*********************************
                **      Dragon Warrior VII     **
                **     Job/Spell/Skill Guide   **
                *********************************
                          Version 1.0
                         By: D. Short
                     [email protected]

This is a collection of all the information on Jobs,
Spells, and Skills that I found myself constantly wanting
to know while playing through Dragon Warrior VII. With that
said, I think the rest of the guide speaks for itself.


========================================================
PART   I: Monster Job Information
PART  II: Human Job Information
PART III. Effects of Spells & Skills
         a. Attack Spell/Skill List (Fixed Damage)
         b. Healing Spell/Skill List (Fixed Amount)
         c. Spells & Skills List (non-fixed damage and
            support)
PART  IV. Alphabetical Spell/Skill List by Job
PART   V. Frequently Asked Questions

========================================================


                        -Explanation-
Note: you might want to just skip past this part for now
and come back to it later when you have questions about on
stuff in the Monster Job section and Human Job section.


Job Name: Self-explanatory, I think.

(Rank ...): In battle, monster hearts have a rarity ranking
from A to G (Rank A being the least rare and Rank G being
extremely rare). Rank A-C is not so rare. Rank D-F is about
the same rarity as most monster treasure. Rank G is for
people with extreme luck and lots of time to spare.

SPECIAL ABILITIES: some jobs have auto abilities that will
occasionally go into effect such as dodging an attack or
instant kill. I don't know all of them and I'm not even
sure if all jobs have a special ability but I've listed
those that I'm pretty sure about.

MASTERY BONUS: more advanced jobs will receive a small
bonus to one stat upon reaching Level 8.

USEFUL SKILLS: these are skills that I feel are especially
useful over the course of the game. It's just my opinion so
you have every right to disagree.

COMBINATIONS: this includes any jobs you must master in
order to access the job. It also includes combinations in
which the job may later be used to access even better jobs.

OBTAINING HEART: tells you where you can expect to find the
monster's heart. My guidebook says that certain monster
hearts are not available in battle (CosmoBog, HellGiant,
GigaMute, PlatKing, and Esterk) but some people say they've
won some of these in battle. I can't prove them wrong so
I've marked these with a "?".


How could you possibly have a question over this part? It's
simple, right?
Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              7            -
 3              8            -
 4             18            -
 5             17            -
 6             22            -
 7             18            -
 8             30            -



Level 8 Resistances
These are the spells and skills I'm talking about when I
say a monster job has an A, B, C, or - on, say, Fireball
resistance.

A = immunity
B = medium resistance
C = small resistance
- = no resistance

-------------------
Fireball       = Blaze, Blazmore, Blazemost
Flame          = Firebal, Firebane, Firebolt
Explosion      = Bang, Boom, Explodet
Cold           = Icebolt, Snowstorm, Blizzard
Wind           = Infernos, Infermore, Infermost, Vacuum
Electric       = Zap, Thordain, Lightning, Hellblast
Death          = Beat, Defeat, DefeatMax, Quake? etc.
Banish         = Expel, Disperse
Defense Down   = Sap, Defense, CurseSong, SickLick?
Steal MP       = RobMagic
Sleep          = Sleep, SleepAll, SleepAir etc.
Surround       = Surround, SandStorm, Flash etc.
Confuse        = PanicAll, PaniDance etc.
StopSpell      = StopSpell
Fire Breath    = FireAir, BlazeAir, Scorching, WhiteFire,
                HellFlame, Magma, MegaMagic
Cold Breath    = FrigidAir, IceAir, IceStorm, WhiteAir
Poison         = PoisonGas, PoisonFog
Paralyze       = PalsyAir etc.



STAT CHANGES
This refers to how the stats for a job will increase and
decrease compared to having no job at all. (These are just
sample numbers.)
------------
Strength       -20%
Agility        + 5%
Guard          -20%
Intelligence   -30%
Appearance     -20%
HP             -20%
MP             -20%

-HYBRID SKILLS-
These are Hybrid Skills which you can learn by fighting a
certain number of battles in one class and then immediately
fighting a certain number of battles in the other class.
They are only available for human jobs. The * marks the
skills which I think are most useful. (See the FAQ section
at the end for more about Hybrid Skills.)
Fighter + Thief    = Hybrid Skill
Fighter + Dancer   = Hybrid Skill
Fighter + Bard     = Hybrid Skill
Fighter + Mariner  = Hybrid Skill
Fighter + Shepherd = Hybrid Skill
Fighter + Jester   = Hybrid Skill
Fighter + Mage     = Hybrid Skill


Now, begin!

=========================================================
PART I.                Monster Job Information
=========================================================

                              Slime
                             (Rank A)

SPECIAL ABILITIES: ???
USEFUL SKILLS: Retaliate, ConfuHit
COMBINATIONS: Slime + LizardMan = DrakSlime
OBTAINING HEART: Chest, Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              7            -
 3              8            SideStep
 4             18            -
 5             17            ConfuHit
 6             22            -
 7             18            -
 8             30            Retaliate


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength       -20%
Agility        + 5%
Guard          -20%
Intelligence   -30%
Appearance     -20%
HP             -20%
MP             -20%


                              Hork
                             (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: CurseSong, K.O.Dance
COMBINATIONS: Hork + Mimic = CurseLamp
             Hork + Healer + JewelBag = DeadNoble
OBTAINING HEART: Chest, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              9            -
 3              7            PoisonGas
 4             18            -
 5             18            CurseSong
 6             23            -
 7             24            -
 8             31            K.O.Dance


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength         0%
Agility        -30%
Guard          -10%
Intelligence   -50%
Appearance     -60%
HP             +10%
MP             -10%




                              EvlTurtle
                              (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: Increase, TwinHits, Backflip
COMBINATIONS: EvlTurtle + Lipsy + Dumbira = Varanus
             EvlTurtle + Florajay + Wyvern = SkyDevil
OBTAINING HEART: Chest, Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             10            Upper
 3              8            -
 4             22            Increase
 5             20            -
 6             25            TwinHits
 7             15            Ramming
 8             25            Backflip


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility           0%
Guard           +20%
Intelligence    -30%
Appearance      -30%
HP              -20%
MP              -10%



                              JewelBag
                              (Rank C)

SPECIAL ABILITIES: Occasionally dazzle an enemy
USEFUL SKILLS: PanicAll
COMBINATIONS: JewelBag + Hork + Healer = DeadNoble
             JewelBag + SkyDevil = HellGiant
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             12            LureDance
 3              8            -
 4             25            Flash
 5             27            -
 6             28            PanicAll
 7             30            -
 8             30            Beat


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -20%
Agility         +20%
Guard           +10%
Intelligence    +10%
Appearance      + 5%
HP              -10%
MP                0%



                              Florajay
                              (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Florajay + EvlTurtle + Wyvern = SkyDevil
OBTAINING HEART: Chest, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             11            Heal
 3             11            -
 4             12            -
 5             21            SleepAir
 6             25            -
 7             40            -
 8             20            HealSong


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -10%
Agility         +10%
Guard           -20%
Intelligence    + 5%
Appearance        0%
HP              -10%
MP              +10%



                              Wyvern
                             (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Wyvern + EvlTurtle + Florajay = SkyDevil
OBTAINING HEART: Chest, Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             13            Blaze
 3             17            -
 4             15            FireAir
 5             17            -
 6             28            Blazemore
 7             35            -
 8             25            BlazeAir


Level 8 Resistances
-------------------
Fireball       C
Flame          -
Explosion      C
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        - 5%
Agility         + 5%
Guard           -15%
Intelligence    + 5%
Appearance      - 5%
HP              -10%
MP                0%



                              Healer
                             (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: HealAll, HealUs
COMBINATIONS: Healer + Hork + JewelBag = DeadNoble
OBTAINING HEART: Chest, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              8            Heal
 3             20            -
 4             14            HealMore
 5             28            -
 6             22            HealAll
 7             41            -
 8             27            HealUs


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -30%
Agility         -20%
Guard           -10%
Intelligence    +20%
Appearance      -20%
HP              -20%
MP              +20%




                              LizardMan
                              (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: Defense, TwinHits
COMBINATIONS: LizardMan + Slime = DrakSlime
             LizardMan + Dumbira = Gerion
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             14            Sap
 3             25            -
 4             11            Defense
 5             18            -
 6             25            TwinHits
 7             34            -
 8             18            RainSlash


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       -
Sleep          B
Surround       A
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -10%
Agility         + 5%
Guard             0%
Intelligence    -10%
Appearance      -10%
HP              -10%
MP              -10%



                              Bombcrag
                              (Rank C)

SPECIAL ABILITIES: Occasionally scare enemies?
USEFUL SKILLS: Increase, ChargeUp
COMBINATIONS: Bombcrag + Berserker = Golem
OBTAINING HEART: Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             16            Increase
 3             16            Giggle
 4             16            ChargeUp
 5             27            -
 6             24            Megante
 7             24            -
 8             29            Meditate


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        + 5%
Agility         -50%
Guard           +20%
Intelligence    -30%
Appearance      -40%
HP              +10%
MP              -30%




                              Lipsy
                             (Rank A)

SPECIAL ABILITIES: ???
USEFUL SKILLS: SickLick
COMBINATIONS: Lipsy + EvlTurtle + Dumbira = Varanus
             Lipsy + EvilWell = CosmoBog
OBTAINING HEART: Chest, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             13            LushLicks
 3             17            -
 4             11            SickLick
 5             22            -
 6             25            SleepAir
 7             27            -
 8             17            OddDance


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       B
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -20%
Agility         + 5%
Guard           -10%
Intelligence    -20%
Appearance      -30%
HP              -20%
MP                0%



                              BoltRat
                              (Rank B)

SPECIAL ABILITIES: ???
USEFUL SKILLS: Lightning
COMBINATIONS: BoltRat + Gerion = Andreal
             BoltRat + Golem = ProtoMech
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             12            -
 3             13            Flash
 4             22            -
 5             20            Firebal
 6             25            -
 7             36            -
 8             28            Lightning


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           C
Electric       A
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -10%
Agility         +10%
Guard           +10%
Intelligence    -30%
Appearance      -10%
HP              -10%
MP              -10%



                              Mimic
                             (Rank C)

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Mimic + Hork = CurseLamp
             Mimic + Berserker = EvilWell
OBTAINING HEART: Chest, Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             18            SleepAir
 3             18            -
 4             14            SandStorm
 5             30            -
 6             25            Beat
 7             32            -
 8             42            Defeat


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility           0%
Guard           +20%
Intelligence    -20%
Appearance      -30%
HP              -20%
MP              -10%


                              Berserker
                              (Rank D)

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Berserker + Mimic = EvilWell
             Berserker + Bombcrag = Golem
OBTAINING HEART: Chest, Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             15            SquallHit
 3             19            -
 4             18            FireSlash
 5             20            -
 6             28            RainSlash
 7             35            -
 8             15            Massacre


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       A
Confuse        A
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility         +10%
Guard           -30%
Intelligence    -40%
Appearance      -20%
HP                0%
MP                0%



                              Dumbira
                              (Rank D)

SPECIAL ABILITIES: ???
USEFUL SKILLS: PsycheUp
COMBINATIONS: Dumbira + EvlTurtle + Lipsy = Varanus
             Dumbira + LizardMan = Gerion
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             14            VacuSlash
 3             18            -
 4             17            HealMore
 5             28            PsycheUp
 6             26            -
 7             25            SquallHit
 8             27            2EdgeHit


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       A
Confuse        A
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility         -10%
Guard           -10%
Intelligence    -20%
Appearance      -25%
HP              -10%
MP              -10%



                              Andreal
                              (Rank E)

SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +10
USEFUL SKILLS: -
COMBINATIONS: {Boltrat + Gerion = Andreal}
              Andreal + Varanus = GigaMute
              Andreal + EvilMech = Esterk
OBTAINING HEART: Casino (Coastal), Battle

Level      # of Battles       Magic/Skill Learned
 1              -            FireAir
 2             14            -
 3             16            BlazeAir
 4             25            -
 5             20            IceAir
 6             35            -
 7             30            -
 8             40            Scorching


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    B
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +15%
Agility         -10%
Guard           +10%
Intelligence      0%
Appearance        0%
HP              +20%
MP              -20%



                              CurseLamp
                              (Rank E)

SPECIAL ABILITIES: Dodge attacks more often?
MASTERY BONUS: Agility +15
USEFUL SKILLS: Summon
COMBINATIONS: {Hork + Mimic = CurseLamp}
              CurseLamp + HellGiant = Budoo

OBTAINING HEART: Chest, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            StopSpell
 2             15            -
 3             20            PaniDance
 4             25            -
 5             20            SnowStorm
 6             40            -
 7             25            Ramming
 8             45            Summon


Level 8 Resistances
-------------------
Fireball       -
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        -10%
Agility         +15%
Guard           + 5%
Intelligence    + 5%
Appearance      -10%
HP              -20%
MP              +20%



                              Varanus
                              (Rank G)

SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +15
USEFUL SKILLS: IceStorm
COMBINATIONS: {Dumbira + EvlTurtle + Lipsy = Varanus}
              Varanus + Andreal = GigaMute

OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             13            IceAir
 3             13            -
 4             26            Ramming
 5             31            -
 6             47            Scorching
 7             20            -
 8             50            IceStorm


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           B
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         A
Paralyze       B


STAT CHANGES
------------
Strength        +15%
Agility           0%
Guard           -10%
Intelligence    -20%
Appearance      -30%
HP              +10%
MP              -20%


                              HellGiant
                              (Rank ?)

SPECIAL ABILITIES: ???
MASTERY BONUS: MP +15
USEFUL SKILLS: HealUs, Explodet
COMBINATIONS: {JewelBag + SkyDevil = HellGiant}
              HellGiant + CurseLamp = Budoo
OBTAINING HEART: Casino (Coastal, Grand Slum), Battle?

Level      # of Battles       Magic/Skill Learned
 1              -            Boom
 2             17            -
 3             21            HealUs
 4             34            Flash
 5             18            -
 6             45            BlazeMore
 7             13            -
 8             37            Explodet


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      C
Cold           -
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   B
Steal MP       B
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    B
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength          0%
Agility           0%
Guard           +10%
Intelligence      0%
Appearance      + 5%
HP              +10%
MP                0%


                              CosmoBog
                              (Rank ?)

SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: BackFlip, Bounce
COMBINATIONS: {EvilWell + Lipsy = CosmoBog}
              CosmoBog + DeadNoble = WoePriest
OBTAINING HEART: Casino (Coastal, Grand Slum), Battle?

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             22            Flash
 3             22            BackFlip
 4             36            -
 5             30            Bounce
 6             30            -
 7             30            BlazeMore
 8             30            Zap


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      -
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    B
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        - 5%
Agility         +10%
Guard           + 5%
Intelligence    +10%
Appearance      -10%
HP              + 5%
MP              +10%


                              DrakSlime
                              (Rank E)

SPECIAL ABILITIES: ???
MASTERY BONUS: Agility +10
USEFUL SKILLS: -
COMBINATIONS: {LizardMan + Slime = DrakSlime}
              DrakSlime + Esterk = PlatKing
OBTAINING HEART: Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             10            FireAir
 3             13            FrigidAir
 4             17            Ironize
 5             30            -
 6             30            BlazeAir
 7             30            IceAir
 8             20            BeDragon


Level 8 Resistances
-------------------
Fireball       -
Flame          C
Explosion      C
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        - 5%
Agility         + 5%
Guard           +10%
Intelligence    -10%
Appearance        0%
HP              -10%
MP              - 5%


                              SkyDevil
                              (Rank F)

SPECIAL ABILITIES: Critical Hit more often
MASTERY BONUS: Agility +20
USEFUL SKILLS: BackFlip, Vacuum
COMBINATIONS: {EvlTurtle + Florajay + Wyvern = SkyDevil}
              SkyDevil + Rosevine = RainHawk
              SkyDevil + JewelBag = HellGiant
OBTAINING HEART: Grand Slum Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             18            BirdSlash
 3             22            -
 4             25            Vivify
 5             27            -
 6             38            BackFlip
 7             30            Vacuum
 8             30            FalconCut


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           -
Electric       C
Death          B
Banish         A
Defense Down   C
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        + 5%
Agility         +10%
Guard             0%
Intelligence    -10%
Appearance      +10%
HP              + 5%
MP                0%


                              Gerion
                             (Rank D)

SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +10
USEFUL SKILLS: Howl
COMBINATIONS: {Dumbira + LizardMan = Gerion}
              Gerion + BoltRat = Andreal
Obtain Heart: Casino (Coastal, Grand Slum) Battle

Level      # of Battles       Magic/Skill Learned
 1              -            Infernos
 2             16            Surround
 3             19            -
 4             25            Infermore
 5             35            -
 6             30            Howl
 7             25            -
 8             30            Infermost


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility         + 5%
Guard           + 5%
Intelligence    -10%
Appearance      - 5%
HP              + 5%
MP              -10%


                              DeadNoble
                              (Rank E)

SPECIAL ABILITIES: ???
MASTERY BONUS: MP +15
USEFUL SKILLS: DefeatMax
COMBINATIONS: {JewelBag + Hork + Healer = DeadNoble}
              DeadNoble + CosmoBog = WoePriest
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            Icebolt
 2             12            -
 3             20            SnowStorm
 4             32            PalsyAir
 5             29            -
 6             38            DefeatMax
 7             31            -
 8             33            Blizzard


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           B
Wind           -
Electric       -
Death          A
Banish         C
Defense Down   -
Steal MP       -
Sleep          A
Surround       A
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    B
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength          0%
Agility           0%
Guard           -10%
Intelligence    + 5%
Appearance      -10%
HP                0%
MP              +10%



                              ProtoMech
                              (Rank E)

SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: MagicWall, EvilSlash
COMBINATIONS: {BoltRat + Golem = ProtoMech}
              ProtoMech + Golem = EvilMech
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             15            MagicWall
 3             21            -
 4             36            MetalCut
 5             28            -
 6             37            QuadHits
 7             21            -
 8             12            EvilSlash


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       A
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       A


STAT CHANGES
------------
Strength        +10%
Agility         - 5%
Guard           +10%
Intelligence    -10%
Appearance      -20%
HP                0%
MP              -10%



                              Golem
                             (Rank D)

SPECIAL ABILITIES: Critical Hit more often
MASTERY BONUS: Strength +15
USEFUL SKILLS: ChargeUp, Guardian, RockThrow
COMBINATIONS: {Berserker + Bombcrag = Golem}
              Golem + ProtoMech = EvilMech
              Golem + BoltRat = ProtoMech
OBTAINING HEART: Battle*
*Golemuga(s) drop Golem Hearts in Bonus Dungeon #1

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             11            ChargeUp
 3             17            Guardian
 4             30            Crack
 5             30            -
 6             17            Quake
 7             40            -
 8             15            RockThrow


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   -
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +20%
Agility         -30%
Guard           +10%
Intelligence    -40%
Appearance      -10%
HP              +10%
MP              -20%


                              EvilWell
                              (Rank D)

SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: WarCry, BoxerDance
COMBINATIONS: {Berserker + Mimic = EvilWell}
              EvilWell + FloraJay = Rosevine
              EvilWell + Lipsy = CosmoBog
OBTAINING HEART: Casino, Battle

Level      # of Battles       Magic/Skill Learned
 1              -            CragThrow
 2             19            WarCry
 3             22            BoxerDance
 4             22            ParryPass
 5             30            KnockDown
 6             30            -
 7             27            WindBeast
 8             25            Magma


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           B
Wind           B
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       C
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    B
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility         +10%
Guard           +10%
Intelligence    -30%
Appearance      -30%
HP              +10%
MP              -20%


                              WoePriest
                              (Rank G)

SPECIAL ABILITIES: ???
MASTERY BONUS: Intelligence +20
USEFUL SKILLS: DefeatMax, Explodet, Blazemost, MultiCut
COMBINATIONS: {CosmoBog + DeadNoble = WoePriest}
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            MagicBack
 2             23            Vivify
 3             20            Firebolt
 4             27            DefeatMax
 5             30            Explodet
 6             30            Blizzard
 7             30            Blazemost
 8             50            MultiCut


Level 8 Resistances
-------------------
Fireball       C
Flame          B
Explosion      B
Cold           B
Wind           C
Electric       -
Death          B
Banish         C
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    B
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength          0%
Agility           0%
Guard           +10%
Intelligence    +30%
Appearance      +10%
HP              -10%
MP              +30%


                              Budoo
                             (Rank G)

SPECIAL ABILITIES: Occasionally steal from enemy
MASTERY BONUS: Strength +20
USEFUL SKILLS: All of them, except "TakeMagic"
COMBINATIONS: {CurseLamp + HellGiant = Budoo}
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             25            TwinHits
 3             25            TakeMagic
 4             30            Barrier
 5             55            Chance
 6             30            CallArmy
 7              8            FairWind
 8             47            WhiteFire


Level 8 Resistances
-------------------
Fireball       C
Flame          C
Explosion      C
Cold           C
Wind           C
Electric       C
Death          B
Banish         A
Defense Down   B
Steal MP       B
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +30%
Agility         +10%
Guard           - 5%
Intelligence      0%
Appearance      -10%
HP              +10%
MP                0%


                              Rosevine
                              (Rank G)

SPECIAL ABILITIES: ???
MASTERY BONUS: Appearance +20
USEFUL SKILLS: SleepAll, Barrier, EerieFog, MegaMagic
COMBINATIONS: {Florajay + Idomajin = Rosevine}
              Rosevine + SkyDevil = RainHawk
OBTAINING HEART: Battle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             20            PalsyAir
 3             25            PoisonFog
 4             23            SleepAll
 5             30            Barrier
 6             42            EerieFog
 7             40            -
 8             60            MegaMagic


Level 8 Resistances
-------------------
Fireball       -
Flame          C
Explosion      -
Cold           A
Wind           B
Electric       -
Death          B
Banish         A
Defense Down   -
Steal MP       -
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +20%
Agility         +10%
Guard           -10%
Intelligence    + 5%
Appearance      + 5%
HP              - 5%
MP                0%




                              GigaMute
                              (Rank ?)

SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +20
USEFUL SKILLS: PsycheUp, Thordain, WhiteAir
COMBINATIONS: {Andreal + Varanus = GigaMute}
OBTAINING HEART: Battle?

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             21            PsycheUp
 3             21            PoisonFog
 4             23            -
 5             45            IceStorm
 6             43            -
 7             47            Thordain
 8             80            WhiteAir


Level 8 Resistances
-------------------
Fireball       -
Flame          -
Explosion      -
Cold           -
Wind           -
Electric       -
Death          B
Banish         A
Defense Down   C
Steal MP       B
Sleep          A
Surround       A
Confuse        B
StopSpell      B
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +30%
Agility         -10%
Guard           + 5%
Intelligence    -10%
Appearance      -30%
HP              +20%
MP              -10%




                              PlatKing
                              (Rank ?)

SPECIAL ABILITIES: Stand firm when parrying?
MASTERY BONUS: Guard +255
USEFUL SKILLS: ???
COMBINATIONS: {DrakSlime + Esterk = PlatKing}
OBTAINING HEART: 110 Small Medals, Battle?

Level      # of Battles       Magic/Skill Learned
 1              -            Ironize
 2             28            HealUs
 3             20            Ramming
 4             35            Revive
 5             42            HealUsAll
 6             45            -
 7             80            Change
 8            100            BigBang


Level 8 Resistances
-------------------
Fireball       A
Flame          A
Explosion      A
Cold           A
Wind           A
Electric       A
Death          A
Banish         A
Defense Down   A
Steal MP       A
Sleep          A
Surround       A
Confuse        A
StopSpell      A
Fire Breath    A
Cold Breath    A
Poison         A
Paralyze       A


STAT CHANGES
------------
Strength        - 10%
Agility         + 20%
Guard           +100%
Intelligence    - 20%
Appearance      + 10%
HP              - 60%
MP                 0%




                              Esterk
                             (Rank ?)

SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +20
USEFUL SKILLS: IceStorm, DeMagic, GigaSlash
COMBINATIONS: {Andreal + EvilMech = Esterk}
              DrakSlime + Esterk = PlatKing
OBTAINING HEART: Battle?

Level      # of Battles       Magic/Skill Learned
 1              -            BoltSlash
 2             30            MetalCut
 3             30            FireSlash
 4             30            IceStorm
 5             40            IceSlash
 6             50            DeMagic
 7             50            -
 8             70            GigaSlash


Level 8 Resistances
-------------------
Fireball       B
Flame          B
Explosion      B
Cold           B
Wind           B
Electric       B
Death          B
Banish         A
Defense Down   B
Steal MP       B
Sleep          B
Surround       B
Confuse        B
StopSpell      B
Fire Breath    B
Cold Breath    B
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +20%
Agility         +10%
Guard           +10%
Intelligence    +15%
Appearance      +10%
HP              +10%
MP              +10%



                              RainHawk
                              (Rank G)

SPECIAL ABILITIES: ???
MASTERY BONUS: Appearance +20
USEFUL SKILLS: FairWind, Scorching, WhiteFire, HellFlame
COMBINATIONS: {SkyDevil + Rosevine = RainHawk}
Obtain Heart: Casino (Coastal, Grand Slum), Battle

Level      # of Battles       Magic/Skill Learned
 1              -            Flash
 2             27            Firebolt
 3             27            FairWind
 4             21            WindBeast
 5             40            Scorching
 6             45            MagicBack
 7             40            WhiteFire
 8             50            HellFlame


Level 8 Resistances
-------------------
Fireball       -
Flame          B
Explosion      B
Cold           A
Wind           C
Electric       B
Death          B
Banish         A
Defense Down   C
Steal MP       B
Sleep          B
Surround       B
Confuse        C
StopSpell      B
Fire Breath    -
Cold Breath    -
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +10%
Agility         +20%
Guard             0%
Intelligence    +30%
Appearance      +30%
HP                0%
MP              +20%


                              EvilMech

SPECIAL ABILITIES: Occasional instant kill
MASTERY BONUS: Guard +20
USEFUL SKILLS: Defense, TwinHits, BackFlip, Hellblast
COMBINATIONS: {ProtoMech + Golem = EvilMech}
              EvilMech + Andreal = Esterk
OBTAINING HEART: -

Level      # of Battles       Magic/Skill Learned
 1              -            Defense
 2             25            TwinHits
 3             25            RainSlash
 4             30            BackFlip
 5             45            Zap
 6             65            FalconCut
 7             50            Massacre
 8             70            Hellblast


Level 8 Resistances
-------------------
Fireball       B
Flame          B
Explosion      B
Cold           B
Wind           B
Electric       -
Death          A
Banish         A
Defense Down   B
Steal MP       A
Sleep          A
Surround       A
Confuse        A
StopSpell      A
Fire Breath    C
Cold Breath    C
Poison         B
Paralyze       B


STAT CHANGES
------------
Strength        +30%
Agility         +10%
Guard           +20%
Intelligence    -20%
Appearance        0%
HP              +10%
MP              -10%






=========================================================
PART II.               Human Job Information
=========================================================

                              Warrior

SPECIAL ABILITIES: ???
USEFUL SKILLS: PsycheUp, EvilSlash
COMBINATIONS: Warrior + Fighter = Dragoon
             Warrior + Mage = Ranger

-HYBRID SKILLS-
Warrior + Thief    = ThiefHit*
Warrior + Dancer   = SwordDanc*
Warrior + Bard     = WarSong*
Warrior + Mariner  = BirdSlash
Warrior + Shepherd = Mineuchi*
Warrior + Jester   = ConfuHit*

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             10            PsycheUp
 3             10            -
 4             15            SquallHit
 5             20            -
 6             20            DrakSlash
 7             30            -
 8             25            EvilSlash


STAT CHANGES
------------
Strength        +10%
Agility         -35%
Guard             0%
Intelligence    -30%
Appearance        0%
HP              +10%
MP              -60%




                              Fighter

SPECIAL ABILITIES: Critical hit more often?
USEFUL SKILLS: Punch
COMBINATIONS: Fighter + Warrior = Dragoon
             Fighter + Cleric = Paladin

-HYBRID SKILLS-
Fighter + Thief    = K.O.Punch
Fighter + Dancer   = JockDance
Fighter + Bard     = WarCry*
Fighter + Mariner  = BigTrip*
Fighter + Shepherd = RamAttack
Fighter + Jester   = Retaliate*
Fighter + Mage     = FireAir

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             16            LegSweep
 3             16            JumpKick
 4             18            RoundHouse
 5             20            Suplex
 6             35            WarCry
 7             25            Punch
 8             30            WindBeast


STAT CHANGES
------------
Strength           0%
Agility          +15%
Guard            -10%
Intelligence     -20%
Appearance         0%
HP                 0%
MP               -50%


                              Mage

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Mage + Cleric = Sage
             Mage + Warrior = Ranger

-HYBRID SKILLS-
Mage + Thief    = RobMagic
Mage + Dancer   = TakeMagic
Mage + Bard     = CurseSong*
Mage + Mariner  = Lightning
Mage + Shepherd = SleepAll
Mage + Jester   = PanicAll*
Mage + Fighter  = FireAir

Level      # of Battles       Magic/Skill Learned
 1              -            Firebal
 2             13            Sleep
 3             15            Return
 4             15            Sap, Outside
 5             27            BlazeMore
 6             35            Boom, Surround
 7             30            Firebane
 8             35            SnowStorm


STAT CHANGES
------------
Strength         -40%
Agility          - 5%
Guard            -40%
Intelligence     +20%
Appearance       +10%
HP               -40%
MP               +10%


                              Cleric

SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Cleric + Fighter = Paladin
             Cleric + Mage = Sage

-HYBRID SKILLS-
Cleric + Dancer   = K.O.Dance*
Cleric + Bard     = HealSong
Cleric + Mariner  = HolyAura
Cleric + Shepherd = Increase*

Level      # of Battles       Magic/Skill Learned
 1              -            Expel, Heal
 2             19            Inferno
 3             18            Upper
 4             13            StopSpell
 5             30            HealMore
 6             20            Infermore
 7             30            HealAll
 8             50            Vivify


STAT CHANGES
------------
Strength         -20%
Agility          -10%
Guard            -30%
Intelligence     +10%
Appearance         0%
HP               -20%
MP                 0%


                              Dancer

SPECIAL ABILITIES: Dodge attacks more often
USEFUL SKILLS: PaniDance, K.O.Dance
COMBINATIONS: Dancer + Bard + Jester = TeenIdol

-HYBRID SKILLS-
Dancer + Thief    = RobDance
Dancer + Warrior  = SwordDanc*
Dancer + Fighter  = JockDance
Dancer + Mariner  = ShipDance
Dancer + Shepherd = RamDance
Dancer + Jester   = BoxerDance
Dancer + Mage     = TakeMagic
Dancer + Cleric   = K.O.Dance*

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              5            LureDance
 3             13            -
 4             20            OddDance
 5             15            SideStep
 6             29            DanceShut
 7             15            PaniDance
 8             23            K.O.Dance


STAT CHANGES
------------
Strength         -30%
Agility          +30%
Guard            -40%
Intelligence       0%
Appearance       +10%
HP               -30%
MP               -20%


                              Thief

SPECIAL ABILITIES: Occasionally steal from enemy
USEFUL SKILLS: ChargeUp, Smell
COMBINATIONS: Thief + Mariner = Pirate
             Thief + Shepherd = Tamer

-HYBRID SKILLS-
Thief + Warrior = ThiefHit*
Thief + Fighter = K.O.Punch
Thief + Mage    = RobMagic
Thief + Dancer  = RobDance</pre><pre id="faqspan-2">
Thief + Jester  = Giggle

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              8            SandStorm
 3              9            KnockDown
 4             13            CragThrow
 5             18            ChargeUp
 6             22            Location
 7             40            Tiptoe
 8             30            Smell


STAT CHANGES
------------
Strength         -10%
Agility          +20%
Guard            -30%
Intelligence     -10%
Appearance       -20%
HP               -10%
MP               -40%


                              Bard

SPECIAL ABILITIES: ???
USEFUL SKILLS: X-Ray, Repel, AwakeSong
COMBONATIONS: Bard + Dancer + Jester = TeenIdol

-HYBRID SKILLS-
Bard + Mariner  = Wavesong
Bard + Shepherd = RamSong
Bard + Jester   = GagSong
Bard + Warrior  = WarSong*
Bard + Fighter  = WarCry*
Bard + Mage     = CurseSong*
Bard + Cleric   = HealSong

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             13            EagleEye
 3             14            X-Ray
 4             13            SleepSong
 5             15            Repel
 6             20            AwakeSong
 7             35            MistSong
 8             30            AngelSong


STAT CHANGES
------------
Strength         -25%
Agility          -10%
Guard            -15%
Intelligence     +20%
Appearance       +10%
HP               -20%
MP                 0%


                              Mariner

SPECIAL ABILITIES: Resist damage from Tsunami
USEFUL SKILLS: NumbOff
COMBINATIONS: Mariner + Thief = Pirate

-HYBRID SKILLS-
Mariner + Dancer  = ShipDance
Mariner + Bard    = WaveSong
Mariner + Warrior = BirdSlash
Mariner + Fighter = BigTrip*
Mariner + Mage    = Lightning
Mariner + Cleric  = HolyAura

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             14            FishNet
 3             11            Ramming
 4             18            BirdEye
 5             17            -
 6             15            NumbOff
 7             20            Infermore
 8             40            Tsunami


STAT CHANGES
------------
Strength           0%
Agility          + 5%
Guard            +10%
Intelligence     -10%
Appearance         0%
HP               +15%
MP               -20%


                              Shepherd

SPECIAL ABILITIES: ???
USEFUL SKILLS: Antidote, Whistle, Stampede
COMBINATIONS: Shepherd + Thief = Tamer

-HYBRID SKILLS-
Shepherd + Dancer  = RamDance
Shepherd + Bard    = RamSong
Shepherd + Warrior = Mineuchi*
Shepherd + Fighter = RamAttack
Shepherd + Mage    = SleepAll
Shepherd + Cleric  = Increase*

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              8            Antidote
 3              9            Hoimi
 4             16            Slumber
 5             19            Whistle
 6             18            -
 7             20            WoolGuard
 8             45            Stampede


STAT CHANGES
------------
Strength         -15%
Agility            0%
Guard            -20%
Intelligence       0%
Appearance         0%
HP               -20%
MP               -30%


                              Jester

SPECIAL ABILITIES: ???
USEFUL SKILLS: SickLick
COMBINATIONS: Jester + Bard + Dancer = TeenIdol

-HYBRID SKILLS-
Jester + Thief    = Giggle
Jester + Dancer   = BoxerDance
Jester + Bard     = GagSong
Jester + Warrior  = ConfuHit*
Jester + Fighter  = Retaliate*
Jester + Mage     = PanicAll*


Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              7            PuffPuff
 3              8            Silliness
 4             15            PointOut
 5             28            QuickJoke
 6             22            LushLicks
 7             20            SickLick
 8             33            Tickle


STAT CHANGES
------------
Strength         -30%
Agility          -30%
Guard            -40%
Intelligence     -20%
Appearance       + 5%
HP               -30%
MP               -40%

                              Dragoon
                          (Advanced Class)

SPECIAL ABILITIES: Critical Hit more often?
MASTERY BONUS: Strength +15
USEFUL SKILLS: ZombieCut
COMBINATIONS: {Warrior + Fighter = Dragoon}
              Dragoon + Paladin = Godhand

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             15            SquallHit
 3             20            ZombieCut
 4             25            2EdgeHit
 5             30            Massacre
 6             30            FalconCut
 7             30            -
 8             50            QuadHits



STAT CHANGES
------------
Strength         +15%
Agility          +10%
Guard            +10%
Intelligence     -20%
Appearance         0%
HP               +20%
MP               -40%



                              Ranger
                          (Advanced Class)

SPECIAL ABILITIES: ???
MASTERY BONUS: MP +20
USEFUL SKILLS: Bounce, TwinHits, Blazemost
COMBINATIONS: {Warrior + Mage = Ranger}

Level      # of Battles       Magic/Skill Learned
 1              -            Bounce
 2             12            FireSlash
 3             12            BoltSlash
 4             26            TwinHits
 5             30            IceSlash
 6             50            Disperse
 7             40            Firebolt
 8             50            Blazemost


STAT CHANGES
------------
Strength         + 5%
Agility          -10%
Guard            -15%
Intelligence       0%
Appearance         0%
HP               -10%
MP               +10%



                              Sage
                          (Advanced Class)

SPECIAL ABILITIES: MP discount
MASTERY BONUS: Intelligence +20
USEFUL SKILLS: Barrier, MagicWall, HealUs,
              Revive, Summon, Explodet
COMBINATIONS: {Mage + Cleric = Sage}
              Sage + TeenIdol = Summoner

-HYBRID SKILLS-
Sage + TeenIdol = LifeDance

Level      # of Battles       Magic/Skill Learned
 1              -            Defeat
 2             15            Barrier
 3             23            Blizzard
 4             27            MagicWall
 5             45            HealUs
 6             40            Revive
 7             50            Summon
 8             50            Explodet


STAT CHANGES
------------
Strength         -30%
Agility          + 5%
Guard            -20%
Intelligence     +20%
Appearance         0%
HP               -20%
MP               +20%



                              TeenIdol
                          (Advanced Class)

SPECIAL ABILITIES: Occasionally dazzle an enemy
MASTERY BONUS: Appearance +20
USEFUL SKILLS: Hussle, BackFlip
COMBINATIONS: {Dancer + Bard + Jester = TeenIdol}
              TeenIdol + Sage = Summoner

-HYBRID SKILLS-
TeenIdol + Sage = LifeDance


Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             10            Flash
 3             15            Ironize
 4             15            EerieLite
 5             25            Hussle
 6             35            BackFlip
 7             40            FireTower
 8             40            LifeSong


STAT CHANGES
------------
Strength         -20%
Agility          -10%
Guard            -10%
Intelligence       0%
Appearance       +15%
HP               -20%
MP               -10%

                              Tamer
                          (Advanced Class)

SPECIAL ABILITIES: Increased chance of taming monsters
MASTERY BONUS: Guard +15
USEFUL SKILLS: Tamer
COMBINATIONS: {Thief + Shepherd = Tamer}

Level      # of Battles       Magic/Skill Learned
 1              -            PoisonGas, Tamer
 2             18            -
 3             15            SleepAir
 4             25            FrigidAir
 5             19            PalsyAir
 6             16            BlazeAir
 7             32            PoisonFog
 8             40            BeDragon


STAT CHANGES
------------
Strength           0%
Agility          +10%
Guard              0%
Intelligence     +20%
Appearance       + 5%
HP               - 5%
MP               - 5%


                              Pirate
                          (Advanced Class)

SPECIAL ABILITIES: Occasionally steal from an enemy
MASTERY BONUS: Agility +15
USEFUL SKILLS: Antidote, FairWind, CoralRain, Whirlpool
COMBINATIONS: {Thief + Mariner = Pirate}

Level      # of Battles       Magic/Skill Learned
 1              -            Antidote
 2             20            FairWind
 3             30            Hurricane
 4             30            StepGuard
 5             30            MapMagic
 6             30            StrongD
 7             30            CoralRain
 8             30            Whirlpool


STAT CHANGES
------------
Strength         +10%
Agility          +10%
Guard            +20%
Intelligence     -10%
Appearance         0%
HP               + 5%
MP               -10%


                              Paladin
                          (Advanced Class)

SPECIAL ABILITIES: Occasional instant kill
MASTERY BONUS: HP +20
USEFUL SKILLS: Vacuum, MagicWall, Guardian, Multicut
COMBINATIONS: {Fighter + Cleric = Paladin}
              Paladin + Dragoon = Godhand

Level      # of Battles       Magic/Skill Learned
 1              -            Scapegoat
 2             25            Vacuum
 3             25            Berserker
 4             30            Infermost
 5             35            MagicWall
 6             30            Guardian
 7             45            Farewell
 8             50            Multicut


STAT CHANGES
------------
Strength         +10%
Agility          +15%
Guard              0%
Intelligence     +15%
Appearance         0%
HP                 0%
MP                 0%


                              Godhand
                           (Super Class)

SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +25
USEFUL SKILLS: HealUs, GigaSlash, Revive, UltraHit
COMBINATIONS: {Dragoon + Paladin = Godhand}

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2             20            MetalCut
 3             20            HealUs
 4             40            RockThrow
 5             40            Sacrifice
 6             30            GigaSlash
 7             30            Revive
 8             60            UltraHit


STAT CHANGES
------------
Strength         +25%
Agility          +10%
Guard            + 5%
Intelligence       0%
Appearance         0%
HP               +10%
MP               -10%


                              Summoner
                           (Super Class)

SPECIAL ABILITIES: MP discount
MASTERY BONUS: MP +30
USEFUL SKILLS: HellFlame, DeMagic, Hellblast, Summoner
COMBINATIONS: {Sage + TeenIdol = Summoner}

Level      # of Battles       Magic/Skill Learned
 1              -            Meditate
 2             30            DefeatMax
 3             30            Magma
 4             30            Tremor
 5             30            HellFlame
 6             30            DeMagic
 7             50            Hellblast
 8             50            Summoner


STAT CHANGES
------------
Strength         -10%
Agility          +15%
Guard            -10%
Intelligence     +20%
Appearance         0%
HP               -10%
MP               +20%



                               Hero
                           (Super Class)

SPECIAL ABILITIES: Heal some HP after every round
MASTERY BONUS: MP +30
USEFUL SKILLS: Revive, DeMagic, Thordain, GigaSlash
COMBINATIONS: Mastery of 3 Advanced Human Classes = Hero
OBTAINING HEART: Defeat boss of Bonus Dungeon #1

Level      # of Battles       Magic/Skill Learned
 1              -            -
 2              8            Ironize
 3             12            Revive
 4             30            Zap
 5             30            DeMagic
 6             30            Thordain
 7             40            GigaSlash
 8             50            Alldain


STAT CHANGES
------------
Strength         +10%
Agility            0%
Guard              0%
Intelligence     +15%
Appearance       +10%
HP               +10%
MP               +10%


=========================================================
PART III.             Effects of Spells & Skills
=========================================================



                      Attack Spell/Skill List
                          (Fixed Damage)

Note: The numbers for damage are approximate based on the
damage done to a monster with no resistance to the spell or
skill referred to.


-Name-        -Damage-     -MP Cost-      -Range-

Alldain        ~600       All 10          Single
Bang            ~20            5          All
Beat           Kills           4          Single
BeDragon          -           18          Self
--Scorching     ~70            -          All
--IceAir        ~55            -          All
BigBang        ~350           30          All
Blaze           ~13            2          Single
BlazeAir        ~40            0          All
Blazemore       ~80            4          Single
Blazemost      ~190           10          Single
Blizzard       ~100           12          All
Boom            ~60            8          All
CoralRain       ~90            8          All
CragThrow       ~15            0          Group
Defeat         Kills           7          Group
DefeatMax      Kills          15          All
Disperse      Banishes         8          Single
Explodet       ~140           15          All
Expel         Banishes         1          Group
FireAir         ~10            0          All
Firebal         ~20            4          Group
Firebane        ~40            6          Group
Firebolt       ~100           10          Group
FireTower      ~180            0          Single
FrigidAir       ~15            0          All
GigaSlash      ~400           15          Group
Hellblast      ~270           25          All
HellFlame      ~210           20          All
Hurricane       ~60            0          Group
IceAir          ~55            0          All
Icebolt         ~30            3          Single
IceStorm       ~130            0          All
Infernos        ~15            2          Group
Infermore       ~30            4          Group
Infermost      ~150            8          Group
K.O.Dance      Kills           0          All
Lightning       ~45            0          All
Magma           ~80            0          All
MegaMagic    Current MPx3    All          All
Quake           ~55            0          All
RockThrow      ~110            0          All
Sacrifice      Kills           1          All
Scorching       ~70            0          All
SnowStorm       ~50            5          Group
Thordain       ~200           15          Group
Tremor         Kills          15          All
Tsunami         ~35            0          All
UltraHit       ~600           20          Single
WhirlPool      ~140           12          Group
WhiteAir       ~220            0          All
WhiteFire      ~160            0          All
Zap             ~80            6          All


                              Healing Spell/Skill List
                                  (Fixed Amount)

-Name-        -Restore-     -MP Cost-      -Range-

Heal            ~30             2          Single
HealAll         999             6          Single
Healmore        ~80             4          Single
HealSong        ~20             0          All
HealUs         ~100            10          All
HealUsAll       999            20          All
Hustle          ~70             0          All
Meditate        500             0          Self



                         Spells & Skills List
                     (non-fixed damage and support)

2EdgeHit
MP Cost: 0
Effect: 50% more damage, 25% of damage reflects to user

AngelSong
MP Cost: 0
Effect: might revive dead ally with partial HP

Antidote
MP Cost: 2
Effect: cure poison status of single ally

BackFlip
MP Cost: 0
Effect: attack all enemies, fewer enemies = more damage

Bark
MP Cost: 0
Effect: prevent enemy group from acting on next turn

Barrier
MP Cost: 3
Effect: reduce damage from Fire/Cold Breath attacks

Berserker
MP Cost: 0
Effect: instant Critical Hit, user's resistances reduced to
zero for remainder of the turn

BigTrip
MP Cost: 0
Effect: damage and stun a single enemy

BirdEye
MP Cost: 0
Effect: determine distance to nearest town

BirdSlash
MP Cost: 0
Effect: 25% more damage to flying monsters

Bite
MP Cost: 0
Effect: attack single enemy with ~75% to 125% power

BoltSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Electric

Bounce
MP Cost: 4
Effect: reflect magic for a few turns

BoxerDance
MP Cost: 0
Effect: prevent enemy group from acting on next turn

CallArmy
MP Cost: 0
Effect: attack four times, costs gold in the amount of
user's current level x 50, ineffective on some monsters

Chance
MP Cost: 20
Effect: cause 1 of 16 mystery effects

Change
MP Cost: 0
Effect: change into a monster controlled by the computer AI

ChargeUp
MP Cost: 0
Effect: user's next attack does double damage

ConfuHit
MP Cost: 0
Effect: damage and confuse enemy

Crack
MP Cost: 0
Effect: remove all enemies from battle

CurseSong
MP Cost: 0
Effect: lower defense of enemy group

DanceShut
MP Cost: 0
Effect: prevent enemy group from dancing

Defense
MP Cost: 4
Effect: lower defense of enemy group

DeMagic
MP Cost: 0
Effect: return all enemy status to normal

DrakSlash
MP Cost: 0
Effect: 50% more damage to dragon monsters

EagleEye
MP Cost: 0
Effect: determine distance to nearest town

EerieFog
MP Cost: 0
Effect: prevents the use of spells for entire battle

EerieLite
MP Cost: 0
Effect: reduce resistances of enemy group

EvilSlash
MP Cost: 0
Effect: instant Critical Hit or instant miss

FairWind
MP Cost: 0
Effect: reflect any Fire/Cold Breath attack once

FalconCut
MP Cost: 0
Effect: attack an enemy twice at ~75% power

Farewell
MP Cost: All
Effect: revive and restore all allies to full HP, user dies

FireSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Fire Breath

FishNet
MP Cost: 0
Effect: prevent single enemy from acting on next turn

Flash
MP Cost: 0
Effect: cause attacks of all enemies to miss more
frequently for 1 round

GagSong
MP Cost: 0
Effect: prevent enemy group from acting on next turn

Gigastis
MP Cost: 20
Effect: prevent all enemies from using spells for 1 to 2
rounds of battle.

Giggle
MP Cost: 0
Effect: does nothing?

Guardian
MP Cost: 0
Effect: user attracts all enemy attacks

HolyAura
MP Cost: 10
Effect: allies frozen and immune to all attacks & magic
(except DeMagic?) for 1 round

Howl
MP Cost: 0
Effect: attack four times, might fail

IceSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Cold Breath

Increase
MP Cost: 3
Effect: raise defense of all allies

Ironize
MP Cost: 2
Effect: allies frozen and immune to all attacks & magic
(except DeMagic) for 1 round

JockDance
MP Cost: 0
Effect: attack enemy group with decreasing damage

JumpKick
MP Cost: 0
Effect: do a jump kick

KnockDown
MP Cost: 0
Effect: remove a single enemy from battle

K.O.Punch
MP Cost: 0
Effect: attempt to instant kill single enemy with 50% power
attack

LegSweep
MP Cost: 0
Effect: prevent single enemy from acting on next turn

LifeDance
MP Cost: 0
Effect: restore all dead allies to full HP, user dies.
Chance of failure. Will not work if user is the only
character left alive.

LifeSong
MP Cost: 10
Effect: after waiting 1 round, might revive dead allies
with partial HP

Location
MP Cost: 2
Effect: determine dungeon name and current floor level

LureDance
MP Cost: 0
Effect: prevent single enemy from acting on next turn

LushLicks
MP Cost: 0
Effect: prevent single enemy from acting on next turn

MagicBack
MP Cost: 4
Effect: user reflects magic for 1 round

MagicWall
MP Cost: 3
Effect: reduce damage from magic attacks

Majustis
MP Cost: 15
Effect: prevent single enemy from using spells

MapMagic
MP Cost: 2
Effect: make hidden treasure on screen sparkle

Massacre
MP Cost: 0
Effect: instant Critical Hit to enemy or ally

MetalCut
MP Cost: 0
Effect: able to hit metal monsters

Mineuchi
MP Cost: 0
Effect: cure one ally of Sleep and Confusion status

MistSong
MP Cost: 0
Effect: prevent enemy group from using spells

MultiCut
MP Cost: 20
Effect: does ~200 Wind damage to enemy group, extra damage
to undead monsters

NumbOff
MP Cost: 2
Effect: cure paralyze status of all allies

OddDance
MP Cost: 0
Effect: reduces MP of single enemy

Outside
MP Cost: 8
Effect: warp outside of dungeon

PalsyAir
MP Cost: 0
Effect: paralyze an enemy group

PanicAll
MP Cost: 5
Effect: cause enemy group to attack each other

PaniDance
MP Cost: 0
Effect: cause an enemy group to attack each other

PointOut
MP Cost: 0
Effect: counterattack some physical attacks

PoisonFog
MP Cost: 0
Effect: severe poison that reduces HP of enemy group by
about one-sixth every round of battle

PoisonGas
MP Cost: 0
Effect: poison enemy group

PsycheUp
MP Cost: 0
Effect: user's next attack does double damage

PuffPuff
MP Cost: 0
Effect: prevent single enemy from acting on next turn

Punch
MP Cost: 0
Effect: 50% more damage, miss slightly more often?

QuadHits
MP Cost: 0
Effect: attack four times at ~50% power

QuickJoke
MP Cost: 0
Effect: prevent enemy group from acting on next turn

RainSlash
MP Cost: 0
Effect: attack all enemies with decreasing damage

RamAttack
MP Cost: 0
Effect: reduce user and single enemy to 20% HP

RamDance
MP Cost: 0
Effect: does nothing?

Ramming
MP Cost: 0
Effect: reduce user and single enemy to 20% HP

RamSong
MP Cost: 0
Effect: put all enemies to sleep

Repel
MP Cost: 4
Effect: prevent encounters with weaker monsters

Retaliate
MP Cost: 0
Effect: return almost any attack

Return
MP Cost: 1
Effect: fly to previously visited town

Revive
MP Cost: 15
Effect: revive dead ally to full HP

Rip
MP Cost: 0
Effect: attack enemy group with decreasing damage

RobDance
MP Cost: 0
Effect: steal MP from a single enemy

RobMagic
MP Cost: 0
Effect: steal ~25 MP from enemy

RoundHous
MP Cost: 0
Effect: attack enemy group with decreasing damage

SandStorm
MP Cost: 0
Effect: cause attacks of all enemies to miss frequently

Sap
MP Cost: 3
Effect: lower defense of single enemy

Scapegoat
MP Cost: 0
Effect: user attracts all attacks aimed at an ally

ShipDance
MP Cost: 0
Effect: prevent single enemy from acting on next turn

SideStep
MP Cost: 0
Effect: attempt to dodge an attack

SickLick
MP Cost: 0
Effect: stun single enemy and reduce its defense to zero

Silliness
MP Cost: 0
Effect: user avoids physical attacks for 1 turn

Sleep
MP Cost: 3
Effect: put enemy group to sleep

SleepAir
MP Cost: 0
Effect: put enemy group to sleep

SleepAll
MP Cost: 5
Effect: put enemy group into deep sleep

SleepSong
MP Cost: 0
Effect: put enemy group to sleep

Slumber
MP Cost: 0
Effect: recover HP/MP as you walk, user has Sleep status
during battle

Smell
MP Cost: 0
Effect: determine the number of unopened treasure on
current floor

SquallHit
MP Cost: 0
Effect: strike first but at 80% power

StrongD
MP Cost: 0
Effect: reduces damage to user by 90% for 1 round

Suplex
MP Cost: 0
Effect: remove a single enemy from battle

Summon
MP Cost: 20
Effect: summon one of four deities to fight by your side

Summoner
MP Cost: 20
Effect: summon one of four great deities to fight by your
side

Surround
MP Cost: 5
Effect: cause attacks of enemy group to miss frequently

Stampede
MP Cost: 0
Effect: attack four times, might fail, ineffective on some
monsters

StepGuard
MP Cost: 2
Effect: walk safely over poison swamp and traps

StopSpell
MP Cost: 3
Effect: prevent enemy group from using spells

SwordDanc
MP Cost: 0
Effect: attack four times at ~75% power

Tackle
MP Cost: 0
Effect: reduce user and single enemy to ~20% HP

TakeMagic
MP Cost: 2
Effect: absorb MP from attacker's spell

Tamer
MP Cost: 0
Effect: increase chances of taming enemy group

ThiefHit
MP Cost: 0
Effect: damage enemy and attempt to steal

Tickle
MP Cost: 0
Effect: prevent single enemy from acting on next turn

Tiptoe
MP Cost: 0
Effect: temporally decrease frequency of battles, monsters
more likely to surprise you

TwinHits
MP Cost: 6
Effect: double attack power of ally

Upper
MP Cost: 2
Effect: raise defense of ally

VacuSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Wind

Vacuum
MP Cost: 0
Effect: cause Wind damage to all enemies

Vivify
MP Cost: 8
Effect: revive dead ally, 50% chance of failure

WakeSong
MP Cost: 0
Effect: cure Sleep status on all allies

WarCry
MP Cost: 0
Effect: prevent all enemies from acting on next turn

WarSong
MP Cost: 0
Effect: raise defense of all allies

Whistle
MP Cost: 0
Effect: attract monsters to battle

WindBeast
MP Cost: 0
Effect: cause Wind damage to single enemy

WoolGuard
MP Cost: 0
Effect: reduce damage from Cold Breath attacks

X-Ray
MP Cost: 2
Effect: examine treasure chests for traps

ZombieCut
MP Cost: 0
Effect: 50% more damage to undead monsters




=========================================================
PART IV.     Alphabetical Spell/Skill List by Job
=========================================================

Spell/Skill    Job Needed to Learn
-----------    -------------------

2EdgeHit       Dragoon, Dumbira
Alldain        Hero
AngelSong      Bard
Antidote       Shepherd, Pirate
BackFlip       TeenIdol, EvlTurtle, CosmoBog, SkyDevil,
              EvilMech
Bang           Melvin Only
Bark           Gabo Only
Barrier        Sage, Budoo, Rosevine
Beat           JewelBag, Mimic
BeDragon       Tamer, DrakSlime
Berserker      Paladin
BigBang        PlatKing
BigTrip        Mariner + Fighter
BirdEye        Mariner
BirdSlash      SkyDevil, Warrior + Mariner
Bite           Gabo Only
Blaze          Maribel, Wyvern
BlazeAir       Tamer, Wyvern, DrakSlime, Andreal
Blazemore      Mage, Wyvern, HellGiant, CosmoBog
Blazemost      Ranger, WoePriest
Blizzard       Sage, DeadNoble, WoePriest
BoltSlash      Ranger, Esterk
Boom           Mage, HellGiant
Bounce         Ranger, CosmoBog
BoxerDance     Melvin, EvilWell, Dancer + Jester
CallArmy       Budoo
Chance         Budoo
Change         PlatKing
ChargeUp       Thief, Bombcrag, Golem
ConfuHit       Slime, Warrior + Jester
CoralRain      Pirate
Crack          Golem
CragThrow      Thief, EvilWell
CurseSong      Hork, Mage + Bard
DanceShut      Aira, Dancer
Defeat         Sage, Mimic
DefeatMax      Summoner, DeadNoble, WoePriest
Defense        LizardMan, EvilMech
DeMagic        Summoner, Hero, Esterk
Disperse       Ranger
DrakSlash      Warrior
EagleEye       Bard
EerieFog       Rosevine
EerieLite      TeenIdol, HellGiant, RainHawk
EvilSlash      Warrior, ProtoMech
Explodet       Sage, HellGiant, WoePriest
Expel          Melvin, Cleric
FairWind       Pirate, Budoo, RainHawk
FalconCut      Dragoon, SkyDevil, EvilMech
Farewell       Paladin
FireAir        Wyvern, Andreal, DrakSlime, Mage + Fighter
Firebal        Aira, Mage, BoltRat
Firebane       Mage
Firebolt       Ranger, WoePriest, RainHawk
FireSlash      Keifer, Aira, Ranger, Berserker, Esterk
FireTower      TeenIdol
FishNet        Mariner
FrigidAir      Tamer, DrakSlime
Flash          TeenIdol, JewelBag, BoltRat, CosmoPhantom
GagSong        Bard + Jester
GigaSlash      Godhand, Hero, Esterk
Gigastis       see FAQ section
Giggle         Bombcrag, Thief + Jester
Guardian       Melvin, Paladin, Golem
Heal           Fisher's Son, Maribel, Cleric, Shepherd,
              Florajay, Healer
HealAll        Cleric, Healer
Healmore       Fisher's Son, Melvin, Cleric, Healer,
              Dumbira
HealSong       Florajay, Cleric + Bard
HealUs         Sage, Godhand, Healer, HellGiant, PlatKing
HealUsAll      PlatKing
Hellblast      Summoner, EvilMech
HellFlame      Summoner, RainHawk
HolyAura       Cleric + Mariner
Howl           Gabo, Gerion
Hurricane      Pirate
Hustle         TeenIdol
IceAir         Andreal, Varanus, DrakSlime
Icebolt        DeadNoble
IceSlash       Ranger, Esterk
IceStorm       Varanus, GigaMute, Esterk
Increase       EvlTurtle, Bombcrag, Shepherd + Cleric
Infernos       Cleric, Gerion
Infermore      Melvin, Cleric, Mariner, Gerion
Infermost      Paladin, Gerion
Ironize        TeenIdol, Hero, DrakSlime, PlatKing
JockDance      Fighter + Dancer
JumpKick       Fighter
KnockDown      Thief, EvilWell
K.O.Dance      Aira, Dancer, Hork, Cleric + Dancer
K.O.Punch      Fighter + Thief
LegSweep       Fighter
LifeDance      Sage + TeenIdol
LifeSong       Aira, TeenIdol
Lightning      BoltRat, Mage + Mariner
Location       Thief
LureDance      Aira, Dancer, JewelBag
LushLicks      Jester, Lipsy
MagicBack      WoePriest, RainHawk
MagicWall      Sage, Paladin, ProtoMech
Magma          Summoner, EvilWell
Majustis       see FAQ section
MapMagic       Pirate
Massacre       Dragoon, Berserker, EvilMech
Meditate       Summoner, Bombcrag
MegaMagic      Rosevine
MetalCut       Godhand, ProtoMech, Esterk
Mineuchi       Warrior + Shepherd
MistSong       Bard
MultiCut       Paladin, WoePriest
NumbOff        Mariner
OddDance       Aira, Dancer, Lips
Outside        Fisher's Son, Maribel, Melvin, Mage
PalsyAir       Tamer, DeadNoble, Rosevine
PanicAll       JewelBag, Mage + Jester
PaniDance      Aira, Dancer, CurseLamp
PointOut       Jester
PoisonFog      Tamer, Rosevine, GigaMute
PoisonGas      Tamer, Hork
PsycheUp       Keifer, Aira, Warrior, Dumbira, GigaMute
PuffPuff       Jester
Punch          Fighter
QuadHits       Dragoon, ProtoMech
Quake          Golem
QuickJoke      Jester
RainSlash      LizardMan, Berserker, EvilMech
RamAttack      Fighter + Shepherd
RamDance       Shepherd + Dancer
Ramming        Mariner, EvlTurtle, CurseLamp, Varanus,
              PlatKing
RamSong        Bard + Shepherd
Repel          Bard
Retaliate      Maribel, Slime, Fighter + Jester
Return         Fisher's Son, Melvin, Mage
Revive         Sage, Godhand, Hero, WoePriest, PlatKing
Rip            Gabo Only
RobDance       Aira, Dancer + Thief
RobMagic       Mage + Thief
RockThrow      Godhand, Golem
RoundHous      Fighter
Sacrifice      Godhand, Bombcrag
SandStorm      Thief, Mimic
Sap            Maribel, Mage, LizardMan
Scapegoat      Keifer, Aira, Dancer, EvilWell
Scorching      Budoo, RainHawk
ShipDance      Mariner + Dancer
SideStep       Aira, Dancer, Slime
SickLick       Jester, Lipsy
Silliness      Jester
Sleep          Maribel, Mage
SleepAir       Tamer, Florajay, Lipsy, Mimic
SleepAll       Rosevine, Mage + Shepherd
SleepSong      Bard
Slumber        Shepherd
Smell          Thief
SnowStorm      Mage, CurseLamp, DeadNoble
SquallHit      Warrior, Berserker, Dumbira
StrongD        Mariner
Suplex         Fighter
Summon         Sage, CurseLamp
Summoner       Summoner
Surround       Maribel, Mage, Gerion
Stampede       Shepherd
StepGuard      Mariner
StopSpell      Cleric, CurseLamp
SwordDanc      Warrior + Dancer
Tackle         Gabo Only
TakeMagic      Budoo, Mage + Dancer
Tamer          Tamer
ThiefHit       Thief + Warrior
Thordain       Hero, GigaMute
Tickle         Jester
Tiptoe         Thief
Tremor         Summoner
Tsunami        Mariner
TwinHits       Ranger, EvlTurtle, LizardMan, Budoo,
              EvilMech
UltraHit       Godhand
Upper          Fisher's Son, Cleric, EvlTurtle
VacuSlash      Keifer, Dragoon, Dumbira
Vacuum         Paladin, SkyDevil
Vivify         Melvin, Cleric, SkyDevil
WakeSong       Mariner + Bard
WarCry         Fighter, EvilWell, Fighter + Bard
WarSong        Warrior + Bard
WhirlPool      Pirate
Whistle        Shepherd
WhiteAir       Gigamute
WhiteFire      Summoner, RainHawk
WindBeast      Fighter, EvilWell, RainHawk
WoolGuard      Shepherd
X-Ray          Bard
ZombieCut      Keifer, Dragoon
Zap            Hero, CosmoBog, EvilMech




=========================================================
PART V.             Frequently Asked Questions
=========================================================

Q1: Which hearts can be found in chests?

A1:
Healer:      Mezar
Berserker:   Avon Village
Hork:        Sunken City (Present)
Slime:       Mountain Tower (Present)
Lipsy:       DarkDraco's Tower (Present)
            Probina Cave (Present)
Florajay:    Probina Cave (Past)
Wyvern:      Lefa Fane (Past)
EvlTurtle:   Halfling's Village (Past)
Mimic:       Sphinx Basement (Disc II)
CursLamp:    Immigrant Town (30-34 people)

Q2: How do I learn Hybrid Skills?

A2: You must fight a certain number of battles in two
specific jobs back-to-back. Let's say you want to learn
"SwordDanc." You would need to fight a certain number of
battles as a Warrior and then switch to a Dancer and fight
a certain number of battles. (Or you could start with the
Dancer and switch to the Warrior--the order does not
matter) After a battle, if it says, "JoeBlow is making up!"
or "As a Warrior, JoeBlow is becoming matured." Then it is
time to switch to the other job, in this case the Dancer.
If your Dancer has reached Level 5 Mastery then you will
need to fight about 30 battles. Otherwise you just need to
get your Dancer to Level 5 Mastery.

Q3: How can I increase my chances of getting a monster
heart in battle.

A3: There's not much you can do other than fight the same
monster over and over again. Always kill last the monster
whose heart you want. Also, try to find an area where the
enemy you want appears often and in large numbers. I tend
to think that killing 8 BoltRats in a single battle gives
me a better chance of finding a BoltRat Heart as opposed to
killing 2 BoltRats in a singal battle. However this
probably isn't true since the game only cares about the
last monster you kill. Stealing from a monster will not
affect your chances of getting a heart. Some people believe
that packing your houses at the Monster Park with the
monster whose heart you want will increase your chances of
that monster dropping a heart. For now, I remain
unconvinced as to the effectiveness of this strategy. But,
you might as well try it since, sooner or later, you will
get bored of killing the same monster so filling up your
monster houses just becomes something to break up the
monotony.

Q4: I've killed hundreds of X monster and have tamed only
three or four. How am I supposed to fill up a monster house
at this rate?

A4: First you must assign a monster house to a monster you
have already tamed. Next, use the Tamer's skill called
"Tamer" on a monster in battle. The more you use it on the
monster, the better your chances of taming it. There are
very few monsters that can resist having Tamer used on them
four times. But I say again, don't expect filling your
houses with monsters to help you get hearts. It does,
however, alleviate the boredom when you're up to, like, 500
kills.

Q5: Can you recommend a job path for my characters?

A5: Not really. However, I can say that if I were to start
my characters all over again the first thing I would do
differently is go after the good Hybrid Skills. I would
also choose one character to work with monster jobs aiming
for a Rosevine and Rainhawk since all the hearts necessary
for these jobs are provided in treasure chests through the
course of the game.

Q6: How do I learn Majustis and Gigastis?

A6: Talk to the Hight Priest in the Great Fane south of
Mardra in the Past. Go to the Present and visit the High
Priest's grave underneath the Great Fane. The hero will
learn Majustis. Talk to the High Priest again in the Past.
Later, go back to his grave in the Present and the Hero
will learn Gigastis.

Q7: Where can I find the monsters that drop hearts?

A7:
Slime        Color Stone Mine, Krage (Disc II)
Hork         Clockmech Site
EvlTurtle    Coral Caves, Sunken City (Past)
JewelBag     Halfling Cave, Great Lighthouse
Florajay     Engow (Past)
Wyvern       Dharma (Past)
Healer       Orph (Past), Krage (Disc II)
LizardMan    Coastal (Disc II), Lighthouse (Disc II)
Bombcrag     Rexwood (Disc II), Excavated Cave (Present)
Lipsy        Color Stone Mine
BoltRat      Litorud (Past), Hamelia (Past)
Mimic        Demon Lord's Layer
Berserker    Cave near Labres (Past)
Dumbira      Avon Tunnel, World's Tallest Tower
Andreal      Mezar (Disc II), Wind Maze (Disc II)
CurseLamp    Demon Lord's Layer
Varanus      Ocean (Disc II), Dark Palace (Water Area)
HellGiant*   Dark Palace
CosmoBog*    Volcano (Disc II)
DrakSlime    Dharma (Past), Lake Alter Cave (Past)
SkyDevil     Dharma (Disc II), Sphinx Basement (Disc II)
Gerion       Probina (Disc II), Wind Maze
DeadNoble    Labres (Disc II), Wind Maze
ProtoMech    Demon Lord's Layer (Past)
Golemuga     Bonus Dungeon #1
EvilWell     Great Lighthouse
WoePriest    Deja Valley (Disc II), Dark Palace
Budoo        Bonus Dungeon #1
Rosevine     Dharma - Engow - Volcano (Disc II)
GigaMute*    Rexwood - Probina - Orph (Disc II)
PlatKing*    Bonus Dungeon #2
Esterk*      Bonus Dungeon #2
RainHawk     Dark Palace

*I don't think these monsters drop hearts but I can't prove
that they don't so I'm including where to find them in case
you feel like proving me wrong:)

Q8: Can you recommend some spells and skills

Q9: I'll just recommend some alternatives to the usual
HellFlame-and-SwordDance combination that most people use.
"WhiteAir" is slightly stronger than HellFlame and consumes
0 MP but few people learn it since the requirements are
pretty stiff. "CallArmy" costs gold to use but does more
damage than SwordDanc. However, the power of SwordDanc can
be slightly increased with TwinHits so they're probably
pretty even. "ConfuHit" and "BigTrip" are just about the
only attacks in the game that inflict both bad status and
decent damage. "ZombieCut" is a nice skill to have for the
final battle. "Berserker" does nice, inexpensive damage but
reduces your resistances to zero for the remainder of the
round. But, then again, few enemies are able withstand much
after getting hit with a Berserker. If you find that Punch
misses too often, try equipping a Miracle Sword and using
"2EdgeHit." It's capable of doing the same damage as Punch
and the Miracle Sword will immediately recover the damage
you take from using 2EdgeHit. Still, it's not without its
risks... Also, consider having a Level 8 PlatKing equipped
with Evade Clothes, Dark Cloak, or Wind Robe use the skill
"Guardian" to make things easy for the rest of your group.
Finally, for fun, you might try equipping the Demon Spear
on a Paladin or EvilMech and using "RainSlash" or
"SwordDanc."

Q10: Where are some good places to hunt for hearts?

A10: It's best to combine hunting for hearts with building
up job levels. Building up job levels helps take your mind
off the fact that you've just killed the same monster 300+
times and still haven't got a heart. So, with that in mind,
you can fight Andreal, DeadNoble, and Gerion at the 4D Wind
Maze in Sky Town. I can think of no other place that has
three heart-dropping monsters in one area. Another good
place is Dark Palace 8F. You'll fight RainHawk and
WoePriest there. Also, the OgreKing in this area drop Ogre
Shields and the Behemoth drop Beast Claws (second best
weapon for Gabo). And of course this goes without saying
but Playing Lucky Panel at a casino is a quick way to get
hearts.

-The End-


-Credits-
Dragon Quest VII Official Guidebook (Shita)
Published by Besutomukku Library and ENIX 2000