CARD CAPTOR SAKURA - CLOW CARD MAGIC FAQ / WALKTHROUGH
Version 0.7

Copyright - 2000 Arika
                CLAMP/Kodansha/NET21

Sony Playstation
Made by Kamui
E-mail : [email protected]



Contents

1.      Updates
2.      Introduction
3.      Game options and controls
4.      Clow Card Magic
5.     Clow Card Uranai
6.      Clow Card Gallery
7.      Secrets / Clow Cards
8.      The songs and lyrics
9.      Extra / Special info
10.     Legal information / Thanks / Contact info



1  - -  UPDATES


      Version 0.6 - First version: 9/8/2003
      Version 0.7 - October 22, 2003


2  - -  INTRODUCTION


      Card Captor Sakura is one of the most beloved anime and mangá
series of the 90. It was published first in the Nakayoshi DC (the same
magazine that published Sailor Moon) and afterwards gained a 72
chapter series on NHK. Soon it was published and aired worldwide, and
it was a huge success. The story of Sakura and her friends, overcoming
all kinds of difficulties to get the Clow cards back, is an amazing
story created by the popular CLAMP group, which also produced the hits
Mahou Kishi Rayearth and X. CCS was so successful that managed to get,
beside 2 movies and millions of licensed stuff, 6 games (3 for the
Playstation, 2 for the Game Boy and 1 for the Dreamcast).
      CCS: Clow Card Magic is a game hard to define. At first glance
it is just another vertical shooter, but there are many puzzle factors
in it when you come to understand its score system. There is also a
funny fortune telling minigame, also a gallery with tons of
illustrations and curiosities about the CCS series.
     Exclusive to this game is an opening movie with new animation
and with the theme song Tobira wo Akete (second opening song of the TV
series) by ANZA.
      The story of this game is based of the first part of the series
(the Clow cards) and the first movie of CCS.


3  - -  GAME OPTIONS AND CONTROLS


       When you boot CCS, the game will ask if you want to load any
previously saved on your memory card.
       After the opening there will be a number of modes to choose:
       And yes, it's the famous "Catch You, Catch me" song that is
playing on the background...


   CLOW CARD                                 OPTIONS
     MAGIC
               CLOW CARD        CLOW CARD
                 URANAI          GALLERY

       A) Options

       MEMORY MODE  Save/Load
       SOUND MODE   Stereo (Mono)
       SHOOT        Normal / Hard
       EXIT

       B) Buttons

       Game Navigation: O button - Selects a mode
                        X button - Cancel/ Back to the main menu

       Clow Card Magic (Normal): Left and right - Move the character
                                 Up - Increase the speed
                                 O,X, Triangle and Square - Shoot
Select - Activate Clow card
Start - Pauses the Game

       Clow Card Magic (Hard): O - Red shot
                               X - Blue shot
                               Square - Yellow shot
                               Triangle - Green shot
                               Select - Activate Clow card
                               Start - Pauses the Game

       Voice Gallery: O - Buys the voice
                      X - Sells the voice
                      Square - Chooses another
                      Triangle - Hear the voice


5  - -  CLOW CARD MAGIC


       A) Before the game

       When you enter the Clow card magic, you will select either
Sakura or Shaoran. Then you select the difficulty Normal or Hard.
       And so, you will enter the select round screen. In this game
the "stages" are called ROUND. There are 11 rounds on the entire game,
but only the 3 first rounds are selectable from the beginning. After
cleared the first 3 rounds, you will unlock another 3 rounds and so
on, until cleared all 10 main rounds. The round 11 will be only
accessible if you liberate all Clow cards.

       B) The game

       The main objective of the game is liberate all Clow Cards,
just like the mangá. But in this game this is made in a rather strange
way: To do it so, you have to shoot cards of different colors. Each
color (Red, Blue, Green and Yellow) liberates a different Clow card.
       When you shoot the card, for example, the blue card, the blue
meter on the side of the screen will fill a little bit. When you shoot
enough blue cards, the meter will fill up and you will liberate a Clow
card representative of that color.
       In each round you have to release 4 Clow cards.

       1 - The game screen


    Health                                                Color
    Meter                                                 Chart
                   ____________________________
   Green          /    /    /    |    \    \    \          Yellow
   Meter         /Card/    /     |     \    \    \          Meter
                /    /    /      | Card \    \    \
               /    /    /       |       \    \    \
              /    /    / Card   |        \    \    \
     Red     /    /    /         |         \    \    \      Blue
    Meter    ------------------------------------------     Meter
                         Sakura / Shaoran


        Sakura or Shaoran keeps in the lower part on the screen and
they can move to left and right in the lines with the cards.
        When you shoot, the beam will follow a straight line until it
hit a card. When you hit the card, the corresponding meter will grow.
Fill the entire meter to clear successfully a round.

       1 - How to shoot

       All face buttons can be used to shoot (X, O, triangle and
square). But each button is assigned to a specific color (X is Blue, O
is Red, Triangle is Yellow and Square is Green) so you have to shoot
with the specific color to destroy the card, otherwise you won't
destroy it.
       Fortunately in the NORMAL difficulty, it doesn't require to
use the specific button to destroy the cards. So in the normal mode
all buttons destroy all colors. But this, as you will see later,
limits your possibilities of scoring high.

       2 - Cards chain

       If you destroy the cards one by one in this game, the color
meter will never fill up entirely and the game will be extremely
boring as there more than 300 cards per round. To avoid this the
developers elaborated a clever chain system to ramp your points and
fill up more quickly the meters.
       Basically when you shoot a card, if are adjacent cards
(vertically or horizontally) that are color compatible they will be
destroyed, the meter ratio will be doubled for each chained card and
also you will gain much more points.
       So is enough to say that the core of this game is how to make
successful chains, chaining is the only way to liberate all Clow cards
in the round.

       3 - Color compatibility chart and point's chart

       The chain follows this rule:

       RED chains with GREEN
       GREEN chains with YELLOW
       YELLOW chains with BLUE
       BLUE chains with RED

       So if you have a sequence side by side of red, green, yellow
and blue, and you shoot the red one, they will destroy all cards.
       The chain will stop if:
-       There is no adjacent cards
-       The cards aren't compatible

       The point system is when you shoot a single card you won't get
nothing. You only begin to receive points when you chain cards:

       Chain 1 - 10
       Chain 2 - 20
       Chain 3 - 40
       Chain 4 - 60
       Chain 5 - 80 and so on...

4       -  Obstacles

       There are 2 kinds of obstacles in this game: The walls and the
mirrors.
       The walls are just that, walls. If you hit a wall, you will
lose some health.
       The mirrors are essential to the game, each time you shoot the
mirror, it will appear a card. If you are playing on Hard, the card
appearing will be the color of your shot. On Normal setting, the card
appearing will be color "convenient" to you (more on this later on).
Only 2 cards can be draw from a mirror, if you shoot 3 times it will
smash (and you know that they say about smashing mirrors...^_^).

5       -  Rounds

         The rounds consist of that: Cards and obstacles. The round
will auto scroll, just like a normal shooter, but you can increase the
speed by pressing up. All rounds are fixed, which means that if you
replay a desired round, the same construction of cards and obstacles
are there, so replaying a round is the best way to get a better score.
         You can clear a round without liberating all Clow cards in the
stage, but sooner or later you will have to replay it because the last
stage is only accessible if you liberate all cards. Don't worry,
though, all your cards accumulated will be kept intact, but your score
won't.
         Just a reminder: On the Normal setting, all Clow cards can be
liberated on the first play on the stage, but on Hard it might take a
few tries to liberate all Clow cards on the stage.

6       -  Creating cards

       Aside the round cards, there is a way to create cards besides
shooting at the mirrors, that I already explained. On the Hard mode,
if you shoot a card with the wrong color, the card of that color will
appear in the front of the original card. So that is the reason why
you can't shoot with a different color.
       In the beginning this can be extremely confusing, but after a
while, when you get used to it, you can turn the difficulty to your
benefit. Of course, this trick can be used to expand the chains and
increase your points and the color meter.
       The downside of creating cards is that it drains a little of
the color meter, so don't overuse it, OK? The cards created by mirrors
don't follow that rule, just the created by the player.
       OBS: It is possible to create cards in the normal mode, just
shoot a empty space that you KNOW that will appear a card but this
won't help, because is IMPOSSIBLE to create the desired card and the
card created ALWAYS is not compatible with the adjacent card, so it a
waste of time trying to chain that way.

7       -  Using Clow cards

         If you press select, Sakura will use the Windy card, it will
let you combo more easily.



       C) FAILED

       You will fail a round if the health meter is empty, there are
two possible outcomes to this happens:

-       You hit various obstacles OR
-       You don't get all cards on the round.

         Each one of these events will take a share of the life meter.
If you fail, there are the available options:

         RETRY
         SELECT ROUND
         MAIN MENU

       D) SCORE

       After the end of the stage, you will see the score divided by
the 4 colors, and the end of screen the total score and the time
elapsed to clear the round. If you get the hidden Clow card, it will
appear, also if you manage to get a good time and score; you get a
bonus illustration of CCS.
       After that a screen showing some options to do:

       SEE CARDS DESCRIPTION
       SEE BONUS GALLERY ART (only accessible if you unlock it)
       GAME SAVE
       GAME CONTINUE

       See cards description - You can see the definitions of the
cards liberated on this round.
       See bonus gallery art - You can see the illustration that you
unlock.
       Game save - Save the game.
       Game continue - Go to the round selection screen.

       E) Walkthrough


6  - -  CLOW CARD URANAI


       Clow Card Uranai is a mode when Sakura, Tomoyo, Kero and
Shaoran will draw your fortune using the Clow Cards. As far as I
remember of the mangá, Kero teaches Sakura how to read the fortune
using the Clow Cards.
       The process of the draw your fortune is somewhat complicated
and complex. But whit this guide, you will have Tomoyo draw your luck
with ease.
       First of all you will select who will draw the cards:

       SAKURA
       TOMOYO
       KERO
       SHAORAN
       LEAVE

       As soon that you choose who, the options are:

       HOROSCOPE FOR THE DAY
       ROMANCE MATCHUP
       LUCKY OF A SPECIAL PERSON
       YOUR LIFE LUCKY (Do at your own risk...^_^)
       GO BACK

                        COMING SOON...

7  - -  CLOW CARD GALLERY


       There are many things to do in the Gallery mode:

       CLOW CARD GALLERY
       BONUS GALLERY
       ORIGINAL CLOW CARD GALLERY
       HIGH SCORE GALLERY

A)      Clow Card Gallery

       Here you can see all Clow Cards obtained in the course of the
game. There are 52 cards in total.

       SAKURA DESCRIBES THE CARD
       SHAORAN DESCRIBES THE CARD
       VOICE GALLERY
       EXIT

       Sakura Describes The Card - Sakura talks about how she
recovered this particular card in the anime series, also Kero-chan and
Tomoyo talks about that day.

       Shaoran describes the Card - Shaoran talks about the cards,
even the ones he don't was even in the series. Kero-chan also gives
his thoughts on the cards.

       Voice Gallery - There is voice samples hidden in all Clow
cards but you have to pay to head them.

B)      Bonus gallery

       There are 24 illustrations in this game: 11 Sakura, 11
Shaoran, 1 from Yui and 1 from Kerberus.

C)      Original gallery

       This option contains some fan made designs of Clow cards. Some
of them are well done and could being used on the series, others are
clearly child made (poorly drawned) and others are just plain silly
(like the CLAMP card...^_^). The original gallery and all fan cards are
accessible from the get-go, so you won't do anything to access them
(unlike the others options).

D)      Score

         Here you can see your maximum total (not divided by color)
score and your best time in the all 9 rounds. The scores can be either
from Sakura or Shaoran. The first list is from the normal mode and the
second list form the hard mode.
         When you clear a round, the score will be registered, but if
you achieve a better score later but not the time, this score will be
registered, the same happens with the time.


8  - -  SECRETS


       There are various secrets in this game: You can gain various
illustrations, the Clow cards and a voice gallery.

A)      Clow cards

         To see the Clow cards, just get them on the Clow Card Magic
mode (Normal or Hard). Just Windy is accessible from the start. But to
access all the options, you have to get them with Sakura AND Shaoran.

B)      Illustrations

         1 - ILLUSTRATIONS 3 TO 22

         To unlock most of the illustrations, you have to achieve a
good score and time on the Clow Card Magic mode on either normal and
Hard Mode. The illustrations are exclusive to Sakura or Shaoran, so
you have to play with this particular character to unlock, if you
don't they won't be available.
         Here you will see the conditions to get the Illustrations, but
remember that the conditions are possible LOWER than that, I put this
because it was my personal score that unlocked it.
         OBS: Beside achieve the time and score, you also have to clear
a stage without hitting any obstacle and without losing any card.

         NORMAL MODE

                    NAME      SCORE     TIME     ILLUSTRATION

         ROUND 1 - Sakura  / 18320 /   50¨790 / 3
         ROUND 2 - Shaoran / 19900 /   56¨368 / 12
         ROUND 3 - Sakura  /  6800 / 1´49¨499 / 5
         ROUND 4 - Shaoran /  5640 / 1´35¨184 / 17
         ROUND 5 - Sakura  /  8000 / 2´04¨474 / 6
         ROUND 6 - Shaoran /  3410 / 1´27¨956 / 19
         ROUND 7 - Sakura  / 36280 /   52¨325 / 13
         ROUND 8 - Shaoran /  9140 / 1´55¨499 / 14
         ROUND 9 - Sakura  /  7820 / 1´58¨605 / 6
         ROUND 10 -Shaoran /     0 / - 40¨000 / 9

         HARD MODE

         ROUND 1 - Shaoran / 19090 / 2´12¨800 / 10
         ROUND 2 - Sakura  / 19900 /   56¨368 / 2
         ROUND 3 - Shaoran /  6800 / 1´49¨499 / 7
         ROUND 4 - Sakura  /  5640 / 1´35¨184 / 11
         ROUND 5 - Shaoran /  8000 / 2´04¨474 / 8
         ROUND 6 - Sakura  /  3410 / 1´27¨956 / 18
         ROUND 7 - Shaoran / 36280 /   52¨325 / 1
         ROUND 8 - Sakura  /  9140 / 1´55¨499 / 13
         ROUND 9 - Shaoran /  7820 / 1´58¨605 / 4
         ROUND 10 - Sakura /     0 / - 40¨000 / 16

2       -  ILLUSTRATIONS 23 and 24

         To get that, beat the game in hard mode with Sakura and
Shaoran. Sakura unlocks the 23 and Shaoran unlocks the 24.

C)      Voice Gallery

         To unlock the voice gallery, you must liberate some Clow
cards. Each Clow card has 4 voice samples (2 for Sakura and 2 for
Shaoran). You must pay to get them, though.


9  - -  EXTRA / SPECIAL INFO


       A ) Game Information.

       NAME : Card Captor Sakura - Clow Card Magic
       PUBLISHER : Arika
       DEVELOPER : Arika
       RELEASE DATE : 1/27/2000
       PRICE : 5800 yen

       B ) Mangá / Animation info

       Mangá: Character Design - Motoko Apapa (CLAMP)
              Publisher - Nakayoshi DX (Kodansha) - 12 volumes

       Anime: Animation Studio - Mad House
              Aired - NHK (72 Episodes)


       C ) What's missing on the FAQ.

       I really don't know. But if you do and want to contribute,
send me a mail. Any other suggestions are REALLY welcomed.

       D ) Next project / Released FAQs.

     - Next projects:

       Serei Hata Rayblade (PS) - 30% completed
       Black Matrix Cross (PS) - 20% completed
       Generation of Chaos (PS2) - 10% completed

     - Released FAQs

       Akumajou Dracula - Castlevania Chronicle FAQ (PS)
       Biohazard: Complete Disk FAQ (PS)
       Houshinengi FAQ / Walkthrough (PS)
       Tales of Destiny 2 Title FAQ (PS)
       Unlimited SaGa FAQ / Walkthrough (PS2)
       PUMP IT UP: the season evolution FAQ (arcade)
       PUMP IT UP: EXTRA (Arcade)



10  - - LEGAL INFORMATION / THANKS / CONTACT INFO.


       A) Legal Information

       This document is (C) 2003 Leonardo Lugarinho, All rights
reserved. (C is (C). All rights reserved. Others trademarks is related
to their respective owners.
       This document can be freely distributed on this original, non-
edited form and for non-profit uses ONLY. If you wish to put this
document on your homepage, send an E-mail first.

       B) Thanks

       Many thanks to:
       My family
       My friends
       Manga lovers everywhere

       C) Contact info

       Questions, comments, suggestions...fell free to send a mail to
([email protected]) with Sakura as subject.