Disney's Hercules
For the Playstation
By ZeldaElf
Email:
[email protected]
This file is Copyright (c)2006 ZeldaElf. All rights reserved. This
file was entirely written by me, unless otherwise noted in the Credits
section of this file. If you wish to post this on your website, please
e-mail me first.
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Table of Contents:
1. Introduction
2. The World of Hercules
3. Getting Started, Choosing Options, Controller,Gameplay and Quit
4. Using Passwords
5. Controls
6. Items
7. Gifts of the Gods (Power-Ups)
8 Walkthrough
9. Credits
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Introduction:
Get ready for the Epic Adventure of a lifetime. You are Hercules, battling
through a series of action-packed levels in order to prove yourself a
True Hero on Earth and take your rightful place as a god on Mount Olympus!
However, before you can face your first monster, you'll have to convince
Phil, Herc's temperamental trainer, that you've got what it takes to be
a True Hero.
Once you've sharpened your skills, rescued a few "Damsels in Distress"
and shown Phil you've got what it takes, you'll be ready to set off for a
REAL adventure! If you're able to make your way through the deadly
Centaur Forest, survive the chaotic "Big Olive," and defeat the fearsome
Hydra you'll think you've got this hero stuff wired!
But that's just the begining.
Hades, the dark lorder of the Underworld is carrying out his evil plan.
He's enlisted the Titans - elemental creatures of Ice, Wind, Lava,
and Rock - as well a monstrous brood of fire-breathing Griffins,
razor-beaked Harpies, and a whole army of Skeleton Warriors to help him.
To foil Hades' plan Hercules is going to have to use every bit of his
training strength and skill. So guzzle some Herculade, sharpen your
sword, and see if you have what it takes to go the distance, and become
a TRUE HERO!
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The World of Hercules:
Your Basic D.I.D.* (*Damsel in Distress):
On the mythical Isle of Idra, Hercules receives instructions from his
trainer Phil in order to develop the skills necessary to become a True
Hero. Acquire power-ups or the "Gifts of the Gods" as you progress
through the level. Experiment with the different types of Power Swords to
defeat the various mechanical training dummies you must face in Phil's
home-made training ground. Phil will monitor your progress, give you hero
hints, and allow you to advance through the level once your skills have
been sufficiently developed.
Climb ledges, swing on poles, and stomp around to fully explore the world
Phil has created. Watch out for the mechanical Stymphalian Birds. Drop-
in Dummies, and jumping Sharks that may appear without warning!
The Hero's Gauntlet:
Phil has designed the ultimate training gauntlet, forcing Hercules to
succesfully navigate a treacherous path of mayhem and danger. Execute
expertly and you're ready to take your show on the road to the Big Olive.
But one misstep, and you go from Hero to ZERO! Remember - save those
Damsel Dummies to maximize your results!
The Centaur's Forest:
On his way to Thebes, Herc and Phil hear cries from a REAL Damsel in
Distress and find themselves in a most unfriendly forest. Collect and
use all the weapons at your disposal including your Power Punch
(remember it needs to be at MAXIMUM power to have any effect) and M.A.G.S.
to reveal new or hidden area. Don't be afraid to follow paths into
the background where you will discover power-ups, "Gifts of the Gods," and
more enemies for you to defeat. Get safely through the forest and Nessus
will be waiting for you as a final, formidable challenge.
The Big Olive:
Welcome to Thebes, A.K.A. The Big Olive. This is a city in serious need
of a hero. Work your way through the city by beating down the Thebian
Thugs, Skeleton Warriors, and the mightly Minotaur (remember, Herc's
pretty good at throwing things into the background as well as side to side!).
Protect the Thebians from being carries away by Harpies, giant winged
warriors of doom. Climb the stairs into the background, use your M.A.G.S.
(Mid-Air Ground Slam) to revel hidden areas, but watch out for the falling
debris. After all, Thebes wasn't built with earthquake safety in mind!
The Hydra Canyon:
The Hyrdra Canyon is named after, well the Hyrdra. And with the whold city
of Thebes watching, it's time to show the world just what kind of a hero
you are!
Medusa's Lair:
She has the stare that turns living things into stone and flaming Venom
Spit that comes flying out of her head (sounds like the perfect blind
date for Hades!). Medusa is all monster as Hercules tries to avoid her
stare and the Skeleton Warriors that protect her. To solve the challenge
you may need to find a way for her to take a good look at herslef in some
sort of mirror! Good luck. Hero hopeful!
Future Levels:
Cyclops Attack
Titan Flight
Passageways of Eternal Torment
Vortex of Souls
What, you think we're going to tell you everything? Good Luck on becomming
a TRUE HERO!
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Getting Started:
Use thei Directional busston to highlight START GAME, PASSWORDS, LOAD GAME,
OR OPTIONS from the Main Menu on the Title Screen, and then press the X
button on the controller to select.
Choosing Options:
Be sure you make your choices from the Options menue BEFORE you start
to play.
Use the Directional button to highlight CONTROLLER, SOUND GAMEPLAY,
or QUIT from the Options Menu, and press the X button to select.
Controller:
Use the Directional button right, or left to select the controller
options you desire. Press the triangle button to select and back up
one screen.
Gameplay:
Use the Directional button up or down to highlight the Number of
Lives or the Difficulty level(Beginner, Medium or Herculean),
and the Directional button right or left to change the values. Press
the triangle button to select and back up one screen. NOTE: Begining
players might want to start on the Beginner difficulty setting to
practice, but just be aware that you will not be able to finish
the game on the Beginner setting.
Quit:
Exits out of the Options Screen to the Main Menu.
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Using Passwords:
If Hercules is able to find all four Mystery Password Vases in selected
levels, then a password (in the form of a series of four pictures on
vases) will be offered upon the completion of the level. To rejoin your
adventure at a later time use the square and circle buttons to turn the
vases, then press the X button to select. Meg will assist you by turning
the vases. Select the correct picture on each vase, and be sure they are in
proper order, so they match the password you recieved. Once the correct
pictures are chosen, and they are in the proper order, press the
Start button to take up your adventure at the begining of the next level.
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Controls:
Movement:
Use the Directional button to guide Hercules left, right, forward, backward,
and to move him in the air.
Jump:
Press the X button to Jump. Press and hold the X button to increase the
height of Hercules' jump in order to reach higher ledges.
Running Jump:
Press and hold the Directional button right or left, and press the X button
to perform a running jump.
Sword Action:
Press the square button to combat enemies.
Jumping Sword Attack:
Press the X button to jump, and while in the air press and hold down the
square button to attack your enemies with your sword.
Punch:
Tap the circle button to quickly throw a double punch.
Combo Punch:
Press and hold the circle button to throw a series of combo punches at
your enemeies.
Jumping Punch:
Press the X button to jump, and while in the air press the circle
button to land a jumping punch on your enemies.
Uppercut Punch:
Press and hold the Directional button down to duck, and press the circle
button to throw an uppercut punch at your foe.
Power Punch:
Press and hold the triangle button for Hercules to begin winding up
for his Power Punch. The longer the "powerbolt" icon charges the
more powerful Hercules' Power punch becomes until it reaches MAXIMUM
FORCE(indicated by a ringing bell). Only at the strongest level
can Hercules use his Power Punch to smash throw obstacles in his
path. But be careful, the longer Herc takes to charge up his
Power Punch, the more vulnerable he is to attack!
M.A.G.S.(Mid-Air Ground Slam)
Press the X button to jump, and the Directional button down while
Herc is in the air to create an earthshaking M.A.G.S. Use this
to open up secret areas and loosen surrounding objects.
Swinging:
Press and hold the Directional button right or left, and press the X
button to perform a running jump when a "pole" is spotted. Once you
grab onto the pole you will begin swinging. Jump for a swing pole while
standing still by hitting the X button and pressing the Directional button
left or right, to grab the pole. Press the Directional button left or
right, in the opposite direction of Herc's swing while on a swing pole
to change direction.
Picking Up and Carrying and Object:
When Herc finds an object that he can pick up and carry press and hold
the Directional button right or left to pick up the object. While carrying
the object you can move Herc by pressing and holding the Directional button
right or left, but remember that with all that weight he can't move very
fast, and becomes an easy target for his attackers.
Throwing an object:
Once Hercules has picked up an object, move him into position to throw
the object by pressing and holding the Direction button right or left.
Now press the Directional button right, left, or up (for the background)
to aim where you wish to throw the object. Next, press and hold the
square button to throw the object.
Grabbing a ledge:
Press and hold down the Directional button right or left, and press the
X button to jump up and grab onto a ledge.
Selecting Power-Ups:
On some levels, Gifts of the Gods can be selected by pressing L1 or R1.
The rotating icon in the upper right corner(depending on the level)
reflects current Gifts of the Gods being used by Hercules, and indicates
how much energy is left in the meter on the right of the icon.
Power Swords:
Special Power swords can be used by pressing L1 or R1 to select the
desired weapon followed by pushing and holding the square button to fire.
Note: Each Gift of the Gods sword icon you can find increases its amount
of energy and results in additional time Hercules can use the weapon
against his enemies.
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Items:
Small Coins(Silver): Collect for bonus points awarded at the end of the
levels.
Large Coins(Gold): Collect for bonus points awarded at the end of the
levels.
Herculade Bottles: Collect to restore health.
Hercules Action Figure: Collect to increase the Herometer.
H-E-R-C-U-L-E-S Letters: In selected levels of the game, a Continue can
be earned by collecting all the letters and spelling HERCULES.
Hercules Vase(Small Vase): Collect to earn an extra life.
Mystery Password Vase(Large Vase): If Hercules finds ALL FOUR Mystery
Password Vases in a level, after finshing the level a PASSWORD SEQUENCE
will be reveled that can be used either with Meg in the Password area
or saved onto a Memory card.
Hermes Sandals: Instantly increases Hercules' speed allowing him to
smash through certain rocks and boulders. A word of caution: Hercules
can't smash through everything.
"Hermes" Level Marker: When Hercules meets Hermes within a level, his
progress is saved and each new try will be started from the last Hermes
point Herc was able to reach.
Damsel Dummies: Rescue Damsel Dummies on the Isle of Idra to prove to Phil
you're ready to be a hero (in addition to earing a few bonus points in
the process)
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Gifts of the Gods(Power-Ups):
Helmet of Invicibility: Causes temporary invincibility when selected.
Sonic Sword: Affects enemy targets at close range with a circular sonic
blast when selected and fired.
Lighting Sword: Shoots lightning any direction Hercules aims when selected
and fired.
Fireball Sword: Shoots fireballs that seek out onscreen enemies when
selected and fired.
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Walkthrough:
**Opening Scene**
"Your Basic D.I.D "Damsel in Distress"
Move right and jump up to get the coins. Continue right and press the
square button in front of the dummies to break them. Jump up and press
the square button to smash the last 4 dummies. Afterwards, rescue the
D.I.D and get the coin that drops down. Continue right and jump onto the
bar with all the dummies hanging off of it. Don't smash them with the sword,
or the bar will be too high to jump onto it. Stand in the middle of the bar
and press the X button to jump, while holding down the down arrow, so that
Hercules does a M.A.G.S.(Mid Air Ground Slam). Keep doing this until you break
all the dummies and the bar is raised up to the top. Once the bar is all the
way raised up, jump up to get all the coins and the letter "H". Drop off the
right side of the bar, and get the "damsel in distress" and coin that drops
down. Continue forward to the next test. There will be dummies moving back and
forth. Press the square button to smash the first one, then get the coins.
Now, smash the next one. You can't get the D.I.D. yet, so continue on and
smash the next 2 dummies, getting the coins make your way back and get the D.I.D.
and get the coin that drops down. Move right, going under the block that Phil
has just raised. Hold down the right arrow run then jump up, getting the
next coins on the right and watching out for the dummies that are falling.
If you miss any, don't worry because you can go back and get them after the
dummies have all smashed to the ground. Continue right, jumping up to get
the next set of coins along the way. Keep going until you come to a bar
with several dummies hanging from it. Jump up and get the 3 coins, then
wait for the bar to get close to Hercules and jump onto it. Move to the
middle of the bar and there will be a smaller bar sticking out above you.
Jump up to it, and Hercules will spin around it. Whichever way you want him
to spin, press that direction on the controller. Get all the coins and
the letter "E". Now, do a M.A.G.S.(Mid-Air Ground Slam) and smash all the
dummies. Drop off the right side, and get the D.I.D. and coins. Continuing
on, the next set of test dummies will be swining around in a circle. Get
close to them, and press the square button to smash them. Keep hitting
them and eventually they will break. Do the same thing with the next set
of dummies, and the D.I.D. will drop down. Get her, the extra Hercules
and coins, then move right again. Before moving under the raised block,
jump up to the get the lightening bolt, and Herculaide along the way.
Continue right, jumping up to get the 3 coins, then jump onto the lowest
cliff ledge. Get the Herculaide and coin, then jump up to the next ledge
getting another Herculaide and more coins. Finally, jump to the top
getting the next lightening bolt along the way. At the top, press the R1
button until the lightening bolt shows in the upper right hand corner of
the screen. Hold down the square button, and press the right and left
arrows. Lightening will shoot out of Hercules sword, smashing the
mechanical birds. Now, move right to the place where the rock looks
broken on top of the cliff. Perform a M.A.G.S, and Hercules will fall
through.(takes about 3 M.A.G.S) As he falls, he will get some coins and
the letter "C". At the bottom, jump to the left getting the vase, then
jump right to get more coins and the letter "R". Climb out of the hole,
and move to the right. Stop at the ledge before dropping down. Soon as you
drop down hold the right arrow and quickly make your way across, jumping
up to get the invinciblity helmet along the way. If you don't, all of the
log bridge will fall out from under you. On the other side, drop back
down to the left and get more coins. Afterwards, make your way back to
the right again and climb onto the ledge. Press the R1 button until
the helmet shows in the upper right hand corner. Now, the sworms of birds
can't hurt you. Smash all of the mechanical birds, then drop down to the
right, swinging your sword to smash more birds. Run to the right and jump
over the pits of water to get the coins. If the shark jumps out, hit him
with your sword. Now, there will be another bridge of logs like the last
one. As before, quickly run across, jumping up to the coins along the way.
At the end, you will see a colum in front of you. Press and hold the
triangle button to do a Super Punch. Wait until the meter fills up, on
the upper left hand side of the screen, and you hear a bell ring. Release
the triangle button, and Hercules will smash the column to bits. Get the
coins, then repeat the process for the next column. Now, grab the vase
and continue to the right. Past the trees, trap doors in the ground
will open and mechanical robots will jump up and come after you. Smash
them with your sword, and get the coins, little Hercules, and Herculaide
that come out of them. Perform a Super Punch to smash the next column,
then jump up to get the flame on the other side. Keep running to the right,
ignoring the birds for now because traps will shoot fire balls at you. Once
you are on the other side, press the R1 button until the flame shows up
in the upper right hand corner. Smash the birds with your flame sword.
Afterwards, continue to climb up the cliff ledges to the top, getting
the coins along the way. At the top, move to the middle where it is
broken and perform a M.A.G.S.
To be continued!
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Credits:
CJayC: For having a great website!
Disney Interactive: For making the game!
Instruction Manual: For the Introduction, Word of Hercules, Getting Started,
Using Passwords, Controls, Items and Gifts of the Gods(Power-Ups)!
Anyone who reads this!
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