*********************************
** Dragon Warrior VII **
** Job/Spell/Skill Guide **
*********************************
Version 1.0
By: D. Short
[email protected]
This is a collection of all the information on Jobs,
Spells, and Skills that I found myself constantly wanting
to know while playing through Dragon Warrior VII. With that
said, I think the rest of the guide speaks for itself.
========================================================
PART I: Monster Job Information
PART II: Human Job Information
PART III. Effects of Spells & Skills
a. Attack Spell/Skill List (Fixed Damage)
b. Healing Spell/Skill List (Fixed Amount)
c. Spells & Skills List (non-fixed damage and
support)
PART IV. Alphabetical Spell/Skill List by Job
PART V. Frequently Asked Questions
========================================================
-Explanation-
Note: you might want to just skip past this part for now
and come back to it later when you have questions about on
stuff in the Monster Job section and Human Job section.
Job Name: Self-explanatory, I think.
(Rank ...): In battle, monster hearts have a rarity ranking
from A to G (Rank A being the least rare and Rank G being
extremely rare). Rank A-C is not so rare. Rank D-F is about
the same rarity as most monster treasure. Rank G is for
people with extreme luck and lots of time to spare.
SPECIAL ABILITIES: some jobs have auto abilities that will
occasionally go into effect such as dodging an attack or
instant kill. I don't know all of them and I'm not even
sure if all jobs have a special ability but I've listed
those that I'm pretty sure about.
MASTERY BONUS: more advanced jobs will receive a small
bonus to one stat upon reaching Level 8.
USEFUL SKILLS: these are skills that I feel are especially
useful over the course of the game. It's just my opinion so
you have every right to disagree.
COMBINATIONS: this includes any jobs you must master in
order to access the job. It also includes combinations in
which the job may later be used to access even better jobs.
OBTAINING HEART: tells you where you can expect to find the
monster's heart. My guidebook says that certain monster
hearts are not available in battle (CosmoBog, HellGiant,
GigaMute, PlatKing, and Esterk) but some people say they've
won some of these in battle. I can't prove them wrong so
I've marked these with a "?".
How could you possibly have a question over this part? It's
simple, right?
Level # of Battles Magic/Skill Learned
1 - -
2 7 -
3 8 -
4 18 -
5 17 -
6 22 -
7 18 -
8 30 -
Level 8 Resistances
These are the spells and skills I'm talking about when I
say a monster job has an A, B, C, or - on, say, Fireball
resistance.
A = immunity
B = medium resistance
C = small resistance
- = no resistance
-------------------
Fireball = Blaze, Blazmore, Blazemost
Flame = Firebal, Firebane, Firebolt
Explosion = Bang, Boom, Explodet
Cold = Icebolt, Snowstorm, Blizzard
Wind = Infernos, Infermore, Infermost, Vacuum
Electric = Zap, Thordain, Lightning, Hellblast
Death = Beat, Defeat, DefeatMax, Quake? etc.
Banish = Expel, Disperse
Defense Down = Sap, Defense, CurseSong, SickLick?
Steal MP = RobMagic
Sleep = Sleep, SleepAll, SleepAir etc.
Surround = Surround, SandStorm, Flash etc.
Confuse = PanicAll, PaniDance etc.
StopSpell = StopSpell
Fire Breath = FireAir, BlazeAir, Scorching, WhiteFire,
HellFlame, Magma, MegaMagic
Cold Breath = FrigidAir, IceAir, IceStorm, WhiteAir
Poison = PoisonGas, PoisonFog
Paralyze = PalsyAir etc.
STAT CHANGES
This refers to how the stats for a job will increase and
decrease compared to having no job at all. (These are just
sample numbers.)
------------
Strength -20%
Agility + 5%
Guard -20%
Intelligence -30%
Appearance -20%
HP -20%
MP -20%
-HYBRID SKILLS-
These are Hybrid Skills which you can learn by fighting a
certain number of battles in one class and then immediately
fighting a certain number of battles in the other class.
They are only available for human jobs. The * marks the
skills which I think are most useful. (See the FAQ section
at the end for more about Hybrid Skills.)
Fighter + Thief = Hybrid Skill
Fighter + Dancer = Hybrid Skill
Fighter + Bard = Hybrid Skill
Fighter + Mariner = Hybrid Skill
Fighter + Shepherd = Hybrid Skill
Fighter + Jester = Hybrid Skill
Fighter + Mage = Hybrid Skill
Now, begin!
=========================================================
PART I. Monster Job Information
=========================================================
Slime
(Rank A)
SPECIAL ABILITIES: ???
USEFUL SKILLS: Retaliate, ConfuHit
COMBINATIONS: Slime + LizardMan = DrakSlime
OBTAINING HEART: Chest, Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 7 -
3 8 SideStep
4 18 -
5 17 ConfuHit
6 22 -
7 18 -
8 30 Retaliate
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down C
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -20%
Agility + 5%
Guard -20%
Intelligence -30%
Appearance -20%
HP -20%
MP -20%
Hork
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: CurseSong, K.O.Dance
COMBINATIONS: Hork + Mimic = CurseLamp
Hork + Healer + JewelBag = DeadNoble
OBTAINING HEART: Chest, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 9 -
3 7 PoisonGas
4 18 -
5 18 CurseSong
6 23 -
7 24 -
8 31 K.O.Dance
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength 0%
Agility -30%
Guard -10%
Intelligence -50%
Appearance -60%
HP +10%
MP -10%
EvlTurtle
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: Increase, TwinHits, Backflip
COMBINATIONS: EvlTurtle + Lipsy + Dumbira = Varanus
EvlTurtle + Florajay + Wyvern = SkyDevil
OBTAINING HEART: Chest, Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 10 Upper
3 8 -
4 22 Increase
5 20 -
6 25 TwinHits
7 15 Ramming
8 25 Backflip
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility 0%
Guard +20%
Intelligence -30%
Appearance -30%
HP -20%
MP -10%
JewelBag
(Rank C)
SPECIAL ABILITIES: Occasionally dazzle an enemy
USEFUL SKILLS: PanicAll
COMBINATIONS: JewelBag + Hork + Healer = DeadNoble
JewelBag + SkyDevil = HellGiant
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 12 LureDance
3 8 -
4 25 Flash
5 27 -
6 28 PanicAll
7 30 -
8 30 Beat
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength -20%
Agility +20%
Guard +10%
Intelligence +10%
Appearance + 5%
HP -10%
MP 0%
Florajay
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Florajay + EvlTurtle + Wyvern = SkyDevil
OBTAINING HEART: Chest, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 11 Heal
3 11 -
4 12 -
5 21 SleepAir
6 25 -
7 40 -
8 20 HealSong
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind C
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -10%
Agility +10%
Guard -20%
Intelligence + 5%
Appearance 0%
HP -10%
MP +10%
Wyvern
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Wyvern + EvlTurtle + Florajay = SkyDevil
OBTAINING HEART: Chest, Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 13 Blaze
3 17 -
4 15 FireAir
5 17 -
6 28 Blazemore
7 35 -
8 25 BlazeAir
Level 8 Resistances
-------------------
Fireball C
Flame -
Explosion C
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength - 5%
Agility + 5%
Guard -15%
Intelligence + 5%
Appearance - 5%
HP -10%
MP 0%
Healer
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: HealAll, HealUs
COMBINATIONS: Healer + Hork + JewelBag = DeadNoble
OBTAINING HEART: Chest, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 8 Heal
3 20 -
4 14 HealMore
5 28 -
6 22 HealAll
7 41 -
8 27 HealUs
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down C
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -30%
Agility -20%
Guard -10%
Intelligence +20%
Appearance -20%
HP -20%
MP +20%
LizardMan
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: Defense, TwinHits
COMBINATIONS: LizardMan + Slime = DrakSlime
LizardMan + Dumbira = Gerion
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 14 Sap
3 25 -
4 11 Defense
5 18 -
6 25 TwinHits
7 34 -
8 18 RainSlash
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind C
Electric -
Death B
Banish A
Defense Down C
Steal MP -
Sleep B
Surround A
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -10%
Agility + 5%
Guard 0%
Intelligence -10%
Appearance -10%
HP -10%
MP -10%
Bombcrag
(Rank C)
SPECIAL ABILITIES: Occasionally scare enemies?
USEFUL SKILLS: Increase, ChargeUp
COMBINATIONS: Bombcrag + Berserker = Golem
OBTAINING HEART: Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 16 Increase
3 16 Giggle
4 16 ChargeUp
5 27 -
6 24 Megante
7 24 -
8 29 Meditate
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down C
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength + 5%
Agility -50%
Guard +20%
Intelligence -30%
Appearance -40%
HP +10%
MP -30%
Lipsy
(Rank A)
SPECIAL ABILITIES: ???
USEFUL SKILLS: SickLick
COMBINATIONS: Lipsy + EvlTurtle + Dumbira = Varanus
Lipsy + EvilWell = CosmoBog
OBTAINING HEART: Chest, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 13 LushLicks
3 17 -
4 11 SickLick
5 22 -
6 25 SleepAir
7 27 -
8 17 OddDance
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric B
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -20%
Agility + 5%
Guard -10%
Intelligence -20%
Appearance -30%
HP -20%
MP 0%
BoltRat
(Rank B)
SPECIAL ABILITIES: ???
USEFUL SKILLS: Lightning
COMBINATIONS: BoltRat + Gerion = Andreal
BoltRat + Golem = ProtoMech
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 12 -
3 13 Flash
4 22 -
5 20 Firebal
6 25 -
7 36 -
8 28 Lightning
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind C
Electric A
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -10%
Agility +10%
Guard +10%
Intelligence -30%
Appearance -10%
HP -10%
MP -10%
Mimic
(Rank C)
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Mimic + Hork = CurseLamp
Mimic + Berserker = EvilWell
OBTAINING HEART: Chest, Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 18 SleepAir
3 18 -
4 14 SandStorm
5 30 -
6 25 Beat
7 32 -
8 42 Defeat
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility 0%
Guard +20%
Intelligence -20%
Appearance -30%
HP -20%
MP -10%
Berserker
(Rank D)
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Berserker + Mimic = EvilWell
Berserker + Bombcrag = Golem
OBTAINING HEART: Chest, Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 15 SquallHit
3 19 -
4 18 FireSlash
5 20 -
6 28 RainSlash
7 35 -
8 15 Massacre
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround A
Confuse A
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility +10%
Guard -30%
Intelligence -40%
Appearance -20%
HP 0%
MP 0%
Dumbira
(Rank D)
SPECIAL ABILITIES: ???
USEFUL SKILLS: PsycheUp
COMBINATIONS: Dumbira + EvlTurtle + Lipsy = Varanus
Dumbira + LizardMan = Gerion
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 14 VacuSlash
3 18 -
4 17 HealMore
5 28 PsycheUp
6 26 -
7 25 SquallHit
8 27 2EdgeHit
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround A
Confuse A
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility -10%
Guard -10%
Intelligence -20%
Appearance -25%
HP -10%
MP -10%
Andreal
(Rank E)
SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +10
USEFUL SKILLS: -
COMBINATIONS: {Boltrat + Gerion = Andreal}
Andreal + Varanus = GigaMute
Andreal + EvilMech = Esterk
OBTAINING HEART: Casino (Coastal), Battle
Level # of Battles Magic/Skill Learned
1 - FireAir
2 14 -
3 16 BlazeAir
4 25 -
5 20 IceAir
6 35 -
7 30 -
8 40 Scorching
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath B
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength +15%
Agility -10%
Guard +10%
Intelligence 0%
Appearance 0%
HP +20%
MP -20%
CurseLamp
(Rank E)
SPECIAL ABILITIES: Dodge attacks more often?
MASTERY BONUS: Agility +15
USEFUL SKILLS: Summon
COMBINATIONS: {Hork + Mimic = CurseLamp}
CurseLamp + HellGiant = Budoo
OBTAINING HEART: Chest, Battle
Level # of Battles Magic/Skill Learned
1 - StopSpell
2 15 -
3 20 PaniDance
4 25 -
5 20 SnowStorm
6 40 -
7 25 Ramming
8 45 Summon
Level 8 Resistances
-------------------
Fireball -
Flame C
Explosion C
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength -10%
Agility +15%
Guard + 5%
Intelligence + 5%
Appearance -10%
HP -20%
MP +20%
Varanus
(Rank G)
SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +15
USEFUL SKILLS: IceStorm
COMBINATIONS: {Dumbira + EvlTurtle + Lipsy = Varanus}
Varanus + Andreal = GigaMute
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 13 IceAir
3 13 -
4 26 Ramming
5 31 -
6 47 Scorching
7 20 -
8 50 IceStorm
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind B
Electric -
Death B
Banish A
Defense Down C
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison A
Paralyze B
STAT CHANGES
------------
Strength +15%
Agility 0%
Guard -10%
Intelligence -20%
Appearance -30%
HP +10%
MP -20%
HellGiant
(Rank ?)
SPECIAL ABILITIES: ???
MASTERY BONUS: MP +15
USEFUL SKILLS: HealUs, Explodet
COMBINATIONS: {JewelBag + SkyDevil = HellGiant}
HellGiant + CurseLamp = Budoo
OBTAINING HEART: Casino (Coastal, Grand Slum), Battle?
Level # of Battles Magic/Skill Learned
1 - Boom
2 17 -
3 21 HealUs
4 34 Flash
5 18 -
6 45 BlazeMore
7 13 -
8 37 Explodet
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion C
Cold -
Wind C
Electric C
Death B
Banish A
Defense Down B
Steal MP B
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath B
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength 0%
Agility 0%
Guard +10%
Intelligence 0%
Appearance + 5%
HP +10%
MP 0%
CosmoBog
(Rank ?)
SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: BackFlip, Bounce
COMBINATIONS: {EvilWell + Lipsy = CosmoBog}
CosmoBog + DeadNoble = WoePriest
OBTAINING HEART: Casino (Coastal, Grand Slum), Battle?
Level # of Battles Magic/Skill Learned
1 - -
2 22 Flash
3 22 BackFlip
4 36 -
5 30 Bounce
6 30 -
7 30 BlazeMore
8 30 Zap
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion -
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath B
Poison B
Paralyze B
STAT CHANGES
------------
Strength - 5%
Agility +10%
Guard + 5%
Intelligence +10%
Appearance -10%
HP + 5%
MP +10%
DrakSlime
(Rank E)
SPECIAL ABILITIES: ???
MASTERY BONUS: Agility +10
USEFUL SKILLS: -
COMBINATIONS: {LizardMan + Slime = DrakSlime}
DrakSlime + Esterk = PlatKing
OBTAINING HEART: Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 10 FireAir
3 13 FrigidAir
4 17 Ironize
5 30 -
6 30 BlazeAir
7 30 IceAir
8 20 BeDragon
Level 8 Resistances
-------------------
Fireball -
Flame C
Explosion C
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength - 5%
Agility + 5%
Guard +10%
Intelligence -10%
Appearance 0%
HP -10%
MP - 5%
SkyDevil
(Rank F)
SPECIAL ABILITIES: Critical Hit more often
MASTERY BONUS: Agility +20
USEFUL SKILLS: BackFlip, Vacuum
COMBINATIONS: {EvlTurtle + Florajay + Wyvern = SkyDevil}
SkyDevil + Rosevine = RainHawk
SkyDevil + JewelBag = HellGiant
OBTAINING HEART: Grand Slum Casino, Battle
Level # of Battles Magic/Skill Learned
1 - -
2 18 BirdSlash
3 22 -
4 25 Vivify
5 27 -
6 38 BackFlip
7 30 Vacuum
8 30 FalconCut
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind -
Electric C
Death B
Banish A
Defense Down C
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength + 5%
Agility +10%
Guard 0%
Intelligence -10%
Appearance +10%
HP + 5%
MP 0%
Gerion
(Rank D)
SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +10
USEFUL SKILLS: Howl
COMBINATIONS: {Dumbira + LizardMan = Gerion}
Gerion + BoltRat = Andreal
Obtain Heart: Casino (Coastal, Grand Slum) Battle
Level # of Battles Magic/Skill Learned
1 - Infernos
2 16 Surround
3 19 -
4 25 Infermore
5 35 -
6 30 Howl
7 25 -
8 30 Infermost
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down C
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath C
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility + 5%
Guard + 5%
Intelligence -10%
Appearance - 5%
HP + 5%
MP -10%
DeadNoble
(Rank E)
SPECIAL ABILITIES: ???
MASTERY BONUS: MP +15
USEFUL SKILLS: DefeatMax
COMBINATIONS: {JewelBag + Hork + Healer = DeadNoble}
DeadNoble + CosmoBog = WoePriest
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - Icebolt
2 12 -
3 20 SnowStorm
4 32 PalsyAir
5 29 -
6 38 DefeatMax
7 31 -
8 33 Blizzard
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold B
Wind -
Electric -
Death A
Banish C
Defense Down -
Steal MP -
Sleep A
Surround A
Confuse B
StopSpell B
Fire Breath -
Cold Breath B
Poison B
Paralyze B
STAT CHANGES
------------
Strength 0%
Agility 0%
Guard -10%
Intelligence + 5%
Appearance -10%
HP 0%
MP +10%
ProtoMech
(Rank E)
SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: MagicWall, EvilSlash
COMBINATIONS: {BoltRat + Golem = ProtoMech}
ProtoMech + Golem = EvilMech
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 15 MagicWall
3 21 -
4 36 MetalCut
5 28 -
6 37 QuadHits
7 21 -
8 12 EvilSlash
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround A
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze A
STAT CHANGES
------------
Strength +10%
Agility - 5%
Guard +10%
Intelligence -10%
Appearance -20%
HP 0%
MP -10%
Golem
(Rank D)
SPECIAL ABILITIES: Critical Hit more often
MASTERY BONUS: Strength +15
USEFUL SKILLS: ChargeUp, Guardian, RockThrow
COMBINATIONS: {Berserker + Bombcrag = Golem}
Golem + ProtoMech = EvilMech
Golem + BoltRat = ProtoMech
OBTAINING HEART: Battle*
*Golemuga(s) drop Golem Hearts in Bonus Dungeon #1
Level # of Battles Magic/Skill Learned
1 - -
2 11 ChargeUp
3 17 Guardian
4 30 Crack
5 30 -
6 17 Quake
7 40 -
8 15 RockThrow
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down -
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +20%
Agility -30%
Guard +10%
Intelligence -40%
Appearance -10%
HP +10%
MP -20%
EvilWell
(Rank D)
SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +10
USEFUL SKILLS: WarCry, BoxerDance
COMBINATIONS: {Berserker + Mimic = EvilWell}
EvilWell + FloraJay = Rosevine
EvilWell + Lipsy = CosmoBog
OBTAINING HEART: Casino, Battle
Level # of Battles Magic/Skill Learned
1 - CragThrow
2 19 WarCry
3 22 BoxerDance
4 22 ParryPass
5 30 KnockDown
6 30 -
7 27 WindBeast
8 25 Magma
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold B
Wind B
Electric -
Death B
Banish A
Defense Down C
Steal MP C
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath B
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility +10%
Guard +10%
Intelligence -30%
Appearance -30%
HP +10%
MP -20%
WoePriest
(Rank G)
SPECIAL ABILITIES: ???
MASTERY BONUS: Intelligence +20
USEFUL SKILLS: DefeatMax, Explodet, Blazemost, MultiCut
COMBINATIONS: {CosmoBog + DeadNoble = WoePriest}
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - MagicBack
2 23 Vivify
3 20 Firebolt
4 27 DefeatMax
5 30 Explodet
6 30 Blizzard
7 30 Blazemost
8 50 MultiCut
Level 8 Resistances
-------------------
Fireball C
Flame B
Explosion B
Cold B
Wind C
Electric -
Death B
Banish C
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath B
Poison B
Paralyze B
STAT CHANGES
------------
Strength 0%
Agility 0%
Guard +10%
Intelligence +30%
Appearance +10%
HP -10%
MP +30%
Budoo
(Rank G)
SPECIAL ABILITIES: Occasionally steal from enemy
MASTERY BONUS: Strength +20
USEFUL SKILLS: All of them, except "TakeMagic"
COMBINATIONS: {CurseLamp + HellGiant = Budoo}
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 25 TwinHits
3 25 TakeMagic
4 30 Barrier
5 55 Chance
6 30 CallArmy
7 8 FairWind
8 47 WhiteFire
Level 8 Resistances
-------------------
Fireball C
Flame C
Explosion C
Cold C
Wind C
Electric C
Death B
Banish A
Defense Down B
Steal MP B
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +30%
Agility +10%
Guard - 5%
Intelligence 0%
Appearance -10%
HP +10%
MP 0%
Rosevine
(Rank G)
SPECIAL ABILITIES: ???
MASTERY BONUS: Appearance +20
USEFUL SKILLS: SleepAll, Barrier, EerieFog, MegaMagic
COMBINATIONS: {Florajay + Idomajin = Rosevine}
Rosevine + SkyDevil = RainHawk
OBTAINING HEART: Battle
Level # of Battles Magic/Skill Learned
1 - -
2 20 PalsyAir
3 25 PoisonFog
4 23 SleepAll
5 30 Barrier
6 42 EerieFog
7 40 -
8 60 MegaMagic
Level 8 Resistances
-------------------
Fireball -
Flame C
Explosion -
Cold A
Wind B
Electric -
Death B
Banish A
Defense Down -
Steal MP -
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +20%
Agility +10%
Guard -10%
Intelligence + 5%
Appearance + 5%
HP - 5%
MP 0%
GigaMute
(Rank ?)
SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +20
USEFUL SKILLS: PsycheUp, Thordain, WhiteAir
COMBINATIONS: {Andreal + Varanus = GigaMute}
OBTAINING HEART: Battle?
Level # of Battles Magic/Skill Learned
1 - -
2 21 PsycheUp
3 21 PoisonFog
4 23 -
5 45 IceStorm
6 43 -
7 47 Thordain
8 80 WhiteAir
Level 8 Resistances
-------------------
Fireball -
Flame -
Explosion -
Cold -
Wind -
Electric -
Death B
Banish A
Defense Down C
Steal MP B
Sleep A
Surround A
Confuse B
StopSpell B
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength +30%
Agility -10%
Guard + 5%
Intelligence -10%
Appearance -30%
HP +20%
MP -10%
PlatKing
(Rank ?)
SPECIAL ABILITIES: Stand firm when parrying?
MASTERY BONUS: Guard +255
USEFUL SKILLS: ???
COMBINATIONS: {DrakSlime + Esterk = PlatKing}
OBTAINING HEART: 110 Small Medals, Battle?
Level # of Battles Magic/Skill Learned
1 - Ironize
2 28 HealUs
3 20 Ramming
4 35 Revive
5 42 HealUsAll
6 45 -
7 80 Change
8 100 BigBang
Level 8 Resistances
-------------------
Fireball A
Flame A
Explosion A
Cold A
Wind A
Electric A
Death A
Banish A
Defense Down A
Steal MP A
Sleep A
Surround A
Confuse A
StopSpell A
Fire Breath A
Cold Breath A
Poison A
Paralyze A
STAT CHANGES
------------
Strength - 10%
Agility + 20%
Guard +100%
Intelligence - 20%
Appearance + 10%
HP - 60%
MP 0%
Esterk
(Rank ?)
SPECIAL ABILITIES: ???
MASTERY BONUS: Guard +20
USEFUL SKILLS: IceStorm, DeMagic, GigaSlash
COMBINATIONS: {Andreal + EvilMech = Esterk}
DrakSlime + Esterk = PlatKing
OBTAINING HEART: Battle?
Level # of Battles Magic/Skill Learned
1 - BoltSlash
2 30 MetalCut
3 30 FireSlash
4 30 IceStorm
5 40 IceSlash
6 50 DeMagic
7 50 -
8 70 GigaSlash
Level 8 Resistances
-------------------
Fireball B
Flame B
Explosion B
Cold B
Wind B
Electric B
Death B
Banish A
Defense Down B
Steal MP B
Sleep B
Surround B
Confuse B
StopSpell B
Fire Breath B
Cold Breath B
Poison B
Paralyze B
STAT CHANGES
------------
Strength +20%
Agility +10%
Guard +10%
Intelligence +15%
Appearance +10%
HP +10%
MP +10%
RainHawk
(Rank G)
SPECIAL ABILITIES: ???
MASTERY BONUS: Appearance +20
USEFUL SKILLS: FairWind, Scorching, WhiteFire, HellFlame
COMBINATIONS: {SkyDevil + Rosevine = RainHawk}
Obtain Heart: Casino (Coastal, Grand Slum), Battle
Level # of Battles Magic/Skill Learned
1 - Flash
2 27 Firebolt
3 27 FairWind
4 21 WindBeast
5 40 Scorching
6 45 MagicBack
7 40 WhiteFire
8 50 HellFlame
Level 8 Resistances
-------------------
Fireball -
Flame B
Explosion B
Cold A
Wind C
Electric B
Death B
Banish A
Defense Down C
Steal MP B
Sleep B
Surround B
Confuse C
StopSpell B
Fire Breath -
Cold Breath -
Poison B
Paralyze B
STAT CHANGES
------------
Strength +10%
Agility +20%
Guard 0%
Intelligence +30%
Appearance +30%
HP 0%
MP +20%
EvilMech
SPECIAL ABILITIES: Occasional instant kill
MASTERY BONUS: Guard +20
USEFUL SKILLS: Defense, TwinHits, BackFlip, Hellblast
COMBINATIONS: {ProtoMech + Golem = EvilMech}
EvilMech + Andreal = Esterk
OBTAINING HEART: -
Level # of Battles Magic/Skill Learned
1 - Defense
2 25 TwinHits
3 25 RainSlash
4 30 BackFlip
5 45 Zap
6 65 FalconCut
7 50 Massacre
8 70 Hellblast
Level 8 Resistances
-------------------
Fireball B
Flame B
Explosion B
Cold B
Wind B
Electric -
Death A
Banish A
Defense Down B
Steal MP A
Sleep A
Surround A
Confuse A
StopSpell A
Fire Breath C
Cold Breath C
Poison B
Paralyze B
STAT CHANGES
------------
Strength +30%
Agility +10%
Guard +20%
Intelligence -20%
Appearance 0%
HP +10%
MP -10%
=========================================================
PART II. Human Job Information
=========================================================
Warrior
SPECIAL ABILITIES: ???
USEFUL SKILLS: PsycheUp, EvilSlash
COMBINATIONS: Warrior + Fighter = Dragoon
Warrior + Mage = Ranger
-HYBRID SKILLS-
Warrior + Thief = ThiefHit*
Warrior + Dancer = SwordDanc*
Warrior + Bard = WarSong*
Warrior + Mariner = BirdSlash
Warrior + Shepherd = Mineuchi*
Warrior + Jester = ConfuHit*
Level # of Battles Magic/Skill Learned
1 - -
2 10 PsycheUp
3 10 -
4 15 SquallHit
5 20 -
6 20 DrakSlash
7 30 -
8 25 EvilSlash
STAT CHANGES
------------
Strength +10%
Agility -35%
Guard 0%
Intelligence -30%
Appearance 0%
HP +10%
MP -60%
Fighter
SPECIAL ABILITIES: Critical hit more often?
USEFUL SKILLS: Punch
COMBINATIONS: Fighter + Warrior = Dragoon
Fighter + Cleric = Paladin
-HYBRID SKILLS-
Fighter + Thief = K.O.Punch
Fighter + Dancer = JockDance
Fighter + Bard = WarCry*
Fighter + Mariner = BigTrip*
Fighter + Shepherd = RamAttack
Fighter + Jester = Retaliate*
Fighter + Mage = FireAir
Level # of Battles Magic/Skill Learned
1 - -
2 16 LegSweep
3 16 JumpKick
4 18 RoundHouse
5 20 Suplex
6 35 WarCry
7 25 Punch
8 30 WindBeast
STAT CHANGES
------------
Strength 0%
Agility +15%
Guard -10%
Intelligence -20%
Appearance 0%
HP 0%
MP -50%
Mage
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Mage + Cleric = Sage
Mage + Warrior = Ranger
-HYBRID SKILLS-
Mage + Thief = RobMagic
Mage + Dancer = TakeMagic
Mage + Bard = CurseSong*
Mage + Mariner = Lightning
Mage + Shepherd = SleepAll
Mage + Jester = PanicAll*
Mage + Fighter = FireAir
Level # of Battles Magic/Skill Learned
1 - Firebal
2 13 Sleep
3 15 Return
4 15 Sap, Outside
5 27 BlazeMore
6 35 Boom, Surround
7 30 Firebane
8 35 SnowStorm
STAT CHANGES
------------
Strength -40%
Agility - 5%
Guard -40%
Intelligence +20%
Appearance +10%
HP -40%
MP +10%
Cleric
SPECIAL ABILITIES: ???
USEFUL SKILLS: -
COMBINATIONS: Cleric + Fighter = Paladin
Cleric + Mage = Sage
-HYBRID SKILLS-
Cleric + Dancer = K.O.Dance*
Cleric + Bard = HealSong
Cleric + Mariner = HolyAura
Cleric + Shepherd = Increase*
Level # of Battles Magic/Skill Learned
1 - Expel, Heal
2 19 Inferno
3 18 Upper
4 13 StopSpell
5 30 HealMore
6 20 Infermore
7 30 HealAll
8 50 Vivify
STAT CHANGES
------------
Strength -20%
Agility -10%
Guard -30%
Intelligence +10%
Appearance 0%
HP -20%
MP 0%
Dancer
SPECIAL ABILITIES: Dodge attacks more often
USEFUL SKILLS: PaniDance, K.O.Dance
COMBINATIONS: Dancer + Bard + Jester = TeenIdol
-HYBRID SKILLS-
Dancer + Thief = RobDance
Dancer + Warrior = SwordDanc*
Dancer + Fighter = JockDance
Dancer + Mariner = ShipDance
Dancer + Shepherd = RamDance
Dancer + Jester = BoxerDance
Dancer + Mage = TakeMagic
Dancer + Cleric = K.O.Dance*
Level # of Battles Magic/Skill Learned
1 - -
2 5 LureDance
3 13 -
4 20 OddDance
5 15 SideStep
6 29 DanceShut
7 15 PaniDance
8 23 K.O.Dance
STAT CHANGES
------------
Strength -30%
Agility +30%
Guard -40%
Intelligence 0%
Appearance +10%
HP -30%
MP -20%
Thief
SPECIAL ABILITIES: Occasionally steal from enemy
USEFUL SKILLS: ChargeUp, Smell
COMBINATIONS: Thief + Mariner = Pirate
Thief + Shepherd = Tamer
-HYBRID SKILLS-
Thief + Warrior = ThiefHit*
Thief + Fighter = K.O.Punch
Thief + Mage = RobMagic
Thief + Dancer = RobDance</pre><pre id="faqspan-2">
Thief + Jester = Giggle
Level # of Battles Magic/Skill Learned
1 - -
2 8 SandStorm
3 9 KnockDown
4 13 CragThrow
5 18 ChargeUp
6 22 Location
7 40 Tiptoe
8 30 Smell
STAT CHANGES
------------
Strength -10%
Agility +20%
Guard -30%
Intelligence -10%
Appearance -20%
HP -10%
MP -40%
Bard
SPECIAL ABILITIES: ???
USEFUL SKILLS: X-Ray, Repel, AwakeSong
COMBONATIONS: Bard + Dancer + Jester = TeenIdol
-HYBRID SKILLS-
Bard + Mariner = Wavesong
Bard + Shepherd = RamSong
Bard + Jester = GagSong
Bard + Warrior = WarSong*
Bard + Fighter = WarCry*
Bard + Mage = CurseSong*
Bard + Cleric = HealSong
Level # of Battles Magic/Skill Learned
1 - -
2 13 EagleEye
3 14 X-Ray
4 13 SleepSong
5 15 Repel
6 20 AwakeSong
7 35 MistSong
8 30 AngelSong
STAT CHANGES
------------
Strength -25%
Agility -10%
Guard -15%
Intelligence +20%
Appearance +10%
HP -20%
MP 0%
Mariner
SPECIAL ABILITIES: Resist damage from Tsunami
USEFUL SKILLS: NumbOff
COMBINATIONS: Mariner + Thief = Pirate
-HYBRID SKILLS-
Mariner + Dancer = ShipDance
Mariner + Bard = WaveSong
Mariner + Warrior = BirdSlash
Mariner + Fighter = BigTrip*
Mariner + Mage = Lightning
Mariner + Cleric = HolyAura
Level # of Battles Magic/Skill Learned
1 - -
2 14 FishNet
3 11 Ramming
4 18 BirdEye
5 17 -
6 15 NumbOff
7 20 Infermore
8 40 Tsunami
STAT CHANGES
------------
Strength 0%
Agility + 5%
Guard +10%
Intelligence -10%
Appearance 0%
HP +15%
MP -20%
Shepherd
SPECIAL ABILITIES: ???
USEFUL SKILLS: Antidote, Whistle, Stampede
COMBINATIONS: Shepherd + Thief = Tamer
-HYBRID SKILLS-
Shepherd + Dancer = RamDance
Shepherd + Bard = RamSong
Shepherd + Warrior = Mineuchi*
Shepherd + Fighter = RamAttack
Shepherd + Mage = SleepAll
Shepherd + Cleric = Increase*
Level # of Battles Magic/Skill Learned
1 - -
2 8 Antidote
3 9 Hoimi
4 16 Slumber
5 19 Whistle
6 18 -
7 20 WoolGuard
8 45 Stampede
STAT CHANGES
------------
Strength -15%
Agility 0%
Guard -20%
Intelligence 0%
Appearance 0%
HP -20%
MP -30%
Jester
SPECIAL ABILITIES: ???
USEFUL SKILLS: SickLick
COMBINATIONS: Jester + Bard + Dancer = TeenIdol
-HYBRID SKILLS-
Jester + Thief = Giggle
Jester + Dancer = BoxerDance
Jester + Bard = GagSong
Jester + Warrior = ConfuHit*
Jester + Fighter = Retaliate*
Jester + Mage = PanicAll*
Level # of Battles Magic/Skill Learned
1 - -
2 7 PuffPuff
3 8 Silliness
4 15 PointOut
5 28 QuickJoke
6 22 LushLicks
7 20 SickLick
8 33 Tickle
STAT CHANGES
------------
Strength -30%
Agility -30%
Guard -40%
Intelligence -20%
Appearance + 5%
HP -30%
MP -40%
Dragoon
(Advanced Class)
SPECIAL ABILITIES: Critical Hit more often?
MASTERY BONUS: Strength +15
USEFUL SKILLS: ZombieCut
COMBINATIONS: {Warrior + Fighter = Dragoon}
Dragoon + Paladin = Godhand
Level # of Battles Magic/Skill Learned
1 - -
2 15 SquallHit
3 20 ZombieCut
4 25 2EdgeHit
5 30 Massacre
6 30 FalconCut
7 30 -
8 50 QuadHits
STAT CHANGES
------------
Strength +15%
Agility +10%
Guard +10%
Intelligence -20%
Appearance 0%
HP +20%
MP -40%
Ranger
(Advanced Class)
SPECIAL ABILITIES: ???
MASTERY BONUS: MP +20
USEFUL SKILLS: Bounce, TwinHits, Blazemost
COMBINATIONS: {Warrior + Mage = Ranger}
Level # of Battles Magic/Skill Learned
1 - Bounce
2 12 FireSlash
3 12 BoltSlash
4 26 TwinHits
5 30 IceSlash
6 50 Disperse
7 40 Firebolt
8 50 Blazemost
STAT CHANGES
------------
Strength + 5%
Agility -10%
Guard -15%
Intelligence 0%
Appearance 0%
HP -10%
MP +10%
Sage
(Advanced Class)
SPECIAL ABILITIES: MP discount
MASTERY BONUS: Intelligence +20
USEFUL SKILLS: Barrier, MagicWall, HealUs,
Revive, Summon, Explodet
COMBINATIONS: {Mage + Cleric = Sage}
Sage + TeenIdol = Summoner
-HYBRID SKILLS-
Sage + TeenIdol = LifeDance
Level # of Battles Magic/Skill Learned
1 - Defeat
2 15 Barrier
3 23 Blizzard
4 27 MagicWall
5 45 HealUs
6 40 Revive
7 50 Summon
8 50 Explodet
STAT CHANGES
------------
Strength -30%
Agility + 5%
Guard -20%
Intelligence +20%
Appearance 0%
HP -20%
MP +20%
TeenIdol
(Advanced Class)
SPECIAL ABILITIES: Occasionally dazzle an enemy
MASTERY BONUS: Appearance +20
USEFUL SKILLS: Hussle, BackFlip
COMBINATIONS: {Dancer + Bard + Jester = TeenIdol}
TeenIdol + Sage = Summoner
-HYBRID SKILLS-
TeenIdol + Sage = LifeDance
Level # of Battles Magic/Skill Learned
1 - -
2 10 Flash
3 15 Ironize
4 15 EerieLite
5 25 Hussle
6 35 BackFlip
7 40 FireTower
8 40 LifeSong
STAT CHANGES
------------
Strength -20%
Agility -10%
Guard -10%
Intelligence 0%
Appearance +15%
HP -20%
MP -10%
Tamer
(Advanced Class)
SPECIAL ABILITIES: Increased chance of taming monsters
MASTERY BONUS: Guard +15
USEFUL SKILLS: Tamer
COMBINATIONS: {Thief + Shepherd = Tamer}
Level # of Battles Magic/Skill Learned
1 - PoisonGas, Tamer
2 18 -
3 15 SleepAir
4 25 FrigidAir
5 19 PalsyAir
6 16 BlazeAir
7 32 PoisonFog
8 40 BeDragon
STAT CHANGES
------------
Strength 0%
Agility +10%
Guard 0%
Intelligence +20%
Appearance + 5%
HP - 5%
MP - 5%
Pirate
(Advanced Class)
SPECIAL ABILITIES: Occasionally steal from an enemy
MASTERY BONUS: Agility +15
USEFUL SKILLS: Antidote, FairWind, CoralRain, Whirlpool
COMBINATIONS: {Thief + Mariner = Pirate}
Level # of Battles Magic/Skill Learned
1 - Antidote
2 20 FairWind
3 30 Hurricane
4 30 StepGuard
5 30 MapMagic
6 30 StrongD
7 30 CoralRain
8 30 Whirlpool
STAT CHANGES
------------
Strength +10%
Agility +10%
Guard +20%
Intelligence -10%
Appearance 0%
HP + 5%
MP -10%
Paladin
(Advanced Class)
SPECIAL ABILITIES: Occasional instant kill
MASTERY BONUS: HP +20
USEFUL SKILLS: Vacuum, MagicWall, Guardian, Multicut
COMBINATIONS: {Fighter + Cleric = Paladin}
Paladin + Dragoon = Godhand
Level # of Battles Magic/Skill Learned
1 - Scapegoat
2 25 Vacuum
3 25 Berserker
4 30 Infermost
5 35 MagicWall
6 30 Guardian
7 45 Farewell
8 50 Multicut
STAT CHANGES
------------
Strength +10%
Agility +15%
Guard 0%
Intelligence +15%
Appearance 0%
HP 0%
MP 0%
Godhand
(Super Class)
SPECIAL ABILITIES: ???
MASTERY BONUS: Strength +25
USEFUL SKILLS: HealUs, GigaSlash, Revive, UltraHit
COMBINATIONS: {Dragoon + Paladin = Godhand}
Level # of Battles Magic/Skill Learned
1 - -
2 20 MetalCut
3 20 HealUs
4 40 RockThrow
5 40 Sacrifice
6 30 GigaSlash
7 30 Revive
8 60 UltraHit
STAT CHANGES
------------
Strength +25%
Agility +10%
Guard + 5%
Intelligence 0%
Appearance 0%
HP +10%
MP -10%
Summoner
(Super Class)
SPECIAL ABILITIES: MP discount
MASTERY BONUS: MP +30
USEFUL SKILLS: HellFlame, DeMagic, Hellblast, Summoner
COMBINATIONS: {Sage + TeenIdol = Summoner}
Level # of Battles Magic/Skill Learned
1 - Meditate
2 30 DefeatMax
3 30 Magma
4 30 Tremor
5 30 HellFlame
6 30 DeMagic
7 50 Hellblast
8 50 Summoner
STAT CHANGES
------------
Strength -10%
Agility +15%
Guard -10%
Intelligence +20%
Appearance 0%
HP -10%
MP +20%
Hero
(Super Class)
SPECIAL ABILITIES: Heal some HP after every round
MASTERY BONUS: MP +30
USEFUL SKILLS: Revive, DeMagic, Thordain, GigaSlash
COMBINATIONS: Mastery of 3 Advanced Human Classes = Hero
OBTAINING HEART: Defeat boss of Bonus Dungeon #1
Level # of Battles Magic/Skill Learned
1 - -
2 8 Ironize
3 12 Revive
4 30 Zap
5 30 DeMagic
6 30 Thordain
7 40 GigaSlash
8 50 Alldain
STAT CHANGES
------------
Strength +10%
Agility 0%
Guard 0%
Intelligence +15%
Appearance +10%
HP +10%
MP +10%
=========================================================
PART III. Effects of Spells & Skills
=========================================================
Attack Spell/Skill List
(Fixed Damage)
Note: The numbers for damage are approximate based on the
damage done to a monster with no resistance to the spell or
skill referred to.
-Name- -Damage- -MP Cost- -Range-
Alldain ~600 All 10 Single
Bang ~20 5 All
Beat Kills 4 Single
BeDragon - 18 Self
--Scorching ~70 - All
--IceAir ~55 - All
BigBang ~350 30 All
Blaze ~13 2 Single
BlazeAir ~40 0 All
Blazemore ~80 4 Single
Blazemost ~190 10 Single
Blizzard ~100 12 All
Boom ~60 8 All
CoralRain ~90 8 All
CragThrow ~15 0 Group
Defeat Kills 7 Group
DefeatMax Kills 15 All
Disperse Banishes 8 Single
Explodet ~140 15 All
Expel Banishes 1 Group
FireAir ~10 0 All
Firebal ~20 4 Group
Firebane ~40 6 Group
Firebolt ~100 10 Group
FireTower ~180 0 Single
FrigidAir ~15 0 All
GigaSlash ~400 15 Group
Hellblast ~270 25 All
HellFlame ~210 20 All
Hurricane ~60 0 Group
IceAir ~55 0 All
Icebolt ~30 3 Single
IceStorm ~130 0 All
Infernos ~15 2 Group
Infermore ~30 4 Group
Infermost ~150 8 Group
K.O.Dance Kills 0 All
Lightning ~45 0 All
Magma ~80 0 All
MegaMagic Current MPx3 All All
Quake ~55 0 All
RockThrow ~110 0 All
Sacrifice Kills 1 All
Scorching ~70 0 All
SnowStorm ~50 5 Group
Thordain ~200 15 Group
Tremor Kills 15 All
Tsunami ~35 0 All
UltraHit ~600 20 Single
WhirlPool ~140 12 Group
WhiteAir ~220 0 All
WhiteFire ~160 0 All
Zap ~80 6 All
Healing Spell/Skill List
(Fixed Amount)
-Name- -Restore- -MP Cost- -Range-
Heal ~30 2 Single
HealAll 999 6 Single
Healmore ~80 4 Single
HealSong ~20 0 All
HealUs ~100 10 All
HealUsAll 999 20 All
Hustle ~70 0 All
Meditate 500 0 Self
Spells & Skills List
(non-fixed damage and support)
2EdgeHit
MP Cost: 0
Effect: 50% more damage, 25% of damage reflects to user
AngelSong
MP Cost: 0
Effect: might revive dead ally with partial HP
Antidote
MP Cost: 2
Effect: cure poison status of single ally
BackFlip
MP Cost: 0
Effect: attack all enemies, fewer enemies = more damage
Bark
MP Cost: 0
Effect: prevent enemy group from acting on next turn
Barrier
MP Cost: 3
Effect: reduce damage from Fire/Cold Breath attacks
Berserker
MP Cost: 0
Effect: instant Critical Hit, user's resistances reduced to
zero for remainder of the turn
BigTrip
MP Cost: 0
Effect: damage and stun a single enemy
BirdEye
MP Cost: 0
Effect: determine distance to nearest town
BirdSlash
MP Cost: 0
Effect: 25% more damage to flying monsters
Bite
MP Cost: 0
Effect: attack single enemy with ~75% to 125% power
BoltSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Electric
Bounce
MP Cost: 4
Effect: reflect magic for a few turns
BoxerDance
MP Cost: 0
Effect: prevent enemy group from acting on next turn
CallArmy
MP Cost: 0
Effect: attack four times, costs gold in the amount of
user's current level x 50, ineffective on some monsters
Chance
MP Cost: 20
Effect: cause 1 of 16 mystery effects
Change
MP Cost: 0
Effect: change into a monster controlled by the computer AI
ChargeUp
MP Cost: 0
Effect: user's next attack does double damage
ConfuHit
MP Cost: 0
Effect: damage and confuse enemy
Crack
MP Cost: 0
Effect: remove all enemies from battle
CurseSong
MP Cost: 0
Effect: lower defense of enemy group
DanceShut
MP Cost: 0
Effect: prevent enemy group from dancing
Defense
MP Cost: 4
Effect: lower defense of enemy group
DeMagic
MP Cost: 0
Effect: return all enemy status to normal
DrakSlash
MP Cost: 0
Effect: 50% more damage to dragon monsters
EagleEye
MP Cost: 0
Effect: determine distance to nearest town
EerieFog
MP Cost: 0
Effect: prevents the use of spells for entire battle
EerieLite
MP Cost: 0
Effect: reduce resistances of enemy group
EvilSlash
MP Cost: 0
Effect: instant Critical Hit or instant miss
FairWind
MP Cost: 0
Effect: reflect any Fire/Cold Breath attack once
FalconCut
MP Cost: 0
Effect: attack an enemy twice at ~75% power
Farewell
MP Cost: All
Effect: revive and restore all allies to full HP, user dies
FireSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Fire Breath
FishNet
MP Cost: 0
Effect: prevent single enemy from acting on next turn
Flash
MP Cost: 0
Effect: cause attacks of all enemies to miss more
frequently for 1 round
GagSong
MP Cost: 0
Effect: prevent enemy group from acting on next turn
Gigastis
MP Cost: 20
Effect: prevent all enemies from using spells for 1 to 2
rounds of battle.
Giggle
MP Cost: 0
Effect: does nothing?
Guardian
MP Cost: 0
Effect: user attracts all enemy attacks
HolyAura
MP Cost: 10
Effect: allies frozen and immune to all attacks & magic
(except DeMagic?) for 1 round
Howl
MP Cost: 0
Effect: attack four times, might fail
IceSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Cold Breath
Increase
MP Cost: 3
Effect: raise defense of all allies
Ironize
MP Cost: 2
Effect: allies frozen and immune to all attacks & magic
(except DeMagic) for 1 round
JockDance
MP Cost: 0
Effect: attack enemy group with decreasing damage
JumpKick
MP Cost: 0
Effect: do a jump kick
KnockDown
MP Cost: 0
Effect: remove a single enemy from battle
K.O.Punch
MP Cost: 0
Effect: attempt to instant kill single enemy with 50% power
attack
LegSweep
MP Cost: 0
Effect: prevent single enemy from acting on next turn
LifeDance
MP Cost: 0
Effect: restore all dead allies to full HP, user dies.
Chance of failure. Will not work if user is the only
character left alive.
LifeSong
MP Cost: 10
Effect: after waiting 1 round, might revive dead allies
with partial HP
Location
MP Cost: 2
Effect: determine dungeon name and current floor level
LureDance
MP Cost: 0
Effect: prevent single enemy from acting on next turn
LushLicks
MP Cost: 0
Effect: prevent single enemy from acting on next turn
MagicBack
MP Cost: 4
Effect: user reflects magic for 1 round
MagicWall
MP Cost: 3
Effect: reduce damage from magic attacks
Majustis
MP Cost: 15
Effect: prevent single enemy from using spells
MapMagic
MP Cost: 2
Effect: make hidden treasure on screen sparkle
Massacre
MP Cost: 0
Effect: instant Critical Hit to enemy or ally
MetalCut
MP Cost: 0
Effect: able to hit metal monsters
Mineuchi
MP Cost: 0
Effect: cure one ally of Sleep and Confusion status
MistSong
MP Cost: 0
Effect: prevent enemy group from using spells
MultiCut
MP Cost: 20
Effect: does ~200 Wind damage to enemy group, extra damage
to undead monsters
NumbOff
MP Cost: 2
Effect: cure paralyze status of all allies
OddDance
MP Cost: 0
Effect: reduces MP of single enemy
Outside
MP Cost: 8
Effect: warp outside of dungeon
PalsyAir
MP Cost: 0
Effect: paralyze an enemy group
PanicAll
MP Cost: 5
Effect: cause enemy group to attack each other
PaniDance
MP Cost: 0
Effect: cause an enemy group to attack each other
PointOut
MP Cost: 0
Effect: counterattack some physical attacks
PoisonFog
MP Cost: 0
Effect: severe poison that reduces HP of enemy group by
about one-sixth every round of battle
PoisonGas
MP Cost: 0
Effect: poison enemy group
PsycheUp
MP Cost: 0
Effect: user's next attack does double damage
PuffPuff
MP Cost: 0
Effect: prevent single enemy from acting on next turn
Punch
MP Cost: 0
Effect: 50% more damage, miss slightly more often?
QuadHits
MP Cost: 0
Effect: attack four times at ~50% power
QuickJoke
MP Cost: 0
Effect: prevent enemy group from acting on next turn
RainSlash
MP Cost: 0
Effect: attack all enemies with decreasing damage
RamAttack
MP Cost: 0
Effect: reduce user and single enemy to 20% HP
RamDance
MP Cost: 0
Effect: does nothing?
Ramming
MP Cost: 0
Effect: reduce user and single enemy to 20% HP
RamSong
MP Cost: 0
Effect: put all enemies to sleep
Repel
MP Cost: 4
Effect: prevent encounters with weaker monsters
Retaliate
MP Cost: 0
Effect: return almost any attack
Return
MP Cost: 1
Effect: fly to previously visited town
Revive
MP Cost: 15
Effect: revive dead ally to full HP
Rip
MP Cost: 0
Effect: attack enemy group with decreasing damage
RobDance
MP Cost: 0
Effect: steal MP from a single enemy
RobMagic
MP Cost: 0
Effect: steal ~25 MP from enemy
RoundHous
MP Cost: 0
Effect: attack enemy group with decreasing damage
SandStorm
MP Cost: 0
Effect: cause attacks of all enemies to miss frequently
Sap
MP Cost: 3
Effect: lower defense of single enemy
Scapegoat
MP Cost: 0
Effect: user attracts all attacks aimed at an ally
ShipDance
MP Cost: 0
Effect: prevent single enemy from acting on next turn
SideStep
MP Cost: 0
Effect: attempt to dodge an attack
SickLick
MP Cost: 0
Effect: stun single enemy and reduce its defense to zero
Silliness
MP Cost: 0
Effect: user avoids physical attacks for 1 turn
Sleep
MP Cost: 3
Effect: put enemy group to sleep
SleepAir
MP Cost: 0
Effect: put enemy group to sleep
SleepAll
MP Cost: 5
Effect: put enemy group into deep sleep
SleepSong
MP Cost: 0
Effect: put enemy group to sleep
Slumber
MP Cost: 0
Effect: recover HP/MP as you walk, user has Sleep status
during battle
Smell
MP Cost: 0
Effect: determine the number of unopened treasure on
current floor
SquallHit
MP Cost: 0
Effect: strike first but at 80% power
StrongD
MP Cost: 0
Effect: reduces damage to user by 90% for 1 round
Suplex
MP Cost: 0
Effect: remove a single enemy from battle
Summon
MP Cost: 20
Effect: summon one of four deities to fight by your side
Summoner
MP Cost: 20
Effect: summon one of four great deities to fight by your
side
Surround
MP Cost: 5
Effect: cause attacks of enemy group to miss frequently
Stampede
MP Cost: 0
Effect: attack four times, might fail, ineffective on some
monsters
StepGuard
MP Cost: 2
Effect: walk safely over poison swamp and traps
StopSpell
MP Cost: 3
Effect: prevent enemy group from using spells
SwordDanc
MP Cost: 0
Effect: attack four times at ~75% power
Tackle
MP Cost: 0
Effect: reduce user and single enemy to ~20% HP
TakeMagic
MP Cost: 2
Effect: absorb MP from attacker's spell
Tamer
MP Cost: 0
Effect: increase chances of taming enemy group
ThiefHit
MP Cost: 0
Effect: damage enemy and attempt to steal
Tickle
MP Cost: 0
Effect: prevent single enemy from acting on next turn
Tiptoe
MP Cost: 0
Effect: temporally decrease frequency of battles, monsters
more likely to surprise you
TwinHits
MP Cost: 6
Effect: double attack power of ally
Upper
MP Cost: 2
Effect: raise defense of ally
VacuSlash
MP Cost: 0
Effect: extra damage to monsters weak vs. Wind
Vacuum
MP Cost: 0
Effect: cause Wind damage to all enemies
Vivify
MP Cost: 8
Effect: revive dead ally, 50% chance of failure
WakeSong
MP Cost: 0
Effect: cure Sleep status on all allies
WarCry
MP Cost: 0
Effect: prevent all enemies from acting on next turn
WarSong
MP Cost: 0
Effect: raise defense of all allies
Whistle
MP Cost: 0
Effect: attract monsters to battle
WindBeast
MP Cost: 0
Effect: cause Wind damage to single enemy
WoolGuard
MP Cost: 0
Effect: reduce damage from Cold Breath attacks
X-Ray
MP Cost: 2
Effect: examine treasure chests for traps
ZombieCut
MP Cost: 0
Effect: 50% more damage to undead monsters
=========================================================
PART IV. Alphabetical Spell/Skill List by Job
=========================================================
Spell/Skill Job Needed to Learn
----------- -------------------
2EdgeHit Dragoon, Dumbira
Alldain Hero
AngelSong Bard
Antidote Shepherd, Pirate
BackFlip TeenIdol, EvlTurtle, CosmoBog, SkyDevil,
EvilMech
Bang Melvin Only
Bark Gabo Only
Barrier Sage, Budoo, Rosevine
Beat JewelBag, Mimic
BeDragon Tamer, DrakSlime
Berserker Paladin
BigBang PlatKing
BigTrip Mariner + Fighter
BirdEye Mariner
BirdSlash SkyDevil, Warrior + Mariner
Bite Gabo Only
Blaze Maribel, Wyvern
BlazeAir Tamer, Wyvern, DrakSlime, Andreal
Blazemore Mage, Wyvern, HellGiant, CosmoBog
Blazemost Ranger, WoePriest
Blizzard Sage, DeadNoble, WoePriest
BoltSlash Ranger, Esterk
Boom Mage, HellGiant
Bounce Ranger, CosmoBog
BoxerDance Melvin, EvilWell, Dancer + Jester
CallArmy Budoo
Chance Budoo
Change PlatKing
ChargeUp Thief, Bombcrag, Golem
ConfuHit Slime, Warrior + Jester
CoralRain Pirate
Crack Golem
CragThrow Thief, EvilWell
CurseSong Hork, Mage + Bard
DanceShut Aira, Dancer
Defeat Sage, Mimic
DefeatMax Summoner, DeadNoble, WoePriest
Defense LizardMan, EvilMech
DeMagic Summoner, Hero, Esterk
Disperse Ranger
DrakSlash Warrior
EagleEye Bard
EerieFog Rosevine
EerieLite TeenIdol, HellGiant, RainHawk
EvilSlash Warrior, ProtoMech
Explodet Sage, HellGiant, WoePriest
Expel Melvin, Cleric
FairWind Pirate, Budoo, RainHawk
FalconCut Dragoon, SkyDevil, EvilMech
Farewell Paladin
FireAir Wyvern, Andreal, DrakSlime, Mage + Fighter
Firebal Aira, Mage, BoltRat
Firebane Mage
Firebolt Ranger, WoePriest, RainHawk
FireSlash Keifer, Aira, Ranger, Berserker, Esterk
FireTower TeenIdol
FishNet Mariner
FrigidAir Tamer, DrakSlime
Flash TeenIdol, JewelBag, BoltRat, CosmoPhantom
GagSong Bard + Jester
GigaSlash Godhand, Hero, Esterk
Gigastis see FAQ section
Giggle Bombcrag, Thief + Jester
Guardian Melvin, Paladin, Golem
Heal Fisher's Son, Maribel, Cleric, Shepherd,
Florajay, Healer
HealAll Cleric, Healer
Healmore Fisher's Son, Melvin, Cleric, Healer,
Dumbira
HealSong Florajay, Cleric + Bard
HealUs Sage, Godhand, Healer, HellGiant, PlatKing
HealUsAll PlatKing
Hellblast Summoner, EvilMech
HellFlame Summoner, RainHawk
HolyAura Cleric + Mariner
Howl Gabo, Gerion
Hurricane Pirate
Hustle TeenIdol
IceAir Andreal, Varanus, DrakSlime
Icebolt DeadNoble
IceSlash Ranger, Esterk
IceStorm Varanus, GigaMute, Esterk
Increase EvlTurtle, Bombcrag, Shepherd + Cleric
Infernos Cleric, Gerion
Infermore Melvin, Cleric, Mariner, Gerion
Infermost Paladin, Gerion
Ironize TeenIdol, Hero, DrakSlime, PlatKing
JockDance Fighter + Dancer
JumpKick Fighter
KnockDown Thief, EvilWell
K.O.Dance Aira, Dancer, Hork, Cleric + Dancer
K.O.Punch Fighter + Thief
LegSweep Fighter
LifeDance Sage + TeenIdol
LifeSong Aira, TeenIdol
Lightning BoltRat, Mage + Mariner
Location Thief
LureDance Aira, Dancer, JewelBag
LushLicks Jester, Lipsy
MagicBack WoePriest, RainHawk
MagicWall Sage, Paladin, ProtoMech
Magma Summoner, EvilWell
Majustis see FAQ section
MapMagic Pirate
Massacre Dragoon, Berserker, EvilMech
Meditate Summoner, Bombcrag
MegaMagic Rosevine
MetalCut Godhand, ProtoMech, Esterk
Mineuchi Warrior + Shepherd
MistSong Bard
MultiCut Paladin, WoePriest
NumbOff Mariner
OddDance Aira, Dancer, Lips
Outside Fisher's Son, Maribel, Melvin, Mage
PalsyAir Tamer, DeadNoble, Rosevine
PanicAll JewelBag, Mage + Jester
PaniDance Aira, Dancer, CurseLamp
PointOut Jester
PoisonFog Tamer, Rosevine, GigaMute
PoisonGas Tamer, Hork
PsycheUp Keifer, Aira, Warrior, Dumbira, GigaMute
PuffPuff Jester
Punch Fighter
QuadHits Dragoon, ProtoMech
Quake Golem
QuickJoke Jester
RainSlash LizardMan, Berserker, EvilMech
RamAttack Fighter + Shepherd
RamDance Shepherd + Dancer
Ramming Mariner, EvlTurtle, CurseLamp, Varanus,
PlatKing
RamSong Bard + Shepherd
Repel Bard
Retaliate Maribel, Slime, Fighter + Jester
Return Fisher's Son, Melvin, Mage
Revive Sage, Godhand, Hero, WoePriest, PlatKing
Rip Gabo Only
RobDance Aira, Dancer + Thief
RobMagic Mage + Thief
RockThrow Godhand, Golem
RoundHous Fighter
Sacrifice Godhand, Bombcrag
SandStorm Thief, Mimic
Sap Maribel, Mage, LizardMan
Scapegoat Keifer, Aira, Dancer, EvilWell
Scorching Budoo, RainHawk
ShipDance Mariner + Dancer
SideStep Aira, Dancer, Slime
SickLick Jester, Lipsy
Silliness Jester
Sleep Maribel, Mage
SleepAir Tamer, Florajay, Lipsy, Mimic
SleepAll Rosevine, Mage + Shepherd
SleepSong Bard
Slumber Shepherd
Smell Thief
SnowStorm Mage, CurseLamp, DeadNoble
SquallHit Warrior, Berserker, Dumbira
StrongD Mariner
Suplex Fighter
Summon Sage, CurseLamp
Summoner Summoner
Surround Maribel, Mage, Gerion
Stampede Shepherd
StepGuard Mariner
StopSpell Cleric, CurseLamp
SwordDanc Warrior + Dancer
Tackle Gabo Only
TakeMagic Budoo, Mage + Dancer
Tamer Tamer
ThiefHit Thief + Warrior
Thordain Hero, GigaMute
Tickle Jester
Tiptoe Thief
Tremor Summoner
Tsunami Mariner
TwinHits Ranger, EvlTurtle, LizardMan, Budoo,
EvilMech
UltraHit Godhand
Upper Fisher's Son, Cleric, EvlTurtle
VacuSlash Keifer, Dragoon, Dumbira
Vacuum Paladin, SkyDevil
Vivify Melvin, Cleric, SkyDevil
WakeSong Mariner + Bard
WarCry Fighter, EvilWell, Fighter + Bard
WarSong Warrior + Bard
WhirlPool Pirate
Whistle Shepherd
WhiteAir Gigamute
WhiteFire Summoner, RainHawk
WindBeast Fighter, EvilWell, RainHawk
WoolGuard Shepherd
X-Ray Bard
ZombieCut Keifer, Dragoon
Zap Hero, CosmoBog, EvilMech
=========================================================
PART V. Frequently Asked Questions
=========================================================
Q1: Which hearts can be found in chests?
A1:
Healer: Mezar
Berserker: Avon Village
Hork: Sunken City (Present)
Slime: Mountain Tower (Present)
Lipsy: DarkDraco's Tower (Present)
Probina Cave (Present)
Florajay: Probina Cave (Past)
Wyvern: Lefa Fane (Past)
EvlTurtle: Halfling's Village (Past)
Mimic: Sphinx Basement (Disc II)
CursLamp: Immigrant Town (30-34 people)
Q2: How do I learn Hybrid Skills?
A2: You must fight a certain number of battles in two
specific jobs back-to-back. Let's say you want to learn
"SwordDanc." You would need to fight a certain number of
battles as a Warrior and then switch to a Dancer and fight
a certain number of battles. (Or you could start with the
Dancer and switch to the Warrior--the order does not
matter) After a battle, if it says, "JoeBlow is making up!"
or "As a Warrior, JoeBlow is becoming matured." Then it is
time to switch to the other job, in this case the Dancer.
If your Dancer has reached Level 5 Mastery then you will
need to fight about 30 battles. Otherwise you just need to
get your Dancer to Level 5 Mastery.
Q3: How can I increase my chances of getting a monster
heart in battle.
A3: There's not much you can do other than fight the same
monster over and over again. Always kill last the monster
whose heart you want. Also, try to find an area where the
enemy you want appears often and in large numbers. I tend
to think that killing 8 BoltRats in a single battle gives
me a better chance of finding a BoltRat Heart as opposed to
killing 2 BoltRats in a singal battle. However this
probably isn't true since the game only cares about the
last monster you kill. Stealing from a monster will not
affect your chances of getting a heart. Some people believe
that packing your houses at the Monster Park with the
monster whose heart you want will increase your chances of
that monster dropping a heart. For now, I remain
unconvinced as to the effectiveness of this strategy. But,
you might as well try it since, sooner or later, you will
get bored of killing the same monster so filling up your
monster houses just becomes something to break up the
monotony.
Q4: I've killed hundreds of X monster and have tamed only
three or four. How am I supposed to fill up a monster house
at this rate?
A4: First you must assign a monster house to a monster you
have already tamed. Next, use the Tamer's skill called
"Tamer" on a monster in battle. The more you use it on the
monster, the better your chances of taming it. There are
very few monsters that can resist having Tamer used on them
four times. But I say again, don't expect filling your
houses with monsters to help you get hearts. It does,
however, alleviate the boredom when you're up to, like, 500
kills.
Q5: Can you recommend a job path for my characters?
A5: Not really. However, I can say that if I were to start
my characters all over again the first thing I would do
differently is go after the good Hybrid Skills. I would
also choose one character to work with monster jobs aiming
for a Rosevine and Rainhawk since all the hearts necessary
for these jobs are provided in treasure chests through the
course of the game.
Q6: How do I learn Majustis and Gigastis?
A6: Talk to the Hight Priest in the Great Fane south of
Mardra in the Past. Go to the Present and visit the High
Priest's grave underneath the Great Fane. The hero will
learn Majustis. Talk to the High Priest again in the Past.
Later, go back to his grave in the Present and the Hero
will learn Gigastis.
Q7: Where can I find the monsters that drop hearts?
A7:
Slime Color Stone Mine, Krage (Disc II)
Hork Clockmech Site
EvlTurtle Coral Caves, Sunken City (Past)
JewelBag Halfling Cave, Great Lighthouse
Florajay Engow (Past)
Wyvern Dharma (Past)
Healer Orph (Past), Krage (Disc II)
LizardMan Coastal (Disc II), Lighthouse (Disc II)
Bombcrag Rexwood (Disc II), Excavated Cave (Present)
Lipsy Color Stone Mine
BoltRat Litorud (Past), Hamelia (Past)
Mimic Demon Lord's Layer
Berserker Cave near Labres (Past)
Dumbira Avon Tunnel, World's Tallest Tower
Andreal Mezar (Disc II), Wind Maze (Disc II)
CurseLamp Demon Lord's Layer
Varanus Ocean (Disc II), Dark Palace (Water Area)
HellGiant* Dark Palace
CosmoBog* Volcano (Disc II)
DrakSlime Dharma (Past), Lake Alter Cave (Past)
SkyDevil Dharma (Disc II), Sphinx Basement (Disc II)
Gerion Probina (Disc II), Wind Maze
DeadNoble Labres (Disc II), Wind Maze
ProtoMech Demon Lord's Layer (Past)
Golemuga Bonus Dungeon #1
EvilWell Great Lighthouse
WoePriest Deja Valley (Disc II), Dark Palace
Budoo Bonus Dungeon #1
Rosevine Dharma - Engow - Volcano (Disc II)
GigaMute* Rexwood - Probina - Orph (Disc II)
PlatKing* Bonus Dungeon #2
Esterk* Bonus Dungeon #2
RainHawk Dark Palace
*I don't think these monsters drop hearts but I can't prove
that they don't so I'm including where to find them in case
you feel like proving me wrong:)
Q8: Can you recommend some spells and skills
Q9: I'll just recommend some alternatives to the usual
HellFlame-and-SwordDance combination that most people use.
"WhiteAir" is slightly stronger than HellFlame and consumes
0 MP but few people learn it since the requirements are
pretty stiff. "CallArmy" costs gold to use but does more
damage than SwordDanc. However, the power of SwordDanc can
be slightly increased with TwinHits so they're probably
pretty even. "ConfuHit" and "BigTrip" are just about the
only attacks in the game that inflict both bad status and
decent damage. "ZombieCut" is a nice skill to have for the
final battle. "Berserker" does nice, inexpensive damage but
reduces your resistances to zero for the remainder of the
round. But, then again, few enemies are able withstand much
after getting hit with a Berserker. If you find that Punch
misses too often, try equipping a Miracle Sword and using
"2EdgeHit." It's capable of doing the same damage as Punch
and the Miracle Sword will immediately recover the damage
you take from using 2EdgeHit. Still, it's not without its
risks... Also, consider having a Level 8 PlatKing equipped
with Evade Clothes, Dark Cloak, or Wind Robe use the skill
"Guardian" to make things easy for the rest of your group.
Finally, for fun, you might try equipping the Demon Spear
on a Paladin or EvilMech and using "RainSlash" or
"SwordDanc."
Q10: Where are some good places to hunt for hearts?
A10: It's best to combine hunting for hearts with building
up job levels. Building up job levels helps take your mind
off the fact that you've just killed the same monster 300+
times and still haven't got a heart. So, with that in mind,
you can fight Andreal, DeadNoble, and Gerion at the 4D Wind
Maze in Sky Town. I can think of no other place that has
three heart-dropping monsters in one area. Another good
place is Dark Palace 8F. You'll fight RainHawk and
WoePriest there. Also, the OgreKing in this area drop Ogre
Shields and the Behemoth drop Beast Claws (second best
weapon for Gabo). And of course this goes without saying
but Playing Lucky Panel at a casino is a quick way to get
hearts.
-The End-
-Credits-
Dragon Quest VII Official Guidebook (Shita)
Published by Besutomukku Library and ENIX 2000