Colony Wars: Red Sun
Version 01.0
By Starkey Chan
Contact me at
[email protected]
!!Notice!! This FAQ uses monoprint. To read it correctly !!Notice!!
!!Notice!! use Courier New at size 10 font. !!Notice!!
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This Colony Wars: Red Sun FAQ is (C) 2000 to Starkey Chan.
This FAQ can be printed by and given to anyone so long as the
whole FAQ remains intact and no part of it is changed.
This FAQ CANNOT be copied in part or in whole and used in anyway to
gain profit in anyway, especially publication in magazines.
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Contents:
01.0 Hints
02.0 The Missions
02.1 Magenta Station
02.2 Mariorie's Station
02.3 Cardinate Station
02.4 Aurora Station
02.5 Boreas Station
02.6 Thunder Bowl
03.0 The Ships
04.0 The Weapons
04.1 Main weapons
04.2 Secondary Weapons
04.3 Pods
04.4 Ship Systems
05.0 Rankings
=====================================================================
01.0 HINTS
1) You can have up to 3 lasers of the same type.
2) Reversing while turning reduce your turning circle.
3) Large ships has turrets which can be shot down first.
4) You can't outrun missiles even with afterburners.
5) Against large ships try the following tactics:
- Move right up close so your touching and fire like mad.
- Charge at it firing like crazy, pull up at the last minute to
avoid crashing into it, turn and charge again.
6) Pressing L1 + R1 will stop the ship dead.
7) Enemies will often appear from jumpgates, purple on the radar.
If you can find the jumpgate, you can destroy them as they appear.
=====================================================================
02.0 THE MISSIONS
The mission for each station are listed in no particular order, but
the last mission of that station is always listed last.
Listed in the mission break down are:
Reward - the amount of money received if mission is completed
successfully.
Bonus - special reward for achieving a specific mission objective.
Bounty - reward for destroying small enemy crafts such as fighters
and interceptors.
Objectives - Thing you have to do to complete the mission.
A list of what you can and cannot/ should not shoot.
Comment - Things you should know about the mission.
02.1 MAGENTA STATION
Stocks Buy Sell
--------------------------------------------------
GP Laser 9950 7463
Shield Laser 12800
Recharge Boost 27000 20250
Stun Missile 1050 788
Flare 820 615
Ships Buy Trade
--------------------------------------------------
None -- --
Missions
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Escort Duty (land based mission)
Reward: 8000
Bonus: 1000 for each stomper safe (max 3)
Bounty: 100 for each kill
Objective(s):
1) Protect Cargo Stompers until they reach their target.
Destroy:
Pirate Raider (Red)
Pirate Fighters (Red)
Pirate Tanks (Red)
Protect:
Cargo Stompers (Green)
Escort Stompers (Green)
Eipiret wingman (Green)
Comment:
- The mission automatically ends once the stompers reach their
destination.
- Once you destroy all the fighters new ones will appear at the edge
of your radar range. You can get quite a large score if your quick,
but don't stray too far from the stompers.
- At various points fighters and tanks will uncloak and try to ambush
you.
---------------------------------------------------------------------
Covert Insertion
Reward: 15000
Objective(s):
1) Destroy Shield Generators (Yellow)
2) Destroy secondary shield generator (Yellow)
3) Fly around until mission ends
Blow Up:
Shield Generators (Yellow)
Automated Defences (red)
Rebel Tanks (Red)
Rebel Fighters (Red)
Comment:
- The mission automatically ends once you find the secret base.
- Don't fly above the canyon, this will leave you open to attack from
the SAADS.
---------------------------------------------------------------------
Rebel Smugglers
Reward: 12000
Objective(s):
1) Destroy Rebel Fleetship (Red)
2) Exit before time limit
Vaporise:
Rebel Fleetship (Red)
Rebel Cruiser (Red)
Rebel Fighters and Interceptors (Red)
Reinforce:
Empiret Fighters (Green)
Empiret Battle Cruiser (Green)
Comment:
- You must exit through the jumpgate before the time reaches zero.
- The jumpgate looks like a big white star which gets bigger as you
get closer. It is represented by three points on the radar.
- New enemy fighters appear all the time until 1 minute from time,
stay until then and get as many kills as you can.
---------------------------------------------------------------------
Insult and Injury
Reward: 12000
Objective(s)
- Destroy the insult and exit via the jumpgate.
Kill:
Insult and Injury (Red)
Empiret Fighters (Red)
SAADS (Red)
Asteroids (Yellow)
Let Live:
Warfare Pod (Green)
Rebel Hauler (Green)
Comment:
- The idea of the mission is for you to follow the pod until your
told to attack the insult, but you don't have to do this. You can
actually attack the insult straight away.
- The SAADS are quite deadly, try to stay away from them.
---------------------------------------------------------------------
Valdemar.....
Reward: 10000
Objective(s):
1) Protect the general until pickup.
Crush:
Class-D life forms (Red)
Empiret Tanks (Red)
Don't crush:
Drop Ship (Yellow)
General's ship (yellow)
General (Yellow)
Comment:
- Class-D life forms can easily be killed shooting it's head.
- Go after the enemies, get them before they get general.
- Mission automatically end when the general is picked up.
---------------------------------------------------------------------
Convoy
Reward: 13000
Bonus: 500 for each module safe
Bounty: 200 per kill
Objective(s):
1) Escort Convoy to jumpgate
Hit:
Pirate fighters and interceptors (Red)
Pirate Galleon (Red + Bonus)
Avoid:
Haulers (Green)
Escorts (Green)
Cargo module (Green)
Comment:
- An easy mission just don't stray too far from the modules.
---------------------------------------------------------------------
Retrieval
Reward: 24000
Objective(s):
1) Destroy bay doors
2) Protect diva's withdraw
3) Destroy Morgan's Ghost (not just yet, see comments)
Targets:
Morgan's Ghost (Red)
Cargo (Red)
Raiders and interceptors (Red)
Don't Target:
Decoder (Yellow)
Diva (Green)
Comment:
- There is a trick on this level. After Diva withdraws with the
decoder, don't destroy Morgan's Ghost instead hang about. Morgan's
Ghost will continuously send out more raider for you to destroy
allowing to get hundreds (maybe even thousands) of kills.
- The bay door is located on the underside Morgan, facing the from of
the ship.
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02.2 Mariorie's Station - new India orbit
Stocks Buy Sell
--------------------------------------------------
GP Laser 9950 7463
GP laser mk II 15000 12000
Shield Laser 12800
Hull laser
Cooled GP laser 33200 24900
Cooled AS laser 31360 23420
Cooled AH laser 32040 24030
Gauss Gun 15880 11510
Stun Missile 1050 788
Shield Missile 1920 1440
Hull Missile 1720 1290
Two Stage Missile 5700 4275
Decloaker 2000 1500
Flare 820 615
Grapple Gun 6576 4932
Repair Pod 22000 16500
ECM Pod 24000 18000
Cooling Vents 14400 10800
Recharge Boost 27000 20250
Ships Buy Trade
--------------------------------------------------
Zaibatsu zu-7 ryusei Free 28500
Zaibatsu zu-15A shinden 70000
Harper-Jones H25 cobra 110000
MISSIONS
---------------------------------------------------------------------
Convoy
Reward: 12000
Bonus: 1000 for each cargo safe
Objective(s):
1) Escort refugee convoy to police beacons
Zap:
Empiret Escorts (Red)
Empiret Fighters (Red)
Pamper:
Cargo Modules: (Yellow)
Haulers (Yellow)
Police interceptors (Green)
Comment:
- The large escorts will try and pull the cargo modules away,
concentrate fire on them and worry about the fighters later.
---------------------------------------------------------------------
Retrieval
Reward: 12000
Objective(s):
1) Retrieve Donachet iodl - Grapple Gun Required
Boom:
Donachet Cruiser (Red)
Donachet Fighters (Red)
Snake (Red)
Comment:
- This is a subspace mission so you should stay inside shadow
asteroids to avoid heat up.
- 3x mkII GP laser will make short work of the cruiser, take it out
from a distance.
- After you get the idol snake's ship will appear in the distance you
can either fight it or just run away. As far as I know you can't
actually destroy it.
---------------------------------------------------------------------
Investigation
Reward: 13000
Objective(s):
1) Follow fighters to terraforming stations.
2) Eliminate threats.
Monsters:
Tolrasaurs (Turrets only - Red)
Kalkarak Fighters (Red)
Pixies:
Tolrasaurs (the actual thing - Red)
Dargothan Fighters (Green)
Terraforming Towers (Green)
Comment:
- Don't stray too far from the towers.
- You must not kill Tolrasaurs, or else you fail the mission.
Shoot the turrets only and aim from a distance. Aiming just above
the turret to ensure you don't hit the Tolrasaurs.
---------------------------------------------------------------------
Protection
Reward: 20000
Bounty: 500 for each kill
Objective(s):
1) Protect SS Angeli
2) Destroy all Donachet ships
Take out:
Donachet Fighters (Red)
Donachet Cruiser (Red)
Protect:
SS Angeli (Green)
Syndicate Escorts (Green)
Comment:
- A easy mission with only a few enemies, go for the cruiser first.
---------------------------------------------------------------------
Hunting
Reward: 5000 for each shelp captured
Requires: Stun Missiles
Objective(s):
1) Stun as many Protoshelp Cows
2) Eliminate Protoshelp Bulls
Weeds:
Protoshelp Bulls (Yellow)
Rangers (Red)
Grass:
Protoshelp Cows (Yellow - stun)
Hunting Barge (Green)
Comment:
- A fun mission, only if there where more like these in the game.
Anyway, stun one or two protoshelp cow and wait till they are
picked up by the barge.
- Don't fly about, stunning loads of cows because most of them will
recover before the barge has a chance of picking the up.
---------------------------------------------------------------------
Rescue
---------------------------------------------------------------------
Surgical Strike
Reward: 22000
Objective(s):
1) Destroy the 3 tethers holding the precinct.
The Enemy:
Police interceptors (Red)
Police inforcer (Red)
Police Precinct (Red)
Solar Sails (Red)
Comments:
- You have to target the weak spots on the end of each of the lower
pylons which the sails are attached to.
- Doing something will cause police reinforcements to jump in but I
don't know what.
---------------------------------------------------------------------
Gang Warfare
Reward: 22000
Bounty: 500 per kill
Objective(s):
1) Destroy syndicate escorts.
2) Protect Jardinia's yacht and mining ships.
Chinese embassies:
Syndicate escorts (Red)
Serb targets:
Yacht (Green)
Mining Ship (Green)
Mining Robots (Green)
Comment:
- Take lots of flares, 20 should do.
---------------------------------------------------------------------
Rescue Hilachet Ship
Reward:
Objective(s):
1) Uncloak Crystals with decloaking missiles.
2) Defend Hilachet ships.
Bad:
Donachet fighters (Red)
Good:
Hilachet Cruiser (Green)
Mining Ships (Green)
Mining Shuttle (Green)
Hilachet Fighters (Green)
Comments:
- You have to discover 5 or more crystals. Crystals can be seen as a
circle of lightning which flashes on and off at intervals. Once you
find one use the decloak missile to uncloak it.
- After the main mission you will have a short stay in subspace.
Totally pointless (there aren't even any enemies) just find the
exit.
---------------------------------------------------------------------
Defence
Reward: 32000
Bounty: 500 for each kill
Objective(s):
1) Defend Morjorie's kitchen
Slay:
League Strike Fighters (Red)
League Interceptors (red)
Shield:
Syndicate Fighters (Green)
Comments:
- You have to be quick, go for the enemies who are attacking the
station first.
---------------------------------------------------------------------
Calculus 3
Reward: 40000
Objective(s):
1) Shoot the weak spot which links the escape pods to the Calculus to
set them free.
2) Protect the escape pods.
Comments:
- You have to be quick and precise. Try not to hit the pods.
---------------------------------------------------------------------
02.3 Cardinate Station
Stocks Buy Sell
--------------------------------------------------
GP laser mk II 15000 12000
Shield Laser mk II 18300 13725
Hull laser mk II 18300 12900
Cooled GP laser 33200 24900
Cooled AS laser 31360 23420
Cooled AH laser 32040 24030
Gauss Gun 15880 11510
Scatter Gun 18400 13800
BFG 105200 78400 - Ace rank
Plasma Cannon 34200 25650
Stun Missile 1050 788
Shield Missile 1920 1440
Shield Missile mk II 3880 2910
Hull Missile 1720 1290
Hull Missile mk II 3560 2070
Two Stage Missile 5700 4275
Decloaker 2000 1500
Jammer Missile 3600 2700
Stun Torpedo 4000 3000
Scarab 6000 4950
Flare 820 615
Grapple Gun 6576 4932
Repair Pod 22000 16500
Defence Pod 52000 39000
ECM Pod 24000 18000
Cooling Vents 14400 10800
Heat Sink 24000 18000
Recharge Boost 27000 20250
Shield Maximiser 48000 33000
MISSIONS
---------------------------------------------------------------------
Seek & Destroy
Reward: 24000
Bounty: 500 per kill
Objective(s)
1) Locate and destroy all calderas.
2) Destroy all dirt warriors forces.
Hostile:
Calderas (Red)
Dirt Warrior Tanks (Red)
Dirt Warrior Fighters (Red)
Comment:
- The calderas has quite heavy armour, take out all fighters and
turrets first.
---------------------------------------------------------------------
Temple Cruiser
Reward: 30000
Objective(s):
1) Decloak Cult Cruisers by moving in close to them.
2) Destroy Cult Temple Cruiser.
Maul:
Temple Cruiser (Red)
Cult Cruiser (Red)
Cult Fighters (Red)
Mope:
Comment:
- You can see Cruisers from the flash of electricity they give off.
Move in close and they'll uncloak.
- Fighters jump in all the time, protect the missile ship.
- The Temple Cruiser will try to escape, destroy it before it dose.
---------------------------------------------------------------------
Defend Refinery
Reward: 500 per silo
Objective(s):
1) Protect Refinery and silos.
2) Eliminate threats.
Knockout:
Pirate Raiders (Red)
Pirate Tanks (Red)
Protect:
Refinery (Yellow)
Fuel Silos (Yellow)
Comment:
- You really do have to be quick pirate attack from all sides and
before you know it all the silos are gone!
- Try not to use missile as you could end up losing more money then
you gain.
---------------------------------------------------------------------
Tank Support
Reward: 32000
Objective(s):
1) Escort dirt Warriors to target area.
2) Destroy Unisoft forces and base.
Labour:
Unisoft base (Red)
Jan-1 Thor (Red)
Unisoft Fighters (Red)
Unisoft Tanks (Red)
Green party:
Dirt Warrior Tanks (Green)
Comment:
- Use the radar and destroy enemies before they reach the tanks.
- Thors are well armoured use plasma cannon or BFG.
- The mission end if all dirt warrior tanks are destroyed, protect
them.
- the base has turrets at the bottom and the top destroy them first,
then go after all the other hostile forces. Once all the enemies
are eliminated go back for the base.
---------------------------------------------------------------------
Clear Path
Reward: 38000
Bonus: 2000 per hauler
Objective(s):
1) Escort Convoy to next jumpgate.
2) Eliminate hostile forces
Evils:
Sha'Har Fighters (Red)
Hopeless:
Convoy (Green)
Unisoft Fighters (Green)
Comment:
- Make sure you have a strong main weapon, and just do what you do in
every other escort mission.
---------------------------------------------------------------------
Protect Cult
Reward: 38000
Objective(s):
1) Protect cult ships.
2) Destroy Scavenger vessels.
Bogies:
Scavenger Shark (Red)
Scavenger Raider (Red)
Scavenger Cruiser (Red)
Tissues:
Cult Destroyer (Green)
Cult Fighters (Green)
Comment:
- Target turret on larger ships.
---------------------------------------------------------------------
Genesis
Reward: 40000
Objective(s)
1) Protect League ships and destroy cult ones.
Enemies:
Cult medium fighters (Red)
Cult small fighters (Red)
Non-targets:
Genesis Device (no colour)
League fleetship (green)
Comment:
- Another easy one, make sure the device isn't pulled away.
---------------------------------------------------------------------
Kidnap Queen
Reward: 42000
Objective(s):
1) Protect Dirt warriors and the jelly queen cargo pod.
Jellies are bad for you teeth:
Jelly Fighters (Red)
Jelly Haulers (Red)
Don't eat dirt:
Haulers (Green)
Dirt Warriors (Green)
Cargo (Yellow)
Comments:
- A straight forward mission, shot red, don't shot green, end of
mission.
---------------------------------------------------------------------
Distress Call
Reward: 45000
Objective(S):
1) Protect Dirt Warrior capital ship (Maleager).
2) Destroy Unisoft cruiser and unisoft forces.
Explode:
Unisoft Cruiser (Red)
Unisoft fighter (Red)
Explode...NOT:
The Maleager (Green)
Comment:
- Keep fighters off the maleager.
- The mission isn't last is you lose the maleager.
---------------------------------------------------------------------
---------------------------------------------------------------------
Escape
---------------------------------------------------------------------
02.4 AURORA STATION - aurora 3 orbit
Stocks Buy Sell
--------------------------------------------------
GP Laser mk II 15000 12000
GP Laser mk III 31040 23280
Shield Laser mk II 18300 13725
Hull laser mk II 18300 12900
Cooled GP laser 33200 24900
Cooled AS laser 31360 23420
Cooled AH laser 32040 24030
Gauss Gun 15880 11510
Scatter Gun 18400 13800
BFG 105200 78400 - Ace rank
Plasma Cannon 34200 25650
Stun Missile 1050 788
Shield Missile 1920 1440
Shield Missile mk II 3880 2910
Hull Missile 1720 1290
Hull Missile mk II 3560 2070
Two Stage Missile 5700 4275
Plasma Missiles 6200 4650
NanoTech Missiles 12900 9675
Decloaker 2000 1500
Jammer Missile 3600 2700
Stun Torpedo 4000 3000
Plasma Torpedo 12000 9000
Scarab 6000 4950
Flare 820 615
B F G Secondary 29000 21750
Decloaker Missile 2000
Grapple Gun 6576 4932
Repair Pod 22000 16500
Defence Pod 52000 39000
ECM Pod 24000 18000
Cooling Vents 14400 10800
Heat Sink 24000 18000
Recharge Boost 27000 20250
Shield Maximiser 48000 33000
Ship Price Trade
--------------------------------------------------
Medusa II 192500
MISSIONS
---------------------------------------------------------------------
Protect Refugees
Reward: 10000 per Hauler
Objective(s):
1) Defend refuge hulers.
2) Eleminate Scavenger Shark fleetship.
Sharks:
Scavenger Fighters (Red)
Scavenger Shark (Red)
Goldfishes:
Refugee Hulers (Green)
Refugee Habitats (Green)
Fuel Pods (Green)
Comments:
- Target the Turrets on the shark first, You can actually 'sit' in
the mouth of the shark and pick off the turrets one by one.
- Keep an eye on the radar and make sure there are no enemy fighters
near you fleet.
---------------------------------------------------------------------
Scavenge This
Reward: 49000
*Grapple gun needed*
Objective(s):
1) Grapple booster
2) Destroy all obstacles until you reach target area
3) Retreat from target area.
Obstacles:
Asteroids
Scavenger fleetship (Red)
Scavenger laser turrets (Red)
Scavenger fighters (Red)
Freeways:
Nuclear Booster (Yellow)
Comments:
- The booster will not move unless you are grappled to it.
- The two fleetships are indestructible
- Fighters jump in all the time so don't stray from the booster.
- Some asteroids are in the boosters path clear them.
---------------------------------------------------------------------
Hostage Release
Reward: 55000
Objective(s):
1) Destroy all turrets without destroying the dreadnought.
2) Protect rescue team.
3) Cover withdraw and destroy all enemies.
Fiendish:
Dreadnought (Red)
Pirate fighters (Red)
Friendly:
Unisoft Cruiser (Green)
Comment:
- Remember not to damage the dreadnought too much.
- Once the rescue is complete destroy the dreadnought before the
unisoft people does.
---------------------------------------------------------------------
Road Block
Reward: 30000 per stomper
Objective(s)
1) Protect Stompers
2) Destroy obstacles and enemy ships
Fire works:
Scavenger road blocks (Red)
Scavenger fighters (Red)
Scavenger Tanks (Red)
Duds:
Cargo Stompers (Green)
Comment:
- Enemies will uncloak towards the end of your journey to ambush you.
---------------------------------------------------------------------
Robo Hunting
Reward: 32000
*Grapple gun and Stun missile needed*
Objective(s):
1) Stun Robo-fighters and tow them back to the mega hauler
2) Destroy left over robo-fighters
3) Destroy all scavenger forces
Cannon Fodder:
Scavenger fighters (Red)
Robo-fighters (Yellow)
Flat Tires:
Mega Hauler (Green)
Comment:
- Robo-fighters will attack you.
- Only destroy robo-fighters when the hauler tells you to.
---------------------------------------------------------------------
Solar Flare
Reward: 35500
*Grapple Gun needed*
Objective(s):
1) Tow Cargo pods to beacons
2) Reactivate haulers (Optional)
What no enemies?
Cargo Pods (Green)
Haulers (Green)
Comment:
- Tow the pods farthest from the beacon first, back to the beacon.
- This is a race against time and you'll have to be quick, used your
afterburners.
- You don't have to reactivate the haulers and they don't help much
anyway so waste money on the repair pod.
---------------------------------------------------------------------
Sha'Har Ship
Reward: 52000
Objective(s):
1) Destroy all but one Sha'Har fighter.
2) Stun fighter and escape.
'All that is dark':
Sha'Har Fighters (Red)
Sha'Har Cruiser (Red)
Snake (Red)
Ray of Hope:
Diva (Green)
Comment:
- Be careful if your using the BFG, you can quite easily destroy all
the fighters without knowing it.
- Snake will appear and try to run off with a fighter, this is your
chance to finally nail the git.
---------------------------------------------------------------------
Defender
Reward: 64000
Objective(s):
1) Cover evacuation of refinery
2) Protect Refinery
3) Destroy all enemies
Dark Warriors:
Sha'Har Fighters (Red)
Sha'Har Triders (Red)
Black Widow (Red)
White Knights:
Transport (Green)
Refinery (Green)
Silos (Green)
Comment:
- The mission fails if the refinery is destroyed.
- The enemy Triders will target silos first, the more silos you have
the more time you'll have to destroy them.
- The Black Widow is the boss of this mission, target the weak spots
on it's legs first, there is one on each of them. Once they are
gone the whole ship is vulnerable.
---------------------------------------------------------------------
02.5 BOREAS STATION - Asteroid belt rim
Stocks Buy Sell
--------------------------------------------------
GP Laser mk III 31040 23280
Shield Laser mk II 18300 13725
Hull laser mk II 18300 12900
Cooled GP laser 33200 24900
Cooled AS laser 31360 23420
Cooled AH laser 32040 24030
Gauss Gun 15880 11510
Scatter Gun 18400 13800
BFG 105200 78400 - Ace rank
Plasma Cannon 34200 25650
Stun Missile 1050 788
Shield Missile 1920 1440
Shield Missile mk II 3880 2910
Hull Missile 1720 1290
Hull Missile mk II 3560 2070
Two Stage Missile 5700 4275
Plasma Missiles 6200 4650
NanoTech Missiles 12900 9675
Decloaker 2000 1500
Jammer Missile 3600 2700
Stun Torpedo 4000 3000
Plasma Torpedo 12000 9000
Scarab 6000 4950
Flare 820 615
B F G Secondary 29000 21750
Decloaker Missile 2000
Grapple Gun 6576 4932
Offence Pod 38000 28500
Repair Pod 22000 16500
Defence Pod 52000 39000
ECM Pod 24000 18000
Cooling Vents 14400 10800
Heat Sink 24000 18000
Recharge Boost 27000 20250
Shield Maximiser 48000 33000
Ships Buy Trade
--------------------------------------------------
BSI 303 Hyper Zeroid 207300 155475
MISSIONS
---------------------------------------------------------------------
Sabotage
Reward: 62000
Objectives
1) Destroy every thing.
Opponent:
Navy Heavy Cruiser (Red)
Navy Fighters (Red)
Navy Research Ship (Red)
Sha'Har Fighter (Red)
Comment:
- One of those blow everything up mission, great.
---------------------------------------------------------------------
The Hilachet Betrayed
Reward: 60000
*Phase Distorters needed*
Objective(s):
1) Deploy Phase Distorters to the rear of the dreadnought.
2) Protect Haulers.
3) Destroy all enemies.
Foes:
League Fighters (Red)
League Station (Red)
Hilachet Fighters (Red)
Moles:
Hilachet dreadnought (Red)
Donachte Haulers (Green)
Comment:
- Target the dreadnought before deploying the distorters.
- More enemy fighters appear well after the mission has finished.
---------------------------------------------------------------------
Necessity
Reward: 68000
Objective(s):
1) Find Cruiser Necessity
2) Protect Naval forces until drop ship arrives.
3) Escort drop ship to safety.
The enemy:
League Fighters (Red)
League Tanks (Red)
The allies:
Necessity (Yellow)
Navy Drop ship (Green)
Black Box (Yellow)
Comment:
- Use the BFG Primary, but make sure your well away from navy forces.
- The best defence is a good offence. Dispose of the first attack
wave quick and find the enemy jumpgate. Then you can destroy the
enemy as the appear.
- Use the radar and destroy the few remaining fighters.
---------------------------------------------------------------------
Infiltrate
Reward 80000
Objective(s)
1) Copy Sha'Har patrol pattern.
2) Deploy 3 Phase Distorters
3) Escape
Kill:
Sha'Har Fighters (Red)
Sha'Har Feeder (Red)
Phase Stabilisers (Red)
Comment:
- The aim of this mission is to target and launch a Phase Distorter
on each of the Red Sun's phase stabilisers located at the front
of the ship.
- At the start of the mission just stay in between the two Sha'Har
fighters.
- There seems to be an end less supply of enemies on this stage. If
your not grand master by now, here's you last chance.
---------------------------------------------------------------------
The Gauntlet
Reward: 90000
*Grapple Gun needed*
Objective(s):
1) Attack Navy forces
2) Attack weak spot on super dreadnought (I have never seen this)
3) Grapple Weapons platform.
Every one apart from Diva is hostile!
Comment:
- You supposed to attack navy forces to force the dreadnought out,
how ever I have never seen the dreadnought, times seems to always
run out and you'll be forced to go into the second stage of the
mission.
--Second Stage--
Objective(s)
1) Locate and grapple Diva's life pod.
2) Exit
Monsters in the dark:
Sha'Har Fighter (Red)
Sha'Har Cruiser (Red)
Ray of Light:
Dive Escape Pod (Green)
Comment:
- As your about to enter the jumpgate the Sha'Har Cruiser will
appear. It's hard because you have to look after Diva's pod at
the same time.
- What ever you do Diva.....
---------------------------------------------------------------------
Destroy Red Sun
Objective(s):
1) Target Vent on the Red Sun.
2) Protect Haulers.
3) Proceed to second stage.
Final battle:
Sha'Har Fighters (Red)
Vents (Red)
Allied Forces:
Donachet Haulers (Red)
Comment:
- The Red Sun never stands still (why should it). Move with it and
target the vents on the front of the ship.
- You must protect the haulers.
- The BFG is not a good idea since it has no effect on the Red Sun,
the Scatter Gun cause too much heat while in subspace.
- Having the Hyper Zeroid will make the job much easier.
--Second Stage--
Objective(s):
1) First destroy the weak points where the vent were.
2) Destroy the Red Sun.
Comment:
- Because this is subspace, constant weapons fire will cause the ship
to heat up fast.
- Best weapons to use are the BFG SECONDARY, Nanotech torpedoes and
GP lasers. You may also want to install some sort of cooling
device.
---------------------------------------------------------------------
02.6 THUNDERBOWL
Thunderbowl 1
Station:
Reward: 20000
Bounty: 2000 per enemy
Enemies: Hyrock Jones
Scara Mouche
Zel Vg Edd Eron
Hazards: SAADs
Thunderbowl 2
Station: Cardinate station
Reward: 40000
Bounty:
Enemies: Cyra
Mr. red
Queshio Sherash
Hazards: SAADS, Mini Mines
Thunderbowl 3
Station: Aurora station
Reward: 60000
Bounty: 8000 per ship
Enemies: Gak
Mobius Trip
Master Kinjuki
Hazards: SAADS, Mini Mines, Tanks
---------------------------------------------------------------------
---------------------------------------------------------------------
=====================================================================
03.0 THE SHIPS
Zaibatsu zu-7 ryusei
Price: Free Trade Value: 28500
Hard Points: 5
Hull :[][][][][][]
Shields:[][][][][]
Speed :[][][][][]
Heat :[][][][][]
Zaibatsu zu-15A shinden
Price: 70000 Trade Value:
Hard Points: 6
Hull :[][][][][][]
Shields:[][][][][][]
Speed :[][][][][][]
Heat :[][][][][]
Harper-Jones H25 cobra
Price: 110000 Trade Value:
Hard Points: 6
Hull :[][][][][][][][]
Shields:[][][][][][]
Speed :[][][][][][]
Heat :[][][][][][]
Harper-Jones HAE magnum
Price: 108900 Trade Value: 108900
Hard Points: 7
Hull :[][][][][][][][]
Shields:[][][][][][]
Speed :[][][][][][]
Heat :[][][][][][][]
BS1 919 Medusa II
Price: 192500 Trade Value:
Hard Points: 7
Hull :[][][][][][][][]
Shield :[][][][][][][]
Speed :[][][][][][]
Heat :[][][][][][][]
BSI 303 Hyper Zeroid
Price: 207300 Trade Value: 155475
Hard Points: 8
Hull :[][][][][][][][]
Shield :[][][][][][][]
Speed :[][][][][][][]
Heat :[][][][][][][][]
BSI 606 Super Medusa
Price: 207000 Trade Value: N / A
Hard Points: 8
Hull :[][][][][][][][][]
Shield :[][][][][][][][]
Speed :[][][][][][][][]
Heat :[][][][][][][][][]
=====================================================================
04.0 THE WEAPONS
04.1 Main Weapons
Name: GP laser mk I Damage: Shields/ Hull
Power: Low Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 9950/ 7463
Comment: GP lasers are the best main weapon.
+ Cheap
+ You can have up to 3 of them.
Name: GP laser mk II Damage: Shield/ Hull
Power: Fine Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 15000/ 12000
Comment:
+ Better then mk I
Name: GP laser mk III Damage: Shield/ Hull
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 31040/ 23280
Comment:
+ Best main weapon in the game.
- Need 3 to be useful, takes up many hard points.
Name: Shield laser mk I Damage: Shields only
Power: fine Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 12800/
Comment: Greater damage to shields then GP lasers but have to be used
in conjunction with some sort of hull weapon. This takes up
too many hard points and is very fiddly in dog fights
against large number of enemies as you constantly switch to
and from you hull weapon.
Name: Shield laser mk II Damage: Shields only
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 18300/ 13725
Comment: Suffer from the same flaws as the mk I shield laser and
indeed all shield / hull weapons.
Name: Hull laser mk I Damage: Hull only
Power: fine Rate: Normal
Hard points: 3 (1 in each) Buy/Sell:
Comment: Has all the flaws of shield / hull only weapons.
Name: Hull laser mk II Damage: Hull only
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 18300/ 12900
Comment: Has all the flaws of shield / hull only weapons.
Name: Supercooled GP laser Damage: Shield/ Hull
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 33200/ 24900
Comment:
+ Cause no heat
- Later ships has good heat capacity anyway making this weapon rather
pointless.
Name: Supercooled AS laser Damage: Shield only
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 31360/ 23420
Comment: Don't bother
Name: Supercooled AH laser Damage: Hull only
Power: Good Rate: Normal
Hard points: 3 (1 in each) Buy/Sell: 32040/ 24030
Comment: Pointless
Name: Gauss Gun Damage: Hull through shields
Power: weak Rate: fast
Hard points: 1 (1 in each) Buy/Sell: 15880/ 11510
Comment:
- Does too little damage to be of any use.
Name: Scatter Gun Damage: Shield/ Hull
Power: weak Rate: Very fast
Hard points: 1 (1 in each) Buy/Sell: 18400/ 13800
Comment: The second best weapon after 3x GP laser mk III.
+ High rate of fire, cause good damage.
+ Takes up only one hard point
- Short range
- Inaccurate
Name: Plasma Cannon Damage: Shield/ Hull
Power: Excellent Rate: Very slow
Hard points: 1 (1 in each) Buy/Sell: 34200/ 25650
Comment: Take ages to charge up which makes it useless against
moving targets. By the time it fires you could have done
amount of damage with some cheaper weapons.
Name: BFG primary Damage: Shield/ Hull
Power: Mega Rate: Slooow
Hard points: 1 (1 in each) Buy/Sell: 105200/ 78400
Comment:
+ Very powerful against fighters.
+ The main bolt will fire small lightning bolts at any small ships
around it so no real targeting needed
- No friend foe recognition, you can wipeout all your allies or
the ships your meant to protect with one shot!
- The bolt itself does no damage
- Useless against large ships since it won't fire at them.
- Long charge time.
- Drain shields while charging
Name: Sha'Har Arcweapon Damage: Shield/ Hull
Power: Good Rate: Continuos
Hard points: N/A Buy/Sell: N/A
Comment: Only use on one mission where you are give a Sha'Har ship.
04.2 Secondary Weapons
Name: Grapple Gun Damage: N/A
Power: None Rate: N/A
Hard points: 1 (1 in each) Buy/Sell: 6576/ 4932
Comment: You need this to complete some missions. First you'll have
to lock on to the target, then get close to it before
firing.
Name: Stun Missile Damage: N/A
Power: None Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 1050/ 788
Comment:
+ Quite good for the first few missions
- Becomes ineffective towards the end of the game
Name: Jammer Missile Damage: N/A
Power: None Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 3600/ 2700
Comment:
+ Has a targeting system
- Not as good as the normal stun missile and torpedoes
Name: Stun Torpedoes Damage: N/A
Power: None Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 4000/ 3000
Comment:
+ Good against large ships
- No damage
- No targeting system
Name: Two Part Missile Damage: Shield then hull
Power: Very Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 5700/ 4275
Comment:
+ Useful against fighters in the first dozen missions
- Useless against larger ships or targets.
- Too weak against enemies after the third station.
- Low hit rate.
Name: Plasma Missile Damage: Shield/ Hull
Power: Very Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 6200/ 4650
Comment:
+ Best fighter to fighter missile.
+ Good against ground targets too.
- Don't always hit the target
- Distracted by flares
Name: Plasma Torpedo Damage: Shield/ Hull
Power: Excellent Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 12000/ 9000
Comment:
+ Very powerful
+ Effective against large ships
- No targeting system
Name: Shield Missile Damage: Shields only
Power: Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 1920/ 1440
Comment:
+ Good damage to shields
- Don't always hit the target
- Distracted by flares
- Also need a hull weapon
Name: Shield Missile mk II Damage: Shields only
Power: Very Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 3880/ 2910
Comment:
+ Twice as powerful as mk I shield missile
- Contain all the flaws of the mk I missile
Name: Hull Missile mk I Damage: Hull, slight damage to shields
Power: Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 1720/ 1290
Comment:
+ Good Hull damage
- Don't always hit the target
- Distracted by flares
- Also need a shield weapon
Name: Hull Missile mk II Damage: Hull, slight damage to shields
Power: Very Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 3560/ 2070
Comment:
+ Twice as powerful as mk I Hull missile
- Contain all the flaws of the mk I missile
Name: Scarab Damage: Hull, slight damage to shields
Power: Excellent Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 6600/ 4950
Comment:
+ Very powerful against hulls
- No targeting system
Name: NanoTech Missile Damage: Sha'Har shield and hull only
Power: Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 12900/ 9675
Comment:
+ Best used against large Sha'Har ships
- Useless against regular ships
- Distracted by flares
- Don't always hit home
Name: NanoTech Torpedo Damage: Sha'Har shield and hull only
Power: Very Good Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 24000/ 18000
Comment:
+ Best used against large Sha'Har ships
- Useless against regular ships
- No targeting system
Name:Phase Distorter Beacon Damage: N/A
Power: N/A Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 1000/ 750
Comment:
You will need this for certain missions. Useless otherwise.
Name: BFG Secondary Damage: Shield / Hull
Power: Excellent Rate: Slow
Hard points: 1 (99 per HP) Buy/Sell: 29000/ 21750
Comment: Also called the BDS 9000.
+ Very powerful
+ Large blast radius
- No targeting system
- Sloooow
- No friend foe recognition
- Can damage your own ship
04.3 PODS
Name: Offence Pod Damage: Shield / Hull
Power: fine Rate: Medium
Hard points: 1 Buy/Sell: 38000/ 28500
Comment:
+ Acts like a little ally
- Expensive and can be lost
- Often quicker just to use normal weapons
- You have to wait for it to return to your ship before it can be
used again
- Often have to stop the ship to reload it
Name: Defence Pod Damage: Shield/ Hull
Power: fine Rate: Medium
Hard points: 1 Buy/Sell: 52000/ 39000
Comment:
+ Defends the target
- Doesn't defend your ship
- Expensive and can be lost
- Use up a hard point which could be used for better things
Name: ECM Pod Damage: N/A
Power: N/A Rate: Slow
Hard points: 1 Buy/Sell: 24000/ 18000
Comment:
- Very expensive and does a job which doesn't need doing
04.4 Ship Systems
Name: Cooling Vent Damage: N/A
Power: N/A Rate: N/A
Hard points: 1 Buy/Sell: 14400/ 10800
Comment:
+ Increase dissipation of heat
- Ships towards the end of the game has a high heat tolerance anyway
Name: Heat Sink Damage: N/A
Power: N/A Rate: N/A
Hard points: 1 Buy/Sell: 24000/ 18000
Comment:
+ Increase heat capacity
- Not quite as effective as the cooling vents
Name: Recharge boost Damage: N/A
Power: N/A Rate: N/A
Hard points: 1 Buy/Sell: 27000/ 20250
Comment:
+ Increase recharge rate of shields
+ Vital if you have a BFG Primary
Name: Shields Maximiser Damage: N/A
Power: N/A Rate: N/A
Hard points: 1 Buy/Sell: 48000/ 33000
Comment:
+ Increase recharge rate of shields
- Not as good as the recharge boost. You first priority should be the
boost then maybe this.
=====================================================================
05.0 Ranking
You rank is dependent on score which in turn is dependent on the
number of kills made.
- You get 1 point for small ships such as fighters and interceptors, as
well as tanks.
- You get 2 points for medium size ships such as the escort ships.
- Large ships such as battle ships and carriers are worth 10 points.
- You will also get a big bonus for completing the thunderbowl
competitions.
Below is a table showing the ranks and the number of points required
to get that rank. All points are approximations and may be a bit off.
Rank Points Required
-------------------------------------------------
Beginner 0
Traveler 50
Adept 100
Independent 198
Adventurer 250
Professional 400
Specialist 500
Master 650
Grand Master 850
As far as I can tell rank only affect the weapons and ships avalible to
you and not the missions.