T A B L E O F C O N T E N T S
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1. Updates/Revisions
2. How to Play
3. Card List
4. Booster Cards
5. Opponent List
6. Effective Combos
7. Submitted Folders
8. Frequently Asked Questions
9. About Author
10. Legal Stuff
11. Special Thanks
2. H O W T O P L A Y
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"Card Battle"
This is fighting by means of a cardgame. Create your own deck from over
300 cards and battle with other tamers.
"Cards"
There are 314 cards in total. You can own up to nine of each. There are
two types of cards: Program Cards and Digimon Cards.
"Digimon Card"
Cards used to summon Digimon. There are two numbers on this card: AP and
HP. AP is attack power and HP is hit points. When HP is zero, that
Digimon will go to the trash. 5/3 means 5 AP and 3 HP.
"Program Card"
PG cards attack your opponent's hand or strengthen your own. There are
different effects for each card. Read each card for information about
its effect.
"Folders"
Create a folder with 40 cards before a battle. Folders are required to
battle. You can put up to four of the same card in a single folder.
"Setup for Card Battle"
Whoever wins two sets first will win the battle. Select a folder before
the battle, which will be your deck. Once you choose the battle begins.
One set is comprised of six phases. I will now explain each of the
phases.
"Start Phase"
Determine who goes first. Whoever draws Calumon (the cute white one)
will go first.
"Draw Phase"
Six cards will be drawn from the deck and into your hand. If you cannot
draw six cards in this phase, you lose. During the battle your hand can
have 10 cards max.
"Load Phase"
Select a PG Card to prepare for Summon Phase. Continue switching turns
until both players pass. There are certain PG Cards you cannot use here.
"Summon Phase"
Select a Digimon Card to summon a Digimon. You can summon up to six to
the field. S-Energy is required to summon Digimon above Rookies.
"Compile Phase"
Use your PG Card for different effects. Continue switching turns until
both players pass. All PG Cards can be used here.
"Battle Phase"
Digimon fight to decide the victor. Winner is decided by comparing AP
and HP points. The one with zero HP is the loser. That is the end of one
set. The winner of two sets wins the battle. You get a booster pack if
you win.
ADVANCED RULES
"S-Energy"
The cards are: White, Blue, Green, Red, Black, and Brown. S-Energy
increases when you draw a card from the deck with that color. S-Energy
is used when summoning Digimon above Rookie level.
"S-Energy for Summoning"
When summoning Digimon, S-Energy with the same color is required.
Champion Digimon: one point. Ultimate Digimon: two points. Mega Digmon:
three points. Rookie Digimon can be summoned without S-Energy.
"Combos"
A Combo is when there are more than three of the same card in the field.
The total amount of the combo cards will be added. If there are more
than four, there is a bonus.
"Collecting Cards"
When you win the battle, you get a booster. Boosters contain cards. You
can receive boosters if you win against tamers. There is also a rumor
that a particular Digimon has them.
"Cardmon"
There is a Digimon called Cardmon hiding in this world. If you defeat
Cardmon you can get boosters. It may hide in the trees or water.
"Freeze Bug"
Freeze Bug is a Blue PG Card. When you use it after an opponent's PG
Card, you can trash that card before it executes. It is a powerful card,
so if you find it, put it in your folder.
"Rumors of Special Cards"
There is a rumor of special cards not included in the boosters. The
rumor is that some tamer has it. Look for it and get it! I will include
where the secret tamer is after I locate them.
7. S U B M I T T E D F O L D E R S
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Hopefully to be started soon. If you want to send in your winning
folders, please send them to my E-mail Address which is on the top and
bottom of this FAQ. All submitted folders will be credited.
8. F R E Q U E N T L Y A S K E D Q U E S T I O N S
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1. What is Duel Island?
Duel Island is a place where the most skilled players compete in a
tournament.
2. Where is it?
You can only access it after you get the Digi-egg of Sincerity and
able to call Submarinemon. Now go to Divermon Lake in the East Sector
and climb down the ladder to the dock. Walk to the end of the dock and
call Submarinemon. Now head right and after 3-4 screens go up and you
will be on Duel Island.
3. Where is the Yellow Cruiser?
It is in Asuka City. Go into the inn and go down the ladder. Exit
out that way and you will be in the Underground Path. Exit out the
South-Western Exit and you will be back outside. The Yellow Cruiser is
the second building down.
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9. A B O U T A U T H O R
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This is my first FAQ but probably not the last. If you have any more
questions about the card game, that are not answered in my FAQ, instant
message your questions to Digitaldeath420 on AIM and I will reply back
with the answer and then put it in the FAQ.
10. L E G A L S T U F F
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This FAQ is property of me, Green435 and shall not be used for any other
purposes besides viewing and printing it for personal use, unless you
want to pay me lots of money.