BBBBB LLL OOOO OOOO DDDD YY YY 222222222
BB BB LLL OO OO OO OO DD DD YYYY 22222222222
BBBBB LLL OO OO OO OO DD DD YY 2222 22222
BB BB LLL OO OO OO OO DD DD YY 2222 22222
BBBBBB LLLLLL OOOO OOOO DDDD YY 22222
22222
RRRRR OOOO A RRRRR 22222
RR RR OO OO AA AA RR RR 22222
RRRRR OO OO AA AA RRRRR 22222
RR RR OO OO AAAAAAA RR RR 222222222222
RR RR OOOO AA AA RR RR 222222222222
-BRINGER OF THE NEW AGE-
BR2PPG: Mini-FAQ Ver. 2.0
Written by Deeshad
New Disclaimer:
This Mini-FAQ is written for fun and personal usage ONLY. It's okay to reproduce this FAQ for
viewing purposes, which should be meant to better your game play and knowledge on the game being discussed
below. It is NOT to be used for profitable and/or promotional means, (ex. a game magazine) nor should the
contents of this page be copied in ANY way, used under a different name, or rewritten/changed in any
manner. If the following is violated in any manner, that's plagiarism and I will have the right to take
legal actions against any violators. Just because this has less talk than its "Mother" version, I'll know
if this has been copied or ripped off of in any way. If you want to place this on an FAQ web site or page
that deals with games, please let me know FIRST and get ask for MY permission. If the permissionis granted,
please be sure to give credit to where it belongs. (ME!) If you have any questions or comments about this
Mini-FAQ, feel free to contact me at <
[email protected]>.
---------------------------------------------------------------
Black List Section
-------------------
1st Violator: EGM (Electronic Gaming Monthly); Scott Augustyn
Where: June issue of Expert Gamer; Bloody Roar 2 Strategy Section
Crime: Using this FAQ without permission; using the ideas of the author; (ex. made-up terminology and names; FAQ format)
altering its contents; failing to give the author (me) credit; displaying this FAQ in a rather shabby and
unimpressive manner
Punishment: Not to give any profit to each of the magazines that they distribute/manufacture/take part in:
-Electronic Gaming Monthly
-EGM 2
-Expert Gamer
-Expert Codebook
If Crime Persists: A lawyer will be hired to take up case
---------------------------------------------------------------
-------========================================-------
This Mini-FAQ can be found at:
GameFaqs <www.gamefaqs.com>
Console Gamer <www.console-gamer.com>
Need more info? Check out "BR2: Perfect Players' Guide"
at:
GameFaqs <www.gamefaqs.com>
Console Gamer <www.console-gamer.com>
Cheat Code Central <www.cheatcc.com>
About.com <vgstrategies.about.com>
-------========================================-------
This game copyright (c) by Hudson Soft
and (c) Eighting/Raizing.
This BR2 Mini-FAQ is written for the PSX Japanese version of Bloody Roar 2.
=================================
Contents:
I) Intro: The Cub of the Wolfpack
II) Controls and Basic Functions
III) Characters and their Movelists
A) Yugo
B) Alice
C) Long
D) Uriko
E) Bakuryu
F) Marvel
G) Busuzima
H) Jenny
I) Stun
J) Gado
K) Shen Long
IV) Secrets And Custom Features
X) Revisions and Contributors
================================
----------------------------------
----------------------------------
----------------------------------
----------------------------------
I) Intro: The Cub of the Wolfpack
This is the BR2 Mini-FAQ, where you can find all the moves, codes, and secrets to the PSX
version. If you're reading this, then I presume that you've come here for that purpose. If you're
looking for storylines, in-depth game details, descriptions, and strategies, then you should be
reading my other FAQ, called "BR2: Perfect Players' Guide". That can be found at the addresses
listed above. If there should be any difficulties finding that FAQ, then let me know.
To cut things short, this is a very condensed FAQ compared to the other, listing all the
moves for each characters with little to no sidenotes, as well as BR2 secrets and Custom features.
This is just if you need to have the moves right besides you without flipping through loose pages.
(Yeah, I know that feeling as well) Okay, without any more chatter, go on and read the rest of
the contents of this page.
~~~~~~~~~~~~~~~~~
"Let's do this!!" - Yugo Oogami
~~~~~~~~~~~~~~~~~
----------------------------------
----------------------------------
VI) Controls and Basic Functions
----------------
CONFIG (DEFAULT)
----------------
f = forward P = Punch Tri = Throw
b = back K = Kick R1 = Heavy Guard
d = crouch B = Beast
u = jump
------
MOVING
------
f = Walk forward b,b = Backstep
b = Walk backward d,d (hold) = Lie down (last for about a second)
df = Crawl forward Dash, then jump = Super jump
db = Crawl backward Jump at a wall, f = Wall jump (in beast form only)
f,f = Quick Forward f,f or b,b in the air = Hover** (Jenny in beast form only)
f,f (Hold) = Dash
**You can hover for an infinite amount of time. To do this, you have to alternate directions
by pressing f,f and b,b one after the other. All attacks that can be done in the air can
still be performed, as well as wall jumping. You can also hover after a wall jump.
-------
DEFENSE
-------
Neutral = Light guard (Cannot defend against Guard Break)
R1 or b = Heavy guard (Can defend against Guard Break)
Neutral = Standing Light guard
d = Crouching Light guard
R1 or b = Standing Heavy guard
d+R1 or db = Crouching Heavy guard
Press f when attacked in Light guard = Guard Escape:
-Standing
-Crouching
-In the air
d,db,b + P or K = Guard Attack (Can only be stopped by low attacks, throws, and Guard Break)
Press R1 during Guard attack or any other Command attack = Guard Cancel
Press R1 while moving = Motion Stopper
Any attack with a golden flash of light = Guard Break (Can only be stopped with a Heavy Guard)
--------
THROWING
--------
P+K \
or > Standing throw (both with miss animation)
R1+P /
d+P+K \
or > Crouching throw (both with miss animation)
d+R1+P /
P+K = Throw escape (must be done just as the opposition initiates a throw)
*Note that a throw escape can only be done against the basic grabs stated above. It cannot be
performed against Command Attack throws, air throws, or any special throws. (i.e. Stun's f + P,
Gado's Dash + P)
-------------------------
WHEN LAUNCHED/SENT FLYING
-------------------------
P+K = Air Recovery :
-When launched into the air
-When juggled
-When sent flying into a wall (not when you're slammed into
a wall and take damage. This is just as you're about to hit
a wall)
P+K = Ground Recovery :
-When knocked off your feet (Float)
-When you're about to be sent sliding on the ground
*Note that you cannot recover if you're sent spiralling in the air
In final round, killing blow slams a character into a wall = Wall Break
*Note that this cannot happen in the "Room" Stage
--------------------------------
ON THE GROUND (Forward/Backward)
--------------------------------
P** = Basic punch B** = Basic Beast attack
f + P = Advanced/Special punch f + B = Advanced/Special Beast attack
b + P = Advanced/Special punch b + B = Advanced/Special Beast attack
d + P** = Crouch Basic punch d + B** = Crouch Beast attack
db + P = Advanced/Special punch df + B = Advanced/Special Beast attack
df + P = Advanced/Special punch db + B = Advanced/Special Beast attack
K** = Basic kick f,f + B = Thrust-in Beast Attack
f + K = Advanced/Special kick Dash, B = Charging/Dive-in Beast attack
b + K = Advanced/Special kick LD + B = Rising/Ground-level Beast attack
d + K** = Crouch Basic kick
df + K = Advanced/Special kick
db + K = Advanced/Special kick
f,f + P = Thrust-in punch
f,f + K = Thrust-in kick
Dash, P = Charging/Dive-in punch
Dash, K = Charging/Dive-in kick
LD + P = Rising/Ground-level punch
LD + K = Rising/Ground-level kick
**Refers to both Front & Back Attacks
(Note that the height, the number of hits produced, direction, effect, and whether or not an attack
or a different type of move will be executed depends on the character that is being used. Experiment
to see what's what.)
----------
IN THE AIR
----------
Jump, P = Simple downward punch Jump, f or b + {P} = Hammer Drop
Jump, K = Simple flying side kick Jump, f + {K} = Drop Kick
Jump, B = Simple flying front kick Jump, b + {K} = Reverse Drop Kick
u + P, K, or B = Leap Attack (varies) Jump, f or b + B or {B} = Flying Beast Attack
------------
ON THE FLOOR
------------
d+P, K, or B = Ground attack
When knocked down:
-Press in any direction to roll on the ground
-Tap P repeatedly to increase your recovery speed
-Press K to flip up with a kick attack
--------------
BEASTORIZATION
--------------
1) B = Normal transformation (Invincible):
-On the ground
-In the air
2) Dash, B = Charge-in transformation (Vulnerable)
3) d,df,f or d,db,b + B = Attacking transformation (Vulnerable)
4) During a combination attack, (f+,d+,or b+) B = Mid-combo transformation** (Vulnerable)
**Only works in combos that have an extension to B attacks
-------------------------------
B-BUTTON ATTACK (IN HUMAN FORM)
-------------------------------
Press B when Beast Gauge is empty:
-Do a mid-level attack
-All around protection (hits from the front and back)
-Little offense ability (works up close)
-Each unique for all characters
----------------------------------
----------------------------------
VII. Characters and Their Movelists
Before you use each character's movelist, read this part for some important guidelines used
in writing this section:
* = Can cancel into a Command attack
[H] = Hold down the preceding button
[T] = Back is turned to the opponent
< > = Can transform into a Beast during this attack
{ } = Guard Crush
LD = Lie Down
{c} = If you see this after an attack, it means it'll become a Guard Crush when you
transform into a beast (ex. df + K {c})
# = In some special cases, you can only cancel into a Command Attack only when
you're a beast, even if it is an attack that can be done as a human
I know almost ALL the names for each move and attack. Some were not given a name, so I will be
adding a substitue in their place, putting them in parenthesis. However, not all moves in parenthesis are
made up. If a move has various outcomes, then they will most like be in parenthesis. Some moves may be
given a description if necessary. (It may be inbetween parenthesis as well)
Some moves and combos have numerous enders or ways it can be used. Not to be redundant, I'm
branching all of them together, listing them one after another under the move or combo they belong to.
So, if you see anything that has a ":" afterwards, this will indicate that more than one method will
follow as an ender. Either that, or there will be a note refering to whatever that can follow up. Also,
for some reason, there might be more than one method to do a combo. If you use another method that differs
from mine, neither mine nor yours is wrong.
This Mini-FAQ is written so to make things simpler in using the movelist. If there should be
anything strange, confusing, or hard to understand, experiment as best as you can. Things won't get
any easier than this for the moment.
----------------------------------
----------------------------------
----------------------------------
A)
----
YUGO
----
Full Name: YUGO OOGAMI
Beast Form: WOLF
Fighting Style: BOXING
COSTUME COLORS
p (Normal) = Orange vest, brown pants, black gloves, shoes, and belt / Gray-furred wolf
K (2nd) = Blue vest and wrist straps, black gloves and shoes, grayish pants / Gray & tan-furred wolf
B (Extra) = Blue vest and pants, black gloves, red shirt / Sky blue furred-wolf
Start (Secret) = Brown vest, shoes, and gloves, dark gray pants and shirt / Rusty tan-furred wolf
----------------------------------
----------------------------------
===========
RUSH SYSTEM
===========
Yugo uses a unique system which most of his combos evolve around. Divided into three groups,
each "Rush" provides numerous hit enders for him to utilize, while it is possible to switch from one
"Rush" to another. Study this well:
----------- -----------
Blast Rush Strike Rush
----------- -----------
-<P>* (Extend into Strike Rush) -P, d+K, df+P*
-K -f+P{c}
-d+K, df+P* -b+P
-B, B -d+P
-B, b+{B} -df+P*
-K
-d+B
----------
Burst Rush
----------
-<P>,P (Extend into Strike Rush)
-d+P
-<P>, b+B
-B, B, {P}
-B, d+{P}
-B, B, d+P
Note that in order to go into Strike Rush through those two extensions, just continue from
that extension and tag in any of the moves under Strike Rush.
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Quick 1-2 2) Gekka Shou
Motion: d,df,f + <P> Motion: d, df, f + K (Launcher)
-or-
1-2 Blast
Motion: d,df,f + <P>:
-(Go into "Blast Rush")
-(Through "Blast Rush", go into
"Strike Rush")
-or-
1-2 Body Upper
Motion: d,df,f + <P>, f+{P}, f+P
3) Silver Wolf Knuckle 4) Crescent Somersault
Motion: d, df, f + P (Guard Attack) Motion: d, db, b + K
5) Bloody Roar 6) Flying Berserk
Motion: d, df, f + B (Throw) Motion: d, db, b + B:
(Rebound)
-You make contact with a wall.
Follow up with any air attack.
Meteor Crash
-Press P, K, or B to attack once
near a wall
BEAST DRIVE: SPIRAL FANG
-------------------------
Motion: d,db,b,db,d,df,f + {B}
HITS: 24
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Standing Lock P,<P>,<P>*,P
1-2 & Rush P,<P>:
-(Go into "Blast Rush")
-(Through "Blast Rush", go into
"Strike Rush")
Knuckle Twin Kick P,K,K*
(Knuckle Spiral Kick) P,K,d+K
Straight Faust & Rush f+<P>:
-(Go into "Blast Rush")
-(Through "Blast Rush", go into
"Strike Rush")
Dragon Finish Blow Combo b+<P>,<P>,P,d+P
Hook On & Rush b+<P>:
-(Go into "Burst Rush")
-(Through "Burst Rush", go into
"Strike Rush")
Sway Hook Combo db+P,b+P,b+P,b+P
Illusion Burst db+P,P,<P>:
-(Go into "Strike Rush")
(Sway Back & Blow) db+P,d+P
Phantom Burst db+P,f+<P>:
-(Go into "Blast Rush")
-(Through "Blast Rush", go into
"Strike Rush")
Phantom Faust db+P,f+<P>,f+{P},f+P
Twin Upper df+P,P
Machine Gun Upper df+P,P,P*
Final Machine Gun Upper df+P,P,P*,{P}
High Kick Twin K,K
Spiral Kick K,d+K
Low & Step In d+K,df+P*
Squat Spin Kick d+K,d+K
Side Kick Twin df+K,K
Heel Tusk LD+K,K
Panther Two f,f+K,P,P*
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Double Slash B,B*
Triple Slash B,B*,{B}
(Slash Flame Knuckle) B,B*,b+{B}
Slash Low B,d+B
Slash Dive B,f+B
Double Wolf Kick db+B,B
Blind Blow df+B,f+{P}
Claw Twin Knuckle Slash B,P,<P>,B*
Claw Twin Knuckle & Rush B,P,<P>:
-(Go into "Blast Rush")
-(Through "Blast Rush", go into
"Strike Rush")
(Claw Twin Kick) B,K,K*
(Claw Spiral Kick) B,K,d+K
--------------------------
---------------------------------------------
--------------------------
B)
-----
ALICE
-----
Full Name: ALICE TSUKAGAMI
Beast Form: RABBIT
Fighting Style: JUMPING
FIGHTING STYLE
While feeble in power, Alice is a character that excels in speed and high jumping abilities.
Her fighting style involves applying her attacks one after another by rushing at her foes.
COSTUME COLORS
p (Normal) = Pink uniform, cap, and sneakers, white leggings and gloves / White-furred rabbit
K (2nd) = Whitish uniform, white gloves and leggings, blue shoes / Pink-furred rabbit
B (Extra) = Orange uniform and shoes, white gloves and leggings / Creame-colored furred rabbit
Start (Secret) = Red stockings, shoes, and trimmings, navy bluish uniform and gloves, dark brownish
hair and anklets / Black-furred rabbit
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Rabbit Spiral 2) Round Slash
Motion: d, df, f + P (Air Combo Move) Motion: d, df, f + K
3) Spinning Hopper 4) Triple Somersault
Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K, b + <K> {c}, b + {B}
*Omit b + {B} for the "Double Somersault"
5) Rabbit Flip 6) Switch Moonsault
Motion: d, df, f + B (Launcher) Motion: d, db, b + B (Cross-over Move)
7) Air Raid
Motion: d + P + K (Air Throw)
BEAST DRIVE: LIFTING STAR LANE
------------------------------
Motion: d,df,f,d,df,f + {B}
HITS: 9
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
---- ------
Upper Rush P,P,P,f+<P>*
Surasto Rush P,P,P,d+P
Blitz Combo.... P,K,K:
...High -b+K {c}
...Middle -f+K
...Low -d+K
Blitz Reverse Low P,K,P,d+K
Throw Punch Upper f+P,P*
Sway Kick Combo b+P,K
Squat Blitz Combo d[H],P,K,K
Rabbit Step df+P,P,P*,d+K
Low Sway Combo db+P,K
Heel Edge Combo... K,K:
...High -b+K {c}
...Middle -f+K
...Low -d+K
(No Name) K,P,d+K
Arc Drop Combo f+K,b+K,f+K
Arc Drop Combo Rush f+K,d+K,d+P
Low Kick Combo d[H],K,K
Leg Beat Combo df+K,K,K
Lunar Combo LD+K,f+K
Turn.... [T] P,P,P:
...Upper Rush -f+<P>*
...Surasto Rush -d+P
Rabbit Knee.... f,f + K,P:
-P,P:
...Upper Rush -f+<P>*
...Surasto (Low) Rush -d+P
-K,K:
...Blitz Combo High -b+K {c}
...Blitz Combo Middle -f+K
...Blitz Combo Low -d+K
...Blitz Reverse Low -P,K,P,d+K
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
High Rabbit Combo B,B,B,f+B*
Middle Rabbit Combo B,B,B,b+B
Low Rabbit Combo B,B,B,d+B
Low Rabit Rush Knee d+B,d+B,B,B,B*
Low Rabbit Rush Ground db+B,B,B:
-B (High)
-d+B (Low)
Low Rabbit Rush Slider d[H],B,B,K,P
Upper Rush & Rabbit Combo P,P,P,f+P*,B,B,B:
...High -f+B*
...Middle -b+B
...Low -d+B
Knee Pat to Upper Rush & Rabbit Combo f,f + K,P,P,P,f+P*,B,B,B:
...High -f+B*
...Middle -b+B
...Low -d+B
--------------------------
---------------------------------------------
--------------------------
C)
----
LONG
----
Full Name: JIN LONG
Beast Form: TIGER
Fighting Style: COMBINATION ATTACKS
FIGHTING STYLE
Long is the wielder of the ever-changing Circle Combo system, called "Shin-I-Gou-Ken." (Fist of the
Mind & Cosmos) He is truly an advance, technical character to face.
COSTUME COLORS
p (Normal) = Turquois shirt, blue pants, gold & white wrist and ankle braces, black sash, orange symbol
/ Orange-furred tiger
K (2nd) = Brown pants and gloves, white & orange wrist and ankle braces, white shirt, gray symbol / Grayish-
furred tiger
B (Extra) = Orange shirt, green & orange wrist and ankle braces, green sash, purple pants / Bluish-gray furred
tiger
Start (Secret) = Black shirt, black & gray wrist and ankle braces, white gloves, yellow symbol / Orange tiger
----------------------------------------------------------------------
----------------------------------------------------------------------
--------------------
SHIN-I-ROKU-GOU-KEN: Rokugou Kourin Shiki (Style of the Universal
-------------------- Goose Circle)
The "Rokugou Kourin Shiki" is a Circle combo that is the main weapon used by Long. Consisting of 6
different attacks, each attack follows each other in a circle-like motion, in any direction desired. While
this Circle combo can be started in numerous ways, each attack follows each other in a set manner one after
another. Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern it
follows:
Dakai <----------> Fujin Kyaku <----------> Tan Pa
P# (hc) d+K f+P*
/\ /\
| |
\/ \/
Hidari Tan Kyaku <-----> Nichigetsu Ha <-----> Migi Tan Kyaku
f+K d+P K
Also, this Circle combo can be followed up with any one of the "Rokugou Kourin Shiki Shuryo Waza",
(Ender Techniques of the "Style of the Universal Goose Circle") which can be inputted from any one attack of the
R.K.S. It doesn't matter whether you complete the Cicle combo or not:
Uramon Chochu Pon Ken Renju Houdou
f,f+P# b+{P} d,d+P
\\ || //
Rokugou Kourin Shiki Shuryo Waza
// || \\
Senpuu Kyaku Honshin RenKyaku Zensou Genkyaku
f,f+K b+K d,d+K
Also are *special* R.K.S Shuryo Waza techniques which can be done as a beast (or, when your Beast gauge is
full):
Kourin Un Rokugou Shouten Hou Rokugou Fukko
B*,{B} B*,f+B B*,d+B
\\ || //
\\ || //
Rokugou Kourin Shiki Shuryo Waza
// || \\
// || \\
Hangetsu Jin Rokugou Hekishuu Kouzan Heki
d,d+{B} B* f,f+B
----------------------------------------------------------------------
----------------------------------------------------------------------
===============
COMMAND ATTACKS
===============
1) Sen Shippo 2) Renkan Tai
Motion: d, df, f + P {c} Motion: d, df, f + K {c} (Launcher)
3) Gaimon Choushuu 4) Muei Kyaku
Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K (Throw)
*Will hit twice as an attack.
5) Keisetsu Ga 6) Kongou Toutai
Motion: d, df, f + B (Throw) Motion: d, db, b + B:
-Auto Rokugou Kourin Shiki:
-Kongou Kourin Shiki (You)
f[H]+B(x6) Start R.K.S through "Fujin Kyaku"
-Kongou Kourin Shiki (Chi)
d[H]+B(x6) Start R.K.S through "Nichigetsu Ha"
-Kongou Kourin Shiki (In)
b[H]+B(x6) Start R.K.S through "Fujin Kyaku"
-Kongou Kourin Shiki (Ten)
u[H]+B(x6) Start R.K.S through "Nichigetsu Ha"
-Kongou Soukou Tai / Kongou Renkou Tai
B,B / B,B,B:
-Kingou Soukou / Renkou Nichigetsu Ha
Press d+B after 2nd (Sou) or 3rd (Ren) B (tp)
-Kingou Soukou / Renkou Muei Kyaku
Do Muei Kyaku after 1st (Sou), 2nd (Ren), or
3rd (Sou) B
-Kongou Koboku Ha
P: (Gets stronger on # of P pressed)
-{P} pressed once = x1 (Weakest/fast/upclose)
-{P) pressed twice = x2 (Average/decent/nearby)
-{P} pressed three times = x3 (Strongest/slow/far)
-{P}, (x1,x2,or x3) R1 = Cancel
-Renshu Kou Hazan
K,f+B,d+P (Only works on contact)
BEAST DRIVE: MOUKO KOU HAZAN
----------------------------
Motion: d,df,f,df,d,db,b + B (Throw)
HITS: 22
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Rensui Choryo P,P,P (Start R.K.S from any point)
Rensui Tan Pa/Tai P,P (Start R.K.S by "Tan Pa"/"Hidari
Tan Kyaku")
Ren Shoutai P,K
Shouda Senkyaku P,K,d+K (End with any R.K.S Shuryo
except "Honshin Ren Kyaku" or
"Pon Ken")
Jouho Ren (Kai/Kyaku) f+P (Start R.K.S by "Dakai"/"Migi Tan Kyaku")
Ouken db+P (End with "Uramon Chochu", "Senpuu Kyaku", or
"Kouzan Heki" of the R.K.S Shuryo)
Rensui Kanun Geki P,P,P,u+B [T]
Renfu Tai K (Start R.K.S by "Fujin Kyaku" or
"Nichigetsu Ha")
Youshi Saiken df+P,P
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Tsuuten Juuji Ha B,B*,{B}
Juuji Rakan B,B*,f+B
Fukko Juuji Sou B,B*,d+B
Kosou Senkyaku B,d+B
Fukko Nichigetsu Ha d+B (Start R.K.S by "Nichigetsu Ha")
Haishin Ren Kazan df+B,B
Tenpen Ren Kazan db+B,B
Rensui Sou Da B,P (Start R.K.S from any point)
Juuji Kanun Geki B,P,u+B [T]
--------------------------
---------------------------------------------
--------------------------
D)
--------
URIKO
--------
Full Name: URIKO NONOMURA
Beast Form: HALF BEAST (CAT)
Fighting Style: KENPO
COSTUME COLORS
P (Normal) = Blue chinese outfit w/purple trimmings, white sleeves w/blue cuffs, brown boots / Pale
brown-furred cat
K (2nd) = Green chinese outfit w/gold trims, white sleeves w/green & gold cuffs / Light orange-furred
cat
B (Extra) = Black boots, tights, and hair, black vest and gloves w/red outlines, white shirt / Brown-
furred cat
Start (Secret) = White vest, shorts, and shoes w/gold trims, blue shirt & underpants / Dark-gray furred
cat
----------------------------------
----------------------------------
--------------------
SHIN-I-ROKU-GOU-KEN: Rokugou Hourin Shiki (Style of the Universal
-------------------- Phoenix Circle)
The "Rokugou Hourin Shiki" is a Circle combo that is the main weapon used by Uriko. Consisting of 6
different attacks, each attack follows each other in a circle-like motion, in any direction desired. While
this Circle combo can be started in numerous ways, each attack follows each other in a set manner one after
another. Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern
it follows:
Dokuko <----------> Ranten Kakyaku <-------> Kyuso Douzan Sho
P* f+K f+P
/\ /\
| |
\/ \/
Sousou Taiko <-------> Nichgetsu Ha <-----------> Soushi Tai
K d+P d+K
Also, this Circle combo can be followed up with any one of the "Rokugou Hourin Shiki Shuryo Waza",
(Ender Techniques of the "Style of the Universal Phoenix Circle") which can be inputted from any one attack
of the R.H.S. It doesn't matter whether you complete the Cicle combo or not:
Gaku Ratotsu*** Tenmon Kaishu Renju Houdou
f,f+P# b+{P} d,d+P
\\ || //
Rokugou Hourin Shiki Shuryo Waza
// || \\
Enma Senrin** Fugaku Sanjuuroku Mon Yukio Renrin
f,f+K [T]: b+K d,d+K
-Mezu Tai
-Gozu Tai (Guard Crush)
**The R.H.S Shuryo Waza "Enma Senrin" has two outcomes. If the initial move is blocked, she'll flip over
and kick the opponent in the back of the head. (Called "Mezu Tai") If the initial move isn't blocked, she'll
flip over a greater height, and fall on her stunned opponent. (Called "Gozu Tai") Be careful if you get the
second outcome, for the recovery time is extremely long. If it should connect but the opponent isn't under
you, you'll hit the ground, and be left open for a major counter attack.
***Just as you execute the Gaku Ratotsu, pressing R1 will cancel the attack. Uriko will only jump back without
attacking.
----------------------------------
----------------------------------
--------------------
SHIHOU SHINITSU NO E
--------------------
The "Shihou Shinitsu no E" is Uriko's unique combo system. While not as extensive at the R.H.S,
this combo system should be well used due to the numerous ways it can be started and ended. From this, a
player can also go into the R.H.S as well. Here's how it goes:
Kyouha Tai (Hitoe)
K
||
||
\/
Fujin Kyaku (Itsue) Gasoku Tai-Kaname (Futae)** Rouraku Sen-Kou (Mie)
d+K --> --> K* <-- --> u+K
/\
||
||
Rouraku Sen-Otsu (Yoe)
b+K
**"Futae" can go into the "Rokugou Hourin Shiki" through "Sousou Taiko", "Ranten Kakyaku", or "Soushi Tai".
While "Hitoe", "Yoe", and "Itsue" are soley starters for this combo system, "Mie" can be used to
both start this combo system or end it. Thus, "Mie" can be used twice.
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Houkou Jin 2) Gekirin Kyaku
Motion: d,df,f + P (Multi-hit attack) Motion: d,df,f +K {c} (Launcher)
3) Gofugaku Shou 4) Hien Raku*
Motion: d,db,b + P (Guard Attack) Motion: d,db,b + <K>:
-Soukyuu Hien Raku
f or B
When you're near a wall after bouncing
off your foe's head:
-(Yukigumo)
facing wall (Backflip away)
-(Neyuki)
back is to wall (Falling Heel)
*Naturally, this move alone will hit twice
if the conditions are right.
5) Pinfu 6) Senten Chouraku
Motion: d,df,f + B (Stance Change): Motion: d,db,b + {B}:
-Hekireki Heiwa (B rapidly) -Senten Fuuki (B,B,{B})
-Senmen Pinfu (P) -Auto Rokugou Hourin Shiki:
-Masou Pinfu (K) -Senten Hourin
-Chuutsui Pinfu (f+B) f[H] + B(x6) Start R.H.S through "Rantan Kyaku"
-Senten Houyoku
*Note that all except f+B will hit. b[H] + B(x6) Start R.H.S through "Rantan Kyaku"
-Senten Houbu
d[H] + B(x6) Start R.H.S through "Nichigetsu Ha"
7) Koppahen -Senten Houshou
Motion: d + P + K upclose in air (Throw) u[H] + B(x6) Start R.H.S through "Nichigetsu Ha"
BEAST DRIVE: KIKKYO BYOTEN
--------------------------
Motion: D,DB,B,DB,D,DF,F + {B}
*Note that pressing in any direction and any button rapidly will let you control the direction
and height of the attack.
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Raikan Tenbu P,P,P,P:
-(Start the R.H.S through "Dokuko",
"Ranten Kakyaku", or "Kyuso Dousan
Shou")
Raijin Ga P,P,d+P:
-(Start R.H.S through "Nichigetsu
Ha")
Kyoukai P:
-(Start Shihou Shinitsu no E through
"Hitoe")
Yomo Shin Ichinisan P,K,K*,u+K
Sanou Ren d[H],P,K
Raikan Houbu db+P,P,P,P:
-(Start R.H.S through "Dokuko",
"Ranten Kakyaku", or "Kyuso Dousan Shou")
Raikan Ga db+P,P,d+P:
-(Start R.H.S through "Nichigetsu Ha")
Renkan Tai f+K,K#
Kinsen Senshitsu df+K,K:
-(start R.H.S through "Sousou Taiko",
"Nichigetsu Ha", or "Soushi Tai")
Tenha.... f,f+P:
...Sousui -P
...Senkyuu Tai -K
Ryouou Senshitsu [T],K:
-(Start R.H.S through "Sousou Taiko",
"Nichigetsu Ha", or "Soushi Tai")
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Byousou Pekeji Ken B,B:
-(Start the R.H.S through "Dokuko")
Soushuu Byouten B,B,B*
Rishou Rekkuu LD+P,f+B
--------------------------
---------------------------------------------
--------------------------
E)
-------
BAKURYU
-------
Real Name: KAKERU
Beast Form: MOLE
Fighting Style: NINJA
FIGHTING STYLE
As a light-weighted kid, along with many ninjutsu techniques, Bakuryu brings his
foes to confusion. He's a character that can unify tricky attacks if possible.
COSTUME COLORS
p (Normal) = Golden outfit w/brown outlines, silver shin & arm guards, brown gloves & tabi (shoes), red
scarf and obi (belt) / Brown-furred mole with red eyes
K (2nd) = Blue tabi (shoes) and outfit with black outlines, gray shin and arm guards, white scarf and obi
(belt) / Silver-blue mole with red eyes
B (Extra) = Blazing red outfit w/gray outlines, silver shin and arm guards, brown gloves and tabi (shoes),
gray scarf and obi (belt) / Reddish mole with green eyes</pre><pre id="faqspan-2">
Start (Secret) = Silver outfit w/black outlines, gray shin and arm guards, navy blue tabi (shoes) and gloves,
white scarf and obi (belt) / Gray mole with orange eyes
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1)Raikou Izuna Otoshi 2) Enmaku Dan
Motion: d,df,f + P {c} (Throw) Motion: d,df,f + K (Position Transfer)
-or-
*Note that its startup is an attack first. If (Gi Enmaku)
it hits, then Bakuryu can complete this move Motion: d,df,f + K, press R1 (Disappear/Reappear)
into a throw. As a beast, this move becomes
unblockable in the air upclose. *The trick to doing the "Gi Enmaku" is to press
the R1 button just as the bomb in Bakuryu's hand
hits the ground, so you'll disappear for about a
second before reappearing back in the same spot.
Also, the log can be hit at times, giving Bakuryu
some protection.
3) Enjin Rasen Kyaku 4) Kouki Ryuu Gekihou
Motion: d,db,b + K (Skyward Teleport & Attack) Motion: d,db,b + P (Guard Attack)
-or-
(Tenen no Mai)
Motion: d,db,b + K, hold P (Skyward Teleport)
*The "Tenen no Mai" makes you drop from the sky doing
nothing. Note that the log can be hit at times,
giving Bakuryu some protection.
5) Zugokku Zuki 6) Shoten Kaki Age
Motion: d,df,f + {B} (Throw) Motion: d,db,b + {B} (Launcher)
7) Izuna Otoshi
Motion: d + P + K upclose in air (Throw)
BEAST DRIVE: BUNSHIN KAEN JIGOKU
--------------------------------
Motion: b,f,b,db,d,df,f + {B}
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Rasen Ryuu Eijin P,P,P,<P>,f+P#
Rentou Izuna Otoshi P,P,P,<P>,Raikou Izuna Otoshi
Rentou Fushin Gaeri P,P,P,u+P
San Rentou.... P,P,P:
...Ryuuei Hougeki -df+P,P
...Ryuuei Nichirin Kyaku -df+P,K
...Rasen Barai -d+K
...Rasen Ura Hiji -d+K,P
Rentou.... P,P:
...Jinkyaku -K
...Rakujin Kyaku -K,K#
...Kari Ashi -K,d+K
...Engetsu Shuu -b+K
...Rasen Barai -d+K
...Rasen Ura Hiji -d+K,P
Renga P,K
Tantou.... P:
...Ryuuga.... -K,K*:
...Rakutsui Getsu Hangetsu Otoshi -f+K
...Rakutsui Getsu Eijin Kyaku -f+K,b+K
...Rakutsui Getsu Getsuei Gaeri -f+K,b+K,u+P
...Rakutsui Getsu Engetsu Shuu -b+K
Ryuuei.... df+P:
...Hougeki -P#
...Nichirin Zan -K
Ryuuga Rakutsui Kyaku K,K*
Ryuuga.... K,K*:
...Rakutsui Getsu Hangetsu Otoshi -f+K
...Rakutsui Getsu Eijin Kyaku -f+K,b+K
...Rakutsui Getsu Getsuei Gaeri -f+K,b+K,u+P
...Rakutsui Getsu Engetsu Shuu -b+K
Getsu Eiji Kyaku f+K,b+K
Retsujin.... df+K:
...Nadare Geri -K*,K*
...Kari Geri -f+K
...Kusazuri Geri -d+K
Shippuu.... f,f+K:
...Nidan Geri -K
...Mikazuki Otoshi -K,K
...Inazuma Otoshi -K,K,d[H]+K,K {c}
...Rasen Renkyaku -K,Enjin Rasen Kyaku
Rakurai LD+K,K*
Metsubushi Rengeki [T] P:
-Follow up from the 2nd P of any P combo
-Follow up with any combo starting with K
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Dokusou Eizan Geki B,B*,{B}
Renkaki.... B,B*:
...Ten Tou Hou -d+B
...Retsujin Nadare Geri -d+K,K*,K*
...Retsujin Kari Geri -d+K,f+K
...Retsujin Kusazuri Geri -d+K,d+K
Dokukaki Shiten Kyaku B,d+B [T]
Doku Tsuki Shiten Kyaku f+B,d+B [T]
Dokusen Ten Tou Hou f+B,B*,d+B
Dokusou Bakujuu Rengeki f+B,B*,B,B,{B}
Dokusou Ryuuei Nichirin Kyaku f+B,B*,B,df+P,K
-or-
f+B,B*,B,B,df+P,K
Jabu Rou Zugokku Zuki f+B,B*,B,df+P,Zugokku Zuki
-or-
f+B,B*,B,B,df+P,Zugokku Zuki
Dokusen Rakutsui Kyaku f+B,K,K*
Doku Tsuki.... f+B:
-(Follow with any combo starting with K)
Rentou to Dokusou Rengeki P,P,P,<P>,B:
...Dokukaki Shiten Kyaku -d+B [T]
...Dokusou Eizan Geki -B*,{B}
...Renkaki.... -B*:
...Ten Tou Hou -d+B
...Retsujin Nadare Geri -d+K,K*,K*
...Retsujin Kari Geri -d+K,f+K
...Retsujin Kusazuri Geri -d+K,d+K
Metsubushi to Rentou to Dokusou Rengeki [T] P,P,P,<P>,B:
...Dokukaki Shiten Kyaku -d+B [T]
...Dokusou Eizan Geki -B*,{B}
...Renkaki.... -B*:
...Ten Tou Hou -d+B
...Retsujin Nadare Geri -d+K,K*,K*
...Retsujin Kari Geri -d+K,f+K
...Retsujin Kusazuri Geri -d+K,d+K
Ryuusen Renkaki Age b+P,db+B
*Note that b+P has to connect in order for the last hit to work.
Mukurosaki d+B,B,B,B,B
*Note that this'li only work when the opponent has been knocked down
--------------------------
---------------------------------------------
--------------------------
F)
------
MARVEL
------
Real Name: JANNE GADO
Beast Form: LEOPARD
Fighting Style: SINGLE & CONTINUOUS ATTACKS
FIGHTING STYLE
Backed with power her blows are like a rifle, for every shot after another she does is effective.
Her basic style is that of what Gado developed, a style that she's adopting as her own.
COSTUME COLORS
p (Normal) = Creme-color hair, white shirt and gloves, light brown boots and arm band / Beige-furred
leopard
K (2nd) = Navy blue clothes, pea-green gloves and boots, yellow symbol and armband / Pale-white furred
leapord
B (Extra) = Blue shirt, shorts, sneakers, and gloves, black wristbands and socks, golden hair and symbol
/ Black-furred leopard with red-glowing eyes
Start (Secret) = Black clothes and armband, golden gloves, boots, and symbol / Orange-furred leopard
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Taskforce Upper 2) Scramble Snatch
Motion: d,df,f + P (Launcher) Motion: d,df,f + K (Air Throw)
-or-
Flying Trap
(1st)
Motion: d,df,f + K (Air Throw)
(2nd)
Motion: d,u +<K> (Cross-Over Attack)
(3rd)
Motion: b,f + B (Diving Slash)
3) Assault Blow 4) Trident Shoot
Motion: d,db,b + {P} Motion: d,db,b + K (Guard Attack)
5) Demolition Fang 6) Rising Laser
Motion: d,df,f + B (Throw) Motion: d,db,b + {B} (Launcher)
BEAST DRIVE: CROSS BLADE ZAPPER
-------------------------------
Motion: D,DB,B,D,DB,B + {B}
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
M-VI Stinger P,P,<P>*,K*
M-VI.... P,P:
(No Name) -K*
... Napalm -d+K
(No Name) P,K
Hunting.... f+P:
...Dive Elbow -f+P*,f+P*
...Hunting Arrow -K
(No Name) b+P,<P>
Amazoness.... df+<P>:
...Smash -{P}
...Slash -d+K
(No Name) K,K,K
(No Name) K,K:
-f+K,K,K:
-P,P,<P>*,K*
-P,P,K* or d+K
-f+{K}
-d+K
-f+K:
-K,P (Fake)
-d+K,K or P (Fake)
-f+K,K or P (Fake)
-d+K,f+K# or P (Fake)
-f+K,f+K# or P (Fake)
(No Name) K,b+P,<P>
Assault... f+K:
-K,K:
(...Striker) -P,P,<P>*,K*
(...??/Napalm) -P,P,K* or d+K
-f+{K}
...Kick Mine -d+K
-K,P (Fake)
-d+K,K or P (Fake)
...Kick (Fake) Bomb -f+K,K or P (Fake)
-d+K,f+K# or P (Fake)
-f+K,f+K# or P (Fake)
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Triple.... B,B*:
...Scratch -B
...Low Scratch -B
(No Name) B,B*:
-f+K,K,K:
-P,P,<P>*,K*
-P,P,K* or d+K
-f+{K}
-d+K
-f+K:
-K,P (Fake)
-d+K,K or P (Fake)
-f+K,K or P (Fake)
-d+K,f+K# or P (Fake)
-f+K,f+K# or P (Fake)
Angry Slash B,d+B
Violent Scratch f+B,B
(No Name) f+B,d+B
(Silent Rage) df+B, d,df,f + B (Throw)
Lightning Scratch df+P,f+B,B
Darkness Scratch df+P,f+B,d+B
Shotgun Scratch P,P,d+B
(No Name) P,P,P,f+B:
-B
-d+B
--------------------------
---------------------------------------------
--------------------------
G)
--------
BUSUZIMA
--------
Real Name: BUSUZIMA
Beast Form: CHAMELEON
Fighting Style: DECEPTION
FIGHTING STYLE
With the ability to disappear, sidestep, and so on, Busuzima has many techniques to trample
his foes. He's a character type who fights dirty.
COSTUME COLORS
p (Normal) = Green shirt, blue sleeves, and symbol, reddish shorts, and wristbands, yellow geta (shoes),
green hair and goatee / Green-skinned chameleon
K (2nd) = Purple hair, goatee, and sleeves, gold shorts and wristbands, yellow shirt and geta (shoes) /
Purple-skinned chameleon
B (Extra) = Purple shorts, wrist bands, and symbol, pink shirt with brick red sleeves, orange geta (shoes),
lavender hair and goatee / Reddish-pink skinned chameleon
Start (Secret) = lime-colored shorts, pale shirt with green sleeves and design, white geta, greenis hair
and goatee / Silver-skinned chameleon
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Bukkomi Chop 2) Busuzima Maji
Motion: d,df,f + P (Stun Attack) Motion: d,df,f + <K> (Stance Change):
-Advancing / Retreating
f / b to move
-Revert to Normal Stance
Motion: u or R1 (cancel)
-Maji de Punch
Motion: P,P*,P
-Maji de Kick
Motion: K,{K}
-Maji Nobi Punch
Motion: B or d+B
-Maji de Harai
Motion: B or d+B
-Chouhatsu
Motion: d [H]
*Doing just the 1st punch or 1st kick during
Busuzima Maji will keep him in this stance.
3) Busuzima Homerun 4) Busuzima Exercise
Motion: d,db,b + P (Guard Attack) Motion: d,db,b + K, K, K, K, K, {K} (Juggling Attack)
5) Shishometsu Attack** 6) Shishometsu**
Motion: d,df,f + B (Attack & Disapper) Motion: d,db,b + B (Disappear)
**Shishometsu Attack will leave Busuzima invisible for a short duration of time, while
Shishometsu has a longer duration. When you become invisible, you will appear once you're hit.
BEAST DRIVE: DAIJOUBUTSU THROW
-------------------------------
Motion: d,df,f,d,df,f + {B} (Throw)
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Zenkai Seiken Retsuden P,P*,<P>,f+P,f+{P}
Zenkai Butchigiri Sukatsu Kyaku P,P*,<P>,K,d+K [T]
Zenkai Kakato Jigoku P,P*,<P>,K,b+{K}
Zenkai Butchigiri Upper P,P*,<P>,B
(No Name) P,P*,d+{K}
Zenkai Sokukou Knee #1 Variation.... P,K,P:
-P*,<P>:
...Seiken Retsuden -f+P,f+{P}
...Butchigiri Sukatsu Kyaku -K,d+K [T]
...Kakato Jigoku -K,b+{K}
...Butchigiri Upper -B
-P*,d+{K}
Zenkai Sokukou Knee #2 Variation.... P,K,d+K,:
-P*,<P>:
...Seiken Retsuden -f+P,f+{P}
...Butchgiri Sukatsu Kyaku -K,d+K [T]
...Kakato Jigoku -K,b+{K}
...Butchigiri Upper -B
-P*,d+{K}
Baribari Chop K,d+K,P*,<P>
Sokukou Knee #1 Variation K,P:
-P*,<P>:
...Seiken Retsuden -f+P,f+{P}
...Butchigiri Sukatsu Kyaku -K,d+K [T]
...Kakato Jigoku -K,b+{K}
...Butchigiri Upper -B
-P*,d+{K}
Sokukou Knee #2 Variation K,d+K:
-P*,<P>:
...Seiken Retsuden -f+P,f+{P}
...Butchigiri Sukatsu Kyaku -K,d+K [T]
...Kakato Jigoku -K,b+{K}
...Butchigiri Upper -B
-P*,d+{K}
Taiman Aku Kick f+P,K
Taiman Akutou Kick f+P,f+P,K
Taiman Gokuaku Kick f+P,f+P,f+P,K
Taiman Chou Gokuaku Kick f+P,f+P,f+P,f+P,K
Taiman Straight Retsuden f+P,f+P,f+P,f+P,f+P,f+{P}:
Chinpira Usogeri Retsuden f+K,f+K,f+P,f+P,f+{P}
Yaki Blow df+P,f+P [T]
Yakiyaki.... df+P,df+P:
...Ura Ken -b+P
...Blow -f+P, [T]
Tako Naguri [T],P,<P>:
-<P>:
-Follow with any attack that follows the 3rd punch of any
P,P,<P> combo
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Chameleon Rush B,d+B,B*,{B} (Press u+{B} anytime
to fake)
Nobiiru Rush b+B,d+B,B*,{B} (Press u+{B} anytime
to fake)
Slide Shoten Upper f+B,f+B
Somersault.... u+B:
...Kaomen Slider -db+B,d+B
...Shoten Upper -f+B,f+B
Double Kaomen Slider db+B,d+B
(No Name) B,d+K,P*,P:
-f+P,f+{P}
-K,d+K [T]
-K,b+{K}
-B
Zenkai Butchigiri Upper P,P*,P,B
Zenkai Butchgiri Knuckle P,K,{B}
Sokukou Bokusatsu Knuckle K,{B}
Zuzuki Upper Spike B,df+B
--------------------------
---------------------------------------------
--------------------------
H)
-----
JENNY
-----
Full Name: JENNY BURTORI
Beast Form: BAT
Fighting Style: LOWER BODY (LEGS)
COSTUME COLORS
p (Normal) = Black boots and collar, red outfit, blond hair / Dark brown-furred bat
K (2nd) = Black outfit, pumps, and collar, red hair / Black-furred bat
B (Extra) = Blue outfit and collar, black tights, dark lavender boots, laveder hair / Purplish furred bat
Start (Secret) = Yellow outfit, black pumps and collar, brown hair / Golden-furred bat
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1)Twist 2) Eccentric Kick
Motion: d,df,f + P (Stance Change): Motion: d,df,f + K (Multi-Hit Attack)
-Active / Passive Twist
f / b to move
-Twist Change
d+P
-Twist Heel Change
d+K
-Twisted Explosion:
-1st Variation
K,K,d+K
-2nd Variation
K,K,K,K,K [T]
-3rd Variation
K,K,K,K,K,K,d+K
-Final Variation
K,K,K,K,K,K,{K}
**During any Twist combo, Jenny will fall out
of Twist if you stop at the 1st, 2nd, 3rd, or
4th kick.
3) Brilliant Slash 4) Roll-Up Hurricane
Motion: d,db,b + P (Guard Attack) Motion: d,db,b + K
5) Bat Wing Blade 6) Flap Wing
Motion: d,df,f + {B} (Launcher) Motion: d,db,b + B:
-Press nothing (Fly back)
-Drill Talon
B (Attack)
*Note that Flap Wing can also be
done in the air.
BEAST DRIVE: SKY HIGH TEMPEST
------------------------------
Motion: F,B,DB,D,Df,f + {B}
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Slap Slap P,<P>*
-Follow with any combo starting with f+K
-Follow with any combo starting with B
Passion Heel.... f+K,K,<K>*:
...Fool -b+P
...Bye-Bye -b+K [T]
-Follow with any combo starting with f+B
Passionate Heel Rush f+K,K,<K>*,K,K or d+K
Sly Kick d+K,K
Enamul Knife df+K,K
Enamul.... df+K,K,K:
...Blade -K
...Blade Fool -b+P
Enamal Sly Kick df+K,K,d+K,K
Gloss Edge LD+K,K
Turn Hook Heel To Passion [T], K,K,<K>*:
...Passionate Heel Rush -K,K or d+K
...Passion Heel Fool -b+P
...Passion Heel Bye-Bye -b+K [T]
-Follow with any combo starting with f+B
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Complete Death Order B,B,B,B,B (Only if 3rd K connects will combo
follow through)
Complete Death Order Flap B,B,B, Flap Wing (Press B again to execute Drill
Wind Slider B,B,B,d+{B} (Only if 3rd K connects will combo
follow through)
Nightmare Walking f+B,B,B, Flap Wing (Press B again to execute Drill
Talon)
Wind Death Order Dash,B,B
--------------------------
---------------------------------------------
--------------------------
I)
----
STUN
----
Real Name: STEVEN GOLDBURG
Beast Form: INSECT
Fighting Style: GRAPPLER/WRESTLER
COSTUME COLORS
p (Normal) = Orange shorts and cap, blue skin, sky blue shirt / Blue skin insect
K (2nd) = Blue clothing and cap, black skin, brown belt / Black skin insect
B (Extra) = Brownish clothes and cap, green skin, gray belt / Green skin insect
Start (Secret) = Red shorts and cap, black shirt, pink skin / Pink skin insect
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Spider Drop 2) Hornet Grab
Motion: d,df,f + P (High Throw) Motion: d,df,f + K (Mid level Throw)
3) Antler Bomb 4) Grasshopper Leg
Motion: d,db,b + P (Low Throw) Motion: d,db,b + K (Guard Attack)
5) Riot Beetle 6) Bio Reject
Motion: d,df,f + B (Throw) Motion: d,db,b + B (High/Mid Guard Reversal)
7) Stun Crash 8) Air Bomber
Motion: d,df,f + P + K (or P + G) (Upclose) Motion: d + P + K (Air Throw)
-to-
Blink Rush Drop
Motion: d,db,b + P + K (or P + G)
*Opponent can easily escape the 2nd part
by pressing P + K
BEAST DRIVE: BOOSTING BURST
---------------------------
Motion: F,DF,D,DB,B,F,DF,D,DB,B + B (Throw)
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Shell Blow P,P*
Shell Rush P,P*P (sb)
Shell Face Scratch P,P*,P,{P} (Attack & Throw)
Shell Rush Guillotine P,P*,P,{K}
Shell Rush Bomb P,P,P,d+K, Antler Bomb
Shell Slasher P,K,P*,P (tn)
Solid Cutter Combo K,P,P
Thrust Knee Smash f+K,K
Thrust Blow f+K,K,b+{P}
Thrust Shock f+K,K,db+P
Thrust Knee Crash f+k,d+K
Combo Antler Bomb f+K,d+K,Antler Bomb
Handknife Combo d[H],P,K
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Beetle Rush B,B
Beetle Rush Beat B,B,d+B
Chaos Beetle Rush B,B,d+B,d+B
Brutal Beetle Rush B,B,d+B,df+B
Violent Beetle Rush B,B,d+B,df+B,u+B
--------------------------
---------------------------------------------
--------------------------
J)
----
GADO
----
Full Name: ALAN GADO
Beast Form: LION
Fighting Style: SINGLE & CONTINUOUS ATTACKS
COSTUME COLORS
p (Normal) = Black shirt, shoes, and gloves, brown pants, golden hair, green symbol / Gold-furred lion
K (2nd) = White shirt, pants, and hair, brown gloves and shoes, gold symbol / Red-furred lion
B (Extra) = Brown pants, grayish shirt, black gloves, shoes, and hair, turquois symbol / Blue-furred lion
Start (Secret) = Orange hair, black gloves and shoes, green clothes, gold symbol and belt / Hellfire red-
furred lion
----------------------------------
----------------------------------
===============
COMMAND ATTACKS
===============
1) Heat Capture.... 2) Rage Cutter
Motion: d,df,f + P {c}: Motion: d,df,f + K
-Middle Kick (K)
-Low Kick (d+K)
-Press nothing becomes
a throw
3) Assault Blow 4) Danger Spin
Motion: d,db,b + {P} Motion: d,db,b + K (Guard Attack)
-or-
(Quad Flash Break)
Motion: d,db,b + K, f + {P}, d,df,f + {P}, d,db,b + {P}
5) Demolition Fang 6) Rising Laser
Motion: d,df,f + {B} (Throw) Motion: d,db,b + {B} (Launcher)
BEAST DRIVE: (ROARING SUPREME)
------------------------------
MOTION: D,DF,F,DF,D,DB,B + {B}
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Shotgun Combination G P,<P>
Heavy Weight Shotgun G P,<P>,f+P
Shotgun Combination Drive P,<P>,f+{K}
Spinning Strike b+P,<P>*
Twin Tomahawk f+P,P*
Tomahawk.... f+P:
...Buster -P*,P*
...Drive -K
Shell.... df:
...Smash -{P}
...Slash -df+K
Trooper Combination K,K,{K}
Lea/Commando Edge Combination.... K,K,f+K:
...High -K/K,K
...Middle -f+K/f+K,K
...Low -d+K/d+K,K
...Feint -(f+ or d+)K,P
Heat Blaster Twin K,b+P,<P>*
Sky Launcher Strike f+K,K,K
Solid Launcher Strike f+K,f+K,K
Ground Launcher Strike f+K,d+K,K
Sky/Solid/Ground Launcher Feint Strike f+K,(f+ or d+)K,P
Sight Break LD+P,P
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Double Scratch B,B*
Triple.... B,B*:
...Scratch -{B}
...Low Scratch -d+B
-Follow with any combo starting with f+K
Trap Nail B,d+B*
Destroy Scratch f+{B},{B}*
Blind Scratch f+{B},d+B [T]
Bloody Rage df+B, Demolition Fang
Shotgun Scratch P,P,d+B
Lightning Scratch df+P,f+{B},{B}
Darkness Scratch df+P,f+{B},d+B [T]
Heat Blaster.... K,b+P,<P>*:
...Nail -B*
...Double Claw -B*,{B}
...Strome -B*,d+B
...Needle -B*,f+K
...Sky Launcher Strike -B*,f+K,K,K
...Solid Launcher Strike -B*,f+K,f+K,K
...Ground Launcher Strike -B*,f+K,d+K,K
...Sky/Solid/Ground Launcher Feint Strike -B*,f+K,(f+ or d+)K,P
--------------------------
---------------------------------------------
--------------------------
K)
---------
SHEN LONG
---------
Full Name: SHEN LONG
Beast Form: TIGER
Fighting Style: COMBINATION ATTACKS
COSTUME COLORS
p (Normal) = Purple shoes and shirt w/red & gold stripes, gray gloves and pants, gold belt, red& gold symbol
/ Gray-furred tiger
K (2nd) = Purplish shirt w/white trims, purple gloves, blue pants / Red-furred tiger
B (Extra) = Green pants, gloves, and belt, brick red shirt with gold trims, red and gold symbol / White-furred
tiger
Start (Secret) = Sky blue shirt white trims, greenish pants, white gloves, black belt, gold and red symbol /
Orange-furred tiger
-------------------
-------------------
--------------------
SHIN-I-ROKU-GOU-KEN: Rokugou Kourin Shiki (Style of the Universal Goose Circle)
--------------------
The "Rokugou Kourin Shiki" is a Circle combo that is the main weapon used by Shen Long. Consisting of
6 different attacks, each attack follows each other in a circle-like motion, in any direction desired. While this
Circle combo can be started in numerous ways, each attack follows each other in a set manner one after another.
Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern it follows:
Dakai <----------> Fujin Kyaku <----------> Pon Ken
P#{c} d+K f+{P}*
/\ /\
| |
\/ \/
Sokuchuu Kyaku <-----> Nichigetsu Ha <-----> Migi Tan Kyaku
f+K d+P K
When you do all parts of the Circle combo in beast form, Shen Long's hits'll get stronger as he starts to
flash. As you imput the last part, he will turn red and inflict great damage.
Also, this Circle combo can be followed up with any one of the "Rokugou Kourin Shiki Shuryo Waza", (Ender
Techniques of the "Style of the Universal Goose Circle") which can be inputted from any one attack of the R.K.S. It
doesn't matter whether you complete the Cicle combo or not:
Youshi Senrin Shichisun Ko Renshu Houdou
f,f+P b+{P} d,d+P {c}
\\ || //
Rokugou Kourin Shiki Shuryo Waza
// || \\
Hangetsu Jin Honshin RenKyaku Zensou Genkyaku
f,f+{K} b+K d,d+K
Also are *special* R.K.S Shuryo Waza techniques which can be done as a beast (or, when your Beast gauge is
full):
Kourin Un Rokugou Shouten Hou Rokugou Fukko
B*,B B*,f+B B*,d+B
\\ || //
\\ || //
Rokugou Kourin Shiki Shuryo Waza
||
||
Rokugou Hekishuu
B*
-----------------------------------------------------------------
-----------------------------------------------------------------
===============
COMMAND ATTACKS
===============
1) Zesshou Hohou 2) Renkan Tai
Motion: d, df, f + {P} Motion: d, df, f + K {c} (Launcher)
3) Gaimon Choushuu 4) Muei Kyaku
Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K {c} (Throw)
*Note that this hits twice as an attack.
5) Keisetsu Ga 6) Kongou Toutai
Motion: d, df, f + {B} (Throw) Motion: d, db, b + B:
-Auto Rokugou Kourin Shiki:
-Kongou Kourin Shiki (You)
f[H]+B(x6) Start R.K.S through "Pon Ken"
-Kongou Kourin Shiki (Chi)
d[H]+B(x6) Start R.K.S through "Sokuchuu Kyaku"
-Kongou Kourin Shiki (In)
b[H]+B(x6) Start R.K.S through "Nichigetsu Ha"
-Kongou Kourin Shiki (Ten)
u[H]+B(x6) (Start R.K.S through "Fujin Kyaku"
-Kongou Soukou / Renkou Tai
{B},{B} / {B},{B},{B}:
-Kingou Soukou / Renkou Nichigetsu Ha
Press d+B after 2nd (Sou) or 3rd (Ren) B (tp)
-Kingou Soukou / Renkou Muei Kyaku
Do d,db,b + K after 1st (Sou), 2nd (Ren), or
3rd (Sou) B
BEAST DRIVE: MOUKO KOU HAZAN
----------------------------
MOTION: d,df,f,df,d,db,b + B (Advancing Throw)
or
MOTION: d,d,d + B after 6th hit (P or f+P) during his Circle Combo (Throw)
HITS: 22
================================================================================================
----------------------------
Combination Attacks (Human)
----------------------------
Name Input
------ ------
Rensui Choryo P,P,P (Start the R.K.S from any point):
-u+B
Rensui Pon Ken/Tai P,P (Start the R.K.S by "Pon Ken" or
"Sokuchuu Kyaku")
Jouho Renkai/Renkyaku f+P (Start the R.K.S from "Dakai" or
"Migi Tan Kyaku")
Renshou Tai P,K
Rensen Uramon Chochu P,K,d+K (can end with any R.K.S Shuryo
except "Honshin Ren Kyaku" or
"Shichisun Ko")
Renfu Tai K (Start the R.K.S by "Fujin Kyaku" or
"Nichigetsu Ha")
Youshi Saiken LD+P,{P}
----------------------------
Combination Attacks (Beast)
----------------------------
Name Input
------ ------
Fukko Nichigetsu Ha B (Start the R.K.S through "Nichigetsu
Ha" or "Fujin Kyaku")
Juuji Hekishuu B,B*
Kanun Juuji Ha B,B*,B [T]
Juuji Rakan B,B*,f+B
Fukko Juuji Sou B,B*,d+B
Kosou Senkyaku B,d+B
Tenben Ren Kazan db+B,B
Sou Shou Da B,P,u+B
Rensui Sou Da B,P (Start the R.K.S from any point)
Juuji Kanun Geki B,P,u+B
----------------------------------
----------------------------------
----------------------------------
VIII) Secrets And Custom Features
=======
SECRETS
=======
To Get Do This
------ -------
-4th costume Beat Arcade with each character
(Press Start at
Selection screen)
-Gado Beat Arcade Mode (Continue if necessary)
-The "Special Stage" Play Arcade Mode with no continues
(to fight Shen Long)
-Shen Long Beat him in Arcade Mode
(You have to win. If you lose,
you won't obtain him)
-Ending #2 1)Beat Arcade Mode with a continue
-or-
2)Beat Story Mode with no continues
-Ending #1 1)Beat Arcade Mode with no continues
-or-
2)Beat Story Mode with no continues
-Clean Pause Press R2 while game is pause
-Afterimage Victory Hold P,K, and B when you win the final round
</pre><pre id="faqspan-3">
-See BR1 Gado Fight in the "Tatami" Stage, and get the camera
to turn to the huge, circular rock-like monument
(He's sitting on top)
-Play on "Bloody Hard" Mode Hold all L & R buttons as you select any mode
(Speed Timer will be red instead of blue. Game
play is insane!)
===============
CUSTOM FEATURES
===============
To Get Do This
------ -------
-Model Type Beat Story Mode (Continue if necessary)
-Recovery Speed Beat Story Mode (No Continues)
-Any Cancel Point Beat 15 & up characters in Survival Mode
-Charge Speed Get all pictures from Story Mode (?)
-Blood Effect ???
*Note that all of Custom mode's features work in the "Game Start" option only.
----------------------------------
----------------------------------
IX) Revisions and Contributors
-----------------
Revision History:
-----------------
(3/24/99) -First initial release. Contains all the moves and secrets from the other FAQ.
Also, the info on "'Beastorization' System" and "Defensive System" from the other
FAQ have been simplified and added to the "Basic Controls and Functions" section.
(4/12/99) -Fixed spelling & grammatical errors
-Added short sidenote on Long's and Shen Long's Beast Drive
-Added "Motion Stopper" in the "Controls and Basic Functions" section
-Rewrote/changed names to some characters' moves
-Put in the correct translation for Bakuryu's d,df,f + P move
-Corrected Cancel Point & Guard Crush for Yugo's "Final Machine Gun Upper" combo
-Added "Wall Break" in "Controls and Basic Functions" section
(4/14/99) -Put in missing "Shin-Ko-Jin-Setsugo-Ten" move into Long's "Command Attacks" list
(5/15/99) -Fixed spelling/grammatical errors
-Because more than one result happens when executing one of Yugo's and Jenny's attacks,
I've added two made up names and explanations for those moves (the same is so on the
Raizing's Website)
(6/1/99) -Nothing new is being added concerning BR2 info. However, a new disclaimer and "Black List
Section" has been added. For further discussion on the reason for this, please refer to the
updated "BR2: Perfect Players' Guide", which can be found at the addresses located at the
top.
(6/10/99) -Official names for each character's movelist is being added, starting with Yugo
-Errors have been fixed within Yugo's moveslist
-A simple explanation for each character's fighting style is being added, starting with Yugo
-New moves/info/features are being added into both Bakuryu and Uriko's movelist
-The last, newly-found Custom option is added, called "Blood Effect"
-Alice's Beast Drive's name has been corrected to "Lifting Star Lane"
-Jenny's last name has been corrected
(6/18/99) -Removed each character's Basic Moves list due to space and use of this FAQ. However, info about
each character's Basic P/K/B can be found in the "Controls And Basic Functions" section
-Removed each character's Fighting Style Description, and replaced them with a simplified term
-Changing look of FAQ abit
-Yugo's section has been updated
-Added final Custom option, "Blood Effect"
(7/30/99) -MAJOR update for each and every character's section.
-A little bit of redesigning of this FAQ
(9/12/99) -Added extra motion to Shen Long's Beast Drive
---------------------
-------------------------------------
**Contributors to the Bloody Roar 2 FAQ**
-------------------------------------
====== ===============
[NAME] [Contributions]
====== ===============
Ray Benson <
[email protected]> -For the 2nd method on obtaining the
Endings through Story Mode
[email protected] -For the "Clean Pause" and "Afterimage
Victory" tricks
Arturo MartÃnez <
[email protected]> -For the "Bloody Hard" mode trick, and the
other extension to Alice's "Arc Drop Combo"
Orlando José Luque Moraira -For the 2nd motion to Shen Long's Beast
<
[email protected]> Drive attack
----------------------------------
----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Come back when you're ready!" - Alan Gado
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Mini-FAQ is copyright (c) '99 Deeshad