Chocobo: Mysterious Dungeon FAQ
Version 0.5
by Scott Dilley
Updates
v 0.1
first version
v0.5
added some game info
hopefully fixed most spelling errors
format and Japanese ASCII hopefully fixed
v1.0
added various comments
added the updated items list thanks to Ignacio de Lucas
*Note: There is Japanese ASCII in this file, and you will need to use a
Japanese ASCII viewer to see and print this text. I've also noticed that if your
viewer has the ability to auto detect Japanese and Chinese Kanji, you might have
a problem with a couple of the Kanji, for example the Rock Kanji near the end.
It should be fixed by setting your viewer to Japanese only.(This is on Njstar.)
This file is best formatted in New Courier, 10 point text, best viewed in
WordPad.
Intro
What can I say, Square just makes some of the best games around. Chocobo
is a fantastic game. You run around an ever changing dungeon, collecting items
and new weapons, basically trying to become more powerful, so you can defeat the
increasingly powerful enemies. All the characters and items are beautifully
rendered sprites, and have that otaku look to them. The gameplay is excellent,
the sound effects are wonderful and the music is great. The spells in the game
are wonderfully done, some what reminiscent of Final Fantasy Tactics, however
the summon stones and spell beads are where the graphics are unbelievable, you
just have to see someof these to believe them. And of course, there's the CG
sequences. Square keeps surprising me with how wonderful there CG is, and
Chocobo's CG scenes are the best so far IMHO. However I should warn everyone
now, if you can't stand the super cute, super deformed otaku stuff, then you'll
probably get sick watching this one. On the other hand, if you like practically
everything that comes out of Japan, especially the otaku SD stuff, then this is
the game for you.
Story
In the opening movie, you come walking into town, your side kick moogle
Atra riding on you back. You pass another chocobo at work in his garden on your
way into town, and after conversing with him for a moment you continue on your
way. After your past the chocobo continues his work in the garden, hitting a
violet crystal in the ground. He picks it up to examine it, and what do you
know, his eyes start glowing an evil violet color. Later, you stop by the
Gardner chocobo's house, and he has something to show you. When you get to the
door though, he promptly kicks you in and you fall into the dungeon. And the
adventure begins.
Gameplay
The game uses the typical ATB system from previous Final Fantasy games,
but with a bit of a twist. Your character and the enemies have a Active Time
Battle system bar that appears underneath when they are getting ready to attack.
The enemy can only attack when it's bar is full, while you can attack at any
time, however it's at the expense of attack power. Attack when the bar is full,
and you get the strongest attack, but if your bar is only half full, then you
only take off about half of what you would at you strongest. Very helpful if
your enemy is just about out of life, and you want to kill it before it can make
it's attack. The twist in the ATB system deals with movement and actions. For
each move or action you take,
your enemy gets to make a move or action. So if the enemy your fighting has no
ranged attack, you could sit several spaces away, wait for your bar to charge
fully, then kick or cast a magic spell at it, then run away, keeping you
distance from your enemy until it's dead. However it should be noted that if
your enemy can throw a ranged attack, or cast a spell, it can do so when its ATB
bar is full, regardless whether you make a move or not. When not fighting
enemies,you walk around, exploring the dungeon around you. There are lots of
traps, so it's wise to check ahead of you by tapping your foot forward every
once in a while.
Well that's the basics, so now we'll move on to the different aspects of
the game that are important to play.
Game Stuff
Status bar: Up at the top of the screen you'll see a line of white numbers.
The first set is the floor your on, then your current level, then your current
Hit Points/total Hit Points, and finally your stamina.
Map Display: In the bottom right hand corner is your small auto map, with the
blue areas being where you have stepped, green where you have not stepped, red
dots as enemies, white dots as items and yellow dots as stairs. Springs,
traps, chests, ovens, bins, and shelves are not displayed on the map.
ATB Bars: These appear below your character and your enemies. The longer the
bar, the longer it takes to charge for an attack. The bar appears red when
there is a physical attack or kick/throw, and blue when a spell is being
cast.
Status Bubble: This is the little 'thought bubble' that appears above your
head, indicating a special status, these are listed below. These all have
a limited duration.
Green Skull: Poison
Arrows Point down: ATB bar is longer
Arrows Point up: ATB bar is shorter
Dots: Silence (Can't read a book)
Water Drops: ATB bar is longer
The following don't have symbols, but you can tell when they are in
effect.
Toad: Chocobo is now a toad. (you can still read books)
Stone: Chocobo turns grey and can't move for a while
Invisible: All you see is Chocobo's shadow. (monsters can't see
you)
Sleep: Your Chocobo sits down and takes a nap (replenishes stamina)
Traps: There are traps lying on the floor all around the dungeon, and there are
two ways to find them. First, you can tap the floor ahead of you with your
foot, or if you decide to just walk around without looking where your
going, you'll run into the trap head on.
Trap Door: Steel trap door, a chance you'll fall to the next level.
Poison Pit: Run over this and you'll become poisoned.
Mud Pit: Run into this and you'll be stuck and use stanima to get
out.
Spikes: They pop up at you and cause damage.
Fire mine: Will explode if you walk over it.
Forget mine: You'll forget where you've been in the current level.
Unequip mine: Unequips everything equiped (useful if your cursed)
Slug slime: ATB bar get's longer
Invisible mine: Turn invisible
Magic circles: There are magical circles scattered around the dungeon, and they
have many different effects, but the problem is, you never know which
effect it will have on you. So take your chances and step into a circle
for these different effects.
Sleep: Your Chocobo sits down and takes a nap (will replenish
stamina)
Level Up: Gain a Level
Toad: Turn into a toad (can be useful if you need to cross water)
Item Level up: All equiped items gain a level.
Item Level down: All equiped item lose a level.
Teleport: You get teleported some where else.
Explosion: You get caught in a fire based explosion.
Invisible: Turn invisible
Treasure: Treasure can be found in many places around the dungeon. It can be
lying on the gound, in a chest, bookcase, picture, table, and cabinets.
There are three different types of chests. First is the unlocked kind, easy
treasure here. Next we have the Magically locked kind, and to open it you
have to cast the correct spell. The spell you use depends on the spell you
used the last time. Just use the next spell down the list, and it should
open. Lastly there is the kind that uses a key, which are very difficult
tofind. To open something, just run into it, if you need to cast a spell or
use a key, you'll automaticly end up in the item menu. Remember, you can
only investigate one of these places if you have a free slot in your
inventory.
Buttons: Buttons can be found on the wall, they are big, red, and can't be
missed. If you press it, one of several things can happen. You'll get your
hit points and/or stamina replenished, you'll open a trap door, you'll set off
the dissapering floor trap, or you'll turn on lights in the dungeon, which
will also reveal traps.
Machines: These are big boxes with little lights and gears, if you touch it,
you'll be given an option to use a spell. If you use a thunder spell on
it, then it will activate, and the lights will come on, and all traps will
be revealed in the dungeon.
Stairs: Use these to go down to the next level. This is one of the two places
you can save your progress.
Springs: There are little wells scattered around the dungeon, this is where you
can refill your empty bottles and end up with a potion. What you get is
random, although most times it's a Healing Potion.
Bins: These are large boxes you'll find scattered around the dungeon. When you
run into it, your inventory screen will pop up, and you can put any two items
into the bin, where it will mix together and become something else. What you
get is random, so don't use any thing that's important to you.
Ovens: These nifty things let you combine equipment, but you get to decide what
you get. You can only use this on Claws or Saddles. So say you find a claw
you want, but its cursed at -1. What you do is take a claw you don't want
that's +1 and combine it with the cursed one, and voila, you now have a
normal claw of the type you want. Or combine to regular claws of the same
type, and you get one with a +1 rating. The only things to remember here
are, whatever type you put in first, is the type you will end up with, and
you must have a fire book to heat the oven up. As a note, if you combine an
item it's name will appear green and a new menu choice will appear if you
choose this item from the inventory. By choosing this, you can rename an item
you've made, and call it whatever you want. Way cool.
Torches and candles: You'll find these on the walls of the dungeon, just run
into them and read a fire book, and the room will light up so you can see your
way.
Books: Ok, spells work differently than previous FF games. First, you have
books. Each of the seven different books cast a spell. You have a
proficency level with each of the different spells, which levels up by casting
the spells or by using a special item. When you reach level 10, the spell you
cast with a book becomes more powerful and looks different. Each type of book
is counted as one inventory slot, regardless of how many you currently have.
As a note, when you look at your comprehension level (press start) you'll see
your current level and ATB for your spells, if you look all the way to the
right you'll see numbers for each spell, this is how many points you have to go
before you level up in a spell area. There are 10 points to a level, and each
time you use a book, it goes down by 1. An additional couple of random
comments. First, spells change their appearance at level 10 and at level 30.
You can choose to castlower-rank spells by just notletting the ATB fill
up. Also, you can cast a spell on all enemies within range by just pressing
the R1 button when selecting a target. This is very useful as the spell's
attack power will not be lowered by a great deal.
Gems: Next you have Gems. When you choose to use these they are kicked like
rocks or items, so make sure your pointed in the direction you want them
to go. These are more powerful spells, like Earthquake, Holy, Meteor,
Tidal wave, and Ultima. They are the hardest to find, so use them wisely
(like on the bosses, which are very powerful.)
Spirit Stones: These faceted rocks are the coolest looking spells. These work
like the summon spells from FF. Although difficult to find, there easier to
get than the beads. These are the spells which will cause damage all
creatures on the screen, as well as causing some serious damage. Spells in
this catagory include Iffrit, Ramuh, Unicorn, Shiva, and of course Bahmut.
Claws and Saddles: Claws are your weapons, Saddles are your armour, and they
come in a variety of flavors, including leather, wood, iron, steel, ice, fire,
and thunder as well as others.
Rocks: These are like arrows in other games. You must equip the rocks first,
than you'll be able to throw them. They have a short Charge time on the ATB
and do a decent amount of damage.
Cards: These are one time use items that have a variety of effects. There's a
handy Identify item card, for those magical items your just not sure about
(items that are magical that are unkown are displayed in yellow print, be
careful equipping or using these, as you never know what could happen).
There's a teleport card that you can use to get back to town, and a card
you can use to turn into and back from a frog.
Potions: These are your typical potions, use them to gain life, remove curses
and gain stanima, but watch out for poison. The empty bottles can be
refilled at a spring. When you first find a potion in the dungeon, you
won't know what it is, after you use it or use a card on it, you'll know
what it is up untill you leave the dungeon, this is the same with cards and
nuts.
Nuts: Eat them, and stuff will happen, but you won't know what unless you eat
them or use a card on them. There is a nut that lowers your ATB time on books
by one, and so far this is the only way I've found that will lower your book
ATB.
Necklaces: They have different abilities which take effect after they are
equiped.
Telportation: When you use a teleport card, after your done at town when you go
back to the dungeon, you'll see a glowing post. Walk over this and you'll
be given a choice to go to the level you were last at or any one you've been
to so far.
Death: There is no Death. When you HP reach zero you'll be returned to town
and lose one level, after which you must start the dungeon from floor one
again.
The Town: This is where you can rest, buy stuff and find out things. The town
grows as you progress in the game. So far I've found:
Your house: Jump into your nest to save a game, or file stuff for
later use. (talk to Atra to begin with, later you'll just
touch the file cabinets).
Chipmunk's house: He sleeps all the time.
Raccon's house: A little later in the game you'll be able to
combine things here Just talk to the raccon, and he'll ask you
if you want to combine two or three items. Right now, you can
only combine two items, I haven't found whatspecial items you
can combine with the claws or saddles yet.
Fox's house: Village elder, great for information.
Here you can get a list of all items you have found in the
game from the elders apprentice. After talking to him, he'll tell
you about the list, then just go to the bookshelf behind him to
access it later. There is also whatlooks to be a training/game
info shelf by the elder, but I haven't really gotten around to that
part yet.
White chocobo's house: This is another storage facility, for each
2000 gill you pay, you'll get another space of ten to store stuff
you find, up to ten spaces.
Camilla's house: The Girl chocobo behind the counter will sell you
stuff, Camilla will give you info. Later you will get the
plant pots, and after giving these to camilla, you can combine
nuts with potions to make new nuts. I've found the combonation to
make the Book ATB level up nut, and will give it here with the
next update.
Dungeon entrance: This house you use to get into the dungeon. So
far there is three dungeons I know about;
Dungeon 1: 30 levels
Dungeon 2: 60 levels
Dungeon 3: ??? levels
Commands
While playing, if you press triangle, then you bring up a status screen
and a command menu. These are explained as follows.
›’… Item After chosing this option you go into the
inventory screen, from here if you choose an item,
you'll be given a choice of the following.
Ž®Ý Use Use the selected item.
ñ‰ Kick Kick the selected item.
¦_ Drop Drop the selected item.
I§1 Unequip Unequip items.
I_Aø Rename Rename an item you've combined.
›úƒE ?Abilities?
Ž'U‰ Investigate Look around the area your currently in. (find
gill)
„ ’¦_ Cancel Cancel your selection, back to main menu.
Aᎈ Options Choose from a different options. (explanations
later.)
’ý•LV Book Level This shows you the level of understanding for
spell books.
The screen at the bottom shows your current status, which are, starting at
the top left to right.
Name and points to next level up
How deep you are in the dungeon, and how much gill you have (money).
The next three lines are for your:
Claw equiped and your attack power
Saddle equiped and your defensive power
Neckalace and ? defense
And at the bottom is your ATB rating.
Items List
The item explanations are in the following order : Japanese name, English
translation, (Attack or Defense power if applicable), selling price, comments.
The reason for listing their selling prices is that the buying ones depend
on where you buy them. Also note that each +1 or -1 in claws and saddles add or
detract a 3% of the original prices, and that oiling them adds another 2%.
* Equipment List *
Claws
¨ˆ¬†IŽ Weakness Claw 1 412 (Causes "Weakness" on enemies)
E‚IŽ Leather Claw 3 80 -
IUIŽ Wood Claw 6 120 -
'IŽ Iron Claw 9 240 -
úUŽ Light Claw 11 640 Shortens ATB bar
IIIŽ Steel Claw 14 560 -
O…_¡¬ Flame Claw 14 480 Fire-elemental
›1_¡¬ Ice Claw 14 480 Ice-elemental
æ¢A¬_¡¬ Thunder Claw 14 480 Thunder-elemental
Ý¢_¡¬ Wind Claw 14 480 Wind-elemental
E¬IŽ Toad Claw 14 1600 Keeps power when in "Toad" state
Y§¢-‚¬ Poison Killer 15 400 Strong against poison enemies
x‚¢E-‚¬ Plant Killer 15 400 Strong against plants
O¡¬¨¬-‚¬ Floater Killer 15 400 Strong against flying enemies
‚'¢-‚¬ Dragon Killer 15 400 Strong against dragons
,a›¢E-‚¬ Giant Killer 15 400 Strong against giants
’€IŽ Poison Claw 15 640 Causes "Poison" on enemies
ADý«IŽ Petrify Claw 15 640 Causes "Stone" on enemies
IýˆIŽ Sleep Claw 15 640 Causes "Sleep" on enemies
EŠI®IŽ Fatigue Claw 15 640 Causes "Fatigue" on enemies
§rIdIŽ Chaos Claw 15 640 Causes "Confuse" on enemies
A‡¨ˆIŽ Big Swing Claw 20 400 Lenghtens ATB bar
U‰œ3€1IŽ Level 3 Death C. 20 640 Kill enemies with level 3, 6...
A™‰IA__¡¬ Double Knock C. 23 1270 Attacks twice
¦¬A¬_¡¬ Oodaa? Claw 28 1060 ???
›¬__¡¬ Arc Claw 29 1120 Three-way attack
Š_DˆIŽ Avarice Claw 30 320 Power down if carring many items
ƒ¡IIŽ Moroha Claw 30 720 Damages you as well
á1ˆ‰_¡¬ Mithril Claw 30 800 -
O’øIŽ Paralyze Claw 30 720 Causes "Paralyze" on enemies
_¢IŽ Endurance Claw 33 400 Attack power up as HP goes down
ýÝcIŽ King ??? Claw 50 1040 -
E‚OIŽ Rank Claw 52 480 HP Igualate ???
_ˆ1¨‰IŽ Crystal Claw 65 1360 -
Saddles
¨ˆ¬†I_‚ Weakness Saddle 1 400 Level up ???
E‚I_‚ Leather Saddle 3 80 -
IUI_‚ Wood Saddle 6 120 -
'I_‚ Iron Saddle 9 240 -
ñˆI_‚ Fire Saddle 14 480 Strong against Fire
1I_‚ Ice Saddle 14 480 Strong against Ice
I‰I_‚ Thunder Saddle 14 480 Strong against Thunder
öI_‚ Wind Saddle 14 480 Strong against Wind
III_‚ Steel Saddle 14 560 -
IýˆŠñI_‚ Anti-Sleep S. 14 640 Protection from sleep?
§rIdŠñI_‚ Anti-Chaos S. 14 640 Protection from confusion?
1¡ÝŠñI_‚ Anti-Slow S. 14 640 Protection from slow?
‚O ‰ Love Mail 14 720 Big Monsters ???
I¨I_‚ Life Saddle 14 1520 HP Max up
ŽAIUŠñI_‚ Anti-Silence S. 16 640 Protection from silence? (no)
¦E¦¢I_‚ Onion Saddle 18 800 ???
Š_DˆI_‚ Avarice Saddle 18 320 Def. down if carring many items
š…I_‚ Bomb Saddle 20 640 Damage ???
ú¢-¡ÝI_‚ Mirage Saddle 20 800 Evade rate up?
cA úI_‚ ??? Saddle 21 400 Damage ???
_A«-I_‚ Deodorant Saddle 24 640 Bad breath ???
‚E ‰ Light Mail 24 960 Stamina use down
á1ˆ‰ ‰ Mithril Mail 26 800 -
ýÝcI_‚ King ??? Saddle 36 1040 -
›á†AE ‰ Amulet Mail 40 960 Curse ???
_ˆ1¨‰ ‰ Crystal Mail 52 1360 -
,¯¯ I_‚ Genji Saddle 66 -5 800 -
Necklaces
‚1I¬¢IO Glass Necklace 100 Sell for money
‰O¬I¬¢IO Ruby Necklace 200 Sell for money
A›I¬¢IO Diamond Necklace 800 Sell for money
E§E¬¢IO Forget Necklace 500 Map ???
¬I¬¢IO Guard Necklace 800 Raises defense
AAAaE¢IO Tiny Necklace 1800 Protects against Minimum?
E¬I¬¢IO Toad Necklace 2000 Protects against Toad?
úŒ›®ˆI¬¢IO Moonlight Necklace 900 Related to Firefly ???
U¨‰ýDI¬¢IO Firefly Necklace 600 Related to Moonlight ???
®‚™ˆI¬¢IO Karaburi Necklace 150 Evade Rate Up ?
O1I¢IO Unhappiness Necklace 1000 Slower HP recovery
ý¢I¬¢IO Recovery Necklace 1200 Faster HP recovery
,¦3ˆI¬¢IO Stiff Shoulders N. 200 Use stamina faster
1¨¬á‚I¬¢IO Stamina Necklace 800 Use stamina slower
‘A_ˆ’…I¬¢IO Slow Reading Necklace 300 Read spells slower
’áEˆI¬¢IO Reading Necklace 300 Read spells faster
A ՇI¢IO Fast Reading Necklace 600 Read spells even faster
I¢OˆI¬¢IO Nonbiri Necklace 300 Kick ATB +3
1D„æI¬¢IO Agility Necklace 300 Kick ATB -2
1O¬I¬¢IO Speed Necklace 600 Kick ATB -4
*** General Item List ***
Green Potions
Y¬ú‡¢ Potion 50 Recover 50 HP
IY¬ú‡¢ Hi-Potion 200 Recover 100 HP
"ˆ_æ Elixir Recover full HP
A ¬,I“ Damage Drink Halves HP
€£E_I“ Explosion Drink 50 Causes damage
c’€c Poison ?? 50 Cures "Poison"
’cIAI“ Transparent Drink 100 Causes "Transparent"
E€«I“ Almighty Medicine 300 Heal all status ailments
Blue Potions
A1UˆII“ Dispel 150 Unequips all cursed items
IšEI“ Eye??? 100 ???
A-®¯II“ Leg potion? Can charge only half bar
¬ˆ«oñII“ Hand Help Potion 1000 ???
E§¢šÝII“ Forget Drink 100 Forget all identified items
Red Potions
š…¯á II“ Bomb Stop Potion? 50 ???
c¨† ?? Water 25 ???
’€I“ Poison Drink 100 Causes "Poison"
1¡ÝII“ Slow Drink 50 Causes "Slow"
O1EII“ Haste Drink 50 Causes "Haste
ADý«§_ Petrification Chemical Causes "Stone"
Cards
¬ñEII®¬ Identification Card 300 Identifies one item
3I¨rI®¬ Confidence Card 900 Identify all items
1ˆx‰®¬ Sleep Card 300 Causes "Sleep"
E¬®¬ Toad Card 600 Causes "Toad"
áE_…®¬ Minimum Card 600 Causes "Minimum"
3¢O†®¬ Confu Card 300 Causes "Confusion"
_Ax®¬ Map Card 300 Reveals map for entire level
‹-¨†®¬ Side Water Card? 600 ???
’Y®¬ Telepo Card 450 Teleport out of dungeon
I«3ÝI®¬ Dark World Card 450 Warp to next floor
¦‰®¬ Oil Card 600 Preserve equipment from rust
™ˆ¢_®¬ Blink Card 300 Creates a distracting decoy
Fruits that should be eaten
EAE Nut 150 Recover 50 Stamina
‚æ¢I¬A Lasan Fruit 300 Recover 100 Stamina
Ž®‰¬A Fatigue Fruit 150 Lose 30 Stamina
,ææI¬A Health Fruit 300 Max Stamina + 10
,ææIIæ¬A Health Down Fruit 150 Max Stamina - 10
¦ú¬A Delicious Fruit 180 Recover HP. HP Max up if full
'A«ÝI¬A Feast Fruit 330 Recover HP. HP Max up if full
_æA¨¬A Rotten Fruit 30 Lose 10 HP
IAI¬A Life Fruit 450 HP Max up
¬§€OI¬A Failure Fruit 150 HP Max down
U‰AÝ¢I¬A Level Down Fruit 150 One level down
1D„æI¬A Agility Fruit 1200 Kick ATB -1
AIúAI¬A Wisdom Fruit 1200 Selected spell's ATB -1
Fruits that should be fused with weapons and saddles
U‰I¬A Level Fruit 600 Doubles equipment level
ýDI¨I Fire Seed 450 Makes Fire-elemental
1I¨I Ice Seed 450 Makes Ice-elemental
I‰I¨I Thunder Seed 450 Makes Thunder-elemental
öI¨I Wind Seed 450 Makes Wind-elemental
1‡AII¬A Unite Fruit 1350 Fuses both equip. abilities
c1‡I¬A ??? Unite Fruit 1350 Fuses both equip. abilities
_AæŒI¬A Erasing fruit 750 Erases secondary ability
Books
O›IEš Fire Book 200 Fire Damage
™ˆIEš Blizzard Book 200 Ice Damage
梬AIEš Thunder Book 200 Thunder Damage
"›¡IEš Aero Book 200 Air Damage
€œ…IEš Dim Book 200 Dark Damage
úa¢IEš Shine Book 200 Holy Damage
¢IEš Drain Book 200 Drain HP from enemy
Summon Stones
‘E3¬¢IEƒAD Unicorn Spirit Stone 100 Recover full HP and status
Oˆ¬EIEƒAD Ifrit Spirit Stone 150 Fire-elemental damage
ú“IEƒAD Shiva Spirit Stone 200 Ice-elemental damage
‚…ÝIEƒAD Ramuh Spirit Stone 280 Thunder-elemental damage
®¬D¢_‰IEƒAD Carbuncle Spirit Stone 360 Magic defense up
¨¨¢IEƒAD Titan Spirit Stone 400 Earth-elemental damage
OEA_IEƒAD Phoenix Spirit Stone 400 Fire-elemental damage / revive
¦¬€œ¬¢IEƒAD Odin Spirit Stone 600 Instant death attack
ˆ“›æ¢EƒAD Leviathan Spirit Stone 700 Water-elemental damage
DI…¬EIEƒAD Bahamut Spirit Stone 800 Non-elemental damage
A†Y¬¢IEƒAD Chupon Spirit Stone 700 Multiple-elemental damage
Gems
_"_I¬Œ Quake Gem 1000 Earth-elemental damage (all)
xA ’¦I¬Œ PuchiMeteo Gem 800 Non-elemental damage (one)
’¦I¬Œ Meteo Gem 1500 Non-elemental damage (all)
D¦I¬Œ Bio Gem 500 Poison-elemental damage (one)
D¦D¬1EI¬Œ Bio Burst Gem 1000 Poison-elemental damage (all)
€1I¬Œ Death Gem 1000 Instant death (one)
€,‡¢I¬Œ Degeon Gem 1000 Instant death (one)
€,‡¢§I¬Œ DegeonZu Gem 1200 Instant death (all)
ø‚OI¬Œ GraviGa Gem 800 Gravity damage (one)
O›I¬Œ Flare Gem 1000 Non-elemental damage (one)
rO›I¬Œ Gigaflare Gem 1200 Non-elemental damage (all)
U¬ˆ¬I¬Œ Holy Gem 1200 Holy-elemental damage (one)
Oœ‚I1I¬Œ Phiranes Gem 1500 ???-elemental damage
Other Items
AD Stone 2 Damages enemy
‹¬x1E¬¢ Warp Stone 250 Teleports enemy
I…UA1‰ Whistle 500 Recover first item from house
E-¨›" Potted plant ? Give to Camilla
’YšA_1 Teleport Box 1000 Teleport item to house
O¯xæŽEú¦ˆ Wonder's Guidebook 1000 Gain a level on selected magic
Ž„«Dú_ˆ¬… Polishing Cream 500 Gives +1 to claw/saddle
Ž„_Aú_ˆ¬… Unpolishing Cream 500 Gives -1 to claw/saddle
_¡ Dokuro? (it's a Skull) 250 Lose 50 HP
oIšE‰ Empty Bottle 10 Fill it at fountains
Additional comments, hints, and tips
The whistle's usefulness comes when paired with the telepo boxes.The idea
is to teleport five objects out of the dungeon, then usingthe whistle to recover
the telepo boxes, since (if you had an empty drawer at your house) the telepo
boxes will be the first item in the list. You can then teleport four more items
to the drawer (remember six spaces will be taken by the former five items and
the telepo boxes), or (as I do) teleport three of them, then using the fourth
telepo box to teleport the fifth. This way you won't stick with the fifth telepo
box all the time you're in the dungeon (I'd rather have a sellable item).
One of the combinations that generate the Wisdom Fruit (lowers a spells' ATB by
one)
is Rasan Nut + Silence Potion. This is a pretty useful combination as the Rasan
fruit can be bougth in the store by a mere 600 gil, and the silence potion is
relatively common (and not very useful). I'm sure there are more combinations,
though.
*** Fusion Fruits ***
Some of the fruits don't have an effect when eaten. Instead, they must be
fused with two claws or saddles at either the cooker's or at a fireplace. I
think the effects of these fruits deserve some more explanation:
The fuse fruits (there are two kind but I've not been able to tell the
difference) are probably the most useful. They allow you to keep the abilities
of both equipment pieces when they are fused. Let's say you have an Arc Claw
(three-way attack) and a Double Knock Claw (attacks twice). You fuse them with
the unite friut and voila, you have a three-way, twice attacking claw. The claw
you selected first will be the "base" claw (the resulting one will keep its
attack power, speed, description and aspect). The claw's current properties will
be listed in green font below its description.
There are some subtleties to this (I will use the word claw but all of these
are also applicable to saddles).
First, a claw can only hold two different abilities.
Second, you CAN'T normally erase the added abilities of a claw, so fusing a
two-abilities claw with another one and a unite fruit will have no additional
effect. There's a special fruit that allows you to erase the second ability of a
claw.
Third, and most interesting, it IS possible to fuse a claw with no abilities
(a Mithril claw, for example) with another two claws,(via two unite fruits), and
keep the characteristics of the first claw with the abilities of the other two.
Remember the rule is that a claw can't have more than two abilities, so if it
hadn't any to start with... Claws with no abilities have a - in their
description.
Other fusing fruits include elemental fruits, which will make the equipment
piece elemental (claws will cause elemental damage, saddles will halve that
damage done to you). They work exactly as if you fused the claw with the Flame
Claw, Ice Claw, etc... Remember that it will use up one of the two spaces a claw
has for abilities.
The last and rarest fusion fruit is the level fruit. It instantly doubles
the level of the equipment piece! (after adding both pieces levels). Say, you
fuse a +15 and a +8 claws, and you will get a +46 ( (15+18)*2 ) claw. The
maximum level for an equipment piece is 99.
The Third Dungeon
Ok, I've received alot of mail about the third dungeon, and how far it
goes down, and I honestly don't know, I've only gotten to 99 on the third
dungeon, and haven't had time to get any further. I will eventually get
farther, when the new releases start to slow down. However, to give you an
idea, I've heard of some one going past level 1000, and there is some
speculation on whether there is actually and ending to the third dungeon.
Square might have made the Third dungeon never ending, so you could go back and
play the game over and over without and end. Now I'm not poitive on this point,
so if anyone out there has actually finished the game, I would be happy to hear
from you.
Credit
Thanks to Ignacio De Lucas for Updating and Completing the Items List, as
well as some other various information.
This faq or any of it's parts are not to be used for monetary gain, or
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If you would like to make any contributions, please E-mail me at
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Enjoy.