Chocobo: Mysterious Dungeon FAQ
Version 0.5
by Scott Dilley

Updates
v 0.1
       first version
v0.5
       added some game info
       hopefully fixed most spelling errors
       format and Japanese ASCII hopefully fixed
v1.0
       added various comments
       added the updated items list thanks to Ignacio de Lucas


*Note:  There is Japanese ASCII in this file, and you will need to use a
Japanese ASCII viewer to see and print this text. I've also noticed that if your
viewer has the ability to auto detect Japanese and Chinese Kanji, you might have
a problem with a couple of the Kanji, for example the Rock Kanji near the end.
It should be fixed by setting your viewer to Japanese only.(This is on Njstar.)
This file is best formatted in New Courier, 10 point text, best viewed in
WordPad.

Intro

       What can I say, Square just makes some of the best games around.  Chocobo
is a fantastic game.  You run around an ever changing dungeon, collecting items
and new weapons, basically trying to become more powerful, so you can defeat the
increasingly powerful enemies.  All the characters and items are beautifully
rendered sprites, and have that otaku look to them.  The gameplay is excellent,
the sound effects are wonderful and the music is great.  The spells in the game
are wonderfully done, some what reminiscent of Final Fantasy Tactics, however
the summon stones and spell beads are where the graphics are unbelievable, you
just have to see someof these to believe them.  And of course, there's the CG
sequences.  Square keeps surprising me with how wonderful there CG is, and
Chocobo's CG scenes are the best so far IMHO.  However I should warn everyone
now, if you can't stand the super cute, super deformed otaku stuff, then you'll
probably get sick watching this one.  On the other hand, if you like practically
everything that comes out of Japan, especially the otaku SD stuff, then this is
the game for you.

Story

       In the opening movie, you come walking into town, your side kick moogle
Atra riding on you back.  You pass another chocobo at work in his garden on your
way into town, and after conversing with him for a moment you continue on your
way.  After your past the chocobo continues his work in the garden, hitting a
violet crystal in the ground.  He picks it up to examine it, and what do you
know, his eyes start glowing an evil violet color.  Later, you stop by the
Gardner chocobo's house, and he has something to show you.  When you get to the
door though, he promptly kicks you in and you fall into the dungeon.  And the
adventure begins.

Gameplay

       The game uses the typical ATB system from previous Final Fantasy games,
but with a bit of a twist.  Your character and the enemies have a Active Time
Battle system bar that appears underneath when they are getting ready to attack.
The enemy can only attack when it's bar is full, while you can attack at any
time, however it's at the expense of attack power.  Attack when the bar is full,
and you get the strongest attack, but if your bar is only half full, then you
only take off about half of what you would at you strongest.  Very helpful if
your enemy is just about out of life, and you want to kill it before it can make
it's attack.  The twist in the ATB system deals with movement and actions.  For
each move or action you take,
your enemy gets to make a move or action.  So if the enemy your fighting has no
ranged attack, you could sit several spaces away, wait for your bar to charge
fully, then kick or cast a magic spell at it, then run away, keeping you
distance from your enemy until it's dead.  However it should be noted that  if
your enemy can throw a ranged attack, or cast a spell, it can do so when its ATB
bar is full, regardless whether you make a move or not.  When not fighting
enemies,you walk around, exploring the dungeon around you.  There are lots of
traps, so it's wise to check ahead of you by tapping your foot forward every
once in a while.


       Well that's the basics, so now we'll move on to the different aspects of
the game that are important to play.

Game Stuff

Status bar:  Up at the top of the screen you'll see a line of white numbers.
The     first set is the floor your on, then your current level, then your current
Hit     Points/total Hit Points, and finally your stamina.
Map Display:  In the bottom right hand corner is your small auto map, with the
blue    areas being where you have stepped, green where you have not stepped, red
dots    as enemies, white dots as items and yellow dots as stairs.  Springs,
traps,  chests, ovens, bins, and shelves are not displayed on the map.
ATB Bars:  These appear below your character and your enemies.  The longer the
bar,    the longer it takes to charge for an attack.  The bar appears red when
there   is a physical attack or kick/throw, and blue when a spell is being
cast.
Status Bubble:  This is the little 'thought bubble' that appears above your
head,   indicating a special status, these are listed below.  These all have
a limited       duration.
               Green Skull:  Poison
               Arrows Point down:  ATB bar is longer
               Arrows Point up:  ATB bar is shorter
               Dots:  Silence (Can't read a book)
               Water Drops:  ATB bar is longer
       The following don't have symbols, but you can tell when they are in
effect.
               Toad:  Chocobo is now a toad. (you can still read books)
               Stone:  Chocobo turns grey and can't move for a while
               Invisible:  All you see is Chocobo's shadow. (monsters can't see
you)
               Sleep:  Your Chocobo sits down and takes a nap (replenishes stamina)
Traps:  There are traps lying on the floor all around the dungeon, and there are
two     ways to find them.  First, you can tap the floor ahead of you with your
foot,   or if you decide to just walk around without looking where your
going, you'll   run into the trap head on.
               Trap Door:  Steel trap door, a chance you'll fall to the next level.
               Poison Pit:  Run over this and you'll become poisoned.
               Mud Pit:  Run into this and you'll be stuck and use stanima to get
out.
               Spikes:  They pop up at you and cause damage.
               Fire mine:  Will explode if you walk over it.
               Forget mine:  You'll forget where you've been in the current level.
               Unequip mine:  Unequips everything equiped (useful if your cursed)
               Slug slime:  ATB bar get's longer
               Invisible mine:  Turn invisible
Magic circles:  There are magical circles scattered around the dungeon, and they
       have many different effects, but the problem is, you never know which
effect  it will have on you.  So take your chances and step into a circle
for these       different effects.
               Sleep: Your Chocobo sits down and takes a nap (will replenish
stamina)
               Level Up:  Gain a Level
               Toad:  Turn into a toad (can be useful if you need to cross water)
               Item Level up:  All equiped items gain a level.
               Item Level down:  All equiped item lose a level.
               Teleport:  You get teleported some where else.
               Explosion:  You get caught in a fire based explosion.
               Invisible:   Turn invisible
Treasure:  Treasure can be found in many places around the dungeon.  It can be
lying   on the gound, in a chest, bookcase, picture, table, and cabinets.
There are       three different types of chests.  First is the unlocked kind, easy
treasure        here.  Next we have the Magically locked kind, and to open it you
have to cast    the correct spell. The spell you use depends on the spell you
used the last   time. Just use the next spell down the list, and it should
open. Lastly there      is the kind that uses a key, which are very difficult
tofind. To open         something, just run into it, if you need to cast a spell or
use a key, you'll       automaticly end up in the item menu. Remember, you can
only investigate one of         these places if you have a free slot in your
inventory.
Buttons:  Buttons can be found on the wall, they are big, red, and can't be
missed.         If you press it, one of several things can happen.  You'll get your
hit points      and/or stamina replenished, you'll open a trap door, you'll set off
the     dissapering floor trap, or you'll turn on lights in the dungeon, which
will    also reveal traps.
Machines:  These are big boxes with little lights and gears, if you touch it,
you'll  be given an option to use a spell.  If you use a thunder spell on
it, then it     will activate, and the lights will come on, and all traps will
be revealed in  the dungeon.
Stairs:  Use these to go down to the next level.  This is one of the two places
you     can save your progress.
Springs:  There are little wells scattered around the dungeon, this is where you
can     refill your empty bottles and end up with a potion.  What you get is
random,         although most times it's a Healing Potion.
Bins:  These are large boxes you'll find scattered around the dungeon.  When you
run     into it, your inventory screen will pop up, and you can put any two items
into    the bin, where it will mix together and become something else.  What you
get     is random, so don't use any thing that's important to you.
Ovens:  These nifty things let you combine equipment, but you get to decide what
you     get.  You can only use this on Claws or Saddles.  So say you find a claw
you     want, but its cursed at -1.  What you do is take a claw you don't want
that's  +1 and combine it with the cursed one, and voila, you now have a
normal claw     of the type you want.  Or combine to regular claws of the same
type, and you   get one with a +1 rating.  The only things to remember here
are, whatever type      you put in first, is the type you will end up with, and
you must have a fire    book to heat the oven up.  As a note, if you combine an
item it's name will     appear green and a new menu choice will appear if you
choose this item from   the inventory.  By choosing this, you can rename an item
you've made, and call   it whatever you want. Way cool.
Torches and candles:  You'll find these on the walls of the dungeon, just run
into    them and read a fire book, and the room will light up so you can see your
way.
Books:  Ok, spells work differently than previous FF games.  First, you have
books.  Each of the seven different books cast a spell.  You have a
proficency level        with each of the different spells, which levels up by casting
the spells or by        using a special item.  When you reach level 10, the spell you
cast with a book        becomes more powerful and looks different.  Each type of book
is counted as   one inventory slot, regardless of how many you currently have.
As a note, when         you look at your comprehension level (press start) you'll see
your current    level and ATB for your spells, if you look all the way to the
right you'll see        numbers for each spell, this is how many points you have to go
before you      level up in a spell area. There are 10 points to a level, and each
time you        use a book, it goes down by 1. An additional couple of random
comments. First,        spells change their appearance at level 10 and at level 30.
You can choose to       castlower-rank spells by just notletting the ATB fill
up. Also, you can cast a        spell on all enemies within range by just pressing
the R1 button when      selecting a target. This is very useful as the spell's
attack power will not   be lowered by a great deal.
Gems:  Next you have Gems.  When you choose to use these they are kicked like
rocks   or items, so make sure your pointed in the direction you want them
to go.          These are  more powerful spells, like Earthquake, Holy, Meteor,
Tidal wave,     and Ultima.  They are the hardest to find, so use them wisely
(like on the    bosses, which are very powerful.)
Spirit Stones:  These faceted rocks are the coolest looking spells.  These work
like    the summon spells from FF.  Although difficult to find, there easier to
get     than the beads.  These are the spells which will cause damage all
creatures on    the screen, as well as causing some serious damage.  Spells in
this catagory   include Iffrit, Ramuh, Unicorn, Shiva, and of course Bahmut.
Claws and Saddles:  Claws are your weapons, Saddles are your armour, and they
come    in a variety of flavors, including leather, wood, iron, steel, ice, fire,
and     thunder as well as others.
Rocks:  These are like arrows in other games.  You must equip the rocks first,
than    you'll be able to throw them.  They have a short Charge time on the ATB
and do  a decent amount of damage.
Cards:  These are one time use items that have a variety of effects.  There's a
       handy Identify item card, for those magical items your just not sure about
       (items that are magical that are unkown are displayed in yellow print, be
       careful equipping or using these, as you never know what could happen).
       There's a teleport card that you can use to get back to town, and a card
you     can use to turn into and back from a frog.
Potions:  These are your typical potions, use them to gain life, remove curses
and     gain    stanima, but watch out for poison.  The empty bottles can be
refilled at     a spring. When you first find a potion in the dungeon, you
won't know what it      is, after you use it or use a card on it, you'll know
what it is up untill you        leave the dungeon, this is the same with cards and
nuts.
Nuts:  Eat them, and stuff will happen, but you won't know what unless you eat
them    or use a card on them.  There is a nut that lowers your ATB time on books
by      one, and so far this is the only way I've found that will lower your book
ATB.
Necklaces:  They have different abilities which take effect after they are
equiped.
Telportation:  When you use a teleport card, after your done at town when you go
       back to the dungeon, you'll see a glowing post.  Walk over this and you'll
be      given a choice to go to the level you were last at or any one you've been
to      so far.
Death:  There is no Death.  When you HP reach zero you'll be returned to town
and     lose one level, after which you must start the dungeon from floor one
again.
The Town:  This is where you can rest, buy stuff and find out things.  The town
       grows as you progress in the game.  So far I've found:
               Your house:  Jump into your nest to save a game, or file stuff for
later                   use. (talk to Atra to begin with, later you'll just
touch the file                  cabinets).
               Chipmunk's house:  He sleeps all the time.
               Raccon's house:  A little later in the game you'll be able to
combine                         things here Just talk to the raccon, and he'll ask you
if you want                     to combine two or three items.  Right now, you can
only combine                    two items, I haven't found whatspecial items you
can combine with                        the claws or saddles yet.
               Fox's house:  Village elder, great for information.
                       Here you can get a list of all items you have found in the
game                    from the elders apprentice. After talking to him, he'll tell
you                     about the list, then just go to the bookshelf behind him to
access                  it later.  There is also whatlooks to be a training/game
info                    shelf by the elder, but I haven't really gotten around to that
                       part yet.
               White chocobo's house:  This is another storage facility, for each
2000                    gill you pay, you'll get another space of ten to store stuff
you                     find, up to ten spaces.
               Camilla's house:  The Girl chocobo behind the counter will sell you
                       stuff, Camilla will give you info. Later you will get the
plant                   pots, and after giving these to camilla, you can combine
nuts with                       potions to make new nuts. I've found the combonation to
make the                        Book ATB level up nut, and will give it here with the
next update.
               Dungeon entrance:  This house you use to get into the dungeon.  So
far                     there is three dungeons I know about;
                               Dungeon 1: 30 levels
                               Dungeon 2: 60 levels
                               Dungeon 3: ??? levels

Commands

       While playing, if you press triangle, then you bring up a status screen
and a command menu.  These are explained as follows.

￾›￾￾’￾…          Item            After chosing this option you go into the
inventory                                       screen, from here if you choose an item,
you'll be                                       given a choice of the following.

       Ž®Ý       Use             Use the selected item.
       ñ‰         Kick            Kick the selected item.
       ¦_           Drop            Drop the selected item.
       I§1 Unequip Unequip items.
       I_Aø           Rename  Rename an item you've combined.

›úƒE            ?Abilities?
       Ž'U‰       Investigate     Look around the area your currently in. (find
gill)
       „ ’¦_        Cancel  Cancel your selection, back to main menu.

Aᎈ                 Options         Choose from a different options. (explanations
later.)
’￾ý•LV           Book Level      This shows you the level of understanding for
spell books.

       The screen at the bottom shows your current status, which are, starting at
the top left to right.
               Name and points to next level up
               How deep you are in the dungeon, and how much gill you have (money).
               The next three lines are for your:
                                       Claw equiped and your attack power
                                       Saddle equiped and your defensive power
                                       Neckalace and ? defense
               And at the bottom is your ATB rating.

Items List

       The item explanations are in the following order : Japanese name, English
translation, (Attack or Defense power if applicable), selling price, comments.

   The reason for listing their selling prices is that the buying ones depend
on where you buy them. Also note that each +1 or -1 in claws and saddles add or
detract a 3% of the original prices, and that oiling them adds another 2%.

* Equipment List *


Claws

¨ˆ¬†I￾Ž￾          Weakness Claw     1    412  (Causes "Weakness" on enemies)
E‚I￾Ž￾            Leather Claw      3     80  -
IUI￾Ž￾            Wood Claw         6    120  -
￾'I￾Ž￾            Iron Claw         9    240  -
úU￾Ž￾            Light Claw       11    640  Shortens ATB bar
￾I￾￾II￾Ž￾        Steel Claw       14    560  -
￾O￾￾￾￾…￾_￾¡­¬     Flame Claw       14    480  Fire-elemental
￾›￾￾1￾_￾¡­¬       Ice Claw         14    480  Ice-elemental
￾æ￾¢￾A­¬￾_￾¡­¬     Thunder Claw     14    480  Thunder-elemental
￾Ý￾￾¢￾￾￾_￾¡­¬     Wind Claw        14    480  Wind-elemental
￾E­¬￾￾I￾Ž￾        Toad Claw        14   1600  Keeps power when in "Toad" state
￾Y￾￾§￾¢￾-￾‚­¬     Poison Killer    15    400  Strong against poison enemies
￾x￾‚￾¢￾E￾-￾‚­¬     Plant Killer     15    400  Strong against plants
￾O￾¡­¬￾¨­¬￾-￾‚­¬   Floater Killer   15    400  Strong against flying enemies
￾￾￾‚￾'￾¢￾-￾‚­¬     Dragon Killer    15    400  Strong against dragons
￾,￾a￾￾›￾¢￾E￾-￾‚­¬ Giant Killer     15    400  Strong against giants
’€I￾Ž￾            Poison Claw      15    640  Causes "Poison" on enemies
ADý«I￾Ž￾          Petrify Claw     15    640  Causes "Stone" on enemies
IýˆI￾Ž￾          Sleep Claw       15    640  Causes "Sleep" on enemies
EŠI®I￾Ž￾          Fatigue Claw     15    640  Causes "Fatigue" on enemies
§rIdI￾Ž￾          Chaos Claw       15    640  Causes "Confuse" on enemies
A‡¨ˆI￾Ž￾        Big Swing Claw   20    400  Lenghtens ATB bar
￾￾￾U￾‰œ3￾€￾1I￾Ž￾  Level 3 Death C. 20    640  Kill enemies with level 3, 6...
￾A￾™￾‰￾I￾A￾_￾_￾¡­¬ Double Knock C.  23   1270  Attacks twice
￾¦­¬￾A­¬￾_￾¡­¬     Oodaa? Claw      28   1060  ???
￾›­¬￾_￾_￾¡­¬       Arc Claw         29   1120  Three-way attack
Š_DˆI￾Ž￾      Avarice Claw     30    320  Power down if carring many items
ƒ¡II￾Ž￾        Moroha Claw      30    720  Damages you as well
￾á￾1￾ˆ￾‰￾_￾¡­¬     Mithril Claw     30    800  -
￾O’øI￾Ž￾          Paralyze Claw    30    720  Causes "Paralyze" on enemies
_¢I￾Ž￾        Endurance Claw   33    400  Attack power up as HP goes down
ýÝ­cI￾Ž￾          King ??? Claw    50   1040  -
E‚OI￾Ž￾        Rank Claw        52    480  HP Igualate ???
￾_￾ˆ￾1￾¨￾‰I￾Ž￾    Crystal Claw     65   1360  -


Saddles

¨ˆ¬†I￾_￾‚         Weakness Saddle   1    400  Level up ???
E‚I￾_￾‚           Leather Saddle    3     80  -
IUI￾_￾‚           Wood Saddle       6    120  -
￾'I￾_￾‚           Iron Saddle       9    240  -
ñˆI￾_￾‚           Fire Saddle      14    480  Strong against Fire
￾1I￾_￾‚           Ice Saddle       14    480  Strong against Ice
I‰I￾_￾‚           Thunder Saddle   14    480  Strong against Thunder
￾öI￾_￾‚           Wind Saddle      14    480  Strong against Wind
￾I￾￾II￾_￾‚       Steel Saddle     14    560  -
IýˆŠñI￾_￾‚     Anti-Sleep S.    14    640  Protection from sleep?
§rIdŠñI￾_￾‚     Anti-Chaos S.    14    640  Protection from confusion?
￾1￾¡￾ÝŠñI￾_￾‚   Anti-Slow S.     14    640  Protection from slow?
￾‚￾O￾ ￾￾‰         Love Mail        14    720  Big Monsters ???
I¨I￾_￾‚           Life Saddle      14   1520  HP Max up
ŽAIUŠñI￾_￾‚     Anti-Silence S.  16    640  Protection from silence? (no)
￾¦￾E￾¦￾¢I￾_￾‚     Onion Saddle     18    800  ???
Š_DˆI￾_￾‚     Avarice Saddle   18    320  Def. down if carring many items
￾š￾…I￾_￾‚         Bomb Saddle      20    640  Damage ???
ú¢-¡ÝI￾_￾‚   Mirage Saddle    20    800  Evade rate up?
­cA úI￾_￾‚     ??? Saddle       21    400  Damage ???
_A«-I￾_￾‚         Deodorant Saddle 24    640  Bad breath ???
￾‚￾￾E￾ ￾￾‰       Light Mail       24    960  Stamina use down
￾á￾1￾ˆ￾‰￾ ￾￾‰     Mithril Mail     26    800  -
ýÝ­cI￾_￾‚         King ??? Saddle  36   1040  -
￾›￾á￾†￾￾￾A￾E￾ ￾￾‰ Amulet Mail      40    960  Curse ???
￾_￾ˆ￾1￾¨￾‰￾ ￾￾‰   Crystal Mail     52   1360  -
,¯¯ I￾_￾‚         Genji Saddle     66 -5 800  -


Necklaces

￾￾‚￾1I¬¢IO       Glass Necklace         100  Sell for money
￾‰￾O­¬I¬¢IO       Ruby Necklace          200  Sell for money
￾A￾￾›I¬¢IO       Diamond Necklace       800  Sell for money
E§￾E¬¢IO       Forget Necklace        500  Map ???
￾­¬￾￾I¬¢IO       Guard Necklace         800  Raises defense
AAAaE¬¢IO     Tiny Necklace         1800  Protects against Minimum?
￾E­¬￾￾I¬¢IO       Toad Necklace         2000  Protects against Toad?
úŒ›®ˆI¬¢IO     Moonlight Necklace     900  Related to Firefly ???
￾U￾¨￾‰ýDI¬¢IO     Firefly Necklace       600  Related to Moonlight ???
®‚™ˆI¬¢IO     Karaburi Necklace      150  Evade Rate Up ?
￾O1I¬¢IO         Unhappiness Necklace  1000  Slower HP recovery
ý¢￾￾I¬¢IO         Recovery Necklace     1200  Faster HP recovery
,¦3ˆI¬¢IO       Stiff Shoulders N.     200  Use stamina faster
￾1￾¨­¬￾á￾‚I¬¢IO   Stamina Necklace       800  Use stamina slower
‘A_ˆ’￾…I¬¢IO Slow Reading Necklace  300  Read spells slower
’￾áEˆI¬¢IO     Reading Necklace       300  Read spells faster
A ’￾áI¬¢IO       Fast Reading Necklace  600  Read spells even faster
I¢OˆI¬¢IO     Nonbiri Necklace       300  Kick ATB +3
1D„æI¬¢IO     Agility Necklace       300  Kick ATB -2
￾1￾O­¬￾￾I¬¢IO     Speed Necklace         600  Kick ATB -4


   *** General Item List ***


Green Potions

￾Y­¬￾ú￾‡￾¢         Potion                  50  Recover 50 HP
￾I￾￾Y­¬￾ú￾‡￾¢     Hi-Potion              200  Recover 100 HP
￾"￾ˆ￾_￾æ           Elixir                      Recover full HP
￾A￾ ­¬￾,I“         Damage Drink                Halves HP
€£E_I“             Explosion Drink         50  Causes damage
­c’€­c             Poison ??               50  Cures "Poison"
’cIAI“             Transparent Drink      100  Causes "Transparent"
E￾€«I“             Almighty Medicine      300  Heal all status ailments

Blue Potions

￾A￾1￾U￾ˆII“       Dispel                 150  Unequips all cursed items
IšEI“         Eye???                 100  ???
A-®¯II“         Leg potion?                 Can charge only half bar
¬ˆ«oñII“         Hand Help Potion      1000  ???
E§￾¢šÝII“     Forget Drink           100  Forget all identified items

Red Potions

￾š￾…¯á II“       Bomb Stop Potion?       50  ???
­c¨†               ?? Water                25  ???
’€I“               Poison Drink           100  Causes "Poison"
￾1￾¡￾ÝII“         Slow Drink              50  Causes "Slow"
￾O￾￾1￾EII“       Haste Drink             50  Causes "Haste
ADý«§_             Petrification Chemical      Causes "Stone"


Cards

¬ñEII￾®­¬￾￾       Identification Card    300  Identifies one item
3I¨rI￾®­¬￾￾       Confidence Card        900  Identify all items
￾1￾ˆ￾x￾‰￾®­¬￾￾     Sleep Card             300  Causes "Sleep"
￾E­¬￾￾￾®­¬￾￾       Toad Card              600  Causes "Toad"
￾á￾E￾_￾…￾®­¬￾￾     Minimum Card           600  Causes "Minimum"
￾3￾¢￾O￾†￾®­¬￾￾     Confu Card             300  Causes "Confusion"
￾_￾A￾x￾®­¬￾￾       Map Card               300  Reveals map for entire level
‹-¨†￾®­¬￾￾       Side Water Card?       600  ???
￾’￾￾￾Y￾®­¬￾￾       Telepo Card            450  Teleport out of dungeon
I«3ÝI￾®­¬￾￾       Dark World Card        450  Warp to next floor
￾¦￾￾‰￾®­¬￾￾       Oil Card               600  Preserve equipment from rust
￾™￾ˆ￾¢￾_￾®­¬￾￾     Blink Card             300  Creates a distracting decoy


Fruits that should be eaten

￾E￾A￾E             Nut                    150  Recover 50 Stamina
￾‚￾æ￾¢I¬A         Lasan Fruit            300  Recover 100 Stamina
Ž®￾‰¬A         Fatigue Fruit          150  Lose 30 Stamina
,ææI¬A           Health Fruit           300  Max Stamina + 10
,ææIIæ¬A       Health Down Fruit      150  Max Stamina - 10
¦ú¬A         Delicious Fruit        180  Recover HP. HP Max up if full
'A«ÝI¬A       Feast Fruit            330  Recover HP. HP Max up if full
_æA¨¬A         Rotten Fruit            30  Lose 10 HP
IAI¬A         Life Fruit             450  HP Max up
¬§€OI¬A           Failure Fruit          150  HP Max down
￾￾￾U￾‰￾A￾Ý￾¢I¬A   Level Down Fruit       150  One level down
1D„æI¬A       Agility Fruit         1200  Kick ATB -1
AIúAI¬A           Wisdom Fruit          1200  Selected spell's ATB -1

Fruits that should be fused with weapons and saddles

￾￾￾U￾‰I¬A         Level Fruit            600  Doubles equipment level
ýDI￾¨￾I           Fire Seed              450  Makes Fire-elemental
￾1I￾¨￾I           Ice Seed               450  Makes Ice-elemental
I‰I￾¨￾I           Thunder Seed           450  Makes Thunder-elemental
￾öI￾¨￾I           Wind Seed              450  Makes Wind-elemental
1‡AII¬A           Unite Fruit           1350  Fuses both equip. abilities
­c1‡I¬A           ??? Unite Fruit       1350  Fuses both equip. abilities
_AæŒI¬A           Erasing fruit          750  Erases secondary ability


Books

￾O￾­￾￾›IEš       Fire Book              200  Fire Damage
￾™￾ˆ￾￾￾IEš       Blizzard Book          200  Ice Damage
￾æ￾¢­¬￾AIEš       Thunder Book           200  Thunder Damage
￾"￾›￾¡IEš         Aero Book              200  Air Damage
￾€￾œ￾…IEš         Dim Book               200  Dark Damage
￾ú￾a￾￾¢IEš       Shine Book             200  Holy Damage
￾￾￾￾￾￾¢IEš       Drain Book             200  Drain HP from enemy


Summon Stones

￾‘￾E￾3­¬￾¢IEƒAD   Unicorn Spirit Stone   100  Recover full HP and status
￾￾O￾ˆ­¬￾EIEƒAD   Ifrit Spirit Stone     150  Fire-elemental damage
￾ú￾“￾­IEƒAD       Shiva Spirit Stone     200  Ice-elemental damage
￾‚￾…￾ÝIEƒAD       Ramuh Spirit Stone     280  Thunder-elemental damage
￾®­¬￾D￾¢￾_￾‰IEƒAD Carbuncle Spirit Stone 360  Magic defense up
￾¨￾￾¨￾¢IEƒAD     Titan Spirit Stone     400  Earth-elemental damage
￾O￾￾E￾A￾_IEƒAD   Phoenix Spirit Stone   400  Fire-elemental damage / revive
￾¦­¬￾€￾œ­¬￾¢IEƒAD Odin Spirit Stone      600  Instant death attack
￾ˆ￾“￾­￾￾›￾æ￾¢EƒAD Leviathan Spirit Stone 700  Water-elemental damage
￾D￾I￾…­¬￾EIEƒAD   Bahamut Spirit Stone   800  Non-elemental damage
￾A￾†￾Y­¬￾¢IEƒAD   Chupon Spirit Stone    700  Multiple-elemental damage


Gems

￾_￾"￾￾_I¬Œ       Quake Gem             1000  Earth-elemental damage (all)
￾x￾A￾ ￾’￾¦I¬Œ     PuchiMeteo Gem         800  Non-elemental damage (one)
￾ ￾’￾¦I¬Œ         Meteo Gem             1500  Non-elemental damage (all)
￾D￾￾¦I¬Œ         Bio Gem                500  Poison-elemental damage (one)
￾D￾￾¦￾D­¬￾1￾EI¬Œ Bio Burst Gem         1000  Poison-elemental damage (all)
￾€￾1I¬Œ           Death Gem             1000  Instant death (one)
￾€￾,￾‡￾¢I¬Œ       Degeon Gem            1000  Instant death (one)
￾€￾,￾‡￾¢￾§I¬Œ     DegeonZu Gem          1200  Instant death (all)
￾ø￾‚￾O￾I¬Œ       GraviGa Gem            800  Gravity damage (one)
￾O￾￾￾›I¬Œ         Flare Gem             1000  Non-elemental damage (one)
￾r￾￾O￾￾￾›I¬Œ     Gigaflare Gem         1200  Non-elemental damage (all)
￾U­¬￾ˆ­¬I¬Œ       Holy Gem              1200  Holy-elemental damage (one)
￾O￾œ￾‚￾I￾1I¬Œ     Phiranes Gem          1500  ???-elemental damage


Other Items

AD                 Stone                    2  Damages enemy
￾‹­¬￾x￾1￾E­¬￾¢     Warp Stone             250  Teleports enemy
￾I￾…￾U￾￾A￾1￾‰     Whistle                500  Recover first item from house
E-¨›"             Potted plant             ?  Give to Camilla
￾’￾￾￾Y￾š￾A￾_￾1     Teleport Box          1000  Teleport item to house
￾O¯xæŽEú¦ˆ     Wonder's Guidebook    1000  Gain a level on selected magic
￾Ž￾„«Dú￾_￾ˆ­¬￾…   Polishing Cream        500  Gives +1 to claw/saddle
￾Ž￾„_Aú￾_￾ˆ­¬￾…   Unpolishing Cream      500  Gives -1 to claw/saddle
￾￾￾_￾¡             Dokuro? (it's a Skull) 250  Lose 50 HP
oI￾š￾E￾‰         Empty Bottle            10  Fill it at fountains


Additional comments, hints, and tips

       The whistle's usefulness comes when paired with the telepo boxes.The idea
is to teleport five objects out of the dungeon, then usingthe whistle to recover
the telepo boxes, since (if you had an empty drawer at your house) the telepo
boxes will be the first item in the list. You can then teleport four more items
to the drawer (remember six spaces will be taken by the former five items and
the telepo boxes), or (as I do) teleport three of them, then using the fourth
telepo box to teleport the fifth. This way you won't stick with the fifth telepo
box all the time you're in the dungeon (I'd rather have a sellable item).

One of the combinations that generate the Wisdom Fruit (lowers a spells' ATB by
one)
is Rasan Nut + Silence Potion. This is a pretty useful combination as the Rasan
fruit can be bougth in the store by a mere 600 gil, and the silence potion is
relatively common (and not very useful). I'm sure there are more combinations,
though.

*** Fusion Fruits ***

   Some of the fruits don't have an effect when eaten. Instead, they must be
fused with two claws or saddles at either the cooker's or at a fireplace. I
think the effects of these fruits deserve some more explanation:

   The fuse fruits (there are two kind but I've not been able to tell the
difference) are probably the most useful. They allow you to keep the abilities
of both equipment pieces when they are fused. Let's say you have an Arc Claw
(three-way attack) and a Double Knock Claw (attacks twice). You fuse them with
the unite friut and voila, you have a three-way, twice attacking claw. The claw
you selected first will be the "base" claw (the resulting one will keep its
attack power, speed, description and aspect). The claw's current properties will
be listed in green font below its description.

   There are some subtleties to this (I will use the word claw but all of these
are also applicable to saddles).

   First, a claw can only hold two different abilities.
   Second, you CAN'T normally erase the added abilities of a claw, so fusing a
two-abilities claw with another one and a unite fruit will have no additional
effect. There's a special fruit that allows you to erase the second ability of a
claw.
   Third, and most interesting, it IS possible to fuse a claw with no abilities
(a Mithril claw, for example) with another two claws,(via two unite fruits), and
keep the characteristics of the first claw with the abilities of the other two.
Remember the rule is that a claw can't have more than two abilities, so if it
hadn't any to start with... Claws with no abilities have a - in their
description.

   Other fusing fruits include elemental fruits, which will make the equipment
piece elemental (claws will cause elemental damage, saddles will halve that
damage done to you). They work exactly as if you fused the claw with the Flame
Claw, Ice Claw, etc... Remember that it will use up one of the two spaces a claw
has for abilities.

   The last and rarest fusion fruit is the level fruit. It instantly doubles
the level of the equipment piece! (after adding both pieces levels). Say, you
fuse a +15 and a +8 claws, and you will get a +46 ( (15+18)*2 ) claw. The
maximum level for an equipment piece is 99.

The Third Dungeon

       Ok, I've received alot of mail about the third dungeon, and how far it
goes down, and I honestly don't know, I've only gotten to 99 on the third
dungeon, and haven't had time to get any further.  I will eventually get
farther, when the new releases start to slow down.  However, to give you an
idea, I've heard of some one going past level 1000, and there is some
speculation on whether there is actually and ending to the third dungeon.
Square might have made the Third dungeon never ending, so you could go back and
play the game over and over without and end.  Now I'm not poitive on this point,
so if anyone out there has actually finished the game, I would be happy to hear
from you.

Credit

       Thanks to Ignacio De Lucas for Updating and Completing the Items List, as
well as some other various information.

       This faq or any of it's parts are not to be used for monetary gain, or
submittal to any form of magazine or publication, without proper credit given to
it's author, and any contributors.  You may print or electronicaly duplicate
this faq only in its entirety.

       If you would like to make any contributions, please E-mail me at
[email protected]. Any contributions to this faq would be appreciated, and of
course will recieve full credit for any such contributions.


Enjoy.