CHRONO CROSS CHARTS
By ToastyFrog
(J. Parish |
[email protected])
----------------------------------------------
REVISION 1.0 (FINAL)
30 January, 2002
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This guide is not a walkthrough. It consists solely of charts and information
and stuff. Please look elsewhere for gameplay information.
PLEASE READ BEFORE USING THIS GUIDE:
Before you use this guide, I have three simple requests:
1. Don't send me corrections about this walkthrough. It is a done deal -
a complete document. It's not 100% accurate, but life is rough like that.
2. Don't email me looking for help. If it isn't here, I don't know. Try other
FAQs, the official guide, message boards, whatever. But please be courteous -
I've received thousands of emails about this guide. THOUSANDS. Almost all of
them have been ignored, because I simply DO NOT have time to be a help line.
Square has employees who get paid for that sort of thing; this guide is
something I've done in my free time. So please, if you need help, seek it
elsewhere. A lot of other people have put great effort into making other very
worthwhile guides. Try finding your answers there as well.
3. Don't ask for permission to use this guide on your site. You can't. I used
to be a lot more lenient about this, but then a lot of lazy slobs whose idea of
a "worthwhile website" is to harvest new documents from GameFAQs.com and never
update them posted early versions of my guides on their site and then - ugh -
NEVER UPDATED THEIR COPIES. Which means that in January of 2002 I'm still
getting inquiries about completing FAQs which were finished two years ago. I no
longer have the time or energy to deal with the fruits of their laziness and
incompetence, so this guide is available ONLY at my website and GameFAQs.
And it probably goes without saying, but you'd be surprised at how dishonest
(or stupid) some people can be: do not use this guide without my permission.
Don't rewrite it, don't hack it up for your website, don't copy it, and don't
post it without my name. For most people this is an obvious matter of respect,
but I'm worried about the 4 or 5 freaks out there who failed their ethics
classes. Think before you steal, eh?
Thanks for your courtesy.
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CONTENTS:
I. ELEMENTS
II. SUMMONS
III. COMBINATION TECHS
IV. WEAPONS
V. ARMOR
VI. ACCESSORIES
VII. TRADING
VIII. KEY ITEMS
IX. CREDITS
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I. ELEMENTS ----------------------------------
Magic is divided into classes, just like in Chrono Trigger. Some of the
spells are similar to Final Fantasy standbys, but are categorized
differently (i.e., Holy is Spirit magic in Final Fantasy, but in Chrono
Cross it's Light/Lightning). So don't rely on your encyclopedic knowledge
of Final Fantasy to get you safely through Chrono Cross, my young
apprentice.
I've broken this up alphabetically by Level for your convenience.
SPELL NAME: Name of the Element.
TYPE: Element class and level variance (+/-).
R=Red - B=Blue - Y=Yellow - G=Green - W=White - K=Black
EFFECT: What the Element does.
EQUIP.: Character Element classes who can equip this skill.
CONS.: Consumable item (Y/N).
---------------------------------------------------------------------
SPELL NAME TYPE EFFECT EQUIP. CONS.
---------------------------------------------------------------------
---------------------------------------------------------------------
-- LEVEL ONE --------------------------------------------------------
Aquabeam........... B-1/7 Attack single enemy with All N
thin blast of water
BushWhacker........ G-1/7 Attack single enemy with All N
blowing leaves
Cure............... B-1/7 Heal single ally or enemy All N
FireBall........... R-1/7 Attack single enemy with All N
flaming orb
GravityBlow........ K-1/7 Attack single enemy with All N
burst of gravity force
PhotonRay.......... W-1/7 Attack single enemy with All N
piercing beam of light
Revive............. W-1/7 Restore single ally to life All N
Restores 50 HP upon revival
Restore more HP by placing
in a higher grid slot
Tablet............. R-1/0 Heal single ally (small) All Y
TurnBlack.......... K-1/7 Adds Black affinity to a All N
single enemy
TurnBlue........... B-1/7 Adds Blue affinity to a All N
single enemy
TurnGreen.......... G-1/7 Adds Green affinity to a All N
single enemy
TurnRed............ R-1/7 Adds Red affinity to a All N
single enemy
TurnWhite.......... W-1/7 Adds White affinity to a All N
single enemy
TurnYellow......... Y-1/7 Adds Yellow affinity to a All N
single enemy
Uplift............. Y-1/7 Attack single enemy with All N
levitating slab of rock
---------------------------------------------------------------------
-- LEVEL TWO --------------------------------------------------------
AeroSaucer......... G-2/6 Attack single enemy with All N
compressed air disks
Antidote........... G-2/0 Cures Green status effects All Y
Brace.............. Y-2/0 Cures Yellow status effects All Y
ElectroJolt........ Y-2/6 Attack single enemy with All N
electrical discharge
Heal............... G-2/6 Heal single ally or enemy All N
HellSoul........... K-2/0 Single instant kill - All N
rips enemy's soul from body
IceLance........... B-2/6 Skewer single enemy with All N
flying ice spike
MagmaBomb.......... R-2/6 Attack all enemies with All N
explosive fireballs
Medicine........... B-2/0 Cures Blue status effects All Y
Meteorite.......... W-2/6 Attack single enemy with All N
cosmic boulder
Ointment........... R-2/0 Cures Red status effects All Y
BlackOut........... K-2/0 Cures Black status effects All Y
WhiteOut........... W-2/0 Cures White status effects All Y
---------------------------------------------------------------------
-- LEVEL THREE ------------------------------------------------------
AntiBlack.......... W-3/5 Seals Black skills White N
(single enemy)
AntiBlue........... R-3/5 Seals Blue skills Red N
(single enemy)
AntiGreen.......... Y-3/5 Seals Green skills Yellow N
(single enemy)
AntiRed............ B-3/5 Seals Red skills Blue N
(single enemy)
AntiWhite.......... K-3/5 Seals White skills Black N
(single enemy)
AntiYellow......... G-3/5 Seals Yellow skills Green N
(single enemy)
AquaBall........... B-3/5 Attack single enemy with All N
water balloon sans balloon
FirePillar......... R-3/5 Attack single enemy with All N
searing tower of flame
BushBasher......... G-3/5 A giant bush "nettles" a All N
single enemy
Capsule............ Y-3/0 Heal single ally (medium) All Y
CurePlus........... B-3/5 Heal single ally or enemy All N
Gravitonne......... K-3/5 Squoosh all foes with their All N
own mass in a grav-field
PhotonBeam......... W-3/5 A piercing laser blasts a All N
single baddie
RecoverAll......... W-3/5 Heal all allies All N
Upheaval........... Y-3/5 Chunks of rock smash a All N
single enemy
---------------------------------------------------------------------
-- LEVEL FOUR -------------------------------------------------------
AeroBlaster........ G-4/4 HADOUKEN! Dragon punch an All N
enemy with the Big Sucker
Gab-Slash
BatEye............. G-4/4 Lowers single foe's evade% All N
EagleEye........... G-4/4 Boosts single ally's evade% All N
ElectroBolt........ Y-4/4 Zap a single enemy with All N
a bolt of lightning
Can inflict Yellow status
Freeze............. B-4/4 Spikes an enemy with ice All N
Can inflict Blue status
Genius............. K-4/4 Boosts a single ally's All N
Element power
HealAll............ G-4/4 Heal all allies All N
HellBound.......... K-4/0 Sends enemies to Hades' All N
realm for an instant kill
HiRes.............. Y-4/4 Boosts single ally's All N
physical defense
Imbecile........... K-4/4 Lowers single enemy's All N
Element power
LoRes.............. Y-4/4 Lowers single enemy's All N
physical defense
Magmaburst.......... R-4/4 Magma bubbles up from the All N
ground beneath a foe
May inflict Red status
MeteorShower....... W-4/4 A pleasant evening of All N
stargazing becomes a
bloodbath as all foes are
pulverized by meteors
Nimble............. B-4/4 Boosts single ally's All N
physical accuracy
Numble............. B-4/4 Lowers single enemy's All N
physical accuracy
Purify............. W-4/4 Remove all stat. conditions All N
WeakMinded......... W-4/4 Lowers single enemy's All N
Elemental defense
Strengthen......... R-4/4 Boosts single ally's All N
physical power
StrongMinded....... W-4/4 Boosts single ally's All N
Elemental defense
Weaken............. R-4/4 Lowers single enemy's All N
physical power
---------------------------------------------------------------------
-- LEVEL FIVE -------------------------------------------------------
BlueField.......... B-5/3 Changes the Field Effect All N
to all-Blue
Carnivore.......... G-5/3 A very large plant makes a All N
light snack of all enemies
CureAll............ B-5/3 Heal all allies Blue N
Deluge............. B-5/3 Ohhh, here comes the flood All N
All enemies shall say
goodbye to flesh and blood
Earthquake......... Y-5/3 Use the power of the earth All N
to "rock" your enemies'
world
FreeFall........... K-5/3 An enemy blasts into the All N
air to smack back into the
earth. It's not as romantic
as Tom Petty makes it sound.
FullRevival........ W-5/3 Heal all, status recovery White N
GreenField......... G-5/3 Changes the Field Effect All N
to all-Green
HolyLight.......... W-5/3 Light that is holy damages All N
all who are not
Inferno............ R-5/3 Superheats the air to make All N
enemies sweat and, from
time to time, die
RedField........... R-5/3 Changes the Field Effect All N
to all-Red
Revenge............ K-5/3 Shifts your status ailments Black N
to an enemy
Trap Carnivore..... G-5/0 Carnivore Element Trap All Y
Trap Deluge........ B-5/0 Deluge Element Trap All Y
Trap Earthquake.... Y-5/0 Earthquake Element Trap All Y
Trap FreeFall...... K-5/0 FreeFall Element Trap All Y
Trap Inferno....... R-5/0 Inferno Element Trap All Y
Trap HolyLight..... W-5/0 HolyLight Element Trap All Y
Trap Revenge....... K-5/0 Revenge Element Trap All Y
YellowField........ Y-5/3 Changes the Field Effect All N
to all-Yellow
---------------------------------------------------------------------
-- LEVEL SIX --------------------------------------------------------
BlackHole.......... K-6/2 Attack all enemies with Black N
a singularity - some may
not return from beyond the
event horizon (instant kill)
Diminish........... K-6/2 Weakens all enemies' and All N
allies' Element power
Iceburg............ B-6/2 Attack all enemies with Blue N
"titanic" chunks of ice
NinetyNine......... R-6/2 Ensures 99% hit rate for Red N
a single ally (longer
duration than EagleEye)
Info............... G-6/2 Reveal enemy HP Green N
HolyHealing........ W-6/2 Heal all allies and clear White N
status ailments
Magnify............ W-6/2 Boosts all enemies' and All N
allies' Element power
MagNegate.......... W-6/2 Briefly grants a single White N
ally 100% magic evasion
Nostrum............ K-6/0 Heal single ally (large) All Y
PhysNegate......... Y-6/2 Briefly grants a single Yellow N
ally 100% physical evasion
SealAll............ K-6/2 Seals Element usage for all Black N
combatants
ThundaStorm........ Y-6/2 Fries all enemies with Yellow N
lightning
Tornado............ G-6/2 Twister makes foes shout Green N
Trap BlackHole..... K-6/0 BlackHole Element Trap All Y
Trap Iceburg....... B-6/0 Iceburg Element Trap All Y
Trap ThundaStorm... Y-6/0 ThundaStorm Element Trap All Y
Trap Tornado....... G-6/0 Tornado Element Trap All Y
Trap Ultranova..... W-6/0 UltraNova Element Trap All Y
Trap Volcano....... R-6/0 Volcano Element Trap All Y
Ultranova.......... W-6/2 Causes a star to explode, White N
inflicting relatively light
damage to enemies
Vigora............. B-6/2 Allows a single ally to All N
attack without stamina loss
Volcano............ R-6/2 Causes the geological fault Red N
lines beneath all enemies to
become active
---------------------------------------------------------------------
-- LEVEL SEVEN ------------------------------------------------------
Trap *FrogPrince... B-7/0 *FrogPrince Element Trap All Y
Trap *RedWolf...... R-7/0 *RedWolf Element Trap All Y
Trap *Sonja........ G-7/0 *Sonja Element Trap All Y
Trap *Golem........ Y-7/0 *Golem Element Trap All Y
Trap *Unicorn...... W-7/0 *Unicorn Element Trap All Y
Trap *MotherShip... K-7/0 *MotherShip Element Trap All Y
---------------------------------------------------------------------
-- LEVEL EIGHT ------------------------------------------------------
Chrono Cross....... A-8/7 Restores all spent Elements All N
and plays chimes....
---------------------------------------------------------------------
II. SUMMONS ----------------------------------------------------------
Summons are like elements, except that instead of attacking enemies with
lightsourced polygons, you call a monster to dish out the special effects
for you. Summons are limited in use and difficult to activate, sort of the
opposite of Final Fantasy VIII's Guardian Forces. As such, judicious use of
Summons is key to winning many of the tougher battle.
---------------------------------------------------------------------
SUMMON NAME ELEMENT LEVEL EFFECT
---------------------------------------------------------------------
---------------------------------------------------------------------
-- LEVEL SEVEN ------------------------------------------------------
*FrogPrince....... Blue 7/1 Damage all, given to you by the
Blue Dragon.
*Golem............ Yellow 7/1 Damage all, trapped from parties
of 4 Centaurpedes in Hydra Marsh
(Another).
*MotherShip....... Black 7/1 Damage all, trapped from Shadow
Cats in Fossil Valley (Another).
*RedWolf.......... Red 7/1 Damage all, trapped from parties
of HotDoggitys in Mt Pyre (Home).
*Sonja............ Green 7/1 Damage all with poison powder,
trapped from lone Bulbs in Shadow
Forest (Home).
*Unicorn.......... White 7/1 Increase party's defense and magic
defense, trapped from the Dodo
in Fossil Valley (Home).
---------------------------------------------------------------------
-- LEVEL EIGHT ------------------------------------------------------
*Genie............ Green 8/0 Wind damages all enemies
*GrimReaper....... Black 8/0
*Salamander....... Red 8/0 Damage all
*Saints........... White 8/0 Damage all, Recover all (999 HP)
*BlueWhale........ Blue 8/0 Attacks all with flood
*ThundaSnake...... Yellow 8/0
---------------------------------------------------------------------
III. COMBINATION TECHS --------------------------
Just like in Chrono Trigger, Chrono Cross offers its share of combination
attacks. With 40-ish characters in the game, expect there to be a LOT of
possibliities. The combos seem a bit less obvious than the regimented Tech
system in Chrono Trigger, meaning you can probably expect to unlock more
abilities as you earn and discover new skills throughout the game. Sadly,
there really aren't as many special Combo Techs as there could be.
---------------------------------------------------------------------
COMBO NAME COLOR ATTACKS LINKED CHARACTERS
---------------------------------------------------------------------
--------------------------------------------------------------------
-- DOUBLE TECHS ----------------------------------------------------
X-Strike........ Red...... Dash&Slash (L.3)......... Serge
Dash&Gash (L.3) Glenn
DoubleTake...... Red...... Pilfer (L.3)............. Kid
Snatch (L.3) Mel
Flamenco........ Red...... LimeLight (L.7).......... Nikki
DanceOnAir (L.7) Miki
VitalForce...... White.... VitalEnergy (L.7)........ Radius
AirForce (L.5) Viper
PitchBlack...... Black.... TopShot (L.7)............ Norris
StrongArm (L.7) Grobyc
TossedSalad..... Green.... BamBamBam (L.5).......... NeoFio
VegOut (L.7) Turnip
DraggyRider..... Yellow... BigBreath (L.7).......... Draggy
TripleKick (L.7) Leah
DragonSpike..... Green.... DragonRider (L.3)........ Karsh
Toss&Spike (L.7) Zoah
--------------------------------------------------------------------
-- TRIPLE TECHS ----------------------------------------------------
Z-Slash......... Blue..... FlyingArrow (L.7)........ Serge
RedPin (L.5) Kid
Slash/Dash (L.3) Sprigg
Delta Attack.... White.... Luminaire (L.5).......... Serge
MaidenHeart (L.7) Leena
RazFlower (L.7) Razzly
---------------------------------------------------------------------
IV. WEAPONS -----------------------------------
Weapons, you know, those crazy things you use to dish out damage. Woo hoo.
Everybody starts with a weapon and weapons cannot be unequipped, so consider
Bone/Ivory the base type and all attribute improvements are an increase over
the base type. Interestingly, many items sell for more than the cost of
forging, but bear in mind you abandon all components used in the construction
of a weapon when you sell it. While it's possibly tempting to sell a Spectra
Glove
for 10,960 G, can you really bear to part with the seven rare elements used to
make it?
---------------------------------------------------------------------
AXES BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Bone Axe....... ---...... Base Weapon..... @Bone x1 @Fang x1
245 @Copper x1
Iron Axe....... 560...... ATK +5.......... @Copper x1 @Iron x1
522 HIT% +1 @Humour x1 @Fang x1
Silver Axe..... 2000..... ATK +8.......... @Copper x1 @Mythril x1
1210 HIT% +2 @Humour x1 @Fang x1
@Screw x1
Stone Axe...... 7980..... ATK +12......... @Copper x1 @Denadorite x1
3987 HIT% +3 @Humour x1 @Fang x1
@Screw x1
Rainbow Axe.... 24000.... ATK +17......... @Copper x1 @R. Shell x1
10957 HIT% +3 @Humour x1 @Fang x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
BOOMERANGS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Steelerang..... 420...... Base Weapon..... @Iron x1 @Scale x1
415 @Feather x1
Silverang...... 1600..... ATK +3.......... @Mythril x1 @Feather x1
1085 @Scale x1 @Fur x1
Rockerang...... 7980..... ATK +7.......... @Denadorite x1 @Scale x2
3977 HIT% +1 @Feather x2 @Fur x1
Prismarang..... 24000.... ATK +12......... @R. Shell x1 @Feather x1
10935 HIT% +2 @Scale x1 @Fur x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
DAGGERS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Ivory Dagger... 40....... Base Weapon..... @Bone x1 @Fang x1
155
Bronze Dagger.. 150...... ATK +2.......... @Copper x1 @Fang x1
245 HIT% +1 @Humour x1
Iron Dagger.... 420...... ATK +5.......... @Iron x1 @Fang x1
425 HIT% +2 @Humour x1
Mythril Dagger. 1200..... ATK +8.......... @Mythril x1 @Humour x1
945 HIT% +2 @Fang x1
Denadorite Dag. 7980..... ATK +12......... @Denadorite x1 @Humour x2
3952 HIT% +3 @Fang x1
Prism Dagger... 21600.... ATK +19......... @R. Shell x1 @Feather x1
10285 HIT% +4 @Fang x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf x1
@Shiny Sand x1 @Shiny Salt x1
@Shiny Soot x1
---------------------------------------------------------------------
GLOVES BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Bone Glove..... 40....... Base Weapon..... @Bone x1 @Leather x1
100
Bronze Glove... 150...... ATK +2.......... @Copper x1 @Leather x1
190 HIT% +1 @Humour x1
Iron Glove..... 420...... ATK +5.......... @Iron x1 @Leather x1
370 HIT% +2 @Humour x1
Mythril Glove.. 1600..... ATK +8.......... @Mythril x1 @Leather x1
1110 HIT% +2 @Humour x1 @Fang x1
Granite Glove.. 7980..... ATK +12......... @Denadorite x1 @Leather x2
4052 HIT% +3 @Humour x1 @Fang x1
Spectral Glove. 24000.... ATK +17......... @Rainbow Shell x1
10960 HIT% +4 @Humour x1 @Leather x1
@Fang x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
@Shiny Sand x1
---------------------------------------------------------------------
GUNS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Ferrous Gun.... ---...... Base Weapon..... @Copper x1 @Iron x1
405 @Humour x1 @Screw x1
Argent Gun..... 2000..... ATK +3.......... @Copper x1 @Mythril x1
1100 @Eyeball x1 @Humour x1
@Screw x1
Denadorite Gun. 7980..... ATK +7.......... @Copper x1 @Denadorite x1
3875 HIT% +1 @Scale x2 @Screw x2
Spectral Gun... 24000.... ATK +12......... @Copper x1 @R. Shell x1
10890 HIT% +2 @Scale x1 @Screw x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
LURES BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Bronze Lure.... ---...... Base Weapon..... @Bone x1 @Copper x1
235 @Scale x1 @Seed x1
Iron Lure...... 560...... ATK +3.......... @Bone x1 @Scale x1
437 HIT% +1 @Iron x1 @Seed x1
Mythril Lure... 1600..... ATK +6.......... @Bone x1 @Mythril x1
1022 HIT% +2 @Scale x1 @Seed x1
Stone Lure..... 7980..... ATK +10......... @Bone x1 @Denadorite x1
3877 HIT% +2 @Scale x2 @Seed x2
Prism Lure..... 24000.... ATK +15......... @Bone x1 @R. Shell x1
10872 HIT% +3 @Scale x1 @Seed x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Sand x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
PICKS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Porcelain Pick. ---...... Base Weapon..... @Bone x1 @Fur x1
85
Brass Pick..... 150...... ATK +2.......... @Copper x1 @Fur x1
??? HIT% +1 @Feather x1
Iron Pick...... 420...... ATK +5.......... @Iron x1 @Fur x1
390 HIT% +2 @Feather x1
Mythril Pick... 1600..... ATK +8.......... @Mythril x1 @Eyeball x1
1020 HIT% +2 @Fur x1 @Feather x1
Pebble Pick.... 7980..... ATK +12......... @Denadorite x1 @Fur x1
3887 HIT% +3 @Feather x2 @Eyeball x1
Prism Pick..... 24000.... ATK +17......... @R. Shell x1 @Feather x2
10920 HIT% +3 @Fur x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Sand x1
@Shiny Leaf x1 @Shiny Salt x1
@Shiny Soot x1
---------------------------------------------------------------------
RODS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Brass Rod...... 150...... ATK +2.......... @Copper x1 @Humour x1
135 HIT% -1 @Eyeball x1
Iron Rod....... 420...... ATK +5.......... @Iron x1 @Humour x1
315 @Eyeball x1
Mythril Rod.... 1600..... ATK +8.......... @Mythril x1 @Eyeball x1
937 @Humour x1 @Screw x1
Denadorite Rod. 7980..... ATK +12......... @Denadorite x1 @Eyeball x1
3757 HIT% +1 @Humour x1 @Screw x2
@Feather x1
Rainbow Rod.... 21600.... ATK +17......... @R. Shell x1 @Eyeball x1
10162 HIT% +2 @Screw x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Sand x1
@Shiny Leaf x1 @Shiny Salt x1
@Shiny Soot x1
---------------------------------------------------------------------
SHOT BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Bronze Shot.... 150...... Base Weapon..... @Copper x1 @Feather x1
185 @Humour x1
Steel Shot..... 420...... ATK +3.......... @Iron x1 @Feather x1
365 HIT% +1 @Humour x1
Silver Shot.... 1600..... ATK +6.......... @Mythril x1 @Humour x1
1060 HIT% +2 @Feather x1 @Scale x1
Stone Shot..... 7980..... ATK +10......... @Denadorite x1 @Scale x1
3902 HIT% +2 @Humour x2 @Feather x1
Prism Pellets.. 24000.... ATK +15......... @R. Shell x1 @Humour x1
10910 HIT% +3 @Feather x1 @Scale x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
STAVES BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Silver Staff... 1200..... Base Weapon..... @Mythril x1 @Eyeball x1
835 @Humour x1
Stone Staff.... 2660..... ATK +4.......... @Denadorite x1 @Eyeball x1
2337 HIT% +1
Spectral Staff. 19200.... ATK +9.......... @Rainbow Shell x1
9560 HIT% +2 @Eyeball x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
@Shiny Sand x1
---------------------------------------------------------------------
SWALLOWS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Sea Swallow.... ---...... Base Weapon..... Cannot be disassembled
--- Cannot be sold
Copper Swallow. 100...... ATK +2.......... @Copper x1 @Humour x1
112 HIT% +1
Steel Swallow.. 420...... ATK +5.......... @Iron x1 @Feather x1
365 HIT% +2 @Humour x1
Silver Swallow. 1600..... ATK +8.......... @Mythril x1 @Eyeball x1
995 HIT% +2 @Feather x1 @Humour x1
Stone Swallow.. 7980..... ATK +12......... @Denadorite x1 @Humour x1
3952 HIT% +3 @Feather x2 @Scale x2
Spectra Swallow 21600.... ATK +17......... @Rainbow Shell x1
10285 HIT% +4 @Scale x1 @Feather x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Sand x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
SWORDS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Bone Sword..... ---...... Base Weapon..... @Bone x1 @Leather x1
100
Bronze Sword... 150...... ATK +2.......... @Copper x1 @Leather x1
190 HIT% +1 @Humour x1
Steel Sword.... 420...... ATK +5.......... @Iron x1 @Leather x1
370 HIT% +2 @Humour x1
Silver Sword... 1200..... ATK +8.......... @Mythril x1 @Leather x1
890 HIT% +2 @Humour x1
Stone Sword.... 7980..... ATK +12......... @Denadorite x1 @Screw x1
3840 HIT% +3 @Humour x2 @Leather x2
Spectral Sword. 24000.... ATK +17......... @Rainbow Shell x1
10842 HIT% +4 @Humour x1 @Leather x1
@Screw x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
@Shiny Sand x1
---------------------------------------------------------------------
UTENSILS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
In case you're wondering, the "code" after each utensil refers to
the Symbol and Number for each utensil's primary component on the
Periodic Table of Elements (i.e., Bone = Calcium = Ca = 20). Who
says video games aren't educational?
Spatula Ca20... 40....... Base Weapon..... @Bone x1 @Carapace x1
185
Besom Cu29..... 150...... ATK +2.......... @Copper x1 @Carapace x1
275 HIT% +1 @Humour x1
Ladle Fe26..... 420...... ATK +5.......... @Iron x1 @Carapace x1
455 HIT% +2 @Humour x1
Frypan Ag47.... 1600..... ATK +8.......... @Mythril x1 @Humour x1
1125 HIT% +2 @Fur x1 @Carapace x1
SaucePan SiO2.. 7980..... ATK +12......... @Denadorite x1 @Humour x2
4057 HIT% +3 @Fur x1 @Carapace x2
Crystalpan C6.. 24000.... ATK +17......... @Rainbow Shell x1
10975 HIT% +4 @Humour x1 @Carapace x1
@Fur x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf x1
@Shiny Salt x1 @Shiny Soot x1
@Shiny Sand x1
---------------------------------------------------------------------
SPECIAL BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
These are special story-related weapons. If you don't want to be
spoiled, don't look! Also includes weird or unique weapons.
Betta Carotene. ---...... ATK +6.......... @R. Shell x1 @Seed x4
11440 @Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
Upgrade for Carrot
Carrot......... ---...... Base Weapon..... Cannot be sold
--- Cannot be disassembled
Used by Janice
Einlanzer...... ---...... ATK +13......... Cannot be sold
--- HIT% +4 Cannot be disassembled
Used by Glenn
Floral Rod..... ---...... ATK +16......... Cannot be sold
--- Cannot be disassembled
Great Hammer... ---...... ATK +9.......... @Copper x1 @Iron x1
1470 HIT% +5 @Mythril x1 @Fang x1
@Eyeball x1 @Screw x1
Zappa's Weapon
Hero's Blade... ---...... ATK +3.......... Cannot be sold
--- HIT% +4 Cannot be disassembled
Used by Pierre
Master Hammer 10000.... ATK +15......... @Bone x1 @Copper x1
5217 HIT% +5 @Iron x1 @Mythril x1
@Denadorite x1 @Eyeball x1
@Fang x1 @Screw x1
Mastermune..... ---...... ATK +16......... Cannot be sold
--- HIT% +4 Cannot be disassembled
Pack of Lies... ---...... ATK +15......... @Denadorite x1 @Eyeball x6
6345 HIT% +3 @Fur x6
Private Deck... ---...... ATK +10......... @Mythril x1 @Eyeball x3
1380 HIT% +3 @Fur x3
Sneff's base equipment
Shockwave Gun.. ---...... ATK +5.......... Cannot be sold
--- HIT% +2 Cannot be disassembled
Starky's base equipment
Slasher........ ---...... ATK +15......... Cannot be sold
--- HIT% +4 Cannot be disassembled
Viper's Venom.. ---...... ATK +15......... Cannot be sold
--- Cannot be disassembled
Used by Viper
---------------------------------------------------------------------
V. ARMOR -------------------------------------
Like Weapons, Armor cannot be unequipped, so all stats are derived from the
base Armor type. Capice?
---------------------------------------------------------------------
VESTS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Ivory Vest..... 40....... Base Armor...... @Bone x1 @Fur x1
85
Bronze Vest.... 100...... DEF +2.......... @Copper x1 @Fur x1
??? MDEF +2
Iron Vest...... 420...... DEF +5.......... @Iron x1 @Fang x1
450 MDEF +4 @Fur x1
Mythril Vest... 1200..... DEF +8.......... @Mythril x1 @Fur x1
970 MDEF +7 @Fang x1
Stone Vest..... 3990..... DEF +11......... @Denadorite x1 @Fur x1
2830 MDEF +10 @Fang x1
Prism Vest..... 19200.... DEF +14......... @R. Shell x1 @Fur x1
9120 MDEF +12 @Fang x1 @Carapace x1
@Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
---------------------------------------------------------------------
---------------------------------------------------------------------
MAILS BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Ivory Mail..... 60....... DEF +1.......... @Bone x1 @Humour x1
140 MDEF +1 @Scale x1
EVD% -3
Bronze Mail.... 200...... DEF +3.......... @Bone x1 @Copper x1
212 MDEF +3 @Humour x1 Fur x1
EVD% -3
Iron Mail...... 560...... DEF +6 @Iron x1 @Copper x1
467 MDEF +4 @Humour x1 Leather x1
EVD% -3
Mythril Mail... 2000..... DEF +9.......... @Iron x1 @Mythril x1
1415 MDEF +8 @Humour x1 @Leather x1
EVD% -3 @Carapace x1
Stone Mail..... 9310..... DEF +12......... @Mythril x1 @Denadorite x1
4945 MDEF +12 @Humour x1 @Leather x2
EVD% -3 @Carapace x2
Prism Mail..... 24000.... DEF +16......... @Denadorite x1 @R. Shell x1
12627 MDEF +14 @Leather x1 @Carapace x1
EVD% -3 @Shiny Ember x1 @Shiny Dew x1
@Shiny Leaf x1 @Shiny Sand x1
@Shiny Salt x1 @Shiny Soot x1
---------------------------------------------------------------------
---------------------------------------------------------------------
SPECIAL ARMOR BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Most of these items cannot be purchased, and have special attributes.
Black Plate.... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs Black 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Salt x2 @Shiny Soot x1
Blue Plate..... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs Blue 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Ember x2 @Shiny Dew x1
Carapace Dress. ---...... DEF +8....... @Bone x1 @Mythril x1
*Females Only 1685 MDEF +8 @Fur x2 @Leather x4
EVD% -3
Cloud Cape..... ---...... DEF +7....... @Bone x1 @Iron x1
*Child-sized 755 MDEF +6 @Carapace x2 @Seed x1
EVD% +11
Diva Dress..... ---...... DEF +10...... @Bone x1 @Mythril x1
*Females Only 6345 MDEF +12 @Denadorite x1 @Fur x2
EVD% -3 @Scale x2 @Feather x2
@Leather x2
Energizer Suit. ---...... DEF +6....... @Copper x1 @Iron x1
*Recharges HP 3182 MDEF +4 @Mythril x1 @Feather x4
EVD% -3 @Scale x4 @Leather x2
@Shiny Salt x1
Feathery Dress. ---...... DEF +2....... @Bone x1 @Copper x1
*Females Only 527 MDEF +4 @Feather x4 @Fur x2
EVD% -3
Ghetz's Shirt.. ---...... DEF -3....... @Bone x1 @Eyeball x5
10 MDEF +4 @Humour x5 @Leather x1
EVD% +50 @Shiny Soot x1
Green Plate.... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs Green 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Sand x2 @Shiny Leaf x1
Red Plate...... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs Red 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Dew x2 @Shiny Ember x1
Scaley Dress... ---...... DEF +4....... @Bone x1 @Iron x1
*Females Only 880 MDEF +6 @Scale x4 @Fur x2
EVD% -3
Screwy Dress... ---...... DEF +8....... @Bone x1 @Denadorite x1
*Females Only 7907 MDEF +10 @Feather x4 @Scale x4
EVD% -3 @Fur x4 @Leather x4
Stardust Cape.. ---...... DEF +9....... @Bone x1 @Myhtril x1
*Child-sized 1175 MDEF +8 @Screw x2 @Seed x2
EVD% +21
White Plate.... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs White 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Soot x2 @Shiny Salt x1
Wisp Cape...... ---...... DEF +4....... @Bone x1 @Copper x1
*Child-sized 337 MDEF +3 @Leather x2 @Seed x2
EVD% +12
Yellow Plate... ---...... DEF +7....... @Copper x2 @Iron x2
*Absorbs Yellow 3962 MDEF +4 @Mythril x2 @Eyeball x1
EVD% -3 @Carapace x1 @Screw x1
@Shiny Leaf x2 @Shiny Sand x1
---------------------------------------------------------------------
VI. ACCESSORIES -------------------------------
Welcome to the accessory chart. I am a beautiful and unique snowflake.
---------------------------------------------------------------------
NAME BUY/SELL ATTRIBUTES COMPONENTS
---------------------------------------------------------------------
Ivory Helmet...... 40....... DEF+1........ @Bone x1 @Screw x1
37 MDEF+1
Bronze Helmet..... 100...... DEF +2....... @Copper x1 @Screw x1
90 MDEF +1
Iron Helmet....... 420...... DEF +3....... @Iron x1 @Screw x1
402 MDEF +1 @Fang x1
Mythril Helmet.... 1600..... DEF +4....... @Mythril x1 @Screw x1
1087 MDEF +2 @Fang x1 @Leather x1
Stone Helmet...... 6650..... DEF +5....... @Denadorite x1 @Fang x1
3587 MDEF +2 @Leather x1 @Scale x1
@Screw x1
Prism Helmet...... 16800.... DEF +6....... @R. Shell x1 @Fang x1
8322 MDEF +3 @Screw x1 @Shiny Ember x1
@Shiny Dew x1 @Shiny Leaf
@Shiny Sand
Angel Charm....... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Salt x1
[Prevents AntiWhite / white status ailments]
Antitoxin Cap..... ---...... DEF +1....... @Copper x1 @Shiny Leaf x1
337 MDEF +1
[Prevents poison]
Antiviral Cap..... ---...... DEF +1....... @Copper x1 @Shiny Dew x1
337 MDEF +1
[Prevents flu]
Dancing Shoes..... ---...... EVD% +6...... @Copper x1 @Feather x1
152
Daemon Charm...... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Soot x1
[Prevents AntiBlack / black status ailments]
Defender.......... ---...... DEF +1....... @Mythril x1 @Feather x2
1750 MDEF +1 @Leather x2 @Carapace x2
EVD% +6</pre><pre id="faqspan-2">
[Improves defense, evade%, and magic defense]
Defender Plus..... ---...... DEF +3....... @Denadorite x1 @Feather x2
4540 MDEF +2 @Leather x2 @Carapace x2
EVD% +12
Dragoon Gauntlet.. ---...... ATK +3....... @Iron x1 @Fang x2
520
Dragoon's Honor... ---...... ATK +1....... @Mythril x1 @Scale x2
1690 MGC +1 @Fur x2 @Fang x2
HIT% +2
Dreamer's Scarf... --- ..... ---.......... @Copper x1 @Iron x1
1037 @Mythril x1
[Begin battle with Elements gauge at L.1]
Dreamer's Sash.... ---...... ---.......... @Iron x1 @Mythril x1
3335 @Denadorite x1
[Begin battle with Elements gauge at L.2]
Dreamer's Sarong.. ---...... ---.......... @Mythril x1 @Denadorite x1
6962 @Rainbow Shell x1
[Begin battle with Elements gaugue at L.8]
Earring of Hope... ---...... ---.......... @Iron x1 @Mythril x1
5122 @Denadorite x1 @Humour x5
[Start battle with 90 extra HP]
Earring of Light.. ---...... ---.......... @Denadorite x1 @Humour x4
3425
[Start battle with 50 extra HP]
Earth Charm....... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Sand x1
[Prevents AntiYellow / yellow status ailments]
Elbow Pad......... ---...... DEF +3....... @Iron x1 @Leather x2
410
Flame Charm....... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Ember x1
[Prevents AntiRed / red status ailments]
Flea Vest......... ---...... MDEF+13...... @Mythril x1 @Feather x10
18180
Forest Charm...... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Leaf x1
[Prevents AntiGreen / green status ailments]
Forget-Me-Not Pot. ---...... ---.......... @Bone x1
10
[Wearer adds kills to Sprigg's Doppelgang list]
Gold Earring...... ---...... ---.......... @Mythril x1 @Humour x3
975
[Start battle with extra HP]
Gold Tiara........ ---...... MDEF +1...... @Copper x1 @Iron x1
7500 @Mythril x1
Hero's Medal...... ---...... EVD% +24..... Cannot be disassembled
No sale Pierre Only
Hero's Sheild .... ---...... DEF +1....... Cannot be disassembled
No sale MDEF +1 Pierre Only
Knee Pad.......... ---...... DEF +1....... @Copper x1 @Leather x1
147
Kung-Fu Shoes..... ---...... EVD% +12..... @Iron x1 @Feather x2
400
Magic Ring........ ---...... MGC +1....... @Copper x1 @Scale x1
162
Magic Seal........ ---...... MGC +4....... @Mythril x1 @Scale x3
1125
Memento Pendant... ---...... MDEF +4...... Cannot be Disassembled
No sale
Moonglasses....... ---...... ---.......... @Iron x1 @Mythril x1
3335 @Denadorite x1
[Reduces "all kinds of damage"]
Ozzie Pants....... ---...... DEF +13...... @Denadorite x1 @Fur x10
9310
[Inflicts multiple status conditions on wearer]
Pendragon Sigil A. ---...... ---.......... @Mythril x1
600
[Adds Element damage affinity to weapon - low to high]
Pendragon Sigil B. ---...... ---.......... @Iron x1
210
[Adds Element damage affinity to weapon - low to mid]
Pendragon Sigil C. ---...... ---.......... @Copper x1
75
[Adds Element damage affinity to weapon - low]
Plaster Cap....... ---...... DEF +1....... @Copper x1 @Shiny Sand x1
337 MDEF +1
[Prevents sprains]
Poultice Cap...... ---...... DEF +1....... @Copper x1 @Shiny Ember x1
337 MDEF +1
[Prevents burns]
Power Seal........ ---...... ATK +5....... @Mythril x1 @Fang x3
1260
Profiteer's Purse. ---...... ---.......... @Bone x3 @Copper x3
1102 @Iron x3
[Increases the amount of gold found after battle]
Resistance Belt... ---...... ---.......... @Mythril x1 @Seed x2
845
[Shortens time status effects plague character]
Resistance Ring... ---...... ---.......... @Iron x1 @Seed x1
267
[Shortens time status effects plague character]
Sea Charm......... ---...... ---.......... @Copper x1 @Mythril x1
1112 @Shiny Dew x1
[Prevents AntiBlue / blue status ailments]
Sight Scope....... ---...... HIT% +3...... @Iron x1 @Fur x2
380
Silver Earring.... ---...... ---.......... @Iron x1 @Humour x2
330
[Start battle with extra HP]
Silver Loupe...... ---...... HIT% +2...... @Copper x1 @Fur x1
137
Silver Pendant.... ---...... MDEF +1...... @Copper x1 @Carapace x1
237
Sky Djinn Ring.... ---...... MGC +2....... @Iron x1 @Scale x2
430
[Improves Magic Power]
Stamina Belt...... ---...... ---.......... @Mythril x1 @Eyeball x2
820
[Character recovers Stamina faster]
Stamina Ring...... ---...... ---.......... @Iron x1 @Eyeball x1
255
[Character recovers Stamina faster]
Sunglasses........ ---...... ---.......... @Iron x1 @Mythril x1
3335 @Denadorite x1
[Boosts a character's defensive power]
Star Fragment..... ---...... ---.......... Cannot be disassembled
No sale
[Prevents flu, burns, poison and sprains]
Third Eye......... ---...... HIT%+4....... @Mythril x1 @Fur x3
1050
Trashy Tiara...... ---...... MDEF +1...... @Bone x1 @Eyeball x1
660 @Fur x1 @Feather x1
@Humour x1 @Scale x1
@Fang x1 @Carapace x1
@Seed x1 @Leather x1
@Screw
Waist Pad......... ---...... DEF+5........ @Mythril x1 @Leather x3
1095
Winged Shoes...... ---...... EVD% +18..... @Mythril x1 @Feather x3
1080
---------------------------------------------------------------------
VII. TRADING ------------------------------------
Why sell your Elements for a tiny pittance when you can trade them for doodads
to make your weapons with instead? To create components, you have to trade in
Elements; the number required is a cumulative sum of the Element levels you
trade in. So for an item which requires 20 Element levels, you can trade in 4
L.5 FreeFalls or 20 L.1 AquaBeams, or any other combination of Elements which
adds up to 20 or more. Capsules are a great trade item, as they're cheap and
plentiful L.3 Elements.
---------------------------------------------------------------------
COMPONENT REQUIRES TRADE LOCATIONS
---------------------------------------------------------------------
@Screw 20 Elements A. Termina, A. Guldove
@Carapace 32 Elements A. Termina, A. Guldove
@Fang 28 Elements A. Termina, A. Guldove
@Humour 10 Elements A. Termina, A. Guldove
@Feather 22 Elements A. Termina, A. Guldove
@Eyeball 12 Elements A. Termina, A. Guldove
@Scale 20 Elements A. Termina, A. Guldove
@Fur 16 Elements A. Termina, A. Guldove
@Leather 18 Elements A. Termina, A. Guldove
@Seed 14 Elements A. Termina, A. Guldove
---------------------------------------------------------------------
VIII. KEY ITEMS ---------------------------------
These are story-related items. You can view them by pressing the Square
button. While the Key Items menu is up, press Circle to try to give them to
the person you're facing. These are listed in roughly the order you acquire
them, so you can look without being spoiled for future items.
-------------------------------------------------------------------------------
ITEM NAME NOTES
-------------------------------------------------------------------------------
Komodo Scales......... Leena wants these, but you need to find your own.
Given by fisherman in Arni Village (Home). Give it to
the little boy outside the restaurant in Arni to
receive an Ice Lance element.
Shark's Tooth......... Given by fishmonger in basement of Arni Village
(Home). Allows you to recruit Mojo.
Heckran Bone.......... Good for soup? Found beneath bed of restaurant in
Arni VIllage (Home). Use to entice Poshul to join.
Safety Gear........... Keeps you from biting the dust in the marsh.
Acquired on the fungal stalks at the west end of
the forest (Another).
Heavy Skull........... A strange, talking skull named Skelly marked with
clown paint. It joins your party as an inventory item
and occassionally reacts to verbal cues. Found in the
valley of dinosaur bones (Another).
Big Egg............... Poached from large bird in dinosaur valley (Another).
DragonChild hatches from it.
Bellflowers........... Plucked from atop the cliff in dinosaur valley.
Give to Glenn (Another).
Tele-Porter........... Given by Kid - allows you to switch party members
while on the world map (Another).
Manor Key............. Found in dragon stables at the Viper Conservatory
(Another). Use it to enter the mansion.
Hero's Medal.......... A shiny badge given to you by one of the children
in the training yard at Glenn's house. Pierre was
looking for this (Another).
Decor Shield.......... A purty blue shield in Viper Manor. Part of Pierre's
3-piece hero set (Another)
Aroma Pouch........... Found beneath the waterfall in the forest east of
Termina (Another). Used to lure the small polyps from
the bushes in the woods.
Book of Poems......... Talk to the waitress a few times in each dimension and
she'll give you this to hand to her other self (Home).
Astral Amulet......... Acquired in Guldove when Kid is wounded (Another). Use
it on the beach to cross dimensions.
Green Tinkler......... Acquired from the dwarf in the bar in Guldove
(Another). Use it near the large vine plants in Hydra
Marsh to cause them to allow you to pass.
Parlor Key............ Allows you to enter the locked door of the first
basement of Viper Manor (Another). Found in a bucket
outside the prison cells.
Beeba Flute........... Insects dig it, baby. Get it in Hydra Marsh (Home).
Use it on the platform beyond where you received it to
summon a Hydra.
Hydra Humour.......... A cure for an ailing friend. Acquired from the Hydra
(Home).
Ice Breath............ Can freeze magma. Acquired from Blue Dragon (Another).
Garai Keepsake........ A memento of Garai - a small mirror. Can be used to
pass through other mirrors.
Einlanzer............. The only sword which can destroy the Masamune.
Station Pass.......... Dropped by shade in Geddon Station. Used to access
Medical Book.
Medical Book.......... Give this to Doc (Another) to teach him "HangTen."
Handle................ Necessary for cheating Casino sharks. Get it on
Zelbess (Home).
Smith Spirit.......... Once Zappa is in your party, this allows you to
reforge your weapons on the world map (Home).
Mixed Bones........... More of Skelly's bits 'n' pieces. In the cave on the
Island of Bones (Another).
Angry Scapula......... Found beneath the waterfall in the eastern woods where
you can meet Nikki (Another). For Skelly.
Sturdy Ribs........... Found in the Island Ruins (Another). For Skelly.
Pelvic Bone........... Acquired from the Element disassembler in Guldove
(Another). For Skelly.
Prison Key............ Norris will be a good lad and give this to you to help
you rescue Riddel (Home).
Fiddler Crab.......... Given to you by the Sage on the Zelbess (Home). Use at
the south area of the eastern vortex on the map.
Star Fragment......... Found in a chest beneath the mysterious stone triangle
in the southern ocean (Home).
Prop Sword............ Found in park area of ruined futuristic mall (Home)
Good Spine............ Another component for Skelly's skeleton. Found in
Hydra Marsh (Another).
Ancient Fruit......... Defend the Beeba in Hydra Marsh (Another). Feed
fruit to a flying Hydra to reach a remote area. (Can
also be acquired by defeating the same Beeba in
Hydra Marsh (Home).)
Life Sparkle.......... Found in a chest in Hydra Marsh (Another). Used to
acquire NeoFio.
Tear of Hate.......... Given by Zoah or Karsh in Termina (Another).
Apparently this was taken from the top of the
mysterious dungeon after the event with Lynx.
Dragon Emblem......... Show the Shattered Crystal to Deria in Guldove
(Another). Needed to recruit Steena.
Explosive............. Given in the Sand Cave (Home). Use in the same area to
move a stubborn turtle.
Mushroom.............. A rare delicacy with some disturbing properties. Find
it in the cave beneath Viper Manor (Another) and give
it to Lisa's father.
Sapphire Broach....... A piece of jewelry given to you by Orlha when you
defeat her at Guldove (Another). Proof of Serge's
identity.
Black Relic........... Defeat the Black Dragon.
Red Relic............. Defeat the Red Dragon.
Blue Relic............ Defeat the Ice Dragon.
Yellow Relic.......... Defeat the Yellow Dragon.
Green Relic........... Defeat the Green Dragon.
Tear of Love.......... The alternate world counterpart to the other shattered
Dragon Tear.
Chrono Cross.......... Receive this for reuniting the shattered Tears at
Divine Dragon Falls.
Card Key.............. Found on the 4th Floor of Chronopolis; used for
basement access.
Ice Gun............... Necessary to pass burning debris. Luckily, the burning
debris you encounter is in the house where you find
it.
Time Egg.............. Use this to access the Gate to the final battle.
Relief Charm.......... Allows you to swap a character into Serge's place
during battle (New Game+ only).
Time Shifter.......... Allows you to accelerate or slow game speed with the
L2/R2 buttons (New Game+ only).
------------------------------------------------------------------------------
IX. CREDITS
------------------------------------------------------------------------------
- Erm, none really. Any relevant information can be found in the credits of my
other FAQ.
- Thanks to Pamela for giving me a reason not to hate my Chrono Cross guide,
that soul-sucking monstrosity...
This FAQ is written by J. Parish, who holds the copyright for this text. It may
not be distributed for profit, although you're welcome to distribute it freely
so long as the entire FAQ remains intact and I receive my due props. Please do
not modify or edit this FAQ in any way.