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| \ _ _ __ _ __ _ ___ _ _ \ \ / /_ _ _ _ _ _(_)___ _ _
| |) | '_/ _` / _` / _ \ ' \ \ \/\/ / _` | '_| '_| / _ \ '_|
|___/|_| \__,_\__, \___/_||_| \_/\_/\__,_|_| |_| |_\___/_|
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WARRIORS OF EDEN
WALKTHROUGH
---------------------------------------------------------------------
for PS1
()==========================================()
|| Dragon Quest VII: Warriors of Eden ||
()==========================================()
|| Guide by ||
|| _Young-Gamer_ ||
|| Email:
[email protected] ||
|| Discord: Gamer-X #3413 ||
|| Facebook: Sora Abeke ||
|| ||
|| File Size: 519.88 KB ||
|| Current Version: 2.0 ||
()======================================()
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_ _
/ \ _____________________________________ / \
/ \ | If this Guide has helped you, click | / \
/_ _\ | the Yes Option on the Recommendation| /_ _\
| | | Box above. It will be a great help. | | |
|_| |_____________________________________| |_|
0---0-----------------------------------------------------------0---0
| | TABLE OF CONTENTS | |
| | +-----------------+ | |
0---0-----------------------------------------------------------0---0
| | 0. VERSION HISTORY | |
| | I. INTRODUCTION | |
| | II. WALKTHROUGH | |
|===|===========================================================|===|
| | DISC ONE | |
|===|===========================================================|===|
| | i. Introduction | |
| | ii. Prologue | |
| | iii. Chapter 1 | |
| | iv. Chapter 2 | |
| | v. Chapter 3 | |
| | vi. Chapter 4 | |
| | vii. Chapter 5 | |
| | viii. Chapter 6 | |
| | ix. Chapter 7 | |
| | x. Chapter 8 | |
| | xi. Chapter 9 | |
| | xii. Chapter 10 | |
| | xiii. Chapter 11 | |
| | xiv. Chapter 12 | |
| | xv. Chapter 13 | |
| | xvi. Chapter 14 | |
| | xvii. Chapter 15 | |
| | xviii. Chapter 16 | |
| | bxix. Chapter 17 | |
|===|===========================================================|===|
| | III. CONCLUSION | |
| | IV. NEXT TIME... | |
| | V. SITES YOU CAN FIND THIS GUIDE | |
0---0-----------------------------------------------------------0---0
| | TABLE OF CONTENTS | |
| | +-----------------+ | |
0---0-----------------------------------------------------------0---0
/\=================================================================/\
|| 0. VERSION HISTORY ||
\/=================================================================\/
+===================================================================+
| Version: 0.5 |
| Date: 23rd of January, 2020 |
+===================================================================+
Completed the Walkthrough up to Chapter 1
+-------------------------------------------------------------------+
+===================================================================+
| Version: 1.0 |
| Date: 3rd of January, 2020 |
+===================================================================+
Completed the Walkthrough up to Chapter 3
+-------------------------------------------------------------------+
+===================================================================+
| Version: 1.5 |
| Date: 13th of February, 2020 |
+===================================================================+
Completed the Walkthrough up to Chapter 13
+-------------------------------------------------------------------+
+===================================================================+
| Version: 2.0 |
| Date: 23th of February, 2020 |
+===================================================================+
Completed the Walkthrough up to Chapter 17
+-------------------------------------------------------------------+
/\=================================================================/\
|| I. INTRODUCTION ||
\/=================================================================\/
Welcome to this Guide for Dragon Warrior VII: Warriors of Eden (PS1).
Enjoy!
/\=================================================================/\
|| II. WALKTHROUGH ||
\/=================================================================\/
This Walkthrough is for Dragon Warrior VII: Warriors of Eden (PS1).
Enjoy!
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| ___ ___ ___ ___ ___ . . ___ |
| | \ | /__ / / \ |\ | |___ |
| |___/ _|_ __/ \___ \___/ | \| |___ |
=====================================================================
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.-----------------------------------------------------------------.
(')***************************************************************(')
|~ INTRODUCTION ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
Welcome to yet another one of MY WALKTHROUGH!!!!! HAHAHAHAHAHA! That
Introduction sucks. Why do I keep doing Introductions. I obviously
suck at it. Do people even read this? I mean, why is this here.....
Let's try this again.
Good morning fellow gamers, what if they're reading this at night.
Let's try that one more time.
Good day gamers and welcome to yet another one of my Walkthroughs.
As you may have known already, I have written a Walkthrough for:
-------------------------------------------------------------------
Dragon Quest I-II
Dragon Quest III: And Into The Legend
-------------------------------------------------------------------
Dragon Quest IV: Chapters Of The Chosen
Dragon Quest V: Hand Of The Heavenly Bride
Dragon Quest VI: Realms Of Revelation
-------------------------------------------------------------------
Dragon Quest I, II and III told us the story about Loto/Roto or
whatever you call him. Anyway, Roto/Loto was a Legendary Hero and
in DQ I, we got to control one of his descendant. In DQ II, we
got to control 3 of his descendants and in Dragon Quest III, we
got to control him/her.
Dragon Quest IV, V and VI had a different story. It tells us
about Zenithia, the Zenith Dragon, the Underworld, the Dread Realm,
the Dream World, King Zenith, etc.
We've gone on 6 different journies and we are about to start our
7th one. A whole new story. A whole new action, comedy, friends,
and other dumb stuffs we'll do.
Welcome to Dragon Quest 7, I mean Dragon Warrior 7, whatever you
choose to call it. Heck, have you even played DQ 1-6.....what's
that? You haven't? Hahahaha, you missed out on a lot of
adventures then. What's that? You've played DQ 1-6? That's nice.
Just in case you're wondering, I did write a Walkthrough for
DQ 1-6:
Dragon Quest I-II (SNES)
Dragon Quest III (SNES)
Dragon Quest IV (DS)
Dragon Quest V (DS)
Dragon Quest VI (DS)
If you're ever up for playing through them again, use my
Walkthroughs if of course you're up for it.
Alright, now that all that is out of the way, we can start the
game.
Find your PS1 and the Disc One of this game so we can begin
our adventure.
After you've switched on the game, you'll see Enix Logo the you'll
get to see the Opening Logo of the game to show you bought the
right game, Dragon Warrior VII. At the Title Screen, Press the Start
Button to be taken to the Menu Screen.
Select New Game and you'll be allowed to put in your character
name. I will name mine Hero as I did with the previous Dragon Quest
games. I'll refer to your main character as Hero or Hero (VII) as
in Hero The Seventh.
After selecting your character's name, save it into 1 of the Memory
Card Slot. The game will begin.
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ PROLOGUE ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
You'll be greeted with a Cinematic Cutscene. It shows us an island
with a castle, a small fishing village and a Ruin. Eventually, the
screen will zoom into the Ruin. We'll be shown a Stone Slab after a
few more things have been shown. A voice will be heard. It looks
like there are 2 persons underneath the Stone Slab. One of them will
tell the other that they should call it a day and head back to the
Castle. The same person will tell the other person to push up his
side of the exit. The same person will tell the other person that
he shouldn't tell his father about this. Its their secret. A Boy
wearing a Green Shirt and a pair of Black Gloves will push the
Stone Slab out of the way.
The Cinematic Cutscene will end and the game will begin....
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 1 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Fishbel (Night) |
v------------------------------------------------------------------v
| Item Checklist: 3 Gold |
| 10 Gold |
| Herb x2 |
| 5 Gold |
| 10 Gold |
| Leather Hat |
| 110 Gold |
v------------------------------------------------------------------v
The Sea!!! Anyway, we find ourselves in a Village. Our Hero and a
girl are standing near the shore of the beach. The game will bring
us to them.
The girl's name is Maribel and she'll ask Hero if he's going to tell
her where he keeps sneaking off to. You get to answer her question
with a YES or NO. Answer with a NO and she'll say Hero is man of
few words. She'll then say she better get back to bed before her
father finds out she's missing but she expects to hear everything
from Hero later. Before she leaves, she'll tell Hero that tomorrow
is the Amitt Harvest. She advises Hero to head home as well.
She reminds Hero once more that she wants to hear about his
adventures. She'll tell Hero goodbye then she'll run off to her
house.
We'll finally gain control.
As you may know you can change your camera perspective with the
L1, L2, R1 and R2 buttons which means, me giving you directions
will be difficult. In order to understand my directions better,
use the Start Button to change the Camera Perspective to the
Default Position.
From where you begin, use the Square Button to Zoom out. You can
see a Small House and a Church near you as well as a cat. Go
behind the house to find 3 Barrels. Lift and Break them to find
3 GOLD. in one of them. The House is Hero's house so make sure
you remember it. It's our first Landmark in the village.
From Hero's house, go southwest, west then north to find a Small
Cave east. We can't go into it right now since its too dark. Return
to Hero's House.
Go up the stairs northeast of Hero's house. Go up the next stairs
then go west. You can enter the house from behind (change the
camera perspective). Normally, you could enter it but its locked
from inside. Go north of the house to find some stairs that leads
to outside the Village.
From the house north of Hero's house, go east to the end and go
dwon the stairs. Go up the ladder found west (the east wall of
the church). On the Church's Roof, search the southwest corner
to find 10 GOLD.
Go into the Church east of Hero's house. We've already explored
behind it and its roof. Inside, speak to the Priest and he'll
also Hero if he wants to hear more tales from beyond the sea.
Answer with a YES and he'll tell you about his journey out
of the Village by sea. There's no other island according to
him and he thinks the only Village in the world is this one.
He'll ask us if we understand. Answer with a YES and he'll tell
us to head home so we can get some rest. It appears we're getting
on a boat tomorrow for the Amitt Harvest. Exit the Church.
The house east of the Church is locked from inside. Break the
barrels near it to find a HERB. Go up the stairs southeast and
go southeast to find a Huge House. Break the barrels behind the
huge house to find 5 GOLD. We can't go into the huge house. Its
locked from inside.
There's a Ship southwest of the Huge House. We can't reach it.
Go into Hero's house. Search the hanging sack to find a HERB.
Search the drawer to find 10 GOLD. Speak to the man on the
bed to find out his name is Borkano. He's asleep. Speak to the
woman on the bed to find out her name is Mollie. She'll tell
Hero to get some rest. Go up the ladder. This is Hero's room.
Search the drawer to find a LEATHER HAT. Equip it on Hero.
Open the chest to find 110 GOLD. Its probably Hero's savings.
Examine Hero's bed and agree to Rest.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
| Item Checklist: Fish Sub |
| 1 Gold |
| 2 Gold |
| Herb x2 |
| DEFseed |
| 2 Gold |
| Hairband |
| 2 Gold |
| HairBand |
| AmitDonut |
| AmitSnack x2 |
| 4 Gold |
| FishPaste |
v------------------------------------------------------------------v
The next day, Mollie will come wake Hero up. She'll also inform us
that Borkano has already gone out. She wants us to go to the
Harbor. Press any button and Hero will jump out of bed. Go down the
ladder. Move a bit and Mollie will let us know that Borkano is a
Fisherman. She reminds us that we need to go to the harbor.
Try to leave and she'll give us a FISH SUB which we need to give to
Borkano.
We already know the layout of the Village.
First, travel to the Cave that was Dark during the Night. Go into it.
Break all the barrels and pots in here to find 1 GOLD, 2 GOLD and
a HERB. There's a heavy stone slab here as well but Hero can't lift
it by himself. Exit the Cave.
Go to the House north of Hero's house. Before you go in, you'll
realize there's a woman blocking the exit of the Village. Speak to
here to find out you're in Fishbel. Go into the house now.
Inside, speak to the Old Man to find out he can't wait to taste
the fishes the fishermen will bring back. Speak to the Old Woman
to find out her son is the one taking the Helm for the Harvest
this year. Go down the stairs. Change your camera perspective to
find a chest. Open it to find a DEFSEED. Use it on Hero. Exit
the house.
Go into the Church next. There's a Nun inside here now with
the Priest. The Nun is excited about the Harvest. Speak to the
Priest to find out Hero is 16 years old. Exit the Church.
Go into the house east of the Church. There's a locked Chest
in here. Remember it for later. Exit the house.
Go into the Huge House at the Harbor. Speak to the lady to
find out she is Maribelle's mother. Maribel ran off somewhere.
There's a large ship model on display. Go through the right door
and search the drawer to find 2 GOLD. Go throughthe left door
and go into the kitchen area. Break the barrel to find a HERB.
The Maid will tell you that Maribel went out. Go up the right
stairs. Go into the East Room and search the wardrobe to find
a HAIRBAND. Hero can't equip it. Exit the house.
Alright, there are some people in the harbor. Speak to the Merchant
to find out he's selling stuff. Agree that you want to buy something.
^-------------------^
| AmitDonut 10 |
| AmitSnack 5 |
v-------------------v
Select to buy one and he'll give us some for free since Hero is
Borkano's Son. You get an AMITDONUT and an AMITSNACK. Speak to
the Merchant again to find out Birkano went fishing during a
hurricane and came back alive. The Old Woman wishes she had
married a fisherman. The young lady near her hopes her husband
and his companions return home safely. Speak to the little boy
running around to find out the Amitt Harvest was started by
Amitt's great, great, etc. grandfather :/. Speak to the man to
find out he came from Estard. I wonder where that is. The young
lady near him will ask us if we plan on becoming a Fisherman.
Answer with a YES. Speak to the Merchant to find out Birkano and
his crew plans on sailing north. The sailor got a cold.
Get aboard the Ship. The sailor will tell us that we should learn
everything we can from Borkano. Speak to the man wearing a Cape
to find out he is Amitt. He doesn't totally agree with Borkano's
course change. They won't be going to the regular fishing spot.
After the notice you, you'll be forced to give Borkano his
Fish Sub. He'll tell us to go clean the Cabin. Go down the stairs
on the Ship.
Down here, break the barrels to find 4 GOLD. Open the 2 chest to
find out they're empty. Go into the next room and search the
drawers to find a HERB and an ANTIDOTE. Speak to the 2 Sailors
to find out they're sailing north further than usual and that
we are inexperienced. Go into the next room. Speak to the Sailor
and he'll ask you if you understand his feelings. Answer with as
NO to find out he isn't happy that he's leaving his spouse behind
for the voyage. Go down the stairs. Don't break the barrels
in this room yet. Go into the eastern most room and break all
the pots to find and AMITSNACK. Speak to the Sailor to find out
Hero has an uncle. Speak to the Head Cook and he'll tell Hero to
devote himself in what he does best. Return to the room with
the stairs going up. Break all the barrels to find Maribel. She'll
tell Hero not tell anyone she's here. The Head Cook will notice
that she's here though. After he tells her to get off the Ship,
he'll tell Hero to come help him peel some potatoes. Maribel is
angry and will decide to go tell everyone about Hero's secret
base. That lier. She promised she won't tell anyone. Speak to
the Head Cook to find out the Potatoes have already been peeled.
Go back up the stairs. Go back up the stairs east.
Alright, I believe we're about to set sail! Wait...Borkano will
decide to not take Hero with him. Hero will be forced to leave
the Ship.
After the Ship sails off, everyone will leave the Harbor and you'll
gain control. Try to leave the Harbor and a Soldier will inform
Hero that the King requested an audience with him. He wants us to
travel to Estard. If we take the road by the seashores, we will
reach Estard. So Estard is northwest of Fishbel. After the Soldier
leaves, Maribel will request to join our party. Answer with a
YES and she'll join our party. Give the HairBand we found earlier
to Maribel and equip it on her.
Move a bit west and Maribel will speak to us. Answer YES to her
question.
Speak to the Merchant behind the counter in the house east of the
Church to find out he runs the General Store.
^--------------------------------------^
| General Store |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| Stick 10 |
| Cloth Shirt 30 |
| Pot Lid 40 |
v--------------------------------------v
Buy 2 Sticks and 2 Pot Lids for Hero and Maribel. Use your remaining
money to stock up on Antidote and Herb. Go into the General Store
and speak to the Lady to find out Hero was born four months prematurely.
Go into Hero's house.
Speak to Hero's mother and she'll ask you if you've met the King's
Sentry. Answer with a YES and she'll tell us to mind our manners
in front of the King and Prince Kiefer, Hero's friend. She'll also
give us a small package, FISHPASTE. She wants us to give it to Kiefer.
We can head out.
Go into the Church and speak to the Priest. He says if we don't stop
messing around with Kiefer, we'll end up like our uncle. He runs
the Church.
SAVE
ORACLE
REVIVE
DE-TOX
UNCURSE
SAVE - It allows us to record our game. It allows us to
SAVE OUR GAME.
ORACLE - It shows you how much EXP you need left to Level Up a
Character.
REVIVE - The name is obvious. We can Revive Characters with this
Option.
DE-TOX - Cure someone suffering from Poison.
UNCURSE - Helps us to Uncurse curses.
SAVE YOUR GAME.
Exit the Village. Finally!
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Hmmm...no enemy spawn. No wonder the King's Sentry allowed us kids
to leave the village without escorting us.
From Fishbel, travel west to find a Small House. Go into it.
^------------------------------------------------------------------^
| Woodcutter's House |
v------------------------------------------------------------------v
| Item Checklist: 3 Gold |
| Cloth |
| 3 Gold |
| Herb |
v------------------------------------------------------------------v
Break the barrels near the west wall of the small house to find
3 GOLD. Look into the well behind the small house. There's nothing in
it. Go into the small house. Search the Wardrobes to find a CLOTH.
Change your camera perspective to find a stairway going down in the
small house. Go down it. Break the pots to find 3 GOLD. Break the
barrels to find a HERB. The chest is locked.
Go behind the small house to find a dwarf with some animals around
a bonfire. Approach the dwarf and the animals will run away. Speak
to the dwarf. You'll find out the animals ran because they saw us
strangers. He'll ask us if we came from Estard. Answer with a NO
and Hero will tell him we're from Fishbel. He'll tell us something
else. There's a person that has been fooling around and bothering
everyone. The person's name is Hondara. He also told us that the
animals were the one that told him about Hondara. Lastly, he
tells us that we can also learn to speak the animals language.
Speak to Maribel after speaking to the dwarf to find out Hondara
is Hero's uncle.
That's all for this area. Exit to the Overworld.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From the Woodcutter's House, travel north to find a Castle. That's
Estard. Go into it.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
| Item Checklist: Stick |
| 1 Gold |
| 6 Gold |
| 2 Gold |
| Dung |
| INTseed |
| 2 Gold |
v------------------------------------------------------------------v
Maribel will leave our party and we'll have to fend for ourself.
Oh well....speak to the lady at the entrance of the village and
she'll welcome us to Estard. We're currently in the Castle Town.
She thinks Maribel is our girlfriend. -_-
First, go into the house west from the Town's Entrance. Inside,
speak to the man to find out Prince Kiefer has been up to no good
lately. He thinks Prince Kiefer is being influenced by his friends.
Isn't Hero his friend? Exit the house.
Next, go to the house east from the Town's Entrance. It's the Inn.
It has 2 Entrances; West and East. Go into it from the East
Entrance. Speak to the Bartender and he'll tell us to leave. Go
into the Inn from the West Main Entrance. Speak to the man behind
the counter and he'll ask Hero if he's here on behalf of Borkano.
Answer with a NO to inform him that the King was the one that
summoned us. Speak to the Bunny Girl and she'll ask Hero if he's
Hondara's nephew. Answer with a YES and she'll say Hondara comes
here everyday and his tab hasn't been paid yet. Speak to the
Old Man to inform him that the Amitt Harvest has already started.
Speak to the Bartender to find out he hasn't seen Hondara today.
He's usually here around this time. Go up the stairs. Search
the drawers in the west room to find a STICK. Speak to the lady
to find out the rooms are clean. Exit the Inn.
Go east of the Inn to find the Town's Well. Speak to the lady and
the Old Lady near the Well to find out compared to Borkano, Hondara
is useless and there are only two things wrong with this country,
one is Hondara and the other is Kiefer. Look into the well and the
lady will stop us fro going inside.
From the Town's Entrance, go north to find a Fountain. Speak to
the Old Man to find out Orka left his shop with a pretty girl.
The girl must be Orka's new girlfriend. Speak to the Man to find
out the weather is beautiful. Speak to the Merchant to find out
while he was cleaning the warehouse the other day, he found lots
of things like swords and shields.
The building west of the Fountain is the Church. Speak to the
Nun in front of the Church to find out the King name is Burns,
King Burns. She also worries about Kiefer. Break the pots behind
the Church to find 1 GOLD. Go into the Church. Inside, speak to
the Old Woman to find out she comes here everyday to pray for
peace on the world. Speak to the little boy and he'll ask us
where God is. Well, this isn't the Zenithian Trilogy so we don't
know what God rules over this game World. Speak to the Priest
and SAVE YOUR GAME. Exit the Church.
Break the pots behind the house north of the Church to find
6 GOLD. Go into the house north of the Church. Inside, speak
to the Lady and she'll wondering this Island we are on is the
only island in the whole world. Speak to the man to find out
Hondara tried peeping at his wife while she was bathing.
Speak to the little girl to find out she's applying make-up
to her face. Search the bookshelf to find a Piece of Paper.
Something is written on it. "On the X day of the Y month, I
borrowed 50 gold coins." Signed, Hondara. Exit this house.
Go to the Huge House north of the Inn. There's two Entrances;
North and South. Go into it from the North Entrance. Speak to
the Lady here to find out her son Orka has been hanging out
with Maribel lately...hmmm..I wonder what they're up to.
Speak to the Viking to find out Orka is on the second floor.
The two chests are locked. Go up the stairs. Break the barrels
to find 2 GOLD. Speak to Orka and he'll tell Hero to butt out.
Speak to Maribel and she'll say she and Orka aren't dating or
anything like that. Go into this Building from the South Entrance.
The Viking runs the General Store:
^--------------------------------------^
| General Store |
v--------------------------------------v
| Cloth Shirt 30 |
| Traveler Clothes 70 |
| Leather Hat 65 |
| HairBand 100 |
| Pot Lid 40 |
| Herb 8 |
v--------------------------------------v
Sell the Stick and Cloth you found earlier then buy Hero one
Traveler Clothes and sell his old Cloth Shirt. Exit the General
Store.
Go to the buildings north of the General Store. Speak to the
Little Boy nearby to find out Hondara took his candy. There are
2 Buildings north of the General Store. Go into the west one
first. Inside, speak to the Old Man and he'll say renting out
the house east to Hondara was a bad idea. Go up the stairs and
speak to the lady to find out Hondara is owing half a
year's rent. Next us the east house. Before going in, break the
barrel behind the house to find a DUNG. Eww....let's keep it...
Go into the East House north of the General Store. The whole
place is a mess. Hondara is asleep. This is Hondara's house.
Go down the stairs northeast of Hondara's house.
The Prison Doors are locked. Go down the stairs north. Go
north, west then south and through the opening. Huh? Where are
we? Go west to find a Blue-roofed House. Break the barrels
to find an INTSEED. Use it on Hero. Go into the house.
Break the pot to find 2 GOLD. The bookshelves are full of
complicated books. Go down the stairs. Go east to find an
Old Man. Speak to him and he'll tell us to get out!
Return to the Main Town. From the Fountain, go north and speak
to the Soldier. He'll tell Hero that the King is waiting for
him. The Castle is beyond the Gate north. Go through the Gate
North.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
| Item Checklist: 5 Gold |
| AmitDonut |
| Antidote |
| Herb |
| Spectacle |
v------------------------------------------------------------------v
Speak to the 2 Guards. One of them of will welcome you to Estard
Castle while the other will tell you that King awaits. Go through
the Main Door north.
Phew...a while new place to explore. Go north and cross the bridge to
find the main stairs leading to the next floor. Ignore it for now.
Speak to the 2 Guards guarding though. The left one is asleep. Speak
to the right one and he'll ask Hero if he was summoned by the King.
Answer with a YES. He'll let us pass. Don't go up the main stairs
yet. Speak to the Guard blocking the door north to find out beyond
the door is the Banquet Hall. He won't let us pass and will tell us
to go to the King. Go west and speak to the Merchant to find out he
runs the Item Shop.
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Stick 10 |
| Pole 50 |
| Traveler Clothes 70 |
| Leather Shield 70 |
| Antidote 10 |
v--------------------------------------v
We're so freaking poor and there's no monsters to fight to farm for
Gold. (T_T). We can't buy anything for now. Go east to find the World
Bank. The World Bank protects our money from monsters. Both deposits
and withdrawals are handled in increments of 1000 Gold. There's no
transaction fee. Go into the room south. Speak to the Soldier to find
out he's a Captain. He'll ask us if we've met the King yet. Answer
with a NO and he'll tell us to go meet the King. Speak to the other
Soldier here to find out he bought a mysterious wallet for
300 Gold Coins from Hondara. He was probably tricked but maybe he
wasn't! Go through the door south.
Outside, speak to the Soldier to find out he saw Kiefer ransacking
the treasury. Later, he saw Kiefer with an old scroll. Go back into
the Castle.
Go down the stairs behind the main stairs going up. There are chests
here but we can't reach it. The Prison Doors are locked.
Go up the main stairs going up.
On this floor, a scene will be triggered. You'll hear King Burns
calling out to Kiefer. He's missing. The Minister will try to
calm the King down. The King will eventually notice us. He'll
drag us upstairs.
He'll take Hero to his Throne will tell Hero to take a seat.
He will tell Hero to look into his eyes. Agree to do so by
answering YES to his question. Next, he'll say Hero hiding
something from him. Of course we are but Kiefer told us at
the Intro not to tell the King anything. Answer with a NO and he'll
say Kiefer has been acting restless, almost as if he was being
driven by an unforeseen force. Today, Kiefer took the Queen's
Ring. You also get to find it Kiefer's mother has passed away.
He'll tell us to go talk to Kiefer about his responsibilities.
You gain control. Speak to the Minister and he'll ask us to
keep an eye on Kiefer. Speak to the King and he'll tell us the
smae thing. Speak to the right Guard to find out the Queen's
Ring has a very rare jewel called the SunStone. The left guard
informs us that Kiefer left this morning. Go down the stairs.
Speak to the Guard to find out that it was his first time seeing
the King so angry. Speak to the Lady to find out the Queen passed
away 10 years ago. That's when Hero was 6 Years. She loves the
King as well.
Go into the west room. Search the drawers to find 5 GOLD. Speak
to the Maid to find out its been 2 years since she started taking
care of Kiefer. Kiefer will become 18 years old this year. He's
older than Hero. Go through the door south of the Lady that loves
the King.
We're on the Castle's Roof. Go west and speak to the Guard to
find out this country is peaceful. There are no monsters after
all. Go east and go up the stairs. Speak to Lady to find out
Prince Kiefer has been looking for something since this morning.
Go through the door east. of her. Inside, speak to the
Old Man behind the counter and he'll ask you if you believe in
Fortune Telling. Answer with a YES to find out we'll become
a great warrior and bring peace to the world. Go down the stairs.
Go down the stairs. The Guard will tell us to leave politely.
We can't progress anyway. The Prison Doors are blocking us.
Return to the Castle Roof (where the Lady is). Go west to
find a Man and a Door. The man says it sure is peaceful.
Go through the door. Speak to the Scholar and he'll say long
ago the eastern area of this island was marked as a forbidden
zone. Some ruins still remain deep in the eastern forest. The
Ruins is the ancient burial ground of the royal family. He
says we shouldn't go there. Answer NO to his question to
find out Kiefer has been wandering around in the Ruins. Go
up the stairs.
Go east and speak to the Guard to find out he saw a Ship coming
from the southeast. It's the one Borkano is on. Go down the stairs
south and speak to the Bard. He hasn't seen monsters yet. No
one has. Go up the stairs and go down the stairs east. You'll find
yourself with the Old Man that told our fortune. Go through the
doorway south. Go north and change the camera perspective. Speak
to the Warrior to find out he thinks he saw a flash at the sea.
He'll also talk about the Angel of Light. Go down the stairs near
him.
Speak to the Guard to find out we're in the King Chambers.
Princess Leesa is here. Go west and go through the doorway leading
to a balcony. The girl here is Princess Leesa. Speak to her to
find out Kiefer doesn't believe that this is the only continent
in the World. Return to the Warrior that saw a flash at the sea.
Go east from him and go down the stairs.
You'll find yourself back the Seconf Floor of the Castle. Go down
the stairs then go into the Banquet Hall. Speak to the Maids to
find out the King hardly has diner with his children and that
Kiefer has poor table manners. Go through the door west to reach
the Kitchen Area. Change the camera perspective to find some pots.
Break them to find an AMITDONUT. Speak to the Left Chef to find
out more about cooking and cleaning. Speak to the right one and
he'll notice our FishPaste. He'll take it from us. Go down the
stairs north of them.
Here, speak to the Old Man to find out he dropped his glasses.
Break the pots to find an ANTIDOTE, a HERB and a SPECTACLE.
Speak to the Old Man again to give him his glasses. He'll tell
us an ancient myth in return. Long ago God and the Demon Lord
waged a war. The war lasted for 100 years before God destroyed
the Demon Lord.
That's all for the Castle. Return to the Castle Town.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
Go into the Inn. Hondara is at the Bar trying to woo the Bunny Girl
with a HotStone. Speak to him and he'll fall asleep after explaining
the HotStone.
Go into the General Store. Speak to the Viking directly to find out
Orka left with Maribel.
Exit Estard.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Return to Fishbel.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
Speak to the Lady to find out Kiefer came by looking for Hero. Speak
to the Little boy near Hero's house to find out the Fisherman are late.
They haven't returned yet. Maybe something happened. The Old Man in
front of the Church says the Village is quiet without the Fishermen.
Go to the Harbor and speak to the Man to find out Kiefer left a
message. "I'll be waiting at the usual place". Probably the Ruins.
Go and speak to Hero's mother.
Go into Maribel's house. Go upstairs to find Maribel. She made it back
safely. Speak to her.
Alright, let's go meet up with Kiefer. Stop by the Church and SAVE
YOUR GAME.
Exit the Village.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From Fishbel, travel east to the end then travel, north, west, north,
then east to find a Ruin in the middle of a forest. Go into it.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
| Item Checklist: Ancient Tome |
v------------------------------------------------------------------v
Phew....we made it.
From the entrance of the Ruins, go west to find Kiefer. He has Blonde
Hair and he's wearing a Red Attire. Speak to him and he'll give us
an ANCIENT TOME. Open the item from your Inventory. There's an
image of a staff held aloft by a sage on it. The staff radiates with
light. The rest of the images shows images of tablets but they are
all in ancient language and it can't be read. Speak to Kiefer again
to find out the Sage in the drawing looks like the Statue nearby.
He has a feeling the Sun is the key to all this. That's why he
brought the SunStone Ring. He'll decide to place it on the statue.
Agree that you're ready after he finds a spot by answering with a
YES. Kiefer thinks something is in the Ruins that will change his
destiny. The SunStone Ring will shine but nothing else will happen.
He'll leave but he decides to leave the Ancient Tome with us. He
tells us to inform him if we find anything.
From the statue, go north to find a Ruin but the door is shut.
Exit the Ruins for now.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Travel back to Fishbel.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
Go speak to Maribel.
She'll ask you if you came to show her the Ancient Tome. Answer with
a YES. She can't understand it. She'll tell us to show it to the
Old Man at the General Store.
Go into the General Store and speak to the Merchant. Answer YES to his
question and Hero will show him the Ancient Tome. He'll tell us to
show it to the Old Man living on the Cliff.
Remember? The Old Man we found at Estard. The rude one? The one
living in the Blue-roofed house? I'm sure you know him. Travel to
Estard.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
| Item Checklist: HotStone |
| Pearl Orb |
v------------------------------------------------------------------v
Go visit the Old Man and speak to him. Agree to give the Ancient
Tome to him by selecting YES. He thinks we want to sell it and offers
500 Gold for it. I mean... honestly we need the money but I feel
like the Ancient Tome is much better. Answer NO to his question. Hero
will explain the situation to him. He decides to keep the Tome
and examine it then he'll tell us what he'll find out. He'll tell
us to come back in a little while.
While we're in Estard, we might as well pay a visit to our Uncle.
Go into Hondara's house. He's asleep. Speak to him and something
will fall out of his pocket. Examine the object and Hero will
pick it up. It's the HOTSTONE he was using to woo with the
Bunny Girl.
What's next? Remember the Lady that won't let us go down the town's
well? Go to the Well and speak to her. Something will sparkle in the
well and she'll ask you if you say it. Answer with a YES. Look into
the well and she'll ask you if you're going to retrieve the item
down the well. She'll let us go down the well. Examine the shining
spot on the ground to find a PEARL ORB. Exit the well. Hero will
show the lady the Pearl Orb but she's not interested in it.
Let's go visit Kiefer and tell him about our lead. Go into Estard
Castle.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
Make your way to his room. We've already explored the Castle. I'm
sure you know where his room is. Speak to the maid in his room to
find out Kiefer left with his lunch and a big package. He went out
to test something out.
I guess he's at the Ruins. Make your way there.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
First, go west to the Strange Statue.
Stand in front of it and use the HotStone or Pearl Orb as an item.
Nothing will happen. There's a note though left behind by Kiefer.
Kiefer has tried everything but nothing works. Let's return to his
room like he said.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
Make your way to Kiefer's room.
Speak to him. He'll ask you where the Tome is. Answer with a YES and
Hero will tell him about our lead. We need to go pay the Old Sage
a visit once again. Kiefer will join our party.
He's not equipped with anything.
We can't leave Estard with him in our party so just he's straight to
the Old Sage's House.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
Speak to the Old Sage. He just finished deciphering the ancient
text. The shining light in the Ancient Tome has nothing to do with
the sun. The light symbolizes the glowing passion in the heart of
the Chosen One. Kiefer thinks he's the Chosen One but we all know
its Hero. The Old Sage will tell us exactly what we need to do.
'Chosen One, stand before the Philosopher at the door, and pray
with all your heart. When he sees your purity, the path that
you must tread shall be revealed.'
Kiefer then asks if all it takes is for him to wish the door to open.
Let's go then!
Make your way back to the Ruins...wait....back at Estard Castle
Town, 2 Guards will stop us. They'll convince Kiefer to come
back with them to the Castle. Kiefer will tell us to wait for
him back at Fishbel. He also calls us a lackey.
We're so poor....-_-
The night gave way that day.
^------------------------------------------------------------------^
| Fishbel (Night) |
v------------------------------------------------------------------v
Kiefer will wake Hero up. Press any button to jump out of bed. It
looks like King Burns locked Kiefer in his room but Kiefer made it
out.
We're still poor.
Mollie is having a bad dream. Go SAVE YOUR GAME at the Church.
The houses are locked. Leave the Village.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Just make your way to the Ruins.
^------------------------------------------------------------------^</pre><pre id="faqspan-2">
| Ruins |
v------------------------------------------------------------------v
| Item Checklist: Saint's Helmet |
| 10 Gold |
| Ancient Key |
| LifeAcorn |
| Saint's Sword |
| Saint's Shield |
| Saint's Armor |
| LandShard x2 |
| World Map |
v------------------------------------------------------------------v
Go to the Strange Statue. You'll trigger a scene. Answer YES to both
of Kiefer's questions. We're ready for anything....we're poor so what
do we have to lose. Anyway, Hero and Kiefer will begin to pray together
as one.
The Statue will begin to glow purple and then it will point north.
A beam of light will be shot out of the Statue and it will unlock
the door to the Ruins north. Kiefer will run ahead of us. Catch up
to him and go through the doorway.
+--------------+
| Area 1 |
+--------------+
Kiefer will notice something strange carved into the floor. There's
ancient texts on the floor.
Don't go down the ladder yet. We can read the ancient text.
v------------------------------------------------------------------v
| The North One - Do not plunge into darkness, for the path will |
| remain undiscovered. |
v------------------------------------------------------------------v
| The West One - The Saints stand in formation, guarding the ruins |
| and pointing the way to rebirth. |
v------------------------------------------------------------------v
| The East One - The true way can only be forged through your own |
| efforts. |
v------------------------------------------------------------------v
| The South One - Once the ruins are opened, the legend will be |
| told once again. |
v------------------------------------------------------------------v
Kiefer is surprised that Hero can read it. Go down the ladder now.
+--------------+
| Area 2 |
+--------------+
Go all the way down the ladder.
Go south until you find a stairway going down. Go down it.
+--------------+
| Area 3 |
+--------------+
Go down the stairs northwest.
+--------------+
| Area 4 |
+--------------+
Go south, east then south to find a doorway. Go through it.
Go across the bridge east to find a Cave and A Stone Tablet.
Examine the Stone Tablet.
'I am the guardian of the flame. When it sputters out, I am
here to rekindle it. I am the protector of the helmet.'
I wonder what it means. Go into the Cave.
Go through the doorway north.
+--------------+
| Area 5 |
+--------------+
This is a strange room. There are 4 Statues here all holding a
Flame Cauldron. Examine the Huge Flame in the middle of them
FROM THE WEST SIDE and agree to put the fire out by selecting
YES. The Eastern Statue will light the fire. Step on the switch
that's the Eastern Statue was covering and a small doorway will
be revealed.
We can either go through the small doorway or the huge one.
Go through the Small Doorway and open the chest north to find
the SAINT'S HELMET. We can't equip it. Go back through the
doorway.
Back in the room with the Huge Flame and Statues, go through the
main doorway north.
Go north to find 4 Statues, a Sealed Door and a stairway going
down. Examine the Statues from left to right to find out they
are the 4 Saints. The Sealed Door is...sealed...go down the
stairway.
+--------------+
| Area 6 |
+--------------+
There's a chest across the water but we can't seem to reach it.
Ignore it for now. Go west and go down the stairway.
+--------------+
| Area 7 |
+--------------+
This is a Mini-Puzzle room. First, go down the stairs south then
go west to find 2 Doors, 1 Switch and 1 Stone Block. Push the
Stone Block and place it on top of the switch. One of the Door
will open. Go through the door and push the Stone Block and place
it on the switch nearby. The East Door below will open. Go through
the Brown Door northeast and open the chest to find 10 GOLD.
Return to the Puzzle Room. Push the Stone Block further west
to find another switch and 2 Doors. Place the Stone Block on the
Switch then go through the West Door that opens. Push the Stone
Block here and place it on the switch nearby to unlock the
East Door.
Now that we've opened up all the doors, return to the entrance
and go west and step on the east side of the huge scale. The
Prison Doors west will raise up. Quickly make your way there
and go through it.
The door north is locked so go up the stairs west.
+--------------+
| Area 8 |
+--------------+
Go through the doorway east then go up the stairs.
+--------------+
| Area 9 |
+--------------+
Go north to find a Lion's Head Statue and a Tablet on the wall.
Examine the Tablet. It contains some Ancient Texts.
'We have devoted ourselves to pursuing the absolute truth. He
with a true heart shall be handed the path to his future but
he with a hand of evil shall lose that hand.'
Wait what.... examine the Lion's Head Statue and agree to put
your hand in its mouth. Here we go!!!! I thought it bit Hero's
hand but we found an ANCIENT KEY inside.
Go back down the stairs south.
+--------------+
| Area 8 |
+--------------+
Go through the doorway south then go down the stairs.
+--------------+
| Area 7 |
+--------------+
Go east and unlock the Door north with your Ancient Key. Go
through it.
Examine the symbol on the huge pillar. Its a mural of four
trees. Examine the Stone Tablet.
'All trees must sprout their leaves toward the sun. If you have
lost your way, traveler, then follow the golden sun.'
Now, look at the mural of four trees again.
The first tree (From left to right), wants us to go west.
The second tree wants us to go east.
The third and fourth tree wants us to go west.
So, it's west, east, west, west.
Go through the doorway north.
Go north, take the west path north and go through the opening.
Continue on north and this time, take the east path north.
Continue on north and take the west path north. Continue
on north take the west path north.
Go up the stairs north and go through the doorway.
In this room, go north then go across the bridge east. You'll
find a doorway north and a stairway going down to the lower
level south. Ignore them both. Go east then south and open
the chest to find a LIFEACORN. Use it on Hero. Return to
the doorway and go through it.
In this room, go up the ladder.
+--------------+
| Area 10 |
+--------------+
This room is a bit huge.
Go down the stairs west then go up the stairs north. You'll find
a Crystal Orb nearby. Carry the Orb (Press the X button while
standing near it). Go across the bridge north to find a Stone
Tablet. Drop the Crystal Orb nearby and read the words on the
Tablet.
'The dragons that served God live and die by the holy light
of the crystal.'
Carry the Crystal Orb and place it on the Stand south of the
Stone Tablet. The West Dragon Statue will submerge into the water
and the water that was being held back will flow freely. The
East Dragon Statue will emerge from the water and block the
Water from flowing east.
Return to the Room where you got the LifeAcorn.
+--------------+
| Area 7 |
+--------------+
We can now access a Raft and a doorway at the northeast corner
of this room on the lower level.
First, get on the Raft and sail south and through the waterway
doorway. Sail south then east and stop near the chest. Open it
to find the SAINT'S SWORD.
Get aboard your Raft and go up the stairs west of the chest
that contained the Saint's Sword.
+--------------+
| Area 11 |
+--------------+
Get aboard the Raft south then sail south, east, south then go
up the stairs.
+--------------+
| Area 6 |
+--------------+
Get aboard the Raft west then sail south then west and open the
chest to find the SAINT'S SHIELD.
Return to the room where you found the LifeAcorn.
+--------------+
| Area 7 |
+--------------+
Go down the stairs in the middle of the room which can be accessed
with the help of the Raft.
+--------------+
| Area 12 |
+--------------+
Go down the stairs west then down the stairs north.
+--------------+
| Area 13 |
+--------------+.
Read the Stone Tablet.
'The great pillars can reveal both legends forbidden and paths
forsaken. Place the images in their proper places, and your
way will be revealed.'
Gp down the stairway behind the Stone Tablet.
+--------------+
| Area 14 |
+--------------+
There are 4 Switches here.
Step on the North one first. 2 Stone Pillars will raise from the
ground. Look into the Blue Pillar (There's Eye Holes on all the
Pillars). The carving on the wall shows us monsters attacking
humans.
Step on the East Switch next and look into the Red Pillar next.
The Humans are fighting back against the monsters with arrows.
Step on the South Switch next and look into the Yellow Pillar.
More drawings of monsters
Finally, step on the West Switch and look into the Green Pillar.
More monsters as well as tombstones.
Return to the room you got the LifeAcorn.
+--------------+
| Area 7 |
+--------------+
Go down the doorway at the northeast corner of this room in the
lower level.
+--------------+
| Area 15 |
+--------------+
Go through the doorway north.
Another Puzzle room.
First, the west side. There are 3 Monster Stone Tablets here
as well as 2 Switches. Place the Middle Monster Stone Tablet
on the Left Tablet which is Yellow and place the Bottom
Monster Stone Tablet on the Right Tablet which is Green.
Next, the east side. There are 3 Monster Stone Tablets here
as well as 2 Switches. Place the Bottom Monster Stone Table
on the Left Tablet which is Red and place the Top Tablet
on the Right Tablet which is Blue.
The Door will open. Go through it and open the chest to find
the SAINT'S ARMOR.
Make your way back to the Saint's Shield already opened chest.
+--------------+
| Area 6 |
+--------------+
Sail West from the Saint's Shield chest and go down the stairs
west.
+--------------+
| Area 7 |
+--------------+
The Huge Scale area again.
Go down the stairs west and go all the way west. Go up the stairs
then go down the stairs.
+--------------+
| Area 16 |
+--------------+
Go down the stairs north.
+--------------+
| Area 17 |
+--------------+
Go south to find a huge Stone Tablet. Read it. The legends of the
4 Saints are written here. Read about all of them.
1st Saint reigns over the earth. Represents Armor
2nd Saint reigns over wind. Represents Shield
3rd Saint reigns over fire. Represents Helmet
4th Saint reigns over water. Represents Sword.
Backtrack to the Area that have the Statue of the 4 Saints.
+--------------+
| Area 5 |
+--------------+
From left to right, place the Saint's Armor, Shield, Helmet
and finally Sword on the Statues.
The Sealed Door will open. Go through it.
+--------------+
| Area 18 |
+--------------+
Go north to find an Adventure Journal. SAVE YOUR GAME.
Go through the doorway further north.
+--------------+
| Area 19 |
+--------------+
This room is rather dark.
Go north to find 9 braziers. Further north is a sealed door,
2 Statues and 2 Ladders. The left Statue holds a Red Jewel
while the Right one holds a Blue Jewel.
There's a Red and Blue Torch at the entrance of this room
as well.
Our braziers:
.---.---.---.
| 1 | 2 | 3 |
|---:---:---|
| 4 | 5 | 6 |
|---:---:---|
| 7 | 8 | 9 |
'---'---'---'
Carry the Red Torch and go up the ladder. The 2 Statues are
holding 1 brazier each. With the Red Torch, lit up the
Statue's Brazier that is with the Red Jewel.
Now we know which color of fire we need to light the other
braziers.
With the Red Fire, Light up 1, 3 and 8.
With the Blue Fire, Light up 5, 7 and 9
The Room will lit up and the Sealed Door will open.
Go through the door.
+--------------+
| Area 20 |
+--------------+
Go north to find a Stone Tablet and something on the floor.
Examine the object on the floor to find a LANDSHARD. Kiefer
recognizes the Shard. He remembers seeing a drawing of a
shard like that in an ancient tome.
Read the Stone Tablet to find out the world is divided into
4 sources. If artifacts are returned to their rightful place,
the world will reveal its true character.
Go through the door west.
+--------------+
| Area 21 |
+--------------+
This is a room with Pedestals. Go through the door north to find
more pedestals but there's nothing to find in both rooms.
Return to the Stone Tablet that talks about how the world is
divided into 4 sources.
+--------------+
| Area 20 |
+--------------+
Go through the door east.
+--------------+
| Area 22 |
+--------------+
There are 4 Pedestals here.
Go through the door north.
5 Yellow Pedestals here.
Examine the object on the floor to find another LANDSHARD.
Notice how we've found 4 Rooms each with a Specific Color of
Pedestals, Red, Yellow, Blue and Green.
Go through the door west.
+--------------+
| Area 23 |
+--------------+
This area has 4 Huge Buildings, a Door and a piece of paper
in the middle of the room.
Examine the Piece of Paper to find the WORLD MAP. There's
a mark on the floor where the World Map was. It is our
Island. There are other worlds!
Return to the room with the Yellow Pedestals.
+--------------+
| Area 22 |
+--------------+
Examine the northwest Yellow Pedestal.
Use the L and R button to turn the LandShard around. Place the
2 LandShards you found. We're missing one.
Alright, let's head back to Town.
Exit the Ruins Area.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
It's already morning.
Kiefer will notice we spent the whole night exploring the Ruins.
Kiefer will return to the Castle and he'll tell us to find
more LandShards and come to him when we've gotten more or
more information.
Return to Fishbel.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
| Item Checklist: LandShard |
v------------------------------------------------------------------v
Everyone came back safely.
The Amitt Harvest was a huge success. Borkano is back.
Go visit Maribel and speak to her. She's mad at Hero.
Speak to the Sailors at the Port to find out they caught something
apart from fishes. Its with Borkano.
Go into Hero's house. Hondara is here. Speak to Mollie to find out
Hondara ate our share of the food. Speak to Borkano. After he talks
about the past, he'll give us the object they caught while they
we're fishing. A LANDSHARD.
Try to leave Hero's house and Hondara will ask Hero if he's with
his HotStone. Answer with a YES to give him back.
Alright!!! Let's go meet up with Kiefer.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
Go speak to him. He's in his room. Answer YES to his question and
Hero will tell him about the new LandShard we found.
We better head back to the Ruins. Speak to the King before you leave.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
Try to go into the Ruins and Maribel will appear. Agree for her to
come along by answering YES to her question. The more the merrier.
Go into Ruins and make your way to the room with the Yellow Pedestals.
+--------------+
| Area 22 |
+--------------+
Examine the Northwest Yellow Pedestal and complete the puzzle with
the latest LandShard you found.
Woah! What's that light! Are we getting teleported????
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 2 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Odd Forest |
v------------------------------------------------------------------v
+--------------+
| Area 1 |
+--------------+
Ughh...where are we...
Press any button and Kiefer will get up after talking about his pride.
Hero and Maribel will get up after he asks if they're alright.
Kiefer has never seen this place before. Maribel will mention how the
sky is unusually dark.
Maribel will decide she wants to go home and then she'll wander off.
Kiefer will still be with us though. In control, head north and take
the east path north to hear Maribel scream. She probably fell into
mud or something. Kiefer will leave us behind and he'll follow
Maribel's voice. Go north then west to find Maribel and Kiefer
with 3 Slimes!!! Monsters!? Actual monsters!?
Approach them and after Maribel talks about the Slime Monster
Design, we get our first monster fight.
3 vs 3. Hero, Maribel and Kiefer vs 3 Slimes. First, select the
Plan Option and switch your Party Plan to Manual so you can
control Kiefer and Maribel actions. Its an easy battle.
Just attack until all the 3 Slimes gets defeated.
Maribel is scared and wants us to take her home safely but Kiefer
on the other hand is excited.
When you gain control, go through the opening north to reach the
next area.
+--------------+
| Area 2 |
+--------------+
In this area, go north, east, northeast, north, west then north to
find a Female Warrior. A scene will occur. Kiefer will introduce
himself as the Prince of Estard. The Female Warrior finds Kiefer
being from Estard impossible. Kiefer will introduce Hero and
Maribel as his lackeys before Maribel corrects him. The Female
Warrior will introduce herself. Her name is Matilda. She came
her to pick weeds as an offering to the graves west. Maribel
finds it weird that she's using weeds instead of flowers. Matilda
will explain to her why she's using Weeds instead of flowers
There's no flowers around. Maribel has flower seeds and offers
to give them to Matilda. Matilda will accept them and then she'll
go plant them at the graves right away. After that is over, she'll
say we won't be able to return to our world any time soon but
there's a Village on the other side of the forest that we can
rest at. She decides to accompany us there. Matilda will join
our party. After we emerge from the forest, all we need to do
is go east to find the Village.
Matilda is not an official party member so we can't temper with
her equipments or control her in battle.
Exit the Forest by going north through the opening.
^------------------------------------------------------------------^
| Overworld |
| (Rexwood Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Slime
- Eggplaton
- Centbeast
There's a Village directly east of Rexwood.
We finally encounter monsters. Hero, Maribel and Kiefer are all in
Level 1. Get the 3 of them to Level 5.
At Level 3, Hero will learn his first Ability, HEAL.
At Level 3, Maribel will learn her first Ability, BLAZE.
At Level 4, Maribel will learn SAP.
At Level 5, Kiefer will learn his first Ability, FIRESLASH.
At Level 5, Maribel learns RETALIATE.
Go into the Village.
^------------------------------------------------------------------^
| Rexwood |
v------------------------------------------------------------------v
| Item Checklist: Cloth Shirt |
| 12 Gold |
v------------------------------------------------------------------v
Maribel will notice that Maltida is missing. Kiefer will say maybe
she rushed home.
Speak to the Farmer north. He'll say his farm is ruined. He'll say
there's a giant hole where his crops once were. Kiefer will ask him
who would do such a terrible thing and the Farmer will say he's the
one that did it. Why would he do that? He sacrificed his farm for
his wife and daughter. Speak to the man near the campfire to find out
he's tearing down his house. Why would he do that!? Its for his wife
he says. Hmm... something's going on. We need to find out.
Go northeast of the Farmer at the entrance of the village to find the
Village's Church. Speak to the Old Man to find out this Forest Village
used to be peaceful before the monsters came. The monsters are
pretty weak though. Anyway, the monsters took their women and children
and delivered a fearsome ultimatum. If they don't destroy the
village, the woman and children will get devoured by the monsters.
Speak to the Priest. He'll tell us that there's supposed to be a
huge temple built here. SAVE YOUR GAME.
Go west of the house being tested down by the man near the campfire to
find 3 men. Speak to the Scholar. He'll welcome us to Rexwood, home
of the legendary hero, Rex. The man on the platform can't believe
he's tearing down his own house. The man on the mat has lost hope
and thinks things can't get better. Speak to the Viking north of
them. He talks about trees. Go north of the Viking and speak to
the Martial Artist. He'll ask us what were doing back here.
From the Martial Artist, go northeast then east to find a House. The
Martial Artist was lying. There is something here apart from trees.
Go into the house.
Inside, a little boy will welcome us in after he realizes we're not
Monsters. His name is Patrick. He'll ask us if we've come across
a woman named Matilda. Answer with a YES. She protects the village
from monsters but he hasn't seen her recently. With Matilda missing
and his father injured, there's no one else to protect the village.
His father name is Hank. Speak to the Patrick again to find out how
Hank got injured. The doctor says Hank needs bed rest to recover.
Patrick will tell us about a mine found southeast of the Village.
The miners there are mining a gem called colorstone. We can heal
his father if we had a Green colorstone or a Green Orb. He wants
us to tell Matilda to get one for him. We will get one for him.
Exit Hank's House.
Return to the Martial Artist and speak to him to find out the
villager's are hiding Hank away so the monsters won't get him.
Go across the bridge north of the man laying on the mat that has
lost hope.
Speak to the man in blue and he'll ask us if we'd like to hear
the story of the hero, Rex. Answer with a YES. The legend begins
twenty years ago, when monsters first attack their Village.
The villagers decided to fight against the monsters. A young
courageous man was sent off alone to the monsters' lair. The
plan was for the others to follow soon after him with full force
but no one else went. After Rex defeated all the monsters, he
died at the entrance of the Monsters' Lair.
Go into the Inn from the South Entrance. Speak to the man behind
the counter to find out his wife got kidnapped by the monsters.
9 Gold in total to rest. 3 Gold per person. Go up the stairs.
Speak to the Bard. He'll say he has never heard of a country
named Estard. He remembers hearing the name from somewhere but
he can't remember where. Go into the Inn from the East Entrance.
Search the wardrobes to find a CLOTH SHIRT. Exit the Inn.
Go into the house east of the Inn down the stairs. Break the
pot to find 12 GOLD. Speak to the Merchant to find out this house
used to belong to Patrick and Hank. They traded houses so the
monsters won't find him. This is the Weapon and Armor Shop.
^--------------------------------------^
| Weapon and Armor Shop |
v--------------------------------------v
| Pole 50 |
| Club 110 |
| Copper Sword 220 |
| Leather Armor 180 |
| Leather Shield 70 |
| Horned Hat 70 |
| Herb 8 |
v--------------------------------------v
If you got Level 5 like I said, you should have a decent amount
of Gold. For now, buy Maribel a Pole, buy Hero and Kiefer a
Club.
You probably won't be able to afford the other items. We'll come
back for them.
Return to the Overworld.
^------------------------------------------------------------------^
| Overworld |
| (Rexwood Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
v----------------------------+-------+-------+---------------------v
From Rexwood, travel south to find Cave. Go into it.
^------------------------------------------------------------------^
| Colorstone Mine |
v------------------------------------------------------------------v
| Item Checklist: Herb |
| 40 Gold |
| STRseed |
| Green Orb |
| Wood Doll |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
| Lipsy | 2 | 4 | Herb |
| TongueRat | 6 | 3 | Repellent |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Lipsy
- TongueRat
+--------------+
| Entrance |
+--------------+
Go north to find the Mine's Entrance and a House. Break the barrels
near the house to find a HERB. Go into the House first. The Warrior
on the bed will tell us to turn back immediately.
Go into the Mine.
+--------------+
| B1 |
+--------------+
New Monsters: Lipsy
Go north to find a fork. Go west, north then east to find Matilda.
Kiefer will tell Matilda Patrick's request but Matilda refuses to
do anything about it. She doesn't want to concern herself with the
boy. She'll leave. She thinks there are no Green Colorstones left
in the mine. Let's go into deeper and confirm for ourselves.
Read the sign to find out Colorstones break easily. From the sign,
go east then north to find a fork. Go west first and break the
barrels north to find 40 GOLD and a STRSEED. Use the STRseed on
Hero. Return to the fork, go east and go down the stairs.
+--------------+
| B2 |
+--------------+
Go west to find a large room. Nothing here, go south to find a
pathway. Go south to find a fork going west/east. Go east to
find a stairway going down and 2 Red Colorstones. You can push
the Colorstones. If 2 Colorstones with the Same color touch
each other's they will break. Try pushing one of the Red
Colorstone here to the other to see what I mean.
Go down the stairs.
+--------------+
| B3 |
+--------------+
There's 3 Red Colorstone, 2 Yellow Colorstone and 2 Blue Colorstone
south. Use the Yellow ones to break each other then use the
Blue ones to break each other. Go down the stairs west.
+--------------+
| B4 |
+--------------+
Go north and use the Yellow Colorstones to break each other. Push
the Blue Colorstone east then north and use it to break the other
Blue Colorstone. Go down the stairs north.
+--------------+
| B5 |
+--------------+
In this room, there are lots of Colorstones. First, push the Blue
ones to each other so they'll break. Next, push the red one
west and use it to touch the red Stone near the eastern yellow
touch. Next, push the Yellow Stone to each other. Next, push
the Red Stone to the other Red Stone west. Go down the stairs west.
+--------------+
| B6 |
+--------------+
In this large room, push the Blue Colorstone West to touch another
one west so they'll break. Push the Red one west to touch another
red one so it'll break. Go back east and push the 2 red stones west
so they'll leave the way for the Yellow ones. Return to the entrance
of this floor and go south then west. Push the Yellow Colorstone
north so it'll be in the middle of the Intersection. DON'T USE
IT TO TOUCH THE OTHER YELLOW ONE NORTH. Push it west and use it
to break the Yellow Colorstone West. Go down the stairs west.
+--------------+
| B7 |
+--------------+
New Monsters: TongueRat
This is a really large room with multiple Colorstones. There's a
Green Colorstone in the middle of this room.
Make your way to the west side of the room and go down the stairs.
Go west to the Green Colorstone to trigger a cutscene. Your party
is wondering how they'll carry the Colorstone back to the Village.
Matilda will arrive. She'll help us get the GREEN ORB from the
Green Colorstone
Before she leaves, she'll come back and give Hero her goodluck
charm, a WOOD DOLL. Her big brother gave it to her.
Get your party to Level 7~8 then exit the Mine.
At Level 6, Hero will learn UPPER.
At Level 7, Maribel will learn SLEEP
+--------------+
| Entrance |
+--------------+
Speak to the Warrior in the house again to find out he used to
be in charge of the guarding the mine but then he felt sleepy
as if someone casted SLEEP on him.
Return to the Village.
^------------------------------------------------------------------^
| Rexwood |
v------------------------------------------------------------------v
You should have some more money now. Go to the Weapon and Armor Shop
and buy Copper Swords, Leather Armor, Horned Hat and Leather Shield
for Hero and Kiefer.
Hero was previously equipped with a Traveler Clothes. Equip it on
Maribel now.
Go into Hank's House and speak to Patrick. Answer YES to his question
to tell him what happened. Hero will hand over the Green Orb to
the little boy. Can't believe we're taking orders from a runt.
He'll tell us about Matilda. Hank went into a Tower to rescue the
women and children. Patrick followed him without him noticing.
Hank got defeated by the monsters but he was saved by Matilda.
Patrick paid for a room for us at the Inn so we better go rest
there.
During the night, you'll see Hero, Maribel and Kiefer on separate
beds on the Inn. Press any button and Maribel will start a
conversation with Hero. She's grateful that Patrick paid for the
Inn. Kiefer is already asleep. Maribel will praise Kiefer's
ability to fall asleep anywhere. After she tell is good night,
she'll wake up again and ask Hero if they'll ever return to
Fishbel. She thinks Hero left some wonderful girls behind.
She'll say she misses her parents. She'll eventually return to
sleep.
You'll get to witness a Flashback. A little girl is calling out
to her big brother. The little girl will tell her brother not
to go by himself and he should wait for the others. Her brother
must be Rex then. Rex really believed the Villagers would come
back him up. Rex will give his little sister a Doll he made and
you'll find out his little sister is Matilda! The Flashback will
end.
The next day, after you're greeted by the Innkeeper, you'll gain
control. Exit the Inn.
Go into Hank's House. He has recovered. Patrick will tell us his
father injuries have healed. Speak too Hank and Patrick will
inform him of how Maltida saved his life. Hank decides to thank
Matilda properly if they meet. Hank will ask our party why we
came to this Village. Maribel will explain the story to Hank.
Hank says if we drive away the evil in the forest, we might find
a solution. He'll ask us if he can accompany us to the Eastern
Tower. Answer with a YES. He'll join our party. He's a Guest
Party Member so we can't temper with his equipment or anything
like that but he'll assist us in battle. He'll tell us how
to reach the Tower. Speak to Patrick before you leave.
SAVE YOUR GAME at the Church then exit the Village.
^------------------------------------------------------------------^
| Overworld |
| (Rexwood Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
v----------------------------+-------+-------+---------------------v
From Rexwood, travel east to find a Tower. Go into it.
^------------------------------------------------------------------^
| Eastern Tower |
v------------------------------------------------------------------v
| Item Checklist: Herb |
| 20 Gold |
| Bronze Knife |
| FireShard |
| Leather Shield |
| 5 Gold |
| DEFseed |
| 80 Gold |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
| Lipsy | 2 | 4 | Herb |
| TongueRat | 6 | 3 | Repellent |
| Earwinger | 5 | 5 | Herb |
| CactiBall | 4 | 5 | Rosevine Whip |
| CatMage | 8 | 7 | Stick |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Earwinger
- CactiBall
- CatMage
+--------------+
| Entrance |
+--------------+
Go through the door north.
+--------------+
| 1F |
+--------------+
From the entrance of this floor, go east then north and go up the
stairs.
+--------------+
| 2F |
+--------------+
Break the pots here to find a HERB. Go back down the stairs.
+--------------+
| 1F |
+--------------+
From the entrance of this floor, go west then north and go up the
stairs.
+--------------+
| 2F |
+--------------+
Break the pot to find 20 GOLD. Go back down the stairs.
+--------------+
| 1F |
+--------------+
Exit the Tower.
+--------------+
| Entrance |
+--------------+
From the Door, go west and go up the stairs. Climb up the Stone Ladder
East to find a Golem.
Speak to the Golem. The Golem recognizes Hank. He'll battle us.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #1-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Golem | 60 | 70 | WindShard |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
^------------------------------------------------------------------^
Have Hero attack normally and use his Heal Spell whenever anyone in
your party has low health. Use his Upper Spell to increase a
Party Member Defense.
Have Kiefer use his FireSlash Ability or he should attack normally.
Have Maribel use her Blaze Spell to deal damage and her Sap Spell to
reduce the Golem's Defense.
The Golem will drop a WindShard. Similar to the LandShard! The Shards
are the keys to New Worlds.
Go through the door the Golem was guarding.
+--------------+
| 3F |
+--------------+
New Monsters: CactiBall
CatMage
Go down the stairs north.
+--------------+
| 2F |
+--------------+
Go down the stairs south.
+--------------+
| 1F |
+--------------+
Go north to find 2 Chests. Open them to find a FIRESHARD and a
BRONZE KNIFE. We found another Shard. Equip the Bronze Knife
on Maribel.
From the chest, go up the stairs east.
+--------------+
| 2F |
+--------------+
Go up the stairs south
+--------------+
| 3F |
+--------------+
Open the chest here to find a LEATHER SHIELD. Break the pot to
find 5 GOLD. Return to 1F.
+--------------+
| 1F |
+--------------+
From the chest that contained the FireShard, go west and go up
the stairs.
+--------------+
| 2F |
+--------------+
Go up the stairs south.
+--------------+
| 3F |
+--------------+
Go up the stairs north.
+--------------+
| 4F |
+--------------+
The music changed......
Go up the stairs south.
+--------------+
| 5F |
+--------------+
New Monsters: Earwinger
Try not to fall off the Edges. Go east and go down the stairs.
+--------------+
| 4F |
+--------------+
Go up the stairs north.
+--------------+
| 5F |
+--------------+
Go west then south and go up the stairs.
+--------------+
| 6F |
+--------------+
Go north, east then south and go down the stairs.
+--------------+
| 5F |
+--------------+
Open the chests north to find 80 GOLD and a DEFSEED. Use the
DEFseed on Hero.
Go down the stairs south.
+--------------+
| 4F |
+--------------+
Go north to find a Craw Monster. Speak to it. The monster will
explain to us that his leader isn't here but he'll crush us
anyway.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #2-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Clawser | 80 | 90 | DEFseed |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Parry |
| ~ Blaze |
| ~ Heal |
^------------------------------------------------------------------^
Have Hero attack normally and use his Heal Spell whenever anyone in
your party has low health. Use his Upper Spell to increase a
Party Member Defense.
Have Kiefer use his FireSlash Ability or he should attack normally.
Have Maribel use her Blaze Spell to deal damage and her Sap Spell to
reduce Clawser's Defense.
After defeating Clawser he'll drop a DEFseed.
Clawser will say we wouldn't have won if his Boss was around. His
Boss will arrive. Matilda!? Clawser will tell Matilda to finish
us off but he's the one that gets finished off by Matilda.
Matilda will Congress everything. She is the one that told the
monsters to kidnap the womenand children in Rexwood. She'll
transform into her true form. Even though she's a monsters, she
still has human emotions. When she offered those weeds as a gift
to the dead, she really meant it. Patrick was the one that
awakened her long dormant human side. Like Patrick who went after
his father, Matilda also went after her brother, Rex. When she
went to her brother, a beast possessed her. Her hate towards the
townspeople transformed her into a monster. As long as Matilda
lives, the women and children won't return to the village. Hank
decides to strike her down.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #3-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Matilda | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Watch |
| ~ Parry |
| ~ Defending Champion |
^------------------------------------------------------------------^
Flee from the battle.
Hank will ask us why we're not attacking. He'll strike Matilda down.
Maribel will tell us to stop him before he deals the final blow. In
control, standing in front of Hank to stop him. Answer YES to his
question.
Maribel will tell us to return to the Odd Forest if we wish to return
to our world. After she thanks Maribel for the flower seeds she gave
her, Matilda will use her last strength to restore light to Rexwood.
+--------------+
| Entrance |
+--------------+
Exit this Tower when you gain control.
^------------------------------------------------------------------^
| Overworld |
| (Rexwood Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
v----------------------------+-------+-------+---------------------v
Return to Rexwood.
^------------------------------------------------------------------^
| Rexwood |
v------------------------------------------------------------------v
The women and children are back. Speak to the women and children
to find out they don't remember anything that happened after they
were kidnapped. The woman is red says they were locked in a dark
room.
Go to Hank's House to find Patrick standing in front of the door.
Speak to him and he'll ask about Matilda. He wants to tell her
everything that happened. Hank will explain that Matilda already knows.
Hank will hand over the bowels of a CatMage to Patrick as a war
trophy. Patrick will wander off and Hank will take us into his house
Hank will tell us a final farewell.
Exit the Village.
^------------------------------------------------------------------^
| Overworld |
| (Rexwood Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Eggplaton | 2 | 2 | Herb |
| Centbeast | 3 | 3 | Herb |
v----------------------------+-------+-------+---------------------v
Go into the Odd Forest west of Rexwood.
^------------------------------------------------------------------^
| Odd Forest |
v------------------------------------------------------------------v
At the graves, you'll find Patrick. The flower seeds have grown into
beautiful flowers. Speak to Patrick and agree to hand over the
Wood Doll to him.
Make your way to where we started in this area when we first got
here. You'll find a portal on the ground. Step on it.
It's that light again.......
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 3 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Kiefer will say this place looks familiar. Kiefer will realize that
fitting all the shards in the pedestal formed a map and then you
were warped to that location. He wonders where that place was and
if it was all a dream. Maribel will get mad and says it can't be a
dream. She'll also ask Hero if he understands the grieve of the
situation. Answer with a YES and she won't believe her. She eventually
admits she had some fun.
</pre><pre id="faqspan-3">
Kiefer will go through the door west and Maribel will say we should
head home.
We have 4 Main Rooms in the Ruins now:
Yellow Pedestals Room (Northeast)
Green Pedestals Room (Southwest)
Red Pedestals Room (Northwest)
Blue Pedestals Room (Southeast)
We also have a huge room where we found the World Map.
The Yellow Pedestals Room has 5 Pedestals. We've completed 1 of them,
the northwest one.
The Green Pedestals Room has 4 Pedestals
The Red Pedestals Room has 5 Pedestals
The Blue Pedestals Room has 4 Pedestals.
We have a huge journey ahead of us.
Remember we have the WindShard and the FireShard. Go into the
Green Pedestals Room and place the WindShard we got on the Northwest
Pedestals. Do the same in the Red Pedestals Room. Place the
FireShard on the Northwest Pedestal. (Remember you can change the
side with the L and R triggers or buttons, whatever).
Go into the Large room and look on the floor to find out there's an
Island north of Estard Continent. Hmmm...
Exit the Ruins.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Use the Square Button to open up the World Map. The Country of
Estard is in the Middle but there's an Island north of it. I wonder
where that is.
Use the DEFseed you got from defeating Clawser on Hero if you haven't
yet.
Go into Fishbel.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
Maribel will head home to get some sleep.
Looks like we're on our again. Go into the house north of Hero's
house and speak to the couple to find out a New Island was discovered.
It's the Island we saw north of Estard Continent on our World Map.
Speak to the other Villagers to find out Borkano, Hero's father is
currently at Estard Castle with Amitt. They went there to discuss
about the new Island with King Burns. Speak to the people at the
Port as well as in the Ship to get the full details.
Go into Maribel's house and go to Maribel's room. Speak to Maribel
who is in her room. She's snoring. Refuse to leave her alone by
answering NO to the question that pops up. Answer YES to the next
question to wake her up. She's not responding. The game will ask
you if you want to leave her alone. Answer with a NO and then a
YES to force her awake. She'll wake up and she'll say she has to go
somewhere. She'll thank us for waking her up and then she'll
leave.
Go into the Church and SAVE YOUR GAME.
Buy some Herbs and Antidotes from the General Store.
Go into Hero's house. Speak to Mollie and she'll ask Hero where he's
been. She'll ask us if we won't ever make anyone worry like that
about us. Answer with a YES and she'll ask you if you're hiding
anything. Answer with a YES or NO. Either way, she'll say this isn't
the time for that and will tell us that Borkano and Amitt went
to Estard Castle. We better head over there.
Rest on Hero's bed then exit the Village.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
You can go and visit the Woodcutter if you want. You'll find out
the animals like us but they're just being cautious.
Go into Estard.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
| Item Checklist: HolyWater |
v------------------------------------------------------------------v
Speak to everyone around to find out they know about the New Island.
There's a meeting going on in the Castle right now and the Townspeople
aren't allowed inside the Castle right now.
Go into the Inn and speak to the man behind the counter. Answer NO
to his question to find out the King, Borkano and Amitt are planning
an expedition. Speak to the Bartender to find out Hondara is with
a bottle of HolyWater. He got it from a Cave.
Go into Hondara's house. Speak to him. He'll say he has something
to ask us. If we answer correctly, we'll get some HolyWater.
Answer with a YES and he'll ask us if its true that Hondara and
Amitt got called by the King to the Castle so they'll discuss
about the new island. Answer with a YES and he'll give us a
bottle of HOLYWATER. He'll tell us leave him alone for now.
Go into the General Store Building. Go speak to Orka upstairs
and he'll wonder if Maribel is spending more time with Hero.
Answer with a YES to make him jealous and also to make him
call Hero a loser.
Alright, go into the Castle Area.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
Speak to the guards to find out Kiefer went to see his grandfather..
it must be the Old Sage.
At the Old Sage's House, you'll find Kiefer. The Old Sage's House is
locked. Speak to Kiefer. He was expecting us. He's mad that they
didn't add him in the island expedition team. He says its time we
used our secret weapon. I wonder what it is. He'll tell us to meet
him at Fishbel. The Dark Cave. Agree to come by answering with a
YES to his question.
Make your way back to Fishbel.
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
Go into the Dark Cave to find Kiefer and Maribel.
Speak to Maribel to find out her intuition was correct. Speak to
Kiefer and he and Maribel will join our party so we can lift the
lid. Examine it to move it away. Go down the stairs.
Go north then northwest and go up the stairs.
Go northwest to find a flipping SHIP!!!! Speak to Kiefer to find out
he and Hero repaired the boat. When he gets aboard, speak to Maribel
to find out it belongs to Amitt but he decommissioned it.
Get abaord the Ship and speak to Kiefer. Answer YES to his question
so that we can sail off.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
There's no monsters spawns.
Sail to the Continent north of Eastard Continent. (There's no other
Island around even if you sail off to the far west or east or north,
etc. The only Continent in the World right now is Estard and the
new island.
Dock at the new Island.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
This island is exactly like Rexwood except there's no Odd Forest or
Eastern Tower.
Go into the Village.
^------------------------------------------------------------------^
| Rexwood |
v------------------------------------------------------------------v
| Item Checklist: AGLseed |
| Herb |
| 25 Gold |
| WindShard |
| Antidote |
| Leather Hat |
v------------------------------------------------------------------v
The Village Layout is the same except the Buildings aren't destroyed.
Speak to the Lady at the entrance of the Village to find out we're
in Rexwood, the Village at the Epicenter of the Forest. The Inn is
north of here. Break the barrels near the Inn to find an AGLSEED.
Use it on Hero. I don't need to remind you everytime. All Seeds are
to be used on Hero. Speak to the man in front of the Inn to find
out this island has been here for eons.
Go into the Inn. 3 Gold per person to rest. That's 9 Gold in total.
Its not like we need to rest but do so anyway.
Speak to the Merchant standing west of the Inn to find out he
runs the Weapon and Armor Shop after he says he will visit
Estard.
^--------------------------------------^
| Weapon and Armor Shop |
v--------------------------------------v
| Copper Sword 220 |
| Mallet 410 |
| Leather Armor 180 |
| Leather Shield 70 |
| Traveler Clothes 70 |
| Horned Hat 70 |
| Antidote 10 |
v--------------------------------------v
Buy the Mallet for Kiefer. You should have enough money. If you don't,
return to the Ruins on Estard Continent, go to the Yellow Pedestals
Room, examine the Northwest Pedestal, press the X button to return
to the Rexwood we know so you can farm for Gold with the monsters.
Go east of the Inn to find the Temple/Church. The Maid nearby
is cleaning the area around. Go into the Church. Break the pots in
the room with the Nun to find a HERB. Speak to the Nun to find
out sea voyages are dangerous. What does she mean? There are no
monster spawns or storms. SAVE YOUR GAME.
Go north of the Church to find a Sailor. Speak to him to find out
the Mine south of the Village contains Colorstones. Speak to the
little girl north to find out she likes flowers but she doesn't
pick them so they don't wither away. Go west and speak to the Farmer
to find out more about what's going on with his life.
Go further west to find a house. Break the pots near the house to
find 25 GOLD. There's nothing inside the house. Go south (you
can pass through the trees) to find another house. Go into it.
The house I'm telling you to go in is west of the Inn.
Speak to the maid to find out there are monsters living in the
ocean. Speak to the Old Man to find out no one in the village knows
why the Village is called Rexwood. Examine the Shard on her table
to find out its the same Shard we use at the Pedestals Rooms.
The Old Woman will tell us her husband got it for her as an
apology gift. Agree that you want it. She agrees to give us
but first we have to tell her husband. He's by the pond. You'll
obtain the WINDSHARD.
Go across the bridge northeast of the House we were just in.
Speak to the Guard to find out he came from a long line of
warriors that vowed to protect the Village but since life is
peaceful, there's not much for him to do. Speak to the
Old Man by the Pond. The notices that WindShard is his. He
lets us keeps it and says we can find more at Colorstone Mine.
Go into the huge building. The Nun is watering the plants. Go up
the stairs. Go up the stairs. Break the pots to find an
ANTIDOTE. Go up the stairs. Speak to the Bard to find out long
ago this Village was taken by monsters twice. The second time,
the monsters took their women....hmmm...a brave man saved their
Village.
From what we've gathered, the Rexwood we first visited was from the
Past!!! Go to the house north of the Old Man that used to own
the WindShard we took. Before going in, speak to the little boy
east of it to find out we startled the fishes. Go into the house.
Search the wardrobes to find a LEATHER HAT. Speak to the lady to
find out the tower was named after Hank.
Exit the Village.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into Colorstone Mine.
^------------------------------------------------------------------^
| Colorstone Mine |
v------------------------------------------------------------------v
| Item Checklist: Antidote |
| 13 Gold |
| MysticNut |
| FireShard |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Slime | 1 | 1 | Herb |
| Centbeast | 3 | 3 | Herb |
| Lipsy | 2 | 4 | Herb |
| Earwinger | 5 | 5 | Herb |
| CactiBall | 4 | 5 | Rosevine Whip |
| CatMage | 8 | 7 | Stick |
v----------------------------+-------+-------+---------------------v
+--------------+
| Entrance |
+--------------+
Compared to the past, this place is more livelier.
Break the barrels to find an ANTIDOTE and 13 GOLD. Speak to the
Merchant to find out we're at Colorstone Mine. Speak to the
Viking to find out he's working hard. Go into the house. The
Guard inside wants to try crossing the sea too. The Viking is asleep
and gurgling.
Speak to the Sailor at the entrance of the Mine. He'll let us through.
Go in.
+--------------+
| B1 |
+--------------+
Go north, west then north to find a Viking. Speak to him to find out
Colorstones are only found deep within the Mine. We know that but we're
looking for Shards this time around. The layout is pretty much
the same. The signpost says the same thing it says in the
Colorstone (Past). Go east then north to find a fork. Go west and break
the barrel to find a MYSTICNUT. Use it on Hero. Return to the fork
and head east to find a Martial Artist. Speak to him to find out
when 2 Colorstones of the same color touches each other, they will
break into pieces. We already know that.
Go down the stairs.
+--------------+
| B2 |
+--------------+
Go west and speak to the Merchant to find out he hasn't seen any
Stone Shard. Go south and speak to the Sailor to find out he's
lost. Go south then east to find 2 Red Colorstone. Break them
then go down the stairs. (You know how to break them).
+--------------+
| B3 |
+--------------+
Break the Red Colorstones first, then the blue ones, then the yellow
ones before finally breaking the other 2 blue ones.
Go down the stairs west.
+--------------+
| B4 |
+--------------+
Use the Red Colorstone nearby to break the one east NOT THE
ONE NORTH. Use the Blue one to break the Blue one east.
Go east then north and go down the stairs.
+--------------+
| B5 |
+--------------+
Here, don't touch the east most Yellow Colorstone. First, push
the blue stone left once then push the Yellow Colorstone north
of the Red one west to break another Yellow Colorstone. Break
the next yellow ones west then go down the stairs.
+--------------+
| B6 |
+--------------+
In this room, go to the northwest corner and push the Red
Colorstone south so it'll break one east. Now, don't touch the
other Red one south from the north. Go around and get behind
it. Push it north then east to break a Red one east.
Go around and push the Blue Colorstone West to break a blue
one. Go down the stairs.
+--------------+
| B7 |
+--------------+
Monster Spawns starts from here.
Get to the middle of this room by going down the stairs at the
end side of this huge room. Go down the stairs.
Get your Party Members to Level 8 so Hero will learn RETURN.
DO NOT LEVEL UP UNTIL I SAY SO. We don't want to over-level.
+--------------+
| B8 |
+--------------+
Use the middle Blue Colorston to break the north one. Break
the Yellow ones then examine the Shard on the ground to pick
up a FIRESHARD.
Kiefer wants us to head bacl to Estard Castle.
Backtrack and exit Colorstone Mine.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Return to your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- RushFish
- Starfish
- SeaLipsy
- HornSnail
- PutreFish (Rare spawn)
Monster spawns will begin.
Get your Party to Level 9.
At Level 9, Kiefer learns PARRYPASS.
At Level 9, Maribel learns OUTSIDE.
-------------------------------------------------------------------
*PutreFish
This monster is powerful so when you encounter it, fight it with
caution.
-------------------------------------------------------------------
Dock on Estard Continent.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Return to Fishbel and go and speak to Maribel's Mother to make
her stop worrying a bit about Maribel.
Go into Estard.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
Speak to everyone around to get different reactions with Kiefer
in our party.
Go to the Castle Area.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
| Item Checklist: AGLseed |
| FireShard |
v------------------------------------------------------------------v
Speak to the left guard and he'll order the other guards to lower the
drawbridge. Go into the Castle.
Speak to the Guard at the entrance and he'll welcome Kiefer back.
Go across the bridge north then speak to the Guard to find out
even the Old Sage was called to the meeting. He became enraged and
stormed out of the Throne Room.
The guard won't let us go into the Banquet Hall because of the
meeting. We aren't allowed wander around the Castle.
Go up the stairs. The Guard won't allow us to go to the Throne Room.
The lady saw the Old Sage storm out of the Throne Room. Go through
the door south.
On the Castle Roof, speak to the people around to find out none of
them say anything useful. Go down the stairs near the Warrior
Go into the King's Chambers and go through the door west to reach
the Balcony you can find Kiefer's sister on. Speak to her if you
want. She'll just talk to her brother about the Throne.
Go up the stairs. Go east and go down the stairs.
Here, speak to the Old Man to get your Fortune Told if you answer
YES to his question. He sees a huge fire raging underground. He
thinks we're suffering from indigestion. Go down the stairs here
Go down the stairs.
You'll find the Old Sage here trying to convince the guard to
let through the Prison Doors. The Old Man will notice us and will
say his friend is down there. He tells us to convince the guard.
Speak to the Guard and Kiefer will convince him to open the gate.
The Old Sage will rush down the stairs. Follow him.
Go west then south to find the Old Sage talking to a Captain. The
Old Sage wants an important piece from the Captain. Speak to
the Old Sage and Kiefer will tell him everything that has happened
so far. The Old Sage will tell us that there's a Shard in the
Castle. We can get it by using the Raft. Speak to the Captain and
he'll let use the Raft.
Get on the Raft and sail east.
Outside, sail south, west then north and dock on the stairs east.
Speak to the Viking and he'll ask you if you came here by raft.
Answer with a YES and he'll say its unusual for the Old Man
let people use his Raft. On foot, go north from the Viking then
east to be behind the Castle. Turn your camera to find a
Door. Go through it.
Go down the stairs east. Go down the stairs. Break the pot to
find an AGLSEED. Use it on Hero. Go east. Examine the Bookshelf
and agree to move it. Go through the hidden doorway.
Open the chest to find a FIRESHARD. Return outside.
From the doorway underneath the Princess Balcony, return to
the Viking. Go through the small door south of the Viking.
Speak to the Guard to find out the map was found in a chest
in the Castle. It delineates continent other than the
one we are on. Until now, they thought it was drawn by someone
with a vivid imagination. Go down the stairs here. The Prisoner
will rush to the cell door. Speak to him to find out he
thought it was feeding time. He got thrown behind bars for
breaking into an Empty House
Return to the Old Sage. Speak to him to find out the found the
Shard when he was Hero's age. King Roarty, Kiefer's grandfather
took it from him though.
The Old Man supports our quest. LET'S GO!!!
Exit the Castle.
RETURN to the Ruins. Cast RETURN.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Large Room |
+----------------------------+
The Room with the 4 Small Buildings.
Go into the Blue One. Step on the Warp Hole.
+------------------+
| Underground |
+------------------+
Go through the Doorway south.
Kiefer will mention how you are in the cave that you both always
explored.
Go east to find a water body. The water in this cove shines like
a rainbow. Examine it to find out if we had an empty bottle, we
could fill it with the Rainbow Water. Could this be where
Hondara got the Holy Water?
Go back west and return to the door you came from.
From there again, go west this time and go through the Cave south.
Follow the path through all the cave openings until you reach a
Rope. Climb up it to find yourself in the Ruins Entrance.
Now, we can easily reach the Large Room. Return there.
+----------------------------+
| Large Room |
+----------------------------+
Go into the Green Pedestals Room.
+----------------------------+
| Green Pedestals Room |
+----------------------------+
Place the WindShard you found on the Northwest Pedestal. Remember
you can change the angle of the Shard with the L and R buttons
or triggers.
Go into the Red Pedestals Room.
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Place the 2 FireShard you found on the Northwest Pedestal.
We've completed it.
Here we go again............
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 4 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
We are shown a Cinematic Cutscene. There's a young girl and
an Elderly Man. The Young Girl tosses a Torch into Volcano
and then the Volcano erupts. The girl and the man tried to run away
but I don't think they made it.
^------------------------------------------------------------------^
| Overworld |
| (Engow Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| TongueRat | 6 | 3 | Repellent |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Forester
- Florajay
- Swordaroo
Step on the Blue Warp Hole if you wish to return to the Real World
anytime.
From where you are, travel east to the northeast corner of the
Continent then travel south to the southeast corner of the continent
to find a Village nearby.
Go into it.
^------------------------------------------------------------------^
| Endow |
v------------------------------------------------------------------v
| Item Checklist: Antidote x2 |
| 10 Gold |
| LifeAcorn |
| Cloth Shirt |
| 6 Gold |
| Horned Hat |
v------------------------------------------------------------------v
A new Village. It is filled with sand.
Speak to the woman at the entrance of the Village to find out we're
in Engow. She says we might find something good here, who knows!
Speak to the young lady north of here and she'll ask us if we've
seen the Volcano north of the Village. Answer with a NO to find out
the Volcano is called Mt. Flame, the God of Flame lives in it. It's
thanks to Mt. Flame that they can live this far north without freezing
to death.
Go into the Inn at the entrance of the Village. Speak to the Innkeeper
and rest for 5 Gold per Person which is 15 Gold in total. Exit the Inn.
Go west of the Inn to find a Viking near a brazier. Speak to him to
find out the Villagers worship Fire as their God. Break the pot to find
an ANTIDOTE.
Go east of the Inn to find an Old Man. Speak to him to find out it's
almost time that festival again. Break the pot near the brazier here
to find 10 GOLD.
From the Inn, go north to find the Village's Well. Speak to the
lady and you'll witness an earthquake. She'll say the God of
Flame is feeling well today. Speak to the man nearby to find out
the huge house north belongs to the Village Elder. Go to the
northwest corner of the Village to find another brazier. Speak
to the young man to find out Engow doesn't see fire as a
destructive force. Break the pot to find a LIFEACORN. Go to the
northeast corner of the Village to find the last brazier. The
pot is empty.
Go into the house west of the Well. This is the General Store.
^--------------------------------------^
| General Store |
v--------------------------------------v
| Copper Sword 220 |
| Mallet 410 |
| Rosevine Whip 770 |
| Traveler Clothes 70 |
| Leather Shield 70 |
| Horned Hat 70 |
| Antidote 10 |
v--------------------------------------v
Buy a Rosevine Whip for Maribel.
Speak to the maid to find out Pamela started muttering to herself
again. She'll ask you if you want a medicine or your fortune
told. Answer with a YES but she'll say we'll won't get anything
from Pamela right now. Speak to Pamela and she'll tell us to
levae her alone. She will continue to mumble to herself. Exit
the General Store.
From the Village's Well, go east to find 3 Small House. Go into
the Upper One first. Inside, you'll find a Priest. SAVE YOUR GAME.
Go into the Middle House next. Inside, search the wardrobe to
find a CLOTH SHIRT. Speak to the Old Lady on the bed to find out
if her son leaves the village, he will never come back alive. Ever
since she found out about this from Pamela, she's been pretending
to be sick so her son won't leave. Speak to her son. Answer YES
to his question and after he talks about his dream, he'll leave
to get his mother's prescriptions from Pamela. Exit the house.
Go into the Bottom house next. Break the pot to find 6 GOLD.
Speak to the woman to find out a little about cooking. Speak
to the man to find out his wife usually burns the food. The
man goes to Pamela's to get some Moore heartburn medicine when
his wife burns the food.
Go into the Elder's House now. Break the barrel to find an
ANTIDOTE. Speak to the lady and she'll tell us to introduce
ourselves to the Elder. Speak to the Old Lady to find out this
Village has a Fire Festival once a year. She'll also tell us
about a Procession of Fire up Mt. Flame at the end of the
Festival. Go up the stairs. Search the drawers to find a
HORNED HAT. Search the bookshelf to find a book titled
'The Analects of Granaly'. It tells us that it is not cowardly
to hide behind one's shield. Speak to the little girl to find
out we can see the Volcano from the window she's standing close
to. Answer YES to her question but she won't let you see it.
Speak to the Elder.
After he welcomes you to Engow, you'll witness another earthquake.
Hero will tell him about our vision of Mt. Flame erupting and
destroying the Village. Answer YES to his question and he won't
believe us. He tells us to stay at the Inn until the festival
begins.
Make your way to the Inn. Rest at the Inn for 15 Gold.
The next day, the Innkeeper will say the racket outside isn't
because of the Festival. Exit the Inn.
Everyone is outside. Speak to the Viking to find out Pamela
was the one that called all the villagers outside. Speak
to a the villagers to find out Pamela told them that
Mt. Flame will erupt. Speak to Pamela. She saw a vision
of Mt. Flame erupting and destroying the village. When the
fire procession ends, the Volcano will erupt. She doesn't
want the villagers to carry out the festival this year.
You'll witness an Earthquake. The Villagers will say Pamela
is just making the God of Flame angry. The villagers won't
listen to Pamela. Answer YES to Pamela question and she'll
say she wasn't talking to us. The Village Elder will arrive.
The Village Elder will take Pamela into his house and says
we can follow him in as well but tells the Villagers to
resume their normal lives.
And so, the villagers returned to their normal lives, some
filled with anxiety, but most quickly forgetting Pamela's
ominous prophecies.
You'll be in Elder's House. Go up the stairs. A scene.
The Elder thought Pamela wasn't a seer but just a normal
medicine woman. The Village Elder won't listen to Pamela's
vision and decides to hold the Festival. He'll go and announce
it to the village immediately. Pamela will tell us to leave
the village but then sees that we might be the ones that will save
the village. Of course we are. She wants us to come to her
place.
After she leaves, exit the Elder's House. You can speak to
the Elder before leaving if you want to.
The villagers are already preparing for tonight's festival.
Go into the General Store. Speak to the maid to find out her name
is Elma, she's Pamela's apprentice. Speak to Pamela. After your party
members introduce themselves to her, she will ask Hero if he
believes her prediction will come true. Answer with a YES. After
that, she'll tell us what a seed does. She'll ask for our help to
save the village. Answer with a YES to agree to help her. She thinks
something else has taken control over Mt. Flame. No one is allowed
to enter Mt. Flame until during the festival so we'll have to
wait until tonight before we can investigate the Volcano. We'll
have to rest at the Inn until the festival begins.
Go to the Inn and speak to the Innkeeper. He'll let us stay for
free.
At night, the Innkeeper will say he's leaving and you'll FINALLY
GET TO SEE HOW PEOPLE GET BEHIND COUNTERS. They jump over it. I
wish we can do that.
The Merchant in the Inn just came back from somewhere for the
Festival. Exit the Inn
Torches are lit everywhere. The villagers are enjoying themselves.
Speak to them. Speak to the Merchant behind the small counter south
of the General Store. He sell stuff.
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Mallet 410 |
| Rosevine Whip 770 |
| Traveler Clothes 70 |
| Leather Dress 680 |
| Scale Shield 180 |
| Herb 8 |
| Antidote 10 |
v--------------------------------------v
If you don't have enough money, go out to the Overworld farm for
Gold. Buy a Leather Dress for Maribel and a Scale Shield for both
Hero and Kiefer.
Get your party to Level 10.
At Level 10, Maribel will learn Heal. We'll need 2 Heal Casters
for the Volcano.
Don't forget to SAVE YOUR GAME at the Church.
Go into the General Store. Speak to Pamela and she'll tell you to
enjoy the festival until the procession begins. Leave the General
Store.
Everyone is holding a torch. Speak to everyone then speak to the
Village's Elder at the northwest part of the village. The Elder
will tell a man to get us some torches. He'll ask us if we're
ready to go. Answer with a YES. The Elder will make his announcement
and then we'll all head to Mt. Flame.
^------------------------------------------------------------------^
| Overworld |
| (Engow Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| TongueRat | 6 | 3 | Repellent |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
From Engow, travel north to find the Volcano. Go into it.
^------------------------------------------------------------------^
| Mt. Flame |
v------------------------------------------------------------------v
| Item Checklist: STRseed |
| DEFseed |
| Herb |
| 110 Gold |
| Antidote |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Earwinger | 5 | 5 | Herb |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Thornmole | 8 | 7 | Herb |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Babble
- Imp
- Thornmole
+--------------+
| Entrance |
+--------------+
The villagers formed a line. Go north. Speak to the Viking and
answer YES to his question to find out the monsters don't
usually attack people holding a torch but we were attacked in
the Overworld.
Speak to the man to find out everyone must stay in line. Read the
sign if you want to.
Alright, we can speak to the villagers that formed the line.
As you move to the front of the line, speak to all of them. At the
entrance, speak to the Viking to find out he's going in first.
The Elder will arrive. The Elder will say they receive a new
PilotFire every year from the God of Flame. The Elder will let
us go in first.
+--------------+
| B1 |
+--------------+
The Elder will lead us through the Cave. He'll take us north, west
then south and through an opening.
We'll be at the crater of the Volcano. He wants us to throw our
torch in.....wait..... he'll throw his own in. He'll ask us if
we're ready to throw ours in. Answer with a NO and he'll ask
the same question. Answer with a YES. After we've thrown ours in,
the Elder will say its the Villagers turn.
We'll gain control.
Don't return to the village. Go west then south to find Elma and
Pamela. Speak to Elma to find out she's 'gurading' the place.
Speak to Pamela.
Pamela will say we're late. The Ceremony has already started. We
must hurry into the depth of Mt. Flame. She can heal our wounds
and SAVE OUR GAME. You'll watch a Viking throw his torch into the
Crater. She'll say we have little time left. We need to hurry
before all the Villagers throw their torch into the fire.
Now and then as we explore the cave, you'll see a Villager throw
his/her torch into the Crater so we need to hurry.
Go and speak to the Elder and agree Pamela told you to do something.
Go through the Cave Pamela was blocking. Go down the stairs east.
+--------------+
| B2 |
+--------------+
Go down the stairs east.
+--------------+
| B3 |
+--------------+
Go down the stairs northeast.
+--------------+
| B4 |
+--------------+
New Monsters: Imp
Babble
Go north then west and go down the stairs.
+--------------+
| B5 |
+--------------+
New Monsters: Thornmole
You'll get to see a man toss his torch into the Crater.
Go down the stairs east.
+--------------+
| B6 |
+--------------+
Go down the stairs south.
+--------------+
| B7 |
+--------------+
Open the chest northwest to find a STRSEED. Use it on Hero.
Backtrack to B2.
On your way back, you'll get to see a young man and a
Merchant toss their torch into the Crater.
+--------------+
| B2 |
+--------------+
Back here, go west to the end then go north and go down the
stairs.
+--------------+
| B3 |
+--------------+
Go down the stairs north.
+--------------+
| B4 |
+--------------+
You'll get to see an Old Man toss his torch into the Crater.
Go south to the end then go east and go down the stairs.
+--------------+
| B5 |
+--------------+
Go northwest to find a chest containing a DEFSEED. Use it on
Hero. Return to the entrance of this floor and head northeast
to find another chest. It contains a HERB. Go west to find a
stairway going down. Go down it.
+--------------+
| B6 |
+--------------+
Go south then east and go up the stairs.
+--------------+
| B5 |
+--------------+
A young man will toss his torch into the Crater.
Go through the opening south. What a nice view. Open the chest
to find a KNIFE. Equip it on Hero. Go back through the opening.
Go up the stairs north.
+--------------+
| B4 |
+--------------+
Go up the stairs north
+--------------+
| B3 |
+--------------+
A lady will perform the Ceremony next.
Go up the stairs north.
+--------------+
| B2 |
+--------------+
Go west then south to find a Huge Hole. Fall down it.
+--------------+
| B3 |
+--------------+
Fall down the hole.
+--------------+
| B4 |
+--------------+
Don't fall the hole yet. Go northeast to find a Healing Circle.
Go southwest to find 2 chests. Open them to find 110 GOLD and
an ANTIDOTE.
Fall down the hole now.
+--------------+
| B5 |
+--------------+
Fall down the hole.
+--------------+
| B6 |
+--------------+
We made it.
There's a huge pot here and a monster.
Speak to the Monster and he will say it will soon be over. He'll
call the villagers foolish for worshipping a God of Flame that
doesn't exist.
You'll see an Old Woman toss her torch into the Crater. The torch
will enter the Pot bringing out dark flames. If the villagers
keep tossing torches, they will release the Flame of Darkness
which will cause the Volcano to erupt. The villagers will think
the Eruption was caused by the wrath of the God of Flame. The
Monster will notice us and will attack.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #4-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| FireGiant | 120 | 150 | AquaShard |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Muster Strength |
| ~ Fire Breath |
| ~ Trample |
^------------------------------------------------------------------^
Hero should attack normally. Have him use Heal on anyone with low
health. Up your Party's defense with his Upper Spell.
Don't have Kiefer use his FireSlash. Have him attack normally.
FireGiant is resistant to Fire Attacks or Spells.
Don't have Maribel cast Blaze. Use her Sap to lower the FireGiant
defense. Have her cast Heal if Hero isn't enough.
He'll drop an AquaShard. That's nice.
He'll tell us that even though he dies, the Flame of Darkness can
never be extinguished.
The Monster and the Huge Pot will fade away and the Dark Flame will
fly up. Fall down the small hole north.
+--------------+
| B7 |
+--------------+
You'll be where you got the STRseed from the chest. Backtrack and
return to the Crater.
+--------------+
| B1 |
+--------------+
Everyone notices the huge Black Flame in the middle of the Crater.
Go north and speak to Pamela. Answer YES to her question to tell
her everything that happened in the Volcano. Pamela will find out
about Hondara and the HolyWater he gave us. Answer YES to her
question.
We already have the HolyWater here. Stand between Pamela and
the Elder and use the HolyWater as an item from the Bag. The Holy
Water worked!!!!
We all decide to return to the Village. One last Person will toss
their Torch into the Crater.
Worries forgotten, the people of the village returned home, singing
and dancing into the night. There, surrounded by mountains of food
and drink, Hero and his friends celebrated the rest of the
villagers. Finally, the festival ended, and morning came...
^------------------------------------------------------------------^
| Endow |
v------------------------------------------------------------------v
| Item Checklist: AquaShard |
| Bottle |
v------------------------------------------------------------------v
The Innkeeper will greet you in the morning.
Check your inventory to see you have a BOTTLE. Exit the Inn.
Speak to everyone including the Elder in his House for some story
advances in their lives. The Villagers are grateful that we saved
their Village. Go into the General Store.
Speak to Pamela and she'll give us an AQUASHARD. Nice!!!
That's all for this place.
Exit the Village.
^------------------------------------------------------------------^
| Overworld |
| (Engow Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| TongueRat | 6 | 3 | Repellent |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
Return to Blue Warp Hole at the northwest corner of the continent
and step on it so you'll get teleported back to the Present World.
It's that light again. I've gotten used to it actually.......
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 5 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
| Item Checklist: RainbwDew |
v------------------------------------------------------------------v
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Kiefer will say the Village is okay now since the Volcano didn't
erupt. He wonders if a new island will appear now in the present.
He wants us to return to the Castle and investigate.
Go into the Blue Pedestals Room.
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place the Big AquaShard on the Northeast Pedestals. Hold on to the
small one for now.
Go to the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
Check the center to find out there's a new Island. It's located
north of Rexwood..
Go into the Blue Small Building and use your shortcut to reach the
Underground area.
+----------------------------+
| Underground |
+----------------------------+
Make your way to the area with Rainbow Colored Water. Its called
Rainbow Cove. Examine the water and agree to fill your Bottle with it
to obtain a bottle of RAINBWDEW. I thought we'll get more HolyWater.
Where did Hondara get Holy Water then and what is this Rainbow Dew
we just got?
Exit the Ruins.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Open your World Map to find out Engow Continent can be found at the
north end of the Map. Its far so I don't think anyone has noticed it
yet but we're not sure.
Go into Estard.
^------------------------------------------------------------------^</pre><pre id="faqspan-4">
| Estard |
v------------------------------------------------------------------v
Speak to everyone to find out the Expedition Team has returned safely
and that the King is waiting for Kiefer.
Go into Hondara's house. Hondara is thinking of how to make profit
with the new island.
The Old Sage isn't at his house so don't bother going there. Go into
the General Store and speak to Orka if you want. He obviously has
love interest for Maribel but I don't think Maribel feels the same
way.
Go into the Castle Area.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
Go to the Throne Room.
Amitt, Borkano, Princess Leesa, King Burns and the Old Sage are all
here. Speak to Everyone then the King. The Old Sage told the King
everything. We're on a journey to restore all the lost islands to
the Present Time. The King sent another expedition team to search
for any other island. A Soldier will come in and report that another
Island, Engow Continent has appeared to the far north. We've already
seen it on our World Map. The King won't allow Kiefer to travel
any longer. Amitt will also not allow Maribel to continue the journey.
We don't need them. We're okay by ourselves. Borkano won't allow us
either! Hey, wait. We haven't gotten any Legendary Equipment yet.
Argh...
^------------------------------------------------------------------^
| Fishbel |
v------------------------------------------------------------------v
At home, Borkano will ask Hero if he wishes to continue on with
his Adventure. Answer with a YES and he'll ask Hero if we plans to
continue without Maribel and Kiefer. Answer with another YES.
Borkano will give us the permission to continue our Adventure.
Mollie won't allow us to leave so go upstairs and rest on Hero's bed.
Morning comes....go downstairs and speak to Mollie to find out
Borkano is at the Port. Exit Hero's house.
Maribel is waiting for us outside. She managed to convince her dad
to let her continue the Adventure. She'll ask Hero if he planned
on continuing alone. Answer with a YES. Maribel will join the
party.
Maribel wants us to go and explore the Engow Continent in the present.
Where else would we go honestly. Move a bit and she'll say we can
continue on without Kiefer.
Go into the Dark Cave (Maribel won't allow you to leave the village).
Inside, try to raise the Stone Slab to find out Hero and Maribel
aren't strong enough. We need Kiefer. Exit the Dark Cave to find
Kiefer outside. Speak to him to find out he successfully sneaked
out of the Castle again. Go back into the Dark Cave and lift the
Stone Slab. Go down the stairs and make your way to our boat.
Get aboard it and agree to sail off.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail to Engow Continent. It's found north of Rexwood Continent.
Dock at the south side of Engow Continent so you'll be close to
Engow.
Before docking, get your party to Level 11 and make sure you have
1200 Gold.
At Level 11, Maribel will learn SURROUND.
Dock near Engow.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
The layout of the Continent is the same as in the past. There's only
2 Locations, Engow and Mt. Flame.
Go into Engow.
^------------------------------------------------------------------^
| Engow |
v------------------------------------------------------------------v
| Item Checklist: Potion |
| Antidote x2 |
| Button |
| TinyMedal #1 |
| 7 Gold |
| Cloth |
v------------------------------------------------------------------v
Speak to the lady at the entrance of the Village. She'll welcome us
to Engow and tell us about a hot spring down the Village's Well.
That wasn't there in the past.
Go into the Inn. You can rest at the Inn for 7 Gold each. That's
21 Gold in total. Speak to the Merchant on the bed to find out he
was about to take a nap. He just got back from the hot spring.
Go northwest from the Inn to find the General Store. Speak to the
Man nearby and he'll ask us if we've gone to Mt. Flame yet.
Answer with a NO to find out there are monsters in the Volcano.
Speak to the Merchant near the General Store to find out there's
a fortune-teller inside that sells amazing medicines. The place
was owned by a seer long ago. That must be Pamela. Speak to the
Old Man nearby to find out the villagers no longer worship the
God of Flame.
Speak to the man at the northwest corner of the village to find out
he finds it strange that the brazier is lit. Answer NO to find out
the villagers are not allowed to extinguish the fire. Break the pot
to find a POTION.
Go to the northeast corner of the village and speak to the little boy to
find out he's looking for his precious perfectly round button.
Go to the southeast corner of the Village and break the pot to find
an ANTIDOTE.
The Merchant east of the Elder's house will tell you to try out the
hot spring. Speak to the Viking east of the Inn to find out the
Villagers no longer celebrate the Festival of Flame.
Speak to the Bard near the well and he'll jump in. The Village's
Hot Spring is down the well. The Old Lady near the well doesn't
have anywhere to wash her clothes.
The 3 houses at the east side of the Village. Go into the upper one
first. Speak to the Priest and SAVE YOUR GAME. Go into the middle
one next. It's a Bar. Speak to the Guard to find out he doesn't
think a bar suit this village. The girl on stage loves dancing.
The bartender says they just finished building the bar. Go into
the bottom house lastly. Break the pot to find an ANTIDOTE. The
couple in here seems normal enough. The Viking is a good cook.
Go into the General Store. It's now a Weapon and Armor Shop.
^--------------------------------------^
| Weapon and Armor Shop |
v--------------------------------------v
| Mallet 410 |
| Rosevine Whip 770 |
| Scale Armor 70 |
| Leather Dress 680 |
| Leather Shield 70 |
| Scale Shield 180 |
| Wooden Hat 120 |
v--------------------------------------v
Buy a Scale Armor and a Wooden Hat for Hero and Kiefer.
Speak to the Maid to find out her name is Ilma. The Fortune-teller
currently running the Fortune-telling business is named Pamela.
Speak to Pamela. She'll ask you if you think her name sounds
strange. Answer with a YES to find out Pamela is a name given
to the persons in her family that is able to see into the
future. She also tell us that the original seer named Pamela
saved the village from crisis by directing the servants of the
God of Flame. That's us. This present Pamela can see into the
future but she's not good at healing like the past Pamela.
She'll look into our future. She talks about a sign in a tavern
and then takes 5 Gold from us.
Go to the Inn and read the sign. Hero will find a BUTTON. Speak
to the little boy that was looking for a button. Answer YES to
his question to give him back his button. In return he'll give
us our first TinyMedal, the [TINY MEDAL #1].
Go into the Elder's House. Break the Barrel to find 7 GOLD.
Speak to the Maid to find out the Chief is upstairs. Speak to
the lady to find out she plans on making the Volcano a
tourist attraction. I don't think that's a good idea. Go up
the stairs. Search the drawers to find a CLOTH.
Examine the left bookshelf to find a book entitled 'Quotations
from Granari'. It says if you do something quickly now, it
doesn't matter if you do it quick later. There's another book
in the right bookshelf. Hero Hepoko. It's the First Chapter
of the Book. 'The Hero's Awakening'. There's a person named
Moron whose 16th birthday was today in the book. He was woken
up by his mother. He's supposed to be at the Castle today.
After Hepoko puts on his clothes, he scurried to the Castle.
It's like Dragon Quest III beginning. We'll find Chapter 2
eventually.
Speak to the Chief. He'll ask you if you like the village. Answer
with a YES. The Chief plans on making the village a tourist
center. The book on the table is an Advice for the Chief.
Go into the Village's Well to be at the Village's Hot Spring.
Search the drawers to find a pair of BOXER SHORTS. Speak to
everyone here. It's a mixed bath!
That's all. Exit the Village.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into Mt. Flame north.
^------------------------------------------------------------------^
| Mt. Flame |
v------------------------------------------------------------------v
| Item Checklist: WindShard |
| 80 Gold |
| Herb |
| 350 Gold |
| Antidote |
| 60 Gold |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Thornmole | 8 | 7 | Herb |
v----------------------------+-------+-------+---------------------v
+--------------+
| Entrance |
+--------------+
The sign is too dirty to read. Go north and go through the opening.
There's a man guarding the Volcano but he won't stop you from going
in.
+--------------+
| B1 |
+--------------+
Make your way to the Crater.
There's a Blue Warp Hole on the ground nearby.
Ignore it from now. Go south to find a Soldier in the middle of
training. Answer YES to his question to find out there's treasure
to be found deep within the Volcano. Let's check it out
Go through the opening south.
Go down the stairs east.
+--------------+
| B2 |
+--------------+
Go east and go down the stairs. Make your way through all the stairs
until you reach B7.
+--------------+
| B7 |
+--------------+
Open the chest northwest to find a WINDSHARD!!!
Backtrack to B2.
+--------------+
| B2 |
+--------------+
This time, go west then north and go down the stairs.
+--------------+
| B3 |
+--------------+
Go down the stairs north.
+--------------+
| B4 |
+--------------+
Go south to the end then go east and go down the stairs.
+--------------+
| B5 |
+--------------+
From the entrance of this floor, go northwest and open the chest to
find 80 GOLD. Return to the entrance of this floor and go northeast
to find another chest. It contains a HERB. From the chest that
contained the Herb, go west and go down the stairs you find.
+--------------+
| B6 |
+--------------+
Go south to the end then go east and go up the stairs.
+--------------+
| B5 |
+--------------+
Go through the opening south. Open the chest to find 350 GOLD.
That's a large amount! Go back into the cave. Go up the stairs
north.
+--------------+
| B4 |
+--------------+
Go up the stairs north.
+--------------+
| B3 |
+--------------+
Go up the stairs north.
+--------------+
| B2 |
+--------------+
Go west then south to find a huge hole.
Drop down it.
+--------------+
| B3 |
+--------------+
Drop down the hole.
+--------------+
| B4 |
+--------------+
Go northeast to find a Healing Circle. Go southwest to find 2
chests which contains an ANTIDOTE and 60 GOLD.
Drop down the hole
+--------------+
| B5 |
+--------------+
Drop down the hole.
+--------------+
| B6 |
+--------------+
The FireGiant isn't here. Looks like the Volcano is safe.
Drop down the small hole north.
+--------------+
| B7 |
+--------------+
Backtrack to the Crater.
+--------------+
| B1 |
+--------------+
Step on the Blue Warp Hole. Makes you wonder where we'll end up.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Large Room |
+----------------------------+
You'll find yourself in a Small Building found in the Large Room in
the Ruins. Exit through the door southeast.
We came out of the Red Small Building. I kinda thought they'll lead
to Continent's Bosses but it looks like they might all be shortcuts.
What now? Well, we have more shards. Go into the Green Pedestals Room.
+----------------------------+
| Green Pedestals Room |
+----------------------------+
Place the WindShard you found in the Volcano on the Northwest
Pedestal.
Go to the Blue Pedestals Room.
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place our remaining AquaShard we have on the Northwest Pedestal. We're
ready to head out...
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 6 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Dialac Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Centbeast | 3 | 3 | Herb |
| Earwinger | 5 | 5 | Herb |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Thornmole | 8 | 7 | Herb |
| CancerMan | 14 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- CancerMan
We're on a very small Continent. There's only a Blue Warp Hole and
a Town.
Go into the Town after you've fought the new Monster, CancerMan.
^------------------------------------------------------------------^
| Dialac |
v------------------------------------------------------------------v
| Item Checklist: Leather Hat |
| Cloth Shirt |
| 7 Gold |
| 10 Gold |
| AngelTear |
| 5 Gold |
| Herb |
| LandShard |
v------------------------------------------------------------------v
Note: If you step on any purple stuff (Poisonous swamp) you'll get
hurt.
Hmmm....the town is....go north to find a Sign. Read it to find out
you're in Dialac. Examine the Lady near the sign to find out she's
a stone statue. Everyone around has been turned to stone but what
caused this?
Go into the Inn west of the huge statue near the Welcome Sign.
Go into the room with the beds and agree to rest for free.
Go into the Church found at the southeast corner of the town.
Examine the Adventure Journal and SAVE YOUR GAME.
Go into the house north of the Church up the stairs. Inside, search
the Wardrobes to find a LEATHER HAT. Exit the house. Go north and
go into the house found at the northeast corner of the town.
Inside, search the Wardrobes to find a CLOTH SHIRT. Search the
bookshelves to find a book called Rain Prayers of the World.
It contains different methods of making rain.
There's a gigantic rock northeast of the Inn.
From the Inn, go southwest, don't go up the stairs. Go north to
find something written on the wall. It's a joke about Landmark.
Go up the stairs I told you to ignore. Go north to find a house.
Go into it. Break the barrel to find 7 GOLD. It's a bar. Exit it.
Go to the house north of the bar. Break the pot to find 10 GOLD.
The man stone statue is blocking us from going into the house.
Make your way to the Old Man at the north end of the town near
the Town's Well.
Speak to the Old Man. He'll ask us what were doing here. Hero will
tell him everything that has happened in our journey. The Old Man
wants us to forget about this town. He wants us to leave. Walk
away a bit and he'll call us back. The Old Man will give us a
bottle of ANGELTEAR. He'll tell us we can use it to cure anyone
that has been turned to stone. It won't have any effect on the
Townspeople. The Old Man is about to tell us what happens at night
but he stops himself. He warns us not to stay at the town
at night.
Rest at the Inn.
Hero awakens to the sound of a sad cry from outside.
Press any button to jump out of the bed. Kiefer and Maribel are
asleep. Exit the Inn.
The Townspeople are glowing.
Let's examine all of them.
First, speak to the young lady near the Welcome Sign. The Statue will
show us a scene from the past. The lady greets a Warrior called
Clayman. She'll ask him if he's going out to get supplies for
the town. Clayman will answer her with a YES. The lady will say
they have been praying for rain for years. Clayman will assure her
that they'll get rain this year. Clayman will say he should leave
early so he'll be back in time for the rain prayers. The lady
will tell him that monsters have started to appear outside and that
he should be careful. Clayman will leave the Town.
Next, speak to the Farmer near the Welcome Sign. We'll get to see
his past. He says the rain prayers are about to start. He also
points out that without rain, his vegetables won't grow. A little
boy named Joseph will bump into the Farmer but Joseph will
apologize.
Next, speak to the Priest in front of the Church. We'll get to
see his past. A lady name Millie will come into the Church and the
Priest will tell her that it's unusual for her to be here at
this time. Millie will say she's here to pray for a person that's
important to her. She wants to pray that he has a safe journey.
It's Clayman. Millie is the lady near the Welcome Sign. A man will
come into the Church and will begin to pray that he will be the
one to marry Millie. Love Triangle.
Next, speak to the little girl west of the Church. Her past is
shown. Joseph is the one that wrote the Landmark joke on the
wall. The little girl name is Rena. She'll try to stop Joseph.
Rena and Joseph will talk about a secret base. Joseph and
Rena plans on going to the secret base during the Rain Prayers.
Next, speak to the lady north of the Inn near the Dead Tree.
Her past is shown. The lady is looking for Joseph. He must
have gone to the secret base. Rena knows he's there.
Next, speak to the Old Woman near the gigantic rock. Her past is
shown. The Old Woman will call the gigantic rock the Boulder God.
She asks it to provide rain for the town. The Priest will come
and ask her why she's praying to the Boulder God instead of the
Water God. She'll answer by saying the Water God was created by
man but the gigantic rock was here before they existed.
Next, speak to the man west of the gigantic rock. His past is shown.
The statue at the entrance of the town is the statue of the
Water God. The man thinks it's smiling. He's the same man that
wants to marry Millie.
Next is the beautiful lady east of the gigantic rock in front
of a House. What the heck. It's Millie. She's waiting for someone.
Clayman will arrive. Clayman decided to leave the town to
gather supplies but Millie will try to stop him. Clayman and
Millie plans on getting married. Clayman will kiss Millie
before he leaves.
Next is the Bartender southwest of the Inn. Keene is the name
of Joseph's dad. He reminds me of Kenny from Attack on Titan.
I wonder when Season 4 will be out. Anyway, Joseph will
ask his father if he knows what the town used to be like.
Keene will ask the Bartender about it. The Bartender will tell
them that the town used to be a battlefield. After the town
was destroyed, the Gods rebuilt it. Keene will say Joseph
reminds him of someone and the Bartender also says so as well.
Next is the man at the northwest corner of town blocking us
from entering the house there. After Keene leaves the Bar,
he'll speak to himself. He wonders how prayers will make it
rain. Wait! It's raining. Keene is seeing the townspeople
turning into Stone. He turned into Stone before entering his
house.
Keene will crumble....no...he's gone....forever....whatever.
Go into the house. XD
Search the Bookshelves to find a note written in childish
handwriting. Agree to read it. It was written by Joseph.
After he found the secret base, he discovered something
else. The entrance is under the pointed tree, near his
markings on the cliff. The Second Base is Underground,
beneath the Bar Keene drank at.
You can find the Old Man at the northeast corner of the town.
Go and speak to him. He'll tell us the history of the town.
The Townspeople turned into stone fifty years ago when it rained.
The Old Man is Clayman. He avoided being turned into stone
since he left the town. When he returned, he saw a dark
cloud above the Town and the rain that came out of it was what
caused the Townspeople to turn into stone. So it ended in
a tragedy....Speak to Clayman again to find out he doesn't
know what caused the gray rain or its effects.
Let's go find the secret bases Joseph discovered.
First, go to the place he wrote on the cliff. Search behind
the tree southwest of the writings on the cliff. It's dark
and Hero can't see inside very well. We'll come back during
the day.
Return to the Inn and rest.
The next day, go and speak to Clayman at the Town's Well. He'll
tell us that the AngelTear is meant to be used from a great
height. He wants us to head someplace else and use it.
Search the area near the tree again. We can access the secret
base now. Go down the staircase you find.
Go down the staircase east. Go down the staircase east.
Here, go down the stairs east. Break all the pots here to find
5 GOLD and a HERB. Read the piece of paper on the wall. We're
in the 2nd Secret Base. Go back up the stairs.
Go back west then go south to the end. Go east then north and
go up the ladwer.
We're at the top of the gigantic rock. Use the AngelTear as an
item. The Dark Cloud is no longer above the Town but the Villagers
are still stone statues. Huh? Is that Joseph?
Go to him. Don't speak to him yet. Go down the stairs he came from
and break the barrel to find a LANDSHARD. This is the 1st
Secret Base according the piece of paper on the wall. Speak to
the boy now. He's Joseph. He avoided the gray rain since he was
in his secret base. Answer YES to his question to tell him
everything we know but he doesn't believe us. Joseph will
join our party.
Speak to all the Stone statue to get Joseph's different comments
about them. Go and speak to Clayman. Answer YES to his question
and he'll say he recognizes Joseph's voice. Looks like we've
restored little life to Dialac.
aving (Having) found new hope, the light of life returns to the
old man's face right before your eyes. There is no one left anymore.
The boy at last begins to realize the situation. The old man says
that he wants to take care of Joseph, who seems to have taken to the
old man himself. And then dawn broke.
The Old Man and Joseph plans on doing on a journey to warn other
people about the gray rain and look for a way to turn the townspeople
back to normal. Speak to Joseph before you leave.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Dialac Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Centbeast | 3 | 3 | Herb |
| Earwinger | 5 | 5 | Herb |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Thornmole | 8 | 7 | Herb |
| CancerMan | 14 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
Step on the Warp Hole so we'll return to our world.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Go into the Yellow Pedestals Room.
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Place the Shard you found on the Middle Pedestal.
Go into the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
There's a new continent southeast of Fishbel.
Cast Outside then RETURN to Fishbel (Cast Return). Get on your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail to the New Continent southeast of Fishbel.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into the Small Building.
^------------------------------------------------------------------^
| Sim's Town (Phase One) |
v------------------------------------------------------------------v
| Item Checklist: WindShard |
v------------------------------------------------------------------v
There's an Old Man here, that gigantic rock (Boulder God) and a nice
free WINDSHARD on the ground.
Speak to the Old Man to find out he plans on building a Town here.
He tells us to help him recruit people as we go on with our journey.
We will. The Old Man name is Sim.
Yes, our first Major Side-Quest.
NOTE: Our main goal is to recruit different NPCs. Don't recruit too
many merchants or one kind of NPC. Make sure you mix them up as much
as possible.
Let's recruit some people now.
Zoom...I mean RETURN to Estard first.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
Go into the Inn. Go to 2nd Floor. There's someone here you can
recruit to Sim's Town. Make sure to recruit the person.
RETURN to Rexwood.
^------------------------------------------------------------------^
| Rexwood |
v------------------------------------------------------------------v
Go into the Inn. There's someone here you can recruit to Sim's Town.
Make sure to recruit the person.
That's 2 Recruits now.
RETURN to Engow next.
^------------------------------------------------------------------^
| Engow |
v------------------------------------------------------------------v
Go into the Inn. There's someone here you can recruit to Sim's Town.
Make sure to recruit the person.
Those are the 3 persons we can recruit for now.
Let's continue on with our journey. (Sim's Town isn't in a new Phase
yet so don't bother going there).
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Green Pedestals Room |
+----------------------------+
This is where we need to be. We got a new WindShard after all.
Place the Shard on the Northwest Pedestal so we can start our next
quest.
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 7 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Orph Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Forester | 11 | 5 | Cloth |
| CancerMan | 14 | 6 | Copper Sword |
| CatMage | 8 | 7 | Stick |
| Thornmole | 8 | 7 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| TongueRat | 6 | 3 | Repellent |
| Healer | 15 | 8 | MysticNut |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Healer
Where are we now?
From where the Warp Hole is, go north to find a Town.
Go into the Town.
^------------------------------------------------------------------^
| Orph |
v------------------------------------------------------------------v
| Item Checklist: DEFseed |
| Herb |
| HairBand |
| LifeAcorn |
| Dung |
| TinyMedal #2 |
| Bone Knife |
| 5 Gold |
| Copper Sword |
| 5 Gold |
| Antidote |
v------------------------------------------------------------------v
Are all the Towns weird in the past.
Animals are roaming freely in the town. From the entrance of the
town, go into the house west. It's the Item Shop. We can buy
Items from a chicken. There's absolutely nothing weird about that.
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
| Cloth 25 |
v--------------------------------------v
Stock up on some Herbs, Antidotes, MoonHerbs and Repellents if
you want. Go into the Item Shop from the north entrance.
Search the hanging sack north of the chicken to find a DEFSEED.
Break the pot to find a HERB. Go up the stairs. Search the
drawers to find a HAIRBAND. Speak to the lady here to find out
what we say to her isn't coming across. Open the chest to find
a LIFEACORN. (southeast corner). Exit the Item Shop.
Go to the Inn north of the Item Shop. Break the barrels west of
the Inn to find a DUNG. That's our second one. Don't throw them
away. Go into the Inn. Search the Wardrobes to find the
[TINY MEDAL #2]. The bookshelf contains hotel registers. Speak
to the cow and rest at the Inn for free. Exit the Inn.
Go into the house north of the Inn. Break the pot to find a
BONE KNIFE. The cat is trying to tell us something but we can't
speak its language.
Go into the Church east of the Inn. Examine the Adventure Journal
and SAVE YOUR GAME.
The man north of the Inn doesn't speak English. Go into the house
southeast of the Church. Search the wardrobe to find 5 GOLD.
Exit through the northeast door. Speak to the Old Man to find
out he can't speak.
Go to the Weapon and Armor Shop northeast of the Church.
^--------------------------------------^
| Weapon and Armor Shop |
v--------------------------------------v
| Bone Knife 110 |
| Mallet 410 |
| Rosevine Whip 770 |
| Leather Kilt 310 |
| Scale Armor 450 |
| Kitten Shield 310 |
| Wooden Heart 120 |
v--------------------------------------v
Chicken sells stuff here. Buy the Kitten Shield for Maribel.
Go into the Shop from the back door. Open the chest to find
a COPPER SWORD.
Go into the house north of the Church. Break the pots to
find 5 GOLD and an ANTIDOTE. The lady in here is asleep.
Go into the Cabin at the northeast corner of the town.
There's a youngster chained to the wall. Examine the
boy to find out the collar around his neck is too tight.
Hero can't detach it. The Cow is trying hard to tell
us something important. Kiefer will remind us that
Woodcutter can speak animal language.
Make your way all the way back to Fishbel then travel west
and go down into the Woodcutter's House.
^------------------------------------------------------------------^
| Woodcutter's House |
v------------------------------------------------------------------v
| Item Checklist: MysticNut |
v------------------------------------------------------------------v
Go to the Bonfire and speak to the squirrel. Agree to accept what
it's giving to you to receive a MYSTICNUT.
Go into the house. The dwarf is talking to a Cat. The Cat has fallen
in love. Speak to the dwarf and Hero will tell him about the town
full of Animals. The Cat will convince the Dwarf to follow us to
the town. Woodsman will join our party.
Make your way back to Orph.
^------------------------------------------------------------------^
| Orph |
v------------------------------------------------------------------v
The Woodsman will try to speak to the Dog. He can't understand the
dog. He says something is wrong.
He can't speak with the animals but he can speak with the humans.
The humans are actually animals. Go and speak to the man north of
the Church. He'll explain what happened. Long ago a monster upset
the tranquility of this town. The legendary white wolves, the
protectors of this land, Ross to challenge the monster. The white
wolves we're all getting killed. Go into the Item Shop next. Go
up the stairs and speak to the lady who is actually a cat. The
White wolves finally lured the monster into a cave in Mt. Ceide.
After much bloodshed, they successfully sealed the creature inside.
One lone wolf, pregnant with a pup survived the battle.
Go to the house southeast of the Church and speak to the Old Man
who is actually a horse. The town was ravaged by a beast recently.
The beast used sorcery to switch the appearances of humans
and animals. So in this town, the animals are humans and the humans
are animals.
Go into the house north of the Church. Speak to the Lady inside
who is actually a dog. The monster that attacked the town came
from Mt. Ceide, the Mountain of God found west of the town.
Answer YES to the Woodsman question so he can summarize what we've
gathered.
Go into the Cabin with the boy chained up. Speak to the boy.
The Woodsman will detach the collar. The boy will run off
immediately after he has been fred.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Orph Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Forester | 11 | 5 | Cloth |
| CancerMan | 14 | 6 | Copper Sword |
| CatMage | 8 | 7 | Stick |
| Thornmole | 8 | 7 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| TongueRat | 6 | 3 | Repellent |
| Healer | 15 | 8 | MysticNut |
v----------------------------+-------+-------+---------------------v
From Orph, travel west then northwest until you find a Cave close
to a poisonous swamp.
Go into it.
^------------------------------------------------------------------^
| Mt. Ceide |
v------------------------------------------------------------------v
| Item Checklist: 120 Gold |
| AquaShard x2 |
| STRseed |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Forester | 11 | 5 | Cloth |
| CancerMan | 14 | 6 | Copper Sword |
| CatMage | 8 | 7 | Stick |
| Thornmole | 8 | 7 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| TongueRat | 6 | 3 | Repellent |
| Healer | 15 | 8 | MysticNut |
| Florajay | 9 | 4 | Herb |
| Crestpent | 17 | 7 | Leather Hat |
| Venomworm | 17 | 6 | Antidote |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| SkyHunter | 13 | 9 | Stick |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Crestpent
- Venomworm
- Goopi
- TailApe
- FairyRat
- SkyHunter
+--------------+
| Cliff Area 1 |
+--------------+
Go up the slope north and Maribel will notice a wolf. The wolf will
run away east. Try to go up the slope east and the wolf will jump
to west side and go into a Cave. Go up the slope west then go
east and go into the Cave.
+--------------+
| Cave Area 1 |
+--------------+
New Monsters: Crestpent
Venomworm
Go north a bit to find a fork. Go northeast and open the chest to
find 120 GOLD. Return to the fork and head north until you find
a fork going west/east. Go east then south and go up the stairs.
+--------------+
| Cave Area 2 |
+--------------+
In this area, go south then west to find a Cave opening. Ignore
it. Continue on southeast then go west to find another cave opening
west. Go through it.
Go northwest and open the chest to find an AQUASHARD. Go back through
the cave east where you came from.
Go south to the end and open the chest to find a STRSEED. Return to
the area you found the AquaShard and go through the Cave opening
south.
Go west then north and go up the stairs.
+--------------+
| Cave Area 3 |
+--------------+
Go north, east then south to find a fork. Go southwest and go up
the stairs.
+--------------+
| Cave Area 4 |
+--------------+
Go south then east to find a staircase going up north and an opening
south. Go through the opening south.
+--------------+
| Cliff Area 2 |
+--------------+
New Monsters: TailApe
FairyRat
SkyHunter
Go southwest then go across the bridge west. Go northwest then north.
Change the camera perspective. There's a cave opening. The door
is already open. We can head inside. Ignore it for now.
Continue following the path to reach another opening. Go into it.
+--------------+
| Cave Area 5 |
+--------------+
Open the chest to find an AQUASHARD.
Return to the Cave opening I told you to ignore and go through it.
+--------------+
| Cave Area 6 |
+--------------+
New Monsters: Goopi
Get Hero, Maribel and Kiefer to Level 12.
At Level 12, Kiefer will learn PSYCHEUP.
At Level 12, Hero will learn HEALMORE.
Go up the stairs north. Watch out for the Poisonous swamps.
+--------------+
| Cave Area 7 |
+--------------+
The wolf from before is here. The boy we saved will go to wolf.
What's that huge coffin for? Heal up since Woodsman warned
us that monsters are around. Also, put some Herb in your inventory.
Approach the boy with the wolf. The wolf is injured. The
boy is eyeing his surroundings carefully. Approach the Coffin
Lid and you'll hear a voice.
The beast that the White Wolves sealed is here! After other
boring talks, we'll get to fight the monster.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #5-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Deathpal | 200 | 250 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Wind Sickles |
| ~ Dazzleflash |
| ~ Attacks Twice |
^------------------------------------------------------------------^
We can't use Spells so plan your attacks carefully. Woodsman will
support us with Herbs.
After the battle, Deathpal will want to change us into animals. The
boy will lunge himself to the monster and will bite him fiercely.
The child is a White Wolf and he successfully seals Deathpal. Before
Deathpal is sealed, he'll curse the Boy to remain a human forever.
The Woodsman will tell us to close the Stone lid. Stand next to
the Woodsman to help him close the Coffin with the Stone Lid.
When he says 3, press the D-Pad Right Button.
The Townspeople will revert back to human and the animals will revert
back to their animal form.
The boy will say his name is Gabo. Your party will decide to return
to the town.
^------------------------------------------------------------------^
| Orph |
v------------------------------------------------------------------v
Move a bit and Gabo and the wolf will go ahead of us.
Speak to all the Townspeople. Some of them still have their
animal instinct. They don't remember what happened and some of them
think they were dreaming.
Go into the Huge House north of the Church. Speak to the Old Man
to find out he's the mayor. Answer YES to his question to explain
everything that happened. The Old Man tell us that the seal can
only be broken from the outside so someone far more stronger
broke the seal. Go into the Cabin east of the Mayor's house.
Speak to the famrer to find out he found a White Wolf pup and
took it in. That's Gabo. Exit the Cabin to find Gabo and the wolf.
The Woodsman wants Gabo and the wolf to live with him. Gabo agrees
to go.
Exit the Town. Nothing else to do here.
^------------------------------------------------------------------^
| Overworld |
| (Orph Outskirts) |</pre><pre id="faqspan-5">
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Forester | 11 | 5 | Cloth |
| CancerMan | 14 | 6 | Copper Sword |
| CatMage | 8 | 7 | Stick |
| Thornmole | 8 | 7 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| TongueRat | 6 | 3 | Repellent |
| Healer | 15 | 8 | MysticNut |
v----------------------------+-------+-------+---------------------v
The Woodsman, Gabo and the Wolf will go ahead of us to the
Present World.
Follow them and step on the Warp Hole.......
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 8 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Green Pedestals Room |
+----------------------------+
We made it back safely.
Gabo wants to go with us not the Woodsman. Gabo wants to find out
who opened the seal and stop that person or monster. After the
Woodsman leaves, Gabo will join our party.
Gabo starts off at Level 1. He's not equipped with anything.
Equip Gabo with the below Items:
Bone Knife (Buy from Orph - Past)
Leather Kilt (Buy from Orph - Past)
Kitten Shield (Buy from Orph - Past)
Horned Hat (Buy from Engow - Past)
That's good for now. Don't forget to set Gabo to Manual in Battle.
Train at Orph - Past.
Get Gabo to Level 4
At Level 2, Gabo will learn BARK
At Level 4, Gabo will learn BITE.
We're set. Go into the Blue Pedestals Room.
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place the 2 AquaShard on the Northeast Pedestal.
Alright, let's go and explore the Orph in the Present.
Make your way to the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
There's a Large Continent west of Estard. That's Orph Continent.
Exit to the Overworld.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
RETURN to Estard Castle and get aboard your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail to Orph Continent west. Dock at the South side of it so that
you'll be near Orph.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into Orph.
^------------------------------------------------------------------^
| Orph |
v------------------------------------------------------------------v
| Item Checklist: Herb |
| Cloth Shirt |
| 5 Gold |
| WindShard |
| 15 Gold |
| 30 Gold |
| DEFseed |
| Monster Book |
v------------------------------------------------------------------v
Huh? What are the animals doing? There's no human found outside.
Go into the Item Shop from the north door. Search the Hanging sack
to find a HERB. Go upstairs and search the drawer find a
CLOTH SHIRT. The Chest is empty. There's no human in the Item Shop.
Go into the house southeast of the Church. Search the Bookshelf
to find the Chapter 2 of Hero Hepoko. Trap at the Gate. Hepoko headed
for the castle. He greeted the guards at the entrance. Hepoko told
the guard that he is a hero but the guard said the Castle already has
a Hero. It's not Dragon Quest III story then. We need to find the
next chapter. Where is it? I don't know. We'll find it though.
Go into the house north of the Inn. Break the pot to find 5 GOLD.
Go into the Weapon and Armor Shop. Open the chest to find a
WINDSHARD.
Break the barrels west of the Inn to find 15 GOLD. Go into the
Cabin and break the barrel to find 30 GOLD.
There's nothing in the Inn apart from a cow.
Go into the Mayor's house. Approach the bunny lady. The Mayor will
ask her if she's ready yet. Her name is Mimi. What were they about
to do? Break the pots to find a DEFSEED. Speak to Mimi to find out
she's a maid. The Mayor loves the bunny outfit but it won't do
for the festival. Speak to the Mayor to find out the Townspeople
are outside. They're wearing Animal Costumes. The name of the
Festival is the Animal Appreciation Festival. It is their way
of thanking the White Wolves. Mimi will tell us to open the drawer.
Examine the drawer and agree to put on the Animal Costumes found
inside. Speak to the Mayor to find out the Townspeople will now
speak to us.
Exit to the Town. Speak to the Cat and the cat will tell you to
hurry to the Town's Square. Go to the Town's Square (where all
the animals were walking in a circle).
There, speak to the Bartender. Agree to take up the challenge.
3 out of the 6 animals are Male and the others are Female.
He wants us to pick out the Females.
If we pick 3 Females, we win but if we don't we lose. You can retry
this Mini-Game until you win. You need to pick 3 Different Females.
After you pick 1, the people will shuffle.
If you pick 3 Females, the Elder will present us a prize. Speak
to him to get the MONSTER BOOK!!! It's a Bestiary!!! We have to
complete it.
Re-enter Orph so the festival will be over.
The town is normal. Speak to everyone if you want to. You'll
hear of your heroic deed in the past and the events that took
place.
The Shops:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
| Cloth 25 |
v--------------------------------------v
^--------------------------------------^
| Weapon and Armor Shop |
v--------------------------------------v
| Stone Claw 340 |
| Knife 200 |
| Rosevine Whip 770 |
| Leather Kilt 310 |
| Kitten Shield 310 |
| Turban 410 |
| Fur Hat 500 |
v--------------------------------------v
We can recruit 2 persons to Sim's Town from this Village. One
can be found in the Inn and the other can be found in the Item Shop.
If you can't find them, reload the game and check.
That's 5 people in Total we have recruited.
At the Weapon and Armor Shop, buy a Stone Claw and a Turban
for Gabo. Buy a Turban for Hero and Kiefer. Buy a Fur Hat for
Maribel.
Exit to the Overworld.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Sail to Sim's Town.
^------------------------------------------------------------------^
| Sim's Town (Phase Two) |
v------------------------------------------------------------------v
| Item Checklist: 3 Gold |
| TinyMedal #3 |
v------------------------------------------------------------------v
Sim will greet us. He's been waiting for us. Sim wants us to name
the town. He'll give us some options. Your name + something. For
example:
My character name is Hero so he will give me Herovile. If my character
name was Fish, it will be Fishvile.
So, the options he gives us are:
-vile
-burg
-gard
If you refuse the 3 of them, you get to write the town name yourself.
I named it 'Sim-Town'.
After you have named your town, Sim will tell you that if you need
him, he'll be in the Hut just outside of Town. The people you
recruited are wandering around. There's a small Tent found at
the southeast corner of the Town. Break the barrel east of the Tent
to find 3 GOLD. Go into the Tent.
Break the pot to find the [TINY MEDAL #3].
Exit Sim-Town and go into Sim's Place.
^------------------------------------------------------------------^
| Sim's Place |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #4 |
| 6 Gold |
| Slime Earrings |
v------------------------------------------------------------------v
Look into the well and WellLure Monster will attack. Defeat it. Go
down the well and search the water to find the [TINY MEDAL #4].
Go into the house. Break the pot to find 6 GOLD. Search the
Drawer to find a pair of SLIME EARRINGS. Equip it on Hero. It's an
Accessory that increases Attack.
Sim's Diary can be found in the bookshelf.
Page 1 - The weather is fine today. It's too early to call it a town.
but the population has been increasing, thanks to Hero and the
other party members. I vow to do my best for Sim-Town in
spite of my old age.
Speak to Sim and he'll tell you to continue to help the town develop.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Return to Orph Continent.
Go into the Small House northwest of Orph near the Sea.
^------------------------------------------------------------------^
| Ferry |
v------------------------------------------------------------------v
| Item Checklist: 15 Gold |
v------------------------------------------------------------------v
Speak to the Viking to find out this is the harbor for boats going
to and coming from the mansion across the lake north which we can't
reach right now from the Overworld.
Go north to find a young man whuch envies the owner of the harbor.
Go into the small house. Break the barrels to find 15 GOLD. Speak
to the Soldier. He won't tell us who lives in the mansion across
the lake.
It looks like there's no Ferry currently sailing to the Mansion so
we can't do anything right now.
Exit this area.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Check out your Monster Book.
Travel to Mt. Ceide and go into it.
^------------------------------------------------------------------^
| Mt. Ceide |
v------------------------------------------------------------------v
| Item Checklist: Stone Claw |
| 120 Gold |
| TinyMedal #5 |
| Bunny Tiara |
| AquaShard |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babble | 7 | 4 | Antidote |
| Imp | 12 | 6 | Herb |
| Forester | 11 | 5 | Cloth |
| CancerMan | 14 | 6 | Copper Sword |
| CatMage | 8 | 7 | Stick |
| Thornmole | 8 | 7 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
| TongueRat | 6 | 3 | Repellent |
| Healer | 15 | 8 | MysticNut |
| Florajay | 9 | 4 | Herb |
| Crestpent | 17 | 7 | Leather Hat |
| Venomworm | 17 | 6 | Antidote |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| SkyHunter | 13 | 9 | Stick |
v----------------------------+-------+-------+---------------------v
+--------------+
| Cliff Area 1 |
+--------------+
Make your way up the slopes north then go into the cave.
+--------------+
| Cave Area 1 |
+--------------+
Go north. At the fork, go northeast and open the chest to find a
STONE CLAW. Return to the fork. Go north this time. At the fork,
go east the south and go up the stairs.
+--------------+
| Cave Area 2 |
+--------------+
Go south then west to find a Cave opening. Ignore it. Continue on
south to find another Cave opening west. Remember this one but don't
go through it yet. Continue on south to the end to find a chest.
Open it to find 120 GOLD. Return to Cave Opening West I told you
to remember and go through it.
Here, go north and open the chest to find the [TINY MEDAL #5]. Go
through the cave opening south. Go north to the end and go up the
stairs.
+--------------+
| Cave Area 3 |
+--------------+
Go north, east then south to find a fork. Go southwest and go up
the stairs.
+--------------+
| Cave Area 4 |
+--------------+
Go south then east to find a staircase going up north and a cave
opening south going outside. Go through the cave opening south.
+--------------+
| Cliff Area 2 |
+--------------+
Follow the path to find a closed cave. Approach the huge Stone to
push it out of the way so you can enter. Don't go into it yet.
Continue on with the path to the end to find a Cave. Go into it.
+--------------+
| Cave Area 5 |
+--------------+
Open the chest to find a BUNNY TIARA. Equip it on Maribel. Exit the
Cave.
+--------------+
| Cliff Area 2 |
+--------------+
Go through the cave you opened up previously.
+--------------+
| Cave Area 6 |
+--------------+
Go up the stairs north.
+--------------+
| Cave Area 7 |
+--------------+
Approach the Coffin and a voice will be heard from it. It will ask
if you dare awaken it from its sleep. Answer with a YES. Answer with
a YES to his next question. The Stone Lid is partially open. Agree
to remove it entirely.
It's a man! Actually, he's not. He's Deathpal. He used up all he's
magic while he was battling us ages ago. After he was sealed, he
slept for years and when he woke up, he was in this human form.
He'll recognize Gabo and will then apologize for everything he
did. He will try to change Gabo back to his Wolf form. The spell
doesn't work though. Gabo likes being a human. Wait! Gabo can
speak properly now. Deathpal magic made Gabo even more human.
Gabo loves it. Deathpal will give us an AQUASHARD. He hid it
in his casket when he was still a monster. He wants us to keep
it.
Backtrack and exit the Mountain. Spells are sealed so we can't use
Outside.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
RETURN to the Ruins.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Green Pedestals Room |
+----------------------------+
We have a new WindShard. Place it on the Southwest Pedestal.
Go into Blue Pedestals Room.
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place your new AquaShard on the Northeast Pedestal so we can get
teleported to a new location from the past....
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 9 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Clockmech
- RedSlime
- Babygoyle
- Meranza
Where are we now!??
Get the new Monsters for our Monster Book. We have to complete it.
I hope you have been fighting all the new monsters I've been
listing out from the beginning of the game.
From the Warp Hole, go east a bit then south to find a Town.
Get your party Level to:
Hero (15)
Kiefer (15)
Maribel (15)
Gabo (11)
At Level 6, Gabo learns TACKLE
At Level 8, Gabo learns RIP
At Level 15, Kiefer learns ZombieCut
Go into the Town.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #6 |
| Leather Armor |
| 10 Gold |
| STRseed |
| 15 Gold |
| Herb |
| FireShard |
| 3 Gold |
v------------------------------------------------------------------+
Another sad town with a problem. Let's gather information.
Speak to the guard at the entrance of the town and he'll tell us to
state our names. Agree to do so. He'll ask us how we dealt with the
MechSoldiers outside (Clockmech). He advises us to leave these parts.
Go straight into the Inn because that's the logical thing to do....
Inside, there's a little mech in one of the rooms. He's not harmful.
Speak to the Merchant to find out there are MechSoldiers stomping
around outside of town. We can easily defeat them. He also says
a bridge found to the northeast that leads across the river was
destroyed by the MechSoldiers. That bridge is the only way to get
to the other country east. Rest at the the Inn for 40 Gold in total.
10 Gold per person.
Speak to the Soldier behind the Inn to find out he thinks patrolling
the perimeters is the worst. He's afraid of being attacked by the
MechSoldiers.
Go into the Fortress southeast of the Inn. The man on the bed just
got off watch. He wants to rest. Speak to the man by the window to
find out if the MechSoldiers attacks, he'll destroy them with arrows
but his aim is bad. If there's mechs, why don't they make guns
or cannons to protect themselves. Break the barrels to find the
[TINY MEDAL #6]. The Old Man is taking care of the weapons. The lady
can't use a bow. The Soldier says the arrows bounce off them unless
you hit their vital parts. The Merchant is selling stuff.
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
v--------------------------------------v
Go up the stairs in this building. Speak to the Soldier to find
put Castle Falrod can be found southwest of the Town. The Soldiers
came from there to defend Falrish. You can look into Telescope.
The town outskirts is safe. So we can call this Building a
Watch Tower.
Go into the building north of the Watch Tower. It's a Shop.
^--------------------------------------^
| Weapon Shop |
v--------------------------------------v
| Stone Claw 340 |
| Mallet 410 |
| Boomerang 650 |
| Rock Axe 810 |
| Iron Spear 1000 |
v--------------------------------------v
^--------------------------------------^
| Armor Shop |
v--------------------------------------v
| Scale Armor 450 |
| Leather Dress 680 |
| Shell Armor 880 |
| Kitten Shield 310 |
| Bronze Shield 470 |
| Silver Tiara 450 |
| Iron Helmet 1100 |
v--------------------------------------v
Look at how expensive everything is.
Buy the below Items for now:
For Hero; Boomerang, Shell Armor, Bronze Shield
For Kiefer; Rock Axe, Shell Armor, Bronze Shield
For Maribel; Nothing
For Gabo; Rock Axe
Don't buy the Iron Equipments for now. We'll get them later.
Next is the large Building west of the Inn. It forms an
'r' shape which occupies the north and west side of the Town.
There are some immobile MechSoldiers found around the
Building.
Go into the Building from the northeast button entrance first.
Break the pots and barrels until you find 10 GOLD. Open the
chest to find a LEATHER ARMOR. Speak to the boy to find out
the MechSoldier he's next to killed his father. Exit this
room.
Go into the Building from the southwest door (west of the Inn).
Break the pots and barrels to find 15 GOLD, STRSEED and a
HERB. Open the chest to find a FIRESHARD.
Go up the stairs either from the east side or south side of
the building. There's a Church at the top of the Building.
Speak to the guard near the Church to find out this is the only
way through the barrier. They'd be an easy target if they had
placed the door outside. Go into the Church.
Speak to the Nun to find out the Church has been ransacked but
it was for the people. Speak to the Priest and SAVE YOUR GAME.
Go down the stairs.
Move a bit to trigger a scene. The Soldiers just finished having
a strategy session. The Captain wants to leave now and return
to Falrod Castle. He'll notice us and tells us not to waste our
lives on these monsters. After he leaves, speak to the Soldiers
sitting near the table to find out they know where the
MechSoldiers hideout is but they can't attack. They'll all get
killed. Their base can be found in the vale to the east. The
MechSoldiers hideout is filled with dozens of MechSoldiers.
The Viking is really good with a bow and arrow. He destroyed
some of the MechSoldiers outside. The Soldier near the window is
asleep. The Captain is going to be mad at him back at the Castle
for missing the strategy session. Speak to the lady and she'll
ask your party if they are travelers. Answer with a YES. You
get to find out Falrish, the town we are in is in war with
the MechSoldiers. The MechSoldiers even come into the town to
attack. She wants us to go to Falrod Castle where it's safe.
Go into the room south. The man is asleep. The Soldier is alert
even when he's asleep.
Go into the Kitchen Area east. The man thinks about food even
in the time of crisis. You can't fight on an empty stomach.
The little girl is in charge of the laundries. The Woman is
in charge of cooking but says there's not enough food.
Go through the door southeast of the Soldiers that were having
a strategy session with the Captain.
Outside, break the barrel to find 3 GOLD. Speak to the Old Woman
here to find out whenever a MechSoldier is defeated, oil
starts pouring out of them like blood. Even the water in
the spring is starting to smell like oil.
Nothing else to do here. Let's make our way to Falrod Castle.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Falrod Castle can be found southwest of Falrish. Go into it.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
| Item Checklist: Leather Shield |
| Scale Armor |
| STRseed |
| 5 Gold |
| DEFseed |
| TinyMedal #7 |
v------------------------------------------------------------------+
The Soldier and Mercenary are training. Go to the East Building. Before
going in, speak to the Soldier east and he'll ask your party if they
are travelers from afar. Answer with a YES. He'll tell us that
ever since the Bridge to the northeast has been destroyed, the number
of travelers coming to this area has dropped. Go into the East Building
now.
Search the drawers to find a LEATHER SHIELD. Speak to the Guard and
he'll ask you if you came to apply to be a Mercenary for the Castle.
Answer with a NO for now. We'll be back later. The Soldier on the
bed is tensed because of the sound the little mech is making.
Go into the West Building. Speak to the left guard and he'll ask you
if you've seen the Captain. Answer with a NO and he'll tell us that
if we see the Captain, we should tell him to go see Hanes. He's
worried that something might have happened to the Captain on his
way back from Falrish. Speak to the other Soldier to find out this
is the guardhouse. They also use this room for strategy sessions.
Exit this building.
Go to the main entrance of the Castle north of the Soldier and
Mercenary training. Speak to the left guard to find out only people
with official business can enter the Castle. The right Guard says
apart from Mercenaries and Soldiers, only the royal blood may
enter the castle.....hmmm..so we have to become mercenaries.
Go west from the Guards them north to find a Viking. He's urinating.
Speak to him. After he's done, he'll say we can do our thing as
well. Maribel doesn't like him and says he's insensitive.
Go back into the East Building and speak to the Soldier. Answer
YES to both his question to apply to be a Mercenary. He'll lead us
outside.
We're about to fight one of the Soldier.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #6-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Falroider | 160 | 100 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Harvest Moon |
| ~ Violent Slash |
| ~ Heal |
^------------------------------------------------------------------^
After the battle, Maribel will say it was a piece of cake. Agree to
fight together and protect the kingdom. The Soldier will lead us
back into the East Building.
Inside, he'll say there's no emergency right now. Captain Trad, the
Captain we saw at Falrish should be returning soon. He wants us
to go into the Castle and greet the King before Captain Trad returns.
Speak to the Guards at the entrance of the Castle and they'll let
us in. Go into the Castle.
Speak to the Priest. He's a traveling Priest. He came to help but
his help is not needed. Speak to the Guard to find out the King is
upstairs. Go up the stairs.
Don't speak to the King yet. The Maid doesn't want us to enter the
Majesty's bedchambers but we will. Go into it and search the
drawer to find a SCALE ARMOR. Speak to the Soldier to find out
the little mechs we've been seeing around are called Zebbot's
MechVecCleaner No. 3. It finds and cleans dirts by itself but it
doesn't always work. Go into the room west. Search the bookshelves
to find out quotes from Granari.
Go through the door south of the staircase we came from.
We're on the Castle Roof. Speak to the Young Man to find out the
Castle used to be filled with visitors. Speak to the Martial
Artist to find out he doesn't even know what the MechSoldiers are.
Speak to try Guard to find out we're in the way. Walk away and
he'll tell us there'll be a price to pay if he doesn't report
any MechSoldier sighted. Speak to the other Guard to find out
the MechSoldiers are stronger than humans in terms of numbers
and endurance. Who made them then? The Bard is composing a
song to rally the Soldiers to fight against the MechSoldiers.
Go into the building southwest. Speak to the lady to find out the
guard just found something and jump down the hole there to report
to the other guards. Don't do down the hole. Go up the stairs
and speak to the Guard to find out he's afraid of the day the
MechSoldiers will invade and take over the Castle.
On the roof, go into the building southeast. Break the pots to
find a STRSEED. Don't fall down the hole. Go up the stairs and
speak to the Guard to find out he got scared thinking we were
Captain.
On the roof, go down the stairs northeast. There's a MechCleaner
here. Speak to the Guard across the bridge to find out there's
a bunker ahead for the royal family safety. We can open the gate
by pulling the lever a few steps away from the guard. Pull the
lever then go down the stairs. Go into the room northwest.
Speak to the maid to find out they stored food and other items
here. Break the pots and barrels to find 5 GOLD. Open the chest
to find DEFSEED. Return to the roof. Don't forget to close the
gate leading to the bunker.
On the roof, go down the stairs northwest. Break the pots east
to find the [TINY MEDAL #7]. Speak to the Old Woman and she'll
ask you if you've met the Princess. Answer with a NO. She'll
tell us there's passage on the other side of the waterway.
It's beyond the door. Go into the room across the bridge south
to find the Kitchen Area. The Mercenary wants more food from
the lady. The lady will let him have it if he doesn't make himself
useful after eating so much.
Go through the doorway northeast of the Kitchen Area. Go through
the door.
Outside, you'll find the Princess. Speak to her. She'll say there's
no more terrifying than a soulless creature.
Return to the Throne Room. Speak to the Minister to find out the
King is tired so we should speak to him briefly.
Speak to the King. After your party introduces themselves, the
King will ask us if we'll lend him our strength. Agree to lend
him your strength. He'll tell us that Captain Trad will brief
us of our duties. The King will then dismiss us. Captain Trad
will arrive. Trad will report everything that's happening
in Falrish to the King. Trad will say all the Mercenaries should
report to the Guardhouse so that they can begin their
strategy session there.
Make your way to the Guardhouse. You should know where it is.
Fall down the hole in the southwest building on the roof to
reach there quickly.
One of the Soldier is Hanes and he'll ask you how the strategy
session at Falrish went. Speak to everyone else before speaking
to Trad. The strategy session will commence. Things aren't
going to well in Falrish and it will soon fall and the Castle
of course will be next. Trad will ask everyone if they have any
idea what to do from here. He'll give us time to talk to
one another. Speak to everyone. Our last hope is to meet
Zebbot, the creator of the MechCleaners. After speaking to
everyone, speak to Trad. One of the guard will tell Trad
that we should ask Zebbot, the mechanical engineer for help.
Captain Trad isn't too happy about that idea and will leave.
Speak to Hanes and he'll tell us to go and speak to Zebbot.
Zebbot's Laboratory is found west of the Castle.
Let's head out.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Go west from Falrod Castle to find Zebbot's Laboratory. Go into it.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
| Item Checklist: 2 Gold |
| Bronze Knife |
| SeaShell Hat |
| Bone Knife |
v------------------------------------------------------------------+
There's a Lab and a Shed here. Break the barrels to find 2 GOLD.
There's a MechCleaner near the planks. Go into the Shed.
Examine the MechCleaner here. There's a memo. 'Automatic cleaner
Zebbot III - Defective/Undergoing Redesign'. Open the chest to
find a BRONZE KNIFE.
Go into the Lab.
Examine the machine. The plate reads 'Zebbot I - Mechanical Washing
Machine'. Go into the room west and search the drawer to find a
SEASHELL HAT. Examine the Machine south. The plate reads 'Zebbot
II - Mechanical Cooking Machine'
Go into the East room to find Zebbot tinkering with a robot.
Break the pot to find a BONE KNIFE. Search the bookshelf to
find a letter stuck between 2 Books.
-------
To Zebbot.
'I will go hunting in the forest with your brother Trad tomorrow. If
I catch something big, I will bring you some meat. Please wait for
me with a healthy appetite! I'm looking forward to seeing you.'
- Eri.
---------
Hmm.... examine the robot and Zebbot will tell you to keep your
hands off Eri??? Is it the same Eri that wrote the letter? Speak to
Zebbot now. Zebbot is working on Eri. Maribel will call out to him
but he'll say we should leave. Gabbot will tell him that we're looking
for Zebbot. He is Zebbot and he'll say Trade must have told us about
him. He'll ask us if we want him to take care of the MechSoldiers.
Answer with a YES. He won't help us. He doesn't care what happens
to the town or the castle. He wants us to leave and never return.
Return to Falrod Castle.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
Go into the Guardhouse and speak to Hanes. He'll ask us if Zebbot
agreed to cooperate. Answer with a NO. Trad will walk in and will
say there's no way we can get Zebbot will cooperate with us. Hanes
will try to convince Trad that Zebbot is the only one that can help
us. Trad is Zebbot brother so they must've had a fight. Anyway, Trad
will assign our party to guard duty. He wants us to go to the Guard
Tower and relieve the Guard on duty. Answer with a YES and he'll
tell us to forget about Zebbot from now on.
Make your way to the Castle Roof and go into the southwest building
then go up the stairs.
The Guard will notice something. A Soldier will come into the Castle
Area and he will fall down at the entrance. The Guard will go down the
stairs after he pushes us out of the way. Go down the stairs and
the Guard will fall down the hole. The lady says something exciting is
happening. Fall down the hole as well.
The Soldier that fell down at the entrance of the Castle reported
to Captain Trad that Falrish has fallen into the enemy hands but not
completely. The Soldiers at Falrish can't hold off the MechSoldiers
any longer. It looks like we're going to have a war. Yeah!!!! Wait...
we aren't....Trad wants us to come with him to see Zebbot. He has
no choice now but to ask for Zebbot's help.
Trad will join our party.
Exit the Castle.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Go into Falrish first.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
Woah...this place is not looking so good. There's more immobile
MechSoldiers around the Town and there's no one wandering outside
the town except a Soldier north of the Inn.
Speak to the Soldier and he'll report the situation to Trad. They
don't have an ounce of strength to fight another battle against
the MechSoldiers.
Go into the Inn. Apart from the injured Soldiers, there's a scared
Merchant in here as well.
There's more injured persons in the Watch Tower.
Go through the northeast door of the 'r' shaped building. The
little brother and his father are dead. All that remains is a
little girl.
Go into the Church. The Nun is dead. Go down the stairs. More dead
people....sorrow....sadness...
Exit the Town or what's left of it.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Travel west and go into Zebbot's Laboratory.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
Before you head into the lab, Trad will tell us that he swore he
would never come back here but here he is. Go into the Lab.
Examine Eri. There's a panel which is introducing her. She can't speak.
Go into the east room. Trad wants us to wait outside while he speaks
to Zebbot. Zebbo doesn't really care what happens to the country.
Trad gave up on trying to convince him. Speak to Zebbot to find out the
real Eri is dead. That's why he's sad.
Exit the Lab. Outside, an Orange MechSoldier will appear. The
MechSoldier will break down. Zebbot will come outside to see what's
going on. Zebbot has taken interest in the MechSoldier. He says
with little time, he'll be able to find out how they work. What
makes them tick. He'll ask Trad to help him carry the MechSoldier
inside. Trad will tell us to return to the Castle after he says
the MechSoldier might be able to help them.
Exit this area.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Return to Falrod Castle and go into it.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
| Item Checklist: Wooden Hat |
v------------------------------------------------------------------+
Woah.... we're under attack! TO ARMS MEN!!!!
Everyone is fighting. Go into the East Building to find a Soldier
stopping an injured Soldier from fighting. Speak to the MechSoldier
west of the West Building that isn't fighting anyone to battle it.
It's a Clockmech. After defeating it, speak to the other MechSoldier
near the bridge leading to the Castle Gate to engage in a battle
with it. It's another Clockmech.
Go into the West Building. Speak to Hanes to find out the MechSoldiers
outside are just here to scout the Castle. Even if we manage to</pre><pre id="faqspan-6">
stop them, their main troops will shortly arrive and they'll destroy
the Castle. Answer YES to his question to tell him that Captain Trad
is still with Zebbot. He wants us to defend the Castle.
Go back outside and go to the Castle Gate. Speak to the Soldiers here
and they'll tell us to defend the Castle from within. In case they
can't hold them off from the outside, our party is the only one who
can stop them.
Go into the Castle. There's already a Soldier here defending the
stairway. Go back outside.
Things have gotten worse. The 2 MechSoldiers will defeat the Soldiers
guarding the Castle Gate. They'll engage in a battle with us. Just
2 Clockmechs. After defeating them, 3 more Clockmechs will approach
us....wait...are they broken? What's that sound?
The Clockmechs are broken. Some of them are fighting each other.
Go south to find Trad, Zebbot and the Orange MechSoldier. Examine
the Orange MechSoldier to find out he is Emitting a 'Dirsuption'
(Disruption) Tone at 80 percent of strength. Speak to Trad then
Zebbot to find out Zebbot reprogrammed the Orange MechSoldier.
It's now a Good MechSoldier. The other MechSoldiers are being
controlled by a remotely broadcast frequency and Zebbot is jamming
it with a Disruption Tone. Captain Trad wants us to raid the
Hideout now. We can do it with the Orange MechSoldier. Agree to
start a strategy session when Trad asks you. It will be held
tomorrow morning. The Soldiers need to rest after all.
The Soldiers were taken inside the Castle to receive medical treatment.
Hero and friends fell asleep on the floor. :/
The next day will come. Rise and Shine! We'll be greeted by a Maid.
Some of the Soldiers wound haven't recovered while some are still
resting. Make your way to the Guardhouse and speak to Hanes if you
want to. Captain Trad and Zebbot aren't there. Go into the East
Building to find them.
This place is different. Examine the Wardrobes to find a WOODEN HAT.
Examine the bookshelf to find a book called Mechanical Structure and
Application. It was written by Zebbot. Speak to Zebbot and he'll
ask you if you know who made the MechSoldiers. Answer with a NO
to find out whoever made them has extraordinary evil powers. Speak
to Trad and he'll say with the help of the Orange MechSoldier, we'll
be able to sneak into the MechSoldiers Hideout. He wants us to go
to Hanes and tell him to prepare for a strategy session.
Go into the Guardhouse and speak to Hanes to find out the preparations
has been made. All we have to do is call Trad over. Go to Trad now
and speak to him so he'll make his way to the Guardhouse. Return
there and speak to Trad. The strategy session will begin. The plan
is simple. We're going into the MechSoldiers Hideout to attack them.
Trad wants only our party and himself to go. He wants the other
Soldiers to stay here and protect the Castle. Answer YES to
his question. The MechSoldiers Base is found east of Falrish.
He says we should go ahead of him. He'll come with Zebbot's
Orange MechSoldier later on. The strategy session is over. He wants
the Soldiers to tighten the defense of the Castle. After the
Soldiers leave, Trad will say he's going to speak to Zebbot. He
wants us to let him know when we're ready to leave.
Go into the East Building. Speak to the Orange MechSoldier to find
out Zebbot made it call itself Eri. Speak to Zebbot to find out his
final goal is to find Eternal Life. Speak to Trad. You'll find out
Eri died in the past and Zebbot isn't ready to let go of the past
and accept Eri's death. We're ready to leave. Zebbot decides to follow
us.
Exit the building.
Some persons showed up to see us off. Speak to everyone including
Hanes in the Guardhouse then speak to Trad to find out we're meeting
up at Falrish before storming the MechSoldiers Base.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Go into Falrish northeast.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
Go to the southwest corner of the Town to find Zebbot. Speak to him
and answer YES to his question. He's keeping his MechSoldier away from
the other persons in the town.
Go into the Church and go down the stairs.
Move south a bit to listen to what the Soldier tells Trad. Speak to
Trad and he'll say it's time to attack. He'll leave. Exit the town.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
From Falrish, travel northeast then east to find the MechSoldiers
Base surrounded by Brown Mountains. Go into it.
^------------------------------------------------------------------^
| MechSoldiers Base |
v------------------------------------------------------------------v
| Item Checklist: 250 Gold |
| Iron Shield |
| STRseed |
| 100 Gold |
| Fireshard |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Clockmech | 62 | 20 | Iron Axe |
| FairyRat | 17 | 8 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Hork | 18 | 5 | Antidote |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Hork
+--------------+
| Entrance |
+--------------+
Woah...so many MechSoldiers.
Go east then north to find a slope leading down to the MechSoldiers.
Try to go down it and a Soldier will stop us. He will tell us that we
shouldn't continue on. The number of MechSoldiers has increased.
Zebbot, Trad and Eri (Mech) will arrive. After Trad explains the
situation to the Soldier, he will ask you if you're ready to
storm the Base. Answer with a YES. Our plan is to disrupt the
MechSoldiers outside then we'll storm the base and destroy the
leader.
Zebbot, Eri (Mech) and Trad will go down the slope. While Trad is
fighting one of the MechSoldiers, Eri (Mech) will begin to
emit the disruption tone.
In control, speak to the Soldier to find out the MechSoldiers are
going berserk. Go down the slope. Speak to Zebbot to find out
the enemies inside haven't found out about Eri's (Mech) presence
yet. Speak to Eri to find out she's using 100% this time instead
of 80% like last time. Speak to Trad and he'll tell us to go
into the stronghold. Go west of Eri (Mech) and go down the slope
to reach the bottom of the area. Go into the Cave.
+--------------+
| B1 |
+--------------+
New Monsters: Hork
Go north to find a MechSoldier wandering around. Speak to it and
battle it. Go northeast to find another one. It's broken. Step
on the platform northeast of it to be taken below.
+--------------+
| B2 |
+--------------+
Go southwest to find an Elevator Platform and a MechSoldier. Speak
to it and battle it.
Go northwest to find another Elevator Platform. Step on that one.
+--------------+
| B1 |
+--------------+
The MechSoldier here is broken. Open the chests here to find
250 GOLD and a Cannibox. The Cannibox is a new entry to our
Monster Book. Make sure you fight and defeat it. Fight with
caution. Step back on the Elevator Platform that brought you
to this place.
+--------------+
| B2 |
+--------------+
Go back southeast to the middle Elevator Platform. Still ignore
it. Go south to find a MechSoldier and an Elevator Platform. Speak
to the MechSoldier to make the Elevator Platform near it to
work. Step on it.
+--------------+
| B3 |
+--------------+
The MechSoldier won't attack if you speak to it. Open the chests
to find an IRON SHIELD and a STRSEED. Equip the Iron Shield on
Hero.
Step on Elevator Platform that brought you here.
+--------------+
| B2 |
+--------------+
Step on the middle Elevator Platform now.
+--------------+
| B3 |
+--------------+
The MechSoldier nearby is broken. Go north to find 2 MechSoldiers
guarding a door. Defeat them both then go through the doorway.
Go north to be in a large room with 1 MechSoldier and a special
Mech. Break the pot east to find 100 GOLD. Open the chest to
find a FIRESHARD.
Heal up.
Approach the Boss Mech and he'll wonder how made it this far. He'll
send 3 Clockmechs to attack us. After you have dealt with them,
the Boss Mech will wonder why the MechSoldiers aren't functioning
properly. He has no choice but to dispose of us by himself.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #7-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Machinoid | 180 | 70 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Call for Help |
| ~ Furious Swing |
^------------------------------------------------------------------^
After the battle, Machinoid will say he's one of the strongest of
his kind in the Dark World. The Demon Lord entrusted him with the
MechSoldiers to plunge the world into chaos. He doesn't care
what happens to the country anymore and calls his most powerful
soldier. The whole will begin to shake. A Mech will fall down from
above and will attack us after crushing Machinoid.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #8-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| EvilMech | 300 | 200 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ Magic Barrier |
| ~ Fire Breath |
| ~ Dazzleflash |
| ~ Double-Edged Slash |
^------------------------------------------------------------------^
First thing you need to do is heal if you took any major damage from
the previous battle. The EvilMech resembles Estark and Psaro in
an odd way. Who are they? They are from the Zenithian Trilogy.
After the battle, the EvilMech will shut down and will blow up into
pieces.
Zebbot and Trad will arrive. Zebbot will go and examine a pod north
while Trad will speak to our party. Trad decides to head back to the
Castle before us.
Go and speak to Zebbot to find out he found nothing but repair tools.
The MechSoldiers weren't build here. They were from the Dark World.
He'll compliment our strength. He wants to stay here a bit longer.
Cast Outside.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Go into Falrish.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
Speak to all the Townspeople north of the Inn and assure them that
MechSoldiers have been defeated.
Zebbot will arrive with Eri. He will tell us to return to the Castle.
The little girl who lost her brother and father will run towards
Eri and begin to try to destroy her. The Townspeople refuses to
accept Eri. Zebbot will leave with Eri.
SAVE YOUR GAME at the Church then exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Go into Falrod Castle.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
| Item Checklist: Bug Knife |
| 1200 Gold |
v------------------------------------------------------------------v
Some persons waited outside to welcome us. Make sure you speak to
them. Speak to Hanes in the Guardhouse and he will tell us to come
speak to him again after we've spoken to the King.
Make your way to the Throne Room. Captain Trad, Zebbot, Eri, The
King, The Minister and the Princess are all here.
The King will congratulate and thank us for our deeds. The King
wants to give us a reward. Trad will refuse saying he was just
fulfilling his duties as Captain. Zebbot doesn't want it either.
We do. Give us!!!
After Zebbot leaves through the door south, the Princess will follow
him. The King will use a BUG KNIFE. It's a royal treasure and it
has the ability to paralyze our enemies.
After Trad leaves, we'll gain control. Speak to the King to be
relieved of being Mercenaries. Speak to the Minister to be given
permission to leave.
Equip the Bug Knife on Maribel.
Go through the door Zebbot and the Princess went through. On the
roof, go down the northwest corner stairs. Make your way to where
the Princess was when we first met her. Before you go through the
door leading to the place we first met her, you'll hear a voice
coming through the other side. Zebbot and the Princess are having
a conversation. You'll get to hear the remaining back story of
Eri. She died in an accident and Zebbot can't forgive her for
dying and leaving him behind. He named the Orange MechSoldier
Eri because robots don't die. Go through the door and speak to
Zebbot. He has nothing to say to us. The Princess wonders if
robots can have souls. Speak to Eri to find out she likes flowers.
Zebbot will decide to leave with Eri.
Go to the Guardhouse and speak to Hanes to get paid. 1200 GOLD.
Nice.
Exit the Castle.
^------------------------------------------------------------------^
| Overworld |
| (Falrish/Falrod Castle Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| CancerMan | 14 | 6 | Copper Sword |
| Healer | 15 | 8 | MysticNut |
| Crestpent | 17 | 7 | Leather Hat |
| Goopi | 11 | 5 | Repellent |
| TailApe | 18 | 9 | Dung |
| FairyRat | 17 | 8 | Herb |
| Clockmech | 62 | 20 | Iron Axe |
| RedSlime | 10 | 4 | Herb |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
v----------------------------+-------+-------+---------------------v
Travel west and go into Zebbot's Laboratory.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
Eri can be found wandering around outside. Go into the Lab. The first
Robot Eri we met no longer has a name if you read her panel. Spesk
to Zebbot to find out he doesn't need anything else apart from
Eri. We can't help him.
Return to the Warp Hole so you'll get teleported back to the Present.
Before you leave, get Gabo to Level 13 so he will learn HOWL.
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 10 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
We made it back safely. Go into the Red Pedestals Room.
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Place your 2 new FireShards on the Southeast Pedestal.
Go into the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
There's a new Continent southeast of Sim-Town. That's Falrod Continent.
Exit this Area.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Get aboard your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail to Falrod Continent southwest of Sim-Town. Dock near Falrish.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into Falrish.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
| Item Checklist: Tights |
| 3 Gold |
| 21 Gold |
| TinyMedal #8 |
v------------------------------------------------------------------+
The young lady at the entrance of the Town will welcome you to Falrish.
Go into the Inn.
You can rest for 40 Gold in total. Speak to the Lady to find out the
King made the cleaning machine cleaning the west room. Search the
drawer in the east room to find TIGHTS. Equip it on Maribel. It's an
accessory to boost her defense. There should be a person in the
Inn (East Room) that you can recruit for Sim-Town. Make sure you recruit
that person. That's a Total of 6 Immigrants we've recruited.
Speak to the little boy north of the Inn to find out the town is
always clean because of the MechCleaners. The Viking west of the
'r' shaped building will tell you to visit Falrod Castle since we're
on this continent. We will.
Go into the Watchtower. Speak to the lady to find out several years
ago, they found a MechCleaner hidden in a pile of junk in the
basement at Falrod Castle. They don't know who made it but they
studied it and made their own. It looks like Zebbot isn't famous.
Break the barrels to find 3 GOLD. The little girl grandfather,
Armand taught the Soldiers and the King swordplay a long time ago.
The young man is a Soldier of Falrod Castle. He's on a day off.
Go into Weapon and Armor Shop. Examine the MechCleaner to find out
it's not for sale. The MechCleaners can only be found in Falrod
Continent.
^--------------------------------------^
| Weapon Shop |
v--------------------------------------v
| Copper Sword 220 |
| Stone Claw 340 |
| Mallet 410 |
| Boomerang 650 |
| Rosevine Whip 770 |
| Rock Axe 810 |
| Iron Spear 1000 |
v--------------------------------------v
^--------------------------------------^
| Armor Shop |
v--------------------------------------v
| Scale Armor 450 |
| Leather Dress 680 |
| Shell Armor 880 |
| Chain Mail 1050 |
| Bronze Shield 470 |
| Iron Shield 920 |
| Iron Helmet 1100 |
v--------------------------------------v
For Hero; Iron Spear, Chain Mail, Iron Helmet
For Kiefer; Iron Spear, Chain Mail, Iron Shield, Iron Helmet
For Maribel; Nothing
For Gabo; Nothing
Hero already has an Iron Shield so you don't need to buy him
another one.
Go through the southwest door of the 'r' shaped building. (west
of the Inn). Inside, break the pots and barrels to find
21 GOLD and a New Monster Entry for our Bestiary, EvilPot. Make
sure you fight this new Monster for our Bestiary. Make sure
you fight it with caution. Open the chest to find the
[TINY MEDAL #8].
Go through the northeast door of the 'r' shaped building. Examine
the chest here to find out it's locked! It's just like the one
at Fishbel.
Go up the east stairs of the 'r' shaped building. The Merchant
up here will ask our party if they came to buy a MechCleaner.
Answer with a NO to find out the King had scientists build them
and then he gave them to Falrish for free. Speak to the Old
Lady near the church to find out the town is built like a fort.
It's due to the MechSoldiers incident.
Go into the Church. A lady is confessing to the Priest but if
you speak to her, she'll say you interrupted her. SAVE YOUR
GAME. There should be a person in here that can be recruited
to Sim-Town. Make sure you recruit that person. That's a
total of 7 Immigrants we've recruited. Go down the stairs.
Here, speak to the Man in Blue Shirt to find out the King
plans on making a MechHuman. The man wants a MechLady. The
other man says the Young King Falrod VII is a great man. The
King is interested in clockworks. The little boy in the south
room had a dream of drowning. He wet himself while asleep.
Go into the Kitchen Area east. Speak to the Old man to find out
he's full. Speak to the Lady to find out there's a strange old
fortune teller living in the eastern ruins. The fortune teller
is unpopular because her fortunes has nothing to do with them.
We have to meet her.
Go through the door southeast of the young man that tells you
that the current King is a great man. Outside, you'll find a
Dog. Nothing else.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Before going into the Castle, travel west to Zebbot's Laboratory. Go
into it.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #9 |
| FireShard |
| HairBand |
v------------------------------------------------------------------+
The Cleaner near the logs outside is rusty and probably won't ever
work again. Break the barrels to find the [TINY MEDAL #9].
Go into the Cabin. The Cleaner here is rusty. Open the chest to
find a FIRESHARD.
Go into the lab. The MechMaid is rusty. Go into the west room.....
Eri is still looking after Zebbot's remains. He probably died a
long time ago and Eri never buried his body. Speak to Eri to
find she thinks if Zebbot drinks his soup, he will feel better.
Search the drawer to find a HAIRBAND.
Exit this place.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into Falrod Castle.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
| Item Checklist: Scale Armor |
| 2 Gold |
| 8 Gold |
| 5 Gold |
| Herb |
| WindShard |
| TinyMedal #10 |
| Noble Robe |
v------------------------------------------------------------------+
Speak to the Bard to find out we're in Falrod Castle. Speak to the
young lady north and she'll ask us if we're scholars summoned by
the King. Answer with a NO.
Go into the West Building. Speak to the left Soldier to find out
he's wondering if the scientists will make anything for them. The
current King is not interested in military application. Speak to
the right Soldier to find out he's a Captain. He'll ask is if we're
travelers. Answer with a YES. He'll tell us that the far west edge
of the land, which is where Zebbot's Laboratory is, is a
Forbidden Zone. No one is permitted to go there but we did.
Go into the East Building. This looks like the Scientists Lab.
Move up a bit. There's a MechHuman! The Old Man tells the Scientist
to flip the switch. The MechHuman will work momentarily then it'll
break down. Search the wardrobe to find a SCALE ARMOR. Search the
Bookshelf to find a book entitled 'Making Your First Mech'.
Speak to the Old Man to find out he doesn't know why the MechHuman
isn't walking. Speak to the Scientist near the MechHuman
to find out they failed again. Speak to the other 2 Scientists to
find out they made the MechCleaners because they had a model to
start with. It looks like they don't know Eri is at the Forbidden
Zone yet.
Go to the Castle Gates. Speak to the Guards and they'll welcome you
into the Castle. Go through the Gate.
Speak to the Guard to find out the King is upstairs. Go up the stairs.
Speak to the Guard nearby to find out the King is occupied at the
moment. Don't approach the King yet. Go through the door south to reach
the Castle's Roof.
Speak to everyone here to find out
- The Cleaner is afraid of losing his job because of the MechCleaners.
- The Nun believes Machines cannot house a soul.
- The Soldier says the King has a plan to have all the Mechs do all
the works the humans do now. He wants a Mech to stand guard in
place of him.
First, go into the southwest building. Break the barrel to find 2
GOLD. The Shortcut Hole isn't here anymore. Go up the stairs and
speak to the Guard to find out the Scientists are aware that the
country was attacked by MechSoldiers long ago.
Next, go into the southeast building. Break the pots to find
8 GOLD. Speak to the Old Man and he'll ask you if you've ever been
to the western edge of this Continent. Answer with a YES to find
out the Old Man went there when he was younger. He heard Eri
voices and thought it was a ghost. Go up the stairs and speak
to the Guard to find out what he wants to do but can't.
Go down the northeast corner stairs next. Go southwest and pull
the lever to unlock the gate. Go down the stairs. Speak to the
Guard to find out the Bunker is now used as the Castle Dungeon.
He allows us to have a look inside. Go in and break the pots and
barrels to find 5 GOLD and a HERB. Open the chest to find a
WINDSHARD. Exit and return to the Castle Roof. Don't forget to
pull the lever to close the gate.
Go down the northwest corner stairs next. Speak to the Lady to
find out something's wrong with the MechCleaner. Go into the
Kitchen Area south and break the barrels to find the
[TINY MEDAL #10]. Speak to the Lady to find out she was asked
to cook some Brain Food. Speak to the scientists if you wish
to. Go through the doorway northeast of the Lady with the
MechCleaner then go through the door.
The lady here will ask you if you've met the King yet. Answer
with a NO to find out the King would love to hear the stories
of our journey.
Return to the Throne Room and approach the King to trigger a
scene. The Minister is addressing some Scientists and the
King tells him not to worry too much.
Go into the East Room and search the drawer to find a
NOBLE ROBE. Equip it on Kiefer. Go into the west room. Speak
to the Maid to find out she likes cleaning. Search the bookshelves
to find out there are all sorts of book available.
Speak to the Scientists to find out it's already been 6 months
since they started trying to make the MechHuman. If they had
a model, it would be faster. Speak to the Minister to find out
we should speak to the King briefly. Speak to the King. He wants
us to tell everyone else about their advancement in technology.
He'll tell the Scientists to leave. A Soldier will come in and
tell the King that a MechSoldier has been found. Oh...it must
be Eri. The Soldier will say it was found at the west edge of the
continent. It's definitely Eri. The King wants to depart immediately.
The King will leave after placing the Minister in charge while he's
gone.
Go down the stairs. You'll find the King with some Soldiers.
Before they leave, Armand, the man we met at Falrish, will arrive.
He's the one that trained the Soldiers and the King. He'll tell
the King not to go to the Forbidden Zone. The King and the
Soldiers will leave. They ignored what Armand said. Speak to
Armand and he'll tell us to stop the King.
Exit the Castle.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Travel west to Zebbot's Laboratory. Go into it.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
Go into the Lab and go into the west room to find Eri still making
soup for the corpse of Zebbot. Exit the Lab and the King and his
guards will arrive. How did we get here before them?
The King will push us into the Lab and then out of his way. He will
go into the room with Eri. He wants to take Eri back into the Castle.
All Eri wants to do is make soup for Zebbot. The Soldiers will carry
her back to the Castle.
I don't know why Zebbot didn't shut her down before he died.
The King will address Zebbot's corpse and thank him for his creations
before telling us a new era is about to begin. He will return
to the Castle after all that.
Return to Falrod Castle.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
Make your way to the Throne Room and approach the King to trigger a
cutscene.
The Scientists wants to begin to tear Eri apart. Eri will fall apart
and Armand will tell the King to return Eri to Zebbot's Laboratory.
The King will realize Armand is hiding something from him. He'll
tell the Minister to summon the guards and he'll throw Armand into
the Castle Dungeon. Armand will be taken to the Dungeon. The King
tells the guards not to lock the door.
Speak to the King and everyone else present.
Make your way to the Castle Dungeon. Speak to Armand and he'll ask
us to do him one more favor. Agree to help him by answering YES to
his question. He tells us his story. When he first found Eri, she
was still service Zebbot. He wants us to go to Falrish and retrieve
Eri's parts. His granddaughter knows where we can find the parts.
He's counting on us.
Exit the Castle and go into Falrish.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
| Item Checklist: MechParts |
v------------------------------------------------------------------+
Go into the Watchtower and speak to the little girl. Hero will tell
her that we're looking for Eri's parts. She will say they must be
in her grandpa's secret hiding spot. She wants us to dig up the
ground under the barrel close to the pond.
Make your way to the area with a barrel and a dog. You can reach it
from the 'r' shaped building. Break the barrel then examine the ground
it was on to find the MECHPARTS.
Return to the Castle.
^------------------------------------------------------------------^
| Falrod Castle |
v------------------------------------------------------------------v
Make your way to the Castle Dungeon. You'll get to find out the
Captain is Armand's son. He will ask Armand what his intentions are.
Armand just wants Eri to return to Zebbot's Laboratory. When they
notice us, the Captain will tell Armand not to do anything too
rash. Before the Captain leaves, he'll thank us for helping his
father.
Speak to Armand to give him the MechParts. Now he can repair Eri.
Eri is in the East Building at the Castle Entrance. Before Armand
leaves, the Guard will give his clothes to Armand to disguise
himself. Speak to Armand and he'll join our party as a Guest
Party Member.
Make your way to the East Building. Eri and a single Scientist is here.
The Scientist will tell us everyone left and he doesn't know where
they are. He's going to get some food and tells us to look after Eri.
He'll leave. Armand will fix Eri after removing his disguise.
Eri will be fixed but now she thinks Armand is Zebbot. The King
and some Soldiers will arrive. The King will finally understand
what Armand said. He will order his guards to take Eri back to
the Zebbot's Laboratory.
^------------------------------------------------------------------^
| Zebbot's Laboratory |
v------------------------------------------------------------------v
Armand successfully fixed Eri. Everything is back to normal. The
King will apologize for what he did. He won't bother Eri but he
hasn't given up on using Robots to make the world a better place.
Armand will tell us to come to his house when we have the chance.
After he talks to Eri a bit, he'll leave. Speak to Eri and she'll
thank us for what we did.
Return to Falrish.
^------------------------------------------------------------------^
| Falrish |
v------------------------------------------------------------------v
| Item Checklist: FireShard |
v------------------------------------------------------------------+
Go into the Watchtower. Speak to Armand and he'll thank us for what
we did. Speak to his granddaughter to get a FIRESHARD.
Now that all that is over, let's head over to the MechSoldiers Base.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into the MechSoldiers Base northeast opf Falrish.
^------------------------------------------------------------------^
| MechSoldiers Base |
v------------------------------------------------------------------v
| Item Checklist: STRseed |
| Iron Claw |
| TinyMedal #11 |
v------------------------------------------------------------------+
+--------------+
| Entrance |
+--------------+
Huh? There's an Old Lady at the entrance of the Base. Go there and
speak to her. She's the Fortune Teller we heard about. She'll ask
us if we're looking for something. Answer with a YES. She'll tell
our fortune. She can see grass. Grass with a good smell and a cave.
That's it.
Go into the Cave.
+--------------+
| B1 |
+--------------+
Go north them northeast and step on the Elevator Platform.
+--------------+
| B2 |
+--------------+
There's 3 other Elevator Platform here. One in the middle, one at
the southern corner and the last one at the northwest corner.
Step on the northwest corner one first.
+--------------+
| B1 |
+--------------+
Open the 2 chests to find a STRSEED and a Cannibox Monster.
+--------------+
| B2 |
+--------------+
Step on the southern Elevator Platform next.
+--------------+
| B3 |
+--------------+
Open the chests to find out one is empty but the other contains
the [TINY MEDAL #11].
+--------------+
| B2 |
+--------------+
Step on the middle one now.
+--------------+
| B3 |
+--------------+
Go northeast and then go through the opening north.
Go northeast and open the chest to find an IRON CLAW to be
equipped on Gabo. Break the vase to encounter an EvilPot.
Cast Outside. Nothing else can be found in this area.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From the MechSoldiers Base, travel east to find a bridge. It was
broken in the past. Go across it.
There's nothing on this Continent apart from a White Shrine. Go into
it.
^------------------------------------------------------------------^
| Lake Shrine |
v------------------------------------------------------------------v
Go into the Shrine north.
Inside, try going through the door to find out it is locked by some
mysterious power. Go up the stairs. Here, speak to the Soldier to
find out about the BlissRock. What exactly is that?
Examine the Stone Tablet to find out God perished in his physical
form. God left behind miracles to bring about our rebirth. Soldiers
of God exists. They will lead the way to rebirth with the BlissRock.
What's a BlissRock???
Return to Ruins. We have more shards. Cast RETURN.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Green Pedestals Room |
+----------------------------+
Place your new WindShard on the Southwest Pedestal.
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Place your 2 New FireShards on the Southeast Pedestal. Alright! I
wonder where we'll end up this time...
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 11 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Verdham Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Healer | 15 | 8 | MysticNut |
| FairyRat | 17 | 8 | Herb |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| Crestpent | 17 | 7 | Leather Hat |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
| Venomworm | 17 | 6 | Antidote |
v----------------------------+-------+-------+---------------------v
The first thing you need to do is get your party Level to:
Hero (18)
Kiefer (18)
Maribel (18)
Gabo (17)
There's a huge Poisonous swamp north. From the Warp Hole, travel
northeast to find a Town. Go into it.
^------------------------------------------------------------------^
| Verdham |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #12 |
| Bunny Tiara |
| 3 Gold |
| Wooden Hat |
| 25 Gold |
| Glam Robe |
| Traveler Clothes |
v------------------------------------------------------------------+
Err....can't we find 1 town brimming with life in the past. I wonder
what this town problem is.
Read the sign west to find out we are in Verdham.
Go into the Inn nearby first from the south entrance. Hey, we want a
room.....they are all stones. It's just like Dialac. Did the Dark
Cloud come here and rain upon the Villagers? If that is true, why
were the people inside buildings affected??? The Stones are still
fresh. Examine the book on the table to find out it's an Adventure
Journal. SAVE YOUR GAME. Go up the stairs. The Nun was changed into
Stone while changing. It's out of view.....the Priest must have
wanted to peak at her while she undresses. She's blocking the Wardrobe.
We'll come back later. Go into the Inn from the north entrance or
back door. The Boy was turned into a statue while he was running.
Hmm...go down the stairs. It's a Pub. The bartender is still
holding a glass in his hand. Examine the Dancers to find</pre><pre id="faqspan-7">
out they are sisters. The man is holding one of the dancer's hand.
Go into the Shop east of the Inn next from the back door. The small
boy turned into stone after rushing into the Shop.
Go into the Item Shop west of the Inn from the south entrance. Go
up the stairs. There's a diary on the table. Agree to read it.
'He's always pursuing his dreams- he hardly takes notice of me.
He avoids me, averting his eyes'. The rest of it isn't written
probably. Only the author can read it. Go into the Item Shop from
the east entrance. Open the chest to find the [TINY MEDAL #12].
We've been finding a lot of these.
Go into the house west of the Item Shop. The lady was cooking
before she was turned into the Stone. The pot is mold. What she
was cooking cantbe recognized. Go up the stairs. Search the
Wardrobe to find a BUNNY TIARA.
Go into the house north of the house you were just in. The cat
was turned into stone in the middle of a yawn. The Old Man ran
into his house before being turned to stone. He's out of breath.
Break the pot to find 3 GOLD. There's a book called 'Mecha
Encyclopedia' in the bookshelf.
There's a large mansion at the northeast side of the town. Go
into the Garden area first to find a man and woman Statue
on top of each other. It's not what you think. The man was
trying to protect the woman. Go into the Cabin west of the
fountain. Examine the bookshelf to find an unfinished love
letter. It's in Porta's Handwriting. Who is Porta? The Viking
was turned into stone immediately after rushing into his house.
Go down the stairs. Search the wardrobe to find a WOODEN HAT.
That's all in this Cabin.
Alright, next is the mansion. There's 3 Front Doors. Go through
the lower single door first. It won't open. Go through the
single door up the stairs. The door won't open. Confound it.
Where's the key. Go through the double door. The Farmer turned
into stone after entering the house. Break the barrels to
find 25 GOLD. Go up the stairs. I wonder what the handsome
man was looking at. Search the Wardrobes to find a GLAM ROBE.
Equip it on Gabo. The chest is locked. We need a Thief's Key.
Go up the stairs. Go up the stairs.
What's this monster doing here. He talking to himself about
a sweet nectar. Is he the one who turned the humans to stone.
This is highest point so we need to use the AngelTear. He
attacks us.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #9-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Rainmaker | 350 | 310 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ Frigid Breath |
| ~ Lick |
| ~ Healmore |
^------------------------------------------------------------------^
After the battle, you'll find out defeating Rainmaker won't break
the spell. He will fade away.
Use the AngelTear as an item. The Darkness is gone. Let's to check
if the humans here were returned back to normal. Go down the stairs.
Go down the next stairs. It looks like the spell was broken. The
humans here are back to normal. Approach the handsome man looking
put the window. His name is Iwan. He doesn't remember being turned
to stone. He was watching Pepe from the window. Apparently Pepe
got involved with Linda. He's watching the young man and woman
we saw lying on top of each other outside. The Young Man is Pepe
and the young woman is Linda. Pepe was trying to protect Linda.
Iwan will rush down the stairs. Follow him down the stairs.
Speak to the Maid and she'll ask us if we're avoiding the rain
as well. It seems like they don't know that the Rain caused them
to turn to stone. Answer with a NO mad she'll say we're lying.
She'll say her name is Kaya. Why are the NPCs getting names?
She says we are free to ask her anything about the mansion.
Speak to her again to find out her Master's wife is dead so she's
been placed in charge of taking care of the mansion. Let's try
our best to remember the NPCs names. Speak to the Farmer to find
out everyone ran into their homes after the gray rain started
pouring. Approach the Master and the Martial Artist to trigger
a cutscene. The Martial Artist will tell Borlock, the Master of
the mansion we are in, that it has stopped raining. The Martial
Artist will ask Borlock if it's true that people get turned to
stone when the gray rain touches them. They remember seeing
the Dark Cloud. The Martial Artist will leave. He wants to
check how the others are doing.
There's an Encyclopedia about Bizzare Plants in the bookshelf.
I don't think that was there before. Strange....it tells
us about a giant plant eating up a whole town. I wonder if
we'll encounter a town like that. Speak to Borlock to find
out he's worried about his Herb Garden. Exit the Mansion.
What's everyone doing outside? Approach them and someone will
say someone has turned to stone at the Herb Garden. Did
the AngelTear fail??? Go east to the Herb Garden. No one is
a stone statue. Speak to the Old Man to find out his body
is stiff so he can't move on. Speak to him again to find out
he wants to know who turned to stone. Speak to the Farmer
to find out Pepe is the one who turned to stone. Speak to
the Martial Artist to find out he thinks all the gray rain
does is make your body stiff. The lady and young man won't
let you into the Garden.
Let's explore the other places. Speak to the little boy east
of the Inn to find out he's staying in the Weapons Shop.
Speak to the lady west of the Inn to find out she thinks
Pepe was the only one that turned to stone when it was actually
everyone in town. Speak to the lady west of the mansion to
find out she's not aware Linda is at the Herb Garden. Speak
to the Merchant near her to find out he's looking forward to
seeing Linda.
Go into the Inn. Speak to the Priest if you want to. Speak
to lady to find out the people that were here left after
the spell got broken. Their movements were stiff. Go up
the stairs. Search the wardrobe now to find TRAVELER CLOTHES.
Speak to the Nun to find out Borlock doesn't want her to
leave on a journey. Go into the Inn from the back door.
Go down the stairs. The Pub. The Bartender is wondering how
long the Warrior plans on drinking. The Warrior is from
Engow. He came here to buy some Herbs. The Dancers are sisters.
They remind me of Meena and Maya. (Dragon Quest IV main
characters). Nice Reference.
The Viking inside the Weapons Shop isn't ready to do business.
His body is still stiff.
The Merchant in the Item Shop isn't ready to do business as
well.
Go into the house west of the Item Shop. The Lady is surprised
that her stew is moldy.
Go behind the mansion to find Iwan near a door leading to the
garden. Speak to him to find out Linda is his fiance. Love
Triangle? Anyway, he'll unlock the door and will rush over to
Linda and Pepe. Before you rush over to them like a commoner,
go into the Cabin. Speak to the Viking to find out he's
Porta. Is he the one that wrote the love letter? Speak to the
other man to find out he's the Gardener. His sons are Pepe
and Porta. Exit the Cabin then go east to find Linda, Pepe and
Iwan. Speak to Linda to find out she wants Pepe to get up. Is
Pepe the one she loves? Speak to Pepe to find out he's alive
but he's breathing weakly. Speak to Iwan. He'll ask Linda what
happened. She'll say Pepe protected her from the gray rain.
yeah right, not really. They both got turned into stone and
we ended up helping them. Borlock will arrive. He's glad his
garden isn't ruined. After Iwan explains to him what is going
on, he'll ask us to carry Pepe inside. Agree to help so he
will owe us one.
In the Cabin, Hero will tell Borlock everything that really
happened. You get to find out Clayman and Joseph passed through
this town and told them about the Gray Rain. After Iwan and
Linda fights a bit, Linda will leave. Ahhh yes...young love...
not that I know anything about it. >_> Iwan will go after
Linda. Borlock will tell us to come over to his mansion so
we can continue our conversation. Speak to Porta to find out
Pepe's dream is to own his own garden. The Gardener will call
Pepe a fool for protecting another person's fiance.
Let's process what we've gathered so far. So we have Iwan, Pepe,
Porta, Linda, Borlock and Kaya. Those are the NPCs with names.
We also have the Gardener. So, Iwan and Linda are engaged to
each other. Iwan loves Linda but I'm not sure Linda feels the
same. I think she loves Pepe. She's the owner of the Diary
up the stairs in the Item Shop. She says Pepe doesn't notice
her. Pepe wants to own a Herb Garden. He doesn't show his love
for Linda but I think he loves her seeing as he protected her
knowing he would turn to stone. Next is Porta. He is Pepe's
brother. He wrote an unfinished love letter but who is it for?
Perhaps it's for Kaya! I mean she's the only other main
NPC and she's still young. Who else? Borlock is the owner of the
garden and Iwan is his son. The Gardener is the father of
Pepe and Porta. Kaya is a maid working for Borlock.
That's everything we've gathered. Let's see what else we can
find out. Leave the Cabin.
Speak to the persons in the Herb Garden. Speak to the little
boy north of the Weapons Shop and he'll tell us a secret
if you answer YES to his question. He saw Pepe and Linda
arguing in the Herb Garden before the gray rain fell. Speak
to everyone else wandering around in the town to find out
the gray rain is biggest thing that has ever happened in Verdham,
Iwan returned to the mansion, the Old Man thinks the gray
rain stopped recently but it stopped a long time ago and finally,
the villagers bodies aren't that stiff anymore.
Go into the Inn. You can rest for 40 GOLD.
The Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
v--------------------------------------v
Go up the stairs in the Item Shop. Linda is here. Speak to her and
she'll ask us if we came because we have doubts about her
relationship with Pepe. Answer with a YES to find out she's hiding
her feelings for Pepe. We need more information.
The Weapon and Armor Shop:
^--------------------------------------^
| Weapons and Armors Shop |
v--------------------------------------v
| Boomerang 650 |
| Iron Spear 1000 |
| Leather Whip 1300 |
| Blade Boomerang 2300 |
| Bronze Armor 1350 |
| Iron Shield 920 |
| Iron Helmet 1100 |
v--------------------------------------v
For Hero; Blade Boomerang, Bronze Armor
For Kiefer; Bronze Armor
For Maribel; Leather Whip
For Gabo; Blade Boomerang
Make sure you buy the above Equipments.
Go into the house west of the Item Shop. Speak to the lady inside
to find out Linda's parents are in debt with Borlock so perhaps
she intends to pay them back by marrying Iwan. She wonders
if her debt made her turn down Iwan's proposal.
Go into the mansion. Iwan and Borlock are both here. Iwan is
telling Borlock that ever since Pepe became bedridden, Linda
has been depressed. With the way things are, Iwan won't
be able to marry Linda. Borlock will tell Iwan to reassure
Linda. You get to find out that Pepe is Linda's childhood
friend. Iwan decides to figure out a way to awaken Pepe. Iwan
will head upstairs. Speak to Borlock. He wants us to help
Linda out. Go upstairs. Try going into the room Kaya and
Iwan is in. The door is locked. You still hear their conversation.
What the hell!? Kaya loves Iwan!? They literally just kissed.
Kaya tries to convince Iwan that Linda loves Pepe but Iwan
refuses to accept it. Speak to Kaya to find out in the past,
Iwan loved her.
The story is getting quite interesting now. Go down the stairs.
Speak to Borlock to find out if Linda and Iwan gets married,
he won't have the collect the debt owed to him. Exit the
mansion.
Go to the Item Shop and speak to the lady at the entrance to
find out Iwan went to see Linda. Go into the Item Shop.
Speak to Iwan to find out he got kicked out by Linda. He's
waiting for her mood to change. Go up the stairs.
There's a merchant here giving Linda some money to pay off
her debt. Linda refuses to accept the money and tells the
Merchant she's getting married to Iwan. The Merchant will then
give her the money as a wedding gift. Speak to Linda to find
out her heart is filled with pain and sorrow.
Exit the Item Shop. Move a bit and you'll see Linda leave the
Item Shop. She must have gone to see Pepe. Go to the Cabin.
Speak to Linda or the Gardener. You get to find out there's
a secret potion somewhere in the world that can cure any
kind of sickness. Speak to the Gardener when Linda goes to
Pepe to find out the secret potion is produced in the east,
just beyond the steep mountain pass. He wants us to buy one
for him. Speak to Linda and she'll ask us to find and bring
the secret potion to her.
SAVE YOUR GAME at the Inn.
Speak to the lady in the Herb Garden to find there's an
Old Lady at Engow that makes a potion that cures any
ailment. She's not only a pharmacist, she's also a
first-rate fortune teller. I see.......now...how many fortune
tellers do we know in Engow....PAMELA! Of course.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Verdham Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Healer | 15 | 8 | MysticNut |
| FairyRat | 17 | 8 | Herb |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| Crestpent | 17 | 7 | Leather Hat |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
| Venomworm | 17 | 6 | Antidote |
v----------------------------+-------+-------+---------------------v
Return to the Ruins by stepping on the Warp Hole
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Examine the Northwest Pedestal then press the X button to get
teleported to the Engow in the Past.
^------------------------------------------------------------------^
| Overworld |
| (Engow Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| TongueRat | 6 | 3 | Repellent |
| CatMage | 8 | 7 | Stick |
| Forester | 11 | 5 | Cloth |
| Florajay | 9 | 4 | Herb |
| Swordaroo | 10 | 6 | Copper Sword |
v----------------------------+-------+-------+---------------------v
Go into Engow.
^------------------------------------------------------------------^
| Endow |
v------------------------------------------------------------------v
| Item Checklist: Mila Drug |
v------------------------------------------------------------------v
Speak to the Villagers if you want. According to the man found at
the northeast corner of the Village, few years has passed since we
saved the village. The Viking east of the Inn lets us know this
year's Flame Festival is already over.
Go into the General Store. What is Elma going in place of Pamela.
Speak to her and agree to have your fortune told. She's just kidding.
Pamela went to see the Village Elder.
Go into the Elder's House. Speak to lady to find out Pamela and
another woman used to fight over for the Elder when they were
all younger. The Elder married the other woman which is the Old
Woman sitting with Pamela. Speak to Pamela. Agree to tell her
about Pepe. She might has something to make Pepe feel better. She'll
return to the General Store. Speak to the Elder before returning
to the General Store. At the General Store, speak to Pamela and
she'll give you a MILA DRUG. This should do the trick.
Exit the Village and return to the Ruins.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Red Pedestals Room |
+----------------------------+
Examine the Southeast Pedestal and press the X Button so we'll get
teleported back to Verdham Continent in the past.
^------------------------------------------------------------------^
| Overworld |
| (Verdham Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Healer | 15 | 8 | MysticNut |
| FairyRat | 17 | 8 | Herb |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| Crestpent | 17 | 7 | Leather Hat |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
| Venomworm | 17 | 6 | Antidote |
v----------------------------+-------+-------+---------------------v
Go into Verdham.
^------------------------------------------------------------------^
| Verdham |
v------------------------------------------------------------------v
The Gardener has been waiting for us to arrive. He'll ask you if
you brought the Medicine for Pepe. Answer with a YES. He'll go
off to tell Linda after he tells us to go see Pepe.
Go into the Cabin. Everyone is here. Stand in front of Pepe and use
the Mila Drug as an item to have Hero feed it to him. It works!
Pepe is alright! Linda and Borlock will explain everything that
happened after the Gray Rain incident. Iwan says that they
should throw a party to celebrate Pepe's recovery. Borlock will
agree and says we should rest at his mansion before the preparations
are over.
We'll find ourselves in the mansion. Kaya woke us up. She'll tell
us that the preparations are complete and that we should head
to the Herb Garden. She'll leave. Exit the Mansion. She's standing
outside. Go northwest of the mansion to find Pepe. He's not feeling
too good after he drank so he'll join us later on..hmm....
Alright, make your way to the Herb Garden. What a feast! Speak to
everyone to find out Pepe left without telling anyone and that
Borlock has an announcement to make.
Return to where Pepe was to find out he's with Kaya now. Kaya
is trying to convince Pepe to elope with Linda but Pepe refuses
to do that. After Pepe leaves, speak to Kaya and she'll ask you
if we're enjoying the feast. Answer with a YES and she'll jokingly
admit she poisoned the food.....wait....oh! She's just kidding....
She wants Linda to disappear.
Return to the Herb Garden. On your way, speak to Pepe and he'll
decide that he isn't joining us at the Garden any longer. Return
to the Garden and speak to Borlock. He'll ask us if we've seen
Pepe. Answer with a YES and he'll wonder if he should announce
Linda and Iwan's wedding date without Pepe. It will begin to
rain. The Townspeople thinks it's the Gray Rain again and they'll
all run away even though Borlock told them it's not the Gray
Rain. After everyone leaves, you'll gain control.
Speak to your party members. Kiefer and Maribel will fight a bit.
Go into the Item Shop and speak to Iwan to find out Linda isn't
home. Go into the mansion and speak to the Nun. She'll say she's
soaked and will ask Hero if he can see her underwear....answer
with a YES and Hero will be called a Pervert.
Make your way to the northwest corner of the Village to find
Linda and Pepe. Linda is trying to convince Pepe to elope with
her but Pepe refuses. After Linda insults Pepe, he will leave.
Speak to Linda and she'll say she'll never forgive Pepe even if
he begs.
Go to the entrance of the Village to find Pepe. Speak to him to
find out he decided to leave the town by himself. Kiefer will
try to convince him to stay but he fails. Pepe will leave
forever.
The next day! We're in the Cabin. The Gardener finally realized
Pepe loved Linda. He tells us to tell Pepe that he's well if we
meet him somewhere during our journey. Exit the Cabin.
Speak to everyone to find out news of Pepe leaving town is no
secret. Everyone knows! Speak to the Martial Artist is front
of the mansion to find out there's a Cave somewhere on the
Continent. A Merchant went to the cave. Speak to the Old Man
northwest of the Item Shop to find out the Merchant is looking
for Shards in the Cave. Where is the cave!?
Go into the Item Shop to find Iwan. Linda doesn't want to see him.
Go upstairs and speak to Linda to find out all she wanted was
Pepe's love.
The Warrior at the Pub in the Inn is Pamela's apprentice. He
was sent here to buy herbs but he drank all his time away. He
doesn't want to return to Engow yet.
Go into the Mansion and speak to the Merchant to find out the
Cave on this continent can be found west of this Town. Speak
to Borlock then go upstairs to find Kaya. Spesk to her to
find out Pepe was really a coward to the very end.
Nothing else to do in town. Let's go explore that Cave we
found out about.
SAVE YOUR GAME at the Inn before leaving.
^------------------------------------------------------------------^
| Overworld |
| (Verdham Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Healer | 15 | 8 | MysticNut |
| FairyRat | 17 | 8 | Herb |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| Crestpent | 17 | 7 | Leather Hat |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
| Venomworm | 17 | 6 | Antidote |
v----------------------------+-------+-------+---------------------v
From Verdham, travel north then west to find Cave surrounded by
Poisonous swamps. Go into it.
^------------------------------------------------------------------^
| Marshy Cave |
v------------------------------------------------------------------v
| Item Checklist: WindShard x2 |
| 50 Gold |
| TinyMedal #13 |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Hork | 18 | 5 | Antidote |
| Fuga | 20 | 7 | AGLseed |
| DarkDwarf | 20 | 8 | Herb |
| MudDoll | 22 | 4 | Cloth |
| DrakSlime | 22 | 9 | Cloth |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Fuga
- DarkDwarf
- MudDoll
- DrakSlime
+--------------+
| B1 |
+--------------+
New Monsters: Fuga
DarkDwarf
MudDoll
Go north a bit to find a fork. Go east to find a staircase going
down. Ignore it. Go north to reach another fork. Go north to reach
the north end wall. Go west to reach the northwest corner of
this floor. Go down the stairs nearby.
+--------------+
| B2 |
+--------------+
Go east to the Large room then go south to find the stairs going
down. Go down them.
+--------------+
| B3 |
+--------------+
Follow the eastern path south and continue on south until you
reach the south end wall. Go east to be at the southeast corner
of this floor. Go north from there to the end and go down the
stairs.
+--------------+
| B4 |
+--------------+
Go south then west to find a hole. Fall down it.
+--------------+
| B5 |
+--------------+
New Monsters: DrakSlime
This place has poisonous swamps and 2 staircases going up.
Go up the northern one first.
+--------------+
| B4 |
+--------------+
Go east, south then west and go up the stairs.
+--------------+
| B3 |
+--------------+
Open the chest here to find a WINDSHARD. Go back down the stairs.
+--------------+
| B4 |
+--------------+
Fall down the hole south nearby.
+--------------+
| B5 |
+--------------+
Back here, go up the western stairs this time.
+--------------+
| B4 |
+--------------+
Go south to the end then go east and go down the stairs.
+--------------+
| B5 |
+--------------+
From the entrance of this floor, go west, south then east to
find 2 Chests. One of them is open and the other one is
actually a Cannibox. Defeat it.
Return to the entrance of this floor and go into the Cave
north.
In this area, go up the slope north then go east and go into
the Cave behind the Waterfall.
Here, go north, east then south down the slope to find some
monsters! The green monster spread the rumor of there
being a treasure in this cave and whenever Merchants or
Adventurers come here, he'll devour them. Could the skull
close by belong to the Merchant from Verdham!?
^------------------------------------------------------------------^
| \\-BOSS BATTLE #10-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Cavemon | 432 | 123 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ Firebal |
| ~ Firebane |
| ~ Dazzleflash |
^------------------------------------------------------------------^
He has 2 JewelBag supporting him.
The JewelBag he has is special. Although we have normal JewelBag
monster spawns, the one he's with have different Experience gain
from the normal JewelBag.
-------------------
JewelBag (BOSS):
-------------------
Experience - 110
Gold - 350
-------------------
After the battle, open the 3 chests to find 50 GOLD, a Cannibox
and the [TINY MEDAL #13].
Go through the cave southwest. Examine the item on the floor
to find a WINDSHARD.
That's all. Cast Outside.
^------------------------------------------------------------------^
| Overworld |
| (Verdham Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Healer | 15 | 8 | MysticNut |
| FairyRat | 17 | 8 | Herb |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| Crestpent | 17 | 7 | Leather Hat |
| Babygoyle | 19 | 7 | MysticNut |
| Meranza | 19 | 8 | Cloth |
| Venomworm | 17 | 6 | Antidote |
v----------------------------+-------+-------+---------------------v
Phew! We've pretty much conquered this Continent.
Return to the Warp Hole and step on it......
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 12 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Red Pedestals Room |
+----------------------------+
We made it back safely. Go into the Green Pedestals Room.
+----------------------------+
| Green Pedestals Room |
+----------------------------+
Place your 2 new Shards on the Southwest Pedestal.
Go into the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
Engow Continent has expanded. The West Side is where Verdham is.
Go into the Red Small Building and step on the Warp Gate inside.
^------------------------------------------------------------------^
| Mt. Flame |
v------------------------------------------------------------------v
Exit this place. We used a shortcut.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From Mt. Flame, travel south to reach Engow. From Engow, travel
northeast to the end then travel west. Follow the Brown Mountain
path south then west to find a Town and a Shrine. We can't reach
the Shrine so go into the Town.
^------------------------------------------------------------------^
| The Mentare Herb Garden |
v------------------------------------------------------------------v
| Item Checklist: Slime Earrings |
| 250 Gold |
| Garter |
| 5 Gold |
| LandShard |
v------------------------------------------------------------------+
This isn't Verdham! Read the sign to find out we're in The Mentare
Herb Garden.
Go into the house west. Speak to the young man to find out the Boss
of this place plays around with maids all day. Examine the bookshelf
to find a book titled 'The Prophet of Disaster'. It's a story about
Clayman and Joseph going in Verdham and telling them about the
Gray Rain. They were sent out of the Town and the next day the Gray
Rain fell upon them. Speak to the lady to find out there used to
be a town known for its herbs, Verdham of course. She hopes this
town can be like Verdham. Break the pot to find 3 GOLD. Go down
the stairs. Here, search the Bookshelves to find Chapter 3 of
Hero Hepoko - King. We finally found it. Hepoko made it into the
Castle and went to the King. The book ends after Hepoko introduces
himself to the King.....we need Chapter 4. Exit the house.
There are lots of people wandering around. Speak to everyone:
- The young man welcomes you to the Herb Garden of Mentare.
- The Merchant runs the Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
| BunnyTail 270 |
| SpiderWeb 35 |
| BugPowder 310 |
v--------------------------------------v
Buy a BunnyTail for Kiefer and Gabo. Stock up on the other items
if you're lacking.
- The Warrior says the first owner of this place was a
lifelong bachelor.
- The Old Woman is amazed that the first owner was able to build this
whole place by just selling herbs.
- A man says long ago before he was born, a strange rain fell here
that turned animals and humans into stone. He wonders if their
clothes were petrified along with their bodies. They were.
- The Man in rags wants to impress ladies with the smell he thinks
he'll get from staying with the herbs.
- The Farmer says the current boss has been chases maids around
all afternoon.
- A man in blue says there used to be a town to the west that also
grew herbs. It's fallen into ruins now and sooner or later, it
will become a wilderness.
- The lady says the first owner was quite a hard worker. She wish
her husband can be hardworking like the first owner.
- The Man in red attire says the herbal tea here are the finest in
the world.
- The Nun lives in a monastery up the hill. If we want to visit, we
need to take the mountain path up ahead.
Read the sign near the Nun to find out the Geionne Monastery is
up ahead.
Go into the mansion at the northeast corner of the town.
Inside, open the chests to find a SLIME EARRINGS and 250 GOLD.
Search the bookshelf to find a book titled 'The Glorious Brugeo
Tribe'. The common thread linking all Brugeans are gluttony,
selfishness and arrogance. On the other hand, they are notoriously
free and extravagant with their money. Speak to the maid to
find out if you run 300 laps, you get a prize, the boss chase them
all day and despite the boss being lazy, the garden is still
bountiful. Go up the stairs. Search the wardrobes to find a
GARTER. Speak to the Nun on the bed to find out the Boss found
a Shard. Go up the stairs. Break the pots to find 5 GOLD. Open
the left chest to find a LANDSHARD. The right one is empty. Turn
your camera to find the chests and pots. Exit the mansion.
Climb up the steps outside the mansion. You'll find the Boss
chasing a maid. The Bunny Girl will explain what's going on.
Equip the Slime Earrings on Kiefer.
Go through the northwest path leading to the Geionne Monastery.
^------------------------------------------------------------------^
| Mentare Mountain Pass |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #14 |
| 100 Gold |
| Dung |
| Horned Hat |
v------------------------------------------------------------------+
+---------------+
| Forest Area 1 |
+---------------+
Go north then east and go up the slope. Go north to find a Cabin. Go
into it. Break the pots to find the [TINY MEDAL #14]. There should be
someone here you will be able to recruit to Sim-Town. That's a
total of 8 Immigrants we've recruited. From the Cabin, go northwest
then go up the slope. Go east then north to the next area.
+---------------+
| Forest Area 2 |
+---------------+
Go north then go northwest (you'll pass under a bridge). There's a
chest northwest. Open it to find 100 GOLD. Return to the entrance
of this area. Go west and go up to the top of the small hill. Go across
the bridge. From the bridge, go southeast then east to find a ladder.
Go down it then go into the cave.
+---------------+
| Cave Area 1 |
+---------------+
Break the pots to find our third DUNG. Dungs are goodluck charms to
me. Make sure you don't throw them away. Search the drawer to find
a HORNED HAT. The Herb petals are glowing. What are they? Exit the
cave.
+---------------+
| Forest Area 2 |
+---------------+
From the bridge, go northeast this time but before going north into
the next area, go east to find a chest. It is locked! Go into the next
area north.
^------------------------------------------------------------------^
| Geionne Monastery |
v------------------------------------------------------------------v
| Item Checklist: Fur Hat |
| DEFseed |
v------------------------------------------------------------------+
Speak to the Nun and she'll welcome you to the ancient Convenant
of Geionne. The Nun taking care of the crops wishes they could
sell the crops they grow. Speak to the Nun east of the Temple to
find out she wants to be a Sister Warrior. Speak to the Nun near the
well behind the Temple to find out men don't live here. The Nun near
the graveyard north of the Temple says there's not much here.
Go to the Nun found northeast of the Temple. She's near 2 separate
gravestones. The Nun is wondering why these 2 gravestones are here
near the cliff. Examine them to find out they belong to Linda and
Pepe. Did Pepe and Linda get together? This must mean the first owner
of the Herb Garden at Mentare is Pepe.
Go into the Temple. Speak to the Nun and SAVE YOUR GAME. Go into the
west room. Speak to the 2 Nuns here to find out they lack meat
and are hungry. Go into the East room and speak to the Nun to find
out she wish she was alive to witness the events that happened in
the past. We do that everytime. Search the Bookshelves to find a
book titled 'Within the Darkness'. It's about a land that was
tossed adrift into the realm of darkness due to earthquakes.
There's another book titled 'Tasty Weeds and How to Pick Them'.
The most important book here is the next chapter of Hero Hepoko.
Chapter 4 - The Princess' Peril. The King asked Hero Hepoko to
save his daughter, the Princess. Hepoko will vow to rescue the
Princess. We need Chapter 5. We'll find it.
Go through the door and speak to the other 2 Nuns. One of them
came from a royal family but then they dumbed her here. The other
one explains why they usually take weekly offering.
Go up the either stairs. Search the drawers to find a FUR HAT.
Break the pot to find a DEFSEED. Speak to the Nun up here and
rest for the night.
RETURN to Mentare to get back to town. Exit the Town.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From the Town, travel west to find a small blue house where Verdham
used to be. Go into it.
^------------------------------------------------------------------^
| Verdham Ruins |
v------------------------------------------------------------------v
| Item Checklist: WindShard |
v------------------------------------------------------------------+
Verdham really is gone. Search the object on the floor northeast of
the fountain to find a WINDSHARD. Speak to the Old Man to find out
there's nothing left of this place.
There should be an immigrant you can recruit at the west side of this
area. That's a Total of 9 Immigrants we've recruited!
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From Verdham Ruins, travel north then west to find a Cabin at where
Marshy Cave used to be. Go into it.
^------------------------------------------------------------------^
| Marshy Inn |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #15 |
v------------------------------------------------------------------+
There's an Inn. Go into it. Speak to the Merchant and rest for a
Total of 240 Gold. Go down the stairs.
There's a Pub here. Break the barrels to find the [TINY MEDAL #15].
Speak to the Old Man and listen to his story. Long ago, the Demon
Lord, Orgodemir wanted to claim the world as his own. He cut the
world into pieces, visiting disasters upon the people and finally
plunging into darkness. When God found out about what happened,
a great war started. The battle lasted for hundreds of years and
the humans and spirits sided with God to defeat Orgodemir.
During this time, some of the Demon Lord underlings divided the
world. It is believed that God and the Demon Lord used up all
their power and destroyed each other. The Bunny Girl wants us
to avoid the Old Man but the Bartender wants us to listen to
him if you agree that your party are travelers that want to
save the world.
That's all for this Continent.
Make your way back to the Ruins.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Place your new LandShard on the Middle Pedestal.
+----------------------------+
| Green Pedestals Room |
+----------------------------+
Place your new WindShard on the Southwest Pedestal. Let's head out!
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 13 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Deja Camp Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Fuga | 20 | 7 | AGLseed |
| DarkDwarf | 20 | 8 | Herb |
| DrakSlime | 22 | 9 | Cloth |
| Hunter | 21 | 10 | Club |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Hunter
From the Warp Hole, travel west then southwest to find a Camp. Go
into it.
^------------------------------------------------------------------^
| Deja Camp |
v------------------------------------------------------------------v
| Item Checklist: 13 Gold |
| 20 Gold |
| TinyMedal #16 |
| Leather Hat |
| AquaShard |
| 5 Gold |
| DEFseed |
| VivaGrape |
v------------------------------------------------------------------+
The young man behind the Tent nearby ahead is spying on a Layla, a
dancer. I wonder what's going on. Go in front of the Tent to find a
Man. Speak to him to find out they are called Dejans. They are
currently in the middle of a Ceremony.
Make sure you reset your camera position. There are 6 Tents. 4 Small
ones and 2 Big Ones.
First, we'll deal with the Northwest Tent. Break the pots near it to
find 13 GOLD. Go into it. Open the baskets to find 20 GOLD and the
[TINY MEDAL #16]
Go into the Northeast Tent. Open the basket to find a LEATHER HAT.
There's a dancer in here. Speak to her to find out tonight is the
ascension ceremony for their new tribal dancer. Layla is the new
tribal dancer. She has the Terra Spirit in her body!?
Go into the Southwest Tent. Speak to the man to find out they are
the Deja Tribe. They are on a journey to find the Temple of their
lost God. They are only one step away from the end of their journey.
Speak to the lady to find out the Dejans main goal is to resurrect
their fallen God.
Go to the southeast Tent. The lady on the mat nearby says there's
not enough food. She tells us about a fruit called a Viva Grape
Go into the Southeast Tent. The little boy is checking out
Jann's tula. Jann said he would teach him how to play it. Jann
is getting married to Layla. The Book on the table is a
Handwritten Musical Score. There's a message written in the
margin - 'To Layla, with all my heart.'
Go into the South Tent. Open the basket to find an AQUASHARD.
The little boy is asleep. Speak to the lady to find out Terra
is one of the Four Spirits God released before he was sealed.
There's a mark on Layla chest signifying the inheritance of
Terra's Power. Terra is the Goddess of Earth according to
Greek Mythology. Nice. Speak to the man to find out it's been
sixty years since their last ascension ceremony. Layla is
only 17 and he's worried that she's not ready.
Return to the North Tent and speak to the man blocking you
from going in. The Ceremony is over. The Elder and his wife
as well as Jann and Layla will come out from the Tent. The
Villagers will gather outside. Layla is offically made a
new dancer. Yay! We already have the AquaShard so none of
this really matters but yay! >_>
You get to find out the lady name is Beretta. It's time to</pre><pre id="faqspan-8">
celebrate. For once, a peaceful past. Our party will be
lead into the North Tent so we can be introduced to the
Elder and his wife.
4 Baskets!!! The man name is Datz. The Elder thinks we're
monsters in disguise. The Elder will ask us if we can
prove we're humans. Answer with a YES and he'll tell us
to show him. Answer with another YES to find out Hero
doesn't have any proof of being human......wait what....
The Elder smells a TongueRat. He's just joking.
We gain control...........loot the baskets!!!! 2 of them
are locked while the other 2 contains 5 GOLD and a DEFSEED.
Speak to the Elder and SAVE YOUR GAME. Exit the Tent.
Kiefer wants us to join in on the celebration. Kiefer
wants Hero to talk to a girl. We talk to Maribel all the
time. Our party members will leave Hero alone.
Speak to everyone near the Bonfire. The man says they'll
travel westward to the Temple of God tomorrow. The
Lady thinks the current dancers aren't dancing properly
and ask you if you agree with her. Jann is too busy
playing his instrument. The man next to Jann says Layla
went into her tent. The little boys wants to marry
Layla. The man east of Maribel thinks Layla doesn't
love Jann.
Speak to Maribel and she'll remind Hero that it was because
of him that she got thrown out of the boat. She also says
it reminds her of the Amitt Harvest. Gabo can be found at
the southeast corner of the area drinking what's in the jars.
Go into the south Tent and speak to the little boy to find
out 2 people with the mark of the spirit can't get married.
Speak to Kiefer. You can find him near the Northwest Tent.
He'll ask Hero if he thinks Layla is beautiful. Well......
answer with a YES and Kiefer will say she's perfect. He's
wondering why she's staying inside the tent though. Go into
the northwest tent.
Speak to Layla and she'll introduce herself. She thinks we
find everything happening strange. Her people mission is to
resurrect their fallen God. She's fated to lead them all.
Exit the Tent. Kiefer will ask you if Layla is ok. Answer
with a NO and Kiefer will say we should cheer her up by
giving her Viva Grape. Speak to the lady near Gabo and she'll
give us some VIVAGRAPE after she finds out it's for Layla
Return to Kiefer. Speak to him and he'll take the VivaGrape.
He wants to give it to Layla. He better not try anything
funny. Go into the Tent. Speak to Layla to find out she was
just about to have a drink with Kiefer. Speak to Kiefer and
when he mentions Estard, Layla will ask him about it.
Layla always wanted to escape her fate. We're about to drink
but then Jann comes in. He uses harsh words on Kiefer I'm not
supposed to write.....well well well, so Jann is just a
jealous person who doesn't trust his partner. He thinks Kiefer
is trying to seduce Layla. Answer with a NO. Jann won't listen
to us. He wants to fight Kiefer. Oh no...
Hero somehow managed to calm down Jann before matters got any
worse. After Jann apologized for his actions, the four sat
an (and) talked to each other with a slightly more civil
demeanor. As the Viva Grape flowed, Hero soon found himself
falling asleep amid the conversation. Later that night...
Curse it! That's sound. Monsters!???? Press any button to wake
up. Let's go kill something! Jann is asleep. Try to leave the Tent.
There's a scream. Exit the Tent.
Kiefer is protecting Layla from a monster. Datz is on the floor.
It's a ManEater. Kiefer will easily scare it away. You get to
find out Datz is Layla's father. Layla will rush over to the
North Tent after making sure Kiefer is okay. She went to call
Beretta. Kiefer will notice us. He'll tell us what happened.
Answer with a YES. We believe him. Two monsters attacked him
and Datz. He defeated one of them but the other one attacked
Datz from behind. Beretta, Layla, Maribel and Gabo will emerge
from the North Tent. Datz was poisoned. They leave for the
Temple tomorrow. Layla and Datz will stay behind. Kiefer will
watch over them while we go to the Temple. Agree to go with
them. Well, there goes our peaceful past for once. There's
always trouble.
With the plan for tomorrow decided, Hero and the others went
back into their tents. Soon, the sun rose, and a new day began!
We're in the North Tent. Beretta is saying her goodbyes to
Layla. Beretta will lead us outside. Goodbye Kiefer.
Outside, Jann is with the Priest. Jann wants to stay behind.
The Priest refuses because they need Jann's tula-playing to
fend off monsters. A young man will come over to the Chief
and will them him that the advance party has left with the
wagons. It's time to leave. The Chief will remind us that the
Temple is found across the mountains west. He'll see us at the
next camp. Everyone will leave and we'll gain control.
Exit this Camp from the southwest oath.
^------------------------------------------------------------------^
| Overworld |
| (Deja Camp Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Fuga | 20 | 7 | AGLseed |
| DarkDwarf | 20 | 8 | Herb |
| DrakSlime | 22 | 9 | Cloth |
| Hunter | 21 | 10 | Club |
v----------------------------+-------+-------+---------------------v
From the Camp, travel west then north to find a bridge. Go across
it then travel north to find a Shrine. West of the Shrine is a bridge.
Go into the Shrine first.
^------------------------------------------------------------------^
| Temple |
v------------------------------------------------------------------v
Go into the Temple. Speak to the Priest and SAVE YOUR GAME. Speak
to the Cat to replenish your HP and MP fully. That's everything
to do in this Temple. Exit.
^------------------------------------------------------------------^
| Overworld |
| (Deja Camp Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Fuga | 20 | 7 | AGLseed |
| DarkDwarf | 20 | 8 | Herb |
| DrakSlime | 22 | 9 | Cloth |
| Hunter | 21 | 10 | Club |
v----------------------------+-------+-------+---------------------v
From the Temple, go across the bridge west to find a Cave. Go into it.
^------------------------------------------------------------------^
| Mountain Cave |
v------------------------------------------------------------------v
| Item Checklist: AGLseed |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Hork | 18 | 5 | Antidote |
| Goopi | 11 | 5 | Repellent |
| MudDoll | 22 | 4 | Cloth |
| ZombieEye | 20 | 6 | GraceHerb |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- ZombieEye
+--------------+
| B1 |
+--------------+
New Monsters: ZombieEye
Go up the stairs northwest.
+--------------+
| 1F |
+--------------+
Go northwest, north then northeast and go up the stairs north.
+--------------+
| 2F |
+--------------+
Go northwest and go up the stairs. Go west to find a doorway south.
Go through it.
+--------------+
| Camp |
+--------------+
Break the pots at the west side of the Camp to find an AGLSEED.
Go into the East Tent. Speak to the little boy to find out
Jann told him to keep something a secret....hmmm.....
Speak to the man next to the little boy to find out the Temple
of their God is near a lake. The ancient times says they need
2 relics to break the seal. Both of which can be found in
the Cave by the lake. Speak to the Priest and SAVE YOUR GAME
Speak to the lady near the west tent to find out Jann has the
divine mark. That means he can't marry Layla. She doesn't want
us to tell anyone. The man north of the West Tent will explain
why he set up all those bells.
Go into the west Tent to find Beretta. She's asleep. Speak to
the lady and agree to rest.
We're ready to head out. The villagers left ahead of us again...
The man will tell us that we'll meet up again at the lake, south
of the mountains.
Go through the opening north.
^------------------------------------------------------------------^
| Overworld |
| (Deja Camp Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Babygoyle | 19 | 7 | MysticNut |
| Fuga | 20 | 7 | AGLseed |
| DarkDwarf | 20 | 8 | Herb |
| DrakSlime | 22 | 9 | Cloth |
| Hunter | 21 | 10 | Club |
v----------------------------+-------+-------+---------------------v
From the Cave, just go south to find the Camp near the lake. There's
a Temple underneath the lake. Go into the Camp.
^------------------------------------------------------------------^
| Deja Camp |
v------------------------------------------------------------------v
Alright, let's get this over with.
Speak to the man nearby to find out the Temple of God is in the bottom
of the lake. Go northwest to the lake and change your camera perspective
to see it. Speak to Jann. He wants us to go into the altar and break
the seal. Hopefully, it'll be that easy. Speak to the Elder north to
find out the relics to break the seal are found within the Temple itself
not the cave. SAVE YOUR GAME. Speak to the little boy east and answer
YES to his question so we'll know what he saw last night. Jann has the
mark. He shouldn't be allowed to get married to Layla according to
their traditions. The lady in the Tent near the little boy is asleep.
Go further north to find Beretta with some other villagers on a
mat. Go into the Tent north of them. The lady inside says everyone
is talking about how the Elder misread the ancient tomes.
Speak to the little boy north of the Tent near the Cave to find out
he doesn't know what will happen after they revive the God. The
lady is admiring the clean water. There's a Cave underwater. Hmm..
There's also Cave north of the Boy. Try going inside to find out
we need a Dejan Guide.
Go to Beretta. Speak to the people around her to find out we need
to drain the water so we can get to the Relics. Speak to Beretta
to find out we need to wait a bit. They are researching the Mark
of the Deja Tribe.
Go into the Tent north of them, speak to the lady and agree to rest.
Exit the Tent when your party wakes up. Hey! It's Jann. He wants
to explore the Cave. What's a TerraBell? He thinks he can drain
the lake if something inside the cave reacts to it. It's an
artifact only the Dejans can ring. Jann will join our party.
Go into the Cave.
^------------------------------------------------------------------^
| Lake Cave |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #17 |
| Bug Knife |
| Fur Robe |
| AGLseed |
| 5 Gold |
| 15 Gold |
| 20 Gold |
| Herb |
| 3 Gold |
| INTseed |
| Potion |
| MysticNut |
| Wizard Ring |
| LandShard |
| 15 Gold |
| DEFseed |
| TinyMedal #18 |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Crestpent | 17 | 7 | Leather Hat |
| RedSlime | 10 | 4 | Herb |
| Hunter | 21 | 10 | Club |
| Hork | 18 | 5 | Antidote |
| DarkDwarf | 20 | 8 | Herb |
| MudDoll | 22 | 4 | Cloth |
| DrakSlime | 22 | 9 | Cloth |
| Smoocher | 22 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Smoocher
- MadJaguar
+--------------+
| B1 |
+--------------+
New Monsters: Smoocher
Purple!
Go northwest and go up the stairs. Go north and go up the stairs.
Go northwest and go down the stairs. Go west then south and open
the chest to find out it's empty. Jann will wonder what monsters
are doing in this Cave. Jann will wonder if the treasures that
God stored here have been stolen. Go back north then east and go
up the stairs. Go southwest then south and go down the stairs. Go
down the stairs south. Go through the opening south.
Go south to find 2 Chests below. We can't reach them from here.
Go down the stairs west. Go west to the end then south to find
a staircase going down west. Ignore it for now. Continue on south
to find a heavy stone that blocks our path. Hmm...go back north
and down the stairs west then go down the staircase.
+--------------+
| B2 |
+--------------+
Here, go through the Cave directly east of the stairs we came from.
Follow the dark path east, north east to reach 2 chests. Open them
to find the [TINY MEDAL #17] and a BUG KNIFE. Return to the entrance
of this floor.
Go through the Cave west then go north to find 2 Chests. Don't fall
down the holes YET. Open the 2 Chests to find out they are both empty.
Fall down into any of the holes now.
+--------------+
| B3 |
+--------------+
New Monsters: MadJaguar
Follow the north path until you find a Stone Tablet. Read it. Jann
will translate it for us:
'May the brave one be guided by the Flame of God.'
'The Flame of Bravery to the east, Flame of Wisdom to the west.'
Go through the Cave east of it. Go east and open the chest to find
a FUR ROBE. Equip it on Maribel.
Return to the Stone Tablet. There's a hidden cave southwest of it
down 1 stairs. Turn your camera to find it. Go through it to find
a chest. Open it to find an AGLseed.
Go back to the area you started when you fell down the hole. Go to
the southwest corner of find a staircase going up. Go up it.
+--------------+
| B2 |
+--------------+
Go north, east then north to be back in the room you saw the 2
Empty Chests and the holes. Don't fall down the holes anymore.
Go northeast and go through the Cave. Follow the dark path, east,
south, east then north to emerge from a Cave. Go north to the end and
go down the stairs. Go west and go up the stairs. Go west to the end
then go through the Cave south. Go down the staircase.
+--------------+
| B3 |
+--------------+
Go down the stairs.
+--------------+
| B4 |
+--------------+
Jann will take notice of the Stone Tablet. He'll translate it. We
can't read it.
'Asceticism may lead you to the path of God'
Hero can read it now after he glows. Nice. From the Stone Tablet,
go north to find some drawings on the wall. Humans are battling
monsters. Continue on east then south and go through the opening.
In this area, go south to find a fork. There's 2 opening leading
south. One southwest and one southeast. Open the chest to find
5 GOLD. Go through the southeast opening.
Another fork with different opening paths. Open the chest first
to find 15 GOLD. Go south to find another chest containing
20 GOLD. Go through the southwest opening not the southeast one.
Go west and open the 2 Chests to find a HERB and 3 GOLD. Open the
chest further west to find an INTSEED. Go through the west opening.
Go west and open the chest to find a POTION. Go back east.
Back in this room with 3 chests, go east to the end then go
southwest to find a fork (northwest/southwest). Take the northwest
path first and open the chest at the end to find a MYSTICNUT.
Return to the fork and take the southwest path this time. You'll
find a Healslime....I mean a Healer...>_>...The Healer is a
good monster. His kind used to be good friends with the Dejans.
The Healer will tell us a useful information. If we place the
TerraBell on the altar in this Cave, the lake will drain and
then we can access the Temple! The Healer should have healed us
but he didn't. Go down the staircase.
+--------------+
| B5 |
+--------------+
Go west to find 2 Rocks and a Stone Tablet. Read the Stone Tablet:
'You possess both wisdom and bravery. Prove yourself to be a
child of God, and let him show you the way.'
Jann will use the TerraBell as an item thinking that it will prove
that he is a child of God. It works! There are invincible bridges!
Go across the invincible bridge north. Go north then east to the
end. Go across the invincible bridge north then follow the west
path north. Go west to find another invincible bridge. Ignore it
for now and head south to find another invincible bridge. Go
across it then open the chest west to find a WIZARD RING! Equip
it on Gabo. Return to the invincible bridge I told you to
ignore. Go across it then go down the staircase.
+--------------+
| B6 |
+--------------+
Go north to trigger a scene. Jann will say this must be the altar
the Healer told us about. Jann wants to place the TerraBell on the
altar. Answer with a YES and he will.
You'll hear a noise after Jann rings the bell. The door south will
be open. Jann wants us to return to the Camp and check if the
lake has been drained. Go through the doorway south.
Go up the stairs and open the chest to find a LANDSHARD. Go up
the series of stairs until you reach the top. Go through the opening
north.
+--------------+
| B1 |
+--------------+
We're back on B1. We emerged from the Cave the opening the Heavy
Stone was blocking. Go north then east and go down 1 stairs.
Go east to find 3 Chests. Open them to find 15 GOLD, a DEFSEED
and the [TINY MEDAL #18]. Go back west and go down the stairs.
Go east then go south to the end and go through the opening.
^------------------------------------------------------------------^
| Temple of God |
v------------------------------------------------------------------v
+--------------+
| Entrance |
+--------------+
Speak to the young man nearby to find out they all climbed down here
after the lake was drained. The Chief is waiting for us at the Temple's
Entrance.
Go south to find a man with 2 little boys. The man says the Temple
is huge. The little boys are wondering what will happen after everything
is over and if everything will go smoothly.
Go south to find the other villagers. Speak to them if you want to.
Layla, Kiefer and Datz haven't arrived yet. Speak to the Elder to
find all we have to do now is retrieve the 2 Relics in the Temple.
Speak to Beretta and she will decided to open the Temple even though
Layla hasn't arrived yet. Jann will accompany us inside. Beretta
will tell us to read the plaque so the Temple will open. She'll
move out of the way.
Read the Stone Plaque.
'When the ancient TerraTula shines like a golden fire, the dawning of
a new age is nigh!
The Stone Plaque will disappear and the staircase will move out of
the way. Let's proceed!
+--------------+
| 1F |
+--------------+
Go north to find Jann. He's near the TerraTula and a Dress. Approach
him. We finally found them. The 2 Relics. He says that once he
plays the TerraTula and Layla dances in the sacred robes, he'll
finally be a free man. Woah....he doesn't like taking missions from
their God. He'll take the TerraTula and the Sacred Gown from the
altar. Finally! Huh? Oh! Layla and Kiefer has arrived. They were
late since Layla sprained her ankle. Kiefer had to carry her.
It looks like Kiefer has been scoring some points with Layla. She
isn't so fond of Jann. Whatever, we don't care. Hero is all that
matters. Exit the Temple.
+--------------+
| Entrance |
+--------------+
Hero and friends will move out of the way before the stairs pushes us
away.
We're about to start the Ceremony but the Elder will stop it because
the Tula isn't shining like a golden fire. Jann is in a hurry. Beretta
will explain to him that if they resurrect their God when the time
isn't right, He could be destroyed by the Demon Lord. Jann will ignore
here and will prepare to play his Tula. He tells Layla to dance with
the Sacred Gown while he plays. He called it an Innocent Robe. I wonder
why? Anyway, Jann will tell the Dejans to pray and then he'll head
up the stairs with Layla.
A 3D Cinematic Cutscene!!!!! Layla dances while Jann plays the TerraTula.
They look nice. Layla is as beautiful as Kiefer says. Layla is
glowing as she dances. The other Dejans are playing other
instruments as well. The Elder is watching. Jann doesn't look do happy.
Nothing happened! As expected. The Elder will tell Jann once again
that they will try another day. Jann loses it and finally tells
everyone his feelings. Jann will open his shirt and show everyone
the Mark. He wasn't with it when he was born according to
Beretta. He decides to leave the Tribe. He'll return the TerraTula
to the Elder before he leaves. Layla wants to run after Jann but she
is stopped by the Elder. The Elder will tell her that she can't
marry him because he has the mark. The Villagers want to reseal
the Temple. They need us to remove the TerraBell from the Altar.
Yeah......Datz will accompany us.
Beretta will noticed that Layla ankle is sprained. Kiefer will
speak up and Beretta will say Layla finally found someone that
understands her. Tch...
Everyone will return to the Camp.
Kiefer won't follow us. He wants to carry Layla back to the Camp.
There's a Crystal at the top of the Temple.
Go back into the Lake Cave.
Hero and his friends accompanied Datz into the cave. There they
removed the TerraBell from the altar, and as they did, the lake
once again filled with water, submerging once more the Temple
of God. After returning the two sacred artifacts to the Chief,
Hero joined the Dejans as they traveled back to the camp.
Although the ritual ended in failure, Hero was thanked that
night with a modest feast in his honor. As the night drew
on...
^------------------------------------------------------------------^
| Deja Camp |
v------------------------------------------------------------------v
Kiefer will wake Hero up. You get to find out Hero has birthmark
on his hand. Is that the reason we can read the ancient texts?
Kiefer envies Hero. Kiefer thinks he can be nothing else but a
Prince. He should be glad. At least he's not Maribel. She's not so
important out of our 4 party members and all she does is insult
Hero. Kiefer will go to sleep.
Kiefer isn't here. Press any button to wake up. Maribel will wake
up and ask Hero what Kiefer was talking to us about last night.
Answer with a YES or NO. She thinks he was talking about Layla.
Maribel will wake Gabo up. Exit the Tent.
Everyone is gathered outside. Kiefer is sparing with Datz. Huh, aren't
we supposed to be heading back soon. We have gathered s decent
amount of shards. Speak to everyone to find out Datz is losing
to Kiefer and Kiefer is fighting him because he wants to become a
Guardian. Wait what....
Speak to Kiefer and he'll defeat Datz. Hold on...wait...Kiefer
is now a Guardian. He'll offically a member of the Dejan Tribe.
Wait...no..take Maribel instead...curses. Speak to Kiefer to
find out he decided to stay here with the Dejans. He's already
a Guardian and he even has a Guardian's Sword. He'll ask Hero
if he understands. Answer with a YES. He'll see us off at the
Portal.
That's all. Exit the Deja Cape from the north.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Kiefer will ask us if we're ready to leave. Answer with a YES. He'll
lead us to the Warp Hole. He wants us to tell his father that
he finally found a dream to follow....wait Kiefer....you're in the
Past! You'll be dead if we return to the Present. He doesn't want
us to mention his feelings for Layla. He'll push us into the Portal.
KIEFER!!!!!! TAKE MARIBEL INSTEAD!!!!!
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 14 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
| Item Checklist: Kiefer's Letter |
v------------------------------------------------------------------v
+----------------------------+
| Red Pedestals Room |
+----------------------------+
...............................Maribel will notice a bag. It contains
Kiefer's Equipments and a Letter. You'll receive KIEFER'S LETTER.
Use it as an item to read it.
"Dear Hero and friends, I'm certain that this decision will surprise
you. Hero, I return to you the equipments that you so graciously
bought for me"
Sincerely,
Kiefer
....tch....we must continue on....for Kiefer....
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Place your new LandShard on the Middle Pedestal.
Go into the Blue Pedestals Room.
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place your new AquaShard on the Southwest Pedestal.
That's all.
Go into the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
The Continent of Orph has expanded north.
Cast Outside the RETURN to Estard.
^------------------------------------------------------------------^
| Estard |
v------------------------------------------------------------------v
Speak to the man near the fountain and he'll ask us if we know
about the bet Hondara has been doing. Answer with a NO to find out
he's betting on where the next island will be situated. Hondara can
be found asleep in the Inn.
Go into the Castle.
^------------------------------------------------------------------^
| Estard Castle |
v------------------------------------------------------------------v
| Item Checklist: AquaShard |
v------------------------------------------------------------------v
Make your way to the Throne Room and speak to the King. He'll welcome
us back and ask us if Kiefer wandered off again when he notices he's not
amongst us. Answer with a NO and he'll ask us if anything happened
to Kiefer. Answer with a YES and Hero will explain the situation to
him. He's mad at Kiefer. He'll give us an AQUASHARD. He wanted to
give it to Kiefer when he returned. It was delivered by an islander.
The King wants us to leave now.
Make your way to Princess Leesa and explain the situation to her
as well by answering YES to her question. She'll ask you if she'll
ever see Kiefer again. Answer with a YES.
Well, we did what Kiefer told us to.
Leave the Castle.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Well, let's go check out the new Island that popped up.
RETURN to Rexwood and step aboard your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail West from Rexwood to reach the New Continent. Dock at the
northeast end peninsula. That's where the Warp Hole as in the Past
so it's a nice place to start on this New Continent. Dock there.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go west to find a Location. It's similar to the MechSoldiers Base.
It's in the middle of a desert area. Go into it.
^------------------------------------------------------------------^
| Site |
v------------------------------------------------------------------v
| Item Checklist: 17 Gold |
| TinyMedal #19 |
| AquaShard |
v------------------------------------------------------------------v
We hear a voice. A Merchant says we can see the terrifying horned
beast that ruled the prehistoric world for only 5 Gold!!!! That's
a great deal.
Speak to the little boy nearby. We can go into the hole west but we
need to pay first. Go north to find the Merchant. There are some
people around. The lady doesn't care about bones but her grandfather
does. Speak to people that formed a line. The lady said she's been
waiting all day but can't get in. The young man says they found
lots of ancient items at this site including a mysterious
giant skull. The Bartender thinks the horned beast sounds like
what he's screaming or shouting.... whatever. The Old Man
wants them to hurry up so he can enter.
Speak to the Merchant. Answer YES to both his question to pay him
5 Gold. Go into the Tent.
Break the Barrel to find 17 GOLD.....wait....we just got our 5 Gold
back and extra. Speak to the Scholar. He says we can look around but
we shouldn't touch anything. Examine the huge skull. It has a
golden horn. Try to touch it and the Scholar will stop us. Exit through
the west opening.
Peer into the well. Search the wardrobes to find the [TINY MEDAL #19]
and an AQUASHARD. Climb out of the well. Speak to the Viking to
find out we're not allowed to pass. Speak to him again to find out
the Scholar was the one that told him not to allow anyone pass.
Exit this Area.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
From the Site, travel southwest then south. Deja Camp can't be found
where it is supposed to be. Travel west then north to find a bridge.
Go across it. Travel north to find out it's a dead end. There's nothing
on the Continent..... what happened? Where are the Dejans....
Alright, we have new Shards. RETURN to the Ruins.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
Place your 2 New AquaShards on the Southwest Pedestal. Let's go!
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 15 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Sanctuary Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- SlimeNite
Where are we now?
Go into the House northeast of the Warp Hole.
^------------------------------------------------------------------^
| Sanctuary |
v------------------------------------------------------------------v
| Item Checklist: 3 Gold |
| AGLseed |
v------------------------------------------------------------------v
Speak to the Scholar to find out this is the last sanctuary available
for those embarking to Dharma Temple....hmmm...sounds familiar if
you've played Dragon Quest III. :) Speak to the farmer west if you
want. He speaks weird. We'll understand what he says later. Speak
to the Warrior north to find out he wants to change his class to
Hero. That's why he's on his way to Dharma Temple. It seems we can
change our class there just like in Dragon Quest III. The Warrior
will leave. Speak to the Old Woman west to find out adventurers
coming from Dharma Temple don't stop by here.
Go into the Building first not the Well.
The Viking runs the Item Shop. Break the pots to find 3 GOLD. Open
the chest to find out it's locked. The Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| Repellent 20 |
| BunnyTail 270 |
| Slime Earrings 850 |
v--------------------------------------v
Speak to the Priest and SAVE YOUR GAME. The young man west of the
Priest Altar wants us to go to Dharma Temple to find our bearing.
The lady behind the counter runs the Inn. 30 Gold in total to rest.
Break the pots to find an AGLSEED. Speak to the lady in a red dress
inside the northwest room to find out a seaman left her here
and went to Dharma Temple by himself. Search the Bookshelf to
encounter an EvilBook. That's a new one. We know about the Well
one, the Chest one and the Pot one from the previous Dragon Quest
games. A Book one is New.
Speak to the lady wearing a pink dress to find out if we change
our classes, we'll be able to learn new spells and abilities.
The Merchant runs the Weapons and Armor Shop:
^--------------------------------------^
| Weapons and Armors Shop |
v--------------------------------------v
| Iron Spear 1000 |
| Leather Whip 1300 |
| Blade Boomerang 2300 |
| Sickle 1700 |
| Fur Robe 900 |
| Chain Armor 1050 |
| Slime Clothes 1200 |
v--------------------------------------v
Go down the stairs. Speak to the Bunny Lady to find out fewer people
are going to Dharma Temple. Speak to the Martial Artist to find
out he thinks adventurers with no class are fools. The Old Man
says there was a time when people who came from Dharma Temple
stopped by here to showoff their new class but the don't anymore.
Speak to the Bartender to find out the monsters in this area
has gotten more violent. The Sage says the same thing as the others,
no one is going to Dharma Temple.
Exit the Building.
Go down the well.
~------------------------------------------------------------------~
~------------------------------------------------------------------~
CASINO
~------------------------------------------------------------------~
~------------------------------------------------------------------~
Our very first Casino. There's Mini-Games!
The lady behind the northwest corner counter allows you to buy
Tokens with Gold. 1 Token = 20 Gold. Buy 50 for starters which
costs 1000 Gold.
The Lady behind the northeast corner counter exchanges Tokens for
Prizes.
---------------------------
Scarf 100
Potion 200
Tights 400
Magic Robe 1000
Wizard Ring 3000
Dolphin Shield 5000
---------------------------
On to the Mini Games. There are 2 Mini-Games available:
- Lucky Panel
- Slot Machines
- Poker
--------------
Lucky Panel
--------------
It costs 5 Tokens to Play.
So we have 20 Cards on a Table. We can look what's in 6 Cards at first
then we need to find Matching Cards. We have 3 Tries.
There are different items you can win.
If the card you choose is a Hand Pointing Upwards, you get 1 Bonus
Try.
If the card you choose is a Normal Hand, the Cards will be shuffled.
If you uncover all the Card Matches successfully, you'll get to keep
the items you found.
Those are pretty much the rules of the game.
---------------
Slot Machines
---------------
In this Casino, some of the Slot Machines cost 1 Token to play while
the others cost 5 Gold. You can place a higher bet. Different
characters are shown when while you play. They might help out or
sometimes they don't do anything and sometimes they make you lose.
777 - x300 + 30 (Bonus Game)
King Jewel Slime - x100 + 10
Liquid Metal Slime - x50 + 5
King Cureslime - x20 + 2
Cureslime - x10 + 0
DrakSlime - x5 + 0
Slime - x2 + 0
---------------
Poker
---------------
So, first, you place a bet then you start with 5 Cards. The game
will then tell you to select the ones you want to Hold or Discard.
The Hold and Discard can be found below the Cards. When you have
chosen, select Deal and the game will replace the card you chose
to discard with another Card. If you get lucky and get the winning
set, you get some Tokens. If you don't, you lose your Tokens.
5.Slime......................500
R.Flush......................100
5uCards.......................50
S.Flush.......................20
4uCards.......................10
F.House........................5
Flush..........................4
Straight.......................2
3Cards.........................1
2Pairs.........................1
If you win, the game will ask you to Double Up. That's it. Poker is
the best way to earn tokens if you're lucky.
Once I doubled up and won 5120.
~------------------------------------------------------------------~
Spend your time here and win some Tokens.
Get the Magic Robe for Maribel and Gabo
Get the Dolphin Shield for Hero.
Get a Wizard Ring for Maribel.
Stock up on 5 Potions if you want to.
Exit the Sanctuary.
^------------------------------------------------------------------^
| Overworld |
|------------------------------------------------------------------|
| (Sanctuary Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
v----------------------------+-------+-------+---------------------v
| (Dharma Temple Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- PodHero
- PodFightr
- PodPriest
- PodMage
From the Sanctuary, travel northwest, west then south to find a
Temple.
Get your Party Level to:
Hero (19)
Maribel (19)
Gabo (18)
^------------------------------------------------------------------^
| Dharma Temple |
v------------------------------------------------------------------v
| Item Checklist: 50 Gold |
| STRseed |
| 130 Gold |
v------------------------------------------------------------------v
Go west and speak to the Man blocking the staircase to find out we're
in Dharma Temple. Speak to the Man east blocking another staircase
to find out why people usually come here. He also confirms that we're
in Dharma Temple.
Don't speak to the Priest in the middle of the Room YET! Ignore him
for now. Speak to his Minister to find out we need to speak to
High Priest to change our class. DO NOT SPEAK TO THE HIGH PRIEST
YET.
Go to the west side of this floor. Speak to the Merchant to find out
when he decided not to change his class and try to leave, they stopped
him. Hmm....speak to the man behind the counter to find out he's a
Priest. We don't lose any of our ability when we change our class.
He's trying to convince the Merchant to change his class.
Go to the east side of this floor and speak to the Priest. SAVE YOUR
GAME.
There are two staircases going down found at the northwest corner and
northeast corner of this floor. You can reach the northern room from
the said corners. Change your perspective to see the doorway.
In the northern room, speak to the Sage to find out Dharma is rather
empty. Why is that?
Go down the northwest corner stairs or northeast corner stairs.
We're on the B1 Floor now. Everything above was done on the first floor.
On this floor, there's a locked Purple Door south.
First, we'll take care of the northwest rooms. Go through the top
door. Break all the pots and barrels to find 50 GOLD. Go through
the bottom door now. Open the chest to find a STRSEED. The door
near the chest is locked. We don't have the right key to open it.
Next is the northeast rooms. Go through the top door. One of the
chest is locked while the other contains 130 GOLD. Go through the
bottom door. Search the bookshelf to find a black note with
a blank cover. It contains detailed personal evaluations of each
and every priest. The southeast door is locked.
Return to the First Floor. Speak to the High Priest now. After
he welcomes us, he'll ask us if we wish to change the way in which
we live. Answer with a YES. He wants us to pick someone that wants
to change their class. Pick Hero.
There are 10 Classes Available:
Warrior
Fighter
Mage
Cleric
Dancer
Thief
Bard
Mariner
Shepherd
Jester
Coming from the previous Dragon Quest games that allow you to change
your character classes (Dragon Quest III and VI), there are new
Professions available that weren't in them. We have a Bard now, a
Mariner and a Shepherd.
Anyway, choose to make Hero a Warrior. He wants us to first purify
our body in the blessed spring behind him. He'll move out of the
way. Step into the spring. It's a trap!
^------------------------------------------------------------------^
| Penal |
v------------------------------------------------------------------v
| Item Checklist: Bone Knife |
| Dung x2 |
| Herb x4 |
| Antidote x2 |
| WorldLeaf |
| LifeAcorn |
| Horned Hat |
| Thief Key (470 Gold) |
| 3 Gold |
| 5 Gold |
| TinyMedal #20 |</pre><pre id="faqspan-9">
| 20 Gold |
| TinyMedal #21 |
| 30 Gold |
| WondeRock |
v------------------------------------------------------------------v
We landed in a pond. There are humans here. The Fisher will say we
scared the fishes away. A young man will arrive. The Viking says
we're the second set to arrive today. 2 more people will arrive.
The Martial Artist says the last thing this town needs is more
people.
We gain control. Speak to the Viking to find out Suifu is the one
in charge of this town. His home can be found in the center of the
town. He became the boss by beating up the old boss. The Fisherman
says only the strong survives this town. The town is surrounded
by mountains and the ocean. There's no escape. Speak to the young
man to find out the town is full of people tricked by the High
Priest. Break the pots to find a BONE KNIFE and our 4th DUNG. The
man blocking the entrance of the house says he saw us drop right
into the pond. His name is Zaji. He won't let us in.
Go into the house west. Break the pot to find a HERB. Speak to the
man to find out we can't use Spells or abilities in battle. You
also get to find out about Cave Guardians? Speak to the lady to
find out there's an Old Man in the bar that claims to be a Priest
from Dharma Temple. Let's go check him out.
From the house you came out from, go northeast to find a Soldier
who says if all the Temple Guards are like Kasim in the bar then
it's not really a surprise that Dharma Temple was taken over
by monsters. The Weapon and Armor Shop can be found west of him.
^--------------------------------------^
| Weapon Shop |
v--------------------------------------v
| Iron Claw 920 |
| Sickle 1700 |
| Hammer 2100 |
| Steel Sword 2800 |
| Sleep Rod 4200 |
v--------------------------------------v
^--------------------------------------^
| Armor Shop |
v--------------------------------------v
| Fur Robe 900 |
| Dancer Clothes 1500 |
| Iron Plate 2000 |
| Evade Clothes 3000 |
| Iron Shield 920 |
| Tray Shield 1000 |
| Bunny Tiara 750 |
v--------------------------------------v
For Hero; Steel Sword, Iron Plate
For Maribel; Sleep Rod, Tray Shield
For Gabo; Nothing
If you got the Items I told you to get at the Casino, you'll
spend less here.
Speak to the Mage near the Weapon Shop counter to find out Warriors
and Martial Artist are lucky. Even without their abilities, they are
still stronger than the Magic Users.
Go through the door northwest of the Weapons Shop. Break the pots
to find an ANTIDOTE. Open the chest to find a WORLDLEAF. Speak to
the Mage to find out Kasim is the only one that can match up to
Suifu's strength. Speak to the Martial Artist to find out Suifu
is busy relaxing. He wants us to come back later. Search the bookshelf
to find a book entitled 'Strategies for Victory'. It's actually an
adult book! Go up the stairs. Break the barrel to find a LIFEACORN.
Search the Wardrobes to find a HORNED HAT. Why is there a MechCleaner
here? I thought it wasn't for sale. Search the bookshelf to find
a book entitled 'Imperial Studies'. It's actually an adult book!
Speak to the Viking to find out he got the MechCleaner from Flower.
Exit the building.
Go to the southwest corner of town southwest of the Weapons Shop.
There's a Soldier here and a Priest. Break the barrels to find a
HERB. Go down the stairs to find the Inn. Rest for 36 Gold.
Alright, speak to the Priest or the Soldier to find out the
Soldier is robbing the Priest. Answer the Soldier question with
a NO. We get to battle him. He's an EvilArmor. He's not a boss.
Defeat him. Remember we can't use Spells or abilities. After
defeating him, he'll go behind the wall. Speak to the Priest
and he'll thank us for saving him. The Soldier we beat up will
apologize for his actions if you speak to him.
The man behind the counter north of the Soldier we beat up runs
the Item Shop.
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
| Thief Key 470 |
v--------------------------------------v
BUY THE THIEF KEY!!!!!! Stock up on some Herbs. We have no other
way to heal now if we go outside or something.
We finally have our first Key. The THIEF KEY.
Go to the area west of the Item Shop. Speak to the Soldier to
find out no one in this town is allowed to use the SoulSword.
That's the only law Suifu upholds. Speak to the Bartender to
find out Suifu banished soul-shattering in order to protect the
weak. He's strong enough to enforce the rule with his fists.
Speak to the Scholar north of the Item Shop to find out the
SoulSword is a wicked blade composed of the bearer's soul.
It doesn't kill but it rips the soul from the victim's
body. Go west then south and break the barrels to find 3 GOLD.
Go down the stairs.
Break the barrels nearby to find an ANTIDOTE. Go south to find
a bathhouse. Break the pots to find 5 GOLD. Speak to the Viking
to find out it's a mixed bath but the ladies bathe when the men
aren't around. The young man won't let us into the bath. Exit this
place.
Go into the Church north of the Item Shop. Speak to the Man and
he'll ask us if we've met a woman named Neris. Answer with a
NO to find out Neris lives in the south side of town. Well, we
didn't see her and we came from there. Zaji is her brother.
Perhaps Neris is inside the house Zaji didn't let us enter.
The Warrior lost to Suifu. The Nun says the Warrior comes by
everytime Suifu beats him up. Speak to the Priest and SAVE
YOUR GAME. Exit the Church.
Go east of the Church. The man at the other side of the
wall is Suifu. He looks weak. Go north and speak to the Bard.
He'll ask us if we know about soul-shattering. Answer with a
NO to find out if you destroy 5 souls with the SoulSword,
your soul will be freed from it. A small price to pay for
salvation. Go west of him to find a poisonous swamp. South
of it are barrels hidden near the wall. Break them to find
the [TINY MEDAL #20]. We've already gathered 20 of them!
Go into the house north of the Bard. The lady behind the
counter runs the World Bank. Try to open the chests and she
will stop us....curses. The man in one of the rooms don't
have enough money for rent.
Go east of the World Bank to find a Well. Speak to the lady
to find out Suifu doesn't support killing. Murders become
food to the monsters at night. Go east and break the pots
and barrels to find 20 GOLD and a HERB. Speak to the Sage
to find out people hunt for souls at night. That's the only
way to escape from this cesspool. I get it now. Humans here
have to kill 5 people with the SoulSword to escape this
place. Nice.......
Hey! It's the Warrior we met at the Sanctuary. Hahaha. Go
south and a Warrior named Kasim will come up from the
stairs. He lets us know Flower is a Master Thief. Flower
will come up from the stairs as well. It looks like they
made a deal. Flower has done what he needs to do, now it's
Kasim turn. Flower wants to join the Guard at Dharma Temple.
Kasim wants one more thing from him. Flower gave Kasim a
medicine. Kasim will leave.
Break the barrels and pots to find a HERB and our 5th DUNG.
The chest is empty. Speak to Flower and he'll introduce
himself. Go down the stairs.
It's a Bar. Break the pot behind the counter to find the
[TINY MEDAL #21]. Speak to the Bunny Lady to find out
Neris spends more time asleep than awake. Zaji is always
there for her when she's sick. The Priest says he's from
Dharma Temple. Speak to the Maid to find out more people
are killed by brawls than by monsters. The Viking says the
Priest that says he's from Dharma Temple is lying. Speak
to the Bartender to find out soul-shattering is rarely
successful because of the SoulSword. When someone is hit
with it, that person let's out a piercing scream and then
the townspeople rush the attacker. Exit the Bar.
Go back north to trigger a scene. Monsters!? The Monsters
are asking the humans if anyone dare to stake their future
on the SoulSword. Everyone will begin to gather. Someone
will ask what the SoulSword is. The monsters will explain
it to them. The wielder needs 5 Souls to escape this place
and regain his/her lost abilities and spells. The name of
their Lord is Antolia. Suifu will arrive. He wants the
monsters to scram. After the monsters leave, Suifu will
attack us for being new.
Let's fight then.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #11-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Suifu | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Desperate Attack |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Bully | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Herb |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Fighter | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Purple Flame |
^------------------------------------------------------------------^
Curses. We can't win. First, defeat Bully. That's should be easy
enough. Use the Sleep Rod as an item to put him to sleep so we won't
heal Suifu. Next is the Fighter. He's also easy to defeat.
Now that you've defeated Fighter and Bully, just fight and watch as
Suifu defeats the whole party. We can't beat him.
Zaji will say Neris is too nice. Where are we? If Neris had left us
there, we would have been robbed. You'll wake and gain control.
Leave the room and search the bookshelf to find a book titled
'Useful Plants'. Try going east and Neris will be glad we're okay
but that Zaji isn't. Kasim will arrive. He brought some medicine
he got from Flower. We still have some Mila Drug. Can that help
Neris? Kasim brought WorldDew. After some other minor stuff happen,
Kasim will go up the stairs.
Break the pot to find 30 GOLD. Speak to Zaji to find out Kasim is
fond of Neris. Speak to Neris to find out her face is all red. She
goes into her room west to rest a bit. Go to her and speak to her
to find out she's been sick from birth. Her brother tries his
best to take care of her. Go up the stairs.
Flower is speaking to Kasim. Flower really wants to be a Guard.
Kasim will say without High Priest Fosse, there are no Guards.
He wants Flower to rescue her from the monsters. Why doesn't he
go? He's a Guard right? Isn't that his job. Pathetic. Speak
to Flower to find out the only way out of town is through the
western cave. He needs someone to help fight the monsters there.
Flower will give us a WONDEROCK. We can use it to heal our
party anytime we want in battle. Make sure Hero has it in his inventory
for the Cave. Flower will join our party as a Guest Character.
Go and visit Suifu. We can go through the door now leading to
him. Speak to him to find out he beat us up to teach the town
that he hasn't gone weak.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Penal Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
v----------------------------+-------+-------+---------------------v
Hmm....hey! Dharma Temple is literally across the mountains north.
Go into the Cave west. Be careful. There's a large poisonous swamp.
^------------------------------------------------------------------^
| Western Cave |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
| MudDoll | 22 | 4 | Cloth |
| Smoocher | 22 | 8 | Herb |
| ZombieEye | 20 | 6 | GraceHerb |
| Armorpion | 24 | 9 | DEFseed |
| Mantipion | 23 | 11 | Bronze Knife |
| PigDemon | 24 | 13 | Leather Armor |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Armorpion
- Mantipion
- PigDemon
+--------------+
| B1 |
+--------------+
New Monsters: Armorpion
Mantipion
Go north to find yourself in a large room. Ignore the staircase going
up northwest. Go to the northeast corner and follow the narrow
path north to find reach another staircase going up. Go up that one.
+--------------+
| 1F |
+--------------+
Go up the slope west then head south then east to be in a large
area. Go northeast and go up the slope. Go up the slope north then
head northwest to find the staircase going up. Go up it.
+--------------+
| 2F |
+--------------+
New Monsters: PigDemon
Go northeast to the Large area. There are 4 staircases:
The first one is at the north end going up.
The second one is at the northeast part going up.
The third one at the southeast part going down
The last one at the northwest part going down.
There's also poisonous swamps. Go down the northwestern stairs.
Ignore the others.
+--------------+
| 1F |
+--------------+
Follow the path going northeast to find the stairs going up.
Go up them.
+--------------+
| 2F |
+--------------+
Go up the stairs west.
+--------------+
| 3F |
+--------------+
Go north then west to find 2 Monsters blocking the way. Flower will
tell us that if we attack them head-on, we can't win. He wants
us to wait here while he takes care of them. Hmm....
That coward! He led the monsters to us and ran away!
^------------------------------------------------------------------^
| \\-BOSS BATTLE #12-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Inopp | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Desperate Attack |
| ~ Furious Swing |
| ~ Muster Strength |
| ~ Hurricane |
| ~ Sandstorm |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Gonz | - | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Desperate Attack |
| ~ Infermore |
| ~ Flame Breath |
| ~ Claw Attack |
^------------------------------------------------------------------^
We can't win.....yeah........curses.
^------------------------------------------------------------------^
| Penal |
v------------------------------------------------------------------v
Not again.... curses!
Neris will tell us that we collapsed in front of town. It's already
late and she says we can spend the night here. Where's that Flower!
Leave the room and approach Neris and Zaji. Zaji wants to speak to
Neris privately. Go up the stairs after they leave.
Zaji is telling Neris that he can go and get the medicine she needs.
He doesn't want her to depend on Kasim. Zaji will tell Neris that
Kasim is being nice because he wants to take her away. They'll fight
a bit more before Zaji will leave. Neris will run after him.
Speak to everyone to find out they think someone might go soul-shattering
tonight and the biggest suspect is the Pink Warrior.
You can find Neris near the Town's Well. Speak to her to find out
she wants us to go after her brother. She's tired. Go east to find 3
people around a campfire. The Warrior was the former boss of this
place. The man wearing a prison attire will say he has ran out of
wood. He'll ask you if he should throw his underwear in. Answer with
a NO and he'll say we should throw ours in. Answer with another NO.
The Sage says it's easier to shatter people souls when they travel
alone. I hope Neris will be alright.
Go into the bar. A scene. Zaji is telling Kasim to stay away from
his sister. Kasim loves Neris I think. He'll ask Zaji what he would
do for him if he left Neris alone. Zaji will leave. Speak to
everyone then leave. The Priest will remind us about Fosse. I
wonder if Flower got to her. Go up the stairs.
Speak to Zaji if you want. He doesn't like Kasim. Return to Neris
and speak her. She says she'll scold Zaji later. Make your way
back to Zaji and Neri Home. There's a SCREAM!!!! Make your way
to the Weapons Shop. The Pink Warrior actually did it! He needs
4 more. Suifu will arrive! The Pink Warrior will run away. He
got another person!!!! Go north to find out he got the Scholar.
Another scream! That's the 3rd one. Oh no. Go north then east
to find him battling the old Boss and Fighter. Did he get
the Old Boss? Kasim and Suifu will face him next. He's not ready
to die that easily. He'll go after Neris but Zaji will protect
her. Yikes! The Pink Warrior got all 5 Souls. He'll call out
to the monsters and one of them will arrive. The Monster will
tell him that the 5th Soul hasn't been shattered yet. The cut
wasn't deep enough. Despite that, the Monster will return the
Link Warrior's powers to him. He'll also take the 5 soulless
bodies and they'll disappear. The monster will fly away with
the Pink Warrior.
We're in Zaji and Neris Home. Press any button to start a
conversation. Neris can't calm down since Zaji is gone. We
can still save Zaji from the Western Cave. That's where Kasim
says he is. I don't think we should trust Kasim. Neris will
ask for our help. She saved us twice. Answer with a YES. Let's
return the favor. They'll go ahead and meet us at the floor
in the Cave where Flower betrayed us.
Exit the Town.
^------------------------------------------------------------------^
| Overworld |
| (Penal Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
v----------------------------+-------+-------+---------------------v
Go back into the Cave. Let's try again.
^------------------------------------------------------------------^
| Western Cave |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
| MudDoll | 22 | 4 | Cloth |
| Smoocher | 22 | 8 | Herb |
| ZombieEye | 20 | 6 | GraceHerb |
| Armorpion | 24 | 9 | DEFseed |
| Mantipion | 23 | 11 | Bronze Knife |
| PigDemon | 24 | 13 | Leather Armor |
v----------------------------+-------+-------+---------------------v
+--------------+
| B1 |
+--------------+
Make your way to the place you met Inopp and Gonz.
+--------------+
| 3F |
+--------------+
They're not there. Follow the path to find north then east to find
Kasim and Neris. Kasim will give Neris a hair ornament. Kasim will
notice us. Maribel will tease him a bit. He'll ask us if we
noticed that Inopp and Gonz aren't here. He doesn't know what happened
but he's glad we don't have to fight them. Kasim and Neris will
go on ahead of us.
Speak to your party to find out Maribel will be nice to Hero if
he buys something nice for me........wait... we've spent over
5000 gold on her already. Ungrateful....
Go south and go through the cave.
^------------------------------------------------------------------^
| Mountain Town |
v------------------------------------------------------------------v
| Item Checklist: Herb |
| Antidote |
| TinyMedal #22 |
| Horned Hat |
| 35 Gold |
| Leather Armor |
v------------------------------------------------------------------v
Huh? A Town? What!???
Speak to the Priest nearby to find out there are only those controlled
by the monsters and Priests in this Village. Speak to him again to
find out if we cause trouble, Fosse will be the one bear the
consequences.
Go west to the Graves. The Priest says the humans controlled by
monsters are monitoring the Priests. If they try to escape, they'll
be attacked without mercy. The other Priest says those whose
souls were shattered are now controlled by monsters.
The Priest near the house east says the humans controlled by monsters
kill Priests that tries to escape. They can't bring themselves to
harm them. Go into the house.
Break the pot to find a HERB. The human is being controlled by
a monster. She runs the Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Star Ort 500 |
v--------------------------------------v
Stock up if needed.
From the Item Shop, go up the stairs east to trigger a scene. It's
Flower and Kasim. That nasty Flower. Let us at him. Anyway, Flower
failed to rescue Fosse but Kasim is glad she's alive. Flower
betrayed us for Kasim. Kasim will give him a chance but for now,
Flower has to follow his orders. Kasim will go into the house northwest.
Don't speak to Flower yet. Go into the Cave.
In here, speak to the Priests to find out they don't have the strength
to fight back. If they did, they would have rescued High Priest Fosse.
There are guards in Dharma that protect Fosse but most of them died
in the battle. Hugh Priest Fosse is the only true leader of Dharma
Temple. She's imprisoned deep in a Cave. Break the barrels to find
an ANTIDOTE. Exit this place.
Don't speak to Flower yet. Speak to the possessed Soldier to find out
the Dharma Priests are nothing but cowards. Go northeast to find the
Cave where Fosse is being imprisoned. It is guarded and the guards
are ready to kill anyone that tries to go in. The possessed Priest
is on watch duty. If you go east from the possessed Soldier you will
find a House. Speak to the possessed Martial Artist to find out he
don't care what we're doing here. Speak to the man to find out
he met a Priest who fell ill after exploring the Cave. Before the
Priest died, he told him that the cave splits into two. One way leads to
Dharma Temple while the other leads to the prison.
Peer down the well at a WellLure will attack you! After defeating
it, go down the well. Search the wardrobes to find the [TINY MEDAL #22].
Speak to the Female Warrior to find out she has an important hand
and doesn't want us to speak to her. Speak to the Bard to find out
they are playing a game of cards. Leave the well.
Go into the house near the well. Inside, search the drawers to find a
HORNED HAT. Break the pots to find 35 GOLD. Speak to the Young Man
to find out even though his soul was shattered, he never got possessed
by a monster. Speak to the Sage to find out he's powerless without his
powers. Speak to the Priest and SAVE YOUR GAME. Speak to the Priests
in the south room to find out everyone on the floor got their soul
shattered. They weren't possessed by monsters so they are bedridden.
We can rest here. Do so.
Return to Flower and speak to him. He'll ask us if we're here for
revenge. Answer with a YES and he won't be sorry. Don't go into the
house yet. Go behind it and speak to the Priest near the pond. He'll
say there's a old Legend that says monsters gain power from negative
human emotions. Go into the house Flower went into now.
Inside, go up a bit to trigger a scene. A Head Priest is speaking
to Kasim. He'll start by asking Kasim what his job is. Kasim's job
is to protect the High Priest. He failed and he also botched the
rescue attempt. Kasim is asking the Head Priest for another chance
to redeem himself. Kasim needs Flower and our help to rescue Fosse.
After Kasim and Flower leaves, you'll gain control. Search the
drawer to find a LEATHER ARMOR. Search the bookshelf to find the
Head Priest's journal. Another Priest died today from starvation.
It's hard for him to watch his friends die. Speak to Neris to find
out Zaji is nowhere to be found. Speak to the Head Priest to find
out this incident is the first time the monsters have successfully
invaded Dharma Temple. Exit the house.
Go east a bit to eavesdrop on Flower and Kasim discussion. Flower
doesn't like the Head Priest. Kasim is will say Temple Guards
have to put up with those kind of people. They will head east to
the Cave that Fosse is being imprisoned. Follow them there when
you gain control.
The possessed Viking and Farmer guarding the cave are asleep.
The Priest monster overheard what Kasim and Flower were talking
about. He'll jump down the ledge to go and report to the
monsters. Kasim doesn't notice him. Kasim and Flower will join
our party as Guest Party Members.
Go into the Cave.
^------------------------------------------------------------------^
| Prison Cave |
v------------------------------------------------------------------v
| Item Checklist: DEFseed |
| Sickle |
| TinyMedal #23 |
| Dung |
| STRseed |
| MysticNut |
| Iron Shield |
| WorldLeaf |
| 50 Gold |
| TinyMedal #24 |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
| MudDoll | 22 | 4 | Cloth |
| PigDemon | 24 | 13 | Leather Armor |
| Smoocher | 22 | 8 | Herb |
| ZombieEye | 20 | 6 | GraceHerb |
| Armorpion | 24 | 9 | DEFseed |
| Mantipion | 23 | 11 | Bronze Knife |
| Babbleoon | 23 | 10 | Cloth |
| Pummeler | 25 | 16 | Bone Knife |
| Wyvern | 29 | 18 | WarpWing |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- Babbleoon
- Pummeler
- Wyvern
+--------------+
| B1 |
+--------------+
New Monsters: Babbleoon
Follow the western path north at the first split to reach another
split. Go northeast and go through the cave.
There's a locked door here. Go back through the cave south and
return to the second split.
Go north then west and go down the ladder. Go down the stairs west.
+--------------+
| B2 |
+--------------+
New Monsters: Wyvern
Pummeler
Go down the stairs west.
+--------------+
| B3 |
+--------------+
Go north a bit, change your camera perspective then go through the
hidden doorway leading to the middle room. Open the chests to find
a DEFSEED and a SICKLE.
Go up the stairs at the northwest corner of this floor.
+--------------+
| B2 |
+--------------+
Go down the stairs east.
+--------------+
| B3 |
+--------------+
Go south a bit, change your camera perspective then go through the
hidden doorway east leading to the middle room. Go up the stairs.
+--------------+
| B2 |
+--------------+
Go down the stairs south.
+--------------+
| B3 |
+--------------+
Go west to find a staircase going up. Ignore it. Continue on west
and open the chest north to find the [TINY MEDAL #23].
Go back east and go up the stairs you came from.
+--------------+
| B2 |
+--------------+
Go north, east, south then west and go down the stairs.
+--------------+
| B3 |
+--------------+
Go east to the end then go north and go down the stairs.
+--------------+
| B4 |
+--------------+
Go east then south to find some prisons.
There are 6 Prisons. You can unlock the prison doors. Go into
all of them and break the pots you find to find a DUNG, a
STRSEED and a MYSTICNUT.
From the bottom-middle prison, go south to the end then go east
to find a chest. Open it to find an IRON SHIELD.
From the bottom-middle prison, go east and drop down to the
area below. Now, jump down the hole.
+--------------+
| B5 |
+--------------+
Go south to the end then go west to find a chest containing a
WORLDLEAF. Unlock the prison door north then head west. Break
the pot to find 50 GOLD. Continue on west then head north to
the very end. You'll be at the northwest corner of this floor.
Go into the prison east. Break the pot to find the
[TINY MEDAL #24]. Go east and unlock the prison door then head
was to the end and go through the opening north.
There's a seal here. Approach it to find out Fosse is sealed
within the triangular seal. Kasim will try to break it down but
fails. Speak to Flower to find out he's surprised that the
leader of Dharma is so young. Speak to Kasim and he'll say we
need to find another way to bring down the barrier. Go down
either stairs north.
+--------------+
| B6 |
+--------------+
A Puzzle room. There's a ladder and 3 Stone Slabs we can push.
Go down the stairs to find 2 Magical Crystals. Go back up the
ladder.
Push the Left Stone Tablet 7 steps south, 3 steps west, 1 step
north and finally 1 step east to drop it down so it will break
the West Crystal.
Push the Right Stone Tablet 7 steps south, 3 steps east, 4 steps
north and finally 1 step west to drop it down so it will break
the East Crystal
Heal up then go back up the stairs.
+--------------+
| B5 |
+--------------+
Fosse is free. We broke the seal. After we get introduced and we
talk about the situation in Dharma Temple, Inopp and Gonz will
arrive. They remind me to Kon and Slon from Dragon Quest V.
Fosse will return the power they stole. Our HP is recovered as
well. Let's do this!
^------------------------------------------------------------------^
| \\-BOSS BATTLE #13-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Inopp | 278 | 310 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Desperate Attack |
| ~ Sandstorm |
| ~ Furious Swing |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Gonz | 294 | 320 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Desperate Attack |
| ~ Tail Whip |
^------------------------------------------------------------------^
They are weakened so you can now defeat them.
Fosse will thank us for saving her. Kasim and Flower will go
on ahead of us to report to the Head Priest. He wants us to escort
Fosse out of this Cave.
We can't cast outside so you need to backtrack to the Mountain Town.
^------------------------------------------------------------------^
| Mountain Town |
v------------------------------------------------------------------v
| Item Checklist: Dharma Key |
v------------------------------------------------------------------v
Everyone is waiting for us. Now that Fosse is back, we can retake
Dharma Temple.
After everyone leaves, we'll gain control. Speak to the possessed
Priest to find out he reported what we did to the monsters.
Go into the Eastern House and rest. SAVE YOUR GAME as well. Go into
the Northwest House now.
Inside, we'll see Zaji! Kasim can't believe that Zaji returned safely
by himself. Hmmm...something is fishy about this. Speak to Kasim to
find out just as Zaji returned, the Head Priest disappeared. Flower
is trying to speak to Zaji. Zaji is saying his sister isn't here. He
doesn't want to be left alone. Speak to Fosse and she'll give us
the Key to open the locked door we found in the Cave. DHARMA KEY.
The power that the imposter High Priest stole from us are being
stored somehow in a strange room. We need to find that room and
return everyone's powers.
Move east a bit and Kasim will decide that we split up. Something
strange is going on with Neris.
Go back into the Cave.
^------------------------------------------------------------------^
| Dharma Underground Passage |
v------------------------------------------------------------------v
| Item Checklist: Herb |
| Antidote |
| 15 Gold |
| DEFseed |
| TinyMedal #25 |
| Dung x2 |
| 100 Gold |
| STRseed |
| WorldLeaf |
| AGLseed |
| Kitten Shield |
| 350 Gold |
| 200 Gold |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
| PigDemon | 24 | 13 | Leather Armor |
| Mantipion | 23 | 11 | Bronze Knife |
| Babbleoon | 23 | 10 | Cloth |
| Pummeler | 25 | 16 | Bone Knife |
| BeakRat | 22 | 9 | Leather Hat |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- BeakRat
+--------------+
| B1 |
+--------------+
Go north and follow the northeast path at the second split and go
into the Cave.
Neris wants the Dharma Key. Refuse to give her. Kasim will ask her
why she needs the key. Neris is actually a monster. Where's the real
Neris then!? The Monster will say Neris is alive but he ate the
Head Priest alive. It looks like Zaji is being controlled by the
monster. Zaji will wield his SoulSword and will go after Kasim.
We need to deal with the monster first.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #14-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Maneater | 419 | 294 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Bang |
| ~ Firebane |
^------------------------------------------------------------------^
Zaji and Kasim are still crossing blades. Kasim strength is being
drained by the SoulSword. Zaji will strike Kasim and Kasim's sword
will fall on the ground. Kasim will steal Zaji's sowrd and use it
against him. We all think Zaji is dead for a moment then he gets up
like he wasn't just pierced. Zaji is back to normal but we still
need to rescue Neris.
When you gain control, unlock the Door and everyone will head through
it and will continue on without us.
Follow them through the door then head east, south, east to find series
of stairs. Go up them to reach the top of the pillar. Go through the
doorway west.
Go up the stairs north.
+--------------+
| 1F |
+--------------+
New Monsters: BeakRat
It's a Maze. Go north, west, south, west and break all the pots and
barrels to find an EvilPot, a HERB and an ANTIDOTE.
From the entrance again, go north, east, south, east and break all
the barrels to find 15 GOLD.
From the entrance once again, go north, north, east, north, east and
open the chests to find a DEFSEED and the [TINY MEDAL #25].
From the chests, go west, south, west, north, west and go up the stairs.
+--------------+
| 2F |
+--------------+
Go south, east then north and go through the doorway to find an
altar. Go up the stairs and the Yellow Ball of Energy will return
our spells and abilities! Yes!
Fosse will tell us to take the passage to the left. Go through
the doorway at the northwest corner.
Follow the passage and go up the stairs.
+--------------+
| 3F |
+--------------+
The Golden Doors will close when you go through them.
Go through the Golden Door west. Go through the Golden Door west
leading north. Go through the normal door northwest and break
all the pots here to find a DUNG, DUNG, STRSEED, 100 GOLD
and an EvilPot. Exit this room then go through the Golden Door
east. Go through the Golden Door east. Go through the normal door
south then go west to be back at the entrance of this floor.
Go through the Golden Door west. Go through the Golden Door
west leading south. Go west then north and go through the Golden
Door. Open the chest to find a WORLDLEAF. Go through the
Golden Door east. Go through the normal door south then go
through the Golden Door east. Go up the stairs north.
+--------------+
| 4F |
+--------------+
Go up the ladder north and open the chests to find an AGLSEED
and a KITTEN SHIELD. Go back down the ladder then head west.
Go through the doorway west and go west to exit through a
doorway.
Go north then go up the stairs east. Go south then east and go
through the doorway north. Go north then west to emerge from
a staircase. Go south and go up the ladder east.
Go north and open the chest near the trees to find 350 GOLD.
Go down the stairs. Go west and go down the stairs. Go west
and go down the stairs. Go north then east and open the chest
to find 200 GOLD. Go west to come out from a different doorway.
Go north then east and go up the stairs.
Before leaving, get your party level to:
Hero (20)
Maribel (20)
Gabo (19)
^------------------------------------------------------------------^
| Arena |
v------------------------------------------------------------------v
| Item Checklist: Herb x2 |
| Antidote |
| 50 Gold |
| 7 Gold |
| Scale Armor |
v------------------------------------------------------------------v
Speak to the monster and he'll welcome us to the Arena. Speak to the
young man behind the counter to find out he runs the Weapons and
Armors Shop.
^--------------------------------------^
| Weapons and Armors Shop |
v--------------------------------------v
| Chain Whip 2500 |
| Steel Sword 2800 |
| Steel Claw 4200 |
| Evade Clothes 3000 |
| Iron Armor 3300 |
| Tray Shield 1000 |
| Captain Hat 2800 |
v--------------------------------------v
For Hero; Iron Armor, Captain Hat
For Maribel; Chain Whip
For Gabo; Steel Claw, Captain Hat
Ignore the door north of the Weapons and Armors Shop for now. Go
north and speak to the Warrior to find out he has gotten his
powers back but he can't escape this place. Go north and speak
to the lady behind the counter. She runs the Inn. Rest for 6 GOLD.
Break the pot west of her to find a HERB. Speak to the Viking and
he'll ask us if we want to know how to get out of here. Answer with
a YES to find out if we manage to win 5 straight battles in the Arena,
we'll be set free. Seems easy enough. Go through the door I told
you to ignore.
Speak to the Nun and SAVE YOUR GAME. Break the barrels around her
to find an ANTIDOTE and 50 GOLD. Speak to Kasim to find out he thought
we'll be back at Dharma Temple after we go through the Cave. </pre><pre id="faqspan-10">
Go north and speak to the MadJaguar behind the counter. He'll ask
us if we want to know the rules of the Arena. Answer with a YES.
Two parties of four fight against each other to the death. If we win,
we can fight in the next match, if we lose, we're out of the competition.
If we win 5 matches in a row, we'll become the Champion. If we can
beat the old champion then we will be granted freedom. Speak to the
other Monster and he'll ask us if we want to fight in the Arena. Answer
with a YES to find out we need 1 more party member. Go north to find
the Pink Warrior. Speak to him to find out Neris wants revenge. He's
underestimating her. Neris is here? The man says the Pink Warrior
is strong.
Go west to find a door and 2 staircases. Speak to the Bunny Lady to
find out Neris is a different person now. Go up either stairs.
We're at the spectating area of the Arena. Speak to everyone to find
out more about the SoulSword and how there's a girl wielding it in
the Arena...Hmmm....Leave this place.
Ignore the door near the Bunny Lady for now but remember it. We'll
be back later. Go west to find a Viking and a Priest. Speak to the
Viking to find out no one trusts each other here. The Priest says
everyone is too afraid to try and escape. Go south and speak to
the monster to find out only Champions are allowed through the door
he's guarding. Go south and go through the door.
Here, speak to the Warrior to find out he doesn't trust anyone
so we won't join anyone's party. Speak to the Soldier to find out
they can easily start a revolt if something set them up. Break the
barrel southeast of the Warrior at the corner to find 7 GOLD.
Go north and speak to the man. He'll tell us a secret if we promise
not to tell anyone. Answer his question with a YES to find out
the monsters robbed them of their powers in order to strengthen
the Demon Lord. Go up the stairs north.
Flower is here. There's a locked door up the stairs north. Flower
can't unlock the door.
Return to door near the Bunny Lady. Go through it now.
In here, break the pots to find a HERB. Search the wardrobe to find
a SCALE ARMOR. Speak to the Martial Artist to find out he 'almost'
had an accident. Speak to the Viking to find out Neris is using
the SoulSword now. Speak to the Merchant to find out he's worried
sick about his wife and kids so he had to escape. The Soldier
ssyhs Neris took up the SoulSword to avenge her brother. Go into
the east room to find Neris and Zaji. You'll trigger a scene.
Zaji is trying to convince Neris to give him the SoulSword. Neris
refuses. The Monster that gave her the SoulSword stops Zaji from
getting close to Neris. Zaji will run off.
Speak to the SlimeNite to find out Neris will continue to
fight until she kills the Pink Warrior. Neris is in pain. The
Monster is letting her live. Exit this place.
Speak to the Bunny Lady to find out the SoulSword is killing Neris.
Go east to find Zaji and Kasim. Zaji wants to enter the tournament.
Kasim says we need to get the SoulSword and use it against her like
we did for Zaji. Zaji doesn't want Kasim help. Go south and
speak to the Zaji. Answer YES to his question so he'll join our
party as a Guest Character. Now we have party of four! Speak to the
monster and agree to enter the tournament. He'll let us pass.
Get ready. Go through the door west.
The First Tournament Battle will begin.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #15-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Nepro | 200 | 50 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ IceBolt |
| ~ PanicAll |
| ~ StopSpell |
| ~ Surround |
| ~ FireBal |
^------------------------------------------------------------------^
He's accompanied by 3 DrakSlimes.
After that battle is done, the next battle will begin immediately.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #16-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Garcia | 250 | 50 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Somersault Slash |
| ~ Increase |
| ~ FireSlash |
^------------------------------------------------------------------^
He's accompanied by 3 BoltRat.
The next challenger:
^------------------------------------------------------------------^
| \\-BOSS BATTLE #17-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Thompson | 260 | 60 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Sleep |
| ~ Infermore |
| ~ Furious Swing |
^------------------------------------------------------------------^
He's accompanied by 3 Goopis.
Next challenger:
^------------------------------------------------------------------^
| \\-BOSS BATTLE #18-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Naputo | 280 | 70 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ Straight Punch |
| ~ Roundhouse |
| ~ Wind Beast |
^------------------------------------------------------------------^
He's accompanied by 3 Smoochers.
Last Battle:
^------------------------------------------------------------------^
| \\-BOSS BATTLE #19-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| DonJose | 300 | 80 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Sandstorm |
^------------------------------------------------------------------^
He's accompanied by 3 BeakRats.
We did it! Now all we have to do is fight the Champion! It's....
Neris!!!
^------------------------------------------------------------------^
| \\-BOSS BATTLE #20-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Neris | 267 | - | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ IceSlash |
| ~ RainSlash |
| ~ Snowstorm |
| ~ IceBolt |
| ~ MagicBack |
^------------------------------------------------------------------^
She's accompanied by 3 SlimeNites.
After the battle, Hero will strike Neris and the sword will fall
from her hand. Zaji will pick up the SoulSword and strike Neris
with it. We're granted freedom! Neris isn't awake yet. 2 Monsters
will arrive and will want to lead us away. Zaji wants to stay
here until Neris Wales up but the monsters refuses.
We'll be less through the door west. We'll be taken to the Locked
Door Flower couldn't open. Zaji will tell Kasim to save his sister.
The Monsters will unlock the door and we'll go through it.
There's a staircase going up. Zaji wants to return to his sister.
He'll strike the monster behind him then he'll run back to the
Arena. The monsters will follow him. Try to go up the stairs and
Fosse and 2 Guards will arrive. Fosse wants to join us to defeat
the imposter. She'll join our party.
Speak to the Guards to find out a riot broke out back at the
Arena. Let's go check it out. Go back through the doorway south.
Flower is fighting a monster. Speak to the other monster to battle
1 Mantipion. Go down the stairs south.
Speak to the SlimeNite and battle it so you save the man. Go south
and go through the door.
Go north and speak to the monster to fight an ApeBat. Go north then
east and speak to the Bunny Lady to find out there are lots of
monsters through the door near her. Ignore it for now. Go east to
find the Pink Warrior. He's dead. He died protecting the man near
him. Go south and speak to the monster to fight 1 PigDemon. The
monster behind the counter south is dead. Go through the door
east of the Nun south.
Here, the monster on the floor will say the Great Lord Antoria will
soon come before dying. Speak to the monster north to battle 1
Mantipion.
Make your way to the main arena. The humans are stronger than the
monsters. Fight the MadJaguar and PigDemon here.
Make your way to the spectating area of the Arena. There's an
Armorpion and SlimeNite for you to fight here.
The monsters respawn. Just make sure you fight the new monster,
ApeBat.
Go through the door near the Bunny Lady. Kasim, Neris and Zaji
is here. He says we should go on to defeat the imposter High Priest.
Return to the place where Fosse joined your party and go up the
stairs.
^------------------------------------------------------------------^
| Dharma Temple |
v------------------------------------------------------------------v
| Item Checklist: MysticNut |
| TinyMedal #26 |
| Wizard Ring |
| LifeAcorn |
| LandShard |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
| PigDemon | 24 | 13 | Leather Armor |
| Pummeler | 25 | 16 | Bone Knife |
| BeakRat | 22 | 9 | Leather Hat |
| Wyvern | 29 | 18 | WarpWing |
| HornRush | 27 | 12 | Stone Claw |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- HornRush
You're at the Bottom Floor of Dharma Temple. We have our Thief Key
now. Time to loot.
The northwest rooms first. Go through the bottom door then go through
the door west. Go south and open the chests to find a MYSTICNUT and
the [TINY MEDAL #26].
The northeast room next. Go through the top door and open the chest
with the Thief Key to find a WIZARD RING. Go through the bottom door
and go through the door east. Go south and open the chests to find
a LIFEACORN and a LANDSHARD.
Go to the top floor where the Imposter High Priest is. A Martial
Artist won in the tournament and demands to be set free but the
imposter High Priest kills him. Heal up then speak to the High
Priest.
He'll tell us that they've already collected enough power for the
Demon Lord. He'll change into his true form before attacking us.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #21-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Antoria | 687 | 743 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ Firebane |
| ~ Bang |
| ~ MagicWall |
| ~ FireSlash |
| ~ Energy Ball Attack |
^------------------------------------------------------------------^
The monster's plan to strengthen the Demon Lord through stealing
others' innate powers and abilities has been thwarted by Hero. The
freed priests then defeated the monsters that had taken over the
Temple, and Dharma was at able to recover its former vitality.
And then, a few days later...
^------------------------------------------------------------------^
| Dharma Temple |
v------------------------------------------------------------------v
| Item Checklist: Leather Hat |
v------------------------------------------------------------------v
We're on the 2nd Floor of Dharma Temple. Speak to the Minister and
then the Princess to find out the Princess won't return until she
becomes a Bunny Lady. Search the drawer to find a LEATHER HAT.
The lady behind the counter west says we can now change our class.
She runs the Inn. 30 Gold in total to rest.
Go south to find Kasim and Flower. Flower doesn't want to become
a Temple Guard anymore. Flower will say his goodbyes then he'll
leave. Speak to Kasim to find out he's wondering if Neris will
agree to stay with him and if Zaji will let her.
On this floor, go to the Eastern side to find the World Bank and the
Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| SpiderWeb 35 |
| BugPowder 310 |
v--------------------------------------v
South of Kasim is a Lady and a Priest. Speak to them if you want to.
The Western side is where you can find the Weapon and Armor Shop.
Zaji is here as well. Speak to Zaji to find out he changed his
class. He's now a Warrior. He'll leave.
^--------------------------------------^
| Weapon Shop |
v--------------------------------------v
| Mallet 410 |
| Iron Spear 1000 |
| Blade Boomerang 2300 |
| Wizard Staff 1500 |
| Sickle 1700 |
v--------------------------------------v
^--------------------------------------^
| Armor Shop |
v--------------------------------------v
| Chain Armor 1050 |
| Bronze Armor 1350 |
| Iron Plate 2000 |
| Iron Shield 920 |
| Iron Helmet 1100 |
v--------------------------------------v
Nothing new to buy.
Go into the northwestern room. Speak to the Priests here if you
want to. Search the bookshelves:
- There's a paper stuck between two books. It's a portrait of
High Priest Fosse.
- A Diary of a Priest.
Done. Go down either the southwest corner or southeast corner
stairs.
Speak to everyone on this floor. The Priest behind the counter
at the west side of this floor will explain the various classes:
Warrior
Fighter
Mage
Cleric
Dancer
Thief
Bard
Mariner
Shepherd
Jester
Dragoon
Ranger
Paladin
Sage
Tamer
Pirate
TeenIdol
Hero
???
There's lots of classes! What's that ??? class. Well, it means
there are other classes other than the one listed above it!!!!
The Old Lady at the northeast corner will tell us about our
Class progress when we change our class and how many more
battles we need to fight to up our Class Level. Zaji and Neris can
be found at the northwest corner. Zaji and Neris will fight
a bit. Neris thinks she's a burden to Zaji. Zaji wants to
stay by her side and protect her. Zaji will leave to go and
buy a Sword. Neris is too upset to talk to us.
Go south to find Zaji and Kasim. Zaji wants to leave Neris.
Kasim will take care of her. Zaji will leave.
Neris is wondering what is taking Zaji so long....she doesn't
know yet.
That sums everything up here. Speak to High Priest Fosse.
Let's change our class.
The classes available right now are:
Warrior
Fighter
Mage
Cleric
Dancer
Thief
Bard
Mariner
Shepherd
Jester
We'll unlock more after we've mastered the one's above.
Information about them:
--------------------------------------------------------------------
WARRIOR
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner None
2 Novice PsycheUp
3 Soldier None
4 Guardsman SquallHit
5 Veteran None
6 Warmonger DrakSlash
7 Elite None
8 General EvilSlash
--------------------------------------------------------------------
You need to fight 130 Battles to master this Class.
--------------------------------------------------------------------
FIGHTER
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner None
2 Novice LegSweep
3 Grappler JumpKick
4 BlackBelt Roundhous
5 Assassin Suplex
6 Ninja WarCry
7 Sensei Punch
8 Master WindBeast
--------------------------------------------------------------------
You need to fight 160 Battles to master this Class.
--------------------------------------------------------------------
MAGE
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Firebal
2 Novice Sleep
3 Dabbler Return
4 Magician Sap, Outside
5 Sorcerer Blazemore
6 Wizard Boom, Surround
7 Warlock Firebane
8 Archmage SnowStorm
--------------------------------------------------------------------
You need to fight 170 Battles to master this Class.
--------------------------------------------------------------------
CLERIC
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Expel, Heal
2 Novice Infernos
3 Acolyte Upper
4 Prelate StopSpell
5 Clergyman Healmore
6 Priest Infermore
7 Bishop HealAll
8 HiPriest Vivify
--------------------------------------------------------------------
You need to fight 180 Battles to master this Class.
--------------------------------------------------------------------
DANCER
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Novice Nothing
2 Apprentice LureDance
3 ToeTapper ParryPass
4 Dervish OddDance
5 Amateur SideStep
6 Prancer DanceShut
7 Bounder PaniDance
8 TruTalent K.O. Dance
--------------------------------------------------------------------
You need to fight 120 Battles to master this Class.
--------------------------------------------------------------------
THIEF
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Nothing
2 Novice SandStorm
3 CutPurse KnockDown
4 Pilferer CragThrow
5 Brigand ChargeUp
6 Rogue Location
7 Scoundrel TipToe
8 BigBoss Smell
--------------------------------------------------------------------
You need to fight 140 Battles to master this Class.
--------------------------------------------------------------------
BARD
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Nothing
2 Novice EagleEye
3 Poet X-Ray
4 Lyricist SleepSong
5 Warbler Repel
6 Crooner WakeSong
7 Songster MistSong
8 Minstrel AngelSong
--------------------------------------------------------------------
You need to fight 140 Battles to master this Class.
--------------------------------------------------------------------
MARINER
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Nothing
2 Novice FishNet
3 DeckHand Ramming
4 Seafarer BirdEye
5 Navigator Nothing
6 Helmsman NumbOff
7 Captain Infermore
8 Admiral Tsunami
--------------------------------------------------------------------
You need to fight 135 Battles to master this Class.
--------------------------------------------------------------------
SHEPHERD
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Nothing
2 Novice Antidote
3 FarmHand Heal
4 SlopFeed Slumber
5 Swain Whistle
6 Fleecer Nothing
7 Herder WhoolGuard
8 SheepLord Stampede
--------------------------------------------------------------------
You need to fight 135 Battles to master this Class.
--------------------------------------------------------------------
JESTER
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 Beginner Nothing
2 Novice PuffPuff
3 Goof Off Silliness
4 Buffoon PointOut
5 Stand Up QuickJoke
6 Comedian LushLicks
7 Joker SickLick
8 Fool Tickle
--------------------------------------------------------------------
You need to fight 130 Battles to master this Class.
Our goal is to make Hero a Hero (Class).
I'll tell you my Class Changes throughout the game. You can follow
them if you want to or you can do whatever you want.
I made Hero a Warrior.
I made Maribel a Mage.
I made Gabo a Thief.
That's all for Dharma Temple. Exit this place.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
| (Dharma Temple Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
v----------------------------+-------+-------+---------------------v
Go into Penal south.
^------------------------------------------------------------------^
| Penal |
v------------------------------------------------------------------v
| Item Checklist: STRseed |
| LandShard |
v------------------------------------------------------------------v
You can go around and speak to everyone here if you want.
Go into the World Bank. (Building west of the Town's Well). Open the
chests to find an STRSEED and a LANDSHARD.
Exit this place from the north.
^------------------------------------------------------------------^
| Overworld |
|------------------------------------------------------------------|
| (Sanctuary Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
v----------------------------+-------+-------+---------------------v
| (Dharma Temple Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
| PodHero | 25 | 25 | Herb |
| PodFightr | 24 | 9 | Antidote |
| PodPriest | 22 | 12 | Repellent |
| PodMage | 23 | 18 | SpiderWeb |
v----------------------------+-------+-------+---------------------v
Travel east from Dharma Temple and go into the Sanctuary.
^------------------------------------------------------------------^
| Sanctuary |
v------------------------------------------------------------------v
| Item Checklist: BunnyTail |
| Iron Shield |
v------------------------------------------------------------------v
Examine the chest near the Viking that runs the Item Shop and use
your Thief Key to open it to find a BUNNYTAIL. Use the Thief Key
to open the chest near the Weapons and Armors Shop to find an
IRON SHIELD.
^------------------------------------------------------------------^
| Overworld |
|------------------------------------------------------------------|
| (Sanctuary Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| DrakSlime | 22 | 9 | Cloth |
| FairyRat | 17 | 8 | Herb |
| MadJaguar | 23 | 12 | Potion |
| SlimeNite | 25 | 15 | Copper Sword |
v----------------------------+-------+-------+---------------------v
We've done everything here!!! Time to return to the Present.
Before doing that:
Get your Party Level to:
Hero (21)
Maribel (21)
Gabo (20)
Get your Party Class Level to 5~6.
Step on the Warp Gate southwest of the Sanctuary!!!!!!!!
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 16 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Blue Pedestals Room |
+----------------------------+
It's been a while....
Go into the Yellow Pedestal Room
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Place the Small LandShard on the Southwest Pedestal. Place the Big
LandShard on the Southeast Pedestal.
Go into the Large Room.
+----------------------------+
| Large Room |
+----------------------------+
There's a Large Continent south of Fishbel as well as a Small New
Continent southeast of Falrod Continent.
Exit the Ruins.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Phew!
We now have the Thief Key! Let's go on a Hunt.
^------------------------------------------------------------------^
| Thief Key Hunt |
v------------------------------------------------------------------v
| Item Checklist: 500 Gold |
| MysticNut |
| 210 Gold |
| LifeAcorn |
v------------------------------------------------------------------v
+----------------------------+
| Verdham (Past) |
+----------------------------+
Verdham Continent is the Southeast Pedestal in the Red Pedestals Room.
Go into Borlock's Mansion. Go to the Top Floor where the rooms are.
Open the chest in the east room with the Thief Key to find 500 GOLD.
+----------------------------+
| Woodcutter's House |
+----------------------------+
Found west of Fishbel.
Go into the House and go down the stairs. Open the chest here with the
Thief Key to find a MYSTICNUT.
+----------------------------+
| Falrish (Present) |
+----------------------------+
Go through the northeast door of the 'r' shaped building.
Open the chest here with the Thief Key to find 210 GOLD.
+----------------------------+
| Mentare Mountain Pass |
+----------------------------+
---------------
Forest Area 2
---------------
Make your way to the locked chest you found in this area before you
went through the opening north to get to Geionne Monastery.
Open it with the Thief Key to find a LIFEACORN.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
RETURN to Fishbel and get aboard your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Sail to the New Large Continent south of Fishbel. Dock at the
southeast side of the New Large Continent so you'll be near the
Sanctuary.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into the Sanctuary. It's still there.
^------------------------------------------------------------------^
| Sanctuary |
v------------------------------------------------------------------v
| Item Checklist: Potion |
| DEFseed |
| IronMask |
v------------------------------------------------------------------v
Speak to the Warrior here to find out Dharma Temple is still
changing classes. He wonders what class he should change into.
Speak to the lady to find out long ago, this place used to be crawling
with monsters. She's glad she was born in peaceful times.
Go into the Inn.
Open the chest near the lady that runs the Item Shop with the Thief
Key to find a POTION. Open the chest at the northeast corner with
the Thief Key to find an IRONMASK. Equip it on Hero. Break the
pots near the man that runs the Inn to find a DEFSEED.
Speak to man in green and answer YES to his question and he'll warn
us about Bandits. The lady doesn't want to go to Dharma Temple
anymore since she heard about the Bandits.
The Item Shop:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| Slime Earrings 850 |
| Bunny Suit 3300 |
| Bunny Tiara 750 |
v--------------------------------------v
Go down the stairs.
In the Pub area, the Mage is scared to go out because of the Bandits.
The Soldier is a Mercenary. The Old Man will tell us there's a
village named Mezar on the solitary island to the East. There's
a boy there that's giving out Flying Carpets for free!!!!!!! We
need one. The Bartender will talk about the Bandits and the monsters
of the past that ate people. Break the barrel to find 3 GOLD.
There should be an immigrant here in the Pub you can recruit.
Make sure you recruit that immigrant. We've now recruited a
total of 10 Immigrants!!!!!!
Go down the well behind the Inn to reach the Casino.
The Layout, Prizes and Mini-Games are the same. The only difference
is the name and the cost to play the Lucky Panel. The Name is now
Grand Lara Casino and it now costs 20 Tokens to play the Lucky
Panel.
Exit the Sanctuary.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Travel west to reach Dharma Temple. Go into it.
^------------------------------------------------------------------^
| Dharma Temple |
v------------------------------------------------------------------v
| Item Checklist: TinyMedal #27 |
| 5 Gold |
| LandShard |
| SilkRobe |
v------------------------------------------------------------------v
On this floor, speak to the lady in pink to find out about a legend.
'When the Jewel is presented to the Sun at the point where Earth
and Sky meet, the mighty Hero will be resurrected.' The Old Lady will
tell us how many more battles is needed before we gain a Class Level.
The Priest behind the counter will explain the Class Systems. Speak
to the Nun and SAVE YOUR GAME. The Martial Artist in the northern
room will say the Bandits ambush people to the south. The Priest
wants to become a Jester but he needs a companion. The Chief Priest
wants someone to take care of the Bandits south. Go to the Bottom
Floor.
The arena is closed off. We can't get to it. Speak to the Viking
to find out Mezar is on the island east of this continent.
The Priest here is serving the Goddess of Naming, Nundina. We
met a Shinto that serves God of Names, Marinan in Dragon Quest
III........it wasn't a happy encounter.........let's hope the
Goddess of Naming is better than him. She's not!!! She's just
like her God version!!! Apparently if you change your name
to a name in which the first 8 letters are the same
letter; "AAAAAAAA" for example, you will be asked if you realize
the importance of a name. Answer with a YES and he'll say we
shouldn't blame him with we get Nundina angry. He'll ask you
if you're sure. Answer with a YES. Nundina will become
angry and we can no longer change that character name. If you
want to change it again, you have to pay 5000 Gold to calm
Nundina down.
Alright! Now the treasures on this floor. The West rooms
first. Go through the top door. Break the pots to find the
[TINY MEDAL #27].
Next is the East rooms. Go through the top door. Break
the pots to find 5 GOLD. Open the chest to find a LANDSHARD.
Go through the bottom north door. The Head Priest can be found
here. Search the bookshelf to find a blank notebook that
contains detailed personal evaluations of every Priests.
Go through the bottom door south and speak to the Temple
Guards to find out they want to attack the Bandits but they
can't leave Dharma Temple unguarded.
Go to the Second Floor of Dharma Temple.
Go to the Inn and search the wardrobe to find a SILKROBE.
There's a Permanent Immigrant here. His name is Nurar. Make
sure your recruit him. He's a Merchant. Now we have 11
Immigrants in total.
The Lady wants to become a Thief to gain the agility to catch
Metabbles. The Old Man obviously wants to become a Pattycake
Princess. The Priest will ask you if you've been attacked
by the Bandits. Answer with a NO. Go into the Northwest
Room.
Speak to the Priest behind the counter to find out if we
defeat the Bandits, the Bandits will give us a Shard.
Speak to the Scholar to find out if we have a spirit
of a being and bring it here, we can change our class to
that being. More class options!
Search the bookshelves:
- The Diary of Colon the Adventure; When Colon was lost the
mountains, he picked up a small medal. He deposited it
in his pocket.
- My Life as a Roughneck; It's a story written by Suifu!
- 100 Class-Change Success Stories; it's a story of people
whose lives changed after changing their class.
- Hero Hepoko!!!!! Chapter 5 - Hero's Adventure; Hepoko set
out to rescue the Princess from the monsters. At the
mouth of the monster's cave, Hepoko yelled at the monsters
to come and get him. Monsters slowly crept out of the
cave upon hearing him.
Editor's Note: Due to the author's illness, the anthology
series recounting the adventures of Hero Hepoko has been
cancelled....wait....no....HEPOKO!!!!!
- Accepting the Call; A person had to find a way out of a
battle. He gave the Warrior he was fighting a Shard and
he lived.
The Shops:
^--------------------------------------^
| Item Shop |
v--------------------------------------v
| Herb 8 |
| Antidote 10 |
| MoonHerb 30 |
| Repellent 20 |
v--------------------------------------v
^--------------------------------------^
| Weapon Shop |
v--------------------------------------v
| Blade Boomerang 2300 |
| Steel Sword 2800 |
| Chain Whip 2500 |
| Steel Claw 4200 |
| Iron Axe 4000 |
| Sleep Rod 4200 |
| Mist Rod 6800 |
v--------------------------------------v
^--------------------------------------^
| Armor Shop |
v--------------------------------------v
| Iron Armor 3300 |
| Steel Armor 5000 |
| Evade Clothes 3000 |
| Magic Robe 4000 |
| White Shield 2000 |
v--------------------------------------v
For Hero; Iron Axe
For Maribel; White Shield
For Gabo; Iron Axe
We can't afford all the items as of now. We'll be back for them
later.
That's all to do here. Exit Dharma Temple.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into the area south of Dharma Temple.
^------------------------------------------------------------------^
| Penal Ruins |
v------------------------------------------------------------------v
Go south to find a Priest on the floor. Speak to him. He won't
answer when you call to him but it's unlikely that he is dead. Try
to move away and the Priest will stand up. He'll ask us why we're
so cold. After he rants about how he would have been dead if he was
really sick and how we chose to leave him, we'll ask us if we can
live with ourselves if we would have died. Answer with a NO and he'll
tell us to leave someone valuable behind. It's an ambush!
^------------------------------------------------------------------^
| \\-BOSS BATTLE #22-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Brigand | 199 | 11 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ ChargeUp |
| ~ FireSlash |
| ~ Flash |
| ~ ThiefHit |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| ShrubMage | 182 | 6 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Sleep |
| ~ Furious Swing |
| ~ ThiefHit |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Bandit | 187 | 8 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ CragThrow |</pre><pre id="faqspan-11">
| ~ Spread BugPowder |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| Epong | 204 | 5 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ PoisonGas |
| ~ Claw Attack |
| ~ JokeDance |
| ~ RobDance |
^------------------------------------------------------------------^
After the battle, the Bandits will decide to retreat to their
hideout. They will leave one of their men behind. He'll run off south.
Exit this area from the south.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
The Viking Bandit will run west. Go west and go into the Cave. Make
sure you go there quickly or you'll miss the scene.
^------------------------------------------------------------------^
| Western Cave (Bandits' Hideout) |
v------------------------------------------------------------------v
| Item Checklist: Cloth Shirt |
| Dung |
| Bandit Key |
| TinyMedal #28 |
| Iron Shield |
| Iron Spear |
| LandShard |
v------------------------------------------------------------------v
Go north to see the Viking Bandit telling the other Bandits the
password, 'Go to hell'.
Speak to the Bandit and he'll ask you the password. They'll both
wonder for a bit if we're part of the gang.
- To the north.
- How'd I know?
- Go to hell!
Select Go to hell! so that they'll let us in. If you answer wrongly,
you'll find yourself buried alive at Penal Ruins.
Answer correctly then go into the Cave.
Speak to the Viking and he'll say he's becoming as stupid as
Epong. Go west and speak to man to find out ever since their
boss got hold of the Shard, he can't stop going on about the
Demon Lord. The Prison Door is locked and our Thief Key can't
open it. Go east and speak to the Bandit to find out he loves
burying people. Search the Wardrobe to find a CLOTH SHIRT. Go
back west. Go west to find Epong. He's in charge of the cooking.
Go north and speak to the Martial Artist to find out their boss
urges them to continue ambushing people at Penal Ruins until they
find someone stronger. Speak to the Priest to find out their
boss is interested about an old warrior's tale and the Demon
Lord. Go east and speak to the shaddy character to find out he's
fed up with Epong.
Go north and break the barrels near the door to find your 9th
DUNG. Go through the door. Search the Wardrobe to find a
BANDIT KEY!!! Return to the Prison Door and unlock it. Break the
pots to find the [TINY MEDAL #28]. Use the Thief Key to open
the 2 chests to find an IRON SHIELD and an IRON SPEAR.
Return to the room you got the Bandit Key. Speak to the little
thing is this room. He'll ask us if we're looking for the boss.
Answer with a YES to find out he's the boss.
^------------------------------------------------------------------^
| \\-BOSS BATTLE #23-// |
^------------------------------------------------------------------^
| NAME: | EXP: | GOLD: | ITEM DROP: |
|-------------------+----------+----------+------------------------|
| BanditWig | 731 | 367 | - |
|------------------------------------------------------------------|
| ATTACKS: |
|------------------------------------------------------------------|
| ~ Normal Attack |
| ~ Attacks Twice |
| ~ UltraHit Fail |
| ~ Violent Slash |
| ~ Boom |
^------------------------------------------------------------------^
He'll ask us to hear him out. Answer with a YES. He'll give us the
LANDSHARD. He's been waiting for someone stronger than him to give
the Shard. He believes that the Demon Lord is not completely
destroyed. Speak to him again to find out he can now go back to
normal thieving.
Exit this place.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Make your way to Sim-Town and go into it.
^------------------------------------------------------------------^
| Sim's Town (Phase Three) |
v------------------------------------------------------------------v
| Item Checklist: Leather Kilt |
| Leather Hat |
v------------------------------------------------------------------v
There's now a building at the southeast corner of the Town. A well
can be found north of it. There's also a building in construction found
at the northwest corner of the Town.
Go down the well and search the Wardrobes to find a LEATHER KILT.
Go into the house at the southeast corner of the Town. Search the
wardrobe to find a LEATHER HAT.
Go into Sim's Place.
^------------------------------------------------------------------^
| Sim's Place |
v------------------------------------------------------------------v
Go into his house.
The Old Man is excited about how houses are now being built.
Exit this place.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Get aboard your Ship.
^------------------------------------------------------------------^
| Overworld (Sea) |
v------------------------------------------------------------------v
| MONSTERS SWIMMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| RushFish | 8 | 5 | Herb |
| Starfish | 9 | 6 | SeaShell Hat |
| SeaLipsy | 10 | 1 | Antidote |
| HornSnail | 12 | 8 | Herb |
| PutreFish | 60 | 52 | Bone Knife |
v----------------------------+-------+-------+---------------------v
Set sail to the Island southeast of Falrod Continent. Dock there.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Go into the Village on this continent.
^------------------------------------------------------------------^
| Mezar |
v------------------------------------------------------------------v
| Item Checklist: Pirate Clothes |
| LandShard |
| 6 Gold |
| 7 Gold |
| Traveler Clothes |
| Repellent |
| Herb |
| Healer Heart |
| LifeRock |
| TinyMedal #29 |
| Carpet |
v------------------------------------------------------------------v
Go through the doorway north and speak to the Scholar to find out
you're in Mezar, home of the soldiers of God. The soldiers of God
were brave men that fought against the Demon Lord. Speak to the
other man nearby to find out Nicola's ancestors were great fighters.
They fought with the great Hero against the Demon Lord. Go into the
house near the Scholar which is a Bar.
Inside, go east a bit to trigger a scene. Nicola, the Bard is
searching for the great Hero. The man is asking him why he needs
the great Hero in times of peace. Nicola will say the Great Hero
exists to give the world hope for the future. He thinks they'll
be able to achieve true peace with the Hero on their side. The
Viking he's speaking to will say no one in the village believes
him. It looks like Nicola is looking for someone to search for
the great Hero for him in exchange for a Flying Carpet. Nicola
will leave. Speak to the Viking to find out he doesn't understand
Nicola. The Lady is wondering why Nicola won't go off and look
for the Hero himself. Nicola's father had been dead for years so
no one stopping him anymore. Exit the Bar.
Speak to the Nun north of the Bar to find out protecting the
BlissRock was the sworn duty of the soldiers of God. To escape
the Demon Lord, the soldiers of God embedded the BlissRock within
a fane, making it airborne. But the Demon Lord knocked it out of
the sky. She heard some soldiers of God became wandering tribesmen.
Hmmm......
There's a Dancer north of the Nun. She's a Permanent Immigrant.
Her name is Elena. Make sure you recruit. That's 12 in Total
now.
Go into the building north of the Bar. It's the Church. SAVE YOUR
GAME. Speak to the old lady to find out the Church is actually
Nicola's storehouse. He allowed them to use part of it as a
place to worship. Exit the Church.
Go into the Inn west of the Church. Go into it from the bottom
door. You can rest here for 60 GOLD. Search the Wardrobes to
find a PIRATE CLOTHES. Equip it on Hero. Go into the Inn from
the top door. Speak to the Viking. He'll say that the Demon
Lord may have defeated God in battle long ago, but he, too,
disappeared after sealing the world of darkness. The Old Man
tell us the reason why they tell their children stories.
There should be an Immigrant in the Inn. Make sure you recruit
that immigrant. That's 13 now!
Speak to the little girl in front of the Inn to find out her
ancestors used to travel in a flying fane. But it fell to the
ground when the power of the BlissRock waned. The survivors
took the crash site and built this village from it.
The Lady behind the counter south of the Inn runs the General
Store.
^--------------------------------------^
| General Store |
v--------------------------------------v
| Chain Whip 2500 |
| Dagger 1500 |
| Iron Armor 3300 |
| Shell Clothes 3800 |
| White Shield 2000 |
| Magic Shield 5000 |
| Iron Mask 2500 |
v--------------------------------------v
For Hero; Nothing
For Maribel; Magic Shield
For Gabo; Shell Clothes
Go down the slope west of the Bar. Speak to the Man near the well
to find out according to legend, before his final defeat, God
sealed the Hero away from the Demon Lord. Perhaps God, realizing
his faith, decided to entrust the future to the Hero. Speak to
the lady to find out the Great Hero is still sealed waiting
for us. Hmm....Peer into the well to get attacked by an EvilWell.
Go into the well.
Go down the rope. Go down the stairs to get into the water. Go
west and go up the stairs. Examine the object on the floor to
find a LANDSHARD. Exit the well.
Go into the house north of the well. Break the barrels to find
6 GOLD. Speak to the man and he'll say in this Treasury lies the
legacy of their ancestors. It's been watched over by Nicola's
family for generations. Speak to the lady to find out she got
Nicola's father to let her to ride on the Flying Carpet. Go
up the stairs. Break the pots to find 7 GOLD. There's a book
entitled 'The Protectors of God' in the bookshelf. Only 1
protector of God survived the great battle. Exit this house.
Go up the slope west of the well then speak to the Lady to find
out Nicola has a flying carpet among his treasures. He keeps
giving it away to adventurers. That's nice. Go into the house
north of her.
Search the wardrobe to find a TRAVELER CLOTHES. Search the
bookshelf to find a book entitled 'Riddle of the Lost City'.
It's about a city that sunk into the sea. Atlantis? There's
a treasure called Merm Moon as well. Speak to the maid to
find out Nicola's has been depressed for several days now.
He misses all the adventurers that used to pass through
his mansion.
Speak to Nicola and he'll ask us if we're Adventurers. Answer
with a YES. He had a favor to ask us. He'll ask us to follow
him then he'll leave the house. Exit this house.
Go down the slope then go west to find Nicola. Approach him
the follow him west the south to the trees. There's a hidden
staircase among the trees. Go down it.
Here, go north and Nicola will unlock the Prison Door. Follow
the passage beyond the Prison Door and go up the rope at the
end.
We'll be in the Church. Go up the stairs east. Break the pots
to find a REPELLENT. Break the barrels to find a HERB. Open
the chests to find out 2 are empty but the other 3 contains
a HEALER HEART, a LIFEROCK and the [TINY MEDAL #29].
The Healer Heart unlocks a new Monster Class we can change to.
It's our first one. We can get a Healer Class.
--------------------------------------------------------------------
HEALER (MONSTER)
--------------------------------------------------------------------
Level: Title: Skill Learnt:
--------------------------------------------------------------------
1 KindHeart Nothing
2 PickMeUp Heal
3 Altruist Nothing
4 Curer Healmore
5 HealAll Nothing
6 GoldenOne HealAll
7 TrueHart Nothing
8 Phoenix HealUs
--------------------------------------------------------------------
You need to fight 160 Battles to master this Class.
Speak to Nicola. He'll talk about the Great Hero. Nicola goal is to
awaken the Great Hero. Agree to take the Carpet. The maid will stop
Nicola. Mind your business Maid! Nicola will ignore her and he'll
give us the Flying CARPET.
They'll both leave.
We can't use the Carpet indoors. We can only use it when we're
on the Overworld.
Return to Nicola and speak to him. He'll ask us to go outside and
try to carpet. Exit the Village
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
Try using the Carpet and it won't work....curses.
Go back into the village.
^------------------------------------------------------------------^
| Mezar |
v------------------------------------------------------------------v
Maribel will call Nicola a b*stard before saying we should sell the
carpet.
Go into Nicola's house. Speak to the Maid to find out the Carpet
inability to fly is not Nicola's fault. Speak to Nicola and he'll
ask us if we could fly on the carpet. Answer with a NO. He'll
take it back from us. He'll say nobody knows how to use the
Carpet. He'll leave. Speak to the Maid to find out she's hiding
something from us. Exit the house.
Move south a bit and the maid will come out from the house and will
tell us not to blame Nicola. Everyone he gave the carpet couldn't
fly on it soon they began to call Nicola a lier. She'll say he
must be crying at his treasury by now again. She'll tell us to
go check up on him.
Make your way to his treasury. Nicola swore to his father that he
would never leave the village before his father died. So that's
what is holding him back. He'll fold the carpet and keep it back into
the drawer he took it from. Speak to him. Nicola didn't mean to
deceive us. He thinks the Carpet chooses its rider. Go through
the door south and jump down the balcony. It's a shortcut........
Return to the maid in Nicola's house and speak to her. She'll
admit that the Carpet Nicola has is a fake! She has the real
one. Nicola's father told her to keep it from Nicola. She'll
give us the real Carpet if we bring her the lost treasure,
Merm Moon. We read about it from the book in the bookshelf.
It should be in a sunken city. Don't show her anything. We
don't have the Merm Moon.
That's all we can do here for now.
Return to the Overworld.
^------------------------------------------------------------------^
| Overworld |
v------------------------------------------------------------------v
We have more Shards.
^------------------------------------------------------------------^
| Ruins |
v------------------------------------------------------------------v
+----------------------------+
| Yellow Pedestals Room |
+----------------------------+
Place one of your LandShard on the Southeast Pedestal
Place the other 2 on the Middle Pedestal and let's be on our way...
.-----------------------------------------------------------------.
(')***************************************************************(')
|~ CHAPTER 17 ~|
(.)***************************************************************(.)
'-----------------------------------------------------------------'
^------------------------------------------------------------------^
| Overworld |
| (Dune Outskirts) |
v------------------------------------------------------------------v
| MONSTERS ROAMING AROUND: |
|----------------------------.-------.-------.---------------------|
| Name | EXP | GOLD | Item Drop |
|----------------------------+-------+-------+---------------------|
| Wyvern | 29 | 18 | WarpWing |
| BeakRat | 22 | 9 | Leather Hat |
| HornRush | 27 | 12 | Stone Claw |
| Hunter | 21 | 10 | Club |
| Babbleoon | 23 | 10 | Cloth |
| SlimeNite | 25 | 15 | Copper Sword |
| WenomBird | 26 | 8 | Antidote |
v----------------------------+-------+-------+---------------------v
New Monsters to Fight:
- WenomBird
Desert! Nighttime!