FATAL FURY WILD AMBITION MINI-FAQ v0.2
aka "Garou Densetsu Wild Ambition"
for the Sony PlayStation (import)
by Chris MacDonald

Unpublished work Copyright 1999-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games.  Remember, plagiarism is a crime and is punishable by
law.

The Fatal Fury and Art of Fighting game series are (c) SNK of Japan
and SNK Corporation of America.


=================
TABLE OF CONTENTS
=================

1.  HOW TO PLAY
     - FAQ Notation
     - Basic Commands
     - The Heat Gauge
     - Super Moves
     - Overdrive Powers
     - Heat Blow
2.  CHARACTER MOVE LIST
     - Andy Bogard
     - Geese Howard
     - Billy Kane
     - Duck King
     - Joe Higashi
     - Kim Kaphwan
     - Li Xiangfei
     - Mai Shiranui
     - Mr. Karate
     - Raiden
     - Ryuji Yamazaki
     - Terry Bogard
     - Toji Sakata
     - Tsugumi Sendo
3.  CODES AND SECRETS
     - Other Modes
     - Enable Duck King
     - Enable Mr. Karate
     - Geese's Hidden Outfit
     - Arcade Version Codes
4.  MISCELLANEOUS
     - Menu Information
     - Translations
5.  AUTHOR'S NOTE
     - Revision History
     - Special Thanks

If you know Japanese and want to help contribute to this FAQ, I'm
looking for someone to translate the info. found at SNK's Fatal Fury
webpage, this section in particular:

<www.neogeo.co.jp/WILD_AMBITION/hissatsuwaza/technical/technical.htm>

My Japanese just isn't good enough to figure out the move notes and
stuff listed on that page.


========================================================================
1.  HOW TO PLAY
========================================================================

------------------------------------------------------------------------
FAQ NOTATION
------------------------------------------------------------------------

This section outlines the basic controls for all characters:

(controller directions and results)

 ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
   \ | /
b -- n -- f     Walk Back / Block       Neutral         Walk Forward
   / | \
 db  d  df      Crouch / Low Block      Crouch          Crawl Forward

(button layout and effect)

Square Button    :  Punch Attack       (You can configure these buttons
X Button (Cross) :  Kick Attack        and the R1,L1,R2,L2 shoulder
Circle Button    :  Special Attack     buttons in the Key Config. menu.
Triangle Button  :  Line Sway          Start and Select cannot be
Select           :  Cancels a choice   re-configured, though).
Start            :  Confirms a choice

(FAQ abbreviations)

 P,K,S,L    -  Punch, Kick, Special, Line Switch
 qcf / qcb  -  Press (d,df,f) or (d,db,b) on the control pad.
 hcf / hcb  -  Press (b,db,d,df,f) or (f,df,d,db,b) on the control pad.
 Rotate 360 -  Rotate the control pad in a complete circle.  You can
               start and end the circle at any point (i.e. start at uf
               and end at uf, or b to b, etc.)  The shorthand motion for
               this is f,df,d,db,b,ub or the reverse.
 (air)      -  The move can be performed while on the ground, or while
               in the air (during a jump or after an air recovery).
 x~x        -  All possible ranges are allowed (for example, ub through
               uf, or P through S).
 . / ,      -  "," means the attack combos, "." means that it doesn't.
 (special)  -  Means that the move has a special effect if you Counter
               Hit with it.


------------------------------------------------------------------------
BASIC COMMANDS
------------------------------------------------------------------------

Walk Back / Forward            Press and hold b / f
Crouch                         Press and hold d
Crawl Forward                  Press and hold df
Standing Block                 Hold b when attacked
Crouching Block                Hold db when attacked
Mid-Air Block                  Hold b / db when attacked in air
Guard Impact                   While blocking, tap f,f
Counter Attack                 While blocking, press f + PK
Quick Dash                     Tap f,f
Quick Dash to Dash             Tap f,f, then hold f after Quick Dash
Dash                           Tap f,f, hold last f
Back Dash                      Tap b,b
Small Jump                     Tap ub~uf
Normal Jump                    Press ub~uf
Big Jump                       Dash, then press u / uf

Punch Attack                   Press P
Kick Attack                    Press K
Special Attack                 Press S
Special Attack (alternate)     f + S
Special Attack (launcher)      df + S
Pursuit Attack                 df + S when your foe is on the floor
Throw Techniques               When close, f + S  (or from behind)
Throw Escape                   Press f + S as you are thrown
Line Sway (into background)    Press L
Line Sway (into foreground)    Press d + L
Evade                          Press L the moment you hit the floor
Spin Opponent Around           When close, press f + L
Fake Attack                    d / f + PS / KS  (depends)
Taunt                          Press PK
Heat Blow                      Press PKS with a full Heat Gauge
Shiraha Counter                Both characters attack at the same time
Guard Destroyed                Keep attacking a blocking opponent
Counter Hits                   Attack someone as they attack you
Overhead Attacks               (see each character's movelist)

 - The Fake Attack is just that, a fake version of a special move or
   super move.
 - The Throw Escape only works for command throws.  So, Mai's Fuusha
   Kuzushi or Mr. Karate's Kyo Chuudan Tsuki would be escapable,
   but Xiangfei's Kita Senri or Raiden's Thunder Death Driver would
   not.
 - You have to time a Pursuit Attack in order to get it to hit.
 - Pressing f + L when close to your opponent makes you grab them
   and spin them around so that they have their back to you.  Be
   careful, though, since some characters have special attacks that
   they can use when you're behind them.
 - You can even use the Counter Attack while crouching.
 - If someone is performing a move and you hit them out of it, you've
   performed a Counter Hit.  Some moves that counterhit have special
   effects (for example, with Raiden's Dokugiri or Terry's Power
   Charge).
 - If someone blocks attacks repeatedly, their guard will be destroyed,
   which means that they stop blocking for a moment.  If your timing
   is good, you can hit them before they recover.  The best way to
   prevent this from happening is to jump or line sway instead of
   blocking all the time, or if you do block an attack, use the Guard
   Impact, which not only pushes your opponent away from you but doesn't
   contribute to getting your guard destroyed.
 - Overhead attacks are moves which must be blocked high (you'll still
   get hit if you block low).  Note that if someone does block low and
   gets hit, you can then combo off of that overhead hit (into a
   normal combo, not just a special move).


------------------------------------------------------------------------
THE HEAT GAUGE
------------------------------------------------------------------------

A gauge with a life of it's own ;)  Well, not really, but the gauge is
pretty annoying.  Here's how it works:

 - The Heat Gauge starts off at the 50% mark.  This is it's equilibrium,
   so if you have less than 50%, it slowly refills to that point.  If
   you have more than 50%, it slowly decreases back to 50 percent.
   This only happens when you're not being attacked or making an attack
   (i.e. moving or standing still).

 - Making an attack, damaging your opponent, and taunting can help
   fill up your Heat Gauge.  Getting damaged makes the Heat Gauge
   decrease.  Using a Counter Attack makes it deplete somewhat, and
   using a Heat Blow drains a lot of power (around 80%).  Using an
   Overdrive Power makes it almost completely empty.

 - When you fill up the Heat Gauge to 100%, it reads "MAX OK", and will
   stay at 100% for a certain amount of time.  You can use the Heat
   Blow or your character's Overdrive Power with a MAXed Heat Gauge.

 - If the Heat Gauge gets too low, it reads "DANGER".  If you lose
   what power you have left (you hit 0%), then your character
   becomes overheated (they are momentarily dizzy and cannot defend
   or attack).  One time when you must be careful about getting
   overheated is after using an Overdrive Power or Heat Blow, since
   your Heat Gauge will decrease significantly.


------------------------------------------------------------------------
SUPER MOVES
------------------------------------------------------------------------

Super Moves ("Chou Hissatsu Waza" or "Super Deadly Techniques" in
Japanese), are unlike other moves in that, they can _only_ be used when
your first life gauge has been depleted and your remaining gauge is
flashing red.  Once it's flashing, you can use Super Moves repeatedly,
until you die or until the next round.

Note that performing a Super Move when you have flashing life and a
MAXed out Heat Gauge has no effect, unlike in other SNK games.


------------------------------------------------------------------------
OVERDRIVE POWERS
------------------------------------------------------------------------

Overdrive Powers have varying commands depending on the character,
but are always done by entering a command and pressing S.  Unlike other
moves, they can _only_ be used when your Heat Gauge is at MAX.  If you
perform an Overdrive Power that misses, the Heat Gauge will still empty
out.

Note that performing an Overdrive Power when you have flashing life and
a MAXed out Heat Gauge has no effect, unlike in other SNK games.


------------------------------------------------------------------------
HEAT BLOW
------------------------------------------------------------------------

The Heat Blow is done by pressing PKS (no matter which character you
use).  It can _only_ be used when your Heat Gauge is at MAX.  Once
you perform the Heat Blow, your Heat Gauge almost completely empties.
Not only is the Heat Blow unblockable, but you can follow it with an
attack or combo (since it dizzies your opponent).  Furthermore, you
can use it while being attacked, comboed, etc.  This doesn't work
against Super Move or Overdrive Powers, though.


========================================================================
2.  CHARACTER MOVESLIST
========================================================================

Preceeding each moveslist is a short bio-sheet for each character.
Moves are listed in this order: command throws, command attacks, special
moves, Super Moves, and Overdrive Powers.  After the moves is a list of
combination attacks, then some notes on playing with that character (if
notes are needed).

A note on special throws--some throws won't connect if your opponent
is crouching, or if they are facing the other way (like Andy's Bakushin
or Terry's Neck Breaker Drop).


------------------------------------------------------------------------
ANDY BOGARD
------------------------------------------------------------------------

Nationality:           America
Fighting Style:        Koppou (basic understanding of Ninja arts)
Birthday:              8 / 16
Height:                171 cm
Weight:                67 kg
Blood Type:            A
Hobby:                 Shugyou (Training / Discipline)
Favorite Food:         Nattou (fermented soybean) Spaghetti
Dislikes:              Dogs
Of Importance:         Photograph of him and Hanzou Shiranui back
                       from his early days of training
Best Sport:            Short Track

Sokugai                        When close, f + S
Shiranui Chichu Karami         When close, f + S  (from behind)
Jukuka Uchi                    When close, f,b + S

Abise Geri                     f + K  (an overhead)
Kaiten Kesa Geri               b + K
Ushiro Chuu Kaeri Shuu Age     b + S
Gyaku Mawashi Geri             db + S
Age Tsura                      df + S

Zan'ei Ken                     db,f + S
Hishou Ken                     qcb + P  (d + PS to fake)
Geki Hishou Ken                qcb + S
Bakushin                       hcb + K  (unblockable)
Shouryuu Dan                   f,d,df + P
Kuuha Dan                      db,qcf + K

Choureppa Dan                  qcb,db,f + KS  (d + KS to fake)
Zantetsu                       qcb,db,f + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      P,P,P       P,S.S       K,K.f+K         K,K,S
d+K,S


------------------------------------------------------------------------
BILLY KANE
------------------------------------------------------------------------

Nationality:           England
Fighting Style:        Boujutsu (Pole Techniques)
Birthday:              12 / 25
Height:                179 cm
Weight:                77 kg
Blood Type:            B
Hobby:                 Doing laundry
Favorite Food:         Boiled eggs
Dislikes:              Order (being ordered around?)
Of Importance:         His younger sister, Lily
Best Sport:            Pole Vaulting

Ippon Zuri Nage                  When close, f + S
Sansetsu Kon Seoi Nage           When close, f + S  (from behind)
Jigoku Otoshi                    When close, f,b + S

Dai Kaiten Geri                  f + K
Zugatsu Gegata Geki              b + K
Taryuu Taikyaku                  b,df + K
Seimen Tobigeri                  db + S

Sansetsu Kon Chuudan Uchi        Charge b,f + P  (d + PS to fake)
Kaen Sansetsu Kon Chuudan Tsuki  Tap b,f + S during S.K. Chuudan Uchi
Senpuu Kon                       qcf + P, tap P rapidly
Suzume Otoshi                    qcb + P
Karyuu Tsuigeki Kon              qcb + K
Kyoushuu Hishou Kon              db,qcf + K, move b / f
Kyoushuu Senpuu Kon              Press S before you leave the ground
                                 during Kyoushuu Hishou Kon
Kyoushuu Hikuu Kon               Press u + S at apex of jump during
                                 Kyoushuu Hishou Kon

Chou Kaen Senpuu Kon             f,b,db,d,df + KS
Salamander Stream                f,b,db,d,df + S
Guren Sakkon                     f,df,d + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S


------------------------------------------------------------------------
DUCK KING
------------------------------------------------------------------------

Nationality:           America
Fighting Style:        Martial Arts
Birthday:              2 / 2
Height:                179 cm
Weight:                62 kg
Blood Type:            B
Hobby:                 Dance, dance, dance!
Favorite Food:         Butter corn
Dislikes:              Terry's Rising Tackle
Of Importance:         His pet bird P-Chan
Best Sport:            Street basket(ball)

Rolling Neck Throw             When close, f + S
Rolling Neck Throw (rear)      When close, f + S  (from behind)

Mad Spin                       b + P  (an overhead)
Needle Low                     df + K
Hop Buoy                       d,d + S
Motor Motor~                   df + S during Hop Buoy
Sway Kick                      While blocking, press f + K
Aero Turn                      In air, press the L button
Dancing Charge                 df + S when your enemy is on the ground
(spin attack feint)            At apex of jump or when falling, d + PK

Head Spin Attack               Charge b,f + P / S   (f + PS to fake)
Flying Spin Attack             In air, qcb + P / S
Secret Kick                    Press S after qcb + S in air
Dancing Dive                   qcb + K
Break Storm                    f,d,df + K
Break Storm King               f,d,df,f,uf + K
Beat Rush Star                 f,b,f + S
Beat Rush Star (Fake)          Tap P during Beat Rush Star
Beat Rush Star (Up)            Tap K during Beat Rush Star
Beat Rush Star (Down)          Tap S during Beat Rush Star

Break Spiral                   When close, hcf,uf,d + KS
Spiral Brother                 In air, hcf + KS
Space Cowboy                   qcb,db,f + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      K,S         P.S  (second hit only hits an airborne foe)

 - You can use the Flying Spin Attack, Spin Attack Feint, or Spiral
   Brother during the Mad Spin (before it hits).
 - You can cancel the end of the Hop Buoy with the Break Spiral, if
   you're close.
 - You can cancel the first hit of the Motor Motor~ into a special
   attack.  The second hit leaves the enemy stunned, and if you wish
   you can follow it (into a special move or combination attack).
 - The Aero Turn makes you face in the opposite direction (think Real
   Bout).  Once you're facing the other way, you can still attack or
   use special moves (try qcb + P for a quick getaway!)
 - The Dancing Charge doesn't hit your opponent, although it is a
   pursuit attack-style move.  Instead, it fills up your Heat Gauge
   somewhat.
 - Note that the fake version of the Head Spin Attack imitates the
   strong version (charge b,f + S), and not the weak one.
 - If you miss with the strong Flying Spin Attack, Duck will crash into
   the floor.
 - The Secret Kick only works if you perform the strong version of the
   Flying Spin Attack in air, and it hits.  Just press S while Duck
   rebounds off of his opponent, and he'll kick his foe.
 - The three Beat Rush Star finishers only work if you tap a button
   after the 3rd or 5th hit.  They won't come out any sooner (or later).
 - During the Beat Rush Star, you can use the (Up) finisher (tap Kick
   during the move), then once Duck is in the air, you can use the
   Flying Spin Attack, Spin Attack Feint, or Spiral Brother.  For some
   reason SNK's page lists the (Up) -> Spiral Brother cancel as the
   "Break Spiral Brother", but the combo doesn't seem to do any
   additional damage or anything like that.  Anyone know why this combo
   has a special name?
 - The Break Spiral and Spiral Brother is unblockable.  Note that the
   Spiral Brother only hits an airborne foe (but you can combo into it
   from a jumping attack, though).


------------------------------------------------------------------------
GEESE HOWARD
------------------------------------------------------------------------

Nationality:           America
Fighting Style:        Kobojutsu  (Weapon Techniques)
Birthday:              1 / 21
Height:                183 cm
Weight:                Unknown
Blood Type:            B
Hobby:                 None in particular
Favorite Food:         Steak (cooked rare)
Dislikes:              People who get in his way
Of Importance:         Himself
Best Sport:            None (but he's good at billiards)

Kosetsu Nage                   When close, f + S
Rinkai Otoshi                  When close, f + S  (from behind)
Shinkuu Nage                   When close, b,f + S
Kosetsu Shou                   When close, f,b + S

Amatou Sakkatsu Nidan Geri     df + KS
Raikou Mawashi Geri            b + K
Hien Shikkyaku                 While crouching, f + K
Tobi Renda Shou                In air, press S, then S,S,(d + S)
(special pursuit)              df + S after Jaei Ken or Deadly Rave

Shippuu Ken                    In air, qcf + P / S
Reppuu Ken                     qcb + P  (d + PS to fake)
Jaei Ken                       qcb + S
Gedan Atemi Uchi               hcf + P  (counters high attacks)
Atemi Nage: Rasen              hcf + K  (counters mid attacks)
Atemi Nage: Kogetsu            hcf + S  (counters low attacks)

Raging Storm                   db,hcb,df + KS  (d + KS to fake)
Kyokuu Reppuu Zan              Charge db,b,f + KS
Raging Dead End                f,b,db,d,df + S, then hcf + P / S
Deadly Rave                    hcb,f + P, then P,P,K,K,K,S,S,S,qcb + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      P,K.df+S, then P,K  (df+S at final hit...doesn't work?)

 - You can only get full hits off of the Tobi Renda Shou if you use
   it against an airborne opponent.
 - The "Atemi" moves are all counters; if Geese is hit while posing,
   he'll take no damage and attack his enemy instead.
 - After performing the Raging Dead End, Geese's hands will glow for
   a limited period of time.  If you use the Gedan Atemi Uchi or
   Atemi Nage: Kogetsu successfully (it counters), then Geese will
   do a special series of attacks instead of the standard counter.
 - You can stop the Deadly Rave at any time, or even start a combo
   off the last hit (instead of using qcb + S).


------------------------------------------------------------------------
JOE HIGASHI
------------------------------------------------------------------------

Nationality:           Japan
Fighting Style:        Muay Thai
Birthday:              3 / 29
Height:                180 cm
Weight:                71 kg
Blood Type:            AB
Hobby:                 Fighting
Favorite Food:         Fried Alligator
Dislikes:              Having to dress up
Of Importance:         His headband
Best Sport:            Any kind of fighting

Joe Special                    When close, f + S
Honoo no Koma Mawashi          When close, f + S  (from behind)
Joe Cut                        When close, f,b + S
Kubisumo                       When close, df,df + S
Hiza Jigoku                    Tap K rapidly during Kubisumo
Joe Final                      Press f + S after Hiza Jigoku

Vertical Upper                 b + P
Tiger Sword                    b + K
Slide Deep                     f + K
Ougon no Hiza Kozou            Press S during Slide Deep
Sliding                        df + K

Hurricane Upper                hcf + P  (d + PS to fake)
Bakuretsu Hurricane            hcf + S during Hurricane Upper
Tiger Kick                     f,d,df + K
Slash Kick                     db,f + S
Ougon no Kakato                qcb + K  (an overhead)
Bakuretsu Ken                  Tap P rapidly
Bakuretsu Hook                 qcf + P during Bakuretsu Ken
Bakuretsu Elbow                qcf + S during Bakuretsu Ken

Screw Upper                    f,b,db,d,df + KS  (d + KS to fake)
Turbulence Upper               f,b,db,d,df + S

 - The Bakuretsu Elbow is an overhead attack.

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      P,K,K       d+P,K,u+S   P,S             b+P,S,f+S
K,qcb+S


------------------------------------------------------------------------
KIM KAPHWAN
------------------------------------------------------------------------

Nationality:           Korea
Fighting Style:        Taekwondo
Birthday:              12 / 21
Height:                176 cm
Weight:                78 kg
Blood Type:            A
Hobby:                 Karaoke
Favorite Food:         Yakiniku (Japanese cooked meat dish)
Dislikes:              Evil
Of Importance:         His two sons
Best Sport:            Physical exercises

Karada Otoshi                  When close, f + S
Engetsu Shuu                   When close, f + S  (from behind)

Souryuu Kyaku                  In air, press KS
Neri Chagi                     f + K  (an overhead)
Bandal Chagi                   df + K
Myondokal Chagi                Press S when Bandal Chagi hits
Bakkan                         Tap d,d
Kazawa Kyaku                   Press K when your opponent is behind you

Haki Kyaku                     qcf + K  (special)
Hangetsu Zan                   qcb + K
Hien Zan                       Charge d,u + K
Kuu Sa Jin                     Charge d,u + P
Tenshou Kyaku                  Press d + P when Kuu Sa Jin hits
Hishou Kyaku                   In air, press d + K
Kai Kyaku                      Press df + K when Hishou Kyaku hits

Hou'ou Tenbu Kyaku             In air, hcf + KS
Hou'ou Kyaku                   qcb,db,f + S  (d + KS to fake)

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      S,K,S       P,P,P,P     P,P,P.d+P       jump uf, P,K,S
dash+P,d+K,S           dash+P,d+K.f+S              bakkan,P,K
bakkan,K,K             bakkan,S

 - Using the Bakkan makes Kim turn his back to his opponent.
 - At SNK's page, they say that a possible combination attack is to
   use the 'foundation techniques.f + K'.  Anyone know how this
   is supposed to work?


------------------------------------------------------------------------
LI XIANGFEI
------------------------------------------------------------------------

Nationality:           America
Fighting Style:        Chuugoku Kenhou Zenpan  (all Chinese arts)
Birthday:              5 / 25
Height:                160 cm
Weight:                45 kg
Blood Type:            B
Hobby:                 Going home and sleeping
Favorite Food:         Squid gyoza
Dislikes:              Ettiquette
Three Sizes:           Bust 77, Waist 54, Hips 79
Of Importance:         Friends
Best Sport:            Short Track

Ryoukuchi Kou'en               When close, f + S
Inshu Kusu                     When close, f + S  (from behind)

Kaiten Komateki Kyaku          f + K
Kakai Tai                      b + K
Senpuu Kyaku                   f,f + S
Sen Shippo                     df,df + P
Tenshin                        Tap db,db
Tenshin Sen Shippo             Press P during Tenshin

Nanpa Shou                     qcf + P
Nanpa Dai                      qcf + S
Senri Chuu'ou: Kankuu          qcb + P, if it hits, qcf + K
Kita Senri                     qcb + K
Suida                          qcb + S, press and hold to delay
Tenhou Zan                     f,d,df + K

Dai Tetsujin                   f,b,db,d,df + KS  (d + KS to fake)
Chou Hakuryuu: Kai             Hit with S, then qcf + PK / b,f + PK
Majinga                        When close, rotate 360 + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      f+K,K,K     f,f+S,S.S   f,f+S,S.L       f,f+S,S.d+L
f,f+S,d+K

 - During the Suida, Xiangfei can only be hit by projectiles, or from
   the behind.  If you're delaying this move, you can cancel it by
   pressing L.  If you want to cancel it during the move, you have to
   wait until Xiangfei's fourth hiccup before pressing L (if you press
   it beforehand or afterwards, the move won't be cancelled).
 - The Kita Senri, Suida, and Majinga are unblockable.


------------------------------------------------------------------------
MAI SHIRANUI
------------------------------------------------------------------------

Nationality:           Japan
Fighting Style:        Shiranui-style Ninpou (Ninja Arts)
Birthday:              1 / 1
Height:                165 cm
Weight:                46 kg
Blood Type:            B
Hobby:                 Dieting
Favorite Food:         Ozouni (New Year's dish)
Dislikes:              Spiders
Three Sizes:           Bust 87, Waist 54, Hips 90
Of Importance:         Her grandmother's kanzashi (ornamental hairpin)
Best Sport:            Badminton

Fuusha Kuzushi                 When close, f + S
Yo Zakura                      When close, f + S  (from behind)
Yume Zakura                    When close, db~df + S  (only in air)

Shouri Ryuu                    b + K
Shinobi Zakura                 f + P
Sakura Shu                     Press K during Shinobi Zakura
Hien Kyaku                     f + K
Hien Renkyaku                  f + K during Hien Kyaku, then f + K

Kachou Sen                     qcf + P  (d + PS to fake)
Ryuu Enbu                      qcb + P
Hissatsu Shinobi Bachi         hcf + S
Kagerou no Mai                 Charge d,u + S
Musasabi no Mai                In air, d + PK

Chou Hissatsu Shinobi Bachi    f,b,db,d,df + KS
Shin Hana Arashi               f,b,db,d,df + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      P,d+K       P.f+K       K,S             d+P,d+S
d+K,df+S


------------------------------------------------------------------------
Mr. KARATE
------------------------------------------------------------------------

Nationality:           Japanese
Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
Birthday:              8 / 2
Height:                179 cm
Weight:                68 kg
Blood Type:            O
Hobby:                 Doing carpentry on the weekend
Favorite Food:         Mochi rice cakes, nattou (fermented soybeans)
Dislikes:              Bugs with multiple legs
Of Importance:         A motorcycle he found and restored
Best Sport:            None

Tani Otoshi                    When close, f + S
Kyo Chuudan Tsuki              When close, f + S  (from behind)

Kakato Otoshi Geri             f + K  (overhead)
Dai Gatana                     Press S during Kakato Otoshi Geri
Sokusaki Goroshi               df + K
Koshuu Senkyaku                db + S
Kiryoku Juujitsu               Hold P + K + S

Ko'ou Ken                      qcf + P / S  (hold)  (d + PS to fake)
Kuuchuu Ko'ou Ken              In air, qcf + S
Ko Hou                         f,d,df + P / S
Kyokugen-ryuu Renkyoku Ken     b,d,db + P
Zanretsu Ken                   f,b,f + P
Shichou Ken                    qcb + P
Hien Shippuu Kyaku             qcf + K, qcf + K

Haou Shoukou Ken               f,hcf + KS  (air)   (d + KS to fake)
Ryuuko Ranbu                   qcf,hcb + S

 - If you counter-hit a crouching opponent with the Sokusaki Goroshi,
   they will be stunned.
 - Normally the Dai Gatana doesn't combo when used after the Kakato
   Otoshi Geri, but if that move hits a crouching opponent, the Dai
   Gatana will combo.
 - The Kiryoku Juujitsu fills up your Heat Gauge.  Fans of AoF1 may
   remember that the former Mr. Karate had this power (although he
   could charge up much faster).  Just don't attempt this when you
   have a full Gauge, or you'll do the Heat Blow instead.
 - Hitting someone with the 'explosion' part at the end of the Ko'ou
   Ken inflicts more damage and knocks them into the air.  For this
   reason, the Ko'ou Ken works better from it's maximum range rather
   than from up close.
 - You can hold down P or S to charge the Ko'ou Ken, which makes it
   cause more damage (especially if you use the explosion trick
   mentioned above).
 - The first hit of the Kyokugen-ryuu Renkyoku Ken is an overhead
   attack.  You can cancel the end of this move with any special
   move.  You can also cancel into the Haou Shoukou Ken, but it
   won't hit.  The Ryuuko Ranbu will only hit once.
 - The Shichou Ken has a special feature that works only if it hits
   an attacking opponent--not a counterhit, but simply having him
   hit first.  If your timing is right, the Shichou Ken will always
   go through your opponent's attack and hit.  When this happens,
   there will be a pause, then the Shichou Ken will connect, causing
   Mr. Karate to then pose while his opponent is caught in an
   explosion.  There is a further trick you can do with this; if
   you out-hit your opponent successfully (you'll know if you did
   this because of the animation pause), hold down S.  Your opponent
   will recovery normally, but will now be glowing yellow.  You can
   release S at any time to do the finishing explosion of the Shichou
   Ken, but the longer you hold S down, the more damage the explosion
   will inflict.  Note that if you're hit while "delaying" the
   explosion, then the move ends without your enemy being hurt.
 - I should mention that in the game itself, the instructions read
   "ukemi ji tame ari", which I believe is a reference to the ukemi
   move (pressing L when you're knocked down).  However, holding the
   button I've used the ukemi recovery hasn't done anything, so I
   don't know what the message is referring to.
 - The 'K.u+S' combination attack is called 'Jigoku Mon' (Hell's
   Gate).  The last hit is an overhead attack and is cancellable, too.

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      K.u+S (Jigoku Mon)


------------------------------------------------------------------------
RAIDEN
------------------------------------------------------------------------

Nationality:           Australia
Fighting Style:        Wrestling
Birthday:              3 / 3
Height:                202 cm
Weight:                210 kg
Blood Type:            O
Hobby:                 Amusement Park "Chimeguri" (Security? / Rides?)
Favorite Food:         Beef Au Jus
Dislikes:              Koalas
Of Importance:         Wrestling Mask collection (defeated foes' masks?)
Best Sport:            American Football

Front Suplex                   When close, f + S
Scrap Driver                   When close, f + S  (from behind)
Death Lake Stamp               When close, b,f + S
Doctor Bomb                    When close, f,f + S
Buffalo Carry                  When close, f,b + S
Neck Hanging Three             While crouching, df + S

Buffalo Centorn                Jump b / f, d + S
Double Sledgehammer            f + K  (an overhead)
Hammer Swing                   df + K
Buffalo Ball                   db + K

Dokugiri                       qcb + P / S  (d + PS to fake)
Giant Bomb                     db,f + S  (f + PS to fake)
Super Drop Kick                Hold K for 5 seconds or more and release
Thunder Death Driver           When close, rotate 360 + S

Berserk Trident                When close, rotate 360 + KS
Thor's Hammer                  f,hcf + KS
Circle Hurricane               When close, f,b,d,u + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S.S,S      K,K.S

 - If you counterhit with the Dokugiri, Raiden's opponent will be
   stunned momentarily.
 - The Thunder Death Driver, Berserk Trident, and Circle Hurricane
   are all unblockable.


------------------------------------------------------------------------
RYUJI YAMAZAKI
------------------------------------------------------------------------

Nationality:           Japan
Fighting Style:        Self-made Fighting Karate
Birthday:              8 / 8
Height:                192 cm
Weight:                96 kg
Blood Type:            A
Hobby:                 His knife collection
Favorite Food:         Sliced horsemeat
Dislikes:              Labor (working)
Of Importance:         Only concerned with making money for himself
Best Sport:            None

Bun Nage                       When close, f + S
Kamahori                       When close, f + S  (from behind)

Bussashi                       f + P  (overhead)
Metsubushi                     Press S when knocked down
Kachi Wari                     df + P
Dokan                          df + K  (overhead)
Jigoku Geri                    Dash, then press KS
Kachi Age                      In air, press KS

Hebi Tsukai: Taikuu            qcb + P  (hold to delay / power up)
Hebi Tsukai: Zenpou            qcb + K  (hold to delay / power up)
Hebi Tsukai: Gedan             qcb + S  (hold to delay / power up)
Hebi Damashi                   Press L while delaying Hebi Tsukai
Sadomazo                       hcf + K  (f + PS to fake)
Bai Gaeshi (Kyuushuu)          qcf + S, then perform again
Bai Gaeshi (Dan Hassha)        qcf + hold S
Dokute                         f,db,f + P, tap P rapidly
Bakudan Pachiki                When close, f,b,d,u + S

Guillotine                     f,b,db,d,df + KS
Shovel                         Charge db,b,f + KS
Drill                          Rotate 360 + S, tap S rapidly

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S

 - If delayed, the Zenpou Hebi Tsukai knocks down, and the Gedan
   version will stun an opponent.  The Taikuu version just knocks
   someone further away.
 - Ryuji will attack his opponent if he's hit during the Sadomazo.
   However, not all attacks will trigger his counterattack--he'll
   just take damage as he normally would if that happens.
 - The Bai Gaeshi works a little different than in previous games.
   The Kyuushuu version makes Ryuji absorb his opponent's projectile.
   He can no longer absorb projectiles afterwards, but perform the
   move again (qcf + S) and he'll throw a projectile of his own back
   at his opponent.  You can do this at any time after absorbing a
   projectile, making it a great surprise attack.
 - As for the Dan Hassha version, it simply reflects the projectile of
   Ryuji's opponent back at them--Ryuji doesn't throw his own fireball.
 - The Bakudan Pachiki and Drill are unblockable.
 - During the Drill, tap S rapidly to choose what style of Drill
   you want.  There are five levels--jumping fist, stomps and kicks,
   rapid headbutts, ground guillotine, or rapid Hebi Tsukais.  If you
   perform the Drill from far away, Yamazaki will not miss his throw,
   but will instead charge up and do the Level 1 version, no matter
   how much you tap S.  For the record, it's hard as heck to get
   anything higher than rapid headbutts without using a rapid-fire
   controller.  That, or my fingers are just slow :)


------------------------------------------------------------------------
TERRY BOGARD
------------------------------------------------------------------------

Nationality:           America
Fighting Style:        Martial Arts + Jeff-style Kenka Sappou
                       (Deadly Brawling Arts)
Birthday:              March 15
Height:                182 cm
Weight:                82 kg
Blood Type:            O
Hobby:                 Video Games
Favorite Food:         Fast Food
Dislikes:              Slugs
Of Importance:         Jeff's gloves
Best Sport:            Basketball

Buster Throw                   When close, f + S
Neck Hanging Crusher           When close, f + S  (from behind)
Back Spin Attack               When close, f,b + S / b,f + S
Neck Breaker Drop              Dash, then press P + K

Back Spin Kick                 f + K
Jumping Knee Kick              df + K
Power Dunk                     Press S during Jumping Knee Kick
Fire Kick                      b + S

Power Wave                     qcf + P
Round Wave                     qcf + S, hold S
Burn Knuckle                   qcb + P / S
Crack Shoot                    qcb + K
Power Charge                   b,df + P  (special)

Power Geyser                   qcb,db,f + KS  (d + KS to fake)
Triple Geyser                  qcb,db,f + S
Heat Up Geyser                 f,db,d,df + S

 - The Neck Breaker Drop is a dashing throw.
 - The Power Dunk is an overhead attack.
 - The Rising Tackle hits low (first hit only).
 - You can hit someone who is on the floor with the Round Wave.
 - If you counterhit with the Power Charge, you can cancel it into
   a special move.

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S      P,S         K,K         d+P,d+S         d+K,d+S
P,f+S,S    P,K,K       P.d+S


------------------------------------------------------------------------
TOJI SAKATA
------------------------------------------------------------------------

Nationality:           Japan
Fighting Style:        Dai Kitanan-ryuu Aikido Jutsu
                       (Great Southern Style Aikido Techniques)
Birthday:              10 / 17
Height:                162 cm
Weight:                52 kg
Blood Type:            AB
Hobby:                 None
Favorite Food:         Monaka (?)
Dislikes:              Old people being mistreated?
                       (Toshiyori atsukaisuru yakko)
Of Importance:         Himself
Best Sport:            None

Shihou Nage                    When close, f + S
Hiza Mawashi                   When close, f + S  (from behind)
Karasu Otoshi                  When close, db~df + S  (only in air)
Irimi Nage                     When close, b,f + S
Katahane Wari                  Press d + S during Irimi Nage
Ura Irimi Nage                 d + S when your opponent is behind you
Hinaka Satsu                   Press u,d + S during Ura Irimi Nage

Hyouri                         Tap d,d
Kurubushi Wari                 Press PK when your foe is behind you
Haki Age                       Press KS when your foe is behind you
Shihou Giri                    Press PS when your foe is behind you

Nisou Renzan                   qcb + P / S  (d + PS / KS to fake)
Tatsumaki Hobaku               hcf + P
Aiki Kyousatsu                 f,d,df + P
Gouten Satsu                   When close, f,b,d,u + S

Marishiten                     qcb,db,f + KS, then hcf + S
Fugutaiten                     When close, rotate 360 + S

 - The easiest way to pull off the Hinaka Satsu is to press d + S
   when you have your oppoenent behind you, then u + S.  This is
   because you have to do the moves really fast.
 - Using the Hyouri makes Toji turn his back to his opponent.
 - Toji has a variation of the fake Nisou Renzan, which is done by
   pressing d + KS.  However, he says "Shine" (Die) during the
   fakeout, which is weird since he doesn't say that during the
   normal Nisou Renzan.  Maybe it's a fakeout for a different move?
 - The Tatsumaki Hobaku is a counter-attack, just like Ryuji's
   Sadomazo or Geese's Atemi counters.
 - The Aiki Kyousatsu will negate projectiles.  If it does so, it
   will flash and hit Toji's opponent (it has a really good range).
 - The Gouten Satsu and Fugutaiten are unblockable.

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S,S,S


------------------------------------------------------------------------
TSUGUMI SENDO
------------------------------------------------------------------------

Nationality:           Japan
Fighting Style:        Wrestling
Birthday:              9 / 10
Height:                162 cm
Weight:                43 kg
Blood Type:            O
Hobby:                 Cooking (but she's not very good at it)
Favorite Food:         Octopus dumplings (takoyaki) from the
                       neighboorhood store
Dislikes:              Ghost stories
Three Sizes:           Bust 83, Waist 56, Hips 85
Of Importance:         Special photograph of her and her mother
Best Sport:            Swimming

Tsugumi Driver                 When close, f + S
Tsugumi Suplex                 When close, f + S  (from behind)
Monkey Flip                    When close, df,df + S
Rainbow German                 db,db + S if foe is behind + crouching ?
Hold                           Press S,S,S during Rainbow German

Catch                          When close, f,b + S
Body Slam                      Press d + S during Catch
Grand Pass                     Press f + S during Catch
Rope Nage                      Press b + S during Catch
Hiki Modoshi                   Press b + S during Rope Nage (?)
Hiki Kikoshi                   d + P if your foe does a pursuit attack
High Up Sobat                  Press K during Hiki Kikoshi (hard to do)
Rolling Sobat                  f + K
Benkeijiki Geki!               b + K
Noutenjiki Geki!               b + S  (hold to charge up to 3 levels)
Rolling Breaker                d + S when Noutenjiki Geki! hits

Octopus Heat                   qcf + S
Tsugumi-chan Elbow             qcf + P
Hunting Blitz                  qcb + K
Tsuutenkaku Driver             b,d,db + P / K / S
Naniwa Lariat                  Charge b,f + P  (f + PS to fake)
Okonamiyaki Ire                Charge d,u + K,K,K,K,S
Power Bomber                   b,db,d + S against a crouching foe
Tripping Up                    b,db,d + S against a standing foe
Tsugumi Hip                    Press u + S during Tripping Up
Super Drop Kick Light          Hold K for 5 seconds or more and release

Flying Tsugumi Drop            f,b,db,d,df + KS
Naniwa Death Lock              After Tripping Up, hcf + KS
Rope Line Crash                qcb,db,f + S

Combination Attacks:

P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
S.S,S      S,S.u+S     K,f+K,d+S   crouching K,S.uf+S
crouching K,S.hcf+S

 - The Octopus Heat, Hunting Blitz, Tsuutenkaku Driver, Power Bomber,
   Tripping Up, Naniwa Death Lock, and Rope Line Crash are all
   unblockable.  The Flying Tsugumi Driver is only unblockable if done
   from up close.


========================================================================
3.  SECRETS AND CODES
========================================================================

ENABLE DUCK KING
------------------------------------------------------------------------
Beat the game with all the normally-selectable characters.


ENABLE MR. KARATE
------------------------------------------------------------------------
Beat the game with any character, without losing a round or continuing.


ENABLE DATA MODE
------------------------------------------------------------------------
Beat the game once on any difficulty level.  You have to beat the game
with a character in order to pick them in Data Mode.  To unlock the
"Backbone" and "Command" options, you also have to beat the game with
every character.


ENABLE TEAM BATTLE MODE
------------------------------------------------------------------------
Beat the game with every character.


GEESE'S HIDDEN OUTFIT
------------------------------------------------------------------------
Highlight Geese, hold Start, then press any button.


ARCADE VERSION TRICKS
------------------------------------------------------------------------
 - To select Geese, go to Billy (hold start) and press right.
 - To select Xiangfei, once all characters are clear, insert coin,
   press and hold PKL at the title screen, then press Start. (?)
 - To select Geese in a suit, do the Xiangfei trick, then highlight
   Geese, hold Start, and press P or L.

People have told me that the Xiangfei code doesn't work, and I'm sorry
to say that I don't know why.  The only arcade that had WA near where
I live replaced it with a second Tekken Tag Tournament machine.


========================================================================
4.  MISCELLANEOUS
========================================================================

------------------------------------------------------------------------
MODE INFORMATION
------------------------------------------------------------------------

When selecting a character, press Select to cancel your selection.


------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------

GENERAL

Chouhatsu                      Taunt
Dai Jump                       Big Jump
Dashing Shou Jump              Dash Small Jump
Down Kougeki                   Down Attack (Pursuit Attack)
Haigo Mawarikomi               Spin Opponent Around
Iryoku Dai Kougeki             Great Power Attack
Jiku Zurashi                   Line Change
Karada Atari Kougeki           Body Blow Attack
Kick Kougeki                   Kick Attack
Nage Meke                      Throw Escape
Nage Waza                      Throw Techniques
Punch Kougeki                  Punch Attack
Shou Jump                      Small Jump
Ukemi                          Evade

ANDY BOGARD

Abise Geri                     Shower Kick
Bakushin                       Bomb Quake
Chou Reppa Dan                 Super Ripping Bullet
Geki Hishou Ken                Violent Flying Fist
Gyaku Mawashi Geri             Reverse Spin Kick
Hishou Ken                     Flying Fist
Jukuka Uchi                    Ripe Melon Strike
Kaiten Kesa Geri               Spinning Stole Kick
Kuuha Dan                      Sky Ripping Bullet
Shiranui Chichu Karami         Shiranui Spider Hold
Shouryuu Dan                   Rising Dragon Bullet
Sokugai                        Leg Cutter
Ushiro Chuu Kaeri Shuu Age     Reverse Mid-Air Returning Leg Lift
Zan'ei Ken                     Phantom Slash Fist</pre><pre id="faqspan-2">
Zantetsu                       Penetrating Slash

BILLY KANE

Chou Kaen Senpuu Kon           Super Flaming Whirlwind Cane
Dai Kaiten Geri                Great Spin Kick
Guren Sakkon                   Red Lotus Deadly Cane
Ibbon Zuri Nage                Fishing Rod Throw
Jigoku Otoshi                  Hell Drop
Kaen Sansetsukon Chuudantsuki  Flaming T.P.C. Mid-Level Stab
Karyuu Tsuigeki Kon            Fire Dragon Pursuit Cane
Kyoushuu Hikuu Kon             Flying Sky Assault Cane
Kyoushuu Hishou Kon            Flying Assault Cane
Kyoushuu Senpuu Kon            Whirlwind Assault Cane
Sansetsu Kon Chuudan Uchi      Three Part Cane Mid-Level Thrust
Sansetsu Kon Seoi Nage         Three Part Cane Over-The-Shoulder Throw
Seimen Tobigeri                Hopping Back Attack
Senpuu Kon                     Whirlwind Cane
Suzume Otoshi                  Sparrow Drop
Taryuu Taikyaku                Steep Dragon Opposite Kick
Zugatsu Gegata Geki            Head Splitting Low Aimed Attack

GEESE HOWARD

Amatou Sakkatsu Nidan Geri     Collapse of Heaven Deadly Two Part Kick
Atemi Nage: Kogetsu            Hit Self Throw: Crescent Moon
Atemi Nage: Rasen              Hit Self Throw: Spiral
Gedan Atemi Uchi               Low-Level Hit Self Strike
Hien Shikkyaku                 Reckless Flying Kick
Jaei Ken                       Evil Shadow Fist
Kosetsu Shou                   Tiger Killing Palm
Kosetsu Nage                   Tiger Killing Throw
Kyokuu Reppuu Zan              Empty Sky Gale Slash
Raikou Mawashi Geri            Lightning Spin Kick
Reppuu Ken                     Storm Fist
Rinkai Otoshi                  Spinning Ring Drop
Shinkuu Nage                   Vacuum Throw
Shippuu Ken                    Gale Fist
Tobi Renda Shou                Hopping Rapid Palm

JOE HIGASHI

Bakuretsu Elbow                Exploding Elbow
Bakuretsu Hook                 Exploding Hook
Bakuretsu Hurricane            Exploding Hurricane
Bakuretsu Ken                  Exploding Fist
Hiza Jigoku                    Knee Hell
Honoo no Koma Mawashi          Spinning Top of Flame
Kubisumo                       Neck Sumo
Ougon no Hiza Kozou            Golden Knee Child
Ougon no Kakato                Golden Heel

KIM KAPHWAN

Bakkan                         Out / In
Bandal Chagi                   Half Moon Kick
Engetsu Shuu                   Crescent Moon Kick
Haki Kyaku                     Ambition Kick
Hangetsu Zan                   Half Moon Slash
Hien Zan                       Flying Swallow Slash
Hishou Kyaku                   Flying Kick
Hou'ou Kyaku                   Phoenix Kick
Hou'ou Tenbu Kyaku             Phoenix Heavenly Kick Dance
Kai Kyaku                      Commandment Kick
Karada Otoshi                  Body Drop
Kazawa Kyaku                   Ring Style Kick
Kuu Sajin                      Air Grit
Myondokal Chagi                Razorblade Kick
Neri Chagi                     Descending Leg
Souryuu Kyaku                  Paired Dragon Kick
Tenshou Kyaku                  Ascention Kick

LI XIANGFEI

Chou Hakuryuu: Kai             Super White Dragon Modified
Dai Tetsujin                   Great Iron Man
Inshu Kusu                     Gem Issuing Hand
Kaiten Komateki Kyaku          Spinning Top Target Kick
Kakai Tai                      Low Hanging Thigh
Kita Senri                     Great Spirit Flash
Majinga                        True Heart Fang
Nanpa Shou                     Small Dream Wave
Nanpa Dai                      Great Dream Wave
Senpuu Kyaku                   Whirlwind Kick
Sen Shippo                     Arrow Rapid Walk
Senri Chuu'ou: Kankuu          Flashing Elbow Emperor's Sky Pierce
Suida                          Very Drunk
Ryoukuchi Kou'en               Thousand Strong Reverse Feast
Tenhou Zan                     Collapsing Heaven Mountain
Tenshin                        Body Roll
Tenshin Sen Shippo             Body Roll Arrow Rapid Walk

MAI SHIRANUI

Chou Hissatsu Shinobi Bachi    Super Deadly Ninja Bees
Fuusha Kuzushi                 Windmill Demolisher
Hien Kyaku                     Flying Swallow Kick
Hien Renkyaku                  Flying Swallow Rapid Kick
Hissatsu Shinobi Bachi         Deadly Ninja Bees
Kachou Sen                     Flower Butterfly Fan
Kagerou no Mai                 Dance of the Heat Haze
Musasabi no Mai                Dance of the Giant Flying Squirrel
Ryuu Enbu                      Dragon Blaze Dance
Sakura Shu                     Cherry Raid
Shin Hana Arashi               Pure Flower Storm
Shinobi Zakura                 Concealed Cherry
Shouri Ryuu                    Rising Dragon
Yo Zakura                      Night Cherry
Yume Zakura                    Dream Cherry

Mr. KARATE

Dai Gatana                     Great Sword
Haou Shoukou Ken               Supreme King Flying Roaring Fist
Hien Shippuu Kyaku             Flying Swallow Gale Kick
Jigoku Mon                     Hell's Gate
Kakato Otoshi Geri             Heel Drop Kick
Kiryoku Juujitsu               Perfect Willpower
Ko Hou                         Tiger Cannon
Ko'ou Ken                      Tiger Gleam Fist
Koshuu Senkyaku                Attacking Tiger Spin Kick
Kuuchuu Ko'ou Ken              Mid-Air Tiger Gleam Fist
Kyo Chuudan Tsuki              Empty Overhead Thrust
Kyokugen-ryuu Renkyoku Ken     Extreme Limit Style Rapid Extreme Fist
Ryuuko Ranbu                   Dragon / Tiger Boisterous Dance
Shichou Ken                    Omen of Death Fist
Soku Sakigoroshi               Forward Leg Killer
Tani Otoshi                    Valley Drop
Zanretsu Ken                   Momentary Violence Fist

RAIDEN

Dokugiri                       Poison Mist

RYUJI YAMAZAKI

Bai Gaeshi: Dan Hassha         Double Return: Bullet Fire
Bai Gaeshi: Kyuushuu           Double Return: Absorb
Bakudan Pachiki                Bomb Headbutt
Bun Nage                       Mosquito Throw
Bussashi                       Stabbing
Dokan                          n/a
Dokute                         Poison Hand
Hebi Tsukai: Taikuu            Snake Tamer: Anti-Air
Hebi Tsukai: Zenpou            Snake Tamer: Forward
Hebi Tsukai: Gedan             Snake Tamer: Lower Level
Hebi Damashi                   Snake Trick
Jigoku Geri                    Hell Kick
Kachi Age                      Head Lift
Kachi Wari                     Head Splitter
Kamahori                       n/a
Metsubushi                     Eye Injury
Sadomazo                       Sadism / Masochism

TOJI SAKATA

Aiki Kyousatsu                 Aikido Mirror Slash
Fugutaiten                     Irreconcilable Rivals
Gouten Satsu                   Roaring Heaven Slash
Haki Age                       Throw Upwards
Hinaka Satsu                   Concealed Center Slash
Hiza Mawashi                   Knee Spin
Hyouri                         Two Sides
Irimi Nage                     Self-Attack Throw
Karasu Otoshi                  Raven Drop
Katahane Wari                  Shuttlecock Split
Kurubushi Wari                 Ankle Splitter
Marishiten                     (name of the Buddhist God of War)
Nisou Renzan                   Dual Paired Rapid Slash
Shihou Giri                    Every Direction Slash
Shihou Nage                    Every Direction Throw
Tatsumaki Hobaku               Tornado Capture
Ura Irimi Nage                 Reverse Self-Attack Throw

TSUGUMI SENDO

Benkeijiki Geki!               Straightforward Strongman Attack!
Hiki Kikoshi                   Pulling Riser
Hiki Modoshi                   Re-pulling
Naniwa Lariat                  (a place in Japan) Lariat
Noutenjiki Geki!               Straightforward Head Attack!
Okonamiyaki Ire                (japanese pizza) Preparation
Tsugumi-chan Elbow             Little Tsugumi Elbow
Tsuutenkaku Driver             Heading to the Palace of Heaven Driver
Rope Nage                      Rope Throw


========================================================================
5.  AUTHOR'S NOTE
========================================================================

------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------

Version 0.2  (March 20, 2000)
 - Finally bought my own copy (okay, so that was back in December, but
   hey, I'm lazy), and tested out some more stuff.  General corrections
   and revisions throughout the FAQ.

Version 0.1  (July 3, 1999)
 - First release, not much to say.  I should note that this is a
   friend's game, not mine, so not everything has been verified yet.


------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------

Psyke
 - For info. on how to evade, and releasing Duck King.

Ura no Ura
 - For information taken from this page (www2.airnet.or.jp/~tac).

Clarence DeRamos
 - For buying this game, helping me test out stuff in the FAQ, and for
   kicking my ass with Tsugumi repeatedly.

EX Andy
 - For command attack info. and other misc. info., taken from his
   neato arcade Wild Ambition FAQ v1.0 (found at www.gamefaqs.com).

SNK of Japan
 - For information taken from their homepage (www.neogeo.co.jp).

Unpublished work Copyright 1999-2001 Chris MacDonald