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Dragon Ball GT: Final Bout / Super Saiyan 4 Goku Build-Up FAQ
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Version 1.1 / Compiled By Daniel Dinglasan
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Contents: 1. Version History
         2. Forewarning
         3. Why did I write this FAQ?
         4. Strengths of SS4 Goku
         5. Weaknesses of SS4 Goku
         6. What does all of this mean?
         7. Super Saiyan 4 Goku's Move List
            a. Basic Attacks
            b. Special Attacks
            c. Move Descriptions
         8. Build-Up Mode
         9. Build-Up Mode Block List
        10. Build-Up Mode Tips
        11. Opponent Strategies
            a. Little Goku
            b. Pan
            c. Trunks
            d. Piccolo
            e. Gohan
            f. Frieza
            g. Cell
            h. Kid Buu
            i. Vegeta
            j. Goku
            k. Super Little Goku
            l. Super Trunks
            m. Super Goku
            n. Super Saiyan Trunks
            o. Super Saiyan Goku
            p. Vegito
            q. Super Saiyan 4 Goku
        12. The Pan Build-Up Trick (for SS4 Goku)
            a. Punch Combo Method
            b. Punch Method
        13. End of FAQ
        14. Credits
        15. Copyright Information
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1. Version History

  1.0: (09/19/05) Just completed the entire SS4 GOku Build-Up FAQ.

  1.1: (10/24/05) Added the Version History section, added Neoseeker.com to
       the Credits section, made some grammatical changes and corrected an
       error in the Move Descriptions sub-section for Meteor Smashes.
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2. Forewarning

  - This FAQ is intended for use only by those who are familiar with the Build
    Up Mode of DBGT: Final Bout.  Furthermore, if you did not read the title
    of this FAQ, this is only covers strategies for Super Saiyan 4 Goku (some
    of the material can be applied to other characters though).  If you really
    do not know how to play this game, you better read the other FAQs on this
    game first.  Keeping this in mind will make this FAQ easier to understand.
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3. Why did I write this FAQ?

  - All right, I will admit that DBGT: Final Bout is not the greatest game
    created and if it were not for the Build-Up Mode feature, I would have
    dumped this game in a second.  Many people who play Build-Up Mode finish
    all seven blocks and end up at level 50-60.  I'm writing this FAQ to bring
    to light the complexities and rewards of building up a character (in this
    case, Super Saiyan 4 Goku).  Another thing to note is that I am writing
    this FAQ because NO ONE (and I mean NO ONE) has written any type of FAQ
    focused on Build-Up Mode (even though this one is focused on SS4 Goku).
    This is my first FAQ for any website, so try to bear with me.
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4. Strengths of SS4 Goku

  - Possibly the strongest character in the game, SS4 Goku has many strengths,
    which include:
          +VERY strong, physically (his punches do tons of damage!)
          +Defense is much higher than all other characters
          +Attacks are quite fast (kick and punch combos!)
          +VERY strong energy attack (the Kamehameha although it is slow)
          +Basically, all of his attacks are strong (duh...)
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5. Weaknesses of SS4 Goku

  - Like every other character, SS4 Goku has his strengths and areas needing
    improvement (or working around at least), which include:
          -RIDICULOUSLY slow (he moves backwards faster than forward!)
          -Some attacks are very slow to initiate
          -Acts cocky (not really a weakness but it is a reason why he moves
           slowly!)
          -Basically, SS4 Goku is not a speed demon despite being super saiyan
           (which really sucks)
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6. What does all of this mean?

  - Well, speaking of the obvious, SS4 Goku's low mobility makes for a tough
    fight against the faster characters like Vegito or Little Goku.  SS4 Goku
    can do SERIOUS damage given that he is close enough to do so.  He has many
    moves that you can use to advance closer to opponents.  Once you are in
    range, use punches and combos to shut down your opponent.
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7. Super Saiyan 4 Goku's Move List

  - I will discuss each of SS4 Goku's moves in detail (i.e. usefulness, for
    building up, etc.).  Be fully accustomed to his repetoire of attacks/moves
    and remember that the move is only as good as the person executing it.
    Once you get this down, you'll be able to own any opponent.

() Denotes the input command to initiate to perform the corresponding move.

a. Basic Attacks: Punch (Square)
              Kick (Circle)
              Energy Shot (Triangle)
              Knockdown Attack (X when in close)
              Crouching Punch (Hold Down and press Square)
              Crouching Kick (Hold Down and press Circle)

b. Special Attacks: Punch Combo (Down, Forward, Square)
                   Kick Combo (Back, Down, Forward, Circle)
                   Dash Elbow (Forward, Forward, Square)
                   Rising Kicks (Down, Up, Circle)
                   Dive Kick (While jumping, press Forward, Down, Circle)
                   Triple Energy Shot (Down, Forward, Triangle)
                   Weak Kamehameha (Back, Down, Forward, Triangle)
                   Strong Kamehameha (Down, Back Forward, Triangle)
                   Meteor Smash (Hold Forward and press R2, then press either:
                                 Triangle+Circle, Triangle+Square, or Triangle
                                 +X repeatedly)

c. Move Descriptions:

  -Punch (Square):
   This is one of SS4 Goku's best moves.  I know what you're thinking, "How is
   a punch his best move!?"  I'll give you three reasons why: 1. It is a great
   advancing attack, 2. It is FAST for a punch, and 3. *You can "trap" your
   opponent with this punch.  The bottom line: This attack will spell defeat
   for any opponent if you build it up.  Try to abuse it when you are in close.

  *Punch "Trap":
   What is punch "trap" exactly?  Well, this is the endless barrage of punches
   that your Ss4 Goku can perform by simply pressing Square.  To be more
   specific, when you successfully punch your opponent, he or she will stagger
   back, usually not too far away but close enough for you to connect with
   another punch, then another, until your opponent is knocked out.  There are
   some characters that the punch "trap" will not work against.  Goku, S. Goku
   and S.S. Goku stagger back too far that eventually, your punch will be out
   of range.  You can dash in and try to start it again but you run the risk
   of getting hit by a counterattack.  Kid Buu, L. Goku and S.L. Goku are too
   small for the punch "trap" to hit so don't even try it.  Everyone else will
   fall prey to the punch "trap", so use this to build up against super tough
   opponents (like the characters in Blocks 5 and up).

  -Kick (Circle):
   This is one of SS4 Goku's worst moves.  It is so SLOW that even Cell (who's
   much slower) can dodge it.  If you're interested in building all moves,
   build this one early to eliminate the need to endure frustration later on.

  -Energy Shot (Triangle):
   Slightly more powerful than other characters' Energy Shots, SS4 Goku fires
   pretty fast (he barely raises his arm to fire it!).  This attack is good
   when an opponent misses an attack, or as a counterattack.  DON'T build this
   attack until you are at level 90 (I will discuss why later on...).

  -Knockdown Attack (X when in close):
   Yet another one of SS4 Goku's downfalls.  In fact, pretty much all other
   characters have a crappy Knockdown Attack.  If you choose not to build this
   it does not matter much since it is not very useful.  If you, luckily, get
   an opponent from behind, and your quick enough, this attack can connect.
   Otherwise, this attack is pretty useless.

  -Crouching Punch (Hold Down and press Squeare):
   Regular punch and crouching punch are entwined so if you build either one,
   the other will build as well.  Use the regular punch for build up as the
   crouching punch is much slower and has less range.

  -Crouching Kick (Hold Down and press Circle):
   Regular kick and crouching kick are also entwined so if you build either,
   the other will build as well.  Use the regular kick as the crouching kick
   is extremely slow in comparison.

  -Punch Combo (Down, Forward, Square):
   When in close range, you will annihilate any opponent using this attack and
   if you build it, blocking won't even help your opponent in defense.  Use
   it correctly and watch your opponent's health diminish.  Punch combo is a
   great way to close medium-range distance.  This attack can be cancelled and
   you may find it advantageous to do so (input Down, Forward, Square while
   combo is happening) to allow yourself to throw in other attacks such as a
   punch or another combo!

  -Kick Combo (Back, Down, Forward, Circle):
   This attack is another one of SS4 Goku's better moves.  However, it doesn't
   advance very well so use only in close range.  For some strange reason, the
   kick combo is entwined with the punch combo, so build either one (I prefer
   the punch combo still).  Like the punch combo, the kick combo is able to be
   cancelled by inputting the same command while the combo is happening.

  -Dash Elbow (Forward, Forward, Square):
   Many characters in DBGT: Final Bout have a dash elbow-type move, but SS4
   Goku's is by far the best.  It is fast, has good reach, and is damaging. It
   should be used to close the distance and punish foolish opponents!  As for
   building up this attack, there's a little trick you can utilize in matches.
   The camera angle changes when you do this attack, so you can actually use
   multiple dash elbows at a time.  First, perform the attack and when it hits
   alternate pressing forward, square, forward, square...etc., repeatedly, and
   SS4 Goku will perform more dash elbows.  You can get off many dash elbows
   with this trick!

  -Rising Kicks (Down, Up, Circle):
   An average move to say the least, it still has its uses.  It can knock down
   opponents in the air or on the ground, setting them up for the offensive.
   If you can get it off on an opponent from behind, all three hits have the
   possibility of connecting.  Building this attack is very tough.  However,
   you can rising kick your opponent, dash up to them, then do it again (this
   takes a lot of patience).  Sorry, I have not found a faster way to build
   this attack (not yet anyway).

  -Dive Kick (While jumping, press Forward, Down, Circle):
   Gohan and Piccolo's air attacks are much better than this, so don't bother
   with this one.  Luckily, this attack appears to be entwined with kicks so
   it can be strong even if you don't use it.  Most of the time, this attack
   is either be blocked or dodged.  If you're good at timing attacks, this
   may be useful for you.

  -Triple Energy Shot (Down, Forward, Triangle):
   SS4 Goku fires three consecutive energy shots.  Pretty much the same as the
   energy shot.  See "Energy Shot" for details.  DO NOT use until you are at
   level 90 at the very least.

  -Weak Kamehameha (Back, Down, Forward, Triangle):
   Much like the strong version of the Kamehameha but about twice as fast (but
   still not as fast as Vegito's energy atttacks).  If you're going to use an
   energy attack, this one is the best choice of the two because it has the
   best chance of actually hitting.  Building any energy attack requires time
   and patience and this one is no exception.

  -Strong Kamehameha (Down, Back, Forward, Triangle):
   Despite the fact that it is strong, the kamehameha is SLOW.  If demo is ON,
   then its fine (if you are good at the energy clash struggle thing).  Do not
   use this at close range unless your opponent is stunned or you will get hit
   or miss completely.  The bottom line: Strength does not always come fast.

  -Meteor Smash (See move list for input commands):
   Some people turn this OFF, but I'm not some people.  Not only do Meteor
   Smashes look cool, they can be damaging provided you put time into building
   them up.  These are trick to initiate but here are some tips: 1. M.S. seem
   to have a better chance of connecting if your opponent is in the air as
   opposed to the ground.  2. If you are close to the end of your health meter
   M.S. are even harder to initiate so don't try it in this case.  3. Once you
   hit with R2, immediately tap Square+Triangle, Triangle+Circle or Triangle+
   X quickly (about five times, not guaranteed, but has a better chance or
   actually initiating).  Following these tips will increase your chances of
   pulling off this cool attack.  Timing is the key.
===============================================================================
8. Build-Up Mode

  - In this mode, you fight with opponents in up to seven "blocks" or levels.
    As you fight you gain BP (battle points) whether you lose or win.  Beat
    opponents of a specific block to unlock a hidden character to fight!  Any
    characters built up in this mode can be used for a "Build-Up Tournament"
    against other built-up characters (including your own if you build up more
    than one character).

  - You start out at level one with no BP.  You may get killed easily by your
    first opponent if you are not careful.  Be patient, with the methods of
    building up that I will describe, you will be on your way to reaching LVL.
    250 (YES, 250!! It IS possible WITHOUT CHEAT DEVICES LIKE THE GAMESHARK!!)

  - Some things you will notice about your characters are obvious things such
    as: 1. Your life is only in red about half full starting at level one.
        2. Your Ki energy recovers very slowly at level one.
        3. Your attacks are weak, VERY WEAK, starting out.

  - As your level increase, numbers 1 and 2 mentioned above will improve.  If
    you use a cheat device to become level 250, you will find that your attack
    is still weak as well as your defense, so earn level 250 the honest way!

  - The life bar progresses as follows: *The silver bar only goes about 1/3
    1st bar: Red                         full.  It won't increase anymore due
    2nd bar: Yellow                      to this being the level 250 life bar.
    3rd bar: Green
    4th bar: Light Blue                 -Ki energy recovery is insanely fast,
    5th bar: Blue                        recovering at a rate of about 6.6%.
    6th bar: Dark Red                    If you hold Square+X to recharge, you
    7th bar: Dark Yellow                 will fully recharge in about a second
    8th bar: Dark Green                  (This is why higher levels make using
    9th bar: Dark Blue                   energy attacks easier since you will
  *10th bar: Silver                      be able to recover quickly).
===============================================================================
9. Build-Up Mode Block List

  - Each time you beat all characters in a block, a secret character appears.
    You have to defeat the secret character to progress into the next block.

  Block One: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid BUU,
             Vegeta, Goku.
             SECRET CHARACTER: Super Little Goku

  Block Two: Little GOku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid Buu,
             Vegeta, Goku, Super Little Goku.
             SECRET CHARACTER: Super Trunks

  Block Three: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid Buu
               Vegeta, Goku, Super Little Goku, Super Trunks.
               SECRET CHARACTER: Super Goku

  Block Four: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid Buu,
              Vegeta, Goku, Super Little Goku, Super Trunks, Super Goku.
              SECRET CHARACTER: Super Saiyan Trunks

  Block Five: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid BUu,
              Vegeta, Goku, Super Little Goku, SUper Trunks, Super Goku, Super
              Saiyan Trunks.
              SECRET CHARACTER: Super Saiyan Goku

  Block Six: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell, Kid Buu,
             Vegeta, Goku, Super Little Goku, Super Trunks, Super Goku, Super
             Saiyan Trunks, Super Saiyan Goku.
             SECRET CHARACTER: Vegito

  Block Seven: Little Goku, Pan, Trunks, Piccolo, Gohan, Frieza, Cell Kid Buu,
               Vegeta, Goku, Super Little Goku, Super Trunks, Super Goku, SS
               Trunks, Super Saiyan Goku, Vegito.
               SECRET CHARACTER: Super Saiyan 4 Goku
===============================================================================
10. Build-Up Mode Tips

  -Some things to remember when building up your opponent are:

   -Simply running trhough all seven blocks of Build-Up Mode will not get you
    a strong character.  You should re-fight characters from earlier blocks
    to further build up your attacks.

   -One way to gain levels quickly is by fighting the strongest character in
    the block you're on right off the bat.  It is tough, but you can gain five
    or more levels by doing this (and SS4 Goku's punch "trap" certainly helps
    here!).

   -Build every attack that your character has.  Sure, matches may take longer
    but you'll save yourself from wasting time going back when you discover
    that some of your attacks do pitiful amounts of damage.

   -You gain BP only when you hit your opponent with an attack (even if it is
    blocked).  If you build an attack to the point where it defeats any
    opponent in one blow, don't use it and expect to gain any BP (you'll gain
    1-2 BP or sometimes none!!).

   -If you like using energy attacks, I have found out a way to recharge your
    Ki energy if it is about to be depleted entirely.  When you use an energy
    attack and your Ki energy is low, your character becomes "tired", but if
    you hold Square+X immediately after performing the energy attack and
    rotate your control pad repeatedly, you should see your ki energy recharge
    almost immediately after hitting zero in your Ki energy meter.  Using this
    trick will guarantee that you never become "tired" from using any type of
    energy attack, no matter where your Ki energy level is at.

   -Opponents controlled by the CPU are GOOD at meteor smashes.  However, it
    is easy to counter them by simply inputting your own M.S. commands (fast).

   -All characters specialize in either energy or physical offense.  To be the
    strongest, make your character specialize in both.  Versatility is very
    important!  Turn any weaknesses your character has into strengths!

   -Keep in mind that you can turn off Demo or Meteor Smash in Option mode.
    Some of the characters capitalize on either of these two types of attacks
    so you can "cheat" by making demo energy attacks and meteor smashes
    unusable by all players and CPUs alike.
===============================================================================
11. Opponent Strategies

   -I will detail which characters are good to build-up against.  Note that
    there are only a few.  I will also mention patterns of attack that the
    opponents will use.

  a. Little Goku (Bad to build-up against)

     -The fact that he is little makes thing tougher for SS4 Goku.  Luckily,
      the punch combo (Down, Forward, Square) can reach despite L. Goku's mini
      stature.  The standard punch will miss completely so don't use it. Also,
      L. Goku likes to jump a lot so if you can time it, you can get off a
      kamehameha on him.  Be wary of his offensive; given the opportunity,
      Little Goku can really dish out the damage with his combos so be wary of
      that.  Just keep the pressure on Little Goku and you'll have no problem.

  b. Pan (The BEST to build-up against)

     -I am very happy Pan was put in this game.  No, I'm not a Pan-fan; she is
      the reason why leveling up to 250 is not impossible.  The build-up trick
      with Pan is very extensive so I'll cover that in a separate section.  As
      for fighting Pan, she is predictable.  At the start of the match, she'll
      do one of three things: she will do her frontflip kick attack (which you
      can just block), walk toward you and attack (again, blocking helps here)
      or use the Triple Energy Shot attack (once again, block).  Most of the
      time, Pan is aggressive so if you play defensively, she's easily beat.
      But perhaps 'aggressive' is an overstatement...

  c. Trunks (Pretty good to build-up against)

     -This where you'll be able to practice the punch "trap" that I mentioned
      in the move description section.  You can and will win this one with
      the Square button!  When you hit Trunks, he rears back allowing you to
      connect with another attack.  "Trap" punches are when you hit your
      opponent, then immediately with another punch.  DBGT: Final Bout is
      definitely not a fast-paced game as other fighting games are so use the
      "Trap" punches often on any opponent except for L. Goku, Super L. Goku,
      Kid Buu since these characters are too small.  Trunks often never blocks
      so you can pretty much use anything in this match.

  d. Piccolo (Bad to build-up against)

     -The Namekian warrior will prove to be no match for SS4 Goku's immense
      power.  He often uses energy shots and his air move (like SS4 Goku's
      Dive Kick).  This is easy to dodge but you may find it better to simply
      block the attack, leaving Piccolo open for a counterattack.  Once again,
      the punch "trap" works well in this match.  Supplement these punches
      with the punch (or kick) combo for an easy win over the Namekian.


  e. Gohan (Bad to build-up against)

     -Fights a little like Piccolo.  Gohan also has the air move of Piccolo.
      Gohan is an all-around fighter, using his energy attacks whil far away
      and his physical attacks when in close (obviously).  "Trap" punches work
      well against Gohan (it works on pretty much all of the normal-sized
      characters) or if you prefer to end the match quickly, use SS4 Goku's
      punch or kick combo.

  f. Frieza (Pretty good to build-up against)

     -At the higher blocks, he is very annoying.  Frieza's specialties are his
      energy attacks.  His energy shots come out fast so you must be patient
      and wait for an opening to attack.  If the battle takes to the air, be
      careful especially when it comes to Frieza's energy shots (as he fires
      continuously, ending the match for you very quickly).  Frieza also likes
      to use Death Ball (which, by the way, is easy to dodge, so be ready to
      counter).  Punches work well here as you should realize by now.  Phys.
      attacks are not Frieza's strong point but he still mixes in his tail
      attacks with dash elbows.  Overall, beating Frieza just takes times and
      carefully placed attacks.

  g. Cell (Great to build-up against)

     -Cell is perhaps one of the easiest characters in the game to beat.  The
      problem with Cell is that he is too big of a target and too slow (in all
      aspects).  You can win this match using the punch button but you should
      mix up your attacks to build SS4 Goku's other attacks.  I won't go into
      detail about Cell's attacks because they are so slow that you'll have
      ample time to dodge or block them.

  h. Kid Buu (Bad to build-up against)

     -For those of you who don't know, Kid Buu is Majin Buu's final form (it
      seems like he gets smaller as he gets stronger, doesn't it?) and he is
      no pushover.  Just the opposite of Cell, Kid Buu is the smallest of all
      characters in the game.  By simply ducking, Buu can dodge SS4 Goku's
      standard punch, energy shots and most of the hits of his punch combo.
      Kamehamehas will miss at such a small target as well, so what do we do?
      Do we give up?  Of course not!  Okay, what I said about the SS4 Goku's
      Kamehameha attacks is partially true for Kid Buu.  In most matches, Kid
      Buu jumps back and keeps doing so for some reason (if you try for energy
      attacks).  If you can time an energy attack just as he is coming down,
      you'll nail him.  Kid Buu's energy shot (Down, Forward, Triangle) is a
      five-shot one that fires in different directions.  Unless you're in the
      air, you'll probably have to block this attack.  Also, sometimes Buu
      stands still and make like he is giggling at you or something.  KEEP the
      distance as he is performing his self-destruct attack, which is very
      damaging (however, you'll learn to see it coming and dodge it easily so
      be ready with a counterattack).  Fighting Buu just takes a little know-
      how on your part, but after fighting him multiple times, you'll have an
      easier time beating him later on.

  i. Vegeta (Okay to build-up against)

     -The Prince of Saiyans, always wants to beat down Goku, but you're a
      Super Saiyan 4 and odds are he's not going to win this encounter.  Near
      95% of the time, Vegeta starts the match by immediately using a Triple
      Energy Shot attack so block these.  What can I say?  Vegeta, like most
      other characters, falls prey to the punch "trap" and combo attacks o
      SS4 Goku.  For this match, offense is key just as much as defense is.

  j. Goku (Pretty good to build-up against)

     -Plain, old Goku from the GT saga before he was turned into a kid again
      and just because he's taking on his Super Saiyan 4 form doesn't mean he
      is going to lose, right?  Wrong.  Of course SS4 Goku will whup Goku.
      Like Vegeta, Goku seems to start matches off by using a Triple Energy
      Shot attack.  The punch "trap" and punch combo can work fine here, but
      the problem with punching Goku regularly is that it causes him to rear
      back far, eventually putting your punch out of range.  Use the punch
      or kick combo instead.  Also, don't be careless and you'll breeze
      through this match with ease.

  k. Super Little Goku (Bad to build-up against)

     -You can refer to the Little Goku section for tips instead of me simply
      repeating the same things.  The obvious difference is that this form is
      considerably stronger so take care against Super Little Goku.  He has a
      very devastating offense so don't mess around.

  l. Super Trunks (Pretty good to build-up against)

     -Refer to the Trunks section as this form fights the exact same way as
      Trunks does.  Strength is a tad-bit higher but not by much.

  m. Super Goku (Pretty good to build-up against)

     -Refer to Goku's section for strategies.  The two differences between the
      Super form and the regular form is their punch and kick combo attacks.
      The Super form of the combo attacks are very damaging and have more hits
      so try to dodge often, but block if you must.

  n. Super Saiyan Trunks (Great to build-up against)

     -This it the Trunks form from the Z Sagas of Dragonball (when he is from
      the future).  His stance is different and his power is at the highest
      level in this form.  His attack patterns are not too different from the
      other Trunks forms (regular and Super) so once again, refer to Trunks's
      sections for tips.  Why does Trunks get three characters in DBGT:FB and
      Vegeta gets just one?  They could've put Vegeta's SS4 form in this game.
      What's the deal?

  o. Super Saiyan GOku (Great to build-up against)

     -Goku's got the old orange suit on in this form.  This is Goku's best
      regular Super Saiyan form.  This form has a different kick combo from
      Super form of Goku.  Refer to Goku strategies for this fight.  Despite
      increases in power, you still shouldn't have too many problems with him.

  p. Vegito (Great to build-up against)

     -What do you get when you fuse a Vegeta and a Goku?  Vegito sounds about
      right.  This is the fusion form of the two Saiyans.  He is the 2nd best
      character in the game and he can do many thing other characters can't.
      All of Vegito's energy attacks are FAST and have a small start-up time.
      It is a shame that the CPU does not utilize this amazing advantage (but
      then again, you are fighting against him so this is a good thing).  His
      attacks in patterns that vary but some of his physical attacks are fast
      while some lack in speed.  Learn which ones leave him open for attacks.
      Vegito can also fall prey to the punch "trap" and punch combo attack so
      keep the pressure on.  This match is not hard as long as you
      attack relentlessly.  Once again, patience is the key here!

  q. Super Saiyan 4 Goku (Great to build-up against)

     -This is the last character you'll fight in build-up mode.  You'd know
      you're using him!  Since you are now a SS4 Goku expert, fighting the SS4
      form of Goku only takes time because of his very lengthy life bar.  The
      CPU likes to use energy shots a lot and the punch combo so be on your
      guard.  I won't go into detail about SS4 Goku's attack patterns since
      he is actually not tough to beat.  The CPU controlling him so of course
      he won't be insanely difficult (changing difficulty doesn't seem to do
      anything).  After defeating SS4 you can now concentrate on completing
      your quest to be level 250 (the legitimate way!).
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12. The Pan Build-Up Trick (for SS4 Goku)

   -You can do this against any Pan (from Blocks 1-7) and depending on what
    you choose to build up, you may end up with an instant-death punch attack
    or kick, or combo attack.  If you haven't used your punch combo a lot, you
    will be able to reach Level 250 fairly quickly.  There are two methods
    that I will describe: one for the punch combo and one for the punch.

  a. Punch Combo Method

     *This can only be done once and only if it is REALLY WEAK

     -This is undoubtedly the faster way to reach Level 250 since you'll be
      doing 10+ hits at a time.  First, choose Pan (preferably at Block 7) to
      fight against in Build-Up Mode.  Now, first you must find out (if you
      are not sure) if your punch combo is too strong to do this trick or not.
      When the fight begins, immediately do a regular kick.  Pause the game.
      Look at Pan.  If you did it correctly, Pan should block it and all other
      punches.  Pause the game again.  As long as you keep performing attacks
      at a consistent pace, Pan will always block (DO NOT USE ENERGY ATTACKS
      OF ANY KIND AS PAN WILL NOT BLOCK THESE!!).  Keep in mind that this only
      refers to physical attacks.  Okay, keep punching the guarding Pan, then
      get ready to do the punch combo (DOwn, Forward, Square).  Watch Pan's
      life bar.  If she doesn't take any guard damage from the combo, then you
      are set!  Just keep performing punch combo after punch combo for maybe a
      couple of hours (seriously), then defeat her when you're done (or lose,
      but either way, you'll gain the BP).  Your level should have gone up by
      a lot.  I did this for a half hour with a level one SS4 Goku and gained
      45 levels!!  Now if you don't have the patience to do this or if your
      combo is too strong that Pan sustains heavy damage even when she blocks,
      use the second method (which I will describe next).

  b. Punch Method

     -This method is easier to do because Pan won't take damage from blocking
      a standard punch, no matter how strong it is.  It is still fine to have
      a weak punch to build and, in fact, I recommend it if you're going to
      use a rapid fire controller.  When fighting Pan (Block 7!), get her to
      block by doing a kick (Circle) about mid-range so it "almost" hits her.
      Once she is in block stance, immediately start mashing the Square
      button.  Pan will block all punches, so set the controller on turbo for
      the Square button so you don't have to sit there for hours watching
      SS4 Goku punch Pan.  Turn off your T.V. and make sure to check every
      now and then to make sure Pan is still blocking.  *WARNING* This may
      cause problems to your T.V. which is why the T.V. should be turned off.
      Also, be sure to give your Playstation a break after doing the Build-Up
      Trick, a looooong break...
===============================================================================
13. End of FAQ

   -Well, this is it.  I have spent many hours both on campus and at home
    writing this FAQ so I hope you found it very useful.  If you saw anything
    spelled incorrectly, saw errors, know anything that I don't or I have not
    covered in this FAQ that you think pertains to this subject matter, e-mail
    me (at [email protected]) so I can update this FAQ with corrections &
    additions and credit these changes to all of you.  Any questions?  E-mail
    me at the address above.  Thank you.
===============================================================================
14. Credits

   -Thanks to GameFAQs for giving me a reason to write this FAQ (there weren't
    any FAQs that go in-depth with the Build-Up Mode feature) and for giving
    me the guidelines for constructing this FAQ.

   -Thanks to the Elgin Community College computer lab for allowing me use of
    their computers and resources for the construction of this FAQ.

   -Thanks to KDKM0506 (my twin brother) for formatting and typing this FAQ
    for me (typing is not my strong suit).

   -Thanks to Bandai for originally creating this game.

   -Thanks to Atari for re-releasing this game due to its popularity with
    Dragon Ball fans everywhere.

   -Thanks to Neoseeker.com for asking for my permission to post this FAQ on
    their website and later going on to post the FAQ on their website.

   -Last but not least, thanks to SS4 Goku for being such a kick*** character
    in Dragon Ball GT: Final Bout.
===============================================================================
15. Copyright Information

   -I'll keep this brief.  Although originally intended only for GameFAQs, you
    may post this FAQ on any gaming web sites as long as you give credit to
    where its due and you don't try to pass this FAQ off as your own work.  Do
    not alter this FAQ in any way if you decide to post it on some gaming web
    site.  I will make updated versions of this FAQ.  Follow these rules and I
    have no problem with this FAQ being posted on other gaming web sites.
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