Fatal Fury Wild Ambition Geese Guide (Sony Playstation).
By Gyan Lama

Table Of Contents:

  1.Who is Geese? {Profile and other stuff}
  2.What is Fatal Fury Wild Ambition?
  3.How do I get Geese in the arcade?
  4.Basic moves, Command moves.
  5.Combos
  6.Tactics/Common Errors.
  7.Othe stuff


1.Who Is Geese?

  Geese Howard, also considered the King of Southtown is one of the most
 feared man in Southtown, using dirty tricks to control the town, Geese will
 do anything to get what he wants which is to be the strongest fighter in
 the world and would crush anyone who stands in his way. (Well there is more
 to the story but I get on the other stuff first).


     Profile

     Birthplace/Nationality: America
     Date Of Birth: January 21,1953.
     Height: 1.83 m
     Weight: 82kg
     Blood Type: B
     Hobby: Nothing (the old man gets tired very quickly to everything,
                    maybe that is why he never entered another Kof
                    Tournament in the Kof series).
     Dislikes: Anybody who stands in his way.
     Thing he cares the most: Himself
     Bodyguards: Billy Kane, Ripper and Hopper. (does he really needs
                                                 bodyguards?)


  2.What Is Fatal Fury Wild Ambition?

  FFWA (Fatal Fury Wild Ambition) is the latest installment to the Fatal
  Fury saga, it is also one of SNK's latest edition the it new 3D games
  (the latest being the Samurai Showdown WR2.) I think that this is a remake
  of the first Fatal Fury (well that is what everybody says.), so the next
  would might have Wolfgang Krauser being the boss. But most of all I
  think this is the best Fatal Fury I have ever played.


  3.How Do I Get Geese In The Arcade?

  Actually to tell you all the truth, this FAQ is mainly for the Playstation
  console, but the way to get Geese in the arcade is to move the cursor pass
  Billy Kane, the old man would be there.

  4.Basic Moves, Command moves

   All right lets get started.

  Moves: Movement
           Forward: fwd
           Backwards: bwk
             Up: Up
             Down: Dwn
             Jump Forward: Up, fwd
             Jump Backwards: Up, bwk
             Crouch: Dwd
             Block: Dwd, bwk
             Crawl forward: Dwd, fwd(walk like a Duck since a Geese
                                 belongs to the duck family).Heh Heh.

   KEYS
          A: Light punch
          B: light kick
          C: special attack
          D: roll

    COMMAND MOVES
          qcf: Quarter circle forward (Dwn,Dwn-Fwd,Fwd.)
          qcb: Quarter circle backwards(Dwn,Dwn-Bwk,Bwk.)
          hcf: half circle forward (Bwk,Dwn-Bwk,Dwn,Dwn-Fwd,Fwd.)
          hcb: half circle backwards (Fwd,Dwn-Fwd,Dwn,Dwn-Bwk,Bwk.)
          Dp: Dragon Punch movement (Fwd,Dwn,Fwd.)
     OTHER MOVES
          Taunt: Press AB together.
          Fake: Dwn+AB or CD.
          Heat Blow: press ABC together when heat meter is full.


   HEAT GAUGE
       The heat gauge in Wild Ambition is nearly the same as the one
     in the Real Bout series where you will get half the gauge at the
     starting of each match, it will increase a little every time you
     attack your opponent; taunting will also increase the heat gauge
     but getting hit by your opponent will decrease the gauge. When
     the gauge is full it will read FULL and OK.this means you can
     execute an Overdrive Power when it does. You can also do a heat
     blow if it's desperation time. After using the heat gauge the
     meter will get low and will slowly increase again, beware if
     your opponent hits you, the meter might get empty and you will
     become dizzy; so be careful when the meter reads DANGER.


    SUPER POWER
     Super power can be done once your life is red and is flashing
    and can be done repeatedly.

    OVERDRIVE POWER
     Overdrive power can be done once heat gauge is full.

   GEESE MOVELIST (Finally).

   Weak punch -Button A
      -small jabs, press rapidly (x3) and Geese will end his punch
       with a chop from his other hand, this is a good combo starter
       for this move comes very quickly, a dash forward will make
       Geese do an elbow smash.
   Weak Kick -Button B
       -short kicks, comes outs quite fast.
   Roundhouse kick- Bwk+B
       -Geese old roundhouse, this is a good move but comes out
        a bit slow, this move will also break anyone doing a crouch
        guard, perfect timing will a sometimes knock your opponent
        to the ground, this mostly happens when your opponent is
        about to jump away.
   Palm Hit/kick (there is a Japanese name for this but sorry, I just
             don't know the name.)- C button.
        -Geese hit with his palm then kicks once and then again
         (C button x3). This is a good combo starter with can be
         connected by Jaeiken after the second hit.
    NORMAL THROWS.
        Lift And Slam -Near opponent =Fwd+ C
        Tiger Palm Drop -Near opponent (back) =Fwd+ C
    COMMAND THROWS
         Vacuum Throw (Shikuu Nage)Near opponent -Bwk, Fwd+C.
          -The most famous throw of Geese in my opinion, nuff said.
         Konsetsu Shou -Near opponent -Fwd,Bwk+C.
          -Geese carries up opponent by the neck, smiles (if you see
           nicely he is) and chokes him/her and dumps his blue faced
           opponent to the ground.
     COMMAND MOVES
         Reppuu Ken (qcb+A)
          -Good move, but Double Reppuu Ken has been taken out
           use this move to stop incoming projectiles from your
           opponent.
         Jaei ken (qcb+C)
           -I think that this is the backbone of all of Geese's
            moves, great finishing combo move and comes out very
            fast, be careful thought, if this move does not hit your
            opponent, they could calmly come towards you and give a
            throw, do this move if you are really sure that it will
            hit or to get away from them, you know, while they in the air
            do this move to get to the other side. Remember that this
            move has an additional move after it is done, much about
            that later.
         Shippuu Ken (In Air=qcf+A/C)
            -the shippuu Ken looks weak if you ask me but can
             sometimes be a good air break, do this when your opponent
             is doing a move or in the air (not much help, they can
             block in mid-air remember),the A button Shippuu Ken
             can be done after an A hit from above, use this move
             with caution for missing could give a good chance
             for an ass kicking from your opponent.
          Gedan Atemi Uchi (hcf+A)
            -Geese blocks below hits, if your opponent hits during
             his pose, Geese will counter by giving a knee to his
             opponent, leaving them dazed for a moment, good time to
             kick his rear; make sure you have a good timing doing
             this move.
         Atemi Nage:Rasen (hcf+B)
            -those who would like to get a shot at Geese's head
             better think twice, this move counters airborne attacks
             and most ground move (mostly air),when they attack
             Geese will counter and spins their sorry self across
             the screen, most ground moves (e.g Terry's bwk+C) can be
             countered, once again timing is everything.
         Atemi Nage:Kogetsu (hcf+C)
            - Mid level block, if an opponent attacks at mid level,
              Geese will block, carries his opponent by his feet
              and dumps them to the other side.
        Extra Notes:Atemi Nage Rasen is perhaps the most useful
              of the three counters since many moves are countered
              by it,(e.g Terry's burn knuckle, Yamazaki's snake mid
              Arm,).
        SPECIAL MOVES
           Raging/Razing Storm (I think it is Razing but not sure.)
             (dwn-bwk,hcb,Dwn-fwd+BC).
             -Razing storm is truly a classic to me, it is no more
              like the Real Bout version but like the original
              straight up motion, impossible to be block by your
              opponent in mid air. (s.power).
          Kyokuu Reppuu Zan (hold dwn-bwk then bwk and push fwd+BC).
             -Geese gives around 6 Reppuu kens and finally shoots a
              projectile fowards, make sure your timing is right or
              you can be left unguarded if the move doesn't hit. (s.power).
          Raging DeadEnd (fwd,bwk,hcf+C), then give an Atemi Nage:Rasen
            or a Atemi Nage:Kogetsu.
             -This is a more improve version of the Atemi Nage counters,
              this move can only be done when heat gauge is full, when
              this is done, Geese hands will glow for a moment, but this
              wear of after a while so try to be quick. (Overdrive power).
          Deadly Rave (Hcb,fwd+A,A,A,B,B,B,C,C,C+qcb C).
            -My favorite move, the deadly rave can finish in two ways,
             its normal way,or stopping at its 9hit and doing a jaei ken,
             for beginners the move is hard because wrong timing would
             end the move. This is how the timing is:

         one hit is one sec: when hit A A B BB C C C(after the 8hit/9hit)
                             when Geese pulls his hand back give a
                              qcb+c motion, (twice if you are not confident
                              it will come out.) Always do the move calmly.
        ADDITIONAL MOVES(or moves I just forgot to put.)
            Reckless Kick (Dwn-Fwd BC).
             -Two kicks that will break an opponents guard if they
              are doing a stand guard.
            Reckless Flying Palm (in air press C rapidly)
             -Geese hits with his palm rapidly, this is best when
              your opponent is in the air.
           Low sweep (not real name) crouching=fwd B.
             -not much usefulness in his move, Geese move forward
              and knocks his opponent, maybe there is something else
              that can be done after this but I don't think so.
           Pursuit(once again I still don't no its real name).Fwd-dwn+C
                  after Jaei-ken or certain other moves.
              -this is the finishing move for Jein-ken, but it sometimes
               works for other move, well just try, sometimes it does
               and sometimes Geese just hit his opponent on the ground
               with his palm.
           Knock up (fwd,dwn+C).
               -Geese knocks up his opponent that all but can be finished
                by jein-ken or Reppuu-ken.

        COMBOS
           Since Wild Ambition follows Real Bout2 in a lot of ways,
        it still uses the same press A then B then C with something moves.
        Here they are:
          1/.A,B,C
            =nothing much, this just does the same move like RB2's.
          2/.A,B,fwd-dwn+C =continue by pressing A only then do a pursuit.
                           =Continue with a A and a B.(the Gman kicks
                              his opponent away).
                           =let your opponent fall like a rock
                            and do a pursuit.
          3/.A,B,dwn+C =Breaks your opponents standing guard, does
                        a damm good mind game to any poor sap.
                        (Could be formed into a chain combo).
          4/.Crouch A,B,C =Geese gives 3 hits below, the third move
                           will knock down your opponent.
          5/.Crouch A,B then let go dwn button+C
                          =Nearly the same as the previous one
                           but this time Geese will jump and kick
                           instead, knocks your opponent bwk,dwn
                           block.
         NOW FOR SOME CHAINED COMBOS.
           1/.Stand A,B,qcb+C then fwd-dwn+C
                  =The most common combo, make sure the first two hits,
                   if it doesn't, don't continue, your opponent can come
                   towards you and do a throw or worst.
           2/.Crouch A,B,qcb+C then fwd-dwn+C
                   =Same like above, only crouching this time.
           3/.fwd-dwn+C,qcb+C,fwd-dwn+C
                   =Hit your enemy up so he floats for a while,
                    than a jaeiken just before he/she touches
                    the ground, Geese will hit his opponent on the
                    ground (normal hit) instead of a pursuit.
           4/.Stand A,B,qcb+C
                    =same like the first combo but ends with
                     a Reppuuken instead.
           5/.C,C,qcb+C then fwd-dwn+C
                     =Geese hits twice with his fist and legs
                      then gives jaeiken, do it nicely if not
                      two kicks will come out instead.
           6/.Best combo-A,B,Deadly Rave (hcb,fwd+A)
                     =The best combo Geese haves, it gives around
                      12 or more hits, instead of finishing the
                      Deadly Rave, try to turn it into the first
                      chained combo,(your opponent will be stun
                      for a while).

         TACTICS/COMMON ERRORS.
        Well here are some common errors that will be made by
        novices and scrubs(like me heh heh),here they are:
            1/.Pressing the C button to many times
               -remember that Geese will give 3 moves if
                you press the C button too often,even if no
                one is there, so if you miss then you will
                get so good trashing by your opponent.
            2/.Jaeiken too often
                -not good you know,jaeiken has its weakness,
                 try not to do so often unless you are sure
                 it will hit.
            3/.Reppuuken wrong timing
                -fundimental(did I spell that right?) error
                 for scrubs, your opponent can jump over and
                 give an air attack on you or just roll over.
            4/.Shippuuken wrong timing
                 -Give the shippuuken at the right time, if not
                  give will be a floating target ready to get
                  strike when reaching the bottom.
            5/. Kyokuu Reppuu Zan when it does not hit.
                -After Geese shoots the projectile, he becomes
                 a sitting duck for a while(a sitting geese I
                 should) but if you are luckily enough to get
                 an idiot walking near you, then that is a another
                 story. This is also the same for Razing/Rasing
                 Storm.
            6/.Use the Atemi Nage counters well, wrong timing
               would be the worst mistake you could ever do,
               make sure to use the right counter at the right
               time.
            7/.Giving combos when it does not connect.
               -be careful, some of your opponent reads you like
                the comic section, always do the unexpected.
            8/.Finally,you think that Rugal and Krizalid
               is the best boss.
                -YEAH RIGHT.

       OTHER STUFF
          -To get the Geese business suit for the PSX, just hold
           the start button on the select screen when you chose
           Geese. (look smart when you trash your opponent).
          -If Geese loses, do not worry, he is immortal!!!!!!.
          -Have you ever wondered where did young Andy Bogard
           ran off to with young Terry's cap? (looks like he never
           came back.)
          -One last word, did you notice Jeff Bogard lost to
           Geese in lest than 5 minutes, ain't he like the best
           fighter at that time?.

      CREDITS
          The Beautiful People Who Downloaded This Faq.
            -Pros will think I am making all the moves up,
             other will think I am good, but at lease you downloaded
             this faq, thank you. This is my first faq, I apologize for
                 any mistakes.
          SNK
            -for making the best games, keep it up and try not to
             run out of ideas, thanks also for bringing Geese into
             FFWA and making him so kewl.
          MY ELDER BROTHER
             -for trashing me till I learned every single mistake
              properly, and for letting me use his PSX to try
              all the moves and sending in this faq for me.
          SONY
             -For making the PSX and making great games.
          TO ALL THE OTHER FAQ WRITTERS OUT THERE
             -Kao Megura and others for inspiring me to write
              this faq,guys (and gals),I promise I never stole
              any of your ideas,I have read your legalese and shall
              obey everything written(hey I respect your work you
              know), and Kailu Lantis must read faq for giving me Geeses
              profile.
          FINALLY TO ALL THE WEBSITES THAT PROVIDED ME WITH THE
          SOURCE.

    Note: TO ALL THOSE WHO HAVE READ MY FAQ,SORRY FOR ANY MISTAKES OR
         MISSPELLING THAT I WOULD HAVED MADE, WELL THIS IS THE FIRST TIME
         I AM WRITING A FAQ YOU SEE SO I LEARN FROM MY MISTAKES.


    This faq is for entertainment, if you use any resources in this faq
   you should add credit to the author (me,myself,and I).If you use
   this faq for vile purpose than I hope you go to hell, use this faq for
   learning purpose, entertainment, or as a waste of disk space, never
   reproduce or edit this document in any way.IN OTHER WORDS,DON'T
   USE MY 2 AND A HALF DAYS WORK FOR ANY THING ELSE.

  Fatal Fury, Real Bout2,Samurai Showdown, King Of Fighters(KOF)series
   and all of the characters are copyrights to 1999 SNK Corporation.