CAPCOM VS SNK Pro: Millenium Fight
for the Playstation console
FAQ by Christopher dela Concepcion
<
[email protected]>
<
[email protected]>
This FAQ can be found in:
<www.gamefaqs.com>
<www.cheatcodes.com>
A hi and a ho, young readers. Bahmat here once more to
give those of you who have not heard yet of CVS.
(probably because they've just crawled out from under
a rock or they have come fro another planet). Anyways,
finally this game which I have been wanting for a long
time has finally come to the PSX after spending its
time in the DC console, and I am pleased to say that I
have been fully entertained by it. (But if you're
looking for some long time entertainment, don't play
this game. 3 hours tops before you get bored or until
you unlock everything. Whichever comes first. After
all, it's just another fighting game.)
Before we get to the nitty gritty, I would just like
to remind all of you to read this FAQ and enjoy. No
sour faces when reading this please.
Funniest Intro Ever:
"Everybody rumored....
Nobody beleived.....
But you see,
It's TRUE!
Now it's time to prove real truth...
Who is the STRONGEST?"
AH HA HA HA HA HA!!! What a crappy intro movie!
CONTENTS:
==========
01. Legal Stuff
02. Basic Controls and System
03. Capcom Characters
04. SNK Characters
05. EX Characters
================
01. Legal Stuff
================
As always, copies of this FAQ can be made for private
use only. Please don't even
think of distributing this publicly. Respect all the
time I put into this. I own
this FAQ and I would really appreciate it if you would
do the civilized thing and
asked permission from me. It's easy to get my
permission. Ask me and I will give it.
I also want proper credit given to me when you take
this FAQ. It's the lawful thing
to do. Failure to do so results in a little something
called Plagiarism. This
document is protected by the Berne Copyright
Convention of 1976. It is for private
and personal use only--it cannot be reprinted in part
or in whole, or reproduced in
any way or in any form (written or otherwise). It is
a free document that cannot be
used in any sort of commercial transaction, including
selling it or giving it away
as a gift. This FAQ cannot be referenced, altered, or
used by anybody (including
webmasters, publishers, and magazine staff) without my
express written permission.
This FAQ was created and is owned by me, Chris dela
Concepcion. All copyrights and
trademarks are acknowledged and respected that are not
specifically mentioned herein.
===================
02. Basic Controls
===================
Like I said, if you've been living under a rock for
the past ten years, you wouldn't know what CVS is. You
probably also wouldn't know about the basic controls.
So here's the scoop on all of them for your pleasure.
Note that these will be the terms I will be using here
as well.
u - up
d - down
f - forward
b - back
ub - diagonal direction up-back
uf - diagonal direction up-forward
df - diagonal direction down-forward
db - diagonal direction down-back (not Dragon Ball)
dp - Dragon Punch motion (f,d,df)
rdp- Reverse Dragon Punch motion (b,d,db)
SM - Super Move. Fill the meter up and do the move.
nf - stick VERY near your opponent
360- rotate d-pad full circle
720- rotate D-pad twice
(a)- move can be done in air as well
P - Punch
K - Kick
KK - All Kicks
PP - All Punches
WP - Weak Punch
SP - Weak Kick
LK - Low Kick
HK - Hard Kick
L3 - Level 3 on Capcom meter or Desperation for SNK.
ROLL
====
A very important aspect of the game performed by
pressing LP and LK together. This may even be the
difference between victory and defeat as this is one
way to prevent yourself from getting trapped at a
corner.
GROOVES
========
Since this game features perhaps the two most
prominent figures in fighting game history, it only
follows that there has to be two different types of
Super Meters, Capcom and SNK.
a. Capcom Groove
=================
Pros - You have three meters to fill up. Means more
Supers to throw at your opponents. The strength of the
P/K you throw will determine the number of bars you
take out. WK/WP one bar, HK/HP two bars, PP/KK three
bars. So use with caution. This groove is good for the
hard core Capcom fans.
Cons - You can only do Normal SMs everytime. There
will be no change at times. Also, it may take a long
time to charge up that meter as you have to constantly
bash away at opponents to get their attention and fill
that up.
b. SNK Groove
==============
Pros - When your life goes down to one bar, the Super
moves your character has goes up in intensity. Say
Kim's Super will hit for 10 hits normally. When the
life bar flashes red, the Super COmbo could go for as
high as 14-16 hits and the damage is increased a bit.
I think they used to call this one "Desperation
Moves". This groove is good for the all time SNK
player. You can also charge up your bar. No need to
fill it up with all those punch and kicks. Stand back
and hold HP&HK together to charge it up. That's pretty
okay. PLus if your life starts shining, you can
perform normal SM anytime you want. But if you charge
up and use a super with full meter, the hits and
damage increase dramatically. Whoo!
Cons - You only get one bar and the bar decreases
every second that you don't use it. Which means as
soon as the bar is full, an opportunity better arise
soon that you can use it, otherwise it dwindles into
squat and you have to charge it up again. How's that
for a kick in the ass? Also, charging up leaves Your
Higness open to any and all forms of attacks. So you
better retreat to a safe place and charge up.
Be warned though that defending is limited. Kind of
like Guard Crush in SF Alpha 3. You keep defending,
sooner or later, your life bar flashes red. If you opt
to keep defending, one more hit will knock that guard
off and expose you for 1 second to any thing your
opponent decides to give you in the way of a hurting.
This is found on both schools of fighting.
RATIO SYSTEM
=============
Each SNK and Capcom character are given a specific
ratio and you get a ratio level of four. Which means
that your team can have the following combinations:
a. 4 (1) ratio characters
b. 2 (2) ratio characters
c. 1 (1) ratio character and 1 (3) ratio character
d. 1 (2) ratio character and 2 (1) ratio character
e. 1 (4) ratio character and you better be that damn
good.
Ratio (1) Ratio (2) Ratio (3)
Ratio (4)
========= ========== =========
=========
Sakura Ryu Balrog
Gouki
Cammy Ken Masters Sagat
Evil Ryu
Dhalsim Chun Li Vega
Riot Iori
Blanka Willaim F. Guile Yamazaki
Benimaru Nikaido Edmund Honda Rugal Bernstein
Vice Zangief Geese Howard
Yuri Sakazaki M. Bison
Dan Hibiki Kyo Kusanagi
Joe Higashi Mai Shiranui
Terry Bogard
Ryo Sakazaki
Kim Kaphwan
Iori
Raiden
Morrigan
Nakoruru
MODES
======
This game has eight modes altogether. We will discuss
them one at a time.
01. Arcade Mode
================
Basically, if you feel the urge to get it on with the
computer. Select your groove then your team and get
ready to rock.
02. VS Mode
============
Feel the need to show your friends that you're The
Big Kahuna? And you want to rub it in their faces
that, unfortunately you know more about this game than
they ever will? Then play this mode to show off your
superiority. Just don't come to school unprotected or
without a can of mace for a few days.
03. Pair Mode
==============
In this mode, you can choose whoever you want on your
team, regardless of ratio setting. So you can have say
Terry Bogard go with Gouki. But the down side is, you
can only pick two guys, tag team style. Don't worry,
the computer does the same.
04. Price Mode
===============
You get two options here. Character Shop and Gallery.
Gallery is free so you can take a peek at some
stunning artwork and bonus art from Capcom and SNK
artists. From my point of view, SNK artwork looks
flat, like a photgraph while Capcom has more zaz. I
dunno. What do you guys think?
But the good thing is the shop. To buy stuff, you
have to have VS points. Some will say you can get that
by fighting. Easiest way to do that would be to go to
"Training Mode" then test all and I do mean all the
available characters for 15-20 minutes each. That
should give you roughly 999 VS points. If you need
more, just repeat the process.
Chracter:
=========
All EX characters - 50 VS points each
Gouki - 300 VS points
Evil Ryu - 300 VS points
Riot Iori Yagami - 300 VS points
Nakoruru - 300 VS points
Morrigan - 300 VS points
Ryu, Iori, Morrigan, Nakoruru, Gouki, Dan and Joe
Higashi have no EX mode.
I've fought against Shin Gouki once but I can't seem
to use him. Would someone please tell me how to use
him? Also, in training mode, the CPU controlled Gouki
throws TWO fireballs while the manually controlled one
throws only one. The hell is up with that?
05. Training Mode
==================
Use this mode if you need to familiarize yourself
with the game mechs. (Like it was really that hard!)
Also use this mode to earn valuable VS points.
06. Options MOde
=================
Self explanatory, but use this anyway to tweek the
game to your standards. Personally I always put it on
full Power Meter, for the Cheater in me!
07. Memory Card Mode
=====================
After all that hard work of getting everyone, you
will want to save it all up. Do so. I reccomend
setting it on AutoSave so that you don't have to keep
coming back to this mode. Unless of course you're a
sucker for punsishment.
08. Colors Mode
================
Don't like the way Gouki looks? Want to change the
way Mai Shiranui's hair is? What's that? Do I hear you
want Ryu's costume to be PINK? No problem, toggle with
this mode and set all sorts of wackiness. Try fighting
as a pink colored Blanka and beleive you me, you win
hands down since your friends will be too busy
laughing their asses off! AH HA HA HA!
================
03. CAPCOM SIDE
================
====
RYU - Oh what a surprise. He's back again for the
UMPTEENTH time. Seems to be stopping this guy's
popularity rate from soaring.
====
Special Moves:
Hadouken - d,df,f + P
Shakahadouken - f,df,d,db,b + P
Shouryuken - dp + P
Tatsumakishipukyaku - d,db,b + K (a)
Super Moves:
Shinkuu Hadouken - d,df,f 2x + P
Shikuusenpuukyaku - d,db,b 2x + K
Shin Shouryuuken - f,d,df,f,d,df + K (L3 only)
Special Entrance - taps fists with Ken Masters if they
fight.
============
KEN MASTERS - another one of the goo ol' boys from the
good ol' first batch of the SF games. Still as quick
and just as irritating as his last incarnations.
============
Special Moves:
Hadouken - d,df,f + P
Shoryuken - f,d,df + P
Tasumakishipuukyaku - d,db,b + K (a)
Tenshin - d,db,b + P
Ryuusenkyaku - rdp + P
Super Moves:
Shoryuureppa - d,df,f 2x + P
Shinryuuken - d,df,f 2x + K
Shipuujinraikyaku - d,db,b 2x + K (L3 only)
Special Entrance - Taps fists with Ryu.
======
CAMMY - MMM,MMMM,MM. A member of the 2nd generation of
SF, she's still quick enough to kick ass. Problem is,
you'll have to be pretty good to make use of that now.
======
Special Moves:
Spiral Arrow - d,df,f + K
Cannon Spike - dp + K
Axle Fist - f,df,d,db,b + P
Hooligan Combo - d,df,f,uf + P
Drop Toe Hold - f + HK after H.Combo when near foe
Low Blow - Do nothing after H.Combo
Super Moves:
Wild Bill - d,df,f 2x + K
Vertical Spear - d,db,b 2x + K
Special Entrance: Cammy is standing with her back
turned while Vice says: "Anta no himei kikase temorau
wa!" (or something to that effect. I don't know. My
Japanese is a bit choppy.)
=======
SAKURA - Hey, hey! She's come back again, the little
Sailormoon retard, with a whole line of new moves. For
those of you who have gotten used to the old Sakura's
moves, good luck with this one. You'll need it.
=======
Special Moves:
Hadouken - d,df,f + P
Shouoken - f,d,df + P
Shipuukyaku - d,db,b + K (a)
Double Shipuukyaku - d,db,b + K after Shipuukyaku
Dive Kick - u,d,db,b + K
Super Moves:
Shinkuuhadouken - d,df,f 2x + P
Haru Ichiban - d,db,b 2x + K
Special Entrance: Spouts something Japanese and bows
to Yuri Yamazaki when they meet.
========
E.HONDA - Phat man in da house! E.Honda gets his very
first VS appearance in the game. Will he make a big
impression? Only time will tell. But at least his
moves haven't changed that much.
========
Special Moves:
Hyakuretsuharite - P rapidly
Zutsuki - b 2 sec., f + P
Otosmi - b 2 sec., u + K
Goichounage - 360 + P (nf)
Super Moves:
Onimosou - db 2 sec,.f,b,f + P
Orachi Kudaki - 720 + P (nf,L3 only)
What Made Me Laugh: When you first turn on the game
and after it loads the Memory Card, you could come
across a scene where Nakoruru's pointing at Ryo
Sakazaki Mamaha Summon-style and E.Honda's doing the
belly flop towards him! The look on Ryoo's face is
priceless! I'd do the same thing too if I saw a
HEEEEEUUUUUGE tub o' lard bearing down on me like
that! Help meeeeeee!!!!!!!!!!
=========
DHALSIEM - Once more he's back and sometimes you
really have to ask yourself, "WHY?"
=========
Special Moves:
Yoga Fire - d,df,f + P
Yoga Flame - f,df,d,db,b + P
Yoga Blast - f,df,d,db,b + K
Yoga Warp - dp/rdp + KK/PP
Yoga Crash - u,d + P
Yoga Spear - u,d + K
Super Moves:
Yoga Inferno - d,df,f 2x + P
Yoga Vulcan - d,df,f 2x + K
What Made Me Laugh: Look at his Capcom pic! And his
SNK pic! Look at him! SOOOOOO thin as always. But
nowhere is it emphasized more than in the Capcom
artwork. Malnoursihment supreme. Somebody get the WHO
on this guy's case!
=======
BLANKA - The green retard is back and he's got a
couple of new mves, lost a couple of the old ones, but
still retains that pain in the ass quality of his.
=======
Special Moves:
Electric Storm - P rapidly
Roll Attack - b 2sec., f + P
Vertical Roll - b 2sec., u + K
Backstep Roll - b 2sec., f + K
Surprise Front - KK
Surprise Back - b + KK
Super Moves:
Shave Roller - b 2sec., f,b,f + P
Shout Terra - db 2sec., df,d,db,b,ub + P
What Made Me Laugh: Take a look at his gallery photo
in SNK and Capcom. Now, personally, he kind of looks
better SNK style. in Capcom artwork, his being
retarded is emphasized even more! Lookit that jaw! And
the chin!! AH HA HA HA HA!!
===========
DAN HIBIKI - Sometimes, as I lie in bed at night, I
stare up at the ceiling and think of the world's
problems. World peace, starvation, and what reason
could Capcom possibly have to retain Dan. His moves
still retain that short range and dear God above! when
he throws , he goes into an automatic taunt, like the
brain damaged fool that he is.
===========
Special Moves:
Gadouken - d,df,f + P
Koryuken - dp + P
Dan Kuukyaku - d,db,b + K (a)
Chouohuhatsu - d,df,f + SELECT
Kouten - d,db,b + SELECT
Super Moves:
Shinkuu Gadouken - d,df,f 2x + P
Koryureppa - d,df,f 2x + K
Hishoboraiken - d,db,b 2x + K
Chouhatsu Densetsu - d,df,f 2x + SELECT
Special Intro: Shakes his fist at Sagat and screams,
"OYAJI!!" (I think that means father. Someone correct
me on this score if I'm wrong.)Sagat merely stands
there and snickers. I'd do the same myself. Doesn't
seem to work in all stages though.
========
CHUN LI - someone please explain to me why, oh why,
regardless of whether SNK or Capcom drew her, she
still is the stunning Chinese woman we all know and
love (and have seen several hentai pix of. But that's
another story.)
========
Special Moves:
Hyakuretsukyaku - K rapidly
Kikouken - b,db,d,df,f + P
Spinning Bird Kick - d 2sec., f + K
Tenshoukyaku - d 2sec., u + K
Super Moves:
Kikoushu - d,df,f 2x + P
Senkuukyaku - b 2sec.,f,b,f + K
Hazantenshuukyaku - db 2sec., df,d,db,b,ub + K
Special Intro 1 - Stands there while another Chun Li
stands before her, only to rip the costume off and
reveal Mai, another sexy Jap chick. Mai then points at
her and says, "Kakatte rasshai!". Chun Li smiles, a
bead of sweat goes down her brow and then assumes the
fighting stance.
Special Intro 2 - Hon Fu jumps out screaming her name
(Just as many red blooded male gamers do when they see
her)when she goes toe to toe with Yamazaki. Yamazaki
bats the little prick away with a Hebi Tsukai Joudan.
Won't work in all stages. Try using it in Sagat's
stage.
========
ZANGEIF - Good evening ladies and gentlemen and
welcome to CAPCOM VS SNK!! Tonight's match is
scheduled for one fall! Introducing first, making his
way to the ring, from Siberia, Russia, weighing in at
256 lbs, The Crimson Tornado,
ZZZZZZZAAAAANGEIIIIIFFFFF!!!!!!
========
Special Moves:
Banishing Fist - dp +P
Lariat - KK/PP
Screwdriver - 360 + P (nf)
Multiple German Suplex - 360 + K (nf)
Diving Powerbomb - 360 + K
Super Moves:
Final Atomic - 720 + P (nf)
Flying Russin Slam - d,df,f 2x + K
Ultimate Atomic Buster - 720 + PP (nf, L3 only)
What Made Me Laugh: The Capcom rendition is HORRIBLE!!
Looks like this here big Ruskie had an overdose on
steroids! And look at his stomach! That's supposed to
a six-packer in there! Looks more like three Jelly
rolls! <HMMMMMM. Jelly Rolls.....> I want ABS, not
FLABS!
Special Intro: Grapples with Raiden in the center of
the scrren, breaks it up and Raiden tells him, "Yoh
dead meet!" (You're dead meat) Don't look at me!
that's how it sounds like!
======
GUILE - Oh yeah! The big bad American Air Force
Lieutenant who also happens to be Ken's brother-in-law
(although he kicked Ken's ass royally in the anime
Street Fighter Victory.) has come back to open a can
of whoop-ass! For those who are used to Guile's
techniques, worry you not. he hasn't changed that
much.
======
Special Moves:
Sonic Boom - b 2sec., f + P
Somersault Kick - d 2sec., u + K
Pendulum Backbreaker - HK in air (nf)
Sambo Suplex - HP in air (nf)
Super Moves:
Opening Gambit - b 2sec., f,b,f + P
Somerault Justice - db 2sec.,f,df,d,db,b,ub + K
What Made Me Laugh: Press SELECT to taunt and Guile
says "Caman ruuky!" (C'mon rookie!) Sounds bleh! Like
some Jap trying hard to speak American English! I
prefer the MVC 2 taunt of "Too easy!" Easier to say
with less screw ups.
Special Intro: Rugal stands with a Guile statue and
says: "Kimi no shini basho wa koko da." Guiles cuts
off the first half wih a Sonic Boom and Rugal finihes
the job with a quick Reppu Ken.
=========
M. BISON - Ho ho ho!Wanna bite like Mike!? Too bad
that option isn't here. But underestimaate this guy at
your own risk. he's a pretty bad ass fighter.
=========
Special Moves:
Dash Straight - b 2sec., f + P
Dash Upper - b 2sec., f + K
Ground Straight - b 2sec., df + P
Ground Upper - b 2sec., df + K
Buffalo Crash - d 2sec., u + P
Turnstile Punch - Hold P for 3 sec. then release
Super Moves:
Crazy Buffalo - b 2sec., f,b,f + P
Gigaton Punch - b 2sec., f,b,f + K (L3)
What Made Me Laugh: Another victim of Capcom artwork.
Plainly speaking? Bison looks like a fat bear! AH HA
HA HA!
Special Intro: He assumes his fighting stance while
Balrog simply shakes his head in disgust when they
meet.
=======
BALROG - Ever seen a Latino superfly? No. I'm not
talking about Ricki Martin and the way he swings his
fly. I'm talking about the aesthtic Spanish SF who can
kill the ladies with good looks and killer moves. And
one word? He's fast! DAMN he's fast!
=======
Special Moves:
Crystal Flash - b 2sec., f + P
Scarlet Terror - b 2sec., f + K
Sky Slash - d 2sec., u + P
Barcelona Strike - d 2sec., u + K, then b/f + P
Izuna Drop - d 2sec., u + K, then f/b, d + P
(make sure you're behind foe)
Backdive - PP/KK
Super Moves:
Rolling Izuna - db 2sec.,f,df,d,db,b,ub,u + K,
then f/b + P
Rolling Barcelona - db 2sec.,f,df,d,db,b,ub,u + K,
then f,d + P (go behind)
Hekibuki - db 2sec.,f,df,d,db,b,ub,u + KK
Scarlet Mirage - b 2sec.,f,b,f + K
Impact - b 2sec.,f,b,f + P (L3)
Special Intro 1: he'll do a little spin and then bow
when facing the ladies, colleague pretty boy Benimaru,
and the boss Vega.
Special Intro 2: he'll turn his back and shake his
head in disgust when facing Raiden, Blanka, Dhalsim,
Zangief, and M. Bison.
======
SAGAT - Man oh man, the seven footer Kick boxer is
back and back with a vengeance. althouh his moves
haven'y changed that much, he's lost the Tiger Cannon,
though. But no wories here. He can still dance with
the best of them.
======
Special Moves:
Tiger Shot - d,df,f + P
Tiger Fire - d,df,f + K
Tiger Uppercut - dp + P
Tiger Crash - dp + K
Super Moves:
Tiger Raid - d,db,b 2x + K
Tiger Genocide - d,df,f 2x + K
Special Intro 1: His scar glows and he clutches it and
sneers when facing Ryu.
Special Intro 2: He snickers as Dan shakes his fist at
him and cries out "OYAJI!!!"
=====
VEGA The master of disaster is back and this time,
he's no longer the joke he was in MVC2. He's actually
dangerous! Be afraid. Be very afraid.
=====
Special Moves:
Psycho Strike - b 2sec.,f + P
Psycho Crash - dp + P
Double Scissor Kick - b 2sec.,f + K
Head Stomp - d 2sec.,u + K
Skull Crash - P after H. Stomp
Devil's Reverse - d 2sec.,u + P, then P again w/
joystick direction
Super Moves:
Psycho Crusher - b 2sec.,f,b,f + P
Kneepress Nightmare - b 2sec.,f,b,f + K
Special Intro 1: When Vs Rugal Bernstein, Rugal says
something like, "Sono chikara mo watashi ga torikonde
kuru". Afterwhich his panther growls right at Vega.
Stupid cat!
Special Intro 2: Geese does a Double Reppuken which
blows Vega's cape off. Vega, as usual, just laughs it
off.
Special Intro 3: When squaring off again Iori, Vega
says something like, "Sono kubi ka kiru." Iori then
faces Vega and pitches a Yamibarai while begging the
question, "Doushita?" (What ever that means) Bison
jumps over the Yamibarai while Iori slides to the
otherside. Iori then says, "Sugu aku ni shite yaru.
(Sure wish I knew Jap so I can understand what the
hell they're talking about.)
======
GOUKI - As always, the demon fighter is back and for
some reason, when playing as Gouki, he seems less
godlike, but the CPU can use Shin Gouki! What's up
with that!? He's still a force to be feared. But not
as much as in SFA3 or SF3.
======
Special Moves:
Gou Hadouken - d,df,f + P
Shakunetsu Hadouken - f,df,d,db,b + P
Gou Shoryuuken - dp + P
Tatsumakishipuukyaku - d,db,b + K
Zankuukyaku - Jump towards enemy, then df +
K in midair
Ashura Warp - dp/rdp + PP/KK
Super Moves:
Messatsu Gou Hadou - f,df,d,db,b 2x + P
Tenma Gou Zankuu - u,d,df,f 2x + P
Messatsu Goushoryuu - d,df,f 2x + P
Shun Goku Satsu - WP,WP,f,WK+HP(L3)
Special Intro: Kim has his back to the screen, while
Gouki is in fighting stance. Kim then turns and blurts
out, "Aku wa yurusan!" Now I have no idea what he just
said, but I certainly didn't like the way he said it
Let's get it on!
=========
EVIL RYU - Oh my. Ryu's gone bad and now he's got a
stronger set of the same moves! Oh Agony! Whatever
shall we do? Ahh, big deal. In this form, he simply
fights almost like Gouki. Lame, lame, lame.
=========
Special Moves:
Gou Hadouken - d,df,f + P
Shakunetsu Hadouken - f,df,d,db,b + P
Gou Shoryuuken - dp + P
Tatsumakishipuukyaku - d,db,b + K (a)
Ashura Warp - dp/rdp + PP/KK
Super Moves:
Messatsu Gou Hadou - f,df,d,db,b 2x + P
Messatsu Goushoryuu - d,df,f 2x + P
Shun Goku Satsu - WP,WP,f,WK+HP(L3)
What Made Me Laugh: Use the Tatsumakishipuukyaku in
the air. Ryu spins and FLIES (That's right) like a
damn helicopter! AH HA HA! The power of flight! Fly,
Ryu! FLy!!
==================
MORRIGAN AENSLAND - Oh Morrigan. I've been such a
baaaaaad boy! I prithee, lay thy heels on my chest and
strike me with whatever ye calls a whip. (Now you know
what side of the tree I swing from!)
==================
Special moves
Soul Fist - d,df,f + P
Shadow Blade - dp + P
Earth Vacuum - f,df,d,db,b + P (nf)
Shell Kick - Jump towards opponent, then df + WK
Super moves
Silohuette Blade - d,df,f 2x + P
Laser Shell Kick - f,df,d,db,b + K, then K again to
strike
Darkness Illusion - WP,WP,f/df,WK,HP (L3)
What Made Me Laugh: The SNK rendition looks, well,
flat. yech! Looks like my maid!
=============
04. SNK SIDE
=============
=====
KING - Are you people sure this here little missy
belongs in the Ratio 1 group? Her moves are
devastating and she's very quick too. She should have
gone to at least ratio 2. But, that's good. You get
more players then if you plan to use her.
=====
Special Moves:
Venom Strike - d,df,f + K
Double Strike - d,df,f 2x + K
Surprise Rose - dp + K
Trap Shot - rdp + K
Tornado Kick - f,df,d,db,b + K
Super Moves:
Illusion Dance - d,df,f,df,d,db,b + K
Silent Flash - d,db,b 2x + K
Special Inro: Just how bad is she? Well, she's one of
the few fighters here to actually walk up to Sagat and
say, ""Aite ni naru wa." I think that's supposed to
say, "I will fight you." or something. How's that fer
balls?
=============
MAI SHIRANUI - MMMM MMM MM. The sexy Jap ninja who's
VERY bouncy in the chest area is back. She gets big
points in my book for being able to fight in that
outfit while having the balls to actually want to
fight in it. She looks even sexier in Capcom artwork.
=============
Special Moves:
Kachousen - d,df,f + P
Ryuenbu - d,db,b + P
Hissatsu Shinobi Bachi - b,db,d,df,f + K
Musasabi no Mai(Chijou) - d 2.sec.,u + P
Musasabi no Mai(Kuuchuu)- u,d,db,b + P
Super Moves:
Chou Hissatsu Shinobi Bachi - d,db,b,db,d,df,f + K
Beni Suzaku - u,d,db,b 2x + P
Special Intro: Holy double takes, Batman! Mai wears a
Chun-Li outfit, for whatever insane reason pops into
her zany head, while Chun-Li looks on. mai rips it off
and spouts something. Chun-Li shrugs and the fight is
on!
=======
RAIDEN - Introducing the challenger, from Sydney,
Australia, weighing in at 210 kg, the Big Bear
himself, RRRAAAIIIIDEEENNN!!
=======
Special Moves:
Poison Breath - f,df,d,db,b + P
Giant Bomb - b 2.sec.,f + P
Super Drop Kick - Hold K for 3 sec. then release
Thunder Splash Bomb - 360 + K (nf)
Raiden Combo - rdp + P
Headbutt - rdp + P after R. Combo
Front Suplex - rdp + K after R. Combo
Super Moves:
Destruction Drop - 720 + K (nf)
Flame Breath - f,df,d,db,b 2x + P
Special Intro: Goes into grapple mode with Zangief if
ever the two should meet.
=============
TERRY BOGARD - Hmmm. A fighter with perhaps a
popularity rating that almost rivals Ryu's (what is it
now? 19 games was it for him while 22 or so for Ryu?)
=============
Special Moves:
Power Wave - d,df,f + P
Burning Knuckles - d,db,b + P
Crack Shot - d,db,b + K
Rising Tackle - d 2.sec.,u + P
Super Moves:
Power Geyser - d,db,b,db,f + P
Cracker Wolf - d,df,f2x + K
Special Intro: Ken tosses Terry's cap towards him and
yells, "Sora yo!" terry puts it on and the fight
begins. Must be some kind of secret blonde connection
between the two of them. Just hope it's not....you
know....
============
KIM KAPHWAN - as a practicioner of Taekwondo, I have
to say with all honesty hat this guy is my FAVORITE
character. I know, he throws no projectiles and all
and his Supers don't sometimes quite connect, but he's
an okay fighter. Kinda wants to fight for justice or
some such thing.
============
Special Moves:
Hangetsu Zan - d,db,b + K
Haki Kyaku - d,d + K
Hishou Kyaku - d,df,f + K
Hien Zan - d 2.sec.,u + K
Tenshou Zan - d + HK after H. Zan
Position Switch - HK, then hold it.
Reverse Neri Chagi - After P. Switch, press HP
Super Moves:
Hou'ou Tenbu Kyaku - u,d,df,f,df,d,db,b + K
Hou'ou Kyaku - d,db,b,db,f + K
Special Intro 1: Against evil characters (Gouki, Riot
Iori, Geese, Yamazaki, Evil Ryu, etc.) Kim turns his
back and says,"Aku wa yurusan!"
Special Intro 2: Against himself, they start off at
the edges of the screen, do an axe kick and yell out,
"Ikazu!" Alright! Now we're talking!
=============
RYO SAKAZAKI - Hmmmm. The famous Ryu clone so they
say. But he still makes for an excellent fighter. His
Zanretsuzan is especially devastating.
=============
Special Moves:
Kouken - d,df,f + P(a)
Hien Shippuu Kyaku - db 2.sec., f + K
Koho - dp + P
Zanretsuzan - f,b,f + P
Super Moves:
Ryuuko Ranbu - d,df,f,df,d,db,b + P
Haou Shoukoken - f,b,db,d,df,f + P
Special Intro 1: Against his sister yuri, Yuri will do
a little spin and say, "Oni-chan, kakugo suruchi!" I
think that's someting like, "Big brother, get ready!"
or something like that. Anyway, Ryo, just like all big
brothers plagued by annoying, backstabbing, little
sisters and are horrified by their antics, will cover
his face in shame. I'd do the same too.
Special Intro 2: Ryu and Ryo stand toe to toe in the
center of the ring and then hope back, ala Art of
Fighting.
==============
YURI SAKAZAKI - This is the aforementioned symbol of
the affliction that plagues all older brothers. Nasty,
nasty, NASTY little sisters! Come on, Ryo fans! Show
her who's boss! Show her...What's that, Tin? You want
me to cook you something good and if I don't you'll
tell Mom where I hide my Penthouse magazines? Coming
right away, dear sister!
==============
Special Moves:
Ko'ou Ken - d,df,f + P
Raiou Ken - d,df,f + K
Chou Upper - dp + P
Double Yuri Chou Upper - dp + P again after C.Upper
Hyakuretsu Binta - f,df,d,db,b + K
Super Moves:
Haou Shoukou Ken - f,b,db,d,df,f + P
Hien Rekkou - d,df,f 2x + K
What Made me Laugh - Look at the Bonus gallery between
Dan and Joe Higashi. A picture there will show Yuri
giving Sakura a face while hiding behind Mai Shiranui.
Just like little kids.
============
JOE HIGASHI - Hmm. In the KOF and FF series, he's very
dangerous. Here? I can only say, No threat. It's a
pity though. Joe's a pretty good fighter too. Or was.
============
Special Moves:
Hurricane Upper - b,db,d,df,f + P
Tiger Kick - dp + K
Slash Kick - b,db,d,df,f + K
Super Moves:
Screw Upper - d,df,f 2x + P
=============
KYO KUSANAGI - This guy is perhaps the Ryu of every
KOF game and he just seems to get better and better
with every incarnation.
=============
Special Moves:
Aragami – d,df,f + P
Konokizu – After Aragami, d,df,f + P 3x
Oniyaki – dp + P
Kototsuki Yuo – f,df,d,db,b + P
R.E.D Kick – rdp + K
Super Moves:
Orochi Nage – d,db,b,db,d,df,f + P
Saishuu Kessen Ougi – d,df,f 2x + P
Special Intro: Against Ryu, he pitches a streak of
flame right across his face and will say,""Kono
teidoja doujininai kara. Honki de ikuze!" Izzat so!?
Well I got your "kono teidoja so and so" right here,
buddy!
============
IORI YAGAMI - I've seen the game, I've always been
impressed by Iori's moves, but I still have to wonder
what exactly is his beef with Kyo? Other than the fact
they both use fire powers.
============
Special Moves:
Yamibarai - d,df,f + P
Oniyaki - dp + P
Kototsuki In - f,df,d,db,b + K
Aoi Hana - d,db,b + P 3x
Super Moves:
Yaotome - d,df,f,df,d,db,b + P
Yasakazuki - d,db,b,db,d,df,f + P
Special Intro: Kyo and Iori stand on opposite sides
(duh). Kyo then flashes out some flame and says
something Jappy. Iori proves he's no wussy and brings
forth some fire of his own, then also says something.
(Talk, talk, talk. Will you people just shut up and
fight already! In my day, folks did a lot more
sluggin' and alot less yakkin'!-xmen comic)They both
then crush their flames out and then Kyo just HAS to
have the last word. These two are pretty talkative
fighters!
What Made Me Laugh: I think I remember the Yazakazuki
being translated as the Maiden masher. And "Mash" it
does indeed! Okay with Chun-Li, Mai and King (kind of
twisted if it's with Sakura or Yuri), but what if the
move's done with Vega, Zangief, Geese, or Guile, would
it still be called the Maiden masher? Just what do you
suppose Iori's "mashing" back there? Hmmmm?
=============
GEESE HOWARD - Just how many times has this guy died
and come back? It's incredible. Also, his character is
so much more fearful than Vega's. I mean, an evil
dictator? Big deal. Sounds like something from some
Rambo flick. But Geese. A businessman who actually
OWNS South Town. His character is also something that
just commands respect. He's also, st of the time,
non-playable. You see him sometimes in cameo
appearances and sometimes fights, mostly as a secret
character, but that's it. That merely adds to his
appeal as one of the top bad guys.
=============
Special Moves:
Reppu Ken – d,df,f + WP
Double Reppu Ken – d,df,f + HP
Shipuuken – u,d,db,b + P
Joudan Atemi Nage - f,df,d,db,b + WP
Chuudan Atemi Nage - f,df,d,db,b + HP
Gedan Atemi Nage - f,df,d,db,b + WK
Super Moves:
Demon Cage – db,f,df,d,db,b,df + P
Raging Combo – f,df,d,db,b +
WK,WP,WP,WK,WK,HP,HP,HK,HK, d,db,b + HP (L3)
Special Intro: Terry shakes his fists at him and
growls, "Giiiiiiissssss!" (Geeeeese!) Howard merely
laughs at him.
================
RYUUJI YAMAZAKI - Some say this guy has Orochi blood
(whatever that is) and thus make him dangerous. I
wouldn't know about that. He's dangerous enough
already as he is. He's a mental time bomb on perpetual
explosions. A fun character to bring for the more
advanced players.
================
Special Moves:
Sabak No Akuchi – dp + P
Hebi Tsukai Joudan – d,db,b + WP
Hebi Tsukai Gedan - d,db,b + HP
Hebi Tsukai Chuudan - d,db,b + WK
Sadomazo – d,db,d,df,f + K
Baikeshi – d,df,f + P
Dokute – rdp + hold P for 3 sec. then
let go
Suna Kake – dp + K
Super Moves:
La Guillotine – f,b,db,d,df + P
La Drill – 360 + P rapidly for a stronger move.
Special Intro: Tosses a knife at Terry's feet and says
something. Terry looks down in disgust and punches it
to smithereens. You can tell by the tone of Ryuuji's
voice afterwards that he didn't like that one bit.
hey, knives ain't cheap nowadays, you know!
================
RUGAL BERNSTEIN - Hmmm. the gentleman boss from the
KoF series. he's still dangerous? Yup yup yup.
However, he kind of lost that ohhh I'm a big bad boss
in more recent incarnations. But i do love, LOVE, the
Cyber Rugal.
================
Special Moves:
Reppu Ken – d,df,f + P
Kaiser Wave – f,b,db,d,df,f + Hold P for 3 sec.
then let go
God Press – f,df,d,db,b + P
Dark Barrier – b,db,d,df,f + K
Genocide Cutter – dp + K
Super Moves:
Gigantic Pressure – d,df,f,df,d,db,b + P
Genocide Heaven – d,df,f 2x + K
Special Intro 1: When Vs Rugal Bernstein, Rugal says
something like, "Sono chikara mo watashi ga torikonde
kuru". Afterwhich his panther growls right at Vega.
Stupid cat!
Special Intro 2: Rugal stands with a Guile statue and
says: "Kimi no shini basho wa koko da." Guiles cuts
off the first half wih a Sonic Boom and Rugal finihes
the job with a quick Reppu Ken.
=====
VICE - one of Rugal's lackeys. Usually seen with
Mature. Although at times, she may seem very slow in
moving, be careful not to blink. It's her lightning
fast moves that come out quickly that can spin you.
Hmmm. One word there. A "Mature Vice." Wonder what
that would be....
=====
Special Moves:
Nail Bomb – b,db,d,df,f + P
Gore Fest – f,df,d,db,b,f + P
Decider – b,db,d,df,f + K
Outrage – d,db,b + K
Tranquility – dp + K
Ravenous - u,d,db,b + K
Super Moves:
Negative Gain – f,df,d,db,b 2x + K
Withering Surface - d,df,f 2x + P
Special Intro: hey, hey! Mature's here! But for only a
little while. She stands back to back with Vice and
then bows out. Vice then says, "Aisatsu wa nuki da yo!
Yaro ka!" with no bow. If I were Rugal, I would
definitely say this was time to lay the smacketh down!
=================
BENIMARU NIKAIDO - Pretty boys just seem to abound in
the fighting world universe. And this guy is probably
one of the upper boys. A tight tank top and equally
tight sleeves and pants? What is this? Gigolo night?
But he's pretty fast, I'll give him that. And his
Raijinken has a nasty habit of popping out of nowhere.
=================
Special Moves:
Raijinken – d,df,f + P
Iai Geri – d,df,f + K
Shinkuu Katategoma – f,df,d,db,b + K
Cancel - KK + PP
Super Moves:
Raikouoken – d,df,f 2x + P
Denkou Spark – d,db,b 2x + P
Special Intro: Against any of the ladies, his hair is
down. Then he suddenly raises it back up with some
super quick drying, electrified hair gel and says
"Ikazu, baby!" Oh yeah!? Well ikazu this, pig!
==========
RIOT IORI - Oh wow. Lame to lame to lame. Some
fighters just have to have evil counterparts. First
Evil Ryu. Now Riot Iori. Hoo boy. Plays exactly like
Iori only with smoke coming out of his mouth.
==========
Special Moves:
Yamibarai - d,df,f + P
Oniyaki - dp + P
Kototsuki In - f,df,d,db,b + K
Aoi Hana - d,db,b + K 3x
Kuzukaze - f,df,dd,db,b + P (nf)
Super Moves:
Yaotome - d,df,f,df,d,db,b + P
Ya Sakazuki - d,df,f 2x + P
=========
NAKORURU - Little missy from Samurai Shodown and I
still have to wonder how in the name of all that is
holy did she come to this modern timeline? Weird. But
regardless of what we all might think, she's very,
VERY, much capable of laying down a world of hurt!
Very quick and with an eagle friend to boot, almost
makes fighting using her seem unfair. ALMOST.
=========
Special Moves:
Lela Mutsube - b,db,d + P
Anna Mutsube - d,df,f + P
Amube Yatoro - f,df,d,db,b + P
Sichikaga Grope - f,b,db,d,df,f + K
Mamaha Summon - d,db,b + K
Mamaha Attack - P/WK after M. Summon
Mamaha Drop - HK after M. Summon
Sichikipuai - d,df,f + P after M. Summon
Kanui Mutsube - d,db,b + P after M. Summon
Super Moves:
Shikapakamuiirosika - f,df,d,db,b 2x + P
Siri Korokamuin - d,df,f 2x + K
==================
05. EX CHARACTERS
==================
I will merely list what the EX characters have and do
not have. Other than that, their movelists are no
different from the original. Pretty self explanatory,
yes?
KEN MASTERS - Plays like his Super SF2 X: The New
Challengers character.
CAMMY - Does not have the A. Fist or the H. Combo.
- Has Cannon Strike - u,d,db,b + K
SAKURA - Doesn't have the Double Shuunpukyaku
- has the Midare Zakura - d,db,b 2x + K
GUILE - Has no Opening Gambit
DHALSEIM - Has no Yoga Flame or Stream
- Has the Yoga Storm - b,db,d,df,f 2x + P
BLANKA - Has neither Backstep or Vertical Roll
- His Ground Shaver has changed.
ZANGIEF - Has no Banishing Fist, Multiple German
Suplex,the Diving Powerbomb, or the Russian Slam
Super.
CHUN-LI - Does not have Kikuuken and Kikoushou.
- Does have a more improved Hazan
Tenshoukyaku.
- Spinning Bird Kick can be controlled.
EDMUND HONDA - Does not have Goichounage or Orachi
Kudaki.
M.BISON - Does not Have Ground Straight, Ground Upper
or the Gigaton Punch.
BALROG - Has only Rolling Izuna Drop for a Super.
SAGAT - Has old Tiger Crush - d,df,f,uf + K
- Does not have Tiger Destroyer
- Has Tiger Cannon - d,df,f 2x + P/K
VEGA - Return of the ordinary Psycho Crusher.
- Has only Kneepress Nightmare Super
TERRY BOGARD - Does not have Rising Tackle.
- Has Power Dunk - dp + K
KING - Does not have Double Strike, Surprise Rose,
Tornado Kick or Silent Flash.
- has Moshuu Kyaku - d,db,b + K
- has Double Strike Super - f,b,f,df,d + K
KYO KUSANAGAI - Has no Aragami, Konokizu, Saishuu
Kessen Ougi.
- has Shikikotoyoki - b,db,d,df,f + K
- has Shiki - d,df,f + K then K
- has Dokugami - d,df,f + P
KIM KAPHWAN - has Kuusajin - Charge d, 2 sec. u + P
- has Hou'ou Satsu Super - d,df,f 2x + K
- Has no Hou'ou Tenbu Kyaku.
BENIMARU NIKAIDO - Has Benimaru Koreda - f,df,d,db,b,f
+ P
- has new Raikoken - d,df,f 2x + K
- has Elec-Trigger - f,df,d,db,b 2x +
P
- Has no Denguu Spark.
VICE - Has no Tranquility or Gore Fest.
- has Mayhem - d,df,f + P
- has Side Slayer - dp + K
MAI SHIRANUI - has no Hissatsu Shinobi Bachi or Beni
Suzaku.
- Has Kagero no Mai - Charge d, 2sec., u
+ K
- Has Chouo no Mai - qcf 2x + P
RAIDEN - Does not have Flame Breath Super.
RYO SAKAZAKI - Has no Zanretsuzan.
- has Kyokugen - f,df,d,db,b + P
- has Mokoraijinko - dp + P
- has Tenchi Haohken - d,df,f 2x + P (L3)
YURI SAKAZAKI - Has no Yuri Upper or Hien Rekkou.
- has Phoenix Kick Super -
f,b,f,df,d,db,b + K
RYUUJI YAMAZAKI - has no Dokute or Suna Kake.
- Has Baigashi - f,df,d,db,b,f + P
- Has Sand Splash - dp + K
- has new La Drill - f,df,d,db,b 2x +
P rapidly.
GEESE HOWARD - Has no Gedan Atemi Nage.
- Has Jaeiken- f,df,d,db,b + K
RUGAL BERNSTIEN - Has no Kaiser Wave.
=======================================================
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Copyright bahmat, July 8, 2002.
Ryu, Ken, and all Capcom characters are registered
trademarks of CAPCOM. All rights reserved.
Kyo, Benimaru, and all other NEO-GEO characters are
registered trademarks of SNK. All rights reserved.