Sandy Saputra
Item List ver 2.3
[email protected]
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Game : Blaze and Blade: Eternal Quest
Category : Item List
Console : Playstation
Gamefaqs Username : holypriest
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Version History
=+=+=+=+=+=+=+=
Ver 2.4 (Apr 16 2003)- Changed the format of the section Chest (III).
And also add the search function for the easiness
in searching the section header. (using ctrl + F)
Add more items to part Item Location (II).
It may not be accurate. It's from a Japanese
FAQ that I translated. I have not try it as the
Bosses/enemies dropped it rarely.
A trick is also been added to part Tricks (XI).
Another added section is the mistranslation part.
Parts that are still not complete will be hopefully
completed by the next update. Boy lots of work to do!
But don't worry, 'cause I enjoy it! It's just the
time that is hard to manage.
Ver 2.3 (Feb 7 2003)- Made a lil' correction & addition to some
parts. Added new sections :
Item Potential (VII) and Cheat Code (XIII).
The older sections is placed to another
section. Through some adjustments, able to
make them neat and organised.
ver 2.2 (Nov 3 2002)- Made some corrections in section V. Add a lot
of info in Part IV. And I found many legendary
equipments. And added some info in most part.
ver 2.1 (Oct 24 2002)- Just as I realize that the second update has a
tremendously terrible format, I change it as quick as
possible. In Addition, I add in a little more
information.
ver 2.0 (Oct 23 2002)- Added new sections(and change the old section to
another section). Edit some of the format. Additional
info on most part. Made some corrections. Oh and I
made this version history! The sections added are the
Elements, Attribute,and Informations.
ver 1.0 (Aug 10 2002)- Created the faq. Made the Introduction (I), Locations
of Items(II),Chests(III),Dropped Items(IV), Special
Effects(V),Buyable Items(VI),Tricks(VII),
Credits(VIII),and Last Words(IX)
This document is Copyright 2002 Sandy Saputra
This document is for personal use only. Any kind of reproduction is
forbidden. If you want to include this faq for your site, simply ask
for my permission first, and it would likely to be answered.
Oh and any kind of change either partly or even a lil' bit is the same
as violating my work, strictly not allowed.
========================
TABLE OF CONTENTS
========================
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Contents Searching Key
------------------------------------------------
I. Introduction (ITR)
II. Item Locations (ILC)
III. Chests (CHT)
IV. Dropped Items (DRI)
V. Buyable Items (BUI)
VI. Item Description (ITD)
VII. Item Potential (ITP)
VIII.Special Effects (SPC)
IX. Equipment Element (ELM)
X. Equipment Attribute (ATR)
XI. Tricks (TRC)
XII. Tips/Informations (TPI)
XIII.Cheat Code (CHC)
XIV. Asked Questions (ASQ)
XV. Credits (CRD)
XVI. Last Words (LWD)
-----------------------------------------------
*+*+*+*+*+*+*+*+*+*+*+*
I. Introduction (ITR)
*+*+*+*+*+*+*+*+*+*+*+*
As you may know, many items can be found in many places.This faq is a guide
for you to know at least one or two places to get the them. And also what
items lies inside the chests.It is 98% accurate as I fill this faq when I am
playing, but not always ^_^; so there are certain items that I forgot where
I get it. So I hope you all enjoy this faq as much as I enjoy making it.
Furthermore, this faq is not fully completed yet, but I’ll make the update
if I have the time.
As for the update, I apologize very much that it is not organized well. But
the third update should make up for it. Enjoy!
BTW, this FAQ should ONLY be seen in either gamefaqs.com or neoseeker.com
*+*+*+*+*+*+*+*+*+*+*+*
II.Item Location (ILC)
*+*+*+*+*+*+*+*+*+*+*+*
Hmmmm, without doubt there are many other locations for these items to be
found.But certain items, especially the Legendary Items, can only be found
in that certain places. Like Calvin’s Blade, it took me 20 tries to get
this item. And I’m sure this item can only be found in the Red Dragon’s
lair. Just to make sure you know that a chest can have many items which
you can only get it once in one trip. But some of them only have one,
or maybe two or more.
To make it easier, I put an asterisk sign (*) after the name of the
legendary item, and behind the description of the item if the item is
breakable. And I also avoid items that is bought from the retired knight
if possible, because many of them can be found through exploring dungeons
and ruins or by slaying enemies.
Added(ver 2.4)There are 403 items in all and I have listed all of them
here. 4 of them are still not proved yet though, they are: Dominion
Dagger, Pavas Axe, Gray Arc, and Seraphim Shield.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Swords (warrior)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Normal Sword = Initial
Broad Sword = Lv6 Kobold, Wood of Ruins / Skeleton, Lab. of the Dead
Long Sword = Secret Track near Woodcutter's Cabin, Woods of Ruins
Bastard Sword = Blood Skeleton, Labyrinth of the Dead 1st Part
Claymore = Blood Skeleton, Palace of Immrotals,Clock Tower.
Sword of Bane = Living-Sword, Old Palace 2nd Part
Silver Sword = Undead Knight, Labyrinth of the Dead 2nd Part
Bloodsword = Durahan, Labyrinth of the Dead
Ice Sword = Southwest chest, Ruins in the Lake
Flame Sword = Black-Knight, Old Palace 2nd Part 5th Floor
Lightning Blade = Bat Medallion room, Palace of Immortals, Gold key room
Earth Saber = Bat Medallion room, Palace of Immortals, Gold key room
Damascus Blade = Living-Sword, Old Palace 2nd Part 5th Floor
Sunblade = 7th Underlevel Abandoned Mine / Flare-Salamander, Cave
of Red Dragon
Darkblade = Cave of Red Dragon
Guardian Sword = Living-Sword, Old Palace 2nd Part
Durandal = 10 th under level Abandoned Mine
Excalibur = Room after defeating Zombie Dragon
Dragonbane = Left room of Treasure Chamber, Palace of Immortals 2nd
Part
Revatin = Efreet, The Hall of Demons, 2nd Floor (Sealed Cave)
Answerer* = Black-Knight, Old Palace 2nd Part
Mistortain* = After defeating the Red Dragon
Fenris* = Cerberus, The Hall of Demons ,1st Floor (Sealed Cave)
Calvin’s Blade* = After defeating the Red Dragon
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Priest’s Wand/Hammer
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Club = Initial
Mace = Shaman-Goblin,Wood of Ruins, Green Goblin Work Area
Flail = Shaman Goblin, Abandoned Mine 1st Part
Warhammer = Northeast chest, The Clearing, Wood of Ruins
Long Hammer = Southeast chest, The Clearing, Wood of Ruins
Morning Star = Ritual Elexier area, Palace of Immortals
Blessed Hammer = Before Durahan, Labyrinth of the Dead
Wand of the Ancients = 7th under level, Abandoned Mine
Wand of Devils = Undead-Master, Lab. of the Dead 2nd Part
Ritual Hammer = Cave of Red Dragon
Amber Wand = Ogre, Abandoned Mine 2nd Part
Holy Wand = Labyrinth of the Dead 2nd Part
Wish Hammer = Locked (rogue) room in the top after beating the
Zombie-Dragon
Gabriel = The Roadside Inn, locked room
Wand of Justice = Room after defeating Zombie Dragon
Hammer of Thor* = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave)
Seraphim Rod* = Undead-Master, Lab. of the Dead 2nd Part
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Knives (rogue)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Dagger = Initial
Gladius = Giant Ant, Wood of Ruins
Daak = Sealed (elf) room in 2nd level, Old Palace 1st Part
Defender = Giant-Scorpion, 4th under level Abandoned Mine
Silver Dagger = Silver Wolf, Palace of Immortals
Bandit Dagger = Chest in Valley of White Silver
Cat’s Claw = Kobold, Cage Area, Woods of Ruins
Blood Dagger = Weretiger, Palace of Immortals, on the roof
Orichalca Dagger = Cave of Red Dragon
Blackjack = 7th under level Abandoned Mine 2nd Part
Golden Harp = The Roadside Inn, locked room
Mist Dagger = King Mummy room, right chest, 9th under level Labyrinth
of the Dead
Ringnail = Room after defeating Zombie Dragon
Fabnihl* = After defeating the Red Dragon
Death Sickle* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
rumored:
Dominion Dagger* = Troll, 10th Underlevel Boss, Abandoned Mine
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Sorcerer’s Wand
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Wooden Wand = Initial
Iron Wand = Wood of Ruins, Green Goblin Work Area
Skull Wand = Shaman Goblin, Abandoned Mine
Pure Wand = Shaman Goblin, Old Palace 1st Part
Magic Wand = Palace of Immortals, Clocktower
Wand of Runes = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Mithril Wand = Near upper portal in 7th
Skystone Wand = Cave of Red Dragon
Wand of Evil = Old Palace, 4th Floor, west chest.
Gaia Wand = Left room of Treasure Chamber, Palace of Immortals 2nd
Part / Behemoth, The Underground Cave, Woods of Ruins
Moon Wand = Arch-Magi, Tower Annex, Old Palace 2nd Part
Godswand = Room after defeating Zombie Dragon
Crystal Wand = Retired Knight
Charmed Wand* = Bone Sigil room, Labyrinth of the Dead
Baphomet* = After defeating Red Dragon
Wand of Apollo* = Room of the 2 Hidden Spells, Old Palace 2nd Part
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Bows (hunter)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Shortbow = Initial
Bow = 2nd floor sealed (elf) room, Old Palace 1st Part
Long Bow = In house (via secret track), The Great Waterfall of
Maldo, Woods of Ruins
Trueheart = Goblin,Wood of Ruins, green goblin work area
Crossbow = Southeast chest, The Clearing, Wood of Ruins
Ranger’s Bow = Palace of Immortals, Clocktower
Windbolt = Stalker, Old Palace 5th floor
Lightbolt = Cave of Red Dragon
Artemis = Room after defeating Zombie Dragon
Falconbolt = Left chest in Crystal Maze in the Old Palace 2nd Part
Elven Bow = Dark-Elf, Old Palace 1st / 2nd Part
Shadowbolt = Evil-Stalker, Sealed Cave
Compound Bow = 7th under level Abandoned Mine
Bolt of Larie* = Room of the 2 Hidden Spells, Old Palace 2nd Part
Perseus Bow* = Griffon, The Valey of White Silver
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rapiers (elf)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Shortsword = Initial
Rapier = Lizard-Man, Wood of Ruins / Kobold, Wood of Ruins
Wyvernstooth Rapier= Black-Lizard, Ruins in the Lake
Long Rapier = 2nd floor sealed (elf) room, Old Palace 1st Part
Poison Rapier = Holy Water Consecration Room, Lab. of the Undead
Silver Rapier = 2nd floor sealed (elf) room, Old Palace 1st Part
Mithril Rapier = Lizard-Man, Wood of Ruins / Crimson-Lizard, Old Palace
Thunderbolt = The room with barrels,3rd floor west wing, Palace of
immortals 2nd Part
Frostfurnace = Cave of Red Dragon
Inferno = Salamander, Cave of Red Dragon
Stone Foil = 7th under level, Abandoned Mine 2nd Part
Solitaire = Before Fighting the 2nd Dark Elf, Old Palace 2nd Part
Chaos Rapier = Left room of Treasure Chamber, Palace of Immortals 2nd
Part / Death-Knight, Sealed Cave
Valkyrie = Room after defeating Zombie Dragon
Minister* = Locked Jail after Durahan, Labyrinth of the Dead 1st
Part
Sword of Zeus* = Vampire-Lord, Palace of Immortals 2nd Part
Added(ver 2.4):I forgot to post that Sword of Zeus is(told by James) by his
information is actually Zeus Rapier. Well, he is a trusted contributor, so
I am sure that the boss drops this weapon. (I can't confirm which one is the
right one). Sorry... (I have fought this boss for about 200 times but the
boss drops treasure chests rarely... I don't know why.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Axes (dwarf)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Tomahawk = Initial
Battle Axe = 2nd floor sealed (elf) room, Old Palace 1st Part /
Blood-Skeleton, Labyrinth of the Dead.
Hand Axe = 2nd floor sealed (elf) room, Old Palace 1st Part
Fine Axe = 2nd floor sealed (elf) room, Old Palace 1st Part
Great Axe = Cave-Scissors, Abandoned Mine 2nd Part
Silver Axe = Before Durahan, Labyrinth of the Dead
Viking Axe = Isle of Ruins, The Woods of Ruins
Poison Axe = Cave of Red Dragon
Blood Axe = Giant, The Dessert Valley
Executioner = Green-Giant, 10th under level Abandoned Mine
Flamespitter = Bat Medallion room, Palace of Immortals 1st Part
Ouga Axe = Hell-Ogre, part of Sealed Cave after defeating Zombie
Dragon
Life Eater = Green-Giant, 10th under level Abandoned Mine / Giant,
The Dessert Valley
Slaughterer = Weretiger/Werewolf,The Palace of Immortal / Hell-Ogre,
The Accursed Place, The Sealed Cave
Berserker = Room after defeating Zombie Dragon
Frost Axe = Left room of Treasure Chamber, Palace of Immortals 2nd
Part
Half-moon Axe = Bone Sigil room, Labyrinth of the Dead
Lucifer* = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave)
Gulwick* = Green-Giant, 10th under level Abandoned Mine
rumored:
Pavas Axe* = Behemoth, The Underground Cave, Woods of Ruins
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rods (fairy)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rod = Initial
Jewel Rod = Wood of Ruins, green goblin work area
Crystal Rod = Southeast chest in the secret track in The Clearing,
Wood of Ruins
Silver Rod = Fairy chest, Abandoned Mine
Flame Rod = Before Durahan, Labyrinth of the Dead
Wind Rod = Stalker, Old Palace 2nd Part
Water Rod = Palace of Immortals, Clocktower
Earth Rod = 7th Underlevel, Abandoned Mine 2nd Part
Fey Rod = Gremlin, Sealed Cave / Fairy chest, Abandoned Mine
Vampire Rod = West chest in 4th Floor, Old Palace 2nd Part
Rainbow Rod = Left room of Treasure Chamber, Palace of Immortals 2nd
Part
Holy Rod = Cave of Red Dragon
Star Rod = Room after defeating Zombie Dragon
Rod of Ishtar = The Crystal Maze, Old Palace 2nd Part
Rhynoceros Rod = Frost-Salamander(2), Ice Grotto, Sealed Cave
Alchemist’s Rod* = Dark-Wizard, Old Palace 2nd Part
Angel Rod* = Room of the 2 hidden spells, Old Palace 2nd Part
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Armors (warrior & dwarf)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Bronze Armor = Guard-Golem, 2nd floor, The Old Palace
Chainmail Shirt = Secret track in the Great Waterfall of Maldo, Wood of
Ruins
Breast Plate = Woodcutter’s Cabin-Cellar, Wood of Ruins
Full Plate = Area before boss, Abandoned Mine 1st Part
Silver Armor = Room of 2 treasure chests with Queen’s Robe, Palace of
Immortals 1st Part
Knight’s Armor = Area of device room, Old Palace 2nd Part
Mirror Armor = Wolf Medallion room, the Clock Tower, Palace of
Immortals 1st Part
Black Armor = Black-Knight,Old Palace 2nd Part/Death-Knight, Sealed
Cave
Master Plate = Green-Giant, Abandoned Mine 2nd Part 10th under level
Abandoned Mine
Fata Morgana Armor = Locked door that opens when dark elf is beaten,Old
Palace 1st Part
Anti-magic Armor = The Roadside Inn, locked room
Guardian Armor = Living-Armor, Old Palace 2nd part
Dragonscale = Dragon-Puppy, Abandoned Mine 1st Part / Ground Floor,
West Wing, Plc. of Immortals 2nd Part
Demonscale* = Durahan, Labyrinth of the Dead
Holy Armor* = Platinum-Knight, Path leading to the 2 hidden spell
room, Old Palace 2nd Part
Pavas Armor* = Efreet, The Hall of Demons ,3rd Floor (Sealed Cave)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Light Armors (hunter, elf & rogue)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Leather Armor = Initial
Leather Buckler = Woodcutter’s Cabin Cellar, Wood of Ruins / L20 Goblins,
Abandoned Mine
Fine Leather = Goblin (which shoots arrows), green goblin work area,
Wood of Ruins
Fine Shield = L30 Goblins, Old Palace 1st Part
Bandit’s Shield = 2nd floor under level, Labyrinth of the Dead
Silver Shield = Locked Jail after Durahan, Labyrinth of the Dead 1st
Part
Reflector = Bat Medallion room, Palace of Immortals, Gold key room.
Runic Shield = Living-Armor, Old Palace 2nd Part
Dark Shield = Old Palace 2nd Part, Tower Annex
Life Shield = Cave of Red Dragon
Elven Shield = Dark Elf, Old Palace 2nd Part
Holy Shield(ver1) = Secret room, The Lab. of the Undead
Sun Shield = The Roadside Inn, locked room
Moon Shield = Undead-Master, Labyrinth of the Dead 10th Underground
Crypt
Elemental Shield* = Southeast chest, Ruins in the Lake/Efreet,Sealed Cave
Holy Shield(ver2)* = Gigantes, The Hall of Demons ,5th Floor (Sealed Cave)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Robes (priest,sorcerer,& fairy)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Robe = Initial
Fine Robe = Woodcutter’s Cabin Cellar, Woods of Ruins
Bishop’s Robe = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Robe of Sorcery = Room of the lever in the 1st floor, Labyrinth of the
Dead
Healing Robe = Bat Medallion room, Palace of Immortals, Gold key room
Queen’s Robe = Area of 2 treasure chest with Silver Armor, Palace of
Immortals 1st Part
Rune Robe = Living-Armor, Old Palace 2nd Part
Earth Robe = Wraith, Labyrinth of the Dead 1st &2nd Part
Shadow Robe = Ghost, Palace of Immortals
Holy Robe = Labyrinth of the Dead 2nd Part
Robe of Spirits = Cave of Red Dragon
Robe of the Elders = After defeating Red Dragon / Evil-Stalker, Sealed Cave
Guardian Robe(ver1)= Part of Sealed Cave after defeating Zombie Dragon(Rogue
Lock Room)
Guardian Robe(ver2)= The Roadside Inn, locked room
Infernal Robe* = Vampire-Lord, Palace of Immortals 2nd Part
Phantom Robe* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
Robe of the Sages* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Shields (warrior & dwarf)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Leather Shield = Initial
Round Shield = Abandoned Mine or Skeleton, Labyrinth of the Dead
Knight Shield = Skeleton, Labyrinth of the Dead
Reflective Shield = Locked door that opens when Dark Elf is defeated, Old
Palace
Flame Shield = West chest in 4th Floor, Old Palace 2nd Part
Ice Shield = Cave of Red Dragon
Earth Shield = Black Lizard, Ruins in the Lake
Air Shield = Wind Fortress, Sealed Cave
Guardian Shield = Room after defeating Zombie Dragon / West chest,
The Ancient Ruins
Lucifer Shield* = Greater-Demon, The Hall of Demons, 3rd Floor (Sealed
Cave)
rumored:
Seraphim Shield* = Dark-Angel, The Hall of Demons, 5th Floor (Sealed Cave)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Clothings
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Power Band = Ogre, 10th under level Abandoned Mine
Power Symbol = Black-Knight, Old Palace 2nd Part
Symbol of Darkness = Arch-Magi, Tower Annex, Old Palace 2nd Part
Silver Brooch = Right room in the treasure chamber, Palace of Immortals
2nd Part
Jewel Brooch = Lesser-Vampire, Palace of Immortals 2nd Part
Jewel Ring = Mummy & King Mummy, Labyrinth of the Dead 2nd Part
Resist Ring = A blue-floating mage, Old Palace 2nd Part
Protect Ring = Before boss, Abandoned Mine 1st Part
Merlin’s Ring = Old Palace, Part before fighting the 2nd Dark Elf
Blessed Ring = Woodcutter’s Cabin-Cellar, Wood of Ruins
Elemental Ring = Behemoth, Underground Cave, Wood of Ruins 2nd Part /
The Ancient Ruins, western chest
Reflector Ring = Blue-Floating Mage, Old Palace 2nd Part
Hermit’s Ring = Labyrinth of the Dead 2nd Part
Satan's Ring = Dark-Wizard, The Old Palace 2nd Part
Philos Ring* = Secret room behind the save point in the 2nd Part of
the Palace of Immortals
Solomon's Ring* = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave)
Dropneal = After beating Red Dragon
Leather Helmet = Abandoned Mine, Area that needs to be Lighted
Iron Helmet = Red Knight, Palace of Immortals 2nd Part
Silver Helmet = Left chest in Crystal Maze in the Old Palace 2nd Part
Great Helmet = Green-Giant, Abandoned Mine 2nd Part 10th under level
Abandoned Mine
Winged Helmet = Griffon, The Valey of White Silver
Witch’s Hat = 2nd Floor barrier chest, Old Palace 1st Part
Elven Hat = 2nd Dark-Elf, Old Palace 1st / 2nd Part
Hunting Cap = Secret track near Woodcutter’s Cabin, Wood of Ruins
Silver Circlet = Holy Water Consecration room, Labyrinth of the Dead
Queen’s Circlet = Before Boss, Abandoned Mine 2nd Part / Succubus, Palace
of Immortals 2nd Part
Star Tiara = Succubus, Palace of Immortals 2nd Part
Earth Tiara = Before Boss,10th under level Abandoned Mine / Succubus,
Palace of Immortals 2nd Part
Knight’s Mask = The room after you fall, Labyrinth of the Dead 2nd Part
Death Mask* = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave)
Rune Cape = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Summer Cape = Black Lizard, Old Palace 2nd Part 5th floor Old Palace
Winter Cape = Snow Bear, Valley of the White Silver
Spring Cape = Black Test Founder’s Key chest, Woodcutter’s Cabin
Cellar, Wood of Ruins
Autumn Cape = Before the 2nd Dark Elf part, Old Palace 2nd Part 5th
floor
Cloak = The treasure chest before the black chest river part,
Abandoned Mine 1st Part
Leather Cloak = Wyvern, Ruins in the Lake
Thieves’ Cloak = 2nd Floor near save point (Rogue Lock Room), Old Palace
1st Part / 5th Underlevel Abandoned Mine 1st Part
Resist Cloak = 8th under level Abandoned Mine
Crusader Cloak = Undead Knight, Labyrinth of the Dead 2nd Part
Elven Cloak = Dark Elf, Old Palace 1st / 2nd Part
Element Cloak = Before Boss, 10th under level Abandoned Mine
Aqua Shawl = Ruins in the Lake
Feather Mantle = Harpy, Palace of Immortal / Hippogriff, The Valley of
White Silver
Gauntlets = Goblin-Leader, Abandoned Mine 1st Part
Knight’s Gauntlet = Goblin-Leader, Abandoned Mine 1st Part
Gauntlets of Strength = West chest in 4th Floor, Old Palace 2nd Part
Silver Gauntlets = Goblin-Leader, Abandoned Mine 1st Part
Wing Gauntlets = The Roadside Inn, locked room
Leather Gloves = Secret track in the Great Waterfall of Maldo, Wood of
Ruins
Rune Gloves = Labyrinth of the Dead 2nd Part
Strong Gloves = Area that needs to be lighted, Abandoned Mine 1st Part
Feather Gloves = Harpy, Palace of Immortals 1st Part
Holy Gloves = Bone Sigil room, Labyrinth of the Dead
Magic Pentagram = The Roadside Inn, locked room
Princess’ Pentagram= Vampire-Lord, Palace of Immortals 2nd Part
Devil’s Horn = Shadow-Demon, Among the Summoned, Old Palace 2nd Part
Minotaur Horn = 8th under level Abandoned Mine
Dragon Horn = After defeating Red Dragon
Dragon Tail = Wyvern, Ruins in the Lake
Dragon Scales = Abandoned Mine
Basilisk Scales = Basirisk,Sealed Cave,part after Zombie Dragon /
Basilisk, Desert Valley, Wood of Ruin
Dragon Amulet = Wyvern, Ruins in the Lake
Light Amulet = Abandoned Mine, area that needs to be lighted
Healing Amulet = Black Test Founder’s Key chest, Woodcutter’s Cabin
Cellar, Wood of Ruins
Rune Amulet = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Talisman = Zombie, Labyrinth of the Dead
Luck Talisman = Fairy Chest, Abandoned Mine
Healing Talisman = Woodcutter's Cabin Cellar, Woods of Ruins
Dominion Feather = Wind Fortress, Sealed Cave*
Cross = Holy Water Consecration room, Lab. of the Dead 1st Part
Misty Pendant = Shadow, Palace of Immortals 2nd Part / 7th under level
Abandoned Mine
Fire Necklace = The Labyrinth of the Undead.
Earth Necklace = Abandoned Mine, area that needs to be lighted
Water Necklace = Ruins in the Lake
Wind Necklace = Griffin, Valley of White Silver
Light Necklace = Will-O-The-Wisp, Canyon Path/Isle of Ruins, Wood of
Ruins
Dark Necklace = Black Lizard, Ruins in the Lake
Holy Necklace = Holy Water Consecration room, Labyrinth of the Dead
Evil Necklace = Arch-Magi, Old Palace 2nd Part
Necklace of Wonders= The Roadside Inn, locked room
Bronze Medal = Glow Moss area, Abandoned Mine 1st Part
Silver Medal = Glow Moss area, Abandoned Mine 1st Pat
Gold Medal = Glow Moss area, Abandoned Mine 1st Part
Lucky Earrings = 9th under level Abandoned Mine 2nd Part
Crystal Earrings = 6th under level Abandoned Mine 2nd Part
Blue Ear-stud = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Red Ear-stud = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Fine Scarf = Skeleton, Labyrinth of the Dead
Silver Anklet = Silver Wolf, Clock Palace, Palace of Immortals 1st Part
Feather Anklet = Griffon, The Valey of White Silver
Knight’s Banner = Red Knight, Palace of Immortals 2nd Part
Elder’s Tablet = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part
Shaman's Tablet = East chest, The Ancient Ruins / Vampire-Lord, The
Palace of Immortal.
Berserker Bones = Hell-Ogre, Sealed Cave, part after defeating Zombie
Dragon
Sol Crown = King Mummy room, left chest, 9th Under level Labyrinth
of the Dead
Moon Crown = Sealed (elf) room in Ritual Elexier area, Labyrinth of
the Dead
Mystical Veil = Succubus, Wind Fortress-Sealed Cave
Shadow Veil = Blood Shadow, Sealed Cave
Beauty Veil = Succubus, Sealed Cave, Wind Fortress
Fine Shoes = Clearing, Woods of Ruins
Feather Shoes = Harpy, Palace of Immortals 1st Part / Hippogriff, The
Valley of White Silver
Hovering Shoes = 6th under level Abandoned Mine, chest in the top of the
poisonous earth
Leather Boots = Abandoned Mine, area that needs to be Lighted
Fine Boots = 5th under level Abandoned Mine, before boss
Iron Boots = 6th under level Abandoned Mine
Quick Boots = Revenant, Labyrinth of the Dead 2nd Part
Winged Boots = The Roadside Inn, locked room
Elven Boots = Dark Elf, Old Palace 1st / 2nd Part
Fool’s Puppet = Before Durahan, Labyrinth of the Dead
Dancing Doll = Before Durahan, Labyrinth of the Dead
Thief’s Badge = 2nd floor locked (rogue) door Old Palace 1st Part
Technique Book = The Roadside Inn, locked room
Renugeton = Left chest in Crystal Maze in the Old Palace 2nd Part
Almander = The Roadside Inn, locked room
Bahil = Room of the 2 Hidden Spells, Old Palace 2nd Part
Water Mirror = Secret track in the isle of ruins, Wood of Ruins
Mirror of Truth = 6th under level Abandoned Mine
rumored:
Gray Arc = Metal-Slime, The Ancient Ruins
From this section onwards, the asterisk (*) sign means that the item is
durable (has the percentage of destruction).But if there is no asterisk
sign, the item is single-used.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Items
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Cure Potion = Ghoul,Labyrinth of the Dead / Most poisonous enemies
eg. Big-Viper & Giant-Centipede
Healing Pin = The Roadside Inn, Chest *
Healing Potion = Most slimes, bears, & wolves
Life Potion = Most slimes, bears, & wolves
Mind Potion = Gargoyle, The Anicent Ruins
Wizard’s Potion = Vampire-Bat, Palace of Immortals 2nd Part
Healing Stone = Room after defeating Zombie Dragon*
Magical Stone = Room after defeating Zombie Dragon*
Ambrosia = After defeating Zombie Dragon
Elixir = After defeating Zombie Dragon
Fine Oil = Mummy, Labyrinth of the Dead
Blood Oil = Vampire-Bat, Palace of Immortals 2nd Part
Blood Extract = Most Bears
Spirit Extract = Lesser-Vampire/Vampire, Palace of Immortals 2nd Part /
Giant-Spider, Abandoned Mine
Miracle Powder = Woodcutter’s Cabin Cellar, Woods of Ruins*
Fairy Powder = Gremlin, Sealed Cave
Fairy Wings = Gremlin, Sealed Cave*
Fairy Perfume = Fairy Chest, Abandoned Mine
Healing Perfume = The Sealed Room in 2nd floor, Palace of Immortals
Recovery Perfume = The Sealed Room in 2nd floor, Palace of Immortals
Empress’ Perfume = The Sealed Room in 2nd floor, Palace of Immortals
Energy Crystal = Room after defeating Zombie Dragon*
Energy Flask = Wraith, Labyrinth of the Dead*
Rope of Return = Retired Knight or Ghoul, Labyrinth of the Dead
Wings of Seraphim = Near Boss, Abandoned Mine 2nd Part
Wings of Lucifer = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
Fate Coin = Demons/Undead (except:Vampires,Ghosts,Succubus)
Material Magic = Gargoyle, Old Palace, Crystal Maze
Material Flame = Salamander, Cave of Red Dragon
Material Earth = Cave-Scissors & Killer-Fish, Abandoned Mine 2nd Part
Material Water = Ruins in the Lake
Material Wind = Stalker, Old Palace 2nd Part
Material Light = Flare Salamander, Cave of Red Dragon
Material Darkness = Chimera,The Ancient Ruins
Material Holy = Black Lizard, Ruins in the Lake
Material Evil = Spirit Ball, 10th under level Abandoned Mine
Jewel Box = Black Test Founder’s Key chest, Woodcutter’s Cabin
Cellar, Wood of Ruins
Silent Box = Labyrinth of the Dead 2nd Part*
Pandora’s Box = 9th under level Abandoned Mine 2nd Part
Terror Card = Old Palace 2nd Part, near the place where you get the
Dark Elf Sigil
Tarot Card = Old Palace 2nd Part, near the place where you get the
Dark Elf Sigil
Blood Pen = Vampire / Lesser-Vampire, Palace of Immortals 2nd Part
Feather Pen = Hippogriff,Valley of White Silver/Vampire or Lesser-
Vampire, Palace of Immortals 2nd Part
Sheep Flute = Harpy, Palace of Immortals*
Herbal Candy = Area near the falling rocks, Abandoned Mine 1st Part
Tasty-drops = 4th under level Abandoned Mine
Berserker Drug = Killer-Bee, Wood of Ruins*
Red Spice = Giant-Centipede, Abandoned Mine 1st Part
Fortune Clock = Middle treasure chest in treasure chamber, Palace of
Immortals 2nd Part
Mysterious Clock = Before Boss, 10th under level Abandoned Mine*
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Jewels
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Fire Jewel = Salamander, Cave of Red Dragon*
Fire Orb = Salamander, Cave of Red Dragon
Ice Jewel = Frost-Salamander, Abandoned Mine 2nd Part / Ruins in
the Lake*
Frost Orb = Ruins in the Lake / Snow Bear, Valley of White Silver
Wind Jewel = Wyvern, Ruins in the Lake*
Thunder Orb = Harpy, Palace of Immortal
Earth Jewel = Boss, Wood of Ruins 1st Part / the same place as
getting cloak* / Metal-Ball, The Ancient Ruins
Earth Orb = Owlbear, Wood of Ruins
Light Orb = Flare-Salamander, Cave of Red Dragon
Rainbow Orb = The Sealed (elf) Room in 2nd floor, Palace of Immortals
Dark Orb = Spirit Ball,10th under level Abandoned Mine /Shadow,
Palace of Immortals 2nd Part
Holy Water = Holy Water Consecration room, Labyrinth of the Dead
Holy Orb = Holy Water Consecration room, Labyrinth of the Dead
Holy Lamp = Locked door that opens when Dark Elf is defeated, Old
Palace 1st Part*
Judge’s Scale = Labyrinth of the Dead 2nd Part, Among the Souls*
Elemental Orb = Flare-Salamander, Cave of Red Dragon / Ruins in the
Lake
Phantasm Orb = Zombie Dragon, Sealed Cave
Crystal Orb = The room with the lever in the very 1st part, Labyrinth
of the Dead
Orb of Evil = The 2 minions of Zombie Dragon, Sealed Cave / Durahan,
Labyrinth of the Dead
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Ashes
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Red Ash = Blood Skeleton, Labyrinth of the Dead / Ogre, Abandoned
Mine 2nd Part
Gray Ash = Zombie, Labyrinth of the Dead / The Valley of White
Silver
Blue Ash = Arch-Magi, Old Palace 2nd Part
White Ash = Skeleton, Labyrinth of the Dead / Hard-Born, Old Palace
2nd Part
Green Ash = 8th Underlevel Underground Crypt, Labyrinth of the Dead
/ Hell-Ogre, The Accursed Place, The Sealed Cave
Black Ash = Wraith, Labyrinth of the Dead
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Herbs
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Lavender = Herb Girl / L30 Goblins
Sage = Herb Girl / Shaman-Goblins
Heaven Sage = Herb Girl / Shaman-Goblins
Iron Sage = Herb Girl
Fennel = Herb Girl / Shaman-Goblins
Hyssop = Herb Girl / Poison-Flower
Belladonna = Herb Girl / Gremlins
*+*+*+*+*+*+*+*+*+*+*+*
III.Chests (CHT)
*+*+*+*+*+*+*+*+*+*+*+*
There are 2 kinds of chest apart from the ones dropped by enemies & the
purple chest in the inn which is for goods' storage. They are the green
chest which is an ordinary chest, and black chest which is a locked chest.
The key for the some of the locked chests is usually found nearby the
locked chests, like the testing dagger chest, while some others are found
after beating the boss, such as the Red Dragon, the Owl Bear,etc. And
sometimes both the green and the black chests contain key items of that
area.
The factors to determine what you get from the chest could be either using
the character, or just random. Maybe the higher the LUCK, the greater item
you can get. And sometimes chests only have one item, like the one in the
Abandoned Mine, you always get a Round Shield(area near save point of the
3rd under level).
=============================================================================
The Roadside Inn
=============================================================================
------------------
~The Roadside Inn~
------------------
Chest : Healing Pin(2x)
Locked room : armor chest : war & dwf : Anti-magic Armor
pri, sor,& fai: Guardian Robe(Ver2)
rog, hun,& elf: Sun Shield
left chest : war : Technique Book
pri : Gabriel
rog : Golden Harp
sor : Renugeton
hun : Winged Boots
elf : Necklace of Wonders
dwf : Wing Gauntlets
fai : Magic Pentagram
=============================================================================
The Wood of Ruins
=============================================================================
------------------------------
~The Great Waterfall of Maldo~
------------------------------
Secret(hun)Track :
*chest inside the house:
-Leather Gloves
-Bow
-Chainmail Shirt
-Long Bow
*chest behind the house:
-Fine Oil
-Sage
-Rope of Return
-Feather Cloak
-----------------------
~Boathouse at Lakeside~
-----------------------
-Isle of Ruins-
Chest in the secret track(southeast isolated area):
-Silver Dagger
-Aqua Shawl
-Water Mirror
-Rune Robe
-Viking Axe
------------
~The Forest~
------------
Chest in the secret track near woodcutter’s cabin :
-Hunting Cap
-Healing Stone
-Silver Anklet
-Skull Wand
-Crossbow
--------------------
~The Cabin’s Cellar~
--------------------
Black chest(need Test Founder’s Key):
-Jewel Box
-Fine Boots
-Quick Boots
-Healing Amulet
-Blessed Ring
-Protect Ring
-Spring Cape
Chest beside the black chest:
-Miracle Powder
Green chest in the right: war & dwf – Breastplate
rog, elf,& hun – Leather Buckler
pri, sor,& fai – Fine Robe
--------------
~The Clearing~
--------------
Secret Track chests
*southwest :
-Fine Robe
-Fine Shoes
-Round Shield
*southeast :
-Long Hammer
-Crossbow
-Great Axe
-Crystal Rod
-Wyvernstooth Rapier
*northwest :
-Ambrosia
-Wings of Seraphim
-Miracle Powder
*northeast :
-Pure Wand
-Bastard Sword
-Warhammer
=============================================================================
The Abandoned Mine
=============================================================================
--------------------
~The Abandoned Mine~
--------------------
++++++
Part 1
++++++
-1st under level-
Fairy Chest :
-Fairy Wings
-Fairy Perfume
-Fairy Powder
-Silver Rod
-Luck Talisman
-Fey Rod
Second Chest :
-Mind Potion
-Herbal Candy
-Healing Potion
-Gauntlets
-2nd under level-
Chest in the Glow Moss area :
-Bronze Medal
-Silver Medal
-Gold Medal
Chest in the area that needs to be lighted :
*chest near the starting point :
-Skull Wand
-Light Amulet
-Leather Boots
-Leather Helmet
*chest near the room of goblins :
-Healing Potion
-Strong Gloves
-Earth Orb
-Earth Necklace
Chest in the room of goblins :
-Skull Wand
-Light Amulet
-Leather Helmet
-3rd under level-
Chest before the part of river black chest :
-Earth Jewel
-Cloak
-Leather Boots
Black Chest :
-Crystal Orb
-Wings of Seraphim
Chest in the room near save point:
-Round Shield
-4th under level-
First Chest :
-Wind Jewel
-Ice Jewel
-Tasty-drops
-Ambrosia
Last Chest :
-Life Potion
-Dragon Scales
-Water Necklace
-5th under level-
First Chest :
-Fine Boots
-Aqua Shawl
-Protect Ring
-Resist Ring
-Power Band
Chest in the room : war & dwf – Full Plate
sor & fai – Robe of Sorcery
pri - Bishop’s Robe
rog - Thieves Cloak
elf - Elven Cloak
hun - Leather Cloak
++++++
Part 2
++++++
-6th under level-
First chest :
-Fate Coin
Chest on the top of poisonous earth :
-Magical Stone
-Healing Stone
-Hovering Shoes
-Crystal Earrings
Another chest :
-Iron Boots
-Luck Talisman
-Mirror of Truth
-Water Mirror
-7th under level-
First Chest (around 8 Cave-Scissors waiting for you):
-Blackjack
-Wand of the Ancients
-Stone Foil
-Sunblade
Second Chest (near the upper red portal):
-Compound Bow
-Poison Axe
-Mithril Wand
-Earth Rod
Chest nearest to the save point :
-Misty Pendant
-Blessed Ring
-Healing Amulet
-Ice Shield
-8th under level-
Chest in the southeast area :
-Silver Circlet
-Robe of Spirits
-Fata Morgana Armor
-Life Shield
Chest near the end of the 8th under level :
-Holy Lamp
-Phantasm Orb
-Resist Cloak
Chest in the isolated area (northwest) :
-Elixir
-Ambrosia
-9th under level-
Chest in the isolated area in the Southeast :
-Black Ash
-Feather Pen
-Minotaur Horn
-Lucky Earrings
Chest in the area of iron wire stepping place :
-Material Magic
-Pandora’s Box
-Silent Box
Chest found after falling from iron rack :
-Material Magic
-Judge’s Scale
-Ambrosia
-The Ruins Within the Earth-
First Chest :
-Princess Locket
-Element Cloak
-Queen’s Circlet
-Durandal
Chest near boss :
-Mysterious Clock
-Wings of Seraphim
-Elemental Orb
-Earth Tiara
-Robe of the Elder
-------------
~Sealed Cave~
-------------
Chest in the 2nd floor. right at the center :
-White Ash
-Blue Ash
-Runic Robe
Chest in the room after defeating Zombie Dragon:
*southwest :
-Energy Crystal
or
war: Excalibur
pri: Wand of Justice
rog: Ringnail
sor: Godswand
hun: Artemis
elf: Valkyrie
dwf: Berserker
fai: Star Rod
+ You will get Energy Crystal from the southwest chest if you use the trick
of “Lots of Item”(see section VIII). For example, I have my Katran as the
Leader,Devonius as the second player, and Velorius as the third player. I
opened the chest with Devonius and saved that Devonius. So when I reload
using the same Leader (Katran), Devonius, and other character that will
open the chest, the chest will still contain item, but will be giving you
Energy Crystal instead of the weapon. But if the Devonius is not used,
you will get the weapon instead of the energy crystal.Is it clear? Sorry,
I can’t find better way to explain...
*northwest :
-Energy Crystal
-Elixir
-Magical Stone
-Guardian Shield
*southeast :
-Energy Crystal
-Ambrosia
-Healing Stone
-Merlin’s Ring
*northeast :
-Energy Crystal
-The Accursed Place-
Chest in the locked (rogue)room :
-Elixir
-Guardian Robe(ver1)
-Crystal Orb
-Wish Hammer
-Wind Fortress-
Chest in the room near the windy area:
-Material Wind
-Air Shield
-Dominion Feather
-Thunder Orb
=============================================================================
The Old Palace
=============================================================================
-------------------
~The Ancient Tower~
-------------------
++++++
Part 1
++++++
-2nd under level-
Chests of the door that opens when the 1st Dark Elf is defeated
*chest after you pass the green moving flats :
-Red Ear-stud
-Blue Ear-stud
-Protect Ring
-Power Symbol
-Fata Morgana Armor
-Elder’s Tablet
+To get the chest easily, have a fairy to cast haste / quick and use the
fairy to jump over the green flats vertically (straightforward).
*chest in the room in the middle part :
^east :
-Life Potion
^west :
-Wizard’s Potion
*chest in the furthest room (End) :
^left :
-Miracle Powder
-Ambrosia
-Reflective Shield
^right :
-Robe of Sorcery
-Bishop’s Robe
-Reflective Shield
-Holy Lamp
*chest that need to jump over gray stepping pillar:
-Rune Cape
-Rune Amulet
-Wand of Runes
-Elder’s Tablet
-Rune Gloves
-Runic Shield
-1st under level-
Left locked (rogue) room chest :
-Recovery Perfume
-Healing Stone
-Elixir
-2nd floor-
Sealed (elf)room :
*Right:
-Fate Coin
-Battle Axe
-Hand Axe
-Fine Axe
-Daak
*Left :
-Bow
-Wyvernstooth
-Rapier
-Silver Rapier
-Long Rapier
Locked (rogue)room :
-Thieves’ Cloak
-Silver Dagger
-Thief’s Badge
Chest that is surrounded by purple barrier :
-Witch’s Hat
-Talisman
-Healing Amulet
-Misty Pendant
-3rd floor-
Chest in the north room :
-Knight’s Armor
-4th Floor-
Chest in the west room :
-Gauntlets of Strength
-Flame Shield
-Technique Book
-Thunderbolt, Lightbolt
-Wand of Evil
++++++
Part 2
++++++
-------------------
~The Ancient Tower~
-------------------
-5th floor-
Chest in the sealed (elf) room near the portal to 5th floor:
-Rune Cape
-Spring Cape
-Summer Cape
-Merlin's Ring
-Element Cloak
Chest in the sealed (elf) room above the snowy area :
-Solitaire
-Vampire Rod
-Life Eater
-------------
~Tower Annex~
-------------
-Floating Tower-
-Upper Level-
Chests in the locked (rog) room :
*Left :
-Material Wind
-Material Magic
-Material Evil
-Material Dark
-Material Flame
-Material Holiness
-Material Light
-Material Earth
*Middle:
-Terror Card
-Tarot Card
*Right:
-Dark Shield
-Blood Dagger
--------------
~Crystal Maze~
--------------
Chests
*left :
-Silver Helmet
-Falconbolt
-Renugeton
-Magic Pentagram
*Right:
-Talisman
-Wings of Seraphim
-Quick Boots
-Healing Amulet
-Rod of Ishtar
--------------------
~Among the Summoned~
--------------------
Chest in the 2 hidden spells room :
-Dominion Feather
-Bolt of Larie
-Angel Rod
-Philos Ring
-Bahil
-Wand of Apollo
*This room doesn't appear on the map. You need to jump over through the wall
to the north in the location of where you fight the Dark-Wizard. The chest
contains many legendary items, but hard to get. It often gives you Dominion
Feather/Bolt of Larie. Here is the history of how many times I got from the
chest: 13 x Dominion Feather, 8 x Bolt of Larie, 5 x Angel Rod, 2 x Philos
Ring, 2 x Bahil, and 1 x Wand of Apollo. And to open the chest, I was using
my male rogue with 182 Luck and in the level of 152.
=============================================================================
The Labyrinth of the Dead
=============================================================================
-------------------
~Underground Crypt~
-------------------
+++++++
Part 1
+++++++
-1st Underlevel-
Chest in the first room which has lever :
-Crystal Orb
Chest in Bone Sigil room :
-Healing Amulet
-Holy Gloves
-Charmed Wand
-Half-moon Axe
*Need the bone sigil in the 10th floor right room casket
Chest which room has some mechanism :
-Robe of Sorcery
-2nd Underlevel-
The only chest:
-Life Potion
-Wizard's Potion
-3rd Underlevel-
Chest near the entrance :
-Bandit Shield
Chest in the east part :
-Elixir
-Cross
-Blood Pen
-Blue Ash
-White Ash
-Holy Water Conscration Room-
Chest near the entrance :
-Holy Water
-Cross
-Poison Rapier
</pre><pre id="faqspan-2">
Chest in one of the 4 purifying rooms :
-Holy Orb
-Silver Circlet
-Holy Necklace
-5th Underlevel-
First Chest :
-Dancing Doll
-Fool's Puppet
-Blessed Hammer
-Flame Rod
-Silver Axe
-Silver Sword
Chest in the prison(need 2 players and a rogue) :
-Berserker Bone
-Silver Armor
-Judge's Scale
-Minister
++++++
Part 2
++++++
-6th Underlevel-
Chest in the center :
-Fire Necklace
-Water Necklace
-Wind Necklace
-Earth Necklace
Northeast chest :
-Life Potion
-Energy Crystal
-Crystal Orb
West chest :
-Life Potion
-Elixir
South chest :
-Miracle Powder
-7th Underlevel-
Chest in the northwest(area of 3rd Hal) :
-Holy Robe
-Holy Wand
-Holy Necklace
Chest after you fall(trap) from the area of 3rd Hall :
-Hermit’s Ring
-Knight’s Mask
Chest beside those two (In the area of 2nd Hall) :
-Rune Gloves
-Dropneal
-Solitaire
-Life Eater
-8th Underlevel-
1st chest(secret room)*:
-Holy Shield(ver1)
-Holy Armor
-Robe of the Elders
-Dominion Feather
Chest in the steep area :
-Material Flame
-Material Earth
-Material Magic
-Material Dark
Chest near the exit :
-Silent Box
-Jewel Box
-Green Ash
-Blue Ash
-Judge's Scale
-Durandal
Among the Souls** : Ambrosia, Wings of Seraphim, Judge's Scale
* The secret room is located in the very first screen when you are in
the 8th underlevel. Just go to the corner and notice the strange wall.
Go into it and you will enter to the secret room.
**When you reach the room where there is a reading that focus you on a
platform of Among the Souls, you need to have at least 2 characters
and 2 Joystick. Have that 2 characters step on it to get to the room
containing the chest.
-9th Underlevel-
Chest in the locked(rogue) room :
-Elixir
Chest in the top before the 10th under level :
-Crystal Orb
-Holy Orb
King Mummy room chests (after the 4th occultism room)
*Left :
-Ritual Hammer
-Sol Crown
*Right:
-Elixir
-Mist Dagger
=============================================================================
The Palace of Immortals
=============================================================================
++++++
Part 1
++++++
-----------
~East Wing~
-----------
-Ground Floor-
Gold key room (red & blue notch) :
-Crystal Orb
-Holy Orb
-Orb of Evil
Bat Medallion room : war - Ice Sword
- Flame Sword
- Lightning Blade
- Earth Saber
dwf - Flamespitter
rog, elf,& hun – Reflector
-2nd Floor-
Storage room in the sealed(elf)room(northeast):
-Empress’ Perfume
-Healing Perfume
-Recovery Perfume
-Fairy Perfume
-Rainbow
-3rd Floor-
Chest in the sealed (elf) ritual elexier area :
-Jewel Ring
-Moon Crown
-Jewel Box
-Star Tiara
-Earth Tiara
Chest in the ritual elexier area
*right :
-Silver Anklet
-Protect Ring
-Gold Medal
-Silver Brooch
*Left :
-Morning Star
-Cat's Claw
-Silver Sword
-Wyvernstooth Rapier
-Silver Brooch
The Clocktower :
-Ranger’s Bow
-Water Rod
-Magic Wand
-Poison Axe
------------------
~Fantastic Palace~
------------------
-The Clocktower-
The only chest(Wolf Medallion room):
-Silver Armor
-Silver Dagger
-Mirror Armor
-Earth Robe
-Magic Pentagram
-4th Floor-
Chests
*Right:
-Queen’s Robe
*Left :
-Silver Armor
++++++
Part 2
++++++
-----------
~West Wing~
-----------
-Ground Floor-
The Treasure Chamber
*Right :
-Tarot Card
-Silver Brooch
*Middle :
-Fortune Clock
-Jewel Box,
*Left :
-Dragonbane
-Amber Wand
-Blood Dagger
-Gaia Wand
-Falconbolt
-Chaos Rapier
-Frost Axe
-Rainbow Rod
*In this room, you can only open one chest of the three chests in a trip.If
you open the other chests after you open one chest of that room, 2 Marble-
Gargoyles & 2 Red Knights will come out. You need an elf to open the sealed
door leading to the treasure chamber and need a rogue to open each doors in
the treasure chamber.
Chest in the southern part :
-Summer Cape
-Winter Cape
-Autumn Cape
-Spring Cape
Chest in the secret room behind the save point:
-Crystal Orb
-Mysterious Clock
-Fortune Clock
-Philos Ring
Room that has up and down moving platform:
-Recovery Perfume
-Crusader Cloak
Room to the right of the above room (see map)*:
-Moon Shield
-Robe of the Elders
-Dragonscale
-Crusader Cloak
* To gain access to this room,you must at first go to the room that has 2
levers. Turn both lever to south and the door leading to that room is now
opened.
-2nd Floor-
In the water :
-Life Potion
-Wizard’s Potion
-Holy Water
-Jewel Box
*Not a chest actually, but when you jump in you got an item. Near the chest
containing Blue Dragon Key, in the water which beside has a tablet saying
“Take care that you don’t fall in!”
-3rd Floor-
Chest in the eastern room that has many barrels :
-Material Wind
-Thunderbolt
=============================================================================
The Valley of White Silver
=============================================================================
The only chest :
-Rope of Return
-Bandit Dagger
-Gray Ash
-Jewel Box
=============================================================================
The Ruins in the Lake
=============================================================================
Chest
*Southeast :
-Material Water
-Ice Jewel
-Frost Orb
-Aqua Shawl
-Elemental Orb
-Element Cloak
-Elemental Shield
*Southwest :
-Ice Shield
-Ice Sword
-Water Necklace
-Blue Ear-stud
*Northeast :
-Material Water
-Ice Jewel
-Frost Orb
-Aqua Shawl
*Northwest :
-Material Water
-Frostfurnace
============================================================================
The Ancient Ruins
============================================================================
This section is contributed by James, a huge thanks for this. Without him,
maybe this section will never here. There are 2 chests here. To get to the
room, you need to jump to the second layer in the first screen(press R1 &
R2 for better view). After that, you will notice that there are 6 pillars.
2 in the east, another 2 in the west and another 2 in the north. The ones
you will need to concentrate is the west and the east. The 2 pillars
in the east that you need to notice is the broken one. The wall that you can
go through is just right beside the broken pillar. Do the same thing to
the another. Once again, A big thanks to James!
East chest :
-Reflector Ring
-Merlin's Ring
-Dropneal
-Guardian Armor
-Guardian Robe(ver1)
-Shaman's Tablet
-Sun Shield
West chest :
-Material Magic
-Guardian Shield
-Guardian Sword
-Elemental Ring
=============================================================================
The Cave of Red Dragon
=============================================================================
Weapon chest : war - Darkblade
pri - Ritual Hammer
rog - Orichalca Dagger
sor - Skystone Wand
hun - Lightbolt
elf - Frostfurnace
dwf - Poison Axe
fai - Holy Rod
Armor chest : war & dwf - Ice Shield
pri, sor,& fai - Robe of Spirits
rog, hun,& elf - Life Shield
Black chest :
-Fire Material
-Dropneal
-Dragon Horn
-Robe of the Elders
-Baphomet
-Mistortain
-Fabnihl
-Calvin’s Blade
_____________________________________________________________________________
*+*+*+*+*+*+*+*+*+*+*+*
IV. Dropped Items
*+*+*+*+*+*+*+*+*+*+*+*
Well, after the update, it's no longer far from complete. :) But the items
dropped is exceptional, I wouldn't know if I have got all the items of those
enemies or not. But still, I'm trying my best...
in this section, certain enemies can be found in more than one area(i.e.
Zombies : can be found in the Palace of Immortals & Labyrinth of the Dead).
The term “comp:” means the enemy that can only be found during the boss
fight(helping the boss). But I won’t list the normal enemy that appear with
the boss in “comp:”. Oh yeah, it stands for companion.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Wood of Ruins
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Wood of Ruins~
A wooded area in the east of Foresia. It is said that ruins exist in these
woods which no man has ever explored.
First Area : Giant-Ant, Giant-Beetle, Kobold
Boathouse at Lakeside : Wingfish, Kobold, L6. Kobold
Isle of Ruins : Lizard-Man, Black-Lizard, Will-O-The-Wisp,
Poison Flower, Trent
The Great Waterfall of Maldo: Giant-Snake, Killer_Bee,
The Swarm : Wing-Fish, Giant-Club
The Forest : Killer-Bear, Killer_Bee, Lizard-Man
The Clearing : Killer Bear, Killer_Bee, Lizard-Man,
Owlbear (boss)
The Canyon Path : Black-Lizard, Trent, Poison-Flower,
Will-O-The-Wisp
The Desert Valley : Dessert-Lizard, Giant, Wyrm
The Underground Cave : Behemoth (boss)
_____________________________________________________________________________
Name: Giant-Ant
Desc: A big green & yellow ant
Drop: Healing Potion, Gladius,
Name: Giant-Snake
Desc: A green snake
Drop: Cure Potion,
Name: Giant-Beetle
Desc: A brown flying beetle
Drop: Healing Potion,
Name: Kobold
Desc: A red kobold wearing yellow cloth
Drop: Healing Potion, Lavender, Fine Leather, Rapier, Round Shield,
Cat's Claw
Name: L6. Kobold
Desc: A red kobold wearing red cloth
Drop: Broad Sword, Life Potion, Rapier, Leather Buckler, Round Shield,
Cat’s Claw
Name: Goblin
Desc: A green colored goblin throwing arrows
Drop: Mace, Lavender, Trueheart, Warhammer
Name: Shaman-Goblin
Desc: A green colored goblin casting magics
Magic: Stone Bullet, Magic Missile
Drop: Iron Wand, Jewel Rod, Sage
Name: Killer_Bee
Desc: A flying yellow bee
Drop: Berserker Drug, Healing Pin
Name: Giant-Club
Desc: A purple giant crab
Drop: Healing Potion, Material Water
Name: Killer-Bear
Desc: A big brown bear
Drop: Blood Extract, Healing Potion
Name: Lizard-Man
Desc: A blue armored lizard man that carries a sword
Drop: Rapier, Wyvernstooth Rapier,
Name: Black-Lizard
Desc: A black armored lizard man
Drop: Dark Necklace, Silver Rapier, Material Holiness, Earth Shield
Name: Poison-Flower
Desc: A big walking flower, like Raflesia?
Drop: Heavensage, Ironsage, Hyssop, Belladonna, Ambrosia
Name: Trent
Desc: A spell casting tree
Magic: Stone Bullet, Poison Cloud
Drop: Earth Jewel, Earth Material, Talisman, Healing Perfume, Recovery
Perfume
Name: Will-O-The-Wisp
Desc: A round flying thing, kind of light
Drop: Material Light, Light Necklace, Light Orb
Name: Dessert-Lizzard
Desc: A dark green basilisk
Magic: Petrify
Drop: Basilisk Scales, Material Earth, Earth Shield
Name: Wyrm
Desc: A brown small wyvern
Drop: Dragon Tail, Dragon Amulet, Leather Cloak
Name: Giant
Desc: A giant human carrying axe
Drop: Blood Axe, Life Eater, Minotaur Horn, Master Plate,
Great Helmet
Boss: Owlbear
Desc: A big bear with owl head
Drop: Material Earth, Blood Extract, Earth Jewel, Earth Orb
Boss: Behemoth
Desc: A legendary monster with various earth attacks
Magic: Poison Cloud, Petrify, Earth Javelin
Drop: Material Earth, Basilisk's Scales, Elemental Ring, Gaia Wand
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Abandoned Mine
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Abandoned Mine~
Part 1
1st Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman,
2nd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader
3rd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader, Big-
Viper
4th Underlevel : Giant-Bat, Giant-Scorpion, Giant-Spider, Big-Viper
5th Underlevel : Giant-Centipede, Dragon-Puppy(boss), Cave-Bear (once)
Part 2
6th Underlevel : Killer-Fish, Cave-Scissors, Spirit-Ball, Blue-Slime
7th Underlevel : Cave-Scissors, Blue-Slime, Cave-Bear, Frost-Salamander(1)
8th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball
9th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball
The Ruins Within the Earth : Spirit-Ball, Ogre, Green-Giant
~The Sealed Cave~
1st Level : Spirit-Ball, Evil-Stalker, Gray-Arm, Gremlin, Blood-Shadow
Evil-Harpy
2nd Floor : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight
3rd Floor : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight, Blood-Shadow
4th Floor
-The Sages’ Gate-
The Sages' Gate : Zombie-Dragon, Evil-Ball
The Accursed Place: Basirisk, Hell-Ogre, Hell-Hound, Gremlin
Ice Grotto : Succubus, Frost-Salamander(2), Gremlin
The Flaming Pit : Hell-Ogre, Hell-Hound, Salamander, Flare-Salamander
Wind Fortress : Hell-Ogre, Succubus
The Hall of Demons: Gorgon, Hell-Hound, Cerberus(Boss)
-2nd Floor : Efreet(Boss)
-3rd Floor : Greater-Demon(Boss)
-4th Floor : Gigantes(Boss)
-5th Floor : Dark-Angel(Boss)
-The Audience Hall: Harbinger(Boss)
_____________________________________________________________________________
Name: Giant-Bat
Desc: A gray big flying bat
Drop: Healing Potion, Blood Oil
Name: Big-Viper
Desc: A red poisonous snake
Drop: Cure Potion, Life Potion, Blood Extract
Name: Giant-Spider
Desc: Yellow topped spider with red head
Drop: Cure Potion, Spirit Extract,
Name: Giant-Centipede
Desc: A dark red poisonous centipede
Drop: Cure Potion, Life Potion, Red Spice
Name: Giant-Scorpion
Desc: A pink-purple scorpion. It’s poisonous!
Drop: Cure Potion,
Name: L20. Goblin
Desc: An orange colored goblin throwing arrows.
Drop: Lavender, Fate Coin, Leather Buckler, Chainmail Shirt
Name: Shaman-Goblin
Desc: An orange colored goblin casting magics
Magic: Sleep, Healing, Stone Bullet
Drop: Flail, Fate Coin, Sage, Skull Staff, Heavensage
Name: Goblin-Leader
Desc: An armored goblin with big head
Drop: Gauntlets, Knight’s Gauntlets, Silver Gauntlets
Boss: Baby Dragon (Dragon-Puppy when you use the Detect Enemies/Mirror
of Truth)
Desc: A magenta colored dragon that can use fire breath
Drop: Dragon Tail, Dragon Scales, Dragon Amulet, Dragon Horn, Fire Orb
Dragonscale
Name: Killer-Fish
Desc: A golden wing fish
Drop: Material Earth, Material Wind
Name: Cave-Scissors
Desc: A golden giant crab
Drop: Great Axe, Cure Potion, Material Water, Material Earth, Elixir
Name: Cave-Bear
Desc: A gray colored bear
Drop: Healing Potion, Blood Extract, Life Potion
Name: Spirit-Ball
Desc: An evil elemental version of Will-O-The-Wisp
Drop: Material Evil, Dark Orb
Name: Frost-Salamander (1)
Desc: A blue dragon carrying a spear
Magic : Magic Missile, Blizzard
Drop: Ice Jewel, Frost Orb, Blue-Earstud, Mist Dagger
Name: Frost-Salamander (2)
Desc: Same as the first one
Drop: Material Water, Water Necklace, Blue-Earstud, Ice Shield,
Elemental Shield, Rhinoceros Rod
Name: Blue-Slime
Desc: A blue colored slime
Drop: Healing Potion, Life Potion
Name: Ogre
Desc: Has pink skin, wielding a stone axe.
Drop: Life Potion, Power Band, Ouga Axe, Red Ash
Name: Green-Giant
Desc: A green giant that wields an axe
Drop: Material Evil, Executioner, Fate Coin, Great Helm, Master Armor,
Life Eater, Gulwick
Boss: Troll
Desc: A green bald big headed Troll
Drop: Fate Coin, Healing Amulet, Strong Gloves
Name: Gray-Arm
Desc: A gray wyrm
Drop: Wind Jewel, Dragon Tail, Dragons Scales, Dragon Amulet
Name: Evil-Stalker
Desc: A black version of Stalker
Magic: Heavy Slow, Quick, Lightningbolt, Thunderbolt, Magic Missile,
Drop: Material Evil, Orb of Evil, Robe of the Elders, Shadowbolt
Name: Gremlin
Desc: A green version of Goblin-Fly
Magic: Poison Cloud, Sleep, Charm
Drop: Fairy Wings, Fairy Powder, Fey Rod, Fairy Perfume
Name: Blood-Shadow
Desc: The red version of Shadow
Magic: Dark Wave, Silence, Death Spell
Drop: Shadow Robe, Shadow Veil
Name: Hell-Harpy
Desc: A black skinned harpy with golden hair
Drop: Mind Potion, Fate Coin, Feather Mantle, Feather Shoes,Sheep Flute,
Feather Gloves
Name: Hell-Ogre
Desc: A black ogre
Drop: Ouga Axe, Berserker Bones, Cure Potion, Red Ash, Green Ash,
Material Evil
Name: Hell-Hound
Desc: A black wolf
Drop: Fine Oil, Lavender, Life Potion, Material Flame, Fire Necklace,
Silver Anklet
Name: Death-Knight
Desc: A black armored knight
Drop: Gauntlets of Strength, Black Armor, Chaos Rapier, Darkblade,
Symbol of Darkness, Fate Coin
Name: Basirisk
Desc: Just like Dessert-Lizard in gray
Drop: Earth Shield, Basilisk Scales, Golden Harp, Material Earth
Name: Succubus
Desc: A charming vampire lady
Magic: Resist, Protection, Explosion, Charm, Silence, Dark Breath
Drop: Earth Tiara, Beauty Veil, Mystical Veil, Star Tiara, Artemis, Moon
Crown
Boss: Zombie-Dragon
Desc: A bone only big dragon (He probably died of starving)
Drop: Energy Crystal,Orb of Evil, Fortune Clock
Comp: Evil-Ball
Desc: A red flying ball
Drop: Orb of Evil, Terror Card, Material Evil, Red Ash
Name: Gorgon
Desc: A very dangerous big enemy that has petrify breath
Drop: Devil's Horn, Minotaur Horn, Fennel, Black Ash, Healing Stone,
Dark Shield
Boss: Cerberus (Carberos when using the Detect Enemies spell/M.of Truth)
Desc: A three headed giant dog (known as the gate keeper?)
Drop: Spirit Robe, Flamespitter, Gray Ash, Flame Shield, Fenris
Boss: Efreet
Desc: A legless (any such word?)winged boss covered in fire
Magic: Blaze, Explosion
Drop: Material Flame,Elemental Shield,Elemental Orb, Pavas Armor, Lucifer,
Hammer of Thor
Boss: Greater-Demon
Desc: The version of the pink skinned Shadow-Demon having Evil elemental
Drop: Devil Horn, Orb of Evil, Pandora's Box, Material Evil, Satan Ring,
Boss: Gigantes (Demon-Lord if you use Detect Enemies/Mirror of Truth)
Desc: A pink skinned stupid demon.You can kill him before he finished
chanting the Chaos Rage spell
Magic: Striking, Chaos Flare
Drop: Gauntlets of Strength, Infernal Robe, Hermit's Ring, Death Mask,
Holy Shield(ver2)
Boss: Dark-Angel
Desc: She has 3 pairs of black wings and has a strong holy slash. Kill her
quick before she cast the Restore magic
Magic: Shining, Death Spell, Fusion, Summon Angel, Restore
Drop: Phantom Robe, Dominion Feather, Death Sickle, Wings of Lucifer,
Lucifer Shield, Robe of the Sages
Boss: Harbinger
Desc: A boss who is stingy enough to not drop either an exp. crystal,
money, or treasure but will give you a lousy ending(I prefer to sell
the sagestones to see the ending rather than beating him)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Old Palace
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Ancient Tower~
2nd under level : Dark-Magi, Goblin-Fly
1st under level : Lizard-Man, Crimson-Lizard, Gargoyle, L30. Goblin,
Shaman-Goblin, Green-Slime
1st Floor : Goblin-Fly, L30.Goblin, Shaman-Goblin
2nd Floor : Green-Slime,L30.Goblin, Shaman-Goblin,Guard-Golem(once)
3rd Floor : Crimson-Lizard, Gargoyle
4th Floor : Gargoyle, Black-Knight, Stalker, Born-Golem
5th Floor : Dark-Magi, Black-Knight, Stalker, Living-Sword, Living-
Armor
6th Floor : Dark-Elf, Wyvern
Top Floor : -
Among the Summoned : Dark-Wizard(Boss), 2x Shadow-Demon
-North hidden path : 3 Platinum-Knights(once)
~Tower Annex~
Entrance : Living-Armor
2nd Floor : Living-Armor, Living-Sword, Arch-Magi, Hard-Born, Evil-
Crystal
Crystal Maze : Crystal-Gargoyle
____________________________________________________________________________
Name: Green-Slime
Desc: A green slime
Drop: Healing Potion, Life Potion
Name: Dark-Magi
Desc: Purple clothed flying mage
Magic: Magic Missile, Dark Wave, & Blaze
Drop: Wizard’s Potion, Queen’s Robe, Resist Ring, Protect Ring, Reflector
Ring, Fate Coin
Name: Arch-Magi
Desc: Orange clothed flying mage
Magic: Lightningbolt, Death Spell, Shining, Extend Spell & Thunderbolt
Drop: Evil Necklace, Symbol of Darkness, Fate Coin, Moon Wand, Blue Ash,
Robe of the Elder
Name: Goblin-Fly
Desc: A flying purple goblin
Magic: Sleep
Drop: Jewel Rod, Fairy Wings, Fairy Powder, Fate Coin, Fairy Perfume
Name: L30. Goblin
Desc: Purple colored goblin that throws arrows
Drop: Battle Axe, Lavender, Trueheart, Fate Coin, Life Potion, Leather
Buckler, Fine Shield
Name: Shaman-Goblin
Desc: Purple colored goblin
Magic: Sleep, Stone Bullet, Fire Bullet, & Healing
Drop: Pure Wand, Sage, Heavensage, Fennel, Fate Coin, Crystal Orb
Name: Lizard-Man
Desc: A blue armored lizard man that carries a sword
Drop: Rapier, Wyvernstooth Rapier, Broadsword, Mythril Rapier, Fate Coin
Name: Crimson-Lizard
Desc: A red Lizard-man carrying a sword
Drop: Fate Coin, Wyvernstooth Rapier
Name: Black-Knight
Desc: A black armored knight with a red sword
Drop: Knight's Shield, Power Symbol, Dark Material, Flame Sword, Fate Coin,
Black Armor, Answerer
Name: Gargoyle
Desc: Grey colored demon
Drop: Material Magic, Mind Potion
Name: Crystal-Gargoyle
Desc: Blue colored demon
Drop: Material Magic 100%
Name: Stalker
Desc: Green & transparent
Magic: Haste, Slow, Magic Missile & Lightningbolt
Drop: Material Wind, Windbolt, Wind Rod
Name: Living-Sword
Desc: A sword that is flying
Drop: Claymore, Material Magic, Sword of Bane, Damascus Blade, Guardian
Sword
Name: Living-Armor
Desc: A flying armor carrying a sword
Drop: Life Potion, Runic Shield, Material Magic, Silver Armor, Rune Robe,
Guardian Armor
Name: Evil-Crystal
Desc: A red crystal that prevent you from damaging enemies
Drop: None (Not even experience crystal.)
Name: Guard-Golem
Desc: Brown colored Living-Armor, trying to knock you down to the under
level
Drop: Knight’s Armor, Knight Shield, Bastard Sword, Bronze Armor
Name: Born-Golem
Desc: A white bone centaur
Drop: Material Magic, Minotaur Horn, Berserker Bones, White Ash, Dragon Horn
Name: Hard-Born
Desc: A grey bone centaur
Drop: Material Magic, Minotaur Horn, White Ash, Dragon Horn,
Name: Platinum-Knight
Desc: Has a brown part in his back & carries a sword
Drop: Silver Gauntlet, Fate Coin, Damascus Sword, Holy Armor,
Boss: Dark-Elf
Desc: What an agile boss! He is incredibly fast!
Magic: Sleep, Slow, Haste, Blaze, Lightningbolt, & Blizzard
Drop: Elven Hat, Elven Boots, Elven Cloak, Elven Shield, Elven Bow
Comp: Wyvern
Desc: A big black wyvern (I hate his sound attack!)
Drop: Winged Boots, Green Ash, Dragonscale, Dragon Horn
Boss: Dark-Wizard
Desc: Can cast Fusion & Meteor Storm! but Fusion seems to be her weakness...
Magic: Smash, Shining, Freeze Beast, Fusion, & Meteor Smash
Drop: Spirit Extract, Alchemist’s Rod, Satan's Ring, Dominion Feather
Comp: Shadow-Demon
Desc: he can use frost breath with darkness elemental
Drop: Devil’s Horn 100%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Labyrinth of the Dead
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~Labyrinth of the Dead~
The underground crypt where the dead of Foresia are put to rest.
The dead which have been touch by unholy sorcery wander freely in the crypt.
~Underground Crypt~
Part 1
1st Underlevel : Skeleton, Zombie, Ghoul
2nd Underlevel : Skeleton, Zombie, Ghoul
3rd Underlevel : Skeleton, Zombie, Ghoul, Wight
Holy Water Consecration Room : Red-Slime, Wraith, Blood-Skeleton
5th Underlevel : Wight, Blood-Skeleton, Dulahan(Boss)
Part 2
6th Underlevel : Red-Slime, Wraith, Mummy, Blood-Mummy,
Undead-Knight
7th Underlevel : Shadow, Undead-Knight, Mummy, Revenant
8th Underlevel : Shadow, Undead-Knight, Revenant
9th Underlevel : Shadow, Yellow-Slime, Undead-Knight, Mummy,
Noble-Mummy, King-Mummy
10th Underlevel : Blood-Shadow, Revenant, Black-Durahan,
Undead-Master(Boss)
____________________________________________________________________________
Name: Zombie
Desc: Grey-Brown zombie with a poor cloth
Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash
Name: Revenant
Desc: A green agile zombie
Drop: Miracle Powder, Fate Coin, Quick Boots, Berserker Drug, Strong Gloves
Name: Skeleton
Desc: A white skeleton with sword & shield
Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash
Name: Blood-Skeleton
Desc: A red skeleton with sword & shield possesses evil attacks
Drop: Claymore, Defender, Fate Coin, Red Ash, Bloodsword
Name: Ghoul
Desc: Pink skinned & evil aligned undead
Drop: Cure Potion, Rope of Return, Red Ash
Name: Wraith
Desc: A purple colored ghost
Drop: Energy Flask, Earth Robe, Black Ash, Ambrosia
Name: Wight
Desc: An evil aligned warrior with overall black skin and red hair.
Drop: Cure Potion, Battle Axe, Bastard Sword, Long Hammer, Green Ash
Name: Undead-Knight
Desc: A white full armored knight
Drop: Cure Potion, Crusader Cloak, Knight's Banner, Silver Sword, Fate Coin,
Sword of Bane
Name: Red-Slime
Desc: A red slime
Drop: Healing Potion, Life Potion, Material Flame
Name: Yellow-Slime
Desc: A yellow slime
Drop: Material Light, Mind Potion
Name: Mummy
Desc: A white bandaged mummy
Drop: Fine Oil, Jewel Ring, Blessed Ring, Fate Coin, Blue Ash, Judge's Scale
Name: Blood-Mummy
Desc: A red bandaged mummy
Drop: Blood Oil, Jewel Ring, Blessed Ring, Fate Coin, Red Ash
Name: Noble-Mummy
Desc: A black bandaged mummy
Drop: Fine Oil, Fate Coin,
Name: King-Mummy
Desc: A golden bandaged mummy
Drop: Blood Extract,Jewel Ring,Blessed Ring,Blue Ash,Ambrosia,Judge's Scale
Boss: Dulahan (Durahan when you use Detect Enemies magic or equip Mirror
of Truth.)
Desc: An undead knight which has his head on his hand.
Drop: Orb of Evil, Bloodsword, Demonscale
Boss: The Lord of the Undead (Undead-Master when you use Detect Enemies
magic or equip Mirror of Truth.)
Desc: A flying zombie that can use Drain. (his Death Spell is very deadly)
Magic: Poison Cloud, Earth Javelin, Silence, Death Spell, Chaos Flare,
& Heavy Slow
Can use his special attack that looks like Chaos Flare(but evil
aligned)
Drop: Energy Crystal, Moon Shield, Wand of Devils, Skystone Wand,
Comp: Black-Durahan
Desc: The black version of Durahan
Drop: Sword of Bane, Orb of Evil, Demonscale
Comp: Blood-Shadow
Desc: A red colored shadow
Magic: Silence
Drop: Shadow Veil, Shadow Robe, Orb of Evil, Material Evil, Evil Necklace
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Palace of Immortals
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ The Palace of the Immortal ~
This palace was supposedly built more than half a millenium ago.
It is said that the lord of this palacediscovered the secret of immortality,
and lives within the castle still today...
~The Palace of the Immortal~
Part 1
East Wing
Ground Floor : Wolf, Zombie, Harpy
2nd Floor : Blood-Skeleton, Ghost, Zombie
3rd Floor : Zombie, Gargoyle, Ghost, Marble Gargoyle(once)
The Clocktower: Harpy, Blood-Skeleton, Ghost, Zombie
-The Fantastic Palace-
The Clocktower: Silver-Wolf, Harpy, Blood-Skeleton, Ghost
~The Palace of the Immortal~
On the Roof : Weretiger(Boss), Werewolf(Boss)
~The Palace of the Immortal~
Part 2
West Wing
Ground Floor : Lesser-Vampire, Marble-Gargoyle, Red-Knight, Vampire-Bat,
Shadow
2nd Floor : Lesser-Vampire, Marble-Gargoyle, Red-Knight
3rd Floor : Chimera, Lesser-Vampire, Vampire, Red-Knight, Succubus
Main Building : Lesser-Vampire, Vampire, Shadow, Red-Knight
-Top Floor, Audience Hall-
Inside Room : Vampire-Lord(Boss)
Outside Room : Vampire-Lord(Boss), 2 x Succubus
______________________________________________________________________________
Name: Zombie
Desc: Grey-Brown zombie with a poor cloth
Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash
Name: Ghost
Desc: A transparent white ghost(I hate his drain attacks!)
Drop: Energy Flask, Spirit Extract, Shadow Robe
Name: Harpy
Desc: A pink haired half-human bird
Drop: Mind Potion, Fate Coin, Sheep Flute, Feather Gloves, Feather Mantle,
Feather Shoes, Thunder Orb
Name: Wolf
Desc: A dark grey wolf
Drop: Healing Potion, Blood Extract,
Name: Silver-Wolf
Desc: A white wolf
Drop: Silver Dagger, Silver Anklet,
Name: Skeleton
Desc: A white skeleton with sword & shield
Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash
Name: Blood-Skeleton
Desc: A red skeleton with sword & shield possesses evil attacks
Drop: Bastard Sword, Fate Coin, Long Hammer,
Name: Shadow
Desc: A black shadow casting Dark Wave & Silence
Drop: Shadow Veil, Dark Orb, Misty Pendant
Name: Lesser-Vampire
Desc: Has blond hair
Drop: Feather Pen, Blood Pen, Dark Necklace, Jewel Brooch, Spirit Extract,
Evil Necklace
Name: Vampire
Desc: Has grey hair
Magic: Magic Ray
Drop: Blood Pen, Feather Pen, Dark Necklace, Evil Necklace, Dark Shield,
Evil Necklace
Name: Red-Knight
Desc: A full armored red knight
Drop: Iron Helmet, Fate Coin
Name: Chimera
Desc: A three headed beast
Magic:
Drop: Lavender, Material Dark
Name: Succubus
Desc: A charming vampire lady
Magic: Charm, Explosion, Protection, Resist, Silence, Dark Breath
Drop: Mystical Veil, Beauty Veil, Earth Tiara, Star Tiara , Artemis,
Moon Crown
Boss: Werewolf
Desc: A grey wolf
Drop: Berserker Drug, Blessed Ring, Blood Dagger, Slaughterer
Boss: Weretiger
Desc: A yellow tiger
Drop: Red Spice, Blood Dagger, Berserker Bones, Slaughterer
Boss: Vampire-Lord
Desc: He has red eyes
Drop: Princess Pentagram, Infernal Robe, Shaman's Tablet, Fool's Puppet,
Element Cloak, Merlin's Ring, Sword of Zeus (Thanks to Theng Deqianq
for this legendary weapon)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Valley of White Silver
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Valley of White Silver~
All area : Snow-Wolf, Snow-Bear, Hippogriff
The Griffon's Nest: Hippogriff, Griffon
____________________________________________________________________________
Name: Snow Wolf
Desc: A white wolf
Drop: Winter Cape, Healing Potion, Blood Extract, Life Potion
Name: Snow-Bear
Desc: A white bear
Drop: Blood Extract, Winter Cape, Frost Orb, Ice Jewel
Name: Hippogriff
Desc: A flying giant bird
Drop: Feather Pen, Feather Mantle, Feather Gloves, Wind Necklace
Boss: Griffon (Griffin when you use Detect Enemies / Mirror of Truth)
Desc: Same as hippogriff, but this one is bigger. And can use Wind Slash
Drop: Thunder Orb, Phantasm Orb, Light Orb, Energy Crystal, Wing Gauntlets,
Winged Boots, Winged Helmet, Perseus Bow
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Ruins in the Lake
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Ruins in the Lake~
Outside buildings : Wyrm
Inside buildings : Black-Lizard
Inside big building: Kraken-Tentacles
_____________________________________________________________________________
Name: Wyrm
Desc: A brown small wyvern
Drop: Wind Jewel, Leather Cloak, Dragon Tail, Dragon Amulet
Name: Black-Lizard
Desc: A black armored lizardman
Drop: Dark Necklace, Wyvernstooth Rapier, Fate Coin, Silver Rapier, Material
Holiness, Earth Shield
Boss: Kraken (Kraken-Foot when you use the Detect Enemies/Mirror of Truth)
Desc: Its the tentacles that is the target, not the head. Its treasure
chests are really hard to get!
Magic: Numerous Water Bullets, & Blizzard
Drop: Material Water, Ice Jewel, Frost Orb, Aqua Shawl, Elemental Orb,
Element Cloak, Elemental Shield (Thanks to James for this)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Ancient Ruins
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1st screen : Gargoyle, Wolf
Secret room : Metal-Ball
Under the Earth: Chimera, Metal-Slime
Laboratory : Doppleganger
_____________________________________________________________________________
Name: Gargoyle
Desc: Grey colored demon
Drop: Material Magic, Mind Potion
Name: Wolf
Desc: A brown colored wolf
Drop: Healing Potion, Blood Extract, Life Potion
Name: Metal-Ball
Desc: A steel, gray colored floating ball
Drop: Earth Jewel, Ice Jewel, Wind Jewel, Silver Shield, Fire Jewel,
Material Magic, Mirror Armor, Reflective Shield
Name: Metal-Slime
Desc: A steel, gray colored slime
Drop: Dropneal, Material Magic
Name: Chimera
Desc: A three headed beast
Magic: Blaze, Lightningbolt, Blizzard, Poison Cloud
Drop: Miracle Powder, Material Dark, Material Magic, Lavender, Sage
Boss: Doppelganger (1~4)
Desc: A tough boss. It is the exact replica of yourself(ves). But sadly,
they
can't cast magics.
Drop: ???
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Cave of Red Dragon
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~The Cave of Red Dragon~
All Area : Salamander, Flare-Salamander
Boss Area: Fire Dragon, 4 x Flare-Salamanders
_____________________________________________________________________________
Name: Salamander
Desc: A red small dragon carrying a spear
Drop: Fire Jewel,Material Flame,Fire Orb, Inferno, Flamespitter, Red
Ear-stud
Name: Flare-Salamander
Desc: A yellow-orange dragon carrying a spear
Drop: Light Orb, Elemental Orb, Material Light, Sunblade, Red Ear-stud,
Boss:
Desc: A very strong enemies capable of casting strong spells
Magic: Explosion, Invincible, Meteor Storm
Item: none (he will escape, not die)
_____________________________________________________________________________
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
V. Buyable Items
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
If I am not mistaken, the retired knight in the 2nd Floor in the third room
will sell his items after you completed the stage where you have to defeat
the Griffon in the Valley of White Silver, which the place will only appear
after you talk to him after getting several sage stones. The item he sell
may differ, depending on what character that is buying. However, the only
difference is only the glove, both armors, and weapon part.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Warrior Fate Coin Priest/ess Fate Coin Rogue Fate
Coin
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Rope of Return 1 Rope of Return 1 Rope of Return 1
Material Magic 2 Material Magic 2 Material Magic 2
Material Flame 2 Material Flame 2 Material Flame 2
Material Water 2 Material Water 2 Material Water 2
Material Earth 2 Material Earth 2 Material Earth 2
Material Wind 2 Material Wind 2 Material Wind 2
Material Light 2 Material Light 2 Material Light 2
Material Dark 2 Material Dark 2 Material Dark 2
Material Holines2 Material Holines2 Material Holines2
Material Evil 2 Material Evil 2 Material Evil 2
Knight’s Gauntle3 Strong Gloves 3 Strong Gloves 3
Elixir 5 Elixir 5 Elixir 5
Amrosia 7 Amrosia 7 Amrosia 7
Cross 12 Cross 12 Cross 12
Healing Amulet 20 Healing Amulet 20 Healing Amulet 20
Dominion Feather28 Dominion Feather28 Dominion Feather28
Fata Morgana Arm38 Robe of the Elde38 Dark Shield 38
Mirror of Truth 52 Mirror of Truth 52 Mirror of Truth 52
Water Mirror 52 Water Mirror 52 Water Mirror 52
Elemental Ring 65 Elemental Ring 65 Elemental Ring 65
Guardian Armor 78 Guardian Robe 78 Elemental Shield78
Sol Crown 95 Sol Crown 95 Sol Crown 95
Fenris 99 Wish Hammer 99 Ringnail 99
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Sorcerer/ess Fate Coin Hunter Fate Coin Elf Fate
Coin
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Rope of Return 1 Rope of Return 1 Rope of Return 1
Material Magic 2 Material Magic 2 Material Magic 2
Material Flame 2 Material Flame 2 Material Flame 2
Material Water 2 Material Water 2 Material Water 2
Material Earth 2 Material Earth 2 Material Earth 2
Material Wind 2 Material Wind 2 Material Wind 2
Material Light 2 Material Light 2 Material Light 2
Material Dark 2 Material Dark 2 Material Dark 2
Material Holines2 Material Holines2 Material Holines2
Material Evil 2 Material Evil 2 Material Evil 2
Strong Gloves 3 Strong Gloves 3 Strong Gloves 3
Elixir 5 Elixir 5 Elixir 5
Amrosia 7 Amrosia 7 Amrosia 7
Cross 12 Cross 12 Cross 12
Healing Amulet 20 Healing Amulet 20 Healing Amulet 20
Dominion Feather28 Dominion Feather28 Dominion Feather28
Robe of the Elde38 Dark Shield 38 Dark Shield 38
Mirror of Truth 52 Mirror of Truth 52 Mirror of Truth 52
Water Mirror 52 Water Mirror 52 Water Mirror 52
Elemental Ring 65 Elemental Ring 65 Elemental Ring 65
Guardian Robe 78 Elemental Shield78 Elemental Shield78
Sol Crown 95 Sol Crown 95 Sol Crown 95
Crystal Wand 99 Falconbolt 99 Chaos Rapier 99
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Dwarf Fate Coin Fairy Fate
Coin
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Rope of Return 1 Rope of Return 1
Material Magic 2 Material Magic 2
Material Flame 2 Material Flame 2
Material Water 2 Material Water 2
Material Earth 2 Material Earth 2
Material Wind 2 Material Wind 2
Material Light 2 Material Light 2
Material Dark 2 Material Dark 2
Material Holines2 Material Holines2
Material Evil 2 Material Evil 2
Knight's Gauntle3 Strong Gloves 3
Elixir 5 Elixir 5
Ambrosia 7 Amrosia 7
Cross 12 Cross 12
Healing Amulet 20 Healing Amulet 20
Dominion Feather28 Dominion Feather28
Robe of the Elde38 Robe of the Elde38
Mirror of Truth 52 Mirror of Truth 52
Water Mirror 52 Water Mirror 52
Elemental Ring 65 Elemental Ring 65
Guardian Armor 78 Guardian Robe 78
Sol Crown 95 Sol Crown 95
Frost Axe 99 Rhinoceros Rod 99
*+*+*+*+*+*+*+*+*+*+*+*+*
VI. Item Description (ITD
*+*+*+*+*+*+*+*+*+*+*+*+*
I guess everyone should know this, these descriptions is very incomplete
because I had already throw away the ordinary items as the space of items
that can be kept is very limited. The stock box can only stores up to 12
items per character. And each character can only hold 10 items. Regardless
the items that you can stock until 99, they will only take one space. But I
will try to find them again.
As for the fourth update, this items description is far more complete.
-Weapons
Normal Sword : A good sword for beginners to use.
Broad Sword : A heavy sword with a wide blade.
Long Sword :
Bastard Sword : A Long sword with a wide blade.
Claymore : The barbarian Normans forge these very sharp swords.
Bloodsword : Red from blood of those it has killed.
Sword of Bane : Its last owner died a terrible death.
Silver Sword : Made of silver. It can also damage lycanthropes
Ice Sword :
Flame Sword : Sword from ancient times. Flames dance up the blade.
Darkblade : Sent to the world from the heavens, has a black blade.
Sunblade :
Dragonbane : A dragon-slaying sword forged for a ancient hero.
Damascus Sword : A great sword. Really sharp.
Guardian Sword : Sword of the arcanes, strengthens magical power.
Excalibur : A magical sword which is of great use against demons.
Durandal : The favored sword of a bold knight, it can cut stone.
Revatin : Surrounded by a blue light. It can even wound the
gods.
Fenris : The frost demons’ sword will bring the end of the
world.
Answerer : A black sword, forged by the god of darkness.
Mistortain : A demonic sword which killed the god of light.
Calvin’s Blade : A sword of the gods, bathed in blessed light.
Club : A wooden club.
Mace :
Flail :
Warhammer : Steel hammer, easy to lift and strikes heavy blows.
Long Hammer : A heavy, long hammer with excellent range.
Blessed Hammer : Carries protective charm against demons.
Morning Star : A rod with a massive ironball on a chain.
Ritual Hammer : A wonderfully decorated hammer for use in rituals.
Wand of the Ancients: A powerful wand enchanted by the arcanes.
Wand of Devils : A wand forged for demons by rebellious gods.
Holy Wand : Gives its wielder holy might to destroy demons.
Wish Hammer : May reveal its power when the user is in a dilemma.
Gabriel : A powerfull spirit is bound, named after the
archangel.
Wand of Justice : Judges good and evil in the hearts of men.
Hammer of Thor : It is said, that it has been forged by Thor for
humans.
Seraphim Rod : An angelic rod which can exorcise demons.
Dagger : A normal, easily-to-use dagger.
Gladius : A dagger like those used by the ancients.
Defender :
Daak : Favored dagger of the barbarian Normans.
Cat's Claw : Magical dagger shaped like a cat’s claw.
Blackjack : A small, easily carried weapon.
Silver Dagger : A charmed silver dagger.
Orichalca Dagger : Golden dagger made of a fabled metal.
Golden Harp : Strange golden dagger, favored by ancient heroes.
Blood Dagger : A dagger stained red by the blood of its victims.
Mist Dagger : Magical dagger formed out of the spirits of the dead.
Ringnail : A special small dagger which is hidden within a ring.
Fabnihl : Made of the tooth of Fabnihl, it can turn foes to
stone.
Wooden Wand : A solid wooden wand
Iron Wand :
Pure Wand : Created of the best materials by the best smiths.
Skull Wand : A wand topped with the skull of a ceremonial victim.
Mithril Wand : A magical wand made of mithril silver.
Wand of Runes : Has magical powers through the runes upon.
Skystone Wand : A magical wand created from a meteor.
Moon Wand : Wand imbued with the power of the moon.
Wand of Evil : A wand with the power to curse.
Gaia Wand : Holds the magical powers of earth and the stars.
Godswand : Wand of such power, only a master sorcerer may wield
it.
Crystal Wand : A quartz wand imbued with magical power.
Baphomet : This sword increases its user’s strength.
Charmed Wand : This wand enhances its user’s magical power.
Wand of Apollo : A wand that can destroy 100,000 things at once.
Shortbow : A simply made bow.
Bow : A normal bow, easy to use.
Long Bow :
Trueheart : A first class bow of great workmanship.
Ranger's Bow :
Windbolt : Magical bow inhabited by a wind fairy.
Lightbolt : A magical bow which shoots arrows of pure light.
Falconbolt : A special bow which can shot two arrows at once.
Compound Bow : A bow of strong wood. It is reknowed for its power.
Elven Bow : A magical bow made for the king of the elves.
Shadowbolt : A bow which was enchanted by night fairies.
Artemis : Bow which was given to a hero by the goddess Artemis.
Bolt of Larie : A cursed arrow made by the demon Larie.
Perseus Bow : Named after a hero, effective against the possessed.
Shortsword : A normal, easily-to-wiel shortsword.
Wyvernstooth Rapier : First class rapier of the finest material.
Poison Rapier : a rapier which poisons anyone it wounds.
Long Rapier : Long rapier for stabbing foes from greater distance.
Silver Rapier : Leaves a anti-demon rune in the flesh it strikes.
Mithril Rapier : A magical rapier formed of mithril silver.
Frostfurnace : Was given to a king as a gift from the ice fairies.
Thunderbolt : Wind spirits imbued it with the power of thunder.
Stone Foil : Made by elven mastersmiths. Imbued with earth power.
Solitaire : It is said it devours the souls of those it strikes.
Chaos Rapier : It was forged to face the Bane Wyrm.
Minister : For the punishment of the sinful, emits a divine
poison.
Sword of Zeus :
Tomahawk : A small, easy-to-wield axe.
Hand Axe : A normal axe.
Battle Axe : A heavy battle axe, the favored weapon of barbarians.
Fine Axe : A very fine axe forged by great smiths.
Great Axe : A heavy axe reknowned for its hacking ability.
Silver Axe : An axe made of silver and blessed with holy runes.
Viking Axe : An axe favored favored by northern seafearers.
Flamespitter : Sparkling axe forged in the fiery breath of a dragon.
Life Eater : This axe can devour the souls of those it strikes.
Poison Axe : An axe forged of poisonous metal.
Executioner : A long staff with an axehead on one end.
Blood Axe : An extremely sharp axe.
Ouga Axe : Holds the night demon Ouga and great power.
Half-moon Axe : Increases the power of the wielder's magic.
Berserker : It gives its wielder the strength of madness.
Frost Axe : A demon forged axe with blades of ice.
Lucifer : Inhabited by a demon. Lets the wounded begin to
decay.
Gulwick : A golden axe, carries the power of the earth within
it.
Rod : A rod favored by fairies.
Jewel Rod : A rod with a jewel-encrusted top.
Crystal Rod : Quartz rod which protects the soul of its wielder.
Silver Rod : A silver rod with holy script engraved upon it.
Flame Rod : 1 of the 4 given to the elven king by a dead king.
Water Rod : 1 of the 4 given to the elven king by a dead king.
Wind Rod : 1 of the 4 given to the elven king by a dead king.
Earth Rod : 1 of the 4 given to the elven king by a dead king.
Fey Rod : A rod from the elven empire which has hidden powers.
Vampire Rod : A cursed rod which devours souls.
Rainbow Rod : A rod said to possess mysterious powers.
Holy Rod : A rod imbued with holy power to heal wounds.
Star Rod : A rod of starstone which burns with eternal light.
Rod of Ishtar : A rod created by the goddess Ishtar.
Rhinoceros Rod : A rod carved out of a rhinoceros horn.
Alchemist's Rod : A legendary treasure of the alchemists.
Angel Rod : A rod which can purify the possessed.
-Defenses
Bronze Armor : Normal armor made of bronze.
Chainmail Shirt : A shirt made of steel chainmail.
Full Plate : Full suit of heavy armor. Protects the whole body.
Knight's Armor : Light fine armor favored by unmounted knights.</pre><pre id="faqspan-3">
Silver Armor : Beautiful armor made of silver.
Mirror Armor : Silver armor with a fine reflective exterior.
Black Armor : The armor of the accursed black knight.
Fata Morgana Armor : Imbued with illusionary magic.
Anti-magic Armor : Created by the 12 sages. Against sorcery.
Guardian Armor : Armor forged by the warlords of hell.
Master Plate : A masterwork which provides 1st class protection.
Dragonscale : Armor forged of the heavy scales of a dragon.
Demonscale : It was created through a pact with the demons.
Holy Armor : It has a holy aura. Protects against the possessed.
Pavas Armor : Legendary armor. Given to a hero by the gods.
Leather Armor : Armor made of thick leather.
Leather Buckler : Small shield which protects against demons.
Fine Shield : Excellent shield made of the finest materials.
Fine Leather : First class leather clothing.
Bandit Shield : Shield of robbers, it remains silent during motion.
Runic Shield : It is engraved with runes to enhance magical power.
Elven Shield : A shield enchanted by the elves.
Dark Shield : Helps against magic-absorbing barriers.
Life Shield : An excellent shield offering great protection.
Moon Shield : An old shield which regenerates sorcerous energies.
Sun Shield : An old shield which regenerates life energies.
Elemental Shield : Magically made by the greatest sorcerers.
Holy Shield(ver1) : This offers divine protection from the possessed.
Holy Shield(ver2) : This shield emits holiness.
Robe : Robe made of heavy cloth.
Fine Robe :
Robe of Sorcery : Robe woven of magical energies and silk.
Bishop’s Robe : Consecrated robe. Protects against bad luck.
Queen's Robe : A thick but lightweight robe of a royal family.
Earth Robe : Contains earth elementals. Protects against sorcery.
Healing Robe : A life-saving robe which heals its wearer.
Shadow Robe : A black robe inhabited by spirits of darkness.
Holy Robe : A robe which emits a divine aura.
Robe of Spirits : Amplifies its wearer’s magical power.
Robe of the Elders : Made by the elders. Gives great protection.
Guardian Robe(Ver1) : Powerfully protective. Made by hell’s guardians.
Guardian Robe(Ver2) : Powerfully protective. Made by hell’s guardians.
Infernal Robe : A cursed robe of the devil and his helpers.
Phantom Robe : A robe of the dead. It devours the wearer's soul.
Robe of the Sages : It was supposedly created by the 12 Sages.
-Shields
Leather Shield : A light, easily used leather shield.
Round Shield : A simple round shield.
Knight Shield : A finely adorned shield for knights.
Flame Shield : Magical shield inhabited by fire spirits.
Ice Shield : Shield made of ice inhabited by water spirits.
Air Shield : A shield protected by wind spirits.
Earth Shield : Magical shield enchanted by earth spirits.
Reflective Shield : Polished surface, protects against magic.
Guardian Shield : Mabe by warriors, increases magical power.
-Clothings
Power Band : Magically increases its weare's strength.
Hunting Cap : Favored hat of the fashion-conscious woodsman.
Silver Helmet : A beautifully designed silver helmet.
Great Helmet : A great, finely crafted helmet.
Winged Helmet : A magical feathered helmet.
Shadow Veil : Veil of heretics, imbued with dark powers.
Beauty Veil : Beautiful ornamental veil, worn by priests.
Sol Crown : The sun crown of a powerfull ancient king.
Moon Crown : Crown of an acient king who wielded great power.
Elven Hat : Elves like to wear these enchanting hats.
Witch's Hat : A pointed hat popular with all the witches.
Earth Tiara : One of a pair of tiaras created long ago.
Star Tiara : One of a pair of tiaras created long ago.
Silver Circlet : Raises one's spirits and repels demons.
Queen's Circlet : Beautiful circlet from ancient times.
Red Ear-stud : Ear-stud adorned with a red jewel.
Blue Ear-stud : Ear-stud adorned with a blue jewel.
Lucky Earrings : Beautiful earrings which bring luck.
Crystal Earrings : Said to strengthen mind and spirit.
Feather Mantle : A magnificent cloak adorned with feathers.
Aqua Shawl : Magical shawl worn by the spirit of water.
Summer Cape : One of the four capes created by a great master.
Winter Cape : One of the four capes created by a great master.
Autumn Cape : One of the four capes created by a great master.
Spring Cape : One of the four capes created by a great master.
Rune Cape : A cape with runes that increase magical power.
Resist Cloak : Cloak that protects against magical attacks.
Thieves’ Cloak : A black cloak. Robbers prefer these.
Crusader Cloak : A finely embroidered cloak worn by knights.
Elven Cloak : Light cloak for easy movement worn by elves.
Element Cloak : Cloak enchanted with the strength of spirits.
Leather Gloves : Gloves made of leather.
Feather Gloves : Gloves made from feathers.
Rune Gloves :
Holy Gloves : Gloves which bestow the wearer with holy might.
Gauntlets : Iron gloves to protect the hand.
Knight’s Gauntlet : Beautiful protective gloves for knights.
Gauntlets of Strength : Enchanted to increase strength.
Silver Gauntlets :
Wing Gauntlets : Magical feathered gauntlets.
Princess Pentagram : Gloves that quicken magic incantations.
Magic Pentagram : Gloves that quicken incantations of magic.
Fire Necklace : Wearer is protected by the powers of fire.
Water Necklace : Wearer is protected by the powers of water.
Earth Necklace : Wearer is protected by the powers of earth.
Wind Necklace : Wearer is protected by the powers of wind.
Light Necklace : Wearer is protected by the powers of light.
Dark Necklace : Wearer is protected by the powers of dark.
Holy Necklace : Wearer is blessed with holy power.
Evil Necklace : Engraved devil’s prayer gives unholy power.
Necklace of Wonders : Beautiful necklace made in long ago.
Princess Locket : Beautiful locket of an ancient princess.
Misty Pendant : Misterious Locket with misty swirling surface.
Cross : A holy cross which protects agains all spells.
Power Symbol : Talisman that draws out one's hidden strengths.
Symbol of Darkness : Talisman that amplifies the dark powers.
Bronze Medal : Increases the wearer’s defense during attacks.
Silver Medal : Increases the wearer’s defense during attacks.
Gold Medal : Increases the wearer’s defense during attacks.
Talisman : Accelerates the recovery of magical energy.
Luck Talisman : Amulet that brings the wearer good luck.
Light Amulet : Brings forth the power of light.
Rune Amulet : Engraved with runes that enhance magic.
Healing Amulet : An ancient amulet that heals the body.
Dragon Amulet : Engraved with the sacred dragon.
Jewel Ring : Ring set with a beautiful gem said to bring luck.
Reflector Ring : A ring that protects the wearer from magic.
Protect Ring : Protects with strange mysterious powers.
Blessed Ring : Blessed and engraved with holy symbols.
Hermit's Ring : Draws out the wearers hidden magical powers.
Merlin's Ring : Favorite ring of the great sorcerer Merlin.
Satan's Ring : Cursed ring created through a pact with Satan.
Elemental Ring : Supernatural ring made by the spirit kings.
Philos Ring : Said to have been created by the 12 Wisemen.
Solomon's Ring : Ring of an ancient king, subdues demons.
Thief's Badge : Secret badge worn by Thieves' Guild members.
Silver Brooch :
Jewel Brooch : A rather ugly brooch with large jewels.
Dominion Feather : Beautiful feather with hidden holy power.
Leather Boots : Boots made of comfortable leather.
Iron Boots :
Elven Boots : The wearer of these boots becomes tireless.
Winged Boots : Enchanted boots adorned with feathers.
Quick Boots : Allows the wearer quick and agile movements.
Feather Shoes : Enchanted shoes, light as a feather.
Hovering Shoes : Shoes which allow the wearer to float on air.
Mirror of Truth : Mirror of truth that can reveal identities.
Water Mirror : Mirror that can reveal defense of opponents.
Dancing Doll : Magical puppet with an enchanted soul.
Fool's Puppet : Old worn-out puppet with mysterious powers.
Elder's Tablet : A tablet engraved with ancient wisdom.
Shaman's Tablet : A stone tablet which warns of coming danger.
Knight's Banner : A flag with a knightly coat of arms.
Knight's Mask : Mask worn over face by knights in full armor.
Death Mask : Wearer becomes invincible at the cost of life.
Technique Book : Book containing the secrets of swordmanship.
Almander : Magical book containing knowledge about demons.
Renugeton : Magical book containing knowledge about demons.
Bahil : A spellbook on purification techniques.
Devil’s Horn : Said to increase the bearer’s dark powers.
Minotaur Horn : Said to give the bearer great strength.
Dragon Horn : Said to increase the bearer's abilities.
Berserker Bones : Skullbone of a fallen-mad warrior.
Basilisk Scales : Protect against being turned to stone.
-Objects
Healing Pin : Acupuncture needle. (Restores HP 25% dest.)
Healing Potion : Common Potion. (Restores HP to single unit)
Healing Stone : Stone of healing. (HP to max. 20% Dest.)
Blood Extract : Extract of blood. (Restores HP to maximum)
Life Potion : Potion of essence of life. (Restores HP)
Mind Potion : Enchanted medicine. (Restores MP)
Wizard's Potion : Essential potion of magic. (Restores MP)
Magical Stone : Soothes the spirit. (MP to max. 25% Dest.)
Spirit Extract : Consentrate of spirits. (Restore MP to maximum.)
Tasty-drops : Very tasty candy. (Restores MP and HP)
Elixir : Legendary medicine. (Completely restores MP and HP)
Miracle Powder : Ressurects the dead. (Ressurect 33% dest.)
Fate Coin : It shows the goddess of luck. (Changes Luck)
Rope of Return : Enchanted rope. (Activates Teleport)
Material Magic : Crystal of solid magic. (Strengthens weapon)
Material Flame : Magic crystal fire. (Fire attr. to weapon)
Material Water : Magic crystal water. (Water attr. to weapon)
Material Earth : Magic crystal earth. (Earth attr. to weapon)
Material Wind : Magic crystalize wind. (Wind attr. to weapon)
Material Light : Magic crystal light. (Light attr. to weapon)
Material Dark : Magic crystal dark. (Dark attr. to weapon)
Material Holiness : Crystalized divinity. (Holy attr. to weapon)
Material Evil : Crystalized evil. (Evil attribute to weapon)
Ambrosia : Nectar of the “Changing Flower”. (Resurrection)
Elixir : Legendary medicine. (Completely restores MP and HP)
Terror Card : Frightening cards of cursing. (Confuses Foes)
Tarot Card : Magical Tarot cards. (? ? ?)
Silent Box : Odd music box. (Casts Silence 10% dest.)
Pandora's Box : Brings both hope and despair. (? ? ?)
Jewel Box : Holder gains fame. (? ? ?)
Herbal Candy : A strange tasting candy. (? ? ?)
Healing Perfume : Rousing fragrance. (Slowly restores HP)
Recovery Perfume : Mildly scented perfume. (Slowly restores MP)
Empress' Perfume : Grand perfume. (Restores both MP and HP)
Fairy Perfume : Created by fairies. (Activates Invincible)
Fairy Wings : A copy of fairy wings. (Levitate 25%dest.)
Fairy Powder : Made from fairy wings. (Activates Anti-Circle)
Berserker Drug : Dispels all fears. (Temporary Berserk)
Red Spice : Very hot spice. (Increases AT temporarily)
Fire Jewel : Gem of fire. (Activates Blaze; 25% Destruction)
Fire Orb : Orb of fire magic. (Activates Explosion)
Ice Jewel : Gem of ice. (Activates Blizzard; 25% Destruction)
Frost Orb : Orb of Ice magic. (Activates Freeze Beast)
Wind Jewel : Wind Gem. (Activates Lightning Bolt; 25% Dest.)
Thunder Orb : Orb of wind magic. (Activates Thunderbolt)
Earth Jewel : Earth Gem. (Activates Poison Cloud; 25% Dest.)
Earth Orb : Orb of earth magic. (Activates Earth Javelin)
Light Orb : Orb of light magic. (Activates Shining)
Dark Orb : Enchanted with dark magic. (Activates Dark Breath)
Orb of Evil : Orb of the evil powers. (Activates Death Spell)
Rainbow Orb : Magic-absorbing orb. (Activates Dispel Magic)
Phantasm Orb : Magic orb. (Activates Charm destroyed at 25%)
Crystal Orb : Holds life energy. (Full restoration of HP)
Elemental Orb : Orb of the spirits. (Summmons Elemental)
Holy Orb : Orb of holy power. (Activates Barrier)
Holy Water : Purifies the unclean. (Activates Turn Undead)
Holy Lamp : Ornamental Lamp. (Casts Holy Word 20% Dest.)
Judge's Scale : Used by ancients. (Call Angel50% dest)
Wings of Seraphim : A copy of angels' wings. (Rest. of Life)
Wings of Lucifer : Modeled after fallen angel. (Weaken Foe)
Energy Flask : Essence of vigor. (Cures drain 33% Dest.)
Energy Crystal : Life. (Activates Recover Energy 25% Dest.)
Sheep Flute :
Fortune Clock : Forever sand. (Activates Quick 33% dest.)
Mysterious Clock : Glowing Sandglass. (Heavy slow! 33% dest.)
Blood Pen : Uses blood ink. (Increase magic recovery rate)
Feather Pen : Big feather pen. (Increase magic recovery rate)
Fine Oil : High quality oil. (Temp. increase of fire attack)
Blood Oil : Made from blood. (Temp. increase dark attack)
Red Ash : Supposedly from a saint’s hand. (Increase STR)
Gray Ash : Supposedly from a saint’s hand. (Increase AGI)
Green Ash : Supposedly from a saint’s hand. (Increase CON)
Blue Ash : Supposedly from a saint’s hand. (Increase INT)
White Ash : Supposedly from a saint’s hand. (Increase WIL)
Black Ash : Supposedly from a saint’s hand. (Increase POW)
-Herbs
* In Item-Window
Lavender : A herb for healing a wounded body. (Restores HP)
Sage : Refreshes the exhausted soul. (Restores MP)
Ironsage : A herb which neutralizes poison. (Treatment of poison)
Heavensage : Frees one of paralyzation. (Treatment of paralyzation)
Fennel : Restores a body that was turned to stone.
Hyssop : Cures emotional confusion. (Treats mental confusion)
Belladonna : Dispels bad magic. (Neutralization of magic)
* In Herb-Window
Lavender : Restores some life energy.
Sage : Restores some magical energy.
Ironsage : Neutralizes poison.
Heavensage : Cures paralyzation.
Fennel : Cures petrification.
Hyssop : Cures magic losing condition.
Belladonna : Removes curses.
*+*+*+*+*+*+*+*+*+*+*+*+*
VII. Item Potential (ITP)
*+*+*+*+*+*+*+*+*+*+*+*+*
This section is the section that tells exactly the amount that the objects
can produce. Hope it is usefull!
Here, like in the previous sections, the asterisk(*) sign means that the
item can be used several times until it breaks.
-HP/MP Items
Healing Pin : Restore HP by 10 - 20 to one party member
Healing Potion : Restore HP by 40 - 80 to one party member
Life Potion : Restore HP by 220 - 300 to one party member
Healing Stone : Restore HP by 60 - 80 to all party members * 25% dest
Crystal Orb : Restore HP by 200 - 320 to all party members
Healing Perfume : Regenerate HP by 4 to all party members
Mind Potion : Restore MP by 30 - 60 to one party member
Wizard's Potion : Restore MP by 120 - 200 to one party member
Magical Stone : Restore MP by 10 - 30 to all party members * 25% dest
Recovery Perfume : Regenerate MP by 4 to all party members
Tasty-drops : Restore HP & MP by 10 - 40 to one party member
Elixir : Restore HP & MP to full to a member
Wings of Seraphim: Restore HP & MP back to full and recover status ailments
to all party members
Empress Perfume : Regenerate HP & MP by 4 to all party members
Miracle Powder : Resurrect an ally with 1/5 of max HP * 33% dest
Ambrosia : Resurrect an ally with full HP
Pandora's Box : Characters' & enemies' HP & MP are reduced to 1
-Everlasting Status-adding Items
Blood Extract : Max Hit Point + 1~6 (Permanent)
Spirit Extract : Max Magic Point + 1~6 (Permanent)
Red Ash : Max Strength + 1~6 (Permanent)
Blue Ash : Max Intelligent + 1~6 (Permanent)
White Ash : Max Willpower + 1~6 (Permanent)
Gray Ash : Max Agility + 1~6 (Permanent)
Green Ash : Max Constitution + 1~6 (Permanent)
Black Ash : Max Power + 1~6 (Permanent)
Fate Coin : Max Luck + -3~3 (Permanent)
Jewel Box : Fundamental value of Luck increase
Material Magic : Weapon's At. & Armor's Df. + 1~3 (Permanent)
Material Flame : Weapon & Armor's fire attribute + 1~3 (Permanent)
Material Water : Weapon & Armor's water attribute + 1~3 (Permanent)
Material Wind : Weapon & Armor's wind attribute + 1~3 (Permanent)
Material Earth : Weapon & Armor's earth attribute + 1~3 (Permanent)
Material Light : Weapon & Armor's light attribute + 1~3 (Permanent)
Material Dark : Weapon & Armor's dark attribute + 1~3 (Permanent)
Material Holiness: Weapon & Armor's holy attribute + 1~3 (Permanent)
Material Evil : Weapon & Armor's evil attribute + 1~3 (Permanent)
-Magic-casting Objects
Holy Water : Cast Lvl 1 priest spell 'Turn Undead'
Holy Orb : Cast Lvl 3 priest spell 'Barrier'
Holy Lamp : Cast Lvl 4 priest spell 'Holy Word' * 20% dest
Energy Crystal : Cast Lvl 5 priest spell 'Recover Energy' * 25% dest
Judge's Scale : Cast Lvl 6 priest spell 'Call Angel' * 50% dest
Fire Jewel : Cast Lvl 3 wizard spell 'Blaze' * 25% dest
Ice Jewel : Cast Lvl 3 wizard spell 'Blizzard' * 25% dest
Wind Jewel : Cast Lvl 3 wizard spell 'Lightningbolt' * 25% dest
Earth Jewel : Cast Lvl 3 wizard spell 'Poison Cloud' * 25% dest
Light Orb : Cast Lvl 4 wizard spell 'Shining'
Dark Orb : Cast Lvl 4 wizard spell 'Dark Breath'
Rainbow Orb : Cast Lvl 4 wizard spell 'Dispell Magic'
Fire Orb : Cast Lvl 5 wizard spell 'Explosion'
Frost Orb : Cast Lvl 5 wizard spell 'Freeze Beast'
Thunder Orb : Cast Lvl 5 wizard spell 'Thunderbolt'
Earth Orb : Cast Lvl 5 wizard spell 'Earth Javelin'
Evil Orb : Cast Lvl 5 wizard spell 'Death Spell'
Sheep Flute : Cast Lvl 1 fairie spell 'Sleep' * 10% dest
Phantasm Orb : Cast Lvl 3 fairie spell 'Charm' * 25% dest
Silent Box : Cast Lvl 3 fairie spell 'Silence' * 10% dest
Fairy Wings : Cast Lvl 4 fairie spell 'Levitate' * 25% dest
Fortune Clock : Cast Lvl 5 fairie spell 'Quick' * 33% dest
Mysterious Clock : Cast Lvl 5 fairie spell 'Heavy Slow' * 33% dest
Fairy Perfume : Cast Lvl 5 fairie spell 'Invincible'
Fairy Powder : Cast Lvl 5 fairie spell 'Anti-Circle'
Elemental Orb : Cast either one of Lvl 6 fairie spells
Tarot Card : Cast high level magic
eg. Call Angel, Thunderbolt, Meteor Storm, etc
-Miscellanous
Cure Potion : Status abnormal recovery to one member
Energy Flask : Cure 'Drain' * 33% dest
Wings of Lucifer : Cast 'Weak' on all enemies
Terror Card : Cast 'Confusion' on all enemies
Berserker Drug : Cast 'Berserk' on yourself for 120 seconds
Red Spice : At. + 50% for 60 seconds
Fine Oil : Fire attribute + 30
Blood Oil : Darkness attribute + 30
Feather Pen : Magical acquisition rate increase
Blood Pen : Magical recovery factor increase
Herbal Candy : Random effects of herbs
-Herb
Lavender : Potential = 10~30 + (Agi./ 4)
Sage : Porential = 10~30 + (Agi./ 4)
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
VIII. Special Effects (SPC)
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
In this part, there are two different things that I interpret it as maybe
the same. When I say MP regeneration + x (varies, depends on the equipment),
it means that the MP regeneration that uses Power will be added by x. So, it
is different from the one that is said like this : " regenerate MP by x",
this means that the MP will be added continuously by x.
-------
Weapons
-------
Sword of Bane : At + 60 / 6 HP, if HP below 7, it curses
Bloodsword : Drains HP from living enemies (decrease HP if undead)
Answerer : At + 50 / 15 MP
Durandal : Sometimes knock back enemies (even bosses)
(probability 25%)
Mistortain : Critical attack ratio + 5%
Dragonbane : Dragon enemies, AT + 40
Excalibur : Demon enemies & magical living thing, At + 40
Calvin's Blade : Demon enemies & magical living thing, At + 60
Gabriel : Holy atk magic + 50%
Ritual Hammer : Critical attack ratio + 3%
Wish Hammer : At + 40 when HP 1/4
Wand of Justice : Demon enemies, At + 30
Seraphim Rod : Demon enemies, At + 40
Hammer of Thor : At + 20 / 8 MP & Giant enemies & magical living thing,
At + 40 ~can be equipped by dwarves~
Cat’s Claw : Sometimes curse the enemy (8% probability)
Blackjack : Sometimes stun the enemy (8% probability)
Blood Dagger : Drains HP from living enemies (decrease HP if undead)
Fabnihl : Sometimes petrify / 16 MP (8% probabilty)
Golden Harp :
Orichalca Dagger : At + (WIL * 25%)
Death Sickle : At + 30 / 6 HP & Sometimes Instant Death (8% prob.)
Dominion Dagger : Demon & Undead enemies, At + 40
Skystone Wand :
Godswand : Sometimes shoot Fire Bullet / 1 MP (10% probability)
Gaia Wand : Sometimes shoot Stone Bullet if hit by normal attack
(25% probability)
Baphomet : Wave attack
Charmed Wand : Mat + 30 / 3 MP
Crystal Wand : Critical attack ratio + 4%
Trueheart : Critical attack ratio + 3%
Ranger's Bow : Critical attack ratio + 3%
Elven Bow : Critical attack ratio + 6%
Lightbolt : Shoots Magic Missile / 10 MP
Falconbolt : Shoots 2 arrows in one attack
Artemis : At + 30 / 8 MP
Bolt of Larie : Sometimes petrify / 12 MP (15% probability)
Perseus Bow : Demon & dragon enemies, At + 60 & critical attack
ratio + 6%
Solitaire : Drains MP from living enemies (decrease MP if undead)
Poison Rapier : Sometimes poison the enemy (10% probability)
Minister : Sometimes paralyze the enemy (10% probability)
Chaos Rapier : Sometimes confuse the enemy (12.5 % probability)
Sword of Zeus : Demon enemies, At + 50
Executioner : Critical attack ratio + 4%
Valkyrie : Critical attack ratio + 5%
Great Axe : Critical attack ratio + 6%
Life Eater : Drains HP from living enemies (decrease HP if undead)
Berserker : Sometimes knock back enemies (even bosses)
(25% probability)& goes Berserk when you, in critical
condition, hit enemy. (at least 1/2 of the max HP)
Gulwick : Sometimes Petrify / 8 MP (20% probability)
Slaughterer : Sometimes Instant Death (8% probability)
Lucifer : At + 20 / 6 HP, Can paralyze user if he hits with HP
less than half
Pavas Axe : Demon enemies, At + 55
Fey Rod : At + (Enemy level / 3)
Vampire Rod : Drains MP from living enemies (decrease MP if undead)
Holy Rod : Starts to regenerate HP by 1 if HP lower than half
Rainbow Rod : Critical attack ratio + 7%
Rhinoceros Rod : Critical attack ratio + 2% & MP regeneration + 2
Alchemist’s Rod : Doubles the experience gained from attacking enemies
Rod of Ishtar : Undead enemies, At + 40
Angel Rod : Demon enemies, At + 40
------------
Armors/Robes
------------
Full Plate : Critical attack ratio - 2%
Master Plate : Critical attack ratio + 5%
Mirror Armor : Sometimes block magic(healing,support & attack magic)
(25% probability)
Anti-magic Armor : Df + (POW * 10%)
Black Armor : Df + 60 / 10 MP
Holy Armor : Evil elemental damage decreases
Reflector : Sometimes block magic(healing,support & attack magic)
Elemental Shield : Fire, Water, Wind, & Earth elemental damage decreases
Dark Shield :
Holy Shield(ver1) : Evil elemental damage decreases
Holy Shield(ver2) : Fire & Evil elemental damage decreases
Moon Shield : MP regeneration + 5
Sun Shield : Regenerate HP by 2
Healing Robe : Regenerate HP by 1
Shadow Robe : Sometimes block magic(healing,support & attack magic)
(33% probability)
Guardian Robe(ver2) : Darkness & Evil elemental damage decreases
Infernal Robe :
Phantom Robe :
Robe of the Sages : Fire, Water, Wind, Earth, & Evil elemental damage
decreases
-------
Shields
-------
Flame Shield : Reduce fire elemental attack
Ice Shield : Reduce water elemental attack
Air Shield : Reduce wind elemental attack
Earth Shield : Reduce earth elemental attack
Reflective Shield : Sometimes block magic(healing,support & attack magic)
(25% probability)
Lucifer Shield : Sometimes cast 'Dark Wave' when attacked while
guarding with 12 MP use
Seraphim Shield : Regenerate HP & MP by 1
---------
Clothings
---------
Moon Crown : MP consumption - 25%
Sol Crown : MP consumption - 50%
Devil's Horn : MP consumption - 10% & MP regeneration + 1
Element Cloak : Decrease fire, water, wind, & earth damage
Earth Tiara : Decrease fire, wind, light, & holy damage
Star Tiara : Decrease water, earth, darkness,& evil damage
Hermit's Ring : MP regeneration + 1
Talisman : MP regeneration + 2
Healing Amulet : Regenerate HP by 1
Elven Boots : Regenerate HP by 1
Death Mask : Regenerate HP by -5% & critical attack ratio + 5%
Necklace of Wonders : Regenerate HP by 2 & MP by 2
Satan's Ring : Regenerate MP by 3 & Curse the character
Rune Amulet : Wizard mag atk + 50%
Mystical Veil : Fairy mag atk + 50%
Beauty Veil : Priest mag atk + 50% & Increases the potential of
healing magics.
Elemental Ring : Elemental Attack (fire,water,wind,earth) + 50%
Red Ear-stud : 10% magic recovery from fire & earth damage
Blue Ear-stud : 10% magic recovery from water & wind damage
Shadow Veil : 10% magic recovery from darkness & evil damage
Reflector Ring : Sometimes block magic(healing,support & attack magic)
(50% probability)
Solomon's Ring : 100% block magic(healing,support & attack magic)
Protect Ring : Df + (POW * 25%)
Resist Ring : Mdf + (POW * 25%)
Philos Ring : Gain MP when you take damage
Dropneal : Increase the chance of getting Fate Coin & Doubles
the experience gained from experience crystal.
Plus: Multiplies the amount of money gotten from
monsters.(thanks to James for this)
Spring Cape : Immune to Poison
Silver Helmet : Immune to Paralysis
Summer Cape : Immune to Paralysis
Witch's Hat : Immune to Magic-Loss
Autumn Cape : Immune to Magic-Loss
Winter Cape : Immune to Confusion
Feather Shoes : Immune to Slow
Winged Boots : Immune to Slow
Princess Locket : Immune to Sleep
Misty Pendant : Immune to Silence
Basilisk Scales : Immune to Petrify
Cross : Immune to Curse
Gray Arc : Immune to Drain
Elven Hat : Immune to Poison & Paralysis
Hunting Cap : Immune to Confusion & critical attack ratio + 1%
Shaman's Tablet : Immune to spiritual status abnormality (Magic-Loss,
Confusion, etc)
Water Mirror : Reveal enemies’ alignment/element
Mirror of Truth : Reveal enemies’ Name & Hit Point (HP)
Fool's Puppet : Auto resurrect (1/3 HP & MP) (50% Destruction)
Dominion Feather : Auto resurrect(Full HP & MP) (50% Destruction)
Dancing Doll : Refill 4% of the MP when it goes to 0(50% Destruction)
Rune Gloves : Give the effect of 'Enchant Weapon' to equipped weapon
Silver Gauntlets : Give the effect of 'Enchant Weapon' to equipped weapon
Hovering Shoes : Give the effect of 'Levitate' to character
Princess Pentagram : Cut magic incantation by 25% & MP Regeneration + 4
Magic Pentagram : Cut magic incantation by 50%
Knight's Gauntlet : Critical attack ratio + 1%
Berserker Bones : Critical attack ratio + 2% & Goes berserk when in
critical condition (at least 1/2 of the max HP)
Minotaur Horn : Sometimes knock back enemies (even bosses)
(25% probability) & critical attack ratio + 2%
Dragon Horn : Critical attack ratio + 4%
Technique Book : Critical attack ratio + 5%
Aqua Shawl : Fire elemental damage decreases
Quick Boots : Wind elemental damage decreases
Light Amulet : Darkness elemental damage decreases
*+*+*+*+*+*+*+*+*+*+*+*+*+*
IX. Equipment Element (ELM)
*+*+*+*+*+*+*+*+*+*+*+*+*+*
This section will most likely to include the equipment(weapon, armor, &
clothing)that have elements. So, non elemental equipments will not be
listed here. As you can see, this section is not completed yet. I'll try
to give as much info as I can.
Abbreviation : Fir. = Fire Wat. = Water Win. = Wind Ear. = Earth,
Lig. = Light Dar. = Darkness Hol. = Holy Evi. = Evil
------
Weapon
======
Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi.
------------------------------------------------------------------------
Flame Sword 10 0 0 0 0 0 0 0
Revatin 25 0 0 0 0 0 0 0
Ice Sword 0 12 0 0 0 0 0 0
Fenris 0 30 0 0 0 0 0 0
Lightning Bld. 0 0 10 0 0 0 0 0
Earth Saber 0 0 0 14 0 0 0 0
Sunblade 0 0 0 0 18 0 0 0
Dragonbane 0 0 0 0 20 0 0 0
Excalibur 0 0 0 0 25 0 0 0
Darkblade 0 0 0 0 0 18 0 0
Answerer 0 0 0 0 0 20 0 0
Calvin's Bld. 30 0 0 0 0 0 30 0
Bloodsword 0 0 0 0 0 0 0 10
Sword of Bane 0 0 0 0 0 0 0 15
Hammer of Thor 0 0 30 0 0 0 0 0
Excalibur 0 0 0 0 25 0 0 0
Blessed Hammer 0 0 0 0 0 0 8 0
Holy Wand 0 0 0 0 0 0 18 0
Wand of Jst. 0 0 0 0 0 0 25 0
Seraphim Rod 25 0 0 0 0 0 25 0
Gabriel 0 0 0 0 20 0 20 0
Wand of Devils 0 0 0 0 0 0 0 24
Ringnail 20 0 0 0 0 0 0 0
Blood Dagger 0 0 0 0 0 0 0 10
Death Sickle 0 0 0 0 0 0 0 15
Fabnihl 0 0 0 0 0 0 0 20
Gaia Wand 0 0 0 15 0 0 0 0
Moon Wand 0 0 0 0 0 15 0 0
Godswand 0 0 0 0 0 0 20 0
Wand of Apollo 0 0 0 0 0 0 25 0
Wand of Evil 0 0 0 0 0 0 0 8
Windbolt 0 0 2 0 0 0 0 0
Lightbolt 0 0 0 0 14 0 0 0
Shadowbolt 0 0 0 0 0 26 0 0
Perseus Bow 0 0 0 0 25 0 25 0
Bolt of Larie 0 0 0 0 0 18 0 22
Artemis 0 0 0 16 20 0 12 0
Inferno 18 0 0 0 0 0 0 0
Frostfurnace 0 18 0 0 0 0 0 0
Thunderbolt 0 0 18 0 0 0 0 0
Stonefoil 0 0 0 18 0 0 0 0
Valkyrie 0 0 0 0 20 0 0 0
Chaos Rapier 0 0 0 0 0 20 0 0
Sword of Zeus 0 20 0 0 0 0 20 0
Solitaire 0 0 0 0 0 12 0 16
Flamespitter 22 0 0 0 0 0 0 0
Frost Axe 0 16 0 0 0 0 0 0
Poison Axe 0 0 0 8 0 0 0 0
Gulwick 0 0 0 25 0 0 0 0
Half-moon Axe 0 0 0 0 12 0 0 0
Berserker 0 0 0 0 0 25 0 0
Silver Axe 0 0 0 0 0 0 8 0
Slaughterer 0 0 0 0 0 0 0 20
Life Eater 0 0 0 0 0 0 0 23
Lucifer 0 0 0 0 0 0 0 23
Pavas Axe 0 0 0 0 30 0 30 0
Flame Rod 12 0 0 0 0 0 0 0
Water Rod 0 12 0 0 0 0 0 0
Wind Rod 0 0 12 0 0 0 0 0
Earth Rod 0 0 0 12 0 0 0 0
Rod of Ishtar 0 0 0 0 21 0 0 0
Star Rod 0 0 0 0 40 0 0 0
Silver Rod 0 0 0 0 0 0 12 0
Holy Rod 0 0 0 0 0 0 12 0
Rhinoceros Rod 0 0 0 0 0 0 25 0
Angel Rod 0 0 0 0 0 0 25 0
Vampire Rod 0 0 0 0 0 0 0 18
-------
Defense
=======
Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi.
------------------------------------------------------------------------
Dragonscale 16 0 0 0 0 0 0 0
Holy Armor 0 0 0 0 0 0 20 0
Pavas Armor 0 0 0 0 25 0 25 0
Black Armor 0 0 0 0 0 16 0 16
Demonscale 0 0 0 0 0 15 0 26
Sun Shield 0 0 0 0 19 0 0 0
Dark Shield 0 0 0 0 0 17 0 0
Moon Shield 0 0 0 0 0 20 0 0
Holy Shld(ver1)0 0 0 0 0 0 16 0
Holy Shld(ver2)0 0 0 0 25 0 25 0
Earth Robe 0 0 0 12 0 0 0 0
Robe of Sor. 0 0 0 0 0 5 0 0
Shadow Robe 0 0 0 0 0 32 0 0
Healing Robe 0 0 0 0 0 0 20 0
Holy Robe 0 0 0 0 0 0 30 0
Rb. of t. Sages0 0 0 0 32 0 32 0
Infernal Robe 0 0 0 0 0 20 0 20
Phantom Robe 0 0 0 0 0 22 0 22
------
Shield
======
Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi.
------------------------------------------------------------------------
Flame Shield 8 0 0 0 0 0 0 0
Ice Shield 0 8 0 0 0 0 0 0
Air Shield 0 0 8 0 0 0 0 0
Earth Shield 0 0 0 8 0 0 0 0
Lucifer Shield 0 0 0 0 0 0 0 15
Seraphim Shld. 0 0 0 0 20 0 20 0
--------
Clothing
========
Fir. Wat. Win. Ear. Lig. Dar. Hol. Evi.
------------------------------------------------------------------------
Summer Cape 5 0 0 0 0 0 0 0
Power Symbol 8 0 0 0 0 0 0 0
Fire Necklace 24 0 0 0 0 0 0 0
Winter Cape 0 5 0 0 0 0 0 0
Aqua Shawl 0 20 0 0 0 0 0 0
Water Necklace 0 24 0 0 0 0 0 0
Quick Boots 0 0 3 0 0 0 0 0
Autumn Cape 0 0 5 0 0 0 0 0
Wind Necklace 0 0 24 0 0 0 0 0
Neck. of Won. 0 0 0 4 0 0 0 0
Spring Cape 0 0 0 5 0 0 0 0
Earth Necklace 0 0 0 24 0 0 0 0
Light Amulet 0 0 0 0 10 0 0 0
Light Necklace 0 0 0 0 24 0 0 0
Symb. of Dark. 0 0 0 0 0 8 0 0
Dark Necklace 0 0 0 0 0 24 0 0
Blessed Ring 0 0 0 0 0 0 4 0
Cross 0 0 0 0 0 0 10 0
Princess Pent. 0 0 0 0 0 0 10 0
Holy Necklace 0 0 0 0 0 0 24 0
Elder's Tablet 0 0 0 0 0 0 24 0
Dom. Feather 0 0 0 0 0 0 30 0
Holy Gloves 0 0 0 0 0 0 40 0
Gray Arc 0 0 0 0 0 0 40 0
Evil Necklace 0 0 0 0 0 0 0 24
Satan's Ring 0 0 0 0 0 0 0 30
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
IX. Equipment Attribute (ATR)
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
Well, I think it will be almost impossible to make this section complete.
But I'll gather as much information as I can.(If only I had think of
doing this section 2 months ago, maybe this section can be completed, at
least for 75% of all the equipments.)
Added(ver 2.4): Well, what can I say? All the items are listed with the
status enhancing attribute. Although it is not 100% correct, and some of
them are still in '??' mark, it is still good to refer to this table.
If you find any mistakes, don't wait and e-mail me straight away. :)
(Phew, at last this section is 95% completed)
------
Weapon
======
Str Int Wil Agl Con Pow Luk - At Mat Def Mdef
Normal Sword 0 0 0 0 0 0 0 - 7 0 0 0
Sword of Bane 0 0 0 0 0 0 0 - 10 0 0 0
Broad Sword 0 0 0 0 0 0 0 - 12 0 0 0
Long Sword 0 0 0 0 0 0 0 - 18 0 0 0
Bloodsword 0 0 0 0 0 0 0 - 20 0 0 0
Bastard Sword 0 0 0 0 0 0 0 - 25 0 0 0
Silver Sword 0 0 0 0 0 0 0 - 28 0 0 0
Claymore 0 0 0 0 0 0 0 - 30 0 0 0
Earth Saber 0 0 0 0 0 0 0 - 32 0 0 0
Ice Sword 0 0 0 0 0 0 0 - 34 0 0 0
Flame Sword 0 0 0 0 0 0 0 - 36 0 0 0
Lightning Bld.0 0 0 0 0 0 0 - 38 0 0 0
Sunblade 0 0 0 0 0 0 0 - 44 0 0 0
Darkblade 0 0 0 0 0 0 0 - 52 0 0 0
Answerer 0 0 0 0 0 0 0 - 60 0 0 0
Dragonbane 0 0 0 0 0 0 0 - 68 0 0 0
Damascus Bld. 0 0 0 0 0 0 0 - 70 0 0 0
Excalibur 0 0 0 0 0 0 0 - 72 0 0 0
Guardian Swd. 0 0 0 0 0 20 0 - 75 0 20 20
Durandal 0 0 0 0 0 0 0 - 80 0 0 0
Revatin 0 0 0 0 0 0 0 - 87 0 0 0
Mistortain 0 0 0 0 0 0 0 - 110 0 0 0
Fenris 0 0 0 0 0 0 0 - 121 0 0 0
Calvin's Bld. 0 0 0 0 0 0 0 - 128 0 0 0
Club 0 0 0 0 0 0 0 - 5 0 0 0
Mace 0 0 0 0 0 0 0 - 9 0 0 0
Flail 0 0 0 0 0 0 0 - 13 0 0 0
Warhammer 0 0 0 0 0 0 0 - 19 0 0 0
Blessed Hmr. 0 0 15 0 0 0 0 - 24 0 0 12
Long Hammer 0 0 0 0 0 0 0 - 28 0 0 0
Morning Star 0 0 0 0 0 0 0 - 34 0 0 0
Ritual Hammer 0 10 0 0 0 0 0 - 40 0 0 0
Holy Wand 0 0 0 0 0 0 0 - 46 0 0 0
Wnd. of Anc. 0 0 0 0 0 0 0 - 50 0 5 0
Wand of Devil 0 0 0 0 0 0 0 - 55 0 0 0
Amber Wand 0 0 0 0 0 0 0 - 62 0 0 0
Gabriel 0 0 0 0 0 0 0 - 62 0 0 0
Wish Hammer 0 0 0 0 0 0 0 - 65 0 0 0
Wand of Just. 0 0 0 0 0 0 0 - 70 0 0 0
Hmr. of Thor 0 0 0 0 0 0 0 - 95 0 0 0
Seraphim Rod 0 0 0 0 0 0 0 - 104 0 0 0
Dagger 0 0 0 0 0 0 0 - 5 0 0 0
Gladius 0 0 0 0 0 0 0 - 9 0 0 0
Daak 0 0 0 0 0 0 0 - 14 0 0 0
Defender 0 0 0 0 0 0 0 - 18 0 10 0
Silver Dagger 0 0 0 0 0 0 0 - 19 0 0 0
Death Sickle 0 0 0 0 0 0 0 - 20 0 0 0
Cat's Claw 0 0 0 0 0 0 0 - 21 0 0 0
Bandit Dagger 0 0 0 10 0 0 0 - 26 0 0 0
Blackjack 0 0 0 0 0 0 0 - 30 0 0 0
Orichal. Dgr. 0 0 0 0 0 10 0 - 30 0 0 0
Golden Harp 0 0 0 0 0 0 0 - 36 0 0 0
Blood Dagger 0 0 0 0 0 0 0 - 42 0 0 0
Mist Dagger 0 0 5 0 0 15 0 - 72 0 0 22
Ringnail 0 0 0 0 0 0 0 - 81 0 0 0
Fabnihl 0 0 0 0 0 0 0 - 92 0 0 0
Dominion Dgr. 0 0 0 0 0 0 0 - 101 0 0 0
Wooden Wand 0 0 0 0 0 0 0 - 5 2 0 0
Iron Wand 0 0 0 0 0 0 0 - 12 1 0 0
Skull Wand 0 0 0 0 0 0 0 - ?? ?? 0 0
Pure Wand 0 0 0 0 0 0 0 - 16 3 0 0
Magic Wand 2 5 3 4 1 12 0 - 24 8 0 0
Wand of Runes 0 0 0 0 0 30 0 - 29 15 0 0
Mithril Wand 0 0 0 0 0 0 0 - 36 18 0 0
Skystone Wand 0 0 0 0 0 0 0 - 40 8 0 0
Wand of Evil 0 0 0 0 0 12 0 - 43 21 0 0
Moon Wand 0 0 0 0 0 0 0 - 58 8 0 0
Gaia Wand 0 0 0 0 0 0 0 - 66 9 0 0
Godswand 0 0 8 0 0 0 0 - 72 0 0 0
Crystal Wand 0 0 0 0 0 70 0 - 80 12 0 0
Charmed Wand 0 0 0 0 0 64 0 - 82 30 0 18
Baphomet 20 40 30 15 25 35 1 - 92 20 10 20
Wand of Apl. 0 0 0 0 0 0 0 - 121 82 -20 -10
Shortbow 0 0 0 0 0 0 0 - 5 0 0 0
Bow 0 0 0 0 0 0 0 - 7 0 0 0
Trueheart 0 0 0 0 0 0 0 - 15 0 0 0
Long Bow 0 0 0 0 0 0 0 - 19 0 0 0
Cross Bow 0 0 0 0 0 0 0 - 22 0 0 0
Ranger's Bow ?? 0 0 0 0 0 0 - 41 0 0 0
Falconbolt 0 0 0 0 0 0 0 - 50 0 0 0
Windbolt 0 0 0 0 0 0 0 - 50 0 0 0
Lightbolt 0 0 0 0 0 0 0 - 58 0 0 0
Elven Bow 0 0 0 0 0 0 0 - 65 0 0 0
Shadowbolt 0 0 0 0 0 12 0 - 72 0 0 0
Compound Bow 0 0 0 0 0 0 0 - 82 0 0 0
Artemis 0 0 0 0 0 0 0 - 86 0 0 0
Bolt of Larie 0 0 0 0 0 0 0 - 92 0 0 0
Perseus Bow 0 0 0 ?? ?? ?? 0 - 96 0 0 0
Shortsword 0 0 0 0 0 0 0 - 6 0 0 0
Rapier 0 0 0 0 0 0 0 - 9 0 0 0
Wvtooth. Rpr. 0 0 0 0 0 0 0 - 20 0 0 0
Long Rapier 0 0 0 0 0 0 0 - 24 0 0 0
Poison Rapier 0 0 0 0 0 0 0 - 26 0 0 0
Silver Rapier 0 0 0 0 0 0 0 - 32 0 0 0
Mithril Rpr. 0 0 0 0 0 12 0 - 40 0 0 0
Inferno 0 0 0 0 0 0 0 - 52 ?? 0 0
Thunderbolt 0 0 0 0 0 0 0 - 56 12 0 0
Solitaire 0 0 0 0 0 0 0 - 60 0 0 0
Stonefoil 0 0 0 0 0 0 0 - 60 3 0 0
Frostfurnace 0 0 0 0 0 0 0 - 65 18 0 0
Chaos Rapier 0 0 0 0 0 0 0 - 76 0 0 0
Valkyrie 12 8 8 12 12 8 16 - 80 30 0 0
Minister 0 0 0 0 0 0 0 - 95 0 0 0
Swd. of Zeus 0 0 0 0 0 0 0 - 102 0 0 0
Tomahawk 0 0 0 0 0 0 0 - 8 0 0 0
Hand Axe 0 0 0 0 0 0 0 - 13 0 0 0
Battle Axe 0 0 0 -8 0 0 0 - 20 0 0 0
Great Axe 0 0 0 0 0 0 0 - 28 0 0 0
Fine Axe 0 0 0 0 0 0 0 - 29 0 0 0
Life Eater 0 0 0 0 0 0 0 - 40 0 0 0
Silver Axe 0 0 0 0 0 0 0 - 48 0 0 0
Viking Axe 14 0 0 0 0 0 0 - 48 0 0 0
Poison Axe 0 0 0 0 0 0 0 - 52 0 0 0
Executioner 0 0 0 0 0 0 0 - 58 0 0 0
Flamespitter 0 0 0 0 0 0 0 - 60 0 0 0
Blood Axe 0 0 0 -20 0 0 0 - 67 0 0 0
Slaughterer 0 0 0 0 0 0 0 - 80 0 0 0
Half-moon Axe 0 0 0 0 0 20 0 - 81 0 0 0
Ouga Axe 12 -20 -20 0 16 0 0 - 84 0 0 0
Lucifer 0 0 0 0 0 0 0 - 90 0 0 0
Berserker 0 0 0 0 0 0 0 - 110 0 0 0
Frost Axe 0 0 0 0 0 0 0 - 116 0 0 0
Pavas Axe 0 0 0 0 0 0 0 - 140 0 0 0
Gulwick 0 0 0 0 0 0 0 - 146 0 0 0
Rod 0 0 0 0 0 0 0 - 5 0 0 0
Jewel Rod 0 0 0 0 0 0 0 - 10 0 0 0
Fey Rod 0 0 0 0 0 0 0 - 14 0 0 0
Crystal Rod 0 0 0 0 0 0 0 - 20 0 0 5
Silver Rod 0 0 0 0 0 0 0 - 28 0 0 0
Flame Rod 0 0 0 0 0 0 0 - 34 0 0 0
Vampire Rod 0 0 0 0 0 0 0 - 40 0 0 0
Water Rod 0 0 0 0 0 0 0 - 42 0 0 0
Holy Rod 0 0 0 0 0 0 0 - 42 0 0 0
Rainbow Rod 0 0 0 0 0 0 30 - 46 0 0 0
Earth Rod 0 0 0 0 0 0 0 - 48 0 0 0
Star Rod 0 0 0 0 0 0 0 - 52 20 0 0
Wind Rod 0 0 0 0 0 0 0 - 56 0 0 0</pre><pre id="faqspan-4">
Rod of Ishtar 0 0 0 0 0 0 0 - 62 15 14 13
Rhyno. Rod 0 0 0 0 0 0 0 - 71 0 0 0
Alchemist's R.0 0 0 0 0 0 0 - 82 0 0 0
Angel Rod 0 0 0 0 0 0 0 - 99 0 0 0
-------
Defense
=======
Str Int Wil Agl Con Pow Luk - At Mat Def Mdef
Bronze Armor 0 0 0 0 0 0 0 - 0 0 10 0
Chainmail S. 0 0 0 0 0 0 0 - 0 0 18 0
Breastplate 0 0 0 0 0 0 0 - 0 0 24 0
Full Plate -10 0 0 -10 -8 0 0 - 0 0 33 0
Knight's Arm. 0 0 0 0 0 0 0 - 0 0 37 0
Demonscale 0 0 0 0 0 25 0 - 0 0 40 40
Silver Armor 0 0 0 0 0 0 0 - 0 0 42 12
Mirror Armor 0 0 0 0 0 0 0 - 0 0 52 31
Dragonscale 0 0 0 0 0 0 0 - 0 0 65 0
Fata-mor. Arm.0 ?? ?? 0 0 0 0 - 0 0 68 22
Black Armor 10 -5 -24 0 22 20 -10 - 5 0 70 38
Anti-mgc.Arm. 0 0 0 0 0 16 0 - 0 0 70 52
Master Plate 0 0 0 0 0 0 0 - 12 0 88 24
Guardian Arm.12 0 0 0 12 0 0 - 16 0 95 74
Holy Armor 0 0 0 0 0 0 0 - 0 0 104 88
Pavas Armor 32 0 0 0 48 0 16 - 0 0 110 80
Leather Armor 0 0 0 0 0 0 0 - 0 0 5 0
Leather Buck. 0 0 0 0 0 0 0 - 0 0 13 0
Fine Leather 0 0 0 0 0 0 0 - 0 0 14 0
Fine Shield 0 0 0 0 0 0 0 - 0 0 18 0
Bandit Shield 0 0 0 8 0 0 8 - 0 0 26 6
Silver Shield 0 0 0 0 0 0 0 - 0 0 48 21
Elven Shield 0 0 0 0 0 0 0 - 0 0 55 41
Runic Shield 0 ?? ?? 0 0 20 0 - 0 0 60 21
Reflector 0 0 0 0 0 0 0 - 0 0 66 0
Life Shield 0 0 0 0 0 0 0 - 0 0 76 0
Dark Shield 0 0 0 0 0 0 0 - 0 0 78 0
Holy Sld.(v1) 0 0 0 0 0 0 0 - 0 0 81 0
Sun Shield 0 0 0 0 0 0 0 - 0 0 85 0
Moon Shield 0 0 0 0 0 0 0 - 0 0 86 0
Elemental Sld.0 0 0 0 0 0 0 - 0 0 97 0
Holy Sld.(v2) 0 0 0 0 0 0 0 - 0 0 122 0
Robe 0 0 0 0 0 0 0 - 0 0 5 2
Fine Robe 0 0 0 0 0 0 0 - 0 0 8 4
Robe of Sor. 0 0 0 0 0 16 0 - 0 15 24 8
Bishop's Robe 0 0 16 0 0 0 0 - 0 4 24 16
Infernal Robe 0 0 0 0 0 30 14 - 0 0 28 51
Queen's Robe 0 0 20 0 0 0 0 - 0 0 32 11
Earth Robe 0 0 0 0 3 0 0 - 0 0 32 40
Healing Robe 10 0 0 0 15 0 0 - 0 0 36 34
Rune Robe 0 0 0 0 0 20 0 - 0 28 42 12
Holy Robe 0 0 0 0 0 0 8 - 0 20 60 36
Phantom Robe-16 16 16 -16 -16 16 -16 - 0 0 60 40
Shadow Robe 0 0 12 0 0 42 24 - 0 0 62 42
Spirit Robe 0 5 22 0 0 4 0 - 0 40 72 21
Grdian. Rb.2 0 20 0 0 0 10 24 - 0 0 80 76
R. of the Eld.0 15 0 12 0 22 0 - 0 39 81 60
Grdian. Rb.1 24 0 0 0 24 0 0 - 0 0 92 90
Rb. of Sages 24 32 32 24 24 32 32 - 0 0 130 97
------
Shield
======
Str Int Wil Agl Con Pow Luk - At Mat Def Mdef
Leather Sld. 0 0 0 0 0 0 0 - 0 0 1 0
Round Shield 0 0 0 0 0 0 0 - 0 0 3 0
Knight Shield 0 0 0 0 0 0 0 - 0 0 10 0
Reflect Sld. 0 0 0 0 0 0 0 - 0 0 12 16
Flame Shield 0 0 0 0 0 0 0 - 0 0 18 12
Ice Shield 0 0 0 0 0 0 0 - 0 0 18 12
Air Shield 0 0 0 0 0 0 0 - 0 0 18 12
Earth Shield 0 0 0 0 0 0 0 - 0 0 18 12
Guardian Sld. 0 0 0 0 0 0 0 - 0 5 31 18
Lucifer Sld. 0 0 0 0 0 14 0 - 0 24 40 8
Seraphim Sld. 0 0 0 0 0 0 16 - 0 0 48 32
--------
Clothing
========
Str Int Wil Agl Con Pow Luk - At Mat Def Mdef
Leather Hlmt. 0 0 0 0 0 0 0 - 0 0 2 0
Iron Helmet 0 0 0 0 0 0 0 - 0 0 4 0
Great Helmet 0 0 0 0 0 0 0 - 0 0 8 0
Silver Helmet 0 0 0 0 0 0 0 - 0 0 15 0
Winged Helmet 0 0 0 4 0 0 0 - 0 0 18 0
Elven Hat 0 0 0 0 0 8 8 - 0 0 0 0
Hunting Cap 0 0 8 8 0 0 0 - 0 0 0 0
Beauty Veil 0 0 0 0 0 0 0 - 0 0 0 0
Mistical Veil 0 0 0 0 0 0 0 - 0 0 0 0
Shadow Veil 0 0 0 0 0 8 0 - 0 0 0 0
Silver Crclt 0 0 10 0 0 0 0 - 0 0 0 0
Queen's Crclt.0 ?? 0 0 0 0 0 - 0 0 4 4
Witch's Hat 0 4 0 0 0 16 0 - 0 0 4 4
Earth Tiara 0 0 0 0 0 0 0 - 0 0 0 0
Star Tiara 0 0 0 0 0 0 0 - 0 0 0 0
Moon Crown 0 0 0 0 0 0 0 - 0 0 0 0
Sun Crown 0 0 0 0 0 0 0 - 0 0 0 0
Knight's Mask 0 -8 8 0 0 -8 0 - 15 0 0 0
Death Mask 32 32 32 32 32 32 32 - 100 100 100 100
Fire Necklc. 14 0 0 0 0 0 0 - 0 0 0 0
Water Necklc. 0 14 0 0 0 0 0 - 0 0 0 0
Light Necklc. 0 0 14 0 0 0 0 - 0 0 0 0
Wind Necklace 0 0 0 14 0 0 0 - 0 0 0 0
Earth Necklc. 0 0 0 0 14 0 0 - 0 0 0 0
Dark Necklace 0 0 0 0 0 14 0 - 0 0 0 0
Evil Necklace 0 0 0 0 0 0 14 - 0 0 0 0
Holy Necklace 4 4 4 4 4 4 4 - 0 0 0 0
Princess Lock.0 0 0 0 0 0 0 - 0 0 0 0
Neck. of Wond.0 0 0 0 0 0 0 - 0 0 0 0
Misty Pendant 0 0 0 0 0 0 0 - 0 0 0 0
Fine Scarf 0 0 0 0 0 0 0 - 0 0 6 3
Rune Cape 0 0 0 0 0 0 0 - 0 0 3 0
Summer Cape 0 0 0 0 0 0 0 - 0 0 6 0
Winter Cape 0 0 0 0 0 0 0 - 0 0 6 0
Autumn Cape 0 0 0 0 0 0 0 - 0 0 6 0
Spring Cape 0 0 0 0 0 0 0 - 0 0 6 0
Aqua Shawl 0 8 0 0 0 0 0 - 0 0 0 0
Cloak 0 0 0 0 0 0 0 - 0 0 4 2
Leather Cloak 0 0 0 0 0 0 0 - 0 0 8 4
Thieves'Cloak 0 0 0 12 0 0 0 - 0 0 12 6
Resist Cloak 0 0 0 0 0 0 0 - 0 0 12 24
Crusader Clk. 0 0 0 0 0 0 0 - 5 0 15 0
Elven Cloak 0 4 4 0 0 4 0 - 0 0 16 8
Element Cloak 0 0 0 0 0 0 0 - 0 0 17 0
Feather Mntl. 0 0 0 0 0 0 0 - 0 0 17 12
Dropneal 0 0 0 0 0 0 0 - 0 0 0 0
Reflector Rng.0 0 0 0 0 0 0 - 0 0 0 0
Jewel Ring 0 0 0 0 0 0 20 - 0 0 0 0
Protect Ring 0 0 0 0 0 0 0 - 0 0 16 0
Resist Ring 0 0 0 0 0 0 0 - 0 0 0 16
Blessed Ring 0 0 0 0 0 0 0 - 8 8 8 8
Hermit's Rng.24 24 24 24 24 24 24 - 0 0 0 0
Merlin's Ring 0 24 0 0 0 16 0 - 0 24 0 20
Satan's Ring 0 0 0 0 0 0 0 - 0 80 0 80
Philos Ring 0 40 0 0 0 40 0 - 0 0 0 0
Elemental Rng.0 0 0 0 0 0 0 - 0 0 0 0
Solomon's Rng.0 0 0 0 0 0 0 - 0 0 0 0
Gauntlets 0 0 0 0 0 0 0 - 2 0 2 0
Gntl. of Str. 8 0 0 0 0 0 0 - 8 0 8 0
Silver Gntl. 0 0 0 0 0 0 0 - 10 0 10 0
Wing Gauntlets0 0 0 5 0 0 0 - 8 0 14 0
Leather Glvs. 0 0 0 0 0 0 0 - 0 0 2 0
Feather Glvs. 0 0 0 0 0 0 0 - 0 0 4 0
Strong Gloves 8 0 0 0 0 0 0 - 8 0 8 0
Rune Gloves 0 0 0 0 0 0 0 - 12 0 6 0
Holy Gloves 0 0 0 0 0 0 0 - 20 0 12 0
Princess Pent.0 8 8 0 0 8 0 - 0 0 0 0
Magic Pent. 0 6 6 0 0 12 0 - 0 0 0 0
Light Amulet 0 0 0 0 0 0 0 - 0 0 0 0
Rune Amulet 0 0 0 0 0 6 0 - 0 12 0 0
Dragon Amlt. 24 0 0 0 24 0 0 - 16 0 16 0
Red Ear-stud 0 0 0 0 0 0 0 - 0 0 0 0
Blue Ear-stud 0 0 0 0 0 0 0 - 0 0 0 0
Crystal Earr. 0 0 20 0 0 0 0 - 0 0 0 0
Lucky Earrings0 0 0 0 0 0 24 - 0 0 0 0
Basilisk Scls.0 0 0 0 0 0 0 - 0 0 0 0
Dragon Scales 0 0 0 0 0 0 16 - 0 0 12 12
Silver Crclt. 0 0 10 0 0 0 0 - 0 0 0 0
Silver Anklet 0 8 8 0 0 0 0 - 0 0 4 4
Feather Aklt. 0 0 0 16 0 0 0 - 0 0 4 4
Leather Boots 0 0 0 0 0 0 0 - 0 0 2 0
Iron Boots 0 0 0 0 0 0 0 - 0 0 4 0
Fine Boots 0 0 0 0 0 0 0 - 0 0 5 0
Quick Boots 0 0 0 32 0 0 0 - 0 0 8 0
Elven Boots 0 0 0 0 0 0 0 - 0 0 12 0
Winged Boots 0 0 0 12 0 0 0 - 0 0 20 0
Fine Shoes 0 0 0 0 0 0 0 - 0 0 2 0
Hovering Shoes0 0 0 0 0 0 0 - 0 0 3 0
Feather Shoes 0 0 0 0 0 0 0 - 0 0 6 0
Minotaur Hrn.32 0 0 0 0 0 0 - 0 0 0 0
Dragon Horn 30 0 0 0 30 0 0 - 0 0 0 0
Devil's Horn 0 0 0 0 0 16 0 - 0 0 0 0
Berserk. Bones0 0 0 0 0 0 0 - 12 0 0 0
Power Band 32 0 0 0 0 0 0 - 0 0 0 0
Power Symbol 32 0 0 0 15 0 0 - 0 0 0 0
Symb. of Dark.0 0 0 0 0 30 0 - 0 0 0 0
Talisman 0 0 0 0 0 0 0 - 0 0 0 0
Healing Tlsmn.0 0 0 0 0 0 0 - 0 0 0 0
Luck Talisman 0 0 0 0 0 0 32 - 0 0 0 0
Knight's Ban.16 0 16 -8 16 -16 0 - 0 0 0 0
Silver Brooch 0 0 0 0 0 0 0 - 0 0 0 0
Jewel Brooch 0 0 0 0 0 0 8 - 0 0 0 0
Dragon Tail 0 0 0 0 0 0 20 - 0 0 0 0
Thief's Badge 0 0 0 16 0 0 24 - 0 0 0 0
Shaman's Tblt.0 0 0 0 0 0 0 - 0 0 0 0
Elder's Tblt. 0 16 0 0 0 16 0 - 0 20 0 20
Renugeton 0 20 0 0 0 0 0 - 0 16 0 0
Almander 0 40 0 0 0 0 0 - 0 22 0 0
Tech. Book 0 0 0 0 0 0 0 - 15 0 0 0
Bahil 0 80 0 0 0 40 0 - 0 30 0 0
Fool's Puppet 0 0 0 0 0 0 0 - 0 0 0 0
Dancing Doll 0 0 0 20 0 0 0 - 0 0 0 0
Mir. of Trth. 0 0 0 0 0 0 0 - 0 0 0 0
Water Mirror 0 0 0 0 0 0 0 - 0 0 0 0
Bronze Medal 0 0 0 0 0 0 0 - 0 0 0 0
Silver Medal 0 0 0 0 0 0 0 - 0 0 0 0
Golden Medal 0 0 0 0 0 0 0 - 0 0 0 0
Cross 0 0 0 0 0 0 0 - 0 0 0 0
Gray Arc 0 0 0 0 0 0 0 - 0 0 0 0
*+*+*+*+*+*+*+*+*+*+*+*
X. Tricks (TRC)
*+*+*+*+*+*+*+*+*+*+*+*
A) Lots of items.
Here is the most important part if you want to collect more than one item of
one chest in a single trip. It requires you to play at least 2 characters.
The downside of this trick is that you must find a save point of the area
nearby, otherwise, you wouldn't be able to get the items quick. Oh and also,
it needs patient. Because a chest will give you random result of items. But
some chests only have one item,and there are also chests that are programmed
to give items based on the character's job. But don't worry, I already
specified those chests in the part III.Okay,here is the cheat,when you are
adventuring and find a treasure chest or more,don't open them.Instead find a
save point first, then save the leader(the leader is anyone,player 1/2/3/4).
Then get those items with the characters beside the leader. Save everyone
that took the items except the leader. Then start again with the same leader
and take the items with another character. Repeat until you get the item you
want. Simple isn't it? Rather than you repeat the stage all over again just
to get that one item of the chest.
Advantage : -Get items in the treasure chest faster.
Requirements : -For player that has only one character, you need more space
for the new one.
-Need a near save point to the chests in order to be quicker.
B) Appraising without going to the expert (appraiser)
This cheat will only work for the green/black chests, not the chest dropped
by enemies (red). The downside is that you can only appraise the items that
you currently hold. It is very simple. If the chest contains , let's say,
Healing Amulet and you coincidentally hold the same item, the item that lies
in the chest will automatically be appraised. Actually, this trick is no big
deal...
Benefit : -Only no need to go to the expert.
Requirement : -Need exactly the same item as the one in the chest.
C) Getting Fate Coins with 100% probability
Actually, the concept of this trick is basically the same with the trick A.
You only need to go to the Old Palace and reach the second floor. Turn all
the switch (A,B,C,D), and have an elf to open the seal and save. Next, open
the chest in the right of the sealed room. if it is not fate coin, load and
repeat until the chest give you Fate Coin but don't take the fate coin yet!
Save first(the leader) then the second player may take it then save. Thus,
load again with the same leader and other player to take the coin. Repeat as
many as you want. The fastest I can score is 5 minutes per Fate Coin
(Including the loading). I used fairy as the leader, casting Quick to
make it faster.
Advantage : -100% chance of getting Fate Coins.
Disadvantages: -You will definitely get bored.
-Need an elf if you don't have any.
-You slay less monsters(only the Green-Slime) rather than
getting it from Demons/Zombies
D) Getting Holy Armor faster.
I only know to get it from the Platinum-Knights which only appear once. But
there is a way to make them appear more than once without reloading/start a
new stage all over.Here is the trick. When you go to far from the door you
entered, the door will be closed, right? So don't walk too far to make the
door remain open. Then wait until the knights come to you and kill them
except one. Then exit and re-enter. The 3 Platinum-Knights will be there
again, repeat the same method. This is also a good way to stock up Fate
Coins since they drop it quite often even without Dropneal.
Benefits : -The chance of dropping Fate Coins is second high to Silver
Gauntlets.
-Save time
-Also a good way to train the character until level 165
Added(ver 2.3): You don't need to slay these platinum knights anymore.
Just go to the labyrinth of the undead and go to the 8th underground crypt.
Find a near save point and save. Then go to the secret room which has a
treasure box. If it doesn't give you the holy armor, exit and load again.
see section III for clearer Information.
E) Power (MP regeneration)
You know, your MP will increase in a certain amount of time. Although it
won't if you are chanting (like pressing select & X for magician).But if
you want it to be faster, you can. Just enter a door (that would lead to
another screen),there your MP will increase a bit(depends on your Power)
If you are low on MP, Just go in and out of a door. Maybe you already
know this though....
F) Stop time
Thanks to Rebecca Paliwoda for this great trick. Actually the concept is
very easy. If you are very low on HP, and there are many powerfull enemies
around, and that you have no priest or no more healing items, make use of
your constitution!It is time consuming if you have low constitution (but
the HP regenerating equipments will make up for it). It is either by
pressing the analog button for the Dual Shock joystick or by removing the
port from the PS. That way the enemies and your character will stop. But
your characters will regenerate their HP! Also this trick can also be the
time for your characters' negative effects recovery.
Benefits : -Regenerates HP/MP by using the characters attribute without the
interference of the enemies.
-Can wait for the character to heal their negative effects
without the the enemies' interruption.
G) Duplicate Item - Thanks to James for this
Enter an auction and sell armors or weapons in one of your characters, then
the one who bought the armor/weapon(buyer) will save,don't save the one who
sells the armor/weapon. Reset and load the game.
Note: The armor/weapon must be unequipped.(Again, thanks to James for this)
To tell you further, you can duplicate all kinds of equipment(not just
weapon & armor). Too bad you can't duplicate objects (eg. Healing
Potions, and most importantly, Fate Coins).
Ummmm, some of the tricks are already explained by me in the message board,
but had already been deleted. So I'll just write it here for the tricks to
be permanent.
H) Shortcut in the Valley of White Silver
You know, the only way to get the Perseus Bow is only by fighting Griffon,
the boss of the Valley of White Silver. Since the road to the Griffon Nest
is a bit long, I found a shortcut! When in the very first screen, you can
actually jump to the top by using a little help from the arising ground
nearby the trees. There are actually two trees that can be used, which
both are the nearest.
I) Easiness in fighting Doppleganger - Thanks to ...(sorry forgot whom)
Before fighting Doppleganger, unequip yourselves so that the AI will
have disadvantages over equipments.
- - - - - - - - - - - -
This section is all thanks to James, who have have helped me a lot!
These are the contribution that I forgot to put. Sorry!
- Fast boat speed
If you're playing with another player, press their analog button or
unplug the controller.
- Cancel the effect of magic
When your character has a poison, paralysis (etc...) status, Cast a
certain spell (priest) that can cure the status effect. While it
animates, go thru a door, you will see the ailment/status is still
there. (Who wants to do that?!?!)
- Reverse-Magic
When your enemy makes your def/atk down, cast a certain spell that
makes it increase like 'striking', you will see that the effect is
neutralized.
- Effect of Materials
When you use a material, for example fire, and it gives you
additional 3, and you used next is water, which gives you 2. Your
fire will decrease the amount of water you add. (you know that, the
opposing elements)
- Avoiding 'Drain'
Simply Run! :) (I know! you know that!)
- Keeping your Luck safe
no matter what happens, don't try to get hit, fall and anything else
that could make damage or status. When you level-up, you'll have the
chance of increasing your luck. (I don't know if thats the point,
e-mail me if that did'nt work for you)
- - - - - - - - - - - - - - - - - -
----------------------------------------------------------------------------
*+*+*+*+*+*+*+*+*+*+*+*+*+*
XI. Tips/Informations (TPI)
*+*+*+*+*+*+*+*+*+*+*+*+*+*
This section is the informations I found. The informations here are believed
to be not common. I added this section so that the informations won't mix
with the tricks section.
A) Constitution (HP regeneration)
This is an information on how to make use of Constitution (Restoring HP). In
order to use it, you must stay put for about 10 seconds. Don’t even walk or
chant spell. Attacking is also prevent the HP to increase. From there, your
HP will start to increase depending on your Constitution.
B) Invunerable to magic
There are some equipments that make you block magics, even the healing
magics. To make your chance of blocking magic higher, for warrior & dwarf,
equip them with Mirror Armor, Reflective Shield, and Reflector Ring. For
sorcerer, priest, & fairy, equip them with Shadow Robe and Reflector Ring.
And for elf, rogue & hunter, equip them with Reflector (armor) & Reflector
Ring.
Advantage : -Magic attacks seldom hit you
Disadvantages: -Healing or any other support magics are also blocked, but
just unequip them to counter it.And FYI,when you are dead
and your priest want to revive the dead character, he/she
will find a hard time reviving the dead character even if
the dead character has been unequipped.
Added (ver 2.4). There is an equipment called Solomon's Ring which
deflects any kind of magics with 100% probability. So, just head for
this clothing rather than equipping the anti-magic equipments. BTW,
the Solomon's Ring is gotten from the Gigantes, one of the final 5
bosses.
C) Reincarnation
just an information about the reincarnation spell. This spell is not only
for reviving dead allies, but also restores the HP back to full. So this
spell is not completely useless if you are playing by yourself. But using
Restore magic is better since it uses less MP and the time used for the
motion is not as much as the Reincarnation spell.
Advantages : Unless too revive an ally, this spell is only better at the
animation.(The animation is not so cool either ^_^;)
Disadvantage : Using this spell to yourself takes a long motion, the enemy
might kill you first before the spell heals you.
D) Poison/Petrify
I think these are the most dangerous status effects. Petrify reduce your HP
as well as make you unable to move while poison only reduce your HP. Be
aware that both status effects eliminate the ability for HP regeneration.
I mean the HP regeneration used from constitution, not the one using
equipment. So the Stop Time trick in the section above will give you no
benefits except for the status effect recovery time. And if they are
combined, you'll be dead if your HP is less than 3/4(if there is no one to
heal you).
Added(ver 2.4): Actually, just to correct that if both the status effects
are combined, it would definitely kill you even if you have an absolutely
high HP with full current HP. Because they decrease your HP by percentage.
So, you have to have another player which can cure you. But just ignore
this correction as petrification and poison will not get you at once
(enemies rarely cause status effects). A thing to notice is that Poison
status effect is very dangerous because it take more than 3/4 of your
max HP.
E) Mistranslation / Name Transformation
I got some mistranslations from the japanese version,but not to say like
that. Some items are not mistranslated, but given a new name. (you know,
it's common)
It's actually like this: They translated Sol Guard as Sun Shield, Sol Sword
as Sunblade. But they didn't tell Sol Crown as Sun Crown...so far I only
got these.
_______________________________________________________________________
English Version Japanese Version Supposed to be
_______________________________________________________________________
Equipments
==========
Wand(in all the priest wpn) Mace
Wand(in all the wizard wpn) Staff
Bolt(in all the hunter wpn) Arrow
Shield(all mid-class armor) Guard
Sword of Bane Doom Sword
Wand of the Ancient Elder Mace
Wand of Justice Jugdement Mace
Seraphim Rod Seraphim Mace
Long Hammer Pole Hammer
Blessed Hammer Priest's Hammer
Orichalca Dagger Orihalcon Dagger
Ringnail Nail Ring
Fabnihl Fafnil
Magic Wand Wizard Staff
Skystone Wand Meteor Staff
Godswand Divine Staff
Charmed Wand Ancient Staff
Wand of Appolo Aporion Staff
Bow Normal Bow
Trueheart Fine Arrow
Ranger's Bow Hunter Arrow
Compound Bow Composite Bow
Wyvernstooth Rapier Fine Rapier
Inferno Flameberg
Thunderbolt Spark Rapier
Frost Furnace Ice Veldan
Solitaire Soul Eater
Minister (Galean?) Sword
Sword of Zeus (Sage's?) Rapier
Executioner Halberd
Slaughterer Vorpal Axe
Half-moon Axe Crescent Axe
Frost Axe Freeze Axe
Lucifer Devil Axe
Fey Rod Fairy Rod
Vampire Rod Drain Rod
Holy Rod Heal Rod
Rhinoceros Rod Unicorn
Anti-magic Armor Ancient Armor
Master Plate Master Armor
Fata Morgana Armor Mirage Armor
Dragonscale Dragon Mail
Demonscale Demon Mail
Bandit Shield Thief's Guard
Spirit Robe Mind Robe
Guardian Robe(ver2) Ancient Robe
Infernal Robe Evil Robe
Holy Shield(ver2) Perseus Guard
Sol Crown Sun Crown
Shaman's Tablet Prediction Plate
Elder's Tablet Elder Plate
Gauntlets of Strength Power Gauntlets
Holy Gloves Saint Gloves
Necklace of Wonders (Vrishing?) Necklace
Hovering Shoes Float Shoes
Items
=====
Energy Flask Energy Bottle
Terror Card Teller Card
Fate Coin Destiny Coin
Heavensage Savory
Fennel Verbenna?
Enemies
=======
Born-Golem Bone-Golem
Hard-Born Hard-Bone
Basirisk Basilisk
F) Luck Factor
Hey, I got an interesting info! I got one of the uses of Luck! It also
determines the critical attack ratio... I got it from one of the Japanese
Blaze & Blade web pages...
The max pure Luck is 200,so using fate coin or through leveling you can't
pass 200. Except if you are using a Luck enhancing equipment (i.e. Jewel
Ring, Luck Talisman, Lucky Earrings, Dragon Scales, etc)
LUK 0 - 31, Critical Attack = 1% + (equipment critical ratio)
LUK 32 - 63, Critical Attack = 2% + (equipment critical ratio)
LUK 64 - 95, Critical Attack = 3% + (equipment critical ratio)
LUK 96 - 127, Critical Attack = 4% + (equipment critical ratio)
LUK 128 - 159, Critical Attack = 5% + (equipment critical ratio)
LUK 160 - 191, Critical Attack = 6% + (equipment critical ratio)
LUK 192 - 200, Critical Attack = 7% + (equipment critical ratio)
As for the class Hunter & Rogue, the critical attack + 1% bonus
And again, thanks to James for telling me this:
The Luck won't affect the determination of the dropping of items.
It may, but not high. James' Elf with the Luck of 3 still got
items.
I read it somewhere (forgotten) that the Luck also takes part in Items.
-----------------------------------------------------------------------
| Affection |
-----------------------------------------------------------------------
| Luck | Level | Monster Beaten |
-----------------------------------------------------------------------
Rarity of items in Chest little high none |
Percentage of enemy drop items little medium little |
Resistance of Traps high high ??
-----------------------------------------------------------------------
G) At, Df, Mat, and Mdf.
Again, I got it from the same site as for the Luck Factor. It is only
to know how to calculate the growth.
Attack Power
------------
At = (level XXXX/4) + (Str XXX/ 4) + (equipment AT)
Defense Power
-------------
Df = (level XXXX/4) + (Agl XXX/16) + (Con XXX/13) + (equipment DF)
Magical Attack Power
--------------------
Mat = (level XXXX/4) + (Pow XXX/ 4) + (equipment MAT)
Magical Defense power
---------------------
Mdf = (level XXXX/4) + (Int XXX/13) + (Wil XXX/16) + (equipment MDF)
For attack power, it is best to be added to the character that make use
of physical attack alot. For example, Warriors, Hunters, Rogues, and
Dwarves. For elves, You may want to make a well balanced attack for both
physical attack and magical attack.
To me, what you should raise for each character is:
Warrior - ....
Rogue - ....
Dwarf - ....
Hunter - Agility (For the potential of healing using herbs)
Priest - Will Power (For the potential of healing magic)
Sorcerer- Power (For great magical attack power)
Elf - ....
Fairy - ....
In most RPG games:
-A warrior should have high physical offense. (Str)
-A dwarf should high physical defense. (Con)
-A priest should have more magical endurance. (Wil)
-A sorcerer should be smart. (Int)
-An elf can cast great magic. (Pow)
-A rogue should be agile. (Agi)
-An archer should be agile. (Agi)
-A fairy should be lucky. (Luk)
H) Blood Extract (not a trick) - This is contributed by James
If you picked these items, use it! it will increase your HP to max.
But the downside is, when you fall, damage is greater. (falling,
stepping in a trap etc.) I think there's a percentage of damage you
will get. for example, you falled in a pit, let's say you receive 5%
damage of your HP. Got the Point? The higher your life, the more
damage you will take. I'm currently receiving 100+ damage every trap!
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XIII. Cheat Code (CHC)
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A new section for sharker!These codes are tested with Action Replay ver 1.4
Although this is only a few codes, but it is quite useful!
1234
||||
Max HP 800F0148 270F
Infinite HP 800F014C 270F
Max MP 800F014A 270F
Infinite MP 800F014E 270F
-------------------------
Max Str 800F0280 03E7
Max Int 800F0282 03E7
Max Wil 800F0284 03E7
Max Agi 800F0286 03E7
Max Con 800F0288 03E7
Max Pow 800F028A 03E7
Max Luk 800F028C 03E7
Now, for the non-sharker:
All the 4 digits in the right are represented in Hexadecimal, so you can
adjust it to get the desired amount.
The formula is:
(X1 * 4096) + (X2 * 256) + (X3 * 16) + (X4 *1)
Number: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
----------------------------------------------------
Hex : 0 1 2 3 4 5 6 7 8 9 A B C D E F
here: X1 is the 1st digit while the X2 is the second digit and so on.
so 03E7 is (0 * 4096) + (3 * 256) + (E * 16) + (7 * 1)
= 0 + 768 + 224 + 7
= 999
and 270F is (2 * 4096) + (7 * 256) + (0 * 16) + (F * 1)
= 8192 + 1792 + 0 + 15
= 9999
Change the 4 digits to your liking...
enjoy!!
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XIV. Asked Questions (ASQ)
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1. How do I use the spell commands?
- Just hold 'Select' button while executing the command
2. How do I get the western chest(both northwest&southwest)in the Clearing?
I obviously have hunter in my party. but the only path he can pick up on
the west side is the path linking a top and bottom entrance on the west
side. Is there a path leading off from this?
- No, there is no path leading off from there. Actually, the west side has
4 paths.The two path you used is just to confuse you.
3. Is there anything special about Jewel Box?
- According to someone(forgot whom), It increases the chance of enemy
dropping Items. But when I try it,I can't find the difference,or should
I say, it didn't work. James also told me that it didn't increase the
percentage. But it multiplies the amount of money you get from enemies.
4. Can I get Hidden Spell by levelling?
- No, you MUST read it, and of course you must have enough Intelligent to
learn it. The requirements are as follows:
--------------------------------------------------------------------------
Job Spell Name Place Requirement
==========================================================================
Priest : Reincarnation * Ruins in the Lake * Int 190 (or above)
Call/Summon Angel * The Old Palace * Int 210 (or above)
Wizard : Chaos Rage/Flare * Lab. of the Undead * Int 240 (or above)
Meteor Storm/Smash * The Old Palace * Int 220 (or above)
Fusion * The Roadside Inn * Int 210 (or above)
Fairie : Elemental Control(4) * The Desert Valley * Int 160 (or above)
--------------------------------------------------------------------------
5. What for is Pandora's Box? It seems to decrease my characters' HP to 1.
- Well, your HP decreases, but the enemies' HP are also decreased.
6. Is there any cheat codes that allows you to be quick in Levelling?
- Yes, the cheat is:
80053F3A 00FF
800F0158 00FF (change 00FF to 0FFF on both codes for more efficient use)
(Taken from the Gamefaqs' Code & Secret section posted by Leo)
Although it said for japanese version, it works for the English version
too!
*In order to load the character's data with the cheat code, you must
switch off the Action Replay while you load the characters' data. Then
switch it on when you finished loading the characters' data.
7. where can i get the penultimate magic of sorcerer? i already have chaos
flare and fusion.
- The spell is located in the secret room along with the priest's forbidden
spell. After defeating the dark wizard, jump north through the wall. The
path there should lead you to the secret room.
8. What's the difference between Energy Flask and Energy Crystal?
- The difference is just the animation and that Energy Flask can only be
used when one party member is suffering from 'Drain', unlike the Energy
Crystal, which cast Priest Spell 'Recover Energy' whether the character
casted upon is ill from 'Drain' or not. Oh and their destruction rate
is also different.
9. What for is Barrier & Magic Barrier of priest spell?It didn't increase
the Defense and Magic Defense!
- They both are not used to stimulate statistic even for a while. The
Barrier is to repel enemies to go near you (must hold the X button)
while the Magic Barrier (Resist Field) is to block blockable magic.
Blockable : Blaze, Blizzard, Poison Cloud, Meteor Storm, etc
Non-blockable: Lightningbolt, Thunderbolt, Chaos Rage, etc
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XV. Credits (CRD)
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I would like to say thanks to the Fun Soft for publishing the english
version and also the people in the message board for talking in it,
giving me the courage to play it still.
Added(ver 2.4):
Especially the ones who still talks there, especially LethalBahamut,
CloudvsSephiroth, Master GuanYu, TrueKyoKusanagi, and many more.
Thanks also goes to my brother,
Wandy who lend me his PS(should've said that in the first creation of
this FAQ).And also, thanks a lot to all the people who gave their
informations to me, namely (in no particular order):
- Rebecca Paliwoda <
[email protected]>
- James <
[email protected]>
- Theng Deqiang <
[email protected]>
Without them, I might find difficulty in making this FAQ more complete.
Oh, and great thanks to CJayC for posting this FAQ (should've said this
earlier ^_^;).
Not to forget you, who read this FAQ. Without anyone reading this FAQ,
the time and effort I spent will be in vain...
Added(ver 2.4): I think my credit section for James is still not
enough. I don't know how to thank or how to apologize('cause many of
his contribution is not posted here). It is so because that time I was
really busy. But don't worry, I didn't delete the e-mails, so I can
refer to those and put it here.
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XVI. Last words (LWD)
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Now, if there is any questions regarding Blaze & Blade, just ask,maybe i can
answer. And do NOT forget to type "Blaze & Blade" as the subject title.
Informations regarding this game will be greatly appreciated. As this is the
second update, 2 sections are added. It requires a lot of patience and time.
So, I hope you all enjoy this!
Wee, forgot to update this part for the 3rd update. Anyways, the fourth
update, there are many things I discovered. Especially for the dropped item
section. I guarantee that it's 80% complete!
Now, for the 5th update, it is a dissapointment because the data that is
supposed to be better is lost (the laptop I am using had a bad sector in the
Hard Drive,therefore the data is suddenly gone before I was able to make the
backup). But, the only lost is that you have to wait longer...
The ver 2.4 should improve the Item Location a little. They are added with
the word 'rumored'. It's because I haven't got it yet, therefore I won't
confirm it. So, It will only be added in the Part II(Item Location, Part
VIII (Special Effects), Part IX (Element), and Part X (Attribute).
Of course the information in those parts are still vague (haven't checked
yet). Because of the uncertainty, I won't add it to the Part IV (Dropped
Items). In this update, I also changed the Part III(Chests). It is so
because CloudVsSepiroth said he doesn't like the format (I'm just
guessing that the format he doesn't like is in Part III).
- End Of File -