DRAGON WARRIOR VII CLASSES GUIDE VERSION 1.1
BY ASHTON MCNALLY
[email protected]
Section 0 - Revision History
Section 1 - Introduction
Section 2 - Basic classes
Section 3 - Intermediate classes
Section 4 - Expert classes
Section 5 - Classes at a Glance
Section 6 - Monster classes
Section 7 - Tips
Section 8 - Copyright crap, credits, and other Info
##################################################
SECTION 0 - REVISION HISTORY
##################################################
12/10/01 - Version 1.1 Released. Whee! Flying down the information
super highway at LIGHT SPEEDS! Fixed some (already) incorrect info,
added class bonuses, and spelled DHARMA correctly.
12/9/01 - Version 1.0 Released. Basic information out there.
##################################################
SECTION 1 - INTRODUCTION
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I won't try to lie to you. I hate Dragon Warrior VII. It is, quite
possibly, the most arduous, tedious, laborious RPG I've ever played.
I find no redeeming value in this game. It is not fun, nor is it
entertaining. Considering how much I liked its Nintendo
predecessors, it was quite a let down.
*is still bitter about this game, needless to say ^_^*
Anyway, if you've ever tried to master a character class in the
game, you can imagine what compiling a guide like this is like.
Considering how difficult it is to raise a character in ANY class,
doing something like this is downright insane. It's far from
complete (Monster classes too? Give me a break, Enix), and any help
I could get is much appreciated.
There are 54 character classes - ten basic classes, seven
intermediate classes, three expert classes, and thirty four monster
classes. This guide, so far, covers the twenty four regular
classes.
How the class system works:
When you free the land of Dharma, you get access to the class
change system. There are ten basic classes you can pick from
at first. Each class is unique in its own way, and actually
changes your stats accordingly, E.G: A character in the mage
increases maximum MP, but decreases defense.
There are 8 ranks in every class. The higher the rank, the
more spells and skills you learn with that class. To
increase your rank, you have to fight a certain number of
battles.
When you reach rank 5, a character becomes "matured" in that
class. If you're lucky, you'll get a special skill, which
combines the attributes of one class into your new matured
class. It never occurred to me to compile a list of them (since
it seemed very random at the time), so that information is
missing from this guide.
When you reach rank 8, a character has "mastered" that class.
That means you can't learn any more from that class. It's
maxed out.
Now, if you have two or three classes that are able to combine
with each other, then you'll be able to get access to a higher
level class, in this case, intermediate. There are seven
intermediate classes. Taking it one step further, you can
also combine intermediate classes to have expert classes. Now,
don't go thinking that getting to an expert class is easy. It
requires lots of leveling up, and many, MANY battles to have
mastered (we're talking in the thousands here).
Also, there's also something built into the programming of
the game that hampers significant class growth. You're not
allowed to fight monsters that are significantly weaker than
you. I tried going back to Rexwood and leveling up after I
had freed Dharma Temple and soon realized I got nowhere fast.
As a general overview, this class system is a great idea, but
it's executed hideously. Some classes are simply looked over,
because they offer not as many options as the others. They
might be easier to master, but that's because they don't
offer much thereafter. If you're looking for characters to
get to an expert class, then make sure you pick classes
that offer good compatibility with other classes (see tips
section).
I think that's everything, so let's head onto the classes.
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SECTION 2 - BASIC CLASSES
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Basic classes are the classes you can pick at any time in
Dharma temple.
==========
>> WARRIOR
The warrior is your stereotypical warrior, relying on brute
strength and weapons rather than magic.
# of battles needed for mastery: 130
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 10 PsycheUp
3. Soldier 20 N/A
4. Guardsman 35 SquallHit
5. Veteran 55 N/A
6. Warmonger 75 DrakSlash
7. Elite 105 N/A
8. General 130 EvilSlash
==========
>> FIGHTER
While relying on strength, like the warrior, the fighter uses
punches and kicks instead of relying on weaponry.
# of battles needed for mastery: 160
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 16 LegSweep
3. Grappler 32 JumpKick
4. BlackBelt 50 Roundhous
5. Assassin 70 Suplex
6. Ninja 105 WarCry
7. Sensei 130 Punch
8. Master 160 WindBeast
==========
>> MAGE
A spell caster, depending on the use of attack spells.
# of battles needed for mastery: 170
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 1 Firebal
2. Novice 13 Sleep
3. Dabbler 28 Return
4. Magician 43 Sap, Outside
5. Sorcerer 70 Blazemore
6. Wizard 105 Boom, Surround
7. Warlock 135 Firebane
8. Archmage 170 Snowstorm
==========
>> CLERIC
Clerics are your typical healer, using healing spells rather
than attack spells.
# of battles needed for mastery: 180
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 1 Expel, Heal
2. Novice 19 Infernos
3. Acolyte 37 Upper
4. Prelate 50 StopSpell
5. Clergyman 80 Healmore
6. Priest 100 Infermore
7. Bishop 130 HealAll
8. HiPriest 180 Vivify
==========
>> DANCER
Using the power of the dancer, this class primarily focuses
on throwing the enemy off guard.
# of battles needed for mastery: 120
Prerequisites: None
*# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Novice 0 N/A
2. Apprentice 5 LureDance
3. ToeTapper 18 ParryPass
4. Dervish 38 OddDance
5. Amateur 53 Sidestep
6. Prancer 82 DanceShut
7. Bouncer 97 PaniDance
8. TruTalent 120 K.O. Dance
==========
>>BARD
A bard primarily uses songs for disrupting their enemies
and helping their allies.
# of battles needed for mastery: 140
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 13 EagleEye
3. Poet 27 X-Ray
4. Lyricist 40 SleepSong
5. Warbler 55 Repel
6. Crooner 75 WakeSong
7. Songster 110 MistSong
8. Minstrel 140 AngelSong
==========
>> JESTER
Your typical goof-off, who likes to use their mouth and
tongue for laughs.
# of battles needed for mastery: 135
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 7 PuffPuff
3. GoofOff 15 Silliness
4. Buffoon 30 PointOut
5. StandUp 58 QuickJoke
6. Comedian 80 LushLicks
7. Joker 110 SickLick
8. Fool 135 Tickle
==========
>> MARINER
A mariner learns a variety of abilities that have a
sea theme.
# of battles needed for mastery: 135
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 14 FishNet
3. DeckHand 25 Ramming
4. Seafarer 43 BirdEye
5. Navigator 60 N/A
6. Helmsman 75 NumbOff
7. Captain 95 Infermore
8. Admiral 135 Tsunami
===========
>> THIEF
The thief relies on agility rather than brute strength to
execute his/her crafy abilities.
# of battles needed for mastery: 150
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 8 SandStorm
3. CutPurse 17 KnockDown
4. Pilferer 30 CragThrow
5. Brigand 48 ChargeUp
6. Rogue 70 Location
7. Scoundrel 110 Tiptoe
8. Big Boss 150 Smell
===========
>> SHEPARD
The shepard harnesses their ability to heard animals for
the benefit of the party.
# of battles needed for mastery: 135
Prerequisites: None
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Beginner 0 N/A
2. Novice 8 Antidote
3. FarmHand 17 Heal
4. SlopFeed 33 Slumber
5. Swain 52 Whistle
6. Fleecer 70 N/A
7. Herder 90 WoolGuard
8. SheepLord 135 Stampede
##################################################
SECTION 3 - INTERMEDIATE CLASSES
##################################################
Intermediate classes are offered when you master classes
that are able to combine their abilities into a new class.
These new classes are of a higher caliber, and require
more work to master.
===========
>> DRAGOON
This class uses the agility of a fighter and the strength
of a warrior to unleash powerful attacks.
# of battles needed for mastery: 200
Prerequisites: Warrior and Fighter
Total number of battles needed to master, including
previous classes: 490
Mastery Bonus: +15 Strength
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Gladiator 0 N/A
2. Fencer 15 VacuSlash
3. Swordsman 35 ZombieCut
4. Ronin 60 2EdgeHit
5. Mercenary 90 Massacre
6. Duelist 120 FalconCut
7. Champion 150 N/A
8. Avenger 200 QuadHits
===========
>> RANGER
The magic of a mage and the strength of a warrior fuse
together to form this powerhouse of a class.
# of battles needed for mastery: 220
Prerequisites: Warrior and Mage
Total number of battles needed to master, including
previous classes: 520
Mastery Bonus: +20 Max MP
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Bouncer 1 Bounce
2. Wanderer 12 FireSlash
3. Scout 24 BoltSlash
4. Battler 50 TwinHits
5. Enchanter 80 IceSlash
6. BladeMage 130 Disperse
7. Conqueror 170 Firebolt
8. Faust 220 Blazemost
===========
>> PALADIN
This class uses their spiritual belief in God as their
strength.
# of battles needed for mastery: 240
Prerequisites: Fighter + Cleric
Total number of battles needed to master, including
previous classes: 580
Mastery Bonus: +20 Maximum HP
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Page 1 Scapegoat
2. Squire 20 Vacuum
3. Knight 40 Beserker
4. Zealot 80 Infermost
5. Crusader 120 MagicWall
6. Templar 150 Guardian
7. HolyKnight 180 Farewell
8. Martyr 240 Multicut
===========
>> SAGE
The powers of attack magic and support magic collide
together in the sage class.
# of battles needed for mastery: 250
Prerequisites: Cleric and Mage
Total number of battles needed to master, including
previous classes: 600
Class Bonus: Cast spells for less MP than others.
Mastery Bonus: + 20 Intelligence
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Student 1 Defeat
2. Counsel 15 Barrier
3. Arbiter 38 Blizzard
4. Seer 65 MagicWall
5. Oracle 110 HealUs
6. WiseOne 150 Revive
7. Elder 200 Summon
8. Prophet 250 Explodet
===========
>> TEENIDOL
Move over N'Sync; the TeenIdol class is a master of comedy,
dancing, and singing.
# of battles needed for mastery: 180
Prerequisites: Bard + Dancer + Jester
Total number of battles needed to master, including
previous classes: 585
Mastery Bonus: + Appearance
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Fan 0 N/A
2. Groupie 10 Flash
3. Rebel 25 Ironize
4. Performer 40 EerieLite
5. Star 65 Hustle
6. Artist 100 BackFlip
7. Sellout 140 FireTower
8. Icon 180 LifeSong
===========
>> PIRATE
A master of the seas and a master bandit, a pirate combines
the skills of a mariner and a thief.
# of battles needed for mastery: 200
Prerequisites: Mariner + Thief
Total number of battles needed to master, including previous classes: 485
Mastery Bonus: +15 Speed
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. ShipWreck 1 Antidote
2. Barnacle 20 FairWind
3. Swab 50 Hurricane
4. Cutthroat 80 Stepguard
5. Buccaneer 110 MapMagic
6. Smuggler 140 StrongD
7. Marauder 170 CoralRain
8. Sea Dog 200 Whirlpool
===========
>> TAMER
A lover of animals, the tamer can control the wildest
of beasts.
# of battles needed for mastery: 165
Prerequisites: Thief + Shepard
Total number of battles needed to master, including
previous classes: 450
Mastery Bonus +15 Defense
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. PetOwner 1 PoisonGas, Tamer
2. Groomer 18 N/A
3. RanchHand 33 SleepAir
4. Tracker 58 FrigidAir
5. Hunter 77 PalsyAir
6. Handler 93 BlazeAir
7. Trainer 125 PoisonFog
8. BeastLord 165 BeDragon
##################################################
SECTION 4 - EXPERT CLASSES
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Expert classes represent true mastery of the class system.
They show dedication and hard work, not to mention countless,
boring hours of leveling up.
===========
>> GODHAND
The power of God flows through the veins of those who can
master this class.
# of battles needed for mastery: 240
Prerequisites: Dragoon + Paladin
Total number of battles needed to master, including previous
classes: 1150 (number altered accordingly to avoid overlap
of fighter class)
Mastery Bonus: +25 Power
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Saint 0 N/A
2. Angel 18 MetalCut
3. Archangel 33 HealUs
4. Throne 58 RockThrow
5. Cherubim 77 Sacrafice
6. Seraphim 93 GigaSlash
7. Celestial 125 Revive
8. Demigod 165 UltraHit
===========
>> SUMMONER
A master entertainer and a master magician can control the
world at their fingertips.
"Wouldn't Tamer + Sage be a more logical choice for a class
titled 'Summoner' ?" - A friend of mine.
# of battles needed for mastery: 250
Prerequisites: Sage + TeenIdol
Total number of battles needed to master, including previous
classes: 1435
Mastery Bonus: +30 Maximum MP
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Theurgist 1 Meditate
2. Conjuror 30 DefeatMax
3. Geomancer 60 Magma
4. Elemental 90 Tremor
5. Maelstrom 120 HellFlame
6. Tempest 150 DeMagic
7. Fury 200 Hellblast
8. Ragnarok 250 Summoner
===========
>> HERO
The title says it all, I hope.
# of battles needed for mastery: 200
Prerequisites: Three intermediate classes + Hero Heart
Total number of battles needed to master, including
previous classes: See Tips Section
Class Bonus: Regenerate 20 HP per round of battle.
Rank# Rank name # of battles needed Skill/Spell learned
----- --------- ------------------- ------------------
1. Archetype 0 N/A
2. Defender 8 Ironize
3. Paragon 20 Revive
4. Savior 50 Zap
5. Guardian 80 DeMagic
6. Avatar 110 Thordain
7. Legend 150 GigaSlash
8. ChosenOne 200 Alldain
##################################################
SECTION 5 - CLASSES AT A GLANCE
##################################################
Instead of trying to figure out class is best from you
those tables, use this quick glance chart to find the class
you want, and your options. This also helps further my
point that some classes are more valuable than others.
Warrior + Fighter = Dragoon
Warrior + Mage = Ranger
Fighter + Warrior = Dragoon
Fighter + Cleric = Paladin
Mage + Warrior = Ranger
Mage + Cleric = Sage
Cleric + Fighter = Paladin
Cleric + Mage = Sage
Dancer + Bard + Jester = Teenidol
Bard + Dancer + Jester = Teenidol
Jester + Dancer + Bard = Teenidol
Mariner + Thief = Pirate
Thief + Mariner = Pirate
Thief + Shepard = Tamer
Shepard + Thief = Tamer
*
Dragoon + Paladin = Godhand
Paladin + Dragoon = Godhand
Sage + Teenidol = Summoner
Teenidol + Sage = Summoner
Three Intermediate Classes + Hero Heart = Hero
##################################################
SECTION 6 - MONSTER CLASSES
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Coming soon, at some point. Hopefully.
##################################################
SECTION 7 - TIPS
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* Apparently, all the number crunching I did was in vain
when I said you need "three intermediate classes".
You can either change your character to the Hero class by
mastering three intermediate classes, or two intermediate
classes and one expert class. So, that means that the
fastest way to promote someone to the hero class is to
master Godhand. That requires 1150 battles.
* If you absolutely must have a certain class in your party
(say, Godhand), then train GABO to get to that class. Everybody
else either leaves the party or (re)joins too late for them
to be of any use except Gabo. If you want to get to an
advanced class, Gabo is your man. That is, of course, assuming
you want the Hero to be a hero class. And why wouldn't you?
* Don't waste time leveling up your characters with classes
you don't need! Determine in advance what classes you think
they should be and work with that. You can't afford to waste
time in such a way that you think leveling up Melvin to be a
thief is a good idea when you want to make him a TeenIdol.
It pushes you farther from your goal of getting to the better
character classes.
* Since certain characters can only equip certain items, and
classes have no bearing on what you can and cannot equip, you
might have the idea to try balancing out stats to eqiupment. I
tried it with Maribel, and it wound up being a complete
waste of time. Hero-as-Mage was inflicting more damaging
attacking anyway, despite Maribel being in the warrior class.
It might work for you, but I seriously doubt it.
##################################################
SECTION 7 - COPYRIGHT CRAP, CREDITS, AND OTHER INFO
##################################################
Thanks to Richard Bolender <
[email protected]> for
informing me on the mastery and class bonuses, and
that you can either master 3 intermediate classes or
one expert class and two intermediate classes to
promote to the Hero class.
Dragon Warrior VII, and all related names and trademarks are
(c) Enix. These things ain't my idea, so don't look at me like
I own them. Hell, I don't want them.
This FAQ is (c) me, Ashton McNally - which is a pseudonym, for
my real name. You are not allowed to use it in any other FAQ
or reproduce it in any other way without my permission. The
only place this should be found is at GameFAQs
(
http://www.gamefaqs.com/). Any other place who has it is bad
and evil. Don't accept any substitutes.
I am not interested in hearing about how much you like the game,
or how much fun you thought it was, or other time-wasting
crap I don't need. If you're going to e-mail me, then e-mail
me relevant crap that I might actually be able to add to this
FAQ. I will naturally give you credit for any information you
might be able to donate.
Visit my website:
http://www.fanelia.com/
Visit RPG Radio:
http://www.fanelia.com/rpgradio/
Can you tell this game has made me extremely bitter? Ah well.
That's life, I guess.
Thanks for reading, I appreciate it. I hope that this guide
helps you.