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CHRONO CROSS
An FAQ/Walkthrough
For the Sony Playstation
Copyright 2006-2008 Richard Beast
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Table of Contents:
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-!NOTE!-
This guide, as you will soon see, is pretty big. Seeing as how this takes
effect, you will most likely be lost in trying to find out what you want to
read. There is one way to get to it, instantly. Press Ctrl + F, and then look
for whatever you want. Let's say you want to go to the Basics section. Type in
"IV. Basics", and then you'll go to the basics section, instantly! Pretty neat,
eh?
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~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
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I. Introduction
II. Legal Disclaimer
III. Contact Rules
IV. Basics
V. Characters
VI. Walkthrough (Part 1)
VIa. Within a Dream
VIb. Getting a Necklace
VIc. A Different World
VId. A New Path Onward
VIe. Guile's Path Inside
VIf. Nikki's Path Inside
VIg. Pierre's Path Inside
VIh. The Manor and the Poison
VIi. Saving a Friend
VIj. Leaving a Friend
VIk. Shiver Me Timbers
VIl. Neutralizing Fire
VIm. Through Flames and Beyond
VII. Walkthrough (Part 2)
VIIa. The Dimensional Vortex
VIIb. A New Journey
VIIc. Another Band of Followers
VIId. Ye Landlubbers
VIIe. The Cursed Sword
VIIf. The Dead Sea
VIIg. Return to the Manor
VIIh. The Earth Dragon
VIIi. The Water Dragon
VIIj. The Green Dragon
VIIk. The Fire Dragon
VIIl. The Black Dragon
VIIm. The Sky Dragon
VIIn. Freeing a Dark Soul
VIIo. The Reversal At Last
VIIp. The Alternate Sea
VIII. Walkthrough (Part 3)
VIIIa. A City of Time
VIIIb. The Burning House
VIIIc. Last Preparations
VIIId. Chrono Cross
IX. Equipment
IXa. Weapons
IXb. Armor
X. Elements
XI. Bestiary
XIa. Enemies
XIb. Bosses
XII. FAQ
XIII. Outro/Credits
XIIIa. Version History
XIIIb. Credits
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~-~ ~-~ ~-~ I. Introduction ~-~ ~-~ ~-~
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This is both the shortest and the longest guide that I've ever done. For one
thing, it really blows when you start a guide in one month and then finish it
five months afterwards, but those are just the days of an FAQer's life, and
there isn't really anything you can do about it.
Chrono Cross itself is quite obviously the sequel to the legendary SNES title
Chrono Trigger, both games of which are fantastic, although Chrono Trigger is
obviously the more important one, and arguably the better one. All the same,
Chrono Cross has a magnificent atmosphere, terrific graphics, and one of the
best soundtracks I've ever heard, aside from the battle theme. Plus the element
system is something new, and although the overall battle system is very
similar to Xenogears, it's something you don't see in every RPG.
As for me, myself, and I, I'm just Richard Beast, a 17 year old geek who does
nothing all day except sleep and play video games. However, the better side of
him decided that he ought to do something with video gaming, so that's why he
writes guides. That, and to get out of a slump of boredom. And that is really
all that there is to know about someone so everyday as me, so... let's move on,
shall we?
You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be sold
on eBay, then just forget about it, man. And don't sell this guide either, or
pay people to use it, or you'll be in such big trouble you don't want to think.
Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like your
site, I won't let my guide be posted on it. I am sorry, but this is how it has
to be. If you ask politely and I like your site, you will definitely have the
luck of getting it up there. Thank you very much.
First of all, feel free to check out the stuff I've written on GameFAQs. Those
include a guide for Mega Man 5, a few other Mega Man games, and tons of random
PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome
Legend of Zelda: Majora's Mask and Wild Arms guides. As you might be able to
guess, I'm a large RPG fan and writer.
Alright, enough shameless advertisement about me. You can e-mail me if there is
a question you wish to ask that hasn't been answered in the guide, but I REALLY
don't want to bother answering questions that have already been done, answered,
and done again in the guide, if it isn't too much trouble. Feel free to tell me
if there's something I've forgotten, however.
My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the
[at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have
to write like that so I don't get a dozen spam bots e-mailing me and getting me
viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r
t3h su><0rz & how du i beat kmodo", and don't ask something that's already been
answered in the guide, and I'll respond.
And don't bother sending things like:
"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"
"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
"What the hell did you think you were doing writing all that garbage, you piece
of crap?
"I hope you fall down the stairs and break every bone in your body!"
"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
I will laugh at such e-mails and delete them. So... if you're not just playing
a friendly joke on me or something, don't bother with that crap cos I've been
through with it too much.
Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
like chatting with people, but try not to overdo it on AIM if I add you to my
list. Since I am busy a majority of the time and all.
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~-~ ~-~ ~-~ IV. Basics ~-~ ~-~ ~-~
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Chrono Cross is not the most overly complicated game in the world. The Element
grid and such may seem very complicated at first glance, but it'll really just
become second nature as soon as you understand how it works. But eh well, here
are main game controls:
D-Pad - walk (in battles, to select characters)
L. Stick - walk
R. Stick - nothing
X - select
O - cancel/run
Square - items menu
Triangle - menu
L1 - scroll left (in things such as Element Grids)
R1 - scroll right (in things such as Element Grids)
Start - pause
Select - change character order
As for battles, those are what some people find the most confusing, so here
you go with my AWESOME explanations. You have four choices in battles: attack,
elements, defend, or run away. All are self-explanatory except elements, in
which are magic spells. You will never hear me refer to "spells" in the
walkthrough, so just for the record, they're called "Elements". Not the
smartest name in the world, but they'll work.
On an interesting side note, you can run away from ANY battle. Even boss
battles, although for most of them you'll just have to fight the battle again
without any chance to do anything. But anyway, when you attack, you're given
four choices: a Weak Attack, a Strong Attack, a Fierce Attack, or you can skip
right to Elements. You're given 7 stamina points, and your turn ends when all
of them are up. Weak Attacks consume 1, Strong Attacks consume 2, Fierce Attacks
consume 3, and Elements consume 7. Of course you can always reduce your stamina
to 1 and then use an Element to get to -6.
These attacks have varying hit percentages, so it's not a good idea to start
every battle by using Fierce Attacks. Instead, generally the best strategy is
to use one of each: weak, strong, fierce, element. That's it for physical
attacks... now we're on to elements. The FIRST thing to know about elements is
that there are six innates colors: blue, which pertains to water/ice; green,
which pertains to plants/wind; yellow, which pertains to earth/thunder; red,
which pertains to fire/lava; white, which pertains to light/space; and black,
which pertains to gravity/hell.
Every character and every element has one of these six innate colors. And of
course, blue opposes red, green opposes yellow, and white opposes black, and
vice versa. But of course, if you use the same colored element as an enemy's
innate, it'll do reduced damage. Each element also has two status effects to go
with it, which can sometimes be caused by having an element used on them, but
do NOT worry. Status effects aren't NEARLY as annoying in this game as they are
in most. So don't worry about them at all.
There are several kinds of elements: spells, consummables, techs, traps, and
summons. Spells can be used in any battle once, consummables can be used once,
then they're done, and as for techs... each character (except Sprigg) has three
of them, which are learned in general progress (for future reference, defeating
bosses nets you "Star Levels"). For a lot of the lv. 7 (i.e. best) techs,
however, you'll need to find them/earn them yourself. Trap elements can be set
so that if an enemy uses a certain element, it's yours. Very, very useful. And
as for summons, they are extremely powerful elements that can only be used when
the "Field Effect" is all of the color of that summon.
What is the "Field Effect", you ask? You see, it consists of three layers. If
the same color element is used three times, the entire field effect will be
that color. So to use a summon like RedWolf, for an example, you would have to
first use three red elements (or your enemy can use them if you're lucky!),
and then the summon itself. So don't entirely rely on summons, they're just
there for the power and downright pride and such. And that brings me to the
last point: the Element Grid.
The Element Grid is fairly simple. You collect elements in the game by finding
them in chests, buying them, etc., and can allocate them on the grid. The grid,
however, has eight levels. Only three are accessible at first, but as you gain
more Star Levels, it becomes larger and eventually spans eight levels. Every
element has a level, consisting of two numbers. Let's use an element with the
level "6/2", for an example. It's a Lv. 6 element which would go in a Lv. 6
space normally, but you can put it on, as a minimum, a Lv. 4 space because 6 - 2
= 4. The same is true for something like 5/3; 5 - 3 = 2. If you put an element
on a lower level or a higher level space, though, it'll be weaker or stronger.
So choose THAT wisely.
Lastly, there are plenty of really strong elements that can only go on a
certain innate character's Element Grid. As an example, the element UltraNova,
which is EXTREMELY powerful, is a white 6/2 element that can only go on a white
elemental like Serge's Element Grid. So 1/7 through 5/3 are for anyone, 6/2
through 8/1 are for specific innate only. That's pretty much it for this game's
basics... just one final note. Star Levels will increase your stats, and after
you gain them, you can fight enemies to randomly increase them to some extent,
but after a while they'll stop increasing until you gain another Star Level.
That's Chrono Cross for ya in a nutshell... have fun.
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~-~ ~-~ ~-~ V. Characters ~-~ ~-~ ~-~
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Yep, this is a listing of each and every single one of the characters in the
whole game. Should be fairly self explanatory.
~-~ SERGE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You're not dead or anything, are you? Has anybody called you back from the
great beyond? Hmmm... for some reason, I just can't read your future."
Age: 17 || HP: Above Average
Weapon: Swallow || Strength: High
Innate: White || Magic: Above Average
Height: 5'7" || Defense: Average
Weight: 128 lbs || Magic Defense: Average
Lv. 3: Dash&Slash - A main line of power through the course of the game; one
of the best Lv. 3s in the game. Automatically learned at 3 stars.
Lv. 5: Luminaire - You likely won't use it much, but look, Chrono Trigger
rebirth here, yo, even if it's White. Automatically learned at 15 stars.
Lv. 7: FlyingArrow - Another one of the strongest single hitters in the whole
game, albeit one of the weirdest. Automatically learned at 35 stars.
I think you'll easily know where to get Serge, thank ye very much.
Serge, overall, is probably one of the best characters in the whole game. A
quick look at his stats may suggest otherwise, but he's honestly one of the
strongest fighters in the game, even if his stats are fairly average. Plus, Dash
& Slash is awesome and combine that with Glenn for X-Strike, and you've got
something really good.
~-~ KID ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"In your eyes, I percieve... both the look of a beauty and the look of a beast.
Be mindful not to bring about your own end, my dear! A dream lies in wait,
reaching out to engulf you!"
Age: 16 || HP: Low
Weapon: Dagger || Strength: Average
Innate: Red || Magic: Average
Height: 5'5" || Defense: Below Average
Weight: 99 lbs || Magic Defense: Below Average
Lv. 3: Pilfer - Basically an act of theft against an enemy, which will more
often than not result in an item in your pocket. Automatically learned at 3
stars.
Lv. 5: Red Pin - Extremely powerful skill for the short amount of time that
you'll use it. Very good stuff here. Automatically learned at 15 stars.
Lv. 7: Hot Shot - Something else that's very good, but you won't use altogether
that much. Procure this at Lucca's burning house, and in the very first room,
examine the device on the right and type in this code: L1, Triangle, R1,
Triangle. Closest thing you can get to "Lara", and this is your reward.
Kid will first want to join in Cape Howl, but to get Leena there, you'll have to
turn her down. However, if you refuse her at Cape Howl, she'll want to join at
Termina. Or failing that, she'll get "poisoned", and you can choose not to save
her and never return to look after her, and the main heroine of the story will
never join you. Sad, huh.
On first look at her stats, you'd think Kid wouldn't be too great of a fighter,
but that only applies to really late in the game, when everything's maxed out.
As you go through the game, Kid will be a great source of power, although she's
still outmatched by Zappa. She's much stronger than she appears, and for the
first part of the game, THE best red elemental magic user, hands down.
~-~ LYNX ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You're not dead or anything, are you? Has anybody called you back from the
great beyond? Hmmm... for some reason, I just can't read your future."
Age: ?? || HP: Above Average
Weapon: Scythe || Strength: High
Innate: Black || Magic: Above Average
Height: 6'1" || Defense: Average
Weight: 154 lbs || Magic Defense: Average
Lv. 3: GlideHook - Not as good as Feral Cats, but great all the same, as a leap
and slash attack. Appropriately similar to Dash & Slash. Automatically learned
at 3 stars.
Lv. 5: FeralCats - Pretty much one of the "cutest" types of skills, even in the
context that it's used. Very similar to Luminaire overall, but maybe not quite
that powerful. Automatically learned at 15 stars.
Lv. 7: ForeverZero - IMMENSELY powerful tech, perhaps one of the best in the
whole game, which plummets the whole enemy party for massive black elemental
damage. Use this on a white elemental, and kiss 'em goodbye. Learned at 35
stars.
I am not going to spoil when, where, how, or why you get Lynx in your party.
Trust me when I say you'd rather learn on your own, although if you really have
to know, read into the walkthrough.
Lynx is very much similar to Serge, although the big S is probably a bit more
useful in the long run. Good stats, similar to Serge's, and plus, ForeverZero is
plain awesome to the maximum.
~-~ GUILE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Hahah...! Sir Guile, the deadline has already passed!"
Age: 26 || HP: Above Average
Weapon: Staff || Strength: Low
Innate: Black || Magic: High
Height: 6'2" || Defense: Below Average
Weight: 154 lbs || Magic Defense: High
Lv. 3: WandaIn - One of the best Lv. 3 techs in the entire game, Guile will
put his rod right through an enemy body. And I'll tell you right now that that
will seriously hurt. Automatically learned at 3 stars.
Lv. 5: WandaSwords - Another extremely damaging tech, this will be very, very
useful when you make your trip through Fort Dragonia. Automatically learned at
15 stars.
Lv. 7: LightninRod - I never really used this, mainly because when you have it,
it will be after the death-defying plot twisting events. It's powerful, but
kind of meh compared to what WandaIn and WandaSwords were. Automatically
learned at 35 stars.
When you arrive at Termina for the first time and are ready to try and get to
Viper Manor, talk to the man in white robes in the bar. That is Guile, and he
is one of the three guides.
Guile is a very good character with great magic capabilities (some of the
highest magic power in the game), and the EXTREMELY powerful WandaIn tech. The
only handicap he has is his lackluster Element Grid, and you can look past that
in the early parts of the game.
~-~ NORRIS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You work to be more honest more straight... this world is distorted and
crooked. Trying to force your honesty on this crooked world may break you.
Beware of that."
Age: 26 || HP: Below Average
Weapon: Gun || Strength: Above Average
Innate: Yellow || Magic: Below Average
Height: 5'10" || Defense: Below Average
Weight: 137 lbs || Magic Defense: Average
Lv. 3: SpiralRay - A decent attack that does a decent amount of damage. Still,
at the time you get it you'll already have Sunshower, plus there aren't that
many green elementals around.
Lv. 5: Sunshower - This is very useful in the El Nido Triangle as lv. 5 tech,
in dishing out damage to a whole enemy party. And yes, you'll already have it,
same with SpiralRay.
Lv. 7: TopShot - EXTREMELY powerful, practical instant death against green
elementals... collect it by talking to Another Norris with Home Norris in Viper
Manor.
Going to Viper Manor's dungeon shortly after you get Lynx in the party, talk
to Norris inside the room on the right side of the hallway, and he'll join you.
Can't miss him.
Norris is one of the better characters in the game, and also PROBABLY the best
yellow elemental, with Zoah coming in as a very close second. He's fast, and
stronger than you might think for your average Porre soldier. His stats aren't
great, but TopShot is excellent, so...
~-~ NIKKI ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading states that you are a bridge that connects to the other side.
Indeed. Two shores, that are separated by an unstoppable stream... it is your
role to connect them."
Age: 19 || HP: Low
Weapon: Guitar || Strength: Average
Innate: Blue || Magic: High
Height: 6'0" || Defense: Low
Weight: 115 lbs || Magic Defense: Below Average
Lv. 3: GrandFinale - One of, in my opinion, the weakest and least useful lv. 3
techs in the whole game, to some enemies barely scratching them. Oh well, it
has its uses, plus he looks like Hendrix. Automatically learned at 3 stars.
Lv. 5: ChillOut - Not one of the best techs in the whole game, barely being
learned in "time", if you know what I mean. He literally freezes enemies,
though. Automatically learned at 19 stars.
Lv. 7: LimeLight - It hits the whole party for a decent sum of damage, plus he
gets to ROCK ON while doing it! To get it, talk to Home Nikki with Another
Nikki, and... rock on.
When you have a choice of one of the three paths that lead into Viper Manor,
pick Nikki's path by talking to Miki and agreeing to find Nikki in the Shadow
Forest. He'll join you inside the underwater cave.
Nikki is far from one of my favorite characters in the game, but he isn't that
bad. His strength is solid, plus he's a great magic user. And I'd take him any
day of the week over Pierre, although that isn't exactly saying very much. Oh
well, he has his uses.
~-~ VIPER ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You will continue to be the rightful lord that you are... this is no fortune
reading, it is my opinion as one who has lived longer than you."
Age: 57 || HP: Above Average
Weapon: Sword || Strength: High
Innate: Yellow || Magic: Low
Height: 6'7" || Defense: Below Average
Weight: 216 lbs || Magic Defense: Low
Lv. 3: G-Force - I consider this tech to be incredibly outdated when you get it,
but it STILL manages to be powerful when you use it. So just use it against one
enemy and be quiet.
Lv. 5: AirForce - Another tech which doesn't look great on the outside but is
good on the inside, hitting the whole enemy party. So just use it against
several enemies and be quiet.
Lv. 7: FlagBearer - One of the least useful lv. 7 techs in the entire game, but
that's just because I can't dig healing techs. To get it, head to Home Termina,
into the bar, and into the secret room. Examine the flag in there... inspiring.
Viper is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
One of the overly better yellow elementals, Viper isn't a character whom I use
a whole lot, mainly because of his lackluster lv. 7 tech, but he's still fairly
powerful. Strong physical attacks, solid HP, and good defense... he's not a
born mage, though, plus he's got the typical "lower level" element grid.
~-~ RIDDEL ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Deep devotion often makes the impossible possible. I suggest that you keep
holding on to your purity."
Age: 24 || HP: Very Low
Weapon: Staff || Strength: Very Low
Innate: White || Magic: Very High
Height: 5'7" || Defense: Very Low
Weight: 104 lbs || Magic Defense: High
Lv. 3: SnakeEyes - A healing tech which restores HP and cures status effects,
AND hits the party. Not exactly my thing, but what more can you ask for if
you're using Riddel in the first place?
Lv. 5: SnakeSkin - HiRes and StrongMinded in one nifty little package, to one
character. Not bad, not bad at all... well, for me it is, but like I said, if
you don't like this stuff, why the hell are you using Riddel?
Lv. 7: SnakeFangs - Now this isn't worth it, since you have to defeat friggin'
Dario to get it... it has a 50% chance of recharging Elements. I mean, it's
decent, but come on...
Riddel is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss her.
Based on looking at the stats, Riddel's uses clearly lean in a very forced
direction. She has the highest magic stat in the whole game, but is very weak
physically. Personally for me though, she'd be one of the best characters in the
game if she had at least one attacking tech, but she doesn't. Oh well, stick
HolyLight, UltraNova, and Saints on her and just destroy everything.
~-~ KARSH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading says: A change in fashion will blossom a new love."
Age: 27 || HP: High
Weapon: Axe || Strength: High
Innate: Green || Magic: Average
Height: 5'11" || Defense: Above Average
Weight: 159 lbs || Magic Defense: Average
Lv. 3: DragonRider - A very basic attack, dealing out damage to a single
character with a green element. And it's fairly powerful, too.
Lv. 5: AxialAxe - Tossing the axe all over the place, this pretty much mops up
a whole enemy party. The perfect tech to use against a multitude of yellow
elementals.
Lv. 7: Axiomatic - A very powerful tech which pretty much screams berserking
through a single target. To get it, just beat Solt and Peppor in the Isle of
the Damned, Another World.
Karsh is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
Probably one of the best characters in the game, Karsh is the very, very close
second best green elemental in the game, with only Glenn topping him. But
putting that aside, his techs are fantastic, and all of stats are decent or
above decent, especially his strength, which is some of the highest in the
game.
~-~ ZOAH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"I sense deep sadness beneath that mask of yours... in the near future, you,
too, shall find your sanctuary of peace."
Age: 28 || HP: Very High
Weapon: Glove || Strength: High
Innate: Yellow || Magic: Low
Height: 6'3" || Defense: High
Weight: 203 lbs || Magic Defense: Low
Lv. 3: DragonRider - A very basic attack, dealing out damage to a single
character with a yellow element. And it's fairly powerful, too.
Lv. 5: SweepAttack - A pounding attack which pretty much smashes through one
enemy. I prefer AxialAxe, though, since it hits the whole party. Oh well, this
is still great stuff.
Lv. 7: Toss&Spike - Not really that much of a step over SweepAttack, but still
really, really powerful. To get it, take Zoah to Viper Manor, put him in the
front of your party, and open the chest in his room.
Zoah is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
Not quite as good as Karsh, but there isn't quite as much competition as far as
yellow elementals go. Zoah is strong, powerful, full of brawn... anything you
want to call him, but really has the same strength as Karsh but lower magic
power. He's still great, though.
~-~ MARCY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading says, your wish will come true if you purge of your likes and
dislikes."
Age: 9 || HP: Low
Weapon: Glove || Strength: Above Average
Innate: Blue || Magic: Above Average
Height: 4'9" || Defense: Below Average
Weight: 84 lbs || Magic Defense: Average
Lv. 3: Cat'sCradle - Surprisingly powerful for what it is. You would think a
bunch of strings poking through an enemy wouldn't be very strong, but trust me
it is.
Lv. 5: StringPhone - Just like the others, automatically learned, blah blah
blah. This one looks fairly cool, though... more stringy crap, but ice on them,
slamming the enemies.
Lv. 7: WebSurfer - Not one of the best Lv. 7 techs, but it looks cool for a
water tech. Plus it hits all enemies, which is always a good thing.
Automatically learned at 40 stars.
Marcy is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss her.
Do NOT be fooled by Marcy's appearance, she's a lot more powerful than you
might think. For one thing, she has more magic power than Karsh or Zoah, so she
can hold her own there, although her strength isn't as high. Plus her techs
aren't half bad, so she takes the cake as (one of) the best blue elementals,
along with Fargo and Orlha.
~-~ KORCHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Your fortune reads that it is a hopeless love... I'm sorry, but you've got to
give up."
Age: 16 || HP: Below Average
Weapon: Lure || Strength: Average
Innate: Blue || Magic: Below Average
Height: 5'6" || Defense: Below Average
Weight: 123 lbs || Magic Defense: Low
Lv. 3: Headbutt - Nothing at all special, and nothing really more than something
which is there because you have to have a Lv. 3 tech. Automatically learned at
3 stars.
Lv. 5: Hook&Sinker - Not anything special at all, like before. Still, gotta have
a Lv. 5 tech, right? Plus the animation sucks, too. Automatically learned at 15
stars.
Lv. 7: BigCatch - Another very crappy tech, but if you want to get it... examine
the mermaid display in Termina, then talk to the person nearby, and then talk
to the mermaid whom you saw Korcha talking to before Viper Manor.
You have a choice between Korcha, Razzly, and Mel, or Macha, Glenn, and Doc,
for whether you choose to save Kid or not. Korcha will join automatically if you
do save her.
Korcha's stats aren't great, at either average or below average, and especially
start faltering around the end of the game. And if that weren't enough, his
techs are mediocre at the very best. So he's NOT a character whom I get a lot of
use out of.
~-~ LUCCIA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall always be under the watchful eye of your former master..."
Age: 28 || HP: Low
Weapon: Lure || Strength: Low
Innate: Black || Magic: Low
Height: 5'9" || Defense: Below Average
Weight: 97 lbs || Magic Defense: Below Average
Lv. 3: Pin-UpGirl - A decent tech which looks cool. Automatically learned at 3
stars.
Lv. 5: Mix&Match - Another decent tech, nothing special, but it does cause a
status effect or two while she's at it. Automatically learned at 19 stars.
Lv. 7: TestAmeba - I don't think I've even ever used it, but you can put her in
your party and talk to the amoeba thingy in the Viper Manor sewers.
For Luccia, talk to her a couple of times in Viper Manor when you're first
there, then return there before Fort Dragonia, and she'll join you. Always a
good thing... but meet her on the terrace, then in her lab.
Luccia isn't one of the better characters of the game, which you might be able
to see if you look at her stats. Still, she gets a quick Lv. 6 space, which
might be useful in your first trip to Fort Dragonia.
~-~ POSHUL ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Beware of fat and of over-eating...Well, I guess that goes without saying."
Age: ? || HP: High
Weapon: Glove || Strength: High
Innate: Yellow || Magic: Low
Height: 3'8" || Defense: High
Weight: 26 lbs || Magic Defense: Very Low
Lv. 3: K-9Ball - Another tech I don't use much, although it is canine, which
ROCKS! It'll do a decent amount of damage for what it is. Automatically
learned at 3 stars.
Lv. 5: DoggyDunnit - Pretty much the same as K-9Ball, except hitting the whole
enemy party with a collection of wind. Automatically learned at 15 stars.
Lv. 7: Unleashed - Now... this one is really hella cool with a huge belly flop.
Get it by talking to Home Leena with Serge after he gets his body back.
Collect a Heckran Bone in Arni Village, and then give it to Poshul. And just to
give you an idea, you can do this at any time during the game, but the beginning
of the game is obviously the best time to do so.
Poshul isn't too bad, and is much better than some people take her for, but
don't use her if you expect raw destruction coming everywhere. She's got high
HP and high strength, plus good defense, but her techs aren't the best in the
world, plus the magic is kinda eh. But she has her uses, and for one thing,
she's MUCH better than Mojo.
~-~ RAZZLY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Conflict can occur anywhere...The only way to be rid of conflict is to remove
its roots. Nothing will be resolved by just glancing at the surface."
Age: ? || HP: Low
Weapon: Staff || Strength: Low
Innate: Green || Magic: High
Height: 3'7" || Defense: Low
Weight: 11 lbs || Magic Defense: High
Lv. 3: RazStar - A star basically falls on an enemy for HUGE damage. Use this
against a yellow elemental and kiss 'em goodbye. Automatically learned at 3
stars.
Lv. 5: RazHeart - An incredibly useless tech which I have absolutely no need
for, Razzly restores some HP and increases her defense. WHO GIVES A ****?
Automatically learned at 15 stars.
Lv. 7: RazFlower - I've never even used this on its own, but it can be used
together with Serge and Leena for the awesome Delta Attack. Anyway, don't
bring Razzly to fight the Hydra, spent time fighting dwarves, Rosetta dies,
and after Chronopolis, take Razzly to Home Water Dragon Isle.
Razzly is one of the three characters whom you can recruit if you choose to
save Kid, but for this one, you'll have to fight the optional Pentapus in Hydra
Marshes.
You've got some good magic power here, plus Serge, Leena, and Razzly have the
powerful Delta Attack skill... however, her Lv. 7 skill is atrociously difficult
to obtain, and what's more, she is just not the strongest mage you've got
anywhere. Still, for the time you get her, RazStar is absolutely magnificent,
so...
~-~ ZAPPA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall encounter the two things you seek... but be careful, for one of them
is what you seek only in appearance."
Age: 52 || HP: Average
Weapon: Axe || Strength: High
Innate: Red || Magic: Low
Height: 5'8" || Defense: High
Weight: 181 lbs || Magic Defense: Very Low
Lv. 3: HammerBlow - Very powerful, the usual greatness you'd expect, blah blah
blah. Automatically learned at 3 stars.
Lv. 5: HammerThrow - I used this in Home Water Dragon Isle when I went to get
the Water Dragon, and it really helps against groups. Automatically learned at
19 stars.
Lv. 7: BallsOfIron - Geez, that was a terrible name. It hits one enemy for a
LOT of damage. Automatically learned at 40 stars.
Talk to Zappa when you're in his smithy in Home Termina, and he'll join you.
See, fairly easy, right?
Zappa is NOT my favorite red elemental, simply because of his extremely poor
magic defense, plus his magic skill in the first place isn't great. And he
doesn't even have a very high amount of HP, but his strength is really the
best of all the red elementals, if you look at it. His techs are really good,
too.
~-~ ORCHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Do not think your inner evil will just fade away... remember that the evil is
secreted away inside everyone."
Age: 44 || HP: Average
Weapon: Pan || Strength: Above Average
Innate: Red || Magic: Average
Height: 5'7" || Defense: High
Weight: 203 lbs || Magic Defense: Low
Lv. 3: SpiceOfLife - A rather decent technique that heals the party for some
of their HP. Automatically learned at 3 stars.
Lv. 5: MysteryMenu - Now that is the way to take care of an enemy. Rather
damaging to say the least, automatically learned at 15.
Lv. 7: DinnerGuest - Dinner guest is right. Most damaging thing Orcha's got and
is learned by talking to his brother in Arni Village in
Home.
When you're in Another Viper Manor for the second time, fight Hell's Cook, that
is, right after Pentapus. And after that, Orcha will join you to make up for
that mishap.
Orcha is kind of similar to Zappa, but I would just sooner use Zappa if I need
that kind of raw power, because Orcha really doesn't have THAT much more magic
power, and what's more, he really sacrifices the strength for magic, when it
really doesn't work. And plus his lv. 3 tech is a healing skill, which doesn't
abide well by me.
~-~ RADIUS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The many lines laid before you, shall all merge into one..."
Age: 62 || HP: Low
Weapon: Staff || Strength: Below Average
Innate: Green || Magic: Below Average
Height: 5'8" || Defense: High
Weight: 119 lbs || Magic Defense: Above Average
After you get Lynx, head to Home Arni Village and speak with Marge, and then
Radius will come in and fight you. Just finish that incredibly easy battle and
you're done.
For the time you get him, Radius works really well, but he's not someone I
use in the later parts of the game, although he's surprisingly defensive for an
old man. However, his HP is low and his strength is below average, and his magic
powers are not what you'd expect from someone like him. Still, he and Viper have
the dual tech, VitalEnergy.
~-~ FARGO ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Take away the mirror of falsity and reflect your image on the mirror of truth.
You will then regain your true self."
Age: 40 || HP: High
Weapon: Sword || Strength: High
Innate: Blue || Magic: Low
Height: 6'0" || Defense: High
Weight: 163 lbs || Magic Defense: Below Average
Lv. 3: Pillage - Best thing you'll ever use, Fargo steals an item. It's why
you bring Fargo into battle against all the dragons.
Lv. 5: CannonBalls - Nothing better than an attack that blasts the whole party
with cannon balls. Automatically learned at 15 stars.
Lv. 7: Invincible - A sword combo with Japanese letters surrounding it, that
does some badass damage to one enemy. Learned before going
to Marbule to fight the Lagoonates.
Fargo is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
You'll use Fargo to the point where you get sick of him against the Dragon Gods,
because stealing the elemental plates will help you quite a bit, especially
against Dario. What's more, Fargo's stats are for the most part, pretty good,
especially in the physical department. Still, I'd rather use Orlha over Fargo,
but that's just me.
~-~ MACHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"It reads that, as a mother, you should set an example for your children."
Age: 38 || HP: Below Average
Weapon: Pan || Strength: Average
Innate: Red || Magic: Above Average
Height: 5'6" || Defense: Very High
Weight: 150 lbs || Magic Defense: Above Average
Macha is one of the three people you can recruit if you choose not to save Kid.
To get her, just say that there's nothing you can do, then head to Korcha's
house. She'll join you right after, in Termina.
Macha is another person whom I don't like to use very much, although her defense
is a lot higher than most characters. She has her uses, but her techs aren't
too great, in my personal view, and she's overshadowed by Glenn... plain and
simple.
~-~ GLENN ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"If I were to equate you to something, you would be the moon. Yes, the moon.
The moon only shines when there is a sun to reflect. The moon does not glow with
its own light... but remember this! The moon's light is a guidepost to those
that search in the darkness of the night. A time will come when you will carry
out such a role... sometime in the near future."
Age: 20 || HP: High
Weapon: Sword || Strength: High
Innate: Green || Magic: Below Average
Height: 5'9" || Defense: High
Weight: 141 lbs || Magic Defense: Average
Glenn is one of the three people you can recruit if you choose not to save Kid.
To get him, head to Termina after Macha takes Korcha's boat, and he'll ask
Macha if he can borrow the boat. And he'll join you on that note.
For the time you get him, Glenn is still awesome then, and plus Serge and Glenn
have X-Strike, which is magnificent. But if you can get two Elranzers, by
beating Dario and then going to Termina after Chronopolis, then Glenn will just
kill everything effortlessly. There's nothing in Glenn that falters; he's
arguably the best character in the game.
~-~ LEENA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"It says, you will not find a boyfriend for a long time. Fortunetelling is such
a merciless thing..."
Age: 16 || HP: Low
Weapon: Pan || Strength: Below Average
Innate: Blue || Magic: High
Height: 5'5" || Defense: Below Average
Weight: 93 lbs || Magic Defense: Above Average
Leena can ONLY be recruited if you choose not to take Kid in your party in
Cape Howl. Reject Kid three times, and then Another Leena will join you in the
morning, along with Poshul if she didn't join you in Home World.
The character who Leena is most compared with is Riddel, and between those
two I'd rather use Riddel, because although Leena has a (weak) attacking tech
whereas Riddel does not, Leena doesn't have as high of a magic stat, plus it
really helps that Riddel is white elemental. Still, Leena is very useful for
casting FrogPrince and is the best blue elemental before Fort Dragonia.
~-~ MIKI ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall broaden your horizons in the open world."
Age: 19 || HP: Below Average
Weapon: Glove || Strength: Below Average
Innate: Red || Magic: High
Height: 5'7" || Defense: Above Average
Weight: 95 lbs || Magic Defense: High
There's a very small amount of time which you can do this, but anyway, after
you're done with Marbule and the Lagoonates, head into the S.S. Zelbess and
talk with her.
Miki is fairly decent, I suppose. She's one of those magic type characters, in
that her physical stats aren't great. Except her defense which isn't bad, but
her real strength is magic, in which she rivals Leena and Riddel, plus she's
got good magic defense as well. I've never really cared for her techs though,
so she's another mixed bag. Not the worst red elemental by any means.
~-~ HARLE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"In your eyes, I percieve... both the look of a beauty and the look of a beast.
Be mindful not to bring about your own end, my dear! A dream lies in wait,
reaching out to engulf you!"
Age: 18 || HP: Above Average
Weapon: Pin || Strength: High
Innate: Black || Magic: High
Height: ?? || Defense: Above Average
Weight: ?? || Magic Defense: High
Lv. 3: Moon Beams - Moon Beams has a cool looking animation, and blasts the
enemy party nice and good. Automatic at 3 stars.
Lv. 5: Moonshine - I'm digging the name of this. Whatever, it increases magic
defense for everyone. Automatic at 19 stars.
Lv. 7: Lunairetic - A lunar eclipse, which does crazy godlike damage to the
party, and is learned extremely early at 25 stars.
Harle will join you in the Dimensional Vortex. I will not say anything more
about that, but Harle WILL leave your party after the second Viper Manor trip.
Don't ask why, just take that as something to keep in mind.
When you get Harle in the Dimensional Vortex, she is an absolute goddess. No
kidding, her physical attacks and magic alike are both strong, and her techs
are ridiculously powerful. Even her Moonshine, which increases the magic
defense of the party. All you need to watch out for is her defense (against
the Dead Sea boss especially), and the fact she does indeed leave eventually.
~-~ JANICE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"It's very rare to see a demi-human like you living such a cheerful life. Keep
on living as cheerfully as you are now, and fortune will follow."
Age: 22 || HP: Below Average
Weapon: Carrot || Strength: Above Average
Innate: Red || Magic: Low
Height: 5'7" || Defense: Average
Weight: 104 lbs || Magic Defense: High
To recruit Janice, you have to use Sprigg's Doppelgangs to beat her monsters
in the match on the S.S. Zelbess. That effectively makes her one of the most
difficult characters to recruit in the game.
Janice is relatively decent. I dunno, I don't use her that much, there's
something against a half rabbit chick with a big carrot smashing enemies with
it that kind of turns me off. Her stats aren't that impressive, though they
aren't too bad. And once again, the match against her is really hard, so I
guess when you get her, you've earned her.
~-~ DRAGGY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Seek coexistence with other species."
Age: 0 || HP: High
Weapon: Glove || Strength: Above Average
Innate: Red || Magic: Below Average
Height: 2'2" || Defense: High
Weight: 265 lbs || Magic Defense: Average
Lv. 3: CoughDrop - A very puny looking attack, I'm not going to deny that.
Some decent damage though. Automatic at 3 stars.
Lv. 5: CoughMix - A complete extension of last attack, that damages the whole
party. Kudos for that. Automatically learned at 15 stars.
Lv. 7: BigBreath - Disco inferno on the whole party, baby. This is learned by
taking Draggy to the place where you got the egg (Another
Fossil Valley) and talking to the dragon skull.
Draggy joins you on the second trip to Fort Dragonia. You have to have gotten
the egg in Fossil Valley way back in the beginning of the game, then when you're
in Fort Dragonia in the Home world, take the elevator after the boss down and
put the egg there, and Draggy will hatch.
As a red elemental, Draggy is just about the best one out there, believe it or
not. Well, some people tend to prefer Kid, but Draggy kicks ass. His techs are
all very strong, and contrary to what his size might have you believe, all his
physical stats are great. He isn't the best character for magic, but you can't
have everything perfect now, can you. Great character.
~-~ STARKY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"My word! You are fated to make a grave choice. Whatever will be selected will
be decided from the actions of those around you."
Age: Unknown || HP: Low
Weapon: Glove || Strength: Below Average
Innate: Red || Magic: Average
Height: 2'2" || Defense: Low
Weight: 265 lbs || Magic Defense: Above Average
After you get the starfish in the El Nido Triangle in the Home World, go to the
Sky Dragon Isle, and you will be attacked by MegaStarky. Beat that big guy and
talk to the little alien left from that... and you've got a new party member.
I suppose Starky can definitely be considered... decent. His stats aren't the
best in the world though. Not too much HP, not too much defense, his gun attacks
are quite feeble, and he isn't the best caster in the world. Then again besides
Serge you don't get that many options for white innates, so he's not too bad
at all, plus his techs are quite decent.
~-~ SPRIGG ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"......! It's been a long time, Lady Sprigg. Have you been well?"
Age: 224 || HP: Very Low
Weapon: Staff || Strength: Low
Innate: Green || Magic: High
Height: 4'4" || Defense: Low
Weight: 86 lbs || Magic Defense: Below Average
Lv. 5: DoppelGang - Sprigg is allowed to morph into one of a variety of monsters
which allow for one empty spot at the beginning, but after
that, to learn more you need the Forgot-me-not pot that's
in Chronopolis, much later in the game. That being said,
later in the game this ability has unlimited potential, but
early on suffice yourself with the Lagoonates, which are
extremely powerful. Automatic.</pre><pre id="faqspan-2">
Sprigg is an old woman who's been living in the Dimensional Vortex for god knows
how long, and when you go through there yourself, she'll join to help you out
from your dilemma. No, I don't understand her either.
Sprigg is an incredibly mixed bag. First of all her stats are incredibly weak:
she has one of the smallest HP counts in the whole game, her strength and
defense are both bad, only thing that can save her is her magic stat, which is
barely applicable because of her Element Grid, which is by far the smallest in
the game. That being said, she only has one tech and it's the best in the whole
game: DoppelGang.
~-~ MOJO ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"There is someone... No, a thatch of straw that is most dear to you in this
vicinity..."
Age: Unknown || HP: Average
Weapon: Glove || Strength: Low
Innate: Black || Magic: Low
Height: 6'3" || Defense: Low
Weight: 20 lbs || Magic Defense: High
Lv. 3: VoodooDance - Mojo dancing around an enemy laughing hysterically, how
can you go wrong. Automatic at 3 stars.
Lv. 5: Cartwheel - Strikes down all enemies through an equally demented tech.
Automatic at 19 stars.
Lv. 7: HoodooGooroo - Yeah, that's the name, and man does this look painful. Go
to the fisherman in Home, then go back to the same place
in Another World, then talk to the cats in this order:
lower left, right, upper left.
To recruit Mojo, you need to talk to the fisherman in Arni Village in Home
as soon as possible to get the Shark Tooth, then show it to the same guy in
Another who is a cult fanatic. Then the doll he worships, Mojo, joins you. How
wonderful.
Mojo is a rather subpar character if I'm being completely honest. He has two
stats really going in his favor: his evasion and his magic defense, the former
of which is some of the best in the game, but he has extremely low defense, as
well as strength and magic, especially in the early game which is when you'd
really use him anyway.
~-~ GROBYC ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"I'm sorry, but I cannot read your fortune."
Age: 26 || HP: Very High
Weapon: Glove || Strength: High
Innate: Black || Magic: Below Average
Height: 6'8" || Defense: High
Weight: 301 lbs || Magic Defense: Low
Lv. 3: RocketFist - Blasts one character down for very, very strong damage.
Automatically learned at 3 stars.
Lv. 5: HairCutter - Grobyc lights his hair on fire, jumps in the air, and
blasts the enemies. Badassery learned at 19 stars.
Lv. 7: DarkBurst - This one is found in Chronopolis inside a coffin, which
you need to examine with Grobyc in front. Hits one enemy for
nuclear death.
Grobyc is a cyborg (well yeah his name is only an anagram of cyborg) used as
a special Porre weapon who takes orders from the strong and talks-like-this.
Get it? He automatically joins in Viper Manor the second time through.
One of the best characters in the game by far, you'll never want to take
Grobyc out of your party when he joins you. He's got the perfect mix of stuff,
in that his techs will either damage one or all enemies, plus his strength is
one of the highest in the game. His HP is absolutely crazy, and though his
magic isn't the best, that's not why you use him: it's because his fist blows
on. Plus he has a double tech with Norris which is particularly good.
~-~ PIERRE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"There are such things as major comebacks in this world... It's all about luck
and having everything turn around when things are at their worst. You have
that potential in you."
Lv. 3: MedalSome - Obviously the only thing he's got available to use in Viper
Manor, this is a pathetic waste of a tech space that only
heals Pierre's HP. Barely, I might add.
Lv. 5: FoiledAgain - An attack that actually is, well, an attack. Does very
little damage. Automatic at 15 stars.
Lv. 7: CyrusPunch - Another waste of an attack that only WORKS if you have the
hero equipment. Learned from giving Pierre the prop sword
from the Tower of Geddon in the Dead Sea.
Pierre is a self-proclaimed hero who is convinced that he's a rose and that
everyone else is thorns. You can pick him in Termina as your guide to Viper
Manor. I can't fathom why you'd want to, though.
Pierre is one of the worst characters in the game, and it's obvious that the
hero thing is all a joke. His base stats are absolutely pathetic, especially
that strength... even the mage Guile is a lot better than that. His max stats
are okay I suppose, but to make him even usable, you have to equip him with all
the hero equipment. Even then, he's not going to be very good.
~-~ ORLHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"There are such things as major comebacks in this world... It's all about luck
and having everything turn around when things are at their worst. You have
that potential in you."
Age: 23 || HP: Average
Weapon: Glove || Strength: Very High
Innate: Blue || Magic: Average
Height: 5'5" || Defense: High
Weight: 119 lbs || Magic Defense: Average
Lv. 3: MultiPunch - Orlha in a rather simple fashion smashes the crap out of
one enemy. Automatic at 3 stars.
Lv. 5: PunchDrunk - In one of the most classy attack animations ever, Orlha
slaughters one enemy. Zing. Automatic at 15 stars.
Lv. 7: SisterHoods - Even better damage to one enemy, with a double attack of
sorts. Kudos on that. Talk to Doc in Home Guldove with
Orlha for this.
To recruit Orlha, you have to defeat her in Guldove during the dragon quest,
then she'll give you her brooch. When Lynx gets his body back, show her the
brooch in Guldove and she'll join you.
Orlha quite literally kicks ass. Of all the blue innates, I suppose Marcy can
compare... or Fargo. That's about it. Orlha's HP is solid, plus her magic isn't
bad at all, but that's not why you use her. It's because of her absolutely
incredible strength, which is one of the game's best. That and with her defense,
plus her techs which hit one target for amazing damage, you can't go wrong
with Orlha.
~-~ PIP ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You should seek the uncharted potential that lies within you..."
Lv. 3: Pounce - A single quick, standard little attack on an enemy that is
relatively simple. Automatically learned at 3 stars.
Lv. 5: Soothe - An awesome technique that restores HP and stamina to your
party. Automatically learned at 15 stars.
Lv. 7: Varies - This could be anything, it depends on what you turn Pip into.
No matter what, you'll get it roughly around 35 stars.
For Pip, the last listed character in the game, when you go to Viper Manor for
the first time and get trapped in Luccia's room, open his cage. Then you'll
meet him again on the S.S. Invincible. Invite him to join.
The single weirdest character in the game. Pip starts out as a standard little
squirrel that has fairly average attacks, and is a decent white elemental, but
here's the thing: have Pip use a ton of white, blue, and green elements, and
he'll turn into an Angel. Have him use a ton of black, red, and yellow elements
and he'll turn into a Devil. Continue to do so and he'll turn into an Archangel
or an Archdevil respectively.
However, if you choose to combine the two extremes, Pip will turn into a Holy
Beast, which is an incredibly kickass character. And of course, Angels tend to
have higher magic stats while Devils are more favorable physically. I tend to
prefer the Holy Beast, just because he has the perfect mix of everything. If
you do choose to evolve Pip though, you can't go wrong any way you slice it.
Just a note on things before the walkthrough in itself begins. Due to the size
of the game itself, the guide has been split into three parts. Part 1 is the
very beginning up to a certain spoilerific part of the game (you'll know when it
happens), Part 2 is that part up to disc 2, and Part 3 consists of all of disc
2. With that, let's GET IT ON!~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIa. Within a Dream
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The game chooses an awfully good place to begin... in a dungeon that's merely a
figment of imagination. Or so you, as of now, believe. But yes, Serge must have
high self-esteem.
--- Dream Dungeon ~~ Home World ----------------------------
An elevator rises, carrying three people on it... Serge, Kid, and a random
person. That's right, Chrono Cross does that to you, but the person tends to
be named Leena, Poshul, Fargo, or Korcha. Either way, that person can usually
hold his or her own, plus you've got two physical powerhouses in Serge and
Kid... after some rambling in the form of the latter's speech, you're faced
with an immediate fork. The left merely leads to a balcony, so take a right.
In this next room, which is the founding center of the area, head up the
stairs on the left to work your way around the area. There's a Cybot here,
which can later be interpreted as something really hard, but I'll say now
that this is a good opportunity to become familiar with the overall system
that this game revolves around. As of now, Serge and Kid are much stronger
than they will be for quite awhile, so you might as well take advantage of
that.
Moving on, work your way around the room, heading to the upper portion of
the room, and up into the upper-left room. Ignore the stairs on the right,
because that's a different story for a different day (or a few minutes,
actually, but please bear with my literary concepts), and just head up into
the room there. Inside, deactivate the crystal in front of you. Now that
"day" has come. The hours turned into seconds, eh? Right, I'll stop this
barrage of nonsense now.
Head into the previous room, and go up the stairs and to the left, onto the
central platform. You'll then be taken to the roof of the fort, where Kid
will remark at where you've come. Notice Serge is a silent protagonist yet?
Oh, SPOILERS WITHOUT WARNING. My bad; just follow the path and enter the
room there... you don't really get to enter, because after a very confusing
cutscene, you wake up.
--- Arni Village ~~ Home World ----------------------------
WHOOPS. What a dream. When Serge comes to, you'll find that Kid and whomever
else was with you is gone, and Serge only has 50 HP and three element slots.
So with that, once you've come to, feel free to walk around and enjoy the
sunshine, or lack thereof. The first thing that you'll want to do is examine
over near the bed to collect 200 G, and then examine the side of the room
over to the left to pick up a Tablet. And with that, you can shoo on out.
Inside, you'll meet Serge's mother Marge, who has a character portrait but
isn't going to join you. So DON'T FLOOD MY MAILBOX! Okay, head over to the
right to get out of this house, and outside you'll have plenty of places to
go other than talking to Leena at the pier. Start by heading to the left,
and you'll find a guy standing in front of a large sawfish. Talk to him, and
after he's done babbling about life, tell him that he's probably right, and
he'll give you a Komodo Scale. And yes, it does have very little value.
Head over to the screen on the left, and you can talk to old man Radius to
the north, and he'll train you. Actually, he'll kick your ass, but he will
give you some relatively decent instruction in the method of battling. After
you're done with him, head to the house on the right, examine the pot to
the right of the house itself, and you'll find an AquaBeam inside of it. Now
head on into the house, and follow the lower path down to the bottom of the
room and examine the picture there to collect a Cure element.
That having been done, return to the center of the village (the first screen
of the village itself in which you entered), and talk to the boy at the
upper right, using Square to show him the Komodo Scale. He'll want the scale,
and you get a choice. Give it to him for free, and he'll give you an Uplift
element, and a hint about a talking dog named Poshul. You'll completely pass
up the chance, and not even get money, if you charge him, so don't do that.
Once you do that, head into the house just above him.
Follow the bridges over to the right, and head down the stairs into the
basement, where you'll find a lone fisherman there. Talk to him, and he'll
go into a really long babble and end by giving you a Shark Tooth. With
that, leave this house and head to the house on the side of the last one,
which is actually a restaurant. How convenient. Head over to the right and
examine the barrel four times. I know, it seems pretty pointless since it is
just a barrel, but after the fourth time it'll give you an Uplift element.
Awesome to the max. Now head through the door on the right.
In here, examine the back door and open the chest there to get an Ivory
Helmet inside, and examine the bed at the upper part of the room for a
Heckran Bone. Very important! Now leave the restaurant and head to the area
on the left part of Arni Village, where Radius and his house were. Find the
pink dog around the back, and show her the Heckran Bone, and I'm serious
when I tell you that she (the dog) joins your party. That makes two party
members, and a useful ally for heading to Lizard Rock in a bit, so make
sure you get the dog hereby known as Poshul and give her some elements.
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Cure 100 G Blue 1/7
Fireball 50 G Red 1/7
AquaBeam 50 G Blue 1/7
Medicine 15 G Blue 2/0
Antidote 15 G Green 2/0
Items: Price: Type:
----------------------------------------------------
Ivory Dagger 40 G Weapon
Ivory Glove 40 G Weapon
Ivory Vest 40 G Armor
Ivory Mail 60 G Armor
Ivory Helmet 40 G Accessory
And those are the items which can be purchased here. Anyway, that's pretty
much it for this place. Make sure that you talk with Leena on the pier
before you start running any place, and once you've done that, make sure
you've got most or all of the elements around here, to equip on Serge and
Poshul, and then supposing that you're ready, head out through the southeast
part of town, and then you're on the world map for the first time. Aren't
you just SO excited?
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VIb. Getting a Necklace
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So, just to recap, Leena is demanding that her silent protagonist of a
boyfriend go to Lizard Rock and get her some Komodo Scales, which he got from
dragons that he killed himself. She's such a difficulty, as is any other woman.
Oh wait, I never said that. Really, I didn't! Carrying on...
--- Cape Howl ~~ Home World ----------------------------
This is quite probably the shortest trip that you'll make to any one place
in the entire game. But all the same, on the world map, you've got three
destinations. To the east is Hydra Marshes, in where there is absolutely
nothing. To the southwest is Lizard Rock, which is your REAL next
destination. However, there are a couple little miniscule things to pick up
at Cape Howl, which is to the northwest. Just go to that peninsula looking
spot, and prepare to leave quickly.
First of all, the little holes in the ground are geysers, and stepping on
those will cause you to be hit by boiling water. I don't need to tell you
that's bad... hopefully. Anyway, there's a Heal element just a little up the
path and to the left, which is a slightly stronger version of Cure. And
further up you'll find an irrelevant little Bone. And if you feel like it,
you can go to the end of the area and to the peak, where Serge will carve
"Serge and Leena forever...". What a romantic. Alright, that's it. Let's go
to Lizard Rock now, shall we?
--- Lizard Rock ~~ Home World ----------------------------
A very colorful and vibrant looking place, much like plenty of other places
in the game. I'm just in a minority, but I think this place looks a lot
better than lots of places in PS2 games. Okay, but that's beside the point.
There's a rock in the way as you enter, so just mash X when you come in, to
drop it into the water. Then head down the path and over to the right a
little bit, where you'll find an enemy called a Beach Bum, blocking access to
a treasure chest. So that marks one of your first REAL battles in this game.
Naturally it's really easy, though. This place literally delivers no
challenge at all, as the only enemies, Beach Bum, Sand Squirt, and Komodo Pup
are so easy you don't even have to use Elements. Just mash X and you're done
with them. However, behind the Beach Bum that blocked the path is a Fireball
element, so that's not bad. But anyway, your main objective here is to find
three Komodo Pups on the screen, chase them down, beat 'em and get the scales
from 'em.
The first one is directly over to the left from here, but note that none of
'em will just run at you. This one will run up the cave set into the beach,
so to stop this, push the rock on the left of the cave over to the right, and
then move up, and into the water above. The Komodo Pup is here, so when it
notices you, it'll run back into the cave and get stuck. So then you get to
beat it, win an effortless battle, and collect your first Komodo Scale. And
that is a good thing... only two more to go!
Head to the screen on the left, and then head down the path to find some
steps leading into the water. Head into them and around, beating the mindless
Beach Bum there, and opening the treasure chest to collect a Tablet. Now
having done that, head up the hill on the upper side of the area, and take
it over to the left to find the second Komodo Pup. This one will just run all
over the place in a circle, so the only thing that you have to do is chase it
all over the place, fight it, and beat it. That's two out of three.
To collect some more stuff, head over to where you found the Komodo Pup first
standing, and head a little bit over to the left, and jump into the hole
there. That'll take up into the "upwater" portions of the center of the area.
There's a chest waiting right there, with a Bone in it, and if you try and
go into the cave above, you'll get attacked by a Beach Bum pretty quickly,
but if you take the path over on the left, there's a chest there containing
an Ivory Helmet, an accessory which can be equipped on either Serge or
Poshul for some defense/magic defense ups. Moving on.
Head back, jumping into that hole and moving up to the main path again, and
then head to the southeastern exit of that screen. From here you'll find a
Beach Bum down below, and beyond that, a rock. Push this rock into the water,
and it'll bring up a treasure chest with a Silver Loupe in it... sweet. But
as for getting the Komodo Pup, head up and jump to the green path above. Take
it up to the next screen, and then head down. Here you'll be above the
third to last screen. Go to the edge of this cliff, and when the Komodo Pup
comes right around to the center, jump him. Fight him, and... whoa there!
____________________________________________________________________________
\\ Boss: Mama Komodo Party: Serge, Poshul \\
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Attacks: HP - 160 ||
- SquirtGun Innate - Blue ||
- Breath Difficulty - Easy ||
- AquaBeam ||
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This fight is just simply... not that hard. At all. The Mama Komodo
consists of some occasional physical attacks, but those are just not that
damaging. Her most powerful attack, Breath, will deal about 20 damage to
both Serge and Poshul, but that's only dangerous if you're dangerously low
on HP to start with. Handle this fight with physical attacks, and when you
finish that, pull off some Elements, preferably Fireball. Just don't let
her turn the whole Element Field blue, and you don't run much danger of
losing the fight, even if you don't have Poshul (shame on you).
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And with that, you have collected your third Komodo Scale. So you can leave
for Opassa Beach any time you want. The exit to this place is on the screen
with the large circle, in which you chased the Komodo Pup around everywhere.
But anyway, it's on the far upper left. You'll be back on that world map, and
all you have to do is take a couple steps toward the southwest, and you're
here at the REAL shortest stop in the game.
--- Opassa Beach ~~ Home World ----------------------------
When you arrive here, head over to the left and Leena will come in through
Lizard Rock. Amazing that she as a girl would go through there, since girls
tend to hate lizards, but anyway... she takes the Komodo Scales gratefully,
and then starts talking about her and Serge's past. When you get a choice,
say that you remember the day she's talking about, and then that you'll never
forget this day. As she's about to tell you something, Serge starts hearing a
voice calling him.
This doesn't seem to take Leena as any shock, as she isn't even in the next
cutscene at all, but then Serge looks toward the ocean, remembers some things
in his past, as well as a black panther, and then collapses as he is
enveloped in green and black light. And when he wakes up, an old man finds
him. Apparently Leena went back to the village... very odd. Something's
completely weird about everything now, and that's also very evident if you
go to the world map. Different music... oh well, to Lizard Rock.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIc. A Different World
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Serge was enveloped in green light, woke up when an old man found him, and
Leena's gone. Poshul's still there, but something's just... different about this
world. Especially the world map music... but oh well. Lizard Rock's the place.
--- Lizard Rock ~~ Another World ----------------------------
The first inconsistency that you'll notice here, is that red fish are
swimming in the air. These are Opah Fish, and they're new enemies, which
still aren't large threats, but they're much more dangerous than everything
else here. If you have AquaBeam allocated to anyone, here's a good place to
use it, since they're red elementals. But anyway, when you get to the eastern
side of this screen, take the southeastern exit out. On this screen you'll
even notice that there's a chest guarded by an Opah Fish, below.
So... inconsistencies everywhere. Told you that it's another world... after
you're done with that battle, pick up the measly Bone in the chest there.
Now take the path over to the right up, and on the first/last screen of this
place, you'll find a Komodo Pup (!?) guarding an Ivory Helmet. That's
pretty much the 'other' Lizard Rock, so take the northeast exit to step onto
this different world map, and enter Arni Village. Like I keep saying, it's
another world!
--- Arni Village ~~ Another World ----------------------------
Different music... you know what that means. And if you talk to everyone
here, no one will recognize you. Like I said, different world, different
treasure. Head on over to the left, where Radius's house is, and examine the
pot near the house again for a TurnRed element. Inside the house itself,
head over to the picture frame and examine it for a Tablet. Also if you
speak around, you'll find that Radius is no longer the chief... he's been
replaced by some guy named Gonji. And Radius isn't even here, so...
Head back to the main screen of the village, and if you want you can enter
Serge's house, which is the first house on the right. And as you can guess,
Marge doesn't live here anymore. Feel free, however, to go to Serge's room,
and for 100G a Komodo Pup will let you rest there. Such a weird world. And
as you exit, the owner of the house and Poshul will have a bit of an
argument, but eh well. It's just a different world. Exit the house and head
in to Leena's house, which is the next house on the right.
There's not much in here, except Leena's grandmother, who doesn't know you,
and a PhotonRay in the bucket near Poshul's doghouse. The next house, over
to the right, was the fisherman's house in the Home World's Arni Village,
but the fisherman is now a lunatic praying to a doll and three cat statues
every day, and his family hates him. Also feel free to show him that Shark
Tooth you got from the 'other' him, and he'll tell you a bit about his life,
but it won't do anything... yet.
Over to the next and last house, which is the restaurant. The FIRST thing you
want to do, is examine the pot over to the right, which was a barrel in the
Home World. Speak to that piece o' crap four times, and it'll give you an
IceLance. That's a very good Element (one of the best of all the 2/6s), and
what's more, it's even your first 2/6. So allocate it immediately, since...
well, it RAWKS. And in the other room, enter the closet to find a suitcase
containing a Tablet. Here's at least one decent place in the whole village.
Time for the most depressing part of the place. Head to the pier and talk to
Leena, who also doesn't recognize you, but she'll tell you about the boy who
used to live next door, in which you can select either choice to that. His
name was Serge, and he drowned 10 years ago, with Marge also passing away.
Tell her "I'm Serge!!!" and she'll blow up at you, but she'll tell you that
his grave is on Cape Howl, so... you're off to visit your own grave. Leave
Arni Village and head northwest, and it's another Cape Howl.
--- Cape Howl ~~ Another World ----------------------------
A nice, sweet sunset to cap this place off. Head up the path and over to the
left, where you'll find an ElectroJolt, which is another 2/6 element, which
happens to be yellow, meaning Poshul can use it fairly well. Over to the
right, climbing up the ladder, is another meager little Bone, so just keep
that in and head up, fighting some Beach Bums if you want, but then heading
towards the end of the cliff. I like to think of this as Serge wanting to
commit suicide, but that's just because my mind is weird.
Three guys will come along, who are after Serge for some reason. Ironic that
that is, because no one in this world knows who he is. They'll even kick
Poshul into the water while they're at it... CRUELTY TO ANIMALS, I SAY!
However, a mysterious girl will come along, who has a distinct Australian
accent. And of course, you're not exactly gonna go with these guys, so...
BOSS FIGHT!
____________________________________________________________________________
\\ Boss: Karsh / Solt / Peppor Party: Serge, Girl \\
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Attacks (Karsh): HP - 115 ||
- physical attack Innate - Green ||
- DragonRider Difficulty - Easy ||
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Attacks (Solt): HP - 52 ||
- physical attack Innate - Yellow ||
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Attacks (Peppor): HP - 60 ||
- physical attack Innate - Yellow ||
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This is the easiest fight in the entire game. I'm serious, this is just so
pitifully easy, it almost makes me want to weep. The fight will start soon
with Solt saying that Serge is a white elemental, but no one has any black
elements, so... that sucks for them. All that Solt and Peppor will do is
physically attack for 2-3 damage apiece, and considering that Serge has 60+
HP and the Girl has 55 or so, that's not much. Plus, I forgot to mention
the Girl.
She has Fireball and almost MagmaBomb, which is the 2/6 red element. It
does about 20 damage each to Solt and Peppor, and 15 damage to Karsh. So
that's not bad at all. What I would do is just have Serge and Kid both
attack Solt, and use elements like IceLance or Fireball at Peppor. And
very, very soon, you'll have both Solt and Peppor taken out. Karsh is
stronger than both of them put together, but that doesn't say very much.
His attacks are only worth 5-6 damage or so, and he has more HP, but he'll
still go down very quickly. And that's another effortless Star Level.
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And with that, the girl will complain about those guys a bit, and then
introduce herself as Kid. Not your average name, but it'll work. She'll then
offer to travel with you, but trust me, REFUSE. Not saying she's bad or
anything, but if you refuse her now, then you can get her a little later,
plus a new character which you would miss otherwise. So REFUSE TO GO WITH
KID. Too bad, though, turning down girls. Poshul will regroup with you, and
you'll automatically go back to what was Serge's house.
--- Arni Village ~~ Another World ----------------------------
Leena will meet you here, and immediately choose to go with you, because
she feels a bit sorry for Serge, and wants to help him, since she's going to
Termina anyway. See, she's nicer than she was in the Home World, I guess
Serge himself was just a bad influence. Now you'll have to equip everyone
with adequate Elements, though. I set 'em up like this.
There's just one more thing to do here, though. Head over to the fisherman's
house (where you got the Shark Tooth in the Home World and where a nutcase
lives now), and show him the Shark Tooth again. He won't do anything, but
then leave, and the doll, named Mojo, will suddenly come to life. I won't
deny for a second that this doll is really goddamn dumb, but it won't stop it
from joining you. Just ignore it, it's a black elemental which sucks. Carry
on to the world map, and head a bit north to Fossil Valley.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VId. A New Path Onward
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Well, as the story stands just far, some Acacia dragoons named Karsh, Solt, and
Peppor, have attacked Serge, but he and a girl named Kid resisted. And Leena,
not Kid, has decided to help Serge. And we're on our way to Termina, through
Fossil Valley.
--- Fossil Valley ~~ Another World ----------------------------
The Acacia dragoons at the entrance will let you through no problem, so don't
worry about them. Pretty much the only enemies down here are the Bubba Dingo
and the Mama Dingo, which are fairly easy, but note that if you kill a Bubba
Dingo, the Mama Dingo will use Strengthen on herself, and might be a little
dangerous. IceLance is a godsend against them, though. Follow the path over
to the left, fighting a couple of them on the way, and then head up the hill
to find a dragoon there.
Tell him that you're the people he sent for, and then climb up the ladder
there. Apparently there's a really weird noise up here, and he wants it to
stop. And believe him, the noise is a weird moaning. Talk to the soldier
above, and then head just a bit north, and a skeleton head will jump at you
and tell you to help him find his body. This game just gets weirder and
weirder, so don't mind him. Offer to help him, and that's the noise taken
care of, plus a weird item.
With the head now in your possession, head down and over across the path to
the left. Ignore the skeletal path that's leading down, because we'll come
back to that in a second. Head up from there, and if you want, fight the
Drongo in the way, but don't blame me if you fight a Dodo too, because those
are just downright evil. At the end of the path, you'll find a Bellflower,
which you'll use soon, but just bear with me for now. Now head down to that
skeletal path, which is a ladder.
A soldier will warn you not to go down there since there's a monster below,
but eh well, that's life. Just continue going, and then you'll find a Dodo
itself. This bird is VERY dangerous, and quite a tough enemy. Get hit by its
Peck attack (70 damage or so), and you might be a goner. However, you can
scratch by, by getting the Big Egg, and then it'll go ape crap on you, and
probably fight you, but you can escape and quickly climb up the ladder. It
is kind of nice to know that you've beaten the toughest enemy the game will
throw at you for a while, though.
Now that we've pretty much wrapped this place up, head back up and then over
to the right, and back down to the main area. Continue over to the left,
making sure that your party has full HP, and you'll find Solt and Peppor at
the exit. You don't REALLY think that these guys will be tough, having
beaten that Dodo, do you? Well, I'll provide a boss strategy anyway.
____________________________________________________________________________
\\ Boss: Solt / Peppor Party: Serge, Poshul, Leena \\
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Attacks (Solt): HP - 52
- TurnBlack Innate - Yellow
- LoRes Difficulty - Easy
- Sommersolt
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Attacks (Peppor): HP - 60
- Strengthen Innate - Yellow
- Pepporbox Difficulty - Easy
- CrossCut
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This fight starts similarly to the last one; Solt will use TurnBlack on
Serge, but he forgot that it wasn't an attack, it's just something that
makes him more susceptible to white elements, of which he has none. What
a dumbass. However, I have to admit that this fight is harder than the
last one. You might want to finish one or the other quickly, because they
actually have some decent attacks.
Solt uses LoRes to decrease a character's defense, and Peppor uses
Strengthen to increase his offense, so a character like Leena could very
easily succumb. It makes matters worse that Peppor has a unique Tech called
Pepporbox, which can do up to 60 damage on Leena. It's even worse when Solt
is alive, and he uses CrossCut, which is particularly dangerous. Solt has his
own attack, Sommersolt, but that's just pitiful. What I did was use TurnRed
and IceLance on Solt, and concentrated virtually everything else on Peppor,
and won quickly. Just keep your HP up and you'll win with relative ease.
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That measly fight marks the beginning of the character techs, since it gives
you the third star. Now Serge has the very powerful Dash&Slash, Poshul has
the cute looking K9-Ball, and Leena the... sorta eh MaidenHand. Who cares
about Mojo either way. But anyway, Termina's just to the northwest... don't
bother going north to Viper Manor, or east to the woods.
--- Termina ~~ Another World ----------------------------
And when you enter this place, you'll find a knight talking to a woman who
sells flowers, to some disappointment to the knight. And with that, the
happy-happy theme starts. It kinda rubs me the wrong way, but oh well, maybe
you'll be more lucky. Head up the stairs right at the entrance, and you'll
meet none other than Kid there. She was apparently waiting for you, and after
gawking at you a bit, she'll disappear.
Head up the stairs, and to the right you'll find Lisa's Element Shop. After
she and Leena have a bit of a talk about her love interest in her "cousin",
Serge, you'll get to buy some elements. Let's just hope you have some money
handy...
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
Cure 100 G Blue 1/7
Heal 100 G Green 2/6
Fireball 50 G Red 1/7
MagmaBomb 80 G Red 2/6
AquaBeam 50 G Blue 1/7
IceLance 80 G Blue 2/6
Bushwhacker 50 G Green 1/7
AeroSaucer 80 G Green 2/6
Uplift 50 G Yellow 1/7
ElectroJolt 80 G Yellow 2/6
Leave Lisa's Element Shop and head up the stairs, to hear some old guy
talking about polishing Lord Viper's statue. Talk to him about it, and he'll
tell you about the occurring festival, and how wonderful Viper Manor is.
He'll mention how beautiful it is, yet how strong the guards are, and then
Kid will overhear, and tell you that you have to sneak in there somehow,
to find out why Karsh was after Serge and stuff. She offers to go with you
again, and this time, ACCEPT!
Put Kid in your party now, along with Leena/Poshul, and she'll give you a
Tele-Porter, so at save points you can switch your party members. As for
Kid, she's got the Lv. 3 tech Pilfer, which steals an item from an enemy.
But anyway, sneaking into Viper Manor requires a guide, and there are three
to choose from. However, that guide will join you as a character, and there
is no way to get the other two. So choose wisely. Here is how to recruit
each:
Guile: Go into the bar, and speak with the man in the white robes to the
far left. He's having a bet with the fortune teller, so he'll agree
to come if you want him to.
Nikki: Head to the western part of Termina, past the bar, and to the far
left. Up these pink stairs, head into the first door there and talk
to the guy on the right. Miki will come in, and ask you to help find
Nikki, which you can agree to.
Pierre: Go over to the far eastern part of Termina, past Lisa's Element
Shop, and into the "Smithy" building there. Head over to the second
screen, and talk to the man with the long blond hair, who happens to
be Pierre. He's lost his Hero's Medal, so he can't get into Viper
Manor, so to remedy this, head out through the southern exit, and
talk to the boy in the backyard. Wow, that was hard... give the
medal to Pierre and he'll help you.
In my opinion, Guile is awesome, Nikki is meh, and Pierre is absolutely
horribly pathetic. I cannot stress enough that Guile will help you through
the early portion of the game, but I'll cover all three paths to Viper Manor,
mainly because I'm SO incredibly kind. However, I WILL assume that you use
Guile from section VIh onward. So just make sure that you get Guile, cuz his
tech WandaIn is magnificent.
With that done, head over to the left of Lord Viper's statue, and talk to
the guy hiding there. Tell him that you understand him, and he'll give you
the Tea for Three frame... decent. Now head over to the eastern part of
Termina, and if you want, cross the street to the right to find some kids
staring at a mermaid, but a guy named Korcha will come around and throw rocks
at them, just cuz he's pissed. After seeing that, head up and into the
smithy.
I strongly suggest forging a Copper Swallow for Serge, and possibly a Bronze
Dagger for Kid if you have the materials, because trust me they will come in
handy. There's nothing else here, so go back to that street and to the far
east. In that next area, head down and an old man will tell you not to
disturb the shrines. It's just old people and their "disturbances", I tell
ya. Take the path forward and around, then cross the water to find that
knight from earlier, and a young woman.
The knight, whose name is Glenn, needs a bellflower for his prayer, so if
you got one from Fossil Valley, he'll ask you for it. You can give it to him
for free to be a chum, or ask for up to 99G. Might as well do that, in any
case. After that, the lady, whose name is Riddel, will talk about how her
father is in anguish, Karsh is after some ghost hunt, and some beastly guest
has arrived at the manor. But anyway, it's pretty much time to go at this
point. Of course, I do assume you have Guile, so this will be your stuff:
When you're ready to go, head to where you met Glenn and Riddel, and follow
where they went out, under the building, and to the left to meet Korcha.
And it turns out, he'll take you to Viper Manor for 100 G. Pay him up, and
we begin Guile's path into Viper Manor.
So... between Guile, Nikki, and Pierre, you chose Guile. So in other words, you
have picked the right choice. His absolutely remarkable WandaIn tech will
really, really help you. Plus you get good music.
--- Viper Manor Bluffs ~~ Another World ----------------------------
This music is pretty damn sweet. Might as well appreciate it while you're
here. After a brief talk with Korcha, head over to the right, and across
the water there. Climb up the ladder, and when you reach the next screen, an
Acacia dragoon will see you coming and start dropping boulders down. So...
as you go along these bluffs, you might want to avoid them. Also, a lot of
ladders have water running beside them, and if you just climb into that,
you will oftentimes get splashed off. So time climbing carefully.
When you come up, heading over to the right and start climbing the ladder,
only to get attacked halfway by a Loch Nest. There are Gobledygooks pretty
much all over the place in addition to that, so just keep a look out for
enemies. After you're done climbing the ladder, you'll find a Heal element...
old news, blah blah blah. Climb back down, and trust me, let the water take
you down. You'll land on a spot right above where Korcha dropped you off,
and you get a PhotonRay with it. So it's worth it. ;)
Climb down to the ground, and then start climbing up one huge ladder. When
you reach the top o' that baby, there'll immediately be another short one to
climb. Now head over to the right, and let the water flowing down the ladder
give you a shower down below, where you'll get a Piece of Crap. Or if you
want the scientific term, a Tablet, but hey, why get all technical? Climb
back up to that ladder, then going all the way up, you'll find no less than
three ladders. Ugh, just looking at ladders now makes my face hurt.
Head over to the ladder on the far left, and climb it up to find a Meteorite
element at the top. It's a very good element; I personally replaced it with
Serge's level 3 PhotonRay. Now climb all the way back down (OH MY POOR FACE)
and note that the ladder on the right has nothing, so that at least takes the
pain in my face down to a certain degree. So anyways, climb up the middle
ladder, only to get jumped on by a Loch Nest on your way, and when you recap,
climb up just a little bit to get on a walkway.
Now head over to the left, where you'll find a reaaaaalllly long ladder.
Face pain = 96% at this point. But anyhow, to get up there, you need to time
it exactly right. Get to a spot where the water is there but kind of thin,
and as it wears down, start climbing up. And by the time the faucets have
activated again, you'll just baaarely be above it. Keep climbing, getting
jumped on by a Loch Nest on the way, and at the top, claim a very weird
Element called the FreeFall Trap. Just wait until you find an enemy that
uses FreeFall... that's really all you can do.
The only thing you can do here is climb ALLLL the way back down that massive
ladder. Gah... now just return to the primary ladder, and to the ledge at
the bottom. So now you have one ladder in the middle, which leads to a Loch
Nest jumping at you, and a ladder on the right... don't worry, it's almost
over. There are two walkwawys along the path of the ladder on the right, with
the second being accessed by a different, tiny alternate ladder. Climbing
all the way up gets you a grand, glorious dead end.
Now take the path over to the left a little, climbing up only to get attacked
by two Acacia PVTs. Now for some strange reason in which I will never be
able to comprehend, this is treated as a boss fight, and you'll get a Star
Level afterwards. But it's still a cakewalk. Just ace through them with
Elements, and then the private will get attacked by a beast. Might as well
allocate some new elements, climb up, and fight it...
____________________________________________________________________________
\\ Boss: KingMoaman / BlueMoaman / RedMoaman / Party: Serge, Kid, Guile \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (KingMoaman): HP - 245 ||
- physical attack Innate - Black ||
- Gravitonne Difficulty - Medium ||
- TwinTurbo ||
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Attacks (BlueMoaman): HP - 145 ||
- physical attack Innate - Blue ||
- Nimble Difficulty - Medium ||
- IceSword ||
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Attacks (RedMoaman): HP - 145 ||
- physical attack Innate - Red ||
- Strengthen Difficulty - Medium ||
- FireSword ||
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This is how all fights in Chrono Cross should be -- a good challenge, not</pre><pre id="faqspan-3">
that easy, not that hard. And it IS your first real challenge in this game,
as well. For starters, you've got three enemies, and they serve a relative
danger. KingMoaman, the leader, can chain physical attacks up to three times
against any one character, so that may add up to 40 damage or so. His
Gravitonne is similar, with about 50 damage to one character. What you
REALLY need to worry about is the absolutely lethal TwinTurbo, which can be
used if all three members are alive. That is hella dangerous, and it'll
deal 90-100 damage if used on Serge. So stay alert here.
As for the BlueMoaman and RedMoaman, they use Nimble and Strengthen
respectively on KingMoaman, to increase his evasion/strength. But what your
primary concern is, is that you knock one of them out as quickly as you can.
BlueMoaman's IceSword is absolutely fatal if used on Kid, but I like to go
for RedMoaman first, simply because IceLance is more powerful than MagmaBomb,
plus you can use MagmaBomb whenever you want to damage both BlueMoaman and
KingMoaman, as long as the RedMoaman is gone. So this is a fight to be won
quickly.
Serge with either Dash&Slash or Meteorite on RedMoaman works very well, plus
whomever has IceLance, as well as Guile's WandaIn. FireSword should really only
do 30 damage or so to whomever it hits, so don't worry about it. When he's
gone, concentrate all of Kid's efforts on BlueMoaman, especially strong
Fireballs, or MagmaBomb. And soon enough you'll be left alone with KingMoaman,
hopefully not having suffered through TwinTurbo. PhotonRay, Meteorite,
Dash&Slash... use it all here. Just make sure you keep your HP above 50 or so
if you possibly can, since KingMoaman can be very dangerous. Good luck here.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So... at the top, Kid will tell you to rest, and then you'll see a scenario
showing you the full glamor of Viper Manor itself. And you've made it in...
so skip over to section VIh and let's rock on.
So... between Guile, Nikki, and Pierre, you chose Nikki. Not the choice that I
would make, but still, Nikki isn't half bad. Kind of weak, but he'll have his
uses. And hey, at least you didn't choose Pierre. After you've talked with the
man and Miki, enter Shadow Forest.
--- Shadow Forest ~~ Another World ----------------------------
Hardly scary... the music even adds to the fact that this place doesn't
deserve such an intimidating title. Just head across this empty, barren pool
to the next screen, and then head up the hill to find an AeroSaucer element
at the top. You may have to fight some Bulbs on the way, but they set a new
standard for pure, defined easiness. There's a fork almost immediately there,
with up leading absolutely nowhere, so down is pretty much the only option
available.
And there you'll find Nikki across the water, acting like a nutcase, and then
jumping up and leaving. Follow the path to the left over and into the next
screen, picking up the Uplift element on the way there. And in this next
area, you'll find Nikki getting attacked by demons. Prolly cuz he pissed
everyone off by singing, but eh well. Help him out, and the fight starts with
them beating Nikki up a bit, but then you can join in and slaughter them with
green elements. You even get a Star Level for that pushover of a fight.
But anyhow, Nikki doesn't even thank you for helping him; he just jumps into
his underwater cave down below. Might as well follow... head around the path
to the left and over to the right, entering the cave. You'll meet him in
there, and this time he'll actually speak to you properly, but he'll want to
go to Viper Manor with you, because his sister's there. So after that, don't
listen to his song, but hear, hear that you need to feed the big plant
blocking the way to Viper Manor a monster, which has to be lured. Bleh.
Before doing that though, head back in the cave.
Open the treasure chest to find an Aroma Pouch, and examine the notebook,
and you'll find an Angry Scapula mixed up in there. That's part of that
skeleton head's body, so it's a fairly important item. Hang on to that one.
Now leave the cave, and prepare to do something REALLY annoying. Head into
the water just to the right of the monster, and up over to the plant on the
very far right. Examine it, and a seed will start following you. Now go back
into the cave. *yawn*
Approach the teal looking monster at the upper side of the cave, but don't
let it get too close to the seed. Keep moving at a reasonable pace so that
the seed follows you, but doesn't get eaten by the monster. Then approach
the large plant monster outside, and you'll have to fight it, none other than
the Quadffid. It's just more easiness, slightly harder, but still a pushover.
Once it's gone, head past it to get jumped on by none other than Solt and
Peppor. Yep, these guys are back, along with a dragoon similar to Karsh, so
he's at a bit of a higher level, if you know what I mean. Boss time.
____________________________________________________________________________
\\ Boss: Zoah / Solt / Peppor Party: Serge, Kid, Nikki \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (Zoah): HP - 200 ||
- physical attack Innate - Yellow ||
- DragonRider Difficulty - Easy ||
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Attacks (Solt): HP - 80 ||
- LoRes Innate - Yellow ||
- HiRes Difficulty - Easy ||
- Sommersolt ||
- Golem ||
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Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
- EagleEye ||
- Pepporbox ||
- CrossCut ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Well... if I had to give them something it would have to be that they're at
the very least a LITTLE harder than they were before. That isn't saying much,
though... this is a pushover much like all the rest of them. And it'll even
start out with Solt about to use the super powerful Golem spell, but this
field isn't yellow, and it's wasted at this point, so... you're good. As you
can see by the attacks, things aren't much different.
Take one out at a time, preferably starting with Solt since he has the least
HP, assaulting him with Dash&Slash, AeroSaucer, and GrandFinale. Hopefully you
can take him out before he and Peppor pull off CrossCut again, but don't worry
too much about that. Zoah isn't that bad, only doing some meager physical
attacks and DragonRider, which is only about 30 damage at most. So in other
words... easy fight.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And you even conclude with good music... coupled wtih Zoah letting you
through like the good, honorable dragoon that he is. I guess the music is
your consolation prize for not picking Guile, but a congratulation prize
for not picking Pierre. Pick up the Heal element on the way, and enter the
tree. Inside, it's one long watery path which will hopefully be spent
avoiding bugs. Pick up the MagmaBomb element in the treasure chest on your
way through, though.
In the next area, head up the hill on the left and beat the Wraith there.
Not your average enemy (and your first black elemental so far), but it's
not that bad as long as you use Serge. When it's gone, push the rock below
it into the hole there, and that'll stop the atrocious lot of bugs from
littering the path. Walk forward, which is a bit slow due to the current,
but you'll survive. And from there, rant to yourself about how you can't get
the treasure chest above, and head in. You're inside a well... cya later.
So... between Guile, Nikki, and Pierre, you chose Pierre. In my opinion that was
a very bad choice. Why? Because Pierre is weak, an idiot, and barely serves any
use in the long run. Not to mention his lv. 3 tech... oh well. Let's carry on.
Just go right to Viper Manor.
--- Viper Manor ~~ Another World ----------------------------
Head up to the door, and Pierre will talk to the soldiers, only to get
quickly dismissed as a street performer. To make things easier, when he
returns to talk with you, think up a plan. Pierre runs at the gates looking
nuts, and then the gates will open, and you get attacked, twice. Basically
two fights, both are pushovers, the second one is treated as a boss fight,
and drops two Meteorite elements. Make sure you get at least one equipped,
since they seriously rock. Carry on, and you meet none other than...
____________________________________________________________________________
\\ Boss: Solt / Peppor / Ketchop Party: Serge, Kid, Pierre \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (Solt): HP - 80 ||
- physical attack Innate - Yellow ||
- LoRes Difficulty - Easy ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (Ketchop): HP - 260 ||
- physical attack Innate - Yellow ||
- FlameKnock Difficulty - Easy ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This time, Solt and Peppor are actually serious, but they bring along a friend
who's even dumber than they are. Or even more of a goddamn idiot than Pierre,
if that's at all possible. Of course, they demonstrate how stupid everyone is,
when Ketchop attacks Serge for about 450 damage, and then after a few turns,
Solt casts Revive on him, so that they can demonstrate how awesome Ketchop is.
Wow... and I thought I was a moron.
Anyway, my recommendation is that you focus everything on Solt. Don't worry;
for one thing, Ketchop is slow as molasses, and for another, his attacks only
do 15-20 per hit; they're nothing to worry about. Meanwhile, focus everything
you have on Solt, including elements like AeroSaucer, and then Ketchop will
use an attack called FlameKnock, in which he pounds Peppor into a ball, pulls
Solt into a bat, and uses them to beat the crap out of one character... at the
expense of Solt and Peppor themselves. Hopefully it isn't Serge... just heal
up, and finish this pathetic mongrel off.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With that, Pierre will recommend that you rest until night. And you do that
to conclude Pierre's path... oh well, enjoy going through Viper Manor with
him.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIh. The Manor and the Poison
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Made it into Viper Manor, eh? With one of three guides, one of which is
hopefully named Guile? Either way, you're about to traverse this place, so have
fun.
--- Viper Manor ~~ Another World ----------------------------
Depending on which way you came in, you may be on one screen with a large
building in front of you (Guile's path), a fork with the upper path going
little to nowhere and the right going to that building (Nikki's path), or
starting to get to that fork, far behind (Pierre's path). If you're on one
of the latter two, fight some enemies if you want, since these are actually
decent foes, or if you're on the former, which I will assume from hereon,
head north and into the building.
Feel free to save, but otherwise follow the path and talk with the old guy
on the right. As it seems, he wants you to feed the dragons, which isn't as
dangerous as it sounds. All you have to do is get some food from the left
(up to three at a time), and when a dragon starts moving, press X on it.
Restock on the food over to the left if you want, and with 10 snacks fed to
the dragons, you'll get the Knee Pad, and can examine the cupboard at the
upper right for the Manor Key. Or keep on feeding the dragons... it's a
tough task, but here are the rewards.
10 times: Knee Pad
20 times: Bronze Helmet
30 times: Bronze Mail
40 times: RecoverAll
100 times: Iron Vest
My only advice for feeding them one freaking hundred times is that you keep
a good eye on the two dragons on the right. Start there and move to the
left, or you'll have them all angry very quickly, and then it's pretty much
impossible. But anyway, supposing you got what you came for (including the
snazzy RecoverAll element), head outside and back up front to Viper Manor's
doors themselves. After beating the guards, we're finally inside. That's
always the first step, you have to understand.
Inside, head to the door right ahead, which Kid and Guile dismiss as a trick
door at first, but yeah, there has to be some way to open it. Examine the
strange thingamajig to the left, and fiddle with it to no avail except to
be dropped into a hole. That's just wonderful, it was a trap. And you even
land in a cage guarded by dragoons... there's no end to how wonderful it is.
After Kid plays around with insults a bit, it's another easy battle. Move on,
I say.
The three will disguise themselves as Acacia dragoons, so you can walk all
over the place without being seen... I just love disguises. Anyway, there's
downstairs, which is fairly useless as all there is down there is a treasure
chest that, much like pretty much any other chest here, is a fight with the
Boxer Boys. You have to attack either Big Boxer or Lil Boxer, and if you
choose correctly, you get a treasure, otherwise you have to fight. So...
they're not really worth it.
Instead of heading into the basement, head to the right. Talk with the two
guards in front of the treasure vault, and you'll ask you to say the
password. Actually, the password is just standing there in silence, so don't
answer any of them. And with that, enter and Kid will get all happy inside.
First of all, ignore the treasure chest, and examine the displays above for
a Bronze Sword, a Bronze Mail, and a Hero's Shield. And if you examine the
vase, you'll get a bathroom joke of an enemy called a Potty to deal with,
and after it's gone, a TurnRed element. Ehhh...
Examine the candle on the wall there, which is an obvious trap, but just
grab it anyway, to collect a Silver Pendant. But anyway, inside you'll meet
the scientific genius of Viper Manor, named Luccia, who will let you out only
for you to become her guinea pigs... and she'll sic two Neo N-Bulbs after
you. They're complete, absolute pushovers, but this too is treated as a boss
fight for some sad reason. So polish that all off, and Luccia will just let
you roam free.
But hey, at least you have a new Star Level now... might as well check your
stats and new Element Grid slots. Before leaving, though, talk with the
animal on the left twice, and open the cage quietly. Then speak with Luccia,
and get out of here. The door immediately on the right here has an eyeball
on it, so to avoid fighting an enemy, wait for the eyeball to close before
entering. And inside is just another room filled with displays. Oh WOW, now
THIS is unfamiliar!
Either way, examine the wall and take the Decor Shield, and then examine the
statue above to give it a shield and get attacked by five Men-Of-War. These
black elementals can actually add some damage up, so take them out one at a
time, quickly. There's nothing else here, so get out of this room and head
up the stairs on the right. From this next, inconsistent hall, you can enter
the first room on the right if you want, although there's nothing in there
except a treasure chest you can't open, and Zoah, whom you may have already
met. It's interesting to ask him some questions, though.
Next door is Karsh's room, and he has some questions you can ask him, too,
about things that are going on. Examine the chest above, and after seven
different unique responses, he'll start counting how many times he tells you
to stop. If you try and open it no less than 20 times, he gets so annoyed
that he'll just give it to you. It contains a Dragoon Gauntlet, which is a
pretty sweet accessory. And now, for easiest access, return to the hallway,
and head to the far left to return back to the foyer, and just fall into the
trap again to make things quick.
At this left-right fork, go to the left and enter the first room there.
You'll also find Glenn there, talking about the code for the door you saw
earlier. He'll leave, so just pick up the Dragoon's Honor at the upper part
of the room, and to the left, examine the cupboard for a TurnGreen element.
Exit the room through either door, and enter the room on the far left in the
hallway. Talk to Glenn again, and when he moves, examine the wall to find
out what the code is. It's random, so... just remember it.
Open the case on the left side of the room to find a Revive element. This is
an absolutely CRUCIAL element, so stick it on Serge on whomever else in post
and in haste. With that in order, leave this room after saving if you wish,
and head to the left. Now follow through this hallway and reach the Roborg
at the end, this time choosing to bust it up. It's a decent opponent, but
not one to make you cry for the end of the world. After it's done, you're
back in the foyer.
Head over to the knob at the left of the door, and enter the code into it
to get it to open. On another hand, if you fought the Roborg and it dropped
an ElectroBolt element, allocate it immediately, since it's another 4/4
element. It also helps if you have IceBlast, which BlueMoaman might have
dropped. Now head up the stairs behind that door, where you'll once again
have a fork. Might as well head over to the left and cross the walkway into
the library.
Move up either set of stairs and talk to the little girl there, whose name
is Marcy. She'll pretty much explode in your face, but then a prophet will
come down and start explaining some things. Serge went through an event in
his life in which he had a 50-50 chance of death, and this put his soul in
the line of fate: Another World, where you are now, is an alternate reality,
where in Home World, Serge is alive and prosperous, and in Another World,
Serge is a ghost. So you'll have to move on to discover some more things in
this puzzle, but the girl Marcy won't let you. And yes, she IS a dragoon.
____________________________________________________________________________
\\ Boss: Marcy Party: Serge, Kid, Guile \\
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Attacks: HP - 525 ||
- physical attack Innate - Blue ||
- Cat'sCradle Difficulty - Semi-Easy ||
- IceBlast ||
- CurePlus ||
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Believe it or not, Marcy is actually a relatively dangerous enemy. She
isn't the hardest enemy in the game, but she can actually rack up some
decent damage with her quick, rather strong attacks. Don't be surprised at
all if you end up dying here. But anyway, Marcy doesn't have as much HP as
she looks like she does, so don't be overly scared about that. Pretty much
your best strategy in this fight is to attack her with everything that you
have in your arsenal.
Fireball, Meteorite, AeroSaucer, ElectroBolt, IceBlast, Dash&Slash, and
WandaIn are all highly suggested here, as are Serge's physical attacks,
since Marcy doesn't have a whole lot of physical defense. However, as the
fight goes on, she'll use IceBlast on two characters. Not only is the
damage very potent, but it may freeze your characters so they can't move.
That's just absolutely wonderful. And when she gets really critical, she'll
use CurePlus to heal about 50-60 HP, but don't worry about that. Just use
everything you've got at all times, and before it runs out, she'll be gone.
And she even drops another IceBlast... sweet.
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The prophet will give you some advice after that battle, and you can be on
your way. One thing to pick up before you leave, however, is a TurnWhite
element which can be found by flicking the switch Marcy touched a minute
ago, and opening the chest. With that done, return to the main room, and a
harlequin will meet you there, to pretty much taunt you and flirt with Serge,
plus tell Kid to shut up. After that enlightening conversation, examine the
second pillar on the left, above.
Two Acacia SGTs will get pissed at you and attack... do I even need to start?
Take the elevator that comes down, and in the next room, just examine the
door when the eyeball is down. Inside, you'll meet General Viper directly,
who is then followed by the mysterious guest everyone is talking about. His
name is Lynx, and Kid happens to recognize him as a murderer. So after some
needless conversation... it's a boss fight. Yippee.
____________________________________________________________________________
\\ Boss: Lynx Party: Serge, Kid, Guile \\
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Attacks: HP - 820 ||
- Imbecile Innate - Black ||
- AntiWhite Difficulty - Medium ||
- HellSoul ||
- HellBound ||
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This is another relatively "eh" fight, which may deliver some problems
but really isn't that bad. For one thing though, Lynx has a lot of HP but
as a black elemental, is extremely vulnerable. Use Serge's Dash&Slash as
quickly as you possibly can, because Lynx will use AntiWhite on him to stop
him from using white elements. However, my Serge's Fierce attack did 60+
damage to Lynx, so physical attacks are very powerful as well.
Lynx will spend a lot of turns (ironically), mindlessly casting Imbecile,
which isn't gonna do much. However, HellSoul and HellBound have the chance
of causing instant death, which is never good, especially if it's on the
character who has Revive. Strong elements will work here as well, but just
hope that Serge recovers from AntiWhite quickly, especially if he's the one
with Revive. So overall this fight isn't too bad as long as you play it out
correctly.
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Turns out that that was just a shadow of Lynx. He'll come in, and then Serge
will go nuts seeing things, while looking at the fake Frozen Flame. Then
Riddel comes in, gets trapped by Kid, and then they run out only to be
surrounded by Lord Viper and Karsh. Then they escape over to the right, with
Lynx babbling his usual babblings (including talking about Chrono Trigger
for whatever reason), and stabbing Kid. So... with that, Serge, Kid, and
Guile jump into the water, to get taken back by Korcha. By the way, REMOVE
Kid's elements. Trust me. Save, and then carry on.
--- Guldove ~~ Another World ----------------------------
When you wake up after that... highly exciting trip, Serge will be in a
woman's house in a different town. She'll tell him his friends are outside,
but you just know that by music like this, something bad is going to happen.
Kid and Korcha talk to Serge outside, and just as Kid calls him a wuss for
being knocked out like that, she collapses. Yep, something is seriously
wrong with her. So with that, Serge, Guile, and Korcha take her to the
village clinic.
According to Doc here, she has at most two days to live, and has been
terribly poisoned. The only way to heal her is with Hydra Humour, and Hydras
are NOW extinct. But there was a 50/50 chance of that happening *hint hint*
and some people just made fortunes. So as it is, there's absolutely nothing
you can do. Doc wants to be alone, but as Korcha chases after him, he gets
stepped on by the harlequin from Viper Manor. After some hilarious moments
with Korcha and Harle, she disappears and Kid wakes up.
Kid gives Serge the Astral Amulet, but then Korcha asks Serge what he
intends to do. I will let you now that this choice is major. If you choose
that there's nothing you can do, Korcha gets pissed off and leaves, and you
can recruit Macha, Glenn, and Doc. If you choose to save her, Korcha's
happy with that, and you can recruit Korcha, Razzly, and Mel. I personally
chose to save Kid, but I WILL cover both paths because I am such a very nice
person.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIi. Saving a Friend
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So you choose to save a friend whom you barely even know, eh? Very considerate
of you, and although this path is much harder, it's worth it, since it's quite
a bit more fun, plus you get some more Star Levels, and more easily, at that.
Harder bosses though, but that just makes it better, right?
--- Guldove ~~ Another World ----------------------------
Supposing that you chose to save Kid, you'll get to keep the Astral Amulet
that Kid gave you, and Korcha will go with you for a bit, recommending
that you see the village shaman so that you at least get a vague clue of
what to do next. Everyone goes outside, stopped a little bit by Korcha's
sister Mel and her cat, Luna, but outside, Korcha will be waiting for you to
be ready to go. With that, talk to the merchant right below you, who will
sell you materials in exchange for elements (the numbers add up to levels).
After doing whatever (lack of) trading you wish, he'll give you a Pelvic
Bone, which fits that skeletal head's body, which you met in Fossil Valley.
And yes, you might have gotten an Angry Scapula from Shadow Forest, if you
took Nikki's path into Viper Manor. But I assume you didn't, so I'll cover
that later. Moving on, head left screen, and enter the bar if you want.
Doc is in there, expressing how powerless he is to the bartender, Orlha.
And as it is, they're going to try and do something, because otherwise Doc
would simply be running away. After that, head over to the ladder and enter
the shop on the right. Elements galore.
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
Bushwhacker 50 G Green 1/7
AeroSaucer 80 G Green 2/6
Uplift 50 G Yellow 1/7
ElectroJolt 80 G Yellow 2/6
PhotonRay 60 G White 1/7
Meteorite 100 G White 2/6
GravityBlow 60 G Black 1/7
HellSoul 100 G Black 2/6
With that, head to see the shaman, going to the left from the element shop
area, and entering the tower there. Inside, the chief Direa and shaman
Steena tell you that it may be possible to save Kid if you can get to your
world again, and to get back there again, you need to go to the Land of
Genesis, or in other words, Opassa Beach. But anyway, that's it for this
place. Return to the dock and talk to Korcha, and you're off to Termina.
--- Termina ~~ Another World ----------------------------
As soon as you enter Termina, a guy comes in and tells Korcha that he can't
dock the boat there, but Korcha ends up bribing him. Not bad, and then he
joins you. Might as well put him in your party, but as it is, you might as
well equip everyone with Elements. I set it up as such (heed my words of
wisdom in Elementdom!).
There's not really too much to explore here, unless you want to get some
stuff from Zippa's and Zappa's smithy. Meanwhile, just leave Termina and go
straight to Opassa Beach. I'm not even going to make a sub-divider for this;
just head to the green light, and use the Astral Amulet there. You'll
remerge in the Home World once again! Yaaayyy... you haven't been here for
awhile. Head straight to the east, into Hydra Marshes.
--- Hydra Marshes ~~ Home World ----------------------------
Yeah, I know it's a shock that you really ARE in the Home World, so bear
with me and be treated to the music. Talk to the guy in the way, and he'll
just trust you and move out of the way. Take the path over to the right when
he's done movin' it, and walk through the marshy water, following it down to
find a Feather in a treasure chest. Eh... who cares. Take the path over to
the left instead, and move it on up to find the mirage of a fairy heading to
the left. Korcha will question your sanity, but let's keep going.
At the fork here, take a left, following the fairy. I would go to the right,
but there's nothing there except a Bone, so it gets REJECTED from me! OH
YEAH, BURN BABY BURN! Oh, excuse my lack of a grip. Going on from the left,
everyone has to duck as a large insect starts flying out of nowhere. Geez,
places like this make me sick. Move up this land, which seems to be shaped
like a large body (oh my poor head), and collect the Brace right above. Now
fork it on over to the left.
Moving forward from here, a strange looking creature called a Beeba will come
out of pretty much nowhere. These creatures are actually fairly tough to
beat, since they can call friends, and they might be able to quickly add up
damage. Finish them quickly, or you might end up regretting it. Green
elements are totally rockin' here, so make full use of them. After that, the
Beeba gets apologetic and gives you the Beeba Flute, so you can call a
Wingapede with it, in a "wide open space". Not here though, so follow the
path onward.
Head upward here, and talk to the Beeba there. Tell him you're as strong as
Mr. Universe (SHAKIN' THE WORLD ALL NIGHT LONG, BABY), and it's another Beeba
fight. Hopefully you got used to it. And trust me it's rewarding, because
there's a Bushbasher element in the chest, which is one of the best 3/5
elements. What's more, you're even gonna fight a really tough yellow element
soon, so you can't have enough green elements. But with that done, might as
well head up the trunk just a little bit back.
Follow the path over to the right, and you come to that wide open space. Use
the Beeba Flute from the items, and then Wingapede comes along and attacks
you. Ouch... not nice. It doesn't help that it's a green elemental, but hey,
it's a very easy fight anyways. Just hope that you have ElectroBolt on
someone, ready to be used. It'll die very quickly, let's just hope you don't
get poisoned or anything. With that gone, the footing on the ground is very
bad. Korcha doesn't recommend stepping on it... says WHO?!
Step on the cracks on the ground, to fall right onto a squishy monster's
head. Of course it's too stupid to notice and goes back to sleep... to awaken
it, just examine the cage below. And then, naturally, you'll have to fight
this monster, named Pentapus. It's a blue elemental that's a lot harder than
you might think from a squishy bitch, but just keep your HP above 80 at all
times, and you'll survive. Plus it drops the blue 3/5 element AquaBall, so
that helps. Examine the cage after you're done, and the fairy inside it,
named Razzly, will join your party.
I suggest replacing Korcha with Razzly, because you will really want to have
a green elemental for the next two boss fights. Climb up the ladder there,
and you'll remerge in Hydra Marshes themselves. Yeah, that took awhile. =P
Jump into the marshy water, and head up to collect an AeroSaucer element
there. And from here, take the path at the northwest to arrive at a pond with
some bushy plant beasts, and nothing else. Just carry on to the east... bah.
At the fork on this screen, head south and follow the path along, beating up
some midgets if you can't be bothered doing anything else. Pick an Antidote
on the way, but don't bother going further on to the right, cuz that's just
dull for now. Instead, take the upper path and keep going to the right, and
you'll really meet the dwarves. In another damn boss fight, no less.
____________________________________________________________________________
\\ Boss: Hi-Ho Dwarves Party: Serge, Guile, Razzly \\
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Attacks: HP - 90 each ||
- ElectroJolt Innate - Yellow ||
- Hi-HoChorus Difficulty - Semi-Hard ||
- Hi-HoWarCry ||
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How hard do you think against six dwarves is going to be? Actually, it's
a lot harder than you might think. At the start of this fight, they're very
likely to pull of Hi-HoChorus, which requires five dwarves alive, and deals
about 40 damage to Serge and Guile, or 80+ damage to Razzly. Very deadly,
plus they use it a LOT. So your first and foremost task is to get rid of two
dwarves, which HOPEFULLY shouldn't take more than one turn from each of
your characters.
Serge with Dash&Slash plus physical attacks, Guile with WandaIn and some
add-ups, and Razzly's easy green elemental Raz-Star, you'll have some dead
dwarves pretty fast. Just make sure you use RecoverAll after sustaining
that kind of punishment, and carry this fight on carefully, one dwarf at a
time. 90 HP is nothing at this point anyways.
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And with that fight having been won, the Dwarf Chieftain will move over to
the right. I will say one thing before the next boss, though. If you fight
it with Razzly in your party, you will never be able to obtain her Lv. 7
tech. I personally didn't care much, but you may very well be different than
me. So... choose wisely and carry on to the right, where you will meet the
Hydra.
____________________________________________________________________________
\\ Boss: Hydra Party: Serge, Guile, Razzly \\
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Attacks: HP - 700 ||
- physical attack Innate - Yellow ||
- PutridBreath Difficulty - Medium ||
- SpiritsUp ||
- SpiritsDown ||
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The Hydra is thought by many to be one of the harder fights in the game,
but in my opinion it's kind of tame compared to some other things. I mean,
PutridBreath is quite an annoyance, but besides that it doesn't really have
all that much except strong physical attacks. It does, however, ABSORB
yellow elements, so don't even think about using that. Razzly may be in a
lot of danger here, so make sure Serge is ready with Revive, and that she
gets in Raz-Star as quickly as possible, for a good 100+ damage.
As the fight wears on, it may get slightly tougher, but you want to keep
everyone, especially Razzly's, HP above 70-80 or thereabouts, because the
Hydra's physical attack chain might be able to scratch that off of you.
AeroSaucer, Bushbasher, and RazStar are all great here, so just don't get
overwhelmed by the Hydra at the last moments, and you'll pull through
victorious.
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With that, the dwarf will get pissed and leave. Examine the Hydra after he's
done rambling, and not only will you get the Hydra Humour, but Razzly will
notice that it's pregnant and there will be more Hydras. That's a tad bit
more important than you might think. You'll be taken automatically to the
entrance when you're done, so just head through the screen, go back to Opassa
Beach, to Another World, and then to Termina.
--- Termina ~~ Another World ----------------------------
I cover this brief thing here just so it's closer to viewer eyesight from
section VIj. But oh well, head to Termina, and east to the shrines that the
old man talked about earlier. Over there is a large muscleman named Greco,
mourning his son's death. He'll return to his house after giving some words
to you, so enter his house, and he'll be intrigued by your story and want to
go with you. So that makes another party member... sweet. Return to the docks
once more, and let's head on over to Guldove.
--- Guldove ~~ Another World ----------------------------
Korcha will rush right into the clinic as soon as you enter, but there's one
thing to (more conveniently) get right now. Head into the bar on the screen
to the west, and talk with the Hi-Ho Dwarf there. Nah, they aren't as bad
in this world as they are in the Home World. Speak to him twice, and you get
a Green Tinker... let's deal with that later, m'kay? Head to the clinic and
give Doc the Hydra Humour, and that'll be all set until nightfall, when Doc
tells Serge that Kid wants to talk to him.
Go into the adjacent room where Kid is, and she'll remark about how Serge
has become "bloody handsome". I can't fathom what Kid and Harle find
attractive about Serge, but I digress. After that, Serge and Korcha explain
the thing about the parallel worlds to Doc, and while Kid is sleeping,
Korcha's sister Mel comes in and steals her elements. What a stupid brat.
But anyhow, in the next morning Kid asks Serge what he's going to do, and
he gets another one of his flashbacks, this one from Viper Manor, seeing
Lynx jumping at him, declaring him the "Chrono Trigger".
But with that, Kid realizes her Elements are gone, and as they decide to
talk to the nurse, Mel runs away, challenging Kid to catch her for her
elements. No one wants to chase her (Kid in particular wants to go after
Lynx) but persuade everyone that you need to look for Mel. So with that,
start by going to the bar and talking to Orlha, who will tell you that Mel
hasn't been by. With that done, head to Sheena's and Direa's tower and talk
with the guard, who also says Mel hasn't been by.
Head to the screen near the element shop, and Mel will show up and run away.
Then just head to the screen with the residential tower, and a kid will block
the exit so that Mel is trapped inside and gets cornered. So you get your
Elements back after a scolding, but you can't quite recruit her yet. Instead,
just meet Korcha at the dock to go back to Termina. Yes, this section STILL
isn't over. ;)
--- Termina ~~ Another World ----------------------------
When you get out of the boat, head to the main area and down the stairs to
the entrance, to find Glenn talking with the flower seller about Fort
Dragonia and the Porre army from the east. As Kid talks to Serge, Glenn gets
suspicious and draws his sword, much to the flower seller's disgust, cuz his
brother would never do that. So Glenn decides to mind his own business, but
advises you go to an island northeast of here, where an old hermit lives.
Any guesses who THAT is?
But anyway, now the only thing you have to do is find a boat, so that you
can pretty much get your freedom around the world. So... talk to Korcha
again, and he'll want Kid to be his wife. This is pretty damn funny,
especially if you have Serge tell her to just do it, in which she kicks him
in the nuts. Funny, funny. But anyway, now you got your boat... so explore
da open world now, baby. Sail da seven seas. Whatever. And yeah, might as
well have Korcha go with you.
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VIj. Leaving a Friend
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So... you chose to abandon a friend without even trying to help her, eh? You
are SUCH a kind person. Really. But either way, you're left in Guldove, but
don't ask me what to buy here. Refer back to section VIi, covering Guldove, and
let's, errr... move on.
--- Guldove ~~ Another World ----------------------------
With that choice of yours made, step out of the clinic, and do the stuff
that you'd normally do, like swing around town, get the Pelvic Bone that I
mention in section VIi, buy equipment, elements, blah blah blah. Then exit
the screen through the left, and feel free to enter the bar right above.
Doc is in there, expressing how powerless he is to the bartender, Orlha.
And as it is, they're going to try and do something, because otherwise Doc
would simply be running away.
Outside the bar, climb the ladder over to the left, and enter the element
shop for some stuff if you want. Continue to the right and enter the house
there, which just happens to be Korcha's house, where Serge woke up. Tell
him that you need to borrow his boat, then he pretty much loses it. But then
his mom, Macha, comes in and scolds him. Even after getting lectured and
hearing the story again, Korcha refuses to lend you his boat, but then Macha
just takes it, and says she'll meet you at the dock.
So that's that. Macha also recommends you go to the village shaman, so since
that can be interesting, you might as well do that. Head back to the element
shop, and head left this place, then entering the building on the left. In
there you'll meet the shaman, Steena, and chief Direa, who recommends Serge
go to the Land of Genesis, or in other words, Opassa Beach. Well anyway,
that is it for Guldove. Return to the clinic, and meet Macha on the right.
Enjoy the sight seeing on your way back to Termina.
--- Termina ~~ Another World ----------------------------
As soon as you enter Termina, a guy comes in and tells Macha that she can't
dock the boat there, but she virtually causes an earthquake telling him to
cut the crap. So he pretty much gives in to that. And now you're free to do
whatever you want in Termina, starting by going to the entrance, where you
met Glenn and the flower seller the first time you entered. They're back
again, this time with Glenn breaking military regulations, and going to Fort
Dragonia to stop the Porre army from the east. This guy rocks, I tell ya.
Head back to the dock and speak with Macha, and tell her that you're going
to straighten things out. She then right along and gives you Korcha's boat,
but then Glenn comes in and says he needs to borrow a boat. So then he
talks to Serge, and you have the choice of letting him join. To hell, LET
HIM JOIN. I'll let you know right now, he's probably the third best character
in the whole game. Macha gets worried about you too, and she joins as well.
That's sweet... now you're off to see Radius. Yeah, he has a new occupation.
Get in the boat, and sail away to Hermit's Hideaway, a little northeast of
the continent. And that wraps up leaving Kid, you shameful ingrate.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIk. Shiver Me Timbers
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Everything from here on out assumes that you chose to save Kid, and have Korcha
and Razzly, not Macha and Glenn. It won't make a huge difference either way,
but just bear with me with the assumptions. Anyway, there are a couple things to
do before going to the hermit's hideout. Start by going to the pinkish island
at the southeast (NOT the northeast) of the world. Head into it, it's Marbule.
--- Marbule ~~ Another World ----------------------------
There's only one thing to do in this shop, and that's to go to the Element
Shop. Don't bother talking with anyone here much, since they all pretty much
hate your guts. And as... strange as it might seem, the Element Shop is the
pink guy above. But anyway, I'm not going to list them since you're gonna
be here later looking for Elements, so just note they have all the
TurnColors, as well as the stat changes (i.e. Strengthen, Weaken), and that
is it for this place. Now go to Hydra Marshes... trust me.
--- Hydra Marshes ~~ Another World ----------------------------
With that Green Tinkler you have in possession, head to the far north from
the entrance, and start by collecting the Tablet there. On the next screen,
pick up a Bushwhacker element to the left, fighting enemies as you go, but
note that the marshy water here is poisonous. Yeah, as you can guess, Hydra
Marshes in Another World really suck. Head up the path right ahead, and use
the Green Tinkler on the tilted plant. That's another part of this place that
just sucks, but anyhow, move up and collect the Seed on your way. To the left
you go.
In this rather uneventful screen, all there is is a Carapace and that's it.
MOVING ON. In the next area, which is where you fought the dwarves earlier,
take the lower path down and collect the Copper on the way, and on the next
screen, take the second path to the right, entering the hole and examining
things to find another bone, the Good Backbone. Skelly's pretty happy 'bout
that. Might as well also take the other path and find the Tablet there. But
anyway, return to the previous screen.
This time, head to the upper right, and to where you fought the Hydra. Some
goblins seem to be after a chest, and as we all know, goblins are EVIL! STAB
'EM AND LET 'EM DIE! KILL 'EM! KILL EVERYTHING! Oops, sorry, power rush.
Either way, they're laughably easy. Upheaval, ElectroBolt... just pull those
out and they're as good as dead. After they're dead, open the chest, which
contains a Life Sparkle. But anyway, that's all for this place, so get the
hell out and go to Viper Manor.
--- Viper Manor ~~ Another World ----------------------------
As for security, the place is guarded by a single Roborg. Bust it up as you
always did, it's an easy enemy. Right ahead of that is a TurnYellow element,
supposing that you didn't choose Pierre. Anyway, just head forward and enter
Viper Manor; there's no one in there anyhow. Head to the second floor and
take the elevator up to the upper floor, and take a right to go to the roof</pre><pre id="faqspan-4">
terrace, where you'll find Luccia. Talk to her, and then use that Life
Sparkle you just got on the NeoFio flower.
And guess what NeoFio does when you give her life? ...That's right, she
joins your party. Just another meaningless character, although she's not
really that bad. Climb up the ladder and collect the Sight Scope there, and
then go to Luccia's lab, by going to the main hall, across the hall to the
right, and entering the second room on the right. Talk to Luccia and give her
the offer you knew would come up, and she joins you too. Bah. Well, that's
it. Leave Viper Manor, and at last go to that island northeast of here, which
happens to be smoking.
--- Hermit's Hideaway ~~ Another World ----------------------------
And guess who happens to be here, waiting for you? It's Harle, and yes, she
did burn this place under Lynx's orders. And what's more, she wants to have
a tussle with Serge. So it's a "boss" fight, but since she dies in about
three hits, I'm not going to provide a strategy. However, she does drop the
very useful PhotonBeam element, which is a 3/5 element I would definitely
equip on Serge.
Harle gives her standard kiss goodbye, and disappears. That's when old man
Radius shows up. Of course Serge doesn't talk about it, but he's easily
recognizable from Arni Village. After he talks, enter the tree trunk via the
ladder, and he'll talk about his past with Glenn's father Garai, and the
blacksmith Zappa. Naturally he would warn about Lynx's strength, but we
won't go there. Our next destination is the seas themselves. Beforehand,
though, allocate some elements. I picked 'em as such.
With that, head a bit south of Hermit's Hideaway, and choose to enter the
fog.
--- S.S. Invincible ~~ Another World ----------------------------
And thus the group encounters the ghost ship, and decides to get on. I
don't suppose that's the best of choices, because as soon as they do set
foot on it, some pirates surrounded them, making way for Captain Fargo. You
may or may not recognize him from the Dream Dungeon at the very beginning
of the game, since he was a common ally, but he's here now as an enemy. He
asks you to state your intention, as he thinks you're with Lynx, and decides
you're pretty much risking your life. As such, he sics some Men-Of-War at
you to test you. Beat 'em up with Dash&Slash and PhotonBeam and move on.
That was just to "loosen you up", he says, as he lets big bird Polly attack
you. This bird is a red elemental, and it's not the easiest opponent you've
ever faced, if you know what I mean. Her Flap is a good 60 damage or so,
but she's kinda slow, plus if you have two IceBlasts, that will REALLY make
this an easy fight. So just wiz your way through that, and she'll even drop
a MagmaBurst, which is a 4/4 red element. Nice... however, you don't get a
space between that and your final fight, which is against none other than
Fargo.
Although Fargo REALLY doesn't look like it, he's a blue elemental. He does
use Strengthen, however, but he's not too much to worry about. I personally
cast Strengthen on Serge, myself, and kicked his ass no problem. Then after
Fargo's done, it appears your group suddenly got affected by tranquilizers,
and will collapse, and them landlubbers are gonna get stuck in the hold. And
for some reason, Serge dreams of the mystical black panther that you've
been seeing a lot of.
A pirate outside looks out to sea, and then suddenly the ship gets attacked
by dead monsters. And into your very room, a skeleton will come in and
attack. Don't worry though, easy (and last!) battle. With that, head out and
speak with the pirate right at the foot of the door, and enter the room
directly on your left, taking care of the Crossbones there. With it gone,
get the AquaBall in the chest, and make sure that you got MagmaBurst on Kid
or whomever else, since as an Element, it rocks. Also examine the door at the
far right before you're done... you need a key.
Having done that, ignore the door on the left cuz it's locked. Don't you just
hate locked doors in RPGs? Blah. Head to the very, very far left of the room,
probably fighting two Wraiths along the way because this game is fond of
those almost random encounters that we all hate so much, and open the chest
at the end for the long sought-after FirePillar element. 3/5, and very
obviously red elemental. The door there is ALSO locked, so... screw this
place. Just head a little over to the right and climb the ladder. And for
future reference, I detest this place, so bear with me.
On the second floor, head directly to the right and enter that room, to find
a wounded guy and a Wraith guarding the treasure chest. Blah blah blah, just
beat the Wraith and claim a Panacea inside. And with that, open the vent in
the wall. Somehow, Serge can squeeze through a tiny little thing like that,
but you'll revamp in the neighboring room. There's a Capsule on the right,
which is QUITE OBVIOUSLY guarded by a Wraith. And you can also help the
pirate below out, but you won't get anything out of it. And of course, there
is no use in doing anything without rewards, in RPGs especially. ;)
Exit this room through the southern exit, then head to the right and talk
with the guy there. He'll call for the guy on key duty, and then you'll end
up getting "the key". Not just A key, but THE key. So that means all the way
back down the ladder, and to the far right of the first floor hallway...
ugh. It'd be easier if the battles weren't long and annoying, but I suppose
you want me to shut up about that. Enter the room on the right when you're
down there, and a dark head called a Dead Beat charges at you. This place
just gets weirder and weirder as it goes, I tell ya.
After those pitifully easy enemies are gotten rid of, head to the right,
and through the southern exit. If you talk to the pirate out here, do NOT
taste his drink, or you'll get poisoned. Self-explanatory, no? Head over to
the left, avoiding the openings as Wraiths will just come out of them, and
move over to the ladder on the far side. That's another that just irks me,
ladders. But just follow the path over to the left, and enter the room there.
Full of Dead Beats, as you can guess.
Just head over to the left as you go up, and talk to the squirrel that you
see there. Recognize it? It's Pip, from Viper Manor, in Luccia's lab. It'll
run over to the left, so keep following it and talking to it, likely fighting
a Wraith or two in the time being. Pip will then run down, and into a small
hiding place on the right. There's a Dead Beat moving around in a square
here, so if you don't want to fight it, don't just run right into it. Talk
to Pip, and then he runs into the bottom-left corner.
Over to the left and up the slanted path, you'll find the Gravitonne element,
which is a 3/5 black element. And officially you've (hopefully) completed
the collection of them. =) But anyways, talk to Pip, and agree to broaden his
view of the world, and he'll join you. Don't, errr... put him in your party
yet, though. Head up the stairs on the right, and on the next screen, open
the chest for another PhotonBeam... sweet. Head out, and you get a Record of
Fate on the right which may quite possibly be worth using.
Now head up the ladder and then up the stairs to reach the deck itself, once
again. Some pirates are struggling with the Wraiths, as usual, and after a
rather mediocre fight, you're ordered to help Fargo, who's also fighting
Wraiths, but actually beats them, delivering one of the best lines in the
whole game, "Get yer stinkin' ghostly hands OFF ME!!". Always a classic.
Take the wheel with an "Aye aye, cap'n!", and then the master of these
dead nuisances emerges for a fight.
____________________________________________________________________________
\\ Boss: Dead Head Party: Serge, Kid, Leena \\
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Attacks: HP - 700 ||
- Diminish Innate - Black ||
- Death'sOdor Difficulty - Semi-Easy ||
- Death'sBreath ||
- Imbecile ||
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This is one of the most annoying fights in the game, not a hard one, but
one that poses some trouble. It starts out as a bunch of Dead Beats, but
they merge together to form Dead Head, which is the REAL boss. Try and use
PhotonBeam, or another strong Element on the first turn, because he'll start
by using Diminish, which halves the damage of all elements, from friend or
foe. Hence this being annoying fight. However, that leaves room for some
physical attacks, with Serge's in particular being extremely useful.
Dead Head isn't really that damaging of an enemy; his physical attacks can
(very rarely) do up to 90 damage, but besides that, he's not that much to
worry about. Death'sBreath is absolutely nothing to worry about, and as for
Death'sOdor, that's just annoying but not damaging. So yeah, play through
this fight by using physical attacks and not magic, and soon it'll all be
over, ending this blasted ship as well.
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The sea will return to normal after that, and you're free to roam the seas
as you wish, once more. Fargo will warn you before you go, however, that the
fires of Mount Pyre, before Fort Dragonia, are extremely hot and you may
wish to neutralize them. And to do that, you'll have to see the Water Dragon,
which might be dead. Well THAT is just wonderful, but it's all the fault of
humans, as always. With that, let's move on.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIl. Neutralizing Fire
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Before you can actually get into Fort Dragonia, you'll have to freeze the flames
that defend it, as well as, you know, prepare for it. Since as everyone keeps
prattling on about, Lynx and Viper are no pushovers. There are some things to
do first, however. Start by going to Marbule again.
--- Marbule ~~ Another World ----------------------------
A new shop has opened up at the upper part of this area. There's the guy in
pink, who sells pretty much all Trap elements, and the guy in the pool, who
sells color changes, and stat changing elements. Here is the shop list, at
long last! The first one is the pink, second is the pool.
Items: Price: Innate: Level:
----------------------------------------------------
Inferno (Trap) 300 G Red 5/0
Volcano (Trap) 400 G Red 6/0
RedWolf (Trap) 500 G Red 7/0
Deluge (Trap) 300 G Blue 5/0
Iceberg (Trap) 400 G Blue 6/0
FrogPrince (Trap) 500 G Blue 7/0
Earthquake (Trap) 300 G Yellow 5/0
ThundaStorm (Trap) 400 G Yellow 6/0
Golem (Trap) 500 G Yellow 7/0
Carnivore (Trap) 300 G Green 5/0
Tornado (Trap) 400 G Green 6/0
Sonja (Trap) 500 G Green 7/0
FreeFall (Trap) 300 G Black 5/0
BlackHole (Trap) 400 G Black 6/0
MotherShip (Trap) 500 G Black 7/0
HolyLight (Trap) 300 G White 5/0
UltraNova (Trap) 400 G White 6/0
Unicorn (Trap) 500 G White 7/0
Magnify 1670 G White 6/2
Diminish 1670 G Black 6/2
Items: Price: Innate: Level:
----------------------------------------------------
Capsule 25 G Yellow 3/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
TurnBlue 75 G Blue 1/7
TurnRed 75 G Red 1/7
TurnGreen 75 G Green 1/7
TurnYellow 75 G Yellow 1/7
TurnWhite 75 G White 1/7
TurnBlack 75 G Black 1/7
Strengthen 430 G Red 4/4
Weaken 430 G Red 4/4
Nimble 430 G Blue 4/4
Numble 430 G Blue 4/4
HiRes 430 G Yellow 4/4
LoRes 430 G Yellow 4/4
EagleEye 430 G Green 4/4
BatEye 430 G Green 4/4
Genius 430 G Black 4/4
Imbecile 430 G Black 4/4
StrongMinded 430 G White 4/4
WeakMinded 430 G White 4/4
I strongly suggest buying traps for Inferno, Volcano, Iceberg, HolyLight,
and UltraNova, also optionally Earthquake, Deluge, FreeFall, and Carnivore.
And that is REALLY that. But anyway, now it's time at long last to assemble
Skelly, the skeleton we've been having spare pieces of for awhile. Here are
the individual pieces of him. If you haven't gotten the Angry Scapula, do so
now, referring to the Shadow Forest section for Nikki's path to Viper Manor.
Heavy Skull - Fossil Valley
Angry Scapula - Shadow Forest
Pelvic Bone - Guldove
Good Backbone - Hydra Marshes
Sturdy Ribs - Water Dragon Isle
Mixed Bones - Isle of the Damned
As for the Sturdy Ribs and Mixed Bones, we will get those momentarily. And
thus we're off to Water Dragon Isle, which is an island to the south of the
central continent.
--- Water Dragon Isle ~~ Another World ----------------------------
Just for the first reference, if you're looking for the Sturdy Ribs, climb
up the ladder in the middle, head to the right, and talk to the guy there.
Everything else here is, well... eh.
There isn't really that much to see here. All the water in this entire
place, which was at one time beautiful (see the Home World later if you
don't believe me), has dried out. So it's pretty much a big ruin. Still,
there are a couple things to get. Head over to the upper left and climb up
the ladder right under the treasure chest, to find Iron there. And if you
head over to the right, climb the ladders up there and fight the Scorpiod,
you'll get another Iron. So... yeah.
Head forward and up the ladder in the middle, and you'll come to the center
of Water Dragon Isle, where the "other" Razzly's friends all are. And to
either side are two Irons (oh the irony), but if you talk to the fairies,
they'll tell you the dragon isn't here. There's nothing here anymore since
the water dried up, so... return to Opassa Beach, use the Astral Amulet, and
go to the other Water Dragon Isle... right? ;)
--- Arni Village ~~ Home World ----------------------------
Very little to do here... head to the pier as soon as you come in, and if
you have Leena in your party, have fun having Another Leena talk to Home
Leena. Instead though, talk with the fisherman and pay him 100G to have him
take you to Water Dragon Isle, which is quite a bit more beautiful in this
world, as I stated earlier.
--- Water Dragon Isle ~~ Home World ----------------------------
The fisherman will give some commentary as you enter, stating the fairies
who usually dance around the pond aren't here. Wonder why that is... but
anyway, jump on the lily pad in front of you to go to to the platform to the
upper-right, then at the "fork", jump on the upper lily pad. From the next
platform, take the lower lily pad, then the only other one, to get to some
actual land. Is it just me or does this place feel like a platformer? Just
up ahead, climb the ladder and collect an AquaBall.
Return to that "fork" I mentioned earlier by just taking all those lily pads
back (zzzz), and then taking the upper lily pad, to immediately reach another
fork. Yay, how fun is this. Take the lower of the next two lily pads, then
another lily pad to another patch of land (I'm only sleeping), and follow the
ladder up, and then down to find an IceBlast. This brings me to a note, that
chests tend to be in the same places in the Home World and Another World, but
they just have different items in them.
Now go all the way back to that left fork (wake me up when December ends),
and take the upper lily pad to FINALLY reach a good long line of land. Might
as well save up and/or switch party members, since it all gets exciting here.
Move on to the next screen, and you'll see that the Hi-Ho Dwarves are
attacking this place, like the damn hypocrites that they are. Feel free to
beat them up, though, since they're very easy enemies. With that, head up
the middle ladder and a bit forward, and you will have to repeat the evils of
the past! Oh noes.
____________________________________________________________________________
\\ Boss: Hi-Ho Dwarves Party: Serge, Kid, NeoFio \\
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Attacks: HP - 200 each ||
- ElectroJolt Innate - Yellow ||
- Hi-HoChorus Difficulty - Easy ||
- Hi-HoWarCry ||
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These guys are so easy this time around, I'm reluctant to consider them
to be bosses. First of all, they still have Hi-HoChorus, but it only did
30 damage to Serge and Kid, and 60-70 to NeoFio. Speaking of NeoFio, she
is very useful in this battle for her level 3 tech, PopPopPop, will do
about 50-60 damage to all of them. Plus the full strength of Serge (that
(is, attacking until stamina is at 1, and then unleashing Dash&Slash or
PhotonBeam) is enough to down one dwarf. Multi-hit attacks like MagmaBomb
and Gravitonne are also great here. But trust me, this won't last long.
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That idiot Dwarf Chieftain still isn't down for the count, though. He and
his allies jump down to the water below, but that doesn't seem like a
viable option for you... unless ya like breaking limbs. =) Oh well, just head
up, and there will be two openings going out above you. The lower one leads
to nothing, so take the upper one to find a Magic Ring. Then climb down the
ladder below, beatin' up some midget (oh sorry, I mean vertically challenged
people), and to the next screen below.
From here, slaughter some dwarf to the left, and save if necessary, then head
down the ladder and into the waterfall. Yep, there is tunnel in there, which
has a Hi-Ho Dwarf in there obviously, but once it's gone, you'll find a
Scaley Dress in it. Yeah, naturally a Hi-Ho Dwarf would be guarding an item
such as that! The Hi-Ho Dwarves at the end will greet you with a certain...
friend, if you want to call it that.
____________________________________________________________________________
\\ Boss: Hi-Ho Tank Party: Serge, Kid, NeoFio \\
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Attacks: HP - 1000 ||
- physical attack Innate - Yellow ||
- HiRes Difficulty - Medium ||
- ElementShot ||
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This tank is accompanied by two Dwarves, but they're just normal enemies,
so... who cares about them? Still, the Hi-Ho Tank itself is a moderately
powerful opponent. All the same, start the fight by having Serge and Kid
attack the dwarves, if not outright knocking them out, and then have NeoFio
use PopPopPop. The reason you want the Dwarves gone, is because as the
fight wears on, they'll just repair the Hi-Ho Tank. And that be bad, yo.
Nothing worse than fighting a boss that heals itself!
But anyway, the Hi-Ho Tank is a seriously dangerous enemy, and its Element
Shot can do up to 100 damage on a single character. I strongly suggest
using HiRes itself if you have it. Its physical attack will dish about 40
or 50 damage to the party, and as for HiRes, that makes attacking it itself
a difficulty. What I did was use WeakMinded on it, kept my HP as high as
possible (after all the tank is pretty slow), and use Bushbasher and what
ever other strong Element that I had, since don't worry, it won't use
StrongMinded or anything. It's a good challenge, but not the hardest in the
game.
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This ends much more sadly than you might think it would. If Razzly was in
your party, Kid will tell them that the Hydra was pregnant, and they'll go
back to the forest, but either way, they'll mourn about how they've sinned.
Plus the music adds a complete atmosphere to this. It only gets worse if
you examine the fairy on the right and it's dead, but trust me if it is
dead, that's good because you'll get Razzly's level 7 tech skill, much, much
later in the game.
Enter the cave on the right when you're done around here, and talk to the
Water Dragon there. He'll give you the Ice Breath, and the *FrogPrince
summon. So anyway, that is totally awesome. After some background talking,
the fairies will all blame the humans for the dwarves attacking, but Razzly
refuses to go back yet. Rosetta, if she was alive, will give Razzly a Wisp
Cape, though. With that done, return to the fisherman using the lily pads,
go back to Another World, and to the island east of Hermit's Hideaway.
--- Isle of the Damned ~~ Another World ----------------------------
I don't advise sticking around here for a while... it's kind of evident
that there are bones scattered all over the place. Still, the last part of
Skelly's body, the Mixed Bones, are here. Head up the path in front of you,
and when you reach a fork going up or right, first head up and examine the
cave at the far right for an Eyeball (no joke), and then go back up, and to
the left. Enter the cave and examine around to find the Mixed Bones, and...
Skelly's just off! Might as well start looking for him in Termina.
--- Termina ~~ Another World ----------------------------
We're here for two purposes: to find Skelly, and to get better weapons and
armor. You should have Iron at this point, especially if you looked all
around Another Water Dragon Isle, and with that you can very easily forge
new weapons at Zappa's Smithy. Anyways, start by heading into the house all
the way up the stairs and to the right, and talk to the old woman, who
happens to be Skelly's grandma. Skelly will then come in, and after your
average luvvy-duvvy scene, exit the house.
Enter the house again and talk to Skelly, and ya got a skeleton in ya party,
ya mama. Don't put him in yet, though. But anyways, head to Zappa's Smithy,
and try and forge at the Steel Swallow, Iron Dagger, Ladle Fe26, and Iron
Rod. If you don't have all the necessary materials (excluding Iron), just
disassemble old, useless stuff. The Ivory/Bone stuff, anyone? But anyway,
Mount Pyre, your next destination, is a "point of no return". You can go to
Guldove right now, head to the lower floor of the residence, and talk to Mel,
and she'll join you. Also check the Element Shop, heh heh heh... but with
that, you're off to Mount Pyre.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIm. Through Flames and Beyond
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Before you start waltzing into Mount Pyre, be sure that you're ready. It'll be
an annoyance going all the way back to get stuff, because some big stuff will
happen in Mount Pyre / Fort Dragonia. You'll want at LEAST traps for Inferno,
Volcano, Iceberg, FreeFall, and HolyLight, plus the *FrogPrince. And that's not
to mention decent elements. It also won't help to have an adequate supply (20+)
of Capsules. But when you think you're ready, enter Mount Pyre.
--- Mount Pyre ~~ Another World ----------------------------
Let me ALSO give my recommended elements for all your characters! That is of
course assuming you're willing to risk putting Leena in your party through
this place, of course.
The very first thing you want to do is walk up to the fire and use the Ice
Breath that you got from the Water Dragon on it, because otherwise you'll
lose 10 HP a second in that lava. Argh, my feet hurt just thinking about it.
However, you can wade through the fire and collect a MagmaBurst on the left,
which you can't get if you freeze the fire, but I personally didn't. Keep
going up, and take a left for a Tablet there. But otherwise head up the
path going to the right, and you'll get greeted by two... friends.
____________________________________________________________________________
\\ Boss: Solt / Peppor Party: Serge, Leena, Guile \\
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Attacks (Solt): HP - 150
- physical attack Innate - Yellow
- BlackHole (Trap) Difficulty - Easy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks (Peppor): HP - 180
- physical attack Innate - Yellow
- BlackHole Difficulty - Easy
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One of the most pathetically easy fights in the entire game (as is any
other fight with Solt and Peppor), but this one REALLY takes the cake. For
one thing, they start off by arguing, and Solt talking about how his
element was stolen. He starts by using a BlackHole trap, and then Peppor
uses BlackHole, only to get it stolen by Solt, and then... they can't use
it. =) Peppor gets so pissed he starts attacking Solt, which is always
nice. Anyway, this fight is so easy, do you really need a strategy? Hint:
IceBlast, PhotonBeam, MeteorShower, Gravitonne, WandaIn. Enjoy.
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With that done, Solt and Peppor run away like the cowards that they are,
naturally. After that, head to the right to reach a screen with two falls of
fire. Yow, burn baby burn. Just use the Ice Breath, and take the left "slide"
down, to get a MagmaBomb down below. There's not anything to worry about
above, taking the slide on the right, so pretty much your only option for
now is take the slide over down, and then you'll arrive back at the
entrance.
Head back up to where you fought Solt and Peppor, and follow the upper path
up the ladder, and to the next area. More hot, scorching fire. DISCO
INFERNO, BABY! Don't bother getting the chest on the left by walking through
the lava, cuz it's just plain not worth it. It's an Inferno Trap, and you
already have that because I told you to get it, RIGHT?! I thought so. So
instead of that, head over to the right, and head up the path to get a
Capsule, and to the right for a Tablet.
Those chests having been gotten, head up the two ladders in the middle, and
follow the path up to the right. Feel free to fight HotDoggitys, though,
since enemies here tend to come in pairs, and it's a good opportunity to
test MeteorShower. There's a Record of Fate at the end of the path, so you
know what that means. Just keep going, and in the next screen you'll come
face to face with a small little kid dragon who likes fighting. Guinea pig
time!
____________________________________________________________________________
\\ Boss: Firedragon Party: Serge, Leena, Guile \\
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Attacks: HP - 850 ||
- physical attack Innate - Red ||
- FieryBreath Difficulty - Semi-Hard ||
- FirePillar ||
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Appearances can be deceiving. The Firedragon looks like a tiny little
dragon who can do next to nothing, but trust me you would be wrong to
think that. Its attacks are dangerous, and the devastating FieryBreath
can do 120 damage to a single character. And don't even get me started on
Leena; she is REALLY in danger here. However, there is a tactic that works
very well in this fight.
Start the fight off by having Serge, Leena, and Guile all attack the
Firedragon. Don't use Elements, just attack it until your power levels are
up to 5. By that time, he'll probably get in a few attacks, use FieryBreath,
yada yada yada. Make sure your stamina is decent, and have one character
(much preferably Leena) use Cure or something to that nature which is blue
elemental. Then Serge and Guile can use IceBlast, or any other blue element,
until the field effect on the upper left is completely blue. With that, have
Leena unleash *FrogPrince. Enjoy 450-500 damage, likely killing it right
there and then.
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You'll get a Weaken element from that battle, as well as Lv. 2 spaces on the
Element Grid for Serge and Leena, supposing that they've received all 14
stars up to this point. From here I recommend you go back to the Record of
Fate and save, because the boss battles sure ain't over. Follow the path to
the end, where the three Acacia Dragoon Devas will come out for a fight!
That's Karsh, Zoah, and Marcy... damn, that was unexpected. Still, it's a
fight you gotta fight.
____________________________________________________________________________
\\ Boss: Karsh / Zoah / Marcy Party: Serge, Leena, Guile \\
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Attacks (Karsh): HP - 370 ||
- physical attack Innate - Green ||
- DragonRider Difficulty - Semi-Easy ||
- Axial Axe ||
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Attacks (Zoah): HP - 436 ||
- physical attack Innate - Yellow ||
- DragonRider Difficulty - Semi-Easy ||
- Gyronimo ||
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Attacks (Marcy): HP - 300 ||
- physical attack Innate - Blue ||
- Cat'sCradle Difficulty - Semi-Easy ||
- StringPhone ||
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This fight is surprisingly easy for what it is. I mean, take Karsh's
signature attack, Axial Axe. That's only about 50 damage to the party.
Zoah's Gyronimo is only about 50-60 damage to one character, and Marcy is
nothing really to worry about. And as for either Dragon Rider, they're
only worth 30-40 damage. The only question to start this fight off with is
who to attack, and I would recommend Karsh.
Why Karsh? Because for one thing, he's the most potentially damaging, with
his Axial Axe doing 50 to the party while Zoah can only do that or a little
more to one character. Plus his HP isn't as high as Zoah's, so focus your
efforts on him, with ElectroBolt, Dash&Slash, WandaIn, etc. You can also use
multi-hit spells. My Guile used Gravitonne on the enemies and it did 100
damage to all of them. And don't even get me started about MeteorShower.
Regardless, this fight is not too bad -- just take Karsh out, then Marcy,
then Zoah.
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As you exit Mount Pyre, Harle will appear and tell Serge not to die, as well
as advising him not to go to Fort Dragonia. Obviously he won't listen to
that, however. Exit Mount Pyre, and then you'll see all those scenes from
the very, very beginning of the game. It flashes out to Fort Dragonia, with
Serge not seeming to know what he's doing, Kid wounded, and SOMEONE wielding
a bloody dagger. A dagger just like Kid wields. Hmmm... suicide? It's all
coming to together... or not. Head into Fort Dragonia at last.
--- Fort Dragonia ~~ Another World ----------------------------
You've finally arrived at Fort Dragonia, the center of the world, the heart
of Lynx and Viper. Might as well examine the reception at the entrance,
which says to "give the crystals to their original owners". I'll get back to
ya on that one. Head into the room in front of you, and then down the long
hallway there, and you'll arrive in a circular room with four black lines
leading up to a center. There's also a Record of Fate in here if you need
it. Welcome to Fort Dragonia. There are four doors, so... pick one!
For starters, each door has a crystal somewhere inside it, of a certain
color. And the colors in each room go from left to right as follows: yellow,
blue, green, red. Just to make things easy for ya, pick the red room first
cuz it's the easiest. It'll be a long hallway, which will take you to a
straight path that leads to one door, but there are four doors below. Hmmm.
Head into the door, which is the only place you can go, and you'll find a
gargoyle that's facing to the left, which is apparently north. There IS a
way this works, though.
After you're told which way it faces, you'll get an option of to face it
north, west, east, or south. But these directions don't always hold true for
themselves. Right now it's facing left, so north is straight in front of it,
i.e. to what you see as the left, and west is to its left, i.e. what you see
as the lower one. But it'll change the way it's facing after you change its
direction and get dropped in a hole. So to avoid making things confusing, I
will refer to them as the left/right/up/down holes.
The left hole, i.e. the north, will lead to nothing except a crystal brimming
with energy, so ignore that for now. And the upper hole doesn't lead to
anything either, so pick the lower one for now. Here you're treated to four
sweet treasure chests, containing a FirePillar, a MagmaBurst, a Flame Charm,
and a Volcano Trap. Hmmm... fiery! Exit through the left after you're done,
and you'll fall out of one of those four doors that I mentioned earlier.
Return by following the path, climbing up the ladder, and then just simply
continuing to the right. See, I TOLD you it was easy!
Now the only hole left is the one on the right, so if the lower hole was the
last one you picked, select to the west. And you'll then be dropped right in
front of the red crystal. This place look familiar at all to you, yet? Cuz
trust me it will soon. Deactivate the crystal, and then one of six lines will
be highlighted, in a room far, far away. Congratulations, you're 1/6 of the
way through Fort Dragonia! Whoo-hoo. So with that, time to get out. Head to
the far lower right, then climb back up the ladder and to the left, following
the hall to return to the main chamber.
That's one out of four rooms, so which one next? I chose the green room, or
in other words, the upper-right room. It's another hallway, which leads to
practically, one big maze. In the initial room, however, start by heading
into the room right in front of you, where you will come to a fairly long
path which is split by a staircase on the left, about halfway through. Take
that when you reach it, and you'll come to an up-down fork. See what I told
you about this being a maze? Head down at that fork to come to yet ANOTHER
fork... which each one containing a treasure chest. ;)
I should also note that this place is absolutely filled with Cybots, which
can be potentially very long and annoying enemies to beat. However, Serge's
new Luminaire skill, as well as Guile's WandaSwords, will instantly put any
enemy in their place. But anyway, open the chests for a Bushbasher element
and a HealAll (very good element, this one), and then return to that last
fork and head up. This is basically one extremely long path which leads to an
Antidote, so... that's that. Return back to where the path split, and back
up to the path where the staircase cut through.
Take the path down and back to the previous room, where pretty much the only
way to go is to the left, down the stairs and following a massively long
path. See, I told you this place was easy. Well actually I didn't, but... it
is the thought that counts, RIGHT? Okay. Follow that extremely long path
until you reach an up-down fork. Head down first, and follow yet another very
long path around to find a Tornado Trap element. Like that was worth it.
Return to the fork and head up, will ya?
Follow the path, and then you'll come to the lower part of the first room.
And there's yet ANOTHER up-down fork. Gyah. Take the lower stairs, and you
will FINALLY find the AeroSaucer element! 4/4 green, yo., so that completes
all the 4/4s. Head back to the last room and take the upper stairs, taking
care to try and avoid the Cybot, if you don't want to fight it. From there,
it's one tremendously long path to the upper parts of the place. You'll find
a switch there that makes stairs as a shortcut, though. Damn nifty. Follow
this long path past two screens, to find the green crystal... guarded. Bah.
____________________________________________________________________________
\\ Boss: Taurusoid Party: Serge, Leena, Guile \\
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Attacks: HP - 1200 ||
- BodyPress Innate - Green ||
- BackDrop Difficulty - Semi-Easy ||
- ChokeSlam ||
- HealAll ||
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Although Taurusoid is huge, looking like an upgraded Cybot, and has the most
HP of any boss yet, it's not that hard. It has fairly powerful attacks;
its man-handling techniques will very easily take off 80-100 HP, but it's
so slow, it'll never really be able to make full use of them. It does have
some defensive things going in its favor, though. For one thing, physical
attacks are nigh on useless in this fight, because Taurusoid has a huge
amount of defense. So... bad idea.
For another thing, Taurusoid counters all yellow elements with HealAll. That
will bring back about 70 HP, so unless you're guaranteed the yellow elements
will do substantially more damage than that, you're best off sticking with
other colors. MagmaBurst, IceBlast, MeteorShower, AquaBall, PhotonBeam,
FirePillar... such techs like that are highly suggested. But two things to
note: a. for the love of god, do NOT let the whole field effect turn green;
and b. Taurusoid does NOT use Tornado. Read my text: he DOES NOT USE
TORNADO. Some guides say he does, but he DOESN'T. So don't try to trap it.
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That's your first of six boss fights of six different elements in this
place. So... have fun. With Taurusoid dead, deactivate the crystal to see
that room activating some more, and now it's time to head back. Take those
stairs you just opened down, and just follow the path through two screens
back to the main chamber. Ugh, long paths are starting to make my head spin.
But anyway, at this point I would suggest you replace Leena with Kid,
because she'll be a bit more useful in the long run here. Also, you need
someone with a Lv. 6 space and an Iceberg trap. I personally chose Greco.
Which of the two doors next, now? I suggest the one on the upper-left. Take
the path all the way over to the room itself, and your only option, pretty
much, is to take a curved path around an elevated floor. Why Serge can't
jump up there is beyond my knowledge, but anyway, follow the path to find
two treasure chests. They aren't really treasure chests though, they just
move a strip of ground left or right. Just examine one of them and follow
the path created until you reach two other chests.
Open the closed chest and leave the other one open, and then head to the left
to find yet two more chests! Repetition galore, in the green room it was
exceptionally long paths. Okay, rant over. Make sure the one on the right
here is open and the one on the left is closed, and follow the path created
to reach a room with a Sea Charm. Blue elemental does mean water, after all.
From there, return to the upper left side of the room and have both of the
chests closed, and on the upper right side, have the left one open and the
right one closed.
Follow the path created, and in that room... you'll find a Dragoon, and
there's absolutely nothing else! Oh well, you can steal a Silver Pendant
from it, which isn't a half bad accessory. Now, as for getting that blue
crystal, on the right side have the chest on the left closed and the one on
the right open, and on the left side, the one on the left closed and the one
on the right open. See what I told you, repetition! Follow the path and
flick the switch to create stairs down, and enter through the door to find
the blue crystal... guarded by a big blob. Not much of a guardian...
____________________________________________________________________________
\\ Boss: GiantGloop Party: Serge, Kid, Greco \\
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Attacks: HP - 800 ||
- GooeyGoo - IceLance Innate - Blue ||
- TakeIn - IceBlast Difficulty - Easy ||
- BlueField - Iceberg ||
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See why I brought Kid yet? It's a blue elemental, and an extremely easy
one at that. First of all, the GiantGloop DOES use Iceberg. So the first
thing you want to do is have Greco build his power level up to 6 and use
that Iceberg Trap. At some point in the progress (generally after the field
turns blue), GiantGloop will use Iceberg, and then that very element is
YOURS! No one in THIS party can use it, though, so it's not that much of a
use... right now, anyway.
After you get the Iceberg element, you can just ace right through this
fight. I mean, it's EXTREMELY easy. Iceberg itself can do 120-150 damage
to your whole party potentially, but you don't have to worry about that
anymore. Plus the rare IceBlast is only 80-90 damage to one character
anyway, so with weak attacks like that, you have absolutely nothing to
worry about. Just do NOT let the entire field turn blue, and get those red
elements going (with two red elementals, that should be easy). Kid's RedPin
is exceptionally strong, so you won't have a problem here.
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OH YEAH MAN! We're one half of the way through this place after you put the
blue crystal down... and now we only have one room on the first floor to
finish. Might as well return and go through the yellow room on the far left,
but please do return Guile into the party, since he owns Greco by a
landslide. Anyway, when you enter the yellow room, head over to the left,
and you reach an up-down fork!
Yeah, it's green room rebirth. Just take the upper path and then head up,
and notice that the crystal is in the center, but this place is just one big
maze, so it'll be a little harder than that. Plus you need to lower that
ground. So take the path you reach up to the right, then go around it, up
the stairs, and follow the path up and enter the room on the left. I already
hate this room.
Inside, examine the machine and it'll talk about the order of head, body, and
tail, and how this order will open up new paths. This refers to the order of
your characters. So in my example, with my characters being (in this order):
Serge, Kid, and Guile, Serge is the head, Kid is the body, and Guile is the
tail. Leave the order of your characters as it is, then head outside and
cross the path a little bit below that's opened. There's just a measly little
switch there that opens some stairs. Who cares.
Switch your characters' order by pressing Select twice, and make the order
Guile, Serge, Kid, or in other words, tail, head, body. Then go back into
that room and confirm that, then head all the way back to the entrance of
the room, with the goddamn stairs. Just follow the path that has opened, and
you'll find an ElectroBolt there. WHO CARES?! Now head over to the left side
of the room with the door, and follow the path up to touch the blue panel.
Touch it twice, and configure your party so that the order is Kid, Guile,
Serge.
Confirm this in the room, and then a path has opened to give you an Earth
Charm, very close to the entrance. WHO GIVES A FLYING CRAP?! And finally,
configure the party order with the panel and use Select to make your order
Guile, Kid, Serge, confirm this, and head all the way back to the beginning
of the room, up the stairs, and down to find a panel. And once you press
this, that big platform with the yellow crystal on it will be lowered! Yay,
I actually care this time!
After a flash out of the usual room, you'll see the main chamber becoming
active. There's a big elevator there, so might as well take it. Before
going up there, though, give a HolyLight Trap to Serge or whomever else,
because you are going to face a boss that uses it. So, with that... just
enter that room to take the elevator up, and on the second floor, examine
the panel to get attacked out of absolutely nowhere.
____________________________________________________________________________
\\ Boss: SunOfAGun Party: Serge, Kid, Guile \\
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Attacks: HP - 365 ||
- ModeChange - MeteorShower Innate - White ||
- KissyWissy - AntiBlack Difficulty - Easy ||</pre><pre id="faqspan-5">
- PhotonBeam - HolyLight ||
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Please resist the urge to laugh at this boss's pitiful 365 HP, because
trust me it's much harder than that. And also feel free to compare it to
SonOfASun from Chrono Trigger, except this boss is easier than that, at
least. But for one thing, SunOfAGun has a LOT of defense. All the same,
that didn't stop me from using WandaSwords and doing 300+ damage, but don't
be in a hurry to finish this fight, because SunOfAGun DOES use HolyLight.
More on that in a second.
SunOfAGun has four different moods. The angry one is the only one that's
worth worrying about it, because it'll use a combo of PhotonBeam and then
MeteorShower, then ModeChange. However, in the sad mood it'll use the
dreaded AntiBlack and HolyLight. Make SURE you trap this, because anyone
can use it, especially Serge. And it's incredibly powerful, which is always
a plus. So with that, make sure that you get HolyLight before anything else,
and then finish him off quickly with Guile's techs.
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Now that that fight is over, note that you now have Level 6 spaces!
Greatness. However, I'm very selective of what you include there, because
the next fight has a LOT of elements to trap (yeah, you're only done with
half of the bosses in this place). Set it up this way: Serge has MeteorShower
and Luminaire in his Lv. 5 spaces, and HolyLight in his Lv. 6 space. Kid
has an Inferno Trap and RedPin in her Lv. 5s, and a Volcano trap in her Lv.
6. And as for Guile, he has a FreeFall Trap and WandaSwords in his Lv. 5s,
and IceBlast for his Lv. 6.
So anyway, I recommend going back to save right now, because it's your last
chance. When you're ready, hop on the elevator to get an up-down option.
There's nothing downstairs, so head upstairs. And if you were having a brain
hemorrhage or what not before this point, you'll finally recognize what this
place really is: it's the Dream Dungeon from waaay back at the beginning of
the game. And hey, you're about as strong now as you were then, so that's
good. Do I really need to guide you through this place?
Eh, I will just because I'm nice. There's a left-right fork as soon as you
step out. Head to the right, and on the next screen, follow the path a
little to fork over to the right and get a Capsule there. From there, head
to the left and pretty much follow the path until you reach a staircase, and
I'm fairly sure that the Dragoon battle here is unavoidable. Who cares,
though, you've got that new HolyLight element to test... enjoy the show.
After that, head up the stairs to the next screen.
On this screen, there's an immediate fork of forward and downstairs. Go
downstairs just for the treasures, and at the fork there, take a left for a
MeteorShower element, and to the right and through the door there for an
Angel Charm. Head back two screens, to the narrow pathway that we all so
much remember from the Dream Dungeon. There are two stairs that go to the
right along this way, so take the second set for a Daemon Charm, but
otherwise just keep going to the black crystal. Boss time.
____________________________________________________________________________
\\ Boss: Bunyip Party: Serge, Kid, Guile \\
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Attacks (Bunyip A): HP - 400 ||
- physical attack - Inferno Innate - Red ||
- MagmaBomb - Volcano Difficulty - Easy ||
- FirePillar ||
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Attacks (Bunyip B): HP - 1200 ||
- physical attack - FreeFall Innate - Black ||
- GravityBlow - DevilThunda Difficulty - Medium ||
- Gravitonne ||
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This fight starts against a red elemental? What the hell? Don't be fooled,
this boss has two forms. The first one is a very weak creature with only
400 HP and very weak magic. His MagmaBomb, for one, will do about 10 damage
to the party. It does have a pattern, however, and it involves Inferno and
Volcano, so DON'T kill him right away. He'll use MagmaBomb, then Inferno
(trap trap trap), then some physical attacks, then FirePillar, then Volcano.
So get those babies trapped and in your inventory. Kid will make use of them
later.
When you've got those trapped, beat up on this frog looking menace a bit,
and it'll start puking out a monster that takes over itself. It's a second
form, buddy! It's much stronger, but hey, if you lose this after doing so
well against SunOfAGun, you deserve to be shot. Just set the FreeFall trap,
and believe me that he'll use it very quickly. And after that... all you
really to worry about is Bunyip's DevilThunda, which does about 100 damage
to the party, and more to Serge. But other than that... all you need to do
here is actually use Serge. MeteorShower, Luminaire, HolyLight...
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Toggle down the black crystal, then head back to the previous room, around,
and up the path to the mystery elevator leading to the skywalk. Here's where
we finally get to fill in the gaps of what happened in the Dream Dungeon,
long ago. Just make sure Serge has HolyLight, Kid has Inferno and Volcano,
Guile has FreeFall, and you're ready for one of the best plot twists ever.
Enter through those doors, see the usual scenes with Kid wounded, and then...
boss fight.
____________________________________________________________________________
\\ Boss: Gen. Viper Party: Serge, Kid, Guile \\
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Attacks: HP - 820 ||
- physical attack Innate - Yellow ||
- G-Force Difficulty - Easy ||
- AirForce ||
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This is one of the most alarmingly easy boss fights in the entire game. For
one thing, Viper's attacks don't exactly do much damage, plus he's slow,
and his HP is a little low for the time. What's more, you have such strong
spells as AeroBlaster, FreeFall, and Volcano, and he even thinks he has a
fight here? Sure, his attacks will do 60 damage or so, but there's really
nothing at all to worry about here. Feel free to steal a Stamina Ring while
you're at it, but this fight is a joke.
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Apparently that was just a "warm up" fight. As Viper is about to give you
his all, Lynx kills him in an unexpected turn. Yeah, as if we didn't know
Lynx was just using him. But anyway, Viper's dead or at least close to
dead at this point. And now you'll have to fight him as well. No surprise
there.
____________________________________________________________________________
\\ Boss: Lynx Party: Serge, Kid, Guile \\
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Attacks: HP - 1000 ||
- GlideHook Innate - Black ||
- PhotonBeam Difficulty - Medium ||
- IceBlast ||
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You would think this would be a really easy fight that you could just
breeze through, what with those new Elements, but don't get too cocky for
this. Lynx's chain of physical attacks can easily deal out about 100
damage, plus his elements are strong, and GlideHook really hurts. So it's
a fight that you can't get too cocky fighting. My recommendation is that
you set one character aside for healing, and cure after all of his attacks,
and meanwhile the two characters are smashing away at him. 1000 HP isn't
really that much, so he'll succumb to your wrath fairly fast.
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Here's where the climax of awesomeness ensues within the game. Lynx talks
about how in that event 10 years ago, when half of Serge died, part of Lynx
died, and he starts talking like he's Serge. That's when one of the more
stunning FMVs in the game takes place, and Serge stares into the Frozen
Flame, with it reflecting Lynx, and with that, Serge starts grabbing his
head in pain, collapses, as Lynx seems to be standing there looking on, and
as Serge gets up, he looks just plain evil.
Now here's where it gets REALLY shocking. Kid asks Serge if he's okay, and
guess what? Serge actually talks! Yep, believe it or not, Serge is talking
at this point. And he seems to be really obsessed with killing Lynx. So then
you fight the single most awesome battle in the entire game, in my opinion.
I won't write it down here as a boss fight because it's impossible, but you
are Lynx, fighting your own party. He has the same elements that Serge had,
except Dash&Slash / Luminaire have been replaced with GlideHook and
FeralCats.
After that fight is done, Lynx is collapsed and Serge wants Kid to finish
him off. But Kid just sees something wrong with this, and then Serge really
blows it, talking about avenging Lucca. Yeah, the same Lucca from Chrono
Trigger. Never once did Kid mention this, so that's where it's all revealed.
Serge then stabs Kid fatally, and yeah, Lynx DID switch bodies with Serge.
So ever since that FMV, Serge has been Lynx, and vice versa. And it ends so
beautifully, with Lynx blasting Guile, and telling Serge to come to the Dead
Sea, darker than the depths of hell... BEST. PLOT TWIST. EVER.
This is the second part of the walkthrough, and generally where I would add in
notes. And I will do that. Serge's body has been switched with Lynx's, and he's
been taken into a Dimensional Vortex, as Lynx. From here on in the walkthrough,
when I say Lynx, I'm referring to the character you're controlling. And if I
say Serge, that's the real Lynx, the evil Lynx, who is right now in Serge's
body. With that, carry on.
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VIIa. The Dimensional Vortex
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And the second part of the game, too, chooses a great place to begin! You're
Lynx, waking up alone in a completely dead world called the Dimensional Vortex.
That evil Serge, leaving you to suffer in this way, alone...
--- Dimensional Vortex ~~ Home World ----------------------------
On one note, you will not be back to Another World for a VERY long time.
You've already explored that world to the fullest at this point, while for
the time being, you haven't even TOUCHED the Home World, except for a tiny
piece of the continent, which is like... a third of the world. But anyway,
you're Lynx now. Get used to it, and don't be confused. Your name is LYNX,
not SERGE. Get it? Okay. And by the way, you're alone and your characters
have deserted you.
Don't think it's a glitch when you enter a world that completely consists
of weird colors. That's just the Dimensional Vortex, which is a depressing
and very dreary world. But that's just the way life goes... and on yet
ANOTHER note, your Elements have all been unequipped. Don't worry about those
yet, though, since you're going to get some new characters very soon. And
now we'll FINALLY start the walkthrough for this extremely long and
depressing journey of the game.
You'll start off waking up, right in the middle of a path. I guess Serge
going berserk like that with the Dragon Tear really shook Lynx up. Anyway,
follow the path over to the left, and climb up the tree ladder there. Up
there, follow the path over to the right and walk on the tree branch, and out
of the house there (why is there a house in a world like this?), an old
woman with a blue face will run out and grab a berry. Quickly dash into the
house while the door is open.
The old woman, whose name is Sprigg, will greet you inside, talking about how
depressing life here is, and how limitless life is, and whatever other
rubbish. After a talk, you'll get to rest, which isn't needed, but hey, take
the opportunity. When you come to, you may wish to go down the ladder on the
right and save, since you haven't since, wow, a year ago when you fought
Bunyip!
Try and exit the house, and Sprigg will stop you, deciding to go with you.
You can't get into the tower there on your own, plus she thinks if she does,
she'll find a way out of here. So she joins your party, but don't start
putting Elements on yet. Leave the house when you're done, and head up the
path on the right, entering the tree trunk while you're at it. Follow that
invisible path, then head right up the path and around the tower to find a
rock. Wow, that's REALLY exciting.
Push the rock off the cliff, and it'll land a bit below. Head down the path
and enter the other tree trunk there, to emerge over to the left. Push the
rock further down the cliff, and it'll land right on another rock. Too much
trouble for one chest? Oh contraire, head back down and around to open it,
cuz it contains a Revive element. Do I need to reiterate on how important
these are? I hope not. When you're done there, head back up and enter the
tower.
Guess who you meet in there? That's right, Harle. She knows that you became
Lynx in that shenanigan, but will say that no one will believe you're Serge,
and thus, you're Lynx and can't change. Fate has written it that way and it
will stay that way, unless it's rewritten. However, Serge will start walking
by above, towards reality. And now you need to follow him into reality. You
will see him walking into the door on the left, so since there are four
doors here, might as well head left.
Pay close attention to Serge below or above, and to the door that he'll
enter. Messing up here will make things really long getting out, so follow
Serge and where he's going, and after three doors or so, Harle will get bored
and join you, so that you can get back to reality. NOW you can get those
Elements allocated. Here's the way I set them up.
There are a couple notes to make though. For one thing, Lynx is a BLACK
elemental. NOT a white elemental. He's black, so get used to it ya damn
racist. ;) And on another note, Sprigg doesn't have much of an Element Grid,
but Doppelgang is awesome. That's all. After you're done there, take either
path down below, and flick the switch to make another path appear. And just
for the record, this place is totally messed up and unrealistic, since you're
moving straight yet going down. An optical illusion.
Follow the path to the right to get a Mythril, then head to the far, far
left, following the path for a Pendragon Sigil C. Now head all the way back
up to that switch and flick it, so that a path is revealed to the left.
Move around the stairs and take the incredibly small path for a Mythril, and
then just take that path over to the right, moving to the hole at the far
side. Then illusion fades back to reality...
--- Hydra Marshes ~~ Home World ----------------------------
Ahhh, the nice old Home World. Once again, you will be here for a VERY long
time. But anyway, Sprigg and Harle will talk a bit as you come in, with
Harle recommending that you go to the place "Where Angels Lose Their Way"
again. Opassa Beach, obviously. Try going there again, but you can't use
the Astral Amulet to go to Another World and stop Serge, because now you're
just an unwanted piece. So with that, Sprigg recommends that you go explain
what's going on to your mother. Might as well. To Arni Village we go.
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VIIb. A New Journey
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So just to recap, Serge has turned into Lynx and vice versa, for the enemy's
own goals. The "good" Lynx has found friends with Sprigg and Harle, and now
has a new journey, with new characters, to embark on. And we start at Arni.
--- Arni Village ~~ Home World ----------------------------
What you'll come in to find is exactly what you can come to expect: someone
freaking out. Obviously, no one here in this village believes that you're
Serge, and pretty much everyone will either treat you like an evil freak of
nature, or a stray cat, and promptly tell you to get the hell out of the
village. Heh, nerve. But anyway, enter Serge's house (the one on the far
left) and talk to Marge, who actually does believe you, and will talk about
Serge's father Wazuki, and him going to the Sea of Eden with his friend
Miguel. That's when Radius comes in, wanting to put you to death, despite
Harle's comments. A boss fight, in that case.
____________________________________________________________________________
\\ Boss: Radius Party: Lynx, Sprigg, Harle \\
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Attacks: HP - 750 ||
- physical attack Innate - Green ||
- PhotonBeam Difficulty - Easy ||
- Inferno ||
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This is the easiest battle you've fought in quite a while, so enjoy it
while it lasts, since this kind of starts a chain of really easy boss
battles. But anyway, Radius is fairly good when he's on your side, but as
an enemy, he's pathetic. His physical attacks are about 20-30 damage
apiece, and even his strongest spell, Inferno, is only about 100 damage to
your party. If you want to end this fight REALLY quickly, just have Sprigg
Doppelgang into a Lagoonate, and pulverize Radius with physical attacks.
Elements are recommended for this fight, though, since Radius has very
high evasion. But anyway, if you lose this fight, turn your game off.
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Radius does not sense any malice in your attacks, and is very intrigued
by the story about the other world, and how General Viper is alive and well
in that world (in this world, he, Karsh, Zoah, and Marcy are all dead).
And he'll join you on that fair note. I recommend switching him for Sprigg,
because Radius is just a little more... normal, to use, plus his Element
Grid is bigger. Allocate it as you will, I ain't gonna make a recommendation.
When you're done, head to Fossil Valley.
--- Fossil Valley ~~ Home World ----------------------------
Having worked on it since the very, very beginning of the game, the Porre
officers here are FINALLY done, and they get scared of Lynx at first sight
of him anyway, running the hell away. So anyway, it's Fossil Valley, as it
always was in Another World, except there is new treasure to collect. Take
the usual path ahead, and when you can go up, do so. Climb up the ladder and
head to the far upper part of the area to find the Infrared Vision frame.
Too many frames, too little treasure.
Go back down and head over to the left, going to the very far end of the
path to find a Mythril. As you can guess, silver is prevalent in this world
compared to copper/iron in Another World. The only other thing to get is
in the Dodo nest, by climbing down the ladder at the lower part of the area,
and collecting a Mythril. The Dodos here aren't too bad, so don't worry about
them. With those three items in hand, leave for Termina, which looks quite a
bit... different on the map.
--- Termina ~~ Home World ----------------------------
And it doesn't just look different on the map... in this world it's a
military town, completely ruled over by the Porre army. In fact that's
already happened in Another World too, but here's the first time you'll
notice it. A soldier will get ticked off at Lynx when you enter, which brings
Harle to the fact that humans are always looking for someone to blame. But
anyway, I suggest visiting Lisa's Element Shop, since it has a hell of a lot
more stuff.
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Capsule 25 G Yellow 3/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
WhiteOut 40 G White 1/0
BlackOut 15 G Black 1/0
CurePlus 220 G Blue 3/5
HealAll 300 G Green 4/4
Fireball 50 G Red 1/7
MagmaBomb 80 G Red 2/6
FirePillar 100 G Red 3/5
MagmaBurst 240 G Red 4/4
AquaBeam 50 G Blue 1/7
IceLance 80 G Blue 2/6
AquaBall 100 G Blue 3/5
IceBlast 240 G Blue 4/4
Bushwhacker 50 G Green 1/7
AeroSaucer 80 G Green 2/6
Bushbasher 100 G Green 3/5
AeroBlaster 240 G Green 4/4
Uplift 50 G Yellow 1/7
ElectroJolt 80 G Yellow 2/6
Upheaval 100 G Yellow 3/5
ElectroBolt 240 G Yellow 4/4
I especially recommend stocking up on stuff like AeroBlaster, in which you
probably only have one of. But anyway, when you're done being money happy,
leave and head to the eastern part of town. Continue up to the area with
Zappa's Smithy... which, speaking of that place, seems to be out of
business. Enter, and talk to Zappa twice, and you'll hear that it IS out of
business. Still, Zappa will want to go with you, and he'll also give you the
Smith Spirit, so you can visit a smithery anytime. Plus, a new character.
That's all worth doing here, so head into the house over to the north, which
was two stories in Another Termina, one story in Home Termina. Talk to Gogh,
then head into the room on the right and talk to Van in there, twice. After
a really long scene (yeah, Van and Gogh are poor in this world), Van will
join you. Talk about random. But anyway, that's all there is here. Talk to
the soldier near the bar, at the center of town, and you'll need General
Norris's permission to continue. As for him, he's in Viper Manor.
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VIIc. Another Band of Companions
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Now of course, the thing we need to do is get some more characters. Right now
we have Lynx, Radius, Harle, Sprigg, Zappa, and Van... compared to the
multitude we had before Fort Dragonia. And of course, we've got to find Norris,
so... whatever.
--- Viper Manor ~~ Home World ----------------------------
Yet another place looks great in Another World yet terrible in Home World...
in fact, in Home World that place is in complete ruins. And it's all the
Porre army's fault. AND you're on your way to talk with one of their
generals. Enter the main area, and Radius will look at it as it is. Even
Harle is opposed to this plan, so... there you go for that. Head down when
you're done gawking, and enter the well that you came out of if you took
Nikki's path in here, seemingly ages ago.
Inside, you can actually move up to the left, but you'll come back to that.
Head to the screen downward, where you'll find a kid standing next to a
Wraith. What an idiot. Apparently his dad's stuck in there, though, so just
finish the Wraith off with one hit, and the kid's dad will be freed, and
will even give you a Mushroom for it! How... wonderful. There's one thing
you can do with it, though. You'll recognize this place if you've been
through Nikki's path, but if not... eh, who cares.
Leave this area through the lower exit, and keep going down through the
water for three screens, until you reach some REAL LAND! Oh yeah, man. Now
head to the right, and enter the cave in the waterfall. Inside, you'll find
a guy who's doing some major barbecue. But anyway, talk to him and give him
the Mushroom, and he'll turn into a mushroom himself. Heh... that is super
bad. And he'll even join you afterwards... I have to say, these allies are
just getting weirder and weirder.
After this guy, whose new name is appropriately Funguy, joins you, open the
chest above for a Forest Charm. Now head all the way back into the tree and
through the water, to the area directly under Viper Manor, which was the
first screen after you went into the well. Head to the upper left past the
Porre soldier, and you're in the ALMIGHTY EVIL DUNGEONS OF VIPER MANOR! Wow,
that is so AWESOME.
Follow through in this passage, and head over to the left, up the stairs,
and follow that path all the way across until you reach a Mythril Helmet.
Told you silver rocks. But anyway, there's a barrel just a little bit back.
Find it and push it into the water. Then it'll drift along and form half a
path. So in other words, you need to find the other barrel. But let's get
back to that. Head ALL the way around to the entrance of this dungeon, and
go up.
Go around the land here, and move over to the upper left, up the stairs.
There you'll be in the basement of Viper Manor, which is a huge pile of
rubble and an overall mess. Enter through the door on the right, and then
head all the way through this hallway, and to the far right. Open the door
there, and you'll meet none other than General Norris! BOSS FIGHT! ...Just
kidding. Norris will greet Lynx upon entrance, noticing that he's a bit
different than before.
After some chit-chat about the Dead Sea / Sea of Eden, Norris will do none
other than join your party. And since he's, in my opinion, the best yellow
elemental in the game and one of the game's better characters, I would
personally put him in my party. As for the barrels and stuff... who cares,
we'll be back later. You'll automatically be taken to Termina, where you
can get on the military boat on the left. Whoo-hoo, let's explore da seven
seas already, yo! Your destination is the three stones creating a triangle,
towards the southern part of the area.
--- El Nido Triangle ~~ Home World ----------------------------
Upon entering this place, you'll still be in your boat, so to advance into
this very... marine place, enter the large blue circle towards the back.
And then you'll be underwater... how three people like Lynx, Norris, and
Harle can breathe underwater is beyond my knowledge. As for this place in
itself, it really isn't anything more than one linear path with a couple
forks here and there. An example can be found by simply moving ahead a bit:
it's an immediate left-right fork. Nothing to the left, so move over to the
right.
Red elements work exceptionally well here, since this is almost purely an
underwater place. Just keep going over to the right, and you'll find yet
another left-right fork! Yay... head right this time, for a Mythril. That
being collected, take a left this time and head down the ladder. When you
emerge down here, it'll be the last fork here, and it's also the end of
this place! Yay.
Both are exceptionally long paths leading to items. The lower path will
lead to a Mythril, and the upper path will lead to the Star Fragment, which
is actually what you came here for. With this Star Fragment, you can now
head to Sky Dragon Isle, which is the island to the west that looks like it
has claws.
--- Sky Dragon Isle ~~ Home World ----------------------------
First of all, make sure that someone has an UltraNova Trap on a Lv. 6
space before going in here. ;) With that done, cross the path over to the
left, and head up the stairs above. If you talk around, everyone will tell
you about an alien stealing people's Star Fragments and taking people's
lives. Might as well take this alien out. When you reach the top of the
stairs there, you'll see something run away, but chose open the chest
above, which is empty, and a HUGE alien will attack you!
____________________________________________________________________________
\\ Boss: MegaStarky Party: Lynx, Norris, Harle \\
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Attacks: HP - 2800 ||
- physical attack - Raydiation Innate - White ||
- Meteorite - RecoverAll Difficulty - Easy ||
- MeteorShower - UltraNova ||
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Enter a perfectly easy boss fight that doesn't even give a star, but is
just against an enemy with weak attacks but a MASSIVE amount of HP! 2800
HP, that tramples Taurusoid more than twice. However, MegaStarky is the
first of a long line of bosses that are White elemental. As such, Lynx and
Harle are extremely powerful in this battle, but don't get too aggressive
until you've set an UltraNova trap.
Lynx and Harle will also take more damage, obviously, but it's nothing to
really concern yourself with. MegaStarky's Raydiation attack barely does
any damage, but it can cause Anti-White, so make sure you get the
UltraNova trap in as quickly as possible. MegaStarky also only really uses
it at critical HP, so meanwhile, Lynx's GlideHook attack will totally
slaughter Starky, as will FreeFall. And if you're paranoid, with Harle's
MoonShine to raise your M. Def, this fight is really impossible to lose.
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And of course, Starky will get the Star Fragment after that, having shrunk
into a tiny little alien. Chase him down and catch him with the X button
here. He will run around quite a bit in corners, but just follow him and
you'll catch him. The reason he was collecting fragments was because his
ship crashed and was reduced to fragments, but hey, maybe in Another World
it's intact, so he joins your party, naturally. He's surprisingly good, but
don't put him in yet.
--- Marbule ~~ Home World ----------------------------
But anyway, the last thing that you might want to do before moving on is
going to Marbule, mainly because the music has been remixed and is even
better (oh trust me, there's another remix and it is absolutely godly). In
this village, though, it's deserted because the Black Dragon in Another
World is dreaming of Lagoonate monsters all over Home World's Marbule, which
are still illusions but... scare people. However, there is one thing to do
here.
Talk to the Great Explorer Toma, who's on the eastern side of the village,
and ask him questions. He'll tell you that you can rest on the hut, that the
Sage of Marbule around the S.S. Zelbess knows where the only entrance to
the Dead Sea, Death's Door, is, and that the Lagoonate mirages are called
"The Black Nightmare", which can possibly be awakened by a song. A song
similar to this one, I presume?
And if you ask Toma what's new, he'll tell you that you can hear a woman
crying at night. Might as well experiment... head to the hut by the entrance
and examine the bed to rest, and during the night, Lynx will hear voices.
Choose to head outside, and move over to the bridge to find a mermaid
jumping into the water. Toma will then come along, asking Lynx what he's
doing, and telling him to head to the S.S. Zelbess in the morning to see
Captain Fargo. Heh heh heh... ignore the mermaid, and be off.
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VIId. Ye Landlubbers
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I think it's obvious where we're going based on the divider name? Yep, to the
S.S. Invincible. But actually, because in the Home World, Fargo is a complete
wuss, it's called the S.S. Zelbess. Oh but trust me, it gets MUCH better a
little later in the game.
--- S.S. Zelbess ~~ Home World ----------------------------
You'll find this ship right around Hermit's Hideaway, so get in there and
have a good time, ya? The first thing that you'll probably notice, is that
it isn't a pirate ship in this world. In fact, it's anything but... it
almost completely centers around Nikki. Let's get started on this, though...
when you dock, head to the right and up the ladders to reach the main ship,
and then to the right to actually enter. See, the design is pretty much,
exactly the same.
Inside, enter the first door you come across, and head to the upper part of
the room to find that rockin' dancer, Miki. Tell her that you're Nikki fans,
and she'll tell you who she is, but convince Lynx that she's not "all about
looks". Wow, you're telling this to a demi-human. Heh. But anyway, leave the
room after that, and head to the far left. There are two rooms here which
were both inaccessible in Another World, but you can get in them now. Head to
the lower one for now.
In this room is what's really hot in this world -- a game in which you stop
a compass to land on North, West, East, or South, and get points for which
one you land on. Talk to the guy behind the counter to play, since you can
get prizes for it. But anyway, for starters: land on North to double your
points, land on West to lose 50, East to win 50, and South to lose it all.
There's a very easy trick, though: mash Start to pause it until the pointer
is a little bit ahead of South, then press X immediately afterwards to land
on North. And here are your prizes for it.
500-950 - Bone
1000-4950 - Iron
5000-9950 - Mythril
10,000 - Rainbow Shell (then Denadorite)
With that done, head outside, and into the room with the skull marking above
it, which happens to be the captain's room. Inside, Fargo and the mermaid,
Irenes, are squabbling with each other. Apparently, Fargo was in love with
Irenes's sister, Zelbess, but then she died, and Fargo just lost everything.
Now he's a complete moron, trapping the Sage of Marbule as well as the
demi-humans here, and it's all his fault that Marbule is the way it is now.
Also, as a side note, Marcy is dead in this world, but is Nikki's sister.
Just in case you didn't know.
After they're done, speak with Fargo if you wish, then leave the room and
head downstairs via the ladder on the right. Time to have some REAL fun.
Enter the first door on the right and head to the front, where a magician
named Sneff will come in, performing a show. A volunteer named Jill comes
forward, only to become lighter than air, then become a chair. Hahaha. Then
a man named Jack thinks that Sneff and Jill just planned this out, so Sneff
turns him into a cat. Funny.
Now that the show's done, leave the room and enter the one two doors on the
right, where an old man will want to get through. A very suspicious looking
character, overall... ask him about the sage of Marbule, and then let him
through. Outside, though, he'll want to get through to the eastern part of
the ship, which is the ultimate championship, the Grand Slam! Yep, this
place NEEDED to have a coliseum of sorts, right? And yeah, the guy is quite
obviously the sage of Marbule, whom you're looking for.
The guy will let you into the Grand Slam if you get the captain's permission,
so you're off to talk to Fargo. Head upstairs and back into his room, and
he won't grant you permission, but since that wouldn't be fun, he challenges
you to the casino game downstairs. Might as well... head in there, and when
you get in, Sneff lands the cursor on South, blows up in Fargo's face, and
leaves. As you can see, Fargo just imprisons people on this ship, pretty
much. But anyway, time for a game.
No matter what you do here, Fargo will ALWAYS land on north, west, or east.
So don't even try to win this game, since it's impossible. Just land on
south, and... hey, you lost your boat. That's just wonderful, but you get
the impression that this is rigged, right? Yeah, Fargo is also a swindler
and a cheater in the Home World, too. So, with that loss in hand... head
down the ladder, and to the left into the inn. That's when a cat moves up a
ladder in the inn, which is right below the casino... hmmm.
Norris brings up the idea of being able to move around freely like a cat,
and guess who just might be able to give you that ability? You guessed it.
Head back to Sneff's show room, and when he asks Lynx to come up as a
volunteer, do it! He'll turn you into a cat and want to change you back, but
run away when he does. Now you have a party COMPLETELY consisting of cats!
At least Lynx was a cat to begin with. Head into the inn on the left, and
climb up the ladder.
Inside, you'll find Fargo playing a game with Sneff, with the cursor hitting
south for Sneff. He wants to buy cat food? Weird. But it's very obvious
that Fargo is cheating with the magnet handle in here, so when the innkeeper
moves out of the way, grab the Handle there. How a cat can carry around a
handle like that, or at least unsuspiciously, is beyond my knowledge. But
that's good. Return to the inn, and in the main hallway, go up the ladder and
up to the second floor.
Enter the hole on the right... yay, you're in the kitchen. Catnip, anyone?
There's another cat in here, whom you can talk to for a Monster Mouth frame.
Hah, he's so Fargo. Open the box above for a Frypan Ag47. As you can tell by
the "Ag", that's another awesome silver item. Speaking of Fargo, head into
his room and talk to him, and he'll be thinking about the "three people who
arrived on a Porre boat", obviously referring to Lynx and the others. Then
he gets nostalgic about Zelbess again... like the idiot he is.
But now that you've done that, it's about time to turn back into one cat
and two humans, correct? Head into Sneff's room again, and through the hole
on the right. Talk to Sneff in there, and yes, he will change you back.
Now that you're human again, and also Fargo's trick is out, enter his room
to find him and Nikki arguing. And that's just when Nikki realizes he's his
father... I guess he's ashamed.
Talk to Fargo and challenge him again, then head down to the casino to get
it on. Of course, he'll lose on the first try, and he'll give you permission
to go to the Grand Slam, AND your boat back. =) So head downstairs and over
to the eastern part of the hallway to enter. In here you get the usual good
music, plus a chance to get a new character as well as have some fun with a
very unusual coliseum. Head up, first of all.
Speak with the man at the far upper-right, and you'll get the opportunity to
duke it out between three monsters that you've Doppelganged, and three of
your enemy, Janice's, monsters. So with that in mind, you have to pick very
wisely. The Lagoonate is the obvious powerful one, but NOT recommended for
just any old, regular battle. You have to choose wisely here, and with that
in your mind, let's GET IT ON!
This fight isn't exactly an easy one to win, so you'll have to stay on
your toes for this. First of all, the Taurminator is extremely deadly,
the Beeba is weak but fast, and the Gloop does NOTHING until both of
them are gone. So with that in mind, you want the Wraith to attack first
and use HellSoul on it. Don't use HellBound by getting your power level
up to lv. 6, or it'll probably just start off by using Charge!, and if
that's the case, you can run away unless it hits the Gobbledygook and
you're lucky and HellSoul / HellBound instantly knock it out during the
next turn.
So assuming that you're lucky enough to knock the Taurminator out with
HellSoul, take out the Gloop next. It won't do anything, even when it's
being attacked, until the Beeba is gone. And trust me, the Gloop is MUCH
more dangerous than the Beeba, which will only do 15-30 damage per
turn, whereas the Gloop will do about 60 damage. So take out the Gloop,
then finish off the Beeba with HellBound, AeroBlaster, or the like. Also,
do NOT heal the Wraith. Just saying. You'll get a Stamina Belt for that
absolutely glorious victory.
This is the hardest of the three fights by a longshot. The Cybot is
slow, but when it attacks, be ready to feel the blow. Its BeatenEarth
attack can do up to 250 damage, so you're lucky the Lagoonate has 450
HP. The Spearfisher is also a serious threat, although it spends too
much of its time using Nimble and stuff like that. But when it actually
attacks, that can be very, very dangerous. And as for the Gobbledygook,
it DOES attack, but it barely scratches you. So concentrate on the Cybot
of anything.
The Cybot has a LOT of HP, so expect this to last awhile. However, the
Lagoonate has pitch perfect accuracy, so you can use Fierce attacks to
your heart's content, doing about 100 damage apiece. Still, use its
Just4Kicks skill to really see some damage being done. Also, if you're
lucky, you might have the Crossbones use HellBound on the Lagoonate and
instantly eliminate it, so that's another option. The SnobGoblin's
Bushbasher element is also quite a strong option. But anyway, if you
can knock out the Cybot, you've practically won the battle. Just keep the
Lagoonate alive at all costs, and you get a Resistance Belt. YES!
When you're done playing at the Grand Slam, head back, and out through any
of the three doors there. And outside you'll find our good friend the Sage of
Marbule, entering back in. Now you get to chase him in and out of these
doors, and it's all good fun, heh heh heh... just follow him into any door,
outside or inside, that he enters, and talk to him. Ask him where the Dead
Sea is, and suddenly he'll go out blaming humans for everything. And Lynx IS
a demi-human, for the record. At the choice, select "Of course!", and...
____________________________________________________________________________
\\ Boss: Sage of Marbule Party: Lynx, Norris, Harle \\
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Attacks: HP - 1500 ||
- physical attack - PhotonBeam Innate - White ||
- TurnBlack - Gravitonne Difficulty - Easy ||
- TurnWhite - WeakMinded ||
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Here's another one of those really easy fights I mentioned, but this one
DOES provide the means of you getting damaged fairly badly. The Sage's
favorite attack is to cast TurnBlack on someone and then PhotonBeam, which
does all in all, about 150-160 damage. Still, considering Lynx's and Harle's
powers, his 1500 HP isn't really that much to worry about, and you also have
the bonus of not having to hold back because you have to trap something. He
doesn't use any particularly strong Elements, so no traps here.
So anyway, you may take a bit of damage here, but the Sage isn't fast enough
to quickly and easily pull off several of these. If you're really worried,
have Harle use MoonShine on the party to reduce 150 from PhotonBeam to around
100, and then just have Lynx slaughter the Sage with GlideHook, FeralCats,
and FreeFall. Not a very hard battle to win.
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The Sage senses that you have a purpose in the Dead Sea, and gives you a
Fiddler Crab, which can be used at some point in an entrance that goes in
there. Then Nikki comes in, asking the Sage to teach him the song of
Marbule, only to be dismissed as selfish. After they talk about what pain
and suffering Fargo is going through, Nikki invites you on his ship, so
might as well come.
Head all the way back to the first area of the Zelbess, which is only
upstairs and to the right, and then head to the far left, going up the
ladder there. Hop on the gondola there, and then you'll probably recognize
yourself as being in Nikki's ship from way back in Another Termina. Enter
the first room there, and the plan is that Nikki and the demi-humans will
play the song, and Lynx and crew will exterminate the monsters on Marbule.
Of course, this won't happen for awhile, but when it does... oooh, sweet.
Irenes will offer to join your party for this, so agree to that. She's
decent enough stat-wise (not tech-wise), but don't put her in your party
right now. Now head into the casino and find Sneff there, who's apparently
on a winning streak this time. =D Heh, probably just because of you
uncovering Fargo's secrets. Anyway, he now has enough money to pay off his
debt, so after that scene, head into the dressing room to the right of
Sneff's bar.
Inside, Sneff will be ready to leave, but can't exactly depart from his
family until these guys go on a diet, and the fake Solt and Peppor (heh,
they're clowns in Home World and dragoons in Another World) are funny. But
still, Sneff joins your party, which is good. So with that, you're FINALLY
done with the S.S. Zelbess. Return all the way to your boat, and approach
the Dead Sea, to the east. Use the Fiddler Crab there, and an entrance
will break right into it. TIME TO GO INTO THE DEAD SEA, YA!
--- Death's Door ~~ Home World ----------------------------
Radius will be waiting for you, preparing the epic journey into the Dead
Sea. Might as well save over to the right, since you're only starting into
the sea of despair and destruction... head forward, and you'll find that
the evil sword, the Masamune, is blocking your path. Sephiroth's gaze over
it lingers on, I see... and it's impossible to continue without the
Einlanzer, which is in the Isle of the Damned. However, you need one thing
first, which is in Hermit's Hideaway.
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VIIe. The Cursed Sword
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To give you a reminder as to what is going on, you're heading into Death's Door
but can't without going mad, because of the Masamune. So you need the Einlanzer
from Garai, in the Isle of the Damned. But you need to go to Hermit's Hideaway
first, so... vamoose.
--- Hermit's Hideaway ~~ Home World ----------------------------
Apparently Radius has been "waiting forever". In a game sense, that took</pre><pre id="faqspan-6">
about fifteen seconds, so he's more impatient than my mom. But anyway, he'll
mention how this used to be a training ground for him and Dario/Glenn's
father Garai. Then there's a flashback of Radius and Garai dueling. Hardly a
fair fight, just by looking at the two. Then another flashback of Radius
getting the Masamune, about to go mad... but I digress. Wait here for a
minute, and Radius will come out with Garai's Keepsake. Now off to the island
to the east, the Isle of the Damned.
--- Isle of the Damned ~~ Home World ----------------------------
Just to make one note before we enter, the enemies here are fairly tough,
but the black elementals are easily finished off with stuff like HolyLight.
The problem is, there's a white elemental boss at the end of this place,
and believe me he's tough. So to balance things out, I recommend bringing a
party of Lynx, Starky, and Harle. Allocate elements as such:
Ready to go to that Dead Sea at last, eh? We're almost there; we'll be there
just after this (major) stop. But this isn't exactly an easy place: the
enemies here are some of the hardest in the entire game. But oh well, you
WILL survive. Just keep both Lynx and Harle in your party, and head up the
path in front of you. Keep going up what looks like ladders, and at the top,
when you come to a fork, take a right and go all around the area to meet a
Will O' Wisp at the end. Fight it, beat it. IT EXPLODES, MAMA!
From here on, Will O' Wisps will appear all over the place, and you can lead
them to places that are sealed off, beat them there, and have them explode
to release that seal. Here's a good example: the wall on the left blows up.
And you can do the same to the far upper-left for an Earthquake element
(allocate to Lynx, posthaste). Did I ever mention that UltraNova's hidden
meaning is really "total annihilation"? With that in mind, head to the first
unsealed door.
In here, you'll find many pathways sealed by ice, and those can be crossed
through by using Garai's Keepsake. However, don't just walk through any
passage, because they all lead to different parts of this place. Geez, what
a crappy place. Start by heading to the far upper right, and when you
emerge at the lower part of this area, head up and a little to the right,
and down the path which is directly under the bone bridge above. After going
under that, you'll be at the far upper left. Just follow the path to the
next area... that wasn't so bad, right?
This next area is relatively tame, too. Get the Will O' Wisp to start
following you over to the left, and keep going until you reach a left-right
fork. Head right here, and then go down the ladder, leading it to the wall
down there. Fight it there, and you'll get an Inferno element from behind
the wall! YIPPEE! And in fact I got another Inferno from that very battle,
so that makes you a pyromaniac. But anyway, head back up and to the left,
into the open passage.
Head forward here and examine the tombstone there, which tells Lynx, Starky,
and Harle to rest in peace. What the hell? But anyway, Radius shows up, and
you'll see what really happened. Totally overcome by the Masamune, he
approached Garai and sliced him to death, jealous of him because he was the
better swordsman. And of course he lost his sanity, but he blamed himself for
it. And then as that incident is recalled, Garai rises from the dead and
refuses to let Radius have the Einlanzer. Brute force calls here.
____________________________________________________________________________
\\ Boss: Garai Party: Lynx, Starky, Harle \\
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Attacks: HP - 1987 ||
- physical attack Innate - White ||
- TripleCut Difficulty - Hard ||
- WillBreaker ||
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Believe it or not, I deem a fight in this game as being hard. In fact,
this is thought by many to be the toughest fight in the entire game. I
wouldn't go that far, but still, this fight is much harder than anything
you've fought so far with Lynx. There is one thing that makes this fight
easier, however -- Garai can only attack one character at a time. You never
have to worry about him pulling off some badass attack that slices the
whole party up, but his arsenal is already devastating enough.
First of all, his physical attacks can do as little as 50, or as much as
140 damage. You're lucky if you get by 100 damage or less from ANYTHING
that Garai does... but wait until TripleCut comes along. That's an easy
220 damage or so to a single character, and as for WillBreaker... 300+.
Lynx might POSSIBLY be able to withstand this kind of stuff at full HP,
but anything less than that and he'll just be swept away. There is a
reason Starky is here, and that's to balance this stuff.
Don't bother using MoonShine, since everything Garai does is purely
physical. However, Harle can use Strengthen on Lynx, so that his Weak
attacks do 35 or so damage per hit, and his Fierce attacks are 100+. But
what you do need to worry about is healing. HealAll should be used wisely,
since it's worth 170+ HP to your party, and RecoverAll slightly less.
CurePlus, Heal, etc. will also help a whole lot. There's really not that
much to say about this fight, but just DON'T overlook healing. If you can't
win, run away and put more healing elements on your characters. If you
need to, heal after Garai does anything. While in the mean time, Lynx is
very powerful here, and GlideHook / FreeFall will speak for themselves.
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Supposing that you were lucky enough to make it through that battle, Garai
will disappear and Lynx will pick up the Einlanzer. Awesome... Radius will
leave, wanting to be alone, and you get the thrill of taking a long trek,
backtracking through the Isle of the Damned. Oh well, trust me that it gets
much better. Head to Death's Door and walk up to the Masamune, and then
head forward, into the living nightmare of the destruction of the future,
the Dead Sea / Sea of Eden, which you've been waiting to enter for ages.
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VIIf. The Dead Sea
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I'm in the minority thinking this, but in my opinion, the entire Dead Sea is
really damn frickin' amazing. Graphically, atmospherically, the whole place is
one big awesome place, topping even Fort Dragonia. And it's even a world map,
which just adds to how brilliant this place is. But anyway, Starky and Harle
will remark about this place being a living nightmare, and Lynx is free to
roam around the Dead Sea's world map as he chooses. Head upward for an AntiRed
element, then to the right to enter the southern part of the Highway Ruins.
--- Highway Ruins ~~ Dead Sea ----------------------------
Name something that you think of when you look at this place. It might be
Chrono Trigger, 2300 AD. In fact, this whole place screams Chrono Trigger
reminiscence, as you'll see soon. But anyway, there are stairs to go up
right at the entrance, or you can go behind the stairs, further into this
gem of a place. Start by going behind them, taking the path to another
screen. I know things can be kinda hard to see around here, but just bear
with me.
Continue forward until you reach a ladder, and then climb up and head around
to the left, to find a Screw. Then head over to the right, down the stairs,
and then follow the road up to find Mythril there. Now follow the road down,
back to the previous screen, and marvel at this graphic excellence. Such a
pity that it's such a great futuristic place, yet so tragic overall. Keep
following the path down, reaching a piece of loose ground with a FreeFall
element in a chest, which, ironically, will collapse and drop your party to
the entrance. Get that FreeFall baby equipped on Harle immediately.
Now it's time to head them juicy stairs, yo. Head up and through the pipe
looking thingy, moving over to the far right and heading down for a Capsule.
Then head up on the road marked "70", and just follow that path a little bit
upward to run into a guardian in the form of a boss who looks EXACTLY like
Johnny from Chrono Trigger, who is coincidentally from 2300 AD. Anyway.
____________________________________________________________________________
\\ Boss: Highwayman Party: Lynx, Starky, Harle \\
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Attacks: HP - 2000 ||
- physical attack Innate - Black ||
- ExhaustGas Difficulty - Semi-Easy ||
- Rampage ||
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Don't go entering this battle expecting to do a whole lot of damage with
Lynx's and Harle's beautiful attacks in which you've been using to such
excellent effects up 'til now, since Highwayman is a black elemental,
despite what it looks like. There is a reason I kept Starky here, and that
is for PhotonBeam, HolyLight, UltraNova, and his techs. What's more, it's
very easy to turn the whole field effect white here, since Highwayman will
spend most of the time attacking. And trust me, those kinds of elements
in a purely white field are not something easy to withstand.
Highwayman has two, extremely annoying techs: Exhaust Gas, which causes
darkness on the whole party, reducing their hit rates to 30% through 50%,
and Rampage, which is an immensely powerful tech on one character, doing
up to 500 damage on a character like Starky. All the same, keep your power
levels high if you feel ExhaustGas might be coming up, and meanwhile, use
Starky for the aforementioned techs, and Lynx and Harle for whatever white
elements they have, plus stuff like Earthquake or Inferno.
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With that annoying nuisance out of the way, note the Element Grids. Some
characters, such as Starky, now have Lv. 7 spaces, and Harle already has
her Lv. 7 tech, Lunairetic. And it's really damn powerful, if you want to
experiment with it. After that, exit to the north, and on the world map of
the Dead Sea (yes, this IS a world map), use the TelePorter to put Norris
in your party in place of Starky, and re-allocate Elements.
I'm not going to re-recommend allocations, but I suggest having LoRes ready.
Back on the world map, head down at the first opportunity for an AntiBlue
element, then to the far left for an AntiYellow. And when you're done
hanging around, enter through the northern part of the City Ruins. Yeah,
the Sea of Eden was thriving, the Dead Sea is all ruins.
--- City Ruins ~~ Dead Sea ----------------------------
Now this place reminds of Death Peak from Chrono Trigger. =P Head over to
the right as soon as you come in for a Resistance Belt, and then a little
bit down for a left-right fork. Head left here, and over to the ladder on the
tower. Climb up and enter, to find a computer terminal right ahead. Now this
just screams 2300 AD Chrono Trigger here, but examine it, and Norris will be
able to use it. You'll gather some information about Lavos (that's right,
Lavos), and then the power supply goes out on a bad note.
Leave this tower, and head to the right this time, for a pair of Kung-fu
Shoes. That is so rockin', man! Continue further down, for another left-right
fork. There's nothing to the right, so take a left and fight some enemies if
you want, since they're real pushovers, but collect the Stamina Ring there,
and leave the ruins through the south. Back on the world map, head to the
very far south for an AntiGreen element, then back up and to the right to
find that shadow you saw at the beginning, the core, the center of the Dead
Sea... the Tower of Geddon.
--- Tower of Geddon ~~ Dead Sea ----------------------------
This entire place reminds me of the Ocean Palace from 12000 BC, Chrono
Trigger. See, told you it just screams Chrono Trigger all over the place. =)
Enter, and take either set of stairs up. Two sets of stairs up, head over to
the left, and take that path all around the room to find a Feather there.
Now head to the top of the stairs, and once again, head all over the room,
this time to the right, to get a mediocre Mythril there. I've got better
ways to waste my time.
Head back to the top of the stairs, and through the exit on the left. When
you come in, Lynx will sense something above, in the form of a girl who looks
EXACTLY like Marle from Chrono Trigger, running into the depths of the area.
Furthermore, there are enemies in here called Tragediennes, which are trap
element heaven. They use BlackHole, Tornado, and Volcano, and also drop
Deluge elements occasionally, which are the 5/3 blue element. While you're at
it, feel free to take a useless path to the left up for a Feather. Also if
you get a BlackHole, equip it on Lynx and have fun.
Moving on to the upper part of the area, examine the display for a Prop
Sword, then move down, and to the left. At the fork here, take the lower path
for a HealAll there, and head to the upper left for the next screen. In here,
head a little further for Lynx's head to get messed up again, as he sees
none other than Lucca heading up. Very odd. But anyway, take the path on the
left and climb up the ladder there. Follow the path to the very far right,
for a very useless SealAll element.
Return to about one third through the path for another ladder, and up there,
randomly examine around to find a Mythril. Now return to the floor level
and head forward, where you'll find the creepiest thing in this whole tower:
the ghosts of the Acacia dragoons who died three years ago. Now that's just
eerie, seeing the ghosts of Karsh, Zoah, Marcy, Viper, Riddel, and Glenn.
And as you watch this freakshow, Crono runs past. Told you this place was
awesome.
Now head forward, into the warp portal there, stopping as Lynx goes nuts
again. You'll enter to find a sunset, which is nice. There's also a Record of
Fate here, which I HIGHLY recommend using. And as a cameo, there's an
Enertron on the right. Heh heh heh. Anyway, head down the stairs, and at the
left-right fork here, head right. Watch as Crono, Marle, and Lucca reunite
and head forward, and just know that you're just about to fight a very hard
boss. You just know it, admit it.
Collect the Screwy Dress by heading to the far upper-right, then return
around to the left, and advance. Pick up the HellBound element on the left,
and continue to reach the most visually breathtaking place in the entire
game. Crono, Marle, and Lucca are all around here, so talk with Crono for
the longest, most involved, depressing scene in the entire game. Lucca and
Marle will be furious at you, because after everyone worked so hard to save
the world in Chrono Trigger, Lynx (Serge) brought about its destruction.
That's where you are right now: you're in the future, and the world is
destroyed.
A man then comes out, introducing himself as Miguel, Serge's father Wazuki's
friend. He'll talk about the night of the storm, where he and Wazuki were in
a city of the future, and a voice asked Wazuki to give Serge to it. That
place was the Dead Sea, 14 years ago, as the Sea of Eden. And this is just a
future where nothing dies, nothing withers away, everything goes on
eternally. Miguel invites Lynx to join it, but refuse that offer. And since
you're trying to restore Opassa Beach's distortion, if you beat Miguel to
liberate the Dead Sea, it'll return to normal. And thus it has to be done.
____________________________________________________________________________
\\ Boss: Miguel Party: Lynx, Norris, Harle \\
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Attacks: HP - 1950 ||
- physical attack - TurnBlack Innate - White ||
- StrongMinded - AntiBlack Difficulty - Hard ||
- WeakMinded - HolyDrgSwd ||
- PhotonBeam - HolyLight ||
- MeteorShower ||
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This is the most beautifully crafted battle in the entire game. For one
thing, it's a battle of epic proportions, for the entire future, and to
restore the distortion. And second of all, it's the toughest battle in the
entire game. You read that right, you will never in the entire game have to
fight a boss that's more difficult than this. So give this one battle every
single thing you have. And adding on to the epic proportions of this, the
sad music appropriately plays through the whole battle. So, so awesome.
But anyway, I don't exaggerate when I say Miguel is the hardest boss in the
game. For starters, his physical attack is nothing to worry about, only
doing 30-40 damage. So take a breather if he uses that. Miguel WILL use
StrongMinded, which means your Black elements won't be as effective as
you'd think they would be. He uses AntiBlack, which is extremely annoying,
and later in the fight, MeteorShower, which is 120-150 damage to the party,
and HolyLight, which is 150-180 to them. In fact, I'd recommend setting a
trap for it if you have a HolyLight Trap available.
Miguel also uses a chain of TurnBlack and PhotonBeam, which deals out a
good 160 damage or so to one character. But his real, signature attack is
using WeakMinded on one character, and in the same turn, Holy Dragon Sword,
unabbreviated for the illiterate. If you don't use Harle's MoonShine, or
it's on Lynx or Harle... sorry, but you're DEAD. To Lynx or Harle, expect
400+ damage... that's just punishment you can't easily withstand. But
fortunately, that's not a very common attack.
So... in summary, if you want to win this battle, you'll need to make sure
you're healed. If you can use a black element at the very beginning of the
battle, preferably FreeFall or BlackHole, that will really help your cause.
Harle with MoonShine and Lunairetic is insanely useful, and Lynx's
GlideHook and FeralCats will also get the job done. If the fight is too
hard as it is now, you may want to take Harle out of the party and/or
allocate more healing elements. Good luck; if you win this battle, you'll
make it through anything that the game WILL throw at you... as for CAN...
eh.
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Congratulations on that victory; with that one, Miguel considers that you
might have the strength to defeat FATE and restore the future. Then he tells
the basic story of Chrono Trigger: the world was about to be destroyed, with
no escape seeming possible, and a group of teenagers saw what the future
would look like, and would not allow the planet to end like that, even if it
would not happen in their lifetime, so they defeated Lavos, the entity that
was to destroy the world, but in doing so, changed destined history.
In Chrono Cross, this same exact thing is going to happen, with Lynx serving
as the trigger. And with that happening, FATE chooses to let the Dead Sea be
destroyed. Naturally, Lynx wants to save Miguel, but he's a goner. Outside,
it's thought impossible to get out, but then the Sky Dragon comes around and
saves them, and after an impressive FMV with the destruction of the Dead Sea,
the Sky Dragon would like to witness the events about to unfold. Where you're
REALLY supposed to go next is the Sea of Eden, but in doing so, you need the
relics from the six dragon gods.
However, there's QUITE a bit of stuff that you need to do in the story before
going to the Sea of Eden in Another World like that. First of all, Lynx is
concerned for the other world, so it's off to Opassa Beach with you. Still,
you did get to explore the Home World for what it is, and sure as hell aren't
done yet. But for the time being, head to Opassa Beach.
--- Opassa Beach ~~ Home World ----------------------------
Head over to the far side and use the Astral Amulet at the usual place, and
when you enter Another World, a kid will come around being attacked by
demons. Lynx and crew will scare them away, and then he tells you what's
going on. Serge is trying to kill everyone, and everyone's in a big panic,
because of Serge and his minions. Just check Arni Village; everyone there is
hiding. You CAN examine the cart there for a Rainbow Shell, though. With
that done, head to Fossil Valley.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIg. Return To The Manor
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So after some events have happened which rival even those which happened in
Fort Dragonia, Lynx is intent on getting to the Sea of Eden and saving the
future. And as for Another World, chaos is ensuing everywhere because of Serge
and his uprising. Also, enemies are stronger all over the world now, so just
keep that in mind also. So... further on we go.
--- Fossil Valley ~~ Another World ----------------------------
There's absolutely nothing different in this world, except the enemies.
Because of Serge and his uprising, the only enemies here are Shadow Cats and
Tutanshamans. Neither are particularly dangerous, especially if you have a
Deluge, from way back in the Dead Sea. So just fight them for fun, and head
to the west, leaving for Termina. And you can even tell on the world map
that something about it is different.
--- Termina ~~ Another World ----------------------------
Yep, the Porre army has finally taken Termina over in this world, too. Head
into the bar, and talk to the bartender to be let into the room on the left.
You'll find Guile in there, and you can talk to him. He actually has some
sense and knows that Lynx is actually Serge, but he can't join you right
now, which blows. Talk to the bartender if you want, then enter the hidden
room through the left.
Inside this room is none other than Karsh and Zoah. Remember these guys,
the Acacian dragoons who fought you in Mount Pyre? They're back, but this
time, they can't be bothered fighting you, although they ARE after the evil
Serge right now. But anyway, Karsh tells you what happened in Fort Dragonia.
They found Viper, severely wounded by Serge, and Marcy picked up the pieces
of the Dragon Tear, in which Karsh will give you right now, as the Tear of
Hate.
But as for Viper, he's been taken to Hermit's Hideaway, with Marcy to watch
over him. Riddel, on the other hand, has been imprisoned within Viper Manor,
which has become Porre headquarters. And now it's time to stop them, with
one of Karsh or Zoah helping you. You get to pick which one joins your party,
so PICK ZOAH. Trust me, if you pick Zoah then you can get his Lv. 7 skill in
Viper Manor. Although Karsh IS better, choose Zoah for now, because you'll
get Karsh later.
With that, you should pretty much just take off all of Norris's elements and
put them on Zoah, so that you have a party of Lynx, Zoah, and Harle. With
that done, leave and go outside to find the Porre army talking about finding
Serge. Norris is also with them, so if he's still in your party, the two
Norrises will, well, cooperate. Just ignore all that and head over to Viper
Manor.
--- Viper Manor ~~ Another World ----------------------------
Talk to the Porre guards, and they'll welcome Lynx right in. Once again,
whichever chests you opened will still be open, since time hasn't changed
THAT much. Enter the manor itself, and you'll see what's going on. Some Porre
guards and interrogating Riddel, and Norris (the other Norris) is opposed
to their plans but can't really talk. So Riddel's taken to the dungeon, and
Porre's ultimate superweapon, Grobyc (cyborg spelled backwards), steps out.
He's another person who's only interested in fighting.
Anyway... start by heading into the eastern hall, and enter the door on the
far right. Put Zoah in the front of your party and open it for his lv. 7
tech, which is Toss&Spike. Allocate it immediately, and though you can't get
it off... hey, who wants to? Now head into the western hall and enter the
door on the very far side, talking to the other Norris there. He too will
notice that Lynx is different, but he's just as nice as the other Norris.
He'll give you a Prison Key, and tell you to meet him on the first floor
when Riddel's saved. But as you exit... you'll see what's happening in the
kitchen, as a Porre officer turns Orcha (that's the cook) into a black
skinned creature of hell. But let's deal with that later. Meanwhile, head
through the door on the left to reach the lower floor, and enter through the
hatch at the bottom part of the floor. Time for some sewer lurking... and
if you've read my guides, you know I hate sewers in RPGs.
Follow the path you immediately reach, until you enter the water. Let the
current just take you to that place we all remember so well from the LAST
time we were here... but anyway, Zoah tells you that the water is too fast
and you need to stop it. So... let's do that. Start by heading up and across
the barrel, and crossing the floor until you reach a Humour at the upper
right area. Also push the barrel into the water, I'm gonna walk you through
that this time. ;)
The enemies down here, mainly Spearfishers, use IceBlast quite a bit, so
you're going to want to avoid getting your whole party frozen. Inferno,
BlackHole, Toss&Spike, FeralCats, Lunairetic, and such will really help.
With the other barrel right nearby, cross the barrel bridge over to the left,
to find the valve. Yay, water control. Tighten dat baby up (okay, me and my
sexual innuendo will shut up), and then head back to the beginning of this
area.
Go through the water, over to the upper side, and take a left upstairs and
up the ladder to get to the dungeon of Viper Manor. You can't get into the
prison because a Porre guard is in the way, but just head up and through the
door on the left to reach the beginning of these sewers again. Enter the
water through the very, very far upper right, and keep hugging up to reach a
walkway. YEAH WE OUTTA THE STORMY WATERS MAN! Not quite yet, though. Follow
this extensively long path to reach another virtual maze.
Start by heading to the upper left and following that path to the left, and
spin the wheel at the end to open a gate. Let's not fiddle with that quite
yet, though. Instead, go out through the upper right exit, and follow the
path to reach a valve. Tighten it, and then return to the previous room, and
now we can fiddle with the gate. =P Take the lower left path to enter the
water, and continue going to the right.
Head up the stairs and keep following the path down and to the right, then
finally up, to find a Nimble element. Gah, who cares about Nimble / Numble...
it's all in EagleEye / BatEye. Rant over. Head a bit down and enter the
water through the small passage around the corner, and follow over to the
left. Head up the ladder to fiddle with the valve, opening it this time. Now
a path is open to the right... 'cept you can't take it without being
attacked by the ugliest creature in the game. Hmmm... anger.
____________________________________________________________________________
\\ Boss: Roachester Party: Lynx, Zoah, Harle \\
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Attacks: HP - 1245 ||
- physical attack Innate - Blue ||
- JitterBug Difficulty - Easy ||
- BugKamikaze ||
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This fight, to give it some credit, is not the easiest fight in the entire
game, like some people deem it. However, it's pretty close to that. First
of all, Roachester is hellishly slow, and second of all, its physical
attack is somewhere between 70-90 damage, JitterBug is about 100 damage to
the party, and BugKamikaze is about 100-110 damage. That's ALL that this
boss has to offer, so you have to seriously be lagging to get knocked out
by that before you can get rid of a miniscule 1245 HP.
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And you even get a Star Level for that pitiful joke of a boss. Just head up
the ladder and move on, to find three ladders. Head up the one on the right,
and you'll end up right in Fargo's cell. Obviously he'll think you're Lynx,
but after Zoah explains it, the prison cell door is unlocked, and Fargo is
off to free the other prisoners. Make sure you use the Record of Fate on the
right, and then head into the room there, to find Riddel and Dark Orcha.
Let's get cookin', man! In the inverse, of course... oh, whatever.
____________________________________________________________________________
\\ Boss: Hell's Cook Party: Lynx, Zoah, Harle \\
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Attacks: HP - 2800 ||
- physical attack Innate - Red ||
- SpiceOfLife Difficulty - Easy ||
- Fireball ||
- FirePillar ||
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Hell's Cook, or Dark Orcha, has quite a sum of attacks to inflict damage
upon your group with, plus a lot of HP, but he's really not that bad at
all. For one thing, he's just as slow as Roachester was, and what's more,
even FirePillar is only 150 damage or so, and not something that you need
to heavily concern yourself with. SpiceOfLife, which he'll use later in
the fight, will heal him for 50 HP or so, and isn't exactly some big
attack which will hurt you and your big bucks.
I find physical attacks to work better than most Elements here, although
if you have a Deluge handy on any character, that'll do some pretty
decent damage. But I'd stick more with stuff like GlideHook, Toss&Spike,
Gyronimo, and Lunairetic, plus Strengthen and such will help. Just heal
when necessary, it's really that simple.
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Orcha will return to normal after that, with the soldiers running out,
saying that Lynx has gone mad. 'Course he's not THAT Lynx, but I digress.
Orcha wants to make it up to you, so he'll join you. And although he's
pretty decent, don't put him in your party yet. On the first floor, Norris
takes Riddel out of the premises, and you're free to distract the soldiers.
Head upstairs to fight two very weak Porre PVTs and a Porre SGT, and after
that... Grobyc comes out to play!
____________________________________________________________________________
\\ Boss: Grobyc Party: Lynx, Zoah, Harle \\
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Attacks: HP - 2800 ||
- physical attack - HealAll Innate - Black ||
- RocketFist - Vigora Difficulty - Easy ||
- HairCutter - Strengthen ||
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Another very tame boss... I guess Square decided that Garai and Miguel
were hard enough, and that they wanted to give us easier bosses... Grobyc
is pretty much EXACTLY the same as Hell's Cook. His physical attacks,
however, can deal between 80 and 250 damage potentially, so watch out for
those. However, his RocketFist is mediocre at about 90-100 damage, and his
HairCutter skill is hilarious, but only does 110 damage or so to the party.
He can heal himself though, for about 220 HP.
When he uses Vigora on himself, that's the time to start healing, because
he'll pull off no less than seven consecutive hits, for about 30-40 damage
apiece. Hence me saying he can do up to 250 damage with his physical
attacks. But that's not really something to really worry about, since it
wears off quickly and is easily remedied with CurePlus. And Grobyc also has
Strengthen, but that's even less dangerous. Also, white elements are
exceptionally powerful here. My Harle did 350 damage with HolyLight, so
play around with those a bit.
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The privates will run away scared, but meanwhile the sergeant, in a very
FF8-reminiscent way of X-ATM092, kicks the Porre superweapon to go after
your group. And then you'll have to fight another boss... or lack thereof.
This enemy, Guillot, is so easy I'm not sure why the boss theme plays. And
you won't get a Star Level for it, so... why list a strategy? Just beat it
up, its attacks only do 50 damage anyway. When it's done, Lynx and co. will
run into the library.
And of course, in the library they come to a dead end, so now you'll have to
fight Guillot... again. Oh well. Flick the switch near the bookshelf, and
climb up the ladder. You would think Guillot couldn't make it up, but it
tries to ambush you by jumping on the chandelier. And then Grobyc comes in,
jumps right on the chandelier to bring it down and smash it and Guillot into
a million pieces. Did I ever mention that aside from that fight, Grobyc
really kicks ass?
Lynx and crew break out the window and land in the dragon feeder's room.
The Porre army is still looking for Lynx, so the guy lets all the dragons
loose. Can you say "roadkill"? Grobyc is also among them, but for some
incredibly messed up reason, he didn't get run over by the dragons. And
with that, since Grobyc only takes orders from those who are stronger than
him, he joins your party... YES! Feel free to replace him with Harle, since
we HAVE been using Harle for a tad bit too long. And now you're out of Viper
Manor and can go straight to Hermit's Hideaway via boat.
--- Hermit's Hideaway ~~ Another World ----------------------------
Yay, the flames are all long gone, but the pain lingers on... whatever.
Climb up the ladder to enter the usual place, to get stopped by Radius.
Marcy happens to be smart and realizes he isn't Lynx, so that's that. I
should also note that you're going to get a shitload of new characters very,
very soon, so just be ready to change your party later. Start by talking to
Riddel over to the left, and to thank you for your help, SHE will join you.
See what I mean? ;)
Choose to rest there, and then you'll hear a great big explosion. Yeah, the
shack IS being attacked, by someone who says "Show yer face, Lynx, yer 9
lives are up!". Heh heh heh... Kid, of course. Outside, you'll find her and
Serge, who are surrounding the shack and attacking. Bastards... plus Kid is
either brainwashed or a complete idiot here, because wouldn't she know that
the good Serge is Lynx now? But then Fargo and his bird Polly show up to
rescue them, but as Serge says... this is only the beginning of everything.
--- S.S. Invincible ~~ Another World ----------------------------
After being rescued, Lynx, perhaps for the first time in the entire game,
shows a lot of emotion. He walks up to the deck and thinks of Kid, and the
time they met, plus all they did together. Then Harle comes along and asks
him what's the most important thing to him. So as you can guess, all of this
that is happening is really upsetting Lynx. But anyway, head into the ship
through the stairs on the right, and you'll see Viper and Fargo about to
duel, but BOTH of them join your party, along with Karsh and Marcy. YES, I
think this calls for a one big happy family group hug.
--- Pearly Gates ~~ Another World ----------------------------
Your boat is automatically taken to the Sea of Eden in this world, which is
completely sealed here, in these Pearly Gates, but there's an entrance that
can be unsealed with the power of the six Dragon Relics, in the Home World.
Talk with Harle, and after she explains everything, she asks Lynx to choose
between her, and the world. Choose either, it doesn't matter. Then Harle will
be seen in the S.S. Invincible, crying. She knows Lynx doesn't exactly like
her anymore, and that he'll be truly Serge soon, so she's gone. I mean it.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIh. The Earth Dragon
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
I seriously mean it, Harle is GONE. She is OUT of your party, and is NEVER
going to return. You heard me, Harle is gone. But to recap what's going on
outside of that, you need the six Dragon Relics to get into the Sea of Eden,
where Serge is now, but you can't have Lynx's body. Simple enough... but in any
case, there's one thing to do first. Head to the Isle of the Damned, with my
recommended party as Lynx, Fargo, and Karsh.
--- Isle of the Damned ~~ Another World ----------------------------
Whether you go here with Fargo or not, you want Karsh in your party for
this, so just make sure you bring him. And... you also have to put up with
me recommending element allocations. I'M SORRY, CAN YOU EVER FORGIVE ME FOR
THIS HORRIBLE CRIME.
* If you don't have a ThundaStorm Trap, just put Tornado there and leave the
Lv. 7 space empty since it'll be filled up pretty soon, trust me.
When you party is done being allocated, just head all the way through the
Isle of the Damned by heading down the bone bridge and then up to the next
area, and heading around and into the cave, to meet none other than our
good friends Solt and Peppor! Remember these guys? Now they aren't after
Serge or Lynx, they're after Karsh. And why is that? Because they think he
killed Sir Dario.
Enter a very long flashback with Karsh and Dario training, and then Riddel
comes along to give them and Glenn bellflowers. Yet Karsh can only stare, as
years later, Dario and Riddel are pledged to be married. Then later, in a
trip with Karsh, Dario, Solt, and Peppor, Karsh and Dario went ahead, and
they found the Masamune... yet Karsh struck Dario down with it, jealous of
his swordsmanship and how he won Riddel's heart. So Solt and Peppor want to
avenge Dario, although it technically wasn't Karsh's fault.
____________________________________________________________________________
\\ Boss: Solt / Peppor Party: Lynx, Fargo, Karsh \\
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Attacks (Solt): HP - 900 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Semi-Easy ||
- ThundaStorm ||
- Earthquake
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Attacks (Peppor): HP - 1000 ||
- physical attack Innate - Yellow ||
- HiRes Difficulty - Semi-Easy ||
- Earthquake ||
- CrossCut
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You've been waiting for it for a while, and now you get it: a serious
fight against Solt and Peppor that isn't painstakingly easy. This one IS
still easy, but not quite as much. For one thing, Solt's attacks will now
do up to 150 damage, plus they even use strong Elements. Not to mention
that Solt will use Strengthen on himself to boost his power, so people like
Karsh might quite easily be in trouble here.
Peppor has the potential of doing 250-300 damage at times, when he chains
6-7 attacks up. Of course, he's slow to begin with and won't be doing that
much, but you will have to look out for him. As for magic, Earthquake is
nothing; it might do 100 damage to Karsh, but only 50-60 to Lynx and Fargo.
However, Fargo may quite easily be in danger if he gets hit by CrossCut,
so watch out for that. Also, if you have a ThundaStorm trap, use it because
Solt WILL cast it. This fight really isn't as bad as I made it sound, but
just use RecoverAll, HealAll, and CureAll, and also Tornado, which is great.
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After that battle, Karsh will learn his lv. 7 tech, Axiomatic, and Solt and
Peppor will come to an understand with him. He's clearly not an evil
person, so there's no reason to hold anything against him. They'll also
give him a Memento Pendant, which will be important later. Now that that's
done, head to Opassa Beach and to the Home World, and with this same party,
head to the yellow looking island to the north. You also might want to forge
some Stone Mails and a Stone Swallow with the Denadorites that Solt and
Peppor drop, using the Smith Spirit.
--- Earth Dragon Isle ~~ Home World ----------------------------
Not much going on here... pretty much everyone is bored because there's
absolutely nothing to see. Still, just head forward and you'll be stopped by
a guy warning you that there's nothing but quicksand up ahead. Haha... like
that'll stop anyone. Just walk forward, and then get sucked into a big pool
of quicksand. So funny. But anyway, this is the cave and real portion of
Earth Dragon Isle.
The sand here will pretty much walk you in one direction, but try to fall
over to the right. From there, take the lower path down past an enemy to
find a Mythril. Now take the ladder down to the right by going back up, and
there's nothing there but one big hole. Yeah, this place IS fairly
geological, underground and all that. Jump into that hole to find out that
it's a sand boil. The captain of the excavation here will be really
surprised that you're alive, when you jump out.
Since there's something blocking the way in here, the captain tells you to
come back later. That's easy, just leave the place and then immediately
come back, then jumping into the quicksand. And this, take the path on the
left down, and follow it all the way over to the left for another Mythril.
At the bottom, talk to the guy by the exit, and he'll tell you that the
enemies you'll see here are called Rockroaches, and he'll give you some
nice good Explosives. Burn, baby, burn. Have a blast with those.
Take the lower exit out, and when you come to a fork down there, head to the
left and follow that path to find a Denadorite... oooh. Now take the path on
the right and examine the Rockroach at the end. It doesn't move, so use the
Explosive on it, and BURN, BABY! DISCO INFENRO, YA MAMA! It'll fall down
below, into a hole. Just ignore that, and head back over to the left and down
the ladder. Talk to the researcher over there if you want, and he'll tell
you that you want to attack this next Rockroach when it's near the cliff.
As for the Rockroaches themselves, they're not that powerful, they just use
Trap elements and take a while to take down. But anyway, when you've finished
it off, push it into the hole down there, and now head down and over to the
far right for a Denadorite. Now head back over to the left and down the
ladder, to find a Rockroach to the right. And since it won't move, you gotta
beat it up. That's always the strategy, beat stuff up.
Also, did I mention that the Rockroaches drop Denadorites? Very useful,
that. After that, examine it and then push it into the sand boil, then head
up to the central sand boil. Jump in it to reach the upper regions of the
cavern, which is sweet. Just follow the path to the inner sanctum and such.
There's a Record of Fate there, which I HIGHLY suggest using. Examine the
sand, and after a while, the Earth Dragon will jump down. Say that you want
the Dragon God's blessing, and then confront its trials like a man, I say.
____________________________________________________________________________
\\ Boss: Earth Dragon Party: Lynx, Fargo, Karsh \\
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Attacks: HP - 3100 ||
- physical attack Innate - Yellow ||
- GiddyBreath Difficulty - Easy ||
- NaturalGas ||
- Catastrophe ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are three easy dragons, and three hard dragons, and the Earth
Dragon is the easiest of all six of them. So what better place to start
with than him? But anyway, the reason you wanted to save so much at the
entrance was in case you missed when stealing. Each dragon has a certain
elemental plate with them, and if you steal that, you can equip it on a
character and they'll absorb that element. EXTREMELY useful, and although
the Yellow Plate isn't the most crucial, you'll still want it in your
inventory just in case.
The Earth Dragon's attacks are not very damaging. I mean it, its physical
attacks do 140 damage at the VERY most, GiddyBreath is pitiful at about
30 damage to Karsh (about 10 damage to anyone else) and Sprain. As for
NaturalGas and the (extremely rare) Catastrophe, those are slightly more
powerful, but really won't hurt your party for more than 100 damage. Also,
it's VERY easy to change the whole field color here, since the Earth Dragon
generally just uses physical attacks. I managed FrogPrince here for nearly
500 damage, and plus it'll really help if you get the whole field green,
and then use Tornado.
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</pre><pre id="faqspan-7">
And with that, you'll get the Yellow Relic. Feel free to save again at this
point, and you can always disassemble that Yellow Plate later if you don't
want it. ;) Do NOT do that now, though. Head back the way you can, jump
into the sand boil, and head back to the entrance and out of this place.
That's one out of six dragons (yeah this is turning into Fort Dragonia
episode two), and the next one in my book is the Water Dragon. There's
something to do first though.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIi. The Water Dragon
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
With that Earth Dragon successfully out of the way (and with a Yellow Plate, to
boot!), there's one thing that you may want to do, so that you can easily get
into Guldove for material trading, and also for fun with blue elementals... head
to Another Guldove.
--- Guldove ~~ Another World ----------------------------
The Porre officers are occupying this village, and having trouble because
Orlha (remember her, she's the bartender?), is putting up a huge resistance,
and everyone is scared to death of her because a woman should be more
"gentle and ladylike". Hahaha. Apparently news from Viper Manor doesn't
travel very fast, but the officers believe Lynx is on their side. Heh...
and with that, Orlha will put an end to you as well.
____________________________________________________________________________
\\ Boss: Orlha Party: Lynx, Fargo, Karsh \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 1800 ||
- Multipunch Innate - Blue ||
- Strengthen Difficulty - Semi-Easy ||
- Iceberg ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A lot of people seem to think that this fight is really hard, and although
Orlha's Iceberg packs one nasty punch, this fight isn't really that bad at
all. The problem with it is that Orlha has very high evasion, so elements
work well here. With Inferno on as many characters as I had, this fight
won't last very long, and plus physical techs are extremely powerful here;
CannonBalls, DragonRider, Axiomatic... that kind of thing. This fight will
be over before it even began, as long as you can hit her to get your power
levels up.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With that, the Porre officers are about to take Orlha in, but Karsh and Fargo
don't let her, since they as "commanding officers" order them to report back
to headquarters while Lynx takes care of the village. Pretty smart. They
take Orlha to the clinic, and as proof that Lynx has the soul of Serge and
needs to change back, Orlha gives him a Sapphire Brooch to return to her
when he gets his body back. Now that you're done, exit and trade materials
with the guy at the entrance if you want, and then leave for Home Water
Dragon Isle.
--- Water Dragon Isle ~~ Home World ----------------------------
I recommend putting Zappa into the party, since my party for the dragon
battles is always Lynx, Fargo, and a character of the opposite element.
Your only choice is either Zappa or Orcha, and I personally prefer Zappa, so
head into Water Dragon Isle and get ready to kick some dragon. It's the
same place with no new stuff, so just head to the very end of the place,
fight the Sidesteppas, and continue to the Water Dragon's lair to confront
its trials.
____________________________________________________________________________
\\ Boss: Water Dragon Party: Lynx, Fargo, Zappa \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 2800 ||
- physical attack Innate - Blue ||
- TsunamiBeam Difficulty - Semi-Easy ||
- IceBreath ||
- Deluge ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Water Dragon is another one of the easy dragons (as you can guess,
the Earth, Water, and Green Dragons are the easy ones, and the Fire, Black,
and Sky Dragons are the hard ones). As for the dragon itself, its physical
attack is only between 90 and 170 damage or so, so don't worry about that.
TsunamiBeam will hit the party for about 70-80 damage, but Zappa harder so.
As for IceBreath, that's annoying at a little more than that. Deluge is
very weak, only doing about 40 damage to Lynx and Fargo, and 80 to Zappa.
It's not really something to worry about.
I would recommend physical attacks for a good portion of this fight, and
keeping the power levels high. While the Water Dragon isn't much stronger,
he's a lot faster than the Earth Dragon, and you'd be surprised how
quickly he can turn the whole field blue. So be ready to heal with stuff
like HealAll and CureAll when necessary, preferably HealAll because you
wouldn't want to help the cause of turning the field blue. And from there
on... this fight shouldn't be that bad.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Did I mention that after all of these fights, you'll get the 8/0 summon of
that element? So in the Water Dragon's case, BlueWhale. Anyway, after you
get the Blue Relic, leave to the Record of Fate. The next dragon of my
choice is the Green Dragon, so you have a choice of Norris, Viper, or Zoah.
I like to pick Viper here for some variety, plus he's the only one with a
free lv. 7 space. When you're ready...
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIj. The Green Dragon
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
As per usual, there's something to do here before going on to Home Hydra
Marshes. Start by going to Another Hydra Marshes, and yes, my apologies for
making you go back and forth.
--- Hydra Marshes ~~ Another World ----------------------------
Yeah, the water's still poison, but just walk through and head to the
western side of the area. It'll only do 15-20 damage to your party anyway,
it's nothing really dangerous. As you head forward you'll find two goblins
harassing a Beeba. Choose to help out, and just knock the crap out of them.
I finished them both off in one character's turn anyway, so they can't be
that bad. The Beeba will give you an Ancient Fruit for helping it out, and
you can continue.
Head forward, and up the ramp on the right, heading left for an ElectroJolt.
Are you friggin' KIDDING ME? Oh well. Continue to the next screen on the
right, and talk to the captain to get Safety Gear. Yay, now you can walk all
around the face with ease. Jump into the hole while you're at it, to see the
ghost of a Hi-Ho Dwarf. After some lamenting about the dead forest, a spawn
of the dead will come up to attack.
____________________________________________________________________________
\\ Boss: De-Hydrate Party: Lynx, Fargo, Viper \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 1001 ||
- GravityBlow Innate - Black ||
- Gravitonne Difficulty - Easy ||
- BlackHole ||
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This fight is such a pathetic joke, I'm VERY hesitant to include it as a
boss battle. I'm talking easier than Guillot here, although it does use
BlackHole, which may be a couple instant deaths. As for its normal attacks,
they do 0 damage, GravityBlow is 0 damage, and Gravitonne is probably 0
damage too. And BlackHole is so rare that that's nothing to worry about.
Just finish this fight off in a couple hits; HolyLight might finish it off
in one.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There is no telling good from bad, right apart from wrong... you'll collect
a HydraShadow tech, which is the lv. 5 tech for a character you don't even
have yet! Oh well, preparation never hurts. Collect the Pendragon Sigil B,
and heal the Sprain that your party is probably under. And here would be,
generally, where you get the hell out of here and leave for Home Hydra
Marshes.
I will also note that if you STILL don't have Trap Elements, what with my
persistent nagging at trapping them from enemies, as well as my insistence
on you purchasing them way back at Marbule before you even went to Mount
freaking Pyre for the first time, that you get them now. Particularly
Carnivore, and any 6/2 elements that you don't have yet (personally I had
them all at this point but I'm in the minority here). Also, you might want to
stock up on Medicines, Antidotes, Braces, and Ointments. Moving on.
--- Hydra Marshes ~~ Home World ----------------------------
Head over to the same area you were at earlier in Another Hydra Marshes, and
you'll get attacked by a Beeba. So very easy... just beat him up before he
can call his friends, it's the same Beeba that you fought waaay back when you
were saving Kid. After that, he'll give you Ancient Fruit if you don't have
it, and tell you how to get to Gaea's Navel. So for that, head to the next
screen and to the far right, where a Beeba is standing, and select the Beeba
Flute from the items. Fly, fly away.
--- Gaea's Navel ~~ Home World ----------------------------
Some "Holy Ground" this place is. All the same, the music here is really
damn funky, so dig it while you can. You'll be hearing it a lot, I assure
you. Did I mention this place reminds me of 65,000,000 BC Chrono Trigger?
The similarities just get bigger when a girl named Leah, who resembles Ayla,
will come down and temporarily join you (she won't leave Gaea's Navel,
though). She's very strong, but I'd leave Viper in the party, at least for
now.
The "master" of this place comes out when all the enemies are defeated, so
prepare to fight a lot of battles here. But anyway, take the path to the
far right up for a Denadorite, then back around over to the lower left and
up the ladder that Leah was at the top of at the scene, to get a Green
Brooch, but get attacked by a Pterodact. See what I said, 65,000,000 BC!
After that's gone, head to the left for a new screen. There's a Record of
Fate here too, which I would advise using.
Head up the vine there, and follow the branch path for a Denadorite. Another
Pterodact will attack you, but oh well, nothing better than beating up on
prehistoric creatures, right? Head all the way back down, and up the small
path on the left. To the right is another Denadorite, and if you climb down
the vine ladder on the lower left and follow the path to the far right,
you'll find yet another Denadorite! So this is the Stone Age, eh? Close
enough to 65,000,000 BC. ;]
Take the path to the left over to the next screen, and follow it all the way
left and up for another Denadorite. Then climb up the ladder and head to the
right, following the path through an enemy for YET ANOTHER Denadorite. And
as for the Pterodact which would obviously be here, just climb the vine at
the upper side and follow the path around for your seventh Denadorite here
so far. Nyuk nyuk nyuk. But anyway, that's all for treasure. The only thing
left to do is keep killing monsters, keep on stompin' 'em, in all three
screens. Eventually, in the first screen, the "master" appears.
____________________________________________________________________________
\\ Boss: Tyrano Party: Lynx, Fargo, Viper \\
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Attacks: HP - 1600 ||
- physical attack Innate - Red ||
- CrunchOut Difficulty - Easy ||
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Another pathetic joke battle, the Tyrano (another prehistoric reference)
will have a Pterodact accompanying it, but it doesn't really matter, since
they're both weak, red elementals. As for Tyrano, I'm not even sure that
CrunchOut is his only tech, because he dies so fast it's impossible to
tell. Either way, none of his attacks will top 110-120 damage, and he's not
exactly very fast either. Deluge, Iceberg, CannonBalls, etc. from Fargo
will put both Tyrano and the overshadowed Pterodact out of their glory very
quickly.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And the Green Dragon awakens, at that loud outcry. You'll be taken right to
his area, but I strongly suggest going back and saving, unless you want to
suffer through using Pillage and missing. Approach the Green Dragon, to
discover that this one isn't as "noble" as the Water, Earth, and Sky Dragons.
____________________________________________________________________________
\\ Boss: Green Dragon Party: Lynx, Fargo, Viper \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 3700 ||
- BadBreath - HealPlus Innate - Green ||
- GreenField - ToxicBreath Difficulty - Semi-Easy ||
- Carnivore ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Probably the hardest of the three "easy" dragons, but this still isn't a
very hard fight. You CAN make it as hard as you want, though, by letting
him use GreenField and then using Carnivore over and over. However, this
would be a perfect opportunity to get some Carnivore elements, since that
is probably at this point, the only 5/3 (or maybe even 6/2) element that
you don't currently possess. So get a couple of those out and start
getting some venus fly trap on ya.
As for Carnivore itself, it'll do 120-130 damage to Lynx and Fargo, and
about 250 damage to Viper. But aside from that, the Green Dragon doesn't
really that much of an arsenal to attack you with. BadBreath will cause
a bunch of status effects on your group, ToxicBreath does about 10 damage,
and the Green Dragon doesn't even use physical attacks. So just keep your
HP up, prevent the field from turning completely green, and be prepared for
a longish fight, but not necessarily a hard one. Don't forget to steal
yourself a Green Plate while you're at it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Leah will join your party after the Green Dragon gives you the Green Relic,
thinking that fighting monsters like that is fun. Oh you wish. Might want
to equip your new Carnivore elements while you're at it, and now that we're
done fiddling around in Gaea's Navel, call the Wingapede in the center of
the area, and return to Hydra Marshes, make your way out, and let's start the
"hard" dragons.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIk. The Fire Dragon
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Here's where it all gets tough. But while it's on whomever's mind, wouldn't you
agree that now would be a perfect opportunity to pick up some Lv. 7 techs?
After all, it's only two more Star Levels, and several characters will already
get theirs, so you might as well have as many people as you can get theirs,
although Karsh and Zoah already have theirs.
Norris - enter Viper Manor with Norris in your party, and talk to Another
Norris with Home Norris. TopShot is your reward... although Norris
doesn't even have a Lv. 7 space yet. =P
Orcha - head to Home Arni Village with Orcha leading your party, and enter
the resturant. Talk to Orcha's brother behind the counter for an
"experiment"... and the tech.
Janice - that is, of course, assuming that you HAVE her... head to the Bend
of Time, which is the island southeast of the continent, with
Janice at the front of your party, and talk to the monster there.
You'll get much more of them besides those three later, don't worry. In the
meantime, head to Another Mount Pyre.
--- Mount Pyre ~~ Another World ----------------------------
This place has changed a little bit, in that the entrance to Fort Dragonia
has been blocked off. But anyway, I know that I usually recommend Lynx,
Fargo, and a character of the opposite innate to the dragon, but you already
have Fargo, plus you don't have enough blue elements to distribute between
Fargo and Marcy, so I'd just bring Starky here, since you'll be using him
for the Black Dragon anyway. So Starky's just a lucky guy.
The path to the Fire Dragon is different than the one to Fort Dragonia...
head to the second screen and to the right, and from there, take the left
slide down, and the passage to the right. Continue up, and you'll reach a
new screen, with a lava fall. Ouch... still, you can walk it up to get a
Pendragon Sigil A and a Poultice Cap by following the path. But supposing
you're done there, head back down to the normal path. In the next screen,
talk to the small Fire Dragon, aaandd...
____________________________________________________________________________
\\ Boss: Fire Dragon Party: Lynx, Fargo, Starky \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 3400 ||
- physical attack - Inferno Innate - Red ||
- FireBreath - Strengthen Difficulty - Medium ||
- FieryBreath ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This fight will start off against that measly little dragon whom you met
on your first way through Mount Pyre, who was somewhat hard but not really
much of a Dragon God. Yep, it's the same dragon, and this time around, it's
pathetic. Do NOT start stealing the Red Plate yet, though... hit it with
physical attacks, not bothering with elements, and charge your power levels
up full way. And soon enough, it'll ascend, grow much bigger muscles, and
look at least semi-Dragon Godly.
And NOW you can steal the Red Plate, but I'll let you know that this fight
is definitely one of the harder Dragon God battles. Why? Two words:
FireBreath. This tech will do 220 damage to your whole party, and it's
not like that's all. The Fire Dragon has Inferno for about 130 damage, and
Strengthen + physical attacks, which can really add up on one character.
So make healing absolutely essential, being ready to heal at any point, and
meanwhile, elements work well in this fight. If you have WeakMinded on any
one character, this would be a good battle to use it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
That makes another dragon beaten, and the Red Relic is now in your hands. So
at this point, feel free to get the hell out of here, and prepare for my
personal favorite event in the entire game: saving Marbule from the
Lagoonates, in the Home World, which falls directly into defeating the Black
Dragon.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIl. The Black Dragon
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Return to the Home World, and prepare for one of the more entertaining things to
do in the entire game, coupled with absolutely godlike music to accompany it
(and in battles too, no less!). Prepare for this accord, with Starky still in
your party, and leave for the S.S. Zelbess.
--- S.S. Zelbess ~~ Home World ----------------------------
Head all the way up to Fargo's room, which is pretty much inside the ship,
and in the room to the upper left. Inside, talk with Fargo with Another Fargo
in your party, and Home Fargo will pretty much get dissed. Then Another Fargo
walks up to the mic and says that the Zelbess's new name is the Invincible,
and that Marbule is about to be taken back to the beautiful world it used to
be. SWEET!
And before Nikki performs the song in Marbule, you get to watch an opera.
Heh... I'm not gonna describe the whole thing in detail, but basically Nikki
is a mariner, lost and alone, betrayed by his friends, and gets rescued by
Miki, who's a fairy or something or other here. And in return, she wants
music. Nikki is taught to perform by the fairies, and can eventually convey
emotion with it. Winning Miki with it, they babble and then join hands.
Yeah, that's an opera all right.
With the opera done, Home Fargo seems to be watching this and coming to his
senses at least to some extent. And meanwhile, Lynx and crew head down to
the boat, and Another Fargo thinks of what the other one said, and to protect
Zelbess, unleashes his lv. 7 tech, Invincible. And thus the godly music plays
to take you all the way through Marbule with it. Just hop on the boat, and
let's ROCK ON!
--- Marbule ~~ Home World ----------------------------
The Great Explorer Toma and Ash are both petrified of the Lagoonates, which
have pretty much multiplied. Plus if this is the dream... the dreamer must
be much worse (hey, it's the Black Dragon, 'course that's bad). Anyway, to
clear this island out, you've got to take out ALL of the Lagoonates. And
trust me, that's not hard, because this remixed Marbule theme plays in both
the field and battles, which is really damn sweet.
Second of all, the Lagoonates might have really been something when Sprigg
Doppelganged into them, but as enemies they're pansies. Just use Inferno on
them for about 300+ damage, and you'll be done with that really fast. If
they use a Trap element, however, for god's sake DON'T use Inferno, because
that's just plain stupid. There are also a couple Lagoonates in the Black
Dragon cave, too, so make sure you do that. Once they're all gone, you'll
hear a roar in the distance... now go to Another Marbule.
--- Marbule ~~ Another World ----------------------------
Talk around to people if you want, they'll tell you that the Black Dragon
has awakened. If you STILL don't have those traps, might as well get them
now, since the Black Dragon uses FreeFall. When you're ready, head to its
cavern, and it'll use you as its exercise to return to its energy after that
long sleep.
____________________________________________________________________________
\\ Boss: Black Dragon Party: Lynx, Fargo, Starky \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 3900 ||
- physical attack - SealAll Innate - Black ||
- DarkBreath - FreeFall Difficulty - Medium ||
- GravityBomb - AntiWhite ||
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Now HERE is a decent powered boss who's relatively difficult, but quite
winnable with a correct strategy! A perfect boss, the Black Dragon is a
fairly good opponent, but the very first thing you want to do is steal the
Black Plate, cuz that's by far the most important one of all six of them.
And also, I'd recommend setting a FreeFall Trap, because that spell will
end up coming up sooner or later. As for BlackHole, I've never seen him
use it, but if he does, please verify that via email. Thanks!
Anyway, the Black Dragon's physical attacks are relatively powerful,
DarkBreath is about 100 damage to Lynx and Fargo, moreso to Starky, but
GravityBomb will be the major killer, dropping your HP by a certain
percentage that I'm not sure of (about a third or so), but trust me that
it can very easily hurt. And the Black Dragon ALSO uses AntiWhite, so I'd
advise you get in UltraNova and HolyLight as quickly as possible, and if
you have more time, get in Starky's techs, too.
You might want to have your HP as high as possible at all times, because
the Black Dragon uses SealAll at some point, yet he can still use
GravityBomb and physical attacks, which can be more than 150-160 damage.
About three turns of not being able to heal will REALLY hurt, trust me.
So finish this fight quickly, which is a difficult task because of the
dragon's high HP, and watch out for FreeFall, which can very easily hurt.
And PILLAGE THE BLACK PLATE! I can't stress that enough.
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Now that that fight's over, you'll get the Black Relic (plus the GrimReaper
summon), and the world's all peachy. Or whatever. Leave this place, and now
it's time for the shortest section of all the dragons: the one with the
Sky Dragon.
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VIIm. The Sky Dragon
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There's not much to do between the Black Dragon and the Sky Dragon... you've
ALMOST got into the Sea of Eden to stop Serge, but not quite. Only one more
dragon, which I would definitely recommend UltraNova traps against. And on a
side note, you may have noticed that some people got their lv. 7 techs, Lynx
especially. His ForeverZero tech will be especially useful against the Sky
Dragon, as will Grobyc, who hasn't got it yet, but I'd bring him in, simply
because he kicks ass. When you're ready... to Another Sky Dragon Isle.
--- Sky Dragon Isle ~~ Another World ----------------------------
You know this place well enough by now to not have to have my guidance
through it... still, just head up the stairs twice, and you'll come face
to face with the Sky Dragon. Now you'll REALLY be tested on your worthiness
of entering the Sea of Eden!
____________________________________________________________________________
\\ Boss: Sky Dragon Party: Lynx, Fargo, Grobyc \\
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Attacks: HP - 3800 ||
- physical attack - NullState Innate - White ||
- WhiteBreath - Magnify Difficulty - Semi-Hard ||
- HolyBreath - UltraNova ||
- HolyHealing
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This fight is... eh, not the hardest fight in the game, but one that can
possibly give you a run for your money. It's my choice as the hardest
fight of the six dragons, but still, if you beat Miguel, this fight is
nothing, especially with two black elementals. So just think of this as a
similar challenge: you're fighting it with Lynx and Grobyc, you need to win
and stay alive and such. And as per usual, steal the White Plate before
doing anything.
The physical attacks, as usual, can do as little as 100 damage to as much
as 220. WhiteBreath is a joke, it'll only do about 30-40 damage at the
very most. And as for NullState, that'll just increase the Sky Dragon's
magical defense. It starts getting bad when he uses Magnify, though, and
that'll increase the damage of elements by 1.5x. It works in your
advantage, though, but when he uses HolyBreath, expect about 350 damage on
your party. That is one seriously powerful attack, and UltraNova is about
400-450 damage to Lynx and Grobyc. That will ALMOST, if not outright,
kill one of them at full HP.
So as opposed to Garai and Miguel, this boss's stronger attacks hit whole
parties. Use StrongMinded if you want, but I doubt that you'll need it.
All I can say is that you need to use a damn UltraNova trap unless you
want to be devastated. And as for attacking, ForeverZero does about 300
damage, so that's definitely recommended. The usual is still great, such as
BlackHole and FreeFall, but you need to watch out for this stuff, and be
ready to cast CureAll. The Sky Dragon also uses HolyHealing, which is a
nuisance healing 500+ HP, so... bah.
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With that fight finished, head to Another Guldove, into the shrine, and give
Direa the Tear of Hate. He'll then tell you to go to the alternate world and
seek assistance from the other shaman, so head for Home Guldove, where a
guard won't let Lynx into the shrine because he's "foreign". Geez, now that
is racist. Oh well, Steena will let them in, so enter and talk to her. She'll
give you the Dragon Tear, AND join your party. =) Now you can get your body
back, at long last! There is one meager thing to do first, however...
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VIIn. Freeing a Dark Soul
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You have to be either extremely brave, extremely foolish, or have the Black
Plate to be attempting this side quest, because you're about to fight the
hardest boss in the game. You COULD do it with Serge, but since this boss is
black elemental, he'll just be decimated within minutes. It's slightly easier
to do with Lynx, but don't think this'll be an easily winnable fight by any
means. Plus, you have to have Riddel in your party, who isn't a bad character
as far as magic skills go, but is white elemental. But supposing you're ready to
at least try...
--- Forbidden Island ~~ Home World ----------------------------
To access this place, head to the current between Hermit's Hideaway and the
main continent. Go through it, and just a little bit to the left, or in
other words, to the far northeast of the continent, is a small island with
light flashing from it. Dock there and enter... there's a good reason why
this place is called Forbidden Island. Enter the house over to the left,
with Riddel still in your party, and speak with the man who's seated there.
This is none other than Dario! Nope, unlike Karsh and the others, he didn't
die in this world. Speak to him, and you'll see his memory has been
completely wiped out. Karsh and Radius will come in, recalling this, but then
Karsh reveals what really happened in the Isle of the Damned. Dario grabbed
the Masamune, not knowing what would happen to him, and then became
possessed by it. After knocking Karsh down, he begged Karsh to kill him, but
of course he wouldn't... until the ghost of Garai called out to feast on
Riddel's blood. Then Karsh got so pissed off he murdered Dario right there.
And after that, Lynx (the evil Lynx) came around and asked Karsh if he was
willing to tell Riddel that he killed Dario, because he was possessed by
the Masamune. So they made up the story that Dario died fighting demons...
and Lynx picked up the Masamune. Perhaps that's why he's evil today? Okay,
back to reality. Dario walks forward, chasing everyone out, and Lynx/Riddel
are forced to fight Dario in battle. Plus the sad music that played against
Miguel plays here... is this a megaboss theme now, or something?
____________________________________________________________________________
\\ Boss: Dario Party: Lynx, Fargo, Riddel \\
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Attacks: HP - 3500 ||
- physical attack - Weaken Innate - Black ||
- Dash&Gash - LoRes Difficulty - Very Hard ||
- SonicSword - BatEye ||
- ConductaRod - RecoverAll ||
- Numble - FreeFall ||
- FirePillar - IceBlast ||
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This is no ordinary battle. This is a fight that requires preparation, and
which cannot be easily won by just anyone. And if you're going to use the
Black Plate for this battle, equip it on Riddel, and pretty much every
single thing that Dario uses will heal her. Especially ConductaRod, which
is his most powerful (counter)attack... so, if you're using that, I have
no need to give a strategy.
But anyway, the very first thing you want to know here is that this fight
is hard. Second of all, Dario counterattacks elements. He counters red
elements with Numble, blue elements with Weaken, yellow elements with
BatEye, green elements with LoRes, black elements with RecoverAll, and
white elements with the murderous ConductaRod. First of all, his normal
attacks are physical attacks which are 150-200 damage or so, Dash&Gash,
which is 300 damage to Lynx (that's right, to LYNX), and more so to Fargo
and especially Riddel. SonicSword is a joke, nothing to worry about, and
ConductaRod is about 350-400 damage to one character, and about 700 damage
to Riddel. NO WHITE ELEMENTS!
Of course, with these kinds of restrictions on everything, you'll have to
resort to physical attacks for the whole battle. And that's kind of
difficult, because 3500 HP isn't easily defeated without elements. If
Dario's critical and you're sure it'll kill him, though, you can always
have Riddel use UltraNova if it's in a Lv. 7 space, and deal 500 damage or
so, but all the same, Riddel has no hope in hell of surviving ConductaRod.
But anyway, you'll probably have to use elements at some point or another,
so which counterattack is the least deadly? Numble, obviously.
I'd recommend allocating as much of your Element Grids as possible with
red elements and healing elements. I might be mistaken, but I think if
Dario is constantly counterattacking with Numble, it'll slow him down.
There's not too much that can come out of a boss who just uses Numble
over and over, so keep using red elements, even if they're not the most
powerful things in the world. If you feel really, really confident, you
can try and conclude the fight with UltraNova, but that might not be the
best strategy. But once again, this fight is hard as hell normally, and
almost impossible if you're fighting it the way you would fight a normal
black elemental, so don't be too upset if you can't win. You can always
resort to the Black Plate, but hey, that's dirt cheap.
Short strategy: physical attacks work well, don't use white elements
unless they'll finish him off, red elements and curative elements work
very well.
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And after that fight is over, the birds will return to the area, Dario will
come to his senses, and our favorite Chrono Trigger characters, Masa, Mune,
and Doreen will have no idea what they've been doing, and will restore the
Masamune to its rightful good. So now Lynx's Sea Swallow will turn into his
ultimate weapon, the Mastermune, and at Viper Manor, the 4 Devas will
reunite, and Riddel will receive her Lv. 7 tech skill... awesome. But now,
I think it's FINALLY time to settle the score with Serge, right?
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VIIo. The Reversal At Last
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It's at last time to end this crap, right here... wouldn't you agree? Also,
Fargo's been in your party for way too long, so screw him, kick him out. I
like a party of Lynx, Karsh, and Steena for going into Fort Dragonia to settle
the score at last, but that's just me.
--- Mount Pyre ~~ Home World ----------------------------
HOWEVER! Before you go into Mount Pyre, about to settle it with Serge, how
about an element recommendation? Heh heh heh, don't you just love doing
these...
The boss you're soon to face uses a lot of elements, Volcano being one of
them, and BlackHole / ThundaStorm being very likely candidates, so you'll
want the trap elements. But anyway, once you're into Mount Pyre... bah, you
know this place backwards and forwards, right? Head two screens up then
take a right, collect the Denadorite and the Mythril, then return to the
path, up two ladders, and then just head straight into Fort Dragonia.
--- Fort Dragonia ~~ Home World ----------------------------
Step in, and Lynx will use the Dragon Tear right at the entrance, to open
up the fort completely. So NO, you don't have to do any of the puzzles
here! However... there are completely new treasures here, some of them of
very great value. So what fun is it just to sit around here and move on,
leaving treasures behind? Let's start by going into the red room. As you
can see, the place is virtually the same as in Another World, so you won't
be getting lost or anything.
Inside the red room, examine the gargoyle and point it to the west, so that
you fall into that ledge with all the juicy treasures on it. From right to
left, it's two Nostrums, a Denadorite, and a Volcano element! Not bad. But
anyhow, that's it for the red room. Head to the left and take the path to
the ladder, and then return to the main chamber... and now for the green
room, which is actually one of the most annoying to collect all of these in,
but just BEAR WITH ME! THAT IS AN ORDER!
Follow the path all the way to the second screen of the green room, go down
the stairs, and then around to the left for a Denadorite and a Nostrum. And
now head down and take the other path all the way to the lower left for
another Nostrum. Now back on the first screen, take the first stairs to the
left (not both of them) and follow the path up and to the right. When you
reach the fork, first head down to find a Tornado element (awesome), and
then up to reach another fork. Terrific!
Just head down for a Denadorite, and then up to follow the path way back
to the entrance, using the stairs there, which have already (kindly) been
placed there. Well, that's it for the green room. And as for the blue room,
which is deceptively short... open the left path to the upper left and the
right path to the right, and enter the room there for an Iceberg element.
And as for the room on the left, it's just two Cybots, who cares. On to the
yellow room.
Make the order Karsh, Steena, and Lynx for a Denadorite, and Steena, Lynx,
and Karsh for a ThundaStorm. That's pretty much it for this place, so let's
just get the hell OUT of this room. Leave for the main chamber, save, and
make sure that you're ready to cast those traps, and enter the white room
(in the center of the chamber). And exactly where SunOfAGun fought you in
the other world, Serge will fight you here. Magnificent, I say.
____________________________________________________________________________
\\ Boss: Dark Serge Party: Lynx, Karsh, Steena \\
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Attacks: HP - 3000 ||
- physical attack - BlackHole Innate - Black ||
- FeralCats - Iceberg Difficulty - Semi-Easy ||
- ForeverZero - ThundaStorm ||
- NinetyNine - Tornado ||
- Vigora - Inferno ||
- Volcano - Carnivore ||
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This fight isn't the hardest in the game, and Serge isn't quite as tough
as he should have been, in my opinion. Also, I find it odd that the evil
Lynx can manipulate this body much better than the good Serge can use
Lynx's, since Serge uses FeralCats and ForeverZero. But anyway, Serge has
a pattern, and it's one that can be manipulated to gain some elements. It
goes as such: physical attack, FeralCats, physical attack, Volcano,
physical attack, ForeverZero, either BlackHole or Iceberg, physical
attack, either ThundaStorm or Tornado, physical attack, NinetyNine +
Vigora, blah blah blah, then either Inferno or Carnivore.
Steena is in a lot of danger here, as Serge's physical attacks can do
perhaps 200-270 damage to her, and don't even get me started on when he
uses NinetyNine and Vigora; she has absolutely no chance of surviving
through that. As for his spells, they're all quite powerful, and BlackHole
will DEFINITELY knock Steena out. In fact, it has a chance of instant
death on everyone, so that is one spell you need to look out for. Also,
FeralCats can be about 180 or so damage to everyone, with ForeverZero at
about 240 or so. Double those on Steena, and you won't be making it
through this fight easily.
Start the fight, however, with physical attacking until you get to
whomever has a Volcano trap, since Serge will ALWAYS use Volcano. Don't
worry about that in the slightest. Also, I should note that if you got
the Mastermune for Lynx, each fierce attack will do about 220 damage.
3000 HP won't last long against that kind of punishment. And after that,
Serge will devastate you with ForeverZero, and then either BlackHole or
Iceberg. I think BlackHole is more common, plus it's more dangerous, so
go for that. Then it's either ThundaStorm or Tornado, then either Inferno
or Carnivore. So that's that for trapping elements... watch out for his
physical attacks, and you'll emerge victorious fairly easily.
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Serge leaves with some cryptic remarks, and you're free to head to the top
of the fort. First, however, take the elevator down, and at the bottom
slot you find there, put the Big Egg in there. You know, that item you got
a few years ago from the Dodo's nest in Fossil Valley? A dragon will hatch
out of it, looking for his family, and yes, he does join your party. His
name is Draggy, and despite being a firstborn, he's not a bad character.
Don't put him in your party yet, though.
Head up to the top floor and follow the usual path, then over to the right
for a Nostrum. Then take the stairs on the left and follow the path up, to
find that same staircase leading down, plus the path forward. This is only
your third time through this place, so it's not that confusing. Take the
staircase down, and head left for an AntiBlack element, and right for a
Nostrum. Then return to the path and head up and to the right for an
AntiWhite element. Nope, sorry, no BlackHoles here.
Now it's time. Head up to the elevator that leads to our favorite skywalk,
and before the door, Steena tells Lynx that he has to go in there alone to
prove who he is. Of course that's not the REAL reason, as you'll see very
soon. But anyway, it's pretty much a scene showing the history of Lavos,
the Reptites, 65,000,000 BC Chrono Trigger... and then Lynx is absorbed
into the Dragon Tear and reborn as Serge. Whoa there... that is WAY more
than we needed to see. I call foul on Square here.
But all the same... we have Serge back now, and from here on I will refer to
him as Serge! Yeah, I'm going to call the "evil" Serge, Lynx now, and the
hero Serge. So just to let you know, your main character is not named Lynx
anymore. =P Got it memorized? With that, head all the way back to the main
chamber and save... however, I feel the need to give element recommendations
again. My apologies. Also replace Steena with Grobyc.
Yeah, did I mention you get your Lv. 8 spaces too? Fill those up with the
appropriate elemental summon, and if you get to use those in battle, enter
total ownage. Also, you get all your original characters back... except for
Kid. Ah well, we can do without her for now... Karsh and Grobyc own pretty
much everyone anyway. When you're done dawdling around, it's time to get the
show on the road, yo.
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VIIp. The Alternate Sea
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Nope, although that would have been a perfect place for disc 1 to conclude, it
extends just a little bit longer, until right before you enter the Sea of Eden.
However, there is one new character to recruit, as well as a couple things to
do.
--- Marbule ~~ Home World ----------------------------
The first thing you'll notice is that the place is prospering again! Of
course, the music isn't nearly as good, but at least the place is back
again. Talk to the annoying demi-human at the entrance who was always being
anti-human, and then head to the cave where you fought the Black Dragon.
Talk to the adventurer in blue, and he'll sell you the Master Hammer for a
wonderful price of 10,000 G. Now exit the place and return, talking to that
demi-human again, and he'll give you a FullRevival element. Make absolutely
sure you equip that on Serge in place of one of those Infernos.
--- Guldove ~~ Another World ----------------------------
Head into the bar, and talk to Orlha behind the counter. Show her the
Sapphire Brooch that she gave you way back when you fought Lynx, and she'll
join your par-tah... whoo hoo. But anyway, this brings me to one specific
point. There are characters who are really the best of their innates, and
from hereon will be used if that innate is needed, and here they are:
White - Serge
Black - Grobyc
Blue - Orlha
Green - Karsh (or Glenn if you have him)
Yellow - Norris
Red - Kid
As for going into the Dead Sea momentarily, I would really recommend Serge,
Karsh, and Grobyc, for one reason because Norris and Orlha don't have lv. 8</pre><pre id="faqspan-8">
spaces yet, plus Karsh is as good as anyone else, and Serge / Grobyc are
necessary for black and white elements. And you obviously don't have Kid yet,
so that's out. But anyway, there's one more stop before we conclude to go to
the Dead Sea, and for that you'll need the Master Hammer, as well as Zappa
in your party.
--- Termina ~~ Another World ----------------------------
With the necessary items mentioned above, head into Zappa's smithy, to find
a Porre soldier telling Zappa to stop working... of course, he gets scared
and runs away. Now talk to Another Zappa with Home Zappa, and the two will
work together to make the legendary Rainbow material! Sweet... but you do
not need to forge it, for one thing you need a bunch of shiny stuff, and for
another, it's expensive as hell. So that's really it for that... now it's
time to head on to the SEA OF EDEN, BABY! Home World, for the record.
--- Dead Sea Ruins ~~ Home World ----------------------------
Once you arrive here, enter any one of the three Fate Distortions here, and
a voice will deem you worthy of entering the Sea of Eden. Be ready to change
discs here, and after that, you will be free to swim around this rather
eventless sea to your heart's content, although there are only three places
to go. And yes, I know you've already changed discs, but I'll start the new
section momentarily.
There are three islands here, one of the Past, one of the Present, and one of
the Future. The one you enter last will affect the innate of the boss you're
about to fight. Suffice it to say that it doesn't really matter, but Past
last will make it blue, Present last will make it red, and Future last will
make it green. I personally chose Present last, but eh, like I said, it
doesn't really matter. All you have to do in the islands is examine the
crystal, so with that last one examined... boss fight.
____________________________________________________________________________
\\ Boss: Vita (Unus) Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 2500 ||
- physical attack - EagleEye Innate - Red ||
- Fireball - GreenField Difficulty - Easy ||
- Inferno - Cure ||
- Volcano - CurePlus ||
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Here we go... this is NOT a hard fight. First of all, Vita's attacks are
not very powerful... her physical attacks dish out about 130-140 damage at
the most, Fireball is pathetic at about 50 damage, Inferno is around 200
damage to the party, and Volcano is 300 damage. You can even trap Inferno
and Volcano if you want, but you won't need to. There's not really even
that much strategy to this battle besides just using HealAll or the like
after Vita uses Volcano.
She'll also use GreenField at some point or another, which is a little
ironic considering she's a red elemental (if you went to the Present ruin
last, anyway), and nothing could be better for Karsh. I used the Genie
summon right after Vita cast GreenField, and did 600 damage with it.
Speaking of which, physical attacks, especially Serge's, are more useful
than magic here, even blue elements. Dash&Slash will do up to 500 damage,
plus this isn't a bad fight to try out your new FlyingArrow skill. But
anyway, this fight sucks. Move on.
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Now that fight's over, just head back to the sea. You'll hear that something
opened up after Vita's done with, so head to the center of the screen to
enter the city of the future, the time fortress... Chronopolis.
You've made it through the first disc of Chrono Cross, and believe me, with
that, the vast majority of the game. In fact, I'd say Disc 2 is literally about
10% of the game... it's only really two long dungeons, one side quest, and
about ten boss fights. So if you could get past Serge losing his body and
turning into a feline demi-human, you can get past anything that Disc 2 throws
at you.
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VIIIa. A City of Time
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Anyway... where were we? Ah yes, you've made it into Chronopolis, the fortress
of time, and one of the longest dungeons in the game. And after this, all you
really have is a side quest, and the final dungeon. Plus this place ends very,
very well... believe me.
--- Chronopolis ~~ Home World ----------------------------
You also might want to save before entering... just saying. Anyway, enter
the fortress and head forward just a little bit, to hear some mumbo-jumbo
about the Frozen Flame's lock level being released, or something alone those
lines. Who cares. Just advance and you'll get attacked by Chronopolis's
security, or lack thereof.
____________________________________________________________________________
\\ Boss: Polis Police Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 3200 ||
- physical attack Innate - White ||
- MegatonFist Difficulty - Semi-Hard ||
- Bazooka ||
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Just some random boss which will do nothing to prevent your journey onward?
Hell NO. This is one of the harder fights that you'll be taking on for a
while, but it gets a lot easier if you equip the White Plate on Grobyc.
Then all the attacks will just sink right through him and heal him. But
actually, Polis Police is a very simple boss -- he only has the meager
physical attack, which is only 130-170 damage, nothing special. As for the
techs, MegatonFist is about 300 damage, and to freaking Serge, Bazooka
will do 350 damage. That's about 600-700 damage to Karsh or Grobyc.
In other words, FullRevival calls for usage here. Also, you can pretty much
slaughter Polis Police if you can turn the field completely black and
have Grobyc summon the GrimReaper. I really recommend starting this right
after Polis Police uses a tech, so that his physical attacks won't
interfere, but just make sure you don't have a character or two dead before
you do that. =P Just have Grobyc use a black element after Polis Police
uses one of his techs, then Serge and Karsh can use them, and Grobyc can
build his power level and use GrimReaper. No problem.
Or as an alternative, you can just equip Grobyc with the White Plate and
be virtually impossible to defeat. However, that's a very cheap strategy
which officially makes you a jackass. So... no thanks. If you don't want to
summon the GrimReaper, though... physical attacks work very well. That
means the Mastermune and Grobyc, of course.
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With that rather bothersome fight out of the way, head a little bit forward
and down the stairs to the left, then follow the path over to the right for
a Yellow Brooch. That done, head back up and into the next room, and over to
the right, since the door in front of you won't open. Don't you just love
doors that won't open? I mean, geez. Okay, rant done. Open the cabinet on
the right for a Nostrum, and open the hatch at the bottom and climb down
there.
In this very quiet walkway, feel free to toggle with the switch above,
although you won't get anything out of it. Head over to the left, and fiddle
with the computer to control a Sewer Wash robot... gah. I hate these kinds
of things, but I'll walk you through it ANYWAY. I'm so nice. Using the robot,
just head forward and follow the path to the gray pad of land, and take the
lower left hand path down for a White Brooch. Then take the other path up
for a CureAll element... sweet!
Return to the pad and head up and to the right. Once you reach some REAL
land, head to the right and then down, fiddling with the switch. That makes
a complete bridge, so that's done. Head across it and up the ladder to
emerge on the other side of that closed door, and to open it so you don't
have to do that again, toggle with the switch right below you. But let's
carry on, by taking the upper left door out, and reaching Chronopolis's main
lobby.
There's an elevator there, which doesn't work. That's Chronopolis's theme,
just to let ya know. But anyway, take the door on the right, and head under
the stairs there for a Forgot-me-not Pot! Extremely useful, this way Sprigg
will remember all her Doppelgangs via enemies she defeated. Plus you can get
Janice now, if you haven't already. But anyway, head up the stairs to the
2F floor, and through the door on the left. Follow that path, only to get
jumped on by an Aero Guard. Kinda cool, though.
The door right above is blocked by that damn security lv. 2 lock, so you
can't get through there. Take the lower exit, and ignore the elevator there,
because that too is blocked by the security! Gah, told you half the stuff
in here doesn't work. Follow the path to the left and enter that room
there, to see the world map, which is purdy. The MAIN thing in here, though,
is at the far upper side, a computer console which releases that lv. 2 lock.
YES!
If you want, talk to the dark figure on the map, but let's carry on. I hope
you have Grobyc in your party, by the way... return to the room where the
Aero Guard jumped you, and head up. Examine the coffin there, and Grobyc
will take out of it Porre's super technology, and with that, his Lv. 7
skill! YEAH BABY!!! As for the rest of this room, close all the doors here
and examine the console on the left. Enter 00 as the code, and you'll get
five Recharge consummable elements for your "efforts"... not bad.
Return to the room with the elevator (either one, the first floor or the
second floor, second one is easier), and head to the third floor. When you
emerge here, head to the left and enter that room... whoa there. Now this is
a room with a big ass load of technology. Let's hope that THIS is the future.
There's nothing really in here, though, except a closet at the upper left
with a Rainbow Shell in it. But that's it, return to the previous room and
enter the room on the right. Take an immediate right here, and enter that
room for a relatively easy fight.
After the Combot is beaten, open the chest behind it for a HellBound element,
but however, that's it for this floor. Head back and up to the fourth floor,
and into the room on the right, where an "experiment" is taking place. It's
just some mumbo jumbo about time travel, just mash X through it and then
exit through the door on the right, after hearing that the chief is gone.
Head down the stairs and speak with the figure there, who will tell you that
the chief is at the docks, gazing out to sea. Pick up the Magnify element
while you're at it.
Now return to the first floor and head to the left, which are the docks.
At the upper left, talk with the chief there, and he'll tell you about 2300
AD Balthasar... heh, delight in that, Chrono Trigger fans. He'll leave, as
we prepare the REAL experiment. Head to the fourth floor and to the left,
where people are observing the two worlds, in Viper Manor. Examine the
slanted Record of Fate, and it'll show how FATE manipulates people's lives
to protect El Nido and the Dead Sea, in a way that people don't realize.
Creepy, eh...? Head to the left and defeat the Combot there, who will reveal
a Card Key behind it... sweet. Now head to the elevator and to the B1 floor,
to find pretty much a path leading to the door you want to get to, but two
Combots are patrolling here. Just beat one or the other (run away though, if
there are two of them, since their GunnerGetya attack causes confusion, and
they can very easily decimate your party if that gets to you). Then continue
to the left and examine the panel with the circle under it to be confirmed
as the last remaining Arbiter.
The Frozen Flame is in the next room, and plus Serge is the last Arbiter,
which is why Lynx needed Serge's form. And in the next room is the Frozen
Flame, Kid (knocked out), as well as Lynx, who explains everything. I will
say right now that Lynx IS an evil bastard, yet he is actually the human
incarnate of FATE, and thus, Mother Brain from Chrono Trigger. Wow... who
would have thought... after explaining things, Prometheus (Robo from CT) is
executed. Lynx is really just plain evil, and here is where we put an end to
him... in his true form. And no, not the feline one. Have I mentioned yet
how gorgeous this music is? No? Well, it is.
____________________________________________________________________________
\\ Boss: FATE Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 5000 ||
- physical attack - HeatRay Innate - Black ||
- Diminish - FreeFall Difficulty - Semi-Easy ||
- Gravitonne - GravityBlow ||
- DarkEnergy ||
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You would think FATE would be a super hard boss, but quite frankly, it's
not. If you have a decent supply of healing elements, this fight will not
present any trouble at all. And for one thing, FATE has a very predictable
pattern, counting down similarly to the Black Tyrano from Chrono Trigger,
but a little bit more dangerously than that. Here's how it works.
5: Diminish - halves the power of magic, it's not really that bad since
Serge has the Mastermune
4: Gravitonne - about 70-80 damage to the party, absolutely nothing to
possibly worry about
3: Heat Ray - to one character, around 200-250 damage, and about 350
damage to Serge, fairly dangerous
2: FreeFall - about 200-250 damage, similar to Heat Ray, and Serge is once
again in a lot of trouble
1: GravityBlow x2 - a complete absolute joke, it does affect the field but
the damage is pitiful
0: DarkEnergy - roughly 350 damage to the whole party, not the worst
attack in the game, but still one to dread
5: physical attacks - about 140-180 damage, stronger than average but not
that bad
So with that in mind, this fight becomes fairly predictable. Not to mention
it's VERY easy to cast Saints here. To do so, build everyone up to their
highest power levels, and just let FATE hit you with something. Then have
Serge use PhotonRay, the other two characters use something (not before
physically attacking though, so that Serge gets to two stamina points after
the last character is done), and then have Serge attack once and then use
Saints for about 1000 damage. Plus it'll heal your party for 999 HP too.
This fight isn't hard in the first place, and if you want to make it
virtually impossible to lose, just equip Serge with the Black Plate. Of
course, Dash&Slash and FlyingArrow will already make this a cakewalk, but I
digress. The only thing difficult here is FATE's 5000 HP.
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The end result of that fight isn't great, though. For one thing though, Lynx
actually dies after that fight, but Kid isn't as happy as she should be. She
realizes what's going on, and then gets the Frozen Flame. But afterwards,
Sky Dragon Isle becomes Terra Tower, which is another place you need to get
to... but the impressive scenario is afterwards, when the dragons all merge
into one fused abomination. And Harle appears and talks about fighting you...
very odd. But anyway, after some talking about getting to Terra Tower in the
S.S. Invincible, the game keeps going.
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VIIIb. The Burning House
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This is a side quest which is totally, 100% optional. However, you DO want to
get Kid back, rather than never see her in the game again, right? Also, you'll
need to have beaten Dario to do this, so if you didn't yet, have fun beating
him with Serge but without the Black Plate... when you're ready to get this
show on the road, head to Hermit's Hideaway.
--- Hermit's Hideaway ~~ Another World ----------------------------
Head into the house and speak with Radius if you want, but also note that
once again, the power of the Mastermune is required, being that Masa and
Mune were from Chrono Trigger and recognize Lucca and the burning house,
which are haunting Kid and putting her in an endless coma at the moment. So
examine Kid, and the three parts of the Masamune will take you back to the
burning house...
--- Lucca's House ~~ The Past ----------------------------
Yeah I know, that sub-divider was terrible. But oh well, there are things
which must be done. For one thing, this is the exact same house from Chrono
Trigger, so if you've played that, this place will look very familiar. Start
by defeating the Lava Boy in here, who is incredibly easy. After that,
examine the big pink pig on the left (or for CT fans, Gato), who is burned
out and dead. Then talk to the kid at the upper right and tell him it's going
to be okay, for a Rainbow Shell.
Now examine the machine there, and it'll automatically prompt for a code.
It's LARA, or L1 -> Triangle -> R1 -> Triangle. And then it'll give you
HotShot, which is Kid's lv. 7 tech... awesome to the max. Now enter the
room in front of you, and in that room, head through the door in front of
you and open the treasure chest at the bottom right for a Stardust Cape.
You'll have to beat a Lava Boy to get out, but hey, who cares? After you get
out, head up the stairs on the left.
In this room, exit through the south for an immediate Diva Dress, then return
and examine the item at the far upper right for the Ice Gun... sweet. Go back
and take the stairs to the right up. And in here, take the lower exit and
defeat the Lava Boy. The kid will then give you a Nostrum, which isn't bad.
Now return to the previous room and enter through the hatch at the upper
right. Follow that path to reach another room... and in here, Masa's
strength gives out. Now you only have Serge... not like that'll stop you from
beating enemies.
You'll see an orphaned girl there, who's obviously Kid from the past. Use
the Ice Gun to get past the flames here, and in the next room you'll see an
FMV of Lynx and Harle leaving after the house is burned down. But anyway,
the next scene is the saddest in the entire game. Serge and the young Kid
are outside the house, after everyone is dead, and after you tell her that
you won't leave her, Serge disappears. So that's what happened with Kid...
she was left alone after that incident.
As for what's happening in the present, Kid wakes up and joins you again
after all that. After she and Serge has a very... intriguing conversation,
Radius tells her that Luccia is waiting for her at Viper Manor, so let's do
that in a moment. Make sure you allocate HotShot to her, and also, head
outside and use the Ice Gun on the hot patch of land. Trust me, it'll help
something which we'll do briefly.
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VIIIc. Last Preparations
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It's not going to be very long... soon we're going to go into the final
dungeon of the game, fight the final boss, and the game will be over. Might as
well do the last things that the game has to offer before that, right? Start by
going to Another Viper Manor.
--- Viper Manor ~~ Another World ----------------------------
Head into Viper Manor, and then into the second door on the right in the
basement level. Talk to Luccia inside, with Kid obviously in your party, and
she'll give you a letter that Lucca herself wrote. She'll talk about where
the future "went" after she and her friends defeated Lavos in the future,
and that she might be killed by someone who was in suffering for the
inevitable future that was prevented. And after that, Kid will ask to be
alone, and receive a Rainbow Shell. That's that for that.
--- El Nido Triangle ~~ Another World ----------------------------
First of all, in this place you'll have a boss that can only be harmed by
red elemental attacks, and Starky will be required here after that. So your
party here is Serge, Kid, Starky. Enter through the usual place, and follow
the path forward, digressing at the upper right for a Rainbow Shell. Keep
following and then head down the ladder. Keep going to where the Star
Fragment was in the Home World, and you'll meet one of my personal favorite
bosses in the game... the Royal Jelly.
____________________________________________________________________________
\\ Boss: Royal Jelly Party: Serge, Kid, Starky \\
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Attacks: HP - 1657 ||
- physical attack Innate - Blue ||
- Vortex Difficulty - Easy ||
- IceBlast ||
- Iceberg ||
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There was a time in which I thought Vita was easy... then I found this
fight. The Royal Jelly has pitiful HP, no attacking power whatsoever, and
absolutely nothing whatsoever going for it. I finished it off in two hits,
and you can't even damage it with non red elements! However, all you need
to do is use some red elements at the beginning of the battle to make the
field all red, and then have Kid summon Salamander for about 1200-1300
damage. Hasta la vista baby.
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And the big thing behind Royal Jelly is none other than Starky's ship, which
is not destroyed in this world! He examines it a little bit, and then inside,
they find a way to get to Terra Tower. Starky fixes everything up in the
dock of Chronopolis, and then you're ready to fly into the stormy night and
get to Chronopolis at long last. When you're ready, hop into your "boat",
and watch the FMV as we reach the game's final dungeon.
Do not ask why I call this section Chrono Cross. I have my own incredibly
strange and messed up reasons for such things. But in any case, you'll land in
the final dungeon of the game, Terra Tower... so you might as well rock on in
the time that you're here.
--- Terra Tower ~~ Another World ----------------------------
For the final dungeon of a game like Chrono Cross, with the best soundtrack
I've ever heard, would it really be that difficult for Square to at least
include music with it? I mean, geez. But anyway, my party recommendation
here is Serge, Norris, and Orlha. And here's the element allocations, for
THE LAST TIME! Aren't you glad?
And when you're finally ready to embark through this dungeon, head to the
left and up the stairs there. You also might want to save while you're at
it... just saying. =P Follow the path to reach a large yellow orb, which
asks you if your will is to cause destruction. And then it pulls you into a
boss fight.
____________________________________________________________________________
\\ Boss: Terrator Party: Serge, Norris, Orlha \\
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Attacks: HP - 2200 ||
- physical attack - Capsule Innate - Yellow ||
- WaveOfFear - OmegaYellow Difficulty - Semi-Easy ||
- SpiritsUp ||
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There are six of these dolls in Terra Tower, with each representing a
different element. I think of them all as the six dragons, only with lower
HP and stronger attacks. And this one isn't too much different; its
physical attacks are about 200-240 damage or so, WaveOfFear will decrease
your defense, SpiritsUp will increase his, OmegaYellow will do about
300-350 damage to one character, and when his HP runs low, he'll use two
Capsules to heal 160 HP.
No matter WHAT the other FAQs say, Terrator DOES NOT USE GOLEM. He doesn't
use Golem, Earthquake, ThundaStorm, or any other trappable, high powered
yellow element. And he doesn't use YellowField either. With that put aside,
this fight isn't too hard, but OmegaYellow is very dangerous. Plus he uses
it every three turns (his pattern is WaveOfFear and SpiritsUp in the same
turn, then physical attacks, then OmegaYellow, with Capsules coming in at
some point), so keep your HP up and slaughter it with green elements. I
didn't bring Karsh into this fight, but it won't be too hard.
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And at long last, you'll even get a YellowField element too. Continue to
the next room to reach an immediate left-right fork. Don't worry, it'll get
better... at some point. Take a right and follow it all over the area for a
Nostrum, then return and head to the left. Take the exit at the bottom out,
and now you get the opportunity to bore yourself walking down about seven
sets of goddamn stairs. There's just nothing more entertaining than going up
or down stairs... any FFVII fans agree with me on that?
I digress. At the bottom you'll reach a left-right fork, in which you can
just head right at. And in there you'll find a Nostrum, plus a bunch of
vines. Why, in a tower, are there trees and vines everywhere, and they're
also rainbow colored? Beats me... but anyway, follow the path down and to
the left to reach a new screen, and from that area, keep going down, down,
down. It's a long ladder down this vine, but you'll make it. When you finally
get off of that mother, head to the left.
Follow one really long path to the left, up, and to the left again, only to
walk on a branch that falls off when you walk into it... and then you fall
underwater. I have to say, this is the weirdest final dungeon I've ever
entered. But anyway, you land on another trunk, so there's not really any
other place to go. Head up the path on the left, only to get talked to by a
large face, who will explain that this tower belongs to the Reptites, and
how this tower will unsealed as revenge from the Dragons when FATE was
defeated.
Blah blah blah. Follow the path to the left, and then keep going up the
ladder/vine thingy there, and to the right, only to go down another ladder,
or vine, or whatever the hell this whole place is. Take this to the right
and then go up another one of these, to find a passage on the right. Go in
there to find that treasure chest we were prevented from getting when that
branch fell... it contains a Pack of Lies, which is useless but works. Now
just return to the previous screen... this place already bores me.
Head up the ladder there to find another left-right fork... do I need to
start rambling about these? Just take a left for a Defender Plus (no, the
waterfall won't do anything), and to the right to continue. And you'll
emerge in a room that's filled with water, but hey, it looks at least a bit
more realistic than everywhere else. Climb up the first vine ladder, and
head under the waterfall for a Rainbow Shell. Nothing more to see here, so
climb up the ladder on the right of that.
And from there, it's just a matter of climbing up from ledge to ledge, and
at the top, heading over to the far right, to get to the top of the third
room... cool. Head over to the far right and knock the two pillars over,
and then cross the path that they create. And in the next room, those same
haunting bells chime... you know what's coming up. Head to the right, and
then at the fork, follow the path to the left for a HealPlus element, which
rocks, but no green elementals here. Return to that fork and head right to
the red orb, which laments about those who have suffered. Boss fight.
____________________________________________________________________________
\\ Boss: Pyrotor Party: Serge, Norris, Orlha \\
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Attacks: HP - 2400 ||
- physical attack - Tablet Innate - Red ||
- SadnessWave - OmegaRed Difficulty - Semi-Easy ||
- Rage - RedWolf ||
- Fireball - FirePillar ||
- NinetyNine - Volcano ||
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I may be in the minority on this one, but I think Pyrotor is slightly
harder than Terrator. It might be because he *gasp* actually casts RedWolf
whereas Terrator didn't cast Golem! Regardless, this is far from the most
difficult fight you've struggled through during the entire game. Pyrotor
uses physical attacks which can do up to 300 damage (and more after he uses
NinetyNine), SadnessWave, which will reduce your attacking power, Fireball
which didn't even do damage, FirePillar which does about 40-50 damage,
OmegaRed, which is still 300-350 damage and absolutely slays blue elements,
and RedWolf.
Pyrotor has a pattern, and it'll ALWAYS have it that he casts Fireball and
FirePillar in the same turn, then in the next turn, if the field is red,
uses RedWolf and NinetyNine. So make sure you take note of that and have
the field turn red after those two elements, if you have any desire at all
to have RedWolf before the end of the game. And as the fight wears on,
Pyrotor will use three Tablets on himself (a joke), Volcano (140-150 damage
to the party, nothing to worry about), and OmegaRed twice, so watch out for
those. But anyway, heal and you'll be fine.
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Just continue on to the next screen, and lo and behold! The place actually
has music now! WHOO-HOO! Head to the left and follow the ladders up until
you reach one going down that leads to a Rainbow Shell, and then keep going
up and down, straight forward, following the path via ladders. Bah. And
eventually you'll reach a vine, and a ladder on the left. Take the ladders
and follow them for a Spectral Glove. Equip that on Orlha, in post and in
haste.
By the way, did I mention that this song plays in battles? Told you this
place would eventually get cool. Anyway, return to the vines to find three
staircases going up, with two of them blocked with debris. Head up the one
on the far right two cases, and then over to the left and down the first one
there, to find the divine HolyHealing element! Equip that on Serge, right
NOW, because it is the best curative element in the entire game. Now keep
going up the staircase on the right to find a Rainbow Shell at the top.
Now head down two sets, go over to the far left, up that set, and to the
right and up, over to the left. Got out of another set of stairs pretty
easily, eh? ;) But then you'll re-emerge in none other than the Viper Manor
skywalk! What the hell's goin' on, eh? Just head to the room on the left,
Crono, Marle, and Lucca are all here, as is the prophet. Talk to him, and
he'll explain how he got here, and how Terra Tower used to be called
Dinopolis, the city of Azala's descendants.
Anyway, this stuff is too confusing for me to explain, but a big spoiler
here -- Belthasar explains that there are seven dragons, one who worked under
another guise in FATE's computer, and this dark moon dragon is known as...
Harle. Yep, Harle is a Dragon God, and the seventh of them. Guess it all
makes sense now, eh? But anyway, when Belthasar is done babbling, head back
to the previous area, and into the now-opened door that used to be a wall.
Just continue past one purdy screen with a bunch of a crystals, to one last
room, with a green orb... enter Anemotor.
____________________________________________________________________________
\\ Boss: Anemotor Party: Serge, Norris, Orlha \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 2500 ||
- physical attack - Bushbasher Innate - Green ||
- InfoScope - AeroSaucer Difficulty - Semi-Easy ||
- HealPlus - AeroBlaster ||
- OmegaGreen - Carnivore ||
- Bushwhacker - Sonja ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It'd be a real shame if you lost this battle, since you haven't saved since
like... before you fought Terrator? So give this battle your all. And
fortunately, it's not really that difficult. He'll start off by using
InfoScope on everyone, then OmegaGreen a bit later (same old), physical
attacks, which are only about 110-130 damage, and as for spells... very
dangerous. And a bit later, it uses all four primary green elements on a
single character... Bushwhacker is about 10 damage, AeroSaucer's about 30,
Bushbasher's about 60, and AeroBlaster's about 150... so all in all, about
250 damage.
I haven't worked out the mechanics for when Anemotor casts Sonja, but yes,
he DOES use it, so you might want to have the trap element ready for
whenever he does cast it. He also uses Carnivore, but that's surprisingly
weak at about 150-210 damage to the party. So you'll pretty much breeze
through this, but if you want a really quick way to win this battle, build
Norris's power level to 8, have someone else use YellowField, and then just
have Norris use ThundaSnake right there and then to take off pretty much
half of Anemotor's HP right there. Easy fight all in all.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From there, just enter the platform in front of you, to find two paths, and
two beams connecting upward, sealing it somehow. But anyway, you have two
paths, the left going to the black elemental boss, and the right going to
the white elemental. First of all, though, I'd recommend making the party
Serge, Norris, and Grobyc for these two battles. So get Orlha's stuff off and
put Grobyc's on really quick, and start by heading left for two screens to
meet a new version of Taurusoid... in darkness.
____________________________________________________________________________
\\ Boss: Gravitor Party: Serge, Norris, Grobyc \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 3000 ||
- physical attack - HellSoul Innate - Black ||
- OmegaBlack - Gravitonne Difficulty - Medium ||
- Nostrum - HellBound ||
- GravityBlow - MotherShip ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Alright, if you think Pyrotor or Anemotor were hard, you REALLY have
another thing coming to you with this fight. First of all, the physical
attacks are dangerous, doing perhaps 300 damage to a single character, and
Serge is REALLY in danger of them. OmegaBlack is about 400 damage, as you
can definitely tell by the animation. Plus later in the fight, Gravitor
will use HellBound twice, and that can be very annoying. Then later, it'll
use GravityBlow on one character (50-60 damage), Gravitonne for about 80
damage to the party, and then HellSoul, which is also very deadly.
Then after that, Gravitor WILL cast *MotherShip is the field is all black,
which it WILL be if you didn't do anything between those two. So make
sure you get the MotherShip trap in, because it will obliterate your group
with no problem. But anyway, Serge's physical attacks are incredibly
powerful here; his Mastermune was doing about 600 damage with Fierce
attacks, and you can imagine that 3000 HP won't last long with that kind of
punishment. Gravitor will use a Nostrum to restore 200 HP, but don't worry
about that. Once again, this fight is kinda hard and may provide difficulty
because of HellSoul / HellBound, and OmegaBlack, so fight cautiously.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For some reason, there is no BlackField or WhiteField, you'll just get a
measly little BlackHole for fighting that. But hey, there's always
MotherShip, right? Carry on by returning to the main area, and then taking
the path on the right to meet another Taurusoid looking enemy, except this
one is of the light.
____________________________________________________________________________
\\ Boss: Luxator Party: Serge, Norris, Grobyc \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 3000 ||
- physical attack - PhotonBeam Innate - White ||
- OmegaWhite - MeteorShower Difficulty - Medium ||
- HolyHealing - HolyLight ||
- Magnify - UltraNova ||
- PhotonRay - Unicorn ||
- Meteorite ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You might enter this fight thinking that since there's no instant death,
plus Serge isn't going to die very easily, this'll be an easy fight.
WRONG. Luxator is an incredibly dangerous enemy, with physical attacks the
same power as Gravitor's, OmegaWhite, which does a huge amount of
damage to one character, HolyHealing which restores about 700 HP, PhotonRay
which is only 60-70 damage or so, Meteorite which is about 100, no big
deal, PhotonBeam for around 150, and MeteorShower for 250+ damage to your
group. After he uses three PhotonRays, he'll also use Unicorn, which is
not great but it'd be in your best interest to trap it anyway.
And you may also want to trap HolyLight after that, which is 350-400
damage to the party, and UltraNova, which is around 450 damage to Serge,
550-600 damage to Norris, and 750 damage to Grobyc. And it's very hard to
come out of that with more than one character alive. But Luxator does have
a set pattern, so it's always be PhotonRay x3, then Unicorn, then HolyLight
and finally UltraNova. So overall, this is NOT an easy fight to win, but
Norris and Grobyc have the dual tech PitchBlack, which will do about 600
damage. Make sure you put that to good use. Grobyc with BlackHoles is
great here, plus FreeFall works well, but be very careful and put your own
HolyHealing to good use.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And once that fight is finished, the seal to the room beyond is opened. I
would now recommend putting Kid in your party, because the next boss is blue
elemental, plus Serge / Kid / Grobyc was my finishing party. So make sure
those elements are allocated (plus Serge or someone else with RedField, and
Kid with *RedWolf / *Salamander is invaluable), and head into the door in
front of you.
____________________________________________________________________________
\\ Boss: Aquator Party: Serge, Kid, Grobyc \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 2800 ||
- physical attack - OmegaBlue Innate - Blue ||
- Nimble - CureAll Difficulty - Semi-Easy ||
- Numble - Deluge ||
- Vigora - Iceberg ||
- FrogPrince - BlueField ||
- IceLance - AquaBall ||
- IceBlast
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you've gotten through Gravitor and Luxator, and now have to fight the
final one of the elemental dolls, you won't have ANY problem at all with
this one. In fact, Pyrotor, Gravitor, and Luxator were the hard ones (just
like fire, black, and sky were the hardest of the dragons), and Terrator,
Anemotor, and Aquator were the easy ones. But I digress... on to Aquator's
attacks. He'll start the fight by using Nimble and Vigora on himself, and
Numble on a character. Don't worry 'bout those, although Vigora will allow
for about 5-6 attacks for 250-270 damage.
OmegaBlue is the same, for about 300 damage. And as the fight goes on he'll
use Deluge and Iceberg in the SAME TURN. That's annoying as hell, since
Deluge is about 150 damage and Iceberg is about 240, and you have to weigh
in the increment of damage to Kid. Aquator will also use IceLance (barely
any damage at all), AquaBall, for anywhere between 70-130 damage, and
IceBlast on two characters, which may very well freeze them. So the best
strategy for this fight is to just use RedField and either *RedWolf or
*Salamander quickly to finish Aquator off. Who cares to trap FrogPrince
again anyway? If you're paranoid, trap Deluge or Iceberg though.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And with that, the yellow, red, green, blue, black, and white lights all come
on at the same time, and the passage is open to continue. Head up either
set of stairs and follow the path to the platform, to be take to the summit
of the tower. And you may easily recognize it as Sky Dragon Isle, because
after all, Terra Tower and Sky Dragon Isle are one and the same. Head up the
stairs to hear a voice welcoming you to share its burden.
Head to the top, and then to the center of the area to find the Frozen Flame
at last. Examine it, and then Kid will know that there's SOMEONE there...
watch as Serge goes nuts again to the Frozen Flame or anything similar. And
then the Fused Dragon, or in other words, the Time Devourer, appears. And
it denies the meaning of life, or the reason for living. And here's the
semi-final boss, who is going to "cleanse the world of you filthy humans".
____________________________________________________________________________
\\ Boss: Time Devourer Party: Serge, Kid, Grobyc \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - ???? ||
- physical attack Innate - White ||
- field change Difficulty - Medium ||
- swoop bomb ||
- lots of elements ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is it... although there's one fight after this one (which is very
irrelevant in my opinion), I consider this to be the final boss fight. And
hey, it's all six (seven if you count Harle) dragons put together, so it
has to be awesome. The enemy starts and ends as a white elemental, but WILL
change its innate as the fight progresses, so I'll just say it's white for
simplicity's sake. And as the battle opens, and it'll do is just attack
for 50-70 damage at most... absolutely nothing to worry about. And in the
mean time, it's a white elemental, so hit it with Grobyc's RocketFist and
such.
Then you'll get hit by an "attack" as the field changes to Earth Dragon
Isle, and this is apparently supposed to do damage... it did 0 damage to
all of my characters, so it's hardly anything to worry about. Then as this
unwraps, he'll use Uplift, Fireball, and Bushwhacker on you in one turn,
then AquaBeam, GravityBlow, and PhotonRay on you in another. And if you
fail to do enough damage to it to make it shift fields, it'll hit you with
ThundaStorm for about 300 damage to the group, so beat it fast. And then
your next destination is Mount Pyre.
Now it uses MagmaBomb, AeroSaucer, and IceLance, none of which are at all
dangerous, but HellSoul comes next, and if that kills, then that's very
bad. Plus after that it'll swoop at you, blasting the party for 120 damage
or thereabouts. And with that comes Volcano, which is about 220 damage to
the party, it isn't something to break down and be scared about. After a
bit, you'll land in Gaea's Navel. Here's where it starts getting just a
little bit harder. To be honest I got finished with this part very fast
and didn't get to see what it used, but it used OmegaGreen (extremely
dangerous at about 500 damage, if not knocking someone out right there),
and physical attacks for about 170-180 damage, nothing special.
I suppose it'd use Tornado after a while, but eh... next stop is Water
Dragon Isle. Here's where the fight gets easy and hard at the same time;
Kid is in danger, but is at the same time the strongest character there,
because of RedWolf and Salamander. The Time Devourer will use the swoop
bomb attack again, which is still 120 damage or so to the group, not a
worry. But meanwhile, have one character use RedField and then have
Kid use RedWolf or the like... expect 1100-1200 damage and a switch to
the Black Dragon cave. Serge comes in extreme handy for this one.
However, the Time Devourer uses FreeFall, and that might very easily do
400 damage or above to Serge, but only 210-220 damage to Grobyc. So keep
an eye on your group's health at all times. After that comes HolyLight,
but that will only do about 140 damage on average... 180 at most to
Grobyc. But do NOT let the Time Devourer get a turn after that, or it'll
use the most dangerous thing in the whole battle: Genius, then Imbecile,
then BlackHole. Expect about 350-360 damage to Grobyc, 500 damage or so
to Kid, and 700+ damage to Serge. If you survive that in a regular game,
my hat's off to you.
</pre><pre id="faqspan-9">
So FINISH THIS PART OF THE FIGHT OFF, FAST. Then the fight will end where
it started: at the new Sky Dragon Isle. And the fight will start fairly
quickly with UltraNova, which is about 230 damage to Serge, 400+ damage to
Grobyc, and 300 damage to Kid. But you've got plenty of black elements --
this part of the battle seems a bit slower than the rest, so you can turn
the field black and have Grobyc summon either GrimReaper or MotherShip, and
enjoy the results. Serge's Mastermune is as powerful as ever, so just end
this quickly.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After that battle, the Time Devourer disappears, and Belthasar comes in and
tells you that the Fused Dragon isn't the Time Devourer's true form -- in
fact, the real Devourer of Time is in the complete darkness of time, after
having been enveloped by the entity known as Lavos. And with that, Terra
Tower will start to crumble, so your group scrambles out of there, and Kid
mentions, outside, how humans now have to make their own choices, what with
FATE gone... geez Kid, get over it, that means Lynx is dead. But anyway,
there is one thing to do before it all ends.
--- Divine Dragon Falls ~~ Another World ----------------------------
If you're looking for this place, it's northeast of Arni Village, eastish
of Hydra Marshes. You also need Steena in your party to do this, but trust
me, it isn't much. Follow the path forward and into the next screen, and take
to the far left. Steena will see that this is fully operational, and now all
you need to do is place the Tear of Love and Tear of Hate in the altars, and
Serge will obtain the ChronoCross element. Heh heh heh... now it's time to
settle things with Lavos.
--- Opassa Beach ~~ Home World ----------------------------
The beginning, the end, the alpha, and the omega, the final boss fight...
it all takes place here, on Opassa Beach. Warp to Home Opassa Beach and
you'll find Crono, Marle, and Lucca on the left, and you can talk with them
if you want to fill in the remaining gaps in the story. But anyway, head to
the pink vortex on the left and use the Time Egg there, and you'll be taken
to the darkness of time...
____________________________________________________________________________
\\ Boss: Time Devourer Party: Serge, Kid, Grobyc \\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - ???? ||
- lots of elements Innate - White ||
- Omega skills Difficulty - Easy ||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are two ways to win this battle, with one netting you the good ending
and one getting you the bad one. But anyway, the Time Devourer is not hard
in the slightest. He will start the battle off by using a crapload of green
elements, but that's absolutely nothing to worry about. Carnivore will do
roughly 140-160 damage to the party, and Tornado about 220, and that's IT
for that. There's always Bushbasher and stuff like that, but why worry about
that? And yes, there is a reason pretty much all that the Time Devourer is
using is green elements, but even OmegaGreen isn't that bad.
But anyway, to get the bad ending, just slaughter the Time Devourer. It has
a lot of HP, but it's not in the slightest bit hard. I would go as far as
calling it a lesson in hack & slash, so just kill it and get it over with.
If you want the good ending, though, you'll need to use the ChronoCross
element correctly. To do this, play the song that Lavos is weak against, by
using the correct colored elements, and then ChronoCross. This is the order:
Yellow -> Red -> Green -> Blue -> Black -> White -> ChronoCross. And it's
not nearly as hard as it sounds; half the time the Time Devourer will just
help you, or not do anything at all. This'll end quickly, but still... a
very disappointing "real" final boss battle.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And after that fight, Schala escapes from Lavos, after her 13,020 years
encased within it... and then the ending! Congratulations on your defeat of
Chrono Cross, which is technically one of the best games ever made. I won't
spoil the ending, so just kick back and enjoy.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~ ~-~ ~-~ IX. Equipment ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This, my friend, is a list of all the equipment in the game. You're freaking
welcome. And sorry about the materials, which some of them are mega abbreviated
for the sake of this new format. But speaking of which, when I say Shiny 6, that
means ONE EACH of these six: Shiny Dew, Shiny Ember, Shiny Leaf, Shiny Sand,
Shiny Salt, Shiny Soot. We cool?
Here's where my abbreviation gets truly terrible, and I apologize. It's always
gonna be the first two letters unless it's a Shiny material, in which case both
letters are capital and it's the abbreviation.
Sorry, I can't organize this in a table or anything because they vary so much
from one type of accessory to another. I apologize in advance for the relative
lack of neatness.
Brooches
=-=-=-=-=
Note: All Brooches protect the wearer from Anti(color) elements and status
effects.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~ ~-~ ~-~ X. Elements ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
And this, my friends, is a list of all the elements in the game, sorted for your
very convenience, alphabetically. I'm so nice like that.
Name: AeroBlaster
Element: Green
Level: 4/4
Description: Not really that much to say about this one... it's a Lv. 4
Element which is great for causing status effects. It's
relatively strong, so... that's that.
Name: AeroSaucer
Element: Green
Level: 2/6
Description: An average Lv. 2 Element. It's nothing special compared to
some other Elements, and trust me you'll get a lot of these.
They're not that great, though.
Name: AntiBlack
Element: White
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AntiBlue
Element: Red
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AntiGreen
Element: Yellow
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AntiRed
Element: Blue
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AntiWhite
Element: Black
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AntiYellow
Element: Green
Level: 3/5
Description: Just your commonplace every day element that doesn't work half
the time, but when it does work, it'll get rid of the danger
that some enemies provide.
Name: AquaBall
Element: Blue
Level: 3/5
Description: Not a bad blue elemental. It especially comes in handy when you
get into Mount Pyre, and virtually every enemy that you face is
red elemental.
Name: AquaBeam
Element: Blue
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against red elementals for
the first part of the game, so might as well use it.
Name: BatEye
Element: Green
Level: 4/4
Description: Not really that useful against an enemy, but I'll let you know
that it's really annoying when it's on you, and you only have
a 60-70% chance of hitting an enemy.
Name: BlackHole
Element: Black
Level: 6/2
Description: (One of) the best 6/2 elements in the game, this one deals out
damage to enemies just as good as really any other element other
than maybe UltraNova, and has a chance of instant death as
well. So it rocks, all in all.
Name: BlueField
Element: Blue
Level: 5/3
Description: One of the most useful and at the same time, cheapest elements
in the game. You get it after beating Aquator, but it makes
using summons INCREDIBLY easy.
Name: BlueWhale
Element: Blue
Level: 8/0
Description: Just your average summon... extremely powerful, but likely you
won't get a whole lot of use out of it against Pyrotor, because
of Aquator being fought last.
Name: Bushbasher
Element: Green
Level: 3/5
Description: An above average Lv. 3 Element. This one, to me, seems quite a
bit more powerful than the others. Might have something to do
with using it on Beebas in Hydra Marshes a lot though.
Name: Bushwhacker
Element: Green
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against yellow elementals
for the first part of the game, so might as well use it.
Name: Capsule
Element: Yellow
Level: 3/0
Description: The higher ranked consummable compared to Tablet, restoring 80
HP in battle. It's not bad, but for the time you get it, there
are better ways to heal yourself.
Name: Carnivore
Element: Green
Level: 5/3
Description: One of the better 5/3 elements, mainly because it does damage
that you generally expect, and what's more, it even causes
poison, to boot. And that's a good thing.
Name: ChronoCross
Element: Forgotten
Level: 8/7
Description: ...Heh heh heh. Well, this one will restore your used elements,
but the real use of it is to defeat the Time Devourer with the
yellow, red, green, blue, black, white, chrono combo.
Name: Cure
Element: Blue
Level: 1/7
Description: The best way of healing in the early part of the game, in my
opinion superior to the very consumable Tablets. Quite useful
if you ask me, and Heal gets even better.
Name: Deluge
Element: Blue
Level: 5/3
Description: One of my personal least favorite 5/3 elements, which is a first
since the blue 2/6 and 4/4 were as excellent as they were...
I mean, this one obviously does damage, but it's a bit meh.
Name: Diminish
Element: Black
Level: 6/2
Description: This is only for really defensive players, and as such it's not
something that I get a whole lot of use out of. So just pass it
up for Magnify.
Name: EagleEye
Element: Green
Level: 4/4
Description: Not the best of the stat-raising elements, but this one has its
uses. And hey, it'll let you do those fierce attacks right off
the boot with Serge's Mastermune more easily.
Name: Earthquake
Element: Yellow
Level: 5/3
Description: Powerful as hell, but as a lot of these yellow elements at the
time, it's kind of disappointing in the fact that there aren't
many green elementals to test it on.
Name: ElectroBolt
Element: Yellow
Level: 4/4
Description: Roborgs in Viper Manor drop this, so you'll pick this one up
very early. But still, there aren't really that many green
elementals, so even at that stage it's really kinda... meh.
Name: ElectroJolt
Element: Yellow
Level: 2/6
Description: An average Lv. 2 Element. It's nothing special compared to
some other Elements, and trust me you'll get a lot of these.
They're not that great, though.
Name: Fireball
Element: Red
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against blue elementals for
the first part of the game, so might as well use it.
Name: FirePillar
Element: Red
Level: 3/5
Description: For the semi-late time that you pick this Lv. 3 element up, it
just doesn't... seem like anything special. I'd just really pass
it up, honestly.
Name: FreeFall
Element: Black
Level: 5/3
Description: The selling point of FreeFall is that it only hits one target.
This is good and bad; it does more damage than a hell of a lot
of these, but don't use it expecting to slaughter an enemy
party.
Name: FrogPrince
Element: Blue
Level: 7/2
Description: This will be the first summon element that you pick up, and
although you DO have to turn the whole field blue to use it...
just trust me that it'll work absolute wonders when you fight
the Fire Dragon for the first time.
Name: FullRevival
Element: White
Level: 5/3
Description: Useful as hell, but there is only ONE place in the whole game to
get this. Clear Marbule of the Lagoonates, then return later,
when its rebuilt. Talk to the demi-human at the entrance, then
exit, and talk to him again for a "prize".
Name: Genie
Element: Green
Level: 8/0
Description: One really gnarlin' powerful attack, although I wouldn't use it
as much as GrimReaper or Saints. Plus, Terrator isn't a great
boss to use it against.
Name: Genius
Element: Black
Level: 4/4
Description: Not a very genius name, but this one is fairly useful. Not one
that I make a whole lot of use out of, but this one will help
you out in the long run.
Name: Golem
Element: Yellow
Level: 7/1
Description: You can actually pick up this summon from a monster in Another
Hydra Marshes, and I strongly suggest doing so. The power's
good... hell, everything rocks.
Name: Gravitonne
Element: Black
Level: 3/5
Description: Making up for the travesty that was HellSoul, I put this on one
of Guile's empty Lv. 4 spaces, and he kicked ass with it. It
hits a whole enemy party, so trust me that it rocks.
Name: GravityBlow
Element: Black
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against white elementals for
the first part of the game, so might as well use it.
Name: GreenField
Element: Green
Level: 5/3
Description: One of the most useful and at the same time, cheapest elements
in the game. You get it after beating Anemotor, but it makes
using summons INCREDIBLY easy.
Name: GrimReaper
Element: Black
Level: 8/0
Description: Powerful as hell... in my opinion, the best black elemental
summon besides Saints, and this might even be more powerful
than Saints. Powerful to the max... bye Luxator.
Name: Heal
Element: Green
Level: 2/6
Description: Slightly more powerful than Cure for when you pick it up. For
the (extremely early) time you get it, though, I would NOT waste
a space on it.
Name: HealPlus
Element: Green
Level: 6/2
Description: The best spell to be used on one character for healing purposes
in the game... however, you'll only get it once, in Terra Tower.
A bit late for what it's used for.
Name: HellBound
Element: Black
Level: 4/0
Description: Just a slightly higher chance of doing black status effects on
an enemy, which can include death. This is very meh for a 4/0
elements.
Name: HellSoul
Element: Black
Level: 2/0
Description: A directly average Lv. 2 Element, but this one is a little
different from the others. It might cause instant death on an
enemy (it misses more often than it hits though), and it can
cause Darkness, but I wouldn't rely on it.
Name: HiRes
Element: Yellow
Level: 4/4
Description: Not too bad, although personally I would really use LoRes any
day of the weak over HiRes. Hey, lowering an enemy's defense
tops increasing your defense any day of the weak, right?
Name: HolyHealing
Element: White
Level: 6/2
Description: The single-handedly best curative spell in the entire game, bar
none. Still, it can only be used by white elementals, but hey,
it heals about 500+ HP and cures status effects.
Name: HolyLight
Element: White
Level: 5/3
Description: Probably the best 5/3 element, simply because this is instant
death to undead enemies, plus it does damage which seems to be
higher than a whole lot of these.
Name: Iceberg
Element: Blue
Level: 6/2
Description: Not one of my favorite 6/2 elements, personally, but it'll get
the job done. If only there were some stronger blue elemental
magic users around the time it's useful, though.
Name: IceBlast
Element: Blue
Level: 4/4
Description: You'll get this spell VERY early (Viper Manor), and believe me.
It's the strongest 4/4 element by far, unless you count
MeteorShower. Plus it freezes enemies.
Name: IceLance
Element: Blue
Level: 2/6
Description: An ABOVE average Lv. 2 Element. Yep, you heard me right. This
one, to me, just seems a little stronger than the others. It's
especially good against any red elemental you come across.
Name: Imbecile
Element: Black
Level: 4/4
Description: In my opinion, one of the better stat changing elements, and it
works particularly well against forces like Miguel who pretty
much own you with strong elements.
Name: Inferno
Element: Red
Level: 5/3
Description: One of the better Lv. 5 elements, plus it helps that they're
BY FAR the most common of them... trap 'em from Bunyip, plus
several enemies drop them. By the end of the game I had 8-9 of
them.
Name: InfoScope
Element: Green
Level: 6/2
Description: Useless to the maximum for a helpful 6/2 skill. For one thing,
it doesn't work against most bosses, and do you really need to
know enemy HP? I think not.
Name: LoRes
Element: Yellow
Level: 4/4
Description: My most used stat change out of all them, except maybe
Strengthen; this one works extremely well with the Mastermune,
and Strengthen + LoRes is a GREAT combination.
Name: MagmaBomb
Element: Red
Level: 2/6
Description: An ABOVE average Lv. 2 Element. Yep, you heard me right. This
one hits the whole enemy party for roughly the same damage as
Fireball, which makes it just THAT cool against enemy parties.
Name: MagmaBurst
Element: Red
Level: 4/4
Description: This element is kinda powerful, but just isn't one of my
favorite 4/4 elements. I dunno why, but it's still pretty
strong against blue elementals and all.
Name: MagNegate
Element: White
Level: 6/2
Description: A helpful element to protect oneself, this will prevent a
character from taking damage from magic, while not working on
everything, it's very helpful.
Name: Magnify
Element: White
Level: 6/2
Description: This increases the power of all elements by 1.5, and is much
more useful than Diminish, in my very firm, established opinion.
Pure offense is always good, although it CAN be risky.
Name: Meteorite
Element: White
Level: 2/6
Description: An ABOVE average Lv. 2 Element. Yep, you heard me right. This
one, to me, just seems a little stronger than the others, but
for a reason. Because of the abundance of black elementals. ;)
Name: MeteorShower
Element: White
Level: 4/4
Description: You can first pick this up in Guldove before Fort Dragonia, and
trust me it is AWESOME. It hits the whole enemy party for
terrific damage, so as all white elements, it's fabulous.
Name: MotherShip
Element: Black
Level: 7/1
Description: An outstanding summon which is quite powerful, if not the best
lv. 7 summon of them all. Extreme obliteration against white
elementals.
Name: Nimble
Element: Blue
Level: 4/4
Description: The most useless stat changing element out of all of them, I
personally cannot see getting any use out of this one. Leave it
for BatEye if you're paranoid of enemies hitting you.
Name: NinetyNine
Element: Red
Level: 6/2
Description: Some of the most sheer awesomeness demonstrated with a single
tech, NinetyNine makes doing those rare critical hits with
Serge's Mastermune possible, at 99% per hit! Whoo!
Name: Nostrum
Element: Black
Level: 6/0
Description: It'll heal for 300 HP, which is some of the most you can get
from a healing element on one character... the only question is
do you want to use up a Lv. 6 space for five of these?
Name: Numble
Element: Blue
Level: 4/4
Description: Another useless element... seriously, if you want to hit an
enemy more, just use EagleEye on yourself and slash through
everything.
Name: PhotonBeam
Element: White
Level: 3/5
Description: One of my favorite Lv. 3 Elements, this is a relatively good
one. It especially rocks on one of Serge's more advanced spaces,
using it in the S.S. Invincible to kick ass and take names.
Name: PhotonRay
Element: White
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against black elementals for
the first part of the game, so might as well use it.
Name: PhysNegate
Element: Yellow
Level: 6/2
Description: A protection tech which stops a character from taking damage
from physical attacks. So when this works, it's awesome, trust
me.
Name: Recharge
Element: Red
Level: 6/0
Description: Not the most reliable consummable in the world, but anyways,
this one will restore a random, used up element. Very good for
Revive.
Name: RedField
Element: Red
Level: 5/3
Description: One of the most useful and at the same time, cheapest elements
in the game. You get it after beating Pyrotor, but it makes
using summons INCREDIBLY easy.
Name: RedWolf
Element: Red
Level: 7/1
Description: Power in motion... this isn't the best summon in the world, but
as usual, it's extremely good against blue elementals. Make sure
you get it from Pyrotor.
Name: Revive
Element: White
Level: 1/7
Description: The VERY most essential spell in the entire game. You'll want
to pick up as many of these as possible at all times,
distributing them evenly among your characters, because if you
don't have Revive, then you can't bring your character back to
life during the battle, and that's especially annoying during a
boss battle, which will very likely end in a character not
getting anything. So these are extremely important.
Name: Saints
Element: White
Level: 8/0
Description: This is, single-handedly, the best element in the entire game.
In fact, it'd be mega dirt cheap if you could use it on a field
that wasn't completely white, or if there was a WhiteField
element... basically, it does incredible damage to all enemies
and even heals your whole party, making up for the travesty that
is Unicorn.
Name: Salamander
Element: Red
Level: 8/0
Description: An extremely powerful summon, and one in which I used against
Aquator at the end of the game for absolutely decimating effects.
So incredibly easy, that.
Name: SealAll
Element: Black
Level: 6/2
Description: One of the most useless elements in the game, this pretty much
does nothing more than stop you from healing, and half the time
it doesn't even seem to work on enemies.
Name: Sonja
Element: Green
Level: 7/1
Description: Aw hell... this is another good summon, although it was one which
I rarely if ever picked up in my games, due to its rarity. But
use it if you can, of course.
Name: Strengthen
Element: Red
Level: 4/4
Description: Besides LoRes and maybe occasionally WeakMinded, this is my
most used stat changing element. Why? Because it really rocks.
Seriously, use this with the Mastermune and enjoy.
Name: StrongMinded
Element: White
Level: 4/4
Description: Hey, increasing your magic defense can occasionally help, I
suppose... I barely ever used this element, but maybe you'll be
different.
Name: Tablet
Element: Red
Level: 1/0
Description: In my opinion, these are very much overshadowed by Cure and
Heal and such, mainly because these are Consumable and those are
not, and those are more potent in the long run.
Name: ThundaSnake
Element: Yellow
Level: 8/0
Description: Easy to use compared to others (Anemotor) and extremely easy
with YellowField used in conjunction with it. So... in other
words, sheer destruction, plus it looks cool.
Name: ThundaStorm
Element: Yellow
Level: 6/2
Description: Just like Upheaval, this is plain and simple, not my favorite
6/2 element. The damage isn't as great as most of these, but
it'll get you through battles.
Name: Tornado
Element: Green
Level: 6/2
Description: Again, not one of my favorite 6/2 elements, but this one isn't
that bad. Plus overall there are more yellow elementals than
greens.
Name: TurnBlack
Element: Black
Level: 1/7
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, white elementals are in danger.
Name: TurnBlue
Element: Blue
Level: 1/7</pre><pre id="faqspan-10">
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, red elementals are in danger.
Name: TurnGreen
Element: Green
Level: 1/7
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, yellow elementals are in danger.
Name: TurnRed
Element: Red
Level: 1/7
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, blue elementals are in danger.
Name: TurnWhite
Element: White
Level: 1/7
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, black elementals are in danger.
Name: TurnYellow
Element: Yellow
Level: 1/7
Description: The use for the Turn elements is really just to make an enemy a
certain color, and let powerhouses just slay through that enemy
with elements. In this case, green elementals are in danger.
Name: UltraNova
Element: White
Level: 6/2
Description: I get the impression just from using this spell, that it's one
of the stronger 6/2 elements. Regardless of what I think, just
assume absolutely TERRIFIC damage.
Name: Unicorn
Element: White
Level: 7/1
Description: My least favorite summon out of all twelve of them. Granted it
has its uses, but really all it is is a magic defensive spell.
Who cares... oh well. Saints is death-defying awesome though.
Name: Upheaval
Element: Yellow
Level: 3/5
Description: This Lv. 3 Element is just straight down in the middle average,
in my opinion. I dunno, it doesn't strike me as that useful
since for a while there are absolutely NO green elemental bosses.
Name: Uplift
Element: Yellow
Level: 1/7
Description: Just your average, Lv. 1 Element. These take time, you know.
Still, it's the best thing you have against green elementals for
the first part of the game, so might as well use it.
Name: Vigora
Element: Blue
Level: 6/2
Description: This is quite possibly the best helpful 6/2 element that there
is, despite getting it at an extremely late point of the game.
Enjoy not losing any stamina for a few turns... heh heh heh.
Name: Volcano
Element: Red
Level: 6/2
Description: Another very strong 6/2 element, this one pretty much just means
death to blue elementals. Plus if you get in Fort Dragonia, you
will fall in love with it.
Name: Weaken
Element: Red
Level: 4/4
Description: This is just plain meh, right there and then. I always think
when using things like Weaken, why not just slay your enemy
right there? Oh well, I used it on Dario once.
Name: WeakMinded
Element: White
Level: 4/4
Description: Besides Strengthen and LoRes, this is my most used stat change
spell. It always seems to wear off very quickly, but with an
opposite elemental against a boss, trust me it helps.
Name: YellowField
Element: Yellow
Level: 5/3
Description: One of the most useful and at the same time, cheapest elements
in the game. You get it after beating Terrator, but it makes
using summons INCREDIBLY easy.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~ ~-~ ~-~ XI. Bestiary ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~-~-~-~-~-~-
XIa. Enemies
~-~-~-~-~-~-~-
Yes, I know that this is horribly belated, but I finally am getting around to
doing a monster list for this game. You're welcome.
For those too lazy to look through this huge guide, this is a compilation of
every single boss strategy there is. Yeah, yeah, yeah.
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\\ Boss: Mama Komodo Party: Serge, Poshul \\
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Attacks: HP - 160 ||
- SquirtGun Innate - Blue ||
- Breath Difficulty - Easy ||
- AquaBeam ||
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This fight is just simply... not that hard. At all. The Mama Komodo
consists of some occasional physical attacks, but those are just not that
damaging. Her most powerful attack, Breath, will deal about 20 damage to
both Serge and Poshul, but that's only dangerous if you're dangerously low
on HP to start with. Handle this fight with physical attacks, and when you
finish that, pull off some Elements, preferably Fireball. Just don't let
her turn the whole Element Field blue, and you don't run much danger of
losing the fight, even if you don't have Poshul (shame on you).
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\\ Boss: Karsh / Solt / Peppor Party: Serge, Girl \\
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Attacks (Karsh): HP - 115 ||
- physical attack Innate - Green ||
- DragonRider Difficulty - Easy ||
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Attacks (Solt): HP - 52 ||
- physical attack Innate - Yellow ||
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Attacks (Peppor): HP - 60 ||
- physical attack Innate - Yellow ||
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This is the easiest fight in the entire game. I'm serious, this is just so
pitifully easy, it almost makes me want to weep. The fight will start soon
with Solt saying that Serge is a white elemental, but no one has any black
elements, so... that sucks for them. All that Solt and Peppor will do is
physically attack for 2-3 damage apiece, and considering that Serge has 60+
HP and the Girl has 55 or so, that's not much. Plus, I forgot to mention
the Girl.
She has Fireball and almost MagmaBomb, which is the 2/6 red element. It
does about 20 damage each to Solt and Peppor, and 15 damage to Karsh. So
that's not bad at all. What I would do is just have Serge and Kid both
attack Solt, and use elements like IceLance or Fireball at Peppor. And
very, very soon, you'll have both Solt and Peppor taken out. Karsh is
stronger than both of them put together, but that doesn't say very much.
His attacks are only worth 5-6 damage or so, and he has more HP, but he'll
still go down very quickly. And that's another effortless Star Level.
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\\ Boss: Solt / Peppor Party: Serge, Poshul, Leena \\
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Attacks (Solt): HP - 52
- TurnBlack Innate - Yellow
- LoRes Difficulty - Easy
- Sommersolt
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Attacks (Peppor): HP - 60
- Strengthen Innate - Yellow
- Pepporbox Difficulty - Easy
- CrossCut
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This fight starts similarly to the last one; Solt will use TurnBlack on
Serge, but he forgot that it wasn't an attack, it's just something that
makes him more susceptible to white elements, of which he has none. What
a dumbass. However, I have to admit that this fight is harder than the
last one. You might want to finish one or the other quickly, because they
actually have some decent attacks.
Solt uses LoRes to decrease a character's defense, and Peppor uses
Strengthen to increase his offense, so a character like Leena could very
easily succumb. It makes matters worse that Peppor has a unique Tech called
Pepporbox, which can do up to 60 damage on Leena. It's even worse when Solt
is alive, and he uses CrossCut, which is particularly dangerous. Solt has his
own attack, Sommersolt, but that's just pitiful. What I did was use TurnRed
and IceLance on Solt, and concentrated virtually everything else on Peppor,
and won quickly. Just keep your HP up and you'll win with relative ease.
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\\ Boss: KingMoaman / BlueMoaman / RedMoaman / Party: Serge, Kid, Guile \\
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Attacks (KingMoaman): HP - 245 ||
- physical attack Innate - Black ||
- Gravitonne Difficulty - Medium ||
- TwinTurbo ||
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Attacks (BlueMoaman): HP - 145 ||
- physical attack Innate - Blue ||
- Nimble Difficulty - Medium ||
- IceSword ||
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Attacks (RedMoaman): HP - 145 ||
- physical attack Innate - Red ||
- Strengthen Difficulty - Medium ||
- FireSword ||
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This is how all fights in Chrono Cross should be -- a good challenge, not
that easy, not that hard. And it IS your first real challenge in this game,
as well. For starters, you've got three enemies, and they serve a relative
danger. KingMoaman, the leader, can chain physical attacks up to three times
against any one character, so that may add up to 40 damage or so. His
Gravitonne is similar, with about 50 damage to one character. What you
REALLY need to worry about is the absolutely lethal TwinTurbo, which can be
used if all three members are alive. That is hella dangerous, and it'll
deal 90-100 damage if used on Serge. So stay alert here.
As for the BlueMoaman and RedMoaman, they use Nimble and Strengthen
respectively on KingMoaman, to increase his evasion/strength. But what your
primary concern is, is that you knock one of them out as quickly as you can.
BlueMoaman's IceSword is absolutely fatal if used on Kid, but I like to go
for RedMoaman first, simply because IceLance is more powerful than MagmaBomb,
plus you can use MagmaBomb whenever you want to damage both BlueMoaman and
KingMoaman, as long as the RedMoaman is gone. So this is a fight to be won
quickly.
Serge with either Dash&Slash or Meteorite on RedMoaman works very well, plus
whomever has IceLance, as well as Guile's WandaIn. FireSword should really only
do 30 damage or so to whomever it hits, so don't worry about it. When he's
gone, concentrate all of Kid's efforts on BlueMoaman, especially strong
Fireballs, or MagmaBomb. And soon enough you'll be left alone with KingMoaman,
hopefully not having suffered through TwinTurbo. PhotonRay, Meteorite,
Dash&Slash... use it all here. Just make sure you keep your HP above 50 or so
if you possibly can, since KingMoaman can be very dangerous. Good luck here.
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\\ Boss: Zoah / Solt / Peppor Party: Serge, Kid, Nikki \\
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Attacks (Zoah): HP - 200 ||
- physical attack Innate - Yellow ||
- DragonRider Difficulty - Easy ||
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Attacks (Solt): HP - 80 ||
- LoRes Innate - Yellow ||
- HiRes Difficulty - Easy ||
- Sommersolt ||
- Golem ||
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Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
- EagleEye ||
- Pepporbox ||
- CrossCut ||
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Well... if I had to give them something it would have to be that they're at
the very least a LITTLE harder than they were before. That isn't saying much,
though... this is a pushover much like all the rest of them. And it'll even
start out with Solt about to use the super powerful Golem spell, but this
field isn't yellow, and it's wasted at this point, so... you're good. As you
can see by the attacks, things aren't much different.
Take one out at a time, preferably starting with Solt since he has the least
HP, assaulting him with Dash&Slash, AeroSaucer, and GrandFinale. Hopefully you
can take him out before he and Peppor pull off CrossCut again, but don't worry
too much about that. Zoah isn't that bad, only doing some meager physical
attacks and DragonRider, which is only about 30 damage at most. So in other
words... easy fight.
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\\ Boss: Solt / Peppor / Ketchop Party: Serge, Kid, Pierre \\
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Attacks (Solt): HP - 80 ||
- physical attack Innate - Yellow ||
- LoRes Difficulty - Easy ||
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Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
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Attacks (Ketchop): HP - 260 ||
- physical attack Innate - Yellow ||
- FlameKnock Difficulty - Easy ||
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This time, Solt and Peppor are actually serious, but they bring along a friend
who's even dumber than they are. Or even more of a goddamn idiot than Pierre,
if that's at all possible. Of course, they demonstrate how stupid everyone is,
when Ketchop attacks Serge for about 450 damage, and then after a few turns,
Solt casts Revive on him, so that they can demonstrate how awesome Ketchop is.
Wow... and I thought I was a moron.
Anyway, my recommendation is that you focus everything on Solt. Don't worry;
for one thing, Ketchop is slow as molasses, and for another, his attacks only
do 15-20 per hit; they're nothing to worry about. Meanwhile, focus everything
you have on Solt, including elements like AeroSaucer, and then Ketchop will
use an attack called FlameKnock, in which he pounds Peppor into a ball, pulls
Solt into a bat, and uses them to beat the crap out of one character... at the
expense of Solt and Peppor themselves. Hopefully it isn't Serge... just heal
up, and finish this pathetic mongrel off.
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____________________________________________________________________________
\\ Boss: Marcy Party: Serge, Kid, Guile \\
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Attacks: HP - 525 ||
- physical attack Innate - Blue ||
- Cat'sCradle Difficulty - Semi-Easy ||
- IceBlast ||
- CurePlus ||
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Believe it or not, Marcy is actually a relatively dangerous enemy. She
isn't the hardest enemy in the game, but she can actually rack up some
decent damage with her quick, rather strong attacks. Don't be surprised at
all if you end up dying here. But anyway, Marcy doesn't have as much HP as
she looks like she does, so don't be overly scared about that. Pretty much
your best strategy in this fight is to attack her with everything that you
have in your arsenal.
Fireball, Meteorite, AeroSaucer, ElectroBolt, IceBlast, Dash&Slash, and
WandaIn are all highly suggested here, as are Serge's physical attacks,
since Marcy doesn't have a whole lot of physical defense. However, as the
fight goes on, she'll use IceBlast on two characters. Not only is the
damage very potent, but it may freeze your characters so they can't move.
That's just absolutely wonderful. And when she gets really critical, she'll
use CurePlus to heal about 50-60 HP, but don't worry about that. Just use
everything you've got at all times, and before it runs out, she'll be gone.
And she even drops another IceBlast... sweet.
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____________________________________________________________________________
\\ Boss: Lynx Party: Serge, Kid, Guile \\
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Attacks: HP - 820 ||
- Imbecile Innate - Black ||
- AntiWhite Difficulty - Medium ||
- HellSoul ||
- HellBound ||
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This is another relatively "eh" fight, which may deliver some problems
but really isn't that bad. For one thing though, Lynx has a lot of HP but
as a black elemental, is extremely vulnerable. Use Serge's Dash&Slash as
quickly as you possibly can, because Lynx will use AntiWhite on him to stop
him from using white elements. However, my Serge's Fierce attack did 60+
damage to Lynx, so physical attacks are very powerful as well.
Lynx will spend a lot of turns (ironically), mindlessly casting Imbecile,
which isn't gonna do much. However, HellSoul and HellBound have the chance
of causing instant death, which is never good, especially if it's on the
character who has Revive. Strong elements will work here as well, but just
hope that Serge recovers from AntiWhite quickly, especially if he's the one
with Revive. So overall this fight isn't too bad as long as you play it out
correctly.
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\\ Boss: Hi-Ho Dwarves Party: Serge, Guile, Razzly \\
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Attacks: HP - 90 each ||
- ElectroJolt Innate - Yellow ||
- Hi-HoChorus Difficulty - Semi-Hard ||
- Hi-HoWarCry ||
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How hard do you think against six dwarves is going to be? Actually, it's
a lot harder than you might think. At the start of this fight, they're very
likely to pull of Hi-HoChorus, which requires five dwarves alive, and deals
about 40 damage to Serge and Guile, or 80+ damage to Razzly. Very deadly,
plus they use it a LOT. So your first and foremost task is to get rid of two
dwarves, which HOPEFULLY shouldn't take more than one turn from each of
your characters.
Serge with Dash&Slash plus physical attacks, Guile with WandaIn and some
add-ups, and Razzly's easy green elemental Raz-Star, you'll have some dead
dwarves pretty fast. Just make sure you use RecoverAll after sustaining
that kind of punishment, and carry this fight on carefully, one dwarf at a
time. 90 HP is nothing at this point anyways.
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\\ Boss: Hydra Party: Serge, Guile, Razzly \\
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Attacks: HP - 700 ||
- physical attack Innate - Yellow ||
- PutridBreath Difficulty - Medium ||
- WaveOfFear ||
- SpiritsUp ||
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The Hydra is thought by many to be one of the harder fights in the game,
but in my opinion it's kind of tame compared to some other things. I mean,
PutridBreath is quite an annoyance, but besides that it doesn't really have
all that much except strong physical attacks. It does, however, ABSORB
yellow elements, so don't even think about using that. Razzly may be in a
lot of danger here, so make sure Serge is ready with Revive, and that she
gets in Raz-Star as quickly as possible, for a good 100+ damage.
As the fight wears on, it may get slightly tougher, but you want to keep
everyone, especially Razzly's, HP above 70-80 or thereabouts, because the
Hydra's physical attack chain might be able to scratch that off of you.
AeroSaucer, Bushbasher, and RazStar are all great here, so just don't get
overwhelmed by the Hydra at the last moments, and you'll pull through
victorious.
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\\ Boss: Dead Head Party: Serge, Kid, Leena \\
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Attacks: HP - 700 ||
- Diminish Innate - Black ||
- Death'sOdor Difficulty - Semi-Easy ||
- Death'sBreath ||
- Imbecile ||
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This is one of the most annoying fights in the game, not a hard one, but
one that poses some trouble. It starts out as a bunch of Dead Beats, but
they merge together to form Dead Head, which is the REAL boss. Try and use
PhotonBeam, or another strong Element on the first turn, because he'll start
by using Diminish, which halves the damage of all elements, from friend or
foe. Hence this being annoying fight. However, that leaves room for some
physical attacks, with Serge's in particular being extremely useful.
Dead Head isn't really that damaging of an enemy; his physical attacks can
(very rarely) do up to 90 damage, but besides that, he's not that much to
worry about. Death'sBreath is absolutely nothing to worry about, and as for
Death'sOdor, that's just annoying but not damaging. So yeah, play through
this fight by using physical attacks and not magic, and soon it'll all be
over, ending this blasted ship as well.
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\\ Boss: Hi-Ho Dwarves Party: Serge, Kid, NeoFio \\
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Attacks: HP - 200 each ||
- ElectroJolt Innate - Yellow ||
- Hi-HoChorus Difficulty - Easy ||
- Hi-HoWarCry ||
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These guys are so easy this time around, I'm reluctant to consider them
to be bosses. First of all, they still have Hi-HoChorus, but it only did
30 damage to Serge and Kid, and 60-70 to NeoFio. Speaking of NeoFio, she
is very useful in this battle for her level 3 tech, PopPopPop, will do
about 50-60 damage to all of them. Plus the full strength of Serge (that
(is, attacking until stamina is at 1, and then unleashing Dash&Slash or
PhotonBeam) is enough to down one dwarf. Multi-hit attacks like MagmaBomb
and Gravitonne are also great here. But trust me, this won't last long.
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</pre><pre id="faqspan-11">
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\\ Boss: Hi-Ho Tank Party: Serge, Kid, NeoFio \\
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Attacks: HP - 1000 ||
- physical attack Innate - Yellow ||
- HiRes Difficulty - Medium ||
- ElementShot ||
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This tank is accompanied by two Dwarves, but they're just normal enemies,
so... who cares about them? Still, the Hi-Ho Tank itself is a moderately
powerful opponent. All the same, start the fight by having Serge and Kid
attack the dwarves, if not outright knocking them out, and then have NeoFio
use PopPopPop. The reason you want the Dwarves gone, is because as the
fight wears on, they'll just repair the Hi-Ho Tank. And that be bad, yo.
Nothing worse than fighting a boss that heals itself!
But anyway, the Hi-Ho Tank is a seriously dangerous enemy, and its Element
Shot can do up to 100 damage on a single character. I strongly suggest
using HiRes itself if you have it. Its physical attack will dish about 40
or 50 damage to the party, and as for HiRes, that makes attacking it itself
a difficulty. What I did was use WeakMinded on it, kept my HP as high as
possible (after all the tank is pretty slow), and use Bushbasher and what
ever other strong Element that I had, since don't worry, it won't use
StrongMinded or anything. It's a good challenge, but not the hardest in the
game.
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\\ Boss: Solt / Peppor Party: Serge, Leena, Guile \\
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Attacks (Solt): HP - 150
- physical attack Innate - Yellow
- BlackHole (Trap) Difficulty - Easy
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Attacks (Peppor): HP - 180
- physical attack Innate - Yellow
- BlackHole Difficulty - Easy
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One of the most pathetically easy fights in the entire game (as is any
other fight with Solt and Peppor), but this one REALLY takes the cake. For
one thing, they start off by arguing, and Solt talking about how his
element was stolen. He starts by using a BlackHole trap, and then Peppor
uses BlackHole, only to get it stolen by Solt, and then... they can't use
it. =) Peppor gets so pissed he starts attacking Solt, which is always
nice. Anyway, this fight is so easy, do you really need a strategy? Hint:
IceBlast, PhotonBeam, MeteorShower, Gravitonne, WandaIn. Enjoy.
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____________________________________________________________________________
\\ Boss: Firedragon Party: Serge, Leena, Guile \\
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Attacks: HP - 850 ||
- physical attack Innate - Red ||
- FieryBreath Difficulty - Semi-Hard ||
- FirePillar ||
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Appearances can be deceiving. The Firedragon looks like a tiny little
dragon who can do next to nothing, but trust me you would be wrong to
think that. Its attacks are dangerous, and the devastating FieryBreath
can do 120 damage to a single character. And don't even get me started on
Leena; she is REALLY in danger here. However, there is a tactic that works
very well in this fight.
Start the fight off by having Serge, Leena, and Guile all attack the
Firedragon. Don't use Elements, just attack it until your power levels are
up to 5. By that time, he'll probably get in a few attacks, use FieryBreath,
yada yada yada. Make sure your stamina is decent, and have one character
(much preferably Leena) use Cure or something to that nature which is blue
elemental. Then Serge and Guile can use IceBlast, or any other blue element,
until the field effect on the upper left is completely blue. With that, have
Leena unleash *FrogPrince. Enjoy 450-500 damage, likely killing it right
there and then.
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____________________________________________________________________________
\\ Boss: Karsh / Zoah / Marcy Party: Serge, Leena, Guile \\
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Attacks (Karsh): HP - 370 ||
- physical attack Innate - Green ||
- DragonRider Difficulty - Semi-Easy ||
- Axial Axe ||
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Attacks (Zoah): HP - 436 ||
- physical attack Innate - Yellow ||
- DragonRider Difficulty - Semi-Easy ||
- Gyronimo ||
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Attacks (Marcy): HP - 300 ||
- physical attack Innate - Blue ||
- Cat'sCradle Difficulty - Semi-Easy ||
- StringPhone ||
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This fight is surprisingly easy for what it is. I mean, take Karsh's
signature attack, Axial Axe. That's only about 50 damage to the party.
Zoah's Gyronimo is only about 50-60 damage to one character, and Marcy is
nothing really to worry about. And as for either Dragon Rider, they're
only worth 30-40 damage. The only question to start this fight off with is
who to attack, and I would recommend Karsh.
Why Karsh? Because for one thing, he's the most potentially damaging, with
his Axial Axe doing 50 to the party while Zoah can only do that or a little
more to one character. Plus his HP isn't as high as Zoah's, so focus your
efforts on him, with ElectroBolt, Dash&Slash, WandaIn, etc. You can also use
multi-hit spells. My Guile used Gravitonne on the enemies and it did 100
damage to all of them. And don't even get me started about MeteorShower.
Regardless, this fight is not too bad -- just take Karsh out, then Marcy,
then Zoah.
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____________________________________________________________________________
\\ Boss: Taurusoid Party: Serge, Leena, Guile \\
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Attacks: HP - 1200 ||
- BodyPress Innate - Green ||
- BackDrop Difficulty - Semi-Easy ||
- ChokeSlam ||
- HealAll ||
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Although Taurusoid is huge, looking like an upgraded Cybot, and has the most
HP of any boss yet, it's not that hard. It has fairly powerful attacks;
its man-handling techniques will very easily take off 80-100 HP, but it's
so slow, it'll never really be able to make full use of them. It does have
some defensive things going in its favor, though. For one thing, physical
attacks are nigh on useless in this fight, because Taurusoid has a huge
amount of defense. So... bad idea.
For another thing, Taurusoid counters all yellow elements with HealAll. That
will bring back about 70 HP, so unless you're guaranteed the yellow elements
will do substantially more damage than that, you're best off sticking with
other colors. MagmaBurst, IceBlast, MeteorShower, AquaBall, PhotonBeam,
FirePillar... such techs like that are highly suggested. But two things to
note: a. for the love of god, do NOT let the whole field effect turn green;
and b. Taurusoid does NOT use Tornado. Read my text: he DOES NOT USE
TORNADO. Some guides say he does, but he DOESN'T. So don't try to trap it.
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____________________________________________________________________________
\\ Boss: GiantGloop Party: Serge, Kid, Greco \\
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Attacks: HP - 800 ||
- GooeyGoo - IceLance Innate - Blue ||
- TakeIn - IceBlast Difficulty - Easy ||
- BlueField - Iceberg ||
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See why I brought Kid yet? It's a blue elemental, and an extremely easy
one at that. First of all, the GiantGloop DOES use Iceberg. So the first
thing you want to do is have Greco build his power level up to 6 and use
that Iceberg Trap. At some point in the progress (generally after the field
turns blue), GiantGloop will use Iceberg, and then that very element is
YOURS! No one in THIS party can use it, though, so it's not that much of a
use... right now, anyway.
After you get the Iceberg element, you can just ace right through this
fight. I mean, it's EXTREMELY easy. Iceberg itself can do 120-150 damage
to your whole party potentially, but you don't have to worry about that
anymore. Plus the rare IceBlast is only 80-90 damage to one character
anyway, so with weak attacks like that, you have absolutely nothing to
worry about. Just do NOT let the entire field turn blue, and get those red
elements going (with two red elementals, that should be easy). Kid's RedPin
is exceptionally strong, so you won't have a problem here.
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\\ Boss: SunOfAGun Party: Serge, Kid, Guile \\
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Attacks: HP - 365 ||
- ModeChange - MeteorShower Innate - White ||
- KissyWissy - AntiBlack Difficulty - Easy ||
- PhotonBeam - HolyLight ||
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Please resist the urge to laugh at this boss's pitiful 365 HP, because
trust me it's much harder than that. And also feel free to compare it to
SonOfASun from Chrono Trigger, except this boss is easier than that, at
least. But for one thing, SunOfAGun has a LOT of defense. All the same,
that didn't stop me from using WandaSwords and doing 300+ damage, but don't
be in a hurry to finish this fight, because SunOfAGun DOES use HolyLight.
More on that in a second.
SunOfAGun has four different moods. The angry one is the only one that's
worth worrying about it, because it'll use a combo of PhotonBeam and then
MeteorShower, then ModeChange. However, in the sad mood it'll use the
dreaded AntiBlack and HolyLight. Make SURE you trap this, because anyone
can use it, especially Serge. And it's incredibly powerful, which is always
a plus. So with that, make sure that you get HolyLight before anything else,
and then finish him off quickly with Guile's techs.
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\\ Boss: Bunyip Party: Serge, Kid, Guile \\
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Attacks (Bunyip A): HP - 400 ||
- physical attack - Inferno Innate - Red ||
- MagmaBomb - Volcano Difficulty - Easy ||
- FirePillar ||
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Attacks (Bunyip B): HP - 1200 ||
- physical attack - FreeFall Innate - Black ||
- GravityBlow - DevilThunda Difficulty - Medium ||
- Gravitonne ||
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This fight starts against a red elemental? What the hell? Don't be fooled,
this boss has two forms. The first one is a very weak creature with only
400 HP and very weak magic. His MagmaBomb, for one, will do about 10 damage
to the party. It does have a pattern, however, and it involves Inferno and
Volcano, so DON'T kill him right away. He'll use MagmaBomb, then Inferno
(trap trap trap), then some physical attacks, then FirePillar, then Volcano.
So get those babies trapped and in your inventory. Kid will make use of them
later.
When you've got those trapped, beat up on this frog looking menace a bit,
and it'll start puking out a monster that takes over itself. It's a second
form, buddy! It's much stronger, but hey, if you lose this after doing so
well against SunOfAGun, you deserve to be shot. Just set the FreeFall trap,
and believe me that he'll use it very quickly. And after that... all you
really to worry about is Bunyip's DevilThunda, which does about 100 damage
to the party, and more to Serge. But other than that... all you need to do
here is actually use Serge. MeteorShower, Luminaire, HolyLight...
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\\ Boss: Gen. Viper Party: Serge, Kid, Guile \\
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Attacks: HP - 820 ||
- physical attack Innate - Yellow ||
- G-Force Difficulty - Easy ||
- AirForce ||
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This is one of the most alarmingly easy boss fights in the entire game. For
one thing, Viper's attacks don't exactly do much damage, plus he's slow,
and his HP is a little low for the time. What's more, you have such strong
spells as AeroBlaster, FreeFall, and Volcano, and he even thinks he has a
fight here? Sure, his attacks will do 60 damage or so, but there's really
nothing at all to worry about here. Feel free to steal a Stamina Ring while
you're at it, but this fight is a joke.
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\\ Boss: Lynx Party: Serge, Kid, Guile \\
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Attacks: HP - 1000 ||
- GlideHook Innate - Black ||
- PhotonBeam Difficulty - Medium ||
- IceBlast ||
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You would think this would be a really easy fight that you could just
breeze through, what with those new Elements, but don't get too cocky for
this. Lynx's chain of physical attacks can easily deal out about 100
damage, plus his elements are strong, and GlideHook really hurts. So it's
a fight that you can't get too cocky fighting. My recommendation is that
you set one character aside for healing, and cure after all of his attacks,
and meanwhile the two characters are smashing away at him. 1000 HP isn't
really that much, so he'll succumb to your wrath fairly fast.
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\\ Boss: Radius Party: Lynx, Sprigg, Harle \\
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Attacks: HP - 750 ||
- physical attack Innate - Green ||
- PhotonBeam Difficulty - Easy ||
- Inferno ||
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This is the easiest battle you've fought in quite a while, so enjoy it
while it lasts, since this kind of starts a chain of really easy boss
battles. But anyway, Radius is fairly good when he's on your side, but as
an enemy, he's pathetic. His physical attacks are about 20-30 damage
apiece, and even his strongest spell, Inferno, is only about 100 damage to
your party. If you want to end this fight REALLY quickly, just have Sprigg
Doppelgang into a Lagoonate, and pulverize Radius with physical attacks.
Elements are recommended for this fight, though, since Radius has very
high evasion. But anyway, if you lose this fight, turn your game off.
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\\ Boss: MegaStarky Party: Lynx, Norris, Harle \\
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Attacks: HP - 2800 ||
- physical attack - Raydiation Innate - White ||
- Meteorite - RecoverAll Difficulty - Easy ||
- MeteorShower - UltraNova ||
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Enter a perfectly easy boss fight that doesn't even give a star, but is
just against an enemy with weak attacks but a MASSIVE amount of HP! 2800
HP, that tramples Taurusoid more than twice. However, MegaStarky is the
first of a long line of bosses that are White elemental. As such, Lynx and
Harle are extremely powerful in this battle, but don't get too aggressive
until you've set an UltraNova trap.
Lynx and Harle will also take more damage, obviously, but it's nothing to
really concern yourself with. MegaStarky's Raydiation attack barely does
any damage, but it can cause Anti-White, so make sure you get the
UltraNova trap in as quickly as possible. MegaStarky also only really uses
it at critical HP, so meanwhile, Lynx's GlideHook attack will totally
slaughter Starky, as will FreeFall. And if you're paranoid, with Harle's
MoonShine to raise your M. Def, this fight is really impossible to lose.
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\\ Boss: Sage of Marbule Party: Lynx, Norris, Harle \\
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Attacks: HP - 1500 ||
- physical attack - PhotonBeam Innate - White ||
- TurnBlack - Gravitonne Difficulty - Easy ||
- TurnWhite - WeakMinded ||
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Here's another one of those really easy fights I mentioned, but this one
DOES provide the means of you getting damaged fairly badly. The Sage's
favorite attack is to cast TurnBlack on someone and then PhotonBeam, which
does all in all, about 150-160 damage. Still, considering Lynx's and Harle's
powers, his 1500 HP isn't really that much to worry about, and you also have
the bonus of not having to hold back because you have to trap something. He
doesn't use any particularly strong Elements, so no traps here.
So anyway, you may take a bit of damage here, but the Sage isn't fast enough
to quickly and easily pull off several of these. If you're really worried,
have Harle use MoonShine on the party to reduce 150 from PhotonBeam to around
100, and then just have Lynx slaughter the Sage with GlideHook, FeralCats,
and FreeFall. Not a very hard battle to win.
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\\ Boss: Garai Party: Lynx, Starky, Harle \\
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Attacks: HP - 1987 ||
- physical attack Innate - White ||
- TripleCut Difficulty - Hard ||
- WillBreaker ||
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Believe it or not, I deem a fight in this game as being hard. In fact,
this is thought by many to be the toughest fight in the entire game. I
wouldn't go that far, but still, this fight is much harder than anything
you've fought so far with Lynx. There is one thing that makes this fight
easier, however -- Garai can only attack one character at a time. You never
have to worry about him pulling off some badass attack that slices the
whole party up, but his arsenal is already devastating enough.
First of all, his physical attacks can do as little as 50, or as much as
140 damage. You're lucky if you get by 100 damage or less from ANYTHING
that Garai does... but wait until TripleCut comes along. That's an easy
220 damage or so to a single character, and as for WillBreaker... 300+.
Lynx might POSSIBLY be able to withstand this kind of stuff at full HP,
but anything less than that and he'll just be swept away. There is a
reason Starky is here, and that's to balance this stuff.
Don't bother using MoonShine, since everything Garai does is purely
physical. However, Harle can use Strengthen on Lynx, so that his Weak
attacks do 35 or so damage per hit, and his Fierce attacks are 100+. But
what you do need to worry about is healing. HealAll should be used wisely,
since it's worth 170+ HP to your party, and RecoverAll slightly less.
CurePlus, Heal, etc. will also help a whole lot. There's really not that
much to say about this fight, but just DON'T overlook healing. If you can't
win, run away and put more healing elements on your characters. If you
need to, heal after Garai does anything. While in the mean time, Lynx is
very powerful here, and GlideHook / FreeFall will speak for themselves.
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\\ Boss: Highwayman Party: Lynx, Starky, Harle \\
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Attacks: HP - 2000 ||
- physical attack Innate - Black ||
- ExhaustGas Difficulty - Semi-Easy ||
- Rampage ||
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Don't go entering this battle expecting to do a whole lot of damage with
Lynx's and Harle's beautiful attacks in which you've been using to such
excellent effects up 'til now, since Highwayman is a black elemental,
despite what it looks like. There is a reason I kept Starky here, and that
is for PhotonBeam, HolyLight, UltraNova, and his techs. What's more, it's
very easy to turn the whole field effect white here, since Highwayman will
spend most of the time attacking. And trust me, those kinds of elements
in a purely white field are not something easy to withstand.
Highwayman has two, extremely annoying techs: Exhaust Gas, which causes
darkness on the whole party, reducing their hit rates to 30% through 50%,
and Rampage, which is an immensely powerful tech on one character, doing
up to 500 damage on a character like Starky. All the same, keep your power
levels high if you feel ExhaustGas might be coming up, and meanwhile, use
Starky for the aforementioned techs, and Lynx and Harle for whatever white
elements they have, plus stuff like Earthquake or Inferno.
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\\ Boss: Miguel Party: Lynx, Norris, Harle \\
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Attacks: HP - 1950 ||
- physical attack - TurnBlack Innate - White ||
- StrongMinded - AntiBlack Difficulty - Hard ||
- WeakMinded - HolyDrgSwd ||
- PhotonBeam - HolyLight ||
- MeteorShower ||
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This is the most beautifully crafted battle in the entire game. For one
thing, it's a battle of epic proportions, for the entire future, and to
restore the distortion. And second of all, it's the toughest battle in the
entire game. You read that right, you will never in the entire game have to
fight a boss that's more difficult than this. So give this one battle every
single thing you have. And adding on to the epic proportions of this, the
sad music appropriately plays through the whole battle. So, so awesome.
But anyway, I don't exaggerate when I say Miguel is the hardest boss in the
game. For starters, his physical attack is nothing to worry about, only
doing 30-40 damage. So take a breather if he uses that. Miguel WILL use
StrongMinded, which means your Black elements won't be as effective as
you'd think they would be. He uses AntiBlack, which is extremely annoying,
and later in the fight, MeteorShower, which is 120-150 damage to the party,
and HolyLight, which is 150-180 to them. In fact, I'd recommend setting a
trap for it if you have a HolyLight Trap available.
Miguel also uses a chain of TurnBlack and PhotonBeam, which deals out a
good 160 damage or so to one character. But his real, signature attack is
using WeakMinded on one character, and in the same turn, Holy Dragon Sword,
unabbreviated for the illiterate. If you don't use Harle's MoonShine, or
it's on Lynx or Harle... sorry, but you're DEAD. To Lynx or Harle, expect
400+ damage... that's just punishment you can't easily withstand. But
fortunately, that's not a very common attack.
So... in summary, if you want to win this battle, you'll need to make sure
you're healed. If you can use a black element at the very beginning of the
battle, preferably FreeFall or BlackHole, that will really help your cause.
Harle with MoonShine and Lunairetic is insanely useful, and Lynx's
GlideHook and FeralCats will also get the job done. If the fight is too
hard as it is now, you may want to take Harle out of the party and/or
allocate more healing elements. Good luck; if you win this battle, you'll
make it through anything that the game WILL throw at you... as for CAN...
eh.
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\\ Boss: Roachester Party: Lynx, Zoah, Harle \\
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Attacks: HP - 1245 ||
- physical attack Innate - Blue ||
- JitterBug Difficulty - Easy ||
- BugKamikaze ||
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This fight, to give it some credit, is not the easiest fight in the entire
game, like some people deem it. However, it's pretty close to that. First
of all, Roachester is hellishly slow, and second of all, its physical
attack is somewhere between 70-90 damage, JitterBug is about 100 damage to
the party, and BugKamikaze is about 100-110 damage. That's ALL that this
boss has to offer, so you have to seriously be lagging to get knocked out
by that before you can get rid of a miniscule 1245 HP.
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\\ Boss: Hell's Cook Party: Lynx, Zoah, Harle \\
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Attacks: HP - 2800 ||
- physical attack Innate - Red ||
- SpiceOfLife Difficulty - Easy ||
- Fireball ||
- FirePillar ||
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Hell's Cook, or Dark Orcha, has quite a sum of attacks to inflict damage
upon your group with, plus a lot of HP, but he's really not that bad at
all. For one thing, he's just as slow as Roachester was, and what's more,
even FirePillar is only 150 damage or so, and not something that you need
to heavily concern yourself with. SpiceOfLife, which he'll use later in
the fight, will heal him for 50 HP or so, and isn't exactly some big
attack which will hurt you and your big bucks.
I find physical attacks to work better than most Elements here, although
if you have a Deluge handy on any character, that'll do some pretty
decent damage. But I'd stick more with stuff like GlideHook, Toss&Spike,
Gyronimo, and Lunairetic, plus Strengthen and such will help. Just heal
when necessary, it's really that simple.
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\\ Boss: Grobyc Party: Lynx, Zoah, Harle \\
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Attacks: HP - 2800 ||
- physical attack - HealAll Innate - Black ||
- RocketFist - Vigora Difficulty - Easy ||
- HairCutter - Strengthen ||
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Another very tame boss... I guess Square decided that Garai and Miguel
were hard enough, and that they wanted to give us easier bosses... Grobyc
is pretty much EXACTLY the same as Hell's Cook. His physical attacks,
however, can deal between 80 and 250 damage potentially, so watch out for
those. However, his RocketFist is mediocre at about 90-100 damage, and his
HairCutter skill is hilarious, but only does 110 damage or so to the party.
He can heal himself though, for about 220 HP.
When he uses Vigora on himself, that's the time to start healing, because
he'll pull off no less than seven consecutive hits, for about 30-40 damage
apiece. Hence me saying he can do up to 250 damage with his physical
attacks. But that's not really something to really worry about, since it
wears off quickly and is easily remedied with CurePlus. And Grobyc also has
Strengthen, but that's even less dangerous. Also, white elements are
exceptionally powerful here. My Harle did 350 damage with HolyLight, so
play around with those a bit.
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\\ Boss: Solt / Peppor Party: Lynx, Fargo, Karsh \\
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Attacks (Solt): HP - 900 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Semi-Easy ||
- ThundaStorm ||
- Earthquake
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Attacks (Peppor): HP - 1000 ||
- physical attack Innate - Yellow ||
- HiRes Difficulty - Semi-Easy ||
- Earthquake ||
- CrossCut
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You've been waiting for it for a while, and now you get it: a serious
fight against Solt and Peppor that isn't painstakingly easy. This one IS
still easy, but not quite as much. For one thing, Solt's attacks will now
do up to 150 damage, plus they even use strong Elements. Not to mention
that Solt will use Strengthen on himself to boost his power, so people like
Karsh might quite easily be in trouble here.
Peppor has the potential of doing 250-300 damage at times, when he chains
6-7 attacks up. Of course, he's slow to begin with and won't be doing that
much, but you will have to look out for him. As for magic, Earthquake is
nothing; it might do 100 damage to Karsh, but only 50-60 to Lynx and Fargo.
However, Fargo may quite easily be in danger if he gets hit by CrossCut,
so watch out for that. Also, if you have a ThundaStorm trap, use it because
Solt WILL cast it. This fight really isn't as bad as I made it sound, but
just use RecoverAll, HealAll, and CureAll, and also Tornado, which is great.
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\\ Boss: Orlha Party: Lynx, Fargo, Karsh \\
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Attacks: HP - 1800 ||
- Multipunch Innate - Blue ||
- Strengthen Difficulty - Semi-Easy ||
- Iceberg ||
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A lot of people seem to think that this fight is really hard, and although
Orlha's Iceberg packs one nasty punch, this fight isn't really that bad at
all. The problem with it is that Orlha has very high evasion, so elements
work well here. With Inferno on as many characters as I had, this fight
won't last very long, and plus physical techs are extremely powerful here;
CannonBalls, DragonRider, Axiomatic... that kind of thing. This fight will
be over before it even began, as long as you can hit her to get your power
levels up.
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\\ Boss: Earth Dragon Party: Lynx, Fargo, Karsh \\
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Attacks: HP - 3100 ||
- physical attack Innate - Yellow ||
- GiddyBreath Difficulty - Easy ||
- NaturalGas ||
- Catastrophe ||
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There are three easy dragons, and three hard dragons, and the Earth
Dragon is the easiest of all six of them. So what better place to start
with than him? But anyway, the reason you wanted to save so much at the
entrance was in case you missed when stealing. Each dragon has a certain
elemental plate with them, and if you steal that, you can equip it on a
character and they'll absorb that element. EXTREMELY useful, and although
the Yellow Plate isn't the most crucial, you'll still want it in your
inventory just in case.
The Earth Dragon's attacks are not very damaging. I mean it, its physical
attacks do 140 damage at the VERY most, GiddyBreath is pitiful at about
30 damage to Karsh (about 10 damage to anyone else) and Sprain. As for
NaturalGas and the (extremely rare) Catastrophe, those are slightly more
powerful, but really won't hurt your party for more than 100 damage. Also,
it's VERY easy to change the whole field color here, since the Earth Dragon
generally just uses physical attacks. I managed FrogPrince here for nearly
500 damage, and plus it'll really help if you get the whole field green,
and then use Tornado.
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\\ Boss: Water Dragon Party: Lynx, Fargo, Zappa \\
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Attacks: HP - 2800 ||
- physical attack Innate - Blue ||
- TsunamiBeam Difficulty - Semi-Easy ||
- IceBreath ||
- Deluge ||
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The Water Dragon is another one of the easy dragons (as you can guess,
the Earth, Water, and Green Dragons are the easy ones, and the Fire, Black,
and Sky Dragons are the hard ones). As for the dragon itself, its physical
attack is only between 90 and 170 damage or so, so don't worry about that.
TsunamiBeam will hit the party for about 70-80 damage, but Zappa harder so.
As for IceBreath, that's annoying at a little more than that. Deluge is
very weak, only doing about 40 damage to Lynx and Fargo, and 80 to Zappa.
It's not really something to worry about.
I would recommend physical attacks for a good portion of this fight, and
keeping the power levels high. While the Water Dragon isn't much stronger,
he's a lot faster than the Earth Dragon, and you'd be surprised how
quickly he can turn the whole field blue. So be ready to heal with stuff
like HealAll and CureAll when necessary, preferably HealAll because you
wouldn't want to help the cause of turning the field blue. And from there
on... this fight shouldn't be that bad.
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\\ Boss: De-Hydrate Party: Lynx, Fargo, Viper \\
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Attacks: HP - 1001 ||
- GravityBlow Innate - Black ||
- Gravitonne Difficulty - Easy ||
- BlackHole ||
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This fight is such a pathetic joke, I'm VERY hesitant to include it as a
boss battle. I'm talking easier than Guillot here, although it does use
BlackHole, which may be a couple instant deaths. As for its normal attacks,
they do 0 damage, GravityBlow is 0 damage, and Gravitonne is probably 0
damage too. And BlackHole is so rare that that's nothing to worry about.
Just finish this fight off in a couple hits; HolyLight might finish it off
in one.
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\\ Boss: Tyrano Party: Lynx, Fargo, Viper \\
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Attacks: HP - 1600 ||
- physical attack Innate - Red ||
- CrunchOut Difficulty - Easy ||
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Another pathetic joke battle, the Tyrano (another prehistoric reference)
will have a Pterodact accompanying it, but it doesn't really matter, since
they're both weak, red elementals. As for Tyrano, I'm not even sure that
CrunchOut is his only tech, because he dies so fast it's impossible to
tell. Either way, none of his attacks will top 110-120 damage, and he's not
exactly very fast either. Deluge, Iceberg, CannonBalls, etc. from Fargo
will put both Tyrano and the overshadowed Pterodact out of their glory very
quickly.
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\\ Boss: Green Dragon Party: Lynx, Fargo, Viper \\
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Attacks: HP - 3700 ||
- BadBreath - HealPlus Innate - Green ||
- GreenField - ToxicBreath Difficulty - Semi-Easy ||
- Carnivore ||
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Probably the hardest of the three "easy" dragons, but this still isn't a
very hard fight. You CAN make it as hard as you want, though, by letting
him use GreenField and then using Carnivore over and over. However, this
would be a perfect opportunity to get some Carnivore elements, since that
is probably at this point, the only 5/3 (or maybe even 6/2) element that
you don't currently possess. So get a couple of those out and start
getting some venus fly trap on ya.
As for Carnivore itself, it'll do 120-130 damage to Lynx and Fargo, and
about 250 damage to Viper. But aside from that, the Green Dragon doesn't
really that much of an arsenal to attack you with. BadBreath will cause
a bunch of status effects on your group, ToxicBreath does about 10 damage,
and the Green Dragon doesn't even use physical attacks. So just keep your
HP up, prevent the field from turning completely green, and be prepared for
a longish fight, but not necessarily a hard one. Don't forget to steal
yourself a Green Plate while you're at it.
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\\ Boss: Fire Dragon Party: Lynx, Fargo, Starky \\
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Attacks: HP - 3400 ||
- physical attack - Inferno Innate - Red ||
- FireBreath - Strengthen Difficulty - Medium ||
- FieryBreath ||
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This fight will start off against that measly little dragon whom you met
on your first way through Mount Pyre, who was somewhat hard but not really
much of a Dragon God. Yep, it's the same dragon, and this time around, it's
pathetic. Do NOT start stealing the Red Plate yet, though... hit it with
physical attacks, not bothering with elements, and charge your power levels
up full way. And soon enough, it'll ascend, grow much bigger muscles, and
look at least semi-Dragon Godly.
And NOW you can steal the Red Plate, but I'll let you know that this fight
is definitely one of the harder Dragon God battles. Why? Two words:
FireBreath. This tech will do 220 damage to your whole party, and it's
not like that's all. The Fire Dragon has Inferno for about 130 damage, and
Strengthen + physical attacks, which can really add up on one character.
So make healing absolutely essential, being ready to heal at any point, and
meanwhile, elements work well in this fight. If you have WeakMinded on any
one character, this would be a good battle to use it.
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\\ Boss: Black Dragon Party: Lynx, Fargo, Starky \\
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Attacks: HP - 3900 ||
- physical attack - SealAll Innate - Black ||
- DarkBreath - FreeFall Difficulty - Medium ||
- GravityBomb - AntiWhite ||
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Now HERE is a decent powered boss who's relatively difficult, but quite
winnable with a correct strategy! A perfect boss, the Black Dragon is a
fairly good opponent, but the very first thing you want to do is steal the
Black Plate, cuz that's by far the most important one of all six of them.
And also, I'd recommend setting a FreeFall Trap, because that spell will
end up coming up sooner or later. As for BlackHole, I've never seen him
use it, but if he does, please verify that via email. Thanks!
Anyway, the Black Dragon's physical attacks are relatively powerful,
DarkBreath is about 100 damage to Lynx and Fargo, moreso to Starky, but
GravityBomb will be the major killer, dropping your HP by a certain
percentage that I'm not sure of (about a third or so), but trust me that
it can very easily hurt. And the Black Dragon ALSO uses AntiWhite, so I'd
advise you get in UltraNova and HolyLight as quickly as possible, and if
you have more time, get in Starky's techs, too.
You might want to have your HP as high as possible at all times, because
the Black Dragon uses SealAll at some point, yet he can still use
GravityBomb and physical attacks, which can be more than 150-160 damage.
About three turns of not being able to heal will REALLY hurt, trust me.
So finish this fight quickly, which is a difficult task because of the
dragon's high HP, and watch out for FreeFall, which can very easily hurt.
And PILLAGE THE BLACK PLATE! I can't stress that enough.
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\\ Boss: Sky Dragon Party: Lynx, Fargo, Grobyc \\
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Attacks: HP - 3800 ||
- physical attack - NullState Innate - White ||
- WhiteBreath - Magnify Difficulty - Semi-Hard ||
- HolyBreath - UltraNova ||
- HolyHealing
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This fight is... eh, not the hardest fight in the game, but one that can
possibly give you a run for your money. It's my choice as the hardest
fight of the six dragons, but still, if you beat Miguel, this fight is
nothing, especially with two black elementals. So just think of this as a
similar challenge: you're fighting it with Lynx and Grobyc, you need to win
and stay alive and such. And as per usual, steal the White Plate before
doing anything.
The physical attacks, as usual, can do as little as 100 damage to as much
as 220. WhiteBreath is a joke, it'll only do about 30-40 damage at the
very most. And as for NullState, that'll just increase the Sky Dragon's
magical defense. It starts getting bad when he uses Magnify, though, and
that'll increase the damage of elements by 1.5x. It works in your
advantage, though, but when he uses HolyBreath, expect about 350 damage on
your party. That is one seriously powerful attack, and UltraNova is about
400-450 damage to Lynx and Grobyc. That will ALMOST, if not outright,
kill one of them at full HP.
So as opposed to Garai and Miguel, this boss's stronger attacks hit whole
parties. Use StrongMinded if you want, but I doubt that you'll need it.</pre><pre id="faqspan-12">
All I can say is that you need to use a damn UltraNova trap unless you
want to be devastated. And as for attacking, ForeverZero does about 300
damage, so that's definitely recommended. The usual is still great, such as
BlackHole and FreeFall, but you need to watch out for this stuff, and be
ready to cast CureAll. The Sky Dragon also uses HolyHealing, which is a
nuisance healing 500+ HP, so... bah.
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\\ Boss: Dario Party: Lynx, Fargo, Riddel \\
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Attacks: HP - 3500 ||
- physical attack - Weaken Innate - Black ||
- Dash&Gash - LoRes Difficulty - Very Hard ||
- SonicSword - BatEye ||
- ConductaRod - RecoverAll ||
- Numble - FreeFall ||
- FirePillar - IceBlast ||
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This is no ordinary battle. This is a fight that requires preparation, and
which cannot be easily won by just anyone. And if you're going to use the
Black Plate for this battle, equip it on Riddel, and pretty much every
single thing that Dario uses will heal her. Especially ConductaRod, which
is his most powerful (counter)attack... so, if you're using that, I have
no need to give a strategy.
But anyway, the very first thing you want to know here is that this fight
is hard. Second of all, Dario counterattacks elements. He counters red
elements with Numble, blue elements with Weaken, yellow elements with
BatEye, green elements with LoRes, black elements with RecoverAll, and
white elements with the murderous ConductaRod. First of all, his normal
attacks are physical attacks which are 150-200 damage or so, Dash&Gash,
which is 300 damage to Lynx (that's right, to LYNX), and more so to Fargo
and especially Riddel. SonicSword is a joke, nothing to worry about, and
ConductaRod is about 350-400 damage to one character, and about 700 damage
to Riddel. NO WHITE ELEMENTS!
Of course, with these kinds of restrictions on everything, you'll have to
resort to physical attacks for the whole battle. And that's kind of
difficult, because 3500 HP isn't easily defeated without elements. If
Dario's critical and you're sure it'll kill him, though, you can always
have Riddel use UltraNova if it's in a Lv. 7 space, and deal 500 damage or
so, but all the same, Riddel has no hope in hell of surviving ConductaRod.
But anyway, you'll probably have to use elements at some point or another,
so which counterattack is the least deadly? Numble, obviously.
I'd recommend allocating as much of your Element Grids as possible with
red elements and healing elements. I might be mistaken, but I think if
Dario is constantly counterattacking with Numble, it'll slow him down.
There's not too much that can come out of a boss who just uses Numble
over and over, so keep using red elements, even if they're not the most
powerful things in the world. If you feel really, really confident, you
can try and conclude the fight with UltraNova, but that might not be the
best strategy. But once again, this fight is hard as hell normally, and
almost impossible if you're fighting it the way you would fight a normal
black elemental, so don't be too upset if you can't win. You can always
resort to the Black Plate, but hey, that's dirt cheap.
Short strategy: physical attacks work well, don't use white elements
unless they'll finish him off, red elements and curative elements work
very well.
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\\ Boss: Dark Serge Party: Lynx, Karsh, Steena \\
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Attacks: HP - 3000 ||
- physical attack - BlackHole Innate - Black ||
- FeralCats - Iceberg Difficulty - Semi-Easy ||
- ForeverZero - ThundaStorm ||
- NinetyNine - Tornado ||
- Vigora - Inferno ||
- Volcano - Carnivore ||
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This fight isn't the hardest in the game, and Serge isn't quite as tough
as he should have been, in my opinion. Also, I find it odd that the evil
Lynx can manipulate this body much better than the good Serge can use
Lynx's, since Serge uses FeralCats and ForeverZero. But anyway, Serge has
a pattern, and it's one that can be manipulated to gain some elements. It
goes as such: physical attack, FeralCats, physical attack, Volcano,
physical attack, ForeverZero, either BlackHole or Iceberg, physical
attack, either ThundaStorm or Tornado, physical attack, NinetyNine +
Vigora, blah blah blah, then either Inferno or Carnivore.
Steena is in a lot of danger here, as Serge's physical attacks can do
perhaps 200-270 damage to her, and don't even get me started on when he
uses NinetyNine and Vigora; she has absolutely no chance of surviving
through that. As for his spells, they're all quite powerful, and BlackHole
will DEFINITELY knock Steena out. In fact, it has a chance of instant
death on everyone, so that is one spell you need to look out for. Also,
FeralCats can be about 180 or so damage to everyone, with ForeverZero at
about 240 or so. Double those on Steena, and you won't be making it
through this fight easily.
Start the fight, however, with physical attacking until you get to
whomever has a Volcano trap, since Serge will ALWAYS use Volcano. Don't
worry about that in the slightest. Also, I should note that if you got
the Mastermune for Lynx, each fierce attack will do about 220 damage.
3000 HP won't last long against that kind of punishment. And after that,
Serge will devastate you with ForeverZero, and then either BlackHole or
Iceberg. I think BlackHole is more common, plus it's more dangerous, so
go for that. Then it's either ThundaStorm or Tornado, then either Inferno
or Carnivore. So that's that for trapping elements... watch out for his
physical attacks, and you'll emerge victorious fairly easily.
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\\ Boss: Vita (Unus) Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 2500 ||
- physical attack - EagleEye Innate - Red ||
- Fireball - GreenField Difficulty - Easy ||
- Inferno - Cure ||
- Volcano - CurePlus ||
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Here we go... this is NOT a hard fight. First of all, Vita's attacks are
not very powerful... her physical attacks dish out about 130-140 damage at
the most, Fireball is pathetic at about 50 damage, Inferno is around 200
damage to the party, and Volcano is 300 damage. You can even trap Inferno
and Volcano if you want, but you won't need to. There's not really even
that much strategy to this battle besides just using HealAll or the like
after Vita uses Volcano.
She'll also use GreenField at some point or another, which is a little
ironic considering she's a red elemental (if you went to the Present ruin
last, anyway), and nothing could be better for Karsh. I used the Genie
summon right after Vita cast GreenField, and did 600 damage with it.
Speaking of which, physical attacks, especially Serge's, are more useful
than magic here, even blue elements. Dash&Slash will do up to 500 damage,
plus this isn't a bad fight to try out your new FlyingArrow skill. But
anyway, this fight sucks. Move on.
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\\ Boss: Polis Police Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 3200 ||
- physical attack Innate - White ||
- MegatonFist Difficulty - Semi-Hard ||
- Bazooka ||
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Just some random boss which will do nothing to prevent your journey onward?
Hell NO. This is one of the harder fights that you'll be taking on for a
while, but it gets a lot easier if you equip the White Plate on Grobyc.
Then all the attacks will just sink right through him and heal him. But
actually, Polis Police is a very simple boss -- he only has the meager
physical attack, which is only 130-170 damage, nothing special. As for the
techs, MegatonFist is about 300 damage, and to freaking Serge, Bazooka
will do 350 damage. That's about 600-700 damage to Karsh or Grobyc.
In other words, FullRevival calls for usage here. Also, you can pretty much
slaughter Polis Police if you can turn the field completely black and
have Grobyc summon the GrimReaper. I really recommend starting this right
after Polis Police uses a tech, so that his physical attacks won't
interfere, but just make sure you don't have a character or two dead before
you do that. =P Just have Grobyc use a black element after Polis Police
uses one of his techs, then Serge and Karsh can use them, and Grobyc can
build his power level and use GrimReaper. No problem.
Or as an alternative, you can just equip Grobyc with the White Plate and
be virtually impossible to defeat. However, that's a very cheap strategy
which officially makes you a jackass. So... no thanks. If you don't want to
summon the GrimReaper, though... physical attacks work very well. That
means the Mastermune and Grobyc, of course.
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\\ Boss: FATE Party: Serge, Karsh, Grobyc \\
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Attacks: HP - 5000 ||
- physical attack - HeatRay Innate - Black ||
- Diminish - FreeFall Difficulty - Semi-Easy ||
- Gravitonne - GravityBlow ||
- DarkEnergy ||
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You would think FATE would be a super hard boss, but quite frankly, it's
not. If you have a decent supply of healing elements, this fight will not
present any trouble at all. And for one thing, FATE has a very predictable
pattern, counting down similarly to the Black Tyrano from Chrono Trigger,
but a little bit more dangerously than that. Here's how it works.
5: Diminish - halves the power of magic, it's not really that bad since
Serge has the Mastermune
4: Gravitonne - about 70-80 damage to the party, absolutely nothing to
possibly worry about
3: Heat Ray - to one character, around 200-250 damage, and about 350
damage to Serge, fairly dangerous
2: FreeFall - about 200-250 damage, similar to Heat Ray, and Serge is once
again in a lot of trouble
1: GravityBlow x2 - a complete absolute joke, it does affect the field but
the damage is pitiful
0: DarkEnergy - roughly 350 damage to the whole party, not the worst
attack in the game, but still one to dread
5: physical attacks - about 140-180 damage, stronger than average but not
that bad
So with that in mind, this fight becomes fairly predictable. Not to mention
it's VERY easy to cast Saints here. To do so, build everyone up to their
highest power levels, and just let FATE hit you with something. Then have
Serge use PhotonRay, the other two characters use something (not before
physically attacking though, so that Serge gets to two stamina points after
the last character is done), and then have Serge attack once and then use
Saints for about 1000 damage. Plus it'll heal your party for 999 HP too.
This fight isn't hard in the first place, and if you want to make it
virtually impossible to lose, just equip Serge with the Black Plate. Of
course, Dash&Slash and FlyingArrow will already make this a cakewalk, but I
digress. The only thing difficult here is FATE's 5000 HP.
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\\ Boss: Royal Jelly Party: Serge, Kid, Starky \\
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Attacks: HP - 1657 ||
- physical attack Innate - Blue ||
- Vortex Difficulty - Easy ||
- IceBlast ||
- Iceberg ||
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There was a time in which I thought Vita was easy... then I found this
fight. The Royal Jelly has pitiful HP, no attacking power whatsoever, and
absolutely nothing whatsoever going for it. I finished it off in two hits,
and you can't even damage it with non red elements! However, all you need
to do is use some red elements at the beginning of the battle to make the
field all red, and then have Kid summon Salamander for about 1200-1300
damage. Hasta la vista baby.
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\\ Boss: Terrator Party: Serge, Norris, Orlha \\
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Attacks: HP - 2200 ||
- physical attack - Capsule Innate - Yellow ||
- WaveOfFear - OmegaYellow Difficulty - Semi-Easy ||
- SpiritsUp ||
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There are six of these dolls in Terra Tower, with each representing a
different element. I think of them all as the six dragons, only with lower
HP and stronger attacks. And this one isn't too much different; its
physical attacks are about 200-240 damage or so, WaveOfFear will decrease
your defense, SpiritsUp will increase his, OmegaYellow will do about
300-350 damage to one character, and when his HP runs low, he'll use two
Capsules to heal 160 HP.
No matter WHAT the other FAQs say, Terrator DOES NOT USE GOLEM. He doesn't
use Golem, Earthquake, ThundaStorm, or any other trappable, high powered
yellow element. And he doesn't use YellowField either. With that put aside,
this fight isn't too hard, but OmegaYellow is very dangerous. Plus he uses
it every three turns (his pattern is WaveOfFear and SpiritsUp in the same
turn, then physical attacks, then OmegaYellow, with Capsules coming in at
some point), so keep your HP up and slaughter it with green elements. I
didn't bring Karsh into this fight, but it won't be too hard.
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\\ Boss: Pyrotor Party: Serge, Norris, Orlha \\
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Attacks: HP - 2400 ||
- physical attack - Tablet Innate - Red ||
- SadnessWave - OmegaRed Difficulty - Semi-Easy ||
- Rage - RedWolf ||
- Fireball - FirePillar ||
- NinetyNine - Volcano ||
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I may be in the minority on this one, but I think Pyrotor is slightly
harder than Terrator. It might be because he *gasp* actually casts RedWolf
whereas Terrator didn't cast Golem! Regardless, this is far from the most
difficult fight you've struggled through during the entire game. Pyrotor
uses physical attacks which can do up to 300 damage (and more after he uses
NinetyNine), SadnessWave, which will reduce your attacking power, Fireball
which didn't even do damage, FirePillar which does about 40-50 damage,
OmegaRed, which is still 300-350 damage and absolutely slays blue elements,
and RedWolf.
Pyrotor has a pattern, and it'll ALWAYS have it that he casts Fireball and
FirePillar in the same turn, then in the next turn, if the field is red,
uses RedWolf and NinetyNine. So make sure you take note of that and have
the field turn red after those two elements, if you have any desire at all
to have RedWolf before the end of the game. And as the fight wears on,
Pyrotor will use three Tablets on himself (a joke), Volcano (140-150 damage
to the party, nothing to worry about), and OmegaRed twice, so watch out for
those. But anyway, heal and you'll be fine.
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\\ Boss: Anemotor Party: Serge, Norris, Orlha \\
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Attacks: HP - 2500 ||
- physical attack - Bushbasher Innate - Green ||
- InfoScope - AeroSaucer Difficulty - Semi-Easy ||
- HealPlus - AeroBlaster ||
- OmegaGreen - Carnivore ||
- Bushwhacker - Sonja ||
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It'd be a real shame if you lost this battle, since you haven't saved since
like... before you fought Terrator? So give this battle your all. And
fortunately, it's not really that difficult. He'll start off by using
InfoScope on everyone, then OmegaGreen a bit later (same old), physical
attacks, which are only about 110-130 damage, and as for spells... very
dangerous. And a bit later, it uses all four primary green elements on a
single character... Bushwhacker is about 10 damage, AeroSaucer's about 30,
Bushbasher's about 60, and AeroBlaster's about 150... so all in all, about
250 damage.
I haven't worked out the mechanics for when Anemotor casts Sonja, but yes,
he DOES use it, so you might want to have the trap element ready for
whenever he does cast it. He also uses Carnivore, but that's surprisingly
weak at about 150-210 damage to the party. So you'll pretty much breeze
through this, but if you want a really quick way to win this battle, build
Norris's power level to 8, have someone else use YellowField, and then just
have Norris use ThundaSnake right there and then to take off pretty much
half of Anemotor's HP right there. Easy fight all in all.
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\\ Boss: Gravitor Party: Serge, Norris, Grobyc \\
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Attacks: HP - 3000 ||
- physical attack - HellSoul Innate - Black ||
- OmegaBlack - Gravitonne Difficulty - Medium ||
- Nostrum - HellBound ||
- GravityBlow - MotherShip ||
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Alright, if you think Pyrotor or Anemotor were hard, you REALLY have
another thing coming to you with this fight. First of all, the physical
attacks are dangerous, doing perhaps 300 damage to a single character, and
Serge is REALLY in danger of them. OmegaBlack is about 400 damage, as you
can definitely tell by the animation. Plus later in the fight, Gravitor
will use HellBound twice, and that can be very annoying. Then later, it'll
use GravityBlow on one character (50-60 damage), Gravitonne for about 80
damage to the party, and then HellSoul, which is also very deadly.
Then after that, Gravitor WILL cast *MotherShip is the field is all black,
which it WILL be if you didn't do anything between those two. So make
sure you get the MotherShip trap in, because it will obliterate your group
with no problem. But anyway, Serge's physical attacks are incredibly
powerful here; his Mastermune was doing about 600 damage with Fierce
attacks, and you can imagine that 3000 HP won't last long with that kind of
punishment. Gravitor will use a Nostrum to restore 200 HP, but don't worry
about that. Once again, this fight is kinda hard and may provide difficulty
because of HellSoul / HellBound, and OmegaBlack, so fight cautiously.
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\\ Boss: Luxator Party: Serge, Norris, Grobyc \\
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Attacks: HP - 3000 ||
- physical attack - PhotonBeam Innate - White ||
- OmegaWhite - MeteorShower Difficulty - Medium ||
- HolyHealing - HolyLight ||
- Magnify - UltraNova ||
- PhotonRay - Unicorn ||
- Meteorite ||
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You might enter this fight thinking that since there's no instant death,
plus Serge isn't going to die very easily, this'll be an easy fight.
WRONG. Luxator is an incredibly dangerous enemy, with physical attacks the
same power as Gravitor's, OmegaWhite, which does a huge amount of
damage to one character, HolyHealing which restores about 700 HP, PhotonRay
which is only 60-70 damage or so, Meteorite which is about 100, no big
deal, PhotonBeam for around 150, and MeteorShower for 250+ damage to your
group. After he uses three PhotonRays, he'll also use Unicorn, which is
not great but it'd be in your best interest to trap it anyway.
And you may also want to trap HolyLight after that, which is 350-400
damage to the party, and UltraNova, which is around 450 damage to Serge,
550-600 damage to Norris, and 750 damage to Grobyc. And it's very hard to
come out of that with more than one character alive. But Luxator does have
a set pattern, so it's always be PhotonRay x3, then Unicorn, then HolyLight
and finally UltraNova. So overall, this is NOT an easy fight to win, but
Norris and Grobyc have the dual tech PitchBlack, which will do about 600
damage. Make sure you put that to good use. Grobyc with BlackHoles is
great here, plus FreeFall works well, but be very careful and put your own
HolyHealing to good use.
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\\ Boss: Aquator Party: Serge, Kid, Grobyc \\
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Attacks: HP - 2800 ||
- physical attack - OmegaBlue Innate - Blue ||
- Nimble - CureAll Difficulty - Semi-Easy ||
- Numble - Deluge ||
- Vigora - Iceberg ||
- FrogPrince - BlueField ||
- IceLance - AquaBall ||
- IceBlast
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If you've gotten through Gravitor and Luxator, and now have to fight the
final one of the elemental dolls, you won't have ANY problem at all with
this one. In fact, Pyrotor, Gravitor, and Luxator were the hard ones (just
like fire, black, and sky were the hardest of the dragons), and Terrator,
Anemotor, and Aquator were the easy ones. But I digress... on to Aquator's
attacks. He'll start the fight by using Nimble and Vigora on himself, and
Numble on a character. Don't worry 'bout those, although Vigora will allow
for about 5-6 attacks for 250-270 damage.
OmegaBlue is the same, for about 300 damage. And as the fight goes on he'll
use Deluge and Iceberg in the SAME TURN. That's annoying as hell, since
Deluge is about 150 damage and Iceberg is about 240, and you have to weigh
in the increment of damage to Kid. Aquator will also use IceLance (barely
any damage at all), AquaBall, for anywhere between 70-130 damage, and
IceBlast on two characters, which may very well freeze them. So the best
strategy for this fight is to just use RedField and either *RedWolf or
*Salamander quickly to finish Aquator off. Who cares to trap FrogPrince
again anyway? If you're paranoid, trap Deluge or Iceberg though.
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\\ Boss: Time Devourer Party: Serge, Kid, Grobyc \\
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Attacks: HP - ???? ||
- physical attack Innate - White ||
- field change Difficulty - Medium ||
- swoop bomb ||
- lots of elements ||
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This is it... although there's one fight after this one (which is very
irrelevant in my opinion), I consider this to be the final boss fight. And
hey, it's all six (seven if you count Harle) dragons put together, so it
has to be awesome. The enemy starts and ends as a white elemental, but WILL
change its innate as the fight progresses, so I'll just say it's white for
simplicity's sake. And as the battle opens, and it'll do is just attack
for 50-70 damage at most... absolutely nothing to worry about. And in the
mean time, it's a white elemental, so hit it with Grobyc's RocketFist and
such.
Then you'll get hit by an "attack" as the field changes to Earth Dragon
Isle, and this is apparently supposed to do damage... it did 0 damage to
all of my characters, so it's hardly anything to worry about. Then as this
unwraps, he'll use Uplift, Fireball, and Bushwhacker on you in one turn,
then AquaBeam, GravityBlow, and PhotonRay on you in another. And if you
fail to do enough damage to it to make it shift fields, it'll hit you with
ThundaStorm for about 300 damage to the group, so beat it fast. And then
your next destination is Mount Pyre.
Now it uses MagmaBomb, AeroSaucer, and IceLance, none of which are at all
dangerous, but HellSoul comes next, and if that kills, then that's very
bad. Plus after that it'll swoop at you, blasting the party for 120 damage
or thereabouts. And with that comes Volcano, which is about 220 damage to
the party, it isn't something to break down and be scared about. After a
bit, you'll land in Gaea's Navel. Here's where it starts getting just a
little bit harder. To be honest I got finished with this part very fast
and didn't get to see what it used, but it used OmegaGreen (extremely
dangerous at about 500 damage, if not knocking someone out right there),
and physical attacks for about 170-180 damage, nothing special.
I suppose it'd use Tornado after a while, but eh... next stop is Water
Dragon Isle. Here's where the fight gets easy and hard at the same time;
Kid is in danger, but is at the same time the strongest character there,
because of RedWolf and Salamander. The Time Devourer will use the swoop
bomb attack again, which is still 120 damage or so to the group, not a
worry. But meanwhile, have one character use RedField and then have
Kid use RedWolf or the like... expect 1100-1200 damage and a switch to
the Black Dragon cave. Serge comes in extreme handy for this one.
However, the Time Devourer uses FreeFall, and that might very easily do
400 damage or above to Serge, but only 210-220 damage to Grobyc. So keep
an eye on your group's health at all times. After that comes HolyLight,
but that will only do about 140 damage on average... 180 at most to
Grobyc. But do NOT let the Time Devourer get a turn after that, or it'll
use the most dangerous thing in the whole battle: Genius, then Imbecile,
then BlackHole. Expect about 350-360 damage to Grobyc, 500 damage or so
to Kid, and 700+ damage to Serge. If you survive that in a regular game,
my hat's off to you.
So FINISH THIS PART OF THE FIGHT OFF, FAST. Then the fight will end where
it started: at the new Sky Dragon Isle. And the fight will start fairly
quickly with UltraNova, which is about 230 damage to Serge, 400+ damage to
Grobyc, and 300 damage to Kid. But you've got plenty of black elements --
this part of the battle seems a bit slower than the rest, so you can turn
the field black and have Grobyc summon either GrimReaper or MotherShip, and
enjoy the results. Serge's Mastermune is as powerful as ever, so just end
this quickly.
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\\ Boss: Time Devourer Party: Serge, Kid, Grobyc \\
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Attacks: HP - ???? ||
- lots of elements Innate - White ||
- Omega skills Difficulty - Easy ||
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There are two ways to win this battle, with one netting you the good ending
and one getting you the bad one. But anyway, the Time Devourer is not hard
in the slightest. He will start the battle off by using a crapload of green
elements, but that's absolutely nothing to worry about. Carnivore will do
roughly 140-160 damage to the party, and Tornado about 220, and that's IT
for that. There's always Bushbasher and stuff like that, but why worry about
that? And yes, there is a reason pretty much all that the Time Devourer is
using is green elements, but even OmegaGreen isn't that bad.
But anyway, to get the bad ending, just slaughter the Time Devourer. It has
a lot of HP, but it's not in the slightest bit hard. I would go as far as
calling it a lesson in hack & slash, so just kill it and get it over with.
If you want the good ending, though, you'll need to use the ChronoCross
element correctly. To do this, play the song that Lavos is weak against, by
using the correct colored elements, and then ChronoCross. This is the order:
Yellow -> Red -> Green -> Blue -> Black -> White -> ChronoCross. And it's
not nearly as hard as it sounds; half the time the Time Devourer will just
help you, or not do anything at all. This'll end quickly, but still... a
very disappointing "real" final boss battle.
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~-~ ~-~ ~-~ XII. FAQ ~-~ ~-~ ~-~
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I decided to throw this in here at the last minute, because a lot of people
have questions about this game that will never go away, so I guess I'll try
my best to answer some of them.
[Q] What are all the double and triple techs in the game?
To activate Z-Slash, you need to have Sprigg kill Slash so she can
actually Doppelgang into him, and then have him at Level 4. I know, not too
many techs, huh?
[Q] Who is the single best character in the game?
[A] I'd have to say Glenn. Get him two Einlanzers, and that's just homicide to
anything. Not to mention him and Serge using X-Strike is the strongest
attack in the game. Besides that, he's a great mix of everything. Honorable
mentions: Serge, Karsh, Grobyc, Norris, Orlha, and evolved Pip.
[Q] Is there a way to get all 44 characters in the game?
[A] Yes there is. You need four different save files though, the last of which
is on its second playthrough, so it's a lot of work. Take one file that
has Harle on it, and three other files, one of each has Guile, Nikki, and
Pierre. One of those files has to have Korcha, Razzly, and Mel (the
characters from saving Kid), and one of them has to have Macha, Glenn, and
Doc (the characters from not saving Kid). One of those three files has to
be up to the end of the second playthrough, at which point you can go to
Sprigg's house in the Dimensional Vortex and call them all to you.
[Q] How do you get two Einlanzers?
[A] The first one is of course in the Isle of the Damned. Equip it on Glenn
later, then defeat Dario. After Chronopolis, go to Termina in Another World
and examine Dario's grave, and there you have it. Do this at your own
discretion, it makes the game WAY too easy.
[Q] Can you explain the ending or this or that in the story?
[A] The ending... not so much. If you want to email me asking something about
the story though, feel free to. I probably don't get it any more than you
though. =D
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~-~ ~-~ ~-~ XIII. Outro/Credits ~-~ ~-~ ~-~
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XIIIa. Version History
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For my own use, and for you decent people out there who love me enough to want
to know my progress on things. I love you guys. =)
v. 0.98 // July 31, 2008 // 590 KB
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* I am 80 percent happy with this update.
* Two years later, I return to finish the lists! Also added a FAQ section.
* I actually did the enemy list and finished the equipment list.
* I'll finish the character list soon. I promise.
v. 0.95 // June 17, 2006 // 532 KB
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* I am 50 percent happy with this update.
* The walkthrough is completely finished at least.
* All the lists except the elements are incomplete.
* Don't worry, I will finish those, but this will be submitted.
v. 0.85 // June 16, 2006 // 485 KB
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* I am 70 percent happy with this update.
* For one thing, the element list is close to done.
* Characters are goin' okay... walkthrough is almost done.
* I did 88 KB in one day. Not bad at all.
v. 0.70 // June 15, 2006 // 397 KB
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* Almost 80 more in one day, me likes.
* The walkthrough is up to Fort Dragonia; end of disc 1.
* The element and character lists will be done tomorrow.
* I am 95 percent happy with this update.
v. 0.60 // June 14, 2006 // 318 KB
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* 70 more in one day... now that is real snappy.
* The walkthrough is out of the second trip to Viper Manor.
* The equipment list is getting some steady work on it.
* Lists have gone untouched for a bit... I have to fix that.
v. 0.40 // June 13, 2006 // 248 KB
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* I broke my all-day record for FAQ KB with this. 89 in one day.
* The walkthrough is going up to Marbule/S.S. Zelbess.
* I finished the ENTIRE game basics section in one go!
* The element list is almost complete, just give me a day.
v. 0.20 // June 12, 2006 // 159 KB
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* I actually have the motivation to do 50 KB two days in a row!
* The walkthrough is up to Water Dragon Isle.
* The element list is going very smoothly, for one thing.
* As for the character list... I touched it, which is good.
v. 0.10 // June 11, 2006 // 107 KB
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* Yeah, I actually pulled off a decent update, for that.
* Walkthrough up to Guldove after Viper Manor.
* I actually did all three paths into Viper Manor. Yay!
* Elements and bestiary slowly being worked on.
v. 0.03 // June 10, 2006 // 58 KB
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* ...School's over and I actually have time to work on the guide.
* Got done with the 1/7 elements. I'll finish 'em later.
* Finished a few more characters, which is always annoying.
* Walkthrough up to Termina first time. Not bad.
v. 0.01 // January 28, 2006 // 26 KB
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* First of all, I actually decided to do this guide. Ick.
* Basic format and layout started. It takes time, friends.
* Decided on what's going to be in the guide and what's not.
* Walkthrough started up to Arni Village. This will take a long time.
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XIIIb. Credits
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You have just gone through yet another huge RPG guide, copyrighted and written
by none other than a lifeless nerd. Or, in other words, me. Interpret that in
any way you wish. So with that, hope you enjoyed this guide and this game, and
expect to see my name on many more guides in the future. I'm awesome like that
and stuff. With that, buhhh-bye.
- Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site
that I work for. It's an awesome site, and I must commend CJayC for running
this great site for 6 whole years and posting this guide.
- Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
write for. I am honored to write for IGN, since it is a great site. I was also
very glad to do an exclusive for IGN.
- Led Zeppelin, Pink Floyd, U2, The Eagles, Queen, Van Halen, The Beatles, and
many others: You probably know why I'm thanking you, but I don't believe this
guide would be up as quickly if it weren't for all of you.
- All the guys who first got me started writing from GameFAQs and all of my
best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
definitely more that I'm forgetting: you are some of the best friends that
anyone can have, and I may have quit FAQing/left FCB forever without all of
you. Thank you for everything and for motivating me to get my ass in gear.