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-----------------------------------
- Disclaimer -

  Please DO NOT use any portion of this faq in your own work without
permission from me. I'm the one who stayed up the wee hours of the night
writing this and finding things out and such for YOUR convenience.
                          *PLAGARISM SUCKS*

-----------------------------------
- Intro to Bust A Move -

  Bust A Move was the first dancing game to hit the shores of the US
mid last year. Actually, the name of it is Bust A Groove here due to a
conflict with the other, Bust A Move, which is a puzzle game. With close
relatives such as Parappa the Rapper, Beatmania, Pop n music and Dance
Dance Dance which are beat related also, this one stands out the most
with its amazing graphics and incredible music and game play. If you're
new to games like these, you're in for a real treat. The first thing
you'll say when you play them is, THEY'RE HARD. Yes, they are difficult
for beginners but keep trying, you'll get it! One thing you'll notice
these games do is improves your timing skills, for these and ALL other
video games. Now with Bust A Move 2 out in Japan, the hard core gamers
of Bust A Move (Groove) can expand their skills with this more
challenging sequel.

  *Note* - In certain parts of the FAQ I will refer to Bust A Move as
           Busta 1.

---------------
- Game Layout -

  Bust A Move 2's is set up just as the original. It looks like this on
the main selection screen:


                        1 Player Game
                        2 Player Game
                           Practice
                          Dance View
                           Options

  Unlike Bust A Move, this one displays the points you accumulate as
you dance. Obviously, the one with the most points wins.

  Now for the bars in the center. What they stand for is: Green = Cool,
Red = Chillin, and Blue = Freeze. What these do is give you points. This
is how it works. The bars are set to a certain height at the beginning
of the stage. What you have to do is line the three bars up so they're
the same height. In order to do this, you must get Cool's, Chillin's,
and Freeze's. When you get one of these, it adds one block to the bar,
three blocks being the highest bar. If you have the Cool and Freeze bar
at the same height and you're working on a pretty hard combo and you
know its not going to end until Freeze, stop it when the word Chillin
comes up on the combo. The combo will stop and the Chillin bar will
increase one block. All three bars are lined up and flashing. Now
complete any type of combo that is either Cool, Chillin, or Freeze and
the border around your score will start to fade in and out of colors.
When this happens, you'll notice the bars are gone and your points have
jumped dramatically. I have done this with the computer where we both
finish a combo (Cool, Chillin, or Freeze) at the same time and both of
the borders around our scores started doing the fading thing. From my
experience, don't try for this. If it happens automatically without you
knowing, cool. Just go for the Freeze combos. They're worth the most
points.

------------
- 1 Player Game - Single player game against the computer

  After you select 1 Player game, you'll go to a character selection
screen. You'll see that there are 10 selectable characters and 8 whited
out boxes underneath them. These will become available later on as you
beat the game. The layout looks like this:

                         Character Select

                        Heat       Comet

            Shorty     Strike     Tsutomu    Capoeria

             Bi-O       Hiro      Kitty-N      Kelly

          (Columbo)   (Robo-Z)   (Pander)   (Sushi Boy)
                       (Gold)

           (McLoad)  (ChiChi &)  (Michael)   (Hustle)
                      (Sally)      (Doi)      (Kong)


  (  ) - Secret Characters

  When selecting your character, press O to get their normal outfit and
Triangle to get their alternate.

  Once you've selected a character, another menu will come up asking
you the difficulty level you want. Looks like this:

                            Command

                              Easy

                             Normal

                              Mix

  Easy - consists of only directional inputs (up, left, down, and
right)

  Normal - just like Bust A Move. Directional inputs followed by a
button (T, S, O, or X) T = Triangle, S = Square, O = Circle, X = X

  Mix - get ready for some hard work. Everything mixed up
        Ex. (up, T, down, right, O, X)

  *Note* - When I give an example of an input, the last command has to
be on the 4th beat, which would be X. Its not that easy. Especially when
the commands are that long and consecutively coming out.

  Next, you'll see the progression path that you will follow as you
beat the stages:


                               0  0  0

                         0  0  0  0  0

                0  0  0  0  0  0  0  0
                |
           First Stage

  If you do very well as you progress, you'll follow this pattern
marked by X's:


                               X  X  X
                              /
                         X  X  0  0  0
                        /
                X  X  X  0  0  0  0  0

           (In order to follow this pattern, you
        must get Fever Times after the song is over
                 on the first five stages)

  When you accomplish this, you will face Robo-Z Gold at the top, last
X, and then face Pander. The path to Pander is hidden on the normal
path. (Directly above Robo-Z Gold). As long as you make it to the top
path, you'll dance against Pander, so don't worry. (Or maybe you
should...)

  After you beat the game, check out Dance View and see all the moves
your characters has! Cool! Don't forget to save.

  Also, 1 Player is the only way to get the secret characters. Check
the Secret Characters section for details.

-------------
- 2 Player Game - You versus a friend or someone you hate

  When you select 2 Player game, you go to the same character selection
screen as 1 Player. Select your character and your difficulty level.
Next, you'll come up to the stage select screen. This screen is very
important. If you're new to the game, you'd want to select a stage with
a slower song so you don't get whipped. Slower song = longer input time.
I recommend Kelly or Comet's stage if you're a beginner. (Kelly's more)

------------
- Practice - Probably your first selection if your new at the game
             Practice the commands with a certain character

  Practice is just like 1 Player. Select your character and difficulty.
Next, it will display which board you want to select. The improvement
from Bust A Move is that you can select any board you want, where in
Busta 1 you had to play the board of the character you selected. In
practice, there are no solos. Just the song and your dancing skills.
Depending on the difficulty level you selected, as you practice, you
will go up levels. This will determine how good you are with that
character on that board. If you have a high level, you did very well.
Low level? Need some practice. Like I said before keep trying, you'll
get it. The layout of Practice:



                                      Level
        ______________  _
       (______________)(_)            Points
              |
          Command Bar                 Rest Times

  Level - Ranges from 1 to 5  (5 being highest)

  Points - Points you accumulate during song

  Rest Times - Every 4th beat (How many in song)
               Also when you hit final command

  After the song is over, it will show your results on how you did.

                            Finish Combo

                             Dance Rate

                          Just Command Rate

                              Points

  Finish Combo - Number of combos you accomplished during song

  Dance Rate - Percent of Rest Times you got correct

  Just Command Rate - Not quite sure... Percentage of command per beat?

  Points - Total points received during song

  Another thing, if you set at the results screen, you can see an
instant replay of you practice in the background.

--------------
- Dance View - Your reward for beating the game with a certain
               character

  Dance View is just an added feature so you can check out every  dance
move that character has from their attack to freeze combo.
There are a few things you can do in dance view. First off, choose your
character (remember you have to beat the game with the character first)
and then it will bring up a screen that looks like this:


          ---
          ---                              Route
          ---                              No.
          ---
          ---
          ---                              Speed
          ---
          ---
          ---                              Camera
          ---
          ---
          ---                              Move
          ---                              Camera
          ---
          ---

                  Display On/Off


  The column on the left side of the screen is for each individual
move. You can input these manually by pressing left or right on the D-
pad.

  Display On/Off - At the bottom of the screen is Display. This turns
the information on the screen on and off.

  Route No. - Displays combos without having to input them in manually.
All of them are listed here. Press left or right to change.

  Speed - Changes the dancing speed. The default is 30. Its funny to
crank it up to 4 and watch them fly! Also very useful if you want to
learn their dance moves for yourself so you can go bust a move at the
clubs. He-He-He

  Camera - Changes the angle of view. The camera just loops around your
character while he or she dances.

  Move Camera - You manually operate the camera. Zoom in and out at any
angle.

-----------
- Options - Basic options menu

  The options menu is very self-explanatory. Looks like this:


                       Option Mode

                      Sound Option

                       Memory Card

                        Vibration


  Sound Option - This is where you can adjust the volume and sample the
sound effects and game music.

  Memory Card - This menu contains load, save and auto save. Self-
explanatory!!

  Vibration - Use to select vibration or no on your dual shock
controller.

------------
- Controls -

  Controls cannot be changed in the game. Each character in the game
has their own set of commands. Where someone might start out with up,
up, left, O another might start with X. They're all different. The best
thing to do is play as everyone and find out which character is best for
you. (I don't recommend Robo-Z, when you get him, if you're new...)

  *Note* - The following two paragraphs are only for the normal and mix
difficulty levels. The third is for easy.

  All of the controls are pretty self-explanatory. When the command
comes up, press the buttons. Now for the ones that are a little tricky.
In Bust A Move you only used the X and O commands to finish a string or
combo, but in Bust A Move 2, you use Triangle, Square, O, and X. This
can be confusing to Busta 1 veterans since you attack and dodge with
Triangle and Square. In Bust A Move 2, you attack with R1 and dodge or
block with R2. Both the attack and dodge/block must be done on the 4th
beat. Even though the attack looks like it already hit you, press the
button on the beat.

  In Busta 1, you could only dodge attacks, but now in Bust A Move 2,
you can return them. On the 4th beat, instead of dodging them, press the
attack button (R1) and your character will return the attack without
wasting one of your stored attacks. You can volley the attack back and
forth until either one of you dodges it or gets hit.

  When playing in the easy difficulty level, you only use the
directional buttons for dancing. (like I stated above) To attack, press
the O button. Pressing the X button does Dodging/Blocking. Both have to
be done (I sure you all already know) on the 4th beat.

  L1 and L2 are not used in the game!

--------------
- Characters -

  This section contains information on the selectable characters when
you first start the game. Secret characters are listed in the section
below this.

  Heat
    Age: 20
    Height: 171 cm
    Weight: 60 kg
    Icon: Burner with 3 flames
    1st Outfit: White jump suit with flames on sides of arms and legs,
                goggles and a hat on his back.
    2nd Outfit: (Much Cooler) Red jump suit with white flames and
                goggles on his head.
Music: A lot different from the original. Sounds like Us3. Mix of
           jazz and hip hop.
    Style: Break-dancin

  Comet
    Age: 16
    Height: 162 cm
    Weight: 45 kg
    Icon: Martini glass with lime
    1st Outfit: Waitress outfit from the 50's with in-line
                skates on.
    2nd Outfit: Bartender suit on with bunny ears and skates.
                (Interesting...)
    Music: Mix of J-pop and house.
    Style: Rollerblade dance

  Shorty
    Age: 13
    Height: 152 cm
    Weight: 39 kg
    Icon: Women's bathroom sign
    1st Outfit: White shirt with blue pants and pigtails. Columbo is
                on her head.
    2nd Outfit: Dressed in blue, backpack, and 4 braids in her hair
                with a big "S" on the front of her shirt.
    Music: J-pop kiddy sounding. Not too bad. Prolly one of my
           favorites in the game.
    Style: Straight house

  Strike
    Age: 22
    Height: 183 cm
    Weight: 75 kg
    Icon: Hand with bag of money
    1st Outfit: Jersey with "S" on front, athletic pants, sunglasses,
                and the infamous ponytail.
    2nd Outfit: Yellow shirt, black pants, silver sunglasses, and NO
                Ponytail. (looks weird without it)
    Music: Coolas gangsta rap!! Different from Busta 1.
    Style: Hip-Hop Gangster Groove

  Tsutomu
    Age: 11
    Height: 141 cm
    Weight: 36 kg
    Icon: Circle with 10 in the center
    1st Outfit: School uniform. Blue suit with bow-tie, shorts,
                backpack and dress sandals.
    2nd Outfit: Same only dressed in red.
    Music: House techno-ish. Has good beat and lyrics.
    Style: House

  Capoeira
    Age: ???
    Height: 155 cm
    Weight: ???
    Icon: 2 arms hooked at the elbows
    1st Outfit: Silver with yellow eyes
    2nd Outfit: Green with yellow eyes
                (they're coming to take me away)
    Music: Jungle and capoeira
    Style: Capoeira

  Bi-O
    Age: 47
    Height: 178 cm (without axe)
    Weight: 65 kg
    Icon: Skull
    1st Outfit: Naval officer jacket with white turtle neck, axe in
                head, and missing pant leg (prolly related to
                LLCoolJ)
    2nd Outfit: Same only Bi-O's red instead of green.
    Music: Hard rock/metal. Hard to dance to. Real cool song.
    Style: Zombie dance (also prolly related to Rob Zombie)

  Hiro
    Age: 21
    Height: 179 cm
    Weight: 68 kg
    Icon: Cigarette
    1st Outfit: Ha, Ha, Ha, Ha, Stayin Alive, Stayin Alive!!!
                Need I say more.
    2nd Outfit: Straight from The Love Boat. Captains outfit.
                Hat and all. Blue and white striped shirt and white
                bell-bottoms. Nice shades.
    Music: Disco, Disco, and some more Disco.
    Style: Answered in the last line.

  Kitty-N
    Age: 17
    Height: 170 cm
    Weight: 46 kg
    Icon: Can of fish (tuna)
    1st Outfit: Just like the original Kitty-N. White jump suit with
                pink trim, and yellow-green hair.
    2nd Outfit: Same only black suit with blue trim and red hair.
    Music: J-pop no doubt. (I'm really disappointed with her music)
           (thought it would be more techno-ish like Busta 1)
    Style: Jazz Dance with a touch of ballet.

  Kelly
    Age: 24
    Height: 168 cm
    Weight: 49 kg
    Icon: Cross guard
    1st Outfit: Look out!! Kelly's a cop. (Very good looking one too)
                Short button-down shirt with short, short, shorts and
                a light saber.... no, wait, that's a glowing traffic
                baton.
    2nd Outfit: Dressed up like a business tycoon. Mustache,
                pinstripes, cane and beautiful long, blond hair.
    Music: Hip-Hop groove
    Style: Sexy hip-hop (real sexy)

---------------------
- Hidden Characters -

  This is a list of the secret characters you receive when you beat the
game with a specific character. Some of these could be different for
you. The characters listed in the release row are the characters I used
to beat the game to get that secret character. Some are random, some are
fixed. Getting Columbo by beating the game with Shorty is fixed. I'll
indicate which ones are fixed and which are not.

 Columbo
    Age: ???
    Height: 33 cm
    Weight: 1 kg
    Icon: Circle with question mark in center
    1st Outfit: Brown with backwards red hat
    2nd Outfit: Pink with backwards red hat
    Music: Same as Shorty
    Style: Same as Shorty
    Release: Beat game with Shorty (fixed)

  Robo-Z Gold
    Age: ???
    Height: 52 m
    Weight: 220 t
    Icon: Plug with socket
    1st Outfit: Gold with blue trim (eyes, knees, and elbows) and red
                wings.
    2nd Outfit: Silver with blue trim and blue wings.
    Music: Techno to the max. (not as good as Busta 1)
    Style: Techno and vogue
    Release: Beat game with Kelly (may be different for you)

  Pander
    Age: 31
    Height: 183 cm
    Weight: 78 kg
    Icon: Umm.... Not sure. Some sort of drawing in a box with a pen
          on the side of it
    1st Outfit: Bald guy that looks like a panda and has 1 brown shoe
                on and a watch.
    2nd Outfit: Same only instead of being bald, it has a flower on
                its head. (Weird)
    Music: Super techno. Super fast. Hope your fingers don't get
           tired too easily.
    Style: Chinese opera
    Release: Beat game with Robo-Z (fixed)

  Sushi Boy
    Age: ???
    Height: 42 cm
    Weight: 30 kg
    Icon: Circle with question mark in center
    1st Outfit: The tin man shrunk to a foot tall with inline skates.
                Silver cylinder with funnel top.
    2nd Outfit: Same only light purple instead of silver
    Music: Same as Comet
    Style: Same as Comet
    Release: Beat game with Bi-O (may be different for you)

  McLoad
    Age: ???
    Height: 164 cm
    Weight: ???
    Icon: Circle with question mark in center
    1st Outfit: Green dragon with yellow spikes
    2nd Outfit: Same only pink instead of green
    Music: Same as Kelly
    Style: Same as Kelly
    Release: Beat game with Comet (may be different for you)

  ChiChi & Sally
    Age: ???
    Height: 45 cm
    Weight: 3.7 kg
    Icon: Circle with question mark in center
    1st Outfit: ChiChi is Blue and Sally is Pink. Both are aliens
                from Capoeira.
    2nd Outfit: ChiChi is green and Sally is orange.
    Music: Same as Capoeira
    Style: Same as Capoeira
    Release: Beat game with Capoeira (fixed)

  Michael Doi
    Age: 34
    Height: 175 cm
    Weight: ???
    Icon: Circle with question mark in center
    1st Outfit: Short ruffle top with chest hair and blue tights
                with chest hair. He looks very feminine...with chest
                hair
    2nd Outfit: Red top with black tights and, yup, chest hair
    Music: Same as Kitty-N
    Style: Same as Kitty-N
    Release: Beat game with Hiro (may be different for you)

  Hustle Kong
    Age: ???
    Height: 185 cm
    Weight: 226 kg
    Icon: Circle with question mark in center
    1st Outfit: Big ol' gorilla in boxer shorts. Red with yellow and
                blue trim (and in this corner......)
    2nd Outfit: Same only H.K. is blue instead of brown
    Music: Same as Hiro
    Style: Same as Hiro
    Release: Beat game with Columbo (may be different for you)


-----------------------
- Stage Beat Patterns -

  This section will provide the beat pattern for each stage. It will be
based on the number of 4th beats. Use these to plan attacks against
friends or the computer for major points.



  Heat - 8 norm, 4 solo P1, 4 solo P2, 16 norm, 4 solo P1, 4 solo P2,
         4 solo P1, 4 solo P2, 14 norm

  Comet/Sushi Boy - 24 norm, 4 solo P1, 4 solo P2, 4 solo P1,
                    4 solo P2, 12 norm, 4 solo P2, 4 solo P1, 12 norm

  Shorty/Columbo - 12 norm, 4 solo P1, 4 solo P2, 12 norm, 4 solo P2
                   4 solo P1, 8 norm, 4 solo P1, 4 solo P2, 16 norm

  Strike - 8 norm, 2 solo P1, 2 solo P2, 2 solo P1, 2 solo P2,
           16 norm, 4 solo P1, 4 solo P2, 16 norm

  Tsutomu - 24 norm, 4 solo P1, 4 solo P2, 2 solo P1, 2 solo P2,
            2 solo P1, 2 solo P2, 8 norm, 4 solo P2, 4 solo P1,
            16 norm

  Capoeira/ChiChi & Sally - 8 norm, 4 solo P1, 4 solo P2, 8 norm,
                            4 solo P2, 4 solo P1, 16 norm, 4 solo P1,
                            4 solo P2, 4 norm

  Bi-O - 16 norm, 4 solo P1, 4 solo P2, 8 norm, 4 solo P1, 4 solo P2,
         2 solo P1, 2 solo P2, 2 solo P1, 2 solo P2, 16 norm

  Hiro/Hustle Kong - 16 norm, 4 solo P1, 4 solo P2, Break, 8 norm,
                     4 solo P2, 4 solo P1, 16 norm

  Kitty-N/Michael Doi - 16 norm, 4 solo P1, 4 solo P2, 14 norm,
                        4 solo P1, 4 solo P2, 5 norm, Break,
                        4 solo P2, 4 solo P1, 18 norm

  Kelly/McLoad - 8 norm, 2 solo P1, 2 solo P2, 2 solo P1, 2 solo P2,
                 8 norm, 4 solo P1, 4 solo P2, 16 norm, 4 solo P1,
                 4 solo P2

  Robo-Z Gold - 12 norm, 4 solo P1, 4 solo P2, 12 norm, 4 solo P2,
                4 solo P1, 24 norm, 4 solo P1, 4 solo P2, 4 norm

  Pander - 16 norm, 4 solo P1, 4 solo P2, 4 solo P1, 4 solo P2,
           16 norm, 4 solo P2, 4 solo P1, 4 solo P2, 4 solo P1,
           32 norm


  2, 4, 5, 8, 12, etc.... - number of 4th beats in a row

  norm - both players can input commands

  solo - only one player is dancing

  P1 - first player or character on left side

  P2 - second player or character on right side


-----------
- Endings -

  Guess What! Those you'll just have to find out for yourself or from
someone else. Sorry, but I don't like people to spoil games for me so
beat the game yourselves!

-----------
- Thanks -

  There is a few of my real good friends I'd like to thank.

    Eric (Gouken8) Williams - for finding the game and all of those
late nights playing Teeeeekken (he-he) and Alpha 2.(best SF ever)

    Erica (Lei Lei) Langworthy - for bustin out Beatmania, Busta 1,
Xenogears, and this.(Magikarp-karp-karp-karp)

    Sands - My best competition at Busta 1.(my Kitty-N whips your
Strike anyday)

    Jay (Warbringer) Lash - because he is terrible at all fighting and
dancing games except Killer Instinct.(so he says)

    Lil Chris (DINGD0NGY0) and Cutter - for always hangin out and doing
whatever.(stuff you)

  And the rest of Team Ohio including:
    Shoe - fuzzy
    Wilson - Teeeeeekken God
    Chad - never around
    Steve - cheeze masta (oink-oink)
    Howard - Mista Sumner
    Bandit - No comment.... (Not part of Team Ohio)
    Campbell - nice rims (but you still drive a mustang)
    Chris and Chad from IAG
    And all of my friends on IRC

If you're ever bored, go check out Fighters.net for an amazing display
of fighting game combos and hints. Help them out by telling them what
you think. Also, if you have IRC, get onto an Efnet server and come chat
with us in room's tkn and capcom. If you have any questions I'm sure we
can answer them. My screen name is Messatsu.

  Game FAQ's for posting this!

  Last of all, THANKS ENIX! You made one hell of a game here!

  One request for the person responsible for the music they select for
the Bust a Groove 2. MAKE KITTY-N'S SONG DIFFERENT PLEASE!!! It's just
not the same without a good song for her. Make it like Busta 1!!!