# Version 1.04
# Copyright 2003-2004 Couga

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MMMMMMM//////MM/ MMMMMMMMM/  /MMMMMMMMM  MM/      /MMM/   MMMMMMMMM//MMMMMM/
    /MM/     /MM/MMM////MMM//MMMM////MM//MM/     /MMMM/  /MMM//MMMMMMMM////
    /MM//////MM//MM/     MMMMMMMM/   /M//MM     //MMMM/   /MM   //MMMM//
    MMMMMMMMMMM//MMMM/   /MMMMMMMMMMMMM/MM/     /MM//MM   /MM    /MMMMMMM/
   /MMMMMMMMMMM/MMMM/    /MMM//MMMMMMMM/MM/    /MM///MM/  MM/    /MMMMMM/
   /MM      /MMMMM/      /MM/ /M/    MMMMM/   /MMM/ /MM/ /MM/  //MMMM/
   /MM/     /MMMMM///////MMM  MM/////MMMMMM///MMM////MMM/MMMMMMMMMMMMM///////
   MMMMMMMMMMMMMMMMMMMMMMMM/ /MMMMMMMMMMMMMMMMMM///MMMMMMMMMMMMMM//MMMMMMMMM/
  /MMMMMMMMMMMM///////////// ///////////////////  /////////////// //////////
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## Table of Contents ##
"""""""""""""""""""""""
 a - Authors Note
 b - Copyright & Stuff
 1 - Beyblade Model
   1.1 The Attributes
 2 - Part Guide
   2.1 - Bit Chip
   2.2 - Attack Ring
   2.3 - Weight Disk
   2.4 - Spin Gear
   2.5 - Blade Base
   2.6 - Launcher
 3 - Top Combinations
 4 - Bonus
 5 - Version History

#####
# a # Authors Note
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Program used: Notepad.exe
Prefered Font: Courier New
        Size: 10 px
These tables were ultimatley done just for myself to get an overview
of all parts and to make it easy to assemble combinations. But when
they were finnished I decided to throw a few explanations in here and
make it a Blade Builder Guide. So enjoy ;)
Oh and if you have any questions or any other reason for wanting to
contact me you can drop me a line at >couga AT home DOT se<. :)

#####
# b # Copyright & Stuff
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Unless otherwise specified, this whole guide is the copyright of me, the
author. This work may not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance permission from the
author. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

And ofcourse I, the author, can not be held responsible for any harm that
the information within this guide may cause you, your game, your family,
your cousins, any other relatives, your pets or any property of the
above mentioned.

The only web site currently allowed to host this guide is GameFAQs.com

Also all trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

#####
# 1 # Beyblade Model
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
This game is actually more of a simulator than a simple demolition
derby. The idea is to simulate real beyblade battles with a few
additions to bridge the gap between reality and the cartoon TV series.
So in order to simulate a beyblade battle the game uses a model of how
the blade works. This model consists of 7 known attributes that affect
how well the blade performs. These attributes are named approprietly as
follows:

Attack
Defence
Endurance
Health Points (HP)
Mobility
Spin
Spin Velocity
Acceleration

All attributes get their values from the combined values of all parts
of the blade, except for Spin, Spin Velocity and Acceleration which
gets its values from the launcher in use.

## 1.1 ## The Attributes
"""""""""""""""""""""""""""""""""""""""
Here I'll describe the different attributes, although they seem to be
pretty much self-explanatory. Generally the higher the value of an
attribute the better the blade is in that particular field.

Attack         - Decides how much damage you do to an opponent blade
                when bumping into it.
Defence        - Decides how well you can repel incomming attacks.
Endurance      - Decides the speed of witch your Spin Velocity
                decreases.
Health Points  - More commonly shortened to HP, this value represents
                the structural integrity of your blade. At the start
                of a free battle or tournament its value is equal to
                your defence attribute, then during the tournament or
                free battle it will decrease as you sustain damage
                from opponent attacks. When this value reaches zero
                or below your blade breaks apart.
Mobility       - Decides how fast your blade can go.
Spin           - Shows wich direction your blade turns/spins.
Spin Velocity  - Shows how fast your blade is currently spinning,
                measured in SPM (spins per minute).
Acceleration   - Can be either A, B or c.

#####
# 2 # Part Guide
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
In this section you'll find information about individual beyblade parts
aswell as tables with all parts in the game with their respective
statistics (stats). To understand these tables here is an explanaition
of the different columns:

Attack        = Atk
Defence       = Def
Endurance     = End
Mobility      = Mob
Spin          = Spin
Spin Velocity = Spm
Acceleration  = Acc
^- These are the obvious ones and have been explained above.
Cst           = Cost    - The cost of the part in Bey Points, if
                         stated at the bottom of a table the cost
                         applies to all parts in the table.
Total         = Ttl     - The sum of Atk, Def and End attributes
Total Cost    = Ttl Cst - The cost of all the parts in the table
Atk + Def     = A+D     - The sum of Atk and Def
Atk + End     = A+E     - The sum of Atk and End
Def + End     = D+E     - The sum of Def and End
*             = Special Property that will be explained at the bottom of
               the table.

Thats it, and for those of you who wonder where the HP stats disapeared
to the reason is that HP is always equal to Def in the beginning of a
free battle or tournament.

And for you who have just started playing and you want to buy every part
in the game, you might want to know what your in for. If this is true
for you then read the rest of this section ;)

Depending on what blade you chose from the start, this is how much bey
points you have to earn in order to get every beyblade part into your
possesion:

Dragoon S: 4720 Bey Points!
Dranzer S: 4780 Bey Points!

This translates to 59 tournaments with Dragoon S (59.75 with Dranzer S),
counting that you'll loose the finals all the time to get 20 bey points
for the loss. 59 tournaments will also translate to 413 matches. Or you
could just earn all your points through Free Battle which would mean a
total of 472 matches (for Dragoon S. 478 for Dranzer S) counting on you
winning all of them ofcourse. ;)

## 2.1 ## Bit Chip
"""""""""""""""""""""""""""""""""""""""
The smallest part on your blade though very important as it houses the
soul of a mythical beast. This beast - more commonly refered to as the
Bit Beast - add various qualitys to your blade not through physical
design but through mystical powers. The bit beast is also able to emerge
and use its power to attack in a battle. Some bit beasts can even
perform a special launch to increase the whole blades power.

=[Bit Chips]=-|>Atk<|>Def<|>End<|>Mob<|>Cst<|>Ttl<|#|
Dragoon       |  30 |  10 |  10 |  20 | 200 |  50 |*|
Dranzer       |  25 |  10 |  10 |  20 | 200 |  45 |*|
Draciel       |  15 |  30 |  30 |   0 | 150 |  75 |#|
Driger        |  30 |   5 |   5 |  20 | 150 |  40 |#|
Galeon        |  25 |  10 |  10 |  15 | 150 |  45 |#|
Wolborg       |  20 |  20 |  20 |   0 | 150 |  60 |#|
Trygle        |  15 |  20 |  15 |  10 | 150 |  50 |#|
Griffon       |  30 |   0 |   0 |  20 | 150 |  30 |#|
Kid Dragoon   |  25 |   5 |   5 |  15 | 100 |  35 |*|
Knight Dranzer|  20 |  10 |  10 |  15 | 100 |  40 |*|
------------------------------------->Ttl Cst: 1500<-
* These bit chips can do a special launch.

## 2.2 ## Attack Ring
"""""""""""""""""""""""""""""""""""""""
This part is responsible for dealing and deflecting damaging blows from
an opponent. Depending on the design, an attack ring can be good for
different strategies. The stats on these parts is meant to represent
their physical form, because of this some attack rings have different
values for left and right spin. As you can imagine if an attack ring has
its spikes pointing to the left it will have more attack power when
spinning to the left, while in a right spin it will have more defence.

-----------------------=[Attack Rings]=-----------------------
-->Right Spin<---|>Atk<|>Def<|>End<|#|>A+D<|>A+E<|>D+E<|>Ttl<|
Dual Dragoon     |  55 |  85 |  55 |*| 140 | 110 | 140 | 195 |
Flame Wing       |  55 |  85 |  60 |#| 140 | 115 | 145 | 200 |
Eight Spikes     |  35 |  65 |  45 |#| 100 |  80 | 110 | 145 |
Cross Fang       |  40 |  60 |  40 |#| 100 |  80 | 100 | 140 |
Roaring Lion     |  65 |  70 |  50 |*| 135 | 115 | 120 | 185 |
Upper Wolf       |  40 |  70 |  40 |*| 110 |  80 | 110 | 150 |
Triple Wing      |  45 |  80 |  60 |*| 125 | 105 | 140 | 185 |
Cross Griffon    |  55 | 100 |  70 |*| 155 | 125 | 170 | 225 |
Reverse Dragon   |  35 |  75 |  45 |*| 110 |  80 | 120 | 155 |
Double Wing      |  50 |  65 |  45 |*| 115 |  95 | 110 | 160 |
-->Left Spin<----|>Atk<|>Def<|>End<|#|>A+D<|>A+E<|>D+E<|>Ttl<|
Dual Dragoon     |  65 |  75 |  55 |#| 140 | 120 | 130 | 195 |
Roaring Lion     |  50 |  85 |  50 |#| 135 | 100 | 135 | 185 |
Upper Wolf       |  50 |  60 |  40 |#| 110 |  90 | 100 | 150 |
Triple Wing      |  50 |  75 |  60 |#| 125 | 110 | 135 | 185 |
Cross Griffon    |  60 |  95 |  70 |#| 155 | 130 | 165 | 225 |
Reverse Dragon   |  55 |  55 |  45 |#| 110 | 100 | 100 | 155 |
Double Wing      |  40 |  75 |  45 |#| 115 |  85 | 120 | 160 |
-->Difference<---|>Atk<|>Def<|---------------->Ttl Cst: 1000<-
Dual Dragoon     | +10 | -10 |
Roaring Lion     | -15 | +15 |
Upper Wolf       | +10 | -10 |
Triple Wing      |  +5 |  -5 |
Cross Griffon    |  +5 |  -5 |
Reverse Dragon   | +20 | -20 |
Double Wing      | -10 | +10 |
->Cst: 100<-------------------
* These attack rings have different values when spinning left.

## 2.3 ## Weight Disk
"""""""""""""""""""""""""""""""""""""""
The purpose of these Weight Disks is to add mass (weight) to the blade
and thus allowing it to spin longer and attack harder. As there are just
a few weight disks in the game there is not much to say. Though even if
you might think that 8 Balance is the best and should always be used I
have to say that the lower stats of 8 Heavy can be prefered in some
cases when you don't want much Mobility. However 8 Wide is pretty
useless.

=[Weight Disks]=-|>Atk<|>Def<|>End<|>Mob<|>Ttl<|
8 Wide           |  25 |  25 |  10 |  10 |  60 |
8 Heavy          |  25 |  30 |  15 |   0 |  70 |
8 Balance        |  25 |  35 |  20 |  10 |  80 |
->Cst: 30<----------------------->Ttl Cst: 210<-

## 2.4 ## Spin Gear
"""""""""""""""""""""""""""""""""""""""
You use Spin Gears with Blade Bases that don't already have a spin gear
on it. In this game there are only 3 blade bases that require a spin
gear. And because all the other blades are right spinners only, the 3
gear-less blade bases can spin left with a Left Spin Gear. Other than
that it is safe to say that there is no reason to use the non-MB spin
gears, unless you want to build a weak blade that is.

=[Spin Gears]=------|>Atk<|>Def<|>End<|>Cst<|>Ttl<|
Right Spin Gear     |  10 |  30 |  20 |  50 |  60 |
Left  Spin Gear     |  10 |  30 |  20 |  50 |  60 |
R-Spin Gear with MB |  15 |  40 |  30 |  70 |  85 |
L-Spin Gear with MB |  15 |  40 |  30 |  70 |  85 |
------------------------------------>Ttl Cst: 290<-

## 2.5 ## Blade Base
"""""""""""""""""""""""""""""""""""""""
Together with the attack ring the Blade Base stands for the most of the
blades properties. Many blade bases usually comes with a certain
gimmick, like with the Fortress Base that has a metal ball as its tip,
this will give it extra endurance but will lessen the mobility of the
blade. The main purpose of the blade base is that it decides a large
part of the speed the blade has, well actually its the tip that affect
the mobility of the blade but its a part of the blade base. Anyway these
tips and gimmicks are (as with the attack rings) represented by the
attribute values and is not really simulated. As mentioned in 2.4 there
are only 3 blade bases that don't have a spin gear - which you have to
add by yourself - and as all the other blade bases with gears are right
spinners these 3 blade bases are the only ones that are able to spin
left. Also because the non-gear blade bases always must have a gear to
work I have listed them at the bottom with the additional attribute
values from the gear, and because of that I also added how much a blade
base and a MB gear costs at the bottom.

=[Blade Bases]=------|>Atk<|>Def<|>End<|>Mob<|#|>A+D<|>A+E<|>D+E<|>Ttl<|
Phantom Grip Base    | 110 |  60 |  45 |  60 |*| 170 | 155 | 105 | 215 |
Flame Change Base    |  85 |  65 | 105 |  50 |#| 150 | 190 | 170 | 255 |
Fortress Base        |  80 | 100 | 125 |  35 |#| 180 | 205 | 225 | 305 |
Full Auto-Clutch Base| 120 |  70 |  95 |  55 |#| 190 | 215 | 165 | 285 |
SG Semi-Flat Base    | 100 |  70 |  90 |  45 |*| 170 | 190 | 160 | 260 |
Defense Grip Base 2  |  90 | 100 | 145 |  35 |#| 190 | 235 | 245 | 335 |
Jumping Base         |  95 |  60 | 100 |  30 |#| 155 | 195 | 160 | 255 |
Griffolyon Base      | 100 |  50 | 100 |  40 |#| 150 | 200 | 150 | 250 |
Storm Grip Base      |  90 |  60 |  60 |  45 |*| 150 | 150 | 120 | 210 |
Spiral Change Base   |  80 |  70 | 115 |  30 |#| 150 | 195 | 185 | 265 |
->With Gear<---------|>Atk<|>Def<|>End<|>Mob<|#|>A+D<|>A+E<|>D+E<|>Ttl<|
Phantom Grip Base    | 125 | 100 |  75 |  60 |#| 225 | 200 | 175 | 300 |
SG Semi-Flat Base    | 115 | 110 | 120 |  45 |#| 225 | 235 | 230 | 345 |
Storm Grip Base      | 105 | 100 |  90 |  45 |#| 205 | 195 | 190 | 295 |
->Cst: 150/(220 /w Spin Gear)<-------------------------->Ttl Cst: 1500<|
* These blade bases comes without spin gear which needs to be bought
 separately.

## 2.6 ## Launcher
"""""""""""""""""""""""""""""""""""""""
The launcher you use decides the spin velocity and the acceleration.
Or more exactly its you who decide the spm when you let it rip, the
launcher just provides the range that you can get. More info to come.
Funny little note is that they made a typo on the Sniper Grip so ingame
you'll see the Sriper Grip ;)

=[Launchers]=---------|>Min Spm<|>Max Spm<|> Spin<|>Acc<|>Cst<|
Ez Launcher           |    3000 |    6000 | Right |   c |  50 |
Reverse Launcher      |    2500 |    6500 |  Left |   c |  50 |
Ez Launcher Grip      |    3000 |    7000 | Right |   B |  70 |
Reverse Launcher Grip |    2500 |    7655 |  Left |   B |  70 |
Sriper/(Sniper) Grip  |    3000 |    7210 | Right |   A |  80 |
Catapult Grip         |    4000 |    8000 | Right |   c |  80 |
Dragoon DX Launcher   |    3000 |  10 000 |  Left |   A | 100 |
Dranzer DX Launcher   |    3265 |  10 000 | Right |   A | 100 |
Driger  DX Launcher   |    3000 |  10 000 | Right |   A | 100 |
------------------------------------------------>Ttl Cst: 700<-

#####
# 3 # Top Combinations
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
This section contains the most powerfull blade combinations in every
strategy. However to figure these combos out is a fairly large part of
the game so I'm flagging this section with a spoiler warning, so don't
read on unless your absolutly sure.
These are the best blades in the game:

-----=[Type: Attacker]=------            -----=[Type: Defender]=------
Dragoon          | Atk: 245 |            Draciel          | Atk: 210 |
Dual Dragoon     | Def: 215 |            Cross Griffon    | Def: 275 |
8 Heavy          | End: 155 |            8 Balance        | End: 240 |
L-Spin G. /w MB  | HP:  215 |            R-Spin G. /w MB  | HP:  275 |
Phantom Grip Base| Mob:  80 |            SG Semi-Flat Base| Mob:  55 |
->Spin: Left<----------------            ->Spin: Right<---------------

-----=[Type: Endurance]=-----            -------=[Type: Combo]=-------
Draciel          | Atk: 185 |            Dragoon          | Atk: 230 |
Cross Griffon    | Def: 265 |            Cross Griffon    | Def: 250 |
8 Balance        | End: 265 |            8 Balance        | End: 220 |
no gear          | HP:  265 |            L-Spin G. /w MB  | HP:  255 |
DefenseGripBase2 | Mob:  45 |            SG Semi-Flat Base| Mob:  75 |
->Spin: Right<---------------            ->Spin: Left<----------------

The Combo blade is an attempt to balance all attributes and I think its
the most powerfull combination of that sort. I've also composed a
detailed indepth view of each blade below.

-=[Type: Attacker]=--------------------------------------=[Spin: Left]=-
----->Parts<-----|>Atk<|>Def<|>End<|>Mob<|>Cst<|>A+D<|>A+E<|>D+E<|>Ttl<|
Dragoon          |  30 |  10 |  10 |  20 | 200 |  40 |  40 |  20 |  50 |
Dual Dragoon     |  65 |  75 |  55 |  -  | 100 | 140 | 120 | 130 | 195 |
8 Heavy          |  25 |  30 |  15 |   0 |  30 |  55 |  40 |  45 |  70 |
L-Spin G. /w MB  |  15 |  40 |  30 |  -  |  70 |  55 |  45 |  70 |  85 |
Phantom Grip Base| 110 |  60 |  45 |  60 | 150 | 170 | 155 | 105 | 215 |
->--Ttl Stats-->-[ 245 | 215 | 155 |  80 | 550 | 460 | 400 | 370 | 615 ]

-=[Type: Defender]=-------------------------------------=[Spin: Right]=-
----->Parts<-----|>Atk<|>Def<|>End<|>Mob<|>Cst<|>A+D<|>A+E<|>D+E<|>Ttl<|
Draciel          |  15 |  30 |  30 |   0 | 150 |  45 |  45 |  60 |  75 |
Cross Griffon    |  55 | 100 |  70 |  -  | 100 | 155 | 125 | 170 | 225 |
8 Balance        |  25 |  35 |  20 |  10 |  30 |  60 |  45 |  55 |  80 |
R-Spin G. /w MB  |  15 |  40 |  30 |  -  |  70 |  55 |  45 |  70 |  85 |
SG Semi-Flat Base| 100 |  70 |  90 |  45 | 150 | 170 | 190 | 160 | 260 |
->--Ttl Stats-->-[ 210 | 275 | 240 |  55 | 500 | 485 | 450 | 515 | 725 ]

-=[Type: Endurance]=------------------------------------=[Spin: Right]=-
----->Parts<-----|>Atk<|>Def<|>End<|>Mob<|>Cst<|>A+D<|>A+E<|>D+E<|>Ttl<|
Draciel          |  15 |  30 |  30 |   0 | 150 |  45 |  45 |  60 |  75 |
Cross Griffon    |  55 | 100 |  70 |  -  | 100 | 155 | 125 | 170 | 225 |
8 Balance        |  25 |  35 |  20 |  10 |  30 |  60 |  45 |  55 |  80 |
no gear          |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
DefenseGripBase2 |  90 | 100 | 145 |  35 | 150 | 190 | 235 | 245 | 335 |
->--Ttl Stats-->-[ 185 | 265 | 265 |  45 | 430 | 450 | 450 | 530 | 715 ]

-=[Type: Combo]=-----------------------------------------=[Spin: Left]=-
----->Parts<-----|>Atk<|>Def<|>End<|>Mob<|>Cst<|>A+D<|>A+E<|>D+E<|>Ttl<|
Dragoon          |  30 |  10 |  10 |  20 | 200 |  40 |  40 |  20 |  50 |
Cross Griffon    |  60 |  95 |  70 |  -  | 100 | 155 | 130 | 165 | 225 |
8 Balance        |  25 |  35 |  20 |  10 |  30 |  60 |  45 |  55 |  80 |
L-Spin G. /w MB  |  15 |  40 |  30 |  -  |  70 |  55 |  45 |  70 |  85 |
SG Semi-Flat Base| 100 |  70 |  90 |  45 | 150 | 170 | 190 | 160 | 260 |
->--Ttl Stats-->-[ 230 | 250 | 220 |  75 | 550 | 480 | 450 | 470 | 700 ]

#####
# 4 # Bonus
#####"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
As a little bonus I'm giving you an ascii art of Dranzer S that I was
thinking of putting as the top banner but I wasn't satisfied with it so
I threw it away (down here) and made the beyblade logo text instead.
Enjoy ;)
                            MMMMMMMMMMM
                         M  MM::::::::::MMM
                      M::MM   :::::MMM::::::MM
                    M::::: ::::::MMMMMMMMMM:::MMM
                   M::MMM::::MMMMMMMMMMMMMMMMM::MM
                   :::MMMMMMMMMMM:MMMMMMMMMMC MM:M
                   M:MMMMMMMM::HHHHHH:::::::MM
                   MMMMMMMM:HHHHHHHHHHH::::::MCC
                   MMMMM:::HHHHHHHHHHHHH:::::MMCC
                   CMM:::::HHHHHHHHHHHHH:::::MMCC
                   CMM::::::HHHHHHHHHHHH:MMMMMMMC
                   CMM:::::::HHHHHHHHHH::MMMMMMMM
                   CCMM:::::M::HHHHH::MMMMMMMM::M
                    CCMMMMMMMMMMMMMMMMMMMMMMMM:::
                 MMMMCCMMMMMMMMMMMMMMMMMM:MMMM::M
                 M::MMMCMMMMMMMMMMMM:::::::::::MM
                  MM::::MMMMMMMMMMM:::MMMMMM:MMM
                     MM:::::::::::::::M   M:MM
                        MMM::::::::::::MM  M
                             MMMMMMMMMMMM

The above ASCII art of the beyblade Dranzer S is for anyone to
redistribute freely with or without the authors permission. The only
two conditions are that it must be stated that its free for
redistribution and that the original artist (Couga) is credited.

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# 5 # Version History
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15:55 2004-01-04 v1.04
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Guide is ready for publication! =)