_____________________________
Chocobo's Dungeon 2: Appendix
Version 1.85


EMAIL [email protected] with any questions, corrections etc.
You may also find me on AOL Instant Messenger as thendcomes


DISCLAIMER: Please DO NOT:
Sell this FAQ, or otherwise making some sort of profit from it
Put it on your website without my permission
Pass this FAQ as your own work


Otherwise enjoy. :)


*****
_______
Version 1.0  1/22/2000

First edition.  Solely an appendix, I will never make any kind of walkthru
for the game, it is simply too easy to need one.  I would like to include an
enemy steal/win list, as well as what essences you get from them, though I
will need help from all you who read this.  Please don't hesitate to email.
_______
Version 1.1  1/23/2000

WOW.  I didn't realize there were so many errors in my faq.  Thanks to
Garrett for a lot of (actually 12) corrections and/or additions.  Fixed some
info on spell book fields, revised "Weak" equipment, some additions to the
Essence section, and I also added a mini FAQ, because a lot of people emailed
me with the same questions.  I've also created an "Unconfirmed Items"
Section, which is basically composed of items people have told me about but
which I have not confirmed.  If anyone can confirm their existence, once
again, don't hesitate to email.

_______
Version 1.2  1/24/2000

After many trips to the Rebuilt Final Dungeon, I have finally compiled an
Enemy steal list (it was far easier than I thought it would be).  This should
prove extremely helpful to those of you looking for rare items.  But please,
I would still love to have a monster compendium, so any email is very much
appreciated.  Also, a correction from Ronny Boen fixing the error I had with
the feather received from Wood Claws.

_______
Version 1.3  1/25/2000

Confirmed existence of Pink Tag.  Also fixed a glaring error in my "How to
find Sylph" answer.  Both come courtesy of Brent.  Thanks to Garrett for
correcting a correction from yesterday.  Added a couple more Frequently Asked
Questions.  Now that I figured out how to get Mog to steal in the Secret
Dungeon, it should not take me long to augment the Final Dungeon Chart.  I've
already added some enemies.  Once again, I love receiving mail, so keep the
letters coming with questions and corrections.  The more I receive, the more
complete this faq becomes.

_______
VERSION 1.4 1/26/2000

This update comes courtesy of Ronny and myself, with a FAQ question added
from Brent.  Extra feathers added, more stolen items added, and I've finally
started the equipment stat list, as well as changed the format.  Also, Ronny
submitted several stats for equipment, and also an equipment break.  I feel
like this faq is really getting somewhere now!  Just keep sending stuff in
(thank you Ronny!) and soon enough it will be complete.

_______
VERSION 1.5 1/29/2000

2x Edge confirmed by Jordan.  Edited format of some tables.  I've been adding
and filling in al over the place, so this is a very miscellaneous update.

_______
VERSION 1.6 2/2/2000

Well, I'm sad to say that incoming assistance has been reduced to nil, so the
little email rush I had is now over.  This update is completely courtesy of
me, and is basically only extra additions to equipment stats, and a little
more info for the FAQ section.  I'm pretty much finished with the game now,
having gotten to level 99 with 999 energy, and Titan Saddle and Claw to +99.
I am so ridiculously powerful, I can kill Life Keeper by attacking.  That
said, I thank everyone who helped make this faq what it is, and I wish
everyone good luck on all their gaming endeavors.

Orlando

_______
VERSION 1.7 3/23/00

I was definitely not planning on updating this, but I recently got a little
help from some people, and I felt the need to clarify some thing I am STILL
receiving email about.  And I'd like to take the time to say that if you're
looking for a walkthru, look to some other faqs in www.gamefaqs.com, but if
you're looking for the most comprehensive faq on the net concerning equipment
and stolen items, this is it.

_______
VERSION 1.75 5/11/2000

Added location of the Pink Tag.  Now I should finally be done.

_______
VERSION 1.8 and 1.85

Funnily enough, I'm still getting email regularly concerning this game, and
one latest one gave me some extra missing info, courtesy of Gaidin.  Now this
faq contains the stats for the Mirage saddle, Chaos Claw, and Cross Claw for
your viewing pleasure.

*****


_____________________________
TABLE OF CONTENTS

1.  MAGIC BOOKS
2.  POTIONS AND TONICS
3.  ESSENCES
4.  CARDS
5.  NUTS
6.  MISCELLANEOUS
7.  SUMMON STONES
8.  CLAWS
9.  SADDLES
10. COLLARS
11. FEATHERS
12. EQUIPMENT BREAK FEATHER LIST
   12a. CLAW BREAK FEATHER LIST
   12b. SADDLE BREAK FEATHER LIST
14. REBUILT FINAL DUNGEON STEAL LIST
13. FREQUENTLY ASKED QUESTIONS
15. CREDITS
_____________________________




MAGIC BOOKS
-----------

Every time Chocobo uses a spell book, the amount of castings needed to get to
the next level decreases by 1.  After a designated amount of castings, that
elemental will raise in level (spell levels can be viewed from the menu).
Once the spell has reached level 9, the spell will upgrade, and deal around
2x more damage.  At level 17, the spells upgrade again, this time dealing 3x
the amount as a first level spell.  Level 20 is the maximum level.  This only
applies to the first 6 spell books.

The Cantrip, Spell, and MegaSpell books act a little differently.  The only
spell that can be immediately casted upon receiving one such book is random,
which randomly picks a spell of that type to cast.  Otherwise, every other
spell requires its own corresponding feather before it can be casted.  These
spells do not level up.  Also, they are much rarer than the other spell books
(especially MegaSpell books).

The 'Magic Up' feather is the only way to increase damage dealt by magic
(besides leveling up, of course).


Fire Book      |  Casts Fire/Fira/Firaga Magic
    The 'Fireball' feather enables a fire magic attack which has a 3x3 field
    and can be moved to any location on the screen.

Blizzard Book  |  Casts Blizzard/Blizzara/Blizzaga Magic
    The 'Blizzard Storm' feather enables an ice magic attack which covers a
    field resembling a pyramid.  The field turns to the direction Chocobo is
    facing.

Thunder Book   |  Casts Thunder/Thundara/Thundaga Magic
    The 'Thunder Cross' feather enables a thunder magic attack which allows
    Chocobo to hit 3 squares in the direction he is facing and 2 in the
    opposite direction and to his left and right.

Aero Book      |  Casts Aero/Tornado/Hurricane magic
    The 'Aero All' feather simply enables a wind magic attack that hits
    every enemy on the screen.

Quake Book     |  Casts Quake/Quake2/Quake3 magic
    The 'Quake All' feather simply enables a wind magic attack that hits
    every enemy on the screen.

Drain Book     |  Casts Drain/Drain+/Drain++ magic
    The 'Drain Up' feather simply increases the amount of damage dealt by
    the Drain spell.

Cantrip Book   |  Casts the following spells:

Slow –      Makes the enemy's AT bar charge up %50 slower
Poison –    Poisons the enemy, causing it to lose 1 HP every turn
Sleep –     Puts the enemy to sleep, unable to attack, for 6 turns
Mini –      Causes the enemy to shrink in size, lowering its defense
Frog –      Turns the enemy into a Frog
Confusion – Makes the enemy act in an uncontrolled manner
Silence –   Disables an enemy's use of spells
Power UP –  Uses a random Cantrip spell without the risk of a falling object
Random –    Randomly selects one of these Cantrip spells and casts it on a
           random enemy unit (May also backfire and drop something on
           Chocobo for damage)


Spell Book     |  Casts the following spells:

Haste –     Makes Chocobo's AT bar fill up twice as fast
Remove –    Warps the selected unit to another part of the floor
Gravity –   Takes away a percentage of an enemy's HP
Meteorite – A weaker version of meteor, attacks 1 enemy for medium damage
Doom –      Kills an enemy instantly
Flare –     A medium strength non-elemental attack that hits one enemy
Bio –       A medium strength attack that also poisons the enemy
Random –    Randomly selects one of these Spell magics and casts it on a
           random unit

MegaSpell Book |  Casts the following spells:

Meteor – A strong attack that hits every enemy on the screen for heavy damage
Ultima – A strong attack that hits every enemy on the screen for heavy damage
Holy –   A very strong holy magic attack that hits one enemy on the screen
Random – Randomly selects one of these MegaSpell magics and casts it on a
        random unit


POTIONS AND TONICS
------------------

Potion –    Restores 30 HP
Hi-Potion – Restores 100 HP
Elixir –    Restores full HP and Energy
Antidote –  Removes poison
Remedy –    Cures all status ailments
Nitro –     Like a crash stone, kick it, and it will blow up walls around the
           area it hits, as well as deal damage to anything in its vicinity
Invis –     Makes target invisible
Damage –    Reduces HP by half
Poison –    Poisons target, slow eroding its HP
Slow –      Makes AT bar go twice as slow
Haste –     Makes AT bar go twice as fast
Silence –   Prevents magic use
Eye-drops – Makes all traps visible
Dispel –    Removes curse from all equipment
Spell –     Curses the equipment
Amnesia –   Forget all the items' names when used, kick it at an enemy to
           leave them dazed
Blind –     Visible area shrinks
X-Potion –  Restores all HP
Morph –     Turns target into a monster



ESSENCES
--------

Essences have two purposes.  They can be used as a potion or tonic, or they
have the dual purpose as being able to be combined with Chocobo's claws and
saddles.  The first column offers an identical nut, card, or potion
counterpart to the essence, the second column describes the essence's effect
on claws, and the third column tells its effect on saddles.

If you have any questions on what an Essence may do, you can bring it to the
Lamia in Tonberry's Restaurant and she will identify it for you.



Bomb Essence      Lasan Nut        Adds Fire            Resists Fire
Creature Essence  Life Nut         Raises Durability    Raises Durability
                                  to 50                to 50
Critter Essence   Peanut           Reduces chance to    Raises Dodge
                                  Miss
Demon Essence     Wisdom seed      Merge ability        Merge ability
                                  points & elements    points & elements
Dragon Essence    Holy Seed        Merge ability        Merge ability
                                  points & elements    points & elements
FloatEye Essence  Sleep Card       Adds Sleep           Resists Slow
Giant Essence     Hi-Potion        Raises Toughness     Raises Toughness
Goblin Essence    Hi-Potion        nothing              nothing
Iceman Essence    Ice Seed         Adds Ice             Resists Ice
Imp Essence       Lasan Nut        Raises Critical      Raises SPDEF
Jelly Essence     Wind Seed        Adds Wind            Resists Wind
Lamia Essence     Confusion Card   Make Brandname Claw  Make Brandname Saddle
Mage Essence      Silence Potion   Adds silence         Resists silence
Magman Essence    Fire Seed        Adds Fire            Resists fire
Mask Essence      Reflect Card     Raises Toughness     Raises Toughness
Merman Essence    Ice Seed         Adds Ice             Resists Ice
MiniMage Essence  Mini Card        Adds Mini            Resists Mini
Mole Essence      Blind Potion     Adds Earth/dig       Resists Earth
Mousse Essence    Ice Seed         Adds Ice             Resists Ice
Mudman Essence    Slow Potion      Adds slow            Resists Slow
Octopus Essence   Tasty Nut        Adds Confuse         Set & Fusion nuts
                                                       at the same time
Omega Essence     Elixir           Makes Titan Claw     Makes Titan Saddle
Plant Essence     Feast Nut        Adds Poison          Resists Poison
Pudding Essence   Fire Seed        Adds Fire            Resists Fire
Slug Essence      Slow Potion      Adds Slow            Resists Slow
Thief Essence     Haste Potion     Takes Gil            Raises Dodge
Toad Essence      Frog Card        Adds Frog            Resists Frog
Tonberry Essence  Lasan Nut        Raises Critical      Raises SPDEF
Turtle Essence    Slow Potion      Raises Toughness     Raises Toughness
Undead Essence    Confusion Card   Adds Confuse         Resists Confuse
Vampire Essence   Elixir           Adds Drain           Resists Drain
Wing Essence      Wind Seed        Adds Wind            Resists Wind
Worm Essence      Tasty Nut        Reduces chance to    Level Up & Merge
                                  miss                 nuts at same time


CARDS
-----

Identify –  Identifies one item when used, reveals remaining HP when kicked
Verify –    Identifies all items when used, reveals remaining HP when kicked
Confusion – Confuses target
Sleep –     Puts target to sleep
Frog –      Turns target into a frog
Mini –      Shrinks target
Doom –      Summons Doom (to attack you)
Geyser –    Refills a spring
Map –       Displays the map for the floor
Warp –      Warps target somewhere else on the floor
LostChild – Makes Chocobo forget map when used, makes enemy forget to fight
           when kicked
Divide –    Causes item to divide, weapons split stats
Polish –    Upgrades equipment +1
Dull –      Degrades epuipment -1
Repair –    Raises Durability
Rust –      Lowers Durability
Reflect –   Reflect enemy spells
Morph –     Causes item to change



NUTS
----

Peanut –         Restores 30 Energy
Lasan –          Restores 100 Energy
Tired –          Reduces Energy by 30
Energy –         Raises MAX Energy by 10
Lethargy –       Reduces MAX Energy by 10
Tasty –          Restores HP and Energy by 30
Feast –          Restores HP and Energy by 100
Rotten –         Reduces HP by 30
Life –           Raises MAX HP by 1
LevelUp –        Raises experience level by 1
LevelDown –      Reduces experience level by 1
Wisdom –         Raises spell level of one spell by 1
Speed –          Casts Haste on target
Slowpoke –       Casts Slow on target
Fire Seed –      Adds Fire power when combining
Ice Seed –       Adds Ice power when combining
Wind Seed –      Adds Wind power when combining
Lightning Seed – Adds Thunder power when combining
Holy Seed –      Adds Holy power when combining
Earth Seed –     Adds Earth power when combining
Merge Seed –     Can merge elements when combining
Remove Seed –    Removes special effects when combining
Fusion Seed –    Fuses two special effects when combining
Level Seed –     Upgrades claw or saddle +1 when combining
Superior Seed –  The best stats from both weapons are applied to each weapon
Set Seed –       Stats of a particular weapon can not go down.



MISCELLANEOUS
-------------

Whistle –      When used in a dungeon, gives Chocobo a random item in storage
Teleport Box – Send item in current inventory to storage
Thief Key –    Opens Thief Chest
Mystery Tag –  Raises every spell level by 1
Teleport Tag – Exit the dungeon
Carry Tag –    Increases inventory by 1
Memory Tag –   Save data at stairs
Pink Tag –     Makes all the text in the game pink
Stone –        Kick at enemies for minimal damage
Power Stone –  Kick at enemies for more damage
Crash Stone –  Once kicked, it causes a 3x3 area explosion
Warp –         Go to new location
Empty Bottle – Can be filled with potion at a spring, or if an enemy is
              defeated with a bottle, its essence may be captured



SUMMON STONES
-------------

Chocobo does not need the corresponding feather to use these stones.

Ramuh –     Very strong thunder magic attack on all enemies
Shiva –     Very strong ice magic attack on all enemies
Ifrit –     Very strong fire magic attack on all enemies
Titan –     Very strong earth magic attack on all enemies
Sylph –     Very strong wind magic attack on all enemies
Carbuncle – Reduces damage to Chocobo by 75%
Unicorn –   Restores all HP, Energy, and status, and attacks all enemies with
           strong Holy magic.
Odin –      Very strong non-elemental attack on all enemies
Bahamut –   Very strong breath attack on all enemies
Asura –     Elemental/heal summon



CLAWS
-----

Claws are what Chocobo equips to enhance his attack.  I would like to get
full base stats on these, as well as the saddles, but I'll need some help.
Don't hesitate to email!  The base DUR of supposedly identical claws vary, so
the DUR stats are not included.

Perhaps someone will want to know what each stat means.

ATK – The higher this number the more damage Chocobo can inflict
DUR – Once this number gets to 10, the game will warn you and say, "So-and-so
     claw has been damaged".  When it gets to 5, the game will again warn
     you and say "So-and-so claw will break soon".  Once the DUR of the claw
     reaches 0, the claw breaks, and you may be rewarded with a feather (to
     be discussed in the next section).
Toughness – Whatever number appears here is how many times Chocobo can attack
           (even if you miss) before his DUR goes down by 1
LV Limit – The amount of times the weapon can be upgraded (eg. if a King's
          claw has a max level of 77, then the highest you can upgrade it is
          King+77)
Hit Rate – This number designates the percent that Chocobo will not miss
Critical – This number designates the percent that Chocobo will critical
          (attack for double damage)

Below these stats may be some special attributes carried by the weapon.  Only
one attribute is inherent in some weapon, but thru combining, more than one
can be on a weapon.  Because added elements and status changing abilities are
denoted by icons, you really have to decipher what the icon is by yourself,
though it isn't very difficult.

First column is the Claw Name, followed by ATK, Energy, Toughness, LV Limit,
Hit Rate, and Critical.  Special characteristics of the claw (if any) follow.

Claw       ATK  ENR  TUF  LVL  HIT  CRI   Special Abilities
----       ---  ---  ---  ---  ---  ---   -----------------

2x-Edge     ??   ??   ??   ??   ??   ??   Attack 2 times
Absolute    50    4    6    0   95    5
Arc          7    5    7   50   90    8   3-way Attack
Blitz        7    4    8   40   93   10   Thunder damage
Brandname   10    7    8   55   93   12
Chaos        8    8    7   45   94   12   Causes Confusion
Critical     7    5    8   40   92   25
Cross        8    5    7   50   90    8   Cross Attack
Crystal     ??   ??   ??   ??   ??   ??
Digging      1    7    2   45   90   12   Earth damage, can dig thru walls
Dwarf        6    8    7   45   94   10   Causes enemy to shrink
Flame        7    4    8   40   92   10   Fire damage
Frog         6    7    8   45   94   10   Causes enemy to turn into a frog
Frozen       7    4    8   40   93   10   Ice damage
Gambling    13    5    5   50   70   30   Occ. inflicts random status change
Genji's     20   10    9   50   99   10
Gil         ??   ??   ??   ??   ??   ??   Steals Gil
Grudge      17    5    9   44   95   12
Healing      2   10    7   20   90    5   Sometimes heals you when attacking
Holy         8    5    8   50   93   10   Holy damage
Hurricane    7    4    7   40   93   10   Wind damage
Iron         5    4    7   45   93    8
Kiai        20    1    9   40   85   15
King's      ??   ??   ??   ??   ??   ??
Lite         3   12    5   30   99    8
Multi       ??   ??   ??   ??   ??   ??   5-way attack
Mythril      9    5   11   30   92    5
Order        7    5    7   50   90    8   Attack front and back
Poison      ??   ??   ??   ??   ??   ??   Causes Poison
Silent       6    8    7   45   93    7   Causes enemy to be silenced
Sleep       ??   ??   ??   ??   ??   ??   Induces sleep in the enemy
Slowpoke     6    8    8   45   94   10   Inflicts the slow spell
Spin-kick   ??   ??   ??   ??   ??   ??   Attack in all directions
Titan       40    7   13   99   95   10
Weak         3    3    9   99   90    3   As weapon degrades, ATK increases
Wood         3    7    6   55   94    7
Vampire     ??   ??   ??   ??   ??   ??   Sucks out essence
Vibro       18    2   11   35   60   15

SADDLES
-------

Saddles are what Chocobo equips to enhance his defense.  I would like to get
full base stats on these, as well as the claws, but I'll need some help.
Don't hesitate to email!  The base DUR stats vary somewhat from supposedly
identical saddles, so the DUR stats will not be included.

Perhaps someone will want to know what each stat means.

DEF – The higher this number, the lower the damage inflicted on Chocobo
DUR – Works the same way as with claws
Toughness – Whatever number appears here is how many times Chocobo can
           receive an attack (even missed attacks) before his DUR goes down
           by 1
LV Limit – The amount of times the saddle can be upgraded (eg. if a King's
          Saddle has a max level of 77, then the highest you can upgrade it
          is King+77)
Dodge – This number designates the percent that Chocobo will dodge an attack
SPDEF – The higher this number, the higher the resistance to special attacks
       (magic, breath, etc.)

Below these stats may be some special attributes carried by the saddle.  Only
one attribute is inherent in each saddle, but thru combining, more than one
can be on a saddle.  Because added resistance to elements and status changing
abilities are denoted by icons, you really have to decipher what the icon is
by yourself, though it isn't very difficult.

First column is the Saddle Name, followed by DEF, Energy, Toughness, LV
Limit, Hit Rate, and Critical.  Special characteristics of the saddle (if
any) follow.

Saddle      DEF  ENR  TUF  LVL  DOD  SPD   Special Abilities
------      ---  ---  ---  ---  ---  ---   -----------------

Absolute     50    4    6    0   10    5
Brandname    10    7    6   55   12    7
Calm          6    8    6   45   10    5   Resists Confusion
Counter       7    6    6   25    5    5   Returns 1/4 damage
Crystal      15    7    2   40   10   12
Earth         7    4    6   40    8    5   Strong against Earth
Flame         7    4    6   40    8    5   Strong against Fire
Genji's      ??   ??   ??   ??   ??   ??
Grudge       ??   ??   ??   ??   ??   ??
Holy         ??   ??   ??   ??   ??   ??   Strong against Holy
Ice          ??   ??   ??   ??   ??   ??   Strong against Ice
Iron          5    4    5   45    7    0
King's       12    6    7   77    7    2
Lightning     7    4    6   40    8    5   Strong against Thunder
Lite          2   12    3   30    2    1
Mirage        5    7    7   40   25    3
Mythril       9    5    9   30    6    1
No-Dwarf      6    8    5   45   12    6   Resists Mini spell
No-Frog       6    7    6   45   12    6   Resists Frog spell
No-Poison    ??   ??   ??   ??   ??   ??   Resists Poison
No-Sleep      6    8    6   45   10    6   Resists being put to sleep
No-Slow      ??   ??   ??   ??   ??   ??   Resists Slow spell
No-Silence    6    8    5   45    8    7   Resists Silence spell
Reflect       6    6    5   25    6    6   Reflects 1/4 magic
Ribbon       ??   ??   ??   ??   ??   ??   Resists all status ailments
Titan        40    7   13   99    8    8
Weak          3    3    7   99   10   10   DEF increases as Saddle degrades
Wind          7    4    6   40    8    5   Strong against Wind
Wood          3    7    4   55    8    0



COLLARS
-------


Collars must be equipped in order for its special ability to take effect.
They are very rare in the beginning of the game, and even towards the end,
your best bet is to steal them from enemies.  Some collars are bad, but some
give you an incredible advantage (Endure, No-Trap, etc.)  Email me if you
find others.

Bargain –     Buy items for 25% discount
Brandname –   One of the Brandname set?
Burden –      Drops amount of turns needed for Chocobo to lose 1 Energy point
CrazyClaw –   Freezes Durability of Claws
CrazySaddle – Freezes Durability of Saddles
Cursed –      Curses all equipment
Demon –       Reveals monster locations
Endure –      Freezes HP and Energy Recovery
Energy –      Lose energy more slowly, gain HP more quickly
Guard –       Protects Chocobo against theft
Life –        Protects Chocobo against the Vampire's level drain
Magic –       Improves magic power
Memory –      Won't forget map
No-Magic –    Strong against all magic
No-Traps –    Never get caught in traps
Penalty –     Always get caught in traps
Recover –     Drops the amount of turns needed for Chocobo to gain 1 HP
Stamina –     Raises amount of turns needed for Chocobo to lose 1 Energy
             point
Strikeout –   Misses more often
Unlucky –     Raises amount of turns needed for Chocobo to gain 1 HP
Waterwalk –   Chocobo can walk on water



FEATHERS
--------

In Chocobo's Dungeon 2, Feathers can be acquired in one of two ways.  You can
either do an event in the village, which can get you a few, or the more
prevalent way of breaking your equipment, which is for the next section.
There are 51 total feathers (I think), and here is a list of the ones I own
so far.  Email me if you can fill the empty spaces.

There are four different kinds of feathers:

1.  Spell enhancing feathers (ie, give greater range to basic spells)
2.  Cantrip (a), Spell (b), and MegaSpell (c) feathers
3.  Stat boosting feathers
4.  Summon feathers

In the list, I denote which are which, and give a short explanation.

A little something about Summon feathers...  When you have a summon feather,
you have the ability to literally summon that creature for him or her to
follow you around (simply open up your feather list and press X on the
feather of choice).  Every time you summon a creature, 30 points of Energy
are deducted from your total, and you begin to lose Energy at an astronomical
rate every turn.  Use the Endure Collar to counter that.  If for some reason
your summoned buddy dies during battle, it casts its Summon spell, then its
feather is lost and must be retrieved once again.  This doesn't apply to
'Random Summon'.

Page 1:  Fireball –1- Gives Fire spell a range that includes all 8 spaces
                     directly beside Chocobo
        Blizzard Storm –1- Gives Blizzard spell a pyramid shaped field
                           pointing were Chocobo is facing
        Aero All –1- Gives Aero spell a range that covers the entire screen
        Thunder Cross –1- Gives Thunder spell a cross shaped field or and X
                          shaped field, depending Chocobo's direction
        Quake All –1- Gives Quake spell a range that covers the entire field
        Drain UP –1- Boosts effectiveness of Drain UP
        Slow –2a- Enables you to cast the Cantrip spell, Slow
        Poison –2a- Enables you to cast the Cantrip spell, Poison

Page 2:  Sleep –2a- Enables you to cast the Cantrip spell, Sleep
        Mini –2a- Enables you to cast the Cantrip spell, Mini
        Frog –2a- Enables you to cast the Cantrip spell, Frog
        Confusion -2a- Enables you to cast the Cantrip spell, Confusion
        Silence –2a- Enables you to cast the Cantrip spell, Silence
        Power UP –2a- Enables you to cast the Cantrip spell, Power UP
        Haste –2b- Enables you to cast the Spell magic, Haste
        Remove –2b- Enables you to cast the Spell magic, Remove

Page 3:  Gravity –2b- Enables you to cast the Spell magic, Gravity
        Meteorite -2b- Enables you to cast the Spell magic, Meteorite
        Doom –2b- Enables you to cast the Spell magic, Doom
        Flare –2b- Enables you to cast the Spell magic, Flare
        Bio –2b- Enables you to cast the Spell magic, Bio
        Meteor –2c- Enables you to cast the MegaSpell magic, Meteor
        Ultima –2c- Enables you to cast the MegaSpell magic, Ultima
        Holy –2c- Enables you to cast the MegaSpell magic, Holy

Page 4:  Max HP UP –3- Boosts Max HP by 10%
        ATK UP –3- Boosts Attack
        DEF UP –3- Boosts Defense
        SPDEF UP –3- Boosts Special Defense
        Critical UP –3- Raises the percent that Chocobo will critical
        Miss DOWN –3- Reduces Chocobo's chance to miss
        Dodge –3- Raises Chocobo's chance to dodge an enemy's attack
        Recover UP –3- Makes Chocobo regain his HP 8 turns faster

Page 5:  Exp UP –3- Makes Chocobo gain more experience per creature killed
        Energy UP –3- Makes Chocobo lose his energy 10 turns slower
        Magic UP –3- Boosts effectiveness on all of Chocobo's magic
        Summon UP –3- Boosts effectiveness on all of Chocobo's Summons
        Power Shoot –3- Raises power of all kicked items
        Drill Shoot –3- Kicked items don't stop until they hit something
        Super Shoot –3- Kicked items don't stop
        Ramuh –4- Allows you to summon the mighty Ramuh to follow you

Page 6:  Shiva –4- Allows you to summon Shiva to follow you
        Ifrit –4- Allows you to summon Ifrit to follow you
        Titan –4- Allows you to summon Titan to follow you
        Sylph –4- Allows you to summon Sylph to follow you
        Carbuncle –4- Allows you to summon Carbuncle to follow you
        Unicorn –4- Allows you to summon Unicorn to follow you
        Odin –4- Allows you to summon the mighty Odin to follow you
        Bahamut –4- Allows you to summon the mighty Bahamut to follow you

Page 7:  Asura –4- Allows you to summon the mighty Asura to follow you
        Phoenix –4- Allows Phoenix to come and rescue you
        Random Summon –4- Allows you to summon a Random Summon Monster to
        follow you



EQUIPMENT BREAK FEATHER LIST
----------------------------

Breaking Chocobo's equipment is the most prevalent (and only) way to get most
every feather.  Basically what has to happen is that Chocobo wears a piece of
equipment in a dungeon, its Durability hits 0, then the piece of equipment
disappears and turns into a feather.  There are basically 2 rules to abide by
to make sure Chocobo gets a feather after his equipment breaks.

1)  The Claw or Saddle must be at least upgraded to +1 or higher
2)  The Claw or Saddle must have been combined at the Village Stove, or a
stove in the dungeon.  If the item is in blue text in Chocobo's inventory, it
has been combined.

Almost every Claw and Saddle have 2 feathers to give after they have been
broken.  In almost every case, if the equipment is between levels +1 and +5,
Chocobo will receive one feather, and if the piece of equipment is between +6
and +9, Chocobo will receive another, more rare feather.

If Chocobo already has the feather that will be given to him when his
equipment breaks, the old feather disappears and is replaced by the new
feather.  Chocobo cannot store more than one of the same feather.  For
example, say Chocobo already has a Quake All feather in his inventory.  He
has a Digging Claw +1 equipped, and it breaks.  Chocobo will receive another
Quake All feather, but the one he had will have disappeared.

CLAW BREAK FEATHER LIST
-----------------------

Absolute:    nothing
Arc:         +6 and up makes Summon UP
Blitz:       +1 to +5 makes Thunder Cross; +6 makes Ramuh
Brandname:   +6 to +8 makes Meteorite; +9 and up makes Meteor
Chaos:       +1 to +5 makes Confusion; +6 to +9 makes Ramuh
Critical:    +1 to +5 makes Critical UP; +6 makes Gravity
Cross:       +1 to +5 makes Remove; +6 to +9 makes Holy
Crystal:     +1 to +5 makes Flare; +6 to +9 Carbuncle
Digging:     +1 to +5 makes Quake All; +6 makes Titan
Dwarf:       +1 to +5 makes Mini; +6 to +9 makes Sylph
Flame:       +1 to +5 makes Fireball; +6 to +9 makes Ifrit
Frog:        +1 to +5 makes Frog; +6 to +9 makes Super Shoot
Frozen:      +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva
Gambling:    +1 to +5 makes Critical UP; +6 to +8 makes Random Summon
Genji's:     +6 to +9 makes Ultima
Gil:         ???
Grudge:      +1 to +5 makes ATK UP; +6 to +9 makes Bio
Healing:     +1 to +5 makes Drain UP; +6 and up makes Unicorn
Holy:        +1 to +5 makes Magic UP; +6 and up makes Holy
Hurricane:   +1 to +5 makes Aero All; +6 to +9 makes Sylph
Iron:        +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP
Kiai:        +1 to +5 makes ATK UP; +6 and up makes Doom
King's:      +1 to +5 makes Max HP UP; +6 and up makes Holy
Lite:        +1 to +5 makes Haste; +6 to +9 makes Phoenix
Multi:       +1 to +5 makes Recover UP; +6 to +9 makes Odin
Mythril:     +1 to +5 makes Critical UP; +6 to +9 makes ATK UP
Order:       +1 to +5 makes Miss DOWN; +6 and up makes Shiva
Poison:      +1 to +5 makes Poison; +6 to +9 makes Power UP
Silent:      +1 to +5 makes Silence; +6 to +9 makes Ifrit
Sleep:       +1 to +5 makes Sleep
Slowpoke:    +1 to +5 makes Slow; +6 to +9 makes Titan
Spin-kick:   +1 to +5 makes Meteor; +6 and up makes Bahamut
Titan:       +1 to +5 makes Ultima; +6 to +9 makes Asura
Weak:        +1 to +5 makes Power Shoot; +6 to +9 makes Phoenix
Wood:        +1 to +5 makes Miss DOWN; +6 to +9 makes Recover UP
Vampire:     ???
Vibro:       +1 to +5 makes Max HP UP; +6 and up makes Drill Shoot

SADDLE BREAK FEATHER LIST
-------------------------

Absolute:     nothing
Brandname:    +6 makes Meteorite; +10 and up makes Bahamut
Calm:         +1 to +5 makes Confusion; +6 to +9 makes Ramuh
Counter:      +1 to +5 makes Bio; +6 to +9 makes Odin
Crystal:      +1 to +5 makes Flare; +6 to +9 makes Carbuncle
Earth:        +1 to +5 makes Quake All; +6 to +9 makes Titan
Flame:        +1 to +5 makes Fireball; +6 to +9 makes Ifrit
Genji's:      +1 to +5 makes Def UP; +6 and up makes Ultima
Grudge:       +1 to +5 makes SPDEF UP; +6 to +9 makes Bio
Holy:         +1 to +5 makes Magic UP; +6 and up makes Holy
Ice:          +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva
Iron:         +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP
King's:       +1 to +5 makes Max HP UP; +6 to +9 makes Holy
Lightning:    +1 to +5 makes Thunder Cross; +6 makes Ramuh
Lite:         +1 to +5 makes Haste; +6 to +9 makes Random Suummon
Mirage:       +1 to +5 makes Remove; +6 to +8 makes Meteor
Mythril:      +1 to +5 makes Critical UP; +6 to +9 makes DEF UP
No-Dwarf:     +1 to +5 makes Mini; +6 to +9 makes Sylph
No-Frog:      +1 to +5 makes Frog; +6 to +9 makes Power UP
No-Poison:    +1 to +5 makes Poison; +6 to +9 makes Power UP
No-Silence:   +1 to +5 makes Silence; +6 to +9 makes Ifrit
No-Sleep:     +1 to +5 makes Sleep; +6 to +9 makes Unicorn
No-Slow:      +1 to +5 makes Slow; +6 to +9 makes Titan
Reflect:      +1 to +5 makes Gravity; +6 to +9 makes Phoenix
Ribbon:       +1 to +5 makes Ultima; +6 to +9 makes Bahamut
Titan:        +1 to +5 makes Ultima; +6 to +9 makes Asura
Weak:         +1 to +5 makes Slow; +6 to +9 makes Phoenix
Wind:         +1 to +5 makes Aero All; +6 to +9 makes Sylph
Wood:         +1 to +5 makes Dodge Up; +6 to +7 makes Recover UP



REBUILT FINAL DUNGEON STEAL LIST
--------------------------------

*Note*: Look at the Frequently Asked Questions to find out how to get Mog to
steal.

The Final Dungeon is probably the best place in the entire game to stock up.
Mog's special ability is to steal items from an enemy, and because you are
directly controlling him, you may steal as many times as you want.  Not only
does that make his Dungeon very easy (you can steal Hi-Potions in the first
level, X-Potions on the 10th, and LevelUp Nuts on the 18th) but you can steal
VERY powerful items from enemies.

The basics of stealing go as so.  Each enemy has 4 items from which to steal,
and these items never run out.  Some are rarer than others, but to
differentiate between the rare and common ones for every enemy is too much
work for not enough useful information.  As a general rule, Tonics, Cards,
and Nuts are far more common than Claws, Saddles, and Collars.  So all this
list does is whenever a new enemy is encountered on a level, I indicate the
first level the monster shows up, the actual monster, and the four items
which can be stolen.  Many times, what can be stolen is also dropped by the
enemy, so dropped items will not be included, though if anyone wants me to
include them (or supply them), I will. :)

One last thing... if you don't know by now, enemies can level up by either
killing another enemy, or by being hit with a LevelUp Nut, Level Seed, or
Polish Cards (they can also level down from a LevelDown Nut, or a Dull Card).
Every enemy has three forms, by the way.  My point is that though only these
enemies exist in the final dungeon, many of them can be leveled up, and
sometimes the leveled up form gives even rarer and more powerful items than
the weaker version.  If I have the data for the leveled up (or leveled down)
enemy, I include it right below (or above) the weaker monster that actually
appears in the dungeon.  The leveled up monster will not have a floor number
next to it.  There are obvious holes in this list, I ask once again for any
outside assistance.  My mailbox is always open.  If this list grows large
enough, I may be able to encompass the Secret Dungeon, and dropped items and
HP as well.  Hey, it's got to start somewhere!


Ran Store Keeper
   Loot Keeper
   Life Keeper

   Worm
1   Blood Worm      Hi-Potion, Poison, Remedy, Slow Tonic
   Poison Worm     Damage Tonic, Poison, Remedy, No-Sleep Saddle

   Malboro
1   Malboro Ghoul   Hi-Potion, Poison, Remedy, Calm Saddle
   Great Malboro

   Mamon
1   Wood Eyes       Hi-Potion, Lost-Child Card, Warp Card, Memory Collar
   Mandrad         Doom Card, Repair Card, Rust Card, Memory Collar

   Toad
4   Poison Toad     Poison, Frog Card, Polish Card, Frog Claws
   Giant Toad      Frog Card, Poison, Frog Claws, No-Frog Saddle

   Rock Slug
5   Garden Slug     Damage Tonic, Remedy, Slow Tonic, No-Slow Saddle
   Slimy Slug      Amnesia Tonic, Slow Tonic, X-Potion, No-Slow Saddle

   Magman
   Iceman
6   Mudman          Doom Card, Geyser Card, Map Card, Earth Seed

   Mole
8   Badger          Earth Seed, Energy Nut, Lethargy Nut, Digging Claws
   Jet Mole        Earth Seed, Lasan Nut, Rotten Nut, Holy Claws

10  Mask            Doom Card, Reflect Card, Cursed Collar, Memory Collar
11  Stone Mask      Cantrip Book, MegaSpell Book, Strikeout Collar, No-Magic
                   Collar
   Doom Mask       Spell Book, MegaSpell Book, Cursed Collar, Magic Collar

   Behemoth
10  King Behemoth   Nitro, Remedy, X-Potion, King's Saddle
   Evil Behemoth   Haste Tonic, Slow Tonic, X-Potion, King's Claws

11  Butcher         Confusion Card, Repair Card, Rust Card, Genji's Claws
   Hill Gigas      Repair Card, Rust Card, Warp Card, Genji's Claws
   Gigas Boss      Doom Card, Repair Card, Rust Card, Genji's Claws

   Puppeteer
   Necromancer
15  Summoner Hag    Aero Book, Quake Book, Reflect Saddle, CrazySaddle Collar

   Mummy
15  Grand Mummy     Drain Book, Doom Card, Warp Card, No-Silence Saddle
   Pharaoh Mummy   Drain Book, Morph Card, Reflect Card, No-Silence Saddle

   Werebat
   Giant Bat       Blind Tonic, Slow Tonic, Haste Tonic, Endure Collar
15  Steel Bat       Amnesia Tonic, Remedy, Spell Tonic, Endure Collar

18  Demon           Lasan Nut, Tasty Nut, Tired Nut, Chaos Claws
   Balrog          Energy Nut, Lasan Nut, Lethargy Nut, Chaos Claws
   Mephis          Energy Nut, Feast Nut, Lethargy Nut, Absolute Claws

18  Vampire         LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws
   Lich            LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws
   Demi-Lich       LevelUp Nut, LevelDown Nut, Healing Claws, Brandname
                   Collar

22  Magic Pot       Hi-Potion, Poison, Recover Collar, Unlucky Collar
   Sorceror Pot    Spell Tonic, X-Potion, Recover Collar, Unlucky Collar
   Wizard Pot      Damage Tonic, X-Potion, Recover Collar, Unlucky Collar

22  Holy Dragon     Thunder Book, MegaSpell Book, Crash Stone, Digging Claws
22  Dark Bahamut    Fire Book, MegaSpell Book, Mysterious Tag, Crystal Claws
22  Red Dragon      Quake Book, MegaSpell Book, Teleport Tag, Absolute Claws

22  Mist Dragon     Blizzard Book, Rotten Nut, Tasty Nut, Crystal Saddle
22  Shadow Dragon   Aero Book, Blind Tonic, Invis Tonic, Reflect Saddle
22  Spirit Dragon   Drain Book, Amnesia Tonic, Elixir, Absolute Saddle


TIPS: Before you go to steal multiple times from an enemy, it's a good idea
to use a Lost-Child Card, Amnesia Tonic, or Slow Card if that's all you have.
In the first level, find a Wood Eyes, and steal until you find a Lost-Child
Card.  Kick it at him, than steal Hi-Potions until your inventory is full.
That'll make the first 10 levels REALLY easy.
     Follow that up by stealing all the X-Potions you can from King
Behemoths on the 10th floor.  That should hold you well until you face
Vampires in on the 18th floor.  Trap one in the corner, and steal all the
LevelUp Nuts and Level Seeds and use them all.  Level 30 is plenty to go
through the rest of the dungeon, but you may want to level up even more if
you are planning to stock up on a lot of items.  Trust me, there is no need
to go past level 60, not even Glass Goth's special attack takes away more
than 1 after that.



FREQUENTLY ASKED QUESTIONS
--------------------------

1)  What am I supposed to do with the drunk Malboro?

    Repeatedly speak to the Malboro.  After a bit, he will insist that you
use a Thunder Book on him.  Continue to hit him with Thunder Books, and after
7 castings, Malboro will reveal his true form.  It is actually Ramuh, the
Summon Monster, who stumbled onto a Morph trap and couldn't transform back!
He will then give you his feather.

2)  What am I supposed to give Gobly to satisfy his girlfriend?

    Gobly needs a gift to give Gobbie, his girlfriend, so she will like him
again.  Just speak to him when you have a Summon Stone in your inventory, and
he will give you 500 gil for selling it.

3)  Tonberry wants to make a special dish for the two goblins.  What do I
   give him?

    He's asking for either an Octopus Essence or a Worm Essence.  Octopus
Essences can be bought on the 10th floor of Cid's Tower, or extracted from an
Octopus in the Sea Floor Dungeon.  Worm Essences can be extracted from the
Worm crawling around the forest.

4)  Where do I find Sylph?

    Before you are able to find Sylph, you must have died at least once.
Once you have filled that prerequisite, treasures will start randomly
appearing on the beach in the village, containing treasures that were in your
inventory when you died.  After you retrieve about 3 or 4 treasures, Sylph
will appear and give you her feather.

5)  What are the rebuilt and secret dungeons?  Where are they?  When can I
   enter them?

    When you start off the game, there are 5 Dungeons you must go through.
Once you finish the last one and Defeat Glass Goth Z, finish watching the
credits and then Shiroma will tell you about the "Rebuilt Dungeons".
Basically, 4 Dungeons have been "rebuilt", the Sea Floor Dungeon, Cid's
Tower, Snow Mountain, and the Final Dungeon.  Each can be entered whenever
you desire, and they can still be entered even after you complete them.
There is also a Secret Dungeon that Shiroma talks about.  This Secret Dungeon
is in the top-right corner of Chubby Chocobo's shop (where the shortcuts
originally were).  You may go in the Secret Dungeon with Chocobo and 1 other
follower, who you get to choose.

6)  How do I get Mog to steal while he's with me in the Secret Dungeon?

    First off, YOU, the player, cannot manually get Mog to steal.  He may
only steal when he is controlled by the computer.  Rather than attacking, Mog
will steal.  That said, for some reason, Mog steals far more often when there
are very few items in your inventory, and you have a large capacity.  Try
going in with at least a capacity of 60 and only the bare essentials:  Claw,
Saddle, Collar, Teleport Tag, maybe a spell book or two, and an X-Potion.
You'll find that Mog will steal much more often.

7)  How can I easily raise Chocobo's Max HP?

    Normally, the only way to raise Chocobo's max HP is by feeding him Life
Nuts or Creature Essences, both of which took a long time to obtain.  Thanks
to Brent, however, there is a way to bypass that tedious method.  Once you
have beaten the game and think you think you are fit enough to delve very
deep into the Secret Dungeon, make it to level 28 or 29.  There, you will
find Demi-Liches who will have a special attack that suck an experience
level.  Every time Chocobo loses a level, his stats go down, but his Max HP
remains.  Seeing as Chocobo gains 6 max HP every level, it saves a lot of
time versus the other method!  You might not want to lower Chocobo's level
too drastically, because both Chocobo and his partner will be affected.

8)  Where do you find the Omega Essence?

    The Omega Essence is gotten from the enemy Omega on the 24th floor of
the Secret Dungeon.

9)  How do I beat Omega and get his Essence??

    Under normal circumstances, you would never need to beat such a
difficult enemy, but retrieving its essence is vital to making the best
equipment in the game.  Be Prepared: Bring 6-8 Odin or Bahamut Stones, 1
Carbuncle Stone, a Haste Potion or Spell, a few Identify cards, and a whole
lot of empty bottles.  After all, he has 8000 HP.  When you confront Omega,
start by using Haste on yourself, and follow up with the Carbuncle Stone.
From then on, it gets much easier.  Use your Summon Stones to whittle away at
his HP, keeping an eye on it with your identify cards, until it gets below
100.  From then on, keep kicking those empty bottles, and the Omega Essence
is yours.

10)  How do I defeat Doom?
    Well, let me start off by saying that there is no such enemy "Doom".
That is the reaper character that randomly appears on Dungeon floors to sell
items.  The actual name of the enemy is Store Keeper, and his leveled up
versions are Loot Keeper and Life Keeper.  Now that that's out of the way,
let me tell you defeating any three incarnations of "Doom" is completely not
worth it.  You'll end up wasting precious Odin and Bahamut Stones, for measly
experience if you are on a high level.  Still, if you insist on defeating any
three of those enemies, here goes:

    Store Keeper – The easiest of the three.  3 or 4 Odin or Bahamut Stones
should do the trick if you are on a high level (around 70).  You may need
more if your level is lower.  He only has 3200 energy.

    Loot Keeper – The Loot Keeper has 32,000 HP, which is a huge jump from
the Store Keeper's 3200.  It helps if you have armor with high defense, a
Haste Tonic/Spell, and a Carbuncle Stone.  Better yet, don't even bother.

    Life Keeper – With 32,000 HP, he has the same amount of energy as the
Loot Keeper, only with far higher attack and defense.  Amounting 32+ Odin or
Bahamut Stones is almost impossible without hours of work.  I simply don't
see why anyone would want to even attempt it for miserable experience
(10,000).  If you need to defeat a difficult enemy, fight Omega (Question 6).
It is much more rewarding.

UPDATE: I have been able to beat the Life Keeper, very easily in fact.  To
save trouble for those who would like to fully "complete" the game, there are
two thing that are vital in this fight.  The ability to defend against his
prodigious attacks, and to be able to attack hard despite his near-
impenetrable defenses.  The only armor or claw capable of standing to the
Life Keeper is the Titan Armor, upgraded to about +50 or more.  I myself have
gotten both to +99, and the task is ridiculously easy now, with Life Keeper
taking away more than 1 only on a critical, and me taking away 200 with each
attack.

11) How do I get the Energy UP feather?

    If you are trying to complete your collection of feathers in Chocobo's
Dungeon 2, you may run into a problem.  Every single feather on the list can
be obtained from breaking various equipment, with one exception.  The only
feather that cannot be obtained by that method is the Energy UP feather,
which is quite a useful feather.  Anyway, the only way to get one is by
beating the Final Dungeon.  After the Dungeon, Chocobo will receive a Random
stat-boosting feather.  Simply save it before the final battle, then reset
the game until he gets the Energy UP feather.  (For reference: completing the
Sea Floor Dungeon will net you a spell-enhancing feather, finishing Cid's
Tower gets you a Cantrip, Spell, or MegaSpell feather, and finishing Snow
Mountain with Kuz gives you a random Summon feather).

12) What is the point of the Tree of Life?

I have come to the conclusion that whatever the hell IS the point to
the Tree of Life, it is most certainly not worth it.  All I have received is
an incessant supply of nuts, some useful, but for the most part not worth the
feather it took to get them.  Some people told me that you get a feather or
two, though I have not found a way to prove that.  I myself fed the Tree
countless times, only to have reached the point where Gotton and his friend
change their dialogue.  After many feathers, Gotton says that the tree
doesn't need much more, and after many more feathers, he replies to you that
the tree has had enough, and the Tree now has apples or something growing on
it.  However, despite that, I finished the Secret Dungeon with no
reciprocation whatsoever.

13) Where, oh where, do I find the Pink Tag?

    One of my contributors originally told me that the final form of the
Lamia enemy dropped it, and they can be found in the Sea Floor Dungeon when
you have Shiroma.  However, I have never been able to confirm that.  The only </pre><pre id="faqspan-2">
place I was able to find a Pink Tag was after Omega dropped it when I beat
him.  So I can say with complete certainty that there is a chance Omega will
drop it when you defeat him.


CREDITS:
--------

"-" <[email protected]>
     A few items I have yet to confirm.  Thank you "-".
     Also, he originally told me about the Pink Tag, which has been
     confirmed.

Garrett Beaty <[email protected]>
     Lots of corrections and info.  Thank you Garrett!
     Add another correction to the list. That makes what, 13?  Thanks again!

Ronny Boen <[email protected]>
     Corrected me on what feather is received from Wood Claw level +6 to
     +9... er, +1 to +5.  Also, lots of information on equipment stats.

Jorge Calderon <[email protected]>
     For correcting me on my grammar. :)

Edwin <[email protected]>
     Informed me that only DUR base stats of equipment vary.

Gaidin <[email protected]>
     Gave me the stats for the Mirage saddle, Chaos Claw, and Cross Claw.

Jordan Rodgers <[email protected]>
     Confirmed the existence of the 2x Edge.

Brent Sisgold <[email protected]>
     Confirmed the existence of the Pink Tag, and corrected me on how to
     find Sylph.  Also, a little technique to raise Chocobo's max HP.  Very
     perceptive, thanks a bunch!

Square <www.square.co.jp>
     For surprising me and making a very cute, though thoroughly enjoyable
     and addictive dungeon crawler, and feeding my obsession.


Copyright 2000  Orlando Perdigon  [email protected]