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Family Diamond
FAQ
PS1 2002
Version: 1.0 released on the 10th of October 2016
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
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| | TABLE OF CONTENTS | |
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| 01.) Introduction | G0100 |
| 02.) Basics | G0200 |
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| YY.) Version History | GYY00 |
| ZZ.) Credits & Thanks | GZZ00 |
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01.) INTRODUCTION G0100
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Welcome to 'Family Diamond' for the PS1, released by Imagic in 2002.
Suggestions, comments or errors - tell me about it. Enjoy!
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02.) BASICS G0200
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Diamond is what is called "Chinese Checkers" in the West (which of course
derived from Halma). This particular version uses "Fifteen-piece Diamond" rules
which follows the same rules and layout as the original game with 121 spaces
but the home areas have 15 pieces per player rather than the 10. In Chinese
Checkers you would play 15 when just two players compete but in this Diamond
game you always have 15 pieces.
Controls:
`````````
O Action
X Cancel, Menu
START = Start
Shoulder buttons can center the picture image, something common in days of
analogue connectors.
Pressing X during the game brings up a small menu. The only 3 choices you get
are:
* Start a New Match
* Quit the Match (Confirm Yes [Left] or Cancel [Right])
* Cancel
Pressing X again is the same as Cancel.
Menu:
`````
Your first choice would be if you play as 1P or 2P. Both will lead to the
character select screen. The choices for the human player avatars are purely
asthetic so ignore the ranks below. Select the same character again to unselect
and be able to pick another character. The first opponent in a 1P game can be
chosen by you from "Beginner" to "5 Dan" from left to right. The third player
is controlled by the CPU and will always be the same difficulty rating.
Confirm your choices with START.
Main Game:
``````````
The aim is to race all one's pieces into the star corner on the opposite side
of the board before opponents do the same. The destination corner is called
home. Each player has 15 pieces to move into the opposite corner. The circle
piece needs to be moved onto the
The first player to move all pieces into the home spaces wins the game. The
game continues to see who is second fastest and even the third player can
finish the game in as many moves it takes. You can see the tracking on the
top right corner of the screen. You cannot omve a piece onto the other players
color spaces.
Players take turns to move their pieces. You can either move one step forward
where there is space or you can by jumping in one or any number of available
consecutive hops over other single pieces. A player may not combine hopping
with a single-step move. The only exception to the jumping rule is the circle
piece which can jump over several pieces of your color when moving into its
specific spot at the back of the triangle.
You cannot capture pieces.
Strategy:
`````````
A basic strategy is to create or find the longest hopping path that leads
closest to home, or immediately into it. Multiple-jump moves are obviously
faster to advance pieces than step-by-step moves. Since either player can make
use of any hopping 'ladder' or 'chain' created, a more advanced strategy
involves hindering an opposing player in addition to helping oneself make jumps
across the board. Of equal importance are the players' strategies for emptying
and filling their starting and home corners.
Differing numbers of players result in different starting layouts, in turn
imposing different best-game strategies. For example, if a player's home
destination corner starts empty, i.e. is not an opponent's starting corner,
the player can freely build a 'ladder' or 'bridge' with their pieces between
the two opposite ends. But if a player's opponent occupies the home corner, the
player may need to wait for opponent pieces to clear before filling the home
vacancies.
Here are some basic move strategies:
Play the outer front pieces inwards by one move each. This automatically
create a jump for the ones further back. Use this to propeller you ahead into
the field. Keep this bridge going for the next pieces. There are usually
single moves involved inbetween jumps.
Do not leave single pieces far behind the rest. There is no way they will
catch up within 10 moves and 10 moves is a lot in this game. They are not
"safe" back there. Thus you want to move your pieces ahead in a pack.
Blocking the opponent is a rather advanced tactic and it is usually just to
delay them. As long as they cannot jump over you they would have to go around
the long way, thus you will need to have at least block them with two rows.
See if blocking them and you moving forward is more useful.
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YY.) VERSION HISTORY GYY00
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v1.0 Complete (10th of October 2016)
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ZZ.) CREDITS & THANKS GZZ00
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GameFAQs for hosting this file.
Imagic for the game.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
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