Armored Core: Pre-made AC guide
June 19, 2000
By: Gold Dragoon
[email protected]

Ver. 5.5
This document copyright Chad Bailey.

CONTENTS

1. Intro
2. History
3. Pre-Made ACs
   3.a Armored Core ACs
         3.a1 Nine-Ball
         3.a2 Bounty
         3.a3 Sledge Hammer
         3.a4 Valkyrie
         3.a5 Red AC
         3.a6 Pretty Kitty
         3.a7 Blue Steel
         3.a8 Dragon Killer
         3.a9 Vigilante
         3.a10 Pyoruni Tofu-gu
         3.a11 Kamui Mk XVII
   3.b Phantasma ACs
         3.b1 Black Dragon
         3.b2 Scorpion Ver. 5.0
         3.b3 Pale Horse
         3.b4 Steel Dragon
         3.b5 Greendog
         3.b6 Rave
         3.b7 Shadow
         3.b8 Scorpion Ver. 4.0
         3.b9 Tiger
         3.b10 Scorpion Ver. 3.0
         3.b11 Red Dragon
         3.b12 Panzern V
         3.b13 Mobile Hunter
         3.b14 Scorpion Ver. 2.0
         3.b15 Triple Hunter
   3.c Master of Arena ACs
         3.c1 Subjugator
         3.c2 One-on-One
         3.c3 Witch
         3.c4 FOG 5
         3.c5 Equation
         3.c6 FOG 1
         3.c7 First Lady
         3.c8 Blackhole
         3.c9 Parsec
         3.c10 Unicorn
         3.c11 Missed Shot
         3.c12 Angel
         3.c13 Concussion
         3.c14 Double Fear
         3.c15 Nightwalker
         3.c16 Mr. Big
         3.c17 SVC-4500
         3.c18 Relic
         3.c19 Tea Bagger
         3.c20 Chief Director
         3.c21 Blossom
         3.c22 Gas Gold
         3.c23 Skier
         3.c24 Highlander
         3.c25 Speed Demon
         3.c26 CRAB. H
         3.c27 Pale Noel
         3.c28 Blue Demon
   3.d Custom ACs
         3.d1 Alpha Weltall
         3.d2 Rifleman
         3.d3 Warhammer
         3.d4 Ramjet
         3.d5 Kampfer
         3.d6 Gundam X
         3.d7 Hook
         3.d8 Megatron
         3.d9 Galvatron
         3.d10 Panzern Brigade
         3.d11 Valkyrie Type Max
         3.d12 Custom DT-6800W
         3.d13 Revenge
         3.d14 Darkside
         3.d15 Marauder
         3.d16 Eliminator
         3.d17 Gengar X
         3.d18 Wraith
         3.d19 Gundam Leopard
         3.d20 Vulture
         3.d21 King Cobra
         3.d22 Black Mamba
         3.d23 Flammjager
         3.d24 Soundwave
         3.d25 Killah
         3.d26 Tallgeese
         3.dc27 Jade's Fire
         3.d28 Abyss
         3.d29 Oblivion
         3.d30 Alpha Omega
         3.d31 Bahamut
         3.d32 Heavy Arms
         3.d33 Samus Aran
         3.d34 X-Wing
         3.dc35 Sakura
         3.d36 Lotus
         3.d37 Ace of Spades
         3.d38 Archaic
         3.d39 Dr. Evil
         3.d40 Siren Valkyrie
         3.d41 Jade Saber
         3.d42 JMan IIXIII
         3.d43 Dragonar
         3.d44 Gap
         3.d45 Maelstrom
         3.d46 Scatter Shot
         3.d47 Saber
         3.d48 Lt. Pain
         3.d49 Ifrit 02
         3.d50 Falcon
4. Thanks
5. Future
6. Copyright




1. INTRO

I always have liked playing as main characters in Armored Core since it lets
you try to use the different style of the computer.  Well anyways I had never
heard of Armored Core until a couple of years ago when I first played it.
Since then I have loved that game.  When I heard of the sequel I had to have
it and after I got it I really liked the new ACs.  This is my first attempt at
a FAQ so don't expect anything great in the begginning.

2. HISTORY

Version 5.5
6-19-00
-Added the rest of Fromsoft ACs

Version 5.0
6-14-00
-Added the MoA section
-Added all of the Master Arena
-Added two of the FromSoft Arena
-Added a few custom ACs

Version 4.5
5-27-00
-Added stats for most of the ACs
-Added Maelstrom
-Added Saber
-Added Scatter Shot
-Added Gap

Version 4.0
5-20-00
-Added too many ACs to count
-Added a few specs of each custom AC

Version 3.5
4-20-00
-Added Killah
-Added Tallgeese
-Added Raven Omega and Alpha
-Added Jade's Fire
-Added Kamui Mk XVII
-Fixed most Armored Core ACs


Version 3.0
4-19-00
-Changed e-mail address
-Added Gengar X
-Added Wraith
-Added Gundam Leopard
-Added Vulture
-Added King Cobra
-Added Black Mamba
-Added Flammjager
-Added Soundwave

Version 2.5
3-22-00
-Added creator's name by custom ACs
-Changed Grahf to Alpha Weltall
-Added Ramjet
-Added Kampfer
-Added Gundam X
-Added Hook
-Added Megatron
-Added Galvatron
-Added Panzern Brigade
-Added Valkyrie Type Max
-Added Custom DT-6800W
-Added Revenge
-Added Marauder
-Added Eliminator

Version 2.0
2-12-00
-Added Rave
-Added Shadow
-Added Entity
-Added Tiger
-Added Demise
-Added Grahf
-Added Rifleman
-Added Warhammer
-Changed author

Version 1.5
1-23-00
-Added Pretty Kitty
-Added Blue Steel
-Added Dragon Killer
-Added Vigilante
-Added Pyoruni Tofu-gu
-Fixed Steel Dragon

Version 1.0
1-13-00
-started the FAQ

3. PRE-MADE ACs

Well here they are.  All of the ACs here need to be Plus for the sake of
perfection. Though some of them actually need to be Plus to be perfect
replicas. To get Plus you need to start a new Armored Core game and lose
enough to be I think about 500000 in debt then you get an enhancement. This
trick only works in the first game so just get the enhancements then load that
game to Phantasma and build the AC.  Also I think some of them need the
overweight cheat and you get that by beating every mission in Armored Core.
You can modify the parts if they are overweight but try modifying the internal
parts since I haven't taken the time to figure out the generators yet. I will
now provide the ACs and my impression of them.  The special generator is
standard until I find the real generator and so is the LS-99-MOONLIGHT unless
I saw them use their blade and it was different.

   3.a Armored Core ACs

   3.a1 Nine-Ball

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-1001B
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-GN230
   R. Back: WM-S40/2
   L. Arm: LS-2001
   R. Arm: WG-XP2000

One of my favorites. He is after all the final enemy in the first one. Good
balance with a strong shoulder solid weapon and a somewhat good energy weapon.
I am pretty sure this version is overweight so if you don't have the code just
change the generator to the lightest one that will handle the energy. I
personally think that Nine-Ball is too strong to have such a weak blade so if
you have the unlimited weight code then put a LS-99-MOONLIGHT on him instead
of the other. I know he is a Plus because he was firing the gernade launcher
while flying so he has a major advantage.

Offensive point          Defensive point          Overall
7586                         3316                         19568

   3.a2 Bounty

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-1001B
   Generator: GRD-RX7
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: RZ-AO
   R. Back: WM-S40/2
   L. Arm: LS-3303
   R. Arm: WG-1-KARASAWA

Similar to Nine-Ball in the basic frame but then again I'm not sure on the
head so maybe another head that doesn't have a radar function also works. I
always have liked the Karasawa because of its strength. I don't know what it
is but any character that seems to be linked to bounty hunting I like for
example Boba Fett and Samus Aran (yes she was an intergalactic bounty hunter
from Metroid in case you didn't know).

Offensive point          Defensive point          Overall
3590                         3316                         16210

   3.a3 Sledgehammer

   Head: HD-Redeye
   Core: XCL-01
   Arms: AN-3001
   Legs: LN-3001
   Generator: GRD-RX7
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WM-S60/4
   R. Back: WR-M70
   L. Arm: LS-3303
   R. Arm: WG-B2180

Well I never really have liked the slow ACs but this one is pretty good. Good
defense and offense with the missles and bazooka. It is lacking an energy
weapon which could seriously hurt it in a battle where the opponent has a high
shell defense. Not my first choice but still I guess it is kinda good.

Offensive point          Defensive point          Overall
6210                         4260                         19596

   3.a4 Valkyrie

   Head: HD-GRY-NX
   Core: XCA-00
   Arms: AN-K1
   Legs: LN-501
   Generator: GRD-RX6
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: NONE
   R. Back: WC-ST120
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RF/6

Fast and it does have the sniper rifle so it has range with its speed. The
slug gun is kinda bad but it is the weapon that it uses so I can't complain. I
still don't know if it has a L. Back weapon and if someone could get me the
information I would appreciate it.

   3.a5 Red AC

   Head: HD-01-SRVT
   Core: XCA-00
   Arms: AN-101
   Legs: LN-1001
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-CN35
   R. Back: WM-S40/1
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RF35

The infamous Red AC. The fool that dared to say I attacked the train in that
one battle. Needless to say he wasn't around much longer. Some weak parts on
this one yet the Moonlight and the chain gun make up for it. I think he is
pretty cool but I still need to get close enough to look at his emblem to make
mine a perfect copy. Still no energy gun so it hurts him in battles against
the tanks and the XCH-01 cores.

Offensive point          Defensive point          Overall
4187                         3426                         18657

   3.a6 Pretty Kitty
   Head: HD-08-DISH
   Core: XCH-01
   Arms: AW-30/3
   Legs: LF-DEX-1
   Generator: GRD-RX7
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-ST120
   R. Back: WC-ST120
   L. Arm: NONE
   R. Arm: NONE

Well this AC isn't too bad considering the Slug Guns.  It shoots 6 missiles
for the max locks and the legs do help the Slug Guns. They do have a wide hit
area so it is kind of hard to miss.

Offensive point          Defensive point          Overall
1196                         2841                         14603

   3.a7 Blue Steel

   Head: HD-01-SRVT
   Core: XCH-01
   Arms: AN-3001
   Legs: LN-501
   Generator: GRD-RX6
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: NONE
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-HG235

This thing is one of the bad models. If it was in Project Phantasma it would
be in the 40s. In other words this thing is weak. If you haven't seen this
written before here it is if you can't hit the opponent with this gun then you
need something that has an explosion.

Offensive point          Defensive point          Overall
3027                         3608                         19335

   3.a8 Dragon Killer

   Head: HD-ONE
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-SSVT
   Generator: GRD-RX6
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: RZ-BBP
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RF/5

This model is relatively strong depending on the way you look at him. If you
think long range and speed is good then this AC will be good for you. On the
other hand you probably won't like this one if you like pure strength in
weapons.

Offensive point          Defensive point          Overall
3331                         3307                         20140

   3.a9 Vigilante

   Head: HD-REDEYE
   Core: XCA-00
   Arms: AN-101
   Legs: LN-1001
   Generator: GRD-RX5
   FCS: TRYX-QUAD
   Boost: B-P230
   L. Back: WC-ST120
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RF35

Not much to say about this one. Then again there isn't much to this one
either. It's an average AC with that stupid Slug Gun but if you have Plus then
this isn't too bad. No energy gun but the MOONLIGHT more than makes up for it.

Offensive point          Defensive point          Overall
3202                         3421                         15753

   3.a10 Pyoruni Tofu-ku

   Head: HD-ZERO
   Core: XCH-01
   Arms: AN-K1
   Legs: LNKS-1B46J
   Generator: GRD-RX7
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: LS-3303
   R. Arm: WG-HG512

This is an okay AC with a good missile weapon that can keep people either far
away so you can pound them with the missile or get them close so you can
somewhat stun them with the hand gun. It is okay for a larger AC but it still
doesn't have an energy gun.

Offensive point          Defensive point          Overall
2627                         4008                         18211

   3.c11 Kamui Mk XVII

   Head: HD-08-DISH
   Core: XCA-00
   Arms: AW-RF120
   Legs: LC-MOS18
   Generator: GPS-VVA
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: WC-GN230
   R. Back: WM-MVG802
   L. Arm: NONE
   R. Arm: NONE

A typical tank. All solid weapons with the traditional grenade launcher. One
of those sit still and blast the opponent except that you might get blasted
first. I'd choose Rave over this one.

Offensive point          Defensive point          Overall
7200                         3070                         20581

   3.b Phantasma ACS

   3.b1 Black Dragon

   Head: HD-06-RADAR
   Core: XCA-00
   Arms: AN-101
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P320
   L. Back: WC-GN320
   R. Back: WM-S60/6
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WC-AR1000

The number one AC of Phantasma isn't as good as most might think. It has no
energy gun once again severly hurting it in tank battles. It has the machine
gun which I used in the beginning but it isn't as effective unless you corner
the opponent. He does look cool and he has the gernade launcher so he is
powerful. Overall an above average AC in my opinion.

Offensive point          Defensive point          Overall
7256                         3465                         20287

   3.b2 Scorpion Ver. 5.0

   Head: HD-06-RADAR
   Core: XCA-00
   Arms: AW-XC5500
   Legs: LFH-X3
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WC-ST120
   R. Back: WC-XP4000
   L. Arm: NONE
   R. Arm: NONE

The 4 leg type has a good speed with a good armor and weight limit but won't
let you fire certain back weapons in the air so Plus doesn't really matter on
this AC. The pulse cannon and the arms differ greatly from the last few with
nothing but solid weapons so it ranks higher on my list but still I'd rather
have my Moonlight. A good AC with few flaws besides the Slug gun but that even
somewhat stuns the target.

Offensive point          Defensive point          Overall
2194                         2582                         16152

   3.b3 Pale Horse

   Head: HD-01-SRVT
   Core: XCA-00
   Arms: AW-XC5500
   Legs: LBKS-2B45A
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WC-GN230
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

Yeah this AC is awesome. The only flaw I found is that it doesn't have a
MOONLIGHT ( can you tell that I like that weapon yet). This AC is a perfect
balance of strength in both energy and in the gernade launchers. It can easily
destroy most opponents unless they use something like that nuke type missle.
This is one of the best except for that core.

Offensive point          Defensive point          Overall
8281                         2627                         21359

   3.b4 Steel Dragon

   Head: HD-Redeye
   Core: XCH-01
   Arms: AN-3001
   Legs: LN-3001C
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-B2180

This one is a lot like Sledgehammer but it is a little better. The missles on
the shoulders help because they swarm the opponent which makes it hard for
them to be blocked. The bazooka is a good weapon but a little slow. Once again
it doesn't have an energy gun but it does have the MOONLIGHT.

Offensive point          Defensive point          Overall
5711                         4108                         19558

   3.b5 Greendog

   Head: HD-2002
   Core: XCL-01
   Arms: AW-MG25/2
   Legs: LB-1000-P
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WM-X201
   R. Back: WC-01QL
   L. Arm: NONE
   R. Arm: NONE

Even if it doesn't have a MOONLIGHT it is still petty good. It has the cluster
missles which unless you get far from them it will be hard to avoid them. That
shoulder weapon is similar to the arms on Pale Horse and with the machine guns
he can easily stop an AC that is on the ground from moving.

Offensive point          Defensive point          Overall
2669                         2635                         17088

   3.b6 Rave

   Head: HD-08-DISH
   Core: XCH-01
   Arms: AW-MG25/2
   Legs: LC-MOS4545
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: WC-01QL
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

Here it is my first opinion of a tank AC. I never really have liked tanks and
this is the normal tank. High armor and strong weapons but very very SLOW. I
don't use these ever in missions but each person has there opinion. Now the
only time this would be good is if it was fighting an AC with no energy gun as
I've said earlier.

Offensive point          Defensive point          Overall
5209                         3441                         21087

   3.b7 Shadow

   Head: HD-2002
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-502
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WX-3800-GF
   R. Back: WX-3800-GF
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

Now this is a good AC. Great balance of speed, energy, and shell. If you use
this one right you are near invincible unless hit by a couple of large
missles. The strategy for this one is just to play keep away.

Offensive point          Defensive point          Overall
5471                         3403                         18941

   3.b8 Scorpion Ver 4.0

   Head: HD-REDEYE
   Core: XCH-01
   Arms: AN-863-B
   Legs: LFH-X5X
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WC-CN35
   R. Back: WR-L24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XC4

This is a hybrid of sorts for an AC. It has a good speed but amazingly enough
a good armor. The only bad thing about this one is that the chain gun can only
be fired on the ground. Other than that this is pretty good.

Offensive point          Defensive point          Overall
7939                         3843                         22514

   3.b9 Tiger

   Head: HD-RADAR
   Core: XCA-00
   Arms: ANKS-1A46J
   Legs: LC-MOS4545
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-B2180

Nothing good to say about this one. I wonder how anyone could get to the top
10 with this one. This thing hurts itself more than anything and a quick AC
can easily destroy this if it stays out of its line of sight. If you use this
one then you just want a challenge or you like the tank types.

Offensive point          Defensive point          Overall
5711                         4504                         21952

   3.b10 Scorpion Ver 3.0

   Head: HD-RADAR
   Core: XCA-00
   Arms: AW-RF120
   Legs: LF-DEX-1
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WC-GN230
   R. Back: WC-01QL
   L. Arm: NONE
   R. Arm: NONE

This has a bad arm weapon but the back is OK. Of course the only problem with
the back is that it can only use them on the ground. I would easily take
another over this one.

Offensive point          Defensive point          Overall
7171                         2627                         19724

   3.b11 Red Dragon

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-25
   Legs: LN-SSVT
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WC-ST120
   R. Back: RZ-A0
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XC4

Another of Necron's kin and yet another common model of Project Phantasma.
Light armor with a weak hand gun and the normal slug gun. Not the best
humanoid leg AC if you ask me but it seems that the computer relies greatly on
the laserblade so follow that tactic and you should have an ok chance at
winning.

   3.b12 Panzern V

   Head: HD-REDEYE
   Core: XCA-00
   Arms: AW-RF120
   Legs: LC-MOS4545
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: WC-01QL
   R. Back: WR-L24
   L. Arm: NONE
   R. Arm: NONE

Another tank! Why did Project Phantasma have so many tanks? This one kinda
goes away from the traditional tank by exchanging armor for a better chance to
take out incoming missles. I would have personally put a different laser
cannon on it but it doesn't seem like any of the PP ACs used any weapons or
parts from that game.

   3.b13 Mobile Hunter

   Head: HD-X1487
   Core: XCL-01
   Arms: AW-RF120
   Legs: LB-4303
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: NONE
   R. Arm: NONE

This thing is truly sad. It has low ammo for one and no laserblade so once you
run out you can run around until the opponent eventually destroys you in a
shower of sparks or if you're really good you can somehow kill him but that is
near impossible. Not much to say other than Greendog is better than this and
so is his brother (I  say that and I don't even like tanks).

   3.b14 Scorpion Ver 2.0

   Head: HD-08-DISH
   Core: XCH-01
   Arms: AW-XC65
   Legs: LF-DEX-1
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: WX-S800/2
   R. Back: WX-S800/2
   L. Arm: NONE
   R. Arm: NONE

Hmm... another scorpion and another failure. Only two weapons so once you use
them up all I can say s RUN. I guess it has ok armor but even Scorpion Ver 1.0
is better than this one. The lasers are ok but that missle is worthless. Why
not just put a double missle on both sides (the blue one) and you would have
better power, reload, more ammo, and it would look better.

   3.b15 Triple Hunter

   Head: HD-ONE
   Core: XCH-01
   Arms: AW-XC65
   Legs: LC-HTP-AAA
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: WX-S800-GF
   R. Back: WX-S800-GF
   L. Arm: NONE
   R. Arm: NONE

Stop the tanks already! Typical but with an actual laser weapon. Missles are
ok but lose ammo fast. Make every shot count otherwise you won't be around
much longer.

   3.c Master of Arena ACs

   3.c1 Subjugator

   Head: HD-GRY-NX
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-IR24
   R. Back: WC-IR24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

The final opponent in Master Arena. Uses some basic parts but still keeps to
the tradition of using the LN-1001B. Has a good balance of both types of
weapons and uses them to their max. For those of you who like close range
fighting then you would stick more to the blade and WA-Finger. While those of
you who would like to stay away from the opponent then you would use the WC-
IR24 and a Plus blade. A pretty cool design that has a good missile
interception as well. Maybe this is the pilot from AC2 that defected from the
Ravens...

   3.c2 One-on-One

   Head: HD-REDEYE
   Core: XXA-S0
   Arms: AN-863-B
   Legs: LN-SSVR
   Generator: GBG-10000
   FCS: RATOR
   Boost: B-P351
   L. Back: RZT-333
   R. Back: M118-TD
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-HG512

How did this thing get so high in the ranking? It only has the one weapon and
is exceptionally slow. Well anyways he does use his laserblade a lot so that
might be the reason. The boosters drain a lot but are really fast. The radar
helps and the extra ammo is definitely needed. Use if you like the design or
weapon but I wouldn't use it much. Probably charge the enemy and overwhelm
them with a few blade shots and you should win.

   3.c3 Witch

   Head: HD-D-9066
   Core: XCH-01
   Arms: AN-D-7001
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-O1QL
   R. Back: WM-S60/4
   L. Arm: LS-3303
   R. Arm: WG-AR1000

Looks a lot like White Queen doesn't it? Hmm... maybe all of the old pilots
just modified their ACs. That would explain why quite a few of the ACs look a
lot like the older ones. Anyways this one is pretty good. It brought back all
of the weapons I used to use in Armored Core. The laserblade and machine gun
were very common on my early models. A good strategy for this one is to dash
around and just hold a lock with your machine gun. Take them out with that and
then when you get close go ballistic with the laserblade. Each crescent turns
explosive so just don't get too close.

   3.c4 FOG 5

   Head: HD-X1487
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-2KZ-SP
   Generator: GBG-10000
   FCS: RATOR
   Boost: B-HP25
   L. Back: WM-SMSS24
   R. Back: WM-SMSS24
   L. Arm: LS-99-MOONLIGHT
   R. Arm:  WG-1-KARASAWA

The young member of FOG is a deadly pilot. The AC is a lot like the Japanese
ones especially with the legs and core. A lot of option slots so you can put
the energy decreaser on along with the other energy options and use the
KARASAWA without worrying about draining energy too fast. Move around a lot
and attack when you have a clear shot. The boosters don't do much more than
make you go up because you semm faster when you just run.

   3.c5 Equation

   Head: HD-REDEYE
   Core: XCL-01
   Arms: AN-101
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-IR24
   R. Back: M118-TD
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-HG512

Yeah this guy is cool. I mean look at the name and the parts used. Most of the
parts are the ones I like so maybe that's why I like it or maybe because of
the name. Sounds intelligent doesn't it. A great balance of weapons that
really go great together. This AC was the inspiration for my AC by the name of
Academic. The hand gun is really useful because it does stun the opponent
letting you either strike them with the laserblade or the laser cannon.

   3.c6 FOG 1

   Head: HD-X1487
   Core: XXA-S0
   Arms: AN-101
   Legs: LN-2KZ-SP
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WX-S800-GF
   R. Back: WX-S800-GF
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XFwPPk

Antoher of the FOG ACs. They all look a lot alike to me. They seem to be alike
too. This one uses the dual missile and probably the best laser rifle. Just
keep moving because this thing doesn't have the best armor.

   3.c7 First Lady

   Head: HD-GRY-NX
   Core: XCL-01
   Arms: AN-3001
   Legs: LN-501
   Generator: GBG-10000
   FCS: RATOR
   Boost: B-T001
   L. Back: WC-ST120
   R. Back: WM-X201
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

To me this AC just doesn' t look right. It is pretty good though. Really fast
and pretty good armor along with that. The energy slug gun would have been
better but the KARASAWA helps in the energy area. The standard boosters of
most MoA ACs and the generator has a really good recharge. All in all a fast
AC that used right can be quite deadly.

   3.c8 Blackhole

   Head: HD-08-DISH
   Core: XCL-01
   Arms: AN-K1
   Legs: LBKS-2B45A
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: RXA-99
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

A strange arrangement of weapons on this one. The only weapon is the Finger so
you must get REALLY close before you can attack. Not close enough to be able
to use your laserblade but close enough. The boosters again drain a lot of
energy but with the high jump you only really use the boosters when dashing.
If you like the Finger you'll like this one. Use the radar to tell where your
target is before they get too close.

   3.c9 Parsec

   Head: HD-ONE
   Core: XCA-00
   Arms: AW-GT2000
   Legs: LB-4401
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-SPGUN
   R. Back: WC-CN35
   L. Arm: NONE
   R. Arm: NONE

A pretty good reverse leg AC that can take advantage of its abilities. The
weapons are all really fast in the reload rate. The boosters and standard FCS
are back in this AC. Only the one energy weapon but it spreads out so you have
a hard time of missing the target. Move around and constantly jump while
tracing your opponent to have it easier in battle. Just hope your opponent
doesn't like those low ceiling arenas.

   3.c10 Unicorn

   Head: HD-ONE
   Core: XCA-00
   Arms: ANKS-1A46J
   Legs: LN-2KZ-SP
   Generator: GBG-XR
   FCS: P/CV
   Boost: B-T001
   L. Back: RXA-77
   R. Back: NONE
   L. Arm: LS-3303
   R. Arm: WG-RFM118

A strange looking AC. If they wanted it to be better they could have given it
the H-10 for the single horn. Then it would have looked like a Unicorn. The
FCS complements the gun with a lock that will cover almost the entire screen.
The radar is there just so you know where they are. Not the best but at least
it isn't like the rest.

   3.c11 Missed Shot

   Head: HD-REDEYE
   Core: XCA-00
   Arms: AW-GT2000
   Legs: LFH-X5X
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: M118-TD
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

A pretty good four leg AC. Looks a lot like my first version of Revenge. No
energy which again hurts it in battle but it does have the constant speed to
keep a lock and just hammer the target with the gatling guns. The grendae
launcher must be used on the ground but that isn't too bad. Basically use a
strategy that covers a lot of the four leggers. Keep moving, keep a lock, and
keep firing. As long as you're hitting them then you are safe.

   3.c12 Angel

   Head: HD-01-SRVT
   Core: XXA-S0
   Arms: AN-K1
   Legs: LB-4401
   Generator: GBG-10000
   FCS: TRYX-BOXER
   Boost: B-VR-33
   L. Back: WM-P4001
   R. Back: WC-XP4000
   L. Arm: LS-99-MOONLIGHT
   R. Arm:  WG-RFM118

Definitely an aerial fighter. The FCS would tell you that much as well as the
legs. The weapons aren't the strongest of their type but are much more useful
than their stronger counterparts. The missile is helpful as it is very hard to
dodge both unless you fall back or move forward at the right time. This one
can be used extrememly well by the skilled reverse leg pilot. Stay in the air
with this one unless charging or throwing a laserblade.

   3.c13 Concussion

   Head: HD-06-RADAR
   Core: XCA-00
   Arms: AN-25
   Legs: LB-4401
   Generator: GB
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-GN230
   R. Back: WM-AT
   L. Arm: LS-99-MOONLIGHT
   R. Arm:  WG-PB26

Heh heh... One word to describe this one "kaboom!" Every weapon makes a cool
looking explosion whenever it hits something. The strongest weapons of their
type all put into one AC which has a deceptively high AP. Stay in the air and
let loose. In missions forget about those targets you're suppoesed to save and
destroy everything in your path. After all that is what this thing is made
for. Just run around the arena and blow everything you see to dust.

   3.c14 Double Terror

   Head: HD-08-DISH
   Core: XCH-01
   Arms: ANKS-1A46J
   Legs: LC-UKI60
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: WX-S800/2
   R. Back: WX-S800/2
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

I'm so glad (no offense meant to anyone) that there is only this tank in the
Master Arena. This one is not exactly the best tank I've seen. The weapons are
ok but the missle isn't the best one, actually to me it is one of the worst.
The WA-Finger is good, on a different leg type. You don't get the chance to
get that close with a slow tank unless your opponent is also slow. The only
weapon you should use is the MOONLIGHT for this one.

   3.c15 Nightwalker

   Head: HD-GRY-NX
   Core: XXA-S0
   Arms: AN-K1
   Legs: LN-502
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: RZ-A1
   R. Back: WR-S50
   L. Arm: LS-3303
   R. Arm: WG-XP2000

A fast AC. Not the best weapons but then again the computer will hardly miss
with the unguided which I think is truly unfair. Anyways A fast recharge rate
and a long radar. Good armor but the boosters drain way too much energy when
there are faster ones. I only hope that the pilot is really good with
unlockable weapons.

   3.c16 Mr. Big

   Head: HD-01-SRVT
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-501
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: NONE
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XC4

A really bizzare AC. A not so good laser rifle with nothing more. No radar
built in so if you aren't Plus then you will have a really fun time trying to
find your targets. Use the MOONLIGHT a lot when you have a clear shot and use
the rifle only as a last resort. The boosters have a real good energy drain
and the rifle has a low power compared to other laser weapons. Not my favorite
but it did make it to the Master Arena.

   3.c17 SVC-4500

   Head: HD-12-RADAR
   Core: XXL-D0
   Arms: AW-R/4
   Legs: LF-TR-0
   Generator: GBX-XL
   FCS: P/CV
   Boost: B-PT000
   L. Back: WM-MVG812
   R. Back: WM-MVG812
   L. Arm: NONE
   R. Arm: NONE

Interesting... all new parts used in MoA. That's right all of the parts used
are brand new except for the generator. Really good, especially the arm
weapons. Those are probably my favorite arm weapons. They fire rapid fire
rockets and are really powerful. The missles don't appear to be anything
special but are supposedly good for him to use them. A different name which
reminds me of the Gundam numbers. Extremely fast and quite powerful. One of
the better four legs ACs.

   3.c18 Relic

   Head: HD-06-RADAR
   Core: XXA-S0
   Arms: AN-25
   Legs: LB-1000-P
   Generator: GBG-XR
   FCS: FBMB-18X
   Boost: B-P351
   L. Back: NONE
   R. Back: NONE
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

A pretty good AC that utilizes his speed to his advantage. You must move
extremely quickly to attack and must do so quickly. Get close and hope tha
tyou don't run out of ammo for the WA-Finger.

   3.c19 Tea Bagger

   Head: HD-06-RADAR
   Core: XCL-01
   Arms: AN-K1
   Legs: LBKS-2B45A
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: M118-TD
   R. Back: M118-TD
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XFwPPk

A strange AC, I don't even know what the "Tokyo style" of fighting is but I
don't really think it matters. I annhilated him quickly with my test AC. The
magazines help a lot because that will give him much more ammo for his gun.
The laser rifle is pretty good but that alone won't win a battle.

   3.c20 Chief Director

   Head: HD-H10
   Core: XXL-D0
   Arms: AN-891-S
   Legs: LC-MOS4545
   Generator: GBX-TL
   FCS: FBMB-18X
   Boost: NONE
   L. Back: WM-L201
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-PB26

This is different. A tank being the leader of an Arena. Well leader before we
go and destroy him. Anyways has a really high AP and destructive capability.
The weapons all make somewhat of an explosion when it hits so you could be
hurting yourself (as he seems to do very often). A good tank so if you like
the tank legs then you will probably like this one. A typical one though with
high AP and power.

   3.c21 Blossom

   Head: HD-REDEYE
   Core: XCL-01
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-GN230
   R. Back: RXA-01WE
   L. Arm: LS-99-MONLIGHT
   R. Arm: WG-AR1000

Sounds like one of my ACs doesn't it. It was in fact though inspiration for my
soon to be Shi Hana (I'll let you guess what it means in English, of course it
relates to the other two deceptive ones). A really good AC with a great
balance. It is kinda like an upgrade on Phoenix. Though it lacks a second back
weapon I'm sure that people will still be able to hold their own knowing where
their target is.

   3.c22 Gas Gold

   Head: HD-4004
   Core: XXL-D0
   Arms: AW-R/4
   Legs: LFH-X5X
   Generator: GBG-10000
   FCS: RATOR
   Boost: B-PT000
   L. Back: WC-IR24
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

This one is pretty cool. Color scheme isn't too bad either. Uses a lot of
parts that must be won or found or are really expensive. The typical grenade
launcher along with the laser cannon gives it a great balance of energy/solid.
A strong fighter with the rapid cannons and the fast boosters. This is one of
my favorite computer four leg ACs. If you use the cannons and the laser then
you'll have a good chance but the grenade is just there for backup.

   3.c23 Skier

   Head: HD-H10
   Core: XXL-D0
   Arms: AN-25
   Legs: LB-H230
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: NONE
   R. Back: WM-MVG812
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-FGI-00

A really weak AC. I has a high AP but its weapons inflict little damage unless
used right. The missile is slow (not as slow as the WM-AT) but have incredible
mobility. Once you have a lock and fire the missile little will stop the AC
and missile from meeting. The gun is a special flame shell which engulfs the
enemy in a corrosive flame that sucks the target's AP away. Not a mission AC
but an OK arena AC.

   3.c24 Highlander

   Head: HD-06-RADAR
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-D-8000R
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-T2
   L. Back: M118-TD
   R. Back: WM-SMSS24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

This seems to be more the type of AC that would be defending against the
KARASAWA not using it. A high defense against energy as it survived 4 blasts
from my MOONLIGHT. The rifle and missiles give it a good balance and let it
fight in almost any arena. it is probably more designed though for open arenas
with ground obstacles. It has the extra ammo for drawn out battles as well.

   3.c25 Speed Demon

   Head: HD-4004
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-501
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-HP25
   L. Back: P77-ST
   R. Back: P77-ST
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-HG512

A fast AC with a new part. I think that you win the back weapon from
Subjugator. The stealth part is OK in an arena as long as you are fighting a
human. I have this on Saber but here it is again. The computer cheats!! How do
you think it pulls off special moves in fighting games without warning. We
can't do that except in Toshinden. So that would mean that the computer will
know where you are no matter what. Even if it doesn't have a radar. That is
the other flaw. If your opponent doesn't have a radar then the part is
worthless as well. Another time for the tip that you should know your
opponent's mech. The hand gun is okay even if some people overlook it because
of its type. Either way a really fast mech that can take advantage of its
skills.

   3.c26 CRAB. H

   Head: HD-12-RADAR
   Core: XXL-D0
   Arms: AN-K1
   Legs: LFH-X5X
   Generator: GBG-10000
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: LS-1000W
   R. Arm: WG-MGA1

For those of you who don't know, the pilot, "Kani" is in fact the Japanese
word for crab. Hence the AC's name. See you do learn more than strategy and
how to build ACs from this FAQ. It's educationl... well maybe not entirely.
Anyways this AC uses the new cool prototype laserblade that is only useful if
you aren't Plus or would rather shoot your blade in the air. The machine gun
is not exactly the mostr powerful weapon but does have a good reload. I guess
it's missiles look like crab claws but not really. They do drain ammo fast so
watch out.

   3.c27 Pale Noel

   Head: HD-ONE
   Core: XXA-S0
   Arms: AN-K1
   Legs: LN-501
   Generator: GBG-10000
   FCS: RATOR
   Boost: B-VR-33
   L. Back: WC-GN230
   R. Back: WM-X201
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RFM118

Seems the creator liked something that resembled Tamagotchi. Does anyone
remember those? Actually I think that they banned them from my school... it
was kinda funny to see a teacher say something like "Don't feed your pet in
class" or refer to it as an actual living creature. I mean absolute;y no
offense to anyone that might like them though. A really fast AC that has a lot
of option slots to fill. The rifle is the standard Japanese weapon along with
the standard American weaponry. A cross of the two strategies that make sfor
an interesting AC.

   3.c28 Blue Demon

   Head: HD-12-RADAR
   Core: XCH-01
   Arms: AW-XC65
   Legs: LB-H230
   Generator: GRD-RX7
   FCS: TYRX-QUAD
   Boost: B-VR-33
   L. Back: WX-C/4
   R. Back: WX-C/4
   L. Arm: NONE
   R. Arm: NONE

Looks sooo much like my first Wraith design. It has the really high energy
drain weapons with an average generator which seems like a bad combination to
me. It can be really strong but I hope you connect with each shot otherwise
you'll be jumping around trying not to get hit.

   3.d Custom ACs

   3.d1 Alpha Weltall- Gold Dragoon

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-IR24
   R. Back: WM-SM5524
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XP2000

How can you I not like this AC? I did make it after all but here is my honest
opinion. Great AC with a good set of back weapons. The cannon is like an
energy grenade launcher and the missles are great except in a low ceiling. The
gun has a good recharge but this one drains a lot of energy so option parts
are needed. This does look like Grahf so that makes it even cooler. It seems
that all of Square's RPGs have the main evil character being cooler than the
normal characters. For example Elmdor of FFT, Sephiroth of FF7, and Grahf of
Xenogear.

   3.d2 Rifleman- Commander Darkside

   Head: HD-06-RADAR
   Core: XCL-01
   Arms: AW-MG25/2
   Legs: LN-1001B
   Generator: GBG-10000
   FCS: COMDEX-68
   Boost: B-T2
   L. Back: WC-CN35
   R. Back: WC-CN35
   L. Arm: NONE
   R. Arm: NONE

I seem to like anime more and more each day. This AC was sent in by Chris
Sanicola and is an AC from either Mechwarrior or Robotech ( if anyone knows
exactly could you tell me). This is a good AC but an expensive one. All the
machine guns severly hurt the opponent by basically trapping them in the
barrage of bullets. This is an exception to my theory of energy and solid
weapon mix.

   3.d3 Warhammer- Commander Darkside

   Head: HD-ONE
   Core: XCL-01
   Arms: AW-XC65 OR AW-RF105
   Legs: LN-SSVR
   Generator: GBG-10000
   FCS: QX-9009
   Boost: B-VR-33
   L. Back: WM-MV6802
   R. Back: WM-X201
   L. Arm: NONE
   R. Arm: NONE

Another design by Chris. This is another anime AC and seems to be better even
though it lacks speed. I prefer the version with the energy arms because it is
a little more devastating. The 2 missles can throw the opponent off gaurd by
switching back and forth and launching 2 then a cluster so they move around.
After that just blast them with the arms.

Offensive point          Defensive point          Overall
4070 or 4862            2684                         15762 or 16554

   3.d4 Ramjet- Gold Dragoon

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-201
   Legs: LN-1001
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-XC8000
   R. Back: WM-AT
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XP1000

Anyone remember the old Transformer shows? Ramjet was one of my favorites and
quite a good AC. A good startegy with this one is to move around a lot and
just blast the opponent. The AT on that missle seems to stand for Atomic as
this missle is extremly devastating. A word of caution for it though; do not
and I'll say it again DO NOT get near the explosion from this as it could
severly damage your AC as well. That single blast is the strongest normal
weapon and about as powerful as throwing your MOONLIGHT at someone.

Offensive point          Defensive point          Overall
14998                       3220                         26672

   3.d5 Kampfer- Gold Dragoon

   Head: HD-ZERO
   Core: XXA_SO
   Arms: AN-101
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-SPGUN
   R. Back: WC-SPGUN
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

And yet another anime style AC. This one is from a Gundam series (can't think
of the right one right now). I know that most people don't like the Slug Guns
too much but in reality they are pretty good. It is kinda hard to miss if you
are aiming and if they all hit it hurts the target pretty badly. The KARASAWA
is always a nice touch to any AC and it really complements this ones lack of
energy weapons. A few blasts from the Slug Guns and then smack them with
either the KARASAWA or your laserblade and they should be near defeat.

   3.d6 Gundam X- Gold Dragoon

   Head: HD-G780
   Core: XCL-01
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-IR24
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XFwPPK

Here's another Gundam and I'm pretty sure the series is called Gundam X. This
is a really close resemblence in my opinion and is really strong as well. The
two back weapons are the two most powerful weapons of their types unless you
count the atomic missle. The arm weapon is a relativly good energy weapon with
a good charge on it. Over all you can really use this one anyway but it is
much better suited for fighting in the sky and aiming at the ground than
anything else.

Offensive point          Defensive point          Overall
10466                       3296                         22686

   3.d7 Hook- Gold Dragoon

   Head: HD-G780
   Core: XCL-01
   Arms: AN-101
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-IR24
   R. Back: WC-XC8000
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-PB26

Another Transformer. I believe that he was the torso of the Gestalt Devastator
and also the smartest of the Constructicons. This is good but most of its
parts are expensive or in the case of the head and hand gun must be won in
battle. This has solid attack on both types and is kind of fast as well. The
basic strategy with this one is to move around and blast them with the hand
gun until you get them jumping then knock them out of the sky with either back
weapon.

Offensive point          Defensive point          Overall
10031                       3426                         22441

   3.d8 Megatron- Gold Dragoon

   Head: HD-GRY-NX
   Core: XCA-00
   Arms: AW-GT2000
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-SPGUN
   R. Back: WC-IR24
   L. Arm: NONE
   R. Arm: NONE

The infamous leader of the Decepticons is as strong as you might think. I
tried to get the arm cannon look but I ended up just putting the Gatling Guns
on him with that shoulder Laser Cannon. Despite that fact this AC is pretty
good. He has good boost along with the two strong solid type weapons and that
laser has possiblities as well. Though if Megatron isn't your type and you
like the other leader then see the next AC. In a way I'm kinda glad that
Unicron got a hold of Megatron in the first movie...

Offensive point          Defensive point          Overall
3538                         2491                         14705

  3.d9 Galvatron- Gold Dragoon

   Head: HD-01-SRVT
   Core: XCL-01
   Arms: AN-201
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-01QL
   R. Back: WC-IR24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-B2120

Now what would those movies be like if Galvatron was never created out of
Megatron? Completely boring! Galvatron added that diabolical trait to the
destroyed Decepticons and completely crushed Starscream (I mean that
literally). And this AC follows that pattern. Incredibly strong with the
shoulder laser and the pulse cannon. I tried to make it seem that the bazooka
was his arm cannon but once again the lack of parts made it a bit hard to do
but if there are new parts like that then there will be better looking ACs.
Just do basically the same as Megatron but this time you just can simply knock
things such as Rave out of the sky with the bazooka and then hammer him with
the pulse cannon. To leave you with something I quote "All hail Galvatron! All
hail Galvatron!"

Offensive point          Defensive point          Overall
9087                         3218                         20982

   3.d10 Panzern Brigade- Gold Dragoon

   Head: HD-ZERO
   Core: XCL-01
   Arms: AN-101
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-01QL
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RFM118

I believe that this is yet another Anime AC. I think that it is from Macross. </pre><pre id="faqspan-2">
I have no clue where I got this one from because I just found it on my memory
card but it is pretty cool. A solid AC with better solid than energy unless
you don't go by strength. This one is fun because you can hit them with your
rifle and do the same as with Galvatron and just destroy them with the pulse
cannon.

Offensive point          Defensive point          Overall
8192                         3358                         20344

   3.d11 Valkyrie Type Max- Gold Dragoon

   Head: HD-G780
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-ST120
   R. Back: WC-IR24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RFM118

Another Macross AC. This one is about the same except with the different
weapon types. It has a much more soild type than the other one but still is
pretty good. The slug gun takes a while to shoot but if you aim it is hard to
miss and the laser takes care of the rest.

Offensive point          Defensive point          Overall
6349                         3409                         20344

   3.d12 Custom DT-6800W- Gold Dragoon

   Head: HD-ZERO
   Core: XCL-01
   Arms: AN-201
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-GN230
   R. Back: WM-X10
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-AR1000

I think that this is some Princess's Gundam from a series but I have no clue
which one. This is amazingly good even though that on the outside it looks
kind of simple. The bombs are over looked because they only fire close to you
but once they are used right they are incredible. I think that each of those
individual bombs is as strong as the attack so if each one hits then the
damage can be incredibly high. A cool attack with these is to simply rush the
opponent and shoot him with another weapon to stall him then get close enough
and nail him with the bombs. Also if someone is above you then you can attack
them because the bombs arc up. Once AC2 comes out I can make it look perfect
with the new energy shield. Maybe I'll make Armuro's Gundam (even though I
hate that thing, it's too plain).

Offensive point          Defensive point          Overall
7107                         3286                         19181

   3.d13 Revenge- Gold Dragoon

   Head: HD-06-RADAR
   Core: XCL-01
   Arms: AW-XC5500
   Legs: LF1-1-X5X
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WC-O1QL
   R. Back: WM-L201
   L. Arm: NONE
   R. Arm: NONE

This is my personal custom AC. Even though I said I really like the MOONLIGHT
it just isn't as rewarding as seeing your opponent engulfed in a plasma fire
from you arm cannons :). Now this AC may not be the strongest on defense but
what it lacks there it makes up in pure power. The missle is one of the
strongest solid weapon and the other two are in my opinion the strongest
energy weapons. The only reason I didn't use the atomic missle is because it
moves much too slow for my fast combat style. If a weapon is easily destroyed
what is the use of using it. As I said earlier when you get the other AC on
the ground after they land let them have it with you laser cannons because
they are almost as rapid as the gatling guns and much, much more deadly. Just
to tell the strength and usefulness of that little trick here is something. I
destroyed Rave by simply hitting him in the sky with a missle then he crashed
back down and after hitting him with both arms he was gone. He hadn't even had
a chance to attack after I hit him.

Offensive point          Defensive point          Overall
7072                         2602                         29203

   3.d14 Darkside- Commander Darkside

   Head: HD-ONE
   Core: XCH-01
   Arms: AW-XC65
   Legs: LC-MOS4545
   Generator: GBG-XR
   FCS: QX-9009
   Boost: NONE
   L. Back: WM-AT
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

As much as I dislike tanks I like this one. It has a good balance of energy
and solid weapons but it is still slow. This has a high defense along with a
high attack so it is an incredible AC. The atomic missIle even though it is
slow shows this AC's true power.

Offensive point          Defensive point          Overall
15672                       2922                         29203

   3.d15 Marauder- Commander Darkside

   Head: HD-ONE
   Core: XCH-01
   Arms: AW-XC65
   Legs: LBKS-2B45A
   Generator: GBG-10000
   FCS: QX-9009
   Boost: B-T001
   L. Back: WC-SPGUN
   R. Back: WC-GN230
   L. Arm: NONE
   R. Arm: NONE

This one is kind of like Darkside with legs. Another strong AC modeled after a
Battletech mech. Has another good balance of all stats and it can jump quite
high. A cool thing to do with this is to jump and trace the target on your way
down because each blast of the grenade launcher will push you up a little.

Offensive point          Defensive point          Overall
6050                         2518                         19191

   3.d16 Eliminator- Kevin

   Head: HD-01-SRVT
   Core: XCH-01
   Arms: AN-863-B
   Legs: LN-SSVR
   Generator: GRD-RX7
   FCS: TRYX-QUAD
   Boost: B-P351
   L. Back: WC-CN35
   R. Back: WM-X201
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-AR1000

Kind of slow but still okay. Sort of like Speared Eagle except that it has a
better weapon armanent. Except that it has no energy besides the laserblade it
still has some pretty good ones. Relys on machine guns but if that is what you
like then you'll like this one.

Offensive point          Defensive point          Overall
4224                         3705                         16175

   3.d17 Gengar X- Duan

   Head: HD-ONE
   Core: XXA-S0
   Arms: AN-K1
   Legs: LN-501
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-P351
   L. Back: WM-AT
   R. Back: WC-IR24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

I wondered if anyone would make an AC after a Pokemon. This one is a lot like
the Gengar in the GB game. Fast, strong and really cool looking. The Atomic
missle is pretty good along with the two energy weapons it is a good mix.
After all Gengar is my favorite Pokemon so I'm kinda partial to it but it is
seriously good.

Offensive point          Defensive point          Overall
17206                       3185                         31781

   3.d18 Wraith- Gold Dragoon

   Head: HD-4004
   Core: XXL-D0
   Arms: AW-XC65
   Legs: LB-H230
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WC-GN230
   R. Back: WRR-10
   L. Arm: NONE
   R. Arm: NONE

My personal AC. A few adjustments have been made from my version but this is
what I used to beat MoA. Extremely cool, strong, and if used right incredibly
deceptive. I didn't really think that those legs were the reverse at first
glance but they are after all. To be really mean with this one you can go to
an open arena against a human and walk around until they attack you and if
they don't know what they're up against then just jump and see their
expression as you avoid their karasawa or moonlight. The legs look human like
to a person who doesn't know it so that's a plus in a battle. The arms are
really strong and if they both hit you do some serious damage to the target.
The mines are useful to plant in a dark corner and let the opponent charge you
and laugh as they blow up along with the mine. I have a dark teal and
greenish-black on mine to give it even more stealth in a dark arena. All in
all my new favorite legs, boosters, and head in one AC that can stand up to
anything.

Offensive point          Defensive point          Overall
8082                         2627                         21287

   3.d19 Gundam Leopard- Gold Dragoon

   Head: HD-G780
   Core: XXL-D0
   Arms: AW-GT2000
   Legs: LN-1001B
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WR-L24
   R. Back: WM-X201
   L. Arm: NONE
   R. Arm: NONE

Another of my Gundam ACs. I got a few e-mails about them and all I can say is
use your imagination. I can't make a perfect one since I can't have just one
gun arm or a melee hand weapon. Ok now to the summary of this one. It is a AC
that relies on power over speed but still has a pretty good speed for it's
weapon armanent. The large missile is hard to use because of the lack of a
lock but it is really strong if fighting someone who doesn't move around a
lot. The cluster is to make the opponent think twice before dodging or trying
to strafe you. Pretty cool for a Gundam fan and still cool anyways. A word of
caution though this may seem like a weapon strong AC but you will still need
to have a bit of skill to avoid shots since it has a lighter frame.

Offensive point          Defensive point          Overall
5265                         2784                         17973

   3.d20 Vulture- Gold Dragoon

   Head: HD-08-DISH
   Core: XCL-01
   Arms: AW-XC65
   Legs: LB-4401
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WM-X201
   R. Back: WM-VG812
   L. Arm: NONE
   R. Arm: NONE

My favorite Mech of the Mechwarrior series (besides the Cauldron-Born of
course). A fast AC with the usual solid/energy combination that is found on
most of my ACs. Some of the better missles that you can get and the strongest
possible energy arm cannon. An AC more suited for air combat because of its
high jump and missle capability. Move around with this one and avoid the
others weapons and hit them when you have a clear shot. Try draining them of
their weapons and then go after them. Now if they have the new laserblade they
still have a chance but still you'll have the upperhand.

Offensive point          Defensive point          Overall
4132                         2609                         17120

    3.d21 King Cobra- Gold Dragoon

   Head: HD-4004
   Core: XCH-01
   Arms: AN-3001
   Legs: LN-3001C
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WR-L24
   R. Back: WC-CN35
   L. Arm: LS-1000W
   R. Arm: WG-B2180

Anyone heard of Heavy Gear? This is a slower AC but is usual compared to the
other ones like Steel Dragon and Sledgehammer. The weapons and parts do a good
job of recreating this devastating gear and still give it the strength to win
battles. At first glance it looks like no energy weapons but that is the
reason for the laserblade. It is capable of firing a blade at the push of a
button so is more like another gun than a melee weapon.

Offensive point          Defensive point          Overall
7542                         3698                         20411

   3.d22 Black Mamba- Gold Dragoon

   Head: HD-ZERO
   Core: XCL-01
   Arms: AN-891-5
   Legs: LN-53
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WR-M50
   R. Back: WC-O1QL
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-MG500/E

Another Gear from Heavy Gear and possibly my favorite one. A strong AC on both
offense and defense but not real good speed so the boosters are there to make
up for that. A pretty cool hand weapon and for those of you who liked the old
machine gun then you'll love this one. All the power of energy packed into
rapid fire bullets firing at an incredible rate. The rocket is somewhat
worthless to those of you who favor guided missles but an ok backup weapon.
That does it for the more commonly known Heavy Gears now onto the rarer ones
found only in the boardgame.

Offensive point          Defensive point          Overall
6757                         3893                         18884

   3.d23 Flammjager- Gold Dragoon

   Head: HD-HELM
   Core: XXL-D0
   Arms: AN-101
   Legs: LN-53
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WR-Rs7
   R. Back: WM-X15-EX
   L. Arm: LS-1000W
   R. Arm: WG-FGI-00

This one is yet another Gear from the Heavy Gear universe but is not used in
either computer game. A Southern Gear that functions more as a status or
poison kind of Gear rather than the traditional all out speed and force AC. To
use this one requires skill due to the lack of strong weapons or speed. Try to
get the target caught in both the rocket and the hand gun and let them try to
even get a good shot at you. The flame gun helps to slowly lower the
opponent's AP and to give you a better view in a dark arena. The special
rocket takes their energy down or at least that is what I think happens. Its
been a while since I used that weapon but I think that is what it does. The
last weapon requires a fast a mobile strategy to hit due to the fact that it
is almost a point blank weapon.

Offensive point          Defensive point          Overall
3809                         3765                         15908

   3.d24 Soundwave- Gold Dragoon

   Head: HD-HELM
   Core: XXL-D0
   Arms: AN-101
   Legs: LN-1001
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: NONE
   R. Back: WR-Rs7
   L. Arm: LS-1000W
   R. Arm: WG-MG500/E

Rely on your laserblade for this Decepticon. The rocket looks like an ok
representation of his battery cannon and is effective if used correctly. Using
this one to the fullest is a sure way to win but to do that first master both
ranged weapons on another AC then put that into this one. Eventually this AC
can be deadly especially if you drain their energy then hammer them with
either the gun or blade.

Offensive point          Defensive point          Overall
2234                         3420                         15326

   3.d25 Killah- Jeremy

   Head: HD-4004
   Core: XCA-00
   Arms: AN-D-7001
   Legs: LBKS-2B45A
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: WM-X201
   R. Back: WC-CN35
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-FGI-00

Modeled after my best friend's little brother. An AC with no energy weapons
besides the laserblade and that will probably be your best offense after a
shot of the flame shell. Abuse the privilege of being a Plus with this one a
lot like those japanese ACs in the EX Arena. A good solid fighter with a high
AP and ok strength but you do need to move around a lot.

Offensive point          Defensive point          Overall
4319                         3177                         17465

   3.d26 Tallgeese- Gold Dragoon

   Head: HD-01-SRVT
   Core: XCL-01
   Arms: AN-891-S
   Legs: LN-502
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: B-PT000
   L. Back: NONE
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-MG500/E

I can't believe it! My Wraith was actually defeated but by my own AC so it
isn't as bad. This one is incredible and it looks a lot like Tallgeese from
Gundam Wing. I'll have to go with Zech's strategy with this one, just attack
fast, swiftly, and without warning. I've destroyed some of my best ACs using
the machine gun and the laserblade. Being a Plus greatly helps this one since
then you can destory the opponent using the Moonlight. A super fast AC with
strength and a somewhat high AP gives this one my favorite humanoid leg AC. If
you keep moving and use the grenade launcher when you are low on energy and
you will kill the opponent before they have a chance to do much.

Offensive point          Defensive point          Overall
6506                         3524                         18329

   3.d27 Jade's Fire- Stephen

   Head: HD-HELM
   Core: XXA-S0
   Arms: AN-891-S
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: QX-9009
   Boost: B-PT000
   L. Back: WC-IR24
   R. Back: WM-AT
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-B2120

I never thought I'd see a Star Wars AC but the Jade's Fire is a great start.
To those of you who don't know Jade's Fire is Mara Jade's starship and she is
a Jedi or the previous Emperor's hand but that's a different story. One
starting "A long time ago in a galaxy far, far away..." Ok so I'm getting off
track but this is a pretty good AC. The laser cannon is one of the strongest
back weapons with a good range and reload. The atomic missle is always nice to
add but use it as a last resort.

Offensive point          Defensive point          Overall
17386                       3614                         30320

   3.d28 Abyss- Raven Omega

   Head: HD-01-SRVT
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-2KZ-SP
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-T001
   L. Back: WC-IR24
   R. Back: M118-TD
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-MGA1

A fast AC with the usual assortment of laser and machine gun with the extra
ammo. Has a good defense against energy and the speed helps against the slower
and stronger bullets. Similar to most of those Japanese ACs especially around
the legs and core. Move around and fire when you have a clear shot and you
should be able to do pretty good.

   3.d29 Oblivion- Raven Omega

   Head: HD-GRY-NX
   Core: XCH-01
   Arms: ANKS-1A46J
   Legs: LC-MOS4545
   Generator: GBX-XL
   FCS: TRYX-QUAD
   Boost: NONE
   L. Back: XCS-9900
   R. Back: XCS-9900
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XFwPPK

Amazing an AC with the max AP possible! Another tank so I won't say much but
it does use its strength to its advantage. Ok but Rave is better than this
one.

   3.d30 Alpha Omega- Gold Dragoon

   Head: HD-ONE
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-SSVT
   Generator: GBG-XR
   FCS: TRYX-QUAD
   Boost: B-VR-33
   L. Back: WM-X201
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

This was the AC that I used to find all the hidden parts in Armored Core and
the one that I used throughout most of PP. This was one of my first ones but
that doesn't mean it can't still be useful. The back weapons are like Phoenix
just in different spots but similarities end there. Expensive parts with great
performance get this one near the superfine rating but if you feel better with
the unguided rockets then use those instead of the missle and it should get
you a superfine rating. Low ammo means you'll have to be careful when you
fight so take your time, aim, and make sure most shots connect. Quite fast and
an ok armor with the speed. Again very expensive so if you have these parts
then make it but if you don't then go for an AC that costs less or one where
you have to find most of the parts.

Offensive point          Defensive point          Overall
8831                        3093                           22022

   3.d31 Bahamut- Stephen

   Head: HD-4004
   Core: XCH-01
   Arms: AN-25
   Legs: LB-H230
   Generator: GBX-XL
   FCS: FBMB-18X
   Boost: B-PT000
   L. Back: WM-AT
   R. Back: WM-AT
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

Extremely expensive especially around the back weapons. The other parts must
be found though and only in MoA except for the MOONLIGHT. Great armor and
named after a dragon so that makes it all the more cooler. The atomic missle
is back and now you can have two of them. Really powerful and the deceptive
legs have a high armor. All in all a really good reverse joint AC.

Offensive point          Defensive point          Overall
24011                       3195                         37771

   3.d32 Heavy Arms- Raven Omega

   Head: HD-HELM
   Core: XXL-D0
   Arms: AW-R/4
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: FBMB-18X
   Boost: B-PT000
   L. Back: WM-T0100
   R. Back: WM-T0100
   L. Arm: NONE
   R. Arm: NONE

A good recreation of the Heavy Arms. It still retains the power seen on the
show with all the missles and rapid fire arms but it is missing its army knife
but that can't be there because of part limitations. It is pretty good other
than that.

Offensive point          Defensive point          Overall
1484                         3007                         12812

   3.d33 Samus Aran- Stephen

   Head: HD-ONE
   Core: XXA-S0
   Arms: AN-3001
   Legs: LN-D-8000R
   Generator: GBG-10000
   FCS: QX-9009
   Boost: B-P351
   L. Back: WC-GN230
   R. Back: WC-01QL
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

I'm sure you all remeber this infamous bounty hunter from the planet Zebes.
Well if you're younger or never had an NES or SNES then you might not but
Metroid is still a classic. A great AC and with the right coloring could
actually start to look like her. The WA-Finger is a great weapon when you get
close enough but it just doesn't remind me of her green arm cannon but maybe
there will be a better one in AC2. The grenade launcher could be considered
her missles and the plasma cannon her wave gun. A pretty good AC that will
remind you of the golden age of Nintendo.

Offensive point          Defensive point          Overall
8007                         3397                         20692

   3.d34 X-Wing- Stephen

   Head: HD-ONE
   Core: XCA-00
   Arms: AN-201
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: QX-9009
   Boost: B-PT000
   L. Back: WX-C/4
   R. Back: WX-C/4
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-1-KARASAWA

Relies heavly on energy so you must always watch your charge. If you look at
it a certain way it does resmeble the wings of an X-Wing with that new laser
cannon. Some basic parts but other than that a really good AC.

Offensive point          Defensive point          Overall
5616                         3110                         18518

   3.d35 Sakura- Gold Dragoon

   Head: HD-ONE
   Core: XCL-01
   Arms: AN-K1
   Legs: LB-1000-P
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-PT000
   L. Back: WC-GN230
   R. Back: WR-L24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XFwPPK

A few of you have heard of this AC from my e-mails and here it is. For those
of you who don't know sakura is the Japanese word for "cherry blossom."
Although the name is extremely misleading. Anyone who pushes this one aside
because of the name has got another thing coming. This is my best AC no matter
what. An extremely deadly opponent that can only be defeated by itself. I have
played many a battle with this and have never lost. I believe that I finished
someone with this AC in uder 10 seconds. That's right something called "cherry
blossom" is as deadly as my Tallgeese. Extremely agile with a great weapon
assortment. Attack fast, swiftly, and without mercy and no one can stand up to
this thing. Once I put up the arena zip files for the Dexdrive you will know
what I mean. I have only defeated this thing with Sakura so even my Tallgeese
or Wraith cannot destory it. The power of this is very high. Without the hand
weapon this will get a superfine rating so you know that it must be good. I
suggest you try it at least once and once you master this you will have no
problem defeating any opponent who dares to challenge you.

Offensive point          Defensive point          Overall
11421                       3157                         25964

   3.d36 Lotus- Gold Dragoon

   Head: HD-ONE
   Core: XCL-01
   Arms: AN-K1
   Legs: LFH-X5X
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-VR-33
   L. Back: WC-GN230
   R. Back: WM-SMSS24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-HG770

The equal of Sakura on 4 legs. Not as fast as above but still as deadly.
Another one that should not be judged by the name but what you can do with it
after you try it. The only flaw with this one is its inability to use the
missles in a few of the multiplayer arenas. Other than that this thing is
incredible. The hand gun may be ignored by those of you who haven't tried it
but it is by far better than all of the other hand guns. It doesn't shoot
multiple bullets but the one bullet breaks apart to spread out after a while
so the enemy will have a surprise when all of a sudden 5 bullets come at it
instead of just one. Give it a try and if you like 4 legs then you will
appreciate this one. Again if you have played MoA you know never to judge an
AC by the looks or name. Just because it is named after a flower doesn't mean
it can't be powerful.

Offensive point          Defensive point          Overall
8491                         3301                         23128

   3.d37 Ace of Spades- Gold Dragoon

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-VR-33
   L. Back: RZ-Fw2
   R. Back: WC-IR24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RFM118

I guess that my friends finally got to me. Playing cards is probably their
favorite thing to do so it was just a matter of time before I made a card
related AC. Despite that this AC is worth it. A great combination of weapons
with the radar allow you to attack or dodge almost anything your enemy can
throw at you. Having the farthest range of any radar helps you to plan where
you could go to avoid them or where they are so you can destroy them. The
weapons seem to be the favorites of the Japanese ACs so why won't they work
for us. After all having an energy grenade launcher isn't always bad.

Offensive point          Defensive point          Overall
6166                         3203                         20657

   3.d38 Archaic- Gold Dragoon

   Head: HD-4004
   Core: XXA-S0
   Arms: AN-3001
   Legs: LB-H230
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-VR-33
   L. Back: WC-XC8000
   R. Back: WM-PS-2
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-B2180

A different style AC than my normal ones. This is one of my few that have
these weapons on them but this combination works well together. The legs are
an added touch to make it jump extremely high giving you the advantage in open
arenas. Use the missles to your advantage to force someone down from the sky
then attack with the bazooka. The laser cannon is the energy of this one and
has a really high power with good reload time. A stranger design yes, but a
real good design as well.

Offensive point          Defensive point          Overall
8026                         3376                         21977

   3.d39 Dr. Evil- Gold Dragoon

   Head: HD-G780
   Core: XCH-01
   Arms: AN-D-7001
   Legs: LN-S3
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-PT000
   L. Back: WC-GN230
   R. Back: WC-LN350
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WA-Finger

You read it right this is none other than Dr. Evil from Austin Powers. I just
couldn't resist turning him into an AC and it does look relatively human like.
Just paint him with gray tones and he looks like the person who held the world
ransom for 1 million dollars... um no that's not right, oh yeah, 100 billion
dollars. Now to the opinion. A well balanced AC with a slower speed than most
but the armor makes up for that. The linear gun is usually overlooked and is
used for little more than looks on this but it helps if you don't want to
waste grenades. The finger is awesome once you get close enough that is.

Offensive point          Defensive point          Overall
7166                         3787                         19311

   3.d40 Siren Valkyrie- Gold Dragoon

   Head: HD-ONE
   Core: XCL-01
   Arms: AN-201
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-PT000
   L. Back: WC-GN230
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RFM118

I don't know if the name is right but this is a Macross 2 AC. I didn't really
see much of the movie I just found the tail end of it but I did get the model
from it. A good AC that used by an experienced player can be really good. Some
basic parts but with a plus skill it doesn't matter. Does anyone know if the
UN Spacy symbol is the same for all Macross series. I would like to know to be
sure my AC looks more like it.

Offensive point          Defensive point          Overall
10181                       3177                         23314

   3.d41 Jade Saber- Stephen

   Head: HD-12-RADAR
   Core: XXA-S0
   Arms: AN-891-S
   Legs: LN-D-8000-R
   Generator: GBX-XL
   FCS: QX-9009
   Boost: B-PT000
   L. Back: WM-AT
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-RF/E

Another AC modeled after one of Mara Jade's (or should I say Mara ... never
mind) ships. The atomic missle makes another appearance on this one as well as
the common(but strong) grenade launcher.

Offensive point          Defensive point          Overall
19951                       2558                         32871

   3.d42 JMan IIXIII- Jeff Man

   Head: HD-ONE
   Core: XXA-S0
   Arms: AN-XC5500
   Legs: LFH-X5X
   Generator: GBG-10000
   FCS: FBMB-18X
   Boost: B-P351
   L. Back: WM-AT
   R. Back: RZ-Fw2
   L. Arm: NONE
   R. Arm: NONE

Another AC containing the ever popular atomic missle. An AC named using Roman
numerals is a new site on my FAQ. Though this AC is a newer site as well. It
has only one back weapon and a radar which few of these have except for Ace. A
good fighter at both long and short range. A pretty good speed with the 4 legs
as well as armor.

Offensive point          Defensive point          Overall
11071                       2598                         25330

   3.d43 Dragonar- Gold Dragoon

   Head: HD-4004
   Core: XCA-01
   Arms: AN-201
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-PT000
   L. Back: WM-X15-EX
   R. Back: WC-GN230
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-AR1000

Another Anime AC but I have never heard of the series before. The series is
called Metal Armor Dragonar and I wouldn't mind seeing a few episodes. A
really good AC came out of the design now all I need is a shield and it will
be perfect (why did all of the mecha anime use shields on all the mechs during
the 80s). It translated extremely well to an AC and resembles the dragonar
very closely. The machine gun doesn't look exactly like the railgun but it
does look the closest. A great AC but does anyone know if the there was a
certain symbol associated with the dragonars. If you know of one could you
send me a pic then I can make an emblem and put him up as a zip file.

Offensive point          Defensive point          Overall
7986                         3133                         20897

   3.d44 Gap- BlckDrgn0

   Head: HD-ONE
   Core: XCL-01
   Arms: AW-GT2000
   Legs: LC-HTP-AAA
   Generator: GBG-10000
   FCS: QX-9009
   Boost: NONE
   L. Back: WC-CN35
   R. Back: WC-CN35
   L. Arm: NONE
   R. Arm: NONE

Hmm a tank AC that goes away from power and to reload. Interesting
combination. Still it's a tank but with all the gatling and machine guns it
isn't exactly the typical tank. Use with caution but you still have the armor
to withstand what they can throw at you.

   3.d45 Maelstrom- Gold Dragoon

   Head: HD-X1487
   Core: XCL-01
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-T001
   L. Back: WC-IR24
   R. Back: WR-L24
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-XP2000

This is one of my old PP versions that I dug out of my memory card and
modified to make it better. It is actually based on the song The Maelstrom
that was commisioned for the 1995 Alpena Junior High Symphony band. I played
this when I went to Ann Arbor and I got the idea from the music. I still
remember my conductor saying that it must be loud, full of energy (hence the
energy weapons), and powerful (the rocket). As you can see it still follows
this theme. To use it correctly you would have to have heard the song but I'll
give you the basic strategy. Once the battle begins you must NOT attack head
on. Instead hang back and avoid the others attacks to understand the strengths
and weaknesses of the enemy. The attack as fast and as strong as possible for
a little then back off and recharge while dodgin attacks. Just keep attacking
then backing off and you will have a great chance at victory. My old model had
all energy but using that in MoA would be suicidal since you would always have
to be recharging. The song is just like that quiet in the beginning but it
escalates to a really loud and fast part for a while then quiet and then loud
again. Oh and it finishes extremely loud. In other words finish them in a
shower of bullets or laserblades.

Offensive point          Defensive point          Overall
10241                       3203                         23114

   3.d46 Scatter Shot- Gold Dragoon

   Head: HD-H10
   Core: XCL-01
   Arms: AN-101
   Legs: LBKS-2B45A
   Generator: GBX-XL
   FCS: FBMB-18X
   Boost: B-VR-33
   L. Back: WC-SPGUN
   R. Back: WC-ST120
   L. Arm: LS-3303
   R. Arm: WG-HG770

A strange type of AC but kinda fun to use. As you can guess from the name all
the weapons spread out. Don't use this is you don't like the spread weapons
but it works just fine for me. All of the weapons spread out once shot even
the laserblade if used by a Plus. Of course the FCS helps because this is
definitely a short range fighter. Get close and pummel them with shots and
they won't be able to move without being hit. Jus be careful though because
the weapons are relatively weak.

Offensive point          Defensive point          Overall
2141                         3373                         15362

   3.d47 Saber- Gold Dragoon

   Head: HD-12-RADAR
   Core: XCL-01
   Arms: AN-K1
   Legs: LN-2KZ-SP
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-VR-33
   L. Back: P77-SP
   R. Back: P77-SP
   L. Arm: LS-99-MOONLIGHT
   R. Arm: NONE

Ammo? What does that mean? As you can see this uses NO ranged weapons. Heh
heh. This is incredible if used right especially against a human since they
won't be able to see you on radar. Though I think the cmputer could tell where
you are (after all the computer does cheat). You of course have to get really
close to the target and attack but if you have Plus then go all out. Kinda
like the Japanese ACs (can you tell that I model a lot of my AC strategies
after them). Hey if it works for those ACs this one will abuse it. Never let
up. Once they enter that deadly line of fire you won't lose if you fire off at
most 3 straight into them. Don't use it if you aren't good with a laserblade
though because you'll have to be able to hit the crescent blade every time or
close to it.

Offensive point          Defensive point          Overall
2801                         3496                         20202

   3.d48 Lt. Pain- David

   Head: HD-ONE
   Core: XCH-01
   Arms: AW-XC65
   Legs: LN-3001
   Generator: GBG-10000
   FCS: QX-9009
   Boost: B-VR-33
   L. Back: WM-L201
   R. Back: WM-L201
   L. Arm: NONE
   R. Arm: NONE

Hmm... an AC that was created to destroy Sakura. Interesting... anyways this
has limited ammo but all of its weapons are really quite strong. The strategy
behind this one from the creator himself is to just blast the opponent. It
might also help if you do move around because if your opponent gets samrt and
comes after you with their laserblade.

   3.d49 Ifrit 02- RemDogg 13

   Head: HD-ONE
   Core: XCH-01
   Arms: AN-3001
   Legs: LN-3001C
   Generator: GBG-10000
   FCS: QX-9009
   Boost: B-P351
   L. Back: WM-AT
   R. Back: WM-X201
   L. Arm: LS-99-MOONLIGHT
   R. Arm: WG-PB26

A strong AC that will grace the creators arena and possibly an arena available
for download sometime. The strong weapons with the cluster missile, in my
opinion, just to confuse the opponent. A high AP with the strength make this
similar to Steel Dragon and Sledgehammer but ti seems to have a higher power.

   3.d50 Falcon- the company itself

   Head: HD-4004
   Core: XXA-S0
   Arms: AN-25
   Legs: LN-1001B
   Generator: GBX-XL
   FCS: RATOR
   Boost: B-VR-33
   L. Back: WC-IR24
   R. Back: WM-SMSS24
   L. Arm: LS-3303
   R. Arm: WG-1-KARASAWA

No this AC wasn't sent to me by the company. It was instead the AC seen in the
opening movie. I couldn't seem to think of any other legendary bird for the
name so I went with Falcon. If anyone can think of one besides Phoenix then
tell me. It has a good balance with the missile and laser cannon. The missile
fires vertically making it useless in low ceilings but helpful in other
arenas. I don't have any idea why it showed a blue laserblade in the FMV when
the parts list in the FMV said the 3303. Put the energy decreaser on and you
won't have to worry about your energy as much. A pretty solid AC. I could have
put it in MoA secti0on but since it wasn't in the game itself it will just go
here.

4.Thanks

Of course thanks to me "Gold Dragoon" for making this FAQ
Visit my site at http://www.geocities.com/gengar_4/FFC.html
This site is for Final Fantasy Card.
Thanks to From Software and ASCII for the Armored Core games
Thanks to Chris Sanicola "Commander Darkside" for his ACs
Thanks to Kevin for his AC.
Thanks to Duan for Gengar X.
Thanks to Jeremy for Killah
Thanks to Raven Alpha for his ACs and the stats.
Thanks to Stephen for his ACs.
Thanks to ?????? for Optimus Prime.
Thanks to Jeff Man for his AC.
Thanks to BlckDrgn0 for Gap.
Thanks to David for his AC.
Thanks to RemDogg13 for his AC.

5. Future

-Add a link to a Dexdrive save with all weapons and both Plus and the
overweight code
-Add the rest of the ranking ACs
-Add color configurations

6. Copyright

This guide is copyright me and may not be reproduced on other sites without my
permission. Armored Core and Project Phantasma is copyright ASCII and From
Software. This may not be changed when being put on a site in anyway
electronically or any other way. This is for private purpose only not for
commercial purposes.