Title: Strategy Guide v1.21 for Dragon Warrior 7 (PSX)
Description: Game rule explanations, strategic and tactical tips and lists.
Revision Log:
1.21 I made some corrections and removed my e-mail address.
1.20 Now the Monster List has gotten to an ultimate form at last. And some
corrections and additions were made. A quite informative update!
1.15 More pieces of info.
1.14 13 was an unlucky number, I had to rectify something. I'm so sorry.
1.13 I patched the guide a bit.
1.12 I forgot something out from the beginning, now it is in. And the "hatching
monsters" are complete.
1.11 I worked on some sections and did some corrections.
1.10 I added a new section for Monster Locations, and did some corrections
and additions.
1.00 The Guide was created and posted in this form in June of 2005.
Contents:
1. Introduction
1.1. Welcome, Great Warriors!
1.2. The Ultimate Strategy
1.3. How to Use This FAQ
1.4. Abbreviations in Item Names
2. Game Rule Explanations
2.1. Character Info
2.1.1. Seeds to Strengthen Your Characters
2.2. The Fight
2.2.1. Random Battles
2.2.2. Special Battles
2.3. How Is Damage Dealt?
2.3.1. The Flag Table of Resistances
2.3.2. How Do Resistances Work?
2.3.2.1. Magic Defense Provided by Equipment
2.3.2.1.1. Equipment List for Magic Defense
2.3.2.1.2. Destruct Shield
2.3.2.1.3. Sorrow Shield
2.3.2.2. EerieLite, MagicWall
2.3.2.3. Barrier, WoolGuard
2.3.2.4. Final Resistance
2.3.3. Standard Attacks
2.3.3.1. Normal Attack
2.3.3.1.1. PsycheUp, ChargeUp
2.3.3.1.2. TwinHits
2.3.3.1.3. Critical Hit
2.3.3.1.4. Vital Blow
2.3.3.2. EvilSlash, Massacre
2.3.3.3. Berserker
2.3.3.4. 2EdgeHit
2.3.3.5. Punch
2.3.3.6. Bite
2.3.3.7. FalconCut
2.3.3.8. SquallHit
2.3.3.9. ZombieCut, DrakSlash
2.3.3.10. BirdSlash, JumpKick
2.3.3.11. MetalCut
2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash
2.3.3.13. QuadHits, SwordDanc
2.3.3.14. BackFlip
2.3.3.15. RainSlash, Roundhous, Rip, JockDance
2.3.3.16. BigTrip, ConfuHit, ThiefHit
2.3.3.17. K.O.Punch
2.3.3.18. UltraHit
2.3.4. Spells and Skills
2.3.4.1. Offensive Spells
2.3.4.2. Skills of Level Dependent Damage
2.3.4.3. Skills of Fixed Damage
2.3.4.3.1. Breath Attacks
2.3.4.3.2. Others
2.3.4.4. Skills of Stat Dependent Damage
2.3.4.5. Skills to Dodge
3. Strategic Tips
3.1. Explore The World
3.1.1. Areas
3.1.1.1. Terrain
3.1.2. Dungeons
3.1.3. Shops
3.1.3.1. Buy What? Buy Not
3.1.3.2. Shop Offer List (Including Awards, Token Exchange)
3.1.3.2.1. Present World
3.1.3.2.2. Past World
3.1.4. The Search
3.1.4.1. Treasure List
3.1.5. Casinos
3.1.5.1. How to Become Rich
3.1.5.2. Lucky Panel Item List
3.2. Quest for All Classes
3.2.1. Human Classes
3.2.1.1. Basic Classes
3.2.1.2. Advanced Classes
3.2.1.3. Hybrid Skills
3.2.1.3.1. How to Learn Hybrid Skills?
3.2.1.3.2. Class Mastering Chain for All Hybrid Skills
3.2.2. Monster Classes
3.2.2.1. Basic Classes
3.2.2.2. Advanced Classes
3.2.3. Mastering Classes for The Earliest
3.2.3.1. KnockDown, Expel Shield, Expel, Disperse
3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up
3.3. Walkthrough with Essential Classes
3.3.1. Essential Classes
3.3.1.1. Shepherd
3.3.1.2. Thief
3.3.1.3. Tamer
3.3.1.4. TeenIdol
3.4. Classless Games
3.4.1. The Best Way to Play!
3.4.2. Items vs. Skills&Spells
3.4.3. Weapon Effects
3.4.3.1. Additional Damage
3.4.3.2. Falcon Cut
3.4.3.3. Vital Blow
3.4.3.4. Critical or Nothing
3.4.3.4.1. Demon Hammer and Devil Sword
3.4.3.5. Miracle
3.4.3.6. Dual-edge
3.4.3.7. Bad Status
3.4.3.8. Weapon Effects with Standard Attack Skills
3.4.4. More WorldDew
4. Tactical Tips
4.1. Make Your Plan
4.1.1. First of All Change Your Party to "Manual"
4.1.2. Reorder Your Party
4.1.3. Equip Your Party
4.1.4. Offense and Support
4.2. Offensive Tactics
4.2.1. Agile and Annihilating
4.2.2. All Targets vs. Single Target
4.2.3. Save MP
4.2.4. Prepare for Offense
4.2.4.1. Sap, Defense
4.2.4.2. TwinHits, ChargeUp, PsycheUp
4.2.4.3. EerieLite
4.3. Defensive Tactics
4.3.1. Parry, StrongD
4.3.2. Evasion
4.3.3. ParryPass
4.3.4. Guardian
4.3.5. The Defense Bonus (Upper, Increase)
4.3.6. Ironize
4.3.7. Defeat the Enemy by Its Own Force
4.4. Disable the Enemy
4.4.1. Bark, BoxerDanc
4.4.2. Sleep
4.4.3. StopSpell
4.4.4. DanceShut
4.5. Notes for Some Skills
4.5.1. Retaliate
4.5.2. SickLick
4.5.3. Majustis, Gigastis, DeMagic, EerieFog
4.5.4. Summon, Summoner
4.6. Boss Battles
4.6.1. How to Beat Them
4.6.1.1. My Randomless Quest (Kind of Boss FAQ)
4.6.2. Invincible(?) Bosses
4.6.3. To Read the Two Battle Logs
4.7. Obtaining Items from Battles
4.7.1. Dropping Ratio
4.7.2. Monster Spirits (Hearts) from Battles
4.7.3. Thieving Methods
4.7.3.1. Thief, Pirate, Budoo
4.7.3.2. ThiefHit
4.8. Monster Taming Methods
4.9. How to Defeat Metal Slimes?
4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games
5. Lists
5.1. Monster Abilities
5.2. Monster List
5.3. Monster Locations
5.3.1. Monster Name Index
5.3.2. Further Possible Monsters in Locations
5.3.3. Disc One Areas
5.3.4. Disc Two Areas
5.3.5. Dungeons
6. Credits
1. Introduction
1.1. Welcome, Great Warriors!
Once there was a Lucky Panel Guide that contained other strategic sections
also, and here is this strategic FAQ that contains a Lucky Panel section also.
From a worm to a butterfly (or rather an ugly moth, you will tell).
DW7 is very easy to play (simple menus, few buttons), however, behind the
cover there is a very difficult system of rules. For example there are six
different kinds of fire based damage. It's a miracle that this game runs. It
runs, but...there are some strange things I wonder they did them on purpose or
accidentally.
This document does not include everything, there are many guides for this
game, so I put things in that I consider important or missing from the other
guides. It may contain spoilers for you (Monster List, Treasure List), but it
does not mention the story, it explains the game only strategically.
1.2. The Ultimate Strategy
If you don't like battles and strategies, and you want only the story and to
play Dragon Warrior 7 like an adventure game, you don't need to read the other
parts of this FAQ, because here is the Ultimate Strategy, a cheat:
80010C60 00E8
80010C62 0203
These GameShark codes put two items in your hero's inventory, so you must empty
it before you use the codes, because they will replace any item that is in
slot 1 and slot 2. After you loaded DW7 with the codes and you "obtained" the
two items, save your game immediately and reset your PlayStation, and reload
DW7 again without the codes. You will be able to play safely further on, the
game itself uses these items (perhaps they were made for beta testers):
GospelO
Equip it to one of your characters and you will avoid every random battle. This
is a normal item in the game, but you will get it so late, that it's completely
useless.
MimicCrag
There will be numerous and difficult battles that you won't be able to avoid by
the GospelO, so here is this item for them. It is to use in battle. It erases
everything that gets in your way.
1.3. How to Use This FAQ
This document is huge. I recommend you to use the Find Word tools of your file
viewer. This way you can avoid the spoiler-dangerous parts and quickly find the
info you need.
If you don't get a sense of an expression I used, maybe you should check other
similar sections where you may find explanations for that. However, I don't
think this FAQ should be so hard to understand. If you know what info you want
to find and utilize in your quest, you will get along.
1.4. Abbreviations in Item Names
Attempting to follow DW7 item name design I use these (limited) ASCII symbols
in the entire document:
/ = Symbol of Knife, Sword, Bat, Lance, Staff;
\ = Symbol of Hammer;
~ = Symbol of Whip;
W = Symbol of Claw;
) = Symbol of Axe;
7 = Symbol of Boomerang;
Y = Symbol of Fan;
V = Symbol of Shield, Mask;
^ = Symbol of Cap, Helm, Hair-band;
T = Symbol of Shirt, Robe, Bustier;
# = Symbol of Armor;
H = Symbol of Breastplate, Leotard;
_ = Symbol of Pants;
O = Symbol of Ring;
v = Symbol of Heart;
k = Symbol of Key;
@ = Symbol of Scroll;
2. Game Rule Explanations
2.1. Character Info
You, the Hero, have a few friends who acompany you in your quest to save the
world, it is Your party, you and they are the "characters" who fight the
monsters. Your characters have some parameters ("stats") that are important to
win battles.
Maribel Maribel Maribel Name
FishDghtr Hero PlatKing Class (Job)
ChosenOne SlimeIdol Class Level (Rank)
SEX:Woman SEX:Woman SEX:Woman Sex
Lv 34 Lv 34 Lv 34 Level
STR 70 STR 76 STR 62 Strength
AGL 108 AGL 108 AGL 129 Agility
GRD 40 GRD 40 GRD 335 Guard
INT 99 INT 113 INT 78 Intellect
APR 234 APR 238 APR 238 Appearence
ATK 169 ATK 175 ATK 161 Attack Power
DEF 238 DEF 238 DEF 533 Defense
Max HP 234 Max HP 255 Max HP 93 Maximum Hit Points
Max MP 144 Max MP 188 Max MP 144 Maximum Mana Points
Ex 346176 Ex 346176 Ex 346176 Experience Points
EDemon/ EDemon/ EDemon/ Weapon
ESacred# ESacred# ESacred# Armor
ESilverV ESilverV ESilverV Shield
ETiara^ ETiara^ ETiara^ Helmet
EAquaCharm EAquaCharm EAquaCharm Accessory
Name
In the beginning you choose a name for your hero, and later in the game there
will be a point where you can modify not only your hero's name, but the other
characters' also (Dharma Temple).
Class
Now, this is an important parameter. Every character has a basic class or
rather "No class". Maribel is FishDghtr (fisher's daughter), and she has stats
determined in advance. When she levels up, she will get certain pluses and may
learn certain spells/skills, independent from her actual class she had been
changed to. For example if you change Maribel to a class that has higher HP and
go through many a level-up, she won't get more HP in the end than she had had
leveling up as FishDghtr. And the same goes with the stat-increasing seeds. If
you use a LifeAcorn on her and you read "Maribel's HP was raised by 5!", that's
really 4 or even less. If you want to use up seeds at the highest efficiency,
you'd better change your character to No class just to see the real amounts.
Each Character Class has certain resistance points that are well hidden from
your eyes, but as you fight and take numerous kinds of damage you will see the
differences. I am sorry that this FAQ doesn't contain a resistance list, but
whenever I can get a sound data I will put it in. D. Short's Job Guide has a
list, but that covers only about the half of all.
Some classes, especially the advanced classes, have certain bonus effects.
There are some that can stun enemies randomly (TeenIdol, Bombcrag, JewelBag,
EvilWell), and some that can steal items from battles (Thief, Pirate, Budoo),
or other useful battle effects (Critical hits, Vital blows, Rebound fire, HP
regeneration, MP discount, etc.). So classes are not just for learning skills
and spells.
Class Level
The original classes do not have a class level. When you change your class to
a new one, that class starts at the first level. Each level has a fancy name,
but the white or golden star(s) indicates it better. Your class level will
slowly raise (up to eighth) if you fight "strong enough enemies". The only
thing that counts is the number of battles when you defeat at least one
monster. If you kill hundreds of the most difficult enemies in one single
battle, that will be equal when you kill a single one of the weakest in the
proper area. So don't look at the monsters, but look at the place where you
fight and your characters' levels. Every area/dungeon has a certain level limit
that determines whether your characters gain a class level point or not. What
monsters reside in a place, that doesn't matter. It is wise to check out
whether you still gain class points every time you level up. If you don't, then
you should find a new place to train your characters. Even the very battle
where you have just leveled up over the level limit doesn't count. Battles
against bosses and mini-bosses (Mimic, EvilWell, etc.) don't count. Battles
when all monsters fled or were banished, and battles when your party fled or
were wiped out no matter how many monsters you killed also don't count.
As you advance class levels, certain class parameters, bonus effects may be
triggered. This is when you may learn a new skill or spell.
When your class reaches the eighth level, you have mastered that class. The
white stars turn to golden. This time some parameters of your character may
increase (mastery bonus). Even if you don't need the skills of a class, you
might need to master it for its good parameters at master level (WRF Ranking).
Sex
It isn't significant. The effect of a skill called PuffPuff is Sex dependent.
Level
Very important. After earning a certain amount of experience points (generally
from battles) your characters will advance one (or more) level(s) and their
parameters may be increased by certain (and not random) values. But Level isn't
just an indicator of your characters' status. It has influence to some things:
-As I explained above, it determines the class-level-ups.
-If Hero's level is too low, random monsters will attack even if you want to
avoid them (Repellent, Repel spell).
-The success of your attempt of escaping from a battle depends on whether
Hero's Lv has reached the low-level of the current area or not. If monsters
"are stunned" or "haven't noticed yet", you can always escape.
-Monsters that can flee from battles flee more often when your level is
higher than the low-level of the current area.
-The damage of some skills is Level dependent (WindBeast, Vacuum, Howl).
Strength
Your STR and weapon power make your attack power (ATK). If you rely on attack
skills, the higher your STR is the better. You can be awarded by the WRF for
your high enough STR, however, you should care for the order of winnings if you
want your weaker characters, too, to win the STR Award lest your strongest
character make it impossible.
Agility
This parameter determines the order of actions of your party and monsters. It
is good if your characters can precede the enemy action, but not always. You
should look at AGL when you make your plans in battles. And you will fail
sometimes because the program makes a random number out of AGL and that number
sets the order of actions really. I believe the higher the differences between
the AGLs of your characters the better. There are some initiative skills and
spells that are independent from AGL (Guardian, Ironize, MagicBack).
Guard
It is a character's basic defense. This and the defense points of equipment
make a character's defense (DEF). The higher GRD is the better, and you will
learn that the real threat won't be physical attacks but status altering and
DEF independent offensive skills and spells. You will want to choose armor by
its special effects and not by its DEF points, so your GRD will be more
important wearing the thinner armor instead of the thicker.
Intellect
It seems to have no influence to battles, but it plays an important role in the
WRF contest. And the items added to the INT Award are truly valuable (Tiara^).
Appearence
It seems to have no influence to battles, but it plays an important role in the
WRF contest to win the APR Award. Every equippable item has APR points that can
raise your APR or even decrease it. And there can be a hidden APR bonus for the
WRF if you wear a proper equipment combination (check out the "Mini FAQ" by
Gilberto Vargas at Neoseeker.com).
Attack Power
Your STR and weapon power make your attack power (ATK). If you rely on attack
skills, the higher your ATK is the better.
Defense
Your GRD and equipment defense points make your DEF.
Maximum Hit Points
The most important parameter. High HP is solution for every problem except
death based attacks. It determines your advancement in the game with stronger
and stronger enemies. If your Max HP is lower than the damage potential of the
enemy, you should level up some more. As your Max HP gets higher, the value of
the fully healing items (WorldDew, WorldLeaf) will be more immeasurable.
Maximum Mana Points
It is important if you are all for spells. For me MP was important only in the
beginning of the adventure, when after a couple of Uppers and Heals I ran out
of mana, but later when I could use the wide variety of items and MP free
skills, MP was the last thing I looked at (I didn't look).
Experience Points
They determine your level-ups.
Weapon, Armor, Shield, Helmet, Accessory
This is when the strategy begins. You can create a "brand new" character by
equipment. Not the parameters determine your characters' worth finally, but
the equippable items, allowed to equip an item or not. Fortunately there are
great items for every character, but you won't get them in the time of need.
The greatest items are completely wasted, because they are found in the very
late of the game, where it is all the same whether you have them or not.
2.1.1. Seeds to Strengthen Your Characters
You can balance your characters' parameters by items. You can even equalize
their parameters, everybody be strong and tough enough, but this is not wise.
I usually use one or two warrior to slaughter, and the rest supports (Heal,
Bounce, Upper, TwinHits, Sap, etc.), so I give STRseeds to the warriors only.
I use AGLseeds to widen the AGL range of my party so I could count on the order
of my party's actions. DEFseed and LifeAcorn: yes, equalizing is good here, but
if you use the Guardian tactics frequently, the character that plays the
Guardian role should get the majority of these seeds. MysticNut: it depends on
your fighting style. Love offensive spells? Give the MysticNuts to the "mages".
Don't use offensive spells? Give the MysticNuts to the support. Of course
seeds are not essential, but you can imitate level-ups by them instead of
fighting monsters for EXP, especially when high Lv is bad for jobs.
These seeds raise a character's parameters permanently:
STRseed STR 1-2
AGLseed AGL 1-2
DEFseed GRD 1-2
INTseed INT 1-3
Graceherb APR 1
LifeAcorn Max HP 3-4
MysticNut Max MP 3-5
2.2. The Fight
2.2.1. Random Battles
Your party is attacked by monsters randomly in places where random battles are
available. Each step you take in the area is checked by the randomizer and may
trigger a random battle. It seems that the chance slightly raises the more
steps you have taken without an attack in an area. So it is possible to took
lots of steps in a dungeon without a random battle if you change the floors
quickly. The chances for a random battle are the best on the lands of the world
map, normal in caves and towers, and poor on the seas. Some dungeons have
floors where monsters won't attack.
A random battle may end:
-All monsters were defeated or banished or fled.
-Your party fled.
-All your characters died (Your party was wiped out).
-All monsters were defeated and all your characters died (Sacrifice, 2EdgeHit),
the battle will be declared as wiped out.
-You pressed O button to cancel battle (999).
Hero can NEVER die. When your party was wiped out, you lose half of the money,
but you (Hero) will be returned to the last save point.
Random monsters have altering HP. Time Sand also sets their HP to another
random values.
Only the random battles can be avoided some ways.
2.2.2. Special Battles
What are they?
-You start them by talking, checking or passing an invisible border.
-You can't flee (one exception).
-Some spells and skills are non-available or limited (Tamer, Chance).
-You don't get job-experience.
There are six kinds of special battles:
Trap Monsters
You opened a treasure chest, or checked or broke a pot, checked a bookcase or
looked in a well that was a monster.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-You can't use Tamer and Rib, but the monster may be tamed, though.
-You can press O button to cancel battle (999), but then this battle will be
declared as wiped out.
-Trap monsters also drop items.
Cocoon Monsters
You ripped a monster cocoon. A single random monster will appear.
-If your party was wiped out, the monster will be gone.
-You can use Tamer and Rib, but it seems the monster can't be tamed, though.
-You can press O button to cancel battle (999).
-Cocoon monsters also drop items.
Scenario Monsters
You talk to a monster that attacks you.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-You can press O button to cancel battle (999), but then this battle will be
declared as wiped out.
-Even though you defeated the monster it will reappear after you left the area
and came back. Scenario monsters will disappear when the story goes on.
-Scenario monsters also drop items.
Mini Bosses
You talk to a monster that attacks you.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-Mini bosses will disappear when the story goes on.
Bosses
You fight an individual enemy.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-Bosses have to be defeated, so the story can go on.
-You may (and then always) get an item from the battle.
Invincible(?) Bosses
You fight an individual and unbeatable(?) enemy.
-Either your party was wiped out or the monsters were defeated, it won't change
the story, the monsters will still be there or the story will go on.
-You won't lose money even if your party was wiped out.
2.3. How Is Damage Dealt?
You should reduce the enemy's Hit Points to 0 to defeat it. You can do it
various ways. Every technique has a specific damage value, and there is a
randomized range to make things less presumable.
Note: in the formulas when I use expressions like (normal+30%)-40%, I mean
(normal+normalx0.3)-(normal+normalx0.3)x0.4. For the shorter.
2.3.1. The Flag Table of Resistances
Every monster and character (and class) has resistance points for "elements",
really for almost each and every skill and spell. Resistance points can take
on only four kinds of "value" (rather a flag):
-no resistance (0),
-slight resistance (1),
-decent resistance (2),
-highest resistance or immunity (3).
I list the monster resistance flags (note that characters' resistance flags
are slightly different) and the skills/spells accordingly in the Monster List
section.
2.3.2. How Do Resistances Work?
First the target gets the specific amount of damage from an ability (force) or
the efficiency of an ability (efficiency; some abilities are 100% successful,
some are less than 50%). This value will be reduced according to the target's
resistance:
damage=force-R1
R1: resistance factor for offensive spells and the majority of skills.
0: 0%
1: 30%
2: 60%
3: 100%
damage=force-R2
R2: resistance factor for breath attacks, I mean almost all ice and fire based
offensive skills, and for some other skills (MultiCut, BigBang, Tsunami).
0: 0%
1: 20%
2: 50%
3: 100%
damage=force-R3
R3: resistance factor for the rare ability Freeze.
0: 0%
1: 15%
2: 25%
3: 50%
damage=force-R4
R4: resistance factor for the rare ability FlameWave.
0: 0%
1: 10%
2: 20%
3: 40%
chance of success=efficiency-RC
RC: resistance factor reducing the chances of success.
0: 0%
1: ?
2: ?
3: 100%
I could not but estimate the chances, and that would be very hard, so I just
put ?'s. Some offensive skills also work like this (Punch, Hellblast).
2.3.2.1. Magic Defense Provided by Equipment
This is very important. The greatest threat will always be the DEF ignorant
monster abilities (breath attacks, spells, etc.), so you should choose armor
not by DEF power but "special effects". To see how MD works, I resume the
formula above:
damage=(force-R1)-MD (e.g. Blazemore)
damage=(force-MD)-R1 (e.g. Hurricane)
damage=(force-MD)-R2 (e.g. IceAir)
MD: magic defense provided by equipment. Here is an equipment list. You should
print it on a piece of paper so you can see it while playing. Even I use it
frequently, my own list...
2.3.2.1.1. Equipment List for Magic Defense
Abbreviations
Column titles:
DF = DeFense; adds to DEF;
MD = Magic Defense; subtracts damage from certain attacks;
BZ = BlaZe; Blaze, Blazemore, Blazemost, BigBang;
FB = FireBal; Firebal, Firebane, Firebolt, FireSlash;
BG = BanG; Bang, Boom, Explodet, Lightning, BoltSlash.
IC = ICebolt; IceBolt, SnowStorm, Blizzard, IceSlash;
NF = iNFernos; Infernos, Infermore, Infermost, Vacuum, Hurricane, WindBeast,
VacuSlash, Quake, Whirlpool;
ZP = ZaP; Zap;
FM = FlaMe; FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, MegaMagic,
FlameWave, Magma, FireTower;
CD = ColD; FrigidAir, IceAir, IceStorm, Freeze;
TS = TSunami; Tsunami;
Flags:
Y = subtracts damage from that type;
- = does not subtract damage from that type;
Monograms:
Y = You;
M = Maribel;
G = Gabo;
V = melVin;
A = Aira.
Equipment List
Item: DF MD BZ FB BG IC NF ZP FM CD TS Equip:
IronV 13 5 - - - - - - Y Y - YA
DragonV 26 15 - - - - - - Y Y - YA
OgreV 45 20 - - - - - - Y Y - G
WhiteV 16 10 - - - - - - Y - - YMVA
DolphinV 28 30 - - - - - - - - Y YA
MagicV 18 10 Y Y Y - - - - - - YMVA
PlatinumV 25 10 Y Y Y - - - Y - - YA
IceV 24 20 Y Y Y - - - Y - - YGA
FlameV 36 25 - - - Y - - - Y - YA
SilverV 50 25 Y Y Y - - - Y - - YMGVA
MetlKingV 70 30 Y Y Y - - - Y Y - YGVA
TornadoV 60 30 - - - Y - - - Y - YVA
WizardT 37 15 Y Y Y - - - - - - MV
MagicT 30 25 Y Y Y Y Y - - - Y MGV
InnocentT 30 15 Y Y Y Y Y - - - Y A
PrincessT 85 30 Y Y Y Y Y - - - Y MA
King'sT 105 20 Y Y Y - - - Y - - A
WaterT 65 30 Y Y Y - - - Y - - MGV
DragonT 95 40 Y Y Y - - - Y Y - YMV
SkirtT 45 30 Y Y Y Y Y - - - Y MA
Silver# 43 20 Y Y Y Y Y - - - Y YA
Magic# 47 15 Y Y Y Y Y - - - Y YVA
Spirit# 55 20 Y Y Y Y Y - - - Y YVA
Platinum# 63 20 Y Y Y Y Y - - - Y YA
Devil# 65 30 Y Y Y Y Y - - - Y YA
Dragon# 60 15 - - - - - - Y - - YA
Heavy# 50 15 - - - - - - Y Y - YGVA
Gigant# 92 30 - - - - - - Y Y - YA
MetlKing# 115 30 - - - - - - Y Y - YVA
Flame# 70 25 - - - Y - - - Y - YA
Demon# 85 30 Y Y Y - - - Y - - YA
Gaiala# 125 35 Y Y Y - - - Y - - YV
FlameChrm 0 20 - - - - - - Y Y - YMGVA
TerraChrm 20 20 - - - - - Y - - - YMGVA
WindCharm 0 20 - - - - Y - - - Y YMGVA
AquaCharm 30 20 Y - - - - - Y - - YMGVA
2.3.2.1.2. Destruct Shield
DestructV adds 50 damage to almost all spells and skills (except Zap family),
however, it deals an altering additional damage of ~50 with FireSlash, for one.
2.3.2.1.3. Sorrow Shield
SorrowV takes a half from standard attack damage and shares it randomly to one
of the target's companions. It is very helpful for the wearer who can stand
higher damage than his current HP, but it raises the chances the enemy hit
and kill a character with very low HP.
2.3.2.2. EerieLite, MagicWall
Resistances can be lowered (EerieLite) or uppered (MagicWall) by 25%.
What is immune to something, that will remain immune after EerieLite.
damage=force-MW (MagicWall)
damage=force+EL (EerieLite)
MW, EL: magical effect changing resistance;
MW1 MW2 MWC EL1 EL2 ELC
0: 25% 0% ? 0% N/A ?
1: 25% 15% ? 25% N/A ?
2: 25% 20% ? 25% N/A ?
3: N/A N/A N/A N/A N/A N/A
1, 2, C: according resistance classes
2.3.2.3. Barrier, WoolGuard
You can half the damage of fire and ice based skills by the spell called
Barrier or the weapon called Hero/. WoolGuard halves ice based damage. It works
like:
damage=force-B
B: barrier effect (Barrier, WoolGuard); B=50%
Note:
-WoolGuard effect fades after ~3 turns with no text.
-Barrier effect will replace existing WoolGuard effect.
-WoolGuard effect will not replace existing Barrier effect.
-Both are useless against MegaMagic, FlameWave, and Freeze.
2.3.2.4. Final Resistance
Now the final formulas for offensive spells and skills:
damage=(((force-R1)-MW)+EL)-MD
damage=(((force-MD)-R1)-MW)+EL
damage=(((force-MD)-R2)-MW)-B
force: ranged damage potential of an ability
R1, R2: resistance factor
MD: magic defense provided by equipment
MW, EL: magical effect changing resistance;
B: barrier effect;
For example let's calculate min and max damage for IceAir for the case you are
a Diamond of the JewelBag class (slight cold resistance), you wear Heavy armor,
cast MagicWall, cast Barrier:
Min damage=
=(((50-15)-(50-15)x0.2)-((50-15)-(50-15)x0.2)x0.15)/2=
=((35-35x0.2)-(35-35x0.2)x0.15)/2=
=((35-7)-(35-7)x0.15)/2=
=(28-28x0.15)/2=
=(28-4.2)/2=
=23.8/2=
=11.9~12
Max damage=
=(((60-15)-(60-15)x0.2)-((60-15)-(60-15)x0.2)x0.15)/2=
=((45-45x0.2)-(45-45x0.2)x0.15)/2=
=((45-9)-(45-9)x0.15)/2=
=(36-36x0.15)/2=
=(36-5.4)/2=
=30.6/2=
=15.3~15
Note: BigBang is similar to breath attacks (FairWind and Barrier works, also R2
type), however, it causes damage similar to Blaze type (MD works like it was
Blaze (magic), not flame, and it seems to check for monsters' Blaze-resistance
flag, however, your characters do not resist it as Blaze type. It's very
strange, isn't it?
2.3.3. Standard Attacks
You use your strength and a weapon to deal damage to the enemy. There are some
techniques (Punch, JumpKick) that don't use weapons, but they use weapon power,
though. And, you can use every sword skill without any weapon. You can hit a
single target by using a single target skill with a multi-target weapon, and
you can hit multiple targets by using a multi-target skill with a single target
weapon either (EvilSlash with Boomerang, RainSlash with War\).
There is no monster that immune to standard attacks (except Punch, RainSlash).
Some have high defense, though. Monsters' resistances against attacks show
dodging out of the way. Monsters that have no resistance will never dodge.
Monsters that have decent resistance will often dodge. And those that have
slight resistance (including your characters) will sometimes dodge.
If your target's defense beats your attack power, the damage will be 1 or 0.
If it's 0, you will get the "Miss! [mr] avoided damage!" message. You may get
this same message when you have really missed the target (releasing EvilSlash,
blinded by Flash, SandStorm). The same goes with your enemy attacking you, but
then the message will be "Miss! [sy] was unharmed!".
2.3.3.1. Normal Attack
When you press "Fight", you will attack normally. The damage will be:
normal=(ATK/2-DEF/4)xP
normal: normal attack damage (later I will use this expression)
ATK: attacker's ATK (STR+WeaponPower)
DEF: target's DEF (it can be lowered or uppered by certain methods)
P: PowerUp status (1, 2, 4), it is normally 1 (it can be raised by certain
methods).
Example: your ATK is 100, monster's DEF is 100, the damage will be:
damage=(100/2-100/4)x1=(50-25)x1=(25)x1=25
2.3.3.1.1. PsycheUp, ChargeUp
Logically the attacker can double his ATK by these skills for the next turn.
But REALLY he doubles the P in the formula. What is the difference? I use the
example above:
Logically:
damage=(100x2/2-100/4)x1=(200/2-100/4)x1=(100-25)x1=(75)x1=75
This way you could have penetrated your target's DEF well.
REALLY:
damage=(100/2-100/4)x(1x2)=(50-25)x(2)=(25)x(2)=50
So there is no point in using these skills to "double ATK" by wasting a turn.
Then, what on earth are these skills are for?
Disadvantage:
-Because of the target's evasion, obviously the more attacks the more hits, so
it is foolish to do the same damage by one attack instead of two attacks.
-Also your chances of a critical hit is halved.
Advantage:
-It's a good way of waiting until your other characters have lowered the
target's DEF, and in the next turn you can strike on a null-defense target
"bringing the ATK power of the previous turn with you".
-Some monsters can heal themselves. By a powered-up strike you can probably
kill them in a single blow not giving them the opportunity to heal.
-You do slightly more damage. The bonus ranges 0..25%.
2.3.3.1.2. TwinHits
Logically the attacker can double his ATK by this spell temporalily. But REALLY
he doubles the P in the formula just like by PsycheUp, ChargeUp. TwinHits is
far more useful, though.
-It is worth wasting a turn to cast TwinHits, for it lasts for about six turns.
-TwinHits can be cast on another character, so s/he can do double damage in the
same turn already.
What will be if you ChargeUp while TwinHits is on? The damage will be:
damage=(100/2-100/4)x(1x(2x2))=(50-25)x(1x(4))=(25)x(4)=100
If your target has higher DEF and you can only scratch it (0 or 1 damage) with
normal attack, the damage will be 0 or 4 with TwinHits+ChargeUp.
Note:
-TwinHits, ChargeUp, PsycheUp won't double the damage of a critical hit,
EvilSlash, Massacre, Berserker, BackFlip, K.O.Punch, MetalCut and UltraHit.
-Only the first strike will be powered up for FalconCut, QuadHits, SwordDanc,
RainSlash, Roundhous, Rip, JockDance, and attacks with multi-target weapons.
-ChargeUp, PsycheUp is pointless before Retaliate; you will attack back with
normal power.
2.3.3.1.3. Critical Hit
You can rarely hit your target critically, when your target's DEF won't matter
and your damage potential will be equal to your ATK. The formula is simple:
damage=ATK
When may an attack be a critical hit?
-You attack normally ("Fight") AND
-you use single target weapon or bare hands AND
-you don't miss your target AND
-you don't have TwinHits on.
2.3.3.1.4. Vital Blow
There are some weapons (Dagger/, Poison/, Demon/), skills (K.O.Punch), classes
(Paladin, EvilMech) that allow you to instantly slay your target. There is no
damage. Your force will be "death".
When may an attack be a vital blow?
-You don't miss your target AND
-your target is not immune to instant kill AND
-you at least scratch your target AND
-you use standard attacks (normal attack, sword skills).
2.3.3.2. EvilSlash, Massacre
These skills allow you to hit your target critically, when your target's DEF
won't matter and your damage potential will be equal to your ATK. The formula
is simple:
damage=ATK
EvilSlash often misses, Massacre hits random target (even the attacker).
2.3.3.3. Berserker
You can deal double damage without TwinHits or ChargeUp. The formula:
damage=ATK-DEF/2
Warning: when you use this skill, you may also get double damage from enemies.
Standard attacks:
damage=(normal+S)x2
normal: normal attack damage; normal=(ATK/2-DEF/4)xP
S: skilled bonus; S=-50%..+50%
If your DEF is high and the enemy can only scratch you (0 or 1 damage), the
damage will be 0 or 2.
Note:
-When a monster use Berserker and you hit him critically, he will get double
damage (ATKx2).
-When you use Berserker, you won't get double damage if you get hit brutally,
just the same ATK (BrutalHit(c)). However, you get double damage from other
similar skills (Massacre, EvilSlash, BrutalHit).
Offensive skills and spells:
damage=((forcex2)-R1)-MD
damage=((forcex2)-MD)-R2
force: ranged damage potential of an ability
R1, R2: resistance factor
MD: magic defense provided by equipment
2.3.3.4. 2EdgeHit
A strong attack with HP loss.
damage=normal+50%
2.3.3.5. Punch
A strong attack that is also resistance dependent, so it may miss sometimes.
damage=normal+50%
chance of success=100%-RC
RC: resistance factor reducing the chances of success.
2.3.3.6. Bite
It can be either a stronger or a weaker attack.
damage=normal+RG
RG: range=-25%..50%
2.3.3.7. FalconCut
It is a good skill causing same damage (hits twice) as Punch or 2EdgeHit with
no draw-backs.
damage=normal-25%
Also it doubles the chance of getting a sword effect (Dagger/, Tempt/, Deja/).
2.3.3.8. SquallHit
A quicker attack though a weaker attack:
damage=normal-25%
It's great when you want to:
-be faster than the enemy;
-"determine" the order of your party's actions.
2.3.3.9. ZombieCut, DrakSlash
You can deal bonus damage to zombies or dragons as if you attacked with Zombie/
or Dragon/:
damage=normal+50%
If you use these sword skills with Zombie/ or Dragon/, the damage will be
better than double (normal+(50%+50%)):
damage=(normal+50%)+50%
This fact makes the ZombieCut+Zombie/ and DrakSlash+Dragon/ the finest sword
techniques if you fight these types of monsters. Example (from above):
normal=(100/2-100/4)x1=25
combo damage=(25+25x0.5)+(25+25x0.5)x0.5=(37.5)+(37.5)x0.5=56.3~56
What does it mean? If you can eliminate the target's DEF (100/4) by Sap or
SickLick, you can do 25% better damage than a critical hit, and there are still
TwinHits and ChargeUp. The stairs: normal 25, single skill 37.5, combo 56.25,
with TwinHits 112.5, with TwinHits+ChargeUp 225.
Note: A critical hit attacking normally with Zombie/ or Dragon/ will not result
ATK+50% damage to undead or dragons, just the same ATK.
2.3.3.10. BirdSlash, JumpKick
You can deal bonus damage to flying monsters. The modest damage bonus of the
BirdSlash must be a mistake:
damage=normal+25%
JumpKick is better:
damage=normal+50%
2.3.3.11. MetalCut
You can deal bonus damage to metal slimes:
damage=(ATK/2-DEF/4)+50%
This skill is useless for weak characters (low STR). MetalCut begins to work
above ATK 500 (Metabble's, MetalKing's DEF: 999).
2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash
These skills are mixtures of normal attack and spell damage.
damage=((normal+30%)-R5)-MD
R5: resistance factor, it depends on the target's resistance.
0: 0%
1: 15%
2: 40%
3: 80%
MD: magic defense provided by equipment
2.3.3.13. QuadHits, SwordDanc
These skills hit target(s) four times.
normal-50% (QuadHits)
normal-25% (SwordDanc)
2.3.3.14. BackFlip
This skill hits all enemies.
damage=(ATK/2-DEF/4)-D
D: decrease factor determined by the number of targets;
1: -50%
2: 0%
3: 25%
4: 40%
5: 50%
6: 55%
7: 61%
8: 66%
9: 70%
10: 73%
2.3.3.15. RainSlash, Roundhous, Rip, JockDance
These skills hit multiple targets.
damage=normal-D
damage=(normal-D)-R1 (RainSlash)
D: decrease factor determined by the sequence of targets;
1th: 0%
2nd: 15%
3rd: 30%
4th: 50%
5th: 70%
6th: 80%
6< : 80%
2.3.3.16. BigTrip, ConfuHit, ThiefHit
You can both do damage and cause bad status to the target at the same time.
ThiefHit may result an item (see Thieving Methods).
damage=normal
Note: ConfuHit is a rare sword skill that you can use with multi-target weapons
too, and you may confuse a group or all enemies.
2.3.3.17. K.O.Punch
You can damage or instantly slay the target.
damage=(ATK/2-DEF/4)/2
2.3.3.18. UltraHit
Strong attack that uses 20 MP. Its damage is fixed though it has similarity to
standard attack damage.
damage=UH-DEF; UH=600..700
2.3.4. Spells and Skills
There are numerous abilities that ignore target's DEF, and cause fixed damage
or damage that is calculated in a special way, however, the target's resistance
is very important.
2.3.4.1. Offensive Spells
There are eight types of offensive spells: Blaze, Firebal, Bang, IceBolt,
Infernos, Whirlpool, Zap, Beat, and each family has usually three spells of
different power or targeting.
Force Target
Blaze 12-15 1
Blazemore 70-90 1
Blazemost 180-200 1
Firebal 16-24 G
Firebane 28-42 G
Firebolt 90-110 G
Bang 20-30 A
Boom 52-68 A
Explodet 130-150 A
Infernos 8-24 G
Infermore 25-55 G
Infermost 80-175 G
IceBolt 25-35 1
SnowStorm 42-58 G
Blizzard 90-110 A
CoralRain 80-110 A
Whirlpool 120-150 A
Zap 70-90 A
Thordain 175-225 G
AllDain 600-700 1
Beat death 1
Defeat death G
DefeatMax death A
Sacrifice death G
2.3.4.2. Skills of Level Dependent Damage
These skills beat fixed damage abilities as your Lv gets higher.
damage=(10+(Lv+Lv/2))-R1, Lv=1..99 (Howl)
damage=(25+(Lvx2))-R1, Lv=1..99 (Stampede)
damage=(25+(Lvx2))-R1, Lv=1..99 (CallArmy)
damage=(10+(Lvx3))-R1, Lv=1..60 (WindBeast)
damage=(30+(Lvx2))-R1, Lv=1..60 (Vacuum)
damage=Lv-R1, Lv=1..99 (PuffPuff)
2.3.4.3. Skills of Fixed Damage
2.3.4.3.1. Breath Attacks
Force Target
FireAir 5-10 A
BlazeAir 30-40 A
Scorching 65-85 A
WhiteFire 150-170 A
Magma 70-85 A
HellFlame 210-250 A
FireTower 170-190 1
FrigidAir 13-16 A
IceAir 50-60 A
IceStorm 120-140 A
WhiteAir 210-230 A
2.3.4.3.2. Others
They work just like spells, some use even MP.
Force Target
CragThrow 10-25 G
RockThrow 90-130 A
Lightning 40-50 A
Tsunami 30-40 A
Quake 50-65 A
Hurricane 50-70 G
MultiCut 180-210 G
GigaSlash 350-410 G
Hellblast 220-290 A
BigBang 300-400 A
K.O.Dance death A
Crack death A
Tremor death A
2.3.4.4. Skills of Stat Dependent Damage
The effectiveness of these skills depends on the current status of the user and
target.
damage=(HPx0.8)-R1 (Tackle, Ramming, RamAttack) HP: target's current HP.
damage=(MPx3)-R2 (MegaMagic) MP: caster's current MP.
2.3.4.5. Skills to Dodge
There are some spell-like skills that check for the "dodge" flag also, so
target may dodge them: CragThrow, RockThrow, Vacuum, WindBeast, Stampede, Howl,
CallArmy, PoisonGas, PoisonFog, SleepAir, SandStorm, WaveSong, PalsyAir,
KnockDown, LegSweep.
3. Strategic Tips
3.1. Explore The World
3.1.1. Areas
Monsters may attack your party randomly in most areas, that means battles. Each
area has a specific monster appearence, but you can also fight such monsters
that do not exist in an area normally (Help, Hatch, Merge). Of course the range
of monster species can be different, and you can also find some differences in
monster appearences in the same area. I mean, when a guide tells you that a
certain monster is found in an area and you don't find any though, you should
walk to another part of it and try there. Each area has a low-level (your party
is too weak to "rule" that land) and a job-level limit.
3.1.1.1.Terrain
For most battles terrain is just decoration, but you will fail with some skills
on water (Quake, Magma, Crack, FireTower). Perhaps the chances for an ambush by
monsters are better in mountains and forests.
3.1.2. Dungeons
They are the places where the real trials begin. Random battles of course,
traps (trap monsters, fall-downs, foul puddles), blind-ways, puzzles to solve,
and treasure to find. There are some travel spells that eases your exploration:
Smell: It tells you if there is any treasure in a location. It says unopened
chests, but it means every spot (chests, pots, barrels, on the ground, under
ground, bookcases, etc.). Note that there may be spots that Smell doesn't tell.
MapMagic: It helps you to find a hidden spot, or see if Smell included a chest
that is out of reach. It tingles and twinkles at the spot if it is on the
screen.
Location: It helps you to find your way.
TipToe: It reduces the random battle frequency, though raises the chance of an
ambush.
Repel, Repellent: When Hero's level is above the low-level of the place, you
won't be interrupted by random battles.
StepGuard: You will be able to walk through puddles, spikes, energy fields with
no harm. When you change a location StepGuard will fade.
X-Ray: It indicates the contents of a chest by showing you the "aura" of an
item; Yellow: gold, Blue: item, Red: monster, None: empty.
Slumber: Some dungeons may took long time to explore, with numerous fights that
may use up HP&MP, though you don't want to abandon the place to rest and go
through all the floors again. A character in Slumber restores HP and MP by the
steps, though s/he will start a battle sleeping. When you change a location
Slumber will be canceled, just as the sleep effect.
Antidote: Just like the item, it cures target of poison.
Outside: After you got to the end of exploration and don't want to go through
all the floors again to get out, just cast Outside.
3.1.3. Shops
Almost every town has a shop or two. And sometimes there may be "traveling
merchants" around, and they may be found in a certain part of a scenario only,
so you might miss an item that you will find much later in shops.
Shop offers determine your success a lot. In the other hand you don't have to
buy every item just because it's better by one or two points than the old one.
First you should explore the area before shopping lest you buy an item that you
would step on the next corner.
3.1.3.1. Buy What? Buy Not
Buy:
-Equipment that has special effects. Even if it might be overshadowed by its
ATK or DEF points in the future, it will remain useful for its special effect
(Dagger/, Bounce/, Pixy/, ExpelV, Heavy#, EvadeT, etc.).
-Equipment that you can equip to almost every character, so even if you found
a better stuff, another character could inherit it and use it still.
-Items that you tactically need to defeat a hard opponent.
Don't buy:
-Everything useless. I mean don't buy a thing in the idea of "It might be
useful someday..." (Star ort, SpiderWeb, WarpWing, Boxer_, Silk^, etc.).
-Expensive stuff. There are other ways, too, to obtain items: monster drops,
Lucky Panel.
3.1.3.2. Shop Offer List (Including Awards, Token Exchange)
Abbreviations:
G=General Store
I=Item Shop
W=Weapon Shop
A=Armor Store
WA=Weapon and Armor Shop
T=Token Exchange
M=Medal King Rewards
R=World Ranking Prizes
19=Special Awards
3.1.3.2.1. Present World
Fishbel-G
Herb
Antidote
Stick/
ClothT
Pot LidV
Estard-G
ClothT
TravelerT
Leather^
HairBand^
Pot LidV
Herb
Estard Castle-I
Stick/
Pole/
TravelerT
LeatherV
Antidote
Rexwood-WA
Copper/
Mallet\
Leather#
LeatherV
TravelerT
Horned^
Antidote
Engow-WA
Mallet\
Rosevine~
Scale#
LeatherT
LeatherV
ScaleV
Wooden^
Orph-I
Herb
Antidote
MoonHerb
Repellent
Cloth
Orph-WA
StoneW
Knife/
Rosevine~
Leather_
KittenV
Turban^
Fur^
Falrish-W
Copper/
StoneW
Mallet\
Boomerang
Rosevine~
Rock)
Iron/
Falrish-A
Scale#
LeatherT
Shell#
Chain#
BronzeV
IronV
Iron^
Mentare-I
Herb
Antidote
MoonHerb
Repellent
BunnyTail
SpiderWeb
BugPowder
Inn-I
Herb
Antidote
SlimeO
BunnyT
Bunny^
Casino-T
Scarf
Potion
Tights
MagicT
WizardO
DolphinV
Dharma-I
Herb
Antidote
MoonHerb
Repellent
Dharma-W
Blade7
Steel/
Chain~
SteelW
Iron)
Sleep/
Mist/
Dharma-A
Iron#
Steel#
EvadeT
MagicT
WhiteV
Mezar-G
Chain~
Dagger/
Iron#
ShellT
WhiteV
MagicV
IronMask^
Dune-I
Herb
Antidote
Repellent
MoonHerb
BunnyTail
LifeRock
Dune Palace-I
Herb
Antidote
Repellent
WarpWing
Dune Palace-WA
Blade7
Chain~
SteelW
ShellT
Steel#
MagicV
IronMask^
Krage-G
Blade7
Dagger/
Steel/
SteelW
GlamT
ShellT
Silk^
Krage-I
WorldDew
Litorud-I
Herb
Antidote
MoonHerb
Repellent
Litorud-W
Hammer\
Steel/
Chain~
SteelW
Iron)
Destruct/
PowerW
Litorud-A
EvadeT
SilverH
WizardT
MagicV
PlatinumV
Captain^
IronMask^
Litorud-R
ValiantO (STR)
Platinum# (APR)
SpangleT (APR)
Intelli^ (INT)
Tiara^ (INT)
Baloch Bridge-G
Blade7
Dagger/
SilkRobeT
DancerT
TrayV
Silver^
Baloch Bridge-G
Boxer_
BunnyT
Bunny^
GoldenO
Hamelia-I
Herb
Antidote</pre><pre id="faqspan-2">
MoonHerb
WarpWing
PinkPearl
Hamelia-W
Mace~
Shears)
Battle)
FlameW
Dragon~
Hacksaw/
LuneY
Hamelia-A
PirateT
Viking#
Silver#
SkirtT
PlatinumV
Captain^
Viking^
Medal Castle-M
Poison/ (45)
Wind/ (50)
SacrificO (58)
Miracle/ (65)
BluePrint (75)
SageRock (83)
MetlKingV (90)
BoleroT (95)
? Shard (100)
Ultimate~ (105)
PlatKingv (110)
Probina-W
Mace~
Dragon~
Hacksaw/
FlameW
IceW
Sage/
Probina-A
WizardT
Silver#
SkirtT
Magic#
DragonV
IronMask^
Viking^
Loomin-W
FlameW
Hacksaw/
IceW
War\
Loomin-A
WizardT
Silver#
Heavy#
DragonV
ExpelV
IronMask^
Mardra-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
Mardra-W
Destruct/
Pixy/
LuneY
IceW
Tempt/
Steel~
Mardra-A
Silver#
SkirtT
Magic#
Spirit#
MagicV
DragonV
Silver^
Gorges-I
Herb
Antidote
Repellent
WarpWing
Gorges-W
Dragon~
FlameW
Pixy/
War\
Flame7
Gorges-A
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV
Labres-I
Herb
Antidote
War\
Seduce/
Flame7
Dragon#
ExpelV
Mountain Store-W
FlameW
Pixy/
LuneY
IceW
Mountain Store-A
Magic#
SkirtT
AngelT
WhiteV
MagicV
Coastal-I
Herb
Antidote
MoonHerb
Repellent
Coastal-W
Bounce/
LuneY
Seduce/
MonsterW
Flame7
Dragon/
Coastal-A
Viking#
Dragon#
WaterT
IceV
ExpelV
Captain^
Viking^
Coastal-T
WorldLeaf
? Shard
BluePrint
Falcon/
Sacred#
MetlKing^
Halflings' Cave-W
Dragon/
Flame/
Sea Roar/
Halflings' Cave-A
Slime#
FlameV
Platinum^
Sky Fane-I
Herb
Antidote
Repellent
WarpWing
Sky Fane-W
Zombie/
DragonW
Thunder/
Sky Fane-A
WaterT
Flame#
PrincessT
ExpelV
HealV
Mythril^
Mt. Flame-G
Herb
Antidote
MoonHerb
Zombie/
DragonW
WaterT
HealV
Marle de Dragonne-G
Herb
Antidote
MoonHerb
SpiderWeb
Marle de Dragonne-W
Thunder/
DevilW
Bastard/
Sea Roar/
Marle de Dragonne-W
Dagger/
PowerW
Needle/
Zombie/
DragonW
Godeus/
Marle de Dragonne-A
WaterT
Flame#
Gigant#
DragonT
HealV
Mythril^
Marle de Dragonne-A
Viking#
Captain^
Viking^
SilverV
Dugon^
Dune-I
Herb
Antidote
Repellent
DevilW
HealV
Mythril^
Dune Palace-W
Dragon~
LuneY
IceW
War\
Sage/
Gorges-I
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV
Immigrant Town-G
Club/
TravelerT
Leather^
Herb
Antidote
Immigrant Town-I
Herb
Antidote
Immigrant Town-W
Stick/
Club/
Mallet\
Immigrant Town-I
Herb
Antidote
Repellent
Immigrant Town-W
Leather~
Sickle/
Hammer\
Immigrant Town-A
Leather_
Shell#
Chain#
Immigrant Town-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
Immigrant Town-W
Steel/
Battle)
Sage/
Pixy/
Immigrant Town-A
Iron#
Silver#
Blade#
WhiteV
IceV
IronMask^
Immigrant Town-I
Herb
Antidote
MoonHerb
SpiderWeb
WarpWing
Repellent
Immigrant Town-W
Destruct/
Dragon~
FlameW
LuneY
War\
Hero/
Immigrant Town-A
Steel#
WizardT
Magic#
Mirror#
DragonV
Platinum^
Great^
Bazaar-I
Herb
Antidote
MoonHerb
SpiderWeb
Star Ort
LifeRock
SpeedO
Bazaar-I
SlimeO
SlimeT
Slime#
MetlKingV
SeaShell^
Bazaar-I
Rib
Bazaar-W
Dragon~
FlameW
Platinum/
Tempt/
Bow Gun
MetlKing/
Bazaar-A
PartyT
SilkTuxT
TrendyT
Turban^
Silk^
Tights
Bow Tie
Cathedral-G
Wind/
Holy/
Sage/
LuneY
SunY
Spirit#
WaterT
Cathedral-G
Herb
Antidote
Repellent
Potion
LifeRock
WizardO
Vivify/
Farm-G
Sickle/
Hacksaw/
MonsterW
OriconW
Boxer_
Leather_
LifeRock
Grand Slum-W
PowerW
Shears)
Dragon~
Flame7
Seduce/
Devil/
Grand Slum-A
Viking#
Dance#
SilkT
SpangleT
Garter
Tights
Bunny^
Grand Slum-T
TrendyT
StarryO
MetlKing#
RainHawkv
Wreck~
DreamH
3.1.3.2.2. Past World
Rexwood-WA
Pole/
Club/
Copper/
Leather#
LeatherV
Horned^
Herb
Engow-G
Copper/
Mallet\
Rosevine~
TravelerT
LeatherV
Horned^
Herb
Engow-I
Mallet\
Rosevine~
TravelerT
LeatherT
ScaleV
Herb
Antidote
Orph-I
Herb
Antidote
MoonHerb
Repellent
Cloth
Orph-WA
Bone/
Mallet\
Rosevine~
Leather_
Scale#
KittenV
Wooden^
Falrish-I
Herb
Antidote
MoonHerb
Repellent
Falrish-W
StoneW
Mallet\
Boomerang
Rock)
Iron/
Falrish-A
Scale#
LeatherT
Shell#
KittenV
BronzeV
Silver^
Iron^
Verdham-I
Herb
Antidote
MoonHerb
Repellent
Verdham-WA
Boomerang
Iron/
Leather~
Blade7
Bronze#
IronV
Iron^
Inn-I
Herb
Antidote
Repellent
BunnyTail
SlimeO
Inn-WA
Iron/
Leather~
Blade7
Sickle/
FurT
Chain#
SlimeT
Casino-T
Scarf
Potion
Tights
MagicT
WizardO
DolphinV
Penal-I
Herb
Antidote
MoonHerb
Repellent
Thiefk
Penal-W
IronW
Sickle/
Hammer\
Steel/
Sleep/
Penal-A
FurT
DancerT
IronH
EvadeT
IronV
TrayV
Bunny^
Mt. Hut-I
Herb
Antidote
MoonHerb
Star Ort
Arena-WA
Chain~
Steel/
SteelW
EvadeT
Iron#
TrayV
Captain^
Dharma-I
Herb
Antidote
MoonHerb
SpiderWeb
BugPowder
Dharma-W
Mallet\
Iron/
Blade7
Wizard/
Sickle/
Dharma-A
Chain#
Bronze#
IronH
IronV
Iron^
Dune-I
Herb
Antidote
Repellent
BunnyTail
Star Ort
LifeRock
Krage-G
Dagger/
Iron)
GlamT
ShellT
WhiteV
Herb
Antidote
Litorud-I
Herb
Antidote
Repellent
MoonHerb
Litorud-W
Hammer\
Steel/
Chain~
SteelW
Holy/
Iron)
Litorud-A
Iron#
MagicT
ShellT
Steel#
WhiteV
MagicV
IronMask^
Litorud-G
Star Ort
Thiefk
Baloch Bridge-I
Herb
Antidote
MoonHerb
SpiderWeb
BugPowder
Mentare-I
Herb
Antidote
AGL Scarf
Verdham-I
Herb
Antidote
MoonHerb
Repellent
Verdham-WA
Chain~
Holy/
Destruct/
PowerW
SilverH
WizardT
IronMask^
Avon-I
Herb
Antidote
MoonHerb
Repellent
Huzu-W
Mace~
Shears)
Battle)
PowerW
Mist/
Huzu-A
WizardT
Viking#
SilkT
MagicV
PlatinumV
Captain^
Viking^
Hamelia-I
Herb
Antidote
MoonHerb
Repellent
PinkPearl
Hamelia-W
Destruct/
Mace~
Shears)
Battle)
FlameW
Dragon~
Hamelia-A
Viking#
SkirtT
PlatinumV
Captain^
Viking^
Mountain Tower-I
Herb
Antidote
MoonHerb
PinkPearl
Pixy/
Probina-G
Mace~
Dragon~
Hacksaw/
FlameW
IceW
Herb
Antidote
Probina-A
WizardT
Silver#
SkirtT
Heavy#
PlatinumV
DragonV
IronMask^
Loomin-I
Herb
Antidote
Pot LidV
Loomin-A
WizardT
Silver#
Heavy#
DragonV
IronMask^
Loomin-W
FlameW
Hacksaw/
IceW
War\
Raguraz-I
Herb
Antidote
MoonHerb
Raguraz-A
Steel#
SilverH
Heavy#
IronV
WhiteV
Iron^
IronMask^
Mardra-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
BunnyTail
Mardra-WA
Pixy/
LuneY
IceW
SkirtT
Magic#
MagicV
Silver^
Great Fane-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
BunnyTail
GuardRuby
Gorges-W
Dragon~
FlameW
Pixy/
War\
Flame7
Gorges-A
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV
Labres-G
Herb
Antidote
War\
Seduce/
Flame7
WhiteV
Coastal-W
Bounce/
LuneY
Tempt/
Steel~
MonsterW
Dragon/
Coastal-A
Dragon#
WaterT
IceV
ExpelV
Captain^
Viking^
Coastal-G
Herb
Antidote
MoonHerb
Repellent
Mystery-19
? Shard
? Shard
? Shard
Hero'sv
Fillet
DreamH
3.1.4. The Search
Items are as inevitable in DW7 as characters, monsters, spells, and dungeons.
Most items are useless in various causes, but when I say "useless" I don't mean
that they should have been left out of the game. As far as I can tell, the most
of the items have been existing in all DQ games from the early times. They just
make you feel it better that you are playing a DQ game. And every item is kind
of decoration for the various places and scenarios. It's all the same what you
have found, the point is you have found something along your SEARCH.
I don't list monster drops in this FAQ; I could not but copy other FAQs and
lists, for I haven't obtained items from all monsters yet. I have mentioned
items in shops and awards above, here I list items that you can find, as
treasure.
3.1.4.1. Treasure List
B = Barrel
P = Pot, vase
S = hanging Sack
1 = treasure chest
2 = treasure chest, Thiefk opens
3 = treasure chest, Magick opens
4 = treasure chest, special
D = Drawer
W = Wardrobe
G = Ground
H = Hidden
L = weLL
K = booKcase
! = given by someone
? = special, MapMagic and Smell do not detect
M = dropped by a Monster
* = Note: Place cannot be revisited!
Fishbel
ClothT - You
3 B Outdoors
Herb B Outdoors
5 B Outdoors
10 H Outdoors
Herb S Home
10 D Home
Leather^ D Home
110 1 Home
FishSub ! Mollie
1 P Cave
Herb B Cave
2 B Cave
DEFseed 1 Sailor's H
Herb B Amitt's H
2 D Amitt's H
HairBand^ W Amitt's H
AmitSnack ! Merchant
AmitDonut ! Merchant
4 B Ship
Empty 1 Ship
Empty 1 Ship
Antidote D Ship
Herb D Ship
AmitSnack P Ship
ClothT - Maribel
FishPaste ! Mollie
Woodsman's House
3 B Outdoors
Cloth W House
Herb B Basement
3 P Basement
MysticNut 2 Basement
Estard
1 P Outdoors
6 P Outdoors
Dung B Outdoors
Stick/ D Inn
2 B Orka's H
Old Man's House
INTseed B Outdoors
2 P House
Estard Castle
5 D Castle
AmitDonut P Castle
Antidote P Basement
Herb P Basement
Spectacle P Basement
Ruins
Ancient@ ! Kiefer
Estard
Pearl Orb G Well
HotStone ? Hondara's H
TravelerT - Kiefer
Fane
Saint's^ 1 Inside
10 1 Inside
Ancientk ? Inside
LifeAcorn 1 Inside
Saint's# 1 Inside
Saint's/ 1 Inside
Saint'sV 1 Inside
LandShard G Inside
LandShard G Inside
World Map G Inside
Fishbel
LandShard ! Borkano
Rexwood
12 P House
ClothT W Inn
Colorstone Mine
Herb B Outdoors
STRseed B Inside
40 B Inside
Green Orb ! Matilda
Wood Doll ! Matilda
Eastern Tower
20 P Inside
Herb P Inside
WindShard M Golem
Bronze/ 1 Inside
FireShard 1 Inside
LeatherV 1 Inside
5 P Inside
80 1 Inside
DEFseed 1 Inside
DEFseed M Clawser
Rexwood
AGLseed B Outdoors
25 P Outdoors
Herb P Temple
Leather^ W HouseA
Antidote P Tower
WindShard ? HouseB
Colorstone Mine
Antidote B Outdoors
13 B Outdoors
MysticNut B Inside
FireShard G Inside
Estard Castle
AGLseed P Castle
FireShard 1 Castle
Estard
HolyWater ! Hondara
Engow
10 P Outdoors
Antidote P Outdoors
LifeAcorn P Outdoors
6 P HouseA
ClothT W HouseB
Antidote B Mayor's H
Horned^ D Mayor's H
Engow Festival*
Potion P Outdoors
Mt. Flame
DEFseed 1 Inside
Herb 1 Inside
Knife/ 1 Cliff
Antidote 1 Inside
110 1 Inside
AquaShard M FireGiant
STRseed 1 Inside
Bottle - You
Engow
AquaShard ! Pamela
Rainbow Cove
RainbwDew ? Cove
Engow
Button ? Outdoors
TinyMedal ! Kid
Potion P Outdoors
Antidote P Outdoors
Boxer_ D Well
Antidote P House
7 B Mayor's H
Cloth D Mayor's H
Mt. Flame
Herb 1 Inside
80 1 Inside
350 1 Cliff
60 1 Inside
Antidote 1 Inside
WindShard 1 Inside
Dialac
10 P Outdoors
ClothT W HouseA
Leather^ W HouseB
7 B Bar
AngelTear ! Clayman
Herb P Underground
5 P Underground
LandShard B Underground
Sim's Land*
WindShard G Outdoors
Sim's Land*
3 B Outdoors
TinyMedal P Tent
Orph
Dung B Outdoors
DEFseed S Item Shop
Herb P Item Shop
LifeAcorn 1 Item Shop
HairBand^ D Item Shop
5 W Farmer's H
Copper/ 1 W&A Shop
TinyMedal W Inn
Bone/ P House
5 P Mayor's H
Antidote P Mayor's H
Woodsman's House
MysticNut ! Squirrel
Mt. Ceide
120 1 Cave
STRseed 1 Cave
AquaShard 1 Cave
AquaShard 1 Cave
Orph
15 B Outdoors
Herb S Item Shop
Empty 1 Item Shop
ClothT D Item Shop
WindShard 1 W&A Shop
5 P House
30 B Barn
DEFseed P Mayor's H
Monster@ ! Mayor
Jetty
15 B House
Mt. Ceide
StoneW 1 Cave
TinyMedal 1 Cave
Bunny^ 1 Cave
120 1 Cave
AquaShard ! Deathpal
Sim's Town*
Leather_ W Well
Leather^ D House
Sim's House
WellLure L Outdoors
TinyMedal H Well
SlimeO D Sim's H
6 P Sim's H
Falrish
TinyMedal B Watchpoint
10 P Fort
Leather# 1 Fort
Herb P Fort
15 B Fort
STRseed P Fort
FireShard 1 Fort
3 B Outdoors
Falrod Castle
LeatherV D Castle*
Scale# D Castle
TinyMedal P Castle
5 P Castle
DEFseed 1 Castle
STRseed P Castle
Zebbot's House
2 B Outdoors
Bronze/ 1 Shed
Bone/ P House
SeaShell^ D House
Falrod Castle
Wooden^ W Castle
MechSoldiers' Base
IronV 1 Inside
STRseed 1 Inside
Cannibox 1 Inside
250 1 Inside
100 P Inside
FireShard 1 Inside
Falrod Castle
Bug/ ! King
1200-1400 ! Soldier
Falrish
Tights W Inn
3 B Watchpoint
210 2 Fort
21 P Fort
EvilPot P Fort
TinyMedal 1 Fort
Falrod Castle
Scale# W Castle
NobleT D Castle
WindShard 1 Castle
5 P Castle
Herb B Castle
TinyMedal B Castle
2 B Castle
8 P Castle
Zebbot's House
TinyMedal B Outdoors
FireShard 1 Shed
HairBand^ D House
Falrish
MechParts ? Outdoors
FireShard ! Daughter
Clockmech Site
Empty 1 Inside
TinyMedal 1 Inside
Cannibox 1 Inside
STRseed 1 Inside
EvilPot P Inside
IronW 1 Inside
Verdham
TravelerT W Inn
TinyMedal 1 Item Shop
3 P HouseA
Bunny^ W HouseB
Wooden^ W Gardener's H
25 B Mansion
GlamT W Mansion
500 2 Mansion
Engow
Mila Drug ! Pamela
Swamp Cave
WindShard 1 Cave
50 1 Cave
TinyMedal 1 Cave
Cannibox 1 Cave
WindShard G Cave
Cannibox 1 Cave
Verdham Ruins
WindShard G Outdoors
Inn
TinyMedal B Bar
Mentare
3 P Gardener's H
5 P Mansion
250 1 Mansion
SlimeO 1 Mansion
Garter D Mansion
LandShard 1 Mansion
Empty 1 Mansion
Path
TinyMedal P Shack
100 1 Outdoors
Dung P Cave
Horned^ D Cave
LifeAcorn 2 Outdoors
Monastery
Fur^ D Inside
DEFseed P Inside
Dejan Camp*
13 P Outdoors
Leather^ 1 TentA
AquaShard 1 TentB
TinyMedal 1 TentC
20 1 TentC
5 1 Chief's T
DEFseed 1 Chief's T
VivaGrape ! Woman
Second Dejan Camp*
AGLseed P Outdoors
Lake Altar Cave
Empty 1 Cave
Bug/ 1 Cave
TinyMedal 1 Cave
Empty 1 Cave
FurT 1 Cave
AGLseed 1 Cave
Empty 1 Cave
5 1 Cave
15 1 Cave
20 1 Cave
Herb 1 Cave
3 1 Cave
INTseed 1 Cave
Potion 1 Cave
MysticNut 1 Cave
WizardO 1 Cave
LandShard 1 Cave
DEFseed 1 Cave*
15 1 Cave*
TinyMedal 1 Cave*
Fane
Kiefer's@ ? Inside
Estard Castle
AquaShard ! King
Dig Site
17 B Tent
TinyMedal W Well
AquaShard W Well
Last Inn
BunnyTail 2 Shop
IronV 2 Shop
3 P Shop
AGLseed P Inn
EvilBook K Inn
Dharma Temple
WizardO 2 Downstairs
130 1 Downstairs
STRseed 1 Downstairs
50 P Downstairs
Penal
Dung P Outdoors
Bone/ P Outdoors
Herb B Outdoors
3 B Outdoors
Herb P House
WorldLeaf 1 Suifu's H
Antidote P Suifu's H
LifeAcorn B Suifu's H
Horned^ W Suifu's H
Antidote B Bath
5 P Bath
TinyMedal B Outdoors
Herb P Outdoors
20 P Outdoors
Herb B Outdoors
Dung P Outdoors
Empty 1 Outdoors
TinyMedal P Bar
30 P Neris' H
WondeRock ! Flower
Mt. Hut
TinyMedal H Graveyard
Herb P Item Shop
Antidote B Cave
WellLure L Outdoors
TinyMedal W Well
Horned^ D Haven
35 P Haven
Leather# D House
Cave to Prison
DEFseed 1 Cave
Sickle/ 1 Cave
TinyMedal 1 Cave
Dung P Cell
STRseed P Cell
MysticNut P Cell
IronV 1 Cave
WorldLeaf 1 Cave
50 P Cave
TinyMedal P Cell
Mt. Hut
Dharmak ! Fosse
Under Dharma
Herb P Inside
Antidote P Inside
EvilPot P Inside
DEFseed 1 Inside
TinyMedal 1 Inside
15 B Inside
WorldLeaf 1 Inside
STRseed P Inside
100 P Inside
Dung P Inside
Dung P Inside
EvilPot P Inside
KittenV 1 Inside
AGLseed 1 Inside
350 1 Inside
200 1 Inside
Arena
Herb P Arena
50 P Arena
Antidote P Arena
Herb P Arena
Scale# W Arena
7 B Arena
Dharma Temple
Leather^ D Inn
LandShard 1 Downstairs
LifeAcorn 1 Downstairs
MysticNut 1 Downstairs
TinyMedal 1 Downstairs
Penal
STRseed 1 Apartment
LandShard 1 Apartment
Last Inn
Potion 2 Shop
IronMask^ 2 Shop
DEFseed P Inn
3 B Bar
Dharma Temple
SilkRobeT W Inn
TinyMedal P Downstairs
LandShard 1 Downstairs
5 P Downstairs
Bandit Lair
ClothT W Cave
Dung B Cave
Banditk W Boss' Room
TinyMedal P Treasury
IronV 2 Treasury
Iron/ 2 Treasury
LandShard ! Boss
Mezar
EvilWell L Outdoors
LandShard G Well
6 B House
7 P House
PirateT W Inn
TravelerT W Nicola's H
Empty 1 Treasury
LifeRock 1 Treasury
TinyMedal 1 Treasury
Empty 1 Treasury
Healerv 1 Treasury
Herb B Treasury
Repellent P Treasury
Carpet ! Nicola
Sim's Town*
TinyMedal P Outdoors
7 B Outdoors
LifeAcorn B Outdoors
Fur^ W Well
23 B HouseA
SpeedO 2 HouseA
Empty 1 HouseA
EvilPot P HouseA
GlamT 2 HouseB
Sim's Town
6 B Outdoors
STRseed B Outdoors
Bow Tie D Inn
LifeAcorn 2 HouseA
Empty 1 HouseA
EvilPot P HouseA
SeaShell^ W HouseB
TinyMedal 1 HouseC
Sim's Town
Tights W House
TinyMedal P Shop
MadPot P Shop
Palace of Dune
SilkRobeT W Palace
Dune
DEFseed P Outdoors
TinyMedal P HouseA
7 P HouseB
Antidote P Chief's H
DuneCharm ! Chief
Herb P Storehouse
Dig Site
Fossil ! Scholar
Dune
TyranBone - You
Evil Statue*
EvilPot P Prison
STRseed P Inside
DEFseed P Inside
Blackk ! Fedel
Cannibox 1 Inside
TinyMedal 1 Treasury
SpeedO 1 Treasury
350 1 Treasury
Cannibox 1 Treasury
EvilPot P Inside
SilverH 1 Inside
Dune
LandShard 1 Treasury
Leather~ 1 Treasury
Palace of Dune
Package ! Scholar
Dig Site
LandShard 1 Outdoors
TinyMedal P Outdoors
Dune
TinyMedal B Outdoors
15 P Outdoors
Dung B Outdoors
Herb B House
DancerT W House
LandShard G Inside Jar
MysticNut P Chief's H
AmitSnack P Chief's H
Palace of Dune
SilkT W Palace
NobleT W Palace
Silver^ W Palace
Palace of Dune
Dark Ruby ! Fedel
GoldenO 1 Treasury
TinyMedal 1 Treasury
FireShard 1 Treasury
210 1 Treasury
Krage
3 B Bar
ClothT D House
TinyMedal P Mayor's H
Leather^ D Mayor's H
Sacred Tree
Elven Jar ? Elven Cabin
HolyDew ? Outdoors
Bless/ ! Elf Girl
Krage
FireShard ! Farmer
Krage
TravelerT D Inn
TinyMedal W Inn
13 B House
TinyMedal D Well
Fur^ D Mayor's H
EvilBook K Mayor's H
FireShard 1 Villa
INTseed 2 Villa
INTSpecs 2 Villa
50 ! Maid
AmitDonut B Villa
5 W Villa
Silk^ W Villa
World Tree
FireShard G Outdoors
Litorud
Herb P Outdoors
TinyMedal B Outdoors
10 ? Outdoors
TravelerT W Inn
Horned^ D Basement
15 B Bar
MysticNut B Bar
Silk^ W Mansion
Turban^ D Creyney's H
Repellent P Creyney's H
Herb P Creyney's H
Herb P Creyney's H
LifeRock 1 Creyney's H
EvilBook K Creyney's H
Baloch Bridge
6 P Outdoors
WellLure L Outdoors
Leather^ W Well
SeaShell^ D Workshop
Studio
INTseed P Studio
Clockk ! Baloch
Time Vortex*
Cannibox 1 Inside
AGLseed 1 Inside
SpeedO P Inside
EvilPot P Inside
TinyMedal 1 Inside
350 1 Inside
Potion 1 Inside
Cannibox 1 Inside
LandShard M TimeSage
Time Sand ? Inside
Verdham
TinyMedal W Well
TinyMedal B Mansion
Tights W Mansion
SilkRobeT W Mansion
500 2 Mansion
DEFseed W Gardener's H
3 P Iwan's H
ClothT W House
50 1 Item Shop
PurpleJar ? Outdoors
Mentare
AGLseed P Gardener's H
2 P Mansion
TinyMedal 1 Mansion
Silver^ 1 Mansion
DEFseed 1 Mansion
STRseed 1 Mansion
Path
TinyMedal 1 Outdoors
STRO 2 Outdoors
15 P Cave
Monastery
5 P Inside
SilkRobeT D Inside
Baloch Bridge
TinyMedal B Outdoors
TinyMedal W Well
INTSpecs W Well
Graceherb P Tea Shop
Litorud
5 B Outdoors
WarpWing B Outdoors
Horned^ D Scholar's H
Herb P Scholar's H
Herb P Scholar's H
Repellent P Scholar's H
WindShard 1 Scholar's H
Emily's@ ? Scholar's H
INTseed ! Scholar
GlamT D Mansion
Graceherb B Bar
Graceherb W Inn
Scarf D Inn
Baloch Tower
Bow Tie 1 Inside
DEFseed P Inside
SilkTuxT 1 Inside
DragonEye ? Inside
INTseed 1 Treasury
TinyMedal 1 Treasury
LandShard 1 Treasury
WindShard 1 Treasury
Avon
20 B Outdoors
Herb P Outdoors
TinyMedal D Chieftan's H
TinyMedal 1 Avon Tunnel
MoonHerb P Avon Tunnel
Huzu
Antidote B Outdoors
Leather^ W Chief's H
LifeAcorn B Shipyard
TinyMedal B Bar
Hamelia
30 P Outdoors
Iron/ 2 Shop
STRseed B Tower
Mountain Tower*
MysticNut 1 Tower Side
SpiderWeb B Haven
5 B Haven
Dung P Haven
WindShard ! Bard
Sunken City*
JewelBag S ShopA
TinyMedal 1 ShopB
AGLseed P ShopB
TinyMedal 1 Outdoors
Mimic 1 Corridor
Horkv P Cell
MadPot P Outdoors
MadPot P Outdoors
TinyMedal P Outdoors
MoonHerb P Potter's H
Bounce/ 1 Balcony
WorldLeaf 1 Canal
LifeAcorn 1 Canal
Mountain Tower*
WizardO ! Bard
Hamelia
Merm Moon 1 Treasury
WindShard 1 Treasury
Avon
Berserkrv 1 Treasury
PirateT 1 Treasury
Mezar
Carpet 1 Basement
Great Hero Shrine
WindShard 1 Inside
LifeAcorn P Inside
Sphinx
AquaShard G Inside
Hamelia
Empty 1 Shop
INTseed P Azmov's H
TinyMedal H Canal
Mountain Tower
BluePrint M KingSlime
MadPot P Basement
FireShard 1 Tower Side
Dung B Inside
50 B Inside
TinyMedal P Inside
Slimev P Inside
MadPot P Inside
FireShard M GigaMute
Hamelia
FireShard 1 Treasury
LifeAcorn 1 Treasury
Bruego's Mansion
EvilWell L Outdoors
Bow Tie W Mansion
Silk^ W Mansion
TinyMedal 2 Mansion
Magick 2 Mansion
ShellT 1 Mansion
LandShard 1 Basement
120 B Basement
World's Tallest Tower
AGL Scarf 1 Inside
370 1 Inside
TinyMedal 1 Maze
Empty 1 Ladder Hall
HotStone ! Bruego
FireShard G Altar
Steel/ - Melvin
Chain# - Melvin
BronzeV - Melvin
Iron^ - Melvin
Rose's House
Graceherb B House
SilkRobeT D House
Rose@ ! Rose
GlassShoe ! Rose
Bandit Lair
Lore^ ! Epong
Sunken City
FireShard 1 Shop
TinyMedal 1 Outdoors
GuardRuby 1 Corridor
AmitDonut P Cell
MysticNut P Outdoors
MadPot P Outdoors
MadPot P Outdoors
TinyMedal 1 Balcony
? Shard ! Gracos V
Probina
6 B Outdoors
Leather# W Armor Shop
37 P Elder's H
TinyMedal B House
Herb S Weapon Shop
Potion 2 Weapon Shop
Steel/ 2 Weapon Shop
Mt. Prob Cave
Florajayv 1 Cave
530 1 Cave
Cannibox 1 Cave
Mt. Prob
Repellent P Temple*
Probina
Platinum/ ! Shopkeeper
Mt. Prob
LifeAcorn 1 Basement
MoonHerb B Basement
Probina
GoddesPic ? Outdoors
Priestk ? Outdoors
Small Bridge
Legs ? Outdoors
Torso ? Outdoors
Probina
Herb B Outdoors
ClothT D Inn
TinyMedal H Well
340 2 Weapon Shop
IronMask 2 Weapon Shop
LifeAcorn P House
Boxer_ W Elder's H
Dung P Elder's H
Mt. Prob Cave
Lipsyv 1 Cave
LandShard 1 Cave
Cannibox 1 Cave
Mt. Prob
WindShard 4 Temple
TinyMedal 1 Basement
East Hill
LandShard G Outdoors
Loomin
Horned^ W Inn
IronMask^ 2 Shop
Iron) 2 Shop
HairBand^ D HouseA
Herb P HouseB
Repellent W Well
DEFseed W Well
TinyMedal P Mansion
Towerk D Mansion
DarkDraco Tower
TinyMedal 1 Inside
120 1 Balcony
Tempt/ 1 Inside
Potion 1 Inside
Loomin Ruins*
TinyMedal W Well
Monster Man's House
BeefJerky ! Assistant
SlimeT D House
DarkDraco Tower
TinyMedal 1 Inside
Lipsyv 1 Balcony
280 1 Inside
Mimic 1 Inside
? Shard G Top
Loomin Cave*
Steel/ G Cave
630 1 Cave
Devil# 1 Cave
WindShard M HellVine
Loomin
Tights W HouseA
TravelerT W Inn
550 2 Shop
Copper/ 2 Shop
LeatherT D HouseB
SilkTuxT D Mansion
MadBook K Mansion
Repellent W Well
Mardra
Potion B Outdoors
5 P Outdoors
MagicV 3 Shop
Horned^ W HouseA
MadBook K HouseB
MysticNut D Well
Bow Tie D Well
Mardra Castle
EvadeT 3 Water Spire
310 3 Water Spire
LightAqua 4 Water Spire
MysticNut 3 Wind Spire
Empress@ ! Empress
250 1 Fire Spire
STRseed 1 Fire Spire
13 P Fire Spire
Great Fane
MysticNut 1 Storage
Potion 1 Storage
TinyMedal P Graves
6 P Tunnel
Basin Lake
Herb P House
StarShard G Top*
Great Fane
Priest@ ! High Priest
Mardra Castle
TinyMedal W Castle*
Bolt/ ! Staff Maker
Mardra
TinyMedal B Outdoors
EvilWell L Outdoors
TinyMedal D Well
SilkRobeT D Inn
SeaShell^ W House
Mardra Castle
Empty 1 Water Spire
Mimic 1 Water Spire
PartyT 4 Water Spire
DEFseed 1 Wind Spire
Great Fane
WindShard 1 Storage
TinyMedal 1 Storage
MysticNut P Graves
Majustis ? Grave
Dejan Camp
TinyMedal P Outdoors
LifeAcorn P Outdoors
Rib P TentA
Empty 1 TentA
Empty 1 TentB
Empty 1 TentB
Empty 1 TentC
60 1 Chief's T
LifeAcorn 1 Chief's T
West Shore
WindShard ! Aira
Deja/ - Aira
DancerT - Aira
TrayV - Aira
Silver^ - Aira
Dejan Camp
TerraTula ! Chief
Gorges
BluePrint B Outdoors
TinyMedal W Pendragon's H
210 3 Inn
Pot LidV 3 Armor Store
Empty 1 Armor Store
20 1 Armor Store
Boomerang 1 Weapon Shop
3 P Dwelling
Rib 1 Dwelling
Guardian Village
EvilWell L Outdoors
DEFseed W Well
Dark Cloud Maze*
Potion 1 Inside
TinyMedal 1 Inside
Bolt/ 1 Inside
Mimic 1 Inside
WorldLeaf 1 Inside
Wind Fane
Empty 1 Outdoors
TinyMedal B Residence
LifeAcorn B Residence
Wyvernv 1 Residence
Mimic 1 Residence
350 1 Residence
DEFseed 1 Inside
BlissRock ? Altar
Gorges
AGL Scarf ! Pendragon
Wind Fane
WizardO ? Spirit Statue
Gorges
BlissRock ! Firia
Gorges
540 3 Inn
GlamT 3 Armor Store
TrayV 3 Armor Store
320 3 Armor Store
10 1 Weapon Shop
LifeAcorn 1 Dwelling
Lefa Fane
TinyMedal 1 Outdoors
MadBook K Residence
MadBook K Residence
Rib B Residence
TinyMedal 1 Residence
LifeAcorn 1 Residence
AquaShard 1 Residence
WorldDew 1 Inside
LandShard G Inside
Labres
TinyMedal B Prefect's H
MysticNut P Temple
Mt. Tor
Mimic 1 Outdoors
STRseed 1 Cave
BluePrint 1 Outdoors
TinyMedal 1 Cave
Rib 1 Cave
650 1 Cave
Labres
MysticNut B Outdoors
Rib P House
AquaShard 1 Tent
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
DEFseed P Temple
Bunny^ D Prefect's H
Monolith ? Basement
Coral Cave
BluePrint 1 Inside
? Shard 1 Inside
Sky Fane
InnocentT ! Dancer
Coastal
TinyMedal B Outdoors
PirateT W Inn
Captain^ W Castle
? Shard 1 Outdoors
Halflings' Cave
TinyMedal 1 Cave
WorldDew P Treasury
BluePrint 3 Treasury
Viking^ 3 Treasury
STRseed 1 Cave
Glim Moss ? Cave
Great Lighthouse
TinyMedal D Residence
MadPot P Storage
Potion B Storage
Devil# 1 Inside
Mimic 1 Inside
Scarf 1 Inside
Mimic 1 Inside
Empty 1 Inside
LifeAcorn 1 Inside
? Shard M BeliMawr
Coastal
Coastal@ ! King
Engow
PilotFire ! Man
Coastal
Aquagon/ ! King
Halflings' Cave
? Shard 1 Treasury
Sea Roar/ 1 Treasury
EvlTurtlv 1 Treasury
Rib P Treasury
Coastal
TinyMedal 1 Outdoors
AmitSnack B Outdoors
Great Lighthouse
Herb B Storage
Antidote B Storage
WorldDew 1 Inside
LifeAcorn 1 Inside
TinyMedal 1 Inside
Herb 1 Inside
Potion 1 Inside
MysticNut 1 Inside
Coastal
? Shard ? Temple
Halflings' Cave
30 1 Cave
Rib P Treasury
120 1 Treasury
TinyMedal 1 Treasury
AmitDonut P Dwellings
STRseed 1 Treasury
50 1 Treasury
PinkPearl 1 Treasury
16 P Treasury
Dung P Treasury
ID Card ! King
TrendyT W Dwellings
MysticNut 1 Cave
Unknown Shrine
TinyMedal H Graveyard
? Shard ! Sage
Excavate
TinyMedal 1 Cave
Demon Lord's Lair
Mimic 1 Inside
Great Fane
Gigastis ? Grave
Lake Altar
TerraBell ! Chief
Lake Altar Cave
Cannibox 1 Inside
Herb 1 Inside*
Fishbel
FishSub ! Mollie
Chrystal Palace
Repellent ! Sister
Finalk 1 Treasury
Berserkr^ 1 Treasury
MysticNut P Cell*
STRseed P Cell*
LifeAcorn P Cell*
LifeAcorn P Kitchen
TinyMedal P Kitchen
SilkT W Dwellings
Estard Castle
TinyMedal H Cell
TinyMedal 1 Treasury
STRseed 1 Treasury
Kings/ 1 Treasury
PlatinumV 1 Treasury
Mt. Flame
Lava/ 1 Inside
TinyMedal 1 Inside
STRseed 1 Inside
WorldDew 1 Inside
Flamek ! Pamela
FlameAqua ! Pamela
FlameChrm ! FlameV
Marle de Dragonne
Captain^ D Cabin
PirateT D Staircase
Turban^ D Cell
20 P Storage
BluePrint 1 Storage
STRseed B Staircase
TinyMedal ! Cat
PirateT D Room
TinyMedal P Kitchen
AmitSnack B Board
Dune Palace
King'sk ! Brothers
Inside Pyramid
Mimicv 1 Canal
Seer'sGem ? Crypt
Rouge Gem ? Altar
Nose Gem ? Altar
Heart Gem ? Altar
PierceGem - You
Oasis
TerraChrm ! TerraV
Dune Palace
Potion G Fane
WizardO G Fane
Gorges
Silver^ W Pendragon's H
7 P Pendragon's H
Wind Tower
TinyMedal 1 Inside
Miracle/ 1 Inside
Blade7 P Balcony
AGL Scarf 1 Inside
MadPot P Inside
1200 1 Inside
Mimic 1 Inside
DEFseed 1 Inside
AGLseed 1 Inside
Sky Town
TinyMedal B Bar
AGLseed P Pendragon's H
Sealk ! Pendragon
Halo Orb ! Pendragon
Wind Maze
TinyMedal 1 Inside
LightT 1 Inside
SpeedO 1 Inside
WindT ! Nengal
Sky Town
Wind^ ! Pendragon
Lefa Fane
WindCharm ! WindV
Rainbow Cove
AquaCharm ! AquaV
Sunken City
Demon/ 4 Throne Hall
Coral Cave
? Shard ! Ghost
Coral Cave
? Shard ! Monster
Sim's Town
INTSpecs 3 HouseA
AmitSnack P HouseB
MadPot P Item Shop
Rib P Item Shop
Antidote B Item Shop
MysticNut P Temple
TinyMedal P Complex
MadPot P Complex
LeatherT W Complex
2570 3 Complex
TinyMedal P Cell
STRseed P Cell
MadPot P Cell
STRO 1 Cell
CursLampv 1 Cell
Sim's Town
TravelerT W Inn
TinyMedal B Complex
DorasBox 1 Treasury
? Shard 1 Treasury
King'sT 1 Treasury
Grand Slum
STRseed B Roof
16 B Roof
LifeAcorn B Roof
DEFseed B Roof
Dung B Roof
7 B Roof
TinyMedal B Roof
Bunny^ D Inside
TinyMedal P Inside
160 B Inside
DEFseed B Casino
Farm
TinyMedal P Inside
Dung P Inside
LifeAcorn P Inside
Leather_ W Upstairs
Boxer_ W Upstairs
Rib P Upstairs
Bazaar
MadPot P ItemShop
TinyMedal P ItemShop
MadPot P Market
MysticNut P Market
Wyvernv B Market
LifeO 3 Market
160 1 Market
Dark Palace
MadPot P Cell
MadPot P Cell
MadPot P Cell
LarMirror 1 Inside
TinyMedal 1 Inside
TinyMedal 1 Inside
DorasBox 1 Inside
1250 1 Inside
LifeO 1 Inside
WorldLeaf 1 Inside
SorrowV G "Tent"
BluePrint 1 Maze
TinyMedal H Blind Passage
Fuego^ 1 Flame Cave
Gaiala# 1 Terra Cave
TinyMedal 1 Terra Cave
TornadoV 1 Wind Fane
? Shard 1 Aqua Cave
Oceano/ 1 Waterfall Cave
Estard
LostShard G Well
Fishbel
FishSub ! Mollie
FishSub ! Mollie
AmitDonut ! Merchant
Estard
? Shard 1 Cliff
Mystery
STRseed 1 "Mt. Tor"
MadBook K "Old Man's H"
TinyMedal P "Old Man's H"
STRseed B "Old Man's H"
LifeO 1 "Time Vortex"
SageRock 1 "Time Vortex"
Empty 1 "Path"
Magic^ 1 "Path"
TinyMedal 1 "Mt. Ceide"
WellGhost L "Mt. Hut"
SlimeT D "Mt. Hut"
TinyMedal B "Mt. Hut"
MadPot P "Mt. Hut"
MadPot P "Mt. Hut"
Zion Cave
DorasBox 1 "Mt. Tor"
GoddessO 1 "Mt. Flame"
DorasBox 1 "Under Dharma"
DestructV 1 "Under Dharma"
MadPot P "Under Dharma"
TinyMedal P "Under Dharma"
Rib B "Under Dharma"
Echo^ 1 "Mt. Flame"
Monster Guide Book Completed
GospelO - You
Monster Park Completed
Memento ! Guru
3.1.5. Casinos
Casinos eliminate money. If you are lucky, and it's easy to be lucky in a DW
Casino, you can earn so much gold that you could buy everything. And you can
play these casino games just for their sake as well.
3.1.5.1. How to Become Rich
Every casino has Lucky Panel. You can win items and some cash here. From the
items you sell you will quickly become filthy rich. And beside the money you
should play it because:
-you may win some decent equipment;
-it is an infinite source of items that are not found in shops;
-you can win some monster spirits here in case you wish to master (all) monster
classes.
In the early casinos you can earn money from Lucky Panel even if you rotate
your cash and tokens, but you had best win lots of tokens from few cash on
other games, and put that on.
How to win thousands of tokens?
The method depends on the Casino available. In the Grand Lara Casino the Poker
Table is as good as the Slot Machines. In the Big Boss Murrel Casino and the
Coastal Casino the Slots are better because you can bet up to 500 tokens while
the Poker still has that 10 tokens top bet, which is poor.
1. Buy 100 tokens first (and save game), and play Poker at max bet. Anything
you win, double-down it. If you got 1000-2000 tokens, you can continue with the
Slots, but you can easily win 100000 at the Poker Table, even in one successful
double-down row. If you like card games like me, stay.
2. If you have a few thousands of tokens, you can milk the Slots while you are
having dinner or watching the TV. Choose a one-armed with the highest bet
and put an object on the forward button. Every now and then take a look at the
counter, if you lost the amount you may win by Metabbles or the like, just
reload the previous game, not to mention you lost all. If you won a nice sum,
save the game and continue.
And whether puff-puff brings you good luck, I don't think so. You may catch
those 7's even without it, especially if the princess' kiss turns Slimes to
7's. I think they placed the inevitable puff-puff to the Casino because the two
things fit. By the way, getting a puff-puff massage does not take much time,
you can do it whenever you pass, and let me be mistaken and you have good luck!
3.1.5.2. Lucky Panel Item List
1: Grand Lara Casino, past (Cost: 5 tokens per draw)
2: Grand Lara Casino, present (Cost: 20 tokens per draw)
3: Coastal Casino, first floor (Cost: 50 tokens per draw)
4: Coastal Casino, third floor (Cost: 100 tokens per draw)
5: Big Boss Murrel Casino (Cost: 500 tokens per draw)
2..400: The numbers indicate chance and availablity as well.
Prizes: 1 2 3 4 5
Herb 400 400 100 200 100
Herb x3 200 100 200 100 100
Antidote 200 200 100 100 200
MoonHerb 200 200 100 50 200
WorldLeaf 5 50 200 100 200
Graceherb - 5 5 25 50
LifeAcorn - 5 5 10 25
MysticNut - 5 5 10 25
STRseed - - 2 5 25
AGLseed - - 2 10 25
INTseed - - 5 25 50
DEFseed - - 2 10 25
Dung 100 50 25 25 25
50 g 400 200 400 200 200
100 g 100 200 400 400 200
500 g 10 25 50 100 300
1000 g - 2 10 50 50
Slimev - 50 100 100 50
Berserkrv - 25 50 100 100
Wyvernv - 50 100 200 50
EvlTurtlv - 50 100 100 50
Bombcragv - 25 50 100 200
Mimicv - 25 50 100 200
DrakSlimv - 10 25 50 100
EvilWellv - 5 25 25 200
CosmoBogv - - - 5 25
HelGiantv - - - 5 25
Andrealv - - - 10 100
Gerionv - - - 10 25
RainHawkv - - - 2 10
Wizard/ 25 50 100 100 25
Wind/ - 5 10 50 50
Sleep/ - 10 50 100 25
Mist/ - - 10 25 25
Judge/ - 2 10 25 50
Sage/ - - 5 50 100
Club/ 200 100 50 25 25
Knife/ 200 100 50 25 25
Bronze/ 200 100 50 25 25
Bug/ 100 100 100 50 25
Dagger/ 100 100 100 100 50
Copper/ 200 200 50 10 10
Pixy/ - 2 25 50 50
Tempt/ - - 2 10 50
Steel/ 100 200 200 50 10
Hacksaw/ 25 50 100 200 50
Platinum/ - - - 5 50
Zombie/ - 2 5 25 50
Dragon/ - - 5 10 50
Massacre/ - - - 5 25
Devil/ - - - 2 5
IronW - 200 200 200 25
FlameW - 10 25 50 100
DragonW - - 5 25 50
DevilW - - 5 10 25
Mallet\ 200 100 50 25 10
War\ 10 50 100 100 50
Demon\ - 2 5 10 25
Rock) 200 100 50 25 10
Iron) 200 200 100 50 10
Battle) 10 100 100 100 50
LuneY - - 5 25 50
Leather^ 200 100 50 50 10
Wooden^ 200 100 50 50 10
Turban^ 50 50 25 50 50
SeaShell^ 200 200 50 50 25
Joy^ - - - 2 5
Magic^ - - - 2 5
Iron^ 200 200 100 100 100
IronMask^ 5 25 50 100 100
Viking^ 5 10 25 50 50
Mythril^ - - 5 10 25
Platinum^ - - - 5 10
ClothT 200 50 25 25 10
TravelerT 200 50 25 25 10
EvadeT 10 100 100 50 25
ShellT - 50 100 50 50
SkirtT - 25 50 100 100
LeatherT 200 50 50 25 10
FurT 100 100 50 50 50
SilkRobeT 2 25 50 100 50
WizardT - 10 50 50 50
PartyT - 25 50 50 50
SpangleT - 5 10 25 50
WaterT - - 5 10 50
PureT - - - 5 10
AngelH - - 5 10 25
Leather# 200 200 50 25 10
Shell# 100 100 100 50 10
Iron# 100 100 50 25 10
Steel# 50 50 100 50 25
Heavy# 2 25 25 25 50
Blade# - 10 10 25 50
Silver# - 10 25 25 50
Magic# - 10 25 50 50
Devil# - - - 5 25
Mirror# - - - 5 25
Gigant# - - - 5 25
Dragon# - 2 5 10 25
LeatherV 200 200 50 50 50
ScaleV 200 200 100 100 50
IronV 100 100 100 50 50
WhiteV 25 25 50 100 100
DragonV - 5 5 10 50
MagicV - 10 25 50 100
DestructV - - - 10 25
SorrowV - - - 5 25
FlameV - - - 10 50
SilverV - - - 5 25
WizardO - 50 50 100 200
STRO - 10 25 50 100
SpeedO - 10 25 50 50
SlimeO - 100 100 100 100
LifeO - - - 5 25
Scarf - 100 100 100 100
AGL Scarf - 10 25 50 50
GlassShoe - 100 100 100 100
LuckShoes - - - 5 10
Tights - 100 100 100 100
Garter - 25 100 100 100
And it might be very important to know which panels (pictures) carries which
items, in case you go for a certain item, and you don't want to play every draw
along. Canceling draws (you mismatch panels on purpose) of no promise may earn
you much time.
"herb" = Herb, Antidote
"herbx3 = Herb x3
"leaf" = MoonHerb, WorldLeaf, Graceherb
"AGLseed" = LifeAcorn
"STRseed" = MysticNut
"MysticNut" = STRseed
"LifeAcorn" = INTseed, AGLseed
"DEFseed" = DEFseed (Hurray, they match!)
"dung" = Dung
"medal" = money
"ball" = monster spirit (heart)
"staff" = all kind of staff
"club" = Club/
"dagger" = Knife/, Bronze/, Bug/, Dagger/
"short sword" = Copper/, Pixy/, Tempt/
"long sword" = Steel/, Hacksaw/, Platinum/
"great sword" = Zombie/, Dragon/, Massacre/, Devil/
"claw" = all kind of claw
"mallet" = all kind of hammer and axe
"fan" = LuneY
"cap" = all kind of cap
"helmet" = all kind of helmet
"cloth" = ClothT, TravelerT, EvadeT
"shell" = ShellT
"pink dress" = LeatherT, SkirtT, SpangleT, PartyT
"white dress" = FurT, SilkRobeT, WizardT, WaterT
"pink leotard" = AngelH
"armorA" = Leather#, Shell#, Iron#, Steel#, Heavy#, Blade#
"armorB" = Silver#, Magic#, Devil#, Mirror#, Gigant#, Dragon#
"shieldA" = LeatherV, ScaleV, IronV
"shieldB" = WhiteV, DragonV, MagicV, DestructV
"shieldC" = SorrowV, FlameV, SilverV
"ring" = all kind of ring
"slime gem" = SlimeO
"scarf" = Scarf, AGL Scarf
"shoe" = GlassShoe, LuckShoes
"garter" = Garter, Tights, PureH
3.2. Quest for All Classes
There are 54 character classes to play with. It's a great many, and it would
take some time if you wanted to master all. There isn't any sense in mastering
any class, anyway. The whole thing is for just to work on something. Some
people do not understand, and they hate DW7 for being "laborous". The game can
be finished easily with the original classes (FisherSon, WolfBoy. etc.) and
skills (HealMore, Howl, etc.), so start job-leveling only when you want the
job-leveling.
For there is a detailed job guide by D. Short, so I just include my opinions
here.
3.2.1. Human Classes
They provide so much power (skills/spells, special abilities, bonus stats)
that you won't have any problem in battles.
3.2.1.1. Basic Classes
If you master all the basic human classes, you may as well stop, because your
party is already too strong. And they can be completed in really short time.
3.2.1.2. Advanced Classes
The most powerful skills and the finest stats are the benefits of advanced
classes, but the maturing will cost you more time. To gain access for an
advanced class, you can do two things:
-master all basic classes before monsters get quite strong and dangerous, and
choose from all the advanced later,
-master only the required classes for an aimed advanced class and leave alone
the rest, just to get ready for any opponent the quickest. This way you will
miss not just the other classes, but some really great hybrid techniques.
3.2.1.3. Hybrid Skills
Almost all basic classes are connected by certain hybrid skills that you should
not let unutilized. And you don't have to do any more for them, but change
classes in the right time and the right order. It is best to level up classes
right after you free Dharma and before you go on to the next mission. This way
you can fight still not so dangerous monsters, and can change classes anytime
you wish. Later it might be impossible just to return from a captured situation
to Dharma for a hybrid skill.
3.2.1.3.1. How to Learn Hybrid Skills?
First I thought: if I use skills and spells of a certain class while I am in
another one, then I "use experience as" that class, and will learn a hybrid
technique. Not so logical. The learnig method is simply to change classes in
the right order, no matter what your character does in battles; only a dead
character does not learn anything. When you are leveling up classes you may
get a message "[sy] is becoming matured!", usually after you reach the fifth
class level. Then you should return to Dharma and change to the class from
which you expect the hybrid skill you need. Then you should level-up the other
class until you get another message that will hopefully tell you that your
character has learned the hybrid skill. The point is you always have to fight
battles for the five levels OR 30 battles if the class is above level fifth,
even mastered. Don't count the battles (30), always wait for the messages,
because you may count battles that the game doesn't (weak enemies).
3.2.1.3.2. Class Mastering Chain for All Hybrid Skills
If you want all hybrid skills for all characters, here is a guide how to make
it with minimal battles. For your characters have some hybrid skills already,
there is a different chain for each character. I leave K.O.Dance and WarCry
alone.
The guide shows class names and levels:
Change to/fight from, Fight until/change from;
and the message telling you the time to change:
BM=[sy] is becoming matured!, MU=[sy] is making up!;
and the hybrid skill learned.
Hero, Maribel, | Melvin: | Aira:
Gabo: | |
| |
Cleric Cleric | Cleric Cleric | Warrior Warrior
* ***** | * ***** | *** *****
BM, N/A | BM, N/A | BM, N/A
>>> | >>> | >>>
Shepherd Shepherd | Shepherd Shepherd | Dancer Dancer
* ***** | * ***** | ******** ********
BM, Increase | BM, Increase | MU, SwordDanc
>>> | >>> | >>>
Warrior Warrior | Warrior Warrior | Fighter Fighter
* ***** | * ***** | * *****
BM, Mineuchi | BM, Mineuchi | BM, JockDance
>>> | >>> | >>>
Thief Thief | Mariner Mariner | Thief Thief
* ***** | * ***** | * *****
BM, ThiefHit | BM, BirdSlash | BM, K.O.Punch
>>> | >>> | >>>
Dancer Dancer | Fighter Fighter | Warrior Warrior
* ***** | * ***** | ***** ******
BM, RobDance | BM, BigTrip | MU, ThiefHit
>>> | >>> | >>>
Fighter Fighter | Thief Thief | Mariner Mariner
* ***** | * ***** | * *****
BM, JockDance | BM, K.O.Punch | BM, BirdSlash
>>> | >>> | >>>
Jester Jester | Warrior Warrior | Fighter Fighter
* ***** | ***** ****** | ***** *****
BM, Retaliate | MU, ThiefHit | MU, BigTrip
>>> | >>> | >>>
Mage Mage | Dancer Dancer | Shepherd Shepherd
* ***** | * ***** | * *****
BM, PanicAll | BM, SwordDanc | BM, RamAttack
>>> | >>> | >>>
Bard Bard | Shepherd Shepherd | Dancer Dancer
* ***** | ***** ****** | ******** ********
BM, CurseSong | MU, RamDance | MU, RamDance
>>> | >>> | >>>
Warrior Warrior | Bard Bard | Mariner Mariner
***** ****** | * ***** | ***** ******
MU, WarSong | BM, RamSong | MU, ShipDance
>>> | >>> | >>>
Mariner Mariner | Jester Jester | Mage Mage
* ***** | * ***** | * *****
BM, BirdSlash | BM, GagSong | BM, Lightning
>>> | >>> | >>>
Fighter Fighter | Mage Mage | Dancer Dancer
***** ***** | * ***** | ******** ********
MU, BigTrip | BM, PanicAll | MU, TakeMagic
>>> | >>> | >>>
Shepherd Shepherd | Thief Thief | Jester Jester
***** ****** | ***** ****** | * *****
MU, RamAttack | MU, RobMagic | BM, BoxerDanc
>>> | >>> | >>>
Mage Mage | Dancer Dancer | Bard Bard
***** ***** | ***** ****** | * *****
MU, SleepAll | MU, RobDance | BM, GagSong
>>> | >>> | >>>
Thief Thief | Fighter Fighter | Warrior Warrior
***** ****** | ***** ***** | ****** *******
MU, RobMagic | MU, JockDance | MU, WarSong
>>> | >>> | >>>
Jester Jester | Mage Mage | Shepherd Shepherd
***** ****** | ***** ***** | ***** ******
MU, Giggle | MU, FireAir | MU, Mineuchi
>>> | >>> | >>>
Warrior Warrior | Mariner Mariner | Mage Mage
****** ******* | ***** ****** | ***** *****
MU, ConfuHit | MU, Lightning | MU, SleepAll
>>> | >>> | >>>
Dancer Dancer | Cleric Cleric | Jester Jester
***** ****** | ***** ****** | ***** ******
MU, SwordDanc | MU, HolyAura | MU, PanicAll
>>> | >>> | >>>
Jester Jester | Bard Bard | Thief Thief
****** ******* | ***** ****** | ***** ******
MU, BoxerDanc | MU, HealSong | MU, Giggle
>>> | >>> | >>>
Bard Bard | Warrior Warrior | Mage Mage
***** ****** | ****** ******* | ***** ******
MU, GagSong | MU, WarSong | MU, RobMagic
>>> | >>> | >>>
Shepherd Shepherd | Jester Jester | Bard Bard
****** ******* | ***** ****** | ***** ******
MU, RamSong | MU, ConfuHit | MU, CurseSong
>>> | >>> | >>>
Dancer Dancer | Fighter Fighter | Cleric Cleric
****** ******* | ***** ******* | * *****
MU, RamDance | MU, Retaliate | BM, HealSong
>>> | >>> | >>>
Mariner Mariner | Shepherd Shepherd | Mariner Mariner
***** ****** | ****** ******* | ****** *******
MU, ShipDance | MU, RamAttack | MU, HolyAura
>>> | >>> | >>>
Cleric Cleric | Mage Mage | Bard Bard
***** ****** | ***** ****** | ****** *******
MU, HolyAura | MU, SleepAll | MU, WaveSong
>>> | >>> | >>>
Bard Bard | Bard Bard | Shepherd Shepherd
****** ******* | ****** ******* | ****** *******</pre><pre id="faqspan-3">
MU, HealSong | MU, CurseSong | MU, RamSong
>>> | >>> | >>>
Mariner Mariner | Mariner Mariner | Cleric Cleric
****** ******* | ****** ******* | ***** ********
MU, WaveSong | MU, WaveSong | MU, Increase
>>> | >>> | >>>
Mage Mage | Dancer Dancer | Jester Jester
***** ****** | ****** ******* | ****** *******
MU, Lightning | MU, ShipDance | MU, N/A
>>> | >>> | >>>
Fighter Fighter | Mage Mage | Fighter Fighter
***** ******* | ****** ******** | ***** *******
MU, FireAir | MU, TakeMagic | MU, Retaliate
>>> | >>> | >>>
Thief Thief | Thief Thief | Mage Mage
****** ******** | ****** ****** | ****** ********
MU, K.O.Punch | MU, N/A | MU, FireAir
[...] | >>> | [...]
Sage Sage | Jester Jester | Sage Sage
* ***** | ****** ******** | * *****
BM, N/A | MU, Giggle | BM, N/A
>>> | [...] | >>>
TeenIdol TeenIdol | Sage Sage | TeenIdol TeenIdol
* ******** | * ***** | * ********
BM, LifeDance | BM, N/A | BM, LifeDance
| >>> |
Missing: | TeenIdol TeenIdol | Missing:
TakeMagic (Budoo) | * ******** | ConfuHit (Slime)
| BM, LifeDance |
3.2.2. Monster Classes
This part of the game is the land of hard workers. If you would like to watch
the many classes mastered and the many stars in your characters' info box,
then you master the monster classes. Some are very useful both in skill
repertoire both in stats and resistances. If you mastered all human classes,
you will get very few new skills, but if you haven't mastered any of them yet,
the walk of the monster paths may be more yielding. And you can skip basic
classes and change right to the super classes if you have the proper monster
hearts. And also the monster hearts are what may ruin your advancement, the
lack of them. They are rare items, some are found in chests, some can be won on
Lucky Panel, but the ones that only monsters drop (rather they won't drop for
Christ's sake) are the hardest to get.
3.2.2.1. Basic Classes
They require a monster spirit (heart) to change classes. Put the monster
heart in your character's inventory, and talk to the high priest of Dharma to
change classes. Once you obtained a monster class, you won't need further
hearts to change back to that class any more. However, you need a heart for
each character, and to find five hearts each for the 14 basic monster classes
is a great achievement. First collect the ones from chests, then play Lucky
Panel for the others. Some people hate Lucky Panel, but I think you get the
hearts faster that way than from battles. And for the rest you have to fight
battles. I list the basic classes by the heart availablity:
Class Heart Found
Slime chest (1), Lucky Panel, droppped
Lipsy chest (2), dropped
Healer chest (1), dropped
Florajay chest (1), dropped
Hork chest (1), dropped
Wyvern chest (2), Lucky Panel, dropped
BoltRat dropped
EvlTurtle chest (1), Lucky Panel, dropped
Dumbira dropped
Berserker chest (1), Lucky Panel, dropped
JewelBag dropped
LizardMan dropped
Bombcrag Lucky Panel, dropped
Mimic chest (1), Lucky Panel, dropped
3.2.2.2. Advanced Classes
The quickest way to access advanced monster classes is master the required
basic classes. When I want to master these, I never care about the hearts, just
complete the basics, because:
-the dropping ratio is so low that you may as well master the required basic
classes while trying to get the (five) heart(s);
-the monsters the advanced monster classes are originated from are found in the
very late of the game (Esterk, PlatKing). The last basic monster is LizardMan
in the Great Lighthouse (present), so it is possible to master ALL the 54
classes on disk one.
3.2.3. Mastering Classes for The Earliest
If you haven't done too much level-up until Dharma and your characters are at
Lv 10-15, you can master all human classes and some monster classes, too, that
are accessable by the available hearts (Casino) before the next mission.
What to do?:
-Fight monsters of the lowest EXP; the farther you go back to previous missions
the lowest EXP you earn (generally).
-Fight in areas where you still get job-levels, and move on only when the
highest Lv character levels up and earns no more job-level points.
-Kill only one monster per battle, the one of the lowest EXP.
-Make use of the Help ability: for example Meranza (19 EXP) calls Eggplaton
(3 EXP) in, kill Eggplaton and banish Meranza.
-There are some bosses (high EXP) that can be banished or tricked to leave the
scene (Bandit, Pigmon, ColumnMan, SeaGrudge, Babygoyle, TreeGuard).
3.2.3.1. KnockDown, Expel Shield, Expel, Disperse
By these abilities and item you are able to keep EXP and Lv low.
-KnockDown is the skill of the Thief class. It removes a single monster from
battle. It costs no MP, and it's 100% successful with monsters of no
resistance.
-Expel is a spell of the Cleric class. It may remove a group of monsters from
battle. It only costs 1 MP, but you run out of MP very quickly, though,
because it fails with monsters of even no resistance half the time, and there
is OddDance (MudDoll, ColumnMan, TrickBag) that makes MP reduction faster.
You learn Expel after the first battle as Cleric.
-Disperse is a spell of the Ranger class. It costs 8 MP (why so much?) and
may remove a single target from battle. I never use it. It is equal to Expel
regarding to resistances.
-The Expel shield can be bought at Gorges. It removes a group of monsters from
battle when used just like Expel, but regarding to resistances, it is equal to
KnockDown, though, (very interesting), and 100% successful with monsters of no
resistance.
See Monster List which banishing methods you should use. You may also confuse
a monster, and a confused monster may leave the scene.
3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up
Here is a list for some places with Lv limits, right before one of your heroes
levels up, you should move on because there will be no more maturing:
Listed: Place, Past (P) or pResent (R) or Both (B), Lv limit.
Rexwood area P 9
Colorstone Mine P 9
Eastern Tower P 11
Seas R 9
Colorstone Mine R 12
Engow area P 13
Mt. Flame B 14
Dialac area P 15
Orph area P 15
Mt. Ceide R 16
Falrod area P 17
MechSoldier's Base P 18
Verdham area P 19
Swamp Cave P 20
Deja area P 21
Lake Altar Cave P 22
Dharma area P 23
West Cave P 24
Cave to Prison P 24
Under Dharma P 24
Dune area P 25
Dune Palace P 25
Evil Statue P 26
Krage area P 27
Sacred Tree Roots P 27
Litorud area P 28
Time Vortex P 29
Baloch Tower R 30
Avon area P 30
Avon Tunnel P 31
Mountain Tower P 31
Sea P 32
Sunken City P 32
Mountain Tower R 32
World's Tallest T R 35
Probina area P 33
Mt. Prob Cave P 34
Loomin area P 34
DarkDraco Tower B 34
Loomin Cave P 35
Mardra area P 35
Basin Cave P 35
Gorges area P 37
Dark Cloud Maze P 99
Wind Fane P 99
Great Lighthouse R 35
Coastal area R 0
The latest Disc One locations and all Disc Two new locations and areas have no
level limits.
3.3. Walkthrough with Essential Classes
As I said before, you don't really need any class, but to complete some side
quests, some classes can be very helpful, and if you don't like some nasty
bosses dusting your clothes too many times, you can strengthen your party by
some useful skills.
3.3.1. Essential Classes
I understand those who don't want to waste precious time on leveling up classes
and are also sick of such "boring" things. So here is some classes of which
mastering aren't so painful and provide some individually useful skills.
3.3.1.1. Shepherd
Antidote:
With this spell you don't need to carry Antidotes any more. Against PoisonFog
it's very handy.
Slumber:
You can restore MP and HP by walking.
Whistle:
You can start a battle instantly for level-ups, monsters, drops; you don't have
to walk around your lifetime to trigger a random battle (especially on seas).
WoolGuard:
It halves cold-breath damage for ~3 turns.
Stampede:
It fails sometimes, but there aren't many monsters that can stand its decent
level dependent and DEF ignorant damage.
Mineuchi:
A hybrid skill with the Warrior class. Very useful against PaniDance, PanicAll,
Sleep, SleepAir, etc.
3.3.1.2. Thief
Location:
It helps you find your way in dungeons.
Smell:
It eases the search for treasure.
Steal:
You can obtain items in battles with more probablity.
3.3.1.3. Tamer
Tamer:
This skill makes the monster hunt for the Park faster, much faster.
Item Use:
You can't use Rib sucessfully if your character has never been a Tamer**.
3.3.1.4. TeenIdol
Ironize:
The safest defense. Combine it with Sacred# and you can get out from narrow
situations.
Hustle:
It's almost a cheat. It heals everybody without items and MP.
BackFlip:
A fine attack skill. For the strong characters it's useful.
FireTower:
It fails sometimes, but causes great damage. Bosses go down quickly by this.
LifeSong:
It's always good to have a revival method in your hands.
Well it's 921 battles (Shepherd 135, Warrior 55 (for Mineuchi), Thief 140,
Tamer 18 (for Item Use), TeenIdol 180+120(Dancer)+140(Bard)+133(Jester)) and
you can kill&heal with ease, and complete the monster park if you wish.
3.4. Classless Games
A Classless game does not allow you to use the Dharma class (job) system, just
to leave your characters in their original strength (stats and skills), so you
can find more challenge in battles and you should be more passionate along your
search for items.
3.4.1. The Best Way to Play!
If you want to enjoy DW7, play it Classless. The game will have the challenge
until the end, and except the monster park there will be nothing disadvantage.
With proper level-up you can defeat all bosses (even that certain one in 19).
What's the use of devastating all opponents with those super strong new
techniques (UltraHit, GigaSlash, WhiteAir, HellFlame, etc.) they put in this
volume of the series? And healing your party without MP loss (Hustle)?
ZombieCut, Sap, Upper, ParryPass, Sleep, HealMore; these make a DW game for me.
3.4.2. Items vs. Skills&Spells
I don't know if it was intentional or by a mistake, using items provide you
much more advantage than the suitable spells or skills, so there is sense in
keeping certain items in inventory. Here is a table that shows you the
differences in the "same" effect methods. Some of them may be an advantage one
time and a disadvantage in the other.
The Disadvantage Flags:
SS: StopSpell; you can't use the technique when you are sealed by StopSpell.
EF: EerieFog; you can't use the technique when you are sealed by EerieFog or
Gigastis.
BC: BounCe; your cast spell will be returned to you because of target's Bounce,
BounceOn or MagicBack.
FW: FairWind; your breath attack will be returned because of target's FairWind.
RT: Retaliate; Target can copy the technique.
MP: The technique uses MP.
WT: WasTed; you lose MP even if your spell won't take effect.
ML: May Lose; you may lose the item by the use.
OU: One-Use item; you will lose the item by the use.
OO: One-use Only-when; you will lose the item only when it takes effect.
UI: Unique Item;
NI: No Initiative;
SF: SelF; the technique can be used on self only.
GR: GuaRdian; when you use the technique the target will always be the
Guardian or Scapegoat of the user.
EO: Effect is On already; the game doesn't allow you to use the technique on a
target that already has the complete effect.
TR: TRavel; you cannot use technique beside battles.
TN: TerraiN; you cannot use technique on water.
Technique SS EF BC FW RT MP WT ML OU OO UI NI SF GR EO TR TN
Heal Y Y Y - - Y Y - - - - - - - - - -
Herb - - - - - - - - - Y - - - - - - -
WondeRock - - - - - - - - - - Y - - - - Y -
HealMore Y Y Y - - Y Y - - - - - - - - - -
Bless/ - - - - - - - - - - - - - Y - Y -
Sage/ - - - - - - - - - - - - - Y - Y -
HealUs Y Y Y - - Y Y - - - - - - - - - -
Hustle - - - - - - - - - - - - - - - Y -
SageRock - - - - - - - - - - Y - - - - Y -
HealAll Y Y Y - - Y Y - - - - - - - - - -
Meditate - - - - - - - - - - - - Y - - Y -
HealUsAll Y Y Y - - Y Y - - - - - - - - - -
WorldDew - - - - - - - - Y - - - - - - - -
AmitSnack - - - - - - - - - Y Y - Y - - - -
AmitDonut - - - - - - - - - Y Y - Y - - - -
Revive Y Y Y - - Y Y - - - - - - - - - -
WorldLeaf - - - - - - - - - Y - - - - - - -
Vivify Y Y Y - - Y Y - - - - - - - - - -
Vivify/ - - - - - - - - - - - - - - - Y -
WizardO - - - - - - - Y - - - - Y - - - -
Potion - - - - - - - - - Y - - - - - - -
Antidote Y Y Y - - Y Y - - - - - - - - - -
Antidote - - - - - - - - - Y - - - - - - -
NumbOff Y Y Y - - Y Y - - - - - - - - - -
MoonHerb - - - - - - - - - Y - - - - - - -
Mineuchi - - - - - - - - - - - - - - - - -
Merm Moon - - - - - - - - - - Y - - - - - -
LifeRock - - - - - - - - - Y - - Y - - - -
Upper Y Y Y - - Y Y - - - - - - - Y - -
Pixy/ - - - - - - - - - - - - - - - - -
Increase Y Y Y - - Y Y - - - - - - - Y - -
WarSong - - - - - - - - - - - - - - Y - -
Lune/ - - - - - - - - - - - - - - - - -
Defense Y Y Y - Y Y Y - - - - - - - - - -
Godeus/ - - - - - - - - - - - - - - - - -
TwinHits Y Y Y - - Y Y - - - - - - - Y - -
Oceano/ - - - - - - - - - - Y - - - - - -
Bounce Y Y - - - Y - - - - - - Y - - - -
Bounce/ - - - - - - - - - - - - Y Y - - -
MagicBack Y Y - - - Y - - - - - - Y - - - -
TornadoV - - - - - - - - - - Y Y Y - - - -
Barrier Y Y Y - - Y Y - - - - - - - - - -
Hero/ - - - - - - - - - - - - - - - - -
Sleep Y Y Y - Y Y Y - - - - - - - - - -
Sleep/ - - - - - - - - - - - - - - - - -
WaveSong - - - - Y - - - - - - - - - - - -
AquaCharm - - - - - - - - - - Y - - - - - -
PanicAll Y Y Y - Y Y - - - - - - - - - - -
PaniDance - - - - Y - - - - - - - - - - - -
BugPowder - - - - - - - - Y - - - - - - - -
Star ort - - - - - - - - - - - - - - - - -
StopSpell Y Y Y - Y Y Y - - - - - - - - - -
MistSong - - - - Y - - - - - - - - - - - -
Mist/ - - - - - - - - - - - - - - - - -
Blaze Y Y Y - Y Y - - - - - - - - - - -
Wizard/ - - - - - - - - - - - - - - - - -
Blazemore Y Y Y - Y Y - - - - - - - - - - -
FlameW - - - - - - - - - - - - - - - - -
FlameChrm - - - - - - - - - - Y - - - - - -
Firebal Y Y Y - Y Y - - - - - - - - - - -
Destruct/ - - - - - - - - - - - - - - - - -
Firebane Y Y Y - Y Y - - - - - - - - - - -
Bolt/ - - - - - - - - - - - - - - - - -
Bang Y Y Y - Y Y - - - - - - - - - - -
Flame/ - - - - - - - - - - - - - - - - -
Infernos Y Y Y - Y Y - - - - - - - - - - -
Judge/ - - - - - - - - - - - - - - - - -
Infermore Y Y Y - Y Y - - - - - - - - - - -
Wind/ - - - - - - - - - - - - - - - - -
WindCharm - - - - - - - - - - Y - - - - - -
SnowStorm Y Y Y - Y Y - - - - - - - - - - -
IceW - - - - - - - - - - - - - - - - -
Zap Y Y Y - Y Y - - - - - - - - - - -
Thunder/ - - - - - - - - - - - - - - - - -
Tsunami - - - - Y - - - - - - - - - - - -
Sea Roar/ - - - - - - - - - - - - - - - - -
Aquagon/ - - - - - - - - - - Y - - - - - -
Magma - - - Y Y - - - - - - - - - - - Y
Lava/ - - - - - - - - - - - - - - - - Y
Crack - - - - Y - - - - - - - - - - - Y
TerraChrm - - - - - - - - - - Y - - - - - -
ExpelV - - - - - - - - - - - - - - - - -
Tamer - - - - - - - - - - - - - - - - -
Rib - - - - - - - - Y - - - - - - - -
Fillet - - - - - - - - Y - - - - - - - -
Memento - - - - - - - - - - Y - - - - - -
3.4.3. Weapon Effects
Some weapons can do something more beside damage, so this can be more an
option than ATK power when shopping. And if you play DW7 Classless, you will
get some "sword skills" for your modest skill/spell arsenal.
3.4.3.1. Additional Damage
These weapons do elemental damage to the target or another target additionally:
Casts: Hits (element type):
FlameW Blazemore Firebal
IceW SnowStorm IceBolt
Flame/ Bang Blaze
Oceano/ TwinHits Zap
Snow/ N/A IceBolt
The additional damage will be (attacker must hit target normally before):
damage=((ATK/2-DEF/4)/2)-R1
Here are some examples to show how the FlameW works in cases when the first
target (T1) dies due to the normal attack damage and another target (T2) gets
the additional damage:
1A 1B 1C 2A 2B 3A 3B 4A 4B 5 6 7 8A 8B
Attacker's ATK 100 100 100 100 100 100 100 100 100 100 100 100 100 100
T1's DEF 200 200 100 100 100 0 100 100 100 100 0 100 100 100
T1 Resists Sap 0 0 0 0 0 0 3 0 0 0 0 0 0 0
and Firebal 0 0 0 2 0 3 0 0 0 0 0 0 3 3
T1's Evasion 0 0 0 0 0 0 0 3 0 0 0 0 0 0
T1's current HP 1 1 25 25 25 50 25 25 25 100 200 32 6 19
Damage to T1 0 1 25 25 25 50 25 - 25 100 200 32 6 19
T2's DEF 100 100 200 100 100 100 0 100 100 100 100 100 100 100
T2 Resists Sap 0 0 0 0 0 3 0 0 0 0 0 0 0 0
and Firebal 0 0 0 0 2 0 3 0 0 0 0 0 0 0
T2's Evasion 0 0 0 0 0 0 0 0 3 0 0 0 0 0
Damage to T2 - 12 0 12 5 12 0 - 12 12 12 12 12 12
Sum damage 0 13 25 37 30 62 25 0 37 112 212 44 18 31
1: Sometimes the additional damage may be higher than the normal damage(B),
or 0 (C), or take no effect at all (A).
2: You should care about the targets' resistances.
3: When Sap helps (A), and when it doesn't (B).
4: It seems additional damage cannot be dodged, so care about the targets'
evasion.
5: A critical hit makes no difference.
6: TwinHits+ChargeUp makes no difference.
7: Sword skills (FireSlash) make no difference.
8: Sword skills (FireSlash(A), SquallHit(B)) make no difference.
3.4.3.2. Falcon Cut
The Falcon/ imitates FalconCut, however, a hit of FalconCut will never be
a critical hit, but a hit of the Falcon/ will. There is a similar weapon called
Needle/, though it "only" strikes twice per attack.
3.4.3.3. Vital Blow
Dagger/, Poison/, Demon/ may instantly slay target if it isn't immune to death.
They are excellent used with skills like QuadHits, RainSlash, FalconCut,
Retaliate, etc.
3.4.3.4. Critical or Nothing
Demon\ and Demon) are effective weapons against extremely high DEF monsters.
They miss often, but they will always hit critically. When you play DW7
Classless, they will be your EvilSlash. When you use them with sword skills,
you will often miss your target, but you won't lay a Critical-FireSlash, for
one, just the same FireSlash.
3.4.3.4.1. Demon Hammer and Devil Sword
This must be a mistake:
Item Special Effect Info Box Removeable
Demon Hammer Critical or Nothing Slow but hits hard No
Demon Axe Critical or Nothing Slow but hits hard Yes
Devil Sword Paralyzes User Often Smell trouble Yes
Devil Armor Paralyzes Wearer Often Smell trouble No
Devil/ should have been cursed instead of Demon\. Devil and demon are synonyms,
maybe that's why they mistook these two weapons. What a pity.
3.4.3.5. Miracle
It is the best sword effect of all. The more powerful hits you lay, the more
you heal yourself, because you restore HP by the 1/4 of the damage you deal.
If you wear Sacred#, you will be almost invincible. You must esteem that few
Miracle/ you obtain.
3.4.3.6. Dual-edge
You take 1/6 damage from the damage you deal.
3.4.3.7. Bad Status
Each of these weapons may cause a bad status to the target if it isn't immune:
Weapon: Effect:
Bug/ Paralyze
MonsterW Paralyze
Tempt/ Sleep
Seduce/ Confuse
DevilW Deadly Poison
This is not a great deal, but as you cause damage and may disable your target
at the same time; little fragments of advantages lead you to victory or help
you out of trouble. My favorite is the DevilW. It has good ATK, and its poison
finishes everything in some turn even while your entire party is disabled. At
low levels it is very useful against the first DorasBoxes you meet.
3.4.3.8. Weapon Effects with Standard Attack Skills
AD: Additional Damage (FlameW, Oceano/, etc.)
FC: Falcon Cut; -25% (Falcon/)
HT: Hits Twice (Needle/, Falcon/)
EG: Enemy Group (Rosevine~, Ultimate~, etc.)
AE: All Enemy (Boomerang, Wreck~, etc.)
VB: Vital Blow (Dagger/, Poison/, Demon/)
1D: 1-Damage (Poison/)
OM: Often Misses (Demon\, Demon))
MR: MiRacle (Miracle/)
2E: Dual-Edge (2Edged/)
BS: Bad Status (DevilW, Seduce/, etc.)
ZK: Zombie Killer (Zombie/)
DK: Dragon Killer (Dragon/)
DrakSlash = DrakSlash, ZombieCut, BirdSlash, MetalCut;
FireSlash = FireSlash, VacuSlash, BoltSlash, IceSlash;
JumpAttak = JumpAttak, Smother, Claw, Fang, Fury;
Y: Weapon takes effect
N: No effect
Technique AD FC HT EG AE VB 1D OM MR 2E BS ZK DK
Normal Y Y Y Y Y Y Y Y Y Y Y Y Y
Critical Y N Y N N N Y N Y Y Y N N
DrakSlash Y Y Y N N Y Y Y Y Y Y Y Y
FireSlash Y Y Y N N Y Y Y Y Y Y Y Y
JumpAttak Y Y Y N N Y Y Y Y Y Y Y Y
ThiefHit Y Y Y N N Y Y Y Y Y Y Y Y
BigTrip Y Y Y N N Y Y Y Y Y Y Y Y
ConfuHit Y Y Y Y Y Y Y Y Y Y Y Y Y
2EdgeHit Y Y Y N N Y Y Y Y Y Y Y Y
SquallHit Y Y Y N N Y Y Y Y Y Y Y Y
Bite Y Y Y N N Y Y Y Y Y Y Y Y
FalconCut N Y Y N N Y N Y Y Y Y Y Y
EvilSlash Y N N N N Y N Y Y Y Y N N
Massacre Y N N N N Y N Y Y Y Y N N
Berserker N N N N N N N N N N N N N
JumpKick N N N N N N N N N N N N N
Punch N N N N N N N Y N N N N N
K.O.Punch N N N N N N N Y N N N N N
Roundhous N N N N N N N N N N N N N
Rip N N N N N N N N N N N N N
JockDance N N N N N Y Y Y N N Y Y Y
RainSlash N N N N N Y Y Y N N Y Y Y
BackFlip N N N N N N N Y N N N N N
QuadHits N N N N N Y N Y N N Y Y Y
SwordDanc N N N N N Y N Y N N Y Y Y
ChargeAll Y Y Y Y Y Y Y Y Y Y Y Y Y
BeatDown Y Y Y Y Y Y Y Y Y Y Y Y Y
3.4.4. More WorldDew
You will probably need better healing methods than HealMore or SageRock when
you play the game Classless. WorldDew is great, but the Krage shop sells only
one per customer. You can outfox them, though.
1. Enter the shop, and buy a WorldDew.
2. Leave the shop, and put the WD into a companion's inventory.
3. Enter the shop again, and buy another WD.
4. Repeat the #2 and #3 until they announce the stock out or your companions'
inventories are full of WD.
When the shop has no more WD, leave Krage, and return, maybe it will help. You
can even max out your WD supply (3 companions x 12 inventory slots + you = 37),
that will be enough.
4. Tactical Tips
4.1. Make Your Plan
When you are about to face a challenging adversary, or the opposite case, you
wish to finish random battles quickly, you should make a plan for the battle,
and do some preparations, because once a battle has begun you won't be able to
rummage in the Bag for an item or exchange items between your characters. You
must decide who will do what before the battle.
4.1.1. First of All Change Your Party to "Manual"
Your characters are set to A.I. by default, so "change" them to Manual
immediately, because A.I. doesn't:
-care about which monster you want to defeat last for a drop or taming.
-use even the infinite items like Bless/, SageRock, FlameW, Pixy/, etc.
-use some useful skills (Howl, FireTower).
-care about what you plan to do in a turn; this is when two characters (Hero
and another controled by A.I.) heal the same character, or none because you
expect A.I. to have a character heal the wounded but it doesn't, and the low
HP one will die.
-absolutely fit some real advanced tactics.
4.1.2. Reorder Your Party
The first character is attacked more times than the others, and the last one is
left alone more times, and some skills of decreasing damage hit the fore of
your party harder, so reorder it as your characters' HP, DEF fit the threat.
4.1.3. Equip Your Party
Equipment is a leading part in DW7. You can change weapon and armor even in
battles, and you should sometimes. Don't forget that equipment "works on along"
even when your character is disabled (Sleep, Confuse); the healing armor called
Sacred# is a trump card; the Mirror# deflecting spells kills the enemy while
you are wetting your pants; and never try to substitute MD armor and shields
with MagicWall, Barrier or FairWind, they will let you down when you need
protection the most. Weapons are not so important, especially if you aren't a
warrior type.
4.1.4. Offense and Support
Give your characters roles that fit them. In difficult battles some characters
should support the others who work on defeating the enemy. In the other hand,
there may be some situations where everyone is both a healer and attacker,
their actions depend on who are under your control or how HP of your party is
doing.
4.2. Offensive Tactics
4.2.1. Agile and Annihilating
Sometimes random monsters are worse than bosses because of their bad status
tricks. The best way to prevent them is quickly and powerfully get rid of them.
Level-ups always help you to be faster (AGL) and strong enough, but probably
you don't want to hoe weak monsters all day long. I like AGL Scarf very much,
and although there will be better accessories than that, in the beginning it
helps a lot to strike first. Also you can change to an agile class, but I think
you will change classes to master them in that part of the adventure. Gabo is
already an agile little beast, so train him to classes that have powerful
all-target spells and skills as a good strategy. He has modest MP, so some
MysticNuts can make him a useful spellcaster.
Breath attacks are very good. They are all-target skills and don't use MP, and
most monsters are weak to fire or cold. I like Vacuum, too; it's powerful, and
plays less animation.
Later in the game it won't be easy to be annihilating, because monsters have
better resistances, so you should know their weaknesses and the potential of
your arsenal. This is why I am rather a warrior type gamer, and sometimes it's
even better to attack normally than to throw the most powerful "hellish" stuff
into the air.
4.2.2. All Targets vs. Single Target
Although all-target techniques have the best damage potential, I prefer single-
target skills because all-target techniques "don't sort" monsters by item drops
or taming. All-target techniques are also bad for job-leveling, they would kill
a lot.
4.2.3. Save MP
I don't see why still there are spells in this game. Or why they put skills in
that use no MP and are even more powerful than spells. And there are some fine
items (FlameW, Thunder/, Lava/) to defeat monsters without MP while you still
have few skills in the beginning of the class evolution.
When you explore an unknown dungeon, and probably there will be something
challenging in its end, you'd better use standard attack techniques even if
battles will last longer for this reason, and use the infinite-healing items
in battles to heal, or Herbs after battles. Sometimes I start a random battle
just to get everybody to full-HP before a boss.
4.2.4. Prepare for Offense
4.2.4.1. Sap, Defense
For the serial monsters it's just a waste of time to reduce defense, but when
you fight an individual opponent, its high HP declares a long battle and takes
numerous attacks to kill, so if it isn't immune to Sap, you should always
reduce its defense to raise your offensive potential. Sap lasts for five or six
turns, or I should say "actions of the target" rather, because if your enemy
has two or more actions per turn, the effect will fade in fewer turns.
If your target's DEF is odd, for example it is 55, Sap will reduce it by
halves, 22 and 22, and there will be 1 left, but after five turns you should
reduce that 1, too. This way you will get another five turns with 0 DEF of your
target instead of two Saps to reduce that two 22 again.
I almost never use Defense. However, Defense is a useful weapon in the hands
of your enemy, against your party Defense works well. So it is worth your
efforts to prepare for it (Bounce, MagicBack) and return it to the caster, this
way you will protect your party and weaken the enemy at the same time.
4.2.4.2. TwinHits, ChargeUp, PsycheUp
TwinHits is very useful if you like sword techniques. ChargeUp and PsycheUp is
good if you use Sap (see Damage Dealt - Normal Attack).
4.2.4.3. EerieLite
You can reduce the resistances of the enemy with this skill, but I don't
recommend it, because:
-It doesn't affect immunities.
-It makes no difference with no-resistances.
-Monsters may be resistant or immune to EerieLite as well.
So you had better use those spells to attack that your target is weak to.
4.3. Defensive Tactics
The most amusing part of a boss-battle is staying alive, isn't it? It requires
wits to formulate tactics to be able to stand the enemy's attempts to kill you.
4.3.1. Parry, StrongD
When a character is parrying it will half almost all kind of damage. It's good
to tire the enemy out (it runs out of MP), or when you know the enemy is about
to come with its most powerful offense, it may even save your life.
And having one or two characters parry all the time will theoretically double
your HP or rather half the enemy's offensive potential. If it is hitting the
parrying ones while you attack with the other characters, you will have to heal
less times.
And it reduces the chances the enemy attack fatally a character; I mean, for
example your party HP are around 100, and the enemy has a strong skill or spell
to deal more damage than 100 (BrutalHit, two attacks per turn, Blazemost,
Spike, FireTower, etc.) it will be 100% to kill someone normally, but if the
half of your party is parrying, it will be 50%. Remember it is very bad to let
a character die; even in the best case two characters will waste a turn (the
dead one and the resurrecter one).
StrongD is a very useful skill for the "parry tactics", it reduces damage to
10%. StrongD can be also a lifesaver if your HP has gotten very low. It's very
good against BrutalHit(c), spells, but useless against breath attacks, so I
don't recommend it for the most cases.
4.3.2. Evasion
To increase evasion is my favorite defensive tactics because I can both defend
myself and attack though it's risky, for you get no damage or 100%, but I think
one can gain advantage from one's good luck only. You can't beat an extremely
strong opponent while you are extremely weak, but with good luck. And evasion
is all about good luck.
I said "tactics" though it is a matter of equipment. You should replace your
thickest and magically wonderous wear to dodge armor (EvadeT, Dance#, DarkT and
maybe WindT). I highly recommend it when your party is targeted by SleepAir,
PalsyAir, SandStorm, CragThrow, BrutalHit(c), and for a Guardian it's almost a
necessity against these attacks.
I don't see the point in the use of SideStep. Also there are classes that have
better evasion (Dancer), but their having worse stats is disadvantage in the
end.
4.3.3. ParryPass
This tactics is similar to evasion being risky. ParryPass passes standard
attacks to other targets (it might be both enemy and companion). It is very
effective when you are outnumbered. And if your enemy is much stronger than
you, you had best use its own power to defeat itself while you get no harm at
all. Combine it with evasion, so, even if you fail to parry, you might still
dodge the attack. And ParryPass doubles evasion! I noticed that the game checks
for evasion before ParryPass and after a casual failure, too. However, you will
be vulnerable against spells, breath attacks, and many more threats, and for
example and for your note, a BrutalHit cannot be parry-passed. And you cannot
double-parrypass an attack, I mean, when your character passes an attack to
another that also does ParryPass, s/he will be hit.
4.3.4. Guardian
This defensive tactics has the most impact to your success. You sacrifice a
character to get the damage for the others, therefore you do not reduce damage,
and you risk a character's life, so what's the use?
-A Guardian may protect characters of very low HP to save them from certain
death.
-You can utilize the defenses of a unique armor or a very expensive armor, or
armor that you cannot equip to everyone.
-You can utilize a character's better parameters (HP, DEF, resistances).
-You foreknow who will be attacked and who you will have to heal.
-You can save your party from bad statuses that have less impact to the
Guardian (Flash, SandStorm, Surround, StopSpell, PoisonGas, PoisonFog,
DeMagic)
-You don't need to support all characters with defenses (Upper, Bounce) but the
Guardian.
Scapegoat is similar to the Guardian, but the latter has higher priority. Here
is a table to see how these skills "collect" damage:
G: Guardian character, S: Scapegoat character, T: Target character, O: Others.
Your party Who will be hit?
1 2 3 4
O O O T 4
G O O T 1
S4 O O T 1
G G O T 1 or 2
G G G G 1 or 2 or 3 or 4
G S1 O T 1
S4 S1 O T 1
S4 S4 O T 1 or 2
4.3.5. The Defense Bonus (Upper, Increase)
You have the Guard (GRD) parameter for basic defense, and equipment adds to
this and makes your Defense (DEF). And there is Battle Defense (BDEF) as I call
it. Normal BDEF=DEF, Max BDEF=DEF+200, Min BDEF=0. Battle Defense can be raised
by DEF/2 (Upper) or DEF/4 (Increase, WarSong) up to DEF+200, and it can be
reduced to 0 (SickLick) or reduced by DEF/2 (Sap) or DEF/4 (Defense) down to 0.
When you use Upper, you will give a character a defense bonus that can greatly
help you to stay alive. For example, you have DEF=10, with Uppers you can get
even BDEF=210 for defense, it is a great difference.
As you have better GRD and thicker armor (I mean armor that adds more to DEF),
Increase will get more effective than Upper. For example your party's average
DEF is 800, Upper and Increase will give you the same +200, but Increase will
do it for all of you by a single cast, Upper will do it by four casts, though
it's an extreme case. A +100 DEF bonus is enough usually, and with 200 DEF for
average defense in your party, Upper will do it by four uses, and Increase will
do it by two uses.
The defense bonus not just makes your characters tougher, but you don't have
to buy the best armor of high cost, or you can utilize an item that, although
it provides modest DEF naturally, has an useful special effect (EvadeT, MagicT,
AGL Scarf, ValiantO, etc.).
Note: Monsters' Max BDEF=DEFx2.
4.3.6. Ironize
The absolute defense. However, DeMagic dispells it. Ironize is useful when you
foreknow the enemy's next action and want to avoid it. It also helps you learn
about monsters' abilities you have first met. If you are a patient kind, you
can have monsters waste their strong spells and MP, and attack when it's safe.
4.3.7. Defeat the Enemy by Its Own Force
There is nothing more amusing than to watch how your enemy hurts itself. My
favorite is Bounce, of course when the enemy has spells. Bounce can be put on
by the spell (Bounce) or the Bounce/, and it lasts for six turns or rather six
actions of your characters, because if you "talk" all the time, Bounce won't
fade. I like to combine it with Guardian.
MagicBack is not so good as Bounce, because it will be on just for the current
turn and you really do nothing, but it is cast preceding normal actions.
You should also be careful, because your support spells (HealMore, Upper,
Revive (Mirror#, LightT)) will be reflected as well, so you should use other
ways to do them (Sage/, Pixy/, WorldLeaf).
FairWind can return a breath attack to the attacker and will fade. It lasts
for about six turns.
Even if your attacker is immune to its own weapons, you should still protect
yourself fully by these techniques.
4.4. Disable the Enemy
Get rid of enemy attacks and abilities if you want a safer battle. Sometimes
even the strongests of your enemies can be easily beaten if you find a way to
disable them.
4.4.1. Bark, BoxerDanc
In random battles you may find yourselves outnumbered often. Tie down enemy
groups even if it takes a character or two to do that, and slowly but without
a scratch you can defeat them. Gabo's Bark works well early on when you have
poor funds to buy proper equipment.
When you fight a strong opponent, tie him down at all costs, if you can, to
avoid his attacks or dangerous status-tricks. Bark, BoxerDanc makes an enemy
group lose a turn or rather an action. If target has two actions per turn, it
will lose only one and will be able to act in the same turn. If target has
already acted when you stun it, it will be inactive in the next turn.
4.4.2 Sleep
Maribel's Sleep is very useful, it has affection on some bosses, too, and you
can disable your opponent for a couple of turns instead for only one turn. And
when you use this nice tactics, you should use spells, items, or skills that
don't wake up target instead of attacks.
4.4.3. StopSpell
Some spells can be very dangerous, so try to seal them if you can. You will
get two advantages:
-You get rid of a threat.
-The enemy may lose a turn trying to cast a spell.
4.4.4. DanceShut
There are some abilities that can be sealed just like spells. Dances can be
just annoying (OddDance, RobDance, LureDance) and even dangerous (PaniDance,
SwordDanc, K.O.Dance), so try to seal them if you can. You will get two
advantages:
-You get rid of a threat.
-The enemy may lose a turn trying to dance.
4.5. Notes for Some Skills
4.5.1. Retaliate
Maribel's Retaliate can be very effective, of course it may be absolutely
useless if she isn't the one who gets the attacks, or she is attacked by such
abilities that can't be copied (see Monster Abilities).
Although she isn't a great fighter, she can deal decent damage with the proper
weapons:
-Equip her with a whip, and she will attack an enemy group as many times as she
gets an attack from that group.
-Equip her with a weapon that deals additional effects (Dagger/, Bug/, Seduce/)
and watch what will happen when she gets a hit from RainSlash, SwordDanc,
QuadHits.
-BackFlip is used often by monsters, and although Maribel won't deal serious
damage, she will always get a hit from this all-target skill and srtike back.
-If you fight monsters with the ChargeAll ability, equip Maribel with the
Needle/. She will beat down the whole enemy party two times at 50% power.
With a normal weapon (LuneY) she will do it only once. If she uses a whip
or the like (SunY), she will deal a decreasing damage from 50% to the group
only, from where she get the attack. See the difference?
Retaliate is also good when the user have only few skills to choose from, and
they deal modest damage, and the opponent has strong offensive skills that are
worth to copy. The best skills to copy are the all-target ones, from which
Maribel gets only one amount, but she deals back to all, and everytime. For
example, she gets a hit from Lightning and luckily she wears SkirtT and MagicV,
she will be unaffected and will retaliate, and maybe she gets another and
another, and the monsters (six Thunderats) are defeated in one turn by one
character!
What if the opponent has two actions per turn? She will copy only the last
copiable attack.
Retaliate does not use MP, so it is a good way to spare MP, or in the opposite
case, when Maribel runs out of MP, she still can copy enemy spells.
4.5.2. SickLick
It reduces target's DEF to 0 and stun it without MP use, so it can replace
Sap very well, though it fails sometimes even if target's resistance 0.
However, the point isn't that! SickLick checks for the DEF-down resistance flag
just like Sap, Defense, and almost all bosses aren't immune to Sap, so you can
make them lose a turn by SickLick even if they are immune to Bark, BoxerDanc,
etc. You will beat them hands down...
4.5.3. Majustis, Gigastis, DeMagic, EerieFog
Majustis deletes some spell effects, but oddly enough it doesn't delete
TwinHits while you have tested it on a certain someone, haven't you?
Gigastis deletes some effects (Upper and Sap as well) on target, and dissipates
all spells cast by EVERYONE for two turns beside the current one. Well, the
Ultimate Magic is rather DeMagic, it deletes even EerieFog, it uses no MP, and
all characters can learn it. EerieFog also makes effects fade and dissipates
all spells cast by everyone, and it lasts till the end of battle. It's very
useful against death magic, powerful offensive spells, and enemy can't heal
itself with spells. And you should use Hustle to heal, and items to support
(Lune/, Godeus/, Oceano/, Sleep/) and skills and items to attack (Howl,
Thunder/, FlameW, etc.). Here is a table how effective these techniques are:
M=Majustis
G=Gigastis
D=DeMagic
E=EerieFog
Effect M G D E
Upper Y Y Y Y
Sap Y Y Y Y
TwinHits N Y Y Y
Bounce N Y Y Y
MagicWall N N Y Y
EerieLite N N Y Y
Barrier N N Y Y
FairWind N N Y Y
EerieFog N N Y -
Ironize Y Y Y Y
HolyAura Y Y Y Y
Transform Y Y Y Y
Change Y Y Y Y
BeDragon Y Y Y Y
Surround N N Y Y
SandStorm N N N N
StopSpell N N Y Y
DanceShut N N N N
4.5.4. Summon, Summoner
They are very useful, especially in boss battles. A summoned one:
-supports your party (HealMore, WarSong, etc.);
-may take damage and bad status instead of your characters;
-helps to deal damage to the enemy.
However, I don't need help, I like to win on my own, I didn't like the
auxiliary characters in my party as well. It's not my style, though you may
like it. Even the weakest summon is worth a turn and MP of a character. Use it
and you will win. They and their stats are listed in the Monster List section.
4.6. Boss Battles
4.6.1. How to Beat Them
These individual opponents make gameplay better, their challenge is the fun.
Some of them may be annoyingly "evil" because they don't want to die as easily
as some players wish. Generally you can do some things that work in almost all
boss-battles:
-Level-up, and you will be strong enough to beat the enemy.
-Give characters the best equipment you can get, such equipment that will fit
the threats.
-Give characters items for the worst cases (WorldLeaf, WorldDew).
-Start the battle at full HP and MP.
-Raise your characters' defenses (Upper).
-Put Bounce on if your opponent has especially offensive spells.
-Put Barrier or/and FairWind on if your opponent has breath attacks.
-Don't attack with every character, some characters do best when they are
protecting themselves (who don't have proper equipment or/and who can deal but
modest damage to the enemy).
-Raise your offensive potential by TwinHits and Sap.
-Don't try bad-status tricks (PanicAll, Sleep, PoisonFog, PalsyAir, etc.) or
fast ways to win (Beat, Ramming, KnockDown, Expel, etc.), because they won't
work usually, but if some of them do though, you can gain great advantage.
-Heal yourselves with MP free techniques (Bless/, SageRock, Hustle, Meditate)
so you can attack with the most powerful skills that usually use lots of MP.
-Change text rotation to 8 (keypressed), so you can see damage and effects
better. It will help if you keep a "log" for effects (Bounce, Upper, Barrier,
TwinHits, etc.) and schedule your actions so.
4.6.1.1. My Randomless Quest (Kind of Boss FAQ)
I made a battle log for my Randomless quest. You play DW7 Randomless if you
never fight random enemies to level-up and for gold.
It contains every no-random battle along my quest, so the boss-battles as
well. So you can find almost all the bosses and their fall in it, and it's a
great spoiler by its very nature. You may get more info and tactical hints from
it than this FAQ. It's also a strategy guide to beat the game with so limited
money. You may get an idea from my battles how strong your party is, whether
you will be able to defeat a boss. You can formulate better tactics to beat an
enemy by analizing my mistakes. And it is also a "novel" to read.
4.6.2. Invincible(?) Bosses
In DW7 there are a few individual bosses, that look unbeatable, even the FAQs
and guides tell the regular player not to fight, just let your party die. But
who wants to die? Not me. I spent "some" time trying to defeat them, and I was
successful. So there are no invincible opponents in this game. That's a fact
now.
I made a log fighting these enemies to show you they can be beaten, how much
you should prepare, and make you feel their toughness (incredible long battles)
and strength. And weakness.
4.6.3. To Read the Two Battle Logs
Both Randomless and Invicible(?) Bosses give you many an example for what I
stated and explained in this FAQ. If you are patient then you can ask me
through e-mail (
[email protected]) to send the battle logs or maybe you can
download them from the post #5 at this link:
http://www.woodus.com/forums/index.php?showtopic=6912&hl=webmaster
It seems you no longer can download the files without an user account there.
4.7. Obtaining Items from Battles
Everybody likes to get items from monsters:
-Items from monsters are free, however, maybe this is the most expensive way
to get an item (time is money).
-Some items cannot be bought in shops, and some can even be obtained from
monsters only.
Every monster drops only one specific item. Most items are useless. The most
useful drops are the seeds. I, for one, always kill that monster last which
drops a seed. Only the last defeated monster may drop an item, and how many
turns were gone by or how many monsters fled or were banished after the last
killed one that does not matter.
The items in boss battles are exceptional. You always obtain the item, but it
can be dropped by any of the monsters if it is not one opponent. Maybe this is
why you cannot banish or confuse most bosses; how could you get a Shard if the
boss is gone?
4.7.1. Dropping Ratio
Every monster drops an item determined by a race specific ratio. For example
Centbeast drops an item often. Healer drops an item very rarely (you can easily
defeat the 999 without a lousy item). The randomozer is god in this game. You
may get the item from the first Healer you defeat, and of course you may never
get any. The worst chance of dropping is 1:500 as far as I can estimate it. And
500 means 500 battles in which that monster was killed last.
4.7.2. Monster Spirits (Hearts) from Battles
Getting a monster heart from battles is the most disputed part of DW7. Many
people complain about it. If you don't want the vast amounts of battles for
a heart then don't do that. This, with the job evolution and the monster park
task, is for the mere time killing. It's a hard core thing. A test for your
patience. What would be the use of every monster dropping a heart? You should
work for it, that is the point.
How could you raise your chances of getting a heart, though? I tell you what I
do to get a heart (or a very needed item) in battles, but I am not telling that
I am completely right, but it seems to work for me:
-When you are on the hunt for a monster heart, DON'T defeat other monsters if</pre><pre id="faqspan-4">
the wanted monster isn't among the opponents, flee instead. If you fight only
Dubira-battles (Dumbira was killed last), you cannot get but Dumbira hearts or
Copper/s. If you fought various-monster-battles, then you might easily get a
lot of various and useless items and no Dumbira heart.
-While you are on the hunt for monster hearts, you probably go for the jobs.
Defeat one monster, the one that may drop the heart, and banish the rest. If
you defeated all appearing enemy, your EXP and Lv would get so high that you
would not get job-levels in that area before you got the five hearts for your
characters.
Again:
-Do you need the useless items that other monsters would drop? No.
(If 100 different monsters drop an item, it's 1% to be a certain item. If 100
monsters of the same kind drop an item, it's 100% to be a certain item.)
-Do you need the EXP that you would earn defeating other monsters? No.
(EXP is bad for jobs; You've got the MetalKings to earn good EXP after all.)
-Do you need the poor gold that you would earn defeating other monsters? No.
(You've got the Casinos to earn good money.)
-You need the monster heart.
-You need one single monster defeated for the job-levels.
So flee or banish them. Fleeing is the quickest way to end a battle and get rid
of monsters you don't want to defeat.
(I keep an item drop log along my AllClasses quest. For example I got five
hearts and six Copper/s from 459 Dumbira-battles, and five hearts and a Steel/
from 62 LizardMan-battles. It's not so bad.)
-The heart dropping ratio is not the same as the item dropping ratio of the
monster. It can be much better (Healer) or also worse (Rosevine) (but I didn't
tested the latter, and I won't).
-You seem to be unable to steal a monster heart.
-You should not go for the hearts of advanced classes, it's shorter to access
them from the basic classes.
-Monsters start dropping hearts after the monster man has given you the
BeefJerky, but you don't have to tame the monster or fill up Monster Houses to
get its heart, the two things are different though they are triggered by the
same event. And there is a special case of getting hearts right after Dharma,
but shortly it is switched off I can't guess why.
4.7.3. Thieving Methods
Waiting for a monster to drop an item can be frustrating. If you want an item
badly from a monster, you should do something about it:
4.7.3.1. Thief, Pirate, Budoo
Change all your party to classes that can steal in battles. I think the game
will check for the dropping ratio for each thief in your party beside the
usual drop-check. It's like you fought four more battles in one.
For example, when a dropping ratio is 1:500, you get an item from ~500 battles
normally, but with a four-thief party you will make it from only 500/(1+4)=100
battles.
4.7.3.2. ThiefHit
People complain that this method is very poor. I disagree. This is the best
(shortest time) way to get an item. I think the game checks for the dropping
ratio for each hit of the ThiefHit (and I guess ThiefHit steals only when the
target does not die).
For example, when a dropping ratio is 1:500, you will get an item from ~500
ThiefHits. So if you use ThiefHit ~500 times in one battle, you can get the
desired item in one single battle instead of 500 battles.
But which monster could stand 500 punches from even the weakest character? The
answer is: the one that has at least 500 HP. If you use the weapon called
Poison/, that will ALWAYS deal 1 damage even when it critically hits. The only
"drawback" is that it allows vital blows, so if your target isn't immune to
"death", he will be defeated in not too many hits. ThiefHit+Poison/ shines very
much when your target is immune to death AND has some healing techniques
(HealMore, HealUs, etc.). My favorite is KingSlime: I could steal a LifeAcorn
from each one that SlimeLv8 created when I was testing.
But Poison/ isn't in every general store. You get only one as a medal award.
You can replicate it, though! Use ThiefHit+Poison/ on Needlon, they are immune
to death, so you can quickly obtain two more Poison/s. Unfortunately you can
equip Poison/ to Maribel, Gabo, and Melvin only. So only these three characters
need to learn the ThiefHit, the others don't really.
It seems you can steal only one item per monster, and it seems the monster
whose item you have already stolen do not drop an item if it is defeated last.
So you should watch carefully the noise and text of the theft: "LifeAcorn was
stolen!" because it passes by quickly (I mean there is not the "keypressed"
pause like with a vital blow).
It seems ThiefHit is ineffective when the drop ratio is 1:1.
The items stolen by ThiefHit always go in the Bag.
4.8. Monster Taming Methods
There is the Monster Park and your battles with monsters. How do monsters go to
the park? After you get the BeefJerky, you will be able to send monsters to the
park. Don't expect monsters to do anything unusual in battles when you used
the BeefJerky on them (it does NOTHING by the way), or you "tamed" them by the
Tamer skill or Rib; they won't exit battle to make for the park. It's really
"incredible", a monster can go to the park only when he has been killed!
Obtaining the BeefJerky switches on a mechanism that works similarly as the
item-drop check. The monster you killed last, and no matter how many turns were
gone by or how many monsters fled or were banished after that, goes under a
"monster park-check" in the end of the battle. If that kind of monster doesn't
live in the park, yet, or you keep Monster House space for that, he will be
checked for tame ratio, and with good luck you can "obtain" him like an item.
The worst tame ratio is around a medium item drop ratio, 1:200 or 1:300, as
far as I can estimate it. Tame ratios are better than dropping ratios in
general. And you can even better the tame ratio by Tamer skill and one-use
items (Rib, Fillet).
The ways of taming:
-Defeat the monster you want to send to the park last. It is the simplest way,
though it takes "some" time to complete the park this way.
-Use the Tamer skill on the monster and defeat him last. Use the skill more
than one time to get better chances for the capture check.
-Use Rib or Fillet on the monster and defeat him last. I could have said "Don't
use Rib and Fillet" because there is the Tamer skill. Only those characters
can use these items who have advanced at least level two (Groomer) as Tamer,
however, they don't have to be Tamers after that. So these items don't replace
the Tamer class unfortunately.
Some monsters cannot be tamed by Tamer: bosses, Clockmech, trap monsters, but
trap monsters are also checked for tame ratio, so they may go to the park.
SlimeLv8, MetalyS, and cocoon monsters can be tamed, but they never go to the
park, though.
You should talk to the monster man everytime you sent new monsters and you
want to see them in the park.
The construction of the Monster Park: bring BluePrints to the man, and if you
want the park to be built, rest at home or stay in an inn. The park will
enlarge by the morning. You can send monsters to the park even if they have no
place yet. Later they will be found as soon as the park gets the new area.
4.9. How to Defeat Metal Slimes?
Metal slimes are good for EXP and level-ups, but they cannot be defeated easily
though. They are immune to almost everything, and have high DEF, higher than
you could deal more than 1 damage usally. And they don't give you too much time
to scratch them to death, they flee often and have high AGL to do it before you
can even raise your sword.
The ways of killing a metal slime:
-Attack normally, because the best they can do about normal attacks is dodge
sometimes. They have little Max HP, so if they don't flee early, you may hit
one twenty times with four characters in five turns, and twenty will kill even
a MetalKing.
-Attack normally, this may result a critical hit that will penetrate the
target's high DEF and kill it.
-Attack with weapons that hit twice in one turn (Falcon/, Needle/). I recommend
two variations: you raise your offensive potential with two Needle/s (Aira and
Maribel): 1x2+1x2+1+1=6 per turn, or you double your chances to lay a critical
hit with less damage using two Needle/s and two Falcon/s (you and Melvin):
1x2+1x2+0x2+0x2=4. Note: Falcon/ doesn't take those 1 damage scratches oddly.
Falcon/ imitates FalconCut, it does normal-25% damage. 1-0.25=0.75 and maybe
0.75 is rounded to 0, that's why.
-Use Demon\ and Demon). They miss often, but they ALWAYS hit the target
critically. Unfortunately, you can't equip them to all characters.
-Use EvilSlash. It misses often, but it ALWAYS hits the target critically.
-Use Massacre. It ALWAYS hits the target critically, though it may hit any of
you as well. Massacre works best when your adversary is only one or two
MetalKings or PlatKings and no other monsters. One character should use the
Massacre skill, the rest should use ParryPass. It's still risky, but the
chances are on your side.
-If you have really strong characters in your party already, they can deal some
damage to high DEF targets. Metaly appears in bands of eight in the Krage
area. You may score them all using the Ultimate~ (a strong multi-target weapon
that seems to miss not as often as a boomerang) and earn 8000 points of EXP.
PlatKing has not just high DEF (800) but also high Max HP (~200) for a metal
slime. So you should do bonus damage, too, to defeat a PlatKing in one or two
turns. Have an agile support (Maribel, Gabo) cast TwinHits on your strong
warrior, and he should use 2EdgeHit (+50%) or Bite (max +50%). You can use the
Berserker (+100%) or MetalCut (+50%) while also the supports attack trying to
lay critical hits instead of casting TwinHits.
-Change everybody to classes that may lay a critical hit more often and attack
normally (Fighter, Dragoon, SkyDevil, Golem from D. Short's guide).
-Equip Aira with Blade# (may return 1/4 damage to attacker) and Massacre/ (sets
DEF to 0), and order her to do the Guardian (of course put a Bounce on her).
When a MetalKing attacks her, the monster may get 1/4 damage (169/2/4=21) that
will be enough to kill himself.
-Don't expect EerieLite to lift immunities for spells or skills. They are
immune to EerieLite also.
-They are immune to PoisonFog.
-They are immune to instant death, so vital blows or death spells don't work.
-They are immune to KnockDown, so the skills like Tackle, Ramming don't work.
The ways to prevent metal slimes of fleeing:
-You may be successful with some lose-turn techniques (BoxerDanc, LureDance,
Bark vs. MetalKing, PlatKing) or putting them to sleep (Metaly, PlatKing),
but your characters will also lose (waste) turns trying to tie the monsters
down. Using Sleep/ on PlatKing works the best due to his BounceOn and high
evasion.
-It's better to change all your party to TeenIdol, JewelBag, Bombcrag classes,
they may stun the monsters every now and then.
-It's a good idea to equip DreamH to Maribel, her sexy wear may stun the
monsters every now and then.
-There are random battles that begin "But monsters looked stunned!" or "But
monsters haven't noticed yet!", so your party get a bonus turn. This is a good
opportunity to finish metal slimes.
-Change all your party to EvilWell class. This is a way to get a bonus "first
strike turn" similarly as above more frequently.
-Use Time Sand when the big fish has fled. Metabble appears generally with
other slimes (Slime, CureSlime, Healer, etc.) in Krage area, so you are able
to restart battle when the Metabble escaped but at least one monster is left.
I was able to defeat many a Metabble this way.
4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games
If you play DW7 Classless, you will miss Whistle badly, because you have to
walk around miles to get a random battle. If you want to level-up quickly
somewhere in the middle of disc one, you should fight battles of the most EXP
earned. Metaly would come to your mind (1000 EXP), but they appear not very
often and they tend to flee often once you encountered some at last.
There is a more effective way to earn huge EXP (100,000-1,000,000). You
encounter SlimeLv8 in Mountain Tower. You should let one call for help, but do
not let them merge into KingSlime. How? If a single one appears, it is simple.
If three of them appear, and it is more usual, your party must defeat two, and
let the one call for help. Then using Sleep/s, two of your party should put
the eight Slimes to sleep, the others use Wind/ or IceW or Destruct/ or the
like on the group. Brandished items will not wake up sleeping monsters as
standard attacks often do. If you have brandished the right items the right
times, there will be only one or two or three Slimes, whom you should finish,
leaving only a single one alone. When he wakes up, just let him call for help
to circulate the slaughter. SlimeLv8 gives you "only" 150 EXP, but you kill
them in large bunches, so it is far better than Metaly. You can even accomplish
a Guinness record of hard-coreness, you reach Lv 99 in one single battle!
Later in the game the other metal slimes give you quicker EXP. Play Lucky
Panel for a Demon\ and go to Krage, you will find yourselves at Lv99 quickly.
5. Lists
5.1. Monster Abilities
Here are the nasty tricks of monsters. First I tried to list them systematized
(spells, breath attacks, status tricks, attack skills, etc.) but I failed
(Is SleepHit, for one, an attack skill or a status trick?), so I found it best
to list them by order of appearence (I hate alphabetical lists). I hope this
list will help you to estimate the threats of your enemies.
Ability name: Where I don't know its "official" name, I use a name by my own
following the nine character limit.
Coming: This text appears when the ability is about to be used. Just for you to
recognize the ability.
Effect: This text appears when the ability takes effect.
Fade: This text appears when the effect caused by the ability fades.
Avoided: This text appears when the ability fails due to defense, evasion or
immunity.
Force: Initial damage or value from the ability.
Target: The targeting and the hits of the ability. Some abilities are absolute
targeting (they ignore party formation as Guardian, Scapegoat).
Retaliate: How the ability is copied.
MP Cost: The ability uses MP.
Explanation: I explain what is going on and I give you some hints what to do.
mr = monster;
sy = somebody of your party.
Attack
Coming: [mr] attacked!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
It seems to be a normal attack in a different movement.
Flee
Coming: [mr] fled!
Target: self
There are monsters that sometimes escape from battle. It can be an annoying
ability. Not just your party is stripped of EXP, but if you wanted to tame that
one or needed the item he might drop, then it's gone. They flee more often when
your party is too strong for them, or they are wounded.
LureDance
Coming: [mr] danced LureDance!
Effect: [sy] was absorbed in dancing!..[sy] was absorbed in dancing!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
Target loses a turn. It can be prevented by DanceShut.
LushLicks
Coming: [mr] licked [sy]'s face!
Effect: [sy] got goose bumps!..[sy] is shuddering.
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
Target loses a turn.
Watch
Coming: [mr] is watching.
Target: self
The enemy is doing nothing, you got a free turn!
Blaze
Coming: [mr] cast Blaze!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 12-15
Target: one
Retaliate: same
MP cost: 2
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.
Heal
Coming: [mr] cast Heal!
Effect: [mr]'s wounds were healed!
Force: 30-40
Target: one
MP cost: 2
The monsters can stand your offense a little longer by this spell. Try to kill
them by concentrated offense instead of scattering your attacks on numerous
targets.
StrongD
Coming: [mr] gets ready to take any attack!
Target: self
The monster is defending himself reducing the damage you do to him to 1/10.
This way he can absorb even the strongests of your arsenal, you will just waste
a turn and MP. However, he can be rooted out by some bad-status trick or breath
attacks. And if it is your healing turn, then you are lucky.
Parry
Coming: [mr] is parrying!
Target: self
The monster is defending himself halving the damage you do to him. It can be a
problem if you aimed a parrying one, for he absorbs your force while the others
take the chance to attack you. And it can be annoying when you wanted to kill
last some other monster for a possible item or taming, and this one survives
the turn and the others die.
Sap
Coming: [mr] cast Sap!
Effect: [sy]'s DEF was reduced by X!
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
MP cost: 3
This spell halves a character's defense. It can be a problem because even if
you have the thickest armor and the highest GRD, this spell just can eliminate
them leaving you more vulnerable to attacks. You can do two things about it:
you wait parrying until the effect has gone (5-6 turns) or raise the Sapped
character's DEF back to normal by Upper. It might worth the effort to prevent
it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
that could parry this kind of spell.
Charge
Coming: [mr] charged [sy]!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
OddDance
Coming: [mr] danced OddDance!
Effect: [sy]'s MP was reduced by X!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
It reduces only a small amount of MP, however, in the beginning your characters
have very modest Max MP, so mana is blood. Later you will be able to prevent it
by DanceShut, but then MP will not matter so much.
FrigidAir
Coming: [mr] spewed frigid breath!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 13-16
Target: all
Retaliate: same
An ice based skill, a breath attack. Early on it is the most dangerous monster
ability because there is no protective equipment against it yet.
IceBolt
Coming: [mr] cast IceBolt!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 25-35
Target: one
Retaliate: same
MP cost: 3
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.
BackFlip
Coming: [mr] jumped sky high! [mr] made a sommersault and slashed!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: (ATK/2-DEF/4)-D
Target: all
Retaliate: same
If you haven't good armor, the enemy can bring you in a nasty situation by this
skill. Every DefenseUp method helps (Upper, Increase).
JumpAttak
Coming: [mr] jump attacked!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
SandStorm
Coming: [mr] breathed SandStorm!
Effect: Sand got into [sy]'s eyes!
Fade: [sy]'s SandStorm effect has faded!
Avoided: [sy] nimbly shook off the sand!
[sy] easily dodges out of the way!
Force: N/A
Target: all
Retaliate: same
It makes your characters miss the target often for a couple of turns. It is
time to unleash your offensive spells or skills that never miss.
PoisonHit
Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] is poisoned!
[sy] took X damage!
Fade: [sy] was cured of poison!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may poison the target. Poison lasts for
about 15 turns, if you finish the battle sooner, then your character will
remain poisoned. The poison hasn't any influence on the battle, but afterwards
the exploration of the dungeon will be more difficult losing HP by the step.
Do not waste a turn to use Antidotes in the battle, you should do it after you
defeated the enemy.
FireAir
Coming: [mr] breathed flames!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 5-10
Target: all
Retaliate: same
A fire based skill, a breath attack. It is not so dangerous (at 1-2 HP it is a
kill of course), however, numerously taken it can slowly run your party's HP
down.
ChargeAll
Coming: [mr] charged your party!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-50%
Target: all
Retaliate: same
An attack that hits all of you scoring more damage against your party.
ChargeUp
Coming: [mr] is gathering power!
Target: self
The enemy is pausing for power. You got a safe turn, but in the next one you
should care for defense, because your opponent will attack with double force
(force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
return the powered-up strike to him by ParryPass, however, it's risky.
Help
Coming: [mr] called for help!
Effect: Incredibly, [mrX] appears!
Target: new
The enemy tries to outnumber Your party by gathering further monsters into the
battle. If your offensive potential isn't enough to handle the replication,
then you should try to put some bad status (sleep, shock, confuse, etc.) on
them or flee. Also a good plan to wait and only cause wounds to them until the
screen is full (then no more can come), and kill them all at the same time.
Coil
Coming: [mr] coiled around [sy]!
Effect: [sy]'s body is constricted tightly! [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
PoisonGas
Coming: [mr] breathed PoisonGas!
Effect: [sy] is poisoned!
Fade: [sy] was cured of poison!
Avoided: [sy] dodged the breath!
[sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It can poison everyone in your group. Poison lasts for about 15 turns, if you
finish the battle sooner, then your characters will remain poisoned. The poison
hasn't any influence on the battle, but afterwards the exploration of the area
will be more difficult losing HP by the step. Do not waste a turn to use
Antidotes in the battle, you should do it after you defeated the enemy.
Miss
Coming: [mr] attacked!
Effect: Miss! [sy] was unharmed!
Avoided: N/A
Force: N/A
Target: one, absolute
Retaliate: N/A
The enemy cannot fight well, you got a safe turn.
SleepHit
Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] fell asleep!..[sy] is asleep!
[sy] took X damage!
Fade: [sy] woke up!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may put the target to sleep.
WindBeast
Coming: [mr] released WindBeast!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
[sy] easily dodges out of the way!
Force: level dependent
Target: one
Retaliate: same
A wind based attack that ignores DEF, so try to keep HP on top or parry when
the situation is not safe. This skill is very popular among the bosses.
Flash
Coming: [mr] radiated blinding light from the entire body!
Effect: [sy]'s eyes were dazzled!
Fade: no text
Avoided: [sy] kept eyes closed and dodged!
Force: N/A
Target: all
Retaliate: same
It makes your characters miss the target often for a turn or two. It is time to
unleash your offensive spells or skills that never miss.
RainSlash
Coming: [mr] released RainSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal, decreasing
Target: all
Retaliate: same
An attack that hits all of you scoring more damage against your party.
Slash
Coming: [mr] slashed violently!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Firebal
Coming: [mr] cast Firebal!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 16-24
Target: group
Retaliate: same
MP cost: 4
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.
BrutalHit(c)
Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: attack
It is a very dangerous skill, because it ignores DEF and hits hard. You cannot
ParryPass it because it is a brutal HIT, once it has hit then there is nothing
else to parry (at least this is the only logic I see why you can't). However,
you can dodge it by increasing your evasion. Also a good plan to order some of
you to defend (parry, StrongD) increasing the chance to block instead of taking
in a grave damage to one of you anyway.
SleepAir
Coming: [mr] breathed SleepAir!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] didn't fall asleep!
[sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It may put all your group to sleep. It is dangerous because you cannot do
anything secure about it.
EvilSlash
Coming: [mr] slashed fearsomely!
Effect: [sy] took X damage!
Miss! [sy] was unharmed!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: same
It misses often, but once you are hit, it ignores your DEF and hits hard. So
try to finish foe in less turns and the chance of obtaining a big nasty "item"
will be lower. You can also try ParryPass though it is risky.
Massacre
Coming: [mr] flew into a rage and attacked [sy/mr]!
Effect: [sy/mr] took X damage!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: N/A
A powerful attack that ignores DEF. However, this skill is a lottery in battle.
If you are lucky, the enemy will work for you, if you aren't, then you will not
be lucky, for sure. If you ParryPass all along the battle, the chances will be
on your side, but that's not secure either.
2EdgeHit
Coming: [mr] took a risk and ran at [sy]!
Effect: [sy] took X damage! [mr] took X/4 damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+50%
Target: one
Retaliate: same
A powerful attack that damages both you and the enemy. Of course the attacker
takes less damage, but slowly he will die frequently using this technique even
if you cannot do a scratch to him.
Ponder
Coming: [mr] has no idea what to do.
Target: self
The enemy is doing nothing, you got a free turn!
Fury
Coming: [mr] swung furiously!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
MagicWall
Coming: [mr] cast MagicWall!
Effect: no text
Fade: [mr]'s spell resistance has returned to normal!
Target: all
MP cost: 2
The enemy can raise its spell resistance by this spell. It reduces the chances
of success of Sleep, Sap, etc. and the damage of offensive spells (and even
some skills) by 25%, so what worked on it before the MagicWall, that may easily
fail. You should wait with the spells until it has faded.
Sleep
Coming: [mr] cast Sleep!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 3
This spell may put all your group to sleep. It is dangerous while you haven't
proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
Bounce) to avoid it, because it might lead your party to defeat.
SmileJump
Coming: [mr] showed a wicked smile and jumped to attack!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
HealMore
Coming: [mr] cast HealMore!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: one
MP cost: 4
The monsters can stand your offense a little longer by this spell. Try to kill
them quickly providing them less oppurtinity to heal.
Firebane
Coming: [mr] cast Firebane!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 30-42
Target: group
Retaliate: same
MP cost: 6
A medium offensive spell. Early on when your characters have low Max HP, you
should be careful until the enemy has used up his MP and is unable to cast it
any more. Later it will not be so dangerous because there are lots of equipment
that reduce it.
Defense
Coming: [mr] cast Defense!
Effect: [sy]'s DEF was reduced by X!
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 4
This spell reduces your group's defense by DEF/4. It can be a problem because
even if you have the thickest armor and the highest GRD, this spell just can
eliminate them leaving you more vulnerable to attacks. You can do two things
about it: you wait parrying until the effect has gone (5-6 turns) or raise your
characters' DEF back to normal by Upper. It might worth the effort to prevent
it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
that could parry this kind of spell. Also a good plan to order some of you to
Retaliate. This way you can make the enemy's spell dual-edged without MP use.
StopSpell
Coming: [mr] cast StopSpell!
Effect: [sy]'s spells were sealed!
Fade: [sy]'s StopSpell has faded!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 3
This spell seals target's spells for around ten turns. It can be a serious
problem if you want to cast Heal or HealMore to heal. Be sure to give your
party some healing items before the battle.
Fang
Coming: [mr] opened wide and bit with sharp fangs!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Claw
Coming: [mr] raised arms and slashed with sharp claws!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Surround
Coming: [mr] cast Surround!
Effect: [sy] is lost in a daze!
Fade: [sy]'s Surround has faded!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 5
This spell makes your characters miss the target often for a couple of turns.
It is time to unleash your offensive spells or skills that never miss.
Upper
Coming: [mr] cast Upper!
Effect: [mr]'s DEF rose by X!
Fade: [mr]'s defense has returned to normal!
Target: one
MP cost: 2
This spell raises a monster's defense by DEF/2, and monsters can gain double
defense this way, so kill him/them quickly, or fight with spells or skills that
ignore DEF instead of normal attacks.
Bang
Coming: [mr] cast Bang!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 20-30
Target: all
Retaliate: same
MP cost: 5
A weak offensive spell. You can even avoid damage if you have equipment that
reduce it.
Beat
Coming: [mr] cast Beat!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: one
Retaliate: same
MP cost: 4
This spell is a very dangerous monster ability because it can kill a character
fast as pie. You can avoid it by items (LifeRock, AngelT), however, the
cheapest way is Bounce though you will need high AGL or good luck.
RobMagic
Coming: [mr] cast RobMagic!
Effect: [sy] was stripped of X MP!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
MP cost: 0
This spell channels your precious MP to the enemy, and the enemy regains his
magic power to throw at you again.
PsycheUp
Coming: [mr] took a deep breath!
Target: self
The enemy is pausing for power. You got a safe turn, but in the next one you
should care for defense, because your opponent will attack with double force
(force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
return the powered-up strike to him by ParryPass, however, it's risky.
Herb
Coming: [mr] used Herb!
Effect: [mr]'s wounds were healed!
Force: 30-40
Target: one
The monsters can stand your offense a little longer by this skill (or item?).
Try to kill them by concentrated offense instead of scattering your attacks on
numerous targets.
BrutalHit
Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normalx2
Target: one
Retaliate: attack
This skill can score great damage without a warning if you haven't thick armor.
You cannot ParryPass it, however, boosting up your DEF by Upper will solve the
problem. Also you can try to dodge it by increasing your evasion though it is
not secure.
HPRegain
Effect: no text
Force: 1:~20, 2:~50, 3:~100
Target: self
This is a very rare ability. Your opponent regains HP after every turn just
like when you wear Sacred#. You had best keep your offensive potential at the
maximum if you want to win before your PlayStation gets bad bearings.
Lamp
Coming: [mr] threw a lamp!
Effect: [sy] took X damage!
Avoided: [sy] dodged the lamp!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Hurricane
Coming: [mr] cast Hurricane!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 50-70
Target: group
Retaliate: same
This wind based skill can harm you, for sure. Luckily it is very rare among
monsters.
Infermore
Coming: [mr] cast Infermore!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 25-55
Target: group
Retaliate: same
MP cost: 4
A medium offensive spell. With proper equipment it is not a problem.
BlazeAir
Coming: [mr] spewed fire!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 30-40
Target: all
Retaliate: same
A fire based skill, a breath attack. When you begin to meet new monsters with
this ability, it is high time you got armor that reduces fire because it is
very general skill from then on.
CragThrow
Coming: [mr] picked up some rocks and hurled!
Effect: [sy] took X damage!
Avoided: But [sy] dodged crags!
[sy] easily dodges out of the way!
Force: 10-25
Target: group
Retaliate: same
It is not so dangerous, however, it ignores armor and numerously taken it can
slowly run your party's HP down.
WarCry
Coming: [mr] shouted the WarCry!
Effect: [sy] was shocked!..[sy] was caught off guard and froze.
Avoided: [sy] was unaffected!
Force: N/A
Target: all
Retaliate: same
Target loses a turn.
Infernos
Coming: [mr] cast Infernos!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 8-24
Target: group
Retaliate: same
MP cost: 2
A weak offensive spell. It is not so dangerous even without protection,
however, numerously taken it can slowly run your party's HP down.
SpaceOut
Coming: [mr] is spacing out.
Target: self
The enemy is doing nothing, you got a free turn!
Explode
Coming: [mr] exploded!
Effect: [sy] took X damage! [mr] dropped dead!
Avoided: [sy] easily dodges out of the way!
Force: MaxHP/4
Target: all
Retaliate: N/A
It is not so dangerous, however, it ignores armor and numerously taken it can
slowly run your party's HP down. They explode more often when they are wounded.
SickLick
Coming: [mr] licked [sy]!
Effect: [sy]'s DEF was reduced to 0!..[sy] is shuddering.
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
This skill can reduce your DEF to nothing with making you lose a turn.
Tail
Coming: [mr] whipped around with its tail.
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
PanicAll(o)
Coming: [mr] cast PanicAll!
Effect: [sy] became confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
[sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
MP cost: 5
Retaliate: same
This spell may put you into confusion. It is dangerous because a confused
character might attack and even kill the others, so try to get rid of this
enemy quickly.
Increase
Coming: [mr] cast Increase!
Effect: [mr]'s DEF rose by X!
Fade: [mr]'s defense has returned to normal!
Target: group
MP cost: 3
This spell raises monsters' defense by DEF/4, and numerously cast monsters can
gain fairly high defense, so kill them quickly, or defeat them by spells or
skills that ignore DEF instead of normal attacks.
FireSlash
Coming: [mr] released FireSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Firebal.
Punch
Coming: [mr] bent down low and punched straight!
Effect: [sy] took X damage!
Avoided: Miss! [sy] dodged the attack!
[sy] easily dodges out of the way!
Force: normal+50%
Target: one
Retaliate: same
It is a stronger attack though it may miss in some cases.
Roundhous
Coming: [mr] released Roundhous!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal, decreasing
Target: group
Retaliate: same
An attack that hits your group scoring more damage against your party.
SnowStorm
Coming: [mr] cast SnowStorm!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 42-58
Target: group
Retaliate: same
MP cost: 5
A medium offensive spell. With proper equipment it is not a problem.
MagicBack
Coming: [mr] cast MagicBack!
Effect: A thin wall of light was created before [mr]!
Fade: no text
Target: self
MP cost: 5
This spell provides the caster a magic shield that reflects any spell back at
you for the remaining part of that turn. So you'd better omit spells.
IceSlash
Coming: [mr] released IceSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against IceBolt.
QuadHits
Coming: [mr] released QuadHits!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: same
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.
KnockDown
Coming: [mr] tried to knock [sy] down!
Effect: ???
Avoided: But [sy] held off!
[sy] easily dodges out of the way!
Force: N/A
Target: one
Retaliate: N/A
This skill seems to do nothing to you at all, so you got a free turn!
EnergyBal
Coming: [mr] led two energy balls into your party!
Effect: [sy] took X damage!
Avoided: N/A
Force: (ATK/2-DEF/4)/2+67
Target: 2xhit any, absolute
Retaliate: N/A
This is an odd ability. Partly normal damage, but there is a fix part that not
just ignores DEF, but it also ignores whether you are parrying or not. And of
course it causes nice injury to you, and if it hits twice the same character,
you will probably have to revive that one.
ThiefHit
Coming: [mr] released ThiefHit!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
I don't think monsters could steal anything from you. This technique seems to
be a decoration, you are fighting thieves after all.
BugPowder
Coming: [mr] spread BugPowder out!
Effect: [sy] became confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
[sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: N/A
This skill (or item?) may put you into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly.
JockDance
Coming: [mr] danced JockDance!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal, decreasing
Target: group
Retaliate: same
An attack that hits your group scoring more damage against your party.
RobDance
Coming: [mr] danced RobDance!
Effect: [sy] was stripped of X MP!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
This skill channels your precious MP to the enemy, and the enemy regains his
magic power to throw at you again.
Boom
Coming: [mr] cast Boom!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 52-68
Target: all
Retaliate: same
MP cost: 8
A medium offensive spell. You should get equipment that reduce it. Also you can
protect your party and defeat the enemy at the same time with a Bounce+Guardian
combo.
Blazemore
Coming: [mr] cast Blazemore!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 70-90
Target: one
Retaliate: same
MP cost: 4
A medium offensive spell. You should get equipment that reduce it. Also you can
protect your party and defeat the enemy at the same time with a Bounce+Guardian
combo.
SleepAll
Coming: [mr] cast SleepAll!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 5
This spell may put all your group to sleep. It is dangerous while you haven't
proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
Bounce) to avoid it, because it might lead your party to defeat.
Smile
Coming: [mr] is smiling oddly.
Target: self
The enemy is doing nothing, you got a free turn!
Giggle
Coming: [mr] giggled strangely.
Target: self
The enemy is doing nothing, you got a free turn!
PanicAll
Coming: [mr] cast PanicAll!
Effect: [sy] became confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
[sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
MP cost: 5
Retaliate: same
This spell may put all your group into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly.
TwinHits
Coming: [mr] cast TwinHits!
Effect: [mr]'s ATK was doubled!
Target: one
MP cost: 6
This spell doubles a monster's attack power (force: normalx2), so you should
care for defense until your opponent's effect has faded (5-6 turns). Upper or
thick armor helps a lot. Also you can return the powered-up strikes to him by
ParryPass though it's risky.
Berserker
Coming: [mr] did the Berserker attack!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: ATK-DEF/2
Target: one
Retaliate: same
It can be a powerful attack if you haven't thick armor, but this ability is a
great weakness of the user in the other hand because the attacker will get
double damage in that turn: if you did 1-2 damage to this monster, he will take
2-4 damage, that's not too much, but if you did ~50, he will take ~100 and
maybe die!
Time Sand
Coming: [mr] sprinkled Time Sand!
Effect: Time was reversed!
Target: N/A
This skill (or item?) sets the battle to the very start making everything
unhappened. It can be very annoying because it may put you in an eternal and
hopeless battle if you cannot get rid of the user quickly enough. However, it
can save your party from defeat either if you are on the lose.
Hatch
Coming: What? [mr]'s shell broke.
Effect: no text
Target: self
This monster may change to another.
Stomp
Coming: [mr] stomped with big feet!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Gather
Coming: [mr] called for help!
Effect: [mrX] appeared!
Target: new
The monster calls in more monsters to fill up their party.
Merge
Coming: The [mrs] look like they're up to something!
Effect: [mr] merged! They've become [mrX]!
Target: new
The monsters change into one.
HealUs
Coming: [mr] cast HealUs!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: all
MP cost: 10
The monsters can stand your offense a little longer by this spell. Try to kill
them quickly providing them less oppurtinity to heal.
Smother
Coming: [mr] balloned and smothered [sy]!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Scapegoat
Coming: [mr] is protecting [mrX]!
Effect: [sy] attacked! [mr] is protecting [mrX]! [mr] took X damage!
Target: one
This ability is just annoying when you want an item dropped or try to tame a
monster and you kill not the one you want.
ParaHit
Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] is paralyzed!..[sy] is paralyzed!
[sy] took X damage!
Fade: [sy] was cured of paralysis!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may paralyze the target.
Glint
Coming: [mr]'s eyes glinted suspiciously!
Effect: A great sleepiness comes over [sy]! [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: ???
Force: N/A
Target: one, absolute
Retaliate: N/A
This ability puts the target to sleep. It is dangerous because you haven't any
defense/resistance against it. You can wake up sleeping characters by WakeSong.
Tsunami
Coming: [mr] drew Tsunami near!
Effect: [sy] took X damage!
Avoided: But [sy] was able to surf the wave safely!
Force: 30-40
Target: all
Retaliate: same
A medium offensive skill. You should get equipment that reduce it. And remember
that it always works for monsters as you sometimes fail with it.
BeatDown
Coming: [mr] beat down your party laughing!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-25%
Target: all
Retaliate: same
If you haven't good armor, the enemy can bring you in a nasty situation by this
skill. Every DefenseUp method helps (Upper, Increase).
PoisonFog
Coming: [mr] spewed out poisonous mist!
Effect: [sy] was poisoned badly!..[sy] is poisoned badly! [sy] took X damage!
Fade: [sy] was cured of poison!
Avoided: But [sy] shook off the fog!
[sy] easily dodges out of the way!
Force: N/A
Target: one
Retaliate: same
This ability may poison one of you so much that the target will lose HP in the
end of every turn. Poison lasts for about 15 turns, if you finish the battle
sooner, then your character will remain just normally poisoned, but it may
worth wasting a turn of one of you to use Antidote if the battle seems to be
long.
IceAir
Coming: [mr] spewed cold air!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 50-60
Target: all
Retaliate: same
An ice based skill, a breath attack. This is the first breath attack that makes
you go shopping or playing Lucky Panel for proper armor. You should also learn
techniques that provide you some defense (WoolGuard, Barrier, FairWind).
FalconCut
Coming: [mr] released FalconCut!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-25%
Target: 2xhit one
Retaliate: same
An attack that hits one of you twice.
Infermost
Coming: [mr] cast Infermost!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 80-175
Target: group
Retaliate: same
MP cost: 8
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.
Lightning
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Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 35-45
Target: all
Retaliate: same
A medium offensive skill. With proper equipment it is not a problem, but with
none it can be defeating if this enemy is numerous.
HealAll
Coming: [mr] cast HealAll!
Effect: [mr] wounds were healed!
Force: Max HP
Target: one
MP cost: 6
This spell can annihilate your efforts to kill the enemy. Concentrate your
offensive power to single targets, or double it (ChargeUp, TwinHits) for the
next turn. And you can try instant killing techniques or to disable the enemy
(Sleep, StopSpeell, etc.).
Scorching
Coming: [mr] breathed Scorching!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 65-85
Target: all
Retaliate: same
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.
Thread
Coming: [mr] spewed a thread!
Effect: [sy] got tangled in the thread!..[sy] escaped out of the threads.
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: N/A
Target loses a turn.
PaniDance
Coming: [mr] danced PaniDance!
Effect: [sy] became confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is confused! [various actions]
[sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
[sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
This skill may put all your group into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly or prevent it with DanceShut.
Bounce
Coming: [mr] cast Bounce!
Effect: A wall of light was created before [mr]!
Fade: [mr]'s Bounce has faded!
Target: self
MP cost: 4
This spell provides the caster a magic shield that reflects any spell back at
you for five turns. So you'd better omit spells.
Steal
Coming: no text
Effect: [mr] took X golds from your party!
Avoided: N/A
Force: N/A
Target: N/A
Retaliate: N/A
This ability is a plain annoyance if you are tight with money.
Blazemost
Coming: [mr] cast Blazemost!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 180-200
Target: one
Retaliate: same
MP cost: 10
It is the strongest offensive spell. Even if there are numerous pieces of
equipment that reduce it, you should be careful trying to keep HP full. With
Bounce you can even use the force of the enemy.
Explodet
Coming: [mr] cast Explodet!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 130-150
Target: all
Retaliate: same
MP cost: 15
A strong offensive spell. Even if there are numerous pieces of equipment that
reduce it, you should be careful trying to keep HP full. With Bounce you can
even use the force of the enemy.
IceStorm
Coming: [mr] spewed a freezing blizzard!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 120-140
Target: all
Retaliate: same
An ice based skill, a breath attack. First you should get proper armor. Then
use techniques that provide you some defense (WoolGuard, Barrier, FairWind).
Firebolt
Coming: [mr] cast Firebolt!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 90-110
Target: group
Retaliate: same
MP cost: 10
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.
Arrow
Coming: [mr] drew a bow and shot an arrow!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
QuickShot
Coming: [mr] quickly shot an arrow!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: attack
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.
Ironize
Coming: [mr] cast Ironize!
Effect: [mt] turned into an iron hunk!
Fade: [mr]'s Ironize was dispelled!
Force: N/A
Target: self
MP cost: 2
This spell is just an annoyance, it slows down your monster-genocidal machinery
a little. You can blow the spell off with DeMagic or Majustis.
Vacuum
Coming: [mr] initiated Vacuum!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
[sy] easily dodges out of the way!
Force: level dependent
Target: all
Retaliate: same
A wind based offensive skill. It is harmful because it ignores DEF, though
there is equipment that subtracts from it. Also you can evade it, but the best
thing you can do about it is have somebody always heal your party with Hustle,
HealUs or SageRock in every turn.
SideStep
Coming: [mr] began fancy footwork!
Effect: no text
Target: self
Monster is doing nothing but trying to evade your attacks.
ParryPass
Coming: [mr] is ready to defend an attack!
Effect: [sy] attacked! [mr] parried the attack! [sy]/[mrX] took X damage!
[sy] attacked! [mr] failed to parry! [mr] took X damage!
Target: self
Monster is doing nothing but trying to pass your attacks to another target.
LifeDance
Coming: [mr] danced LifeDance!
Effect: [mrX] came back to life! [mr] danced too much and died!
[mr] danced too much and died!
Force: revive
Target: self
The monster can trade his life for the others you have just defeated. If you
want a shorter battle, wipe this one out first. DanceShut also works.
Revive
Coming: [mr] cast Revive!
Effect: [mrX] came back to life!
Force: revive
Target: one
MP cost: 15
The monster can bring his companion back to fight again. If you want a shorter
battle, wipe this one out first. However, you can earn double EXP for those
who come back.
PalsyAir
Coming: [mr] breathed PalsyAir!
Effect: [sy] is paralyzed!..[sy] is paralyzed!
Fade: [sy] was cured of paralysis!
Avoided: [sy] dodged the breath!
[sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It may paralyze all your group for some turns. It is dangerous because you
cannot do anything secure about it. NumbOff, MoonHerb can help you out from
trouble.
PowerHit(c)
Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
[sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal or critical
Target: one
Retaliate: attack
An attack that has good chances to hit you brutally.
Quake
Coming: [mr] stomped violently!
Effect: [sy] took X damage!
Avoided: But [sy] stood firm!
Force: 50-65
Target: all
Retaliate: same
A medium offensive skill. It ignores armor, so try not to be at low HP too long
and you will be alright.
Transform
Coming: [mr] cast Transform!
Effect: [mr] transformed into [sy]!
Fade: [sy]V turned back to normal!
Avoided: N/A
Force: N/A
Target: self/one, absolute
Retaliate: N/A
MP cost: 5
This spell can be dangerous. The monster can copy your character's DEF, ATK,
and gains access to his/her skills and spells. Use the LarMirror, or void the
spell effect by DeMagic, Majustis, Gigastis.
Parry(s)
Coming: [mr] is parrying!
Target: self
The monster is defending himself reducing standard attack damage to 1/5. It can
be a problem if you aimed a parrying one, for he absorbs your force while the
others take the chance to attack you.
Sacrifice
Coming: [mr] cast Sacrifice!
Effect: [sy] died! [mr] dropped dead!
Avoided: [sy] was unaffected!
Force: death
Target: all
Retaliate: N/A
MP cost: 1
If the monster is wounded, he will likely throw himself into a suicidal action
and kill you as well. I recommend two things: EerieFog, Bounce to avoid the
spell (yes, it is one), or hit him lethal by strong offensive techniques
(EvilSlash, UltraHit).
Vivify
Coming: [mr] cast Vivify!
Effect: [mrX] came back to life!
[mrX] did not come back to life!
Force: revive
Target: one
MP cost: 8
The monster can bring his companion back to fight again. If you want a shorter
battle, wipe this one out first. However, you can earn double EXP for those
who come back.
ReversKik
Coming: [mr] reverse-kicked viciously!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
HealUsAll
Coming: [mr] cast HealUsAll!
Effect: [mr]'s wounds were healed!
Force: Max HP
Target: all
MP cost: 20
This spell can annihilate your efforts to kill the enemy. Concentrate your
offensive power to single targets, or double it (ChargeUp, TwinHits) for the
next turn. And you can try instant killing techniques or to disable the enemy
(Sleep, StopSpeell, etc.).
Magma
Coming: [mr] called Magma from the bottom of the land!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 70-85
Target: all
Retaliate: same
A fire based skill, and works like a breath attack. It causes serious damage,
so it is worth the effort to put a Barrier on your party, especially if you
haven't protective armor. Using FairWind, you can even return the parcel and
defeat the enemy by its own power.
DeMagic
Coming: [mr] fired a freezing pulse!
Effect: All magic effects on [sy] wore off!
Avoided: N/A
Force: N/A
Target: all
Retaliate: same
The representation of annoyance. You try to build up the power of your party,
and this skill ruins all. Bounce, MagicWall, Barrier, WoolGuard, FairWind,
Upper, TwinHits, Ironize: all useful effects will be deleted from your
characters. You can risk somebody to do the Guardian to collect the "blessings"
and the others will be fine. (I always get a naked feel after DeMagic.)
Spike
Coming: [mr] charged [sy] with spiky shoulders!
Effect: [sy] took X damage!
Avoided: ???
Force: 160-180
Target: one, absolute
Retaliate: N/A
This ability is the type of "now you'll just die". It ignores defense, evasion,
resistance, Guardian, StrongD, ParryPass. The best you can do to reduce damage
is parry.
SwordDanc
Coming: [mr] danced SwordDanc!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-25%
Target: 4xhit any
Retaliate: same
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.
FireTower
Coming: [mr] spit a fireball!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 170-190
Target: one
Retaliate: same
It's a very strong fire based offensive skill, a breath attack. Good fire
proof armor, Barrier can save your life, also you can fully avoid damage by
FairWind.
Guardian
Coming: [mr] stood before allies taking all attacks!
Effect: no text
Target: self
This skill can confuse your tactics to slaughter monsters. As monsters are
never as organized (supporting their Guardian by Upper, Bounce) as your party,
the only use of this skill for the enemy is that their Guardian will die first.
Blizzard
Coming: [mr] cast Blizzard!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 90-110
Target: all
Retaliate: same
MP cost: 12
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.
Meditate
Coming: [mr] started to Meditate quietly.
Effect: [mr]'s wounds are noticeably closing.
Force: 500
Target: self
This skill can annihilate your efforts to kill the enemy. Concentrate your
offensive power, even double it (ChargeUp, TwinHits).
FairWind
Coming: [mr] caused FairWind!
Effect: no text
Fade: [mr]'s FairWind has faded!
Target: self
This skill can surprise you if you like to use devastating breath attacks like
WhiteAir, HellFlame, WhiteFire, FireTower, BigBang, etc.
VacuSlash
Coming: [mr] released VacuSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Infernos.
Seize
Coming: [mr] suddenly seized [sy] with claws!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: N/A
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
Biter
Coming: [mr] bit violently!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: attack
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if he/she
hasn't proper defense.
Mashing
Coming: [mr] leaped on [sy] and began mashing!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
RockThrow
Coming: [mr] threw a rock!
Effect: [sy] took X damage!
Avoided: [sy] quickly dodged the attack!
[sy] easily dodges out of the way!
Force: 90-130
Target: all
Retaliate: same
A strong offensive skill. It is harmful because it ignores DEF and there is no
equipment that reduces it. You can evade it, but the best thing you can do
about it is have somebody always heal your party with Hustle, HealUs or
SageRock in every turn.
K.O.Dance
Coming: [mr] danced K.O.Dance!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: group
Retaliate: same
This skill is more dangerous than the similar spells. If you cannot kill this
enemy quickly, then try to stop him by DanceShut. A few LifeRocks in inventory
prevent trouble.
Farewell
Coming: [mr] cast Farewell!
Effect: [mrX] came back to life! [mr] dropped dead!
Force: revive
Target: self
MP cost: all
The monster can trade his life for the others you have just defeated. If you
want a shorter battle, wipe this one out first.
Hustle
Coming: [mr] danced Hustle! [mr]: Hustle! Hustle!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: all
The monsters can stand your offense a little longer by this skill. Try to kill
them quickly providing them less oppurtinity to heal.
EerieFog
Coming: [mr] emitted dubious mist engulfing the area!
Effect: All magic spells on Your party were voided!
Fade: N/A
Avoided: N/A
Force: N/A
Target: all
Retaliate: same
It is a dual-edged ability because the user also won't be able to cast spells
for the remaining turns. If you want to cast spells again, use DeMagic.
Whirlpool
Coming: [mr] cast Whirlpool!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 120-150
Target: all
Retaliate: same
MP cost: 12
A strong offensive spell. Even if there are some pieces of equipment that
reduce it, you should be careful trying to keep HP full. With Bounce you can
even use the force of the enemy.
Defeat
Coming: [mr] cast Defeat!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: group
Retaliate: same
MP cost: 7
This spell is a very dangerous monster ability because it can kill your
characters fast as pie. You can avoid it by items (LifeRock, AngelT, AngelH) or
reduce its success by equipment (MetlKing^, Tiara^, Fuego^), and it is also
useful having Bounce or Bounce/ always at hand.
EerieLite
Coming: [mr] emitted an eerie light!
Effect: A mysterious light covers [sy]! [sy] was weakened against spells.
Fade: [sy]'s spell resistance has returned to normal!
Avoided: [sy] quickly dodged the attack!
Force: N/A
Target: group
Retaliate: same
This ability is more just a waste of time for the enemy than a tactical
movement. It reduces the target's resistances by 25%, and not just your spell
resistance.
Chance
Coming: [mr] cast Chance!
Effect: [various]
Force: N/A
Target: N/A
Retaliate: N/A
MP cost: 20
This ability is just an annoyance, but the consequences might cause trouble.
Zap
Coming: [mr] cast Zap!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 70-90
Target: all
Retaliate: same
MP cost: 6
A strong offensive spell. Without proper equipment it can be dangerous. It is
wise to negate it completely by Bounce.
PowerHit
Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
[sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal or normalx2
Target: one
Retaliate: attack
An attack that has good chances to hit you brutally.
WhiteFire
Coming: [mr] breathed WhiteFire!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 150-170
Target: all
Retaliate: same
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.
HellFlame
Coming: [mr] breathed HellFlame!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 210-250
Target: all
Retaliate: same
MP cost: 20
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.
FlameWave
Coming: [mr] hurled intense flames!
Effect: [sy] took X damage!
Avoided: N/A
Force: 170-190
Target: all, absolute
Retaliate: N/A
A rare fire based skill. It ignores Barrier, FairWind, Guardian, even parrying
is useless. What to do then? Wear proper armor. If you know when it comes, cast
Ironize, or use some decent healing method (WorldDew, HealUsAll) in this turn
by a slow character or by an agile one in the next turn.
Grasp
Coming: [mr] grasped [sy] with claws and heaved!
Effect: [sy] took X damage!
Avoided: N/A
Force: (ATK/2-DEF/4)/5+150
Target: one, absolute
Retaliate: N/A
This ability is the type of "now you'll just die". It ignores defense (partly),
evasion, resistance, Guardian, StrongD, ParryPass, even parrying is useless.
Keep your HP on top. This is the test of your healing potential (HealAll,
Meditate) or your revival potential (Revive, WorldLeaf).
ConfuHit
Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] became confused!..[sy] is confused! [various
actions]
[sy] took X damage!
Fade: [sy] snapped out of confusion!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may confuse the target.
TerriCry
Coming: [mr] made a terrifying cry!
Effect: [sy] took X damage!
Avoided: N/A
Force: 120-150
Target: all, absolute
Retaliate: N/A
A strong offensive skill. It is harmful because it ignores DEF, resistance,
evasion, StrongD, Guardian. The best thing you can do about it is have somebody
always heal your party with Hustle, HealUs or SageRock in every turn.
MegaMagic
Coming: [mr] unleashed all remaining magic power!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 200-220
Target: all, absolute
Retaliate: N/A
MP cost: all
A rare fire based skill. It ignores Barrier, FairWind, Guardian. Keep your HP
on top and prepare some decent healing methods (WorldDew, HealUsAll).
EvilForce
Coming: [mr] began praying with eyes closed! Evil force began to fill the area!
Effect: [mr]'s magic power was instantly recovered!
Force: Max MP
Target: self
The enemy pausing for MP. You got a safe turn.
Freeze
Coming: [mr] radiated freezing cold!
Effect: [sy] took X damage!
Avoided: N/A
Force: 120-140
Target: all, absolute
Retaliate: N/A
A rare ice based skill. It ignores Barrier, WoolGuard, FairWind, Guardian. So
proper armor is necessary. The best thing you can do about it is have somebody
always heal your party with Hustle, HealUs or SageRock in every turn.
Flesh
Coming: [mr] hurled pieces of flesh!
Effect: [mrX] was created!
Target: new
The enemy can get helpers. Ignore the newcomers or use all-target offensive
techniques or weapons.
Hellblast
Coming: [mr] summoned lightning from Netherworld!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 220-290
Target: all
Retaliate: same
MP cost: 25
A strong offensive skill. Keep your HP on top and prepare some decent healing
methods (WorldDew, HealUsAll).
QuickJoke
Coming: [mr] released QuickJoke! [various text, see QuickJoke FAQ by B. Bond]
Effect: [sy] is rolling on the ground laughing!..[sy] is rolling on the ground
laughing.
Avoided: [sy] did not laugh!
Force: N/A
Target: group
Retaliate: same
Target loses a turn.
BoxerDanc
Coming: [mr] danced BoxerDanc!
Effect: [sy] is laughing a lot!..[sy] is rolling on the ground laughing.
Avoided: [sy] is acting like nothing happened!
Force: N/A
Target: group
Retaliate: same
Target loses a turn.
Object
Coming: [mr] threw an object!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.
DrakSlash
Coming: [mr] released DrakSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
This attack isn't more dangerous than a normal attack. Perhaps against classes
like Andreal, LizardMan, DrakSlime, or the spell called BeDragon.
BounceOn
Coming: N/A
Effect: no text
Fade: [mr]'s Bounce has faded!
Target: self
The monster may appear in battle with a Bounce on. Use DeMagic if you want to
cast spells anyway.
Retaliate
Coming: [mr] is in a defensive stance!
Effect:..[mr] has retaliated!..
Target: self
Monster tries to copy your actions.
BoltSlash
Coming: [mr] released BoltSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Lightning.
MetalCut
Coming: [mr] released MetalCut!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
[sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
This attack isn't more dangerous than a normal attack. Perhaps against the
PlatKing class.
DefeatMax
Coming: [mr] cast DefeatMax!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: all
Retaliate: same
MP cost: 15
This spell is a very dangerous monster ability because it can kill your
characters fast as pie. You can avoid it by LifeRock or reduce its success by
equipment (MetlKing^, Tiara^, Fuego^, AngelT, AngelH), and it is also useful
having Bounce or Bounce/ always at hand.
Crack
Coming: [mr] pounded the ground!
Effect: [sy] was swallowed into a crack!
Avoided: [sy] jumped over the crack!
Force: death
Target: all
Retaliate: same
This ability is dangerous just like other death-based skills.
5.2. Monster List
This list includes all random enemies, bosses, mini-bosses, allies, summoned
spirits in order of appearence.
Following the name, in () is the boss battle formation, or distinction.
Abilities: 1-2x means one or two actions per turn, 2x means always two actions
per turn. (!) means the monster do not have enough MP for the spell.
Stats:
HP = Hit Points, slightly altering in most cases;
MP = Magic Points (mana);
AGL = Agility;
ATK = Attack Power;
DEF = Defense;
Exp = Experience gained;
Gold = Gold obtained;
T = Tame ratio: 0 = cannot be tamed, 7 = easily tamed;
D = Drop ratio: 0 = always, 7 = very rare;
Item = Item dropped/found, or attack-weapon indicator.
Family/Type Flags:
D = Dragon: weak to Dragon/, DrakSlash;
Z = Zombie (undead): weak to Zombie/, ZombieCut, MultiCut;
S = Slime;
M = Metallic: weak to MetalCut, immune to Repellent;
F = Flying: weak to BirdSlash, JumpKick;
Y = That type;
- = Not that type.
Note: they did not set some type flags as one expects.
Resistance Flags:
-DG = DodGe ratio: 0 = never dodges, 3 = dodges very often;
-BZ = BlaZe: Blaze, Blazemore, Blazemost, BigBang;
-FB = FireBal: Firebal, Firebane, Firebolt, FireSlash;
-BG = BanG: Bang, Boom, Explodet, Lightning, BoltSlash;
-IC = ICebolt: IceBolt, SnowStorm, Blizzard, IceSlash;
-NF = iNFernos: Infernos, Infermore, Infermost, Hurricane, Vacuum, WindBeast,
Tsunami, Quake, Whirlpool, MultiCut, VacuSlash;
-ZP = ZaP: Zap, Thordain, AllDain, Hellblast (evasion), GigaSlash;
-FL = FLame: FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, FireTower,
Magma, MegaMagic, FlameWave;
-CD = ColD: FrigidAir, IceAir, IceStorm, WhiteAir, Freeze;
-PU = PUnch: Punch (evasion), PuffPuff (men), CragThrow, RockThrow, CoralRain,
RainSlash;
-HL = HowL: Howl, Stampede, CallArmy, Memento;
-DE = DEath: Beat, Defeat, DefeatMax, Sacrifice, Crack, Tremor, K.O.Dance,
K.O.Punch, vital blow, Tackle, Ramming, RamAttack, Supplex, KnockDown,
ExpelV, EerieLite;
-EX = EXpel: Expel, Disperse;
-PS = PoiSon: PoisonGas, PoisonFog, DevilW, PoisonHit;
-SP = SaP: Sap, Defense, CurseSong, SickLick, Godeus/;
-SR = SurRound: Surround, SandStorm, Flash;
-SL = SLeep: Sleep, SleepAll, SleepAir, SleepHit, SleepSong, WaveSong, RamSong,
Tempt/;
-CF = ConFuse: PanicAll, PaniDance, ConfuHit, Star ort, BugPowder, Seduce/;
-PZ = ParalyZe: PalsyAir, ParaHit, Bug/, MonsterW;
-LT = Lose Turn: Bark, WarCry, Tickle, LushLicks, PuffPuff (women), QuickJoke,
BoxerDanc, GagSong, FishNet, Thread, SpiderWeb, BigTrip, LegSweep,
LureDance, Deja/;
-RM = RobMagic: RobMagic, RobDance, OddDance;
-SS = StopSpell: StopSpell, MistSong, Mist/;
-DS = DanceShut: DanceShut.
Slime (Slime 3)
Attack, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
1 10 0 3 8 8 1 1 0 6 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 3 0 3
Matilda (Ally)
Heal, BoltSlash, DrakSlash, HPRegain(2), Revive(*)
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 65000 Inf 35 75 95 0 0 0 0 Steel/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Slime
Attack, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
1 7 0 3 9 8 1 1 7 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
Eggplaton
LureDance, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
1 8 0 5 10 9 2 2 5 3 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0
Centbeast
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
2 8 0 4 12 13 3 3 5 1 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
Lipsy
LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
2 10 0 8 11 7 2 4 6 2 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
TongueRat
LushLicks, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
3 20 0 7 20 13 6 3 6 5 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3
Hank (Ally)
Sap, Heal, Watch, HPRegain(2)
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 65000 Inf 20 60 55 0 0 0 0 Steel/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 1 1 1 1 1 1 1 1 1 3 3 3 1 3 3 3 3 3 3 3 3
Golem (Golem 1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
13 280 0 12 32 20 60 70 0 0 WindShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 2 1 3 3 3 3 3 1 1 1 3 3 3 3 3 3
CactiBall
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
3 14 0 10 18 14 4 5 6 6 Rosevine~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3
CatMage
Blaze
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 22 4 8 19 15 8 7 4 5 Stick/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3
Earwinger
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
4 16 0 9 16 9 5 5 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
Clawser (Clawser 1)
Blaze, Heal, StrongD, Attack
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 310 50 24 42 31 80 90 0 0 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 1 1 0 2 0 2 2 3 0 3 3 3 0 2 2 3 3 0 3 3 3
Matilda (Matilda 1)
StrongD, Parry, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 250 0 150 20 30 20 30 0 7 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 1 1 1 1 3 3 3 1 3 3 3 3 3 3 3 3
RushFish
Sap, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 18 4 15 22 14 8 5 6 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 1 1 0 0 0 3
Starfish
Blaze, OddDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 20 4 10 19 15 9 6 4 5 SeaShell^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0
SeaLipsy
FrigidAir, LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 30 0 8 17 8 10 4 4 4 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 1 1 0 3 3 3
HornSnail
IceBolt, Charge, Parry
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 32 4 8 20 21 12 8 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 1 0 0 0 0 0 0 2 0 0 0 1 0 0 0 1 0 3
PutreFish
BackFlip, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 85 0 35 70 20 60 52 4 4 Bone/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 1 0 0 0 0 0 0 2 1 2 0 1 1 1 2 1 3 3 3
Swordaroo
JumpAttak, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
4 24 0 12 25 14 10 6 5 5 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3
Florajay
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 20 0 13 20 9 9 4 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
Forester
SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 28 0 10 27 16 11 5 4 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3
Thornmole
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 25 0 8 30 25 8 7 4 5 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 3 3 3
Imp
Heal
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 30 4 16 33 20 12 6 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3
Babble
PoisonHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 24 0 6 20 12 7 4 5 2 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 3 3 3
FireGiant (FireGiant 1)
FireAir, ChargeAll, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 310 0 13 47 24 120 150 0 0 AquaShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 3 3 3 0 0 0 2 0 0 1 3 3 3 0 3 2 3 3 1 3 3 3
CancerMan
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 27 0 12 35 31 14 6 5 6 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 1 0 0 0 0 3 3 3
Healer
Heal, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 30 12 16 27 23 15 8 5 7 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 2 0 0 0 2 2 3
Crestpent
Sap, Coil
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 28 3 24 37 20 17 7 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3
Goopi
Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 35 0 17 40 13 11 5 3 6 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 2 2 0 0 0 3 3 3
Venomworm
PoisonHit, PoisonGas, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 35 0 16 35 14 17 6 4 2 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0
SkyHunter
Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 40 0 18 32 25 13 9 4 4 Stick/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3
TailApe
Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 46 0 23 36 25 18 9 4 5 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 3 3 3
FairyRat
SleepHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 33 0 25 35 23 17 8 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 0 3 3 3
Woodsman (Ally)
Herb, Parry
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 65000 0 15 20 30 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Deathpal (Deathpal 1)
1-2x, WindBeast, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
5 520 20 20 52 35 200 250 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 1 1 1 3 3 3 3 3 3
RedSlime
Attack, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 24 0 25 33 15 10 4 6 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0
Meranza
LureDance, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 40 0 21 28 25 19 8 5 6 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 3 3 0
Babygoyle
IceBolt
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 45 7 23 36 26 19 7 5 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 0 3
Clockmech
1-2x, RainSlash
Lv HP MP AGL ATK DEF Exp Gold T D Item
11 60 0 15 46 42 62 20 0 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3
Falrodier (Falrodier 1)
Heal, Slash
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 360 4 25 50 32 160 100 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 1 2 2 3 3 1 3 2 3
Hork
PoisonHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 65 0 13 37 18 18 5 6 4 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3
Cannibox
Firebal, BrutalHit(c), SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 110 30 40 65 50 65 100 6 4 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 1 1 1 1 1 0 0 0 0 0 3 3 0 0 3 3 3 0 3 3 2 3
Clockmech (Clockmech 1)(Clockmech 2)(Clockmech 3)
EvilSlash, Massacre, 2EdgeHit, Ponder, Watch, Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
11 60 0 8 40 38 72 20 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3
Machinoid (Machinoid 1)
Sap, Fury, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 250 12 45 48 40 180 70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 3 3 3 3 3 1 1 3 3 3 2 2 2 3
EvilMech (EvilMech 1)
1-2x, MagicWall, FireAir, 2EdgeHit, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 380 8 38 80 70 300 200 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3
EvilPot
IceBolt, Firebal, Sleep, SmileJump
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 100 35 88 63 90 120 180 4 5 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 2 0 0 0 1 3 0 0 0 0 3 3 1 0 0 0 2 2 0 2 3 3 3
Rainmaker (Rainmaker 1)
2x, HealMore, FrigidAir, LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 450 10 38 65 39 350 310 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 1 0 0 0 1 0 3 3 3 3 1 2 3 3 3 2 0 3 3
DarkDwarf
StopSpell
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 42 5 27 45 32 20 8 5 6 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 1 1 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 1 1 0 3
Fuga
Claw, Fang
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 41 0 39 44 26 20 7 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 1 3 3 3
DrakSlime
FireAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 45 0 33 45 45 22 9 5 5 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - Y - - 0 1 1 0 0 0 0 1 0 0 0 1 1 0 0 0 1 1 0 0 3 3 3
MudDoll
OddDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
6 50 0 23 40 19 22 4 5 5 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 3 3 0
Cavemon (Cavemon 1, JewelBag 2)
1-2x, Firebal, Firebane, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 450 24 27 70 40 432 123 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 1 0 0 1 0 2 3 3 3 0 2 3 3 3 2 0 1 3
JewelBag (Cavemon 1, JewelBag 2)
Defense, LureDance, OddDance, Smile
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 110 5 49 48 36 110 350 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 1 0 2 2 1 1 3 3 3 0 1 3 3 3 2 0 3 0
Hunter
Fury
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 48 0 33 54 40 21 10 4 5 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 1 1 1 0 1 3 3 3
ZombieEye
LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 45 0 18 45 18 20 6 5 5 Graceherb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0 0 1 3 3 3
Smoocher
SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 52 0 27 40 30 22 8 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 3 3 3
MagJaguar
Blaze, Surround
Lv HP MP AGL ATK DEF Exp Gold T D Item
7 43 15 41 38 51 23 12 4 6 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 3
SlimeNite
Heal, JumpAttak
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 70 10 38 53 55 25 15 6 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 2 1 0 0 1 1 1 3
PodHero
Upper, Miss, Thordain(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 45 13 20 38 30 25 25 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 1 1 1 1 1 2 1 3
PodFightr
Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 50 0 17 43 35 24 9 5 4 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 1 1 1 1 0 3 3 3
PodMage
Blaze, IceBolt, Sap, Explodet(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 32 19 23 22 27 23 18 5 4 SpiderWeb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 1 1 1 2 2 1 3
PodPriest
Heal, HealUsAll(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 37 19 19 30 33 22 12 5 4 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 1 1 2 2 3
EvilBook
Bang, Beat, RobMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 64 6 61 80 55 58 40 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 0 0 2 0 2 3 2 0 0 3 3 3 3 3 0 3 3
EvilArmor
BackFlip, PsycheUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 110 0 67 100 97 68 52 4 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 0 1 0 1 1 2 2 3 3 1 0 2 2 3 3 3 3 3 3
Bully (Bully 1, Suifu 1, Fighter 1)
Herb
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 177 0 72 80 34 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 1 3 3 3 0 0 0 3 3 3 0 3 3
Suifu (Bully 1, Suifu 1, Fighter 1)
BrutalHit, Fury, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 30000 0 57 120 67 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 0 3 3
Fighter (Bully 1, Suifu 1, Fighter 1)
Lamp
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 200 0 93 75 33 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 2 3 3 3 0 0 0 3 3 3 0 3 3
Flower (Ally)
Herb, Watch, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 65000 0 60 63 35 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 0 0 0 0 0 0 3 0 3 3 3 0 0 1 3 3 3 3 3 3
Armorpion
BrutalHit(c)
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 49 0 19 50 70 24 9 4 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 0 0 0 0 0 0 0 0 0 2 3 0 0 2 2 1 0 0 3 3 3
Mantipion
Claw
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 49 0 40 59 50 23 11 4 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 3 1 0 0 3 3 3
PigDemon
Defense, FrigidAir, Parry
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 66 7 35 55 49 24 13 5 4 Leather#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 1 1 3 0 0 1 0 3
Inopp (Inopp 1, Gonz 1)
Hurricane, Fury, SandStorm, ChargeUp, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
64 30000 Inf 93 95 40 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 2 3 3 3 3 2 3 3 3 3 0 0 3
Gonz (Inopp 1, Gonz 1)
Infermore, BlazeAir, Claw, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
64 30000 Inf 74 85 35 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 3 3 2 3 3 3 3 0 3 3
WellLure
CragThrow, WarCry, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 120 0 65 75 70 150 100 6 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 0 0 2 3 3 3 2 3 3 3
Babbleoon
Infernos, SpaceOut
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 61 15 28 52 30 23 10 4 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 0 0 0 0 0 3 1 0 0 0 0 2 0 0 1 1 3
Pummeler
Explode
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 55 0 45 60 65 25 16 3 5 Bone/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 0 0 0 0 0 0 2 3 0 0 2 2 0 1 2 3 3 3
Wyvern
FireAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 61 0 40 73 69 29 18 5 4 WarpWing
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 0 0 0 0 0 0 2 0 0 0 1 2 0 0 0 1 1 0 1 3 3 3
Kasim (Ally)
Slash, Watch, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 65000 0 55 73 40 0 0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 0 1 0 0 1 0 3 3 3 3 3 1 1 1 3 3 3 3 3 3
Inopp (Inopp 1, Gonz 1)
BrutalHit, Fury, SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 440 0 73 90 38 278 310 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 3 2 3 3 3 1 1 3 3 3 2 3 3 3
Gonz (Inopp 1, Gonz 1)
BrutalHit, Claw, Tail
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 400 0 64 79 35 294 320 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 3 2 3 3 3 1 1 3 3 3 1 3 3 3
Maneater (Maneater 1)
Bang, Firebane, Defense, PoisonHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 400 25 76 75 44 419 294 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 3 1 3 3 3 1 1 3 3 3 2 1 3 3
BeakRat
SickLick, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 52 0 37 50 48 22 9 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 0 1 3 3 3
Zaji (Ally)
Bang, Upper, HealMore, HPRegain(3)</pre><pre id="faqspan-6">
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 65000 45 72 77 50 0 0 0 0 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 1 0 0 0 0 3 0 3 3 3 1 1 1 3 3 3 3 3 3
Nepro (Nepro 1, DrakSlime 3)
IceBolt, Firebal, PanicAll(o), Surround, StopSpell
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 345 100 25 70 47 200 50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 2 3 2 0 3 3
Garcia (Garcia 1, BoltRat 3)
Increase, HealMore, FireSlash, BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 350 50 35 105 56 250 50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 1 0 0 3 3 3 0 0 2 2 3 3 2 0 3 3
BoltRat
Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 73 0 88 61 50 31 20 4 4 Horned^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 1 1 3 0 0 3 2 1 0 2 3 3 3
Thompson (Thompson 1, Goopi 3)
Infermore, Sleep, HealMore, Fury
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 280 150 30 90 60 260 60 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 2 0 3 3
Naputo (Naputo 1, Smoocher 3)
1-2x, WindBeast, Punch, Roundhous
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 270 0 95 80 55 280 70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 3 0 3 3
DonJose (DonJose 1, BeakRat 3)
SleepHit, CragThrow, SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 300 0 100 75 40 300 80 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 1 0 3 3
Neris (Neris 1, SlimeNite 3)
2x, IceBolt, SnowStorm, MagicBack, IceSlash
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 460 23 74 90 57 267 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 1 1 0 0 1 0 3 3 3 3 1 1 3 3 3 3 3 3 3
ApeBat
QuadHits
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 62 0 42 63 52 28 14 6 4 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 0 0 1 3 3 3
HornRush
KnockDown, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 70 0 35 65 59 27 12 5 4 StoneW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 0 0 0 0 0 0 0 2 3 0 0 0 2 1 0 0 3 3 3
Fosse (Ally)
SnowStorm, HealMore, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 65000 90 83 80 59 0 0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 1 1 0 0 1 1 1 3 3 3 3 3 0 3 3 3 3 1 3 3 3
Antoria (Antoria 1)
1-2x, Bang, Firebane, MagicWall, EnergyBal, FireSlash
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 700 55 75 85 63 687 743 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 1 0 1 1 0 0 1 3 3 3 3 3 1 1 1 3 3 2 3 3 3
Datzu (Summon)
HealMore, Lightning, SleepAir, Scapegoat
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 300 50 80 180 150 0 0 0 0 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 1 1 1 1 3 3 3 3 1 1 1 3 3 3 3 3 3
Diego (Summon)
TwinHits, Increase, Scorching, SickLick
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 450 60 120 210 160 0 0 0 0 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 3 2 3 3 1 3 1 2 3 1 3 3 3
Samshin (Summon)
2x, Defense, DrakSlash, ZombieCut, FireSlash, BoltSlash, EvilSlash
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 550 40 150 250 190 0 0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 1 1 1 1 1 0 0 0 0 3 2 2 3 2 2 3 1 3 2 2 3 3
Bazoo (Summon)
Blazemost, Infermost, Firebolt, Blizzard, HealUs
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 800 150 100 300 230 0 0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 2 2 1 0 0 0 3 3 1 3 2 3 1 3 3 3 3 2 3
Kakaron (Summoner)
HealAll, Hurricane, Magma, Quake, WarSong
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 1500 70 95 310 240 0 0 0 0 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 1 1 2 2 1 3 3 3 0 2 1 2 3 3 0 0 2 3
Balbal (Summoner)
TwinHits, EvilSlash, FalconCut, RainSlash, SwordDanc, CurseSong
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 2000 90 115 340 240 0 0 0 0 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 2 2 1 3 2 3 3 1 3 2 3 3 3 0 0 3
Kusharami (Summoner)
K.O.Dance, JockDance, Hustle, PaniDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 2200 0 150 300 270 0 0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 1 2 2 0 3 2 3 3 1 2 2 1 3 3 3 3 2
Domadee (Summoner)
HealUsAll, MultiCut, RockThrow, FireTower, Guardian
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 3000 70 130 390 300 0 0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 1 1 1 0 3 3 3 3 1 1 2 3 3 3 3 2 3
Brigand (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
ThiefHit, FireSlash, BackFlip, Flash, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 200 0 71 80 46 199 11 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 1 0 0 1 0 0 0 1 3 3 3 1 1 1 1 3 3 0 3 3 3
ShrubMage (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
Firebane, Sleep, ThiefHit, Fury
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 140 30 72 65 50 182 6 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 0 0 0 0 0 0 0 1 2 3 3 1 1 1 3 3 3 1 0 3 3
Bandit (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
CragThrow, BugPowder
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 180 0 96 75 40 187 8 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 0 1 1 0 0 0 1 0 1 3 0 0 1 0 0 0 2 3 3 3
Epong (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
Claw, JockDance, CragThrow, PoisonGas, RobDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 230 45 77 68 40 204 5 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 0 0 0 1 2 3 3 3 1 1 1 3 3 1 3 3 0
BanditWig (BanditWig 1)
1-2x, Boom, Slash, UltraHit(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 500 19 74 92 45 731 637 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 0 0 0 1 3 3 3 1 0 1 3 3 3 3 3 3 3
EvilWell
Blazemore, SleepAll, HealMore, CragThrow, WarCry
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 210 20 61 120 75 250 67 5 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 1 1 1 1 3 3 2 0 3 3 3 3 2 2 1 3
VenomBird
Upper, PoisonHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
8 50 4 55 50 48 26 8 4 3 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 1 0 0 0 0 3
FoggyPot
Sleep, SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 68 5 63 59 78 30 20 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 1 1 0 0 0 0 0 3 0 0 0 0 0 1 0 0 0 0 3
NailMan
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 69 0 60 70 58 31 15 4 4 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 0 0 3 3 3
Hadeed (Ally)
HealMore, FalconCut, Guardian, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 65000 Inf 94 92 85 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 3 0 0 0 0 0 3 0 0 0 3 3 2 0 3 3 3 3 3 3 3 3
BoneRider (BoneRider 1)
1-2x, Defense, Smile
Lv HP MP AGL ATK DEF Exp Gold T D Item
13 500 4 32 60 26 100 270 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 1 0 0 2 3 3 0 0 3 3 3 3 3 0 0 3
Pigmon (Pigmon 2)
Heal, FireAir, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
14 400 10 24 62 30 100 50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 3 2 0 0 3
TrickBag
Blaze, OddDance, Help, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
11 70 10 65 58 75 50 50 5 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 0 0 0 0 0 0 0 0 0 2 3 1 0 0 3 3 1 1 2 1 1 0
FloatTree
PanicAll
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 85 6 43 58 55 30 18 3 7 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - Y 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 0 0 0 1 1 0 3
WarTiger
Heal, FireAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 84 20 65 75 65 32 26 4 7 BunnyTail
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 2 2 0 0 1 1 2 0 1 0 0 3
Pigmon (Pigmon 1)
Heal, FireAir, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 550 10 25 68 30 180 90 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 3 1 0 0 3
Seto (Seto 1)
2x, Sap, Massacre, Fury, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 900 8 40 80 59 650 250 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 0 0 0 0 0 1 0 0 0 3 3 0 0 3 3 3 3 3 3 3 3
HangedApe
CragThrow
Lv HP MP AGL ATK DEF Exp Gold T D Item
9 78 0 78 62 67 28 20 4 4 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 1 3 3 3
WeirdGuy (WeirdGuy 1)
2x, Lamp
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 350 0 80 95 60 72 75 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 2 1 0 0 0 0 0 3 3 0 0 1 2 3 3 2 3 3 3
Metaly
Blaze, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
12 4 20 255 55 512 1000 65 3 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y - 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 2 3 3 3 3 3 3
Horseman
Charge, Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
11 92 0 59 69 59 33 26 4 5 Boxer_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 1 2 3 2 3 3 3
EvilWell (EvilWell 1)
1-2x, IceBolt, Sleep, CragThrow, WarCry, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 580 40 85 105 70 370 40 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 1 1 1 2 3 3 0 0 3 3 3 3 2 2 1 3
WolfDevil (WolfDevil 1)
TwinHits, QuadHits
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 600 50 85 115 85 400 210 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 2 2 3 3 3 0 3 3 3 3 2 1 1 3
Needlon
Berserker, LureDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 67 0 75 55 49 30 18 4 6 Poison/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 2 0 2 2 3 3 0
SmileRock
SmileJump, ChargeUp, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
12 100 0 47 66 90 34 18 3 6 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 0 0 0 0 0 0 0 2 3 0 0 2 2 0 1 1 3 3 3
TimeSage (Makimaki 1, TimeSage 1, Makimaki 1)
Blazemore, Boom, MagicWall, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 780 120 90 135 85 750 312 0 0 LandShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 2 0 1 0 1 0 2 2 3 3 3 0 2 3 3 3 2 2 3 3
Makimaki (Makimaki 1, TimeSage 1, Makimaki 1)
IceBolt, Time Sand
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 230 40 52 85 73 77 25 0 0 LandShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 1 1 3 3 0 0 0 1 3 3 2 0 0 3
EvlMantis
Claw
Lv HP MP AGL ATK DEF Exp Gold T D Item
13 64 0 85 74 70 33 17 5 4 MoonHerb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 2 1 1 1 0 3 3 3
Eggeron
Hatch, Explode
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 150 0 78 60 90 30 28 4 5 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 1 2 3 0 0 0 1 2 1 1 3 3 3
ColumnMan (ColumnMan 2)
Blaze, OddDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
29 180 20 46 102 67 150 51 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 1 0 0 0 0 0 0 0 2 2 0 0 1 3 2 2 2 1 0 0
MuddyMan
Increase, SpaceOut, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
13 130 20 40 68 40 35 15 4 4 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 3 0 0 0 0 0 0 3
Enchanter
Firebal, StopSpell, Heal
Lv HP MP AGL ATK DEF Exp Gold T D Item
13 85 30 68 60 64 40 12 4 5 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 0 0 0 0 0 0 0 3 3 0 0 0 3 1 2 0 0 0 3
RockGolem
BrutalHit(c), Stomp, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
14 115 0 56 85 84 45 35 5 5 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 1 2 2 2 1 3 3 3
Dumbira
TwinHits, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
14 99 7 65 80 75 42 22 5 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 3 2 0 0 1 2 2 1 1 1 0 3
SlimeLv8
Gather, Merge
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 120 100 30 58 35 150 50 4 7 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 1 1 1 3 3
KingSlime
HealUs, Smother
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 140 35 65 95 82 120 77 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 1 1 1 1 2 0 1 1 0 2 3 3 1 2 2 1 3 1 1 2 1 3
IronTurt
Charge, Scapegoat, StrongD
Lv HP MP AGL ATK DEF Exp Gold T D Item
14 85 0 58 72 120 36 15 5 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 0 0 0 0 0 0 0 0 1 2 2 0 0 1 3 2 1 1 3 3 3
DeathCrab
Help, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 90 0 35 65 40 73 56 5 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 1 1 2 0 0 0 0 0 1 3 0 0 1 0 1 1 0 3 3 3
Seahorser
Heal, FrigidAir, SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 78 20 80 80 40 72 70 6 5 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 0 0 0 0 0 1 3 0 0 1 2 1 2 1 2 2 3
Piranhan
Bang, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 90 16 62 85 58 65 61 5 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 0 0 0 0 0 1 3 0 0 1 1 1 2 1 2 2 3
Confupeng
Help, PanicAll(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 105 4 58 75 50 70 42 5 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 0 0 0 0 0 0 2 3 0 0 1 2 1 2 1 1 1 0
Parasnail
StopSpell, Charge, ParaHit, Parry
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 80 12 52 65 63 73 30 4 4 SeaShell^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 2 2 0 0 0 0 0 0 0 1 3 1 0 2 0 1 3 0 2 1 3
MultiEyes
Defense, Glint
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 140 30 45 79 25 81 45 4 5 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 3 3 3 2 3 2 3
EvlAnchor
SnowStorm, Explode
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 90 10 71 85 95 77 61 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 2 2 2 2 2 0 2 2 0 2 2 3 2 0 1 1 0 2 1 0 0 3
EvlTurtle
BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 85 0 85 90 88 90 53 3 4 Viking^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 3 0 0 0 0 2 1 3 0 0 1 1 0 2 0 3 3 3
EvilDiver
SnowStorm, BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 250 30 72 105 92 105 93 3 6 AngelH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 3 0 0 1 0 1 2 3 2 0 2 2 0 3 2 1 1 3
JewelBag
Beat, LureDance, Help, Smile
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 200 10 105 99 80 90 350 3 5 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 1 1 1 1 1 0 2 2 1 3 3 3 3 0 3 3 3 3 3 2 0 1
Mimic
1-2x, Beat, OddDance, SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 250 15 90 135 100 210 130 5 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 1 1 0 0 2 3 3 3 2 1 3 3 3 2 3 1 2 3
MadPot
1-2x, Infermore, Sleep, SmileJump
Lv HP MP AGL ATK DEF Exp Gold T D Item
31 250 30 91 125 99 250 110 5 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 2 0 0 0 1 2 3 3 2 1 2 2 3 2 2 1 1 3
SeaGrudge (SeaGrudge 3)
Infernos, Sleep
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 150 50 75 80 50 95 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 0 0 2 0 0 0 0 3 3 0 0 1 3 2 2 0 2 1 3
Bard (Ally)
Bang, HealMore, AngelSong, HPRegain(3)
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 65000 Inf 100 75 140 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 0 0 0 0 0 0 0 2 0 0 3 3 3 0 0 3 3 3 3 3 3 3
Gracos (Gracos 1)
1-2x, IceAir, Tsunami, BeatDown, PoisonFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 1400 90 65 165 85 1320 720 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 0 0 0 2 1 2 3 3 3 3 2 3 3 3 3 0 3 3
KingSlime (KingSlime 1)
1-2x, HealMore, Charge, Smother
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 670 70 60 150 90 120 77 0 0 BluePrint
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 1 1 1 1 2 0 1 1 0 2 3 3 3 3 3 3 3 3 3 2 1 3
Chargon
FrigidAir, KnockDown
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 105 0 80 78 61 38 15 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 1 3 2 0 0 1 1 0 0 1 3 3 3
GigaMute (GigaMute 1)
1-2x, IceAir, FrigidAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 1050 0 62 160 82 1230 125 0 0 FireShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 2 3 0 0 1 0 0 1 1 3 3 3 0 2 3 3 3 3 3 3 3
Gracos V (Gracos V 1)
1-2x, SnowStorm, IceAir, BeatDown, PoisonFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 1500 100 65 180 85 1950 940 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 0 0 0 2 1 2 3 3 3 3 3 3 3 3 3 0 3 3
SkyFrog
LushLicks, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 72 0 58 69 52 35 14 5 4 TravelerT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 0 1 3 3 3
ColumnMan
Blaze, OddDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 85 10 65 70 65 41 31 4 4 Leather#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 1 0 0 0 0 0 0 1 3 1 0 0 1 3 2 3 2 1 0 0
SheepBird
Attack
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 77 0 58 75 46 40 23 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 2 1 1 1 3 3 0
Bugbear
Bang, Heal, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
16 80 15 69 72 59 42 18 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 1 0 0 3 3 3 3 3 1 0 3
PutreMan
ParaHit, Slash
Lv HP MP AGL ATK DEF Exp Gold T D Item
16 102 0 50 81 40 43 11 5 5 Chain#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 3 0 0 0 3 0 0 3 1 0 0 0 3 3 3 3 3 3 3
Banegaroo
Sap, FalconCut, JumpAttak
Lv HP MP AGL ATK DEF Exp Gold T D Item
16 89 7 80 75 70 40 25 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 1 1 1 0 3
PinkOrc
Surround, FrigidAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
15 85 6 61 70 63 45 31 5 6 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 2 0 2 1 2 0 0
Armorgon
BlazeAir, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 90 0 58 69 80 46 20 4 6 Boomerang
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 2 2 2 2 1 0 0 0 0 1 3 3 0 0 1 2 1 2 1 3 3 0
MageImp (MageImp 1)
SnowStorm, HealMore
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 180 30 92 185 68 120 90 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 1 0 0 0 0 0 2 1 0 2 2 1 2 1 1 1 3
Stalker
Lamp
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 80 0 48 75 62 42 10 3 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 1 0 0 0 0 0 2 3 0 0 1 2 2 1 1 3 3 0
Dragon
IceAir, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 160 0 67 89 70 50 32 4 4 IronV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 3 3 1 2 2 3 3 3
ShadeNite
Slash
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 62 0 88 75 98 47 22 4 5 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 2 0 0 0 2 0 0 0 3 0 2 3 1 0 2 1 3 2 2 1 3 3 3
Babydrak
FrigidAir, BlazeAir, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 85 0 27 71 48 62 32 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 0 0 1 1 0 0 2 3 0 1 1 2 1 2 1 3 3 3
DragonMan (DragonMan 1)
Infermost, QuadHits
Lv HP MP AGL ATK DEF Exp Gold T D Item
64 9999 Inf 60 190 150 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 3 3 3 2 2 2 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3
DragonMan (DragonMan 1)
Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 1200 0 43 98 52 850 1500 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 0 0 0 0 0 3 3 3 3 3 0 0 2 3 3 3 3 3 3
Thunderat
Lightning
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 66 0 69 70 65 45 21 5 4 Horned^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 3 0 0 0 1 2 3 0 0 1 1 0 2 1 3 3 3
Broadaxer
BrutalHit(c), JockDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 76 0 71 80 67 43 25 4 4 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 1 1 3 1 1 1 3 3 0
RhinoKing
Charge, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 76 0 61 85 80 49 42 5 4 StoneW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 0 0 0 0 0 3 3 0 0 1 2 1 1 2 3 3 3
Babygoyle (Babygoyle 2)
Sleep, HealMore
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 250 32 212 105 65 130 110 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 3 0 0 0 1 2 0 0 0 1 0 0 0 0 0 0
PinkOrc (PinkOrc 1)
Surround, BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 300 35 145 155 78 145 110 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 1 0 0 2 0 2 1 2 1 1
Borunga (Borunga 1)
BrutalHit, Stomp, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 1000 0 60 180 100 280 1240 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 1 1 1 2 3 3 3 3 2 3 3 3 3 3 2 3 3
Curer
HealAll, Help, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
17 68 50 47 60 50 40 23 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 2 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 2 1 1 0 2 2 3
BabyDevil
Firebane
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 95 15 80 82 69 48 34 4 4 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 0 0 0 0 0 3 1 0 0 2 2 1 1 2 2 1 3
DarkDraco (DarkDraco 1)
WindBeast, IceAir, Scorching
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 1350 0 105 195 80 1330 950 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 0 3 1 1 0 0 1 3 3 3 1 0 3 3 3 3 3 3 3 3
EvilClown (EvilClown 1)
Blazemore, Beat
Lv HP MP AGL ATK DEF Exp Gold T D Item
31 420 150 250 92 115 100 120 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 2 3 1 1 0 0 0 0 0 3 3 2 1 1 3 3 3 3 3 2 3
VineRoot (VineRoot 1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 185 0 135 152 70 80 20 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 3 3 3 3 3 3 3
LizrdBird
Claw, PaniDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
18 90 0 72 79 58 47 23 4 5 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 1 1 1 0 0 0 0 0 0 0 2 3 0 1 1 2 1 1 1 3 3 0
DragonMan
Slash, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 77 0 78 92 72 50 32 5 4 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 0 0 0 0 0 0 2 1 0 2 1 3 1 1 1 3 3 3
VineRoot (VineRoot 1, HellVine 1, VineRoot 1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 185 0 135 152 70 80 20 0 0 WindShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 3 3 3 3 3 3 3
HellVine (VineRoot 1, HellVine 1, VineRoot 1)
1-2x, StopSpell, PoisonFog, SleepAir, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 1300 Inf 100 180 80 1650 2100 0 0 WindShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 1 1 1 0 1 1 3 3 3 3 0 2 3 3 3 3 3 3 3
Chibi (Chibi 1)
1-2x, Thread, SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
34 1260 0 132 185 160 375 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 1 2 3 3 3 0 2 3 3 3 2 3 3 3
HellWorm (HellWorm 1)
1-2x, Thread, PoisonGas
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 500 0 112 140 113 223 123 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 1 1 3 3 3 0 2 1 3 3 2 3 3 3
MadBook
Beat, SleepAll, BlazeAir, IceAir, ConfuHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 262 33 95 140 91 163 43 5 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 1 2 3 2 2 0 2 2 3 1 3 3 2 3
Red Sting
BrutalHit(c), Tail
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 98 0 80 85 95 53 23 4 5 Iron^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 2 2 2 0 2 0 0 0 0 0 2 3 1 0 2 2 1 1 1 3 3 3
MetlRider
Heal, BrutalHit(c), JumpAttak
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 104 12 110 87 135 230 40 5 3 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 1 2 2 2 2 2 0 2 2 2 2 3 3 3 2 2 3 1 2 2 1 1 3
SnowBat
IceBolt, SnowStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 120 8 70 92 88 66 31 4 5 LeatherT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 1 0 0 3 0 0 2 3 2 0 1 1 0 2 3 3 1 3
KilStar
Bounce, Explode
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 110 8 90 91 115 51 47 4 5 SilverH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 1 0 0 0 0 1 2 2 0 1 3 3 1 1 1 1 1 3
DarkThief
Steal, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
19 130 0 65 79 78 40 18 3 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 0 0 0 0 0 0 1 1 0 0 0 0 2 2 1 3 3 3
VenomHork
ParaHit, PoisonHit, PoisonGas
Lv HP MP AGL ATK DEF Exp Gold T D Item
20 120 0 45 80 48 45 10 3 3 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 3 0 0 0 2 0 0 2 1 3 0 1 3 0 2 2 3 3 3
ZoeMage (ZoeMage 1)
1-2x, Blazemore, Infermost, SleepAll, StopSpell, Bounce
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 1390 Inf 113 101 81 740 920 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 2 2 2 1 1 1 2 1 0 2 3 3 3 3 3 3 3 3 3 3 3 3
Zeppel (Zeppel 1)
2x, Blazemost, Explodet, IceStorm, BrutalHit(c)
Lv HP MP AGL ATK DEF Exp Gold T D Item
64 40000 Inf 37 270 200 1 1 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 2 2 2 2 2 2 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3
Zeppel (Zeppel 1)
1-2x, Blazemost, Firebolt, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 2200 Inf 82 165 90 2260 710 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 1 3 3 3 3 3 3 3 3
TreeGuard
Arrow, QuickShot, Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 109 0 65 84 72 55 32 4 5 Bronze#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 1 1 0 0 3
Vulgarian
Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 110 0 59 86 65 59 35 5 5 Boxer_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 0 0 0 0 0 0 0 1 0 2 2 1 2 1 1 1 3 3 3
WonderEgg
Upper, Ironize, Explode, Hatch
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 180 20 83 80 100 62 28 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 2 2 1 1 1 2 3 3 3 3 0 1 2 3 2 3 1 0 3
JunkMech
BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 135 0 69 83 69 60 25 4 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 1 0 3 3 1 0 3 3 3 3 3 3 3 3
SlimeWing
BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 150 0 75 79 78 64 50 3 5 SlimeT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - Y 1 1 1 1 0 0 0 2 0 1 1 3 2 3 0 2 2 1 1 2 3 3 3
Quixotron
Charge, ChargeUp, Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 97 0 63 90 62 61 48 4 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 2 1 0 1 1 1 1 2 3 3 3
ClawBeast
IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
21 112 0 77 92 70 57 18 4 4 IronW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 2 0 0 0 0 1 0 3 3 2 0 2 3 2 3 3 3 3 3
Boarenger
PsycheUp, SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 200 0 60 88 71 58 39 4 3 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 3 0 1 1 2 1 2 3 3 3
HellGenie (HellGenie 1)
1-2x, Infermost, WindBeast, SmileJump, ChargeAll, Smile
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 2500 100 86 171 94 1760 575 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 0 3 0 0 1 0 2 3 3 3 2 3 3 3 3 3 3 3 3
MagWyvern
BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 95 15 77 87 77 65 51 5 4 WarpWing
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 2 2 2 0 0 0 0 0 0 1 2 3 2 0 2 2 3 2 2 1 1 3
HellCloud (HellCloud 1)
1-2x, WindBeast, Vacuum, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 3080 Inf 96 185 91 2160 604 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 0 0 0 0 3 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3 3
BabyCloud
Infermore, Sleep
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 188 26 94 103 85 105 65 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 1 1 0 0 2 0 0 0 1 2 3 0 0 1 2 2 2 2 3 1 3
MageLipsy
SleepAir, LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
22 108 0 89 85 65 60 20 5 6 Graceherb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 1 1 1 2 3 0 1 1 1 1 2 3 3 3
Devilite
Bang, StopSpell
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 122 9 71 90 75 70 48 5 5 Turban^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 2 2 2 2 2 0 0 0 1 0 3 1 2 0 2 3 1 2 2 2 1 3
PuppetMan
Increase, RobDance, SideStep
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 130 8 73 90 88 65 32 4 4 Wooden^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 1 1 1 1 1 1 0 0 0 0 2 1 1 0 1 2 3 1 3 0 3 0
TigerMage
Firebane, PanicAll, Surround
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 170 20 89 95 88 78 28 4 4 FurT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 2 0 0 0 0 1 0 3 2 2 0 2 2 2 1 2 2 1 3
Berserker
Fury, Massacre
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 140 0 74 105 72 72 32 4 4 Sickle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 0 0 0 0 0 2 3 1 0 1 1 0 1 3 3 3 3
Pigady
IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 190 0 65 110 70 75 61 4 6 ShellT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 1 0 0 0 0 1 0 2 1 2 0 2 1 0 1 2 3 3 3
Gron
Defense, PoisonHit, SickLick
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 140 6 55 99 40 71 25 3 4 HairBand^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 3 0 2 0 0 0 0 0 1 1 3 0 2 3 0 1 3 3 2 3
Flamzard
Blaze, BlazeAir, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
11 49 20 20 40 32 30 20 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 0 0 1 0 0 0 2 3 0 0 1 1 0 1 0 3 1 3
TreeGuard (TreeGuard 2)
Arrow, QuickShot, Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 600 0 80 140 99 205 70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 3 0 0 0 0 0 3 3 0 0 0 0 0 3 0 3 3 3
DumbiKing
TwinHits, HealMore, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
24 160 12 75 95 84 74 62 5 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 2 0 0 0 2 0 3 3 3 0 2 3 2 2 2 2 2 3
WingTiger
Infermore, Bounce, ParaHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 185 12 82 110 68 80 40 4 5 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 2 0 0 0 0 0 0 2 3 1 0 3 1 0 1 2 2 2 3
Botok (Botok 1)
2x, StopSpell, HealMore, PoisonFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
45 2500 Inf 83 155 93 2150 200 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 3 0 0 0 1 1 3 3 3 0 3 3 3 3 3 3 3 3
Ogreling
BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 180 0 75 115 80 82 50 4 4 Sickle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 1 0 2 0 0 2 0 1 1 0 0 0
Clawser
ParryPass, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 140 0 65 105 115 81 45 5 6 Shears)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 2 0 1 1 0 0 2 2 3 0 3 2 0 1 1 3 3 3
WoodyEye
SleepAll
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 160 10 53 105 65 84 45 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 3 2 3 0 0 0 0 2 1 2 0 1 3 3 2 2 2 0 3
FooHero
Infernos, Heal, Miss, UltraHit(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 150 19 38 75 60 72 50 4 5 WorldDew
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 1 2 1 3
FoFighter
Miss
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 180 0 30 85 65 70 22 4 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 0 3 3 3
FooPriest
HealMore, HealUsAll(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 140 19 41 68 50 75 33 4 5 WorldLeaf
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 1 1 2 1 3 2 3
FooMage
Firebal, Bang, Defense, DefeatMax
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 120 22 45 55 40 68 40 4 5 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 2 2 2 3
Poucher
HealMore, SpaceOut, LifeDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
26 130 8 79 95 62 79 35 4 5 SilverH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 0 0 0 0 0 0 0 0 3 2 3 2 1 0 3 1 2 1 3 1 1 0
ButchMan
IceBolt, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 150 5 81 100 78 83 57 4 4 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 2 0 0 1 3 2 0 1 2 0 1 2 1 1 3
Tyranodon
Charge, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 230 0 105 125 90 90 80 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 1 0 1 0 1 0 2 3 1 1 2 1 1 1 1 3 3 3
Metabble
Firebal, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 6 50 255 90 999 10500 20 4 6 LuckShoes
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y - 0 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3
Gamadius (Seahorser 1, Gamadius 1, SeaDragon 1)
Revive, IceAir, PoisonFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
46 1300 Inf 95 170 100 920 500 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 0 0 0 0 1 3 3 0 0 3 2 3 3 3 3 3 3
Seahorser (Seahorser 1, Gamadius 1, SeaDragon 1)
Heal, IceAir, SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 248 62 135 110 90 72 70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 0 0 0 0 1 1 3 0 0 2 2 3 3 2 2 2 3
SeaDragon (Seahorser 1, Gamadius 1, SeaDragon 1)
HealMore, Scorching, PalsyAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 314 82 85 90 140 173 105 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 0 2 2 0 1 3 3 3 0 3 3 3 3 2 2 1 3
HellClown
Blazemore
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 180 10 92 108 77 88 66 3 4 Silk^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 3 0 1 1 0 1 2 3 2 0 2 1 2 2 1 3 1 3
WolfDevil
TwinHits, QuadHits
Lv HP MP AGL ATK DEF Exp Gold T D Item
27 140 8 95 117 85 86 60 4 5 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 0 3 3 1 0 2 2 1 3 0 3 1 3
BeliMawr (BeliMawr 1)
HealMore, PowerHit(c), Quake
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 1580 85 90 190 105 2750 724 0 0 ? Shard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 0 0 3 3 3 3 3 3 3 3
LizardMan
TwinHits, Defense
Lv HP MP AGL ATK DEF Exp Gold T D Item
34 190 18 97 125 98 128 90 5 4 Steel/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 0 0 0 0 0 0 3 0 2 0 0 0 0 1 3 0 0 3
CloudKing
MagicWall, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 310 30 75 150 109 170 120 3 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 1 2 0 0 2 2 3 3 3 0 2 3 2 3 3 3 3 3
MagicPost
Increase, OddDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 190 16 69 116 87 123 95 3 6 Dance#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 3 0 1 1 2 0 3 2 0 2 3 1 1 2 2 0 2 0
DarkArmor
StopSpell, BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
34 200 20 78 132 130 130 92 4 5 Steel#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 1 2 2 0 0 1 1 2 1 3 1 3 0 1 3 3 3 3 2 1 3
AnkHorn
HealUs, BlazeAir, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 285 35 70 135 100 140 104 5 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 3 3 0 0 0 1 0 3 3 2 0 1 3 3 3 3 3 2 3
EvlStatue
1-2x, Upper, JumpAttak, JockDance, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 225 21 87 125 94 138 72 5 4 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 2 0 0 2 1 1 2 3 3 0 1 3 2 3 3 3 3 1
Moosedon
BrutalHit, Stomp, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 280 0 86 118 100 92 70 4 5 Fur^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 1 0 0 0 1 1 0 2 3 1 1 1 2 2 1 3 3 3 3
JellyMan
Transform, Parry(s)
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 330 10 70 99 60 105 100 4 4 TrayV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 3 0 0 0 0 0 3 3 0 1 2 2 2 1 3 2 2 3
Bombcrag
Sacrifice, SmileJump
Lv HP MP AGL ATK DEF Exp Gold T D Item
28 200 20 55 105 120 80 50 5 4 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 0 1 2 0 1 1 0 1 3 2 3 1 2 1 1 3 3 2 2 3
ProtoMech
BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 190 0 58 89 85 95 58 4 5 Battle)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 0 2 1 0 0 1 1 0 0 3 3 3 1 1 3 1 3 2 3 3 3
EvilClown
Blazemore, Firebane, Vivify
Lv HP MP AGL ATK DEF Exp Gold T D Item
31 185 200 72 103 92 110 110 3 4 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 2 3 1 1 0 0 0 2 1 3 3 2 1 1 2 3 3 3 3 2 3
EvilViper
Coil, ParaHit, PoisonGas
Lv HP MP AGL ATK DEF Exp Gold T D Item
29 120 0 68 110 80 94 65 3 5 Bug/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 1 2 1 2 1 3 3 3
FlameToad
BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
29 155 0 67 95 87 85 42 4 4 Turban^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 0 0 0 0 2 0 0 0 2 3 3 0 1 2 1 1 1 3 3 3
FireCloud
Bang, Sleep
Lv HP MP AGL ATK DEF Exp Gold T D Item</pre><pre id="faqspan-7">
30 155 25 83 99 72 100 52 4 4 KittenV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 1 2 2 0 0 0 3 0 1 0 3 3 0 0 2 2 1 2 2 2 1 3
OrcDevil
PsycheUp, SandStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 210 0 65 119 90 88 66 3 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 2 0 0 1 0 1 0 2 3 0 1 1 1 1 2 2 3 3 3
SheepDuck
ReversKik
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 180 0 82 108 62 90 77 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 1 0 0 2 0 0 2 3 1 0 1 2 2 1 0 3 3 3
CureSlime
HealAll, HealUsAll, Charge, Smother
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 230 200 48 110 77 120 85 5 5 WorldDew
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 1 1 1 1 1 1 0 0 1 1 3 3 0 0 1 2 3 2 2 3 2 3
CurseLamp
StopSpell, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 210 8 100 140 107 87 120 5 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 2 0 2 2 3 2 3 2 2 2 1 3 2 3 2 2 1 3
LampGenie
WindBeast, Smother, SmileJump, FairWind
Lv HP MP AGL ATK DEF Exp Gold T D Item
23 350 0 88 170 105 200 117 3 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 2 0 0 0 2 2 3 3 3 0 2 2 2 2 3 3 3 3
Orgodemir, First Form (Orgodemir 1)
1-3x, Blazemost, Explodet, EnergyBal, WindBeast, Magma, Lightning, Glint,
DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
25 3000 Inf 107 182 127 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 0 0 1 0 0 1 3 3 3 3 3 3 3 3 3 3 3 3
Orgodemir, Second Form (Orgodemir 1)
1-2x, Spike, Scorching, IceAir, Vacuum, DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 4200 0 82 230 90 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3
Pigmon
IceAir, PalsyAir, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
30 205 0 68 103 90 108 58 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 0 0 0 0 0 3 3 1 1 1 1 1 1 2 3 3 3
BoltWorm
Thread, PoisonFog, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
29 180 0 74 107 71 96 37 4 4 ShellT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 1 0 1 0 0 2 0 1 3 2 0 2 2 1 1 3 3 3 3
Goldman
BrutalHit, ChargeUp, Stomp
Lv HP MP AGL ATK DEF Exp Gold T D Item
29 255 0 54 130 120 80 650 3 5 GoldenO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 2 2 2 0 1 1 1 1 2 3 3 0 2 1 2 3 3 3 3 3
HellGuard
Lamp, Parry
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 190 0 70 112 87 110 80 3 4 Fur^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 0 0 0 0 0 0 3 3 1 0 1 2 1 1 3 3 3 3
Plesiodon
Defense, BlazeAir, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 200 80 70 126 93 115 80 4 5 Leather~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 1 2 0 0 2 2 0 1 3 3 2 0 2 2 1 2 1 1 1 3
MageImp
SnowStorm, HealMore
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 210 35 53 105 70 120 60 4 5 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 0 0 0 0 0 3 1 1 0 2 2 1 2 2 2 1 3
Panther
Surround, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
34 210 21 85 127 92 130 83 5 5 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 1 0 2 3 1 0 2 1 2 1 2 3 1 3
WhiteFuga
Claw, Lightning, PaniDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 230 0 99 121 82 125 88 4 4 PirateT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 3 0 0 1 0 2 3 1 0 0 1 1 2 2 3 3 0
Rosevine
Sleep, PalsyAir, PoisonFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 380 5 81 132 85 160 101 5 5 Sleep/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 0 3 0 0 0 2 1 3 3 3 0 2 3 3 3 3 3 3 3
Hellbane
BlazeAir, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 330 0 93 130 91 141 93 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 1 2 0 2 0 0 0 0 0 2 3 2 0 1 2 1 2 1 3 3 3
BoneRider
SnowStorm, IceAir, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 280 30 77 129 79 155 93 4 4 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 2 0 0 0 0 0 1 2 2 1 0 2 2 1 2 2 3 1 3
Magmaron
Boom, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 250 20 43 118 65 125 82 4 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 3 3 3 0 0 0 3 0 0 0 2 1 3 0 1 1 1 2 2 2 1 3
GoldSlime
HealMore, ChargeAll
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 350 18 85 122 120 350 3000 3 6 LifeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 1 1 1 2 3 1 2 2 2 2 3 3 3 1 2 3 2 3 2 3 2 3
CosmoBog
Blazemore, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 310 30 105 128 100 147 107 3 5 GlamT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 3 3 0 0 1 2 0 3 3 3 0 2 3 3 3 2 2 2 3
SkulBlade
SwordDanc
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 180 0 98 133 79 138 62 4 5 STRO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 3 2 0 0 0 0 0 2 3 3 0 1 3 3 3 0 3 3 1
WingDraco
MagicBack, BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 315 20 88 135 84 158 98 3 4 Dragon~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 1 0 0 0 0 1 1 0 3 2 3 0 3 2 1 2 3 2 2 3
FlameV (FlameV 1)
Blazemost, Blazemore, FireTower, Magma, Scorching, WarCry
Lv HP MP AGL ATK DEF Exp Gold T D Item
52 5000 Inf 100 220 120 3700 800 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 3 3 3 0 0 0 3 0 1 0 3 3 3 0 3 3 3 3 3 3 3 3
IronKid
FrigidAir, Help, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 220 0 94 122 105 142 82 4 5 TrayV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 1 2 3 1 0 0 2 0 0 2 3 3 0 1 2 2 2 1 3 3 3
MadFalcon
PanicAll, BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 310 30 105 145 99 170 100 4 5 LuneY
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 3 3 2 0 1 2 3 3 3 3 1 3
SkyDevil
Blazemore, BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 320 30 100 148 102 175 105 5 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 1 2 0 0 0 0 2 0 3 3 1 0 1 2 3 3 3 3 1 3
ShieldOgr
IceAir, Guardian, StrongD
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 250 0 64 139 150 180 120 4 4 IceV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 0 1 1 0 2 3 3 2 0 1 2 1 1 2 3 3 3
Zombier
Defense, PoisonHit, ParaHit, SleepHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 350 20 70 125 75 163 72 4 4 Battle)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 3 0 0 0 2 0 0 2 1 3 0 1 3 2 1 2 3 1 3
DemonToad
LushLicks, PoisonGas, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 220 0 72 130 85 160 90 3 5 SlimeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 3 0 1 1 1 1 1 3 3 3
Gragoopi
IceBolt, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 185 50 112 125 60 141 50 3 7 FarewellO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 2 2 0 0 1 2 3 2 3 1 3
WoeBottle
1-2x, Beat, PoisonFog, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 245 16 80 120 120 135 103 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 1 3 0 0 0 0 3 2 3 2 2 0 2 2 2 3 3 2 1 3
GoldKid
BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 215 0 105 135 105 155 210 4 6 GoldenO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - Y 1 1 1 1 1 2 0 0 0 2 1 2 3 3 0 1 2 1 2 2 3 3 3
BoltDevil
Charge, Lightning, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 259 0 91 142 100 180 95 4 5 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 1 1 3 0 2 0 0 2 2 2 0 1 1 1 1 1 3 3 3
Saide (Ally)
FalconCut, RainSlash, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 65000 0 124 260 110 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 3 3 0 0 0 0 0 0 0 0 0 3 3 2 0 3 3 3 3 3 3 3 3
ClawBeast (ClawBeast 1)
ParaHit, PoisonGas, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 1800 0 90 202 90 480 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 3 0 0 0 2 3 0 3 3 3
BoneFish (BoneFish 1)
Blizzard, Heal, Tsunami
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 1500 Inf 94 180 100 350 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 0 0 3 3 0 2 2 3
StarFish (StarFish 1)
Bounce, Upper, LureDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 1300 80 100 160 140 320 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 0 0 3 3 0 1 2 2
Slemperor
MagicBack, Vivify, ChargeAll
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 310 16 85 155 125 410 300 4 6 GoddessO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 0 0 0 0 0 1 0 0 0 0 3 3 3 3 0 0 3 3 2 3 3 1 3
RedGrunt
Blazemore, Infermore, Boom, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 345 50 94 150 108 175 95 3 5 Lune/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 2 0 1 0 0 0 3 1 3 3 0 0 2 2 3 3 3 2 2 3
EvlVulgar
Defense, Lightning, Charge
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 325 50 92 179 117 248 124 4 5 PartyT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 3 0 0 0 0 3 3 3 0 3 2 2 3 2 2 1 3
SnowBat (SnowBat 1)
Blizzard, SnowStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 860 32 92 173 70 320 108 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 3 1 0 0 3 0 0 3 3 1 0 1 1 0 2 1 3 1 3
WreckMan
BrutalHit, Fury
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 325 0 85 160 85 180 80 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 0 2 0 0 0 1 0 3 3 2 0 1 3 2 3 2 3 3 3
General
Firebane, StopSpell, BrutalHit, Meditate
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 335 35 97 158 112 188 108 3 4 GlamT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 2 2 2 0 0 0 0 2 1 3 3 2 0 3 3 2 2 3 3 2 3
WarBoar
BlazeAir, ChargeUp, SandStorm, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 292 0 81 148 97 173 104 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 1 3 0 0 0 2 0 0 2 3 2 0 2 1 1 2 2 3 3 3
NumbSlime
ParaHit, PalsyAir, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
36 240 0 76 130 70 160 58 3 4 SeaShell^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - - 1 0 0 0 0 0 0 0 0 0 1 2 3 1 0 1 3 1 1 2 3 3 3
Andreal
Scorching, BlazeAir, IceAir, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 358 0 84 165 102 190 119 5 4 Dragon~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 2 2 1 0 0 0 3 1 0 3 3 3 0 2 1 1 2 3 3 3 3
ClayNite
TwinHits, Defense, VacuSlash
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 330 50 80 158 120 182 120 4 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 1 0 0 0 0 0 0 2 3 3 0 2 2 3 2 3 2 1 3
Zombie
Seize, PoisonGas, PoisonFog, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 338 0 59 148 68 173 93 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 2 3 0 0 1 0 1 2 3 3 0 1 1 1 2 2 3 3 3
DeadNoble
SnowStorm, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 365 37 97 162 120 205 72 4 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 1 0 0 0 2 2 0 3 1 0 0 1 3 3 1 3 2 1 3
Gerion
Infermore, BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 352 27 102 165 110 210 102 4 6 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 0 3 0 0 0 2 0 2 3 2 0 2 3 2 3 1 2 1 3
Hulkagon
Seize, Scorching, Quake
Lv HP MP AGL ATK DEF Exp Gold T D Item
41 390 0 97 185 130 220 150 5 5 DragonV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 0 0 3 0 0 0 0 0 2 3 2 0 2 1 1 2 1 3 3 3
Cerabus
Fang, Biter
Lv HP MP AGL ATK DEF Exp Gold T D Item
37 274 0 110 163 120 218 111 3 6 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 2 0 0 0 0 0 0 0 0 2 0 2 1 2 0 1 2 1 2 3 3 3 3
Nengal (Nengal 1)
Charge, SwordDanc, BrutalHit(c)
Lv HP MP AGL ATK DEF Exp Gold T D Item
55 4680 0 99 267 32 3690 1009 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 2 3 3 3 3 3 3 3 3
GnuDevil
Boom, Infermore, Stomp
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 360 50 83 180 135 233 121 5 4 IceW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 2 0 0 0 0 0 2 3 1 0 1 2 2 1 2 2 2 3
Moai
Mashing, ChargeAll, RockThrow, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
41 350 0 80 190 160 230 140 4 4 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 2 3 3 0 0 0 0 0 0 3 3 2 0 3 2 2 2 1 3 3 3
Demranger
SnowStorm, StopSpell, Fury
Lv HP MP AGL ATK DEF Exp Gold T D Item
41 310 50 99 182 120 235 132 4 5 Lune/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 0 0 1 0 1 2 3 1 0 1 1 1 1 3 2 1 3
MetalKing
Infermore, Charge, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
45 20 60 255 169 999 33000 100 4 6 LuckShoes
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y - 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3
GigaMute
IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 400 0 92 205 110 240 125 4 4 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 0 0 2 3 0 0 0 0 0 3 3 2 0 1 2 1 2 1 3 3 3
HornBeast
Blazemore, Zap, BrutalHit, Stomp, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 355 50 95 185 135 242 150 4 5 STRO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 3 0 0 0 2 0 3 3 0 1 3 3 3 3 3 2 1 3
Savagemon
Boom, SleepAll, Giggle
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 375 70 105 188 120 250 142 3 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 1 1 1 0 0 0 1 0 3 3 2 1 2 3 1 2 2 2 2 3
Panickle
PanicAll, Claw, ConfuHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 280 15 110 160 82 180 70 5 4 MoonHerb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 2 3 1 0 1 2 3 1 2 3 2 3
MageArmor
MagicBack, FireSlash, EvilSlash, BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
41 315 20 95 175 200 215 138 4 5 Magic#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 2 2 1 1 1 0 2 3 3 2 0 2 3 2 3 3 3 1 3
GuardDog
Biter
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 300 0 123 175 130 195 95 5 4 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 2 0 0 0 2 0 0 0 0 0 1 2 3 2 0 2 2 3 3 2 3 3 3
Dragoner
Seize, BlazeAir, Quake
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 420 0 88 190 140 227 103 4 5 Needle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 1 0 1 0 0 0 0 0 3 3 2 1 1 1 2 3 2 3 3 3
WellGhost
1-2x, Surround, CragThrow, ChargeUp, WarCry
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 450 33 97 205 111 510 162 6 4 ExpelV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 1 2 3 3 0 0 2 2 3 3 2 2 1 3
EvilBeast
JumpAttak, K.O.Dance, IceAir, Flash
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 313 0 99 172 135 222 122 4 5 PowerW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 1 0 0 0 0 0 2 3 1 0 3 3 3 3 3 3 3 0
Drakorpse
IceAir, IceStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
44 456 0 63 193 92 280 73 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y Y - - - 0 0 0 0 2 3 0 0 0 0 0 3 3 3 0 2 3 3 3 2 3 3 3
Revirock
Farewell, SmileJump, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
44 411 50 78 182 130 262 107 5 6 FarewellO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 1 1 0 0 0 0 1 3 3 0 1 2 2 3 3 3 2 2 3
DragonKid
IceAir, BlazeAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 140 0 35 101 65 124 73 5 5 KittenV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 0 0 0 0 0 2 2 0 0 2 3 0 1 1 2 2 3 2 3 3 3
WoePriest
Blizzard, Infermore, TwinHits, Lightning
Lv HP MP AGL ATK DEF Exp Gold T D Item
44 380 90 99 172 147 257 148 3 5 Lava/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 1 0 1 1 2 1 3 3 3 0 1 2 3 3 3 2 2 3
Disguiser
Transform, BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
44 315 100 105 181 150 268 92 4 4 Destruct/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 1 0 0 0 0 2 2 3 3 3 0 2 3 3 3 3 3 2 3
Swordbane
ParaHit, SwordDanc
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 283 0 107 210 160 266 133 4 6 2Edged/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 2 0 0 0 0 0 3 0 0 1 1 2 3 3 0 2 3 2 3 3 3 3 3
Pirates (Ally)
CoverFire, Tsunami, Watch, HPRegain(2)
Lv HP MP AGL ATK DEF Exp Gold T D Item
32 65000 0 120 230 350 0 0 0 7 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 3 3 1 1 0 3 3 3 3 3 3 3 3 3 3 3 3 3
Guartle
Bounce, Guardian, Scapegoat, Parry(s)
Lv HP MP AGL ATK DEF Exp Gold T D Item
33 180 15 77 125 120 133 72 3 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 3 3 0 0 0 0 1 3 3 2 1 2 2 1 1 1 3 3 3
Squidgore
Blazemore, BlazeAir, OddDance, Hustle
Lv HP MP AGL ATK DEF Exp Gold T D Item
34 200 30 83 130 90 120 65 4 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 1 3 2 0 2 2 1 2 1 3 2 3
MageStar
HealUs, PaniDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 240 50 120 135 95 115 80 4 5 WizardO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 1 0 0 0 0 3 2 3 2 0 1 1 2 3 1 2 1 3
BoneFish
BackFlip, BrutalHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
35 220 0 73 140 80 122 52 5 4 Bone/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 0 0 0 2 0 1 3 1 2 0 3 2 1 1 2 3 3 3
SeaDragon
HealMore, Scorching, PalsyAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 260 50 83 150 83 173 105 3 5 2Edged/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 2 2 0 2 3 3 3 0 3 3 2 3 2 2 1 3
CragDevil
Infermore, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
39 230 16 92 135 103 130 92 4 5 Wind^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 3 0 0 0 2 0 2 2 3 1 1 2 2 2 1 0 1 1 3
DarkSnail
StopSpell, Charge, Parry(s)
Lv HP MP AGL ATK DEF Exp Gold T D Item
38 190 8 62 133 180 125 83 5 4 Wizard/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 2 2 1 1 1 0 1 2 3 3 0 1 1 2 2 2 1 1 3
Shelgator
1-2x, Tsunami
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 170 0 106 165 140 145 77 5 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 1 3 0 0 1 1 1 2 1 3 3 3
Wormspec
TwinHits, Glint
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 230 10 63 145 95 156 68 4 6 Magic^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 2 0 0 0 0 0 2 1 0 0 3 3 1 2 1 2 3 3
Octogon
ChargeAll, Hustle, EerieFog, HPRegain(1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 350 0 75 170 102 180 98 3 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 2 0 3 3 3 3 1 3 3 3
FrogKing
Firebolt, Whirlpool, IceAir, HPRegain(1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 400 38 88 190 93 210 110 3 5 INTSpecs
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 2 0 1 1 1 3 3 3 3 0 2 3 2 3 1 2 2 3
GreatMerm
Blizzard, IceAir, Fury, PoisonFog, HPRegain(1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
44 430 50 96 210 110 215 130 3 6 LifeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 1 0 1 1 1 2 3 3 3 0 2 3 2 3 2 2 2 3
Varanus
IceAir, IceStorm, Scorching
Lv HP MP AGL ATK DEF Exp Gold T D Item
45 450 0 90 240 92 240 150 3 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 3 0 1 1 0 1 3 3 3 0 2 3 2 3 2 3 3 3
DorasBox
2x, Defeat, RobMagic, BrutalHit(c), SleepAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 900 10 131 240 200 630 280 5 5 LightT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 1 0 2 1 2 0 0 0 3 3 3 2 2 2 3 2 3 2 1 3 3
RainHawk
Firebolt, Scorching
Lv HP MP AGL ATK DEF Exp Gold T D Item
45 456 120 95 200 150 300 155 4 4 LuneY
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 0 0 2 2 0 0 0 0 0 1 1 3 3 3 0 2 3 3 3 3 2 1 3
Runger
1-2x, Bounce, Barrier, BackFlip
Lv HP MP AGL ATK DEF Exp Gold T D Item
46 380 20 125 200 160 297 160 3 5 DragonW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 1 2 1 0 0 0 1 1 2 3 2 0 2 3 2 2 3 3 1 3
StelDemon
Upper, BrutalHit, BlazeAir, DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
46 300 30 92 230 150 290 155 4 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 1 1 1 2 2 0 1 1 0 0 3 3 3 1 1 2 2 3 2 2 1 3
HellGiant
Blazemore, Explodet, Scorching, EerieLite
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 410 70 100 210 145 300 175 5 5 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 2 0 1 0 0 0 2 0 3 3 2 1 3 3 3 3 2 3 2 3
OgreKing
IceAir, StrongD, Glint
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 360 0 115 195 135 270 200 4 6 OgreV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 3 0 1 1 1 0 3 3 2 1 1 3 3 2 3 3 3 3
Behemoth
HealUs, IceAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
48 385 50 122 185 120 295 110 4 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 1 1 1 1 3 0 0 0 0 0 2 1 3 1 1 2 0 1 3 3 2 3
DeathGron
Beat, Chance, SickLick, Watch
Lv HP MP AGL ATK DEF Exp Gold T D Item
46 280 42 78 182 130 230 70 5 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 0 1 0 0 0 1 0 2 1 1 0 2 1 2 2 3 3 3 3
Niterich
BrutalHit, IceStorm, PsycheUp, Vivify(!), Blizzard(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 420 0 92 220 200 400 140 3 5 DestructV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 2 0 0 0 2 3 0 3 2 3 1 3 3 3 3 3 3 2 3
GigaDraco
Infermost, WhiteFire, Scorching, Quake
Lv HP MP AGL ATK DEF Exp Gold T D Item
48 520 50 82 220 130 330 130 3 5 Demon#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 1 2 0 2 0 1 0 0 0 2 3 3 1 2 2 2 3 2 2 2 3
Necrobal
Zap, TwinHits, PowerHit
Lv HP MP AGL ATK DEF Exp Gold T D Item
49 440 65 102 203 135 310 142 3 4 SorrowV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 1 2 0 0 0 2 3 3 2 1 2 3 3 2 3 2 1 3
Bludbeast
MagicWall, Stomp
Lv HP MP AGL ATK DEF Exp Gold T D Item
49 560 36 77 227 130 360 82 4 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 2 0 0 0 0 0 0 2 2 3 0 1 1 1 2 2 2 2 3
Druinlord
Explodet, Revive, WhiteFire, Scorching, DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 450 100 110 215 141 410 150 3 6 Bless/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 2 2 2 2 2 0 0 0 0 2 3 3 3 1 1 3 3 3 3 1 2 3
MetalyS
Gather, Merge, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
10 8 100 255 70 500 1050 120 4 7 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
HellHawk
PanicAll(o), HellFlame, WhiteFire
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 870 30 123 330 155 1250 185 2 5 Platinum^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 2 2 2 0 0 0 3 0 0 0 3 3 3 2 3 3 3 3 3 1 1 3
Orgodemir, First Form (Orgodemir 1)
Tail, WhiteFire, IceStorm
Lv HP MP AGL ATK DEF Exp Gold T D Item
70 3500 Inf 80 330 200 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3
Orgodemir, Second Form (Orgodemir 1)
1-3x, Blazemost, Explodet, EnergyBal, Punch, WindBeast, FlameWave, Glint,
DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 3300 Inf 135 330 200 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3
Orgodemir, Third Form (Orgodemir 1)
1-2x, Grasp, ConfuHit, TerriCry, Magma, PoisonFog, DeMagic, HPRegain(1)
Lv HP MP AGL ATK DEF Exp Gold T D Item
70 3000 Inf 116 350 170 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 1 0 3 3 3 3 3 3 3 3 3 3 3 3
Orgodemir, Final Form (Orgodemir 1)
1-2x, Sleep, MagicWall, MegaMagic, WhiteFire, Freeze, Coil, ParaHit, ChargeAll,
Flesh, Meditate, EvilForce, DeMagic, HPRegain(2)
Lv HP MP AGL ATK DEF Exp Gold T D Item
70 4500 Inf 85 300 140 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 2 3 3 3 3 3 3 3 3
Bulbose
Defense, Upper, LushLicks
Lv HP MP AGL ATK DEF Exp Gold T D Item
70 500 50 120 160 100 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 1 1 0 0 1 2 0 3 2 3 1 2 3 3 3 3 1 1 3
Dagorlach
BlazeAir, Scorching
Lv HP MP AGL ATK DEF Exp Gold T D Item
70 600 0 80 200 120 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 1 1 0 0 1 0 0 3 2 3 1 2 3 3 3 3 3 3 3
God (God 1)
1-4x, WindBeast, Hellblast, HellFlame, Freeze, QuickJoke, BoxerDanc, Glint,
DeMagic, HPRegain(2)
Lv HP MP AGL ATK DEF Exp Gold T D Item
55 12400 Inf 173 382 162 0 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3
Barbarian
BrutalHit(c), Hustle
Lv HP MP AGL ATK DEF Exp Gold T D Item
47 370 0 99 200 121 280 92 5 6 Demon)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 0 0 0 0 0 0 0 0 3 3 0 0 2 2 2 2 2 3 3 1
HelKaiser
Explodet, IceStorm, EerieLite
Lv HP MP AGL ATK DEF Exp Gold T D Item
51 520 50 120 220 123 340 118 4 6 Snow/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 1 2 2 2 0 0 0 1 1 3 3 3 0 3 3 2 3 3 3 3 3
Darksanta
Object, Steal, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 350 0 107 190 90 200 125 3 6 DarkT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 1 2 0 0 0 0 2 3 2 0 1 2 2 2 1 3 3 3
Gigagoner
Seize, Quake, WhiteFire
Lv HP MP AGL ATK DEF Exp Gold T D Item
52 580 0 92 225 115 450 165 3 6 HealV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 1 0 1 0 2 3 0 0 0 0 0 3 3 2 1 2 2 2 3 3 3 3 3
Satanmail
1-2x, BrutalHit, FireSlash, DrakSlash, VacuSlash, BackFlip, BounceOn
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 420 0 118 238 170 420 140 4 5 Platinum#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 2 0 0 0 0 2 3 3 3 0 2 2 2 2 3 3 3 3
BudooLamp
Retaliate, Help, TwinHits(!)
Lv HP MP AGL ATK DEF Exp Gold T D Item
43 530 0 135 190 165 380 210 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 1 1 1 1 1 0 0 0 2 0 3 3 2 1 2 3 3 2 2 3 3 3
Budoo
Infermost, WindBeast, SmileJump, ChargeAll, FairWind
Lv HP MP AGL ATK DEF Exp Gold T D Item
52 630 100 108 240 132 510 310 2 5 AngelH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 1 0 0 0 0 0 3 0 0 2 3 3 3 2 0 2 3 3 3 3 1 1 3
Baskervil
1-2x, Biter
Lv HP MP AGL ATK DEF Exp Gold T D Item
48 420 0 125 225 123 385 132 3 6 DevilW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 2 0 0 0 0 0 0 2 3 1 0 2 1 2 2 1 3 3 3
DrakMetal
HealUs, IceAir, BlazeAir, Flee
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 100 100 255 77 410 2500 50 4 5 Platinum^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - Y - - 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 2 3 2 3 2 3
Makainite
Defense, Slash, Help
Lv HP MP AGL ATK DEF Exp Gold T D Item
50 480 50 110 233 128 360 123 4 6 Massacre/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 2 0 2 1 0 0 0 1 0 3 3 1 0 2 2 2 2 3 2 1 3
PomPomBom
MagicWall, PaniDance, LifeDance
Lv HP MP AGL ATK DEF Exp Gold T D Item
52 390 30 103 190 110 285 135 3 5 INTSpecs
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y 2 0 0 0 0 0 0 0 0 0 0 3 3 3 0 3 3 3 1 2 2 2 1
Golemuga
BrutalHit, Stomp, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
42 580 0 72 300 125 345 175 4 6 ValiantO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 3 2 0 0 0 0 2 3 1 1 1 2 2 2 2 3 3 3
Putrbeast
Scorching, WhiteFire
Lv HP MP AGL ATK DEF Exp Gold T D Item
51 650 0 45 260 30 420 50 4 4 Rib
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 0 0 0 0 0 3 2 0 0 0 0 2 1 3 0 1 1 3 2 2 3 3 3
Blaster
1-2x, BoltSlash, MetalCut, SwordDanc
Lv HP MP AGL ATK DEF Exp Gold T D Item
53 530 0 102 267 92 418 87 4 5 Blade#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 0 2 0 0 0 0 1 3 3 2 0 2 2 2 3 3 3 3 1
Devilash
Increase, Vivify, BrutalHit, Meditate
Lv HP MP AGL ATK DEF Exp Gold T D Item
54 580 90 95 256 110 515 190 3 5 PureT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 1 2 3 0 0 2 1 3 3 3 1 3 3 2 2 2 2 2 3
Lithohead
ChargeAll, RockThrow, EerieLite
Lv HP MP AGL ATK DEF Exp Gold T D Item
55 700 0 100 270 170 650 90 3 6 Demon\
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 0 0 0 0 0 1 1 0 2 3 2 1 2 3 2 2 2 3 3 3
PlatKing
Surround, Smother, Flee, BounceOn
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 200 100 255 210 800 65000 700 1 5 Joy^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y - 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 2 3 3 3
MadPlant
SleepAll, PoisonFog, PalsyAir
Lv HP MP AGL ATK DEF Exp Gold T D Item
57 610 50 88 280 110 900 210 4 5 PureT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 3 0 0 0 3 0 0 2 3 3 0 2 2 2 2 3 3 2 3
DemoKing
Firebolt, EnergyBal
Lv HP MP AGL ATK DEF Exp Gold T D Item
58 720 80 92 290 135 1050 180 1 5 Magic^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 2 2 2 0 0 2 2 1 0 1 3 3 3 2 2 3 3 2 2 2 2 3
Deathgon
Defeat, Chance, Stomp
Lv HP MP AGL ATK DEF Exp Gold T D Item
58 700 70 110 300 90 750 162 2 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 0 0 0 0 0 0 1 3 3 2 1 3 2 2 2 1 2 2 3
Esterk
1-2x, Explodet, BrutalHit, IceStorm, DeMagic, EerieFog
Lv HP MP AGL ATK DEF Exp Gold T D Item
59 750 90 117 410 142 990 142 2 6 Berserkr^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 0 1 1 0 1 1 1 2 3 3 1 2 2 3 3 3 3 2 2 3
NiteKing
Blazemost, HealAll, BrutalHit, IceStorm, ChargeUp
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 800 100 95 310 140 1420 210 4 5 Massacre/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 3 2 3 3 3 3 3 2 2 3
DarkMage
DefeatMax, Infermost, Revive, BrutalHit, DeMagic
Lv HP MP AGL ATK DEF Exp Gold T D Item
60 690 90 115 290 146 1300 230 3 5 Echo^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 1 1 1 1 1 1 0 0 1 2 3 3 3 0 1 3 3 3 2 3 3 3
DragonWoo
WhiteFire, Vacuum, Quake
Lv HP MP AGL ATK DEF Exp Gold T D Item
45 900 0 93 380 150 1500 250 4 5 Demon\
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - - 0 0 0 0 0 3 0 1 1 0 0 3 3 3 1 2 3 2 3 3 3 3 3
FlameV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Blazemost, FireTower, Magma, Scorching
Lv HP MP AGL ATK DEF Exp Gold T D Item
56 2900 Inf 135 235 131 2400 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 3 1 1 0 0 0 3 0 1 1 3 3 3 3 3 3 3 3 3 3 3 3
TerraV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
RockThrow, Crack, BrutalHit(c)
Lv HP MP AGL ATK DEF Exp Gold T D Item
56 3200 Inf 61 275 90 3000 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 2 2 3 3 1 3 3 3
AquaV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Blizzard, Tsunami, DeMagic, HealSong
Lv HP MP AGL ATK DEF Exp Gold T D Item
56 2300 Inf 120 185 141 2400 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 1 0 0 0 3 1 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3
WindV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Infermost, WindBeast, Vacuum, FairWind
Lv HP MP AGL ATK DEF Exp Gold T D Item
40 1900 Inf 260 205 120 2400 0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - - 2 0 0 1 0 3 0 1 1 3 1 3 3 3 3 3 3 3 3 3 3 3 3
5.3. Monster Locations
Where can you find a certain monster to tame for the park or merely encounter
him to complete the Monster Book? Also there are some really patient players
who wish to have the dropped item entry for every monster in the Book, so they
want to choose locations where there are the right monster combinations of no
item dropped.
There was an attempt to list all locations by Kesac, unfortunately unfinished.
So I took on the task and here they are. However, I miss the temporary dungeon
Halflings' Cave where I could not go back yet, but maybe someday I will reveal
it too.
5.3.1. Monster Name Index
You have not found a monster in this FAQ? Some monsters' names are shortened to
nine characters, maybe that's why. I listed some names that may be problematic:
Name Name in DW7 Name in this FAQ
EvilMantis EvlMantis EvlMantis
LizardBird LizrdBird LizrdBird
RedSting Red Sting Red Sting
MetalRider MetlRider MetlRider
EvilStatue EvlStatue EvlStatue
SkullBlade SkulBlade SkulBlade
ShieldOgre ShieldOgr ShieldOgr
EvilVulgar EvlVulgar EvlVulgar
SteelDemon StelDemon StelDemon
PodFighter PodFightr PodFightr
FooFighter FoFighter FoFighter
HellKaiser HelKaiser HelKaiser
PutreBeast Putrbeast Putrbeast
EvilAnchor EvlAnchor EvlAnchor
EvilTurtle EvlTurtle EvlTurtle
Falrodier Falroider Falrodier
FlameSpirit FlameV FlameV
Monster heart names are shortened to eight characters for the item symbol:
Berserker = Berserkr
EvlTurtle = EvlTurtl
LizardMan = LizrdMan
DrakSlime = DrakSlim
ProtoMech = ProtMech
CurseLamp = CursLamp
HellGiant = HelGiant
DeadNoble = DeadNobl
WoePriest = WoPriest
GigaMute = Mutant
5.3.2. Further Possible Monsters in Locations
Some monsters can call other monsters to help them, or turn into a different
one. This way you can find such monsters in a place that are not originally
available there. They are:
Meranza + Eggplaton
TrickBag + FloatTree
Eggeron ? TrickBag, Needlon, BoltRat, Metaly, SmileRock, EvlMantis, MuddyMan,
IronTurt, Chargon, SkyFrog, SheepBird, BugBear.
SlimeLv8 > KingSlime
DeathCrab + IronTurt
Armorgon + IronTurt
Dragon + Healer
WonderEgg ? ShadeNite, Thunderat, Curer, RhinoKing, LizrdBird, BabyDevil,
Red Sting, ClawBeast, Vulgarian, SlimeWing, MagWyvern, MageLipsy,
JewelBag, Metabble.
JewelBag + Healer
CloudKing + BabyCloud
CurseLamp + LampGenie
BoneRider + Healer
WoeBottle + EvlStatue
Gragoopi + WellGhost
Andreal + Healer
MetalyS > MetalKing
BudooLamp + Budoo
5.3.3. Disc One Areas
Rexwood: Slime, Eggplaton, Centbeast.
Sea: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
Engow: CatMage, Forester, Florajay, Swordaroo, TongueRat.
Dialac: Centbeast, Earwinger, CatMage, Forester, Thornmole, CancerMan.
Orph: Imp, Healer, Forester, CancerMan, Thornmole, TongueRat, Swordaroo,
CatMage, Babble.
Falrod: Clockmech, RedSlime, CancerMan, Healer, TailApe, Crestpent, Goopi,
Babygoyle, Meranza, FairyRat.
Verdham: Healer, Hork, Crestpent, FairyRat, Goopi, Babygoyle, Venomworm,
Meranza.
Deja: Hunter, Fuga, Babygoyle, DarkDwarf, DrakSlime.
Dharma: SlimeNite, MagJaguar, FairyRat, DrakSlime, PodHero, PodFightr,
PodMage, PodPriest.
Dune: Wyvern, VenomBird, HornRush, Babbleoon, BeakRat, Hunter, SlimeNite.
Krage: FloatTree, WarTiger, HangedApe, ApeBat.
Litorud: WarTiger, Needlon, Horseman, BoltRat, Metaly.
Avon: NailMan, BoltRat, FloatTree, Needlon, SmileRock.
Hamelia: NailMan, Horseman, MuddyMan, SmlieRock, EvlMantis, WellLure.
Sea: DeathCrab, PutreFish, Seahorser, Confupeng, Piranhan.
Probina: PutreMan, Banegaroo, PinkOrc, BugBear, SheepBird, Armorgon.
Loomin: RhinoKing, Broadaxer, Thunderat, Stalker, Healer.
Mardra: MetlRider, Red Sting, SnowBat, DragonMan, FoggyPot, BabyDevil.
Lefa: TrickBag, Chargon, WonderEgg, SlimeWing,
JunkMech, Vulgarian, TreeGuard, Quixotron, SnowBat.
Labres: Devilite, MagWyvern, PuppetMan, ClawBeast, Flamzard, MageLipsy,
TigerMage, Boarenger, Berserker, Pigady, Gron.
Coastal: Confupeng, Parasnail, Clawser, EvilArmor, Ogreling, WoodyEye,
FooHero, FoFighter, FooMage.
5.3.4. Disc Two Areas
Estard: MageImp, HellGuard, Panther, SheepDuck, WellLure.
Coastal: LizardMan, BoltWorm, Tyranodon, BabyCloud.
Engow: MageImp, WhiteFuga, Hellbane, BoneRider, Rosevine.
Dharma: MadBook, MadFalcon, ShieldOgr, IronKid, SkyDevil, Rosevine.
Dune: DemonToad, Zombier, Gragoopi, WoeBottle, MadFalcon, GoldKid,
BoltDevil, EvlVulgar.
Lefa: WarBoar, WreckMan, BoltDevil, General, NumbSlime.
Dark Palace: GuardDog, EvilBeast, WoePriest, Drakorpse, Disguiser.
Rexwood: WarBoar, Bombcrag, MageArmor, GigaMute, Moai.
Orph: Demranger, WreckMan, GigaMute, Hulkagon, Panickle, MageArmor,
HornBeast, Gerion, Savagemon, MetalKing, WarBoar, NumbSlime,
General, Zombie, Andreal.
Falrod: GnuDevil, Panickle, Moai, Rosevine, SkulBlade, WreckMan, ClayNite,
Slemperor, BoltDevil, Dragoner, JellyMan.
Mentare: WarBoar, ClayNite, Andreal, HellGuard, Metabble, FooHero, FooMage,
FoFighter, FooPriest, Revirock, Drakorpse, EvilBeast, WellGhost.
Deja: Disguiser, WoePriest, GuardDog, Drakorpse, EvilBeast, Revirock,
HornBeast, Hulkagon, Panickle, WreckMan, MageArmor, GigaMute,
Demranger, GnuDevil, Swordbane.
Mezar: Andreal, Gragoopi, Dragoner, NumbSlime.
Krage: Slime, RedSlime, Healer, Babble, KingSlime, GoldSlime, CureSlime,
Metaly, Metabble, MetalKing, Demranger, Hulkagon, EvilBeast,
HornBeast, Savagemon, Zombier.
Litorud: Revirock, WellGhost, Drakorpse, EvilBeast, Moai, Dragoner,
FooHero, FoFighter, FooMage, FooPriest.
Hamelia: EvilBeast, HornBeast, Zombier, Savagemon, Hulkagon, Demranger,
MadFalcon, DemonToad, Gerion, AnkHorn.
Medal: RedGrunt, HornBeast, Hellbane, Demranger, General, GoldKid,
Gerion, PuppetMan.
Probina: Hulkagon, HornBeast, Gerion, Panickle, Savagemon, GigaMute,
MetalKing.
Mardra: EvilBeast, Dragoner, GnuDevil, MetalKing.
Labres: Gragoopi, Zombie, HornBeast, GuardDog, DeadNoble.
Loomin: WhiteFuga, DragonKid, GoldKid, BoltWorm, Tyranodon, OrcDevil,
Panther, Pigmon, FlameToad, Metabble.
Sea: Octogon, BoneFish, Guartle, MageStar, FrogKing, Varanus, Wormspec,
Squidgore, DarkSnail, Shelgator, GreatMerm, CragDevil, SeaDragon.
5.3.5. Dungeons
Colorstone Mine - Past
Colorstone Mine: None
Mining Cabin: None
Colorstone Mine 1F: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B1: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B2: None
Colorstone Mine B3: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B4: None
Colorstone Mine B5: None
Colorstone Mine B6: Slime, Centbeast, Eggplaton, Lipsy, TongueRat.
Eastern Tower - Past
Eastern Tower: None
Eastern Tower 1F: Lipsy, TongueRat, Centbeast, Slime, Eggplaton.
Eastern Tower 2F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
Eastern Tower 3F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
Eastern Tower 4F: None
Eastern Tower 5F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.
Eastern Tower 6F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.
Colorstone Mine - Present
Colorstone Mine: None
Mining Cabin: None
Colorstone Mine 1F: None
Colorstone Mine B1: None
Colorstone Mine B2: None
Colorstone Mine B3: None
Colorstone Mine B4: None
Colorstone Mine B5: None
Colorstone Mine B6: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.
Colorstone Mine B7: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.
Mt. Flame - Past
Mt. Flame: None
Crater: None
Mt. Flame 6F: None
Mt. Flame 5F: Swordaroo, Forester, Babble, CatMage, Earwinger.
Mt. Flame 4F: Swordaroo, Forester, Babble, CatMage, Earwinger.
Mt. Flame 3F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame 2F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame 1F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame B1: None
Mt. Flame - Present
Mt. Flame: None
Crater: None
Mt. Flame 6F: None
Mt. Flame 5F: Swordaroo, Forester, Imp, Thornmole, Florajay.
Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
Mt. Flame 2F: Swordaroo, Forester, Imp, Thornmole, Babble.
Mt. Flame 1F: Swordaroo, Forester, Imp, Thornmole, Babble, Florajay.
Mt. Flame B1: None
Mt. Ceide - Past & Present
Entrance to Mt. Ceide: None
Mt. Ceide 1F: Crestpent, Venomworm, Babble, CancerMan, Healer,
Thornmole.
2x Mt. Ceide 2F: Crestpent, Venomworm, Babble, CancerMan, Healer,
Thornmole.
Mt. Ceide 3F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
Mt. Ceide 4F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
Mt. Ceide 5F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
Path around Mt. Ceide: Florajay, SkyHunter, TailApe, FairyRat.
[sealed room]: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
[coffin room]: None
MechSoldiers' Base - Past
MechSoldiers' Base: None
MechSoldiers' Base 1F: Clockmech, Hork, FairyRat, Babygoyle.
MechSoldiers' Base B1: Clockmech, Hork, FairyRat, Babygoyle.
2x MechSoldiers' Base B2: Clockmech, Hork, FairyRat, Babygoyle.
</pre><pre id="faqspan-8">
Swamp Cave - Past
Swamp Cave 1F: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
Swamp Cave B1: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
Swamp Cave B2: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
Swamp Cave B3: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
2x Swamp Cave B4: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
Swamp Cave B4: None
Passage - Past
Passage 1F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
Passage 2F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
Passage 3F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
Lake Altar Cave - Past
2x Lake Altar Cave 1F: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
DrakSlime.
Lake Altar Cave B1: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
DrakSlime.
Lake Altar Cave B2: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
MudDoll, Hunter, MagJaguar.
5x Lake Altar Cave B3: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
MudDoll, Hunter, MagJaguar.
Lake Altar Cave B4: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
MudDoll, Hunter, MagJaguar.
Lake Altar Cave B5: None
West Cave - Past
West Cave 1F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
Smoocher, Mantipion.
West Cave 2F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
Smoocher, Mantipion.
West Cave 3F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
PigDemon, MagJaguar.
West Cave 4F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
PigDemon, MagJaguar.
Cave to Prison - Past
Cave to Prison 1F: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
PodMage, Armorpion, Smoocher, Mantipion.
Cave to Prison B1: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
PodPriest, ZombieEye, Wyvern.
Cave to Prison B2: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
PodPriest, ZombieEye, Wyvern.
Cave to Prison B3: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
PodPriest, ZombieEye, Wyvern.
Cave to Prison B4: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
PodPriest, ZombieEye, Wyvern.
2x Magical Prison: None
Under Dharma - Past
Under Dharma B5: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
PodPriest, PodMage.
Under Dharma B4: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
PodPriest, PodMage.
Energy Storage: None
Under Dharma B3: None
Under Dharma B2: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
PodPriest, PodMage.
Under Dharma B1: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
PodPriest, PodMage.
Dharma Temple - Past - Temporary
2x Dharma B2: None
3x Dharma B1: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
PodFightr, PodMage.
Dharma 1F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
PodFightr, PodMage.
Dharma 2F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
PodFightr, PodMage.
Palace of Dune - Past - Temporary
Palace of Dune: Wyvern, VenomBird, NailMan, ApeBat, FoggyPot.
Palace of Dune 1F: None
Palace of Dune B1: None
Palace of Dune B2: None
Evil Statue - Past - Non-revisitable
Evil Statue: None
Evil Statue 1F: None
Evil Statue B1: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 2F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 3F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 4F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 5F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 6F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
Evil Statue 7F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
Evil Statue 8F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
Sacred Tree - Past
Sacred Tree Roots: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
WarTiger, EvilPot.
Inside Root System 3: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
WarTiger, EvilPot.
Inside Root System 1: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
WarTiger, EvilPot.
Inside Root System 2: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
WarTiger, EvilPot.
Well Water Cave 1: FloatTree, HangedApe, Horseman, Metaly, ApeBat.
Well Water Cave 2: None
Well Water Cave 3: FloatTree, HangedApe, Horseman, Metaly, ApeBat.
Time Vortex - Past - Non-revisitable
2x Time Vortex: NailMan, Needlon, SmileRock, HangedApe.
2x Time Vortex: NailMan, Needlon, SmileRock, WarTiger, BoltRat.
Time Vortex: None
Baloch Tower - Present
Baloch Tower: None
Baloch Tower 1F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
Baloch Tower 2F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
Baloch Tower 3F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
Baloch Tower 4F: None
2x Baloch Tower 5F: None
Avon Tunnel - Past
Avon Tunnel B1: None
Avon Tunnel B2: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
Outside Avon Tunnel: None
Mountain Tower - Past - Non-revisitable
Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
Enchanter.
Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
Enchanter.
Mountain Tower B1: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
Enchanter.
2x Mountain Tower 3F: None
Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron
Enchanter.
Mountain Tower 5F: None
Mountain Tower, Flooded - Past - Non-revisitable
Mountain Tower 2F: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
2x Mountain Tower 3F: None
Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
Enchanter.
Mountain Tower 5F: None
Sunken City - Past - Non-revisitable
Sunken City: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
WellLure, MultiEyes, Parasnail.
Sunken City Item Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
WellLure, MultiEyes, Parasnail.
Sunken City Armor Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
WellLure, MultiEyes, Parasnail.
Sunken City Temple: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Home: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Prison: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Home 2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Hall: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Fane 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Fane B1: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Fane B2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
PutreFish, Confupeng.
Sunken City Throne Room: None
Mountain Tower - Present
Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
Chargon.
Mountain Tower B1: None
Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
Chargon.
2x Mountain Tower 3F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
Chargon.
Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
Chargon.
Mountain Tower 5F: None
World's Tallest Tower - Present
World's Tallest Tower: None
World's Tallest Tower 1F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 2F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 3F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 4F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 5F: None
World's Tallest Tower 6F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 7F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 8F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 9F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
Top Floor of Tower: None
Mt. Prob Cave - Past
Entrance to Mt. Prob: None
Mt. Prob Cave 1F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
Banegaroo, Babydrak, SlimeLv8.
Mt. Prob Cave 2F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
Banegaroo, Babydrak, SlimeLv8.
Mt. Prob Cave 3F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
Mt. Prob Cave 4F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
Mt. Prob Cave 5F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
Dark Draco's Tower - Past & Present
Dark Draco's Tower: None
Dark Draco's Tower 1F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
Dark Draco's Tower 2F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
Dark Draco's Tower 3F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
Dark Draco's Tower 4F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
Broadaxer, BabyDevil, Babydrak.
Dark Draco's Tower 5F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
Broadaxer, BabyDevil, Babydrak.
Dark Draco's Tower 6F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
Broadaxer, BabyDevil, Babydrak.
Top of Dark Draco's Tower: None
Loomin Cave - Past - Non-revisitable
4x Loomin Cave B1: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
KingSlime.
2x Loomin Cave B2: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
KingSlime.
2x Loomin Cave B3: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
KingSlime.
Loomin Cave B3: None
Basin Cave - Past - Partly Non-revisitable
3x Basin Cave 1F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Basin Cave B1: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Basin Lake: None
Basin Cave 2F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Basin Cave 3F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Basin Cave 4F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Basin Cave 5F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Above Basin Lake: LizrdBird, Thunderat, BabyDevil, Armorgon, SheepBird.
Dark Cloud Maze - Past - Non-revisitable
2x Dark Cloud Maze: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
Dark Cloud Maze B1: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
Dark Cloud Maze B2: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
2x Dark Cloud Maze: None
Wind Fane - Past - Temporary
Wind Fane: None
Wind Fane 1F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
WonderEgg.
Wind Fane Residence: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
WonderEgg.
Wind Fane 2F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
WonderEgg.
Wind Fane 3F: None
Wind Fane 4F: None
Wind Fane Altar: None
Wind Fane 5F: None
Mt. Tor - Past
Mt. Tor: Berserker, Gron, PuppetMan, Devilite, Pigady, MageLipsy,
Flamzard.
Mt. Tor 1F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
Devilite, Pigady.
Mt. Tor 4F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
Devilite, Pigady.
Mt. Tor 7F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
Mt. Tor 6F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
Mt. Tor 8F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
Mt. Tor 9F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
Top of Mt. Tor: None
Halflings' Cave - Past
Halflings' Cave 1F: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
FoFighter, FooPriest, FooHero.
Halflings' Cave B1: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
FoFighter, FooPriest, FooHero.
Halflings' Cave B2: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
FoFighter, FooPriest, FooHero.
Halflings' Cave B3: None
Halflings' Cave B4: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
FoFighter, FooPriest, FooMage, Tyranodon, Metabble.
Halflings' Cave B5: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
FoFighter, FooPriest, FooMage, Tyranodon, Metabble.
Great Lighthouse - Past
Great Lighthouse: None
Great Lighthouse 1F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
Poucher, HellClown, EvilArmor, EvilWell.
Great Lighthouse 2F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
Poucher, HellClown, EvilArmor, EvilWell.
Great Lighthouse 3F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
WoodyEye, Cannibox.
Great Lighthouse 4F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
WoodyEye, Cannibox.
Great Lighthouse 5F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
WoodyEye, Cannibox.
Great Lighthouse 6F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
WoodyEye, Cannibox.
Great Lighthouse 7F: None
Altar: None
Great Lighthouse - Present
Great Lighthouse: None
Great Lighthouse 1F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, LizardMan.
Great Lighthouse 2F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, LizardMan.
Great Lighthouse 3F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, AnkHorn.
Great Lighthouse 4F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, AnkHorn.
Great Lighthouse 5F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, AnkHorn.
Great Lighthouse 6F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
DarkArmor, AnkHorn.
Great Lighthouse 7F: None
Altar: None
Coral Cave - Present & Past
Coral Cave B2: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
EvlAnchor, Confupeng, MultiEyes, Parasnail.
Coral Cave B1: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
EvlAnchor, Confupeng, MultiEyes, Parasnail.
Coral Cave B3: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
EvlAnchor, Confupeng, MultiEyes, Parasnail.
Excavated Cave - Present
Excavated Cave B1: None
Excavated Cave B2: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B3: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B4: None
Excavated Cave B5: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B6: None
Demon Lord's Lair - Past
Demon Lord's Lair: None
Demon Lord's Lair 1F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
Mimic.
Demon Lord's Lair B1: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
Mimic.
Demon Lord's Lair 2F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
Mimic.
Demon Lord's Lair 3F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
Mimic.
Demon Lord's Lair 4F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
Metaly, CurseLamp.
Demon Lord's Lair 5F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
Metaly, CurseLamp.
Demon Lord's Lair 6F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
Metaly, CurseLamp.
Demon Lord's Lair 7F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
Metaly, CurseLamp.
Demon Lord's Throne: None
Passage - Present
Passage 1F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
Passage 2F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
Passage 3F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
Lake Altar Cave - Present
2x Lake Altar Cave 1F: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
Goldman, Boarenger, ClawBeast.
Lake Altar Cave B1: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
Goldman, Boarenger, ClawBeast.
Lake Altar Cave B2: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
Goldman.
5x Lake Altar Cave B3: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
Goldman.
Lake Altar Cave B4: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
Goldman.
Lake Altar Cave B5: None
Mt. Flame - Present
Mt. Flame: None
Crater: None
Mt. Flame 6F: None
Mt. Flame 5F: None
Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
Mt. Flame 2F: Magmaron, CosmoBog, Hellbane, BoneRider, SkulBlade, TigerMage.
2x Mt. Flame 1F: None
Mt. Flame B1: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
WingDraco.
Mt. Flame B2: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
WingDraco.
Mt. Flame B3: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
WingDraco.
Mt. Flame B4: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
WingDraco.
Mt. Flame B5: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
WingDraco.
2x Mt. Flame B5: None
Inside Pyramid - Present
Inside Pyramid 6F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
Gragoopi, Zombier, DemonToad.
Inside Pyramid 7F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
Gragoopi, Zombier, DemonToad.
Inside Pyramid 5F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
Gragoopi, Zombier, DemonToad.
Inside Pyramid 4F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
EvlVulgar, RedGrunt.
Inside Pyramid 3F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
EvlVulgar, RedGrunt.
Inside Pyramid 2F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
EvlVulgar, RedGrunt.
Inside Pyramid 1F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
EvlVulgar, RedGrunt.
Bottom of Pyramid: None
Wind Tower - Present
Wind Tower: None
Wind Tower 1F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, Zombier, DemonToad.
Wind Tower 2F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, Zombier, DemonToad.
Wind Tower 3F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, Zombier, DemonToad.
Wind Tower 4F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, Zombier, DemonToad.
Wind Tower 5F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Tower 6F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Tower 7F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Tower 8F: None
Wind Tower 9F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Tower 10F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Maze - Present
Wind Maze Area 1: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
EvlVulgar.
Wind Maze Area 2: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
EvlVulgar.
Wind Maze Area 3: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
EvlVulgar.
Wind Maze Area 4: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
EvlVulgar.
Dark Palace - Present
Dark Palace: None
Dark Palace 9F: None
Dark Palace 8F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
Drakorpse.
4x Dark Palace 7F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
Drakorpse.
4x Dark Palace 6F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
Drakorpse.
Dark Palace 5F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
Drakorpse.
2x Dark Palace 4F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
Niterich, HellGiant, StelDemon, Disguiser.
Dark Palace 3F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
Niterich, HellGiant, StelDemon, Disguiser.
2x Dark Palace 2F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
Niterich, HellGiant, StelDemon, Disguiser.
Dark Palace 1F: None
Dark Palace B1: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
MetalyS.
Dark Palace B2: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
MetalyS.
Dark Palace B3: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
MetalyS.
2x Dark Palace B4: None
Dark Palace B5: None
9x Dark Palace B6: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
MetalyS.
Dark Palace B6: None
Flame Cave 1F: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
Flame Cave B1: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
Flame Cave B2: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
Flame Cave B3: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
Flame Cave B4: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
Terra Cave 1F: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
WellGhost, MetalyS.
2x Terra Cave B1: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
WellGhost, MetalyS.
2x Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
Inside Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
2x Aqua Cave 1F: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
EvilDiver, Niterich, Disguiser.
2x Aqua Cave B1: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
EvilDiver, Niterich, Disguiser.
2x Aqua Cave B2: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
EvilDiver, Niterich, Disguiser.
Mystery - Bonus Dungeon
Mt. Tor: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
Makainite, Barbarian, Darksanta.
Ruins: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
Makainite, Barbarian, Darksanta.
Passage: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
Makainite, Barbarian, Darksanta.
World's Tallest Tower: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
Makainite, Barbarian, Darksanta.
2x House on the Cliff: None
Halflings' Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
Underground Path: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
Mt. Flame: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
Dark Draco Tower: None
Coral Cave: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
Time Vortex: RainHawk, Necrobal, Runger, Swordbane, GuardDog,
Disguiser.
Ruins Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
Basin Lake Cave: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
Path to Geionne: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
WellGhost, MetalyS.
Mt. Ceide: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
Swamp Cave: None
2x Mt. Hut: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
Temple: None
Underground Bridge: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
Skies: None
Zion - Bonus Dungeon
Palace of Dune: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, Deathgon.
Mt. Tor: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, Deathgon.
Inside Pyramid: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, Deathgon.
Halflings' Cave: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, DragonWoo.
Mt. Flame: None
Under Dharma: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, DragonWoo.
Mt. Flame: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
West Cave: Octogon, Shelgator, Varanus, GreatMerm, FrogKing.
Demon Lord's Lair: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
HellHawk, PlatKing, DragonWoo.
Dharma: None
Mt. Ceide: None
Sky: None
Dune House: None
6. Credits
Dragon Warrior VII by Armor Project/Bird Studio/Heart Beat/Arte Piazza/Enix.
This FAQ by Borjati Csaba in 2005-2006.
Job/Spell/Skill Guide by David Short (gamefaqs.com)
DW7 Walkthrough by Mike Mawhinney (gamefaqs.com)
Immigrant Town FAQ by Michael Tousignant (gamefaqs.com)
Diary of a No-Class Game by "j mcdermid" (gamefaqs.com)
GameShark Codes by "Jackel" and "StalkerX" (cmgsccc.com)
Enter the Debug Menu by _Neil (woodus.com)
Dragon Quest VII Hacking by ? (shinobi.jp)
ConfuHit Special Use by "DOAHunterX" (gamefaqs.com)
DreamH Correction by "wont reply"
Thanks to:
Andrew, Brian, Drew, Ross, Will, Woodus for their help and correspondence;
GameFAQs, Neoseeker for being at gamers' disposal;
DQ/DW fans, for keeping 2D games alive.
That's all, Folks!