Welcome to MajinTalazia's verbose, comprehensive, and spoiler-laden
Chrono Cross FAQ/Walkthrough. In this you'll find hints, little
details, editorials, and an overabundance of the word 'dude'.
If you don't want to browse through (how could you!!), and just
want help with a specific area, highlight my nifty little code
letters, press Ctrl+C, then press Ctrl+F, then Ctrl+V, and Enter.
You should be brought right there.
I. Introduction
II. Controls
III. Menu
IV. Battle system
V. Characters
VI. Walkthrough:
VI.1 Beginning
VI.2 Arni Village
VI.3 Lizard Rock
VI.4 Opassa Beach
VI.5 Lizard Rock (Another World)
VI.6 Arni Village (Another World)
VI.7 Cape Howl (Another World)
VI.8 Fossil Valley (Another World)
VI.9 Termina (Another World)
VI.10 Shadow Forest (Another World)
VI.11 Viper Manor Bluffs (Another World)
VI.12 Viper Manor Outside (Another World)
VI.13 Viper Manor Inside (Another World)
VI.14 Guldove (Another World)
VI.15 Termina (Another World)
VI.16 The Big Blue Ocean (Another World)
VI.17 Hermit's Hideaway (Another World)
VI.18 Ghost Ship (Another World)
VI.19 Water Dragon Isle (Another World)
VI.20 Guldove (Another World)
VI.21 Opassa Beach (Another World)
VI.22 Arni Village (Home World)
VI.23 Water Dragon Isle (Home World)
VI.24 Opassa Beach (Home World)
VI.25 Mount Pyre (Another World)
VI.26 Fort Dragonia (Another World)
VI.26.A - The Red Room
VI.26.B - The Green Room
VI.26.C - The Blue Room
VI.26.D - The Yellow Room
VI.27 Temporal Vortex
VI.28 Opassa Beach (Home World)
VI.29 Arni Village (Home World)
VI.30 Fossil Valley (Home World)
VI.31 Termina (Home World)
VI.32 Viper Manor (Home World)
VI.33 Marbule (Home World)
VI.34 SS Zelbess (Home World)
VI.35 El Nido Triangle (Home World)
VI.36 Sky Dragon Isle (Home World)
VI.37 Dead Sea (Home World)
VI.38 Death's Door (Home World)
VI.39 Hermit's Hideaway (Home World)
VI.40 Isle of The Damned (Home World)
VI.41 Death's Door (Home World)
VI.42 The Dead Sea (Home World)
VI.43 The Tower of Geddon (Home World)
VI.44 Opassa Beach (Home World)
VI.45 Arni Village (Another World)
VI.46 Fossil Valley (Another World)
VI.47 Termina (Another World)
VI.48 Viper Manor (Another World)
VI.48.A - Viper Manor Sewers
VI.49 Hermit's Hideaway (Another World)
VI.50 Dead Sea Ruins (Another World)
VI.51 Dragon God Search
VI.51.A - The Water Dragon
VI.51.B – The Earth Dragon
VI.51.C – The Green Dragon
VI.51.D – The Black Dragon
VI.51.E – The Fire Dragon
VI.51.F – The Sky Dragon
VI.52 Guldove (Another World)
VI.53 Opassa Beach (Another World)
VI.54 Guldove (Home World)
VI.55 Mount Pyre (Home World)
VI.56 Fort Dragonia (Home World)
VI.56.A - The Red Room
VI.56.B - The Green Room
VI.56.C - The Blue Room
VI.56.D - The Yellow Room
VI.57 Opassa Beach (Home World)
VI.58 Isle of the Damned (Another World)
VI.59 Opassa Beach (Another World)
VI.60 Forbidden Island (Home World)
VI.61 Dead Sea Ruins (Home World)
VI.62 Sea Of Eden (Another World)
VI.63 Chronopolis (Another World)
VI.64 Hermit's Hideaway (Another World)
VI.65 Lucca's House
VI.66 Divine Dragon Falls (Another World)
VI.67 El Nido Triangle (Another World)
VI.68 Terra Tower (Another World)
VI.69 Opassa Beach (Another World)
VII. Endings
VIII. Key Items
IX. Weapons
X. Armor
XI. Accessories
XII. Unique Equipment
XIII. Elements
XIV. Enemies
XV. Shop Information
XVI. Side Quests & Optional Characters
XVI.1 The Hydra Quest
XVI.1.A Opassa Beach
XVI.1.B Arni Village
XVI.1.C Hydra Marshes
XVI.1.D Opassa Beach
XVI.1.E Termina
XVI.1.F Guldove
XVI.1.G Termina
XVI.2 Hydra Marshes (Another World)
XVI.3 Gaea's Navel (Another World)
XVI.4 Viper Manor Bluffs (Home World)
XVI.5 Viper Manor Basement (Home World)
XVI.6 Earth Dragon Isle (Another World)
XVI.7 Optional Characters
XVII. Single, Double, And Triple Techs
XVIII. New Game + And Continue +
XIX. FAQs and Tidbits
XX. Credits, Contact Info, and Version History
______________________________
/ /
/ I. Introduction /
/____________________________/
When I was playing Breath of Fire 3, and got stuck on some part - I
don't remember right off what exactly, it may have been the Desert
of Death - I went to go look for an FAQ. I found a completely
awesome one, one that totally idealized my idea of an FAQ - a
little document that told me absolutely everything there was to
know about the game.
When I was playing Final Fantasy 7, the same thing happened - I got
stuck and found a truly in depth FAQ. This one was not only in
depth, it was well written and funny, and a definite pleasure to
read.
When I started playing Chrono Cross, I sought an FAQ of the same
caliber...and did not find. I managed to get through the game and
discover most of the little tips, but the fact that there wasn't a
supremely awesome FAQ for this game in existence bothered me, so
finally, I decided to write my own. While it may not be supremely
awesome, I do hope it's somewhat more helpful than what's out there
already.
_________________________
/ /
/ II. Controls /
/_______________________/
The controls are fairly easy to explain. X confirms your choices,
inspects things, talks to people, and opens treasure chests, among
a plethora of other things.
Square will bring up your Key Items menu.
Circle will cancel most of your choices and gets you out of your
menu.
Triangle will bring up your menu.
L1 will switch between characters on the battle screen, the Element
allocation screen, the equipment screen, and the status screen. So
will R1. It'll just go the opposite way, is all.
Start will pause the game. From the pause screen, you can turn your
world names on and off, and your vibrating controller option on and
off. Please make sure that your world names are on before you write
me to tell me that I have something in the wrong world.
The left joysticky thing will make your character run if you have
the option enabled. Clicking it does the same things that the X
button does.
The right joysticky thing will make your character change direction
if he's standing still. This can get pretty amusing. Clicking it
does the same thing that pressing the Circle button does.
.I think that's it.
________________________
/ /
/ III. Menu /
/______________________/
Your menu is a nifty thing to have. The first option is "Status".
In selecting this option and selecting a character, you get to see
said character in their battle pose (complete with current weapon),
what they're equipped with, their basic stats, and their profile.
It'll even show you any status abnormalities they may have and
their "injured" battle pose if they do.
Then you have your Elements menu. Here you can either use
consumable Elements (cure status ailments, heal characters), or
allocate Elements to your characters' Element grids.
Next down is the Equip menu. Basically the same thing as your
Element menu, only you're allocating equipment instead of Elements.
Select a character, and it'll bring up what's currently equipped to
that character. What can be equipped by that character in the list
will be lit up, what can't be equipped will be shown in grey. If
it'll raise your character's stats, the stats it'll affect will be
in red. If it lowers stats, those stats will be shown in blue.
Your Items menu doesn't do too much except let you see what Key
Items you have, and shows a purty little picture and a description
of your items.
Your Customize menu lets you, you know, customize. From changing
your buttons to changing your frame, here's where you can do it.
Sound – change your sound from stereo to monaural to stereo
to monaural to...
Window frame – choose between what frames are provided and
what you find on your way.
Cursor position – whether you want the cursor to remember
where you last had it on a menu or to just go back to where it
originally begins.
Accuracy selection – in battle, whether you want the computer
to decide what attack would be most accurate or whether you want
to decide for yourself.
Controller – choose what buttons do what.
O button pressed – what the O button does when you press it –
makes your character walk or run.
Vibration function – self explanatory.
Left Stick Sensitivity – if you have a controller that has the
little joysticky things, whether you want it to do anything or no.
Lastly is your memory card menu. You can either save your game (if
you're on the World Map or a Record of Fate), or load a game (any
old time you please).
_________________________
/ /
/ IV. Battle System /
/_______________________/
If you've played a lot of RPGs, then your initial reaction to this
game was like mine: "How can you have an RPG without experience
points?" Chrono Cross manages. Instead of experience points,
after defeating a boss, your characters ascend to another level
of growth, which I call a Star Level. When you get a Star Level,
you get a whole bunch of stats all at once. Then for a few
battles afterward you get little bitty stat boosts.
Instead of magical spells your characters all of a sudden learn
at the end of a battle, you use two things: Elements, which you
can use just as soon as you find them – you can buy them as well,
which makes them similar to FF7's Materia – and Tech Skills,
which are techniques that one character learns.
You allocate Elements to a character in your party, depending on
the Element color, the character's Innate color, and the level of
the Element.
Now, on to the battle screen. Upon entering battle, you're
presented with four options: Attack, Element, Defend, and Run Away.
I'll start with Run Away. When I say that you can run away from
nearly any battle in this game, I mean it. Annoying battles, boss
battles, whatever. That doesn't mean that you can just run away and
continue through the game, at least with boss battles. You just get
the chance to regroup and start over.
Defend does just that – defends, decreasing the physical damage
received to the defending character.
When you select Attack, you'll see a bunch of numbers that look
something like this:
1 – 87%
2 – 72%
3 – 60%
This means that a weak hit (number 1) has an 87% chance of
connecting, while a medium hit (number 2) has a 72% chance, and
a strong hit (3) has only a 60% chance. As you hit the enemy,
your hit percentages will go up.
1 – 94%
2 – 85%
3 – 79%
If you have the option selected, the cursor will automatically
jump to the hit strength that is strongest and has the best
chance of hitting. Usually if you connect on the first hit,
it'll jump down to number 2, then number 3.
See the numbers that indicate what strength you're trying to
hit with? That's how many Stamina points it'll take. Your
character will usually start out with seven Stamina Points.
As long as you have at least one Stamina point remaining, you
can still do stuff. So if you hit a weak hit, then a medium hit,
it'll take three Stamina Points.
Also, the numbers I just mentioned indicate something else as well.
If you connect on a weak hit (number 1, remember?), right from
there you'll be able to use a level 1 Element. The numbers kinda
tell you how much your usable Element grid'll go up.
Using an Element will take seven stamina points. I of course have a
brilliant strategy for battles. (Are you surprised?) With the first
character, weak hit, medium hit, strong hit, use Element. At this
point this character's Stamina is minus 6. So go on to the next
character, same thing. The first character's now right at 0, while
this character is at minus 6. Next character, same thing, and the
first character's right back up to 7. Brilliant, eh? I thought so
myself.
Every single creature in this game has an Innate color. Serge's
Innate is white. Kid's is red. Which means that Serge won't take
as much damage as other characters from White Element attacks, but
is rather vulnerable to the opposite Element color, black. Kid,
likewise, isn't as susceptible to red Elements, but will take more
damage from blue Elements. You definitely want to pay attention to
Innate colors, because it can make or break a battle for you.
One more thing. See the big circly ovaly thing in the top left
corner? That thing tells you about the Element field. When you
use an Element – let's say you used a green Element – the smallest
little circle in that ovaly thing'll turn green. If you use a red
Element next, the smallest one'll turn red, and then the green
will go to the next band.
If the Element field is mostly or completely one color, the
opposite Element will be weaker when used, and any Elements of
the same color will be stronger. If the field is blue, for example,
blue Elements will kick much more butt than usual, whilst your red
Elements will do next to nothing. This'll work on the same
principle if the field has two colors instead of three.
Some Elements can change the field color, and Van's level 5 Tech
Skill %WetPaint can change it to a random color. Obviously, you
want to watch and/or modify the field during a battle, because
some bosses are hard enough without the field on their side.
____________________________
/ /
/ V. Characters /
/__________________________/
All descriptions of these characters are heavily loaded with
personal opinion, which should not be taken too seriously. Not the
personal opinion, anyway. The facts should be, though.
Serge, the Silent Protagonist
Fortune: "You're not dead or anything, are you? Has anybody called
you back from the Great Beyond? Hmm...For some reason, I just can't
read your future."
Innate – White
Origin – Arni Village
Age – 17
Height – 5'7"
Weight – 128 lbs.
Weapon – Swallow
You might as well get used to Serge, because, well, he's the main
character. Thankfully he's a fairly cool character and not a total
idiot like /some/ I could name...He's an all-around average
character, with some fairly cool Tech Skills. His only real
weakness that I can think of is that he's unavailable for a great
deal of the game. That and he doesn't talk.
Level 3 – Dash & Slash
Level 5 – Luminaire
Level 7 – Flying Arrow
-------
Kid, the Mysterious Traveler
Fortune:
Fortuneteller: "Hmm...You there! In your eyes, I perceive...both
the look of a beauty and the look of a beast. Be mindful not to
bring about your own end, my dear. A dream lies in wait, reaching
out to engulf you."
Kid: "Sorry, mum. I don't believe in fortune-tellin' at all. I make
way for me own future by meself."
Fortuneteller: "Lassie, you should listen to your elder's advice."
Kid: "Ha, I don't give a damn. Let's go Serge."
Innate – Red
Origin – Unknown
Age – 16
Height – 5'5"
Weight – 99 lbs.
Weapon – Dagger
Kid can easily get on one's nerves, but she's useful to have around
and central to the plot. One of her major strengths, at least in my
opinion, is that she has the %Pilfer ability, one of only three
characters that can steal things. And as with Serge, her major
weakness is that she's unavailable for a large part of the game.
Level 3 – Pilfer
Level 5 – Red Pin
Level 7 – Hotshot
-------
Guile, the Masked Magician
Fortune:
(If you got the Dragoon's Honor from Viper Manor)
Fortuneteller: "(Grin) Sir Guile, how did it go? Did you find the
item?"
Guile: "See for yourself, ma'am. Here is proof of my intrusion
into Viper Manor. I ask that you give me my reward, as promised at
the conclusion of our bet."
Fortuneteller: "Ummm...It is my loss this time. Here is the reward
I promised. Take it away!"
(Guile received Brass Rod)
(If you didn't get the Dragoon's Honor from Viper Manor)
Fortuneteller: "(Grin) Sir Guile, how did it go? Did you find the
item?"
Guile: "...Ma'am, I have lost this time. I was able to penetrate
into the manor, but..."
Fortuneteller: "Don't start whining! A promise is a promise. Now,
take off your mask and let me see your face."
Guile: "...(Nod) I guess I have no choice..."
(screen goes dark)
Fortuneteller: "M-My word!!! I see, so that's what it was...These
old bones have just shaved an hour off their life-span..."
Innate – Black
Origin – Zenan Mainland
Age – 26
Height – 6'2"
Weight – 154 lbs.
Weapon – Rod
I'm pretty sure Guile thinks he's sexy. Whether he does or not is
a fairly moot point, though, because he is a fairly powerful and
useful character. He isn't terribly strong physically, but he's
a fearsome magic user – obviously. My only real problem with
Guile is his inverted Element grid, which is awesome near the end,
but /sucks/ at the beginning. Unless you're playing a New Game +.
Level 3 – Wandaln
Level 5 – WandaSwords
Level 7 – LightninRod
-------
Norris, Black Wind Leader
Fortune: "You work to be more honest, more straight...This world
is distorted and crooked. Trying to force your honesty on this
crooked world may break you. Beware of that."
Innate – Yellow
Origin – Porre, Zenan
Age – 26
Height – 5'10"
Weight – 137 lbs.
Weapon - Gun
Norris is terribly serious, and I'm not entirely sure he could
crack a joke if his life depended on it, but I guess that's all
right, because you don't bring him into your party for his sense of
humor, but his usefulness. He's average in just about everything,
slightly below average in Element usage.
Level 3 – SpiralRay
Level 5 - SunShower
Level 7 – TopShot
-------
Nikki, the Rockin' Bard Superstar
Fortune:
Fortuneteller: "The reading states that you are a bridge connecting
to the other side."
Nikki: "A bridge...?"
Fortuneteller: "Indeed. Two shores, that are separated by an
unstoppable stream...It is your role to connect them."
Innate – Blue
Origin – SS Zelbess
Age – 19
Height – 6'0"
Weight – 115 lbs.
Weapon – Pick
Nikki is cool. I like Nikki. Oh right, /about/ him. He's slightly
weaker than the average male character, but to compensate for that
he's pretty good at using Elements and pretty agile. Unfortunately,
he's another one of those characters that's unavailable for a great
part of the game.
Level 3 – GrandFinale
Level 5 – ChillOut
Level 7 – LimeLight
-------
General Viper, Lord of El Nido
Fortune: "You will continue to be the rightful lord that you are."
Viper: "But I..."
Fortuneteller: "This is no fortune reading...It is my opinion as
one who has lived longer than you."
Innate – Yellow
Origin – El Nido
Age – 57
Height – 6'7"
Weight – 216 lbs.
Weapon – Sword
General Viper's a useful guy to have around. His Grid leaves
something to be desired, and he's kinda slow, but he's nice and
strong, especially once you find his ~Viper's Venom~ and equip
him with it.
Level 3 – G-Force
Level 5 – AirForce
Level 7 – FlagBearer
-------
Riddel, Lady of Viper Manor
Fortune:
Fortuneteller: "Deep devotion often makes the impossible possible.
I suggest that you keep holding on to your purity."
Riddel: "Yes..."
Innate – White
Origin – El Nido
Age – 24
Height – 5'7"
Weight – 104 lbs.
Weapon – Staff
Riddel is a very quiet and nice girl. She, frankly, sucks at
physical attacks, but kicks so very much ass with Elements.
Of course, she kicks ass nicely, probably with a little smile
on her face and a compliment or something. Even though she's
weak physically, she's definitely an asset to your party.
Level 3 – SnakeEyes
Level 5 – SnakeSkin
Level 7 – SnakeFangs
-------
Karsh, One of the 4 Devas
Fortune:
Fortuneteller: "The reading says: ‘A change in fashion will
blossom a new love'."
Karsh: "What the...?"
Innate – Green
Origin – El Nido
Age – 27
Height – 5'11"
Weight – 159 lbs.
Weapon – Axe
Karsh is one of those characters that you will either completely
adore or completely despise. I completely adore him. He cracks me
up. He's a spaz and he reminds me quite a bit of my cousin. He's
not much with Elements, except for his Tech skills, but Karsh is
uberstrong. And funny, did I mention funny?
Level 3 – DragonRider
Level 5 – AxialAxe
Level 7 – Axiomatic
-------
Zoah, One of the 4 Devas
Fortune: "I sense deep sadness beneath that mask of yours...In the
near future, you, too, shall find your sanctuary of peace..."
Innate – Yellow
Origin – El Nido
Age – 28
Height – 6'3"
Weight – 203 lbs.
Weapon – Bare Hands
ZOAH TALKS LIKE THIS ALL THE TIME WHICH REALLY GETS ON MY NERVES.
FOR THAT MATTER, HE COULD TAKE THAT HELMET OFF TOO AND MAYBE USE
HIS INDOOR VOICE. HOWEVER, HE'S REALLY STRONG, WHICH IS GOOD IF
YOU CAN GET PAST THE CAPITAL LETTERS.
Level 3 – DragonRider
Level 5 – Gyronimo
Level 7 - TossAndSpike
-------
Marcy, ‘Diva' of the 4 Devas
Fortune: "The reading says, your wish will come true if you purge
of your likes and dislikes..."
Innate – Blue
Origin – Zenan Mainland
Age - 9
Height – 4'9"
Weight – 84 lbs.
Weapon – Bare Hands
Marcy's a psycho. I think she's hung around Karsh too long.
Actually, she reminds me of a gym teacher crossed with a three-
year-old on innumerable glasses of Mountain Dew - hyper and bitchy.
Which of course I'm not really complaining about. Marcy's pretty
damn strong for a kid (not counting Leah of course), and she's got
a fairly good Grid.
Level 3 – CatsCradle
Level 5 – StringPhone
Level 7 – WebSurfer
-------
Korcha, Fisherman and Ferryman
Fortune:
"Your fortune reads, that it is a hopeless love...I'm sorry, but
you've got to give it up."
Korcha: "Arrgh!!! Don't give me such boloney!"
Innate – Blue
Origin – Guldove
Age – 16
Height – 5'6"
Weight - 123 lbs.
Weapon - Lure
Korcha is another one of those characters that you're either gunna
despise or adore. There's nothing really too special about Korcha,
unless of course you like his accent.
Level 3 – HeadButt
Level 5 – HookAndSinker
Level 7 – BigCatch
-------
Luccia, Scientific Genius
Fortune: "You shall always be under the watchful eye of your
former master..."
Innate –Black
Origin – Zenan Mainland
Age – 28
Height – 5'9"
Weight – 97 lbs.
Weapon – Gun
Luccia has a weird accent. %MixAndMatch can be good if you're into
status afflictions on your enemies. She's not terribly strong, but
she has a fairly good evade %, and a pretty nice Element grid.
Plus her Innate is black, which isn't as common as one might think.
Level 3 – PinUpGirl
Level 5 – MixAndMatch
Level 7 - TestAmeba
-------
Poshul, the "Wonder Dog" ???
Fortune:
Fortuneteller: "Beware of fat and over-eating...Well, I guess that
goes without saying."
Poshul: "PO-SHU-SHU!!!"
Innate – Yellow
Origin – Arni Village
Age – Unknown
Height – 3'8"
Weight – 26 lbs.
Weapon – Paws
Okay. I'm pretty sure that my dog is the silliest dog on the face
of the earth. He doesn't hold a candle to Poshul, though. For one
thing, my dog drools. He begs for biscuits, barks at cats, and is
a general nuisance. However, he doesn't talk. Poshul talks. She's
nice and strong, especially for the beginning of the game, but
otherwise she's really nothing all that special.
Level 3 – K9Ball
Level 5 – DoggyDunnit
Level 7 - Unleashed
-------
Razzly, a Forest Fairy
Fortune: "Conflict can occur anywhere...The only way to be rid of
conflict is to remove its roots. Nothing will be resolved by just
glancing the surface."
Innate – Green
Origin – Water Dragon Isle
Age – Unknown
Height – 3'7"
Weight – 11 lbs.
Weapon – Staff
Considering how capricious fairies are, Razzly's rather serious and
calm. As can be expected, she's weak physically, but uberstrong
with her Element attacks. She also has a good evade % to take into
consideration as well.
Level 3 – RazStar
Level 5 – RazHeart
Level 7 - RazFlower
-------
Zappa, Obstinate Blacksmith
Fortune: "You shall encounter the two things you seek...But be
careful, for one of them is what you seek only in appearance."
Innate – Red
Origin – Zenan Mainland
Age – 52
Height – 5'8"
Weight – 181 lbs.
Weapon – Hammer
Zappa has a Scottish accent which automatically makes him cool.
Besides that though, he's incredibly strong, and has a couple of
nice Tech Skills. Also, another superb thing about Zappa is the
|Smith Spirit|, which you get upon recruiting him, and the fact
that he can forge Rainbow equipment later in the game.
Level 3 – HammerBlow
Level 5 – HammerThrow
Level 7 – BallsOfIron
-------
Orcha, the Fiery Cook
Fortune: "Do not think your inner evil will just fade away...
Remember that the evil is secreted away inside everyone."
Innate – Red
Origin – Guldove
Age – 44
Height – 5'7"
Weight – 203 lbs.
Weapon – Kitchen utensils
Orcha isn't terribly strong, especially when you put him up
against characters like Serge and Leah. In fact, he's not
particularly great at anything, but on the other hand he doesn't
suck really bad at anything either. He's got some nice Tech
skills, though, which can be useful.
Level 3 – SpiceOfLife
Level 5 – MysteryMenu
Level 7 – DinnerGuest
-------
Radius, Arni Village Chief
Fortune: "The many lines laid before you, shall all merge into
one..."
Innate - Green
Origin – Zenan Mainland
Age – 62
Height – 5'8"
Weight – 119 lbs.
Weapon – Staff
Radius looks like Master Roshi from Dragonball Z. Only, Roshi
likes girly magazines, hangs around with a weird little talking
pig, and wears sunglasses all the time. Radius, however, is
tough and heroic and stuff. So the similarity ends physically.
He's not horribly strong, but he's all right with Elements.
Level 3 – LongShot
Level 5 – QuickDraw
Level 7 – VitalEnergy
-------
Fargo, Pirate Captain
Fortune: "Take away the mirror of falsity and reflect your image
on the mirror of truth. You will then regain your true self."
Innate – Blue
Origin – Unknown
Age – 40
Height – 6'
Weight – 163 lbs.
Weapon – Sword
Fargo is your typical swearing, pillaging pirate captain with a
little bitty soft spot – his dead lover Zelbess and his son,
Nikki. Okay, I guess that's two little bitty soft spots then,
whatever. Fargo is the second of three characters in the game that
can steal stuff, which is uberuseful because when you get him in
your party, the other two characters are unavailable, and using
Fargo is the only way to get certain invaluable items.
Level 3 – Pillage
Level 5 – Cannonballs
Level 7 – Invincible
-------
Macha, Gutsy Mother of 2
Fortune: "It reads that, as a mother, you should set an example for
your children."
Innate – Red
Origin – Guldove
Age – 38
Height – 5'6"
Weight – 150 lbs.
Weapon – Kitchen Utensils
Dude. If Macha were my mother, there'd be no way I'd end up like
Korcha /or/ Mel. I'd be too afraid of her. O.o She's pretty
strong, and has a fair defense value as well.
Level 3 – BottomsUp
Level 5 – Folding
Level 7 – DirtyDishes
-------
Glenn, Noble Knight
Fortune:
Fortuneteller: "If I were to equate you to something, you would be
the moon."
Glenn: "Moon...?"
Fortuneteller: "Yes, the moon. The moon only shines when there is a
sun to reflect. The moon does not glow with its own light...But
remember this! The moon's light is a guidepost to those that search
in the darkness of the night. A time will come when you will carry
out such a role...Sometime in the near future."
Innate – Green
Origin – Termina
Age – 20
Height – 5'9"
Weight – 141 lbs.
Weapon – Sword
Glenn, as far as I'm concerned, personifies the words "noble,
brave, earnest". He's pretty much average in both attack power
and Element power, at least until you get him his second Einlanzer.
At that point he just kicks ass. Lots and lots of ass. So much ass,
in fact, that it's just unfair to everyone else.
Level 3 – Dash&Gash
Level 5 – SonicSword
Level 7 – DiveAndDrive
-------
Leena, Sweet Country Gal
Fortune: "It says, you will not find a boyfriend for a long time.
Fortunetelling is such a merciless thing..."
Leena: "How rude!"
Innate – Blue
Origin – Arni Village
Age – 16
Height – 5'5"
Weight – 93 lbs.
Weapon – Kitchen utensils
Leena used to bug me. A lot. Not so much, anymore. She's not
anything great with physical attacks, but her main strength, in
my opinion, is her level 7 Tech Skill, MaidenFaith, which has a
fair chance of restoring some of her Elements for a second use.
That and she's kinda funny without meaning to be.
Level 3 – MaidenHand
Level 5 – MaidenHeart
Level 7 – MaidenFaith
-------
Miki, Dancer Extraordinaire
Fortune: "You shall broaden your horizons in the open world."
Innate – Red
Origin – SS Zelbess
Age – 19
Height – 5'7"
Weight – 95 lbs.
Weapon – Bare Hands
Miki's fairly cool. Her Element grid's not that great, and she
isn't all that strong, but she's fairly good with her Elements,
and she's quite agile. Which, by the by, is a good thing. In
fact, she's the best Element user in the red Innate section of
the characters.
Level 3 – HeadBopper
Level 5 – SexyWink
Level 7 – DanceonAir
-------
Harle, the Enigmatic Jester
Fortune: "In your eyes, I perceive...both the look of a beauty
and the look of a beast. Be mindful not to bring about your own
end. The truth is beginning to reach out to engulf you."
Innate – Black
Origin – Unknown
Age – 18
Height – Unknown
Weight – Unknown
Weapon – Shot, Cards
Harle is a seriously cool character. Also quite complicated. In
fact, Harle just plain kicks ass. The only problem that I have
with Harle is that she stays in your party for such a short time.
Her level 7 Tech skill, Lunairetic, is one of the coolest in the
game, and pretty damn powerful even against non-white creatures.
Level 3 – MoonBeams
Level 5 – MoonShine
Level 7 – Lunairetic
-------
Janice, Bunny Girl Trainer
Fortune: "It's very rare to see a demi-human like you living such
a cheerful life. Keep on living as cheerfully as you are now, and
fortune will follow."
Innate – Red
Origin – SS Zelbess
Age – 22
Height – 5'7"
Weight – 104 lbs.
Weapon – Carrot
heh, Janice is cool. Me personally, I've never seen a character in
a game that's quite so happy as Janice is, and not bloody annoying.
My only problem with Janice is that she's bloody hard to get unless
you're doing a New Game + or you use Sprigg constantly.
Level 3 – BeatIt
Level 5 – 24Carrots
Level 7 - WhatsUpDoc
-------
Draggy, the Cute Baby Dragon
Fortune: "Seek coexistence with other species."
Innate – Red
Origin – Fossil Valley
Age – 0
Height – 2'2"
Weight – 265 lbs.
Weapon – Claws
Draggy is bloody adorable. His Double Tech with Leah (DraggyRider),
is rather powerful, he's got rather nice and high HP, and his
stamina recovery rate is the best in the game. Other than that,
Draggy's mostly unremarkable.
Level 3 – CoughDrop
Level 5 – CoughMix
Level 7 - BigBreath
-------
Starky, a Stray "Gray"
Fortune: "My word! You are fated to make a grave choice. Whatever
will be selected will be decided from the actions of those around
you."
Innate – White
Origin – Another Planet
Age – Unknown
Height – 2'11"
Weight – 11 lbs.
Weapon – Gun
Starky is the cutest little alien you're ever gunna find.
Seriously. He's pretty strong for such a little guy, though
obviously he can't compare with titans like Leah and Karsh.
He's pretty zippy as well (meaning agile duh), and his Innate
of white is useful as well.
Level 3 – StarLight
Level 5 – StarBurst
Level 7 - StarStruck
-------
Sprigg, Lovable Old Lady
Fortune:
Fortuneteller: "......! It's been a long time, Lady Sprigg.
Have you been well?"
Sprigg: *cackle* "I'ma doin' fine. I've finally made it back
to the real world. It be swell to hang with youz again!"
Innate – Green
Origin – Dimension Vortex
Age – 224
Height - 4'4"
Weight – 86 lbs.
Weapon – Staff
I dunno about the lovable old lady part, but Sprigg can be fairly
useful. She's not strong physically, and her Element grid, well,
sucks. Like woah. However, she does possess the one ability that
no one else in the game has: Doppelganger, which means that she
can take the form of any monster you come across. Some of these
monsters are pretty damn powerful. Try Doppelganging a Wight
Knight. Or Flea, Slash, or Ozzie. You'll see what I mean.
Level 5 – Doppelganger
-------
Mojo, Cursed Voodoo Doll
Fortune: "There is someone...No, a thatch of straw that is most
dear to you in this vicinity..."
Innate – Black
Origin – Far East
Age – Unknown
Height – 6'3"
Weight – 20 lbs.
Weapon – Gloves
I'm not entirely sure what they were thinking when they made
Mojo a playable character. I'm sure some people like him, but
I...I dunno. He's insanely agile though, which is good if you
can get past the whole animated-voodoo-doll thing. Another good
thing is that his Innate is black.
Level 3 – VoodooDance
Level 5 – CartWheel
Level 7 - HoodooGuroo
-------
Turnip, a Total Vegetable
Fortune: "As mysterious as your birth, there is an equally
fascinating fate that awaits you."
Innate – Green
Origin – Hermit's Hideout
Age – 3
Height – 4'4"
Weight – 62 lbs.
Weapon – Sword
What. The. Hell. Why not just pick a radish, or a carrot, or
..okay. Turnip is completely average, all around, except for
his agility, which might be slightly better than a rock, but
not by much.
Level 3 – VegeChopper
Level 5 – VegeMight
Level 7 - VegOut
-------
NeoFio, a Flower Child
Fortune: "Whether your birth was by God's hand or random chance is
unknowable...In either case, treasure your life."
Innate – Green
Origin – Viper Manor
Age – 5
Height – 4'
Weight – 44 lbs.
Weapon – Gloves
Cute. Seriously. There's nothing horribly spectacular about NeoFio,
other than the cuteness factor. She isn't horribly strong either,
but she, with Turnip, have a (rare!) Double Tech, TossedSalad.
Level 3 – PopPopPop
Level 5 – SlurpSlurp
Level 7 - BamBamBam
-------
Greco, Psychic Ex-Wrestler
Fortune: "When your long journey reaches its end...the heavy
burden that rests upon your shoulders will be lifted at last."
Innate – Red
Origin – Zenan Mainland
Age – 33
Height – 6'7"
Weight – 271 lbs.
Weapon - Gloves
Ah yes, the requisite wrestler character. As can be expected,
he's really powerful. As can also be expected, he's not even
remotely agile. He can be a pretty useful guy to have around,
though.
Level 3 - Clothesline
Level 5 – FlipFlop
Level 7 - GraveDigger
-------
Skelly, the Skeleton Clown
Fortune: "You, who has been revived from the edge of despair, must
share your light of hope with all."
Innate – Black
Origin – Zenan Mainland
Age: 32
Height: 6'2"
Weight: 51 lbs.
Weapon: Gloves
Hmmm. At least he's unique. My big problem with Skelly is that he's
so blasted hard to recruit, because you have to find all of his
dumb little pieces, which of course are scattered all around the
world in out-of-the-way nooks and crannies, and with random
people...
Level 3 – JugglerVein
Level 5 – BalloonLoan
Level 7 – OnARoll
-------
Funguy, Mushroom Man
Fortune: "There might be a way for you to return to your original
body, but...It's a matter of which you prefer."
Innate – Yellow
Origin – Termina
Age – Unknown
Height – 6'
Weight – 66 lbs.
Weapon – Axe
Well, you know, they say you are what you eat...Okay, someone had
to say it. Funguy's another one of those characters that aren't
terribly spectacular at anything in particular. He's not that fast,
but I guess you can't have everything. He'll learn to run fast when
people start chasing him around to eat him.
Level 3 – LumberJack
Level 5 – SporeCloud
Level 7 - Myconoids
-------
Irenes, the Late Zelbess' Sister
Fortune: "When you can resolve your inner struggle...A new hope
will be born."
Innate – Blue
Origin – The Ocean
Age – 16
Height – 5'10"
Weight – 115 lbs.
Weapon – pick
Irenes is kind of an average character, as far as it goes. She's
weaker than most characters, and her magic's not all that great,
but she does have an pretty good evade %.
Level 3 – WaterBreath
Level 5 – MerMelody
Level 7 - SirenSong
-------
Mel, Doodling Brat
Fortune: "There's no need to worry...Your love at heart can be
hindered by no one."
Mel: "I'm n-not in love with anyone!"
Innate - Yellow
Origin – Guldove
Age – 10
Height – 4'3"
Weight – 84 lbs.
Weapon – Boomerang
Doodling brat is right. At least the brat part. Mel's kinda funny,
though, and she's the third character that can steal stuff. Which
is a good thing. One other good thing about her is that she wields
a boomerang, which on a fierce attack can hit all enemies at once.
Level 3 - Snatch
Level 5 – Doodle
Level 7 – Tantrum
-------
Leah, a Cave Girl
Fortune: "Wowzer!!! The reading says you'll become a glamour
queen when you grow up!"
Leah: "Glamour queen good-um?"
Fortuneteller: "Umm...In a way, you can say it's ‘good-um'.
Ooo, I'm envious of you!"
Innate – Yellow
Origin – Gaea's Navel
Age – 6
Height – 3'5"
Weight – 71 lbs.
Weapon – Axe
Holy crap, it's Ayla as a little girl. Leah is uberstrong.
Seriously. There've been points in the game where I've been
against an essentially unkillable boss, and finally I take Leah
along...boss gone.
Level 3 – RockThrow
Level 5 – TailSpin
Level 7 – TripleKick
-------
Van, Penny-Wise Artist
Fortune:
Fortuneteller: "Take good care of the ones who love you, my boy."
Van: "Humph!"
Innate – Green
Origin – Termina
Age – 14
Height – 4'11"
Weight – 88 lbs.
Weapon – Boomerang
Van cracks me up. He sounds like me – grouchy and sarcastic and
cheap. He has some awesome Tech Skills, too, namely PiggyBoink,
which is an "inflatable" attack. His WetPaint Tech Skill can be
very useful, but it's kind of a gamble, because it'll change the
field to a random Element color. While it could do the one you
need, it could also do the one that would be worst for you.
Level 3 – JumpThrow
Level 5 – WetPaint
Level 7 – PiggyBoink
-------
Sneff, Aged Illusionist
Fortune: "You shall once again open your wings in the free world,
says the fortune."
Innate – Yellow
Origin – Unknown
Age – 53
Height – 5'6"
Weight – 139 lbs.
Weapon – Cards
Sneff's funny. Yet weird. HP Shuffle is a gamble – it takes the
numbers of his current HP and shuffles them around. Which can be
good if he's at, say, 189, but really, really bad if he's at
something like 910.
Level 3 – BigDeal
Level 5 – HP Shuffle
Level 7 – SwordTrick
-------
Steena, Shrine Maiden
Fortune: "Hmph, it's useless for a spiritualist to have their
fortune read."
Innate – White
Origin – Guldove
Age – 24
Height – 5'9"
Weight – 110 lbs.
Weapon – Sword
Steena's cool. She's definitely near the top of my list as far as
cool characters go. Unfortunately – and this is the bad part – you
have to find her level 5 /and/ 7 Tech Skills, which is kind of a
pain.
Level 3 – DireaShadow
Level 5 – HydraShadow
Level 7 – GaraiShadow
-------
Doc, Village Physician
Fortune: "Do not linger on your mistakes in the past. Humans must
always look to the future..."
Innate – White
Origin – Zenan Mainland
Age – 27
Height – 5'9"
Weight – 146 lbs.
Weapon – Shot
Doc kinda gets on my nerves. He sounds like a bad impersonation
of a surfer dude from California. If he's gunna be a doctor he
could be a little more serious, yeah? See, I can say "dude" all
I want ‘cause I'm not a doctor. Doc's pretty much an average
character, and his level 7 Tech Skill comes in very handy. So I
guess if you're into hippies he's cool.
Level 3 – HighFive
Level 5 – Gnarly
Level 7 - HangTen
-------
Grobyc, Cyborg Assassin
Fortune: "I'm sorry, but I can not read your fortune..."
Innate – Black
Origin – Unknown
Age – 26
Height – 6'6"
Weight – 401 lbs.
Weapon – Hands
The-way-Grobyc-talks-bugs-me. He's got fairly nice agility, he's
kind of powerful, but I think one of his main strengths is his
Innate of black, which isn't terribly common. His Element grid
isn't much to speak of, nor his ability with said Elements. He's
got some nice and powerful Tech Skills, though.
Level 3 – RocketFist
Level 5 – HairCutter
Level 7 – StrongArm
-------
Pierre, Self Proclaimed Hero
Fortune: "There are such things as major comebacks in this
world...It's all about luck and have everything turn around
when things are at their worst. You have that potential in you."
Innate – Blue
Origin – Termina
Age – 23
Height – 5'11"
Weight – 130 lbs.
Weapon – Sword
Pierre sucks. I'm sorry but it's true. He sucks less when you give
him the Prop Sword and get him his level 7 Tech Skill, and have
everything in the Hero Collection on him. Less, mind you, not
not at all.
Level 3 – MedalSome
Level 5 – FoiledAgain
Level 7 - SlapOfCyrus
-------
Orlha, Gladiatrix Barkeep
Fortune: "You will soon find your missing counterpart..."
Innate – Blue
Origin – Guldove
Age – 23
Height – 5'5"
Weight – 119 lbs.
Weapon – Bare Hands
Orlha kicks ass. She's like blonde Xena with pigtails. She's
probably one of the more powerful female characters in the game
(excluding Leah, but then, I think Leah's a freak of nature...)
Other than that, though, there's nothing really spectacular about
Orlha.
Level 3 – MultiPunch
Level 5 – PunchDrunk
Level 7 – SisterHoods
-------
Pip, Guinea Pig Experiment
Fortune: "You should seek the uncharted potential that likes
within you..."
Innate – white
Origin – Viper Manor Lab
Age – Unknown
Height – Unknown
Weight – Unknown
Weapon – Paws
Pip is one of the more interesting characters you'll come across.
He's like a Pokemon in the fact that as he battles he evolves. It
depends a lot on Element usage. And, his Tech Skills depend on
what exactly he evolves into.
Level 3 – Pounce
Level 5 – Soothe
Level 7 - varies
_________________________________________
/ /
/ VI. Walkthrough (finally!) /
/_______________________________________/
VI.1 Beginning
Press Start at the title screen, then select New Game, then select
whether the vibration function is on or off, then name your
character. For the walkthrough, I'm gunna assume you named him
Serge.
The game starts out with this really cool FMV of a place called
Fort Dragonia. It fades, and then you see three characters coming
up an elevator – you, a chick in red, and a third character which
the game chooses at random.
The two of them talk to you for a moment, the chick in red (whose
default name is Kid) threatening some dude named Lynx, and then
you take control. The path forks; take the left fork, and you enter
a room with a glittery pillar thing. Kid mentions that you're too
far to do anything about it, so exit this room and take the right
fork.
You enter a room with bridge-looking platforms. Go up the set of
stairs on the left, across the platform, and then down the stairs
at the end and through the doorway. You can participate in any
of the battles here, though the only real purpose is to get you
acclimated to the battle system. In the following room go up
the stairs and through the doorway.
On this platform, go straight on through, ignoring all sets of
stairs. You find yourself in the room with the glittery pillar
thing you saw earlier. Go up to it and press X to activate it,
then exit this room.
Go up the second set of stairs on the right that you passed
earlier, then across the bridge and onto the hexagon platform.
Activate it, and it teleports you to an outside area. Kid will
talk about what just happened, mention that you've been acting
weird since you arrived, and you regain control. Go up to the
doors, and you'll trigger another FMV. In this one, it kinda
looks like Kid is dead or dying, and you don't look horribly upset.
VI.2 You are now in... Arni Village
You awaken in your room to your mother telling you to get your lazy
bum out of bed. You eventually do, flick your blinds, and regain
control of your character. Search your bed to get 200G, decide
whether you want to rest, then leave the room. Talk to your mother,
and she'll tell you that you blew off your friend Leena by staying
in bed so late. Okay, go ahead and leave.
(If you're playing a New Game +, you can get to the Development
Room ending by killing the Time Devourer now. Yes, right now. Go.)
You can...
..Go to the house next door and talk to the old lady inside.
She'll tell you that Leena's on the pier babysitting. Talk to
the cat, and the old lady'll mention the time you were
attacked by a panther demon.
..Go to the house across the path and go downstairs. Talk to the
guy there, listen to his tale, and receive a |Shark Tooth| for
your time. Go back upstairs and talk to the lady, and she'll
tell you about Lizard Rock, where the Komodo Dragons 'hang out'.
Talk to the little old guy sitting near the entrance, and he'll
give you a few tips on how to catch Komodo Dragons. These tips
actually do come in handy, so it's worth the time to listen to
him.
..Go next door to the bar, and talk to the various patrons to
gather some information. Go upstairs, and search the bed to find
a |Heckran Bone|. Open the chest to find an ~Ivory Helmet~.
..Talk to the dude under the gigantic sawfish, and choose the
option 'You're probably right!' to receive a free |Komodo Scale|.
Talk to the kid standing nearby and he'll mention in passing that
the sawfish was caught near the El Nido Triangle. On the other
side of the village there's a kid standing around. Talk to him
twice, then show him your Komodo scale. Go ahead and give it to
him for free to receive an {Uplift} Element and some useful
information about a certain doggie's favorite food.
..Go through the doorway on the bottom left of the village.
There's a pink doggie wandering around with a little girl. Talk to
it, then give it the |Heckran Bone|, and she'll join your party
(default name: Poshul). There's a group of people standing around
in the center - talk to the one facing the other three. It's the
village chief Radius, who can give you a lesson in battles and
Element usage (which is quite useful if this is your first time
playing). Don't worry about losing, because if you do, Radius,
being the nice guy he is, will revive you.
..Talk to the rightmost guy to learn how to use Key Items.
..Go inside the building and talk to the people standing in line.
They'll tell you about the Record of Fate (a.k.a., save point).
Back in the village, there's a woman with a cart in the center.
She's the Arni Village shopkeeper. Search her cart for the
'Shellfish' frame. For the crap she's selling, check out sections
XV.1 and XV.11.
Finally, go up a screen to the pier. Talk to Leena, and she'll ream
you out for being lazy, wax sentimental, then demand that you go
down to Lizard Rock and get her some Komodo Dragon scales. She
then says she'll meet you at Opassa Beach once you've gotten
her scales.
VI.3 You are now in... Lizard Rock
Before you go to Lizard Rock, you can sneak up to Cape Howl and nab
yourself a {Heal} Element and a @Bone. Okay, now go to Lizard Rock.
Enemies:
KomodoPup
BeachBum
Sand Squirt
Enter Lizard Rock. The first thing you'll probably notice is the
boulder blocking your path. Use your superhuman strength to shove
it out of your way. Go down, fight the BeachBum guarding the
treasure chest, and then grab the {Fireball} Element inside. Go
left and watch the Komodo Pup bolt when it sees you coming. Try
chasing it down...it runs away every time. Shove the boulder in
front of the cave opening, then run around and chase the Komodo
Pup into the cave and attack it. After you fight it you'll receive
a Komodo Scale.
Go left to the next area. Go down the path, walk down the little
ladder into the water, and grab the {Tablet x5} Element. Go back
up and around, then down the rock shelf. Oh look, another Komodo
Pup. This one you have to chase around a few times. When you
finally catch up with it, fight it and receive another Komodo
Scale.
Run around to the left side and down past the little stream
crossing the path. Inspect the hole, and you and your faithful
doggie will jump in and emerge from the other side. Go up the
ladder, grab the @Bone in the chest, then run into the little
cave and turn left, grab the ~Ivory Helmet~ inside, and return
to where you were.
Go to the path on the bottom right of this area and go down to
the next area. Alas, another Komodo Pup, right out in plain sight!
You must know by now that if you charge it it's just gunna run away.
This one takes off completely though, right out of the area, and </pre><pre id="faqspan-2">
doesn't come back. There's a palm tree leaning up with a Beach Bum
waltzing around on it. Jump on it and follow it up. Get off on the
rock and go back down to the next area. You're on the rock above
where the Komodo Pup is. Go up to the ledge and press X to jump.
Jump at exactly the right moment and you'll land on the Komodo Pup,
not giving it a chance to run away from you. Go ahead and fight it
and YIIIIIKES what the hell is that thing?? It's the Mama Komodo,
and you've been running around murdering her pups so a screechy
girl won't bitch at you anymore. This isn't a good enough reason
for Mama Komodo, so now you have to fight her too.
----
Mama Komodo
Innate – Blue
Elements - %SquirtGun, %Breath
HP – 150
Recommended characters - Serge, Poshul
I do hope you've got a couple of red Elements with you. Even
without them this isn't a terribly hard fight. Have Serge
attack and heal when necessary, and have Poshul use attack
Elements.
----
After you fight her, you get your very first Star Level! You'll
gain a couple Element spots and a few stat boosts. Oh, and another
Komodo scale. Now that you have three, it's time to leave Lizard
Rock and run to Opassa Beach so Leena won't yell at you. Before
you do though, go down to where another boulder's lying near the
path. Shove it into the water, and it'll knock a treasure chest
to the surface. Open it to get a ~Silver Loupe~. Go up to the
last screen, run around the obstacle course, and leave through
the top left path.
VI.4 You are now in... Opassa Beach
Congratulations, you made it to Opassa Beach. Start toward the
water, and Leena will show up. She'll thank you for the scales,
and then begin to wax sentimental again. She'll ask you two things:
"Do you still remember that day?" and "I wonder what to make of
this day...?" You can say whatever you want to her and it won't
affect the storyline, but if you plan to recruit Leena and want an
item later, choose 'I remember' and 'We'll never forget this day!'.
Just as she starts to get a little more serious, you hear a voice
calling your name. Leena doesn't hear it, doesn't think there's
anything wrong, but you hear the voice again. A FMV follows, a
flashback of the panther demon attacking that the old lady
mentioned earlier. You then see a biiiiiiiiiiiiig wave rushing
toward you, but before it hits, you get warped somewhere else,
and then pass out.
You come to on Opassa Beach. An old lady and a Komodo Pup are
there. Leena and Poshul aren't. The old lady doesn't recognize
you, but tells you to stop by the village to see Leena. Poshul
comes then and tells you that 'thomething went whoosh', and
that she was knocked out too. She tells you that she looked
around for Leena, but she was nowhere in sight, and offers a
theory about Leena's disappearance. Go ahead and leave Opassa
Beach.
VI.5 You are now in... Lizard Rock
Enemies
Opah Fish
Komodo Pup
Enter Lizard Rock. Whoa! What are those things floating around, and
where are the Komodo Pups and Beach Bums? The floaty things are
Opah Fish, and you can fight them if you choose.
Go down into the hole again, walk up the stairs and open the chest
to get a @Feather. Go back into the hole and around, across the
bridge and down the path.
Go down and open the treasure chest to claim the @Bone inside. If
you choose to go across, you'll have a moment of karmic payback by
the Komodo Pup assaulting you from above. Isn't that familiar? Go
back around and leave this area from the path on the top right of
the area. Fight the Komodo Pup and take the ~Ivory Helmet~ inside
the treasure chest. Go ahead and leave Lizard Rock.
VI.6 You are now in... Arni Village (Another World)
Once you enter Arni Village, after talking to a few people, you'll
all notice that no one knows who you are. What's going on here?
You can...
..Go into your house. Poshul notices that it looks a lot different
than it did. Go into your room, and Poshul notes that it looks like
a storage room. There's a Komodo Pup where your bed should be. He
tells you that this is his island, then magnanimously allows you
to rest there. Go behind all of the boxes on the left and search,
and you'll be rewarded with a {MagmaBomb} Element. When you try to
leave, the owner of the house walks in, a little miffed that you're
waltzing around like you own the place. Poshul asks him who he is
and where your mother is. The dude has no idea who you're talking
about, but mentions that he's lived in this house for five years.
Poshul comments on this, and the dude tells you to get out.
..Go into the house next door and talk to the old lady there. She
tells you that Leena's out on the pier. Talk to her cat, and she
mentions that the boy that used to live next door was terrified of
cats, and that he'd been attacked by a panther demon when he was
little. Hmmm, that sounds familiar...
..Talk to the kid standing outside, you know, the one you gave the
Komodo Scale to earlier. Only, it's not the same boy. He tells you
that it's Rainbow Shells that're popular with the girls in the
village. Wow, trends change fast..
..Go into the house across the path. Everyone you talk to in this
house is confused and sad over the behavior of Kiki's daddy. Go
downstairs and talk to the guy. Listen to him wax religious about
the voodoo doll he's praying to, then go ahead and leave.
..Go into the bar. Talk to the miscellaneous patrons inside to
hear about the Viper Festival in Termina and Nikki, the singer/lead
guitarist of the Magical Dreamers. Talk to the girl who writes
poetry, and she says she gave up on poetry years ago. Go back into
the bedroom and search where the chest was in the other café, to
get a {Tablet x5}.
..Go left into the area where Radius gave you a fighting lesson
earlier. All that's here is a sleeping kitty, though. Go into the
house. No one knows who Radius is, but tells you that the chief in
this village is named Gonji.
..Go talk to the shopkeeper girl. Search her cart for a @Rainbow
Shell, which she'll make you give back. For what she's selling, go
look at sections XV.2 and XV.12.
Finally, go ahead and go up to the pier and talk to Leena. She'll
tell you that she's never seen you before, but that you remind her
of a boy that used to live next door to her. You can make any
response you like, but eventually you find out that the boy next
door drowned about ten years ago, and that his name was Serge.
Heyyyyyyyyyyyyyyyy, that's my name. Leena will then tell you to
go up to Serge's grave up on Cape Howl.
VI.7 You are now in... Cape Howl (Another World)
When you go to Cape Howl, nab the {ElectroJolt} Element and the
@Bone in the chests, then go up a screen. Inspect the gravestone
to find that you died at age seven in this world.
Once you read it, a purple haired dude named Karsh and two of his
flunkies will tell you to come with them. You refuse, and just as
Karsh orders his underlings to grab you, a voice will break in.
It's the girl in red from the beginning (Kid, remember?). She'll
antagonize the three guys into a fight. During the battle they'll
talk among themselves, inadvertently giving you a little Element
usage lesson.
----
Karsh
Innate – Green
Elements - %DragonRider
HP – 120
Solt
Innate – Yellow
Elements – none
HP – 50
Peppor
Innate – Yellow
Elements – none
HP – 60
Recommended characters - Serge, Kid
Use your yellow Elements on Karsh, and otherwise just beat up on
the two dorks – er, I mean, Shaker Brothers. Keep an eye on your
HP, and heal when necessary.
----
After you defeat them you'll receive your second Star Level. They
decide to leave, and Kid gives you the options to change her name
and join up with her. Choose not to, and she'll tell you that she's
going to Termina, and that you should find somewhere to stay for
the night.
You end up back at 'your' house in Arni Village. Leena comes in
and decides that you hit your head and messed up your memories.
Because of this, she wants to go with you. If you didn't recruit
Poshul previously, she'll join your party as well. So now that you
have three party members, it's time to head to Termina.
If however you choose to go with Kid, she'll tell you to head back
to Arni Village for the night and give you the |Tele-Porter|.
(If you're playing a New Game +, you can see the ending "General
Kid" by defeating the Time Devourer now.)
VI.8 You are now in... Fossil Valley (Another World)
Enemies:
Mama Dingo
Drongo
Dodo
Unfortunately, you have to go through Fossil Valley to get to
Termina. Talk to the guys at the entrance to learn that their
excavation is nearly complete. Go up the path to where the guy's
standing in front of a ladder. Tell him you're the exorcists and
he'll let you through.
In the next screen, go up, talk to the guy who's blocking your
path, then go up some more. A skull will stop you and ask you if
you'll help him find the rest of his body. Say yes, and you'll be
rewarded with the |Heavy Skull|.
Go down the weird looking ladder to the left of the screen, nab the
|Big Egg| from the nest, then climb back up the ladder and run
across the bridge to the ledge. Grab the |Bellflower|, then go
ahead and leave this area. Go back down the rope ladder and go left.
You'll run into Karsh's two homeboys, Solt and Peppor, who'll
decide they're going to really shake it to you this time. During
this battle you receive another little Element usage lesson, simply
because Solt and Peppor never learned the finer points of
whispering.
----
Solt
Innate – Yellow
Elements – LoRes, TurnBlack, %CrossCut
HP – 50
Peppor
Innate – Yellow
Elements – Strengthen, %Pepporbox, %CrossCut
HP – 60
Recommended characters - Serge, Leena, Poshul
In between Solt and Peppor's random chatter, just...beat the
living hell out of them. Er, I mean, shake it to them. Alternate
physical attacks with Element usage and intermittent healing
and you're set.
----
After the battle you receive your third Star Level and your Level
3 Tech Skills, and then you're free to go on your way.
VI.9 You are now in... Termina (Another World)
When you go into Termina, you witness a conversation between the
florist and a young man you discover is a dragoon. After that, go
up a flight of stairs and Kid's waiting for you, if she's not in
your party already. After a comment about Leena, she'll wander
off, and you're free to do whatever you like in Termina.
You can...
..Go up the next flight of stairs. A little old guy is polishing
General Viper's statue. Talk to him and he lets you know that
basically there's no way in hell that you'll ever get into General
Viper's manor. After this, again if she isn't already with you,
Kid wanders back near you again and decides that you have to sneak
into the manor. You have the option here of recruiting her into
your party. Do so and she'll give you the |Tele-Porter|.
..Go into the inn. There's a Record of Fate hovering around there,
and two people in the right room that'll mention the hero Pierre
and a boy near the shrines that'll let you ride on his boat.
..Go into Lisa's Element shop. Lisa and Leena know each other,
so if Leena's in your party you'll witness an amusing
conversation. For her stuff, see section XV.3. You can also talk
to the dude in the back room to learn that there's an entrance
to Viper Manor in the Shadow Forest.
..Go into the bar and talk to the various patrons to hear about
the Frozen Flame, a girl named Riddel, and the death of a dude
named Dario. There's also a guy in the corner named Guile that
talks about a bet he has with the fortune teller.
..Go into the topmost right hand house. Talk to both of the people
here. You'll learn that the little old lady's grandson is missing.
At this, the skull you picked up earlier perks up.
..Go into the house across the way. Talk to the woman in the chair
and you'll hear a story about a dreadful kid named Korcha. Back
outside, inspect the area right behind the house and choose the
option "Understood" to get the [Tea For Three] frame.
..At Lisa's Element shop, go through to the next scene. There's
a fortune teller. Talk to her and she'll tell you your fortunes.
..A little past that there's a chick with a mermaid in a tank.
Watch her show and a scrawny little dude'll jump up. It's Korcha,
the awful kid the lady in the other house was telling you about.
He proves himself to be a rude kid, then takes off. You can talk to
her later on to trade Elements for smithy materials, the likes of
which are in section XV.19.
..Go down the stairs on the right. In the next scene, make your
way around the spiral to the center where two people are standing.
One's the dragoon you overheard earlier. When he mentions the
|Bellflower| that you picked up earlier, you have the option of
giving it to him for free, charging him for it, or not giving it
to him at all. If you give it to him, they'll thank you profusely,
then begin to talk to the people buried there. As you shamelessly
eavesdrop, you find that the young man's name is Glenn, the girl's
is Riddel, and things are weird in Viper Manor right now.
..In the last screen, there's a guy standing near a walkway
leading up. Talk to him and tell him to charge 50G for his Viper
Churros. The guy standing next to him will draw portraits of your
characters for you if you ask him nice.
..Go up to the next screen. There's a dog blocking the way into
the yard. Talk to it, and Poshul will flip out. Go into the house
instead. It's a smithy, and to see all the stuff you can buy, go to
section XV.13. Talk to the smith, Zappa, and he'll bitch at you for
bugging him. In the next room is a fruitcake - er, I mean,
mysterious swordsman. He'll tell you that he's going to Viper Manor
to become the 4th Deva of the Acacia Dragoons, but alas, he's lost
his medal. Sacre bleu! ...The kid running around outside has it,
and will give it to you upon request. Once you get it, go back
inside and give it back to the fruit...swordsman, Pierre.
..You can go up to the house on the hill and talk to the
residents, but they really have nothing interesting to say at this
point. They do, however, have a ~Profiteer Purse~ behind their
staircase that's worth grabbing. You can also go into the house
outside of the smithy and talk to the arguing kids inside.
At this point, you have a choice to make. How do you want to get
into Viper Manor? You can A, sneak in, B, scale the cliffs
outside, or C, waltz right on up to the front gate and ask real
nice if they'll let you in.
If you're feeling sneaky...
..Go toward the docks. The singer Nikki and his group are giving
a show soon. If you visit his ship and talk to the band's manager,
though, he'll tell you that Nikki's been acting weird for a while
and is now missing. Oh wonderful. The dancer Miki will pop in right
then and say that she lost him after he went into Shadow Forest.
She'll then recruit you to rescue him after she distracts the
guards.
Leave Termina and enter Shadow Forest.
VI.10 You are now in... Shadow Forest (Another World)
Enemies:
Bulb
Cassowary
There's nothing that interesting in the first screen except for a
weird red bulb-y thing. So go on to the next screen. Fight the
first Bulb you see for the {AeroSaucer} Element inside the chest.
Go on down the path and around and you'll see a feminine-looking
guy with a guitar talking to a green bulb-y thing. He'll sing,
swear, then run off.
Keep running on the path, grab the {Uplift} Element inside the
treasure chest, then go on to the next area. You'll see the dude
with the guitar being menaced by a pair of Cassowaries. Go ahead
and fight them, ‘cause, you know you want to.
----
Cassowary
Innate – Yellow
Elements – %TheOld1-2-3
HP – 100
Recommended characters – Serge, Kid, Leena
Layeth the smacketh down. That's all I've got to say.
----
Once they're gone and the day is saved, you get Star Level Number
Four and some more Element spots.
Afterward, the dude'll leap off and hide under the waterfall.
Follow him inside and he'll abruptly ask you to take him with you
to Viper Manor. If you say yes, he'll introduce himself as Nikki,
the (somewhat rude) rockin' bard, and tells you that to get to
Viper Manor through here you have to go further on the path, past
the big ugly monster blocking the way.
In order to move the monster, you have to feed it a monster, which
you lure to it using the |Aroma Pouch| you receive at the end of
the explanation. Inspect the pile of bones to receive the |Angry
Scapula|. Skelly'll comment, and then you're free to lure monsters.
Remember those funny looking tree plant things? Inspect those, and
you'll get a differently colored globe following you around. The
one near the waterfall is green, which'll lure the green bulb-y
thing, the one above the waterfall is blue, which'll lure the blue
bulby thing, and the one on the cliff is red. The easiest monster
to lure is the blue one, the most rewarding is the red one.
Drag the globe-y thing to your monster of choice and lure it
along with you - not too fast, now - to the giant monster
blocking the path onward. If you let the bulb-y monster eat the
globe-y thing, you have to go get another one. If you lured the
red one, you won't have to fight it and you'll get the
[Skullduggery] frame. Otherwise, let the battle commence.
Once the monster's gone, go on to the next area. There's a gigantic
tree with a big hole in the roots. Since you don't see any other
exits, that must be the way to go, right? Well, go on. Oh wait,
it's Solt and Peppor again. And there's another guy in the trees
that TALKS LIKE THIS ALL THE TIME AND IS REALLY ANNOYING. You have
to fight him and the Shaker Brothers in order to progress.
----
Zoah
Innate – Yellow
Elements – %DragonRider
HP – 205
Solt
Innate – Yellow
Elements – *Golem, LoRes, HiRes, Upheaval
HP – 75
Peppor
Innate – Yellow
Elements – Strengthen, EagleEye, %Pepporbox
HP - 90
Recommended characters – Serge, Kid, Nikki
Take out Zoah first, he's stronger and therefore the more dangerous
of the three – obviously. Don't laugh too hard or Zoah might kick
your butt :-P
----
During this battle, Solt and Peppor will inadvertently give you a
lesson in Summoning Elements. After the battle you'll get your
fifth Star Level and you can now go on. Before you run to the next
scene though, stop a moment and get the {Heal} Element to the right
of the tree. Okay, you can go now.
There's a treasure chest containing a {MagmaBomb} Element under a
tree branch. Grab it, then go all the way up to get to the next
area. Walk up the stream. There's a little path leading toward the
left. You can go up here and fight the Wraith lurking nearby, then
shove the rock over the hole to prevent the little bugs from
hopping out and tripping you. Otherwise, struggle your way up the
stream. And believe me, getting up the stream is hard enough
without dodging little bugs every half a second.
Go up to the next area. There's a little waterfall, a grate, and
a treasure chest with a bug sitting on it. You can't get there
just yet so don't worry about it. Go on up into the cave. Nikki
will say it's a good idea to wait till nightfall. You then get
treated to a cool FMV of the night sky above Viper Manor and a
dragon flying around. You then climb up through the well.
If you're feeling athletic...
..Go back to the bar and talk to Guile again. He'll tell you
that if you can find a sailor and a boat, he'll go with you.
Go back to the shrines, sneak through where Glenn and Riddel
walked earlier, go under the bridge, and talk to Korcha. He'll
charge you 100G to go.
VI.11 You are now in... Viper Manor Bluffs
Enemies:
Gobledygook
Loch Nest
Once Korcha gets done talking, go right over the little land
bridge, and up the ladder. Once you do, a sentry will start
chucking rocks at you, which is the epitome of not nice. Especially
since for every rock that hits you, you lose 10 HP.
Cross the platform, then climb up the ladder and go all the way
right for a {Heal} Element. Go about halfway down the ladder and
wait for a stream of water to knock you off.
You finally land on a platform that has a {PhotonRay}. Grab it,
then jump down, and climb up the big ladder this time. Keep going
up the ladder until you get to the second flat space. When you do,
go to the little ladder on the left and climb about halfway up. A
stream of water will knock you off to the platform below, where you
can pick up a {Tablet x5}.
Climb down the left edge of this platform and go back up the
ladder. This time go all the way up the ladder. Go all the way
left, and climb this ladder. Grab the {Meteorite} that's there,
then climb back down and go up the middle ladder.
Go all the way left and up the big long ladder for the
{|v|FreeFall} Element inside. Okay, go ahead and go back down.
This time, take the rightmost ladder. Go up it, then up the next
one, then down the little one on the left, then up the one on the
left, then up the middle one. The sentry will flip out, then you
get to fight him.
----
Acacia PVT
Innate - Yellow
Elements - %StormBlow
HP - 70
Recommended characters - Serge, Leena, Guile
These guys aren't anything special. Just whack them. Have Leena
heal as needed, and Guile can do all the Element using otherwise
‘cause he's like a magician and stuff.
----
After you do, you get another Star Level (4, that is), and the
sentry will chuck another rock at you. He misses, simply because
his aim sucks, but he wakes up a big bird looking thing, which
knocks him off the bluffs for you, but then blocks your path for
you too.
----
BlueMoaman
Innate – Blue
Elements – Nimble, %IceSword, Cure
HP – 150
RedMoaman
Innate – Red
Elements – Strengthen, %FlameSword, MagmaBomb
HP – 150
KingMoaman
Innate – Black
Elements – %TwinTurbo
HP – 250
Recommended characters - Serge, Leena, Guile
Save Serge's %Dash&Slash for the KingMoaman. Have Guile attack the
BlueMoaman with red Elements, and have Leena use blue Elements (her
specialty) on the RedMoaman. You should be good as long as you
watch your HP levels and don't let anyone get killed.
----
After you beat these guys, you get your fifth Star Level, stats,
your first level 4 slots, and the way up. A party member will tell
you to wait until nightfall to proceed, so that's what you do. You
get treated to a nifty little FMV of Viper Manor at night and a
dragon thing flying over head, then you're free to go. Don't forget
to grab the {TurnBlue} Element inside before leaving.
If you're feeling bold...
..go talk to Pierre again. He'll insult you by implication and
insist that he take you along.
VI.12 You are now in...Viper Manor Gate (Another World)
Walk on up like you totally belong here. Pierre will walk up to the
guards and announce that he's joining the dragoons, and demand that
they open the gates. They decide that they don't need any clowns
today, and Pierre will come back and ask you what to do. Funny, I
thought he was the party leader, with all the brilliant notions
and the ooh la la's and all.
He'll mention barging in, which leads you to options: leave, barge
in, or think of a plan. The first two are self explanatory: if you
choose leave, you leave, and if you choose barge in, you fight the
guards. If you choose to think of a plan, though, Pierre decides
to pretend he's sick. Which goes about as well as you could guess.
Meaning, you end up fighting the guards after all.
----
Acacia SGT
Innate – Yellow
Elements – %AcaciaBlade
HP – 200
Recommended characters – Serge, Kid, Pierre (no, nooooooooo)
If you think these guys are hard, just...stop the game. You heard
me, turn it off and go play Barbie Horse Show or something. Just
hit them.
----
After you're done, you get another Star Level (number 4), and
decide that going ahead is a perfectly safe idea. Oh look, it's
Solt and Peppor, Karsh's homies. You think you could talk them
into leaving you alone? No, because they brought their friend
Ketchop along today.
----
Solt
Innate – Yellow
Elements – Revive, LoRes, ElectroJolt, ElectroBolt
HP – 75
Peppor
Innate – Yellow
Elements – Strengthen, FirePillar, %Pepporbox
HP – 90
Ketchop
Innate – Yellow
Elements – %FlameKnock
HP - 250
Recommended characters – Serge, Kid, Pierre (noooooooooooooooooooo)
Don't even bother trying to kill Solt or Peppor. And don't worry
about whomever Ketchop kills in the beginning, it isn't going to
matter as long as you heal them post haste when they come back.
Beat the hell of out Ketchop, that's all I'm saying.
----
Once you get done laughing – er, I mean, kicking their butts – you
get your fifth Star Level, and can finally go. One of your party
members will mention waiting till dark, so you do just that. In
between waiting, you get to watch an FMV of Viper Manor and a
dragon flying overhead to break up the time.
VI.12 You are now in... Viper Manor – Outside (Another World)
Enemies:
Acacia PVT
Acacia SGT
You can wander around as much as you like here. You just have to
go guard-dodging is all. You can go out to the front gate and
(quietly!) grab the {TurnYellow} Element in the chest, and listen
to the guards gossip about General Viper's mysterious guest.
Go ahead and go back in the main area. Walk up to the front door,
and the guards will feel it necessary to kick your butt. They'll
fail, however (unless you're completely unprepared or really suck).
Try to open the front door, and one of the brilliant geniuses in
your party will make the astute observation that it's locked. The
other brilliant genius will suggest looking out back for a secret
entrance, so follow their lead.
Out back, there's a green spotlight searching the area. Avoid the
light. Unless you really want to fight every guard in Viper Manor,
that is. Go to the far right, open the door, and grab the
{TurnBlue} Element inside (if you haven't already). Leave that
little room and continue to walk back, avoiding the light and the
guards. There's a building next to the guard tower, so go ahead and
go inside.
Inside there's a Record of Fate and a lot of dragons in stalls. Go
on back and talk to the old dude. He doesn't care who you are, he
just needs help feeding the dragons. If you help him he'll give you
the key to the manor. Isn't that nice of him?
In order to feed the dragons, you have to grab as much food as you
can (three bags at a time), and feed the hungry dragons. You can
tell the hungry ones from the okay ones because the hungry dragons
roar and thrash about and cause a big ruckus. Stop in front of the
hungry dragons and press X to feed them. They turn red if you don't
feed them in time. They'll turn more red if you miss again. And
then if you miss them yet again they'll turn even more red than
they were. If you miss them four times you have to start over. You
really only need to do it ten times, but you'll get nicer gifts
depending on how many times you do it. Once you're done, the old
dude will give you the key to the manor and the appropriate reward,
depending on how many times you feed them:
10 times gets you a Knee Pad
20 times gets you a Bronze Helmet
30 times gets you a Bronze Mail
40 times gets you a RecoverAll
100 times gets you an Iron Vest (and my respect)
Go ahead and grab the key and go back to the front door. Open the
door and make your way inside. Kid will follow you in if she isn't
already in your party.
VI.13 You are now in... Viper Manor – Inside (Another World)
Enemies:
Will O' Wisp
Portalgheist
You find yourself in a foyer. You see two gated doors, a big door
in front of you, and a weird statue thing. If you try to open the
door, though, your party will inform you that the door has no
keyhole. Maybe it's some kind of trick door? Go inspect the weird
statue thing. Turn the knob. How many times? Go ahead and do
whatever you want because there's no way you're going to get it
first try. The combination's random.
Well, you've tripped the trap. You land in a jail cell with three
guards outside. If Kid's in your party she'll taunt the guards till
they let you out and you can fight them. If not, two guards will go
ask the commander what to do, leaving one there. Kid will run up
the stairs and wait for you to distract the guard. When you do,
she'll knock him out. As soon as she leaves and you get out of your
cell, the other two guards will come back and you have to fight
them.
Once you're done beating up guards, one of your party members will
suggest stealing their uniforms and running around looking like
dragoons. Since we have nothing better to do. Well, I guess it's
better than beating up everyone you see...
Go ahead and go downstairs. Inspect the treasure chest, and it'll
send you into a fight. Basically, you have to choose a chest and
attack it. If it's the right one the battle will end and you'll
get something. If you don't you have to fight them. Once you're
done, go ahead and go on back up.
Go to the left and open the gate, then go in the first door. It's
the dragoon mess hall, and there's Glenn. You can go ahead and talk
to the dragoons, who will tell you about the strange goings-on in
the manor as of late. You can also grab the ~Dragoon's Honor~
inside the treasure chest (which is the item that Guile and the
fortune teller have a bet about).
Go ahead and talk to Glenn, and you'll overhear the other dragoon
telling him the combination to the door upstairs, but you don't
hear the combination. Glenn says he's going to go write it down,
and he leaves the mess hall.
You can also go over into the kitchen and talk to the dishwasher,
who'll mumble something about investigating, and the cook Orcha,
who'll yell at you, then mention that his brain seems to shut down
at night. You can also inspect the cupboards, where you'll find a
{TurnGreen} Element (now what the hell's /that/ doing in a
kitchen?).
Leave the mess hall and go into the next door down. You'll see a
Record of Fate, a couple of dragoons, and Glenn again. Inspect the
wall where he was standing and you'll find the combination for the
door upstairs. Talk to the dragoons and you'll find that Glenn is
Dario's younger bro. Inspect the chest in the next room and find a
{Revive} Element.
Leave the room and go on upstairs. Go into the first door. You see
a harlequin resting on a couch who tells you to shut up when you
talk to her. On the other side of the room are two chests. The big
one will give you a {TurnBlack} Element, and the other, upon
inspection, will send you into battle again. Go ahead and leave the
room.
The next door over has an eye on it. Try to open the door and
you'll have to fight a Portalgheist. The door's locked though, so
fighting the Portalgheist is slightly pointless. At the end of the
hallway is a huge robot blocking the gate that tells you to go
around. So go back downstairs, through the gate, and open the gate
into the right corridor.
If Kid isn't in your party, two guards will be sprawled out on the
floor. If she is they won't. Go ahead and talk to them. They'll
accuse you of being impostors, and you'll have to fight them.
Either way, go into the room. There's a treasure chest there, and
if you inspect it you'll have to choose again.
Further on, you realize that the Frozen Flame isn't here. Take the
~Bronze Sword~, the ~Bronze Mail~, and the ~Hero's Shield~, then
go inspect the glittery thing on the wall. It's a ~Silver Pendant~,
and as soon as you take it the trap your other party member was
worried about is sprung.
You find yourself in a cell, with many other cells in the room,
with creatures in the cells, and a strange woman at a desk. She'll
let you out after noticing that you're not really dragoons, and
then introduce herself as Luccia. She then decides that you'll
serve as nice guinea pigs for her newest experiment. So, go ahead
and fight her Neo-N-Bulbs.
----
Neo-N-Bulb
Innate – Green
Elements – BushBasher, Bushwhacker, %PoisonGas
HP – 150
Recommended characters - Serge, Guile, Poshul
This isn't much of a fight. Just keep hammering away with physical
attacks and the occasional yellow Element and you should be fine
:-)
----
After you're done, you'll receive your sixth Star level and all
that goes with it. Luccia will be surprised that you defeated her
bulbs, and then she'll tell you to leave. So leave. Waitwait,
before you do, there's a little white creature in a crate on the
other side of the room. Go talk to it and let it out. Okay, now
you can leave. Before you do though, Luccia will stop you and
tell you that she's willing to help you, so stop by later. Okay,
you can go now. Seriously.
You'll have to fight another Portalgheist to gain entry into the
next room. Grab the ~Bronze Helmet~ in the treasure chest. There's
a shield on the wall. Go grab it, then place it on the suit of
armor that's missing a shield, and you'll have to fight some
Men-Of-War. Don't worry about the weird statue thing for now, just
go ahead and leave the room.
Go upstairs. There's another door with an eyeball. Fight the
Portalgheist, then go inside. Aww, white kitty. AAAAAH it's Zoah!
Thankfully he seems to be sleeping. He'll wake up real fast if you
try to open the treasure chest, though. You can then ask him all
sorts of questions, such as who he is, who the 4 Devas of the
Acacia Dragoons are, and who Dario is.
Go ahead and leave, and go into the room next door. AAAAAAAAAH it's
Karsh! ...who seems to be his typical charming self. You can ask
him lots of questions too. He won't be as polite as Zoah was about
answering them, though. You will however learn that it was General
Viper's mysterious guest that wanted you brought in.
He'll also yell at you if you try opening his treasure chest. A
lot. However, if you bug him about it twenty times, he'll finally
let you take the ~Dragoon Gauntlet~ inside.
Leave his room and open the gate in front of the door. You find
yourself back in the foyer. Now, you remember the combination,
right? Enter it, wait through all the revolutions of the statue,
walk through the door that opens, go upstairs, and through that
door.
There're two guards at the end of the room. They'll tell you to get
your bum back to your post. And since there's another big flippin'
robot blocking the other path, that only leaves you one other place
to go, right?
Go through the left gate, across the long balcony/bridge, and
through the gate on the other side. Go up two flights of stairs,
then talk to the slightly obnoxious girl in pink. She'll tell you
that dragoons aren't allowed here, at which point one of the
brilliant geniuses in your party will inform her that you aren't
really dragoons. Wonderful! What was the point of disguises again?
You take off your disguises, the girl doesn't care, the old guy on
the next level asks the girl (who is named Marcy) to lower the
ladder, he comes down, and proceeds to realize that you aren't
dragoons. Thaaaaaaaaank you, did you get that from the lack of
uniforms or the blue hair?
He then realizes that you must be Serge. Must have been the blue
hair then. He introduces himself as the Prophet of Time (henceforth
referred to as Prophet) and proceeds to give you a few clues as to
what the hell is happening.
*begin incoherent explanation*
He tells you that there's another world, another dimension, and
another you in that world. These other dimensions are spawned by
the choices you have or haven't made. He tells you that in this
world, you died ten years ago (which we knew), but that your future
was split in two, creating another dimension (which we didn't
know). You're still alive in the other world (obviously), but in
this dimension, you don't exist, you have no place, and you're
nothing but a ghost. Isn't that encouraging? The borders of the two
dimensions are weak enough at the spot where you popped in to the
point that you can cross there, that the vacuum of 'you' in this
world sucked you here. There, I think that explains it.
*end incoherent explanation*
Marcy will decide that she'd rather like to kick your butt. Nikki,
if he's in your party, will tell her that she looks like his mother
..that she is, in fact, his little sister. Marcy will then flip
out and decide that she'd rather not just kick your butt, she'd
really like to kill you. Kids these days...The Prophet clues you
in, though - Marcy's one of the 4 Devas. It's all this rap music
and violent video games, I'm telling you.
----
Marcy
Innate – Blue
Elements – %CatsCradle, IceBlast, CurePlus
HP – 525
Recommended characters - Serge, Guile, Leena
Give all of your red Elements to Guile and have him use them on
Marcy, whilst whacking her with Serge and having Leena heal as
needed.
----
Upon defeating her you'll receive Star Level Number Seven, some
stats, a couple element slots, and a threat. The Prophet tells
you what to do next: now that you aren't dressed like dragoons,
go back to where the two guards are. Behind the second-to-last
pillar on the left is a switch that'll lower the platform. Go
ahead and do that. He gives you a warning, though - there's an
uberpowerful being you'll soon encounter. Whatever, dude. Let's
just go.
Back in the main hallway, you can see the harlequin that was
sleeping, standing in the center. If Kid isn't in your party,
she'll walk up as well. The harlequin will introduce herself as
Harle, she and Kid will trade insults, and Harle will then tell
you that she's 'Monsieur Lynx's right-hand harlequin'.
After a few more moments of insult-trading, Harle will leave,
and you're free to look around. When you find the switch, push
it, and the platform will lower on top of the guards. They escape
before being squished, though, and you then have to fight them.
After you defeat them, you can hop on the platform and ride it up,
then go through the doorway.
In this passage there are two doors guarded by Portalgheists, a
Record of Fate, and a staircase. Don't worry about the staircase
just yet, though. Don't worry about the leftmost door, either.
Save your game, then go in the middle door and fight the
Portalgheist.
Upon inspecting the glowy thing on the desk, Kid will announce
that this isn't the Frozen Flame. (And just how the hell would she
know?) She decides to ask General Viper directly, and as soon as
she says this he comes in through a secret passage behind the desk.
General Viper tells her, after she asks, that he has no idea who
you are or anything about trying to capture you. That's when
Captain Scary Himself waltzes in. Kid flips out, and you get the
hint that these two have no love lost for each other. At this point
you have to fight Lynx.
----
Lynx
Innate – Black
Elements – AntiWhite, Imbecile, HellSoul, Gravitonne, HellBound
HP – 850
Recommended characters - Serge, Guile, Leena
Guile uses Elements, Serge beats on Lynx, Leena heals. Use any
white Elements you might have before he has the chance to use
{AntiWhite}, and save your {Revive} for when he kills someone with
{HellSoul}. How does that sound? :-)
----
After defeating him, which isn't the easiest thing you've ever done
I'm sure, you'll get an eighth Star Level. However, the Lynx you
just got through fighting wasn't really /the/ Lynx, but a shadow
kitty. The real Lynx appears then and begins talking to you,
which triggers a supercool FMV of you having weird visions of
destruction or something, with the Frozen Flame at the end. More
shadow kitties appear and begin menacing the party.
Just then, just as Lynx says he wants to ask you something, Riddel
comes in to talk to her father. Dammit, Riddel! I wanted to know
what he was gunna ask me! It probably involved gold or a vacation
or something!! Kid grabs her, and you leave the room with Riddel
in tow and go up the flight of stairs to the balcony, followed by
Lynx, Viper, Karsh, and a couple of dragoons. It cracks me up every
time how calmly they walk up the stairs after you.
The party is backed into a corner at the very end of the balcony.
Viper wants to work out a deal, but before they can come to an
agreement, Lynx begins his own negotiations – by flinging a knife
in Kid and Riddel's general direction. Kid shoves Riddel down and
gets stabbed by the dagger, then plummets off of the balcony.
Before you can do too much more than run to the edge, Lynx
distracts you by talking to you. He might be plastered or high or
something, because he's not making sense at all. Finally, he
charges, saying something about you being the Chrono Trigger.
Whaaaaaaaat? Wasn't that the last game? You then jump off the
balcony after Kid, followed by the rest of your party, and splash
into the sea.
VI.14 You are now in... Guldove (Another World)
You awake in a house with a lady that tells you that your friends
are outside. Go outside to see if she's right. Yep, she is. Kid
doesn't seem to be the worse for wear, considering that she just
got stabbed and fell off a balcony who-knows-how-many feet into
the sea. She (re)introduces you to Korcha, who found you and
brought you here. After some conversation, she passes out, and
Korcha suggests taking her to the doctor.
The doctor, aptly enough named Doc, tells you that Kid's been
poisoned by Hydra venom and won't last too long. He could make
an antidote with some Hydra Humour, but the only way to get that
is to kill a Hydra, and alas, they just so happen to be extinct.
Wonderful, just wonderful. Is anyone really surprised?
Doc stalks out, leaving you to figure out what to do next. Korcha
tries to follow, but is shoved back by Harle, who waltzes in like
she owns the place. Somehow already knowing what's going on, she
suggests leaving Kid right alone. Korcha's not too pleased by this,
and is about to show Harle just how not pleased he is, but she
essentially ignores him and teleports to Kid's side, blows you a
kiss, and disappears.
Kid asks for you then, and after some conversation, gives you the
|Astral Amulet|. She'll then go to sleep, and Korcha will ask what
you're going to do.
This decision will affect the game. If you choose to save Kid,
you'll play the Hydra quest and get Korcha, his bratty little
friend Mel, and the fairy Razzly in your party. If you don't,
however, you'll miss the Hydra quest altogether, but you'll be
able to recruit Korcha's mother Macha, Doc, and Glenn, the young
dragoon. Basically, it's up to you. For this FAQ I'm choosing not
to save Kid (simply because I adore Glenn - yes, that /is/ the only
reason), but I'll also cover what happens if you do decide to save
Kid in the "Optional Characters and Side Quests" section of the
FAQ. If you're like really lazy, I'll even give you the number:
it's XVI.1.
Say that you have no idea what you're going to do and Korcha will
flip out, bitch you out, take the |Astral Amulet| away from you,
and stalk out. What a spaz. Go ahead and leave Doc's place and have
fun exploring Guldove.
You can...
..Talk to the kid right outside. She'll trade you smithy materials
for extra Elements. For what, see section XV.18. After you're
finished, she'll ask you to take a bone away from her. Say yes,
you'll receive the |Pelvic Bone|, and Skelly will comment.
..Talk to the dude behind the booth. He's a smithy, and will thus
forge you stuff, seen in section XV.14.
..Go on to the next area and enter the bar. You'll witness a scene
where Doc's whining to a girl named Orlha about being a bad doctor.
She cheers him up, and the scene ends, but you can't go into the
bar now. Talk to everyone outside, though, and you'll learn that a,
most demi-humans don't like humans, and b, you can get 'shiny
material' from defeating something with a Summon Element to forge
more stuff with. Ooh...shiny stuff...
..From the bar, go up the ladder and enter this building. The lady
in front will sell you Elements, and you can see what in section
XV.4.
..Go right into the next area. The kid will inform you that this
is the Residential Tower. Talk to the lady standing around and
she'll tell you that north of Guldove is Earth Dragon Isle. Go
inside and talk to Korcha, who's still being pissy. Tell him you
need to borrow his boat, he'll refuse, and then Korcha's mom will
come in and bitch Korcha out, then, after a bit of conversation,
she'll tell you that she'll take you to Termina in Korcha's boat.
She'll also give you the Tropical Paradise frame.
..Go upstairs from here and go outside. Talk to the kid standing
there to get the lecture on the wire transport system thingy.
You'll thank me later.
Go back downstairs, out of the residential tower, back to the
bar/shop screen, and this time go left. (wasn't that confusing?
Good thing I'm not giving you driving directions ;-P) You're at the
Dragon Shrines. Go ahead and go inside. The Shrine Maiden Steena
will welcome you, and you get to talk to Direa. You explain the
whole story, and she tells you to go to the dimensional distortion.
Talk to Steena and you'll learn that the Dragonian artifact, the
Dragon Tear, was stolen. Well, that wasn't very nice of them. You
can ask Steena all sorts of interesting questions, and then you
can leave.
Finally, go ahead and go to the boat. Macha will ask if you want
to go to Termina. Go ahead and tell her yes, and you can leave
Guldove.
VI.15 You are now in... Termina (Another World)
As soon as you dock, a dude will yell at you and tell you that you
can't park your boat there. Macha intimidates him, he walks off,
and Macha says that you can go do whatever you need to do. ...but
what do you need to do?
You can...
..Go to Lisa's. She's got some new Elements she's trying to pawn
off on people. For her new stock and her old stock, go to section
XV.5.
Get ready to leave Termina. You'll hear Glenn talking to the flower
seller again, this time about how General Viper and his men are
going to Fort Dragonia. The army of the Kingdom of Porre is
starting to investigate the rumor that the Frozen Flame's around
here. Glenn will say that he's planning to go to Fort Dragonia by
boat, even though doing so might mean that he gets discharged from
the Acacia Dragoons, then leaves.
Go back to where Macha's waiting and talk to her. She'll ask you if
you'd rather straighten things out or live in peace. When you say
you'd rather straighten things out, she'll say you can borrow the
boat. Glenn'll walk up to you then and ask Macha for the boat, and
she'll refer him to you. When you tell him that you're going to
Fort Dragonia yourself, you'll have the option of recruiting Glenn.
(Dumb question. Kind of like 'Would you like a million dollars?'
After all, we did choose not to save Kid just to get him. At least,
I did...)
After you recruit him, Glenn will tell you about a small island
northeast of Termina, where a retired dragoon lives, and advise
you to go there. Macha will then ask if you want her to go along.
Okay, now that that's all settled, go ahead and leave Termina.
VI.16 You are now in... The Big Blue Ocean (Another World)
You can...
..Pretty much go anywhere you like. There's not too much of
interest to do right now, though. You can press Start to turn the
World Names on or off (which is uberhelpful if you're like me and
after ten minutes totally forget where you are, or like my cousin
and spend half an hour trying to get somewhere and then accuse your
humble walkthrough writer of not knowing what the hell she's
talking about, simply because she's in the wrong damn world...)
VI.17 You are now in... Hermit's Hideaway (Another World)
Park your boat on the island Glenn was talking about. It's hard to
miss, it's a great big island with big black plumes of smoke coming
from it. Uh oh, that doesn't look good...
When you go into the Hermit's Hideout, you notice that, basically,
there is no Hermit's Hideout. It's all burned out. Harle (the
arsonist French harlequin, remember?) will show up and tell you
that she burned the place down because Lynx told her to. She'll
ask you if you want to know why. She'll explain if you say yes,
she won't if you say not to. Basically, she wanted to teach you
a lesson, and get rid of Radius in so doing. Harle will then tell
you that she's supposed to slow you down as much as she can. That's
when you have to fight her.
After you defeat her, she'll take off. A little old dude that
reminds me a lot of Master Roshi from Dragonball Z comes out,
asking if you're a minion of Lynx. It turns out to be Radius, the
old dude that Harle was trying to off. He tells you that he'd
expected an attack, so went into hiding. He's got an underground
hideout, and invites you down to talk. You tell him your story,
he tells you his. He tells you where to go next, through the big
fog bank hanging around Mount Pyre, where there are ghost ships
lurking about, ready to suck your soul right out of you and have
it for brunch. With that optimistic thought, you rest and continue
your journey.
VI.18 You are now in... Ghost Ship (Another World)
Enemies:
Crossbones
Wraith
Dead Beat
Tzetze Fly
When you try to enter the fog, the game will ask you if you want to
continue. Say yes and you'll be treated to a nice shot of the oars
of the ghost ship rowing. Your party confers, finally deciding to
board. When you get up to the deck, pirates pop out and surround
you. Lots of pirates. Their captain comes out then, eventually
deciding that you can't be in cahoots with Lynx. You tell him your
story (good thing you have a nice sense of privacy -_-), and he </pre><pre id="faqspan-3">
decides to test your strength. You know, to see if you can take
Lynx. It has nothing to do with pirate's pride or pillaging your
booty, no of course not...
You first have to fight three Man-Of-Wars. Men-Of-War? Whatever.
After you defeat them, you then get to fight Fargo's mutant parrot
Polly.
----
Polly
Innate – Red
Elements - %Flap
HP – 575
Recommended characters – Serge, Leena, Kid
Blue Elements. From Leena. Whacking from Serge. Pilfering from
Kid. Healing as needed. And there you have it.
----
Upon defeating Polly, you get your ninth Star Level (if you didn't
do the Hydra quest), a bunch of stats and new element slots, and a
challenge from Fargo. When does it end?
----
Fargo
Innate – Blue
Elements – Strengthen, AquaBall, Carnivore
HP – 700
Recommended characters - Serge, Leena, Kid
Red Elements when possible, healing when needed, a bit of whacking
and pilfering, and it's all good.
----
After defeating Fargo, you get your tenth Star Level (two in a row,
wow – if you didn't do the Hydra quest that is), a bunch of stats
and stuff, and a nice stab in the back for good measure. Damn
pirates, anyway. Can't trust anyone anymore.
While sleeping, you have a dream about the panther demon attack
again. When your party wakes up, they're in the hold, and chaos
has ensued. Apparently real ghosts have taken over the ship,
and skeletons and ghouls and such are running things now. You
of course can't do anything about this because you're locked in
(and you're all far too polite to just bust the door down and run
like hell). Thankfully, this problem is solved for you by the
skeleton that just broke into your cell. And in thanks for this
you kill it. You know, so it's more dead than it already was.
After you fight it, go ahead and save your game at the Record of
Fate so conveniently provided, then go ahead and leave the room.
Speaking of Record of Fate, you probably want to have Kid and/or
Mel with you for this, since most of the enemies here have some
nice @Iron that you can steal.
There's a matey sitting down outside. Talk to him, and he'll
mention that he has no clue what's going on, and that he won't
stop you from progressing. Well, that's very nice of him.
Try the door to the right, and you'll read a note that kind of
implies that you need a key to get through. Go ahead and ask the
matey if he has the key. He says he doesn't know who has it. Oh,
come now, surely you didn't think he had the key? This is a
Squaresoft RPG, it couldn't've been that easy.
Okay, go through the open door. You'll see a door and a matey
fighting another skeleton, much less successfully than you did.
Go inside the room and you'll see a matey watching a skeleton doing
who knows what. Talk to the matey, and he'll get all possessive
about the skeleton. Grab the {AquaBall} Element inside the chest.
You can either ruin the matey's fun by killing his skeleton for
him or just leave the room.
Talk to the matey outside, and he'll yell at you. You won't get
anything useful out of him till you kill his skeleton for him.
Once you do, though, all he'll say is that he didn't ask you for
help. Well fine then, next time we'll just let you die, how does
that sound?
The next door is locked, so trying to get in is a waste of time.
Go through the next doorway and a Wraith will pop out of nowhere
and attack you. Once you kill it, keep going. Go alllllllll the
way to the end where the treasure chest is. Before you can grab
it, though, another Wraith will attack you. After you kill it,
grab the {FirePillar} Element inside. The door right there is
also locked, so go back and go up the ladder.
First thing, a Wraith will pop up and attack you. Kill it, then
go left and upstairs. Fight the skeleton that's trying to make
lunch out of the matey it's fighting, then talk to the matey.
He also has no idea who has the key. The room slightly downstairs
is locked, so go back upstairs and right. There's a debris fire
blocking the path and one more Wraith that pops out of nowhere.
Fight it, then go inside the room.
There's a matey lying on the floor. Talk to him, and you know how
I sound throughout most of my work day. Try to get to the treasure
chest. To get there, though, you have to fight yet another Wraith.
You'd think they'd learn that you're just gunna keep killing them,
so they might as well stop wasting their time... After you kill it,
nab the {Panacea x5}, then talk to the matey again. He'll tell you
politely to go through the vent. Oh, and he doesn't have the key
either.
Go through the vent. In the next room is a treasure chest, laying
there, so tantalizingly close...Yeah, you have to fight another
Wraith for it. Kill it, grab the {Capsule x5} inside the chest,
then start walking. The matey on the right'll yell at you. Well,
help the little baby fight his big bad monster. After you do,
he'll tell you he doesn't have the key (and without even a ‘thank
you'...).
Go ahead and leave the room. Go through the next doorway. Oh look,
another Wraith. What a surprise. Once it's gone, talk to the matey
guarding the door. You'll discover who has the key (finally!),
receive said key (or be told approximately where said key is if
you haven't killed enough undead creatures), then you can go
ahead and retrace your steps back to where you began.
Go ahead and save if you so desire (I advise it), then go upstairs.
Another Wraith pops out, but you can avoid this one. Run through
the door. A grey blob is zipping around the path here. You /can/
avoid it, so go ahead and give it a try.
Go out the door and talk to the matey. He'll offer you some of his
home made vitamin drink. If you try it, it'll either remove status
abnormalities or it'll poison you. Sometimes it'll even restore
your HP. Take a chance if you dare, then keep going. A couple of
avoidable Wraiths will pop out. Zip down the ladder, then fight
the mostly unavoidable Dead Beat, then the next mostly unavoidable
Dead Beat, then run upstairs and through the entryway.
You can try to avoid these Dead Beats. Even if you don't, keep
going through. You'll see a familiar-looking white fuzzy creature
trying to hide. Fight the Wraith that appears, then talk to it.
Not the Wraith, the white fuzzy creature. It'll run away, leaving
you to track it down. It's a little ways down, so talk to it
again and it'll run away again. There's another Wraith you can
fight, so have much fun with this completely unprecedented event.
Go down, grab the {Capsule x5} in the treasure chest, then go down
again. The little white fuzzy thing's hiding in a corner where you
can't see it (though if you look really carefully you can see some
motion there). Talk to it, it'll run, you run after it, and this
time when you talk to it it'll talk back, wondering why the hell
you're chasing it all over creation, then giving you the option of
recruiting it (default name: Pip). Do so if you want to play with
one of the more interesting characters in the game. Run up the
ramp, nab the {Gravitonne} in the chest, then go through the little
passageway and up the stairs.
Grab the {PhotonBeam} in the chest, then go outside. There's a
Record of Fate there, so you can save your game (can anyone say,
boss fight approaching nigh?). Go on up the ladder, then up the
stairs.
Look, more Wraiths and mateys! You even get to be included! After
taking out the Wraith, Fargo will yell, more Wraiths will appear,
and you run off to help the cap'n. Fargo seems capable of taking
care of himself, dispatching two Wraiths a lot faster than what
you've been doing. However, he's hurt his arm, so he tells you to
take the wheel. You can either do it, or...whine about it and end
up doing it anyway.
Apparently "take the wheel" is pirate-ese for "fight the big boss
monster ahead". Oh, and he's a pretty one. It's a bigger version
of the Dead Beats, called a Dead Head (oh how clever).
----
DeadHead
Innate – Black
Elements – Diminish, %Death'sOdor, %DarkBreath, Imbecile
HP – 700
Recommended characters - Serge, Kid, Nikki
White Elements are key here. Have Kid pilfer and heal while Serge
and Nikki whack him. Don't let the DeadHead turn the field all
black, because then his Elements start to hurt a bit.
----
After fighting it, you get your eleventh Star Level, along with
your first level 5 Element spots. After the battle, Fargo will
tell you to go see the Water Dragon. Since, you know, Fort
Dragonia is on top of Mount Pyre, which indicates fire...
If Nikki is in your party, you'll see a rather awkward scene
between him and Fargo. After that, you're free to go. So heed
Fargo's advice and rush off to Water Dragon Isle.
VI.19 You are now in... Water Dragon Isle (Another World)
..Wow. You know, for an isle named Water Dragon Isle, which kind
of indicates a lot of water, or at least a little water, this is
kinda...dry. Talk to the various people wandering around to
discover that it hasn't always been this dry. In fact, just a few
days ago it was covered in water. Hmm, weird.
Go to the far left and up the ladder to receive an @Iron. Go back
down the ladder, over to the far right of this scene, and up that
ladder to get another @Iron. Go up to the top of the scene and to
the right, talk to the guy there, and he'll give you the |Sturdy
Ribs|, after which Skelly will comment. Go up through the passage.
Look, fairies! Talk to the blue one in the center. Her name is
Rosetta, and she'll tell you that the Dragon God isn't here. Well,
damn. The entrance to the caverns has been sealed, and you can't
enter. Don't believe her? Go ahead and try.
Talk to the fairy in green. She'll tell you, after a bit of
prodding, that a long time ago, one fairy was blown away and was
thus lost. Hmm.
Grab the @Iron to the left of the screen, then go up the leftmost
ladder. Talk to the two fairies floating about. One will tell you
that a star fell into the sea quite a while ago.
Okay. So. There's nothing here. Bloody hell. What do we do now?
Well, since we have nothing better to do, let's go back to Guldove
and see if Kid's dead yet. Go ahead and leave Water Dragon Isle.
VI.20 You are now in... Guldove (Another World)
Go ahead and enter the doc's office. What's this? Kid's bed is
empty? Well, that can only mean one thing. Your party surmises
as much, but before they can do much more than say it's not your
fault, a strange girl will walk up behind you. It turns out to be
Kid, sans short skirt and long braid. Nope, she didn't die. She
also doesn't know why.
The scene'll fade, and Doc'll tell you why: some dude from the
mainland brought the Hydra Humour for the antidote. Well wasn't
that nice. Kid isn't pleased though. Or is she? You can't really
tell.
Doc again starts whining about being a useless doctor (in which
case if he's gunna change professions he'd better change his name),
and Kid talks him out of it. He asks if he can join you (and if
you don't let him he's gunna take up, I dunno, accounting or
something). Kid makes this decision for you, and even gives
you the option of changing his name.
The next day, you leave Guldove. But you still have no freakin'
clue where to go. Kid says that you need the Dragon Tear to
activate Fort Dragonia, but that the Dragon Tear was, again,
stolen. She knows who has it, though – General Viper and Lynx.
After discussing it, Kid informs you that you're the key to
all of your problems. (She's talking about the other world,
in case this was getting too complicated or something.)
Upon being asked how exactly you're supposed to get to the other
world, Kid'll tell you that her amulet will transport you back and
forth. (And how the hell did she know that?) Now that that's
solved, go ahead and run off to where this all began. Wherever that
is.
You can...
..Go bug the Element Lady. She's got some nifty new stuff. See
what in section XV.6.
Well. Now we have time to ponder. Where did this all begin, anyway?
Arni Village? Nah...Yeah, we know, it was Opassa Beach, wasn't it?
Well, go ahead and go there then.
VI.21 You are now in... Opassa Beach (Another World)
When you get there, wander around a bit. You'll find a green glowy
thing out in the middle of the sand. Your party members will
comment, then once they're done use the |Astral Amulet|. You'll see
a short but cool FMV, your party members will warp in behind you
and comment, and you're free to go.
..the only problem is that you need a boat. Hmm. Where's the
closest place where there are boats? ...
VI.22 You are now in... Arni Village (Home World)
You can...
..Go talk to people. Not much has changed. The only people that
have anything interesting to say are Kiki's daddy and the waitress
in the bar. The waitress will give you the |Book of Poems|.
Go to the pier and talk to Leena. She'll tell you that you vanished
from the beach and she was super worried. If the other Leena's in
your party you get to witness an amusing exchange. That's not why
you're here, though. Talk to the snoozing fishing dude. He'll take
you to Water Dragon Isle for 100G.
VI.23 You are now in... Water Dragon Isle (Home World)
Enemies:
DaffyDwarf
DaggyDwarf
Dwarf
The first thing you see is a lot of water and lily pads. And you
get to navigate the lily pads. Which is annoying. But since I'm
such a swell person I'll just tell you how.
The old dude will mention that he doesn't see any fairies around,
which is apparently weird, but that you should find them and talk
to them. Meanwhile he'll be fishing. (Men...)
Okay. Lily pad time.
Go to the first one and hop aboard.
From here, take the topmost lily pad (the rightmost one will get
you nothing).
From here, take the bottom lily pad. From this spot take the other
lily pad. Go up, then up the little ladder, grab the {AquaBall}
Element, then return to your lily pad. Take the other lily pad to
return to where you came.
From here, take the top lily pad.
From here, hop on the bottom right lily pad. From this spot hop on
the other lily pad. Climb up here and grab the {IceBlast} Element,
then return to the lily pad.
Take the other lily pad back to the spot where you were. This time
take the top right lily pad. There, that wasn't so bad. Save your
game at the Record of Fate, then go right and behind the waterfall,
where you can pick up an @Iron. Okay, go on up.
Injured fairies and battle music greet you. Dwarves have gone
berserk and taken over. Talk to the fairies (the living ones,
anyway), fight the dwarves, whichever you prefer. The fairies will
cry and mourn their dead. The dwarves will curse your name to high
heaven. So I guess it depends on whether you'd rather get insulted
or angsted to death.
Go ahead and go up into the cavern. The dwarf chieftain's there,
and he'll make you fight him.
----
Dwarves (DaggyDwarf, DaffyDwarf, Dwarf)
Innate – Yellow
Elements - %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
HP – 200
Recommended characters - Serge, Leena, Poshul
Since there're six dwarves awaiting defeat at your hand, use
Elements that affect all enemies, and/or green Elements. Heal as
needed; it shouldn't be much of a problem though.
----
After defeating them, you'll get your twelfth Star Level, and
they'll run off.
Go out the top exit on the left, grab the ~Magic Ring~ that's in
the chest, then go back in, down the big long ladder next to the
waterfall, and follow the water to the next scene. There're two
dwarves dancing about in front of a Record of Fate. Fight them
and save your game.
Go down the ladder and down the next ladder. You can see a cave
entrance behind the waterfall. Go inside, fight the Dwarf that's
guarding the treasure chest, and take the ~Scaley Dress~ inside.
Leave the cavern, go down the ladder, and go right. Oh look, it's
our friends the dwarves again. They're still pissed, and will
display this fact to you, courtesy of the Hi-Ho Tank.
----
Hi-Ho Tank
Innate – Yellow
Elements – %ElementShot (random Element color), HiRes
HP – 1050
Dwarf
Innate – Yellow
Elements – ElectroJolt
HP – 165
Recommended characters - Serge, Poshul, Leena
Take out the Dwarves first, so they can't deal damage to you
whilst you're trying to destroy the Hi-Ho Tank. Use lots of
healing Elements, depending on which Element the Tank chooses
to shoot you with. You won't be able to do a whole lot of
damage physically, so concentrate on your Element attacks.
Watch out for when it gets down on HP, because then it'll
hit all of your party members twice in a row.
----
Upon its defeat you'll receive your thirteenth Star Level. The
dwarves will die still griping. If Razzly's in your party, and if
she was in your party upon the Hydra's defeat (if of course you
defeated the Hydra), she'll tell them that the Hydra was pregnant
upon its demise, so there was really no need to go rampaging
through Water Dragon Isle.
Go on a ways and you'll find one more fairy. Depending on how long
you took fighting the Hi-Ho Tank, she'll either live or die. You
know, just like real life. Her death doesn't really matter if you
don't have Razzly with you, so dawdle or fight all zippy-like at
your own discretion.
Go on into the cave. See the giant frog-looking thing? That's the
Water Dragon. Talk with him, and he'll give you the |Ice Breath|
and the {*Frog Prince} Summoning Element to take with you. Since
he's such a swell guy and all.
Once he's done giving presents to you, you're back outside with
the fairies. Now they're mad at you too. Man, you're just pissing
everyone off today, aren't you?
If Razzly's not in your party, Rosetta, if she's alive, will tell
you to leave, Kid will pass out, and then you'll get to see an
FMV of a house burning. Lynx is there as well.
Kid wakes up later on and eventually gets around to telling you
what happened – she was an orphan, and Lynx razed her home and
kidnapped Kid's ‘Sis'. So I guess she has reason to hate him
after all. The scene fades to the two moons overhead, and then
you get to control your characters again. Yay you.
You can't go bug the fairies anymore right now, so go ahead and
traverse the lily pads to get back to the beach. Once you get
there, though, the boatman's gone. He comes right back, though,
and mentions that you look a little depressed.
Once you get back, go ahead and leave Arni Village.
VI.24 You are now in... Opassa Beach (Home World)
Find your little green-y glowy thing, use the Astral Amulet, leave.
Go to your boat, hop on, leave.
VI.25 You are now in... Mount Pyre (Another World)
Enemies:
Lava Boy
Cat Burglar
Hot Doggity
Dock your boat at the beach, then enter Mount Pyre. Upon entering,
you see lava. Lots and lots of lava. Be careful with the lava, it
takes 10 HP for every second that you're in it. Of course, you can
freeze it by using the |Ice Breath|, but it's not completely
necessary.
Go left and grab the {MagmaBurst} Element in the treasure chest.
There's a Lava Boy hopping around and he's kinda hard to avoid, so
go on and fight him. Once done with that, go left again. There's a
Cat Burglar guarding a treasure chest. Don't you want to know
what's in there? Go ahead and fight him to get the treasure – a
{Tablet x5}. Now look, I never said it'd be worth fighting the
thing over.
Go on up and to the next area. Oh look! Our old friends Solt and
Peppor! Why don't we invite them over for tea? Alas, they'd rather
fight you. You know what this means – another inadvertent Element
lesson. Once you're done wiping the floor with them, if you can
amidst your laughter, go ahead and go left into the cave.
Slide down the lavafall and grab the {MagmaBomb} Element in the
chest, then down the little lavafall. Ahh yes, you're back right
where you started. Dodge (or fight) the LavaBoy, then run right
back up, and this time go up to the next scene.
You see a Lava Boy guarding the way and a treasure chest to the
left. Grab the {|v|Inferno} Trap Element in the treasure chest (if
you're an Element trapping type, otherwise go ahead and freeze the
lava), fight the Lava Boy, then go right. The treasure chest up the
stairs holds a {Capsule x5), the one further right holds a {Tablet
x5}.
Once you're done, go up the center passageway, save your game at
the Record of Fate, then go to the next room.
There's a gigantic dragon-y looking thing that looks stuck and not
happy about it, and a teeny little dragon. The little dragon
challenges you to a fight, so go ahead and fight him.
---
Fire Dragon
Innate – Red
Elements – %FieryBreath
HP – 850
Recommended characters - Serge, Kid, Glenn
Don't use any red Elements at all (except for %Pilfer), because
the Fire Dragon'll just absorb them. Which is bad. Use blue
Elements and heal often.
----
Once you're done underestimating him, admire your shiny new
fourteenth Star Level and carry on.
Riiiiiiiiiight up ahead, just as soon as you think you can
leave, you get stopped by a very rude person. It's Karsh and
his homies, sans Solt and Peppor. Marcy flips out on you, and
you have to fight them.
----
Karsh
Innate – Green
Elements – %AxialAxe, %DragonRider
HP – 375
Zoah
Innate – Yellow
Elements – %Gyronimo, %DragonRider
HP – 425
Marcy
Innate – Blue
Elements – %StringPhone, %CatsCradle
HP – 300
Recommended characters – Serge, Kid, Glenn
Take out Karsh first. Even though Zoah's stronger, at this point
Karsh has his %AxialAxe Tech Skill, which can hit all of your
party members. Then take out Zoah, and finish with Marcy. Heal
as needed, and watch out for any Tech Skills they may use.
----
You get your fifteenth Star Level and most of your level 5 Tech
Skills to console you. Once they're finished whining, go ahead
and leave.
Oh wait. You hear a voice calling your name. It's Harle. She
warns you that this is the point of no return, and she sounds
very serious about it. Tell her you're going to keep going, and
she says she won't stop you. Tell her you'll give up now, and
she'll tell you that you're lying. Either way, she leaves, but
not before telling you not to die. Okay, you can leave now.
Seriously.
You're treated to a familiar-looking FMV of Fort Dragonia and Kid
getting stabbed. You're then free to enter Fort Dragonia.
VI.26 You are now in... Fort Dragonia (Another World)
Enemies:
Cybot
PaperBoy
AlphaBat
ComBat
Googhoul
Dragoon
Upon entering, you see a pedestal-looking thing. It'll say
something about colored crystals, but since you have no clue what
it's talking about it obviously doesn't apply to you, right? Go
around behind it and leave the room.
Go down this platform and to the next room. From here you see a
large room and a Record of Fate. There're four lit doorways in
here, and yes, before you ask me, you do have to go through all of
them. Let's just say you start at the rightmost one.
VI.26.A The Red Room
Go down this platform and to the next room. Repeat this. In the
next next room, go down this platform and inspect the dragon-y
statue thing. It says something about north, or something. Either
way, you have to pick a direction.
There's no real easy way to do this, because the dragon spins
himself around. I mean, he's probably bored, being here for
hundreds of years and all...Anyway, since there aren't any real
directions to follow, here you go:
Top hole – Cybots!!!
Left hole – a red Record of Fate-looking thing that heals you.
Right hole – Go up and inspect the pillar-y looking thing and turn
it off. It'll fade, as will the scene, to show a statue of a
pinkish looking dragon appearing.
Bottom hole – treasure ^_^ The rightmost chest holds a {|v|Volcano}
Trap Element, the nearer right one has a ~Flame Charm~, the near-
left one has a {MagmaBurst} Element, and the leftmost one has a
{FirePillar} Element.
Okay, guess we've accomplished what we came for. Go ahead and
leave, go around, back up the stairs and – go the other way, back
to the big room.
You'll notice that this doorway now has a little path from it to
the center of the room, lit up in red. Oooh pretty. Okay, go up to
the next room.
VI.26.B The Green Room
Go over the bridge and to the next area. Follow the path until it
splits. Keep going straight for the moment, up the stairs and to
the next room. Fight the mostly unavoidable Cybot and go down the
stairs, under the platform you were just on, up the stairs, around,
and back down out of this room. Grab the {Antidote x5} in the
chest, then go right back to where you started.
From there, go down to the second little hole under the platform
and up the stairs. The top chest has a {HealAll}, the bottom has a
{BushBasher}.
Go ahead and leave this room, back the way you came. This time go
up the little flight of stairs, fight the mostly unavoidable Cybot,
follow the path and...back out of this room again.
Keep following the path until you get downstairs and it splits.
Take the downward path and follow it all the way around till you
get to the center and the {|v|Tornado} Trap Element that's waiting
for you. Go all the way back around until you get to where you
started. Go ahead and go on up and out of the room.
From here, go down the stairs and alas, out of the room again.
Grab the {AeroBlaster} in the chest and go back up. This time go
up the stairs, fight the mostly avoidable Cybot if you really want
to, and leave the room again. Follow the platform down and around
and up until you see a blue glowy thing. It'll trigger some stairs,
which'll make this roaming about thing a little easier. Keep going
up and leave the room.
Follow this path and leave the room again. There's another glowy
pillar thing and a flippin' huge robot. Guess what you get to do?
----
Taurusoid
Innate – Green
Elements - %BodyPress, %BackDrop, %ChokeSlam, HealAll
HP – 1275
Recommended characters – Serge, Mel/Kid, Glenn
Use Mel or Kid to steal from the Taurusoid and to heal when needed.
Have Glenn and Serge beat up on him and use attack Elements. Keep
your HP up, because the Taurusoid's Tech Skills can definitely
hurt. Also keep in mind that every time you hit him with a yellow
Element, the Taurusoid will respond with a {HealAll}.
----
Once you're done, you get Star Level 16 (are you keeping track?),
and everything that goes with it. Go ahead and switch the pillar-y
thing off, watch the greenish dragon statue light up, then go all
the way back to the great big room.
The room you just exited is now lit up with a purty green line. Go
up to the next one, the top left door. Keep going until you get to
the next room.
VI.26.C The Blue Room
Follow the path until you get to two treasure chests. These don't
give you items, though. Open one and the platform bridge thingy
will move. The nearest one toward you will move it toward you. Hop
on and follow it to its end, with more treasure chests. Wheel about
and keep going till you get to more treasure chests.
Whack the lower one so that the bridge swings around to the lit
up doorway, then run back, get back on your little platform, and
follow it all the way to the little doorway at the end. Grab the
~Sea Charm~, then go alllllllllllllllllll the way back to the first
set of chests that you see. Hit both of them, then run left, kick
the top chest, and follow the platform all the way down to the
little doorway. Poke the blue thing first to make some stairs
appear. Okay, now go ahead and go in.
You can see the blue pillar-y thing. Go ahead and turn it off. WHOA
big orange blob in the way! Boss music going!
----
GiantGloop
Innate – Blue
Elements – %GooeyGoo, %TakeIn, Iceberg, IceLance, BlueField
HP – 900
Recommended characters - Serge, Mel/Kid, Glenn
This is another battle where physical attacks won't really get you
anywhere. Use attack Elements, mainly red (no blue!!), and keep
your HP up, especially since {Iceberg} will hurt, even moreso if
you've been dumb and let the field get all blue.
----
Once you're done taking your anger out on the poor little helpless
blob, you'll get a seventeenth Star Level and a view of the blue-y
dragon being turned on. Okay, go ahead and leave. Alllll the way
back to the big room. And now there's a blue line. One more and
we're good to go. Wherever it is that we're going anyway. Okay,
go in the last room, and all the way to the end of the platform
to the room after that.
VI.26.D The Yellow Room
Go through the passage and down. You might as well fight the
Googhoul right now and save some time later. Once you're done with
that, go around and up the little passage, around to the left, all
the way up to the top. Go ahead and kill this Googhoul as well, then
go left and up the stairs into the other room.
Inspect the plaque looking thing. It'll say something about the
head, body, and tail. It'll then shudder and give you the order
that you're currently in.
Let's assume for now that you have Nikki and Glenn in your party
and that they're in that order. When you inspect the plaque, it'll
give you the order – you're the head, Nikki is the body, and Glenn
is the tail.
Go ahead and leave the room. There should be a little block that's
appeared since you went into the room, from your little platform to
the one with the glowy blue block on it. Touch the block to make
the stairs on the other side of the room fall.
Basically here are the orders you want:
Tail, body, head – to make the pillar-y thing accessible. Go all
the way back around to where you came in, up the stairs you
lowered, and back down. Inspect the obelisk-y thing to get the
pillar to come down. Once it is, you can turn the light pillar off.
When you do that, you'll see a yellowish dragon being lit up, as
well as a big tower thing rising out of the big room where you came
in from.
Tail, head, body – to make the top treasure chest accessible.
Again, go all the way back to where you came in, up the stairs you
lowered, and over the little block that appeared to get an
{ElectroBolt} Element.
Body, tail, head – to make the left treasure chest accessible. You
can probably see where to go once you leave the room. Open the
chest to gain an ~Earth Charm~.
Okay, you've done all you can do here. Time to blow this taco
stand. Go back out to the main room, save your game at the Record
of Fate, and go to the big door in the big pillar.
You can see a white pillar. Go ahead and turn it off. You know,
once you fight SunOfAGun.
----
SunOfAGun
Innate – White
Elements – %KissyWissy, %ModeChange, AntiBlack, HolyLight,
WeakMinded, StrongMinded, PhotonBeam, MeteorShower
HP – 375
Recommended party – Serge, Guile, Kid
What Elements SunOfAGun uses depends completely on what mode it's
in. If it's in "happy" mode, it'll use %KissyWissy, which'll put
a character to sleep, and physical attacks. If it's in "sad" mode,
it'll use WeakMinded and StrongMinded. If it's in "blah" mode
it'll use AntiBlack, and then HolyLight. Finally, if it's in
"incredibly pissed off" mode, it'll use PhotonBeam, then
MeteorShower. Whatever it does, you're not going to get too much
progress out of physical attacks, so use lots of Elements. Black
Elements won't do that much good, because SunOfAGun is floating,
so the gravity Elements will do hardly anything, and the instant
death Elements of course don't work against boss creatures. You
also might want to allocate a {Panacea x5} to someone to heal
whomever ends up falling asleep at the hands of %KissyWissy.
----
You're rewarded with Star Level Eighteen and some level 6
Element slots. Turn the pillar off, watch the white dragon light
up and the elevator come down, and take the elevator upstairs,
since there's nothing downstairs except for a few broken
incubators. You can go look if you don't believe me though.
Hmmmmmmmmmmmmmm, doesn't this look familiar? Take the right fork,
as the left fork has nothing whatsoever. If you don't believe me,
feel free to take a look for yourself.
Follow the path until it forks. Take the right fork and follow it
down below the glowy teleporter pad thing to get a {Capsule x5}.
Go back, go up the set of stairs on the left, and follow them all
the way down to the next set of stairs. Go down them and follow
this path until you leave the room.
There's a dragoon coming toward you, so go ahead and fight him,
then run up the stairs and back in. Here, take the set of stairs
immediately on your right and leave the room. Go left and open
the treasure chest to get a {MeteorShower}. Turn around and then
go right, then into the doorway. Go up and grab the ~Angel Charm~,
then go back out, left, and back into the room.
Run up the stairs and keep going. Go up the second set of stairs
on the right and snatch the ~Daemon Charm~ inside the treasure
chest. Go back down the stairs and keep going up until you leave
the room.
You enter a room with the black pillar-y thing. Before you can do
too much about it, though, a huge frog-looking monster falls from
the ceiling. You can try asking him real nice if he'll let you
through, but you know the chances of that, right?
----
Bunyip
Innate – Red/Black
Elements – MagmaBomb, Gravitonne, FreeFall, Inferno, %DevilThunda,
GravityBlow
HP – 425/1300
Recommended characters - Serge, Kid, Glenn
Don't use all of your good Elements and Tech Skills at the
beginning of the battle, since the Bunyip will change form after
you take away about 425 of his HP. Once he does (and changes
Innates at the same time), hammer him with everything white that
you have.
----
You get Star Level Nineteen after this fight, and your friends'
level 5 Tech skills, so once you're done gloating, switch the
black pillar off, watch the blackish dragon light up, and leave
the room. I also recommend running back to the Record of Fate
and saving while we're at it.
Okay. You'll notice that the teleporter thing's all lit up now?
Good, because that's where you want to go. Run back down and this
time take the set of stairs that you skipped before. Step aboard
the teleporter and hang on to your stomachs.
From here, go forward to the big doors. An FMV ensues, a rather
familiar flashback, and then you enter. You see all the dragons
that are now lit up, and General Viper and Lynx. They greet you,
mostly politely, and then get down to business.
----
General Viper
Innate – Yellow
Elements - %G-Force, %AirForce
HP – 850
Recommended characters – Serge, Kid, Glenn
Not much strategy to this one; just keep whacking him and using
Elements, healing if/when necessary.
----
Once you defeat General Viper (and don't even feel bad about
beating up an old guy, do you?), you get your twentieth Star Level
and a surprise – Lynx stabs the old guy in the back, feeling less
bad than you did I'm sure. Not content with just wounding General
Viper, he decides to do you as well.
----
Lynx
Innate – Black
Elements – %GlideHook, ElectroJolt
HP – 1050
Recommended characters – Serge, Kid, Glenn
Throw every white Element you have at him. Heal your peeps. Whack
him in the head. Watch out for %GlideHook, especially if it hits
Serge. Watch out too for his physical attacks, which can hurt since
he can do like four at a time.
----
When he fails, you get your twenty first Star Level. If Kid isn't
in your party she'll walk up right now and start talking to Lynx.
He ignores her, though, focusing his attention on you, getting all
philosophical and Zen again. You get to see the flashback of the
panther demon attack again, and then he resumes talking.
Kid tells you not to believe it. I'm sure at this point you don't
know what to believe. Another FMV starts then, of the Dragon Tear,
and you morphing into Lynx in the reflection of the Dragon Tear.
You start clutching your head and writhing about in pain while Lynx
looks on impassively. Finally, the Dragon Tear flashes, and you
look up, looking somewhat more evil than you generally look.
And then, miracle of all miracles, you begin talking. Maybe that's
what that headache did? Not too likely. Because you're now
controlling Lynx. Serge continues talking to Kid, urging her to
kill Lynx – you? And then you get to fight again.
There's not too much you can do, so keep fighting till they kick
your butt. Or, if you're playing a New Game +, go ahead and kick
their butts. You know, whatever.
Serge resumes talking, and everything seems okay – you know,
relatively - until he mentions Lucca, who previously had been
unmentioned. Kid begins to realize at that point what exactly
happened, but it's too little too late. Serge stabs her with her
own dagger, and she falls to the ground, presumably dead or at
least well on her way. Lynx, strangely, is highly upset by this.
Your other party member still doesn't get it. Maybe they do when
Serge knocks them out. He resumes talking to you after he gets his
new status piccy up (these things take a bit, you know). Once he's
done, he takes the Dragon Tear, tells you to come to the Sea of
Eden, blows up all the little dragon statues you worked so hard to
get up there and the Dragon Tear, and then sends you...where? To
hell? We'll soon see...
You see another FMV – Kid at Opassa Beach holding her hand out to
you, and the surface of the water, seen from far below.
VI.27 You are now in... Temporal Vortex
Enemies:
TotalChaos
You regain control of your character – Lynx, now – in a weird
sketch-y scene. Kind of a weird hell to wake up in. Follow the path
down, around, and up, until you get to the tree. Climb up it, then
up the long branch and into the little cave. Walk around until you
come up out of the top cave, then follow the path upward and all
around the weird little building to the other side. Shove the rock,
then go back down, pass behind the waterfall, and shove the rock
again.
Go back into the cave and come out at the bottom. Go back down the
branch, then around the little house and up that branch to receive
a {Revive} Element.
Okay, back down this branch and back up the other one. This time,
go onto the short fat branch. A berry will fall off, and the door
of the hut will fly open whilst the owner bolts like mad to
retrieve the berry. Sneak into the house before the door gets
closed back up. If you don't make it in time, just knock another
berry loose. Thankfully this tree has a seemingly limitless supply
of them.
As soon as you get in, the owner of the house, an old lady/goblin
person named Sprigg, will come back in and yell at you. She'll
then mention that it's been a while since a living being wandered
into this world, then talk for a while and go to sleep, leaving
you to do the same – sleep, I mean.
When you wake up, go down the little ladder, save at the Record of
Fate, then go back up and try to leave. Sprigg'll yell at you.
Man, nothing gets by her. She'll decide to come with you, so you
actually do have a second party member – hurray.
Go up to the weird building and enter, now that Sprigg's with you.
Harle is there. Harle is cool. Harle can walk up and down walls and
stuff. She decides to try to convince you that you're really Lynx
and not Serge. You can say whatever you like, it doesn't really
matter.
Eventually she turns into Serge and starts walking in and out of
doors. The only way you can get out of here is to go through the
corresponding door: if Serge goes in the top door on the top level,
go in the top door on the bottom level. Follow him wherever he
goes and you can eventually get into better-drawn scenery.
Once you're done, Harle will reappear and join your party. Okay,
this part's kind of confusing because you're not quite in the
better-drawn territory yet. From where you are, head left, then
down. Hit the switch, go left, then go right. Once you get to the
little platform, go down a bit and grab the @Mythril that's there.
Keep following the little path until you get to the next treasure
chest which contains a ~Pendragon Sigil C~.
Okay, go back up to the switch, flip it again, then pass under the
pillar and keep going left.
Once you pass the little tunnel where little two-dimensional dudes
are coming through, go down a bit to get the @Mythril inside the
chest. Turn back around, go back to the tunnel, and take the
other little path. Go down the stairs and follow the path. Hang a
down at the next tunnel, and once you get to the big silvery hole
at the end, hop on in.
Whoa! Where are we? If you did the Hydra quest you know; if you
didn't you don't. Harle will explain it to you if you don't know –
isn't she a nice girl? Sprigg will go nuts at the news that you're
back in the real world. Harle'll politely tell her to be quiet,
then advise you to maybe go to Opassa Beach. The dimensional
distortion disappears as soon as you decide this, though. Well, I
guess that means that we should go, eh?
Before you can go to Opassa Beach, you have to make your way out of
the Hydra Marshes. From where you are, go down and out of the
scene. Go down to where the little log is sticking out of the
water. Walk up on that, then onto the land, then back in the green
water. Take the little path up near the dude that's standing there,
then you can go ahead and leave. There! That wasn't so bad, now was
it?
VI.28 You are now in... Opassa Beach (Home World)
Go ahead and go to where your dimensional distortion is. Should be,
I should say, because it's not there. If you try to use the |Astral
Amulet|, Harle will tell you why: the missing piece to this world
has been found, and it simply no longer has any need for you.
Sprigg suggests that you go talk to your mother, so go ahead and
run back to Arni Village.
(If you're playing a New Game +, you can get the "Marbule Restored"
ending by fighting the Time Devourer now. You should do it.)
VI.29 You are now in... Arni Village (Home World)
Step on in and get a rather rude welcome. You don't look like you
anymore, and people around here aren't terribly partial to demi-
humans. That's okay, though, because Harle isn't terribly partial
to having people be rude to her. They'll let you in, but that
doesn't mean they have to be nice to you.
You can...
..Go talk to pretty much anyone in the village. No one's
terribly friendly to you, and they sure don't believe that you're
really Serge.
..Go bug the shop lady. She has no new Elements, but her
equipment's been upgraded, as shown in section XV.15.
Go home and talk to your mother. Strangely, upon having the
situation explained, she believes you. And, she has her own story
to tell. Fourteen years ago your dad and Leena's dad set sail for
the Sea of Eden, and a bad storm blew up. Leena's dad didn't come
back, but yours did, very changed.
After she gets done, Radius comes up behind you and, upon seeing
that you're Lynx, challenges you to a fight. You can't get out of
it, so you might as well go along with it. (Go Roshi! Kamehameha!!)
----
Radius
Innate – Green
Elements - %LongShot
HP – 800
Recommended characters – Lynx, Sprigg, Harle
This really isn't much of a fight. Just keep beating him up and
you'll win. I promise.
----
Upon beating him, you get Star Level Twenty Two. Radius realizes
that you can't actually be Lynx because Lynx is a jerk and you
aren't. Since you aren't a jerk, Radius joins your party.
Okay, Radius wants to go to Termina. Let's pack it up and head out.
VI.30 You are now in... Fossil Valley (Home World)
Enemies:
Mama Dingo
Dodo
Enter Fossil Valley. The soldiers are scared of you ‘cause you're
big and scary and run away. Go up, around, and down, then climb up
the ladder. Run up behind the gigantic dragon skull where you found
Skelly, open the treasure chest, and take the [Infrared Vision]
frame.
Go back down, around, and up to the top of the cliff and receive
the @Mythril inside the chest. Run back down and climb down the
ladder on the left. Fight the Dodo that jumps on top of you, then
snatch the @Mythril from the chest and climb back up.
Go back down the ladder on the left, you know, the one you used to
get up here in the first place. Run left and up until you see,
alas! The way out. From here, mosey on up to Termina.
VI.31 You are now in... Termina (Home World)
As soon as you get into Termina, you get yelled at. Well. They
could have been a little nicer.
You can...
..Bug Lisa. She's got Elements. XV.7. You know you want to go.
If you go into the other room, she'll come in and complain about
her father a bit.
..Go right from Lisa's, then go right up and enter the smithy. Or,
what used to be the smithy. Zappa's shut it down. Talk to him and
he'll join you and give you the |Smith Spirit|, which is teh nifty.
Go into Karsh's old room and talk to Zappa's little apprentice boy.
He'll say that he can't stand watching Zappa like this, and that,
since he won't become a smith here, he'll trade you materials for
your Elements. See what exactly in section XV.20.
..Go up to the little house up the hill. A dude named Gogh is
painting. He tells you that Van, whoever he is, is in the back
room. So gogh talk to him. He'll offer to be your guide, and as
soon as he does so a strange voice is in the outer room. Ahhh bill
collector! Gogh and the bill collector have a little argument, at
which point Van steps in and says that you guys are goghing to look
for the Frozen Flame. When asked, agree that you are. The bill
collector will leave, Van blows up at his father and stomps off to
gogh get his stuff. Gogh starts talking to you when Van stomps back
out. You tell him that you really are looking for the Frozen Flame.
He doesn't believe you, but Gogh tells him to gogh. So he joins
your party, and off you go. Er, go. Okay, no more Gogh jokes, I
promise.
Talk to the soldier barring the way to the docks. He'll tell you
to report to Commander Norris at Viper Manor. Well, since you have
nothing better to do, go ahead.
VI.32 You are now in... Viper Manor (Home World)
Walk past the guards and go on up. You'll notice that the place is
in a shambles. If Radius isn't in your party, he'll be waiting for
you at the front gate. Once you're done talking to him, go up and
talk to the soldier on patrol. He'll mention a strange light from
the El Nido Triangle area and a monster atop Sky Dragon Isle. Then
go down to the well and hop on in.
Go down, then talk to the soldier on top. He'll tell you to enter
through there, so go ahead – walk up the waterfall to get there.
Or...you could walk down...Run down the stream, then up on the bank
and talk to the little kid. His daddy's trapped behind the rock. Go
back into the water and down into the right corner. There should be
two big rocks there. Search to the right of the bottommost rock to
awaken a Gerridae, which will then leap up and around and into the
little hole. The kid's dad will hop out of the hole and down to
you. In thanks for saving him he'll give you the |Mushroom|.
Go down a screen. Make your way through here, then out. Oh look,
you're in Shadow Forest. Aren't you happy? Go to the right of the
big tree and open the chest to get a {|v|Carnivore} Trap Element.
Go down to the next scene.
Run to the right and into the little cave behind the waterfall.
Head on up and talk to the little dude. He wants your mushroom.
He'll trade you his treasure. What do you say?
Say no and he won't care. Say yes and he'll eat the mushroom, then
promptly turn into one himself. Hehe. Well, you are what you eat,
you know? Anyway, he'll spaz, and one of the geniuses in your party
will suggest that he come with you guys. Congratulations, you have
a mushroom. Oh, and a ~Forest Charm~, which is the treasure you
traded your mushroom for.
Okay, go back up to the Porre soldiers. Incidentally, on your way
back up, talk to the kid again. His dad took off already. Okay,
carry on.
Go on up through the waterfall, then follow the path in the next
scene. Keep following until it splits. When it does, go up and
right when you get a chance. Take a left and keep on going. Go
on up the ladder when you see it.
Since the stairs have been demolished, go right till the last door,
then go inside. Talk to Norris (the pretty blond one). He'll
confirm what everyone else has said: there's no sign of General
Viper anywhere. Or the Frozen Flame. Radius will tell him that you
aren't Lynx, and Norris believes him. And now it's storytime.
Lynx (the real one) approached the nation of Porre, and General
Viper as well, about the Frozen Flame. They searched and did not
find, but the General disappeared during the search. Norris
thinks they went to the Dead Sea.
Radius seems to think that the demi-humans in Marbule may know
something about the Dead Sea. Norris wants to join you. And he'll
let you use his boat. Oooh.
Okay. Get on the boat. Not the big one. The teeny little one. And
go to Marbule.
VI.33 You are now in... Marbule (Home World)
It's a ghost town! Talk to The Great Explorer Toma. Listen to him
answer all your questions. Toma's smart. He'll tell you all sorts
of things – most notably, that the demi-humans are mostly aboard
the SS Zelbess now.
Well, now what? Let's sleep on it. Go to the building near the
entrance and inspect the bed. Choose to take a nap. During your
nap, you hear voices outside. Check them out.
Go up to see what's going on. It turns out to be a mermaid. When
she sees you, she swims away. Toma comes out and mentions that it
might be the mermaid that lost her singing voice. Mermaids only
lose their singing voices when they hate humans. Bad mermaids.
Okay, once you wake up, get back on your boat and go to the SS
Zelbess. It's the only other boat around, you really can't miss </pre><pre id="faqspan-4">
it. Before you go anywhere, though, the mermaid pops back out
and asks that you take her with you to the Zelbess. It doesn't
make a lot of sense, since she doesn't join your party, but
what can you do? You can go to the Zelbess. Snap to it.
VI.34 You are now in... SS Zelbess (Home World)
Climb up all the ladders to get to the deck.
You can...
..Talk to people. According to them, the ship is fun and Fargo
is da bomb.
..Go downstairs and into the bar. It's the first door you see.
All the girls are dreaming about Nikki, except for the
flamboyantly dressed one on the balcony. It's the dancer Miki.
After talking with you for a moment, she walks out.
..Go to the casino (the last door on the bottom) and play the
game. For 100G you get a spin. Press X to stop the pointer. If you
hit north you double your points. Hit west and you lose fifty
points, hit east and you win fifty points, hit south and it's game
over, baby. You can exchange your points for prizes. Prizes are as
follows:
Level 4: a @Bone
Level 3: an @Iron
Level 2: a @Mythril
Level 1: a @Rainbow Shell (the first time), and after that a
@Denadorite
..Go downstairs and left to the inn. You can rest here for 100G or
save your game at the Record of Fate.
..Go to the first door on the right. You can watch the magic show.
Whee.
Go to the third door. An old man wants to get through so he can
mop floors. Ask him about the Marbule sage and he'll tell you he
isn't here. Talk to the other demi-humans in the room to learn
that they're completely miserable. The little girl at the window
will tell you that Fargo had fallen in love with a mermaid named
Zelbess, and thus the ship got its name. Leave the room and the old
man will go out the door. The matey guarding the door will tell you
that he's the sage of Marbule. Hey, the old dude lied to us. Oh,
and you can't get in without Fargo's permission. That shouldn't be
too hard, right?
Go back up to Fargo's quarters (above the casino). Irenes (the
mermaid) is there talking to Fargo. Whilst eavesdropping, you
learn that Zelbess died in childbirth, Nikki is the hope of
Marbule, Marcy is his sister, Luccia saved Marcy, and that Fargo's
really bummed. Irenes asks him to free the sage, Fargo says no,
and she leaves.
Talk to Fargo. When you tell him you came from Marbule and want to
see the sage, he clams right up. He decides, though, that he'll let
you through if you win against him. No, you don't have to fight
him. Just gamble with the man.
Follow him down to the casino. Watch an old pirate named Sneff
lose – again, apparently. Fargo basically owns him because of the
debt he's incurred gambling. Which just might happen to you.
Play the game. And you lose. Play again, lose again. Hmm, that's
weird, seems like the game is rigged...He tells you to rest at the
inn and maybe take in a magic show before trying again. Well, why
not? He owns your boat now, so unless you feel like swimming, it's
not like you have anything else to do...
Gambling's tiring, don't you think? Go on down to the inn. When you
enter, the little dude will come down from upstairs, and then yell
at his cat when she goes up. Hmm, the inn's directly below the
casino, wonder what's up there?
That was weird. Let's go have a drink at the bar. Sneff's doing
a show. He can turn people into cats. Hey, cool, why don't you
turn us into cats too? He will. Run off before he catches you
(and if you let him catch you he throws his back out and still
can't change you back).
Before you run off to the inn though, talk to the other kitties.
One'll clue you in to use the kitty door in the kitchen. Grab the
~Frypan Ag47~ (although how a cat can carry a frypan...) Talk to
the kitty wandering around the kitchen to receive the [Monster
Mouth] frame.
Talk to the other beings aboard. People are nicer to cats than they
are to humans. Most of them, anyway. Besides, you're sooooooooo
cute...
Also, go up on deck. Climb up to the crow's nest. The kitty there
will climb up and walk the ropes. Go ahead and do the same thing.
You end up on Nikki's boat. Go to the upstairs room to witness a
conversation between Nikki and Irenes. Okay, you can go to the
inn now.
Go behind the counter and climb up the stairs. You'll see that the
game is indeed rigged – Sneff's going at it again (with a thrown
out back no less), and the innkeeper‘s the one that controls it.
Nab the |Handle|, then run back to the magic show. Sneff's better
now, and he can now transform you back. (Aww, but you were sooo
cute...)
Go back up to Fargo's place. Nikki's there to get into the Grand
Slam as well, but Fargo won't let him go either. After some
conversation, Nikki realizes that Fargo's his daddy. ("This is
my mother's dresser! You must be my father!" "No, I just picked
that up at a garage sale last month.") Okay, go challenge him
again.
This time Fargo loses and isn't entirely pleased, but he'll let
you in. So go ahead on in.
You have to chase the sage around for a while, but he finally stops
and asks you what the hell you're chasing him around for. Ask him
where the Dead Sea is and he'll make you fight him before he tells
you. Damn, what is it with people?
----
Sage
Innate – White
Elements – TurnBlack, PhotonBeam, Imbecile, TurnBlue, FirePillar,
Numble, Deluge, TurnYellow, AeroBlaster, TurnRed, IceBlast, Weaken,
TurnWhite, Gravitonne
HP - 1600
Recommended characters - Serge, Harle, Zappa
Keep your HP up, since Sage's {PhotonBeam} will definitely hurt one
of your black characters. Use whatever black Elements you might
have and attack with whatever else (except white of course).
----
After you beat him you get your twenty third Star Level. He stops
being so belligerent and gives you the |Fiddler Crab|. Nikki will
come up then and ask him about the song of Marbule. The sage will
basically tell him that he's got to clean up the floors still, but
that he'll teach it to him whilst cleaning.
Even though you have access to the Grand Slam right now, don't even
bother trying at this point unless you're playing a New Game +. Go
back up to Nikki's ship. The dude will let you through this time,
so go over to the downstairs room and talk to them. Agree to help
and everything's set, but somehow you have to convince Fargo to go
to Marbule. Which is no easy task. Talk to Irenes and she'll join
your party. You have no one in your party capable of talking Fargo
into moving his grouchy ass, so for now just go ahead and leave the
Zelbess.
Actually, before you go to the Dead Sea, why not check out that
weird glowing down in the El Nido Triangle? Lots of people are
mentioning it so it must be something important, right? I mean,
it's not like we're trying to stop the end of the world or
anything...oh right.
VI.35 You are now in... El Nido Triangle (Home World)
Go to the big glowy spot in the middle. When it asks if you want to
go in, say yes.
From here, go up. Take a right to get a @Mythril. Go back and take
the left this time, going all the way down the ladder-y thing.
Take the up fork from here. Follow the path all the way to the
center and grab the ~Star Fragment~ from the treasure chest. Have
fun fighting all the fishies, too. Once you get done fighting, go
back up to near the stairs and the other way this time, to get a
@Mythril. Okay, go back up to the surface.
VI.36 You are now in... Sky Dragon Isle (Home World)
Head on over to Sky Dragon Isle and park your boat. Run along the
path and talk to the people there. They'll mention a monster. Well,
here we are, Monster-Killers-R-Us, so let's get going. Run up the
stairs and into the next area.
Hmm, a big clearing. Talk to the dude wandering around. He's
justifiably afraid of the monster. Ooh, what's that big treasure
chest doing way out in the open? Maybe we should open – HOLY CRAP,
BIG FREAKING ALIEN.
----
MegaStarky
Innate – White
Elements – %Raydiation, Meteorite, MeteorShower, StrongMinded,
UltraNova
HP – 3000
Recommended characters - Serge, Harle, Zappa
The thing you probably have to worry about most from this one is
his physical attacks. He can do two or three in a row, and if you
aren't equipped exactly right it'll do a lot of damage. Once you
piss him off enough he'll use {UltraNova} which, well, hurts. Any
Element will do all right, though obviously he'll take more damage
from black Elements. Allocate lots of healing Elements because
you're probably gonna need ‘em.
----
You don't even get a Star Level for defeating this gigantic alien.
Not so gigantic now, though – he's a teeny little dude. You have to
catch him, though, and he's zippy.
Once you catch him he explains – his ship shattered into fragments
upon crashing, and he was gathering the fragments. Since his ship
might be intact in the other world, he decides to go along with you.
Go down, then come back up and talk to the dude. He'll give you the
[Our Favorite Martian] frame. Okay, you can leave now.
VI.37 You are now in... Dead Sea (Home World)
See the spot on the southern part of the Sea of Eden where the
water's more ripply? That's where you use your |Fiddler Crab|. When
you do, a piece of the coral dissolves, and you can now get in. So
go ahead on in.
VI.38 You are now in... Death's Door (Home World)
If Radius isn't in your party, he'll be standing there. Talk to him
and he'll tell you he senses strange vibes. Go forward and holy
hell, that's an evil looking sword. In fact, it's the Masamune.
Wait, wasn't the Masamune good in Chrono Trigger? So much changes
in twenty years...
Radius will tell you that you can't pass without losing your mind,
so you have to find some way to get rid of it. In fact, the only
way to do so is to go get the Einlanzer. Unfortunately, it's buried
with Radius' old and dead friend Garai on the Isle of the Damned.
Doesn't that sound cheerful?
Radius says that to get there he's got to make a pit stop on the
way, so off to Hermit's Hideaway you go. I totally just gave that
away. You were supposed to figure out where to go, or at least I
was supposed to lead up to it. Well...too bad.
VI.39 You are now in... Hermit's Hideaway (Home World)
Once you get there, Radius will start having flashbacks of Garai,
Dario's daddy. Apparently the little old dude has a little bit of
a history with the Masamune.
Once he gets done reminiscing, he'll tell you to wait a second. You
might as well do so because there's nothing else to do. He'll come
back out with a mirror. Goody, now you can go.
VI.40 You are now in... Isle of the Damned (Home World)
Enjoy your stay ^^;;;;;;
Enemies:
Will O' Wisp
Dead Beat
Dead Head
AirFrame
Okay, you might as well enter. No avoiding it. From here, go up and
right, up the little path, and to the right. Keep following the
path. See the glowy thing? You have to fight it to continue.
Did you notice how it burned the door behind it when you killed it?
There's a trick to that. Don't go through just yet. Instead, lure
the Will O' Wisp to the very top left corner, where you see another
one of those doors. Get it close enough, then kill it and grab the
{Earthquake} Element just beyond.
This time go ahead and lure it down the steps. Instead of taking
the left passage take the right one. Stop in front of the door
thingy and kill the Will O' Wisp again. Lurking behind here is a
@Carapace. Hmm, okay, I guess you can go to the next scene now.
From here, go up a bit. You'll see a gap in the skeleton. It's hard
to miss, it's all lit up. (Although...that didn't stop me from
missing it for the first five minutes I was here...) Duck in
there and run back the way you came.
From here, go up. Once you can't go any farther past the glass
mirror door thing, use the |Garai Keepsake| and you can walk
through.
Go up through here, ignore the little path leading off to the
right, and keep going around. Don't go down the ramp just yet, but
lure the Will O' Wisp down the bones laid out. Stop in front of the
statue thingy and let ‘er rip.
Okay, now you can fight the Wight Knight too. You probably want to
make sure you have Sprigg and that she's the one that delivers the
deathblow, because the Wight Knight is an awesome creature for her
to use her %Doppelganger ability with. And for all that effort you
receive a ~Golden Tiara~. Run back up the little bones and lure
the Will O' Wisp past the lit up doorway and down the ‘ladder'.
For burning this door down your reward is an {Inferno}.
Well, okay. Go through the lit up door. From here, go up and
inspect the gravestone. Whoa, it has your names on it! That can't
be good. If Radius isn't in your party he'll walk up behind you and
start reminiscing again. You find that the little old dude killed
his best friend. Well, that wasn't very nice of him. No wonder
Garai's pissed. He appears then, and death hasn't seemed to mellow
him any.
----
Garai
Innate – White
Elements – %TripleCut, %WillBreaker
HP – 2100
Recommended characters – Lynx, Harle, Zappa
Definitely definitely keep your HP up. Harle's {MoonShine} can
come in handy as well. Because Garai's tough for being dead, and
won't mind showing you. Use lots of black Elements as well.
Physical attacks will help somewhat, so bring along a strong
character (such as Zappa). Watch out for both %TripleCut and
%WillBreaker, because they both hurt. A lot.
----
Your twenty fourth Star Level accompanies Garai's defeat, as well
as your new ownership of the |Einlanzer|. Radius speaks for a
moment, and then you're free to go.
VI.41 You are now in... Death's Door (Home World)
When you get there, run back up to the Masamune. As promised, the
Einlanzer banishes the evil sword, and you're free to progress.
Go up. Your party will talk in quiet tones for a moment upon the
horror that lies before them, and then you can go.
VI.42 You are now in... The Dead Sea (or, The Most Depressing
Place in The Game)
Enemies:
Geo
Gremlin
Robo Ducky
Go right a bit and take the path through the frozen waves upward.
Grab the {AntiRed} in the chest, then go back down and take a
right. Enter the Highway Ruins.
Run back around the stairs, pass the little boat, and go up. From
here, climb up the stairs and follow the road down. Take the @Screw
from the chest, then go back to where you started. This time climb
up the ladder, walk around the top of the building, enter the top
part and grab the @Screw there, cross the balcony and walk down
the escalator-looking thing.
Once you get on the road, go up and take the @Mythril at the end
of the road. Now, go down to the next scene. Follow the road for
a {FreeFall} at the end. Speaking of freefall, grabbing this will
make the point of the bridge fall out from under you. Well, you
know, they did kinda warn you...
Now that you're back here, climb up the escalator-y thing, go
around and down, and take the {Capsule x5} in the chest. Go back
up, and go to the next scene. Hey look, something other than a
ghost is moving around. Why not talk to it? You know, or fight
it...
----
Highwayman
Innate – Black
Elements – %ExhaustGas, %Rampage
HP – 2050
Recommended characters – Lynx, Harle, Starky
Equip yourself with the most powerful Elements that you have and
settle in for a long fight. Well, okay, it might not be all that
long. The problem is that the Highwayman's %ExhaustGas will put
your party into darkness, at which point getting a hit off is
slightly difficult. Add that to the fact that the Highwayman has an
annoyingly high evade %, and that means that your Element grid'll
go up v-e-r-y s-l-o-w-l-y. Keep your HP up because %Rampage will
also do quite a bit of damage to you.
----
Once it's destroyed, you get your twenty fifth Star Level, some of
your first level 7 Element slots, Harle's level 7 Tech Skill, and
the ability to proceed. Follow the ruined road on out of here.
Well, you survived the highway. Follow the path through the Sea up
and around. Go down when you can and grab the {AntiBlue} Element
in the chest, then carry on your merry way. Instead of going
straight to the next Record of Fate, though, keep going left to
nab the {AntiYellow} Element. Okay. Now enter the City Ruins.
Follow the stilled waves right. You can get the ~Resistance Belt~
from the treasure chest here. Go back and down. When you can, go
right again and enter the little building. Press X to get the
~Kung-Fu Shoes~.
Go back and this time go left. Climb up the ladder and enter the
little room. It's some kind of a computer system, stopped in time
just before it was washed away by the waves that hover around you.
If he isn't in your party, Norris will walk up behind you and start
messing with the computer, which starts displaying information
about Lavos. Just as it gets interesting the batteries die. It
figures...Well, while you're right here anyway, go to the left to
gain an ~Earring of Light~. Okay, go ahead out.
Go back down the ladder and continue to go down. When you can, go
left. Grab the ~Stamina Ring~ in the chest, fight the Geos if you
so desire, then go back down and out of the scene.
From here, go all the way left and down to get the {AntiGreen}
Element in the chest. Go back up and down the other path. Okay,
there's only one more place to go, the big spot in the middle.
You know, the Tower of Scary. Does anyone have a bad feeling
about this...?
VI.43 You are now in...The Tower of Geddon (Home World)
Enemies:
Mannaqueen
Tragedienne
Upon entering, your party members will comment, saying that
whatever happened, the chaos spread out from here. And so it did.
From the next scene, go up one of the staircases and right. Go in
the little lit up doorway and up the stairs.
Do you see the little ghost-y dude standing at the bottom of the
next level? Go talk to him. When he starts walking, follow him
until he vanishes, then search that spot. You'll find the |Station
Pass|. The stairs are blocked, so run back down to where you first
saw the little guy, then up the ladder on top of the train. Go
around to the other side to get a {Purify} Element.
From here, follow the rightmost path all the way up, then through
the little barriers. Since you have the |Station Pass| they'll
let you through. Go through the lit up doorway, then go down to
receive the |Medical Book|, somehow kept away in a chest while
other books are frozen in midair around you...
Go back, then down the little ramp. Open the chest to receive a
{HolyLight} Element. Okay, run back down, then down the little air
duct (which so conveniently is lit up for you). Go ahead and leave
the area.
Go across the little staircase platform thingy to the other side.
Follow the path all the way down and around to get a @Feather at
the other side. Okay, run alllll the way back and go up another
flight of stairs. Go right and around the path to get the @Mythril
at the end. Take the left fork this time, go to the elevator shaft,
and press X at the blinking light. Highlight "1F", then press it.
It'll go down to the first floor. Run back down to the first floor
and into the shaft to get a ~Trashy Tiara~. Okay, run all the way
back up and through the doorway.
Go into the auditorium a bit. You'll see a little girl run off to
the other side of the room. No one else saw anything, though. If
you have some Trap Elements you want to use, be sure to encounter
all of the Tragediennes here at least once, since they're nice
enough to tell you which Elements they'll be using.
From the bottom of the screen, take the little path off to the
left. Take it around and down, and pick up the @Feather.
Go up to the top of the room and to the right. Grab the {CurePlus}
in the chest, then up the little path of rubble to the stage. Nab
the |Prop Sword| illuminated by a beam of light, then go back
down and out of the room.
Follow the little path here until you get to the center. You'll
see another little girl on the path above you, who runs and
disappears. Go left and up the ladder, then around the balcony, to
get the {SealAll} Element inside. On your way back, climb up the
other ladder and into the little room. Inspect the area to receive
a @Mythril. Okay, go back down the ladders and scale the wing of
the aircraft to get to the next area.
You can see ghosts here, frozen in time – outside of time even.
It's the shades of General Viper and his party, who arrived here
three years ago, only to meet their doom. Another child appears,
then makes his way to the back of the room, where a weird glowy
thing is. Before you go through it though, go to the left and
follow the little path up and around for a {Diminish} Element.
Okay, now you can go through the whirlpool distortion-y thingy.
You appear in a fairly well lit room, in contrast to most of the
rest of the tower so far. One of your party members will mention a
sunset. The other one will talk for a moment about how very weird
this place is.
Rest in the Enertron on the right, then go down the stairs. Go
left and up, then into the square. You'll see the kids leaving
the room. Go up and grab the {HellBound} element, then go back
down through the square, around, and to the right side of the
square this time. Run up the stairs and open the chest to get a
~Screwy Dress~, then run back, save your game (and don't say I
didn't warn you), then go ahead on up to the next area.
You'll see an eerily familiar landscape, with the children you
saw earlier wandering around. Go up and examine the plaque. You'll
find that this is Leene Square in Guardia, right after Marle and
Crono hung Nadia's Bell up (back in Chrono Trigger, remember?).
No wonder it looks so familiar.
The kids will yell at you and say that this is all your fault. Man,
you really /are/ pissing everyone off today aren't you? The kids
vanish, and another dude appears. His name is Miguel. He'll tell
you the tale of a fateful night fourteen years ago, when he and
his friend Wazuki, and Wazuki's son Serge (that's you, by the way)
got caught in the Sea of Eden during an awful storm. They washed
up on an island where there was a city, and Wazuki, against his
friend's advice, takes the young you farther into the city.
He doesn't mention what happens next. He does mention that
something that happened ten years ago changed this place from what
it was to what it is now. He'll talk for a moment, then ask you a
question: would you rather just give up now? No matter what you
say, Miguel's gunna make you fight him. Prepare for a long and
bloody hard battle. The fact that this battle /is/ bloody hard
isn't the worst part. The fact that you're probably going to have
to start the battle over sixty times because you'll keep getting
your ass handed to you isn't the worst part. No, the worst part
about it is, you get the same depressing Leene Square music
throughout the battle.
----
Miguel
Innate – White
Elements – WeakMinded, StrongMinded, AntiBlack, %HolyDragSwd,
TurnBlack, PhotonBeam, MeteorShower, HolyLight
HP – 2050
Recommended characters – Lynx, Harle, Zappa
Miguel's had lots of time to practice fighting, and he's very good
at it. You absolutely must keep your HP high, especially when he
throws his %HolyDragSwd at you. If he turns your other character
black it'll help a little, if of course that character survives
the PhotonBeam that follows. A {|v|HolyLight} Trap Element would
help immensely, but unless you went to Marbule really early or
are playing a New Game + it's not really an option. Use whatever
black Elements you can before he gets you with an {AntiBlack},
and otherwise hit him with any other color Elements you might be
packing. Try to keep him from turning the field white, because
that'll make his already strong white Elements hurt even more.
Don't have both of your {Revive} Elements on one person, either,
that would just be silly.
----
You get Star Level Twenty Six after you finally defeat Miguel.
He'll tell you the tale of Lavos and how a teenage boy named Crono
and his friends traveled time to defeat Lavos and bring hope to the
future. In doing so, though, they changed the future. Basically it
did no good at all, because the world's just gunna get destroyed
anyway. And how is this your fault, you ask? Why, dear, you're the
trigger to this whole thing starting.
Miguel will also tell you that there's only one person that can
even approach the Frozen Flame (which is what Viper and his boys
were looking for here, after all). Before he can tell you any more,
though, everything starts shaking. Miguel says something about
Fate not wanting the Frozen Flame to awaken, and therefore it's
going to destroy the Dead Sea and its hopeless future right now.
Which means you have to get the hell out of here.
You hear a voice, presumably Fate, and decide that it's time to
leave. As you do so, you take one last look at Miguel, and he
tells you that you're the one the Frozen Flame has chosen. Hmmm.
Maybe we knocked his brain loose.
You run off. You're not going to make it, though, because the
destruction has progressed too far. An immense dragon swoops on
in and picks you up, flying you out of the Dead Sea. Following
that is a cool FMV of the Dead Sea being destroyed, and with it,
the shades of a lost future.
You find yourself on a beach with the big dragon in front of you.
When asked why it helped you, the Sky Dragon tells you that it
wants to see what's going to happen as well. The Sky Dragon flies
off and tells you that if you're going to fight Fate, go talk to
the Dragon Gods. You kind of have to, since the path to the Sea of
Eden will only be made clear after you have. Well! Thanks for
giving us a choice!
One of your party members will tell you that the dimensional
distortion should be back in place. So let's head back to Opassa
Beach.
VI.44 You are now in...Opassa Beach (Home World)
Dimensional distortion, check. Astral Amulet, check. Houston, we
have a go.
Once you arrive in the other world, a boy will run in, being
chased by Lynx's shadow kitties. You scare them off, though, and
the boy, before leaving, will tell you to be careful, because
lots of monsters have been running around since that horrible kid
Serge started causing trouble. Oh hell. Better get going.
VI.45 You are now in...Arni Village (Another World)
Stop at Arni Village. Whoa! Where is everyone?
You can...
..what? There's no one here! Although, since the lady isn't at her
cart, you can steal her @Rainbow Shell. You can also chat with the
waitress, for some reason she didn't leave with everyone else.
Talk to the dude at the entrance to the chief's house. He'll tell
you that everyone's hiding because of Serge, and that only village
residents are allowed in. Swell. Okay, guess there's nothing to do
here. Might as well head to Termina.
VI.46 You are now in...Fossil Valley (Another World)
Enemies:
Shadow Cat
Tutanshaman
Unfortunately, you have to stop in Fossil Valley before going to
Termina. And the Army of the Shadow Kitties has invaded the valley.
Make your way through and go on your way.
VI.47 You are now in...Termina (Another World)
Enter Termina and talk to the various Porre soldiers in town.
Basically, they've taken over. What fun.
You can...
..Go bug Zappa. Upon entering, you find that the Porre soldiers
are bugging them. Zappa's going to have none of this, though, and
bitches them out. After the soldier leaves, talk to Zappa. He'll
notice your @Rainbow Shell and comment. He can't forge it by
himself, but if he had another smith just as talented as him...
Talk to Zippa to check out their new products. Or, you can cheat
a little and go to section XV.16 instead.
Go to the bar. The lady behind the counter will flip out and say
she'll unlock it for you. Even though you have no clue what she
means, go investigate. Go to the door beside the counter and open
it. She'll be standing against the wall, and she'll tell you to go
in from the left side. To get in, face up and press X.
Oooooooh, another room. Step in and you'll get yelled at. AHHH it's
Karsh and Zoah! Wait, they're not trying to kick your ass. Why?
Well, give Karsh a minute and he'll tell you. They followed you
into Fort Dragonia and arrived in the dragon statue room just as
you were sent to the temporal vortex. Karsh and Zoah helped General
Viper, who hadn't died, while Marcy picked up as much of the
shattered Dragon Tear as she could. See, the little brat's good
for something after all.
In short, they know you're really Serge behind your Lynx costume.
And they want your help. While they were gone, Porre soldiers took
over Termina and kidnapped Riddel. Karsh is pissed and thus swears
at whatever is in sight. If Norris is in your party, he'll take the
brunt of Karsh's anger. Until of course Karsh realizes that he'll
make getting into Viper Manor easier. With this, you get to pick
one of the two of them to go with you, while the other stays
behind. Since I can't bloody stand Zoah, and Karsh is funny, I
chose Karsh. Just because I did doesn't mean you have to though.
Before they leave, Karsh hands you the rest of the Dragon Tear,
which has transformed into the |Tear of Hate|. That sounds nice.
Okay, let's head out to Viper Manor.
Before you can do much more than leave the bar, though, you run
into some Porre soldiers, and guess who's with them? None other
than Commander Norris. The other one, I mean. He says hi to Lynx
and then flips out when he sees the other Norris. Your Norris, I
mean. He gets a little pissy, but before he can bitch or shoot you
or something, a soldier comes up and informs him that Grobyc has
arrived at Viper Manor. Whoever Grobyc is, anyway. Okay, so let's
get going. Again.
VI.48 You are now in...Viper Manor (Another World)
Go ahead and waltz on in like you own the place. You get to do that
because one of your party members has blond hair and a Black Wind
uniform, and you're a big scary cat man and no one's about to
piss you off.
Go in through the front door, too. Doing this will cause the scene
to change to the Porre soldiers interrogating Riddel. Riddel's not
a wuss, I'll give her that. They escort her from the room with
promises of further torment. The other Norris protests and
summarily gets exiled to...the parlor. And you get to see the
mysterious Grobyc, too. He's-an-android-that-talks-like-this-but-
looks-kinda-cool. After the Porre guy mentions the cook, the scene
cuts back to you.
You're in the foyer of Viper Manor. Try going left. Go into the
last door. Why, it's the parlor! And guess who's here? Talk to
Norris, and your Norris will clue him in that you, as a matter of
fact, aren't Lynx. After a while he gets it and is rather
overwhelmed by it all. You'd probably feel bad for the dude, but
you lived it, so... The other Norris will tell you that Riddel's
being held in the basement, but it's guarded, so you're gunna have
to make your way through the sewers. Oh joy. You get the |Prison
Key| for your trouble, and he says to meet him in the main hall
once this is over.
The scene cuts again, to a Porre soldier talking to the cook in
the kitchen, Orcha. He does something to Orcha, and Orcha goes
all evil. Oh swell. Is anyone having premonitions?
From here, go downstairs. See that grate? You guessed it. Slip
down the little hole.
VI.48.A Viper Manor Sewers
Enemies:
Spearfisher
Lantern Jaw
From here, go down and across the sewage river. Or try, anyway. It
sweeps you right down it and over a sewage waterfall. One of your
party members will tell you that there's got to be a way to turn
the flow down, so that's your first goal.
Go up the stairs, then down the next set, follow the path around,
then when you see a little platform, run up on it and knock the
little barrel off. Return back to the stairs, and this time run
across the little bridge, and up when you can. See the little
barrel? Knock it off, then go up and grab the @Humour.
Since you knocked the barrels off, you've made yourself a little
bridge. Go across it and up the big flight of stairs. Tighten the
valve, then run back down the stairs and around the little
platform, then back down the right set of stairs and around the
path. Grab the @Denadorite in the chest, the go up the ladder.
When you come out of the grate, search the pot for the |Parlor
Key|, then run up the stairs. Go through the left gate, then
through the middle door. Go all the way up and through the little
grate there.
Go right and up when you can. Fight the Spearfisher, ignore the
green-y blob for now, and grab the ~Magic Seal~ in the chest. Go
back down and then right again. Yay, you made it! Follow the path
up and around, then down the stairs. Go up and under the path you
just came from, then up the stairs and to the little valve. Turn
it around, then turn yourself around and go back down. Go to the
top path and to the next area.
Follow the path until it stops, then go into the little room and
tighten the valve. Run back, then take the bottom flight of stairs,
follow the path, go down into the water and follow that.
When you get to the next scene, run up the big flight of stairs,
and keep following the path to its end. Grab the {Nimble} Element
in the chest, then run back and climb down the little ladder and go
left. Climb the ladder, open the valve, and run down the path
that's been opened. After you fight the gigantic cockroach I mean.
Hope you're not afraid of bugs...
----
Roachester
Innate – Blue
Elements - %JitterBug, %BugKamikaze
HP – 1500
Recommended characters – Lynx, Harle, Zappa
Brute force will do fairly well in this battle, so bring along
someone strong. Bring a good Element user as well though, equipped
with some good healing Elements, because the few Elements that
Roachester uses hurt. Red Elements will do some splendid damage as
well, so bring along a few of those.
----
You get your twenty seventh Star Level after squishing the bug. You
can now go forward. Aren't you happy? Climb up the ladder, then
pick a ladder to climb up. I'll give you a hint, it's the third one.
Somehow Fargo got arrested or something. You wake him up, and he
helps you get out, telling you that Riddel's next door. You give
him the key, and he creates havoc by freeing the other prisoners.
Which leaves you free to create havoc by freeing Riddel.
Leave the cell, save your game at the Record of Fate, and go on in
to the last room.
You burst in upon Hell Orcha menacing Riddel. The Porre soldier
tells you, indirectly, that they used Hell Orcha to steal the
Dragon Tear from Guldove. Which explains why no one knew who it
was. You pick then to interrupt, and Hell Orcha decides you'll make
good ingredients for his soup. I wonder what General Viper would
have to say about this...?
----
Hell'sCook
Innate – Red
Elements – Fireball, FirePillar, %SpiceOfLife
HP – 2900
Recommended characters – Lynx, Harle, Zoah/Karsh
Hell's Cook really doesn't have the best magic defense, so feel
free to fling whatever you so desire at him. His normal defense
isn't that great either, so feel free to whack him as much as you
so desire. Actually, this really isn't much of a fight.
----
After defeating Hell's Cook, you get Star Level 28. The Porre
soldiers run like little girls out of the room, Orcha's back to
normal, and Riddel's free. Orcha invites himself into your party,
and the scene fades.
You find yourself back in the foyer. The other Norris tells you
that he'll see Riddel to safety, and it's your job to distract the
soldiers. What fun. Riddel tells you to stop at Hermit's Hideaway
when you're done distracting soldiers, Norris tells you to stop
back here later, and they leave. Hmm, where to go? Well, let's try
upstairs. Go through the top doors, up the stairs, and through the
door. Oh swell, guards.
After you fight them, the last one summons Grobyc to fight you. Oh
swell again.
----
Grobyc
Innate - Black
Elements - %RocketFist, %HairCutter, HealAll, Vigora, Strengthen
HP – 3000
Recommended characters – Lynx, Harle, Zoah/Karsh
Grobyc has an annoying evade %, and a fairly decent defense, so
Elements are the way to go. Of course, he has a fairly decent magic
defense too. Hmm. Well, why not try throwing everything you've got
at him then? Don't let him get the field all black, which might be
a bit of a challenge. And heal often, because if he whips out
{Vigora}, one of your party members might be in some deep trouble.
----
This time you get a Star Level – Number Twenty Nine. The rest of
the guards run like little girls, and the sergeant decides that
the big flippin' robot blocking one of the other entrances would
be the perfect tool to annihilate you. Will it never end?
After you defeat it (and without a Star Level), you walk away,
assuming that it's kaput. It's not, though. One of your party
members assumes that this is because it's a newer model, but no
one else really seems to care. You run to the gate to the left
and across the little bridge.
You come out in the room of the Prophet, and the Guillot catches
up with you. For the second time you defeat it, and still without
a Star Level, and the Prophet tells you to flip the switch in the
bookshelf.
You climb up the ladder, and would you believe the Guillot gets
right back up? It flings itself upon the chandelier to your party's
chagrin, but right then Grobyc follows the Guillot's example and
jumps on the chandelier, detaching it from the ceiling.
You'd think you're free to go, but Porre soldiers have followed you
here. The Prophet tells you to jump out the window, and you do so,
landing in the dragon pens. The keeper is a little surprised to see
you, but recovers quickly and asks what you're planning on doing to
get out of here.
Whichever option you choose, the result is the same. The keeper
lets the dragons loose, and the soldiers are knocked out in the
ensuing stampede. Grobyc the Apparently Unkillable pops up then and
joins your party. You can leave now. I promise.
In fact, there's even a boat ready for you. Go ahead and board it,
and head for Hermit's Hideaway.
VI.49 You are now in...Hermit's Hideaway
Go ahead and sneak downstairs. Radius is there, and of course he
isn't happy to see you. Before he can try to beat you up, Marcy
and Zoah/Karsh explain that you aren't really Lynx.
Go ahead and go up the stairs and talk to Marcy. She actually
apologizes to you, and Harle starts teasing her. Before they can
start fighting, your other party member intervenes. Okay, try
talking to Riddel instead. She'll join your party and ask if you
want to rest. Go ahead and do so – just think of all the battles
you've just been through, don't you feel tired?
When you wake up, Viper does too. After he apologizes for worrying
everyone, the ground shakes, Karsh swears, and a familiar voice is
heard. Upon the realization that Kid is here, you run like hell up
the ladder and outside. Unfortunately, you still look like Lynx,
and Kid is completely under the real Lynx's spell.
Serge walks up then and starts threatening you. One of your party
members will mention retreating, Serge says that you're completely
surrounded, everything looks completely and totally helpless, sorta
game-over-ish, and then...Fargo, of all people, yells for you to
climb aboard his mutant parrot Polly. Serge is less than pleased
by this turn of events.
You end up on the SS Invincible. After a matey says that everyone
else is safe, you walk off to have a moment to yourself and
daydream about Kid, complete with FMVs. Man, I wish I could
daydream in FMVs...
Harle will come up to you then and ask you a few cryptic
questions. Damn French jester people. Can't ever just say what
they mean.
Go ahead and go down below. Viper and Fargo are arguing, but
Viper catches sight of you and cancels the incipient duel. That
and blood is so hard to get off the floors, you know.
Viper tells you that Lynx has taken off for the Sea of Eden.
Since you obviously need help, he invites himself into your
party. Followed, of course, by Fargo, Marcy, and Karsh/Zoah
(whichever one you didn't pick before).
..
*hmmm...should I tell them? I dunno, it might be kinda funny
to have them completely surprised by this...I mean, I was, so
it's only fair, yeah? ...yeah, but I'm writing this thing to
help them out...oh, bloody hell...*
Fair warning: If you value any Elements or equipment on Harle
right now, take them off before you go any farther. Don't say
I didn't warn you.
VI.50 You are now in... Dead Sea Ruins
Go ahead and go up. It's a dead end. Harle will tell you how to get
through, though. She tells you that this was once the only way to
get through to the Dead Sea, and that no one's been able to enter
since the Dragon Gods sealed the Frozen Flame away.
However, there's a way to get in. You get to go talk to all the
Dragon Gods and get relics from each. Only then can you get in.
But not here. In the other world. Go figure.
She'll also tell you that you have to regain your true form before
you can get in. And to do that you need the Dragon Tear.
Harle will ask you a question then: if you had to choose between
her or the world, which would you choose? Nothing you say will
affect the outcome, so say what you will.
Depending on whether you've gotten Starky (if you've been following
the walkthrough, you have), you'll either see a scene in which
Harle talks to herself, or a longer scene in which she talks to
Starky. Either way, she makes it fairly clear that she loves you.
And with that rather somber note, she leaves your party.
(If you're playing a New Game +, you can run over and beat the
Time Devourer to get the "Harle Vs. Kid" ending.)
VI.51 You are now... Searching for the Dragon Gods
Okay. It's time to start searching. And I do mean search, some of
these are bloody hard to find, and some are long and complicated.
But then, that's what you're reading this for, right?
VI.51.A The Water Dragon (Home World)
Enemies:
Lagoonate
Sidesteppa
To find the Water Dragon (okay, so you already know where he is,
just go along with it), go to Opassa Beach and use the |Astral
Amulet| to get to your Home World. From there, go to Water Dragon
Isle.
You should know how to get there. I mean, you did it earlier and
all. When you finally get there, the Water Dragon will make you
fight him.
----
Water Dragon
Innate – Blue
Elements – %TsunamiBeam, Deluge, %IceBreath, Iceberg
HP - 2800
Recommended characters – Lynx, Fargo, any red Innate
First thing, have Fargo steal the ~Blue Plate~ from the Water
Dragon. Keep your HP high, especially with your red Innate
character, since just about all of the Water Dragon's Elements will
nearly kill them, especially if the field's blue. Be prepared to
use your {Revive} Elements on your red Innate character, too, just
in case. You can also trap any {Iceberg} or {Deluge} Elements he
uses, so keep that in mind as well.
----
You get your next Star Level, the |Blue Relic|, and the {*Blue
Whale} Summoning Element after you defeat him.
VI.51.B The Earth Dragon (Home World)
Enemies:
Fossicker
Rockroach
YellowBelly
While you're here in the Home World, you may as well stop by Earth
Dragon Isle.
Talk to the dude that you first see. He'll whine and complain. Run
up the dunes and grab the {Capsule x5} in the chest, then go back,
up the path a bit until you get to the little bridge. Climb up the
ladder next to it and talk to the dude on the other side, you know,
the one that's just standing there. He'll tell you that they don't
know of a way in, and they don't want to try quicksand. That's
okay, Captain, that's what we're here for. Climb back down and walk
right into the quicksand. You know, the great big expanse of sand.
You'll drop down into a cavern. Allow yourself to drift to the left
to get a @Mythril. Go ahead and ride the sandfalls down, then go
all the way down...and there's something blocking the way. Bloody hell.
After you try to move it and fail, shrug and climb up the ladder to
the right. Jump down into the sand boil, which will rocket you back
up to the surface. Whee!
The captain will thank you muchly for your brave exploration and
tell you that they'll take care of the roadblock. It'll take time,
though, so go ahead and leave for now.
..You can come right back and they're all ready, though. Man,
they're fast. Okay, make your little jump back down through the
quicksand.
Walk toward the right and go down the little ladder to the left.
Fight the Fossicker and grab his treasure, which happens to be a
@Mythril. Okay, climb back up the ladder and jump down the other
one, then climb the ladder past the sand boil.
Talk to the dude near the entrance, who'll tell you all about the
Rockroaches and the explosives. He'll even give you an |Explosive|
of your very own and send you on your merry way. So go on to the
next scene.
Run left and grab the @Denadorite in the chest, then run right and
have words with the Rockroach sitting there. Actually, you can use
the |Explosive| and just blast it away, right down into the sand
boil below.
Go down the ladder and left. Talk to the dude and, if you want to
hear it, he'll tell you everything he's learned about the
Rockroaches thus far. Speaking of Rockroaches, wait till the one
meandering about below gets to the little cliff, then run up
behind it and attack it. Once you defeat it, shove it over into
the sand boil below.
Go down from here and across the little bridge, past the dude, and
grab the @Denadorite in the chest. Go back and down the ladder,
then sneak up on the last Rockroach and whack it, then shove it
into the last sand boil.
Okay. Now the previously dormant sand boil is active. Go ahead and
jump on in. It rockets you back out onto the previously unreachable
platform. Whee!
Follow the path and run into the next room. Save your game at the
Record of Fate and look around for the Earth Dragon. Now, where
did that silly dragon go? Oh. There he is.
----
Earth Dragon
Innate – Yellow
Elements – %GiddyBreath, %Catastrophe, %NaturalGas
HP - 2800
Recommended characters – Lynx, Karsh, Fargo
Have Fargo steal the Yellow Plate first thing, because it's
completely invaluable. Keep Karsh's HP up and have him nail the
Earth Dragon with green Elements. Other Elements will also be
useful (just don't use anything yellow against him), and feel free
to turn one of your characters green to do more physical damage.
----
Once you're done kicking his butt, you'll get another Star Level,
the |Yellow Relic|, and the {*ThundaSnake} Summoning Element.
Okay, next?
VI.51.C The Green Dragon (Home World)
Enemies:
Beeba
Preying Mantis
Prehysteric
Pterodact
If you're anything like me, after trying to figure out where to go
next, your reaction (before looking at this walkthrough I mean)
was, where in holy hell is the Green Dragon? There's no Green
Dragon Isle, no one's even mentioned the Green Dragon the entire
damn game so far, so where the hell is he?
After searching everywhere, my last guess was the Hydra Marshes.
Which is half correct. You have to go there to get to where the
Green Dragon sleeps. Let's go!
If you did the Hydra Marshes quest before (searching for the Hydra
Humour to save Kid, remember?), you already know where to go. If
you haven't, read this next section.
Enter the Hydra Marshes and talk to the dude at the front. He'll
mention Gaea's Navel, a place where apparently no one's ever been,
and a giant bug that flies into the marshes from there. Hmmm, that
sounded kind of like a hint to me...
Run down the path to the right, then go left. When you get to the
end of the stream, talk to the person there to learn that there are
weird yellow creatures that know something about the giant bug and
that also don't like humans. Go left from here into the next scene.
Run up the big log, then go up, and go left when you can into the
next scene. Go up into the clearing. Oh look, a weird yellow
creature. Let's go up and say hi to it. Oh wait, it doesn't like
humans. Now of course you have to cement its dislike for humans by
kicking its weird yellow butt.
Once you're done mutilating it, it'll give you the |Beeba Flute|
and tell you where to blow it to get the Wingapede to come pick
you up. Run to the top right exit, then up the little ramp and
right to exit the scene.
You'll come to a wide open space. One of your party members will
suggest blowing the |Beeba Flute| here. Why not? After you do so,
you have to fight the Wingapede. Brilliant suggestion...
Once you're done fighting it, run back through where you found the
Beeba, exit the scene, and come back in. this is where you start
the whole Beeba thing if you did the Hydra Quest earlier.
Another Beeba will be there, slightly annoyed by the fact that
you have the |Beeba Flute|. After you fight him, he'll tell you
how to summon the Wingapede and make it obey – by feeding it the
|Ancient Fruit| it's about to give you.
Run past the Beeba and right, then down the branch to where the
other Beeba is standing, then blow the |Beeba Flute|. The Wingapede
will come and bear you across the sea to Gaea's Navel.
Touch down on Gaea's Navel. One of your party members will tell you
that you can just blow the |Beeba Flute| right there when you want
to leave.
Right away, a little girl leaps down from the trees and starts
interrogating you. Finally, she decides to join you because you're
trying to antagonize the Green Dragon and that sounds like fun to
her. Since according to her she's been doing it for a while and is </pre><pre id="faqspan-5">
now winning. Funny, because she's only six years old, but hell,
whatever.
Upon asking her further advice, Leah tells you that if you want to
get his attention, keep killing monsters. All righty then. Let's
get to it.
Run to the right of the screen and run behind the tree, then around
and up. Grab the @Denadorite in the chest, then run back. Climb up
the tree where Leah leapt down. Grab the ~Green Brooch~ in the
chest.
Climb back down, then go left. There's a Record of Fate here which
you can use at your own discretion. Run up the ramp, then right to
get the @Denadorite in the chest. Run back down, then climb up the
tree and follow the path till the end, where another @Denadorite is
waiting for you.
Climb back down, then run back up the ramp and down the little
ladder there. Go right, grab the @Denadorite here, then run back
left and to the next scene.
Follow the path and open the treasure chest at the end for another
@Denadorite. Run back, then up the little ladder and right. There's
another @Denadorite in the chest there. Grab it, then run back. Go
up the little ramp ladder thing, then climb the tree for another
@Denadorite.
Climb back down, then cross the bridge and climb the tree. Follow
the path to the next scene, then climb down this tree and...you're
right back where you started. Keep wandering around and killing
monsters. Every once in a while come back to this scene. Once
someone comments on how quiet the place has become, you've killed
enough monsters. About nine battles will suffice.
Leah informs you that he's coming, and sure enough, he arrives
shortly thereafter. The only problem is, ‘he' isn't the Green
Dragon.
----
Pterodact
Innate – Red
Elements- %Flap
HP - 650
Tyrano
Innate – Red
Elements – %CrunchOut
HP – 1750
Recommended characters – Lynx, Fargo, Leah
Take out the Pterodact first, and then concentrate on the Tyrano.
Other than that, same thing as always, use the opposite color
Elements and keep up your HP.
----
You get a Star Level for defeating him, though. Then you hear a
bigger roar. Go to the only place left unexplored – straight up.
Upon entering, Leah says she didn't even know this one was here.
This time it is the Green Dragon, and he wants you for lunch.
Hasn't anyone ever told him that kitty doesn't taste good?
----
Green Dragon
Innate – Green
Elements – GreenField, %BadBreath, Carnivore, HealPlus, Tornado,
%ToxicBreath
HP – 4200
Recommended characters – Lynx, Fargo, Leah
Have Fargo steal the ~Green Plate~ from the Green Dragon, and
otherwise keep your HP up. If you have any {|v|Carnivore} Trap
Elements, now's the time to use them; at the very least that's
one Element he won't be using to wipe the floor with you. It'll
be hard, since he's got {GreenField} and loves to use it, but try
to keep the field from being green, as much as possible.
----
You get another Star Level, the |Green Relic|, and the {*Genie}
Summoning Element once you escape his jaws. He gives up on making
you lunch, and Leah decides that she's joining you permanently.
VI.51.D The Black Dragon (Home World)
Enemies:
Lagoonate
Mantarrey
This one isn't quite as obvious as some of the rest of them. To
start with, put Fargo in your party (if he isn't already there)
and head for the SS Zelbess. Yes, you heard me.
Go aboard and zip down to Fargo's quarters. He's still sulking, but
your Fargo isn't going to have any of it. He renames the ship and
orders everyone to man their posts and head for Marbule.
Nikki and co. put on their show, and once they're done it's your
dubiously enviable task to run around killing all the little
monsters. What fun.
Once you've killed the last one, you'll hear a dragon's roar.
But it's not from this world. That's right, time to head over
to Opassa Beach, use your amulet, and then leave, hop on your
boat, and head for Marbule. Again.
Tolerate the demi-humans' screeching at you (or if you have a
non human party, smile and wave), and enter the last cave on
the left. The Black Dragon's finally awake and not thrilled.
----
Black Dragon
Innate – Black
Elements – %DarkBreath, Genius, %GravityBomb, Gravitonne, FreeFall,
AntiWhite
HP – 4000
Recommended characters – Lynx, Fargo, Riddel
Spread out your white Elements amongst your characters, because as
soon as one of your party members hits the Black Dragon with one,
he'll slam an {AntiWhite} on you. Have Fargo steal the ~Black
Plate~ (and don't leave without it). Don't use anything black on
him, keep your HP up, don't let him turn the field black, try to
keep a {|v|FreeFall} Trap Element on the field, equip everyone
with either a ~Resistance Belt~ or a ~Resistance Ring~ to lessen
the time the {AntiWhite}'s in effect, and you should be good to go.
----
You get another Star Level, the |Black Relic|, and the
{*GrimReaper} Summoning Element upon the Black Dragon's defeat.
You can also stop by Bro of G's and Kid Bro of G's shops, listed in
sections XV.9 and XV.10. They're a couple of demi-humans that don't
mind humans, anyway.
VI.51.E The Fire Dragon (Another World)
Enemies:
HotDoggity
Cat Burglar
Lava Boy
Okay. We also know right where the Fire Dragon is. And if you're
following this fairly closely, you're really close. Hop on your
boat and head for Mount Pyre.
Make your way through the first scene, till you get to where you
fought Solt and Peppor before. From here, run right into the
little cave.
From where the Cat Burglar is standing, slide down that lavafall,
then right. Grab the {MagmaBomb} in the chest, then go through the
cave and up. Here, run up the lava river (being zippy about it
because you don't really want to get burned to crispy kitty, do
you?), and grab the ~Pendragon Sigil A~ in the chest. Cross the
little bridge and open the chest there to get a ~Poultice Cap~.
Run back down the lava river and go up into the lit up cave. Oh
look, the gigantic scary dragon thing and the teeny little one.
Guess which one you have to fight? If you're thinking the big one,
you're wrong. ^^
----
Fire Dragon
Innate – Red
Elements – %FieryBreath, %FireBreath
HP – 4400
Recommended characters – Lynx, Fargo, any blue Innate character
Have Fargo steal the ~Red Plate~ from him. Don't worry about
using high-level Elements on him at first, at least not till he
changes form. Once he does, though, freeze at will. Letting the
field go red = bad, so don't let it happen. Letting your party
member's HP go down = bad, so don't let that happen either.
Every time you use a blue Element on him, he'll counter with
%FieryBreath, so keep that in mind too. Using red Elements on
the Fire Dragon = very, very bad, so never do it at all, ever.
----
After you fight the Fire Dragon, you get another Star Level, the
|Red Relic|, and the {*Salamander} Summoning Element. If you're
playing this in the order that you're reading it, this is Star
Level 35, which means that you just got a few level 7 Tech Skills.
VI.51.F The Sky Dragon (Another World)
This one's probably the easiest of all to get to. Hop on your boat,
zip off to Sky Dragon Isle, run up a lot of stairs, and talk to
him. There. That wasn't so hard.
----
Sky Dragon
Innate – White
Elements – %WhiteBreath, %NullState, Magnify, HolyHealing,
%HolyBreath, MagNegate
HP – 3800
Recommended characters – Lynx, Fargo, Grobyc
Fargo: Attack 1, 2, 3, Pillage: Sky Dragon. Fargo stole 1 x
~White Plate~. Good boy. Use whatever black Elements you so
desire. Although {HellSoul} and {HellBound} will do nothing. Heal
often. Very often. Because the Sky Dragon's breath attacks hurt a
lot. Having said that, it goes without saying to keep the field
from becoming white. But yeah, I said it anyway.
----
Once you finally defeat him, you get your thirty sixth Star Level,
the |White Relic|, and the {*Saints} Summoning Element.
So. Now you have all the relics. And now you need to go to the Sea
of Eden. But to do that you need to shed your Lynx costume. And to
do that you need the Dragon Tear. The one from Guldove in this world
was stolen, but maybe the one in your Home World is still
there...Let's go check.
But wait. Before you do. Go to Guldove in this world. Trust me.
VI.52 You are now in... Guldove (Another World)
Upon entering Guldove, one of your party members will comment on
how...different Guldove seems. Go forward a bit and you'll see that
the Porre soldiers are here, too, trying to arrest the bartender
Orlha. The funny part is, she's kicking their asses. The not as
funny part is, she decides to kick yours too.
Once you deny her the delight of kicking your ass, she'll give you
the |Sapphire Brooch| and tell you to come back once you're
yourself again.
You can...
..Go bug the smith. He's got new stuff. Go see what in section
XV.17.
Now that that's done, run up to the shrine and talk to Direa. Show
her the |Tear of Hate|, and she'll give you the |Dragon Emblem|,
which will make the dragon shaman in the other world pay attention
to you. See? I saved you a whole lot of time right there.
Okay. Go ahead and leave, and run off to Opassa Beach.
VI.53. You are now in... Opassa Beach (Another World)
Distortion, amulet, leave.
VI.54 You are now in... Guldove (Home World)
You can...
..Go bug the smith. If you want. Even though he has the same stuff
that his counterpart in the other world does.
..Go bug the Element lady. She's got some nifty new stuff, which
you can preview in section XV.8.
Go up to the shrines. Talk to the bouncer dude at the front. He'll
tell you to leave, and one of your party members will tell you to
show him the emblem.
He'll be fairly surprised, but doesn't get to say much more before
a voice will come from inside, telling you to come in. He moves his
anti-foreigner butt out of the way, so you can mosey on inside.
Steena's the Dragon Shaman in this world. Talk to her and she'll
lend you the |Dragon Tear|, and her assistance in going to the
fort. What fort? Oh. Fort Dragonia. Again. Swell.
Go ahead and leave Guldove.
VI.55 You are now in... Mount Pyre (Home World)
Enemies:
Taurminator
Hot Doggity
Lava Boy
Cat Burglar
Go up and follow the path out of the room. From here, go up and
right into the next little cave-y thing. Slide down the lavafall
straight down, then run right into the cave, and up until you
exit the room.
Walk up the lava river from here, across the stone bridge, and
down to get the ~Red Brooch~ in the chest. Go back down the lava
river, then straight up and out of the room.
Run across the room and under the bridge to get an {Inferno}
Element, a {Weaken} Element, and a {Strengthen} Element. Okay, go
ahead and leave this room. Follow the path down, go to the right,
and leave this room as well.
From here, follow the path back up, and this time go straight on.
From the next room, go to the right and up the staircase, where
there's a @Denadorite hiding in the chest. Take it, then go back
down the stairs and further right into the corner. There's a
@Mythril there, so grab it, then go back left. This time go up, and
out of the room. Run across the bridge, then out of here as well.
VI.56 You are now in... Fort Dragonia (Home World)
Enemies:
Cybot
Chamellion
Gurgoyle
Don't worry. This time Fort Dragonia's a lot easier. This time you
have the Dragon Tear, so everything's opened up for you. How nice.
Right inside, Steena (if she isn't in your party) will pop up and
tell you to place the Dragon Tear in the pedestal up front. You do
so, the earth shakes, and apparently it's all opened up for you.
Go up to the next area, follow this path and leave the room. Ooh,
look at all the purty colors. Fort Dragonia has indeed opened
itself for you. That doesn't mean you can't go treasure-hunting
before you run on upstairs.
VI.56.A The Red Room
Run up to the Red Room, cross the bridge, go to the next area,
cross the bridge, go to the next area.
Remember how we did this last time? How about we do it the same way
this time too?
Top hole – Cybots!!!
Left hole – the red Record of Fate.
Right hole – Useless. The pillar-y thing's already been turned off.
Bottom hole – treasure ^_^ Both treasure chests on the right hold a
{Nostrum x5}. Going left will get you a @Denadorite and a {Volcano}.
VI.56.B The Green Room
Follow the path up here, and go straight on. In the next area, run
down the stairs, under the platform, then under the other platform
and up those stairs. Going left will get you a {Nostrum x5}, and
going right, a @Denadorite.
Run back under the platform. This time go up the stairs and follow
the path around and out of the room. Grab the {Nostrum x5} in the
chest, then return to where you were.
Go back to the other room, and this time take the stairs on the
left. Go down the next stairs, fight the Cybot, and follow the
path to leave the room.
Follow this path until it splits. Go down and around (and around
and around) to reach the {Tornado} in the middle. Go back, and
this time go up. Follow the path until you leave the room.
From here, go down and leave here as well. Grab the @Denadorite in
the chest, then return to where you were and climb the stairs this
time. Go around and once again leave the room. Keep following until
you get to the little stairs. That's where you go if you want to
leave.
VI.56.C The Blue Room
Enter, keep going, and then stop! Nah, just kidding. Go around and
hit the bottom treasure chest to make the bridge come around to
you. Cross it, then whack the bottom chest here. Go down the ramp,
then when you get to the treasure chests, kick both of them.
Hop on and run down to the little room. Enter it to...fight the
Cybot. Ha ha, you thought you were gunna get treasure, didn't you?
Go ahead and fight it, then run back out and up your little movable
bridge thing.
When you get to the treasure chests, knock on the bottom one, then
back down the ramp and up to these treasure chests. Knock the
bottom one on this pair too, then hop on and follow the bridge to
its end, where this time there is treasure there – an {Iceberg}
Element.
Run back around and up the bridge, then hit both treasure chests.
Run back, hit the bottom chest, hop on your bridge, and get the
hell out of here.
VI.56.D The Yellow Room
Enter the room, cross the bridge, and now this is where the fun
begins. Run around the thing until you get to the "head, body,
tail" room. Do you remember which orders we want?
Tail, head, body – to make the top chest accessible. Run down the
little stairs, all around the room, then back up the stairs near
the entrance, then left to get the {ThundaStorm} Element.
Body, tail, head – to make the other chest accessible. In fact, you
can probably see how to get it, so I won't bother you further. I
will however tell you that there's a @Denadorite in there.
Okay! Let's go into the tower-y thing! Save your game at the Record
of Fate, then go right on in.
AHH it's Serge! ...Lynx! ...whoever! He threatens you, and you get
to fight him.
----
DarkSerge
Innate – Black
Elements – %FeralCats, Volcano, %ForeverZero, BlackHole
HP – 3100
Recommended characters – Lynx, Steena, Fargo
Have Steena use her Tech Skills, if she's got them by now, against
DarkSerge. Keep hammering Serge with white Elements, and keep your
HP up, especially when he throws a {BlackHole} in your general
direction. You're gunna need to heal often, because Serge never
learned the finer points of not hitting characters five times in a
row.
----
You get a Star Level (number 37) after you fight, um, you. You also
get your first Level 8 Element slots. And Serge leaves, saying it's
too late. Oh well. We can all go home I guess.
Go to the elevator and choose to go down. Look at all of the
incubation thingies. And look at this |Big Egg| we've been lugging
around since the beginning of the game. Why not stick it in one of
the incubators and see what happens?
Rather quickly it hatches into a cute little baby dragon. It asks
you to help find its parents. Say yes and you'll have recruited a
baby dragon into your party.
Okay, go up the elevator now. Twice. And from here, once again,
take the right fork.
Go straight on the platform, then go left, down, down the stairs,
and out of the room. Go up the stairs and into the doorway. Run
right back down the stairs and back outside.
Go left to get the {AntiBlack} in the chest. Go right and inside to
get the {Nostrum x5} in that chest.
Go back inside and follow the path. Go up the second set of stairs
to get the (AntiWhite} in the chest. Go back down and up the first
set of stairs, across the little bridge to the teleporter pad,
then down those stairs to get the {Nostrum x5} in the chest. Okay,
go back up to the teleporter pad and activate it.
From here, go forward to the big doors. Your party members will
tell you that you have to do this on your own, so in you go.
You get to see a little story about the ascension of man from the
little fishies in the water, and the descent of Lavos, and how the
Reptites were all killed in that descent, but the little mammals
came into contact with Lavos and evolved at an inconceivable rate.
You then get to watch an awesome FMV of...you! You see the body of
Lynx shriveling into nothing and being reborn as a little baby with
blue hair, who is growing up rather quickly – oh look, it's Serge.
When he's about full grown he bursts out of his little water bubble
and stands, smiling as he looks at the shattered Dragon Tear.
From somewhere, you get clothes, and emerge from the room as your
adorable, not furry, blue haired, dreamy eyed self. Yay, you're
cute again!
Steena talks for a while about the Dragon Tear and the legendary
Chrono Cross, and how you might be able to get the Chrono Cross
from the two shattered Dragon Tears, but the shrine's unusable
inside Divine Dragon Falls. The shards of the Dragon Tear
transform into the |Tear of Love|, and you're free to go. Go
ahead and leave Fort Dragonia.
Oh, and you have all your party members back as well. At this point
there's lots of stuff you can do, such as getting people their
level 7 Tech Skills, or collecting characters, and all of that is
covered in the appropriate sections of the FAQ.
Right now, though, there's one thing you should do before
continuing. Put Karsh in your party (if he isn't already in there)
and head for Opassa Beach to get to the other world.
VI.57 You are now in... Opassa Beach
You know the routine. Afterward, get on your boat and head for the
Isle of the Damned.
VI.58 You are now in... Isle of the Damned (Another World)
From the beginning, go right and down into the little cave to get
an @Eyeball. From here, go up the little path, and to the left and
into the little cave to get the |Mixed Bones|, after which Skelly
will comment. Go back right and keep following the path.
Go through the glowy door and on to the next scene. From here, go
up a bit. You'll see a gap in the skeleton. Duck in there and run
back the way you came.
From here, go up. Once you can't go any farther past the glass
mirror door thing, use the |Garai Keepsake| and you can walk
through.
Go up through here, ignore the little path leading off to the
right, and keep going around. Run down the bone ramp and over to
the side, climb down that ladder, and go into the cave to get a
{Revenge}.
Climb back up and go through the lit door. Oh joy, look who's here.
Solt and Peppor are pretty sure that Karsh killed Dario, and that's
why they took the |Memento Pendant|, to lure Karsh here so they
could interrogate him.
Karsh starts walking down memory lane, of a time when he and Dario
were kids. Apparently Riddel and Dario liked each other, but what
they didn't know was that Karsh liked Riddel as well. He never
mentioned it, and before Riddel and Dario were to be married, they
had to finish surveying the Isle of the Damned. They did so, and
Karsh finds...the Masamune. From the way this story's gone so far,
I figure that everyone in El Nido has had their hands on the
Masamune at least once.
Anyway, the scene flashes back to Karsh, brooding in Termina.
We can only assume that Karsh indeed killed Dario. Solt and
Peppor say essentially the same thing. And somehow to prove
your innocence you have to beat the crap out of them.
----
Solt
Innate – Yellow
Elements – Strengthen, %CrossCut
HP – 900
Peppor
Innate – Yellow
Elements – HiRes, %CrossCut
HP – 950
Recommended characters - Serge, Karsh, basically whomever else
These two are chumps. I'm sorry, but it's true. Have Karsh use a
{Tornado} on them, and whack them a few times, and you're set.
----
Karsh learns his level 7 Tech skill, %Axiomatic, from defeating
these two. He denies killing Dario, but says he can't say exactly
what happened yet. Solt and Peppor forgive him and give him the
|Memento Pendant|.
Well, you got what you came for. Time to go back to your home
world. Beach time!
VI.59 You are now in... Opassa Beach (Another World)
Warp to the Home World. Now, put Riddel in your party and go to the
Forbidden Island. You know, the little island with the puff of
smoke near Hermit's Hideaway.
VI.60 You are now in... Forbidden Island (Home World)
Pop on into the little house. There's a gigantic dude sitting
there. Go up and talk to him. Riddel recognizes him as Dario, her
fiancée that was killed in the other world, but is apparently alive
and well here. Not quite well, though – he's lost all of his
memories. Riddel shows him the |Memento Pendant|, and Karsh and
Radius (if they aren't already in your party) come up.
Dario seems to be remembering something. He then warns Riddel to
run. Run? Why? You don't, of course, and then a familiar red and
black aura begins to flow around Dario. Oh look, it's the Masamune.
Who's surprised?
Radius demands an explanation from Karsh. Karsh finally tells all.
Dario took the Masamune back on the Isle of the Damned and tried to
kill Karsh. They fought for a moment, then Dario finally got the
best of him.
Just before he was about to strike, Dario implores Karsh to kill
him before he loses total control. Karsh of course doesn't, you
again see Garai's shade superimposed over Dario, and then Garai's
shade mentions Riddel. That did it, Karsh struck. After Dario falls
to his presumed death, Lynx walks up and tells Karsh to say that
Dario died fighting demons. The scene ends after Lynx picks up the
Masamune.
You and your homies have managed to get out of the house, but Dario
has followed with that evil looking sword. Do you suppose you can
talk him out of it, or ask him real nice to put the sword down?
----
Dario
Innate – Black
Elements – %ConductaRod, Numble, LoRes, BatEye, Weaken, RecoverAll,
%Dash&Gash, %SonicSword
HP – 3600
Recommended characters - Serge, Riddel, Leah
Serge/Riddel + Black Plate + white Elements = battle over. Any time
anyone will use a white Element against Dario, he'll counteract
with %ConductaRod, which would normally kill off a party member
with one shot. If you have either Serge or Riddel use a white
Element and they're wearing the Black Plate, a %ConductaRod will
have no effect on them at all. Otherwise, any Element you use,
Dario will use the opposite against you, unless you use black, then
he'll heal himself with a {RecoverAll}.
----
Once you defeat Dario, the Masamune finds its new master – you.
Apparently you banished the evil from the sword – and woke up Masa
and Mune as well. Oh, and their big sister Doreen. They merge with
your swallow to become the ~Mastermune~.
Dario's mind seems to be awake now too. You take him to Viper Manor
and explain the story, and he decides to rebuild. He also decides
to give Riddel her {SnakeFangs} Tech skill.
Well. Now that that's done, don't you think we should go about
saving the world? Pack it up and head out to the Dead Sea.
(If you're playing a New Game +, you can watch the ending "Karsh:
Ladies Man??" by defeating the Time Devourer now.)
VI.61 You are now in... Dead Sea Ruins (Home World)
See the glowy spot next to you? Go ahead and enter it. Some unknown
being says that you are worthy to enter. Little sparkles of light
emanate from you and go into the water, which build into a
shimmering pillar...and then you have to switch disks. Don't do
like I did and hit the Power button instead of the Open button!
VI.62 You are now in... Sea of Eden (Another World)
..Wow. You got transported across dimensions, just like that. And
there's a big triangle shaped pillar of water right in the middle.
See the little islands with little buildings lying around? Might
as well start visiting them. All you have to do at each one is
inspect the glowy pyramid in the middle.
After you go to the third one, the other two pyramids will come
back, and merge into something that looks pissed. Depending on
which little island you visited last, you could get one of three
different bosses. If you visit the "Past" island last, you'll
fight Vita Tres. If you visited "Future" last, you'll get Vita
Duo, and if you ended with the "Present" island, you'll fight
Vita Unus.
----
Vita Unus
Innate – Red
Elements – CurePlus, GreenField, Inferno, Volcano, Cure, Fireball,
EagleEye, MagmaBomb, InfoScope
HP – 3800
Vita Duo
Innate – Green
Elements – Cure, Fireball, EagleEye, MagmaBomb, InfoScope,
GreenField, Volcano, CurePlus
HP – 3800
Vita Tres
Innate – Blue
Elements – Cure, Fireball, EagleEye, MagmaBomb, InfoScope,
GreenField, Volcano, CurePlus
HP - 3800
Recommended characters – Serge, any red/blue/yellow innate
characters, depending on which one you're fighting
Physical strength will get you far in this battle, so bring someone
strong along to thump Vita Whomever while you're using Elements.
Equip them with the Green/Blue/Red Plate, as they're very fond of
these colors. Heal whomever doesn't have the colored Plate on them,
because after Vita Whatever uses one of their stronger Elements,
you're gunna need it.
----
Whichever one you end up fighting, you get your thirty eighth
Star Level for disassembling it, and once you do, the ground
starts shaking. Maybe you should go outside and see what just
happened.
The first thing I think you'll notice is that the big water
pillar is gone. In its place is another island.
Get back on your boat and go to the new island. You know you
want to.
VI.63 You are now in... Chronopolis
Enemies:
Combot
Aero-Guard
Gyroblade
Gizmotoid
Go on in to the city ruins. You'll see a big statue and a couple of
blue ghost looking things. Inspect the statue to learn that this is
the Chronopolis Military Research Center, built in 2400 AD. Well,
that's good to know.
Go near the blue ghost-y guys to hear about an experiment involving
time and the Flame. Talk to them again to hear something about this
island being the only one in the sea of El Nido. Geographically
challenged much? Okay, go on up the stairs and YIKES there's a huge
robot thing descending. Good thing you weren't standing there,
yeah?
----
PolisPolice
Innate – White
Elements – %MegatonFist, %Bazooka
HP – 3500
Recommended characters - Serge, Karsh, Leah
White Plate. Seriously. On whomever. Because %MegatonFist and
%Bazooka really really hurt. You can pretty much guarantee that
with those two Techs, whoever has the White Plate will be the
only one in the fight, so put the White Plate on Serge, or else
your strongest character. Although, I really recommend Serge with
the Mastermune, because PolisPolice has better Element defense than
a lot of monsters. That being said, equip them with your strongest
Elements and let them go. Oh, and don't under any circumstances
let the field go all white, because that makes PolisPolice's Techs
hurt even worse.
----
Upon its defeat you get your thirty ninth Star Level. From here, go
left and down the stairs, then through the little passage under the
bridge, and up to receive a ~Yellow Brooch~. Go back down and
around and up the stairs, then on to the next area.
Go to the right and to the top wall. Inspect it to open the
cabinet, then open the chest for a {Nostrum x5}. Go down and
inspect the little hatch on the floor – you know, the one with
caution tape around it. Disregard the caution tape and go down.
Go up and it the little switch on the wall to extend the panel.
Go back down and left. Inspect the computer to activate the
Robo-Sewer-Wash system, in which you guide a little robot around to
wash the sewers. That's not what you're using it for though.
Choose to operate the robot when asked. You can see the current of
the water, so keep that in mind whilst guiding the robot. Go up and
left to a safe spot, then keep going left and straight for a ~White
Brooch~ inside the chest.
Go back and this time follow the up path for a {CureAll} Element.
Follow the little path back to the safe point, and this time go up.
Guide the little bot up the ramp and right, all the way to the
wall. Hit the switch on the wall to extend this panel, then press
Triangle to put the little robot away and get back to saving the
world.
Cross the panels and go up the ladder. Ooh, you're on the other
side of the door now. Go around to the other side of the desk and
hit the button to open the door. From here, go up to the next area.
Go up to the elevator. It tells you that the facility is under
Security Level 2, and in order to use it you have to get rid of
Security Level 2. All righty then. Go right and through the door.
Go up, and then around behind the staircase. Grab the ~Forget-Me-
Not Pot~ down there, then go back around and up the stairs, then
through the door on the next level.
Go through the door, then through the red security lasers. A little
trap door flips up and out pops an Aero-Guard. Fight it if you so
desire, then go down and out the door. Go all the way around here
to the door on the left end. Enter it, you know, since you can and
all.
There's a huge map of El Nido on the floor. Hey, I can see my house
from here! Talk to the blue ghost-y thing to get the full story
about what the little dude said earlier – there were once no
islands in the Sea of El Nido. Now there are, created by FATE.
That's not the first time you've heard that name...Anyway, FATE had
everything going swell, until fourteen years ago, when a boy came
into contact with the Frozen Flame. Oh good job, you've ruined
everything.
Talk to the other one and he'll mumble something about the lock for
the elevator release. Talk to him again and he'll mention a boy and
a flashy-looking chick touching the panel. Let's follow suit and
see what happens. Oh look, we can turn off the elevator lock now,
hurray.
Go ahead and leave this room. You can now use the elevator and go
anywhere – well, almost anywhere. You can also go to the previously
locked door that you just came from – you know, the one with the
red security lasers. Go on inside and close all the little vault
doors, then go to the big door. When it asks, input the code "00"
to get a {Recharge x5}. Also, bring Grobyc and Luccia here to get
Grobyc's level 7 Tech Skill, %StrongArm.
You need to find a registration card somewhere to gain access to
the basement. Oh well. Go to the third floor.
Enter the room on the left and talk to the ghost dude. He'll say
something about DNA records, and poems and music. You can inspect
the topmost panel to hear about Lavos, the one in the top corner
to hear about humans and Reptites, and the bottommost one to hear
a lecture on DNA. Go up to the little door on the top and enter it
for a @Rainbow Shell. Oooooooh shiny...
Go back out and enter the rightmost room. Whoa, brains. Go up and
talk to the little blue dudes to learn all about the wonders of
evolution and Lavos (the guy on the right), neurotransmitters and
the Records of Fate (the middle dude), and simulating life and
personality through clones (the little dude on the left).
Go down and through the door on the right, and fight the Combot for
the {HellBound} Element. Leave this room, and then the next room.
Use the elevator to go up to the fourth floor. The left door is
guarded by two blue guys that tell you that since you aren't an
"Arbiter" you aren't good enough to come in. Fine, I didn't want
to go in there anyway. Go on to the right room, then.
You get to witness a little meeting training thing. They talk about
Lucca's inventing the Time Egg and a whole lot about time travel
and black holes and stuff. At the end of it, one'll mention that
the chief hasn't yet returned, and therefore can't commence with
the experiment.
Go to the right door and through it, then through the next door. Go
down the stairs and talk to the blue guy. He mentions that the
chief is probably at the docks. Grab the {Magnify} Element in the
chest, then go back up the stairs and take the elevator to the
first floor.
Go left and through this door. There's a Record of Fate here, you
know, for game-saving purposes. Go up the stairs and left. Talk to
the blue dude. He'll talk about the research center appearing out
of nowhere in the year 2300 and being headed by Belthasar, who
vanished at the peak of his career. After he's done talking, he'll
head back.
Take the elevator back up the fourth floor. The blue guys are gone
from the leftmost room, so hop on in and snoop around. Whoa, lots
of Records of Fate! And what looks like surveillance on Viper
Manor! ...In both worlds, no less. Talk to the blue dude right on
your right, who will tell you all you've ever wanted to know about
FATE. Okay, maybe not, but he will mention that it's based off of
Mother Brain from Chrono Trigger. What fun.
Inspect the weird looking Record of Fate in the middle. This proves
itself to be interesting. It tells you about the two worlds –
something you know quite enough about already – and how FATE keeps
an eye on them and guides them, so as not to stray from the history
that it knows, it being from the future and all. However, since the
little incident ten years ago, FATE hasn't been able to do squat
with your home world. How nice. See, I told you that this is all
your fault.
Run up the little ramp and fight the Combot, then grab the |Card
Key|. Inspect the little terminal to start listening to a little
story. Your other party members will surmise that this is someone's
memoirs, and it'll continue playing. Surprisingly, it'll mention
Kid. Your party members will comment on this too. And then it
mentions you, and some dude named Magil. Your party members will
comment further, finally deciding that this is from another time,
and then you're free to go.
Go back to the elevator and select the basement. Take out a Combot,
then continue. Inspect the door to hear the "Arbiter" thing again.
The sign tells you to head over for a security check. Oh, and if
you aren't the Arbiter you die. Nice of them to give you a
warning...
Go to the circly thing next to it – you know, the thing on the
floor that looks like a bullseye. Stand on it so they know where
to zap you – er, I mean, perform the security check. As you do so,
the camera pans up so you can see what this place is named –
Project Kid. Wait, what? Oh, security check time. Do you see your
life flashing before your eyes? Are you saying your prayers? You
don't need to. Because, guess what? You're the Arbiter!
Congratulations, you narrowly escaped death. Have a nice day.
After the computer calls you the Chrono Trigger, one of your party
members will comment, having figured out the big mystery. Lynx
needed your body to enter because your body was the only one
that /could/ enter.
Oh right, Lynx. Well, let's go inside and have it out with him
then. Go ahead and enter.
You see what's presumably the Frozen Flame. Upon commenting, Lynx
appears next to a fallen Kid. He'll talk about Lavos and the
Frozen Flame some more, and then the truth comes out – Lynx is
FATE's human incarnation. Or, the short form: Lynx = FATE.
He'll tell you more about the storm fourteen years ago, and how
your daddy and Miguel brought you here after the panther demon
attack. The system was offline for about ten minutes, but that's
all it took for you to make contact with the Frozen Flame. In so
doing, the security system would only grant access to you, which
really screwed FATE's plans up.
Lynx'll tell FATE to bring out Prometheus, the traitor bug in the
program. FATE will then kill Prometheus. That wasn't very nice.
After this, Lynx will shrink, then grow back into a huge feminine-
looking robot thing. Now, you surely must have known this was
coming.
----
FATE
Innate – Black
Elements – Diminish, Gravitonne, %HeatRay, FreeFall, GravityBlow,
%DarkEnergy
HP – 5200
Recommended characters – Serge, Steena, Leah
Black Plate on, well, whomever. Lots and lots of healing Elements
and white Elements. I recommend using a {TurnWhite} Element on
your other party member to maximize the physical damage done to
FATE. FATE has a countdown system. At 5 she'll use a {Diminish}
Element, 4 she'll use Gravitonne, 3 will be her %HeatRay Tech
Skill, which can hurt, 2 she'll use a FreeFall, 1 she'll use two
GravityBlow's, and when she gets to 0 she'll unleash her
%DarkEnergy Tech Skill. Which also can hurt. I don't generally
tend to worry about using Summoning Elements in boss battles, but
*Saints will do you an awful lot of good here, since it both
attacks and heals you. Definitely remember to keep your HP up
since you can't guarantee who FATE will aim her Elements at
(unless of course there's only one person alive in your party...)
----
After FATE's defeat, you get your fortieth Star Level. Okay, FATE's
dead, game over, we can all go home, right? Not hardly. FATE isn't
pleased that you've defeated her, but there's not a lot she can do
about it.
Kid's awake too. She talks to you for about three quarters of a
second, then spots the Frozen Flame. You are thence forgotten.
Sorry, dude. She makes her way up to the top, and Harle appears.
She tries to convince Kid not to touch the Flame, to resist all of
her impulses to destroy everything.
Kid receives this bit of advice about as expected, touches the
Flame, and...knocks Harle way down to the ground. The scene cuts to
the Dragon Gods, all mentioning that FATE is dead, and thus they're
free. And pissed, by the way. You then get treated to a neat little
FMV of Sky Dragon Isle transforming into a great big tower. Terra
Tower, actually, as Kid informs you.
She also tells you about how the experiment that the little blue
ghosty dudes were talking about went completely out of control and
ripped the dimensions apart, flinging Chronopolis ten thousand
years back in time like it was a little ball or something. However,
at the same time, another city was flung back in time as well –
the city of the Reptites from another time line. She also tells you
that Lavos pulled Chronopolis back to it, and therefore Dinopolis
was pulled back by the very planet. Maybe.
The Dragon Gods, she further elaborates, didn't seal the Frozen
Flame. Instead, FATE used the Flame to seal the Dragon Gods. Now
that FATE's dead, the Dragons are free and pissed, and also
perhaps intent on destroying mankind for ruining the planet. That's
what you get for littering.
You then get another FMV of the Dragon Gods flying in the air. The
Sky Dragon dives for Chronopolis, quickly followed by the Green
Dragon and the rest of them, merging into a glowy flying thing,
which soon stops glowing.
Harle's floating in midair. She doesn't sound terribly happy,
saying that she really didn't want to fight if there was any way
to avoid it. Apparently there isn't, though. She bids goodbye to
you, then vanishes as Kid passes out.
The scene reappears on the SS Invincible. Apparently the tale has
been told, and Karsh is less than pleased. Viper calms him down,
for the most part, and says that you need to find a way into Terra
Tower. After discussing that, Marcy asks what happened to Kid.
Zoah says that she's asleep in Hermit's Hideaway, and Riddel
mentions that her spirit is stuck in the past, and that some
powerful item is needed to bring her back. Glenn, if you've gotten
him, mentions the Dragon Tear or the Masamune. Hey, yeah, what
/about/ the Masamune?
(If you're playing a New Game +, you can get the ending "Everybody
Hates Humans" by defeating the Time Devourer now. Well, okay,
everyone but the Sage...)
VI.64 You are now in... Hermit's Hideaway (Another World)
Get your bum over to Radius' place and inspect Kid. Masa and Mune
wake up, recognizing "the princess". Right after they decide to
do nothing about it, Doreen yells at them, they whine about not
having the power to help, and then Doreen mentions the Time Egg,
in an incomplete form. It'll help them help Kid, which is the
important thing. They clue you in, and you vanish, to reappear
in a burning house.
VI.65 You are now in... Lucca's House
Enemies:
LavaBoy
Whoa, it's hot in here. Talk to the big pink robot to learn that
Kid and Lucca are in the back room. After mentioning this, he'll
fizzle out. Go through the LavaBoy and through the back door.
Go straight and through that door, then down and around to get the
~Stardust Cape~ in the chest. Since coming through the door, a
LavaBoy appeared. Fight it, then leave.
Go left and up the stairs. Read the notes on the floor. One'll
mention a new code for a new generation: Circle = O, Square = D,
Triangle = A, and Cross = X. Keeping this in mind, the word "road",
for example, would be spelled R-Circle-Triangle-Square. At the end
of the note Lucca mentions her mother. Go through the little
doorway to grab the ~Diva Dress~ in the chest, then head back. On
the far wall is the |Ice Gun|. Grabbing it will make one of your
party members disappear. You need it, so don't forget to take it
before you leave.
Now, in that note, Lucca mentioned her mother, right? Those of you
that played Chrono Trigger (which by all rights should be all of
you) know what to do next. Go back into the main room and stand
in front of the thing on the right. Press L, Triangle, R, and
Triangle to spell LARA in Lucca's new code. Doing so will get
you Kid's %HotShot Tech skill.
Going through the little door on the right below the stairs will
do two things: make your other party member disappear and get you
into a fight, and otherwise serves no purpose.
Go ahead and leave, and fight the LavaBoy that's just rather
suspiciously standing there. Once it's gone, inspect the plant. A
kid'll pop out and give you a {Nostrum x5} and some directions.
Go ahead and go up the stairs on the right. Go through the other
door and defeat the LavaBoy there, then talk to the kid. He'll give
you a {Nostrum x5}, and tell you that there are other kids hiding
in this room. Go back in the other room and search the bed once
the LavaBoy's gone. A little girl'll hop out, then give you a
@Rainbow Shell. She'll also tell you that the floor panel can be
removed, and that's where Kid and Lucca went.
Go through the removed panel, then go out and leave this room. You
end up in a little hallway with lots of pictures of the Chrono
Trigger characters. Speaking of characters, your second party
member will disappear here if you didn't go into the little room
below the stairs mentioned earlier.
Go through the doorway and use the |Ice Gun| in front of the
flames. Some will die back and let you go through.
Upon entering the next room, you see a little girl crumpled on the
floor. You check on her, then run a bit and stop, seeing...Lucca's
glasses. Oh right, and an FMV of the house burning and Lynx, who
turns and reveals Harle, of all people. They vanish, and the
little girl gets to her feet and starts after them, but you grab
her and run out of the house.
On a nearby hilltop, the kid is quite obviously and justifiably
upset. She asks you if you're going to go away. Tell her what
you will, and give her a hug. She mentions that you're crying
for her loss, and then you vanish.
Back at Hermit's Hideaway, Kid awakens. Being her typical
emotional sappy self, she asks how you've been and rejoins your
party, just like that. Radius walks up and tells Kid to go and
visit Luccia in Viper Manor, but first to rest, and the screen
goes black.
When you awaken, you ask Kid about the wound that you/Lynx gave
her, wayyyyyyyyyyyy back at Fort Dragonia. She says that she
doesn't have the slightest notion what you're talking about. Then
she says that "it" happened again. Sometimes she loses her memory,
usually when she's in trouble, and ends up vanishing and
reappearing somewhere safe. Well that was interesting.
Well, where to go now? Oh hey, I bet we can go get the Chrono Cross
now. Wanna?
Get on your boat and go to Divine Dragon Falls. You know. The big
waterfall.
VI.66 You are now in... Divine Dragon Falls (Another World)
Talk to the people in front to learn that no one really worships
dragons anymore. No wonder they're pissed. Run left, then across
the bridge and up. The dude at the entrance of the cave says
there's nothing really important here. Okay, let's go home.
..Just kidding. Go inside the cave. One of the guys there says
that the altar in back's apparently made for the Dragon Tear. But
there's only supposed to be one Dragon Tear, and the altar has
two holding stands. How weird. Wonder why that is?
Go left until you get to the altar. Your party will walk in. If
Steena isn't in your party, one of your party members will hint
that she might know something. If she is, she'll tell you what to
do: place a tear in each altar stand thing. So go ahead and do so.
They hover, then spin around, and finally coalesce and float down
to you. You then receive the |Chrono Cross|. Yay for you.
Well, that's wonderful and all, but we still need to find a way
into Terra Tower. Hmmmmmmmm. Oh damn, you know what? You totally
forgot about Starky, didn't you? You suck. Why not get the little
guy his ship back? You know, you aren't giving him a very good
impression of humans. First you try to kill him, and then you tell
him you'll find his ship and never do. Go find his ship before he
tells his bigger friends to blow up the world! Now!
VI.67 You are now in... El Nido Triangle (Another World)
Enemies:
Puffy
Schoolmate
JellyBlubba
SideSteppa
Mantarrey
Go up to the other boat in the water. The dude on it'll mention a
mysterious object and a nasty monster that's well-nigh invulnerable
to physical attacks. Well, let's put on our nasty-monster-fighting-
gloves, then. Go to the big glowy spot in the middle. When it asks
if you want to go in, say yes.
From here, go up and around. Take the little right path to get a
@Rainbow Shell. Go back and keep going straight, going all the way
to the end and down the ladder-y thing.
From here, go down and around to get another @Rainbow Shell. Go
allllllllllllllllll the way back around and this time go up and
around. See the translucent jellyfish? That would be the nasty,
impervious-to-physical-attacks monster the dude mentioned earlier.
----
RoyalJelly
Innate – Blue
Elements – %Vortex
HP – 1750
Recommended characters - Serge, Kid, Miki
Red Elements. That's all I have to say. Mostly because that's all
that'll work. Literally. I'm saying Kid ‘cause you can steal an
~Earring of Light~ with her, and Miki because she's your strongest
red Innate Element user at this point.
----
For all your hard work, you receive another Star Level, which would
be number forty one, and some more level 8 Element slots. Go ahead
and inspect the ship. If Starky isn't in your party, your other
party members will tell you to stop being such a ninny and go get
the little dude. If he is, then he'll remark on the ship in front
of him, open the ship, and invite you inside. At least he's a
cordial little alien, no matter how long you forgot him...
Everything's in good shape on the ship. Unfortunately, it can't
take you to Terra Tower. However...
In typical alien fashion, Starky doesn't tell you what he's doing,
but pops out a little globe thing in the middle of the floor,
finding something that apparently you can use. It turns out to be
an anti-gravity device, which can be attached to your boat and
therefore theoretically get you to Terra Tower.
You go to Chronopolis and watch Starky install the anti gravity
thingy. Kid's somewhat less than patient, but has no other
alternative than to wait. When Starky's done, she comments, and
Starky begins to wax philosophical. After this, Kid gives you the
option of going or, you know, not going. Choose to go and, well,
you go.
You get a cool little FMV of you and your flying boat heading for
Terra Tower.
VI.68 You are now in... Terra Tower (Another World)
Enemies:
TerraTerror
EctoPlasm
CytoPlasm
Myxomycete
Cupoid
Whoot
You fly in and hop off. There's a Record of Fate nearby, but since
FATE's dead, there's no harm in using it, since she can't implant
suggestions into your mind of becoming a potato farmer instead of
saving the world. Where was I? Oh right.
If Kid isn't in your party, she'll stick around by the boat. Go on
from here up the little staircase.
In the next room, go down the hallway. There's a big yellow blob
blocking your way. Get close to it and it'll pretty much blame you
for the earth's being defiled.
----
Terrator
Innate – Yellow</pre><pre id="faqspan-6">
Elements – %WaveOfFear, %SpiritsUp, %OmegaYellow, Earthquake,
Capsule
HP – 2400
Recommended characters – Serge, Kid, Glenn/Karsh
Keep your HP up, because the combination of %WaveOfFear and
%SpiritsUp will hurt when he decides to use a physical attack, and
%OmegaYellow will hurt like a lot. Keep the field from going
yellow, and use lots of green Elements, and you should be fine.
----
After its defeat, you get your 42nd Star Level, and the
{YellowField} Element. Continue on.
From here, go right and follow the path around and down for a
{Nostrum x5}. Go all the way back and this time go left. Knock the
pillar down. Walk across it and down into the little room.
Waltz your way down all the little staircases until you get all the
way to the bottom. If you go left, the waterfall will sweep you
down. If you go right you have to fight a TerraTerror. Let's just
say that you went right. After the TerraTerror's gone, go down the
vine-y thing.
There's a chest right there, with a {Nostrum x5} inside. Cross the
little platform-y bridge thing and follow the plant's path. Taking
the down path will get you a nice little path to the water. If you
go up in the water you get to a vine, which leads you back up to
the vine just past the waterfall thing.
Taking the left path, though, will grant you passage to another
room. Follow the plant all the way to the end, then get off and
enter the lit up doorway.
Follow the plant down. Since the little branches hold nothing,
ignore them. Keep following the plant down until it ends. Go left,
then keep following the path up until it too ends. Go left again.
Oooh...a treasure chest. You should go get it. Alas, the bridge
falls out right from under you as you walk. Doesn't that suck?
You fall onto another path. Go left, and a face in the ceiling will
begin talking to you. It was once human, trapped here, and now
apparently is a ghost. It tells you that Terra Tower is a symbol of
the Dragon's revenge against the humans, then prattles on about
Lavos corrupting humans some more, then falls silent. Keep
following the path.
Keep following the path, around and up and down and around some
more, until you get to the lit up doorway. Go right on through it.
Ahh, the elusive treasure chest. Inside is a ~Pack of Lies~. Go
back, this time going onward on the path again. When you go up,
the middle fork will get you nothing. The left fork will get you
the ~Defender Plus~ if you're lucky enough to make it across the
waterfall. The right one, of course, is where you need to go.
Run down the branch, across the water, and back up on the other
branch. Hop off, run across the balcony, grab the @Rainbow Shell
behind the waterfall, run back and hop on the other vine, climb all
the way up, run across the balcony, up the other vine, across the
balcony, up the other vine, STOP!!! hehe. Jump down the ledge on
your left and enter the doorway. Grab the ~Betta Carotene~ in the
chest, then run back and hop down.
*takes a breath* Across the balcony, up the vine, across the
balcony, up the vine, across the balcony, and through the doorway.
Go up and around the path, knocking down the two pillars. The
second one, walk down on it, then across the other one, up the
ramp and out of the area.
Take the rightmost path, then go left and up. Ignore the right
path and the big red blob for now and keep going straight. Go up,
around, and down to receive the {HealPlus} Element in the chest.
Go back to the big red blob. It'll talk about blood, and then you
have to fight it.
----
Pyrotor
Innate – Red
Elements – %SadnessWave, Tablet, OmegaRed, Inferno
HP – 2350
Recommended characters – Serge, Fargo, any blue Innate
Since Pyrotor will use %SadnessWave frequently, don't worry too
much about physical attacks. Concentrate on blue Elements, and keep
your HP up, because when the Pyrotor uses three {Tablet x1}'s in a
row, and the field's red, you want to modify it before an %OmegaRed
follows, ‘cause that'll hurt.
----
When you kill it, you get your forty third Star Level and the
{RedField} Element. Go up the path and out of the room.
From here, climb up the ladder. Go around the little circle, over
the bridge, around the other little circle, and up the ladder. Go
up this ladder too, and right down the next one for the @Rainbow
Shell.
Go back up, this time around the little circle, up the ladder at
the end, and up the really long ladder. Then, go right down the
short one, around, up that one, down the next one, around the
little circle, and down that ladder. Grab the ~Spectral Glove~ in
the chest, then reverse about half the last paragraph.
This time go up the vine. From here, go all the way right, up all
sets of stairs on the right, and get the @Rainbow Shell at the end.
Go back down two flights of stairs, then go left. Skip merrily on
down the first set of stairs, then across the little bridge for the
{HolyHealing} Element. Skip on back up the stairs, go left and up
/those/ stairs, right across the bridge, up more stairs, stop to
rest a moment (because stair climbing is tiring), then go into the
lit up doorway.
Whoa! Viper Manor! Go across the long bridge, then open the gate
and go through.
There are three rather familiar looking kids standing around, and
the Prophet. Go past them all and all the way up the stairs. Press
the switch in the bookcase, climb the ladder, and run up to the
chest for the {BlackHole} Element. Okay, go back down and talk to
the Prophet.
He tells you that this isn't even a real place, but that it isn't
important. Me, I'd like an explanation. He goes on to introduce
himself as Belthasar, and tells the tale of what exactly happened
to him, starting way back in Zeal.
Once the Queen of Zeal lost her mind and tried to control Lavos'
power, Lavos threw Belthasar way into the future, around the year
2300. He studied and studied and created Chronopolis and,
inadvertently, the Time Crash. He escaped the Time Crash by way of
his little time machine, which is also how he ended up here.
He goes on to tell you about Terra Tower. Which you've heard
already. You didn't hear that the inhabitants of Terra Tower, then
Dinopolis, and Chronopolis warred, and Chronopolis won, thus
causing Dinopolis to be sealed away by FATE.
Basically, the Dragons used you to kill FATE and thus release them
so they could kill you and all your kind. Doesn't that leave you
with a warm and fuzzy feeling?
Also, according to Belthasar, FATE sort of served as the protector
of humanity from the Dragon Gods. And you just killed FATE. Oh
swell, we're all screwed, and it's ALL YOUR FAULT.
He also goes on to tell you that the Dragon Gods were originally
one entity, a machine for nature-controlling purposes in the
Reptites' dimension. FATE divided them and banished them all to
their little islands. As he continues talking, he mentions seven
dragons. Wait, seven? I thought there were six?
He takes a while to lead up to it, but eventually reveals that you
knew the seventh Dragon God quite well: Harle, Dragon God of the
Dark Moon. Thus all of her cryptic little comments and suggestions
and weird actions. Wait, maybe that was because she's French. Wait,
a French dragon? I'm not sure I want to think about that.
Harle was supposed to use whatever means necessary to free the
other six dragons from FATE, having been created for that very
purpose by the six Dragons on the night of the storm ten years ago
when FATE's control loosened for about ten minutes. So, you're
kinda responsible for Harle, too. In a way.
At this point, he says it's time to go, and the kids speak up,
talking about the Chrono Cross. They mention using the Chrono
Cross to utilize the sounds of the other six Elements to create a
healing harmony type thing. Then they disappear, and Belthasar says
his goodbyes.
Go ahead and leave. Another door has appeared, at the top of the
second staircase. Go ahead on in.
Oooh, pretty crystals. You can hear the song of the Elements in
this room, playing over and over again. Go on over the bridge.
Instead of going right through the doorway, run to your left and
onto the little ledge. Follow it around until you get to a little
staircase. Go on down it, then right a bit until you get to a
little spot you can hop onto. Run around this ledge to the right
until you see the treasure chest, where there's an {UltraNova} to
compensate you for this trouble.
Okay, go back up the way you came and enter the room. See the big
green blob? Go up to it and you get to get bitched at again.
Fortunately, you don't have to just sit there and take it.
----
Anemotor
Innate – Green
Elements – Bushwhacker, BushBasher, AeroSaucer, AeroBlaster,
HealPlus, InfoScope, %OmegaGreen, GreenField, Carnivore, Tornado
HP – 2400
Recommended characters – Serge, Kid, Leah
The first thing Anemotor's going to do is three {InfoScope}s,
so change the field ASAP before it starts throwing Elements at
you. Leave the Green Plate on Leah, so she won't take as much
damage from the green Elements. Once it starts using Elements
it's going to go berserk using them, so keep your HP up, and
absolutely positively keep the field from going green.
----
Upon its defeat, you receive Star Level Number Forty Four and the
{GreenField} Element. Hop on the teleporty pad and go ahead and
teleport away.
You reappear in a nice hallway of sorts. Your other party members
notice that there seems to be two beams of light that are
shielding the next doorway, deriving from the two opposite sides of
the room. Now, you know you need to get through there.
Okay, let's go left first. Go through this path until the end, and
then go still though the entryway. Hop on the teleporty pad and zip
away.
You reappear with a big robot looking monster in front of you. Go
up to it and ask if it would please move out of the way so you
could turn the little light thing off. Well, it was worth a try.
----
Gravitor
Innate – Black
Elements – %OmegaBlack, Nostrum
HP – 3000
Recommended characters – Serge, Steena, Kid
Many many white Elements. They'll help. Gravitor isn't too big on
Element usage apparently, besides %OmegaBlack, so watch out instead
for his deadly physical attacks. Because they hurt. And keep your
HP up, obviously.
----
You get your next Star Level, which would be 45, and the
{BlackHole} Element. Once the Gravitor's dead, the little light
turns off. Now, turn your butt back around and get back to the main
room.
This time go right. Obviously. This path is windy, so be careful to
not get blown into any of the TerraTerrors that are waiting for you
to lose your footing so they can try to kill you. Or at least make
you have bad dreams.
Once you make it across, hop on the teleporty thing and fly away.
Once you rematerialize, there's another big robot looking monster.
Do you honestly want to try asking this one to move?
----
Luxator
Innate – White
Elements – Magnify, %OmegaWhite, MeteorShower, HolyHealing,
PhotonRay, %NullState, Meteorite, PhotonBeam, HolyLight
HP – 3100
Recommended characters – Serge, whomever you want to bring
Put the White Plate on someone and hammer Luxator with black
Elements. Keep your HP up, because the combination of Luxator's
physical attacks (like five at a time) and his brutal white
Elements will kill you otherwise. You might also want a {TurnBlack}
or two to maximize damage on Luxator.
----
Once you defeat Luxator, you get your forty sixth Star Level,
everything that comes with it, and an {UltraNova} Element. Oh, and
passage inside that door. Go back to the main hallway.
Go on through the door. There's a blue blob. Squish it.
----
Aquator
Innate – Blue
Elements – Nimble, Vigora, Numble, %OmegaBlue, Deluge, Iceberg,
CureAll, BlueField, IceBlast
HP – 4000
Recommended characters – Serge, Kid, Zappa
Kid is invaluable in this battle, because she has lots of red
Elements and she can steal stuff. Have her use a {NinetyNine} on
Serge, who by all rights should have the ~Mastermune~, and let him
do his thing. Keep a Blue Plate on Kid, because Aquator using
Deluge and Iceberg, right in a row, will kill her off. So will his
physical attacks, so keep everyone's HP up, which should probably
go without saying. That doesn't mean I won't say it anyway though.
You might also want to use a {MagNegate} or two before the Aquator
goes all berserk-Deluge-Iceberg on you.
----
After you squish it, you get Star Level 47, stat stuff, and a
{BlueField} Element. You hear the notes of the Elements,
corresponding to lights lighting up on the floor. Pay attention to
the order in which they appear, it's important. (psst – yellow,
red, green, blue, black, white) When they've all appeared, a
teleporter thing appears in the air above you.
Go to the stairs on the left and around, then onto the teleporter
thing. Teleport away.
You reappear on what looks like the top of Terra Tower. Go to the
door and, when it crumbles away, go on through and up the stairs.
Yup, top of Terra Tower. Well, almost.
On your way up the next flight of stairs, you hear voices, moaning
and speaking in agony. About halfway up, a halfway comprehensible
voice starts talking to you. When it's done, you race up the rest
of the stairs.
/Now/ you're at the top of Terra Tower. In the center is a little
pedestal. There's a floaty thing on it. Could it be...?
As you walk up to inspect it, the scene cuts to an FMV of the
floaty thing opening. It's the Frozen Flame, all right. If Kid
isn't in your party, she'll come up behind you and say as much.
You move forward, Kid warns you, light flashes, and Kid starts
cursing at it. Or at the big dragon thing which comes up right
then and lands behind the Frozen Flame. You know, whichever. It
starts talking about survival and destruction and stuff, Kid
responds in typical Kid fashion, and ends up pissing it off.
----
TimeDevourer
Innate – Varies
Elements – Uplift, Fireball, Bushwhacker, MagmaBomb, AeroSaucer,
IceLance, HellSoul, Meteorite, Tornado, FreeFall, Deluge,
UltraNova
HP – 15500
Recommended characters – Serge, Kid, Riddel
Okay. This is a long fight as it is so pay attention and I'll
clue you in on its dirty little secret. You definitely want to
bring along people with awesome Element grids (which is why I'm
saying, bring Riddel), because you're gunna want a lot of Elements.
The TimeDevourer changes scenery every once in a while, to places
you'll surely recognize – the six Dragon God's homes. The
TimeDevourer changes Innates along with the scenery, so don't go
using good and powerful Elements before the TimeDevourer's Innate
changes to the appropriate color. Its first Innate is white, up
on top of Terra Tower, so use black Elements. After that its
Innate changes to yellow, then red, then green, then blue, then
black, then back to white. DUDE that's so weird, it's like I've
heard that Element order before or something.
The TimeDevourer will mostly use physical attacks, though every now
and again it'll bring out an Element and chuck it at you. Keep your
HP up, don't run out of healing Elements at all – which could
indeed be a problem so pack lots – and you should be fine.
----
Not surprisingly, upon its defeat, you gain your forty eighth Star
Level and an ~Earring of Hope~. It's not exactly pleased, but it's
not whining about it either.
Belthasar appears then, saying that that was just a "quasi-
existence", although I really don't think such big words are
necessary. He then goes on to say that the ‘real' Dragon God was
consumed by Lavos on the other side of the dimensional darkness.
Whatever, dude, let me at him.
He goes on to say that the Frozen Flame was a splinter from Lavos,
and whomever links with the Flame links with Lavos too, and whoever
that is is gunna have some serious power.
He mentions something about a Devourer of Time. Kid mentions that
she's not precisely sure what a Devourer of Time is. He doesn't
elaborate, though. A voice comes out of the air, telling you to go
back to where this all began. Again.
The Flame disappears, and then Belthasar expounds upon what he had
begun to say about the Devourer of Time. What's a Devourer of Time
again? you ask. It's a new being, one created when a being from
this planet began to merge with Lavos. When did that happen? you
ask. He's about to tell you so shut up and stop asking so many
questions!
Anyways...Once the merge is complete, the Devourer of Time will
awaken and, you know, devour time. Then again, he may take up
knitting. ...Nah, he'll devour time.
He gives you the |Time Egg|, which will allow you to go to where
the Devourer of Time is and kick his ass, and then disappears.
Terra Tower then begins to sink into the ocean. Wasn't it nice of
it to wait until Belthasar was done talking?
It doesn't sink completely, but transforms itself again, with the
aid of a little FMV. On your boat, your party members alternate
between getting fairly Zen and going all heroic, and then you can
go. You know where, right?
VI.69 You are now in... Opassa Beach (Another World)
Beach, amulet, warp.
Now that you're in the Home World, you can see kids standing around
on the beach. By now I think you must know that these kids are none
other than Crono, Marle, and Lucca from Chrono Trigger.
Talk to Lucca first. When did this all really begin? she asks. When
you drowned here? When you were attacked by the panther demon? When
the Time Crash flung Chronopolis back in time? When Zeal first
tried to harness Lavos' power? No, not even then. It really started
when Zeal was in the middle of crumbling to earth, way back in
Chrono Trigger. When that happened, Schala, who had just sent Crono
and company to safety, got sucked into a vortex with the Mammon
Machine. When that happened, they merged together, creating
something that, once fully merged and evolved and whatever, would
be even more powerful than Lavos was at the time – the Devourer of
Time.
Schala still retained some of herself, even then, and as she heard
your crying through time, even as she was merging with Lavos, it
moved her to pity. She moved forward ten thousand years in time,
which is what caused the storm that caused FATE to lose control of
Chronopolis for a fateful ten minutes, which is all it took for you
to get to the Flame.
Anyways, before the still-Schala part of her mind was submerged in
the Lavos mindset, she sent a clone of herself to this dimension,
this time. The baby Schala clone had Schala's pendant, which gave
her some little power. In fact, it gave her immense protective
power, which would send her back in time to a safer spot if she
were in super danger. Does that sound familiar? Isn't that what
Kid said happens to her sometimes? What a coincidence! Actually,
not a coincidence at all: Kid is that clone that Schala sent into
the future. (Thus those comments Masa and Mune made about the
‘princess'.)
Kid reacts to this about as well as can be expected, and Lucca
goes on to elaborate on that sign you saw earlier, you know, the
one that said "Project Kid". It was Belthasar's plan, intertwined
with Chronopolis, the Time Crash, everything that's happened up
to this point, to get you to right now, with the Chrono Cross and
the Time Egg, to save the universe from the Devourer of Time.
Kid wasn't supposed to know, of course. In fact, she's at some
point supposed to warp back ten years in time from right now to
save you from drowning, and then to call you into the other world
when you were talking to Leena, right here. Yeah, that was Kid.
If you talk to her again, Lucca will apologize to Kid, saying that
she, Crono, and Marle no longer exist in this time line.
Once Lucca's done, talk to Crono. He'll mention that you definitely
died on Opassa Beach ten years ago, in Another World. Since you
didn't die here, then the Home World is the false reality. In fact,
it was Lynx himself who tried to kill you. Basically, you were an
obstacle between FATE and the Frozen Flame, and you were to be
taken out.
Meanwhile, Harle, just created, tricked Lynx and FATE into joining
forces, and kidnapped Lucca, who was the only one who could make
the Flame available to FATE again. Since that didn't end up
working, they decided to wait for you instead.
Then he drops the big one: Lynx was actually your father.
Whaaaaaat? Wazuki lost his mind when he saw the image of you dying,
already unstable because of the Frozen Flame, and therefore, being
integrated by FATE was simplicity unto itself.
When he's done, talk to Marle. She'll say that a new species is
about to appear, something more evolved than Lavos. Princess Schala
came under the influence of Lavos, and even now they're merging
into one entity. The fusion isn't yet complete, though – when it
is, the Devourer of Time will awaken and do its thing.
She goes on to say that it's entirely up to you how the Lavos/
Schala thing will evolve from here. She'll again mention the Chrono
Cross, and how it can draw on the melodies of the six Elements to
end Schala's suffering and ultimately free her.
Well. Would you like to sit and absorb all this? Or do you want to
go kick some ass? The choice is yours.
..Let's just assume you want to kick ass. Okay then. See the pink
glowy vortex spot? Step on it and use the |Time Egg|. After a
little bit of a speech, you vanish, and reappear in a glowy vortex
of hell with a big evil looking monster in front of you. Have fun
:-)
_______________________
/ /
/ VII. Endings /
/_____________________/
I like games with multiple endings, don't you?
"Good" Ending:
Use the Chrono Cross during the final fight with the Devourer of
time, after using all six Element colors in this order: Yellow,
Red, Green, Blue, Black, White. Then the Chrono Cross. Hopefully
the Time Devourer doesn't interrupt you, because then you have to
start all over again.
I recommend taking an innate blue character with you, equipped with
a {Vigora} Element, then having Serge equipped with every Element
color in his level 1 slots.
Princess Schala is free. She talks for a moment – quite a few
moments, actually – and then the scene fades, to be resumed on
Opassa Beach. Leena has no idea what you're talking about, and
seems to think that nothing whatsoever happened at all. Kid seems
to have integrated with Schala, or something, and then you get to
watch the credits and the music video. Oh, and another little FMV
of Kid Schala.
"Bad" Ending
Beat the living hell out of the Time Devourer, without using the
Chrono Cross.
..Nothing happens! Credits. That's all. This is the ending I got
when I first played. I stared and said something along the lines
of, "What the bloody flipping hell? This ending sucks! Wait,
maybe it'll do something after the credits. ... What the bloody
flipping hell!"
Development Room
On a New Game +, use the Time Egg at the appropriate spot, before
you talk to Leena in Arni Village.
You get transported to the Development Room, where you get to talk
to a whole bunch of people that helped out with the game, including
one joker that apparently thinks he's funny, because he'll pretend
to reset the game for you.
General Kid
Use the Time Egg and defeat the Time Devourer before you go to
Viper Manor.
Serge gets back from fishing, much to Leena's delight, and Leena
and Serge's fishing mentor discuss him and their future together.
Meanwhile, Kid invades Viper Manor, takes out Lynx, and grabs the
Dragon Tear, which she mistakes for the Frozen Flame. She declares
herself the new Lord of El Nido and summarily conquers Guardia
and Porre.
The New Magical Dreamers
After the Hydra Marshes (if you chose to save Kid), run to Opassa
Beach and use the Time Egg. You must have both Nikki and Razzly
with you.
You get to see a neat little concert with the two dancers and
Miki, you know, dancing, and Nikki playing guitar, Serge playing
drums, Kid singing, and Razzly flying around. They're playing the
Marbule song, and we still don't get lyrics. Even though Kid's
singing.
Marbule Restored
On a New Game +, use the Time Egg right after you get out of the
temporal vortex, after the whole Fort Dragonia thing.
Lynx and Harle are quite popular with the residents of the rebuilt
Marbule. So much so, in fact, that the Sage wants to make you like
the mayor or something.
Harle Vs. Kid
On a New Game +, right after Harle leaves your party, use the Time
Egg and defeat the Time Devourer.
Kid and Serge, going into Chronopolis, are stopped by Harle, who
then fights Kid. Meanwhile, Serge gets all uberhappy because he's
got access to the Frozen Flame now, and all the Records of Fate go
black.
Karsh: Ladies Man??
On a New Game +, before defeating FATE, and after getting the
Mastermune, go bug the Time Devourer.
Dario's rebuilding of Viper Manor leads to it becoming an orphanage
at Riddel's suggestion. They instate General Viper as Headmaster. A
dragoon asks Dario how they'll manage the operating costs, at which
point Dario says he's got an idea...
Meanwhile, Serge, Kid, and Harle walk into Termina's bar (which is
now the Viper bar) and order some drinks while Karsh and Marcy wait
on (and hit on) them. Serge is mostly pissed because he was dumb
enough to choose a body that was under the drinking age (hehehe).
While they're ordering, two Starky-looking aliens come in and order
"all the liquid substances youu have in this box".
They drink a bit, and as they do so, the Starky aliens decide to
commence the attack on the planet. (I TOLD YOU!!! Didn't I say that
he might get pissed and call his fellow aliens to blow the place up
while /you/ screwed around and forgot all about Starky and finding
his ship! I knew it!)
Serge and co. decide to leave, and Serge gets the bill, and
summarily decides that Luccia made a mistake in the total. She asks
him to come to the "consultation room", where Zoah is waiting...
__________________________
/ /
/ VIII. Key Items /
/________________________/
Listed in no particular order.
Teleporter
Found: Kid gives this to you in Termina.
Used for: switching characters on World Map/Near Records of Fate
Shark Tooth
Found: Kiki's daddy gives this to you in Arni Village.
Used for: recruiting Mojo into your party
Astral Amulet
Found: Kid gives this to you in Guldove.
Used for: transporting from world to world at Opassa Beach
Green Tinkler
Found: the dwarf in Orlha's bar
Used for: using the green tentacle things in Hydra Marshes
Beeba Flute
Found: Hydra Marshes, after defeating the Beeba.
Used for: calling Wingapede to take you to Gaea's Navel
Einlanzer
Found: Isle of the Damned, Home World
Used for: banishing the Masamune from the Sea of Eden; Glenn's
unique weapon
Ice Gun
Found: In Lucca's house in Kid's past
Used for: quenching flame
Ice Breath
Found: The Water Dragon gives this to you before you go to Fort
Dragonia.
Used for: freezing lava
Heckran Bone
Found: In the bedroom, in the bar, in Arni Village.
Used for: recruiting Poshul into your party
Heavy Skull
Found: Fossil Valley, first visit
Used for: one piece for assembling Skelly
Good Backbone
Found: in the Hydra Marshes, Home World
Used for: one piece for assembling Skelly
Sturdy Ribs
Found: the guy near the dried-up waterfall in Water Dragon Isle,
Another World
Used for: one piece for assembling Skelly
Pelvic Bone
Found: Element trading kid in Guldove, Another World
Used for: one piece for assembling Skelly
Angry Scapula
Found: The cave in the Shadow Forest, Another World
Used for: one piece for assembling Skelly
Mixed Bones
Found: in a hidden cave in the Isle of the Damned (Another World)
Used for: one piece for assembling Skelly
Aroma Pouch
Found: In the cave in the Shadow Forest
Used for: luring monsters to the big monster blocking the path
Manor Key
Found: from the dragon keeper
Used for: opening Viper Manor
Hydra Humour
Found: Hydra Marshes, after defeating Hydra
Used for: curing Kid
Parlor Key
Found: in a pot in Viper Manor's dungeons
Used for: unlocking the parlor
Prison Key
Found: The other Norris gives this to you.
Used for: unlocking prison cells
White Relic
Found: The Sky Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Black Relic
Found: The Black Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Red Relic
Found: The Fire Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Blue Relic
Found: The Water Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Yellow Relic
Found: The Earth Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Green Relic
Found: The Green Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden
Star Fragment
Found: in the El Nido Triangle, Home World
Used for: recruiting Starky
Card Key
Found: Chronopolis, fourth floor
Used for: accessing the basement floor of Chronopolis
Explosive
Found: Earth Dragon Isle
Used for: blowing the Rockroaches into the sand boils
Station Pass
Found: Tower of Geddon
Used for: accessing the area that holds the Medical Book
Memento Pendant
Found: Isle of the Damned, after defeating Solt and Peppor
Used for: sparking Dario's memory and gaining the Mastermune
Handle
Found: on the S.S. Zelbess
Used for: winning Fargo's casino game and gaining access to the
Grand Slam
Garai Keepsake
Found: Hermit's Hideaway
Used for: passing through the mirror things on the Isle of the
Damned
Fiddler Crab
Found: the Sage of Marbule gives this to you on the S.S. Zelbess
Used for: gaining entry to the Sea of Eden
Chrono Cross
Found: Divine Dragon Falls, Another World
Used for: playing the Element melody to release Schala
Safety Gear
Found: Hydra Marshes, Another World
Used for: walking in the marshes without being damaged
Prop Sword
Found: Tower of Geddon
Used for: getting Pierre his Level 7 Tech Skill
Dragon Emblem
Found: Direa gives this to you in Guldove
Used for: making Steena in the Home World pay attention to you
Medical Book
Found: Tower of Geddon
Used for: gaining Doc's level 7 Tech Skill
Time Egg
Found: Belthasar gives this to you after you conquer Terra Tower
Used for: warping to the Time Devourer's pad and annihilating him
Relief Charm
Found: automatically in your inventory when you start a New Game +
Used for: replacing you with another character in battle
Time Shifter
Found: automatically in your inventory when you start a New Game +
Used for: fast-forwarding the annoying parts and slowing down the
cool parts ;-)
Smith Spirit
Found: Zappa gives this you upon recruiting him
Used for: forging equipment on the World Map or at a Record of Fate
Sturdy Ribs
Found: Water Dragon Isle
Used for: one piece for assembling Skelly
Big Egg
Found: the Dodo's nest in Fossil Valley
Used for: recruiting Draggy into your party
Tear Of Hate
Found: Karsh gives this to you upon his and Zoah's decision to
join you
Used for: one half of the Chrono Cross
Tear Of Love
Found: automatically received upon returning to your blue haired
self
Used for: one half of the Chrono Cross
Dragon Tear
Found: Guldove, Home World
Used for: activating Fort Dragonia, getting back to your true self
Book Of Poems
Found: the waitress in Arni Village gives this to you
Used for: gaining a @Rainbow Shell
Sapphire Brooch
Found: Orlha gives this to you
Used for: recruiting Orlha
Ancient Fruit
Found: the Beeba in the Hydra Marshes gives this to you
Used for: making Wingapede be nice to you
Komodo Scale
Found: the dude under the sawfish in Arni Village
Used for: give to Kiki's boyfriend for an {Uplift} Element
Bellflower
Found: Fossil Valley
Used for: getting Glenn to join your party later
Mushroom
Found: after freeing him, the dude in the little cave gives this to
you for freeing him
Used for: recruiting Funguy into your party
Life Sparkle
Found: Hydra Marshes, Another World
Used for: recruiting NeoFio into your party
Hero's Medal
Found: from the little boy running around in the yard outside
Zappa's smithy in Termina
Used for: recruiting Pierre into your party
_________________________
/ /
/ IX. Weapons /
/_______________________/
If I'm somehow missing a weapon (perish the thought!), then let
me know :-)
Swallows
Used by: Serge, Lynx
Copper Swallow
Made of/Can disassemble to: 1 Copper, 1 Humour
Assembly fee: 100G
Steel Swallow
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Feather
Assembly fee: 420G
Silver Swallow
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour, 1
Feather
Assembly fee: 1600G
Stone Swallow
Made of/Can disassemble to: 1 Denadorite, 1 Humour, 2 Feather, 2
Scale
Assembly fee: 7980G
Spectra Swallow
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Feather, 1 Scale
Assembly fee: 21,600G
Daggers
Used by: Kid
Ivory Dagger
Made of/Can disassemble to: 1 Bone, 1 Fang
Assembly fee: 40G
Bronze Dagger
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Fang
Assembly fee: 150G
Iron Dagger
Made of/Can disassemble to: 1 iron, 1 Humour, 1 Fang
Assembly fee: 420G
Mythril Dagger
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Fang
Assembly fee: 1200G
Denadorite Dagger
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 1 Feather, 2
Fang
Assembly fee: 7980G
Prism Dagger
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Feather, 1 Fang
Assembly fee: 21,600G
Gloves
Used by: Zoah, Marcy, Poshul, Miki, Draggy, Greco, Skelly,
Grobyc, Orlha, Pip
Bone Glove
Made of/Can disassemble to: 1 Bone, 1 Leather
Assembly fee: 40G
Bronze Glove
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Leather
Assembly fee: 150G
Iron Glove
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Leather
Assembly fee: 420G
Mythril Glove
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Leather, 1 Fang
Assembly fee: 1600G
Granite Glove
Made of/Can disassemble to: 1 Denadorite, 1 Humour, 2 Leather, 2
Fang
Assembly fee: 7980G
Spectral Glove
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Humour, 1 leather, 1 Fang
Assembly fee: 24,000G
Staffs
Used by: Radius, Sprigg
Silver Staff
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour
Assembly fee: 1200G
Stone Staff
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball
Assembly fee: 2660G
Spectral Staff
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Eyeball
Assembly fee: 19,200G
Rods
Used by: Guile, Riddel, Razzly
Porcelain Rod
Can disassemble to: 1 Bone, 1 Eyeball
Brass Rod
Made of/Can disassemble to: 1 Copper, 1 Eyeball, 1 Humour
Assembly fee: 150G
Iron Rod
Made of/Can disassemble to:1 Iron, 1 Eyeball, 1 Humour
Assembly fee: 420G
Mythril Rod
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour, 1 Screw
Assembly fee: 1600G
Denadorite Rod
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball, 1 Humour, 1
Feather, 2 Screw
Assembly fee: 7980G
Rainbow Rod
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Eyeball, 1 Screw
Assembly fee: 21,600G
Swords
Used by: Glenn, Viper, Turnip, Fargo, Steena, Pierre
Bone Sword
Made of/Can disassemble to: 1 Bone, 1 Leather
Cannot be assembled
Bronze Sword
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Leather
Assembly fee: 150G
Steel Sword
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Leather
Assembly fee: 420G
Silver Sword
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Leather
Assembly fee: 1200G
Stone Sword
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 2 leather, 1
Screw
Assembly fee: 7980G
Spectral Sword
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Humour, 1 Scale, 1 Leather
Assembly fee: 24,000G
Guns
used by: Norris, Starky, Luccia
Ferrous Gun
Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Screw
Shockwave Gun
Cannot disassemble
Cannot sell
Argent Gun
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Eyeball, 1 Humour,
1 Screw
Assembly fee: 2000G
Denadorite Gun
Made of/Can disassemble to: 1 Copper, 1 Denadorite, 2 Scale, 2 Screw
Assembly fee: 7980G
Spectral Gun
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Copper, 1 Scale, 1 Screw
Assembly fee: 24,000G
Picks
Used by: Nikki, Irenes
Brass Pick
Made of/Can disassemble to: 1 Copper, 1 Feather, 1 Fur
Assembly fee: 150G
Iron Pick
Made of/Can disassemble to: 1 Iron, 1 Feather, 1 Fur
Assembly fee: 420G
Mythril Pick
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Feather, 1 Fur
Assembly fee: 1600G
Pebble Pick
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball, 2 Feather, 2
Fur
Assembly fee: 7980G
Prism Pick
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Feather, 1 Fur
Assembly fee: 24,000G
Axes
used by: Karsh, Zappa, Funguy, Leah
Bone Axe
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Fang
Cannot be assembled
Iron Axe
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Fang
Assembly fee: 560G
Silver Axe
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Humour, 1 Fang,
1 Screw
Assembly fee: 2000G
Stone Axe
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Humour, 2 Fang,
1 Screw
Assembly fee: 7980G
Rainbow Axe
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Copper, 1 Humour, 1 Fang
Assembly fee: 24,000G
Lures
used by: Korcha
Iron Lure
Made of/Can disassemble to: 1 Bone, 1 Iron, 1 Scale, 1 Seed
Assembly fee: 560G
Mythril Lure
Made of/Can disassemble to: 1 Bone, 1 Mythril, 1 Scale, 1 Seed
Assembly fee: 1600G
Stone Lure
Made of/Can disassemble to: 1 Bone, 1 Denadorite, 2 Scale, 2 Seed
Assembly fee: 7980G
Prism Lure
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Bone, 1 Seed, 1 Scale
Assembly fee: 24,000G
Boomerangs
Used by: Van, Mel
Steelerang
Made of/Can disassemble to: 1 Iron, 1 Feather, 1 Scale
Assembly fee: 420G
Silverang
Made of/Can disassemble to: 1 Mythril, 1 Feather, 1 Scale, 1 Fur
Assembly fee: 1600G
Rockerang
Made of/Can disassemble to: 1 Denadorite, 1 Feather, 1 Scale, 1 Fur
Assembly fee: 7980G
Prismarang
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Feather, 1 Fur, 1 Scale
Assembly fee: 24,000G
Shots
Used by: Doc, Harle, Luccia
Bronze Shot
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Feather
Assembly fee: 150G
Steel Shot
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Feather
Assembly fee: 420G
Silver Shot
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Feather, 1 Scale
Assembly fee: 1600G
Stone Shot
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 2 Feather, 1
Scale
Assembly fee: 7980G
Prism Pellets
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Humour, 1 Feather, 1 Scale
Assembly fee: 24,000G
Cooking Utensils
used by: Leena, Orcha, Macha
Spatula Ca20
Made of/Can disassemble to: 1 Bone, 1 Carapace
Assembly fee: 40G
Besom Cu29
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Carapace
Assembly fee: 150G
Ladle Fe26
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Carapace
Assembly fee: 420G
Frypan Ag47
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Fur, 1 Carapace
Assembly fee: 1600G
Saucepan Si02
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 1 Fur, 2
Carapace
Assembly fee: 7980G
Crystalpan C6
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Carapace, 1 Humour, 1 Fur
Assembly fee: 24,000G
Carrots
Used by: Janice
Betta Carotene
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 4
Seed
Assembly fee:
Hammers
Used by: Zappa
Great Hammer
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Mythril, 1 Eyeball,
1 Fang, 1 Screw
Master Hammer
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Iron, 1 Mythril, 1
Denadorite, 1 Eyeball, 1 Fang, 1 Screw
Cards
Used by: Sneff, Harle, Doc
Private Deck
Made of/Can disassemble to: 1 Mythril, 3 Eyeball, 3 Fur
Pack of Lies
Made of/Can disassemble to: 1 Denadorite, 6 Eyeball, 6 Fur
______________________
/ /
/ X. Armor /
/____________________/
Listed in no particular order :-)
Ivory Vest
Made of/Can disassemble to: 1 Bone, 1 Fur
Assembly fee: 40G
Ivory Mail
Made of/Can disassemble to: 1 Bone, 1 Humour, 1 Scale
Assembly fee: 60G
Bronze Vest
Made of/Can disassemble to: 1 Copper, 1 Fur
Assembly fee: 100G
Bronze Mail
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Humour, 1 Fur
Assembly fee: 200G
Iron Vest
Made of/Can disassemble to: 1 Iron, 1 Fur, 1 Fang
Assembly fee: 420G
Iron Mail
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Leather
Assembly fee: 560G
Mythril Vest
Made of/Can disassemble to: 1 Mythril, 1 Fur, 1 Fang
Assembly fee: 1200G
Mythril Mail
Made of/Can disassemble to: 1 Iron, 1 Mythril, 1 Humour, 1 Leather,
1 Carapace
Assembly fee: 2000G
Stone Vest
Made of/Can disassemble to: 1 Denadorite, 1 Fur, 1 Fang
Assembly fee: 3990G
Stone Mail
Made of/Can disassemble to: 1 Mythril, 1 Denadorite, 1 Humour, 2
Leather, 2 Carapace
Assembly fee: 9310G
Prism Vest
Made of/Can disassemble to: 1 Rainbow Shell, 1 Fur, 1 Fang, 1
Carapace, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Sand
Assembly fee: 19,200G
Prism Mail
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1
Denadorite, 1 Carapace, 1 Leather
Assembly fee: 24,000G
Scaley Dress
Found: Water Dragon Isle, Home World
Sell for: 880G
Can disassemble to: 1 Bone, 1 Iron, 4 Scale, 2 Fur
Screwy Dress
Found: Tower of Geddon
Sell for: 7907G
Can disassemble to: 1 Bone, 1 Denadorite, 4 Feather, 4 Scale, 2 Fur,
4 Leather
Diva Dress
Found: Lucca's House
Sell for: 6345G
Can disassemble to: 1 Bone, 1 Mythril, 1 Denadorite, 2 Feather, 2
Scale, 2 Fur, 2 Leather
Stardust Cape
Found: Lucca's House
Sell for: 1175G
Can disassemble to: 1 Bone, 1 Mythril, 2 Screw, 2 Seed
Energizer Suit
Found: Hermit's Hideaway, Home World
Sell for: 3182G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril, 4 Feather, 4 Scale,
2 Leather, 1 Shiny Salt
Cloud Cape
Found: Stolen from LanternJaw, Pterodact
Sell for: 755G
Can disassemble to: 1 Bone, 1 Iron, 2 Carapace, 2 Seed
Carapace Dress
Found: Viper Manor Sewers
Sell for: 1685G
Can disassemble to: 1 Bone, 1 Mythril, 2 Fur, 4 Leather
Wisp Cape
Found: Stolen from Fire Dragon?
Sell for: 337G
Can disassemble to: 1 Bone, 1 Copper, 2 Leather, 2 Seed
Feathery Dress
Found: Stolen from King Moaman
Sell for: 527G
Can disassemble to: 1 Bone, 1 Copper, 4 Feather, 2 Fur
______________________________
/ /
/ XI. Accessories /
/____________________________/
Again, in no particular order.
Ivory Helmet
Sell for 37G
Made of/Can disassemble to: 1 Bone, 1 Screw, 40
Assembly fee: 40G
Bronze Helmet
Sell for 90G
Made of/Can disassemble to: 1 Copper, 1 Screw
Assembly fee: 100G
Iron Helmet
Sell for 402G
Made of/Can disassemble to: 1 Iron, 1 Fang, 1 Screw
Assembly fee: 420G
Mythril Helmet
Sell for 1087G
Made of/Can disassemble to: 1 Mythril, 1 Leather, 1 Fang, 1 Screw
Assembly fee: 1600G
Stone Helmet
Sell for 3587G
Made of/Can disassemble to: 1 Denadorite, 1 Scale, 1 Leather, 1
Fang, 1 Screw
Assembly fee: 6650G
Prism Helmet
Sell for 8322G
Made of/Can disassemble to: 1 Rainbow Shell, 1 Fang, 1 Screw, 1
Shiny Leaf, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Sand
Assembly fee: 16,800G
Earring of Light
Sell for 3425G
Can disassemble to: 1 Denadorite, 4 Humour
Flame Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Ember
Earth Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Sand
Angel Charm
Sell for 1237G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Salt
Dreamer's Scarf
Sell for 1037G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril
Knee Pad
Sell for 152G
Can disassemble to: 1 Copper, 1 Leather
Forest Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Leaf
Silver Pendant
Sell for 237G
Can disassemble to: 1 Copper, 1 Carapace
Kung-Fu Shoes
Sell for 400G
Can disassemble to: 1 Iron, 2 Feather
Magic Ring
Sell for 162G
Can disassemble to: 1 Copper, 1 Scale
Gold Pendant
Sell for 580G
Can disassemble to: 1 Iron, 2 Carapace
Stamina Ring
Sell for 255G
Can disassemble to: 1 Iron, 1 Eyeball
Daemon Charm
Sell for 1237G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Soot
Silver Earring
Sell for 330G
Can disassemble to: 1 Iron, 2 Humour
Pendragon Sigil A
Sell for 600G
Can disassemble to: 1 Mythril
Pendragon Sigil B
Sell for 210G
Can disassemble to: 1 Iron
Pendragon Sigil C
Sell for 75G
Can disassemble to: 1 Copper
Dragoon Gauntlet
Sell for 520G
Can disassemble to: 1 Iron, 2 Fang
Gold Earring
Sell for 975G
Can disassemble to: 1 Mythril, 3 Humour
Earring of Hope
Sell for 5122G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite, 5 Humour
Power Seal
Sell for 1260G
Can disassemble to: 1 Mythril, 3 Fang
Defender
Sell for 1750G
Can disassemble to: 1 Mythril, 2 Feather, 2 Leather, 2 Carapace
Winged Shoes
Sell for 1080G
Can disassemble to: 1 Mythril, 3 Feather
Antitoxinal Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Leaf
Dragoon's Honor
Sell for 1690G
Can disassemble to: 1 Mythril, 2 Scale, 2 Fur, 2 Fang
Antiviral Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Dew
Resistance Belt
Sell for 845G
Can disassemble to: 1 Mythril, 2 Seed
Stamina Belt
Sell for 820G
Can disassemble to: 1 Mythril, 2 Eyeball
Sea Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Dew
Plaster Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Dew
Red Brooch
Cannot sell
Cannot disassemble
Waist Pad
Sell for 1095G
Can disassemble to: 1 Mythril, 3 Leather
Sight Scope
Sell for 380G
Can disassemble to: 1 Iron, 2 Fur
Power Glove
Sell for 207G
Can disassemble to: 1 Copper, 1 Fang
Green Brooch
Cannot sell
Cannot disassemble
Dancing Shoes
Sell for 147G
Can disassemble to: 1 Copper, 1 Feather
Third Eye
Sell for 1050G
Can disassemble to: 1 Mythril, 3 Fur
Black Brooch
Cannot sell
Cannot disassemble
Poultice Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Ember
Blue Brooch
Cannot sell
Cannot disassemble
Trashy Tiara
Sell for 660G
Can disassemble to: 1 Bone, 1 Eyeball, 1 Humour, 1 Feather, 1
Scale, 1 Fur, 1 Leather, 1 Fang, 1 Carapace, 1 Screw, 1 Seed
Magic Seal
Sell for 1125G
Can disassemble to: 1 Mythril, 3 Scale
Resistance Ring
Sell for 267G
Can disassemble to: 1 Iron, 1 Seed
Elbow Pad
Sell for 410G
Can disassemble to: 1 Iron, 2 Leather
_______________________________
/ /
/ XII. Unique Equipment /
/_____________________________/
You know, there are just some things you can't find anywhere else.
Because only one of them exist. So. Here they are. And, like, how
to get them, too. Which should forestall any questions...I think...
Weapons
Sea Swallow
Initial equipment
Cannot sell
Cannot disassemble
Usable by Serge only
Mastermune
Received after you defeat Dario
Cannot sell
Cannot disassemble
Usable by Serge only
Einlanzer (1)</pre><pre id="faqspan-7">
Received after defeating Garai's ghost on the Isle of the Damned
Cannot sell
Cannot disassemble
Usable by Glenn only
Einlanzer (2)
Bring Glenn, equipped with the Einlanzer (1), to the memorial at
the shrines in Termina (Another World) and have him inspect the
sword there.
Cannot sell
Cannot disassemble
Usable by Glenn only
Viper's Venom
Viper Manor
Cannot sell
Cannot disassemble
Usable by General Viper only
Slasher
Defeat Flea, Slash, and Ozzie in the Bend of Time
Cannot sell
Cannot disassemble
Plasma Pistol
Go to Arni Village with Starky in your party and inspect the
sawfish
Cannot sell
Cannot disassemble
Carrot
Janice's initial equipment
Cannot sell
Cannot disassemble
Usable by Janice only
Armor
Red Plate
Stolen from the Fire Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 1 Shiny Ember, 2 Shiny Dew
Black Plate
Stolen from the Black Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 2 Shiny Salt, 1 Shiny Soot
Green Plate
Stolen from the Green Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 1 Shiny Leaf, 2 Shiny Sand
Yellow Plate
Stolen from the Earth Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 2 Shiny Leaf, 1 Shiny Sand
White Plate
Stolen from the Sky Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 1 Shiny Salt, 2 Shiny Soot
Blue Plate
Stolen from the Water Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1
Carapace, 1 Screw, 1 Shiny Dew, 2 Shiny Ember
Flea Vest
Stolen from Flea in the Bend of Time
Can disassemble to: 1 Mythril, 10 Feather
Accessories
Golden Tiara
Dropped from the Wight Knight
Sell for 75,000G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril
Defender Plus
Found in Terra Tower
Sell for 4,540G
Can disassemble to: 1 Denadorite, 2 Feather, 2 Leather, 2
Carapace
Ozzie Pants
Dropped from Ozzie
Sell for 9,310G
Can disassemble to: 1 Denadorite, 10 Fur
Dreamer's Sarong
Received from the monster at the Bend of Time after defeating Slash,
Flea, and Ozzie
Sell for 6,962G
Can disassemble to: 1 Mythril, 1 Denadorite, 1 Rainbow Shell
Dreamer's Sash
Dropped from Flea
Sell for 3,335G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite
Sunglasses
Dropped from the Criosphinx
Cannot sell
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite
Memento Pendant
Received after defeating Solt and Peppor on the Isle of the Damned
Cannot sell
Cannot disassemble
Star Fragment
Found in the El Nido Triangle
Cannot sell
Cannot disassemble
Dragoon's Glory
Found with General Viper's level 7 Tech Skill
Sell for 4480G
Can disassemble to: 1 Denadorite, 2 Scale, 2 Fur, 2 Fang
Profiteer Purse
Found in Van's house (Another World)
Sell for 1102G
Can disassemble to 3 Bone, 3 Copper, 3 Iron
Forget-Me-Not Pot
Found in Chronopolis
Sell for 10G
Can disassemble to: 5 Bone
Moonglasses
Dropped by Harle when you fight her in Hermit's Hideaway
Sell for 3335G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite
_______________________________
/ /
/ XIII. Elements /
/_____________________________/
Consumable Elements
Tablet (restores HP)
How to obtain: can be bought (10G), can be found in chests and
in monster spoils
Capsule (restores HP)
How to obtain: can be bought (25G), can be found in chests and
in monster spoils
Antidote (removes Poison)
How to obtain: can be bought (15G), can be found in chests and
in monster spoils
Medicine (removes Flu)
How to obtain: can be bought (15G), can be found in chests and in
monster spoils
Ointment (removes Burns)
How to obtain: can be bought (15G), can be found in chests and in
monster spoils
Brace (removes Sprains)
How to obtain: can be bought (15G), can be found in chests and in
monster spoils
Nostrum (restores HP)
How to obtain: can be bought (60G), can be found in chests and in
monster spoils
WhiteOut (removes white status ailments)
How to obtain: can be bought (40G), can be found in chests and in
monster spoils
BlackOut (removes black status ailments)
How to obtain: can be bought (15G), can be found in chests and in
monster spoils
Panacea (removes all status ailments)
How to obtain: Guldove Element Lady (Home World, 500G), chest in
Ghost Ship
Recharge (recovers a used Element)
How to obtain: input the code "00" in the vault in Chronopolis
Healing Elements
Cure (Level 1, Blue)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
Heal (Level 2, Green)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
CurePlus (Level 3, Blue)
How to obtain: can be bought (220G), can be found in chests and in
monster spoils
RecoverAll (Level 3, White)
How to obtain: can be bought (380G), can be found in chests and in
monster spoils
HealAll (Level 4, Green)
How to obtain: can be bought (300G), can be found in chests and in
monster spoils
HealPlus (Level 6, Green, equip by innate green only)
How to obtain: treasure chest in Terra Tower
CureAll (Level 5, Blue, equip by innate blue only)
How to obtain: can be found in Chronopolis
Revive (Level 1, White)
How to obtain: treasure chests
Purify (Level 4, White)
How to obtain: can be bought (210G), can be found in chests and in
monster spoils
HolyHealing (Level 6, White, equip on innate white only)
How to obtain: Terra Tower
FullRevival (Level 5, White, equip on innate white only)
How to obtain: Talk to the blue penguin guy at Marbule (Home
World), leave Marbule, come back and talk to him again
Trap Elements
|v|Inferno (level 5, red)
How to obtain: Kid Bro of G's (300G), can be found in chests and in
monster spoils
|v|Volcano (level 6, red)
How to obtain: Kid Bro of G's (400G), can be found in chests and in
monster spoils
|v|RedWolf (level 7, red)
How to obtain: Kid Bro of G's (500G), can be found in monster
spoils
|v|Deluge (level 5, blue)
How to obtain: Kid Bro of G's (300G)
|v|Iceberg (level 6, blue)
How to obtain: Kid Bro of G's (400G)
|v|FrogPrince (level 7, blue)
How to obtain: Kid Bro of G's (500G)
|v|FreeFall (level 5, black)
How to obtain: Kid Bro of G's (300G), can be found in chests
|v|BlackHole (level 6, black)
How to obtain: Kid Bro of G's (400G)
|v|MotherShip (level 7, black)
How to obtain: Kid Bro of G's (500G)
|v|Earthquake (level 5, yellow)
How to obtain: Kid Bro of G's (300G)
|v|ThundaStorm (level 6, yellow)
How to obtain: Kid Bro of G's (400G)
|v|Golem (level 7, yellow)
How to obtain: Kid Bro of G's (500G)
|v|Carnivore (level 5, green)
How to obtain: Kid Bro of G's (300G), can be found in chests
|v|Tornado (level 6, green)
How to obtain: Kid Bro of G's (400G)
|v|Sonja (level 7, green)
How to obtain: Kid Bro of G's (500G)
|v|HolyLight (level 5, white)
How to obtain: Kid Bro of G's (300G)
|v|UltraNova (level 6, white)
How to obtain: Kid Bro of G's (400G)
|v|Unicorn (level 7, white)
How to obtain: Kid Bro of G's (500G)
Summoning Elements
RedWolf (Level 7, Red, equip by innate red only)
How to obtain: trapped from HotDoggity (Mount Pyre, Another World)
Salamander (Level 8, Red, equip by innate red only)
How to obtain: dropped by Fire Dragon
Unicorn (Level 7, white, equip by innate white only)
How to obtain: trapped from Dodo
Saints (Level 8, white, equip by innate white only)
How to obtain: dropped by Sky Dragon
FrogPrince (Level 7, blue, equip by innate blue only)
How to obtain: trapped from Lagoonate?, given by Water Dragon
BlueWhale (Level 8, blue, equip by innate blue only)
How to obtain: dropped by Water Dragon
Golem (Level 7, yellow, equip by innate yellow only)
How to obtain: trapped from Solt and Peppor, Centaurpede (Hydra
Marshes, Another World)
ThundaSnake (Level 8, yellow, equip by innate yellow only)
How to obtain: dropped by Earth Dragon
Sonja (Level 7, green, equip by innate green only)
How to obtain: trapped from Preying Mantis (Gaea's Navel, Home
World)
Genie (Level 8, green, equip by innate green only)
How to obtain: dropped by Green Dragon
MotherShip (Level 7, black, equip by innate black only)
How to obtain: trapped from Shadow Cat (Fossil Valley, Another
World)
GrimReaper (Level 8, black, equip by innate black only)
How to obtain: dropped by Black Dragon
Supplemental Elements
HiRes (Level 4, Yellow)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
LoRes (Level 4, Yellow)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Strengthen (Level 4, Red)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Weaken (Level 4, Red)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Nimble (Level 4, Blue)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Numble (Level 4, Blue)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Genius (Level 4, Black)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
Imbecile (Level 4, Black)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
StrongMinded (Level 4, White)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
WeakMinded (Level 4, White)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
EagleEye (Level 4, Green)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
BatEye (Level 4, Green)
How to obtain: can be bought (430G), can be found in chests and in
monster spoils
InfoScope (Level 6, Green, equip by innate green only)
How to obtain: Guldove Element Lady (880G)
NinetyNine (Level 6, Red, equip by innate red only)
How to obtain: Guldove Element Lady (2880G)
PhysNegate (Level 6, Yellow, equip by innate yellow only)
How to obtain: Guldove Element Lady (2880G), can be found in chests
and in monster spoils
MagNegate (Level 6, White, equip by innate white only)
How to obtain: Guldove Element Lady (2880G), can be found in chests
and in monster spoils
Revenge (Level 6, Black, equip by innate black only)
How to obtain: Guldove Element Lady (600G), can be found in chests
and in monster spoils
Magnify (Level 6, White)
How to obtain: Guldove Element Lady (Home World, 1670G), chest in
Chronopolis
Diminish (Level 6, Black)
How to obtain: Guldove Element Lady (Home World, 1670G), chest in
Tower of Geddon
SealAll (Level 6, Black, equip by innate black only)
How to obtain: treasure chest in the Tower of Geddon
Vigora (Level 6, Blue, equip by innate blue only)
How to obtain: dropped from Vita Unus (most of the time)
TurnBlue (Level 1, Blue)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another World)
TurnRed (Level 1, Red)
How to obtain: Bro of G's (75G)
TurnGreen (Level 1, Green)
How to obtain: Bro of G's (75G), cupboards in Viper Manor's kitchen
(Another World)
TurnYellow (Level 1, Yellow)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another
World)
TurnWhite (Level 1, White)
How to obtain: Bro of G's (75G)
TurnBlack (Level 1, Black)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another
World)
AntiBlack (Level 3, White, equip on innate white only)
How to obtain: Fort Dragonia (Home World)
AntiWhite (Level 3, Black, equip on innate black only)
How to obtain: Fort Dragonia (Home World)
AntiGreen (Level 3, Yellow, equip on innate yellow only)
How to obtain: Sea of Eden (Home World)
AntiRed (Level 3, Blue, equip on innate blue only)
How to obtain: Sea of Eden (Home World)
AntiYellow (Level 3, Green, equip on innate green only)
How to obtain: Sea of Eden (Home World)
AntiBlue (Level 3, Red, equip on innate red only)
How to obtain: Sea of Eden (Home World)
RedField (Level 5, Red)
How to obtain: after defeating the Pyrotor (Terra Tower)
BlueField (Level 5, Blue)
How to obtain: after defeating the Aquator (Terra Tower)
GreenField (Level 5, Green)
How to obtain: after defeating the Anemotor (Terra Tower)
YellowField (Level 5, Yellow)
How to obtain: after defeating the Terrator (Terra Tower)
Attack Elements
UpLift (Level 1, Yellow)
How to obtain: can be bought (50G), can be found in chests and in
monster spoils
BushWhacker (Level 1, Green)
How to obtain: can be bought (50G), can be found in chests and in
monster spoils
AquaBeam (Level 1, Blue)
How to obtain: can be bought (50G), can be found in chests and in
monster spoils
Fireball (Level 1, Red)
How to obtain: can be bought (50G), can be found in chests and in
monster spoils
PhotonRay (Level 1, White)
How to obtain: can be bought (60G), can be found in chests and in
monster spoils
GravityBlow (Level 1, Black)
How to obtain: can be bought (60G), can be found in chests and in
monster spoils
ElectroJolt (Level 2, Yellow)
How to obtain: can be bought (80G), can be found in chests and in
monster spoils
AeroSaucer (level 2, green)
How to obtain: can be bought (80G), can be found in chests and in
monster spoils
IceLance (level 2, blue)
How to obtain: can be bought (80G), can be found in chests and in
monster spoils
MagmaBomb (level 2, red)
How to obtain: can be bought (80G), can be found in chests and in
monster spoils
Meteorite (level 2, white)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
HellSoul (level 2, black)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
Upheaval (Level 3, Yellow)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
BushBasher (Level 3, Green)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
AquaBall (Level 3, Blue)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
FirePillar (Level 3, Red)
How to obtain: can be bought (100G), can be found in chests and in
monster spoils
PhotonBeam (Level 3, White)
How to obtain: can be bought (120G), can be found in chests and in
monster spoils
Gravitonne (Level 3, Black)
How to obtain: can be bought (120G), can be found in chests and in
monster spoils
ElectroBolt (Level 4, Yellow)
How to obtain: can be bought (240G), can be found in chests and in
monster spoils
AeroBlaster (Level 4, Green)
How to obtain: can be bought (240G), can be found in chests and in
monster spoils
IceBlast (Level 4, Blue)
How to obtain: can be bought (240G), can be found in chests and in
monster spoils
MagmaBurst (Level 4, Red)
How to obtain: can be bought (240G), can be found in chests and in
monster spoils
MeteorShower (Level 4, White)
How to obtain: can be bought (300G), can be found in chests and in
monster spoils
HellBound (Level 4, Black)
How to obtain: can be bought (300G), can be found in chests and in
monster spoils
Earthquake (Level 5, Yellow)
How to obtain: Chest on Isle of the Damned (Home World), trapped
from Earth Dragon and Criosphinx
Carnivore (Level 5, Green)
How to obtain: can be trapped from Green Dragon
Deluge (Level 5, Blue)
How to obtain: trapped from Water Dragon, chest in Viper Manor well
Inferno (Level 5, Red)
How to obtain: chests and monster spoils
HolyLight (Level 5, White)
How to obtain: trapped from Miguel, chest in Tower of Geddon
FreeFall (Level 5, Black)
How to obtain: Highway Ruins, trapped and/or stolen from various
enemies
ThundaStorm (Level 6, Yellow, equip by innate yellow only)
How to obtain: Yellow Room in Fort Dragonia (Home World), trapped
from the Criosphinx
Tornado (Level 6, Green, equip by innate green only)
How to obtain: Green Room in Fort Dragonia (Home World), trapped
from Green Dragon and Tragediennes
Iceberg (Level 6, Blue, equip by innate blue only)
How to obtain: Blue Room, Fort Dragonia (Home World)
Volcano (Level 6, Red, equip by innate red only)
How to obtain: the Red Room in Fort Dragonia (Home World), trapped
from Tragediennes
UltraNova (Level 6, White, equip by innate white only)
How to obtain: dropped from Luxator, Terra Tower
BlackHole (Level 6, Black, equip by innate black only)
How to obtain: Terra Tower, dropped from Gravitor, trapped from
Tragediennes
________________________
/ /
/ XIV. Enemies /
/______________________/
I know I know. "But Amara, why didn't you do monster hit
points/stealable items/droppable items/etc/etc/whine?" Because my
Innate is "lazy". :-P And my brain faints from all the time I'd
have to spend to get that all perfect and correct. I might still in
the future, but for now, you're just gunna have to deal with it
^_^;;; However, if the stealable/droppable item is awesome and
cool, I've mentioned it in the "Worth Mentioning" section.
Unless noted, the monsters exist in their locations in both worlds.
Komodo Pup
Location: Lizard Rock
Innate: Blue
Elements/Tech Skills Used: AquaBeam, %SquirtGun
Trappable Elements: none
Worth Mentioning: During your first visit to Lizard Rock, the first
two of these you kill yield you a |Komodo Scale|, and the third
brings forth Mama Komodo.
Beach Bum
Location: Lizard Rock, Cape Howl
Innate: Blue
Elements/Tech Skills Used: %MakeWaves
Trappable Elements: none
Worth Mentioning: nothing
Sand Squirt
Location: Lizard Rock
Innate: Blue
Elements/Tech Skills Used: %SquirtGun
Trappable Elements: none
Worth Mentioning: nothing
Opah Fish
Location: Lizard Rock (Another World)
Innate: red
Elements/Tech Skills Used: Fireball
Trappable Elements: none
Worth Mentioning: nothing
Mama Dingo
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: %Bite, Strengthen
Trappable Elements: none
Worth Mentioning: Mama Dingo will only use Strengthen if you kill
a Bubba Dingo.
Bubba Dingo
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Bubba Dingos will attack each other, as well as
attacking your party.
Bulb
Location: Shadow Forest
Innate: green
Elements/Tech Skills Used: Bushwhacker
Trappable Elements: none
Worth Mentioning: nothing
Cassowary
Location: Shadow Forest
Innate: yellow
Elements/Tech Skills Used: LoRes, %TheOld1-2-3
Trappable Elements: none
Worth Mentioning: nothing
Loch Nest
Location: Viper Manor Bluffs
Innate: green
Elements/Tech Skills Used: AeroSaucer
Trappable Elements: none
Worth Mentioning: nothing
Gobledygook
Location: Viper Manor Bluffs
Innate: red
Elements/Tech Skills Used: %SuckBlood
Trappable Elements: none
Worth Mentioning: nothing
Dead Beat
Location: Ghost Ship, Isle of the Damned
Innate: black
Elements/Tech Skills Used: |v|UltraNova, HellSoul
Trappable Elements: none
Worth Mentioning: The |v|UltraNova Trap Element that the DeadBeats
use won't tell you what it traps until it's too late. But then,
that's what you‘ve got me here for XD
Wraith
Location: Ghost Ship, Hydra Marshes
Innate: black
Elements/Tech Skills Used: @DarkMist, HellSoul
Trappable Elements: none
Worth Mentioning: nothing
Crossbones
Location: Ghost Ship
Innate: black
Elements/Tech Skills Used: %SwordDance
Trappable Elements: none
Worth Mentioning: These guys are an awesome source for @Iron for
weapons upgrades.
Tzetze Fly
Location: Ghost Ship, Hydra Marshes
Innate: black
Elements/Tech Skills Used: Imbecile, Genius, HellBound
Trappable Elements: none
Worth Mentioning: nothing
DaffyDwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing
DaggyDwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing
Dwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing
LavaBoy
Location: Mount Pyre, Lucca's House
Innate: red
Elements/Tech Skills Used: %LavaBreath, %LavaRush
Trappable Elements: none
Worth Mentioning: The LavaBoys in Lucca's House are far stronger
than those in Mount Pyre.
CatBurglar
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %TripleFist
Trappable Elements: none
Worth Mentioning: nothing
HotDoggity
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %GnawBones, *RedWolf
Trappable Elements: *RedWolf
Worth Mentioning: The HotDoggities don't use *RedWolf until later
in the game.
Cybot
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %BeatenEarth, Earthquake
Trappable Elements: none
Worth Mentioning: nothing
PaperBoy
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %PaperMoon
Trappable Elements: none
Worth Mentioning: nothing
AlphaBat
Location: Fort Dragonia, Viper Manor Sewers
Innate: black
Elements/Tech Skills Used: %DarkBeam
Trappable Elements: none
Worth Mentioning: nothing
ComBat
Location: Fort Dragonia
Innate: black
Elements/Tech Skills Used: %BatBeam
Trappable Elements: none
Worth Mentioning: nothing
Googhoul
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %Gnash
Trappable Elements: none
Worth Mentioning: nothing
Dragoon
Location: Fort Dragonia
Innate: red
Elements/Tech Skills Used: %Acac.Breath, Uplift, %Lunge, AquaBeam,
MagmaBurst, Bushwhacker
Trappable Elements: none
Worth Mentioning: nothing
TotalChaos
Location: Temporal Vortex
Innate: black
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: A TotalChaos can pull another of its kindred
from its mouth. Talk about indigestion.
Will O' Wisp
Location: Isle of the Damned
Innate: red
Elements/Tech Skills Used: MagmaBurst
Trappable Elements: none
Worth Mentioning: You can lure the Will O' Wisp around the Isle of
the Damned and kill it in front of certain places to reach
previously inaccessible items. Also, the {MagmaBurst} used by them
will almost always inflict the "Confused" status ailment.
Geos
Location: Dead Sea
Innate: black
Elements/Tech Skills Used: %HeartColor, Genius, Imbecile, FreeFall,
*MotherShip
Trappable Elements: *MotherShip
Worth Mentioning: The Tech Skill %HeartColor changes the Geos'
Innate color.
Gremlin
Location: Dead Sea
Innate: green
Elements/Tech Skills Used: %ToxicBreath, %AttackAll
Trappable Elements: none
Worth Mentioning: You can steal some fairly nice accessories
(Dancing Shoes, Sight Scope) from the Gremlins.
RoboDucky
Location: Dead Sea
Innate: white
Elements/Tech Skills Used: PhotonBeam, PhotonRay
Trappable Elements: none
Worth Mentioning: nothing
MannaQueen
Location: Tower of Geddon
Innate: yellow
Elements/Tech Skills Used: varies
Trappable Elements: I suppose in theory you can use a trappable
Element on the MannaQueen and get them to mimic it after you've
set an Element trap for it, but I just cannot get it to work
without killing the MannaQueen. Maybe you can. If you can let
me know.
Worth Mentioning: The MannaQueens will mimic whatever attack
Element you use on them that doesn't kill them that's above
level 2.
Tragedienne
Location: Tower of Geddon
Innate: red
Elements/Tech Skills Used: %PoisonGas, AquaBeam, Fireball, Volcano,
Tornado, BlackHole, %SuckBlood, %BlackRain
Trappable Elements: Volcano, Tornado, BlackHole
Worth Mentioning: Every Tragedienne will tell you what Element
she'll be using for the battle before the battle. Sometimes they'll
also drop a {Deluge}.
ShadowCat
Location: Fossil Valley
Innate: black
Elements/Tech Skills Used: %Shadow, *MotherShip
Trappable Elements: *MotherShip
Worth Mentioning: nothing
Tutanshaman
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: FirePillar, Weaken, NinetyNine, Volcano,
MagmaBomb
Trappable Elements: Volcano
Worth Mentioning: You can steal a ~Sky Djinn Ring~ infrequently
from these guys.
LanternJaw
Location: Viper Manor Sewers
Innate: red
Elements/Tech Skills Used: TurnRed
Trappable Elements: none
Worth Mentioning: The LanternJaw's TurnRed can hurt you if you're
fighting a Spearfisher with them.
Spearfisher
Location: Viper Manor Sewers
Innate: blue
Elements/Tech Skills Used: Numble, %IceTongs, TurnBlue, Nimble,
IceBlast
Trappable Elements: none
Worth Mentioning: nothing
Lagoonate
Location: Water Dragon Isle, Marbule
Innate: blue
Elements/Tech Skills Used: %Just4Kicks, Numble, |v|Volcano
Trappable Elements: none
Worth Mentioning: The |v|Volcano Trap Element the Lagoonates use
won't show up as a |v|Volcano until you use a Volcano Element.
Sidesteppa
Location: Water Dragon Isle, El Nido Triangle
Innate: blue
Elements/Tech Skills Used: IceBlast, %JumpStart
Trappable Elements: none
Worth Mentioning: You can steal {AntiRed} Elements from the
Sidesteppas. They'll also drop a {CureAll}.
Fossicker
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %BombsAway
Trappable Elements: none
Worth Mentioning: When the Fossicker uses its %BombsAway Tech, a
Bomber will enter the battlefield, which you can only do
something about after all the other enemies are gone.
Rockroach
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %SpinOff, |v|Sonja, %GiddyBreath
Trappable Elements: none
Worth Mentioning: The |v|Sonja Trap Element the Rockroach will use
won't show up as trapping {*Sonja} until you summon her ^^;
YellowBelly
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %Slime
Trappable Elements: none
Worth Mentioning: nothing
Beeba
Location: Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: HOLY CRAP THESE GUYS ARE ANNOYING. If you don't
kill them like right away they call some of their friends to help
out.
Preying Mantis
Location: Gaea's Navel
Innate: green
Elements/Tech Skills Used: %Stinger, TurnGreen, HealAll, *Sonja
Trappable Elements: *Sonja
Worth Mentioning: nothing
Prehysteric
Location: Gaea's Navel
Innate: red
Elements/Tech Skills Used: TurnYellow, %JurasicBeat
Trappable Elements: none
Worth Mentioning: nothing
Pterodact
Location: Gaea's Navel
Innate: red
Elements/Tech Skills Used: %Flap
Trappable Elements: none
Worth Mentioning: nothing
Mantarrey
Location: Water Dragon Isle, Marbule, El Nido Triangle
Innate: blue
Elements/Tech Skills Used: %FlyLow
Trappable Elements: none
Worth Mentioning: nothing
Taurminator
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %Charge!
Trappable Elements: none
Worth Mentioning: nothing
Chamellion
Location: Fort Dragonia
Innate: Varies
Elements/Tech Skills Used: %VaryInnate
Trappable Elements: none
Worth Mentioning: nothing
Gurgoyle
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %BodySlam
Trappable Elements: none
Worth Mentioning: nothing
Combot
Location: Chronopolis
Innate: red
Elements/Tech Skills Used: %GunnerGetYa, %GoBallistic
Trappable Elements: none
Worth Mentioning: nothing
AeroGuard
Location: Chronopolis
Innate: blue
Elements/Tech Skills Used: IceBlast, IceLance
Trappable Elements: none
Worth Mentioning: nothing
Gyroblade
Location: Chronopolis
Innate: white
Elements/Tech Skills Used: PhotonRay, PhotonBeam
Trappable Elements:
Worth Mentioning: nothing
Gizmotoid
Location: Chronopolis
Innate: red
Elements/Tech Skills Used: %HighBeam
Trappable Elements: none
Worth Mentioning: nothing
Puffy
Location: El Nido Triangle
Innate: yellow
Elements/Tech Skills Used: %Needlework
Trappable Elements: none
Worth Mentioning: nothing
Schoolmate
Location: El Nido Triangle
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing
TerraTerror
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: PhotonBeam, MeteorShower, Meteorite
Trappable Elements: none
Worth Mentioning: After a few minutes, the TerraTerror will summon
forth an EctoPlasm and a CytoPlasm.
EctoPlasm
Location: Terra Tower
Innate: red
Elements/Tech Skills Used: FirePillar, Strengthen, MagmaBomb,
MagmaBurst, %PlasmaBeam, Weaken
Trappable Elements: none
Worth Mentioning: nothing
CytoPlasm
Location: Terra Tower
Innate: blue
Elements/Tech Skills Used: AquaBall, %PlasmaBeam, IceBlast,
CurePlus
Trappable Elements: none
Worth Mentioning: nothing
Myxomycete
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: Meteorite, MeteorShower, AntiBlack
Trappable Elements: none
Worth Mentioning: nothing
Cupoid
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: %SlashAll, Purify, HolyLight, MagNegate
Trappable Elements: HolyLight
Worth Mentioning: nothing
Whoot
Location: Terra Tower
Innate: yellow
Elements/Tech Skills Used: %OwlEyes, LoRes
Trappable Elements: none
Worth Mentioning: You can steal a ~Third Eye~ from these dudes.
Drongo
Location: Fossil Valley
Innate: green
Elements/Tech Skills Used: %PeaShooter
Trappable Elements: none
Worth Mentioning: The Drongos won't ostensibly move around on the
map - at least, not till you leave their immediate area. If you go
back to where you can see them again, they've moved. A little.
Dodo
Location: Fossil Valley
Innate: white
Elements/Tech Skills Used: %Peck, *Unicorn
Trappable Elements: *Unicorn
Worth Mentioning: The Dodos are somewhat reluctant to summon
*Unicorn.
Cuscus
Location: Shadow Forest
Innate: green
Elements/Tech Skills Used: InfoScope, Heal
Trappable Elements: ?
Worth Mentioning: There's apparently some great trick to the Cuscus
Doppelgang that I haven't grasped yet.
Gerridae
Location: Shadow Forest
Innate: blue
Elements/Tech Skills Used: %SquirtGun
Trappable Elements: none
Worth Mentioning: nothing
Gloop
Location: Shadow Forest
Innate: blue
Elements/Tech Skills Used: %Goo
Trappable Elements: none
Worth Mentioning: Gloops drop from the ceiling.
Airframe
Location: Isle of the Damned
Innate: black
Elements/Tech Skills Used: %PowerDive, HellBound, Gravitonne,
FreeFall
Trappable Elements: FreeFall
Worth Mentioning: nothing
JellyBlubba
Location: El Nido Triangle (Another World)
Innate: blue
Elements/Tech Skills Used: IceBlast
Trappable Elements: none
Worth Mentioning: nothing
Centaurpede
Location: Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: *Golem, %GiddyBreath, Earthquake
Trappable Elements: *Golem
Worth Mentioning: nothing
Acacia PVT
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: %StormBlow
Trappable Elements: none
Worth Mentioning: nothing
Acacia SGT
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: %AcaciaBlade
Trappable Elements: none
Worth Mentioning: nothing
Big Boxer
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Depending on whether you choose the Big Boxer or
the Li'l Boxer, you either have to fight or you get an item.
Li'l Boxer
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Depending on whether you choose the Big Boxer or
the Li'l Boxer, you either have to fight or you get an item.
Porre PVT
Location: Viper Manor (Another World)
Innate: white
Elements/Tech Skills Used: %BayonetGun
Trappable Elements: none
Worth Mentioning: nothing
Porre SGT
Location: Viper Manor (Another World)
Innate: white
Elements/Tech Skills Used: %BayonetPlus
Trappable Elements: none
Worth Mentioning: nothing
Potpourri
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: %ToxicBurst
Trappable Elements: none
Worth Mentioning: The Potpourri will only use %ToxicBurst as it's
dying.
Swarmp Bug
Location: Hydra Marshes
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing
Potty
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: ElectroBolt, Upheaval
Trappable Elements: none
Worth Mentioning: nothing
Quadffid
Location: Hydra Marshes, Shadow Forest
Innate: green
Elements/Tech Skills Used: Bushbasher, %Devour, BushWhacker
Trappable Elements: nothing
Worth Mentioning: nothing
Roborg
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing
Scorpiod
Location: Water Dragon Isle
Innate: blue
Elements/Tech Skills Used: %Needlework
Trappable Elements: none
Worth Mentioning: nothing
SnibGoblin
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: Bushwhacker, BushBasher, %Wallop
Trappable Elements: none
Worth Mentioning: %Wallop almost seems to be a Double Tech. O.o And
here I thought we were the only ones with Double Techs.
SnobGoblin
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: BushBasher, %Wallop, AeroBlaster
Trappable Elements: none
Worth Mentioning: %Wallop almost seems to be a Double Tech. O.o And
here I thought we were the only ones with Double Techs. The
SnobGoblin won't use %Wallop unless a SnibGoblin is present.
Witchetty
Location: Viper Manor Sewers
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Witchetties can summon Gloops.
WightKnight
Location: Isle of the Damned
Innate: black
Elements/Tech Skills Used: %SadnessWave, %SpiritsUp, HiRes
Trappable Elements: none
Worth Mentioning: There is only one of these in the game. Have
Sprigg kill it. Because it is a kick-ass form for her %Doppelganger
ability. Like woah.
DeadHead
Location: Ghost Ship (as boss), Isle of the Damned
Innate: black
Elements/Tech Skills Used: HellSoul, HellBound, Diminish,
%Death'sOdor, %DarkBreath
Trappable Elements: none
Worth Mentioning: These guys'll drop a {Diminish} if you're too
cheap to go buy one.
Man-Of-War
Location: Viper Manor, SS Invincible
Innate: black
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: These guys aren't really typical monsters
‘cause you don't run into them.
Man-At-Arms
Location: Viper Manor
Innate: black
Elements/Tech Skills Used: %BlackRain
Trappable Elements: none
Worth Mentioning: This dude isn't really a typical monster
‘cause you don't run into him.
Portalgheist
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used:
Trappable Elements: none
Worth Mentioning: You can avoid fighting a Portalgheist if you
try sneaking into the room it's guarding when it has its eye
closed.
_______________________________
/ /
/ XV. Shop Information /
/_____________________________/
To save space in the walkthrough, all the shop info is in this spot
right here. ^^;;
Element Shops:
XV.1 Arni Village (Home World)
Tablet x1 10G
Cure 100G
Fireball 50G
AquaBeam 50G
Medicine x1 15G
Antidote x1 15G
XV.2 Arni Village (Another World)
Tablet x1 10G
Cure 100G
Fireball 50G
AquaBeam 50G
Medicine x1 15G
Antidote x1 15G
XV.3 Lisa's Element Shop (Another World)
Tablet x1 10G
Medicine x1 15G
Ointment x1 15G
Antidote x1 15G
Brace x1 15G
Cure 100G
Heal 100G
Fireball 50G
MagmaBomb 80G
AquaBeam 50G
IceLance 80G
BushWhacker 50G
AeroSaucer 80G
Uplift 50G
ElectroJolt 80G
XV.4 Guldove Element Lady's Place (Another World)
Tablet x1 10G
Medicine x1 15G
Ointment x1 15G
Antidote x1 15G
Brace x1 15G
BushWhacker 50G
AeroSaucer 80G
Uplift 50G
ElectroJolt 80G
PhotonRay 60G
Meteorite 100G
GravityBlow 60G
HellSoul 100G
XV.5 Lisa's Element Shop (Another World)
Tablet x1 10G
Medicine x1 15G
Ointment x1 15G
Antidote x1 15G
Brace x1 15G
Cure 100G
Heal 100G
Fireball 50G
MagmaBomb 80G
AquaBeam 50G
IceLance 80G
BushWhacker 50G
AeroSaucer 80G
Uplift 50G
ElectroJolt 80G
CurePlus 220G
HealAll 300G
FirePillar 100G
AquaBall 100G
BushBasher 100G
Upheaval 100G
XV.6 Guldove Element Lady's Place (Another World)
Capsule x1 25G
Cure 100G
CurePlus 200G
RecoverAll 380G
GravityBlow 60G
Gravitonne 120G
HellSoul 100G
HellBound 300G
PhotonRay 60G
PhotonBeam 120G
Meteorite 100G
MeteorShower 300G
Strengthen 430G
Weaken 430G
Nimble 430G
Numble 430G
HiRes 430G
LoRes 430G
EagleEye 430G
BatEye 430G
XV.7 Lisa's Element Shop (Home World)
Tablet x1 10G
Capsule x1 25G
Medicine 15G
Ointment 15G
Antidote 15G
Brace 15G
WhiteOut 40G
BlackOut 15G
CurePlus 220G
HealAll 300G
Fireball 50G
MagmaBomb 80G
FirePillar 100G
MagmaBurst 240G
AquaBeam 50G
IceLance 80G
AquaBall 100G
IceBlast 240G
BushWhacker 50G
AeroSaucer 80G
BushBasher 100G
AeroBlaster 240G
UpLift 50G
ElectroJolt 80G
Upheaval 100G
ElectroBolt 240G
XV.8 Guldove Element Lady's Place (Home World)
Tablet x1 10G
Capsule x1 25G
Nostrum x1 60G
Panacea x1 500G
Purify 210G
RecoverAll 380G
NinetyNine 2880G
InfoScope 880G
PhysNegate 2880G
MagNegate 2880G
Genius 2880G
Imbecile 2880G
StrongMinded 2880G
WeakMinded 2880G
Magnify 1670G
Diminish 1670G
SealAll 2880G
Revenge 600G
XV.9 Kid Bro of G's Shop (Another World)
|v|Inferno 300G
|v|Volcano 400G
|v|RedWolf 500G
|v|Deluge 300G
|v|Iceberg 400G
|v|FrogPrince 500G
|v|Earthquake 300G
|v|ThundaStorm 400G
|v|Golem 500G
|v|Carnivore 300G
|v|Tornado 400G
|v|Sonja 500G
|v|FreeFall 300G
|v|BlackHole 400G
|v|MotherShip 500G
|v|HolyLight 300G
|v|UltraNova 400G
|v|Unicorn 500G
XV.10 Bro of G's Shop (Another World)
Capsule x1 25G
Medicine x1 15G
Ointment x1 15G
Antidote x1 15G
Brace x1 15G
TurnBlue 75G
TurnRed 75G
TurnGreen 75G
TurnYellow 75G
TurnBlack 75G
TurnWhite 75G
Strengthen 430G
Weaken 430G
Nimble 430G
Numble 430G
HiRes 430G
LoRes 430G
EagleEye 430G
BatEye 430G
Genius 430G
Imbecile 430G
StrongMinded 430G
WeakMinded 430G
Blacksmiths:
Waitwaitwait! Before we begin. To save more space (look at all the
space I'm saving, you should see my house), I've made up a nifty
little abbreviation list thingy.
MajinTalazia's Self Explanatory Ingredient Abbreviation List
Thingy
Bone = Bo
Fang = Fa
Leather = Le
Fur = Fu
Humour = Hu
Scale = Sc
Screw = Sw
Carapace = Ca
Copper = Co
Iron = Ir
Mythril = My
Seed = Se
Feather = Fe
Eyeball = Ey
Denadorite = De
Rainbow Shell = RS
Shiny Dew = SD
Shiny Ember = SM
Shiny Leaf = SL
Shiny Coal = SC
Shiny Sand = SS
Shiny Salt = SA
If I have "Shiny Set" anywhere, it just means that the whatever in
question takes everything with a "Shiny" in the name. ^^;;;
Okay, go on. :-)
XV.11 Arni Village Blacksmithy Chick (Home World)
Weapons
Ivory Dagger 1Bo, 1Fa, 40G
Bone Glove 1Bo, 1Le, 40G
Armor
Ivory Vest 1Bo, 1Fu, 40G
Ivory Mail 1Bo, 1Hu, 1Sc, 60G
Accessories
Ivory Helmet 1Bo, 1Sw, 40G
XV.12 Arni Village Blacksmithy Chick (Another World)
Weapons
Ivory Dagger 1Bo, 1Fa, 40G
Spatula Ca20 1Bo, 1Ca, 40G
Armor
Ivory Vest 1Bo, 1Fu, 40G
Ivory Mail 1Bo, 1Hu, 1Sc, 60G
Accessories
Ivory Helmet 1Bo, 1Sw, 40G
XV.13 Zappa and Zippa's Smithy (Another World)
Weapons
Copper Swallow 1Co, 1Hu, 100G
Steel Swallow 1Ir, 1Hu, 1Fe, 420G
Bronze Dagger 1Co, 1Hu, 1Fa, 150G
Iron Dagger 1Ir, 1Hu, 1Fa, 420G
Bronze Glove 1Co, 1Hu, 1Le, 150G
Iron Glove 1Ir, 1Hu, 1Le, 420G
Besom Cu29 1Co, 1Hu, 1Ca, 150G
Ladle Fe26 1Ir, 1Hu, 1Ca, 420G
Bronze Sword 1Co, 1Hu, 1Le, 150G
Steel Sword 1Ir, 1Hu, 1Le, 420G
Brass Pick 1Co, 1Fe, 1Fu, 150G
Iron Pick 1Ir, 1Fe, 1Fu, 420G
Brass Rod 1Co, 1Ey, 1Hu, 150G
Iron Rod 1Ir, 1Ey, 1Hu, 420G
Bronze Shot 1Co, 1Hu, 1Fe, 150G
Steel Shot 1Ir, 1Hu, 1Fe, 420G
Iron Axe 1Co, 1Ir, 1Hu, 1Fa, 560G
Iron Lure 1Bo, 1Ir, 1Sc, 1Se, 560G
Steelerang 1Ir, 1Fe, 1Sc, 420G
Armor
Bronze Vest 1Co, 1Fu, 100G
Iron Vest 1Ir, 1Fu, 1Fa, 420G
Bronze Mail 1 Bo, 1Co, 1Hu, 1Fu, 200G
Iron Mail 1Co, 1Ir, 1Hu, 1Le, 560G
Accessories
Ivory Helmet 1Bo, 1Sw, 40G
Bronze Helmet 1Co, 1Sw, 100G
Iron Helmet 1Ir, 1Fa, 1Sw, 420G
XV.14 Guldove's Apprentice Smithy (Another World)
Weapons
Copper Swallow 1Co, 1Hu, 100G
Bronze Glove 1Co, 1Hu, 1Le, 150G
Bronze Dagger 1Co, 1Hu, 1Fa, 150G
Besom Cu29 1Co, 1Hu, 1Ca, 150G
Bronze Sword 1Co, 1Hu, 1Le, 150G
Brass Pick 1Co, 1Fe, 1Fu, 150G
Brass Rod 1Co, 1Ey, 1Hu, 150G
Iron Lure 1Bo, 1Ir, 1Sc, 1Se, 560G
Steelerang 1Ir, 1Fe, 1Sc, 420G
Armor
Bronze Vest 1Co, 1Fu, 100G
Bronze Mail 1 Bo, 1Co, 1Hu, 1Fu, 200G
Accessories
Bronze Helmet 1Co, 1Sw, 100G
XV.15 Arni Village Blacksmithy Chick (Home World)
Weapons
Steel Swallow 1Ir, 1Hu, 1Fe, 420G
Silver Swallow 1My, 1Ey, 1Hu, 1Fe, 1600G
Iron Dagger 1Ir, 1Hu, 1Fa, 420G
Mythril Dagger 1My, 1Hu, 1Fa, 1200G
Silver Staff 1My, 1Ey, 1Hu, 1200G
Iron Rod 1Ir, 1Ey, 1Hu, 420G
Mythril Rod 1My, 1Ey, 1Hu, 1Sw, 1600G
Steel Sword 1Ir, 1Hu, 1Le, 420G
Silver Sword 1My, 1Hu, 1Le, 1200G
Iron Pick 1Ir, 1Fe, 1Fu, 420G
Mythril Pick 1My, 1Ey, 1Fe, 1Fu, 1600G
Iron Axe 1Co, 1Ir, 1Hu, 1Fa, 560G
Silver Axe 1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Iron Lure 1Bo, 1Ir, 1Sc, 1Se, 560G
Mythril Lure 1Bo, 1My, 1Sc, 1Se, 1600G
Steelerang 1Ir, 1Fe, 1Sc, 420G
Silverang 1My, 1Fe, 1Sc, 1Fu, 1600G
Steel Shot 1Ir, 1Hu, 1Fe, 420G
Silver Shot 1My, 1Hu, 1Fe, 1Sc, 1600G
Ladle Fe26 1Ir, 1Hu, 1Ca, 420G
Frypan Ag47 1My, 1Hu, 1Fu, 1Ca, 1600G
Iron Glove 1Ir, 1Hu, 1Le, 420G
Mythril Glove 1My, 1Hu, 1Le, 1Fa, 1600G
Armor
Iron Vest 1Ir, 1Fu, 1Fa, 420G
Mythril Vest 1My, 1Fu, 1Fa, 1200G
Iron Mail 1Co, 1Ir, 1Hu, 1Le, 560G
Mythril Mail 1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
Accessories
Iron Helmet 1Ir, 1Fa, 1Sw, 420G
Mythril Helmet 1My, 1Le, 1Fa, 1Sw, 1600G
XV.16 Zappa and Zippa's Smithy (Another World)
Weapons
Silver Swallow 1My, 1Ey, 1Hu, 1Fe, 1600G
Stone Swallow 1De, 1Hu, 2Fe, 2Sc, 7980G
Mythril Dagger 1My, 1Hu, 1Fa, 1200G
Denadorite Dagger 1De, 2Hu, 1Fe, 2Fa, 7980G
Silver Staff 1My, 1Ey, 1Hu, 1200G
Stone Staff 1De, 1Ey, 2660G
Mythril Rod 1My, 1Ey, 1Hu, 1Sw, 1600G
Denadorite Rod 1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Silver Sword 1My, 1Hu, 1Le, 1200G
Stone Sword 1De, 2Hu, 2Le, 1Sw, 7980G
Argent Gun 1Co, 1My, 1Ey, 1Hu, 1Sw, 2000G
Denadorite Gun 1Co, 1De, 2Sc, 2Sw, 7980G
Mythril Pick 1My, 1Ey, 1Fe, 1Fu, 1600G
Pebble Pick 1De, 1Ey, 2Fe, 2Fu, 7980G
Silver Axe 1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Stone Axe 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Mythril Lure 1Bo, 1My, 1Sc, 1Se, 1600G
Stone Lure 1Bo, 1De, 2Sc, 2Se, 7980G
Silverang 1My, 2Fe, 2Sc, 1Fu, 1600G
Rockerang 1De, 1Fe, 1Sc, 1Fu, 7980G
Silver Shot 1My, 1Hu, 1Fe, 1Sc, 1600G
Stone Shot 1De, 2Hu, 2Fe, 1Sc, 7980G
Frypan Ag47 1My, 1Hu, 1Fu, 1Ca, 1600G
Saucepan Si02 1De, 2Hu, 1Fu, 2Ca, 7980G
Mythril Glove 1My, 1Hu, 1Le, 1Fa, 1600G
Granite Glove 1De, 1Hu, 2Le, 2Fa, 7980G
Armor
Mythril Vest 1My, 1Fu, 1Fa, 1200G
Stone Vest 1De, 1Fu, 1Fa, 3990G
Mythril Mail 1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
Stone Mail 1My, 1De, 1Hu, 2Le, 2Ca, 9310G
Accessories
Mythril Helmet 1My, 1Le, 1Fa, 1Sw, 1600G
Stone Helmet 1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G
XV.17 Guldove's Apprentice Smith (Another World)
Weapons
Silver Swallow 1My, 1Ey, 1Hu, 1Fe, 1600G
Stone Swallow 1De, 1Hu, 2Fe, 2Sc, 7980G
Mythril Dagger 1My, 1Hu, 1Fa, 1200G
Denadorite Dagger 1De, 2Hu, 1Fe, 2Fa, 7980G
Silver Staff 1My, 1Ey, 1Hu, 1200G
Stone Staff 1De, 1Ey, 2660G
Mythril Rod 1My, 1Ey, 1Hu, 1Sw, 1600G
Denadorite Rod 1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Silver Sword 1My, 1Hu, 1Le, 1200G
Stone Sword 1De, 2Hu, 2Le, 1Sw, 7980G
Argent Gun 1Co, 1My, 1Ey, 1Hu, 1Sw, 2000G
Denadorite Gun 1Co, 1De, 2Sc, 2Sw, 7980G
Mythril Pick 1My, 1Ey, 1Fe, 1Fu, 1600G
Pebble Pick 1De, 1Ey, 2Fe, 2Fu, 7980G
Silver Axe 1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Stone Axe 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Mythril Lure 1Bo, 1My, 1Sc, 1Se, 1600G
Stone Lure 1Bo, 1De, 2Sc, 2Se, 7980G
Silverang 1My, 2Fe, 2Sc, 1Fu, 1600G
Rockerang 1De, 1Fe, 1Sc, 1Fu, 7980G
Silver Shot 1My, 1Hu, 1Fe, 1Sc, 1600G
Stone Shot 1De, 2Hu, 2Fe, 1Sc, 7980G
Frypan Ag47 1My, 1Hu, 1Fu, 1Ca, 1600G
Saucepan Si02 1De, 2Hu, 1Fu, 2Ca, 7980G
Mythril Glove 1My, 1Hu, 1Le, 1Fa, 1600G
Granite Glove 1De, 1Hu, 2Le, 2Fa, 7980G
Armor
Mythril Vest 1My, 1Fu, 1Fa, 1200G
Stone Vest 1De, 1Fu, 1Fa, 3990G
Mythril Mail 1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
Stone Mail 1My, 1De, 1Hu, 2Le, 2Ca, 9310G
Accessories
Mythril Helmet 1My, 1Le, 1Fa, 1Sw, 1600G
Stone Helmet 1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G
Smithy Ingredient Traders:
Here's the thing with element trading. You know how it says "x
levels worth, all Element colors?" Okay. Like, Fireballs are Level
1. So if you were trying to trade for a part that said it needed
twenty Element levels worth, you'd have to trade twenty Fireballs.
However, MagmaBursts are level 2. You'd only have to trade ten of
those. See where I'm going with this? The Element colors thing is
fairly self explanatory; if the trader wants yellow Elements he
sure as hell won't take white ones. Okies?
XV.18 Guldove Trading Kid (Guldove, Another World)
Eyeball 12 levels, all Element colors' worth
Humour 10 levels, all Element colors' worth
Feather 22 levels, all Element colors' worth
Scale 20 levels, all Element colors' worth
Fur 16 levels, all Element colors' worth
Leather 18 levels, all Element colors' worth
Fang 28 levels, all Element colors' worth
Carapace 32 levels, all Element colors' worth
Screw 20 levels, all Element colors' worth
Seed 14 levels, all Element colors' worth
XV.19 Grumpy Mermaid Lady (Termina, Another World)
Eyeball 12 levels, all Element colors' worth
Humour 10 levels, all Element colors' worth
Feather 22 levels, all Element colors' worth
Scale 20 levels, all Element colors' worth
Fur 16 levels, all Element colors' worth
Leather 18 levels, all Element colors' worth
Fang 28 levels, all Element colors' worth
Carapace 32 levels, all Element colors' worth
Screw 20 levels, all Element colors' worth</pre><pre id="faqspan-8">
Seed 14 levels, all Element colors' worth
XV.20 Zappa's Apprentice (Termina, Home World)
Eyeball 4 levels, only Black Elements
Humour 3 levels, only Blue Elements
Feather 10 levels, only White Elements
Scale 10 levels, only Blue Elements
Fur 8 levels, only Yellow Elements
Leather 6 levels, only Green Elements
Fang 10 levels, only Red Elements
Carapace 8 levels, only Yellow Elements
Screw 6 levels, only Red Elements
Seed 6 levels, only Green Elements
Bone 10 levels, all Element colors' worth
Copper 15 levels, all Element colors' worth
Iron 20 levels, all Element colors' worth
Mythril 30 levels, all Element colors' worth
Smith Spirit
The Smith Spirit reflects what you can get forged from most
blacksmiths throughout the game; however, at the end of the game,
after you discover how to forge Rainbow Shell items, this is the
only place you can get them.
Weapons
Stone Swallow 1De, 1Hu, 2Fe, 2Sc, 7980G
Spectra Swallow 1 Shiny Set, 1RS, 1Fe, 1Sc, 21,600G
Denadorite Dagger 1De, 2Hu, 1Fe, 2Fa, 7980G
Prism Dagger 1 Shiny Set, 1RS, 1Fe, 1Fa, 21,600G
Granite Glove 1De, 1Hu, 2Le, 2Fa, 7980G
Spectral Glove 1 Shiny Set, 1RS, 1Hu, 1Le, 1Fa, 24,000G
Stone Staff 1De, 1Ey, 2660G
Spectral Staff 1 Shiny Set, 1RS, 1Ey, 19,200G
Denadorite Rod 1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Rainbow Rod 1 Shiny Set, 1RS, 1Ey, 1Sw, 21,600G
Stone Sword 1De, 2Hu, 2Le, 1Sw, 7980G
Spectral Sword 1 Shiny Set, 1RS, 1Hu, 1Sc, 1Le, 24,000G
Denadorite Gun 1Co, 1De, 2Sc, 2Sw, 7980G
Spectral Gun 1 Shiny Set, 1RS, 1Co, 1Sc, 1Sw, 24,000G
Pebble Pick 1De, 1Ey, 2Fe, 2Fu, 7980G
Prism Pick 1 Shiny Set, 1RS, 1Fe, 1Fu, 24,000G
Stone Axe 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Rainbow Axe 1 Shiny Set, 1RS, 1Co, 1Hu, 1Fa, 24,000G
Stone Lure 1Bo, 1De, 2Sc, 2Se, 7980G
Prism Lure 1 Shiny Set, 1RS, 1Bo, 1Se, 1Sc, 24,000G
Rockerang 1De, 1Fe, 1Sc, 1Fu, 7980G
Prismarang 1 Shiny Set, 1RS, 1Fe, 1Fu, 1Sc, 24,000G
Stone Shot 1De, 2Hu, 2Fe, 1Sc, 7980G
Prism Pellets 1 Shiny Set, 1RS, 1Hu, 1Fe, 1Sc, 24,000G
Saucepan Si02 1De, 2Hu, 1Fu, 2Ca, 7980G
Crystalpan C6 1 Shiny Set, 1RS, 1Ca, 1Hu, 1Fu, 24,000G
Armor
Stone Vest 1De, 1Fu, 1Fa, 3990G
Prism Vest 1RS, 1Fu, 1Fa, 1Ca, 1SM, 1SL, 1SD, 1SS,
19,200G
Stone Mail 1My, 1De, 1Hu, 2Le, 2Ca, 9310G
Prism Mail 1 Shiny Set, 1RS, 1De, 1Ca, 1Le, 24,000G
Accessories
Stone Helmet 1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G
Prism Helmet 1RS, 1Fa, 1Sw, 1SL, 1SM, 1SD, 1SS,
16,800G
_____________________________________________
/ /
/ XVI. Side Quests & Optional Characters /
/___________________________________________/
I'm not sure that there are any "side quests" per se, but there're
a few things you don't absolutely /have/ to do to progress the
game, and those things are listed here.
One of those is the Hydra Quest, if you choose to save Kid from her
Hydra venom poison.
XVI.1 The Hydra Quest
Tell Korcha that you'll find some way to save Kid. Inspired by your
evident heroism, he decides to tag along. The demi-human assistant
doctor person will suggest that you go see the shaman for a clue
where to go.
On your way out, you'll see a shadow kitty come in that'll
transform into a normal kitty. A little girl will zip in, grab
the kitty, and zip out. Korcha comments on this, and then you can
go outside.
You can...
..Talk to the kid right outside. She'll trade you smithy materials
for extra Elements, as demonstrated in section XIV.18. After you're
finished, she'll ask you to take a bone away from her. Say yes,
you'll receive the |Pelvic Bone|, and Skelly will comment.
..Talk to the dude behind the booth. He's a smithy, and will thus
forge you stuff, found in section XIV.14.
..Go on to the next area and enter the bar. You'll witness a scene
where Doc's whining to a girl named Orlha about being a bad doctor.
She cheers him up, and the scene ends, but you can't go into the
bar now. Talk to everyone outside, though, and you'll learn that
a, most demi-humans don't like humans, and b, you can get 'shiny
material' from defeating something with a Summon Element to forge
more stuff with. Ooh...shiny stuff...
..From the bar, go up the ladder and enter this building. The
lady in front will sell you Elements, which you can see in section
XIV.4.
..Go right into the next area. The kid will inform you that this
is the Residential Tower. Talk to the lady standing around and
she'll tell you that north of Guldove is Earth Dragon Isle.
..Go upstairs from here and go outside. Talk to the kid standing
there to get the lecture on the wire transport system thingy.
You'll thank me later.
Go back downstairs, out of the residential tower, back to the
bar/shop screen, and this time go left. (wasn't that confusing?
Good thing I'm not giving you driving directions ;-P) You're at
the Dragon Shrines. Go ahead and go inside. The Shrine Maiden
Steena will welcome you, and you get to talk to Direa. You
explain the whole story, and she tells you to go to the
dimensional distortion. Talk to Steena and you'll learn that the
Dragonian artifact, the Dragon Tear, was stolen. Well, that
wasn't very nice of them. You can ask Steena all sorts of
interesting questions. Steena knows lots of interesting crap.
Go ahead on to Termina. Hmm, now where to go...? Oh right, Hydra
Marshes. But isn't the Hydra extinct in this world? ...Hey, I
wonder what this here amulet does. ...Meh, let's just go to the
beach. Since we have no idea what to do.
XVI.1.A You are now in...Opassa Beach (Another World)
As soon as you get there, one of your party members will start
waxing all Zen-like about the beach. Look around. Oh wait, what's
this green glowy spot doing here? Hmm, that's weird. Maybe we
should use the |Astral Amulet| on it, just in case.
When you do, you get a neat cutscene, more comments from assorted
party members, and then you're free to go.
XVI.1.B You are now in...Arni Village (Home World)
You can...
..Talk to people. No one really noticed that you were gone except
for Leena, who reams you out.
..Go talk to the waitress in the bar. She'll give you the |Book
of Poems| when you tell her that the other 'her' isn't doing the
whole poetry thing.
Go ahead and leave. Guess what time it is?
XVI.1.C You are now in...Hydra Marshes (Home World)
Enemies:
Beeba
Swarmp Bug
Talk to the dude up front. Yeah, the one that's blocking your way.
He'll interrogate you for a second, then step out of your way.
Inspect the green tentacle thing to hear about how nifty it is for
bridges and stuff.
Hop in the marshes and go right. There's a @Feather in a chest
lurking near the bottom of the large pool. Go on back and this time
go left. Before you go up, you'll see a ghost-y looking thing
materialize and float off to the left. Your party members will
comment, and then you can go. So go across the log and right.
Down in a little cul-de-sac is a @Bone. Grab it, then turn around
and go up to the next area. Run up the little ramp-y thing to get
the {Cure} Element inside the chest, then go back out, and this
time run up where you saw your little apparition disappear.
When you get up there, one of your party members will warn you to
duck, and you see a giant bug thing zip past. After commenting, go
ahead and go up. Take the {Brace x5} in the chest, then go left.
You'll see a goofy yellow creature with a parasol waltz out, then
away, then it'll come back out and start threatening you. Because
it naturally doesn't like humans. And now it wants to beat you up.
After beating it and its friends, it'll give you the |Beeba Flute|
and tell you to call Wingapede in a wide open space. Try blowing
it now. Go ahead. Oop, the Beeba starts bitching at you. Okay, go
to another wide open space then.
Go up and right. Then go up. There's another Beeba there guarding a
chest. Tell him that you're strong as Mr. Universe, beat him up,
and claim the {BushBasher} inside the chest as your reward. Okay,
go back down and up the little branch, then right.
Oh look. A wide open space. Hmm. Let's try calling the Wingapede
here, eh? Hmm, what was it the Beeba said about the Beeba Flute
making Wingapede behave? I think he was lying, what do you think?
After thrashing its big green butt - thorax, I mean - one of your
party members will comment on how the ground's unstable now and
you should avoid passing through the middle. Aww, but come on,
it'll be fun. Disobey him or her and zip on through the middle. Oh
look, a big hole. Oh look, we're falling.
Oh look, a big ugly creature. Run around behind it to the cage.
There's a fairy trapped inside. As soon as you try to free her,
though, the big ugly creature will grow somewhat agitated. Would
you like to try calming her down?
----
Pentapus
Innate – Blue
Elements - %HexaHitter, %Whop
HP – 700
Recommended characters - Serge, Poshul, someone else
Here's my big brilliant tip: Don't use Elements against Pentapus.
If you do, she'll counter with %HexaHitter, which does like 100
damage each time, which can really hurt like a lot. So just beat
her up. No Elements.
----
Once you "calm her down", you can release the fairy. Then you
explain the whole thing to her. She's rather sober, for a fairy,
and she invites herself into your party, and you get to rename her
if you so desire. Go ahead and grab the {RecoverAll} inside the
chest, then climb on out.
Jump down from this ledge, then go up and right to get the
{AeroSaucer} Element in the chest. Go left and up to the next
scene. Run through this little pool and exit it from the right.
Go down to the Record of Fate and save your game, then go down and
right. Grab the {Antidote x5} in the chest, then go down. In this
scene go all the way down, and right when you can. Fight the dwarf
that's blocking the entrance to the little cave, then go in and
grab the {Ointment x5} in the cave. Go back out and up into the
last scene, then back around and this time go right.
There're three dwarves there, who will inform you that you won't
be allowed to get anywhere near the Hydra. Want to change their
minds for them?
----
Dwarves (DaggyDwarf, DaffyDwarf, Dwarf)
Innate – Yellow
Elements - %Hi-HoChorus, ElectroJolt
HP – 100
Recommended characters - Serge, Leena, Razzly/Poshul
Just beat them up. Use Elements that target all enemies (like
MagmaBomb), and of course green Elements. With three MagmaBombs
in a row, this should be cake.
----
Upon their defeat you get your ninth Star Level, some angst, and
passage through to the next scene. Before going, though, run about
halfway through the little water pool, then down. Yes, you heard
me. You'll run through a little passage, then out into a previously
inaccessible pool of water with a {Medicine x5} therein. Okay, now
go ahead and go.
Oh look. The dwarf chieftain again. And a big monster in the water.
Guess who?
----
Hydra
Innate – Yellow
Elements – %PutridOdor, %WaveOfFear, %SpiritsUp
HP – 800
Recommended characters - Serge, Leena, Razzly/Poshul
This isn't exactly one of the easier battles in the game. As
always, use high-level green Elements and heal when needed. The
Hydra has a fairly high evade percentage, which can be annoying.
Razzly can be an asset in this battle, with her green Innate, but
if you bring her along she'll make a discovery that'll doom her
getting her level 7 Tech Skill later on. You'll want lots and lots
of healing Elements, because not only will the Hydra's %PutridOdor
devastate you, but it also has fairly high physical attacks as
well. Which of course isn't made any easier once the Hydra uses
%WaveOfFear and %SpiritsUp.
----
After the Hydra's defeat, you get your tenth Star level, some
uberbitching, and a couple of insults. Go ahead and inspect the
Hydra to get the |Hydra Humour|. If Razzly is in your party, you
get the knowledge that the Hydra was pregnant upon her demise. If
not, then you have no clue.
Okay, you got what you came for. Go ahead and leave the Hydra
Marshes. In fact, go ahead and leave this world.
(If you are playing a New Game +, you can view the ending "The New
Magical Dreamers" by defeating the Time Devourer now. If you have
Nikki in your party.)
XVI.1.D You are now in...Opassa Beach (home World)
Do the exact same thing as you did before. Then, go ahead and
leave, and go up to Termina.
XVI.1.E You are now in...Termina (Another World)
Go ahead to the docks. Korcha's waiting for you. Go ahead and go
on back to Guldove.
XVI.1.F You are now in...Guldove (Another World)
Enter the Doc's office and give him the |Hydra Humour|. He'll fix
up the antidote and give it to Kid whilst you wait. When he's done,
he'll tell you to get your buns in there 'cause Kid wants to talk
to you. When you get in there, she'll thank you in typical Kid
fashion, then pass out. While she's asleep you detail the whole
sordid affair to Doc, then sleep yourself. Someone's not sleeping
though - this person creeps in and takes something from the
cabinet, then sneaks right back out. Hmm.
When you all get up, Kid asks you what you're going to do now. This
triggers your little premonition of something blowing up, and a
memory of Lynx babbling something about the Chrono Trigger. Kid
asks you again, and you get to decide then. Decide away, because
the result is the same.
Korcha decides he'll take you back to Termina, and even give you a
discount (how magnanimous of him), and Kid decides to get her
Elements. Only, they're not there. You decide to go ask the Doc,
but before you get to him, there's the little girl standing on top
of one of the tables. Korcha knows her, and asks her what she's
doing. Mel then challenges Kid to catch her in order to get her
stuff back. Kid says it's okay and she won't worry about it, but
you have the choice to worry about it. Choose to get her crap back,
and you get the super fun task of chasing Mel down.
First, go to the Dragon Shrines. After talking to the dude, who
says Mel hasn't been around recently, leave. You see the little
brat - er, I mean, girl - peek out from behind the Element Lady's
place, then take off. Go ahead and follow her. Once you get to
the residential tower, Korcha will detail a plan, and you catch
Mel. After she and Kid exchange words, go ahead and go to the
docks, where Korcha will take you back to Termina.
XVI.1.G You are now in...Termina (Another World)
Go ahead and leave Termina. Where are we going? you ask. Shut up
and trust me. Leave Termina. Just as you get to the entrance, you
overhear a conversation between the young dragoon Glenn and the
florist about Lynx and General Viper heading off for Fort Dragonia.
Glenn notices Kid, the two of them begin antagonizing one another –
or, rather, Kid dazzles Glenn with her sparkling personality - and
Glenn starts to leave, but mentions a little island you should stop
at before going.
So, go back to Korcha. He says he'll lend you his boat on two
conditions: one, that you give him the Dragon Tear, and two, that
Kid marries him once this is over, neither of which are likely.
When the option comes up, tell her whatever you want to tell her,
she'll kick your ass and bitch at you, then tells Korcha that
she'll think about it. This is apparently good enough for Korcha.
You now have a boat. You also have Korcha back if you want him. Kid
doesn't, but Mel does, so you might get into a fight, but what the
hell.
Speaking of Mel, you can go back and recruit her now. Bring Kid
with you to do so, and Mel'll give you the [Guldovian Stitch]
frame.
XVI.2 Hydra Marshes (Another World)
Enemies:
Wraith
SnibGoblin
SnobGoblin
Then you can always go back through the Hydra Marshes in the Home
World, which doesn't have as interesting an outcome, but you can
get treasure and stuff.
Go on inside. The dude at the entrance will talk about how the
Marshes were nice (relatively speaking) until the Hydra died out,
after which it became...well, this. Talk to him again and he'll
mention that it might be a good idea to use safety gear. Since
you don't have any, go ahead on in.
Go left and up. Talk to the dude wandering around. He'll bitch you
out for not having safety gear, then tell you that his fellow
expeditioners have safety gear, and that you'll find them wandering
about the tree top.
Go down into the water and grab the {Tablet x5} in the chest in the
corner, then run back up the log and up. Go left when you can to
see a SnibGoblin and a SnobGoblin menacing a Beeba. Kick their
asses to get the Beeba's eternal friendship and an |Ancient Fruit|.
From here go right. Run up the little branch, then go left for an
{ElectroJolt} Element. Go right and talk to the dude at the front,
who'll give you the |Safety Gear|. The other guy will tell you that
the weird green plants will whack you if you touch them.
Hmmmmm...there's a big hole in the ground. Now, we all know that
you can't bear to leave a big hole in the ground un-jumped-through.
Go ahead...
Something talks to you that doesn't like humans. It turns out to be
the ghost of a dwarf, who rambles on for a moment, then summons a
big flippin' monster to eat you or something. Once you defeat it,
you receive Steena's level 5 Tech Skill, %HydraShadow.
Go down and get the ~Pendragon Sigil B~ in the chest, then climb
on out of here. From the ledge, jump down and go right and up to
get the @Seed in the chest. Go on up, take the @Carapace in the
chest, and continue on.
Go down, around, and up for a @Copper, then follow the path out
of here. Go down, then take the second right. Go into the little
lit-up cave to get the |Good Backbone|, after which Skelly will
comment. Go around and up to get the {Tablet x5}, then down.
Grab the @Copper in the chest, then run back up. Go all the way
back around and all the way back up. Go around and up some more,
and this time take a right. About halfway through the little
pool, go down through a little passage and out, then grab the
{BatEye} in the chest. Go back up and out of the scene.
There's the pool where the Hydra was. A SnibGoblin and a SnobGoblin
standing there, looking at a treasure chest in the water. Once you
walk up, they'll start talking about this rare flower and then
start going all megalomaniac at each other. After one of your party
members comments, they notice you and decide, after some
deliberation, to kick your butt.
Once you defeat them, the treasure chest is yours. Open it to get
the |Life Sparkle|, which you can use to recruit NeoFio into your
party. Okay, go alllllllllllll the way back to the first screen.
From the big log, go up. From here, go left, grab the {Bushwhacker}
in the chest, then go ahead on out of here.
XVI.3 Gaea's Navel (Another World)
You know how you have to go through Gaea's Navel in the Home World
to get to the Green Dragon and Leah and all? You can get treasure
if you go to Gaea's Navel in Another World, too.
Start in the Hydra Marshes. If you haven't been here already,
you'll see a Beeba getting bullied by a SnibGoblin and a
SnobGoblin, who decide to bully you. Since that doesn't work out
too well, they in turn get bullied, and the Beeba is your new best
friend. It'll give you the |Ancient Fruit| and tell you basically
that you're da bomb. Go ahead and call Wingapede, and fly off to
Gaea's Navel.
When you land, go right and out of the scene. Grab the @Denadorite
in the chest, then run back left. Run left again. From here, go up
the ramp, then down the bitty ladder-y thing. Grab the @Denadorite
in the chest at the end of the path, then go back and run left out
of the scene.
Climb up the ladder and sneak up and around, under the bridge, to
claim the @Denadorite in the chest. Make your way back around and
climb up the tree. Kill the Prehysteric to get the [Snakes & Orbs]
frame. Climb back down the tree, then go ahead back to the
beginning and call Wingapede.
XVI.4 Viper Manor Bluffs (Home World)
Once you land on the bluffs, go right over the little land bridge,
and up the ladder. Go left, then climb up the ladder and go right
for a @Mythril. Go about halfway down the ladder and wait for a
stream of water to knock you off.
You'll land on an outcropping that has a @Mythril. Jump down and
climb up the big ladder this time. Keep going up the ladder until
you get to the second flat space. When you do, go to the little
ladder on the right and climb about halfway up. A stream of water
will knock you off to the platform below, where you can pick up a
{Capsule x5}.
Climb down the left edge of this platform and go back up the
ladder. This time go up the ladder completely, if you can do so
without getting knocked off that is. Go all the way left, and
climb this ladder. Grab the @Mythril that's there, then climb
back down and go up the middle ladder.
Go all the way left and up the big long ladder for the @Mythril
inside. Okay, go ahead and go back down.
This time, take the rightmost ladder. Go alllllllllllllllll the
way up for the @Mythril that's waiting for you, then allllllllllll
the way back down to your boat, at which point you get to leave.
XVI.5 Viper Manor Sewers (Home World)
Run into Viper Manor, then down the well. From here run into the
water, then back up to the little waterfall and through that tunnel.
Go up and right. Run up on the little platform, shove the barrel
off, then run back down, this time going left. Run up the stairs,
right, and up. Shove this barrel off, then grab the ~Mythril
Helmet~ in the chest. Run down and across the little bridge you've
created.
Go up the stairs. Tighten the valve. Go back downstairs and across
your barrel bridge. Go down, back down your stairs, then go around,
up, then left. Climb up the ladder when you get there.
Go right. There's a guard staring longingly at a treasure chest in
a locked cell. Use the |Prison Key| to unlock it and take the
~Mythril Vest~ inside. Okay, go back down and leave.
Go to the next cell. Unlock it, then step behind the bed and climb
down the ladder. Climb down this ladder too, then go left.
Climb up this ladder, then tighten the valve and climb back down.
Go right and up the ladder. Go right and around to get the
~Carapace Dress~ in the chest. Go back down and around again. Go
up, then down the stairs, then down these stairs, then go down
and up the stairs.
Go up the stairs right in front of you, all the way through the
corridor, and down. Struggle your way on up the sewage stream, then
duck right when you can. Follow this corridor all the way right for
the {Revive} Element at the end.
This marks the end of your Viper Manor Sewer Treasure Hunt, so...go
home.
XVI.6 Earth Dragon Isle (Another World)
Every game has its optional incredibly-hard-monster. Breath of Fire
3 has the ArchMage and the Berserker, Final Fantasy 7 has Emerald
and Ruby WEAPON, and Chrono Cross has the Criosphinx. Where is the
Criosphinx, you ask? That's what I asked, too. So I hunted around.
Here's a hint: Earth Dragon Isle, Another World. Okay, that was a
little more than a hint, but you don't mind, right?
This dude is nearly impossible in a normal game, and still hard in
a New Game +. There are actually two ways to "get rid of" the
Criosphinx. The first way is to answer his riddles correctly. Now
I suppose you want the answers, right? Okay, here they are, in
order: yellow, red, green, blue, black, white. What a familiar-
sounding order... And for answering them he...doesn't kick your
ass. Hmm.
Well, since you don't get anything out of him that way, why not try
the other way? The other way entails kicking the Criosphinx's ass
and possibly getting yours kicked too. Not if you're careful,
though.
Three things that are invaluable in this fight: At least one
~Yellow Plate~ and some {|v|Earthquake} and {|v|ThundaStorm} Trap
Elements. A good idea would be to have an innate green character
equipped with the ~Yellow Plate~ and a whole lot of powerful green
Elements in their grid. (I of course recommend Glenn. With two
Einlanzers.) In between whacking the Criosphinx with your weapons
and Elements, heal yourself often and trap yourself a couple of
{ThundaStorm} and {Earthquake} Elements.
For your reward, you receive the ~Sunglasses~, which increases
damage from all kinds of attacks that you make. Which is all kinds
of nifty.
XVI.7 Optional Characters
Some characters are polite and wait till you ask them to join your
party. Some just invite themselves along. Some aren't necessarily
invited by you; one of your party members will be like "Hey. You
should come along with us. Yeah. It'll be fun." This part is for
those that are nice and polite and wait, and how to get them.
Guile
Guile is optional as far as, he's one of the three characters you
can choose to accompany you to Viper Manor, and it's your option
to choose him. To get him, go to the bar in Termina and talk to
him, once you talk to the statue-polishing dude that'll tell you
there's no way in hell you're gunna get into Viper Manor.
Nikki
Nikki is the second of the three characters you can choose to
escort you to Viper Manor. To get him, go to the docks in Termina
and talk to his dancer chick Miki, who will enlist your help in
finding him. From there, go to Shadow Forest and chase him all over
the place, finally rescuing him from menacing Cassowaries.
Korcha
If you choose to save Kid from the Hydra poison, you'll have the
option of recruiting Korcha. He'll temporarily enlist himself
first, then later on, he'll ask you if you want to keep him with
you.
Luccia
After you get done with Viper Manor, head on back to Luccia's lab
and ask her to join you.
Poshul
There are two ways to gain Poshul; the first one is to find the
|Heckran Bone| in the bar in Arni Village (Home), and give it to
her. The second way, if you don't get her here, is to wait until
Leena invites herself along, if you choose not to go with Kid back
at Cape Howl. Poshul will accompany her if you don't already have
her.
Zappa
On your first visit to Termina after going all furry, go up to his
smithy. He'll tell you that he wants to search for the "rainbow",
and you have the option of recruiting him into your party, also
gaining the |Smith Spirit|.
Macha
If you don't choose to save Kid from the Hydra poison, Macha will
take Korcha's boat away from him, and later on ask if you want her
to join your party.
Glenn
If you choose not to save Kid from the Hydra poison, once you get
to Termina, after you get ready to leave, Glenn will ask if he can
go with you to Fort Dragonia.
Leena
If you decide to leave Kid to her own devices at Cape Howl, Leena
will decide that you're brain damaged or something and go along
with you so you don't hurt yourself. Since you can decide whether
to go with Kid right there or not, Leena is in that sense optional.
Miki
After freeing Marbule (Home) from the Black Dragon's nightmare, go
back to the S.S. Zelbess and talk to Miki to invite her into your
party.
Janice
Janice is one of the harder optional characters to get unless
you're uberstrong or playing a New Game +. What you have to do to
obtain her is defeat her monsters three times at the Grand Slam on
the S.S. Zelbess.
Draggy
To get Draggy, get the |Big Egg| in Fossil Valley (Another World),
then take it to the incubators in Fort Dragonia (Home World), then
tell the little baby dragon that you can help it find its parents.
Mojo
Show the |Shark Tooth| to the cultist dude in Arni Village – you
know, Kiki's daddy. He'll spaz at you, then Mojo will tell him
that he's full of it and join your party.
Turnip
When you go back to Hermit's Hideaway after Harle's burned it down,
there's a spot on the ground that says, when you walk over it, that
it's burned and vegetation won't grow there. Use either the |Ice
Breath| or the |Ice Gun| on it, then go to the same spot in the
Home World with Poshul, who'll dig up Turnip.
NeoFio
Get the |Life Sparkle| from the Hydra Marshes (Another World), and
take it up to the balcony where Kid was originally stabbed by
Lynx's Hydra-venom poisoned dagger, and use it in the pool.
Greco
After the scene with Glenn and Riddel at the shrines, talk to Greco
and say "yes" when he asks if you want his help.
Skelly
Skelly is a pain in the ass to recruit, because you have to find
all of his missing pieces. Once you do though, just go back to his
grandma in Termina.
Funguy
In Shadow Forest (Home World), talk to the kid standing by the
rock, then inspect the Gerridae hiding behind a rock in the corner.
When the dude gives you a |Mushroom|, go back out and into the cave
behind the waterfall. Talk to the dude and give him the |Mushroom|.
Irenes
Say yes when Irenes asks if you need her help. There, that was easy.
Mel
When Mel steals Kid's Elements, choose to go after her, but to be
nice to her. Go back to Guldove with Kid and ask her to join you.
Van
In your Home World, once you've turned into Lynx, go past Zappa's
smithy and into the little house. Watch the scene unfold, then when
you have the option, choose "No, we really are" to recruit the
sarcastic kid.
Sneff
After gaining access to the Grand Slam, check in the casino for
Sneff. He'll be winning by like a lot, and he goes to pay his debt
to Fargo. Run back to the stage performer's room, and say yes when
he asks you.
Doc
When you choose not to save Kid, talk to him after the whole
incident and say yes when he asks to come along.
Pierre
Pierre is the last of the three guides to Viper Manor you can
choose from. To recruit him, find the |Hero's Medal| that he's
missing – the kid running around outside has it – and give it back
to him.
Orlha
Once you turn back into your cute adorable self, just go to Guldove
(Home World) and give her the |Sapphire Brooch| back.
Pip
Pip you will find first in Luccia's lab, stuck in a cage. If you
let him out, he'll escape later, and you won't see him again until
you get to Fargo's ship, the S.S. Invincible. If you chase him all
over the place, he'll finally ask you what you're chasing him all
over the place for, and you then have the option of recruiting him.
____________________________________________
/ /
/ XVII. Single, Double, And Triple Techs /
/__________________________________________/
Single techs: In alphabetical order because I'm an anal dork
24 Carrots
Used by: Janice
At level: 5
Gained: automatically upon recruitment
Air Force
Used by: Viper
At level: 5
Gained: automatically upon recruitment
Axial Axe
Used by: Karsh
At level: 5
Gained: automatically upon recruitment
Axiomatic
Used by: Karsh
At level: 7
Gained: by defeating Solt and Peppor at the Isle of the Damned
BallsOfIron
Used by: Zappa
At level: 7
Gained: automatically at Star Level 35
BalloonLoan
Used by: Skelly
At level: 5
Gained: automatically upon recruitment
BamBamBam
Used by: NeoFio
At level: 7
Gained: by freeing the butterfly on Sky Dragon Isle after the weird
bulb-y thing eats it
BeatIt
Used by: Janice
At level: 3
Gained: automatically upon recruitment
BigBreath
Used by: Draggy
At level: 7
Gained: by taking Draggy to Fossil Valley, to the big skeleton
BigCatch
Used by: Korcha
At level: 7
Gained: by talking to the mermaid in the tank in Termina, then
going down to the docks
BigDeal
Used by: Sneff
At level: 3
Gained: automatically upon recruitment
BottomsUp
Used by: Macha
At level: 3
Gained: automatically upon recruitment
CanonCannon
Used by: Pip
At level: 7
Gained: by evolving Pip to Holy Beast form
Cannonballs
Used by: Fargo
At level: 5
Gained: automatically upon recruitment
CartWheel
Used by: Mojo
At level: 5
Gained: automatically at Star Level 19
CatsCradle
Used by: Marcy
At level: 3
Gained: automatically upon recruitment
ChillOut
Used by: Nikki
At level: 5
Gained: automatically at Star Level 19
Clothesline
Used by: Greco
At level: 3
Gained: automatically upon recruitment
CoughDrop
Used by: Draggy
At level: 3
Gained: automatically upon recruitment
CoughMix
Used by: Draggy
At level: 5
Gained: automatically upon recruitment
DanceOnAir
Used by: Miki
At level: 7
Gained: automatically at Star Level 35
DashAndGash
Used by: Glenn
At level: 3
Gained: automatically upon recruitment
DashAndSlash
Used by: Serge
At level: 3
Gained: automatically at Star Level 3
Dinnerguest
Used by: Orcha
At level: 7
Gained: by talking to the chef in the bar in Arni Village (Home)
DireaShadow
Used by: Steena
At level: 3
Gained: automatically upon recruitment
DirtyDishes
Used by: Macha
At level: 7
Gained: automatically at Star Level 35
DiveAndDrive
Used by: Glenn
At level: 7
Gained: automatically at Star Level 35
DoggyDunnit
Used by: Poshul
At level: 5
Gained: automatically at Star Level 15
Doodle
Used by: Mel
At level: 5
Gained: automatically at Star Level 19
Doppelganger
Used by: Sprigg
At level: 5
Gained: automatically upon recruitment
DragonRider
Used by: Karsh
At level: 3
Gained: automatically upon recruitment
DragonRider
Used by: Zoah
At level: 3
Gained: automatically upon recruitment
FeralCats
Used by: Lynx
At level: 5
Gained: automatically upon transformation
FlagBearer
Used by: Viper
At level: 7
Gained: by talking to the bartender in Termina (Home World), then
inspecting the banner in the basement
FlipFlop
Used by: Greco
At level: 5
Gained: automatically at Star Level 19
FlyingArrow
Used by: Serge
At level: 7
Gained: automatically upon retransformation
FoiledAgain
Used by: Pierre
At level: 5
Gained: automatically at Star Level 19
Folding
Used by: Macha
At level: 5
Gained: automatically at Star Level 19
ForeverZero
Used by: Lynx
At level: 7
Gained: automatically at Star Level 35
GaraiShadow
Used by: Steena
At level: 7
Gained: by examining Garai's grave in the Isle of the Damned (Home)
G-Force
Used by: Viper
At level: 3
Gained: automatically upon recruitment
GlideHook
Used by: Lynx
At level: 3
Gained: automatically upon transformation
Gnarly
Used by: Doc
At level: 5
Gained: automatically at Star Level 19
GrandFinale
Used by: Nikki
At level: 3
Gained: automatically upon recruitment
GraveDigger
Used by: Greco
At level: 7
Gained: by talking to the priest-y person at Greco's place in the
Home World
Gyronimo
Used by: Zoah
At level: 5
Gained: automatically upon recruitment
HairCutter
Used by: Grobyc
At level: 5
Gained: automatically upon recruitment
HammerBlow
Used by: Zappa
At level: 3
Gained: automatically upon recruitment
HammerThrow
Used by: Zappa
At level: 5
Gained: automatically upon recruitment
HangTen
Used by: Doc
At level: 7
Gained: by giving your Doc the Medical Book when he's not in your
party
HeadBopper
Used by: Miki
At level: 3
Gained: automatically upon recruitment
HeadButt
Used by: Korcha
At level: 3
Gained: automatically upon recruitment
HeavenCalls
Used by: Pip
At level: 7
Gained: by evolving Pip to Archangel form
HellsFury
Used by: Pip
At level: 7
Gained: by evolving Pip to Archdevil form
HighFive
Used by: Doc
At level: 3
Gained: automatically upon recruitment
HoodooGuroo
Used by: Mojo
At level: 7
Gained: by inspecting the three cat idols where you picked up Mojo
in this order: 1,3,2.
HookAndSinker
Used by: Korcha
At level: 5
Gained: automatically at Star Level 15
HotShot
Used by: Kid
At level: 7
Gained: by putting the code L, Triangle, R, Triangle at the machine
in Lucca's house
HP Shuffle
Used by: Sneff
At level: 5
Gained: automatically upon recruitment
HydraShadow
Used by: Steena
At level: 5
Gained: by going to the Hydra Marshes (Another World) and defeating
the DeHydrate
Invincible
Used by: Fargo
At level: 7
Gained: automatically before freeing Marbule
JugglerVein
Used by: Skelly
At level: 3
Gained: automatically upon recruitment
JumpThrow
Used by: Van
At level: 3
Gained: automatically upon recruitment
K9Ball
Used by: Poshul
At level: 3
Gained: automatically at Star Level 3
LightninRod
Used by: Guile
At level: 7
Gained: automatically at Star Level 35
LimeLight
Used by: Nikki
At level: 7
Gained: by jamming with Home World Nikki
LongShot
Used by: Radius
At level: 3
Gained: automatically upon recruitment
Lumberjack
Used by: Funguy
At level: 3
Gained: automatically upon recruitment
Luminaire
Used by: Serge
At level: 5
Gained: automatically at Star Level 15
Lunairetic
Used by: Harle
At level: 7
Gained: automatically at Star Level 25
MaidenHand
Used by: Leena
At level: 3
Gained: automatically at Star Level 3
MaidenHeart
Used by: Leena
At level: 5
Gained: automatically at Star Level 15
MaidenFaith
Used by: Leena
At level: 7
Gained: by talking to Leena's grandma in the Home World, after
giving the correct responses to Leena's questions on Opassa Beach
in the beginning of the game
MedalSome
Used by: Pierre
At level: 3
Gained: automatically upon recruitment
MerMelody
Used by: Irenes
At level: 5
Gained: automatically upon recruitment
MixAndMatch
Used by: Luccia
At level: 5
Gained: automatically at Star Level 19
MoonBeams
Used by: Harle
At level: 3
Gained: automatically upon recruitment
MoonShine
Used by: Harle
At level: 5
Gained: automatically upon recruitment
MultiPunch
Used by: Orlha
At level: 3
Gained: automatically upon recruitment
Myconoids
Used by: Funguy
At level: 7
Gained: by returning to the place you found him (Home)
MysteryMenu
Used by: Orcha
At level: 5
Gained: automatically upon recruitment
OnARoll
Used by: Skelly
At level: 7
Gained: by talking to the bartender in Termina (Home)
PiggyBoink
Used by: Van
At level: 7
Gained: automatically at Star Level 35
Pilfer
Used by: Kid
At level: 3
Gained: automatically at Star Level 3
Pillage
Used by: Fargo
At level: 3
Gained: automatically upon recruitment
PinUpGirl
Used by: Luccia
At level: 3
Gained: automatically upon recruitment
PopPopPop
Used by: NeoFio
At level: 3
Gained: automatically upon recruitment
Pounce
Used by: Pip
At level: 3
Gained: automatically upon recruitment
Pounce +3
Used by: Pip
At level: 7
Gained: by not evolving Pip at all
PunchDrunk
Used by: Orlha
At level: 5
Gained: automatically at Star Level
QuickDraw
Used by: Radius
At level: 5
Gained: automatically upon recruitment
RazFlower
Used by: Razzly
At level: 7
Gained: by talking to the fairies at Water Dragon Isle
RazHeart
Used by: Razzly
At level: 5
Gained: automatically at Star Level 15
RazStar
Used by: Razzly
At level: 3
Gained: automatically upon recruitment
RedPin
Used by: Kid
At level: 5
Gained: automatically at Star Level 15
RockThrow
Used by: Leah
At level: 3
Gained: automatically upon recruitment
RocketFist
Used by: Grobyc
At level: 3
Gained: automatically upon recruitment
SexyWink
Used by: Miki
At level: 5
Gained: automatically upon recruitment
SirenSong
Used by: Irenes
At level: 7
Gained: by talking to the witch doctor in Marbule, then talking to
Irenes
Sisterhoods
Used by: Orlha
At level: 7
Gained: by talking to Another World Doc
SlapOfCyrus
Used by: Pierre
At level: 7
Gained: by giving Pierre the Prop Sword
SlurpSlurp
Used by: NeoFio
At level: 5
Gained: automatically at Star Level 15
SnakeEyes
Used by: Riddel
At level: 3
Gained: automatically upon recruitment
SnakeFangs
Used by: Riddel
At level: 7
Gained: by defeating Dario
SnakeSkin
Used by: Riddel
At level: 5
Gained: automatically upon recruitment
Snatch
Used by: Mel
At level: 3
Gained: automatically upon recruitment
SonicSword
Used by: Glenn
At level: 5
Gained: automatically at Star Level 19
Soothe
Used by: Pip
At level: 5
Gained: automatically at Star Level 15
Spice Of Life
Used by: Orcha
At level: 3
Gained: automatically upon recruitment
Spiral Ray
Used by: Norris
At level: 3
Gained: automatically upon recruitment
SporeCloud
Used by: Funguy
At level: 5
Gained: automatically upon recruitment
StarBurst
Used by: Starky
At level: 5
Gained: automatically upon recruitment
StarLight
Used by: Starky
At level: 3
Gained: automatically upon recruitment
StarStruck
Used by: Starky
At level: 7
Gained: by taking Starky back to his ship after Terra Tower
StringPhone
Used by: Marcy
At level: 5
Gained: automatically upon recruitment
StrongArm
Used by: Grobyc
At level: 7
Gained: by taking him and Luccia to the little room in Chronopolis
SunShower
Used by: Norris
At level: 5
Gained: automatically upon recruitment
SwordTrick
Used by: Sneff
At level: 7
Gained: automatically at Star Level 35
TailSpin
Used by: Leah
At level: 5
Gained: automatically upon recruitment
Tantrum
Used by: Mel
At level: 7
Gained: automatically at Star Level 35
TestAmeba
Used by: Luccia
At level: 7
Gained: by taking Luccia to the little ameba and treasure chest in
Viper Manor's sewers
TopShot
Used by: Norris
At level: 7
Gained: by talking to Another World Norris after rescuing Riddel
TossAndSpike
Used by: Zoah
At level: 7
Gained: by opening the treasure chest in Zoah's room in Viper Manor
Triple Kick
Used by: Leah
At level: 7
Gained: automatically at Star Level 35
Unleashed
Used by: Poshul
At level: 7
Gained: by talking to Home World Leena
VegeChopper
Used by: Turnip
At level: 3
Gained: automatically upon recruitment
VegeMight
Used by: Turnip
At level: 5
Gained: automatically upon recruitment
VegOut
Used by: Turnip
At level: 7
Gained: by taking Turnip and NeoFio to NeoFio's pool in Viper Manor
Vital Energy
Used by: Radius
At level: 7
Gained: automatically at Star Level 35
Voodoo Dance
Used by: Mojo
At level: 3
Gained: automatically upon recruitment
Wandaln
Used by: Guile
At level: 3
Gained: automatically upon recruitment
WandaSwords
Used by: Guile
At level: 5
Gained: automatically at Star Level 15
WaterBreath
Used by: Irenes
At level: 3
Gained: automatically upon recruitment
Web Surfer
Used by: Marcy
At level: 7
Gained: automatically at Star Level 35
Wet Paint
Used by: Van
At level: 5
Gained: automatically upon recruitment
WhatsUpDoc
Used by: Janice
At level: 7
Gained: by talking to the little monster at the Bend of Time
Double techs: Nowhere near as many as there were in Chrono Trigger
DoubleTake
Kid (Pilfer, level 3)
Mel (Snatch, level 3)
DraggyRider
Draggy (BigBreath, level 7)
Leah (TripleKick, level 7)
DragonSpike
Karsh (DragonRider, level 3)
Zoah (TossAndSpike, level 7)
Flamenco
Nikki (LimeLight, level 7)
Miki (DanceOnAir, level 7)
PitchBlack
Norris (TopShot, level 7)
Grobyc (StrongArm, level 7)
SwordStorm
Guile (WandaSwords, level 5)
Sneff (SwordTrick, level 7)
TossedSalad
Turnip (VegOut, level 7)
NeoFio (BamBamBam, level 7)
VitalForce
Viper (AirForce, level 5)
Radius (VitalEnergy, level 7)
X-Strike
Serge (DashAndSlash, level 3)
Glenn (DashAndGash, level 3)
Triple techs: Again, nowhere near as many as in Chrono Trigger
DeltaForce
Serge (Luminaire, level 5)
Leena (MaidenFaith, level 7)
Razzly (Raz-Flower, level 7)
Z-Slash
Serge (FlyingArrow, level 7)
Kid (RedPin, level 5)
Sprigg as Slash (DashSlash, level 4)
If you find any more, let me know.
_______________________________________
/ /
/ XVIII. New Game + And Continue + /
/_____________________________________/
Click "Continue", then select the file that you saved your game in
last, after you watched the ending (or the credits, depending on
how you defeated the Time Devourer).
Continue +
Continue + lets you continue a game with the stats from your last
save-game state.
New Game +
New Game + starts out just like a normal generic old New Game does.
The differences are, you start right out with the Time Egg, and
therefore you can access the other endings, you start out with all
your stats from the last game, and you get two new Key Items: the
|Relief Charm| and the |Time Shifter|. You lose all of your other
Key Items in so doing, though.
You keep almost all of your Elements from the last game, except for
Tech Skills that you had to go find and Summoning Elements. You
also keep all your equipment from the last game except for key
equipment like the Mastermune, the Einlanzer, and the Dragoon's
Honor.
You don't get to keep your gold. I know, that sucks. Well, what are
you planning on spending it on anyways back in Arni Village? Quit
bitching.
_______________________________
/ /
/ XIX. FAQs and Tidbits /
/_____________________________/
Here's a tidbit: You can get all of your characters back in a New
Game + by going to the Hydra Marshes (Home World), after you're
back to your blue haired self, and after you've gotten the Chrono
Cross. Go back to Sprigg's place, where she'll mention that the
Chrono Cross is reacting funny to the distortion. Use the Chrono
Cross, and poof!
Here's another tidbit: You can fight Ozzie, Flea, and Slash in a
New Game +. Just go to the Bend of Time and into the door that was
locked before. Make sure that you either have a ~Forget-Me-Not Pot~
equipped or have Sprigg with you to gain one of the two Triple
Techs in the game. Then talk to the big bulby monster and follow
his instructions to get a ~Dreamer's Sarong~.
Ooh, three tidbits in a row. After much time squinting at the
screen, I've figured out the shades in the Tower of Geddon. Here's
my list, from back to front: some random dragoon (we'll call him
Bob for the moment), Riddel and Glenn, another random dragoon
(this one's Joe), then we have General Viper, Zoah, and Marcy,
then on the left we have yet another dragoon (um...Bubba), and
then Karsh nearest to the portal. Wasn't that interesting?
To get Glenn the second Einlanzer (and inflict much punishment
upon your enemies, allies, random objects along the way, the boy
who kicked you in the shins in third grade...), simply go to
Dario's memorial grave in Termina (Another World), after getting
the Mastermune. Obviously have Glenn with you.
If you want to change your party member's names, head for Viper
Manor in Another World after you find out that Viper and his homies
have headed for Fort Dragonia. In the library where you fought
Marcy, look behind the desk to find a secret ladder. Go down it
to see the Neo Epoch, then talk to the Beach Bum for the [Porre's
Furnace] frame and the option to change some names.
Did you want to know more about Pip? Or where to get all the
frames? There're more good one-specialty FAQs at www.gamefaqs.com,
you don't really need me to tell you /every/thing...
After you have your fortunes told by the fortuneteller in Termina,
if you didn't get Serge's fortune read, the fortuneteller will
catch notice of you and say, "You? Well this is interesting," and
proceed to read your fortune for you, adding, "You just might be
the key to the destruction of this entire planet. I can't say for
sure, but fate seems to have a great task for you. Be careful now,
boy! Well, future is something that only you can create yourself.
No need to mind it too much." Interesting...
_____________________________________
/ /
/ XX. Credits & Contact Info /
/___________________________________/
I wrote this. All of it. No one else did. I didn't take anything
from anyone else, and all I ask is the same in return. I sought out
every Tech skill and all the little treasures, I even counted all
of the boss HPs myself, just so I could say that I didn't take a
damn thing from anyone else.
Chrono Cross doesn't belong to me. None of the characters mentioned
in this belong to me. None of the concepts belong to me. They
belong to Squaresoft. If you don't like them, take it up with them.
As of right now, this is authorized to be on two sites:
http://thetorturedspace.cjb.net</pre><pre id="faqspan-9">
http://www.gamefaqs.com
Please don't put it anywhere else without asking me.
If you have more questions or comments, possible corrections, new
info, etc., email me at {chairistiona –at- hotmail –dot- com}. If
you don't put something Chrono Cross related in the subject line,
it'll sit in my inbox for months at a time until my curiosity gets
the best of me and I end up reading it anyway - or delete it,
depending on how virus/spam paranoid I am at the time. So put
something Chrono Cross related in the subject line, eh?
Version 1.0. The finished (mostly) product. As far as I know
everything's in here, unless there're a few typos I missed or
something. Ready to hit the Net :-)