8888888 8888 8888  8888   88    8888        888    888
              88   8  88   888   88    88     88          88    88
              88 8    88   888   88   8888    88           88  88
              8888    88   88 8  88  88  88   88           88  88
              88 8    88   88  8 88  888888   88   8        8888
              88      88   88   888 88    88  88  88         88
             8888    8888 8888  888 88    88 8888888         88

        F I N A L   F A N T A S Y   V   B O S S   G U I D E   V  1 . 3
-------------------------------------------------------------------------------
                         Final Fantasy V Boss Guide

  8888888888888888888888888888888888888888888888888888888888888888888888888
  88       8888  88888    88    88        8888  888888    888    888    888
  888  888 8888  888888   888  888888  8888888  88888  88  888  88888  8888
  888  8 88888    88888  8 88  888888  888888    8888  88888888  888  88888
  888    8888  88  8888  8 88  888888  88888  88  8888    888888  8  888888
  888  8 8888      8888  88 8  888888  88888      8888888  888888   8888888
  888  88888  8888  888  888   888888  8888  8888  88  88  888888   8888888
  88    8888  8888  88    88   88888    888  8888  888    888888     888888
  8888888888888888888888888888888888888888888888888888888888888888888888888

                  by Anthony Morales (a.k.a. Fantasy Gamer)
                         [email protected]

===============================================================================

-------------------
TABLE OF CONTENTS
-------------------

1.0 - Introduction

2.0 - Boss Guide

3.0 - Miscellaneous
   3.1 - Boss Trivia
   3.2 - Blue Magic List
   3.3 - The Author

4.0 - Legal stuff

5.0 - Version History

6.0 - Credits

7.0 - Parting Words

====================
1.0 - INTRODUCTION
====================

This is my eigth game guide!

This game is one of my most  favorite Final Fantasy.  It's pretty old,  but the
experience with  it is very memorable.  There's the 'Job System',  which is one
of my most  favorite way of  powering up;  unforgetable  characters  like Boco,
Syldra (Hydra),  Cid,  Mid and many more;  a very nice story... whoa! ... first
FF with multiple endings;  and towering above all is the bunch of huge,  nasty,
tricky and cool bosses!

If there's one  FF that deserves  a recognition when it comes to giving us fans
"enjoyment  and  challenge in 1"  when fighting  bosses,  it's Final Fantasy V.
You don't  have to do the same  thing over and over  just to beat a pretty hard
boss. Many bosses have their weaknesses.  Try to exploit it with many different
ways.  For example, a boss weak against fire can be beaten with a 'Fire' spell,
'Ifrit' summon, 'Fire' magic sword, tossing 'FireSkill' or using a Fire-element
weapon,  so  you'll  not get  bored  with the same  thing  when  fighting them.
However, bosses have at least one nasty attack (and usually non-elemental) that
can really  wear your  party down  in one or  two hits,  making it hard to just
focus on offense, so the weakness exploitation strategy cannot be considered as
"Cheap  Tactics"  by  those  who  think  that  the  "Fire beats Ice"  battle is
something that makes FF games VERY easy.

With almost 60 of them,  you'll encounter almost all  kinds of bosses you want,
Brute force,  elementals,  status-changers,  cheaters (too powerful), friendly,
tricky, summons and much more. This game, also, pioneered the inclusion of some
optional  extra-hard  "special bosses",  which is now a  regular feature in the
newer FF's.

Well,  I have already finished  this game years ago  in its Playstation Version
(Final Fantasy Anthology),  but for purposes of this guide...  and the love for
this game's bosses,  I decided to  play the original,  Jap-only,  SNES Version.
This guide can be used in both versions of the game so this is pretty useful...
especially for those new in the game.

Happy gaming!

                                                                      FG

Baguio City, Philippines
20 January 2004

==================
2.0 - Boss Guide
==================

Area     - designates the location of the boss
Boss     - boss name; can either be a sub-boss, optional boss or true boss.
Level    - boss level
HP       - number of Hit Points of the enemy.
Info     - boss' attacks, abilities, moves, and characteristics.
Weakness - scanned weakness of the boss
My Level - average level of my party at the start of the battle.

Note: Until I  replay the  Playstation  version,  get a 100%  translation,  or
     someone sends me the info, there could be some names (especially for the
     attacks) that are mistranslated or not listed... I can't understand Japs
     :(

     The levels I have could be very high for a particular boss fight because
     I'm dealing with  the boss after I have  done all I can  do at a certain
     place or just  wondering  around...  in the process  I fight enemies and
     accumulate experiences, thus, quite high levels :(

-------------------------------------------------------------------------------
                                    WORLD 1
-------------------------------------------------------------------------------
No. 01

Area    : Wind Shrine
Boss    : WingRaptor/Wingrapter
Level   : 1
HP      : 250

Info    : This boss alternately changes its form: "Wings are open" and "Wings
         are closed".

         "Wings are open":
         - Regular patk   - 10    dmg, single
         - Breath Wing    - 15-25 dmg, all

         "Wings are closed":
         - Counterattack  - 25-30 dmg, single

Weakness: n/a
Win     : FenixDown
My Level: 4

  -+- Normal way to beat him:

      Attack him when his wings are open. When his wings are closed, just cure
      or defend.  If you attack when his wings are closed, he'll do a counter.
      However,  if you're willing to spend a Potion or two, just strike him to
      your heart's content... anyway, this is just a practice boss.

  -+- Easy   Way to beat him:

      Equip everyone in with Broad Sword.  Butz has one and another one can be
      founnd in a treasure chest before you fight the boss. Buy 2 more in Tule
      Village. You'll be beating him in no time.

-------------------------------------------------------------------------------
No. 02

Area    : Torna Canal
Boss    : Karl Boss
Level   : 5
HP      : 650

Info    :
         - Regular patk - 30-40   dmg, single
         - H-Bomb       - 25      dmg, paralyze, single
         - Tail Screw   - critical HP, single

Weakness: Bolt
Win     : 5 ABP
         FenixDown
My Level: 6

  -+- Normal way to beat him:

      Make a party of Black Mages and toast him with 'Bolt'. If he uses his
      'Tail Screw', be sure to cure ASAP!

  -+- Easy   Way to beat him:

      Instead of exploiting his weakness,  make a party of  Blue Mages with
      'Goblin Punch' learned. He'll be eating 240 damage of hurt each turn!

-------------------------------------------------------------------------------
No. 03

Location: Ship Graveyard
Boss    : Siren
Level   : 2
HP      : 900

Info    : This boss alternately changes its form: "Normal" and "Undead". When
         it is in normal status, it is immune from elemental attacks.

         - Regular attack - 80- 90 dmg, single
         - Poison  attack - 60-120 dmg, poison, single
         - Ice   - 30 dmg, single
         - Libra - scan      , single
         - Haste - speed up  , self
         - Slow  - speed down, single
         - Quiet - silence   , single
         - Sleep - sleep     , silence
         - Cure  - +65 HP    , self

Weakness: Holy
Win     : 5 ABP
         Bronze Shield
My Level: 8

  -+- Normal way to beat her:

      Make a party of White Mages and ATTACK!  Nope, that's not the tip.  The
      strategy here is to wait for her to transform into 'Undead' and whittle
      her down with 'Cure'.

  -+- Easy   Way to beat her:

      I find it more effective to use 'Fire' vs her 'Undead' form. Attack her
      reularly and use 'Fire' when she changes into undead.

-------------------------------------------------------------------------------
No. 04

Location: North Mountain
Boss    : Magissa
Level   : 8
HP      : 650

Info    : If you can't take her down ASAP, she'll call Faltzer (850 HP) to help
         her.  Once she calls her boyfriend,  even if you beat her,  you still
         have to beat Faltzer to win.

         Magissa
         - Regular attack -  70 dmg, single
         - Drain - 170-190 dmg , single
         - Bolt  -  60     dmg , single
         - Ice   -  60     dmg , single
         - Aero  -
         - Regen - constant +HP, self/ally

         Faltzer
         - Regular attack - 50-100 dmg, single

Weakness: n/a
Win     : 6 ABP
My Level: 10

  -+- Normal way to beat her:

      A balanced party of physical attackers/offensive magicians and healers
      is enough to  finish her off.  If he calls Faltzer  for help,  you can
      always put the guy to 'Sleep'.  BTW, the battle  will start with Reina
      poisoned, OR

      Make a party of Monks and ATTACK! Their critical attacks is invaluable
      in finishing her off before she can call for reinforcement.

  -+- Easy   Way to beat her:

      Break the Ice Rod you found in Kerwin on her for a 1-hit victory!

-------------------------------------------------------------------------------
No. 05

Location: Walz Castle
Boss    : Garula
Level   : 3
HP      : 1200

Info    :

         - Regular attack - 120 dmg, can be used 2 or 3x in a turn, single
         - Charge - constant HP loss, single

Weakness: n/a
Win     : 5 ABP
         Hi-Potion
My Level: 12

  -+- Normal way to beat him:

      Make a party of Knights or Monks  (I prefer Knights  for better defense)
      who can use 'Protect' magic  (to further increase their pdef) to attack.
      If you are having  a hard time  surviving his  charges,  put your  party
      in the back row.

  -+- Easy   Way to beat him:

      Silence the guy and cast the 'Frog Song' blue magic. I'll leave the rest
      for you :)

      If you got a  whip from Magissa,  you can use it  to paralyze Garula and
      beat him to shame.

-------------------------------------------------------------------------------
No. 06

!!! SUMMON MONSTER BOSS !!!

Location: Walz Castle
Boss    : Shiva
Level   : ?
HP      : ?

Info    : You'll fight her with 3 Ice Commanders (600 HP each).

         Shiva
         - Ice 2 - 60-90 dmg, 2 targets
         - Absorbs 'Ice' attacks

         Ice Commander (x3)
         - Regular Attack - 50-120 dmg, single

Weakness: Fire
Win     : 5 ABP
         Ice Rod
My Level: 12

  -+- Normal way to beat her:

      The Ice Commandrs  are nasty so  take them out  first using  any strong
      fighter like Monk or Berserker. The rest of the party should be made up
      of Black Mages to nuke Shiva with 'Fire'.

  -+- Easy   Way to beat her:

      Have a Blue Mage cast 'Frog Song'  to the IceCommandrs.  Now, hit Shiva
      hard with 'Fire'. Breaking a Fire Rod will, also, hurt her badly.

-------------------------------------------------------------------------------
No. 07

Location: Fire Ship
Boss    : Liqiud Flame
Level   : 19
HP      : 3000

Info    : This boss alternately changes its form: "Human", "Tornado" and
         "Hand".

         "Human"
         - Flame   - 90 dmg, all

         "Tornado"
         - Fire 2  - +270 HP, self
         - Magnet  - draws characters to the front row, all

         "Hand"
         - Regular attack - 70-80 dmg, single
         - Fire 2  - +300 HP, self
         - Immune to 'Ice' attacks

Weakness: Ice
Win     : 6 ABP
         Flame Bow
My Level: 15

  -+- Normal way to beat it:

      It's obvious that it's weak against 'Ice' magic, so make use of your
      newly acquired 'Shiva' summon to freeze this guy in shame.

  -+- Easy   Way to beat it:

      A single Black Mage with 'Ice2' is enough to kill this guy... 1200
      damage! OR

      Break an Ice rod, Break another to kill it, unless it changed into the
      hand form, which is immune to ice. In that case hit the hand to make it
      transform into another form.

-------------------------------------------------------------------------------
No. 08

Location: Karnak Castle
Boss    : Iron Claw
Level   : 20
HP      : 3000

Info    : When you're about to leave the castle's gate, this guy, disguising
         as a Sergeant, will attack you. Beat him and he'll reveal his true
         face...  and be sure to beat him fast because time is running out!

         Sergeant
         - Regular attack -

         Iron Claw
         - Regular attack -
         - Death Claw     -

Weakness: N/A
Win     :
My Level: 15

  -+- Normal way to beat him:

      Your main enemy in  this battle is time.  The best way to  take off this
      guy and his cohorts is to use Summoners and cast  'Shiva' a few times to
      remove them at the same time... you can't afford to hit them one by one!

  -+- Easy   Way to beat him:

      Break one Ice/Thunder/Fire rod to kill the Karnaks. Break another rod to
      end the battle.

      A lucky Berserker can kill him in one hit.

-------------------------------------------------------------------------------
No. 09

!!! SUMMON MAGIC BOSS !!!

Location: Ancient Library/Library of the Ancients
Boss    : Ifrit
Level   : 22
HP      : 3000

Info    : He absorbs 'Fire' attacks.

         - Regular attack - 70-100 dmg, paralyze, single
         - Flame  - 100-120 dmg, all
         - Fire 2 - 270-320 dmg, single

Weakness: Ice
Win     : 5 ABP
         FlameTech
My Level: 15

  -+- Normal way to beat him:

      Be cautious about his 'Flame' because it is very damaging to the party.
      Have a party of Black Mages with 'Ice2' or Summoners with 'Shiva' to
      force this guy to surrender.

  -+- Easy   Way to beat him:

      Like the battle with LiquidFlame, 'Ice2' is more effective than 'Shiva'
      ... 1100 damage! OR

      Break 2 Ice Rods... more powerful than 'Ice2'.

-------------------------------------------------------------------------------
No. 10

Location: Ancient Library/Library of the Ancients
Boss    : Biblos
Level   : 24
HP      : 3600

Info    :

         - Regular patk - 210 dmg, single
         - Gale Cut - 220-260 dmg, all
         - Magic Hammer - halves MP   , single
         - Sonic Wave   - halves level, single
         - Drain  - 250 dmg    , single
         - Charm  - helps enemy, single
         - Toad   - frog       , single
         - Thread - speed down , single
         - Safe   - pdef up    , self


Weakness: Fire
Win     : 7 ABP
         Protect
My Level: 15

  -+- Normal way to beat him:

      This book loves to mess  up with your status so keep a White Mage with
      'Esuna'.  A back attack is also possible  to happen  (he'll be the one
      to make  the back attack...  NOT YOU!).  If you've learned  any 'Aero'
      spell, never use it 'coz it will heal him. Burn his pages with 'Fire2'
      or 'Ifrit', OR

      Break 3 Fire Rods to char this book monster.

  -+- Easy   Way to beat him:

      Use the 'Death Claw' blue magic for a quick win.

-------------------------------------------------------------------------------
No. 11

!!! SUMMON MAGIC BOSS !!!

Location: Easterly Village Forest
Boss    : Ramuh
Level   : 21
HP      : 4000

Info    : Find him in the forest beside Easterly Village.

         - Regular patk   - 90-110 dmg, single
         - Electric Shock - 90-120 dmg, single
         - Bot2  - 420  dmg, single
         - Aspil - 5-65 dmg, absorb HP, single
         - Flash - blinds  , all
         - Absorbs 'Bolt' attacks.

Weakness:
Win     : 3 ABP
         Ramuh
My Level: 18

  -+- Normal way to beat him:

      Use the White Mage's  'Silence' or Time Mage's  'Mute' to stop him from
      casting his devastating 'Bolt' attacks. Once he's silenced, he's almost
      helpless. Ifrit can deal the best damage to finish him.

  -+- Easy   Way to beat him:

      Blue Mage's 'Death Claw' will definitely force him to serve you.

-------------------------------------------------------------------------------
No. 12

Location: Sand Tides Desert
Boss    : Sandworm
Level   : 18
HP      : 3000

Info    : This boss will randomly pop out in one of the three holes. If you hit
         at the vacant hole,  you'll waste  your turn  so caution  yourself in
         using single target attack.

        - Regular patk - 40-120 dmg, single
        - Quicksand    - 60 dmg    , constant HP loss,  all
        - Demi         - halves HP , can use 3x a turn, single
        - 'Whack-a-mole'... I mean, 'whack-a-worm' - poping in and out of the
          holes will spend most of the turns of this worm.

Weakness: Water
Win     : 5 ABP
My Level: 18

  -+- Normal way to beat him:

      'Ice2' and 'Shiva' works pretty well against this giant worm.  Just make
      sure you're  hitting the  right target  when using  'Ice2' or  you'll be
      wasting both turn and MP.

  -+- Easy   Way to beat him:

      Using the Blue Mage's 'Aqua Breath' will surely overkill this boss.

-------------------------------------------------------------------------------
No. 13

Location: Airship
Boss    : Clay Claw
Level   : 43
HP      : 2000

Info    :

        - Regular patk - 100-150 dmg, single
        - Tail Screw   - crtical HP , single
        - Mucus        - speed down , constant HP loss, single

Weakness: Bolt
Win     : 5 ABP
         Frost Bow
My Level: 20

  -+- Normal way to beat him:

      'Bolt2' and 'Ramuh' are your best attacks against this boss. Station a
      White Mage to  heal your party, ASAP,  when he used 'Tail Screw'.  His
      'Mucus'  depletes your characters'  HP so be cautious.  A 'Tail Screw'
      followed by 'Mucus' is very dangerous!

  -+- Easy   Way to beat him:

      Make a party of Summoners and let all of them cast 'Ramuh', OR

      Break 3 Lightning Rods.

-------------------------------------------------------------------------------
No. 14

Location:
Boss    : Adamantaim
Level   : 20
HP      : 2000

Info    :

        - Regular patk - 110     dmg, single
        - Charge       - 100-400 dmg, 2x hit, 2 targets

Weakness: Ice
Win     : 5 ABP
         TurtleShell
My Level: 20

  -+- Normal way to beat him:

      Casting 'Protect' on your party is a good start to fight this  boss. He
      attacks physically just like Garula.  Standby a White Mage to heal your
      party when he makes charges because it can kill you. 'Ice2' is the best
      attack against this tortoise.

  -+- Easy   Way to beat him:

      A LUCKY person who learned 'L5 Doom' blue magic should cast it for quick
      win.

-------------------------------------------------------------------------------
No. 15

Location: Floating Ruin of Ronka
Boss    : Soul Gun
Level   : 36
HP      : 22500

Info    : It has 3 parts: Soul Gun & Launcher (2x).

         Soul Gun
         - Surge Beam - 270-370 dmg, constant HP loss, all

         Launcher (2x)
         - Missile    - halves HP  , causes old      , single

Weakness: Bolt
Win     : 7 ABP
         DarkMatter
         Hi-Potion (2x)
My Level: 20

  -+- Normal way to beat it:

      The best attack against this boss is to use Ninjas and throw  'BoltTech'
      (LightningSkill).  A White Mage should be ready to use 'Esuna' to anyone
      targeted by the 'Missile' from the Launchers. Having a hasted party will
      be a big  advantage.  It will  give you  a chance  to destroy  the whole
      cannon even before it uses 'Surge Beam'.

  -+- Easy   Way to beat it:

      You can immediately destroy the annoying Launchers by casting 'L5 Doom'.
      Cast 'Fast' (Haste) and keep the sparks alive!

-------------------------------------------------------------------------------
No. 16

Location: Floating Ruin of Ronka
Boss    : Archeoavis
Level   : 19  /  20
HP      : 6400/2500

Info    : It has two forms: 'Normal' - changes weakness often; 'Regenerated' -
         strong against magic.

        'Normal'
        - Regular patk - 100-120 dmg, single
        - Fang Attack  - 160     dmg, constant HP loss, single
        - Poison Fang  -  50-100 dmg, poisons, single
        - Breath Wing  - 180-220 dmg, all
        - Blaze        - 240-250 dmg, constant HP loss, all

        'Regenerated'
        - Regular patk - 100-120 dmg, single
        - Entangle     - paralyzes  , single
        - Charm Attack - 120    dmg , single
        - Flame        - 160-180 dmg, all
        - Maelstrom    - critical HP, all

Weakness: n/a
Win     : 10 ABP
         Hero
My Level: 22

  -+- Normal way to beat him:

      Use 'Peep' or 'Libra' to see this boss' quickly changing weakness and
      abuse it. The second form is quite strong against magic, but it's not
      really a problem. Use Monks to beat him until you win.

  -+- Easy   Way to beat him:

      Have Geomancers in your party and keep using its  'Terrain' to wear him
      off. In the second form, just cast 'L5 Doom' blue magic and the boss is
      dead.

      For an even easier battle, use the blue magic 'Flash' to blind him.

-------------------------------------------------------------------------------
No. 17

!!! SUMMON MAGIC BOSS !!!

Location: Karnak Meteor
Boss    : Titan
Level   : 1
HP      : 2500

Info    :

        - Regular patk - 110-240 dmg, single
        - Earth Shaker - 450-480 dmg, all

Weakness: n/a
Win     : 5 ABP
         Hi-Potion
My Level: 24

  -+- Normal way to beat him:

      It will be very helpful to have the 'Float' status to save you from the
      devastating 'Earth Shaker' of Titan. You can control a Geira Cat in the
      North Mountain to cast it on you.  For some reason, this guy is weak vs
      fire attacks... and 'Fire2' is the best so far.

      If you don't have 'Float' status,  use 'Dark Shock' blue magic to halve
      his level. Casting 'Slow' will also help a-lot.

  -+- Easy   Way to beat him:

      The Berzerker's 'Death Sickle' weapon can kill Titan in one hit!

-------------------------------------------------------------------------------
No. 18

Location: Walz Meteor
Boss    : Byurobolos (x6)
Level   : 22
HP      : 1500 (x6)

Info    :

        - Regular patk -  180 dmg, single
        - Exploder     - 1100 dmg, single
        - Arise - revives ally, single
        - Cure2 - 180-200 +HP , self

Weakness: n/a
Win     : 5 ABP
My Level: 24

  -+- Normal way to beat them:

      Cast 'Silence' to prevent them from casting 'Cure2' and 'Arise'. Attack
      them normally after that.

  -+- Easy   Way to beat them:

      Kill them all at the same time by making a party of Summoners and cast
      'Ifrit'. A party of Blue Mages casting 'Aqua Breath' will do the same.

-------------------------------------------------------------------------------
No 19

Location: Gorn Meteor
Boss    : KimaBrain
Level   : 19
HP      : 3300

Info    :

        - Blaze       - 240-250 dmg, constant HP loss, all
        - Aqua Breath - 280-350 dmg, all
        - Immune to Fire and Ice attacks

Weakness: n/a
Win     : 6 ABP
         Fenix Down
My Level: 24

  -+- Normal way to beat him:

      Have a Time Mage in your party and cast 'Demi' to weaken him. Once you
      have dealt considerable damage, you can use your regular attacks. Just
      be prepared to cure your party every turn 'coz  this boss loves to use
      all-target attacks.

  -+- Easy   Way to beat him:

      'Death Claw' and attack once to kill him.

-------------------------------------------------------------------------------
                                    WORLD 2
-------------------------------------------------------------------------------
No. 20

Location: Solitary Island
Boss    : Abductor
Level   : 22
HP      : 1500

Info    : You don't have to win this battle.

        - Regular patk - 100-230 dmg, single
        - Hurricane    - critical HP, single

Weakness: n/a
Win     : 1 ABP
         Ether
My Level: 24

  -+- Normal way to beat it:

      Have the Ninja's 'Image' ability and use it once the battle starts. If
      you have the blue magic, 'Missile',  use it to immediately deplete his
      HP fast. If you don't have it, a Monk with the 'Image' ability will be
      all right for the job.

  -+- Easy   Way to beat it:

      'Death Claw' and attack him once, OR

      Bring up  a Ninja and throw  a Shuriken to kill  him in 1 hit!  If for
      some reason he doesn't die, then just attack him until he does.

-------------------------------------------------------------------------------
No. 21

Location: X-Death's Prison
Boss    : Gilgamesh
Level   : ?
HP      : ?

Info    :

        - Regular patk - 110 dmg, single

Weakness: n/a
Win     : Elixir
My Level: 24

  -+- Normal way to beat him:

      Make Galuf a Monk. It's critical hits and counterattack will finish him
      with little effort.

  -+- Easy   Way to beat him:

      The mighty 'Death Claw' + attack strategy works well against Gilgamesh.

      **** Someone told me that using the 'Missile' blue spell can beat Gilgy
           in one hit.  I might have forgotten to take a note when I tried it
           so, I am not sure if it really works.

-------------------------------------------------------------------------------
No. 22

Location: Big Bridge
Boss    : Gilgamesh
Level   : ?
HP      : ?

Info    :

         - Regular patk   - 100-120 dmg, single
         - Goblin Punch   - 170-270 dmg, single
         - Aero 2         - 180-200 dmg, single
         - Jump           - 350-420 dmg, single
         - Electric Shock -  50-100 dmg, single
         - Gale Cut       - 180-220 dmg, all
         - Fast           - speed up   , self
         - Safe           - pdef  up   , self
         - Shell          - mdef  up   , self
         - Escape         - flee from battle, self


Weakness: n/a
Win     : ---
My Level: 24

  -+- Normal way to beat him:

      This guy is quite fast,  so cast  'Slow' on him  to save  you some time.
      Blue Mage's 'Dark Shock' will cut his level by half.  Hit him hard! Once
      you reduced his  HP by half,  he'll start  to cast protective  spells on
      himself. What is more annoying is he will start to 'Jump', which is very
      nasty.  Be sure you're ready to cure and revive your injured party.  You
      can also blind him with the Chemist's 'Mix'  (Eyedrop + Dragon Fang/Dark
      Matter).

  -+- Easy   Way to beat him:

      Cast 'Silence' (White Mage's 'Quiet'/Time Mage's 'Mute') on him to block
      him to use his  protective spells.  A party of Summoners casting 'Titan'
      or a party of Blue Mages casting 'Blow Fish' will beat this guy with the
      least problem.

-------------------------------------------------------------------------------
No. 23

Location: Underground River
Boss    : Tyrasaurus
Level   : 29
HP      : 5000

Info    :

        - Regular patk - 150-250 dmg, single
        - Bone         - transforms into zombie, single

Weakness: Fire/Cure
Win     : 9 ABP
My Level: 25

  -+- Normal way to beat him:

      Any fire or cure attack is effective against this boss, but 'Fire2' is
      the most effective.  If someone is hit by  'Bone' heal him fast before
      you becomes a zombie.

  -+- Easy   Way to beat him:

      Phoenix Down. If you don't want to waste a Phoenix Down, the usual
      'Death Claw' + attack combo will still work.

-------------------------------------------------------------------------------
No. 24

Location: Val Castle (Gate)
Boss    : Abductor
Level   : 29
HP      : 2500

Info    : Will only show up if you lose to him at the start of WORLD 2.

        - Regular patk - 80-120  dmg, single
        - Bloodsuck    - absorbs  HP, single
        - Hurricane    - critical HP, single

Weakness: n/a
Win     : 2 ABP
         Potion
My Level: 25

  -+- Normal way to beat him:

      Anything will work against this guy. If you're still having trouble, you
      are a LOSER!  Well, you can charm him using the 'Lamia's Harp' or 'Charm
      Song' of the Barb. He'll beat himself for you!

  -+- Easy   Way to beat him:

      You know the drill, 'Death Claw' + attack combo!

-------------------------------------------------------------------------------
No. 25

Location: Valley of Dragons
Boss    : Dragon Grass
Level   : 29
HP      : 12000

Info    : This plant summons some sprouts as its only offensive mechanism. If
         you the kill the  sprouts, it has the ability to respawn the weeds.
         To my surprise, 'Ifrit' and 'Fire2' cause, almost, no damage.

        - Curse Pollen    - 20-100 dmg, Paralyze, single
        - Graying Pollen  - 20-100 dmg, Old     , single
        - Darkness Pollen - 20-100 dmg, Blind   , single
        - Poison Pollen   - 20-100 dmg, Poison  , single
        - Charm Pollen    - 20-100 dmg, Charm   , single
        - Confuse Pollen  - 20-100 dmg, Confuse , single
        - Zombie Pollen   - 20-100 dmg, Zombie  , single

Weakness: n/a
Win     : 10 ABP
         Elixir
My Level: 27

  -+- Normal way to beat it:

      Time Mage's 'Demi'  works well  in weakening  the main form.  'Titan' is
      very  effective  in killing  the  sprouts,  at  the  same  time  dealing
      considerable damage to the boss. Geomancer's 'Terrain' (Cave-in) is also
      very effective in dealing multiple thousands of damage. Just be sure you
      have a  White Mage  ready to  use 'Esuna'  whenever  you're hit with its
      annoying 'Pollen' attacks.

  -+- Easy   Way to beat it:

      Just cast  your newly  acquired 'Golem'  summon.  This plant will not be
      able harm your party. Cast 'Death Claw' and attack him normally until it
      dies.

-------------------------------------------------------------------------------
No. 26

Location: Zeza's Ship
Boss    : Gilgamesh & Enkidoh
Level   : ?/29
HP      : ?/4000

Info    : If you will not beat Gilgy in a few turns, Enkidoh will aid him.

        Gilgamesh
        - Regular patk - 80-100
        - Critical     - 90-100
        - Missile      - halves HP  , single
        - Death Claw   - critical HP, Paralyze, single

        Enkidoh
        - White Wind   - heal HP     , all
        - Aero2        - 300 dmg     , single
        - Missile      - halves HP   , single
        - Bloodsuck    - absorbs HP  , single
        - Windslash    - 350-400 dmg , all
        - Critical     -  90-100 dmg , single
        - Sonic Wave   - halves level, single
        - Thread       - Slow        , single

Weakness: n/a
Win     : Gold Shield
STEAL!!!: Genji Glove
My Level: 27

  -+- Normal way to beat it:

      Have someone in your party who can use Blue Magic  and/or Summon.  Start
      the battle  with  'Golem'  and use  'Blow  Fish'  and  'Titan'  whenever
      possible. When Enkidoh appears, use Blue mage's 'Missile' or Time Mage's
      'Demi' to rip off  his HP fast.  Concentrate  on him using  'Blow  Fish'
      because he's the  REAL damage dealer of the two.  Continue the drill and
      you'll soon have the victory in this pretty easy fight.

  -+- Easy   Way to beat it:

      Berserker's 'Death Sickle' weapon can finish Gilgamesh in one hit.

-------------------------------------------------------------------------------
No. 27

Location: Barrier Tower
Boss    : Atomos
Level   : 47
HP      : 19997

Info    : He'll be casting 'Comet' on one of your partymates and try to suck it
         in his 'Wormhole'. If you revive your dead ally,  he'll just nuke it,
         again, with 'Comet',  so you're going  to fight him  with one of your
         guys dead... as if fighting FF7's Ruby Weapon.

         - Comet   - 1000+ dmg, single
         - Demi    - halves HP, single
         - Quarter - damage equal to 3/4 of your HP, single
         - Slow2   - Slow, all

Weakness: n/a
Win     : 12 ABP
         Dark Matter
My Level: 27

  -+- Normal way to beat him:

      This is the first true boss in the game if you want to beat him with all
      your partymates alive  and you're not prepared.  Make a party of Knights
      with the 'Double Grip' ability or  a party of Black Mages with 'Bio'. At
      the start of  the battle  he will  kill one of your mates with  'Comet'.
      Have someone cast 'Haste' and start  hacking or throwing 'Bio' spells on
      him. This is the best strategy, I've tried,  for those who are not ready
      for this battle; OR

      Make a party of Ninjas and have at least 11 Shurikens.  Start the battle
      by throwing Shurikens until you have thrown all 11 of it. Now,  wait for
      the time that you have two characters with ATB ready. Revive your fallen
      ally and immediately throw  anything from  your inventory  to finish him
      off... TADAH! You've just beaten him with all your partymates ALIVE!

  -+- Easy   Way to beat him:

      If you've got  some Gil (at least 8700),  have a  party of Samurais  and
      keep using its 'Gil Toss' ability. When you've thrown your 4th, wait for
      the time that you have two characters with ATB ready. Revive your fallen
      ally and immediately throw the 5th one. Just like the one above,  you'll
      beat  him  with  all your  partymates  alive...  but this  is less  time
      consuming and less expensive than throwing all those Shurikens :) OR

      'Dark Shock' + 'Lvl 5 Doom' blue spells will dispatch him in no time, OR

      Put him to 'Sleep' and  attack him with anything  that will not wake him
      up (i.e. Terrain, Goblin Punch, DrgSword, Dance etc...)

-------------------------------------------------------------------------------
No. 28

!!! SUMMON MAGIC BOSS !!!

Location: Chocobo Forest (Northwestern Forest in the World Map)
Boss    : Shoat
Level   : 38
HP      : 5000

Info    : Just walk around the forest and you'll encounter him soon.

        - Regular patk - 170-270 dmg, single
        - Devil's eye  - Petrify, can use 2x per turn, single
        - Drain        - 400-480 dmg, absorbs HP, single

Weakness: n/a
Win     : 3 ABP
My Level: 29

  -+- Normal way to beat him:

      Cast 'Golem at the start  of the battle to protect you from  his regular
      attack. Now, a party of Summoners casting 'Titan' or party of Blue Mages
      casting 'Blow Fish' will kill this guy fast.

  -+- Easy   Way to beat him:

      Capture an Iron Dress  in the Shoat Island  cave and release  it to kill
      Shoat in one hit.

      It was told that the  Dancer's 'Sword Dance'  can kill  this guy  in one
      turn,  but I haven't  tried to make  it work in  both the  PS  and  SNES
      Version of the game...  except, maybe, if you hunt him later in the game
      when you have more powerful weapons already.

-------------------------------------------------------------------------------
No. 29

Location: Moore Forest
Boss    : Tree Segments
Level   : 77
HP      : 7777 (4x)

Info    : Everyone is immune to 'Ice', 'Bolt' and 'Bio' attacks. They will use
         their special attacks unless they've halved their HP.

        Top Segment
        - Regular patk -  50-200 dmg, single
        - Fire3        - 400-600 dmg, all
        - Absorbs 'Fire' attacks.

        Bottom Segment
        - Regular patk -  50-200 dmg, single
        - Earth Shaker - 400-600 dmg, all
        - Absorbs 'Earth' attacks

        Left Segment
        - Regular patk -  50-200 dmg, single
        - Aero 3       - 400-600 dmg, all
        - Absorbs 'Wind' attacks.

        Right Segment
        - Regular patk -  50-200 dmg, single
        - Aqua Rake    - 400-600 dmg, all

Weakness: n/a
Win     : 15 ABP
My Level: 35

  -+- Normal way to beat it:

      Cast 'Golem' to  protect you  from their  regular  attacks.  Summoners
      casting 'Titan' should be enough to destroy three of the four segments
      after few turns.  The remaining  segment can  be destroyed easily by a
      physical attack from a Knight with 'Double  Grip' ability (1500 dmg!).

  -+- Easy   Way to beat it:

      The ever useful 'Death Claw' + attack combo is back! Use it for a life
      at ease :)

-------------------------------------------------------------------------------
No. 30

!!! SUMMON MAGIC BOSS !!!

Location: X-Death's Castle
Boss    : Carbuncle
Level   : 44
HP      : 15000

Info    : This guy, as you know, is always in 'Reflect' state.

        - Bolt2 - 480-550 dmg, single
        - Ice2  - 480-550 dmg, single
        - Fire2 - 480-550 dmg, single
        - Bio   -    1200 dmg, single
        - Cure2 - +180-200 HP, self
        - Charm - charms     , single
        - Stop  - stops ATB  , single

Weakness: Stone
Win     : 11 ABP
My Level: 36

  -+- Normal way to beat him:

      Cast 'Shell' on your party to reduce the  dame dealt by his spells. Once
      you're fortified, start hacking him with physical attacks.  Using spells
      can deal  incredible  damage to him,  but before  you can  do that,  use
      'Wall' for your party.  Now, instead  of casting the  spells directly on
      'Carbuncle', cast it on your pary...  the spell will  bounce  to him and
      will hit him BIG TIME!

  -+- Easy   Way to beat him:

      The best way to beat him is to abuse his weakness--- Stone! Black Mage's
      'Break' or the Summoner's 'Shoat'  spells are your best bet.  The chance
      of these spells to connect  is not 100%  (but pretty high),  but once it
      hits Carbuncle, that's the end of the battle, OR

      Releasing 3x Iron Dresses (from Shoat's Island cave) also does the job.

-------------------------------------------------------------------------------
No. 31

Location: X-Death's Castle
Boss    : Gilgamesh
Level   : ?
HP      : ?

Info    : Has two forms. The second and very cool second form barely deals any
         damage.

        - Regular patk  -
        - Sonic Wave    - halves level, single
        - Flash         - blinds      , all
        - Time Slip     - sleep, old  , single
        - Frog Song     - frog        , single
        - Tiny Song     - mini        , single
        - Hurricane     - critical HP , single
        - Rocket Punch  - halves HP   , confuses, single
        - Strange Dance - random sleep, single

Weakness: n/a
Win     : Excalipur
STEAL!!!: Genji Helmet
My Level: 36

  -+- Normal way to beat him:

      Cast 'Golem' and  attack him normally.  Casting 'Slow'  on him will also
      prove beneficial.  Be sure you have  someone ready to  heal you whenever
      you're afflicted with negative status.  When he changes into  his second
      form, be sure to steal the Genji Helmet.

  -+- Easy   Way to beat him:

      If you can afford, make a party of Blue Mages who knows how to use White
      magic.  'Aero 3' is  surprisingly  effective  against  Gilgy,  so use it
      whenever possible,  otherwise,  concentrate on  healing negative status.
      The battle won't last long using this strat.

-------------------------------------------------------------------------------
No. 32

Location: X-Death's Castle
Boss    : X-Death
Level   : 66
HP      : 32768

Info    : Can attack twice in a turn. 'Bio' spell won't work against him.

        - Regular patk  - 800- 900 dmg          , single
        - Vacuum Wave   - 700-1200 dmg          , single
        - Dispel        - removes positive stat , all
        - Dynamo        - changes characters row, all
        - Gravity 100   - removes float status  , all
        - Condemn       - death after 30 seconds, single
        - Demi          - 1/4 HP dmg            , single
        - Hurricane     - critical HP           , single
        - Bio           - 400-450 dmg           , single
        - Fire 3        - 450-750 dmg           , single
        - Bolt 3        - 450-750 dmg           , single
        - Ice 3         - 450-750 dmg           , single
        - Earth Shaker  - 400-500 dmg           , all
        - Flame         - 300-500 dmg           , all
        - Zombie Breath - 500 dmg, zombie status, all
        - Lv3 Flare     - instant death to levels
                         divisible by 3        , single

Weakness: Holy
Win     : ---
My Level: 36

  -+- Normal way to beat him:

      Bring up a  Summoner to cast 'Golem' and 'Carbuncle' to protect you from
      most  of  X-Death's attacks.  Blue  Mages  casting  'Aero  3'  is  still
      effective. Knights and Archers (with the Gale Bow) are also useful. Keep
      a  steady  balance  between  offense  and  defense....  keeping  special
      attention to the effects of 'Golem' and 'Carbuncle', OR

      Mages who  can use  any of the level 3  elemental black  magic are great
      against this boss. Using such will deal 2000+ damage per casting! Still,
      don't forget to keep 'Golem' and 'Carbuncle' on.

  -+- Easy   Way to beat him:

      Release 4 Yellow Dragons  (Random enemies in  Exdeath's Castle)  to beat
      him... i can't think of anything faster than this strategy.

-------------------------------------------------------------------------------
                                     WORLD 3
-------------------------------------------------------------------------------
No. 33

Location: Death Valley
Boss    : Antolyon
Level   : ?
HP      : ?

Info    :

        - Normal patk  - 180 dmg     , single
        - Sonic Wave   - halves level, single
        - Stomach Acid - 120 dmg    , continues HP loss, single
        - Escape       - flee from battle

Weakness: n/a
Win     : 5 ABP
My Level: 36

  -+- Normal way to beat him:

      Even if your party members are reduced to two, this is the least of your
      boss worries. 'Haste2' will prove great in this battle. Cast 'Golem' and
      'Slow' to make things worse for him...  and start hacking him.  A Knight
      with the  'Double Grip'  ability will do  fine with  the help  of a good
      healer,  but for a more  efficient fighter,  a Sorcerer with the 'Double
      Grip' ability and  using 'Drain'  will make a self-reliant powerhouse...
      dealing good damage against the boss and good healing for you :)

  -+- Easy   Way to beat him:

      Surprisingly, the blue magic, 'Aero3', is very effective against him. If
      you've learned it, you'll be dealing a whooping 1000+ damage against the
      boss. The same thing is true with the blue magic, 'Exploder', OR

       Put him to sleep and  attack him with  anything that will  not wake him
       up.

-------------------------------------------------------------------------------
No. 34

Location: Sand Tides Desert, Pyramid
Boss    : Gargoyle (x2)
Level   : 33
HP      : 5000 (each)

Info    :

        - Normal patk - 160-200 dmg, single
        - Fusion      - sacrifice self to restore HP of ally
        - Can come back to life when killed

Weakness: n/a
Win     : 10 ABP
         Hi-Potion
My Level: 36

  -+- Normal Way to beat them:

      Another easy boss. Actually, it's just a sub-boss. Just about anything
      will do good against them.  If you don't  kill them at  the same time,
      they'll  just come back.  So you want to kill  them both at once.  Use
      'Titan' or 'Aero3' or 'Bio' or any of the level 3 elemental spells you
      got.

  -+- Easy   Way to beat them:

      These guys use physical  attacks only so a party protected by  'Golem'
      will keep you from harm.  Use a single target  level 3 elemental spell
      for a quick 2000+ damage, OR

       Put them to sleep  and attack them  with anything  that will not wake
       them up.

-------------------------------------------------------------------------------
No. 35

Location: Elderly Tree
Boss    : Mellusion
Level   : 29-33
HP      : 20000

Info    :

        - Regular patk  - 100-150 dmg, single
        - Bolt 3        - 680-750 dmg, single
        - Ice  3        - 680-750 dmg, single
        - Fire 3        - 680-750 dmg, single
        - Wall change   - changes her weakness.
        - PAtk Immunity - I was able never able to deal physical damage
                          gainst her.

Weakness: Varies
Win     : 20 ABP
My Level: 37

  -+- Normal way to beat her:

      Since she  frequently changes  her barrier  (weakness),  you should have
      someone who can use 'Peep' or 'Libra'. Once you knew her weakness, abuse
      it to  deal up  to 1800 damage!  If you throw  the wrong spell,  it will
      just be nullified or even heal her! Casting 'Haste' and 'Slow' will make
      a big difference as well as using 'Shell'.

  -+- Easy   Way to beat her:

      There's no real easy way to beat this gal.  The above  strat is the best
      and  fastest way but  I'll give  some useful  strats if you're  tired of
      using 'Peep' or 'Libra' whenever she changes her barrier:

      I don't know but,  I found out that the blue magic "AquaRake' is dealing
      a considerable amount of damage against her every weakness... it doesn't
      matter if  she's weak on 'Fire',  'Ice' or 'Bolt'.  It will deal 800+ of
      damage, OR

      The least  MP-consuming  way to beat  her is for you to  have Time Mages
      who can use the Geomancer ability, 'Terrain'. Weaken her with 'Comet' at
      the start up to the later  part of her HP with 1500+ damage until it can
      deal no  damage any more (Remeber that 'Comet' costs only 7 MP to cast).
      Now, use 'Terrain'.  The 'Arrow Branch' effect,  if it hits,  can deal a
      damage between 350-1400. It's is enough to kill her.

-------------------------------------------------------------------------------
No. 36

!!! SUMMON MAGIC BOSS !!!

Location:
Boss    : Odin
Level   : 2
HP      : 17000

Info    : There's a 1 minute time limit to beat him!

        - Regular patk - 100- 200 dmg, single
        - True Edge    - 800-1000 dmg, all

Weakness: n/a
Win     : 'Odin' Summon
My Level: 37

  -+- Normal way to beat him:

      Make a party of  Black Mages.  Be sure you have  any of the  3 level 3
      elemental  spells.  I prefer 'Bolt3'  to use against him.  If you took
      the 'Yoichi Bow' at the Sealed Castle of Kuza,  you may want to use an
      Archer because it will deal 3200+ damage with its usual critical hits.
      He will use  'True Edge' as  his first attack and will most likely use
      it again when he's near death, but with this strat,  you'll be beating
      him before he can use 'True Edge' the second time. Be offensive-minded
      and forget about healing... it's a waste of time.

      If you want to steal the  'Protect Ring', you have to be patient. It's
      not the  boss nor  the time  which makes stealing it hard...  it's the
      success rate of the 'Steal' ability. I successfully stole it by making
      Butz an  Archer with  'Yoichi Bow', Reina and Krile - mages with black
      magic ability  and Faris as Thief with 'Thief Gloves'.  With the above
      strat, you'll have  3 chances to steal it before you beat Odin. Sorry,
      but you have to restart the game if  you beat him without  getting the
      much-prized 'Protect Ring'.

  -+- Easy   Way to beat him:

      This is not really an easier way.  Actually, it's just saves you a sec
      or two and it's much  more expensive vis-a-vis the above strat.  Here,
      you have to make  a party of Ninjas.  Toss 'Shurikens' against him and
      kill him a few seconds earlier than the above strat.

      This can be a good strat when trying to steal the 'Protect Ring'. Have
      your Thief in 'Haste'.  Since you can save a little more time and your
      Thief is in 'Haste' you can have between 4-5 chances to steal it, OR

      This is the easy way!  Make a party  of Black Mages  and/or Summoners.
      Now, try your luck to stone him. Have all four of your characters cast
      'Break' and/or 'Shoat' and  see if you are lucky enough to finish Odin
      with the least effort.

      If you still want to  steal the 'Protect Ring',  have three Thieves in
      your party and a Black Mage or Summoner who knows Time magic. Put your
      Thieves under 'Haste' and  try your luck.  If you are lucky to get it,
      now, try your luck to 'Stone' him.

-------------------------------------------------------------------------------
No. 37

Location: Solitary Island Temple
Boss    : Gargoyle (x2)
Level   : 33
HP      : 5000 (each)

Info    :

        - Normal patk - 180-280 dmg, single
        - Fusion      - sacrifice self to restore HP of ally
        - Can come back to life when killed

Weakness: n/a
Win     : 10 ABP
My Level: 38

  -+- Normal Way to beat them:

      Just like the  one in the  Desert  Pyramid.  Just about anything will do
      good against them. If you don't kill them at the same time, they'll just
      come back. So you want to kill them both at once. Use 'Titan' or 'Aero3'
      or 'Bio' or any of the level 3 elemental spells you got.

  -+- Easy   Way to beat them:
</pre><pre id="faqspan-2">
      These guys  use physical  attacks only  so a party  protected by 'Golem'
      will keep you from harm. Use a single target level 3 elemental spell for
      a quick 2200+ damage, OR

       Put them to sleep  and attack  them  with anything  that will  not wake
       them up.

-------------------------------------------------------------------------------
No. 38

Location: Solitary Island Temple
Boss    : Stoker
Level   : 7
HP      : 20000

Info    : 39

        - Regular patk - 240-380 dmg, single
        - Blaze        - 240     dmg, counter when attacked by all target
                                      spell   , all
        - Mind Blast   - temporary paralysis  , gradual HP loss, single
        - Hurricane    - makes HP critical    , single
        - Charm        - makes ally attack you, single

Weakness: n/a
Win     : 20 ABP
My Level: 39

  -+- Normal way to beat him:

      There are four targets,  but only  one of them  is the real Stoker.  You
      have to hit  the real one in  order to beat them all.  Hitting the wrong
      Stoker will waste your turn because it will do no damage. I know it will
      be easy to know  who's the real  if you hit  them all at  the same time.
      Unfortunately,  using a spell that hits them all will prompt all (except
      the real one) of them to counter with 'Blaze'...  and you don't want it.
      What you should do is to use any of the level 3 elemental spells of your
      Black Mage  or toss  'Shurikens' at  Stoker once  you knew  where he is.
      Don't worry, he's not hard as long as you refrain from all-target spells
      ... so, no summons for this battle.

  -+- Easy   Way to beat him:

      Cast 'Golem' at the start of the battle.  This guy rarely uses any other
      attacks besides his pathetic physical hits.  Once 'Golem' is up,  you're
      free to guess where the real Stoker is without  thinking about wasted MP
      and/or 'Shurikens'. Use a hasted  Knight with 'Double Grip' ability and/
      or a Ninja with the weapon 'Double Lance' to deal heavy  damage when you
      hit the right target.

-------------------------------------------------------------------------------
No. 39

Location:
Boss    : Minitaurus
Level   : 37
HP      : 19850

Info    :

        - Regular patk - 500-800 dmg, single
        - Holy         - 800-900 dmg, single
        - All magic unabled

Weakness: n/a
Win     : 20 ABP
         'Holy' spell
My Level: 39

  -+- Normal way to beat him:

      In this  battle,  your spell  commands  (White, Black, Summon, Time) are
      inaccessible so,  you have to depend on your brute force.  As a physical
      fighter Minitaurus can deal quite a damage. Using someone to concentrate
      on  offense  and  another  one for  healing is  not a  bad  idea,  but I
      recommend  you  to  be  offensive-minded.  Use a  Knight  equipped  with
      'Brave Blade' and  'Shot' (X-Attack)  ability of  the Archer  or a Ninja
      equipped with 'Ninja Blade' and 'Double Lance' plus the  Knight's 'Equip
      Armor' ability... you know,  you really need a good defense against this
      guy. Just use a Hi-Potion if your shield was not able to protect you, OR

      If you're a  little doubtful  about your  characters'  defense,  use any
      physical attacker you  want and give them the 'Twin' (Image)  ability of
      the Ninja. Minitaurus has a  poor eyesight so as  long as yor "twin" is
      on, you'll be safe from his deadly attacks.

  -+- Easy   Way to beat him:

      For a really  easy win,  toss 'Shurikens'  (Magic Shurikens  if you  can
      afford). He won't be able to  sustain such attacks for  a long time.  To
      ensure safe use of this strat,  give the Ninja's  'Throw' ability to the
      Knight... still, for its good defense.

-------------------------------------------------------------------------------
No. 40

Location:
Boss    : Omniscient
Level   : 53
HP      : 16999

Info    :

        - Fire  -   0 dmg     , single
        - Fire2 - 200-240 dmg , single
        - Fire3 - (I'm walled), single
        - Ice   -   0 dmg     , single
        - Ice2  - 200-240 dmg , single
        - Ice3  - (I'm walled), single
        - Flare - (I'm walled), single
        - Bio   - 640-800 dmg , single
        - Demi  - halves HP   , single
        - Qrter - 3/4 HP dmg, single
        - Drain - absorbs HP  , single
        - Slow  - slows ATB   , single
        - Stop  - stops ATB   , single
        - Mute  - unable magic, single
        - Size  - casts mini  , single
        - Venom - poisons     , single
        - Toad  - turn to frog, single
        - Charm - helps enemy , single
        - Scan  - scans HP    , single
        - Cure  - +120 HP     , self
        - Cure2 - +400 HP     , self
        - Regen - constant HP increase, self
        - Wall  - reflects spells     , self
        - Haste - fills ATB faster    , self
        - Float - avoids earth spells , self
        - Reset - resets battle if you use physical attacks vs him

Weakness: Wind
Win     : 20 ABP
         'Meteor' spell
My Level: 39

  -+- Normal way to beat him:

      Granpa is not  really hard.  He seldom  uses HP-damaging attacks.  What
      makes him  annoying is his  nasty status spells.  Don't let one of your
      characters die  because he has  some tendency  to cast  'Charm' on your
      standing hero and start to use attacks like Quarter and some high level
      spells.  To beat him, cast 'Reflect' or 'Carbuncle' on yourself and all
      his spells will bounce back to him.  Use your high level spells to beat
      him fast!  If you're being bullied,  you can tap him with your staff to
      reset the battle.

  -+- Easy   Way to beat him:

      Before  engaging  in the  fight,  equip  your  mages  with  'Wall Ring'
      accessory to ensure he won't be able to touch you with his spells.  Use
      the blue magic 'Aero3' to deal heavy damage.

-------------------------------------------------------------------------------
No. 41

Location: Sunken Tower of Walz
Boss    : Gogo
Level   : ?
HP      : ?

Info    : All he can do is to mimic anything you do.

Weakness: n/a
Win     : 50 ABP
My Level: 39

  -+- Normal way to beat him:

      If you attack, he attacks. If you cast spell, he casts spell. Whatever
      you do, he will do it, too.  In short, he mimes you.  In order to beat
      him, mime him! How to do that?  He's not doing anything (if you're not
      doing anything), so do nothing!

  -+- Easy   Way to beat him:

      No easy way to beat him. Just wait until he gives up the battle.

-------------------------------------------------------------------------------
No. 42

Location: Great Sea Trench
Boss    : Gargoyle (x2)
Level   : 33
HP      : 5000 (each)

Info    :

        - Normal patk - 180-280 dmg, single
        - Fusion      - sacrifice self to restore HP of ally
        - Can come back to life when killed

Weakness: n/a
Win     : 10 ABP
My Level: 39

  -+- Normal Way to beat them:

      Just like the one in the first two encounters,  they never changed a
      bit. Cast 'Golem' and use any high level, all-target spells you have
      to defeat them fast.

  -+- Easy   Way to beat them:
      Cast the blue magic 'L3 Flare' twice for a quick win.

-------------------------------------------------------------------------------
No. 43

Location: Great Sea Trench
Boss    : Triton, Nergade & Phobos
Level   : 37, 20, 39
HP      : 13333 (each)

Info    :

        TRITON
        - Regular patk -  20-260 dmg, single
        - Fire 3       -     540 dmg, all
                       -    1100 dmg, single
        - Emission     -     320 dmg, single

        NERGADE
        - Regular patk -  20-260 dmg, single
        - Bio          -     370 dmg, all
                       -     740 dmg, single
        - Rainbow Wind - blinds/silences foe , constant HP loss, single


        PHOBOS
        - Regular patk -  20-260 dmg, single
        - Snow Strom   - 600-700 dmg, all
        - Blaze        - 300-350 dmg, all
        - Ice 3        -     420 dmg, all
                       -     940 dmg, single

        ALL
        - Delta Attack - 220-370 dmg, stones/silences, single
        - Whenever you kill one of them, it will return no matter what and
          will counter with 'Delta Attack'!

Weakness: Ice, Earth, Fire respectively
Win     : 20 ABP
         'Meteo' spell
My Level: 39

  -+- Normal way to beat them:

      I looked at some guides and I found some who says,  "Since two of the
      three are considered undead...", when in fact ALL OF THEM ARE UNDEAD!
      Well, anyway, since all of them are undead,  make a party who can use
      'Sing' and sing 'Requiem'. You'll kill them all at the same time with
      2700+ damage each song! OR

      For something cool,  have 3 Blue Mages.  Wait until all their ATB are
      ready. Now, cast 'Condemn' (Death Sentence) on each of them fast! ...
      and just wait for their death.

      By the way, don't forget to equip some elemental armors / accessories
      ... just in case you're not prepared for this battle.

  -+- Easy   Way to beat them:

      The ever useful 'Death  Claw' is back!  The strategy  here is to cast
      'Death Claw' to everyone and then follow up by an all-target spell to
      end the battle, OR

      The sweetest thing... 'Odin' and say bye, bye!

-------------------------------------------------------------------------------
No. 44

!!! SUMMON MAGIC BOSS !!!

Location:
Boss    : Bahamut
Level   : 99
HP      : 40000

Info    :

        - Regular patk  - 300- 600 dmg , single
        - Flame         - 400-1200 dmg , all
        - Blaze         - 600- 700 dmg , all
        - Aqua Rake     - 600- 800 dmg , all
        - Atomic Ray    - 500- 600 dmg , all
        - Maelstrom     - critical HP  , random, all
        - Poison Breath - poisons, HP damage   , all
        - Zombie Breath - zombies      , all
        - Mega Flare    - 2400-2800 dmg, all

Weakness: n/a
Win     : 25 AB
         'Bahamut' summon
My Level: 40

  -+- Normal way to beat him:

      This boss is not as  hard as some claim to be.  Have a balanced party of
      mages and physical attackers. I tried many combinations, but this is the
      safest I've tried:

      I Knight with the  Archer ability 'Shot' (X-Fight)  equipped with 'Brave
      Blade' for Butz, Time Mage with 'Blue Magic' for Reina, Bard with 'White
      Magic' for  Krile and  Ninja with  the  Knight's  'Equip  Armor' ability
      equipped with 'Ninja Blade' and 'Double Lance'. Equipping Fire Rings and
      Coral Rings will help a lot to survive most of his powerful attacks.

      Now, Your Time  Mage should  use 'Haste2'  for you to  get the momentum.
      Bahamut is quite slow, you know.  Have your Knight constantly use 'Shot'
      and Ninja,  'Attack'.  Each of  them will  deal 5000+  and 3000+  damage
      respectively.  Have your  healer fortify  your party  first with 'Shell'
      as Bahamut becomes critical,  he'll start  using the  all-powerful 'Mega
      Flare'...  'Shell'  will reduce  its damage  significantly  allowing you
      to live. Heal often and the "King of Dragons" will be your loyal servant
      'till the end.

  -+- Easy   Way to beat him:

      Make a party of Lancers (Dragoons)  and give 3 of them 'White Magic' and
      one the  'Time Magic'.  Start the battle  with 'Haste2'  and 'Shell' for
      everyone.  Once your whole party is fully fortified,  start flying using
      the 'Jump' command. This will save you from Bahamut's attack. If you got
      the timing,  you can  even finish  the battle  without being  touched...
      well, that's up to you OR

      Make a party of Time Mages.  It would be  extremely easy if you got your
      Thief *Mastered*.  Anyway, it's not important.  Give all  of them 'White
      Magic just in case.  Now, 'Haste2' at the start of the battle.  When all
      are ready, use  'Quick' on all your mages and follow that with 2 'Meteo'
      (Each 'Meteo' can deal between 800-1900 damage.  Don't worry.  The usual
      damage is between 1200-1800 each).  With at least 1000 damage per meteor
      (there are 4 hits) times 4,  and the immediate  turn you have because of
      'Quick' (of course you use another 'Meteo'),  you'll be dealing AT LEAST
      8000 damage per Time Mage. You got 4 Time Mages times 8000, you can deal
      AT LEAST 32000 damage in one turn, which is far from reality becasue I'm
      pretty sure you'll not be dealing 1000 damage only per meteor.  With his
      PATHETIC 40000 HP, you'll be whoopin' his *** big time!

      Summon 'Carbuncle' for  his 'Reflect' status.  It'll keep  you safe from
      Bahamut's 'Mega Flare' by making it bounce back to him :)

-------------------------------------------------------------------------------
No. 45

Location: Easterly Village Falls
Boss    : Gargoyle (x2)
Level   : 33
HP      : 5000 (each)

Info    :

        - Normal patk - 180-280 dmg, single
        - Fusion      - sacrifice self to restore HP of ally
        - Can come back to life when killed

Weakness: n/a
Win     : 10 ABP
My Level: 41

  -+- Normal Way to beat them:

      Just like the one in the  first three encounters,  they never changed a
      bit. Luckily, this is the last of their batch. Cast 'Golem' and use any
      high level, all-target spells you have to defeat them fast.

  -+- Easy   Way to beat them:
      Same as the last one, cast the blue magic 'L3 Flare' twice for a quick
      win.

-------------------------------------------------------------------------------
No. 46

!!! SUMMON MAGIC BOSS !!!

Location: Easterly Village Falls
Boss    : Leviathan
Level   : 39
HP      : 40000

Info    :

        - Regular patk - 500-1200 dmg, single
        - Aqua Rake    - 200- 300 dmg, all
        - Tail         - 500-1200 dmg, continuous HP loss , single
        - Tidal Wave   - 680- 850 dmg, can use 2x per turn, all
        - Entangle     - paralysis   , single
        - Immnue to fire attacks.

Weakness: Bolt
Win     : 20 ABP
         Wall Ring
My Level: 42

  -+- Normal way to beat him:

      Leviathan is a very  offensive-minded  boss all  (well, almost)  of his
      attacks  can deal  serious damage to  an unfortified party.  He can use
      'Tidal Wave' twice  in a turn! Have your entire party have  'Shell' and
      'Protect' (or 'Golem').  Rain  death to  this proud  serpent using your
      'Bolt' spells, 'Ramuh' and 'Hydra'  summons and 'Lightning Skills'.  It
      doesn't matter which you use because all are effective.  Even the basic
      'Bolt' is capable of  dealing up to 500 damage  considering this is one
      of the mid-later bosses you'll gonna face.  Everything  will be fine...
      just don't  forget to  constantly  heal your party,  especially when he
      uses 'Tidal Wave'.

  -+- Easy   Way to beat him:

      Equip everyone with 'Coral Rings' and cast 'Golem'.  Now, Leviathan can
      no longer  touch you  except with his  pathetic 'Aqua Rake'.  With this
      protection you have,  take the sea  serpent down with  a party of black
      magic users. 'Bolt3' can  deal a  consistent +/- 5500  damage with each
      casting. Sorcerers with the '2-Sword' Ninja ability and casting 'Bolt3'
      is capable  of dealing  the same  damage as well.  He'll give up pretty
      fast with this strat.

-------------------------------------------------------------------------------
No. 47

Location:
Boss    : WoodSprite
Level   : 68
HP      : 18000

Info    :

        - Bio     - 800-1000 dmg   , single
        - Drain   - 250- 350 dmg   , single
        - Stop    - stops ATB      , single
        - Venom   - poisons        , single
        - Old     - weakens character through time, single
        - Protect - increases pdef , self
        - Shell   - increases mdef , self
        - Wall    - reflects spells, self
        - Cure2   - + 420 HP       , self
        - Regen   - constant HP up , self
        - Esuna   - heals negative status, self

Weakness: n/a
Win     : 20 ABP
         Diamond Plate
My Level: 42

  -+- Normal way to beat her:

      WoodSprite  loves to  play with your status so a White Mage will be very
      useful with  this battle.  She also  loves to  fortify herself  with all
      sorts of  protective  and  supportive  spells.  Having a  White Mage  to
      'Dispel' such support is essential also. Besides that,  she's not really
      a problem. She hardly uses offensive spells so it's not really a problem
      to stay long with  this battle.  If you're being beaten,  there's always
      the time magic, 'Reset'.  If you're lucky, you can keep her from casting
      spells using 'Mute' or 'Silence'.  Summoning 'Hydra'  and 'Bahamut' will
      let you deal great damage even if WoodSprite is under reflect. A warrior
      with the 'Shot' (X-Fight) ability will also do wonders. Anyway, with her
      low HP, just about anything will be effective.

  -+- Easy   Way to beat her:

      Make a party of Dancers.  By now, you should have 3 Ribbons,  which will
      protect you  from WoodSprite's negative  status attacks.  Have the 'Time
      Magic'  ability  equipped.  Now,  use the 'Quick' - 'Meteor' combo.  Use
      'Quick' the first turn and cast  'Meteor' twice in a row.  As I've said,
      "just about anything will be effective", but I find this strategy really
      cool! Using this strategy, she will barely be given a chance to move.

-------------------------------------------------------------------------------
No. 48

!!! OPTIONAL BOSS !!!

Location:
Boss    : Omega
Level   : 119
HP      : 55530

Info    :

        - Surge Beam   -  900-1200 dmg, all
        - Atomic Ray   - 1900-2100 dmg, all (fire-element)
        - Emission     - 2200-2500 dmg, single (fire-element)
        - Quake        -      5700 dmg, all
        - Maelstrom    - critical HP  , all, random
        - Blast        - instant death or critical HP      , single
        - Mustard Bomb - 1600-3200 dmg, continuous HP loss , single
        - Rocket Punch - halves HP, can use 3x per turn,
                         confuses , single, random
        - Delta Attack - 300-400 dmg, stones, single
        - Rainbow Beam - unable to use magic abilities
        - Circle       - memory erased, remove from battle, single
        - Auto-Reflect - always in state of 'Reflect'.

Weakness: n/a
Win     : 100 ABP
         50000 Gil
         Omega Medal
My Level: 43

  -+- Normal way to beat it:

      I defeated this boss  FIRST TIME @ LEVEL 43!  I must admit he is really
      tough, but with some luck, you'll be beating him with a little problem.

      What I have was the following:

      Butz  (Mastered: Knight, Monk, Thief, Archer, and Bard)
      Reina (Mastered: Black Mage, Time Mage, Summoner and Bard)
      Krile (Mastered: White Mage, Time Mage, Chemist and Bard)
      Faris (Mastered: Knight, Ninja, Geomancer and Bard)

      As you can see, I don't have that much of mastered jobs. That's not the
      point. In my experience, what you really need is LUCK!

      This is my set-up:

      Butz : Sorcerer with 'Shot' (X-Fight) ability.
      Reina: White Mage with 'Time Mage'.
      Krile: Blue  Mage with 'Time Magic'.
      Faris: Time  Mage with 'White Magic'.

      NOTE: Be sure everyone is equipped with either 'Flame Shield' or 'Fire
            Ring'.

      In battle,  Butz should cast 'Bolt3'  on his swords.  He is my offensive
      character.  Reina should cast 'Haste2' as soon as possible.  Krile's job
      is to use 'Guardian' (for 'Float')  if you did  not put your  party into
      'Float' status before engaging into battle.  That's all you need for the
      preparation.  Now, LUCK, LUCK, LUCK!  You should know that Omega is very
      fast and  has the  tendency  use the  devastating  'Mustard Bomb' as his
      regular attack.  I decided to give 3 of the 4 characters  'Time' ability
      so you  can use  'Reset'  immediately (instead  of waiting for your Time
      Mage's turn) when the odds are at your side. Hope that Omega won't be so
      brutal to use 'Surge Beam' and/or  'Mustard' most of the time.  Let Butz
      do the killing... 4x 'Sshot' (X-Attack) will do  the work.

  -+- Easy   Way to beat it:

      Master the Thief (for speed), Archer (for 'Shot') and Sorcerer  (for the
      magic sword)  for  3 of your  characters.  The fourth should master Time
      Mage and can use 'Blue Magic'. Equip all the above abilities to the Bare
      Job.  At the  start of  the battle,  your magic  sword users  should use
      'Bolt3' on their swords and your support  should use  'Quick' to  enable
      him/her to use 'Haste2' and 'Guardian' (for 'Float') consecutively. Hope
      that Omega  will use  'Atomic Ray' instead  of its  'Surge Beam'  as its
      usual first attack or,  even if he uses  'Surge Beam' as first attack as
      long as you got initiative  (pre-emptive attack),  you'll be fine.  Once
      you've done that,  use 'Shot' (X-Fight) for the 3 magic sword users. You
      will  kill  him  after  4 'Shots'.  Hope  he'll  be using  'Atomic Ray',
      'Emission' and 'Earthquake' more than his other attacks.  If you did not
      get  good  treatment  from  him,  you  can  always  use  the Time Mage's
      'Reset'.

      NOTE: Although this is an easier way to beat him,  you'll be missing the
            100 ABP he'll be giving you becuase of the Bare class.

-------------------------------------------------------------------------------
No. 49

Location:
Boss    : Apprehendr
Level   : 59
HP      : 22200

Info    :

        - Regular patk - 500-600 dmg   , single
        - Windslash    - 400-600 dmg   , all
        - Drain        - 420-510 dmg   , single
        - Thread       - slows ATB     , single
        - Magic Hammer - halves MP     , single
        - Sonic Wave   - halves level  , single
        - Toad         - change to frog, single
        - Armor        - increases pdef, self
        - Medicine     - cures fear vs Ifrit

Weakness: Fire
Win     :
My Level: 43

  -+- Normal way to beat him:

      This guy barely uses HP-damaging attacks, but he loves to play with your
      status.  Have someone who is ready to use 'Esuna' to counter it.  As for
      your offense, use any 'Fire' elemental attacks.  Contrary to belief, the
      'Ifrit'  summon will not  heal him,  but is also  effective against this
      book.  You'll even find out that this proud boss is so afraid to 'Ifrit'
      that he needs to use 'Medicine' to bring his morale back!

  -+- Easy   Way to beat him:

      Cast 'Berserk' to him  and he won't attack with anything except his more
      powerful  physical attacks.  Use 'Golem' to  counter that,  but it won't
      last long. If you got 'Guardian' Blue spell, I think, it's better.  With
      your Time Mage  able  to use  'Flare',  have  them use 'Quick'  and cast
      'Flare' for 2 consecutive turns, otherwise, a Sorcerer with the Archer's
      'Shot' ability  should cast  'Flare' or 'Fire3'  to his sword and use it
      for an easy victory.

-------------------------------------------------------------------------------
No. 50

!!! OPTIONAL BOSS !!!

Location: Castle Prison, N-Zone
Boss    : Azulmagia
Level   : 57
HP      : 27900

Info    : He's a Blue Mage! He has 17 of the 30 'Blue' spells!

        - Regular patk  -    0-9999  dmg , single
        - Circle        - memory erased  , remove from battle  , single
        - Condemn       - death after 30 seconds , single
        - Roulette      - instant death  , single, random
        - L5 Doom       - intant death  to levels divisible by 5, all
        - L4 Quarter    - 3/4 of HP dmg to levels divisible by 4, all
        - L2 Old        - old to levels divisible by 2, all
        - Tiny Song     - mini  , single
        - Flash         - blinds, all
        - Time Slip     - temporary sleep, rapid aging, single
        - Death Claw    - critcal HP     , paralyze   , single
        - Aero2         -  400- 700  dmg , single
        - Emission      -  350- 850  dmg , single
        - Dark Shock    - halves level   , single
        - Guard Off     - lowers defense , single
        - Mind Blast    - 1200-1400 dmg  , constant HP loss, single
        - Guardian      - casts Protect, Shell and Float   , self
        - White Wind    - heals HP , self
        - Missile       - halves HP, single
        - Can learn the following Blue Magic:
                        * Aqua Rake
                        * L3 Flare
                        * Aero3
                        * Bloodsuck
                        * Exploder
          Once he learns these spells, he almost always use it immediately.
        - Does'nt have/use/learn:
                        * Frog Song
                        * Moon Flute
                        * Aero
                        * Goblin Punch
                        * Fusion
                        * Magic Hammer
                        * ????
                        * Blow Fish

Weakness: Poison
Win     : 22 ABP
         Save Point
My Level: 43

  -+- Normal way to beat him:

      This boss owns a bunch of 'Blue' spells so expect to encounter annoying
      attacks like 'Condemn',  'Roulette', 'Time Slip' and 'Death Claw'.  Add
      to that the fact that he can use 'White Wind' and 'Guardian' to protect
      himself... not to mention the insanely annoying 'Circle'. Having a good
      party of  White Mages  (for 'Cure',  'Life', 'Esuna'  and 'Dispel') and
      Black Mages for 'Bio'. He's not really hard.  Just be  sure to 'Dispel'
      him when he uses 'Guardian'  or the battle  will take longer to finish.

  -+- Easy   Way to beat him:

      The 'Bio' and  'Shot' (X-Fight)  combo of the  Sorcerer  will  make the
      battle easier.  Have them hasted  and you'll be beating him faster.  If
      you are lucky, you can beat him witohut being damaged, OR

      For a much more satisfying win, sap his MP with 'Asper' (Psyche). Black
      Mages and multi-hit Sorcerer will do great in this job.  After you took
      down all his MP, just laugh at him trying to cast spells at you and the
      note "Not enough MP"  always appears.  Now, punish him  for playing you
      with his Blue spells.

-------------------------------------------------------------------------------
No. 51

!!! OPTIONAL BOSS !!!

Location: Castle Prison, N-Zone
Boss    : Alte Roit (x6, fight separately)
         Jura Avis
Level   : 58
         61
HP      :  6000
         15000
Info    : Jura Avis is the true form of Alte Roit.

        ALTE ROIT
        - Regular patk - 100-250 dmg  , single
        - Circle       - erases memory, removes from battle, single

        JURA AVIS
        - Regular patk - 200-250 dmg, single
        - Breath Wing  - 400-500 dmg, all
        - Maelstrom    - critical HP, all   , random
        - Entangle     - temporary paralysis, single

Weakness: n/a
Win     : 11 ABP
         Dragon Fang
My Level: 43

  -+- Normal way to beat them:

      They are not  really bosses,  but can be considered as sub-bosses,  like
      the Gargoyles  you fought at the  middle of the game,  because they have
      the background  music of  a boss.  Anyway,  you can easily  dispatch the
      first form by casting any of your high level spells (I recommend 'Meteo'
      spell).  If you  got  removed  by his  'Circle' attack,  you can  always
      counter that with 'Reset' Time spell. For the second form, 'Haste2' your
      party so you can hit  him more times than what  he can do to you. He got
      got quite  a-lot of HP,  considering it's just a sub-boss.  Rely on your
      spells to beat him.

  -+- Easy   Way to beat them:

      Beat the first  form with  'Shot' or '2-Sword'  ability.  The moment the
      second form comes out, summon 'Odin' for a quick victory!

-------------------------------------------------------------------------------
No. 52

Location:
Boss    : Catastroph
Level   : 71
HP      : 19997

Info    : 'Gravity100'

        - Regular patk - 350- 550 dmg   , single
        - Earth Shaker - 950-1200 dmg   , all
        - Gravity100   - removes 'Float', all
        - Demon's Eye  - petrify        , single

Weakness: n/a
Win     : 21 ABP
         Soft
My Level: 43

  -+- Normal way to beat him:

      This guy  is quite  nasty with it's 'Earth Shaker'.  He's also very fast
      so he can  use it  twice or thrice  before you can have your move...  by
      then you're  already dead  (if you're in a lower level).  Use Lancers so
      you can 'Jump' out of the harms way. You may want to 'Haste2' your party
      and 'Slow' him down.  Be sure  that you  have some Softs or the  'Esuna'
      spell to heal petrified characters when he uses 'Demon's Eye'.  A little
      speed is all you need to beat him.

  -+- Easy   Way to beat him:

      This guy loves to  use his killer  'Earth Shaker'  move that he will not
      allow  anyone not to be  hit by it... of course  only those  that are at
      'Float' (and at 'Jump') can evade that,  so he uses 'Gravity100' to pull
      your floating characters down.  As long as there is a floating member of
      your party, he will keep on using  'Gravity100'.  So, how are  you going
      to keep your 'Float' status if he will pull you down, anyway? Here's the
      trick:  Put one of your character in 'Float' status before engaging into
      the battle and equip him/her with  'Wall Ring'.  When the battle starts,
      he'll try to pull  you down with 'Gravity100', but because  of the 'Wall
      Ring', it will bounce  back to him.  He will keep  on using it until the
      end... this is your time to attack.  Using this trick  will ensure you a
      no damage battle for your party!

-------------------------------------------------------------------------------
No. 53

Location:
Boss    : Halycanos
Level   : 97
HP      : 33333

Info    :

        - Regular patk -  300- 450 dmg  , single
        - Holy         - 4000-9999 dmg  , single
        - Kirururu     - turns into frog, all
        - Dynamo       - changes rows   , all
        - Dispel       - removes positive status, single
        - Haste        - speeds up ATB  , self
        - Shell        - mag def up     , self
        - Protect      - phy def up     , self

Weakness: n/a
Win     : 20 ABP
My Level: 43

  -+- Normal way to beat him:

      He'll start the battle by turning you into a party of frogs! This is bad
      because it  will prevent  you from using  your spells and dealing damage
      when using  physical attacks.  Not only that,  your physical  defense is
      greatly  decreased also.  Be sure you got  some 'Maiden's Kisses' or the
      Black Mage's  'Toad' spell to  bring  you  back  to normal.  Aside  from
      playing with your status,  he also loves the ultimate White spell, Holy,
      which usually deals +/- 9000 damage.... an instant kill.  To punish him,
      use a multi-hit  Sorcerer with  any of your  high level spells.  When he
      turns you back to frog, just use 'Maiden's Kiss' and 'Toad' spell, OR

      If you are lucky, you can use 'Silence' and/or  'Berserk' to prevent him
      from  using  his spells  ('Berserk'  status will  even prevent  him from
      turning your party into frog). Once the spell connects, you can beat him
      the way you wanted things to happen.

  -+- Easy   Way to beat him:

      The frog prince is pretty annoying,  but instead of looking for his weak
      spot,  might as well abuse  his strenth in your favor.  Equip your party
      with 'Wall Rings'.  Yes, I know it will  not save you  from turning into
      frogs, but through this you can reflect back his 'Holy' and deal a great
      to him.  If you can afford, change your Summoner back to normal (when in
      frog status) and cast 'Golem'.  If you've done all of that successfully,
      you can just sit back and relax...  watching him  beat himself  with his
      own offense... bye, bye frog prince!

-------------------------------------------------------------------------------
No. 54

Location: Bridge, N-Zone
Boss    : Twin Tania
Level   : 39
HP      : 50000

Info    :

        - Regular patk - 400-600 dmg,single
        - Snow Storm   - 500-800 dmg, all
        - Atom Ray     - 200-300 dmg, all
        - Mind Blast   - 200-300 dmg, constant HP loss, paralysis, single
        - Wind Slash   - 120-300 dmg, all
        - Tidal Wave   -   1000+ dmg, all
        - Mega Flare   -   2000+ dmg, all
        - Giga Flare   -   3000+ dmg, used after charging up, all

Weakness: Holy/Water
Win     : 24 ABP
My Level: 43

  -+- Normal way to beat it:

      Twin Tania is quite fast for his size. Most of his moves are deals heavy
      damage to your party.  Of all his commonly used attacks, 'Tidal Wave' is
      the most frightening. Considering his speed, Twin Tania can use it twice
      before you can  even do a thing!  I recommend  you equip your party with
      'Coral Rings'.  Since he is weak to both 'Holy' and 'Water' attacks, you
      may want to make a party of Lancer (equip with 'Holy Lance' and 'Jump'),
      a Knight (equip with 'Excalibur' and 'Shot' ability),  a White Mage (for
      all around healing and 'Holy' spell) as well as a Summoner ('Leviathan')
      will make things  easy for you.  'Slowing'  him down and  'Hasting' your
      party will give  you a better chance of success.  Casting 'Guardian' for
      protection will not hurt as well.

  -+- Easy   Way to beat it:

      Equip your party with 'Coral Rings'  so whenver he uses 'Tidal Wave' you
      will be healed. When the battle starts, let your Summoner summon 'Golem'
      and 'Carbuncle' (to 'Reflect' back 'Mind Blast' and 'Atom Ray'... and to
      deal additional  damage.  Now all  you've  got to worry  about is  'Wind
      Slash, which is not even worthy as a boss move with its pathetic damage,
      and  'Snow Storm'.  'Guardian'  blue  magic  can  easily make  those two
      completely  useless.  Don't worry  about  healing  (because you're under
      'Reflect'), you will be healed by 'Tidal Wave', which is very often used
      by this boss.  Start doing damage  by using the  above offensives  (Holy
      Lance, Excalibur, Holy and Leviathan).  Now, here's the trick.  When hes
      starts charging up his 'Giga Flare',  be sure your  Summoner is ready to
      summon 'Odin' to finish him off.  If your Summoner is not ready,  you're
      toast dude... 3000+ is yours to swallow!

--------------------------------------------------------------------------------
No. 55

Location: Final Area, N-Zone
Boss    : Gilgamesh
Level   : 97
HP      : ????

Info    :

        - Regular patk - 500-1200 dmg, single

Weakness: n/a
Win     : "friendship"
STEAL!!!: Genji Shield
My Level: 43

  -+- Normal way to beat it:

      Since all he will do  is his regular  physical  attack,  casting 'Golem'
      will save you from his quite strong critical hits.  Attack him normally.

  -+- Easy   Way to beat it:

      If you took the 'Brave Blade', combine it with 'Shot' (X-Fight) to force
      him to surrender after a turn.

--------------------------------------------------------------------------------
No. 56

!!! SPECIAL OPTIONAL BOSS !!!

Location: Final Area Chest, N-Zone
Boss    : Shinryu
Level   : 97
HP      : 55500

Info    :

        - Regular patk - 3000-5000  dmg, can use 2x per turn, single
        - Tidal Wave   - 8300+ dmg     , all
        - Lightning    -  800-1000+ dmg, all
        - Snowstorm    - 2500-5000+ dmg, all
        - Poison Breath-  500- 600  dmg, poisons, all
        - Maelstrom    - critical HP   , all
        - Atomic Ray   -               , all
        - Demon's Eye  - petrifies     , single
        - Roulette     - instant death , all, random
        - L2 Old       - Old to L2's   , all
        - L3 Flare     - Flare to L3's , all
        - Guardian     - protect, shell and float, self

Weakness: n/a
Win     : Dragon Seal
         Ragnarok
My Level: 43

  -+- Normal way to beat it:

      This guy will always have  the initiative and use  'Tidal Wave' so don't
      forget to equip your party with 'Coral Rings'.  I think he's possible to
      beat without  'Flying Dragon Lances',  but you gotta  need a high level.
      Since I doubt you  have a high level,  we have to resort  into using the
      RARE  'Flying Dragon Lance'  that you  can steal  from the  RARE Crystal
      Dragon. Master your Thief, Lancer and Ninja for your two warriors.  Now,
      use the Bare class.  Assign 'Equip Lance' and 'Jump' as  their abilities
      and equip 2 'Flying Dragon Lance's to each of them. The other two should
      master Thief, Summoner and Red Mage.  Use the Bare  class and assign the
      'Summon' and  'X-Magic' abilities.  Equip any relics  that will increase
      their Magic rating.  If you think about using any other jobs because you
      want ABP, don't worry.... he doesn't give any ABP.  If you have the same
      level as my party, you'll be very fine. Your battle should go like this:

      Shinryu - Tidal Wave
      (Party absorbs it because of Coral Rings)
      Reina   - X-Magic--> Summon--> Bahamut 2x (3300 damage each)
      Krile   - X-Magic--> Summon--> Bahamut 2x (3300 damage each)
      Butz    - Jump
      Faris   - Jump
      Shinryu - random attack (Hope he'll use patk, any of his level spells
                or 'Maelstorm'. If not, you're toast).
      Reina/Krile - X-Magic--> Summon--> Bahamut 2x (3300 damage each)
      Butz    - 9800+ damage x2
      Faris   - 9800+ damage x2 (Shinryu's dead!)

      NOTE: If both of your Summoners failed to  'X-Magic Bahamut' for the 2nd
            time, Shinryu will not die after your second Dragoon. Hope he will
            not use any of his  killer moves  and try  your luck to  'Jump' or
            'X-Magic' again to finish him.

  -+- Easy   Way to beat it:

      Have a Lancer with the '2-Hand' ability of the Ninja and equip them with
      'Flying Dragon Lances'.  That's 8 Dragon Lances  all in all!  It's quite
      hard to to steal all those lances, but you need it if you want this boss
      to be a push over. I think, easy way don't come easy all the time :(

      Once  he  uses 'Tidal Wave',  immediately  let  everyone  in your  party
      'Jump'. After that, he'll be dead :)

--------------------------------------------------------------------------------
No. 57

  !!! OPTIONAL BOSS !!!

Location: Final Area, N-Zone
Boss    : Necrophobe
         Barrier (x4)
Level   : 66
HP      : 44044

Info    :

        Necrophobe (Barrier on)
        - Auto-Reflect

        Necrophbe (Barrier off)
        - Regular patk - 600-700 dmg  , can use 2x per turn,
                         random 'Doom', single
        - Vacuum Wave  - 300-1000+ dmg, constant HP loss   , single
        - Flash        - blinds       , single
        - Hurricane    - critical HP  , all, random

        Barrier (x4)
        - Flare - 1000+ dmg, single
        - Holy  - 1000+ dmg, single
        - Fire3 -    1200+ dmg, single
                -  300-900 dmg, all
        - Ice3  -    1200+ dmg, single
                -  300-900 dmg, all
        - Bolt3 -    1200+ dmg, single
                -  300-900 dmg, all
        - Auto-Reflect

Weakness: n/a
Win     : Save Point
STEAL!!!: Genji Armor (Gilgy)
My Level: 43

  -+- Normal way to beat him:

      This guy can be  quite nasty  with your  party.  He has 4  Barriers that
      will prevent you from doing any damage to him. At the start of the fight
      the Barriers will cast Flare and/or Holy to all party members so 'Cure3'
      immediately. Summon 'Bahamut' 3 times to destroy the Barriers.  With the
      Barriers gone,  you can deal damage to  Necrophobe now,  however,  he is
      capable of  trashing you  with his quick  attacks if  'Golem' is not on.
      Summons are still effective, especially 'Leviathan', which is capable of
      dealing up to 6300+ damage!  If you want to get the 'Genji Armor', don't
      kill Necrophobe or else, Gilgamesh will not appear and you won't see his
      heroic deed!

  -+- Easy   Way to beat him:

      Have a Sorcerer  with the  'Shot' (X-Fight) ability and cast  'Break' on
      your blade.  All Barriers are susceptible to 'Break' so if your Sorcerer
      will hit them,  they're dead  for good!  You have 4 chances  to hit them
      with 'Shot'.  Now that the  annoying  Barriers are  off, cast  'Holy' on
      your Sorcerer  (I find it far more effective than 'Flare' sword) to deal
      some good damage...  and don't forget about Leviathan!  Beating him will
      net you the "Final Save Point" in the game.

--------------------------------------------------------------------------------
No. 58

  !!! FINAL BOSS !!!

Location:
Boss    : X-Death / Neo X-Death (4 targets)
Level   :   77    /   81  /   67  /   83  /   86
HP      : 49001   / 50000 / 55000 / 55000 / 60000
Info    : The 4  parts of  Neo X-Death  share  almost  all the  attacks  at his
         disposal. Listed below are the most common attacks used by each part.
         If it's not listed, it means that I never experienced that particular
         part using the other attacks available for the other parts.  (Ugh! It
         took me quite  some time  to test from  which part does a  particular
         attack comes from.)

        (X-DEATH)
        - Regular patk -  600-800   dmg, single
        - Holy         - 2500-3000+ dmg, single
        - Flare        - 2500-3000+ dmg, single
        - Meteo        - random damage , 4 hits, all, random
        - White Hole   - instant death , stones, single
        - Condemn      - death after 30 seconds, single

        (NEO X-DEATH)
        Target 1: Front
        - Regular patk -  300- 500  dmg, single
        - Vacuum Wave  -  500- 600  dmg, constant HP loss, single
        - Comet        -  600- 700  dmg, single
        - Holy         - 1000+ dmg     , single
        - Flare        - 1000+ dmg     , single
        - Meteo        - random damage , 4 hits, all, random

        Target 2: Mid-Down
        - Vacuum Wave - 500- 600  dmg, constant HP loss, single
        - Dispel      - removes positive status, single
        - Meteo       - random damage , 4 hits, all, random

        Target 3: Mid-Top
        - Vacuum Wave - 500- 600  dmg, constant HP loss, single
        - Bolt3       - 700- 800  dmg, single
        - Ice3        - 700- 800  dmg, single
        - Fire3       - 700- 800  dmg, single
        - Aero3       - 500- 600  dmg, single
        - Comet       - 600- 700  dmg, single
        - Meteo       - random damage, 4 hits, all, random
        - Maelstrom   - critical HP  , all, random
        - Almagest    - 600-1000+ dmg, constant HP loss all
        - Grand Cross - different negative status ,all

        Target 4: Back
        - Vacuum Wave - 500- 600  dmg, constant HP loss, single
        - Meteo       - random damage, 4 hits, all, random
        - Maelstrom   - critical HP  , all, random
        - Almagest    - 600-1000+ dmg, constant HP loss all

        Targets 2-4:
        - Delta Attack* - 500-600 dmg, stones, single

          *Available only if all 3 parts are still alive.

Weakness: n/a
Win     : Final Fantasy V Finished!!!
My Level: 43

  -+- Normal way to beat it:

      Have a Blue Mage  who knows the spells 'Guardian', 'White Wind', 'Goblin
      Punch' and 'Condemn' with the 'Time' ability; a White Mage with 'Summon'
      ability; and 2 physical attackers,  preferably those who can use 'Double
      Grip'  (Knight)  and/or  'Magic  Sword'  (Sorcerer).  Of  course, 'Shot'
      (X-Fight)  ability is indispensable,  but if you don't have it,  'Double
      Grip' will do.

      The first form  should be  pretty easy.  Use this  chance to   give your
      party  all the  fortifications  it will need.  You Blue Mage  should use
      'Guardian', your Summoner summon  'Golem' and  Time Mage cast  'Haste2'.
      Attack X-Death  with 'Shot'  (X-Fight).  If your Blue Mage is available,
      let him/her  use the  surprisingly useful 'Goblin Punch' (4000+ damage)!
      After 4-5 'Shots' from your attackers, you'll be facing Neo X-Death.

      He got 4 targets for a total of 220000 HP! Don't worry. He's not much of
      a problem. The fortifications you made in the first form will be carried
      over to the  second form.  Unless  you die  or it is  'Dispeled',  it'll
      forever be present.  The most important  one is 'Guardian'.  Spells like
      'Flare', 'Holy' and 'Meteo' will most likely kill you if your 'Shell' or
      'Guardian' is off.  As long as you're  completely fortified,  and with a
      constant  healing  support,  you'll  be fine.  He has this  nasty 'Grand
      Cross' spell,  which is capable  of inflicting  multiple negative status
      ailments to your party.  Be sure you got some curative items  (Revivify/
      Holy Water is the most important).

      Concentrate on  the Target 1 (front).  It has the  lowest HP  so you can
      destroy it quickly.  Summoning Bahamut  and Leviathan is good in dealing
      damage to all  targets at  the same time,  but it's not  that useful and
      they consume too much MP. Keep a steady flow of offense, one target at a
      time, and victory will be yours, OR

      If you failed  to learn  those abilities  mentioned in  the above strat,
      bring up a party  of Samurais.  Give the first  one 'Blue' ability;  the
      second, 'Time' ability; the third, 'White' ability; the fourth, 'Summon'
      ability.

      Start the battle by casting  'Guardian',  'Haste2' and 'Golem'.  The one
      with 'White' ability should prioritize healing.

      Our focus here is to use '$Toss'. This strategy will take long because a
      single '$Toss' can deal 2800+ damage only,  so you would  want to use it
      in every opening available. Good luck!

  -+- Easy   Way to beat it:

      For those who are not rushing through the game, I'm pretty sure you took
      the time to master your jobs.  To make the battle easier, it's good that
      you have mastered,  AT LEAST, your Knight, Thief, and  Sorcerer for your
      physical attackers.  For your magic casters,  you should have gotten all
      the highest level spells for each mage (it's not necessary to master all
      of them).  'White6', 'Black6', 'Time6', 'Summon6' and 'Blue'.  Mastering
      the Red Mage will let you learn 'X-Magic', which will enable you to cast
      2 spells in  one turn.  Mastering  the  Dancer is  indispensable  for an
      easier  battle  because it  will  allow  you to  uequip the  ever useful
      'Ribbon'.

      For your physical attackers,  you may  want to use  these set-up for the
      Bare job:

      * Double Grip + Shot (X-Fight)
      * Magic Sword + Shot (X-Fight)/ 2-Sword

      For one of your magic casters,  you may want to use these set-up for the
      Mime job:

      * X-Magic + Time + Summon

      Note: Unfortunately, Mime can't use 'Ribbon'.

      For the other magic caster,  you may  want to  use these  set-up for the
      Bare job:

      * White + Blue ('White' spell  user should  be protected  with 'Ribbon')

      You can immediately cast 'Condemn' on Target 4 (Back)  to finish  it off
      after the countdown. It's quite useful considering that Target 4 has the
      highest amount of HP of all the 4 parts. That's one less target to worry
      about. Your X-Magic user should cast 'Haste2' and 'Golem'.  'Blue' magic
      user should use 'Guardian'.

      Like  the first  strategy,  'X-Fight'  for physical  attackers,  'Goblin
      Punch' for 'Blue' spell  user and  'Bahamut' for Summoner.  It should be
      enough to finish X-Death, once and for all, OR

      Make a party of mages. The first two should use the Bare class:

      * White + Time
      * White + Blue

      The other two should use the Mime job:

      * X-Magic + Summoner + Time
      * X-Magic + Summoner + Time

      Note: Equip 'Gold Hairpin' to lessen you MP consumption.

      The 'White' magic user is in Bare class so your healer is safe from most
      status ailments.  The battle should, as usual, start by casting 'Haste2'
      and 'Guardian'.

      Your offense revolves around  taking advantage  of the 'Quick'  spell of
      the 'Time' ability. Once you've done it, you have two consecutive turns.
      With the 'X-Magic' ability,  you have a total of  5 CONSECUTIVE ATTACKS!
      To make good use of this, summon 'Bahamut'.  With his 3000-3300+ for the
      first form and  3500-3800+  damage for the  second form.  So, you should
      have an attack pattern like these for your 'X-Magic' users:

      Turn 1: X-Magic --> 'Quick'  , 'Bahamut'
      Turn 2: X-Magic --> 'Bahamut', 'Bahamut'
      Turn 3: X-Magic --> 'Bahamut', 'Bahamut'

      Using this strategy,  a single 'X-Magic' user can deal at least 15000 HP
      of damage for  the first form  and at least  17500 HP of  damage for the
      second form.
</pre><pre id="faqspan-3">
      The two Bare job users  should focus  in keeping your  fortifications on
      and HP up.  They should also act as 'Elixir' users for our two 'X-Magic'
      users. Just keep on using these and victory will soon be yours!

--------------------------------------------------------------------------------

=====================
3.0 - MISCELLANEOUS
=====================

=-=-=-=-=-=-=-=-=-=-
3.1 - Boss Trivia
=-=-=-=-=-=-=-=-=-=-

This portion merely lists the different Final Fantasy games where the bosses in
this game have already appeared, either in the same capacity (like the Summons)
or in another body.  This is not yet complete. I still need some more research,
but if you can contribute something, I'll be glad to add that up:

Karl Boss - Final Fantasy VII - Boss - Guard Scorpion

Siren - Final Fantasy VIII - Guardian Force

Shiva - Final Fantasy  III - Summon
       Final Fantasy   IV - Summon
       Final Fantasy    V - Summon
       Final Fantasy   VI - Boss/Esper
       Final Fantasy  VII - Summon
       Final Fantasy VIII - Guardian Force
       Final Fantasy   IX - Eidolon
       Final Fantasy    X - Summon
       Final Fantasy Tactics - Summon

Iron Claw - Final Fantasy VII - Death Claw

Ifrit - Final Fantasy  III - Summon
       Final Fantasy   IV - Summon
       Final Fantasy    V - Summon
       Final Fantasy   VI - Boss/Esper
       Final Fantasy  VII - Summon
       Final Fantasy VIII - Guardian Force
       Final Fantasy   IX - Eidolon
       Final Fantasy    X - Summon
       Final Fantasy Tactics - Summon

Biblos - Final Fantasy Tactics - Special Character - Byblos

Ramuh  - Final Fantasy  III - Summon
        Final Fantasy   IV - Summon
        Final Fantasy    V - Summon
        Final Fantasy   VI - Esper
        Final Fantasy  VII - Summon
        Final Fantasy   IX - Eidolon
        Final Fantasy Tactics - Summon

Sandworm - Final Fantasy VII - Sea Worm
          Final Fantasy   X - Earth Worm

Clay Claw - Final Fantasy VII - Boss - Guard Scorpion

Adamantaim - Final Fantasy Series - regular enemy - Adamantaim/Adamantoise

Titan - Final Fantasy  III - Summon
       Final Fantasy   IV - Summon
       Final Fantasy    V - Summon
       Final Fantasy  VII - Summon
       Final Fantasy Tactics - Summon

Byurobolos - FinalFantasy Series - Regular enemy - Bomb/Grenade/

KimaBrain - Final Fantasy Series - Regular enemy - Chimera

Gilgamesh - Final Fantasy VIII - Guardian Force

Atomos - Final Fantasy IX - Eidolon

Shoat - Final Fantasy VI - Esper

Carbuncle - Final Fantasy VI -Esper
         - Final Fantasy VIII - Guardian Force
         - Final Fantasy IX - Eidolon
         - Final Fantasy X, X-2 - non-playable - monkey

Antolyon - Final Fantasy IX - Boss

Minitaurus - Final Fantasy VIII - Guardian Force - Brothers

Gogo - Final Fantasy VI - special character

Odin - Final Fantasy  III  - Summon
      Final Fantasy   IV  - Summon
      Final Fantasy    V  - Summon
      Final Fantasy   VI  - Esper
      Final Fantasy  VII  - Summon
      Final Fantasy VIII  - Guardian Force
      Final Fantasy   IX  - Eidolon
      Final Fantasy Tactics - Summon

Bahamut - Final Fantasy      - NPC
         Final Fantasy  III - Summon
         Final Fantasy   IV - Summon
         Final Fantasy    V - Summon
         Final Fantasy   VI - Esper
         Final Fantasy  VII - Summon
         Final Fantasy VIII - Guardian Force
         Final Fantasy   IX - Eidolon
         Final Fantasy    X - Summon
         Final Fantasy Tactics - Summon

Leviathan - Final Fantasy  III - Summon
           Final Fantasy   IV - Summon
           Final Fantasy    V - Summon
           Final Fantasy  VII - Summon
           Final Fantasy VIII - Guardian Force
           Final Fantasy   IX - Eidolon
           Final Fantasy Tactics - Summon

Omega - Final Fantasy VIII - Omega Weapon

Apprehendr - Final Fantasy Tactics - Apanda

Shinryu - Final Fantasy X - special boss

=-=-=-=-=-=-=-=-=-=-=-=
3.2 - Blue Magic List
=-=-=-=-=-=-=-=-=-=-=-=

Note: Listed are the possible sources of a particular enemy-skill. This
     is not a complete list:

Condemn      - X-Death             - X-Death's Castle Boss (World 2)
            - Unknown 4           - Great Sea Trench (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Roulette     - Bella Donna         - Phoenix Tower (World 3)
            - Doom Dealer         - Chain Tower, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone (World 3)
            - Shinryu             - Final Area Chest, N-Zone
Aqua Rake    - Chimera             - Desert Southeast of Karnak
            - Tree Segment (Right)- Moore Forest Boss (World 2)
            - Dark Chimera        - Sunken Tower of Walz (World 3)
            - Bahamut             - North Mountain Boss (World 3)
            - Leviathan           - Easterly Village Falls (World 3)
L5 Doom      - Page 64             - Library of the Ancients
            - Tricker             - Barrier Tower (World 2)
                                  - Sunken Tower of Walz (World 3)
            - Ixecrator           - Solitary Island Temple (World 3)
            - Level Check         - Chain Tower, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
L4 Quarter   - Tricker             - Barrier Tower (World 2)
            - Ixecrator           - Solitary Island Temple (World 3)
            - Level Check         - Chain Tower, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
L2 Old       - Ixecrator           - Solitary Island Temple (World 3)
            - Level Check         - Chain Tower, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
            - Shinryu             - Final Area Chest, N-Zone
L3 Flare     - X-Death             - X-Death's Castle Boss (World 2)
            - Lunenta             - summoned by ZephyrZone in Sand Tides
                                    Desert, Pyramid (World 3)
            - Ixecrator           - Solitary Island Temple (World 3)
            - Level Check         - Chain Tower, N-Zone (World 3)
            - Shinryu             - Final Area Chest, N-Zone
Frog Song    - Elf Toad            - Walz Tower
            - Kornago             - Outside Kelb Village
            - Gilgamesh           - X-Death's Castle Boss (World 2)
            - Chamcubia           - Phoenix Tower (World 3)
            - Jestrex             - Forest, N-Zone (World 3)
Tiny Song    - Mini Mage           - Moore Forest (World 2)
                                  - Magic Tower (World 3)
            - Sherry              - Phoenix Tower (World 3)
            - Gilgamesh           - X-Death's Castle Boss (World 2)
            - Mukare              - Forest outside Crescent Town (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Flash        - Crew Dust           - Airship Base
            - Gilgamesh           - X-Death's Castle Boss (World 2)
            - Bella Dona          - Phoenix Tower (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Time Slip    - Gilgamesh           - X-Death's Castle Boss (World 2)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Moon Flute   - Page 32             - Library of the Ancients
            - Mukare              - Forest outside Crescent Town (World 3)
Death Claw   - Iron Claw           - Karnak Castle Boss
            - Torrent             - Forest outside X-Death's Castle (World 2)
            - Death Claw          - Castle, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Aero         - Mold Wind           - Wind Shrine
            - Magissa             - North Mountain
            - Gigas               - Chest, Karnak Castle
            - Mukare              - Forest outside Crescent Town (World 3)
Aero2        - Gigas               - Chest, Karnak Castle
            - Whirl Demon         - Floating Ruin of Ronka
            - Galactic Jelly      - Moore Forest (World 2)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Aero3        - Tree Segment (Left) - Moore Forest Boss (World 2)
            - Magic Dragon        - X-Death's Castle (World 2)
            - Elm Gigas           - Outsdide Surgate Castle (World 3)
            - Cycloskull          - Chain Tower, N-Zone (World 3)
Emission     - Fire Cannon         - Floating Ruin of Ronka (outside)
            - MachineHead         - Sand Tides Desert, Pyramid (World 3)
                                  - Solitary Island Temple (World 3)
            - Triton              - Great Sea Trench Boss (World 3)
            - Omega               - Falls, N-Zone Boss (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Goblin Punch - Goblin              - Tycoon Castle Area
            - Gilgamesh           - Big Bridge Boss
Dark Shock   - Black Flame         - Crescent Island
            - Nile                - Sand Tides Desert, Pyramid (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Guard Off    -
            - Azulmagia           - Castle Prison, N-Zone Boss(World 3)
Fusion       - Mithril Dragon      - Forest outside Library of the Ancients
Mind Blast   - Stoker              - Solitary Island Temple Boss (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
            - Mind Mage           - Final Area, N-Zone
Bloodsuck    - Steel Bat           - Pirate's Hideout Cave
            - Blood Slime         - Underground River
            - Mercury Bat         - Easterly Village Falls (World 3)
Magic Hammer - Biblos              - Library of the ancients Boss
            - Drippy              - Valley of Dragons (World 2)
Guardian     - Stingray            - Waters above Sunken Tower of Walz
                                    (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Exploder     - Bomb                - Jachol Village Area
????         - Wild Nack           - Forests in Karnak Area
Blow Fish    - Lamia               - Floating Ruin of Ronka
            - Bland Lamia         - Sand Tides Desert, Pyramid (World 3)
White Wind   - Whirl Demon         - Floating Ruin of Ronka
            - White Flame         - Forest, N-Zone (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)
Missile      - Soul Gun's Launcher - Floating Ruin of Ronka Boss
            - Gilgamesh           - Zeza's Ship Boss (World 2)
            - MachineHead         - Sand Tides Desert, Pyramid (World 3)
            - Soul Cannon         - Phoenix Tower (World 3)
            - Azulmagia           - Castle Prison, N-Zone Boss (World 3)

=-=-=-=-=-=-=-=-=-
3.3 - The Author
=-=-=-=-=-=-=-=-=-

Real Name: Anthony Lawrence M. Morales
User Name: Fantasy Gamer
Gender   : Male
B-day    : February 24
Country  : Philippines

First Visited GameFAQs.com   : ?? June   2000
Joined GameFaqs Message Board: 27 August 2002, 1:48:35 AM (GFAQs time)

Regular @ Board : Final Fantasy VII - General
                 RPG's - Everything Else
                 RPG's - Squaresoft
                 FAQ Contributors - General
                 GameFAQs World Asia (GameFAQs World Asia: Philippines
                                      topic)

E-mail         : [email protected]
Message Board  : http://boards.gamefaqs.com/gfaqs/gentopic.php?board=37842

------------------------------
Contributor Recognition Page
------------------------------

-+- www.GameFAQs.com :
   http://www.gamefaqs.com/features/recognition/37584.html

   PLAYSTATION
   Final Fantasy VII - Solo Character Initial Equipment No Materia Challenge
                       Wall Market - Don Corneo Attraction Mechanics
   PLAYSTATION 2
   Final Fantasy X-2 - Angra Mainyu Killing
                       Cactuar Searching
                       Review

   SNES
   Final Fantasy V   - Boss

   NES
   Final fantasy III - Job Evaluation

-+- www.Neoseeker.com:
   http://www.neoseeker.com/members/submissions/Fantasy+Gamer/

   PLAYSTATION
   Final Fantasy VII - Solo Character Initial Equipment No materia Challenge
                       Wall Market - Don Corneo Attraction Mechanics
                       Best Places for EXP, AP & GIL
                       Sources
   PLAYSTATION 2
   Final Fantasy X-2 - Angra Mainyu Killing
                       Cactuar Searching
                       Review

   SNES
   Final Fantasy V   - Boss

   NES
   Final fantasy III - Job Evaluation

-+- www.IGN.com
   http://www.users.ign.com/about/fantasy_gamer_x

===================
4.0 - LEGAL STUFF
===================

This guide is  solely intended for  the public use in the world wide web.  All
information and work  in this document is copyright © 2004 by Anthony Lawrence
M. Morales. Without my permission,  no other site may host this guide,  nor is
anyone allowed to reproduce this guide,  in any way,  for commercial purposes.

-------------------------------------------------------------------------------

For  those  who are  interested  to use  this  guide  in their  websites or as
reference for their own guide, E-MAIL ME:

- INTRODUCE YOURSELF/WEBSITE... THAT'S BASIC COURTESY
- GIVE THE LINK TO YOUR WEBSITE
- GIVE ME THE PROPER ACKNOWLEDGEMENT
- YOU AGREE NOT TO ALTER THE GUIDE IN ANY MANNER
- YOU AGREE TO THE COPYRIGHT
- YOU ARE RESPONSIBLE TO GET THE LATEST VERSION AT GameFAQs.com/NeoSeeker.com

-------------------------------------------------------------------------------

Please do not take  the credit for  someone's work.  We authors  spent lots of
sleepless nights just to be able to present  guides for you gaming enthusiasts
.. we deserve the credit for all our hard work.

=======================
5.0 - VERSION HISTORY
=======================

I was never an old-school  gamer before my experience  with Final Fantasy V in
its Playstation Version  (part of Final Fantasy Anthology).  I don't know why,
but it  is such an  unforgetable experience.  The most note-worthy of it is my
experience with the great bosses.  Well, I really  appreciated the boss fights
more than any other games...  including those in my  personal  favorite, Final
Fantasy VII  and  Metal Gear Solid.  With the  introduction  of emulation by a
friend,  I came into an  idea of playing  this game in its original,  Jap-only
SNES version to re-live the experience.  Now, when  I looked at the  guides at
GameFAQs, I never saw a boss guide for this game so I decided to make one, and
here it is.

-------------------------------------------------------------------------------

(Version 1.0)
06 December 2003 - started  the Job Evaluation Guide.
08 May      2004 - finished.
  09 May     2004 - submitted to GameFAQs.
  xx May     2004 - posted at GameFAQs.

(Version 1.1)
23 May      2004 - started first update.
                 - changed my title/heading design.
23 May      2004 - finished.

(Version 1.2)
07 June     2004 - started second update.
                - improved my strat vs Shinryu.
                - space adjustments where made to make the pararaphs look
                  better.
08 June     2004 - finished.

(Version 1.3)
23 July     2004 - started third update.
                - added more strategies
23 July     2004 - finished.
  28 July    2004 - submitted to GameFAQs.

-------------------------------------------------------------------------------

As of 20 June 2004, the following sites are the only ones allowed to use this
guide:

www.GameFAQs.com
www.NeoSeeker.com
www.IGN.com
www.GameSpot.com

================
6.0 -  CREDITS
================

I would like to express my sincere gratitude to the following who helped me
make this guide in any way:

-+- Squaresoft (now Squaresoft)
   For making this forgotten masterpiece.

-+- www.GameFAQS.com/ Jeff "CJayC" Veasey
   For hosting this guide... (my 8th FAQ), in this great site.

-+- www.NeoSeeker.com
   For hosting, too, this guide.

-+- GameFAQs Final Fantasy V Message Board Users:
   Merlock, Fox Fire and samurai goroh
   For your helpful contributions.

-+- http://sosostris.com/ffv/beast.phtml?Letter=boss

-+- THE ONE READING THIS
   This guide is made for you!

   --> My avid readers
       Thanks for the continuous support!

   --> My e-mailers
       Thanks for the time!

Special Thanks to:

-+- Fantasy Gamer
   For encoding, editing and testing this guide.

=====================
7.0 - Parting Words
=====================

I WILL BE GLAD TO HEAR FROM YOU!

Tell me what you think about this guide... comments,  suggestions,  added info,
corrections, and constructive criticisms are all welcome.

I WILL APPRECIATE IF YOU WILL FIRST TELL ME YOUR GFAQs USER NAME (if you have).

If you think you should be given credit but was not included in the list, mail/
contact me and I'll make the appropriate actions.

Don't hesitate to e-mail me if you have anything in your mind regarding gaming.
I am one of the most hospitable FAQ Contributors here. You're guaranteed to get
a reply as soon as I read your mail  :)  If after one week you did  not receive
any reply, it's either: (1)I did not receive your mail for some reasons, (2)I'm
sick, (3)I'm VERY busy, (4)I'm on a vacation or (5)I'm already dead :(

I will be more than willing to help in any way I can. God bless!

Fantasy Gamer
---
"Let's mosey!"

===============================================================================
                  THANK YOU FOR READING! HOPE YOU LIKED IT!
===============================================================================
                        Final Fantasy V - Boss Guide
                      Date Started  : 06 December 2003
                      Date Finished : 08 May      2004
                      Latest Version: 25 July     2004

                              by Fantasy Gamer
                         [email protected]