Fatal Fury Wild Ambition Geese Guide (Sony Playstation).
By Gyan Lama
Table Of Contents:
1.Who is Geese? {Profile and other stuff}
2.What is Fatal Fury Wild Ambition?
3.How do I get Geese in the arcade?
4.Basic moves, Command moves.
5.Combos
6.Tactics/Common Errors.
7.Othe stuff
1.Who Is Geese?
Geese Howard, also considered the King of Southtown is one of the most
feared man in Southtown, using dirty tricks to control the town, Geese will
do anything to get what he wants which is to be the strongest fighter in
the world and would crush anyone who stands in his way. (Well there is more
to the story but I get on the other stuff first).
Profile
Birthplace/Nationality: America
Date Of Birth: January 21,1953.
Height: 1.83 m
Weight: 82kg
Blood Type: B
Hobby: Nothing (the old man gets tired very quickly to everything,
maybe that is why he never entered another Kof
Tournament in the Kof series).
Dislikes: Anybody who stands in his way.
Thing he cares the most: Himself
Bodyguards: Billy Kane, Ripper and Hopper. (does he really needs
bodyguards?)
2.What Is Fatal Fury Wild Ambition?
FFWA (Fatal Fury Wild Ambition) is the latest installment to the Fatal
Fury saga, it is also one of SNK's latest edition the it new 3D games
(the latest being the Samurai Showdown WR2.) I think that this is a remake
of the first Fatal Fury (well that is what everybody says.), so the next
would might have Wolfgang Krauser being the boss. But most of all I
think this is the best Fatal Fury I have ever played.
3.How Do I Get Geese In The Arcade?
Actually to tell you all the truth, this FAQ is mainly for the Playstation
console, but the way to get Geese in the arcade is to move the cursor pass
Billy Kane, the old man would be there.
4.Basic Moves, Command moves
All right lets get started.
Moves: Movement
Forward: fwd
Backwards: bwk
Up: Up
Down: Dwn
Jump Forward: Up, fwd
Jump Backwards: Up, bwk
Crouch: Dwd
Block: Dwd, bwk
Crawl forward: Dwd, fwd(walk like a Duck since a Geese
belongs to the duck family).Heh Heh.
KEYS
A: Light punch
B: light kick
C: special attack
D: roll
COMMAND MOVES
qcf: Quarter circle forward (Dwn,Dwn-Fwd,Fwd.)
qcb: Quarter circle backwards(Dwn,Dwn-Bwk,Bwk.)
hcf: half circle forward (Bwk,Dwn-Bwk,Dwn,Dwn-Fwd,Fwd.)
hcb: half circle backwards (Fwd,Dwn-Fwd,Dwn,Dwn-Bwk,Bwk.)
Dp: Dragon Punch movement (Fwd,Dwn,Fwd.)
OTHER MOVES
Taunt: Press AB together.
Fake: Dwn+AB or CD.
Heat Blow: press ABC together when heat meter is full.
HEAT GAUGE
The heat gauge in Wild Ambition is nearly the same as the one
in the Real Bout series where you will get half the gauge at the
starting of each match, it will increase a little every time you
attack your opponent; taunting will also increase the heat gauge
but getting hit by your opponent will decrease the gauge. When
the gauge is full it will read FULL and OK.this means you can
execute an Overdrive Power when it does. You can also do a heat
blow if it's desperation time. After using the heat gauge the
meter will get low and will slowly increase again, beware if
your opponent hits you, the meter might get empty and you will
become dizzy; so be careful when the meter reads DANGER.
SUPER POWER
Super power can be done once your life is red and is flashing
and can be done repeatedly.
OVERDRIVE POWER
Overdrive power can be done once heat gauge is full.
GEESE MOVELIST (Finally).
Weak punch -Button A
-small jabs, press rapidly (x3) and Geese will end his punch
with a chop from his other hand, this is a good combo starter
for this move comes very quickly, a dash forward will make
Geese do an elbow smash.
Weak Kick -Button B
-short kicks, comes outs quite fast.
Roundhouse kick- Bwk+B
-Geese old roundhouse, this is a good move but comes out
a bit slow, this move will also break anyone doing a crouch
guard, perfect timing will a sometimes knock your opponent
to the ground, this mostly happens when your opponent is
about to jump away.
Palm Hit/kick (there is a Japanese name for this but sorry, I just
don't know the name.)- C button.
-Geese hit with his palm then kicks once and then again
(C button x3). This is a good combo starter with can be
connected by Jaeiken after the second hit.
NORMAL THROWS.
Lift And Slam -Near opponent =Fwd+ C
Tiger Palm Drop -Near opponent (back) =Fwd+ C
COMMAND THROWS
Vacuum Throw (Shikuu Nage)Near opponent -Bwk, Fwd+C.
-The most famous throw of Geese in my opinion, nuff said.
Konsetsu Shou -Near opponent -Fwd,Bwk+C.
-Geese carries up opponent by the neck, smiles (if you see
nicely he is) and chokes him/her and dumps his blue faced
opponent to the ground.
COMMAND MOVES
Reppuu Ken (qcb+A)
-Good move, but Double Reppuu Ken has been taken out
use this move to stop incoming projectiles from your
opponent.
Jaei ken (qcb+C)
-I think that this is the backbone of all of Geese's
moves, great finishing combo move and comes out very
fast, be careful thought, if this move does not hit your
opponent, they could calmly come towards you and give a
throw, do this move if you are really sure that it will
hit or to get away from them, you know, while they in the air
do this move to get to the other side. Remember that this
move has an additional move after it is done, much about
that later.
Shippuu Ken (In Air=qcf+A/C)
-the shippuu Ken looks weak if you ask me but can
sometimes be a good air break, do this when your opponent
is doing a move or in the air (not much help, they can
block in mid-air remember),the A button Shippuu Ken
can be done after an A hit from above, use this move
with caution for missing could give a good chance
for an ass kicking from your opponent.
Gedan Atemi Uchi (hcf+A)
-Geese blocks below hits, if your opponent hits during
his pose, Geese will counter by giving a knee to his
opponent, leaving them dazed for a moment, good time to
kick his rear; make sure you have a good timing doing
this move.
Atemi Nage:Rasen (hcf+B)
-those who would like to get a shot at Geese's head
better think twice, this move counters airborne attacks
and most ground move (mostly air),when they attack
Geese will counter and spins their sorry self across
the screen, most ground moves (e.g Terry's bwk+C) can be
countered, once again timing is everything.
Atemi Nage:Kogetsu (hcf+C)
- Mid level block, if an opponent attacks at mid level,
Geese will block, carries his opponent by his feet
and dumps them to the other side.
Extra Notes:Atemi Nage Rasen is perhaps the most useful
of the three counters since many moves are countered
by it,(e.g Terry's burn knuckle, Yamazaki's snake mid
Arm,).
SPECIAL MOVES
Raging/Razing Storm (I think it is Razing but not sure.)
(dwn-bwk,hcb,Dwn-fwd+BC).
-Razing storm is truly a classic to me, it is no more
like the Real Bout version but like the original
straight up motion, impossible to be block by your
opponent in mid air. (s.power).
Kyokuu Reppuu Zan (hold dwn-bwk then bwk and push fwd+BC).
-Geese gives around 6 Reppuu kens and finally shoots a
projectile fowards, make sure your timing is right or
you can be left unguarded if the move doesn't hit. (s.power).
Raging DeadEnd (fwd,bwk,hcf+C), then give an Atemi Nage:Rasen
or a Atemi Nage:Kogetsu.
-This is a more improve version of the Atemi Nage counters,
this move can only be done when heat gauge is full, when
this is done, Geese hands will glow for a moment, but this
wear of after a while so try to be quick. (Overdrive power).
Deadly Rave (Hcb,fwd+A,A,A,B,B,B,C,C,C+qcb C).
-My favorite move, the deadly rave can finish in two ways,
its normal way,or stopping at its 9hit and doing a jaei ken,
for beginners the move is hard because wrong timing would
end the move. This is how the timing is:
one hit is one sec: when hit A A B BB C C C(after the 8hit/9hit)
when Geese pulls his hand back give a
qcb+c motion, (twice if you are not confident
it will come out.) Always do the move calmly.
ADDITIONAL MOVES(or moves I just forgot to put.)
Reckless Kick (Dwn-Fwd BC).
-Two kicks that will break an opponents guard if they
are doing a stand guard.
Reckless Flying Palm (in air press C rapidly)
-Geese hits with his palm rapidly, this is best when
your opponent is in the air.
Low sweep (not real name) crouching=fwd B.
-not much usefulness in his move, Geese move forward
and knocks his opponent, maybe there is something else
that can be done after this but I don't think so.
Pursuit(once again I still don't no its real name).Fwd-dwn+C
after Jaei-ken or certain other moves.
-this is the finishing move for Jein-ken, but it sometimes
works for other move, well just try, sometimes it does
and sometimes Geese just hit his opponent on the ground
with his palm.
Knock up (fwd,dwn+C).
-Geese knocks up his opponent that all but can be finished
by jein-ken or Reppuu-ken.
COMBOS
Since Wild Ambition follows Real Bout2 in a lot of ways,
it still uses the same press A then B then C with something moves.
Here they are:
1/.A,B,C
=nothing much, this just does the same move like RB2's.
2/.A,B,fwd-dwn+C =continue by pressing A only then do a pursuit.
=Continue with a A and a B.(the Gman kicks
his opponent away).
=let your opponent fall like a rock
and do a pursuit.
3/.A,B,dwn+C =Breaks your opponents standing guard, does
a damm good mind game to any poor sap.
(Could be formed into a chain combo).
4/.Crouch A,B,C =Geese gives 3 hits below, the third move
will knock down your opponent.
5/.Crouch A,B then let go dwn button+C
=Nearly the same as the previous one
but this time Geese will jump and kick
instead, knocks your opponent bwk,dwn
block.
NOW FOR SOME CHAINED COMBOS.
1/.Stand A,B,qcb+C then fwd-dwn+C
=The most common combo, make sure the first two hits,
if it doesn't, don't continue, your opponent can come
towards you and do a throw or worst.
2/.Crouch A,B,qcb+C then fwd-dwn+C
=Same like above, only crouching this time.
3/.fwd-dwn+C,qcb+C,fwd-dwn+C
=Hit your enemy up so he floats for a while,
than a jaeiken just before he/she touches
the ground, Geese will hit his opponent on the
ground (normal hit) instead of a pursuit.
4/.Stand A,B,qcb+C
=same like the first combo but ends with
a Reppuuken instead.
5/.C,C,qcb+C then fwd-dwn+C
=Geese hits twice with his fist and legs
then gives jaeiken, do it nicely if not
two kicks will come out instead.
6/.Best combo-A,B,Deadly Rave (hcb,fwd+A)
=The best combo Geese haves, it gives around
12 or more hits, instead of finishing the
Deadly Rave, try to turn it into the first
chained combo,(your opponent will be stun
for a while).
TACTICS/COMMON ERRORS.
Well here are some common errors that will be made by
novices and scrubs(like me heh heh),here they are:
1/.Pressing the C button to many times
-remember that Geese will give 3 moves if
you press the C button too often,even if no
one is there, so if you miss then you will
get so good trashing by your opponent.
2/.Jaeiken too often
-not good you know,jaeiken has its weakness,
try not to do so often unless you are sure
it will hit.
3/.Reppuuken wrong timing
-fundimental(did I spell that right?) error
for scrubs, your opponent can jump over and
give an air attack on you or just roll over.
4/.Shippuuken wrong timing
-Give the shippuuken at the right time, if not
give will be a floating target ready to get
strike when reaching the bottom.
5/. Kyokuu Reppuu Zan when it does not hit.
-After Geese shoots the projectile, he becomes
a sitting duck for a while(a sitting geese I
should) but if you are luckily enough to get
an idiot walking near you, then that is a another
story. This is also the same for Razing/Rasing
Storm.
6/.Use the Atemi Nage counters well, wrong timing
would be the worst mistake you could ever do,
make sure to use the right counter at the right
time.
7/.Giving combos when it does not connect.
-be careful, some of your opponent reads you like
the comic section, always do the unexpected.
8/.Finally,you think that Rugal and Krizalid
is the best boss.
-YEAH RIGHT.
OTHER STUFF
-To get the Geese business suit for the PSX, just hold
the start button on the select screen when you chose
Geese. (look smart when you trash your opponent).
-If Geese loses, do not worry, he is immortal!!!!!!.
-Have you ever wondered where did young Andy Bogard
ran off to with young Terry's cap? (looks like he never
came back.)
-One last word, did you notice Jeff Bogard lost to
Geese in lest than 5 minutes, ain't he like the best
fighter at that time?.
CREDITS
The Beautiful People Who Downloaded This Faq.
-Pros will think I am making all the moves up,
other will think I am good, but at lease you downloaded
this faq, thank you. This is my first faq, I apologize for
any mistakes.
SNK
-for making the best games, keep it up and try not to
run out of ideas, thanks also for bringing Geese into
FFWA and making him so kewl.
MY ELDER BROTHER
-for trashing me till I learned every single mistake
properly, and for letting me use his PSX to try
all the moves and sending in this faq for me.
SONY
-For making the PSX and making great games.
TO ALL THE OTHER FAQ WRITTERS OUT THERE
-Kao Megura and others for inspiring me to write
this faq,guys (and gals),I promise I never stole
any of your ideas,I have read your legalese and shall
obey everything written(hey I respect your work you
know), and Kailu Lantis must read faq for giving me Geeses
profile.
FINALLY TO ALL THE WEBSITES THAT PROVIDED ME WITH THE
SOURCE.
Note: TO ALL THOSE WHO HAVE READ MY FAQ,SORRY FOR ANY MISTAKES OR
MISSPELLING THAT I WOULD HAVED MADE, WELL THIS IS THE FIRST TIME
I AM WRITING A FAQ YOU SEE SO I LEARN FROM MY MISTAKES.
This faq is for entertainment, if you use any resources in this faq
you should add credit to the author (me,myself,and I).If you use
this faq for vile purpose than I hope you go to hell, use this faq for
learning purpose, entertainment, or as a waste of disk space, never
reproduce or edit this document in any way.IN OTHER WORDS,DON'T
USE MY 2 AND A HALF DAYS WORK FOR ANY THING ELSE.
Fatal Fury, Real Bout2,Samurai Showdown, King Of Fighters(KOF)series
and all of the characters are copyrights to 1999 SNK Corporation.