The Mynock's Guide To
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    Version 2.01                                                     9/96
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   This document is basically a walkthrough of Final Fantasy III for the
   Super Nintendo Entertainment System.  Its purpose is not neccessarily for
   cheating, but instead to provide a guide to help the player through spots
   they might be having problems with.

  CONTENTS:
     Changes In The Versions
     The Characters
     Supporting Actors
     Walkthru
     Strategies for Fighting the Bosses
     On the Airship
     The Auction House
     Shadow's Dreams
     Hidden Chocobo Stables
     Bugs
     Near Death Attacks
     Items List
     Weapons List
     Armors List
     Relics List
     Rare Items List
     Magic Spell List
     Espers List
     Miscellaneous Tips
     Rumors
     Game Genie codes
     Other Stuff

  Note: When dealing with items if you see a column labeled Colosseum
        and under it you see <item>:<monster>, it means if you bet that
        item at the Colosseum you'll get <item> if you beat <monster>.
        A * in place of <item>:<monster> means you'll get an Elixir if you
        beat Chupon.
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              C H A N G E S   I N   T H E   V E R S I O N S
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  1.10 - A few mistakes fixed
       - Some new treasures and items were found
       - One new weapon found
       - How to get Mog's Water Rondo dance was added
       - The point system at the Banquet
       - Some hps/mps/weaknesses added to the bosses that had ???? before
       - Info on Shadow's dreams
  1.20 - More mistakes fixed
       - Info on uncursing the Cursed Shld
       - Get a Genji Glove in the Returner's Hideout
       - New strategy for defeating Wrexsoul
       - New Game Genie code
       - Lists for weapons and armors more complete
  1.25 - A bunch more Game Genie codes
  1.30 - More monsters added to Gau's rage list
       - A couple new strategies
       - A bunch of new misc. tips
       - New info on Strago's Lores (MPS used and where learned)
       - General new stuff in the walkthru part
  1.40 - Amount of MPS needed to use an Esper in battle
       - Major mistakes fixed (mostly in Misc. tips section)
       - Some of the ???? in the bosses section filled
       - New RUMORS section
       - General new stuff in the walkthru part
       - Gau's Rage list should be more complete and spaced more correctly
       - THE AUCTION HOUSE section has been better written
       - New SUPPORTING ACTORS section added
       - New misc. tips
       - New SHADOW'S DREAMS section
       - New Game Genie codes
  1.50 - A bunch of stuff added to the walkthru
       - Some of the bosses stats have been added or fixed
       - Poison Rod added to the list of weapons (somehow I managed to miss it
)
       - Magic Points needed to use Odin
       - An addition to the bosses list (which ones can be killed using the
         Vanish/Doom (or X-Zone) technique)
       - Additions to the Misc. Tips section
       - A new section: Hidden Chocobo Stables
       - More Game Genie codes
       - What gives Strago which Lores is more complete
       - Rare Items section is more complete
       - See other flashbacks in Cyan's Dreams
       - Location of all the Espers in the Esper list
       - Alternate ways to do Sabin's blitz attacks
       - More in the Supporting Actors section
       - Should be easier to find stuff in the walkthru
       - New Section: NEAR DEATH ATTACKS
       - A few new boss strategies
  1.60 - Additions and changes to walkthru
       - What gives Strago his Lores list is more complete
       - General fixes all over
       - Additions to Misc. Tips
       - Info about Paladin Ring *SEE RUMORS SECTION
       - New section: BUGS / with info on Relm's sketch bug
       - Game Genie codes to start Terra equipped with anything
       - Announcement of the MONSTERS COMPENDIUM
  2.00 - Additions to just about every section
       - Spelling and typos errors fixed (most of them anyway)
       - new and alternate Game Genie codes
       - additional rare item
       - new look for Game Genie section
       - new look for Weapons List section
       - new look for Armors List section
       - new look for Relics List section
  2.01 -Added info at end about my WWW sites and FTP site
       -Change in e-mail address at the end

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                       T H E   C H A R A C T E R S
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  Terra Branford - A mysterious young woman, controlled by the Empire, and
                   born with the gift of magic...
             Special Skill: Morph
             When Terra morphs she'll have twice as much strength.  She'll
             stay in her morphed state for a limited time.

  Locke Cole - Treasure hunter and trail-worn traveler, searching the world
               over for relics of the past...
             Special Skill : Steal  ---> Capture
             Locke can steal items from enemies.  Equipped with the Thief
             Glove he also attacks when he steals.

  Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,
                      and a master designer of machinery...
             Special Skill: Tools
             Edgar has the ability to use the following tools:
      Tool:             Effect:                     Cost:   Colosseum:
  AutoCrossbow      Strikes multiple enemies        250         *
  NoiseBlaster      Confuse multiple enemies        500         *
  BioBlaster        Gasses multiple enemies         750         *
  Chain Saw         Randomly kills target           ---         *
  Flash             Blinds multiple enemies         1000        *
  Debilitator       Casts weak point randomly       5000        *
  Drill             Penetrates enemies defenses     3000        *
  Air Anchor        Makes enemies self-destructive  ---   ZephyrCape:Brontaur

  Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his
                      own freedom...
             Special Skill: Blitz
             By doing a certain combination of button presses Sabin can
             unleash the following devastating attacks:
       UL=up & left   UR=up & right   DL=down & left   DR=down & right
       Pummel     - left, right, left
       AuraBolt   - down, DL, left
                 or down, down, left
       Suplex     - X, Y, down, up
       Fire Dance - left, DL, down, DR, right
                 or left, left, down, down, right
       Mantra     - R, L, R, L, X, Y
       Air Blade  - up, UR, right, DR, down, DL, left
                 or up, up, right, right, down, down, left
       Spiraler   - R, L, X, Y, right, left
       Bum Rush   - left, UL, up, UR, right, DR, down ,DL, left
                 or left, left, up, up, right, right, down, down, left

  Shadow - He owes allegiance to no one, and will do anything for money.
           He comes and goes like the wind...
             Special Skill: Throw
             Shadow can throw a variety of weapons to inflict damage.

  Celes Chere - Product of genetic engineering, battle-hardened MagiTek
                Knight, with a spirit as pure as snow...
             Special Skill: Runic
             Celes absorbs magic spells (yours and the enemies) and turns
             them into mps.

  Cyan Garamonde - Faithful retainer to his family's liege, with the courage
                   and strength of a hundred men...
             Special Skill: SwdTech
             Cyan can do the following 8 sword techniques:
             1 Dispatch    - Quick attack on single enemy
             2 Retort      - Automatically counterattack when hit
             3 Slash       - Absorb hps for the enemy
             4 QuadraSlam  - Four hit attack
             5 Empowerer   - Takes hps and mps from enemy
             6 Stunner     - Hits all enemies and stops them
             7 QuadraSlice - Four hit attack that's twice as strong as #4
             8 Cleave      - Cuts enemies to pieces

  Gau - Draped in monster hides, eyes shining with intelligence. A youth
        surviving against all odds...
             Special Skill: Rage
             In the Veldt Gau can leap into a group of enemies and learn
             their attacks.  These are the monsters he can imitate:

             Guard       Soldier      Templar      Ninja       Samurai
             Orog        MagRoaderBB  Retainer     Hazer       Dahling
             Rain Man    Brawler      Apokryphos   DarkForce   Whisper
             Over-Mind   Osteosaur    Commander    Rhodox      Were-Rat
             Ursus       Rhinotaur    Steroidite   Leafer      StrayCat
             Lobo        Doberman     Vomammoth    Fidor       Baskervor
             Suriander   Chimera      Behemoth     Mesosaur    Pterodon
             FossilFang  White Drgn   Doom Drgn    Brachosaur  Tyranosaur
             Dark Wind   Beakor       Vulture      Harpy       Hermit Crab
             Trapper     Hornet       Crasshoppr   Delta Bug   Gilomantis
             Trilium     NightShade   Tumbleweed   Bloompire   Trilobiter
                         Nautiloid    Exocite      Anguiform   Reach Frog
             Lizard      ChickenLip   Hoover       Rider
             Pipsqueak   M-TekArmor   Sky Armor    Telstar     Lethal Wpn
             Vaporite    Flan         Ing          Humpty      Brainpan
             Cruller     Cactrot      Repo Man     Harvester   Bomb
             StillLife   Boxed Set    SlamDancer   HadesGigas  Pug
             Magic Urn   Mover        Figaliz      Buffalax    Aspik
             Ghost       Crawler      Sand Ray     Areneid     Actaneon
             Sand Horse  Dark Side    Mad Oscar    Crawly      Bleary
             Marshal     Trooper      General      Covert      Ogor
             Warlock     Madam        Joker        Iron Fist   Goblin
             Apparite    PowerDemon   Displayer    Vector Pup  Peepers
             Sewer Rat   Slatter      Rhinox       Rhobite     Wild Cat
             Red Fang    BountyMan    Tusker       Ralph       Chitonid
             Wart Puck   Rhyos        SrBehemoth   Vectaur     Wyvern
             Zombone     Dragon       Brontaur     Allosaurus  Cirpius
             Sprinter    Gobbler      Harpiai      GloomShell  Drop
             MindCandy   WeedFeeder   Luridan      ToeCutter   Over Grunk
             Exoray      Crusher      Uroburos     Primordite  Sky Cap
             Cephaler    Maliga       GiganToad    Geckorex    Cluck
             Land Worm   Test Rider   PlutoArmor   Tomb Thumb  HeavyArmor
             Chaser      Scullion     Poplium      Intangir    Misfit
             Eland       Enuo         Deep Eye     GreaseMonk  NeckHunter
             Grenade     Critic       Pan Dora     SoulDancer  Gigantos
             MagRoaderSR Spek Tor     Parasite     EarthGuard  Coelecite
             Anemone     Hipocampus   Spectre      Evil Oscar  Slurm
             Latimeria   StillGoing                Phase       Outsider
             Barb-e      ParaSoul     Pm Stalker   Hemophyte   Sp Forces
             Nohrabbit   Wizard       Scrapper     Ceritops    Commando
             Opinicus    Poppers      Lunaris      Garm        Vindr
             Kiwok       Nastidon     Rinn         Insecare    Vermin
             Mantodea    Bogy         Prussian     Black Drgn  Adamanchyt
             Dante       Wirey Drgn   Dueller      Psychot     Muus
             Karkass     Punisher     Balloon      Gabbldegak  GtBehemoth
             Scorpion    ChaosDrgn    Spit Fire    Vectagoyle  Lich
             Osprey      MagRoaderBY  Bug          Sea Flower  Fortis
             Abolisher   Aquila       Junk         Mandrake    1st Class
             Tap Dancer  Necromancr   Borras       MagRoaderSR Wild Rat
             Gold Bear   Innoc        Trixter      Red Wolf    Didalos
             Woolly      Veteran      Sky Base     IronHitman  Io

               NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs,
                     and ProtoArmor even though you can't get the last two
                     can't be used (or don't even show up on the list).

  Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling
                    free spirit...
             Special Skill: Slot ---> GP Rain
             Setzer's special skill involves a slot machine.  Certain
             combinations will win you attacks.  Equipped with the Coin Toss
             Setzer's Slot turns into GP Rain, which cost as many GPs as
             damage done.  Winning slots are:
             All 7s           - defeat to enemy party
             Two 7s and a BAR - defeat to both the enemy party and your party
             Any losing spin  - some hps and status recovery
             All AIRSHIPs     - hydrogen bomb attack
             All BARs         - random Esper attack
             All CHOCOBOs     - flock of Chocobos attack
             All GREY BIRDs   - similar to Flare spell
             All DIAMONDs     - blast of light attack

  Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...
             Special Skill: Dance
             Mog learns dances in different areas of the world.  Each dance
             has a variety of effects.
  Dance:          Where learned:       Effects:
  Wind Song       Grass fields         Wind Slash, Sun Bath, Plasma, Cockatric
e
  Forest Suite    Woods                Rage, Wild Bear, Elf Fire, Wombat
  Desert Aria     Desert regions       Sand Storm, Wind Slash, Antlion, Kitty
  Love Sonata     Towns                Elf Fire, Snare, Specter, Tapir
  Earth Blues     Mountains            Land Slide, Sun Bath, Sonic Boom, Whump
  Water Rondo     Underwater           El Nino, Specter, Plasma, Wild Bear
  Dusk Requiem    Caves                Cave In, Elf Fire, Snare, Pois. Frog
  Snowman Jazz    Snow fields          Snowball, Snare, Surge, Ice Rabbit

  Strago Magus - An elderly gentleman, pure of heart, and learned in the
                 ways of monsters...
             Special Skill: Lore
             Strago can use an attack of a monster when he has experienced
             its effects.  The attacks he learns are:
LORE:       MPS:  WHAT IT DOES:                 LEARNED FROM:
Aqua Rake   22    water elemental attack        Chimera,Rhyos,Vectagoyle,
                                                  Anguiform,Darkforce,
                                                  Actaneon,Enuo,BlueDrgn,
                                                  Suriander
Stone       22    Damages and confuses target   Brawler,Iron Fist,Poppers,
                                                 Guardian,1st Class,Darkforce
Aero        41    wind attack                   DoomGaze,Sprinter,Tyranosaur,
                                                 Harpy,Darkforce,Storm Drgn,
                                                 Rhyos,Poltrgeist
Dischord    68    drops targets level by 1/2    Pipsqueak,Figaliz,Iron Hitman,
                                                 Chaser,Scullion,Crawler,
                                                       Darkforce
Quasar      50    pierces enemy defenses        Goddess,Dark Force
Sour Mouth  32    inflist status changes        Mad Oscar,Evil Oscar,Darkforce
Grand Train 64    damaging attack               Hidon
Condemned   20    countdown to doom             Veteran,Critic,Still Life,
                                                  Dark Force,Nerapa
Roulette    10    round 'n round it goes...     Dark Force,Veteran,Critic,
                                                               Pipsqueak
Exploder    1     big damage                    Bomb,Grenade,Balloon,Junk,
                                                Scullion,Pipsqueak,DarkForce
Clean Sweep 30    water elemental attack        Enuo,Blue Drgn,Dark Force,
                                                   Atma
Rippler     66    trade status with enemy       Dark Force,Blue Drgn,
                                                   Reach Frogs
Blow Fish   50    1000 points of damage         Brain Pan,Phase,Cactrot,
                                                  Presenter,Mover,Dark Force,
                                                  Phunbaba,KatanaSoul
Force Field 24    barrier against offenses      Doom,Dark Force
Step Mine   22    gradual damage                Pug,Mesosaur,Grease Monk,
                                                       Crawler,Master Pug,
                                                       Tomb Thumb,Brachosaur,
                                                       Dark Force
Pearl Wind  45    recovery                      Peepers,Vectaur,Dark Force,
                                                  Ogor,Abolisher,Sprinter,
                                                  Storm Drgn,Curley
Big Guard   80    casts Safe and Shell          Mover,Dark Force,Earth Guard,
                                                  Guardian
Pep Up      1     cures one character at the    Flan,Muus,Junk,Intangir,
                   expense of Strago's life            Dark Force
Reflect???  0     effects relate to status      Dark Force
Revenge     31    equalizing blow               Dragon,Pan Dora,Dark Force,
                                                       Gigantos,Borras
L.3 Muddle  28    confuses targets with levels  Apokryphos,Goblin,Dark Force,
                   at a multiple of 3                          Dante
L.4 Flare   42    targets with levels at a      Apokryphos,Goblin,Dueller,
                   multiple of 4 get hit              Trapper,Dark Force
L.5 Doom    22    targets with levels at a      Sky Base,Didalos,Dark Force,
                   multiple of 5 die              Goblin,Trapper,Dueller
L? Pearl    50    multiple factor is last       Dullahan,Critic,Dark Force,
                   digit of GP total                           Innoc

  Relm Arrowny - In her pictures she captures everything: forests, water,
                 light... the very essence of life...
             Special Skill: Sketch ---> Control
             Relm can draw an enemy and then have her drawings attack.
             Wearing the FakeMustache she can control enemies.

  Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal
          with muscle!
             Special Skill: Storm, Rage
             Umaro does what every he wants.  But if you equip him with the
             Blizzard Orb he can cause an ice storm. If equipped with the
             Rage Ring he can pick up another character and throw them at
             the enemy for a lot of damage.

  Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or
         should we ask...?
             Special Skill: Mimic
             The only thing Gogo can do is mimic the last person to attack.
             If they attacked, Gogo attacks.  If they cast a spell, Gogo
             casts the same spell.  If they use an item, Gogo uses that
             item too.  He'll even dance if Mog dances before him.
             Gogo can also do ANY of the other character's attacks by going
             to the status screen and filling the empty slots under "Mimic".
             (Move the pointer down to an empty slot and press A).

******************************************************************************
                    S U P P O R T I N G   A C T O R S
******************************************************************************
  This section contains characters that you can control at certain points
  in the game but aren't actually main characters.

       Vicks and Wedge - MagiTek Armor wearing Imperial soldiers sent out
                         with Terra to find the frozen Esper.
               Special skill: MagiTek
           The two soldiers can use the armor they are wearing to send out
           powerful beams to destroy their enemies.  These beams include a
           fire beam, an ice beam, and a bolt beam.  They also have the
           ability to heal using Heal Force.

       The Moogles - a bunch a little cute white puff balls :) that help
                    Locke protect Terra from the Imperial soldiers.
               Special skill: none
           The Moogles even have names.  They are Kupek, Kupop, Kumama,
           Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog.  They
           all use different weapons to attack.

       Banon - Leader of the returners.
               Special skill: Health
           Banon's skill allows him to heal everyone in the party.

       Ghost - a lost soul on its way to the other side.
               Special skill: Possess
           The ghost has the ability to possess a monster.  If it's successful
           both the monster and the ghost will disappear.

       General Leo - an Imperial general who sees what the Empire has been
                     doing is wrong and decides to do something about it.
               Special skill: Shock
           Leo's shock attack does massive damage on his opponent.

******************************************************************************
                             W A L K T H R U
******************************************************************************
  This walkthru is exactly that, a walkthru.  It takes the player through
  every location in the game, in the best order to go through them.  The
  numbers before each location corresponds to the numbers on the maps that
  come with the game.
                         - The World of Balance -
(1) Mines of Narshe
   Party: Vicks, Wedge, ????? (Terra)
   BOSS: Whelk
       After fighting Whelk you come to the frozen Esper.  You'll go into
       a fight sequence where Vicks and Wedge get blown away leaving Terra.

(1) Arvis' House
   Items: Search the clock for an Elixir
       Terra wakes up back in Narshe where a man removes the slave crown.
       Terra can't remember anything.  The Imperial guards come and Terra
       is forced to escape thru the back door of the house and run back to
       the mines.

(1) Mines
   Party: Terra, Locke
   Chests: Fenix Down, Sleeping Bag
           (if you wait until the World of Ruin to get these, they'll
            have changed to a Pod Bracelet and an Elixir)
   BOSS: Marshal
   Additional items: You can take Mog's Mithril Shld and Mithril Pike
       After entering the mines, Terra walks a little ways and is spotted
       by the guards.  She is cornered and the floor gives out and she
       falls.  There is a flashback where Terra remembers some stuff.  The
       scene shifts back to Arvis' House where Locke is introduced.  Locke
       finds Terra and the guards find them both.  Moogles come and offer
       to help.  Three Moogles (Kupek, Kupop, Kumama) form a group with

       Locke plus there are two other groups with four Moogles each (Mog,
       Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog).  You can control
       each of the groups, the object is to stop the guards from reaching
       Terra and defeating the commander.  Before defeating the commander
       switch to the party Mog is in and remove his shield and pike (Locke
       can use the shield and the pike can be used by Edgar who you'll get
       shortly), after all Mog won't be needing them for quite a while and
       by then you'll be able to equip him with other stuff.  After defeating
       the commander, Locke grabs Terra and takes off through the mines.  He
       comes to a switch and pulls it, opening a secret passage.  Remember
       where this passage is, you'll need it later.  You are now outside
       Narshe.  You can't enter the main part of town but you can enter the
       classroom.

(1) Classroom
   Party: Terra, Locke
   Points of interest: A bucket of recovery water (recovers hps and mps)
                       A save spot
   Chests: Monster-in-a-box, Sleeping Bag, Tonic
   Items: Search a pot for Tincture
       Besides getting the stuff in the chests and the pot, the classroom
       is basically there to tell you stuff about the game: how to do this
       and where to do that, most of which is in the instruction book.

(2) Figaro
   Party: Terra, Locke, Edgar
   Points of interest: Item shop, Tool Shop
   Chests: Fenix Down, Soft, Tonic, Antidote
   BOSS: M-TekArmor
       After heading south from Narshe, you come to the desert castle of
       Figaro.  Upon entering the castle go straight ahead to the throne
       room.  Here Edgar is introduced.  You are now free to explore the
       castle.  If you talk to the Matron (in the left tower) she will tell
       you about Sabin, who you'll meet later.  After talking the Matron
       return to the throne room and talk to Edgar again.  One of Edgar's
       guards comes in and informs him that Kefka is approaching the castle.
       As Edgar, talk to Kefka's guards and then Kefka himself.  After they're

       done talking walk up to where Locke is waiting.  Edgar decides to
       protect Terra.  Now, as Terra, follow Locke to 'your' room.  Kefka
       comes back and sets fire to Figaro.  Talk to the guards (Beavis and
       Butthead ?) and then talk to Kefka.  Go up and talk to the guard there.
       Your party escapes and Figaro enters submerge mode.  After fighting
       the M-TekArmor, go south to the Cave of Figaro.  If Terra uses
       magic during the fight with the M-TekArmor you'll see a little scene.

(3) Cave of Figaro
   Party: Terra, Locke, Edgar
   Points of interest: the pond with the turtle is a recovery spring
   Chests: 2 tinctures, Fenix Down (Before you get Celes)
           Thunder Rod, Tincture, X-Potion (After you get Celes)
           Hero Ring, Ether, X-Potion (In the World of Ruin)
       Wait until after you get Celes, or until the World of Ruin to get the
       treasures for different stuff.

(4) South Figaro
   Chests: 500 GP, 1000 GP, 1500 GP
   Items: search barrel to left of Chocobo stable for Tonic
          search barrel to right of Chocobo stable for Green Cherry
          search barrel to right of rich guy's house for Fenix Down
          search barrel above and behind Chocobo stable for Warp Stone
                       (or Fenix Down if you wait until World of Ruin)
          search box in lower left section of town for Eyedrop
                       (or Elixir if you wait until World of Ruin)
          search barrel in lower left section of town for Antidote
                       (or Tent if you wait until World of Ruin)
          search box in lower left section of town for Soft
                       (or Remedy if you wait until World of Ruin)
          search barrel between Armor & Weapon shops for Tonic
                       (or X-Potion if you wait until World of Ruin)
       At the Cafe, Shadow is introduced, you'll be seeing him later.  At
       the Relic Shop, buy a pair of Sprint Shoes (unless you like going
       slow), one pair is enough for the entire party.  At the house north
       of the Inn check behind the bookcase in the room with a draft to find
       a secret passage.  Nothing but money down there right now but later
       you'll need to know about it.  After getting equipped go to the
       Chocobo Stables and pay the 80 GP (unless you want to fight to your
       next location).  It's not very far but riding the Chocobo is fun :)

(5) Sabin's Cabin
   Items: search the bucket next to the stove for a Tonic
   Points of interest: you can catch some Z's in any of the beds

(6) Mt. Kolts
   Chests: Guardian,Atlas Armlet,2 Tents
   BOSS: Vargas
       The path is straight forward.  At the end you reach Vargas.  After
       a bit of fighting with Vargas, Sabin will come.  Vargas will blow the
       others away and Sabin will have to fight alone.  Sabin joins you after
       Vargas is finished.

(7) Returner's Hideout
   Party: Terra, Locke, Edgar, Sabin
   Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
   Items: search a bucket for Antidote
          search a pot for Tincture
          search a pot for Green Cherry
          search the top of the table for a piece of paper (purpose ?)
   Additional items: You can either get a Genji Glove or a Gauntlet
       After entering, follow the guard to Banon's room.  After talking to
       Banon talk to everyone and get everything (including the White Cape
       that is in a secret passage on the right side of the 'storage room'),
       then go out of the hideout where Banon will be waiting. First, tell him

       "no" then go back inside and the man in the 'storage room' will give
       you a Genji Glove.  If you say "no" to Banon 3 times and you'll skip
       the part where everyone's at the table and one of the guards will give
       you a Genji Glove (if you didn't already get the one from the guy
       in the store room).  If you go to Banon and tell him you will become
       there last ray of hope he will give you Gauntlet (if you haven't alread
y
       gotten the Genji Glove from the guy in the store room). Locke will spli
t
       to scope out South Figaro after the Empire invades.  Banon joins you
       and you head for the raft on the Lete River.

   Lete River
   BOSS: Ultros
       If Banon dies the game is over, so protect him.  There are several
       save spots along the way, these spots are also the only places you
       can access the subscreen.  Do whatever you need to before jumping
       back on the raft.  Toward the end of the raft ride you reach Ultros
       the octopus.  After the fight, Sabin jumps in after Ultros and is
       swept down river.

   The game now gives you a choice of three scenarios.  One with Terra, Edgar
   and Banon, one with Locke, and the last one with Sabin.  You can do these
   in any order you want, it doesn't matter what order you pick.  However,
   if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
   longer.
                       --TERRA, EDGAR, and BANON scenario--
   Lete River continued
   Party: Terra, Edgar, Banon
       The trio continue the raft ride on the Lete River.  Again, make sure
       Banon doesn't kick the bucket or your game is over. At the end of the
       ride you find yourself a little east of Narshe, which is where you
       want to go.

(1) Narshe/Mines
   Chest: Rune Edge [in mines] (if you don't get this chest until the World
                       of Ruin it'll become a Ribbon)
       The guards won't let you in thru the main entrance so you'll have to
       find another way in.  Remember the secret entrance Locke showed you?
       That's the way in.  You're now in the mines.  Go a little ways and
       you come to a follow-the-light-maze.  If you make a mistake all you
       need to do is press the A button when the yellow light is in front
       of you.  If you miss it you'll have to fight some enemies and
       then you'll have to start at the beginning of the maze again.
       The correct way thru is:
                              E---|                  * = rocks
                              *   |   *              S = Start
                            |---| |------|           E = Exit
                          * | * |     *  |       | & - = Correct path
                        |---|   |        |
                        | *   * |     *  |
                        |-----S |--------|
       Once you get past this maze you can reach a cave of Moogles (and a
       chest containing a Rune Edge or Ribbon if you wait) by going slightly
       out of your way. Remember where this cave is because later in the game
       Mog will join you here).  Once you get out of the mines you will be bac
k
       in Arvis' House where you started.  You will talk a bit with
       Arvis and then the scenario will end.
                       --LOCKE's scenario--
(4) South Figaro
   Party: Locke
   Chest: Hyperwrist, RunningShoes
   Items: Check the clock you see when you first come out of the secret
                       passage for an Elixir
          Check a pail in the old man-who-wants-cider's house for Tonic
   Additional items: Cider is located here (Rare item)
                     Old Clock-Key is located here (Rare item)
       First of all, DO NOT talk the guards in MagiTek armor (unless of
       course you have a death wish :)  Oh, and don't forget to equip your
       stuff.  Go to the Item shop and talk to the merchant next to the clock.
       This will start a fight.  Use Locke's Steal command and you'll steal
       the clothes right off him.  Dressed as a merchant, enter the house
       to the south of the Item Shop and go down stairs.  The kid will only
       allow you to pass if your dresses as a merchant.  Now go up onto the
       perimeter wall and talk to the green suited guard.  Steal his clothes.
       Go towards the center of town where you'll find three guards (one
       guarding the door to the rich guy's house, one in MagiTek armor, and
       one guarding the path to the rest of the town).  Talk to the bottom
       guards.  Enter the Cafe and go downstairs.  Steal the merchant's
       clothes. You'll also get Cider.  Go back to the house with the kid
       and go upstairs.  Talk to the old man at the desk.  Go back down
       stairs and give the password ("Courage") to the kid.  He'll open up
       a secret passage for you.  Go to the upstairs of the house and into
       the first room.  Walk behind the bookcase to find a stairway.  Go all
       the way down and follow the hall.  After you are asked about changing
       clothes (doesn't matter if you do), go straight down into the
       wall (there is a stairway there):
               ----------------|                    | & - = wall
               --------------| |                        / = door
               |-------------| |--/--/--/-|             ^ = walk into the
               |                          |                 wall here to
               |--------------------------|                 find a room
                              ^                             with a Hyper-
                                                            wrist and Running
                                                            Shoes
       If you are wearing the merchant's clothes or your normal clothes you'll
       hide in the rafters.  If you're wearing the soldier's uniform you
       stand next to the door and salute, and then when you rescue Celes she
       says something close to what Princess Liea said in Star Wars when
       Luke rescued her on the Death Star (replace soldier with Stormtrooper).
       After dropping from the rafters, enter the open door.  Remove Celes'
       chains.  Talk to the sleeping guard and take the clock key.  The
       second door is a save spot and the third is where you want to go.
       Go to the clock in the far back and check it.  Wind the clock to
       open a secret passage.

(4) Secret Passage
   Party: Locke, Celes
   Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
               Ether, Earrings
   BOSS: TunnlArmr
       In the secret passage there is a spot that you can push on the left
       wall to reach a stairway leading down to a X-Potion, a Ribbon, and
       and Ether.  Once you make it out of the secret passage you'll be in a
       spot where all you need to do is leave the town.  Go west to the Cave
       of Figaro.  You've been here before, just go back out the way you came
       in.  Don't forget the pond with the turtle is a recovery spring.  As
       you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr
       will end this scenario.

                       --SABIN's scenario--
   Hut (Gau's father's house)
   Party: Sabin, Shadow
       Enter the hut just east of where you start.  Quickly talk to the guy
       on the Chocobo.  He sells lots of stuff.  Next talk to Shadow and
       he'll join you.  Go east a bit then south until you come to a bridge.
       This is the Imperial camp.

(9) Imperial Camp
   Party: Sabin, Shadow
       Your group hides and overhears the plans to storm Doma Castle.

(10)Doma Castle
   Party: Cyan
   BOSS: Leader
       You can kill the soldiers on either side of the leader pretty easily
       but just kill the leader and get it over with.

(9) Imperial Camp
   Party: Sabin, Shadow
   Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
       In the left tent there is a chest.  Kicking it brings the dogs, which
       you have to fight, and hitting it brings a sentry which you fool by
       meowing.  Inside is a Star Pendant.  There's a little bit of story
       about Kefka poisoning Doma and you decide to try and stop him.  After
       the first time you chase him, instead of talking to him, explore the
       camp for more treasures.  You fight and chase him around for a bit but
       are stopped by some soldiers.  While fighting them, Kefka poisons Doma.
       After showing a bunch of soldiers die of poison in Doma Castle you
       control Cyan.  Go to the throne room.  After the King dies go to the
       room east of the throne room.  Cyan's family dies.  Scene cuts back to
       the Imperial Camp where Cyan joins Sabin and Shadow.  Escape the camp.
       After leaving the camp go south to the forest.

(11) Phantom Forest
    Party: Sabin, Shadow, Cyan
    Points of interest: after the first stretch of forest you go up, the pond
                               right in front of you is a recovery spring.
       At the end of the forest you'll come to the Phantom Train.  If you
       haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
       will leave you somewhere in the Forest.

(11) Phantom Train
    Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
    BOSS: Ghost Train
       Caboose: Upon enter the train go right to find the caboose.  Talk to
                the ghost and you can have him join you (if you use its
                POSSESS command, and it works, you'll lose it).  Also in the
                caboose is a guy who'll tell you about the train, and a save
                spot.
       Car 1 & 2: In the first two cars there are a bunch of ghosts. These
                  ghosts will either try to join you, attack you, or sell
                  you stuff (Item Shop).  The rest of the ghosts in the
                  train will do the same things.
       Car 3: Upon entering a ghost comes and blocks the door behind you.
              You have to kill the ghost to leave.  Once back out, climb
              to the top of the car and you'll jump across to the next car
              and then again to car 5.
       Car 5: Enter the car and pull the switch to detach the rear cars.
              Pull it again to open the wall up so you can continue.
       Car 6: Sit at the center table and the ghost will serve you (this
              replenishes your stats).  After sitting down the first time
              sit down again with different members at the head of your
              party to see different sequences (For instance, Shadow will
              get up and feed Interceptor).
       Car 7: 1st room: Siegfried attacks as you approach the chest.  After
                        defeating him, he grabs the contents of the chest
                        and runs.
       Car 8: 2nd room: four chests.
       After car 8 your ghost companion leaves.
       Car 9: save spot
       Engine: Pull the 1st and 3rd switches on the inside then go out and
               pull the switch on the smoke stack.  The Ghost Train now
               attacks.  After showing the people of Doma enter the train
               you are on the other side of the Phantom Forest.  Go to the
               mountain pass to the east.

(12)Barren Falls
       Here Shadow leaves the party (if he hasn't already).  Jump off the
       edge of the cliff.  You have to fight Piranha and a Rizopas as you
       fall.

(13)The Veldt
   Party: Sabin, Cyan
       After landing you awake to find Gau standing next to you. He runs when
       you speak to him.  Until you have Dried Meat just attack Gau if you
       meet him.  Go east to the town of Mobliz.

(14)Mobliz
   Items: search the clock in the messenger's house for Elixir
   Additional items: You can get a Tintinabar here
       Buy at least one Dried Meat at the item shop.  Talk to the injured
       lad from Maranda.  After talking to him you can send a message to his
       girlfriend at the messenger's house.  It costs 500 GP.  You can sleep
       in the bed at the back of the Relic Shop so no need to spend money
       at the Inn.  After talking to the Relic Shop keeper go back to the
       injured lad, another letter has arrived.  For another 500 GP you can
       send a record for the injured lad.  Talk to the Relic Shop keeper
       again, return to the lad for another letter, send a Tonic for another
       500 GP, talk to the Relic Shop keeper, etc.  Keep doing this and
       eventually the injured lad will reward you with a Tintinabar for all
       your help.  Now leave town and go find Gau.

(13)The Veldt
       When you see Gau use Dried Meat on him and he'll join you.  Once you
       have Gau and have advance his Rage skills as much as you want, go to
       the cave in Crescent Mountain.

(15)Crescent Mountain
   Party: Sabin, Cyan, Gau
   Additional items: Exploring the cave Gau will find a Tonic for you
       By taking Gau around inside the cave he'll find stuff.  On the little
       platform to the left of the entrance he'll find Tonic.  On the
       platform at the top left part of the cave Gau will pretend to have
       found something. Sabin will walk over and Gau will scare him, causing
       him to lose his pouch with 500 GP in it.  Finally at the end of the
       cave he'll find his treasure, a diving suit helmet.  After you jump
       in you'll be in the "Serpent's Trench."

   Serpent's Trench
   Chests: X-Potion, Green Beret
       There are spots in the trench where you can pick a direction.  The
       following table shows what directions do what:
                          START
                       /          \
               LEFT                   RIGHT
              /    \                    |
           LEFT   RIGHT               CAVE 1
            |       |                /      \
           OUT    CAVE 2          LEFT     RIGHT
                    |              |         |
                   OUT            OUT      CAVE 2
                                             |
                                            OUT
       As you can see taking two lefts is the fastest way out but taking two
       rights will get you all the treasure.  Anyway you go you come out
       of the trench at Nikeah.

(16)Nikeah
   Items: check the clock in the Inn for Elixir
       Besides the Elixir in the Inn, there really isn't much here.  Go back
       to the guy on the boat and hop aboard.  End of Scenerio.

(1) Hills of Narshe
   Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
   BOSS: Kefka
       You'll fight in 3 groups.  You have to defeat Kefka before his troops
       reach Banon.  Your best bet is probably to take out all the soldiers
       then you can keep trying Kefka until you beat him.  Or you can make
       a party of four characters (with 2 and 1 in the other ones) and go
       straight for Kefka.  If done right you can dodge all the soldiers and
       get to Kefka before they are even halfway to Banon.  After the fight
       Terra will morph because of the Esper and fly away.
                       --IN SEARCH OF TERRA--
(1) Narshe
   Party: Pick four (3 if you want Shadow to join you a bit later) out of
               Locke, Cyan, Edgar, Sabin, Celes, or Gau
   Items: Check the clock in the Elder's house for Elixir
   Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
       You can sleep in the bed in the back room of the Weapon Shop.  If
       you go north to the mines and look at the little black hole to the
       upper right of the entrance you'll see Umaro the sasquatch (he'll
       join you later). Upon exiting go to Figaro (its in the same spot it
       was before).

(2) Figaro
       Enter the castle and go down the stairs to you left.  Talk to the guy
       and he'll take you (and the rest of Figaro Castle) past the mountains
       to a point near Kohlingen (your next destination). Just exit Figaro
       and go north.  If you have both Edgar and Sabin in your party you'll
       learn more about their past if you go to the spot where you can sleep.
       If you enter the main part of Figaro and shop put Edgar at the head of
       your party and the shopkeepers will give you a 50% discount.

(17)Kohlingen
   Chests: Green Beret
   Items: Check the clock in Rachel's house for Elixir
          Check a pot in the hut northwest of Kohlingen for Hero Ring
       Shadow is in the Cafe.  If you have less than 4 in you party he'll
       join you for 3000 GP.  If you have 4 and you want him to join you
       go back to Figaro and have the guy in the basement return Figaro back
       to where it was.  Then go back to Narshe and talk to one of your
       companions.  Change your party so it only has three members.  Now
       come back to Kohlingen the way you did before.  If you have Locke and
       go to the house in the top left corner you'll see a flashback telling
       why Locke is so keen on keeping his word about protecting Terra and
       Celes.  The house on the top right will also show a flashback if you
       have Locke and if you go behind the house and push down you'll find
       a back entrance to this house which leads to a chest.  From
       Kohlingen go south to Jidoor or you can go northwest to a hut where
       you'll find a Hero Ring in a pot then go south to Jidoor.

(18)Jidoor
   Items: in the very top house check a pot for Tincture
       From here head north (on the right side of the mountains) to Zozo.
       Take a Chocobo for a faster trip.  Just follow the light green strip
       of grass.

(19)Zozo
   Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
               X-Potion
   Items: check a pot in the far left building for Tincture and another pot
               for Potion
   BOSS: Dadaluma
   Espers: Ramuh, Stray, Siren, Kirin
       In the building marked Inn there is a clock you are supposed to reset.
       The correct time is 6:10:50.  Setting the clock open a secret passage
       where a chest containing a Chain Saw is.  The building marked as
       Armor Shop has a chest with a Tonic.  Go to the building marked as the
       Relic Shop.  Go up as far as you can and you'll find a chest with the
       ThiefGlove.  From there go back down to the floor with the doorless
       doorway (just below the guy jumping from window to window).  Push
       over against the window and you'll jump across.  Keep going up, jumping
       from building to building where need be, and eventually you'll reach
       Terra.  Before you reach Terra you'll have to near Dadaluma.  After
       reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
       There are also two chests on each side of this room.  Once your done
       go down and talk to one of your other three companions that just
       arrived.  Everyone goes back down the building and you find yourself
       back at the entrance of Zozo where your party will break up into two
       groups: one consists of Celes, Locke, and two others of your choice.
       Shadow splits again so you can't choose him.  This group is the one
       you'll control to get to your next destination.  The other two
       companions will return to Narshe.  Next stop: Jidoor again.

(18)Jidoor
       Go to the big house at the far north of town.  Here you'll find the
       director of the Opera.  As he leaves he drops a letter.  Read it and
       you find out about Setzer, the wandering gambler who owns an airship
       (which you need).  From Jidoor go south to the Opera House (taking a
       Chocobo makes the trip much faster).

(20)Opera House</pre><pre id="faqspan-2">
   BOSS: Ultros
       Celes looks like the opera singer Maria, so she takes her place in
       order to get to Setzer.  As Celes you have to sing the right parts
       of the song (the full song is printed in the book in Celes' dressing
       room).  The correct parts are:
                       Oh, my hero...
                       I'm the darkness...
                       Must I...
       If you sing the wrong part you'll get kicked out of the opera house.
       Re-enter and the director will let you try again.  You only get four
       tries to get it right before it's game over.  Once you get it right,
       keep talking to the guy who comes out.  Then when he disappears grab
       the flowers then go up to the platform on the top floor.  If you take
       too much time doing any of this you'll get kicked out again and will
       have to start over from the beginning of the singing part again.
       Take Locke and read the letter in the dressing room.  Now return to
       the balcony and talk to Impressario.  Once Ultros shows himself on
       the girders with a 4 ton weight poised over Celes' head, you'll have
       5 minutes to get to him. First you have to go northeast where you'll
       find a guy who tells you to pull the far right switch, do this then
       return to Impressario and go to the northwest side of the balcony
       where you'll find your way onto the girders.  Navigate the girders
       and make it to Ultros.  When you're done Setzer will come and grab
       Celes.  After some convincing (with a nice double-headed coin)
       Setzer will take you to your next destination in his airship.
       (For more about the airship, see ON THE AIRSHIP).

(21)Albrook
   Items: Search the clock in the Cafe for Elixir
          Pot in weapon shop has Tincture
          Search barrel next to the Inn for Potion
       From Albrook head north past Vector and on up to the town of Tzen.
       (Going to Tzen and Maranda is not mandatory, you can go directly to
       Vector).

(22)Tzen
       Nothing here but some info and some decent weapons and armor.  From
       here go southwest to Maranda.

(23)Maranda
   Items: Search box to left of entrance of town for Revivify
          Search box on right side of town for Remedy
       The house in the top right corner is the house of the girl you were
       sending stuff to for that injured lad.  Next stop Vector.

(24)Vector
       The Inn says it free but sometimes when you're sleeping the keeper
       will steal 1000 GP.  In the skinny house there is an old woman asking
       if you pledge allegance to the Empire.  Answer "no" and two guards
       attack you. When you beat them and talk to the woman again she'll
       heal you.  Don't talk to any of the guards or you'll be attacked and
       sent back to the entrance.  If you go north to the Imperial Castle
       you'll get attacked by Guardian.  Run from it.  To the right of
       the Inn there is a guy hiding behind a box.  Talk to him.  Notice
       where he moves to.  When he distracts the guards go to that spot and
       push on the box.  Now go north and you'll be at the MagiTek Factory.

(24)MagiTek Factory
   Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
             Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,
             Break Blade
   BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
   Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
       Go down the stairs and go to where the little hook is moving back and
       forth.  Push A to jump onto it.  Get the chest and the jump back
       across.  Now go right and enter the second little pipe that is to the
       right of the stairs.  Grab the chest then climb back thru the pipe
       and enter the first pipe.  Grab the treasure and go across the conveyer
       belt for another two treasures.  Now get on the conveyer belt to go
       down a level.  Down here you'll find 5 chests: one on the left side,
       one on the right side, one through a door just to the left of
       where you entered, one at the bottom (you can see it when you go
       down on from where you entered but you have to go around and underneath
       to get it), and one in a small room to the east of the room with the
       gold helmet in it.  On the right wall there is a spot where you can
       go between two walls to enter a pipe which leads to 2 more chests.
       When you're ready step onto the conveyer belt to the right of where the

       last belt dropped you off.  You'll see Kefka push a couple of Espers
       onto a conveyer belt.  When you can move, follow the Espers.  Go over
       and talk to the Esper on the left.  You'll now have to fight Ifrit and
       Shiva.  They'll give you their powers as magicite when you defeat them.
       Now, entering the left door you'll find a save spot.  The right
       door is the way out.  After you go up a bunch of stairs you'll come to
       a hall with the Esper holding tanks in them.  There is a hidden chest
       in this room.  Go to the far left end of the hall.  Now go down nect
       to the holding tank and search around.  You'll find the Break Blade.
       After the hall you'll reach the exit with Number 024 blocking it.
       After you beat Number 024 you'll enter a room with Espers floating
       in tanks.  Go to the far north wall and press the switch.  You'll
       get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
       Bismark.  Kefka comes out and Celes zaps herself, Kefka, and his
       guards away.  Follow Cid. Talk to Cid. Ride the rails.  At the end
       of the mine cart ride you'll have to fight Number 128.  You'll now
       be back in town.  Follow the rails and you'll be back in the main
       part of town where Setzer will come and get you.  As you attempt
       to get away in the airship you'll be attacked by 2 Cranes.  Once
       you defeat the cranes, you'll go back to Zozo automatically.

(19)Zozo
       You'll automatically be in Terra's room.  A magicite will glow and
       Terra will remember.  You now control Maduin, the Esper and Terra's
       father, in the Esper's world.  This part is fairly straightforward.
       After the flashback you'll be in control of the airship.  You can go
       where ever you want now.  Narshe is your next destination.

(1) Narshe
   Items: Gold Hairpin (if you don't get Mog)
   Points of interest: New stuff in the weapon  and armor shops
       As you enter a guard will appear and take you to Banon.  From here
       go to the house with the locked treasure chest.  You'll find Lone Wolf
       the pickpocket.  He escapes and the chest is empty.  Follow him north
       to the mines.  If you keep following you'll eventually reach him up
       where the Esper in ice is.  He's holding a Moogle hostage.  Just hold
       still for a bit and the Moogle will escape.  Now you have a choice:
       go over and talk to the Moogle and he joins your party and Lone Wolf
       drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin
       and then both Lone Wolf and Mog drops over the cliff.  Now return to
       town, do whatever shopping you want and go to the airship.

    Getting Mog's Water Rondo Dance
    Espers: Golem, Zoneseek
       There are 3 different ways to get Mog's water rondo.  For all of them
       you need Mog in your party (DUH! :). So, add Mog to your party and...
       METHOD 1: return to Crescent Mountain.  Enter and jump into
                 the "Serpent Trench".  When you get out of the trench you'll
                 be in Nikeah.  Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
                 north (to make the long trip back to the airship a lot faster
                 grab a Chocobo inside Nikeah).  Keep going and you'll
                 eventually reach the hut where Sabin's scenerio started.
                 From here go back thru where the Imperial Base was, thru the
                 Phantom Forest, jump off at Barren Falls, and finally you're
                 back on the Veldt.  Go get your airship and continue the game