Chrono Trigger
General FAQ
Version 1.0
Copyright 2001 by
[email protected]
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Disclaimer: You may not use this FAQ on your website or distribute it ANYWHERE
without my written permission first. I usually say yes, but you have to ask me
first! If I find anyone has done otherwise, I'll bring the law into it. And yes,
this FAQ is copyrighted. Thanks for cooperating!
*THE NEWEST VERSIONS OF ALL MY FAQS CAN ALWAYS BE FOUND AT WWW.GAMEFAQS.COM!*
IMPORTANT: Do NOT Instant Message me RPG questions. I won't respond!
NO INSTANT MESSAGES!
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TABLE OF CONTENTS
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I. Introduction
II. Version History
III. Characters
- a. Crono
- b. Marle
- c. Lucca
- d. Frog
- e. Robo
- f. Ayla
- g. Magus
IV. Boss Walkthrough
V. Tech/Magic List
- a. Single Techs
- b. Dual Techs
- c. Triple Techs
VI. Equipment/Item Lists
- a. Weapons
- b. Armor
- c. Helmets
- d. Accessories
- e. Items
- f. Shop Lists
VII. Monster List
VIII. Endings and the Extras Mode
IX. Conclusion
X. Thanks
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I. Introduction
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Welcome to my Chrono Trigger General FAQ, which encompasses not only a full boss
walkthrough, but all of the other finer points of the games, such as its multiple
endings and loads of Techs! There's no way I couldn't do a FAQ on this masterpiece
of a game - not only is it my favorite game of all time, but with the recent
release of Final Fantasy Chronicles, I'm replaying it anyway, so why not go ahead
and use this opportunity to write a FAQ? Speaking of Chronicles, I'm really
impressed with CT's emulation; Anthology may have been a travesty, but Square
learned their lesson on SNES emulation by Chrono Trigger (it was their last SNES
port). Unfortunately, Final Fantasy IV didn't fare quite as well... but then again,
how many of you bought Chronicles to play THAT, hmm? I thought so. ^_^ Anyway,
the same guidelines always apply: don't use this FAQ on your website without my
permission, don't print it out and distribute it, etc... just ask me first (E-mail
me at
[email protected]). You have to. By law. No, you can't get around it. Oh,
and as usual, you can use that address to ask me RPG questions. But I can't
guarantee immediate responses, and let me make something clear: ***NO INSTSANT
MESSAGES. NONE! I won't respond to them! All RPG questions are to come in E-
mails, NOT INSTANT MESSAGES!*** Okay? Okay. ^_^ But enough of that, on with the
fun stuff!
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II. Version History
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Version 1.0, 8.5.01: First (and hopefully final) version of the Chrono Trigger
General FAQ.
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III. Characters
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This section will introduce you to the colorful cast of Chrono Trigger: its main
characters, where they hail from, their strengths and weaknesses, and their
Elemental affinity. I'm not covering NPCs, because that would just be spoiling the
deep, ever-twisting storyline too much. And anyway, you'll know what their roles
in the story are soon enough, right?
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a. Crono / 1000 AD / Lightning
A seemingly average, spikey-haired teenager hailing from Truce Village circa 1000
AD, Crono is Chrono Trigger's silent protagonist. He talks only when he's making
decisions about the party's actions, but nonetheless he has a strong sense of
justice and has the strength to back it up, wielding samurai swords and Lightning
magic with expert skill. Little does he know that his life will change forever at
the Millennial Fair...
In battle, true to RPG fashion, Crono, being the main character, is second to none.
He's usually the strongest hitter, playing second fiddle to Ayla only for awhile
(he eventually matches her in strength). He has high Defense, extremely good HP,
is one of the fastest characters in the game, and his sword-based Techs do loads of
damage. His Magic suffers a little in that he's primarily a physical fighter, but
his Lightning spells are invaluable against 65000000 BC's enemies and his final
Tech, Luminaire, is one of the most damaging Techs in the game. Overall, he's the
best character in the game.
b. Marle / 1000 AD / Water
The fiery-haired, tomboyish Marle is one of the main heroines of Chrono Trigger.
She's actually Princess Nadia of Guardia Castle, but she despises royal life so
much that she escaped the confines of the castle to enjoy a day at the fair. By
chance (or fate), she meets Crono there and that's about when the whole shebang
starts. She is an expert with crossbows and can use Water magic.
Marle's not usually the best character to have in your party if you want heavy-
hitters. In fact, she's not really that useful otherwise, either - she can heal
very well, but that's about it. Her Ice spells do good damage for awhile, but
quickly become obsolete against stronger enemies. On top of that, she has the
lowest HP of any character in the game, and is also one of the slowest heroes.
That said, she does have her strengths. Some of her weapons can inflict status
ailments on her targets, and she has some of the best and most powerful Dual Techs
in the game, especially when paired with Ayla. She can be a liability, but she's
necessary in some Boss fights simply for her awesome healing and Dual Tech
abilities.
c. Lucca / 1000 AD / Fire
The greatest scientific genius in the known world and the other heroine of the
story, young Lucca is a great inventor and Crono's best friend since childhood.
Many of those around her think of her as a crackpot, but she has proven her genius
time and time again with her wacky inventions, especially her most recent one, the
Telepod. Lucca is second to none when it comes to her weapon of choice, the gun,
and she wields Fire magic with fightening strength.
A lot better than Marle in battle overall, The Great Lucca is a good fighter, but
her true strength isn't shown until the last parts of the game, when she knows the
very powerful spell Flare and has her best weapon, the Wonder Shot (which can
potentially allow her to inflict more damage than anyone else). Her Guns are
almost always more powerful than Marle's Crossbows though, and her Techs and Spells
are much better as well, usually making her a better choice than the princess.
Stat-wise, she's not the best; her HP is only slightly higher than Marle's, and
she's equally as slow, but the patented equipment that her father Taban makes for
her increases her Speed, so that is shortcoming is offset. Overall she's tied with
Magus as my third favorite character to use in battle.
d. Frog / 600 AD / Water
This well-spoken amphibian is not only a gentleman, but an expert swordsman as well
who can easily take on opponents larger than his small frame. He meets Crono while
trying to rescue the missing Queen Leene in 600 AD, and while appearing optimistic
and mannerly on the outside, Frog is haunted by a dark and painful past that he
will have to face eventually. But with his broadsword-wielding skill and Water
magic, there's a good chance that he'll be able to!
Battle-wise, Frog is your bare-bones average, straight-down-the-middle character.
He can do good damage with his broadswords, especially with the Masamune and New
Masamune, but he's just not as strong as Crono or Ayla, and his Techs aren't the
greatest either. His Water spells are on the weak side because of his only average
magical capabilities, but his sword Techs, though few in number, can dish out the
damage. HP-wise he's the weakest of any of the physical fighters, but he makes up
for this with speed that is second only to Crono's and Ayla's (who are way too fast
for their own good). Additionally, he's the only character besides Robo that can
heal the whole party at once without the need of a Dual Tech. Overall, he's
greater than the sum of his parts, and I do like to use him more than Robo.
e. Robo / 2300 AD / None\Shadow
A broken-down humanoid robot found by Crono, Marle, and Lucca amongst the wreckage
of the dead world in 2300 AD, Robo - whose official serial number is R66-Y - joins
the party after he is repaired by the female scientist. With strangely human
emotions and an unwavering want for peace, Robo proves to be a strong link in
Crono's party. With his massive physical punching power and Shadow-typed laser
weapons, this gold android can hold his ground in a battle.
Robo is a very mixed bag. On the good side, his HP is the best out of everyone -
even Ayla's - and he's a physical powerhouse (but Crono eventually surpasses him
and Ayla's almost as strong). His physical Single Techs such as Robo Tackle are
very powerful, but he has only decent Dual Techs with the other characters. He has
other glaring weaknesses, too: he's the slowest character in the game, and his
Magic Defense suffers - in Boss fights against enemies with powerful magic attacks,
he's usually the first to fall, despite his high HP. His final weapon, though, the
Crisis Arm, is much like Lucca's in that it can deal insane damage if luck is on
your side. Also, if Robo gets Atropos' Ribbon in his sidequest, his Speed and
Magic Defense are permanently increased, making him substantially better. Even so,
I'd rather use other characters, but you'll have to decide for yourself.
f. Ayla / 65000000 BC / None
A ferocious warrior and the chief of her tribe, Ayla is a cavewoman from the
prehistoric times. But primitive is the last thing she is - with unequaled
physical strength and fast, powerful techniques, she fights to save her people from
and overcome the mentally superior Reptites, which threaten the human race. She's
more than able to do so, though - she's physically the strongest member of Crono's
party, and she has blinding speed as well. If she has one weakness, it's that she
cannot use Magic - she was born in a time before anyone knew Magic existed.
My second favorite character to use in battle, there's not a weak link in Ayla's
battle capabilities. Sure, she may not know Magic, but who needs it when she's got
physically devastating Techs and is also the only character that can steal from
enemies (which is the only way to get some equipment)? And aside from that, her
physical attacks are the best in the game along with Crono's and Robo's, and when
she reaches levels that, admittedly, you probably won't reach your first time
through, she can inflict Chaos on her targets and cause 9999 damage with critical
hits. And let's not stop there - her HP is second only to Robo's (and higher than
Crono's!), and just barely at that, her Defense and Magic Defense are great, she's
as fast as Crono, and her Evade is the best out of everyone's - she's nigh
impossible to hit when equipped with the Third Eye. Additionally, her Dual Techs
are among some of the best there are, especially when paired with Marle, Lucca or
Crono. Ayla doesn't really have a weakness, and is hands-down one of the best -
maybe THE best - characters you can have in your battle party.
g. Magus / 600 AD / Shadow
This cold, calculating dark wizard hails from the Middle Ages, and he is not only
an extremely powerful mage, but a powerful physical warrior with scythes as well.
He is a deadly force indeed, and he seems to have some connection with Frog and his
past. Speaking of pasts, Magus has one that is quite all his own; a dark, tragic
one that spans many millenniums. He seeks to call forth the apocalyptic force
known as Lavos, but his true motives remain hidden. Is he friend or foe? Only
time will tell...
You could do a lot worse than to have Magus in your party - actually, you couldn't
do much better. Behind only Crono and Ayla in overall effectiveness in my eyes,
Magus is a powerhouse, especially magically. But he's certainly not your typical
mage - his HP is above average (higher than Frog's, but lower than Crono's and
Ayla's), and his scythe-based physical attacks, while not at a dedicated fighter's
level, are certainly nothing to scoff at and definitely not typical of a mage.
He's also as fast as Frog, his Magic power is the highest out of any character, and
he has some awesome Techs - he can cast high-end spells of all Elements, not to
mention his own, homegrown, devastating Shadow-typed ones - his final spell, Dark
Matter, is rivaled only by Crono's Luminaire as the strongest spell in the game.
He does have a couple of weaknesses, though - his physical defense is somewhat low,
despite the heavy armor he can wear, so it won't be long before he falls if you
don't keep him healthy. Also, he doesn't have any Dual Techs with the other
characters, though the few Rock-invoked Triple Techs he does have are incredibly
powerful. Overall, he's not perfect, but he's one of the best characters in the
game and you'd have to be crazy not to have him in your party once you've recruited
him.
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IV. Boss Walkthrough
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The meat of this FAQ, the layout here is the same as my other (gaming) world-
renowned (hehehe!) Boss FAQs, which means you should certainly have no trouble
understanding them. I figure a legend is probably useless by now, since my
strategies are so simplified. If you REALLY don't understand something, you can E-
mail me, but come on... ;)
Note that all the damage estimates in my strategies are just that - estimates.
They'll always be near the numbers I mention, but can vary due to factors such as
character levels and equipment, so keep this in mind before you flame me with "this
guy's attack did 8000 damage when you said it would only do 30!!!" ^_~
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Boss Fight #1
Name: Yakra
HP: 920
EXP: 50
Tech Points: 5
Gold: 600
Location: Cathedral Dungeon (600 AD)
Weakness: None
Strength: None
Charm: -
My Party: Crono (Lv 7), Lucca (Lv 6), Frog (Lv 7)
Difficulty: 2
Chrono Trigger's introductory boss fight isn't very hard, as you might expect.
Your enemy is the fake Chancellor, Yakra, and despite how ugly he is (he looks like
a big beetle with horns... yummy!), he's not very strong. His pouncing attack
causes around 15-20 damage to one character, and his charging attack causes around
12-15 damage to all characters, as does his earthquake attack. This shouldn't be a
big deal at all if the party's levels are high enough. However, he has a Needle
Spin attack that can do around 45 damage to one character, and a lesser rock throw
attack that does around 20. Obviously, you'll want to make sure that you keep your
party members' HP above 50 or so - you don't want anyone to get knocked out here.
As far as battle strategies go, you don't have many choices yet, so it's pretty
simple - Crono and Frog should use X-Strike every turn (causing around 180 damage),
and Lucca should either use Flame Toss (45 damage) or Tonics to heal wounded party
members. Have other characters use Tonics as well, if it becomes necessary.
Really, the most important thing for success here is to have enough experience.
After Yakra is a thing of the past, everyone will be ready to take Leene back to
the castle, and Leene herself is quite ready to go. Leave the Cathedral, but not
before opening the two treasure chests in this room which contain a Mid Ether and
the real Chancellor! Turns out the guy's not bad after all...
Boss Fight #2
Name: Dragon Tank
HP: 600 (Head), 266 (Body), 208 (Grinder)
EXP: 40
Tech Points: 5
Gold: 500
Location: Guardia Castle Prison (1000 AD)
Weakness: None
Strength: Fire, Lightning (Head)
Charm: -
My Party: Crono (Lv 8), Lucca (Lv 7)
Difficulty: 2
This thing looks big and tough, but it really isn't - as long as you have a good
supply of Tonics. The Dragon Tank can cause a good amount of damage quickly, and
you'll definitely be needing to heal in this battle. It has a variety of attacks;
the Head can shoot fire at one character causing around 25 damage, and the Body can
either shoot missiles at one character dealing a much lesser 13 or so damage, or
fire a laser beam at one character dealing around 30 damage. Its most lethal
attack, however, comes from the Grinder; using it, the Dragon Tank can run down
both Crono and Lucca, causing around 35-40 damage to both! (This, as you might
expect, is when you want to have them use Tonics.) So what's your battle strategy?
If you read the prison supervisor's Owner's Manual beforehand, you should know...
but if you didn't, you want to attack the Head first and get it out of commission.
Until it's gone, you won't be able to beat the Tank, as it frequently heals the
whole contraption. Use physical attacks on the head until it's destroyed, then
follow up on the Grinder (wheel) so that you can dismantle its run-down attack.
Finally, go nuts on the Body, using Cyclone and Fire Whirl. As long as you have
both characters heal themselves when needed, you should be fine overall.
Boss Fight #3
Name: Guardian, 2 Bits
HP: 1200 (Guardian), 200 (Bit)
EXP: 300
Tech Points: 5
Gold: 1000
Location: Arris Dome (2300 AD)
Weakness: None
Strength: Fire
Charm: -
My Party: Crono (Lv 9), Marle (Lv 9), Lucca (Lv 9)
Difficulty: 3
Although this boss fight isn't terribly hard, it's your first tricky fight in the
game, as you're presented with multiple targets that react differently depending on
how you attack them. The Guardian, as you might expect, is the huge machine in the
center, and the two supporting machines beside it are the Bits. Whatever you do,
do not attack the Guardian while both Bits are alive! If you do, you'll be
counterattacked - every time - with a Delta Attack that causes 35-50 damage to
Crono, Marle and Lucca. As you might expect, a few of these kinds of mistakes will
lay the heroes to waste, so focus your attacks on the Bits. They're a lot less
lethal when you don't attack the Guardian; they can fire a laser beam at one
character for around 25 damage, and will occasionally launch missiles at a
character for similar damage. Additionally, one Bit can team up with the Guardian
to perform the AmpliFire attack on one character, dealing around 45 damage. Anyway,
you have two options now: you can destroy one Bit (physical attacks work best) and
leave the other alive, effectively removing the trio's Delta Attack (but you'll
still have one Bit dealing extra damage to your characters and AmpliFire will still
be a potent attack); or you can destroy both Bits, which will cause the Guardian to
count down to 0 from 5 before reviving the both of them, at which point you'll have
to repeat the process. I recommend the latter option, because it saves HP and it's
not that hard to kill the Bits. Also, even with one Bit destroyed, the Guardian
can still counter with the AmpliFire Counterattack if the other is still active,
and that deals around 55-60 damage to one character. Whatever you decide to do,
once one or both of the Bits are eliminated, attack the Guardian with Cyclone and
Fire Whirl, and when the party needs healing, use Crono and Marle's Aura Whirl to
heal everyone at once. Repeat this pattern and the Guardian will fall soon enough.
Boss Fight #4
Name: Sir Krawlie
HP: 500
EXP: 100
Tech Points: 5
Gold: 500
Location: Sewer Access (2300 AD)
Weakness: Shadow
Strength: None
Charm: -
My Party: Crono (Lv 11), Marle (Lv 11), Lucca (Lv 11)
Difficulty: 1
This is an optional Boss fight at this point of the game, but you're going to have
to go through here much later in the game anyway, so why not take care of this guy
now, when you could really use the extra experience? (When you come here later in
the game, the EXP you get will mean nothing to your high-leveled characters.) As
tough as the normal enemies were for your relatively low-leveled characters, Sir
Krawlie's a pushover (and just think - storywise, you're supposed to fight him when
you're much stronger!). He has only two attacks: one where he claws a character
for around 25-30 damage, and then one where he slams a character into the ground
repeatedly, automatically bringing them down to a dangerous 1 HP. This would be
extremely bad, but since Sir Krawlie's pretty slow, you'll have plenty of time to
have Marle follow up with an Aura on the afflicted character (and you should do
this every time he performs this attack on a character). Have Crono use Slash,
Lucca use Flame Toss, and Marle heal, and this'll be over before you know it.
Boss Fight #5
Name: R Series
HP: 180 each
EXP: 480
Tech Points: 6
Gold: 600
Location: Factory (2300 AD)
Weakness: None
Strength: None
Charm: -
My Party: Crono (Lv 14), Marle (Lv 13)
Difficulty: 2
Six on two?! That's hardly fair! That's right, kids - since Robo is out of
commission for this battle, it's Crono and his chosen companion versus six of
Robo's ex-comrades, and those odds aren't pretty. However, the R Series isn't as
strong as it looks. None of them are anywhere near as strong as Robo himself, and
regardless of whether you chose Marle or Lucca to join the Factory party, this
won't be a very tough battle. Admittedly, with Lucca the going is a little easier,
but it's not too rough with Marle. Anyway, the R Series has only three attacks -
usually they will either run up to one character and punch him or her for around
20-25 damage, or they will do a Rocket Punch style attack, doing a feeble 15 or so
damage to one character. Sounds like nothing, right? There's a problem - you're
multiplying those totals by six (they will all usually hit you at least once before
you start offing them). Also, once their numbers have been reduced to three,
they'll start doing a team up attack in which they toss one character into the
other, dealing around 20-25 damage to both. So, depending on your party, your
battle strategy differs. If Crono's companion is Marle, Crono should use Cyclone
on the first, then second line of robots (twice should be enough to destroy one
line), while Marle uses Aura to heal. If Crono's companion is Lucca, the two
should use Fire Whirl together on the first, then second line of enemies (in this
case, one time is usually enough, though two might be needed), and have the both of
them use Tonics to heal when they're hurting. Either way, this battle isn't hard,
and as long as you watch your HP and don't let the enemies overwhelm you, you'll be
fine.
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*Note: As tempting as it is to play around with your new party member, I highly
advise against putting Robo in your party for the events leading up to and
including the next Boss fight (don't worry, it won't be long). You'll find out why
in the next strategy.*
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Boss Fight #6
Name: Heckran
HP: 2100
EXP: 250
Tech Points: 10
Gold: 1500
Location: Heckran Cave (1000 AD)
Weakness: Magic
Strength: None
Charm: -
My Party: Crono (Lv 15), Marle (Lv 14), Lucca (Lv 14)
Difficulty: 4
Now you know why you don't want to have Robo in your party right now! All the
enemies in Heckran Cave, including Heckran himself, can be damaged sufficiently
only by Magic, and while Robo does have Laser Spin, it's not as practical (or
powerful) as Crono, Marle and Lucca's individual spells. This is a tough battle.
Heckran has a lot more HP than any other Bosses you've faced thus far, and he's
strong as well. Despite his huge body, Heckran usually relies on Magic to cause
damage to the party. He can cast a bubble spell on one character for around 35
damage, and he can cast a Water Cyclone spell (that's the only way I know how to
describe it) on one character for around 65-100 damage (depends on the character).
In his one physical attack, he yells "Yes indeed!" and smacks a character around
for 70 or so damage. His most lethal attack, though, is his counterattack: when he
says "Go ahead! Try and attack...!" and bundles up, do not attack him! If you
cause any damage, physical or magical, to him during this time, he'll counter
attack with a water wave spell that does big damage (in the range of 60-90) to your
party. A couple of these could wipe everyone out. So here's what you do: Crono,
Marle and Lucca should cast Lightning, Ice and Fire respectively when he's not
bundled up. Simple, eh? Actually, it really is. Everyone should be doing around
150 damage per spell, and so it won't take long to bring Heckran down. Have Marle
cast Aura when someone's hurting, or have Crono and Marle use Aura Whirl when
everyone's in pain (and they will be often during this battle). Another good spell
to cast is Antipode; this Double Tech can cause around 310 damage to Heckran. As
long as you attack at the right times and heal frequently, you'll be fine... just
make sure that you don't bring on that counterattack!
Boss Fight #7
Name: Zombor
HP: 960 (Top), 800 (Bottom)
EXP: 350
Tech Points: 10
Gold: 1500
Location: Zenan Bridge (600 AD)
Weakness: Water, Shadow (Top); Fire, Lightning (Bottom)
Strength: Fire, Lightning (Top); Water, Shadow (Bottom)
Charm: -
My Party: Crono (Lv 15), Marle (Lv 15), Lucca (Lv 14)
Difficulty: 2
This huge skeletal monster, brought to life by Magus' goofy green general, Ozzie,
looks menacing, but it isn't as bad as Heckran. It is comprised of two parts - the
top and the bottom - which must be attacked separately. Each part has its own
Elemental strengths and weaknesses, and you'd better make sure to use the right
Elements on the right parts, because if you don't, he'll absorb your attacks and
replenish his own HP with them! Offensively, Zombor isn't very deadly. Its main
attack, coming from the top half, is a fire breath that does around 35 damage to
one character. A secondary attack in which the bottom half lifts up and drops one
character down - hard - does 40-45 damage. Your battle strategy here is pretty
straightforward, but you'll need a party of Crono, Marle and Lucca for the easiest
time. (Poor Robo.) Robo's Laser Spin can inflict damage to the top half, but it
will heal the bottom half too since it strikes all enemies. This isn't too much of
a problem since you want to kill the top half first anyway, but Laser Spin deals
less damage than single-enemy spells like Ice. Like I said earlier, go for the top
half first; if you destroy the bottom half first, you'll find yourself on the
receiving end of a nasty counterattack. The top half will fall quickly to the
combined force of Marle's Ice spell and Crono and Lucca's physical attacks. Once
the top half is gone, the creature retaliates with MP Buster, a technique that
steals all of one character's MP. Don't bother replenishing MP with Ethers since
physical attacks work well against Zombor too. Attack the bottom half with the
Lightning and Fire spells, and physical attacks from Marle. Be sure not to forget
to use Aura and Aura Whirl when you need to heal (but it probably won't be
necessary). Overall, this battle is cake; just don't use the wrong Elements on the
wrong halves of Zombor!
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*Note: For these next two back-to-back Boss fights, check to see if you have a good
number of Mid Tonics to draw upon. If you do, take Crono, Lucca and Robo into the
fights. If you don't, you'll need Marle to take care of the major healing duties,
so take her along instead of Lucca.*
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Boss Fight #8
Name: Masa and Mune
HP: 1000 each
EXP: 400
Tech Points: 4
Gold: 600
Location: Mt. Denadoro (600 AD)
Weakness: None
Strength: None
Charm: -
My Party: Crono (Lv 17), Lucca (Lv 16), Robo (Lv 15)
Difficulty: 2
Masa and Mune, the spirits of the legendary sword, are also its guardians, and
you're going to have to defeat them if you want to get it. Actually, this isn't as
hard as you might expect - but then again, this isn't the real battle. ^_^ Masa
and Mune both have 1000 HP, but you only need to fell one of the brothers to win
the battle. I suggest going for Mune (on the left), because attacking Masa will
cause the both of them to counterattack a character with their own version of X-
Strike, causing 45-50 damage in the process. Their other attacks include a funny-
looking gobsmack that causes around 20-25 damage to one character, a punch that
does a slightly larger 30 or so damage, and a nastier team tornado attack that does
no damage, but causes Chaos (CT's version of confusion) on its victim. If this
happens to Crono or Robo, you could be in trouble. In any case, you need to save
your MP for the next battle, and Crono and Robo's physical attacks should be doing
damage in the triple digits long by now, so nail Mune with repeated physical
attacks until his 1000 HP are gone. This will end the battle, but the real
challenge is yet to come.
Boss Fight #9
Name: Masamune
HP: 3600
EXP: 500
Tech Points: 10
Gold: 1500
Location: Mt. Denadoro (600 AD)
Weakness: None
Strength: None
Charm: -
My Party: Crono (Lv 17), Lucca (Lv 16), Robo (Lv 15)
Difficulty: 4
This time it's for real! Masa and Mune have joined together to form the greater
Masamune, and as you might expect, it's not easy to take it down. And if you
couldn't guess that by looking at the thing, you could guess it from the music,
which is CT's obligatory Megaboss Theme. (This rarer battle theme denotes a
harder-than-normal, more serious Boss fight, as it does in any RPG.) Anyway,
getting back to the task at hand... Masamune's attacks are many and varied. He can
smash a character with his fists for around 40 damage, or create a tornado under
one for a nastier 65-70. He also has his own version of Crono's Slash, that deals
55-60 damage to a character. Speaking of Slash, that's your key to winning this
battle. If you couldn't figure it out when you heard it from the old man in Dorino
Inn, now's the time to make sense of it. He said that the Slash technique
dissipates energy whirls. And you know what? He's absolutely right. When the
message "Storing Tornado Energy" appears, quickly have Crono use Slash on Masamune.
If you don't or are too late, the party will get leveled with an explosion that
causes 100-130 damage to everyone. If this happens, use Mid Tonics (if you brought
Lucca) or Aura Whirl (if you brought Marle) IMMEDIATELY to get healthy again. But
enough with the defense - what should you take down this guy's 3600 HP with? Fire
Sword and Fire Punch, two of the most damaging Techs at your disposal right now
(and if you don't have them yet, you've been avoiding battles... shame on you!).
Fire Sword will deal about 500 (!) damage to Masamune, and Fire Punch will deal
335-350. Alternately, if you have Marle in this battle, Ice Sword and Ice Tackle
will do similar damage. You may just want to have Crono on permanent standby
though, to make sure he can use Slash at the right time... it's your choice. In
any case, as long as you can stand up to Masamune's fast and furious attacks by
healing and attacking intelligently, you'll emerge victorious.
Boss Fight #10
Name: Nizbel
HP: 4200
EXP: 500
Tech Points: 10
Gold: 0
Location: Reptite Lair (65000000 BC)
Weakness: Lightning
Strength: None
Charm: Third Eye
My Party: Crono (Lv 22), Ayla (Lv 22), Lucca (Lv 21)
Difficulty: 2
Azala's pet Nizbel may look big and strong, and... well, he is big and strong. But
he's really, really slow, which makes this battle a piece o' cake. At the start of
the battle, you won't be able to damage Nizbel - that's because you first need to
have Crono cast Lightning on him to shock him, decreasing his Defense Power
dramatically (as it does with all dinosaurs). After that, you can wail on him with
your most powerful Dual Techs, such as Volt Bite, Fire Sword, Flame Kick, etc.,
which should all do damage in the 600-800 HP range. Occasionally, Nizbel will
attack with a charge that does about 60 damage to a character or an earthquake with
strikes the whole party for 30-50 damage, but if you're fast enough (or just have
the AT set to Wait... you wimp!) he'll rarely get the chance to do these things.
As you might expect, it won't take very long to beat him with a pattern like this,
and he'll rarely get a chance to attack you back... however, a few turns after
being shocked, Nizbel will release the electrical energy he's been struck with,
which does two things: nails your entire party for damage in the 120-180 HP range,
and restores his Defense Power. So, if you've got Mid Tonics, use them immediately;
otherwise, have Ayla use Kiss (or have Crono and Marle use Aura Whirl if you have
her in this battle). After that, cast Lightning again and restart the process.
After you repeat this pattern a few times, he's through.
---
*Note: The next two Boss fights can be fought in either order. Slash is in the
west hall, while Flea is in the eastern one.*
---
Boss Fight #11
Name: Slash
HP: 5200
EXP: 500
Tech Points: 10
Gold: 1500
Location: Magus's Castle (600 AD)
Weakness: None
Strength: Magic
Charm: -
My Party: Crono (Lv 23), Frog (Lv 20), Robo (Lv 21)
Difficulty: 3
This two-stage battle with the first of Magus' henchmen is somewhat difficult.
Slash is fast and furious, and can deal some good damage as well. In the first
part of the battle, he won't do much - he can perform a combo attack on one
character for around 70-80 damage, and, upon losing, will use an explosion attack
that deals 40-75 damage to the whole party. Take him out quickly using your
strongest Dual Techs (Bubble Snap did almost 800 damage for me). But when Slash
takes his sword from the wall, get ready for the real battle! In this powered-up
form, his Magic Defense is vastly increased, so only physical attacks can do good
damage to him. Now he can use an imitation of Crono's Slash that does 45-70 damage
to anyone it strikes, jump slash a character for around 130 damage, and simply
slice a character for about 70 damage. Start his second form off by healing
everyone, and then let Slash have it with your best Dual Techs, or Triple Techs if
you have them (Crono, Frog, and Robo's Triple Raid dealt about 1000 damage with
each use). Make sure to keep your HP high as well (so that he can't use one of his
more powerful attacks to finish off a character), and you'll be able to take Slash
down.
Boss Fight #12
Name: Flea
HP: 4120
EXP: 500
Tech Points: 10
Gold: 1000
Location: Magus's Castle (600 AD)
Weakness: Physical attacks
Strength: Magic
Charm: -
My Party: Crono (Lv 23), Frog (Lv 21), Lucca (Lv 22)
Difficulty: 3
This too is a two-stage battle, and it's equally as difficult as the one against
Slash. At the start of this battle, you'll notice that Flea's name has a question
mark by it. As if it's not obvious enough already by the absence of the Boss Theme,
this is not the real Flea! Defeat this fake Flea using only physical attacks to
conserve your MP for the real thing, but watch out: upon dying, the creature will
use MP Buster to eliminate all of one character's MP. Once the jellyfish-like
impostor is dispatched, the bat that's been following your party since you entered
the Magic Cave reveals him/herself to be Flea, the amusing but sincerely disturbing
cross-dressing mage. (I personally think Flea's a female, but hey. Who knows.)
In any case, despite how... odd... Flea may be, s/he's quite an enemy. Start off
this battle by using a Mid Ether to partially restore the MP of the character who
got nailed by MP Buster, and then get to work on depleting Flea's HP. This won't
be easy, though - Flea's got many nasty attack up his/her sleeve that will impede
your way to vicory. The most tame of these is a simple bitchslap to one character
that deals around 30 damage, but it can also put that character to Sleep. And it
gets worse from here. Similar to Masamune, Flea has a tornado attack (here called
Waltz of the Wind) that deals no damage, but causes Chaos on the targeted character;
again, this could be a problem if Crono is the victim, and almost as much so if
Frog is. Moving along, Flea also has a circular beam attack that deals 40-60
damage to the party, and another attack that looks exactly the same, but is called
Prism Beam and does slightly less damage, but can afflict the party with Darkness
(Blind). This shouldn't be much of a problem, though, because you want to go with
the tried-and-true method of using your best Dual Techs on Flea; Fire Sword deals
around 550 damage and X-Strike about 450. But Flea has yet another attack called
Rainbow Storm, that deals damage and can Poison your team. Nasty, but not fatal.
It won't take terribly long to deplete Flea's HP; it's surviving his/her fast
flurry of nasty attacks with frequent healing that's the key to winning this battle.
Boss Fight #13
Name: Ozzie
HP: 1000
EXP: 0
Tech Points: 0
Gold: 0
Location: Magus's Castle (600 AD)
Weakness: None
Strength: None
Charm: -
My Party: Crono (Lv 25), Frog (Lv 24), Lucca (Lv 24)
Difficulty: 1
This isn't really even a real Boss fight, but the Boss Theme does play and the
method to defeat Ozzie can be a little less than obvious to new RPG players, so I
figured I should cover it. At the start of the battle, Ozzie will cover himself
with a thick, unbreakable ice barrier. Target it with any kind of attack and not
only will you do hardly any damage, Ozzie will counterattack the party with an
explosion attack that does 50-80 damage and a degrading taunt ("what are you aiming
at, you fool?!"). You obviously don't want to go down that road, so what you want
to do is target the chain switches behind him; one becomes targetable each turn. I
don't need to explain what happens from here; just keep targeting and hitting those
switches with physical attacks and the battle will be won in a very comical
fashion...
Boss Fight #14
Name: Magus
HP: 6666 (heh)
EXP: 1500
Tech Points: 15
Gold: 3000
Location: Magus's Castle (600 AD)
Weakness: Varies
Strength: Varies
Charm: -
My Party: Crono (Lv 25), Frog (Lv 24), Lucca (Lv 24)
Difficulty:
I strongly suggest taking my party of Crono, Frog and Lucca into this climatic
battle - Magus' weakness constantly changes, so you'll need to be able to cast as
diverse a range of spells as possible, and with this party you get Lightning, Water
and Fire. Again, Robo's Laser Spin will work as Shadow magic, but we all know how
much that Tech sucks against one target. Marle is a no-no for the obvious reason
of having two Water Elemental characters in your party for this battle.
Getting back to the point... it's finally time to face off with the dark wizard
Magus! This is one of the finest climax battles ever in a RPG, and the musical
accompaniment is one of the most magnificent pieces of music ever composed -
Yasunori Mitsuda is a genius, is he not? Ah, I'm rambling again. As you'd expect,
this battle is not easy. Magus has a very large arsenal of attacks, and he won't
hesitate to use them all. First off, Magus has an ever-lasting magical barrier
throughout this battle that always protects against three types of Magic, meaning
only one Element can damage him at any given time. Striking Magus with a physical
attack will cause him to shift his weakness every time, so if he changes the
barrier to an Element you don't have (Shadow, in my case), hit him physically and
he'll change to something else. The only catch to this (you knew there had to be
one) is that every time he switches his weakness, he'll cast the corresponding high
level attack spell on your party; meaning when he changes his weakness to Fire,
your party's going to get nailed with Fire 2. Same thing goes for Ice 2 and
Lightning 2. All three of these spells vary in damage due to your different
characters' innate Elements, but you can expect it to be in the 70-90 range. When
he switches to Shadow, he casts Dark Bomb on one character, and that usually does
abour 110-115 damage. Aside from these spells, Magus has attacks that he can use
regularly, wihout any coaxing, like any other Boss. One of these is Geyser, a weak
spell that hits the party for 30-40 damage. He can also float up to a character
and slash him or her with his scythe, causing around 60 damage. Needless to say,
all this means that you'll be healing quite regularly, so make sure that you have a
lot of Mid Tonics at your disposal. The key to damaging Magus is to have Frog
strike him with the Masamune every chance you get. Every hit will lower his Magic
Defense, allowing you to do much more damage with the current weakness. Elemental
sword Dual Techs like Fire Sword and Sword Stream also work very well against his
weaknesses; don't hesitate to use them. But you didn't think it would be this easy
all the way through, did you? No - when you deplete enough of Magus' HP, he'll
"risk casting a spell." When he does this, all bets are off! Now it's just a
matter of who do the most damage. This means that Magus' barrier is down for good,
so you can damage him with anything (Dual Techs are the way to go). But this also
means that he's going to start casting Dark Matter, his most powerful spell, and it
does around 220 damage to the entire party. Needless to say you'd better heal
after this spell every time, or the next one will probably spell Game Over. You've
come too far to lose now, so heal after every Dark Matter and keep at it with Dual
Techs until you finally defeat him. Just as long as you don't procrastinate with
healing, you should emerge victorious and the planet will be safe... for now.
Boss Fight #15
Name: Nizbel II
HP: 4200
EXP: 880
Tech Points: 15
Gold: 0
Location: Tyrano Lair (65000000 BC)
Weakness: Lightning
Strength: None
Charm: Third Eye
My Party: Crono (Lv 29), Ayla (Lv 28), Frog (Lv 27)
Difficulty: 3
That's right, kids - Nizbel's back, and this time he's out for blood. He's harder
to defeat this time around, mainly due to his increased speed - he'll actually be
able to get some hits in on your party now, and his strength hasn't decreased at
all. In one of his main attacks, he'll ram through your whole party, causing 40-65
damage to all. He can also charge one character causing a slightly higher 70 or so
damage. These damage counts aren't really all that high, but the problem is that
he's really fast now, and he can do all this very often. The same battle strategy
works again on Nizbel's second incarnation, though - first have Crono cast
Lightning on him to shatter his defenses, and then go at it with Dual Techs like
crazy. Spire works especially well, seeing as it's Lightning Elemental; I was
doing 1000-1200 damage each use. Of course, Volt Bite and similar Techs will work
very well too. Whatever you do, don't target him with purely physical attacks -
Nizbel II, unlike the original, will raise his physical and Magic Defense each time
you do so. Once again, be careful, because a few rounds after being shocked,
Nizbel will release his charged electrical energy for around 160-190 damage to the
whole party. A few of these could end your game, so make sure to heal after this
happens! Then, repeat the process until Nizbel goes down for the second and final
time.
Boss Fight #16
Name: Azala and the Black Tyrano
HP: 2700 (Azala), 10500 (Black Tyrano)
EXP: 1800
Tech Points: 25
Gold: 0
Location: Tyrano Lair (65000000 BC)
Weakness: Lightning (Azala), None (Black Tyrano)
Strength: None (Azala), None (Black Tyrano)
Charm: Magic Tab (Azala), Power Tab (Black Tyrano)
My Party: Crono (Lv 30), Ayla (Lv 29), Robo (Lv 28)
Difficulty: 3
In Chrono Trigger's second megaboss battle and climax fight, you're up against the
leader of the Reptites, Azala, and his "pet," the Black Tyrano. The future of
humanity is at stake here, and after your experiences with Masamune, you'd be
forgiven for expecting this to be a tough battle. But actually, it's not,
especially once you get rid of Azala. He's really the biggest threat in this
battle; he has somewhat strong attacks that he can use quickly. For one, he can
use Psychokinesis, which does exactly what its name implies... it lifts a
character off the ground and slams him/her back down, causing around 50-60 damage.
He can also "teleport a rock" into the battle, making it appear above a character
and causing it to fall, causing around 70 damage. Finally, he has a Hypno Wave-
like attack, which puts your characters to sleep. While Azala's alive, the Black
Tyrano will spit fire at your characters individually, causing around 40 damage
each time... and while that's hardly a threat, it can also chew up a character and
spit it out, causing around a whole lot of damage (it varies). To make matters
worse, the Tyrano absorbs that HP too! Your battle strategy here is simple:
eliminate Azala first. You simply can't damage the Black Tyrano until Azala is
finished, so target him with with Crono's Lightning spells and Lightning Elemental
Dual Techs until you've defeated him. Before long, you'll notice that the Black
Tyrano begins counting down to 0 from 5, like the Guardian. Once it reaches 0, the
beast will use a very nasty fire breath attack on the party, causing anywhere from
150-300 damage. The catch to the Black Tyrano's ultimate attack is that it has to
remove its defenses to charge it up, and that's your cue to give it the smackdown
with as many powerful Dual Techs as possible. Once the attack is unleashed, its
defenses will go to max again, and you'll have to wait until it starts charing
again to start attacking. Of course, you should heal after this attack every time,
and as long as you do, you should find this battle pretty routine. Once you've won,
prepare for a dramatic and story-defining scene...
Boss Fight #17
Name: Golem
HP: 7000
EXP: 1000
Tech Points: 35
Gold: 2000
Location: Zeal Palace (12000 BC)
Weakness: Fire, Water, Lightning, Shadow
Strength: None
Charm: Magic Tab
My Party: Crono (Lv 30), Frog (Lv 28), Ayla (Lv 29)
Difficulty: 5
Ah, one of those kooky "you're-supposed-to-lose" fights! Don't you just hate those?
Needless to say, the Golem is pretty overpowered, and it's extremely hard to beat
him in your first game... however, unlike most fights of this type, it is in fact
possible to defeat him (I did)! It'll take a lot of smart fighting and a little
luck, though. First off, the Golem has an attack called Iron Orb that reduces one
character's HP by half. Obviously, this can never kill, so it's actually a good
thing when he uses it compared to the alternative: a fireball attack that will nail
one member for 400+ damage. This could kill Marle or Lucca immediately, so bring
high HP characters like Ayla and Robo into this fight. Finally, the Golem can sort
of mimic every attack that's used on it - meaning that if you damage it with a
Lightning Elemental anything (Tech, Dual Tech, Spell, etc.), it will counterattack
the party with a Lightning Elemental attack of its own. The Lightning variant of
this is an electric field that strikes everyone for around 150-180 damage. To
attack the Golem, use your best Dual Techs as usual - you want to take this guy out
ASAP, before he can overcome you. But like I said, you'll probably lose this
battle in your first game - however, if you heal frequently and don't take any
chances, you just may be able to win, and the rewards are well worth it - 1000 EXP
and 35 TP! Note that winning doesn't alter the storyline in any way; Dalton will
simply become infuriated that you defeated his "pet" and capture your party anyway.
Awww. ;)
---
*Note: Now that Marle's Pendant can finally open those sealed black boxes and
sealed doors, revisit the different time eras and reap the rewards! You'll get
some awesome Accessories like the Gold Earring and Gold Stud, not to mention some
Elemental armor that is almost mandatory for victory in an upcoming Boss fight. If
you've forgotten, you can find those black boxes and doors in 2300 AD (Arris,
Bangor and Trann Domes), 1000 AD (Truce and Porre Villages, Guardia Forest, Heckran
Cave), and 600 AD (Truce, Dorino and Porre Villages, Guardia Forest, Guardia
Castle).*
---
Boss Fight #18
Name: Red Beast, Blue Beast, and the Mud Imp
HP: 5000 (Red Beast), 5000 (Blue Beast), 1200 (Mud Imp)
EXP: 954
Tech Points: 26
Gold: 2600
Location: Beast's Nest (12000 BC)
Weakness: Water (Red Beast), Fire (Blue Beast), None (Mud Imp)
Strength: Fire (Red Beast), Water (Blue Beast), None (Mid Imp)
Charm: Elixir (Red Beast), Mermaid Cap (Blue Beast), Speed Tab (Mud Imp)
My Party: Crono (Lv 31), Marle (Lv 29), Ayla (Lv 30)
Difficulty: 3
This is an odd fight, and it's somewhat difficult, too. By far the best party to
use here is the one I've listed above, because the enemies have some nice items
that you can Twin Charm. Anyway, this trio has a lot of attacks that they perform
together, and they're all usually started by the Mud Imp. This little guy can
throw rocks at your party for around 50 damage to one character, but that's not
usually what he does: he usually throws rocks at the Beasts to provoke them into
ramming through one of the heroes, causing 70 or so damage! The Beasts will
occasionally do the ol' earthquake attack to cause an average of 60 damage to the
party, and they can also team up to do a sort of X-Strike on one character for
around 85 damage, too. The Imp can also jump on one of the Beasts' backs and ride
it through a character, causing a nastier 115 or so damage. Even so, this </pre><pre id="faqspan-2">
shouldn't mean much to your characters' HP at this part of the game, so take your
time and Twin Charm the Elixir, Mermaid Cap, and Speed Tab from the monsters before
you take them out. While the Mud Imp can heal the three of them for 150 HP once in
awhile, that's hardly anything compared to the damage you'll be doing in return.
When you're ready to finish the battle, take out the Red Beast with Water or Ice
Techs like Ice Sword (1800+ damage!) or Ice Toss (similar), etc. Take out the Blue
Beast with Fire Techs, or - if you used my party - Lightning Techs such as Volt
Bite. Finally, finish off the Mud Imp with Dual Techs, but make sure to save him
for last - you can't cause much damage to him until the Beasts are dead. Although
you will need to heal somewhat frequently because the three of them are very fast,
it's not that hard to stay alive. Enjoy this battle while you can - the next one
will be much harder.
---
*Note: At the Beast's Nest, have Marle and Ayla use Twin Charm on the Beasts to
steal six Rainbow Helmets. Not only are they stronger than any Helmets you have
equipped right now (including the Glow Helmets), they'll come in major handy, due
to their 50% Lightning protection, in an upcoming Boss fight (the next one,
actually).*
---
Boss Fight #19
Name: Giga Gaia
HP: 9500 (Head), 2000 (Left Arm), 2000 (Right Arm)
EXP: 3000
Tech Points: 30
Gold: 3000
Location: Mt. Woe (12000 BC)
Weakness: None
Strength: None
Charm: Speed Tab (Head), None (Left Arm), None (Right Arm)
My Party: Crono (Lv 34), Marle (Lv 32), Ayla (Lv 33)
Difficulty: 5 (without Element protection), 2 (with Element protection)
In preparation for this battle, equip your chosen party members with the various
Elemental armors you got from the sealed black boxes. Coupled with Rainbow Helmets
and/or a Mermaid Cap, you will be able to minimize and actually absorb a lot of
Giga Gaia's devastating attacks, and trust me, it has many. Seeing as the Rainbow
Helmets absorb 50% of Lightning attacks, choose armor that absorbs a different
Element (Fire, Water, or Shadow), and for the character that has the Mermaid Cap
equipped (if you stole it from the Blue Beast), equip the White Vest so that ALL
characters will absorb Lightning attacks.
I chose Crono, Marle and Ayla for this battle because the three of them together
have some extremely powerful Dual Techs at their disposal (Ice Sword 2, Cube Toss,
etc.) and what you want to do here is defeat Giga Gaia as quickly as possible.
Simply put, this is one of the toughest battles in the game, and this huge beast
has fast and powerful party-hitting attacks. However, these are all Element-based,
and equipping a those Elemental armors will make this battle much, MUCH easier...
to the point where it actually becomes cake, in fact. There are three targets in
this battle: Giga Gaia's Hands, and Head. All the Right Hand can do is restore the
Head's HP by 250 (which is nothing), so ignore it and first destroy the Left Hand.
The two Hands together are what create the party-hitting Elemental attacks that are
kicking your ass, and once you eliminate the Left Hand, those won't be a problem
for awhile. Two powerful Dual Techs should be enough to destroy it. After that's
done, Twin Charm the Head for a rare Speed Tab, and then let loose with Dual Techs
like Cube Toss until Giga Gaia revives its lost Hand. Then repeat the process of
destroying the Left Hand (it'll be easier now; the Hand is never revived with full
HP) and wailing on the Head until it falls. Heal regularly as the Head can still
attack without both its Hands; attacks like Water Rise can add up if you don't
watch your HP. In all, as long as you have the Elemental armor, you won't have
much trouble with this battle. If you don't, though... well, good luck.
Boss Fight #20
Name: Dalton
HP: 3500
EXP: 1000
Tech Points: 30
Gold: 2500
Location: Zeal Palace (12000 BC)
Weakness: None
Strength: None
Charm: Power Meal
My Party: Crono (Lv 34), Marle (Lv 32), Frog (Lv 32)
Difficulty: 1
This battle, finally against Dalton himself, is simple in practice, and slightly
more complicated in execution. It's still easy, though. Compose a party that can
use a Triple Tech (the above party can use Arc Impulse), and let Dalton have it
with that Tech. It should take at most three turns (probably two) to deplete his
HP doing this, and if it takes much longer than that, you're in danger of being
overwhelmed by his HP-halving Iron Orb attack. Using this strategy, that should
not be a problem, though. And watch out for his trademark "Bluuurp!" parting
attack; it can cause around 130 damage to the party.
Boss Fight #21
Name: Golem Twins
HP: 7000 each
EXP: 2000
Tech Points: 70
Gold: 4000
Location: Ocean Palace (12000 BC)
Weakness: Fire, Water, Lightning, Shadow
Strength: None
Charm: Magic Tab x2 (each Golem has one)
My Party: Crono (Lv 38), Lucca (Lv 35), Frog (Lv 35)
Difficulty: 5 (without Element protection), 2 (with Element protection)
Much like Giga Gaia, if you prepare for this battle, it becomes one of the easiest
battles in the game... and if you don't, it's one of the hardest. Like the Golem
before them, the Golem Twins both have the Iron Orb attack, which halves a
character's HP, and they have the super-powerful fireball attack which will
probably kill any character just hit with Iron Orb. They also mimic any Elemental
attacks you use on them with counterattacks of the same Element... and that's your
key to winning. Equip your battle party with Rainbow Helmets and/or White Vests,
both of which either cut or absorb 50% of Lightning blows. Then charge into battle,
and make sure you don't attack the Twins with ANYTHING but Crono's Lightning spells
(Luminaire is perfect for this purpose, if Crono has learned it yet) or Lightning
Elemental Dual Techs (like Volt Bite and Spire). This way, the Golem Twins can
ONLY retaliate with their Lightning counter, which your party will absorb! You
won't even have to watch out for the Iron Orb and fireball attacks, because the
Twins will be too busy performing their Lightning counter to use them! But if you
want to steal both Magic Tabs, expect some harsh retaliation... otherwise, though,
using the strategy outlined above or one similar (with a different Element), this
battle is a cinch. If this strategy's not available to you, though, you're going
to have quite a hard time with these guys... good luck. (Although you COULD just
backtrack and get the Elemental armor...) Oh, one more thing: in true Dalton
fashion, both Twins will use the Bluuurp! attack before expiring, so keep your HP
higher than 300 (both attacks combined will do about that much).
---
*Note: When you lose to Lavos in the Ocean Palace, don't fret. It's not the final
battle by any means, and you're not supposed to win (as you could probably tell).
It is, however, possible to defeat Lavos here in a New Game +, and your reward is
the Programmers' Ending.*
---
Boss Fight #22
Name: Golem Boss
HP: 15000
EXP: 2500
Tech Points: 40
Gold: 2000
Location: The Blackbird (12000 BC)
Weakness: None
Strength: None
Charm: None
My Party: Frog (Lv 37), Robo (Lv 37), Ayla (Lv 39)
Difficulty: 1
Not ANOTHER one of these things?! Don't worry, this is your last Golem battle, and
it's a hilariously easy one at that. At the start of the battle, the Golem Boss
will begin to count down to a seemingly nasty attack. Don't pay attention to him;
this guy is actually afraid of heights, and as you'd expect, the Blackbird, flying
high above the clouds, is not the best place for him to be. Throughout the fight,
he will not attack you, and actually won't do much of anything except talk the talk
most of the time until he finally runs away, giving you an automatic win. However,
if you want the hefty EXP and TP rewards for this fight, you must KILL the Golem
Boss before he runs away, and that can be tricky since you don't have much time.
Just use your most powerful Dual Techs repeatedly and hope for the best. With the
above party, I used Robo and Ayla's Beast Toss (2500 damage) and Frog's Leap Slash
(around 650) every turn, and I was able to finish him off. You'll have to use
whatever works best for your party. In any case, good luck!
Boss Fight #23
Name: Dalton Plus
HP: 3500
EXP: 2500
Tech Points: 40
Gold: 2000
Location: Epoch (12000 BC)
Weakness: None
Strength: None
Charm: Power Meal
My Party: Frog (Lv 37), Robo (Lv 37), Ayla (Lv 39)
Difficulty: 1
Directly after your "fight" with the Golem Boss, you're thrust into your final
battle with the big man himself, who now has a sexy "Plus" added to his name,
making him THAT MUCH COOLER. Why you get the same nice EXP and TP rewards for
beating Dalton as you do the Golem Boss I'll never understand, but he's easy
nonetheless, mainly due to his low HP. Two Beast Tosses (or similarly powerful
Dual Techs) should be more than enough to finish him off for good, allowing you to
reclaim the Epoch, which has now been modified into a FLYING time-traveling machine!
Rock on!
Boss Fight #24 (Optional)
Name: Magus
HP: 6666
EXP: 3000
Tech Points: 50
Gold: 4000
Location: North Cape (12000 BC)
Weakness: None
Strength: None
Charm: Mega Elixir
My Party: -
Difficulty: 3
You'd have to be crazy to choose to battle Magus instead of recruit him. The only
perks to going this route is that you get Magus' Amulet accessory anyway, and you
get some extra EXP and TP. And Frog turns back to his human form in the ending.
That's it. Compared to getting Magus on your side, that's nothing... but hey, to
each his own, right? Anyway, if Frog is in your party, he'll duel with Magus alone
in a clmatic battle to the finish, and your battle strategy here is simple: use
Leap Slash repeatedly, and either cast Cure 2 or use a Full Tonic when Frog's HP
gets low. If Frog's not in your party, this battle is much easier - use powerful
Dual Techs to take Magus down, as he does not have a shifting Magic Barrier like
the last time you fought him. Make sure to bring Ayla along so that she can steal
an awesome Mega Elixir from Magus. With his dying breath, Magus tells the party to
speak with Gaspar, the Guru of Time, if they want to have any chance at reviving
their dead comrade, Crono.
---
*Note: All the Boss fights from here on out take place in optional side quests that
don't need to be undertaken. From here you can go straight to 1999 AD and
challenge Lavos, but it's not recommended. By completing every character's side
quest, you'll earn everyone's most powerful weapons, find a lot of powerful armor,
and most importantly, level up. And, as you can also imagine, it really helps to
have Crono in your party for the final battle. But the choice is up to you. If
you decide to end it right here and now, skip ahead to the end of this section. If
not, contiunue reading; right now we're going to do Crono's sidequest and revive
the fallen hero!*
---
Boss Fights #25, 26, and 27
Name: Lavos Spawn x3
HP: 4000 (Head), 10000 (Shell)
EXP: 747
Tech Points: 120
Gold: 500
Location: Death Peak (2300 AD)
Weakness: None
Strength: None
Charm: Elixir (Head), None (Shell)
My Party 1: Frog (Lv 38), Ayla (Lv 40), Magus (Lv 37)
My Party 2: Robo (Lv 39), Ayla (Lv 41), Magus (Lv 38)
My Party 3: Marle (Lv 39), Robo (Lv 39), Magus (Lv 38)
Difficulty: 3
There are three of these freaky miniature Lavos creatures scattered throughout
Death Peak, and you kill them all the same way: target the small head (NOT THE
SHELL!) with physical attacks and/or single-target Dual Techs repeatedly. If you
strike the shell, prepare for a seriously nasty counterattack that will nail the
party for 400-500 damage apiece. But as long you only target the head, you'll find
it easy to stay alive, as the Lavos Spawns' other attacks are pretty tame compared
to that one counterattack. It can perform an attack similar to its counterattack
that does less damage, in the range of 200-300 damage to the party (simply heal
after it). It can also use an explosion attack that does around 125 damage to one
character. However, its most dangerous attacks are Lavos's Sigh, which causes
around 125 damage and also puts a character to sleep, and Blizzard, the classic
Chaos-inducing attack. Chaos isn't normally too threatening, but here it can be
lethal: if the confused character ends up attacking the Lavos Spawn's shell, it
won't be good for your health. Hopefully this doesn't happen. One good way to
safeguard against this is to equip one character with the Amulet. Otherwise, just
keep on attacking the head and eventually the whole creature will kick the bucket.
---
*Note: Now I'm covering the very first side quest mentioned by Gaspar, the Sunken
Desert (Lucca's side quest). If you're heading that way too, read on!*
---Boss Fight #28
Name: Retinite
HP: 1000 (Core), 5000 (Top), 4800 (Bottom)
EXP: 2600
Tech Points: 100
Gold: 2000
Location: Sunken Desert (600 AD)
Weakness: None (Core), Water (Top), Water (Bottom)
Strength: Fire, Lightning, Shadow (Core), None (Top), None (Bottom)
Charm: Speed Tab (Core)
My Party: Marle (Lv 40), Frog (Lv 40), Robo (Lv 40)
Difficulty: 4
This is a tough and complicated battle, so you may want to save this side quest for
later if Retinite proves to be too tough for your party right now. The one thing
you must do to win this battle is to bring either Marle or Frog (or both!) with you,
so you have access to Water Elemental spells (you must have them to cause damage to
Retinite). With that point made, let the battle begin!
As you would with its relative Zombor, you want to go for the Top of Retinite first.
It has the largest arsenal of deadly attacks to assault your party with, plus the
fact that if you go for the Core first, the Retinite will retaliate against you
more harshly. Some of the Top's actions including absorbing around 250 HP from a
character, depleting the core to heal itself for 200 HP (big whoop, and it actually
might kill the Core this way!), and a Sand Breath move which blinds a character
(again, big whoop). The Bottom can cause the ol' earthquake which does pituful
(double-digit) damage to the whole party, and use a Sand Cyclone attack that
depletes around 225 HP from a character. The Core doesn't do much at all, except
provide the Top with a small extra source of HP, though Retinite will retaliate -
agressively - if you attack the Core first or second. So what's your strategy?
Well, until you cast an Ice or Water spell on whatever your first target is (I
recommend the Top, again), you won't be able to scratch the beast, so make that
your first move. Since "water hardens sand," this will somehow lower Retinite's
Defense, and now you're free to use a powerful Single or Dual Tech on it (Uzzi
Punch worked very nicely at around 1000 damage, and Leap Slash at a subsequent 600).
The catch to this is that Retinite's Defense will rise again every time it's
attacked, until you can no longer do any damage to it again; so keep this pattern
up, casting Ice or Water at the start of every round, to kill the Top as quickly as
possible. Make sure that you don't use Water Elemental Dual Techs on Retinite,
because it will only lower its Defense like a normal Ice or Water spell, not damage
it. After the Top is out of action, go for the Bottom (and the Core, incidentally,
will probably be dead from the Top absorbing its 1000 HP by the time you get to
this point), keeping up the same pattern you used on the Top of the monster. As
long as you heal frequently, you should be able to outlast this thing, but just
make sure you do keep an eye on your HP, because Retinite attacks quickly and
fiercely.
---
*Note: Next I'm covering Magus' sidequest, Ozzie's Fort.*
---
Boss Fight #29
Name: Flea Plus
HP: 2500
EXP: 2000
Tech Points: 20
Gold: 2000
Location: Ozzie's Fort (600 AD)
Weakness: None
Strength: None
Charm: None
My Party: Magus (Lv 40), Marle (Lv 41), Ayla (Lv 42)
Difficulty: 1
The cross-dressing wizard is back... but not with much of a vengeance! Flea is
extremely easy this time around, but that's because s/he's supposed to be; the real
fight is yet to come! Just waste Flea with physical attacks; s/he's vulnerable to
them this time around, and you want to save your MP for later. Flea can blow a
flaming kiss at a party member for around 55-80 damage, and that's about it.
You'll be done with him/her in no time flat.
Boss Fight #30
Name: Super Slash
HP: 2500
EXP: 2000
Tech Points: 20
Gold: 2000
Location: Ozzie's Fort (600 AD)
Weakness: None
Strength: None
Charm: None
My Party: Magus (Lv 40), Marle (Lv 41), Ayla (Lv 42)
Difficulty: 1
Like Flea "Plus," "Super" Slash is pitifully easy this time around... in fact, he's
even easier than Flea was! His one attack, a carbon copy of Crono's Slash, does an
amusing 10-15 damage to a character. Again, waste Slash with physical attacks
until he goes down, and get ready for the real battle.
---
*Note: Don't forget to check all the walls in the next room (the one with the trap
treasure chest). You'll find Magus' best equipment in a secret passage in this
room.*
---
Boss Fight #31
Name: Great Ozzie, Super Slash, and Flea Plus
HP: 6000 (Ozzie), 4000 (Slash), 4000 (Flea)
EXP: 7500
Tech Points: 80
Gold: 4000
Location: Ozzie's Fort (600 AD)
Weakness: None
Strength: None
Charm: Ozzie Pants (Ozzie), Slasher 2 (Slash), Flea Vest (Flea)
My Party: Magus (Lv 40), Marle (Lv 41), Ayla (Lv 42)
Difficulty: 4
In the game's third megaboss battle, you're pitted against all three of Magus'
henchmen, who are now very powered-up due to their "unique items," the Ozzie Pants,
Slasher 2, and Flea Vest. Don't let the past fights fool you - as a trio these
guys are seriously tough, and will put up a good fight. First off, Flea and
Slash's flame kiss and slash attacks do more damage (between 30-80, still not a big
deal), and now, those are not the only attacks they'll use. Slash will float
around the room cutting characters up with his blade for around 150 damage per hit,
while Flea will perform a Fire Sword-like Dual Tech with him that does around 180-
200 damage to the character on the receiving end. Slash can also perform his old
sword combo on a character, dealing around 120 damage to his target. As for Flea,
s/he's got all his/her (THIS is getting old) status spells back, like Prism Beam,
that you will have to deal with. They do less damage now because your characters
are stronger, but the Status Ailments can still be inflicted. Ozzie doesn't do
much of anything, but he's the key player in the trio's most powerful attack: their
own version of the Triple Tech Delta Force, which deals 150-200 damage to the
entire party! Normally this isn't a lot of damage at this point in the game, but
as long as all three of them are alive, they'll use this very often, so make it a
point to off one of three as soon as possible. I recommend going for Slash first,
because he deals the most damage by himself. But before you kill him, don't forget
to steal the Slasher 2 from him, which is a powerful katana for Crono! (Now you
see why I brought Marle into the fight.) After Slash is down, go for Flea (not
forgetting to Twin Charm the Flea Vest), and finally unleash your wrath upon Ozzie.
Don't worry about stealing his Ozzie Pants unless you just want to collect
everything, because they're useless in battle; worn as a Helmet (hehe), they make
your character Confused as long as they're equipped! Note that when you kill Slash,
Flea will run away soon thereafter (and vice versa), so it's best to steal all the
items while all three of them are still alive and kicking. Anyway, if you can get
one of these guys down, the battle becomes much easier. Good luck!
Boss Fight #32
Name: Ozzie
HP: 6000
EXP: 0
Tech Points: 0
Gold: 0
Location: Ozzie's Fort (600 AD)
Weakness: None
Strength: None
Charm: None
My Party: Magus (Lv 41), Marle (Lv 42), Ayla (Lv 43)
Difficulty: 1
Just as before, this fight isn't even a real Boss Fight in most senses, but hey, I
should cover everything, right? Anyway, this battle is played out similarly to the
way it was before in Magus's Castle; strike Ozzie and his ice barrier and you'll
get counterattacked, so strike the targettable switch on the wall behind him and
your characters will be dropped back into the previous room. Charge up to Ozzie
again, and just as the battle begins once more, one of the most hilarious scenes in
the entire game ensues: a random cat walks onto the battlefield, meows, hits the
rightmost switch, and walks out, as a despairing Ozzie falls to his doom, for good
this time. (You have to see it for yourself to see the insane humor in this.)
Anyway, that's all for this sidequest!
---
*Note: Now I'll be covering Robo's sidequest, Robo's Birthplace, which takes place
in 2300 AD's Geno Dome. Make sure to have Robo lead your party, or you won't be
able to get in.*
---
Boss Fight #33
Name: Atropos XR
HP: 6000
EXP: 0
Tech Points: 0
Gold: 0
Location: Geno Dome (2300 AD)
Weakness: None
Strength: None
Charm: -
My Party: Robo (Lv 44)
Difficulty: 2
Robo decides to battle his old girlfriend alone, making for a moderately different,
but still pretty simple fight. Robo's basically trading hits with Atropos, and the
winner is going to be who can last the longest. Atropos has many of Robo's own
attacks, including Rocket Punch (around 15 damage... heh), Cure Beam (recovers 300
HP), Laser Spin (about 100 damage), Robo Tackle (seems to halve Robo's HP), Uzzi
Punch (almost 125 damage), and Area Bomb (around 25 damage... whee). However,
these do vastly less damage compared to when Robo uses them, as you can see. So,
basically, what you want to do is use Robo Tackle over and over since it does the
most damage (mine did around 860 damage per use) for the MP cost, and use either
Cure Beam or a Full Tonic when Robo's HP dwindles to around 300 (because Atropos'
Robo Tackle can sometimes do more than that). Wash, rinse and repeat, and for
winning, Atropos gives Robo her ribbon, which permanently increases Robo's Speed by
3 (sweet!) and his Magic Defense by 10. Note that Atropos explodes when you
deliver the final blow, dealing around 50 damage to Robo in the process.
Boss Fight #34
Name: Mother Brain and 3 Displays
HP: 5000 (Mother Brain), 1 (Displays)
EXP: 3000
Tech Points: 40
Gold: 3000
Location: Geno Dome (2300 AD)
Weakness: None
Strength: None
Charm: Blue Mail (Mother Brain), Elixir (one from each Display)
My Party: Robo (Lv 44), Ayla (Lv 44), Magus (Lv 43)
Difficulty: 2
This is an easy battle for the most part, but only if you follow the Golden Rule:
don't destroy all of the Displays! If you do, Mother Brain will relentlessly
attack the party with an explosion that does increasing damage until it kills
everyone. But, since the Displays heal Mother Brain for around 1000 HP very
frequently, you'll need to dispatch two of them if you want to do any damage to her.
So, do that (but not before stealing their Elixirs if Ayla is in the party!), and
then proceed to delete Mother Brain (oh man, that was corny) with your best Dual
Techs. Mother Brain can fire a beam at a character for 100-125 damage and use a
Laser Spin-esque move that does about 40-50 damage to the party, but that's it.
Don't forget to steal Mother Brain's Blue Mail if you can!
---
*Note: Next I'm going to cover the Sun Stone sidequest, which you must do in order
to get Lucca's and Crono's best weapons, and also some of the best accessories and
armor in the game. Incidentally, this sidequest doesn't really "belong" to any
character.*
--
Boss Fight #35
Name: Son of Sun
HP: 2100 (Son of Sun), 30000 (Prominency)
EXP: 3800
Tech Points: 40
Gold: 2000
Location: Sun Palace (2300 AD)
Weakness: None
Strength: None
Charm: Black Mail (Core), Elixir (one from each Prominency)
My Party: Lucca (Lv 43), Ayla (Lv 44), Magus (Lv 43)
Difficulty: 5
To make this battle somewhat easier, equip the whole party with Ruby Armors, Red
Vests, or Red Mails before challenging the Son of Sun.
The game's fourth megaboss battle is a very tough and somewhat complicated one.
There are six targets in this battle: the Son of Sun, and the five "Prominencies"
surrounding it. Whatever you do, don't attack the core itself! It will
counterattack with Flare, which does around 300 damage to the whole party, and it
can do so multiple times if it wans to. The core also has a nasty laser attack
that it uses unprovoked, which causes 200+ damage to a character. So what's your
battle strategy? You won't be able to damage the Son of Sun directly, so you need
to attack the Prominencies surrounding it. Usually, when you do, you'll get
attacked right back with a Flame Counterattack, which does around 100 or so damage
to a character. But keep attacking each one until you find the one that transfers
damage to the core. Then wail on that one until the core uses Roulette Shuffle and
disrupts your attack. Now you'll have to repeat the pattern and find the "it"
Prominency again. Keep doing this while staying alive and the Moon Stone will be
yours. If you can, steal the Black Mail from the core, but be prepared for a Flare
counterattack when you do. Don't bother trying to steal from the Prominencies;
it's too hard to keep track of which ones you've stolen from already, and you can
get Elixirs much more easily elsewhere.
---
*Note: Now's as good a time as any to do Frog's sidequest, Cyrus' Ghost. However,
there aren't any Bosses to fight during it, so I'm skipping ahead to the Rainbow
Shell sidequest, which is, in a sense, Ayla's. Take care not to open any of the
black treasure chests you find in 600 AD's Northern Ruins, though. Examine them
all, but do not open them! When you return to the Hero's Grave in 1000 AD, all the
contents will have been upgraded to their more powerful versions, and then you can
go back to 600 AD's Hero's Grave and get the normal versions too! Cha-ching!*
---
Boss Fight #36
Name: Rust Tyrano
HP: 25000
EXP: 3800
Tech Points: 40
Gold: 2000
Location: Giant's Claw (600 AD)
Weakness: None
Strength: None
Charm: Red Mail
My Party: Ayla (Lv 47), Crono (Lv 47), Magus (Lv 46)
Difficulty: 2
This battle is easier if you equip your party with armor that blocks or absorbs
Fire attacks. It's not necessary, though.
Get ready for the game's fifth megaboss battle! Even though Azala didn't survive
Lavos' fall in 65000000 BC, the Black Tyrano did, and it wants revenge on you for
the beating you gave it, uh, aeons ago. However, it's now been "upgraded" to its
stronger form, the Rust Tyrano. As you can see, it can take a huge amount of
punishment with its 25000 HP, so make sure to compose a party that has either
strong Single Techs, strong Dual Techs, or a Triple Tech, or a combination of those
three possibilities. Strategy-wise, this battle hasn't changed at all, really.
The Tyrano still counts down to a powerful flame attack, except that this time it's
a double flame attack, so it does expectedly more damage. Wearing Ruby Armor or
Red Vests/Mails will minimize or nullify the damage done to the party by this
attack. There's only one other attack that you need to worry about, then, and
that's the classic "chew 'em up and spit 'em out" one. Simply use a Full Tonic
after this and you'll be fine. Make sure to have Ayla steal a Red Mail from the
Rust Tyrano before you overcome it. Once it goes down, you'll find out just what
it was guarding: the Rainbow Shell! Toma was right!
---
*Note: Now I'm covering Marle's sidequest, which is also the second part of the
Rainbow Shell quest. To get started, head to Guardia Castle in 1000 AD. Marle
must be in your party to do this sidequest.*
---
Boss Fight #37
Name: Yakra XIII
HP: 18000
EXP: 3500
Tech Points: 40
Gold: 2000
Location: Guardia Castle (1000 AD)
Weakness: None
Strength: None
Charm: White Mail
My Party: Marle (Lv 46), Lucca (Lv 46), Magus (Lv 46)
Difficulty: 3
As easy as you'd expect this battle to be because of the past Yakra's extreme
weakness, it's not. In fact, Yakra XIII is pretty strong and could give you a run
for your money. He has the good ol' Blizzard attack which causes Chaos on the
targetted character and does around 60 damage; if this happens to Crono, Ayla or
Robo, you could be in serious trouble. He also has that been-there-done-that
earthquake attack, which random damage to the whole party; sometimes it can be
double-digit, sometimes it can be triple. His most lethal attack, though, is his
needle attack, which can do around 400 damage when used on one target, and 200-400
when used on the party. Obviously that means you'll be using a lot of Full Tonics,
so stock up if you're low on them! Otherwise, use Dual Techs to take Yakra XIII
down (Antipode 3 worked nicely at almost 3000 damage)... and if Magus knows Dark
Matter yet, the Triple Tech Dark Eternal is a great way to take this guy out
quickly. In all, this is a pretty uniform battle - just don't let Yakra XIII
overwhelm you with his strong, quickly-repeated needle attacks and you'll emerge
the victor once again.
---
*Note: At last, it's time for the final battle. You can either go directly to
Lavos by using the Epoch or the bucket at the End of Time, but it's most fun to do
it via the final sidequest, the Black Omen. It serves as the game's final dungeon,
and can be entered only 12000 BC, 600 AD, or 1000 AD. In any case, I'm covering
the Black Omen next. Here we go!*
---
Boss Fight #38
Name: Mega Mutant
HP: 4600 (Top), 3850 (Bottom)
EXP: 900
Tech Points: 50
Gold: 1500
Location: Black Omen
Weakness: None
Strength: None
Charm: Elixir (Top), Vigil Hat (Bottom)
My Party: Crono (Lv 47), Ayla (Lv 48), Magus (Lv 47)
Difficulty: 1
Sheesh! You don't even take more than few steps into the Black Omen before Queen
Zeal throws a Boss at you! Unfortunately, this is only the beginning... the Black
Omen is a long and hard path to Lavos himself. But it'll get your characters
experience that they'll definitely need for the final battle when it inevitably
comes. In any case, this battle isn't too hard, but make sure you bring Ayla along
so that she can steal the Mega Mutant's very nice stuff (Vigil Hat! Whee!)...
although this generally goes without saying for every Boss battle. (Besides, Ayla
kicks ass anyway - why wouldn't you have her in your active party?) Strong Dual
Techs will deplete this thing's already low HP in no time, but go for the Top half
first since it's stronger than the Bottom half. Magus' Dark Bomb works especially
well here since it can hit both halves at the same time for about 1100 damage each,
and costs few MP to use. Between them, both halves can use an attack called
Critical Zone with does 60-180 damage to the party, simply stab a character for 60
or so damage, and use a wave attack that does around 40 damage to its target. The
mutant also has an attack called Steel Steam that seemingly does nothing, and a
move called Blacken which nails a character for about 200 damage. However, all of
this is really no big deal since the Mega Mutant's pretty slow. But enjoy it while
you can - after the next two Bosses, it only gets much harder.
Boss Fight #39
Name: Giga Mutant
HP: 5800 (Top), 4950 (Bottom)
EXP: 1500
Tech Points: 80
Gold: 2000
Location: Black Omen
Weakness: None
Strength: None
Charm: Wall Ring (Top), Hit Ring (Bottom)
My Party: Crono (Lv 52), Lucca (Lv 51), Ayla (Lv 52)
Difficulty: 2
Queen Zeal must have a penchant for grotesque alien creatures. Not only are there
Aliens and Metal Mutes in the Black Omen's enemy roster, but there are three Boss
mutants to deal with (and yes, that means that even after this fight, you're still
not done). Anyway, this fight isn't much different than the last, mainly because
the Giga Mutant's not that much stronger than the Mega Mutant you fought previously.
It just attacks more frequently, and it still has one glaring weakness: low HP...
ludicrously low for this point in the game. A few strong all-hitting Techs will
take out both halves without much trouble, and you needn't even worry about
stealing in this battle either unless you're just collecting rare equipment,
because neither Ring is that great. Attack-wise, the Giga Mutant has plenty of low
damage attacks like an explosion attack, Sleep Gas (which may put a character to
sleep as well), a shruiken attack (that comes from its feet? Huh?), and Shining
Bit, a single-target Lightning attack. Its only truly lethal attack is a combo
attack that comes from the bottom, which brings its target down to 1 HP. Also,
every time you land any type of hit on the Top, it will retaliate by absorbing 7-10
MP from the offending character. So, to save MP, hit both parts simultaneously
with your strongest Techs, to finish it off quickly. Oh, and don't attack this
thing with physical attacks or Techs - they have little effect on it. That's why
spells like Luminaire, Flare and Dark Matter are perfect for this battle.
Otherwise, this battle's pretty easy... you should have no problem here.
Boss Fight #40
Name: Terra Mutant
HP: 7800 (Top), 20000 (Bottom)
EXP: 2000
Tech Points: 100
Gold: 3800
Location: Black Omen
Weakness: None
Strength: None
Charm: Muscle Ring (Top), Power Seal (Bottom)
My Party: Crono (Lv 52), Marle (Lv 51), Ayla (Lv 53)
Difficulty: 2
The final Mutant battle is, as you might not expect, pretty easy! The Terra Mutant
is similar to Retinite in that it absorbs HP from itself (in this case, the Top
absorbs HP from the Bottom), eventually killing itself off - but not before it's
done everything in its power to take you down with it. It has a variety of attacks
it can throw at you, all of which are weak; there's an eruption attack that does
double-digit damage to the entire party, and an attack called Chaotic Zone that
does similar damage and can cause Chaos on any character whose status is not
protected (but really, by this point, with your hopefully awesome equipment, your
status should be fine). It also has an oddly weak absorbing attack; whereas most
of these types of attacks do up to 400+ or so damage to their target, the Terra
Mutant's does around 50. Ol' Terra also has two different fireball attacks, both
of which inflict 100-130 damage on their target. Offensive-wise, your battle
strategy is very similar to the one you used against the Giga Mutant: focus on the
Top with multi-target magical (not physical!) Techs and Dual Techs to take that
half out quickly. The Bottom will absorb all these attacks, but it won't matter -
once the Top goes, the Bottom, which can't survive on its own, will also die. Talk
about killing two birds with one stone! (Being corny is fun!)
Boss Fight #41
Name: Lavos Spawn
HP: 10000 (Head), 13500 (Shell)
EXP: 2450
Tech Points: 120
Gold: 2500
Location: Black Omen
Weakness: None
Strength: None
Charm: Haste Helmet (Head), Safe Helmet (Shell)
My Party: Crono (Lv 53), Lucca (Lv 52), Ayla (Lv 53)
Difficulty: 2
This battle is exactly like the three Lavos Spawns you fought on Death Peak, only
this one has more HP, some different attacks, and some very nice equipment to Charm.
Its new attacks are all on the weakish side: Water Rise, which does 125-250 damage
to its target, Destruction Zone, which does 10-80 damage to the entire party, and
Magus' Dark Bomb, which does around 60 damage to a character. Expect fierce
retaliation (in the area of 650-700 damage to a character) and be ready to heal if
you decide to steal the Safe Helmet from the shell, though. Remember, only attack
the small head (Gatling Kick worked very nicely at 4000 damage a shot)!
---
*Note: This is it - after moving past the final Save Point here, you'll be thrown
into the game's three final Boss battles and three final battles, and you can't
return once you commit to them. So carefully decide who you want in your party for
at least the first three battles - I highly recommend a party with powerful Dual
Techs and a Triple Tech, and a good all-healing Tech - and get ready to rock!*
---
Boss Fight #42
Name: Queen Zeal
HP: 12000
EXP: 0
Tech Points: 0
Gold: 0
Location: Black Omen
Weakness: None
Strength: None
Charm: Mega Elixir
My Party: Crono (Lv 53), Frog (Lv 51), Ayla (Lv 53)
Difficulty: 4
Finally, it's time to fight the evil Queen herself, and here she'll prove that
she's definitely no pushover, even as a "mere" human. Before any of your
characters even get a chance to act, she'll cast Hallation, which reduces
everyone's HP to 1. Use Mid or Full Tonics to get back up to snuff (don't worry
about restoring completely), and then proceed to wail on her royal fanny with your
most powerful Dual Techs or, even better, a Triple Tech if your battle party has
one. The Queen's other attacks besdies Hallation are little more than annoyances;
she can bitchslap someone for 1 damage (hahaha!), or use another physical attack
that deals a slightly larger 100 or so damage to its target. She can also, uh,
"suck" (...) 7-10 MP from your characters when she feels so inclined. In any case,
as long as you heal after each Hallation, you should be just fine... however,
sometimes the Queen uses Hallation very cheaply (like, every round), so you may end
up burning a lot of essential healing items. If you're finding this to be the case,
you may want to try the battle again until she's not quite so cheap with it. But
even so, it's not over after this... not by a long shot.
Boss Fight #43
Name: Mammon Machine
HP: 18000
EXP: 0
Tech Points: 0
Gold: 0
Location: Black Omen (sorta)
Weakness: None
Strength: None
Charm: Mega Elixir
My Party: Crono (Lv 53), Frog (Lv 51), Ayla (Lv 53)
Difficulty: 2
Now here's a surprise, being pitted against the newly-repaired Mammon Machine
itself! Being the device that harnesses Lavos' energy, you'd think that it would
be very powerful... but it isn't. In fact, this is a really easy battle. First,
get your party back to full HP after your battle with Queen Zeal (especially if she
ended the battle with Hallation), and then proceed to give the Machine everything
you've got. However, there's a catch: physical blows will raise its Defense, while
magical blows will raise its Attack. Opt for magical attacks so you can
continually cause lots of damage to the Machine. You can always heal after the
Machine releases its magic energy, which causes its parameters to go back to normal.
Eventually, after you've done enough damage to it, the Mammon Machine will "stand
still." At this point, it doesn't matter what you attack it with, so unload on it!
This is also when you can steal its Mega Elixir, and an extra one of those can
never hurt. But beware: at this point, the Mammon Machine will also start
attacking your characters unprovoked with spells such as Point Flare, which causes
around 130 damage to its target. But just keep on pounding it with high-damage
Techs and you'll have no trouble here. Note that the Machine will probably revert
to its old attack pattern again before you finally destroy it. Now, get ready for
the real battle...
Boss Fight #44
Name: Zeal
HP: 20000 (Head), 28000 (Left Hand), 28000 (Right Hand)
EXP: 0
Tech Points: 0
Gold: 0
Location: Black Omen
Weakness: None
Strength: None
Charm: Mega Elixir (Head), Prism Dress (Left Hand), Prism Helmet (Right Hand)
My Party: Crono (Lv 53), Frog (Lv 51), Ayla (Lv 53)
Difficulty: 4
Welcome to the story's sixth and final megaboss battle! If it's not painfully
obvious to you already, this is also the hardest one, and you'll have to be on your
toes to win this one, especially if the battle setting is on Active (and if it's
not, you suck =P).
It seems like the Queen will never go down! Don't worry, though - this is her
final and most powerful incarnation, and it shows. To start things off, use a Mega
Elixir to refill the party's undoubtedly suffering MP if nothing else, because
you'll need it here. Now, let me make something perfectly clear: as tempting as it
is to target the Hands and take their attacks out of the battle, DON'T do it.
Every time one of the Hands is hit, it will retaliate by either reducing the
offending character's HP to 1 or MP to 0. You can't afford for this to happen a
lot - if at all - because the Head will be more than willing to finish the weakened
character off. Focus your most powerful attacks purely on the Head to take it out
as quickly as possible, because once it goes, the Hands go too. If you really,
really want to tempt Fate, you can try to steal the Hands' Prism Helmet and Dress.
But even so, as nice as these pieces of equipment are, I don't think it's worth the
risk of total HP and MP reduction. Charming a Mega Elixir from the Head should be
no problem, though. Between the Hands and the Head, Zeal has a lot of attacks she
can mess the party up with. Even if you never attack the Hands, she'll still use
Hallation occasionally, and make SURE to heal immecdiately following the attack.
If you don't, Zeal will take advantage of the situation and wipe all the heroes out
in one move. Her other attacks are a little more tame, but she's so fast that she
can make them dangerous. One of them is Skygate, a Lightning attack that deals
100-125 damage to its character. Another one is Hexagon Mist, a Water attack that
deals 200-250 damage to the whole party. ANOTHER one is Dark Gear, a Shadow-typed
attack that does 100-200 damage to the party. And she obviously has a Fire attack
as well, but she never used it on me, so I can't comment on it. Finally, She also
has two different hand laser attacks, both of which are no threat at 15-40 damage
per shot. Provided you can withstand all these attacks with well-timed healing,
your Triple Techs should be dealing around 4000 damage to Zeal, and so it shouldn't
take more than five attacks to defeat her.
---
*Note: Finally, Queen Zeal has been defeated! Now, get ready for the final battles
with Lavos itself. You're given the opportunity to heal up and change your
characters after your battle with Zeal, so make sure that you do if you need to.*
---Final Boss Fight #1
Name: Lavos Shell
HP: 10000
EXP: 0
Tech Points: 0
Gold: 0
Location: ?
Weakness: Varies
Strength: Varies
Charm: None
My Party: Crono (Lv 53), Frog (Lv 51), Ayla (Lv 53)
Difficulty: 1
This is a very interesting battle. Lavos will mimic the attack patterns of many of
the game's previous Bosses, but oddly enough, the attacks that they used will be as
powerful as the ones Lavos uses too, making them weak at this point of the game.
Not only that, but Lavos inherits the HP of the past bosses it's mimicing, meaning
that you can usually take them out in no time now. This means that most of this
battle is actually easy - it's not until Lavos actually attacks you itself that
this becomes slightly tricky. Anyway, as you damage the Lavos Shell's small head,
it will move on to mimicing different Bosses. I'll cover them all here.
Dragon Tank: Simply attack Lavos (the Body) and its two helpers (the Head and the
Grinder) once with physical attacks, and that'll be it.
Guardian, 2 Bits: Attack Lavos (the Guardian) once or twice with physical attacks.
After it's down, the two parasites (Bits) die as well. The Delta Attack they
counter with now does around 5 damage to the party, so it's no problem.
Heckran: Use one or two magic-based sword Dual Techs like Spire or Sword Stream,
and you're done. Lavos' magic attacks now do, at most, 10 damage.
Zombor: One or two physical attacks on both parts (Lavos is the Top, the bug-thing
is the Bottom) should take care of this. The Top will once again use MP Buster
before it dies, so use a Full Ether after the battle.
Masamune: Wail on Lavos with physical attacks, and it'll change attack modes before
it can do much of anything (one physical attack did 20 damage).
Nizbel: Have Crono cast Lightning on Lavos to break down its defenses, then have
your two other characters perform a Dual Tech. Have Crono attack when it's his
turn again, and that'll probably be it - no electrical discharge for you, Lavos!
Magus: Find out what Element Lavos is weak against, and then use the appropriate
sword-based Dual Tech. Don't worry - Lavos' barrier change spells do no more than
15-20 damage to the party now. When Lavos "casts a spell," unload on it with
physical attacks and it'll go down in a few turns. Incidentally, the Masamune will
in fact lower Lavos' Magic Defense as it did with Magus.
Black Tyrano: First hit the little parasite on Lavos' "shoulder" (Azala) with Spire
(or other Lightning-based Techs if you don't have Spire available) two times to
destroy it. Then wait until Lavos (the Black Tyrano) removes its defense to begin
charging the flame attack, then use Dual and Triple Techs to take it down in no
time.
Giga Gaia: Destroy the left parasite first (the Left Hand) to get rid of the dual
Elemental attacks (even though they only do around 40 damage now, they are
annoying), and then use your Triple Tech on Lavos (the Head). If the left parasite
is revived, repeat the pattern.
Finally, after you defeat Giga Gaia again, Lavos itself attacks you. This is where
the battle gets a bit trickier. The Lavos Shell is expectedly stronger than the
Bosses it was mimicing, but not by much. Now that the party is prepared to take it
on, Lavos' energy rain attack ("destruction rains from the heavens!") does only
around 125-250 damage to the party, and that's not much considering its other
attacks can't do a lot to follow that up. Chaotic Zone does 10-20 damage to the
party, and if any of your characters are still being inflicted with status ailments
by this point, you really don't know how to play the game. =P Lavos' needle
attack hits one character for 175-300 damage. Still, the Lavos Shell only has a
pretty feeble 10000 HP, and two Triple Techs followed by one or two physical
attacks will be all that you'll need to destroy it. But that was only the Shell -
the inside, vital part of Lavos is still perfectly healthy. It's not over yet...
---
*Note: Once the party enters Lavos, there may or may not be a chance to escape.
Depending on certain events (I'm not sure what they are), there might be a time
gate at the entrance that will take you back to the End of Time. Or, there might
not be. Regardless, there will be a Save Point, and I recommend that you use it
and a Shelter. The following two battles are not easy, and you don't want to have
to fight Queen Zeal, the Mammon Machine, Zeal, and the Lavos Shell all over again
if you mess up!
Before entering this battle, make sure you use all unused Tabs, and equip
Accessories that will boost your attack power, like the Prism Specs and Sun Shades,
on any powerhouse characters (Crono, Ayla, and Robo) in your party. Equip a MP-
saving Accessory like the Silver or Gold Stud on Magus if he's in your party. Make
sure all your best equipment is, uh, equipped. Move your Mega Elixirs to the top
of the inventory for easy access (this is very important). Compose a party that
has a horizontal Dual Tech (I recommend Falcon Hit). And finally, make sure the
party is healed. And then, enter the final battle! Good luck!*
---
Final Boss Fight #2
Name: Lavos
HP: 8000 (Left Arm), 12000 (Right Arm), 20000 (Body)
EXP: 0
Tech Points: 0
Gold: 0
Location: Lavos' Body
Weakness: None
Strength: None
Charm: None
My Party: Crono (Lv 53), Ayla (Lv 53), Magus (Lv 51)
Difficulty: 3
Now the real battle begins! Lavos has three targets: its two Arms, and the Body.
The Arms can be damaged from the get-go, but the Body can't be damaged much at all
until later in the battle. To start things off nicely, Lavos will use the Doors of
Doom attack that does 120-350 damage to the entire party before anyone can act.
When it's your turn, retaliate with horizontal Dual Techs; Crono and Ayla's Falcon
Hit is PERFECT for this task, and it will do about 2800 damage to both arms each
use. The Body won't take much more than 40 damage, but don't worry about that.
Have your third character (Magus, in my case) heal the party with Lapises and Mega
Elixirs when Crono and Ayla's MP starts running low. Keep at it with Falcon Hit
and the Left Arm will die before long. The Right Arm has substantially more HP,
but you must destroy it because it can heal the Body for around 1500 HP frequently.
Eventually, the ground beneath Lavos will flash white for a few seconds. This
means that the Body's defenses are gone, and that Falcon Hit (or whatever you're
using) will damage the Body now as well. So keep at it with your repeated Falcon
Hits, while I go over Lavos' other attacks. There's the usual Obstacle (small
damage to the party, adds Chaos), a boomerang attack that deals around 100-250
damage to a character, Protective Seal (small damage, disables special defenses;
VERY nasty) Shadow Slay (100+ damage to the party, adds Poison), Flame Battle (30-
40 damage to a character), and Shadow Doom Blaze, which does 200-550 damage to the
party. Obviously, all this means that one character should be on full-time healing </pre><pre id="faqspan-3">
duty with Mega Elixirs, while the other characters attack Lavos' Body relentlessly
with physical attacks and Dual Techs. (Falcon Hit's usefulness is a lot more
limited once the Right Arm is eliminated as well.) Once it goes, the battle is
won... and yet it's still not over. Lavos now reveals its true self, and now the
final battle is at hand...
Final Boss Fight #3
Name: Lavos Core
HP: 2000 (Left Bit), 10000 (Center Bit), 30000 (Lavos Core)
EXP: 0
Tech Points: 0
Gold: 0
Location: Time Stream
Weakness: None
Strength: None
Charm: None
My Party: Crono (Lv 53), Ayla (Lv 53), Magus (Lv 51)
Difficulty: 4
This is really the final battle, so give it everything you've got! To clear things
up right here and now, let's get this out of the way: the rightmost parasite is the
true Lavos Core (and when I refer to that name, that thing is what I'm talking
about). The left parasite and the center being are its supports. And if you've
already guessed that this battle is more complicated than "wail on the Lavos Core,"
you're absolutely right. For most of the battle, the Lavos Core will have strong
defenses up, and you won't be able to damage it much at all. So, to start things
off, have Crono use Confuse on the Left Bit. If Crono's level is high enough and
his equipment is good enough (I used the Rainbow + Prism Specs), he will take it
out in one shot, so you won't have to worry about it for awhile! After that's done,
the Lavos Core will shut off its defense in preparation for the Left Bit's revival.
While it's off, unload all your best Techs on it, preferably Luminaire and Dark
Matter. This way you can damage the Center Bit at the same time and eventually
take it out temporarily. It uses the trio's most powerful attacks, so this is
important. Speaking of attacks, let's go through those, shall we? The trio
together have an attack called Invading Light that does minor damage and causes
Slow on the party. The Lavos Core uses a weak beam attack (it looks like it was
taken straight out of Galaga, actually) that does around 40 damage to its target.
The Left Bit uses Protective Seal, the attack which does around 50 damage to a
character and disables all of his or her special defenses (status protection, etc.),
and that's more of a problem than you might think. If the Center Bit is destroyed
but the Left Bit is alive, the Left Bit and Lavos Core together can use a X-Strike
esque counterattack every time one of them is hit, and this does anywhere from 150-
350 damage to the offending character. But the Center Bit, like I said, uses the
most powerful attacks of the three. First off, there's Crying Heavens, a "hidden
blow" which can deal anywhere from 200 to 600 damage to a character. Then there's
the "ultimate physical attack," Grand Stone, which does between 300-1150 damage to
the entire party; the damage counts really depend on the characters (Lucca and
Marle do NOT like this attack - only with Safe Helmets equipped will you ensure
their survival). Then there is, of course, the "ultimate magical attack,"
Dreamless, whose damage seems to be random; I've seen it do 100-300, and I've seen
do 500-900 on the same party (so Magic Defense doesn't seem to play a big role in
this attack). Use a Mega Elixir after these attacks. ^_^ There's also Evil Star,
which reduces the entire party's HP by 1/2. Finally, there's the Center Bit's
possibly most lethal attack: Spell. Coupled with Protective Seal, this can end
your battle very quickly, as it inflicts random statuses, including Stop, Slow,
Chaos, Sleep, Darkness, and Poison, on the entire party... so regardless of whether
you have status protection or not, be wary of this one. Eventually, the Lavos Core
will cast a spell called Active Life and revive its fallen supports, and turn its
defense back on. Now, you just need to use Confuse on the Left Bit to destroy it
again, and the Lavos Core will shut off its defense again. It will take awhile,
but if you repeat this pattern, you will eventually deplete the Lavos Core's 30000
HP. Once you do, the nightmare is over. Lavos is destroyed - well, at least for
now - and time itself is saved. Congratulations on completing Chrono Trigger, and
have fun watching the first of 12 endings!
-----------------------------------------------------------------------------------
-------------------
V. Tech/Magic List
-------------------
Here, I'll list all of the Techs and Magic in the game. The Single and Dual Techs
are separated by character(s), while the Triple Techs are listed alphabetically.
Included in these lists are the names, MP costs, and effects of the Techs, and the
kind of enemy area the Tech affects (circular, line, etc.).
Magic is denoted with an asterisk (*).
---
a. Single Techs
- Crono -
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Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Cyclone | 2 | Circle | Crono spin-slashes through a group of enemies.
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Slash | 2 | Line | Crono sends a shockwave in a straight line.
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Lightning * | 2 | 1 Enemy | A lightning bolt strikes an enemy.
-----------------------------------------------------------------------------------
Spincut | 4 | 1 Enemy | Crono jump-slashes an enemy, dealing 2x damage.
-----------------------------------------------------------------------------------
Lightning 2 * | 8 | All En. | Waves of electricity strike all enemies.
-----------------------------------------------------------------------------------
Life * | 10 | 1 Ally | Revives a fallen ally with minimal HP.
-----------------------------------------------------------------------------------
Confuse | 12 | 1 Enemy | Crono slashes an enemy four times.
-----------------------------------------------------------------------------------
Luminaire * | 20 | All En. | An explosion of energy blasts all enemies.
-----------------------------------------------------------------------------------
- Marle -
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Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Aura | 1 | 1 Ally | Restores some HP to an ally.
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Provoke | 1 | 1 Enemy | Confuses an enemy.
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Ice * | 2 | 1 Enemy | A block of ice encases an enemy.
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Cure * | 2 | 1 Ally | Restores a lot of HP to an ally.
-----------------------------------------------------------------------------------
Haste * | 6 | 1 Ally | Quickens an ally's AT Meter by 50%.
-----------------------------------------------------------------------------------
Ice 2 * | 8 | All En. | Three huge ice blocks crush all enemies.
-----------------------------------------------------------------------------------
Cure 2 * | 5 | 1 Ally | Restores all HP to an ally.
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Life 2 * | 15 | 1 Ally | Revives a fallen ally with full HP.
-----------------------------------------------------------------------------------
- Lucca -
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Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Flame Toss | 1 | Line | Lucca shoots flames in a straight line.
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Hypno Wave | 1 | 1 Enemy | Puts an enemy to sleep.
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Fire * | 2 | 1 Enemy | Fire engulfs an enemy.
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Napalm | 3 | Circle | Lucca throws a napalm bomb at her enemies.
-----------------------------------------------------------------------------------
Protect * | 6 | 1 Ally | Raises an ally's Defense.
-----------------------------------------------------------------------------------
Fire 2 * | 8 | All En. | Explosions of flame blast all enemies.
-----------------------------------------------------------------------------------
Mega Bomb | 15 | Circle | Lucca hurls a large bomb into the enemy group.
-----------------------------------------------------------------------------------
Flare * | 20 | All En. | Waves of intense fire incenerate all enemies.
-----------------------------------------------------------------------------------
- Frog -
-----------------------------------------------------------------------------------
Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Slurp | 1 | 1 Ally | Restores some HP to an ally.
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Slurp Cut | 2 | 1 Enemy | Frog tongue-ties and slashes an enemy.
-----------------------------------------------------------------------------------
Water * | 2 | 1 Enemy | Large bubbles collide with an enemy.
-----------------------------------------------------------------------------------
Heal * | 2 | All Al. | Restores some HP to all allies.
-----------------------------------------------------------------------------------
Leap Slash | 4 | 1 Enemy | Frog dives at an enemy, sword outstreched.
-----------------------------------------------------------------------------------
Water 2 * | 8 | All En. | A wave of water washes through the enemies.
-----------------------------------------------------------------------------------
Cure 2 * | 5 | 1 Ally | Restores all HP to an ally.
-----------------------------------------------------------------------------------
Frog Squash | 15 | All En. | The lower Frog's HP, the more damage this does.
-----------------------------------------------------------------------------------
- Robo -
-----------------------------------------------------------------------------------
Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Rocket Punch | 1 | 1 Enemy | Robo fires his fist at an enemy.
-----------------------------------------------------------------------------------
Cure Beam | 2 | 1 Ally | Restores some HP to an ally.
-----------------------------------------------------------------------------------
Laser Spin | 3 | All En. | Robo fires many lasers around the battlefield.
-----------------------------------------------------------------------------------
Robo Tackle | 4 | 1 Enemy | Robo charges into an enemy.
-----------------------------------------------------------------------------------
Heal Beam | 3 | All Al. | Restores some HP to all allies.
-----------------------------------------------------------------------------------
Uzzi Punch | 12 | 1 Enemy | Robo punches an enemy repeatedly.
-----------------------------------------------------------------------------------
Area Bomb | 14 | Circle | Robo ignites himself to damage enemies near him.
-----------------------------------------------------------------------------------
Shock | 17 | All En. | A field of electric death engulfs all enemies.
-----------------------------------------------------------------------------------
- Ayla -
-----------------------------------------------------------------------------------
Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Kiss | 1 | 1 Ally | Restores some HP and good status to an ally.
-----------------------------------------------------------------------------------
Rollo Kick | 2 | 1 Enemy | Ayla jump kicks an enemy.
-----------------------------------------------------------------------------------
Cat Attack | 3 | 1 Enemy | Ayla claws and bites an enemy.
-----------------------------------------------------------------------------------
Rock Throw | 4 | 1 Enemy | Ayla picks up, throws, and slams down an enemy.
-----------------------------------------------------------------------------------
Charm | 4 | 1 Enemy | Steals an item from an enemy.
-----------------------------------------------------------------------------------
Tail Spin | 10 | Circle | Fierce tornados throw around all nearby enemies.
-----------------------------------------------------------------------------------
Dino Tail | 15 | All En. | The lower Ayla's HP, the more damage this does.
-----------------------------------------------------------------------------------
Triple Kick | 20 | 1 Enemy | Ayla jump kicks an enemy thrice.
-----------------------------------------------------------------------------------
- Magus -
-----------------------------------------------------------------------------------
Name | MP | Area | Effect
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Lightning 2 * | 8 | All En. | Waves of electricity strike all enemies.
-----------------------------------------------------------------------------------
Ice 2 * | 8 | All En. | Three huge ice blocks crush all enemies.
-----------------------------------------------------------------------------------
Fire 2 * | 8 | All En. | Explosions of flame blast all enemies.
-----------------------------------------------------------------------------------
Dark Bomb * | 8 | Circle | An explosion of dark energy crushes enemies.
-----------------------------------------------------------------------------------
Magic Wall * | 8 | 1 Ally | Raises an ally's Magic Defense.
-----------------------------------------------------------------------------------
Dark Mist * | 10 | All En. | A dark fog washes over all enemies.
-----------------------------------------------------------------------------------
Black Hole * | 15 | All En. | I'm not sure what this does... it's kinda odd.
-----------------------------------------------------------------------------------
Dark Matter * | 20 | All En. | A field of dark energy decimates all enemies.
-----------------------------------------------------------------------------------
b. Dual Techs
For the Dual Techs, I simply didn't have enough room to add a description for them;
however, you can pretty much guess what they do from the Single Techs they require
and from what kind of area if affects (if it's all allies, for example, then it's
most likely a healing move).
---
-----------------------------------------------------------------------------------
Name | Characters and MP | Techs Used | Area
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Aura Whirl | Crono (2) + Marle (1) | Cyclone + Aura | All Allies
-----------------------------------------------------------------------------------
Ice Sword | Crono (4) + Marle (2) | Spincut + Ice | One Enemy
-----------------------------------------------------------------------------------
Ice Sword 2 | Crono (12) + Marle (8) | Confuse + Ice 2 | Circle
-----------------------------------------------------------------------------------
Fire Whirl | Crono (2) + Lucca (1) | Cyclone + Flame Toss | Circle
-----------------------------------------------------------------------------------
Fire Sword | Crono (4) + Lucca (2) | Spincut + Fire | One Enemy
-----------------------------------------------------------------------------------
Fire Sword 2 | Crono (12) + Lucca (8) | Confuse + Fire 2 | Circle
-----------------------------------------------------------------------------------
Rocket Roll | Crono (2) + Robo (3) | Slash + Laser Spin | All Enemies
-----------------------------------------------------------------------------------
Max Cyclone | Crono (4) + Robo (3) | Spincut + Laser Spin | Circle
-----------------------------------------------------------------------------------
Super Volt | Crono (8) + Robo (17) | Lightning 2 + Shock | All Enemies
-----------------------------------------------------------------------------------
X Strike | Crono (2) + Frog (2) | Cyclone + Slurp Cut | One Enemy
-----------------------------------------------------------------------------------
Sword Stream | Crono (4) + Frog (2) | Spincut + Water | One Enemy
-----------------------------------------------------------------------------------
Spire | Crono (8) + Frog (4) | Lightning 2+Leap Slash | One Enemy
-----------------------------------------------------------------------------------
Drill Kick | Crono (2) + Ayla (2) | Cyclone + Rollo Kick | One Enemy
-----------------------------------------------------------------------------------
Volt Bite | Crono (2) + Ayla (3) | Lightning + Cat Attack | One Enemy
-----------------------------------------------------------------------------------
Falcon Hit | Crono (4) + Ayla (4) | Spincut + Rock Throw | Horiz. Line
-----------------------------------------------------------------------------------
Antipode | Marle (2) + Lucca (2) | Ice + Fire | Circle
-----------------------------------------------------------------------------------
Antipode 2 | Marle (8) + Lucca (8) | Ice 2 + Fire 2 | Circle
-----------------------------------------------------------------------------------
Antipode 3 | Marle (8) + Lucca (20) | Ice 2 + Flare | All Enemies
-----------------------------------------------------------------------------------
Aura Beam | Marle (1) + Robo (2) | Aura + Cure Beam | All Allies
-----------------------------------------------------------------------------------
Ice Tackle | Marle (2) + Robo (4) | Ice + Robo Tackle | One Enemy
-----------------------------------------------------------------------------------
Cure Touch | Marle (5) + Robo (3) | Cure 2 + Heal Beam | All Allies
-----------------------------------------------------------------------------------
Ice Water | Marle (2) + Frog (2) | Ice + Water | All Enemies
-----------------------------------------------------------------------------------
Glacier | Marle (8) + Frog (8) | Ice 2 + Water 2 | One Enemy
-----------------------------------------------------------------------------------
Double Cure | Marle (5) + Frog (5) | Cure 2 + Cure 2 | All Allies
-----------------------------------------------------------------------------------
Twin Charm | Marle (1) + Ayla (4) | Provoke + Charm | One Enemy
-----------------------------------------------------------------------------------
Ice Toss | Marle (2) + Ayla (4) | Ice + Rock Throw | Circle
-----------------------------------------------------------------------------------
Cube Toss | Marle (8) + Ayla (4) | Ice 2 + Rock Throw | Circle
-----------------------------------------------------------------------------------
Fire Punch | Lucca (2) + Robo (1) | Fire + Rocket Punch | Circle
-----------------------------------------------------------------------------------
Fire Tackle | Lucca (8) + Robo (4) | Fire 2 + Robo Tackle | One Enemy
-----------------------------------------------------------------------------------
Double Bomb | Lucca (15) + Robo (14) | Mega Bomb + Area Bomb | One Enemy
-----------------------------------------------------------------------------------
Red Pin | Lucca (2) + Frog (4) | Fire + Leap Slash | One Enemy
-----------------------------------------------------------------------------------
Line Bomb | Lucca (15) + Frog (4) | Mega Bomb + Leap Slash | Horiz. Line
-----------------------------------------------------------------------------------
Frog Flare | Lucca (20) + Frog (15) | Flare + Frog Squash | All Enemies
-----------------------------------------------------------------------------------
Flame Kick | Lucca (2) + Ayla (2) | Fire + Rollo Kick | One Enemy
-----------------------------------------------------------------------------------
Fire Whirl | Lucca (8) + Ayla (10) | Fire 2 + Tail Spin | All Enemies
-----------------------------------------------------------------------------------
Blaze Kick | Lucca (8) + Ayla (20) | Fire 2 + Triple Kick | One Enemy
-----------------------------------------------------------------------------------
Blade Toss | Frog (2) + Robo (3) | Slurp Cut + Laser Spin | Horiz. Line
-----------------------------------------------------------------------------------
Bubble Snap | Frog (2) + Robo (4) | Water + Robo Tackle | One Enemy
-----------------------------------------------------------------------------------
Cure Wave | Frog (5) + Robo (3) | Cure 2 + Heal Beam | All Allies
-----------------------------------------------------------------------------------
Slurp Kiss | Frog (1) + Ayla (1) | Slurp + Kiss | All Allies
-----------------------------------------------------------------------------------
Bubble Hit | Frog (2) + Ayla (2) | Water + Rollo Kick | One Enemy
-----------------------------------------------------------------------------------
Drop Kick | Frog (4) + Ayla (20) | Leap Slash+Triple Kick | One Enemy
-----------------------------------------------------------------------------------
Spin Kick | Robo (4) + Ayla (2) | Robo Tackle+Rollo Kick | One Enemy
-----------------------------------------------------------------------------------
Boogie | Robo (4) + Ayla (4) | Robo Tackle + Charm | All Enemies
-----------------------------------------------------------------------------------
Beast Toss | Robo (12) + Ayla (4) | Uzzi Punch + Rock Throw| One Enemy
-----------------------------------------------------------------------------------
c. Triple Techs
These three-character Techs are listed in alphabetical order, because the
characters that use them are somewhat inconsistent, unlike the Dual Techs. Note
that some Triple Techs require one of the participating characters to have the
appropriate Rock equipped as an Accessory; refer to the Accessories list for more
information.
---
-----------------------------------------------------------------------------------
Name | Characters and MP | Techs Used
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
3D Attack | Crono(2) + Frog(2) + Ayla(20) | Cyclone + Slurp Cut + TripleKick
-----------------------------------------------------------------------------------
Arc Impulse | Crono(4) + Marle(8) + Frog(4) | Spincut + Ice 2 + Leap Slash
-----------------------------------------------------------------------------------
Dark Eternal | Marle(8) + Lucca(8) + Magus(20)| Ice 2 + Fire 2 + Dark Matter
-----------------------------------------------------------------------------------
Delta Force | Crono(8) + Marle(8) + Lucca(8) | Lightning 2 + Ice 2 + Fire 2
-----------------------------------------------------------------------------------
Delta Storm | Crono(8) + Lucca(8) + Frog(8) | Lightning 2 + Fire 2 + Water 2
-----------------------------------------------------------------------------------
Final Kick | Crono(8) + Marle(8) + Ayla(20) | Lightning 2 + Ice 2 + TripleKick
-----------------------------------------------------------------------------------
Fire Zone | Crono(4) + Lucca(8) + Robo(3) | Spincut + Fire 2 + Laser Spin
-----------------------------------------------------------------------------------
Gatling Kick | Crono(8) + Lucca(8) + Ayla(20) | Lightning2 + Fire 2 + TripleKick
-----------------------------------------------------------------------------------
Grand Dream | Marle(15) + Frog(15) + Robo(3) | Life 2 + Frog Squash + LaserSpin
-----------------------------------------------------------------------------------
Lifeline | Crono(2) + Marle(15) + Robo(3) | Lightning + Life 2 + Heal Beam
-----------------------------------------------------------------------------------
Omega Flare | Lucca(20) + Robo(3) + Magus(8) | Flare + Laser Spin + Dark Bomb
-----------------------------------------------------------------------------------
Poyozo Dance | Marle(1) + Lucca(1) + Ayla(10) | Provoke + Hypno Wave + Tail Spin
-----------------------------------------------------------------------------------
Spin Strike | Frog(4) + Robo(4) + Ayla(10) | Leap Slash+Robo Tackle+Tail Spin
-----------------------------------------------------------------------------------
Triple Raid | Crono(2) + Frog(2) + Robo(4) | Cyclone + Slurp Cut + RoboTackle
-----------------------------------------------------------------------------------
Twister | Crono(2) + Robo(3) + Ayla(10) | Cyclone + Laser Spin + Tail Spin
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
------------------
VII. Monster List
------------------
Here you'll find data on every enemy/monster in the game. They're listed in
alphabetical order, and they're separated by time period because I thought it would
be easier to find what you're looking for on multiple smaller lists than one huge
one. The Black Omen enemies are on the Dark Ages (12000 BC) list, because it makes
the most sense, given the nature of the sidequest and its villains. Happy browsing!
- Legend -
HP: Enemy's HP. (Duh.)
TP: Number of Tech Points you get for killing the enemy.
EXP: Number of Experience Points you get for killing the enemy.
G: Amount of Gold you get for killing the enemy.
Weak: Enemy's Elemental weakness, if any. Due to space constraints, abbreviations
will be used for enemies with multiple weakness. Fi = Fire, Wa = Water, Li =
Lightning, and Sh = Shadow.
Charm: What you can steal (Charm) from the enemy, if anything.
Win: What you can (possibly) win for killing the enemy, if anything.
---
- Prehistoric: 65000000 BC -
-----------------------------------------------------------------------------------
Name | HP | TP | EXP | G | Weak | Charm | Win
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Amphibite | 100 | 0 | 66 | 0 | None | Horn x2 | None
Anion | 152 | 1 | 72 | 0 | None | None | Feather x2
Avian Rex | 327 | 3 | 129 | 0 | Lghtng | None | Feather
Cave Ape | 436 | 3 | 123 | 0 | None | None | Fang
Croaker | 100 | 0 | 66 | 0 | None | Fang x2 | None
Evilweevil | 158 | 2 | 81 | 0 | All | Dream Gun | Feather
Fly Trap | 316 | 2 | 86 | 0 | None | Dream Bow | Petal
Gold Eaglet | 400 | 2 | 32 | 80 | None | Ether | Feather
Ion | 152 | 1 | 72 | 0 | None | Feather x2 | Feather x2
Kilwala | 160 | 2 | 42 | 0 | None | None | Petal
Megasaur | 830 | 2 | 147 | 0 | Lghtng | Aeon Blade | Fang
Nu | 1234 | 30 | 248 | 0 | None | Mop | Ptl/Fng/Hrn x3
Rain Frog | 100 | 0 | 66 | 0 | None | None | Fang x2
Red Eaglet | 400 | 2 | 69 | 0 | None | None | Feather
Reptite (Bwn) | 336 | 4 | 126 | 0 | None | None | Mid Tonic
Reptite (Grn) | 92 | 2 | 72 | 0 | All | Magma Hand | Petal
Runner | 196 | 2 | 48 | 0 | Lghtng | None | Horn
Shiitake | 158 | 2 | 111 | 0 | All | Petal | None
Shist | 250 | 3 | 94 | 0 | None | None | Petal
Terrasaur | 1090 | 4 | 253 | 0 | Lghtng | Lapis | None
Volcano | 257 | 7 | 222 | 0 | Water | Lapis | None
Winged Ape | 450 | 2 | 123 | 0 | None | Ruby Vest | Fang
-----------------------------------------------------------------------------------
- Dark Ages and Black Omen: 12000 BC -
-----------------------------------------------------------------------------------
Name | HP | TP | EXP | G | Weak | Charm | Win
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Alien | 1350 | 8 | 804 | 1100 | None | Magic Tab | Shield
Bantam Imp | 250 | 6 | 222 | 550 | None | Alloy Blade | None
Barghest | 450 | 8 | 376 | 400 | None | Shield | None
Basher | 150 | 8 | 377 | 0 | None | None | None
Beast | 830 | 5 | 204 | 450 | None | Rainbow Helm | None
Blob | 1050 | 0 | 753 | 1250 | None | Magic Ring | Barrier
Blue Scout | 300 | 8 | 234 | 250 | Water | Shield | None
Boss Orb | 850 | 0 | 0 | 750 | None | None | None
Byte | 192 | 8 | 378 | 0 | None | None | None
Cybot | 1800 | 16 | 728 | 750 | None | Power Meal | Hyper Ether
Flyclops | 900 | 10 | 575 | 0 | None | Gold Stud | None
Gargoyle | 260 | 6 | 216 | 0 | None | Big Hand | None
Goon | 2800 | 15 | 850 | 800 | None | Nova Armor | Elixir
Incognito | 110 | 10 | 378 | 2000 | None | Muscle Ring | None
Jinn | 450 | 8 | 303 | 400 | None | None | Lapis
Laser Guard | 400 | 8 | 346 | 120 | None | Full Tonic | None
Lasher | 666 | 8 | 365 | 850 | None | None | None
Mage | 480 | 8 | 300 | 550 | None | Barrier | Lapis
Man Eater | 250 | 6 | 253 | 750 | None | Pearl Edge | None
Martello | 1245 | 10 | 554 | 400 | None | Hyper Ether | None
Metal Mute | 1980 | 16 | 685 | 1100 | None | Hyper Ether | None
Nu | 1234 | 15 | 124 | 0 | None | Mop | Mgc Tab,Spd Tab
Panel | 1875 | 12 | 800 | 550 | None | Speed Tab | None
Peeping Doom | 1 | 10 | 378 | 450 | None | None | None
Red Scout | 300 | 8 | 234 | 250 | Fi/Sh | Barrier | None
Rubble | 515 | 100 | 1000 | 0 | None | Mid Ether | Mid Ether
Ruminator | 1500 | 18 | 422 | 400 | None | Mega Elixir | None
Scouter | 300 | 8 | 234 | 250 | Lghtng | Lapis | None
Side Kick | 1250 | 100 | 500 | 0 | None | None | None
Stone Imp | 300 | 6 | 126 | 300 | None | Mid Ether | None
Synchrite | 2250 | 12 | 755 | 900 | None | Gold Earring | Hyper Ether
Thrasher | 666 | 8 | 318 | 250 | None | None | None
Tubster | 2150 | 20 | 850 | 800 | Fire | Power Tab | Elixir
Turret | 700 | 50 | 1500 | 0 | None | Mid Ether | Mid Ether
-----------------------------------------------------------------------------------
- Middle Ages: 600 AD -
-----------------------------------------------------------------------------------
Name | HP | TP | EXP | G | Weak | Charm | Win
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Base | 88 | 8 | 377 | 650 | None | None | None
Bellbird | 94 | 2 | 27 | 100 | None | None | Heal
Blue Eaglet | 16 | 1 | 3 | 32 | None | None | Heal
Blue Imp | 13 | 1 | 2 | 12 | None | None | None
Deceased | 110 | 2 | 38 | 20 | None | None | None
Decedent | 67 | 1 | 12 | 90 | Fi/Li | None | None
Defunct | 1450 | 18 | 518 | 500 | Fire | Elixir | Lapis
Departed | 1650 | 18 | 555 | 500 | None | Elixir | Lapis
Diablos | 50 | 1 | 10 | 60 | None | None | None
Flunky | 390 | 2 | 127 | 170 | All | None | None
Fossil Ape | 1800 | 15 | 533 | 450 | None | Mega Elixir | None
Free Lancer | 110 | 2 | 39 | 125 | None | Barrier | None
Gigasaur | 2250 | 15 | 584 | 450 | Lghtng | Ruby Armor | Barrier
Gnasher | 90 | 1 | 8 | 70 | Fire | None | Revive
Gnawer | 210 | 2 | 26 | 300 | None | None | None
Goblin | 146 | 2 | 32 | 80 | None | None | None
Green Imp | 32 | 1 | 4 | 24 | None | None | Tonic
Gremlin | 110 | 2 | 51 | 70 | All | None | None
Grimalkin | 120 | 3 | 114 | 180 | None | None | None
Groupie | 390 | 2 | 113 | 210 | All | None | None
Hench (1) | 49 | 1 | 11 | 135 | All | None | None
Hench (2) | 180 | 2 | 93 | 200 | Fire | None | None
Hexapod | 1000 | 15 | 408 | 600 | Wa/Sh | Barrier | Lapis
Imp Ace | 54 | 1 | 11 | 45 | None | None | None
Juggler | 450 | 3 | 128 | 220 | Varies | None | None
Leaper | 800 | 10 | 412 | 360 | All | Elixir | Shield
Lizardactyl | 950 | 8 | 444 | 0 | None | Hyper Ether | None
Mad Bat | 18 | 1 | 6 | 75 | None | None | None
Mohavor | 400 | 15 | 348 | 550 | Wa/Sh | Shield | None
Naga-Ette | 60 | 1 | 8 | 80 | Fire | None | None
Ogan | 146 | 2 | 32 | 80 | Fire | Shield | None
Omnicrone | 218 | 1 | 22 | 55 | None | None | Ether
Outlaw | 182 | 3 | 104 | 90 | None | None | None
Poly | 99 | 2 | 7 | 35 | None | None | Ether
Reaper | 1450 | 18 | 474 | 700 | Fire | Elixir | None
Roly | 24 | 1 | 3 | 25 | None | None | Tonic
Roly Bomber | 99 | 3 | 72 | 100 | All | None | None
Roly Rider | 30 | 2 | 5 | 40 | None | None | None
Rubble | 515 | 100 | 1000 | 0 | None | Mid Ether | Mid Ether
Save Point | 10 | 2 | 144 | 100 | None | None | None
Sentry | 1280 | 8 | 467 | 400 | Fire | Hyper Ether | Full Ether
Shadow | 1 | 1 | 14 | 50 | All | None | None
Sorcerer | 220 | 3 | 111 | 220 | Fire | None | Mid Ether
T'pole | 150 | 1 | 26 | 30 | None | Mid Tonic | None
Vamp | 120 | 2 | 65 | 70 | All | None | None
-----------------------------------------------------------------------------------
- Present: 1000 AD -
-----------------------------------------------------------------------------------
Name | HP | TP | EXP | G | Weak | Charm | Win
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Avian Chaos | 45 | 1 | 4 | 18 | None | None | None
Beetle | 12 | 1 | 3 | 15 | None | None | None
Blue Shield | 24 | 1 | 11 | 45 | None | None | Tonic
Cave Bat | 108 | 1 | 28 | 40 | All | Revive | None
Decedent | 67 | 1 | 12 | 90 | Fi/Li | None | None
Diablos | 50 | 1 | 10 | 70 | None | None | None
Gato | 76 | 1 | 10 | 0 | None | Power Meal | None
Gnasher | 90 | 1 | 8 | 70 | Fire | Revive | Revive
Guard | 60 | 1 | 10 | 70 | None | None | Tonic
Hench | 49 | 1 | 11 | 135 | All | None | None
Hetake | 14 | 1 | 3 | 16 | None | None | Tonic
Jinn Bottle | 97 | 2 | 34 | 50 | All | Shield | None
Naga-Ette | 60 | 1 | 8 | 80 | Fire | None | None
Octoblush | 80 | 1 | 28 | 35 | All | None | None
Omnicrone | 218 | 1 | 22 | 55 | None | None | Ether
Rolypoly | 50 | 1 | 31 | 50 | All | None | Heal
Tempurite | 88 | 2 | 32 | 45 | All | None | None
-----------------------------------------------------------------------------------
- Future: 2300 AD -
-----------------------------------------------------------------------------------
Name | HP | TP | EXP | G | Weak | Charm | Win
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
Acid | 10 | 1 | 33 | 20 | Lghtng | Barrier | None
Alkaline | 9 | 1 | 45 | 40 | Lghtng | None | None
Bug | 89 | 1 | 26 | 0 | None | Heal | None
Bugger | 100 | 1 | 18 | 45 | Lghtng | None | None
Crater | 80 | 1 | 15 | 35 | None | None | None
Debugger | 120 | 1 | 24 | 600 | Lghtng | None | None
Debuggest | 1024 | 8 | 452 | 450 | Lghtng | Elixir | Shield
Egder | 160 | 1 | 18 | 0 | All | None | None
Krakker | 500 | 8 | 378 | 300 | None | None | None
Laser Guard | 400 | 8 | 346 | 120 | None | Full Tonic | None
Macabre | 582 | 6 | 427 | 500 | Shadow | Full Ether | Ether
Meat Eater | 75 | 1 | 19 | 60 | Fire | None | Ether
Mutant | 300 | 1 | 22 | 30 | None | Full Tonic | None
Nereid | 138 | 1 | 22 | 100 | Li/Sh | Ether | None
Octopod | 130 | 1 | 12 | 10 | Lghtng | Mid Ether | None
Proto 2 | 128 | 1 | 22 | 50 | Shadow | None | Tonic
Proto 3 | 256 | 1 | 33 | 50 | Shadow | Full Tonic | None
Proto 4 | 1024 | 8 | 477 | 800 | Lghtng | Elixir | Barrier
Rat | 45 | 1 | 18 | 0 | Shadow | None | None
Shadow | 1 | 1 | 14 | 50 | All | None | None
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----------------------------------
VIII. Endings and the Extras Mode
----------------------------------
Chrono Trigger was one of the first games ever to have more than 12 different
endings, and the way you accessed them was ingenious. The New Game +, an idea
exclusive to the Chrono series, formed the basis for getting most of the extra
endings; however, in the original game, you didn't get anything for finding these
endings except for the satisfaction of, well, finding them. That has changed with
the PlayStation version's "Extras Mode"; while you start with a very paltry amount
of Extras, finding these extra Endings will open up new Extras for you to play
around with. In the following section I'll explain the System File, New Game + and
the Extras Mode, and then I'll list all of the game's different endings, along with
how to access them and what Extras they open up. Remember, most of this can't be
done until you've completed the game once, so do that first!
I seriously recommend that you read all of the following if you have questions
about how to go about doing all this. If you don't, you could end up screwing
yourself over by not saving a System File, etc.
---
- The System File -
New to Chrono Trigger PSX, the System File is what keeps track of the Endings and
subsequent Extras you've unlocked. Your game save(s) alone WILL NOT DO THIS, so
it's very important to create a System File when prompted to do so! You won't have
to worry about this until you complete the game the first time, but when that times
comes, make sure that you have one free block of memory available (blocks taken up
with CT game saves don't count), or else you'll have to turn off the game, make
room on your card, and then reload your save from before you finished the game and
defeat the final boss all over again! Oh, and in case you were wondering, you'll
only need one System File to save all the Extras you unlock. As with a normal game
save, when you unlock more Extras, simply create a new System File on the same card
your old one existed on and you'll overwrite it, and you won't lose a thing.
Remember - unless you make a System File, you cannot save any of the new Extras you
unlock.
- New Game + -
The New Game +, an idea pioneered by Chrono Trigger (and STILL, no other RPG
besides Chrono Cross has managed to do it as well), allows you to begin a new game
with all the character stats, items, weapons, armor, and accessories you had at the
end of your last game after you have completed the game once. This means that if
Crono was at Level 55 with the Rainbow, Moon Armor, Vigil Hat, and Prism Specs
equipped at the end of the game, you can start with all these sweet stats and
equipment - as well as everything else you had - at the beginning of your New Game
+. All Single, Dual, and Triple Techs that were learned in the previous game will
be carried over as well and will not have to be learned again. There are a few
exceptions, however: story-related weapons like the Masamune will not be in your
inventory for obvious reasons, which means that if you sold off Frog's other swords
for Gold in your last game, he'll be stuck with the Bronze Edge again when you
recruit him. Similarly, story items like the Pendant will be gone, so you won't be
able to open the black treasure chests immediately.
The main difference between a New Game and New Game +, though, is that you can
challenge Lavos at any time during the story in a New Game +, which is the primary
reason you keep your stats and equipment from the first game! There is now a small
shining point in the right pod of Lucca's Telepod machine at the Millennial Fair.
Examine it, and it will turn out to be a greenish time gate that will take your
current party straight to the Lavos Shell. Depending on where you are in the story
when you defeat it, Lavos, and the Lavos Core, you'll get one of 12 different
Endings. If you lose, you'll get the usual "Day of Lavos" apocalypse ending. The
coolest thing about all of this is that you don't have to start another New Game +
for each new Ending you want to get. Simply save the game before going to fight
Lavos, and when you get the Ending and save it to your System File, and you can
reload your save from before you fought Lavos and continue the game as normal and
get the next Ending. Remember, you can ONLY get 10 of the Endings by playing a New
Game +!
One more thing: finding the New Game + option after it's been opened up is a little
weird in the PSX version (unlike the SNES version, where it was easy to see in the
game's single file select screen). To find it, choose the Memory Card your
completed Chrono Trigger game is saved in, and you'll see the new option "New Game
+" at the top of the screen, above File 1. Choose it, and then load your completed
game (it will be entitled "The Final Battle"), and you're ready to go! Also, be
sure not to save over your first completed game when you go to save your New Game +;
save it to a different block.
- The Extras Mode -
In the Extras Mode, you'll find all sorts of goodies that flesh out everything
Chrono Trigger. There are eight different sections in all, but you won't always
open a new one up by getting another Ending; sometimes you'll open up more extras
WITHIN one of the sections you've already opened! (Yes, there really is that much
here.) Here, I'll give you a quick synopsis of the stuff you can expect to
eventually open up here:
Theater: Available from the start. This allows you to view any of the game's anime
movies any time you want. At first, only Movie 1 ("Our Planet's Dream," the
opening) will be available. Finishing the game once will open up Movies 2 and 4-11.
Finishing the game a second time, regardless of which ending you see, will open up
Movies 3 and 12.
Music Box: Available from the start. This allows you to listen to any of Yasunori
Mitsuda's 69 different compositions for the game, including two unused ones and the
three new Extras Mode ones! At first, only Tracks 1-10 will be available for play;
getting more Endings will unlock more.
Monster Data: Displays in-depth data for almost every enemy in the game, including
a picture, HP, weaknesses, strengths, immunities, EXP, G, items won and stolen, and
a Tech List (you'll have to see this for yourself; it's really awesome). Enemies
are separated by time period (Prehistoric, Dark Ages, Middle Ages, Present, Future)
and location (Guardia Forest, Lab 16, etc.). Only one time period's monsters will
be available when you unlock this; get more Endings to unlock more time periods.
Endings: Lists all 12 of the game's unlockable Endings, along with a picture from
each of them and tips on getting that Ending and others. This section is opened up
upon finishing the game once, and other Endings will be unlocked as you get them.
Once you open up all the Endings here, you'll be able to read each Ending's
separate viewing conditions and some comments on the Endings themselves. A few of
them are hilarious ("this Ending is sooooooo cool!!").
Art Gallery: This section holds 16 separate pieces of original artwork of the
characters and cels from the game's anime scenes! Even cooler is that all of the
pictures here are displayed in high resolution, and can be zoomed in on (in lo-res)
and explored! All the pictures will be available when you unlock this section.
Tech Showcase: Displays data for every Single, Dual, and Triple Tech in the game,
including a picture, the character(s) that use them, the Techs that are required
for them to be learned (for Dual and Triple Techs), and the MP cost for each
character involved. Techs are separated by type (Single, Dual, Triple), and only
one type will be available when you unlock this section. Getting more Endings will
eventually unlock the other two types.
Boss Data: Displays extensive data for every single Boss in the game, including
including a picture, name, HP, EXP, TP, G, weaknesses, strengths, immunities, items
won and stolen, Tech lists, and even a battle strategy for each one! Mine are much
better and more in-depth, but it's kind of cool to get strategies from the guys
that created the game... even if they do kind of suck. Anyway, all of the Boss
Data will be immediately accessable upon opening this section.
Treasure Map: Easily one of the most awesome features ever in gaming history, this
section allows you to guide the pointer over all the areas in the game (eventually),
and scope out all of the treasure chests that you missed. When you highlight a
chest, its contents are immediately displayed onscreen, and you can press X to
immediately go to the given treasure in the included </pre><pre id="faqspan-4">
Item/Weapon/Armor/Helmet/Accessory Lists, telling you exactly what it does, where
else it can be found, where it can be bought (if applicable), and who can equip it.
Additionally, the lists explain how to obtain rare Weapons and Armor like the
Rainbow and Prism Dress, and Accessories like those hard-to-find Rocks. It's
really hard to explain well, but trust me, it's DAMN COOL. The maps are separated
by time period and location. Only one or two time periods will be availble upon
opening this; you can open up more time periods and locations by getting more
Endings.
- The Endings -
Now I'll provide an in-depth look at how to get all 12 different Endings so you can
unlock all that cool stuff you just read about! Remember, Endings 3-12 can ONLY be
achieved in a New Game +, and you get to Lavos by examining the right pod of
Lucca's Telepod machine at the Millenial Fair.
1. Beyond Time
Extras Unlocked: New Game +, Endings Menu, Ending 1 in the Endings Menu
To Get It: Play the game all the way through and finish it the real way: after
reviving Crono and completing all of the sidequests.
This is Chrono Trigger's main, story-resolving (well, somewhat) ending. In it, the
Moonlight Parade goes on as planned, and the party has a tearful goodbye as the
characters go back to their own time periods. However, Crono's Mom happens to
chase his cat(s) into the time gate, which closes permanently thereafter, and so
Crono, Marle and Lucca pursue her throughout the various time periods, which shows
us what all the characters are doing now that Lavos has been defeated and time has
been saved. Beware: this Ending is tear-invoking, mainly because of the beautiful
ending song, "To Far Away Times."
2. Reunion
Extras Unlocked: New Game +, Present Monster Data, Art Gallery, Ending 2 in the
Endings Menu
To Get It: Play the game all the way through and finish it normally, but do not
revive Crono. You can still do the other sidequests, though.
This Ending is very similar to Beyond Time, but a lot more depressing. In it, all
the characters (sans Crono, of course, who's still dead) are transported back to
the End of Time after Lavos' defeat. Due to that, the time gates are closing fast,
and while Marle and Lucca think that they're going to now go on the quest to revive
Crono, they're surprisingly mistaken. Frog, Robo, Ayla, and of course Magus all
decide that it's more important for them to get back to their own timelines and
lives, leaving a heartbroken Marle and a somewhat unsurprised Lucca alone to go
home. So Marle goes to the Moonlight Parade alone, and eventually meets up with
Lucca in front of the Telepod. To their surprise, the whole party (not Crono) and
Gaspar all explode out of a time gate, and explain that he holds the key to
reviving Crono because of his Chrono Trigger. However, Gaspar is agitated by
Ayla's pestering to hand over the Chrono Trigger, and escapes the group. Everyone
except Lucca and Marle manage to follow him, but they use the Epoch to catch up
with them. Unfortunately, the Ending goes on as normal here, with all the
characters returning to their timelines... so it seems they gave up on reviving
Crono after all. Depressing. However, at the very end of it all, Marle is shown
standing on what appears to be the summit of Death Peak, and she suddenly sees
Crono's shadow, and runs toward it... and then we cut to some original artwork
showing Crono and Marle sitting together on the peak and smiling. Very, very
uplifting in the end!
3. The Dream Project
Extras Unlocked: Middle Ages Monster Data, Triple Techs in Tech Showcase, Ending 3
in the Endings Menu
To Get It: Defeat Lavos after Marle joins up with Crono at the Millennial Fair, but
before she gets thrown into 600 AD by the Telepod.
Possibly the coolest ending idea ever in gaming history, this Ending transports
Crono and Marle to the End of Time, where you can now talk with all of the game's
developers! They all have interesting, weird, and downright frightening things to
say, and it's all extremely entertaining. Remember to check out all nine light
pillars and walk around to the outside of the main area! You can get to the Magus
statue on the left side of the main area by moving to the leftmost wall and
examining it. Once you're through making the rounds, talk to the Old Man again to
open the northern door to the Dream Team. Talk to them to get more entertaining
messages (especially Nobuo Uematsu's - heh!) and the credits will roll.
4. The Successor of Guardia
Extras Unlocked: Future Monster Data, Single Techs in Tech Showcase, Ending 4 in
the Endings Menu
To Get It: Defeat Lavos after resucing Queen Leene from Yakra in 600 AD and
returning to 1000 AD, but before Crono takes Marle home and experiences the trial.
This is an interesting Ending. Once Lavos has been defeated, Crono and Marle are
transported back to the Millennial Fair in front of the Telepod. Everything seems
normal... that is, until you start talking to people! All the fairgoers have
changed their attitude toward Marle and they now ribbit after they talk. To find
out what's going on, Marle goes to visit her father in Guardia Castle, where he
says he's found an old family album. They open it, and we see who Marle apparently
had an affair with...
5. Good Night
Extras Unlocked: Music Box Tracks 11-20, Dark Ages 1 (After the Fall, Blackbird)
and End of Time Treasure Maps, Ending 5 in the Endings Menu
To Get It: Defeat Lavos after going back to Truce Village through Heckran Cave, but
before the battle with Zombor at Zenan Bridge in 600 AD.
Easily the most boring of all the Endings and perfectly named, this Ending consists
of a Nu, a frog, and a Kilwala playing around while the game's credits appear.
There are a few genuinely hilarious moments, but overall the name says it all:
"good night!"
6. Legendary Hero
Extras Unlocked: Music Box Tracks 21-30, Dark Ages Monster Data, Ending 6 in the
Endings Menu
To Get It: Defeat Lavos after killing Zombor (as the case may be), but before
receiving the Hero Medal from Tata at the Denadoro Mountains.
This is an entertaining Ending in which two separate things happen. We see Robo
get transported to 2300 AD's peaceful future since Lavos was just destroyed, where
he meets and bumps into Atropos in front of Leene's Bell, exactly like how Crono
first met Marle! Then we see the two lovebirds sitting on the same cliff seen in
the Beyond Time ending... and it only gets more entertaining from here. Cut to
Guardia Castle in 600 AD, where a meeting about the defeat of Magus is being held.
The Legendary Hero, Tata, heads to Magus' Castle alone. We see him confront a
party of monsters before finally reaching Magus. But he doesn't find Magus - he
finds Crono sitting on Magus' throne, with Marle and Lucca in front of him, weapons
drawn! The credits roll in between all of these scenes, and that's about it. Very
weird...
7. The Unknown Past
Extras Unlocked: Music Box Tracks 31-40, Present Treasure Maps, Ending 7 in the
Endings Menu
To Get It: Defeat Lavos after receiving the Hero Medal from Tata, but before going
to 65000000 BC for the first time.
This Ending focuses on the effect of defeating Lavos before experiencing all the
events of two entire time periods (65000000 BC and 12000 BC). The Epoch's Theme
plays as Crono, Marle, and Lucca are transported back to Medina Village in 1000 AD.
The heroic trio laughs at the imps' shock of them coming out of the closet, and
then run out together. Now we go to 65000000 BC and see Kino and two Ioka Village
tribesmen pursuing some Reptites. However, the Repties form a larger army and
chase Kino and co. away... but then the entire Reptite army is chased off by Ayla
alone! Then we see the Knight Captain and his army preparing to storm Magus'
Castle in 600 AD, while Magus himself is standing on a cliff with Ozzie, Flea and
Slash. Finally, we see Frog hopping away from his home in the Cursed Woods,
presumably having realized that he is the true Hero and that he must avenge Cyrus
by finding the Masamune and slaying Magus. As with Ending 6, the credits roll in
between all of these scenes. An interesting Ending, if nothing else.
8. People of the Times
Extras Unlocked: Music Box Tracks 41-50, Middle Ages Treasure Maps, Ending 8 in the
Endings Menu
To Get It: Defeat Lavos after beating Nizbel and recovering the Gate Key from Azala,
but before you take the Dreamstone to Melchior to repair the Masamune.
In this Ending, all of the important and semi-important non-playable characters
(NPCs) in the game appear among the credits. No one is forgotten, not even Alfador!
The End of Time theme plays in the background, and finally the words "The End"
appear along with Schala and Marle's Pendant. Needless to say, this isn't the most
interesting of the Endings, but it's kinda fun.
9. The Oath
Extras Unlocked: Music Box Tracks 51-60, Ending 9 in the Endings Menu
To Get It: Defeat Lavos after Frog opens the Magic Cave with the Masamune, but
before storming Magus's Castle.
This is easily one of the coolest Endings in the game; the only bad thing about it
is the paltry amount of Extras it opens. It starts off in Lucca's House, where the
gang - minus Ayla, of course - is relaxing... well, somewhat. While Crono is sound
asleep against the wall, snoring and all, Lucca herself is making some repairs on
Robo and comments on how stubborn his systems are, while Robo apologizes even
though Lucca tells him that it's not his fault at all, but the fault of the humans
who made him into a weapon. Lucca then comments on how they should make that
"fool" Crono help them, but before she can turn her words into actions, Marle
enters the room and tells her that since Crono fought long and hard, they should
let him sleep. (Awww. ^_^) At this point, Frog, who has been silent but present
all this time, starts to exit the room. He tells the party that he has to take
care of some business, and hops off. Cut to Magus's Castle, where Flea and Slash
scoff at an unknown character before they're presumably defeated. Eventually this
character reaches Ozzie, who freaks out before being slain. Here we learn that
it's (obviously) Frog, who's gone to defeat Magus by himself. He approaches Magus,
and the two have a showdown conversation in a truly climatic fashion, and leap at
each other before the screen goes white and the credits start rolling (DAMN you
Square!). Magus' Theme plays while the credits scroll, but that's not all - you
can hear all the sound effects from the duel, like Frog's Masamune strikes and
Magus' spells! And at the end of it all, a caped figure - it could be either
combatant, but it looks mostly like Frog - is shown standing on the very top of
Magus's Castle, in front of the moon. You must see this one for yourself to see
how cool it is!
10. Dino Age
Extras Unlocked: Prehistoric Monster Data, Future Treasure Maps, Ending 10 in the
Endings Menu
To Get It: Defeat Lavos after beating Magus and being transported to 65000000 BC,
but before going to the Tyrano Lair. You can get back to 1000 AD by using the time
gate in the Mystic Mountains.
In this Ending, the Moonlight Parade theme plays while Crono is woken up on the day
of the Millenial Fair, just as in the beginning of the game... but it turns out
that he and his mother are Reptites! Crono eventually makes his way to a cafe and
then to the Millenial Fair, and we see that EVERYONE is a Reptite - even Marle,
when he inevitably bumps into her! It seems that since Lavos was defeated before
the party beat the Black Tyrano, Ayla alone wasn't able to overcome Azala, and the
Reptites were victorious over her and her tribe... as unrealistic as that seems.
(I mean, yeah right... Ayla would kick their ASSES, with or without Crono.) Anyway,
I thought this one was slightly boring overall...
11. What the Prophet Seeks...
Extras Unlocked: Dual Techs in Tech Showcase, Prehistoric Treasure Maps, Ending 11
in the Endings Menu
To Get It: Defeat Lavos after the fall of Azala and the Black Tyrano, but before
Schala opens the sealed door in Zeal Palace with her Pendant.
This is a weird ending that doesn't really go much of anywhere. Basically, it
shows what Magus, as the Prophet, is seeking to do in 12000 BC, which we already
know. As the credits roll to Magus' Theme, the game cuts between these scenes of
Magus earning Queen Zeal's trust and seeking out Lavos in the Ocean Palace, and
various scenes of Crono, Marle, Lucca, Robo, Ayla, and Frog enjoying their newly-
earned peace. In one scene at the Millennial Fair, Lucca is dancing with a Nu
while Ayla gets drunk and starts dancing on tables... and in another one at Crono's
House, Crono is asleep on the floor (what else is new?) while something Lucca is
cooking starts burning on the stove, which causes Crono's Mom to freak out. Back
in 600 AD, Frog celebrates his victory over Magus in a cafe. It should be noted,
however, that this Ending contains one of the coolest quotes in gaming history
(Magus says it at the end of this Ending). I won't spoil it, but you should see
this Ending just for that...
12. A Slide Show?
Extras Unlocked: Music Box Tracks 61-69, Boss Data, Dark Ages 2 (Terra Continent,
Zeal Realm) Treasure Maps, Ending 12 in the Endings Menu
To Get It: Defeat Lavos after watching Schala open the sealed door in Zeal Palace,
but before going to the Mammon Machine to power Marle's Pendant up.
This one's my favorite of all the extra Endings - it's just hilarious. "The End"
immediately appears, but Lucca and Marle have something to say about that, and call
for a slide show to reminisce about all the adventures they've had with the party.
It's not long, though, before this "slide show" turns into Lucca and Marle actually
rating all the guys in the game on their looks and personalities! The guys rated
range from the Millennial Fair's Steel Runner to Kino, and Marle and Lucca both
have a lot of hilarious stuff to say about all of them and to each other. But even
this isn't the best part! Just as the girls are getting a little TOO carried away,
Crono rushes onscreen, confronts them, and SPEAKS TO THEM! He actually asks them
what they're doing, and that he thought this was only supposed to be an innocent
little "slide show." The three talk for awhile longer before deciding to go back
to the present for the final time, and that's when "The End" appears for good. I
just can't get over the fact that Crono actually DOES talk...!
- Special! How to Beat Lavos with Only Crono and Marle -
As you've probably already noticed, you'll have to beat Lavos with only Crono and
Marle if you want to view Endings 3 and 4. This sounds nigh impossible, but it's
not. It is very tough however, and that's why I included to write up a little
strategy on how I did it. Below are my levels and equipment:
Crono, Level 53
Weapon: Rainbow
Armor: Nova Armor (for status protection)
Helmet: Haste Helmet
Accessory: Prism Specs
Marle, Level 51
Weapon: Valkerye (it doesn't really matter, though)
Armor: Zodiac Cape
Helmet: Safe Helmet
Accessory: Dash Ring (due to her low Speed)
If this is your first time attempting this, you may want to set the Battle Speed to
Wait, in order to give yourself time to make intelligent moves. You MUST HAVE a
good number of Mega Elixirs and Heals to do this!
Lavos Shell: This no problem - use Ice Sword 2 repeatedly (each hit should case
3000+ damage) and it'll go down without much of a problem. Its attacks shouldn't
be anywhere near lethal.
Lavos: Have Crono cast Luminaire repeatedly to take out the Arms in six to seven
turns. Have Marle on standby to use Mega Elixirs as needed. With my setup, Marle
will get inflicted with Chaos when Lavos uses Obstacle, so make sure Crono uses a
Heal when this happens. Keep your HP above 500, as Shadow Doom Blaze can sometimes
cause that much damage. Once the Arms are gone, use Ice Sword 2 on the Body
repeatedly. One of your characters will definitely get hit with Protective Seal -
hope that it's Marle, who doesn't have status protection anyway, or else the next
battle will be all up to luck.
Lavos Core: This is where it gets tricky. First have Crono use Confuse on the Left
Bit to take it out immediately (thank you Rainbow and Prism Specs!), effectively
stopping the Protective Seal spell. Then have Crono cast Luminaire repeatedly to
damage both the Lavos Core and Center Bit at the same time for big damage (2700-
2800), so you can take out the Center Bit before long. Marle's Ice 2 can do around
600-700 extra damage, but it's wiser to have her on Mega Elixir standby for when
the Center Bit inevitably uses something nice like Grand Stone or Dreamless. (By
the way, Grand Stone will kill Marle in one shot if she doesn't have the Safe
Helmet equipped. =) Once the Center Bit is gone, LET LOOSE with repeated Ice
Sword 2s on the Lavos Core until it casts Active Life and revives its buddies...
then repeat the process. The only thing that can truly muck up your battle - and
it happens a lot more often than you'd think - is if Crono has been hit with
Protective Seal in this or the last battle, and then the Center Bit uses Spell. If
this happens, both Crono and Marle will be nailed with status effects. If you're
lucky, it'll be something somewhat tame like Sleep or Poison (which can actually be
dangerous on Crono, due to its decreasing his attack power). Chaos is all right
too. But more often than not, this will cause Stop to one or both characters, and
if that happens to Crono, you're probably screwed... and if it happens to both
heroes, you're DEFINITELY screwed (and the "Lavos Wins" Ending doesn't open
anything up... sorry, buddy ;). If Marle can survive until her next turn, MAKE
SURE to have her use a Heal on Crono, and then follow up with a Mega Elixir... but
she probably won't, because the Center Bit just loves to follow up Spell with Grand
Stone from my experiences. Also, make sure to use a Heal on Crono if he's Poisoned,
because this status, while not immediately lethal, will prevent Crono from taking
out the Left Bit with only one Confuse, and that's instrumental in this battle. In
any case, good luck - the Endings are worth it!
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IX. Conclusion
---------------
Finally, I'm done... whew! I had myself one hell of a good time writing this, so I
hope you found it extremely useful while playing Chrono Trigger. As usual, if you
have any RPG questions, please feel free to E-mail me at
[email protected], but
know that it could be up to two weeks (it's usually a day or two, though) before
you get a response (I have a lot more to do than to watch my E-mail all day ;).
And remember, no Instant Messages! So, as one of Chrono Trigger's programmers
would say... "see you again same time, new game!"... or in this case, new FAQ!
Seeya!
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X. Thanks
----------
I'd like to thank the following entites for their help in writing this FAQ and also
just 'cause I hold them in high esteem:
- Square Soft, for making this magnificent masterpiece, and doing it even better
the second time around
- Yasunori Mitsuda, for this classic, timeless soundtrack (no pun intended)
- BradyGAMES' Final Fantasy Chronicles Official Strategy Guide, for
HP/TP/EXP/Weakness, etc. data
Chrono Trigger would not be such a magnificent experience - and this FAQ would not
have been possible - without these guys. Bring us some more news on the third
Chrono game, Square!
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"At this rate, you too will meet a hideous fate... just like that poor fool,
Crono!"
"How dare you...! It's because of YOU that Crono's gone!"
"He's history! Play with fire and you get burned."
"What an arrogant pig!!"
"You wish to fight me...?"
~ Magus and Marle, Chrono Trigger
(c) Copyright 2001