CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE
(Document 1 of 3)
version 1.0
game : CAPTAIN TSUBASA J: GET IN THE TOMORROW
system : Play Station
type : Sport - Soccer
product: BANDAI
10/12/2001 ---> start work on paper
20/12/2001 ---> start document 2 and 3
03/04/2002 ---> start document 1
04/04/2002 ---> end document 1
06/04/2002 ---> end document 3
08/04/2002 ---> end document 2
02/05/2003 ---> END REVISION OF ALL DOCUMENTS
30/05/2003 ---> Translation
02/02/2010 ---> Some minor update
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|PDpWriter |
|Copyright 2003 Spanettone Inc |
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http://spanettone.altervista.org |
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|ALL RIGHTS RESERVED |
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IMPORTANT
The game is totally in japanese and I don't know it. I've translated some
words with intuition.
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Contents of CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE - 2,3:
- all players on VS MODE ( Captain Tsubasa J Guide, doc 2 )
- all special shoots ( Captain Tsubasa J Guide, doc 3 )
Contents of CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE:
1) The game
2) How to read CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE - 2,3
3) Clubs and nazionals on VS MODE
4) All matches on STORY MODE
CREDITS
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|1) THE GAME:|
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CAPTAIN TSUBASA J: GET IN THE TOMORROW is a strange soccer game!
It is a soccer game.
It has HP like RPG.
It has special moves like fighting games.
Press START at title screen, and main menù appears:
- STORY MODE: the real game!
We can start a new adoventure (NEW) or load an old one (LOAD) from port 1
(CARD 1) or 2 (CARD 2). [See point 4]
- VS MODE: the classic vs mode:
a) against palyer
b) against CPU
c) only CPU plays
Then we can choose the stadium of the match
- LEAGUE MODE: we can play a tournament between 8 teams. At the start we choose
how many teams we control during the tournament; team left are controlled by
CPU.
- DATABASE : we can see the our team's statistics:
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| SAVE NAME |
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| MATCHES ???? (I don't know) |
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| GOALS YELLOW CARDS |
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| GOALS AGAINST RED CARDS |
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After that there are 2 words:
.Statistics of the team captain
.Statistics of other players
And then:
a) General Statistics
b) Goals
c) ???? (I don't know)
d) ???? (I don't know)
Every player has the following statistics:
a) Matches played
b) Role
c) Goals - Goals against (only goalkeepers)
d) Percentage between goals and shoots - Percentage between shoots stopped and
shoots against (only goalkeepers)
e) ???? (I don't know)
f) Yellow Cards
g) Red Cards
- OPTIONS: we can choose:
.if we have to use special shoots
.if we have to hear BGM (Back Ground Music)
.the time of the match
.the CPU level
After choosing all of them, tactics menù appears. The faces of the two captain
are present on the background:
(If we use Japan or Japan Jr, we have to do the convocations)
- 1° SQUARE: we can make substitutions; holding "RIGHT" we can see the player's
statistics; holding "LEFT" we can read his special shoots (if the players has
them).
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| SPECIAL SHOOT NAME |
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| HP needed to perform it |
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| Team mate to perform it |
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| BUTTON COMBINATION TO PERFORM IT |
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|<-L1 ( To read other special shoots ) R1->|
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HOW TO PERFORM SPECIAL SHOOTS
Hold R1 button, and insert buttons combination. Then tap all of buttons to
overcome the goalkeeper.
HOW TO STOP SPECIAL SHOOTS
Hold R1 + L1 when opponent performs his special shoot. Then tap all of
buttons to stop the shoot.
- 2° SQUARE: we can change the team's scheme. The first option is default
scheme.
- 3° SQUARE: we can change the player's position, only inside their zone.
- 4° SQUARE: EXIT, end of all. We can't go back. Playing against CPU we can see
its tactics, but we can't change them.
Then appears OPTION menù:
a) if we have to use special shoots
b) if we have to hear BGM (Back Ground Music)
c) the time of the match
d) the CPU level
After that...
kick off!!!
Buttons:
SQUARE : Pass (Attack) / Contrast (Defense)
X : Shoot (Attack) / Tackle (Defense)
CIRCLE : Dash
TRIANGLE: Jump / Dribbling
L2 : Left spin
R2 : Right spin
L1 + SQUARE: High pass
L1 + X : High shoot
R1 + Button combination: Special Shoot
R1 + L1 : Stop special shoot
Every time the play is stopped, we can go back to tactics menù pressing START.
At the end of the match, we see the score and then the scorers.
After every match, folowing menù appears:
- LEVEL UP: we can see the player that have improved theri level.
If red words appear, nobody has improved own level
- DATABASE: similar to DATABASE of main menù.
- SAVE: we can save our adventure in STORY MODE, or we can save our team in
VS MODE or LEAGUE MODE. To write the save name, we can use occidental
characters pressing button at"A~Z". We can use these teams in VS MODE.
- EXIT: we can:
a) play an other match (CONTINUE),
re-match teh previous one (TRY AGAIN),
go back to main menù (EXIT). [only VS MODE]
b) go back to league menù [only LEAGUE MODE]
c) go to next match [only STORY MODE]
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|2) HOW TO READ CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE - 2,3:|
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Contents of CAPTAIN TSUBASA J: GET IN THE TOMORROW GUIDE - 2,3:
- all players on VS MODE ( Captain Tsubasa J Guide, doc 2 )
- all special shoots ( Captain Tsubasa J Guide, doc 3 )
On Document 2, I've written the statistics of all players on VS MODE. The first
parameter is HP, I don't know what other parameters are, but I think they are
related to speed, shoot power etc etc...(*) means that the player can perform
special shoots. I've written the players name how I have heard them. They
couldn't be right!! The goalkeeper are never called. I've invented the less
famous goalkeepers name.
IMPORTANT:
It's not easy to understand the players name.
Forgive me, if it's wrong, please!
On Document 3, I've written all special shoots. First is team name, then
player's one, role, number, button combination, team mate to perform it, and
what player say. If a player improves his level, he could perform new special
shoots. (*) means "New Shoot". I've discovered only Japan and Real Japan 7 new
shoots. I know nothing about other teams.
IMPORTANT:
It's not easy to understand what players say.
Forgive me, if it's wrong, please!
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|3) CLUBS AND NATIONALS ON VS MODE:|
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Default teams:
JAPAN JR JAPAN HOLLAND TAIPEI
THAILAND JUVENTUS INTER MILAN JR
SAO PAULO FLAMENGO REAL JAPAN 7
Beating them during STORY MODE, we can use:
STREET TEAM ALL STARS
Ending the game without losing INTER - JUVENTUS, we can use:
HAMBURGER JR ITALY JR FRANCE JR
ARGENTINA JR GERMANY JR INTER JR
We can use the squares at the sides of team selection menù to load our team,
previously saved.
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|4) ALL MATCHES ON STORY MODE:|
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Choosing STORY MODE from main menù, we can start a new adoventure (NEW) or load
an old one (LOAD) from port 1 (CARD 1) or 2 (CARD 2). Before every match, we
can see a short movie.
The first match is the World Cup Jr Final.
*** PROLOGUE ***
Japan Jr - Germany Jr
Then we go to Milano where Shingo Aoi plays his firsts matches with Inter Youth
team.
*** AOI'S CHAPTER ***
Inter Jr - Milan Jr
Inter - Juventus
Now we play with Tsubasa to win the brazilian league.
*** TSUBASA'S CHAPTER ***
Sao Paulo - Flamengo
After that we use Japan to play a friendly.
*** JAPAN'S CHAPTER ***
Japan - STREET TEAM
Japan - HOLLAND
After the match against Holland, Real Japan 7 appears.
*** REAL JAPAN 7 CHAPTER ***
Japan - Real Japan 7 (x3)
Japan - Sao Paulo
Japan - Taipei
Japan - Street Team
Japan - Thailand
Japan - Real Japan 7
Japan - All Stars
After we win a match, following menù appears:
- LEVEL UP: we can see the player that have improved their level.
If red words appear, nobody has improved own level
- DATABASE: similar to DATABASE of main menù.
- SAVE : we can save our adventure in STORY MODE
- EXIT : go to next match.
Then we see a short movie.
NOTES:
a) If we win INTER - JUVENTUS, we can see a movie. If we lose that match we
see a different movie.
b) JAPAN vs REAL JAPAN 7 is composed by 3 short matches, and we can lose them.
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|To correct any mistake on this guide,, |
|or you want to ask me something on this game |
|write me at: |
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[email protected] |
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|**CREDITS**|
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CAPTAIN TSUBASA J GET IN THE TOMORROW GUIDE - Document 1
CAPTAIN TSUBASA J GET IN THE TOMORROW GUIDE - Document 2
CAPTAIN TSUBASA J GET IN THE TOMORROW GUIDE - Document 3
All the documents are the english translation of
GUIDA A CAPTAIN TSUBASA J: GET IN THE TOMORROW (Documento 1 di 3)
GUIDA A CAPTAIN TSUBASA J: GET IN THE TOMORROW (Documento 2 di 3)
GUIDA A CAPTAIN TSUBASA J: GET IN THE TOMORROW (Documento 3 di 3)
by Spanettone (myself)
PDpWriter
Copyright 2003 Spanettone Inc
http://spanettone.altervista.org
ALL RIGHTS RESERVED