Final Fantasy Origins Guide
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By Joseph Witham
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Email:
[email protected]
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Web Site:
http://www.geocities.com/jwfaqs
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Version 1.5 - 4/16/2003
Contents
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I. Opening Copyright Notice
II. Introduction
III. Version History
IV. PlayStation Changes
***Final Fantasy***
V. Walkthrough
VI. Classes
VII. Items
1. Support Items
2. Key Items
VIII. Magic
1. White Magic
2. Black Magic
IX. Weapons
1. Swords
2. Axes
3. Staves
4. Hammers
5. Nunchaku
6. Knives
X. Armor
1. Body
2. Head
3. Arm
4. Shields
XI. Monsters
XII. Boss Strategies
XIII. Shops
XIV. Status Ailments
***Final Fantasy II***
XV. Walkthrough
XVI. Spells
1. White Magic
2. Black Magic
XVII. Items
1. Support Items
2. Battle Items
3. Key Items
XVIII. Weapons
1. Swords
2. Axes
3. Knives
4. Spears
5. Staves
6. Bows
XIX. Armor
1. Body
2. Head
3. Arm
4. Shields
XX. Shops
XXI. Boss Strategies
XXII. Secrets
XXIII. Closing Copyright Notice
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I. OPENING COPYRIGHT NOTICE
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This guide is Copyright 2003 Joseph Witham (
[email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. It must remain in its entirety, with every part intact.
4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.
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II. INTRODUCTION
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This guide includes a complete walkthrough for both Final Fantasy and Final
Fantasy II, as well as a huge selection of supplementary appendices to help
you get the most out of Final Fantasy Origins.
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III. VERSION HISTORY
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1.5 - 4/16/2003
-Corrected a couple minor errors.
1.4 - 4/15/2003
-Everything in FF2 has been changed to fit the new release.
-The entire guide is now Final Fantasy Origins compatible.
1.3 - 4/13/2003
-Weapon, armor, and monster names for FF1 are now FFO compatible.
-The Final Fantasy portion of the FAQ is complete.
1.2 - 4/12/2003
-Item, spell, class and location names for FF1 are now FFO compatible.
1.1 - 4/9/2003
-I've begun changing item/spell/monster names to fit the new release.
1.0 - 3/17/2003
-Initial Release.
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IV. PLAYSTATION CHANGES
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Final Fantasy:
-Graphics and sound have been upgraded to 16 bit quality. The graphics are
based on the WonderSwan Color version of the game, with a few touch-ups, such
as increased resolution and Mode 7 support.
-A brand new FMV has been added allowing the player to see a scene from the
game in super-realistic graphics.
-New music for boss battles and churches have been added.
-The menu system is easier to navigate.
-You can choose either normal mode or easy mode. The easy mode makes the
game extremely easy compared to its Famicom counterpart. Changes include
cheaper shop prices better level-up statistics, and easier battles.
-The auto target feature prevents characters from attacking dead monsters.
-The Dash feature increases walking speed in towns and dungeons.
-As you progress through the game, you will unlock an Omake mode, which
provides information on monsters, towns, and dungeons; it also allows you
to view media from the game. You must complete the game on both easy and
normal mode to unlock everything.
Final Fantasy II:
-Audio and visuals have been upgraded to 16 bit standards. Like Final
Fantasy, the updates are based on the WonderSwan Color version of the game,
with a few touch-ups.
-The game's system has been tweaked in order to make it easier. Spells and
weapons are much more accurate, and status ailments are far less effective
for enemies.
-Boss music has been added for each boss; however, the original boss music
has been removed and replaced by a new one.
-Color palettes have been changed in favor of a more realistic look. For
example, the Dreadnought is now metal instead of wooden.
-A brand new FMV has been added to enhance the visual experience.
-The battle system has been cleaned up; however, you can still attack
yourself to gain HP and attack and cancel to gain skill levels.
-A Dash feature has been added to increase walking speed.
-The Auto Target feature prevents characters from attacking dead monsters.
-Item space has been upgraded from 32 from the original to 63.
-Items, equipment, and spells now have icons that tell what they are.
-As you progress through the game, you will unlock an Omake mode, which
provides information on monsters, towns, and dungeons; it also allows you
to view media from the game.
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********************************FINAL FANTASY********************************
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V. WALKTHROUGH
=============================================================================
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1. Cornelia
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Press O and START together to view the overworld map. If you are on easy
mode, press the O button to dash in towns and dungeons. Enter the town and
go shopping for goods. Try to balance out your purchases, don't spend all
your money on equipment and none on magic. You should buy at least one
Cure spell and one attack spell for your mages. Enter the castle and speak
to the king on the top floor. When your characters are equipped and ready
to fight, you should leave town and level up to at least level 3. Once you
feel confident, head north to the ruined temple. Be wary on the way there,
there are many strong monsters.
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2. Temple of Chaos
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TREASURE: Leather Cap, Potion, Tent, Lute.
Walk clockwise around the perimeter of the temple and collect treasure.
There are two locked doors, ignore them for now. When you enter the inner
sanctum, heal your characters and prepare to fight Garland.
Garland
EXPERIENCE: 128
GIL: 250
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use Fire or Bolt spells.
After you defeat Garland you will briefly speak to Princess Sarah and then be
automatically transported back to Cornelia Castle. Talk to Princess Sarah to
receive the Lute. Cross the newly built bridge north of Cornelia.
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3. Matoya's Cave
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TREASURE: Potion ×2, Antidote.
Travel north west from the bridge and enter the cave. Speak to Matoya and
collect treasures found within her cave. Return to the bridge and travel
east to the port town.
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4. Pravoca
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Defeat Bikke the Pirate's men to earn a ship. Buy new equipment and spells
as desired. North east of Pravoca is a peninsula where extremely powerful
enemies abide. Travel to this peninsula in order to rack up huge amounts of
experience early in the game. You should be at least level 5 and have
Dia and Fire spells for your mages. Now that you have your ship you can
access a hidden puzzle game. To get it, get on your ship and hold down X and
then press O 55 times to play. If you get 1st place you'll win 10000 Gil,
2nd place for 5000 Gil, and 3rd place for 2000 Gil. You can also win items
for finishing it within certain times. When you're ready, sail south and
land on the port and travel south to the town.
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5. Elfheim
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There are several new upper level spells and weapons available here. Talk to
the Prince's steward in the Elven Castle. I recommend that you are at least
level 8 before venturing into the Marsh Cave. Travel south west past the
mountains to the large hole when you are ready.
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6. Marsh Cave
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TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, Dagger, Broadsword, Cottage,
Steel Plate, Copper Armlet, Crown.
Travel north to the stairs and collect treasure. Go back to the entrance and
exit and heal if necessary. Travel south from the entrance, collect treasure
on the way. You will eventually reach an area with several rooms. Enter the
south west room with a treasure chest surrounded by statues. Fight the Pisco
Demons to get the Crown. There is locked door south of this room, ignore it
for now. Exit the Marsh Cave and travel north to the Western Keep.
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7. Western Keep
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TREASURE: Crystal Eye, Jolt Tonic, Mystic Key.
There is one locked door in this castle, ignore it for now. If you have the
Crown, fight Astos for the Crystal Eye.
Astos
EXPERIENCE: 2248
GIL: 2000
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use high level Black Magic spells.
Return to Matoya's Cave and give her the Crystal Eye for the Jolt Tonic.
With the Jolt Tonic, return to the Elven Castle and talk to
the Prince's steward to wake the Prince up. He'll give you the Mystic Key.
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8. Mystic Key Quest
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TREASURE: [Elven Castle]: Bronze Gloves, Mythril Hammer, 400 Gil, 330 Gil.
[Cornelia Castle]: Cosier, Nitro Powder, Saber, Mythril Knife,
Iron Shield.
[Temple of Chaos]: Rune Blade, Gold Needle, Werebane.
[Western Keep]: Falchion, Power Staff, Steel Gloves.
[Marsh Cave]: Silver Armlet.
Open the locked door in the Elven Castle for treasure. Return to Cornelia
Castle and open the locked doors for treasure. There is one very important
item in the castle called Nitro Powder. Go to the Temple of Chaos and open
the two locked doors for treasure. Travel to the Western Keep and open the
locked door for treasure. Finally, go back to the Marsh Cave and travel
as far south as possible to the locked door for treasure.
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9. Mt. Duergar
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TREASURE: 575 Gil ×2, 450 Gil, Tent, Grand Helm, Wyrmkiller,
Mythril Knife, Mythril Mail, Cottage, Helmet.
Sail your ship west to reach Mt. Duergar. Explore the cave for its
treasure. Give the dwarf in the southern area the Nitro Powder you got in
Cornelia. The explosion will cause a new canal to form. You are now free
to sail out of the Cornelian Bay.
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10. Melmond
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Land on the port west of the Mt. Duergar to reach Melmond. You will notice
that there are no item shops or churches. There are some great, yet very
expensive, spells and armor. When you're ready, travel south to the Terra
Cavern.
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11. Terra Cavern
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TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil, 3400 Gil,
1020 Gil, Antidote, Potion ×2, Tent, Coral Sword, Leather Shield,
Sleeping Bag, Star Ruby.
Be wary of strong monsters as you collect treasure in the cave. When you
reach B3F you will have to fight a Vampire.
Vampire
EXPERIENCE: 1200
GIL: 2000
WEAKNESS: Fire, Dia
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should use Dia and heal when needed, Black and Red Mages should use
Fire magic.
After defeating the Vampire you will receive a Star Ruby. If you try to
travel any farther, your path will be blocked, so exit for now.
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12. Titan's Cave
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TREASURE: [Titan's Cave]: 620 Gil, 420 Gil, Great Axe, Mythril Helm.
[Sage's Cave]: Earth Rod.
Enter the cave north of the Terra Cavern. Speak to the Titan and give him the
Star Ruby to move him out of your way. Exit the cave and enter Sage's Cave.
Speak to the old man to receive the Earth Rod. Return to the Terra Cavern.
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13. Terra Cavern
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TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, Staff, Tent,
Mythril Shield.
Return to the room where you fought the Vampire and continue to the stone
that was blocking your path. To move the stone, open the menu and access the
Earth Rod. Collect treasure as you descend to B5F, where Lich awaits.
Lich
EXPERIENCE: 2200
GIL: 3000
WEAKNESS: Fire, Dia
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should use Dia and heal when needed, Black and Red Mages should use
Fire magic.
Relight the crystal and use the warp to exit the cavern.
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14. Crescent Lake
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TREASURE: Canoe.
Sail your ship to the south east-most port and walk to Crescent Lake. Buy
new equipment as needed. Follow the hidden path to the Circle of Sages.
Talk to the Sages and you'll get a Canoe. You should be at least level 18
before moving on. Enter the lake to use the Canoe and row north to the
volcano.
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15. Mt. Gulg
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TREASURE: 1520 Gil ×2, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1975 Gil,
1760 Gil ×2, 2750 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil,
1250 Gil, Mythril Helm ×2, Great Axe, Mythril Gloves, Potion ×2,
Tent, Antidote ×2, Mythril Axe, Mythril Shield, Gold Needle, Cottage, Staff,
Ice Brand, Flame Shield, Flame Armor.
Walking on the lava reduces each character's HP, but it eliminates all random
battles at the same time. This dungeon is full to the brim with treasure.
Just head generally south and be sure to check each room on your way down.
You will eventually meet up with Marilith, the fiend of fire.
Marilith
EXPERIENCE: 2712
GIL: 3000
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use high level magic. Watch out for Marilith's high level Fire spells.
Use the warp to exit the volcano. Return to your ship and sail to the bay
just north of Crescent Lake. Navigate your canoe to the eastern cave.
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16. Ice Cavern
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TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil,
10000 Gil, Flame Sword, Ice Armor, Shirt, Mythril Gloves, Potion,
Sleeping Bag, Ice Shield, Levistone.
Follow the general path and you'll eventually find your way to a chest
containing the Levistone. You'll have to fight an Evil Eye before you can
get it. Once you have the Levistone exit the cave and sail back to
Crescent Lake. From there, navigate the southern river into the desert
area. Use the Levistone to get an airship!
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17. Citadel of Trials
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TREASURE: 1455 Gil, 7340 Gil, Gauntlets, Healing Staff, Steel Gloves,
Ruby Armlet, Ice Brand, Cottage, Rat's Tail.
Fly your airship north to the continent with the huge desert and land on the
west peninsula. Try to find a close parking space anywhere on grassy areas.
Enter the castle and talk to the old man. Enter the north west room and walk
on the throne to warp into the castle. Use your intuition to find your way
through the warp maze. You'll eventually reach another throne room with a
chest containing a Rat's Tail. Step onto the throne to warp back to the
entrance.
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18. Dragon Caves
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TREASURE: 1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil,
160 Gil, 500 Gil, 10 Gil, 575 Gil, Cottage, Tent, Gold Needle.
Head to the long strip of islands off the coast of Citadel of Trials. In
each of the islands are treasures and friendly dragons. There are no enemies
in the caves. Be sure to explore each cave for treasure. You'll eventually
reach the mighty dragon king, Bahamut. Give him the Rat's Tail and he'll
upgrade your classes. Now that your characters have been upgraded
a whole slew of new spells and equipment will be available to them, so
revisit each town to see what you've been missing.
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19. Caravan
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TREASURE: Bottled Faerie.
On the north west continent you'll see a desert. Within this desert is a
small patch of desert surrounded by grass. Enter this patch and buy the
Bottled Faerie for 50000 Gil (40000 on Easy Mode). Once you buy the
Bottled Faerie a new set of items will become available for you to buy.
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20. Gaia
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TREASURE: Oxyale.
Fly your airship into the mountain range above the huge desert and enter
the town. Buy whatever supplies you need. Travel up the northern path to a
spring. Open the menu and access the Bottled Faerie to release a fairy. She
will give you Oxyale for freeing her.
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21. Onlak
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Travel to the continent west of Gaia and enter the town located there. There
are a few new spells, but the town's overall inventory is lacking. Walk to
the east most area of the town and talk to the girl next to the submarine to
enter the next dungeon.
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22. Sunken Shrine
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TREASURE: 2000 Gil, 9900 Gil ×2, 110 Gil, 450 Gil, 8135 Gil, 7690 Gil,
385 Gil, 5450 Gil, 2250 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil,
9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, Giant's Gloves,
Light Axe ×2, Ribbon, Diamond Armor, Mage's Staff, Diamond Armlet,
Antidote, Diamond Shield, Diamond Gloves, Rosetta Stone, Diamond Helm.
There are two paths in the first room, one to the left and one to the right.
The left paths leads to the boss and the right leads to a huge amount of
treasure and one very important plot item. You will end up having to take
both paths. Save time by taking the right path first, and be sure to pick up
the Rosetta Stone on the way. Head back to the entrance and take the left
path and make your way to the boss.
Kraken
EXPERIENCE: 4245
GIL: 5000
WEAKNESS: Bolt
STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards
should attack physically and heal when needed, Black and Red Wizards should
use high level Bolt spells.
Restore the crystal and use the warp to exit the dungeon.
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23. Waterfall Cavern
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TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, Spellbinder, Ribbon, Defender,
Warp Cube.
To the north of Onlak is a waterfall. Canoe up to the waterfall and enter
it. In the southern area of the waterfall is a room full of treasure. There
is also a friendly robot inside. One of the chests contains the Warp Cube.
This item is of special importance. Exit the cavern and return to your
airship.
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24. Lufenia
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TREASURE: Bell.
Return to Melmond with the Rosetta Stone. Talk to the scholar in the north
east corner of town and he will teach your party the Lufenian language.
Travel to the town on the south peninsula of the continent with the huge
desert. You'll have to park your airship next to the northern lake to get
there. When you enter the town be sure to check out the hidden path in the
north east corner of the town to reach a hidden magic shop which has two of
the best spells in the game. Talk to all of the Lufenian people and you'll
eventually run into someone who gives you a Bell. Return to your airship
and fly over the huge desert. Find a parking place somewhere near the
desert.
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25. Tower of Mirage
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TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil,
12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, Tent, Healing Helm, Vorpal Sword,
Aegis Shield, Cottage, Thor's Hammer, Sunblade, Dragon Mail.
Walk to the center of the huge desert and enter the tower. Once you have
reached the third floor you'll be warped to the Flying Fortress.
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26. Flying Fortress
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TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil ×2,
13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil,
3400 Gil, Protect Ring, Healing Helm, Potion, Diamond Gloves,
Diamond Shield, Ribbon, Adamantite, Cottage, Mythril Helm,
Protect Ring, Shirt, Protection Mantle, Gold Needle, Potion,
Venom Blade, Gold Needle, Black Robe, White Robe, Sasuke.
There's a treasure chest on floor 2 that contains Adamantite. Be sure to get
this item if you want the Excalibur. Look into the glowing ball on the third
floor to see the world being invaded by the four fiends. At the end of the
long hall on the top floor is the boss.
Tiamat
EXPERIENCE: 5496
GIL: 6000
WEAKNESS: Flare
STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards
should attack physically and heal when needed, Black Wizards should use
Flare and Red Wizards should attack physically.
Restore the crystal and use the warp to return to the outside of Tower of
Mirage.
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27. Temple of Chaos
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TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, Protection Mantle,
Protect Ring, Sasuke, Masamune, Excalibur.
Go to Mt. Duergar and give the Adamantite to the blacksmith. He will weld
it into the Excalibur, one of the best weapons in the game. You should be
at least level 30 for a safe trip through the temple. Buy any items and
equipment needed before entering the temple. With all four crystals lit,
return to the Temple of Chaos and touch the orb to be warped back in time
2000 years. The only way out of the temple is to cast the white magic spell
Warp2. There is a stone blocking your way on 3F. To remove it, access the
menu and use the Lute. Along the way you will have to fight all four fiends
over again at different set locations throughout the temple. Always keep you
HP up and be prepared for anything. After a very long walk you will reach a
triangular room. Inside this room is the final boss, Chaos.
Chaos
EXPERIENCE: --
GIL: --
WEAKNESS: Flare, Holy
STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use
Sasukes or the Masamune. Masters should attack physically.
White Wizards should use Holy and should also use Cure4, Heal3, and Life2
when needed. Red Wizards should attack physically. Black Wizards should
use Flare.
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VI. CLASSES
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BASIC CLASSES
~~~~~~~~~~~~~~~~~
Warrior
UPGRADE: Knight
ABILITIES: Warriors can equip high level weapons and armor. They have
very high HP and attack power.
Thief
UPGRADE: Ninja
ABILITIES: Thieves can equip low level weapons and armor. They can run from
battle easier than any other class. They have very low HP and attack power.
White Mage
UPGRADE: White Wizard
ABILITIES: White Mages can equip low very low level armor and weapons. They
can use most white magic spells. They have medium HP and very low attack
power.
Black Mage
UPGRADE: Black Wizard
ABILITIES: Black Mages can equip very low level weapons and armor. They can
use most black magic spells. They have very low HP and attack power.
Red Mage
UPGRADE: Red Wizard
ABILITIES: Red Mages can equip medium level weapons and armor. They can use
several, but not many, black and white magic spells. They have medium HP
and attack power.
Monk
UPGRADE: Master
ABILITIES: Monks can equip medium level armor and very few weapons. They
are best without weapons equipped. They have very high HP and attack power.
CLASS UPGRADES
~~~~~~~~~~~~~~~~~
Knight
ORIGINAL CLASS: Warrior
ABILITIES: Knights can equip very high level weapons and armor. They can
use a few level 1-3 white magic spells. They have very high HP and attack
power.
Ninja
ORIGINAL CLASS: Thief
ABILITIES: Ninjas can equip almost any weapon or armor. They can use
several level 1-4 black magic spells. They have very high HP and attack
power.
White Wizard
ORIGINAL CLASS: White Mage
ABILITIES: White Wizards can equip low level weapons and armor. They can
use any white magic spells. They have medium HP and low attack power.
Black Wizard
ORIGINAL CLASS: Black Mage
ABILITIES: Black Wizards can equip low level weapons and armor. They can
use any black magic spells. They have very low HP and attack power.
Red Wizard
ORIGINAL CLASS: Red Mage
ABILITIES: Red Wizards can equip medium level weapons and armor. They can
use most black and white magic spells. They have medium HP and attack
power.
Master
ORIGINAL CLASS: Monk
ABILITIES: Masters can equip low level armor and very few weapons. They
have very high HP and attack power.
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VII. ITEMS
=============================================================================
1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
DESCRIPTION: Recovers poison status.
COST: 75 | 50 (Easy Mode)
Cottage
DESCRIPTION: Restores all HP/MP to party on world map.
COST: 3000 | 2000 (Easy Mode)
Gold Needle
DESCRIPTION: Recovers stone status.
COST: 800 | 500 (Easy Mode)
Potion
DESCRIPTION: Restores small portion of HP.
COST: 60 | 40 (Easy Mode)
Sleeping Bag
DESCRIPTION: Restores small amount of HP to party on world map.
COST: 75 | 50 (Easy Mode)
Tent
DESCRIPTION: Restores large amount of HP to party on world map.
COST: 250 | 160 (Easy Mode)
2. KEY ITEMS
~~~~~~~~~~~~~~~~~
Adamantite
DESCRIPTION: Given to the blacksmith in Mt. Duergar for the Excalibur.
LOCATION: Flying Fortress
Bell
DESCRIPTION: Used to make Tower of Mirage appear.
LOCATION: Lufenia
Bottled Faerie
DESCRIPTION: Frees the fairy in the spring in Gaia.
LOCATION: Caravan
Canoe
DESCRIPTION: Allows you to travel in rivers.
LOCATION: Crescent Lake
Crown
DESCRIPTION: Used to fight Astos.
LOCATION: Marsh Cave
Crystal Eye
DESCRIPTION: Given to Matoya for the Jolt Tonic.
LOCATION: Western Keep
Earth Rod
DESCRIPTION: Destroys the stone blocking the path in the Terra Cavern.
LOCATION: Sage's Cave
Jolt Tonic
DESCRIPTION: Awakens the Elf Prince.
LOCATION: Matoya's Cave
Levistone
DESCRIPTION: Used in the desert south of Crescent Lake for an airship.
LOCATION: Ice Cavern
Lute
DESCRIPTION: Removes the stone blocking the path in Temple of Chaos.
LOCATION: Cornelia Castle
Mystic Key
DESCRIPTION: Used to open various locked doors.
LOCATION: Elven Castle
Nitro Powder
DESCRIPTION: Used to blow up a canal.
LOCATION: Cornelia Castle
Oxyale
DESCRIPTION: Allows you to use the submarine in Onlak.
LOCATION: Gaia
Rat's Tail
DESCRIPTION: Given to Bahamut for a class upgrade.
LOCATION: Citadel of Trials
Rosetta Stone
DESCRIPTION: Given to the scholar in Melmond to learn Lufenian.
LOCATION: Sunken Shrine
Star Ruby
DESCRIPTION: Fead to the Titan in Titan's Cave to move on.
LOCATION: Terra Cavern
Warp Cube
DESCRIPTION: Used to warp to the Flying Fortress from Tower of Mirage.
LOCATION: Waterfall Cavern
=============================================================================
VIII. MAGIC
=============================================================================
1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Level 1:
Cure1
DESCRIPTION: Restores a small amount of HP to one character.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Dia1
DESCRIPTION: Causes a small amount of damage to undead creatures.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Blink
DESCRIPTION: Increases one character's evade.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Shld1
DESCRIPTION: Increases one character's defense power.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Level 2:
Silence
DESCRIPTION: Prevents enemies from using magic.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
NulBolt
DESCRIPTION: Bolt damage caused to party is decreased.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Invis1
DESCRIPTION: Increases one character's evade.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Lamp
DESCRIPTION: Cures one character of blind status.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Level 3:
Cure2
DESCRIPTION: Restores a medium amount of HP to one character.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
NulFire
DESCRIPTION: Fire damage caused to party is decreased.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Dia2
DESCRIPTION: Causes a medium amount of damage to undead creatures.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Heal1
DESCRIPTION: Restores a small amount of HP to entire party.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Level 4:
Esuna
DESCRIPTION: Cures one character of poison status.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
NulIce
DESCRIPTION: Ice damage caused to party is decreased.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Fear
DESCRIPTION: Causes enemies to run from battle.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Vox
DESCRIPTION: Cures one character of silence status.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Level 5:
Cure3
DESCRIPTION: Restores a large amount of HP to one character.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Life
DESCRIPTION: Restores life to one fallen character.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Dia3
DESCRIPTION: Causes a large amount of damage to undead creatures.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Heal2
DESCRIPTION: Restores a medium amount of HP to entire party.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Level 6:
Stona
DESCRIPTION: Cures one character of stone status.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Warp2
DESCRIPTION: Teleports party out of dungeons.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Invis2
DESCRIPTION: Increases party's evade.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Shld2
DESCRIPTION: Increases party's defense power.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Level 7:
Cure4
DESCRIPTION: Restores a very large amount of HP to one character.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Gaia
Dia4
DESCRIPTION: Causes a very large amount of damage to undead creatures.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Gaia
NulMgc
DESCRIPTION: Prevents party from death spells.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Onlak
Heal3
DESCRIPTION: Restores a large amount of HP to entire party.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Onlak
Level 8:
Life2
DESCRIPTION: Restores life and full HP to one character.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Lufenia
NullAll
DESCRIPTION: Protects one character from all spells and status effects.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
Holy
DESCRIPTION: Causes a large amount of damage to all enemies.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
Dispel
DESCRIPTION: Removes status increasing spells from one enemy.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Level 1:
Fire1
DESCRIPTION: Causes a small amount of fire elemental damage to one enemy.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Bolt1
DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Focus1
DESCRIPTION: Increases one character's hit rate.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Sleep1
DESCRIPTION: Puts one enemy to sleep, disabling their commands.
COST: 100 | 50 (Easy Mode)
LOCATION: Cornelia
Level 2:
Ice1
DESCRIPTION: Causes ice elemental damage to one enemy.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Slow
DESCRIPTION: Decreases one enemy's hit rate.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Fog
DESCRIPTION: Causes blind status to enemies.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Steel
DESCRIPTION: Increases one character's attack power.
COST: 400 | 250 (Easy Mode)
LOCATION: Pravoca
Level 3:
Fire2
DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Bolt2
DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Bind
DESCRIPTION: Stuns one enemy, disabling all commands.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Focus2
DESCRIPTION: Decreases all enemies' evade.
COST: 1500 | 1000 (Easy Mode)
LOCATION: Elfheim
Level 4:
Haste
DESCRIPTION: Increases one character's hits.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Ice2
DESCRIPTION: Causes a medium amount of ice elemental damage.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Sleep2
DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Muddle
DESCRIPTION: Causes enemies to attack other enemies.
COST: 4000 | 2500 (Easy Mode)
LOCATION: Elfheim
Level 5:
Fire3
DESCRIPTION: Causes a large amount of fire elemental damage to all enemies.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Warp1
DESCRIPTION: Teleports party back one floor in dungeons.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Poison
DESCRIPTION: Kills all enemies.
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Slow2
DESCRIPTION: Decreases one enemies' hit rate
COST: 8000 | 5000 (Easy Mode)
LOCATION: Melmond
Level 6:
Bolt3
DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Reaper
DESCRIPTION: Kills one enemy.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Quake
DESCRIPTION: Kills all enemies.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Stun
DESCRIPTION: Stuns one enemy, disabling all commands.
COST: 20000 | 13000 (Easy Mode)
LOCATION: Crescent Lake
Level 7:
Ice3
DESCRIPTION: Causes a large amount of ice elemental damage to all enemies.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Gaia
Break
DESCRIPTION: Turns one enemy into stone.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Gaia
Saber
DESCRIPTION: Increases one character's attack power.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Onlak
Blind
DESCRIPTION: Causes blind status to one enemy.
COST: 45000 | 30000 (Easy Mode)
LOCATION: Onlak
Level 8:
Flare
DESCRIPTION: Causes a very large amount of damage to all enemies.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Lufenia
Doom
DESCRIPTION: Kills one enemy.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
Stop
DESCRIPTION: Stuns all enemies, disabling their commands.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
Warp
DESCRIPTION: Kills all enemies.
COST: 60000 | 40000 (Easy Mode)
LOCATION: Gaia
=============================================================================
IX. WEAPONS
=============================================================================
1. SWORDS
~~~~~~~~~~~~~~~~~
Broadsword
COST: 550 | 450 (Easy Mode)
LOCATION: Pravoca
ATTACK POWER: 15
HIT RATE: 10
Coral Sword
COST: --
LOCATION: Terra Cavern
ATTACK POWER: 19
HIT RATE: 15
Defender
COST: --
LOCATION: Waterfall Cavern
ATTACK POWER: 30
HIT RATE: 35
Excalibur
COST: --
LOCATION: Mt. Duergar
ATTACK POWER: 45
HIT RATE: 35
Falchion
COST: --
LOCATION: Western Keep
ATTACK POWER: 15
HIT RATE: 10
Flame Sword
COST: --
LOCATION: Ice Cavern
ATTACK POWER: 26
HIT RATE: 20
Ice Brand
COST: --
LOCATION: Mt. Gulg, Citadel of Trials
ATTACK POWER: 29
HIT RATE: 25
Long Sword
COST: 1500 | 1200 (Easy Mode)
LOCATION: Melmond
ATTACK POWER: 20
HIT RATE: 20
Masamune
COST: --
LOCATION: Temple of Chaos
ATTACK POWER: 56
HIT RATE: 50
Mythril Sword
COST: 4000 | 3200 (Easy Mode)
LOCATION: Elfheim, Crescent Lake
ATTACK POWER: 23
HIT RATE: 15
Rapier
COST: 10 | 8 (Easy Mode)
LOCATION: Cornelia
ATTACK POWER: 9
HIT RATE: 5
Rune Blade
COST: --
LOCATION: Temple of Chaos
ATTACK POWER: 18
HIT RATE: 15
Saber
COST: 450 | 360 (Easy Mode)
LOCATION: Elfheim
ATTACK POWER: 13
HIT RATE: 5
Sasuke
COST: --
LOCATION: Flying Fortress, Temple of Chaos
ATTACK POWER: 33
HIT RATE: 35
Scimitar
COST: 200 | 160 (Easy Mode)
LOCATION: Pravoca
ATTACK POWER: 10
HIT RATE: 10
Sunblade
COST: --
LOCATION: Tower of Mirage
ATTACK POWER: 32
HIT RATE: 25
Venom Blade
COST: --
LOCATION: Flying Fortress
ATTACK POWER: 22
HIT RATE: 30
Vorpal Sword
COST: --
LOCATION: Tower of Mirage
ATTACK POWER: 24
HIT RATE: 25
Werebane
COST: --
LOCATION: Temple of Chaos
ATTACK POWER: 18
HIT RATE: 15
Wyrmkiller
COST: --
LOCATION: Mt. Duergar
ATTACK POWER: 19
HIT RATE: 15
2. AXES
~~~~~~~~~~~~~~~~~
Battle Axe
COST: 550 | 450 (Easy Mode)
LOCATION: Pravoca
ATTACK POWER: 17
HIT RATE: 5
Great Axe
COST: --
LOCATION: Titan's Cave
ATTACK POWER: 22
HIT RATE: 5
Light Axe
COST: --
LOCATION: Sunken Shrine
ATTACK POWER: 28
HIT RATE: 15
Mythril Axe
COST: 4500 | 3600 (Easy Mode)
LOCATION: Crescent Lake, Mt. Gulg
ATTACK POWER: 25
HIT RATE: 10
3. STAVES
~~~~~~~~~~~~~~~~~
Cosier
COST: 200 | 160 (Easy Mode)
LOCATION: Elfheim
ATTACK POWER: 14
HIT RATE: --
Healing Staff
COST: --
LOCATION: Citadel of Trials
ATTACK POWER: 6
HIT RATE: --
Mage's Staff
COST: --
LOCATION: Sunken Shrine
ATTACK POWER: 12
HIT RATE: 10
Power Staff
COST: --
LOCATION: Western Keep
ATTACK POWER: 12
HIT RATE: --
Spellbinder
COST: --
LOCATION: Waterfall Cavern
ATTACK POWER: 15
HIT RATE: 15
Staff
COST: 5 | 4 (Easy Mode)
LOCATION: Cornelia, Terra Cavern, Mt. Gulg
ATTACK POWER: 7
HIT RATE: --
4. HAMMERS
~~~~~~~~~~~~~~~~~
Hammer
COST: 10 | 8 (Easy Mode)
LOCATION: Cornelia, Pravoca
ATTACK POWER: 9
HIT RATE: --
Mythril Hammer
COST: 2500 | 2000 (Easy Mode)
LOCATION: Crescent Lake
ATTACK POWER: 12
HIT RATE: 5
Thor's Hammer
COST: --
LOCATION: Tower of Mirage
ATTACK POWER: 18
HIT RATE: 15
5. NUNCHAKU
~~~~~~~~~~~~~~~~~
Iron Nunchaku
COST: 200 | 160 (Easy Mode)
LOCATION: Elfheim
ATTACK POWER: 16
HIT RATE: --
Nunchaku
COST: 10 | 8 (Easy Mode)
LOCATION: Cornelia
ATTACK POWER: 12
HIT RATE: --
6. KNIVES
~~~~~~~~~~~~~~~~~
Cat Claws
COST: 65000 | 52000 (Easy Mode)
LOCATION: Gaia
ATTACK POWER: 22
HIT RATE: 35
Dagger
COST: 175 | 140 (Easy Mode)
LOCATION: Elfheim
ATTACK POWER: 7
HIT RATE: 10
Knife
COST: 5 | 4 (Easy Mode)
LOCATION: Cornelia
ATTACK POWER: 5
HIT RATE: 10
Mythril Knife
COST: 800 | 640 (Easy Mode)
LOCATION: Mt. Duergar, Crescent Lake
ATTACK POWER: 10
HIT RATE: 15
=============================================================================
X. ARMOR
=============================================================================
1. BODY
~~~~~~~~~~~~~~~~~
Black Robe
COST: --
LOCATION: Flying Fortress
DEFENSE POWER: 24
EVADE: 2
Chain Mail
COST: 80 | 65 (Easy Mode)
LOCATION: Cornelia
DEFENSE POWER: 15
EVADE: 15
Copper Armlet
COST: 1000 | 800 (Easy Mode)
LOCATION: Elfheim, Marsh Cave
DEFENSE POWER: 4
EVADE: 1
Diamond Armor
COST: --
LOCATION: Sunken Shrine
DEFENSE POWER: 42
EVADE: 10
Diamond Armlet
COST: --
LOCATION: Sunken Shrine
DEFENSE POWER: 34
EVADE: 1
Dragon Mail
COST: --
LOCATION: Tower of Mirage
DEFENSE POWER: 42
EVADE: 10
Flame Armor
COST: --
LOCATION: Mt. Gulg
DEFENSE POWER: 34
EVADE: 10
Ice Armor
COST: --
LOCATION: Ice Cavern
DEFENSE POWER: 34
EVADE: 10
Knight's Armor
COST: 45000 | 36000 (Easy Mode)
LOCATION: Melmond
DEFENSE POWER: 34
EVADE: 33
Leather Armor
COST: 50 | 40 (Easy Mode)
LOCATION: Cornelia
DEFENSE POWER: 4
EVADE: 8
Mythril Mail
COST: 7500 | 6000 (Easy Mode)
LOCATION: Crescent Lake, Mt. Gulg
DEFENSE POWER: 18
EVADE: 8
Ruby Armlet
COST: 50000 | 40000 (Easy Mode)
LOCATION: Citadel of Trials, Gaia
DEFENSE POWER: 24
EVADE: 1
Shirt
COST: 10 | 8 (Easy Mode)
LOCATION: Cornelia, Ice Cavern, Flying Fortress
DEFENSE POWER: 1
EVADE: 2
Silver Armlet
COST: 5000 | 4000 (Easy Mode)
LOCATION: Marsh Cave, Melmond
DEFENSE POWER: 15
EVADE: 1
Steel Plate
COST: 800 | 640 (Easy Mode)
LOCATION: Pravoca, Elfheim
DEFENSE POWER: 24
EVADE: 23
White Robe
COST: --
LOCATION: Flying Fortress
DEFENSE POWER: 24
EVADE: 2
2. HEAD
~~~~~~~~~~~~~~~~~
Diamond Helm
COST: --
LOCATION: Sunken Shrine
DEFENSE POWER: 8
EVADE: 3
Grand Helm
COST: 450 | 360 (Easy Mode)
LOCATION: Mt. Duergar, Melmond
DEFENSE POWER: 5
EVADE: 5
Healing Helm
COST: --
LOCATION: Tower of Mirage, Flying Fortress
DEFENSE POWER: 6
EVADE: 3
Helmet
COST: 100 | 80 (Easy Mode)
LOCATION: Mt. Duergar, Elfheim
DEFENSE POWER: 3
EVADE: 3
Leather Cap
COST: 80 | 65 (Easy Mode)
LOCATION: Temple of Chaos, Pravoca, Elfheim
DEFENSE POWER: 1
EVADE: 1
Mythril Helm
COST: 2500 | 2000 (Easy Mode)
LOCATION: Titan's Cave, Crescent Lake, Flying Fortress
DEFENSE POWER: 6
EVADE: 3
Ribbon
COST: --
LOCATION: Sunken Shrine, Waterfall Cavern, Flying Fortress
DEFENSE POWER: 1
EVADE: 1
3. ARM
~~~~~~~~~~~~~~~~~
Bronze Gloves
COST: 200 | 160 (Easy Mode)
LOCATION: Elven Castle, Melmond
DEFENSE POWER: 2
EVADE: 3
Diamond Gloves
COST: --
LOCATION: Sunken Shrine, Flying Fortress
DEFENSE POWER: 8
EVADE: 3
Gauntlets
COST: --
LOCATION: Citadel of Trials
DEFENSE POWER: 6
EVADE: 3
Steel Gloves
COST: 750 | 600 (Easy Mode)
LOCATION: Western Keep, Melmond, Citadel of Trials
DEFENSE POWER: 4
EVADE: 5
Leather Gloves
COST: 60 | 50 (Easy Mode)
LOCATION: Pravoca
DEFENSE POWER: 1
EVADE: 1
Mythril Gloves
COST: 2500 | 2000 (Easy Mode)
LOCATION: Crescent Lake, Mt. Gulg, Ice Cavern
DEFENSE POWER: 6
EVADE: 3
Protect Ring
COST: 20000 | 16000 (Easy Mode)
LOCATION: Gaia, Flying Fortress, Temple of Chaos
DEFENSE POWER: 8
EVADE: 1
Giant's Gloves
COST: --
LOCATION: Sunken Shrine
DEFENSE POWER: 6
EVADE: 3
4. SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
COST: --
LOCATION: Tower of Mirage
DEFENSE POWER: 16
EVADE: --
Buckler
COST: 2500 | 2000 (Easy Mode)
LOCATION: Crescent Lake
DEFENSE POWER: 2
EVADE: --
Diamond Shield
COST: --
LOCATION: Sunken Shrine, Flying Fortress
DEFENSE POWER: 16
EVADE: --
Flame Shield
COST: --
LOCATION: Mt. Gulg
DEFENSE POWER: 12
EVADE: --
Ice Shield
COST: --
LOCATION: Ice Cavern
DEFENSE POWER: 12
EVADE: --
Iron Shield
COST: 100 | 80 (Easy Mode)
LOCATION: Elfheim
DEFENSE POWER: 4
EVADE: --
Leather Shield
COST: 15 | 12 (Easy Mode)
LOCATION: Pravoca
DEFENSE POWER: 2
EVADE: --
Mythril Shield
COST: 2500 | 2000 (Easy Mode)
LOCATION: Terra Cavern, Crescent Lake, Mt. Gulg
DEFENSE POWER: 8
EVADE: --
Protection Mantle
COST: --
LOCATION: Flying Fortress, Temple of Chaos
DEFENSE POWER: 8
EVADE: 2
=============================================================================
XI. MONSTERS
=============================================================================
Aeros
LOCATION: Flying Fortress
EXPERIENCE: 1613
GIL: 809
WEAKNESS: --
Allosaurus
LOCATION: Pravoca (North Peninsula), Northeast Continent
EXPERIENCE: 3384
GIL: 502
WEAKNESS: --
Anaconda
LOCATION: Terra Cavern, Crescent Lake
EXPERIENCE: 164
GIL: 50
WEAKNESS: --
Aquos
LOCATION: Sunken Shrine, Temple of Chaos
EXPERIENCE: 1961
GIL: 800
WEAKNESS: --
Basilisk
LOCATION: Northeast Continent, Temple of Chaos
EXPERIENCE: 1976
GIL: 658
WEAKNESS: --
Black Knight
LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
EXPERIENCE: 1260
GIL: 1600
WEAKNESS: --
Black Widow
LOCATION: Cornelia, Temple of Chaos, Marsh Cave
EXPERIENCE: 28
GIL: 8
WEAKNESS: --
Bloodbones
LOCATION: Marsh Cave, Ice Cavern
EXPERIENCE: 378
GIL: 378
WEAKNESS: Fire, Dia
Blue Dragon
LOCATION: Tower of Mirage
EXPERIENCE: 3240
GIL: 2000
WEAKNESS: --
Centipede
LOCATION: Crescent Lake
EXPERIENCE: 1194
GIL: 300
WEAKNESS: --
Chimera
LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
EXPERIENCE: 2064
GIL: 2500
WEAKNESS: --
Clay Golem
LOCATION: Citadel of Trials, Waterfall, Flying Fortress, Temple of Chaos
EXPERIENCE: 1256
GIL: 800
WEAKNESS: --
Cobra
LOCATION: Elfheim, Melmond
EXPERIENCE: 120
GIL: 50
WEAKNESS: --
Cocktrice
LOCATION: Terra Cavern, Ice Cavern, Waterfall Cavern
EXPERIENCE: 186
GIL: 200
WEAKNESS: Bolt
Crawler
LOCATION: Marsh Cave
EXPERIENCE: 186
GIL: 200
WEAKNESS: --
Crazy Horse
LOCATION: Cornelia, Matoya's Cave, Pravoca
EXPERIENCE: 63
GIL: 15
WEAKNESS: --
Crocodile
LOCATION: River
EXPERIENCE: 816
GIL: 900
WEAKNESS: Bolt
Dark Warrior
LOCATION: Temple of Chaos
EXPERIENCE: 3419
GIL: 3420
WEAKNESS: --
Dark Wizard
LOCATION: Ice Cavern, Temple of Chaos
EXPERIENCE: 1095
GIL: 1095
WEAKNESS: --
Death Eye
LOCATION: Temple of Chaos
EXPERIENCE: 1
GIL: 1
WEAKNESS: --
Deepeyes
LOCATION: Sunken Shrine
EXPERIENCE: 3591
GIL: 3591
WEAKNESS: --
Desert Baretta
LOCATION: Northeast Continent
EXPERIENCE: 2608
GIL: 1
WEAKNESS: --
Doom Knight
LOCATION: Flying Fortress
EXPERIENCE: 2700
GIL: 3000
WEAKNESS: --
Dragon Zombie
LOCATION: Citadel of Trials, Temple of Chaos
EXPERIENCE: 2328
GIL: 999
WEAKNESS: Fire, Dia
Earth Medusa
LOCATION: Flying Fortress, Temple of Chaos
EXPERIENCE: 1218
GIL: 1218
WEAKNESS: --
Evil Eye
LOCATION: Ice Cavern, Flying Fortress
EXPERIENCE: 3224
GIL: 3225
WEAKNESS: --
Fire Gigas
LOCATION: Temple of Chaos
EXPERIENCE: 1504
GIL: 1506
WEAKNESS: Ice
Fire Hydra
LOCATION: Mt. Gulg, Flying Fortress
EXPERIENCE: 1212
GIL: 400
WEAKNESS: --
Fire Lizard
LOCATION: Mt. Gulg, Temple of Chaos
EXPERIENCE: 2472
GIL: 1200
WEAKNESS: Ice
Gargoyle
LOCATION: Marsh Cave
EXPERIENCE: 132
GIL: 80
WEAKNESS: --
Ghast
LOCATION: Pravoca
EXPERIENCE: 116
GIL: 117
WEAKNESS: Fire, Dia
Ghost
LOCATION: Sunken Shrine
EXPERIENCE: 989
GIL: 990
WEAKNESS: Fire, Dia
Ghoul
LOCATION: Temple of Chaos, Marsh Cave
EXPERIENCE: 92</pre><pre id="faqspan-2">
GIL: 50
WEAKNESS: Fire, Dia
Gigas Worm
LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
EXPERIENCE: 63
GIL: 15
WEAKNESS: --
Gnoma
LOCATION: Terra Cavern, Temple of Chaos
EXPERIENCE: 1536
GIL: 768
WEAKNESS: --
Goblin
LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
EXPERIENCE: 6
GIL: 6
WEAKNESS: Fire
Goblin Guard
LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
EXPERIENCE: 18
GIL: 18
WEAKNESS: --
Goggler
LOCATION: Ocean
EXPERIENCE: 40
GIL: 40
WEAKNESS: Bolt
Gray Ooze
LOCATION: Marsh Cave, Mt. Gulg
EXPERIENCE: 254
GIL: 70
WEAKNESS: --
Green Dragon
LOCATION: Temple of Chaos
EXPERIENCE: 4068
GIL: 5000
WEAKNESS: --
Green Slime
LOCATION: Marsh Cave
EXPERIENCE: 84
GIL: 20
WEAKNESS: Fire, Ice, Bolt
Guardian
LOCATION: Tower of Mirage
EXPERIENCE: 1224
GIL: 400
WEAKNESS: Bolt
Hell Hound
LOCATION: Tower of Mirage
EXPERIENCE: 1181
GIL: 600
WEAKNESS: Ice
Hill Gigas
LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
EXPERIENCE: 879
GIL: 879
WEAKNESS: --
Horned Devil
LOCATION: Mt. Gulg, Citadel of Trials
EXPERIENCE: 387
GIL: 387
WEAKNESS: --
Hydra
LOCATION: River
EXPERIENCE: 912
GIL: 150
WEAKNESS: Bolt
Hyenadon
LOCATION: Melmond, Titan's Cave, Mt. Gulg
EXPERIENCE: 288
GIL: 72
WEAKNESS: --
Ice Gigas
LOCATION: Onlak, Temple of Chaos
EXPERIENCE: 1750
GIL: 1752
WEAKNESS: Fire
King Mummy
LOCATION: Citadel of Trials, Waterfall Cavern
EXPERIENCE: 984
GIL: 1000
WEAKNESS: Fire, Dia
Kraken
LOCATION: Temple of Chaos
EXPERIENCE: 2000
GIL: 1
WEAKNESS: Bolt
Lava Worm
LOCATION: Mt. Gulg, Temple of Chaos
EXPERIENCE: 1668
GIL: 400
WEAKNESS: --
Lesser Tiger
LOCATION: Titan's Cave
EXPERIENCE: 436
GIL: 108
WEAKNESS: --
Lich
LOCATION: Temple of Chaos
EXPERIENCE: 2000
GIL: 1
WEAKNESS: Fire, Dia
Lizard
LOCATION: Matoya's Cave, Pravoca, Mt. Gulg
EXPERIENCE: 152
GIL: 50
WEAKNESS: --
Manticore
LOCATION: Flying Fortress
EXPERIENCE: 1317
GIL: 650
WEAKNESS: --
Marilith
LOCATION: Temple of Chaos
EXPERIENCE: 2000
GIL: 1
WEAKNESS: --
Medusa
LOCATION: Citadel of Trials, Tower of Mirage, Flying Fortress
EXPERIENCE: 698
GIL: 781
WEAKNESS: --
Mindflayer
LOCATION: Ice Cavern, Citadel of Trials, Flying Fortress
EXPERIENCE: 821
GIL: 999
WEAKNESS: --
Minotaur
LOCATION: Terra Cavern, Mt. Gulg
EXPERIENCE: 489
GIL: 489
WEAKNESS: --
Mummy
LOCATION: Ice Cavern, Waterfall Cavern
EXPERIENCE: 300
GIL: 300
WEAKNESS: Fire, Dia
Necrotaur
LOCATION: Pravoca (North Peninsula), Citadel of Trials
EXPERIENCE: 1050
GIL: 1050
WEAKNESS: Fire, Dia
Neochu
LOCATION: River, Flying Fortress
EXPERIENCE: 3188
GIL: 500
WEAKNESS: Bolt
Nightmare
LOCATION: Citadel of Trials, Waterfall, Tower of Mirage, Flying Fortress
EXPERIENCE: 1272
GIL: 700
WEAKNESS: --
Ochu
LOCATION: River
EXPERIENCE: 1224
GIL: 102
WEAKNESS: Bolt
Ogre
LOCATION: Matoya's Cave, Pravoca, Elfheim, Melmond
EXPERIENCE: 192
GIL: 195
WEAKNESS: --
Ogre Chieftain
LOCATION: Pravoca, Elfheim, Melmond, Mt. Gulg
EXPERIENCE: 288
GIL: 300
WEAKNESS: --
Ogre Mage
LOCATION: Terra Cavern, Mt. Gulg
EXPERIENCE: 723
GIL: 723
WEAKNESS: --
Piranha
LOCATION: River
EXPERIENCE: 240
GIL: 20
WEAKNESS: Bolt
Pirate
LOCATION: Pravoca
EXPERIENCE: 40
GIL: 40
WEAKNESS: --
Piscodemon
LOCATION: Marsh Cave, Terra Cavern, Ice Cavern
EXPERIENCE: 276
GIL: 300
WEAKNESS: --
Purple Worm
LOCATION: Temple of Chaos
EXPERIENCE: 4344
GIL: 1000
WEAKNESS: --
Pyrolisk
LOCATION: Mt. Gulg, Waterfall Cavern
EXPERIENCE: 423
GIL: 500
WEAKNESS: Ice
Pyros
LOCATION: Mt. Gulg, Temple of Chaos
EXPERIENCE: 1620
GIL: 800
WEAKNESS: --
Rakshasa
LOCATION: Citadel of Trials, Flying Fortress
EXPERIENCE: 602
GIL: 800
WEAKNESS: --
Red Dragon
LOCATION: Mt. Gulg
EXPERIENCE: 2904
GIL: 4000
WEAKNESS: Ice
Red Piranha
LOCATION: River
EXPERIENCE: 546
GIL: 46
WEAKNESS: Bolt
Remora
LOCATION: Ice Cavern
EXPERIENCE: 2244
GIL: 1000
WEAKNESS: --
Rhyos
LOCATION: Temple of Chaos
EXPERIENCE: 4585
GIL: 5000
WEAKNESS: --
Sabertooth
LOCATION: Northeast Continent, Tower of Mirage
EXPERIENCE: 840
GIL: 500
WEAKNESS: --
Sahagin
LOCATION: Ocean
EXPERIENCE: 30
GIL: 30
WEAKNESS: Bolt
Sahagin Chief
LOCATION: Ocean, Sunken Shrine
EXPERIENCE: 108
GIL: 105
WEAKNESS: Bolt
Sahagin Prince
LOCATION: Sunken Shrine
EXPERIENCE: 882
GIL: 882
WEAKNESS: Bolt
Sand Worm
LOCATION: Northeast Continent
EXPERIENCE: 2680
GIL: 900
WEAKNESS: --
Scorpion
LOCATION: Pravoca, Marsh Cave, Crescent Lake
EXPERIENCE: 224
GIL: 70
WEAKNESS: --
Sea Scorpion
LOCATION: Sunken Shrine, Temple of Chaos
EXPERIENCE:640
GIL: 300
WEAKNESS: --
Sea Snake
LOCATION: Sunken Shrine, Temple of Chaos
EXPERIENCE: 956
GIL: 600
WEAKNESS: Bolt
Sea Troll
LOCATION: Sunken Shrine, Temple of Chaos
EXPERIENCE: 852
GIL: 852
WEAKNESS: Bolt
Shadow
LOCATION: Marsh Cave, Melmond
EXPERIENCE: 89
GIL: 45
WEAKNESS: Fire, Dia
Shark
LOCATION: Ocean
EXPERIENCE: 264
GIL: 66
WEAKNESS: Bolt
Skeleton
LOCATION: Cornelia, Temple of Chaos, Marsh Cave
EXPERIENCE: 9
GIL: 3
WEAKNESS: Fire, Dia
Soldier
LOCATION: Flying Fortress
EXPERIENCE: 4000
GIL: 2000
WEAKNESS: --
Specter
LOCATION: Ice Cavern
EXPERIENCE: 150
GIL: 150
WEAKNESS: Fire, Dia
Sphinx
LOCATION: Terra Cavern
EXPERIENCE: 1160
GIL: 1160
WEAKNESS: --
Spirit Naga
LOCATION: Flying Fortress
EXPERIENCE: 3488
GIL: 4000
WEAKNESS: --
Stone Golem
LOCATION: Flying Fortress, Temple of Chaos
EXPERIENCE: 2384
GIL: 1000
WEAKNESS: --
Tarantula
LOCATION: Pravoca, Elfheim, Marsh Cave
EXPERIENCE: 140
GIL: 50
WEAKNESS: --
Tiamat
LOCATION: Temple of Chaos
EXPERIENCE: 2000
GIL: 1
WEAKNESS: Flare
Troll
LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
EXPERIENCE: 1240
GIL: 621
WEAKNESS: Fire
Vampire
LOCATION: Terra Cavern, Tower of Mirage
EXPERIENCE: 1200
GIL: 2000
WEAKNESS: Fire, Dia
Vampire Lord
LOCATION: Flying Fortress, Temple of Chaos
EXPERIENCE: 2384
GIL: 3000
WEAKNESS: Fire, Dia
Warg Wolf
LOCATION: Temple of Chaos, Matoya's Cave, Provaka
EXPERIENCE: 88
GIL: 22
WEAKNESS: --
Warmech
LOCATION: Flying Fortress
EXPERIENCE: 32000
GIL: 32000
WEAKNESS: --
Water Naga
LOCATION: Sunken Shrine
EXPERIENCE: 2352
GIL: 2355
WEAKNESS: --
Weretiger
LOCATION: Northeast Continent, Tower of Mirage
EXPERIENCE: 780
GIL: 780
WEAKNESS: --
Werewolf
LOCATION: Pravoca, Terra Cavern
EXPERIENCE: 132
GIL: 67
WEAKNESS: --
White Croc
LOCATION: River
EXPERIENCE: 1890
GIL: 2000
WEAKNESS: Bolt
White Dragon
LOCATION: Ice Cavern, Temple of Chaos
EXPERIENCE: 1700
GIL: 2000
WEAKNESS: Fire
White Shark
LOCATION: Sunken Shrine, Temple of Chaos
EXPERIENCE: 2360
GIL: 600
WEAKNESS: --
Wight
LOCATION: Terra Cavern, Ice Cavern
EXPERIENCE: 117
GIL: 117
WEAKNESS: Fire, Dia
Winter Wolf
LOCATION: Pravoca (North Peninsula), Ice Cavern, Onlak, Temple of Chaos
EXPERIENCE: 402
GIL: 200
WEAKNESS: Fire
Wolf
LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
EXPERIENCE: 24
GIL: 6
WEAKNESS: --
Wraith
LOCATION: Western Keep, Ice Cavern
EXPERIENCE: 231
GIL: 231
WEAKNESS: Fire, Dia
Wyvern
LOCATION: Northeast Continent
EXPERIENCE: 1173
GIL: 50
WEAKNESS: --
Zombie
LOCATION: Temple of Chaos, Marsh Cave
EXPERIENCE: 24
GIL: 12
WEAKNESS: Fire, Dia
=============================================================================
XII. BOSS STRATEGIES
=============================================================================
Astos
LOCATION: Western Keep
EXPERIENCE: 2248
GIL: 2000
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use high level Black Magic spells.
Chaos
LOCATION: Temple of Chaos
EXPERIENCE: --
GIL: --
WEAKNESS: Flare, Holy
STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use
Sasukes or the Masamune. Masters should attack physically.
White Wizards should use Holy and should also use Cure4, Heal3, and Life2
when needed. Red Wizards should attack physically. Black Wizards should
use Flare.
Garland
LOCATION: Temple of Chaos
EXPERIENCE: 128
GIL: 250
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use Fire or Bolt spells.
Kraken
LOCATION: Sunken Shrine
EXPERIENCE: 4245
GIL: 5000
WEAKNESS: Bolt
STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards
should attack physically and heal when needed, Black and Red Wizards should
use high level Bolt spells.
Lich
LOCATION: Terra Cavern
EXPERIENCE: 2200
GIL: 3000
WEAKNESS: Fire, Dia
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should use Dia and heal when needed, Black and Red Mages should use
Fire magic.
Marilith
LOCATION: Mt. Gulg
EXPERIENCE: 2712
GIL: 3000
WEAKNESS: --
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should attack physically and heal when needed, Black and Red Mages should
use high level magic. Watch out for Marilith's high level Fire spells.
Tiamat
LOCATION: Flying Fortress
EXPERIENCE: 5496
GIL: 6000
WEAKNESS: Flare
STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards
should attack physically and heal when needed, Black Wizards should use
Flare and Red Wizards should attack physically.
Vampire
LOCATION: Terra Cavern
EXPERIENCE: 1200
GIL: 2000
WEAKNESS: Fire, Dia
STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages
should use Dia and heal when needed, Black and Red Mages should use
Fire magic.
=============================================================================
XIII. SHOPS
=============================================================================
-----------------------------------------------------------------------------
Cornelia
-----------------------------------------------------------------------------
INN COST - 30
REVIVE COST - 40
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Sleeping Bag - 75 | 50 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire1 - 100 | 50 (Easy Mode)
Bolt1 - 100 | 50 (Easy Mode)
Focus1 - 100 | 50 (Easy Mode)
Sleep1 - 100 | 50 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure1 - 100 | 50 (Easy Mode)
Dia1 - 100 | 50 (Easy Mode)
Blink - 100 | 50 (Easy Mode)
Shld1 - 100 | 50 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Nunchunks - 10 | 8 (Easy Mode)
Knife - 5 | 4 (Easy Mode)
Staff - 5 | 4 (Easy Mode)
Rapier - 10 | 8 (Easy Mode)
Hammer - 10 | 8 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Shirt - 10 | 8 (Easy Mode)
Leather Armor - 50 | 40 (Easy Mode)
Chain Mail - 80 | 65 (Easy Mode)
-----------------------------------------------------------------------------
Pravoca
-----------------------------------------------------------------------------
INN COST - 50
REVIVE COST - 80
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Sleeping Bag - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Ice - 400 | 250 (Easy Mode)
Slow - 400 | 250 (Easy Mode)
Fog - 400 | 250 (Easy Mode)
Steel - 400 | 250 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Silence - 400 | 250 (Easy Mode)
NulBolt - 400 | 250 (Easy Mode)
Invis1 - 400 | 250 (Easy Mode)
Lamp - 400 | 250 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Hammer - 10 | 8 (Easy Mode)
Broadsword - 550 | 450 (Easy Mode)
Battle Axe - 550 | 450 (Easy Mode)
Scimitar - 200 | 160 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Leather Armor - 50 | 40 (Easy Mode)
Chain Mail - 80 | 65 (Easy Mode)
Steel Plate - 800 | 640 (Easy Mode)
Leather Shield - 15 | 12 (Easy Mode)
Leather Gloves - 60 | 50 (Easy Mode)
-----------------------------------------------------------------------------
Elfheim
-----------------------------------------------------------------------------
INN COST - 100
REVIVE COST - 200
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire2 - 1500 | 1000 (Easy Mode)
Bolt2 - 1500 | 1000 (Easy Mode)
Bind - 1500 | 1000 (Easy Mode)
Focus2 - 1500 | 1000 (Easy Mode)
Haste - 4000 | 2500 (Easy Mode)
Ice2 - 4000 | 2500 (Easy Mode)
Sleep2 - 4000 | 2500 (Easy Mode)
Muddle - 4000 | 2500 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure2 -1500 | 1000 (Easy Mode)
NulFire - 1500 | 1000 (Easy Mode)
Dia2 - 1500 | 1000 (Easy Mode)
Heal1 - 1500 | 1000 (Easy Mode)
Esuna - 4000 | 2500 (Easy Mode)
NulIce - 4000 | 2500 (Easy Mode)
Fear - 4000 | 2500 (Easy Mode)
Vox - 4000 | 2500 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Iron Nunchaku - 200 | 160 (Easy Mode)
Dagger - 175 | 140 (Easy Mode)
Cosier - 200 | 160 (Easy Mode)
Saber - 450 | 360 (Easy Mode)
Mythril Sword - 4000 | 3200 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Steel Plate - 800 | 640 (Easy Mode)
Copper Armlet - 1000 | 800 (Easy Mode)
Iron Shield - 100 | 80 (Easy Mode)
Leather Cap - 80 | 65 (Easy Mode)
Helmet - 100 | 80 (Easy Mode)
-----------------------------------------------------------------------------
Melmond
-----------------------------------------------------------------------------
INN COST - 100
REVIVE COST - No church
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire3 - 8000 | 5000 (Easy Mode)
Warp1 - 8000 | 5000 (Easy Mode)
Poison - 8000 | 5000 (Easy Mode)
Slow2 - 8000 | 5000 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure3 - 8000 | 5000 (Easy Mode)
Life - 8000 | 5000 (Easy Mode)
Dia3 - 8000 | 5000 (Easy Mode)
Heal2 - 8000 | 5000 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Cosier - 200 | 160 (Easy Mode)
Saber - 450 | 360 (Easy Mode)
Falchion - 450 | 360 (Easy Mode)
Long Sword - 1500 | 1200 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Knight's Armor - 45000 | 36000 (Easy Mode)
Silver Armlet - 5000 | 4000 (Easy Mode)
Grand Helm - 450 | 360 (Easy Mode)
Bronze Gloves - 200 | 160 (Easy Mode)
Steel Gloves - 750 | 600 (Easy Mode)
-----------------------------------------------------------------------------
Crescent Lake
-----------------------------------------------------------------------------
INN COST - 200
REVIVE COST - 400
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Bolt3 - 20000 | 13000 (Easy Mode)
Reaper - 20000 | 13000 (Easy Mode)
Quake - 20000 | 13000 (Easy Mode)
Stun - 20000 | 13000 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Stona - 20000 | 13000 (Easy Mode)
Warp2 - 20000 | 13000 (Easy Mode)
Invis2 - 20000 | 13000 (Easy Mode)
Shld2 - 20000 | 13000 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Mythril Knife - 800 | 640 (Easy Mode)
Mythril Sword - 4000 | 3200 (Easy Mode)
Mythril Hammer - 2500 | 2000 (Easy Mode)
Mythril Axe - 4500 | 3600 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Mythril Mail - 7500 | 6000 (Easy Mode)
Mythril Shield - 2500 | 2000 (Easy Mode)
Buckler - 2500 | 2000 (Easy Mode)
Mythril Helm - 2500 | 2000 (Easy Mode)
Mythril Gloves - 2500 | 2000 (Easy Mode)
-----------------------------------------------------------------------------
Caravan
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Bottled Faerie - 50000 | 40000 (Easy Mode)
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)
-----------------------------------------------------------------------------
Gaia
-----------------------------------------------------------------------------
INN COST - 500
REVIVE COST - 750
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Ice3 - 45000 | 30000 (Easy Mode)
Break - 45000 | 30000 (Easy Mode)
Doom - 60000 | 40000 (Easy Mode)
Stop - 60000 | 40000 (Easy Mode)
Warp - 60000 | 40000 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure4 - 45000 | 30000 (Easy Mode)
Dia4 - 45000 | 30000 (Easy Mode)
NullAll - 60000 | 40000 (Easy Mode)
Holy - 60000 | 40000 (Easy Mode)
Dispel - 60000 | 40000 (Easy Mode)
WEAPON
~~~~~~~~~~~~~~~~~
Cat Claws - 65000 | 52000 (Easy Mode)
ARMOR
~~~~~~~~~~~~~~~~~
Ruby Armlet - 50000 | 40000 (Easy Mode)
Protect Ring - 20000 | 16000 (Easy Mode)
-----------------------------------------------------------------------------
Onlak
-----------------------------------------------------------------------------
INN COST - 300
REVIVE COST - 750
ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Saber - 45000 | 30000 (Easy Mode)
Blind - 45000 | 30000 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
NulMgc - 45000 | 30000 (Easy Mode)
Heal3 - 45000 | 30000 (Easy Mode)
-----------------------------------------------------------------------------
Lufenia
-----------------------------------------------------------------------------
BLACK MAGIC
~~~~~~~~~~~~~~~~~
Flare - 60000 | 40000 (Easy Mode)
WHITE MAGIC
~~~~~~~~~~~~~~~~~
Life2 - 60000 | 40000 (Easy Mode)
=============================================================================
XIV. STATUS AILMENTS
=============================================================================
Darkness: Lowers character's hit rate.
CURE: Healed automatically after the duration of battle.
Death: Character is dead, and unable to use any commands.
CURE: Priest in a church or White Magic Life / Life2 spells.
Mute: Prevents characters from using spells.
CURE: Healed automatically after the duration of battle.
Paralysis: Disables character's commands.
CURE: Healed randomly during battle or after duration of battle.
Poison: Degenerates character's HP during each battle round.
CURE: Antidote.
Sleep: Puts target to sleep, disabling character's commands.
CURE: Healed randomly during battle or after duration of battle.
Stone: Turns character to stone, disabling all commands.
CURE: Gold Needle.
*****************************************************************************
*******************************FINAL FANTASY II******************************
*****************************************************************************
=============================================================================
XV. WALKTHROUGH
=============================================================================
***Introduction to Final Fantasy II's unique game mechanics***
This game's system is untraditional compared to other FFs; however, it is
very logical and unique. Stats are gained individually by how often they are
used. If you lose a lot of HP in battle, then you'll most likely gain HP.
Use a lot of MP in battle to gain more. Use weapons to gain strength, magic
for magic power, etc. Also, the inn system is untraditional in this game,
costs are determined like this: one Gil per MP and one Gil for four HP. To
revive dead characters, take them to a goddess statue in a town.
-----------------------------------------------------------------------------
1. Altair
-----------------------------------------------------------------------------
TREASURE: Potion.
The game will begin with the party, Firion, Maria, Gus, and Leon,
running from the empire's soldiers. An un-winnable battle will commence and
all of your characters will die within the first few rounds. Firion will
be revived by Mindu and Hilda, the leader of a small rebellion against the
empire. Firion will meet Maria and Gus on his way to the throne room, but
Leon is nowhere to be found. Enter the throne room and talk to Hilda
twice. She'll give you the Wild Rose password, to learn it, click on the
highlighted password using the Memorize command. Collect treasure in
the rebel base and exit to the town. Before venturing out, I would suggest
buying at least a Cure spell. Take note of what weapons your characters are
equipped with and change them according to what you want them to master.
Travel outside and gain HP for a while and prepare to infiltrate Fynn Castle.
-----------------------------------------------------------------------------
2. Fynn
-----------------------------------------------------------------------------
TREASURE: Potion ×3, Ring, Canoe.
From Altair travel north. On your way you'll find a small town just below
the crescent shaped lake. This town is called Gatrea, it's rather small and
has few new items to offer in its stores. Stay in the inn if needed and
continue on your journey northward. Walk into the center of the crescent
shaped lake and enter the town. This is Fynn, and it's been invaded by the
Paramecian empire. Don't talk to any of the soldiers or they'll attack you
and you'll be thrown into an un-winnable battle. There are normal battles in
the village as well, but they shouldn't pose too much threat. None of the
houses or shops are inhabited at the moment. Walk north and go east along
the perimeter of the outer wall to reach the Pub. Talk to the bar tender and
tell him the Wild Rose password by using the Ask command. Walk into the
basement behind the bar and talk to the dying man on the bed. His name is
Scott, and he was the ruler of Kas'ion before it was destroyed by the empire.
He is also the older brother of Gordon, who you may or may not have met in
Altair, and he is in love with Hilda. Before he dies, he uses the last of his
strength to give you a Ring to give to Hilda. The Ring will allow you to
view a world map by pressing O and Start together. Return to Altair and tell
Hilda the sad news by showing her the Ring with the Items command, she'll
insist that you keep it. She will then teach you a new password, Mythril.
She explains that if you can find this ore, Tobul, the blacksmith, will weld
Mythril equipment, making your rebellion a little bit stronger. Mindu will
join you. He is a very powerful White Mage with almost every White Magic
spell available. He will also give you a Canoe, making it possible to travel
to Semmit Falls.
-----------------------------------------------------------------------------
3. Semmit Falls
-----------------------------------------------------------------------------
TREASURE: 10 Gil, 200 Gil, 530 Gil, 1 Gil, Antidote, Potion ×2, Fire,
Warp, Mythril.
Cross the lake just north of Altair to reach Paloom. This town offers some
new equipment, but I would recommend waiting until you reach Salamand before
buying any new equipment. Talk to the sailor at the entrance of the town and
pay 32 Gil for a boat trip to the next town. This town is called Poft.
You'll find Cid in the Pub, and you can learn the Airship password from him.
His assistant will give you Airship rides to the areas outlined below:
Bafsk - 100 Gil
Salamand - 200 Gil
Semmit Falls - 300 Gil
Kas'ion - 400 Gil
You can take the Airship straight to Semmit Falls from here, but I would
recommend stopping by Salamand first for some really great spells and
equipment. In the freezing town of Salamand you'll learn that the
town's men are trapped in Semmit Falls. Stay at the inn and buy new
equipment. Stock up on curative items and do some last minute leveling
up before heading west to Semmit Falls. Navigate the river east to
the cave right above the falls. Make your way through the mine,
collecting treasure as you go. You will eventually reach four doors in
a row, enter the west-most door, the others lead to nothing. West from
there is another trio of doors, again take west-most door. In this room,
you'll meet all the men from Salamand. Talk to the Ninja, his name
is Pavel, he'll help everyone escape from here. You'll soon venture
into an intersection, east and south lead to dead ends, the north path
will lead on. In the next room there is a bridge leading west, take
this path to reach a chest containing the Warp spell, but be ready with
Ice spells to fight the Spiketoise guarding it. Return to the
bridge and head north, take the western door to reach the boss.
Sergeant
WEAKNESS: None
STRATEGY: Use your strongest weapons against the boss. Have Mindu cast
Shield and Blink on the party.
Take the Mythril and have Mindu cast Warp to warp out of the mine.
-----------------------------------------------------------------------------
4. Bafsk Cave
-----------------------------------------------------------------------------
TREASURE: Long Sword, Longbow, Pass.
Return to Altair and talk to Hilda, she'll give you the Dreadnought password
and send you to Bafsk to investigate the progress of the empire's Dreadnought.
Before you leave for Bafsk, go to the weapon shop and talk to Tobul. Show
him the Mythril and he'll use it to weld new equipment. Altair has new
Mythril armor and weapons. Paloom and Poft have some additional new Mythril
weapons. Buy new Mythril equipment and then go to Poft, and take the airship
to Bafsk. Talk to the soldier in the south end of the town. Tell him the
Dreadnought password to gain entrance to the cave. After a short walk you'll
meet a Dark Knight. He and his assistant, Borghen, will walk out of the cave,
follow them to see the Dreadnought fly off, you were only a minute too late…
Walk back into the cave and take the east path. Be sure to get the treasure
chest containing the Pass, you'll need this item later on. Step on to the
warp to return to the entrance of Bafsk.
-----------------------------------------------------------------------------
5. Snow Cavern
-----------------------------------------------------------------------------
TREASURE: 100 Gil, 150 Gil, Snowcraft, Notus, Battle Axe, Antidote,
Mythril Mace, Potion ×2, Ice, Mythril Spear, Mythril Shield, Ancient Sword,
Silver Plate, Goddess's Bell.
Return to Altair with the horrible news of the Dreadnought's departure. On
your way back to Altair you'll see the horrible effects of the Dreadnought on
Poft and Paloom. Their populations have greatly decreased and the towns are
in ruin. In Poft, tell Cid the Airship password to learn the Sunfire
password. The Sunfire is the only thing that can stop the Dreadnought. In
Altair, talk to Hilda. Mindu will leave the party to help with the injured
Altairians. Enter the king's chambers in the east part of the rebel base.
Tell him the Sunfire password to learn the Goddess's Bell password. This bell
is the only way into Kas'ion Castle. Return to Salamand and enter the north
east house. Talk to the man inside, his name is Josef. Tell him the Goddess's
Bell password and he'll join you. Return to Semmit Falls and inspect the
north east wall next to the giant blue stone. Get the chest in here, it
contains the Snowcraft. Exit Semmit Falls and walk to the northern mountain
range. Enter the snow field and slide eastward on the Snowcraft. Enter the
cave when you reach it. Head generally south, collecting treasure as you go.
You will eventually reach a door that leads to a village of Giant Beavers.
Talk to the beaver standing in the north of the village. Tell him the
Goddess's Bell password. Gus understands the beavers and will talk to him. He
learns that there is a secret passage in the village. Walk to the top of the
east wall to enter the secret passage. Head south and fight the giant turtle.
Adamantoise
WEAKNESS: Ice
STRATEGY: Use ice battle items and Ice spells. Cast Shield on the
party. Using weapons is futile, the huge shell is extremely defensive.
Walk up to the wall and get the Goddess's Bell. A set of stairs will form.
Take these stairs and enter the door. This door leads to a shortcut back to
the entrance. Borghen will be waiting for you at the entrance.
Borghen
WEAKNESS: None
STRATEGY: This boss is rather weak in comparison with other bosses. This
battle shouldn't be too tough as long as you keep your HP up. The easiest
way to defeat him is by using weapons.
A giant boulder will begin to fall down the stairs at the entrance. Josef
will jump in front of it, sacrificing his life for the party. Exit the cave
and return to Altair.
-----------------------------------------------------------------------------
6. Kas'ion Castle
-----------------------------------------------------------------------------
TREASURE: 300 Gil, Cure, Mythril Axe, Mythril Sword, Gold Shield, Eye Drops,
Werebane, Mallet, Antidote, Golden Mail, Egil's Torch, Sunfire.
In Altair, talk to Hilda, she'll grieve Josef's death. She'll then explain
that Gordon went to Kas'ion by himself in search of the Sunfire. You must
now travel to Kas'ion Castle and help Gordon in his search. Go to Poft and
take the airship to Kas'ion. Use the Goddess's Bell on the door at the
entrance to enter the castle. Shortly up the path you'll meet Gordon. He'll
join you on your way through the castle. As you can see from Gordon's stats,
he's really weak; you might want to do some leveling up before venturing
through the rest of the castle. Make your way through the linear castle,
checking each door and corner for treasure. On the fourth floor you'll fight
a boss.
Shrieker
WEAKNESS: Magic
STRATEGY: Use high level magic spells to defeat it. Otherwise, if your
weapon skill is high enough, attack it physically. Watch out for its strong
magic attacks.
Get the Egil's Torch. Return to the entrance of the castle and use the Egil's
Torch on the flame. This will collect Sunfire for you. On the world map,
head directly south of the castle to the bare patch in the forest to enter
the Chocobo Forest. Talk to the Chocobo, and you'll automatically exit the
forest where the Chocobo will be waiting for you. Hop on and head south
through the huge desert and stop at the gigantic ship just south of the huge
desert.
-----------------------------------------------------------------------------
7. Dreadnought
-----------------------------------------------------------------------------
TREASURE: 400 Gil, Crescent, Shade Bow, Thief's Gloves, Potion ×2,
Main Gauche, Trident, Ice Shield, Titan's Helm.
Give the soldier at the entrance the Pass that you got in Bafsk Sewers.
Don't talk to any of the soldiers on the ship unless you have very high
attack power as they will attack you if you talk to them. To get the
treasure on the 2nd floor walk through the wall directly west of it. From
the entrance, head east first and find Cid and Hilda in a cell. Talk to Cid
and he'll lead Hilda to safety. Return to the first room and head south this
time. On your way to the engine room you'll find yourself in a maze of
guards. Don't talk to them and try to find spaces where there are none.
When you finally reach the engine room, throw the Sunfire into the glowing
green reactor. Cid will save you just as the Dreadnought blows to
smithereens. He'll then fly you safely back to Altair.
-----------------------------------------------------------------------------
8. Deist Cavern
-----------------------------------------------------------------------------
TREASURE: 30 Gil, Gold Hairpin, Cottage, Phoenix Down, Stun, Stop, Curse,
Unicorn Horn, Eye Drops, Gold Needle, Antidote, Sage's Wisdom ×2, Cross,
Saint's Spirit ×2, Mallet, Wing Blade, Mythril Helm, Mage's Staff, Pendant,
Mythril Shield, Acid Bottle, Potion, Knight's Armor, Flame Bow,
Mythril Mail, Mythril Gloves, Mythril Mirror, Dragon Egg.
Enter the King's chambers and talk to him. He instructs Gordon to rule along
side Hilda on the throne, and he tells Mindu to seek out the forbidden magic,
Ultima. Finally, he suggests that Firion and his party travel to Deist and
seek the aid of the Dragoons. He will then die. Talk to Gordon in the
throne room to learn the Dragoon password, tell him this password to
learn the Wind Drake password. From Altair go to Paloom. Talk to the woman
standing in the entrance, she's a pirate named Leila. She'll offer you a
ride to Deist in her ship. Exit the town and walk to the ship, it's parked
just east of Paloom. She'll stop the ship in the middle of the ocean and send
her crew after you. They are extremely weak, so eliminate them quickly.
Firion decides to forgive Leila and lets her join the party. You now have
control of her ship for the rest of the game. Now would be a good time to do
some leveling up, since Leila will need it for the upcoming dungeon. Sail
south through the horizontal peninsula and then south east to reach the
island of Deist. Your ship can port anywhere, so port along the middle of the
southern edge of the island. Enter the castle in the center of the island.
Talk to the boy at the entrance, and he will run off, talk to him again and
he'll run off again. After a short walk you'll see the boy next to his
mother, talk to her and then enter the room right next to her. You'll meet
the Wind Drake in this room, he is very weak and on the verge of death. After
this, explore the entire castle for treasure, there are no enemies so don't
worry about fighting. Exit the castle and walk north to the cave. This cave
is full of fierce monsters, so it is essential to have high weapon levels.
The Hill Gigases and Revenants are especially dangerous. First, go to the
east room and get the shining object, this is the Pendant. Return to Deist
Castle and tell the dying Wind Drake the Wind Drake password to receive the
Dragon Egg. Return to Deist Cavern. The south west path leads to
several treasure chests. The south east path leads to the boss. The south
east path is very long and maze like, watch out for faulty bridges.
Eventually you'll reach four doors in a row, take the second to the east
door. This door leads the boss.
Chimera
WEAKNESS: None
STRATEGY: You'll have to fight several of these in this fight. Block out
the effectiveness of their Flame attack by using Shell. Attack them
physically. Take advantage of the many status increment items you found
throughout the cave.
When the Chimeras are defeated, place the Dragon Egg in the green pool.
Exit the cave and return to Altair.
-----------------------------------------------------------------------------
9. Coliseum
-----------------------------------------------------------------------------
TREASURE: Antidote, Elixir, Ether, Cottage.
Go to the Rebel Base and enter the room south of the late King's chambers.
Hilda will be waiting, the rest of the party will leave, leaving Firion
alone with her. She'll tempt him, and as he gets closer she'll transform
into a Lamia Queen! The rest of the party will then return and will help
fight her.
Lamia Queen
WEAKNESS: None
STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help
guard against her sleep and charm spells. Just attack her physically with
your highest level equipment.
After the fight you'll learn that Paramecia still has Hilda imprisoned in
their Coliseum. Go to your ship and sail to a spot near the middle of the
huge desert below Kas'ion Castle. Walk into the center of the mountain range
on the east side of the desert. Enter the building below the huge castle in
the mountains. Be prepared for an immediate boss fight. Walk north toward the
Emperor's throne and you'll be trapped in the middle of the Coliseum with a
deadly beast.
Behemoth
WEAKNESS: None
STRATEGY: This fight isn't too challenging, although the Behemoth can hit
pretty hard. Just attack it with you strongest weapons.
After the fight you'll be thrown into a jail cell. Walk up to the gate and
you'll see Pavel come to the rescue. Make your way through the short dungeon,
and be sure to check each door, some of them have treasure in them. In the
jail cell area, approach the third to the west cell to rescue the real Hilda.
Gordon will then leave the party and lead Hilda to safety. Exit to the south
and return to Altair.
-----------------------------------------------------------------------------
10. Fynn Castle
-----------------------------------------------------------------------------
TREASURE: 1000 Gil ×2, 2000 Gil, Aura, Potion, Doom, Break, Toad,
Titan's Gloves, Werebane.
When you enter Altair, you'll see that everyone has abandoned the Rebel Base
and is preparing to retake Fynn. The guard at the entrance. He tells you that
they are at an encampment south of Fynn. Go north to the encampment below the
crescent lake south of Fynn. Talk to Hilda and Gordon, and they'll ask you to
invade Fynn Castle and defeat the Empire's general. Walk north and enter
Fynn Castle. Head north through the entrance to meet Leila, and she'll join
you. From here, head directly north, don't bother getting treasure chests
yet. Enter the throne room and defeat the man sitting on the throne.
Gottos
WEAKNESS: None
STRATEGY: Use high level weapons and attack spell. He'll occasionally use
magic, so use Shell and have Basuna ready if he inflicts any battle effects
on the party.
As soon as he is defeated the castle will return to normal. Gordon and Hilda
will reclaim the thrown and no random battles will occur around the castle.
Talk to Gordon to learn the Mysidia password, repeat it to him to learn the
Ultima Scroll password. Tell Hilda the Ultima Scroll password to learn the
Mask password. Finally, repeat the Mask password to Hilda to learn the
Ekmet Teloez password. You will then learn that your next quest is to travel
to the ancient town of Mysidia and to learn more about obtaining Ultima, the
ultimate magic spell, and how the White and Black Masks play a role in
obtaining it. You'll also learn that the White Mask is hidden somewhere in
Fynn Castle's basement. Before leaving the castle, be sure to completely
explore the castle for treasure. Be intuitive of the many hidden walls
throughout the castle and watch out for chests containing monsters. Fynn
town's shops have been re-opened now that the empire was driven out. Go
shopping for goods at the many stores and buy all new equipment and spells
for the party in preparation for the next quest.
-----------------------------------------------------------------------------
11. Fynn Basement
-----------------------------------------------------------------------------
TREASURE: Gold Shield, Golden Mail, Gold Plate, Eye Drops, Shirt, Knife,
Potion ×3, Maiden's Kiss, Flame Shield, Silk Web, Flame Mail, Blood Sword,
Backstabber, Orichaldagger, White Mask.
Talk to the very top of the east wall in the throne room in Fynn Castle. Tell
it the Ekmet Teloez password to reveal a path through the wall. Head down
the castle stairs and stop right before entering the basement. Walk through
the east wall and then west through the south wall to find hidden treasure.
Return to the entrance of the basement and continue forward. On the 1st
floor of the basement the battles will be against almost entirely undead
monsters, including the hard-hitting Revenants. However, on the other 4
floors the enemies are generally easy and shouldn't pose too much threat.
After a long, confusing walk through the basement, you'll finally reach the
5th floor where there will be a line of 6 doors, take the 5th to the west
door, the others lead to nothing. In the next room there is a chest
containing the White Mask and north of that is a warp that brings you back to
the entrance of the castle.
-----------------------------------------------------------------------------
12. Tropical Island
-----------------------------------------------------------------------------
TREASURE: 1000 Gil, Eye Drops, Hi-Potion ×2, Silk Web, Ether, Poison ×2,
Blind ×2, Slumber Stalk, Silk Web, Garlic, Sleep, Phoenix Down,
Slumber Stalk ×2, Gaia Drum, Thanatos, Black Mask.
Gordon and Hilda mentioned the ancient town of Mysidia earlier, it's now time
to go there. To get there, either walk south along the strip of land west of
Altair, or sail your ship into the into the bay south of Altair. The town is
settled outside of the west side of a circular mountain range. This town is
full of ancient wisdom, both in architecture and inhabitants. There are tons
of new weapons and armor, plus a gigantic selection of magic. Walk to the
south end of the town and walk down the stairs on the platform in the middle
of the water. Walk up to the statue and put the White Mask on it. Return to
your ship and look at your map, you'll see a small dot on the southern end of
the world, this is your destination. Enter the cave and be ready to tackle a
long, maze-like dungeon. Eventually you'll reach an area with two paths, take
the north path to discover a hidden village of strange men wearing black
masks. The masked man dressed in red on the east side of the village will
sell you miscellaneous items. Here is a listing of what he sells:
Demon Axe - 10000
Demon Spear - 10000
Ruby Plate - 800
Gaia Drum - 8000
Exit the village and return to the main path. On the 5th floor, enter the
room located in the middle and fight the boss.
Gigan Rhino
WEAKNESS: None
STRATEGY: Occasionally this enemy will inflict a critical hit on a party
member, just be ready with curative items and spells. Attack the enemy with
your strongest weapons and spells.
Open the chest to get the Black Mask, then walk north and step on the warp to
return to the entrance. Head back to Mysidia.
-----------------------------------------------------------------------------
13. Mysidian Cave
-----------------------------------------------------------------------------
TREASURE: Gold Hairpin, Ninja Suit, Power Staff, Flame Lance, Ogrekiller,
Ice Bow, Potion ×5, Mute Bell, Phoenix Down, Gold Needle, Drain ×2, Mini,
Osmose, Crystal Rod.
In Mysidia, heal and stock up on supplies. Also, do some serious leveling
up, the next cave is tough, so you need to be as resistant as possible. When
prepared, enter the circular mountain range from the east and enter the cave
inside. In the south of the first room you'll encounter a doppelgänger that
looks just like Firion. Put the Black Mask on it to move on. Head generally
south through the entire cave, checking each and every door for treasure.
Always keep your HP up and be ready with Esuna spells and Gold Needles just
in case you're stoned by a Cockatrice. Once you reach the chest containing
the Crystal Rod, warp out and return to Mysidia.
-----------------------------------------------------------------------------
14. Leviathan
-----------------------------------------------------------------------------
TREASURE: Headband, Power Sash, Power Armlet, Terra Sword, Diamond Shield.
Restore your health at the inn in Mysidia. Before leaving, buy a Cottage at
the item shop, if you don't already have one. Return to your ship. In the
bay south of Altair, sail north into the small circular bay. You'll be
swallowed up by Leviathan, a huge sea monster. You'll find yourself trapped
in his belly, surrounded by yellow stomach acid that reduces your HP if you
walk on it. You'll also find that Leila is no longer with you. Continue
through the creature's intestines until you come to a small settlement of
other people that have been swallowed by Leviathan. Talk to the man standing
in the middle of the settlement, his name is Gareth, he is the husband of
the woman in Deist Castle and the last surviving Dragoon. He'll join
you if you show him the Crystal Rod. Continue to the mouth of the creature
and fight the giant worm guarding your ship.
Barrel Worm
WEAKNESS: Bolt
STRATEGY: High level Bolt spells work well on this boss. Attacking it
with weapons is also an effective way of defeating this boss. Watch your
characters' HP and heal continually.
After the fight you'll regain control over your ship, continue north through
the circular bay and port at the small island with the huge tower on it. Use
a cottage to restore your party's health and magic.
-----------------------------------------------------------------------------
15. Mysidian Tower
-----------------------------------------------------------------------------
TREASURE: Staff ×3, Flame Bow, White Robe, Flame Lance, Flame Shield,
Flame Sword, Flame Mail, Flame Helm, Ice Shield, Ice Gloves, Ice Mail,
Ice Brand, Ice Lance, Potion, Spellbinder, Silk Web, Hermes, Unicorn Horn,
Hourglass, Cross, Black Robe, Ultima.
Enter the huge tower. There are several deadly monsters in this tower, some
of the most deadly are Imps, they can cast Muddle on you and your character
could easily kill off your entire party if they have high enough weapon
skill. This is why it's extremely important to be ready with high level
Basuna spells or Unicorn Horns. There are also lots of new treasures in this
tower, so be sure to check out every chest, you won't want to miss some of
them. In the first room, walk north and find the secret hole in the wall to
get the chest. After getting the room's treasures, go up the central
staircase. This leads to the fire section of the tower. The lava will
reduce your party's HP one per step, but it will also prevent you from
being attacked. You will eventually come to a room with a wizard guarding
the staircase, defeat it to move on.
Fire Gigas
WEAKNESS: Ice
STRATEGY: Use your highest level Ice spells on this boss to quickly
defeat it. Also very effective in this battle are Notus battle items.
This boss can hit hard, so heal often.
There are two paths in the entrance of the ice section, the one near the
entrance leads to a single treasure chest, and the other leads to the correct
path. Watch out for the undead creatures in this section of the tower. You
will soon meet another Gigas, defeat it to move on.
Ice Gigas
WEAKNESS: Fire
STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are
generally weak against this boss. Also, watch out for it's strong Ice
spells, and counter them with Shell spells.
The air section is pretty straightforward, just don't stray too far off the
main path. You'll come to yet another Gigas soon enough.
Thunder Gigas
WEAKNESS: Earth
STRATEGY: If you have one, use an Gaia Drum to help defeat this boss.
Otherwise, just use your brute strength to defeat this boss. You might also
want to set up a shield of Wall, Blink, Shield, or Shell spells to help
protect against this boss.
After defeating this boss you'll come to another maze-like floor. One of the
doors is the correct door, and the others lead to nothing. On the 9th floor,
in the north-most area, is a chest guarded by a boss.
White Dragon
WEAKNESS: None
STRATEGY: This monster has very high defense, it's going to be tough trying
to defeat it with just weapons alone, so go ahead and use high level magic
as well. Also, casting Shield on the party will help boost your defense
against this hard hitter.
On the 10th floor you'll meet Mindu. He'll use the last of his life energy
to open the door for the party. Yet another sacrifice for the party's sake
has taken place… In the next room, touch all of the blue orbs and then
touch the yellow orb in the middle. You finally have Ultima, the most
powerful spell in the game! Finally, step on the warp to return to the
entrance of the tower.
-----------------------------------------------------------------------------
16. Cyclone
-----------------------------------------------------------------------------
TREASURE: Ninja Suit, Ruby Plate, Thief's Gloves, Gold Plate, Elixir,
Gold Hairpin, Silver Plate, Blood Sword, Wind Drake, Ripper, Venom Axe,
Diamond Gloves, Diamond Helm, Defender, Diamond Mail, Zephyr's Flute.
On your way back to Fynn you'll notice that Altair, Gatrea, Paloom, and Poft
are all destroyed and can't even be entered. You'll find out what happened
when you reach Fynn. Enter Fynn Castle and go to the throne room. Talk to
Hilda to learn the Cyclone password. You'll learn that the Empire summoned
this Cyclone and destroyed and killed many towns and people. Worst of all,
it's on a straight course for Fynn. Go to the entrance of the castle and
enter the staircase to the south west. Head north to the room with the giant
mirror. Hold the Pendant that you got in Deist Cavern up to the mirror to see
the Wind Drake hatch from its egg. You'll see it fly directly into the castle
to meet its master, Gareth, the Dragoon. Before entering the Cyclone,
enter the town of Fynn and go to Pavel's house in the south west corner of
the town. Talk to Pavel and then check the wall east of the bed to find a
secret room. There are eight treasure chest ripe for the picking inside. Exit
Fynn and walk into the Cyclone just north of Fynn, and the Wind Drake will
fly you into it. On the first floor, take the take the east staircase first,
it leads to treasure. Return to the entrance and take the west staircase to
continue forward. On the 6th floor there is a chest guarded by a boss.
Green Dragon
WEAKNESS: None
STRATEGY: This boss has some hard hitting spells and attacks. Be sure to
cast spells to protect against it. If you have it, it would also be a good
idea to use the Haste spell to give your weapons a boost and speed up the
battle.
You'll finally face the emperor on the 7th floor. As you approach him,
you'll have to fight several guards, these battles are generally easy, so
don't worry. When you reach the emperor you will confront him.
Emperor
WEAKNESS: None
STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to
finish off the emperor, he is actually very easy to defeat. Although,
you should watch out for his offensive spells and heal when necessary.
You'll automatically return to Fynn Castle after the battle. Hilda and </pre><pre id="faqspan-3">
Gordon will throw a party to celebrate your victory. Unfortunately, the
party is stopped short with the horrible news that the Dark Knight has
claimed the Emperor's throne. And, even worse, you find out that this "Dark
Knight" is actually your long lost brother, Leon.
-----------------------------------------------------------------------------
17. Paramecia
-----------------------------------------------------------------------------
TREASURE: Diamond Plate, Hourglass, Garlic, Knife, Buckler, Thunder Spear,
Saint's Spirit, Healing Staff, Mage's Staff, Spellbinder, Slumber Stalk,
Elixir ×3, Hellfire, Zephyr's Flute, Sunblade.
Talk to Hilda to learn the Paramecia password. Afterward, go to Pavel's
house. You'll see that Cid is staying with Pavel, talk to him and he'll lay
down on the bed. There he will die… and in so doing, he'll give you his
airship! The airship is waiting for you in, the now destroyed, Poft. Get
there by ship and the airship will be parked in the same place it's always
been, intact and fully functional. You can now explore the world to your
heart's content. After leveling up, return to the Coliseum and land on the
Castle just north of it in the mountain range. In the first room, walk north
and enter the door. The floor will fall out from under you and you'll
plummet all the way down to the first floor. Take caution as you explore
this dungeon, there are many fierce monsters. This castle is full of useful
treasure, so explore it completely. After a long, twisting path through
the castle, you'll finally meet the Dark Knight himself, or shall we say,
Leon. After a short talk with him, the Emperor will suddenly revive.
Gareth will stay and keep him at bay while the rest of the party and
Leon escape. How many more people must die for the party's sake?
-----------------------------------------------------------------------------
18. Jade
-----------------------------------------------------------------------------
TREASURE: Excalibur, Hellfire, Diamond Mace, Hellfire, Notus, Cat Claws,
Rune Axe, Backstabber, Aegis Shield, Dragon Mail, Holy Lance, Yoichi's Bow,
Hi-Potion ×2, Protect Ring.
You'll meet back at Fynn Castle, where the party and Hilda will have a brief
talk, wherein Maria will mention all the people that died at the hand of the
empire. Leon will repent for his madness in joining the empire and
shamefully rejoin the party. Be sure to learn the Pandaemonium password from
Hilda. Your airship is parked safely outside of Fynn. Use it to go to
Deist Castle. Tell Gareth's wife the Dragoon password to receive the
Excalibur, the second best weapon in the game. Now is the time to do some
serious leveling up. I would recommend having at least 7000 HP and 300 MP
per character, even more would be better. You should spend all your excess
money on buying Elixirs. When you're ready, fly to the east end of the
horizontal peninsula south east of Fynn and enter the huge hole by foot. This
is the first of the last two dungeons in the game, I hope you're prepared.
It isn't too hard to find your way through this dungeon, just be sure to
check each door. On the 2nd floor there is a chest guarded by a boss.
Blue Dragon
WEAKNESS: None
STRATEGY: Use your strongest weapons. Use Shield to shield against its
attacks. Heal whenever it deals a critical hit.
The waterfall on the third floor will lower your HP with each step. There is
another chest on the third floor guarded by a boss.
King Behemoth
WEAKNESS: None
STRATEGY: This boss has really strong defense, therefore, you may want to
try defeating it with powerful magic more than fighting it physically. This
boss is a hard hitter, he could easily kill one of your characters in a
single blow, so take necessary precautions in this battle.
Behind the waterfall at the very bottom of the 3rd floor is a shop that sells
extremely powerful magic. You'll definitely want to look into buying some of
these spells:
Doom - 10000
Berserk - 10000
Haste - 20000
Flare - 40000
On the fourth floor, there is yet another chest guarded by a boss.
Red Dragon
WEAKNESS: Ice
STRATEGY: Use Ice spells and Notus battle items to win this
battle. Weapons are almost completely useless in this fight. Unless you
have someone using the Excalibur with a level 16 sword skill, try not to
rely on weapons.
On the 6th floor you'll find a warp that will transport you to the final
dungeon. You can cast Warp now if you don't think you're ready, otherwise,
just continue to the warp.
-----------------------------------------------------------------------------
19. Pandaemonium
-----------------------------------------------------------------------------
TREASURE: Ether, Eye Drops, Genji Gloves, Masamune, Genji Helm, Genji Armor,
Ribbon, Sage's Wisdom, Hellfire, Acid Bottle.
This is it! You've finally reached the final dungeon, the residing place of
the Emperor, Pandaemonium. There are several precautions to take. First,
beware the monsters in this dungeon, some of them hit extremely hard, some
confuse your party, and others can kill a party member in a single hit. To
counter such hardships you should always keep your MP high enough to be able
to use your Cure spells. You should also bring along as many Unicorn Horns
and high level Basuna spells as possible. You should wear armor that
protects your status, such as Ribbons and Protect Rings. Finally, use
Elixirs whenever needed. The first, second and third floors are pretty
straightforward. On the 4th floor you'll come to a line of four doors. From
the west, take the 1st door first. Go to the east section of this room and
walk through the bottom of the wall east of the huge pillar to find a hidden
room. You'll find a chest containing the Masamune, the best weapon in the
game. Exit the hidden room and walk to the chest, it's guarded by a boss.
Zombie Borghen
WEAKNESS: Holy, Fire, Cure
STRATEGY: Since this boss is undead, you can use Cure spells to help
defeat it. Also effective are Fire and Holy spells. Overall, this is a
pretty easy battle.
Exit this room and enter the 2nd from the west door. Follow the path to the
chest, it's also guarded by a boss.
Tiamat
WEAKNESS: Flare
STRATEGY: If you took the time to level up your best spells before entering
Pandaemonium, now would be a good time to use them. You can also use
weapons, now that you have the Masamune. Watch out for this bosses
attacks, they hurt.
Exit this room and this time enter the 4th from the west room. The chest in
here is also guarded by a boss.
Beelzebub
WEAKNESS: None
STRATEGY: The best method of defeating this enemy is just attacking it
physically. This boss has a lot of HP so keep attacking it as hard as you
can. You should also be ready to cure status ailments, should this boss use
them against you.
Exit this room and enter the 3rd to the west room. This is the last chest
guarded by a boss, and it's the hardest of the four, so heal up before
opening the chest.
Astaroth
WEAKNESS: Ultima, Flare, Holy
STRATEGY: This boss hits extremely hard, not only that, it can also kill
your entire party in one hit with its death spell. Always keep your HP to
the max and revive dead characters immediately. Only attack physically with
the Masamune and have everyone else use your best spells, such as Ultima,
Flare, and Holy.
After this fight, continue following the path in this room to the warp. From
here, the path is very linear, just follow it normally and eventually you'll
come to a room full of glowing pillars. Got to the south west corner of this
room to reach the warp. Walk north and stop before engaging the final boss.
Make sure everyone is fully healed in both HP and MP and equip each member
with two Elixirs. Engage the Emperor for the final battle!
Emperor
WEAKNESS: Ultima, Flare, Holy
STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur,
whoever attacks physically should have Haste cast on them. Use Ultima,
Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments,
and Basuna for battle effects. Create a defensive shield by using Wall,
Blink, Shield, Shell, and Barrier spells.
[Secret]: If you saved your Blood Swords, equip someone with both, or divide
them between two characters (or one, if you only have one of the swords).
The battle will probably be over within one or two rounds, depending on your
characters' sword skill levels.
After the battle, it's over, you've completed the game!
=============================================================================
XVI. SPELLS
=============================================================================
1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Barrier
DESCRIPTION: Increases defense.
COST: 8000
LOCATION: Mysidia
Basuna
DESCRIPTION: Cures battle effects.
COST: 800
LOCATION: Bafsk, Mysidia
Blink
DESCRIPTION: Increases evade.
COST: 400
LOCATION: Paloom, Poft, Mysidia
Cure
DESCRIPTION: Restores HP.
COST: 200
LOCATION: Altair, Paloom, Poft, Kas'ion Castle, Mysidia
Dispel
DESCRIPTION: Removes status increments.
COST: 3000
LOCATION: Fynn
Esuna
DESCRIPTION: Cures status effects.
COST: 800
LOCATION: Bafsk, Mysidia
Faze
DESCRIPTION: Absorbs MP.
COST: 1500
LOCATION: Salamand, Mysidia
Fear
DESCRIPTION: Causes enemy to run away.
COST: 800
LOCATION: Bafsk, Mysidia
Fog
DESCRIPTION: Lowers hit rate.
COST: 3000
LOCATION: Fynn
Holy
DESCRIPTION: Causes divine damage, especially effective against undead.
COST: 20000
LOCATION: Mysidia
Life
DESCRIPTION: Restores life.
COST: 1500
LOCATION: Salamand, Mysidia
Mini
DESCRIPTION: Minimizes target, lowering stats.
COST: 3000
LOCATION: Fynn, Mysidian Cave
Shell
DESCRIPTION: Increases magic defense.
COST: 400
LOCATION: Paloom, Poft, Mysidia
Shield
DESCRIPTION: Increases defense.
COST: 400
LOCATION: Paloom, Poft, Mysidia
Silence
DESCRIPTION: Prevents magic usage.
COST: 800
LOCATION: Bafsk, Mysidia
Slow
DESCRIPTION: Decreases hit amount.
COST: 3000
LOCATION: Fynn
Swap
DESCRIPTION: Swaps MP and HP with target.
COST: 8000
LOCATION: Mysidia
Ultima
DESCRIPTION: The ultimate offensive spell.
COST: --
LOCATION: Mysidian Tower
Wall
DESCRIPTION: Reflects magic.
COST: 8000
LOCATION: Mysidia
Warp
DESCRIPTION: Teleports party out of dungeons.
COST: 1500
LOCATION: Salamand, Semmit Falls, Mysidia
2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Aura
DESCRIPTION: Raises stats.
COST: --
LOCATION: Fynn Castle
Banish
DESCRIPTION: Warps party back one floor in dungeons.
COST: 1500
LOCATION: Salamand, Mysidia
Berserk
DESCRIPTION: Causes target to fight uncontrollably
COST: 10000
LOCATION: Jade
Blind
DESCRIPTION: Causes blind status, lowering hit rate.
COST: --
LOCATION: Tropical Island
Bolt
DESCRIPTION: Causes electric elemental damage.
COST: 400
LOCATION: Altair, Mysidia
Break
DESCRIPTION: Turns target into stone
COST: --
LOCATION: Fynn Castle
Curse
DESCRIPTION: Decreases attack power.
COST: --
LOCATION: Deist Castle
Doom
DESCRIPTION: Immediately defeats target.
COST: 10000
LOCATION: Fynn Castle, Jade
Drain
DESCRIPTION: Absorbs HP.
COST: --
LOCATION: Mysidian Cave
Fire
DESCRIPTION: Causes fire elemental damage.
COST: 400
LOCATION: Altair, Mysidia
Flare
DESCRIPTION: Causes nuclear elemental damage.
COST: 40000
LOCATION: Jade
Haste
DESCRIPTION: Increases hit amount.
COST: 20000
LOCATION: Jade
Ice
DESCRIPTION: Causes ice elemental damage.
COST: 400
LOCATION: Altair, Snow Cavern, Mysidia
Muddle
DESCRIPTION: Causes target to attack allies.
COST: --
LOCATION: Won in battle
Osmose
DESCRIPTION: Absorbs MP.
COST: --
LOCATION: Mysidian Cave
Poison
DESCRIPTION: Causes poison elemental damage.
COST: --
LOCATION: Tropical Island
Sleep
DESCRIPTION: Causes sleep status, disabling commands.
COST: --
LOCATION: Tropical Island
Stop
DESCRIPTION: Prevents any action in battle
COST: --
LOCATION: Deist Castle
Stun
DESCRIPTION: Prevents any action in battle.
COST: --
LOCATION: Deist Castle
Toad
DESCRIPTION: Turns target into toad, lowering stats and causing them to run.
COST: --
LOCATION: Fynn Castle
=============================================================================
XVII. ITEMS
=============================================================================
1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
DESCRIPTION: Cures poison status.
COST: 200
Cottage
DESCRIPTION: Restores HP and MP to party on world map.
COST: 5000
Cross
DESCRIPTION: Cures curse status.
COST: 1000
Elixir
DESCRIPTION: Restores all HP and MP to one character.
COST: 50000
Ether
DESCRIPTION: Restores a small amount of MP.
COST: 2500
Eye Drops
DESCRIPTION: Cures blind status.
COST: 100
Gold Needle
DESCRIPTION: Cures stone status.
COST: 2500
Hi-Potion
DESCRIPTION: Restores a medium amount of HP.
COST: 500
Maiden's Kiss
DESCRIPTION: Cures toad status.
COST: 2500
Mallet
DESCRIPTION: Cures silence status.
COST: 2000
Phoenix Down
DESCRIPTION: Revives one character.
COST: 5000
Potion
DESCRIPTION: Restores a small amount of HP.
COST: 50
2. BATTLE ITEMS
~~~~~~~~~~~~~~~~~
Acid Bottle
DESCRIPTION: Casts Poison 16.
LOCATION: Deist Cavern, Pandaemonium
Bacchus's Wine
DESCRIPTION: Increases attack power.
LOCATION: Won in battle
Backstabber
DESCRIPTION: Casts Muddle 16.
LOCATION: Fynn Basement, Jade
Gaia Drum
DESCRIPTION: Casts Quake 10.
LOCATION: Tropical Island
Garlic
DESCRIPTION: Damages undead creatures.
LOCATION: Tropical Island, Paramecia
Hellfire
DESCRIPTION: Casts Fire 5.
LOCATION: Paramecia, Jade, Pandaemonium
Hermes
DESCRIPTION: Casts Haste 8.
LOCATION: Mysidian Tower
Hourglass
DESCRIPTION: Casts Stop 8.
LOCATION: Mysidian Tower, Paramecia
Magiconch
DESCRIPTION: Casts Shell 16.
LOCATION: Equipped on Mindu
Mute Bell
DESCRIPTION: Casts Silence 16.
LOCATION: Mysidian Cave
Mythril Mirror
DESCRIPTION: Casts Wall 16.
LOCATION: Deist Cavern
Notus
DESCRIPTION: Casts Ice 16.
LOCATION: Snow Cavern, Jade
Sage's Wisdom
DESCRIPTION: Increases magic power.
LOCATION: Deist Castle, Deist Cavern, Pandaemonium
Saint's Spirit
DESCRIPTION: Increases magic power.
LOCATION: Deist Castle, Deist Cavern, Paramecia
Silk Web
DESCRIPTION: Casts Slow 9.
LOCATION: Fynn Basement, Tropical Island, Mysidian Tower
Slumber Stalk
DESCRIPTION: Casts Sleep 16.
LOCATION: Tropical Island, Paramecia
Thanatos
DESCRIPTION: Casts Fear 10
LOCATION: Tropical Island
Unicorn Horn
DESCRIPTION: Casts Basuna 16
LOCATION: Deist Castle, Mysidian Tower
Zephyr's Flute
DESCRIPTION: Casts Cyclone 13
LOCATION: Cyclone, Paramecia
3. KEY ITEMS
~~~~~~~~~~~~~~~~~
Black Mask
DESCRIPTION: Placed on the doppleganger in Mysidian Cave.
LOCATION: Tropical Island
Canoe
DESCRIPTION: Given to you by Mindu. Allows you to cross rivers and lakes.
LOCATION: Altair
Crystal Rod
DESCRIPTION: Allows entrance to Mysidian Tower.
LOCATION: Mysidian Cave
Dragon Egg
DESCRIPTION: Placed in Deist Cavern to help hatch it.
LOCATION: Deist Castle
Egil's Torch
DESCRIPTION: Collects Sunfire in Kas'ion Castle.
LOCATION: Kas'ion Castle
Goddess's Bell
DESCRIPTION: Allows you to enter Kas'ion Castle.
LOCATION: Snow Cavern
Mythril
DESCRIPTION: Allows Tobul to create Mythril equipment and weapons.
LOCATION: Semmit Falls
Pass
DESCRIPTION: Shown to the guard at the entrance of the Dreadnought.
LOCATION: Bafsk Cave
Pendant
DESCRIPTION: Views the Wind Drake in the mirror at Fynn Castle.
LOCATION: Deist Cavern
Ring
DESCRIPTION: Given to you by Scott. Allows you to view the world map.
LOCATION: Fynn
Snowcraft
DESCRIPTION: Allows the party to cross the snow field.
LOCATION: Semmit Falls
Sunfire
DESCRIPTION: Thrown into the Dreadnought's engine, exploding it.
LOCATION: Kas'ion Castle
White Mask
DESCRIPTION: Placed on the statue in Mysidia.
LOCATION: Fynn Basement
Wind Drake
DESCRIPTION: Allows entrance to the Cyclone, casts Fire 7 in battle.
LOCATION: Fynn Castle
=============================================================================
XVIII. WEAPONS
=============================================================================
1. SWORDS
~~~~~~~~~~~~~~~~~
Ancient Sword
COST: --
LOCATION: Snow Cavern
Blood Sword
COST: --
LOCATION: Fynn Basement, Fynn (Pavel's House)
Broadsword
COST: 400
LOCATION: Altair
Crescent
COST: --
LOCATION: Dreadnought
Defender
COST: --
LOCATION: Cyclone
Excalibur
COST: --
LOCATION: Deist Castle
Flame Sword
COST: --
LOCATION: Mysidian Tower
Ice Brand
COST: --
LOCATION: Mysidian Tower
Long Sword
COST: 600
LOCATION: Salamand, Bafsk Cave
Masamune
COST: --
LOCATION: Pandaemonium
Mythril Sword
COST: 1800
LOCATION: Altair, Paloom, Poft, Kas'ion Castle
Sunblade
COST: --
LOCATION: Paramecia
Terra Sword
COST: --
LOCATION: Leviathan
Wing Blade
COST: 5000
LOCATION: Deist Castle, Fynn
2. AXES
~~~~~~~~~~~~~~~~~
Axe
COST: 500
LOCATION: Gatrea, Paloom, Poft
Battle Axe
COST: 800
LOCATION: Salamand, Snow Cavern
Demon Axe
COST: 10000
LOCATION: Tropical Island
Mythril Axe
COST: 2000
LOCATION: Paloom, Poft, Kas'ion Castle
Ogrekiller
COST: 15000
LOCATION: Mysidia, Mysidian Cave
Rune Axe
COST: --
LOCATION: Jade
Venom Axe
COST: --
LOCATION: Cyclone
3. KNIVES
~~~~~~~~~~~~~~~~~
Cat Claws
COST: --
LOCATION: Jade
Dagger
COST: 800
LOCATION: Paloom, Poft
Knife
COST: 150
LOCATION: Altair, Fynn Basement, Paramecia
Main Gauche
COST: --
LOCATION: Dreadnought
Mythril Knife
COST: 800
LOCATION: Altair
Orichaldagger
COST: --
LOCATION: Fynn Basement
Ripper
COST: --
LOCATION: Cyclone
4. SPEARS
~~~~~~~~~~~~~~~~~
Demon Spear
COST: 10000
LOCATION: Tropical Island
Flame Lance
COST: 15000
LOCATION: Mysidia, Mysidian Cave, Mysidian Tower
Holy Lance
COST: --
LOCATION: Jade
Ice Lance
COST: --
LOCATION: Mysidian Tower
Javelin
COST: 300
LOCATION: Altair
Mythril Spear
COST: 1500
LOCATION: Altair, Paloom, Poft, Snow Cavern
Spear
COST: 500
LOCATION: Bafsk
Thunder Spear
COST: --
LOCATION: Paramecia
Trident
COST: 5000
LOCATION: Dreadnought, Fynn
5. STAVES
~~~~~~~~~~~~~~~~~
Diamond Mace
COST: --
LOCATION: Jade
Healing Staff
COST: --
LOCATION: Paramecia
Mace
COST: 500
LOCATION: Paloom, Poft
Mage's Staff
COST: --
LOCATION: Deist Castle, Paramecia
Mythril Mace
COST: 1500
LOCATION: Altair, Snow Cavern
Power Staff
COST: 8000
LOCATION: Mysidia, Mysidian Cave
Spellbinder
COST: --
LOCATION: Mysidian Tower, Paramecia
Staff
COST: 250
LOCATION: Altair, Mysidian Tower
Werebane
COST: 3000
LOCATION: Kas'ion Castle, Fynn, Fynn Castle
6. BOWS
~~~~~~~~~~~~~~~~~
Bow
COST: 150
LOCATION: Gatrea, Paloom, Poft
Flame Bow
COST: 5000
LOCATION: Deist Cavern, Fynn, Mysidian Tower
Ice Bow
COST: 5000
LOCATION: Mysidia, Mysidian Cave
Longbow
COST: 250
LOCATION: Salamand, Bafsk Cave
Mythril Bow
COST: 1000
LOCATION: Paloom, Poft
Shade Bow
COST: --
LOCATION: Dreadnought
Yoichi's Bow
COST: --
LOCATION: Jade
=============================================================================
XIX. ARMOR
=============================================================================
1. BODY
~~~~~~~~~~~~~~~~~
Black Robe
COST: --
LOCATION: Mysidian Tower
DEFENSE POWER: 35
Bronze Mail
COST: 400
LOCATION: Salamand
DEFENSE POWER: 5
Copper Plate
COST: 200
LOCATION: Paloom, Poft
DEFENSE POWER: 5
Diamond Mail
COST: --
LOCATION: Cyclone
DEFENSE POWER: 43
Diamond Plate
COST: --
LOCATION: Paramecia
DEFENSE POWER: 43
Dragon Mail
COST: --
LOCATION: Jade
DEFENSE POWER: 50
Flame Mail
COST: --
LOCATION: Fynn Basement, Mysidian Tower
DEFENSE POWER: 29
Genji Armor
COST: --
LOCATION: Pandaemonium
DEFENSE POWER: 75
Golden Mail
COST: 2500
LOCATION: Kas'ion Castle, Fynn, Fynn Castle
DEFENSE POWER: 22
Gold Plate
COST: 1000
LOCATION: Fynn, Fynn Castle, Fynn (Pavel's House)
DEFENSE POWER: 15
Ice Mail
COST: --
LOCATION: Mysidian Tower
DEFENSE POWER: 36
Knight's Armor
COST: 5000
LOCATION: Deist Cavern, Mysidia
DEFENSE POWER: 22
Leather Armor
COST: 100
LOCATION: Gatrea
DEFENSE POWER: 2
Mythril Mail
COST: 1000
LOCATION: Altair, Deist Cavern
DEFENSE POWER: 10
Ninja Suit
COST: --
LOCATION: Mysidian Cave, Fynn (Pavel's House)
DEFENSE POWER: 40
Power Sash
COST: --
LOCATION: Leviathan
DEFENSE POWER: 25
Ruby Plate
COST: 800
LOCATION: Tropical Island, Fynn (Pavel's House)
DEFENSE POWER: 15
Shirt
COST: 20
LOCATION: Altair, Fynn Basement
DEFENSE POWER: 1
Silver Plate
COST: 400
LOCATION: Bafsk, Snow Cavern, Fynn (Pavel's House)
DEFENSE POWER: 10
White Robe
COST: --
LOCATION: Mysidian Tower
DEFENSE POWER: 30
2. HEAD
~~~~~~~~~~~~~~~~~
Bronze Helm
COST: 200
LOCATION: Paloom, Poft
DEFENSE POWER: 2
Diamond Helm
COST: --
LOCATION: Cyclone
DEFENSE POWER: 17
Flame Helm
COST: --
LOCATION: Mysidian Tower
DEFENSE POWER: 13
Genji Helm
COST: --
LOCATION: Pandaemonium
DEFENSE POWER: 30
Gold Hairpin
COST: --
LOCATION: Deist Castle, Mysidian Cave, Fynn (Pavel's House)
DEFENSE POWER: 11
Headband
COST: --
LOCATION: Leviathan
DEFENSE POWER: 12
Leather Cap
COST: 80
LOCATION: Altair, Gatrea
DEFENSE POWER: 1
Mythril Helm
COST: 300
LOCATION: Altair, Deist Cavern
DEFENSE POWER: 4
Ribbon
COST: --
LOCATION: Pandaemonium
DEFENSE POWER: 10
Titan's Helm
COST: 600
LOCATION: Dreadnought, Fynn
DEFENSE POWER: 6
3. ARM
~~~~~~~~~~~~~~~~~
Bronze Gloves
COST: 300
LOCATION: Paloom, Poft
DEFENSE POWER: 3
Diamond Gloves
COST: --
LOCATION: Cyclone
DEFENSE POWER: 35
Genji Gloves
COST: --
LOCATION: Pandaemonium
DEFENSE POWER: 45
Ice Gloves
COST: --
LOCATION: Mysidian Tower
DEFENSE POWER: 20
Leather Gloves
COST: 50
LOCATION: Altair, Gatrea
DEFENSE POWER: 1
Mythril Gloves
COST: 800
LOCATION: Altair, Deist Cavern
DEFENSE POWER: 6
Power Armlet
COST: --
LOCATION: Leviathan
DEFENSE POWER: 19
Protect Ring
COST: --
LOCATION: Jade
DEFENSE POWER: 18
Thief's Gloves
COST: 1000
LOCATION: Dreadnought, Mysidia, Fynn (Pavel's House)
DEFENSE POWER: 15
Titan's Gloves
COST: 2000
LOCATION: Fynn Castle, Mysidia
DEFENSE POWER: 15
4. SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
COST: --
LOCATION: Jade
Bronze Shield
COST: 200
LOCATION: Paloom, Poft
Buckler
COST: 50
LOCATION: Altair, Gatrea, Paramecia
Diamond Shield
COST: --
LOCATION: Leviathan
Dragon Shield
COST: --
LOCATION: Won in battle
Flame Shield
COST: --
LOCATION: Fynn Basement, Mysidian Tower
Gold Shield
COST: 1000
LOCATION: Kas'ion Castle, Fynn, Fynn Castle
Ice Shield
COST: 5000
LOCATION: Dreadnought, Mysidia, Mysidian Tower
Mythril Shield
COST: 500
LOCATION: Altair, Snow Cavern, Deist Cavern
=============================================================================
XX. SHOPS
=============================================================================
-----------------------------------------------------------------------------
Altair
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Fire - 400
Bolt - 400
Ice - 400
WEAPON
~~~~~~~~~~~~~~~~~
Knife - 150
Staff - 250
Javelin - 300
Broadsword - 400
[Available after obtaining Mythril]
Mythril Knife - 800
Mythril Mace - 1500
Mythril Spear - 1500
Mythril Sword - 1800
ARMOR
~~~~~~~~~~~~~~~~~
Buckler - 50
Leather Cap - 80
Shirt - 20
Leather Gloves - 50
[Available after obtaining Mythril]
Mythril Shield - 500
Mythril Helm - 300
Mythril Mail - 1000
Mythril Gloves - 800
-----------------------------------------------------------------------------
Gatrea
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
WEAPON
~~~~~~~~~~~~~~~~~
Javelin - 300
Broadsword - 400
Axe - 500
Bow - 150
ARMOR
~~~~~~~~~~~~~~~~~
Buckler - 50
Leather Cap - 80
Leather Armor - 100
Leather Gloves - 50
-----------------------------------------------------------------------------
Paloom
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Blink - 400
Shield - 400
Shell - 400
WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Mace - 500
Axe - 500
Bow - 150
[Available after obtaining Mythril]
Mythril Spear - 1500
Mythril Sword - 1800
Mythril Axe - 2000
Mythril Bow - 1000
ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Copper Plate - 200
Bronze Gloves - 300
-----------------------------------------------------------------------------
Poft
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Blink - 400
Shield - 400
Shell - 400
WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Mace - 500
Axe - 500
Bow - 150
[Available after obtaining Mythril]
Mythril Spear - 1500
Mythril Sword - 1800
Mythril Axe - 2000
Mythril Bow - 1000
ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Copper Plate - 200
Bronze Gloves - 300
-----------------------------------------------------------------------------
Salamand
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Life - 1500
Faze - 1500
Banish - 1500
Warp - 1500
WEAPON
~~~~~~~~~~~~~~~~~
Mace - 500
Long Sword - 600
Battle Axe - 800
Longbow - 250
ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Bronze Mail - 400
Bronze Gloves - 300
-----------------------------------------------------------------------------
Bafsk
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Fear - 800
Basuna - 800
Esuna - 800
Silence - 800
WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Spear - 500
Long Sword - 600
Longbow - 250
ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Silver Plate - 400
Bronze Gloves - 300
-----------------------------------------------------------------------------
Fynn
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Dispel - 3000
Mini - 3000
Fog - 3000
Slow - 3000
WEAPON
~~~~~~~~~~~~~~~~~
Werebane - 3000
Trident - 5000
Wing Blade - 5000
Flame Bow - 5000
ARMOR
~~~~~~~~~~~~~~~~~
Gold Shield - 1000
Titan's Helm - 600
Golden Mail - 2500
Gold Plate - 1000
-----------------------------------------------------------------------------
Mysidia
-----------------------------------------------------------------------------
ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200
Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500
Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000
MAGIC
~~~~~~~~~~~~~~~~~
Fire - 400
Bolt - 400
Ice - 400
Cure - 200
Cure - 200
Blink - 400
Shield - 400
Shell - 400
Barrier - 8000
Wall - 8000
Swap - 8000
Holy - 20000
Life - 1500
Faze - 1500
Banish - 1500
Warp - 1500
Fear - 800
Basuna - 800
Esuna - 800
Silence - 800
WEAPON
~~~~~~~~~~~~~~~~~
Power Staff - 8000
Flame Lance - 15000
Ogrekiller - 15000
Ice Bow - 5000
ARMOR
~~~~~~~~~~~~~~~~~
Ice Shield - 5000
Knight's Armor - 5000
Thief's Gloves - 1000
Titan's Gloves - 2000
-----------------------------------------------------------------------------
Tropical Island
-----------------------------------------------------------------------------
Demon Axe - 10000
Demon Spear - 10000
Ruby Plate - 800
Gaia Drum - 8000
-----------------------------------------------------------------------------
Jade
-----------------------------------------------------------------------------
Reaper - 10000
Berserk - 10000
Haste - 20000
Flare - 40000
=============================================================================
XXI. BOSS STRATEGIES
=============================================================================
Adamantoise
WEAKNESS: Ice
STRATEGY: Use ice battle items and Ice spells. Cast Shield on the
party. Using weapons is futile, the huge shell is extremely defensive.
Astaroth
WEAKNESS: Ultima, Flare, Holy
STRATEGY: This boss hits extremely hard, not only that, it can also kill
your entire party in one hit with its death spell. Always keep your HP to
the max and revive dead characters immediately. Only attack physically with
the Masamune and have everyone else use your best spells, such as Ultima,
Flare, and Holy.
Barrel Worm
WEAKNESS: Bolt
STRATEGY: High level Bolt spells work well on this boss. Attacking it
with weapons is also an effective way of defeating this boss. Watch your
characters' HP and heal continually.
Beelzebub
WEAKNESS: None
STRATEGY: The best method of defeating this enemy is just attacking it
physically. This boss has a lot of HP so keep attacking it as hard as you
can. You should also be ready to cure status ailments, should this boss use
them against you.
Behemoth
LOCATION: Coliseum
WEAKNESS: None
STRATEGY: This fight isn't too challenging, although the Behemoth can hit
pretty hard. Just attack it with you strongest weapons.
Blue Dragon
WEAKNESS: None
STRATEGY: Use your strongest weapons. Use Shield to shield against its
attacks. Heal whenever it deals a critical hit.
Borghen
LOCATION: Snow Cavern
WEAKNESS: None
STRATEGY: This boss is rather weak in comparison with other bosses. This
battle shouldn't be too tough as long as you keep your HP up. The easiest
way to defeat him is by using weapons.
Chimera
WEAKNESS: None
STRATEGY: You'll have to fight several of these in this fight. Block out
the effectiveness of their Flame attack by using Shell. Attack them
physically. Take advantage of the many status increment items you found
throughout the cave.
Emperor
WEAKNESS: None
STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to
finish off the emperor, he is actually very easy to defeat. Although,
you should watch out for his offensive spells and heal when necessary.
Emperor (Final)
WEAKNESS: Ultima, Flare, Holy
STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur,
whoever attacks physically should have Haste cast on them. Use Ultima,
Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments,
and Basuna for battle effects. Create a defensive shield by using Wall,
Blink, Shield, Shell, and Barrier spells.
[Secret]: If you saved your Blood Swords, equip someone with both, or divide
them between two characters (or one, if you only have one of the swords).
The battle will probably be over within one or two rounds, depending on your
characters' sword skill levels.
Fire Gigas
WEAKNESS: Ice
STRATEGY: Use your highest level Ice spells on this boss to quickly
defeat it. Also very effective in this battle are Notus battle items.
This boss can hit hard, so heal often.
Gottos
WEAKNESS: None
STRATEGY: Use high level weapons and attack spell. He'll occasionally use
magic, so use Shell and have Basuna ready if he inflicts any battle effects
on the party.
Gigan Rhino
LOCATION: Tropical Island
WEAKNESS: None
STRATEGY: Occasionally this enemy will inflict a critical hit on a party
member, just be ready with curative items and spells. Attack the enemy with
your strongest weapons and spells.
Green Dragon
WEAKNESS: None
STRATEGY: This boss has some hard hitting spells and attacks. Be sure to
cast spells to protect against it. If you have it, it would also be a good
idea to use the Haste spell to give your weapons a boost and speed up the
battle.
Ice Gigas
WEAKNESS: Fire
STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are
generally weak against this boss. Also, watch out for it's strong Ice
spells, and counter them with Shell spells.
King Behemoth
LOCATION: Jade
WEAKNESS: None
STRATEGY: This boss has really strong defense, therefore, you may want to
try defeating it with powerful magic more than fighting it physically. This
boss is a hard hitter, he could easily kill one of your characters in a
single blow, so take necessary precautions in this battle.
Lamia Queen
WEAKNESS: None
STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help
guard against her sleep and charm spells. Just attack her physically with
your highest level equipment.
Red Dragon
WEAKNESS: Ice
STRATEGY: Use Ice spells and Notus battle items to win this
battle. Weapons are almost completely useless in this fight. Unless you
have someone using the Excalibur with a level 16 sword skill, try not to
rely on weapons.
Sergeant
WEAKNESS: None
STRATEGY: Use your strongest weapons against the boss. Have Mindu cast
Shield and Blink on the party.
Shrieker
LOCATION: Kas'ion Castle
WEAKNESS: Magic
STRATEGY: Use high level magic spells to defeat it. Otherwise, if your
weapon skill is high enough, attack it physically. Watch out for its strong
magic attacks.
Thunder Gigas
WEAKNESS: Earth
STRATEGY: If you have one, use an Gaia Drum to help defeat this boss.
Otherwise, just use your brute strength to defeat this boss. You might also
want to set up a shield of Wall, Blink, Shield, or Shell spells to help
protect against this boss.
Tiamat
WEAKNESS: Flare
STRATEGY: If you took the time to level up your best spells before entering
Pandaemonium, now would be a good time to use them. You can also use
weapons, now that you have the Masamune. Watch out for this bosses
attacks, they hurt.
White Dragon
WEAKNESS: None
STRATEGY: This monster has very high defense, it's going to be tough trying
to defeat it with just weapons alone, so go ahead and use high level magic
as well. Also, casting Shield on the party will help boost your defense
against this hard hitter.
Zombie Borghen
WEAKNESS: Holy, Fire, Cure
STRATEGY: Since this boss is undead, you can use Cure spells to help
defeat it. Also effective are Fire and Holy spells. Overall, this is a
pretty easy battle.
=============================================================================
XXII. SECRETS
=============================================================================
Blood Swords deal huge amounts of damage when used against monsters or bosses
with large amounts of HP. Use this to your advantage when fighting bosses to
significantly shorten battles.
While using your Airship, press the action button to greatly increase the
ship's speed. Press it again to cancel this effect.
If monsters aren't hitting you hard enough to raise your HP, attack your own
characters to help gain HP faster.
To level up your weapons and spells extremely fast, attack a target, or use a
spell, and then cancel it before actually starting the turn. Continue this
process 100 times to gain a level.
An Omake Mode is unlocked when you beat the game that allows you to view
monster stats and game-related media.
To catch a Chocobo, head to the bare patch in the forest directly south of
Kas'ion castle. Talk to the Chocobo and you'll automatically appear outside
where the Chocobo will be waiting for you.
When the Cyclone appears, speak with Gordon and Hilda in Fynn Castle to
learn new passwords. Then, go to Pavel's house in the town of Fynn and talk
to him. Check the wall east of the bed in his house to find a hidded room
full of treasure.
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XXIII. CLOSING COPYRIGHT NOTICE
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This guide is Copyright 2003 Joseph Witham (
[email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. It must remain in its entirety, with every part intact.
4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.