Chrono Trigger Technique Guide
Version 2.1
By PFritz21 (Paul J. Fritz Jr.)
[email protected]
/----------\
( Contents )
\----------/
Version History
About This Guide
Terminology
Single Techniques
Double Techniques
Triple Techniques
Technique Master List
Rock Locations
Items
Miscellaneous Tips
Contact Information
/-----------------\
( Version History )
\-----------------/
2.1 - Small correction to Robo's Single Techniques
2.0 - Major format change, now focusing on the techniques and less on the
checklist; added explanations for finding the White and Blue Rocks,
created the Terminology, Rock Locations, and Miscellaneous Tips
sections; new section headers
1.3 - Clarified my explanation on how to get the Gold Rock; added copyright
notice to the Contact Information section.
1.2 - Removed Gamester Online and added The Chrono Zone as a location for
this FAQ; reformatted FAQ from 72 characters per line to 78.
1.1 - Updated Contact Information.
1.0 - Initial release.
/------------------\
( About This Guide )
\------------------/
I assume you are already quite familiar with the game. If you are not,
please consult the game manual or one of the other CT guides on GameFAQs (I
suggest The Mynock’s).
This guide goes in-depth on the Techniques in Chrono Trigger. There is
detailed information on each technique, plus some tips to help you get the
most out of them.
/-------------\
( Terminology )
\-------------/
Characters: C Crono M Marle L Lucca
F Frog R Robo A Ayla
Mg Magus
Technique types: White Heals or protects your party
Light Lightning magic
Water Water and/or Ice magic
Fire Fire magic
Phys. Physical damage
Shadow Shadow magic (and any technique that uses 2 or
more different types of magic)
CSE Changes the Status of an Enemy
Steal Steals items from enemies
Affects: 1A One ally
AA All allies
1E One enemy
AE All enemies
LE A line of enemies between the character and the
target enemy
HL All enemies on a horizontal line of the target
ER All enemies in a radius of the target
xR All enemies in the radius of x, where x is a
member of your party (Ex. CR would be the
enemies around Crono)
Hold - to have equipped as an item
Invoke - to allow the use of
Locked - prevented from using techniques
Perform - to execute or use
White Magician - One who primarily casts spells to heal your party (Marle)
/-------------------\
( Single Techniques )
\-------------------/
Char. Tech. MP Type Affects Char. Tech. MP Type Affects
-----------------------------------------------------------------------------
Crono Cyclone 2 Phys. ER Marle Aura# 1 White 1A
Slash 2 Phys. LE Provoke 1 CES 1E
Lightning* 2 Light 1E Ice* 2 Water 1E
Spincut 4 Phys. 1E Cure*# 2 White 1A
Lightning 2* 8 Light AE Haste* 6 1A
Life* 10 White 1A Ice 2* 8 Water AE
Confuse 12 Phys. 1E Cure 2*# 5 White 1A
Luminaire* 20 Light AE Life 2* 15 White 1A
Char. Tech. MP Type Affects Char. Tech. MP Type Affects
-----------------------------------------------------------------------------
Lucca Flame Toss 1 Fire LE Frog Slurp# 1 White 1A
Hypno Wave 1 CES AE Slurp Cut 2 Phys. 1E
Fire* 2 Fire 1E Water* 2 Water 1E
Napalm 3 ER Heal*# 2 White AA
Protect* 6 White 1A Leap Slash 4 Phys. 1E
Fire 2* 8 Fire AE Water 2* 8 Water AE
Mega Bomb 15 ER Cure 2*# 5 White 1A
Flare* 20 Fire AE Frog Squash 15 Phys. AE
Char. Tech. MP Type Affects Char. Tech. MP Type Affects
-----------------------------------------------------------------------------
Robo RocketPunch 1 Phys. 1E Ayla Kiss# 1 White 1A
Cure Beam# 2 White 1A Rollo Kick 2 Phys. 1E
Laser Spin 3 AA Cat Attack 3 Phys. 1E
Robo Tackle 4 Phys. 1A Rock Throw 4 Phys. 1E
Heal Beam# 3 White AA Charm 4 Steal 1E
Uzzi Punch 12 Phys. 1E Tail Spin 10 Phys. AR
Area Bomb 15 RR Dino Tail 15 Phys. AA
Shock 17 AE Triple Kick 20 Phys. 1E
Char. Tech. MP Type Affects Single Techniques are listed in the
-------------------------------------- order in which they are learned.
Magus Lightning 2* 8 Light AE
Ice 2* 8 Water AE * - denotes a magic spell
Fire 2* 8 Fire AE # - can be used out of battle
Dark Bomb* 8 Shadow ER
Magic Wall* 8 White 1A *** Thanks to Bongo dude for
Dark Mist* 10 Shadow AE pointing out that Robo's Cure
Black Hole* 15 Shadow MgR Beam and Heal Beam can be used
Dark Matter* 20 Shadow AE out of battle.
Most Single Techniques are learned by winning tech. points after a battle.
Talk to Spekkio at the End of Time to learn Crono's Lightning, Marle's Ice,
Lucca's Fire, and Frog's Water. When (and if) Magus joins your party, he
will already have Lightning 2, Ice 2, and Fire 2.
In the game, a technique with a star indicates a magic spell, a yellow one
can be used out of battle, and the gray one is the next one that character
will learn.
/-------------------\
( Double Techniques )
\-------------------/
Double Tech. Char1 Spell 1 MP Char2 Spell 1 MP Type Affects
------------ ----- -------------- ----- -------------- ------ -------
Aura Whirl Crono Cyclone 2 Marle Aura 1 White AA
Ice Sword Crono Spincut 4 Marle Ice 2 Water 1E
Ice Sword 2 Crono Confuse 12 Marle Ice 2 8 Water ER
Fire Whirl Crono Cyclone 2 Lucca Flame Toss 1 Fire ER
Fire Sword Crono Spincut 4 Lucca Fire 2 Fire 1E
FireSword 2 Crono Confuse 12 Lucca Fire 2 8 Fire ER
X Strike Crono Slash 2 Frog Slurp Cut 2 Phys. 1E
SwordStream Crono Spincut 4 Frog Water 2 Water 1E
Spire Crono Lightning 2 8 Frog Leap Slash 4 Light 1E
Rocket Roll Crono Cyclone 2 Robo Laser Spin 3 Phys. AE
Max Cyclone Crono Spincut 4 Robo Laser Spin 3 Phys. RR
Super Volt Crono Lightning 2 8 Robo Shock 17 Light AE
Drill Kick Crono Cyclone 2 Ayla Rollo Kick 2 Phys. 1E
Volt Bite Crono Lightning 2 Ayla Cat Attack 3 Light 1E
Falcon Hit Crono Spincut 4 Ayla Rock Throw 4 Phys. HL
Antipode Marle Ice 2 Lucca Fire 2 Shadow ER
Antipode 2 Marle Ice 2 8 Lucca Fire 2 8 Shadow ER
Antipode 3 Marle Ice 2 8 Lucca Flare 20 Shadow AE
Ice Water Marle Ice 2 Frog Water 2 Water AE
Glacier Marle Ice 2 8 Frog Water 2 8 Water 1E
Double Cure Marle Cure 2 5 Frog Cure 2 5 White AA
Aura Beam Marle Aura 1 Robo Cure Beam 2 White AA
Ice Tackle Marle Ice 2 Robo Robo Tackle 4 Water 1E
Cure Touch Marle Cure 2 5 Robo Heal Beam 3 White AA
Twin Charm Marle Provoke 1 Ayla Charm 4 Steal 1E
Ice Toss Marle Ice 2 Ayla Rock Throw 4 Water ER
Cube Toss Marle Ice 2 8 Ayla Rock Throw 4 Water ER
Red Pin Lucca Fire 2 Frog Leap Slash 4 Fire 1E
Line Bomb Lucca Mega Bomb 15 Frog Leap Slash 4 Fire HL
Frog Flare Lucca Flare 20 Frog Frog Squash 15 Fire AE
Fire Punch Lucca Fire 2 Robo RocketPunch 1 Fire ER
Fire Tackle Lucca Fire 2 8 Robo Robo Tackle 4 Fire 1E
Double Bomb Lucca Mega Bomb 15 Robo Area Bomb 15 Fire RR
Flame Kick Lucca Fire 2 Ayla Rollo Kick 2 Fire 1E
Fire Whirl Lucca Fire 2 8 Ayla Tail Spin 10 Fire AA
Blaze Kick Lucca Fire 2 8 Ayla Triple Kick 20 Fire 1E
Blade Toss Frog Slurp Cut 2 Robo Laser Spin 3 Phys. ER
Bubble Snap Frog Water 2 Robo Robo Tackle 4 Water 1E
Cure Wave Frog Cure 2 5 Robo Heal Beam 3 White AA
Slurp Kiss Frog Slurp 1 Ayla Kiss 1 White AA
Bubble Hit Frog Water 2 Ayla Rollo Kick 2 Water 1E
Drop Kick Frog Leap Slash 4 Ayla Triple Kick 20 Phys. 1E
Boogie Robo Robo Tackle 4 Ayla Charm 4 CES AE
Spin Kick Robo Robo Tackle 4 Ayla Rollo Kick 2 Phys. 1E
Beast Toss Robo Uzzi Punch 12 Ayla Rock Throw 4 Phys. 1E
Magus cannot perform Double Techniques.
/-------------------\
( Triple Techniques )
\-------------------/
Triple Tech. Char Spell 1 MP Spell 2 MP Spell 1 MP Type Affects
------------ ---- -------------- -------------- -------------- ---- -------
Delta Force CML Lightning 2 8 Ice 2 8 Fire 2 8 Shadow AE
Arc Impulse CMF Spincut 4 Ice 2 8 Leap Slash 4 Ice 1E
Life Line CMR Cyclone 2 Life 2 15 Laser Spin 3 White AA
Final Kick CMA Lightning 2 8 Ice 2 8 Triple Kick 20 Shadow 1E
Delta Storm CLF Lightning 2 8 Fire 2 8 Water 2 8 Shadow AE
Fire Zone CLR Spincut 4 Fire 2 8 Laser Spin 3 Fire RR
GatlingKick CLA Lightning 2 8 Fire 2 8 Triple Kick 20 Shadow 1E
Triple Raid CFR Cyclone 2 Slurp Cut 2 Robo Tackle 4 Phys. 1E
3D Attack CFA Cyclone 2 Slurp Cut 2 Triple Kick 20 Phys. 1E
Twister CRA Cyclone 2 Laser Spin 3 Tail Spin 10 Shadow AE
PoyozoDance MLA Provoke 1 Hypno Wave 1 Tail Spin 10 CES AE
DarkEternal MLMg Ice 2 8 Fire 2 8 Dark Matter 20 Shadow AE
Grand Dream MFR Life 2 15 Frog Squash 15 Cure Beam 2 Phys. AE
Omega Flare LRMg Flare 20 Laser Spin 3 Dark Bomb 8 Shadow AE
Spin Strike FRA Leap Slash 4 Robo Tackle 4 Tail Spin 10 Phys. 1E
/-----------------------\
( Technique Master List )
\-----------------------/
This is a list of everyone's Single, Double, and Triple Techniques. You must
first learn the necessary Single Techniques before you can learn the
appropriate Double or Triple Technique.
Char. Single Tech. Double Tech. Triple Tech.
----- ------------ ------------ ------------
Crono Cyclone Aura Whirl, Fire Whirl, Life Line, Triple Raid,
Rocket Roll, Drill Kick 3D Attack, Twister
Slash X Strike
Lightning Volt Bite
Spincut Ice Sword, Fire Sword, Arc Impulse, Fire Zone
SwordStream, Max
Cyclone, Falcon Hit
Lightning 2 Spire, Super Volt Delta Force, Final
Kick, Delta Storm,
GatlingKick
Life *** Not used in Double/Triple Techniques ***
Confuse Ice Sword 2, FireSword 2
Luminaire *** Not used in Double/Triple Techniques ***
Marle Aura Aura Whirl, Aura Beam
Provoke Twin Charm PoyozoDance
Ice Ice Sword, Antipode,
Ice Water, Ice Tackle
Ice Toss
Cure *** Not used in Double/Triple Techniques ***
Haste *** Not used in Double/Triple Techniques ***
Ice 2 Ice Sword 2, Antipode 2 Delta Force, Arc
Antipode 3, Glacier, Impulse, Final Kick,
Cube Toss DarkEternal
Cure 2 Double Cure, Cure Touch
Life 2 Life Line, Grand Dream
Lucca Flame Toss Fire Whirl
Hypno Wave PoyozoDance
Fire Antipode, Fire Sword,
Red Pin, Fire Punch,
Flame Kick
Napalm *** Not used in Double/Triple Techniques ***
Protect *** Not used in Double/Triple Techniques ***
Fire 2 Antipode 2, FireSword 2, Delta Force, Delta
Fire Tackle, Fire Whirl, Storm, Fire Zone,
Blaze Kick GatlingKick,
DarkEternal
Mega Bomb Line Bomb, Double Bomb
Flare Antipode 3, Frog Flare Omega Flare
Frog Slurp Slurp Kiss
Slurp Cut X Strike, Blade Toss Triple Raid, 3D Attack
Water SwordStream, Ice Water,
Bubble Snap, Bubble Hit
Heal *** Not used in Double/Triple Techniques ***
Leap Slash Spire, Red Pin, Line Arc Impulse, Spin
Bomb, Drop Kick Strike
Water 2 Glacier Delta Storm
Cure 2 Double Cure, Cure Wave
Frog Squash Frog Flare Grand Dream
Robo RocketPunch Fire Punch
Cure Beam Aura Beam Grand Dream
Laser Spin Rocket Roll, Max Life Line, Fire Zone,
Cyclone, Blade Toss Twister, Omega Flare
Robo Tackle Ice Tackle, Fire Tackle, Triple Raid, Spin
Bubble Snap, Spin Kick, Strike
Boogie
Heal Beam Cure Touch, Cure Wave
Uzzi Punch Beast Toss
Area Bomb Double Bomb
Shock Super Volt
Ayla Kiss Slurp Kiss
Rollo Kick Drill Kick, Flame Kick,
Spin Kick
Cat Attack Volt Bite
Rock Throw Falcon Hit, Ice Toss,
Cube Toss, Beast Toss
Charm Twin Charm, Boogie
Tail Spin Fire Whirl Twister, PoyozoDance,
Spin Strike
Dino Tail *** Not used in Double/Triple Techniques ***
Triple Kick Blaze Kick, Drop Kick Final Kick,
GatlingKick, 3D Attack
Magus Lightning 2 *** Not used in Double/Triple Techniques ***
Ice 2 *** Not used in Double/Triple Techniques ***
Fire 2 *** Not used in Double/Triple Techniques ***
Dark Bomb Omega Flare
Magic Wall *** Not used in Double/Triple Techniques ***
Dark Mist *** Not used in Double/Triple Techniques ***
Black Hole *** Not used in Double/Triple Techniques ***
Dark Matter Dark Eternal
/---------------\
( Rock Location )
\---------------/
For each rock, I’ll list where it can be found, who must be holding it, the
Triple Tech. it invokes, and how exactly to get it.
White Rock Location: Black Omen (12000 BC, 600 AD, or 1000 AD)
Who: Marle, Lucca, or Ayla
Triple Tech.: PoyozoDance
After defeating TerraMutant, look in the chest on the left.
Black Rock Location: Kajar (12000 BC)
Who: Marle, Lucca, or Magus
Triple Tech.: DarkEternal
Open the water, wind, and fire books (in that order). The Black Rock is in
the secret room that will open.
Gold Rock Location: Denadoro Mts. (600 AD)
Who: Frog
Triple Tech.: Grand Dream
After you restore the Northern Ruins, start walking through the Denadoro Mts.
You’ll come to a Free Lancer that is throwing rocks. With Frog in the lead,
get hit by a rock. He’ll catch it, and it will transform into the Gold Rock.
Blue Rock Location: Giant's Claw (600 AD)
Who: Lucca, Robo, or Magus
Triple Tech.: Omega Flare
In the large C-shaped cave, there is a partially hidden treasure chest just
north of the door in the bottom right corner. The Blue Rock is inside the
chest.
SilverRock Location: Laruba Ruins (65000000 BC)
Who: Frog, Robo, or Ayla
Triple Tech.: Spin Strike
After saving Crono, talk to the Nu that offers to change the lead character's
name. Then the Nu will just give it to you.
/-------\
( Items )
\-------/
There are many items in Chrono Trigger that you can equip or use to help you
inflict the more damage with your techniques.
Weapons: Who: Att: What it does:
-------- ----- ---- -------------
Red Katana Crono 30 +2 to Crono’s Magic rating when equipped
Rune Blade Frog 120 +4 to Frog’s Magic rating when equipped
Armor: Who: Def: What it does:
------ ---- ---- -------------
Memory Cap all 30 Prevents the wearer from being locked
Accessories: Who: What it does:
------------ ---- -------------
SilverStud all Reduces the cost techniques by 50%
GoldStud all Reduces the cost techniques by 75%
Black Rock M, L, Mg Invokes the DarkEternal Triple Tech.
Blue Rock L, R, Mg Invokes the Omega Flare Triple Tech.
White Rock M, L, A Invokes the PoyozoDance Triple Tech.
Gold Rock Frog Invokes the Grand Dream Triple Tech.
SilverRock F, R, A Invokes the Spin Strike Triple Tech.
Charm Top Ayla Increase the chance of charming an item from an enemy
Magic Ring all +6 to the wearer’s Magic rating
Magic Scarf all +2 to the wearer’s Magic rating
Magic Seal all +5 to the wearer’s Magic and Magic Defense ratings
Power Glove all +2 to the wearer’s Power rating
Power Ring all +6 to the wearer’s Power rating
Power Scarf all +4 to the wearer’s Power rating
Power Seal all +10 the wearer’s Power and Stamina ratings
Items: Cost What it does:
------ ---- -------------
Ether 800 Restores 10 MP to one character
Mid Ether 2000 Restores 30 MP to one character
Full Ether 6000 Restores 60 MP to one character
Hyper Ether 10000 Restores all MP to one character
Elixir N/A Restores all HP and MP to one character
Mega Elixir N/A Restores all HP and MP to all characters
Magic Tabs N/A Permanently increases a character’s Magic rating by 1
Power Tabs N/A Permanently increases a character’s Power rating by 1
/--------------------\
( Miscellaneous Tips )
\--------------------/
- As with any RPG, you should protect your White Magician as best as
possible, especially in those long and difficult boss fights. Chrono
Trigger is no exception. Equip Marle with a PrismDress (reduces magic
damage by 1/3), a SafeHelm (reduces physical damage by 1/3), and a GoldErng
(increase max HP by 50%). Keeping your White Magician alive is the key to
winning any battle. With Cure, Cure 2, and Life 2, Marle should focus on
healing her comrades. And in case she falls in battle, use the other two
party members to revive her to full HP as soon as possible.
- For additional Magic Tabs and other items, defeat Spekkio at the End of
Time in each of his five forms.
/---------------------\
( Contact Information )
\---------------------/
Via e-mail:
[email protected]
Via AOL IM: PFritz21
I welcome any questions or comments concerning this guide. If you do e-mail
me however, please include "Chrono Trigger" in the subject line.
This guide can be found at...
*** My web site (
http://www.geocities.com/pjfritz21/)
*** GameFAQs (
http://www.gamefaqs.com)
*** The Chrono Zone (
http://www.geocities.com/chien12346/)
This FAQ is copyright 2001-2003 by me. If anyone else has this guide on
their site without my permission, please let me know. If you'd like to use
this guide on your site, please contact me.