Breath of Fire 4
                        "Treasure Hunter's Guide"
                                  v1.0
                    By: Matt Hobbs ([email protected])
                  and Dragon Fogel ([email protected])

                            ...As usual. =P

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Author's Note: Yes, yes. Another of my many lists. Hey, I like writing
these. And very rarely does anyone else do it, so...why not? Anyway, why's
this called a "Treasure Hunter's Guide"? Because I'm a treasure hunter! This
list covers not only items, but also skills, spells, and a bunch of other
features Treasure Hunters might find useful. That's about all I have to say
for now.
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- Table of Contents -
1. Revision History
2. Weapons
3. Armor
4. Accessories
5. Items
6. Spells
7. Skills
8. Combos
9. Dragons
10. Masters
11. Item/Skill Breakdown
12. Closing Stuff

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1. Revision History
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V1.0 - Ok, now *this* is the first version. Since I've beaten the game, feel
      free to ask questions and submit stuff now. Sorry it took so long to
      get this up, but we've added a *lot*
    - First, as with practically all my recent works, Dragon Fogel has
      joined me as 'co-author', or whatever. I find FAQs are a *lot* more
      fun to write if somebody is working on them with you. That, and a lot
      less tedious, given that you don't have to go over the game with a
      fine-toothed comb. Share the work! Or something like that. ^_^
    - Practically all the weapon and item lists were updated, and I got the
      fish and fishing gear lists done. The skill, spell, and combo lists
      were also finished.
    - The "Item/Skill Breakdown" section has been started. I haven't gone
      into great detail yet, but I've added an almost-complete monster
      list, some basic fishing data, and a list of where the dragon gems
      can be found. Evocations will come later. Also, the shop lists are
      nearly done. We're missing a few early-game shops, though.
    - The "Master List" is pretty much finished. A handy section explaining
      ways to meet the masters' requirements has also been added, and is
      pretty much complete, though it could use some work here and there.
    - A section on Faerie Village was added, but it's pretty incomplete.
      We'll do all the serious work on it in the next version.

V0.1 - I dunno if I'd go as far as to even call this the first version. For
      now, it's just a collection of item/spell stats I wrote down not even
      at the end of the game on my first time through. I basically wanted
      to get it up as early as possible, since a lot of FAQs that I write
      take me a long time, and ultimately don't get finished until three
      others of the same type are already up on GameFAQs...
    - Anyhow, I have some base lists started, as well as the general
      layout. Any missing info means either I didn't write it down (in the
      case of the spells), or I saw it in a shop, but didn't buy it (in the
      case of weapons and armor). You can send in as many submissions as
      you'd like, but I plan to go through the game again soon, so I should
      be able to fill most of the blanks in. Oh, and yes, the "Coming Soon"
      sections will also get updates.
    - One last thing... Since this is just my first time through the game,
      I haven't fully tested many spells. If the effect I have listed is
      wrong, please let me know. Also, for item effects with a (?) after
      it, it means I either haven't gotten the item and its description at
      shops is sorta vague, or I just couldn't figure out what it did.

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- Keys -

Characters: R - Ryu, N - Nina, C - Cray, E - Ershin, S - Scias, U - Ursula
(Fou-Lu can equip the same stuff as Ryu...I think.)

Hits: 1 - Hits once, 2 - Hits twice, A - Hits all enemies, R - Ranged attack

Spell Types:
Fi - Fire, Wa - Water, Ea - Earth, Wi - Wind, He - Heal, No - No Properties,
Dt - Death, St - Status, LU - Level Up, LD - Level Down, SU - Status Up,
SD - Status Down, Ph - Melee/Physical, Tr - Steal/Treasure, Br - Breath

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2. Weapons
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Notes:
- If 'Casts "<Spell>"' is listed in the "Other" column, use the weapon as an
 item to produce that effect.
- If an item's price is listed as "----", it means you can't sell it.

--- Swords ---
             Atk Wt Hit   Cost  Used  Other
Chopsticks      2  0  1      40  S     Effective against flies
Broken Sword    4  2  1    ----  R     Remains of the first King's Sword
Bowie Knife    10  1  1     150  RS
King's Sword   12  2  1    ----  R     Casts "Protect", Holy elemental
Scramasax      13  2  2   11200  RS
Short Sword    15  3  1     480  RS
Jang'do        22  3  2    2000  S
Moon Sword     28  4  1    1500  RS
Katzbalger     30  4  1    1800  RS
Biter          30  3  2    4500  S     Critical hit rate +3%
Flame Sword    35  2  2    4800  R     Fire elemental
Taegum         36  4  2    3000  S
Broad Sword    38  8  1    2600  RS    Def +5
Rusted Sword   40  2  1    ----  RS    Powers up after 1000 kills
HiddenDagger   42  2  1    4900  S     Can instantly kill
BastardSword   46  6  1    3200  R
Ice Blade      50  8  1    4200  S     Water elemental, Causes Sleep
Render         50  6  2   60000  S     Casts "Frost", Water elemental
Claymore       56  8  1    5200  RS
Firangi        58  2  2    8600  RS
Dragonslayer   70 15  1    ----  R     "God-killer", needed in Astana Base
PiercingEdge   72  5  1    7200  RS    Casts "Weaken"
Slicer         78  4  2   20000  RS
FeatherSword   88  1  1    9600  RS
Royal Sword    96  6  2    ----  R     Casts "Drain", Fou-Lu's weapon
Ascension      95  6  1   16000  RS    Holy elemental, Critical hit rate +5%
DamascusSwd   104  5  1   14500  RS
Barbarossa    112  8  1   18000  RS
Cleaver       119 10  1   26000  S     Does extra damage to dragons
Dragon Blade  128  8  1   60000  R     Casts "Might"

--- Staffs ---
             Atk Wt Hit   Cost  Used  Other
PointedStick    2  1  1R     10  N
Baton           5  1  1R     50  N
Sage's Staff   12  2  1R    230  N     Wisdom +5
Skull Staff    13  2  1R   1300  N     Can instantly kill
Magic Wand     18  2  1R    800  N     CP +3
Reed Baton     28  2  1R   1600  N
Ruby Scepter   30  2  1R   2000  N     Fire elemental
Wand of Air    38  1  1R   3600  N     Casts "Sever", Wind elemental
Weather Wand   48  2  1R   5000  N     Wind elemental
WardingStaff   56  3  1R   4800  N     Protects against magical attacks
Battle Rod     61  2  1R   6200  N
Rune Staff     72  2  1R   8000  N     CP +5, Wisdom +10
BlessedStaff   84  2  1R  12000  N     Casts "Heal", Holy elemental
Ouroboros      96  2  1R  28000  N     Casts "Raise Dead"

--- Clubs ---
             Atk Wt Hit   Cost  Used  Other
Bamboo Stick    8  3  1     130  C     Cures Confusion (?)
Log            13  4  1     400  C     Earth elemental
Steel Bat      25  5  1    1000  C
Spiked Rod     35  5  1    2200  C
Mace           43  6  1    3300  C
Flail          45 13  2    7800  C
Quarterstaff   54  7  1    5000  C
Stone Club     65  6  1    7000  C
Crusher        86  8  1    9400  C
Giant Club     99 16  1   12000  C     Randomly stuns enemy
Cudgel        115 10  1   20000  C
Earthbreaker  126 12  1   32000  C     Casts "Stone Pillar", Earth elem.
Linked Pole   133  8  1   48000  C     Damage changes with enemy's power(?)
Nunchaku      145  8  1   32000  C     Hit rate -10%, Critical hit rate +5%

--- Fists ---
             Atk Wt Hit   Cost  Used  Other
Red Knuckles   12  1  1R    200  E
Fork           14  1  1R    300  E     Randomly blinds enemy
Ice Punch      20  1  1R    550  E     Water elemental
Flame Punch    20  1  1R    550  E     Fire elemental
Raptor Claws   24  1  1R    800  E     Wind elemental
Earth Claws    26  1  1R   1300  E     Earth elemental
Drill Punch    32  1  1R   1800  E
Homing Bomb    40  1  1R   3500  E
Rocket Punch   51  1  1R   4300  E
Toxic Claws    62  1  1R   5800  E     Randomly poisons enemy
Stunner        70  1  1R   7700  E     Randomly confuses enemy
Ghostbuster    85  1  1R  15000  E     Does extra damage to demons
Atomic Punch   93  1  1R  10000  E
Power Glove    95  1  1R  22000  E     Critical Hit +20% if enemy's HP < 25%
Mass Driver   104  1  1R  17000  E

--- Guns ---
             Atk Wt Hit   Cost  Used  Other
Scattershot    35  4  AR   3600  U
MultiGun       40  2  2R   2500  U
Flintlock      42  2  2R   3200  U
Sparkler       50  4  AR   5000  U     Fire elemental
Flamethrower   60  4  AR   9000  U     Casts "Fireblast", Fire elemental
Arquebus       70  2  1R   6800  U
Repeater       82  6  2R  22000  U
Mortar        102  6  AR  24000  U     Fire elemental
Culverin      108  6  AR  30000  U     Hit rate +20%, Critical rate +5%
Electrifier   110  2  1R  16000  U     Low hit-rate (Unmentioned by game)

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3. Armor
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--- Armor ---
             Def Wt   Cost  Used   Other
Lightning       0  0    200  E      Agility +40, Evade +20%
LeatherArmor    5  2    220  RCS
Chain Cap      10  4    600  RCS
Light Armor    10  0    200  E      Agility +20, Evade +10%
Cuirass        13  4    840  RCSU
Steel BPlate   17  3   1300  RCS
Stout Mail     17  3   5000  RCSU   Turns damage received into Zenny (*)
Scale Mail     20  5   2100  RCS
Maelstrom      20  5    200  E      Random "Storm" when counterattacking
Gargantua      25  8   ----  E
Midas' Armor   25  5   5000  RCSU   Turns damage received into Zenny
AsbestosArmr   26  4   2700  RCS
Amber BPlate   28  4   3000  RCSU
Stout Mail     30  5    200  E
Wind Armor     30  5    200  E      Resists Wind
Whirlwind      30  5    200  E      Resists Wind
Orchalcyon     30  5    200  E      Critical hit rate up
Quicksilver    30  5    200  E      Automatically casts "Speed" on wearer
Defender       30  5    200  E      Automatically casts "Barrier" on wearer
Brigandine     35  5   4800  RCS
Heavy Armor    40 10    200  E
Full Plate     47  8   6000  RCS
Mithril Rig    50 15    200  E
Chopam Plate   50  8  32000  E      Resists physical and magical attacks
Silver Mail    54  5   6800  RCS
MithrilArmor   64  5   8000  RCSU
BlizzardMail   66  6   9300  RCS    Resists Wind&Water, Weak vs. Earth&Fire
Magma Armor    66  6   9300  RCS    Resists Fire&Earth, Weak vs. Water&Wind
Force Armor    82  7  15000  RCS    Effect of "Barrier" on wearer
DamascusMail   88  6  23000  RCSU
Life Armor     90  9  50000  RCS    Restores 100 HP every turn in battle
Mist Armor     93  8  40000  RCS    "Blessed armor"
Dragon Armor   96  8  38000  R      Resists breath attacks
Royal Armor   102  8   ----  R      Fou-Lu's armor

*Note: I accidentally found the 17/3 suit of Stout Mail while using GS to
get prices. I have no idea what it is, or where it's found. ^_^

--- Clothing ---
             Def Wt   Cost  Used   Other
Clothing        4  2    150  RNCSU
Waistcloth      8  2    320  RNCSU
Ranger Garb    16  3   1500  RNCSU  Resists Fire
ManlyClothes   17  3   2000  RCS    Auto-revives wearer once, then "breaks"
FightingRobe   23  3   2500  RNCSU
Wetsuit        30  7   3500  RNCSU  Resists water
Lgt.Clothing   34  0   4500  RNSU   Effect of "Speed" on wearer
Armored Vest   60  6   7200  RNCSU  Resists ranged attacks
Wolfskin       72  4   9500  RNSU
Burgler Garb   77  5  12000  U      Critical hit rate +10%
Gideon'sGarb   93 10  35000  C      Attack Power +10

--- Dresses ---
             Def Wt   Cost  Used   Other
Fancy Dress     5  2    170  NU
Crepe Cape     12  2    730  NU
Mage's Robes   19  3   2300  N      Slight resistance to magic
Party Dress    25  4   2500  NU
Short Skirt    32  1   3200  NU     Slight weakness to magic
Robe of Wind   44  0   6500  NU     Resists Wind by 5%
Sage's Frock   50  4   7000  N      Wisdom +5
Holy Robe      64  4   8200  N      "Blessed armor"
PhantomDress   75  6   9000  NU     Resists Mind/Status/Death; Weak to Holy
Diana'sDress   83  5  13000  NU     "Blessed armor"
Star Dress     92  6  38000  N      CP +5
Angel's Vest   94  4  25000  NU     "Blessed armor"

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4. Accessories
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--- Defensive Gear ---
             Def Wt   Cost  Used   Other
Red Cape        0  0   ----  E      Counter rate up
Hairband        1  0     50  NU
Hunting Cap     1  1   8000  All    Skill learning rate +40%
Bandana         2  1     30  All
UV Goggles      3  1   3000  All    Resists Blind
Brass Helm      3  2     90  RCES
Wisdom Ring     3  2   5000  All    Wisdom +20
Dream Ring      3  2   3000  All    Resists Sleep
Balance Ring    4  2   3000  All    Resists Confusion
Artemis' Cap    4  1   6000  All    Hit rate +25%
Glass Domino    5  2    220  All
Hawk's Ring     5  1   6000  All    Increases Alertness (?)
BronzeShield    7  2    380  All
Face Guard      8  3    450  RCE
Demon's Helm   12  3   1000  RCES
Buckler        13  3   1200  All
Divine Helm    14  4  21000  RCES   Resists instant death
DamacsusHelm   19  4  11000  RCES   (Yes, the name is typoed...in the game)
Dragon Helm    22  4  32000  R      "Blessed armor"

--- Boots ---
             Def Wt   Cost  Used   Other
Holy Mantle     2  1  12000  All    Decreases encounter rate
Bell Collar     3  1  10000  NU     Increases encounter rate
Cupid's Lyre    3  1  15000  All    Restores HP: 10/Step, 50/Battle turn
Speed Boots     3  0   4500  All    Speed +20
Winged Boots    4  0   7000  All    Dodge +20%
Titan'sBoots    6  3   6000  All    Attack Power +10
Long Boots      9  3    550  All
Ivory Bangle    9  1  35000  All    Restores HP: 30/Step, 150/Battle turn
Dress Shoes    10  0    800  NU
Combat Boots   15  3   5000  All
Spats          17  0   9000  NU

*Yes, the Holy Mantle, Bell Collar, Cupid's Lyre, and Ivory Bangle are
counted as boots. No, I don't know why.

--- Accessories ---
              Cost  Effect
Fire Ward      2500  Resists Fire attacks
Water Ward     2500  Resists Water attacks
Earth Ward     2500  Resists Earth attacks
Wind Ward      2500  Resists Wind attacks
Ring of Fire  10000  Absorbs Fire attacks
Ring of Ice   10000  Absorbs Water attacks
Ring of Clay  10000  Absorbs Earth atttacks
Ring of Wind  10000  Absorbs Wind attacks
Poison Ward    2500  Stops Poison and Poison attacks
Aura Ring       500  Resists Mind attacks
Barrier Ring   5000  Stops Mind attacks
Life Sandals    500  Resists status ailments
Light Bangle   5000  Resists status ailments
Dragon Tear   50000  Stops status ailments
Talisman        300  Resists instant death
Diamond Ring   3000  Resists instant death
Soul Gem       1000  Auto-revives wearer once, then breaks
Body Ward     18000  Physical Defense up, Magic Defense down
Astral Ward   18000  Magic Defense up, Physical Defense down
Shaman'sRing  40000  AP cost reduced by 25%
Soul Ring     30000  Increases CP by 50%
Spirit Ring   65000  Doubles CP
HarmonicRing  25000  Combo rate up (?)
Healing Ring  18000  Heal status ailments in 1 round by waiting in back row
Topaz Tear    45000  Increases Healing spells to max level (?)
Coupons        2500  Get a discount in all shops
Midas Stone    3000  Increases Zenny won after battle by 50%, Weight +10
Medallion       888  Attack Power +3, Defense -3 for everyone wearing one*
Toothpick        20  Critical hit rate +5%

*If all six characters equip Medallions, Defense is +18 instead of -18. But
there are probably better uses for your accessory slots than having
everyone's attack and defense boosted by 18 points. =P

--- Fishing Rods ---
              Cost  Effect
Wooden Rod       50  Lv 1 Rod: Short range, breaks easily
Bamboo Rod      250  Lv 2 Rod: Longer range, but still breaks easily
Deluxe Rod     1000  Lv 2 Rod: Balanced in range and power
Spanner        5000  Lv 3 Rod: Good strength, but a fairly short range
Angling Rod    2500  Lv 4 Rod: For pros; Super long range, but fairly weak
Master's Rod  20000  Lv 5 Rod: Long range, and lots of power -- the best rod

--- Fishing Bait ---
             Cost   Effect
Straight        20   Lv 1 Worm
Tail            80   Lv 2 Worm
Crab           400   Lv 3 Worm
Baby Frog       20   Lv 1 Frog
Toad            80   Lv 2 Frog
Fat Frog       400   Lv 3 Frog
Popper          20   Lv 1 Topper
Flattop         80   Lv 2 Topper
Swisher        400   Lv 3 Topper
Floater         20   Lv 1 Minnow
Hanger          80   Lv 2 Minnow
Deep Diver     400   Lv 3 Minnow
Twister         20   Lv 1 Winder
Warbler         80   Lv 2 Winder
Dancer         400   Lv 3 Winder
Silver Top      20   Lv 1 Spinner
Gold Top        80   Lv 2 Spinner
Platinum Top   400   Lv 3 Spinner
Spoon          120   Lv 1 Ultimate Bait
King Frog      800   Lv 2 Ultimate Bait

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5. Items
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--- Items ---
              Cost  Effect
Croc Tear         4  Restores 20 HP, Can cure status
Berries           8  Restores 50 HP
Apple            10  Restores 100 HP
Ribs             20  Restores 300 HP
Healing Herb     20  Restores 300 HP
Roast           100  Restores 500 HP, Can cure status
Vitamin         100  Restores 800 HP
Loins           800  Restores 800 HP for the entire team
Vitamins       1000  Restores 1000 HP for the entire team
MultiVitamin    500  Restores 1500 HP
SuperVitamin    800  Restores full HP
Ambrosia       5000  Restores full HP for all dragons
Moon Tears     2000  Restores full HP and cures status for the entire team
Flank           300  Restores 10 AP
Wisdom Seed     800  Restores 30 AP
Wisdom Fruit   2500  Restores 150 AP
Ammonia         250  Revives a dead ally with minimal HP
Antidote         12  Cures Poison
Eye drops        14  Cures Blind
Jabbergrass      20  Cures Silence
Panacea         100  Cures all status ailments
Mozweed         100  Cures all status ailments, needed to heal a Pabpab
Life Shard      400  Permanently raises Max HP by 10
Magic Shard     400  Permanently raises Max AP by 1
Power food      400  Permanently raises Strength by 1
Protein         400  Permanently raises Defense by 1
Swallow Eye     400  Permanently raises Agility by 1
Fish-head       400  Permanently raises Wisdom by 1
Holy Seed       700  Raises effect of healing magic until next rest
StrengthSeed    250  Raises Attack Power until next rest
Hard Seed       250  Raises Defense until next rest
Sage Seed       250  Raises Wisdom until next rest
Dodge Seed      280  Raises Evade until next rest
Strike Seed     280  Raises critical hit rate until next rest
Target Seed     280  Raises counterattack rate until next rest
Fire Seed       300  Raises resistance to fire until next rest
Water Seed      300  Raises resistance to water until next rest
Earth Seed      300  Raises resistance to earth until next rest
Wind Seed       300  Raises resistance to wind until next rest
Phoenix Seed    300  Raises resistance to instant death until next rest
Vigor Seed      300  Raises resistance to status ailments until next rest
Elixer         1200  Raises resistance to elemental attacks until next rest
Elixer +       3000  Greater resistance to elemental attacks until next rest
Dark Draught   2800  Raises Evade and Hit rate until next rest
Molotov         100  Casts Flare: Minor Fire attack on one enemy
Firecracker     700  Casts Inferno: Major Fire attack on one enemy
Water Bomb      100  Casts Frost: Minor Water attack on one enemy
Icicle          600  Casts Blizzard: Major Water attack on all enemies
Weather Vane    100  Casts Sever: Minor Wind attack on one enemy
Void Sphere     500  Casts Typhoon: Major Wind attack on all enemies
Electrode       250  Casts Stone Pillar: Medium Earth attack on one enemy
Dynamite        500  Casts Quake: Major Earth attack on all enemies
Napalm          800  Casts Simoon: Medium Fire/Wind attack on all enemies
Taser          1200  Casts Disaster: Major Water/Earth attack on all enemies
Straw            20  Casts Drain: Drains HP from one enemy to the user
Belladonna      200  Casts Death: Instantly kills one enemy
Knockout Gas    100  Puts one enemy to sleep
FlashGrenade    100  Blinds one enemy
PoisonPowder    100  Poisons one enemy
Mouth Gag       100  Silences one enemy
Ginseng         200  Temporarily raises attack power in battle
Dragon Scale    200  Temporarily raises defense in battle
Headband        200  Temporarily raises wisdom in battle
Ivory Dice      500  Increases Exp and Zenny won after battle
Aurum            10  Tranfer skills from Skill Scroll to characters
Bent Screw       10  Can be used to make armor at Mt. Glom
Iron Scraps      20  Can be used to make armor at Mt. Glom
Dirty Filter     20  Can be used to make armor at Mt. Glom
Glass Shard      30  Can be used to make armor at Mt. Glom
Old Tire         40  Can be used to make armor at Mt. Glom
Burnt Plug       50  Can be used to make armor at Mt. Glom
Rusty Pipe       80  Can be used to make armor at Mt. Glom
Bird Drop         2  Used as fertilizer at the tree in Faerie Village
Rotten Meat       2  Used as fertilizer at the tree in Faerie Village
ScorchedRice      4  Used as fertilizer at the tree in Faerie Village
Ship Parts     ----  Used to repair the Sandflier, but never actually *used*
Faerie Drop    ----  Used to make the "fake" King's Sword
Stamp Card     ----  Trade for items at the Manillo Fishing Stores

--- Fish ---
              Cost  Effect
Jellyfish         4  Restores 50 HP
Man-o'-War        4  Restores 50 HP
Flying Fish      30  Restores 100 HP, Can cure status
Piranha          30  Restores 150 HP
Sea Bass         30  Restores 400 HP
Bass             70  Restores 500 HP
Dorado          800  Restores 800 HP for the entire team
Black Bass      250  Restores 1200 HP
Spearfish      1500  Restores 1500 HP for the entire team
Bonito          700  Restores full HP
Barandy        1400  Restores full HP and cures status ailments
Whale          2000  Restores full HP and cures status for the entire team
Sweetfish        20  Restores 5 AP
Trout            50  Restores 10 AP
Sea Bream       350  Restores 30 AP
Salmon         1000  Restores 30 AP for the entire team
Black Porgy    1000  Restores 100 AP
Blowfish         80  Cures Poison
Flatfish        300  Cures all status ailments
Moorfish        100  Revives dead ally with 1 HP, may fail
Angelfish       350  Revives dead ally with 1/2 HP
Sturgeon       1800  Revives all dead allies with 1/4 HP, may fail
Blue Gill       150  Casts Frost: Minor Water attack on one enemy
Bullcat         600  Casts Eruption: Minor Fire/Earth attack on all enemies
Angler         1000  Casts Thunderstorm: Major Wind/Water attack on all en.
Octopus         400  Blinds all enemies
RainbowTrout    300  Temporarily raises attack power
Browntail       200  Temporarily raises defense
MartianSquid    400  Nullifies all positive status
Acheron         250  Poisons everyone, ally and enemy

--- Key Items ---
             Effect
Sluice Key    Opens the sluice control room at the dam
Crank         Activates the elevator at the dam
Jadestone     Breaks the seal in the Grass Dragon Shrine
Wind Flute    Used at Pung'tap to summon P'ung Ryong, the Wind Dragon
Wave Stone    Summons the Sea Dragon at Fane
Salt Stone    Sea Dragon's "proof", needed to ride Zig's ship
Bond          A ludicrous amont of money used to buy a Sandflier
Bell          Mami's hair ornament? (Fou-Lu has this in his last scenario)
Jar           Trade to the fat merchant in Chiqua for information
Bead          Breaks seals in Fou-Lu's Tomb
Won-qu's Gem  Opens the "back door" of Fou-Lu's Tomb
Castle Key    Unlocks the gate in the Imperial Castle
Blue Charm    Breaks "Blue Seals" in the Imperial Castle
Yellow Charm  Breaks "Yellow Seals" in the Imperial Castle
Red Charm     Breaks "Red Seals" in the Imperial Castle
Fire Gem      Allows Ryu to turn into the Wyvern/Weyr
Water Gem     Allows Fou-Lu to turn into the Serpent/Peist
Earth Gem     Allows Ryu/Fou-Lu to turn into the Behemoth/Mammoth
Wind Gem      Allows Ryu to turn into the Myrmidon/Knight
Flawed Gem    Allows Ryu to turn into the Mutant/Punk
Lead Ball     Trade for the Bronze Ball
Bronze Ball   Trade for the Iron Ball
Iron Ball     Trade for the Brass Ball
Brass Ball    Trade for the Tin Ball
Tin Ball      Trade for the Copper Ball
Copper Ball   Trade for the Silver Ball
Silver Ball   Trade for the Electrum Ball
ElectrumBall  Trade for the Gold Ball
Gold Ball     Trade for the Platinum Ball
PlatinumBall  Needed to learn Marlok's last skill

----------------------------------------------------------------------------
6. Spells
----------------------------------------------------------------------------

Notes:
- Fou-Lu learns "Meditation" after he summons Astral to toast a couple
 soldiers in his first scene. Ryu automatically learns it when you regain
 control of him after this.
- Ryu's "Rainstorm" is learned after meeting the dragons at Sinchon Temple.
 The rest of his "Evocation" skills are learned by meeting with the dragons
 in various places around the world.
- When Ershin rejoins the team in Chapter 3, she can automatically use the
 Stand Out, Blizzard, Quake, and Death spells.
- Once Ryu uses any of the "Evocation" spells, you need to stay at an inn
 before you can use it again. And no, resting at camp doesn't count. ^_^
- Barrier also halves healing and support magic. The latter meaning that if
 you cast, say...Protect on someone protected by Barrier, it only increases
 Defense by 10%. Weird...
- "Egg Magic" is used when a character is inflicted by "Egg" status. I put
 it here because I have no idea where else to put it. ^_^

--- Spells ---

- Ryu -
             AP  Lv  Type  Effect
Meditation     0   *   No   Turn into Dragon
Rainstorm      0   *   Br   Holy attack(s) on all enemies
Flood Tide     0   *   Br   Wind/Water attack(s) on all enemies, causes Stun
Mud Flow       0   *   Br   Water/Earth attack(s) on all enemies
Onslaught      0   *   Br   Wind attack(s) on all enemies, causes Confusion
Fulguration    0   *   Br   Does damage based on enemies' current HP
Healing Wind   0   *   Br   Fully heals team and cures all status ailments
Holy Circle    0   *   Br   Makes team invincible for one turn

- Nina -
             AP  Lv  Type  Effect
Heal           5   1   He   Restores HP
Rejuvenate     9  11   He   Restores HP (Stronger)
Restore       18  34   He   Restores HP (Strongest)
Vitalize      20  23   He   Restores HP for the entire team
Vigor         50  39   He   Restores HP for the entire team (Stronger)
Purify         3   1   He   Cures Poison
Remedy         6  20   He   Cures all status ailments
Raise Dead    18  17   He   Revives dead ally with 1/4 HP, may fail
Resurrect     30  36   He   Revives dead ally with full HP
Kyrie          9  31   He   Kills undead enemies instantly
Sever          3   1   Wi   Wind attack on one enemy
Cyclone        6  14   Wi   Wind attack on all enemies (Stronger)
Typhoon       12  29   Wi   Wind attack on all enemies (Strongest)
Barrier        4   8   LU   Halves magic damage for three turns
Inspire        2  26   SU   Raises one ally's Wisdom by 20%

- Cray -
             AP  Lv  Type  Effect
Rock Blast     4   8   Ea   Earth attack on all enemies
Stone Pillar   5  17   Ea   Earth attack on one enemy (Stronger)
Quake         12  30   Ea   Earth attack on all enemies (Strongest)
Protect        2   1   SU   Raises one ally's Defense by 20%
Shield         6  25   SU   Raises all allies' Defense by 20%
Might          3  21   SU   Raises one ally's Attack Power by 20%
Speed          2   1   SU   Raises one ally's Agility by 50%
Blunt          1  14   SD   Lowers one enemy's Attack Power by 20%
Slow           1  11   SD   Lowers one enemy's Agility by 50%

- Ershin -
             AP  Lv  Type  Effect
Risky Shot     0   1   Ph   Misses or makes a critical hit (40% chance)
Wild Shot      0   7   Ph   Random damage: As high as 2x, as low as 0
Stand Out      0   *   No   All enemies attack user
Inferno       10  28   Fi   Fire attack on one enemy
Typhoon       12  35   Wi   Wind attack on all enemies
Blizzard      12   *   Wa   Water attack on all enemies
Quake         12   *   Ea   Earth attack on all enemies
Primus        15  45   Br   Non-elemental attack on all enemies
Death         13   *   Dt   Instantly kills an enemy

- Scias -
             AP  Lv  Type  Effect
Frost          3   1   Wa   Water attack on one enemy
Ice Blast      5  16   Wa   Water attack on one enemy (Stronger)
Blizzard      12  28   Wa   Water attack on all enemies (Strongest)
ShiningBlade  10   1   Ph   Guaranteed critical hit
Lifestealer    0  34   Dt   Kills enemy, but lowers user's Max HP by 10%
Heal           5   1   He   Restores HP
Rejuvenate     9  19   He   Restores HP (Stronger)
Restore       18  37   He   Restores HP (Strongest)
Vitalize      20  31   He   Restores HP for the entire team
Purify         3   1   He   Cures Poison
Remedy         6  25   He   Cures all status ailments
Raise Dead    18  22   He   Revives dead ally with 1/4 HP, may fail
Sleep          3   1   St   Causes Sleep
Confuse        2   1   St   Causes Confusion

- Ursula -
             AP  Lv  Type  Effect
Flare          3   1   Fi   Fire attack on one enemy
Fireblast      6   1   Fi   Fire attack on all enemies (Stronger)
Inferno       10  31   Fi   Fire attack on one enemy (Strongest)
Rock Blast     4   1   Ea   Earth attack on all enemies
Cyclone        6  21   Wi   Wind attack on all enemies
Drain          3  27   Dt   Drains HP to user
Leech Power    0  28   Dt   Drains AP to user
Death         13  35   Dt   Instantly kills an enemy
Weaken         1   1   SD   Lowers one enemy's Defense by 20%
Enfeeble       1  24   SD   Lowers one enemy's Wisdom by 20%
Confuse        2   1   St   Causes Confusion
Silence        3   1   St   Causes Silence

- Fou-Lu -
             AP  Lv  Type  Effect
Meditation     0   *   No   Turn into Dragon


--- Other ---

- Egg Magic -
             AP  Type  Effect
Sacrifice      1   No   Hits all enemies; Damage = user's HP, user dies
Boil           2   No   Return to normal, but lose 1/2 HP (Second turn)
Hatch          3   No   Physical attack, causes Blind (Third turn)

Note: The Egg's Sacrifice is *not* the same as the Skill Sacrifice, and
can't be learned.

----------------------------------------------------------------------------
7. Skills
----------------------------------------------------------------------------

Notes:
- I sorted the list by how it is in the game. If a name appears as a series
 of question marks, it means I haven't learned it yet.
- In the "Learned From" list, <These> brackets means the "enemy" is actually
 a master. [These] brackets mean it's an ally. (Yes, you can learn skills
 from allies.)
- You can only learn Shout, Tiger Fist, and Flex from Kahn once he becomes a
 master. He uses them when you fight him, but you aren't able to learn them
 then. Conversely, he won't teach you Focus as a master, you can only learn
 it while fighting him.


--- Skills ---
             AP  Type  Effect
Wild Swing     0   Ph   Random damage: As high as 2x, as low as 0
Risky Blow     0   Ph   Either misses or makes a critical hit, 40% chance
Shadowwalk    12   Ph   Same as ShiningBlade: Guaranteed critical hit
Disembowel     0   Dt   Drops enemy's HP to 1, user's Max HP -10%
Super Combo   12   Ph   Repeated hits; Press buttons at correct time
Magic Ball     5   Ph   Non-elemental attack against one enemy
Blitz          0   Ph   Repeated hits against all enemies, user loses 25% HP
SwordBreaker   2   SD   Physical attack, lowers Strength by 20%
Megaphone      4   SD   All enemies' Attack Power up and Defense down
Snap           2   SD   Physical attack, lowers Defense by 20%
Molasses       2   SD   Physical attack, lowers Agility by 20%
Chlorine       2   St   Physical attack, causes Poison
Knock Out      2   St   Physical attack, causes Sleep
Feint          2   St   Physical attack, causes Confusion
Blind          2   St   Physical attack, causes Blind
Muffle         2   St   Physical attack, causes Silence
Air Raid       4   St   Physical attack, causes Stun
Feign Swing    0   Ph   "Take a practice swing" - No effect
Distracted     0   Ph   "Stare off into space" - No effect
Bad Back       0   Ph   "Throw your back out" - No effect
Focus          0   LU   Raises user's attack power
Concentrate    0   LU   Raises user's magic power
Resist         3   LU   User becomes invincible for one round
Counter        1   LU   Allows user to counter all physical attacks, 1 round
Supplication   0   SU   Evade and Healing magic effect up for 1 round
Last Resort    0   LU   Raises user's attack power, but drops Defense to 0
Celerity       0   SU   Doubles user's Str, Agi, Wis, and Def; Every 3 hours
Final Hope     0   LU   User becomes invincible for 3 turns, then dies; 3hrs
Shout          0   St   Stuns everyone, ally and enemy
Sanctuary      8   No   Nullifies all positive status magic
Command        0   No   Commands enemies/confused allies to attack target
Rest           0   He   Restores a small amount of HP/AP
Snooze         0   He   Restores a small amount of HP/AP, user falls asleep
Palliate      20   He   Restores HP and cures status ailments
Transfer      20   He   Restores 20 AP
Benediction   45   He   Revives all dead allies with 1/4 HP, may fail
Steal          0   Tr   Steal item from enemy
Pilfer         0   Tr   Steal item from enemy while attacking physically
Monopolize     0   Tr   User gains all won Exp.
Charm          0   Tr   Increases chances of winning items after battle
Double Blow    3   Ph   Two slightly weaker physical attacks
Multistrike    5   Ph   1-3 slightly weaker physical attacks
Triple Blow    8   Ph   Three slightly weaker physical attacks
Oracle         2   Ph   Does damage based on Wis, extra damage to demons
Spray          2   Ph   Does damage based on Def, extra damage to insects
Clip           2   Ph   Does damage based on Agi, extra damage to plants
SpiritBlast    0   Ph   Physical attack, ignores Defense
Cleave         3   Ph   Weak attack against all enemies, ignores Defense
Flame Strike   2   Ph   Physical attack, Fire elemental
Wind Strike    2   Ph   Physical attack, Wind elemental
Frost Strike   2   Ph   Physical attack, Water elemental
Searing Sand   2   Ph   Physical attack, Earth elemental
Holy Strike    2   Ph   Physical attack, Holy elemental
Backhand       0   Ph   Physical attack, can't kill enemy
Timed Blow    13   Ph   Damage = Current HP, kills user
Coward's Way   2   Ph   Does more damage depending on times you've escaped
Reversal       0   Ph   Less HP = More damage (?)
Egghead        0   No   Turns user into an egg
Douse          1   LD   Makes target weak against fire
Curse         13   Dt   Reduces all enemies' HP by 1/2
Sacrifice     13   Dt   Reduces all enemies' HP to 1, kills user
FaerieBreath  20   He   Restores all allies HP
War Shout     20   SU   Increases all allies' attack power
FaerieAttack  20   Ph   Does damage depending on number of Faeries
FaerieCharge  20   Ph   I...really don't know. I can't use it. ^_^
Ebonfire       9   No   Non-elemental attack
Roulette       0   No   This one's hard to describe... Give it a try.
Mind Flay      2   SD   Physical attack, lowers Wisdom by 20%
Burn           1   Fi   Same as Flare: Minor fire damage to one enemy
Eddy           2   Wi   Same as Sever: Minor wind damage to one enemy
Icicle         4   Wa   Same as Ice Blast: Medium water damage to one enemy
Plateau        5   Ea   Same as Stone Pillar: Medium earth damage to 1 enemy
Target         1   Ph   Physical attack at 1/2 strength, never misses
Tiger Fist     6   Ph   Repeated physical attacks on all enemies
Flex           0   St   Poisons everyone, ally and enemy
Flame Pillar   8   Fi   Same as Inferno: Major fire damage to one enemy

--- Skills: Where learned ---

              Enemies
Wild Swing     Armor
Risky Blow     BeeTroop, Cyclops
Shadowwalk     Chingol, <Bunyan>, [Knight]
Disembowel     Shadow, <Kryrik>
Super Combo    <Una>
Magic Ball     Diviner, <Rwolf>
Blitz          Saruga, Bilbao, <Una>, [Mammoth]
SwordBreaker   Sepoy, Shade
Megaphone      <Kryrik>
Snap           Mouse, Mimic, Gold Fly, Shade, [Mutant/Punk]
Molasses       Puspool, Tar Baby, Shade
Chlorine       Gasser, ToxicFly, Rat, Yaen, Gold Fly, Angler, [Mutant/Punk]
Knock Out      Krabby, Bolt Trp, Puppeter, Titan
Feint          Cadaver, Catrpilr, ZombieDr, Grunt A, Angler
Blind          Scorpion, Grunt A, MaskCrab
Muffle         Saruga
Air Raid       Crawler, Ibomb
Feign Swing    Zombie, [Confused Ally/Enemy]
Distracted     Cap, Zombie, [Confused Ally/Enemy]
Bad Back       Wizard
Focus          Kahn, Sepoy, BttlSuit
Concentrate    Evoker, Diviner, StarGazr, <Abbess>
Resist         Glebe, GoldGang, <Lyta>
Counter        Mask, Skullen, [Behemoth/Mammoth]
Supplication   <Lyta>
Last Resort    Bilboa, Stingfly
Celerity       <Abbess>
Final Hope     <Bunyan>
Shout          <Kahn>*
Sanctuary      Won-qu, A-tur, Astral, <Abbess>
Command        Red Cap, Bad Coil
Rest           Eye Goo, Yaen
Snooze         Tadpole, Mud Pup
Palliate       Lampkin
Transfer       Istalk
Benediction    <Lyta>
Steal          <Stoll>
Pilfer         <Una>
Monopolize     <Marlok>
Charm          <Marlok>
Double Blow    NutTroop, BoltArch, Guardian, Kolpum
Multistrike    BoltArch, Karon
Triple Blow    Guardian, Horseman, Gecko
Oracle         <Momo>
Spray          <Momo>
Clip           <Momo>
SpiritBlast    DeathBot, Cyclops, <Kryrik>, [Myrmidon]
Cleave         Gecko, Rider, <Kryrik>, [Knight]
Flame Strike   Drake, FireAnt, Snapfly, Kolpum, [Aura/Wyvern/Weyr]
Wind Strike    LizardMn, Kolpum, [Myrmidon/Knight]
Frost Strike   BlueBall, Kolpum
Searing Sand   Sandclaw, Kolpum, [Behemoth/Mammoth]
Holy Strike    Kolpum, <Lyta>
Backhand       <Bunyan>
Timed Blow     Gonger, BlackGoo, Baby Goo
Coward's Way   <Stoll>
Reversal       SaltClaw
Egghead        <Momo>
Douse          GntRoach, Tar Baby
Curse          Angler, Poppy, [Punk]
Sacrifice      Istalk, Ibomb
FaerieBreath   <Njomo>
War Shout      <Njomo>
FaerieAttack   <Njomo>
FaerieCharge   <Njomo>
Ebonfire       Gulper, BlackGoo, Dragonne
Roulette       <Marlok>
Mind Flay      Cracker, BoltArch
Burn           Mage Goo, Joh, Drake, MorphGoo, Baby Goo
Eddy           Wyd, MorphGoo, <Rwolf>
Icicle         GooCount, Ice Beak, MorphGoo
Plateau        MorphGoo, <Rwolf>
Target         Stingfly, Shadow, EliteTrp
Tiger Fist     <Kahn>*
Flex           <Kahn>*
Flame Pillar   MorphGoo, <Rwolf>

----------------------------------------------------------------------------
8. Combos
----------------------------------------------------------------------------

L.1 Fire: Flare, Burn, Hwa
L.2 Fire: Fireblast, Jeh
L.3 Fire: Inferno, Flame Pillar, Hwajeh
L.1 Water: Frost, Bing
L.2 Water: Ice Blast, Icicle, Bing'ah
L.3 Water: Blizzard, Pa Bing'ah
L.1 Wind: Sever, Eddy, P'ung
L.2 Wind: Cyclone, Nah P'ung
L.3 Wind: Typhoon, Ahryu P'ung
L.1 Earth: Rock Blast, Patoh
L.2 Earth: Stone Pillar, Plateau, Chi Patoh
L.3 Earth: Quake, Patoh Pah

--- Combos ---

- Normal Combos -
Fire  + L.1 Wind  = Firewind
Fire  + L.2 Wind  = Simoon
Fire  + L.3 Wind  = Gigaflare
Wind  + L.1 Water = Jolt
Wind  + L.2 Water = Lightning
Wind  + L.3 Water = Thunderstorm
Water + L.1 Earth = Storm
Water + L.2 Earth = Tempest
Water + L.3 Earth = Disaster
Earth + L.1 Fire  = Eruption
Earth + L.2 Fire  = Magma Blast
Earth + L.3 Fire  = Ragnarok

- Dragon Combos -
Fire  + Wind  + Ahryu P'ung = Earthbreaker
Wind  + Water + Pa Bing'ah  = Mjollnir*
Water + Earth + Patoh Pah   = Catastrophe
Earth + Fire  + Hwajeh      = Supernova

- Special Combos -
Fire  + Wind  + Melee Skill (Nina)   = Phoenix
Wind  + Water + Melee Skill (Scias)  = Ice Sword
Water + Earth + Melee Skill (Cray)   = Mudslide
Earth + Fire  + Melee Skill (Ursula) = Reflect

--- Effects ---
              Effect
Firewind       Fire/Wind attack on all enemies
Simoon         Fire/Wind attack on all enemies (Stronger)
Gigaflare      Fire/Wind attack on all enemies (Strongest)
Earthbreaker   Fire/Wind attack on all enemies (Ultimate)
Jolt           Wind/Water attack on all enemies
Lightning      Wind/Water attack on all enemies (Stronger)
Thunderstorm   Wind/Water attack on all enemies (Strongest)
Mjollnir       Wind/Water attack on all enemies (Ultimate)
Storm          Water/Earth attack on all enemies
Tempest        Water/Earth attack on all enemies (Stronger)
Disaster       Water/Earth attack on all enemies (Strongest)
Catastrophe    Water/Earth attack on all enemies (Ultimate)
Eruption       Earth/Fire attack on all enemies
Magma Blast    Earth/Fire attack on all enemies (Stronger)
Ragnarok       Earth/Fire attack on all enemies (Strongest)
Supernova      Earth/Fire attack on all enemies (Ultimate)
Reflect        Repeated Fire attacks on all enemies
Phoenix        Wind attack against one enemy
Ice Sword      Water attack, can instantly kill
Mudslide       Earth attack against one enemy

*There is no possible way to get the Mjollnir combo without using GameShark,
since none of Ryu's dragon forms have water magic, and Fou-Lu never gets
any allies. I guess this was an oversight...

----------------------------------------------------------------------------
9. Dragons
----------------------------------------------------------------------------

Note: All of the Dragons' special elemental skills (Hwa, Bing, etc.) hit
twice.

--- Ryu ---

- Aura -
             AP  Type  Effect
DragonBreath*  0   Ph   Repeated Non-elemental attacks; damage based on HP
Flame Strike   2   Ph   Physical attack, Fire elemental
Hwa (fire)     1   Fi   Same as Flare: Minor fire damage to one enemy
Rejuvenate     9   He   Restores a medium amount of HP
Barrier        4   SU   Halves magic damage for three turns
Revert Form    0   No   Reverts back to human form

*DragonBreath can't be used until you get Kaiser.

- Wyvern -
             AP  Type  Effect
Gigaflame      0   Br   Repeated Fire attacks, damage changes with HP
Flame Strike   2   Ph   Physical attack, Fire elemental
Hwa (fire)     1   Fi   Same as Flare: Minor Fire damage to one enemy
Jeh (fire)     2   Fi   Same as Fireblast: Medium Fire damage to all enemies
Might          3   SU   Raises one ally's Attack Power by 20%
Revert Form    0   No   Reverts back to human form

- Weyr -
             AP  Type  Effect
Gigaflame      0   Br   Repeated Fire attacks, damage changes with HP
Flame Strike   2   Ph   Physical attack, Fire elemental
Hwa (fire)     1   Fi   Same as Flare: Minor Fire damage to one enemy
Jeh (fire)     2   Fi   Same as Fireblast: Medium Fire damage to all enemies
Hwajeh         3   Fi   Same as Inferno: Major Fire damage to one enemy
Might          3   SU   Raises one ally's Attack Power by 20%
Protect        2   SU   Raises one ally's Defense by 20%
Revert Form    0   No   Reverts back to human form

- Myrmidon -
             AP  Type  Effect
MetaStrike     0   Br   Repeated Wind attacks, ignores defense
Wind Strike    2   Ph   Physical attack, Wind elemental
P'ung (Wind)   1   Wi   Same as Sever: Minor Wind attack on one enemy
Nah P'ung      2   Wi   Same as Cyclone: Medium Wind attack on all enemies
SpiritBlast    0   Ph   Physical attack, ignores Defense
Revert Form    0   No   Reverts back to human form

- Knight -
             AP  Type  Effect
MetaStrike     0   Br   Repeated Wind attacks, ignores defense
Wind Strike    2   Ph   Physical attack, Wind elemental
P'ung (Wind)   1   Wi   Same as Sever: Minor Wind attack on one enemy
Nah P'ung      2   Wi   Same as Cyclone: Medium Wind attack on all enemies
Ahryu P'ung    3   Wi   Same as Typhoon: Major Wind attack on all enemies
Cleave         3   Ph   Weak attack against all enemies, ignores Defense
Shadowwalk    12   Ph   Same as ShiningBlade: Guaranteed critical hit
Revert Form    0   No   Reverts back to human form

- Behemoth -
             AP  Type  Effect
MeteorStrike   0   Br   Repeated Earth attacks, damage changes with HP
Searing Sand   2   Ph   Physical attack, Earth elemental
Patoh(earth)   1   Ea   Same as Rock Blast: Minor Earth attack on all en.
Chi Patoh      2   Ea   Same as Stone Pillar: Medium Earth attack on one en.
Counter        1   LU   Allows user to counter all physical attacks, 1 round
Revert Form    0   No   Reverts back to human form

- Mammoth -
             AP  Type  Effect
MeteorStrike   0   Br   Repeated Earth attacks, damage changes with HP
Searing Sand   2   Ph   Physical attack, Earth elemental
Patoh(earth)   1   Ea   Same as Rock Blast: Minor Earth attack on all en.
Chi Patoh      2   Ea   Same as Stone Pillar: Medium Earth attack on one en.
Patoh Pah      3   Ea   Same as Quake: Major Earth attack on all enemies
Counter        1   LU   Allows user to counter all physical attacks, 1 round
Blitz          0   Ph   Repeated hits against all enemies, user loses 25% HP
Revert Form    0   No   Reverts back to human form

- Mutant -
             AP  Type  Effect
Stardrop       0   Br   Repeated attacks on all enemies, lowers stats
Snap           2   SD   Physical attack, lowers Defense by 20%
Chlorine       2   St   Physical attack, causes Poison
Sleep          3   St   Causes Sleep
Silence        3   St   Causes Silence
Revert Form    0   No   Reverts back to human form

- Punk -
             AP  Type  Effect
Stardrop       0   Br   Repeated attacks on all enemies, lowers stats
Snap           2   SD   Physical attack, lowers Defense by 20%
Chlorine       2   St   Physical attack, causes Poison
Sleep          3   St   Causes Sleep
Silence        3   St   Causes Silence
Howling        0   St   Confuses all enemies
Curse         13   Dt   Reduces all enemies' HP by 1/2
Revert Form    0   No   Reverts back to human form

- Kaiser -
             AP  Type  Effect
KaiserBreath   0   Br   Repeated physical attacks, damage changes with HP
Aura Smash     3   Ph   Powerful physical attack, ignores Defense
Hwajeh         3   Fi   Same as Inferno: Major Fire damage to one enemy
Ahryu P'ung    3   Wi   Same as Typhoon: Major Wind attack on all enemies
Patoh Pah      3   Ea   Same as Quake: Major Earth attack on all enemies
Resurrect     30   He   Revives dead ally with full HP
Sanctuary      8   No   Nullifies all positive status magic
Revert Form    0   No   Reverts back to human form


--- Fou-Lu ---

- Astral -
             AP  Type  Effect
Eraser         0   Br   Repeated water attacks, damage changes with Def & HP
Frost Strike   2   Ph   Physical attack, Water elemental
Wild Swing     0   Ph   Random damage: As high as 2x, as low as 0
Bing (water)   1   Wa   Same as Frost: Minor water damage to one enemy
Death         13   Dt   Instantly kills an enemy
Revert Form    0   No   Reverts back to human form

- Serpent -
             AP  Type  Effect
Waterspout     0   Br   Repeated Water attacks, damage changes with HP
Frost Strike   2   Ph   Physical attack, Water elemental
Bing (water)   1   Wa   Same as Frost: Minor Water damage to one enemy
Bing'ah        2   Wa   Same as Ice Blast: Medium Water damage to one enemy
Snap           2   SD   Physical attack, lowers Defense by 20%
Revert Form    0   No   Reverts back to human form

- Peist -
             AP  Type  Effect
Waterspout     0   Br   Repeated Water attacks, damage changes with HP
Frost Strike   2   Ph   Physical attack, Water elemental
Bing (water)   1   Wa   Same as Frost: Minor Water damage to one enemy
Bing'ah        2   Wa   Same as Ice Blast: Medium Water damage to one enemy
Pa Bing'ah     3   Wa   Same as Blizzard: Major Water damage to all enemies
Snap           2   SD   Physical attack, lowers Defense by 20%
SwordBreaker   2   SD   Physical attack, lowers Strength by 20%
Revert Form    0   No   Reverts back to human form

- Tyrant -
             AP  Type  Effect
Dark Wave      0   Br   Repeated physical attacks, damage changes with HP
Aura Smash     3   Ph   Powerful physical attack, ignores Defense
Pa Bing'ah     3   Wa   Same as Blizzard: Major Water damage to all enemies
Ahryu P'ung    3   Wi   Same as Typhoon: Major Wind attack on all enemies
Patoh Pah      3   Ea   Same as Quake: Major Earth attack on all enemies
Death         13   Dt   Instantly kills an enemy
Sanctuary      8   No   Nullifies all positive status magic
Revert Form    0   No   Reverts back to human form


--- Other ---

- Infini -
             AP  Type  Effect
Dark Wave      0   Br   Repeated physical attacks, damage changes with HP
Soul Rend     13   No   Reduces all enemies' HP to 1, never misses
Hwa (fire)     1   Fi   Same as Flare: Minor Fire damage to one enemy
Jeh (fire)     2   Fi   Same as Fireblast: Medium Fire damage to all enemies</pre><pre id="faqspan-2">
Hwajeh         3   Fi   Same as Inferno: Major Fire damage to one enemy
P'ung (Wind)   1   Wi   Same as Sever: Minor Wind attack on one enemy
Nah P'ung      2   Wi   Same as Cyclone: Medium Wind attack on all enemies
Ahryu P'ung    3   Wi   Same as Typhoon: Major Wind attack on all enemies
Bing (water)   1   Wa   Same as Frost: Minor Water damage to one enemy
Bing'ah        2   Wa   Same as Ice Blast: Medium Water damage to one enemy
Pa Bing'ah     3   Wa   Same as Blizzard: Major Water damage to all enemies
Patoh(earth)   1   Ea   Same as Rock Blast: Minor Earth attack on all en.
Chi Patoh      2   Ea   Same as Stone Pillar: Medium Earth attack on one en.
Patoh Pah      3   Ea   Same as Quake: Major Earth attack on all enemies

----------------------------------------------------------------------------
10. Masters
----------------------------------------------------------------------------

%%% Masters %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

--- Rwolf ---
Location: Kurok Valley (South Desert)
Requirements: None.
Will: "Haste" - Increases speed in battle.

- Stat Changes -
HP:  0   Str: -1   Agi:  0
AP: +1   Def:  0   Wis: +1

- Rewards -
1) Skill: "Eddy"
Requirements: Do a combo with at least 5 hits.

2) Skill: "Plateau"
Requirements: Do a combo with at least 10 hits.

3) Skill: "Magic Ball"
Requirements: Do a combo with at least 15 hits.

4) Skill: "Flame Pillar"
Requirements: Do a combo with at least 20 hits.

--- Stoll ---
Location: Desert Hideout (North Desert)
Requirements: Pay all Zenny.
Will: "Filch" - Randomly steal unique ("????") items while attacking.

- Stat Changes -
HP:  0   Str:  0   Agi: +1
AP:  0   Def:  0   Wis:  0

- Rewards -
1) Skill: "Steal"
Requirements: Have over 80 items in your inventory.

2) Skill: "Coward's Way"
Requirements: Have over 120 items in your inventory.

--- Una ---
Location: Worent
Requirements: Defeat Kahn in Worent, then apologize to her.
Will: "Wild" - Attack power up, hit rate down.

- Stat Changes -
HP: +12  Str: +2   Agi:  0
AP: -2   Def: +1   Wis: -1

- Rewards -
1) Skill: "Pilfer"
Requirements: Do 1500+ damage in a combo.

2) Skill: "Super Combo"
Requirements: Do 3000+ damage in a combo.

3) Skill: "Blitz"
Requirements: Do 10000+ damage in a combo.

--- Njomo ---
Location: Hut near Ahm Fen
Requirements: Have some faeries become "Troops" at Faerie Village. (?)
Will: "Pique" - All counterattacks become critical hits.

- Stat Changes -
HP: -8   Str:  0   Agi: +1
AP: +1   Def:  0   Wis:  0

- Rewards -
1) Skill: "FaerieAttack"
Requirements: Have 8 or more faeries in Faerie Village.

1) Skill: "FaerieBreath"
Requirements: Have 12 or more faeries in Faerie Village.

1) Skill: "War Shout"
Requirements: Have 16 or more faeries in Faerie Village.

1) Skill: "FaerieCharge"
Requirements: Have 20 or more faeries in Faerie Village.

--- Momo ---
Location: Wyndia
Requirements: None.
Will: "Drowse" - Randomly fall asleep in the back row, restore HP & AP.

- Stat Changes -
HP: +8   Str:  0   Agi:  0
AP:  0   Def:  0   Wis:  0

- Rewards -
1) Skill: "Spray"
Requirements: Have 25:00 or more on the timer.

2) Skill: "Clip"
Requirements: Have 30:00 or more on the timer.

3) Skill: "Oracle"
Requirements: Have 40:00 or more on the timer.

4) Skill: "Egghead"
Requirements: Have 50:00 or more on the timer.

--- Abbess ---
Location: Chek
Requirements: Have met at least one other of the seven dragons.
Will: "Reck" - Increases chances of learning skills.

- Stat Changes -
HP:  0   Str: -2   Agi:  0
AP: +2   Def: -2   Wis: +4

- Rewards -

1) Skill: "Concentrate"
Requirements: Fight at least 70 different types of monsters.

2) Skill: "Sanctuary"
Requirements: Fight at least 85 different types of monsters.

3) Skill: "Celerity"
Requirements: Fight at least 100 different types of monsters.

--- Marlok ---
Location: Synesta (Marlok's House)
Requirements: Have, at the very least, the Bronze Ball.
Will: "Greed" - Receive more money after battle.

- Stat Changes -
HP: +16  Str: -1   Agi: -1
AP: +3   Def: -1   Wis: -1

- Rewards -

1) Skill: "Charm"
Requirements: Have the Copper "Bell"... er, Ball. (He calls them "Bells"...
             I'm not sure whether this is a translation error or just his
             French accent. ^_^)

2) Skill: "Monopolize"
Requirements: Have the Electrum Ball.

3) Skill: "Roulette"
Requirements: Have the Platinum Ball.

--- Kryrik ---
Location: Shikk
Requirements: Do a combo with at least 25 hits.
Will: "Finale" - Finish off weakened enemies. (?)

- Stat Changes -
HP: +25  Str: +3   Agi: -2
AP: -2   Def: +2   Wis: -2

- Rewards -
1) Skill: "Megaphone"
Requirements: Do a combo with at least 30 hits

2) Skill: "SpiritBlast"
Requirements: Do a combo with at least 40 hits

3) Skill: "Cleave"
Requirements: Do a combo with at least 50 hits

4) Skill: "Disembowel"
Requirements: Do a combo with at least 70 hits

--- Gyosil ---
Location: Lyp
Requirements: Need 3000 fishing points.
Will: "Ward" - Randomly lets you keep an item used in battle.

- Stat Changes -
HP: -8   Str:  0   Agi:  0
AP: +2   Def:  0   Wis:  0

- Rewards -
1) Item: "Ring of Ice"
Requirements: Need 4000 fishing points

2) Item: "Spanner"
Requirements: Need 6000 fishing points

3) Item: "Master's Rod"
Requirements: Need 9500 fishing points

--- Lyta ---
Location: Synesta (Orphanage)
Requirements: Have Gyosil as a master, and have someone apprenticed to him.
Will: "Guard" - Protect weakened allies.

- Stat Changes -
HP:  0   Str:  0   Agi:  0
AP: +1   Def: -1   Wis: +1

- Rewards -
1) Skill: "Supplication"
Requirements: ???

2) Skill: "Holy Strike"
Requirements: ???

3) Skill: "Resist"
Requirements: ???

4) Skill: "Benediction"
Requirements: ???

--- Kahn ---
Location: Beach near Saldine Island
Requirements: None.
Will: "Valor" - Raises chance of coming back to life with 1 HP when killed.

- Stat Changes -
HP: +20  Str: +3   Agi: +1
AP: -4   Def:  0   Wis: -3

- Rewards -
1) Skill: "Shout"
Requirements: Fight at least 300 battles

2) Skill: "Tiger Fist"
Requirements: Fight at least 500 battles

3) Skill: "Flex"
Requirements: Fight at least 600 battles

--- Bunyan ---
Location: Hut south of Fou-Lu's Tomb
Requirements: Have all other masters.
Will: "Vision" - Greatly improves accuracy.

- Stat Changes -
HP: -16  Str: +1   Agi: +1
AP: -3   Def: +1   Wis: +1

- Rewards -
1) Skill: "Backhand"
Requirements: Do more than 3000 damage in a single hit.

(There might be another skill in between, but he asked for 3000 damage,
then 8000. Guess I already had the skill.)

2) Skill: "Shadowwalk"
Requirements: Do more than 8000 damage in a single hit.

3) Skill: "Final Hope"
Requirements: Do more than 12000 damage in a single hit.

%%% Master Tips %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is a section explaining ways to accomplish the various tasks the
masters require that you accomplish before they teach you new skills.
Depending on the tasks, some of these sections will be only one or two
sentences, while others will be ridiculously long. =P

--- Rwolf ---

You should be able to get 10 hits easily when you first get him. Just find
a group of 5 Caps and a Red Cap, then use Rock Blast and Burn or Hwa for 12
hits.

15 is a little trickier, but doable. Use the same method as the 10-hit
combo, but have someone use Blind, Chlorine, Feint, Molasses, or Snap as
the first attack. It's pretty likely that enough of the Caps will be
affected by the status change to score at least 15 hits.

Getting 20 hits is next-to-impossible early in the game, and near-trivial
later. (Look at the tips for meeting Kryrik's requirements and you'll see
how easy it is to get 20 hits. =P  In this case, try Snooze + Rest +
Vitalize for a quick 37 hit combo with no chance of failing. ^_^) If you
want to try for it early, good luck. =P  So far, these are the only methods
we have for getting 20 hits that early, and there aren't many:

1. Build up insanely until Nina learns Vitalize. Use Snooze + Rest +
Vitalize. It works, but you need a *lot* of patience to build up that much.
And you won't even have to hunt for a group of Caps. =P

2. Learn Molasses. Use Molasses + Rock Blast + Burn/Hwa and hope that all
the Caps survive Rock Blast (odds are they won't survive the combo anyways)
and that the Agil-Down effect is successful every time. Molasses is
recommended because you can get it sooner than Snap, and a stat-down effect
seems more likely to hit than Blind, Poison, or Confusion. And you need a
*lot* of luck to get all those to hit. I have yet to get this one to work.

3. Two "Attack + Add Status" skills (Blind, Chlorine, Feint, Molasses, or
Snap) followed by Rock Blast. Hope that enough of the status effects hit.
Again, takes some luck, but in theory, it can work. But it hasn't yet. =P

4. Change Ryu into an Aura dragon. Have him and Nina cast Barrier among 4 of
the Caps for two turns. Then try Rock Blast + Burn + Hwa. If those four Caps
survive until the end, you'll pull off 20 hits. This is the method that
requires the least luck, (well, besides Method 1 =P) but you also need to be
at fairly low levels or the attacks will do too much damage. I haven't
gotten this one to work yet, either.

If anybody can find a way of getting 20 hits early on that's both reliable
and doesn't require excessive leveling, I'd be glad to hear about it. =P

--- Stoll ---

First off, a trick to actually *getting* Stoll as a master is to put your
money to better use. Upgrade your equipment, stock up on items, and do
pretty much anything you want with your money. Just have at least 1Z
remaining. If there's nothing you need, blow all your money on Scramasaxes,
then after getting Stoll, sell them. You'll still lose half your money this
way, but it's better than losing *all* of it. ^_^

As for actually learning his skills, the big tip here is, don't even *try*
to have 80 items by the time you first get there. It's possible, but it
requires hours of fighting enemies for their ??????? items. You might want
to wait until you've gotten Stoll to try it, so that you can at least get an
item from Filch every once in a while. Also, equipped items don't count
towards your total, so unequip your armor and accessories, and only equip
weapons you have at least two of. As for 120... That *has* to be impossible
when you first get him. It was tough enough for us to find 80. =P  Come back
in Chapter 3, though, and it should be easy.

If you're really interested in getting Steal early, though, here's the
breakdown of the items you can get before meeting Stoll.

- Initial Equipment -
This is the stuff the characters you can get at this point start with.

Ryu: King's Sword*, Clothing
Nina: Baton, Fancy Dress, Hairband
Ershin: Red Knuckles, Gargantua, Red Cape
Cray: Log, Waistcloth, Brass Helm

You also begin with one Aurum and some Healing Herbs.

Current Total: 13
Running Total: 13

*The King's Sword becomes the Broken Sword after the events at Sarai, but
this has no impact on the overall total.

- Buyable Items -
This is a list of all the items you can buy at stores. I'm only listing ones
you may not yet have. Yes, you'll probably have several of these items from
random battlefields, chests, or won from monsters.

Sarai:
Croc Tear, Antidote, Eye drops, Ammonia, Wooden Rod, Straight, Baby Frog,
Sage's Staff, LeatherArmor, Bandana, Soul Gem
(The Manillo shop has a lot of items you won't yet have, but you won't even
be able to afford the Aurum at this point, let alone any of the other stuff
here.)

Chamba:
Bowie Knife, Panacea

Kyria:
Short Sword, Glass Domino, Molotov

Synesta:
Jabbergrass, Floater, Scramasax, Magic Wand, Steel Bat*, Chain Cap

*Buy two Steel Bats. You'll need to have both the Steel Bat and the Log on
the inventory at the same time.

Current Total: 22
Running Total: 35

- Fish -
Yes, you'll need to do a bit of fishing, too. Here's what you can catch in
this time.

River 1: Jellyfish, Sweetfish, Trout, Rainbow Trout
Lake 1: Jellyfish, Piranha, Blue Gill, Bass, Martian Squid

Current Total: 8
Running Total: 43

- Treasures -
And several items can only be found in chests or dressers/shelves.

Power food   - On the shelf in the "Black Market" at Sarai.
Life Sandals - Chamba (the inhabited part), in a chest.
Deep Diver   - In a bag at Kurok Valley.
Vitamin      - You'll find two of these at the dam.
Swallow Eye  - You'll find two of these at the dam, too.
Ice Punch    - Defeat the fake chest in Kyria and you'll win this.
PointedStick - Kyria Forest. Let that trapped chest fall on you. ^_^
Earth Ward   - Kyria Forest, in a hidden chest in the "trap area".
Aura Ring    - In one of the holes in the trap section of the Kyria Forest.
Wisdom Seed  - In a bag in the river section of Kyria Forest.
Water Bomb   - In the cave to Synesta.
Protein      - Synesta Basement; search a shelf in the "cafe" room.
Raptor Claws - In a chest at the lowest level of the Synesta Basement.*

*You'll need to win some Raptor Claws from an Armor, as well, since Stoll
doesn't count equipped items.

Current Total: 13
Running Total: 56

- Monsters -
Of course, you'll have to do a lot of fighting...several items at this point
can only be won in battle... You may want to wait until finding Stoll before
getting some of these so you have a chance to Filch them. Note that
sometimes more than one enemy drops a given item, but the ones listed are
among the easiest.

Cap        - Berries
Ghost      - Popper, Knockout Gas
Skulfish   - Fish-head
*Armor     - Raptor Claws, Cuirass
*Gonghead  - Dragon Scale
*ToxicFly  - Twister
Bandit     - Moon Sword
Puspool    - Silver Top
**BeeTroop - BronzeShield
Maman      - Flame Punch
Tadpole    - Toad
Cadaver    - Rotten Meat
Mouse      - Ribs
Kahn       - Ginseng
Rat        - Toothpick

*These only appear in the Astana Base, during the dream sequence.
Unfortunately, there doesn't seem to be any other way to get these items
before meeting Stoll.
**This is the "pet" in Kyria. You only get to fight one. Use only magic on
it to avoid breaking the shield.
***Maman, Kahn, and the Skull Fish are bosses, and always drop the listed
items.

Current Total: 16
Running Total: 72

- Miscellaneous -
These're items that you can get, but that aren't gotten in a chest or in any
of the other ways listed above.

Ship Parts  - Digging mini-game
Magic Shard - Digging mini-game
Glass Shard - Digging mini-game
Iron Scraps - Digging mini-game
Flattop     - Treasure bag in random battlefields near Sarai.
Warbler     - Won from the "spin the wheel" mini-game at the dam.
             Spin the wheel until Ryu starts sweating.
Belladonna  - Spring all the traps in Kyria, then talk to the people
             standing near the cave. One of them will give you this.
Apple       - You can get an endless number of these by hitting the tree in
             the Kyria forest.

Current Total: 8
Running Total: 80

That comes out to exactly 80! Most of this stuff isn't hard to get, except
for the items from the Astana Base enemies. If you've got the patience to
get all of these items, you'll be able to get Steal in Chapter 1. And thus
concludes this ridiculously long section. =P  And if there's an easier
way to pull this off, we'd like to know...

--- Una ---

Doing 1500 and even 3000 damage is really easy. Even early on. Just find a
big group of enemies (like the five Caps and a Red Cap battle mentioned
above), and use Simoon (Burn + Cyclone). This should do about 3600 damage.
Or, once Scias joins, try changing Ryu into an Aura dragon. Then you can
have Scias, Ryu, and Nina use a combo of Heal + Rejuvenate + Rejuvenate,
which will probably heal for at least 3000 in total. And since it's a
healing combo, you don't have to worry about killing the enemies and having
to look for another set. =P

As for 10000 damage, this is very easy later on, but difficult if you try it
as soon as you can. Once Ursula joins, just use Gigaflare (Fireblast +
Typhoon) against a group of six enemies. Of course, by this time, you may
well have already learned Blitz, Una's third skill, from a monster... This
makes trying to do 10000 damage later on sorta useless. And I have no idea
if it's even possible early on... If you've managed to do 10000 damage in a
combo before heading into the mountains, let me know how.

--- Njomo ---

As long as you pay regular visits to Faerie Village, and occasionally help
them hunt for food (so they don't die), it should be relatively easy to
learn all of Njomo's skills.

--- Momo ---

If you're insane, you could just leave the game on while you go off and do
other things. In about two days, you'll have racked up over 50 hours. ^_^

But in all seriousness, just play the game. If you've spent a lot of time
fishing, building levels, exploring, etc., it shouldn't be too difficult to
learn Momo's skills. But...yes, it *is* time-consuming, of course. =P

--- Abbess ---

The only advice here is to just fight every enemy. There's no quick way of
doing this, unfortunately.

--- Marlok ---

Simple. Just talk to everyone! =P
If you're lazy, though, here's a list of where all the balls can be found.

Lead     - Buy it from the frog in the bar at Sarai.
Bronze   - Trade the Lead Ball to the man under the walkway near the inn at
          Shyde.
Iron     - Trade the Bronze Ball to a man (woman?) in Ludia during the night
          when entering the castle to rescue Cray. I don't think you can
          get this later.
Brass    - Trade the Iron Ball to a man in the hut at the north exit of the
          Grass Dragon Shrine.
Tin      - Trade the Brass Ball to a man in the Wyndia Castle dungeon.
Copper   - Trade the Tin Ball to a mole person at the Sandflier Crash Site
          in Chapter 3.
Silver   - Trade the Copper Ball to the little girl standing next to Lyta in
          the Synesta orphanage in Chapter 3.
Electrum - Trade the Silver Ball to a man in the "basement" room of Shikk.
Gold     - Trade the Electrum Ball to "Android #19" in Chiqua. =P  (Ok, the
          fat merchant guy. =P)
Platinum - Trade the Gold Ball to the woman sitting next to a bucket in the
          Sonne farming area.

Note that you don't have to trade them in this exact order. This is just the
way it'd end up if you made every trade as early as possible. If you trade
the balls out of order, you'll just end up with the next one in line. Also,
if you missed the trade in Ludia, you can't get the Platinum Ball in a
normal game. However, in a clear game save, a guy wandering around in the
abandoned village will let you make that final trade.

--- Kryrik ---

The first trick to getting combos on the level that Kryrik's looking for is
where to practice. If you go to the ruined village near Chek where you start
Chapter 3, you'll encounter the tree-like Trunked and Trean enemies. Both
types come in groups of six, have incredibly high HP, (and regenerate half
of it every turn!) and don't attack. (They *do* counter, though, and do
quite a bit of damage, so don't use normal attacks on them. =P) Anyways,
these are the enemies you want to practice combos on, (their descriptions
even recommend it) since they come in groups of six and don't die easily.

Now that you have a training field, the next step is knowing what attacks to
use. Getting high-hitting combos is easy once you have Tiger Fist. Equip an
Artemis Cap, a weapon that hits twice, and cast Speed on the character using
it. The Artemis Cap and Speed boost will improve the accuracy, (Tiger Fist
misses a lot, but high Agility increases the accuracy.) and with a
double-hitting weapon, the *entire* attack is used twice!

If you want, though, you can learn all of Kryrik's skills shortly after
getting him, instead of waiting for Tiger Fist. Give Ursula Double Blow and
a weapon that hits all enemies. (Her starting weapon does.) An Artemis Cap
will help, too. Against a group of Trunked/Treans, you can get 12 hits
*outside* of a combo. Use it as the third melee attack, and it hits 36
times. O_o  Needless to say, you should be able to get 40 hits easily. =P
To get 50 easily, first learn Megaphone. Use Megaphone, any melee attack,
and the hit-all Double Blow, in that order. Megaphone will get 12 hits right
off the bat, and it also adds to the counter for melee attacks. On top of
that, its Def-Down effect carries over, so Double Blow will get 6 *more*
hits. ^_^  That's 54 hits already *without* considering the ones from the
second attack. Once you've gotten 50, Kryrik will teach you Cleave. This is
your ticket to breaking the 70-hit barrier. Go back to fighting the trees
and use Megaphone + Cleave + Double Blow for a total of 72 hits. (Note:
These numbers assume Double Blow doesn't miss. That's why the Artemis Cap is
recommended.)

--- Gyosil ---

Okay, if you want to meet Gyosil's requirements, you're gonna have to do a
lot of fishing. =P  See the "Fishing Tips" section.

--- Lyta ---

I have no idea how her skills are learned. When I got her on my first game,
she just taught me all her skills immediately. Anyone know what the deal is?

--- Kahn ---

This is pathetic. By the time you meet Kahn, you should more than meet his
requirements. If for some reason you don't, just fight. That's it. ^_^

--- Bunyan ---

Easy. To do 3000 damage in a single hit...just use Aura Smash. Heck, Cray
and Scias often exceed this when attacking normally at the end of the game.
=P

To do 5000 damage in a single hit, try Ginseng/Might + Aura Smash on an
enemy that used Last Resort (like a Bilboa), or lower its defense to minimal
through Megaphone.

Here's a fun way to do over 12000 damage in a single hit, and likely kill a
Trunked at the same time. Heh, you'll probably *need* to be fighting Treans
or Trunkeds for this to work. =P  Just make sure Ryu has a two-hit weapon,
preferrably the Firangi or higher. Start by boosting Ryu's attack power to
max through Ginsengs, Might, or War Shout, and while doing this, have
someone use Megaphone twice, and someone else use Douse. Minimal defense and
weak to fire? Hmm... After all the preperations are finished, have Ryu
transform into the Wyvern/Weyr, then use Last Resort, followed by Focus.
Having done all this building up, let loose with Flame Strike. It'll do an
unbelievable amount of damage. Between 15000 and 18000...twice! If you're
fighting Trunkeds, you'll kill the unfortunate target in one hit! =P  Hmm...
Mix in Tiger Fist (Scias with a two-hit sword) and Triple Blow (Ursula with
the Flamethrower), and you'll probably be able to kill even a Trean like
this. =P

----------------------------------------------------------------------------
11. Item/Skill Breakdown
----------------------------------------------------------------------------

%%% Monster List %%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Notes:
- A * before an enemy's name means it's a boss.
- The "Location" column indicates where the enemy is first found.
- I've never defeated a Rider. I just added a space for it to complete the
 list.
- Anything listed as "?????????" in the items means I haven't yet won it.
- The reason Kahn is listed three times is simply because you fight him
 three seperate times, and the rewards are different each time.
- Marl, Klod, Bellwyd, Glebe, Loam, "????", Rat Pack, King Rat, G. Troop,
 Y. Troop, Evoker, Diviner, EliteTrp, and the three Grunts... These enemies
 never appear seperately, and you never see their stats, so not gonna even
 guess how much Exp. and Zenny they give.
- I've omitted Scias from the Pung'tap battle, as well as the "enemies" in
 the fake final battle. They aren't real enemies, and none of them give you
 anything if you defeat them, so there's no need to include them here.

            Exp  Zenny  Steal/Win      Win Only      Location
Archer       130     30  Healing Herb   <Nothing>     Chek
Armor         80     55  Raptor Claws   Cuirass       Astana Base
Army Bat      30     20  Berries        <Nothing>     Kyria/Synesta Passage
Baby Goo    1700    300  Apple          PointedStick  Imperial Castle (1F)
Bad Coil     310     80  Vitamin        Ginseng       Fane
Bandit        60     80  Moon Sword     Healing Herb  South Desert (East)
BeeTroop     120    100  Healing Herb   BronzeShield  Kasq Woods
Beihl       3000    380  Ouroboros      Magic Shard   Imperial Castle (B1-3)
Berserkr    1000    200  Aurum          Bent Screw    Inside Emperor's Tomb
Bilbao      2800    230  Loins          Protein       South Hesperia
Bilboa       230     80  Roast          Ginseng       Wyndia Region
Bilbul       280     60  Roast          Protein       Ice Peak
BlackGoo    3200    550  Dark Draught   Belladonna    Mt. Yogy
BloodBat     180     80  Straw          Life Shard    Pung'tap
Blue Cap     190     40  Bird Drop      Water Bomb    Ice Peak
BlueBall     380     60  Water Seed     Croc Tear     Highlands/Valley
Bollor       350    150  Weather Vane   Weather Wand  Fane
Bolt Trp     850    180  Bent Screw     FeatherSword  Chiqua River
BoltArch     850    250  Bent Screw     Lgt.Clothing  Chiqua River
BoltMage     900    230  Bent Screw     Wisdom Ring   Chiqua River
Bot          330      0  MultiGun       Aurum         Sinchon Temple
BttlSuit    1800    350  Stunner        Gideon'sGarb  Astana Base (Hex)
Cadaver       65     32  Chain Cap      Rotten Meat   Kyria/Synesta Passage
Cairn       2000    800  Electrode      MultiVitamin  Mt. Yogy
Cap            7      8  Berries        Healing Herb  South Desert
Catrpilr      90     50  Berries        Panacea       Grass Dragon Shrine
Chingol     2300    380  Toothpick      Holy Mantle   Imperial Castle (2-4F)
Chopam      4000   5000  Mass Driver    Chopam Plate  Inside Emperor's Tomb
Cracker      240     75  Berries        Swallow Eye   Ahm Fen
Crawler      260     60  Tail           <Nothing>     Highlands/Valley
Cyclops     3500    200  StrengthSeed   Giant Club    Sonne Sanctum
DeathBot    1800    250  Aurum          Repeater      Inside Emperor's Tomb
Decoy        880    150  Mouth Gag      Dancer        En Jhou Temple
Drake        220    210  Moon Sword     Fire Seed     Mt. Glom
Egg Gang    1100    350  Wisdom Seed    Protein       Emperor's Tomb/Forest
Eye Goo        6      6  Croc Tear      Healing Herb  South Desert
Fiend        300    350  Belladonna     Diamond Ring  Highlands/Valley
FireAnt      840    430  Fire Seed      Buckler       North Islands
FireWing    1800    150  Icicle         Bell Collar   Imperial Castle (B3)
Firewyd      280     65  ScorchedRice   Fire Seed     Mt. Glom
Flue Goo      40     16  Healing Herb   Vitamin       South Desert (East)
Fragrans     350    700  Knockout Gas   Ivory Dice    Saldine Island
Fungoid       45     25  Healing Herb   Panacea       Kyria Forest
Gasser        18     13  Antidote       Healing Herb  Chamba
Gecko       3800     20  Dragon Scale   Ascension     Imperial Castle (B1-3)
Generatr     700    800  Aurum          Taser         Chiqua River
Ghost         20     50  Popper         Knockout Gas  Chamba
GntRoach     290    120  Healing Herb   Vitamin       Pung'tap
Gold Fly     400   1200  Strike Seed    Antidote      Zhinga Mountains
GoldGang     800  10000  Light Bangle   Divine Helm   Emperor's Tomb/Forest
Gonger      1100    130  Phoenix Seed   Life Shard    Astana Base (Hex)
Gonghead      75     50  Healing Herb   Dragon Scale  Imperial Causeway
Goo King    3000   1000  Apple          ????????????  Imperial Castle (1F)
GooCount      50     30  Apple          Ginseng       Astana Aqueduct
GooNurse     400    250  Apple          Vitamins      Imperial Castle (1F)
Guardian    1600    450  Iron Scraps    Repeater      Inside Emperor's Tomb
Gulper       250    105  <Nothing>      Magic Shard   Fire Island (Ship)
Horseman    3500    400  Cleaver        Mist Armor    Imperial Castle (2-4F)
Ibomb       1100    300  Vitamin        Napalm        En Jhou Temple
Icebeak      320    160  Water Bomb     Icicle        Ice Peak
Istalk       430    230  Wisdom Seed    Wisdom Fruit  Fire Island (Ship)
Karon       3000    800  Skull Staff    Star Dress    Imperial Castle (2-4F)
Kolpum      2000    450  Elixer +       Slicer        Imperial Castle (2-4F)
Krabby       500    800  Knockout Gas   Fork          Fire Island (Beach)
Lampkin     1400    300  Vigor Seed     Wisdom Seed   Zhinga Mountains
Lavoid      2200    600  Magma Armor    Firecracker   Mt. Yogy
Legion       500    120  Vitamin        Protein       Mt. Giga
LizardMn    1000    420  Buckler        Firangi       En Jhou Temple
Mage Goo      12     11  Healing Herb   Wisdom Seed   South Desert
Mandraga     450    300  Mouth Gag      Jabbergrass   Saldine Island
Mask         780    250  Hard Seed      Buckler       North Islands
MaskCrab     450    160  Demon's Helm   Eye drops     Fire Island (Beach)
Mimic       1000    500  Wisdom Fruit   Ivory Dice    En Jhou Ruins
Mirror       600    350  Sage Seed      Buckler       North Islands
Morph        680    600  <Nothing>      ScorchedRice  Emperor's Tomb/Forest
MorphGoo    1000    300  Elixer         Elixer +      Inside Emperor's Tomb
Mouse         55     25  Ribs           Fish-head     Synesta Underground
Mud Pup      180     65  Knockout Gas   Fat Frog      Fane
Nut Mage     200     70  Molotov        Berries       Golden Plains
NutArchr     180     50  Face Guard     Berries       Golden Plains
NutTroop     170     60  Scramasax      Berries       Golden Plains
Orochi      2500    380  MultiVitamin   Ivory Bangle  Imperial Castle (B2-3)
Patrol       220     80  Steel BPlate   Roast         Ahm Fen
Pikeman      125     30  Healing Herb   <Nothing>     Chek
Poppy       1600    300  Vigor Seed     Wisdom Seed   Zhinga Mountains
ProtoBot     400      0  MultiGun       Aurum         Sinchon Temple
Puppeter    1000    200  Panacea        Dark Draught  En Jhou Temple
Puspool       50     60  Aurum          Silver Top    Dam
Quisit      1200     90  Straw          Balance Ring  Imperial Castle (B1-3)
Rafresia     700    120  Vitamin        Panacea       Saldine Island
Rat          250    200  Berries        Toothpick     Desert Hideout
Red Cap       42     25  Waistcloth     Glass Domino  South Desert (East)
Rider                                                 Mukto Ruins
Roach         70     30  Croc Tear      Healing Herb  Synesta Underground
Rollob       400    200  Icicle         Taser         Fane
SaltClaw    2200    350  Belladonna     Power Glove   Astana Base (Hex)
Sandclaw     700    450  Glass Shard    Earth Claws   Saldine Tidal Flats
Saruga       500    280  Speed Boots    Target Seed   Mt. Giga
Scavengr    2500    220  Vitamin        MultiVitamin  Imperial Capital Chedo
Scorpion      20     10  Eye drops      Vitamin       South Desert
Sepoy        650    280  Demon's Helm   HiddenDagger  Fire Island (Ship)
Shade        450     20  Power food     Protein       Imperial Castle (Any)
Shadow      1500    400  Dodge Seed     HiddenDagger  South Hesperia
Skullen     2800    250  Target Seed    Wisdom Seed   Imperial Castle (B1-3)
Smasher      400    200  Swallow Eye    Raptor Claws  North Islands
Snapfly     1300    800  Firecracker    Flamethrower  Bunyan's Mountain
Soldier      500    300  Steel BPlate   <Unknown>     Ludia Castle
Spectre      300     30  Headband       Magic Shard   Ershin's Mind
Sporeon       60    230  Antidote       Panacea       Shan River
Squirt       500    280  Iron Scraps    Icicle        Saldine Tidal Flats
StarGazr    2200    800  Wisdom Seed    Shaman'sRing  Imperial Castle (2-4F)
Stingfly    1040    800  <Nothing>      Flamethrower  Zhinga Mountains
Tadpole       55     35  Baby Frog      Toad          Kyria/Synesta Passage
Tar Baby     650    120  Aurum          Old Tire      North Islands
Titan       9000   1000  StrengthSeed   Earthbreaker  Imperial Castle (B4)
ToxicFly      45     15  Twister        Antidote      Astana Base
Trean       8000   1000  Berries        Nunchaku      Abandoned Village
Troop        200    100  Healing Herb   Glass Domino  Ludia Castle
Trunked     5000   1000  Berries        Ivory Dice    Abandoned Village
Warder      3000    400  Angel's Vest   Spirit Ring   Imperial Castle (B1)
Warlok      2800    650  Skull Staff    PhantomDress  Astana Base (Hex)
Wizard       500    400  Headband       WardingStaff  Fire Island (Cave)
Wyd          140     65  Berries        PointedStick  Mt. Glom
Yaen         360    160  PoisonPowder   Antidote      Mt. Ryft
Zaurus      2000    350  Vitamin        MultiVitamin  Emperor's Tomb/Forest
Zombie        17     20  Bandana        Glass Domino  Chamba
ZombieDr     260     90  FightingRobe   Panacea       Wyndia Castle Basement
*????       ????   ????  Bent Screw     Glass Shard   Fire Island (W/Glebe)
*A-tur     50000      0  Moon Tears     Spirit Ring   Imperial Capital Chedo
*Agiel      2500      0  Water Bomb     Water Ward    Ershin's Mind
*Angler    12000   1300  Deep Diver     Fish-head     Chamba (Chapter 3)
*Astral        0      0  Royal Sword    <Nothing>     Imperial Castle-Final
*Azeus      2500      0  Weather Vane   Wind Ward     Ershin's Mind
*Bellwyd    ????   ????  Wisdom Fruit   SuperVitamin  Mt. Yogy (With Marl)
*Bokta       300     60  <Nothing>      Life Shard    Faerie World
*Chkom       320     50  <Nothing>      Magic Shard   Faerie World
*Diviner    ????      0  <Nothing>      <Nothing>     Imperial Castle
*Dragonne  60000   3000  Belladonna     Moon Tears    Imperial Castle (1F)
*EliteTrp   ????      0  <Nothing>      <Nothing>     Imperial Castle
*Evoker     ????      0  <Nothing>      <Nothing>     Imperial Castle
*Fantam     5000   1800  <Nothing>      Magic Shard   Faerie World
*Fou-lu        0      0  Dragon Tear    <Nothing>     Imperial Castle-Final
*G. Troop   ????   ????  Void Sphere    <Nothing>     Checkpoint
*Glebe      ????   ????  Wisdom Fruit   Light Bangle  Fire Island (Cave)
*Grunt A    ????   ????  Eye drops      <Nothing>     Pung'tap
*Grunt B    ????   ????  Molotov        <Nothing>     Pung'tap
*Grunt C    ????   ????  Knockout Gas   <Nothing>     Pung'tap
*I         25000      0  Wisdom Fruit   HarmonicRing  Inside Emperor's Tomb
*Ight       3600      0  Aurum          Flame Sword   Abandoned Village
*II        25000      0  Vitamins       HarmonicRing  Inside Emperor's Tomb
*Joh         100      0  <Unknown>      Aurum         Sarai
*Kahbo     20000      0  Wisdom Fruit   SuperVitamin  Imperial Castle
*Kahn (1)   1000      0  <Unknown>      Ginseng       Synesta
*Kahn (2)   2000      0  <Unknown>      Ginseng       Worent
*Kahn (3)  12000      0  Ginseng        ManlyClothes  Zig's Ship
*Kamyu     30000      0  Wisdom Fruit   Ambrosia      Imperial Castle
*Khafu     22000      0  Fire Ward      Ambrosia      Bunyan's Mountain
*Kham      16000      0  <Unknown>      Ambrosia      Emperor's Tomb Forest
*King Rat   ????   ????  Flank          Iron Scraps   Zig's Ship
*Klod       ????   ????  Life Shard     Magic Shard   Mt. Yogy (With Marl)
*Kyo         360     30  <Nothing>      <Nothing>     Faerie World
*Loam       ????   ????  Vitamin        Aurum         Fire Island (W/Glebe)
*Maman      1500    450  Apple          Flame Punch   Kyria Forest
*Marl       ????   ????  <Nothing>      Wisdom Seed   Mt. Yogy
*Nmago       340     40  <Nothing>      <Nothing>     Faerie World
*Papan     10000    750  Apple          Wisdom Fruit  Sonne Forest
*Rat Pack   ????   ????  Rotten Meat    Iron Scraps   Zig's Ship
*Skulfish    429    291  Antidote       Fish-head     Chamba
*Sparrow     250    100  Bird Drop      Wooden Rod    Wychwood Forest/Tree
*Tyrant        0      0  Royal Armor    Ambrosia      Imperial Castle-Final
*Udy         380     20  <Nothing>      Life Shard    Faerie World
*Umadap     2500      0  Molotov        Fire Ward     Ershin's Mind
*Won-qu    30000      0  Moon Tears     Cupid's Lyre  Emperor's Tomb
*Y. Troop   ????   ????  Dynamite       <Nothing>     Checkpoint
*Yeleb      2500      0  Electrode      Earth Ward    Ershin's Mind
*Ymechaf    2000      0  Aurum          Ice Punch     Imperial Causeway

%%% Monster List - Notes %%%%%%%%%%%%%%%%%%%%%

Exp/Zenny Notes:
- Using Blind on any "Goo" type enemies causes them to give up 2-3 times the
 exp. But you have to actually *blind* them with it or you won't get the
 bonus. Use a weak weapon to do this.
- Trunkeds and Treans give gradually less Exp. as the fight goes on. These
 things take forever to kill, too. This is truly evil. ^_^
- If you cast a fire spell on a Puspool, it will harden and give more Exp.
 It also becomes more vulnerable to physical attacks.
- Drakes give triple Exp. if you cast a fire spell on them once.
- For every time Mimics are attacked physically, the Exp and Zenny they drop
 double. Unfortunately, it's almost impossible to get a physical attack to
 connect when fighting mimics. And, of course, they tend to run away...
- Lavoids give more Exp. for each time you cast a fire spell on them, but
 they also get progressively more difficult to defeat.
- Legions and Orochis "power up" when attacked physically. This increases
 the experience you win from them, but I'm not sure by how much. It goes up
 everytime they're hit, though.
- If you use physical attacks on GoldGangs, they drop less Zenny.
- When Karons, Titans, and Horsemen are accompanied by Shades, you'll get
 double the Exp. if you kill them on the same turn as you kill the Shades.
 Easier said than done, actually.

Item Notes:
- Bosses will (almost) always drop their items when you defeat them, and
 most also drop their stolen items.
- If you destroy the BeeTroop's shield, it will no longer drop the Bronze
 Shield. FireAnts are the same way: Break their shield, and they won't drop
 Bucklers.
- If you break an Armor's...uhh...armor, it will no longer drop the Cuirass.
 The same is also true for BttlSuits and their Gideon'sGarb.
- Bandits can use their Healing Herbs in battle. If they do, they won't drop
 them afterwards. (Though strangely, they can still use them again.) Also,
 contrary to the game's description, you can't "steal their items before
 they use them". If you steal, you'll get a Moon Sword.
- If you break Krabby's pincher, it won't drop the Fork. I figure the same
 also applies to SaltClaws and their Power Gloves. But I've never actually
 seen their pinchers break, so I'm not entirely sure.
- Maybe it's just coincidence, but Nut Mages always seem to drop Molotovs
 when I kill them with magic...
- Morphs have nothing to steal at the start of a battle, but if you cast
 an elemental spell, they'll have an item for making armor. The item
 depends on the element used.
- Cyclops' clubs break after a few turns. After this happens, they'll no
 longer drop Giant Clubs.
- Stealing the Dragon Tear and Royal equipment from the final bosses seems
 pointless, but you'll be able to keep it in a clear game save.

Skill Notes:
- If you break a BeeTroop's shield, they start using Risky Blow.
- If you can perform a five-hit combo on a GooCount before its second turn,
 it will "power up" and start using Icicle.
- Casting a water spell on a BlueBall will cause it to "freeze", and it'll
 start using Frost Strike.
- When you encounter Lampkins and Poppies, use a Panacea or the Remedy spell
 on them to cure their status ailments, then give them "water" (a Croc
 Tear). After this, Lampkins use the Palliate skill, and the Poppies use
 Curse. Unfortunately, they run away on the next turn, so you only have one
 chance per battle to learn these skills.
- Tarbabies and Giant Roaches only use Douse when paired with a fire-using
 enemy. (Usually Drakes or FireAnts.)
- Gulpers don't have enough AP to use Ebonfire. Either use a Wisdom Seed or
 the Transfer skill (or wait until you reach Fire Island, and let the
 Istalks do that) to give them enough. Or you can wait around for them to
 successfully use Leech Power on you.
- Initially, Cyclops' use Risky Blow. After a few turns, their club breaks
 and they start using SpiritBlast.
- There're four types of MorphGoos: Red, Blue, Green, and Black. Red ones
 use Burn and Flame Pillar, Blue ones use Icicle, Green ones use Eddy, and
 Black ones use Plateau. If you hit a MorphGoo with the opposite element,
 they'll automatically change colors to match what you used on them.
- Which Strike attack Kolpums use depends on what element you hit them with.
 If you don't use any elemental spells, they'll use Double Blow, otherwise
 they'll use the Strike for the element you hit them with.

Other Notes:
- Casting fire spells on Snapflies eventually causes them to "rip apart",
 turning them into weaker (but faster) Stingflies that can use Last Resort.
- If you cast a fire spell on a Wyd, it becomes a Firewyd. If you cast an
 ice spell on a Firewyd, it turns back into a Wyd.
- Soldiers are actually preset enemies in Ludia Castle, but they aren't
 really bosses... There're only three of them, and you only have one turn
 to defeat them (or they'll throw you out of the castle). Also, their stats
 aren't shown after defeating them, so I don't know what, if anything, you
 can win from them.
- The bosses in Ershin's mind lose their regeneration if you hit them with
 a spell that they absorb. This doesn't seem to affect their Exp. total,
 though.

%%% Shop List %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

(Note: These lists are for the *end* of the game. Shops that disappear or
change their inventories haven't been added yet. Hopefully, we'll have these
by the next version.)

--- Sarai ---

Inn: 30 Z

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
Sage's Staff  Staff     230 Z     Croc Tear     Item        4 Z
LeatherArmor  Armor     220 Z     Healing Herb  Item       20 Z
Bandanna      Helm       30 Z     Antidote      Item       12 Z
Brass Helm    Helm       90 Z     Eye Drops     Item       14 Z
Soul Gem      Acc.     1000 Z     Ammonia       Item      250 Z
                                 Wooden Rod    Rod        50 Z
                                 Baby Frog     Bait       20 Z
                                 Straight      Bait       20 Z

- Manillo Shop -
              Type    Fish
Icicle         Item    Flatfish x3
Napalm         Item    Sea Bream x3
Taser          Item    Octopus x3
Ginseng        Item    Bonito x1, Octopus x1, Sea Bream x1
Dragon Scale   Item    Bonito x1, Octopus x1, Flatfish x1
Headband       Item    Bonito x1, Sea Bream x1, Flatfish x1
Moon Tears     Item    Spearfish x1, Angler x1, Bonito x1
Aurum          Item    Sea Bass x3

(Note: When you first come to Sarai, the Manillo won't do any business with
you. After fighting Joh, you'll be unable to go back to Sarai until Cray
joins; at that point, the shop actually opens. Not that you'll have the fish
needed for this stuff anyways...)

- Trading Shop -
              Type    Cards
Magic Shard    Item        3
Power food     Item        3
Swallow Eye    Item        3
Fish-head      Item        3
Coupons        Acc.       25
Dragon Tear    Acc.       50
Linked Pole    Club       75
Render         Sword      99

(Note: The Trading Shop is part of the Manillo Shop, and is the same in
every town, so it will only be listed here.)

--- Chamba ---

Inn: Free

- Weapon/Items Shop -
             Type    Price
Bowie Knife   Sword     150 Z
Sage's Staff  Staff     230 Z
LeatherArmor  Armor     220 Z
Brass Helm    Helm       90 Z
Healing Herb  Item       20 Z
Antidote      Item       12 Z
Panacea       Item      100 Z
Ammonia       Item      250 Z

--- Kyria ---

Inn: Free

- Weapon/Items Shop -
             Type    Price
Short Sword   Sword     480 Z
Sage's Staff  Staff     230 Z
LeatherArmor  Armor     220 Z
Waistcloth    Clth.     320 Z
Glass Domino  Helm      220 Z
Healing Herb  Item       20 Z
Ammonia       Item      250 Z
Molotov       Item      100 Z

--- Synesta ---

Inn: 50 Z

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
Scramasax     Sword    1200 Z     Healing Herb  Item       20 Z
Magic Wand    Staff     800 Z     Antidote      Item       12 Z
Steel Bat     Club     1000 Z     Eye Drops     Item       14 Z
Waistcloth    Clth.     320 Z     Jabbergrass   Item       20 Z
Chain Cap     Armor     600 Z     Panacea       Item      100 Z
Brass Helm    Helm       90 Z     Ammonia       Item      250 Z
Glass Domino  Helm      220 Z     Wooden Rod    Rod        50 Z
Soul Gem      Acc.     1000 Z     Floater       Bait       20 Z

--- Kyoin ---

Nothing at endgame.

--- Astana ---

Inn: Free

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
DamascusSwd   Sword   14500 Z     Vitamin       Item      100 Z
DamascusMail  Armor   23000 Z     Antidote      Item       12 Z
DamacsusHelm  Helm    11000 Z     Eye Drops     Item       14 Z
Barrier Ring  Acc.     5000 Z     Jabbergrass   Item       20 Z
Light Bangle  Acc.     5000 Z     Panacea       Item      100 Z
Diamond Ring  Acc.     3000 Z     Ammonia       Item      250 Z
Soul Gem      Acc.     1000 Z     Dynamite      Item      500 Z
                                 Napalm        Item      800 Z

- Manillo Shop -
              Type    Fish
Ivory Dice     Item    Angelfish x5, Moorfish x5
Earthbreaker   Club    Whale x1, Barandy x1, Dorado x3
Culverin       Gun     Whale x1, Sturgeon x2, Barandy x2
Life Armor     Armor   Whale x1, Sturgeon x1, Bullcat x3
Star Dress     Dress   Whale x3, Acheron x8
Healing Ring   Acc.    Spearfish x1, Angler x1, Black Porgy x2
Cupid's Lyre   Boots   Spearfish x1, Angler x1, Black Porgy x2
Aurum          Item    Angelfish x1, Moorfish x1

(Note: The Manillo Shop is in the house behind the Carronade. You can see it
when you first arrive on Chapter 1, but can't actually enter it until
Chapter 3, when the cannon is raised.)

--- Ludia ---

Inn: Free

- Weapon/Items Shop -
             Type    Price
Katzbalger    Sword    1800 Z
Reed Baton    Staff    1600 Z
Cuirass       Armor     840 Z
Crepe Cape    Dress     730 Z
Face Guard    Helm      450 Z
Healing Herb  Item       20 Z
Panacea       Item      100 Z
Ammonia       Item      250 Z


--- Shyde ---

Inn: 100 Z

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
Cuirass       Armor     840 Z     Healing Herb  Item       20 Z
Crepe Cape    Dress     730 Z     Antidote      Item       12 Z
Face Guard    Helm      450 Z     Eye Drops     Item       14 Z
Long Boots    Boots     560 Z     Jabbergrass   Item       20 Z
Aura Ring     Acc.      500 Z     Wooden Rod    Rod        50 Z
Life Sandals  Acc.      500 Z     Floater       Bait       20 Z
Talisman      Acc.      300 Z     Baby Frog     Bait       20 Z
Soul Gem      Acc.     1000 Z     Straight      Bait       20 Z


- Manillo Shop -
              Type    Fish
Earth Claws    Fist    Sweetfish x5
Ruby Scepter   Staff   Trout x5
Broad Sword    Sword   RainbowTrout x2, Trout x2, Sweetfish x2
Flail          Club    Black Bass x3, Blue Gill x3, Piranha x6
Firangi        Sword   Black Bass x3, MartianSquid x3, Bass x6
Holy Mantle    Boots   RainbowTrout x3, Browntail x6
Bell Collar    Boots   RainbowTrout x3, Browntail x6
Aurum          Item    Jellyfish x5

--- Worent ---

Inn: Free

- Weapon/Items Shop -
             Type    Price
Katzbalger    Sword    1800 Z
Reed Baton    Staff    1600 Z
Spiked Rod    Club     2200 Z
Ranger Garb   Armor    1500 Z
BronzeShield  Helm      380 Z
Healing Herb  Item       20 Z
Molotov       Item      100 Z
Water Bomb    Item      100 Z

--- Wyndia ---

Inn: 200 Z

- Weapons Shop -
             Type    Price
BastardSword  Sword    3200 Z
Wand of Air   Staff    4500 Z
Mace          Club     3300 Z
Biter         Sword    4500 Z
Scale Mail    Armor    2100 Z
Mage's Robes  Dress    2300 Z
Party Dress   Dress    2500 Z
Long Boots    Boots     550 Z

- Manillo Shop -
              Type    Fish
Gold Top       Bait    Blowfish x1, Flying Fish x2
Warbler        Bait    Blowfish x1, Flying Fish x2
Flattop        Bait    Blowfish x2
Hanger         Bait    Blowfish x2
Toad           Bait    Flying Fish x3
Tail           Bait    Flying Fish x3
Bamboo Rod     Rod     Sea Bream x2
Aurum          Item    Man-o'-War x5

--- Chek ---

Inn: Free

--- Checkpoint ---

Inn: Free

- Manillo Shop -
              Type    Fish
Barrier Ring   Acc.    Salmon x1, RainbowTrout x2, Browntail x4
Light Bangle   Acc.    MartianSquid x2, Blue Gill x2, Piranha x4
Diamond Ring   Acc.    Salmon x1, RainbowTrout x2, Browntail x4
Astral Ward    Acc.    Dorado x1, Black Bass x4, Bass x6
Body Ward      Acc.    Dorado x1, Black Bass x4, Bass x6
Soul Ring      Acc.    Sturgeon x1, Salmon x2, Bullcat x2
Topaz Tear     Acc.    Barandy x1, Dorado x2, MartianSquid x2
Aurum          Item    Bass x3

--- Shikk ---

Inn: 100 Z

- Weapon/Items Shop -
             Type    Price
Claymore      Sword    5200 Z
Weather Wand  Staff    5000 Z
Quarterstaff  Club     5000 Z
Flintlock     Gun      3200 Z
Brigandine    Armor    4800 Z
FightingRobe  Clth.    2500 Z</pre><pre id="faqspan-3">
Vitamin       Item      100 Z
Ammonia       Item      250 Z

--- Lyp ---

Inn: 50 Z

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
PiercingEdge  Sword    7200 Z     Healing Herb  Item       20 Z
Battle Rod    Staff    6200 Z     Vitamin       Item      100 Z
Stone Club    Club     7000 Z     Panacea       Item      100 Z
Sparkler      Gun      5000 Z     Ammonia       Item      250 Z
Full Plate    Armor    6000 Z     Wooden Rod    Rod        50 Z
Robe of Wind  Dress    6500 Z     Silver Top    Bait       20 Z
Long Boots    Boots     550 Z     Twister       Bait       20 Z
Dress Shoes   Boots     800 Z     Popper        Bait       20 Z

- Manillo Shop -
              Type    Fish
Platinum Top   Bait    Browntail x1, Trout x1, Sweetfish x1
Dancer         Bait    Black Bass x1, Blue Gill x1, Piranha x1
Swisher        Bait    Browntail x1, Trout x1, Sweetfish x1
Deep Diver     Bait    Black Bass x1, Blue Gill x1, Piranha x1
Fat Frog       Bait    Browntail x1, Trout x1, Sweetfish x1
Crab           Bait    Black Bass x1, Blue Gill x1, Piranha x1
Angling Rod    Rod     Salmon x2, Dorado x2, MartianSquid x2
Aurum          Item    Bass x3

--- Koshka ---

Inn: Free

- Weapon/Items Shop -
             Type    Price
FeatherSword  Sword    9600 Z
Rune Staff    Staff    8000 Z
Crusher       Club     9400 Z
Flamethrower  Gun      9000 Z
Armored Vest  Clth.    7200 Z
BlizzardMail  Armor    9300 Z
Vitamin       Item      100 Z
Ammonia       Item      250 Z

--- Chiqua ---

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
FeatherSword  Sword    9600 Z     Hanger        Bait       80 Z
Rune Staff    Staff    8000 Z     Toad          Bait       80 Z
Crusher       Club     9400 Z     Tail          Bait       80 Z
Arquebues     Gun      6800 Z     Vitamin       Item      100 Z
Silver Mail   Armor    6800 Z     Antidote      Item       12 Z
Magma Armor   Armor    9300 Z     Panacea       Item      100 Z
UV Goggles    Helm     3000 Z     Ammonia       Item      250 Z
Poison Ward   Acc.     2500 Z

- Manillo Shop -
              Type    Fish
Skull Staff    Staff   Jellyfish x10, Man-o'-War x10
Chopsticks     Sword   MartianSquid x2, Octopus x2
Repeater       Gun     Spearfish x1, Bonito x3
Giant Club     Club    Black Porgy x2, Sea Bream x6
Power Glove    Fist    Black Porgy x2, Sea Bream x6
Force Armor    Armor   Spearfish x1, Angler x1, Flatfish x5
Holy Robe      Dress   Spearfish x1, Angler x1, Octopus x5
Aurum          Item    Sea Bass x3

--- Pauk ---

Inn: 100 Z

- Weapon/Items Shop -
             Type    Price
MithrilArmor  Armor    8000 Z
Wolfskin      Clth.    9500 Z
Vitamin       Item      100 Z
Antidote      Item       12 Z
Eye Drops     Item       14 Z
Jabbergrass   Item       20 Z
Panacea       Item      100 Z
Ammonia       Item      250 Z

--- Sonne ---

Inn: Free

--- Chedo ---

Inn: 30 Z

- Weapons Shop -                 - Items Shop -
             Type    Price                     Type    Price
Barbarossa    Sword   18000 Z     Vitamin       Item      100 Z
BlessedStaff  Staff   12000 Z     Antidote      Item       12 Z
Cudgel        Club    20000 Z     Eye Drops     Item       14 Z
Mortar        Gun     24000 Z     Jabbergrass   Item       20 Z
Diana'sDress  Dress   13000 Z     Panacea       Item      100 Z
Mist Armor    Armor   40000 Z     Ammonia       Item      250 Z
Hawk's Ring   Helm     6000 Z     Firecracker   Item      700 Z
Spats         Boots    9000 Z     Taser         Item     1200 Z


--- Abandoned Village ---

- Rei's Shop -
             Type    Price
Midas' Armor  Armor    5000 Z
Medallion     Acc.      888 Z
King Frog     Bait      800 Z
Toothpick     Acc.       20 Z
Chopsticks    Sword      40 Z
Straw         Item       20 Z

(Note: This shop only appears in a Clear Game.)

%%% Faerie Village %%%%%%%%%%%%%%%%%%%%%%%%%%%

(Note: This section isn't very complete. Hopefully, we'll have more by the
next version.)

There's a lot to do in Faerie Village. Too bad there's no Copy Shop like in
BOF3... Anyways, here's some tips for making the village grow, as well as
some lists of what you can get from it.

Basic tips:

Basic Jobs:

These jobs are available right at the start, and don't require any houses.
They're mainly about the upkeep of the village, though Hunting and Planting
can get you some items.

--- Idling ---

This isn't a job, it's doing nothing. =P  However, the Style bar will go up
for any idle faeries, if you care about that at all.

--- Hunting ---

This is a pretty important job, as if the faeries don't hunt, they won't get
any food and they'll start to die. You can get by with only having a few
faeries in this job, but you'll need to help them hunt a lot in that case.

While we're on the subject, let's discuss some tips for the hunting
minigame. =P  The easiest way to get good meat is to use Cray to push one of
the various rocks one space away from a corner; this leaves a square that's
surrounded on three sides. Now chase one of the animals into that square,
and you've got it trapped. Finishing it quickly is now easy. =P You may want
to make several of these traps so you can catch the animals more quickly.
It's a bit trickier if an animal falls into the pit in the middle; in this
case, you'll have to try to surround it with your party members to keep it
from moving too far, even in its limited space. Also, before leaving, talk
to the faerie; if she tells you the basics of how to hunt, there are still
some animals left, so you may want to catch them before you go. If she says
something along the lines of "Thanks for helping us hunt!", there are no
more animals left, so go ahead and leave.

--- Clearing/Building ---

--- Planting ---

You'll need at least one empty plot to do this job. But you'll end up with
plenty of them, so don't worry about that part. =P


Services:

Ah... here we go. This is the reason you're bothering with the faerie
village in the first place. =P

--- Items ---

Okay, this works a *little* differently from the shops in BOF3. Instead of
having one faerie sell items and the other two making the store grow faster,
all three faeries sell items, and they sell different items depending on
what type of faerie they are. Since there are four types of faeries, this
means you'll need *two* Item shops if you want all of them... So it's
probably best to buy everything you need from one shop and then change it.
=P

- Lazy Shop -           - Normal Shop -

- Odd Shop -            - Diligent Shop -

--- Weapons ---

This works the same way as the item shops, except the faeries sell equipment
instead.

- Lazy Shop -           - Normal Shop -

- Odd Shop -            - Diligent Shop -

--- Inn ---

The Faerie Village Inn is free. If you have a faerie with nothing else to
do, assign them to this job so fully recovering is as easy as camping. =P
As with BOF3, the other two faeries will tell you some gameplay statistics.

--- Troops ---

You'll need to assign some faeries to this job to use Njomo's skills. The
more faeries you have in the barracks, the more powerful those skills will
be.

--- Explorers ---

There are two reasons for using this job. First, you can get some nice
items. Second, you can use it to kill off weak faeries, making room for
better ones or the rare Odd Faeries.

--- Music ---

--- Art ---

--- Arcade ---

--- Aurum ---

--- Bonds ---

(Yeah, yeah. The rest of this will be finished later. =P)

%%% Fishing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

(Note: The rest of the "Overview/Tips" will be added later.)

--- Near Sarai: "River Spot 1" ---

Location: Southeast of Sarai. Enter the hidden "Highway", a preset "?"
         'battlefield' area between the cliff and Sarai, and take the path
         off to the side.
Fish: Jellyfish, Sweetfish, Trout, RainbowTrout

Overview/Tips:
Nothing too special here, but early on, it's all you have. Initially, you'll
be unable to catch RainbowTrouts, as the only bait you'll likely have are
worms and frogs, both of which it avoids. Anyhow, as for decent places to
fish...try near the waterfall, and in the marshy area on the opposite side
of the river. You'll frequently catch Trout and RainbowTrout in both places.
Oh, and a word of warning here and at the other river spots: Do *not* stand
on one side of the river and cast across the bridge. If you hook a fish,
it'll get stuck on the bridge with no way around, meaning you'll be unable
to actually pull it in!

--- Near Synesta: "Lake Spot 1" ---

Location: Northeast of Synesta. Enter the preset "?" area between Synesta
         and the Sandflier wharf, and you should find a sign. Read it to
         learn about a fishing spot, which then appears on the map.
Fish: Jellyfish, Piranha, Bass, Blue Gill, MartianSquid

Overview/Tips:
This is an annoying fishing spot. MartianSquids are caught very rarely, and
Piranhas are extremely aggressive. Fishing by the rocks helps somewhat, but
after over an hour of trying, I still only caught a few squids. I don't
suggest fishing here anytime after Chapter 1. It isn't worth the effort.

--- Near Ludia: "Ocean Spot 1" ---

Location: Northwest of Ludia. Like the Synesta spot, look for a preset "?"
         area between Shyde and the "placefiller" space that branches off
         to Ludia and Wychwood Forest. You'll also find a sign here, which
         points you to said fishing spot.
Fish: Man-o'-War, Flying Fish, Blowfish, Sea Bream

Overview/Tips:

--- Near Wyndia: "River Spot 2" ---

Location: Northeast of Wyndia, near Kasq Woods. Enter the forest and talk to
         the frog person on the other side of the river. He whines about
         how the fishing is really bad here, but mentions a good fishing
         spot just outside. Leave, and it'll appear on the map.
Fish: Jellyfish, Browntail, Trout, RainbowTrout, Salmon

Overview/Tips:

--- Near Lyp: "Lake Spot 2" ---

Location: South of Lyp. Though it looks like you should have to pass through
         that small jungle path to get here, it just automatically shows up
         after you leave Lyp and the path leading southward appears.
Fish: Piranha, Bass, Blue Gill, Black Bass, MartianSquid, Dorado

Overview/Tips:
This is the only fishing spot that has Martian Squids but not Jellyfish. So,
if you see a jellyfish shadow, aim for it! It's hard to catch a Dorado here,
but still easier than the Chiqua spot. If you have the patience, catch two;
you'll need them to get the valuable Angling Rod. It's somewhat difficult to
catch them with a Bamboo Rod, so you might wanna wait until you get the
Deluxe Rod from Saldine Island later on to try. Aside from MartianSquids and
Dorados, there's one other fish worth going for here: Black Bass. You'll
need a bunch of these to buy the good double-hit items at Shyde, but
thankfully, they're very easy to catch. Just cast in the shallow water near
the shore, and you'll frequently catch them.

--- Saldine Island: "Saldine Spot" ---

Location: Saldine Island. You visit this as a result of the story, so it's
         sorta hard to miss. The downside is that you have to pass through
         a small monster-infested area to get here. And there's no
         conveinent shortcut, either...
Fish: Blowfish, Moorfish, Sea Bream, Black Porgy

Overview/Tips:



--- Near Chiqua: "Lake Spot 3" ---

Location: Northwest of Chiqua. Talk to the man in Chiqua that's fishing off
         the docks. He mentions a fishing spot nearby, which appears on the
         map afterwards.
Fish: Jellyfish, Black Bass, Angelfish, MartianSquid, Dorado, Barandy

Overview/Tips:
I like this fishing spot. It's not really that good for catching Black Bass
or Dorados (the Lyp spot is better for that), but Angelfish and Martian
Squids are easy enough to catch, as are Barandies, if you know where to
look. Anyhow, the game suggests that you fish "in the marshy area", but this
whole place is marshy, so that doesn't help much. I recommend fishing on the
west bank, right next to the dock.

--- Near Emperor's Tomb: "River Spot 3" ---

Location: Remember that burned out forest near Fou-Lu's tomb? Explore it
         carefully. One of the roads, near the Wind Gem, leads to this
         fishing spot.
Fish: Sweetfish, Browntail, Trout, RainbowTrout, Bullcat, Salmon, Sturgeon

Overview/Tips:
Mmm... Nice spot. You can try fishing in the waterfall, but you'll have
better luck on the opposite side of the river. Salmon are surprisingly
common here -- with the King Frog, I was catching them more than any other
fish. =P  Sturgeons and Bullcats are also a lot more common than you'd
think. Because this is a river spot, and consequently, range doesn't matter
in the least, the Spanner is the rod of choice here.

--- South Hesperia: "Ocean Spot 3" ---

Location: Between the "?" area (the mountain where you fight a bunch of nut
         and bolt people) and the Highway. Look for a random battlefield
         that always shows up, enter it, and read the sign.
Fish: Flying Fish, Sea Bass, Flatfish, Octopus, Bonito, Angler

Overview/Tips:
This spot has Sea Bass in it. I *hate* Sea Bass. Aside from doing an
unnecessary amount of fighting, they have very little value. (They restore a
pitiful amount of HP, and the only thing you can trade them for is Aurum.)
Also, Octopi and Bonitos, while worthy catches, are rather rare. It's much
easier to catch them at the Salt Sea fishing spot. In fact, the *only*
reason to fish at all at this spot is because of the Anglers, which are only
found here. To catch them, use the Angling Rod and cast as far out to sea as
possible, then let your lure sink all the way to the bottom. If you catch a
fish with a big stamina bar, it's probably an Angler.

--- Salt Sea: "Ocean Spot 2" ---

Location: While sailing on the Salt Sea, look for a small island with a blue
         flag on it in the northern part of the sea northwest of Lyp, and
         search the area. You'll end up at this fishing spot, which will
         then appear on the world map for slightly easier access.
Fish: Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish, Whale

Overview/Tips:
If you're looking to buy stuff at the Chiqua or Astana Manillo shops, this
is where you'll find most of the fish you need. There's only a limited place
to walk around on this tiny beach, so just stand at a place which allows you
to cast the furthest out to sea. The best fish are usually located near the
bottom of the ocean, or around the rocks. Bonitos and Octopi can be caught
here fairly easily, and while Spearfish are also a really good catch, the
rarest (and best) fish, the Whale, is the real reason to come here. When you
hook one of these, believe me, you'll know it. The first clue is the *huge*
stamina meter. If you see one, you've hooked either a Whale or a really big
Spearfish. And the really big Spearfish don't take *nearly* as much effort
to reel in. =P  Also, Whales don't seem to go for Spoons, so use normal
lures (my favorite for this purpose is the Twister, but you can also use the
King Frog or other sinker lures). Finally, Whales, as most of the other best
fish are, are bottom-dwellers, so let your lure sink all the way to the
ocean floor before trying any techs. One last thing: Good luck. =P

--- Chamba: "Chamba Spot" ---

Location: "N. Chamba". In Chapter 3, after getting the sandflier, return to
         Chamba and enter through the back. You'll be attacked by an
         Angler. Defeat it, then talk to the guy outside who says that the
         town could be used as a fishing spot because of all the weird fish
         things living in the mist. Go back into the town, and...it becomes
         what has to be the weirdest fishing spot ever. ^_^
Fish: Jellyfish, Bullcat, Acheron

Overview/Tips:
As amusing as it is to hear the happy fishing music in a gloomy place like
this, this spot is pretty bad. Most of the time, you'll end up catching
Jellyfish, though it's pretty common to catch Bullcats and Acherons if you
use the Angling Rod and a high-end lure, like Spoons. Just stand on one of
the roof's slopes, and cast *really* far out, preferrably between houses.
How can you tell what you've caught? Unlike most of the best fish, Acherons
are usually *smaller* than Bullcats, so when you've caught something that
isn't a Jellyfish, a smaller stamina bar usually indicates a better catch.
That's about all I have to say here...

%%% Other Treasure Locations %%%%%%%%%%%%%%%%%

(This'll come later. If I can think of anything to put here...)

%%% The Dragons %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

(The evaluations will be added later.)

--- Ryu's Transformations ---

- Aura -

Item Needed: None
Upgrade: None, but Kaiser is basically the advanced version.
Where Found: Ryu can use Aura as soon as Fou-Lu is able to transform into
Astral, but its DragonBreath skill can only be used when Ryu learns gains
the ability to transform into Kaiser at the end of Chapter 2.

Evaluation:

- Kaiser -

Item Needed: None
Upgrade: This *is* an upgrade, you fool! :P
Where Found: You get this as a result of the story near the end of Chapter
2. However, it can't be controlled until you learn all seven Dragon
Evocation spells.

Evaluation:

- Wyvern -

Item Needed: Fire Gem
Upgrade: Weyr
Where Found: This is the first "non-storyline" dragon transformation, but
it's pretty hard to miss. It's on Mt. Giga, in plain sight.

Evaluation:

- Myrmidon -

Item Needed: Wind Gem
Upgrade: Knight
Where Found: The Wind Gem that allows you to become Myrmidon is a bit out of
the way. Return to the forest where Fou-Lu was escaping from Yohm in his
very first scenario. In the burnt section, you'll find the gem amongst some
underbrush.

Evaluation:

- Behemoth -

Item Needed: Earth Gem
Upgrade: Mammoth
Where Found: It's fairly easy to find the Earth Gem, but it's also very easy
to miss it. On the 'mountain' in the Tidal Flats, you should see a purple
crystal hidden a patch of flowers. This is the Earth Gem.

Evaluation:

- Mutant -

Item Needed: Flawed Gem
Upgrade: Punk
Where Found: In En Jhou Ruins, proceed to the very lowest level, where
you'll find the Flawed Gem that allows you to use this 'cutesy' dragon form.
(Though it says you got the "Earth Gem" when you pick it up, it's actually
the Flawed Gem.) A word of caution, though. This is the "rare treasure in
the ruins" that the merchant in Chiqua asked for. Do *not* trade this to
him, or you'll lose it and the Mutant transformation for good!

Evaluation:


--- Fou-Lu's Transformations ---

- Astral -

Item Needed: None
Upgrade: None, but like Aura, Tyrant acts as Astral's upgraded form.
Where Found: This is Fou-Lu's primary transformation. He picks it up shortly
after his first scenario begins, during an encounter with a couple soldiers.
Once he learns this transformation, Ryu can become Aura.

Evaluation:

- Tyrant -

Item Needed: None
Upgrade: Um, Infini. I guess. ^_^  Otherwise... It ain't gonna happen.
Where Found: Another of Fou-Lu's forms, and it's learned pretty much the
opposite way of Ryu's Aura. Fou-Lu automatically gains this form on Chapter
3, once Ryu can become Kaiser.

Evaluation:
It's debatable as to whether Tyrant or Kaiser is stronger, but most people
agree that Tyrant just *looks* cooler. ^_^  Errm... Anyhow, Tyrant is, if
you can get past its ridiculous casting and maintenence cost, incredibly
powerful. Like Kaiser, it possesses three high-level dragon spells (but it
has Pa Bing'ah instead of Hwajeh), as well as Aura Smash.

- Serpent -

Item Needed: Water Gem
Upgrade: Peist
Where Found: Again, only Fou-Lu can use this transformation, and you'd
literally have to be using GameShark to miss this. The Water Gem is in the
cave at the Sonne Sanctuary, blocking the exit. Unfortunate, too... I'd have
liked to save the crystal for Ryu. ;)

Evaluation:


(Note: The upgraded version of Serpent is "Peist". This is actually linked
with Ryu's Wyvern transformation, so when it becomes Peist, Wyvern becomes
Weyr, or vice versa.)

- Behemoth -

Item Needed: Earth Gem (It's not in Fou-Lu's inventory, though.)
Upgrade: Mammoth
Where Found: Fou-Lu can also transform into a Behemoth when Ryu gets the
Earth Gem. The same may be true for the Myrmidon and Mutant, but by the time
you get the Wind and Flawed Gems, you'll never again have control of Fou-Lu.


--- Other Transformations ---

- Infini -

Items Needed: None
Upgrade: ...
Where Found: Do you *really* want to know how to use this? Judging by its
spells, it should come as no surprise that this isn't a normal dragon
transformation. I won't spoil anything, but if you wanna use it, just agree
with a certain someone in the very end. ^_^  If you do this, though, you
won't be able to make a Clear Game save. You'll have to earn that the hard
way. =P

Evaluation:
If you lose the single battle where you can control Infini, you truly suck.
It has 9999 HP, 999 AP, and restores 9999 HP per turn. Its attacks consists
of Dark Wave (which is the same as Tyrant's, except Infini is the one using
the attack), Soul Rend, a super-cheap attack that reduces all enemies' HP to
1 and never misses, and *all* the "Dragon Magic". (Hwa, Bing, P'ung, Patoh,
and all the higher level versions.)  Yes, it'd be *very* nice if you could
use this form normally, but it ain't happening. Sorry.

--- Ryu's Evocation Spells ---

(This'll be added in the next version.)

- Rainstorm -

- Mud Flow -

- Onslaught -

- Healing Wind -

- Holy Circle -

- Flood Tide -

- Fulguration -

%%% Stuff We're Missing %%%%%%%%%%%%%%%%%%%%%%
This is just a list of items that've been obtained with GameShark, but that
we haven't actually found in the game. I'm not including the GooKingSword
or any of the other Ershin-only armor that you can make at Mt. Glom. I'm
aware that all those things exist. This list is for items we *haven't*
proven exist in a normal game...

Weapons:
- Slayer
- Cursed Sword

Armor:
- King's Armor

Items:
- Draught
- Draught +
- Wassail
- Wassail +
- Lottery Stub

On the whole, not really a whole lot. If you've found any of the missing
items here, let me know.

----------------------------------------------------------------------------
12. Closing Garbage
----------------------------------------------------------------------------

That's it for now. Anyway, if you wanna use this list/item FAQ on your site,
go right ahead. Just don't change anything, leave disclaimers, blah blah.
You know the drill. Also, mail me first and let me know. Oh, don't steal it,
either. I do so hate thieves. ^_^

Also, if you have a question or contribution, feel free to mail me at
[email protected], using the subject "Breath of Fire 4", or somesuch. (So I
won't delete your mail thinking it's spam...I get a *lot* of it. ^_^) I hate
to sound rude or anything, but please don't mail me about anything other
than what's covered in this FAQ: Items and spells. This isn't a walkthrough,
so don't ask me how to beat this boss, or how to solve that puzzle. Such
letters will simply be ignored. (And yes, I *have* gotten "walkthrough"
questions for games I've written other item lists for...)

That's all for now.

(This FAQ is ©2001 Matt Hobbs and Kenneth Nearey. Breath of Fire 4 and all
related names are ©2000-2001 Capcom)