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Boku no Natsuyasumi: Summer Holiday 20th Century
**********************************************
My Summer Vacation
FAQ/Walkthrough for PlayStation / PS one (Japanese)
By jooey (ray [at] portalofevil.com)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% The most up-to-date version of this guide can ALWAYS be found at %
% www.gamefaqs.com. If you acquired this guide from a site other than %
% www.gamefaqs.com, it may be outdated! %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Current version:
0.36, 11/24/2002
Thought I'd make another revision in conjunction with the release of my Boku no
Natsuyasumi 2 guide (and it just happens to be exactly two years after first
releasing THIS guide). Go check that out if you'd like; it's maybe a little bit
more volumous than this one, but whatcha gonna do. Since Boku 2 has sucked up
my time now, who knows when I'll return to this guide. I still have maybe one
or two itty-bitty things I might've forgot, so whatever...
Boku's day chart added.
Revamped controls table.
Insect list added. Piddly and rushed, but hey, why not?
Thanks to Hyeon Tak Kwon for a bit of help about the small shrine and exactly
what 8/22 was all about. Also added an extra paragraph to Chapter IX and moved
the sugar water warning to 8/7 (that apparently works better).
------------------------------------------------------sh20c--------------------
-=-=-=-=-=-=-=-=-=-=-=-
=- TABLE OF CONTENTS -=
-=-=-=-=-=-=-=-=-=-=-=-
I. Introduction
A. Cast of Characters
II. Starting & Continuing a Game - Main Menu
III. Player Controls
IV. Saving the game
V. Insect Collecting
A. Short insect list
VI. Beetle Sumo
VII. Fly Fishing
VIII. Kite Collection & Kite Flying
IX. List of Daily Events
A. Special events
B. Eventless days
C. List of events 8/1 to 8/31
X. Short Q&A
XI. Credits
XII. Appendix: Revision History
------------------------------------------------------sh20c--------------------
-------------------------
-----I. Introduction-----
-------------------------
At first, Boku no Natsuyasumi ("My Summer Vacation" in English; "Bokunatsu" or
"Boku" for short) doesn't seem too different from most other adventure games:
there is no real "Game Over"; you must accomplish one thing to affect another
thing and so on. But what separates it from all the others is its setting and
its value.
The game tells the story of Boku, a young boy from the big city who, in 1975,
spent his summer vacation (typically one month in Japanese culture) at his aunt
and uncle's house in the countryside. Surrounded by fields, sunflowers and
insects, Boku sets out and discovers new facets of nature and life, and in the
end has a great story to tell. The game is presented a little bit like a
children's storybook. The game is narrated at times by the adult Boku in the
present day, occasionally chiming in whenever young Boku discovers or observes
something particularly interesting. Also, the character designs are not by any
stretch of the word realistic: done by Japanese commercial artist Mineko Ueda,
her characters are simple in appearance, yet have much charisma and interact in
a world of lush realistic paintings.
The main game is pretty much devoid of a musical soundtrack: most of the time
you will be listening to the ambient sounds of insects, birds, and running
water. In fact most of the music comes from the intro, the ending, and your
older cousin's clarinet. But the lack of music actually lends itself well to
the game, since you are by yourself in the majesty of nature, and the Walkman
wasn't invented by 1975 anyway.
As the original PlayStation nears the end of its life cycle, it seems that many
more lackluster games are coming through the pipe. Boku no Natsuyasumi defies
this, however, and aside from being one of the best PlayStation titles around,
it's also one of the most beautiful video games ever, both visually and
verbally.
###############################
#### A. Cast of Characters ####
###############################
-Boku (9 years old)
A 3rd grader from the city, and the "hero" of the game. Boku's life is the one
you shape during the month of August.
-Yusaku Sorano (40 years old)
Boku's uncle; a ceramic artist who moved his family to the country several
years ago and set up his studio there.
-Kaoru Sorano (41 years old)
Boku's aunt, his dad's younger sister, wife of Yusaku. A loving, outgoing
mother and housewife. She always has a story to tell with her musical voice.
-Moe (15 years old)
Not the Stooge; Moe is a Japanese name pronounced like "moy". She's Boku's
older cousin, and a junior high school student. She always dresses in overalls
and patterned pink dresses. She cares for Boku very much, treating him like a
younger brother. Moe seems depressed about having to commute to the city to
attend high school next spring.
-Shirabe (8 years old)
Boku's younger cousin. While in some ways a rival, Shirabe becomes Boku's best
confidante during his vacation.
-Guts
The "leader" of the three boys that hang out in the secret base under the
expressway. As a fifth grader, Guts looks intimidating, but he always has some
good advice for Boku.
-Fat
A pudgy young boy with an odd hairstyle. One-third of the boys of the secret
base. He's in the fourth grade.
-Megane
A nerdy, high-pitched kid. A second-grader who is Shirabe's classmate. Megane
is just as into insect collecting as Boku is. You'll always find him manning
the beetle sumo ring.
-Saori
An aspiring professional photographer, Saori is currently attending university
but has come to the country to track down a mysterious apparition. Boku
gradually develops a crush on her.
------------------------------------------------------sh20c--------------------
------------------------------------------------------
-----II. Starting & Continuing a Game - Main Menu-----
------------------------------------------------------
After pressing Start at the title screen you'll be presented with 4 choices.
-Choice 1 is to start a new game. The memory card in slot 1 will then be read
for available saves (15 per card).
-Choice 2 is to continue an existing game. The memory card in slot 1 will be
read for available Boku 2 saves.
-Choice 3 loads completed game saves to review items collected, photographs,
diary entries, insect and fish collections or watch the ending.
-The fourth choice is the Options Menu, which includes the following options,
in order:
* Message Display:
Choose whether or not you want text to be displayed along with voice.
* Sound:
Choose Stereo (default) or Monaural output.
* Control:
Choose the best control scheme for yourself. Should be self-explanatory after
reading the next section.
* Vibration:
Choose whether or not you want Dualshock vibration turned on.
------------------------------------------------------sh20c--------------------
------------------------------
-----III. Player Controls-----
------------------------------
Much like the Super NES game EarthBound, you can practically play all of Boku
with just your left hand. Being a game about nostalgia and meant to be played
by people of all ages, the control scheme is made simple enough for anybody to
play with minimal effort.
These are the default controls for the game. You can change the control scheme
in the Options Menu (see above).
Also, while the game uses Dualshock vibration and pressure sensitive buttons,
it does not use the analog sticks for control.
+------------+--------------------------------------------------------------+
| | |
| Button | Usage |
| | |
+------------+--------------------------------------------------------------+
| D-pad | -Press up to make Boku walk forward |
| | -Left and Right turns |
| | -Pressing Down will spin Boku 180 degrees |
| | -Controls the hand cursor in menus |
+------------+--------------------------------------------------------------+
| X | -Makes run forward in the direction he is facing |
| | -Skips past movies or text conversations |
+------------+--------------------------------------------------------------+
| O (circle) | -Use, talk to, jump over or generally look at any specific |
| | person or thing |
| | -Confirms a selection |
| | -Skips past movies or text conversations |
+------------+--------------------------------------------------------------+
| Triangle | -Brings up Status Menu (a cluttered desktop). Here you can |
| | equip the butterfly net, look over your various collections, |
| | as well as check out the map and calendar. |
| | * Selecting the purple glove when using the net de-equips it |
| | * Selecting the picture frame in the bottom right corner |
| | will return you to the game |
| | -Can be used to skip past movies or text convo's |
+------------+--------------------------------------------------------------+
| Square | Same as Triangle |
+------------+--------------------------------------------------------------+
| L1 | Same as O |
+------------+--------------------------------------------------------------+
| L2 | Same as X |
+------------+--------------------------------------------------------------+
| Start | -Pauses game, shows control reference |
| | -Skips past movies |
+------------+--------------------------------------------------------------+
------------------------------------------------------sh20c--------------------
-----------------------------
-----IV. Saving the game-----
-----------------------------
You can only save the game one way and in one place: At night, in Boku's room,
by illustrating the day in his picture diary. To do this, go over to the desk
by Boku's bed, and press the O (Circle) button. Pick the second (leftmost)
option to open the diary. The book will open up to yesterday's entry. Move the
hand icon left to the light switch and choose the first, rightmost option
("hai"/"yes") to write in the diary. And voila, there's your entry! At this
point you can't back out; you have no choice but to pull the light switch again
and go to bed.
The next screens will ask you if you want to save the game. Again, choose "yes"
and choose the file you want to save it to (you can overwrite the last save or
choose the very last option to save to a new file). After you have or haven't
saved, the game will ask you if you want to continue the game to the next day.
Selecting iie/no will bring you back to the title screen.
------------------------------------------------------sh20c--------------------
------------------------------
-----V. Insect Collecting-----
------------------------------
There are 60 total species of insects (and beetles, which are explained in the
next section) mingling around in virtually every screen in the game. To catch
them, you must equip the Butterfly Net on the Status Menu (see "Player
Controls" above), and then use the O (Circle) button to swing the net around
and catch an insect and store it in your bug box. The controller will vibrate
slightly if you successfully caught a bug.
If your bug box is full you will be presented with two choices. The first is to
let the insect go and continue on. The second, on the left, is to keep it. In
the process you forego the last bug you caught.
From the Status Menu you can look into your bug box to look at your collected
specimens and/or to let them free. To let one free, press O (Circle) when
viewing one and choose the butterfly icon at the bottom. Choose the first
option on the next pop-up window ("yes") and away it goes.
At home, you can do a little more. Go over to the desk by Boku's bed, and press
the O (Circle) button. Pick the first option to get ready to mount your
insects. You can place any of your specimens in the box on your desk by picking
them out of the box (press O to select one), and from there you can place them
in the box and view them in full 3D (select the magnifying glass), set them
free (move the insect over to the picture frame) and mount them (select the
needle and then press O on the pink liquid).
### Mounting insects ###
Mounting insects/beetles is the only way to get them recorded in the game. Once
you've mounted an insect, it's instantly recorded in the log (on the same bug
box screen mentioned above, select the small bundle of blue tags in the upper
left corner of the screen to view the log). DO NOT use the eraser at the bottom
of the screen to move on and mount another insect. This will erase the species
from the entire log. To mount another insect, simply repeat the mounting
process and it will "overlap" the current insect in the box.
##############################
#### A. Short insect list ####
##############################
This has merely been transposed from the manual, but should provide a quick
reference for those without. If you read the beginning of this chapter, you'll
know this isn't complete.
Since I'm no biology professor, the katakana for the names will remain. Sorry
about that.
+-----------------------------+------------------------+
| | |
| Name | Rarity (common<->rare) |
| | |
+-----------------------------+------------------------+
| Hirata kuwagata (beetle) | * |
+-----------------------------+------------------------+
| Miyama kuwagata (beetle) | */1/2 |
+-----------------------------+------------------------+
| Kabutomushi (beetle) | ** |
+-----------------------------+------------------------+
| Oo-kuwagata (beetle) | *** |
+-----------------------------+------------------------+
| Higurashi (cicada) | * |
+-----------------------------+------------------------+
| Aburazemi (cicada) | 1/2 |
+-----------------------------+------------------------+
| Tonosama batta (grasshopper)| * |
+-----------------------------+------------------------+
| Kutsuwa mushi (locust) | */1/2 |
+-----------------------------+------------------------+
| Agehachou (butterfly) | 1/2 |
+-----------------------------+------------------------+
| Jyakou ageha (butterfly) | ** |
+-----------------------------+------------------------+
| Mikado ageha (butterfly) | **/1/2 |
+-----------------------------+------------------------+
| Kujyaku-chou (butterfly) | ** |
+-----------------------------+------------------------+
| Oo-murasaki (butterfly) | ** |
+-----------------------------+------------------------+
| Ruumisu shijimi (butterfly) | *** |
+-----------------------------+------------------------+
| Tenguchou (butterfly) | ** |
+-----------------------------+------------------------+
| Aobaseseri (butterfly) | ** |
+-----------------------------+------------------------+
| Mukashi tonbo (dragonfly) | *** |
+-----------------------------+------------------------+
| Miyamasanae (dragonfly) | ** |
+-----------------------------+------------------------+
------------------------------------------------------sh20c--------------------
-------------------------
-----VI. Beetle Sumo-----
-------------------------
You can capture beetles on a couple of trees throughout the game. The first
time you find such "beetle trees," Boku will automatically walk up to it and
inspect it. You don't always find a beetle on a tree, though, so keep
inspecting it if you fail. Once you have a beetle, you can put it in the bug
box and take it back to the secret base and have it wrestle with the other
boys' beetles.
To start up a game, go to the secret base and stand on the opposite side of the
table, facing Megane. Press O (circle) to get started.
The next screen will show you a notebook, your bug box, and a picture of the
outside. The notebook displays the stats of the other beetles you have beaten
and who owns it. The picture is used to release insects back into the wild.
To get a beetle out, select your bug box and find the beetle you want. Then
choose the left icon (butterfly-shaped) to take it out. From here, press right
to move into the ring. The white chalk circle determines what level you'll be
fighting at (the last option, "King," will set you up against the sumo
champions). Move your beetle over into the ring and press Circle again. Then
move over and press it again on the bell. The fight will begin.
The fights are automated so all you can do is watch. Like a real sumo match,
the goal of winning is to knock your opponent out of the ring. In beetle sumo
you can also win by depleting your opponent's blue Stamina meter without
knocking them out of the ring. The key to winning, then, is to find a big,
strong, beetle (which are usually denoted by the "BIG!" icon once you get
them).
------------------------------------------------------sh20c--------------------
--------------------------
-----VII. Fly Fishing-----
--------------------------
There are four different places you can go and try to catch fish: The first two
you'll find will be just a little beyond the house: near the waterfall by the
overpass (go through the back exit of the house past the kiln. Continue on past
the brown rickety bridge that leads to the secret base until you wind up facing
the waterfall in the distance). Another you can find by running all the way
past the secret base, over a tiny bridge and finally at a little pond. The
other two are on the left and right sides of the pond by Saori's campsite (the
one on the right you won't be able to reach until she sets up camp).
Once you're at the side of the water, press the O (Circle) button to whip out
your fishing pole and start to get a bite. When you do get a bite, the
controller will vibrate for a second. At this point you should press the O
button again to reel in the catch. You will then be told what kind it is and
how long it is.
------------------------------------------------------sh20c--------------------
---------------------------------------------
-----VIII. Kite Collection & Kite Flying-----
---------------------------------------------
You can start your kite production on August 7th. In the house there is a book
about kites. From the living room you can see a bookcase. Go up to it and press
the O (Circle) button. The kite guide is the second (leftmost) option -- the
other being the insect guide. The first page you will open up to will show a
basic kite, and in the lower left part of the screen there will be an icon that
looks like your uncle. Selecting it will get him to construct the kite for you.
It will take three days for the first kite to be built. To receive it, visit
the uncle in his studio on the third day (in this case, August 10th). It will
actually take 3 days for all eight kites.
Unfortunately, you get no real reward for obtaining all the kites. Boku doesn't
mention it in the diary, either, so the kite exercise is maybe best left until
after you've beat the game.
### Overview/How to play ###
There are eight different kites for you to get; the final one being a
Boku-shaped kite.
There is only one place you can fly kites: At the crest of the mountain in the
forest area. (From Saori's camera, go to the down-right screen, then right to
the next, and continue up.) Press O (Circle) at the crest and choose the first
option to begin flying. To keep the kite flying high, you'll have to move it
into the wind stream. Use the directional buttons to move the kite to the right
position. The X button will draw back more string, while the O button will let
more of it out. The Square and Triangle buttons will bring up the menu. The
first option is to quit, the second option is to view and select your kite.
The blue wheel on the right half of the screen is the wind speed. You are
supposed to draw the kite into the direction the arrow is pointing (using the
D-pad of course) to catch the windstream and be lifted up farther (as long as
you let out string so it can gain altitude). The arrow flucuates a lot so
you'll be moving left and right a lot as well.
### Objective ###
The objective of the Kite mini-game is to bring the kite 120 meters above the
ground (which is shown at the far bottom right of the screen). When that number
is reached, it will flash red and Boku will exclaim "Yatta!" ("All right!")
Once you succeed with your first kite, you unlock the next two in the kite
book. Go back home and select which of the next two you want made (your uncle
can only make one at a time). Repeat this process to gain the additional five
kites. Each time you'll need to obtain 120 meters, and it gets harder with each
kite as the wind blows stronger and stronger. Just be ready to go crazy on your
D-pad.
------------------------------------------------------sh20c--------------------
----------------------------------
-----IX. List of Daily Events-----
----------------------------------
This chapter outlines the special events (undocumented events that you can
essentially accomplish any day of the month) and the basic events that can only
be completed on particular days and later written about in Boku's diary.
Boku starts each morning before breakfast out in the backyard with his uncle
and cousins doing radio-physical exercise. The rest of the morning and early
evening is spent trying to complete the events listed below. Then at night it's
dinnertime. Boku ends each day by filling out his Picture Diary and going to
bed.
I would suggest first-time players to skip this entire section and play through
the game by yourselves at first, exploring every nook and cranny you can and
maybe wrestle a few beetles. Some of us are prone to spoiling things regardless
of what anyone else says (believe me, I'm one of them), but if you find
yourself loving the game, spend some time with it by yourself for a while. Come
back to this FAQ, play through a couple more times and see what you missed. Not
that you'll actually listen to me, but I had to fill out this intro somehow.
#######################
#### A. Boku's day ####
#######################
+-------------------------+
6 AM | |
| 6:30: Wake up, exercise | < FMV of radio-physical exercise.
7:00 | 7:00: Breakfast |
|~~~~~~~~~~~~~~~~~~~~~~~~~|
8:00 | 8-5: Free time | < The bulk of the game. This is when you
| | will accomplish daily events, collect
9:00 | | fish/insects/etc., play beetle sumo or
| | just plain explore.
10:00 | |
| |
11:00 | |
| |
12:00 | |
| |
1:00 | |
| |
2:00 | |
| |
3:00 | |
| |
4:00 | |
|~~~~~~~~~~~~~~~~~~~~~~~~~|
5:00 | 5:00: Dinner |
| |
6 PM | |
|~~~~~~~~~~~~~~~~~~~~~~~~~|
7:00 | 7-10: Evening free time | < Extra time to talk to family, etc.
| | Outside area is limited due to shut
8:00 | | gates. Don't go out too far towards the
| | overpass or Boku's uncle will catch you.
9:00 | |
|~~~~~~~~~~~~~~~~~~~~~~~~~|
10:00 | 10:00: Bedtime | < Write in diary, save game.
+-------------------------+
###########################
#### B. Special events ####
###########################
There are numerous events that can lead to a diary entry no matter what day
they happen on. These are known as special events, and are usually whenever
Boku does something for the first time. Some of these are best "used" on days
that have no known events in them, so that Boku's diary can be free of the
eventless days.
1) Going fishing for the first time
2) Starting your first Beetle Sumo match
3) Starting to water the flowers in the back
4) Flying a kite for the first time
5) Catching an insect for the first time
###########################
#### C. Eventless days ####
###########################
The only way to have a spectacular summer vacation is to have an eventful
month. Without logging a special event in his Picture Diary, Boku will have an
eventless, or as I call them, "boring" day. Having too many boring days
affects the outcome of the ending. Boku illustrates these days in his diary in
a variety of scenes. Here's what is found so far:
1) Boku lies on a grassy slope, looking up at the sky.
2) Boku sits on the porch with the family dog.
3) A picture of one of the uncle's pottery pieces.
4) Boku sits alone in a blank scape, with only his shadow to keep him company.
5) A mighty colorful picture of the sun.
6) A profile of the family dog.
#######################################
#### D. List of events 8/1 to 8/31 ####
#######################################
### PLEASE READ BEFORE CONTINUING TO MAXIMIZE YOUR KNOWLEDGE: ###
Boku has hundreds of events to encounter. With such variety, much of the events
are random and depend on when you get a certain item, talk to a certain
character or walk to a certain area. Therefore, events that may be mentioned in
this guide and/or mentioned in the game's diary on one day, in one whole game
session can in fact happen on another. So remember, **no two summer vacations
are alike.**
I will note any "duplicated" events if possible, telling you what other day it
might occur on.
Look for the notes enclosed in groups of brackets ([[[ ]]]).
The structure of this section is as follows:
A) The day of the events,
B) the things you can do during the course of that day, followed by
C) a listing of the known diary entries triggered by the indicated events.
Events marked with a # sign are ones that correspond to diary entries.
Obviously if there are multiple known entries, it's up to you to either trigger
one, trigger another, neither, or both!
#############
#### 8/1 ####
#############
The first day always starts and ends the same. So instead of elaborating on
this day, here are some little things you can do around the house every day
from now on.
-At any time in the day you can pop open the refrigerator in the kitchen and
have your choice of things to drink.
-Each evening before dinner you can talk to your aunt in the kitchen. She will
then ask you what you want for dinner.
-Each evening you can take a bath in the door just behind the dinner table.
-It's always fun to see what's on TV, but there sure seems to be a lot of
reruns.
----------------------------
Diary entries:
----------------------------
* Excited about summer.
#############
#### 8/2 ####
#############
-You can begin watering the Morning Glory flowers on the side of the house
today (behind the doghouse). If you water it each day after this, they will
bloom on August 10th. To water them, walk behind the doghouse and kick (press
O) the spigot to spray the flowers with water.
#You can discover the secret base under the expressway and discover a broken-up
watermelon on the table.
-You can topple the shelf in your uncle's studio when he's away.
-You can take a drink of water from the fishing pond.
----------------------------
Diary entries:
----------------------------
* The mysterious watermelon.
#############
#### 8/3 ####
#############
-You can now get the fishing pole in the tool shed (go through the backdoor
from the kitchen for the shortest way).
#Go through the side gate of the house and help your aunt and uncle in the corn
patch. Go up to an ear of corn and press the O (Circle) button. Then walk back
to the basket and press O again. You can only carry one ear at a time. Pick
every ear to complete the event.
-Go poke the beehive with the fishing pole (stand a safe distance and press the
O button). Do this once every day until it falls off.
----------------------------
Diary entries:
----------------------------
* The corn patch.
#############
#### 8/4 ####
#############
#Today your younger cousin Shirabe will show you around the area. Your aunt
will take a picture of you two in the sunflowers next to the fishing pond.
-You can meet up with Guts in the watermelon field by the watermelon patch.
----------------------------
Diary entries:
----------------------------
* Boku marches happily through the meadow with Shirabe.
#############
#### 8/5 ####
#############
-If you met Guts in the watermelon field, you can go back to the secret base
under the expressway and you will again talk with him.
#After dinner your uncle will leave the house. On any other day, if you go out
far from the house he will catch you and you'll have to go back. But tonight
you can go all the way out to the small waterfall where the fireflies have come
out to play and catch some with the net if you so desire.
----------------------------
Diary entries:
----------------------------
* The fireflies
#############
#### 8/6 ####
#############
#Talking with your aunt outside will get you some candy.
#The beehive will fall down today if you've whacked it with the fishing pole
once every day. If so, you can now start to explore the forest area!
-If you went up to the crest of the mountain in the forest area, you can view a
little scene and then begin making kites tomorrow (see Kite Collection & Kite
Flying section of this FAQ for more info).
-You can finally meet the rest of the boys in the secret base.
----------------------------
Diary entries:
----------------------------
* Lots of candy!
* Knocking down the beehive.
#############
#### 8/7 ####
#############
-You should get the sugar water from the kitchen. Go a little to the left of
the sink and press Circle as you examine the ices and sugar case (seperate
screen) and get the water. It's not mandatory, but it will prove useful a few
days from now.
-You can start using kites. (See Chapter VII of this guide above for more on
kites.)
-If you go out into the forest area and take the main path, you'll meet up with
Moe and talk with her. After she's done talking, run around the screen and pick
all the patches of yellow flowers, bringing each one back to her. Like with the
corn, you can only carry one patch at a time.
----------------------------
Diary entries:
----------------------------
-Nothing important discovered-
#############
#### 8/8 ####
#############
-Go talk to your uncle behind his studio where he's chopping up wood. Later
tonight the hatchet will be "retired." You can get the hatchet from the tool
shed, and then tomorrow you can go down past the fishing pond where the bridge
has been taken out and chop at the tree every day for five days to create a new
bridge.
#Tonight you can look out your bedroom window and check out the fireworks show.
----------------------------
Diary entries:
----------------------------
* The fireworks show.
#############
#### 8/9 ####
#############
#You can encounter the big fish in the pond by the expressway. Catching him is
difficult, as he will rarely get a good hold on the hook.
-After dinner you can pluck some hair from the family dog.
-You can now enter your cousins' room and talk to Moe.
----------------------------
Diary entries:
----------------------------
* The big fish.
##############
#### 8/10 ####
##############
-Nothing important discovered-
##############
#### 8/11 ####
##############
#Tonight after dinner the family will gather around and light off sparklers.
----------------------------
Diary entries:
----------------------------
* Lighting off the sparklers.
##############
#### 8/12 ####
##############
-An elderly priest will visit today, to give blessings to a passed family
member. A somber morning, but Boku still finds a way to have fun.
-Talk to your aunt soon after the events in the morning.
----------------------------
Diary entries:
----------------------------
-Nothing important discovered-
##############
#### 8/13 ####
##############
#If you haven't been watering the flowers, they will have wilted today. But if
you have, today they'll have bloomed, and provide Boku with some seeds.
-If you've been chopping the tree near the first fishing pond every day since
you got the hatchet, today it will finally collapse and you'll open up the
remaining part of the game.
#If you've knocked down the tree, you can continue on and meet up with the
ghost of a wolf.
----------------------------
Diary entries:
----------------------------
* "Attacked" by the ghost wolf.
* The wilted flowers.
* Seeds from the plant.
##############
#### 8/14 ####
##############
-Tomorrow is War Memorial Day, the anniversary of the end of World War II and
Japan's defeat. Your aunt will tell you a story about it.
-At the secret base, Guts will also tell you what he knows about War Memorial
Day.
#If the tree bridge has been created, today you will have another "date" with
Shirabe that will lead you all the way to the top of the coast and all the way
until the evening.
----------------------------
Diary entries:
----------------------------
* Food in the clouds...!?
##############
#### 8/15 ####
##############
-Today the family will leave for the day, leaving Boku home alone.
-You can catch a television program about War Memorial Day in the morning.
#If you go to the crest of the hill where you fly kites, Boku will stop and
look at a mysterious shiny flying object in the sky. [[[NOTE: MAY ALSO HAPPEN
ON 8/27]]]
#You can pick up a whale fossil out by the beach.
----------------------------
Diary entries:
----------------------------
* Visitors from space?
* Boku writes about the whale fossil.
##############
#### 8/16 ####
##############
#A swing will be built out in the backyard. You can play on it any time of day.
Unfortunately, Boku just keeps swinging back and forth until you press the
action button again.
#If you go out by the big sunflower field (beyond the makeshift log bridge),
your aunt will take a photo of you there.
----------------------------
Diary entries:
----------------------------
* Swinging on the swing.
* The picture taken by the sunflower field.
##############
#### 8/17 ####
##############
#Out in the forest you will discover an automatic camera. Then a little farther
on you'll see a small bridge by the waterfall has been laid down, and so has a
little camping area! Who's out camping? You'll see...
----------------------------
Diary entries:
----------------------------
* The mysterious tent.
##############
#### 8/18 ####
##############
#If you go and visit your uncle in his studio, he will give you a new fishing
hook. This new hook will enable you to catch the big fish from 8/9 much easier.
[[[MAY ALSO HAPPEN ON 8/25]]]
#Go to where the automatic camera is and you will meet Saori. She has set up
camp there. Apparently she is trying to find proof of the ghost wolf that is
around the area.
----------------------------
Diary entries:
----------------------------
* The new fishing hook from your uncle.
[[[MAY ALSO HAPPEN ON 8/25]]]
* Saori and her automatic camera.
##############
#### 8/19 ####
##############
#Talk to Moe after breakfast to hear more of what's bringing her down.
-You can again meet up with the ghost wolf, in the same area as 8/13.
----------------------------
Diary entries:
----------------------------
* Moe depressed at the dinner table.
##############
#### 8/20 ####
##############
#After breakfast, your aunt & uncle have a talk with Moe about her recent
depression.
#You again meet up with the ghost wolf by the big tire pile (one screen before
the beehive).
[[[NOTE: THIS MAY ALSO HAPPEN ON 8/21 OR 8/25]]]
-If you go and visit Saori, she'll give you a picture of yourself taken by the
automatic camera. You should now have three pictures in your photo album.
-If you then go back to the automatic camera and press O (Circle) near it, you
will make a funny face photo that you can get later.
-Saori visits the house and takes a bath that evening.
----------------------------
Diary entries:
----------------------------
* The ghost wolf.
[[[MAY ALSO HAPPEN ON 8/25]]]
* The talk with Moe.
##############
#### 8/21 ####
##############
-Saori tells you a story if you go and visit her.
#Boku and Moe take a bath together. Soon, Boku sinks under the water and almost
drowns.
----------------------------
Diary entries:
----------------------------
* The bath incident.
##############
#### 8/22 ####
##############
-You can meet up with a mean snake near the big tree at the screen just past
the corn patch. Your uncle will save you from it. Come back to this screen
immediately after and you can get its shed skin.
-Go talk to Saori a couple of times. (Choose the first answer when she asks you
about the snake.) If you got the sugar water from the kitchen a few days ago,
go back to the automatic camera, press Circle in front of it, and Boku will set
a trap for the ghost.
#At dinner there will be a party.
----------------------------
Diary entries:
----------------------------
* The love between your aunt and uncle.
##############
#### 8/23 ####
##############
-Going back to the camera, you'll notice the sugar water is missing...
#Talking with Saori, she will give Boku a kiss.
[[[THIS MAY ALSO HAPPEN ON 8/24]]]
-In the cave near Saori's camp, you can finally pick up the strange book.
----------------------------
Diary entries:
----------------------------
* Boku's fantasy wedding with Saori.
[[[ALSO 8/24]]]
##############
#### 8/24 ####
##############
#After breakfast, Saori wil excitedly visit Boku with a picture showing
evidence of the ghost wolf! Boku will then acquire the photo. (This all happens
if you leave the sugar water trap by the camera, of course.)
#If you go back to the automatic camera and press O (Circle) near it, you will
make a funny pose photo that you can get later.
[[[THIS MAY ALSO HAPPEN ON 8/27]]]
#In the cave near Saori's tent, you can finally acquire the odd book in the
middle.
-Moe talks blue again at the dinner table.
----------------------------
Diary entries:
----------------------------
* The ghost wolf uncovered.
* Boku fooling around with the automatic camera.
[[[MAY ALSO HAPPEN ON 8/27]]]
* The mysterious book in the cave.
##############
#### 8/25 ####
##############
#Talking to Shirabe 2 times in the daytime will trigger the Picture Diary entry
for today.
[[[THIS MAY ALSO HAPPEN ON OTHER DAYS]]]
-At night, your uncle will have finally ignited his kiln (the odd rock
formation covered by a blue tin roof a little ways past the house).
----------------------------
Diary entries:
----------------------------
* Simply Shirabe.
[[[MAY ALSO HAPPEN ON OTHER DAYS]]]
##############
#### 8/26 ####
##############
-The firing of your uncle's pottery will have completed. Needless to say, he is
pooped.
#If you go under the expressway, a summer shower will descend upon the land,
but only for a little while. It will leave a beautiful rainbow when you come
out on either side.
----------------------------
Diary entries:
----------------------------
* The summer rain's rainbow.
##############
#### 8/27 ####
##############
#The shining object in the sky near the crest of the hill (see 8/15).
----------------------------
Diary entries:
----------------------------
* The shining object in the sky near the crest of the hill (see 8/15).
##############
#### 8/28 ####
##############
-Saori leaves a letter for Boku at the campsite.
#Boku comes down with a fever that lasts the rest of the night.
----------------------------
Diary entries:
----------------------------
* Boku's fever
##############
#### 8/29 ####
##############
-It's time to say goodbye to your pals at the secret base.
#After dinner, Boku gets a phone call from his dad. Boku's mom finally gave
birth!
----------------------------
Diary entries:
----------------------------
* Boku's baby brother!
##############
#### 8/30 ####
##############
#Shirabe has gone missing. Boku finds one of her hair ribbons on the porch. To
find Shirabe, arrive at the big sunflower field at around 2:00 in the
afternoon. In other words, just go to the field and switch between it and the
previous screen until Shirabe appears. After talking to her, return home.
----------------------------
Diary entries:
----------------------------
* The sunflower field.
##############
#### 8/31 ####
##############
Well, it's time to go...was your summer vacation the most memorable moment of
your life, or simply another speck on your subconscious? How will this one part
of your life affect your future? After the credits roll, you'll find out. The
game has five different endings, so try to view them all!
If you want, you can save this day to a new file. When you come back to it, you
are simply brought to a menu which shows all the items you collected on your
vacation, and you can view the ending movie as many times as you want. By
making two saves you can replay the 30th and view the 31st in all its entirety.
------------------------------------------------------sh20c--------------------
----------------------
-----X. Short Q&A-----
----------------------
Q: How do I know what time it is?
A: There's a clock in the house just above the TV, but obviously isn't very
efficient in the long run. However, for time-specific events there's not much
else you have to do on that day, so you can spend your time switching back and
forth between screens until something happens. Also remember that time only
moves forward when you walk into another screen.
Q: Okay, so I know what the aunt asks me before dinner. But what does she
tell me after, when she's kneeling beside the end table?
A: She tells you what's ready for tomorrow. Nothing much.
Q: What is the significance of knocking around the statue heads at the
small shrine?
A: None, really. The message that pops up after touching them is simply a
fortune. Nothing special is triggered and Boku never writes about them. It's
for novelty use since they reset the next day anyway.
Q: Why doesn't the dog like me anymore?
A: Because you plucked some of its hair off (see 8/9). You can't make it
like you again, either, apparently.
------------------------------------------------------sh20c--------------------
---------------------
-----XI. Credits-----
---------------------
-Some extra info on the daily events came from a (now gone) Japanese Boku page,
found at
http://server5.hypermart.net/bokunonatu/.
-Contributions factual & otherwise provided by pchan and Hyeon Tak Kwon.
-Himeya Soft (
http://www.himeya.com) for being the only store online at the
time where I could even find the game.
-Sony CEI, Contrail and Millennium Kitchen for producing one of the most
memorable video games in the past decade, and personally my favorite game for
all of 2000.
------------------------------------------------------sh20c--------------------
-----------------------------------------
-----XII. Appendix: Revision History-----
-----------------------------------------
-0.36, 11/24/2002
-0.35, 06/07/2002
-0.30, 04/26/2002
-0.27, 9/16/2001
Lots more elaboration to the Kite section thanks to pchan.
-0.26, 6/26/2001
-0.25, 4/12/2001
-0.24, 4/11/2001
Reached a "missing link" event having to do with the ghost wolf; see 8/24. Not
to mention general revisions.
-0.23, 1/23/2001
-0.22, 1/07/2001
-0.21, 12/19/2000
Miscellaneous adding, and a new cast of characters; with it comes a host of
name changes.
-0.11, 11/25/2000
-0.10, 11/24/2000
Initial Release
------------------------------------------------------sh20c--------------------
Boku no Natsuyasumi: Summer Holiday 20th Century is © 2000 Sony Computer
Entertainment Inc. (www.scej.jp)
Produced and designed by Millennium Kitchen (www.mkitchen.co.jp)
This FAQ is © 2000 - 2002 jooey.
Reproduction or sale without permission is strictly prohibited.
BOKU-CHAN...HAU, ORUDO, AA, YU?! AHA HA
---------------------------------------------------------------------------end