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F I N A L F A N T A S Y V I E S P E R / M A G I C G U I D E V 1.0
------------------------------------------------------------------------------
Esper & Magic Guide
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by Anthony Morales (a.k.a. Fantasy Gamer)
[email protected]
==============================================================================
O============================================================================O
| ++ Table of Contents ++ |
O============================================================================O
Use quick find (Ctrl+F for MS Word, WordPad, Metapad and Internet Explorer;
Ctrl+F/B for Notepad; F5 for TextPad) and copy the brackets and numbers
corresponding to the content you want to look at to easily find what you want.
[1.0] INTRODUCTION
[2.0] ESPER GUIDE
[3.0] MAGIC GUIDE
[4.0] COMPARING ESPER TO MAGIC
[5.0] MISCELLANEOUS
[6.0] LEGAL STUFF
[7.0] VERSION HISTORY
[8.0] CREDITS
[9.0] PARTING WORDS
O============================================================================O
| ++ INTRODUCTION ++ [1.0]|
O============================================================================O
This is my ninth game guide!
It's been 4 years since I first played Final Fantasy VI, FF Anthology Version
in the Playstation. Although I was not really hooked in playing it, then, I
can say I enjoyed the experience.
Now, in accordance with my gaming rule that I MUST finish each and every
mainstream Final Fantasy and Final Fantasy Tactics, I took the time to give
it another chance...
This game is not one of my top favorites, but because of my second time
through it, I now appreciate this game more than ever. I realized all the
innovations it introduced to Final Fantasy.
Anyway, one of my most favorite element of the Final Fantasy series is the
presence of summon spells. Final Fantasy VI holds the record of having the
most number of summons in the whole series with a collection of 27 summons,
termed as "Espers".
This guide will give you a detailed information about these espers and the
corresponding magic spells each of them may teach our FF6 characters. Hope
this will be of use, especially to those who have not yet played this great
RPG.
Happy gaming!
FG
Baguio City, PHILIPPINES
27 August 2005
O============================================================================O
| ++ ESPER GUIDE ++ [2.0]|
O============================================================================O
I will list the espers according to how they are arranged in the esper list
in the game.
This will be my format of presentation:
--------------
2.01 - RAMUH <-- Number & name of the esper
--------------
How to get : <-- Where to and & Way to get the esper's magicite
-------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
-------------------------------------------------------
| | | |
| Bolt | Black | x10 |
| Bolt2 | Black | x 2 |
| Poison | Black | x 5 |
-------------------------------------------------------
^ ^ ^
| | |
Name of the Just how FF6 Determines how
learnable magic classified a fast you can
from the esper particular magic learn a specific
magic.*
Bonus at level up... +1 to STAMINA <-- Special bonus added to
your stats upon level up.**
Esper ability: Bolt Fist <-- Name of esper's ability
MP : 25 <-- Amount of MP needed to cast
Effect : Lightning-elemental attack <-- What the esper does
* Poison is unique to Ramuh <-- Unique feature a particular
esper.
Link to a picture: www.ffcompendium.com <-- If you want how do the
espers look like.
* Just multiply the amount of Magic Points you received to the Learn Rate.
** If the bonus refers to +10%, 30%, or 50% to HP, it does not mean your
current base HP will increase by that percentage. It refers to the
increase in the HP you will receive other than the normal HP boost you
get upon level up. So, if a particular character will get +100 HP upon
level up and she has a magicite with a +10% bonus to HP upon level up,
she will get an additional 10 HP. In short, the HP bonus pertains to the
boost, not the current base HP. The same applies to MP.
------------------------------------------------------------------------------
O============================================================================O
| ++ World of Balance ++ |
O============================================================================O
--------------
2.01 - RAMUH
--------------
How to get : After defeating Dadaluma, enter the door at the top of
the Tower of Zozo. A story sequence with Terra and
Ramuh will be shown. Ramuh will give you the magicites
of his fallen friends, and will give up his life as
well to help you save the world... another magicite :)
-------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
-------------------------------------------------------
| | | |
| Bolt | Black | x10 |
| Bolt2 | Black | x 2 |
| Poison* | Black | x 5 |
-------------------------------------------------------
Bonus at level up... +1 to STAMINA
Esper ability: Bolt Fist
MP : 25
Effect : Lightning-elemental attack
* Poison is unique to Ramuh
Pics Link :
--------------
2.02 - KIRIN
--------------
How to get : After defeating Dadaluma, enter the door at the top of
the Tower of Zozo. A story sequence with Terra and
Ramuh will be shown. Ramuh will give you the magicites
of his fallen friends, and will give up his life as
well to help you save the world... another magicite :)
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Cure | White | x 5 |
| Cure2 | White | x 1 |
| Regen | White | x 3 |
| Antidote* | White | x 4 |
| Scan* | Support | x 5 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Life Guard
MP : 18
Effect : Gradually recovers HP
* Antidote and Scan are unique to Kirin
Link to a picture: *** in progress ***
--------------
2.03 - SIREN
--------------
How to get : After defeating Dadaluma, enter the door at the top of
the Tower of Zozo. A story sequence with Terra and
Ramuh will be shown. Ramuh will give you the magicites
of his fallen friends, and will give up his life as
well to help you save the world... another magicite :)
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Sleep* | Support | x10 |
| Mute* | Support | x 8 |
| Slow | Support | x 7 |
| Fire | Black | x 6 |
--------------------------------------------------------
Bonus at level up... +10% to HP
Esper ability: Hope Song
MP : 16
Effect : Silences enemies
* Sleep and Mute are unique to Siren
Link to a picture: *** in progress ***
--------------
2.04 - STRAY
--------------
How to get : After defeating Dadaluma, enter the door at the top of
the Tower of Zozo. A story sequence with Terra and
Ramuh will be shown. Ramuh will give you the magicites
of his fallen friends, and will give up his life as
well to help you save the world... another magicite :)
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Muddle* | Support | x 7 |
| Imp* | Support | x 5 |
| Float | Support | x 2 |
--------------------------------------------------------
Bonus at level up... +1 to Magic Power
Esper ability: Cat Rain
MP : 28
Effect : Confuses enemies
* Muddle and Imp are unique to Stray
Link to a picture: *** in progress ***
--------------
2.05 - IFRIT
--------------
How to get : In the Magitek Facility in Vector (the second town you
will visit after getting Setzer and the airship, you
will have to fight two Espers that has already been
drained off their powers, Ifrit and Shiva. Beat them
to get their magicites.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Fire | Black | x10 |
| Fire2 | Black | x 5 |
| Drain* | Black | x 1 |
--------------------------------------------------------
Bonus at level up... +1 to Strength
Esper ability: Inferno
MP : 26
Effect : Fire-elemental attack
* Drain is unique to Ifrit
Link to a picture: *** in progress ***
--------------
2.06 - SHIVA
--------------
How to get : In the Magitek Facility in Vector (the second town you
will visit after getting Setzer and the airship, you
will have to fight two Espers that has already been
drained off their powers, Ifrit and Shiva. Beat them
to get their magicites.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Ice | Black | x10 |
| Ice2 | Black | x 5 |
| Rasp | Support | x 4 |
| Osmose | Support | x 4 |
| Cure | White | x 3 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Gem Dust
MP : 27
Effect : Ice-elemental attack
Link to a picture: *** in progress ***
----------------
2.07 - UNICORN
----------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Cure2 | White | x 4 |
| Remedy | White | x 3 |
| Dispel | Support | x 4 |
| Safe | Support | x 1 |
| Shell | Support | x 1 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Heal Horn
MP : 30
Effect : Casts remedy on the party
Link to a picture: *** in progress ***
---------------
2.08 - MADUIN
---------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Fire2 | Black | x 2 |
| Ice2 | Black | x 2 |
| Bolt2 | Black | x 2 |
--------------------------------------------------------
Bonus at level up... +1 to Magic Power
Esper ability: Chaos Wing
MP : 44
Effect : Non-elemental attack
Link to a picture: *** in progress ***
--------------
2.09 - SHOAT
--------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Bio* | Black | x 8 |
| Break* | Black | x 5 |
| Doom* | Black | x 2 |
--------------------------------------------------------
Bonus at level up... +10% to HP
Esper ability: Demon Eye
MP : 45
Effect : Petrifies enemies
* Bio, Break and Doom are unique to Shoat
Link to a picture: *** in progress ***
----------------
2.10 - PHANTOM
----------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Berserk* | Support | x 3 |
| Vanish* | Support | x 3 |
| Demi* | Support | x 5 |
--------------------------------------------------------
Bonus at level up... +10% to MP
Esper ability: Fader
MP : 38
Effect : Makes the party invisible
* Berserk, Vanish and Demi are unique to Phantom
Link to a picture: *** in progress ***
-----------------
2.11 - CARBUNKL (aka Carbuncle)
-----------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Reflect* | Support | x 5 |
| Haste | Support | x 3 |
| Shell | Support | x 2 |
| Safe | Support | x 2 |
| Warp | Support | x 2 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Ruby Power
MP : 36
Effect : Casts reflect on party
* Reflect is unique to Canbunkl
Link to a picture: *** in progress ***
----------------
2.12 - BISMARK
----------------
How to get : After beating Number 024, proceed through the door and
press the switch at the top of the room. After that
you will receive six new Espers... including this one.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Fire | Black | x20 |
| Ice | Black | x20 |
| Bolt | Support | x20 |
| Cure | White | x 2 |
--------------------------------------------------------
Bonus at level up... +2 to Strength
Esper ability: Sea of Song
MP : 50
Effect : Water-elemental attack
Link to a picture: *** in progress ***
--------------
2.13 - GOLEM
--------------
How to get : After getting the Airship, you may go to Jidoor and
participate in the public auction there. Golem may
appear randomly. I bought got it for 20000.
You may still get it in the World of Ruin.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Safe | Support | x 5 |
| Stop | Support | x 5 |
| Cure2 | White | x 5 |
--------------------------------------------------------
Bonus at level up... +2 to Stamina
Esper ability: Earth Wall
MP : 33
Effect : Protects party
Link to a picture: *** in progress ***
-----------------
2.14 - ZONESEEK
-----------------
How to get : After getting the Airship, you may go to Jidoor and
participate in the public auction there. Zoneseek may
appear randomly. I bought got it for 10000.
You may still get it in the World of Ruin.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Rasp | Black | x20 |
| Osmose | Black | x20 |
| Shell | Support | x 5 |
--------------------------------------------------------
Bonus at level up... +2 to Magic Power
Esper ability: Wall
MP : 30
Effect : Casts shell
Link to a picture: *** in progress ***
----------------
2.15 - SRAPHIM (aka Seraphim)
----------------
How to get : Go to Tzen and search the northeastern part of the
town to see a guy hiding behind the trees. Talk to
him and agree to buy his glowing stone for 3000 GP
to get Srphim.
Alex's FAQ /Walkthrough says that if you get it in the
World of Ruin, you will have to pay 10 GP only.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Life | White | x 5 |
| Cure2 | White | x 8 |
| Cure | White | x20 |
| Regen | White | x10 |
| Remedy | White | x 4 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Reviver
MP : 40
Effect : Recovers HP
O============================================================================O
| ++ World of Ruin ++ |
O============================================================================O
----------------
2.16 - PALIDOR
----------------
How to get : After you get the new airship, Falcon, from Daryl's
Tomb, you may return to the deserted island where you
first started in the World of Ruin... It's the place
where you left Cid (south of Maranda). Go to the beach
to find the magicite of the Palidor esper.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Haste | Support | x20 |
| Slow | Support | x20 |
| Haste2* | Support | x 2 |
| Slow2* | Support | x 2 |
| Float | Support | x 5 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Sonic Dive
MP : 61
Effect : Party members use a jump attack
* Haste2 and Slow3 are unique to Palidor
Link to a picture: *** in progress ***
---------------
2.17 - FENRIR
---------------
How to get : In Mobliz, after beating Phumbaba for the first time,
a child will give you the Fenrir magicite which,
according to the child, was dropped by Phunbaba.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Warp | Support | x 10 |
| X-Zone* | Black | x 5 |
| Stop | Support | x 3 |
--------------------------------------------------------
Bonus at level up... +30% to MP
Esper ability: Moon Song
MP : 70
Effect : Makes multiple images of the party
* X-Zone is unique to Fenrir
Link to a picture: *** in progress ***
----------------
2.18 - TRITOCH
----------------
How to get : Beat the boss, Tritoch, on top of the snowfield in
Narshe to get the magicite of this frozen esper.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Fire3 | Black | x 1 |
| Ice3* | Black | x 1 |
| Bolt3* | Black | x 1 |
--------------------------------------------------------
Bonus at level up... +2 to Magic Power
Esper ability: Tri-Dazer
MP : 68
Effect : Ice/Fire/Lightning 3-way attack
* Ice3 and Bolt3 are unique to Tritoch
Link to a picture: *** in progress ***
----------------
2.19 - TERRATO
----------------
How to get : After beating Tritoch, a secret passage will be
revealed. Jump into the secret passage and find your
way through the dungeon full of traps. Once you've
reached the yeti's (Umaro) nest... You'll know if
you're there... check the carving that looks like a
bone. You'll notice that it's just another magicite.
Remove it from the eyes of the bone carving to receive
Terrato (Caution: You'll fight a boss once you remove
it.)
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Quake* | Black | x 3 |
| Quarter* | Black | x 1 |
| W Wind* | Black | x 1 |
--------------------------------------------------------
Bonus at level up... +30% to HP
Esper ability: Earth Aura
MP : 40
Effect : Earth-elemental attack
* Quake, Quarter and W Wind are unique to Terrato
Link to a picture: *** in progress ***
----------------
2.20 - STARLET
----------------
How to get : After beating the boss Chadarnook, Owzer will tell you
that he bought this stone which caused the monster
(Chadarnook) to appear in the paintings. He'll tell
you to take it in the bookshelf at the right side of
the screen... Actually, it's the magicite of Starlet
esper.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Cure | White | x25 |
| Cure2 | White | x16 |
| Cure3 | White | x 1 |
| Regen | White | x20 |
| Remedy | White | x20 |
--------------------------------------------------------
Bonus at level up... +2 to Stamina
Esper ability: Group Hug
MP : 74
Effect : Recovers HP
Link to a picture: *** in progress ***
------------------
2.21 - ALEXANDER
------------------
How to get : After beating the boss, Wrexsoul, and clearing off
Cyan's sufferings, go to Doma Castle's KIng's Room and
get the Alexander magicite sitting in the king's
throne.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Pearl* | Black | x 2 |
| Ice | Black | x10 |
| Ice2 | Black | x 5 |
| Rasp | Support | x 4 |
| Osmose | Support | x 4 |
| Cure | White | x 3 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Justice
MP : 90
Effect : Mystic Purity
* Pearl is unique to Alexander
Link to a picture: *** in progress ***
----------------
2.22 - PHOENIX
----------------
How to get : You will get the "legendary relic that can restore
life" (aka magicite of the Phoenix esper) once you
have reunited with Locke in the World of Ruin. You
will find Locke in the Cave of the Phoenix... the
mountain range north of Tzen.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Life | White | x10 |
| Life2* | White | x 2 |
| Life3* | White | x 1 |
| Cure3 | White | x 2 |
| Fire3 | Black | x 3 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Rebirth
MP : 110
Effect : Recovers battle status
* Life2 and Life3 are unique to Phoenix
Link to a picture: *** in progress ***
-------------
2.23 - ODIN
-------------
How to get : Go to Figaro Castle and ask the old man to go to
Figaro. When the old man tells you that there is
something odd with the stratum, choose to "Stop and
explore". Go to the prison cell at the right side of
the castle and enter the door at the right side of the
cell. Find your way though the dungeon and until you
reach the Ancient Ruins. Enter the castle and touch
Odin-turned to turn him into a magicite shard.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Meteor | Black | x 1 |
--------------------------------------------------------
Bonus at level up... +1 Speed*
Esper ability: Atom Edge
MP : 70
Effect : Slices through enemies
* The speed bonus is unique to Odin. If you want to boost the speed
of your character, this is your only opportunity!
Link to a picture: *** in progress ***
----------------
2.24 - BAHAMUT
----------------
How to get : Wander around the world, in the World of Ruin, with
your airship until you gets into a random boss
encounter with Doom Gaze. Beat him and a piece of
magicite will pop out of his mouth. You will finally
get Bahamut! (NOTE: If you are not quick to beat him
in your first encounter, he'll escape according to
other FAQs... but I never experienced not killing him
in our first encounter. If ever he escapes, just
continue wandering with your airship and you will
eventually meet him again... and the damage you've
dealt before is still there... like the Ultima WEAPON
battle in Final Fantasy VII.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Flare* | Black | x 2 |
--------------------------------------------------------
Bonus at level up... +50% to HP
Esper ability: Sun Flare
MP : 86
Effect : Cuts through magic defenses
* Flare is unique to Bahamut
Link to a picture: *** in progress ***
-----------------
2.25 - CRUSADER
-----------------
How to get : After beating all eight dragons, the Dragon Seal will
be broken and you will receive the magicite of the
final esper in Final Fantasy VI... Crusader.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Melt* | Black | x 1 |
| Meteor | Black | x10 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Purifier
MP : 96
Effect :
*Melt is unique to Crusader
Link to a picture: *** in progress ***
-----------------
2.26 - RAGNAROK
-----------------
How to get : After reuniting with Locke, make him the leader of
your party (put him on the top of your active party
so he will be the one you are controlling while
navigating) and revisit Narshe. Check the locked
door of the "Weapons Shop" and he will unlock it.
Enter the shop and go inside the room to find an
old man. He will offer you The Ragnarok: a sword or
a stone. You can only choose either, not both. Of
course you should get the stone... or in other words,
the magicite. TAKE THE STONE! This esper guide will
not be complete if you will take the sword instead.
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Ultima* | Black | x 1 |
--------------------------------------------------------
Bonus at level up... +0
Esper ability: Metamorph
MP : 6
Effect : Turns enemy into an item
* Ultima is unique to Ragnarok... Well, at least, for the espers
because the Paladin Shield (uncursed Cursed Shield) can also
teach Ultima.
Link to a picture: *** in progress ***
---------------
2.27 - RAIDEN
---------------
How to get : After getting Odin's magicite, go down the ladder at
the right side of the throne room. Check the glowing
thing in the bookshelf to read a letter. Now, go back
to the throne room. Walk five step down from the right
throne and press the action button. Return to the
queen's room and you'll find out that a secret ladder
has been revealed. Go down the newly discovered ladder
and check the queen-turned stone, to upgrade Odin's
magicite to Raiden (NOTE: You'll lose Odin's magicite
forever once you touch the queen.)
--------------------------------------------------------
| Magic Name | Magic Type | Learn Rate |
--------------------------------------------------------
| | | |
| Quick* | Support | x 1 |
--------------------------------------------------------
Bonus at level up... +2 to Strength
Esper ability: True Edge
MP : 80
Effect : Slices through enemies
* Quick is unique to Ragnarok
Link to a picture: *** in progress ***
O============================================================================O
| ++ MAGIC GUIDE ++ [3.0]|
O============================================================================O
The "magic" referred to here are the ones you can learn from the magicites
and does not refer to the spells in general, which includes summon, magic,
lores, etc.
I will list the magic according to how they are arranged in the magic list.
This will be my format of presentation:
-------------
3.01 - Cure <-- Name and number of the magic
-------------
Magic Type : White <-- Just how FF6 classified a specific magic
MP Cost : 5 <-- Amount of MP needed to cast the magic
Effect : Recover HP a little <-- what it does
Multi-target: Yes <-- Whether it can target multiple
enemies/allies or not
Source Esper: Kirin, Shiva, Starlet<-- From whom it can be learned
------------------------------------------------------------------------------
-------------
3.01 - Cure
-------------
Magic Type : White
MP Cost : 5
Effect : Recover HP a little
Multi-target: Yes
Source Esper: Kirin, Shiva, Starlet
--------------
3.02 - Cure2
--------------
Magic Type : White
MP Cost : 25
Effect : Recovers HP moderately
Multi-target: Yes
Source Esper: Kirin, Unicorn, Golem, Srphim, Starlet
--------------
3.03 - Cure3
--------------
Magic Type : White
MP Cost : 40
Effect : Recovers HP a lot
Multi-target: Yes
Source Esper: Starlet, Phoenix
-------------
3.04 - Life
-------------
Magic Type : White
MP Cost : 30
Effect : Restores life
Multi-target: No
Source Esper: Bismark, Srphim, Phoenix
--------------
3.05 - Life2
--------------
Magic Type : White
MP Cost : 60
Effect : Restores life and HP/MP
Multi-target: No
Source Esper: Phoenix
-----------------
3.06 - Antidote
-----------------
Magic Type : White
MP Cost : 3
Effect : Cures poisoning
Multi-target: No
Source Esper: Kirin
---------------
3.07 - Remedy
---------------
Magic Type : White
MP Cost : 15
Effect : Cures status ailments
Multi-target: No
Source Esper: Unicorn, Alexander
--------------
3.08 - Regen
--------------
Magic Type : White
MP Cost : 10
Effect : Recovers HP gradually
Multi-target: No
Source Esper: Kirin, Starlet
--------------
3.09 - Life3
--------------
Magic Type : White
MP Cost : 50
Effect : Protects from wound (Grants auto-life)
Multi-target: No
Source Esper: Phoenix
-------------
3.10 - Fire
-------------
Magic Type : Black
MP Cost : 4
Effect : Fire-elemental attack
Multi-target: Yes
Source Esper: Siren, Ifrit, Bismark
------------
3.11 - Ice
------------
Magic Type : Black
MP Cost : 5
Effect : Ice-elemental attack
Multi-target: Yes
Source Esper: Shiva, Bismark
-------------
3.12 - Bolt
-------------
Magic Type : Black
MP Cost : 6
Effect : Bolt-elemental attack
Multi-target: Yes
Source Esper: Ramuh, Bismark
---------------
3.13 - Poison
---------------
Magic Type : Black
MP Cost : 3
Effect : Poisons an enemy
Multi-target: No
Source Esper: Ramuh
--------------
3.14 - Drain
--------------
Magic Type : Black
MP Cost : 15
Effect : Drains HP from an enemy (and transfers it to your HP)
Multi-target: No
Source Esper: Ifrit
--------------
3.15 - Fire2
--------------
Magic Type : Black
MP Cost : 20
Effect : Fire-elemental attack
Multi-target: Yes
Source Esper: Ifrit, Maduin
-------------
3.16 - Ice2
-------------
Magic Type : Black
MP Cost : 21
Effect : Ice-elemental attack
Multi-target: Yes
Source Esper: Shiva, Maduin
--------------
3.17 - Bolt2
--------------
Magic Type : Black
MP Cost : 22
Effect : Bolt-elemental attack
Multi-target: Yes
Source Esper: Ramuh, Maduin
------------
3.18 - Bio
------------
Magic Type : Black
MP Cost : 26
Effect : Poison-elemental attack
Multi-target: No
Source Esper: Shoat
--------------
3.19 - Fire3
--------------
Magic Type : Black
MP Cost : 51
Effect : Fire-elemental attack
Multi-target: Yes
Source Esper: Tritoch, Phoenix
-------------
3.20 - Ice3
-------------
Magic Type : Black
MP Cost : 52
Effect : Ice-elemental attack
Multi-target: Yes
Source Esper: Tritoch
--------------
3.21 - Bolt3
--------------
Magic Type : Black
MP Cost : 53
Effect : Bolt-elemental attack
Multi-target: Yes
Source Esper: Tritoch
--------------
3.22 - Break
--------------
Magic Type : Black
MP Cost : 25
Effect : Turns an enemy to stone
Multi-target: No
Source Esper: Shoat
-------------
3.23 - Doom
-------------
Magic Type : Black
MP Cost : 35
Effect : Dispatches an enemy
Multi-target: No
Source Esper: Shoat
--------------
3.24 - Pearl
--------------
Magic Type : Black
MP Cost : 40
Effect : Pearl-elemental attack
Multi-target: No
Source Esper: Alexander
--------------
3.25 - Flare
--------------
Magic Type : Black
MP Cost : 45
Effect : Barrier-piercing attack
Multi-target: No
Source Esper: Bahamut
-------------
3.26 - Demi
-------------
Magic Type : Black
MP Cost : 33
Effect : Cuts an enemy's HP in half
Multi-target: No
Source Esper: Phantom
----------------
3.27 - Quarter
----------------
Magic Type : Black
MP Cost : 48
Effect : Cuts an enemy's HP by 3/4
Multi-target: No
Source Esper: Terrato
---------------
3.28 - X-Zone
---------------
Magic Type : Black
MP Cost : 53
Effect : Sends an enemy into the X-Zone
Multi-target: Automatic
Source Esper: Fenrir
---------------
3.29 - Meteor
---------------
Magic Type : Black
MP Cost : 62
Effect : Damages multiple enemies
Multi-target: Automatic
Source Esper: Odin, Crusader
---------------
3.30 - Ultima
---------------
Magic Type : Black
MP Cost : 80
Effect : Damages multiple enemies
Multi-target: Automatic
Source Esper: Ragnarok
--------------
3.31 - Quake
--------------
Magic Type : Black
MP Cost : 50
Effect : Unfocused earth-elemental attack
Multi-target: Automatic (targets all enemies and allies)
Source Esper: Terrato
---------------
3.32 - W Wind
---------------
Magic Type : Black
MP Cost : 75
Effect : Unfocused near-fatal attack
Multi-target: Automatic (targets all enemies and allies)
Source Esper: Terrato
-------------
3.33 - Melt (aka Merton)
-------------
Magic Type : Black
MP Cost :
Effect :
Multi-target: Automatic (targets all enemies and allies)
Source Esper: Crusader
-------------
3.34 - Scan
-------------
Magic Type : Support
MP Cost : 3
Effect : Displays an enemy's HP/weak point
Multi-target: No
Source Esper: Kirin
-------------
3.35 - Slow
-------------
Magic Type : Support
MP Cost : 5
Effect : Slows battle speed
Multi-target: No
Source Esper: Siren, Palidor
-------------
3.36 - Rasp
-------------
Magic Type : Support
MP Cost : 12
Effect : Damages MP
Multi-target: No
Source Esper: Shiva, Zoneseek
-------------
3.37 - Mute
-------------
Magic Type : Support
MP Cost : 8
Effect : Silences target
Multi-target: No
Source Esper: Siren
-------------
3.38 - Safe
-------------
Magic Type : Support
MP Cost : 12
Effect : Raises defense
Multi-target: No
Source Esper: Carbunkl, Golem, Alexander
--------------
3.39 - Sleep
--------------
Magic Type : Support
MP Cost : 5
Effect : Puts target to sleep
Multi-target: No
Source Esper: Siren
---------------
3.40 - Muddle
---------------
Magic Type : Support
MP Cost : 8
Effect : Confuses target
Multi-target: No
Source Esper: Stray
--------------
3.41 - Haste
--------------
Magic Type : Support
MP Cost : 10
Effect : Raises battle speed
Multi-target: No
Source Esper: Carbunkl, Palidor
-------------
3.42 - Stop
-------------
Magic Type : Support
MP Cost : 10
Effect : Stops an enemy
Multi-target: No
Source Esper: Golem, Fenrir
----------------
3.43 - Berserk
----------------
Magic Type : Support
MP Cost : 17
Effect : Casts berserk on target
Multi-target: No
Source Esper: Phantom
--------------
3.44 - Float
--------------
Magic Type : Support
MP Cost : 17</pre><pre id="faqspan-2">
Effect : Casts float on target
Multi-target: No
Source Esper: Stray, Palidor
------------
3.45 - Imp
------------
Magic Type : Support
MP Cost : 10
Effect : Changes to/from "Imp"
Multi-target: No
Source Esper: Stray
----------------
3.46 - Reflect
----------------
Magic Type : Support
MP Cost : 22
Effect : Casts a magic barrier on target
Multi-target: No
Source Esper: Carbunkl
--------------
3.47 - Shell
--------------
Magic Type : Support
MP Cost : 15
Effect : Raises magic defense
Multi-target: No
Source Esper: Carbunkl, Zoneseek, Alexander
---------------
3.48 - Vanish
---------------
Magic Type : Support
MP Cost : 18
Effect : Renders target invisible
Multi-target: No
Source Esper: Phantom
---------------
3.49 - Haste2
---------------
Magic Type : Support
MP Cost : 38
Effect : Speeds up entire party
Multi-target: Automatic
Source Esper: Palidor
--------------
3.50 - Slow2
--------------
Magic Type : Support
MP Cost : 26
Effect : Slows multiple enemies
Multi-target: Automatic
Source Esper: Palidor
---------------
3.51 - Osmose
---------------
Magic Type : Support
MP Cost : 1
Effect : Absorbs MP from an enemy
Multi-target: No
Source Esper: Shiva, Zoneseek
-------------
3.52 - Warp
-------------
Magic Type : Support
MP Cost : 20
Effect : Escape from dungeons/battles
Multi-target: Automatic
Source Esper: Carbunkl, Fenrir
--------------
3.53 - Quick
--------------
Magic Type : Support
MP Cost : 99
Effect : Allows double commands
Multi-target: No
Source Esper: Raiden
---------------
3.54 - Dispel
---------------
Magic Type : Support
MP Cost : 25
Effect : Maintains poor status (Nullifies beneficial status)
Multi-target: No
Source Esper: Unicorn, Alexander
O============================================================================O
| ++ COMPARING ESPER TO MAGIC ++ [4.0]|
O============================================================================O
*** NOT YET FINISHED ***
This section compares the effectiveness of the esper's abilities to similar
magic learned from the esper magicites, except for some espers that have no
magic counterpart, I'll compare it to Strago's lores.
This will be my format of presentation:
--------------
4.01 - Ramuh <-- Number and name of the esper being compared
--------------
Similar magic - Bolt, Bolt2, Bolt3 <-- To which the esper is compared
MP Cost of the magic - 6 , 22 , 53 <-- MP needed to cast the magic
Final choice - <-- What I think is the better one
***This is still a work-in-progress. If you can contribute something, I'll
be glad to add it up and give you credits. Otherwise, we will just have
to wait for me to have a spare time test this thing.
------------------------------------------------------------------------------
--------------
4.01 - Ramuh
--------------
Similar magic - Bolt, Bolt2, Bolt3
MP Cost of the magic - 6 , 22 , 53
Final choice -
--------------
4.02 - Kirin
--------------
Similar magic - Regen
MP Cost of the magic - 10
Final choice - Kirin
--------------
4.03 - Siren
--------------
Similar magic - Mute
MP Cost of the magic - 8
Final choice - Siren
--------------
4.04 - Stray
--------------
Similar magic - Muddle
MP Cost of the magic - 8
Final choice - Stray
--------------
4.05 - Ifrit
--------------
Similar magic - Fire, Fire2, Fire3
MP Cost of the magic - 4 , 20, , 51
Final choice -
--------------
4.06 - Shiva
--------------
Similar magic - Ice, Ice2, Ice3
MP Cost of the magic - 5 , 21 , 52
Final choice -
----------------
4.07 - Unicorn
----------------
Similar magic - Remedy
MP Cost of the magic - 15
Final choice -
---------------
4.08 - Maduin
---------------
Similar magic - Ultima
MP Cost of the magic - 80
Final choice - Ultima
--------------
4.09 - Shoat
--------------
Similar magic - Break
MP Cost of the magic - 25
Final choice - Break
----------------
4.10 - Phantom
----------------
Similar magic - Vanish
MP Cost of the magic - 18
Final choice - Phantom
-----------------
4.11 - Carbunkl
-----------------
Similar magic - Reflect
MP Cost of the magic - 22
Final choice - Carbunkl
----------------
4.12 - Bismark
----------------
Similar magic - Aqua Rake, Cleensweep
MP Cost of the magic - 22 , 30
Final choice - Aquarake
--------------
4.13 - Golem
--------------
Similar magic - Safe
MP Cost of the magic - 12
Final choice - Golem
-----------------
4.14 - Zoneseek
-----------------
Similar magic - Shell
MP Cost of the magic - 15
Final choice - Zoneseek
----------------
4.15 - Sraphim
----------------
Similar magic - Cure, Cure2, Cure3
MP Cost of the magic - 5 , 25, 40
Final choice - Cure3
----------------
4.16 - Palidor
----------------
Similar magic - n/a
MP Cost of the magic - n/a
Final choice - You may use a Dragoon Boots relic to be able to jump.
---------------
4.17 - Fenrir
---------------
Similar magic - n/a
MP Cost of the magic - n/a
Final choice -
----------------
4.18 - Tritoch
----------------
Similar magic - Fire-Ice-Bolt, Fire2-Ice2-Bolt2, Fire3-Ice3-Bolt3
MP Cost of the magic - 4+5+6= 15 , 20+21+22= 63 , 51+52+53= 156
Final choice -
----------------
4.19 - Terrato
----------------
Similar magic - Quake
MP Cost of the magic - 50
Final choice - Quake
----------------
4.20 - Starlet
----------------
Similar magic - Cure, Cure2, Cure3
MP Cost of the magic - 5 , 25 , 40
Final choice - Cure3
------------------
4.21 - Alexander
------------------
Similar magic - Pearl
MP Cost of the magic - 40
Final choice - Pearl
----------------
4.22 - Phoenix
----------------
Similar magic - Life, Life2, Life3
MP Cost of the magic - 30 , 60 , 50
Final choice - Life3
-------------
4.23 - Odin
-------------
Similar magic - Doom
MP Cost of the magic - 35
Final choice - Odin
----------------
4.24 - Bahamut
----------------
Similar magic - Ultima
MP Cost of the magic - 80
Final choice - Ultima
-----------------
4.25 - Crusader
-----------------
Similar magic - W Wind
MP Cost of the magic - 75
Final choice -
-----------------
4.26 - Ragnarok
-----------------
Similar magic - n/a
MP Cost of the magic - n/a
Final choice - You can morph monsters into items only through Ragnarok
---------------
4.27 - Raiden
---------------
Similar magic - Doom
MP Cost of the magic - 35
Final choice - Raiden
O============================================================================O
| ++ MISCELLANEOUS ++ [5.0]|
O============================================================================O
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.1 - The Origin of Summons
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: Some parts of this section is an excerpt from the article of Chibitarym
of FF7 Citadel. Credit goes out to him (I put an "*" to indicate which
ones are from his work).
While searching the net, I found a document of a certain Andrew Vestal
regarding the origin of the espers. Credit goes out to him (I put an
"**" to indicate which ones are from his work).
I ran after this forum where a certain person code named "Overlord"
posted a small list of mythological creatures. Credit goes out to him
(I put an "***" to indicate which ones are from him).
------------------------------------------------------------------------------
-------
RAMUH
-------
?
The lightning-based summon Ramuh, like Shiva, has his origin based in Hindu
mysticism. There is an Indian poem about a hero called the Ramayana, a brave
individual who becomes king. When this individual becomes king it is revealed
that he is the god Vishnu in his seventh incarnation, which embodies chivalry
and virtue.*
?
Rama is the hero of an epic Indian poem, the Ramayana. He is handsome,
brave, and a model individual. After many trials and tribulations, he becomes
king, and it is revealed that Rama is actually the god Vishnu in human
form.**
-------
KIRIN
-------
?
A Kirin is an imaginary creature that is part horse and part dragon. The male
is called "Ki", and the female is called "Rin". It is capable of flying, and
sparks of lightning shoot out from its hooves. Kirin are considered good
luck.**
?
Pronounced "Kilin", this ancient Chinese unicorn appears in many different
forms. It's sometimes considered a dragon/horse hybrid or a combination of
the male unicorn (Ki) and female unicorn (Lin). Its hair consists of five
different colors to represent the five sacred Chinese colors:
This creature is said to spring from the earth and is considered to be one
of the four superior animals of good omen.***
?
The Japanese unicorn, an animal-god who punishes the wicked with its single
horn. It protects the just and grants them good luck. Seeing a Kirin is
considered an omen of extreme good luck - if one is a virtuous person.
-------
SIREN
-------
?
From Greek mythology, the Sirens were beautiful maiden-birds that lived on
the rocky shores of the Mediterranean Sea. They lured sailors to their death
on the cliffs with their beautiful songs.**
?
I'm sure some of you have read, The Odyssey, by Homer but I'll recap again
anyway. After Odysseus saves his men from Circe's spell. They take off again
with several helpful warnings from the sorceress.
One of them was to be wary of the Sirens and their powerful song. They have
been known to drive sailors insane and draw their boats towards the island on
which they reside which is conveniently surrounded by sharp rocks.
I think I read somewhere that Siren's have a woman's head and the body of a
bird but... I thought those were Harpies o_O
Here's an excerpt from the Odyssey. This is Circe talking:
"First you will come to the Sirens who enchant all who come near them. If
any one unwarily draws in too close and hears the singing of the Sirens, his
wife and children will never welcome him home again, for they sit in a green
field and warble him to death with the sweetness of their song. There is a
great heap of dead men's bones lying all around, with the flesh still rotting
off them."***
?
Siren , in Greek mythology, one of three sea nymphs, usually represented with
the head of a woman and the body of a bird. Daughters of Phorcus or of
Achelous, the Sirens inhabited an island surrounded by dangerous rocks. They
sang so enchantingly that all who heard were drawn near and shipwrecked.
Jason and the Argonauts were saved from them by the music of Orpheus, whose
songs were lovelier. Odysseus escaped them by having himself tied securely to
a mast and by stopping the ears of his men.
-------
STRAY
-------
?
A stray cat is a non-domesticated cat without a home.**
?
He certainly look like Cait Sith in Final Fantasy VII :)
-------
IFRIT
-------
?
The summon is Ifrit, (also spelled Efreet), and this summon has two
possible origins. The first origin can be traced to Arabic, where Ifrit were
considered to be the second most powerful type of Jinn. The Jinn were beings
whose veins flowed with fire, rather than blood, and were considered
demon-like creatures. The second origin is hazy, and has to do with vampire
occult - in which the Efreet were fire wielding gargoyles.*
?
Originally spelled "Efreet". Efreeti are fire djinns from the elemental plane
of fire who lived in the City of Brass.**
?
Ifrit, originally spelled Efreet, are part of the second most powerful class
of Jinn. The Jinn were demon like beings whose veins flowed with fire instead
of blood. When mortally wounded, fire would spew out of them until they were
turned into ash. The Jinn took in different forms but their favorite shape
was that of a muscle-bound youth.
The Efreet were part of the Gargoyle Bloodline and are essentially, fire
wielding gargoyles. They came into existence after the Gargoyles revolted
against Tremere and hid away into the mountains. Efreeti skin reddens as
they continues to age and they tend to dwell in caves or abandoned
buildings.***
-------
SHIVA
-------
?
The summon we find is that of Shiva, a powerful Ice-based summon. The
name Shiva finds its origins in Hindu mysticism. Shiva is the Hindu god of
Transformation, often called "The Destroyer", although the figure has a
strong creative element as well. The figure is often depicted carrying an
axe, which is used to sever the ties between the material and spiritual
worlds.*
?
Shiva is one of the three principal Hindu deities. Shiva is a god of
complementary actions. He is portrayed as both destroyer and restorer of
worlds; as a both a giver and a taker. He is part of the triad that
also includes Brahma and Vishnu.**
?
Shiva in Hindu Mythology is actually a god(as in... male) and has nothing to
do with ice o_O but I'll include it in here anyways. He was very uninterested
in the matters of the world and materialistic things, such as jewels, gold or
whatnot. He doesn't flow with the norm, hanging out with ghosts, gnomes,
goblins, serpents... etc.
He prefers isolation and often sits atop Mount Kailas, meditating. Sometimes
so intense that he becomes a pillar of fire. The gods wanted his wisdom and
wanted him to marry so that they'd have warriors to protect the world. To
accomplish this they asked for the help of goddess Shakti. She succeeded in
becoming his consort and they had two sons. Ganesh and Karitkeya.
The god Shiva had blue skin because he drank poison. Shiva is also a duality
(life/death etc) that includes male/female.***
---------
UNICORN
---------
?
A mythical horse with a single spiral horn protruding from its forehead, the
unicorn is often symbolic of purity and virginity.**
?
Mythological Side :: The modern Unicorn is normally portrayed as a beast
ridden by a Virgin (the only one who can tame the creature). They're usually
used as a symbol of purity, and nobility. Unicorns were hunted for their
horns which held the power to purify water, neutralize poison, and bring
good health.
Another POV :: Many believe that the word, 'Unicorn', doesn't always refer
to the horse like creature with a horn on its forehead. Unicorns, in
actuality, are often natural healers, curing ailments through physical senses
or contact with the afflicted's essence. That's the reason these 'beasts'
were so valuable to hunters was for their healing magic.***
--------
MADUIN
--------
?
Originally spelled "Mael Duin". Mael Duin is a major hero of Irish Mythology.
Son of Ailill, he was raised by nuns after his father was killed by raiders.
When told his father's story, Mael Duin sets out with sixteen warriors to
avenge his death, and his subsequent voyages have been called the "Irish
Odyssey".**
?
Originally spelled, Mael Duin, was son of a nun whose husband died during a
raid of the city they inhabited. The nun gave her son to her sister, who just
happened to be a queen. And so Mael Duin was raised as a prince and assumed
he was exactly what he appeared to be. One day he discovered that he was
in fact, not son of the queen and learns about the death of his father,
Ailill Ochair Aga. He then sets off on a journey to find his father's
murderer and carry out revenge for his death.
His journey sounds very much like that of, Odysseus. Mael Duin and his men
encounter various strange being/monsters and experience a multitude of
adventures. In the end he forgives his father's killer and returns home.***
?
Some website says Maduin and Madeen of Final Fantasy IX are the same, but
they don't have any similarity except their names.
-------
SHOAT
-------
?
A young pig just after weaning.**
---------
PHANTOM
---------
?
A ghost or apparition. This illusion is sometimes believed to be the soul of
a recently departed individual.**
----------
CARBUNKL
----------
?
A carbuncle is a deep-red, almost blood-colored, unfaceted stone.**
?
In Final Fantasy IX, Carbuncle has two other hidden effects: Shell and Vanish
(Depending on the precious stone Garnet equips)
?
If you look closely at the monkeys scattered in Final Fantasy X and X-2, they
look like small Carbuncles :)
---------
BISMARK
---------
?
The Bismark was a World War II German battleship that was sunk on May 27,
1941. It was one of the most powerful battleships ever built, and had eight
15-inch guns.**
?
The first time I summoned Bismark, the first thing that came to my mind is
the ever-famous great white whale, Moby Dick, or The Whale by Herman Muller
(1851).
-------
GOLEM
-------
?
The original Golem was a stone creature that was brought to life by the
sacred word of a holy man. The Golem was a sort of primitive robot.**
----------
ZONESEEK
----------
?
The name might mean that he helps you find another dimension or a higher
plane of existence.**
---------
SRAPHIM
---------
?
A seraph is a holy angel with three pairs of wings. Seraphim are often paired
with cherubim.**
?
Divine creatures from the Old Testament, associated with the Cherubim, and
later taken to be angels. The root of Seraphim comes either from the Hebrew
verb saraph ('to burn') or the Hebrew noun saraph (a fiery, flying serpent).
Because the term appears several times with reference to the serpents
encountered in the wilderness (Num. 21.8, Deut. 8.15; Isa. 14.29; 30.6), it
has often been understood to refer to "fiery serpents." From this it has also
often been proposed that the seraphim were serpentine in form and in some
sense "fiery" creatures or associated with fire.
It is said that whoever lays eyes on a Seraph, he would instantly be
incinerated due to the immense brightness of the Seraph. They are described
as very tall, with six wings and four heads, one for of the cardinal
directions. One pair of wings is for flying, one for covering their eyes
(for even they may not look directly at God), and one for covering their feet
(this is almost certainly a euphemism for genitalia). They are in the direct
presence of God.
In Isaiah's call-vision in the Temple, he sees Seraphim surrounding the
throne of God, singing praise to God; the "Thrice Holy" hymn (ch 6). In this
instance they are angelic beings but in the Book of Numbers, seraph-snakes
are sent to punish the Israelites.
---------
PALIDOR
---------
?
A paladin is a virtuous knight who represents the pinnacle of chivalry and
knightly ideals.**
?
The name Palidor was likely based on the medieval legend of a Paladin, a
knight representing perfect ideals. In the Japanese version, Palidor's name
was Quetzali, a South American tropical bird.
--------
FENRIR
--------
?
Fenrir is a gigantic wolf, offspring of Loki and Angerboda, who is the enemy
of all the gods. He was banished and bound in Hel, but will break free at
Ragnarok and slay Odin.**
?
Fenrir is a huge monster in Norse mythology that takes on the shape of a
wolf. Through a prophecy, the gods learned that Fenrir and his family would
one day be responsible for the destruction of the world (Ragnarok), so they
took the wolf and locked him in a cage. Only Tyr, the god of war, had the
courage to feed and take care of him.
As time passed, Fenrir grew to be a ferocious beast. Seeing this, the gods
decided to render him harmless. However, the only way to do this was to trick
him. So the gods challenged Fenrir to a test of strength, which he accepted.
They bound him with chains, but Fenrir was so strong that the chains gave
easily under his power.
The gods then realized only a magic chain would work, and ordered dwarves to
make something strong enough to hold the wolf. What they came up with was
Gleipnir which was made of the footstep of a cat, the roots of a mountain, a
woman's beard, the breath of fishes, the sinews of a bear, and a bird's
spittle.
With this new thin ribbon of Gleipnir, the gods challenged Fenrir again, a
challenge which he reluctantly agreed to face. Sensing treachery, he asked
the gods to put a hand between his jaws, which the gods were not very eager
to follow through with. Only Tyr agreed.
So the wolf was tied with the material and no matter how hard he struggled,
he could not break free. In revenge, he bit off Tyr's hand. They chained
Fenrir to a rock one mile beneath the earth's surface and placed a sword
between his jaws to prevent him from biting.
On the day of Ragnarok, Fenrir will break his chains and join the giants in
their battle against the gods.***
?
Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf.
He is the eldest child of Loki and the giantess Angrboda. The gods learned of
a prophecy which stated that the wolf and his family would one day be
responsible for the destruction of the world. They caught the wolf and locked
him in a cage. Only the god of war, Tyr, dared to feed and take care of the
wolf.
When he was still a pup they had nothing to fear, but when the gods saw one
day how he had grown, they decided to render him harmless. However, none of
the gods had enough courage to face the gigantic wolf. Instead, they tried
to trick him. They said the wolf was weak and could never break free when he
was chained. Fenrir accepted the challenge and let the gods chain him.
Unfortunately, he was so immensely strong that he managed to break the
strongest fetters as if they were cobwebs.
After that, the gods saw only one alternative left: a magic chain. They
ordered the dwarves to make something so strong that it could hold the wolf.
The result was a soft, thin ribbon: Gleipnir. It was incredibly strong,
despite what its size and appearance might suggest. The ribbon was fashioned
of six strange elements: the footstep of a cat; the roots of a mountain; a
woman's beard; the breath of fishes; the sinews of a bear; and a bird's
spittle.
The gods tried to trick the wolf again, only this time Fenrir was less eager
to show his strength. He saw how thin the chain was, and said that was no
pride in breaking such a weak chain. Eventually, though, he agreed, thinking
that otherwise his strength and courage would be doubted. Suspecting
treachery however, he in turn asked the gods for a token of good will: one
of them had to put a hand between his jaws. The gods were not overly eager
to do this, knowing what they could expect. Finally, only Tyr agreed, and
the gods chained the wolf with Gleipnir. No matter how hard Fenrir
struggled, he could not break free from this thin ribbon. In revenge, he bit
off Tyr's hand.
Being very pleased with themselves, the gods carried Fenrir off and chained
him to a rock (called Gioll) a mile down into the earth. They put a sword
between his jaws to prevent him from biting. On the day of Ragnarok, Fenrir
will break his chains and join the giants in their battle against the gods.
He will seek out Odin and devour him. Vidar, Odin's son, will avenge his
father by killing the wolf.
?
In Final Fantasy IX, Fenrir has two elements: earth and wind (Depending on the
accessory Eiko equips.
---------
TRITOCH
---------
?
The prefix "tri-" means "three". Thus it is fitting that the three-headed
Tritoch teaches you three spells, Fire3, Bolt3, and Ice3.**
---------
TERRATO
---------
?
Derived from the Midgard Zolom, a creature in Norse mythology. The Midgard
Zolom was a huge snake so long, it stretched around the entire world and
could nearly swallow its own tail.*
?
The original name of this Esper was "Midgard's Serpent". Midgard's Serpent is
a gigantic serpent, offspring of Loki and Angerboda, which lay at the bottom
of the ocean. The Serpent was destined to consume the earth at Ragnarok.**
?
Terrato, the serpent esper, is also known as the Midgard Serpent. Sound
familiar? Jormungand (the current name of this creature in Norse mythology)
is one of the children of Loki. The gods noticed that Jormungand was growing
incredibly fast and would eventually become something of evil nature. Fearing
this, the gods threw him into the ocean surrounding the earth (aka Midgard,
which was basically the equivalent of earth).
At Ragnarok, the Midgard Serpent will be defeated by Thor, the lightening
god.***
?
Terrato was known as "Midgarsorm" in the Japanese Version of FF6.
---------
STARLET
---------
?
A diminutive star, or a young aspiring movie actress.**
-----------
ALEXANDER
-----------
?
Next summon is Alexander, which most likely references to the Greek
"Alexander the Great". Alexander is often depicted in the Final Fantasy
series as a giant robot, or a machine. Common theory is that this is because
at the time of Alexander the Great, his army was the biggest war machine of
the ancient time.*
?
Alexander the Great, King of Macedonia, conquered Asia Minor, Syria,
Babylonia, Egypt, and Persia, in short, the entire known world, during his
reign (336 BC - 323 BC).**
?
Most of you know Alexander as the great conqueror, Alexander the Great. In
the Final Fantasy series his form is usually that of a large robot-machine.
This is because Alexander's army was the greatest war machine of the ancient
times.***
---------
PHOENIX
---------
?
The myth of the Phoenix, our twelfth summon, can be traced to many ancient
myths, but in the end it falls to Egyptian mythology. It was a splendid bird,
with fire-red feathers (often depicted as actual fire) which was sacrificed
to the sun god, Ra. In Arabic mythology, the Phoenix was not sacrificed,
but builds its nest before it dies, and sets it on fire, dying in the
flames. From the ashes, a new Phoenix is born. This cycle of death and
rebirth is shown in Final Fantasy with Phoenix's reviving abilities.*
?
This bird would consume itself in flames every 500 years and then be reborn
from the ashes. Thus it is fitting that the Esper Phoenix teaches you the
Life spells.**
?
The Phoenix doesn't live on typical fruit and flowers, but on frankincense
and gums. When it reaches the age of 500, it builds a nest and collects
cinnamon, spikenard, and myrrh. With its dying breath, it gives life to a
young Phoenix which emerges from its parent's body.
When the young Phoenix has gained enough strength, it'll pick up its nest,
carry it to the city of Heliopolis(in Egypt. helio meaning sun, polis meaning
city?) and deposits it in the temple of the Sun.***
------
ODIN
------
?
Odin, and his horse, Sleipnir, have their origins in Norse Mythology. Odin is
best known as the Norse god of War, although is also referred to as a god of
Wisdom and also of Death. His horse, Sleipnir, is depicted as having eight
legs, although it is difficult to see if these are shown in Final Fantasy
VII, or if there are six (as commonly claimed).*
?
Odin is one of the three original Aesir gods who created the world and
mankind. He is the God of war, storms, wisdom, and honor. He had only one
eye, but had inner sight, and nine of his children became gods as well.**
?
Odin, the Norse Being was leader of the Aesir. He was known as the god of
war, poetry, wisdom, and death. His spear was named Grungir which never
missed its mark, and his bow unleashed ten arrows with every pull.
As you've probably noticed in every FF that has Odin, he has a wonderful
eight legged horsie ^_^ named Sleipnir (I think in FFVII and FFVIII they
only show 6). Destined to die at Ragnarok, and knowing it, he chose to do
battle. Not many people worshipped him, but he was known as a great warrior
who would strike down anyone at his whim(Zantetsuken!).***
---------
BAHAMUT
---------
?
Bahamut, our great dragon, has its roots in Arabic mythology - but not as a
dragon - as a fish! Bahamut, in Arabic mysticism, was a giant fish, floating
in a never-ending sea. Bahamut indirectly supports the Earth, having Kjata on
his back, who is supporting the Earth on his. It is also commonly considered
that Bahamut is "The King of Dragons".*
?
Bahamut is the mythical king of the dragons.**
?
Apparently, in Moslem traditions, Bahamut is not the mega energy ball blowing
dragon we've come to know. Instead, it's a monstrous fish that floats in a
vast sea. A giant bull rides on its back and on the bull is a ruby mountain.
This is said to be Kujara (Kjata).***
--------
RAIDEN
--------
?
Originally spelled "Raijin". Raijin is the god of thunder, and is often
portrayed as a red demon beating a drum. In Japanese, the word "raiden"
means "thunder".**
?
The Japanese god of thunder (rai) and lightning (den). He prevented the
Mongols from invading Japan in 1274. Sitting on a cloud he sent forth a
shower of lighting arrows upon the invading fleet. Only three men escaped.
Raiden is portrayed as a red demon with sharp claws, carrying a large drum.
He is fond of eating human navels. The only protection against him is to hide
under a mosquito net.
----------
CRUSADER
----------
?
The original name of this Esper was "Jihad". A jihad is a holy war or
crusade fought for religious ideals and beliefs.**
?
I don't know if this is related, but NANA (Aries) in Hawaiian mythology, is
depicted by a Crusader with a headstrong force like the Ram in Greek
mythology.
Those born under the ancient sign of NANA are gifted with a driving force
bent on achieving their life's ambition. Positive and enterprising, NANAS set
the highest standards for themselves. The NANA Crusader is garbed in a gourd
helmet that is a ritual mask signifying, not war, but the ability to fight
mightily. However, theirs is not with weapons, but with their heads; that is
to say, in the field of thought. In ancient Hawaii, crusaders willingly
assumed seemingly impossible tasks required of them. To succeed, they would
call upon one of their Aumakuas (family gods) asking for the wisdom and
strategy to overcome their adversaries. Inherent in the NANA are such
characteristics. They have the resourcefulness to channel their energies,
and if need be, ram through their ideas with an optimism and vitality that
attributes to their leadership qualities. The NANA persons demand of
themselves a strict adherence to work and steadfastness that's ready to
challenge the opposition with a strength of conviction and brilliance that
disarm criticism. Yet, NANA males and females are warm-hearted, displaying
such refreshing, lively attributes and generous show of affection, it is
clear why they are life's greatest reformers and crusaders.
----------
RAGNAROK
----------
?
Ragnarok is the Judgment of the Gods. (From Norse RAGNA, the general plural
of REGIN (God)+ROK (judgment or reason) RAGNAROEKER, on the other hand,
means the day of reckoning, when every god meets his final destiny. The two
terms are often used interchangeably.**
?
Ragnarok, probably more widely known as the end of the world. So what
happens? First, there will be three years of winter and during this time
Midgard will be at war. Families will battle against each other and incest
will take place >_<
The sun and moon will be swallowed by Skoll and Hati Hrodvitnisson, bringing
total darkness upon the world. The heavens will fall, earth will tremble,
mountains and trees will crumble to the ground.
The Fenrir wolf will run loose killing people and the Midgard Serpent will
spew venom on the world. Odin and his warriors will fight against all this
mayhem, but Odin will eventually be slain by the Fenrir wolf. Thor, the
lightening god, will successfully defeat the Midgard Serpent.
The nine worlds under the Yggdrasil tree will burn. The sky will fall into a
flaming pit and the earth into the sea.
After the old world has been destroyed, the new world will emerge from the
sea.***
?
Ragnarok ("Doom of the Gods"), also called Gotterdammerung, means the end of
the cosmos in Norse mythology. It will be preceded by Fimbulvetr, the winter
of winters. Three such winters will follow each other with no summers in
between. Conflicts and feuds will break out, even between families, and all
morality will disappear. This is the beginning of the end.
The wolf Skoll will finally devour the sun, and his brother Hati will eat the
moon, plunging the earth [into] darkness. The stars will vanish from the sky.
The cock Fjalar will crow to the giants and the golden cock Gullinkambi will
crow to the gods. A third cock will raise the dead.
The earth will shudder with earthquakes, and every bond and fetter will
burst, freeing the terrible wolf Fenrir. The sea will rear up because
Jormungand, the Midgard Serpent, is twisting and writhing in fury as he
makes his way toward the land. With every breath, Jormungand will stain the
soil and the sky with his poison. The waves caused by the serpent's emerging
will set free the ship Naglfar, and with the giant Hymir as their commander,
the giants will sail towards the battlefield. From the realm of the dead a
second ship will set sail, and this ship carries the inhabitants of hell,
with Loki as their helmsman. The fire giants, led by the giant Surt, will
leave Muspell in the south to join against the gods. Surt, carrying a sword
that blazes like the sun itself, will scorch the earth.
Meanwhile, Heimdall will sound his horn, calling the sons of Odin and the
heroes to the battlefield. From all the corners of the world, gods, giants,
dwarves, demons and elves will ride towards the huge plain of Vigrid ("battle
shaker") where the last battle will be fought. Odin will engage Fenrir in
battle, and Thor will attack Jormungand. Thor will victorious, but the
serpent's poison will gradually kill the god of thunder. Surt will seek out
the swordless Freyr, who will quickly succumb to the giant. The one-handed
Tyr will fight the monstrous hound Garm and they will kill each other. Loki
and Heimdall, age-old enemies, will meet for a final time, and neither will
survive their encounter. The fight between Odin and Fenrir will rage for a
long time, but finally Fenrir will seize Odin and swallow him. Odin's son
Vidar will at once leap towards the wolf and kill him with his bare hands,
ripping the wolf's jaws apart.
Then Surt will fling fire in every direction. The nine worlds will burn, and
friends and foes alike will perish. The earth will sink into the sea.
After the destruction, a new and idyllic world will arise from the sea and
will be filled with abundant supplies. Some of the gods will survive, others
will be reborn. Wickedness and misery will no longer exist and gods and men
will live happily together. The descendants of Lif and Lifthrasir will
inhabit this earth.
Ragnarok does not mean "Twilight of the Gods"; that phrase is the result of a
famous mistranslation. "Ragnarokr" or "Ragnar©ªkr" means "doom of the powers"
or "destruction of the powers" (where "powers" means "gods").
=-=-=-=-=-=-=-=-=-
5.2 - The Author
=-=-=-=-=-=-=-=-=-
Real Name : Anthony Lawrence M. Morales
Gender : Male
B-day : February 24
Country : Philippines
Public E-mail :
[email protected]
--> GameSpot
GameSpot User Name : Fantasy_Gamer
First Visited GameSpot.com : 1999
Joined GameSpot Message Board : xx May 2005
Joined Final Fantasy Experience: xx May 2005
Became an Officer of FFE : 08 July 2005
Became the administrator of FFE: 10 September 2005
Website: FINAL FANTASY EXPERIENCE
URL :
http://unions.gamespot.com/FFEXP
--> GameFAQs.com
GameFAQs User Name : Fantasy Gamer (Elite)
First Visited GameFAQs.com : ?? June 2000
Joined GameFAQs Message Board: 27 August 2002, 1:48:35 AM (GFAQs time)
Regular @ Board : Final Fantasy VII - General
RPG's - Everything Else
RPG's - Square Enix
FAQ Contributor - General
GameFAQs World Asia (GameFAQs World: PHILIPPINES series)
Message Board :
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=37842
------------------------------
Contributor Recognition Page
------------------------------
-+- www.GameFAQs.com :
http://www.gamefaqs.com/features/recognition/37584.html
PLAYSTATION
Final Fantasy VII - Solo Character Initial Equipment No Materia Challenge
Wall Market - Don Corneo Attraction Mechanics
PLAYSTATION 2
Final Fantasy X-2 - Angra Mainyu Killing
Cactuar Searching
Review
SNES
Final Fantasy V - Boss
Final Fantasy VI - Esper & Magic
NES
Final fantasy III - Job Evaluation
-+- www.NeoSeeker.com:
http://www.neoseeker.com/members/submissions/Fantasy+Gamer/
PLAYSTATION
Final Fantasy VII - Solo Character Initial Equipment No Materia Challenge
Wall Market - Don Corneo Attraction Mechanics
Best Places for EXP, AP & GIL
Sources
PLAYSTATION 2
Final Fantasy X-2 - Angra Mainyu Killing
Cactuar Searching
SNES
Final Fantasy V - Boss
Final Fantasy VI - Esper & Magic
NES
Final Fantasy III - Job Evaluation
-+- www.IGN.com
http://www.users.ign.com/about/fantasy_gamer_x
O============================================================================O
| ++ LEGAL STUFF ++ [6.0]|
O============================================================================O
This guide is solely intended for the public use in the World Wide Web. All
information and work in this document is copyright © 2005 by Anthony
Lawrence M. Morales. Without my permission, no other site may host this guide
nor is anyone allowed to reproduce this guide, in any way, for commercial
purposes.
------------------------------------------------------------------------------
For those who are interested to use this guide in their websites or as
reference for their own guide, E-MAIL ME:
- INTRODUCE YOURSELF/WEBSITE... THAT'S BASIC COURTESY
- GIVE THE LINK TO YOUR WEBSITE
- GIVE ME THE PROPER ACKNOWLEDGEMENT
- YOU AGREE NOT TO ALTER THE GUIDE IN ANY MANNER
- YOU ARE RESPONSIBLE TO GET THE LATEST VERSION AT FINAL FANTASY EXPERIENCE
------------------------------------------------------------------------------
Please do not take the credit for someone's work. We authors spent lots of
sleepless nights just to be able to present guides for you gaming enthusiasts
.. we deserve the credit for all our hard work.
O============================================================================O
| ++ VERSION HISTORY ++ [7.0]|
O============================================================================O
I checked the FAQs and Guides section of Final Fantasy III SNES (FF6) and me
noticed that an important aspect of FF6, the Espers, was not covered by any
of the in-depth FAQs at GameFAQs and it just so happened that I was replaying
FF6 so, I decided to make one.
------------------------------------------------------------------------------
(Version 0.99)
21 August 2005 - started the Esper & Magic Guide.
27 August 2005 - finished.
(Version 1.0)
02 September 2005 - started the first update.
- added the miscellaneous section for the origin of summons
02 September 2005 - finished.
03 September 2005 - submitted to GameFAQs... My 3rd year in GameFAQs.
xx September 2005 - was not accepted because they said I modified my
paragrahs when in fact I did not. I only used spaces
to make the paragraphs look better :(
25 September 2005 - started second update.
- removed the extra spaces I put that made my paragraphs
"modified".
- finished.
11 February 2006 - very little corrections made.
- my maternal gradmother's 79th birthday ^_^
- finished.
03 April 2006 - submitted to GameFAQs.
xx April 2006 -
------------------------------------------------------------------------------
As of 11 February 2006, the following sites are the only ones allowed to use
this guide:
www.GameFAQs.com
www.NeoSeeker.com
www.IGN.com
www.GameSpot.com
O============================================================================O
| ++ CREDITS ++ [8.0]|
O============================================================================O
I would like to express my gratitude to the following who, in any way, helped
me make this guide:
-+- Squaresoft (now Square-Enix)
For making this great SNES RPG.
-+- www.GameFAQS.com/ Jeff "CJayC" Veasey/ Sailor Bacon
For hosting this guide (my 9th guide)... in this great site.
-+- www.NeoSeeker.com/ Peter Judson
For hosting, too, this guide.
-+- Final Fantasy VII Citadel/ Chibitaryn
(www.ff7citadel.com)... The best FF7 website in the whole world wide web.
For the "The Origins of Summons" where I got the miscellaneous info for
some of the espers.
-+- Final Fantasy Compendium
(www.ffcompendium)
For the pictures of the summons.
-+- Andrew Vestal
For his Final Fantasy III (SNES) Origins and Explanations of Esper Names.
-+- Overlord... Whoever he is
For his helpful posts at the www.the-magicbox.com forums.
-+- Other websites where I got more information:
- www.pantheon.org
- www.infoplease.com
- www.e-hawaii.com
-
http://en.wikipedia.org
-
http://38.1911encyclopedia.org
-
http://everything.blockstackers.com
-+- THE ONE READING THIS
This guide is made for you!
--> My avid readers
Thanks for the continuous support!
--> My e-mailers
Thanks for the Support!
Special Thanks to:
-+- Fantasy Gamer
For encoding, editing and testing this guide.
O============================================================================O
| ++ PARTING WORDS ++ [9.0]|
O============================================================================O
I WILL BE GLAD TO HEAR FROM YOU!
Tell me what you think about this guide... comments, suggestions, added
info, corrections, and constructive criticisms are all welcome.
[Subject: FF6 Espers/Magic] --> or anything that will give me an idea that you
want to talk about this guide or anything FF6.
I WILL APPRECIATE IF YOU WILL FIRST TELL ME YOUR FIRST NAME OR YOUR GFAQs / GS
USER NAME (if you have).
If you think you should be given credit but was not included in the list,
mail/contact me and I'll make the appropriate actions.
Don't hesitate to e-mail me if you have anything in your mind regarding
gaming. I am one of the most hospitable FAQ Contributors here. You are
guaranteed to get a reply as soon as I read your mail :) If after one week
you did not receive any reply, it's either: (1) I did not receive your mail
for some reasons, (2) I'm sick, (3) I'm VERY busy, (4) I'm on a vacation or
(5) I'm already dead :(
I will be more than willing to help in any way I can. God bless!
Fantasy Gamer
---
"Let's mosey!"
==============================================================================
THANK YOU FOR READING! HOPE YOU LIKED IT!
==============================================================================
Final Fantasy VI - Esper & Magic Guide
Date Started : 21 August 2005
Date Finished: 27 August 2005
by Fantasy Gamer
[email protected]