*****************************************************************************
Chrono Cross FAQ/Walkthrough
For the Sony Playstation
Version 1.02 (Last Updated 1/7/2002)
By Devin Morgan
This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved.
*****************************************************************************
Table of Contents
1. What's New
2. Introduction
3. Controls
4. Battle System Guide
5. Walkthrough
6. Enemies
7. Bosses
8. Weapons
9. Armor
10. Accessories
11. Elements
12. Shops
13. Credits
14. Copyright Notice
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.02 (1/7/02): Everything is covered within this FAQ, except for
information on defeating Criosphinx. If you want to know how to beat that
boss, I really recommend using JESy's FAQ (also at GameFAQs) for help on
beating it. Other than that, this is it for my Chrono Cross FAQ!
Version 1.01 (10/17/00): I corrected some errors in the Armor section, thanks
to James Hughes!
Version 1.0 (10/15/00): This guide is finally complete after all this time!
Sorry for the long delay, you can blame school and the fact that I hardly had
time to play often. I know there are a couple of things I have yet to add,
but they will be coming in the next day or so.
Version 0.75 (10/5/00): This version covers up to when you first enter
Chronopolis after defeating Vita. As a quick note, this is going to be the
last update I'm making until I TOTALLY finish this guide. That large update
will include the last parts of the walkthrough, as well as all the lists
(Enemies/Weapons/Armor/Accessories/Elements), so it'll take about a week at
most, then this guide will be finished! One more thing, I am not adding Game
Shark codes to this guide since there are WAY too many of them to list. Go
visit
http://www.cmgsccc.com if you need those codes so badly!
Version 0.6 (10/3/00): Got a bit more of the walkthrough done with this
update. The walkthrough now covers just before entering the Sky Dragon Isle
to fight the Sky Dragon. The next update will really cover much more of the
game, I promise!
Version 0.5 (9/25/00): Here's a moderately sized update that I've made during
the past few days. The walkthrough now covers up to the return to Viper
Manor. Expect the next few updates or so to finish up the walkthrough and the
addition of the "non-walkthrough" sections will begin.
Version 0.4 (9/18/00): Look, I'm really sorry about the lack of updates I've
been making lately. It's all because of the fact I have school and I hardly
have time to play the game and work on this guide. However, this guide will
be worked on daily, but won't be publicly updated as often. Sorry, but just
try to bear with me here.
Version 0.35 (9/10/00): I updated the walkthrough section a bit more with
this new update. The guide now covers all the way up to the second save point
in the Water Dragon Isle at Another World. Expect bigger updates to the
walkthrough to appear in the next couple of guide updates!
Version 0.3 (9/2/00): This update includes a walkthrough all the way up to
when you return to Termina after Guldove. I also included guides for all 3
paths to Viper Manor, as well as if you chose to save Kid or not. Expect a
larger portion of the walkthrough to be added with the next update!
Version 0.2 (8/28/00): I added some more of the walkthrough, as well as a
Bosses section and a Shops section. My walkthrough is up to Viper Manor with
Guile as your guide. Next update will include a guide for the other 2 paths
(Nikki and Pierre as your guides).
Version 0.1 (8/21/00): The first and VERY incomplete version of this guide! I
only covered the first parts of the game, but that's because I wanted to
write for this game and I wanted to make sure my FAQ is posted to "save my
spot" before the crowds oversaturate the game. This guide will be completed
at some point, so please be patient since I'm playing the game as I write the
walkthrough.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Chrono Cross is the long-awaited sequel to the legendary game, Chrono
Trigger, for the Super Nintendo. This new sequel is for the Sony Playstation.
In this game, there is a whole new battle system, a large cast of characters,
and many different things to choose from. Because of the many characters you
can recruit throughout the game, there are many different "paths" you can
take through certain parts of the game. However, my walkthrough is going to
be written the way I played the game, but I will also try to explain what
will happen if you do/do not recruit a certain character at a certain time. I
don't want to make this a "strict" guide, I'm just going to write the
walkthrough and assume you have the characters I have chosen throughout the
game, and that's all.
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-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Battle Screen Controls
----------------------
Start: Pause game, bring up submenu
Control Pad/Left Analog Stick: Move cursor, change to another active
Character (Left Analog Stick only works when
the LED light is on)
X: Confirm or execute command
Triangle: Change viewpoint during target selection
Circle: Cancel command before executing
Square, L1 and R1 Buttons: Switch to another active character
L3: Confirm or execute command (Press down the Left Analog Stick to trigger
when the LED light is on)
R3: Cancel command before executing (Press down the Right Analog Stick to
trigger when the LED light is on)
Field Screen Controls
---------------------
Start: Pause game, bring up submenu
Control Pad/Left Analog Stick: Move your characters in the overworld, move
cursor in the menu screens (Left Analog Stick
only works when the LED light is on)
Right Analog Stick: Change the direction you're facing while standing still
(Only works when the LED light is on)
X and L1 Buttons: Talk, enter buildings, inspect an area, confirm options
Triangle: Open menu screen
Circle and R1 Buttons: Cancel option, exit menu screen, run (while moving
with the Control Pad/Left Analog Stick)
Square: Open/close Key Items window
L3: Talk, enter buildings, inspect an area, confirm options (Press down the
Left Analog Stick to trigger when the LED light is on)
R3: Cancel option, exit menu screen, run while moving the Control Pad/Left
Analog Stick (Press down the Right Analog Stick to trigger when the LED
light is on)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 4. Battle System Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To start, the battle system used in Chrono Cross is pretty unique and pretty
difficult to get used to. There are 4 different things you can do during the
battle when it's your character(s) turn in battle: you can attack, use an
element, defend, or try to run away. Each character also has a Stamina Meter
in their on-screen status box during the battle. I'll explain everything
you'll need to know about getting through battles below.
=========
Attacking
=========
When you select the "Attack" command, you'll be given the option to pick a
target for your attack. After you pick that target, you'll be given a list of
4 different options. The first 3 options will be for physically attacking and
the last option is if you want to use an Element to attack. As for those top
three options, you'll be able to pick the degree of damage you'll cause to
the enemy if your attack connects. Option #1 is for a Weak attack, #2 is for
a Strong attack, and #3 for a Fierce attack. Each one has a number percentage
next to it, which tells you the chances that your attack at that level will
connect with the enemy and cause damage. It's recommended that you start out
with using a Weak attack because the percentage will raise for the much
stronger levels of attacking. Also, whenever you attack, you will lose
Stamina points depending on the level of your attack. For instance, you'll
lose one Stamina point if you use a Weak attack, 2 points for a Strong
attack, and 3 points for a Fierce attack. When an attack of a specific level
connects with the monster, your Power Level will rise that many points (1
point for Weak, 2 for Strong, and 3 for Fierce). As that meter rises, you'll
be able to use Elements to attack.
===============
Element Attacks
===============
Your second option will be to use an element to attack the enemy/enemies in
the battlefield or heal your party. Elements can be considered as magic
spells, and you can only use them when the Power Level rises. Each element
has a specific color known as an Innate, and each element can be performed
only when the Power Level fills to the element's level. It takes 7 Stamina
points to use an element, plus it'll empty your Power Level depending on the
level of the element you used.
===========
Tech Skills
===========
With the addition of Elements, each character has his/her own unique
abilities, known as Tech Skills. They're gained as you win battles and gain
Star Levels, and they permanently stay in your character's Element grid after
allocated. These skills are usually strong attacks and are very good against
bosses. There are also Double and Triple Tech Skills that you can perform
with certain groups of characters in your party, provided they have stamina
remaining and have a high enough Power Level. Here's a quick list of what's
required to perform a Double/Triple Tech Skill:
Double Tech Skills
------------------
Characters Level Tech Name Innate
---------- ----- --------- ------
Serge/Glenn 3/3 X-Strike Red
Kid/Mel 3/3 DoubleTake Red
Guile/Sneff 5/7 SwordStorm Black
Norris/Grobyc 7/7 PitchBlack Black
Radius/Viper 7/5 VitalForce White
Karsh/Zoah 3/7 DragonSpike Green
Nikki/Miki 7/7 Flamenco Red
Draggy/Leah 7/7 DraggyRider Yellow
NeoFio/Turnip 7/7 TossedSalad Green
Triple Tech Skills
------------------
Characters Level Tech Name Innate
---------- ----- --------- ------
Serge/Leena/Razzly 5/7/7 DeltaAttack White
Serge/Kid/Sprigg 7/5/4 Z-Slash Blue
Note: For the Z-Slash Triple Tech to work, you must have Sprigg Doppelgang
into Slash and be at Level 4.
=========
Defending
=========
Well, there's nothing to explain here except for the fact that when you're
attacked while defending, you only sustain about half the amount of damage
you'd take if you weren't defending. You must have at least one Stamina point
in order to defend, or else you're out of luck using this option in battle.
============
Running Away
============
As in pretty much all other RPG games, you'll be given the option to run away
from the battle. You use this option to run away from the enemy or enemies if
you don't want to fight in the battle. That's all I can say about this option
because it doesn't need much explaining.
==============
Stamina Points
==============
An important aspect of each battle is the Stamina points each character has.
Each time you attack or use an element, you lose Stamina points, whether or
not your attacks connect. You start off with 7 Stamina points in a battle,
and when you have less than one point left, you can't do anything in the
battle until you regain those Stamina points. You regain points each time
another ally/enemy attacks or uses an element in battle. If someone uses a
Fierce attack, you'll regain 3 Stamina points, regardless if that attack
connects or not. The same thing goes if someone else uses a Strong or Weak
attack (you'll regain 2 or 1 Stamina point, respectively). If someone uses an
element, you'll also regain Stamina points (I don't know the exact amount
though). To sum it up, you need these Stamina points in order to do anything
in battle, therefore they're probably the most important aspect of the battle
system.
=======
Innates
=======
The classes that each character is classified under, known as Innates, are
also important to the outcome of each battle. The six classes are: Green,
Red, Yellow, Blue, White, and Black. All the elements have a specific Innate,
as does each character and enemy in the game. The Innates are made up of 3
pairs: White and Black, Yellow and Green, and Red and Blue. Say someone with
an element with a Blue Innate attacks an enemy with the Red Innate, that
enemy will lose more Hit Points because Blue is the opposite of Red and
elements with those Innates do more damage to their opposites than any other
Innate. There is a graph in the upper-left corner of the screen during battle
known as the "Field Effect". This chart is split into 3 sections, and the
smallest one is to the right. Each time an element is used to attack and it
connects, the Innate color of that element will fill in the right-most
section of the Field Effect graph. When that graph is filled in entirely with
one Innate color, any element attack of the color in that graph will be much
stronger. However, any enemy/ally with the opposite Innate color will become
weaker and attacks by the dominating color will cause much more damage. If
you want to use a Summoning Element, all 3 sections of the Field Effect graph
must be the same color. You'll consume a Star Level each time you use
Summoning Element as well.
============
After Battle
============
When you defeat all the enemies and complete the battle, you'll be given
three options. You can either use the remaining power in your character(s)
Power Levels to automatically use a curing element and heal the party. You
can choose to heal like the above option, but you'll also be able to use
Consumable Elements to do so. You'll also have the option not to heal the
party and exit. There's no point in not healing because the power in the
Power Levels don't carry on to the next battle, so make sure to always heal
after each battle!
==============
Status Effects
==============
During battle, there can be many different ailments caused by being attacked
with a certain Element. Here is a full list of the different effects, the
Innate color of that effect, and what they do:
Status Effects That Remain Even After Battle
--------------------------------------------
(A Consumable Element of the same color as the ailment must be used to cure
it)
Status Property Effects
------ -------- -------
Poison Green Loss of HP in and out of battle
Burn Red Defense decreases in battle; 2x damage outside battle
Sprain Yellow Attack decreases in battle; can't run outside battle
Flu Blue Stamina recovery rate decreases in battle; control
becomes difficult outside battle
Status Effects That Occur Only During Battle
--------------------------------------------
(Wears off in time, or a Consumable Element of the same color can cure it)
Status Property Effects
------ -------- -------
Afraid Green Become more likely to get hit by critical hits in
battle
Confused Red Loss of control; you attack allies and enemies in
battle
Dizzy Yellow Chances of avoiding enemy attacks decrease
Frozen Blue Cannot move at all in battle
Fatigued White You'll need more stamina in battle to perform any
actions
Asleep White Defense decreases; can't do anything in battle
Darkness Black Chances of hitting the enemy decrease
Cursed Black You lose stamina each time you're attacked in battle
E. Lock All You'll be unable to use elements of the corresponding
Color (E. Lock is an abbreviation of Unable to use
Elements)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 5. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Dream Dungeon
-------------
You start this adventure inside a place known as Dream Dungeon. After the
pretty cool FMV at the opening sequence ends, you'll go inside the actual
dungeon. An elevator will rise up and standing on it will be Serge, Kid, and
a random third member. After the short conversation here ends and the
elevator door closes, take control and head left and down the hallway into
the next room. You'll appear on a balcony where you'll see a purplish
crystal-like thing in the room below. After Kid complains about not being
able to reach it, head back out of the room and go up and right. Follow the
path down and right into the following room and head down along the path. Go
left up the steps and continue down, then fight the Cybot you encounter if
you want. It would help to get you used to the battle system if you fought it
now. Next, continue down the steps and go down the path into the next room.
Go left up the steps and into the next room, and then follow the path up and
left. Don't go up the first set of steps to the right of the path just yet.
Continue up and left past the second set of steps and into the next room.
In here, go up to the altar and press X to make that purplish crystal in
front of you disappear. Leave the room after that and go down the path to
that set of steps leading up to the right ledge with another Cybot. Go up
those steps and fight the Cybot if you want, otherwise continue up and left
across a bridge onto a purplish circular ledge. Stand on it and press X to be
teleported upward to a higher area. When you reach the higher ledge, Kid will
talk for a moment and the third character will comment. After the
conversation ends, walk up to the door and watch the freaky FMV after this.
After all that, you'll end up in Serge's house in Arni Village.
Arni Village (Home World)
-------------------------
After the FMV, you'll see that someone is telling you (Serge) to wake up.
After Serge gets off the bed and opens the windows, go to the bed and press X
to find the secret savings, which is 200G. Also, check out the pots in the
left side of the room to find a hidden Tablet Element. Now, walk down out of
your room and talk to your mother, Marge, in the next room. She'll tell you
that you've slept really late and that Leena was looking for you. Marge will
also remind you of a promise that you made, which was that you'll see Leena
that day. Now, go right out of the house into the actual village. Once
outside, head left and talk to the man in the far-left. When he asks for your
opinion of the sawfish, pick the answer "You're probably right!" and he'll
give you a Komodo Scale after he finishes talking. Now, head right along the
upper path and talk to the small boy there. After he tells you about his
little problem, open the Key Items menu and select the Komodo Scale to give
it to the boy for free (don't charge him money for it!). He'll give you an
Uplift Element for your help, then give you a hint about Poshul. After he's
done, go up and into the house just north of the boy. Go right through the
house and down the stairs into the basement. Talk to the man in the basement,
then after he's done rambling for a while, he'll give you a Shark Tooth. Now,
go left up the ramp and continue left out of the house. Back outside, head up
the path to the pier and talk to Leena (she's the one standing up). Talk to
her and she'll ask you to get some Komodo Scales from Lizard Rock because she
wants a necklace. Agree to get her the scales, then go up and off the pier.
Now, head down and enter the first house to your left. Go up into the house
and check the buckets next to the plant in the back to get a PhotonRay
Element. Now, exit the house and head straight down through the center of
town. Go down the ramp and search the cart next to the old lady to get a
Shellfish Frame. Now, head left and into the next area. There, talk to Radius
(the old man with the stick) and you'll enter a training battle against him.
You'll learn about using Elements and general rules about fighting in the
game. I recommend it to those who wish to get used to the flow of battle in
this game. After that, go left and check out the small bucket to the right of
the steps to get an AquaBeam Element. Then, enter the house and go down and
left into the smaller room. Inspect the small frame on the wall with the
symbol to get a Cure Element as well. Now, exit the house and go right to the
previous village area and get to the right side of the village. Go up into
the building to the right of the small boy you helped before and enter the
restaurant. Go right and up to the barrel, then check it out 4 times to get
an Uplift Element. Then, go up the steps into the back room and go up to the
sheet on the floor and press X to get a Heckran Bone. Also, open the chest on
the right shelf to get an Ivory Helmet. Be sure to equip that helmet right
away! Now, go down into the previous room and continue down out of the
restaurant. Then, follow the path down and right to exit Arni Village and
appear on the World Map.
As soon as you enter the World Map, access the menu screen and save your
game, then head up and left from the village to reach Cape Howl. When you
reach it (as well as any other area from the World Map in the game), press X
to enter the area.
Cape Howl (Home World)
----------------------
In this area, there are small holes in the ground from which geysers erupt.
Try not to step across those holes when the geysers are erupting because
you'll lose HP if you do that. Anyway, head up the path, then left and open
the chest to get a Heal Element. Then, go right and up along the path until
you can go left again. Follow the path left and open another chest to get a
Bone. Now, go back right and continue up the path to the next area. There, go
up the path to the peak and press X by the rock to make Serge carve "Serge
and Leena forever..." on the rock. After that, go back down into the previous
area, then continue down and out of Cape Howl.
Back on the World Map, head down and left and enter the Lizard Rock area.
Lizard Rock (Home World)
------------------------
When you enter Lizard Rock, walk up to the large boulder in the path and
press X to push it into the water so it's out of your way. Then, follow the
path down and right, and then open the chest to get a Fireball Element. Be
sure to allocate it to Serge as soon as you get it. Now, go directly to the
left and you'll find the first Komodo Pup just standing there in the path.
Approach it to make it run into the cave. Then, get to the left side of the
boulder to the left of the cave and press X to push it in front of the cave,
thus blocking the entrance. Now, go back right and up, then left to find that
Komodo Pup again. Go near it to make it run back into the cave. Quickly run
into that cave and fight it since it's trapped. Use regular attacks to boost
up your Power Level, and then use the Fireball Element to attack the Komodo
Pup. After you win this fight and collect the Komodo Scale it leaves behind,
head left along the path into the next area. There, follow the first path
down and left to the wooden bridge. Before you cross it, go down the nearby
ladder and open the chest to the north in the water to get a Tablet Element.
Now, go down and climb up the ladder and take the path up, then when it
splits, head up and left to the top. Drop down to the lower ledge and along
the path to find the next Komodo Pup. Run towards it and it'll run south and
jump down to a lower ledge. Run after it since it runs around the path along
the watery part of this area. Just run after it and stay close until you
catch it, then fight and defeat it like you did with the other one. Take the
Komodo Scale after you win, then make your way to the lower-left section of
this area. Go down and you'll find a hole in the ground nearby, so press X to
drop into the hole. When you land in the water nearby, go right and onto the
ledge and open the chest to get a Bone. Then, get back into the water and
head up into a cave. Head left onto another ledge and open the chest there to
get an Ivory Helmet. Now, go back right and down through the cave, then go to
the lower-left area of the water and press X to go back through that hole.
Now, go to the lower-right part of the room and follow the path down into the
next area.
In this area, you'll see the third Komodo Pup to the right, but it'll start
running if you move down the path. Let it run for now, and go down and push
the boulder into the water to make a chest rise to the surface. Open it to
get a Silver Loupe, then go right and up the first chance you get. Go up and
defeat the Beach Bum, then go up along the green tree to the next area.
There, go up and onto the higher ledge with the Beach Bum. Defeat it and go
down along the ledge back to the previous area. Walk down to the very edge of
the high ledge, and then wait for the Komodo Pup below to start walking past
the cliff you're on. Right before it walks in front of you, press X to jump
down and you should land on it to engage battle. Fight and defeat this Komodo
Pup, then after you beat it, get ready to fight the Mama Komodo boss! Read
the Bosses section to find out how to take care of this creature. After you
win, you'll gain a Star Level and all your stats will boost slightly. After
the battle, you'll also get the final Komodo Scale that you need for Leena's
necklace. Now, head left to the end and go up the leftmost path into the next
area. Continue up and left along the path, then drop down to the lower ledge
and keep going left straight to the World Map.
On the World Map, save your game if you want, then go down and enter the
Opassa Beach area.
Opassa Beach (Home World)
-------------------------
Upon entering this area, walk to the left and Leena will appear behind you.
She'll take the Komodo scales and sit down by the beach while you stand next
to her, then there will be a conversation between Serge and Leena. When she
asks if you remember talking by the beach when you were younger, say "I
remember" and she'll continue talking. When she asks about what to make of
this day, pick "We'll never forget this day!" as your answer. After that,
Leena will try to tell you something, but Serge will hear something else
calling his name. An FMV will start and show some quick flashbacks from when
Serge was younger. After it ends, you'll suddenly be warped somewhere, then
knocked unconscious. An old man and his Komodo Pup will find you lying on the
beach. He'll tell you that Leena is in the village babysitting, then he and
his pet will leave. Now, just head right out to the World Map again.
At the beach, you were warped to Another World, which is the same as the Home
World, but there are different things to be done/found. So, head right and
enter Lizard Rock again.
Lizard Rock (Another World)
---------------------------
As soon as you enter this area, you'll find that there are stronger enemies
moving around here. So, make sure to allocate the AquaBeam Element (Blue) in
the new space on your grid for Element Level 1. You'll need it if you
encounter the enemies in this area. For now, head down and follow the left
path downward. Press X when you reach the hole in the ground to come out at
the end of the secret passage. At the other side, just walk onto the small
island and open the chest to get a Feather. Now, go back down and left and
press X at the hole you came out of to crawl back through to the other side.
Next, go back up and follow the path right and down. Drop down to the lower
ledge and continue right across the wooden bridge, then follow the path down
into the next area. Head straight down to the lower-left corner and defeat
the OpahFish there, then open the chest to get a Bone. Then, go up and follow
the path all the way right through this area. Watch out when you pass the
high ledge because a Komodo Pup will jump down on you as you pass. Go right
and up the path at the end to reach the next area. Go up and right and fight
the Komodo Pup in your way. After you beat it, go right and open the chest it
was blocking to get an Ivory Helmet. Then, continue up and right out of
Lizard Rock.
Back at the Another World Map, head right and enter Arni Village.
Arni Village (Another World)
----------------------------
When you enter Arni Village, head up the path and go up into the first
building to the right to enter a flower shop. Go right to the large pot (it
was a barrel in the Home World) and press X four times to get the IceLance
Element inside. Then, go up the steps and into the back room. Here, go up to
the blue curtain in the upper-right part of the room to reveal a chest with 5
Tablet Elements inside! Now, get out of the back room and continue left and
down out of the flower shop. Back outside, continue up the path all the way
to the pier. There, talk to Leena and she won't even recognize you because
the Another World is 10 years into the future. She'll tell you that there
used to be a boy named Serge in town, but he died 10 years ago by drowning.
You can pick whatever option you want when talking to her. After she suggests
you visit his grave at Cape Howl, leave the pier and enter the village area
again. Head down and go left into the first house you come across. Inside
this house, go up and check out the bucket near the plant to find a PhotonRay
Element. Now, leave the house and follow the path left to the second house,
then enter that house. Go left and up the steps into the following room.
There, go up and left behind the high shelves and check out that area to find
a MagmaBomb Element. Now, go back down into the previous room and continue
right out of the house. Then, follow the path down and left into the next
area. Go left to Radius's house, but before entering the house, check out the
small bucket to the right of the steps to find a Turn Red Element. Now, enter
the house and go down and left, then check out the framed symbol on the wall
to get 5 more Tablet Elements! Then, go back up and right out of the house.
Now, head right to the main area of the village, and then continue right and
up the ramp at the end. Then, just continue down and right out of town.
On the World Map, head left a small bit, then go up to Cape Howl.
Cape Howl (Another World)
-------------------------
When you enter this area, remember not to walk across the small holes in the
ground because if the geysers come out of them, you'll lose some hit points.
Head up and right, then when you can go left the second time (right behind
that giant rose-shaped thing in the path), head left and open the chest to
get an ElectroJolt Element. Make sure to allocate it as soon as you get it
(you may want to replace the Fireball Element in the Level 3 space with this
one). Then, go right and up the ladder to the higher ledge. Open the chest
there to get a Bone. Climb back down the ladder and continue up the path to
the next area. Head up to the peak of the hill and press X when you reach the
rock. Serge will check out the tombstone, then 3 people will suddenly appear
behind him. They say that he's the "ghost" of the Serge that died 10 years
ago and their orders are to capture him. After these guys are done arguing
and get ready to seize Serge, a mysterious girl appears and jumps in between
Serge and the 3 men. She'll challenge them to a fight and then a boss battle
will start against Karsh, Solt, and Peppor. Read the Bosses section for help
on defeating these guys. After you win, the three men will leave the area and
the girl will introduce herself as Kid. She'll ask if you want her in your
party after that. For now, just refuse her 3 times and she'll tell you she's
heading to a town called Termina, then leave. After that, you'll reappear in
Arni Village.
Arni Village (Another World)
----------------------------
When you appear here, you'll be in Serge's room (you'll remember this place
from the Home World) and Leena and Poshul will be there too. Leena will offer
to help and will join your party, as well as Poshul. After they both join,
it's time to head to Termina in the north. So, exit this room and continue
right towards the exit of the house. A lady will come in and get upset, then
request you leave. So, go right out of Serge's old house. Then, head right
and down out of Arni Village to the World Map.
From Arni Village, head up and right to the path between the mountains to
enter Fossil Valley. Before you enter Fossil Valley, here's a quick list of
which Elements should be allocated to each of your 3 characters, and to which
spaces in their grids:
Serge: (Level 1 Spaces) Tablet x5, Cure
(Level 2 Spaces) Fireball, Photon Ray
(Level 3 Space) MagmaBomb
Leena: (Level 1 Spaces) TurnRed, Tablet x5
(Level 2 Spaces) Cure, AquaBeam
(Level 3 Space) IceLance
Poshul: (Level 1 Spaces) Uplift, Tablet x5
(Level 2 Spaces) ElectroJolt, PhotonRay
(Level 3 Space) Heal
Fossil Valley (Another World)
-----------------------------
When you enter this area, head up and between the two guards. They'll tell
you that there's excavation going on and that you should stay on the low
path. Continue up the path to the end and head left along the path. When you
see the path going upward, take that path up to the guard standing by the
ladder. Talk to him and he'll ask if you are the exorcist that they called
for. Say yes and he'll move out of the way, allowing you to climb up the
ladder. So, climb the ladder and go up into the next area. At the top, go up
the path and talk to the guy standing there. He'll tell you that they want
the weird noises to stop, then he'll move out of the way for you. Continue up
the path and a skeleton dressed as a clown will appear in front of you. It'll
ask for you to help find its body parts, so say "Sure" and you'll receive the
Heavy Skull.
Now, go down a small bit, then head left along the path to where the path
heads north. Instead of going north, go down the white-colored path and the
guy will tell you not to go down there since he thinks a monster is there.
Ignore him and continue down into the next area. There, go left to the eggs
and press X to get a Big Egg, then quickly go back up that white path before
the giant bird comes near and you'll have to fight it. When you get to the
top of the white path, just continue going up and when you see the white path
intersect and go towards the right, continue north. Go around the brownish
thing in the way because you'll enter a battle if you touch it and the
enemies are pretty tough. After that, continue up and collect the Bellflower
sitting there. Now, go back down around that brown thing in the path and
continue down and right through this area. Keep going right and down into the
next area.
Here, go down to the main path and follow it left and up to the end. You'll
see Solt and Peppor standing around at the end complaining about how they
lost the other battle with you. They will notice you're there and engage in
battle against you. Read the Bosses section for help on taking care of these
two guys again. After you win, your party will gain another Star Level and
receive a boost in some of their stats, as well as their first Tech Skills!
After Solt and Peppor run away, just follow the path up and out of Fossil
Valley.
On the World Map, head northwest and enter the large town of Termina. Make
sure you save before entering Termina though.
Termina (Another World)
-----------------------
When you enter Termina, you'll see a flower lady and a dragoon talking to the
left. She says there was a ruckus at Fossil Valley and she can't get
Bellflowers right now. She also asked about Karsh and the dragoon told her
he's gone ghost hunting. After the dragoon leaves and you gain control again,
head forward up the steps and you'll run into Kid at the top. She'll say
something about Leena, then leave the area. After this, go up and enter
Lisa's Element Shop to the right. Inside, buy at least 5 of the Antidote,
Medicine, Ointment, and Brace Elements. Also, buy one of the Bushwhacker and
AeroSaucer Elements. Then, exit the shop and go up the steps to the top,
where you'll hear a guy talking about polishing the statue of Lord Viper.
After he's done talking about being the Viper Manor, Kid will appear again
and ask to join your party. This time, recruit her but don't put her in your
party just yet. She'll also give you the Tele-Porter so you can switch your
party members at a Record of Fate or on the World Map. Now, go left into the
shady area in the corner and you'll find a hidden person out of view. When he
asks if you understand him, pick the top option and he'll give you the Tea
for Three Frame. Then, go down the steps and go right past Lisa's shop to the
next area. Continue right until you're stopped to see a mermaid in a tank.
Korcha will appear and cause trouble, then dive into the water below and
paddle away in a boat. After that, keep going right and down the steps into
the following area.
Go down across the bridge and follow the path all the way around the watery
area with the island in the middle. You'll hear a conversation between a
young man named Glenn and a woman named Riddel. The man will notice you and
ask if you'd be willing to give up the Bellflower that you have. Ask for
money, then select 99G and he'll pay it. After that, they'll do what they
have to do with the flower and then talk for a little while. They'll then
decide to return to Viper Manor. After they leave, go back down and left
around the path, then up across the bridge and up the steps to the next area.
Go up the steps and head left to the intersection where you can go up or
left. Talk to the man in yellow in front of the path going up and he'll ask
you if you think his churros are too expensive. Say "Too high" and then pick
50G as the new price. After that, continue left into the next area.
Now, it's time to worry about getting to Viper Manor. You'll need a guide in
order to get there, and that's what the next part of my guide will cover.
There are 3 different guides you can get: Guile, Nikki, and Pierre. The
walkthrough for Viper Manor is based on if you picked Guile since I
personally chose him as a guide. I will not add a walkthrough if you chose
Nikki or Pierre as your guides since that's not how this walkthrough is set
up.
============
Guile's Path
============
To start this path, enter the Bar (it's to the left of Lisa's Element Shop).
Head left through the bar and talk to the mysterious man standing in the far
left part of the room. He'll introduce himself as Guile, then talk for a
little while. When you're given the option, select "Ask for his help" and
he'll say that you need a sailor and a ship and he'll guide you to Viper
Manor. Don't let him join your party just yet. Now, head right out of the
bar, then go down the steps and right into the Inn. Go right to the Record of
Fate (transparent greenish diamond). Remove all the Elements on both Leena
and Poshul, then use the Tele-Porter and switch them with Kid and Guile.
Equip each of the new party members with an Ivory Helmet accessory. Now,
arrange your Elements on your new lineup like this:
Serge: (Level 1 Spaces) Fireball, Cure
(Level 2 Spaces) MagmaBomb, PhotonRay
(Level 3 Spaces) AeroSaucer, Dash&Slash (Tech)
Kid: (Level 1 Spaces) Bushwhacker, Fireball
(Level 2 Spaces) MagmaBomb, AquaBeam
(Level 3 Spaces) Heal, Pilfer (Tech)
Guile (Level 1 Space) PhotonRay
(Level 2 Space) Cure
(Level 3 Spaces) IceLance, Wandaln (Tech)
With your lineup now in order, save your game by the Record of Fate and exit
the Inn. Head up the steps one level and follow the path right past Lisa's to
the next area. Continue all the way right and down the steps at the end to
the following area by the water. Go down across the bridge and around the
path. Go right and up, then left around the small watery area. Don't go down
to that middle island where they were praying before; instead, head left
under the hut. Follow that path left and down and you'll come across Korcha
sitting next to his boat. Talk to him and he'll offer to take you anywhere on
his boat if you pay him. Keep talking to him and pay the 100G when he asks
you to, then get on board the boat and you'll be on your way. When you dock,
you'll be at the Viper Manor Bluffs.
Viper Manor Bluffs (Another World)
----------------------------------
When you get there and the group is done talking, start by climbing up the
rock wall to the next area. There, a guard at the very top of the cliff will
notice there are intruders and will start throwing giant boulders down the
cliff at you. This can be hazardous because each time your group gets hit by
a boulder, they'll each lose 10HP. Luckily, there are only 3 boulders dropped
at a time, so you should climb upward when they aren't being thrown. Also,
there are geysers coming out of some walls, and if you go through one, you'll
get pushed off the wall onto an otherwise unreachable ledge. Now, quickly
climb up to the first ledge while avoiding the boulders. Then, climb up to
the second larger ledge and go right. Go up that wall and climb right into
the geyser to reach another ledge. Open the chest there to get 5 Tablet
Elements. Then, go to the left edge and drop down to the lower ledge. Climb
back up the wall to the larger ledge and go right again. Climb on that wall
with the geyser and stop just below where the geyser comes out. When it stops
for a moment, quickly climb up to the next ledge. There, go all the way left
to the end and climb up that wall to the next area. On the ledge you appear
on, open the chest to get the Meteorite Element. Go back down the wall to the
previous area, and then go right to the middle path going up. Climb up the
middle wall there to reach the next area. There, continue up the middle path
to the next ledge, and then go all the way to the far left. Climb up that
wall while watching out for the geyser along the way. If it hits you, you'll
fall to the lower ledge and will have to climb this wall again. When you get
to the top, open the chest to get the FreeFall Trap Element.
Now, go back down that cliff you just climbed up and go right along the path.
When you can go up or down, go down and right, then start climbing up the
wall there. Climb all the way up to the following ledge, then go left and
down the small cliff. Go left to the end and climb up the cliff there to the
next ledge. Then, go right and up the next cliff to the top. You'll enter a
boss battle against the Acacia PVTs. Read the Bosses section to find out how
to win this battle. After you win that battle, a giant bird creature will fly
in and kill the guard. Before you fight it, take this time to move the
PhotonRay allocated to Serge to the new Level 1 space and put the Meteorite
Element in Serge's Level 2 space. Also, be sure to allocate an Uplift Element
to the new Level 1 Space on Kid's element grid. Now, just climb up the cliff
to reach the flying creature, then you'll be in another boss battle. Read the
Bosses section again for help on defeating this creature known as KingMoaman.
After you defeat it, you'll gain a second Star Level for the second boss
battle here. Your group will then jump over the wall at the top and wait for
nightfall to do anything. At this point, you'll be inside Viper Manor.
(Please skip down to the Viper Manor section for the next part of this
walkthrough.)
============
Nikki's Path
============
To start this path, head left all the way past the Bar to the next area. Head
left through this area until you reach a pink staircase going up. Go up those
stairs onto Nikki's ship, then go up and through the door in front of you. In
that room, go right and talk to the guy there and he'll tell you Nikki is
missing and Miki went to look for him. At that point, Miki enters the room
and asks if you'll help find Nikki. Select "OK, rock on!" as your answer and
Miki will run out of the room. Leave the room and go down the steps off the
ship, then head right into the next area. Go right and down the steps to exit
Termina. Head east on the World Map across the bridge over the small river.
Go right a little more and enter the Shadow Forest.
Shadow Forest (Another World)
-----------------------------
When you enter the Shadow Forest, head left all the way into the following
area. There, go up the ledges to the north to reach the top, then open the
chest to get an AeroSaucer Element. Get back down to the ground, and then
follow the path down and left. You'll see Nikki talking to some monster, and
then he'll run away. So, follow him by continuing left and up the path. Go
down and left and open the chest to get the Uplift Element along the way.
Then, just go up into the next area. Go left and you'll see 2 monsters
chasing after Nikki. After they corner him, go down the path and engage in
battle with the demons known as Cassowaries. Read the Bosses section for help
on defeating them. After you win and gain a Star Level, Nikki will jump into
the water below and walk into the waterfall. Now, follow the path left to the
end, then go down and right into the water and up into the waterfall to the
next room. There, you'll find Nikki again. Go up to him and he'll ask to join
your party since he wants to go to Viper Manor too. Let him join, then he'll
ask if you want to hear a song. Say "No, thanks" for now, then he'll tell you
there's a monster blocking the path to the manor.
After you all leave the cave and name Nikki, remove Poshul and put Nikki in
your party. Equip Nikki and your other party members with Green Elements and
the Antidote and Brace Elements for the next battle in the forest. Now, head
back into the waterfall and open the chest to get an Aroma Pouch. Then, check
out the notebook and you'll find the Angry Scapula. Now, exit this room and
go left to the giant plant in the way. Then, go up and right through the
water to the round tree above the waterfall. Press X and a blue ball of
pollen will follow you. Now, go back left, then down and right and into the
waterfall. There, go up to the blue creature sitting there and walk by it so
it follows you. Don't let it get too close that it'll eat the pollen; just
start running when it follows you. Exit the waterfall and head right to the
giant plant. Stay still so the creature will eat the pollen, then the plant
will eat that creature!
After the giant plant eats that blue creature, press X to enter a battle with
it. Just use regular attacks and Yellow Elements to attack when needed. After
you beat this creature, continue left into the next area. Here, go up and
Solt and Peppor will appear in front of you. A dragoon will also jump from a
tree above you, then a boss battle will engage. Read the Bosses section for
help in winning this fight. After you win and get your 5th Star Level, Zoah
will leave and let you pass. Before you go into the next area, go up and
right and open the chest there to get a Heal Element. Now, go up into the
next area and head up the path. Open the semi-hidden chest along the way to
get a MagmaBomb Element. Continue up into the next area, and then follow the
path north. Stay to the left wall and go up onto the green area of land.
Defeat the "guy" standing there (Wraith), then push the boulder up to the bug
hole. Push it up and it'll block the hole completely. Now, go back down to
the water and continue up through the water to the next area. Here, just go
all the way up into the next room, which is at the bottom of a well. The
party will wait until nightfall, then climb up to the Viper Manor area.
=============
Pierre's Path
=============
To start Pierre's path to Viper Manor, head right past Lisa's Element shop to
the next area. There, go north on the path to reach the next area. Continue
up and into the building marked "Smithy", which happens to be the place where
you can forge equipment. However, you don't need anything yet, so don't buy
anything. Instead, go left through the room and down into the back room.
Here, go right and talk to the guy standing there and he will introduce
himself as Pierre. He'll also say he lost his medal and he can't get to Viper
Manor without it. So, go left and down to get into the backyard of the
building. There, talk to the boy running around and he'll give you the Hero's
Medal. Now, re-enter the building and go up to Pierre and select the Hero's
Medal from the Key Items Menu. After you give it to him, talk to him again
and choose to take him with you to Viper Manor. Replace Poshul with Pierre in
your party and equip him with Green Elements. Now, go left and up to the next
room and continue right to exit the Smithy. Then, go down the path to the
next area and head left when you reach the end. Go left past Lisa's and head
down the steps all the way out of Termina.
On the World Map, head right and up around the mountains and go up to Viper
Manor. Press X when you get there to reach the Viper Manor Gates.
Viper Manor Gates (Another World)
---------------------------------
</pre><pre id="faqspan-2">
When you arrive at the gates, walk up to the guards and Pierre will try to
get in. They won't let him in, so you're now given the option of what to do
next. Choose "Charge!" and the group will engage in a boss battle against the
guards, known as Acacia Guards. Read the Bosses section to find out how to
beat them. After you win and gain that Star Level for winning a boss battle,
go up to the gate and press X to open it. Now, walk up a small bit and you'll
run into Solt and Peppor again. You'll enter another boss battle against them
and their new friend as well. After you beat the trio, go behind the gate to
the left and open the chest to get a TurnYellow Element. Then, go up the path
and the group will stop and wait for nightfall before going any further.
After that, you'll be inside the Viper Manor area.
Viper Manor (Another World)
---------------------------
When you enter the Viper Manor (remember that the walkthrough for this area
is assuming you had Guile as your guide), you'll be outside in the dark
courtyard. There will be guards you can fight and defeat here, and there's a
large spotlight moving around the area. Don't get spotted because you'll be
chased down by the guards and attacked. Before you go anywhere, go up and
press X to open the door, then go up and open the chest to get a TurnBlue
Element. Now, make your way up through the middle of this courtyard while
avoiding the spotlight. Open the large doors when you get to the wall to
enter the stables. Here, go up and use the Record of Fate to save your game.
Then, go up and talk to the man standing there. He'll ask if you're the new
helpers, so pick "That's right" as the answer and he'll ask you to feed the
dragons. After you feed them, he'll let you have the key to the manor. Choose
to feed them and you'll be asked how many times you'll feed the dragons. I'd
say go for 10 or 20 times the first time to get used to it. Here's a quick
list of the prizes you can win and how many times you have to feed the
dragons to win them:
Times Prize
----- -----
10 Knee Pad (Accessory)
20 Bronze Helmet (Accessory)
30 Bronze Mail (Armor)
40 RecoverAll (Element)
50 Iron Vest (Armor)
This mini-game is set up like this: there are 5 dragons in a row that you
must feed. You feed them bales of hay, which you get by going to the left-
most spot and pressing X. You can only hold 3 bales of hay at once, and each
dragon eats one bale at a time. However, you can only feed the dragons when
their heads are raised. You must be quick because if you don't feed a dragon
when its head is raised, it'll get mad and lower its head. If you fail to
feed one of the dragons four times (it'll be VERY red at that point), you
lose. After you win this mini-game once, the man will tell you to take the
Manor Key from the cupboard, and he'll give you a prize according to the
number of times you fed the dragons. After that, talk to the man a second
time to be able to feed the dragons again. Choose to feed them 10 times and
succeed to win a Knee Pad accessory. Then, feed them 20 times and succeed to
get a Bronze Helmet. Then, feed them 30 times to get a Bronze Mail. Finally,
feed them 40 times to get a RecoverAll Element. Equip the Bronze Helmet and
Bronze Mail to Kid. Now, go right and up to the cupboard against the north
wall and press X to get the Manor Key. Now, go down all the way out of the
stable. It's time to allocate some more elements to your party like so:
Serge: (Level 1 Elements) Fireball, Cure, PhotonRay
(Level 2 Elements) Meteorite, Medicine x5
(Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
(Level 4 Element) MagmaBomb
Kid: (Level 1 Elements) Uplift, Fireball, Fireball
(Level 2 Elements) MagmaBomb, AquaBeam
(Level 3 Elements) TurnBlue, Pilfer (Tech)
(Level 4 Element) RecoverAll
Guile: (Level 1 Element) PhotonRay
(Level 2 Element) MagmaBomb
(Level 3 Elements) IceLance, Wandaln (Tech)
(Level 4 Element) Cure
Now that your group is set up for Viper Manor, exit the stables and go down
through the area while avoiding the spotlight. At the south wall, head left
into the next area. Follow the path up through this area and defeat the
guards along the way. Defeat the guards in front of the entrance to the
manor, then continue up to the end and open the chest in the left corner to
get 5 Ointment Elements. Now, go down to the entrance and press X to enter
the manor itself. In this room, go up and try to open the door, but you
can't. Check out the snake statue to the left and decide to turn the numbers
on it. Just pick any numbers because you don't know the combo just yet.
You'll fall into a trap that puts your group in a cage in the basement
guarded by dragoons. Kid will make the dragoons mad, then they'll unlock the
cage for you. Press X to exit the cage and you'll fight the guards. Defeat
them, then exit the cage and your group will take the guard uniforms as
disguises. Now, go down the steps to the next area. Here, go try to open the
chest and you'll have to fight the Boxer Boys. Pick one and you'll
automatically win the fight or you'll have to fight them. After you get
through this, go left and talk to the guard. After that, go back up the
stairs to the previous room and go through the left door down the hallway.
Enter the first door to enter the kitchen area. Go up and left into the
actual kitchen, then go up and open the cabinet to get a TurnGreen Element.
Then, get to the upper-right corner of the room to get the Dragoon's Honor.
Now, go down and talk to Glenn standing there and he'll say something and
walk out of the room. Follow him out of this room and go left, then enter the
third door in this hallway. Go up and talk to Glenn by the wall, then he'll
write something on the wall and walk away. Check the wall where he was
standing to read the code for the lock in the upper level. It's a random
combo from what I know, so I'm just going to ask you write down the combo for
later use in Viper Manor. Now, go left to the other half of this room, then
go down and open the chest to get a Revive Element. Get back to the right
side of the room and save your game using the Record of Fate, and then leave
this room completely. Head right and press X at the end to get out of the
left hallway. Then, go right and press X to reach the right half of this
area. Talk to the guards and they'll say you need a password to enter the
treasure vault. When they ask for the password, don't even pick an answer and
they'll respond after a few seconds saying that the password is silence.
They'll then move and allow you to enter the room. Try opening the chest to
the right and you'll fight the Boxer Boys. After you take care of them, go up
and your party will comment about the absence of the Frozen Flame. After
that, go up to the wall and take the 3 items from the pedestals: a Bronze
Sword, Bronze Mail, and Hero's Shield. Equip Serge with the Bronze Mail right
now, Then, go right and press X by the vase and you'll fight a monster. Beat
it and you'll get the TurnRed Element. Now, check out that shiny thing on the
right wall and choose to "Grab it" to get a Silver Pendant. After you take
it, you'll be caught in a trap, which brings you into a cage in the following
room.
When you arrive in the next room, a woman will come up to your cage and
realize you're not really a group of dragoons. She'll then open the cage and
you'll all walk out. The woman will introduce herself as Luccia, then unleash
her Neo-N-Bulbs to attack you. Read the Bosses section for help on defeating
these creatures. After you win, you'll obviously gain another Star Level, as
well as gain some status boosts! Luccia won't be too impressed and she'll
just ask you to leave. Before you do anything else, be sure to allocate the
Revive Element on Serge's new Level 2 space in his grid, and a TurnRed
Element in Kid's new space as well. At this point, go left to the small cage
on the shelf. Talk to the creature inside and it'll introduce itself as Pip.
Talk to it a second time and open its cage. After that, go right and try to
exit the room. Luccia will offer to help you again sometime. Then, you'll be
able to exit the room.
In the hallway, talk to the giant Roborg and choose to bust it up. You'll
enter a battle against it at that point. Defeat it using regular attacks and
lots of attack Elements, particularly the Green ones. Since the Roborg has a
lot of strength and causes lots of damage in one shot, make sure your party
is in good shape for the whole battle. After you win, head right in front of
the next door. Go up to the door and wait for the eyeball to close, then
press X and enter the room. In this room, open the chest to the right to get
a Bronze Helmet. Equip it on Serge, replacing the Ivory Helmet, then go up
and take the Décor Shield off the wall. Then, go to the north part of the
room and you'll see 5 statues lined up, but one's missing a shield. Go up to
the one without it and select the Décor Shield to place it on the statue.
You'll have to fight 5 Man-Of-Wars now because of this.
To beat the Man-Of-Wars, use regular attacks and lots of White Elements to
fight them with. Keep the party in good shape since their attacks cause a lot
of damage. After you win this tough battle, go down to the statue of a snake
in the middle of the room. Push it up and right into the niche against the
wall to open up a hidden door in the wall. Enter that room and try to get
near the chest, but you'll lose 10HP because of the steam. Leave the room and
talk to the guard in the corner of the room and he'll tell you that you'll
need the general to open the chest. So, go down out of this room and head
right up the stairs to the next floor. Here, go in front of the first door to
the right and wait for the eyeball to blink. Then, quickly press X and enter
that room. Go up to the chest and try to open it, but Zoah will wake up and
won't let you open it. Talk to him a few times and ask each of the 3 options
as they appear. However, he still won't let you open the chest, so leave the
room. Go left and enter the next room and try to open the chest here. Karsh
will stop you, so talk to him and ask some questions as well. After that, try
opening the chest 20 times and Karsh will finally let you have the Dragoon
Gauntlet inside. Now, equip it on Serge as his second accessory, and then
leave this room.
Head left to the end of the hallway and press X to enter that middle room
again. Go up to that snake statue and enter the code you found out from Glenn
earlier in Viper Manor. After you do that, the door will open. Now, go up the
stairs and into the next room. A Roborg blocks the door to the right, so go
left and into that room instead. Go left across the bridge and open the door
at the other side to enter the library.
Head left up the staircase and walk up to the girl standing to the right.
Your group will reveal themselves and an old man from a higher ledge will
climb down a ladder to talk to you. He'll talk to you about the two different
worlds and the difference between the two. After he's finally done talking,
you'll enter a battle with the little girl known as Marcy. Read the Bosses
section to find out how to defeat her. After you win, you'll gain a Star
Level and Serge and Kid will gain another Level 1 slot in their grids. Marcy
will run away and the Prophet will give you a hint about the next part of the
Viper Manor. Now, go up the stairs to the higher balcony and go right. Press
X at the spot where Marcy did to lower the ladder before, then climb the
ladder and open the chest there to get a TurnWhite Element. Then, climb down
the ladder and go left down the stairs again, then go down and exit the
library. Go right across the bridge to the main area of the manor and go
right. A harlequin named Harle will walk up to you and insult Kid a couple
times. She'll tell you not to fight Lynx and then she'll leave.
After she leaves, go up through the middle of the room and defeat the enemy
that falls from above on you. Defeat it, then get to the left side of the
room. You'll see a few thin pillars to the left; go up to the second to last
one and press X to find a switch. Hit it to lower a platform behind the
nearby guards. The guards will then run towards you and fight. Defeat them,
then go onto that platform and press X by the throne to find a switch. Hit it
and the platform will bring you up to another ledge. Then, just go up the
steps into the next room.
In this room, go left and save the game using the Record of Fate. Also, it's
time to re-arrange your Elements for the next part of the game.
Serge: (Level 1 Elements) Revive, Fireball, Cure, PhotonRay
(Level 2 Elements) Meteorite, Medicine x5, ElectroJolt
(Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
(Level 4 Element) MagmaBomb
Kid: (Level 1 Elements) Bushwhacker, Uplift, Fireball, Fireball
(Level 2 Elements) MagmaBomb, AquaBeam, AeroSaucer
(Level 3 Elements) TurnBlue, Pilfer (Tech)
(Level 4 Element) RecoverAll
Guile: (Level 1 Element) PhotonRay
(Level 2 Element) MagmaBomb
(Level 3 Element) IceLance, Wandaln (Tech)
(Level 4 Element) Cure
Now that everything's set up, go up to the second door to the right and wait
for the eyeball to blink, then enter the room. Go up to the desk and press X
and Kid will think the Frozen Flame is there. When she says she'll ask the
general directly, the wall panel will open and General Viper will come out.
He'll talk to Kid for a moment, then Lynx will come out and talk. Kid will
threaten him and the battle will begin. Read the Bosses section for help on
defeating Lynx. After you defeat Lynx, your party will gain yet another Star
Level and gain some status boosts. Then, Lynx will reappear since you merely
defeated his shadow and try to talk to Serge. An FMV will start and the blue
item on the desk will activate, causing Serge to see something happen to the
world. After it ends, a bunch of shadow cats will appear and Riddel will
enter the room. Kid will take her captive and the group will leave the room.
Your group will then make an escape to the roof of Viper Manor with Lynx,
General Viper, Karsh, and a couple guards following you. They'll try to work
out a deal with Kid, then when she looks away, Lynx attacks Kid and she falls
off the roof to the water below. Lynx will come closer to Serge, and then
Serge and Guile will jump off the roof as well. When you all land at the very
bottom of the bluffs by Korcha, the main menu will open up. Save your game
and then exit the menu, then the game will show Serge lying in a bed in the
town of Guldove.
Guldove (Another World)
-----------------------
When you wake up in Guldove, a lady will tell you your friends are outside
waiting for you. So, go right out of the house and Kid will start talking to
you. After a few words, she'll pass out and Serge, Korcha, and Guile will
bring her to the clinic in town. You'll find out she's been poisoned and has
2 days to live. The only thing that can cure her is Hydra Humour, but the
Hydra is supposedly extinct. The doctor will leave the room and Korcha will
try to get him back, but he'll bump into Harle. She'll enter the room and
make Korcha mad, then disappear after talking for a moment. After that, Kid
will want to talk to you, so go to her bedside and talk to her. She'll give
you the Astral Amulet and decide to rest for a while. Korcha will then ask
you what you're going to do. At this point, you have two different options:
you can either choose to save Kid, or say "...I don't know" and not try to
save her. Whether or not you choose to save her will affect the next part of
the game and whom you'll be able to meet and recruit. If you choose to save
her, you'll be able to recruit Korcha, Razzly, and Mel later in the game. If
you choose not to, you can recruit Macha, Glenn, and Doc. I personally chose
to save her, so that's what this guide is going to reflect later on in the
game. Below, I will add a walkthrough for both ways (if you choose to/not to
save Kid), but keep in mind that my guide is going to assume you saved Kid
later on.
==============
Not Saving Kid
==============
If you're choosing not to save her, Korcha will get upset and demand you
leave the Astral Amulet here. He'll then leave the building and you'll have
to choose a third party member for your group. I'd say you should just put
Leena in your group for now. Then, go left into the next room and continue
down out of this hut. Head left across this area to the next section by the
pub. Go left and up the ladder to the second floor and go right to the next
area. Here, go right and enter Korcha's house. Talk to him and he'll refuse
to lend you his boat, then his mother Macha will come in. She'll have a long
talk with him, then she'll decide to borrow the boat and bring you to Termina
herself. She'll tell you to call her when you're ready to leave the village.
She'll also give you the Tropical Paradise Frame, and then she'll really
leave the house. Now, leave Korcha's house and go left across the bridge to
the next area. Go around the hut and continue left to the leftmost area.
Enter this large hut and talk to the shaman, Direa. After she's done talking,
you can save your game with the nearby Record of Fate if you want, otherwise
leave the shaman's hut. Go right around the hut and head right across the
bridge to the next area. Climb down the ladder to the ground level and go
right to the following area. Go right and talk to the person in yellow
clothes. Choose to trade Elements, then hit Circle to exit this shop. She'll
ask you to take this bone she has, so take the Pelvic Bone for Skelly and go
right and talk to Macha. Tell her you're ready to go, then get on the boat
and she'll take you to Termina.
Termina (Another World)
-----------------------
When you arrive in Termina, a man will tell Macha to move the boat elsewhere.
She'll get mad and the guy will walk away. Macha will then allow your group
to go explore Termina since you're here. So, go up and right up the path to
the next area. Go right and down the set of stairs, then you'll hear a
conversation between Glenn and the florist. He'll talk about going to a fort
and how he might be discharged from the Acacia Dragoons if he goes there.
After he leaves, go back up the stairs and go right to the next area. Go
right and talk to the fortuneteller (the glowing eyes in the dark tent) and
ask for Guile's fortune. The fortuneteller will realize he lost the bet and
will give Guile a Brass Rod for winning the bet. Then, choose to quit and he
will say something to Serge about being the key of destruction. After that,
go back left to the previous area. Continue left across to the following area
to the left. Go down the steps and talk to Macha, then choose to straighten
things out. Keep talking and she'll let you borrow the boat permanently!
Glenn will then appear and ask to borrow the boat. Macha will direct him to
you, then let him join your group. After that, let Macha join your crew as
well. You don't have to put her in your party, but you should replace Leena
with Glenn though. After Macha leaves, press X to get onto the boat. When you
appear at the World Map on the boat, head north and east across the north
shore of the large continent. Go right and up around the island with the
smoke coming out of it and dock on the east side of it to reach Hermit's
Hideaway.
==========
Saving Kid
==========
After you choose to find a way to save Kid, Korcha will join you and you'll
be asked to put a third member in your party for now. Put Leena in there for
now, then Korcha will ask what to do now. They'll decide to visit the shaman,
then leave the room. Korcha will talk to a cat and a girl will run out and
take the cat away. The group will then go outside and Korcha will allow you
to do what you want to do, then call him when you're ready to go. For now, go
down and talk to the guy in yellow. He'll trade you items you'll need to
forge weapons, armor, and accessories for Elements you may have. Don't trade
right now, then he'll ask you to take this bone he has. Take the Pelvic Bone,
and then go left to the guy behind the blue counter. De-equip the Ivory
Helmets that your 3 current party members might have equipped, then talk to
the man to get equipment forged or disassembled. Choose to disassemble all
the Ivory equipment (mails, vests, and helmets) that isn't equipped. Also,
disassemble the Knee Pad, Pendragon Sigil C, and all other accessories you
have de-equipped. Forge the Copper Swallow and Besom Cu29 as weapons for
Serge and Leena, then forge 2 Bronze Mails for Guile and Leena. Finally,
forge a couple of Bronze Helmets for those in your current party that don't
have it equipped. Now, disassemble as much of the old stuff as you can, then
head up and left into the next area. Go left and into the bar in the next
area. You'll hear Doc talking about his problems to Orlha the bartender.
After they're done and you're back outside again, go up the ladder to the
second floor and go left to the next area. Here, enter the hut and you'll
meet the shaman of the village, Direa, inside. After you talk to her for a
moment, she'll tell you that you should try to return to the Home World
because the hydra might still exist there. Then, save your game with the
Record of Fate and exit this hut.
Go right and across the bridge to the next area. Continue right around the
building and keep going right to the third hut. Go up and around so you're
behind this hut, which is Korcha's house. When you get behind it, walk down
into the back wall to enter a hidden room. There, open the brown chest to get
a Feathery Dress. Leave the room and go back around and left out of this
area. Go around the middle building and down the ladder to the floor below.
There, enter the bar again and talk to the dwarf to find out about the Hydra
Marshes. Talk to it a second time to get the Green Tinkler. Now, leave the
bar and go down and right into the next area. Head all the way right and talk
to Korcha and tell him you're totally ready to go. At that point, board
Korcha's boat and he'll take you to Termina.
Termina (Another World)
-----------------------
When you dock at Termina, a man will come running out complaining about where
Korcha docked the boat. Korcha will bribe him, then the man will walk away
happy. Now, recruit Korcha, but don't let him in your party yet. Now, head up
the steps and right up the path to the next area. Continue right all the way
to the following screen. There, go right and talk to the fortuneteller (the
glowing eyes in the dark tent) and choose to hear Guile's fortune. The
fortuneteller will give him a Brass Rod for winning a bet they made before.
Then, choose "Quit" and she'll say something to Serge. After that, go back
left to the previous area. Go left and into Lisa's Element Shop. Buy two of
each non-consumable Element (Cure, Heal, Fireball, MagmaBomb, AquaBeam,
IceLance, ElectroJolt, Uplift, Bushwhacker, and AeroSaucer), and then exit
the shop. Go down the steps and enter the Inn, then save your game using the
Record of Fate. Now, it's time to reallocate your Elements (both allocated
and in stock) as follows:
Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
(Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
(Level 3 Elements) AeroSaucer, Dash&Slash
(Level 4 Element) MagmaBomb
Guile: (Level 1 Element) Cure
(Level 2 Element) ElectroJolt
(Level 3 Elements) AeroSaucer, Wandaln (Tech)
(Level 4 Element) IceLance
Leena: (Level 1 Elements) Revive, Cure, Uplift, AquaBeam
(Level 2 Elements) ElectroJolt, TurnRed, AeroSaucer, Fireball
(Level 3 Elements) IceLance, MaidenHand (Tech)
(Level 4 Element) MagmaBomb
Now that your group is properly equipped with both elements and equipment,
exit the Inn and go up the steps and go right past Lisa's to the next area.
Go all the way right and down the steps at the end to reach the following
area, then head down and across the bridge to witness a funeral. After the
funeral, a masked man named Greco will come up to you and say something, and
then he'll go into his hut. Follow him into his hut and talk to him, then
choose to take him with you. You'll now recruit Greco into your party, but
I'd prefer not to actually put him in current party right now though. Now,
exit the hut and go down the steps to the left, then go up the path and up
the white stairs to the next area. Go all the way left through this section
to the following scene, and then go left past Lisa's and down the white steps
all the way out of Termina.
On the World Map again, go right and down through the Fossil Valley, then
continue south and east to the Hydra Marshes.
Hydra Marshes (Another World)
-----------------------------
When you enter this area, go up and press X by that plant on the left path.
Then, walk over it and into the marsh's poisonous water. Before you enter
this area, I must warn you that the longer you stay in that marshy water,
your party will lose hit points. That is unless you have the Safety Gear,
which I'm going to tell you how to find soon. Now, quickly run up and left
through the marsh to the piece of dry land. Walk up into the marsh by going
on that log, then go left and open the underwater chest to get 5 Tablets.
Now, quickly get back onto the dry land and go left to the next area. Here,
head up and left along the path, then follow it left to the next area. Go
left and up and save your game with the Record of Fate if you want.
Otherwise, continue right to the next area. Continue up the path, but right
before you walk under the overpass, take the thin path right and up to the
higher ledge. Go left and open the chest to get an ElectroJolt Element, then
head right and up to the next area. Go up the path and talk to the first guy
to get Safety Gear. Now you'll be able to walk through the marshes without
losing HP! Now, go back down to the previous area and go left along the path.
Go down that thin path to the lower area and go down and left to the next
area. Save your game here, then go down and right to the following area.
Continue down and right along the path to the next area, then head down into
the marshes again. Go right and into the marshes by going right across that
little log. Then, go up the path to the next area.
In this next area, enter the marshes and go down and left and open the chest
to get a Bushwhacker Element. Then, go right and up and walk up across the
log to the top. Go up to the plant and select the Green Tinkler from the Key
Items menu to make it bend for you. Walk down it into the marsh and go up and
left around the bend. Take the path up onto the dry land and open the chest
to get a Seed. Now, go down into the marsh again and go left and up to the
next area. Head up and right through the marsh and open the chest to get
Carapace, then go right to the next area. Go right and down and save your
game if you want with the Record of Fate. Otherwise, continue right and up
through the marshes to the dry land again. Go up and right along the path to
the following area, then go up to the marsh's edge. You'll see a couple of
enemies in the marsh going after an underwater chest. They'll notice you and
start a fight with you. Simply use regular attacks and Yellow Elements to
defeat them. After the battle, open that underwater chest to get the Life
Sparkle. Now, go left to the previous area and go left while holding Down to
stay against the south wall. Go down through the secret passage, then go
right and up and open the hidden chest to get a BatEye. Now, go left and up
through that passage again and continue left and down, then left some more
through the marsh. Go down onto the dry land and defeat the enemies roaming
around if you feel like it, otherwise continue down and right along the path.
Go up at the end and open the chest to get Copper, then go down and right to
the next area. Go down the path past the Centaurpede, unless you want to
fight it. Then, continue down to the marsh and go right and down to the dry
spot again.
Go right and up around the wall and open the chest to get 5 Tablets. Then, go
down the dry path to the next area and open the chest there to get Copper. Go
left and defeat the Potpourri enemy, then go left down the slippery slope
into the marsh. Now, just go all the way left through the area to the log at
the end. Walk down onto the dry land and continue down and right through that
marsh. Go right and down onto the dry land, then go down the path out of
Hydra Marshes.
Back on the World Map, head west and north through Fossil Valley, then
continue northeast around the mountains to reach Viper Manor again.
Viper Manor (Another World)
---------------------------
When you enter this area, go up to the Roborg by the gates and choose to bust
it up. After you defeat it, press X to open the gate, then go behind the left
gate and open the chest to get a TurnYellow Element. Then, continue right to
the next area and go right and press X to enter the actual manor. Open the
right door and go right through the hallway and through the doorway at the
very end to go downstairs. Head left and open the gate at the end, then go
down the stairs below to reach the basement. Check out the desk below the
stairs to get a Parlor Key, then go back upstairs and open the left doorway,
then go down the hallway and up the stairs at the end. On this floor, enter
the first door to the left and open the chest here to get a TurnBlack
Element. Leave the room and enter the second room by using the Parlor Key,
then open the chest here to get a Daemon Charm. Now, leave the room and go
right down the hallway, then open the door at the end. Go up and through the
double doors up the stairs and into the next room. Open the door to the left
and go into that room, then go left across the bridge and open the door at
the other side to enter the library. Get into the middle area and go behind
the desk the Prophet is standing in front of. Go up to the bookcase and press
X to find a secret area. Choose to go down, then talk to the Beach Bum there
to get the Porre's Furnace Frame. It'll also offer to change Serge's name. Do
so if you want, then go up the ladder to the library again. Go right around
the room and go down to exit the library.
Now, go across the bridge to the main area again and head right and down to
the next room. Go right and up the hallway to the throne at the end. Push X
by the throne and press the switch to make the platform raise up to a higher
ledge. Then, just go up the steps and into the next room. There, head up and
right to reach the roof of Viper Manor. Go right, but before talking to
Luccia, go up and right and climb the ladder to the higher platform. Open the
nearby chest to find a Sight Scope accessory. Climb back down the ladder and
talk to Luccia. She'll tell you about the NeoFio plant and the Life Sparkle's
use. After she walks away, use the Life Sparkle from the Key Items menu to
make NeoFio blossom and become recruited! Name it, but do not put it into
your party right now. After this, go back left and into the manor again. Go
left and down the hall to the following room, then go down the steps to the
throne. Press X and hit the switch to lower the platform to the floor below.
Then, just go down the hall and into the next room. Go down the steps and
open the double doors, then open the right door and go right down that hall.
Go through the doorway at the end to go downstairs. There, go left and enter
the second door to reach Luccia's lab. When you enter, Luccia will be letting
the dishwasher guy for the kitchen out of her trap. After he leaves, talk to
Luccia and allow her to join your group. Like with NeoFio, don't let her into
your party yet either. Now, go up and right and press X by Luccia's desk to
find a Silver Earring. Then, go right and exit the lab.
Now, go right and up the stairs to the next floor again. There, go all the
way left and open the gate door at the end, then go down to exit the
building. Go left to the next area, and then just keep going through the
gates to exit Viper Manor completely. On the World Map, head south and
through Fossil Valley. Then, just continue southwest all the way to Opassa
Beach.
Opassa Beach (Another World)
----------------------------
When you arrive at Opassa Beach, your party will talk for a moment. After you
can move, go left and you'll find the green wormhole that connects the two
worlds together. Select and use the Astral Amulet from the Key Items menu and
your party will warp to the Home World via the wormhole. After you arrive
there, go right and exit Opassa Beach.
On the Home World Map, go up and head all the way east to the Hydra Marshes.
Hydra Marshes (Home World)
--------------------------
When you enter the marshes, go up and talk to the guy in your way. After he
lets you pass, take the right path up into the marshes and go right and down
around the bend. Then, go left and open the chest to get a Feather. Now, go
back up and left and up some more to reach the dry land. Serge will see a
spirit floating around, then moving to the next area. After that, go up and
across that log into the marsh at the other side, then go right and down and
open the chest to get a Bone. Go back left and up that log and continue left
to the next area. Go up the path a little bit and the party will stop because
something big is coming near. After the giant creature flies by, continue up
the path all the way to the north-most point. Open the chest to get a Brace
Element, and then go down and left to the next area. Go left and up and a
weird creature known as a Beeba will appear and tell you to leave. You'll
then choose to fight this creature and its cohorts. After you beat it, it'll
apologize and leave a chest behind for you. Open it to get a Beeba Flute,
then stand on the blue spot and use the Beeba Flute, but nothing will happen.
So, go up and save your game and go right to the next area. Continue right
and up the path, then go along the path leading under the higher one and talk
to the Beeba standing there to battle it. After you finally defeat this group
of Beebas, they'll disappear and let you open the chest. Take the Bushbasher
Element inside, then go down and right up that small path to the higher
ledge.
Now, go right and up the path to the next area. There, go right and onto the
center platform, then use the Beeba Flute to make the Wingapede appear.
You'll then enter a battle against it. In this battle, you should be careful
because when Wingapede attacks with AcidicGas or PoisonGas, it'll take away
HP and possibly poison your party. Luckily, the poison effect doesn't take
your HP away THAT quickly! Start off by using regular attacks to boost the
power levels, then have your characters use their Yellow Elements to attack.
Heal your group by using Cure or Heal elements if needed, then keep pummeling
the Wingapede with regular attacks and Yellow Elements until you defeat it.
After you win (no you do not gain a Star Level, sorry), walk into the middle
of this platform. The floor will collapse since it's cracked after Wingapede
was defeated, and you will land in a room below with a huge creature. After
that, go up to the giant monster and press X to find out that it is sleeping.
Now, go around the room to the south end and talk to the fairy in the small
cage. The monster will awaken and your group will be stuck fighting Pentapus,
which is that monster's name. This creature has pretty high defense, so you
can't do too much damage to it with regular attacks. Fight it by using
regular attacks to boost your characters' power levels, then use all sorts of
Elements to attack. It's preferred you use Guile's Tech Skill, Wandaln, to
attack this creature, as well as any Red Elements you have. Watch out because
when it attacks a party member, it does a whole lot of damage to them. Use
Cure or Heal Elements to keep your party in good shape, then keep using
regular attacks and Elements/Tech Skills until you manage to defeat this
horrible creature.
After this battle, open the chest behind the cage to get a RecoverAll
Element. Then, open the cage to free the fairy by pressing X. She'll
introduce herself as Razzly, then she'll tell you about how she's from Water
Dragon Isle. Your party will explain to Razzly the link between the two
worlds and all. She'll talk some more, then join your group, but do not let
her in your party right now though. Now, exit this pit by climbing the upper-
right wall and going into the hole to the next area. Go right and press X at
the edge to jump down to the lower area. Head up onto the dry land and open
the chest to get an AeroSaucer Element. Now, go back down and left, then up
to the next area. Go up and right through this small area while either
avoiding or fighting/defeating those giant creatures. Continue right to the
next area and go down, then save your game with the Record of Fate.
Then, go down onto the dry land and follow the path right and up to a chest.
Open it to get an Antidote Element. Now, go back down and left, and then up
into the marsh and head right where you'll find a group of dwarves. They will
then engage in battle against you, so you'll have to fight. Read the Bosses
section for help on defeating the Hi-Ho Dwarves. After you win, you'll gain a
Star Level and Serge and Leena will get a new space in their Element grids.
After the dwarves disappear, continue up and right through the marshes. Stay
against the south wall and hold Down to enter a hidden passage. Follow it
down and right, and then open the underwater chest to get a Medicine Element.
Now, go back left and up through that passageway, then continue right. Before
you enter the next area, take the time to allocate the Bushbasher Element to
Leena's new empty space, and the RecoverAll Element to Serge's empty space.
Now, go right and enter the next area. Here, go right and the dwarf will
awaken the Hydra to attack you. You will now enter another boss battle
against the giant Hydra. Read the Bosses section (as usual) to find out how
to fight it. After you win and gain that Star Level and new stats, the
dwarves will become very upset and leave. Now, go up to the Hydra and press X
to get the Hydra Humour you needed. Then, head left along the path to the
next area. Go left and your party will automatically reappear in the first
scene of the marshes. Just go up that log onto the dry land and head down
into the marshes again. Go down and right, then down onto dry land, and
continue all the way out of the Hydra Marshes.
On the World Map, head west all the way past Arni Village to Opassa Beach.
Opassa Beach (Home World)
-------------------------
At Opassa Beach, go left and find that wormhole, then use the Astral Amulet
to warp to Another World. When you arrive, head right out of the area to the
World Map.
Back on the World Map, head northeast and then north through Fossil Valley.
Then, go northwest and enter Termina.
Termina (Another World)
-----------------------
When you enter Termina, head up the steps and go left past the bar to the
next area. Go down the ramp and the steps, then talk to Korcha. Choose to
return to Guldove and he'll take you on his boat all the way to Guldove
again.
Guldove (Another World)
-----------------------
After you dock, Korcha will run into the nearby building, so follow him
inside. In the building, go right into the next room and talk to Doc, who is
sitting next to Kid's bed. Go up to him and select the Hydra Humour from the
Key Items menu. Doc will then take it and run off to make the antidote for
it. In the waiting room, your party along with Korcha will stand around and
wait. When the Doc comes out, he'll tell Serge that Kid wants to talk to him.
In the next room, Doc will tell you he'll be in the other room, and then
he'll leave. So, go to Kid and she'll talk for a moment before falling
asleep. In the next scene, Korcha will be talking to Doc for a moment about
the two worlds. After everyone's done talking, the group will rest for the
night. During the night, a girl will enter Kid's room and steal all of her
Elements! In the morning, Kid will be well again and will ask Serge about
what to do next. After you watch the FMV, choose the "I won't go back yet"
option and Kid will choose to stick with our group. She'll continue talking
for a while, then she'll look for the Elements. The group will then decide to
ask the Doc about it, so they go to the next room to find that girl standing
nearby. She challenges you to catch her, and then she'll run outside. When
Kid asks Serge about it, keep choosing to look for Mel and the chase will
begin.
Start by going down and out of the building and take the path left to the
next area. There, go left and enter the bar, and talk to Orlha. She'll tell
you that Mel hasn't been in the bar today, so leave the bar and climb up the
nearby ladder to the second floor. Then, head left to the next area and talk
to the guy blocking the entrance to the shaman's hut. Korcha will ask about
Mel and the guard will suggest visiting the residential tower. So, head right
to the next area and Mel will walk by, then run to the residential tower. Go
around the building and follow the path to the next area, then Korcha will
have a kid on the top floor block off the top exit. Now, your group will
enter the bottom door and corner Mel. She'll start crying and Kid will have
her Elements back. After a bit of talking, Korcha will leave the house and
meet you at the dock. So, reassemble your party to consist of Serge, Kid, and
Leena for now. Then, go down out of the house and climb the nearby ladder to
the second floor, then head left to the next area. Continue left around the
middle building (this is where the Element shop is located) and head left to
the following area. Go left and enter the shaman's hut. Now, remove all the
Elements allocated to Leena, then go to the Record of Fate and use the Tele-
porter to switch Leena for Guile. Now, save your game at this point. Now,
it's time to reallocate a lot of the Elements you have to Serge, Kid, and
Guile as follows:
Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
(Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
(Level 3 Elements) MagmaBomb, AeroSaucer, Dash&Slash (Tech)
(Level 4 Elements) Upheaval, RecoverAll
Kid: (Level 1 Elements) Cure, Revive, Fireball, Uplift
(Level 2 Elements) MagmaBomb, Fireball, AquaBeam, TurnRed
(Level 3 Elements) IceLance, AeroSaucer, Pilfer (Tech)
(Level 4 Elements) MagmaBomb, RecoverAll
Guile: (Level 1 Element) Cure
(Level 2 Element) PhotonRay
(Level 3 Elements) AeroSaucer, Wandaln (Tech)
(Level 4 Elements) IceLance, Bushbasher
Now that your Elements are reallocated, save your game again if you want,
then exit the shaman's hut. Head right along the bridge to the next area,
then go down the ladder there to the first floor. From here, head right and
down to the next area. Then, continue right to the dock and talk to Korcha to
be able to return to Termina. Korcha will leave your party, but he'll still
take you to Termina safely.
Termina (Another World)
-----------------------
When you arrive in Termina again, go up the steps and follow the path right
to the next area. Go right and down the steps, then left to witness a
conversation between Glenn and the flower lady again. Your party will listen
in, then Kid will annoy Glenn for a moment. Glenn will tell you to go to an
island north and east of Termina before heading to Fort Dragonia. Then, he'll
leave the town. So, go back up the steps and head left to the previous area.
There, go left and down and talk to Korcha. He'll lend you his boat under two
conditions: you give the Dragon Tear to him, and that Kid agrees to become
his wife after everything is over. Just accept the offer and he'll lend you
the boat! Continue talking, then choose to "Take him with you" to recruit
him. Don't put in him your party, though. After Korcha swims back to Guldove,
go up to the boat and press X to depart Termina.
On the World Map, head up and right along the north shore of the main island
you were on. Then, go up and right, then down around that island with the
smoke coming out of it to reach the Hermit's Hideaway shoreline. Press X to
dock, then walk along the path to reach the burned out Hermit's Hideaway.
Hermit's Hideaway (Another World)
--------------------------------
When you enter this area, Harle will appear and say that she caused all this
destruction on the island. Talk to her until you enter a battle against her
(this is NOT a boss battle, don't worry). Just use regular attacks and White
Elements to cause the most damage to Harle. Keep attacking until she finally
runs away and you win the battle. After you win and Harle runs away, an old
man will appear and tell you about what happened. He'll then walk up a path
to his secret hideaway, so follow him up the path and down the ladder into
the hideaway. Talk to the old man, known as Radius, and he'll explain a whole
lot of stuff to you. He'll also warn you about the cursed spirits on the
seas, which makes Guile bring up something about a ghost ship. Radius will
let you stay for the night after you're done talking. On the next day, go
right down the steps and go up to the ladder and climb it to exit the
underground area. Now, just continue down the path to the ground, then head
south and out of this area completely.
Back on the World Map, head onto the boat and go south into the foggy area.
Choose to head into the fog and you will see a giant ship. The party will
then decide to board the large ghost ship, known as S.S. Invincible.
S.S. Invincible (Another World)
-------------------------------
Upon boarding the ghost ship, your party will be surrounded by the pirates
inhabiting the ship. Their captain, Fargo, will come out and question you
about going to Mount Pyre. After you're done talking to him, he'll have one
of his pirates get some enemies for you to battle (some Man-O-Wars). Just
have Serge use regular attacks, and be sure to use lots of White Elements to
defeat these enemies easily. After that, Fargo will unleash a giant flying
creature named Polly to attack you. Fight Polly by using regular attacks and
lots of Blue Elements since they cause the most damage. Be sure to use your
party's Tech Skills, as well as other attack Elements after the Blue Elements
run out. Be careful when Polly fights back because its attacks can take away
a big chunk of your character's energy. After you beat Polly, Fargo will
choose to challenge you as well. Fight using strong regular attacks, then use
all sorts of Elements to attack, especially the Red Elements. Keep your party
healed whenever Fargo attacks to prevent anyone from losing their hit points,
then just keep attacking until you defeat Fargo. After that, Fargo will make
your party go to sleep, and then a FMV will play. After the FMV is over, Kid
will warn Serge about something going on outside. Some ghosts will attack the
ship, and a crew member on the deck gets killed. After that, your party will
engage in a battle against two Crossbones. Defeat them quickly, then use the
Record of Fate nearby to save your game. Now, go down and out of this room.
Go left down the hallway and defeat the skeleton enemy fighting the pirate.
Then, enter the door to the right of where this fight took place and go into
that room. Defeat the enemy here, and then walk onto the small crate to reach
the elevated platform. Open the chest to get an AquaBall Element, then get
back down to the ground and leave this room. Before you do anything else, be
sure to allocate the AquaBall Element to Kid by removing the IceLance Element
she has, then replacing it with AquaBall. Continue left and down the hallway,
then open the chest at the very end to get a FirePillar Element. Now, go back
right to the ladder and climb up it to the next floor. There, go right and
enter the first door to reach the next room. Go up and left to the chest and
open it to get 5 Panacea Elements. Now, leave this room and go left since you
can't pass the fire to the right and defeat the enemies down here. Now, go
all the way back to the door near the fire and enter that room again. Go to
the upper-right corner of the room and press X to go through the vents to the
next room. Go right and open the chest to get some Capsules, then go down and
defeat the skeleton attacking the pirate. Then, just go down and out of this
room and head right down the hallway a little more. Talk to the pirate in the
way twice and he'll move for you, then go and talk to the tall man to get the
"key". Now, go back left and into that room, then go to the upper-left corner
of the room. Go through the vent into the next room, and then head down and
out of this room as well. Go left to the ladder and climb down to the lower
floor, and then go right.
Go all the way to the end of the hallway and press X to use the key and open
the door. Now, just continue right and into the next room. Here, defeat the
Dead Beat enemy that charges at you immediately. Then, go up and right down
the path to the next area, which is outside again. Head left and down the
ladder to the lower ledge. Then, just go right and up the steps and into the
next room. Go up and left through this room while defeating the Dead Beats
along the way. Talk to Pip, who is standing nearby and he'll run away to </pre><pre id="faqspan-3">
another spot nearby. Go left and talk to him again and he'll run away a
second time. Go down and right, then down the first path and go left. Go up
the ramp and open the chest on the higher ledge to get a Gravitonne Element.
Then, make your way right and up and open that chest to get some more
Capsules. Go down and talk to Pip, who is in a hidden area where you can't
see it, but Pip will run again. Follow it left to the corner and talk once
more to recruit it into your group! Don't place it in your party, as always.
Now, follow the path right up the steps to the next floor. Open the chest to
get a PhotonBeam, then replace the Upheaval Element in Serge's level 4 space
with the PhotonBeam Element you just found. Then, go down to get outside
again and go right to the Record of Fate. Save your game, then go up the
ladder and the steps to reach the deck. When you get there, you'll have to
fight a couple of enemies. After that, you'll be told to help Captain Fargo
and your party will automatically go left to the next area.
Go up the steps and Fargo will fight off a couple of ghosts that were there
surrounding him. Choose to take control of the wheel and your group will
enter a boss battle against Dead Head. Read the Bosses section for help on
defeating this creature. After you defeat Dead Head, your party will gain
their 11th Star Level! After that's over, Fargo will talk for a moment, then
let you leave. You'll then be back on the World Map.
On the World Map, go up and take the rapidly moving path of water up to the
north area, then go left and up to the Earth Dragon Isle shore. Now, just
walk down and right into the actual Earth Dragon Isle.
Earth Dragon Isle (Another World)
---------------------------------
When you enter this area, go up all the way along the lower path until you
reach the man standing next to the giant hole. Go up to the hole and press X
to jump in. In the area you drop into, the sand will be moving to the left,
so quickly hold Circle and run to the lower-right area and drop onto the
regular ledge. Now, go left and down the ladder to a chest and open it to get
5 Brace Elements. Go back up that ladder and take the path right and down
past the guy, then drop down to the lower ledge. Go down the next 2 ladders
to reach the sandy floor of this place. I suggest you try not to engage in
battle at all during this visit to the isle because the battles will take way
too long, and they aren't worth it. So, just go left and down the path to the
next area. Here, go left and down to the chest, then open it to get 5 Capsule
Elements. Now, go back up and right to where you started, and then go down
the ladder to the next ledge. Head left and down and right along this path
all the way to the chest. Avoid battle along the way with the enemy roaming,
and then open the chest to get an Upheaval Element. Next, go left and up
along the path, then when it splits, continue up and right to the ladder.
Climb the ladder and go up into the next room. Go right and up the two
ladders, then press X at the hole to jump in and be shot back outside. When
you get there, head left along the path and down the ladder, then down to
exit this isle.
Back on the World Map, get on the boat and head south past Termina, all the
way to the smaller island to the south. It should be labeled as the Water
Dragon Isle shore. There, dock the boat and enter the Water Dragon Isle in
this world.
Water Dragon Isle (Another World)
---------------------------------
When you arrive in the Water Dragon Isle, you'll find that there isn't any
water around due to some water shortages here. The enemies you encounter here
aren't too powerful so you can fight them, but it's highly recommended you
equip one or two of your party members with some Medicine Elements to heal
the Freeze status effect in battle. Go up along the fallen column to reach
the main area, then make your way right and up to the ladder. Climb up 2
ladders, then go right and down another ladder to reach a chest. Open it to
get Iron, then go back up and down the ladders to the bottom area. Head all
the way left to the wall, then climb up the thin yellowish portion of it to
reach a chest containing Iron. Climb back down to the ground, then go right
and up around the obstruction in the path. Go up and climb the yellowish wall
to a higher ledge, then continue up the path and climb the next wall to reach
another area. Here, go up and left to a chest in a shady area, then open it
to get more Iron. Then, go right and talk to the blue fairy named Rosetta to
find out the Water Dragon isn't there. So, continue right and down as far as
you can go, then head right to another hidden chest. Open it to get Iron,
then go left and down to the next area. Climb down the 2 walls along the way
and continue down all the way out of the Water Dragon Isle.
On the World Map again, get onto your boat and head north to Arni Village.
When you dock near the village, go left and down to Opassa Beach.
Opassa Beach (Another World)
----------------------------
At Opassa Beach, go left and find that green wormhole and use the Astral
Amulet to warp to the Home World. Then, just go right and onto the World Map
again.
When you reach the World Map yet again, go up and right and enter Arni
Village.
Arni Village (Home World)
-------------------------
When you enter Arni Village, go up the path all the way to the dock. There,
talk to Leena and she'll think you played a magic trick on her the first time
you warped from Opassa Beach. After that, talk to the guy sitting at the edge
of the dock and have him take you to Water Dragon Isle for 100G. He'll then
take you by boat to the Water Dragon Isle.
Water Dragon Isle (Home World)
------------------------------
When you get here, the guy that took you here will tell you to go looking for
the fairies that live on the isle. So, go up to the lily pad and press X to
ride it to a small island in the pond. From there, go up and ride that lily
pad to the next stop. Go down and ride that lily pad to the next platform,
and then ride the second one to reach another ledge. Go up the path and climb
up the yellowish wall into a shallow water area, then go up and right to a
chest. Open it to get an AquaBall Element. Now, go back down that wall and
down the path to the lily pad, then ride it to the previous ledge. Use the
one to the right to get to the next ledge, then go up and ride that one to
reach yet another island. Ride the lower-right one to the next island, and
then ride the next lily pad you see to another stop. Go up the ladder, then
down the next one to a chest. Open it to get an IceBlast Element. Climb up
and down the ladders to the lily pad and ride it to the next island. Ride the
next lily pad, then go up and ride the following one to another platform.
Save your game via the Record of Fate if you want, then go up and before
climbing the wall, go right into the water and press X by the waterfall to
get an Iron. Now, go back left and climb the wall to reach the next area.
When you enter this area, you'll see the dwarves have taken over the fairy
community. After the dwarves, including the chief leave, go around the area
and defeat all the dwarves wandering around. Make sure to get to the lower-
right area and open the chest to get a Nimble Element. After you clear the
area of dwarves, climb the ladder with the cave at the top and enter the next
area. Here, the dwarves and their chief will engage in a battle against you.
Read the Bosses section to find out how to beat the dwarves again. After you
win the battle, the chief and a couple of dwarves will retreat.
Now, continue up the path and go left, then climb down the long ladder to the
lower area. There, defeat a couple of dwarves if you want, and then go down
into the next area. Defeat the two dwarves to the left, then save your game
at the Record of Fate. After you do that, go right and down the two ladders
to the next ledge. Go left and enter the small cave behind the waterfall,
then defeat the dwarf guarding the chest. Open the chest to get a Scaley
Dress, then equip it on Kid as her new Armor. Then, exit the cave and
continue left to the next ladder going down. Climb down to the lower ledge
and head right to confront the dwarves again. They'll engage in another boss
battle with you, so read the Bosses section to find out how to defeat them,
as well as their giant Hi-Ho Tank.
After you defeat it, your team will gain a Star Level and a raise in some
stats. When the dwarves finally die, continue right to find a fairy lying on
the ground. Serge will check it to find out it's already dead. So, continue
up to the next area. Go up the path and your group will meet the Water
Dragon. It'll talk to you for a moment, then give you the Ice Breath, as well
as the FrogPrince Summon Element! The Ice Breath will allow you to freeze the
burning magma in Mount Pyre. You'll then be brought to the entrance of the
fairy village, where the fairies will be upset at the humans, then ask Razzly
to leave your group. Razzly will decide to stay with you for a while, then
you'll leave the area. When you reappear in the next area, go down and ride
the lily pad to the small island. Ride the one to the left, then the one to
the right across the pond. Ride the lily pad to the left, then go down and
talk to the fisherman to return to Arni Village.
Arni Village (Home World)
-------------------------
After you return to the dock at Arni Village, go up and into the actual
village area. Then, just continue down and along the right path to completely
exit the village and return to the World Map.
When you appear on the World Map again, head southwest to Opassa Beach.
Opassa Beach (Home World)
-------------------------
As usual, head left to the beach area to find the green wormhole, then use
the Astral Amulet to warp to Another World. When you arrive, go right and
onto the World Map again.
On the World Map, go right and board your boat to get to the larger map. Now,
go northwest to the mountainous island, where Guldove is nestled within.
Guldove (Another World)
-----------------------
When you enter Guldove, go up and left to the next area. There, go left and
up the ladder, then right into that hut. Talk to the masked person that sells
Elements, then buy the MeteorShower, PhotonBeam, GravityBlow, Gravitonne,
HellSoul, and HellBound Elements. Now, leave the shop and go left and down
the ladder. Then, go right to the next area and continue onto your boat to
leave Guldove.
Back on the World Map, simply head east around the island, then go to
Termina. After you dock nearby, just walk around the bend and enter Termina.
Termina (Another World)
-----------------------
When you enter Termina, go up and enter the Inn. De-equip all of Kid's
Elements, and then step into the Record of Fate diamond. Now, use the Tele-
Porter to replace Kid with Leena, then leave the Inn. Go up the steps and
enter Lisa's Element Shop. There is a better selection here, as well as
Guldove this time around. Anyway, buy an AquaBall, HealAll, and maybe another
IceLance Element. Then, leave the shop and go right to the next area. Head up
the path going north to reach the following area. There, enter the Smithy
nearby and have the following equipment forged: Steel Swallow, Ladle Fe26,
Iron Rod, 3 Iron Mails, and that's it. Equip all that stuff to your current
crew (Serge, Leena, Guile), then have all the old equipment disassembled or
sold. Now, leave the Smithy and go down to the previous area. Head down and
left to the following area, then head down the steps to exit Termina.
Now that you've gotten some more Elements and new equipment, it is time to
re-arrange your Elements before taking on Mount Pyre:
Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay
(Level 2 Elements) IceLance, Meteorite, AeroSaucer, ElectroJolt
(Level 3 Elements) RecoverAll, AquaBall, Dash&Slash (Tech)
(Level 4 Elements) PhotonBeam, ElectroBolt, MagmaBomb
(Level 5 Element) MeteorShower
Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow
(Level 2 Elements) AeroSaucer, IceLance, PhotonRay, ElectroJolt
(Level 3 Elements) PhotonBeam, AquaBall, MaidenHand (Tech)
(Level 4 Elements) Upheaval, RecoverAll, Bushbasher
(Level 5 Element) FrogPrince (Summon)
Guile: (Level 1 Element) AquaBeam
(Level 2 Element) IceLance
(Level 3 Elements) PhotonBeam, Wandaln (Tech)
(Level 4 Elements) Bushbasher, AquaBall
(Level 5 Element) HealAll
After you finish with your new Element lineup here, go up and around and
board your boat. Now, head down and right around the central island, then go
to the east section to find Pyre Shore. Dock the boat there and head up into
Mount Pyre.
Mount Pyre (Another World)
--------------------------
When you enter Mount Pyre, you must realize that there is boiling hot lava in
many areas. For each second your party is in that lava, you'll lose 10 HP, so
make your trips into the lava QUICK! Anyway, from the start, go up into the
lava and quickly go left and open the chest to get a MagmaBurst Element. Now,
get back onto that platform you were on and use Capsules to recover your
party's health. Now, use the Ice Breath to freeze the molten lava so you can
walk freely across it. Then, head up the path to where it splits, and then
head up the left path. At the top, go left and open the chest to get 5
Tablets. Now, continue up the path and climb up into the next area. Here,
you'll enter yet another battle against Solt and Peppor.
As in all your other encounters with these two guys, you seem to learn
something new about Elements. This time, Solt and Peppor will demonstrate how
to use a "Trap" Element, so pay attention. After their demonstration is over
and Peppor attacks Solt, you'll be able to attack. Use regular attacks to
fight each one separately. Be sure to use some Green Elements here and there
to make the battle go a bit quicker. After you defeat one of them, just
repeat the same process on the second one until this battle ends. Too bad you
don't gain a Star Level from this fight. After the two guys run away,
continue all the way up the path to the next area. There, go up to the lava
and use Ice Breath to freeze it. Unless you wanted that Inferno Trap Element,
you should just freeze this area. Anyway, head right to the end and open the
chest at the end to get 5 more Tablets. Go left a tiny bit from there and go
up the steps to the higher ledge, then open that chest to get 5 Capsules.
Now, go back down the steps and head left and up the path all the way to the
Record of Fate. Save your game, then continue into the next area.
Here, go up and you'll see a giant creature stuck in a hole nearby. A small
dragon will then run up and challenge you to a fight, which you automatically
enter. Here, you'll be fighting the Firedragon (NOT the actual Fire Dragon
god), so read the Bosses section for help on defeating it. After you beat it
and gain the Star Level/better stats, continue up the path until someone
stops you. The Dragoon Devas will appear in front of you (Karsh, Marcy, and
Zoah). After a quick conversation, your party will enter another battle
against all 3 of them. Read the Bosses section for help on defeating them.
When you defeat the group, you'll gain the 15th Star Level, as well as some
better stats for your current characters. After they run away, Harle will
appear again as you try to move. She'll try to keep you from continuing on
your journey, so just choose to keep going and she'll leave. Now, just go up
and out of Mount Pyre. You'll also be able to view a VERY familiar FMV from
the beginning area of the game.
After the FMV ends, your party will be on the World Map in the center of the
mountain areas. Now, just go around the middle structure and enter Fort
Dragonia.
Fort Dragonia (Another World)
-----------------------------
When you enter this large and confusing fort, go up and around to the next
area. (Note that you may have to fight a Dragoon here, if you didn't choose
to save Kid earlier.) Here, go up across the really long bridge to the
following room. In this new room, go left and save your game at the Record of
Fate. Now, before you continue, you should notice that your party finally has
their Level 5 Tech Skills, as well as a new Level 2 space on their grids
(except Guile). Allocate the GravityBlow Element in Serge's new space on the
grid, and the MagmaBomb Element in Leena's new space. Now, head right and
enter the first door to the far right. Here, go right across the long bridge
to the following area, and then keep going into the next room. In this
puzzling room, there is a dragon statue facing in a certain direction. The
dragon is facing to the north, even if it doesn't look like it, so if it's
facing to the left, north is the left gap, east is the top gap, and so on.
Press X by the statue and get through that puzzle so you fall in the left
gap. There, go down and to the red crystal to fully replenish your party's
Star Levels. After that, go up and left to the next area. Here, go left and
up the ladder to the high ledge, then go right into the room with the dragon
statue. This time, try to fall into the south pit to reach the next room.
Here, walk around and open all 4 chests to get a Flame Charm, a FirePillar
Element, a MagmaBurst Element, and a Volcano Trap Element. Replace the
MagmaBomb allocated to Serge with the MagmaBurst one. Then, go left to the
next area and climb up to the higher ledge, and then go right to the room
with the dragon statue again. This time around, play the puzzle so you fall
in the hole to the right and land in the room below.
When you land in the room below, head right and up around the path to the red
crystal, then go up to it and press X to deactivate it. After that, go down
all the way to the bottom, and then go left to the next room. Here, just go
left and climb up to the higher ledge, but this time, go left a couple
screens back to that middle room with the Record of Fate. Here, go up and
enter the second door from the right. Head up the bridge to the next area,
then go up and left up the steps. Then, continue around the path to the next
room. In this room, just follow the path all the way around, then follow the
path down through the room to the very end. There, you can open a chest to
get the Tornado Trap Element. Be sure to allocate it immediately to a party
member because you'll need it soon! Now, go back around that path to the part
where you can either go left or up, then choose to continue up. Go up the
steps along the way and follow the path to the following area.
Here, go down to the following room. Here, go down and open the chest to get
an AeroBlaster Element. Now, go up to the previous room and go up the steps.
G up to the higher ledge, then follow the path around to the next room.
Follow the path until you reach a blue switch. Go up to the switch and press
X to lower steps nearby to make access to the lower area much easier. Now, go
down those new steps and right down the steps, and then go up into the next
area. Head up and down the steps, then go right. Go right and down, then take
the other path left and up the steps to the higher ledge. Open the chests to
the left and right to get the Bushbasher and HealAll Elements. Now, go right
down the steps and go up the path all the way left and down into the next
area. Open the chest to get 4 Antidotes, then go back up to the previous
area.
Here, follow the path to the end and go down the steps, then go left through
the upper pathway. Go left and up the steps, then go down to the next room.
In this room, go down to the steps leading left, and go up them. Continue
left up the next set of steps, then go left and up to the next room. Follow
the path all the way up into the following room. Here, go up and you'll enter
a fight against the giant Taurusoid. Read the Bosses section for help on
defeating it. After you win the battle, you'll gain a Star Level, some better
stats, and a new space on Serge and Leena's Element Grids! Now, go up to the
green crystal's altar and press X to deactivate that crystal. Then, go back
down and exit this room and continue all the way down into the following
area. Here, head down and directly right, going down the two sets of steps.
Then, just go down the path to the next room. Go all the way down that long
bridge to the main area again. Here, save your game with the Record of Fate,
then enter the upper-left room. Before you continue here, it's time to re-
arrange/allocate a couple of Elements real quick. For Serge, just put the
Gravitonne Element in his new Level 3 space. As for Leena, move the Upheaval
Element she has in a Level 4 space down to that new Level 3 space. Then, put
the MagmaBurst Element in the now free Level 4 space. Now that you're set up,
head all the way up the path in the upper-left room you just entered to reach
the following room. Head left around the room and you'll come across 2 chests
next to each other. Open the bottom one to make the large platform swing
around so you can walk on it. Now, go up and right along that platform, then
go all the way right and up to 2 more chests.
Don't do anything to the two chests here for now. Instead, just go up and
around the wall and continue left and up to the end. Open the right chest to
make a platform swing around in front of a door nearby. Now, go back down and
right to the second group of chests, then go around the wall and continue all
the way left into the next room. Go left and open the chest to get a Sea
Charm, then exit the room. Go all the way right to the chests, then go up and
left along the upper path to the chests at the end. Open the right chest and
keep the left chest closed. Then, go right along the path to the next group
of chests and open the right one and close the left one. Now, go back left
and up to the end and walk around the wall. Now, go down and right along the
middle platform, then down to the blue switch. Press X to lower a small
staircase next to you for easy access. Now, enter the room next to you, but
before you go anywhere else, you must change your Element lineup slightly.
Allocate 5 Medicine Elements to 2 of your characters in the Level 2 slots
(you should have the 10 I told you to buy early in the game). Now, continue
up the path and towards the crystal. A giant blob-like creature will suddenly
appear and you'll enter battle against it. Read the Bosses section for help
on defeating this creature, known as GiantGloop. After you defeat it and gain
another Star Level, as well as a couple more spaces on Serge's and Leena's
Element Grids. Now, go up to the altar and press X to deactivate the blue
crystal. Then, exit the room and go down the steps and down into the next
area, then continue down the bridge to the main room. Go down and save your
game at the Record of Fate right now. Before we continue, here's the list of
what Elements should be allocated to each character in your party:
Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay,
GravityBlow
(Level 2 Elements) MagmaBomb, IceLance, Meteorite, AeroSaucer,
ElectroJolt
(Level 3 Elements) PhotonBeam, RecoverAll, AquaBall, Dash&Slash (Tech)
(Level 4 Elements) MeteorShower, ElectroBolt, MagmaBurst
(Level 5 Elements) FreeFall (Trap), Luminaire (Tech)
Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow,
PhotonRay
(Level 2 Elements) MagmaBomb, AeroSaucer, IceLance, Meteorite,
ElectroJolt
(Level 3 Elements) Gravitonne, PhotonBeam, AquaBall, MaidenHand (Tech)
(Level 4 Elements) Upheaval, RecoverAll, AeroBlaster
(Level 5 Elements) FrogPrince (Summon), MaidenHeart (Tech)
Guile: (Level 1 Element) AquaBeam
(Level 2 Element) IceLance
(Level 3 Elements) PhotonBeam, Wandaln (Tech)
(Level 4 Elements) Bushbasher, HealAll
(Level 5 Elements) IceBlast, WandaSwords (Tech)
Now, go left and enter the room you haven't yet entered. Head all the way
left across the bridge and into the following room. Here, go down and left
until you're able to go up, then head up and left. Continue until you can go
up between the boundaries again, then go left and down and go up the steps to
the higher level. Now, go left and up into the next room. In this room, go
left and press X to read the inscription on the pedestal. Your party will be
standing on 3 sets of footprints, and the game will tell you what order
you're in. Say your party lineup is Serge, Leena, and Guile in that order,
then the game says "head, tail, then body", it means Serge is considered the
head, Leena the tail, and Guile the body. The order that your party is in
when pressing X and stepping on those footprints affects the layout of the
circular maze of a room you're in. There's also a bluish tile outside this
room that'll slightly switch the order of two of your characters when you
step on it. You can also change your lineup by pressing Select, but you can
only get ALL the different orders by standing on that blue tile. Anyway, now
that you know which character is what part, arrange your party so it's in the
"body, tail, then head" lineup and step on those footprints. After the room
shakes, exit the room and go down and around the steps. Continue up the other
path and cross to the other platform where you can open a chest to get an
Earth Chest. Now, get back to that room with the footprints and arrange your
lineup so it's now "head, body, then tail". If you need to use that blue tile
in order to get that arrangement, go ahead and do so. After you arrange your
party like that, activate the footprints and exit the room.
Now, go down and right across the block to the ledge with the blue switch.
Press X by the switch to lower steps on the other side of the room. After
that, go back down and left, then up to the footprint room. Press Select a
couple times to rearrange your party so it's "tail, head, then body", and
enter the footprint room and activate them. Exit this room and go down, then
use the steps to get to the lower area and continue up and right. Continue
along the path until you can go down, then go down and left and down in
between the boundaries again. Head right and between the boundaries, then go
down and left. Go down when you can, then go back right and up to the steps
at the very end. Go up the steps and head left across that block, then open
the chest to get an ElectroBolt Element. Next, backtrack all the way back to
the room with the footprints. Rearrange your party so the order is "tail,
body, then head" by using that blue tile if necessary. Then, go up to that
pedestal in the room and press X to activate the footprints yet again. Now,
exit the room and take the same path as you did before when you got the
ElectroBolt Element. This time, when you go up that set of steps, follow the
path down to the block. Go up across the block and go left, and then press X
by the wall panel to lower the middle area with the yellow crystal. Now, go
back right and up, then right down those steps again. Then, just follow the
path down and left until you can go up. Go up and right, then up again to the
yellow crystal. Go up to it and press X to deactivate it. You'll then see a
middle platform rise in the room with the Record of Fate. So, go back down
and right and up through this room, then continue right all the way out of
this room completely. Go right across the bridge to the next room, then save
your game here.
Now, go up to the closed door in that middle wall to enter the next room.
Walk up to the crystal and a creepy looking sun creature will come down and
enter battle against you. Find out how to beat SunOfAGun by reading the
Bosses section of this guide. After you beat it, you'll gain a Star Level, as
well as your party's first Level 6 Element spaces! I'd keep them empty for
the time being until you obtain much stronger Elements. Now, go up to the
altar and press X to deactivate the white crystal. After that, an elevator
will lower in the room. Go around and choose to go up on the elevator and
you'll be brought up to the next floor. This place is that "Dream Dungeon"
you started in at the beginning of the game, so it should be familiar to you.
When you arrive here, go down and right through the hallway to the next room.
Go down and right when you can, then go down around the middle platform and
open the chest to get a Capsule Element. Now, go back up and continue left up
the steps, and then go down the hall to the steps. Go down the steps and head
down into the next room. Here, go left up the stairs to reach the following
room. Go right a tiny bit, and then go straight down the steps into another
room. Go left and up to a chest containing the MeteorShower Element, then
allocate it to Guile's Level 6 space in his Element Grid. Now, follow the
path all the way right to the end, then enter that room. Open the chest to
get an Angel Charm, then go back to the previous room and go left through the
other door back to the room before that one. This time, go up and left all
the way around this path, then go up the second set of steps to the right.
Defeat the guard and open the chest to get a Daemon Charm. Then, go back down
the steps and go up into the next room.
In this room, go up and you'll encounter a giant creature known as Bunyip.
You will then enter a boss battle against this creature, so read the Bosses
section for help on defeating it. After you win and gain that Star Level (I'm
assuming you also trapped that FreeFall Element as well), go up to the altar
and press X to deactivate the black crystal. Now, leave this room and follow
the path down to the second set of steps. Then, go right up the steps and
follow the path up and left onto the round platform. At that point, press X
to be warped up to a much higher area, as you did in the beginning of the
game. When you get there, go up and press X to view a FMV, then the door will
open and your group will enter. Here, Lynx and General Viper will confront
you again. You will then enter a boss battle against Gen. Viper, so read the
Bosses section to find out how to beat him. After you beat Viper, your party
will gain its 20th Star Level! After that, Lynx will kill Viper and enter
another boss battle against you! Read the Bosses section again to get help on
defeating Lynx. Then, after you win and gain another Star Level and better
stats, Lynx will continue to taunt you. Kid will then appear and yell at
Lynx. Lynx will make a long speech and Serge will see the Frozen Flame, which
will cause him to freak out. After that, Kid will go after Lynx and another
battle will begin. This time around, you are controlling Lynx and you're
fighting against your party! You cannot really win this battle, so just play
along until you (Lynx) are defeated. After that, Serge will end up becoming
evil and will severely wound Kid. He'll defeat the other 2 party members, and
then you will be warped away as Lynx.
Dimensional Vortex
------------------
When Lynx reappears, you will be in the Dimensional Vortex between worlds.
So, head down and left around the path, then go up the nearby ladder to the
hut. You cannot enter the hut for now, so take the right path up to the next
ledge. Then, go right onto a branch to shake a berry out to the ground below.
At this point, an old lady will QUICKLY run out and try to collect the berry.
During that quick period of time, go left down the path and enter the now-
open hut. When you enter, the old lady named Sprigg will catch you. After she
talks for a moment and then goes up to sleep, you will get some rest. After
you gain control of Lynx again, go right and climb down the ladder to the
lower floor. Here, save your game with the Record of Fate. After that, go
back up the ladder into Sprigg's house, then head left as if you're exiting
the house. Sprigg will wake up and automatically join your party. Sprigg has
only two empty Element spaces in her grid, but they're the Level 5 and 6
spots, so just wait until later to equip her with some Elements. Anyway, exit
the house and go up the right path, then continue up and right through the
tunnel passage. At the higher ledge, go left and up the next path to the
higher area, then go all the way around to the other side of the tower.
Before you enter, continue to the boulder at the edge of the cliff and push
it down to the lower ledge. Now, go back around and down to the lower area
and go left around the waterfall to the boulder. Push it downward again and
it'll fall again, knocking the other boulder out of the way. So, go back
around the waterfall and then go down through the tunnel passage to the lower
ledge. Just continue down the narrow path to Sprigg's hut, but instead of
entering the hut, continue up the left path and open the chest to get a
Revive Element.
Now, it's time to backtrack all the way back up to that top ledge by the
tower. Once you get up to that point, get to the left side of the area and go
right across the bridge to the tower's entrance. Press X at the door to enter
the tower. Once inside, you'll encounter Harle and she'll talk to you since
she knows you as Lynx. During the conversation, just pick any old options as
an answer. After a while, she'll transform into Serge and stand on the higher
ledge. Then, he'll walk into one of the doors to the left, right, south, or
north of you. Enter the same door on your level as "Serge" did on the higher
level and you'll reach the higher ledge. Repeat the same process by entering
the same door on your ledge as Serge does on the lower/higher ledge until you
end up in a different area. Harle will then finally choose to join your party
when you arrive here. Now that you have 3 party members again, it's time to
allocate your Elements to them.
Lynx: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Cure, Revive,
Uplift, Bushwhacker
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, Meteorite
ElectroJolt
(Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
(Level 4 Elements) MagmaBurst, ElectroBolt, Bushbasher
(Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
(Level 6 Element) MeteorShower
Sprigg: (Level 5 Elements) HealAll, Doppelgang (Tech)
(Level 6 Element) MeteorShower
Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
AquaBeam
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite
ElectroJolt
(Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
(Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
(Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
(Level 6 Element) Empty
Now that your Elements are now allocated to your new party, head down and
around the path to the lever. For now, take the path going down to the left
of the lever. Follow this path down until you can go down and left, then head
down and to the left. In the open area, get to the left and follow that path
left and down to a chest containing Mythril. Then, backtrack all the way back
to that lever on the highest ledge and press X to turn it to the right. Now,
go left and down the path all the way to the right. Open the chest in this
area to get more Mythril, then follow the path down to the end. Go right at
the intersection and open that chest to get the Pendragon Sigil C. While
we're here, be sure to equip the Dragoon Gauntlet accessory on Lynx to
improve his attacking power. Now, go back left and up to the more open area,
then go up and left along the other path to the end. At that point, go up and
right and press X to switch the lever to the left again. Then, go back left,
down, right, then down again through this area. Continue going straight down
to the end, then go right down the stairs. Follow the path right and up, then
go right and down around the path to a round hole in the floor. There, press
X and your group will be warped to the Hydra Marshes in the Home World.
Hydra Marshes (Home World)
--------------------------
When you arrive, Sprigg will be really happy to be in the real world again.
After a bit of talking, head left, then go up the yellowish hill and open the
chest at the top to get a Cure Element. After that, go right and down into
the next area. Here, go down and walk up the log to reach the dry ledge, then
continue down and right through the area. Go down onto the dry path when you
reach it and follow it out of Hydra Marshes.
On the World Map, head west all the way past Arni Village, then continue down
to Opassa Beach.
Opassa Beach (Home World)
-------------------------
When you enter Opassa Beach, go left to where that green wormhole would be
and use the Astral Amulet. The wormhole has disappeared and Sprigg suggests
you go ask your "mother" about what happened. So, leave Opassa Beach and head
up and right into Arni Village.
Arni Village (Home World)
-------------------------
When you enter Arni Village with Lynx and his group, the villager at the
entrance will freak out at the sight of you. Anyway, just go up and left into
the left hut, which is Serge's house. Go left and talk to Marge to hear a
story about Serge and Leena's fathers. After the story, Radius will enter the
house and challenge Lynx and his party to a fight. Read the Bosses section
for help on defeating Radius. After you beat him, he'll join your group, so
replace Sprigg with Radius since he's much stronger and can use many more
Elements at once. Radius will then suggest heading to Termina, so leave
Serge's house when you gain control again. Then, head right and down to exit
Arni Village.
On the World Map, head north of Arni Village to enter the Fossil Valley.
Fossil Valley (Home World)
--------------------------
From where you enter this valley, go up and you'll hear a couple of guards.
After they leave, continue up and left around the bend. Go down and left,
then up the first upward path you see. Follow it up and climb the ladder to
the next area. Here, go straight up all the way past that giant skull to find
a chest. Open it to get the Infrared Vision Frame. Now, head back down and
follow the path left to the end. Then, follow the path all the way up to the
end and open the chest to get some Mythril. After that, go all the way down
the path to the end by the white path, then climb down to the next area.
Here, defeat the giant Dodo that's hopping around, then open the chest to get
Mythril. Next, climb up that white wall to the previous area, then follow the
path all the way right to the end. Then, just go down and climb the ladder
down to the next area. There, go down and follow the path all the way up and
left out of Fossil Valley.
Back at the World Map, go up and left and enter the city of Termina.
Termina (Home World)
--------------------
As soon as you enter Termina, you'll find that soldiers are around patrolling
the entire town. An angry person will yell at Lynx for entering town, but
it's nothing to worry about. Just go straight up the path and go right to
enter Lisa's Element Shop. Here, buy 3 of the IceBlast, AeroBlaster, and
FirePillar Elements. After that, exit the shop and go right to the next area.
Here, just go up the path heading north to the following area. In this area,
go up and enter the first building you come across. Enter Zappa's Smithy and
go left behind the counter to find Zappa and Zippa in the corner talking.
After they're done, press Select to get Radius in front of your party, then
talk to Zappa. Choose to let him join and he'll give you the Smith Spirit,
which will let you forge items anywhere on the World Map! Don't put Zappa in
your current party for now, though. Now, go down into the back room of the
shop and talk to the guy there. You'll find out that he's now an Element
Trader and will trade you Items you can forge things with for Elements. Don't
trade anything for now; instead just continue down to get outside again. Now,
head down through the fence to the main path and follow it down to the next
area. Go down and left into the following area, then continue left and talk
to the guard in the path. He won't let you pass, but he'll tell you to go to
Viper Manor and find Commander Norris right away. So, go right and down the
steps, then enter the Inn. Here, go to the Record of Fate and use the Smith
Spirit item to be able to forge/disassemble stuff. For now, buy a Silver
Swallow, 2 Mythril Mails, and 3 Mythril Helmets. Now, equip all that stuff
onto your current party (Lynx, Radius, Harle). Then, use the Smith Spirit
again and disassemble all the old equipment for the spare parts. Also, it's
time to reallocate your Elements like so:
Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
Revive, Uplift (leave last slot empty)
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
ElectroJolt
(Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
(Level 4 Elements) MagmaBurst, ElectroBolt, IceBlast
(Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
(Level 6 Element) MeteorShower
Radius: (Level 1 Elements) Cure, GravityBlow, Uplift, Bushwhacker, PhotonRay,
Fireball, AquaBeam (leave last slot empty)
(Level 2 Elements) AeroSaucer, MagmaBomb, GravityBlow, IceLance,
ElectroJolt, Meteorite
(Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, LongShot(Tech)
(Level 4 Elements) HealAll, ElectroBolt, AeroBlaster
(Level 5 Elements) IceBlast, MagmaBurst, QuickDraw (Tech)
(Level 6 Element) MeteorShower
Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
AquaBeam
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
ElectroJolt
(Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
(Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
(Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
(Level 6 Elements) (leave both theses slots empty)
After you're done there, save your game and exit the Inn. Go left and up the
steps, then enter Lisa's Element Shop again. Inside, go through the door to
the right to enter the back room. Here, go up and left and Lisa will come in
and tell you her father is in the forest gathering mushrooms. Since the only
forest around is the Shadow Forest, it's time to head there before anyplace
else! Exit this room and continue out of Lisa's Shop, then go down the steps
to leave Termina.
When you appear on the World Map again, go right and across the bridge over
the small canal. At the other side, continue right and into Shadow Forest.
Shadow Forest (Home World)
--------------------------
When you enter Shadow Forest, go left and defeat the easy enemies in the
area. Then, continue left into the next area. Here, follow the path up a
small bit, and then walk up onto the higher ledges directly north of you to
reach the top. There, open the chest to get 5 Capsules. Now, walk back down
to the ground and continue up and left along the path to the end. Open the
chest at the end of the path to get Mythril. Now, go all the way back right
and down to the entrance of this area, then follow the path down and left
this time. When you reach the water section, follow the land path down and
left, then up to the next area. In this area, head down and left across the
narrow path. At the end, go down to the bottom of the screen and follow the
path left into the water. Then, go up through the waterfall to enter a hidden
room. Go up and talk to the man sitting there, and he'll offer to give you
the treasure if you bring him a Mushroom. So, leave this room and head left
to the dry land. Then, just follow the path left into the next area. Here, go
up into the water and get to the upper-right area of the room to find an
underwater chest. Open it to get a Carnivore Trap Element. Defeat the enemies
in the area, then continue up into the next area. Here, defeat all of the
easy enemies roaming the area, and then continue north along the path to the
following room. Here, go up and take the left path onto the ledge of dry
land. Go up and press X to fight the Wraith blocking the hole. Defeat it,
then the father that was trapped in that hole will come out and reward you
with a Mushroom. Now, head all the way back down through the next couple of
rooms to exit that giant tree. Continue down through the large pond and onto
the dry land, then go down into the following area.
In this area, go down and right through the water to reach the waterfall,
then enter the room behind the waterfall. Go up and talk to that guy again
and accept the deal he makes with you. He'll turn into a mushroom after
eating the mushroom you gave him, then he'll be known as Funguy and join your
party. Don't put him in your current party, though. Now, open that chest you
couldn't open before to get a Forest Charm. Now, go down and out of this cave
and head left onto the dry land. Now, go up and right along that narrow
ledge, then continue up and right to the next area. Go down and right through
this area while staying on the dry land. Just follow the path of dry land all
the way to the right side of the room, then go up and right to the next area.
In this area, simply head all the way right and you'll be out of the Shadow
Forest.
Back on the World Map, head left across the bridge, then go up and enter
Viper Manor.
Viper Manor (Home World)
------------------------
When you enter Viper Manor, just go up past the guards since they won't do
anything, and continue to the next area. Here, go right and Radius will talk
for a moment. After that, go down the path to find a guard standing next to a
well. Press X to go down the well, then when you get there, go down and right
through a hidden tunnel. At the other side, go up the hill to the left and
continue up through the sewer to the next area. Continue all the way up
through the sewer tunnel and you'll end up in the basement of Viper Manor.
Here, go up and left, then down and left through the water. Go left up the
steps onto the platform and go up and right. Then, go up and left around the
two pillars to reach the chest. Open it to get a Mythril Helmet. Now, go back
around the pillars and follow the path down and left. Go back down those
steps into the water and follow the path all the way right and up through
this room. When the path splits, go right and continue all the way around the
watery path until you reach another platform with a guard to the left. Go up
those steps and climb up the ladder to enter the prison. When you emerge
here, go right and up through the now open gate. Then, continue all the way
right and enter the last door to find Sir Norris. After a long talk and
explanation about what to do next, Norris will join your party. After that,
you'll end up in Termina. There, just go left and press X by the boat to
climb aboard and leave the area with a new boat!
When you end up on the larger World Map with a new boat, head south past the
Water Dragon Isle and you'll see 3 large rocks in the form of a triangle.
There is a light section of water in the middle of that triangle, which is
known as the El Nido Triangle. Go to that middle area and press X to enter
the El Nido Triangle.
El Nido Triangle (Home World)
-----------------------------
When you enter this area, your group will still be on the boat. Just head up
to that light area in the middle and choose to go in. You will now be in a
completely underwater area. The enemies here are pretty easy, and you gain
high amounts of money after beating them. Anyway, head right and up through
the area. Get to the upper-right area of this room and open the chest to get
Mythril. Then, go left along the path and climb down into the next area. In
this room, follow the path all the way down and right, then up to a chest.
Open it to get some more Mythril, then go all the way back around the path to
the entrance of this area. Now, take the path going right to reach the center
of the room. When you get there, open the chest to get a Star Fragment. Now,
follow that path back to the ladder and climb up to the previous area. There,
go around the path and continue right and down when the path splits. Go all
the way down to the bottom path and go left to the ladder, then climb it to
get outside again to your boat. Now, just move off the screen to exit the
area completely.
Back on the World Map, head north and west to a crescent-shaped island known
as Sky Dragon Isle. Dock your boat at its shore and go into the island
itself.
Sky Dragon Isle (Home World)
----------------------------
When you arrive at this island, go left and up the steps to an area where
tourists are wandering around. Talk to them if you feel like it, otherwise go
up the steps to the next area. Go all the way up this long set of steps to
the very top to reach the next area. Talk to the guy standing nearby, then go
up and try to open the chest in the center of the area. Suddenly, a giant
alien known as MegaStarky will appear and demand you give it the Star
Fragment, then you'll enter battle against it. Read the Bosses section for
help on defeating MegaStarky. After you beat it, it'll become its normal size </pre><pre id="faqspan-4">
as a small alien, then start running around the area. Chase it around, and
then press X to catch it. After that, Starky will join your party, but don't
put it in your group for now. Now, talk to the guy standing nearby to get the
"Our Favorite Martian" Frame. Then, go back down to the next area. Run all
the way down the long set of steps to the following area, and then take the
right path to the World Map again.
Back on the World Map, head east to the large island where Termina is
located. Then, head north from there and dock the boat at the Earth Dragon
Isle's shore. From there, just walk into the Earth Dragon Isle.
Earth Dragon Isle (Home World)
------------------------------
When you enter this area, go up a tiny bit, then right up the steps. Open the
chest at the top to get 5 Capsules, then get back down and continue all the
way up the path to a flat bed of sand. A man standing on the ledge above you
will warn you that it's quicksand. So, walk into the center of the quicksand
to be sucked into the cave below. When you land, run to the right as soon as
you land to drop down onto the right ledge. Then, go down the ladder and
defeat the Fossicker in your way. After that, open the chest to get Mythril.
Now, go back up and take the other path right. Drop off the edge to land near
a hole below, and then go down the ladders to the sandy floor. There, go left
and onto the dry ledge, where you'll find a giant obstacle in the way. Press
X and your group will be unable to budge it. So, head back right and up the 2
ladders to a higher ledge. Face the hole and press X to be shot out of the
sand boil to the surface of the isle. When you arrive at the surface, the
captain nearby will talk to you for a moment. After he's done, go all the way
left and down the ladder, then go up into the quicksand again. This time,
move to the left and drop down the first two sand waterfalls. Then, open the
chest on the ledge to get Mythril. Now, drop down the next sandy fall to the
ground. There, go right and up the two ladders to the sand boil hole. Press X
and jump in to reach the surface again. Now, go left and down the ladder,
then continue down to exit this area completely.
Now, get back on your boat and head south to the El Nido Triangle area. Then,
go east to another island and dock your boat at the Marbule shore. After
that, just walk up and left into the town of Marbule.
Marbule (Home World)
--------------------
In this deserted town, you'll find that there are ghosts of demi-humans
walking around. They won't do anything to you, so don't worry. Anyway, when
you enter this village, go up and talk to the man known as "The Great
Explorer Toma" and ask him about everything. After you're done talking to
him, go down and enter that hut, then choose to rest for the night. In the
night, you'll hear voices outside and get the option to check it out or just
ignore it. Choose to check it out, then go up and right to find a mermaid
standing on the bridge. Approach her and she'll jump into the water and swim
away. After that, the Great Explorer Toma will come and tell you about the
mermaid. You will then walk back to the hut, but the mermaid will overhear
the conversation. In the morning, exit the hut and the mermaid will call you
from the water below. She'll ask you to go with her to the S.S. Zelbess, then
swim off the screen. Follow her by going down and out of Marbule.
On the World Map, go down and board your boat, then go up and around the
island of Marbule. Then, head north and through the water current pushing to
the northwest. You will then see the S.S. Zelbess docked along the northeast
coast of the large continent. Save your game, then press X to enter the S.S.
Zelbess.
S.S. Zelbess (Home World)
-------------------------
After you board the S.S. Zelbess, head right and up the steps, then continue
up all the ladders and steps to reach the top deck. On this deck, feel free
to talk to any people lounging around. After you're done here, go right to
the far side of the deck and go down the other steps to get inside the ship.
There, go left and enter the first door you come across. In that room, go up
and talk to the young woman by the balcony. She'll introduce herself as Miki,
the dancer in Nikki's performance. When she asks if you're Nikki's fans pick
either answer (I picked yes) and she'll talk some more. After she leaves, go
down and exit this room. Continue left down the hallway to the end, and then
enter the top door to reach the captain's room. You'll walk in on a
conversation between Fargo and Irenes, the mermaid. After Irenes leaves, go
up to Fargo and talk to him and he'll tell you to enjoy your stay on his
ship. After that, leave this room and go right to the ladder going down, then
climb it to reach the lower floor. There, go all the way right down the
hallway and enter the last door by the guy in your way. In this room, an old
man will ask for you to let him pass. Pick either option because it doesn't
matter, then after he leaves, exit the room as well. After the short
conversation with the guard, go left and enter the door to the right of the
ladder. In that room, go up and you'll see a magic show by Sneff. Some guy in
the audience will complain and Sneff will turn him into a cat! After he turns
him back to a human and Sneff walks offstage, leave this room. Head left and
up the ladder to the other floor, then go left and up the steps to Fargo's
cabin. Go up and talk to him, and he'll ask you to try your luck against him
at the casino. Agree to challenge him, then after he leaves the room, go down
and out as well.
Go down the steps next to you, then go left down more steps and enter the
casino. Here, Fargo will mock Sneff until he leaves, then Fargo will make the
rest of the people in the casino leave. Now, you'll have to play a game,
which involves a spinning compass and you have to stop the pointer anywhere
but on the South mark. If you do, you lose and Fargo takes your boat. To
advance the story, just play along until you lose, then Fargo will leave.
Now, exit this room and go right to that ladder again. Climb down it to the
lower floor and head left to enter the Inn. Your group will realize that
Fargo's casino is on the above floor and they sense something fishy is going
on. Then, go right and save your game at the Record of Fate. After that,
leave the Inn and go right and enter the next room you come across, which is
the bar where Sneff performs. Go up and when the show starts, volunteer in
his magic trick and he'll turn your party into cats! Sneff will then strain
his back and the scene will shift to the back room of the bar. Since Sneff
cannot turn you back into humans for now, go down and left through that path
to the next room. Back in the bar, go down and exit this room as well. Go
left and enter the Inn again, then go left under the counter and up the
ladder. Here, you'll see the innkeeper operating a giant magnet, which is
rigging that compass game directly above you. After the innkeeper goes and
sits down, go up to the shiny piece of the magnet to get the Handle. Now, go
back down the ladder to the Inn and go right under the counter, then exit the
Inn. Go right and up the ladder to the next floor and go right to the first
door, which is the kitchen. Since the door is locked, enter through the small
hole to the right of the door.
In the kitchen, go up and open the large chest in the corner to get a Frypan
Ag47. Talk to the other cat wandering around and it'll give you the Monster
Mouth Frame. Then, just exit this room the same way you came, and go down the
nearby ladder to the bottom floor again. Go right and enter the bar, then go
right through that small hole to enter the dressing room. Talk to Sneff and
he'll transform your group back to their original form. Now, go down and out
the regular way and go left up the ladder yet again. Then, go left and up the
steps to Fargo's cabin. Here, you'll witness a conversation between Fargo and
Nikki, the ship's entertainment. After they're done talking and Nikki leaves,
go up and talk to Fargo and challenge him again at the compass game. When
Fargo leaves the room, follow him out, and then go down both sets of steps to
the casino below. Fargo will go first this time and will lose on the first
shot. He'll then allow you to enter the Grand Slam and give you your boat
back, and then he'll leave. You can stay and continue playing the compass
game, or you can exit the room as well. If you choose to stay to play the
compass game, here's a quick tip on winning every time. Keep pressing Start
to pause the game, then keep doing that until you pause the game with the
pointer just slightly past the South mark. At that point, hit Start again to
resume the game and press X IMMEDIATELY after you press Start and the pointer
will almost always land on the North spot. Here's a list of prizes you can
win for playing this game:
Points Prize
------ -----
500-950 Bone
1000-4950 Iron
5000-9950 Mythril
10,000+ Rainbow Shell (Denadorite if you already won the Rainbow Shell)
In my game, I played this game and won the Rainbow Shell AND a Denadorite at
this point in the game. I'd prefer you have done things like I just did, but
if you didn't I guess you shouldn't worry too much about it. After you're
done here, exit the bar and go right down the nearby ladder to the lower
level. Then, go all the way right and talk to the guy in the way to be given
access to the Grand Slam. Now, just go right into the next room. Here, go
right and down through one of the paths to get outside. You'll see the old
man walking back inside the ship through another of the holes. Follow him
through the same hole back inside and you'll see him go through another path
to get outside. Keep following him until he confronts you. Ask him about the
Dead Sea, then choose to use brute force and you'll enter a boss battle
against the Sage. Read the Bosses section for help on defeating this boss.
After you win and gain a Star Level, the Sage will realize you're serious
about the Dead Sea and he'll give you the Fiddler Crab. Nikki will then
appear and try asking the Sage to teach him the song of Marbule. The Sage
will just ignore him and walk off, and Nikki will follow him. As for you,
head down the nearby ladder to enter the Grand Slam. There, go left and up
around to the guy standing at the gate. Talk to him and choose to fight in
the Grand Slam against Janice if you want. I recommend not to since you will
not have good enough monsters to fight with. To get monsters, you'd need to
find the Forget-Me-Not Pot later in the game and equip it on Sprigg, then
have her Doppelgang monsters and defeat them to gain their form for this type
of contest. Here's a quick list of what you can win if you took part in this
fight:
Round Prize
----- -----
1 Stamina Belt
2 Resistance Belt
3 Dreamer's Scarf
Since there really isn't anything of interest here, just go back up that
ladder to exit the Grand Slam. Then, go left up the steps to the next room
and open the door in front of you, then continue left to the ladder. Climb up
that ladder to reach the upper floor, then continue all the way right to the
very end. Go up the steps at the end to reach the top deck of this ship. Go
all the way to the left side of the ship and climb that huge pole to a
platform at the top. Talk to the guy there and choose to hop onto the pulley,
which will bring you to Nikki's ship. There, enter the bottom door and there
will be a discussion with Nikki about getting rid of the monsters in Marbule.
Choose to help Nikki with this task. After the long talk, Irenes the mermaid
will offer to join your group, so let her join but don't put her into your
current party yet. After this, leave the room and ride that pulley back to
the S.S. Zelbess. When you arrive, climb down the pole and go right across
the deck. Then, go down the steps along the side of the ship. Continue down
the steps and the ladders to reach your boat, and then press X to leave the
S.S. Zelbess.
Back on the World Map, head northeast around the Hermit's Hideaway island.
Then, go south and east right below that area with the large circular clouds.
When you see the Dead Sea title pop up in purple, use the Fiddler Crab from
the Key Items menu and a section of the mountain surrounding it will
disappear. Then, go up and enter Death's Door.
Death's Door (Home World)
-------------------------
When you enter this area, simply go up and you'll find the evil sword,
Masamune, in the way. After your group realizes that they can't pass through
here because of the sword, Radius will explain that you need the Einlanzer
sword to break the Masamune's seal. He also says that you're going to need an
item from a hut in which him and Garai used to train in. So, go back down and
onto your boat to exit the area.
Now, head north and dock at the shore of Hermit's Hideaway, then just walk up
and enter that hideaway.
Hermit's Hideaway (Home World)
-----------------------------
When you arrive here, Radius will have a flashback from when he and Garai
used to train. After he talks for a while longer, he'll leave the party and
enter his hut for a moment. Wait around for him to come back, then talk to
him again to get Garai's Keepsake. After the group automatically exits this
area, just re-enter the area and go up into Radius's hut. Inside the hut, go
left and up onto a branch leading out the window. Open the chest there to get
a Resistance Ring. Then, climb the nearby ladder and open the chest up there
to get an Energizer Suit. Now, exit the hut and climb down the ladder, and
then continue down and out of Hermit's Hideaway.
On the World Map again, go down the path and onto your boat. Then, head west
around the island and continue to Guldove, which is the town on the island
north of Sky Dragon Isle. Dock your boat at Guldove.
Guldove (Home World)
--------------------
When you enter Guldove head straight to the left to reach the next area.
There, go up and left and climb the nearby ladder to reach the upper level.
Then, enter the hut to the right. Talk to the Element merchant and she'll
have many more Elements in stock for you, which are listed in the Shops
section. Here, buy a RecoverAll and 2 Purify Elements. Now, leave the shop
and climb down the nearby ladder. Go down and right to the previous area,
then continue all the way right and get back on your boat to leave Guldove.
Back on the World Map, head east around the island of Guldove, then go east
along the north shore of the main continent. After you pass the S.S. Zelbess,
go up and right, then continue right to a pink-colored island known as the
Isle of the Damned. Dock your boat at its shore when you get there. After you
dock, remove all of Radius' Elements, and then use the Tele-Porter to replace
Radius with Norris. Then, use the Smith Spirit and forge Norris an Argent
Gun, a Mythril Mail, and a Mythril Helmet. Equip those things on him and
disassemble the old equipment. Also, if you have a spare Dragoon Gauntlet,
equip Norris with it as well. Now, it's time to allocate your Elements like
so:
Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
Revive, Uplift, GravityBlow
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, PhotonBeam,
ElectroJolt
(Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
(Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast
(Level 5 Elements) MagmaBurst, MeteorShower, FeralCats (Tech)
(Level 6 Element) FreeFall
Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
AquaBeam
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
ElectroJolt
(Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
(Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
(Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
(Level 6 Elements) (leave both these slots empty)
Norris: (Level 1 Elements) Fireball, GravityBlow, Uplift, Cure, PhotonRay,
Bushwhacker, AquaBeam, TurnGreen
(Level 2 Elements) IceLance, AeroSaucer, ElectroJolt, Meteorite,
Heal, AquaBall
(Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, SpiralRay
(Tech)
(Level 4 Elements) LoRes, ElectroBolt, Upheaval
(Level 5 Elements) MagmaBurst, IceBlast, SunShower (Tech)
(Level 6 Element) MeteorShower
Now, just go around the path and enter the Isle of the Damned.
Isle of the Damned (Home World)
-------------------------------
When you enter this area, go up and right along the path. Go up the 3 small
ramps to the top ledge, then follow the path right and down and left through
the room. When you reach the fiery enemy, defeat it and its cohorts to make
it explode and open the doorway in front of you. Before going through it,
head back right and up around the path to find another fiery enemy. Get it to
follow you, then walk to the left by the other blocked door and fight it
there. After you win, go through the hole in the wall that appears after you
defeat that enemy, then press X inside to get the Earthquake Element. When
the third fiery enemy appears nearby, get it to follow you, then go down the
3 ramps and continue down the path to the southeast corner of the room. Go
right to a blocked off room and defeat the fiery enemy at that point. When it
explodes after you beat it, enter that new room and press X to get Carapace.
Next, go left and up the path and go up those 3 ramps again. Then, follow the
path right and down and left into the next room. Here, go up the path and
defeat any enemies in your way. Continue up the path, then go left underneath
the giant bone. Walk down the path underneath the giant bone to the next
area. Here, go up to the mirror and use Garai's Keepsake from the Key Items
menu to be able to walk through the mirror. So, just walk up through to the
next room. Here, go up and left along the path, making sure to get that fiery
enemy to follow you here. Head left and down, then take the first path left
past the orange doorway. Climb down the ladder, then fight the fiery enemy in
front of the wall to the left. After you win, go through the hole that the
explosion creates and collect the Inferno Element! Be sure to place it in one
of Harle's Level 6 Element slots as soon as possible.
Now, climb back up the ladder and go all the way left. Walk up the bones to
the next ledge and head up and right to find another fiery enemy. Get it to
follow you and head left and straight down the path this time. Go right to
find an empty suit of armor, then fight the fiery enemy there. Defeat it,
then fight the creature that the body armor turns into. After you collect the
Golden Tiara from this battle, go back left and up to the next path going
right. Take that path and enter the orange door to the next room. Go up and
press X at the tombstone to see your party's names listed on it. Radius will
then appear and have another flashback. After a bit of explaining, the ghost
of Garai will appear and your group will have to fight him to gain the
Einlanzer sword. Read the Bosses section for help on defeating Garai. After
you win and gain that VERY well-earned Star Level, you'll receive the
Einlanzer sword. When Radius leaves, follow him down and to the next area. Go
left and up to the other ledge, then follow the path right and down to the
following area. Here, go down and left to the next area. Walk up to the end
of the giant bone, then go right and down the other path to the next area. In
this area, go right and up, then left to the ramps. Go down those 3 ramps to
the bottom level and go left and down out of the Isle of the Damned.
On the World Map again, get on your boat nearby and head south to Death's
Door again.
Death's Door (Home World)
-------------------------
When you enter this area, go right and save your game at the Record of Fate.
Then, continue up the path to reach the Masamune. This time, Radius will use
the Einlanzer to make the evil sword disappear. After that, continue up the
path and enter the Dead Sea.
Dead Sea (Home World)
---------------------
When you enter this dead area, head up the middle path over the frozen water.
At the end of that path, open the chest to get an AntiRed Element. Then, go
back down and right to the greenish crystal and enter the Highway Ruins. When
you enter this area, go up the ladder in front of you to the next platform.
Go all the way right, then down a chest containing 5 Capsules. Then, go back
up to the steps and go down to the ground again. This time, go left and up
the path to the next area. There, go up the nearby steps to reach the lower
highway section. Go right down the road and open the chest to get a Screw. Go
back left to the end, then go up and climb the bluish ladder against the blue
wall. Here, go around and left onto the balcony above you and open the chest
there to get another Screw. Now, go right across the bridge, then down the
steps at the end. At the bottom, go left and up to another chest that has a
Mythril inside. Now, go straight down the road to the next area. Here,
continue down the highway to where it ends, and then open the chest there to
get a FreeFall Element. Allocate that Element into Harle's other Level 6
Element slot right away. After you open the chest, the ledge you're on will
collapse and you'll land on the ground below. Now, go up the stairs in front
of you and follow the path up to the next area. Continue up the path to a
giant mechanical creature you'll have to defeat in order to pass. Go up to it
and you'll enter battle against the Highwayman. Read the Bosses section for
help on defeating it. After you beat it, you'll gain another well-earned Star
Level, some more slots on your party's Element grids, and Harle will receive
her Level 7 Tech Skill. Now, continue up the long road to exit the Highway
Ruins.
Now, continue up the path of frozen water until you reach a path branching
off of the main one. Go down and open the chest to get an AntiBlue Element.
Then, go right and up and continue all the way left to another chest. Open it
to get an AntiYellow Element. Now, go right to that green crystal you passed
and press X in front of it to enter the City Ruins. When you enter the City
Ruins, head along the path to the right and open the chest there to get a
Resistance Belt. Equip this accessory on Lynx at once. Then, go back left and
continue down to the next path going right. Take that path and enter the room
at the end, then press X to get the Kung-fu Shoes. Now, head back left to the
middle path and go down the path to the very end. At that point, go left and
up to another chest containing a Stamina Ring. Then, go back down and right
and go up the path to the first path you come across leading to the left.
Take that path and climb up the ladder next to the building to enter the
control tower. Here, go up and press X at the giant computer. Norris will
take care of something with the computer, which will give your party
information regarding a creature known as Lavos. Before you leave this room,
go left to the wall and go down to find a semi-hidden chest. Open it to get
an Earring of Light, then exit this room. Climb back down the ladder and
continue right and then down the middle path to exit this area completely.
Back in the Dead Sea map, go down and left to another path, then go down it
to a chest. Open it to get an AntiGreen Element. Then, go back up and right
to the other path and take it down to the end. Save your game, then press X
at the green crystal to enter the Tower of Geddon.
When you enter this area, your party will make a couple of quick comments.
When you are able to move your characters, go up the hall and then walk up
the stairs to the higher ledge. On the first floor, go all the way left
around the room to a chest at the other side. Open it to get a Feather, then
go back to the middle area of the room by the stairs. Go up to the next floor
and head left to the elevator at the end of that path. Press X and make the
elevator go down to 1F. Now, go back right and down the steps to the ground
floor. There, go left to the elevator and open the chest inside to get a
Trashy Tiara. Now, go back up the steps to the top floor and take the path
all the way right and down this time. At the very end of the path, open the
chest to get Mythril. Next, go back around to the steps and walk down to the
floor below. Then, go right and enter the next room. In this room, go up
until you can go right around the wall. Then, go right and down to find a
transparent creature standing there. Talk to it, then follow it to wherever
it disappears. Go up the steps where it disappears until a message appears
telling you something's on the ground. At that point, press X to get a
Station Pass. Now, go back right and down to the steps, then walk up to the
higher ledge. On the higher ledge, go up and right around the wall, then come
back down and open a chest containing a Purify Element. Now, head up along
the right side of this path until it turns, then go left. Go up the path and
through the turnstiles and you'll see a small ramp leading to a ledge to the
right. Go down that ramp and open the chest on the ledge to get a HolyLight
Element. Then, go left to the main ledge and continue to the next room. In
this room, go down and open the chest to get the Medical Book. Then, exit
this room the same way you came.
Now, go back down through the turnstiles and continue straight down through
the vent duct. When you reach the bottom of that slide, continue down the
path to the next room. Here, go left to the stairs and walk up to the top
floor. Then, go left and through the large hole to reach the next room. In
this room, go left and down the short incline, where you'll see a ghostly
child appear and run away. As a quick notice, you'll see that there are blob-
like creatures roaming around in this area. Be sure to encounter each one
because before the battle starts, each one will tell you what Element it has.
I only brought that fact up in case you had some good Trap Elements available
and you wish to allocate them for just this area. Anyway, go left and up the
second path going up that you come across. Take the path up and left, then
around to a chest on a higher ledge that contains a Feather. Now, go back
around and down the path to the ground level and go right, then up the other
path. Follow this path all the way up and to the left. Go all the way left
along the path, and then go down and around the bend to find another chest.
Open it to get a HealAll Element, then go back around the bend and right
along the path. Go up when you can, then go right and up into the grassy
area. Go left and up the path, then go around to the left and press X to get
the Prop Sword. Now, get back around and down to exit this park area, and
then go right and down to a chest containing a CurePlus Element. Then, go all
the way left along the path to the next room. Here, go along the twisting
path to the center platform, where you will see a child running on a higher
balcony. After that, go on the left path and climb up the ladder to the
higher ledge. There, go all the way right to the end and open the chest there
to get a SealAll Element.
Now, head all the way left to the ladder and climb down to the lower ledge.
Then, go right up the path to the middle area and go up the north path to
reach the next area. Here, go up and Norris will realize that the missing
Dragoons were held captive here, but are now dead. The ghostly girl will
appear and leave again. After that, go left and up the straight path separate
from the zigzag path. Then, go left and down to a chest, which contains a
Diminish Element inside. Now, go back up and right, then down to the
beginning of the area. Then, go right and start to go up and around the
zigzag path. Your party will make sure that Serge/Lynx is all right along the
way. Then, continue up the path and through the glowing hole at the end to
reach a new area. After your group makes a couple comments about your new
location, go right to the Record of Fate. Use consumable Elements you may
have to heal your party, then save your game.
Before you continue, equip the Daemon Charm accessory on Lynx since he has
better Black Elements and the upcoming boss uses AntiBlack. Now that you're
ready for battle, go up and left down the steps. Take the path straight up
into the middle path and go right up the steps, then go up and open the chest
to get a Screwy Dress. Be sure to equip it on Harle right away since it'll
raise her Magic Defense rating. Next, go down and left, then down again. This
time, go left and up around to the left side, then go right and up through
the middle. Go left and open another chest to get a HellBound Element, then
go right and up the steps to the next area. Go up and try talking to the guy
sitting on the ledge in the middle of the area. The ghostly children will
become mad at you for causing the world to end like this for some reason.
After that, a real man will appear and introduce himself as Miguel. After a
flashback and a talk with Miguel, refuse his offer to stay in his world and
he'll fight you in a boss battle. Read the Bosses section for help on beating
Miguel.
When you defeat Miguel, your group will gain another Star Level. After that,
talk to Miguel and he'll give a long speech. The ghostly kids will return and
continue talking about the fate of the planet. After a long talk, fate will
start to carry out its plan and you must leave the area quickly. After saying
goodbye, your group will automatically go down to the previous area. Here, a
giant dragon known as the Sky Dragon will take you away quickly, and then
you'll see a FMV of the Dead Sea being destroyed.
The Sky Dragon will drop you off on the island of Marbule, and then it'll fly
away. After this, you'll appear on the World Map. There, go around the path
past Marbule and get on your boat. Now, head northwest and dock the boat by
Arni Village. Then, go left and down the path to Opassa Beach.
Opassa Beach (Home World)
-------------------------
When you enter this area, go left and find that green wormhole that allows
you to cross between dimensions has been restored. Use the Astral Amulet to
warp to Another World. When you get there, go right as if you're leaving and
you'll hear a boy being attacked by a bunch of giant shadow cats. Your party
will make the demons leave, then the boy will thank you. After he leaves,
continue right and out of Opassa Beach.
On the World Map, go up and right to enter Arni Village.
Arni Village (Another World)
----------------------------
When you enter this deserted town, go left down the ramp and press X by the
cart to get a Rainbow Shell. Since there's nothing else to do here, just go
back right and down to exit this village.
Back on the World Map, head north and enter Fossil Valley.
Fossil Valley (Another World)
-----------------------------
This time around when you go through Fossil Valley, you'll find many stronger
enemies roaming around. Anyway, head up and left around the path, then
continue down and left along the lower path to the exit of this valley.
When you get to the World Map again, just go left and up to enter Termina.
Termina (Another World)
-----------------------
When you enter this town, go up the steps to the bar, then enter the bar. The
bartender will catch your party when you enter. This time, she'll unlock that
room to the far left for you. So, go left and enter that room. You can talk
to Guile, who won't join you at this point, as well as a lady who will tell
you to enter from the left. So, check out the upper wall in the left corner
of this room and you'll enter a secret room. Go up and Zoah will come up to
you. Talk to him if you want, then go right and Karsh will appear. Karsh will
explain some things to you for a while, then he'll give you the Tear of Hate.
When you're given the option of having either Karsh or Zoah in your party,
pick Zoah. You'll see my reason for this after we enter Viper Manor shortly.
After you recruit him, replace Harle to place Zoah in your current party.
After that, enter the submenu and then choose to allocate Elements. Before
you choose someone to allocate Elements to, go all the way left and a menu
will appear. Scroll down to Harle and remove all her Elements, then go right
out of this menu and start allocating to Zoah. Here's the lineup of what you
should allocate to Zoah only (there isn't a change for Lynx or Norris, so
there's no need to list them too):
Zoah: (Level 1 Elements) Uplift, GravityBlow, Fireball, Revive, Cure,
Bushwhacker, PhotonRay, Uplift
(Level 2 Elements) Heal, ElectroJolt, IceLance, MagmaBomb, Meteorite,
AeroSaucer
(Level 3 Elements) PhotonBeam, RecoverAll, Gravitonne, DragonRide
(Tech), AquaBall
(Level 4 Elements) MagmaBurst, ElectroBolt, FirePillar, IceBlast
(Level 5 Elements) Inferno, FreeFall, Gyronimo (Tech)
(Level 6 Element) HolyLight
(Level 7 Element) (leave this space empty for now)
Now, go down and left and exit this hidden room. Then, continue down and into
the regular bar area. Just continue right and out of the bar. Then, go down
the steps to hear the Porre Army guards being given orders. After that, their
leader, Norris, will come up to your group and have no idea who your group's
Norris is. After a bit more of talking, as well as a message from a guard,
Another World's Norris will leave (Home World's Norris is in your group).
Then, just go down the steps and exit town as well.
On the World Map, head right and up around the mountains to reach Viper
Manor. Before you enter the manor, save your game. Then, go up and press X to
enter Viper Manor.
Viper Manor (Another World)
---------------------------
When you enter this area outside of the gates, go up and talk to the soldiers
to get them to open the gate. Then, continue right to the next area. Keep
going right and talk to the guard in front of the manor's entrance to get
through. Press X and enter the manor, then you'll hear a talk between the
other Norris's troops and the captive Lady Riddel. After the guards take
Riddel away, the scene will shift back to you. In the room you're in, open
the right door and go down that hallway. Open the second door to enter Zoah's
room, then press Select to move Zoah to the front of your party. Then, go up
and open the chest to get Zoah's Level 7 Tech Skill, Toss&Spike! Allocate
that Tech Skill to his empty Level 7 slot right away. After that, exit this
room and go left to the middle area again. This time, go left and open that
gate and enter the last door to the left. Go up and talk to the other Norris.
After having a conversation with him, he'll give you the Prison Key. After
you're done here, leave this room and you'll see a scene of the manor's
kitchen and a guard turning Orcha, the cook, into a much more evil person. As
for your group, go left and down the steps to the lower floor. You'll see a
square hatch in front of you, so press X in front of it and go down to the
basement. Once there, go down along the path and then right into the rapidly
moving water. You'll be washed down into another room, where you'll fall down
a short waterfall. When you land, go up the steps and take the path all the
way right across the barrel bridging the gap. Go right and up the path to the
end, then go left and up, and then right to a chest in the corner. Open it to
get a Humour. Now, go back left and down to find a barrel by the edge. Push
it down into the water, then go right and down the path to the end. Go left
and down the steps to the right to enter the water.
Follow the path right and up, then right through the tunnel to the next area.
Continue down to the following area, then go up to the bars and press X to
make the creature on the high ledge knock the chest down to the lower area.
Now, go back up and left to the sewer area. Now, continue up until you reach
the steps, then go up onto the platform. Push the second barrel into the
water, then go down the steps into the water again. Follow the path right and
up around the platform and to the left across the upper section of the room.
Continue left to a chest containing Denadorite. Now, make your way back to
that platform you were just on, then go down and left from there. Go left and
onto the dry platform, then go up and right. Go up and left across the bridge
of barrels, then continue left and up the stairs to the next room. Here,
press X by the valve and choose to tighten it. It'll cause the water to slow
down so you can go through it safely. Now, go back down the steps to the
previous room. Go right across the barrels, then go down and left along the
path. Go down the path to the right and go right down the steps. Then, follow
the watery path right and up until you reach the second right turn. Go right
and up around the platform, then continue all the way left to a platform in
the upper-left corner of this room. Go up the steps leading onto that
platform, then climb the ladder to reach the basement floor. Go up the steps
in front of you to get to the first floor, then open the left gate. Enter the
second door here, and then go straight up through the kitchen. Get to the
hatch in the upper corner of the kitchen and press X to go back down to the
sewers. When you land in the sewers, go right into the water, and then go
down and right to the right alcove. Go up the step to the dry ledge, then go
up and right to find a chest. Open it to get the Magic Seal, then go back
left and down to the water.
Go down a short bit, then get onto the second ledge to the right and follow
the path upward. Follow this path to the end, and then go down the steps and
go up and left along the path to another valve. Press X and open the gate
below, then go back right and take the upper path right into the next area.
Go right and down to another valve and choose to tighten it. Then, go back
around to the previous room. Now, go all the way down to the bottom path
going left, and then go left up the steps. Continue left and up into the
water, then go right into the next room. Here, go right and up onto the dry
ledge, then go up and around the path. Go down and right to the end, then go
up to a chest and open it to get a Nimble Element. Now, go back down and left
and you'll see a small step leading into the canal above you. Get into that
water and go left and up the ladder to the valve. Open the valve this time,
and then climb back down into the water and take the new path to the right. A
giant roach will suddenly fall from the ceiling and you'll enter a boss
battle against the Roachester. Read the Bosses section for help on defeating
this giant bug. After you win, your group will gain their 27th Star Level, as
well as new Level 2 Element slots on their Element grids! Now, go right and
up the ladder, then through the door to the next room. Here, there are 3
different walls you can climb up to reach a different jail cell above you. In
the left one, you'll find Glenn in there sleeping. In the middle one, you'll
find a guy yelling about being in the prison. In the right cell (you should
go up this one), you'll find Fargo. Talk to him and he'll tell you where
Riddel is being held captive. Then, he'll use your Prison Key to escape and
free the others. Now, go down and out of the cell.
Head right and save your game at the Record of Fate. Then, enter the last
door to the right and you'll find Riddel and the guards. The evil Orcha will
confront you and you'll enter another boss battle against Hell's Cook. As
always, read the Bosses section for help on defeating this boss. After you
win, your group will gain the Star Level, some stat boosts, and new Element
slots on their grids. After the guards run away, Orcha will become normal
again and join your group, but don't put him in your current party. Your
group will end up in the entrance area of Viper Manor with the other Norris
and Riddel. Riddel will tell you she's going to Hermit's Hideaway to care for
her father, and then she and the other Norris will leave. Try to go down and
exit, but Zoah will tell you that it's not safe to leave yet. So, go up and
open the double doors, then go up the steps and open the door to enter the
next room. Here, you'll be confronted by the Porre army troops. Defeat them
in battle, then you'll meet Grobyc. He'll challenge you, and then you'll
enter a third boss battle in this manor! Read the Bosses section again for
help on defeating Grobyc.
When you win, your group will win another Star Level, gain better stats, and
another slot on their Element grids. Now, a guard will go and activate a
giant robot in the lower part of the room. The robot, known as Guillot, will
attack and you'll enter a pretty easy battle against it. Just use lots of
strong attacks, especially Green Elements, while keeping your group's HP high
until you defeat it. After that, it'll pretty much push you all the way to
the library. When you get there, the Prophet will tell you to run upstairs
since the robot is still following. Your group will automatically run
upstairs, then fight the Guillot again.
After you beat it the second time, your group will lower the nearby ladder
and climb to the top of this area. Guillot will get up and try to pursue you
again by jumping on the chandelier, but Grobyc will appear and take it on.
The guards will start coming after you, so your group makes an escape by
jumping through the stained glass window. When you land in the stables below,
the man there will be confused at first as far as how you suddenly appeared.
When he asks about what you'll do about the guards, pick either answer (I
picked the first one) and the man will help you. He'll release the dragons
into the courtyard to trample all the guards. Grobyc will then appear and
join your group. Don't put him in your current lineup just yet. Your group
will then decide to go to Hermit's Hideaway and exit the manor.
Don't leave just yet; go back to the manor and get through the gates, then go
right into the actual building. Inside, go up and open the left gate, then go
left and enter the last door. Talk to the other Norris and he'll give you
Norris's Level 7 Tech Skill, TopShot! After Norris leaves, exit this room and
go left down the stairs. Go right and open the first gate, then go right and
open the other gate. Then, go right down the hallway and enter the last room
to the right. Here, go up and push the snake statue in the middle of the room
up, then to the right. Push it into the small alcove in the floor and you'll
open up a hidden room. Before entering this room, go to the column in the
left corner and press X to reveal a hidden switch. Push it, then enter that
hidden room and open the chests to get Viper's Venom and a Rainbow Shell.
Now, go back left and down and exit this room. Then, go left and up the steps
to the second floor. Go left and open the gate at the end, then go down and
exit the building. Go down to the well in the corner, then press X to climb
down. At the bottom, go down through the lower-right wall to the next area,
then open the nearby chest to get a Deluge Element. Now, go back up and climb
out of the well. After that, go up and left to the next area, then continue
through the next area to exit Viper Manor completely.
Back outside, use the Tele-Porter to put Harle into your party. Then, remove
all accessories she's equipped with, as well as any Elements you left on her
(Techs cannot be removed). Then, switch back to your other party member. Now,
go down and left around the mountain, then go up and left to the boat and
press X to depart the main continent. Head up and right across the water,
then go right around the large island you come across. Dock at the Hermit's
Hideaway shore, and then walk up the path to Hermit's Hideaway.
Hermit's Hideaway (Another World)
--------------------------------
When you enter this area, go straight up to the paths leading upward. Take
those paths to the ladder, then climb down into the hideout. Radius will stop
you and realize that you're Serge. Go left into the side room and talk to
Marcy if you want, then talk to Riddel standing nearby. She'll thank you
again and choose to join your group. After that, choose to rest and Karsh
will panic because an invader is outside. General Viper will wake up feeling
better again, and then that person will call out to Lynx. Your group will run
outside to confront none other than Kid, who thinks you're the real Lynx. The
evil Serge will then appear and talk for a moment before getting ready for a
fight. Fargo will then fly in on Polly and rescue you from this place.
Fargo will fly your group back to his ship, the S.S. Invincible. Lynx/Serge
will then walk away and think for a while about Kid for some reason. Harle
will then show up and talk for a moment. After that, you'll have control of
your group again, so go right and down the steps, then go all the way to the
other side of the ship. Go down the steps and enter the inside of the ship.
Here, you'll see Fargo and Viper ready to fight each other. They will notice
you, and then Fargo and Viper will join your party. Marcy and Karsh will then
appear and join your party as well. Do not put them into your current party
just yet. After that, you'll automatically get onto your boat and head to the
Pearly Gates.
Pearly Gates (Another World)
----------------------------
When you enter this area, go up and talk to Harle. She'll explain how to get
through to the Sea of Eden, and how you can't do it as Lynx. She'll then ask
you a question, but you can answer whatever way you want. After that, the
scene will shift back to the S.S. Invincible and Harle will be gone. Your
group will then leave the giant ship and Harle will be left behind talking to
Starky.
Back on the World Map, it's time to switch your party around. Remove all of
Zoah and Norris's Elements and accessories, and then switch them for Karsh
and Grobyc. Then, equip the Mythril Helmets on your new group, and put the
Dragoon Gauntlet on Karsh to raise his attack power. Now, it's time to re-
allocate all your Elements like so:
Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
Revive, Uplift, GravityBlow
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
ElectroJolt, Meteorite
(Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
GlideHook (Tech), FirePillar
(Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast,
MeteorShower
(Level 5 Elements) MagmaBurst, Inferno, FeralCats (Tech)
(Level 6 Elements) FreeFall, Deluge
(Level 7 Elements) (leave this empty for now)
Karsh: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Bushwhacker,
PhotonRay
(Level 2 Elements) IceLance, Meteorite, AeroSaucer, MagmaBomb, Heal
(Level 3 Elements) AquaBall, PhotonBeam, DragonRider (Tech),
Gravitonne
(Level 4 Elements) AeroBlaster, MeteorShower, IceBlast, FirePillar,
HealAll
(Level 5 Elements) HolyLight, AeroBlaster, AxialAxe (Tech)
(Level 6 Elements) (leave these spaces empty for now)
(Level 7 Element) (leave this empty for now)
Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, FirePillar, Upheaval, RocketFist
(Tech), Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
MagmaBurst
(Level 5 Elements) FreeFall, Inferno, HairCutter (Tech)
(Level 6 Elements) Inferno, Earthquake, (leave this empty for now)
(Level 7 Element) (leave this empty for now)
Now that you've taken care of things with your new party, head west and dock
near Arni Village. Then, head all the way east and enter the Hydra Marshes.
Hydra Marshes (Another World)
-----------------------------
When you enter this area, go up and take the right path into the marsh. Then,
go left and up into the next area. Here, go up the path and go left at the
end to reach the following area. Go left and up and you'll see a couple of
creatures confronting a Beeba. Choose to "Help out" and defeat the enemies,
then the Beeba will thank you by giving you the Ancient Fruit. After the
Beeba walks away, go up and save your game if you want, otherwise continue
right to the next area. Continue right and up, then walk up the narrow path
to reach the higher ledge. Then, go right to the next area and you'll find a
giant hole there. Go up to it and press X, and then choose to jump in to land
in the cave below. A giant skeleton known as De-Hydrate will appear and
you'll enter a battle against it. This has to be one of the absolute EASIEST
battles you'll ever play for the rest of the game. Just use regular attacks
to boost the Element power levels, then use HolyLight once to defeat it on
the spot. After the battle, your group will talk a little more, then gain the
HydraShadow (a Level 5 Tech Skill for Steena, who hasn't been recruited yet). </pre><pre id="faqspan-5">
Now, go down and open the chest on the ledge to get a Pendragon Sigil B.
Then, climb up the upper-right wall to exit this cave. Go right to the edge
of this platform and press X along the upper side to jump down into the
marsh. Then, go left and up through the marsh into the next area. Just go
right through this area into the following area, and then go down and save
your game. Now, go down onto the dry land and follow the dry path all the way
down and right into the next area. Go down until you reach the path going to
the left, and then go left into the next area.
Here, go left and use the Green Tinkler next to the plant to make it stretch
downward for you. Walk down it to reach the marsh, then go down the path to
the next area. In this area, go down and up the log to the dry ledge. Then,
go down and right until you reach the dry path going down. Go down that path
and exit the Hydra Marshes altogether.
On the World Map, go northwest to Arni Village, then go around and press X to
get on your boat and leave. Now, head to the northeast corner of the World
Map and dock the boat at the shore of the Isle of the Damned. Then, just walk
around the path to enter the isle.
Isle of the Damned (Another World)
----------------------------------
Upon entering this area, go up and right to the end, then go down. Go down
under the higher ledge, then go right and into the room and press X to get an
Eyeball. Now, go back up the path and go up the 3 sets of steps to the higher
ledge. Once there, go left and into the room, then press X to find Mixed
Bones. Next, go right and down along the path, then go left into the next
room. Go up the path to the end of the large bone to the left, then go left
and under the bone. Follow the path all the way down under the bone to reach
the next area. Go up the short path to the mirror and use the Garai Keepsake,
then walk through the mirror to the next area. Here, go up and left around
the path to the other side of the room, then go right and down the small ramp
to the middle ledge. Go right and climb down the ladder, then enter the dark
room and press X to get the Revenge Element. Then, climb back up and go left
into the orange-colored doorway to enter the next room. Go up and you'll
confront Solt and Peppor again. They will accuse Karsh of killing Dario.
After a long flashback, you'll enter a fight against Solt and Peppor. Read
the Bosses section for help on defeating them. After you win (no, you do not
win a Star Level here), Karsh will gain his Level 7 Tech Skill, Axiomatic!
Solt and Peppor will apologize, give you the MementoPendant, and then they'll
leave. After they leave, allocate the new Tech Skill to Karsh's Element grid,
then go down to the previous area. Go left and up the hill, then go up,
right, and down along the path to reach the following area. Here, go down and
left through the orange-colored door to the next area, then go all the way up
under the giant bone. At the end, go right and down to the next area. Go
right and up along the path, then go down the 3 sets of steps to the bottom
area. Then, continue left and down out of this isle.
Back on the World Map, go around the path to your boat, and then press X to
board it. Head west all the way past the large continent and dock at Guldove.
Guldove (Another World)
-----------------------
As soon as you enter Guldove, your party will notice that people are
gathering nearby. They'll automatically run to the left and find that Orlha
the bartender is fighting off the invading Porre troops. She'll notice your
group is there and thinks they're the enemies, so she'll attack. Read the
Bosses section for help on defeating Orlha. After this fight (you don't win a
Star Level, sadly), you'll force the Porre troops to leave Guldove at once.
You'll end up in Doc's office with Orlha. She'll give you the SapphireBrooch
and ask you return when you regain Serge's real body again. After that, go
left and down and exit this building. Go left along the path to the next
area, then go left and climb up the ladder to the higher ledge. There, go
left to the next area, and then continue left and enter the hut. Go up to
Direa and select the Tear of Hate from the Key Items menu and she'll give you
the Dragon Emblem. Save your game if you want, then exit this hut. Go right
and talk to the girl standing on the ledge and choose to become the wind. Pay
2G and you'll take a ride down to the entrance of town as a shortcut. Now,
just go right and onto your boat to leave Guldove completely.
On the World Map again, remove all of Karsh's Elements/accessories and use
the Tele-Porter to replace him with Fargo. Now, equip the Mythril Helmet and
Dragoon Gauntlet on Fargo. Then, allocate the Elements to Fargo like so:
Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
Bushwhacker, Cure, Fireball
(Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
FirePillar
(Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
PhotonBeam
(Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
(Level 5 Elements) FreeFall, Inferno, CannonBalls (Tech)
(Level 6 Elements) HolyLight, FrogPrince (Summon)
(Level 7 Element) (leave this empty for now)
After you're done preparing Fargo for the next part of the game, head
southeast a little bit and dock at Arni Village. From there, go left and down
to Opassa Beach.
Opassa Beach (Another World)
----------------------------
When you enter this area, go left to the green wormhole and use the Astral
Amulet to warp to Home World. Once there, go right and exit Opassa Beach.
Back on the World Map, go right and get onto your boat again. Then, go left
and up along the side of the large continent. Then, go right to the S.S.
Zelbess and dock there.
S.S. Zelbess (Home World)
-------------------------
When you board the giant cruise ship, head right and up the steps and ladders
all the way to the next area. Go right and down the steps to get inside the
actual ship. Inside, go left down the hall to the end, then go up the steps
and enter Fargo's cabin. Go up and talk to the other Fargo to have a little
confrontation. Your group's Fargo will take over the ship and steer it all
the way to Marbule, then have Nikki play his song to make the ghosts of
Marbule materialize. When you get to Marbule, your group will go onto the top
deck and Nikki will begin the concert. After a really long performance, your
group will start to leave the ship and Fargo will gain his Level 7 Tech
Skill, Invincible! Be sure to allocate it as soon as you can! Now, press X
and get on your boat to leave the S.S. Zelbess and arrive in Marbule
Marbule (Home World)
--------------------
When you arrive in Marbule, you'll have a quick conversation with The Great
Explorer Toma. After he leaves, your job is to go through town and defeat all
the monsters that have appeared. So, go up and fight these creatures one by
one. Head up and right across the bridge to the other side of town and fight
every single creature here. After you eventually beat all of them, go up and
left into the cave. There, go up and defeat a couple more enemies. After
that, a dialogue box will appear telling you that a dragon's cry was heard in
the far-off distance. Now that you accomplished your goal, go down and exit
this cave. Go right and down the steps, then go down and left across the
bridge. Go down and enter the building, then go up to the bed and press X to
rest for the night. That way, you'll recover all Star Levels may have used
for Summons, as well as your group's HP. Then, exit the hut and go down to
exit Marbule.
On the World Map, use the Smith Spirit and forge 3 Stone Mails since you
should have enough Denadorite for that by now. Equip them on your current
party members, and then disassemble the old mails. Also, disassemble all of
the following accessories: any "Earring" accessory, any "Pendant" accessory,
the Pendragon Sigil B, any unequipped Mythril Helmets, and the Dragoon's
Honor. Now, get on your boat and head west towards the El Nido Triangle.
Then, go up and dock at the shore of the Water Dragon Isle, and then walk
right to enter the actual isle.
Water Dragon Isle (Home World)
------------------------------
When you enter this isle, go up and press X by the lily pad and ride it to
another small island in the pond. Then, go up and ride that one to the next
island. Press X and ride the one north of you to another island, then ride
the upper-right lily pad to the next ledge. Save your game with the Record of
Fate, then climb up the wall north of you and enter the next area. Here, go
up through the small fairy community and climb up the middle ladder. Then,
just go up into the next area. In this room, go up and left, then climb down
the ladder to the bottom of this area. There, go down and into the following
room. Save your game here, then go right and down the ladders to the lower
ledge. Then, go left and down another ladder and go right. Defeat the two
Sidesteppas in the way, and then go right into the next room. Go up and onto
the platform, and then press X to talk to the Water Dragon. Tell it you want
its blessing, then you'll enter a boss battle against it. Read the Bosses
section for help on defeating the Water Dragon. After you win, you'll gain a
Star Level, as well as the BlueWhale Summon as spoils from the fight! The
Water Dragon will then give you the Blue Relic as its blessing. Now, use some
consumable Elements you may have to cure the Flu on your party if they have
it. Then, go down and into the next room and go left. Climb up the ladder,
then go right and up the next couple ladders and into the next room. Go up
the long ladder in front of you here, then go right and down to the following
room. Here, go down the ladder and continue down all the way to the next
area. Climb down the wall, then go down and ride the lily pad to the small
island. Ride the lily pad to the left to the next island, and then ride the
one to the right across the pond. Then, ride the one to the left, and then go
down and out of this isle completely.
On the World Map, get on your boat and head directly north of the large
continent. Dock at the Earth Dragon Isle's shore, then go right and enter the
actual isle.
Earth Dragon Isle (Home World)
------------------------------
When you enter this isle, go up the path to the quicksand area. Then, go up
into the quicksand and your group will sink into the caverns below. When you
land, run towards the right and fall onto the right ledge. Go right along the
path, then drop down to the lower ledge by the sand geyser. From there, go
down the ladders to the bottom of this room. Go left and talk to the guy
standing nearby and he'll explain something to you about the Rockroaches,
then he'll give you the Explosive. Now, go down into the next room. In this
room, go left and down to a chest. Open it to get Denadorite, then go back up
and right to the entrance of this room. Take the path to the left by the
Rockroach on the ledge. Set the Explosive on it by selecting it from the Key
Items menu. The explosion will cause the Rockroach to go flying and cover a
sand geyser below. Now, go left and down the ladder, then go left and talk to
the guy there. He'll give you a hint on what to do about the next Rockroach.
So, wait for it to walk by the right ledge, then defeat it in battle. After
you beat it, press X by it and push it down the cliff to cover the sand
geyser. Then, continue down and right along the path. Go all the way right
and open the chest at the end to get another Denadorite. Go back left, and
then go down the ladder to the ground level. Go right and defeat the
Rockroach standing nearby. Afterwards, press X and push it into the third
sand geyser. Now, a fourth hole will appear, which is a sand boil. Go up and
press X by it to drop down into the next room. Here, just go down and into
the following room. Go to the Record of Fate and use the Smith Spirit to
forge new weapons for your current party. Equip the new weapons, and then
sell the old stuff since you should have more than enough of the raw
materials. Now, save your game at the Record of Fate and go down and right
along the path. At the end, your group will think there's nothing to do here,
but the Earth Dragon will then appear. Talk to it and you'll enter a battle.
Read the Bosses section for help on defeating the Earth Dragon.
When you defeat the Earth Dragon, your group will gain a Star Level, better
stats, and the ThundaSnake Summon Element! It'll then give you the Yellow
Relic for defeating it. Now, go back left and up to the previous room. Go up
the path to the end, and then press X at the left edge. Your group will
decide to try jumping down, so press X at that edge again and jump down into
the sand boil, which will then shoot you onto another ledge. From there, go
up the ladder and up to the next room. Go right and up the two ladders to the
ledge with the sand boil. Press X and you'll be shot to the outside of the
isle. Now, go left across the bridge, then go down the ladder at the other
side. Continue down the path and exit this isle completely.
Back on the World Map, go left to your boat and head southeast to Arni
Village. Dock your boat there and head east to the Hydra Marshes.
Hydra Marshes (Home World)
--------------------------
When you enter this area, go up and right into the marsh. Follow the marsh
path all the way left and up, then walk left to the next area. Go up the
path, then left near the end to reach the following area. Go left and up and
talk to the Beeba to enter battle against it. Defeat it, then after it leaves
you along, continue up and right to the next area. Go right to the second
Beeba, then play the Beeba Flute to make Wingapede appear and take you to the
impenetrable Gaea's Navel.
Gaea's Navel (Home World)
-------------------------
As soon as you land here, a small girl will appear and talk to you. Her name
is Leah and she'll choose to join your party. After she joins (don't put her
in your current lineup), go on the left path and climb up the wall to a chest
on the high ledge. Open it to get a Green Brooch, then equip it on Lynx or
Fargo. Also, equip the Star Fragment on Grobyc so he won't be affected by
most status effects. As a quick note: although I'm not going to be telling
you to do this throughout the walkthrough, you should try and kill pretty
much every enemy and open every chest in Gaea's Navel. That means you should
actually explore the island and go to places I'm not directing you to. It's
also the only way you can advance to the next part of the game. Now, climb
back down to the ground and go left to the next area. Here, go left and up
the hill, then go up and right to a chest on the ledge. Open it to get
Denadorite, then go back left and down the path. Climb down the wall to the
lower area and go left to the next area. Here, go all the way left and up and
open the chest to get Denadorite. Now, go down and right a tiny bit, then
climb up the wall to the higher ledge. Anyway, go right and up the hill, then
climb up the wall to a high ledge. Open the chest there to get Denadorite yet
again, then climb back down and continue down the ramp again. Then, go right
to the next area and open the chest to the right to get Denadorite. Go back
left to the previous area, then go left and climb down the wall to reach the
lower ledge. Now, go right to the next area. There, go all the way right to
the end, then open the chest to get Denadorite. Then, go back left and climb
up the weird section of the wall to reach the higher ledge. Once there, go
right and down the hill, then go up and climb the wall to the higher ledge.
Go left and open the chest to get Denadorite, then go right and down again to
the ground. Now, go right to the Record of Fate and use the Smith Spirit, and
then forge 3 Stone Helmets for your current party. Equip them, then
disassemble or sell the old helmets. Now, save your game and go right to the
next area.
Here, it'll suddenly go quiet if you defeated the majority of the enemies. Go
right and up and a giant dinosaur will appear and attack your group. Read the
Bosses section for help on defeating Tyrano. After you beat it and gain a
Star Level, Leah will run off and your group will follow her. When you arrive
in this next area, go back down to the previous area and go down and right to
the end. Then, go up and all the way to the right side of the area. Then, go
all the way up and go left on the high ledge and open the chest to get
Denadorite again.
Now, go back right and around to the area where Leah was hanging around and
go up to the next area. Go up and you'll meet the Green Dragon. When it asks
you to come hither, go up to it and press X to talk. It'll enter a battle
against you, so use the Bosses section for help on defeating the Green
Dragon. After you win and gain that Star Level and the Genie Summon, the
Green Dragon will give you the Green Relic that you needed! Leah will join
your group again, but don't put her in your current lineup. Now, go down to
the next area and play the Beeba Flute to make the Wingapede come and get
your group and bring you to Hydra Marshes.
Hydra Marshes (Home World)
--------------------------
When you land here again, go left along the path to the next area. Here, save
your game using the Record of Fate. Then, go down and right to the next area.
Head down and right along the path all the way to the following area. Then,
continue down and right through the marsh until you reach the dry path to the
south of the marsh. At that point, go down the dry path and out of the Hydra
Marshes.
On the World Map, head northwest towards Arni Village, then head southwest
and enter Opassa Beach.
Opassa Beach (Home World)
-------------------------
In this area, go left and find the wormhole, then use the Astral Amulet to
warp to Another World. When you get there, go right and out of this area.
Back on the World Map, go up and right and get on your boat. Then, head to
the southeast corner of the map and dock at the shore of Marbule. From there,
just walk up and enter Marbule.
Marbule (Another World)
-----------------------
When you enter Marbule, go up and talk to the pink child standing north of
the entrance to buy some Elements. Buy at least 3 of every Trap Element he
has for sale. Then, talk to the other pink guy in the pool to get some more
Elements. Buy about 10 of each consumable Element, and 3 Weaken, LoRes,
BatEye, and WeakMinded Elements. After that, go down and exit Marbule
completely. (Note: Return here later with a party of non-human characters and
talk to the guy standing at the entrance; you'll receive the Valencian Cloth
Frame.)
On the World Map, go down onto your boat, then head north to the S.S.
Invincible. From there, go west and dock at the Pyre Shore. Before you enter
Mount Pyre, it's time to allocate some more Elements to your group:
Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
Revive, Uplift, GravityBlow
(Level 2 Elements) Ointment x5, IceLance, MagmaBomb, AeroSaucer, Heal,
GravityBlow, ElectroJolt, Meteorite
(Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
GlideHook (Tech), FirePillar, AquaBall
(Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
MeteorShower
(Level 5 Elements) BatEye, WeakMinded, FeralCats (Tech), IceBlast
(Level 6 Elements) FreeFall, LoRes
(Level 7 Element) (leave this space empty for now)
Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
Bushwhacker, Cure, Fireball
(Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
Ointment x5
(Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
PhotonBeam
(Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
(Level 5 Elements) FreeFall, Deluge, CannonBalls (Tech)
(Level 6 Elements) HolyLight, FrogPrince (Summon)
(Level 7 Element) Invincible (Tech)
Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
MagmaBurst
(Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
(Level 6 Elements) Inferno, Earthquake, Volcano (Trap)
(Level 7 Elements) (leave these empty for now)
After you prepare your group's Elements, go left and enter Mount Pyre.
Mount Pyre (Another World)
--------------------------
When you enter Mount Pyre, go straight up the path (it should still be frozen
from earlier in the game). Go up the left path and climb the wall at the end
to reach the next room. Here, go up and take the right path to the next room.
In this room, go right to the edge of the lava and use the Ice Breath to
freeze all the lava. Now, go right onto the ice and slide down the long hill
to the bottom, then go right and open the chest to get a MagmaBomb Element.
Then, follow the path up and right to another room. Here, QUICKLY run up the
lava hill without freezing it, then open the chest to get a Pendragon Sigil
A. Then, run onto the dry ledge to the right and use Capsules/Tablets to
recover all the lost HP from going in the lava. Go right across the bridge
and open the chest there to get a Poultice Cap. Now, go back left into the
lava and use the Ice Breath to freeze the lava. After that, slide down the
hill and continue up the path to the next room. Here, talk to the small Fire
Dragon to enter a boss battle against it. Read the Bosses section for help on
defeating the Fire Dragon. When you win, your group will gain another Star
Level, as well as the Salamander Summon. The Red Dragon will then hand over
the Red Relic, then leave the area. So, go right out of this room and follow
the path all the way down and left to the following area. Continue down the
tunnel to the icy lava, then go down and right to the next area. Slide down
to the next ledge, then go left and down out of Mount Pyre.
Back on the World Map, go right and board your boat. Head southeast and dock
at the Marbule shore, then save your game and enter Marbule.
Marbule (Another World)
-----------------------
When you enter Marbule, go up and right through town. Get to the upper-right
part of Marbule, then go left and up the steps to the cave at the end. Enter
that cave and you'll see the Black Dragon has awakened. Go up and talk to it
to enter a boss battle. Read the Bosses section for help on defeating the
Black Dragon. When you beat it, your group will gain their 35th Star Level,
Lynx's Level 7 Tech, and better stats! You'll also win the GrimReaper Summon
Element. After that, the Black Dragon will give you the Black Relic. Now,
leave this cave and go right down the path. Then, go down and left across the
bridge and continue down out of Marbule.
On the World Map, go down and onto your boat. Then, head west towards Gaea's
Navel. From there, go north and dock at the crescent shaped island known as
Sky Dragon Isle. After you dock, go up and enter this isle.
Sky Dragon Isle (Another World)
-------------------------------
When you enter this isle, go left up the path to the middle area. Talk to the
people if you want, then go up the next set of steps to the next area. Here,
continue all the way up the long set of steps to the top, which is the next
area. Go up and talk to the Sky Dragon standing there. It'll challenge you to
a fight, then you'll enter battle against it. Read the Bosses section for
help on defeating the Sky Dragon. After you beat it, you'll gain another Star
Level, some better stats, and the Saints Summon Element! The Sky Dragon will
then acknowledge that you defeated it and give you the White Relic. After it
flies away, go down and out of this area. Go all the way down the steps to
the following area, and then take the right path out of this isle completely.
On the World Map again, get on your boat and go east, then dock at Arni
Village. Then, head southwest to Opassa Beach.
Opassa Beach (Another World)
----------------------------
As you always do in this area, go left to the wormhole and use the Astral
Amulet to warp back to the Home World. When you get there, go right and out
of this area.
Back on the World Map, go right and get on your boat, then head northwest to
Guldove.
Guldove (Another World)
-----------------------
When you enter Guldove, go left along the path to the next area. Here, go
left and up and climb the ladder to reach the upper ledge. Go left to the
next area, then talk to the guard in front of the hut. He won't let you in,
but your party will suggest showing him the Dragon Emblem. So, go up to him
again and select the Dragon Emblem from the Key Items menu and he'll let you
in. Enter this hut and go up around the table, then talk to Steena in the
back. She will join your party and give you the Dragon Tear. Now, leave this
hut and go right to the next area. Climb down the ladder and then go right
and down to the following area. From here, just continue right onto your boat
to leave this town.
Now, before doing anything else, remove all of Fargo's Elements and
accessories. Then, use the Tele-Porter and replace him with Riddel. Then, use
the Smith Spirit and forge her a Denadorite Rod and a Stone Mail. Equip her
with the new weapon, but instead of the Stone Mail, give her the Black Plate
armor, as well as the Dragoon Gauntlet and Stone Helmet that you just removed
from Fargo. Also, remove the Revive Element from Grobyc and replace it with
PhotonRay. Then, allocate Elements onto Riddel like so:
Riddel: (Level 1 Elements) PhotonRay, Fireball, AquaBeam, Bushwhacker,
Revive, Uplift, Cure
(Level 2 Elements) IceLance, Meteorite, MagmaBomb, AeroSaucer, Heal,
ElectroJolt
(Level 3 Elements) Bushbasher, RecoverAll, PhotonBeam, Gravitonne,
SnakeEyes (Tech), Upheaval
(Level 4 Elements) MeteorShower, IceBlast, RecoverAll, HealAll,
ElectroBolt
(Level 5 Elements) HolyLight, AeroBlaster, SnakeSkin (Tech),
MagmaBurst
(Level 6 Elements) UltraNova, Inferno, WeakMinded
(Level 7 Elements) (leave these empty for now)
After you're done here, head east to the northern shore of the main
continent. At a position about north of Mount Pyre, you should see a small,
unmarked island with smoke puffs coming out of the middle of it. Go up to
that island and press X to dock there, then press X on the actual island to
enter the Forbidden Island.
Forbidden Island (Home World)
-----------------------------
When you enter this secret island, follow the path left and up into a house.
Talk to the man sitting there and Riddel will think that it's Dario. After a
quick talk, Riddel will show him a MementoPendant and he will suddenly tell
her to run. Radius and Karsh will walk in and the Masamune Sword will appear.
Dario will grab the sword and Karsh will have a flashback about what really
happened with that cursed sword. After a flashback, your group will end up
outside of the house with Dario possessed. Radius will tell you that you have
to defeat the Masamune to save Dario, then you'll enter a boss fight versus
Dario. Read the Bosses section for help on defeating Dario. After you win,
(you don't gain a Star Level for this fight, unfortunately) the Masamune will
become uncursed. It'll then choose Lynx as its new owner after a little
conversation between the sword's 3 parts. It'll intertwine with the Sea
Swallow and become the Mastermune, which is Lynx's new weapon! After Dario
regains his senses, your group will take Dario to the Viper Manor ruins.
After another long talk here, Dario will give Riddel the SnakeFangs, which is
her Level 7 Tech Skill! After that, you'll end up on the World Map again.
Back on the World Map, allocate the SnakeFangs to Riddel right away. Then,
remove her Elements, accessories, and replace the Black Plate with the Stone
Mail. Now, use the Tele-Porter and replace her with Steena. Use the Smith
Spirit and forge Steena a Stone Sword, and sell the old sword she had. Equip
her with the Black Plate armor, as well as the Dragoon Gauntlet and Stone
Helmet. Allocate her Level 5 Tech, HydraShadow, as well, then allocate the
other Elements in this arrangement:
Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
Revive, Uplift, GravityBlow
(Level 2 Elements) Fireball, IceLance, MagmaBomb, AeroSaucer, Heal,
GravityBlow, ElectroJolt, Meteorite
(Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
GlideHook (Tech), FirePillar, AquaBall
(Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
MeteorShower
(Level 5 Elements) LoRes, BatEye, WeakMinded, FeralCats (Tech),
IceBlast
(Level 6 Elements) FreeFall, Deluge (leave the other space empty)
(Level 7 Elements) ForeverZero (Tech) (leave the other space empty)
Steena: (Level 1 Elements) PhotonRay, Fireball, Bushwhacker, Revive,
AquaBeam, Uplift, Cure
(Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
ElectroJolt, Heal
(Level 3 Elements) FirePillar, RecoverAll, PhotonBeam, DireaShadow
(Tech), Upheaval
(Level 4 Elements) AeroBlaster, IceBlast, MeteorShower, HealAll,
LoRes
(Level 5 Elements) HydraShadow (Tech), HolyLight, WeakMinded, Weaken
(Level 6 Elements) Tornado (Trap), UltraNova, Iceberg (Trap)
(Level 7 Elements) MagNegate (leave the other space empty for now)
Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
MagmaBurst
(Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
(Level 6 Elements) Inferno, Earthquake, UltraNova (Trap)
(Level 7 Elements) (leave these spaces empty for now)
After that, you should also equip the Mastermune on Lynx. Then, head down and
left around the mountain, and then continue up and left to your boat. Now,
head south and east around the main continent. Dock the boat at the other
side by Mount Pyre, and then enter the fiery mountain again.
Mount Pyre (Home World)
-----------------------
When you enter this mountain, go up to the lava in front of you and use the
Ice Breath to freeze it. Then, continue up and onto the left path, then go up
and right to the next area. In this new area, go straight up the path all the
way to the end, and then climb up the wall to reach the following area. Here,
go up and use the Ice Breath to freeze the lava. Then, take the path to the
right and defeat the Lava-boy in your way. After that, open the chest to get
Mythril. Go left and up the steps to the higher ledge and open the chest
there to get Denadorite. Go back down to the ground, then go left and up the
path. Follow the path up and right to the next area. Here, go up and across
the bridge to the end and you'll exit Mount Pyre.
Outside again, go down and left to enter Fort Dragonia.
Fort Dragonia (Home World)
--------------------------
As soon as you enter this fort, go up and your group will place the Dragon
Tear on the pedestal. It'll then unlock every door in the fort for easy
access. So, go around and up to the next room. Go up across the long bridge
to the following room, then go left and save your game. Then, go right and
enter the right room. Go across the bridge through the next 2 areas to reach
another room. In this room, go right and you'll see that statue from earlier
in the game. Read back in the earlier section of Fort Dragonia if you want to
try this puzzle. Pick the direction that'll get you dropped into the south
pit. When you land in that room, go down and right and open the chests to get
10 Nostrums. Open the other 2 chests to the left and get Denadorite and the
Volcano Element. Then, go left to the next room. Here, go down and left and
climb up the wall. Go left out of this room and continue across the bridge
until you get to the middle room again. This time, go up and enter the upper-
left door and go across the bridge in that room. (I'm skipping the upper-
right room since there's nothing of real importance there. If you want the
Denadorite and Nostrums there, go exploring and you'll find them.) In the
following room, follow the path up and left to the 2 chests at the other side
of the room. Open the bottom chest to make the ledge come near you, then take
the path up and right to the other side. There, close the left chest and open
the right one. Then, go up and left along the north path to the next group of
chests. Make sure both chests are opened, then go back right and down across
the middle platform to the next room. Here, open the chest to get the Iceberg
Element.
Now, exit this room and go right and up to the chests. Just continue up and
left along the other path to reach the other set of chests. Close the right
chest to move the ledge where you want it. Then, go back right and take the
other path down and left to the first group of chests. From there, go right
and down out of this room. Go across the bridge to the main room, and then
enter the left room. Go across the bridge, then in the next room, go left and
down along the path. Go up and left when you can, then go up and left at the
north side of the room. Follow the path up the steps at the end to reach the
higher ledge, then go up and left into another room. Go to the altar and
press X to be assigned the "head", "body", and "tail". (For me, it was head,
body, and tail in that order.) Now, press Select to switch the order to body,
tail, and head, then go left to that room again. Go up to the altar and press
X, then exit this room. Then, go down and right, then go up the path until
you reach the block to the right. Go across it and open the chest on the
ledge to get a Denadorite. Now, go back left and down, then left and up into
that room again. Press Select to change your order to tail, head, body, then
press X at the altar to change the room layout. Exit this room and go down
and right to the steps. Go down the steps and follow the path upward. Go down
when you get a chance, then go left and down again. Go right and down around
the middle area, then take the path down and left. Go down on the path
between the walls again and go right and up. Go up to the very end, then go
up the steps and go left across the block. Open the chest to get a
ThundaStorm Element, then go back right across that block. Go down the steps
and go right out of this room. Go right across the bridge and you'll end up
in the middle area again.
Now, save your game at the Record of Fate, then open the middle door and
enter that room. Go up and you'll see the evil Serge floating there. Your
group will then enter a boss battle against him, so read the Bosses section
for help on winning. After you win, you'll gain a Star Level and your group
will gain their first Level 8 Element slots! After this, Dark Serge will
disappear again. Now, go up onto the elevator and choose to ride it downward.
In the room you arrive in, go down and press X by the middle orange device.
Select the Big Egg from the Key Items menu and it'll hatch a creature named
Draggy. Choose to take it with you and Draggy will join your party. Don't put
it into your current group, though. After that, go up the elevator twice to
reach the top floor. Once at the top, go down and right to the next room.
Here, go down and right along the path, then go down around the middle base
and open the chest to get 5 Nostrums. Then, go back up and left all the way
across to the leftmost platform and head down. Go down the steps at the end
and continue down to the next room. Go left up the steps and go through the
door to the following room. Go up a tiny bit, and then go down the steps
going straight down. In the next room, go left and open the chest in the
corner to get an AntiBlack Element. Then, go all the way to the right side of
the room and go through the door to the next room. Open the chest there to
get 5 more Nostrums, then go back to the previous room. Go left and enter the
middle door to reach the next room, then go up and right along the path. Go
up the second set of steps to the right and open the chest to get an
AntiWhite Element. Then, go down the path to the first set of steps and go up
to the higher ledge. From there, go up and left to the middle platform and
press X to warp to an area high above.
When you appear in the next area, go up and press X to open the giant door.
Your group will tell you (Lynx/Serge) to enter the room by yourself, and then
you'll enter the room alone. There, go up to the middle pedestal and press X
to hear a story of the planet's history. You can somewhat follow along as
well by looking at the wall paintings that the floating ball of light stops
in front of. After that, you'll see an FMV where Lynx looks at the Dragon
Tear, but it unfreezes the real Serge and Lynx will disappear. After that,
Serge will leave the room and meet your other 2 party members. Then, you'll
gain the Tear of Love from the shattered Dragon Tear. Before you go anywhere,
equip Serge with a Stone Helmet and Dragoon Gauntlet accessories (he
automatically has the Mastermune and Stone Mail equipped). Now, go down and
press X on the platform to teleport back down into the fort. There, go down
the steps, then go left and up around the middle section. Go left and up the
path to the next room. Go left and up to the elevator and press X to go back
down. Once there, go down to the next room, then continue down to the
following room. Head down across the bridge, then continue down and exit Fort
Dragonia completely.
On the World Map, go right and down through the sections of Mount Pyre
quickly. Then, remove all of Steena's Elements and accessories, as well as
removing the Black Plate and replacing it with a Stone Mail. Also, use the
Tele-Porter and replace her with Norris. Use the Smith Spirit and forge
Norris a Denadorite Gun and Stone Mail. You can sell the old equipment if you
want. Then, go right onto your boat and head down and left, then dock at Arni
Village. Go left from there and down to Opassa Beach.
Opassa Beach (Home World)
-------------------------
Here, go left as always to the wormhole, then use the Astral Amulet to warp
to Another World. Then, go right and exit Opassa Beach.
On the World Map, go right and onto your boat, then head northwest to
Guldove.
Guldove (Another World)
-----------------------
When you enter Guldove, go directly left to the following area. Here, go up
and enter the bar, then talk to Orlha. Select the SapphireBrooch from the Key
Items menu and she'll join your party. After that, exit the bar and go left
up the ladder. Then, go right and enter the Element Shop. Talk to the shaman
and buy at least 2 of the following Elements: MeteorShower, Meteorite, and
PhotonBeam. Leave the shop and climb back down the ladder, then go right and
down to the next area. Go right and back onto your boat to leave Guldove.
Back on the World Map, go east and dock your boat at Termina. Then, walk
around the bend and enter Termina.
Termina (Home World)
--------------------
When you enter Termina, go up the steps and enter Lisa's Element Shop. Here,
buy at least 2 or 3 of the following Elements: AquaBeam, HealAll, RecoverAll,
Uplift, Bushwhacker, and IceLance. Then, exit the shop and continue down to
exit Termina completely.
Back on the World Map yet again, it's time to allocate Elements to your party
again like so:
Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
AquaBeam, PhotonRay, Bushwhacker
(Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
GravityBlow, AeroSaucer, MagmaBomb
(Level 3 Elements) PhotonBeam, Upheaval, Gravitonne, RecoverAll,
Dash&Slash (Tech), AquaBall, FirePillar
(Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
IceBlast, AeroBlaster
(Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
MagmaBurst
(Level 6 Elements) HolyLight, LoRes, Inferno
(Level 7 Elements) UltraNova, FlyingArrow (Tech)
(Level 8 Element) Saints (Summon)
Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
Fireball, Cure, Uplift, Revive
(Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
FirePillar, ElectroJolt
(Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
(Tech), Upheaval, Gravitonne
(Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
(Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
(Level 6 Elements) Earthquake, ThundaStorm
(Level 7 Element) TopShot (Tech)
Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
MagmaBurst
(Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
LoRes
(Level 6 Elements) Inferno, FreeFall, WeakMinded
(Level 7 Elements) (leave these empty for now)
(Level 8 Element) GrimReaper (Summon)
After you're done allocating, go right and up, then left onto your boat.
Then, go down and right and dock at Arni Village. From there, go left and
down to Opassa Beach again.
Opassa Beach (Another World)
----------------------------
When you enter this area, go left to the wormhole and warp to the Home World
(you should know how to do this by now ^_^). After that, go right and out of
this area.
On the World Map, go right and get onto your boat again. Now, head all the
way east and enter the Dead Sea Ruins.
Dead Sea Ruins (Home World)
---------------------------
When you enter this area, you'll find 3 lightly colored sections of water
called Fate Distortions. Go to any of them and press X, then your group will
be allowed to enter the Sea of Eden. You will then be asked to enter Disc 2,
so insert Disc 2 into your Playstation now!
Sea of Eden (Another World)
---------------------------
After you switch discs, your group will end up in the Sea of Eden, which is
in Another World. There will be 3 islands at each point of the triangular
shape formed in the middle of this area. Each island will represent the past,
present, and future, and the order you visit each one determines which form
of Vita you'll have to face soon. In my game, I visited the islands in this
order: Past, Present, then Future just to be simple. On each island, be sure
to press X at the floating triangles to make that visit count. After you
visit the third island, Vita will appear and you'll fight a boss battle
against it. Read the Bosses section for help on defeating Vita. After you
defeat Vita, your group will gain its 38th Star Level, as well as improved
stats. When the rumbling stops, go down and exit the last island you were in.
Get on your boat and go to the center area, then dock the boat. Equip Grobyc
with the White Plate armor for the upcoming battle, then save your game and
enter Chronopolis.
Chronopolis (Another World)
---------------------------
When you enter this futuristic area, you can go right and listen in on 2
ghosts having a conversation. Otherwise, go up the middle hall and a giant
robot known as PolisPolice will encounter you. When you enter battle against
it, read the Bosses section for help on winning. After you win, you'll gain a
VERY well earned Star Level and better stats. Now, go up and left and down
the steps. Defeat the robotic enemies and go right to the other side of the
room, then go up to a chest containing a Yellow Brooch. Equip that accessory
on Norris, then go back left and up the steps. Then, go right and up to the
next room. In this room, go right and up to the wall, then press X to open
the cabinet. Open the chest to get 5 Nostrums, then go down and press X to
open the hatch. Climb down to the next room and go all the way left to a
control panel. Press X and choose to activate a small robot. Control this
robot with the Control Pad/Stick and maneuver it over the paths underwater.
Use it to open the 2 chests in the upper-left and lower-left sections of this
room, which contain a White Brooch and the CureAll Element. After you open
them both, get the robot to the rightmost path. Have it go up and left onto
the dry ledge at the other side, then go right up the ramp and go right to
the wall. Have it go down, then press X by the flashing light on the wall to
make half of the bridge form in front of you. Now, press Triangle and choose
to quit controlling the robot. Now, go back to the right and go up to the
ledge. Look to the right where there's a flashing light, and then press X to
make the other half of the bridge form. Then, go up across the bridge and
climb the ladder to reach the next room. In this room, go down and around the
desk, and then press X to make the light turn red and the barrier to the left
open. Now, go left and up to the next room.
Here, go up and defeat any enemies in this large room. Then, take the left
path to the next room. Go left and down the steps, then save your game at the
Record of Fate. Now, go back to the previous room and go all the way to the
right side of the room. Go through the right door to the next room. Here, go
right and up to a staircase, but before going up it, go around the stairs to
a chest. Open it to get the Forget-me-not-Pot. Now, go up the staircase to
the point where it says "2F" on the wall, and then go left to the next room.
In this room, go left and open the second door, then run left through the red
laser sensor. Defeat the enemy that appears, and then go down into the next
room. Defeat some more robots and make your way to the left side of this
room, then enter the door there to reach the following room. Here, go up and
talk to the ghost standing on the World Map to learn some history about El
Nido. Go up to the control panel with the pink light on the far left, then
press X to release the Level 2 lock. Leave this room and go all the way right
to the following room. When you're in the room with the laser sensor, go up
and open the previously locked door and enter that room. In this room, go
right and open the large, brown trunk to get Grobyc's StrongArm Level 7 Tech
Skill. Allocate that Tech to him right away! There is also a puzzle you must
solve in this room. The door to the left requires a code to open, and that
code depends on which of the hatches to the right are open. The absolute
easiest way to do this is by closing the open hatch, then enter "00" as the
code to open the door and get 5 Recharge Elements. Now, leave this room and
go down to the following room. Here, go left and press X to open the elevator
in the middle. Choose to go up to the third floor with this elevator.
Once on the third floor, defeat all of the flying robotic creatures here, and
then enter the room to the left. Go up to the left corner and enter the room
there, then open the chest to get a Rainbow Shell. Now, go down out of this
small room, and then continue down and out of this larger room. This time,
enter the room in the right side. Here, go up and talk to the ghosts to learn
more about FATE. Then, enter the door in the lower-right section of this room
and defeat the giant Combot. After you beat it, go right and open the chest
to get a HellBound Element. Now, go left and down out of this room. Go left
to the elevator and ride it up to the 4th floor. There, go right and enter
the room to the right. Go up and you'll listen in on a meeting among the
ghosts. You'll learn more about the history of El Nido, as well as the Time
Egg. After this meeting ends, go right and through that door, then continue
right to the next room. Go down 2 sets of steps and open the chest to get a
Magnify Element. Now, talk to the ghost standing nearby to find out where the
chief is. After that, go upstairs and into that room, then in this room, go
left and down into the following room. Go left and ride the elevator down to
the 1st floor. There, go left and down the steps into the next room. In this </pre><pre id="faqspan-6">
room, go up and left to the steps, then go up the steps to the higher
platform. Go up and left and talk to the ghost standing there and listen to
what it says. After it leaves, go back right and down, then continue right
and down to the previous room. Go right and press X at the elevator, then
ride it up to the 4th floor again. There, go left and enter the room that is
now unblocked.
In this room, go up and left, then up the ramp. Defeat the Combot you
encounter, then open the chest to get a Card Key. Then, go up and press X at
the blue light to hear a talk between Kid and another comrade. After the
whole thing is over, go down and right to the bottom of the ramp. Go right
and press X at the middle Record of Fate on the table to hear a demonstration
about their purpose in the game. After that, talk to the ghosts if you want.
Otherwise go down and out of this room. Go right to the elevator and ride it
down to B1, thanks to the Card Key. (You may want to return to the Record of
Fate on the first floor to save your game.) Before you go any further, equip
Serge with the Black Plate and remove the White Plate from Grobyc, replacing
it with the Stone Mail. After that, go left along the path and defeat the
Combots in your way. Then, go left and press X at the console to the left of
the door. After the scan, you'll be authorized to enter the next room. In the
next room, you'll have an encounter with Lynx again. After a long talk and
explanation, he'll turn into Fate and attack. Read the Bosses section for
help on defeating Fate. After you defeat Fate and gain a Star Level,
Lynx/Fate will die and Kid will wake up. She'll see the Frozen Flame, and
then Harle will appear and try to stop her. After that, the Dragon Gods will
become happy that Fate has died. Then, a FMV will start showing the Sky
Dragon Isle transform into the giant Terra Tower. Kid will then talk for a
moment, and then another FMV will begin. The Dragon Gods will all come
together and get ready for battle. After that's over, Harle will disappear
and Kid will collapse, then the next scene will show most of your group in a
room on the S.S. Invincible.
Your group will talk about what to do next, and then you'll hear that Kid is
at Radius's Hermit's Hideaway resting. After the talk, you'll be given the
option to change your party around, although I wouldn't do that. After that,
you'll be on the World Map again. Head north and dock at Hermit's Hideaway,
then go around the path and enter this place.
Hermit's Hideaway (Another World)
---------------------------------
When you enter this area, just go up the path all the way to the end, then go
up the hill and climb down into the actual hideout. Go down and left to where
Kid is in a coma, then try talking to her. The parts of the Mastermune will
have a conversation, and then they'll send you back into the past to where
Kid's having trouble. There, you'll end up in an orphanage on fire and
infested with Lava-boys! To start this mission, go right and up and defeat
the first Lava-boy. Then, check out the clock in the corner to find a child
in hiding. Tell him everything's going to be all right and he'll give you a
Rainbow Shell. Then, check out the machine to the left of the clock, then go
up to it and press the following buttons in this order: L1, Triangle, R1,
Triangle, X. By doing that, you'll gain Kid's Level 7 Tech Skill, HotShot.
Now, go up and into the next room. Defeat the Lava-boy to the left, and then
check out the plant in the corner to find another child. He'll give you 5
Nostrums, then tell you about the other rooms. Now, go up and into the next
room. Go right and down and open the chest in the corner to get a Stardust
Cape. Now, go back up and left, then defeat the Lava-boy in the way and exit
this room. Go right up the steps and into the following room. There, defeat
the Lava-boy, then check out the bed to find another hidden child. Talk to
the child to get another Rainbow Shell, then go left and down to the next
room. Defeat the Lava-boy, then talk to the boy to the left and get 5 more
Nostrums. Go back to the previous room, and then go around and down the steps
to the lower floor. Now, go up the left staircase to the next room. Here,
just go left and down to the following room. Open the chest to get a Diva
Dress, then go back to the previous room.
Here, get to the upper-right corner of the room and press X. Take the Ice Gun
and the Mastermune will make your third party member disappear. Now, examine
the papers on the ground if you want, then go down the stairs to the bottom
floor. Go right and up the other staircase to reach the next room. Here,
defeat a Lava-boy, then go to the upper-right corner of the room to find a
square hatch. Press X and remove it, then climb down to the next room. Go
down the path to the following room. There, the Mastermune will make your
other party member disappear. After that, go left and use the Ice Gun to put
out that fire. Go right and up into the large area, then go up to the fire
and use the Ice Gun to put it out. Put out all 5 sections of it, and then go
up to the next room. Here, you'll witness an FMV showing Lynx in the burning
house with Harle. After they disappear, a child will appear and Serge will
take it away from the house. After Serge and the child are watching the fire,
tell the girl that you won't leave her. After that, Serge will disappear and
end up back in Hermit's Hideaway. Kid will finally wake up and join your
party. Radius will then come and have your group rest for the night. After
that, you'll end up outside of the hideout again. So, just go down the path
and exit this area completely.
Back on the World Map, get onto your boat and head southwest around the main
continent. Dock your boat at Arni Village, then walk right and up at the
other side of the small stream. Go up to the waterfall and press X to enter
Divine Dragon Falls.
Divine Dragon Falls (Another World)
-----------------------------------
When you enter this area, go left across the water to the other side. Follow
the path left and up, then right across the bridge and continue up the path
to a cave. Enter the cave and go left along the path to a small room with 2
pedestals. Go up to each altar and select the Tear of Hate and the Tear of
Love to place them on the altars. After that, the floating orbs of light will
combine and you will receive the Chrono Cross (it's an Element and a Key
Item)! Now, go right and down out of the cave. Then, continue down and left
along the path to the end, then go down and right out of this area
completely.
On the World Map again, go down and left towards Arni Village, then go down
and board your boat. Now, use the Smith Spirit and forge a Denadorite Gun,
Stone Mail, and a Stone Helmet. Then, remove all of Norris's Elements and the
Dragoon Gauntlet, and use the Tele-Porter to switch him for Starky. Equip
Starky with the new equipment you forged, as well as that Dragoon Gauntlet.
Then, allocate some Elements really quick to him and you'll be set to go.
(The only reason I'm not going to give a detailed list of what to allocate to
Starky is because I'm not keeping him in the group for long.) After this,
head all the way south and enter the El Nido Triangle.
El Nido Triangle (Another World)
--------------------------------
When you enter this area, paddle up to the light area of water and choose to
go down. There, follow the path right and up, then right and up again. Follow
the path up and right, and then open the chest to get a Rainbow Shell. Then,
go left and up to the other side of this room, then climb down the ladder to
the next area. There, take the path down and right first, then open the chest
at the end to get a Rainbow Shell. Then, take the path back down and left,
then up to the ladder. This time, follow the path right and down to the
center of this room. There, you'll encounter a giant jellyfish creature, so
press X and enter battle against it. Read the Bosses section for help on
defeating the RoyalJelly. When you defeat it, you'll gain a Star Level and
some better stats. Now, go up to the UFO and Starky will become amazed. Your
group will then enter the craft and Starky will give you an Anti-Gravity
Device. Then, you'll end up at the docks inside of Chronopolis. Starky will
install the device on your boat so you can fly to Terra Tower. Then, just
talk to Kid and choose to fly to Terra Tower.
Terra Tower (Another World)
---------------------------
You'll see an FMV of the boat taking off and flying into the sky towards the
tower. After it lands, go up to the Record of Fate. Remove all of Starky's
Elements and accessories, and then use the Tele-Porter and switch him for
Norris again. Equip Norris with the Dragoon Gauntlet again, then allocate his
Elements like they were before. If you don't remember or don't feel like
scrolling up to see how they were before, just allocate them like so:
Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
Fireball, Cure, Uplift, Revive
(Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
FirePillar, ElectroJolt
(Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
(Tech), Upheaval, Gravitonne
(Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
(Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
(Level 6 Elements) Earthquake, ThundaStorm (leave the last space
empty)
(Level 7 Element) TopShot (Tech)
(Level 8 Element) ThundaSnake (Summon)
You should also allocate the Golem and RedWolf Trap Elements to Grobyc's
empty Level 7 spaces. Now that you're set, save your game and go left and up
the steps into the tower. Go left down the hallway to the floating yellow
object, then it'll enter battle with you. Read the Bosses section for help on
defeating Terrator. After you beat it and gain the Star Level, you'll also
receive the YellowField Element. Now, remove the Golem Traps from Grobyc and
put the Sonja Traps in its spot. Also, allocate YellowField to Serge's empty
Level 6 space. Now, go left and to the next room. Here, follow the path up
and left around the room, then open the chest at the end to get 5 Nostrums.
Take the path back around to the entrance of this room, then go down and
left. Press X to knock down the pillar, then walk across to the other side
and continue to the next room. Go down all of the sets of steps in this room
until you reach the very bottom of this chamber. From there, go right and
defeat the TerraTerror in the way, then continue to the next room. In this
room, open the chest to get some Nostrums, then follow the path down and left
to the bottom-left corner of the room. Continue down the path and go left
into the next room. Go down the path and climb all the way down to the bottom
of this room. Then, go left and up around the path, then at the end, go left
across the bridge to the chest. The floor will collapse and you'll fall into
the water below, then sink into the next room. Go left and up the path and
Serge will hear voices. After a conversation with a giant stone head, go left
and up to the next room. Go up the path in front of you, then at the top, go
right and down to the lower ledge. From there, go left and down, then right
to the end. Climb up the wall and go right to the next room.
On this ledge, open the chest to get the Pack of Lies. Now, go back to the
previous room and continue up the path. Go left and hold Up as you cross the
waterfall to avoid falling to the ledge below. Open the chest to get Defender
Plus, then go all the way right to the next room. Here, go right into the
water and climb up the column to the next ledge. Go left and open the chest
behind the waterfall to get a Rainbow Shell. Then, go right and climb to the
next ledge, and then go left and up to the following ledge. Go right and
climb up to the next ledge, then go right and slide down the slope. Go right
into the next room and open the chest to get the Betta Carotene. Now, go back
to the previous room and go left, and then slide down to the ledge below. Go
left and up to the next ledge, then go right and climb up to the following
ledge. From there, go left and up, then follow the path right to the next
room. Go up and right around the room, then go to each of the pillars and
press X to knock them down. Then, walk down the second pillar and cross the
other one to reach the other ledge. After that, go up and left to the next
room. Here, go right and up, then go left and up to a floating red ball. Go
up to it and you'll enter battle against Pyrotor. Read the Bosses section for
help on defeating it. After you win and gain a Star Level, you'll also win
the RedField Element. Now, remove the RedWolf Trap and replace it with a
Sonja Trap. After that, go down and left along the path, then go down and
right to a chest. Open it to get a HealPlus Element, then go back around the
path to where you fought Pyrotor. From that point, continue up the path to
the next room. There, climb up the ladder and go around the circular ledge.
Then, follow the path straight across to the next ladder, and climb up to the
next ledge. Climb up the following ladder, then go right and down the ladder
to a ledge with a chest. Open it to get a Rainbow Shell.
Now, climb back up to the higher ledge and go around the path, then go right
to the next ladder. Climb up the next couple of ladders to a high ledge, then
go left and down the following ladder. Go around the ledge and up another
ladder, then go left and down that ladder. Go around and down the next ladder
and open the chest there to get a Spectral Glove. Be sure to equip it on
Grobyc right away! Next, climb back up to the higher ledge again, and then go
up the following ladder. From there, climb up the vine to reach the next
room. There, go all the way right and up the first 2 sets of steps. Then, go
left and down the middle steps to a chest containing the HolyHealing Element.
Be sure to allocate that one to Serge's empty Level 7 slot immediately! Now,
go right and up the steps again, then go right and up the last set of steps
straight to the top. Open the chest to get a Rainbow Shell, then go back down
2 sets of steps and go all the way left. Go up those steps, and then go right
and up another set. There, go left and into the next room. Go left across the
bridge and press X to open the door. Go right and talk to the Prophet to hear
a long story about the future and Dinopolis, and the war with Chronopolis.
After the LONG talk is over, go left and up the steps to the higher ledge. Go
right to the last bookshelf, and press X to find a switch. Activate it and
climb up the ladder, then open the chest there to get the BlackHole Element.
Now, climb all the way back down to the bottom floor where you talked to the
Prophet. From there, go down and out of this room. Go right across the bridge
to the next room, then go right and up into the following room. Here, go up
and you'll see 6 giant crystals. Watch them to see what order they light up,
then continue up to the next room.
There, go up and press X by the green mass in the middle of the room. You'll
then enter battle against Anemotor. Read the Bosses section for help on
defeating it. After you win, you'll gain a new Star Level, as well as better
stats! You'll also win the GreenField Element for winning. After that, go up
onto the middle platform and press X to warp up to another area. Your group
will look up at a forcefield surrounding the top of the tower. Next, go left
to the Record of Fate and save your game. Also, it's a safe time to list what
Elements you should have allocated now:
Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
AquaBeam,
PhotonRay, Bushwhacker
(Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
GravityBlow, AeroSaucer, MagmaBomb
(Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
(Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
IceBlast, AeroBlaster
(Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
MagmaBurst
(Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
(Level 7 Elements) UltraNova, FlyingArrow (Tech) (leave last space
empty)
(Level 8 Elements) Saints (Summon) (leave the other spaces empty)
Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
Fireball, Cure, Uplift, Revive
(Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
FirePillar, ElectroJolt
(Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
(Tech), Upheaval, Gravitonne
(Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
(Level 5 Elements) HolyLight (Trap), ElectroBolt, SunShower (Tech),
LoRes
(Level 6 Elements) Earthquake, ThundaStorm, FreeFall
(Level 7 Elements) TopShot (Tech), MotherShip (Trap)
(Level 8 Elements) ThundaSnake (Summon) (leave last space empty)
Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
MagmaBurst
(Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
LoRes
(Level 6 Elements) Inferno, FreeFall, WeakMinded, BlackHole
(Level 7 Elements) StrongArm (Tech), Inferno (leave other spaces
empty)
(Level 8 Element) GrimReaper (Summon)
After you're done allocating Elements, you should equip the Black Plate on
Serge and the White Plate on Grobyc. Then, save your game again if you want,
and then go up and left into the next room. Here, go left and defeat all the
Cupoids flying around until you reach the next area. There, continue left
until you reach the teleporter at the end. Stand on it and press X to be
warped across the huge chasm to the next ledge. When you appear there, go up
and talk to the giant black creature to enter battle. Read the Bosses section
for help on defeating Gravitor. After you win, you'll win another Star Level
and gain some stat boosts as well. You'll also receive the BlackHole Element,
which you should allocate to one of Grobyc's empty Level 7 slots. Now that
you're done here, go down onto the teleporter and press X to warp back across
the chasm. Once there, go down and right to the next area. Here, go right and
defeat the Cupoids, then continue to the following room. Here, save your game
at the Record of Fate. Then, go right and into the next room. This area is
worse than the other area because in addition to the enemies, there are also
strong wind currents pushing you around. They may push you into enemies if
you're not careful. Make your way to the right side of this area, and then
continue right to the next area. Here, go right onto the teleporter and press
X to warp across the large gap. When you land, go up to the giant creature
and press X to enter battle against Luxator. Read the Bosses section for help
on defeating Luxator. After you win, you'll gain yet another Star Level, as
well as better stats and the UltraNova Element! The other beam creating the
forcefield at the top of the tower will disappear, thus causing the
forcefield to disappear completely. Be sure to allocate UltraNova to one of
Serge's empty Level 7 or 8 slots right away! Now, go down onto the teleporter
and press X to warp back to the previous ledge. When you land, just go left
to the following area. Here, go left while fighting the wind currents to
avoid the enemies. Defeat the enemies if you want, then continue left to the
next room.
Back in the middle chamber, you'll find that the middle door is now open. So,
go left and save your game, then go up through the middle door to the next
room. Here, go up to the blue portal floating in the middle of the room.
Press X and you'll enter battle against the last Elemental boss, Aquator.
Read the Bosses section for help on defeating it. After you win, you'll gain
another Star Level, stat boosts, and the BlueField Element. After that, 6
lights will light up and make a sound as they appear around where you're
standing. Pay attention to the order in which they light up since it'll help
you defeat the final boss very soon! (The order is as follows: Yellow, Red,
Green, Blue, Black, and White.) Before going any further, go down to the
previous room and save your game. After you're ready, go up to the middle
room again. Go up, then left up the steps to the higher ledge. Go up and
right, then down the middle path onto the teleporter. Press X while standing
on it to be warped very high in the sky, atop Terra Tower. There, go up and
the wall in front of you will sink. After that, continue straight up to the
next area. Your group will walk up the steps while listening to some voice.
At the top, go up to the middle and you'll see an FMV revealing the Frozen
Flame. Kid will demand that the evil creature reveals itself, then a giant
flying creature will appear. After its speech is over, you'll enter battle
against the TimeDevourer. Read the Bosses section to find out how to defeat
this creature. When you defeat it, you'll win a Star Level, better stats, and
the Earring of Hope. The TimeDevourer will then warp to another dimension and
the Prophet will appear. After he explains something to you about the Dragon
God, a voice will tell you to go to the darkness between the dimensions. He
will then give you the Time Egg, then disappear. The water then starts to
rise and Terra Tower falls to the water and becomes a weird shape.
Your group will end up on the boat outside of Terra Tower. After a
conversation about what to do next, it's decided that you should head to
Opassa Beach again. So, head east and dock the boat at Arni Village. Then,
walk left and down to Opassa Beach.
Opassa Beach (Another World)
----------------------------
When you visit this beach again, head left to find the green wormhole and use
the Astral Amulet to warp to Home World. When you arrive, you'll see 3
children from the original Chrono Trigger (those of you who played it should
be familiar with them). Talk to each of them to find out a lot of history
about everything. After you talk to them all go right and exit this beach
completely for now.
Back on the World Map, go up and right to your boat, then press X to board
it. Head southeast and dock at the shore of Marbule, then enter the town
itself.
Marbule (Home World)
--------------------
When you enter Marbule, make your way around and up into the cave where you
fought the Black Dragon earlier. Here, talk to the bluish guy standing up and
to the left, and then buy the Master Hammer from him for 10000G. After that,
go down and out of this cave, and then continue around and out of town
completely.
On the World Map, go down and onto your boat. Use the Tele-Porter to switch
someone really quick for Zappa. Then, equip the Master Hammer on him and head
northwest and dock at Arni Village. From there, head left and down to Opassa
Beach.
Opassa Beach (Home World)
-------------------------
When you enter this area, go left to the green wormhole and use the Astral
Amulet to warp back to Another World. When you get there, go right and out of
Opassa Beach.
On the World Map, head northeast and north through Fossil Valley, then
northwest to enter Termina.
Termina (Another World)
-----------------------
When you arrive in Termina, go up the steps and go right by Lisa's Element
Shop to reach the next area. There, take the path going north to the
following area. From there, go up and enter Zappa's Smithy. Go left into the
back of this room and talk to the other Zappa. He'll notice you have Rainbow
Shells, then both Zappas will work to create the Rainbow Axe. Your Zappa will
then learn to make Rainbow weapons/armor/accessories! Now, go right and exit
this building, then go down the path to the next area. Go down and left to
the following area, then continue left and down the steps to exit Termina.
When you get to the World Map, use the Tele-Porter and replace Zappa with the
character you previously had in your party. After that, use the Smith Spirit
and you'll see that you can now forge Rainbow stuff. You'll notice that there
are shiny materials involved in making them. You only gain those materials by
using a summon to defeat an enemy. The material you gain depends on the
Innate of the summon you used. Here's a quick list of what Innate the summon
you use in order to obtain shiny material:
Innate Material
------ --------
Blue Shiny Dew
Green Shiny Leaf
Yellow Shiny Sand
Black Shiny Soot
Red Shiny Ember
White Shiny Salt
I'm not going to force you to forge any Rainbow equipment, although if you
want to get the extra power/protection, go ahead and spend a little while
defeating enemies with summons, and switching to characters of different
Innates to use different colored summons. Anyway, head south through Fossil
Valley again, then head southwest to Opassa Beach.
Opassa Beach (Another World)
----------------------------
When you enter Opassa Beach, head left to the green wormhole, then use the
Astral Amulet to warp again to the Home World. Once there, go right and out
of Opassa Beach. Save your game there and make sure you have lots of great
Elements equipped in your party. To make sure you're prepared, try to
allocate your Elements like so:
Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
AquaBeam, PhotonRay, Bushwhacker
(Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
GravityBlow, AeroSaucer, MagmaBomb
(Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
(Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
IceBlast, AeroBlaster, MeteorShower
(Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
MagmaBurst
(Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
(Level 7 Elements) UltraNova, UltraNova, FlyingArrow (Tech), Inferno
(Level 8 Elements) Chrono Cross, Saints (Summon) (leave the other
spaces empty)
Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
Fireball, Cure, Uplift, Revive
(Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
FirePillar, ElectroJolt
(Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
(Tech), Upheaval, Gravitonne
(Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
(Level 5 Elements) AntiGreen, ElectroBolt, SunShower (Tech), LoRes
(Level 6 Elements) Earthquake, ThundaStorm, FreeFall
(Level 7 Elements) TopShot (Tech), Inferno
(Level 8 Elements) ThundaSnake (Summon) (leave last space empty)
Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
Uplift
(Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
MagmaBomb
(Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
Bushbasher
(Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
MagmaBurst
(Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
LoRes
(Level 6 Elements) Inferno, FreeFall, WeakMinded, Recharge (x5)
(Level 7 Elements) StrongArm (Tech), Inferno, BlackHole, BlackHole
(Level 8 Element) GrimReaper (Summon) (leave other spaces empty)
After that, you should also equip the Green Plate on Serge, the Power Seal
accessory on Norris, the White Plate and Defender accessory on Grobyc. Now
that everything is in order, reenter Opassa Beach and go left to the 3 kids
standing around. Go down to the purple wormhole and use the Time Egg, then
choose to warp to the darkness of time. After you warp, you'll enter battle
against the TimeDevourer for the last time. Read the Bosses section for help
on beating it, then congratulations on beating Chrono Cross! (Note: After the
ending, save your game. That way, you'll gain access to the "New Game+"
mode.)
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 6. Enemies -=
-=-=-=-=-=-=-=-=-=
Acacia PVT (1st encounter)
HP: 70
Innate: Yellow
Attack: 13
Magic Attack: 10
Defense: 0
Magic Defense: 1
Drop (Common): Tablet
Drop (Rare): PhotonRay
Steal (Common): Ivory Helmet
Steal (Rare): Capsule
Acacia PVT (2nd encounter)
HP: 210
Innate: Red
Attack: 29
Magic Attack: 10
Defense: 12
Magic Defense: 0
Drop (Common): LoRes
Drop (Rare): Silver Earring
Steal (Common): Capsule
Steal (Rare): LoRes
Acacia SGT (1st encounter)
HP: 84
Innate: Yellow
Attack: 14
Magic Attack: 10
Defense: 0
Magic Defense: 2
Drop (Common): Copper
Drop (Rare): Meteorite
Steal (Common): Bronze Helmet
Steal (Rare): Capsule
Acacia SGT (2nd encounter)
HP: 240
Innate: Yellow
Attack: 31
Magic Attack: 10
Defense: 15
Magic Defense: 1
Drop (Common): ElectroBolt
Drop (Rare): Iron
Steal (Common): Upheaval
Steal (Rare): LoRes
Aero Guard
HP: 540
Innate: Blue
Attack: 65
Magic Attack: 15
Defense: 65
Magic Defense: 8
Drop (Common): Screw
Drop (Rare): N/A
Steal (Common): Denadorite
Steal (Rare): HolyLight
AirFrame
HP: 450
Innate: Black
Attack: 9
Magic Attack: 20
Defense: 24
Magic Defense: 45
Drop (Common): Bone
Drop (Rare): SealAll
Steal (Common): Mythril
Steal (Rare): Elbow Pad
Alphabat (Home World)
HP: 260
Innate: Black
Attack: 30
Magic Attack: 10
Defense: 20
Magic Defense: 7
Drop (Common): Iron
Drop (Rare): HellBound
Steal (Common): GravityBlow
Steal (Rare): HellBound
Alphabat (Another World)
HP: 100
Innate: Black
Attack: 28
Magic Attack: 10
Defense: 1
Magic Defense: 0
Drop (Common): GravityBlow
Drop (Rare): N/A
Steal (Common): Tablet
Steal (Rare): HellBound
BeachBum
HP: 32
Innate: Blue
Attack: 4
Magic Attack: 4
Defense: 0
Magic Defense: 0
Drop (Common): Humour
Drop (Rare): Tablet
Steal (Common): Medicine
Steal (Rare): Cure
Beeba
HP: 280
Innate: Yellow
Attack: 22
Magic Attack: 10
Defense: 3
Magic Defense: 6
Drop (Common): Fur
Drop (Rare): Upheaval
Steal (Common): Tablet
Steal (Rare): Copper
Big Boxer
HP: 80
Innate: Yellow
Attack: 12
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): AeroSaucer
Drop (Rare): ElectroJolt
Steal (Common): Heal
Steal (Rare): ElectroJolt
BlueMoaman
HP: 145
Innate: Blue
Attack: 11
Magic Attack: 10
Defense: 0
Magic Defense: 5
Drop (Common): Feather
Drop (Rare): IceBlast
Steal (Common): IceLance
Steal (Rare): N/A
Bomber
HP: 650
Innate: Black
Attack: 20
Magic Attack: 10
Defense: 40
Magic Defense: 10
Drop (Common): N/A
Drop (Rare): N/A
Steal (Common): Capsule
Steal (Rare): Cloud Cape
Bubba Dingo (Home World)
HP: 140
Innate: Red
Attack: 28
Magic Attack: 10
Defense: 32
Magic Defense: 8
Drop (Common): Leather
Drop (Rare): Ointment
Steal (Common): Tablet
Steal (Rare): Capsule
Bubba Dingo (Another World)
HP: 30
Innate: Red
Attack: 7
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Fur
Drop (Rare): Fireball
Steal (Common): Fur
Steal (Rare): Cure
Bulb (Home World)
HP: 280
Innate: Green
Attack: 21
Magic Attack: 10
Defense: 31
Magic Defense: 10
Drop (Common): Seed
Drop (Rare): Sonja Trap
Steal (Common): Heal
Steal (Rare): Capsule
Bulb (Another World)
HP: 50
Innate: Green
Attack: 11
Magic Attack: 10
Defense: 0
Magic Defense: 1
Drop (Common): Seed
Drop (Rare): Bushbasher
Steal (Common): Tablet
Steal (Rare): Bronze Pick
Cassowary (Home World)
HP: 500
Innate: Yellow
Attack: 41
Magic Attack: 10
Defense: 32
Magic Defense: 7
Drop (Common): Mythril
Drop (Rare): Nostrum
Steal (Common): Sight Scope
Steal (Rare): Nostrum
Cassowary (Another World)
HP: 100
Innate: Yellow
Attack: 14
Magic Attack: 10
Defense: 1
Magic Defense: 0
Drop (Common): Uplift
Drop (Rare): Feather
Steal (Common): Ivory Mail
Steal (Rare): ElectroJolt
Cat Burglar (Home World)
HP: 588
Innate: Red
Attack: 58
Magic Attack: 10
Defense: 42
Magic Defense: 8
Drop (Common): Fur
Drop (Rare): N/A
Steal (Common): Mythril
Steal (Rare): Denadorite
Cat Burglar (Another World)
HP: 195
Innate: Red
Attack: 26
Magic Attack: 10
Defense: 7
Magic Defense: 0
Drop (Common): Ointment
Drop (Rare): Leather
Steal (Common): Poultice Cap
Steal (Rare): Power Glove
Centaurpede
HP: 370
Innate: Yellow
Attack: 45
Magic Attack: 10
Defense: 28
Magic Defense: 7
Drop (Common): Fang
Drop (Rare): Upheaval
Steal (Common): ElectroBolt
Steal (Rare): Earthquake
Chamellion
HP: 530
Innate: Blue
Attack: 60
Magic Attack: 14
Defense: 50
Magic Defense: 12
Drop (Common): WhiteOut
Drop (Rare): Panacea
Steal (Common): Denadorite
Steal (Rare): Trashy Tiara
Combat
HP: 200
Innate: Black
Attack: 27
Magic Attack: 10
Defense: 10
Magic Defense: 1
Drop (Common): BlackOut
Drop (Rare): Imbecile
Steal (Common): Capsule
Steal (Rare): Nostrum
Combot
HP: 1900
Innate: Red
Attack: 74
Magic Attack: 16
Defense: 70
Magic Defense: 10
Drop (Common): Inferno
Drop (Rare): Screw
Steal (Common): Denadorite
Steal (Rare): Nostrum
Crossbones
HP: 150
Innate: Black
Attack: 28
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Bone
Drop (Rare): Iron
Steal (Common): Iron
Steal (Rare): HellBound
Cupoid
HP: 570
Innate: White
Attack: 63
Magic Attack: 10
Defense: 46
Magic Defense: 10
Drop (Common): Purify
Drop (Rare): Winged Shoes
Steal (Common): Stardust Cape
Steal (Rare): Purify
Cuscus (Home World)
HP: 200
Innate: Green
Attack: 32
Magic Attack: 10
Defense: 95
Magic Defense: 28
Drop (Common): EagleEye
Drop (Rare): BatEye
Steal (Common): Capsule
Steal (Rare): AeroBlaster
Cuscus (Another World)
HP: 56
Innate: Green
Attack: 10
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Tablet
Drop (Rare): Eyeball
Steal (Common): ElectroJolt
Steal (Rare): Tablet
Cybot (Home World)
HP: 980
Innate: Yellow
Attack: 72
Magic Attack: 10
Defense: 72
Magic Defense: 0
Drop (Common): Screw
Drop (Rare): ThundaStorm
Steal (Common): Denadorite
Steal (Rare): Nostrum
Cybot (Another World)
HP: 314
Innate: Yellow
Attack: 40
Magic Attack: 10
Defense: 60
Magic Defense: 0
Drop (Common): Screw
Drop (Rare): Iron
Steal (Common): Knee Pad
Steal (Rare): HiRes
Daffy Dwarf (1st encounter)
HP: 90
Innate: Yellow
Attack: 18
Magic Attack: 8
Defense: 1
Magic Defense: 2
Drop (Common): Tablet
Drop (Rare): Bronze Vest
Steal (Common): ElectroBolt
Steal (Rare): AeroBlaster
Daffy Dwarf (2nd encounter)
HP: 130
Innate: Yellow
Attack: 16
Magic Attack: 7
Defense: 0
Magic Defense: 2
Drop (Common): ElectroBolt
Drop (Rare): Leather
Steal (Common): Iron
Steal (Rare): Capsule
Daggy Dwarf (1st encounter)
HP: 100
Innate: Yellow
Attack: 20
Magic Attack: 8
Defense: 1
Magic Defense: 2
Drop (Common): Fur
Drop (Rare): Bronze Vest
Steal (Common): ElectroBolt
Steal (Rare): AeroBlaster
Daggy Dwarf (2nd encounter)
HP: 140
Innate: Yellow
Attack: 20
Magic Attack: 7
Defense: 0
Magic Defense: 2
Drop (Common): ElectroJolt
Drop (Rare): Copper
Steal (Common): Tablet
Steal (Rare): Iron
Dead Beat (1st encounter)
HP: 90
Innate: Black
Attack: 22
Magic Attack: 10
Defense: 2
Magic Defense: 5
Drop (Common): Iron
Drop (Rare): HellSoul
Steal (Common): HellSoul
Steal (Rare): Bone
Dead Beat (2nd encounter)
HP: 150
Innate: Black
Attack: 22
Magic Attack: 10
Defense: 10
Magic Defense: 5
Drop (Common): Eyeball
Drop (Rare): HolyLight Trap
Steal (Common): Unicorn Trap
Steal (Rare): UltraNova Trap
Dodo (Home World)
HP: 500
Innate: White
Attack: 40
Magic Attack: 10
Defense: 40
Magic Defense: 12
Drop (Common): Feather
Drop (Rare): StrongMinded
Steal (Common): Mythril
Steal (Rare): Magnify
Dodo (Another World, 1st encounter)
HP: 220
Innate: White
Attack: 24
Magic Attack: 11
Defense: 7
Magic Defense: 0
Drop (Common): Bone
Drop (Rare): Feather
Steal (Common): Feather
Steal (Rare): Tablet
Dodo (Another World, 2nd encounter)
HP: 168
Innate: White
Attack: 17
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Feather
Drop (Rare): Feather
Steal (Common): Feather
Steal (Rare): Purify
Dragoon (1st encounter)
HP: 350
Innate: Red
Attack: 42
Magic Attack: 15
Defense: 39
Magic Defense: 10
Drop (Common): Ointment
Drop (Rare): Knee Pad
Steal (Common): Silver Pendant
Steal (Rare): Gold Earring
Dragoon (2nd encounter)
HP: 700
Innate: Red
Attack: 49
Magic Attack: 18
Defense: 40
Magic Defense: 7
Drop (Common): FrogPrince Trap
Drop (Rare): N/A
Steal (Common): Dragoon Gauntlet
Steal (Rare): N/A
Drongo (Home World)
HP: 200
Innate: Green
Attack: 32
Magic Attack: 10
Defense: 33
Magic Defense: 10
Drop (Common): Carapace
Drop (Rare): Mythril
Steal (Common): Carapace
Steal (Rare): Heal
Drongo (Another World)
HP: 40
Innate: Green
Attack: 8
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Seed
Drop (Rare): AeroSaucer
Steal (Common): Tablet
Steal (Rare): Heal
Dwarf (1st encounter)
HP: 140
Innate: Yellow
Attack: 19
Magic Attack: 8
Defense: 1
Magic Defense: 2
Drop (Common): Uplift
Drop (Rare): Bronze Mail
Steal (Common): Capsule
Steal (Rare): Heal
Dwarf (2nd encounter)
HP: 150
Innate: Yellow
Attack: 18
Magic Attack: 7
Defense: 0
Magic Defense: 2
Drop (Common): Upheaval
Drop (Rare): Copper
Steal (Common): Iron
Steal (Rare): Capsule
Ectoplasm
HP: 450
Innate: Red
Attack: 19
Magic Attack: 15
Defense: 40
Magic Defense: 7
Drop (Common): Nostrum
Drop (Rare): N/A
Steal (Common): CureAll
Steal (Rare): N/A
Fossicker
HP: 555
Innate: Yellow
Attack: 50
Magic Attack: 3
Defense: 52
Magic Defense: 14
Drop (Common): Mythril
Drop (Rare): N/A
Steal (Common): Mythril
Steal (Rare): Denadorite
Geos
HP: 208
Innate: Black
Attack: 28
Magic Attack: 10
Defense: 31
Magic Defense: 10
Drop (Common): HiRes
Drop (Rare): Eyeball
Steal (Common): Capsule
Steal (Rare): Heal
Gerridae (Home World)
HP: 260
Innate: Blue
Attack: 14
Magic Attack: 10
Defense: 30
Magic Defense: 7
Drop (Common): AquaBeam
Drop (Rare): CurePlus
Steal (Common): CurePlus
Steal (Rare): Deluge
Gerridae (Another World)
HP: 54
Innate: Blue
Attack: 9
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Fang
Drop (Rare): AquaBeam
Steal (Common): Medicine
Steal (Rare): Antiviral Cap
Gizmotoid
HP: 500
Innate: Red
Attack: 70
Magic Attack: 15
Defense: 68
Magic Defense: 8
Drop (Common): Denadorite
Drop (Rare): Power Seal
Steal (Common): Denadorite
Steal (Rare): Nostrum
Gloop (Home World, 1st encounter)
HP: 230
Innate: Blue
Attack: 31
Magic Attack: 10
Defense: 21
Magic Defense: 10
Drop (Common): Medicine
Drop (Rare): CurePlus
Steal (Common): Medicine
Steal (Rare): CurePlus
Gloop (Home World, 2nd encounter)
HP: 200
Innate: Blue
Attack: 18
Magic Attack: 10
Defense: 30
Magic Defense: 6
Drop (Common): CurePlus
Drop (Rare): Numble
Steal (Common): Numble
Steal (Rare): Deluge
Gloop (Another World)
HP: 50
Innate: Blue
Attack: 9
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Humour
Drop (Rare): Poultice Cap
Steal (Common): Humour
Steal (Rare): N/A
Gobledygook (Home World)
HP: 270
Innate: Red
Attack: 32
Magic Attack: 10
Defense: 25
Magic Defense: 10
Drop (Common): Feather
Drop (Rare): Dancing Shoes
Steal (Common): HellSoul
Steal (Rare): MagmaBurst
Gobledygook (Another World)
HP: 47
Innate: Red
Attack: 10
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): MagmaBomb
Drop (Rare): Antitoxinal Cap
Steal (Common): Ointment
Steal (Rare): Bronze
Googhoul
HP: 180
Innate: Yellow
Attack: 28
Magic Attack: 10
Defense: 8
Magic Defense: 0
Drop (Common): Eyeball
Drop (Rare): ElectroBolt
Steal (Common): Capsule
Steal (Rare): HiRes
Gremlin
HP: 280
Innate: Green
Attack: 34
Magic Attack: 10
Defense: 20
Magic Defense: 10
Drop (Common): Humour
Drop (Rare): Leather
Steal (Common): Dancing Shoes
Steal (Rare): Sight Scope
Guillot
HP: 1001
Innate: Yellow
Attack: 65
Magic Attack: 10
Defense: 73
Magic Defense: 0
Drop (Common): Mythril
Drop (Rare): Screw
Steal (Common): N/A
Steal (Rare): N/A
Gurgoyle
HP: 520
Innate: Yellow
Attack: 60
Magic Attack: 14
Defense: 50
Magic Defense: 12
Drop (Common): Earth Charm
Drop (Rare): N/A
Steal (Common): Denadorite
Steal (Rare): Nostrum
Gyroblade
HP: 460
Innate: White
Attack: 75
Magic Attack: 20
Defense: 63
Magic Defense: 8
Drop (Common): MeteorShower
Drop (Rare): N/A
Steal (Common): Denadorite
Steal (Rare): Gold Earring
Harle
HP: 400
Innate: Black
Attack: 32
Magic Attack: 10
Defense: 10
Magic Defense: 5
Drop (Common): PhotonBeam
Drop (Rare): Moonglasses
Steal (Common): PhotonBeam
Steal (Rare): Moonglasses
HotDiggity (Home World)
HP: 417
Innate: Red
Attack: 54
Magic Attack: 10
Defense: 40
Magic Defense: 7
Drop (Common): Fang
Drop (Rare): RedWolf Trap
Steal (Common): RedWolf Trap
Steal (Rare): Mythril
HotDiggity (Another World)
HP: 165
Innate: Red
Attack: 22
Magic Attack: 10
Defense: 6
Magic Defense: 0
Drop (Common): Fang
Drop (Rare): Iron
Steal (Common): Dancing Shoes
Steal (Rare): N/A
JellyBlubba
HP: 475
Innate: Blue
Attack: 52
Magic Attack: 10
Defense: 25
Magic Defense: 9
Drop (Common): Mythril
Drop (Rare): CureAll
Steal (Common): CureAll
Steal (Rare): Iceberg
Komodo Pup
HP: 28
Innate: Blue
Attack: 4
Magic Attack: 4
Defense: 0
Magic Defense: 0
Drop (Common): Bone
Drop (Rare): Feather
Steal (Common): Tablet
Steal (Rare): Medicine
Lagoonate
HP: 510
Innate: Blue
Attack: 45
Magic Attack: 10
Defense: 62
Magic Defense: 21
Drop (Common): Fang
Drop (Rare): Resistance Ring
Steal (Common): Capsule
Steal (Rare): CureAll
Lantern Jaw
HP: 290
Innate: Blue
Attack: 42
Magic Attack: 10
Defense: 25
Magic Defense: 11
Drop (Common): Capsule
Drop (Rare): Inferno
Steal (Common): MagmaBurst
Steal (Rare): Cloud Cape
Lava-boy (Home World, 1st encounter)
HP: 780
Innate: Red
Attack: 63
Magic Attack: 13
Defense: 48
Magic Defense: 10
Drop (Common): Denadorite
Drop (Rare): Red Brooch
Steal (Common): Red Brooch
Steal (Rare): Stone Helmet
Lava-boy (Home World, 2nd encounter)
HP: 614
Innate: Red
Attack: 60
Magic Attack: 10
Defense: 48
Magic Defense: 7
Drop (Common): Inferno
Drop (Rare): Gold Earring
Steal (Common): Flame Charm
Steal (Rare): Red Brooch
Lava-boy (Another World)
HP: 230
Innate: Red
Attack: 28
Magic Attack: 10
Defense: 11
Magic Defense: 0
Drop (Common): MagmaBurst
Drop (Rare): Gold Pendant
Steal (Common): Tablet
Steal (Rare): Sight Scope
Li'l Boxer
HP: 70
Innate: Yellow
Attack: 11
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): IceLance
Drop (Rare): Meteorite
Steal (Common): Heal
Steal (Rare): ElectroBolt
Locknest (Home World)
HP: 210
Innate: Green
Attack: 31
Magic Attack: 10
Defense: 30
Magic Defense: 6
Drop (Common): Capsule
Drop (Rare): HealAll
Steal (Common): Capsule
Steal (Rare): Carnivore
Locknest (Another World)
HP: 43
Innate: Green
Attack: 10
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Eyeball
Drop (Rare): Antidote
Steal (Common): Antidote
Steal (Rare): Seed
Mamma Dingo (Home World)
HP: 140
Innate: Red
Attack: 28
Magic Attack: 10
Defense: 32
Magic Defense: 8
Drop (Common): Strengthen
Drop (Rare): MagmaBurst
Steal (Common): Poultice Cap
Steal (Rare): Capsule
Mamma Dingo (Another World)
HP: 70
Innate: Red
Attack: 12
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Leather
Drop (Rare): MagmaBomb
Steal (Common): Cure
Steal (Rare): N/A
Mannequeen
HP: 200
Innate: Yellow
Attack: 42
Magic Attack: 15
Defense: 32
Magic Defense: 20
Drop (Common): Mythril
Drop (Rare): Inferno
Steal (Common): Mythril
Steal (Rare): Sight Scope
Man-at-Arms
HP: 160
Innate: Black
Attack: 20
Magic Attack: 10
Defense: 6
Magic Defense: 0
Drop (Common): Heal
Drop (Rare): Bronze Mail
Steal (Common): HellSoul
Steal (Rare): Iron
Man-O-War
HP: 100
Innate: Black
Attack: 16
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Capsule
Drop (Rare): Heal
Steal (Common): GravityBlow
Steal (Rare): Iron
Mantarrey (Home World)
HP: 500
Innate: Yellow
Attack: 60
Magic Attack: 10
Defense: 46
Magic Defense: 20
Drop (Common): Leather
Drop (Rare): CurePlus
Steal (Common): Medicine
Steal (Rare): Antiviral Cap
Mantarrey (Another World)
HP: 480
Innate: Yellow
Attack: 54
Magic Attack: 10
Defense: 30
Magic Defense: 10
Drop (Common): Leather
Drop (Rare): FrogPrince Trap
Steal (Common): Mythril
Steal (Rare): FrogPrince Trap
Opah Fish
HP: 40
Innate: Red
Attack: 8
Magic Attack: 4
Defense: 0
Magic Defense: 0
Drop (Common): Scale
Drop (Rare): Bone
Steal (Common): Ointment
Steal (Rare): Tablet
Paper Boy
HP: 165
Innate: Yellow
Attack: 26
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Capsule
Drop (Rare): WeakMinded
Steal (Common): WhiteOut
Steal (Rare): RecoverAll
Pentapus
HP: 600
Innate: Green
Attack: 36
Magic Attack: 10
Defense: 15
Magic Defense: 5
Drop (Common): AquaBall
Drop (Rare): IceBlast
Steal (Common): N/A
Steal (Rare): N/A
Porre PVT
HP: 350
Innate: White
Attack: 52
Magic Attack: 10
Defense: 28
Magic Defense: 5
Drop (Common): AquaBall
Drop (Rare): Iron Helmet
Steal (Common): N/A
Steal (Rare): N/A
Porre SGT
HP: 400
Innate: White
Attack: 55
Magic Attack: 10
Defense: 31
Magic Defense: 5
Drop (Common): IceBlast</pre><pre id="faqspan-7">
Drop (Rare): Stamina Ring
Steal (Common): N/A
Steal (Rare): N/A
PortalGhiest
HP: 330
Innate: Yellow
Attack: 22
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Capsule
Drop (Rare): Eyeball
Steal (Common): Magnify
Steal (Rare): Heal
Potpourri
HP: 68
Innate: Green
Attack: 19
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): AeroSaucer
Drop (Rare): Brace
Steal (Common): Brace
Steal (Rare): Tablet
Potty
HP: 350
Innate: Yellow
Attack: 14
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Brace
Drop (Rare): Bronze
Steal (Common): Capsule
Steal (Rare): Upheaval
Prehysteric
HP: 550
Innate: Yellow
Attack: 58
Magic Attack: 10
Defense: 54
Magic Defense: 7
Drop (Common): Denadorite
Drop (Rare): Golem Trap
Steal (Common): Earth Charm
Steal (Rare): Yellow Brooch
Prey Mantis
HP: 610
Innate: Green
Attack: 50
Magic Attack: 10
Defense: 50
Magic Defense: 7
Drop (Common): Feather
Drop (Rare): Sonja Trap
Steal (Common): Forest Charm
Steal (Rare): Green Brooch
Pterodact
HP: 750
Innate: Red
Attack: 58
Magic Attack: 11
Defense: 50
Magic Defense: 10
Drop (Common): Inferno
Drop (Rare): Gold Earring
Steal (Common): Cloud Cape
Steal (Rare): Stamina Belt
Puffy
HP: 300
Innate: Yellow
Attack: 50
Magic Attack: 10
Defense: 23
Magic Defense: 7
Drop (Common): Scale
Drop (Rare): Mythril
Steal (Common): Mythril
Steal (Rare): Deluge
Quaffid (Home World)
HP: 320
Innate: Green
Attack: 24
Magic Attack: 11
Defense: 0
Magic Defense: 5
Drop (Common): Bushbasher
Drop (Rare): AeroBlaster
Steal (Common): Capsule
Steal (Rare): Antidote
Quaffid (Another World)
HP: 200
Innate: Green
Attack: 12
Magic Attack: 10
Defense: 0
Magic Defense: 1
Drop (Common): Seed
Drop (Rare): Bushbasher
Steal (Common): Antidote
Steal (Rare): BatEye
RedMoaman
HP: 145
Innate: Red
Attack: 11
Magic Attack: 10
Defense: 0
Magic Defense: 5
Drop (Common): Feather
Drop (Rare): FirePillar
Steal (Common): MagmaBomb
Steal (Rare): N/A
Robo Ducky
HP: 450
Innate: White
Attack: 45
Magic Attack: 10
Defense: 38
Magic Defense: 7
Drop (Common): Screw
Drop (Rare): Mythril
Steal (Common): Mythril
Steal (Rare): Gold Earring
Roborg
HP: 300
Innate: Yellow
Attack: 35
Magic Attack: 12
Defense: 8
Magic Defense: 0
Drop (Common): Copper
Drop (Rare): ElectroBolt
Steal (Common): Screw
Steal (Rare): Capsule
Rockroach
HP: 515
Innate: Yellow
Attack: 75
Magic Attack: 11
Defense: 77
Magic Defense: 10
Drop (Common): Denadorite
Drop (Rare): Fang
Steal (Common): Sonja Trap
Steal (Rare): Tornado Trap
SandSquirt
HP: 26
Innate: Blue
Attack: 3
Magic Attack: 4
Defense: 0
Magic Defense: 0
Drop (Common): Fang
Drop (Rare): Scale
Steal (Common): Tablet
Steal (Rare): N/A
SchoolMates
HP: 400
Innate: Blue
Attack: 49
Magic Attack: 10
Defense: 25
Magic Defense: 10
Drop (Common): Scale
Drop (Rare): Mythril
Steal (Common): CureAll
Steal (Rare): Nostrum
Scorpoid
HP: 250
Innate: Blue
Attack: 32
Magic Attack: 10
Defense: 5
Magic Defense: 0
Drop (Common): Feather
Drop (Rare): Knee Pad
Steal (Common): Tablet
Steal (Rare): Capsule
Shadow Cat
HP: 350
Innate: Black
Attack: 45
Magic Attack: 10
Defense: 25
Magic Defense: 20
Drop (Common): Fur
Drop (Rare): MotherShip Trap
Steal (Common): Daemon Charm
Steal (Rare): FreeFall
Sidesteppa (Home World)
HP: 680
Innate: Blue
Attack: 82
Magic Attack: 10
Defense: 63
Magic Defense: 20
Drop (Common): Fang
Drop (Rare): CureAll
Steal (Common): CurePlus
Steal (Rare): Sea Charm
Sidesteppa (Another World)
HP: 620
Innate: Blue
Attack: 52
Magic Attack: 10
Defense: 35
Magic Defense: 10
Drop (Common): CureAll
Drop (Rare): N/A
Steal (Common): Deluge
Steal (Rare): Nostrum
Snibgoblin
HP: 110
Innate: Green
Attack: 24
Magic Attack: 10
Defense: 1
Magic Defense: 0
Drop (Common): AeroSaucer
Drop (Rare): Bushbasher
Steal (Common): AeroBlaster
Steal (Rare): Antidote
Snobgoblin
HP: 120
Innate: Green
Attack: 24
Magic Attack: 10
Defense: 1
Magic Defense: 1
Drop (Common): Fang
Drop (Rare): Bushbasher
Steal (Common): Antidote
Steal (Rare): Capsule
Spearfisher
HP: 487
Innate: Blue
Attack: 44
Magic Attack: 10
Defense: 30
Magic Defense: 16
Drop (Common): Nimble
Drop (Rare): CureAll
Steal (Common): Antiviral Cap
Steal (Rare): IceBlast
Swamp Bug
HP: 80
Innate: Blue
Attack: 20
Magic Attack: 10
Defense: 0
Magic Defense: 1
Drop (Common): Fang
Drop (Rare): Feather
Steal (Common): Medicine
Steal (Rare): Numble
Taurminator
HP: 658
Innate: Red
Attack: 60
Magic Attack: 10
Defense: 45
Magic Defense: 10
Drop (Common): Mythril
Drop (Rare): Mythril Helmet
Steal (Common): Mythril
Steal (Rare): Gold Earring
TerraTerror
HP: 700
Innate: White
Attack: 69
Magic Attack: 10
Defense: 53
Magic Defense: 10
Drop (Common): Nostrum
Drop (Rare): Defender
Steal (Common): Waist Pad
Steal (Rare): Nostrum
Total Chaos
HP: 230
Innate: Black
Attack: 30
Magic Attack: 10
Defense: 32
Magic Defense: 10
Drop (Common): Gravitonne
Drop (Rare): Mythril
Steal (Common): Mythril
Steal (Rare): Trashy Tiara
Tragedienne
HP: 380
Innate: Red
Attack: 32
Magic Attack: 10
Defense: 18
Magic Defense: 10
Drop (Common): AquaBall
Drop (Rare): Deluge
Steal (Common): Heal
Steal (Rare): Carnivore
TutanShaman
HP: 300
Innate: Red
Attack: 43
Magic Attack: 9
Defense: 22
Magic Defense: 22
Drop (Common): Weaken
Drop (Rare): Elbow Pad
Steal (Common): Capsule
Steal (Rare): Sky Djinn Ring
Tzetze Fly
HP: 160
Innate: Black
Attack: 25
Magic Attack: 14
Defense: 0
Magic Defense: 0
Drop (Common): Humour
Drop (Rare): GravityBlow
Steal (Common): Heal
Steal (Rare): HolyHealing
Whoot
HP: 600
Innate: Yellow
Attack: 68
Magic Attack: 10
Defense: 60
Magic Defense: 18
Drop (Common): Earth Charm
Drop (Rare): Yellow Brooch
Steal (Common): Third Eye
Steal (Rare): Trashy Tiara
Wight Knight
HP: 750
Innate: Black
Attack: 80
Magic Attack: 18
Defense: 45
Magic Defense: 10
Drop (Common): Iron
Drop (Rare): Rainbow Shell
Steal (Common): Nostrum
Steal (Rare): HellBound
Willo'Wisp (1st encounter)
HP: 45
Innate: Red
Attack: 11
Magic Attack: 8
Defense: 0
Magic Defense: 2
Drop (Common): Tablet
Drop (Rare): Ointment
Steal (Common): Capsule
Steal (Rare): FirePillar
Willo'Wisp (2nd encounter)
HP: 200
Innate: Red
Attack: 35
Magic Attack: 10
Defense: 20
Magic Defense: 15
Drop (Common): FirePillar
Drop (Rare): Inferno
Steal (Common): Capsule
Steal (Rare): Heal
Witchetty
HP: 468
Innate: Blue
Attack: 34
Magic Attack: 10
Defense: 34
Magic Defense: 10
Drop (Common): Humour
Drop (Rare): Medicine
Steal (Common): AquaBall
Steal (Rare): CurePlus
Wraith (Home World)
HP: 400
Innate: Black
Attack: 47
Magic Attack: 10
Defense: 30
Magic Defense: 6
Drop (Common): HellSoul
Drop (Rare): N/A
Steal (Common): Capsule
Steal (Rare): FreeFall
Wraith (Another World, 1st encounter)
HP: 200
Innate: Black
Attack: 25
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Leather
Drop (Rare): GravityBlow
Steal (Common): Copper
Steal (Rare): GravityBlow
Wraith (Another World, 2nd encounter)
HP: 210
Innate: Black
Attack: 27
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Leather
Drop (Rare): GravityBlow
Steal (Common): Heal
Steal (Rare): Nostrum
Wraith (Another World, 3rd encounter)
HP: 198
Innate: Black
Attack: 27
Magic Attack: 10
Defense: 0
Magic Defense: 0
Drop (Common): Leather
Drop (Rare): HellSoul
Steal (Common): Power Glove
Steal (Rare): Heal
YellowBelly
HP: 621
Innate: Yellow
Attack: 68
Magic Attack: 10
Defense: 42
Magic Defense: 10
Drop (Common): Numble
Drop (Rare): Humour
Steal (Common): Earth Charm
Steal (Rare): Capsule
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Bosses -=
-=-=-=-=-=-=-=-=
Mama Komodo
HP: 160
Found: Lizard Rock (Home World)
Innate: Blue
Strategy: This is a fairly easy fight against the very first actual boss
creature of the game! You automatically enter the battle
against Mama Komodo after you defeat the third Komodo Pup. To
defeat this boss, start off by boosting your Power Level by
using physical attacks first until you're at Element Level 3.
Then, use the Fire Element to attack effectively since the
Fireball Element is Red and does more damage to enemies of the
Blue Innate. Whenever the Mama Komodo attacks, be prepared to
use a Tablet or Cure Elements to recover from the attack. Just
attack, and then use the Fireball Element until this boss is
defeated.
Karsh/Solt/Peppor
HP: 115 (Karsh), 52 (Solt), 60 (Peppor)
Found: Cape Howl (Another World)
Innate: Green (Karsh), Yellow (Peppor), Yellow (Solt)
Strategy: Here is another pretty easy boss battle against these three
men. They even drop some hints in the first part of the battle
on how to effectively attack using elements. You should focus
on defeating Karsh (the man in the middle) because he has the
strongest attacks. To defeat Karsh, use regular attacks to
build up both your characters' Power Levels, then have Serge
use ElectroJolt when he reaches Level 3. That'll take a good
chunk of HP away from Karsh. Have the Girl use regular attacks
or use her Red Elements if you want. Just keep attacking Karsh
until you defeat him. Then, concentrate on Solt and Peppor by
using regular attacks until you defeat them.
Solt/Peppor
HP: 52 (Solt), 60 (Peppor)
Found: Fossil Valley (Another World)
Innate: Yellow/Yellow
Strategy: When you enter this battle, Solt and Peppor will talk about
having a Black Element this time around because it'll do more
damage to Serge since he's of the White Innate. Solt will cast
TurnBlack on Serge, but it's useless because neither of them
have White Elements to attack with! Anyway, defeat them one at
a time by having Leena cast TurnRed on one of them, then use
Blue Element attacks to cause damage. After you defeat one of
them, just repeat the same process until the second one is
defeated.
Acacia PVTs
HP: 70 each
Found: Viper Manor Bluffs (Another World)
Innate: Yellow
Strategy: This is a pretty simple battle against a couple of Acacia PVT
soldiers. To win this one very quickly, have Serge and Kid
attack to build up their Power Levels, then have them use their
Green Elements to attack. For added damage, you can also have
Guile attack and use another Element to attack. After you beat
the two soldiers, the battle is over and you'll gain another
Star Level!
KingMoaman
HP: 245
Found: Viper Manor Bluffs (Another World)
Innate: Black
Strategy: In this battle, you'll have to fight KingMoaman and its two
companions: RedMoaman and BlueMoaman, each with an Innate just
like its name. Here, you should concentrate on KingMoaman first
because it's the strongest one and can cause the most damage.
This is going to be one really hard battle because of the
damage their attacks cause. Attack by using regular attacks to
boost the Power Levels, then use Tech Skills that each
character has to cause damage. Make sure you use the White
Innate Elements you have (PhotonRay and Meteorite) against
KingMoaman to cause a good amount of damage. Make sure to use
Cure to keep your entire party alive and well throughout the
battle. After you beat KingMoaman, concentrate on the other two
enemies. Use Red and Blue Innate Elements to attack each one
(use Red to attack BlueMoaman, and vice versa). Keep your
group's health high and use regular attacks, as well as
elements and Tech Skills until you finally defeat both
RedMoaman and BlueMoaman.
Cassowaries
HP: 500
Found: Shadow Forest (Another World)
Innate: Yellow
Strategy: In this battle, there are 3 Cassowaries against Nikki. In the
first 2 rounds, they'll be fighting Nikki while he tries to
fight back. When your group is able to fight, just keep using
regular attacks on each one until you defeat them. It really
isn't worth using Elements in this battle because the
Cassowaries are pretty easy to begin with!
Zoah/Solt/Peppor
HP: 200 (Zoah), 80 (Solt), 90 (Peppor)
Found: Shadow Forest (Another World)
Innate: Yellow (All)
Strategy: When this battle starts, Solt and Peppor will talk about their
new Summoning Element they have. They'll try and summon Golem,
but it won't work because the Field Effect isn't the same
color. Anyway, concentrate on Zoah first by using regular
attacks and Green Elements to attack. Use Tech Skills as well
if you want to cause some extra damage. After you beat Zoah,
concentrate on defeating Solt and Peppor by attacking one of
them until you beat them. Use Green Elements and regular
attacks while keeping your party's HP high enough. Be quick
because they'll use their CrossCut Tech Skill to inflict a good
amount of damage to you. Keep attacking and healing when needed
until you defeat them.
Acacia Guards
HP: 210
Found: Viper Manor Gates (Another World)
Innate: Yellow
Strategy: This is a very simple battle and you'll get through it quickly.
Fight by using regular attacks to build up the power levels,
then use elements, particularly the Green Elements, to attack.
Concentrate on one guard at a time to defeat them easier. Keep
attacking/using Elements until you beat both guards and win the
battle.
Solt/Peppor/Ketchop
HP: 80 (Solt), 90 (Peppor), 260 (Ketchop)
Found: Viper Manor Gates (Another World)
Innate: Yellow (All)
Strategy: This battle is going to be a bit more difficult because of
Ketchop, which is Solt and Peppor's new friend. At the start of
the battle, Ketchop will come and knock out one of your
characters completely. Go through a couple rounds of battle by
using regular attacks/Green Elements/Tech Skills on Ketchop
because it's the strongest one there. After a couple rounds,
Solt will revive your fallen party member for you. Keep your
party's hit points as high as you can while attacking Ketchop.
After a while, Ketchop will use an attack where it grabs Solt
and Peppor and bangs them together to hurt a party member
severely. The good thing is that Solt and Peppor will
automatically be out of the battle after that (that's why I
told you to go after Ketchop). Just keep using attacks and
Elements while keeping your party in good shape until you
finally defeat Ketchop.
Neo-N-Bulbs
HP: 160 each
Found: Viper Manor (Another World)
Innate: Green
Strategy: This shouldn't be a really hard battle, but it's classified as
a boss because you gain a Star Level after winning. To defeat
the Neo-N-Bulbs, use regular attacks to boost the power levels,
then use Yellow Elements and Tech Skills to attack. Make sure
Kid uses Uplift and Guile uses IceLance because they'll both
cause good amounts of damage. Serge should also use PhotonRay
and Meteorite to cause some added damage to these creatures.
Just use mainly regular attacks and those Elements and you'll
defeat these two creatures with ease.
Marcy
HP: 525
Found: Viper Manor (Another World)
Innate: Blue
Strategy: Here is a pretty difficult boss fight for you, especially when
Marcy starts really attacking! Use the first few rounds to
attack normally and build up the power levels, and then use
Elements to attack. Make sure to use lots of Red Elements as
well, particularly Kid's Red Elements because she causes more
damage with them thanks to her Innate. Try to get as many
strong attacks in as possible in the beginning to weaken her
early in the battle. When she starts using Elements, your group
will really be damaged by her attacks. Make sure you keep your
party in good shape by using Cure often or maybe Revive if a
character loses consciousness. If she starts using IceBlast on
your party, use Medicine Elements to unfreeze them, then keep
attacking until you defeat her.
Lynx
HP: 1000
Found: Viper Manor (Another World)
Innate: Black
Strategy: Here is a really big battle you'll be entering against Lynx.
His attacks are pretty strong, but the fact that he has a Black
Innate is an advantage to Serge and the White Elements your
party has. So, during the first few rounds, have Serge mainly
use regular attacks and some White Elements before Lynx uses
AntiWhite on him, which temporarily disables the use of White
Elements. Have Kid and Guile use regular attacks and their
attack Elements as well to cause damage. As for Lynx, he'll
just use some status-affecting elements for the first couple
rounds (Imbecile), then he'll start with the HellSoul and maybe
HellBound attacks. While fighting Lynx, keep using regular
attacks and elements to keep the Field Effect from becoming
completely black. Just keep having your party attack and use
Elements, especially White Elements, until you finally defeat
Lynx. The key to this battle is attacking strong early in the
battle so you defeat him before he uses HellBound to take lots
of damage from your group. That's why I said to use elements of
different colors to keep the Field Effect from being totally
black.
Hi-Ho Dwarves
HP: 90 each
Found: Hydra Marshes (Home World)
Innate: Yellow
Strategy: This battle is being fought against 6 different dwarf enemies
with some pretty strong Elements. Fight by using regular
attacks to boost your characters' power levels, then use
Elements such as MagmaBomb to hit all the dwarves at once. You
should definitely use Green Elements as well to weaken a single
dwarf and possibly finish it off quickly. Be careful when the
dwarves use their Elements and Tech Skills to attack because
they'll damage your party severely after a few attacks. So,
make sure to keep using Cure Elements to keep your party in
good shape in this battle. I think you should concentrate on
attacking the heck out of one dwarf at a time, but you can also
use multi-hit attacks as well to make things go somewhat
faster. Just keep downing the dwarves one by one until you
defeat them all for that new Star Level!
Hydra
HP: 700
Found: Hydra Marshes (Home World)
Innate: Yellow
Strategy: In this battle against the Hydra, you better be prepared for a
fight! Start off by using regular attacks, mostly the stronger
ones, to boost the power levels, then unleash all the Green
Elements to attack the Hydra. Be careful when it retaliates by
attacking or using PutridOdor because it can take a decent
amount of damage away with just a single hit! After you run out
of Green Elements to use, start using other attack elements of
various colors to attack. When you really weaken Hydra, it'll
start to boost its defense and lower your party's defense.
Continue with the barrage of attacks while keeping your party
in top shape until you defeat it.
Dead Head
HP: 700
Found: S.S. Invincible (Another World)
Innate: Black
Strategy: When you first enter this battle, it looks like you're going to
fight 5 Dead Beats, but they'll all fuse together to become the
boss creature, Dead Head. Attack by using regular attacks to
boost the power levels, then use White9 Elements to cause some
real damage. When Dead Head uses Diminish and Death'sOdor, keep
attacking, but wait around 3 or 4 rounds for the effects of
Diminish to wear off. Then, you can use your Elements with full
force again, so use your best White Elements (PhotonBeam,
Meteorite, PhotonRay) at that point. Whenever Dead Head attacks
your party, be sure to keep them in top shape by using Cures
and RecoverAlls on your party often. This is a long fight, but
just keep up with attacking/using Elements and you'll finally
defeat it.
Hi-Ho Dwarves
HP: 200 each
Found: Water Dragon Isle (Home World)
Innate: Yellow
Strategy: As soon as this battle starts, the group of dwarves will use
Hi-Ho Chorus to attack your entire party. It won't hurt you too
much, so don't worry. Concentrate on attacking one dwarf at a
time by using regular attacks, then Green Elements to cause a
whole lot more damage. You can also use multi-hit Elements,
such as MagmaBomb to hit them all at once. You won't even have
to worry about your party's HP since the dwarves don't hurt you
too much. So, just keep nailing them with Green Elements and
multi hitting attacks until you manage to defeat the Hi-Ho
Dwarves again!
Hi-Ho Tank
HP: 1000
Found: Water Dragon Isle (Home World)
Innate: Yellow
Strategy: Now, this is going to be a pretty tough fight because of the
large amount of damage taken whenever the Hi-Ho Tank attacks!
Don't worry about the two Dwarves accompanying the Hi-Ho Tank
because they won't cause that much damage to you, fortunately.
Concentrate on defeating the Hi-Ho Tank by using regular
attacks to boost the power levels, then use Green Elements to
cause some damage. Make sure that whenever the tank attacks a
party member that you use Cure immediately to keep their HP
high, in case of another attack. Make sure you use Tech Skills,
especially Guile's because his is the most powerful one. After
you cause enough damage to the tank, it'll have the two Dwarves
Repair it, thus recovering around 100 HP each time. At this
point, start defeating those two Dwarves to prevent future
Repairs. After you beat those Dwarves, keep attacking the Hi-Ho
Tank while keeping your party's HP high until you finally
defeat it.
Firedragon
HP: 850
Found: Mount Pyre (Another World)
Innate: Red
Strategy: This battle is going to be pretty tough, especially because
whenever the Firedragon uses a Red Element attack and it hits
Leena, she'll lose practically all her HP in one shot! The plan
here is to use LOTS of Blue Elements to weaken it, as well as
to fill up the Field Effect. You must do that in order to cast
the FrogPrince Summon. Have each of your characters attack
regularly to boost their levels, then have each of them cast a
Blue Element to attack. Hopefully, if your 3 members get enough
attacks in quick enough and the Field Effect is blue, you can
have Leena cast FrogPrince and pretty much finish off this
fight quickly. If not, just use regular attacks and Blue
Elements, while keeping your party's health high, until you
defeat it.
Karsh/Marcy/Zoah
HP: 370 (Karsh), 300 (Marcy), 436 (Zoah)
Found: Mount Pyre (Another World)
Innate: Green (Karsh), Blue (Marcy), Yellow (Zoah)
Strategy: In this battle, you're stuck having to fight and defeat all 3
of the Dragoon Devas. I advise you start off by concentrating
on attacking Zoah. Since he's the strongest one there. Use lots
of regular attacks on Zoah, as well as many strong Elements,
especially the Green ones to hurt Zoah more. As you fight, the
3 enemies will be attacking you, but it's nothing to REALLY
worry about. So, just keep your party in good shape and you'll
be just fine. After you beat Zoah, concentrate on Marcy. Like
with Zoah, use lots of strong attacks and Elements to defeat
her. After you beat her, just use the same battle plan to
defeat Karsh and win the battle.
Taurusoid
HP: 1200
Found: Fort Dragonia (Another World)
Innate: Green
Strategy: Let me warn you right now that this is going to be a pretty
tough battle if you can't keep your party's health up.
Taurusoid has some really tough attacks that take a whole lot
of HP away from your party. Just attack quickly and powerfully
while making sure to use lots of good Elements to attack. Try
not to use Yellow Elements since it seems to use HealAll on
itself each time you attack with one. Just keep attacking/using
Elements while keeping your party's HP high whenever Taurusoid
attacks and you'll eventually beat him.
GiantGloop
HP: 800
Found: Fort Dragonia (Another World)
Innate: Blue
Strategy: Now, this creature is a real pain in the neck to fight, mainly
because of its attacks that can freeze your party members!
Luckily, its attacks aren't THAT devastating, but you should
still keep your party in good shape. Just use regular attacks
and strong Elements, especially Guile's Level 5 Tech skill,
which takes over 200HP of damage in one shot! You should also
use every Red Element your party has to cause added damage and
to keep the Field Effect from becoming totally blue. After a
while, GiantGloop will use BlueField, which turns the Field
Effect completely blue. When that happens, quickly use a
different colored Element to mix the Field Effect again. After
that, just keep attacking/using Elements until you defeat it.
SunOfAGun
HP: 365
Found: Fort Dragonia (Another World)
Innate: White
Strategy: This sun-shaped creature is quite creepy when you encounter it
here. SunOfAGun has very good defense, so your attacks won't
cause that much damage. In this battle, the boss has 3
different modes. One mode is when it's happy and smiling,
another is when it's angry, and the third is when it's sad. For
each mode, SunOfAGun attacks differently, so you better be
ready to heal your party a lot in this battle! Just use regular
attacks to build the element power, and then let loose with
lots of strong Elements, especially the Black Elements. I find
that using Guile's WandaSwords Level 5 Tech Skill is extremely
powerful during this fight. Just keep your party's HP high and
keep the Field Effect from becoming totally white. Also, keep
using lots of Black Elements and other strong attacks until you
finally defeat this creepy boss!
Bunyip
HP: 400
Found: Fort Dragonia (Another World)
Innate: Red, then Black
Strategy: This creature starts out in the battle as a Red Innate, weak
creature that hardly even attacks. During that time, just use
regular attacks to build up Element Power, while healing
quickly if it attacks. After you take away enough of its HP,
it'll transform into a giant creature with a huge eyeball. When
it transforms, have Serge use that FreeFall Trap Element on
Bunyip. That way, when it uses the FreeFall to attack, you'll
trap the Element and gain it as your own! After that, continue
your assault by using more regular attacks and strong Elements.
Whenever Bunyip attacks, just heal quickly and continue your
attack until you win this seemingly easy battle. Hopefully, you
obtained that FreeFall Element from that trap during the
battle, which you should have since Bunyip does cast it!
Gen. Viper
HP: 820
Found: Fort Dragonia (Another World)
Innate: Yellow
Strategy: This is a pretty simple battle as opposed to a few of the ones
you just went through in the fort. Just attack using strong
attacks, as well as Green Elements to cause good amounts of
damage. Don't worry about when Viper attacks because they won't
hurt your group too much. Just keep your party's HP high and
keep on attacking until you defeat Viper. The battle is
honestly a piece of cake, so there's no reason to really get
into detail about defeating him.
Lynx
HP: 1000
Found: Fort Dragonia (Another World)
Innate: Black
Strategy: This battle with Lynx is pretty much the same as the one with
him in Viper Manor. The only difference is that Lynx actually
attacks this time around! Use regular attacks, as well as
strong Elements to attack. Be sure to use Serge's Level 5 Tech
Skill, as well as all White Elements allocated to your party.
When Lynx attacks with GlideHook or PhotonBeam, you should be
ready to heal afterward because those attacks take a bit of
damage away. Just keep on attacking strongly and the battle
will be over in no time flat!
Radius
HP: 750
Found: Arni Village (Home World)
Innate: Green
Strategy: This battle with Radius won't take too long because he doesn't
have THAT much HP, but he has strong defensive power, so
attacks won't hurt as much. Just use regular attacks to build
up the element power, and then use lots of strong Elements,
especially Yellow Elements to attack. Whenever Radius attacks
with Elements, be sure to heal your party quickly because those
attacks tend to really cause damage after a while. Be sure to
also use some strong Tech Skills to cause damage as well. All I
can say is that you should just keep attacking and healing if
needed until you defeat Radius and gain that Star Level!
MegaStarky
HP: 2800
Found: Sky Dragon Isle (Home World)
Innate: White
Strategy: Despite the large amount of HP that MegaStarky has, it really
isn't the tough opponent you'd think it was. MegaStarky uses
White Elements to attack, but they won't take too much damage
away, so don't worry that much. Just use regular attacks and
many Black Elements. Be sure to use Harle's MoonShine Tech to
raise your party's Magic Defense. Make sure you have Lynx use
his Techs, as well as the FreeFall Element because they both
take a large amount of HP away. Also, Lynx and Harle will
naturally take more HP away from MegaStarky when they attack
because their Black Innate is the opposite of MegaStarky's
White one. Just keep on attacking with lots of Black Elements
and regular attacks, while keeping your party's HP high in case
one of your characters is near death. When you take away almost
all of MegaStarky's HP, it'll cast UltraNova, which will take a
large amount of HP from your group. Be ready with a RecoverAll
or two to keep your party alive. You'll eventually defeat
MegaStarky if you manage to outlast it with stronger attacks
and high amounts of hit points. Too bad you won't gain another
Star Level after you defeat MegaStarky.
Sage
HP: 1500
Found: S.S. Zelbess (Home World)
Innate: White
Strategy: In this battle against the Sage of Marbule, your group will
Have a bit of an advantage since black is the opposite of
white, so Lynx and Harle's regular attacks and all Black
Elements will cause extra damage. This guy isn't too hard to
beat, but whenever he attacks, you lose a pretty decent amount
of HP on the spot. Since Radius is the only one in your party
with weak regular attacks, have him heal your party when
needed. Be careful when the Sage uses TurnBlack, then
PhotonBeam because that attack will really cause lots of damage
to whomever it hits. Just keep your group alive while attacking
with strong Black Elements until you defeat the Sage.
Garai
HP: 1987
Found: Isle of the Damned (Home World)
Innate: White
Strategy: This is really going to be a tough fight since Garai has
powerful attacks and Tech Skills. As soon as the battle starts,
use regular attacks to boost your party's power levels, then
have Lynx use Strengthen on himself and Norris use LoRes on
Garai to lower his defense. Also, make sure you have Harle use
her MoonShine Tech Skill to raise your group's defense. After
that, use regular attacks and lots of Black Elements to try and
weaken Garai quickly. Whenever Garai attacks or uses his Tech
Skills, be ready to heal immediately after that since those
attacks REALLY damage your party, especially Lynx or Harle.
Take note that this battle is really tough, so make sure your
party has high HP at all times! In other words, just try to
survive while keeping up with attacking Garai and you'll
eventually win.
Highwayman
HP: 2000
Found: Dead Sea (Home World)
Innate: Black
Strategy: This boss battle is considerably easier compared to the one
against Garai. The fact that this boss's innate is Black may be
a disadvantage to your group since your great Black Elements
won't take that much extra damage away. Anyway, use regular
attacks to build up the power levels, and then use lots of
strong Elements to attack. Be sure to use all different colors
of Elements, especially the White Elements. Highwayman's
attacks aren't too strong, so you won't have to worry about
dying quickly in this battle. After a few rounds, Highwayman
will use ExhaustGas, which will cause black status effects for
your party. When it does that, those who are affected will have
a lowered hit percentage for a couple of rounds. When that
happens, either wait until the status wears off or just take a
chance by attacking with weak blows first. During this battle,
make sure you cast LoRes on it to lower its defense. After
that, just keep on attacking/using Elements while healing if
needed until you defeat it.
Miguel
HP: 1950
Found: Dead Sea (Home World)
Innate: White
Strategy: In this battle, Miguel starts by casting AntiBlack on a party
member, then StrongMinded on himself to raise his magic
defense. Just have Lynx and Harle use regular attacks since
they'll hurt more thanks to their Black Innate. Also, if they
aren't affected by AntiBlack, be sure to use lots of Black
Elements to attack, especially FreeFall and all of Lynx's and
Harle's Tech Skills. Also on your half, be sure to use
Strengthen on someone like Lynx to raise attack power, as well
as LoRes on Miguel to lower his defense. Miguel can be a real
pain in the neck since he'll use stat lowering Elements,
followed by a strong White Element/Tech to cause massive
damage. You should really keep your party's HP near full at all
times in case of a really strong attack. Then, just keep up
with the strong attacks and Elements/Techs until you finally
beat him.
Roachester
HP: 1245
Found: Viper Manor (Another World)
Innate: Blue
Strategy: Now, this is a really simple boss battle! Roachester's attacks
don't really take too much damage from you, so that's a good
thing for you. Just use regular attacks and lots of strong Red
Elements to get through this battle quickly. Be careful when it
uses the BugKamikaze attack since it'll take a good amount of
HP from one of your party members. Just stay consistent with
your strong attacks and Element attacks until you defeat this
huge bugger.
Hell's Cook
HP: 2800
Found: Viper Manor (Another World)
Innate: Red
Strategy: This battle won't take too long to complete, but it's going to
be pretty difficult to win this one. First off, Hell's Cook has
pretty strong attacking power, so his regular attacks will
inflict a decent amount of damage on your group. To counter
that, use lots of your own regular attacks, as well as strong
Elements and Tech Skills when you can. Be sure to use lots of
strong Blue Elements, such as IceBlast or AquaBall, to cause
added damage to Hell's Cook. I'd recommend that you try to use
your stronger Elements, regardless of their innate color, as
quickly as possible to take away more damage earlier in the
battle. Also, keep your party's HP as high as possible because
this boss and his strong attacks can wipe out your party if
you're not careful. When you almost defeat Hell's Cook, he'll
use the SpiceOfLife to recover some lost HP. After that, just
keep attacking until you defeat this evil form of Orcha.
Grobyc
HP: 2800
Found: Viper Manor (Another World)
Innate: Black
Strategy: Grobyc is another strong boss you'll be fighting here. Although
Grobyc doesn't have really strong regular attacks, but his
Elements/Techs are pretty strong against you. Keep your party's
HP high while attacking with strong attacks/Elements/Techs. Be
sure to use lots of White Elements to attack as well. Halfway
through the battle, Grobyc will start healing himself. Just
keep on attacking and using lots of strong Elements while
keeping your party in good shape and you'll eventually beat
Grobyc.
Solt/Peppor
HP: 900 (Solt), 1000 (Peppor)
Found: Isle of the Damned (Another World)
Innate: Yellow (All)
Strategy: Although you don't gain a Star Level for fighting this duo
again, I consider this as a boss fight. This time around, Solt
and Peppor actually attack your group and their attacks hurt!
Keep your HP high at all times, especially for Karsh since he's
the opposite Innate color of them. Just use lots of strong
attacks and Elements to cause a decent amount of damage here.
Try to concentrate on one of these guys first, then after you
beat one of them, defeat the other.
Orlha
HP: 1800
Found: Guldove (Another World)
Innate: Blue
Strategy: In this battle, you'll find that your Hit percentages are
drastically lowered, therefore lowering your chances of landing
an attack on Orlha. Use lots of Level 1 physical attacks and
work your way down to the strongest attacks and build up the
power meters. Be sure to cast lots of strong Elements,
especially Inferno and MagmaBurst to take a decent amount of HP
away from Orlha. Be careful when she attacks since she has a
very high evade rate, so she'll land many more attacks on you
in less time. Keep your group's HP high, that way you won't die
after she uses some Elements/Techs. Just keep on attacking
while healing every so often and you'll eventually defeat her.
Unfortunately, you will not gain a Star Level from this battle,
either.
Water Dragon
HP: 2800
Found: Water Dragon Isle (Home World)
Innate: Blue
Strategy: This is the first of the 6 Dragon Gods that you'll be facing in
order to enter the Sea of Eden. The Water Dragon's regular
attacks aren't VERY strong, but you should keep an eye on your
party's HP at all times in case of a big attack. Use regular
attacks and lots of Red Elements to cause damage to this
creature. Have Fargo use his Pillage Tech to steal a Blue Plate
from the Water Dragon. Be sure to use lots of strong
Elements/Techs that are NOT blue to cause a whole lot of damage
to the Water Dragon. That's because Blue Elements tend to heal
the dragon instead of hurting it. It's a good thing you bought
those Stone Mails for your party since they help you defend
against the attacks much better. When the Water Dragon is
nearly defeated, be careful since it'll start to use some
really strong Elements against your group. Just keep using
HealAll and RecoverAll while attacking steadily and you'll win
this battle.
Earth Dragon
HP: 3100
Found: Earth Dragon Isle (Home World)
Innate: Yellow
Strategy: This battle with the second Dragon God isn't as tough as it
seems. The Earth Dragon's physical attacks don't hurt too much
(they only take around 60-70 HP total), and its Techs/Elements
aren't going to devastate your group either. Anyway, just use
strong regular attacks to boost your Element levels, and then
use lots of strong Elements, especially the Green Elements.
Make sure you have Fargo use his Pillage Tech and steal the
Yellow Plate from the Earth Dragon. Keep using lots of strong
Elements/Techs while watching your HP and you'll eventually
defeat this creature.
Tyrano
HP: 1600
Found: Gaea's Navel (Home World)
Innate: Red
Strategy: As big as this giant prehistoric creature is, it really isn't
that hard of a boss to beat. Tyrano comes accompanied with a
Pterodact, but it shouldn't be too much of a problem either.
Just use lots of regular attacks and Blue Elements/Techs. Fargo
has a great advantage here since his opposite innate makes his
powers much stronger! Keep your HP high in case it gets too
low, and keep attacking until you defeat both of these
generally easy creatures!
Green Dragon
HP: 3700
Found: Gaea's Navel (Home World)
Innate: Green
Strategy: Now this is going to be a tough battle against the third Dragon
God. First off, the Green Dragon has strong Techs/Elements to
use against you, which will make this fight difficult. Second,
its BadBreath Tech causes status effects on your group, which
will make things more difficult. As for your group, stick with
using strong attacks, then strong Elements/Techs to attack. Be
sure to use the Yellow Elements to cause added damage to this
boss. Also, make sure you have Fargo use Pillage to steal the
Green Plate from the Green Dragon. Just keep on attacking/using
Elements and Techs while keeping your party in good shape and
you'll eventually beat this tough dragon.
Fire Dragon
HP: 3400
Found: Mount Pyre (Another World)
Innate: Red
Strategy: The battle with this Dragon God is somewhat different than the
previous battles. It'll start off small, then become a giant
beast after losing enough HP. When it's small, just use regular
attacks to build up the Element power. Also, you should start
with casting LoRes, BatEye, or WeakMinded on the Red Dragon
early in the fight. After it evolves into the giant dragon,
it'll become much stronger so make sure you're prepared for
battle! Be sure to use the Volcano Trap Element, that way
you'll trap the Volcano Element when Fire Dragon uses it. If
the battle doesn't last long enough for it to use Volcano and
for you to trap it, don't worry since it's not required for you
to have it. Also, make sure you have Fargo steal the Red Plate
from it as well. The Fire Dragon's attacks REALLY cause
problems for your group, so you must DEFINITELY use BatEye to
lower its chances of hitting you. Also, keep using HealAll and
RecoverAll to keep your party's HP high at all times. Make sure
you use Strengthen on Fargo to make his Blue Innate attacks,
Elements, and Techs cause MUCH more damage than normal! Just
try not to let the Field Effect turn completely red, and keep
up with attacking and healing until you win.
Black Dragon
HP: 3900
Found: Marbule (Another World)
Innate: Black
Strategy: The battle against this dragon shouldn't be as hard as the
previous two battles. It may have high amounts of HP, but its
attacks aren't going to hurt you too much, provided you keep
your group's HP up at all times. Start by using regular attacks
to build the power levels, then use Elements like BatEye,
LoRes, and WeakMinded on the Black Dragon. After that, make
sure you have Fargo steal the Black Plate from this creature as
well. Try not to use White Elements too often since it'll cast
AntiWhite on members of your group. If black status effects hit
your group, be sure to use Purify to heal them right away. When
you get a chance, use White Elements like HolyLight,
MeteorShower, and PhotonBeam to weaken it. Then, just keep
attacking and healing until you win.
Sky Dragon
HP: 3800
Found: Sky Dragon Isle (Another World)
Innate: White
Strategy: This battle is one of the easier Dragon God battles, in my
opinion. Both Lynx and Grobyc have a big advantage here because
of their innate colors, but they're also at a disadvantage
since they'll take more damage from the Sky Dragon's attacks!
During the first few rounds of battle, use regular attacks,
then Elements such as LoRes and WeakMinded, as well as the</pre><pre id="faqspan-8">
UltraNova Trap Element. Also, make sure you have Fargo steal
the White Plate from this creature. After all that, just keep
using lots of regular attacks and Black Elements/Techs. Try to
keep your group's HP high at all times in case it uses a
powerful attack, which it will. When the Sky Dragon is almost
defeated, it'll cast UltraNova, but your trap will catch it!
So, you'll walk away with a new Element after this battle.
Dario
HP: 3500
Found: Forbidden Island (Home World)
Innate: Black
Strategy: Right from the start, this is going to be a HARD fight!
However, if you equipped the Black Plate on Riddel, this battle
is a piece of cake! There is a pattern, in which Dario attacks,
which starts with Riddel. Since Dario mainly attacks with Black
Elements/Techs, when he starts the pattern on Riddel, she'll be
healed by all those attacks thanks to the Black Plate. The
pattern would never advance since Dario must kill Riddel before
moving on to the next character, but she doesn't die! Anyway,
just use regular attacks and lots of White Elements to damage
Dario. Keep your party's HP high for whenever Dario uses
regular attacks, then just keep up with your attacking pattern
until you defeat him and the Masamune.
Dark Serge
HP: 3000
Found: Fort Dragonia (Home World)
Innate: Black
Strategy: This battle can be pretty easy if you know what you're doing
here. Dark Serge's attacks are pretty tough, especially if he
uses Elements/Techs. Steena is at a disadvantage here since
she'll take the most damage from his attacks. Since you
equipped her with the Black Plate, every Black Element/Tech
used against her will heal her! Just use lots of regular
attacks and White Elements/Techs to cause damage. Be sure to
use the Iceberg or Tornado Traps in case he uses either of
those Elements. Make sure you use LoRes since it'll make Lynx's
attacks that much stronger since his Mastermune is just GREAT!
This battle will be over in no time, so just keep attacking and
keeping your party's HP high until you win!
Vita Unus/Dos/Tres
HP: 2500
Found: Sea of Eden (Another World)
Innate: Red (Unus), Green (Dos), Blue (Tres)
Strategy: This is a rather different boss than the other battles you've
faced before. The color that Vita takes depends on the last
island of Fate you visited. Visit Present last, you fight Vita
Unus; for Future, you fight Vita Dos; for Past, you fight Vita
Tres. This boss shouldn't be too hard for you at all,
especially with Serge equipped with the Mastermune. Use regular
attacks and all sorts of colored Elements/Techs against Vita to
cause massive damage. Be careful when Vita uses strong
Elements, such as Volcano, against your group. Just keep your
group in good shape and continue the attack until you defeat
Vita completely.
PolisPolice
HP: 3200
Found: Chronopolis (Another World)
Innate: White
Strategy: This is really going to be a tough battle against the giant
robot boss. Its Techs are really strong, even against Serge,
and they'll practically kill Grobyc in one hit if you didn't
give him the White Plate earlier. The key here is to keep your
group in very good shape for this whole battle. Use lots of
regular attacks here, as well as Black Elements/Techs from
Grobyc. Keep your group's HP up at ALL times in case of a quick
attack that'll kill your group. After a long struggle, you'll
eventually defeat this horribly tough robot.
Fate
HP: 5000
Found: Chronopolis (Another World)
Innate: Black
Strategy: Now, this is going to be one hell of a battle, right from the
get-go! Serge has a big advantage here since he's of the White
Innate, and has the Mastermune and Black Plate equipped. He'll
be able to last through Black Element/Tech attacks, as well as
cause massive amounts of damage to Fate. As for Fate, it has a
pretty interesting battle pattern. It'll start a countdown from
the start of the battle, then after each number, it'll do an
attack to your group. When the countdown starts, it'll use
Diminish. At 4, it'll use Gravitonne on your group. On 3, it
will use a powerful HeatRay attack against someone in your
group (hopefully Serge). When it hits 2, it'll use FreeFall. At
1, it'll use GravityBlow twice against 2 members of your group.
Finally, at 0, it'll use DarkEnergy against your whole group,
which will take lots of your power away. With that all being
said, you better be prepared for this battle! A good plan of
battle is to use lots of regular attacks, including White
Elements/Techs against it. Here's advice on casting the Saints
summon with Serge: build Serge's power level to Level 7. Have
him use a Level 1 White Element with the last Stamina point
before his turn is over. Then, wait until Fate does another
attack from its countdown, then have your other 2 party members
use White Elements to attack/heal. When it's Serge's turn
again, use a regular attack to go up to Level 8, then cast
Saints. Since Fate's countdown isn't too fast, you should be
able to accomplish this. Just keep on attacking while keeping
your party in great shape and this battle shouldn't be too
hard.
RoyalJelly
HP: 1657
Found: El Nido Triangle (Another World)
Innate: Blue
Strategy: This is a pretty different battle against the RoyalJelly. First
off, all physical attacks and many Elements cause no damage
whatsoever to it. The only things that'll hurt it are Red
Elements/Techs. However, your group's power level will rise
even though they don't cause any damage. As long as they
connect with the boss, the level will boost. Anyway, just use
regular attacks to boost the power levels, then use every Red
Element you have. This creature doesn't really attack, so you
won't have to worry about your HP at all. Continue using Red
Elements until you defeat this creature.
Terrator
HP: 2200
Found: Terra Tower (Another World)
Innate: Yellow
Strategy: This is a seemingly tough battle because of the frequency of
Terrator using Elements, but it really isn't tough. As soon as
you can, have Grobyc use the Golem Trap Element so you'll catch
this summon if Terrator uses it. Just use regular attacks and
keep your party's HP up at all times since its attacks will
really devastate your party. Just continue attacking and
healing until you defeat this creature.
Pyrotor
HP: 2400
Found: Terra Tower (Another World)
Innate: Red
Strategy: Here is a somewhat easy battle against the Pyrotor boss. It has
some pretty strong regular attacks, so it's advised you watch
your group's HP at all times. As for your party, use lots of
regular attacks and Blue Elements to fight this creature. Be
sure to have Grobyc cast the RedWolf Trap Element in case the
Field Effect becomes completely red because Pyrotor will cast
that summon. Use a lot of Tech Skill s as well against this
creature. Just keep attacking/healing often and you'll defeat
Pyrotor in no time.
Anemotor
HP: 2500
Found: Terra Tower (Another World)
Innate: Green
Strategy: The battle against the third Elemental boss isn't too hard.
It'll try to make the Field Effect completely green, so prevent
that by using lots of Yellow Elements. Use regular attacks to
build the power levels, then use lots of strong Elements to
attack. Keep your party healed at all times since Anemotor uses
lots of Green Elements very often. One good battle plan is that
you build Serge and Norris to their highest Element levels,
then have Serge use YellowField and Norris summon ThundaSnake
after that. If that doesn't defeat this creature, just keep up
with the strong attacks until you win.
Gravitor
HP: 3000
Found: Terra Tower (Another World)
Innate: Black
Strategy: This is one hell of a boss because of its great and powerful
attacks against your group! It's pretty easy when you look at
it because Serge's Mastermune and the Dragoon Gauntlet
accessory cause him to take away over 500 HP per fierce hit!
Gravitor uses OmegaBlack and that takes LOTS of damage away
from one person, so you'd better be prepared to heal after
getting hit. You should definitely cast AntiBlack as soon as
possible to try and prevent it from using Black Elements for a
few rounds. Use lots of White Elements to attack, as well as
Serge's strong regular attacks. Keep your party in good shape
and keep on attacking until you win this seemingly tough
battle!
Luxator
HP: 3000
Found: Terra Tower (Another World)
Innate: White
Strategy: This battle against the fifth Elemental boss isn't as hard as
Gravitor, in my opinion. Whenever Luxator attacks, the
character it hits takes a good amount of damage. Be ready to
heal often because you will need it for this battle. Use lots
of regular attacks, especially for Norris and Grobyc. After you
build their power levels to at least Level 7, have them use
their Double Tech to cause serious damage! If that doesn't
finish off this boss, just continue with the strong attacks and
Black Elements until you win.
Aquator
HP: 2800
Found: Terra Tower (Another World)
Innate: Blue
Strategy: Although this battle is with the last Elemental boss, it really
isn't too hard to beat. It'll use lots of Blue Elements to
temporarily lower your party's stats, as well as boost its own.
Try not to let the Field Effect turn completely blue. Prevent
that by using lots of different colored Elements, especially
Red Elements. When Aquator attacks, it takes A LOT of damage
from your group, so you should definitely be ready to heal
quickly! Try to get Norris and Grobyc's power levels to Level
7, then have them use their Double Tech to cause more damage.
Just keep up with attacking and healing when needed until you
destroy this creature!
TimeDevourer (1st encounter)
HP: N/A
Found: Terra Tower (Another World)
Innate: Varies
Strategy: Although this creature is the second-to-last boss in the game,
it really isn't TOO tough to defeat! Its attacks don't hurt too
much, but its Elements will cause a little bit more damage.
None of them should critically harm your group, though. Just
use lots of strong physical attacks and Elements to cause lots
of damage. Every now and then, the TimeDevourer will warp
itself and your group to a different Dragon Isle from the game.
It'll also assume the Innate of the isle its on (if it's on
Earth Dragon Isle, its Innate is Yellow). Each time the
surrounding/Innate changes, just keep on attacking and using
Elements of the opposite color at TimeDevourer's Innate. After
you cause enough damage to the TimeDevourer in one area, it'll
warp you to another area with an Innate change. Like I said,
keep using Elements of the opposite Innate to attack, and keep
your party healed when their HP drops low. You should just keep
attacking TimeDevourer, as well as healing if needed, until you
reappear in Terra Tower for the last phase of this battle.
Then, just keep on attacking and using opposite Elements until
you defeat this creature for the first time!
TimeDevourer (Final encounter)
HP: N/A
Found: Darkness at the End of Time
Innate: White
Strategy: Here you are, against the final boss of this long game! You had
better be ready for a long and tiresome fight because that's
what you have here. You'll notice that there is a girl held
captive inside of the TimeDevourer, and you must defeat it to
free her. Also, you'll notice that whenever an Element is used,
a round circle with the Innate of that Element appears on the
top of the screen. There should be 7 total after you cast some
Elements, but you have to use Elements in a certain order to
practically win this battle. The order is this: Yellow, Red,
Green, Blue, Black, and finally, White. After you perform all
of them in the correct order, use the Chrono Cross Element.
Sometimes, it can be tough since TimeDevourer sometimes casts
Elements and it screws up the whole order! Anyway, have your
group use lots of regular attacks to cause damage, as well as
raise their power levels to Level 8. Then, just wait around and
defend, or just use low-level curing Elements when needed to
keep your party in great shape. Now, just wait until
TimeDevourer uses a Yellow Element to attack (it will take a
while for that, so please be patient). After the attack, use a
low-level Red Element to attack (it's the next color in the
series). When it's the next person's turn, have them use a low
level Green Element, and so on and so forth until you completed
the order (Yellow, Red, Green, Blue, Black, and White). After
you successfully cast the White Element, have Serge do a weak
attack to bring his power level to 8. Then, have him use the
Chrono Cross Element and that'll play the melody of those 6
crystals you saw in Terra Tower. The girl will be free and the
TimeDevourer will be destroyed!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 8. Weapons -=
-=-=-=-=-=-=-=-=-=
(Note: For the Attack Up and Hit% stats, the number symbolizes how much your
stats will increase from the base level.)
Axes
----
Bone Axe
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Copper (1), Fang (1)
Iron Axe
Price: 560G
Attack Up: +5
Hit%: +1
Materials: Copper (1), Iron (1), Humour (1), Fang (1)
Rainbow Axe
HP: Price: 24000G
Attack Up: +17
Hit%: +3
Materials: Copper (1), Rainbow Shell (1), Humour (1), Fang (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Silver Axe
Price: 2000G
Attack Up: +8
Hit%: +2
Materials: Copper (1), Mythril (1), Humour (1), Fang (1), Screw (1)
Stone Axe
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Copper (1), Denadorite (1), Humour (1), Fang (2), Screw (1)
Boomerangs
----------
Prismarang
Price: 24000G
Attack Up: +12
Hit%: +2
Materials: Rainbow Shell (1), Feather (1), Scale (1), Fur (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Rockerang
Price: 7980G
Attack Up: +7
Hit%: +2
Materials: Denadorite (1), Feather (2), Scale (2), Fur (1)
Silverang
Price: 1600G
Attack Up: +3
Hit%: N/A
Materials: Mythril (1), Feather (1), Scale (1), Fur (1)
Steelerang
Price: 420G
Attack Up: N/A
Hit%: N/A
Materials: Iron (1), Feather (1), Scale (1)
Card Decks
----------
Pack of Lies
Price: N/A
Attack Up: +15
Hit%: +3
Materials: Denadorite (1), Eyeball (6), Fur (6)
Private Deck
Price: N/A
Attack Up: +10
Hit%: +3
Materials: Mythril (1), Eyeball (3), Fur (3)
Carrots
-------
Betta Carotene
Price: N/A
Attack Up: +6
Hit%: N/A
Materials: Rainbow Shell (1), Seed (4), Shiny Ember (1), Shiny Dew (1),
Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny Soot (1)
Carrot
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Cannot be disassembled
Daggers
-------
Bronze Dagger
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Humour (1), Fang (1)
Denadorite Dagger
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Humour (2), Feather (1), Fang (2)
Iron Dagger
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Humour (1), Fang (1)
Ivory Dagger
Price: 40G
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Fang (1)
Mythril Dagger
Price: 1200G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Humour (1), Fang (1)
Prism Dagger
Price: 21600G
Attack Up: +19
Hit%: +4
Materials: Rainbow Shell (1), Feather (1), Fang (1), Shiny Ember (1),
Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
Shiny Soot (1)
Gloves
------
Bone Glove
Price: 40G
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Leather (1)
Bronze Glove
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Humour (1), Leather (1)
Granite Glove
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Humour (1), Leather (2), Fang (2)
Iron Glove
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Humour (1), Leather (1)
Mythril Glove
Price: 1600G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Humour (1), Leather (1), Fang (1)
Spectral Glove
Price: 24000G
Attack Up: +17
Hit%: +4
Materials: Rainbow Shell (1), Humour (1), Leather (1), Fang (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Guns
----
Argent Gun
Price: 2000G
Attack Up: +3
Hit%: N/A
Materials: Copper (1), Mythril (1), Eyeball (1), Humour (1), Screw (1)
Denadorite Gun
Price: 7980G
Attack Up: +7
Hit%: +1
Materials: Copper (1), Denadorite (1), Scale (2), Screw (2)
Ferrous Gun
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Copper (1), Iron (1), Humour (1), Screw (1)
Plasma Pistol
Price: N/A
Attack Up: +11
Hit%: +2
Materials: Cannot be disassembled
Shockwave Gun
Price: N/A
Attack Up: +5
Hit%: +2
Materials: Cannot be disassembled
Spectral Gun
Price: 24000G
Attack Up: +12
Hit%: +2
Materials: Rainbow Shell (1), Copper (1), Scale (1), Screw (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Hammers
-------
Great Hammer
Price: N/A
Attack Up: +9
Hit%: +5
Materials: Copper (1), Iron (1), Mythril (1), Eyeball (1), Fang (1),
Screw (1)
Master Hammer
Price: 10000G
Attack Up: +15
Hit%: +5
Materials: Bone (1), Copper (1), Iron (1), Mythril (1), Denadorite (1),
Eyeball (1), Fang (1), Screw (1)
Kitchen Utensils
----------------
Besom Cu29
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Humour (1), Carapace (1)
Crystalpan C6
Price: 24000G
Attack Up: +14
Hit%: +4
Materials: Rainbow Shell (1), Humour (1), Fur (1), Carapace (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Frypan Ag47
Price: 1600G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Humour (1), Fur (1), Carapace (1)
Ladle Fe26
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Humour (1), Carapace (1)
Saucepan Si02
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Humour (2), Fur (1), Carapace (2)
Spatula Ca20
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Carapace (1)
Lures
-----
Bronze Lure
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Copper (1), Scale (1), Seed (1)
Iron Lure
Price: 560G
Attack Up: +3
Hit%: +1
Materials: Bone (1), Iron (1), Scale (1), Seed (1)
Mythril Lure
Price: 1600G
Attack Up: +6
Hit%: +1
Materials: Bone (1), Mythril (1), Scale (1), Seed (1)
Prism Lure
Price: 24000G
Attack Up: +15
Hit%: +3
Materials: Bone (1), Rainbow Shell (1), Scale (1), Seed (1), Shiny Ember
(1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt
(1), Shiny Soot (1)
Stone Lure
Price: 7980G
Attack Up: +10
Hit%: +2
Materials: Bone (1), Denadorite (1), Scale (2), Seed (2)
Picks
-----
Brass Pick
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Feather (1), Fur (1)
Iron Pick
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Feather (1), Fur (1)
Mythril Pick
Price: 1600G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Eyeball (1), Feather (1), Fur (1)
Pebble Pick
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Eyeball (1), Feather (2), Fur (2)
Porcelain Pick
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Fur (1)
Prism Pick
Price: 24000G
Attack Up: +17
Hit%: +4
Materials: Rainbow Shell (1), Feather (2), Fur (1), Shiny Ember (1),
Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
Shiny Soot (1)
Rods
----
Brass Rod
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Eyeball (1), Humour (1)
Denadorite Rod
Price: 7980G
Attack Up: +12
Hit%: +1
Materials: Denadorite (1), Eyeball (1), Humour (1), Feather (1), Screw(2)
Floral Rod
Price: N/A
Attack Up: +16
Hit%: N/A
Materials: Cannot be disassembled
Iron Rod
Price: 420G
Attack Up: +5
Hit%: N/A
Materials: Iron (1), Eyeball (1), Humour (1)
Mythril Rod
Price: 1600G
Attack Up: +8
Hit%: N/A
Materials: Mythril (1), Eyeball (1), Humour (1), Screw (1)
Porcelain Rod
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Eyeball (1)
Rainbow Rod
Price: 21600G
Attack Up: +17
Hit%: +2
Materials: Rainbow Shell (1), Eyeball (1), Screw (1), Shiny Ember (1),
Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
Shiny Soot (1)
Shots
-----
Bronze Shot
Price: 150G
Attack Up: N/A
Hit%: N/A
Materials: Copper (1), Humour (1), Feather (1)
Prism Pellets
Price: 24000G
Attack Up: +15
Hit%: +3
Materials: Rainbow Shell (1), Humour (1), Feather (1), Scale (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Silver Shot
Price: 1600G
Attack Up: +6
Hit%: +1
Materials: Mythril (1), Humour (1), Feather (1), Scale (1)
Steel Shot
Price: 420G
Attack Up: +3
Hit%: +1
Materials: Iron (1), Humour (1), Feather (1)
Stone Shot
Price: 7980G
Attack Up: +10
Hit%: +2
Materials: Denadorite (1), Humour (2), Feather (2), Scale (1)
Staffs
------
Silver Staff
Price: 1200G
Attack Up: N/A
Hit%: N/A
Materials: Mythril (1), Eyeball (1), Humour (1)
Spectral Staff
Price: 19200G
Attack Up: +9
Hit%: +2
Materials: Rainbow Shell (1), Eyeball (1), Shiny Ember (1), Shiny Dew
(1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny
Soot (1)
Stone Staff
Price: 2660G
Attack Up: +4
Hit%: +1
Materials: Denadorite (1), Eyeball (1)
Swallows
--------
Copper Swallow
Price: 100G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Humour (1)
Mastermune
Price: N/A
Attack Up: +15
Hit%: +4
Materials: Cannot be disassembled
Sea Swallow
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Cannot be disassembled
Silver Swallow
Price: 1600G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Eyeball (1), Humour (1), Feather (1)
Spectra Swallow
Price: 21600G
Attack Up: +17
Hit%: +4
Materials: Rainbow Shell (1), Feather (1), Scale (1), Shiny Ember (1),
Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
Shiny Soot (1)
Steel Swallow
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Humour (1), Feather (1)
Stone Swallow
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Humour (1), Feather (2), Scale (2)
Swords
------
Bone Sword
Price: N/A
Attack Up: N/A
Hit%: N/A
Materials: Bone (1), Leather (1)
Bronze Sword
Price: 150G
Attack Up: +2
Hit%: +1
Materials: Copper (1), Humour (1), Leather (1)
Einlanzer (1)
Price: N/A
Attack Up: +13
Hit%: +4
Materials: Cannot be disassembled
Einlanzer (2)
Price: N/A
Attack Up: +18
Hit%: +4
Materials: Cannot be disassembled
Hero's Blade
Price: N/A
Attack Up: +3
Hit%: +4
Materials: Cannot be disassembled
Silver Sword
Price: 1200G
Attack Up: +8
Hit%: +2
Materials: Mythril (1), Humour (1), Leather (1)
Slasher
Price: N/A
Attack Up: +15
Hit%: +4
Materials: Cannot be disassembled
Spectral Sword
Price: 24000G
Attack Up: +17
Hit%: +4
Materials: Rainbow Shell (1), Humour (1), Leather (1), Screw (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
Shiny Salt (1), Shiny Soot (1)
Steel Sword
Price: 420G
Attack Up: +5
Hit%: +2
Materials: Iron (1), Humour (1), Leather (1)
Stone Sword
Price: 7980G
Attack Up: +12
Hit%: +3
Materials: Denadorite (1), Humour (2), Leather (2), Screw (1)
Viper's Venom (only Viper can equip this weapon)
Price: N/A
Attack Up: +15
Hit%: N/A
Materials: Cannot be disassembled
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 9. Armor -=
-=-=-=-=-=-=-=-=
(Note: For the Defense Up, Magic Defense Up, and Evade% stats, the number
symbolizes how much your stats will increase from the base level.)
Capes
-----
(Note: Only children characters can equip capes for their armor.)
Cloud Cape
Price: N/A
Defense Up: +4
Magic Defense: +3
Evade%: +12%
Materials: Bone (1), Iron (1), Carapace (2), Seed (2)
Stardust Cape
Price: N/A
Defense Up: +9
Magic Defense: +8
Evade%: +11%
Materials: Bone (1), Mythril (1), Screw (2), Seed (2)
Wisp Cape
Price: N/A
Defense Up: +4
Magic Defense: +3
Evade%: +12%
Materials: Bone (1), Copper (1), Leather (2), Seed (2)
Dresses
-------
(Note: Only female characters can equip dresses as their armor.)
Carapace Dress
Price: N/A
Defense Up: +6
Magic Defense: +8
Evade%: -3%
Materials: Bone (1), Mythril (1), Fur (2), Leather (4)
Diva Dress
Price: N/A
Defense Up: +10
Magic Defense: +12
Evade%: -3%
Materials: Bone (1), Mythril (1), Denadorite (1), Feather (2), Scale (2),
Fur (2), Leather (2)
Feathery Dress
Price: N/A
Defense Up: +2
Magic Defense: +4
Evade%: -3%
Materials: Bone (1), Copper (1), Feather (4), Fur (2)
Scaley Dress
Price: N/A
Defense Up: +4
Magic Defense: +6
Evade%: -3%
Materials: Bone (1), Iron (1), Scale (4), Fur (2)
Screwy Dress
Price: N/A
Defense Up: +8
Magic Defense: +10
Evade%: -3%
Materials: Bone (1), Denadorite (1), Feather (4), Scale (4), Fur (2),
Leather (4)
Mails
-----
Bronze Mail
Price: 200G
Defense Up: +3
Magic Defense: +3
Evade%: -3%
Materials: Bone (1), Copper (1), Humour (1), Fur (1)
Iron Mail
Price: 560G
Defense Up: +6
Magic Defense: +5
Evade%: -3%
Materials: Copper (1), Iron (1), Humour (1), Leather (1)
Ivory Mail
Price: 60G
Defense Up: +1
Magic Defense: +1
Evade%: -3%
Materials: Bone (1), Humour (1), Scale (1)
Mythril Mail
Price: 2000G
Defense Up: +9
Magic Defense: +8
Evade%: -3%
Materials: Iron (1), Mythril (1), Humour (1), Leather (1), Carapace (1)
Prism Mail
Price: 24000G
Defense: +16
Magic Defense: +14
Evade%: -3%
Materials: Denadorite (1), Rainbow Shell (1), Leather (1), Carapace (1),
Shiny Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand
(1), Shiny Salt (1), Shiny Soot (1)
Stone Mail
Price: 9310G
Defense Up: +12
Magic Defense: +12
Evade%: -3%
Materials: Mythril (1), Denadorite (1), Humour (1), Leather (2), Carapace
(2)
Plates
------
(Note: Each plate allows its wearer to absorb any Elements/Techs of that
color.)
Black Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Salt (2), Shiny Soot (1)
Blue Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Ember (2), Shiny Dew (1)
Green Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Leaf (1), Shiny Sand (2)
Red Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Ember (1), Shiny Dew (2)
White Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Salt (1), Shiny Soot (2)
Yellow Plate
Price: N/A
Defense Up: +7
Magic Defense: +4
Evade%: -3%
Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
Screw (1), Shiny Leaf (2), Shiny Sand (1)
Suits
-----
Energizer Suit
Price: N/A
Defense Up: +6
Magic Defense: +4
Evade%: -3%
Materials: Copper (1), Iron (1), Mythril (1), Feather (4), Scale (4),
Leather (2), Shiny Salt (1)
Vests
-----
Bronze Vest
Price: 100G
Defense Up: +2
Magic Defense: +2
Materials: Copper (1), Fur (1)
Iron Vest
Price: 420G
Defense Up: +5
Magic Defense: +4
Materials: Iron (1), Fur (1), Fang (1)
Ivory Vest
Price: 40G
Defense Up: N/A
Magic Defense: N/A
Materials: Bone (1), Fur (1)
Mythril Vest
Price
Defense Up: +8
Magic Defense: +7
Materials: Mythril (1), Fur (1), Fang (1)
Prism Vest
Price: 19200G
Defense Up: +14
Magic Defense: +12
Materials: Rainbow Shell (1), Fur (1), Fang (1), Carapace (1), Shiny
Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1)
Stone Vest
Price: 3990G
Defense Up: +11
Magic Defense: +10
Materials: Denadorite (1), Fur (1), Fang (1)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 10. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=
(Note: For the stat boosts, the numbers symbolize how much your stats will
increase from the base level.)
Caps
----
Antitoxinal Cap
Price: N/A
Defense Up: +1
Magic Defense Up: +1
Materials: Copper (1), Shiny Leaf (1)
Antiviral Cap
Price: N/A
Defense Up: +1
Magic Defense Up: +1
Materials: Copper (1), Shiny Dew (1)
Plaster Cap
Price: N/A
Defense Up: +1
Magic Defense Up: +1
Materials: Copper (1), Shiny Sand (1)
Poultice Cap
Price: N/A
Defense Up: +1
Magic Defense Up: +1
Materials: Copper (1), Shiny Ember (1)
Helmets
-------
Bronze Helmet
Price: 100G
Defense Up: +2
Magic Defense Up: +1
Materials: Copper (1), Screw (1)
Iron Helmet
Price: 200G
Defense Up: +3
Magic Defense Up: +1
Materials: Iron (1), Fang (1), Screw (1)
Ivory Helmet
Price: 40G
Defense Up: +1
Magic Defense Up: +1
Materials: Bone (1), Screw (1)
Mythril Helmet
Price: 1600G
Defense Up: +4
Magic Defense Up: +2
Materials: Mythril (1), Leather (1), Fang (1), Screw (1)
Prism Helmet
Price: 16800G
Defense Up: +6
Magic Defense Up: +3
Materials: Rainbow Shell (1), Fang (1), Screw (1), Shiny Ember (1), Shiny
Dew (1), Shiny Leaf (1), Shiny Sand (1)
Stone Helmet
Price: 6650G
Defense Up: +5
Magic Defense Up: +2
Materials: Denadorite (1), Scale (1), Leather (1), Fang (1), Screw (1)
Other Accessories
-----------------
Angel Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Salt (1)
Information: Protects wearer from AntiWhite Elements
Black Brooch
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from AntiBlack and Black status effects
Blue Brooch
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from AntiBlue and Blue status effects
Daemon Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Soot (1)
Information: Protects wearer from AntiBlack Elements
Dancing Shoes
Price: N/A
Stat Boosts: Evade +6
Materials: Copper (1), Feather (1)
Dragoon Gauntlet
Price: N/A
Stat Boosts: Attack +3
Materials: Iron (1), Fang (2)
Dragoon's Glory
Price: N/A
Stat Boosts: Attack +3, Hit% +3, Magic +2
Materials: Denadorite (1), Scale (2), Fur (2), Fang (2)
Dragoon's Honor
Price: N/A
Stat Boosts: Attack +1, Hit% +2, Magic +1
Materials: Mythril (1), Scale (2), Fur (2), Fang (2)
Defender
Price: N/A
Stat Boosts: Defense +1, Evade% +6%, Magic Defense +1
Materials: Mythril (1), Feather (2), Leather (2), Carapace (2)
Defender Plus
Price: N/A
Stat Boosts: Defense +3, Evade%: +12%, Magic Defense +2
Materials: Denadorite (1), Feather (2), Leather (2), Carapace (2)
Dreamer's Sarong
Price: N/A
Stat Boosts: N/A
Materials: Mythril (1), Denadorite (1), Rainbow Shell (1)
Information: Starts wearer off in battle with Power Level at 8
Dreamer's Sash
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Mythril (1), Denadorite (1)
Information: Starts wearer off in battle with Power Level at 2
Dreamer's Scarf
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Iron (1), Mythril (1)
Information: Starts wearer off in battle with Power Level at 1
Earring of Hope
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Mythril (1), Denadorite (1), Humour (5)
Information: Increases the amount of HP its wearer has during battle
Earring of Light
Price: N/A
Stat Boosts: N/A
Materials: Denadorite (1), Humour (4)
Information: Increases the amount of HP its wearer has during battle
Elbow Pad
Price: N/A
Stat Boosts: Defense +3
Materials: Iron (1), Leather (2)
Earth Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Sand (1)
Information: Protects wearer from AntiYellow Elements
Flame Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Ember (1)
Information: Protects wearer from AntiRed Elements
Flea Vest
Price: N/A
Stat Boosts: Magic Defense +13
Materials: Mythril (1), Feather (10)
Forest Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Leaf (1)
Information: Protects wearer from AntiGreen Elements
Forget-me-not Pot
Price: N/A
Stat Boosts: N/A
Materials: Bone (5)
Information: Allows Sprigg to remember Doppelganged monsters
Gold Earring
Price: N/A
Stat Boosts: N/A
Materials: Mythril (1), Humour (3)
Information: Increases the amount of HP its wearer has during battle
Gold Pendant
Price: N/A
Stat Boosts: Magic Defense +2
Materials: Iron (1), Carapace (2)
Golden Tiara
Price: N/A
Stat Boosts: Magic Defense +1
Materials: Copper (1), Iron (1), Mythril (1)
Green Brooch
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from AntiGreen and Green status effects
Hero's Medal
Price: N/A
Stat Boosts: Evade%: +24%
Materials: Cannot be disassembled
Hero's Shield
Price: N/A
Stat Boosts: Defense +1, Magic Defense +1
Materials: Cannot be disassembled
Knee Pad
Price: N/A
Stat Boosts: Defense +1
Materials: Copper (1), Leather (1)
Kung-fu Shoes
Price: N/A
Stat Boosts: Evade%: +12%
Materials: Iron (1), Feather (2)
Magic Ring
Price: N/A
Stat Boosts: Magic +1
Materials: Copper (1), Scale (1)
Magic Seal
Price: N/A
Stat Boosts: Magic +4
Materials: Mythril (1), Scale (3)
Memento Pendant
Price: N/A
Stat Boosts: Magic Defense +4
Materials: Cannot be disassembled
Moonglasses
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Mythril (1), Denadorite (1)
Information: Reduces damage taken from many enemies' attacks
Ozzie Pants
Price: N/A
Stat Boosts: Defense +13
Materials: Denadorite (1), Fur (10)
Pendragon Sigil A
Price: N/A
Stat Boosts: N/A
Materials: Mythril (1)
Information: Shifts attribute of low-high level Element attacks to weapon
Pendragon Sigil B
Price: N/A
Stat Boosts: N/A
Materials: Iron (1)
Information: Shifts attribute of low-middle level Element attacks to
weapon
Pendragon Sigil C
Price: N/A
Stat Boosts: N/A
Materials: Copper (1)
Information: Shifts attribute of low level Element attacks to weapon
Power Glove
Price: N/A
Stat Boosts: Attack +1
Materials: Copper (1), Fang (1)
Power Seal
Price: N/A
Stat Boosts: Attack +5
Materials: Mythril (1), Fang (3)
Profiteer Purse
Price: N/A
Stat Boosts: N/A
Materials: Bone (3), Copper (3), Iron (3)
Information: Slightly increases amount of money won in battle
Resistance Belt
Price: N/A
Stat Boosts: N/A
Materials: Mythril (1), Seed (2)
Information: Decreases amount of time status effects last
Resistance Ring
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Seed (1)
Information: Decreases amount of time status effects last
Sea Charm
Price: N/A
Stat Boosts: N/A
Materials: Copper (1), Mythril (1), Shiny Dew (1)
Information: Protects wearer from AntiBlue Elements
Sight Scope
Price: N/A
Stat Boosts: Hit% +3
Materials: Iron (1), Fur (2)
Silver Earring
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Humour (2)
Information: Increases amount of HP its wearer has during battle
Silver Loupe
Price: N/A
Stat Boosts: Hit% +2
Materials: Copper (1), Fur (1)
Silver Pendant
Price: N/A
Stat Boosts: Magic Defense +1
Materials: Copper (1), Carapace (1)
Sky Djinn Ring
Price: N/A
Stat Boosts: Magic +2
Materials: Iron (1), Scale (2)
Stamina Belt
Price: N/A
Stat Boosts: N/A
Materials: Mythril (1), Eyeball (2)
Information: Improves wearer's stamina recovery rate
Stamina Ring
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Eyeball (1)
Information: Improves wearer's stamina recovery rate
Star Fragment
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from the flu, burns, sprains, and poisons
Sunglasses
Price: N/A
Stat Boosts: N/A
Materials: Iron (1), Mythril (1), Denadorite (1)
Information: Increases damage given to enemies when wearer attacks
Third Eye
Price: N/A
Stat Boosts: Hit% +4
Materials: Mythril (1), Fur (3)
Trashy Tiara
Price: N/A
Stat Boosts: Magic Defense +1
Materials: Bone (1), Eyeball (1), Humour (1), Feather (1), Scale (1), Fur
(1), Leather (1), Fang (1), Carapace (1), Screw (1), Seed (1)
Waist Pad
Price: N/A
Stat Boosts: Defense +5
Materials: Mythril (1), Leather (3)
White Brooch
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from AntiWhite and White status effects
Winged Shoes
Price: N/A
Stat Boosts: Evade% +18%
Materials: Mythril (1), Feather (3)
Yellow Brooch
Price: N/A
Stat Boosts: N/A
Materials: Cannot be disassembled
Information: Protects wearer from AntiYellow and Yellow status effects
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 11. Elements -=
-=-=-=-=-=-=-=-=-=-=
Black Elements
--------------
AntiWhite
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a Black Innate character can use this Element,
temporarily seals the use of White Elements
BlackHole
Price: N/A
Level: 6/2
Range: All Enemies
Information: Only a Black Innate character can use this Element
BlackHole (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch BlackHole Element
BlackOut
Price: 15G
Level: 2/0
Range: Single Ally
Information: Consumable Element, removes Black status effects
Diminish
Price: 1670G
Level: 6/2
Range: All Allies/Enemies
Information: Temporarily halves amount of damage taken from Elements
FreeFall
Price: N/A
Level: 5/3
Range: Single Enemy
FreeFall (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
Information: Consumable Element, sets trap to catch FreeFall Element
Genius
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases ally's magic power
Gravitonne
Price: N/A
Level: 3/5
Range: All Enemies
GravityBlow
Price: 60G
Level: 1/7
Range: Single Enemy
GrimReaper (Summon)
Price: N/A
Level: 8/0
Range: All Enemies
Information: Only a Black Innate color can use this Element, can only be
used when the Field Effect is completely black
HellBound
Price: N/A
Level: 4/0
Range: Single Enemy
HellSoul
Price: 100G
Level: 2/0
Range: Single Enemy
Imbecile
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases enemy's magic power
MotherShip (Summon)
Price: N/A
Level: 7/1
Range: All Enemies
Information: Only a Black Innate character can use this Element, can only
be used when the Field Effect is completely black
MotherShip (Trap)
Price: 400G
Level: 7/0
Range: All Enemies
Information: Consumable Element, sets trap to catch MotherShip Element
Nostrum
Price: 60G
Level: 6/0
Range: Single Ally
Information: Consumable Element, restores a large amount of HP
Revenge
Price: 600G
Level: 5/3
Range: Single Enemy
Information: Only a Black Innate character can use this Element, shifts
your status effects onto the enemy
SealAll
Price: 2880G
Level: 6/2
Range: All Allies/Enemies
Information: Only a Black Innate character can use this Element,
temporarily stops everyone's Elements
TurnBlack
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Gives ally/enemy the Black Innate
Blue Elements
-------------
AntiRed
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a Blue Innate character can use this Element,
temporarily seals the use of Red Elements
AquaBall
Price: 100G
Level: 3/5
Range: Single Enemy
AquaBeam
Price: 50G
Level: 1/7
Range: Single Enemy
BlueField
Price: N/A
Level: 5/3
Range: All Allies/Enemies
Information: Turns the Field Effect entirely blue
BlueWhale (Summon)
Price: N/A
Level: 8/0
Range: All Enemies
Information: Only a Blue Innate character can use this Element, can only
be used when the Field Effect is completely blue
Cure
Price: 100G
Level: 1/7
Range: Single Ally/Enemy
Information: Restores a small amount of HP
CureAll
Price: N/A
Level: 5/3
Range: All Allies
Information: Restores a large amount of HP
CurePlus
Price: 220G
Level: 3/5
Range: Single Ally/Enemy
Information: Restores a medium amount of HP
Deluge
Price: N/A
Level: 5/3
Range: All Enemies
Deluge (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
FrogPrince (Summon)
Price: N/A
Level: 7/2
Range: All Enemies
Information: Only a Blue Innate character can use this Element, can only
be used when the Field Effect is completely blue
FrogPrince (Trap)
Price: 500G
Level: 7/0
Range: All Enemies
Information: Consumable Element, sets trap to catch FrogPrince Element
Iceberg
Price: N/A
Level: 6/2
Range: All Enemies
Information: Only a Blue Innate character can use this Element
Iceberg (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Iceberg Element
IceBlast
Price: 240G
Level: 4/4
Range: Single Enemy
IceLance
Price: 80G
Level: 2/6
Range: Single Enemy
Medicine
Price: 15G
Level: 2/0
Range: Single Ally
Information: Consumable Element, heals Blue status effects
Nimble
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases physical Evade%
Numble
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases physical Evade%
TurnBlue
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Gives ally/enemy the Blue Innate
Vigora
Price: N/A
Level: 6/2
Range: Single Ally
Information: Temporarily stops ally's stamina from decreasing
Green Elements
--------------
AeroBlaster
Price: 240G
Level: 4/4
Range: Single Enemy
AeroSaucer
Price: 80G
Level: 2/6
Range: Single Enemy
Antidote
Price: 15G
Level: 2/0
Range: Single Ally
Information: Consumable Element, heals Green status effects
AntiYellow
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a Green Innate character can use this Element,
temporarily seals the use of Yellow Elements
BatEye
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases enemy's attack Hit%
Bushbasher
Price: 100G
Level: 3/5
Range: Single Enemy
Bushwhacker
Price: 50G
Level: 1/7
Range: Single Enemy
Carnivore
Price: N/A
Level: 5/3
Range: All Enemies
Carnivore (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Carnivore Element
EagleEye
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases ally's attack Hit%
Genie (Summon)
Price: N/A
Level: 8/0
Range: All Enemies
Information: Only a Green Innate character can use this Element, can only
be used when the Field Effect is completely green
GreenField
Price: N/A
Level: 5/3
Range: All Allies/Enemies
Information: Turns the Field Effect completely green
Heal
Price: 100G
Level: 2/6
Range: Single Ally/Enemy
Information: Restores a small amount of HP
HealAll
Price: 300G
Level: 4/4
Range: All Allies
Information: Restores a medium amount of HP
HealPlus
Price: N/A
Level: 6/2
Range: Single Ally/Enemy
Information: Only a Green Innate character can use this Element, restores
a large amount of HP
InfoScope
Price: 880G
Level: 6/2
Range: Single Enemy
Information: Detects an enemy's HP
Sonja (Summon)
Price: N/A
Level: 7/2</pre><pre id="faqspan-9">
Range: All Enemies
Information: Only a Green Innate character can use this Element, can only
be used when the Field Effect is completely green
Sonja (Trap)
Price: 500G
Level: 7/0
Range: All Enemies
Information Consumable Element, sets trap to catch Sonja Element
Tornado
Price: N/A
Level: 6/2
Range: All Enemies
Information: Only a Green Innate character can use this Element
Tornado (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Tornado Element
TurnGreen
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Gives ally/enemy the Green Innate
Red Elements
------------
AntiBlue
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a Red Innate character can use this Element,
temporarily seals the use of Blue Elements
Fireball
Price: 50G
Level: 1/7
Range: Single Enemy
FirePillar
Price: 100G
Level: 3/5
Range: Single Enemy
Inferno
Price: N/A
Level: 5/3
Range: All Enemies
Inferno (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Inferno Element
MagmaBomb
Price: 80G
Level: 2/6
Range: All Enemies
MagmaBurst
Price: 240G
Level: 4/4
Range: Single Enemy
Ninety-Nine
Price: 2880G
Level: 6/2
Range: Single Ally
Information: Temporarily keeps ally's Hit% of regular attacks at 99%
Ointment
Price: 15G
Level: 2/0
Range: Single Ally
Information: Consumable Element, heals Red status effects
Recharge
Price: N/A
Level: 6/0
Range: Single Ally
Information: Consumable Element, recharges a used Element for a second
use
RedField
Price: N/A
Level: 5/3
Range: All Allies/Enemies
Information: Turns the Field Effect completely red
RedWolf (Summon)
Price: N/A
Level: 7/2
Range: All Enemies
Information: Only a Red Innate character can use this Element, can only
be used when the Field Effect is completely red
RedWolf (Trap)
Price: 500G
Level: 7/0
Range: All Enemies
Information: Consumable Element, sets trap to catch RedWolf Element
Salamander (Summon)
Price: N/A
Level: 8/0
Range: All Enemies
Information: Only a Red Innate character can use this Element, can only
be used when Field Effect is completely red
Strengthen
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases ally's attack power
Tablet
Price: 10G
Level: 1/0
Range: Single Ally
Information: Consumable Element, restores a small amount of HP
TurnRed
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Gives ally/enemy the Red Innate
Volcano
Price: N/A
Level: 6/2
Range: All Enemies
Information: Only a Red Innate character can use this Element
Volcano (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Volcano Element
Weaken
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases enemy's attack power
White Elements
--------------
AntiBlack
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a White Innate character can use this Element,
temporarily seals the use of Black Elements
FullRevival
Price: N/A
Level: 5/3
Range: All Allies
Information: Only a White Innate character can use this Element, revives
all fallen allies and restores all their HP
HolyHealing
Price: N/A
Level: 6/2
Range: All Allies
Information: Only a White Innate character can use this Element, restores
all ally's HP and removes status effects
HolyLight
Price: N/A
Level: 5/3
Range: All Enemies
Information: Instantly kills undead enemies
HolyLight (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
Information: Consumable Element, sets trap to catch HolyLight Element
MagNegate
Price: 2880G
Level: 6/2
Range: Single Ally
Information: Only a White Innate character can use this Element,
temporarily nullify enemy's magic attacks
Magnify
Price: 1670G
Level: 6/2
Range: All Allies/Enemies
Information: Temporarily increases damage from Elements by 1.5
Meteorite
Price: 100G
Level: 2/6
Range: Single Enemy
MeteorShower
Price: N/A
Level: 4/4
Range: All Enemies
Panacea
Price: 500G
Level: 4/0
Range: Single Ally
Information: Consumable Element, removes all status effects
PhotonBeam
Price: N/A
Level: 3/5
Range: Single Enemy
PhotonRay
Price: 60G
Level: 1/7
Range: Single Enemy
Purify
Price: 210G
Level: 4/4
Range: Single Ally
Information: Removes all status effects
RecoverAll
Price: 380G
Level: 3/5
Range: All Allies
Information: Restores a medium amount of HP
Revive
Price: N/A
Level: 1/7
Range: Single Ally
Information: Revives a fallen ally
Saints (Summon)
Price: N/A
Level: 8/0
Range: All Allies/Enemies
Information: Only a White Innate character can use this Element, attacks
enemies and heals allies
StrongMinded
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases ally's magic defense
TurnWhite
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Gives ally/enemy the White Innate
UltraNova
Price: N/A
Level: 6/2
Range: All Enemies
Information: Only a White Innate character can use this Element
UltraNova (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch UltraNova Element
Unicorn (Summon)
Price: N/A
Level: 7/1
Range: All Allies
Information: Only a White Innate character can use this Element,
increases ally's defense and magic defense
Unicorn (Trap)
Price: 500G
Level: 7/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Unicorn Element
WeakMinded
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases enemy's magic defense
WhiteOut
Price: 40G
Level: 2/0
Range: Single Ally
Information: Consumable Element, removes White status effects
Yellow Elements
---------------
AntiGreen
Price: N/A
Level: 3/5
Range: Single Enemy
Information: Only a Yellow Innate character can use this Element,
temporarily seals the use of Green Elements
Brace
Price: 15G
Level: 2/0
Range: Single Ally
Information: Consumable Element, heals Yellow status effects
Capsule
Price: 25G
Level: 3/0
Range: Single Ally
Information: Consumable Element, restores a medium amount of HP
Earthquake
Price: N/A
Level: 5/3
Range: All Enemies
Earthquake (Trap)
Price: 300G
Level: 5/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Earthquake Element
ElectroBolt
Price: 240G
Level: 4/4
Range: Single Enemy
ElectroJolt
Price: 80G
Level: 2/6
Range: Single Enemy
Golem (Summon)
Price: N/A
Level: 7/2
Range: All Enemies
Information: Only a Yellow Innate character can use this Element
Golem (Trap)
Price: 500G
Level: 7/0
Range: All Enemies
Information: Consumable Element, sets trap to catch Golem Element
HiRes
Price: 430G
Level: 4/4
Range: Single Ally
Information: Temporarily increases ally's defense
LoRes
Price: 430G
Level: 4/4
Range: Single Enemy
Information: Temporarily decreases enemy's defense
PhysNegate
Price: 2880G
Level: 6/2
Range: Single Ally
Information: Only a Yellow Innate character can use this Element,
temporarily nullify enemy's physical attacks
ThundaSnake (Summon)
Price: N/A
Level: 8/0
Range: All Enemies
Information: Only a Yellow Innate character can use this Element
ThundaStorm
Price: N/A
Level: 6/2
Range: All Enemies
ThundaStorm (Trap)
Price: 400G
Level: 6/0
Range: All Enemies
Information: Consumable Element, sets trap to catch ThundaStorm Element
TurnYellow
Price: 75G
Level: 1/7
Range: Single Ally/Enemy
Information: Give ally/enemy the Yellow Innate
Upheaval
Price: 100G
Level: 3/5
Range: Single Enemy
Uplift
Price: 50G
Level: 1/7
Range: Single Enemy
YellowField
Price: N/A
Level: 5/3
Range: All Allies/Enemies
Information: Turns the Field Effect completely yellow
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 12. Shops -=
-=-=-=-=-=-=-=-=
=========================
Arni Village (Home World)
=========================
Elements (Item Cart)
--------------------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Cure 100G Blue 1/7
Fireball 50G Red 1/7
AquaBeam 50G Blue 1/7
Medicine x1 15G Blue 2/0
Antidote x1 15G Green 2/0
Equipment (Item Cart)
---------------------
Name Price Type
---- ----- ----
Ivory Dagger 40G Weapon
Ivory Glove 40G Weapon
Ivory Vest 40G Armor
Ivory Mail 60G Armor
Ivory Helmet 40G Accessory
============================
Arni Village (Another World)
============================
Elements
--------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Cure 100G Blue 1/7
Fireball 50G Red 1/7
AquaBeam 50G Blue 1/7
Medicine x1 15G Blue 2/0
Antidote x1 15G Green 2/0
Equipment
---------
Name Price Type
---- ----- ----
Ivory Dagger 40G Weapon
Spatula Ca20 40G Weapon
Ivory Vest 40G Armor
Ivory Mail 60G Armor
Ivory Helmet 40G Accessory
=======================
Termina (Another World)
=======================
Elements (Lisa's Shop)
----------------------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Capsule x1 25G Yellow 3/0 (Added after visiting Water Dragon Isle)
Nostrum x1 60G Black 6/0 (Added after beating Dead Sea)
Medicine x1 15G Blue 2/0
Ointment x1 15G Red 2/0
Antidote x1 15G Green 2/0
Brace x1 15G Yellow 2/0
WhiteOut x1 40G White 2/0 (Added after beating Dead Sea)
BlackOut x1 15G Black 2/0 (Added after beating Dead Sea)
Cure 100G Blue 1/7 (Removed after beating Dead Sea)
CurePlus 220G Blue 3/5 (Added after visiting Water Dragon Isle)
Heal 100G Green 2/6
HealAll 300G Green 4/4 (Added after visiting Water Dragon Isle)
RecoverAll 380G White 3/5 (Added after beating Dead Sea)
Fireball 50G Red 1/7
MagmaBomb 80G Red 2/6
FirePillar 100G Red 3/5 (Added after visiting Water Dragon Isle)
MagmaBurst 240G Red 4/4 (Added after beating Dead Sea)
AquaBeam 50G Blue 1/7
IceLance 80G Blue 2/6
AquaBall 100G Blue 3/5 (Added after visiting Water Dragon Isle)
IceBlast 240G Blue 4/4 (Added after beating Dead Sea)
Bushwhacker 50G Green 1/7
AeroSaucer 80G Green 2/6
Bushbasher 100G Green 3/5 (Added after visiting Water Dragon Isle)
AeroBlaster 240G Green 4/4 (Added after beating Dead Sea)
Uplift 50G Yellow 1/7
ElectroJolt 80G Yellow 2/6
Upheaval 100G Yellow 3/5 (Added after visiting Water Dragon Isle)
Equipment (Zappa's Smithy)
--------------------------
Name Price Type
---- ----- ----
Copper Swallow 100G Weapon (Removed after beating Dead Sea)
Steel Swallow 420G Weapon (Removed after beating Dead Sea)
Silver Swallow 1600G Weapon
Stone Swallow 7980G Weapon (Added after beating Dead Sea)
Bronze Dagger 150G Weapon (Removed after beating Dead Sea)
Iron Dagger 420G Weapon (Removed after beating Dead Sea)
Mythril Dagger 1200G Weapon
Denadorite Dagger 7980G Weapon (Added after beating Dead Sea)
Silver Staff 1200G Weapon
Stone Staff 2660G Weapon (Added after beating Dead Sea)
Bronze Rod 150G Weapon (Removed after beating Dead Sea)
Iron Rod 420G Weapon (Removed after beating Dead Sea)
Mythril Rod 1600G Weapon
Denadorite Rod 7980G Weapon (Added after beating Dead Sea)
Bronze Sword 150G Weapon (Removed after beating Dead Sea)
Steel Sword 420G Weapon (Not on list after beating Dead Sea)
Silver Sword 1200G Weapon
Stone Sword 7980G Weapon (Added after beating Dead Sea)
Argent Gun 2000G Weapon
Denadorite Gun 7980G Weapon (Added after beating Dead Sea)
Bronze Pick 150G Weapon (Removed after beating Dead Sea)
Iron Pick 420G Weapon (Not on list after beating Dead Sea)
Mythril Pick 1600G Weapon
Pebble Pick 7980G Weapon (Added after beating Dead Sea)
Iron Axe 560G Weapon (Removed after beating Dead Sea)
Silver Axe 2000G Weapon
Stone Axe 7980G Weapon (Added after beating Dead Sea)
Iron Lure 560G Weapon (Removed after beating Dead Sea)
Mythril Lure 1600G Weapon
Stone Lure 7980G Weapon (Added after beating Dead Sea)
Steelerang 420G Weapon (Removed after beating Dead Sea)
Silverang 1600G Weapon
Rockerang 7980G Weapon (Added after beating Dead Sea)
Bronze Shot 150G Weapon (Removed after beating Dead Sea)
Steel Shot 420G Weapon (Removed after beating Dead Sea)
Silver Shot 1600G Weapon
Stone Shot 7980G Weapon (Added after beating Dead Sea)
Besom Cu29 150G Weapon (Removed after beating Dead Sea)
Ladle Fe26 420G Weapon (Removed after beating Dead Sea)
Frypan Ag47 1600G Weapon
Saucepan SiO2 7980G Weapon (Added after beating Dead Sea)
Bronze Glove 150G Weapon (Removed after beating Dead Sea)
Iron Glove 420G Weapon (Removed after beating Dead Sea)
Mythril Glove 1600G Weapon
Granite Glove 7980G Weapon (Added after beating Dead Sea)
Bronze Vest 100G Armor (Removed after beating Dead Sea)
Iron Vest 420G Armor (Removed after beating Dead Sea)
Mythril Vest 1200G Armor
Stone Vest 3990G Armor (Added after beating Dead Sea)
Bronze Mail 200G Armor (Removed after beating Dead Sea)
Iron Mail 560G Armor (Removed after beating Dead Sea)
Mythril Mail 2000G Armor
Stone Mail 9310G Armor (Added after beating Dead Sea)
Ivory Helmet 40G Accessory (Removed after beating Dead Sea)
Bronze Helmet 100G Accessory (Removed after beating Dead Sea)
Iron Helmet 420G Accessory (Removed after beating Dead Sea)
Mythril Helmet 1600G Accessory
Stone Helmet 6650G Accessory (Added after beating Dead Sea)
=======================
Guldove (Another World)
=======================
Elements (Shop above Bar)
-------------------------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Capsule x1 25G Yellow 3/0 (Added after visiting Water Dragon Isle)
Medicine x1 15G Blue 2/0
Ointment x1 15G Red 2/0
Antidote x1 15G Green 2/0
Brace x1 15G Yellow 2/0
Cure 100G Blue 1/7 (Added after visiting Water Dragon Isle)
CurePlus 220G Blue 3/5 (Added after visiting Water Dragon Isle)
RecoverAll 380G White 3/5 (Added after visiting Water Dragon Isle)
GravityBlow 60G Black 1/7
Gravitonne 120G Black 3/5 (Added after visiting Water Dragon Isle)
HellSoul 100G Black 2/0
HellBound 300G Black 4/0 (Added after visiting Water Dragon Isle)
PhotonRay 60G White 1/7
PhotonBeam 120G White 3/5 (Added after visiting Water Dragon Isle)
Meteorite 100G White 2/6
MeteorShower 300G White 4/4 (Added after visiting Water Dragon Isle)
Strengthen 430G Red 4/4 (Added after visiting Water Dragon Isle)
Weaken 430G Red 4/4 (Added after visiting Water Dragon Isle)
Nimble 430G Blue 4/4 (Added after visiting Water Dragon Isle)
Numble 430G Blue 4/4 (Added after visiting Water Dragon Isle)
HiRes 430G Yellow 4/4 (Added after visiting Water Dragon Isle)
LoRes 430G Yellow 4/4 (Added after visiting Water Dragon Isle)
EagleEye 430G Green 4/4 (Added after visiting Water Dragon Isle)
BatEye 430G Green 4/4 (Added after visiting Water Dragon Isle)
Bushwhacker 50G Green 1/7 (Removed after visiting Water Dragon
Isle)
AeroSaucer 80G Green 2/6 (Removed after visiting Water Dragon
Isle)
Uplift 50G Yellow 1/7 (Removed after visiting Water Dragon
Isle)
ElectroJolt 80G Yellow 2/6 (Removed after visiting Water Dragon
Isle)
Items (Trading Post)
--------------------
Name # of Levels
---- -----------
Eyeball 12 Levels
Humour 10 Levels
Feather 22 Levels
Scale 20 Levels
Fur 16 Levels
Leather 18 Levels
Fang 28 Levels
Carapace 32 Levels
Screw 20 Levels
Seed 14 Levels
Equipment (Blacksmith)
----------------------
Name Price Type
---- ----- ----
Copper Swallow 100G Weapon
Bronze Glove 150G Weapon
Bronze Dagger 150G Weapon
Besom Cu29 150G Weapon
Bronze Sword 150G Weapon
Brass Pick 150G Weapon
Brass Rod 150G Weapon
Iron Lure 560G Weapon
Steelerang 420G Weapon
Bronze Vest 100G Armor
Bronze Mail 200G Armor
Bronze Helmet 100G Accessory
====================
Termina (Home World)
====================
Elements (Lisa's Shop)
----------------------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Capsule x1 25G Yellow 3/0
Medicine x1 15G Blue 2/0
Ointment x1 15G Red 2/0
Antidote x1 15G Green 2/0
Brace x1 15G Yellow 2/0
WhiteOut x1 40G White 2/0
BlackOut x1 15G Black 2/0
CurePlus 220G Blue 3/5
HealAll 300G Green 4/4
Fireball 50G Red 1/7
MagmaBomb 80G Red 2/6
FirePillar 100G Red 3/5
MagmaBurst 240G Red 4/4
AquaBeam 50G Blue 1/7
IceLance 80G Blue 2/6
AquaBall 100G Blue 3/5
IceBlast 240G Blue 4/4
Bushwhacker 50G Green 1/7
AeroSaucer 80G Green 2/6
Bushbasher 100G Green 3/5
AeroBlaster 240G Green 4/4
Uplift 50G Yellow 1/7
ElectroJolt 80G Yellow 2/6
Upheaval 100G Yellow 3/5
ElectroBolt 240G Yellow 4/4
Items (Back room of Zappa's Shop)
---------------------------------
Name Innate Required # of Levels
---- --------------- -----------
Eyeball Black 4 Levels
Humour Blue 3 Levels
Feather White 10 Levels
Scale Blue 10 Levels
Fur Yellow 8 Levels
Leather Green 6 Levels
Fang Red 10 Levels
Carapace Yellow 8 Levels
Screw Red 6 Levels
Seed Green 6 Levels
Bone N/A 10 Levels
Copper N/A 15 Levels
Iron N/A 20 Levels
Mythril N/A 30 Levels
====================
Guldove (Home World)
====================
Elements (Shop above Bar)
-------------------------
Name Price Innate Level
---- ----- ------ -----
Tablet x1 10G Red 1/0
Capsule x1 25G Yellow 3/0
Nostrum x1 60G Black 6/0
Panacea x1 500G White 4/0
Purify 210G White 4/4
RecoverAll 380G White 3/5
Ninety-Nine 2880G Red 6/2
InfoScope 880G Green 6/2
PhysNegate 2880G Yellow 6/2
MagNegate 2880G White 6/2
Genius 430G Black 4/4
Imbecile 430G Black 4/4
StrongMinded 430G White 4/4
WeakMinded 430G White 4/4
Magnify 1670G White 6/2
Diminish 1670G Black 6/2
SealAll 2880G Black 6/2
Revenge 600G Black 5/3
Items (Trading Post)
--------------------
Name # of Levels
---- -----------
Eyeball 12 Levels
Humour 10 Levels
Feather 22 Levels
Scale 20 Levels
Fur 16 Levels
Leather 18 Levels
Fang 28 Levels
Carapace 32 Levels
Screw 20 Levels
Seed 14 Levels
Equipment (Blacksmith)
----------------------
Name Price Type
---- ----- ----
Steel Swallow 420G Weapon (Removed after beating Dead Sea)
Silver Swallow 1600G Weapon
Stone Swallow 7980G Weapon (Added after beating Dead Sea)
Iron Dagger 420G Weapon (Removed after beating Dead Sea)
Mythril Dagger 1200G Weapon
Denadorite Dagger 7980G Weapon (Added after beating Dead Sea)
Silver Staff 1200G Weapon
Stone Staff 2660G Weapon (Added after beating Dead Sea)
Iron Rod 420G Weapon (Removed after beating Dead Sea)
Mythril Rod 1600G Weapon
Denadorite Rod 7980G Weapon (Added after beating Dead Sea)
Steel Sword 420G Weapon (Not on list after beating Dead Sea)
Silver Sword 1200G Weapon
Stone Sword 7980G Weapon (Added after beating Dead Sea)
Argent Gun 2000G Weapon
Denadorite Gun 7980G Weapon (Added after beating Dead Sea)
Iron Pick 420G Weapon (Not on list after beating Dead Sea)
Mythril Pick 1600G Weapon
Pebble Pick 7980G Weapon (Added after beating Dead Sea)
Iron Axe 560G Weapon (Removed after beating Dead Sea)
Silver Axe 2000G Weapon
Stone Axe 7980G Weapon (Added after beating Dead Sea)
Iron Lure 560G Weapon (Removed after beating Dead Sea)
Mythril Lure 1600G Weapon
Stone Lure 7980G Weapon (Added after beating Dead Sea)
Steelerang 420G Weapon (Removed after beating Dead Sea)
Silverang 1600G Weapon
Rockerang 7980G Weapon (Added after beating Dead Sea)
Steel Shot 420G Weapon (Removed after beating Dead Sea)
Silver Shot 1600G Weapon
Stone Shot 7980G Weapon (Added after beating Dead Sea)
Ladle Fe26 420G Weapon (Removed after beating Dead Sea)
Frypan Ag47 1600G Weapon
Saucepan SiO2 7980G Weapon (Added after beating Dead Sea)
Iron Glove 420G Weapon (Removed after beating Dead Sea)
Mythril Glove 1600G Weapon
Granite Glove 7980G Weapon (Added after beating Dead Sea)
Iron Vest 420G Armor (Removed after beating Dead Sea)
Mythril Vest 1200G Armor
Stone Vest 3990G Armor (Added after beating Dead Sea)
Iron Mail 560G Armor (Removed after beating Dead Sea)
Mythril Mail 2000G Armor
Stone Mail 9310G Armor (Added after beating Dead Sea)
Iron Helmet 420G Accessory (Removed after beating Dead Sea)
Mythril Helmet 1600G Accessory
Stone Helmet 6650G Accessory (Added after beating Dead Sea)
=======================
Marbule (Another World)
=======================
Elements (Pink kid standing around)
-----------------------------------
Name Price Innate Level
---- ----- ------ -----
Inferno (Trap) 300G Red 5/0
Volcano (Trap) 400G Red 6/0
RedWolf (Trap) 500G Red 7/0
Deluge (Trap) 300G Blue 5/0
Iceberg (Trap) 400G Blue 6/0
FrogPrince (Trap) 500G Blue 7/0
Earthquake (Trap) 300G Yellow 5/0
ThundaStorm (Trap) 400G Yellow 6/0
Golem (Trap) 500G Yellow 7/0
Carnivore (Trap) 300G Green 5/0
Tornado (Trap) 400G Green 6/0
Sonja (Trap) 500G Green 7/0
FreeFall (Trap) 300G Black 5/0
BlackHole (Trap) 400G Black 6/0
MotherShip (Trap) 500G Black 7/0
HolyLight (Trap) 300G White 5/0
UltraNova (Trap) 400G White 6/0
Unicorn (Trap) 500G White 7/0
Magnify 1670G White 6/2
Diminish 1670G Black 6/2
Elements (Pink guy in the pool)
-------------------------------
Name Price Innate Level
---- ----- ------ -----
Capsule x1 25G Yellow 3/0
Medicine x1 15G Blue 2/0
Ointment x1 15G Red 2/0
Antidote x1 15G Green 2/0
Brace x1 15G Yellow 2/0
TurnBlue 75G Blue 1/7
TurnRed 75G Red 1/7
TurnGreen 75G Green 1/7
TurnYellow 75G Yellow 1/7
TurnWhite 75G White 1/7
TurnBlack 75G Black 1/7
Strengthen 430G Red 4/4
Weaken 430G Red 4/4
Nimble 430G Blue 4/4
Numble 430G Blue 4/4
HiRes 430G Yellow 4/4
LoRes 430G Yellow 4/4
EagleEye 430G Green 4/4
BatEye 430G Green 4/4
Genius 430G Black 4/4
Imbecile 430G Black 4/4
StrongMinded 430G White 4/4
WeakMinded 430G White 4/4
=========================================
Smith Spirit Shop (Use Smith Spirit Item)
=========================================
Name Price Type
---- ----- ----
Steel Swallow 420G Weapon (Removed after beating Dead Sea)
Silver Swallow 1600G Weapon
Stone Swallow 7980G Weapon (Added after beating Dead Sea)
Iron Dagger 420G Weapon (Removed after beating Dead Sea)
Mythril Dagger 1200G Weapon
Denadorite Dagger 7980G Weapon (Added after beating Dead Sea)
Silver Staff 1200G Weapon
Stone Staff 2660G Weapon (Added after beating Dead Sea)
Iron Rod 420G Weapon (Removed after beating Dead Sea)
Mythril Rod 1600G Weapon
Denadorite Rod 7980G Weapon (Added after beating Dead Sea)
Steel Sword 420G Weapon (Removed after beating Dead Sea)
Silver Sword 1200G Weapon
Stone Sword 7980G Weapon (Added after beating Dead Sea)
Argent Gun 2000G Weapon
Denadorite Gun 7980G Weapon (Added after beating Dead Sea)
Iron Pick 420G Weapon (Removed after beating Dead Sea)
Mythril Pick 1600G Weapon
Pebble Pick 7980G Weapon (Added after beating Dead Sea)
Iron Axe 560G Weapon (Removed after beating Dead Sea)
Silver Axe 2000G Weapon
Stone Axe 7980G Weapon (Added after beating Dead Sea)
Iron Lure 560G Weapon (Removed after beating Dead Sea)
Mythril Lure 1600G Weapon
Stone Lure 7980G Weapon (Added after beating Dead Sea)
Steelerang 420G Weapon (Removed after beating Dead Sea)
Silverang 1600G Weapon
Rockerang 7980G Weapon (Added after beating Dead Sea)
Steel Shot 420G Weapon (Removed after beating Dead Sea)
Silver Shot 1600G Weapon
Stone Shot 7980G Weapon (Added after beating Dead Sea)
Ladle Fe26 420G Weapon (Removed after beating Dead Sea)
Frypan Ag47 1600G Weapon
Saucepan SiO2 7980G Weapon (Added after beating Dead Sea)
Iron Glove 420G Weapon (Removed after beating Dead Sea)
Mythril Glove 1600G Weapon
Granite Glove 7980G Weapon (Added after beating Dead Sea)
Iron Vest 420G Armor (Removed after beating Dead Sea)
Mythril Vest 1200G Armor
Stone Vest 3990G Armor (Added after beating Dead Sea)
Iron Mail 560G Armor (Removed after beating Dead Sea)
Mythril Mail 2000G Armor
Stone Mail 9310G Armor (Added after beating Dead Sea)
Iron Helmet 420G Accessory (Removed after beating Dead Sea)
Mythril Helmet 1600G Accessory
Stone Helmet 6650G Accessory (Added after beating Dead Sea)
====================================================
Smith Spirit (After learning to forge Rainbow stuff)
====================================================
Name Price Type
---- ----- ----
Stone Swallow 7980G Weapon
Spectra Swallow 21600G Weapon
Denadorite Dagger 7980G Weapon
Prism Dagger 21600G Weapon
Stone Staff 2660G Weapon
Spectral Staff 19200G Weapon
Denadorite Rod 7980G Weapon
Rainbow Rod 21600G Weapon
Spectral Sword 24000G Weapon
Denadorite Gun 7980G Weapon
Spectral Gun 24000G Weapon
Pebble Pick 7980G Weapon
Prism Pick 24000G Weapon
Stone Axe 7980G Weapon
Rainbow Axe 24000G Weapon
Stone Lure 7980G Weapon
Prism Lure 24000G Weapon
Rockerang 7980G Weapon
Prismarang 24000G Weapon
Stone Shot 7980G Weapon
Prism Pellets 24000G Weapon
Saucepan Si02 7980G Weapon
Crystalpan C6 24000G Weapon
Granite Glove 7980G Weapon
Spectral Glove 24000G Weapon
Stone Vest 3990G Armor
Prism Vest 19200G Armor
Stone Mail 9310G Armor
Prism Mail 24000G Armor
Stone Helmet 6650G Accessory
Prism Helmet 16800G Accessory
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 13. Credits -=
-=-=-=-=-=-=-=-=-=
James Hughes: For correcting the errors in the Armor section (replaced Attack
with Defense, and Hit% with Magic Defense).
BradyGames Strategy Guide: For the detailed enemy values located in this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 14. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
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If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=