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CHRONO CROSS
---------------------------------
BOSS STRATEGIES AND CHARACTERS GUIDE
Written By Haunter120
System: Playstation
[email protected]


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DISCLAIMER:
This FAQ is solely written by me, Haunter120, and is not to be used in any
site without permission. Therefore, you must e-mail me and ask permission
for use of this FAQ. Some sites are already able to use this FAQ without
permission. They are:

GameFAQs
VGStrategies
Squaresoft


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TABLE OF CONTENTS

1.      Disclaimer (above)
2.      Version History
3.      Bosses
4.      Characters
5.      Q and A
6.      Credits
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VERSION HISTORY

0.1:
I’ll add a few boss strategies on at this time, from Mama Komodo to Moaman.

0.2:
>From here, I’ll go on to Hydra.

0.3:
Uhh.. well... not much to add. Added from Polly to Dead Head.

0.5:
Today I will go up to Lynx the second time.

0.7:
Went up to Mega Starky.

1.0:
Added the characters section.

1.3:
This guide is near completion. I’ve worked a lot today. Phew.

1.7:
THE BOSS GUIDE IS COMPLETE! Thank god! I worked so hard. Other stuff like
the characters is nearly complete. FINALLY! * Takes a rest *

1.8:
Added some character profiles

2.0:
Added secret bosses

2.2:
Not much. Added more strategies and more “other” category bosses.
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BOSSES

Man, there are a lot of bosses in this game! Sometimes you will even get
bored of fighting them. Anyway, the section below will cover everything you
wanted to know about some bosses. At least I’ll try to cover everything you
would wanna know.

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BOSS 1: Mama Komodo x1, Komodo Pup x2
HP:
Mama Komodo: 65 (HP is not exact)
Komodo Pup: 13
LOCATION: Lizard Rock
PARTY: Serge
DIFFICULTY: Very Easy

You will need to defeat the Pups before fighting the big mama. The Pups are
easy, and one Fierce Attack will get rid of them. Once both die, the Mama
Komodo will come out. She isn’t so hard, and all you need to do is use
Fierce Attacks. When she is kneeling, that means she is near death.
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BOSS 2: Karsh, Solt, and Peppor
HP:
Karsh: 150
Solt: 60
Peppor: 60
LOCATION: Cape Howl
PARTY: Serge, Kid
DIFFICULTY: Easy

These guys will try to capture Serge but Kid will come out and help him
scatter them. Keep attacking Karsh first with Fierce Attacks. Kid has some
pretty good elements so you might want to consider using them, preferably on
Karsh. After a little into the fight Karsh will find out that Serge’s innate
color is white. He will ask Solt and Peppor to use the black innate color
but they don’t have any. Karsh doesn’t have any either. Just keep attacking
Karsh until he runs off. Solt and Peppor should pose no problems so just
attack them with strong or fierce attacks.
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BOSS 3: Solt and Peppor
HP:
Solt: 75
Peppor: 75
LOCATION: Fossil Valley
PARTY: Serge, Kid
DIFFICULTY: Easy

Both gained 15 more HP than last time but should still suck. Peppor will
think that he has a black innate but it seems he brought a white one and
uses it on Serge on accident. They both start bragging. Use your elements to
defeat these guys. Solt has an attack that can do quite some damage also.
But you should kick their asses quickly in this boss fight.
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BOSS 4: Red, Blue, and King Moaman
HP:
Blue Moaman: 120
Red Moaman: 120
King Moaman: 215
LOCATION: Viper Manor Bluffs
PARTY: Serge, Kid, Guile
DIFFICULTY: Hard

After a guard’s failed attempt to throw a boulder at you, the Moamans
attack. These guys are tough – very easily said. The Blue and Red Moamans
use stuff such as Fire and Ice Swords on your characters. The King isn’t as
fierce as them. Have Serge use Fierce Attacks on the Blue Moaman until he
reaches Level 4, and Kid should stick with using her red elements on the
Blue Moaman. Guile should be the healer in this party, and when no one needs
healing he should use his Fierce attack to inflict damage on all three
Moamans. After the Blue Moaman dies attack the King Moaman. If you kill the
Red Moaman before killing the King Moaman, the King will cast some nasty
spells. The King should go down quickly because he isn’t so tough. Finally
kill the Red Moaman, he probably won’t cause too much damage because his
King is dead. Once you kill all three hope to get a Growth Level.
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BOSS 5: Marcy
HP: 300
LOCATION: Viper Manor
PARTY: Serge, Kid, Guile
DIFFICULTY: Medium

Marcy seems easy, but she’s not. Her regular attacks will do about 30 HP
damage unless she doubles them for more damage. Just use your fierce attacks
and elements. When she’s kneeling down, she’ll use some attacks that do A
LOT of damage, but keep attacking when she’s kneeling down and you should
beat her.
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BOSS 6: Lynx
HP:
500
LOCATION: Viper Manor
PARTY: Serge, Kid, Guile
DIFFICULTY: Medium

Lynx is an enemy of Kid, but he attacks you all. He isn’t a tough boss, but
beware of his continuous attacks. He can also heal 200HP, but you don’t need
to worry about that so much because you should, by now, have a lot of good
elements. Make sure to have more than 1 cure and tablet and capsule equipped
just in case someone needs more healing. Serge should use fierce attacks for
good damage. After defeating Lynx, he will tell Serge that he is the
ultimate weapon of destruction: The Chrono Trigger.
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BOSS 7: Beeba x4
HP:
270 each
LOCATION: Hydra Marshes
PARTY: Serge, Guile, Korcha
DIFFICULTY: Annoying

You will first fight one Beeba, but he will call his three friend Beebas
over. This is very annoying because the Beebas barely do any damage and take
too long to kill. I suggest you just use just attacks and not elements. Cure
when needed.
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BOSS 8: Wingapede
HP:
485
LOCATION: Hydra Marshes
PARTY: Serge, Guile, Korcha
DIFFICULTY: Medium

After using Beeba’s flute, the Wingapede attacks you. It doesn’t do so much
damage at first, so use attacks and Elements such as Ice Blast. Ice Blast
can freeze this guy so you can do some damage to it. Also, use Guile’s
Wandain(I think that’s what it’s called). The boss has this one attack that
can do over 100 damage TO ALL PARTY MEMBERS! If you can kill him quickly he
won’t do this, but keep in mind that this attack can kill all your party
members…
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BOSS 9: Pentapus
HP:
750
LOCATION: Hydra Marshes
PARTY: Serge, Korcha, Guile
DIFFICULTY: Hard

This is a hard fight because the octopus has high HP and has an attack
called Whop that can easily take off over 120HP from a character. Another
one of his attacks is a continuous spin on one character that can do some
hard damage. Make sure to keep Serge’s HP over 100, because Whop can do more
damage to him: anywhere between 50 and 100. He will start to do more
powerful attacks when near death, so get your healing spells ready and hope
for a quick death of the Octopus.
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BOSS 10: Dwarf Army
HP:
DaggyDwarf x2 – 100HP
DaffyDwarf x2 – 100HP
Dwarf x1 – 100HP
LOCATION: Hydra Marshes
PARTY: Serge, Korcha, Guile
DIFFICULTY: Easy

The Hi-Ho Chorus they use can cause quite some damage. They don’t use it
often though. If you have any all elements use them. They can also use Hi-ho
War Cry but that doesn’t do much damage. They should go down fast.
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BOSS 11: Hydra
HP:
900
LOCATION: Hydra Marshes
PARTY: Serge, Korcha, Guile
DIFFICULTY: Medium

After all that, the Hydra should be cakewalk. The boss should pose no
problem at all when you are fighting him, but he gets occasionally stronger…
Use all you can in this fight, some good field effect elements should do
enough damage. The Hydra’s attack is not that strong at all. After a while
the Hydra will get weaker and it will cast a spell on itself which makes
it’s defense and attack rise, then it will start doing stuff that can cause
a lot of damage. Attacks won’t work very good when the Hydra makes it’s
defense stronger, so stick with powerful elements (don’t use them right away
in the beginning).
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BOSS 12: Polly
HP:
700
LOCATION: S.S Invincible
PARTY: Serge, Kid, Korcha
DIFFICULTY: Medium

This fight isn’t so hard. Polly has some overwhelming attacks but you can
survive them. Before you fight Polly make sure to stop at Zeppa’s in Termina
and upgrade your weapons hopefully.
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BOSS 13: Fargo
HP:
820
LOCATION: S.S Invincible
PARTY: Serge, Kid, Korcha
DIFFICULTY: Easy

This is even easier that the fight with Polly. Fargo likes to attack with
his sword and can even do some elemental attacks. Stick with Serge’s white
elements for good damage. Ice Blast is also good against him. Like Polly
this fight isn’t very hard.
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BOSS 14: Dead Head
HP:
1000
LOCATION: S.S Invincible
PARTY: Serge, Kid, Korcha
DIFFICULTY: Medium

He is darkness based so Serge’s white elements should work well on him. Dead
Head’s Death’s Odor attack is practically a turn waster for him, but be
careful when he combines his attacks at the end. I don’t think you should
have problems with this fight cuz it’s isn’t hard, just long. Why is it that
bosses tend to barely ever attack Serge?
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BOSS 15: Hi-Ho Tank
HP:
870
LOCATION: Water Dragon Isle
PARTY: Serge, Kid, Korcha
DIFFICULTY: Annoying

VERY long fight. Defeat the two dwarves before attacking the tank. The tank
isn’t very offensive, but it will do double attacks when it’s near death.
Use fierce attacks and healing elements when needed. At the end the tank
will explode and you will be able to visit the Water Dragon.
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BOSS 16: Solt and Peppor
HP:
Solt – 400
Peppor – 400
LOCATION: Mt. Pyre
PARTY: Serge, Kid, Korcha
DIFFICULTY: Easy

At the beginning you will get some laughs from them. Solt will teach Peppor
a Trap Element trick. He will take Peppor’s Black Element (the one that’s
good against you) and trap it from Peppor to Solt. Solt will say that the
only way to use it is to equip it at the end of the battle. Peppor will get
so mad and start attacking Solt. Kill Solt first, then go after Peppor,
since Peppor will be on no one’s side. They have no damaging attacks, so
don’t worry too much about healing a lot.
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BOSS 17: Fire Dragon
HP:
1100
LOCATION: Mt. Pyre
PARTY: Serge, Kid, Korcha
DIFFICULTY: Hard

The fight is VERY long. Equip a Revive Element (if you got one back in Viper
Manor) on Serge, and hope that Serge doesn’t die. The Fire Dragon has a
regular attack that he can keep continuing. But his most devastating attack
is the Fire Breath, which will do over 140HP damage against one person! Use
your most powerful elements here, preferably good ones such as Ice Blast.
Since Fire Dragon’s innate color is red, blue innates like Korcha’s should
work well on him. Be sure to use something like Capsule when the Fire Dragon
does his Fire Breath attack!
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BOSS 18: Karsh, Zoah, and Marcy (The Deva Dragoons)
HP:
Karsh – 680
Marcy – 500
Zoah – 550
LOCATION: Mt. Pyre
PARTY: Serge, Kid, Korcha
DIFFICULTY: Semi-Hard

Kill Marcy first, because she has more all element attacks than the others
and goes down quicker and she looks stupid. She should be no problem for you
either. They all like to taunt you when attacking, but don’t listen. They
all have an attack called Dragoon Rider or something like that that can
cause quite some damage on one character. All the other attacks aren’t that
threatening.
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BOSS 19: Taurusoid
HP:
1200
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Hard

This guy, like the other Cybots, has very high resistance to attacks, so
don’t use them unless you need to power up your elements. His innate is
yellow so something like AeroBlaster should do quite some damage on him. He
doesn’t attack hard but when his health is near death he will use powerful
elementals. Be sure to have a healer, preferably Kid.
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BOSS 20: Giant Gloop
HP:
830
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Medium

This one also has high defense. It barely attacks cause it’s slow. Start off
by using powerful fire elements on him to do much damage, since his innate
is blue. All your characters need to have Fire Elements equipped though. The
Giant Gloop has a massive attack that can do a lot of damage. Since Kid will
be weaker here, don’t equip all the good stuff on her. Make sure to have a
couple Revives.
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BOSS 21: Sun Of A Gun
HP:
420
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Very Hard

This “sun” annoys me. It’s innate is white, so Serge won’t have much effect
on it. What pissed me off the most is that he can make himself immune TO
BASICALLY ALL ELEMENTS! I don’t know how he does this he just does. Even
Black elements will barely do any damage. Fortunately, he doesn’t have much
HP. But that’s because you won’t do a lot of damage to him. He also has an
attack that can weaken your party and an attack that does lots of damage on
your party. Get ready to heal and fierce attack when possible. Serge’s
elements seem to do more damage on him that the others elements.
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BOSS 22: Bunyip
HP:
400/1200
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Hard

This guy has actually lower defense, so you’ll be able to hit him harder.
Plainly attack and use Blue Elements, like Korcha’s fishing rod thingy. He
will use Magma Bomb and then Inferno here. After you do 400 damage to him,
he will die and a big dude with a huge eyeball comes out of his body and you
have to kill it. It has a Black Innate, so Serge’s white elements work good.
Use Luminaire for a lot of damage to this guy. He will cast Gravittone and
Devil Thunda, but both don’t do a lot of damage. One of his more painful
spells is FreeFall, he doesn’t use it much but it does well over 180HP
damage to one character. This is critical to Serge, since he is an opposite
innate. Use all the good stuff you got in this battle. You can steal a
FreeFall element from him using Kid’s Pilfer. When you beat it, backtrack to
the beginning of Fort Dragonia and save.
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BOSS 23: Lord Viper
HP:
900
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Easy

The fight is very easy. It’s like a break from all those other previous boss
fights in Fort Dragonia. Viper doesn’t have any useful spells to use and
he’s yellow innate. There is nothing to worry about in this fight because
it’s very easy. Kill him off with your best elements.
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BOSS 24: Lynx
HP:
1400
LOCATION: Fort Dragonia
PARTY: Serge, Kid, Korcha
DIFFICULTY: Medium

Well whaddya know? The fight takes place right after Viper! This fight is
still not very hard because you’re probably experienced. Lynx doesn’t have a
healing spell anymore, so you don’t need to worry about quickly killing him.
He has some black spells which do quite some damage, so heal up. Again, use
your best elements here, even if they are black. Lynx hasn’t been tough, and
this time he isn’t either.
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BOSS 25: Serge and the others
HP:
Serge - ????
Party Member - ????
Party Member - ????
LOCATION: Fort Dragonia
PARTY: Lynx
DIFFICULTY: Unbeatable

Here you have a lonely Lynx vs. the party you used to defeat Lynx in the
battle before this. You can’t beat this unless you use a GameShark, so just
lose. Ummm… I wonder how Serge and the other party members’s HP got over
1000. Weird.
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BOSS 26: Radius
HP:
750
LOCATION: Arni Village
PARTY: Lynx, Sprigg, Harle
DIFFICULTY: Easy

You should have some yellow elements so equip them. Radius is a pushover, so
you can try a lot of things here and still not lose. Try Sprigg’s monster
morph thing too. You should be able to beat this battle quickly.
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BOSS 27: Sage
HP:
1150
LOCATION: S.S Zelbess
PARTY: Lynx, Norris, Zappa
DIFFICULTY: Medium

The sage has a pattern: change one of your person’s innate, then attack
him/her with the opposite. Bad thing is, he changes elements and attacks at
one turn. Good thing is, he is stupid and doesn’t know your innate, so if
you have a person with a yellow innate, he will still use TurnGreen if he
wants to change you to yellow. Stick to powerful elements and fierce
attacks. Equip a Revive on every character. Oh, and Zappa seems to kind of
suck at this battle due to his Red innate, while Sage will use blue Ice
Blast to freeze him. But still Zappa is a powerful fighter that should be
brought into this battle.
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BOSS 28: Garai
HP:
980
LOCATION: Isle of the Damned
PARTY: Lynx, Norris, Zappa
DIFFICULTY: Medium

The battle looks hard, but Garai’s low HP changes all that. When Garai uses
Triple Cut on someone, immediately heal that person (you probably don’t have
a good healing spell except HealAll and RecoverAll, but use Cure) Put cures
in every level, just in case someone needs major healing. Lynx will do the
most damage on him, so use stuff like Feral Cats. Garai’s HP is low, and I
didn’t even know when I killed him, but he shouldn’t be too hard.
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BOSS 29: Highwayman
HP:
1600
LOCATION: Dead Sea
PARTY: Lynx, Norris, Zappa
DIFFICULTY: Medium

Highwayman’s exhaust gas can cause Darkness, which blinds you and lowers
your accuracy A LOT. This could be critical because it will be harder to
power up your elements, so bring Panacea or Purify here. One of Highwayman’s
attacks is Rumble, which does a lot of damage on a character, like over
230HP. Keep their health high. He doesn’t do that attack often, but you
never know when it’s coming. Highwayman also has lots of HP, making this
battle a longer one.
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BOSS 30: Miguel
HP:
1750
LOCATION: Dead Sea
PARTY: Lynx, Norris, Zappa
DIFFICULTY: Hard

This will be a long fight. Miguel’s innate is white, so Lynx and Miguel will
do lots of damage to themselves. Miguel starts out slow, but later he starts
to use stuff like Holy Light and Holy Dragon Sword which can do a lot of
damage either on the whole party or on one person. Bring basically all the
elements you need here, he’s one of the toughest so far, but still not
tough. Everyone should be equipped with a Black element, FreeFall will do a
lot of damage to him if you stole it from Bunyip in Fort Dragonia. Black
elements are the key to winning this battle. After beating him, the Sky
Dragon will save you from the corruption and take you to Marbule.
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BOSS 31: Mega Starky
HP:
1900
LOCATION: Sky Dragon Isle (home)
PARTY: Lynx, Norris, Zappa
DIFFICULTY: Easy

To access this you need to go to the El Nido triangle in the home world and
find the Star Fragment, then bring it to Sky Dragon Isle. This isn’t hard at
all, in fact it’s very easy. Mega Starky’s spells do less than 10 damage to
you, and his attack barely do anything. The only spell that can cause more
damage he has causes only about 50 to each party member. Just keep using
fierce attacks and Lynx’s great black innates.
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BOSS 32: Roachester
HP:
1300
LOCATION: Viper Manor Sewers
PARTY: Lynx, Karsh, Zappa or Norris
DIFFICULTY: Semi-Medium

This starts out pretty easy but gets harder since the Roach can get his
larva to attack you for high damage. I suggest you bring Zappa along since
he’s a red innate and the Roach is blue. Target Practice, wheeee!
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BOSS 33: Hell’s Cook
HP:
1920
LOCATION: Viper Manor Jail
PARTY: Lynx, Karsh, Zappa or Norris
DIFFICULTY: Very Easy

This boss doesn’t have any harmful spells, he mostly attacks, and that’s
what makes him so easy. Keep attacking and using elements until he gets
weaker. He will use Spice Of Life, which will only heal him. No problem.
This is one of the easier bosses in the game.
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BOSS 34: Grobyc
HP:
2200
LOCATION: Viper Manor
PARTY: Lynx, Karsh, Zappa or Norris
DIFFICULTY: Easy

This guy isn’t so hard. His attacks aren’t very damaging, and he can’t do
much else. Watch out for one of his spells which makes him attack over 5
times, this can be deadly. Otherwise ou should have no problem beating him.
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BOSS 35: Guillot
HP:
1000/1000
LOCATION: Viper Manor
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Very Easy

Guillot is the younger brother of XATM-092(FFVIII) It’s very easy to kill
him here, because most of your hits will be critical. After beating him, he
will start following you trying to catch a fight with you. Run to the
library and press the switch, then he’ll pick another fight with you. Beat
him up and Grobyc will bust him.
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BOSS 36: Orlha
HP:
1850
LOCATION: Guldove(another)
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Medium

Orlha punches hard and can cause great damage but only to one target. She
will usually take on one party member at a time, so bring some Cure Plus.
She isn’t so hard, just use Fire elements since she’s blue innate. That’s
all there is to it.
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BOSS 37: Water Dragon
HP:
3400
LOCATION: Water Dragon Isle
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Semi-Medium

Nothing to worry about here. This is one of the easier dragons to kill. He
doesn’t attack too often and uses Ice spells. Zappa should use his Hammer
Blow while the others should be equipped with great red elements.
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BOSS 38: Fire Dragon
HP:
1100/4200
LOCATION: Mt. Pyre
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Semi-Hard

He will start out as the Fire Dragon you fought before in Mt. Pyre. This
should be a piece of cake since he did not advance and his spells don’t hurt
much. Once you kill this form he will turn into this huge cool looking
dragon. The Fire Dragon has the ability to use Fire Breath, which will do up
to 200HP on all party members! Make sure to have HealAlls stocked and use
IceBlast and all that stuff. I hope you have lots of attack elements and
HealAlls for this fight. Go to Termina and talk to Lisa in the elements shop
to buy HealAlls. Don’t worry, this isn’t the hardest dragon.
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BOSS 39: Earth Dragon
HP:
3500
LOCATION: Earth Dragon Isle
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Easy

This is the easiest dragon. All it does is attack (at least that’s what it
did to me) and can do another spell that does nothing. Don’t worry here, he
has low defense so any elements can do damage on him. You’ll beat this in
the first try because he’s so easy.
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BOSS 40: Black Dragon
HP:
4200
LOCATION: Marbule (second)
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Hard

You need to defeat the Lagoonates first using the help of S.S Zelbess. The
Black Dragon can be a pain if you use white elements. If you do, he will use
Anti-White on the person who used the white element. Black elements will
heal him. He can also use SealAll, which prohibits you to use elements.
Thankfully that will die off soon. Gravity Blow will take half of your HP
away. Other elements he has include Gravittone and Genius. I suggest
bringing the best elements here except for Black ones and using them on him,
unless they’re white (Healing and Assist white elements don’t count for a
Anti-White attack).
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BOSS 41: Tyrano
HP:
2000
LOCATION: Gaea’s Navel
PARTY: Lynx, Karsh, Leah or Zappa
DIFFICULTY: Easy

Kill the bird first because it can be an annoyance in the fight and bring
over enemies. Then attack the Tyrano. I thought he would have a lot of HP,
but he was real easy. He basically only attacks. This should’ve been a fight
earlier in the game, that way it could’ve been much harder.
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BOSS 42: Green Dragon
HP:
4200
LOCATION: Gaea’s Navel
PARTY: Lynx, Karsh, Leah or Zappa
DIFFICULTY: Hard

The Dragon’s most powerful spell is Carnivore, which can do over 160HP
damage to party members. It can be even more powerful when the dragon uses
Green Field, which makes the field effect all green, but will make Karsh
also do more damage. Equip lots of CurePlus’s and HealAlls so you can heal.
The dragon poisons you, but you shouldn’t waste a turn purifying the
poisoned character. After beating the dragon, go back to Sky Dragon Isle to
fight the final dragon.
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BOSS 43: Sky Dragon
HP:
4600
LOCATION: Sky Dragon Isle
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Very Hard

Man was I unlucky in this battle, I kept missing! This dragon starts out bad
enough, casting a bunch of elements all the time. Then he will use
MagNegate, which makes ALL elements more powerful. If you have Magnify
quickly use it, because it will make elements go back to normal. Why do you
wanna do that? Well, he will use a very powerful spell right after
MagNegate. When he is near death (I mean, RIGHT near death) he will use
Ultranova. This is no joke, it does over 350HP damage to all party members!
Quickly use HealAll twice, then have the remaining person attack for a kill.
You will get Saints for beating this fight
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BOSS 44: Shaker Brothers
HP:
Solt – 1000HP
Peppor – 1100HP
LOCATION: Isle of the Damned
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Very Easy

This is one of the easiest fights in the game. The Shaker Brothers hit for
less than 50 damage and their spells barely affect you. Muwahaha! Just use
what you got including elements to beat them. Karsh will do the most damage
on him.
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BOSS 45: Dario
HP:
3500
LOCATION: Forbidden Island
PARTY: Lynx, Karsh, Riddel
DIFFICULTY: Extremely Hard

Wow! This fight is the hardest so far! It’s optional though, but very very
very worth going through. If you haven’t been training Riddel, then don’t
waste the time. I beat Dario with Lynx and Karsh on my first try. Dario has
very high defense, and likes to use LoRes on you to lower your resistance.
His SonicSword won’t damage a target much, but be careful of Dash and Gash,
which does nearly 400HP damage, and he uses it a lot too. Ice Blast can also
do a lot, because it can freeze a member also. Lynx should start out
Strengthening himself, then casting something like Holy Light since Dario is
black innate. Karsh should use his new acquired spell Axiomatic when
available. Make sure to put 2 or more Heal Alls in each level!! E-mail me if
you need more help. You will get the Mastermune, Lynx/Serge’s most powerful
sword in the game.

An alternate strategy by OriMeNTaLAzN:
An advantage to use in this fight is to place the Black Plate, assuming you
stole it from the Black Dragon, on Serge and give him the Saints summon....
That way, since Dario's INNATE is black, all his element attacks will heal
Serge.... Also, give low level White Elements to the rest of the party.....
making sure they are recover or assist elements & not attack..... Cuz attack
elements will cause him to counter with ConductaRod which will really hurt
Riddel or Serge.... Saints isn't considered an attack element, so good luck.

Another strategy submitted by Fritz
Load your guys down with Red, elements. When the battle starts use 1 weak
attack then 2 medium attack, follow up with a Red Elment(he will always use
his turn to couter with a Blue element that lowers your evade, then repete
with other guys). If one guys gets hit before you cast your element don't
worry(unless he/she dies), because he won't attack with anything to worry
you with again if the plan works right. Also if one of your guys gets killed
before you can do this, start over(You won't have enough stamina recovered
each turn). The is plan worked for me on the first try. Oh, and don't use
other elements, Yellow: he lowers you hit %, which you need, and Blue: he
raises his strength, you need that too, Green: I forgot, White or Black: He
hits you with very powerful attacks. Only 2 things can stop this plan, you
lose a guy or you run out of elemnets, I have never had that happen to me
before but you may not have powerful enough guys(1 guy dies from first
attack) or you may not have enough elements. I hope you can add this to your
site, because it might help other people as well.
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BOSS 46: DeHydrate
HP:
1000
LOCATION: Hydra Marsh (another world)
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Extremely Easy

DeHydrate is a joke. Just attack – and you’ll beat it. It uses Gravittone
all the time, which does 0 to 1 damage to all party members. Hahaha!
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BOSS 47: Dark Serge
HP:
3600
LOCATION: Fort Dragonia
PARTY: Lynx, Karsh, Zappa
DIFFICULTY: Hard

Dark Serge has a pattern: Attack, Feral Cats, Attack, Volcano, Attack,
Forever Zero, Black Hole… Make sure to defeat Dario first so you can get the
Mastermune, because with that equipped Dark Serge is a walk in a park,
otherwise the battle will be hard. He attacks 3 or more times, his elements
do damage to all, and he has the same Black Innate elements that Lynx
learns. Once he does ForeverZero you’re in trouble. Quickly heal all twice
and attack like hell, because BlackHole is instant death or much damage. If
you have the Black Plate you stole from the Black Dragon it won’t be so
hard, but keep that in mind. Try using Trap Elements here too.
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BOSS 48: VIRA UNUS
HP:
4050
LOCATION: Fate Distortion
PARTY: Serge, Karsh, Zappa
DIFFICULTY: Medium

Vira Unus does 3 attacks. They can be pretty bad, especially when it heals
itself. It’s resistance and attack rise each turn also. After a few turns
Vira will lose it’s third attack, then second. It will now be able to attack
once only. However it’s attacks can be very bad, such as Volcano. Heck they
get worse. With Mastermune you can deliver good damage, but be ready to
heal.
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BOSS 49: Polis Police
HP:
3500
LOCATION: Chronopolis
PARTY: Serge, Karsh, Zappa
DIFFICULTY: Semi-Medium

Why do you ALWAYS do critical hits on mechs? Anyway, this fight is sorta
easy. The mech CAN kill one of your guys quickly using Bazooka (which does
over 500HP damage) so be aware and have some revives. He barely ever uses
Bazooka, but has some other nasty attacks. Keep attacking and you’ll beat
him.
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BOSS 50: Fate
HP:
5000
LOCATION: Chronopolis
PARTY: Serge, Karsh, Zappa
DIFFICULTY: Hard

This guy counts from 5 to 0. When it gets to 0 it uses a powerful attack on
all members. After each number it also uses some sort of attack or element.
It can use FreeFall so be careful. The Saint thingy is really useful here.
Put it on Serge. It will keep doing the 5-0 thing until it dies. Just be
careful not to die from Fate’s 0 attack.
That attack hurts like hell. If you’re characters are strong enough, you can
bat Fate before it even gets to 0. That’s what I did.
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BOSS 51: Royal Jelly
HP:
3700
LOCATION: El Nido Triangle (another world)
PARTY: Serge, Karsh, Zappa or Starky
DIFFICULTY: Tricky, but easy

Since you need Starky to get the spaceship you can bring him along. I didn’t
bring him but defeated the Royal Jelly. Then I had to go back and get Starky
for the UFO. Anyway this boss is totally immune to everything EXCEPT fire.
Zappa would be a good choice here then. Bring a lot of fire elements here.
The Jelly isn’t very powerful, so you won’t need to heal much. Good luck in
the next battles.
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BOSS 52: Terrator
HP:
3500
LOCATION: Terra Tower
PARTY: Serge, Karsh, Zappa
DIFFICULTY: Easy

The boss has only a few attacks, like OmegaYellow which does quite a lot of
damage, and Capsules to heal him. That’s all. You should beat him very very
quickly.
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BOSS 51: Lavos “Time Devourer” and Schala
HP:
9999
LOCATION: Opassa Beach Portal
PARTY: Serge, Karsh, Zappa
DIFFICULTY: Hard

Well well well. Surprise!! You need to kill Lavos in order to go through
this. If you kill Schala you’ll get a different ending. You need to free
Schala. Lavos can use some nasty elements on you. What I suggest is using
summon elements on him. Saints works well also. I can’t spoil any more. Bye.
(I’ll tell you later more about this fight).
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CHARACTERS
The list of characters in Chrono Cross is below. It’s not finished, and the
characters are not in any particular order. Soooo, just read on.

Serge
Who: A dude living in Arni Village. Mute.
Age: 17
Origin: Arni
Height: 5'7"
Weight: 128 lbs
Innate: White
Where to get: Arni Village
How to get: Default
Battling: He’s really good with his Swallow weapon. Since he’s your main
character use him. A+
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Kid
Who: Uhh.. Thief
Age: 16
Origin: ???
Height: 5'5"
Weight: 98 lbs
Innate: Red
Where to get: Cape Howl
How to get: Defeat Karsh, Solt and Peppor
Battling: She kind of sucks. But still she’s a good addition to your party.
B-
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Guile
Who: Wizard Adventurer
Age: 26
Origin: ???
Height: 6'2"
Weight: 154 lbs
Innate: Black
Where to get: Termina
How to get: Talk to him in the bar
Battling: Everyone says he’s good, but he wasn’t for me. His Fierce attack
almost always missed. He has good magic though. C
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Pierre
Where to get: Termina
How to get: Go to the Smithy and talk to him in one of the rooms
Battling: I don’t know cause I never had him
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Nikki
Who: Bard
Age: 19
Origin: ???
Height: 6'0"
Weight: 115 lbs
Innate: Blue
Where to get: Termina
How to get: Talk to his manager than he will join
Battling: Not too good, but a great addition. C
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Poshul
Who: A talking dog. Man, what the hell were they thinking?
Age: ???
Origin: Arni
Height: 3'8"
Weight: 26 lbs
Innate: Yellow
Where to get: Arni
How to get: Give the Heckran Bone to her
Battling: Ahhh I was wrong the other time. C+
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Leena
Where to get: Arni
How to get: Say “no” three times to Kid when she asks if you want to go with
her on a adventure. Leena joins with Poshul if you don’t have Poshul
already.
Battling: Terrible, but not the worst. D+
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Glenn
Where to get: ???
How to get: ???
Battling: Never had him
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Korcha
Who: Fisherboy troublemaker
Age: 16
Origin: Guldove
Height: 5'6"
Weight: 123 lbs.
Innate: Blue
Where to get: Guldove
How to get: Say that you’ll save Kid
Battling: His attack and defense is good, but his magic sucks. Take him
along. B
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Macha
Who: Korcha’s mom
Age: 39
Origin: Guldove
Height: 5'6"
Weight: 150 lbs
Innate: Red
Where to get: Guldove
How to get: Say that you WON’T save Kid
Battling: Not that great. C+
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Razzly
Who: Fairy
Age: Unknown
Origin: Fairy Village (Water Dragon Island)
Height: 3'7"
Weight: 11 lbs
Innate: Green
Where to get: Hydra Marshes
How to get: Free her from the octopus
Battling: Never used her
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Doc
Where to get: Guldove
How to get: ???
Battling: Never had him
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Mel
Where to get: Guldove
How to get: ???
Battling: Never had her
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Sprigg
Where to get: Non Reality world
How to get: Talk to her in her house
Battling: Has the ability to turn into monsters, but that’s nothing special.
C-
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Harle
Where to get: Non Reality world
How to get: Find the exit passageway then talk to her
Battling: Average. C
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Radius
Who: Retired Dragoon and elder of Arni Village
Age: 62
Origin: Zenan
Height: 5'8"
Weight: 119 lbs
Innate: Green
Where to get: Arni Village(home)
How to get: Fight him in your house
Battling: Good magic and magic resistance. C+
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Zappa
Who: Blacksmith
Age: 52
Origin: ???
Height: 5'8"
Weight: 181 lbs
Innate: Red
Where to get: Termina(home)
How to get: Go to the Smithy
Battling: Good and way better than average. Use him most of the time. A-
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Van
Where to get: Termina(home)
How to get: Talk to him in the house north of the Smithy
Battling: Average. C
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Norris
Who: Porre Main Captain
Age: 26
Origin: Porre
Height: 5'10"
Weight: 137 lbs
Innate: Yellow
Where to get: Viper Manor(home)
How to get: Go to the jail in the manor
Battling: He is good to use for a while, but he low resistance. B+
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Sneff
Who: Gambler and a Magician
Age: 53
Origin: ???
Height: 5'6"
Weight: 139 lbs
Innate: Yellow
Where to get: S.S Zelbess
How to get: Talk to him after beating the Sage of Marbule
Battling: Don’t use him. C-
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Irenes
Where to get: S.S Zelbess
How to get: Talk to her after beating the Sage of Marbule
Battling: Never used her
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Janice
Where to get: S.S Zelbess
How to get: Beat the Grand Slam
Battling: Never got her
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Starky
Where to get: Sky Dragon Isle(home)
How to get: Beat his big form, then talk to him
Battling: Never used him
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Karsh
Who: One of the three Deva Dragoons of El Nido
Age: 27
Origin: Termina
Height: 5'11"
Weight: 159 lbs
Innate: Green
Where to get: Termina(After Porre takes over)
How to get: Go to the bar and find the hidden wall
Battling: Hell yeah. He is good. Use him all the time. A+
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Zoah
Who: One of the three Deva Dragoons of El Nido
Age: 27
Origin: Termina
Height: 6'3"
Weight: 203 lbs
Innate: Yellow
Where to get: Termina(After Porre takes over)
How to get: Go to the bar and find the hidden wall
Battling: Very good but not as good as Karsh. A-
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Orcha
Who: Viper Manor chef
Age: 45
Origin: Guldove
Height: 5'7"
Weight: 203 lbs
Innate: Red
Where to get: Viper Manor
How to get: Beat his evil form
Battling: Never used him
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Grobyc
Where to get: Viper Manor
How to get: Beat him, then beat Guillot, have Grobyc kill Guillot for you.
Battling: He is VERY good. I didn’t use him too much, though. A
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Greco
Where to get: Termina(After Porre takes over)
How to get: Go to the graveyard place in Termina, then go to his house and
talk to him.
Battling: Strong, but not resistant. B+
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Riddel
Who: Viper’s Daughter
Age: 24
Origin: ???
Height: 5'7"
Weight: 104 lbs
Innate: White
Where to get: Hermit’s Hideaway
How to get: Talk to her
Battling: Good Magic and Magic Resistance. A-
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Viper
Who: Lord
Age: 57
Origin: Termina???
Height: 6'7"
Weight: 216 lbs
Innate: Yellow
Where to get: S.S Invincible
How to get: Find him and Fargo in the hallway
Battling: Not as good as Karsh and Zoah. C
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Fargo
Who: Pirate Captain of S.S Invincible and Captain of S.S Zelbess
Age: 40
Origin: Unknown
Height: 6'0"
Weight: 163 lbs
Innate: Blue
Where to get: S.S Invincible
How to get: Joins with Viper
Battling: Also a good swordsman to use. Sometimes. B+
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Marcy
Who: One of the three Deva Dragoons
Age: 9
Origin: ???
Height: 4'9"
Weight: 84 lbs
Innate: Yellow
Where to get: S.S Invincible
How to get: Joins with Viper and Fargo
Battling: Never used her.
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Leah
Where to get: Gaea’s Navel
How to get: Find her when you get there
Battling: Strong attack and high HP. A
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Miki
Where to get: S.S Zelbess
How to get: Talk to her in the bar after liberating Marbule
Battling: Never used her
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Draggy
Where to get: Fort Dragonia (home)
How to get: Defeat Dodo in Fossil Valley and take an egg. Go to Ft. Dragonia
and go in the elevator place and put the egg in the active spot one level
down.
Battling: Pretty good. A-
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Steena
Where to get: Guldove (home)
How to get: Bring Direa’s emblem to her in the shrine
Battling: Great magic. A-
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Character Profiles coming soon: Steena, Pip, Grobyc and more!



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CREDITS:

Wiseone444: Giving me LOTS and LOTS of strategies on most of the bosses.
Also tips on how to get past some places in the game.

OriMeNTaLAzN: Alternate Dario boss strategy

Cyrus (Fritz): Alternate Dario boss strategy

CJayC: For making GameFAQs. Need I say more?

Me: For writing this FAQ
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