Chocobo Racing for the Sony Playstation (PSX)
Version 3.0 (Last Updated: June 15th, 2000) FINAL UPDATE
This FAQ/Walkthrough is made by Fierydevil and cannot be used, or
altered without permission from me. Look below for my email address.
This is for the North American Version Of Chocobo Racing. Not the
Japanese one.
Email address:
[email protected]
Alternative email:
[email protected]
(I don't really check
[email protected] . If my hotmail
address were to be deleted, write to the angelfire one.)
You can find this FAQ/Walkthrough at:
http://www.gamefaqs.com
If you find it at another site, email me right away. If another site is
under www.gamefaqs.com, then that means he/she has gotten permission to
use it. If not, he/she has stolen my work.
Now, on to the good stuff!
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Table of contents
A. What's new in this FAQ/Walkthrough
B. The Story (Contains no spoilers)
C. The Walkthrough For Story Mode (MANY SPOILERS!!!!!)
D. The Varoius Modes
E. Cast Of Characters
F. Tracks
G. Magic Stones And Their Effects
H. Abilities
I. Secret Characters
J. The Secret About Grand Prix Mode (Contains Spoilers!)
K. Lyrics To "Diamonds In My Heart"
L. What's In The Next Update
M. Thanks
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**A. What's New In This FAQ/Walkthrough**
-Version 3.0 (June 15th, 2000) FINAL UPDATE
Since Mog The Moogle sent me the lyrics to the song, "Diamonds In My
Heart" by Vicki Bell, I've decided to put this in. This is my
-Version 2.0 (June 10th, 2000)
Finally finished the rest of the walkthrough, also corrected some
mistakes.
-Version 1.8 (August 26th, 1999)
Added half of the walkthrough for story mode (contains many spoilers!),
also added the various modes and their descriptions.
-Version 1.5 (August 23rd, 1999)
Made the spells and abilities more in depth. Added another section.
-Version 1.0 (August 19th, 1999)
Just Started.
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**B. The Story (Contains no spoilers)**
One sunny day, Chocobo went to visit Cid at his lab. There, Cid
announced that he had made a special gift just for Chocobo: the Jet-
Blades CR, Cid's latest and greatest invention! This gadget increases
Chocobo's speed tremendously. Just as Chocobo tries out his new racing
machine, an uninvited and somewhat unexpected guest appears.....
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**C. The Walkthrough For Story Mode (MANY SPOILERS!!!!!)**
WARNING!!!!!!!! DO NOT PROCEED IF YOU DON'T WANT THE GAME TO BE SPOILED.
PROCEED AT YOUR OWN RISK!!!!!
So, you wanna know what Story Mode is all about right? You've come to
the right place. This guide has a complete walkthrough of the game! I
WILL WARN YOU ONE MORE TIME: WHAT YOU ARE ABOUT TO SEE IS ALL OF THE
STORY MODE. IF YOU DON'T WANT TO KNOW WHAT HAPPEND'S IN THE GAME, SKIP
THIS SECTION!
There. On to the Walkthrough!
When you first start the game, go to "Story Mode". You'll then be asked
if you'd like to start from the beginning or from where you last were.
Click on "From the beginning". Then, It'll ask you "Want to read the
story?" This is for if you don't want to read the storyline and just
race. Click on "Yes". You'll then see the title "Chocobo Racing", then
the title of the chapter. This happends everytime you play (except if
you click on "No" on the question "Want to read the story?")
**Chapter 1: Gadgets a go-go!
Chocobo decided to go and visit his pal, Cid (he seems to appear in
EVERY game doesn't he?). While he was there. Cid told Chocobo that he
made him his best invention, The Jet-Blades CR! Cid also tells Chocobo
that he made a racetrack for Chocobo to test them out. They both head
outside, and while Cid's talking, Chocobo starts going!
Track: Cid's Test Track - Developed by Cid, this modern racetrack was
created to have test-runs on. With a simple layout, this high-speed
circuit is a great place to brush up on your basic techniques. This is
the shortest of all the courses.
Difficulty Level - 1 out of 5
Players on Track: Chocobo
Magic Stones on Course: None
Chocobo finished his test-run, and Cid is amazed by the time he took.
Then, the unexpected Mog shows up, asking Cid if he's finished with his
racing machine. Mog wants to race Chocobo to try and change the title of
the game to "Mog Racing"! But Cid forgot and tells him that it'll be
ready tomorrow morning. The book closes, and Chapter 1 is finished.
Gained Players: None
**Chapter 2: Moogling Right Along!
The next book opens, revealing Chapter 2. Mog head's to Cid's place.
Asking for his Ultra-Deluxe maching. When he's shown the machine, he's
not sure if it's the best Cid can do. Mog then decides to race Chocobo
anyway, to try to change the title.
Track: Moogle Forest - A peaceful course created within the Moogle's
homeland. With smooth curves and few bumps, it's easy to reach your top
speed. But remember that racing on the grassy areas will slow you down.
Difficulty Level - 2 out of 5
Players on Track: Mog, Chocobo
Magic Stones on Course: Haste, ?
When Chocobo finishes the race, he then says it's not fair because he
can go faster. Cid then says that he can go faster because of the piece
of crystal attached to his foot. The crystal gives him the ability,
Dash. Cid also says that when he was found, the crystal was already
there. Mog askes why he's got it and Cid answers by saying "Well, why
don't you go on an adventure to find that out?" They both go to their
village, and Chapter 2 is finished.
Gained Players: Mog
**Chapter 3: A Life In Ruins!
Chocobo and Mog say their good-bye's to their village and start heading
off to the village gate. While there, a Golem appears and scares them!
He says that he's a guardian and to go back to the village. Chocobo and
Mog then discover that the Golem has a blue crystal just like Chocobo!
He says that they can have the crystal, and continue on their adventure
if they beat him in a race. They agree.
Track: The Ancient Gate - This course is the ruins of the roads that
once ran around the old village gate. There are many 90-degree turns
that might make you bump into the walls that stand on either side of the
course. Racing here is bound to drive you up the wall!
Difficulty Level - 2 out of 5
Players on Track: Mog, Golem, Chocobo
Magic Stones on Course: Fire, ?, Haste
Once you beat the Golem, Mog ask's if they can have the blue crystal,
but the only way they can get it, is to let him join the group. Mog
doesn't want him to join but Chocobo convinces him by letting him be the
so-called "Leader". They continue on their adventure with Golem, the
book closes, and Chapter 3 is finished.
Gained Players: Golem
**Chapter 4: The Pleasure Is Mine!
Chocobo, Mog and Golem arrive in an old, abandoned, Mythril Mine. Golem
says that the only way to continue is by going through the mine, to the
other side. After he says that, Mog is captured by Goblin and the Goblin
asks for all their money. Golem and Chocobo notice that he's got an
earring on his left ear that has a piece of the same blue crystal in it.
The Goblin then challenges you to a race and the loser has to give up
their blue crystals. They agree and start to race.
Track: Mythril Mines - This make-shift racecource is formed from the
cart tracks that used to carry the Mythril from the mines to the now-
deserted mining town. The roads are winding and narrow, so be careful!
Difficulty Level - 2 out of 5
Players on Track: Chocobo, Mog, Goblin, Golem
Magic Stones on Track: Ice, ?, Fire, Haste
Once you beat him, Mog reads a letter, and he finds out that the Goblin
steals from the rich, and gives to the poor. Mog then ask's for the
crystal earring, but says no and he joins you instead because of Mog
finding out who he really is. They go through the mines, and Chapter 4
is finished.
Gained Players: Goblin
**Chapter 5: Mind Your Manor!
The 4 arrive in a spooky forest, much like one in a horror movie. Goblin
says that everyone who has come into this forest, has never come back
out, alive. Mog starts to get scared, and they find a manor. They are
all tired, so they decide to go inside. When they enter, they see a door
open, and some glowing yellow eyes. Chocobo, Goblin, and Golem decide to
investigate, while Mog stays behind. Only when they go inside however,
Mog remembers that the 1st person left alone is always the one that
get's killed! Mog rushes in after them, and they find an old racetrack.
Track: The Black Manor - This is a course found within the confines of
an old, ghastly mansion. Watch out not to fall into the blood-red pond
near the goal line or you'll lose time!
Difficulty Level - 3 out of 5
Players on Track: Black Mage, Chocobo, Mog, Goblin, Golem
Magic Stones On Track: Bolt, Ice, ?, Fire, Haste
When you beat everybody, they capture a Black Mage, who doesn't speak,
but has a Blue crystal in his staff. Mog, again, doesn't want him to
join but they take him along because of the blue crystal. They start to
follow the Black Mage, the book closes and Chapter 5 is Finiahed.
Gained Players: Black Mage
Note: from this point on, I can't list the players on track because
they are random. You now have more players than the maximum allowed
on the track at the same time.
**Chapter 6: Crystal Clear
Your group gets very tired from all the travelling done so far, so
the Black Mage leads you to "Mysidia", a town full of magicians. They
go to find someone that will cast "Cure" on them. They meet up with
a White Mage who notices that they all have blue crystals. She then
shows them her blue crystal, except, hers is huge! She also tells them
that she knows the legend about the crystals but to beat her in a race
for her to tell you.
Track: Floating Gardens - The Floating Gardens were built on an island in
the
clouds by the ancestors of Mysidia. Both speed and skillful steering are
a must on this track.
Difficulty Level - 3 out of 5
Magic Stones On Track: Bolt, Ice, ?, Fire, Haste, Mini
After you win, the White Mage will teach you the legend. I want you
to see this on your own. The White Mage decides to join you.
Gained Players: White Mage
**Chapter 7: Maybe It's Something I Ate?
Your party arrives at probably the weirdest place in the entire game.
It's a town of.....food. If you haven't noticed, this is the home
of Fat Chocobo (duh). While Fat Chocobo was eating, he accidentally
swallowed a blue crystal! The group makes a deal with him. If they
beat him in a race, the can have his crystal (when he takes a dump,
it'll come out) but if he wins, then he get's to......eat all of
your group!
Track: Gingerbread Land - This course is made up of donut arches and cake
tunnels. Gingerbread Land is one of the longest courses.
Difficulty Level - 4 out of 5
Magic Stones On Track: Bolt, Ice, ?, Fire, Haste, Mini, Reflect
Once you win, Fat Chocobo joins you, and you continue on your
adventure.
Gained Players: Fat Chocobo
**Chapter 8: Won't You Be My Lava?!
Your group went through a cavern, only to find a desolate wasteland
which they have never seen before. Fat Chocobo mentions that there
should be a blue crystal in the Vulcan-O Valley. They then meet up
with Behemoth, the most powerful monster known to man. He, too, has
a blue crystal. And you'll have to earn it, by beating him in the
race, right next to a Volcano!
Track: Vulcan-O Valley - An exciting track created on the top of an active
volcano, complete with fire and brimstone falling from the heavens. If
you skid off the course, you'll fall headfirst into molten lava.
Aggressive driving and unnecessary risks would be a mistake on this
course!
Difficulty Level - 4 out of 5
Magic Stones On Track: Bolt, Ice, ?, Fire, Haste, Mini, Reflect, Doom
Once you win, since you've gathered all the crystals, they all begin
to glow very brightly......
Gained Players: Behemoth
**Chapter 9: Final Fantasia
The crystals are all glowing, and Mog finds out that his bike had a
crystal built inside it! Then you see a movie sequence of Fantasia
opening up (Very cool movie!) You will meet up with Bahamut, the
guardian of Fantasia. He wants you to face the "Final Trial".
Track: Fantasia - A track found in the realm of the Espers. Drive fast, and
you'll fall in a hole with dragons!
Difficulty Level - 5 out of 5
Magic Stones On Track: ALL (Ultima, Bolt, Ice, ?, Fire, Haste, Mini,
Reflect, Doom)
When you win, well, I'm NOT GONNA TELL YOU!
Congratulations! You have beaten Story Mode!
Once the credits are over, you get to make your own character
depending on how well you played during story mode. If you played
well, you get a higher score and get to make your character a
living God/dess. Enjoy!
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**D. The Various Modes**
This section describes the various modes that you can choose from.
Options - No players
Displays the game's main options. For example: Controller setup, the
Handicaps, view the game's movies........
Story Mode - 1 player
This is what the game is all about. In every Squaresoft game, there
seems to be a storyline in everything. Heck, they even make a storyline
in Racing games!
Time Attack - 1 player
This option allows you to race by yourself against the timer. If you
would happen to do really well on a course, you then have the option to
make a phantom racer (memory card required), and if you made a new
record, you have the option to save it (yet again, you need a memory
card).
GP Mode - 1 or 2 players
This option allows you to race against the computer in 4 courses which
you can either let the computer decide or you can decide. This mode is a
lot like the Mario Kart GP race. You get points, and the one with the
most points wins. If you do good on all the courses, you'll get a
surprise!
VS Mode - 1 or 2 players
This mode lets you play either against a computer or a friend. Pretty
simple. Pick someone, race, whoever comes in 1st, wins.
Rally Mode - 1 or 2 players
This mode is kind of the same as VS mode, but you get to pick 3 people.
After a certain amount of laps, the next character you picked goes.....
and sooner or later, your 3rd character goes and will be the last
character before the win.
Memory Card - No players
This mode (well, not really a mode) allows you to save what you've done
in the game so far. This option also allows you to Load where you last
were in the game. (Ex. Secret Characters, Secret Courses.....)
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**E. Cast Of Characters**
Chocobo - The laid-back hero of this game. Everyone's favorite feathered
friend! Always faithful and fearless. Nothing ruffles this bird's
feathers!
Mog - A greedy forest-dweller with an attitude. This little guy is
always trying to take the spotlight away from Chocobo. Being the sly
Moogle that he is, he always has some sneaky scheme up his sleeve.
Golem - A giant rock statue brought to life by the power of magic. Golem
stands as the gatekeeper of the ancient ruins that were once the village
walls.
Goblin - Steals from the rich and gives to the poor. A master thief who
hides out in the Mythril Mines. What is his true identity?
Black Magician - The silent master of Black Magic. The owner of the
Black Manor hidden deep within the Cursed Forest.
White Mage - A young girl from Mysidia, the village of magic users. A
kind-hearted user of White Mage, and one of the few people who knows the
Legend of the Crystals.
Chubby Chocobo - The great white Chocobo who eats anything! The "heavy-
weight" champion of this game. It sounds like he ate something he
shouldn't have....
Behemoth - The most powerful beast known to man! Behemoth is an enormous
"Esper", who lurks in the Vulcan-O Valley. What could his mission be?
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**F. Tracks**
Cid's Test Track - Developed by Cid, this modern racetrack was created
to have test-runs on. With a simple layout, this high-speed circuit is a
great place to brush up on your basic techniques. This is the shortest
of all the courses.
Difficulty Level - 1 out of 5
Moogle Forest - A peaceful course created within the Moogle's homeland.
With smooth curves and few bumps, it's easy to reach your top speed. But
remember that racing on the grassy areas will slow you down.
Difficulty Level - 2 out of 5
The Ancient Gate - This course is the ruins of the roads that once ran
around the old village gate. There are many 90-degree turns that might
make you bump into the walls that stand on either side of the course.
Racing here is bound to drive you up the wall!
Difficulty Level - 2 out of 5
Mythril Mines - This make-shift racecource is formed from the cart
tracks that used to carry the Mythril from the mines to the now-deserted
mining town. The roads are winding and narrow, so be careful!
Difficulty Level - 2 out of 5
The Black Manor - This is a course found within the confines of an old,
ghastly mansion. Watch out not to fall into the blood-red pond near the
goal line or you'll lose time!
Difficulty Level - 3 out of 5
Floating Gardens - The Floating Gardens were built on an island in the
clouds by the ancestors of Mysidia. Both speed and skillful steering are
a must on this track.
Difficulty Level - 3 out of 5
Gingerbread Land - This course is made up of donut arches and cake
tunnels. Gingerbread Land is one of the longest courses.
Difficulty Level - 4 out of 5
Vulcan-O Valley - An exciting track created on the top of an active
volcano, complete with fire and brimstone falling from the heavens. If
you skid off the course, you'll fall headfirst into molten lava.
Aggressive driving and unnecessary risks would be a mistake on this
course!
Difficulty Level - 4 out of 5
Fantasia - A track found in the realm of the Espers. Drive fast, and
you'll fall in a hole with dragons!
Difficulty Level - 5 out of 5
FF VIII Circuit - A long track with many turns. Using the brake is
required in this course.
Difficulty Level - 6 out of 5!
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**G. Magic Stones And their Effects**
NOTE: There are many different Magic Stones found on the tracks that you
can pick up and use to attack others or defend yourself with. You can
only hold up to 3 stones at a time, and some of the stones POWER-UP when
you collect 2 or 3 of the same type in a row. Rivals can steal your
Magic Stones by bumping into you from behind, so be careful!
Fire - A small fireball that you have to aim at your rival to hit them.
Fira - A larger fireball that will automatically aim at a rival in front
of you.
Firaga - A great fireball that hits all rivals on the course. Can only
dodge with either "Barrier" ability or by having a "Reflect" stone.
Thunder - Hurls 1 lightning bolt at the rival ahead. Easy to dodge.
Thundara - Hurls 3 lightning bolts at the rival ahead. Harder to dodge.
Thundaga - Hits all opponents with 3 lightening bolts. Can only dodge
with either "Barrier" ability or by having a "Reflect" stone.
Blizzard - Plants 1 puddle of ice on the racetrack. Easy to dodge.
Blizzara - Scatters lots of ice on the track. Harder to dodge.
Blizzaga - Freeze all opponents in a ring, twirls them, then makes them
crash for a long time. Can only dodge with either "Barrier" ability or
by having a "Reflect" stone.
Mini 1 - Makes opponent ahead of you 25% smaller.
Mini 2 - Makes opponent ahead of you 50% smaller.
Mini 3 - Makes opponent ahead of you 75% smaller. You can also squish
him/her. Can only dodge with either "Barrier" ability or by having a
"Reflect" stone.
Doom - Makes opponent have 10 seconds untill he/she blows up. You can
prevent this however, by passing the "curse" to someone else by touching
them. Can only dodge with either "Barrier" ability or by having a
"Reflect" stone.
Reflect - Bounces opponents magical effects. It's used automatically
when the opponent tries to use magic on you.
? - It could be any magic stone found on the course.
Haste 1 - Boost for 2 seconds
Haste 2 - Boost for 5 seconds
Haste 3 - Boost for 10 seconds
Ultima 1 - Hits all opponents for small damage. Can't Dodge.
Ultima 2 - Hits all opponents and makes them crash for a small time.
Ultima 3 - The best magic in the game. Hits all opponents and makes them
crash for a very long time. Can only dodge with either "Barrier" ability
or by having a "Reflect" stone.
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**H. Abilities**
NOTE: Abilities are special effects that a racer can equip to strengthen
a certain attribute or Magic Stones' effects. You can only use it when
your ability gauge is at it's max. Some abilities are used automatically
when the bar is full.
Dash - Allows you to travel faster for a short time. Same as Haste 2.
Pretty good ability.
Flap - Makes you fly in the air to dodge ice. I've NEVER used this once.
Grip-Up - Increases your traction to improve turning for a short time.
This ability is good if you're using Golem. Otherwise, it's a waste.
Mug - Steals a magic stone from a rival and gives it to you. Good....for
a while.
Magic Plus - Increases your magic stone by 1 level. Used automatically.
I use this ability the most.
Barrier - Defends you from magic stones. Same as reflect. Used
automatically. REALLY good!
Receive - If you're hit by magic, you'll get the stone that was used on
you. Used automatically. This ability is pretty good.
Charge - Ram your rivals and make them spin out. Rivals can easily dodge
this.
Mega Flare - Hits all opponents. Same as Ultima 3. Charges very slowly.
Can't dodge with anything. Very effective.
Gunblade - Speeds you up untill you're in 1st place. When the person
with Gunblade comes close to you, the sword will slash at you and will
spin out. Gunblade stops when you're hit by magic. Not so great.
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**I. Secret Characters**
Bahamut - Beat story mode for the 1st time. He appears on the top-left
on the Select Character screen.
Squall - Beat story mode the 2nd time. He appears on the top-right on
the Select Character screen.
Cid's Tank - Beat story mode the 3rd time. Highlight Squall. Press and
hold L1.
Mumba - Beat story mode the 4th time. Highlight Squall. Press and hold
L2.
Cloud - Beat story mode the 5th time. Highlight Squall. Press and hold
R1.
Cactuar - Beat story mode the 6th time. Highlight Squall. Press and hold
R2.
Aya - Beat story mode the 7th time. Highlight Squall. Press and hold L1
and L2
Original Chocobo - Beat story mode the 8th time. Highlight Squall. Press
and hold R1 and R2.
Airship - Beat story mode the 9th time. Highlight Squall Press and hold
L2 and R2.
Jack - Beat story mode the 10th time. Highlight Squall. Press and hold
L1 and R1.
If there's anymore, I'll add it.
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**J. The Secret About Grand Prix Mode (Contains Spoilers!)**
When you play Grand Prix, you'll think that there's no point in playing
it because you'll think it's the exact same thing as VS mode but you
choose 4 courses right? You'll also think that this game is too easy
because you keep coming in 1st on everything because your opponents are
too slow right? But there's a little trick you might not know! Here it
is:
Play Story Mode and finish it 2 times. After you beat it 2 times in a
row, you should get Fantasia and FF VIII Circuit along with Bahamut and
Squall.
Start Playing Grand Prix and pick any character you want.
Everytime you finish 1st (with any character), you'll receive a "crown".
You can see the crown on the left of the screen on the course you came
1st in.
Finish 1st on All the tracks. When you do, go back into Grand Prix mode.
Pick your next 4 courses. VOILA! You now have a new class which is
called "Behemoth Class"! This makes the game a bit harder.
But wait! Isn't there space for yet ANOTHER class?
Finish 1st on all the tracks with Behemoth Class and you'll get "Bahamut
Class"!
Now that you think that all the spaces have been filled, you'll start
thinking, "Now what's the point of doing Bahamut Class? There's no space
for anymore secrets!" WRONG!!!!!
Finish 1st on all the track yet again. But beware! The guy's you're
facing are REALLY tough! I suggest you master using the sharp turn
before you take this on. Otherwise, It'll just get you frustrated.
Once you've finished 1st on all the classes including Bahamut Class.
You'll start thinking that what you just did was a waste of time.
Well, what you just did wasn't a waste of time! Go to the options menu.
You now have the option to use "Mirror Mode"! This makes all the tracks
BACKWARDS! It also increases the game's difficulty yet AGAIN!
Enjoy trying to face them NOW!
By the way, Mirror Mode works on all options EXCLUDING Story Mode. If
you don't want mirror mode on, go to the options menu and you have the
option to turn it off.
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**K. Lyrics To "Diamonds In My Heart" (Thanks Ed!)**
I received an email from Ed the Moogle saying that he had the lyrics to
the song. Here's the email:
"The song is at the end of story mode, right after Cid
talks about the airplane, a movie will start up, DON'T
PRESS START or you'll skip it. I read in the credits
it's name and it's composer."
And here's the song:
Diamonds in my heart
by Vicki Bell
Do you remember the days
When we had long long ways to go
And you were there for me,
As I was there for you to be around
The sun was shining brightly
Down on us so gently
That we thought we could go on
Or was (She goes into a supernaturally high pitch
right here)
Hand in hand, forever and almorn
We would run, we'd never have enough
Did an angel know when it was time to live
Or time to sleep
On and on, the hours tick away
So the memories can go astray
Oh, how I miss the days of golden sun
And please,
I'd rather be with you
I still remember the days
When we had long long time to share
Until I saw you there
Not as tired as I used to feel
Hello I said unsurly
You smiled a little shyly
Soon we knew we would go on
Together on a journey to our dreams
Hand and hand, forever and almorn
We'd run, didn't even care to ask
How far away from home
We'd have to go
On and on, the hours tick away
Oh the memories go astray
Oh I miss the never-ending road,
And sure,
I'd rather be with you
Sweet summer breeze
Or autumn leaves
Through winter skys
And flowers of spring
Friends and their laughter
Precious and kind
Let them shine like diamonds in my heart
All along, I'm here to find the way
To what dreams, we used to have before,
And I hope to see again
Your smiling face along the way somewhere
If you hear me calling out today
And you see the meaning of it all
Come and join me on this way again
You know, tomorrow will be there...
Thanks again, Ed The Moogle!
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**L. What's In The Next Update**
Well, I don't think I need to update this anymore. I'm pretty much
done my first walkthrough, and I think it was a big success! I think
I'll do another walkthrough on another game. Maybe either Earthbound or
Earthbound Zero....
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**M. Thanks**
I'm guessing you already know what this section is for. It's to say
thanks to the people who helped me or gave me info on the game and
in the walkthrough.
-Ed The Moogle, who supplied me with the song lyrics.
-All the people who emailed me about the walkthrough.
-CJayC for making a great site.
-Square for making this great game.
-Sony for making a system that kicks ass.
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This FAQ/Walkthrough is Copyright 1999 Greg Elian