Digimon World Techniques Guide
Ver. 0.7
December 2, 2000
Adam Cochran
[email protected]
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Disclaimer:
This guide is copywright (c) 2000 Adam Cochran. I wrote
this solely to ficilitate the distribution of this information,
so I give permission to copy, print, or post this faq in its
unaltered form freely.
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Table of Contents
0. Version History
1. Learning Techs
2. Reference Chart
3. a. Fire Techs
  b. Battle Techs
  c. Air Techs
  d. Earth Techs
  e. Water Techs
  f. Mech Techs
  g. Filth Techs
4. Area by area guide
5. Things to do.
6. Thanks
-----------------------------------------------------------------------
0. Version History
Ver 0.1 First Draft. I loaded up my gameshark and plopped
 in the code for all techs, copied down the tech chart and am
 filling in the blanks from personal observation.

Ver 0.2 Finally saw Pulse Laser in action, and added info for
 meltdown.

Ver 0.3 Got info for infinity burn and Delete Program. Started
 area-by-area guide.

Ver 0.4 Minor revisions, added more sections to Area Guide.

Ver 0.5 More minor revisions.

Ver 0.6 More than halfway done. But I think I'm a lot closer than that,
 ne? :) Fixed a glaring error and completed the list of where to find
 what monsters. Added the how to learn techs section.

Ver 0.7 Finally got a virus ultimate so I could play through Grey
 Lord's Manor. Filled out a bunch of info there, plus someone let me
 in on some dirty little secrets that let me fill out my filth tech
 section. :)
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1. Learning Techs

Learning techs is fairly straightforward, but not exactly easy. Learning
techs is a function of the mon's brains stat. When the
digimon's brains stat reaches the high x40s, it becomes eligible to
learn a tech. Your mon can only learn techs that are blue squares in
its tach selection grid. It can learn a tech in one of two ways:
Training in either the green gym classroom, or training with Cherrymon
in misty trees. The chances with cherrymon are higher than with the
green gym classroom, but they are not high in either case. Also, the
tech you learn is random, but if you only have one left to learn, that
really doesn't become an issue.
Having the tech used against you in battle. This is the most reliable
way of learning techs, but still not guarunteed. With your brains stat
at the requisite level, enter battle with a monster that uses that tech.
If the monster uses the tech on you that you are eligible to learn, you
have a chance to learn it.
There are other ways to learn some techs. You can be taught a tech by
the kabuterimon in beetle land if you take a monster with high stats to
him. Seadramon in dragon lake gives you the option to learn an ice tech
when you catch him by fishing (this can be repeated so long as you do
not ask to be friends)
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2. Reference Chart
       1       2          3         4
Fire    Fire    Prominence Spit      Red
       Tower   Beam       Fire      Inferno

Battle  Tremar  Muscle     War       Sonic
               Charge     Cry       Jab

Air     Thunder Spinning   Electric  Megalo
       Justice Shot       Cloud     Spark

Earth   Poison  Bug        Mass      Insect
       Powder             Morph     Plague

Water   Giga    Ice        Winter    Ice
       Freeze  Statue     Blast     Needle

Mech    Power   All-Range  Metal     Pulse
       Crane   Beam       Sprinter  Laser

Filth   Odor    Poop Spd   Big Poop  Big Rnd
       Spray   Toss       Toss      Toss
*****************

       5        6          7         8
Fire    Magma    Heat       Infinity  Meltdown
       Bomb     Laser      Burn

Battle  Dynamite Counter    Megaton   Buster
       Kick                Punch     Dive

Air     Static   Wind       Confused  Hurricane
       Elect    Cutter     Storm

Earth   Charm    Poison     Danger    Green
       Perfume  Claw       Sting     Trap

Water   Water    Aqua       Aurora    Tear
       Blit     Magic      Freeze    Drop

Mech    Delete   DG         Full      Reverse
       Program  Dimension  Potential Program

Filth   Poop Rnd Rnd Spd    Horizont- Ult Poop
       Toss     Toss       al Kick   Hell
----------------------------------------------------------------------
3. Tech Writeups
a. Fire Techs
1 Name: Fire Tower
 Power: 155
 MP Cost: 81
 Range: Long
 Special: Stun
 Comments: Digimon raises up and a pillar of flame shoots up from
   under the target. Can be knocked out of it easy in mob battles
   or by enemies with fast techs, but never misses, and is rarely
   blocked.
 How to get it: Most varieties of Agumon, except the Snow Agumon,
   use it frequently

2 Name: Prominence Beam
 Power: 444
 MP Cost: 183
 Range: Long
 Special: Flat
 Comments: Humanoid Digimon fire this searing beam kamehameha
   style, others breathe it out after a strong inhale. Somewhat
   long charge-up time gives medium and fast techs plenty of time
   to interrupt the attack, but if they're not on the ball,
   prominence beam toasts them.
 How to get it: Blue Meramon in the Ice Sanctuary use this almost
   exclusively. Other strong fire digimon like Vermilimon and Saber-
   dramon use this attack occasionally.

3 Name: Spit Fire
 Power: 66
 MP Cost: 30
 Range: Long
 Special:
 Comments: The basic fire tech is a quick spit of a relatively slow
   fireball. Near-impossible to interrupt, but easy to dodge at
   range.
 How to get it: Comes free with most fire digimon.

4 Name: Red Inferno
 Power: 210
 MP Cost: 171
 Range: Wide-area
 Special:
 Comments: Digimon rears back and breathes a spray of fire. Can be
   interrupted by a quick attack. The Initial stream is concentrated
   on one target, but once it hits it fans out to hit other digimon
   behind the enemy.
 How to get it: Most mid-level fire digimon use this. Vermilimon,
   tankmon, more powerful agumon types, and boss digimon like
   greymon and tyrannomon.

5 Name: Magma Bomb
 Power: 279
 MP Cost: 132
 Range: Long
 Special: Confusion
 Comments: Digimon rears back and tosses a ball of magma which
   homes in on the target and explodes. Enough time spent charging
   to interrupt the attack, but once it's in the air, there's no
   escape but to block it.
 How to get it: Any one of the multitudes of Goburimon that infest
   the central areas of file island.

6 Name: Heat Laser
 Power: 84
 MP Cost: 105
 Range: Wide-area
 Special: Flat
 Comments: Digimon rears back and a red zone grows around him,
   which bursts to cover the screen, damaging all nearby enemies.
   There's a significant time in which the attack can be inter-
   rupted, but otherwise faster than most wide-area attacks.
 How to get it: Vermillimon in the Dino Region use this rarely, as
   do the Darkrizamon in Overdell.

7 Name: Infinity Burn
 Power: 488
 MP Cost: 264
 Range: Wide-area
 Special: Stun
 Comments: An extreme version of Fire Tower. A bit slower to start,
   but area-effect and more powerful.
 How to get it: Only powerful boss fire digimon like metal greymon use
   this in battle, so your best bet will be by training brains.

8 Name: Meltdown
 Power: 400
 MP Cost: 318
 Range: Wide-Area
 Special: Stun
 Comments: The digimon surrounds itself in a pool of lava, then
   jumps up and nearby enemies get hit. A bit slow on the startup,
   but effective nonetheless.
 How to get it: Vermillimon in Mt. Infinity prefer this attack. Other
   vermilimon use this rarely.
*****************
b. Battle Techs
1 Name: Tremar
 Power: 178
 MP Cost: 168
 Range: Wide-Area
 Special:
 Comments: Digimon hits the ground and boulders go in all dir-
   ections. Quick but avoidable.
 How to get it: In your multiple battles with Ogremon. Nise drimogemon
   in gear savannah and vermilimon both use this attack rarely.

2 Name: Muscle Charge
 Power: 0
 MP Cost: 66
 Range: User
 Special: Increases Attack power by large amount.
 Comments: You are vulnerable while using this tech, but the attack
   can't be stopped.
 How to get it: Mud Frigimon on Mt. Panorama, Rockmon in Mt.
   Infinity, or all varieties of Agumon.

3 Name: War Cry
 Power: 0
 MP Cost: 42
 Range: User
 Special: All stats go up by a small amount (still more than an
   Omni Disk gives you)
 Comments: Like muscle charge, you can be hit while using this, but
   it still goes off.
 How to get it: Safest way is from the Psychemon that roam Gear
   Savannah. Many other digimon with battle techs use this.

4 Name: Sonic Jab
 Power: 52
 MP Cost: 18
 Range: Short
 Special:
 Comments: Quick, very quick. If you're close, you can stop most
   attacks with this.
 How to get it: Comes free with most fighting digimon.

5 Name: Dynamite Kick
 Power: 193
 MP Cost: 99
 Range: Short
 Special: Stun
 Comments: Digimon Kicks with both legs. Medium speed.
   How to get it: Safest place if from the J-Moyjamon or Tsukaimon in
   Tropical Jungle.

6 Name: Counter
 Power: 285
 MP Cost: 165
 Range: Short
 Special: Confusion
 Comments: You can't really attack with this, but if your digimon
   has it and blocks a short-range attack, he will sometimes grab
   the attacker and hit them with this.
 How to get it: Got mine by training brains, so can't say for sure.

7 Name: Megaton Punch
 Power: 320
 MP Cost: 186
 Range: Short
 Special: Stun
 Comments: The wind-up... and the smash! A bit slow to charge but
   davastating, even damaging blocking opponents.
   How to get it: The Gatsumon at Great Canyon use this almost
   exclusively.

8 Name: Buster Dive
 Power: 500
 MP Cost: 258
 Range: Long
 Special: Confusion
 Comments: Digimon Charges up and dashes forward, exploding into
   their foe. Totally devastating attack, but difficult to hit with
   between inaccuracy and charge time.
 How to get it: Most people recommend the Hyogamon in Freezeland.
   Also, Gotsumon in Great canyon use this attack on occasion, but
   I've had little success in learning it from them.
*****************
c. Air Techs
1 Name: Thunder Justice
 Power: 586
 MP Cost: 330
 Range: Long
 Special: Stun
 Comments: Digimon Sends a bolt skyward, which comes down of the
   foe, hard. Short time to inturrupt the attack, and cannot dodge.
   Most foes can at least trade hits while waiting for the
   lightning to strike, however.
 How to get it: Digitamamon, Machinedramon, and Waruseadramon use it.
   Soulmon in Grey Lord's manor use it as well.

2 Name: Spinning Shot
 Power: 389
 MP Cost: 150
 Range: Long
 Special:
 Comments: Digimon spins for a vulnerable moment, then three wind
   blades come out. Strong attack and can hit two and sometimes
   three enemies, but that vulnerable moment is my only objection
   to it.
 How to get it: The best bet is the Sand Yanmon in Great Canyon.

3 Name: Electric Cloud
 Power: 120
 MP Cost: 69
 Range: Long
 Special: Stun
 Comments: After a short charge up, a charged cloud floats onto the
   enemy. Can't be dodged, but otherwise weak.
 How to get it: The Modoki Betamon use this enough that you should
   have no trouble learning it.

4 Name: Megalo Spark
 Power: 382
 MP Cost: 174
 Range: Long
 Special: Stun
 Comments: Digimon quickly charges up a ball of electricity which
   flies straight at the enemy great for stand-up fights, but if
   the opponent is on the move it misses often. But for a stand-up
   fight, it's hard to beat.
 How to get it: Safest place if from the Soulmon in Overdell
   Cemetary.

5 Name: Static Elect
 Power: 85
 MP Cost: 45
 Range: Short
 Special: Stun
 Comments: Digimon charges up for half a second and tazers his foe.
   The charge up gives most digimon a chance to walk out of range.
 How to get it: Comes with most air-type digimon.

6 Name: Wind Cutter
 Power: 178
 MP Cost: 93
 Range: Long
 Special:
 Comments: Digimon Quickly flies up and sends a razor disk at the
   foe. Quick but mid-power.
 How to get it: Most low-level air-type digimon use this often.

7 Name: Confused Storm
 Power: 225
 MP Cost: 216
 Range: Wide-area
 Special: Confusion
 Comments: A colorful swirl fills the screen, then rainbow waves
   emanate from the digimon and hit the foes. The time before the
   rainbow waves is ample opportunity to interrupt the attack.
 How to get it: The Piddomon in Mt. Infinity are the only non-boss
   to use this attack with any frequency (good luck)

8 Name: Hurricane
 Power: 366
 MP Cost: 255
 Range: Wide-area
 Special: Confusion
 Comments: The digimon flies into the air, forms a tornado around
   intself, begs the opponent to interrupt the attack for a couple
   seconds, then punishes them for their ineptitude by hitting them
   with a powerful wave of air.
 How to get it: The Sand Yanmon in Great Canyon use this along with
   spinning shot often.
*****************
d. Earth Techs
1 Name: Poison Powder
 Power: 117
 MP Cost: 171
 Range: Wide-Area
 Special: Poison
 Comments: Digimon sprays a bunch of little pink balls into the
   air, which come down and hit all other digimon. Hard to defend
   against.
 How to get it: Most low level plant digimon use this often.
   Especially the Arurumon and Red Vegimon in native forest.

2 Name: Bug
 Power: 500
 MP Cost: 354
 Range: Long
 Special: Flat
 Comments: Digimon realeases several bugs, one of which crawls up
   target's back and explodes.
 How to get it: Bring a digimon with at least 500 speed and defense
   to Bettle Land, talk to one of the Kabuterimon there and he will
   teach this to you (may also need 500 brains and offense, but I
   didn't have to train those up while I was there, so I can't
   say for sure.) Also the tentomon in beetle land use this attack.

3 Name: Mass Morph
 Power: 0
 MP Cost: 30
 Range: User
 Special: Raises all stats by a small amount, defense by a large
   amount.
 Comments: Like all stat boosters, you are vulnerable while the ani-
   mation goes on, but the stat boost can't be stopped.
 How to get it: The Weedmon in Great Canyon use this a good deal.

4 Name: Insect Plague
 Power: 58
 MP Cost: 96
 Range: Long
 Special: Poison
 Comments: A pink cloud slowly floats toward the enemy. When they
   touch it, they pause, then take damage.
 How to get it: Higher level insect digimon use this. Like the yanmon
   in geko swamp, and the tentomon in Bettle Land.

5 Name: Charm Perfume
 Power: 180
 MP Cost: 210
 Range: Wide-Area
 Special: Confusion
 Comments: A pink cloud slowly spreads out and damages all
   nearby digmon.
 How to get it: Red Vegiemon use this often enough.

6 Name: Poison Claw
 Power: 62
 MP Cost: 51
 Range: Short
 Special: Poison
 Comments: Digimon walks up, hits the opponent, and they sometimes
   get poisoned. Fast attack.
 How to get it: Basic attack for most plant-type digimon.

7 Name: Danger Sting
 Power: 157
 MP Cost: 102
 Range: Short
 Special: Flat
 Comments: Digimon hits foe. Fast attack. You can tell this attack
   from poison claw by a high-pitched noise preceding the strike.
 How to get it: Used by most low level insect digimon.

8 Name: Green Trap
 Power: 310
 MP Cost: 147
 Range: Long
 Special: Stun
 Comments: A trail of roots sprouts between attacker and target.
   When it reaches target, a mass of brambles sprouts around him.
 Tough to dodge, and stuns often.
 How to get it: Weedmon in Great Canyon uses this.
*****************
e. Water Techs
1 Name: Giga Freeze
 Power: 264
 MP Cost: 120
 Range: Long
 Special: Stun
 Comments: Ice breath with enough of an inhale to break the attack
   during.
 How to get it: The Gururumon of Ice Sanctuary and Mt. Infinity
   favor this attack. Also Ice devimon like this attack.

2 Name: Ice Statue
 Power: 424
 MP Cost: 186
 Range: Long
 Special: Stun
 Comments: The digimon points at their enemy and it's quickly
   encased in ice.
 How to get it: Ice Devimon in Freezeland uses this a lot. As do
   most powerful ice digimon.

3 Name: Winter Blast.
 Power: 120
 MP Cost: 169
 Range: Wide-Area
 Special: Stun
 Comments: The digimon twirls in the air and a blizzard covers the
   screen, which hits all other digimon a second later. Near-
   impossible to inturrupt, impossible to dodge.
 How to get it: Most Ice digimon use this.

4 Name: Ice Needle
 Power: 126
 MP Cost: 78
 Range: Long
 Special: Stun
 Comments: A quick but weak attack with a dagger of ice.
 How to get it: Most weaker ice digimon use this.

5 Name: Water Blit
 Power: 211
 MP Cost: 102
 Range: Long
 Special:
 Comments: A strong, but slow attack where the digimon charges up
   and spit a ball of water.
 How to get it: Easiest place if from the J-Moyjamon of Tropical
   Jungle.

6 Name: Aqua Magic
 Power: 0
 MP Cost: 36
 Range: User
 Special: Raises all stats.
 Comments: This attack is easily mistaken for war cry. The difference
   is that droplets of water rise up around the digimon instead of
   balls of light.
 How to get it: Gururumon use this attack a lot, as do the Mori
   shellmon in Misty Trees.

7 Name: Aurora Freeze
 Power: 430
 MP Cost: 258
 Range: Wide area
 Special: Flat
 Comments: Digimon charges up for way too long, during which
   sparkles of light are drawn toward him and then are shot
   up into the sky. Then an aurora appears and all other
   digimon are struck down.
 How to get it: Rockmon in Mt. Infinity try to use this alot, if
   you can keep your digimon from attacking him long enough. Also
   waruseadramon in the second battle with ogremon loves this attack.

8 Name: Tear Drop
 Power: 60
 MP Cost: 42
 Range: Long
 Special: Flat
 Comments: Digimon summons up a drop of water above your head,
   which then falls on you. Can be dodged, but is tough. Tough
   also to interrupt.
 How to get it: Arugamon in tropical jungle like this one. It also
   comes with most water digimon.
*****************
f. Mech Techs
1 Name: Power Crane
 Power: 226
 MP Cost: 126
 Range: Long
 Special:
 Comments: Digimon rears back and sends a huge mechanical arm at
   foe. If enemy moves while charging up, they will likely avoid
   it, but otherwise accurate enough.
 How to get it: Guardromon in Factorial Town.

2 Name: All Range Beam
 Power: 573
 MP Cost: 330
 Range: Wide-Area
 Special:
 Comments: This attack is a true room-clearer. Impossible to
   iterrupt (though you are vulnerable while the attack is
   happening), wide area, and horribly powerful. There are
   safe spots at longer ranges, but most digimon will suffer for
   being there to see this one.
 How to get it: The guardromon inside Factorial town factory use
   this one.

3 Name: Metal Sprinter
 Power: 150
 MP Cost: 165
 Range: Wide-Area
 Special:
 Comments: Digmon summons a pile of junk and sends it in all
   directions. Quick enough, but can be interrupted and dodged.
 How to get it: Comes with most Mech digimon.

4 Name: Pulse Laser
 Power: 389
 MP Cost: 168
 Range: Long
 Special:
 Comments: A swarm of little blue pulses fan out and converge on the
   target. The attack can be broken while the digimon is charging up,
   but this is difficult. The attack can hit nearby bystanders as it
   fans out to home in on the target. An excellent attack.
 How to get it: Metal Mammemon is the only digimon to use this out-
   side of a tournament, but he uses it enough that if you can, you
   will most likely learn it.

5 Name: Delete Program
 Power: 430
 MP Cost: 219
 Range: Long
 Special: Flat
 Comments: A stream of data wraps around the target and they take
   damage. Quick to come out, but a good window to break the attack
   exists while the data is circling around.
 How to get it: Giromon uses this attack, and is the only digimon to
   use it with any frequency out of tournaments.

6 Name: DG Dimension
 Power: 722
 MP Cost: 420
 Range: Wide Area
 Special:
 Comments: Attacker summons all digimon into a wireframe world
   where floating cubes redefine pain. Can be interrupted if other
   digimon are fast, but otherwise they're in for a whole new world
   of suffering.
 How to get it: Giromon and Machinedramon use this one. Otherwise
   you have to learn it by training your brains stat and praying.

7 Name: Full potential
 Power: 0
 MP Cost: 99
 Range: User
 Special: All stats rise by a large amount.
 Comments: Several gears swirl out from underneath the digimon.
   Digimon is vulnerable while this is happening, but it's already too
   late to stop the stat boost.
 How to get it: Machinedramon uses this in the rematch in back
   dimension. If you miss it, you will most likely have to get
   it from training.

8 Name: Reverse Prog
 Power: 256
 MP Cost: 297
 Range: Long
 Special: Flat
 Comments: Two meters and various other data surround attacker and
   target. When meter counts off around target, they take damage.
   Easy to interrupt, can't dodge, and almost impossible to block.
 How to get it: Giromon uses this as his primary attack. Tekkamon in
   Grey Lord's Manor also uses this. Both mons, however, are bosses,
   so if you miss it then, you'll likely have to get it by training
   brains.
*****************
g. Filth Techs
1 Name: Odor Spray
 Power: 88
 MP Cost: 75
 Range: Long
 Special: Stun
 Comments: Digimon breathes brown clouds at target.
 How to get it: Used often by the Geremon.

2 Name: Poop Spd Toss
 Power: 122
 MP Cost: 96
 Range: Long
 Special: Poison
 Comments: Digimon tosses a small pile of poop at target.
 How to get it: Geremon and Platinum Sukamon use this.

3 Name: Big Poop Toss
 Power: 211
 MP Cost: 192
 Range: Long
 Special: Confusion
 Comments: Digimon creates a large pile of poop and tosses it on the
   target's head.
 How to get it: Geremon and Platinum Sukamon use this.

4 Name: Big Rnd Toss
 Power: 211
 MP Cost: 282
 Range: Wide area
 Special: Confusion
 Comments: Digimon creates a large pile of poop and tosses it on the
   target, the pile then explodes into several smaller piles which fan
   out in all directions.
 How to get it: Geremon and Platinum Sukamon use this.

5 Name: Poop Rnd Toss
 Power: 75
 MP Cost: 120
 Range: Wide-Area
 Special: Poison
 Comments: Digimon creates a small pile of poop and tosses it in the
   air. It spreads out and hits digimon in the area.
 How to get it: One of the Geremon inside factorial town factory use
   this.

6 Name: Rnd Spd Toss
 Power: 122
 MP Cost: 216
 Range: Wide Area
 Special: Poison
 Comments: Digimon creates a small pile of poop and tosses it at the
   target. The pile of poop explodes into several other piles which
   spray in all directions.
 How to get it: Geremon and Platinum Sukamon use this.

7 Name: Horizontal Kick
 Power: 53
 MP Cost: 24
 Range: Short
 Special:
 Comments: Digimon turns sideways and kicks foe with a spray of odor.
   (Should this be renamed gas attack? :)
 How to get it: Basic attack for filth digimon.

8 Name: Ult Poop Hell
 Power: 333
 MP Cost: 333
 Range: Wide Area
 Special: Flat
 Comments: Several large piles of poop fall from the sky around the
   target. Then a giant pile lands right on them. Relatively easy to
   interrupt, as the target can break the attack while the smaller
   poops are falling.
 How to get it: One of the platinum sukamon inside factorial town
   factory uses this.
-----------------------------------------------------------------------
4. Area by Area Guide
File City
Day (Digimon Bridge area, not always there)
 Aruramon: Tear Drop, Poison Powder, Poison Sting
Night
 Tsukaimon: Sonic Jab, Dynamite Kick, Static Elect, Wind cutter
Boss
 Greymon: Red Inferno, Spit Fire,
 Airdramon:
*****************
Native Forest
Day
 Modoki Betamon: Static Elect, Electric Cloud, Water Blit (rare)
 Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
 Aruramon: Tear Drop, Poison Powder, Poison Claw
 Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Night
 Dokunemon: Poison Claw, Danger Sting
 Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Boss
 Agumon: Spit Fire, Sonic Jab
 Kunemon: Static Elect, Electric Cloud
 Palmon: Poison Powder, Tear Drop, Poison Claw
*****************
Tropical Jungle
Day
 Aruramon: Tear Drop, Poison Claw, Poison Powder
 Muchomon: Dynamite Kick, Ice Needle, Poison Claw
 Yanmon: Wind Cutter, Static Elect, Electric Cloud, Danger Sting
 Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
Night
 J-Moyjamon: Sonic Jab, Dynamite Kick, Water Blit
 Tsukaimon: Sonic Jab, Static Elect, Wind Cutter, Dynamite Kick
Boss
 Piximon: Confused Storm, Megalo Spark, Bug
*****************
Mangrove Region
Day
 Yanmon: Wind Cutter, Danger Sting, Rolling Cutter
 Muchomon: Dynamite Kick, Poison Claw, Ice Needle
 Modoki Betamon: Static Elect, Electric Cloud, Danger Sting
Night
 J-Moyjamon: Dynamite Kick, Water Blit, Sonic Jab
*****************
Ancient Dino Region
Day
 Vermilimon: Spit Fire, Magma Bomb, Heat Laser
 Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
Night
 Vermilimon: Spit Fire, Magma Bomb, Heat Laser
 Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
Boss
 Tyrannomon: Red inferno, Fire tower, magma bomb
*****************
Speedy Time Zone:
Day
 Gotsumon: Megaton Punch, Sonic Jab, Buster Dive
 Saberdramon: Spinning Shot, Wind Cutter, Prominence Beam
Night
 Gotsumon: Megaton Punch, Buster Dive, Sonic Jab
 Darkrizamon:
Boss
 Meteormon: Meltdown,
*****************
Overdell
Day
 Darkrizamon:
 Soulmon: Electric Cloud, Static Elect, Megalo Spark
Night
 Darkrizamon:
 Tsukaimon:
 Soulmon: Electric Cloud, Static Elect, Megalo Spark
*****************
Grey Lord's Manor
Day/Night
 Soulmon: Thunder Justice, Megalo Spark, Electric Cloud
 Tsukaimon:
 Rockmon:
 Darkrizamon: Heat Laser, Magma Bomb
Boss
 Tekkomon: Buster Dive, Full Potential, Reverse Program
 Skull Greymon: War Cry, Dynamite Kick, Buster Dive
*****************
Great Canyon
Day
 Goburimon:
 Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
 Weedmon: Mass Morph, Green Trap, Danger Sting
 Sand Yanmon: Wind Cutter, Spinning Shot, Hurricane
 Muchomon:
Night
 Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
 Gururumon:
 Weedmon:
 Goburimon:
Boss
 Birdramon: Prominence Beam,
 Ogremon: Sonic Jab, Megaton Punch, Tremar, Magama Bomb
 Agumon:
*****************
Ogre Fortress
Boss
 Gabumon: War Cry, Sonic Jab,
 Agumon: Fire Tower, Spit Fire, Muscle Charge
 Ogremon: Megaton Punch, Tremar, Magma Bomb
*****************
Freezeland
Day
 Snow Agumon: Ice Needle, Muscle Charge, Winter Blast
 Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
 Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Night
 Ice Devimon: Ice Statue, War Cry, Sonic Jab, Ice Needle
 Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
 Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Boss
 Garurumon: Giga Freeze, Ice Statue, Aqua Magic, Winter Blast
*****************
Ice Sanctuary
Day/Night
 Ice Gotsumon: Ice Needle, Winter Blast, Ice Statue
 Blue Meramon: Prominence Beam, Ice Statue
 Hyogamon: Ice Needle, Megaton Punch, Buster Dive, Giga Freeze
 Gururumon: Aqua Magic, Winter Blast, Ice Statue, Giga Freeze
*****************
Secret Cave
Boss
 Ogremon: Tremar, Megaton Punch, Magma Bomb
 Gabumon:
 Waruseadramon: Aurora Freeze, Thunder Justice
*****************
Misty Trees
Day
 Fugamon: Wind Cutter, Megaton Punch, Static Elect
 Mori Shellmon: Aqua Magic, Water Blit, Charm perfume, Ice Statue
 Goburimon:
Night
 Darkrizamon:
 Tsukaimon:
 Goburimon:
 Fugamon: Wind Cutter, Megaton Punch, Static Elect
 Saberdramon:
Boss
 Gabumon:
 Kokatorimon:
*****************
Toy Town
Day/Night
 Toy Agumon: Red Inferno, Muscle Charge, Spit Fire, Fire Tower
 Tankmon: Red Inferno, Muscle Charge,
Boss
 WaruMonzaemon: Megalo Spark,
*****************
Geko Swamp
Day
 Yanmon: Spinning Shot, Danger Sting, Insect Plague, Wind Cutter
Night
 Gekomon:
Boss
 Otanamon:
*****************
Gear Svannah
Day
 Psychemon: War Cry, Sonic Jab,
 Shima Unimon: Dynamite Kick, War Cry
 Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
 Akatorimon:
Night
 Tsukaimon:
 Nise Drimogemon: Sonic Jab, Dynamite Kick, Tremar
 Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
 Psychemon:
Boss
 Patamon: Wind Cutter, Sonic Jab, Dynamite Kick
*****************
Trash Mountain
Day/Night
 Geremon: Horizontal Kick