TOMORROW NEVER DIES (PS1) (who needs that fancy ASCII stuff people put here)
WALKTHROUGH W/ GAME INFO FAQ
Created by: PSXDRIVERPLAYER
Any questions, comments, corrections or some more-or-less great feedback: email
me at
[email protected]
Sites that are authored to show this FAQ:
gamefaqs.com
neoseeker.com
Table of contents:
1: Overview (Menus, Controls, Items, Points, Bosses, Missions, Objectives,
Difficulties)
2: Walkthrough
3: Complete list of all Cheat Codes found so far
4: Unlockables
5: Legal stuff
6: Credits, sources and thanks
=============================
FAQ Introduction START POINT:
=============================
This document finally came to fruition after playing through the game a lot,
with and without cheats. The walkthrough itself should apply to every version,
but I can't confirm that as I (don't own and partly thus) haven't completed
the French version properly, just North American, European English, Japanese
and German versions, using legitimate discs with a real Sony PlayStation game
console, and in the case of European English version, also with a real Sony
PlayStation 2 game console, and all these versions played didn't possess any
immediate differences in gameplay or enemy placement that would affect anything.
German and French versions both have a couple differences with text and at least
one small aesthetic difference though. The tactics seen here can be pretty much
the same with both difficulties.
Any in-game text seen here is taken from the English version(s).
================================
FAQ Introduction text END POINT.
================================
DISCLAIMER: Sections about overview, cheats and unlockables are recycled as-is
and are in some cases shortened from my other TND FAQ, as they are conveniently
used there along everything else that's also there. The reason what's recycled
is recycled is that it makes sense for the recycled stuff to be here. To find
out secrets and more interesting and amusing things, check out that other FAQ.
-----------
1: Overview
-----------
This section here contains overview about some interesting aspects of the game.
------
Menus:
------
Right. When starting the game you are greeted by a loading screen. After that
screen full of text appears. After that some skippable videos and then.
PRESS START. You are now at Main Menu. Following options appear:
- NEW GAME
- CONTINUE
- LOAD GAME
- OPTIONS
NEW GAME lets you start a new game obviously. CONTINUE takes you to Mission
Select screen if you have started or loaded a game. LOAD GAME lets you load
your game from Memory Card 1 or 2. OPTIONS present you some options.
If NEW GAME is chosen and you have a game already at some point you are asked
if you want to start a new game. The options are as follows:
SQUARE = YES
TRIANGLE = NO
In Japanese version, these are the same with changed buttons:
CIRCLE = YES
CROSS = NO
If NEW GAME is chosen without a game already existing or you picked yes, you
now have DIFFICULTY screen in front of you. Select either AGENT or 007 and you
proceed to Mission Select screen. From Mission Select, you can choose the only
mission, or from all unlocked missions. With a code you can choose any mission,
unlocked or not. You can also press SQUARE to enter OPTIONS screen.
OPTIONS screen is probably the most interesting. Following things are there:
- CONTROLS
- MUSIC
- MOVIES
- SOUND
- MEMORY CARD
CONTROLS allows you to view and change controls at will. MUSIC gives you 4
options: 16, 17, 18 & 19. Press X to play. L1 to stop music from playing at all
menus. MOVIES section allows you to see all movies you have unlocked at all
times. SOUND gives you various menu related SFX’s to play. From 0 to 10, press
X to play. MEMORY CARD allows you to SAVE or LOAD your game from MEMORY CARD
SLOT 1 and MEMORY CARD SLOT 2.
In Japanese version, these are the same with the following exception:
- CONTROLS
- BGM & SE
- MOVIE
- VIBRATION
- MEMORY CARD
These are the same, except you can adjust VIBRATION from here and MEMORY CARD
which has the ability to SAVE and LOAD from MEMORY CARD SLOT 1 only.
Mission Completed screen has interesting things, as it shows you:
- MISSION NAME
- TOTAL KILLS
- STEALTH KILLS
- ACCURACY
- TIME
- LIVES
- STYLE
- SCORE
In addition, it has following options, which are also found in Mission Failed
screen:
- CONTINUE
- SAVE GAME
MISSION NAME is the mission you played. TOTAL KILLS is the overall kill count.
STEALTH KILL is the amount of one shot kills and/or stealth move uses. ACCURACY
is how many of your bullets hit an enemy. TIME is the time you took. LIVES
indicates EXTRA LIFEs that you have left at the end of the mission. STYLE is
the tricks you have done while skiing. SCORE is the total score. CONTINUE
advances you to Mission Select screen. SAVE GAME let’s you save your game to
MEMORY CARD SLOT 1 and MEMORY CARD SLOT 2.
In Japanese version, these are the same with the following exception:
SAVE GAME only lets you save to MEMORY CARD SLOT 1.
Menus found in gameplay are different. You are greeted by these options:
- CONTINUE
- OBJECTIVES
- OPTIONS
- SOUND
- RESTART MISSION
- ABORT MISSION
CONTINUE lets you continue obviously. OBJECTIVES shows you your objectives.
OPTIONS gives you options, different than Main Menu version. SOUND lets you do
sound thingies. RESTART MISSION restarts after prompt. ABORT MISSION aborts
after prompt.
OPTIONS gives you following things:
- REVERSE SNIPER
- VIBRATION
- CONTROLS
- CAMERA
- GHOST MODE
REVERSE SNIPER lets you adjust UP = DOWN & DOWN = UP or vice versa. VIBRATION
lets you change it ON or OFF. CONTROLS lets you see the current controls, be it
walking, skiing, driving or other stuff. CAMERA changes CHASE or FREE depending
of the level. GHOST MODE lets you turn it ON or OFF, meaning if something gets
on the way of the camera’s view, Bond turns into a ghost.
SOUND lets you adjust sound stuff, the following to be exact:
- SFX
- MUSIC
- VOICE OVERS
- SFX TEST
SFX & MUSIC let you adjust their volumes through a slider. VOICE OVERS lets you
turn them ON or OFF. With SFX TEST you can listen some of the SFX and voices.
Sometimes there is unused voice work in there. Select from 0 to some number
that’s the last and press X to play.
---------
Controls:
---------
In this section we are going to discuss CONTROLS. In Main Menu and pause menu
you are greeted with following controls:
D-PAD: UP, DOWN, LEFT, RIGHT: Move highlight everywhere
CROSS: Choose highlighted option
TRIANGLE: Go back to previous menu
SQUARE: Go to OPTIONS while in Mission Select
L1: Shut off the music in OPTIONS – MUSIC
START: Choose highlighted option
In Japanese version these are the same, with the following exception:
CIRCLE: Choose highlighted option
CROSS: Go back to previous menu
This game contains ANALOG-mode. This gives additional control:
LEFT ANALOG STICK: FORWARD, BACKWARD, LEFT, RIGHT: Move highlight everywhere
Then to the CONTROLS used during missions. 1st them controls you’ll be using at
almost all times while playing this game. Default controls are described here.
Only these controls can be adjusted however, and it changes some gadget
controls in the process.
D-PAD UP: Walk forward
D-PAD DOWN: Walk backwards
D-PAD LEFT: Turn left
D-PAD RIGHT: Turn right
CROSS: Use weapon
SQUARE: Use gadget
TRIANGLE: Select item
CIRCLE: Look at target / Action / Kick mission 7 building doors
L1: Crouch
R1: Sniper mode
L2: Strafe left
R2: Strafe right
L1 + D-PAD: UP, DOWN, LEFT, RIGHT: Sneak
L1 + L2: Roll left
L1 + R2: Roll right
L1 + CROSS: Stealth attack
SELECT: Change view
START: Pause
There are two modes for CAMERA in the OPTIONS menu, CHASE and FREE. 1st is
default, 2nd can be chosen by SELECT button or adjusting in the pause menu.
Differences are:
D-PAD UP: Walk away from camera
D-PAD DOWN: Walk towards camera
D-PAD LEFT: Walk left
D-PAD RIGHT: Walk right
This game contains ANALOG-mode. This allows you to move with a LEFT ANALOG
STICK with a twist. LEFT ANALOG STICK works like the D-PAD controls when ACTION
is in use, but when used with a weapon:
LEFT ANALOG STICK: FORWARD: Walk forward
LEFT ANALOG STICK: FORWARD/LEFT: Sneak while turning left
LEFT ANALOG STICK: FORWARD/RIGHT: Sneak while turning right
LEFT ANALOG STICK: LEFT: Turn left
LEFT ANALOG STICK: RIGHT: Turn right
LEFT ANALOG STICK: BACKWARD: Walk backwards
While in sniper mode, these controls occur:
D-PAD: Look around
CROSS: Use weapon
SQUARE: Zoom out
TRIANGLE: Zoom in
CIRCLE: Center view
This game contains ANALOG-mode. This changes sniper mode a bit:
LEFT ANALOG STICK: Look around
Then we’ll proceed to skiing controls. These are un-adjustable.
D-PAD UP: Move faster
D-PAD DOWN: Move slower
D-PAD LEFT: Turn left
D-PAD RIGHT: Turn right
CROSS: Push left
CIRCLE: Push right
L1: Skipole hit left
R1: Skipole hit right
D-PAD: LEFT/RIGHT + L2/R2: Hard turn
D-PAD: UP/R1: Stunt variant 1
D-PAD: LEFT/L1: Stunt variant 2
D-PAD: DOWN/L2: Stunt variant 3
D-PAD: RIGHT/R2: Stunt variant 4
SELECT: Change view
This game contains ANALOG-mode. This changes skiing controls a bit:
LEFT ANALOG STICK: UP: Move faster
LEFT ANALOG STICK: LEFT: Turn left
LEFT ANALOG STICK: RIGHT: Turn right
LEFT ANALOG STICK: DOWN: Move slower
LEFT ANALOG STICK: LEFT/RIGHT + L2/R2: Hard turn
LEFT ANALOG STICK: UP/R1: Stunt variant 1
LEFT ANALOG STICK: LEFT/L1: Stunt variant 2
LEFT ANALOG STICK: DOWN/L2: Stunt variant 3
LEFT ANALOG STICK: RIGHT/R2: Stunt variant 4
Then we’ll proceed to driving controls. These are also un-adjustable.
D-PAD LEFT: Turn left
D-PAD RIGHT: Turn right
CROSS: Accelerate
SQUARE: Fire weapon
TRIANGLE: Switch weapon
CIRCLE: Brake
R1: Fire weapon
L2: Horn
R2: Reverse
SELECT: Change view
This game contains ANALOG-mode. This changes driving controls a bit:
LEFT ANALOG STICK: LEFT: Turn left
LEFT ANALOG STICK: RIGHT: Turn right
RIGHT ANALOG STICK: FORWARD: Accelerate
RIGHT ANALOG STICK: BACKWARD: Brake
Then we have the MiG controls. These are un-adjustable.
CROSS: Machine gun
CIRCLE: Missile
At the end of mission 9 you are asked to enter a code using CROSS, SQUARE,
TRIANGLE and CIRCLE, each button once. The code is random every time.
Some gadgets with scope require you to do certain actions: SQUARE for scope,
D-PAD for aim & R1 to finish it.
When in ANALOG-mode, you can’t use your D-PAD, with the exception of menus.
---------------------------
Weapons, gadgets and items:
---------------------------
Then the arsenal of weapons and gadgets and missions they appear in, also items
you can pick up.
PK7: Another of 2 pistols you use in the game. It holds 16 bullets in a clip
and has unlimited ammunition. It is featured in missions 1-9.
ASSAULT: Assault rifle holds 30 bullets in a clip and 250 at max in reserve. It
is featured in missions 1-10.
SNIPER: Sniper rifle with a scope with zoom. This weapon holds 10 bullets and
25 at max in reserve. It is featured in missions 1-2.
SKIPOLE: Weapon used in skiing sections. Name never shows up in-game. Unique in
a sense that you use both, left and right and both have their own buttons. It
is featured in missions 1 and 7.
STK. MINE: Sticky mine. It is shot to the surface where it sticks and is
exploded with STK. DETN. when ready. It holds 5 mines. It is featured in
mission 2.
SMG 45: It holds 40 bullets in a clip and 250 at max in reserve. It is featured
in missions 3 & 10.
ACTION: Just you unarmed and in mission 5 enemies do nothing when you are
unarmed. It is featured in missions 3, 5 & 8.
GASBOMB: When thrown and after an impact, it creates a cloud of lethal smoke.
It holds 10 bombs. It is featured in mission 5.
INFRARED: Sniper rifle with infrared scope with zoom. It is featured in
missions 6 & 7.
7.62 MM: BMW 750 iL’s machine gun with unlimited ammo. It is featured in
mission 6.
MISSILE: BMW 750 iL’s missile system. It holds 10 missiles initially. It is
featured in mission 6.
AUTO 9MM: Handgun, which is automatic. It holds 30 bullets in a clip and 300 at
max in reserve. It is featured in missions 7 & 8.
RL 66: Rocket launcher. It holds 20 rockets. It is featured in mission 9.
PK9: Another of 2 pistols you use in the game. It holds 16 bullets in a clip
and has unlimited ammunition. It is featured in mission 10.
GL 40: Grenade launcher. It holds 12 grenades in a drum and 18 at max in
reserve, but with cheats we can see that true max is 25. It is featured in
mission 10.
MED KIT: Gadget which is used to give back some health. Can be found when
destroying things. Turns green either one or two bars of the health meter.
While driving or skiing the effect is immediate.
LASER D.: Laser Designator. It is featured in mission 1.
CAMERA: Used to photograph certain objects. It is featured in mission 2.
STK. DETN.: This gadget detonates STK. MINEs. It is featured in mission 2.
CUFFLINK: This gadget breaks a mirror. It is featured in mission 3.
F. SCAN: This gadget opens doors with fingerprints. It is featured in missions
4 & 7.
MED KIT: This is a single MED KIT that is added to your items. Can be found on
all missions.
CASE OF AMMO: Gives ammunition to all weapons you have at that moment, and for
some reason to GL 40 whether you have it or not. Can be found in missions 1-2 &
4 - 10.
LIGHT ARMOR: Gives you armor on 4 bars out of 8. Can be found when destroying
things. Can be found on missions 1 -2, 4 - 5 & 7 -10.
HEAVY ARMOR: Gives you armor on 8 bars out of 8. Can be found on missions 1 - 3
& 5 - 10.
EXTRA LIFE: Rotating 007 icon which if placed somewhere in the level. Can be
found all missions.
CLIP: Gives ammunition to a weapon of your choice. Can be found in missions 1 -
2, 5, 7 - 8 & 10. Enemies drop them in all missions.
LARGE MED KIT: This is a double MED KIT which adds 2 MED KITs to your
inventory. Can be found on missions 2 - 5 & 7 - 10.
MISSILE: Gives one missile to your missile collection to use on convoy.
ROCKET: Gives 5 rockets at max to your rocket collection.
ACCESS CARD (#1): Used to open the gate before the skiing section.
COCKPIT KEY: Used to board the jet.
DOOR REMOTE: Used to open the rising doors.
ELEVATOR CARD: Used to access the elevator.
ACCESS CARD (#2): Used to open Gupta’s office door.
ENCODER: You pick this up from a hidden safe.
KEYCHAIN: Used to open a door which leads to the room with SERVICE ELEVATOR
ACTIVATION SWITCH.
ACCESS CARD (#3): Used to access the door with a path leading to Satoshi
Isagura.
UTILITY KEY: Used to open ELEVATOR PANEL.
ELEVATOR KEY: Used to access the second floor down.
DATA DISK: You pick this up.
OFFICE 4A KEY: Used to access OFFICE 4A.
YELLOW KEY: Used to access the area with yellow walls.
CELL KEY: Used to free Wai Lin from a cell.
MISSILE ROOM KEY: Used to access the last boss fight with Carver.
MISSILE PANEL KEY: Used to stop the missile from launching.
* = CASE OF AMMO adds 30 rounds to Assault Rifle, 10 rounds to Sniper Rifle, up
to 5 Sticky Mines, 5 Gasbombs, 10 rounds to Infrared Rifle, 30 rounds to Auto
9MM, 5 rockets to RL 66, 40 rounds to SMG 45 and 12 grenades to GL 40.
NOTE: Any item that appears when you destroy an object will disappear after one
minute if you don’t pick it up.
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Points:
-------
And finally, how the point system works.
You have your stats given to you when the game returns to the main menu after a
mission. You have stats in “TOTAL KILLS”, “STEALTH KILLS”, “ACCURACY”, “TIME”,
“LIVES” and “STYLE”. These add up to TOTAL SCORE.
- TOTAL KILLS: This gives you 100 points per kill.
- STEALTH KILLS: This gives you 1000 points per stealth kill.
- ACCURACY: This gives you X times 1000 points where X is your accuracy
percentage.
- TIME: This gives you -10 points per every second up to 6:59.
- LIVES: This gives you 2000 points per life.
- STYLE: This gives you the X amount of points you get by doing tricks on
skiing sections.
- TOTAL POINTS: This is all combined together.
Then there is this unknown amount of about 4000 points you have when starting a
mission. I had stats with TOTAL KILLS, STEALTH KILLS, ACCURACY, LIVES & STYLE
all at 0, and TIME 0:29 and got 3900 points. If we add the amount the TIME stat
takes away, we would have 4190 points.
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Bosses:
-------
In missions 5, 7, 9 and 10, there’s some bosses. They have “100” health and they
take many bullets to kill.
Dr. Kaufman - AGENT DIFFICULTY
Gasbomb Damage: 1-4
PK7 Damage: 1-2, if certain animation happens then 6
PK7 Headshot Damage: 20
Assault Rifle Damage: 2, if certain animation happens then 8
Assault Rifle Headshot Damage: 20
Dr. Kaufman - 007 DIFFICULTY
Gasbomb Damage: 0-2
PK7 Damage: 0-1, if certain animation happens then 3
PK7 Headshot Damage: 10
Assault Rifle Damage: 1, if certain animation happens then 4
Assault Rifle Headshot Damage: 10
Satoshi Isagura - AGENT & 007 DIFFICULTY
PK7 Damage: 0-1, if certain animation happens then 3
PK7 Headshot Damage: 10
Assault Rifle Damage: 1, if certain animation happens then 4
Assault Rifle Headshot Damage: 10
Infrared Damage: 3, if certain animation happens then 12
Infrared Headshot Damage: 10
Auto 9MM Damage: 0-1, if certain animation happens then 2
Auto 9MM Headshot Damage: 10
WHO IS THIS GUY - AGENT DIFFICULTY
PK7 Damage: 2, if certain animation happens then 7-8
PK7 Headshot Damage: 25
Assault Rifle Damage: 2-3, if certain animation happens then 9-10
Assault Rifle Headshot Damage: 25
RL 66 Damage: 0-15, if certain animation happens then 60 + possible splash
RL 66 Headshot Damage: 25
WHO IS THIS GUY - 007 DIFFICULTY
PK7 Damage: 0-1, if certain animation happens then 3-4
PK7 Headshot Damage: 12-13
Assault Rifle Damage: 1-2, if certain animation happens then 5
Assault Rifle Headshot Damage: 12-13
RL 66 Damage: 0-8, if certain animation happens then 30 + possible splash
RL 66 Headshot Damage: 12-13
Helicopter
RL 66: 10 rockets to defeat
Stamper - AGENT DIFFICULTY
PK7 Damage: 2-3, if certain animation happens then 10
PK7 Headshot Damage: 33-34
Assault Rifle Damage: 3-4, if certain animation happens then 13-14
Assault Rifle Headshot Damage: 33-34
GL 40 Damage: <--100
SMG 45 Damage: 3-4, if certain animation happens then 13-14
SMG 45 Headshot Damage: 33-34
Stamper - 007 DIFFICULTY
PK7 Damage: 1-2, if certain animation happens then 5
PK7 Headshot Damage: 16-17
Assault Rifle Damage: 1-2, if certain animation happens then 6-7
Assault Rifle Headshot Damage: 16-17
GL 40 Damage: <--60
SMG 45 Damage: 1-2, if certain animation happens then 6-7
SMG 45 Headshot Damage: 16-17
Elliot Carver - AGENT DIFFICULTY
PK7 Damage: 1, if certain animation happens then 3-4
PK7 Headshot Damage: 12-13
Assault Rifle Damage: 1-2, if certain animation happens then 5
Assault Rifle Headshot Damage: 12-13
GL 40 Damage: <--100
SMG 45 Damage: 1-2, if certain animation happens then 5
SMG 45 Headshot Damage: 12-13
Elliot Carver - 007 DIFFICULTY
PK7 Damage: 0-1, if certain animation happens then 2
PK7 Headshot Damage: 6-7
Assault Rifle Damage: 0-1, if certain animation happens then 2-3
Assault Rifle Headshot Damage: 6-7
GL 40 Damage: <--50
SMG 45 Damage: 0-1, if certain animation happens then 2-3
SMG 45 Headshot Damage: 6-7
----------------------
Missions & Objectives:
----------------------
Mission 1: Military Outpost
MILITARY OUTPOST
RUSSIAN BORDER
1600 HOURS
Objectives:
LASER DESIGNATE DISH
OBTAIN SECURITY CARD
ESCAPE ON SKIS
Item count:
CASE OF AMMO: 1
MEDKIT: 18 (Inside destroyable objects: 10, Ski section: 8)
LIGHT ARMOR: 4 (Inside destroyable objects: 1)
HEAVY ARMOR: 1
EXTRA LIFE: 1 (Inside destroyable objects: 1)
AMMO CLIP: 2 (Inside destroyable objects: 2)
Mission 2: Arms Bazaar
ARMS BAZAAR
RUSSIAN BORDER
1730 HOURS
Objectives:
PHOTOGRAPH WEAPONS
(PHOTOGRAPH CHOPPER) -Objectives menu
(PHOTOGRAPH MORTARS) -Objectives menu
(PHOTOGRAPH SCUD) -Objectives menu
LOCATE COCKPIT KEY
Item count:
CASE OF AMMO: 1 (respawns)
LIGHT ARMOR: 1
MEDKIT: 2
LARGE MEDKIT: 2
EXTRA LIFE: 1
HEAVY ARMOR: 1
AMMO CLIP: 2
Mission 3: Carver Media Party
CARVER MEDIA PARTY
HAMBURG
2000 HOURS
Objectives:
RENDEZVOUS WITH PARIS
CUT THE POWER
DESTROY CENTRAL COMPUTER
ESCAPE
Item count:
HEAVY ARMOR: 1
MEDKIT: 2
LARGE MEDKIT: 5
PK7: 1
EXTRA LIFE: 1
Mission 4: Pressing Engagement
PRESSING ENGAGEMENT
HAMBURG
1000 HOURS
Objectives:
FIND GUPTA'S BRIEFCASE
RETRIEVE HIDDEN ENCODER
ESCAPE FROM BUILDING
MINIMIZE CIVILIAN CASUALTIES
Item count:
MEDKIT: 2
LIGHT ARMOR: 2
CASE OF AMMO: 1
LARGE MEDKIT: 2
EXTRA LIFE: 1
ENCODER: 1
Mission 5: Hotel Atlantic
HOTEL ATLANTIC
HAMBURG
1900 HOURS
Objectives:
TALK TO BARTENDER
ACTIVATE SERVICE ELEVATOR (Appears after completing 1st objective)
MEET WITH PARIS
ESCAPE THE HOTEL (Appears after completing 3rd objective)
Item count:
AMMO CLIP: 6
MED KIT: 7
LARGE MEDKIT: 1
LIGHT ARMOR: 1
HEAVY ARMOR: 2
EXTRA LIFE: 1
CASE OF AMMO: 1
GASBOMB: 8
Mission 6: Convoy
TERRORIST CONVOY
SWISS ALPS
2100 HOURS
Objectives:
RENDEZVOUS WITH Q
DESTROY TERRORIST CONVOY
Item count:
HEAVY ARMOR: 1
CASE OF AMMO: 1
MISSILE: 11 (Invisible: 1)
MEDKIT: 13 (Driving section: 13)
EXTRA LIFE: 1
Mission 7: Ski Ridge
TERRORIST CAMP
HOKKAIDO
1700 HOURS
Objectives:
INFILTRATE CAMP ON SKIS
DISABLE SECURITY SYSTEM
OBTAIN SECURITY PASS
ELIMINATE ISAGURA
Item count:
MEDKIT: 16 (Ski section: 9, Enemy drops: 2)
LARGE MEDKIT: 2 (Ski section: 2)
EXTRA LIFE: 1
AMMO CLIP: 5
LIGHT ARMOR: 1
HEAVY ARMOR: 1
CASE OF AMMO: 2 (second one respawns)
Mission 8: Carver Media Tower
CARVER MEDIA TOWER
SAIGON
0530 HOURS
Objectives:
ACTIVATE ROOF ELEVATOR
GO DOWN TWO FLOORS
DESTROY WEAPON CRATES
RETRIEVE DATA DISK
ESCAPE FROM BUILDING
Item count:
AMMO CLIP: 4
MEDKIT: 4
LIGHT ARMOR: 1
HEAVY ARMOR: 1
CASE OF AMMO: 4 (Inside destroyable objects: 1)
LARGE MEDKIT: 4
EXTRA LIFE: 1
PK7: 1
AUTO 9MM: 1 (Inside destroyable objects: 1)
Mission 9: Market District
MARKETPLACE
SAIGON
2000 HOURS
Objectives:
ACQUIRE RL 66
DESTROY BARRICADES
DEFEAT HELICOPTER
DECODE DATA DISK
MINIMIZE CIVILIAN CASUALTIES
Item count:
LIGHT ARMOR: 4
LARGE MEDKIT: 5
EXTRA LIFE: 1
HEAVY ARMOR: 2
CASE OF AMMO: 2
ROCKETS: 9 (Out of bounds: 1) (respawns)
Mission 10: Stealth Boat
STEALTH BOAT
HA LONG BAY
0100 HOURS
Objectives:
CONTACT M VIA COMM LINK
RESCUE WAI LIN (Appears after completing 1st objective)
FIND MISSILE PANEL
STOP MISSILE LAUNCH
DEFEAT CARVER
ESCAPE IN TIME (Appears after completing 5th objective)
Item count:
MEDKIT: 8 (Inside destroyable objects: 4)
LARGE MEDKIT: 10
LIGHT ARMOR: 3 (Inside destroyable objects: 2)
AMMO CLIP: 6
CASE OF AMMO: 1
HEAVY ARMOR: 1
-------------
Difficulties:
-------------
The differences between difficulties are that on 007 you start with one less
extra life, you take more damage, some bosses require more bullets and you
aren’t allowed to kill even one civilian. Otherwise everything’s the same.
--------------
2: Walkthrough
--------------
This section is the walkthrough. First I have something to keep in mind...
-----------------------------------
Author’s tips for playing the game:
-----------------------------------
- Read the manual.
- You can adjust the button mappings, so you might want to do that.
- Strafe, strafe, and straferun.
- You might want to shoot barrels and boxes as they sometimes contain items,
especially you want them in 007 difficulty.
- Leave any armor if it would give you more bars’ worth than you have available,
unless it’s from a destroyed object, which means it’ll disappear after a while.
But you could come back to destroy the object later...
- Learn the levels and the enemy counts, and if an enemy is missing, turn around
when you are behind his orientation.
- Don’t bother shooting enemies when they move, unless you’re straight in front
of them.
- Remember that you can use your snipers like any other weapon.
- When you can, try to save med kits for later. For example, those 2 med kits in
mission 3 in the extra life room are not much use to you when you have armor and
your med kits are taken away eventually, but they can be picked up later when
there’s really some use for them.
- If the enemy hasn’t seen you, you can abuse the draw distance, as at the very
extreme distances, you faintly can see the enemy, but he can’t see you, so aim
for the head.
- If you see clips, scroll through your weapons and take it to get more ammo to
the weapon of your choice.
- In boss fights, if you can, try to stunlock the boss by shooting in the head
repeatedly. Also if you have a heavy weapon, it’s useful because it makes lots
of damage.
- Conserve your extra lives for later, or at least try to. You can always replay
missions.
- NEVER USE THE ANALOGUE CONTROLS WHEN WALKING. Try it out and you see why. Does
not apply to driving and skiing.
-----------------------
WALKTHROUGH TIME - Boot
-----------------------
When booting up the game, you'll see the PlayStation logo, then a "Loading" bar,
then a legal screen, then logos for MGM Interactive, Black Ops Entertainment,
Tommy Tallarico Studios and finally, the opening sequence for the game. Then
you are instructed to PRESS START. At this point you can start a "NEW GAME", but
I recommend to adjust some "OPTIONS" in the main menu and then when starting the
game some other options in the pause menu's "OPTIONS" menus.
Select the difficulty of your choice, then we're all set. At the Mission Select
select the mission of your choice.
---------------------------
Mission 1: Military Outpost
---------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Laser Designator and 2 Medkits.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
LASER DESIGNATE DISH
================================================================================
In front of you there's an enemy. On your right is a CASE OF AMMO. Don't take it
yet. Kill the enemy and destroy them barrels for 2 MEDKITs. Approach the gate.
------------------------
|PRESS [CIRCLE] TO OPEN|
------------------------
Open the gate in front of you (CIRCLE BUTTON). Then using them big tanks as
cover, move closer to the building. Then kill the enemy standing next to the
building and the other enemy who comes after you. Then get inside the building
and kill the enemy and pick up his SNIPER RIFLE. Watch out for more enemies
spawning in from the top of the hill where you'll be going later. At this point
you probably have ASSAULT RIFLE picked up so now is the perfect time to go pick
up that CASE OF AMMO.
NOTE: If you take it immediately with just the PK7 in your weaponry, you lose
all the benefits of the CASE OF AMMO. Do not do that.
Also destroy the barrel to get another MEDKIT. Then go on. Behind the building
you picked up the SNIPER RIFLE is a box. Destroy that for LIGHT ARMOR. Ahead is
a tower with an enemy on it. Aim at him manually and kill him. Go up the hill
and kill 2 enemies near the chopper which takes off. Shoot the barrel for
another MEDKIT and go up the tower behind to find another LIGHT ARMOR. Going
forward there's a downhill. Use the objects as a cover and kill those two
enemies that are out in the open. Then go to inside the building and kill the
enemy with the SNIPER RIFLE. In the same building with HEAVY ARMOR. Save that
for later. Go out and kill the enemy in the tower that's on the other side. Then
go to the objects next to the trees near the truck. Shoot them for 2 MEDKITS.
Then go ahead and kill the enemy in front of the tunnel. Then turn around and
shoot the barrel to gain access to another area. Blast the box for an EXTRA
LIFE. Go up the towerto get another LIGHT ARMOR. Watch out, as in this point
couple of enemies spawn to the lower level. Get rid of them. Then go to the
tunnel. At the other side is an enemy. Kill him. Now, ahead are four enemies.
Kill the one that's standing closer. If that fails, he and another enemy
patrolling in the area, both come to you. Let them and then kill them. You can
use the objects in the area as cover to reach the enemy standing near the gate
and then blast him. The last enemy is at the tower in the area. Aim at him and
kill him. And go up for another LIGHT ARMOR. (At this point, if your armor is
not full I recommend getting that HEAVY ARMOR.) You can blow the things in the
area for 3 MEDKITs and 2 AMMO CLIPs. Switch to your LASER DESIGNATOR and hold
USE ITEM button. Aim at the dish and the lights should come up. Press your
SNIPER MODE button to use it. A short scene will play.
================================================================================
OBJECTIVE:
OBTAIN SECURITY CARD
================================================================================
At this point a chopper appears and drops enemies to the area. Get close to the
drop off point and wait for the first enemy to drop out. Kill him. Wait for the
second enemy to drop out. Kill him too. Wait for the third enemy to drop out.
Also kill him. He drops the SECURITY CARD. Pick it up.
At this point you can wait for the fourth enemy to drop out and kill him, then
wait for the final enemy and kill him too. The chopper goes away but after a
small while comes back. (At this point another 5 enemies drop down one at a time
and the third one has a SECURITY CARD. If you don't advance this scenario just
repeats over and over.)
-------------------
|GOT SECURITY CARD|
-------------------
Go to the panel next to the gate.
------------------------
|PRESS [CIRCLE] TO OPEN|
------------------------
Open it (CIRCLE BUTTON). Then wait for the small scene to play out.
================================================================================
READYING SKIS FOR ESCAPE
================================================================================
================================================================================
OBJECTIVE:
ESCAPE ON SKIS
================================================================================
NOTE: Whatever armor you had you still have at this point gives you greater
chance to complete this section without losing a life (unless you hit a tree
HARD).
NOTE: In this section you can use analogue controls if you want to (left stick).
At your right will be 2 MEDKITs and immediately in the left is 1 MEDKIT. Get
over them if you need to. After getting through the trees 2 enemies appear. You
can use your skipoles to annoy them if necessary. At the center is a path higher
than the sides. On the end of it is a MEDKIT. Try to avoid them enemies and them
trees. Eventually you encounter more trees and a tunnel. Then some more trees.
On the right side is 4 MEDKITs. After getting past those a small scene will play
out. Three more enemies annoy you now. Go near the trees and they smash into
those more or less hard. Eventually you jump. (You can stunt. See controls.) A
bit more trees. They are easy to avoid. When the ground is all even watch out.
You are automagically turned to right (you can lose a life due to hitting a tree
due to this, take it from my experience). Then a brief scene will play and then
guess what? MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
----------------------
Mission 2: Arms Bazaar
----------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Assault Rifle, Sniper Rifle, STK. Mines, Camera, STK.
Mine Detonator and 2 Medkits.
(PK7 and CAMERA are equipped by default.)
================================================================================
OBJECTIVE:
PHOTOGRAPH WEAPONS
================================================================================
Ahead is a thing you need to photograph. But there's an enemy. Wait for him to
appear and then shoot him in the back. Then take the photograph by holding the
USE ITEM button, aiming at the SCUD and then pressing SNIPER MODE button. If the
image is not taken, you're too far.
OBJECTIVE 1A COMPLETE (PHOTOGRAPH SCUD - as seen in OBJECTIVES menu)
Then. If you turn left and around you can see a CASE OF AMMO. I recommend you to
leave it until you run out of STK. MINEs, even though the case is respawns after
a certain time indefinitely. Go near the gate and there should be an enemy doing
some patrolling. Kill him and kill the enemy standing in the small distance away
next to a jeep and some MORTARS. Behind them are 2 MEDKITs. Take the image of
them MORTARS.
OBJECTIVE 1B COMPLETE (PHOTOGRAPH MORTARS - as seen in OBJECTIVES menu)
Opposite of the jeep and slightly at the left, a LIGHT ARMOR is seen. Take it.
Now, see the line of green covered crates? Attach a STK. MINE to one (author
recommends one almost opposite of the jeep on the very left). Equip STK. MINE
DETONATOR and press USE ITEM button. Now blast them four enemies on the other
side one at a time. Then take an image of the CHOPPER. A small scene will play.
OBJECTIVE 1C COMPLETE (PHOTOGRAPH CHOPPER - as seen in OBJECTIVES menu)
================================================================================
OBJECTIVE:
LOCATE COCKPIT KEY
================================================================================
Now approach the gate. A small scene will play. After it you have 2:00 time to
complete your mission.
Go forward and shoot the enemy behind the blue boxes, collect the LARGE MEDKIT,
turn right and shoot the enemy, then go forward and shoot the enemy near the
vehicle which also shoots you. You can destroy that vehicle by attaching a STK.
MINE on it and detonating it. Then go for the HEAVY ARMOR and a LARGE MEDKIT
seen in the distance. After that kill the enemy behind the blue box thing that
holds the COCKPIT KEY. Pick the key up.
-------------------
|COCKPIT KEY FOUND|
-------------------
Then go towards the jet and kill an enemy near the black tank thing. Then you
can kill the enemy next to the jet. If you go behind the covered green crate you
can find some AMMO CLIPS. (Remember, you can get ammo to a weapon of your
choice!) And next to it on the other side is another vehicle you can destroy and
a small distance away is an EXTRA LIFE. At this point some enemies might spawn
in the area at the group of two. So be careful when going to the jet ladder.
--------------------------
|PRESS [CIRCLE] TO GET IN|
--------------------------
Get in the jet.
------------------------
|"M, I'VE GOT THE MIG!"|
------------------------
At this you can use CROSS and CIRCLE buttons to shoot and wreck some things.
After almost two circles the jet moves along the runway, turns around and the
back can't be seen to light in flames as the screen fades out as what happens is
a MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see an
FMV sequence containing the game credits over the opening sequence of the movie.
(Funny thing is that it's Pan & Scanned while all other movie sequencing are
left to their original aspect ratio. Complete reversal when compared to VHS
tapes where everything else than opening and end credits are Pan & Scanned.)
Then you'll see your score. At this point you can save your game or continue to
Mission Select to select a mission of your choice.
-----------------------------
Mission 3: Carver Media Party
-----------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, SMG 45, 2 Medkits and a Cuff Link.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
RENDEZVOUS WITH PARIS
================================================================================
Go down the stairs and STEALTH KILL the enemy by sneaking behind him and then
pressing USE WEAPON button. Go further and you'll encounter enemies playing with
cards. If you didn't stealth kill the first enemy, the alarm is sounded and they
are alert. Either way kill them. Then pick up the armor that's between shelves.
On one side of the other shelf is the DOOR REMOTE. Pick it up.
-----------------
|GOT DOOR REMOTE|
-----------------
Go to the big doors.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE button to open the doors. Now, go around the glass windows and to
the end of the corridor and through doors on the right. The enemy that's inside
tries to go for the alarm first and then after you. It doesn't matter if he
sounds the alarm. Kill him and pick up the ELEVATOR CARD from the shelf.
-------------------
|GOT ELEVATOR CARD|
-------------------
Behind the shelf are 2 MEDKITs. I recommend saving these for later, as your
MEDKITs are taken away a small while later and you should have your armor
anyway.
At this point you can break a window and kill them two enemies and break the
computer at the center of the room to complete an objective early. I recommend
just killing the enemies so there's less overall when you return.
Go in front of the thing on the left side of the elevator doors.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE to open the elevator doors. Then locate the keypad on the side of
the elevator.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE to go "up to the next floor". Step out and rush forward to take
cover from behind the control panel. Shoot the three enemies, one on the left,
one on the center and finally, one on the right. There's 2 LARGE MEDKITs on the
left and right sides in front, get them if you need them. Continue through the
corridor and kill the enemy. Then go forward and you've found Paris. Go in front
of her.
------------------------
|PRESS [CIRCLE] TO TALK|
------------------------
Press CIRCLE button. A scene plays and a brief "LOADING..." appears. Then you
wake up in a room.
================================================================================
OBJECTIVE:
CUT THE POWER
================================================================================
You continue with ACTION equipped (unarmed) and CUFF LINK equipped.
You're in a room and the door is locked. When going in front of the mirror in
the room, the game instructs you to:
--------------
|USE A GADGET|
--------------
So press the USE GADGET button and rush to the table to pick up your PK7. Then
shoot the enemy that's in the room with you. Turn to face the door, as more
enemies may come in. If any come in, kill them. Then pick up the DOOR REMOTE the
first enemy you killed dropped.
-----------------
|GOT DOOR REMOTE|
-----------------
Then turn right. Go close to the power machine.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE button to cut the power. Or just shoot the machine.
================================================================================
OBJECTIVE:
DESTROY CENTRAL COMPUTER
================================================================================
Pick up the LARGE MEDKIT next to the doors and go through the doors. There is
two enemies in the room with the central computer and two in the corridor. Kill
them and destroy the CENTRAL COMPUTER if you haven't already.
================================================================================
OBJECTIVE:
ESCAPE
================================================================================
Now, you may want to pick up the 2 LARGE MEDKITs in the room and go back to the
room where you got the ELEVATOR CARD from. There's an enemy so be prepared when
you open the door. There's also an EXTRA LIFE for you to pick up. Go back and
through the central computer room to them big doors.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE to open the doors. Inside the room are three enemies, fourth may
spawn when you turn around in the room. After killing them just run forward and
up the stairs to the point where you started the mission and MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
------------------------------
Mission 4: Pressing Engagement
------------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Assault Rifle, 2 Medkits and a Fingerprint Scanner.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
MINIMIZE CIVILIAN CASUALTIES
================================================================================
This objective gets completed at the end of the mission. You are allowed to kill
1 civilian on Agent difficulty, but none on 007 difficulty.
================================================================================
OBJECTIVE:
FIND GUPTA'S BRIEFCASE
================================================================================
You've descended them stairs. Go forward and turn right. Kill the enemy in front
of you. The door next to him can be opened for 2 MEDKITs, 2 LIGHT ARMORs and a
CASE OF AMMO. Get out of the room, turn right and run forward. Watch out when
you reach the next room, there's an enemy on the right and another one on the
left. Behind the red shirted enemy is a door where an enemy locates and sometime
likes to come out. In the room is 2 LARGE MEDKITs. Get out and if you want you
can open the door with your FINGERPRINT SCANNER if you want. Anyway, go to the
area where is machinery. On the left side, kill the two enemies on the top level
and go ahead. Another two enemies are on the top level. Kill them and go the
corner area to find an EXTRA LIFE. Turn around and you find two openings. Go to
the right (no pun intended) one. You find an enemy between paper rolls. Kill him
and go between the rolls in front of a briefcase.
------------------------
|PRESS [CIRCLE] TO OPEN|
------------------------
Press CIRCLE button to open it and see a brief scene.
-----------------
|GOT ACCESS CARD|
-----------------
================================================================================
OBJECTIVE:
RETRIEVE HIDDEN ENCODER
================================================================================
Backtrack to front of the door where was the second enemy you killed.
-----------------------
|ELECTRONICALLY LOCKED|
-----------------------
Open the door using your FINGERPRINT SCANNER by using the USE GADGET button.
---------------
|UNLOCKED DOOR|
---------------
Go through and find the next big door on the right side of the corridor. Go in.
If you go in front of the painting on the right, the game tells you that:
---------------------
|SOMETHING IS HIDDEN|
---------------------
Well, turn left and go behind the file cabinets.
----------------
|PRESS [CIRCLE]|
----------------
Press the CIRCLE button. The painting opens. Move to it.
-----------------------
|ELECTRONICALLY LOCKED|
-----------------------
Open the safe by pressing the USE GADGET button. Pick up the encoder.
---------------
|ENCODER FOUND|
---------------
================================================================================
OBJECTIVE:
ESCAPE FROM BUILDING
================================================================================
Go out of the door and approach to the big doors. Be careful, two enemies are
coming from the stairs. Kill them and go forward to the machinery room. Approach
them two openings and take the left one. Behind the third and fourth paper rolls
is an enemy. Kill them and continue forward. Turn right and manually kill the
enemy seen at the top level. Turn left and continue and manually kill the enemy
ahead on the top level. Then go forward, turn right and kill the enemy ahead of
you. Go somewhat forward and kill the enemy on the top level in the right side.
Go forward and kill the enemy ahead and in the left side at the top level. Go
forward and approach the door. MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see an
FMV sequence containing a short sequence from the movie. Then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
-------------------------
Mission 5: Hotel Atlantic
-------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7 and 1 Medkit.
(ACTION and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
TALK TO BARTENDER
================================================================================
Them enemies for now don't pay attention to you as long as you keep ACTION as
your "weapon". So keep going past them enemies and go inside. Keep moving along
and go through the door in front of you. There's three enemies and the BARTENDER
guy. I suggest wasting them three enemies now and taking their ammo and those
three AMMO CLIPs that are next to the yellow jacketed enemy. Then I suggest
going near the grey doors.
----------------------------
|PRESS [CIRCLE] TO INTERACT|
----------------------------
Press CIRCLE to INTERACT with the BARTENDER. A small scene plays. (You can just
kill him by shooting him, he doesn't care. The objective is not marked as
complete if you do this but this doesn't matter.) He then drops his keys. Pick
them up.
--------------
|GOT KEYCHAIN|
--------------
================================================================================
OBJECTIVE:
ACTIVATE SERVICE ELEVATOR
================================================================================
Go through those grey doors after getting them keys. You don't want to waste
time as enemies spawn endlessly in the area. You want to turn around and strafe
right and kill the enemy standing in front of the door. You can pick up those
three MEDKITs behind you. Go through the door, waste the enemy behind them doors
and the enemy on the right if you didn't do that earlier. Go back to your car
and waste them two enemies that are in the are if you didn't already. There's a
grey door in the wall. Inside on the left are three AMMO CLIPS and one LARGE
MEDKIT. Take those. Turn right and get the LIGHT ARMOR on the right. There's a
switch on the wall.
--------------------------------
|PRESS [CIRCLE] TO THROW SWITCH|
--------------------------------
Press CIRCLE button to THROW SWITCH.
--------------------
|ELEVATOR ACTIVATED|
--------------------
</pre><pre id="faqspan-2">
The elevator is now activated. Two enemies have spawned in the area so look out.
================================================================================
OBJECTIVE:
MEET WITH PARIS
================================================================================
Now go back to the room where them three MEDKITs were. There's a corridor that
leads to the elevator. Go in and locate the panel on the side.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE button on the keypad to "go to the next floor". Get out and turn
left and locate the door on the left. Go through the corridor and through the
doors. A brief scene will play. Boss time.
NOTE: I suggest you to not waste any ammo by shooting repeatedly as bosses only
take damage from bullets every few seconds. I suggest shooting once, waiting a
short while and then shooting again.
Waste the boss by moving around in the room dodging his shots and things he at
times throws at you. He's pretty easy to stunlock with headshots though, so do
that if you can.
NOTE: This boss takes less damage from your shots at the higher difficulty.
When he dies, you have a few options. You can explore them small rooms near the
door you came in the boss room. One of them contains 3 MEDKITs and a HEAVY ARMOR
for you. The other room has nothing in it. Continuing in the kitchen area, there
is a door and behind it is a MEDKIT. Take it. Go back a bit. Now you can go
through the doors on the right. Take a right and go forward. After turning right
you see an opening on the left. There's an enemy. Kill him. Behind him is a CASE
OF AMMO. Don't take that yet. There's GASBOMBs nearby. Take them and then take
the CASE OF AMMO. Leave the way you came, watch out for spawned enemies. Instead
of going back through them doors, go straight and turn left, kill the enemy and
take the HEAVY ARMOR and the EXTRA LIFE. Turn back and return the way you came.
Go through the doors and blast an enemy or two that have spawned in. Go up them
stairs near them door you originally came to the area. Continue forward and you
eventually come to a set of two doors. Take the left for some more GASBOMBs and
a door to the room where the other door would lead. Then a scene will play
automagically.
================================================================================
OBJECTIVE:
ESCAPE THE HOTEL
================================================================================
NOTE: Paris can take two hits. Third hit is fatal.
With Paris now following you, go back through a door, follow the path and go
down them stairs and blast an enemy or two which like to spawn in the area. Go
through the door on the right of them stairs and them doors on the other side,
turn right, go on the elevator and locate the panel on the side.
----------------
|PRESS [CIRCLE]|
----------------
Press CIRCLE button on the keypad to "return to the other floor". Go out of the
elevator, follow the route, turn right, go through them doors and turn right and
go back to your car. You and Paris go inside the car and then drive off. MISSION
COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see an
FMV sequence containing a short sequence from the movie. Then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
-----------------
Mission 6: Convoy
-----------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Infrared Rifle and 2 Medkits.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
RENDEZVOUS WITH Q
================================================================================
When you start, just switch to INFRARED, turn left and get the HEAVY ARMOR on
the other side of the road. Go back to the right side, go forward and when the
enemy appears, go somewhat more forward, but not as much that he spots you. Then
aim at the INFRARED at him and take him out. Then go to him and take his weapon
and the CASE OF AMMO. Then kill the enemy between them two trees in front of you
and run forward through the barriers. Enemies shoot you but they miss you 99% of
the time. You left three enemies on the left side of the road and one enemy who
is patrolling in the area, behind you. You can go kill them if you want, but I
advise against it, as they don't even follow you. Ahead is Q. Reach him.
------------------------
|PRESS [CIRCLE] TO TALK|
------------------------
Press CIRCLE button. A scene plays. Move next to the left front door of the
BMW 750iL.
--------------------------
|PRESS [CIRCLE] TO GET IN|
--------------------------
Press CIRCLE button to go in the car.
================================================================================
OBJECTIVE:
DESTROY TERRORIST CONVOY
================================================================================
NOTE: Just pressing TRIANGLE button is enough to switch weapons here.
NOTE: In this section you can use analogue controls if you want to (left stick
to control, right stick for car speed).
Where to go from here? Floor it and turn right and follow the road and destroy
eight vehicles. Them vehicles drop mines and sometimes shoot at you. The last
vehicle shoots missiles at you when it's left. There's at times pickups. You may
want to keep only two cars alive until near the end while keeping back, that way
you can easily get the EXTRA LIFE at the very end without getting missile'd to
death.
The road layout is pretty much like this:
Leaving and turning right, at the left side of road is a MISSILE. You might want
to take that. Road turns right, goes forward, has some hills and 3 MEDKITs on
the left side, and soon after the right turn there's a MISSILE on the right.
After a bridge you encounter a rock on the left side. Behind it is another one
of MISSILE thingies. A slight right turn and two hills. At the right turn on the
left side of the road is a MISSILE. Before a left turn there's a MISSILE on the
right side of the road. On the right side of the road is a MISSILE that happens
to be invisible, near the right turn before the tunnel and the four MEDKITs on
the right side of the road. There's a right turn after the tunnel, there's a
MISSILE on the left side of the road at the left turn and three MEDKITs on the
right side of the road. After going forward there's a turn right and the road
goes uphill. Then a big hill and there's two MISSILEs on the right side. At the
wide left turn there's another MISSILE at the right side. Then there's a bridge.
The road curves right and there's three MEDKITs on the left side. A bridge and
a right turn. Then a left turn and on the left is a MISSILE in a wonky place.
Then after a short while an EXTRA LIFE on the right side of the road. Then a
tunnel and if you haven't gotten rid of all the cars at the end of it, MISSION
is FAILED.
Destroying all eight cars equals MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
--------------------
Mission 7: Ski Ridge
--------------------
You see a Briefing video detailing things. Then the mission loads.
================================================================================
OBJECTIVE:
INFILTRATE CAMP ON SKIS
================================================================================
NOTE: In this section you can use analogue controls if you want to (left stick).
You start skiing. Go forward and the first enemies come after you. I suggest
going to the far left side and let them enemies hit them trees while you speed
up when you see the first rock. Go fast in the area full of trees. Usually your
enemies hit them. There's also 5 MEDKITs here. Go on and this time when more
enemies come after you, stay at the right side and speed to the left turn. Some
of your enemies hit them obstacles and die. On the right, close to the edge of a
cliff is 4 MEDKITs. Take any if you need them, carefully. Then go on through the
tunnel and a few jumps. After that there's a lot of trees. Some enemies should
hit those. You have a choice, left, middle or right side. Left and right are
elevated and both sides have a LARGE MEDKIT. After a couple more jumps you reach
your destination. A small scene plays.
================================================================================
OBJECTIVE:
DISABLE SECURITY SYSTEM
================================================================================
You continue with your PK7, Infrared, Auto 9MM, 2 Medkits and a Fingerprint
Scanner.
(PK7 and MEDKIT are equipped by default.)
Go around the rock on the left side and kill the enemy in front of you silently.
Then kick the door open in front of you (CIRCLE button). The enemy inside will
not care if you haven't made noise eariler. You can headshoot him. He always
drops a MEDKIT. Pick it up along them 2 AMMO CLIPS and a LIGHT ARMOR that's in
the building. Then leave the same way you came in. Turning left and going ahead
brings you to a tree and a vehicle and next to it is an EXTRA LIFE. Take it and
then kill them two enemies patrolling in the area. Go forward to them green
covered crates and find the barrels. Between them three barrels is a HEAVY ARMOR
that you don't want to pick up yet. Go forward and find the door on the side of
the other building. Press CIRCLE to kick it open. Then kill the enemy inside. He
drops a MEDKIT. Pick up them two AMMO CLIPs and 2 MEDKITs in the building. When
you kicked open the door you could see the machine you need to use. Go to it.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE button and you're done.
--------------------------
|SECURITY SYSTEM DISABLED|
--------------------------
Find the other door of the building you are in and kick it open (CIRCLE button).
Then kill the enemy in front of a gate after going outside. Usually at this here
point two enemies have spawned somewhere behind you. If so, kill them. Reach the
gate.
------------------------
|PRESS [CIRCLE] TO OPEN|
------------------------
Open the gate by pressing CIRCLE button in front of it.
================================================================================
OBJECTIVE:
OBTAIN SECURITY PASS
================================================================================
Go forward and kill an enemy next to the three barrels. Behind them barrels is
an AMMO CLIP. There's an enemy on the right and an enemy on the left. Kill them.
If at this point enemies appear they're from the room you're going next. They
sometimes somehow appear outside when you turn your back and they can shoot you
through the room walls. Now, see the tower outside? For the best bet of not
enemies spawning, locate the gate and keep it in your right side while you
strafe left the first stairs, walk backward the next set, then strafe right the
last set. Walk forward, and strafe left and right to collect the SECURITY PASS
and a CASE OF AMMO. Then reverse the steps and go down, go forward and turn left
and on the left is a door. Open it with CIRCLE button.
================================================================================
OBJECTIVE:
ELIMINATE ISAGURA
================================================================================
Now, if the enemies haven't all glitched out, you can try luring them outside
from the door and killing them. I suggest that before going in, you go and take
that HEAVY ARMOR if you haven't already. Don't worry, you can open that door
multiple times from the outside. Once you're inside, there's no going back. You
can see a trail of MEDKITs. There's 4 MEDKITs in total. Follow them to a door
which leads to the boss room.
--------------------
|VERIFY FINGERPRINT|
--------------------
Switch to your FINGERPRINT SCANNER and press USE ITEM button. When you step in,
a small scene will play. Boss time.
NOTE: I suggest you to not waste any ammo by shooting repeatedly as bosses only
take damage from bullets every few seconds. I suggest shooting once, waiting a
short while and then shooting again.
Waste the boss by moving around in the room dodging his shots and GASBOMBs he at
times throws at you. Use your INFRARED to deal a lot of damage and take him down
easily. If you go for headshots, use any other weapon, as they all do the same
damage with headshots and you want to move your aimer fast. There's a respawning
CASE OF AMMO at the center of the boss room.
When he dies, the final door opens. Go through it and MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
-----------------------------
Mission 8: Carver Media Tower
-----------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Auto 9MM and 2 Medkits.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
ACTIVATE ROOF ELEVATOR
================================================================================
Turn almost around to the left and kill them 2 enemies in the distance. Go there
and pick up 2 MEDKITs and 2 AMMO CLIPs. Then go back and go up the stairs and
kill the enemy up there from a distance. Then turn left and using the wall as a
cover kill the three enemy line one at a time to avoid massive damage. Then pick
up the LIGHT ARMOR on the right and continue. When reaching the highest point
there's an enemy on the left. Kill him. Behind a thing behind is a HEAVY ARMOR.
I suggest leaving it for now. On the other side is an enemy and a CASE OF AMMO.
Kill the enemy and take the item. Continue down. If you want to negate an enemy
that spawns, go left get down and come back. If not, just turn right but be
prepared. After the another corner is another enemy. Kill him. Go forward slowly
until you see faintly an enemy and kill him. Go forward and another enemy can be
seen. Kill him. In the area is the UTILITY KEY and a LARGE MEDKIT. Pick them up.
-------------------
|UTILITY KEY FOUND|
-------------------
Go back the way you came and continue forward. Turn left and on the left is a
box.
------------------------
|PRESS [CIRCLE] TO OPEN|
------------------------
Open it with CIRCLE button.
-------------------------
|ELEVATOR PANEL UNLOCKED|
-------------------------
================================================================================
OBJECTIVE:
GO DOWN TWO FLOORS
================================================================================
Now go back up and turn right. On the right side at the top, take that HEAVY
ARMOR now. Go down, turn right when necessary and approach the elevator. Locate
the panel on the side.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE to "go down to another floor". ONE FLOOR DOWN, ONE TO GO. At this
point you want turn around in place to spawn an enemy. Kill him so he won't
bother you later. People always turn left at this point, I find it easier to go
forward. Go forward, look out as there's an enemy at the right side close to
you. Move so you can kill him and then move some more to kill another enemy
who's somewhat further next to a door. Open that door and take 2 AMMO CLIPs and
CASE OF AMMO times 2 that are in the room. Go back out, and keep going after
turning right. Inch forward until you see an enemy in the distance. Kill him. Go
forward, but not too far as there's two enemies behind a corner. Move so that
you can kill them one at a time. Then pick up them 2 MEDKITs that are next to
you. Behind the next corner is yet another enemy. Easy to take out. Continuing
forward you encounter another two enemies behind a corner. Move so that you can
kill them one at a time. Then pick up the EXTRA LIFE in the area and move on.
You come to a door on the left side. Go past it and waste two enemies behind a
corner after the door. Come back, go inside, waste the two enemies in the room
and find an electronic piece in the wall on the left side.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE in front of it and it moves away. You freeze in place for a couple
of seconds. Behind of that is another enemy. Kill him and get the ELEVATOR KEY.
--------------------
|ELEVATOR KEY FOUND|
--------------------
Go out of the room, turn left, kill the final enemy behind the corner, and go
forward to reach the elevator. Locate the panel on the side.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE to "go down to another floor".
================================================================================
OBJECTIVE:
DESTROY WEAPON CRATES
================================================================================
You appear on a new floor. Now, you can either:
Walk forwards enough and then backwards so that one of two enemies spawns, and
then kill him. Turn around and so the other one spawns and kill him too. Walk to
the door on the left. If you don't kill these enemies, it doesn't matter that
much, you get less ammo later. They won't come after you anyways.
You can leave them two enemies "alive" as they don't want to spawn at first and
just turn left and go in front of the door.
Either way, a short scene will play. You pick up the PK7 from the table in the
scene automagically. Mash USE WEAPON button to kill the last enemy that's alive
after the scene ends. Pick up all the ammo in the area, and if you didn't kill
those two enemies earlier, go opposite of the table to find the door, open it
and either kill them enemies or pick up their ammo. Otherwise you can go to the
left and find a corridor. Inch forward and manual aim with ASSAULT RIFLE. Kill
another of two enemies that appear at extreme distance, so that only the other
one comes to your direction. Then kill the other one. When going forward and
turning left be careful as sometimes the enemy is in a different place. If he's
not seen, he's around the next corner in the right, in front of a door. Open the
door and kill the enemy behind it. Now you can use the other remaining enemy to
shoot them two WEAPON CRATES for you by crouching behind them. Or you can kill
the enemy and use your weapons to destroy them WEAPON CRATES.
================================================================================
OBJECTIVE:
RETRIEVE DATA DISK
================================================================================
Anyway, the WEAPON CRATE next to the door contains an AUTO 9MM. The other next
to the pillar contains a CASE OF AMMO. Also in the room is 3 LARGE MEDKITs. Take
all the stuff and move on. Run through the door and behind the second pillar on
the left side. There's computers that cover you. Strafe left and shoot the other
enemy of them two. Then move some more to kill the one that's further and a bit
in the right. Then go to the door in front of you, open it, and there's the DATA
DISK when you turn right. Collect it.
---------------
|GOT DATA DISK|
---------------
================================================================================
OBJECTIVE:
ESCAPE FROM BUILDING
================================================================================
Exit out of the room, turn left and go forward to the final area. Two enemies
come for you. Kill them. See the window on the left? Shoot it to break it and
MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
--------------------------
Mission 9: Market District
--------------------------
You see a Briefing video detailing things. Then the mission loads.
You start with your PK7, Assault Rifle and 2 Medkits.
(PK7 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
MINIMIZE CIVILIAN CASUALTIES
================================================================================
This objective gets completed at the end of the mission. You are allowed to kill
1 civilian on Agent difficulty, but none on 007 difficulty.
================================================================================
OBJECTIVE:
ACQUIRE RL 66
================================================================================
Now, when you start this mission, you might notice that something's different.
That's because one thing actually is different. You play as Wai Lin instead of
Bond. James Bond.
Walk a bit backwards, strafe left, sneak behind the enemy and stealth kill him.
This way the other enemy doesn't know you're here. Go back the same way and go
the other way forward. Kill the enemy on your left and go through the doors next
to him. Shoot the enemy in the distance. At your left is some boxes. Behind them
is an enemy. You can get him to kill himself by making him shooting them boxes.
Or you can shoot them boxes yourself to kill him. Go forward and through them
doors and kill an enemy that's on the left. Don't go there, go right. At this
point you can see a civilian acting like an enemy. Especially, if you're playing
on 007 difficulty, DO NOT KILL HIM. Go up those stairs you see. Be careful when
at the top, there's an enemy on the left. Once up, go forward and pick up the
LIGHT ARMOR. Go forward, pick up another LIGHT ARMOR. Again, go forward and kill
another enemy. Even if you lose armor don't pick up any of the remaining 2 LIGHT
ARMORs. You can always return later. Going forward, in the distance is another
enemy. Kill him at a distance. Go forward and down the stairs. Open the door and
face the stairs and strafe right and kill the enemy in the corridor behind the
doors. Go forward and use strafe again to kill an enemy in the next room. This
room is annoying and things can go wrong due to enemy placement. There's another
enemy at the doors. There's also another enemy behind them who likes to come to
you. When done, don't go out yet. On the left of the doors is a thing, which has
a LARGE MEDKIT behind it. Grab it and then go out. Face right and strafe left
and kill another enemy. You can go forward and through the doors, down them
stairs and find a small room with an EXTRA LIFE, a HEAVY ARMOR and a CASE OF
AMMO. Take WHAT YOU NEED and go back. Now, when out again, go forward. Kill an
enemy that you'll encounter and go through the door and up the stairs. Open the
doors but don't go in yet. You can kill an enemy at the spot, you want to do it
as he won't then bother you later. When done, go through so a small scene will
play. Another boss time.
NOTE: I suggest you to not waste any ammo by shooting repeatedly as bosses only
take damage from bullets every few seconds. I suggest shooting once, waiting a
short while and then shooting again.
Waste the boss by moving around in the room dodging his shots and rockets he at
times shoots at you. Use your ASSAULT RIFLE for most damage. Remember, there's
another regular enemy on the other side of the room. When the boss dies, pick up
his RL 66.
NOTE: This boss takes less damage from your shots at the higher difficulty.
-----------
|GOT RL 66|
-----------
================================================================================
OBJECTIVE:
DESTROY BARRICADES
================================================================================
Now you have two choices. You can take the easy way, or the difficult way. This
is due to the objective being wonky, it says BARRICADES, only one is needed to
destroy to complete the objective.
Easy way: Retrace your steps by taking the right door, going down the stairs,
through the rooms you went through, up the stairs, going past those 2 LIGHT
ARMORs you left that you could pick up, down the stairs again, turning 180, and
then turning right and going forward. (At this point skip the difficult way if
you did this.)
Difficult way, the intended route: Take the left door, go down them stairs and
out the door. Turn right and behind the next corner is another enemy. Take him
out. At this point, watch out. Switch to the RL 66, go near the turret and then
manual aim a bit higher, fire and move forward and strafe slightly so that the
rocket hits. Congratulations. You also need to shoot those things that look like
those at roadblocks out of the way with the RL 66. Behind the thing is another
enemy, take him out. You don't need to worry about rockets, there's plenty of
pickups and they all respawn. Now, going ahead again, there's another enemy in
the distance. Take him out and do what you did earlier with the previous turret.
There's also another turret, but that's easy to take out as it's facing away
from you. There's also another enemy behind the another turret. Now go ahead and
you're at a familiar area again. Go up the stairs and pick the remaining LIGHT
ARMOR and come back. Go forward and turn right and go ahead.
Either way you did, you're now at the same spot. Ahead is the last set of stuff
you need to destroy. Do what you did last times and again, the other turret is
facing away from you so it's an easy destroy. Don't forget to destroy the extra
things so you can advance (Dumb, ain't it?).
================================================================================
OBJECTIVE:
DEFEAT HELICOPTER
================================================================================
Behind the last turret thingy is an enemy. Waste him, look up and locate another
enemy and kill him. Go forward hugging the wall, go into sniper mode and kill
two enemies one at a time that are on an upper level. If you only see their feet
they won't hit you as they won't fire. Go forward and go left. Inch forward and
kill an enemy on the distance. Do the same two times to kill the other two that
are in the area. Then go back and take the other way. Beware, sometimes an enemy
spawns to the last turret are and comes after you. Now, you reach a dead end but
the end of the wall on the left side can be destroyed with your RL 66. Go to the
passage and you find an area with 4 LARGE MEDKITs, a CASE OF AMMO and a HEAVY
ARMOR. Take your stuff and then go back to the area where you killed those three
enemies. Go forward to the tunnel and through the large gate. Another boss wants
to battle with you. So it's boss time.
Easiest way to handle this is go forward and to the left a bit when the view
changes slightly and music changes. Aim up and right side as that's where the
helicopter comes. Move the aimer along the movement (it makes a wide circle) and
shoot rockets rapidly. Eventually is explodes and its parts scatter to the area.
================================================================================
OBJECTIVE:
DECODE DATA DISK
================================================================================
After taking out the helicopter, go through the small gate on the other side of
the room. Go forward and kill them final two enemies in the area. Then go in
your lab. A small scene will play.
----------------------------------------------------
|INPUT CODE USING [CROSS][SQUARE][TRIANGLE][CIRCLE]|
----------------------------------------------------
At this point the game wants you to input a code using CROSS, SQUARE, TRIANGLE
and CIRCLE buttons. To know if something is in the correct spot, it flashes for
a moment.
NOTE: The code is random each time.
When you successfully input the correct code, it's MISSION COMPLETE.
When you complete the mission, a Loading screen happens and then you'll see an
FMV sequence containing a short sequence from the movie. Then you'll see your
score. At this point you can save your game or continue to Mission Select to
select a mission of your choice.
------------------------
Mission 10: Stealth Boat
------------------------
You start with your PK9, SMG 45 and 2 Medkits.
(PK9 and MEDKIT are equipped by default.)
================================================================================
OBJECTIVE:
CONTACT M VIA COMM LINK
================================================================================
On your left is a barrel. Shoot it for a MEDKIT. Next to it is the door you want
to go through. Shoot the enemy, move on and turn left. In the distance is
another enemy. Shoot him, go forward and turn right a couple of times and shoot
another enemy who's behind a crate. Then go past him and open the door on the
left. Kill the enemy behind the door. The COMM LINK is in front of you. Go to
it.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE to contact M. A small scene plays.
================================================================================
OBJECTIVE:
RESCUE WAI LIN
================================================================================
Retrace your steps by going through the door and forward. There's two enemies
behind the next corner. And a spot in the wall that allows them to shoot at you
through it. Using right positioning you can take them out one at a time. At the
center, between them is an OFFICE 4A KEY. Take it.
-------------------
|GOT OFFICE 4A KEY|
-------------------
Go ahead and then turn right. Go through the door and be careful. Face the right
wall, strafe left and shoot an enemy. Then turn right, strafe left and shoot
another enemy. In the room, on the left ahead is a LARGE MEDKIT. At the center
is a YELLOW KEY. On the right bottom corner is a LIGHT ARMOR. Take them.
----------------
|GOT YELLOW KEY|
----------------
Move out and turn right. Shoot an enemy that you notice. Again go forward, turn
right and strafe left to kill an enemy behind the corner. Go forward and through
the door and you're in the start area. Turn left and open the door. Shoot the
enemy facing away from you. Then go forward. There should be an enemy behind a
barrel. If he's not there, turn 180 degrees after gone past it. Kill him. Go
forward and be careful. At the distance in the left is a barrel and behind it
are two enemies, one which dies when the barrel explodes, and the other who
either comes after you or stays behind the corner. Kill them. At this point
sometimes an enemy comes from the front. If it happens, kill him. Go forward
again. Behind a corner is another two enemies, and a barrel. Kill the enemies
and go forward. There's a door on the right side. Go through it and blow the
barrels on the right side of the door on the other side at your point of view
for a MEDKIT. Open the door in the right side and go in, then take them 2 LARGE
MEDKITs, 2 AMMO CLIPS and the CASE OF AMMO and finally, the HEAVY ARMOR in the
room and go to the door. A small scene plays. Boss time, yet again.
NOTE: I suggest you to not waste any ammo by shooting repeatedly as bosses only
take damage from bullets every few seconds. I suggest shooting once, waiting a
short while and then shooting again.
Waste the boss. Stay behind the crates on the right and try to headshot him when
he moves into view. His GL 40 is not a huge problem. When he dies, go to his
area, passing 4 MEDKITs and pick up the CELL KEY and his GL 40.
NOTE: This boss takes less damage from your shots at the higher difficulty.
--------------
|GOT CELL KEY|
--------------
Then you can go back and take a door ahead. On the left is a barrel. Explode it
for a way to an EXTRA LIFE. (This can be taken from the other side due to its
hitbox.) Next to it is a cell where Wai Lin is. Go to the left side of the
lasers.
----------------
|PRESS [CIRCLE]|
----------------
Press the CIRCLE button. A small scene plays.
================================================================================
OBJECTIVE:
FIND MISSILE PANEL
================================================================================
When you gain control, turn left and you'll see some barrels. Explode them for 2
LIGHT ARMORs and a MEDKIT. Turn left and go through the door. Then the door you
used to come to the area should be on the left in front of you. Go through it.
Usually an enemy has spawned here who is here. Kill him if he's here. Then ahead
on the right side is a door. Take it so you don't needlessly go around and turn
right and go to the start area. Take the door you initially did, on the right
and stay back. There's an enemy behind it. Kill him and go forward to the door
and go through it. Careful, there's an enemy behind a corner again. Position
yourself right to kill him. There's another enemy in the distance. Manual aim
and kill him quickly. Move on, turn left and go through the door, turn left and
find a slope which goes down. Kill an enemy next to it and the other enemy in
the distance. Go forward towards the other enemy and take the other slope down
in the right and you are in an area with 5 LARGE MEDKITs and 2 AMMO CLIPS. Take
what you need and go the the MISSILE PANEL near a few crates.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE to press it. A small scene plays.
================================================================================
OBJECTIVE:
DEFEAT CARVER
================================================================================
Go backwards, then strafe right up the slope, and an enemy should appear in the
distance. Go forward and kill him. On the left is a door. Go in and go behind
the glass. Turn left and there should be two enemies. Kill them. Then turn right
and go through the door. There's another enemy. Kill him. There's also a MISSILE
ROOM KEY. Take it.
----------------------
|GOT MISSILE ROOM KEY|
----------------------
Then exit through a door. Exit through another door. In the right should be an
enemy. Kill him, turn around and go forward. At this point sometimes another
enemy has spawned in front of the door or somewhere else and is coming to you.
Look out for that. Open the door and on the right is an enemy. Kill him and
explode the barrel to access further. Behind them 2 crates on the left is 2 AMMO
CLIPS. Going forward, behind some crates is an enemy. Kill him. Explode the
barrel and you can access further. On the left is a LARGE MEDKIT in case you
need it now or later. Go forward and turn left. I suggest not going too much as
there's two enemies in the distance. Deal with them, explode the last barrel and
go forward. A small scene plays. Final boss time. I mention this now, but from
your current point of view, at the left, on the corner next to a crate is
another LARGE MEDKIT.
NOTE: I suggest you to not waste any ammo by shooting repeatedly as bosses only
take damage from bullets every few seconds. I suggest shooting once, waiting a
short while and then shooting again.
This one is easy. You can use your weapons and do it the hard way. You can stand
behind the crates and wait for the boss come into view and shoot him, or you can
go into the room, target at him (CIRCLE button) and then blast him with your GL
40. Sometimes only one grenade does it. When you defeat him, a small scene plays
out.
NOTE: This boss takes less damage from your shots at the higher difficulty.
(When the scene is almost done, hold TRIANGLE and wait for a small while after
the scene ends. You can hear some of dialogue and finally, a song called "Letter
to Paris", which is an otherwise unused song.)
================================================================================
OBJECTIVE:
STOP MISSILE LAUNCH
================================================================================
At this point you have a time limit of 3:00 to finish the remaining tasks.
Right. Take the MISSILE PANEL KEY that's in front of you.
-----------------------
|GOT MISSILE PANEL KEY|
-----------------------
Go back the way you came and go through the door. After getting out of the room
look out for any enemies that spawn in the area. Go down the slopes and to the
MISSILE PANEL.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE button. A small scene plays.
-------------------------
|YOU STOPPED THE LAUNCH.|
-------------------------
-----------------------
|NOW ESCAPE BEFORE THE|
-----------------------
--------------------
|SHIP IS DESTROYED.|
--------------------
================================================================================
OBJECTIVE:
ESCAPE IN TIME
================================================================================
At this point you probably have a bit over 2 minutes left. Go up the slopes,
kill any enemies on your way and reach the door you used when you came to the
area. On the left is an enemy. Kill him so he won't bother you later. Be careful
as when you go through the door, behind the corner are two enemies. Kill them
quickly. Go forward and through the door. When you reach the opening, turn right
and kill another enemy. Turn around and another enemy is in a small distance
from the door you need to use. Kill him and go forward. Sometimes enemies appear
to the back, so look out for them. Open the door, back up and crouch and fire.
You'll explode some barrels and kill enemies. There should be three enemies to
kill. Sometimes there's just to and you need to turn around to kill the last
one. Locate the ladder in this start area.
-----------------------
|PRESS [CIRCLE] TO USE|
-----------------------
Press CIRCLE. A small scene plays while it's MISSION COMPLETE.
When you complete the mission on Agent difficulty, a Loading screen happens and
then you'll see your score. At this point you can save your game or continue.
When you complete the mission on 007 difficulty, a Loading screen happens and
then you'll see an FMV sequence containing a very short sequence from the movie
and various mission recaps. Then you'll see your score. At this point you can
save your game or continue.
When continuing, you'll see the following message on Agent difficulty:
"YOU WON THE GAME.
NOW TRY AS 007.
YOU CAN NOW PLAY THE MOVIES
FROM THE OPTIONS SCREEN.
GOOD JOB, AGENT."
When continuing, you'll see the following message on 007 difficulty:
"YOU WON THE GAME.
YOU CAN NOW PLAY THE MOVIES
FROM THE OPTIONS SCREEN.
GOOD JOB, 007."
After waiting for a while or just by pressing CROSS button, the game resets back
to all the opening FMV's an then goes back to main menu, if you select CONTINUE,
the mission highlight is at mission 1.
At this point you can go do something else with your life, improve on EXTRA LIFE
department, take note of your scores, and play with the many cheat codes, those
can be seen below.
------------------------------------------------
3: Complete list of all Cheat Codes found so far
------------------------------------------------
These codes can be done during anytime in menus, or in pause screen. In Japanese
version, pause screen codes are impossible to perform, it seems. The menu codes
can be enabled, using some tricky button pushing. In any codes that need Up,
Down, Left and Right, only D-PAD counts.
IN MENUS
Select Select Circle Circle L1 L1 Circle L1 L1 = Access all missions*
Select Select Circle Circle L1 L1 L1 L1 L1 L1 L1 = Unlock all movies
Select Select Circle Circle L2 L2 R2 R2 = Shell position**
DURING MISSIONS
Select Select Circle Circle Triangle Triangle Triangle Triangle = Invincibility
& Walk through everything***
Select Select Circle Circle Triangle Select = Invincibility****
Select Select Circle Circle Select Select Circle Circle = All walls are
invisible
Select Select Circle Circle Select Select Square Square = All objects are
invisible
Select Select Circle Circle Select Select R1 R1 = All additional details are
invisible
Select Select Circle Circle Select Circle = Mission Complete
Select Select Circle Circle R1 R1 R1 = Show trigger areas
Select Select Circle Circle L1 L1 L1 = Toggle highlighted object*****
Select Select Circle Circle Square Square Circle Circle = #1 Run faster******
Select Select Circle Circle Square Square Circle Circle = #2 Ski stunt camera
Select Select Circle Circle R2 R2 = Cheat camera*******
Select Select Circle Circle L2 R2 = Debug information********
Select Select Circle Circle R2 L2 = Remove debug information instantly
Select Select Circle Circle Up Up Select = Maximum health
Select Select Circle Circle Down Down Select = Minimum health
Select Select Circle Circle Left Right Select = Invisible HUD
Select Select Circle Circle Triangle Triangle Triangle Circle = 1# Disable
trigger areas*********
Select Select Circle Circle Triangle Triangle Triangle Circle = 2# Teleport
next to the extra life in mission 6**********
Select Select Circle Circle Square Square Square Circle = 1# Open locked doors,
even ones that you shouldn't be able to open
Select Select Circle Circle Square Square Square Circle = 2# NUM SD
Select Select Circle Circle L1 L1 R1 R1 = All weapons, 2 50 round clips, 50 med
kits
Select Select Circle Circle Triangle Circle Triangle Square = #1 Edit values
that mess up the moving camera***********
Select Select Circle Circle Triangle Circle Triangle Square = #2 DRAW TIME
cheat
Select Select Circle Circle Triangle Triangle Square Square = Show level
borders************
Select Select Circle Circle Select Select Triangle Triangle = Objects and
enemies move with you
Select Select Circle Circle Select Select L1 L1 = Some things move with you*****
*******
Select Select Circle Circle Triangle Square Triangle Square = Adds some kind of
light*************
Select Select Circle Circle Triangle Circle Circle = Highlight object you shoot
Select Select Circle Circle Down Triangle Down Triangle Down Triangle Down
Triangle = Clear debug info screen display
Select Select Circle Circle Select Select R2 Select = Change sky (if there’s
many)
Select Select Circle Circle R2 R1 L2 L1 = DRIVING PHYSICS GCHEAT = 1
Select Select Circle Circle Triangle Square Square = GOPT2 = 1 - Graphics
Optimization
Select Select Circle Circle Square Triangle Square = GAMELOOP PROFILE DRAWSYNC
Press Circle when viewing WORKBASE and FRAME RATE debug info page = DPCELLDRAW
change
Select Select Circle Circle Select Select Select Select = Console output
CODES THAT SEEM TO DO NOTHING OR SOMETHING THAT CANNOT BE SPOTTED EASILY:
Select Select Circle Circle Select Select L2 L2
Select Select Circle Circle Select Triangle Select Triangle
Select Select Circle Circle Select L1 Select R1
Select Select Circle Circle Select Select Down
If anyone finds out what these codes do, share that information, thank you. I
can’t seem to figure them out and I have played this game a lot.
Additional information:
* = Needs to be done again after mission, also you start with default lives for
the selected difficulty, which is 3 for AGENT and 2 for 007
**= Some controls: D-PAD to move around, Cross widens down, Circle widens
right, Square shrinks left, Triangle shrinks up, L1 makes things move faster,
SELECT makes things move bit by bit
*** = Invincibility turns off after almost every cutscene, ability to go through
everything stays, annoying
**** = Turns off after almost every cutscene, annoying
***** = Only after R1 R1 R1 is activated
****** = With Walk through walls code more effective
******* = Some controls: D-PAD to look around, Cross moves down, Triangle moves
up, Square freezes and unfreezes, L1 moves backwards, R1 moves forward, L2
strafes left, R2 strafes right, SELECT toggles INTERPOLATE between 0 and 1
******** = Show more and ultimately remove it by doing the code multiple times
********* = Except in Convoy (driving)
********** = There is a game file on the disc that tells you this
*********** = Some controls: Square changes type (CYCLE: POS X - POS Y - POS Z -
ROT X - ROT Y - ROT Z), D-PAD Up and Down change LUP GAIN, Cross and Triangle
change RUP DAMP
************ = Only in outdoor levels
************* = This has something to do with the thing below
************** = Use Infrared scope to get the effect to work in mission 6
--------------
4: Unlockables
--------------
MISSION 1: Unlocked at the start
MISSION 2: Complete mission 1
MISSION 3: Complete mission 2
MISSION 4: Complete mission 3
MISSION 5: Complete mission 4
MISSION 6: Complete mission 5
MISSION 7: Complete mission 6
MISSION 8: Complete mission 7
MISSION 9: Complete mission 8
MISSION 10: Complete mission 9
MOV: MGMLOGO: Unlocked at the start
MOV: BLACKOPS: Unlocked at the start
MOV: TTSLOGO: Unlocked at the start
MOV: TNDTRAIL: Unlocked at the start
MOV: MBRIEF02: Complete mission 1
MOV: MBRIEF03: Complete mission 2
MOV: MBRIEF11: Complete mission 3
MOV: MBRIEF04: Complete mission 4
MOV: MBRIEF05: Complete mission 5
MOV: MBRIEF06: Complete mission 6
MOV: MBRIEF08: Complete mission 7
MOV: MBRIEF09: Complete mission 8
MOV: MBRIEF10: Complete mission 9
MOV: ENDPRI: Complete mission 4
MOV: ENDHOT: Complete mission 5
MOV: ENDMAR: Complete mission 9
MOV: ENDSTE: Complete mission 10 on 007 difficulty
--------------
5: Legal stuff
--------------
TOMORROW NEVER DIES Interactive Game © 1999 Danjaq, LLC and United Artists
Corporation. James Bond, 007 James Bond Gun and Iris logos and all other James
Bond related properties © 1962-1999 Danjaq, LLC and United Artists Corporation.
JAMES BOND, 007, James Bond Gun and Iris logos and all other James Bond related
trademarks ™ Danjaq, LLC. Black Ops Game Engine © 1999 Black Ops Entertainment,
LLC. Source Code for Character Engine © 1998 Killer Game. Killer Game Character
Engine licensed from Killer Game. The trade name “BMW,” the kidney shaped
grilles, and the BMW Roundel logo are registered trademarks owned by Bayerische
Motoren Werke AG. © 1999 BMW AG Munich Germany.</pre><pre id="faqspan-3">
Portions of the Documentation © 1999 Electronic Arts. All rights reserved.
EA GAMES and the EA GAMES logo are trademarks or registered trademarks of
Electronic Arts Inc. in the US and/or other countries. All Rights Reserved.
Library programmes © 1993-1999 Sony Computer Entertainment Inc. exclusively
licensed to Sony Computer Entertainment Europe.
Published by Electronic Arts Inc. Developed by Black Ops Entertainment, LLC.
Electronic Arts and the Electronic Arts logo are trademarks or registered
trademarks of Electronic Arts in the U.S. and/or other countries. All rights
reserved.
------------------------------
6: Credits, sources and thanks
------------------------------
Programs and other stuff used to make this possible:
- ePSXe
http://www.epsxe.com/
- Microsoft® Office XP Professional (Office 10, 2002)
- Microsoft® Word 2002 (version 10.2627.2625) - © 1983 – 2001 Microsoft
Corporation.
(This was used to make original version of this document together where some
bits are adapted here.)
https://support2.microsoft.com/gp/office-xp
- Microsoft ® Notepad - © 2007 Microsoft Corporation.
(This was used to make the version that is seen online.)
- Windows XP Professional Service Pack 3 (version 5.1.2600) - © 1985 – 2001
Microsoft Corporation.
(As long as this works for whatever suits me, I’m not changing my OS. And if it
works, why change it. [RESISTS... RANTING...])
http://windows.microsoft.com/en-us/windows/end-support-help
- PlayStation® game console (SCPH-7002) (modded, in full use)
- PlayStation® 2 game console (SCPH-75004 SLIM MODEL) (in full use)
- PlayStation™ 2 DualShock 2 Controller (SCPH-10010)
- PlayStation® Controller (SCPH-1080)
- Memory Card for Sony PlayStation™ (SCPH-1020)
- Memory Card for Sony PlayStation™ 2 (SCPH-10020)
http://www.playstation.com
- Original disc of Tomorrow Never Dies EU version, Scandinavian version (SLES-
01324)
- Original disc of Tomorrow Never Dies EU version, Scandinavian version,
PLATINUM re-release (SLES-01324/P)
- Manual of Tomorrow Never Dies EU version, Scandinavian version (INCLUDES
ENGLISH + NORDIC TRANSLATIONS)
- Manual of Tomorrow Never Dies EU version, Scandinavian version, PLATINUM
(INCLUDES ENGLISH + NORDIC TRANSLATIONS)
- Original disc of Tomorrow Never Dies US version (SLUS-00975)
- Manual of Tomorrow Never Dies US version
- Original disc of Tomorrow Never Dies JAP version (SLPS-02604)
- Manual of Tomorrow Never Dies JAP version
- Original disc of Der Morgen Stirbt Nie GER version (SLES-02376)
- Manual of Der Morgen Stirbt Nie GER version
Thanks goes to:
MGM Interactive & Black Ops for making, EA for distributing, myself for making
the guide, to you if you got something out of it.
Current revision © 2013-06-13 – 2018-12-25 Lasse Palin (psxdriverplayer).
Current revision © 2018-11-18 – 2018-12-25 Lasse Palin (psxdriverplayer).
(For anyone wondering, the top one is the revision for anything other than the
walkthrough that's "recycled", the second one is for the walkthrough section.)
THE END
[INSERT CREDITS HERE]