BBBBBBB         AA   TTTTTTTTT TTTTTTTTT  LLL       EEEEEE     333333333
     BBBBBBB      AAAA  TTTTTTTT  TTTTTTTT   LLL       EEEEEE    33333333333333
    BBB  BBB    AA  AA    TTT       TTT     LLL       EEE      33333333333333333
   BBBBBBB    AAAAAAAA   TTT       TTT     LLL       EEEEE    3333333   333333333
  BBBB  BBB  AAA   AAA  TTT       TTT     LLLLLLLLL EEE      3333333    333333333
  BBBBBBBB AAAA   AAAA TTT       TTT     LLLLLLLLL EEEEEEEE             333333333
                                                                       333333333
        AA      RRRRRR       EEEEEE    NNN    NNN     AA           333333333333
      AAAA     RRRRRRRR     EEEEEE    NNNNN  NNN    AAAA           33333333333
    AA  AA    RRR   RRRR   EEE       NNN NN NNN   AA  AA               33333333
  AAAAAAAA   RRRRRRRRR    EEEEE     NNN  NNNNN  AAAAAAAA    3333333     33333333
 AAA   AAA  RRRR  RRRR   EEE       NNN   NNNN  AAA   AAA    3333333    333333333
AAAA   AAAA RRRR    RRRR EEEEEEEE  NNN    NNN AAAA   AAAA    33333333  3333333333
                                                             33333333333333333
 TTTTTTTTT   OOOO      SSSSSS   NNN    NNN  DDDDD      EEEEEE  33NNN3333NNN33
TTTTTTTT   OOOOOOO   SSS  SSS  NNNNN  NNN  DDDDDDD    EEEEEE    NNNNN  NNN
  TTT     OOO  OOO  SSSS      NNN NN NNN  DDD   DDD  EEE       NNN NN NNN
 TTT     OOO   OOO   SSSSS   NNN  NNNNN  DDD    DDD EEEEE     NNN  NNNNN
TTT      OOOOOOOO  ss SSSS  NNN   NNNN  DDD   DDDD EEE       NNN   NNNN
TTT        OOOOO   SSSSSSS  NNN    NNN  DDDDDDDDD  EEEEEEEE  NNN    NNN


                     <<TAMING THE SOUL BOMB GUIDE VER.1>>

                                AUTHOR: Deeshad

                         E-MAIL: <[email protected]>

            BASED ON: Japanese version of Battle Arena Toshinden 3


                         ----------------------------

                               ***DISCLAIMER***

    This is a guide written for Battle Arena Toshinden 3, based on the
Japanese version. Since this guide pertains to a trick in the game which I
discovered through extensive play, this guide is unique and should stay that
way. No one should attempt to copy and/or alter this guide in anyway and try
to slap their name on it saying that it's THEIR guide. This guide, however,
may be placed on a game site or homepage that relates to Toshinden and/or
FAQs written on games. However, my permission must be gotten FIRST. If I find
that it's being used without my permission, I will have to ask you to take it
down.
    Despite the fact that this is an old game, I still am against this being
used for profitable means. This should not be sold for money or any other type
of profit, nor should this be placed in commercial, profitable reading
materials & resources (ie. a game magazine). Plagiarism, again, is a must-not,
and will not tolerated with. I will have the rights to take action and am not
afraid to express my rights.

                         ----------------------------


***===***===***===***===***====***===***===***===***===***===***===***===***
This FAQ can be found at these sites:

Toshinden Forever History   -  <http://geocities.com/ryuusui/gateway.html>
GAMEFAQs                    -  <http://www.gamefaqs.com>

***===***===***===***===***====***===***===***===***===***===***===***===***


----------------------------

=========
CONTENTS:
=========

A) NOTATIONS AND ABBREVIATIONS
B) EXPLANATION ON CONTROLLING SOUL BOMBS
C) COMMANDS FOR AIR SOUL BOMBS
D) OTHER TRICKS & EFFECTS
  -Kayin, Ten Count, and Naru
  -Sofia and Zola
  -Chaos and Schultz
  -Rungo
E) REVISION HISTORY
F) ENDING WORDS

----------------------------


                       ================================
                        A) NOTATIONS AND ABBREVIATIONS
                       ================================


Sq = Square button; Weak Slash Attack       X = X button; Weak Kick Attack

Tri = Triangle button; Hard Slash Attack    O = Circle button; Strong Kick
                                               Attack


*Note that the directions for the following keys for the Directional Pad
on the controller below is if you are using the 1P controller and/or are
facing right during the game. If you are using the 2P controller and/or
are facing left, then the keys will be reversed.

F = Right; Forward         U = Up; Jump          B = Left; Backward

D = Down; Crouch           DF = Down-Forward     DB = Down-Back

UB = Up-Back               UF = Up-Forward


Special Ability = moves done with one-or-two-button press plus an attack
                 button

Fatal Technique = other word for "Special Attack"

Secret Fatal Technique = other word for "Desperation Attack"

Toshin Secret Skill = other word for "Secret Move"


                  ==========================================
                   B) EXPLANATION ON CONTROLLING SOUL BOMBS
                  ==========================================


For those that play (or have played) Battle Arena Toshinden 3 thoroughly all
know about its major highlight: the Soul Bomb. Whether used on its own or
within combos, some special & dazzling effects can be seen once each one
come into play, differing depending on which character is used. However, Soul
Bombs are limited in uses depending on how many rounds each match was set on.
To compensate that, there is a trick that can be used to allow players to use
Soul Bombs for a limited amount of time. Circulating around in different FAQs
already, I will also write it down here (mainly because it is the basis to
doing the trick I discovered):

1) At the Title screen, choose Key Config mode
2) Set "Soul Bomb" on any of the L or R buttons
3) When you start any of the game modes and have used up all your Soul Bombs,
  (indicated by the blue orbs above your character's Overdrive Gauge) press
  the L/R button that has "Soul Bomb" set into it simultaneously with Sq + X
  (the motion to do Soul Bombs manually). Your character can now do his/her
  Soul Bombs as much to one's desire through this trick.

There is one limitation with this trick. While you can do Ground Soul Bombs
just fine, there is no way to do Air Soul Bombs. In fact, if you attempt it,
the game will hang, meaning you will have to reset your Playstation to play
the game again. Still, this is a nice trick to do.

Fortunately, there is a trick to do Air Soul Bombs infinitely. It involves the
above trick with a little more button pressing. Here's what needs to be done:

1) At the Title screen, choose Key Config mode
2) Set "Soul Bomb" on any of the L or R buttons
3) When you start any of the game modes and have used up all your Soul Bombs,
  (indicated by the blue orbs above your character's Overdrive Gauge) hold
  down the L/R button that has "Soul Bomb" set into it.
4) Press any attack button (Sq, X, Tri, O) to do the Ground Soul Bomb

                                       --OR--

5) Do the motion to one your character's special attacks (Special Ability,
  Fatal Technique, etc.) and press any attack button to do the Air Soul Bomb.
  This will work while on the ground ONLY!

Remember that Air Soul Bombs cannot be done in the air with this trick.
Instead, you character execute it while standing on the ground. Sometimes this
may look weird; other times this may prove to be beneficial.

While doing the Ground Soul Bomb through this is easy, it takes alot of
experimenting with each character to figure out what will do his/her Air Soul
Bomb. Usually, you can just do the motion to one of their attacks & pressing
the same button used for that attack to do an Air Soul Bomb. (ex. D, DF, F +
Tri with Eiji will do his Air Soul Bomb) Sometimes, however, this may not be
the case. Other times you may need to press a different attack button along
with the motion, or even do a totally unique motion in order to do an Air Soul
Bomb.

In order to make this easy for those that are reading, I have added a list of
each character's Air Soul Bomb motions with this FAQ (see down below). This
way, you can start playing without spending countless hours to see which
motion works and which doesn't.


                       ================================
                        C) COMMANDS FOR AIR SOUL BOMBS
                       ================================

 ------
**NOTES**
 ------

-Motions that come closes to doing a character's Air Soul Bombs are written
below.

-It is possible to add extra motions along with some of the ones written
below and still be able to do a Soul Bomb. However, that becomes redundant,
makes the actual motion longer, and just takes up too much space.

-Not all of the Air Soul Bombs work perfectly. Those that have added effects
will be indicated by an asterix (*) next to the character's name.

-Commands with long motions will be continued to the next line under it. This
will be indicated with "(cont.)".



EIJI             LEON                KAYIN                 TEN COUNT
----             ----                -----                 ---------
B + Sq           B + Sq              F + X                 F + X
D,DF,F + Tri     B + O               D,DF,F + Tri/O        D + O
B,F + Tri        D,DF,F + Tri        D,DB,B + O            D,DF,F + Tri/O
F,D,B + Tri      F,D,B + Tri         F,D,B + Tri           D,DB,B + O
F,D,DF + Tri     F,D,DF + Tri        F,D,DF + Tri          F,D,B + Tri
B,D,DB + Tri     B,D,DB + Tri        F,B,F + Tri           F,D,DF + Tri
F,B,F + Tri      B,F + Tri                                 F,B,F + Tri
                F,B,F + Tri

SOFIA            ZOLA                RUNGO                 ADAM
-----            ----                -----                 ----
F + Sq/O         F + Sq/O            DF + Tri              B,F + Tri
B + O            B + Tri             B,F + Sq/O            B + Tri
B,F + Tri/X      D + O               B + Tri               D,DF,F + Sq
D,DB,B + Sq/O    B,F + Sq/Tri        D,DF,F + Sq           F,D,B + Sq
D,DF,F + Sq      D,DF,F + Sq         F,D,DF + X/Sq         B,D,F + X
B,D,F + X        D,DB,B + Sq         F,D,B + Sq            F,B,F + Tri
F,D,B + Sq       B,D,F + O           D,DB,B + X
F,B,F + Tri      F,D,B + Sq          F,B,F + Sq/O
F,D,B,DB,B,F,B   F,B,F + Tri
(cont.)+ Sq/X    F,D,B,DB,
                (cont.)B,F,B + Sq

BAYHOU           CUILING             MONDO                 TOUJIN
------           -------             -----                 ------
F + Sq           DF + Tri            F + O                 D + Tri
B,F + Sq         B + Tri             D,DF,F + Sq           D,DF,F + Sq/X
D,DB,B + X/Sq    D,DB,B + Sq/X       D,DB,B + Sq           D,DB,B + Sq
D,DF,F + X       B,D,F + Sq          F,D,DF + Sq           B,D,DB + Sq
D,F,D,F + Tri    D,DF,F + Tri        B,D,DB + Sq           F,D,DF + Sq
F,D,B + Tri                          B,D,F + Sq/T          B,D,F + Sq
                                    B,F + Tri             F,B,F + Sq
                                    F,B,F + Tri

DUKE*            BALGA*              ELLIS                 ATAHUA
----             -----               -----                 ------
F + Tri          F + Sq              B + O                 F + Sq
B + Tri          DF + Tri/Sq         F + O                 B + Tri
B,F + O          B,F + Sq            D + Tri               360 spin + Tri
B,F + Tri/Sq     F,D,DF + Sq         D,DB,B + X            F,D,DF + O/Tri
D,DF,F + Sq/X    D,DF,F + Sq         F,D,DF + Sq/X         D,DB,B + O/Tri
F,D,DF + Sq      F,D,B + Sq          DF,DB,DF,B,F + Tri
D,DB,B + Sq      D,DB,B + Sq         B,F + Tri
B,D,F + Sq       F,B,F + Sq          F,B,F + Tri
F,B,F + Sq

GAIA             TAU                 TRACY                 RACHAEL
----             ---                 -----                 -------
F + Sq/X/O       B + Tri             DF + Tri              DF + Tri
B + Tri          F + Sq/X/O          D + O                 D + O
U + Sq/X         B,F + S             B + O                 B + O
D,DF,F + Sq      B,D,F + Sq          F,B + O               F,B + O
D,DB,B + Sq/O    D,DB,B + X          D,DF,F + O            D,DF,F + O
B,D,F + Tri      U + X               D,DB,B + X            D,DB,B + X
F,D,B + Sq/O     F,B,F + Tri         B,D,DF + Tri/X        D,D,DB + Tri/X
F,B,F + Tri                          B,D,F + Sq            B,D,F + Sq
                                    F,D,DF + Sq/X         F,D,DF + Sq/X
                                    D,F,DF + Sq           D,F,DF + Sq

CHAOS*           SCHULTZ             SHIZUKU               MISS TIL
-----            -------             -------               --------
F + X            D + Tri/X/O         U + O                 U + O
B + O            U + O               B + O                 B + O
D + Sq           D,DF,F + Tri/O      D,DB,B + Tri          D,DB,B + Tri
B,F + O          F,D,DF + Tri        F,D,DF + Tri          B,D,F + Tri
D,DF,F + Sq/X                        B,D,F + Tri           F,B,F + Sq
F,D,B + Sq                           F,B,F Tri             DF,D,DB,D,DF,
B,D,F + X                            DF,D,DB,D,DF,         (cont.)B,F + Tri
                                    (cont.)B,F + Tri

NAGISA**         VERMILION           DAVID                 JUDGEMENT
------           ---------           -----                 ---------
F + O            F + Tri             F + X/O               B + Tri
B + Tri          B,D,F + Tri         B + Tri               F + X/O
                                    B,F + Tri             D + Tri
                                    D + Tri               F,D,DF + Sq
                                    D,DB,B + Sq           B,F + Tri
                                    F,D,DF + Sq           D,DB,B + Sq
                                    F,B,F + Tri/X         F,B,F + Tri/X

ABEL             VEIL                SHO***                NARU
----             ----                ---                   ----
F + Tri          F + Tri             F + X                 B + O
U + X/Tri        U + X/Tri           B + O                 D,DF,F + Tri
D + X            D + X               D,DF,F + Tri/O        D,DB,B + Tri
B + O            B + O               D,DB,B + Tri/O        F,D,DF + Tri
D,DF,F + Tri     D,DF,F + Tri        F,D,DF + Tri          D,DB,B + O
D,F,D,F + Tri    D,F,D,F + Tri       B,D,DB + Tri
D,DB,B + O       D,DB,B + O          F,D,B + O
F,B,F + Tri      B,D,F + O           F,D,B,U,F,D,B + Tri
DF,D,DB,D,DF,    F,D,DF + O          DF,D,DB,D,DF,
(cont.)B,F + Tri F,B,F + Tri         (cont.)B,F + Tri
                DF,D,DB,D,DF,
                (cont.)B,F + Tri


*Character will freeze in midair after attack, while the screen will remain
black. Character will need to be hit in order to move again.

**Range is much longer than it seems. There's an invisible aura of some
sort that will hit any character a distance away.

***It will not hit.


                         ===========================
                          D) OTHER TRICKS & EFFECTS
                         ===========================


-KAYIN, TEN COUNT, AND NARU:

Jump up and press any button while holding the Soul Bomb-set button. These
characters will suddenly go into a regular standing position while flying
through the air! From here, you can do numerous things:

1) Do repeated air jumps using the same trick as stated above
2) Walk forward & backward, Dash, Sidestep, Backstep, etc.
3) Do any basic attack, (standing, crouching or jumping) or Fatal
  Techniques
4) Do an Air or Ground Soul Bomb in midair with no problems!*
5) Do an Overdrive in midair without your OD gauge ever going empty!!

*In order to do Kayin and Ten Count's Ground Soul Bomb in midair
successfully, you have to jump twice in the air, until you reach the
ceiling. From there, make Kayin or Ten Count go into the Standing position
again in the air, and do their Ground Soul Bomb fast. If done right, they
will successfully execute this before they hit the ground. The bad thing
about this, though, is they touch the ground a split second the moment they
attack, meaning the most this move will it is once.


-SOFIA & ZOLA

Jump up and press any button while holding the Soul Bomb-set button.
Depending on who you are using, the outcome will be different:

1) Sofia will start her Toshin Secret Skill, Salamander. However, she will
never complete it. This can be done repeatedly by doing the trick stated
above. By depressing the Soul Bomb-set button, she can do any of her air
attacks.
2) Nothing will happen if you do this with Zola. If the Soul Bomb-set
button is held, she will not be able to do any of her Fatal Techniques or
Special Abilities.


-CHAOS & SCHULTZ

Jump up and press any button while holding the Soul Bomb-set button. For
both characters, nothing will happen, while their Fatal Techniques cannot
be executed.

-RUNGO
Jump up and press any button while holding the Soul Bomb-set button. He
will start the motion for his Secret Fatal Technique, Daichi Hyaku Sai.
However, it will never hit, while the burst will not come out (since he
never comes in contact with the ground).


                            =====================
                             E) REVISION HISTORY
                            =====================

VER.1 (4/8/00) = Initial release. Added the old "Infinite Soul Bomb
                Trick", along with the new, updated version. Added Air
                Soul Bomb moves list for all characters, along with the
                additional effects that take place for some characters
                when the new Soul Bomb trick is done in the air.


                              =================
                               F) ENDING WORDS
                              =================

    This was nice and short!! I think everything's here, so there may,
most likely, be no need for any addition updates (for the moment). If
there are any questions, comments, and/or additions to this, (i.e.
whether or not this will work for the English Version) feel free to
drop me a line by e-mail. For you Toshinden fans out there, have fun
with this!!

                         ----------------------------


This is copyright (c) 1997 by Tamsoft and (c) 1997 Takara

This guide is copyright (c) 2000 Deeshad