___                 __  __            __              __   ___
     /   |  __________   / /_/ /_  ___     / /   ____ _____/ /  |__ \
    / /| | / ___/ ___/  / __/ __ \/ _ \   / /   / __ `/ __  /   ___) )
   /  ¯  |/ /  / /__   / /_/ / / /  __/  / /___/ /_/ / /_/ /   /    /
  /_/¯¯| /_/   \___/   \__/_/ /_/\___/  /_____/\__,_/\__,_/   /  ¯¯¯¯¯¯/
       | |                                                     ¯¯¯¯¯¯¯¯
       | | FAQ & WALKTHROUGH by SHOTGUNNOVA (shotgunnova @ gmail.c0m)
       | | This guide may display incorrectly on some browser settings!
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   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

      General Info...................................................... GENR
      Characters........................................................ CHRC
      Stat Overview..................................................... STVV
      Status Abnormalities.............................................. STTS
      Menu Overview..................................................... MENV
      Smith Shops....................................................... SMTH
      Saving/Converting................................................. SVCV
      Mother Claire..................................................... MTHC
      Tips & Tricks..................................................... TPTR

 III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) Introduction ................................................. WK01
      02) Indigos ...................................................... WK02
      03) Prodias ...................................................... WK03
      04) Yudo Village ................................................. WK04
      05) Sealed Ruins ................................................. WK05
      06) Indigos ...................................................... WK06
      07) Salba Desert ................................................. WK07
      08) Lost Forest .................................................. WK08
      09) White House .................................................. WK09
      10) Palencia ..................................................... WK10
      11) Romalia Battleship ........................................... WK11
      12) Clenia Isle .................................................. WK12
      13) Forles ....................................................... WK13
      14) Chimera Research Lab ......................................... WK14
      15) Seirya ....................................................... WK15
      16) Palencia Tower ............................................... WK16
      17) Romalia ...................................................... WK17
      18) Main Chimera Lab ............................................. WK18
      19) Greyshinne ................................................... WK19
      20) Worldly Affairs ..............................[OPTIONAL]...... WK20
      21) Brakia ....................................................... WK21
      22) Banza Mountain ............................................... WK22
      23) Forles ....................................................... WK23
      24) Gia Temple ................................................... WK24
      25) Millmana ..................................................... WK25
      26) Nien Forest / Graunoln ....................................... WK26
      27) Deep Sea Oil Rig ............................................. WK27
      28) Pre-Pyramid Events ........................................... WK28
      29) Pyramid ...................................................... WK29
      30) Amigue ....................................................... WK30
      31) The God Tower ................................................ WK31
      32) Palencia Tower ............................................... WK32
      33) Touvil ....................................................... WK33
      34) North & South Pole Towers .................................... WK34
      35) Romalia ...................................................... WK35
      36) Romalia Sky Castle ........................................... WK36

  IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

      Job Guide ........................................................ JBGD
      Wanted Monsters .................................................. WNTD
      Shop List ........................................................ SHPL
      Diekbeck ......................................................... DKBK
      Forbidden Ruins .................................................. FRBD
      Arena Guide ...................................................... ARNA
      Equipment List ................................................... EQPT

   V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
 VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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                    ____          |  |          ____
   L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
   L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                 /  _    \________|__|________/    _  \
                / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
   PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
               /            ____        ____            \
              /            /    \  __  /    \            \
              \         /\ \____/ /  \ \____/ /\         /
               \       /  \______/    \______/  \       /
                \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                           (L3)          (R3)

Arc the Lad 2 works with a DualShock controller. The analog sticks will have
the same functionality as the d-pad.

.-----------.---------------------------------------------------------------.
| D-Pad     | Controls character movement / Moves free cursor in Battle     |
| Start     | Toggle game pause / Confirms battle party / Open Sort Menu    |
| Circle    | Display character's abilities in combat                       |
| Square    | Open Battle Menu                                              |
| Triangle  | 'Cancel' button for menus / Ends combat turn                  |
| X Button  | 'Confirm' button for menus, 'Talk' button for field           |
| L2 Button | Use programmed ability / Switch current pointman (field-only) |
| R2 Button | Use programmed ability / Switch current pointman (field-only) |
'-----------'---------------------------------------------------------------'

Pressing L1 & R1 in battle activates 'Free Cursor' mode for searching enemies
and such. Holding either L1/R1 over a character, and then using the d-pad,
will change the direction an ally faces without moving from that tile.

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II. TH' BASICS                                                           [THBS]
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GENERAL INFO                     [GENR]
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PLAYERS : 1
# DISCS : 1
MEM CARD: 16kb [2 slots]
RELEASED: 4/18/02 [US]

Arc the Lad Collection comes with: ATL1, ATL2, ATL3 [2 Discs], Arc Arena, and
a "Making Off" Disc. Extras include an Omake box with character standees, a
specialized memory card case (generic PS1 type only), and 4 of those rubbery
convex things y'flip inside out and they jump up to right themselves. Sorry,
don't know what they're called!

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CHARACTERS                       [CHRC]
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 NOTE: Levels abilities are learned at may differ slightly (two LV up/down)
 NOTE: Abilities marked 'CLAIR' mean Mother Claire must teach the abilities

[ELC]

 Elc is the last of the Pyrenians, an ancient tribe that had the ability to
 summon and manipulate flame. While Arc was still a child in Touvil, a small
 child named Elc watched as the Silver Noah launched a vicious assault that
 destroyed his entire village. During the raid, Elc was captured and sent to
 a place codenamed White House for further studies. A Hunter known as Shu
 rescued Elc in the forest near White House, and took him in. While under
 Shu's care, Elc was taught many battle and survival techniques. Even now,
 Elc is still haunted by nightmares of his time at White House. As this
 chapter begins, he is about to take an assignment that will force him to
 confront all he has struggled to forget.

 DEFAULT: Spear (1/10, 3/6)
        : Gauze Wrap (1/10, 3/6)
        : Herb (1/1, 1/1)

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Fire Storm      | ----- | Fire damage          | 06 -> 14 -> 30 | Fire  |
  | Fire Shield     | LV 09 | Fire protection      | 03 -> 09 -> 28 | Fire  |
  | Charge          | LV 12 | Up own Attack power  | 02             | ----- |
  | Retaliation     | LV 14 | Ups Counteratk rate  | 02 -> 04 -> 08 | ----- |
  | Might Mind      | LV 17 | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
  | Expand Range    | LV 20 | Range Up effect      | 04 -> 08 -> 16 | ----- |
  | Explosion       | LV 23 | Fire damage (large)  | 10 -> 20 -> 40 | Fire  |
  | Invincible      | LV 26 | Can't be damaged     | 08 -> 24 -> 72 | ----- |
  | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
  | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
  | Mind Buster     | CLAIR | Reduce enemies' MP   | 08 -> 16 -> 32 | ----- |
  | Divide          | CLAIR | Steals enemies' MP   | 06 -> 12 -> 24 | ----- |
  | Extract         | CLAIR | Damage enemies       | 08 -> 16 -> 32 | ----- |
  | Swing           | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
  |_________________|_______|______________________|________________|_______|

[LIEZA]

 Born into a tribe of Beasttalkers that can communicate with monsters, Lieza
 has spent most of her life on an isolated plateau, away from other humans,
 and raised by her grandfather, Joseph. Her grandfather was painfully aware
 of the gift that his granddaughter possessed, and of the scorn it might
 bring if exposed to the outside world. Instilling his own fears into her,
 he's taught Lieza that people kill what they fear and don't understand.
 Unfortunately, in the case of Romalia, that's true, but only after they've
 harnessed her power for the mysterious Chimera program.

 DEFAULT: Dagger+0, Gauze Wrap, Chaos Herb

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Search          | ----- | See an enemy's stats | 00 -> 01 -> 02 | Earth |
  | Power Loss      | ----- | Attack Down effect   | 03 -> 06 -> 12 | ----- |
  | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
  | Ground Shield   | LV 13 | Earth protection     | 03 -> 09 -> 28 | Earth |
  | Ravish          | LV 16 | Captures monsters    | 16 -> 31 -> 96 | Earth |
  | Weakness        | LV 18 | All-element weakness | 08 -> 12 -> 24 | ----- |
  | Earthquake      | LV 21 | Earth-elem damage    | 10 -> 20 -> 40 | Earth |
  | Spinster        | LV 23 | Damage foes around   | 08 -> 16 -> 32 | Earth |
  | Counter Hang    | CLAIR | Reduce foes' Counter | 03 -> 06 -> 12 | ----- |
  | Trans Enemy     | CLAIR | Moves foes elsewhere | 06 -> 12 -> 24 | ----- |
  | Distract Range  | CLAIR | Reduce foes' Range   | 04 -> 08 -> 16 | ----- |
  | Hold Enemy      | CLAIR | Inflicts Paralysis   | 03 -> 06 -> 12 | ----- |
  | Dispel          | CLAIR | Put souls to rest    | 18 -> 36 -> 72 | ----- |
  | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
  |_________________|_______|______________________|________________|_______|

[PAUNDIT]

 Paundit is the wolf monster companion to Lieza, the person who can talk to
 animals. He has a friendly side but is very wary of strangers, and will not
 hesitate to jump to Lieza's defense. The two have been together for a long,
 long time.

 DEFAULT: Metal Fang

  .-----------------.-------.----------------------.------------------------.
  | SKILL           | LEARN | DESCRIPTION          | MAGIC COSTS PER LEVEL  |
  |-----------------+-------+----------------------+------------------------|
  | Ice Shield      | ----- | Ice protection       | 03 -> 09 -> 28         |
  | Cold Breath     | ----- | Ability Down effect  | 08 -> 16 -> 32         |
  | Strike Power    | LV 10 | Attack Up effect     | 03 -> 06 -> 12         |
  | Charge          | LV 16 | Ups Attack on self   | 02                     |
  | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12         |
  | Counter Hang    | CLAIR | Decrease foe Counter | 03 -> 06 -> 12         |
  | Mind Buster     | CLAIR | Reduces foes' MP     | 08 -> 16 -> 32         |
  | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32         |
  | Thunder Breath  | CLAIR | Reduces foes' ATK    | 08 -> 16 -> 32         |
  | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40         |
  |_________________|_______|______________________|________________________|

[SHU]

 Clad in the traditional black bodysuit of the ninja, Shu keeps his true
 identity a mystery, but that hasn't stopped people from constantly guessing
 as to his origins. One popular rumor tells of his birth in the city of Seirya
 and his apprenticeship in the secret corps of assassins, but Shu himself has
 never confirmed or denied this tale. Shu's stern personality keeps most
 potential allies at a distance, but his taciturn manner conceals a warm
 heart.

 DEFAULT: Cloth Shoes (4/12, 4/7), Gauze Wrap (1/10, 3/6)

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Steal           | ----- | Steal enemy items    | 04 -> 08 -> 16 | ----- |
  | Plasma Shock    | ----- | Defense Down effect  | 04 -> 08 -> 16 | ----- |
  | Scapegoat       | ----- | Swap w/ damaged ally | 02 -> 04 -> 08 | ----- |
  | Speed Up        | LV ?? | Speed Up effect      | 02 -> 04 -> 08 | ----- |
  | Wind Shield     | LV 23 | Wind protection      | 03 -> 09 -> 28 | Wind  |
  | Time Bomb       | LV 28 | Dmg foe after 3 trns | 08 -> 16 -> 32 | ----- |
  | Random Attack   | LV 31 | Damage foes around   | 08 -> 16 -> 32 | ----- |
  | Wind Slash      | LV 36 | Wind damage          | 08 -> 16 -> 32 | Wind  |
  | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
  | Power Loss      | CLAIR | Decrease foes' ATK   | 03 -> 06 -> 12 | ----- |
  | Charge          | CLAIR | Raise own ATK        | 02             | ----- |
  | Thunder Storm   | CLAIR | Thunder damage       | 08 -> 16 -> 32 | Wind  |
  | Tornado         | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
  | Extract         | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
  |_________________|_______|______________________|________________|_______|

[SHANTE]

 Abandoned as a child, Shante essentially raised herself and her brother.
 They spent many years wandering the country of Aldia before settling down in
 the city of Indigos. Shante frequently performs in the bars and pubs of
 Aldia, but prefers to stay near Indigos. She works hard to provide her
 brother with the life she feels will never be hers to live. After a lifetime
 of overcoming hardships, Shante has developed a fighting spirit that will
 serve her well.

 DEFAULT: Cloth Shoes, Gauze Wrap+1, Strengthen Apple

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
  | Silent          | ----- | Gives Silence effect | 04 -> 08 -> 16 | ----- |
  | Resurrection    | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
  | Refresh         | LV 25 | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
  | Ice Shield      | LV 29 | Gives Ice Protection | 03 -> 06 -> 12 | Water |
  | Dispel          | LV 33 | Remove good statuses | 08 -> 16 -> 32 | ----- |
  | Divide          | LV 35 | Drain foes' HP       | 12 -> 24 -> 48 | ----- |
  | Diamond Dust    | LV 37 | Ice damage           | 08 -> 16 -> 32 | Water |
  | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12 | ----- |
  | Retaliation     | CLAIR | Raise ally's Counter | 02 -> 04 -> 08 | ----- |
  | Divine Judgment | CLAIR | Light damage         | 08 -> 16 -> 32 | Light |
  | Sleep Wind      | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | ----- |
  | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
  | Rob Mind        | CLAIR | Steals enemies' MP   | 00 -> 01 -> 02 | ----- |
  |_________________|_______|______________________|________________|_______|

[GRUGA]

 Gruga was 23 years old when he assumed leadership of Brakia, a colony of
 Niedel. Brakia declared a war of independence against Niedel, and as the
 battle raged on for years, Gruga became increasingly depressed at the
 mounting casualties on both sides of the conflict. The depression eventually
 drove Gruga to abandon his position. He now lives with his adopted daughter
 Elena, whose parents were killed in the war.

 DEFAULT: Warpick [LV 6/12, ATK 9/14]

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Gruga Charge    | ----- | Raise own ATK        | 02             | Light |
  | Gruga Tackle    | ----- | Physical damage      | 10 -> 20 -> 40 | Light |
  | Confusion       | LV 48 | Damage + %Confusion  | 08 -> 16 -> 32 | ----- |
  | Rolling Sabot   | LV 49 | Phys damage (around) | 08 -> 16 -> 32 | Light |
  | Distract Range  |       | %Range Down          | 04 -> 08 -> 16 | ----- |
  | Extract         |       | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Gruga Special   |       | Physical damage      | 12 -> 24 -> 48 | Light |
  | Super Nova      |       | Light damage         | 10 -> 20 -> 40 | Light |
  | Power Loss      | CLAIR | Lower foes' ATK      | 03 -> 06 -> 12 | ----- |
  | Expand Range    | CLAIR | Raise allies' Range  | 04 -> 08 -> 16 | ----- |
  | Counter Hang    | CLAIR | Lower foes' Counter  | 03 -> 06 -> 12 | ----- |
  | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
  | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
  | Invincible      | CLAIR | Become invincible    | 08 -> 24 -> 72 | ----- |
  |_________________|_______|______________________|________________|_______|

[GOGEN]

 Over 3,000 years ago, Gogen fought as one of the original seven heroes in an
 attempt to save the world. The confrontation climaxed at the Ancient Monolith
 near the small town of Touvil. As the battle dragged on, it became apparent
 to Gogen that the only way for good to emerge victorious was to seal himself
 and the enemy in the Illusion World. Due to the length of time he has spent
 away from humanity, Gogen's brain is a little foggy, but he remains a
 powerful wizard nonetheless.

 DEFAULT: Rod  [LV 1/8, ATK 6/11]
          Prayer Beads [Lv 0/0, DEF 6/6]
          Gauze Wrap [LV 1/10, DEF 3/6]

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Explosion       | ----- | Fire-element damage  | 10 -> 20 -> 40 | Fire  |
  | Dream Knock     | ----- | Inflict Sleep        | 04 -> 08 -> 16 | ----- |
  | Diamond Dust    | ----- | Ice-elemental damage | 08 -> 16 -> 32 | Water |
  | Wind Slash      | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
  | Rob Mind        | ----- | Drains MP from enemy | 00             | ----- |
  | Thunder Storm   | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
  | Teleport        | ----- | Move anywhere on map | 04 -> 08 -> 16 | ----- |
  | Earthquake      | ----- | Earth-element damage | 10 -> 20 -> 40 | Earth |
  | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
  | Destruction     | CLAIR | Lower foes' MAG      | 03 -> 06 -> 12 | ----- |
  | Magic Shield    | CLAIR | Prevents one spell   | 12 -> 24 -> 48 | ----- |
  | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
  | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
  | Super Nova      | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
  |_________________|_______|______________________|________________|_______|

[POCO]

 Poco was part of the Palencia Military Corps' marching band in the first
 game, and now travels at Arc's side as a companion. His instruments cause
 a wide array of damage and he's a great supportive player (and has one of
 the best healing abilities in the game, if not the most).

 DEFAULT: Panic Wave [LV 4/10, ATK 13/21; Add: Confuse]
        : Chaos Cloth Wrap [LV 8/10, DEF 11/12]
        : Herb [LV 1/1, DEF 1/1]

  .-----------------.-------.----------------------.----------------.-------.
  | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |-----------------+-------+----------------------+----------------+-------|
  | Battle Drum     | ----- | Increase allies' ATK | 04 -> 08 -> 16 | ----- |
  | Lion Drum       | ----- | Phys damage (line)   | 08 -> 16 -> 32 | ----- |
  | Cheer Trumpet   | ----- | Slay in one blow     | 08 -> 16 -> 32 | ----- |
  | Atrophy Horn    | ----- | Weakens enemies      | 10 -> 20 -> 40 | ----- |
  | Healing Harp    | ----- | Restores HP          | 04 -> 12 -> 36 | ----- |
  | Mind Buster     | ----- | Reduces target's MP  | 08 -> 16 -> 32 | ----- |
  | Speed Ocarina   | ----- | Increase allies' AGL | 04 -> 08 -> 16 | ----- |
  | Orchestra Hit   | ----- | Weakens enemies      | 08 -> 16 -> 32 | ----- |
  | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
  | Jump Low        | CLAIR | Lower foes' Jump     | 05 -> 10 -> 20 | ----- |
  | Ice Shield      | CLAIR | Lower ice damage     | 07 -> 14 -> 28 | Water |
  | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32 | Water |
  | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
  | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
  |_________________|_______|______________________|________________|_______|

[TOSH]

 Tosh was a member of the Elite Guard in the town of Palencia, but travels
 with Arc after being freed from a prison cell below Palencia Castle. He's
 wise but still temperamental and prone to recklessness at times.

 DEFAULT: Crimson Edge [Lv 4/8, ATK 17/24]
          Gauze Wrap [Lv 1/10, DEF 3/6]
          Herb [LV 1/1, DEF 1/1]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Ouka-raibaku-zen | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Jubakuken        | ----- | Damage + %Paralysis  | 06 -> 12 -> 24 | ----- |
  | Shinku-zen       | ----- | Phys damage          | 08 -> 16 -> 32 | ----- |
  | Koei-zen         | ----- | Damage + %DEF Down   | 08 -> 16 -> 32 | ----- |
  | Toha-zen         | ----- | Damage + %Tohazen    | 08 -> 16 -> 32 | ----- |
  | Kishinho         | ----- | Take in damage       | 08 -> 31 -> 64 | ----- |
  | Ryugaken         | ----- | Release Kishinho dmg | 31             | ----- |
  | Monji Slash      | ----- | Damage + Weak Enemy  | 08 -> 24 -> 72 | ----- |
  | Speed Up         | CLAIR | Increase AGL         | 02 -> 04 -> 08 | ----- |
  | Speed Down       | CLAIR | Decrease foes' AGL   | 02 -> 04 -> 08 | ----- |
  | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
  | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
  | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
  | Swing            | CLAIR | Physical damage      | 08 -> 16 -> 32 | ----- |
  |__________________|_______|______________________|________________|_______|

[IGA]

 Iga was a monk at Amaidar Temple in Greyshinne during the events in the
 first Arc the Lad game, and now travels at Arc's side in the Silver Noah,
 unafraid to deliver justice on those who would harm the innocent.

 DEFAULT: Force Iron Knuckle [LV 4/12, ATK 11/19]
          Gauze Wrap [LV 1/10, DEF 3/6]
          Herb [LV 1/1, DEF 1/1]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Shingan-ho       | ----- | %Jubakuken           | 05             | ----- |
  | Taima-kodan      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Senpu-gekishu    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Ryusei-baku      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Kijinryu-eiha    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
  | Messho-reppa     | ----- | KO lower-level foes  | 08 -> 16 -> 32 | ----- |
  | Amaidar Fist     | ----- | %Amaidar Fist        | 10 -> 20 -> 40 | ----- |
  | Power Loss       | CLAIR | Lower enemies' ATK   | 03 -> 06 -> 12 | ----- |
  | Ground Shield    | CLAIR | Lower earth damage   | 07 -> 14 -> 28 | ----- |
  | Strike Power     | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
  | Mud Storm        | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
  | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
  | Extract          | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
  |__________________|_______|______________________|________________|_______|

[ARC]

 Having the blessing of the Spirits, Arc fought against evil in the first
 ATL game, and in the second, is still painted as a criminal by Andel, the
 evil minister of Seirya. Having a strong crew and the airship Silver Noah
 at his disposal, he's sure to turn up wherever foes are taking advantage of
 the weak.

 DEFAULT: Long Sword [LV 12/15, ATK 9/11]
          Brave Crest [LV 0/0, DEF 5/5; Increase Max MP; Refill MP each turn]
          Cloth Wrap [LV 1/10, DEF 6/12]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Burn Ground      | ----- | Fire damage          | 08 -> 16 -> 32 | Fire  |
  | Total Healing    | ----- | Refresh & Heal HP    | 08 -> 16 -> 32 | ----- |
  | Gale Flash       | ----- | Light damage         | 08 -> 16 -> 32 | Light |
  | Slow Enemy       | ----- | Lower foes' AGL      | 04 -> 08 -> 16 | ----- |
  | Meteor Shower    | ----- | Earth damage         | 08 -> 16 -> 32 | Earth |
  | Tornado          | ----- | Wind damage          | 10 -> 20 -> 40 | Wind  |
  | Magic Shield     | ----- | Protect from 1 m-atk | 08 -> 24 -> 48 | ----- |
  | Weak Enemy       | ----- | Lower foes' stats    | 04 -> 08 -> 16 | ----- |
  | Retaliation      | CLAIR | Increase Counteratk  | 02 -> 04 -> 08 | ----- |
  | Might Mind       | CLAIR | Increase MAG         | 02 -> 04 -> 08 | ----- |
  | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
  | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
  | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
  | Invincible       | CLAIR | Immune to damage     | 08 -> 24 -> 72 | ----- |
  |__________________|_______|______________________|________________|_______|

[SANIA]

 When the king and queen of Millmana met their untimely end at the hands of
 monsters, their only daughter Sania was able to escape to the neighboring
 country of Greyshinne. Scarred by the memory of that attack, she has vowed
 to avenge the death of her parents. Until that day of reckoning, she hones
 her mental abilities and training in the art of war.

 DEFAULT: Black Card [LV 8/10, ATK 11/12]
          Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12]
          Strengthen Fruit [LV 1/1, DEF 2/2]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Shuffle Shot     | ----- | Physical damage      | 10 -> 20 -> 40 | Dark  |
  | X-Cryte          | ----- | %X-Cryte             | 08 -> 16 -> 32 | Dark  |
  | Random Dice      | ----- | Random damage attack | 10 -> 20 -> 40 | ----- |
  | Dark Shield      | ----- | Lower Dark damage    | 03 -> 06 -> 12 | Dark  |
  | Trans Enemy      | ----- | Move enemy elsewhere | 06 -> 12 -> 24 | ----- |
  | Transfer         | ----- | Give ally next turn  | 00             | Dark  |
  | Poison Wind      | CLAIR | Damage + %Poison     | 08 -> 16 -> 32 | Dark  |
  | Sleep Wind       | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | Dark  |
  | Paralyze Wind    | CLAIR | Damage + %Paralysis  | 12 -> 24 -> 48 | Dark  |
  | Petro Wind       | CLAIR | Damage + %Petrify    | 10 -> 20 -> 40 | Dark  |
  | Divide           | CLAIR | Drain enemies' HP    | 12 -> 24 -> 48 | ----- |
  | Death            | CLAIR | Instantly kill foe   | 08 -> 24 -> 72 | Dark  |
  |__________________|_______|______________________|________________|_______|

[KUKURU]

 During the first game, Kukuru's selfishness caused the Dark One to escape;
 the solution was to "become his seal," which meant that she could never
 leave the Sabatico Shrine in Touvil. In ATL2, she still plays that role,
 although some events allow the player to beat the crap out of baddies with
 her masterful training.

 DEFAULT: Force Iron Knuckle [LV 5/12, ATK 11/19]
          Gauze Wrap [LV 3/10, DEF 3/6]
          Herb [LV 1/1, DEF 1/1]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Cure             | ----- | Heals HP             | 07 -> 14 -> 28 | ----- |
  | Magic Shield     | ----- | Protect from 1 m-atk | 08             | ----- |
  | Silent           | ----- | Inflicts Silent      | 04 -> 08 -> 16 | ----- |
  | Refresh          | ----- | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
  | Divine Judgment  | ----- | Light-element damage | 08 -> 16 -> 32 | Light |
  | Resurrection     | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
  | Divide           | ----- | Drains enemy's HP    | 12 -> 24 -> 48 | ----- |
  | Protection       | ----- | Inflicts DEF Up      | 04 -> 08 -> 16 | ----- |
  |__________________|_______|______________________|________________|_______|

[CHOKO]

 In ATL1 Choko was a rambunctious little girl with special powers whom
 Chongara could use in battle. Now, she is found in the Forbidden Ruins of
 Alatos (or Tokoko Village in Clenia Isle) where she awaits the party to
 help her "grow up." She's cute, funny, and unbearably cheery -- did I
 mention she packs a wallop?

 DEFAULT: Cloth Shoes [LV 1/12, ATK 3/7]

  .------------------.-------.----------------------.----------------.-------.
  | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
  |------------------+-------+----------------------+----------------+-------|
  | Pasha-Pasha      | ----- | Water damage         | 16 -> 31 -> 93 | Water |
  | Meki-Meki        | ----- | Earth damage         | 16 -> 31 -> 93 | Earth |
  | Hyururu          | ----- | Wind damage          | 16 -> 31 -> 93 | Wind  |
  | Mera-Mera        | ----- | Fire damage          | 16 -> 31 -> 93 | Fire  |
  | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
  | Blizzard         | CLAIR | Water damage         | 10 -> 20 -> 40 | Water |
  | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
  | Tornado          | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
  | Super Nova       | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
  | Death            | CLAIR | Instantly KO target  | 12 -> 24 -> 48 | Dark  |
  |__________________|_______|______________________|________________|_______|

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STAT OVERVIEW                    [STVV]
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ATTACK --> Physical attack strength
DEFENSE -> Physical defense strength
MAGIC ---> Magical-damage potency
AGILITY -> Affects battle speed and evasion
THROW ---> Distance one can throw items (max: 3)
COUNTER -> Chance of counterattack (max: 3)
RANGE ---> Distance one can travel on a battlefield in one turn
CATCH ---> Chance of catching a thrown item or throwing it back (max: 3)
JUMP ----> Ability to jump over opposing enemies (max: 3)

Catch is a semi-useful way to get new equipment, in that enemies may throw an
item and the player will simply pocket it, no questions asked. This situation
becomes scarce as the game goes on, though. Jump will be 0 when the player
first starts the game, meaning an ally has to walk around the enemy instead
of being able to jump right over and attack from aft. Leveling-up increases
all of these stats, although outside of the "main four" on the list, there
might be a while before a huge boost comes. For instance, it's not unheard
of to get a huge AGL or Catch boost after not having gotten one for levels
and levels.

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STATUS ABNORMALITIES             [STTS]
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Arc the Lad 2 has a plethora of status effects, good or bad, that can be used
in battle. When a status is inflicted, a tiny icon will appear above their
head in battle. To check what all the icons mean, enter a character's status
menu, press up, hold X, and use L1/R1 to navigate through.
 _______________ _____________________ _____________________________________
| ICON          | STATUS              | EFFECT                              |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HP1           | Critically Injured  | HP set to 1 (Undead monsters only)  |
| Shuriken      | Scapegoat           | This target's damage given to Shu   |
| Glass Pane    | Magic Shield        | Prevents damage from 1 spell/skill  |
| R/Y Symbol    | Amaidar Fist        | Critical-hit each turn (automatic)  |
| Bomb          | Time Bomb           | Will incur timebomb damage soon     |
| Golem's Head  | Invincibility       | Cannot be damaged in any way        |
| Broken Armor  | Kishinho            | Stores damage for use with Ryugaken |
| Down Arrow    | Weak Enemy          | Decreased ATK, DEF, MGC, AGL        |
| Voodoo Pin    | X-Cryte             | When Sania damaged, so is this foe  |
| Japan Symbol  | Jubakuken           | Cannot take any actions             |
| Brown Gem +   | Earth Proof         | Increases Earth ATK & DEF           |
| Brown Gem X   | Earth Weakness      | Decreases Earth ATK & DEF           |
| Blue Gem +    | Water Proof         | Increases Water ATK & DEF           |
| Blue Gem X    | Water Weakness      | Decreases Water ATK & DEF           |
| Red Gem +     | Fire Proof          | Increases Fire ATK & DEF            |
| Red Gem X     | Fire Weakness       | Decreases Fire ATK & DEF            |
| Green Gem +   | Wind Proof          | Increases Wind ATK & DEF            |
| Green Gem X   | Wind Weakness       | Decreases Wind ATK & DEF            |
| Yellow Gem +  | Light Proof         | Increases Light ATK & DEF           |
| Yellow Gem X  | Light Weakness      | Decreases Light ATK & DEF           |
| Grey Gem +    | Dark Proof          | Increases Dark ATK & DEF            |
| Grey Gem X    | Dark Weakness       | Decreases Dark ATK & DEF            |
| Grumpy Face   | Hemo-ji             | Character turned into a hemo-ji     |
| Rock          | Stone/Petrify       | Character cannot act; DEF increased |
| Orng Zigzags  | Paralyze            | Character cannot act                |
| 2 Spin Stars  | Confusion           | Can't control ally's actions        |
| Large 'Z'     | Sleep               | Character sleeping & cannot act     |
| Skull         | Poison              | Character loses HP every round      |
| Two eyeballs  | Darkness            | Physical attack success decreased   |
| Ellipsis      | Silence             | Character cannot use magic/skills   |
| Sword +       | Offense Up!         | ATK increased                       |
| Sword X       | Offence Down!       | ATK decreased                       |
| Sphere +      | Magic Up!           | MAG increased                       |
| Sphere X      | Magic Down!         | MAG decreased                       |
| Shield +      | Defense Up!         | DEF increased                       |
| Shield X      | Defense Down!       | DEF decreased                       |
| Boot +        | Agility Up!         | AGL increased                       |
| Boot X        | Agility Down!       | AGL decreased                       |
| Movegrid +    | Range Up!           | Range increased                     |
| Movegrid X    | Range Down!         | Range decreased                     |
| Spring +      | Jump Up!            | Jump stat set to three              |
| Spring X      | Jump Down!          | Jump stat set to zero               |
| Swordfight +  | Counterattack Up!   | Counter stat set to three           |
| Swordfight X  | Counterattack Down! | Counter stat set to zero            |
| Thrown Ball + | Throw Up!           | Throw stat set to three             |
| Thrown Ball X | Throw Down!         | Throw stat set to zero              |
| Sunshine +    | Catch Up!           | Catch stat set to three             |
| Sunshine X    | Catch Down!         | Catch stat set to zero              |
| Japan Symbol  | Tohazen             | Acts like no weapon is equipped     |
|_______________|_____________________|_____________________________________|

Some statuses have a specific item cure (Poison cured by Antidote Nut, etc.)
but most do not. Every status listed will "time out" on its own and alleviate
without help. However, to expedite the curing, use of a Cure-All item or spell
with Refresh-like capabilities (such as Arc's Total Healing) are necessary.
Some equipment and accessories also prevent status(es) effects.

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MENU OVERVIEW                    [MENV]
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STATUS MENU

The status menu can be checked in or out of battle, by bringing up the main
menu and going to "Status". Any ally or encountered monster will appear there
and can have (some) stats looked at.
 ____________________________________
|[1] [2]       [3]     [4]           | 01 - Character name
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| 02 - Current EXP and EXP to next level
| [5]                           [10] | 03 - Elemental affinity
|                               [11] | 04 - Current/Max HP & MP
|                               [12] | 05 - Weapon type & current proficiency
| [6]                           [13] | 06 - Charge rating (for built-up ATK)
| [7]                           [14] | 07 - Current equipment
|                               [15] | 08 - Nol skill (for raising monsters)
|                               [16] | 09 - Party's current goz (money)
|                               [17] | 10\
| [8]                           [18] | to ) Current ATK, DEF, MAG, AGL, Throw,
| [9]                           [19] | 19/  Counter, Range, Catch, Jump Stats
|____________________________________|

OPTIONS MENU

Bracketed entries represent defaults.

 - Vibration      : [On], Off           Toggles analog stick vibrations
 - Sound          : [Stereo], Mono      Toggles audio quality
 - Message speed  : [Slow], Med, Fast   Toggles how fast messages appear
 - Level-up speed : [Slow], Med, Fast   Toggles how fast level-ups disappear
 - Movement       : [Med], Fast         Toggles how fast allies walk normally
 - BG Music       : [On], Off           Toggles music
 - Sound effects  : [On], Off           Toggles sound effects
 - Battle voices  : [On], Off           Toggles battle voices
 - Confirm finish : [On], Off           Toggles "confirm action" requests
 - Status bar     : [On], Off           Toggles Name/HP/MP/Element bar
 - Window color   : [1], 23456789       Change window colors
 - Transparency   : [On], Off           Toggle menu & window transparency

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SMITH SHOPS                      [SMTH]
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In Prodias and Brakia there are such things as "Smith Shops," which can be
used in regards to items & equipment. For a fee, they help improve current
equipment's levels, ATK/DEF, or add special abilities. First, here's an
example of a piece of equipment:


              Max Level  Current ATK
                    |       |
                    |       |
  Red Shoes: LV 10/12, ATK 36/40, Increase Move Ability
      |          |             |            |
      |          |             |            |
    Name    Current Level   Max ATK    Extra Effect

A piece of equipment will always have a current/max LV and ATK/DEF, but may
not have an extra ability, which can be set into the item or learned through
battle use. Here are the shop functions:

• Judge Item      : Any Guild can do this for free. It basically looks at the
                    current inventory and gives a description of the item but
                    no stats.

• Raise Item Level: This will raise the item level of the equipment. Although
                    it appears to be a waste of money, remember that an item
                    with maximum item level cannot be upgraded further, so if
                    one is close to the limit, this may help avoid it for a
                    while.

• Add Item Effect : If the weapon is applicable and does not already have a
                    effect (example: "Increase DEF"), the player can select
                    one from the list and place it in the item. Only one can
                    be put into the item and cannot be replaced ever.

• Raise Max Level : For a fee, the maximum level and ATK/DEF of the item is
                    raised by 1-3. [Prodias-only]

• Raise Off/Def   : This ability can be used on any equipment (who's still
                    applicable). For a fee, the ATK or DEF of the item will
                    raise by 1-3. [Brakia-only]

• Personalize     : For a fee, the smithmaster will make an item equippable
                    only on a certain ally. Doing this on something everyone
                    can equip is often dumb, but it does have its uses, such
                    as increase the item's LV & ATK/DEF a bit. May be better
                    used on monster weapons (sickles, clubs, masks) that the
                    humans can't use. [Brakia-only]

All guilds start off with the normal two (Judge, Raise) and the Master smith
in Brakia starts off with the first three (Judge, Raise, Add). To unlock the
better abilities, repeatedly use the option lowest on the list. For example,
to unlock "Add Item Effect" at the smith in Prodias, use Raise Item Level 5
times, then close and re-open the menu to have the new option! Other things
worth knowing:

 - Upgrading Off/DEF may change the name of the item, such as Raila's Hairpin
   becoming Raila's Hairpin+1.

 - Each guild has some special ability(s). Cultivating these throughout the
   game, because each pair is unique and will complement the other in making
   the best items possible!

 - A guildmaster representing both of the guilds (and Combine Shop) will be
   available in the final dungeon from which one cannot leave. Thus, it's
   best to work for the newer options prior to that time.

 - When using "Raise Max Level", after using it once, go to Prodias and use
   the "Raise Off/Def" ability to see if any extra equipment points can be
   milked before the thing is completely maxed out. It's crucial that one who
   wants to do this "sneaky" action does NOT max out the item level.

 - Save before upgrading a great piece of equipment, and reset if it doesn't
   go as planned. Don't accept lower ATK/DEF if needed!

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SAVING/CONVERTING                [SVCV]
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Arc the Lad 2 requires two (2) save blocks, but at the same time, allows one
to allot saves to two blocks as well, so it's not so bad. There's dual memory
card support for ATL2 also, meaning it can recognize cards in both slots of
the console and be switched between with L1/R1. Given how long the game can
can be, it's recommended the player save twice (especially toward end of the
game) so s/he isn't slighted if the enemy abilities scale too fast.

The "convert" option on the main menu allows one to take a completed Arc the
Lad (1) save and start a new game with it. Although most things happen in the
same way, a couple new events are unlocked only with this option, such as
getting better items at Chongara's Shop in Alatos and being able to finish
Choko's sidequest in B50+ of the Forbidden Ruins. If the save is laying
around, there's really no reason to /not/ do this!

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MOTHER CLAIRE                    [MTCL]
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Mother Claire's Cave is located north of Forles Skyport along the ridge, and
cannot be accessed until after the Chimera Research Lab events in this area
have been completed (when Lieza obtains the Nol Crystal). After that, it's
possible to traverse the small cave -- which requires monsters only to get
through, so have a couple powerful ones -- to reach Mother Claire's house at
the top of the mountain.

This ol' witch has the special ability to unlock special powers within allies
and monsters, as well as change classes of monsters. The currency for some of</pre><pre id="faqspan-2">
these actions is "Nol," which is obtained by defeating monsters in battle.

• Class Change : For any monsters in the party, they can be upgraded to a much
                 better (arguable) class, provided they're of the requisite
                 level and the player has enough Nol collected. Upgrading from
                 worst to best, for instance, would add both to Chongara's
                 Monster Book...and everything in-between!

• Add Ability  : The human and Guardian allies can receive some new magic, if
                 they're of high enough level. Everyone has the ability here
                 except Odon, for obvious reasons once his battle skills are
                 known. Although many may be available, only two can be set
                 on a character at one time!

• Sell Monster : Unwanted monsters can be sold to Mother Claire! Although the
                 reward is rather paltry, this should be used as a way to get
                 space in the party ranks not as a quick-cash scheme.

Mother Claire will appear in the last dungeon of the game to assist the ally
team if they found her prior to then, so make sure to do that! And no, that
isn't a spoiler.

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TIPS & TRICKS                    [TPTR]
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• This game has a lot of equipment and the item limit becomes very annoying
  when the person is toting around a bunch of rare things. Take a peek at the
  Combine Shop's formulae and see what is worth keeping around for combos and
  what is worth selling first chance y'get.

• For those not reading the Job/Wanted Monster list in this guide, the rule
  of thumb is to check the guilds after every major event to see if something
  new has come up. Later on this includes peeking into other continents for
  the same thing.

• The last boss of this game is hard...like REALLY hard. For this reason, it
  may be a smart idea to cultivate Rai-jin and Fu-jin's abilities so they can
  use the Furaiha dual-ability. In case one doesn't know how to do it, put a
  Guardian on one side of a target and the other Guardian on the side opposite
  him. This unlocks the powerful wind-elemental ability (MP: 12>24>48). Once
  the two allies get souped-up, Furaiha is a force to be reckoned with.

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01) INTRODUCTION                                                         [WK01]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Gale Bandanna                                                     |
|___________________________________________________________________________|

PRODIAS APARTMENT
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Elc wakes up in his apartment after the frightful flashback dream regarding
the Silver Noah. Default equipment: Spear, Gauze Wrap, Herb. His current
setup will be optimum by exchanging the Herb for the Revival Dust already in
the inventory [ATK +3]. Exit out the southern door afterwards. When Lynx
proposes a job for Elc, talk with him again to leave. There's nothing to find
in the flat.

PRODIAS GUILDHALL
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Before doing anything, check the six wanted posters on the wall. These are
special monsters that will earn a reward if they've been defeated; the catch
is that Elc has to have learned about them from the guild posters to collect!
The book near the blue-haired dispatcher can be used to save, also. The job
pays 2000G but Lynx already has the bounty for safekeeping. Talk with him at
the door and say he's ready to go.

ALDIA SKYPORT
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After some breaking and entering (mostly the former), a small boss fight.

 |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | BOSS: ??? | HP: ??? | STEAL: ----- |
 |___________|_________|______________|

 Elc has a spear equipped which gives him the advantage in weapon range.
 Attack from two spaces away and it'll send the mystery man on the lam, like
 a gigantic wuss.

Before giving pursuit, talk with the female ex-hostage and obtain a smooth
[Gale Bandana - 10/10, 4/4] already with maxed-out stats. Equip it in place
of the Gauze Wrap for a DEF & AGL boost. Following the assailant, stop by
the first room in the airship and see a scene with a girl and her monster,
then follow to the upperdeck for a final battle.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 02 Alfred        | 21 HP | 11 MP | Divine Judgment, Super Nova         |
| Lv 01 Giant Bat [4] | 15 HP | 05 MP | Supersonic                          |
|_____________________|_______|_______|_____________________________________|

Alfred rarely uses any skills, and his Great Bat cohorts -- who can be OHKO'd
by either Paundit or Elc from the flank -- don't have enough MP to use theirs.
Try to have Lieza 'Search' both of the two enemy types in this batte, which'll
permanently remember them if they reoccur later on. Attack-wise, Elc can use
his spear from a safe distance and Paundit can get a Cold Breath. None of
the boss' spells are particularly damaging, but it's still best to stay away
from close-knit formations. [SPOILERS: 5g [4], 23g]

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02) INDIGOS                                                              [WK02]
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After arriving in town, and seeking refuge in Shu's apartment, Elc will be on
his own for finding Lado, the doctor. Saving is possible on the table, and
since Lieza occupies the bed, our hero can nap on the couch for recovering.
Hit the city street when ready.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   |¯|   |¯¯|___         |  1 - Tavern
|   | |¯¯¯|  | 2 |_|¯|    |  2 - Shu's Apartment
|  _| | 1 |  |___| |_|_   |  3 - Indigos Hunter Guild
| |_ 6 ¯¯¯        _____|  |  4 - Indigos Store
|   | |¯¯¯|  |¯¯¯|        |  5 - Jewelry Store
|   | | 3 |  |___|        |  6 - Sewer Manhole
|  _|  ¯¯¯       |        |
| |_  |¯¯¯|  |¯¯¯|¯¯¯¯|   |  Check out the shop and buy a few Herbs [SH01]
|   | |___|  | 4 | 5  |   |  before hitting up the local guild -- the building
|   |         ¯¯¯ ¯¯¯¯¯¯| |  with the silhouette of a panther on a bulletin
|    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  |  board. Talk with the bespectacled dispatcher
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   about Lado's whereabouts. The man rebuffs Elc
but the Hunter nearby will direct Elc to the tavern north of there.

When you get there, a man is just leaving, and the bartender'll tell Elc that
was the doc and he's headed for Ruin Town. Exit onto the world map, and make
for the nearb crumbled city.

RUIN TOWN
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Never interrupt a psychotic diatribe!

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| Lv ?? Leland        | E | 22  | 07  | ---                                 |
|_____________________|___|_____|_____|_____________________________________|

 Uh...yeah, just a special (in the bad way) monster who wants to pick a fight
 with you. He's Earth-type, although that doesn't matter at the moment. Don't
 bother with Fire Storm since it'll do crap damage -- just let him approach
 you (move one space right) and counterattack him, then deal the coup de
 grace. No spoils, since Leland flees. He's a wanted monster later on, so do
 not fret his cowardly actions. :p

INDIGOS
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Return to Shu's Apartment after the easy fight and Lieza/Paundit join the
party. Lieza equipment: [Dagger+0, Gauze Wrap, Chaos Herb]. Paundit initial
equipment: [Metal Fang]

From now on, Elc can recover in the bed. Exit into town and visit the guild
-- our hero can now read the wanted posters (whereas he refused to when Lieza
was sick) to gain the scoop on monsters. The four-eyed dispatcher has a job
for Elc. It pays nothing, but must be accepted. Immediately after:

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 03 Phantasm [?]     | F | 22  | 07  | Wide Attack                      |
| Lv 03 Elemental [?]    | F | 18  | 07  | ---                              |
| Lv 04 Witch Doctor [1] | W | 19  | 15  | Jump High, Thunder Storm         |
|________________________|___|_____|_____|__________________________________|

 The alley is four spaces wide, so the three allies can't stuff it up. Lure
 the enemies toward the dead end, because when any of them die (2-hit KO for
 all), one of the floating enemies will respawn toward the start. This can
 save a few damage turns. After enough turns have passed -- approx. 6 -- the
 battle will automatically conclude.

Shante will introduce herself and says she'll sell information on the pursuers
for 1500G. Return to the apartment -- Shu will join permanently. Initial stuff
for our Lv6 ninja friend: [Cloth Shoes 4/12, 4/7; Gauze Wrap 1/10, 3/6].

To make ends meet on the Shante's fee, the best way is to complete the jobs
currently available at the guild. This includes wanted monsters. These can
be completed at the moment; check the appropriate section for information.
Remember that fugitive monsters' bounties are lost if they're not read up on
at the guild bulletin board! Also, not all jobs are available at once.

• Wanted Monster: Aju           [WNAJ]
• Wanted Monster: Shamus        [WNSH]
• Job: Indigos Sewer Research   [JB01]
• Job: Ghost House Ruin Town    [JB02]
• Job: Indigos Jewely Robbery   [JB03]
• Job: Barns' Lost Dog          [JB04]

After collecting 1500G, talk with the bartender and return to Shu's house
until nightfall. Return under the cover of darkness, and...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 12 Gulnag           | D | 40  | 17  | Magic Shield, Rob Mind           |
| Lv 10 Robber [4]       | - | 36  | 15  | Charge, Swing                    |
|________________________|___|_____|_____|__________________________________|

 The Robbers can do around 8-10dmg (at an advantageous location) apiece but
 have crappy defense, so they can go down with one or two hits. Use the bar's
 surroundings to protect your back and sides. Sometimes the Robbers will use
 Charge to raise their attack, which gives you extra time to blow 'em away.
 I suggest sending Paundit down to attack the southern monster and everyone
 else north. Steal a Spirit Seed if you want, but it's not that good.

 When Gulnag's dying, it says to go to the "Square of the Goddess" to find
 Shante. Naturally, Elc will know the location, since it's in Prodias. Since
 there are no new jobs here, let's hit the dusty trail.

The next morning, Prodias can be accessed again.

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03) PRODIAS                                                              [WK03]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Ticket                                                            |
|___________________________________________________________________________|

__________________________
|    ___    ___ ___ ___    |
|   | 1 |__| 2 | 3 | 4 |   | 1 - Elc's Apartment
|  _|___|  |___|___|___|_  | 2 - Smith
| |________   ___________| | 3 - Prodias Guild Hall
|          | |             | 4 - Tavern
|  ________| |___________  |
| |______________________| | Elc introduces everyone to his apartment, being
|__________________________| the save/recovery spot for the city. Until the
                            dedication ceremony at the Square of the Goddess
is complete, the Guild will have no jobs. However, by reading the wanted
poster (again, if done at the very start of game) there are a few fugitive
monsters to snare:

• Wanted Monster: Golza     [WNGZ]
• Wanted Monster: Boosee    [WNBS]

Note that you won't be able to collect the bounties here for awhile, but you
can in Indigos. The shop, which is found in a southern stall [SH02] actually
has a worse selection than the one in the previous town. Luckily, there's a
second shop [SH03] east of it which has more weapons. You'll quickly find
that the "new and better" weapons that other RPGs have don't apply here; it
is mostly the same old crap that you have to raise up yourself.

There is also a 'Smith' in Prodias which can raise the power of your weapons
and other equipment (those that apply). Right now it only has one option, to
use 'Raise Item Level'. BUT, if you pick some crappy (applicable) item and
upgrade it five times, the 'Add Item Effect' option will appear! For example,
the Gladius weapon can be upgraded to have '+Ability Defense' or to have the
ability to inflict sleep on contact; the 'Force Dagger+0' can have '+Counter
Level' and the ability to add Darkness status. Note that only one effect can
be placed in a weapon... Oh, and the option to add abilities only shows up
after five times + CLOSING THE WINDOW. Don't waste more money than you have
to. There's more to this you can read in the smithing section.

---

Either way, when you're done, go onto the world map and travel to the hill
nearby, with the sweet-lookin' airship on it.

HEIN PORT
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This is where Elc's airship is kept. His mechanic (Lynx) will be there and
give our Flame Hunter a [TICKET] to the pavilion, which you'll have been
turned away from if you went there. If you're not sure where that is, it's
the island with the statue south of Prodias. Make sure you read each of the
wanted monster listings in the guild before going!!!!

CEREMONY PAVILION
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Some events take place here and the scenes will switch to...

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04) YUDO VILLAGE                                                         [WK04]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Revenge Bandanna      • Small Sword       • Senior Bandanna       |
|___________________________________________________________________________|

    |¯¯¯¯¯|     After awakening in Yagos Village, Vilmer will not offer any
    |SAVE!|     other help in finding Shu, who has been split from Paundit,
 ___|_   _|¯|   Lieza, and Elc. His house has a save journal and snoozing in
|_____   ___|   the bed Elc recuperated in is possible, too.
      | |
      | |       As for the town, the lower-left house's [Revenge Bandanna]
  ____| |____   (Lv 10/10, Def 6/6) can only be stolen by going in the back-
 |____  |    |  -door. It increases DEF by 6 and increases counterattack LV
 |  1 | |_  _|  when warn. Give it to Elc, and give Lieza the Gale Bandanna.
 |_  _|  ____|
 |      |    |  The upper-right house has a [Small Sword] (Lv 2/10, ATK 2/4)
 |      |_  _|  of little use. Also hidden here is a [Senior Bandanna] (LV
 |____   ____|  10, DEF 4), accessed by taking a hidden wall passage in the
      |_|       lower left-hand corner. Thanks to Gwelenguchenkus & MadJak91
                for locating this sucker. Nothing else in town, though, 'less
one enjoys inspecting the SE house's bathtub...quite a filthy revelation.

The shopkeep guy is spread out on a quilt near the left house. This is the
first place with Blood Herbs, so I suggest carrying some around for the next
place [SH04]. Speaking of which, make sure to visit Vilmer's basement hangar
where the Hein is to find out his granddaughter went to the nearby ruins and
hasn't returned. That makes the next place accessible.

---

Also worth noting is the Combine Shop on the island, which takes two rare
items and combines them into a more useful item. No combinations can be
fulfilled yet, but check out the Combine Shop section for more information on
them. As y'go along, it pays to glance at that list to see what's worth
keeping in the inventory and what's worth tossing in the trash.

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05) SEALED RUINS                                                         [WK05]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Defender              • Reco's Grass           • Dagger+0         |
|       • Recover Fruit         • Magic Apple            • Cure-All         |
|       • Power Unit            • Full Power Fruit       • Revival Dust     |
|___________________________________________________________________________|

A native in front of the ruins will explain the "dungeon basics" if needed.
To summarize: going to the stairs will end battle and go to the next highest
or lowest floor. Come prepared with some Blood/Herbs! Also, Giant Bats may
drop Neutrino Blade swords [Lv 8/8, ATK 7/7, Damage UP v. Flying Monsters]
         ______                                               _____
        |  B   |                            |¯|   ___        |  7  |
        |_    _|                         ___| |__|   |       |_   _|
 ___   ___|  |___                       |    E     __|   ______| |______
|   |_|          |_|¯¯¯|         _____   ¯¯¯¯¯|   |     | 8          9  |
|       |______|       |        |  D  |       |    ¯¯|  |____|¯|G|¯|____|
|___|¯|    A     |¯|___|        |HEAL!|      /4/¯¯¯\F|          ¯
      |__________|              |  C  |      ¯¯     ¯           _
   __                            ¯¯¯¯¯           _         ____|G|____
  | A|                      |¯¯¯\     /¯¯¯| |¯|_|E|_|¯|   | 5       6 |
  |  | \¯¯\___/¯¯/          |    \___/  C | |         |   |___/| |\___|
  |  |__)       (     __    |____     ____|  ¯¯¯| |¯¯¯      ___| |___
  | _|           \   | 1|   |¯¯¯\\   //¯¯¯|  _  | |  _   __|F __,__  |__
  |               \  |  |   |___//   \\___| |2|_| |_|3| |    |     |    |
  |___/¯|ENTER|¯|  \_|  |   |¯¯¯¯     ¯¯¯¯| |___   ___| |____|     |____|
         ¯|¯|¯  |_______|   |____/|B|\____|     |D|
          |_|                      ¯             ¯

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 14 Ruin Raven       | D |  54 |  21 | Speed Up, Charge                 |
| Lv 13 Skeleton         | D |  43 |  19 | Charge                           |
| Lv 12 Mummy            | - |  50 |  17 | Nice Catch                       |
| Lv 11 Vampire Bat      | D |  37 |  17 | Suck                             |
| Lv 10 Giant Bat        | D |  35 |  16 | Supersonic                       |
|________________________|___|_____|_____|__________________________________|

Giant Bats are wussy like usual, but Mummies are the new type. Being that
they're zombies, they take an extra attack once they hit 0 HP to die (unless
a light-element weapon is used). Besides that, use Lieza's throwing knives
and Elc's spear from two panels away to avoid any unnecessary counterattacks.
Don't forget to Search monsters as new types appear!

• FLOOR 1 - Lv10 Giant Bat [2], Lv12 Mummy      <- Battle formation repeated
• FLOOR 2 - Lv11 Vampire Bat [2], Lv12 Mummy [2]

At this point, they'll find Lia and automatically bring her back to Yudo
Village. Vilmer proposes a trade: he'll fix the airship in exchange for the
robot on the B3 floor. If Elc sleeps in the scientist's house a few times
before leaving, he can recover a few memories about where he was confined as
a child. The town merchant will stop the trio as they try to leave and gives
some "tips"... >__>

NOTE: To see a missable scene that talks about Elc's childhood, rest at
Vilmer's house after rescuing Lia but before returning to the ruins.

When ready, return to the ruins. All previous battles must be refought, but
make sure to get the [Defender] on the first floor since it's a component in
a combination later on. At the robot's location, the metalhead himself (who
reveals himself as Diekbeck) asks that the Power Unit further in the ruins
be retrieved to power him up.

• FLOOR 3 - Diekbeck (no monsters)
• FLOOR 4 - Guardian's Force (free healing)
• FLOOR 5 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
• FLOOR 6 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
• FLOOR 7 - Lv12 Vampire Bat [4], Lv13 Skeleton [2]

On B5, a "Guardian's Force" is found...basically a free healing point. No
save function, though. Make sure to return here should anyone be low on MP
and such. On B5, claim the [Reco's Grass] and [Dagger+0]; on B6, claim the
[Recovery Fruit]. On B7, the 2nd battle is with 5 Ruin Ravens at a crossroad
corridor. It helps to put Elc in the middle (with Charge), and Lieza behind
him for curing. Paundit can then get access to the corridor with his breath
without being in harm's way. Collect the [Magic Apple] and [Cure-All].

On the lowest (B8) floor, a mid-boss battle occurs with two ghoulish tomb
protectors.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 15 Seal Guard [2]   | D |  45 |  50 | Hell Stairs, Divide              |
| Lv 14 Gargoyle [4]     | D |  54 |  21 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

Use Strike Power and Power Loss on the two Seal Guards, and stick together so
Lieza can cure everyone. It helps to take out a few Gargoyles first, since
they use Speed Up a lot and can overwhelm a semi-damaged party. Use Search on
the two new types after the coast is somewhat clear (Seal Guards are undead).

---

Afterwards, [Power Unit 00] is received. Get the [Full Power Fruit] and
[Revival Dust] chests before the trip back to B3 where Diekbeck will come out
of its muck, and automatically returned to Yudo Village. Save and sleep for a
scene involving Elc's past, then head downstairs for the island's final fight
with...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 17 Ninja [2]        | F |  64 |  26 | Bomb Shuriken                    |
| Lv 16 Kobold [3]       | E |  61 |  23 | Swing                            |
|________________________|___|_____|_____|__________________________________|

 There's little challenge involved, given the amount of counterattacks the
 Revenge Bandanna supplies. Just stick to a formation that lets Lieza Cure
 if needed and let 'em dash themselves on Elc's weapon.

---

Afterwards, White House's general vicinity is revealed and the Hein is back
in shape. Go to the makeshift skyport on the north edge of the island and get
the heck outta this place!

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06) INDIGOS                                                              [WK06]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Slasher               • Long Sword             • Gauze Wrap+1     |
|       • Power Unit 00         • Power Unit 01          • Power Unit 02    |
|       • Power Unit 03         • Power Unit 04                             |
|___________________________________________________________________________|

INDIGOS
¯¯¯¯¯¯¯
Visit Shu's Apartment first, and Shante will creep around before informing
Elc to get in touch with her the next morning at the tavern. Before y'do any
of that, check the bedside the next morning for a [Slasher] weapon. This is
used to make a Dual Knife at the Combine Shop on Yagos Isle, and is easily
missed! In fact, combine them now if y'like.

Now then, down at the local guild, see some scenes with the inspector. There
is a new wanted poster for "Slasher", so inspect it now or collecting the
reward will be impossible! Also, the return to East Aldia has heralded some
new jobs in both cities. I suggest doing them before anything else:

 • Job: Weird Sewer Sounds        [JB05] - Indigos
 • Job: Indigos Whiskey Delivery  [JB06] - Prodias
 • Job: Search for Missing Child  [JB07] - Prodias
 • Job: Doll Collector in Ruins   [JB08] - Indigos
 • Job: Dangerous Types in Ruins  [JB09] - Indigos
 • Wanted Monster: Leland         [WNLL] - Ruin Town
 • Wanted Monster: Menan          [WMMN] - Yagos Isle - Sealed Ruins

Note that "Indigos Whiskey Delivery" can be accepted but not started until
after the events at Shu's Apartment in a moment. Talk with Shante at the bar
and retire to Shu's Apartments, where some events will automatically take
place.

SHU'S APARTMENT
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A literal rude awakening?

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| Lv 18 Ginie            | D |  77 |  37 | Tornado                          |
| Lv 17 Witch Doctor [2] | W |  45 |  54 | Jump High, Thunder Storm         |
| Lv 17 Orc [2]          | E |  48 |  22 | Retaliation                      |
|________________________|___|_____|_____|__________________________________|

Cast Power Loss on Slasher since his wicked blade can be quite nasty, and
put Strike Power on as many people as possible. If Elc has the Revenge
Bandanna equipped -- and he should -- just set him near the four southern
enemies and they'll be counterattacked to death pretty easily. Even if you
Search the Slasher, his abilities won't be revealed for some reason, but he
does know Tornado magic. Search the Orc, too, if possible.

---

Afterwards, rendezvous with Shante at the tavern and she'll tell Elc to get
ready (i.e. stockpile items) before she takes him to Gallarno's HQ. Tell her
it's time and after that, she leaves the bar; this frees up the place for
the "Indigos Whiskey Delivery" mission that might've been on the backburner
for awhile.

GALLARNO'S HOUSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the large mansion near the Hein's hill. Previously Elc wouldn't have
bothered to go there, but with Shante pulled in as a guide (not in party,
mind you), it's accessible. And guess what -- a welcome party is waiting.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 19 Blood Fiend      | F |  70 |  28 | Fire Breath                      |
| Lv 18 Necromancer [2]  | D |  47 |  57 | Refresh, Mind Buster             |
| Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
|________________________|___|_____|_____|__________________________________|

 Search the Blood Fiend and try to take him down quicker. Like Paundit, his
 elemental breath has a T-shaped attack pattern, so try to avoid getting the
 allies caught en masse. The rest of the enemies are pretty pathetic, but
 the Necromancers' Mind Buster can prove to be annoying if left alone too
 long. Consider using Lieza's "Ravish" to coax the Blood Fiend onto the good
 guys' side, if y'like.

---

Afterwards, the door to Gallarno's room is locked, and Shante urges Elc to
check out the eastern rooms. A corridor is on either side of the main foyer,
and the southern room in each has a treasure chest - [Gauze Wrap+1] and a
[Long Sword]. Finally, check out the eastern room at the hallway's end for
another fight.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 18 Necromancer      | D |  47 |  57 | Refresh, Mind Buster             |
| Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
|________________________|___|_____|_____|__________________________________|

 Pathetic stall battle. Go for the Necromancer first, for obvious reasons.

Return to Shante's location afterward, and in the dining hall for the main
course...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 21 Ginie            | D |  86 |  41 | Wind Slash                       |
| Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
|________________________|___|_____|_____|__________________________________|

 It will take at least three turns for all enemies to wind around the lengthy
 table to where Elc's party is, giving everyone plenty of time to prepare for
 the onslaught. Use the planters, chairs, table, and wall to provide ample
 coverage and, when the enemies are close, use Strike Power (use it earlier
 and it may run out) and Retaliation on everyone. Power Loss is suitable for
 turning the Slasher's hook into butter-knife strength, and Wind Slash should
 do the same mediocre damage from before. The Hobgoblins suck but may use the
 'Destruction' skill to inflict Magic Down status, so take 'em out when there
 is time...or just defeat Ginie to win the battle.

Finally...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 22 Gallarno         | D |  57 |  53 | Power Shoot, Easy Shoot          |
| Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
|________________________|___|_____|_____|__________________________________|

 Shu and Shante will join the battle at around party average, and luckily,
 this ain't much of a climax. Use our ninja's Speed Up and Paundit's Strike
 Power for a better advantage. Gallarno's stupid doll master facade isn't a
 huge threat, and his stealable item (Tem's Grass) isn't much better. Shante
 already knows 'Resurrection' at Lv21, and can cure like Lieza, so this one
 should go off without a hitch no matter how it's sliced. Battle ends when
 Gallarno's done for.

INDIGOS
¯¯¯¯¯¯¯
Shu's heard White House is in the Salba Desert of West Aldia, so that's the
next destination. Save up and collect the Slasher's bounty, and equip Shu w/
the Scale Legs weapon if it was retrieved from Menan's corpse. Oh, and here's
the new jobs and crap:

• Job: 3 AM Piano at the Bar        [JB10] - Indigos
• Job: Monsters in Vacant House     [JB11] - Prodias
• Job: Protect House from Burglary  [JB12] - Prodias
• Job: Robber's Revenge             [JB13] - Prodias
• Wanted Monster: Tianus            [WMTN] - Vacant House

The Tianus monster has the superb Meow Sword steal, which can raise defense
by twenty or more. Definitely pursue this monster -- don't let its level-45
tag dissuade you!

YUDO VILLAGE
¯¯¯¯¯¯¯¯¯¯¯¯
Also, going back to Yagos Isle is a good idea so that you can pick up Diekbeck
from Vilmer's Lab. It starts out with horrific stats since it can't level up,
but as you find those Power Units, equipping them will teach him skills and
boost his stats. Vilmer will hand over the [POWER UNIT 00], [POWER UNIT 01],
[POWER UNIT 02], [POWER UNIT 03], and [POWER UNIT 04] items once you've talked
with Diekbeck. Use these to power up the robot's skills, although opposing
elements cannot be equipped at the same time (i.e. a fire cannot be equipped
when a water power unit is).

---

When ready to continue the storyline, use the Hein to get to West Aldia, the
new location on the world map. The desert nearby is

_______________________________________________________________________________
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07) SALBA DESERT                                                         [WK07]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This is a short 3-screen area. Here's the enemy overview:

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 24 J-Guard          | W |  59 |  75 | Jump High, Thunder Storm         |
| Lv 23 Robber           | - |  65 |  31 | Charge, Swing                    |
| Lv 23 Maneater         | D |  63 |  32 | Throw Seed, Acid Breath          |
| Lv 22 Roc              | E |  78 |  31 | Ground Shield, Earthquake        |
|________________________|___|_____|_____|__________________________________|

• Screen 1 - Lv22 Roc [3], Lv23 Maneater [2]
• Screen 2 - Lv22 Roc [2], Lv23 Robber [3], Lv24 J-Guard
• Screen 3 - Lv22 Roc [2], Lv23 Maneater [2], Lv23 Robber

The first battle is typically crowded, so try to position everyone so they're
able to do something besides idling. Rocs are flying types and can land on
pieces of scenery and rocks that humans can't, remember. The 2nd battle is a
pincer attack (enemies attack from both sides), but doesn't constitute much
of a threat if the party is similarly levelled. Going SOUTH from the second
screen actually leads to a secret [Viper Fang] treasure chest. The 3rd stall
battle isn't much to strategize, either.

The exit to the Lost Forest is thereafter.

_______________________________________________________________________________
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08) LOST FOREST                                                          [WK08]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Crush Boots           • Strengthen Fruit                          |
|___________________________________________________________________________|

                                                               EXIT
                                    _________ __________ _______|¯|_
                                 <-|_____ _ _|__ _ _____|___________|->
                                    _____| |   _| |_____ ___________
                                 <-|_ _ ____| |_________|___________|
                         __________ _| |_____ _______   \           \BALZACK
         CRUSH BOOTS  <-|_ _ ______|_________|_______|-> \
        _______ __\___   _| |______                       STRENGTHEN
       |_ _ ___|______| |______ _ _|                         FRUIT
     __ _| |___ ________ ______| |_
    |  )_______|________|__________|->
    | (
   _|  \
  |SAVE |  Upon entering, everyone suggests staying in the small shack near
  | HEAL|  the exit. This place allows for free healing, saving, and a small
  |_   _|  unmanned shopbox [SH05]. Item-wise, the stock is comperable to
    |_|    Yudo Village's, except this one has less items. Funny how no one
   ENTER   tries to steal the items... I mean, c'mon!

Note that as soon as the team enters, it's possible to find the wanted baddie
Hoysler BACK in Salba Desert's third screen. He doesn't have useful items,
though, so once he's dead, just smile knowing a bounty can be collected in a
little while.

The forest itself is a huge maze, with screens that loop (repeat) so the
player is none the wiser. These are denoted by arrows on the map; just don't
go that way and things'll be fine. The two items found in this forest, the
[Crush Boots] and [Strengthen Fruit] should be picked up, the former more
importantly as it's a component in making Stone Boots.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 26 Red Skeleton     | F |  72 |  35 | Magic Shield, Charge, Self Bomb  |
| Lv 25 Treant           | E |  68 |  35 | Throw Seed, Self Bomb            |
|________________________|___|_____|_____|__________________________________|

 All enemy formations will include a combination of these types, often with
 4-5 enemies per battle. Red Skeletons have a high counter rate, so try and
 attack them from two panels away. Treants aren't as tough, but know Self
 Bomb just like their cohort, making the potential for needless damage higher
 than most. Red Skeletons may drop Ancient Spears (6/10, 6/8, Paralyze Atk)
 on occasion, too, instead of just Bitter Leafs.

 Note that even if a battle is cleared, if the screen is ever re-entered, the
 battle has to be done again. This is a quick way to deplete resources, so
 fleeing prematurely (move to exit and choose to escape) may help. The map'll
 help show the way to the exit. The rule of thumb is to keep going in one
 direction, taking every northern (up on screen) path at once.

 In one of the dead ends, the wanted monster 'Balzack' will be. Don't bother
 visiting him the first time through, for two reasons. One: if you talk to
 him whatsoever, there's a fight with Red Skeletons on the way back to the
 main path. The second incentive is that if you tell him "Go to White House",
 he teleports everyone back to the entrance! Leave him alone, dude!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) WHITE HOUSE                                                          [WK09]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Power Nut             • Strengthen Fruit       • Magic Leaf       |
|       • Studded Club          • Full Power Fruit       •                  |
|___________________________________________________________________________|

http://db.gamefaqs.com/console/psx/file/arc_the_lad_ii_white_house_sewers.png

The above link has a colorized map for the sewer region, so check it out, yo.

Note that as soon as the sewers are entered, leaving is possible back into
Lost Forest. The wanted monster Balzack can now be defeated! Make sure to
take advantage of the sewer's free healing facility before doing this,
though. One'll have to backtrack all the way through the woods, so make sure
to initiate Balzack's fight by answering "Who are you?".
 _________
|_   ___  |
 _|¯|_  | |                            ___________
|•    | | |                    ENTER  |  _________|-> To White House Lab
 ¯|¯|¯  | |   ________   _______|¯|_  | |REST |    (Access from other side)
|¯ 1 ¯| | |  |        | |           | | |_   _|
|_____| | |  |  ____  | | |¯¯¯¯¯¯¯| |_|_|_|¯|_
 _______| |__|_|_  _|_|_| |  |¯¯¯||___________|
|  ______________||_____  |_ |3A(
|_|                     |  •||¯¯¯¯|             |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 |  ________ ______ _    ¯¯¯  ¯¯¯¯              | 1 - Power Nut        |
 | |  ______|    • | |   ____  |¯¯¯¯|¯¯¯¯|      | 2 - Magic Leaf       |
 | | |   ___|¯¯¯¯¯¯  |  |  _ | |REST|EXIT|      | 3 - Strengthen Fruit |
 | | |  |2 _|_   ____|  | |__|  ¯|¯\|/¯|¯       | • - Switch to Flip   |
 | | |  |_|  _|_|_     _|_|__    |_ ¯ _|        | A - Access Point     |
 | | |______|     |_ _|    A_|    _|¯|_         |______________________|
|¯||_   ____|      _|_     |_    |•    |
| |__|_|_   |_____|   |______|¯¯¯¯¯¯¯  |
|________|                    ¯¯¯¯¯¯¯¯¯

The locked red doors are all controlled by wall switches, denoted with a
bullet (•) on the map. As far as monsters go, the only semi-new thing is the
Freezy's Mesmerize Breath which inflicts sleep on targets in a T-shaped area.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 29 Wizard           | L |  69 |  90 | Cure, Divine Judgment            |
| Lv 28 Skeleton         | D |  76 |  37 | Charge                           |
| Lv 27 Freezy           | W |  72 |  37 | Cold Breath, Mesmerize Breath    |
| Lv 27 Giant Bat        | D |  73 |  37 | Supersonic                       |
|________________________|___|_____|_____|__________________________________|

 • #1 - Freezy [2], Skeleton [2]
 • #2 - Freezy [2], Giant Bat [2]
 • #3 - Skeleton [2], Giant Bat [2]
 • #4 - Skeleton [2], Giant Bat [2], Freezy [2], Wizard

 Open the first locked door after saving/resting and proceed west. The path
 will go north to the next switch and a room with a [Power Nut] inside with
 another battle (#2). Head downstairs in the main hallway; the red door'll
 be accessible.

 From here, head north to the third switch, then backtrack west to the next
 fight (#3). You can avoid doing this initially by ducking into the doorway
 north, giving better access to the [Magic Leaf] without wasting resources.
 After getting said, treasure continue through the #3 battle into the
 adjacent room's battle with the same (#3) enemy formation.

 Now, the thing I note about this fourth battle (marked with an 'A' on map)
 is that, during battle, accessing the ladder in the upper-right corner is
 possible. This leads up to the final chest, a [Strengthen Fruit]. Getting
 this is impossible out-of-battle, though, so make time to get up that
 ladder! Shu's the best candidate due to his great move/jump stats. One'll
 have to continue east out of that monster room, eventually. This time it's
 a lot easier to ditch it and get to the exit, though

 The final battle (#4) is the largest yet; luckily the meandering sewer
 walkways provide some means of slowing down the faraway enemies so it's
 easier to absorb. Try to Silence the Wizard if possible and finish this
 battle by going north.

 Finally, two more red doors adjacent to the north. The one open already's
 a save/heal room, the locked one (switch nearby) leads into White House's
 lower sanctum...a new section unto itself.



                       |¯¯¯¯¯|
                       |     |
                 _____  ¯| |¯
                |     | _|¯|_
                |     ||BOSS |   .-------------------------------.
                |_   _||_   _|  |¯|                            _|¯|_  ___
            ______|¯|____|¯|_   | |              _______ ____ |     ||   | _
           |  ___   _________|  | |             |      _|__  ||_   _||  _||2|
           | |  _|¯|_           | |        |¯¯¯||     |   _| |__|¯|__|¯|__|¯|
           | | |     |  ___  ___| |        |_1 ||_   _|  |__________________|
  ____ ____| | |_   _| |  _||  _| |          | |  | |  |¯|
 |  __|______|  _|¯|___|¯|__|¯|_| |   Rest   |¯|__|¯|__|¯|
 |_|           |__________________|       \_ |_   _______|
  |                                       |R|  | |
To White                                   |¯|  |¯|
House Sewers                               |  ¯¯   ¯|
                                          |__   ___|
                                             |_|
                                            START

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 33 Blood Knight     | E | 112 |  45 | Charge, Swing                    |
| Lv 32 Wraith           | D |  83 |  43 | Divide                           |
| Lv 31 Ghoul            | D |  81 |  41 | Throw Head, Self Bomb,           |
|                        |   |     |     | Paralyze Wind                    |
| Lv 30 Illusion Flame   | F |  79 |  41 | Fire Breath, Fire Shield,        |
|                        |   |     |     | Paralyze Breath                  |
| Lv 30 Voodoo Man       | L |  71 |  93 | Power Shoot, Dispel              |
| Lv 29 Rabid Dog        | W |  78 |  40 | Ice Shield, Cold Breath          |
| Lv 29 Poison Cloud     | D |  78 |  39 | Poison Wind                      |
|________________________|___|_____|_____|__________________________________|

 • #5 - Voodoo Man [2], Rabid Dog [2]
 • #6 - Voodoo Man [1], Rabid Dog [2], Poison Cloud [2]
 • #7 - Voodoo Man [2], Rabid Dog [2], Poison Cloud [2]
 • #8 - Ghoul [4], Illusion Flame [2]
 • #9 - Blood Knight [3], Wraith [2]

In the initial elevator room where the the prompt for changing battle party
appears, unlock the nearest door and enter inside for a monster skirmish
(#5). There's a [Studded Club] to swipe, which might be useful...not on any
current human characters, at least. The middle chamber can only be opened
with a switch in the rightmost room, and leads to another battle (#6) with
a new enemy: Poison Cloud. Try to kill 'em first before they poison all of
the party.

The second trio of doors past there have two locked, one with a switch. The
rightmost containing a [Full Power Fruit] is unlocked by finding a switch
tucked away in the lower-left hallway's dead end, mind you. The object is to
enter the leftmost door, accessible only through the middle's monster-ridden
(#7) battlezone.

On the upstairs level, there's three more doors, all with switches affixed
to the side. Ignore the first two and enter the westernmost room. It seems
normal, but the floor will actually cave in and send everyone down into the
floor below...straight into a monster battle where the allies entered White
House! [NOTE: If you fail, no skirmishes on the ascent must be repeated!]
To tell which tiles are rigged, look at the tiles -- the most prominent kind
will have 6 rivets in them, whereas the booby-trapped ones are rust-colored
and smooth. That should help in avoiding them.

In the north corridor, there are two doors and a long path sloping down to
the west...and it leads back to where the party infiltrated the sewers! This
means the free healing area is right nearby. Once that's out of the way, get
back to the White House corridor and enter the only door available for...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 28 Gunhed [2]       | - | 138 | 118 | Final Slayer                     |
| Lv 28 Gunhed [2]       | - | 138 | 999 | Final Slayer                     |
| Lv 28 Gunhed           | D | 164 | 140 | Twin Blitz, Confusion, Mind      |
|                        |   |     |     | Buster, Poison Wind              |
| Lv 15 Ectoplasm [2]    | - |  56 |  23 | Sleep Wind, Holy Breath          |
|________________________|___|_____|_____|__________________________________|

Final Slayer does mediocre damage, even to Lieza, so I wouldn't worry about
standing in front of its hands too much. Twin Blitz shoots straight down the
middle ladder by its chest, and can cause Power Down status -- stay out of
there if possible. Take out the hands without standing near the chest ladder
[it can get in attacks from head machineguns there] and, although you may not
be aware of it, it's possible to JUMP over the hands and attack the shoulder
region as well! 'Final Slayer' can't reach there, so bang away. Also, its
Confusion attack only works if the ally is right in front of its green chest
gem; any ranged attacker is safe!

Afterward, a bridge will span an abyss and Elc and company can continue; I
recommend sleeping back in the sewers for a smidge. Another battle (#8) will
take place in the scientist room north of Gunhed's former location. After
rescuing Mariel, she'll lead everyone to the playground; saving before this
is possible, too. In the playground, another battle (#9) takes place. It'll
be wise to use Lv2 Silent on the Blood Knights in order to avoid heavy-ish
damage.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 34 Mariel           | W | 123 |  59 | ???                              |
| Lv 35 Mariel           | W | 126 |  60 | ???                              |
|________________________|___|_____|_____|__________________________________|

 The final battle is with Project M, begrudgingly. Elc will have to deplete
 her health to start some storyline scenes, after which she'll be replenished
 and one level higher. He'll have to deplete her health again, one way or
 another.

---

More scenes later, and the Silver Noah ferries everyone to Touvil. When Shu
and Shante form a party, talk with Chopin at the Silver Noah docked in the
quarry. He refers everyone back to Kukuru, so return to the Sabatico Shrine
and save, then talk with the girl herself. Agree twice and she'll transport
the duo to...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) PALENCIA                                                             [WK10]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Palencia seems small, but the downtown area is separated from where Shu and
Shante end up. The guild is in the initial quarter, though, as well as the
tavern and shop [SH06]. It's got the best selection of weapons and armor so
far, so anyone with armor around +6 should trade in or a Cloth Wrap that
starts at DEF 6/12.

Guild-wise, there are no jobs and four wanted monsters; however, only one
is currently available to fight.

 • Wanted Monster: Ragi      [WMRG]

Since Shu is scrounging up information, head to the Downtown area and make
for the tavern. The man in question is loafing on the couch, so buy him a
drink for a proposition: find him 4 Shimmer Stones from monsters at Quina
Hill and he'll help the team infiltrate a Romalian Battleship. The hill is
in the west at the foot of a mountain.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 35 Wyvern [2]       | F |  93 |  45 | ???                              |
|________________________|___|_____|_____|__________________________________|

 When the Wyverns get close, use Lv2 Silence/Plasma Shock and go to town on
 'em. They're not that tough, but their physical attacks can take a toll if
 the player's not careful. Keep Shante in good health and near Shu for any
 healing purposes. One Shimmer Stone is obtained per battle, so there's four
 to do in all. Make sure there's room for four of the stones, and stick near
 the exit if things happen to go south (so one can flee battle).
</pre><pre id="faqspan-3">
Return to Pepe with the goods and he'll get ready to take everyone onboard
the battleship. Be sure to restock the inventory with healing items, and
sell off any junky equipment. Cross-check 'em with what's used in the Combine
Shop section, naturally -- don't want to throw out anything potentially great
in the long run. The shop sells Recovery Fruits which are a step above the
Blood Herb, mind you.

Anywho, when Pepe gives the word, it's into the sky!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
11) ROMALIA BATTLESHIP                                                   [WK11]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Chaos Herb            • Magic Herb             • Reco's Grass     |
|       • Recover Fruit         • Crystal Shoes          • Ranger Suit      |
|       • Strengthen Fruit                                                  |
|___________________________________________________________________________|

    COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/572645/46250
 _____________   ___________   _____   _____
|C     _____  | |F _______  | |  •  | |1  2 |
| |¯|¯|___  | | | ||¯¯¯¯¯|| |  ¯|_|¯   ¯|_|¯   ___
| | |5 |• | | | | ||  6  || | |¯   ¯¯¯¯¯   ¯¯¯|  A|  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | |¯¯   | | | | ||_   _|| | | |¯¯¯¯¯¯¯¯¯¯¯| | |¯   | 1: Chaos Herb       |
| |  ¯|¯|¯  | | | |__| |__| | | |    |¯¯¯¯¯|| | |    | 2: Magic Apple      |
|  ¯¯¯   ¯¯¯  | |           | | |___ |START|| | |    | 3: Reco's Grass     |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯  |  ___| ¯|_|¯ |   |    | 4: Recover Fruit    |
   _   _______                | |    |¯   ¯|| | |    | 5: Crystal Shoes    |
  |D| |  ___  |               | |     ¯|_|¯ | | |    | 6: Ranger Suit      |
  | |_|•|_  | |               | |______| |__| | |_   | 7: Strengthen Fruit |
  |  _____|_| |    _          |_______________|  B|  | •: Switch to Press  |
__| | |7      |   |G|          _| |_   _|•|_   ¯¯¯   |_____________________|
|  |_|  ¯¯¯¯¯¯¯    | |         |3  4 | |_____|            _______
|  |   |¯¯¯¯¯|_ ___| |          ¯¯¯¯¯                    |C      |______
|  |_  | F E   |     |   __________________________   ___ ¯¯¯¯¯|       A|
|__| |  ¯¯¯¯¯¯¯ ¯¯¯¯¯   |D             ____        | |  G|      ¯¯¯¯¯¯¯¯
  | |_________         | |¯¯¯¯¯¯¯¯¯| | E  | |¯¯¯¯¯  | |¯
  |          C|        | | |¯¯¯¯¯| | |    | | |¯|   | | |¯¯¯¯¯¯¯¯¯|
   ¯¯¯¯¯¯¯¯¯¯¯         | | |_ • _| | |    | | |•|   | | |         |
      |¯¯¯¯¯¯¯|        | |___|_|___| |_  _| |_|_|_  | |_|_|¯|_|¯¯¯    _
      | EXIT! |        |__________________________| |_____| | |______|H|
      |__   __|                                             |__________|
        _|¯|_
       |     |  Shu and Shante will emerge from the crate onboard the war
       |_ _ _|  vessel, and lounge around in the room marked 'START' for a
 ________| |    while. Saving & healing is possible here, and after the next
|H         |    battle, coming and going will be lightning quick.
 ¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 35 Assassin         | W | 118 |  48 | ???                              |
| Lv 35 Poison Cloud     | D |  91 |  46 | Poison Wind                      |
| Lv 35 Demi Monk        | D |  83 |  82 | Poison Wind                      |
| Lv 35 Evil Eye         | D |  90 |  47 | Petro Wind                       |
|________________________|___|_____|_____|__________________________________|

 • #1 - Demi Monk [2]
 • #2 - Demi Monk [1], Evil Eye [1]
 • #3 - Evil Eye [2]
 • #4 - Demi Monk [1], Evil Eye [2]
 • #5 - Demi Monk [2], Evil Eye [2]
 • #6 - Demi Monk [2], Evil Eye [3]
 • #7 - Poison Cloud [4], Assassin [2]

Evil Eye enemies can inflict Stone status with 'Petro Wind', which they're
not afraid to use. This means whoever gets hit is a sitting duck. Shante's
Refresh skill can help, but the enemy also drops Nettles which can be used
to block the effects. Keep some around for these purposes.

---

Exit south from the starting point for a forced battle (#1) with a couple
of punk soldiers. The hallway is adjacent. Two switches block the dual exits
on this 3F area...but before that, get the [Chaos Herb] and [Magic Apple] in
the monster-free NW room. The SW room isn't free of baddies, though, and has
a couple (#2) to fight with. A [Reco's Grass] can be snatched from its black
bin afterwards, although the [Recover Fruit] must be obtained in-battle by
jumping the fence -- re-enter if y'missed it. The NW room (#3) and SW room
switches should be sought out next. The exits are in the eastern portion
adjacent to the hallway. Opt for the north route this time.

This leads to the dead-end area of the 3F where there's a single room and
a battle (#2). Press the switch here, exit, and go in the north side for the
cool [Crystal Shoes] weapon -- 8/14, 11/15. Since both allies can equip it,
and the only good foot weapon 'til now has been the Crush Boots, give it to
whoever has something like Cloth/Temporary Shoes. With that in tow, return
back two screens to the initial 3F area and take the southeasternmost exit.

...this leads to 2F. Continue along, fight another battle (#4) and get into
the corridor again. First, find the switch branching east off the walkway;
it opens the door to the hangar. Now, there is a [Strengthen Fruit] in this
area that can be reaped as well. When Shu passes east under the overhanging
ceiling (blind spot) going east towards the switch, go north when the ninja
vanishes, getting into the adjacent passage. Follow it along to the chest,
then double-back and take the "D" stairway (on map) to the battleship's 1F.

There are two doors blocking the "E" stairway, and the two switches're found
nearby. The biggest room has one switch, the eastern barracks has the other.
Be careful in the soldiers' quarters, as one switch (left) is the correct
one to flip; the other turns on the light and awakens everyone (#4) for a
useless stall battle. Take the "E" stairway when possible.

Back on the 2F, take the "F" stairway to the [Ranger Suit] chest. Shante's
unable to equip it, so it's up Shu's alley. It comes at Lv 6/14, DEF 11/18,
as well as increasing AGL...awesome. Back upstairs, find the inactive lever
that opens the "G" stairway's path to 1F, leading further in to another
stall battle (#5). None of the stall battles up to now are repeatable, so
return to the initial heal/save point and get freshened up.

Taking the "H" stairway leads to the final regular skirmish (#6). Spamming
Silent right off the bat will save a lot of grief. Heal up and enter the
hangar where another harder battle (#7) comes up. Try to get Speed Up on
the duo immediately so they don't get creamed by the six enemies they're up
against (Lv2 Plasma Shock/Silent helps).

---

Afterwards, Shante will be the lever director and Shu will be at the Hien.
Up the ladder, our gal will have to pick which lever to pull -- it's the
"right" one, as she says immediately prior. A separation ensues, on which
Shante, alone, winds up at...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
12) CLENIA ISLE                                                          [WK12]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Shante's all by her lonesome after a girl (Elena) finds her washed ashore.
The Clenia Town shop [SH07] has the exact same inventory as Palencia, so
unless Shante's armor is sitting with a max of 6, it'll probably be rather
useless in her case. There isn't a guild here to worry about either, so...

Elena's advice was to ask the innkeep where her father (Gruga) ran off to;
the reply is Training Rock nearby.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 35 Ninja [4]        | F | 118 |  48 | Bomb Shuriken                    |
|________________________|___|_____|_____|__________________________________|

 Shante will help Gruga fight the four ninja ambushing him. Use Gruga Charge
 and then Gruga Tackle (free critical hit!) to make mincemeat of these guys.

Back in Clenia, talk with the innkeep again and stay the night. Visit the
arena the next morning and find Gruga, who's waiting for the finals. Repeat
this course of action until the finals are over, at which time events at
the inn take place. In the trashed room, look for a note which directs the
duo to the vacant house on the town's outskirts. Gruga doesn't come with any
armor, so make sure to give him some before tackling the place.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 36 Wizard           | L |  83 | 111 | Cure, Divine Judgment            |
| Lv 36 Black Knight     | E | 121 |  48 | Charge + ???                     |
| Lv 35 Dragonfly        | F |  91 |  46 | ???                              |
|________________________|___|_____|_____|__________________________________|

 • #1 - Lv36 Wizard, Lv35 Dragonfly [2]
 • #2 - Lv36 Wizard,

 No strategy required besides letting Gruga's massive power clean house. The
 second battle -- which takes place in the NE room from the first -- isn't
 much different. Use Gruga Charge and dismantle them with counterattacks,
 too! Wizards drop Magic Apples, Black Knights drop Recovery Fruits -- nice!

TOUVIL
¯¯¯¯¯¯
After the Clenia Isle scenes, the view switches to Lieza at the Sabatico
Shrine. The Silver Noah will be repaired and Chongara puts his helpers --
Kelack and Mofly -- in Lieza's ward for awhile. They come at party average,
and know Cure & Make Bolt, respectively. The Kelack comes with a specialized
[King's Image] accessory which increases EXP gained...nice.

Talk with Chopin and he'll ferry our ladyfriend to...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) FORLES                                                               [WK13]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After being dropped off at the skyport, Lieza will be stuck here without any
of her human compadres. The destination is Holn in the northwest, but before
that...

RAMUL
¯¯¯¯¯
Shopping is just fine [SH08] here, but the semi-surprising thing is Lieza's
able to take guild jobs if she wants. And since they're kinda easy, getting
'em out of the way would be wise. The Wanted Posters are on the right side
of the desk, and not displayed as prominently as the other guilds, so don't
miss 'em!

 • Job: Find Missing Son       [JB14] - Ramul
 • Job: Catch Mischievous Boy  [JB15] - Ramul
 • Wanted Monster: Balguli     [WMBL] - Fels Highlands
 • Wanted Monster: Dillinger   [WMDL] - Calmio Hill

The two other wanted monsters, Gaucrow and Jad, can't be fought just yet.

MOTHER CLAIRE'S CAVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is located north of Carmio Hill near the skyport, and visible from the
map. However, a voice says that unless Lieza bears the 'sacred proof', she
should leave before she's killed. Either way, nothing to do just yet.

HOLN
¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 30 Barbarian [5]    | E | 103 |  41 | Ground Shield, Charge            |
|________________________|___|_____|_____|__________________________________|

 Not especially hard -- just abuse Lv2 abilities, Power Loss and Cold Breath
 in particular to cripple 'em en masse. Kelack and Mofly are physically weak
 so just use their respective skills repeatedly.

After the kid leaves, inspect the large boulder barring entrance into Holn.
Lieza decides she needs some help in eradicating the nuisance.

RAMUL
¯¯¯¯¯
Any NPC Lieza talks to will have the option to 'ask about rock'. Everyone'll
be afraid to do so since the kid Lieza saved will have talked about his li'l
encounter. Once everyone has been asked, try to exit (east) out of town and
some more scenes'll take place; Lieza will meet Gogen in the jail cell and
escape with him.

HOLN
¯¯¯¯
Gogen will break the boulder and a whole bunch of monsters swarm in...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 32 Knight Stalker [3] D | 109 |  44 | Sleep Wind                       |
| Lv 31 Wyvern [2]       | F |  84 |  40 | Fire Breath                      |
| Lv 30 Jad              | E | 102 |  41 | Ground Shield, Charge            |
| Lv 30 Barbarian [2]    | E | 102 |  41 | Ground Shield, Charge            |
|________________________|___|_____|_____|__________________________________|

 Taking out the Wyverns is the easiest since they have low HP and set them-
 -selves up for an Explosion on the first turn. Speaking of which, that's
 what Gogen should be abusing here. The Knight Stalkers are powerful, so use
 Power Loss as soon as possible. Those on the bridge usually bunch up whether
 one likes it or not, too. Overall, this pincer attack isn't too hard when
 Gogen's around. As for the wanted monster Jad, it doesn't appear to be
 anything other than a typical Barbarian, so slay away. If Lieza gets the
 opportunity, try to Ravish one of the Knight Stalkers to replace the Mofly
 (which is pretty lame, to be honest).

Afterward, head into town and visit Lieza's grandfather's house, being the
one furthest north. Then...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 36 Beast Master     | E |  85 |  84 | Nice Catch                       |
| Lv 32 Venom Cloud [4]  | - |  84 |  42 | Paralyze Wind                    |
|________________________|___|_____|_____|__________________________________|

 This isn't too hard since the enemies have a penchant for NOT using their
 skills; the problem is everyone is crippled from the last fight. Healing
 everyone at the start will be obvious, while Gogen and whoever has enough
 HP left should spam their skills, trying to catch as many enemies in the
 crossfire as possible. If y'got a Knight Stalker last time like I did, it
 can really have fun here with Sleep Wind!

After Leets shows up, resting is possible in the backroom of Lieza's house.
The next portion involves going to the mountain west of Holn, where the foe
who battled Lieza escaped to. It appears as "???" when neared, and is really
the...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) CHIMERA RESEARCH LAB                                                 [WK14]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Wind Staff            • Smart Capture          • Raila's Mirror   |
|       • Nol's Crystal                                                     |
|___________________________________________________________________________|

Death Hounds may drop IceSnake Whips [6/14, 13/21] for general reference.
Try to get a couple as they sell for 6500g a pop! Very useful...
                              ____
                             |  __|-----------------|¯¯¯|
                          _  | |  _       4-.____    ¯| |
                  HEAL---|_|_|_|_|2|        |BOSS|    | |
                         |___     ¯|    _   _¯¯|_|    | |  1: Wind Staff
                         ____|_|¯¯¯    |3|_|_|_|_|    | |  2: Smart Capture
                        |  ____|       |¯     ___|    | |  3: Raila's Mirror
                 |¯¯¯|  |¯|_            ¯¯¯|¯|_____   | |  4: Nol's Crystal
                 |   |  |   |              |_______|_ | |
                 |   |  |   |                    |___|| |
                 |  _|  |_  |                     | |_| |
                 |¯|_    _|¯|                     |_____|
                 |   |  |   |
                 |   |__|   |
|¯¯¯¯¯|       |¯¯¯|          |
|_ 1 _|       | |¯ ¯¯¯¯¯¯¯¯¯¯
 |¯|_________|¯|
 |_____   _____|     • #1 - Red Skeleton [3], Great Dragon
 |¯|   | |   |¯|     • #2 - Death Hound [3], Boogie Man
 | |___| |___| |     • #3 - Death Hound [2], Red Skeleton [2], Boogie Man
 |_____   _____|     • #4 - Death Hound [2], Great Dragon [2], Boogie Man
       |_|           • #5 - Death Hound [3], Great Dragon [3]
      ENTER

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 34 Boogie Man       | W |  88 | 106 | Nice Catch, Diamond Dust         |
| Lv 34 Red Skeleton     | F |  90 |  45 | Magic Shield, Charge, Self Bomb  |
| Lv 33 Death Hound      | D |  87 |  45 | Acid Breath                      |
| Lv 33 Great Dragon     | W |  89 |  43 | Wind Shield, Destruction         |
|________________________|___|_____|_____|__________________________________|

Upon entering, the two dead-ends in the first area both have switches. The
left of the two opens the door to the NW where a battle (#1) over the chest,
a [Wind Staff], can be fought. It's not used in any combinations, but is a
decent weapon for Gogen just the same. Take the NE entrance in the previous
hallway thereafter, which leads to a second skirmish (#2).

Upstairs, take the NW of the two doors and approach a lonely switch, which
will start a appear-behind-you fight (#3). When it's over, backtrack one
room and use the NE of the two exits, leading to the the other battle (#4).

The hallway connected there will have three sets of switches -- these control
which room can be entered through the eastern door. If all are one type (i.e.
only left ones flipped on) they open the way to the door! In this case, the
middle one is the default, but change them all to right-only for a moment
and continue to a [Smart Capture] whip chest, Lv 8/14 & ATK 13/18. Change
them all to the left afterwards to find a HP recovery barracks! Default all
of them to the middle again and trek onward.

Upstairs again, the next battle is with six enemies (#5). A second switch-
-ridden hallway is beyond, and also changes which passages can be entered.
Unlike the other one, there is a set combination.

UUDUDUUUD ----> Leftmost room has Lieza-only [Raila's Mirror] accessory
DUUUUDUDU ----> Middle room that's booby-trapped (don't bother)
UDUDUUDUU ----> Rightmost room that leads to corridor

Raila's Mirror gives +11 DEF as well as sleep/confuse/poison/darkness-proofing
the wearer...very recommended. The downside is that it's a female-only item...
After getting it, use the combination above to get into the rightmost room of
the three. It leads to the boss area...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 36 Holn Lab Chief   | F |  95 |  46 | Retaliation, Thunder Breath      |
| Lv 34 Stone Jackal [5] | W |  90 |  46 | Distract Range                   |
|________________________|___|_____|_____|__________________________________|

 Use Strike Power on everyone as soon as possible, then spam Explosion and
 Cold Breath for better effect. Have Kelack cure every turn and the chief'll
 be fighting an unwinnable battle.

Afterward, Lieza's grandfather gives her [Nol's Crystal], which opens the
way to Mother Claire and lets her collect experience from beasts she kills
to upgrade ones she captures (Ravages).

_______________________________________________________________________________
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15) SEIRYA                                                               [WK15]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Leaf's Bead           • Leaf's Bead                               |
|___________________________________________________________________________|

TOUVIL
¯¯¯¯¯¯
Elc is battling his subconscious after a few scenes.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 11 Ginie            | D |  56 |  28 | Tornado                          |
| Lv 11 Mariel           | W |  54 |  30 | ???                              |
| Lv 11 Elc's Father     | F |  38 |  16 | Magic Shield, Charge, Self Bomb  |
| Lv 11 Elc's Mother     | D |  46 |  17 | ???                              |
|________________________|___|_____|_____|__________________________________|

 Way easy. Elc should be in his thirties by now, so just use Invincible and
 let the goofballs run into some mean counterattacks. The parents are undead
 types so it'll take at least two turns.

He'll reawaken from his tormenting coma in the Sabatico Shrine. Save, speak
with Kukuru, who will transport him to Palencia.

PALENCIA
¯¯¯¯¯¯¯¯
There are still no guild jobs to do, and just one wanted monster...the same
one from before that may not have been killed yet.

 • Wanted Monster: Ragi      [WMRG]

PALENCIA CASTLE RUINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon entering, Elc will band together with one of Arc's companions (Poco) and
enter the ruins' basement together. Our new comrade comes at Lv45 with most
of his skills (Battle Drum, Lion Drum, Cheer Trumpet, Atrophy Horn, Healing
Harp, Mind Buster, Speed Ocarina, Orchestra Hit) already learned, and most
at Lv3 effectiveness. A battle takes place upon entering.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 38 Dark Wraith      | D |  97 |  51 | ???                              |
| Lv 38 Funeral Pyre [2] | F | 126 |  52 | Fire Shield + ???                |
|________________________|___|_____|_____|__________________________________|

 Use Poco's superb Battle Drum to increase attack and Speed Ocarina to do the
 same for AGL. It should be rather easy from there, since Poco has a healing
 tech as well.

Exit NW and slide down the broken elevator shaft to...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 40 Stone Fly        | - | 102 |  52 | ???                              |
| Lv 40 Vampire Bat [2]  | D | 102 |  53 | Suck                             |
|________________________|___|_____|_____|__________________________________|

 The enemies will line up in a plus-shaped formation on the first turn, so
 spray 'em with Atrophy Horn and clean up their mess with Elc.

In the Bio Lab...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 42 Diros            | D | 138 |  56 | Sleep Wind + ???                 |
| Lv 42 Hell Hound       | F | ??? |  ?? | ???                              |
|________________________|___|_____|_____|__________________________________|

 Again, use Atrophy Horn to clean up here. They also conveniently move into
 a plus-shaped formation on the first turn.

Afterwards, Poco gives Elc a [Leaf's Bead] to return to Touvil at any time
he wishes. Use said item, talk with Kukuru, and she'll return Elc to Palencia
for the tower operation with another [Leaf's Bead].

PALENCIA
¯¯¯¯¯¯¯¯
There's little worth noting here, except that there's a new vendor opened in
town, near the north park. It's been closed previously but ain't any longer.
[SH09]: buy an Illusion Robe for Elc (max DEF: 19) and another for Poco. It
only costs 2000g a pop, which is pretty dang good.

 • Wanted Monster: Ragi      [WMRG]
 • Wanted Monster: Shako     [WMSH]
 • Wanted Monster: Gia       [WMGI]

Note that Shako appears in the very first screen in the ruins, and to find
Gia's poster, find the plant blocking one of the posters and push it out of
the way.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) PALENCIA TOWER                                                       [WK16]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Firangi               • Strengthen Fruit       • B Ring Armor     |
|       • Life Nut              • Magic Sprig            • Magic Canceler   |
|___________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 1: Firangi          |                  _____       _____
| 2: Strengthen Fruit |                 |CELLS|     |EXIT!|
| 3: B Ring Armor     |                  ¯| |¯ _____ ¯| |¯
| 4: Life Nut         |                   |  ¯|_   _|¯  |
| 5: Magic Sprig      |                    ¯¯¯  |_|  ¯¯¯
| 6: Magic Canceler   |                        _|_|____
|_____________________|                       |4   5   |
                           _.-Save            |¯|¯¯¯¯|¯|____
              ___ ___   __|_|__ _           |¯   ¯||¯       |-> TO HOLDING
             |  _|_  |_|PRISON | |_ ___      ¯|_|¯  ¯¯¯¯¯¯¯¯    CELL AREA [6]
             | |   |___|_|¯¯¯¯¯|___|   |_ __|¯ _|
             | |                    ¯|___|____|
             |_|      _
  _         _| |_   _|_|_
_|•|_      |    •| |  _  |
|_   _|     | |¯|¯|_|¯| |_|__
 |¯|    IN | | |_____| |3   |
 | |_ ___\_|¯|_ ___     ¯¯¯¯
 |___|_  | |   |_  |
       |_   _|¯  | |  COLOR MAP: gamefaqs.com/console/psx/file/572645/46267
    ___ _| |_    |_|
   |  _|___ •|   | |
   |_|  ___|_|   | |
 __| | | • | |_ _|¯|  • #1 - Medusa Lizard [4]
|•   | |   |___|_  |  • #2 - Medusa Lizard [2], Mad Monk [2]
 ¯¯¯¯  |___  2_| |1|  • #3 - Thunder Bird [2], Ninja Lord
          _|¯|_ _| |  • #4 - Giant Bat, Manticore
         |_____|___|  • #5 - Poison Bat [2], Nightmare [2]

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 45 Medusa Lizard    | W | 115 |  60 | Rob Mind + ???                   |
| Lv 44 Mad Monk         | D | 101 | 102 | Sleep Wind + ???                 |
| Lv 42 Ninja Lord       | E | 139 |  57 | Bomb Shuriken + ???              |
| Lv 40 Thunder Bird     | W | 102 |  53 | Thunder Breath + ???             |
| Lv 35 Giant Bat        | D |  91 |  47 | Supersonic                       |
| Lv 35 Manticore        | - |  91 |  47 | Expand Range + ???               |
| Lv 16 Nightmare        | D |  60 |  23 | ???                              |
| Lv 14 Poison Bat       | - |  44 |  21 | ???                              |
|________________________|___|_____|_____|__________________________________|

The entrance isn't shown on the ASCII map, but it's a one-screen do-nothing
area that leads to the place marked "IN". This is where the fun begins. Elc
will be incognito so there aren't any random battles just yet. In the B1
area, there are four switches (•) marked on the map. The NW one opens a door
in the south leading to the middlemost lever. Make it to the great [Firangi]
sword (4/12, 13/23) chest in the southeast and enter the room with the second
treasure, a [Strengthen Fruit]. The lever in that room opens the door north
and in plain view, and after taking it, the 3rd lever lowers a stairway near
the B1 entrance. Finally tackle the fourth, southwest switch to open the door
out of this area, a little NE of the B1 entrance.

Going north, there is a zig-zag path extending east leading to a chest with
[B Ring Armor] -- 2/10, 10/19. Elc can't equip it, however, so that's why
the player should've had an equal-DEF Illusion Robe bought in Palencia! The
dead-end room near this chest has a switch which smooths over a floor gap in
the distance, so flip it, backtrack through the zig-zag, and go through the
door with a lever affixed to it.

Upon reaching the prison area, Poco will join up again. His small cell has
an empty treasure chest (?) and savepoint on the bed. Resting is impossible
here, though. On that same subject, leaving is impossible, too, as soldiers
will uncover what Elc's doing and prevent him from going back. That's why
saving can be a little sketchy for those unprepared. Make sure to give Poco
the B Ring Armor, which starts at slightly better DEF than the Illusion Robe.

Anyway...the trek east to the room with a [Life Nut] and [Magic Sprig] is
simple and enemy-free...for a moment. Baddies warp in and a skirmish (#1)
begins. The way north is locked, so south y'go! Unfortunately, there's a big
trapdoor that sends everyone into a downstairs prison. This next part's easy
to do with the colorized map, but for those without internet access:

• Flip two switches in starting room [opens way west & south]
• Go west, flip both switches [opens way south]
• Go south twice, flip left green switch [opens way south in 1st room]
• Go south twice from first room, flip both switches [opens exit]
• Return to starting room, go east for a [Magic Canceler] accessory!

The Magic Accessory has [0/0, 7/7, Increase Magic Defense] properties, and
is Fire-type too. I noticed when Elc stepped on some bones there, they broke;
does that have any effect, I wonder? Anyway, exit east when ready and it'll
return back up to the trapdoor room. Sidestep the obvious pitfall and flip
the switches, deactivating the booby trap and lowering the stairway in the
room where treasures #4 & 5 were located. Go north from there for a second
pincer battle (#2) -- it helps to use Battle Drum & Retaliation since the
monks use Sleep Wind. If needed, use Invincible and slay the enemies with
counterattacks. Use as much MP as needed.

...because at the bifurcation nearby, head west to find the villagers! There
is time for healing if Elc lets Poco do so, but no saving (!?) still. After
some scenes, the villagers escape and Elc stays behind to find off enemies
(#3). This solo battle with Elc can be annoying, so I suggest moving into
the tiny corner NW of the locked door Poco went through and using Invincible;
this usually lets Elc counterattack two enemies if they bunch up, making it
easier to get through. Since the birds' Thunder Breath inflicts ATK-down, it
really is the smartest course of action.

After Elc's finished his wild n' wacky romp with the soldiers, Poco's team
will be navigating the secret tunnel beyond. Lishena in a cave full of ZZZing
monsters...who knew she would wake them up? The battle that ensues (#4) has
Poco fighting alone against the two monsters, with five liabilities on his
hands. The girls will make for the exit (Lv 35, 91 HP, 8 MP) so the best Poco
can do is heal them if they're damaged. Using Speed Ocarina will help some on
this battle, since the girls have a __HUGE__ range already. Funny enough, AI
here is pretty crappy, especially on the Manticore...it doesn't even attack
the girls... Just use Atrophy Horn a few times and things'll be easy.

Elc rejoins after the battle, just in time for another (#5). Poco will be
way north of the screen, but the enemies are so patheticly crappy Elc should
be able to take 'em out (after healing HP from previous battle). Seriously,
they're level 14-16...tch!

TOUVIL
¯¯¯¯¯¯
After meeting Kukuru, Chongara arrives back...which means the Silver Noah's
back as well! It's anchored in the quarry like always. This switches the POV
over to our friend...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
17) ROMALIA                                                              [WK17]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Cast-Off Ball       • Power Unit 12                               |
|___________________________________________________________________________|

HOUFION
¯¯¯¯¯¯¯
...Shu! He's ended up in this crappy city on Romalia's outer wall, looking
for a place to infiltrate. Resting is possible in the southwest part of town
(I say this because when I first played, I didn't even know there was a SW
part! D'oh!) and the shop [SH10] is on par with Ramul.

Before doing anything else, visit the local tavern's bartender to learn a guy
at the inn (Moris) might be able to tell Shu more about Romalia. Outside...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 38 Ninja Master     | F | 127 |  52 | Charge, Mirror Image + ???       |
| Lv 36 Werewolf [2]     | W |  93 |  48 | ???                              |
|________________________|___|_____|_____|__________________________________|

 Shu will fight this trio alone, so playing it safe helps (well, some Recover
 Fruits do too). Minimize attack sides by going north near the bar's barrels,
 and use Speed Up. Spam Random Attack/Plasma Shock when they box Shu in and
 heal when necessary. The ninja's evasion is pretty good, so cheap-shotting
 him with Time Bomb can be very useful also. Kobolds sometimes idle on their
 turn, so make 'em second priority.

With the lad saved, go to the innkeeper for scenes with Moris, who defers our
ninja to the man with "wild red hair" at the bar. The guild will have some
jobs to do, finally (no wanted monsters yet though).

• Job: Stop the Terrible Gas Leak!  [JB16]
• Job: Guard the Recyclers          [JB17]
• Job: Monsters' Food!?             [JB18]

Just some mundane jobs, the fourth of which (Dorarosh) is found on Clenia
Isle, so forget 'bout him for awhile. No jobs just yet, however. The only
other places accessible on the map are the skyport, the monster-infested
"The Heap," and the entrance-barred "Heap Cave-In" and "Romalia Tunnel". So,
that's the geography. [NOTE: After doing "Monsters' Food!?", one can return
to the newer part of the dungeon and find [Power Unit 12] within a previously
locked west offshoot].

When ready, talk with the red-haired barfly (Tosh) and some scenes will take
place at The Heap.

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| Lv 46 Tosh             | F | 117 |  62 | Ouka-raibaku-zen, Jubakuken,     |
|                        |   |     |     | Shinku-zen, Koei-zen, Toha-zen,  |
|                        |   |     |     | Kishinho, Ryugaken               |
|________________________|___|_____|_____|__________________________________|

 Cast Speed Up to get on even terms, first and foremost. Tosh has a variety
 of skills to use, but most of the best have a huge MP cost for mediocre
 damage (~30-40). This runs his skills down pretty fast; however, his normal
 attacks can usually do about the same. This battle shouldn't be too hard
 if Shu's got half-decent armor and weapons. Shu can steal a Bomb from the
 redhead, too...but who cares?

Afterwards, Tosh and Shu will crack a plan to hijack a military supply train
and enter Romalia through the guarded tunnel. It's so crazy it just might
work! Shu can save after the strategy meeting (back in the inn...) -- do so,
and buy a bunch of Recover Fruits if the supply's running low. Talk with the
redheaded swordsman and he'll join the party. His armor sucks, so give him
an Illusion Robe if there's one left in the inventory from Palencia. The new
destination is...

ROMALIA TUNNEL
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This is found up near the skyport's train tracks. After some scenes...

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| Lv 46 Dark Stalker     | D | 115 |  61 | ???                              |
| Lv 46 Ice Devil [3]    | W | 153 |  60 | Ice Shield + ???                 |
|________________________|___|_____|_____|__________________________________|

 Pincer attack! Cast Speed Up on both allies and let Tosh go to town. Since
 he joins at such a high level, and has such a fantastic ATK rating, he may
 be able to do over 100 damage to weaker-DEF enemies.

Afterwards, hotfoot it back to...

HOUFION
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Save/heal at the inn and stop by the base for some fun n' games.

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| Lv 46 SA-200           | - | 116 |  95 | ???                              |
| Lv 46 SA-200SP         | - | 116 |  95 | Speed Down + ???                 |
| Lv 46 SA-100 [2]       | - | 116 |  95 | Speed Up + ???                   |
|________________________|___|_____|_____|__________________________________|

Many, many scenes later, Tosh and Shu will work out a plan to destroy the
train and tunnel in a vicious derailment. Shu will plant the bombs, Tosh will
stall the guards -- for this purpose, a [Cast-Off Ball] is obtained for use
when Tosh cannot fend off the inbound foes. Fighting mundane battles at The
Heap and such will be impossible until this is completed, too.

ROMALIA TUNNEL
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| Lv 36 Mud Battler [3+] | W | 121 |  49 | Blizzard + ???                   |
| Lv 36 Earth Devil [3+] | E | 123 |  47 | Earth Shield + ???               |
|________________________|___|_____|_____|__________________________________|

 As discussed, Tosh will be fighting all enemies (6 initially) alone, and has
 a goal to play for time, using the Cast-Off Ball when things get too heated.
 A turn counter will be displayed throughout the battle, and depending on how
 long Tosh stalls, the better it goes for Shu in the next section. A useful
 tip for this battle is giving Tosh the "Meow Sword" that could have been
 stolen way back in East Aldia, since it increases DEF by 20 -- Tosh can use
 it. And really, that's almost preferable since the enemies here have higher
 HP and he should be using counterattacks to deal most of the damage. My
 equipment: Meow Sword [Lv 1/10, ATK 4/8, Increase DEF ability], an Illusion
 Robe [LV 2/12, DEF 9/19], and a Magic Sprig to give MP back. Ability-wise,
 spamming Jubakuken to paralyze enemies helps, especially on Mud Battlers
 who will spam Blizzard if out-of-range (but no physical poles). Bring lotsa
 Recover Fruits for the battle ahead, and things'll be easier. Every turn an
 enemy is slain, the next turn will respawn any that have been murdered, but
 not necessarily the same type (i.e. a Mud Battler might be replaced by Earth
 Devil). Remember to use the screen boundaries to protect Tosh' back!

At Turn 20, Tosh will say that's been enough time and "recommend" the player
use the Cast-Off Ball. The battle can go on longer, but there's little reason
for it. When the skirmish concludes, it's over to Shu...

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| Lv 32 Soothesayer      | E |  83 | 100 | Explosion, Super Nova            |
| Lv 30 Fire Golem [2]   | F | 105 |  40 | ???                              |
|________________________|___|_____|_____|__________________________________|

 Shu will have two bombs not finished, no matter if Tosh lasts 20 turns or
 just one. Each bomb has three steps until it's finished (open cover, set
 timer, activate) and only one step can be done per bomb, even if Shu's got
 access to both bombs. So, this battle's a minimum of six turns. It needn't
 be said probably, but the bombs are like treasure chests in terms of how to
 inspect them (default: x-button). Use Lv2 Speed Up and abuse the fact that
 tweaking the bombs can be done before attacking the enemies, w/o affecting
 the turn! The golems are quite weak, but use sticks to attack so they won't
 be counterattackable. So, what does Tosh's time have to do with this battle?
 Pretend Tosh fought for 20 turns. This means if Shu finishes the enemies in
 10 turns but hasn't primed all bombs, he'll be safe from reinforcements for
 10 turns!

The turn after Shu's completed his objective, the train barrels past and...
well, y'just have to watch the firework display. Much of Elc's splintered
party will be making its way to Romalia at this time, too. (Also thanks to
KKW07ISG06 for confirming that the tunnel can't be entered again after this
point.)

ROMALIA CASTLE WALL
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Watch some scenes and then it's into...

_______________________________________________________________________________
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18) MAIN CHIMERA LAB                                                     [WK18]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Spark Flail           • Ancient Spear          • Strengthen Fruit |
|       • Scale Whip                                                        |
|___________________________________________________________________________|
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| Lv 50 Fake Tosh        | F | 126 |  67 | All Tosh's abilities             |
| Lv 50 Fake Elc         | F | 163 | 104 | Fire Storm                       |
| Lv 49 Flesh Flicker    | D | 122 |  64 | Throw Head, Petro Wind           |
| Lv 49 Zombie           | D | 122 |  64 | Poison Wind                      |
| Lv 49 Ghoul            | D | 122 |  64 | Throw Head, Self Bomb, Paralyze  |
|                        |   |     |     | Wind                             |
| Lv 48 Ghoulgoyle       | D | 155 |  63 | Speed Down, Charge               |
| Lv 48 Blood Zombie     | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind|
| Lv 45 Fake Kukuru      | L | 113 | 151 | Cure, Magic Shield, Silent,      |
|                        |   |     |     | Refresh, Divine Judgement,       |
|                        |   |     |     | Resurrection, Divide, Protection |
| Lv 44 Fake Tosh        | F | 112 |  59 | All Tosh's abilities             |
| Lv 41 Fake Lieza       | E | 105 | 137 | All Lieza's abilities            |
| Lv 40 Fake Arc         | - | 103 |  54 | Burn Ground, Total Healing, Gale |
|                        |   |     |     | Flash, Slow Enemy, Meteor Shower |
|                        |   |     |     | Tornado, Magic Shield, Weak Enemy|
| Lv 38 Dopple-Elc       | F | 127 |  80 | Fire Storm                       |
| Lv 38 Dopple-Lieza     | E |  98 | 127 | Search, Power Loss, Cure         |
| Lv 46 Fake Gogen       | - | 115 | 154 | All Gogen's abilities            |
| Lv 35 Dopple-Alfred    | - | 120 |  52 | Divine Judgment, Super Nova      |
| Lv 33 Fake Shu         | W | 120 |  46 | All Shu's abilities              |
|________________________|___|_____|_____|__________________________________|

 • #01 - Fake Lieza, Fake Gogen, Blood Zombie [2]
 • #02 - Ghoulgoyle [3]
 • #03 - Fake Tosh, Fake Shu
 • #04 - Ghoulgoyle [2]
 • #05 - Fake Arc, Fake Kukuru
 • #06 - Ghoulgoyle [2], Blood Zombie
 • #07 - Dopple-Alfred, Fake Arc, Fake Lieza
 • #08 - Blood Zombie [3]
 • #09 - Ghoulgoyle [2]
 • #10 - Ghoul [6]
 • #11 - Flesh Flicker [6]
 • #12 - Blood Zombie [6]
 • #13 - Zombie [6]
 • #14 - Fake Elc [6]
 • #15 - Fake Tosh [6]

The path is very straightforward and enemy-less. In the sixth room, Gogen and
Lieza will be found...but odd how they don't join the active party. Further
in, the "oddness" will be revealed that they're not really Gogen and Lieza at
all (#1). Their abilities are the same, however, so take out Gogen before he
can use Explosion.

After some scenes, the party switches over to the real Gogen/Lieza somewhere
in the place. They'll have only their monsters to use as comrades, so it may
be a smidge harder for 'em. Equip them with whatever leftovers are in the
inventory (B Ring Armor?) and move to the chest in the room, a [Spark Flail]
with LV 4/10, ATK 11/17, Wind-elemental, and Inflict: Sleep. Enemies attack
(#2), but it's worth it since the flail is used in the Combine Shop. Another
thing: try to Ravish one of the Ghoulgoyles since they're probably 10 levels
higher than Lieza and have great attack.

When the battle's done, two exits are in the north. The northwest leads to an
[Ancient Spear] -- LV 4/14, ATK 6/13, Inflict Poison -- amidst six Ghoulgoyle
statues. Luckily no enemies 'hatch' for a stall battle. The NE door leads to
another impostor confrontation (#3) to deal with. Gogen's Explosion should
be used to great effect.

---

The POV changes to Poco & Elc after, near a locked door and six switches. All
but the fifth from left will summon 2 Ghoulgoyles (#4). Beyond the gate is
another impostor-cleaning trial (#5); take out Kukuru first since she's got
healing abilities on her side and is very fast.

---

Gruga and Shante will be up next (#6). It's not too hard, but chances are the
duo will have substandard equipment, so rely on attacks and let Shante smooth
things over with her healing magic. Gruga's light-elemental so he can murder
zombie types without them going to HP>1 state! Use Silent to prevent Speed
Down from being cast, also. The next battle (#7) is adjacent to there, and it
ain't too hard at all -- use Silent to prevent any crappy Power Loss attacks.

---

Lastly, it's Iga's turn. The nearest room has a lame "fight" with an Iga
copy, the second room has an actual fight (#8) with some zombies, whereas the
rightmost room is the real place to go, since it has the illusion machine to
destroy (#9). Use Kijinryu-eiha and Senpu-gekishu to do away with 'em; pretty
easy since all Lv1 Iga skills cost 8 MP! Make sure Iga's crappy equipment has
been switched out, though, or he may get the crap beaten out of him.

Everyone will join up in a hallway afterwards, and enter a room (can't return
back). The corridor beyond has two stairs going up, two going down. Each'll
lead somewhere after a monster fight; here's the division:

Upper-Left  -> Battle #10 -> Resting point (no saving)
Lower-Left  -> Battle #11 -> [Strengthen Fruit]
Lower-Right -> Battle #12 -> [Scale Whip]
Upper-Right -> Battle #13 -> To boss fight

Go to the resting spot and heal up everyone, which makes searching the other
2 rooms for treasure easier (hint: spam Lv2 Atrophy Horn/Explosion). Each
fight has to be fought when going into the room, but coming out there's no
problem. After Battle #13, heal everyone up and continue to the #14 fight
(which Elc can't participate in). The #15 battle, in the NW corner, will be
a LOT harder since it's six Tosh copies -- it's best to heal everyone, hope
to get through the first turn alright, and bombard them all with area-effect
magic.

FINALLY, go to the third door -- the security room.

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| Lv 54 Gallarno         | D | 417 | 234 | Double Heat Breath, Hell Burst   |
| Lv 52 Gallarno [6]     | - | 234 | 214 | None                             |
| Lv 48 Death Mage [2+]  | D | 119 | 149 | Hell Stairs                      |
|________________________|___|_____|_____|__________________________________|

 I suggest bringing Arc, Poco, Tosh, Lieza/Shante, and Gogen/Iga. Poco gets
 to use his wide variety of stat-buffs, Gogen uses Lv2 Explosion to weaken
 all parts of Gallarno, and the healer...heals. I used Lieza since she can
 use Search, too. Arc's abilities are great, with Magic Shield and Total
 Healing being great. His starting equipment blows, though, so that should
 be changed on his turn, too. The boss has numerous "skin" parts in front
 of its main part (head) that must be killed before someone can use physical
 attacks there, which is kinda annoying. Speed Ocarina helps a lot, too.

 Double Heat Breath attack affects all allies within two spaces of his flabby
 hide, and does about 50 fire-type damage. This is it's main attack when it
 doesn't idle. Personally, I would just avoid attacking the Death Mages as
 they don't move and their Hell Stairs ability is lame; oftentimes they idle
 also. A replacement will instantly be summoned upon defeat, too; however,
 if the enemy can be tricked into moving (via Confusion), someone can stand
 on the device and prevent any others. Rarely useful, kinda funny.

ROMALIA SKYPORT
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Leaving this country is possible, as Chongara says something's going on in
Greyshinne. Before leaving, there are some loose ends to finish up in this
country, though.

• Wanted Monster: Gravis           [WMGR] - The Heap
• Wanted Monster: Jackal           [WMJC] - Houfion
• Job: Catch the Scrap Thief       [JB19] - Houfion
• Job: Slay the Nocturnal Monsters [JB20] - Houfion

Move to the skyport and events will automatically take everyone to...

_______________________________________________________________________________
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19) GREYSHINNE                                                           [WK19]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Blood Bomb            • Garland                • Cure-All         |
|       • Recover Fruit         • Skull Mask             • Magic Apple      |
|       • Magic Sprig           • Power Unit 06          • Elven Cloak      |
|       • Borak Knife           • Earth Charm            • Magic Guard      |
|       • Water Staff           • Power Unit 07                             |
|___________________________________________________________________________|

PAYSUS
¯¯¯¯¯¯
Paysus is the only city in Greyshinne and it's quite large. The shop [SH11]
is normal except for the new items: Black Card and Shotgun. The town inn is
on the second floor of the NW restaurant, for reference. Guild-wise, there</pre><pre id="faqspan-4">
are currently no jobs, but some quarries to hunt and kill:

• Wanted Monster: Kido            [WMKD] - Rutar/Noyam Plain, Anan Flats
• Wanted Monster: Bishamon        [WMBS] - Rutar/Noyam Plain, Anan Flats

There's nothing else here to talk about, except a weird fortune-teller girl
who gives a cryptic foreshadowing. There are various places to fight out on
the world map, except Amaidar Mountain which Iga makes everyone leave if they
approach. The Sealed Ruins in the northeast can be opened, provided all of
the previous' ruins were robbed of their power units.

GREYSHINNE SEALED RUINS
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This place is completely optional, and can be done later as well. I'll list
it now because there are decent items to reap before any major events get
set in motion. On the flipside, because this place can be done later, it can
be easier on the inventory -- which is probably filled with all kinds of
equipment for the Combine Shop later -- to let these things lie until the
ol' carrying bag is thinned somewhat.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 40 Ghost            | W | 101 |  53 | Wind Slash                       |
| Lv 40 Living Armor     | D | 143 |  52 | Charge, Paralyze Wind            |
|________________________|___|_____|_____|__________________________________|

Every floor has four Ghosts and three Living Armors on it. Watch out for
the Living Armors' Lv2 Paralyze Wind which they use often enough for it to
be a nuisance (i.e. stay out of tight-knit formations). Each floor the team
goes down, each enemy gains one level, also.

 • B0: [Blood Bomb] + [Garland]
 • B1: [Cure-All]
 • B2: [Recover Fruit]
 • B3: [Skull Mask]
 • B4: [Magic Apple] + [Magic Sprig] + [Power Unit 06] + Healing Point
 • B5: [Elven Cloak] + [Borak Knife] + [Earth Charm]
 • B6: ---
 • B7: [Magic Guard] + [Water Staff]
 • B8: [Power Unit 07]

When a floor is cleared properly, monsters won't reappear unless the ruins
are left completely; this means the trek back up is ten times easier. Here
is a little info on the items found:

 CLUB : Garland     [Lv 1/2, ATK 12/13]
 MASK : Skull Mask  [Lv 2/12, ATK 15/33]
 ROBE : Elven Cloak [Lv 6/12, DEF 9/14]
 KNIFE: Borak Knife [Lv 4/8, DEF 6/9]
 CHARM: Earth Charm [Lv 8/12, DEF 7/9, Dodge: Attack/Catch/DEF/AGL Down]
 SWORD: Magic Guard [Lv 6/12, ATK 16/23]
 STAFF: Water Staff [Lv 2/14, ATK 13/31]

Make sure to get the Power Unit 06 power-up for Diekbeck before leaving this
continent, because just as this Sealed Ruins required Yagos Island's unit,
so will the next region's.

AMAIDAR TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This place is in on the northwestern mountain, and the first mandatory stop
in this coastal area. After some events, Iga will need to fetch the Amaidar
scripture from Paysus to complete a deal with Sania, the fortune-teller. Our
classy clairvoyant will join the party at this time [Lv 50] and with normal
equipment, which should be changed out if anything better's sitting 'round.

PAYSUS
¯¯¯¯¯¯
Save at the restaurant before doing anything. Some new things can be done
visiting the library's second floor where the scripture is held. There's a
single job available right now, but IT CANNOT BE COMPLETED UNTIL THE NEWEST
CONTINENT IS ACCESSIBLE, so staving off until then is a pretty good idea.

• Job: Find a New Home [JB21]

When ready, enter the local library's second floor and learn the scripture's
been stolen. Sania will use her crystal ball to see who the man looks like
(blue-clothed buff guy with jacket draped over back). A lot of people have
appeared in Paysus that look like this, so forgetting it is unlikely. To
continue on the quarry's trail, talk with all similarly-clothed men in town
(11), at:

 • Library [2F]
 • Library [1F]
 • Restaurant street
 • Restaurant [1F]
 • Inn area [2F]
 • Inn room [2F]
 • Item Shop
 • In front of Library
 • Guild Hall
 • Guild Hall back-alley
 • In front of Guild Hall

If y'get mixed up, realize that once the pointmen demands to know the alibi,
that option won't appear thereafter. Talk with the hunter on the library's 2F
once all suspects have been questioned and he'll suggest searching one of the
three "normal" monster areas on the world map.

NOYAM PLAIN
¯¯¯¯¯¯¯¯¯¯¯
This place is in the western reaches near the foot of a great mountain, for
reference.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 47 Soul Knight [7]  | D | 166 |  61 | Charge, Death                    |
|________________________|___|_____|_____|__________________________________|

 With so many enemies knowing Death spells this seems like it would be some
 sort of challenge, but the enemy AI's disposition is more likely to use the
 other ability (Charge). Still, it doesn't hurt to use Arc's Magic Shield
 technique after stat-buffing to make this go a lot smoother. They do 25-45
 damage per hit, so don't leave any weak-DEF allies hanging out to dry when
 they come 'round.

The scripture is recovered afterward, and Iga says the next place to go is
Mount Amaidar, where the writing's seal can be broken. Save/heal in Paysus
and mosey on up to the summit. For reference, another job is available:

• Job: Play Cupid            [JB22]
• Wanted Monster: Hell Spawn [WMHL]

AMAIDAR MOUNTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlock the seal with Iga, and he will be granted the "Amaidar Fist" ability
and knowledge of the scroll. Some blah-blah scenes later, Sania joins for
good. Near the southern reaches of Greyshinne, the option to advance toward
"The Border" is given. Save in Paysus and move there.

THE BORDER
¯¯¯¯¯¯¯¯¯¯
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| L47 Soul Flame [4]     | F | 153 |  63 | Power Loss, Death                |
| L47 Skeleton Knight [5]| E | 154 |  62 | Plasma Shock, Charge             |
|________________________|___|_____|_____|__________________________________|

 This battle is very run-of-the-mill -- kill the enemies anyway possible. But
 the change-up to the formula comes in that a crosshair will target one of
 Arc's band, signifying that area will be attacked in the coming turns. Use
 Weak Enemy while avoiding the Graunoln's reticle (inflicts about 80 damage)
 and things'll go fine. Spread Speed Up/Speed Ocarina around because allies
 can move out of the cannon's range, since it focuses on a location not any
 specific person. [NOTE: Cannon can damage enemies as well.]

After the romp, the Silver Noah can be used to go anywhere of the following
places: East Aldia, Yagos Isle, West Aldia, Seirya, Greyshinne, Forles,
Alatos, Clenia Isle, Niedel, Romalia, Brakia, Zariban. Yeah, that's a lot of
things to do, which I'll cover in the next "buffer section".

_______________________________________________________________________________
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20) WORLDLY AFFAIRS                                           [OPTIONAL] [WK20]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Hit Scroll            • Throw Scroll           • Magic Card       |
|       • Power Wrist           • Temporary Shoes        • Counter Bracelet |
|       • Junk Bracelet         • Senior Bandanna        • Tragedy Glasses  |
|       • Antidote Ring         • Warrior Charm          • Hawk Statue      |
|       • Hawk Statue           • Senior's Wish          • Fake Statue      |
|       • Short Sword           • Armor Stone            • Emblem of Lark   |
|       • Romancing Stone 3     • Bitter Leaf            • Cure-All         |
|       • Yellow Powder         • Chaos Herb             • Power Unit 08    |
|       • Cestus                • Wind Charm             • Scourge          |
|       • Metal Defender        • Magic Apple            • Chaos Bomb       |
|       • Attack Bottle         • Power Unit 09          • Magic Sprig      |
|       • Magic Apple           • Magic Apple            • Crown Ax         |
|       • Cure-All              • Arsenic Mask           • Tanzanite        |
|       • Decorator                                                         |
|___________________________________________________________________________|

The next place Arc wants to go is Brakia -- Gruga's home country -- but with
the Silver Noah usable "for realz" the entire world is opened up...well, most
of the world. Here's what can be done.

GUILDWORK
¯¯¯¯¯¯¯¯¯
• Job: Find a New Home             [JB21] - Paysus
• Job: Indigos Jewelry Robbers II  [JB23] - Indigos
• Job: Exterminate Weapons Thief   [JB24] - Prodias
• Job: Slay the Monster            [JB25] - Prodias
• Job: Indigos Escort              [JB26] - Prodias
• Job: Catch the Slasher           [JB27] - Prodias
• Job: Find Ancient Treasure!      [JB28] - Palencia
• Job: Find Ancient Treasure II    [JB29] - Palencia
• Job: Vengeance Assistance        [JB30] - Palencia
• Job: Find the Old Man            [JB31] - Misro
• Job: Monster in the Arena        [JB32] - Misro
• Job: Arena Monster Revolt        [JB33] - Misro
• Job: Stop the Desert Thieves     [JB34] - Elzark
• Job: Stop the Desert Thieves II  [JB35] - Elzark

Completing 'Exterminate Weapons Thief' opens up a new shop on the smithy's
second floor [SH12] and has great weapons, most of which can be modified a
bit (like the Platinum Edge sword) or simply have high ATK, usually 25-38!

WANTED MONSTERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here is the list of monsters that can be hunted. This list doesn't include
monsters affiliated with jobs, so you'll have to do those to get some also.

• Wanted Monster: Kiba             [WMKB] - Quina Hill
• Wanted Monster: Dorarosh         [WMDR] - Clenia Isle Vacant House
• Wanted Monster: Gigmunt          [WMGG] - Misro Arena
• Wanted Monster: Queger           [WMQG] - Alatos Forbidden Ruins [F1]
• Wanted Monster: Tasman           [WMTS] - Ishima Rocks
• Wanted Monster: Shvaidel         [WMSV] - Saryan Desert
• Wanted Monster: Gaucrow          [WMGC] - Azenda Highlands

EVENTS
¯¯¯¯¯¯
Here are some events, excluding important Forles/Brakia events

• Both arenas (Misro in Niedel, Clenia on Clenia Isle) are accessible now.

• Return to Clenia Isle's vacant house and search the backroom where Elena
  was once kept. A [Decorator] chest can be found with maxed [LV 15, DEF 11]
  stats. This can be used in a combination on Yagos Isle, so it may be worth
  keeping around.

• If the party hasn't obtained Diekbeck yet -- which is possible -- revisit
  Yudo Village's lab and he'll automatically join the party. Vilmer will give
  Power Units 00-04 as well, which imbue Diekbeck with elemental powers and
  stats.

• Alatos' Forbidden Ruins have fifty (50) floors to go down and has lots of
  treasure along the way, a lot of it used in the Yagos Isle Combine Shop!

• At Azendia Highlands in Alatos, after finishing a battle, look for a hole
  in the northeast corner. Go there and Rai-jin, one of the monsters Arc's
  team is acquainted with, will join the party.

• At the Water Shrine in Zariban, defeat the enemies and enter the hole near
  the screen's top. This leads to the Guardian Force Fu-jin's area -- another
  of Chongara's monsters -- that will join the party after a scene. He has a
  special attack with Rai-jin, remember.

• Remember at Yagos Isle's Sealed Ruins, that one floor where treasures were
  encased in the wall and there was no way to get there? Well, Gogen is the
  answer...or rather, his Teleport ability is. Items to get: [Magic Sprig],
  [Magic Apple], [Crown Ax], [Magic Apple]. The Crown Ax is used to create
  the Taburl axe when combined with a Gale Bandanna. This item sucks, and it
  can't learn any weapon abilities either. On one of the floors also contains
  the unique spear [Pirom] amidst some general junk, so make sure to get it!

• In Alatos, Chongara's Shop is just northwest of Gazalla. Visit there for
  some items:

  - [Hit Scroll]
  - [Throw Scroll]
  - [Magic Card]
  - [Power Wrist]
  - [Temporary Shoes]
  - [Counter Bracelet]
  - [Junk Bracelet]
  - [Senior Bandanna]
  - [Tragedy Glasses]
  - [Antidote Ring]
  - [Warrior Charm]
  - [Hawk Statue] - two of them
  - [Senior's Wish]
  - [Fake Statue]
  - [Short Sword]
  - [Armor Stone]
  - [Romancing Stone 3]
  - [Emblem of Lark]

  Also, Chongara's friend Odon will join the party as a monster type. The
  Tragedy Glasses should definitely be picked up, as there's a 'trick' that
  can be done with 'em.

• Alatos' Sealed Ruins can be entered if both power units from Greyshinne's
  Sealed Ruins were obtained.

  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | Lv 50 Warlock          | E | 124 | 167 | Divide                         |
  | Lv 49 Killer Wolf      | E | 160 |  65 | Speed Down, Paralyze Breath    |
  |________________________|___|_____|_____|________________________________|

   F1: [Bitter Leaf],  [Cure-All]                            [Killer Wolf x7]
   B1: ---                                                       [Warlock x6]
   B2: [Yellow Powder], [Chaos Herb]            [Killer Wolf x3 + Warlock x4]
     : Healing point (after battle)
   B3: [Power Unit 08], [Cestus], [Wind Charm]  [Killer Wolf x3 + Warlock x4]
   B2: [Scourge] + [Metal Defender]             [Killer Wolf x3 + Warlock x4]
   B1: [Magic Apple] + [Chaos Bomb] + [Attack Bottle]
   B2: [Power Unit 09]

   Fighting enemies here is slightly easier than in Greyshinne since there
   are no undead types to waste turns; but, every wolf loves to use Paralyze
   Breath when threatened, so make sure someone with Refresh-type abilities
   is in the party (Arc's Total Healing has this property). The Killer Wolf
   and Warlock enemies both may Dark Smasher knives [LV 6/10, ATK 6/8
   Range DOWN effect] that can be used at Yagos Isle's Combine Shop.

• In Forles, visit Mother Claire's Cave (north of skyport). Since Lieza will
  have Nol's Crystal, agree to having the proof and the boulder will roll
  back. However, only beasts may proceed beyond that point, so pick as many
  as possible. In fact, using Ravish on a few higher-level ones can really
  help get through here (Dragon Zombies at Quina Hill in Seirya?). Kelack &
  Mofly don't count...same for Raijin, Odon, and the other special types.

  - Screen #1 - Enter north screen
  - Screen #2 - Flip switch and exit north
  - Screen #3 - Flip switch RIGHT; exit in southwest area
  - Screen #4 - Fight battle: Lv31 Black Wraith [4], Lv31 Rabid Bat [3]
              - Flip switch in corner
  - Screen #3 - Exit northeast
  - Screen #5 - Fight battle: Lv31 Black Wraith [3], Lv31 Rabid Bat [4]
  - Screen #6 - Nothing
  - Screen #7 - Mother Claire

  Mother Claire has the ability to change monsters' classes, add abilities to
  any unit, and even buy the captured critters to save party space. Changing
  classes carries a prerequisite level, so there's no jumping straight to the
  best type (unless you capture them at a high LV). Mother Claire, once found,
  will appear later in the game, too, so make sure to find her when you can!

• In Clenia Isle's Training Rock battlefield, there are three treasure chests
  to get normally. They are: [Arsenic Mask] with Lv 1/15, ATK 1/2, and the
  ability to inflict Confusion; and, a regular ol' [Cure-All]

  The isolated chest holds [Tanzanite], LV 0/0, DEF 4/4, Immune: Confusion.
  This can be used at Yagos Isle's Combine Shop, so it may be worth keeping
  around.

_______________________________________________________________________________
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21) BRAKIA                                                               [WK21]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Power Nut             • Recovery Fruit         • Palo's Nut       |
|       • Atrophy Ball          • Super Rod              • Reco's Grass     |
|       • Yellow Powder         • Spirit Seed            • Full Power Fruit |
|       • Cure-All              • Wind Edge              • Blue Flail       |
|       • Power Unit 10         • Bastard Sword          • Phalanx          |
|       • Life Nut              • Power Unit 11                             |
|___________________________________________________________________________|

GOOZ
¯¯¯¯
This tiny town seems to be oppressed by the Lord of the Manor nearby...hmm.
The shop [SH16] is the same as always except for the "Grizzle Fang" weapon
for monsters. I should say: FINALLY! Poor Paundit has been thrown scraps
up til the player's been able to get the Styx weapon (see last section).
Guild-wise:

• Wanted Monster: Gigas          [WMGG]
• Wanted Monster: Dobano         [WMDB]

No jobs just yet. The town on the ridge nearby might have some action...

RUWAGA
¯¯¯¯¯¯
...and there's the action!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 55 Spectre [6]      | E | 176 |  73 | Sleep Wind                       |
|________________________|___|_____|_____|__________________________________|

 Gruga is mandatory for this battle, so hopefully he isn't under-levelled.
 These ghoulish freaks know Sleep Wind but don't spam it like some of their
 earlier counterparts. Gruga's light-elemental so if he deals the killing
 blow to any of the undead monsters, they instantly die instead of going to
 HP->1 state. Cool! Also, Spectres may drop Mints. Not so cool!

Afterwards, Gruga can explore the town. The shop [SH17] is pretty much as the
same down the road, except they sell normal Fangs only and Rods. Enter one of
the houses in town for some storyline scenes involving Gruga's nemesis Rygar,
who's showed back up again.

LORD'S MANOR
¯¯¯¯¯¯¯¯¯¯¯¯
This will be a small dungeon of sorts, not unlike the Vacant House in East
Aldia. Pick a party and head on in...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 56 Dark Mage        | D | 137 | 186 | Weakness, Death                  |
| Lv 56 Iron Golem       | - | 183 |  72 | Protection                       |
|________________________|___|_____|_____|__________________________________|

 • #1 - Dark Mage [4], Iron Golem [4]
 • #2 - Dark Mage [2], Iron Golem [4]

 Two rooms in is a bland battle (#1) inside a room with a west/east exit.
 Pick either of the exits, both of which lead north to another battle to
 sort through (#2). The adjacent hallway with a huge door has battle (#2)
 also. In the study, watch some scenes with Rygar and learn of his devious
 plan at the nearby mountain/volcano. That's the next destination.

BRAKIA SEALED RUINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before undertaking anything, the sealed ruins here can be entered if all the
previous ruins were looted of their power units (Alatos opens this place).
Completing this now will open up the Amigue continent's stuff.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 63 SA-200           | - | 154 | 129 | Speed Down                       |
| Lv 63 PA-200           | - | 154 | 129 | Power Loss                       |
| Lv 54 SA-100           | - | 134 | 111 | Speed Up                         |
| Lv 54 PA-100           | - | 134 | 111 | Strike Power                     |
|________________________|___|_____|_____|__________________________________|

 The monsters here aren't too tough, really. "SA" types use punches, whereas
 "PA" types use sub-machine guns to hit multiple targets. Obviously, guns're
 not that powerful but they can weaken allies en masse, so keep a look out
 and try not to set everyone up to get hit! As usual, the enemies slowly grow
 in level (+2/per) as the team descends each floor.

 The map for this place gets VERY CONVOLUTED, so here's a simplified map to
 help one through.
             _____              ____
            |    A|     |¯¯¯¯¯||D   |      _____
            | 1 2 |     |C|¯|I| ¯¯| |     |  I  |          |¯¯¯¯¯¯¯¯|
            |B   _|  _  |_| |_| __|6|     |10 11|________  | 14 15  |
         ___ ¯|_| __/A|  _____ |J   | |¯¯¯|_____| 12  _  | |        |
   Heal | 3D|    |E   | |    G||¯¯¯¯\ | 9  G|H|J     |_| | | 16 17  |
       \|C|¯      ¯¯|4| |7|¯¯¯ |E|¯\ \|___|¯|  ¯¯¯¯|  13 | |        |
        | |_      __|5| |8|___ |¯|_/ /      |      |¯¯¯¯¯  |        |
        |  B|    |F   | |   F ||H   /       |  K   |       |    K   |
         ¯¯¯      ¯¯¯¯   ¯¯¯¯¯  ¯¯¯¯         ¯¯¯¯¯¯         ¯¯¯¯¯¯¯¯
                                                    ______________________
 A healing point is found on B1 ("D/B" path side)  | 01: Power Nut        |
 after the battle. Enemy-wise, there is always a   | 02: Recovery Fruit   |
 mixture of two enemy types, usually 7 per floor.  | 03: Palo's Nut       |
                                                   | 04: Atrophy Ball     |
 • F1 - [Power Nut] + [Recovery Fruit]             | 05: Super Rod        |
 • B1 - [Palo's Nut]                               | 06: Reco's Grass     |
      - [Atrophy Ball] + [Super Rod]               | 07: Yellow Powder    |
 • B2 - [Reco's Grass]                             | 08: Spirit Seed      |
      - [Yellow Powder] + [Spirit Seed]            | 09: Full Power Fruit |
 • B3 - [Full Power Fruit]                         | 10: Cure-All         |
      - [Cure-All] + [Wind Edge]                   | 11: Wind Edge        |
      - [Blue Flail] + [Power Unit 10]             | 12: Blue Flail       |
 • B4 - [Bastard Sword] + [Phalanx] + [Life Nut]   | 13: Power Unit 10    |
        + [Power Unit 11]                          | 14: Bastard Sword    |
                                                   | 15: Phalanx          |
                                                   | 16: Life Nut         |
 Equipment overview:                               | 17: Power Unit 11    |
                                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • THROW: Atrophy Ball  [LV 1/01, DEF 01/01; Inflict: DEF-Down, ATK-down]
 • STAFF: Super Rod     [LV 2/12, ATK 18/38]
 • FLAIL: Blue Flail    [LV 8/12, ATK 18/23, Water-elemental]
 • SWORD: Wind Edge     [LV 6/14, ATK 22/36; NOT Wind-elemental]
 • SWORD: Bastard Sword [LV 4/12, ATK 13/23; Wind-Elemental]
 • SPEAR: Phalanx       [LV 6/15, ATK 11/19; Increase DEF]

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) BANZA MOUNTAIN                                                       [WK22]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Feather Staff         • Battle Stick           • Light Elbow      |
|___________________________________________________________________________|

If you want to save a bunch of unneeded grief in here (monster battles can't
be fled from), bring along Arc to spam Lv2 Weak Enemy when needed. It saves
a lot of MP for those who can cure. My team: Arc, Poco, Tosh, Lieza, Shu.
Any automatic MP refill items (Magic Sprig, Brave Crest, Styx) can help too.
Mud Goblins may drop FlameKnifes [LV 2/12, ATK 7/16, Fire-elemental].

                                                                   EXIT
                                          _______                    |
                                         |3      |         ______   |¯|-HEAL
                                          ¯|     |________|      |__|¯|
                                           |______________ __   ______|
                                           |  ________    |  | |
                                           | |        |   |__| |_
                                           | |        |          |
                                           |¯|        |___   ____|
                                        ___| |____  ______| |
                                       |  ________||________|
                                       | |
                                       |¯|____________
                                       |  __________  |
                                       | |________  | |
                                    ___|          | | |
                                   |  ___|¯¯¯¯¯¯| | | |
                                   | |   |¯¯¯¯| | | | |
                                 __| |___|    |_| | | |
                                |  _______________| | |
                                | |     __________  | |
                                | |    |•         | | |
                                | |_    ¯¯¯¯¯¯¯¯| | | |
                                |   |__|¯|      | | | |
                                |         ¯¯¯¯¯¯  | | |
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | |
                                                | |_| |
                                       |¯¯¯¯¯|  |  ___|
                                       |_   _|  |¯|
                                       __| |    | |-HEALING
                                      |     ¯¯¯¯  |
                                      |    |¯¯¯¯¯¯
                                      |__  |
                                         | |
                                         | |
                                      |¯¯   ¯¯|
                                      |__   __|
                                         | |_____
                                         |      2|
                                         | |¯¯¯¯¯
                                         |  ¯|
                          _              | |¯
                         |•|_____________|¯|
              ___________|__               |
             |  ____     |  |      |¯¯¯|   |   ITEMS:
             | |    |    |  |      |   |   |
            _| | ___|    |__|      |___|   |   1 - Feather Staff
           |   ||•                         |
           |   | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |   2 - Battle Stick
           |   |________|¯¯¯|            | |
           |      ______    |____________| |   3 - Light Elbow
           | |¯|   1 |  |__________________|
           | |  ¯¯¯¯¯
      |¯¯¯¯|¯|_________
      |    |________   |
      |______________  |
             |¯¯|    | |
           |¯   |    | |
           | |  |__ _| |_
           | |___  |     |
           |___  | |     |
               |_|_______|
               |_|

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
| Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
| Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
|________________________|___|_____|_____|__________________________________|

 • #1 - Mud Goblin [7]
 • #2 - Mud Goblin [8]
 • #3 - Mud Stalker [6]
 • #4 - Mud Stalker [7]
 • #5 - Mud Stalker [8]
 • #6 - Weretiger [6]
 • #7 - Weretiger [5]

Get ready for a long ride in this dump. Continue along the main path until
a lone mine cart is found; ride it to a welcome party (#1) of mud goblins.
Ride the next tiny mine track to a larger antechamber with two carts. Don't
take the cart as-is; it leads to a battle (#1) in a dead-end room. Instead,
flip the switch to make it the track go on the northern grooves. This will
end the first screen.

Follow the next mine cart to a new battle (#8) type...well, there's just one
more mud goblin added. Afterwards, use the tiny track nearby to find a wall
switch that makes the lavaflow recede both right of the previous battle room
and near the screen's first cart. Go east first. Ride the mine cart, flip the
dead-end room's switch -- receding lavaflow in other location further -- and
then return to the screen's beginning to enter that new place.

Go south when possible for a [Feather Staff] -- LV 6/10, ATK 13/17, Catch-
-DOWN effect. The funny thing about this weapon is...that it's actually a
spear! Anyway, continue east, ride the next cart, and it'll move on a fun
track toward the NE exit. Screen two: over!

---

Screen 3 should provide entertainment. Before riding the cart, head north to
kill the annoying mud stalkers who use clubs (#3). Afterward, return to the
cart, hit the small switch along the way, and use it to get the [Battle Stick]
chest in a dead-end. Ride the cart back to its starting position, make sure
the first switch is "off" and the northernmost is "on" -- this makes the
track loop west then east, dropping the player near a healing point.

Screen 4 is a lot larger. Ride the nearest cart and a monster will force a
lame battle with its cohorts (#4). Spam Lv2 Weak Enemy on the second turn and
y'just might be able to make it affect all of 'em! Continue up the path until
another fight takes place; the Wanted Monster Gigas will appear far north of
the foes (#5). Like before, the largest force can all succumb to a single
short of Lv2 Weak Enemy. Afterwards, trek north until a mine cart can go
east -- this leads back to the screen's start, right near the energizer point
in Screen 3...so use it. Duh! When healed, take that cart back and exit
north.

Screen 5...upon entering, a monster will be trying to take the mine cart.
Battle is avoided if the player lets the baddie take it; a useless fight (#6)
takes place if one upholds the principle of annoying enemies. There's really
no strategic value of fighting, so just go north via a cart to leave...well,
that's recommended anyway.

Screen 6: follow the cart to a battle (#6). There is a crapload of carts to
choose from at this point -- six going laterally and a lone one going north.
Don't bother going on any of the laterally-running ones, as it leads to a
needless repeat battle (#6) of before. So, take the lonely cart running north
to ANOTHER #6 battle. This time, there will only be six new carts to take:
five running west, one running east. Of the six, take the fourth from top to
a [Light Elbow] chest: LV 4/15, DEF 9/19, Increase Offense Ability. This
time, there's no monster battle upon returning! Finally, take the east-going
cart to a healing point and this mountain's exit.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 70 Rygar            | D | 336 |  91 | Death                            |
| Lv 64 Gas Cloud [5]    | w | 156 |  82 | Petro Wind                       |
|________________________|___|_____|_____|__________________________________|

 Gruga will be mandatory for this battle, so hopefully he's been semi-used up
 until now. As previous battles have shown, Petro Wind is a huge annoyance;
 this time, so will Rygar's Death spell which finally sees some action. Using
 Silent or Mind Buster to reduce the MP en masse will go very far in lessening
 the crappy factors that can show up. But, until then, stay out of Lv2 range
 but not far enough that one can't heal on the next turn. Of course, using
 Weak Enemy (or Shinku-zen) on Rygar will really declaw him, making it really
 easy to reach the finish line. His stolen items/drops are nothing special.

WORLD OVERVIEW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A few things can now be done before continuing to Forles.

• Wanted Monster: Dabano         [WMDB] - Banza Mountain
• Wanted Monster: Garop          [WMGR] - Banza Mountain
• Job: Clear the Tracks          [JB36] - Gooz
• Job: Collect Minerals          [JB37] - Gooz
• Job: Deliver Meat to Gourmet   [JB38] - Gooz
• Job: Mysterious Job Interview  [JB39] - Indigos [can't be finished now]

Also worth noting is that if Elc has collected 250 merits doing jobs and
wanted monsters, he can enter the Prodias Guild's backroom. The items are a
[DarkLong Sword] with LV 4/10, ATK 19/29, and Inflict: Dark weakness stats;
a [Boar Spear] with LV 4/15, ATK 16/33 stats; and a [God Hunter Crest] with
Lv 12/12, DEF 7/7 stats. Elc also gets access to Indigos' backroom, but there
isn't anything to do there...yet.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) FORLES                                                               [WK23]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Alright, time to follow up on Sania's fortune-telling and see what's going on
in this country. Check out Ramul's citizens and something will definitely be
awry (which is why only saving, not resting, is possible there). Head to the
more friendly village nearby...

HOLN
¯¯¯¯
Enter Lieza's grandfather's house and...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 49 Death Druid [5]  | D | 122 | 152 | Earthquake                       |
|________________________|___|_____|_____|__________________________________|

 Unlike their name, they don't know the Death spell. Also, they're probably
 about ten levels under the party average if the player screwed around with
 optional stuff before going to Brakia. Score!

RAMUL
¯¯¯¯¯
Everyone in Ramul is giving the team the silent treatment...odd. Leets will
be at the inn and after some 'taking advantage' of the innkeeper, sleeping
for free can be done. During the night, some events will take place. Follow
the townspeople to Gia Temple (via world map).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) GIA TEMPLE                                                           [WK24]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Wind Blade            • Hatchet                • Earth Blade      |
|       • Diek Punch            • GroundGrizzle Fang     • Black Wear       |
|___________________________________________________________________________|

                                      BOSS
                                     _|¯¯|_
                                    | HEAL |
                                    |__  __|
                                    |  ____||¯¯¯¯¯¯|
           _                   |¯¯¯¯  | ___ | |¯¯| |
          |G|_____             | |¯¯| ||   ||_| _| |
        |¯        |            | |  |_|| I |   |   |
        |         |            | |     |___|   |  _|
________|_   _   _|            |_|  _________  |_|
| HEAL 6 | |¯|_|¯| |¯¯¯¯¯¯¯¯|   |J| |  _____  | |H|  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|_|¯¯¯¯| | |HEAL!| | |¯¯¯¯|_|   | | |G|  _  | |_| |  | 1 : Wind Blade         |
| |    |¯|  ¯| |¯  |¯|    | |   | |  ¯  |I| |  _  |  | 2 : Hatchet            |
| ||¯¯¯   ¯¯¯|¯|¯¯¯   ¯¯¯|| |   | |___  | | | | | |  | 3 : Earth Blade        |
| ||_   ___  | |12___   _|| |   |     |_| |_| | |_|  | 4 : Diek Punch         |
|D|  |B|  _|¯|¯|¯|_  |A|  |C|   |_|¯|_________|      | 5 : GroundGrizzle Fang |
¯    ¯  |  _| |_  |  ¯    ¯                         | 6 : Black Wear         |
        |¯|_|¯|_|¯|                                 |________________________|
        |         |               _              _
        |___   ___|             _|D|____________|C|_
            |¯|                |  ________________  |
            | |                | |  _          _  | |
            |_|                | |_|B|________|A|_| |
         ___| |_|¯|            | |                | |
        |___   _| |            | | |¯¯¯¯¯¯¯¯¯¯¯¯| | |
          |_______|  ________  | | |            | | |  ________
                    |  ____  | |E|_|            |_|F| |  ____3 |
                    |_| _  |_| |_|                |_| | |  _ |_|
                ____| ||E|_| |                        |¯|_|F|| |____
               |   5  ||_____|                        |_____||  4   |
               |______|                                      |______|

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 50 Demi-Zombie      | D | 124 |  65 | Throw Head, Confusion            |
| Lv 50 Skeleton Lord    | L | 163 |  66 | Strike Power, Swing              |
| Lv 49 Master Mummy     | - | 161 |  64 | Dark Shield                      |
|________________________|___|_____|_____|__________________________________|

 • #1 - Master Mummy [9]
 • #2 - Demi-Zombie [2], Skeleton Lord [3]

Upon approaching the place, there's a battle (#1) before entering's possible.
Everyone will automatically breach the temple, but know that leaving is still
possible (there is no savepoint inside, as per usual). In the cathedral's
main hall where Ramul's denizens sit, there are two exits in the NW & NE. The
former has another battle (#2), but the latter is enemy-free.

Going the NE path, there is a room with two treasure chests: a [Wind Blade]
knife with maxed (Lv10 ATK 12 Inflict: DEF-Down) properties, and a [Hatchet]
axe with maxed (Lv10, ATK 25) stats also. If the player had taken the NE way
there would have been ANOTHER useless stall battle (#2).

In the room with the treasures, exit north and continue along until there's
a skirmish in a tight hallway (#2). Upon reaching the 3F, the archmonk will
be informed of the breach. The nuns will use a secret entrance in the shelf
behind the pulpit -- tip-off for later. Continue south along the east edge
to enter a new screen; follow the winding staircases to an [Earth Blade]
(Lv 8/12, ATK 22/28) and a [Diek Punch], the latter having a battle (#2) that
precedes it. The Diek Punch has the exact same stats as the Diek Knuckle
(Lv 0/0, ATK 4/4, Increase Trained Level) but is better...or something. In
the opposite tower -- via the southwest exit on the 3F -- is a [GroundGrizzle
Fang] with Lv4/14 + ATK 11/21 stats.

The object now is to descend to the first floor again. From the 3F, take the
northwest exit through an enemyless corridor to a [Black Wear] chest near a
healing point. This armor inflicts Darkness on an enemy when they attack...
nice! After that, backtrack to the 3F and take the enemyless NE path down.

Back on the 1F, inspect the shelf (for lack of a better word) behind the
archmonk's empty pulpit, sliding the secret entrance open. Saving before
this in Ramul isn't such a bad idea, because the passage beyond prevents use
of magic (!?) for some reason. There's another battle (#2) to sleepwalk
through then a small puzzle course in a weird eyeball-pattern floor...

First, enter the NW room and push the column onto the lit-up tile, opening
the door in the NE. Go there, follow the course until it loops around and
goes west. Push the block into the floor, push the next one to the junction.
Move that block north, then east over the edge...and onto a switch! This'll
open the door in the first room. However, don't go down just yet -- push the
other two nearby off the edge in turn, then one more onto a lit-up tile to
get right near the exit. I believe this skips a battle, so...yay?

---

In the passage beyond, move to the passage marked "I" which has a skull tile
floor. Notice that two of the tiles are slightly different (frowny face) and
can be moved on with the column. This puzzle will recur throughout this next
part. Anyway, here's how to proceed by using the map I've made above.

• In "H" room, move column toward dead-end switch (#2 battle en route)
• In "J" room, move column into dead-end
• In "I" room, move column onto northeastern of two switches

NOTE: The order of doing the above rooms seems to matter, so do "I" last.

The passage north to a healing point is now evident.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 56 Archmonk         | D | 180 |  73 | Mind Buster, Misery Beam         |
| Lv 54 Mage Smog [6]    | - | 134 |  70 | Magic Shield                     |
|________________________|___|_____|_____|__________________________________|

 Lieza is mandatory for this battle, so make sure she's properly equipped.
 Other than that, this should be a very short fight -- use Lv2 Weak Enemy
 and mass-effect attacks when the opposition nears on the second turn. Bing,
 bang, boom! Archmonk has a Recovery Fruit steal/drop.

HOLN
¯¯¯¯
Afterwards there's some fun pitchin' in going on, and that ends events in
Forles for awhile. The next destination is Millmana, but there's a couple
of things to do, also:

• Job: Yuk Yuk Comedy Club Guard   [JB40] - Ramul
• Job: Get Food to Holn Village    [JB41] - Ramul
• Job: Deliver the Herb            [JB42] - Gooz
• Job: Monsters on the Tracks!     [JB43] - Gooz
• Job: Get Monster Egg             [JB44] - Gooz
• Wanted Monster: Dreyper          [WMDR] - Banza Mountain

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
25) MILLMANA                                                             [WK25]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
AJARL
¯¯¯¯¯
The shop here [SH18] has upgraded weapons for the first time in a long while,
although most can't hold a candle to specialized types. The armor here has a
max defense of 19, whereas the previous generic armor's was 12. Definitely
get some for those who've been making do with crappy gauze and 'Chaos' types.
Guild-wise:

• Wanted Monster: Dalcios          [WMDL] - Razen Pond

At the moment, Nien Forest and Ruvag Woods aren't accessible. Headquarters
has some fun scenes, but prevents access to the small island it's connected
to. A cool combination to do at Yagos Isle (Battle Stick + Scale Wand) can
be done now, too, to make an Extra Rod. Just somethin' to think about.

When ready to continue the storyline, head to the tavern and find the guy
who appears to be holding a vacuum cleaner. Make Sania the pointman (i.e.
she's the one who is walking around) and talk with him -- Roan -- to learn
Yagun's drilled an immense oil platform at sea. This will now appear on the
world map once everyone heads back to the Silver Noah.

OIL RIG
¯¯¯¯¯¯¯
Watch the scenes of Graunoln in action (!) and the oil rig won't be able to
be breached until the train cannon is kaput. Coming back to this offshore
place will be impossible for awhile.

AJARL
¯¯¯¯¯
Visit Roan at the bar again which will allow access to Nien Forest nearby.
Y'know, the forest with a huge train now sticking out of it.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
26) NIEN FOREST / GRAUNOLN                                               [WK26]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Rock Shot             • WindGrizzle Fang       • Killer Sound     |
|       • Pole Ax               • Magic Rod              • Memory Necklace  |
|       • DarkGrizzle Fang      • Long Pole              • Dark Weapon      |
|___________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
| Lv 62 Lifesucker       | w | 151 |  81 | Pollen Attack, Divide            |
|________________________|___|_____|_____|__________________________________|

 • #1 - Dark Hemo-ji [2], Lifesucker [3]
 • #2 - Dark Hemo-ji [4]

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|               TRAIN        | Continue along to the first intersection -- go
|                 |          | north to a hemo-ji skirmish (#1) instead of to
|           _____|¯|         | the east, which leads to a dead-end. Hemo-ji
|          |  _    |         | enemies can use "Hemo-ji Finger" to turn their
|         _| |_| |¯          | targets into similar monsters. They can still
|     /¯¯|_______|           | attack like normal (the attacks are souped-up,
|  __/ /¯                    | even) but can't use skills. Using Mind Buster,
| (__ (     _|¯¯¯¯¯|         | Silent, or Ravish can be very helpful, the
|    \ \_ _|   |¯| |         | latter especially since they have great DEF and
|     \__|___|  ¯  |         | can equip swords and other useful weapons.
|             ¯| |¯          |
|              |¯|           | The adjacent screen has another hemo-ji romp
|      |¯¯¯¯¯¯¯   \          | (#1) to bother with, and the one after that
|      |  ¯¯¯|¯¯¯\ \__ ____  | completes the trifecta (#2). Following, the
|      |¯¯¯  |    \___|__  | | team finds where Graunoln is parked.
|      | |¯¯¯        _ __| | |
|      |_|          | |____| | Arc will lead the decoy team while Elc and
|     START      ___| |      | Sania will attack the unfortified part of the
|               |_____|      | train from above, with the Hien. The rest of
|____________________________| the allies can be chosen as the player likes,
                               although the decoy team should have the
some of the stronger fighters since they'll be part of the diversion. DO NOT
SEND ALL YOUR WEAKLINGS TO THE AIR TEAM OR THEY WILL PROBABLY BE SMOKED WHEN
THE BATTLES COME! I've made this mistake before and the infiltration part
was twice as long as it needed to be. Thus, have a good stock of Revival
Dusts and Strengthen Fruits; or, at least put Shante in the airship team as
she knows Resurrection, eh?

The party starts when the team's selected...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 64 King Dragon [4]  | F | 209 |  82 | Acid Breath                      |
| Lv 63 Ogre Lord [4]    | F | 154 |  81 | Plasma Shock, Extract            |
|________________________|___|_____|_____|__________________________________|

 Party-buff on the first turn, before the dragons can approach. Use Weak
 Enemy when they do and this will really take the bite out of the dragons'
 powerful attacks, which can do 60+ with regular consistancy. Ogre Lords're
 not as worrisome, but putting anyone in position to be hit multiple times
 on all sides is just a crappy strategic route to take. Keep semi-close so
 healing can affect everyone, and use Total Healing if anyone gets smacked
 with negative statuses.

GRAUNOLN INTERIOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Afterwards, Elc's team will have to infiltrate the train by itself. Although
there are only two cars, from the inside it looks a lot more complicated!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 68 Grim Stalker     | D | 215 |  89 | Easy Shoot, Tornado + ???        |
| Lv 67 Dark Monk        | D | 147 | 154 | ???                              |
| Lv 67 Assassin Lord    | w | 214 |  88 | Tornado + ???                    |
| Lv 64 Spectre Monk     | L | 141 | 147 | Confusion + ???                  |
| Lv 64 Shadow Ninja     | W | 205 |  84 | Diamond Dust, Silent, Tornado    |
|________________________|___|_____|_____|__________________________________|

 • #1 - Shadow Ninja [3], Spectre Monk [3]
 • #2 - Shadow Ninja [4]
 • #3 - Shadow Ninja [2]
 • #4 - Assassin Lord [3], Dark Monk [2]
 • #5 - Shadow Ninja [3], Grim Stalker [3]
                                                       Heal
_     _ _____ _____ __________________ _____ ____  _   _/
| |_ _| |     |_   _|_   _   ___   __  |     |    || |_| |_
|___|_  |_   _|_   _| |1| |¯|   |¯|  | |_   _|¯|__||   |  _|--.      [F1]
 |   | |_|¯|___|¯|    ¯|¯   ¯|¯  2¯|| |_|¯|_______| |¯|_|    |
Enter |___________|     |_____|_____||_______________|        |
                                                             |
                         ______________________________      |
                        |  _   _____________   ______  |     |
               Heal     | | |_|___________  | | _| |_| |     |
                  \_|¯|_| | |_____________| | | \__  | |_|¯| |
                .-|_  |_  |  |      |     |_| |_|3 |_| |   |-'      [B1]
        Diek    |   |_| | |  |  ____|_____|_   _|__| | |¯|_|
         Gun    |       | |__|¯|____________| |______| |
            \_  | |¯|_  |______________________________|
            |_|-|-| 4 |                                             [B2]
                | |_|¯                    ____ ____
                |         Switch Trio    | 5  |    |
                |         _____ ____)     ¯¯¯¯ ¯¯| |
                |        |    _|    |     ___ ___| |
                |        |_  | |____|    |  _|_____|
                | |¯|_ ____|¯|___________|¯|___ ___                 [B3]
                '-|   |       ________   ______|_  |
                  |_|¯ ¯¯¯¯|_|        |_|        |_|
                         |¯   ¯|      | |_ ____  |  ¯|_
                         |     |_|¯¯| |___|    | |_____|-.
                         |_____|____|     |____|   |     |
                                                 Heal    |
                                                 Save    |
                           _____ ____________ ___   ___  |
                    |¯|_ _|  ___|_________  _|   | |   | |
              .-----|  _|___| |7|____________|¯| |_| |_|-'
              |     |_|        ¯               |     |              [B4]
              |                _ ____________ _|     |
              |               |6|____________|_______|</pre><pre id="faqspan-5">
              | Control        ¯
              |   ___)  ___ _ _____ __
              |  |   |_|   | |     |89|
              |  |___|___|¯ ¯ ¯| |¯ ¯¯
              |      ___ ____ _|¯|                                  [B5]
              '-----|___|____|___|

Enter the hallway corridor and find the switch to flip; this deactivates the
lasers in the first room. That room's switch will open a door further into
the metal behemoth. Enter the corridor's second door to reach a much larger
area! A [Rock Shot] gun -- LV 4/4, ATK 13/13, Causes Critical Hits -- is a
great weapon to keep around.

Now, find the switch in this hallway, which changes a laser pattern in the
nearby room (marked with a 2), allowing access to a [WindGrizzle Fang]. This
one's stats: LV 6/10, ATK 16/21, Wind-elemental. Paundit-approved, too! Now
do the following: flip the switch in this room, deactivate the hallway's,
then return to the WindGrizzle fang room and flip the far switch -- this'll
make the next-door room's switch accessible. Said switch deacivates the laser
grid in the hallway, allowing passage east! Whew...

The first room past the defunct laser has more lasers; these are timed and
are easy to progress through. Enter to the east for the 1st mandatory fight
this dump (#1). Be careful about proceeding, as the starting formation sets
up the enemy to use Lv2 Silent on everyone! Be careful because this battle
can actually be VERY annoying. The switch here will power an elevator nearby,
so either complete the battle normally or race to the switch and flee -- both
are good, actually.

---

Find the elevator at the east end of the hallway. There's a healing point to
use before descending, luckily! Also, before going down, head left over the
lift, through a blind spot, to find the [Diek Gun]! This is missable but is
a good item for Diek. Down below, the large rectangular corridor has lots of
lasers. Go the south route and north a little to find two rooms on either side
of the place. Take the left path for another fight (#2), where an interior
switch will make an upper path accessible from the west. Exit and go to the
right door, which contains a [Killer Sound] cymbal for Poco that's used in the
Combine Shop (LV 8/14, ATK 22/31) later, and a switch that turns off some
lasers outside. This stall battle (#3) within this Killer Sound room can be
fled from rather easily, too.

A room in the northern area of the corridor is accessible now. Enter it,
avoid the laser grid, and flip the lever to deactivate the southern lasergrid!
Continue west and enter the first small room that opens north, where a battle
(#1) can be found. The switch therein turns off the rest of the northern
lasergrids -- this entire area should be clear now! Enter the last door (NW-
-most) and flip the last switch on the upper catwalk. This will power up the
westernmost elevator, where there's also a healing point. That elevator leads
to a [Pole Ax] spear chest -- LV 4/14, ATK 13/26. Continue down further...

---

On this B4 level, there are grids alternating...all this means is that the
pointman can only move one space at a time lest s/he trip the wires and
initiate a pointless battle. Enter the first south-opening door for a weird
lasergrid setup -- running into these causes Elc to restart, not a battle to
initiate (luckily). When making it to the SE door, find the switch that makes
part of the pathway ahead open up.

Back in the hallway, continue east until there's another south-facing room.
Get through or flee the next battle (#4) to find a multi-switch laser play.
Do the following: 1st, 2nd, 4th, 5th, Switch. This opens up a switch in the
barracks down the hall, where sleeping and saving is possible. The last
north-opening room in the corridor leads to a [Magic Rod] chest. It has
[Lv 4/6, ATK 11/13] stats and isn't all that great, really.

---

On the B5 level via the barracks, the first battle (#5) takes place in a ro`om
with two exits, upper-west and lower-west. [NOTE: This battle will not replay
unless the team moves to the right stairway leading to the elevator!]. Take
the lower path west to a [Memory Necklace] -- LV 0/0, DEF 9/9, Up Status
Protection -- that's Shante-only. Take the northern path through the factory
area, and look for a middle path near the assembly line that goes west to a
[DarkGrizzle Fang] -- LV 6/8, ATK 19/22, Dark-elemental. Finally, take the
highest path west to an up-elevator.

Follow this to a bifurcation, where Elc can go east and find a [Long Pole] &
[Dark Weapon] scythe. They have [LV 8/14, ATK 18/26] and [LV 4/10, ATK 16/25],
respectively. For those that like scythe weapons, make sure to pick up the
Dark Weapon as it can be combined with a crappy Light Sickle (buyable just
about anywhere) to make a Double Moon, with a max attack of 47! Take the west
path at the fork to the control room, thereafter.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 74 Giones           | D | 248 | 170 | Poison Wind + ???                |
| Lv 68 Grim Stalker [6] | D | 215 |  89 | Easy Shoot, Tornado + ???        |
|________________________|___|_____|_____|__________________________________|

 This battle can be difficult, if only because the enemies swamp the party
 in a small room, and there was no healing point leading up to this fight.
 If things aren't looking too good, stand together for healing purposes and
 have Elc use Invincible -- at least he can get in cheap counterattacks that
 way. Lv2 Silent can help also, since the enemy spams Tornado a lot. Battle
 ends only when all enemies are killed, not just Giones.

Once Graunoln has been cleared of its command, the mission is over. Sania'll
leave Yagun a special present by nuking the local HQ, giving access to the
island's battle locations: Nicarus Forest, Ruvag Woods, and Toyoke Forest.

AJARL
¯¯¯¯¯
The next destination is the Oil Rig, now unguarded from nearby threats. A few
things can be done before then.

• Job: Archaelogical Guard    [JB45] - Ajarl
• Job: Monster Kids!          [JB46] - Gooz
• Wanted Monster: Gorgas      [WMGR] - Ruvag Woods
• Wanted Monster: Kish        [WMKS] - Nien Forest [Screen #3]

Other things that can be done:

• Visit Toyoke Forest for a scene with the Forest Spirit of Millmana
• Create a Double Moon weapon (Dark Scythe + Light Sickle) at Yagos Isle?

When ready, talk with Roan in the Ajarl tavern, then head to the destination.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) DEEP SEA OIL RIG                                                     [WK27]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Ruby                  • Flame Edge             • Revival Dust     |
|       • Instant               • Studded Leather        • Reco's Grass     |
|       • Rage Weaken Dust      • Power Nut              • Ray Sword        |
|       • Crown Knife           • Rage Life Nut                             |
|___________________________________________________________________________|

 Sania will be mandatory for this dungeon (sadly), which means phasing out a
 more useful ally. I ended up choosing Arc, Tosh, Poco, and Lieza as that's
 who I like. There is a one-time-only wanted monster on this rig and it has a
 Fate Sword (knife) to steal. Don't worry, though -- the battle party can be
 reselected after finishing this place's boss.

      ___________
     |  _______  |
     |  ____|  | |
     | |  __   |_|               The
     | | |IN|__| |            Submarine
     |_| |_______|                |
     | |___________|¯|--.    ____|¯|_
     |_______________|  |   |___  ___|
                        |   |____   _|          |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  |        |A|            | 01: Ruby              |
      ¯| |¯¯¯¯¯¯¯¯¯| |  |         ¯             | 02: Flame Edge        |
     |¯   ¯¯¯|     | |  |                       | 03: Revival Dust      |
     |¯¯¯¯¯  |     | |  |                       | 04: Instant           |
      ¯|_|¯¯¯      |_|--'   Grovis' Location    | 05: Studded Leather   |
      _| |_                      _|______       | 06: Reco's Grass      |
     |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
      _| |  ____  |__|  ___  |__|¯|¯¯¯¯¯¯       | 08: Power Nut         |
     |1    |    |______|   |      |             | 09: Ray Sword         |
      ¯¯¯¯¯                | |¯¯¯¯              | 10: Crown Knife       |
                           | | |¯¯¯¯¯¯¯¯¯¯|     | 11: Rage Life Nut     |
                           | | | |¯¯¯¯¯¯| |     | 12: Magic Apple       |
           _____|¯¯¯¯¯|    | | | |      | |     | 13: Palo's Nut        |
          |     | |¯|_|  __| |_|¯|_     | |     | 14: ShineGrizzle Fang |
 |¯¯¯¯¯¯| |_|¯| | | |3| |__________|__  | |     |_______________________|
 | |¯¯| | | | |_  | |4|    |  ______  | | |
 | |  |¯|_| |   |_|  ¯_____|¯|_   __|¯|_|¯|_
 | |  |___  |   | |  |_   _____| |____   ___|
 | |      | |   | |    | |  ______    |?|
 | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
 |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
 |___|  |___|   |____________|  |___| | |
  /       |               _     ____  | |
Crane     |      _|¯|____|A|_  | 567| | |
          '-----|    HEAL    |  ¯¯|¯|_| |
                 ¯¯¯¯¯¯¯\¯¯¯¯     |___  |
                       Switch         |_|-TO PIPE MAZE


|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 72 Basilisk         | w | 175 |  93 | Petro Wind                       |
| Lv 72 Dark Paladin     | D | 247 |  92 | Rob Mind                         |
| Lv 68 Red Phantom      | F | 215 |  89 | Easy Shoot, Fire Storm           |
| Lv 68 Mysterious Fire  | F | 232 |  89 | Fire Storm, Self Bomb            |
|________________________|___|_____|_____|__________________________________|

 • #1  - Mysterious Fire [4], Red Phantom [2]
 • #2  - Mysterious Fire [2], Red Phantom [2]
 • #3  - Mysterious Fire [9], Red Phantom [1]
 • #4  - Basilisk [5]
 • #5  - Basilisk [4]
 • #6  - Mysterious Fire [3], Red Phantom [2]
 • #7  - Mysterious Fire [4]
 • #8  - Mysterious Fire [2], Red Phantom [2], Grovis [1]
 • #9  - Mysterious Fire [3], Red Phantom [1]
 • #10 - Dark Paladin [1], Basilisk [4]

 Upon entering, waltz to the second screen where the monsters waste no time
 in launching an offensive (#1). They can be tough, so spam Weak Enemy like
 usual. Further on in the fourth screen, another battle (#2) to un-epic
 proportions. Adjacent is a small [Ruby] chest near a large industrial pipe,
 which can be entered a few times until appearing in the east. There will be
 an entrance blocked by a crate -- make a note of it if you're hunting Grovis,
 as it will only appear in that room on the way OUT. Enter the blue-lit door
 down the stairs and continue 'long.

 From here, there's only one way to go, and it's semi-backtracking through
 the pipes. Eventually it will spit the party in the southwest area. One of
 the pipes running east here will lead to a [Flame Edge] -- Lv 1/8, ATK 18/22,
 Fire-elemental -- for sword-users. Naturally don't equip it, as many monsters
 here are fire-type. Continue westward to a blue-lit door, and take the NE
 path at the fork for a dead-end path with a [Revival Dust] and [Instant]
 sword. The Instant [LV 8/12, ATK 18/23, Increase ATK on Level-Up] is a very
 useful item, but isn't going to be as powerful compared to a fully-upgraded
 Platinum Edge. Backtrack and go the left route at the fork to continue.

 There will be another entrance and an extended (un-enterable) pipe near an
 "on" switch. Flip the switch "off" so it's red-colored, and enter the door
 that was passed by on the way down for a fight (#3) with ten enemies. Weak
 Enemy will clean house, though. The small platform to the south will control
 a crane, moving the extended pipe piece away from the opening near the
 previous switch. Return to that location and continue to the first healing
 spot of the dungeon. The switch near there will open a connect a fractured
 piece of the path a long ways back (marked on map), leading to chests #5-7.
 These are: [Studded Leather], [Reco's Grass], and [Rage Weaken Dust]. The
 Studded Leather has LV 6/8, DEF 14/16 stats and isn't that awesome. Ignore
 the "A" door as it leads to the submarine dock which is of no use now.

---

 Now, the southeastern part of the map is marked "the pipe maze." This is a
 rather confusing place, to be sure, so I'll isolate it here! Yay for you.

                                            Heal+Save
                ENTER           Connected   /
                  |      Normal   Pipe     /
                 |¯|_     Path    Path    /
                 | |B|      _)     _)    /
                 | |A|-----|A|~~~~|A|  |¯|
                 |___|      |     |_|__|¯|__|¯|-> TO OIL RIG BOSS
                          __|__   |___________|
                         | FGH |
                         | CDE |  ______   ____
                  _     _ ¯¯¯¯¯  |I    F| |  E |
                 |I|___|C|       | 8910 | |__  |
                 |_______|       |______|    | |
                           _____          ___| |
                          |  D  |        |J  11|
                           ¯¯|¯¯          ¯\¯¯¯
                             |              \     ___
                             |               \___| K |
                        .----|                   | B |
                     ___|_ __|___                 ¯¯¯
                    |     |SWITCH|
                    |     |  H   |
                   _ ¯|_|¯ ¯¯¯¯¯¯
                  |G|_| |
                  |SWTCH|
                   ¯¯¯¯¯
One thing before getting started: some pipes listed in the room are tail-ends
of other pipes, meaning they can't be accessed due to height. For the most
part, this shouldn't conflict with anything. Here's how to get through without
throwing your controller:

• Take A path, which drops everyone in the [FGHCDE] room automatically.

• Take C path, fight battle (#4), and continue to treasures #8-10. They are
  [Power Nut], a light-elemental [Ray Sword] with LV 6/8 & ATK 26/30 stats,
  and a lame [Crown Knife] with LV 4/8 & ATK 6/9 stats. The "F" path will
  drop everyone back in the main 6-pipe room.

• Go the "D" path, get dropped into a switch room, flip that switch to change
  a movable pipe, return via the "H" path, and re-enter the "D" path again,
  which will not drop the player into a room below. This leads to a skirmish
  (#5). Exit to the south, flip the switch there (movable pipe = position #3)
  and use the "G" path to return to the main room.

• This time, jump in the "E" pipe, leading to the eleventh treasure listed, a
  [Rage Life Nut]. Use the "J" pipe to enter a room somewhere else, landing
  by another switch -- this moves a pipe into place elsewhere. The "B" pipe
  will return the player to the far entrance. If the Basilisks have beaten
  the player up a lot, think about returning to the healing point near the
  submarine dock.

• Jump in the "A" pipe again and this will lead to a corridor connected.

Now, at this point there is a door leading to a heal/save room, as well as a
"Yagun Alpha Clearance" elevator. Heal up, save up, descend to find the real
story behind Yagun's "death". Prior to the battle, party members can be re-
-selected, although Sania is still mandatory.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 75 Yagun            | D | 376 | 320 | Confusion, Super Nova + ???      |
| Lv 71 Hippogriff [6]   | w | 226 |  92 | Wind Shield, Wind Slash          |
|________________________|___|_____|_____|__________________________________|

 Yagun's full repertoire won't be revealed even if Searched, but it shouldn't
 matter too much. On Turn 2, after the hippogriffs have congregated closer,
 spam Lv2 Weak Enemy so they're not such a pain. Try not to stick too near
 one another, as Yagun isn't afraid to use Confusion. With weakened minions,
 this battle isn't nearly as annoying. Yagun's immune to most status effects
 (including Weak Enemy), so fighting him the hard way's the only route.

Now the escape phase starts. The battle party can be re-selected before the
20:00 timer starts. The goal is to reach the submarine dock, which is a very
easy task with the provided map. Saving in the barracks (before the timer is
activated) isn't necessarily a death sentence in any capacity.

HOWEVER, before doing any of that stuff, if the player wants to kill Wanted
Monster Grovis, go to that location marked on the map and it may appear! THIS
IS THE ONLY CHANCE TO DO IT EVER. Luckily, the running timer stops when the
game is paused or a menu is up. Anyway, the breakdown for battles:

MANDATORY  : #6 + #9 + #10
GROVIS PATH: #6 + #8 + Mandatory Path

Grovis' Path also has treasures #12-14 in it, being: [Magic Apple], [Palo's
Nut], and [ShineGrizzle Fang]. Anyway, upon reaching the submarine dock all
allies escape. This author reached it with 3:21 left on the clock -- see if
you can beat it!

AJARL
¯¯¯¯¯
Once again, the party has liberated the continent and finds themselves in a
small downtime phase. Upon returning to the Silver Noah, two more continents
(Amigue, Balbalard) will be open for exploration. As usual, a few things can
be done before this, not counting the new places:

• Job: Rescue Coal Miners      [JB47] - Ajarl
• Job: Monsters in Amaidar     [JB48] - Paysus

_______________________________________________________________________________
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28) PRE-PYRAMID EVENTS                                                   [WK28]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • IceWonder Card        • Blood Bomb             • Attack Bottle    |
|       • Power Unit 13         • Magic Apple            • WaterRobe        |
|       • Revival Dust          • Rayne                  • Reco's Grass     |
|       • Blue Adventurine      • Cure-All               • Light Aura       |
|       • Power Unit 14         • Life Nut               • Power Unit 15    |
|       • Magic Leaf            • Strengthen Fruit       • Zebra Ax         |
|       • Shadow Stitcher       • Dark Charm             • Windlong Sword   |
|       • Full Power Fruit      • Power Unit 16          • Rage Herb        |
|       • Sarissa               • Tomahawk               • Strengthen Fruit |
|       • Recover Fruit         • Killer Spike           • Flame Tail       |
|       • Dark Staff            • Power Unit 17          • Kenpo Suit       |
|       • Magic Apple           • Flame Charm            • Ranger Suit      |
|       • Beat Attacker         • Brass Knuckle          • Power Unit 18    |
|       • Emerald               • Iolite                 • Black Suit       |
|___________________________________________________________________________|

I'll go over a few things before the next mandatory dungeon is undertaken.

MUHAD
¯¯¯¯¯
This is the only town in the country. There's a great shop [SH19] to peruse,
which sells a great Sawed Off Shotgun for Shu! There is nothing in Muhad or
Morea's guilds right now, but all the rest of the game's wanted monsters are
able to be killed before going to the Pyramid.

• Job: Mysterious Job Interview  [JB39] - Indigos
• Wanted Monster: Darius         [WMDR] - Kanara Desert
• Wanted Monster: Gualde         [WMGL] - Tukae Cave [inaccessible now]
• Wanted Monster: Guadiras       [WMGD] - Sealed Ruins [Balbalard]
• Wanted Monster: Dolgon         [WMDL] - Altrapas Wilds [Amigue]
• Wanted Monster: Golgon         [WMGL] - Altrapas Wilds [Amigue]
• Wanted Monster: Belladonna     [WMBL] - Sealed Ruins [Amigue]
• Wanted Monster: Darry          [WMRR] - Sealed Ruins [Amigue]
• Wanted Monster: Maios          [WMMS] - Sealed Ruins [Zariban]

That's right...no jobs in Muhad or Morea currently! However, the one job that
does affect Balbalard has been available for awhile, but due to circumstances
current or coming, it can't be completed until after Pyramid events.

AMIGUE SEALED RUINS [OPTIONAL]
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These are available, so I'll cover 'em now. This country's northern ruins're
accessible if all previous ones (except Zariban/Balbalard) were looted of
their power units. Specifically, Brakia's sealed ruins open up Amigue's.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 66 Mutant Fly       | D | 161 |  85 | Flying Smash, Dark Breath        |
| Lv 66 Arch Gargoyle    | D | 210 |  86 | Thunder Storm                    |
|________________________|___|_____|_____|__________________________________|

 Mutant Flies are undead and have a penchant for using Lv2 Dark Breath. They
 may drop Whisper Tonics (inflict: MAG Down). Arch Gargoyles' magic attacks
 suck, but they have spears (FlameTridents) to avoid most counterattacks.
 As per usual, there are always seven enemies per floor no matter the type.
 Here's the treasures; double-bracketed items are the isolated ones!

 • F1 - [[IceWonder Card]]
      - [[Blood Bomb]], [[Attack Bottle]]
 • B1 - [Power Unit 13]
 • B2 - [Magic Apple]
      - [[WaterRobe]], [[Revival Dust]], [[Rayne]]
 • B3 - [Reco's Grass]
      - [[Blue Adventurine]]
 • B4 - [Cure-All], [Light Aura], [Power Unit 14]

 Healing point is on B2, after the battle...like usual.

 The chests on the B1/B3 area are all in separated areas, and need flying
 enemies to get both. On the B2 floor, there are three chests that can only
 be obtained by moving to the remote location and jumping the obstacles. Just
 leave one Mutant Fly alive, reduce its HP to one, and cavort around the area
 that way! Gogen's Teleport skill can help at times, but flying allies are
 much handier overall (provided they don't suck). I recommend using Lv3
 Ravish on a weakened Arch Gargoyle, as they're great allies after Mother
 Claire gets through with 'em (hint: change them to King Gargoyle and give
 them a good scythe like the Double Moon).

 ITEM OVERVIEW

 • CARD : IceWonder Card   [LV 2/8, ATK 11/18; Water-elemental]
 • ARMOR: WaterRobe        [LV 6/12, DEF 13/19; Water-elemental]
 • SWORD: Rayne            [LV 4/8, ATK 7/24; Heal HP each turn]
 • PADS : Light Aura       [LV 8/8, ATK 37/37; Increase Magic Ability]
 • ACSRY: Blue Adventurine [LV 0/0, DEF 3/3; Heal Critical Injury]

 The Wanted Monster Belladonna may appear on the B1 floor of these ruins, so
 make sure the Morea poster's been looked at! Nothing too special about it
 besides the Dark Stream club, and that could have been gotten previously in
 Brakia (W.M. Dabano). The Wanted Monster Darry may appear on the B3 level,
 so if he doesn't, just exit and re-enter to see if he's there.

BALBALARD SEALED RUINS [OPTIONAL]
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These ruins open up after finishing Amigue's.

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| Lv 72 Anubis           | L | 229 |  93 | Holy Breath                      |
| Lv 72 Skeleton Lord    | L | 229 |  93 | Strike Power, Swing              |
|________________________|___|_____|_____|__________________________________|

 Skeleton Lords are nothing special, but the quick-footed Anubis enemies can
 spell trouble with their Holy Breath, which inflicts SILENCE instead of the
 displayed Sleep status. Everyone getting Silence on themselves is crappy,
 so use one of those Hawk Statues on someone with Refresh-like abilities to
 bootstrap out of a horrible situation (it does run out on its own, but...)
 Items per floor:

 • F1 - Nothing
 • B1 - [Life Nut]
 • B2 - There are six exits after completing the empty chest puzzle:

        NW: [Power Unit 15]
        SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax]
        N : Connected to "S" stair
        S : Connected to "N" stair
        NE: Leads to looping path [nothing there]
        SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!)

        The SW exit leads to the B4.

 • B3 - Exit to B4
 • B4 - [WindLong Sword], [Full Power Fruit]
 • B5 - A switch "changes something" -- return to B2
 • B2 - Take the NE exit to B3, then to [Power Unit 16]!

 WALKTHROUGH

 • F1 - Pull lever and enter left room to find stairs
 • B1 - Pull both switches, exit east to treasure and stairs
 • B2 - Six empty chests with switches inside -- press lower-left and make
        six stairs appear, as well as a healing point. Stairs only appear if
        chests around are unopened, apparently. Descend SW exit.
 • B3 - Exit to B4
 • B4 - Get treasures and go to B5
 • B5 - Press switch here to make "something change". Backtrack!
 • B2 - Enter NE exit
 • B3 - This looping room will now lead to...
 • B4 - The last power unit! Leave now.

 EQUIPMENT OVERVIEW

 • AXE  : Zebra Ax        [LV 8/10, ATK 26/29]
 • KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze]
 • ACSRY: Dark Charm      [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down]
 • SWORD: WindLong Sword  [LV 4/10, ATK 19/29; Inflict: Wind-weakness]

ZARIBAN SEALED RUINS [OPTIONAL]
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Finally, the last of the available Sealed Ruins is available for spelunking,
now that the player has looted both power units from Balbalard's ruins.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 81 Mutant Fly       | D | 195 | 104 | Flying Smash, Dark Breath        |
| Lv 80 Mummy Lord       | L | 254 | 102 | Refresh, Super Nova              |
|________________________|___|_____|_____|__________________________________|

 Sometimes in battle there will be tiles marked with a lightning bolt. This
 is a one-time HP/MP healing spot for a character! Out-of-battle, they will
 either do nothing or open side-passages (no healing).

 • F1 - [Rage Herb]
 • B1 - [Sarissa], [Tomahawk]
 • B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail],
        [Dark Staff]
 • B3 - [Power Unit 17]
 • B4 - Healing Point
 • B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit]
      - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18]

 EQUIPMENT OVERVIEW

 • SPEAR: Sarissa       [LV 2/12, ATK 5/11]
 • AXE  : Tomahawk      [LV 3/14, ATK 12/26; Earth-elemental]
 • FLAIL: Killer Spike  [LV 1/14, ATK 8/21; Inflict: Darkness]
 • KNIFE: Flame Tail    [LV 6/12, ATK 6/9; Fire-elemental]
 • STAFF: Dark Staff    [LV 8/8, ATK 22/22; Dark-elemental]
 • ARMOR: Kenpo Suit    [LV 6/12, DEF 8/11]
 • ACSRY: Flame Charm   [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down]
 • ARMOR: Ranger Suit   [LV 6/14, DEF 11/18; Increase Agility]
 • PADS : Beat Attacker [LV 1/10, ATK 7/14]
 • FIST : Brass Knuckle [LV 4/14, ATK 8/15]

 On the B2, there are three switches. The rightmost drops five treasures,
 the leftmost opens the exit passage, and the middle triggers a battle! The
 Wanted Monster Maios may appear in this battle, which is the only incentive
 to triggering it.

 On the B3, there are three switches again. The rightmost leads to the exit,
 the leftmost leads to the power unit, and the middle starts a battle. The
 allies can duck out of it by going back upstairs, but it will restart when
 they go down!

 On B4 by the healing point, there's two exits: a north and south. Both lead
 to treasure, but the north way will eventually lead to the power unit after
 a few battles.

MUHAD
¯¯¯¯¯
Now for the part that opens up the Pyramid, which is surrounded by sandstorm
activity. Visit that landmark and Arc suggests finding another way in. Return
to town and speak with the two people at the Guild; try to leave and one of
them propositions a job. Talk with the white-garbed man again at the bar and
he tasks them to defeat the monster Rayburn at Kanara Desert. Stats:

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| Lv 77 Rayburn          | D | 243 | 100 | Jump High, Dark Breath           |
| Lv 76 Roc [6]          | E | 240 |  98 | Ground Shield, Earthquake        |
|________________________|___|_____|_____|__________________________________|

The battle is normal. Afterwards, it appears Rayburn is just protecting her
nest. Three options: kill Rayburn, let Rayburn go, and break the eggs. Pick
the middle option which earns an [Emerald] -- LV 0/0, DEF 7/7, Recover Allies
effect -- from the monster.

Back in the Muhad bar, talk with Rata for more scenes. He takes everyone to
the Saryu Tribe camp nearby, and wants them to return his hostage mother from
Tukae Cave. It's in the south of this area.

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| Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
| Lv 80 Will 'o Wisp [6] | F | 271 | 104 | Fire Shield, Explosion           |
| Lv 80 Fanged Bat [6]   | - | 192 | 103 | Paralyze Breath                  |
| Lv 79 Serpent [7]      | W | 192 | 100 | Ice Shield, Blizzard             |
|________________________|___|_____|_____|__________________________________|

Bats here may be level eighty, but they have basically no Counter stat, so
fear of repercussion goes out the window. Just watch out for (Lv1) Paralyze
Breath which they use sometimes. Further in, there are 3 exits: one in the
NE -- which leads to a serpent battle and a [Iolite] accessory; one in the
SW which leads to more serpents and a [Black Suit] armor; and in the
NW, which leads to another bat skirmish. The Black Suit has 34 max DEF, so do
not leave without this thing! Unfortunately only Shu can equip it... >____>

Past there is a room (NW) where an injured dragon is kept (for job "Mysterious
Job Interview") whereas the 2nd in the east leads to a mandatory fight with
the wanted monster Gualde and his cohorts (will o' wisps).

Afterwards, return to Nata in the nomad camp and the Pyramid will be open to
exploration. Leaving is impossible until the after the Pyramid events, too.

_______________________________________________________________________________
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29) PYRAMID                                                              [WK29]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Light Saber           • Abuser                 • Delta Guard      |
|       • Hell Crusher                                                      |
|___________________________________________________________________________|

           Riddle2
         _______\_____ _____
        |      _|    _|_    |
        |     |  ¯|_|   |_  |
         ¯| |¯  |¯   ¯|   |_|
         _|¯|_  | B   |  _| | Riddle3      To Boss [3,4]
        |     |_|TILES|_|   | /           ____/
Riddle1 |       |     |_    |/           |  E |           1 - Light Saber
       \|     |¯|  A  | |_  |  Riddle4   | |¯¯
        |     | |_____|  _|¯| /          | | _|¯¯¯|_      2 - Abuser
        |     |  _| |_ _|   |/           | ||_____  |
        |     | | HEAL|_____|            |D|__  __|C|     3 - Delta Guard
         ¯| |¯   ¯¯¯¯¯      |¯¯¯¯¯¯¯¯¯|  |____||____|
          |¯|_|¯¯¯¯¯|_      |   1 2   |                   4 - Hell Crusher
          |           |     |    A    |  |¯¯¯¯¯|¯¯¯¯¯|
          |   |¯   ¯| |_    |_   _____|  |   |¯ ¯|B  |
          |___|¯|_|¯|   |-.   | |        |¯|¯     ¯|¯|
                | |  ¯¯¯  |  / /         |  ¯|   |¯  |
                |_|       '-| |          |  D|   |C  |-Riddle5
               ENTER         ¯           |___|   |___|
                                        /
                                    Riddle6

If all this goes right, it's possible to make it through this place with one
fight! So, let's play it safe...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 83 Mum Mummy        | - | 263 | 106 | Extract                          |
| Lv 82 Sphinx           | - | 258 | 106 | Strike Power, Poison Breath      |
| Lv 81 Flesh Golem      | L | 257 | 105 | Refresh                          |
|________________________|___|_____|_____|__________________________________|

 • #1 - Flesh Golem [6]
 • #2 - Sphinx [7]
 • #3 - Mum Mummy [6]

After some scenes with Kasadoll, a battle (#1) takes place on the steps up
to the Pyramid. Arc will be back by then, so Weak Enemy will mow the foes
down like usual. Remember: Refresh does _NOT_ remove Weak Enemy status!
[NOTE: After this battle, leaving the continent is possible once again.]

Inside, go to the northwest. From this point on, there will be rooms where
some sphinxes give riddles and if answered correctly, the player avoids a
pointless battle (#2). Here is a listing of all riddles in one place:

• What creature walks on 4 legs at morning, 2 at noon, 3 at evening? -> HUMAN
• What is the name of the cave to the east? -> TUKAE CAVE
• What does the "G" in your monetary system stand for? -> GOZ
• What is the opposite of Wind power? -> EARTH

After the first four riddles have staved off attack, find the healing room
and go north to the weird tile puzzle. The pointman will move in the direction
the fingers point sort of like a "conveyor belt effect" before dropping the
player into the room below. If the path is wrong, everyone is makes noise and
a battle with mummies (#3) goes; if it's done right, the player lands by some
chests and avoids confrontation.

So, there is only four tiles to step on 'fore the flow takes effect: take the
rightmost of the two side-by-side to drop down to a [Light Saber] and [Abuser]
chest. They have [LV 12/14, ATK 33/36; On Attack Recover HP] and [LV 4/14,
ATK 22/42], respectfully.

Return to the area where the third riddle (about the monetary system) was and
go left into the sliding tile room. This time, of the two finger tiles side
by side, take the lower one to find a stairway upwards. Up there, two more
questions will be encountered:

• "Which of these is released from the ground?" -----------> BIRD
• "Death Hound," "Dolid," "Dragon Fly." What comes next ---> EVIL EYE

Alright, from the stairway room, go SE, answer the question, and go upstairs.
There is an easy moving block puzzle to do -- the switch in the middle opens
the way west to another switch to press. Use it (don't try to cross sand
stream that was blocked or you'll fall to a battle below!) and return to the
initial stairway room; this time, go NW.

This leads to a tile puzzle. Take the left pair's leftmost tile, then when
it stops, go to the right to find the last riddle near a stairway. Upwards,
continue to the "E" stairway which is now accessible. The next battle will
be with Kasadoll -- BRING GOGEN IF YOU WANT THE TREASURE CHESTS.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 88 Dark Kasadoll    | D | 444 | 112 | Charge, Death                    |
| Lv 85 Anubis [2]       | L | 268 | 110 | Holy Breath                      |
| Lv 85 Flesh Golem [4]  | L | 269 | 110 | Refresh                          |
|________________________|___|_____|_____|__________________________________|

 Anubis' high AGL almost ensures that it'll use Holy Breath the first turn
 and inflict Silence on some people -- make sure someone can alleviate that,
 or at least be able to wait until it's dispelled. The rest of the battle is
 mundane...however, there is only one shot to get the treasure chests! Gogen
 must use Lv3 Teleport to step on the switches, opening the path again. This
 lets anyone get the items if needed, now. The [Delta Guard] / [Hell Crusher]
 have [LV 4/14, DEF 6/13, Immune: ATK Down] and [LV 4/14, ATK 13/26] stats,
 respectively. Not that great, so one wouldn't be missing much by leaving
 'em.

MUHAD
¯¯¯¯¯
Ah, back to Muhad! The townspeople's sprites may glitch here, meaning they
can be talked to (including shopkeep) but don't have visible layering. Just
re-enter the place to correct this. Guild-wise...

• Job: Mysterious Job Interview  [JB39] - Indigos [can finally be completed!]
• Job: Find the Ring             [JB49] - Muhad
• Job: Lost Girl                 [JB50] - Muhad
• Job: Dangerous Medicine        [JB51] - Muhad
• Job: Desert Rapture            [JB52] - Muhad

_______________________________________________________________________________
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30) AMIGUE                                                               [WK30]
_______________________________________________________________________________
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MOREA
¯¯¯¯¯
Upon entering town, two men (Antonio, Gomez) talk and offer a tour to which
...well, they're refused. They go to the bar, and the team can learn that
the person who runs this town -- Senor Generale -- has blocked access out
toward the God Tower. Visit the new friends at the bar's basement and agree
to have them introduce Senor Generale to the party. After the head honcho's
rambling story, he tries to dissuade Arc by imposing a 10,000G fee to get
permission. This should be chump change -- I had 472947G, myself. Once it's
payed, the guild opens up a bit:

• Job: Boor at the Bar           [JB53] - Morea
• Job: Find the Missing Buro     [JB54] - Morea
• Job: Theft at Senor Generale's [JB55] - Morea
• Job: 5 Feathers of Amigue Roc  [JB56] - Morea

Personally, I think this awesome western town has some of the best jobs in
the game. Definitely do some (the Boor and Theft one especially) if you've
been bored to tears by some of the mundane crap. Check out the shop when
needed [SH19] and continue out of Morea's north exit, this leads to...

_______________________________________________________________________________
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31) THE GOD TOWER                                                        [WK31]
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There are two types of teleporters found within: triangular ones which move
the party around on the same floor, and circular ones which ascend everyone
to the next-highest area. Keep this in mind, yo.
 _____   ________   _________   ___ ___   _______       ______
|     | |      T | |       W | |_ _| W | |       \     |      |  [X = Warp
| A A | | U      | | U     X | | V | Y | | HEAL Y )--> | BOSS |  To Floor 1]
 ¯|_|¯  |________| |   V     | |___|___| |_______/     |______|
 ENTER  _____       ¯¯¯¯¯¯¯¯¯                   _______   ______   ___ ___
       | A B |  ____/¯¯¯¯\_  |¯¯¯¯¯|  ___|¯|_  | K  L  | | L    | |NP | T |
 |¯¯¯¯¯|¯¯¯¯¯| |_____  E   | |  H  | |       | |_______| |      | |QRS| O |
 |  C  |  C  | | E F |_____| |     | |¯¯¯|   | |      K| |    M | |___|___|
  \  D | B  /   \ D  | G F | |  G  | | J | I | | J  I  | | HEAL | |NOP QRS|
   \___|___/     \___|____/  |_____| |___|___| |_______| |______| |   M   |
                                                                   ¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 73 SA-200           | - | 177 | 149 | Speed Down                       |
| Lv 73 SA-100           | - | 177 | 149 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

 • #1 - SA-200 [3], SA-100 [3]
 • #2 - SA-200 [5], SA-100 [3]
 • #3 - SA-200 [2], SA-100 [4]
 • #4 - SA-200 [3], SA-100 [4]
 • #5 - SA-200 [4], SA-100 [4]
 • #6 - SA-100 [8]

Upon entering, take either of the teleporters to arrive at the same 2F area.
The next teleporter is a rather lame encounter (#1) with some robots; after,
the way to the 3F is opened. At the 3F, there are two triangular teleporters:
the right of the pair leads to the exit, whereas the other leads to a stall
battle (#1) in the adjacent room. Nothing's on the 4F, so continue up.

On 5F, Gomez and Antonio unwittingly trigger a trapdoor and drop everyone
to 4F. Return to the previous floor and ascend to 6F. Move to the NE and the
bungling pair of banditos will accidentally activate a teleportation trap,
making everyone appear on 2F! Upon returning to 6F, there will be a battle
waiting (#2). After some talk about Grolgalde, use the triangular pad to get
to the exit.

The 7F has a "mirror tile" puzzle. Basically, when the pointman moves on a
flat space, all the spaces around it reverse their position (flat/tilted).
The object is to cross to the south side -- where an healing point is --
without being trapped by uncrossable slanted tiles! Here's one of the many
methods to crossing, starting at the rightmost of the two starting spaces
(L = Left, U = Up, D = Down, R = Right): LLLLDDLURDDDDLURDD

On 8F, there will be six teleporters, split into threes. All but the middle
of the left group will lead to a #3 battle. On 9F, Gomez and Antonio bungle
their way out of harm's way while putting the allies right in it (#4). Up to
10F, there are 3 new switches: two circulars and a triangle. The triangle'll
warp everyone to the first floor, so don't take it. The SW circle leads to
a #5 battle, while the NE circle leads to the safe part of 11F.

On 12F, a healing point and two switches! The right one starts a #6 battle,
while the left changes the lone warp to move up a floor.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 80 Grolgalde        | D | 316 | 114 | Twirl Blitz + ???                |
| Lv 77 SA-100 [2]       | - | 186 | 157 | Speed Up                         |
| Lv 77 SA-200 [2]       | - | 186 | 157 | Speed Down                       |
|________________________|___|_____|_____|__________________________________|

 As the battle starts, Grolgalde uses some magnetized energy field to "put
 the world's weight" on everyone, robbing them of turns early on -- this'll
 included counterattacks. Before Turn 3 starts, Antonio and Gomez will mess
 up in the party's favor, wrecking the gravity amplification machine and
 loosening the effect. The boss can be Searched but doesn't have all its
 info revealed.

Afterwards, the place crumbles in one of the weirdest anti-gravity ways a
person can witness. Truly awesome!

MOREA
¯¯¯¯¯
At the Silver Noah, the next destination will be Palencia Tower. If all the
jobs up until now have been completed, there won't be any new ones to bother
with. Let's go!

TOUVIL
¯¯¯¯¯¯
Collect a [Leaf's Bead] from Kukuru and head into Palencia. At the downtown
bar, make Tosh the pointman and talk with the bartender for some scenes that
regard Monji. Everyone retreats to the Silver Noah afterward, and Tosh will
leave temporarily. Talk with Kukuru and the party will have to split in two,
with one helping Tosh and the other guarding Touvil. Arc/Tosh are mandatory
for Palencia Tower, Elc is mandatory for staying behind. Choose well!

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32) PALENCIA TOWER                                                       [WK32]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Needle Shoes          • Magic Gauntlet         • Bandit Knife     |
|       • Hellfire Flail        • Dragon Katana          • Crescent Ax      |
|       • Magic Leaf            • Book of Marin          • Parade Coat      |
|       • WindWonder Card       • Life Nut               • Revival Dust     |
|       • Yoshua's Memento                                                  |
|___________________________________________________________________________|
                               _____
                              |MONJI|
                      [99th]  |_   _|       [44th]         _______
                      _____   __|¯|__      /¯¯¯¯¯¯¯\      /  12   \
                     |  Q  | | Q     |    / /¯¯¯¯¯\ \    (10/¯¯¯\11) [77th]
                     |_____| |_______|    \ \_____/ /     \ \___/ /
                        |                  \_______/       \7 8 9/
________________________|______________________|_______     ¯¯|¯¯
|                                                       |------'
|    _____           _____               _____          |
|   |  2  |         |  G  |             |4 G  |         |      _
|   |_   _|         |_   _|             |_   _|         |     |K|
|     |¯|      _ _    |_|___     _ __   __|¯|__   ____  |   /¯   ¯\
|   /¯   ¯\   | | |_/¯__|__ \   |H|  |_|       |_|    | |  / /¯¯¯\ \_|¯¯¯|
|  / /¯¯¯\ \  | |3|_ (     )E)  | |  |_   ___   _| P  | | (M(     )L_| O |
|  \F\___/E/  |F| | \_\___/ /   | |__| | | J | | |____| |  \N\___/ / |___|
|   \HEAL!/   |_|_|  \_   _/    | I  | |_|___|_|        |   \_____/
|    ¯¯|¯¯            _|_|_      ¯¯¯¯                   |______|
|------'             |  F  |                              _    _____    _
|                    |_____|                 |¯¯¯||¯¯¯|  |5|  /SWTCH\  | |
|      __            ____    _____           |   ||   |  |6| / /¯¯¯\ \ | ||¯¯¯|
|     |B \   |¯¯¯¯| | D  |  /  B  /\  |¯¯¯¯| |   || K |  | |( (     ) )| ||O P|
|   /¯¯¯  \  |    | |    |_/ /¯¯¯¯\ \_|    | |   ||   |  |M| \ \___/ / |L||___|
|  / /¯¯¯\ \_|  A | |    |_ (      )  |  A | |   ||   |  | |  \  N  /  | |
|  \ \___/ __|____| |____| \ \____/ /¯|____| | I || J |   ¯    ¯¯¯¯¯    ¯
|   \_____/                 \/ C   /          ¯¯¯  ¯¯¯
|      |                     ¯¯¯¯¯¯           _____________________
|      |                                     |  1: Needle Shoes    |
'------|                                     |  2: Magic Gauntlet  |
      |                                     |  3: Bandit Knife    |
     |¯|               ______               |  4: Hellfire Flail  |
  ___|¯|___    ____   /     1\              |  5: Dragon Katana   |
 |___   _  |  | D  |_/ /¯¯¯¯\/\             |  6: Crescent Fly    |
  ___| | | |  |    |_ (      ) )            |  7: Magic Leaf      |
 |  _  | | |  |    | \_\____/ /             |  8: Book of Marin   |
 | |_| |_| |  |____|  \    __/              |  9: Parade Coat     |
 |___   _|_|           ¯| C |               | 10: Revival Dust    |
     |_|                 ¯¯¯                | 11: Life Nut        |
    ENTER                                   | 12: WindWonder Card |
                                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 87 Necromancer      | D | 185 | 264 | Refresh, Mind Buster             |
| Lv 86 PA-100           | - | 206 | 175 | Strike Power                     |
| Lv 86 Flesh Flicker    | D | 205 | 110 | Throw Head, Petro Wind           |
| Lv 84 Sacred Devil     | L | 266 | 108 | Cure, Divine Judgment            |
|________________________|___|_____|_____|__________________________________|

 • #1 - PA-100 [3], Flesh Flicker [3]
 • #2 - PA-100 [2], Flesh Flicker [3], Necromancer [2]
 • #3 - PA-100 [2], Flesh Flicker [4], Necromancer [2]
 • #4 - Sacred Devil [4]
 • #5 - PA-200 [6], Lv95 Necromancer

Tosh rejoins upon entering, just in time for a mandatory (#1) battle with a
few petrification-inflicting baddies. Unlike the previous romp through this
tower, the basement prison area is inaccessible; proceed north to a lift that
ferries everyone to the 30F! Upstairs will be another immediate (#1) battle
to sort through. Use the stairs in the EAST, rather than the stairs in the
north to ascend the 31F. A #2 will have to be fought on the 31F either
way, though. The map's "C" stairway leads to a switch that opens a door in a
different segment. To reach there eventually, go back to 30F and take the
north stairway, then a west exit to the previously-locked door. This leads to
the first treasure, some [Needle Shoes] -- LV 1/10, ATK 12/25. A switch on
the wall lets the elevator go to 33F, so return to 31F and go up. Whew!

A healing point is at 33F, along with two tiny escalators... North of there
is a [Magic Gauntlet] chest -- LV 4/10, ATK 13/21, Up MAG ability. Make the
leftmost of escalators go upwards to 34F, then take the west room where a
lonely [Bandit Knife] -- LV 6/8, ATK 16/18, Cause Critical Hits -- is found.
The north door there is locked, but if one takes the rightmost escalator up
to 34F (#2 battle) there is a switch to open it. 34F also has a south-opening
dead-end room with a teleporter leading to the west room of 35F. It's barred
for the moment though, so don't bother (but do commit it to memory). Now, the
north door that was locked will lead upstairs...so go there!

35F...whew. Grab the [Hellfire Flail] -- Earth-elem, LV 4/12, ATK 16/28 --
and leave to the south for a battle, #2-stylin'. There are five teleporters
in reach, but only the southeastern one leads to the small enclosed stairway
in the same room. The west room has a switch that opens the blocked stairway</pre><pre id="faqspan-6">
in the other segment of the room (accessible via 34F teleporter, remember?),
whereas the east room has a downward-facing escalator that can't be used.
Don't bother with the enclosed 35F stairway right now (leads nowhere), and do
the 34F teleporter way to the "I" exit listed on the map.

This leads to a...#2 battle! Flip the switch to make the 36F escalator work,
then return to 35F's main area and use the SE teleporter to get there, then
up to the 36F. Yes, that's a run-on sentence! Naturally, heal up before the
37F area is arrived at.

Okay...so the player's at 37F. A small battle (#1) is cued, and afterwards,
four ways to leave the room are around. Ignore the lame east door and go up
the stairs, which lead to a switch that lets the elevator go the 99th floor.
HERE IS A SECRET YOU SHOULD DO: flip the switch nine times to unlock the 77th
floor as a destination; do it ten more times to unlock the 44th floor. Before
going to the elevator, take the left escalator for a [Dragon Katana] and a
[Crescent Ax]. They have [Earth-type, Lv 10/14, ATK 29/36] and [Light-type,
LV 2/15, ATK 18/44] stats, respectively. The other escalator is unimportant.

############################################################################
OPTIONAL: FLOORS 77 & 44

Using the method described above, these two secret areas can be unlocked. Go
to Floor 77 first to find a bunch of treasures, being:

• [Life Nut]
• [Magic Leaf]
• [Revival Dust]
• [Parade Coat] - LV 1/10, DEF 6/12
• [WindWonder Card] - LV 2/14, ATK 9/21, Wind-elemental
• [Book of Marin] - LV 0/0, DEF 7/7, Increase Item Find; Shu-only

The Book of Marin apparently lets Shu steal things easier, which is why it's
indispensible for those with rare items to get still. Don't leave it sitting
here! The 44th floor has a useless #3 battle to bother with...so don't!

############################################################################

Return to the 37th floor (mandatory), and take the elevator to the 99th. At
this point, the Sabatico Shrine will be under attack and Elc's team will have
to fend off an attack (#4). No one who is at Palencia Tower can join,
naturally, and Elc is mandatory. I suggest using Elc's Invincible when needed
Kukuru (LV 44, HP 110, 0/147 MP) will need to be protected, so don't let the
goons overpower her. Using Diekbeck's wide array of power units to fit the
challenge works well, too. The opposition can cure, also, so nuke 'em fast!

---

The POV switches back to the 99th-floor crew soon after. Reach the 100F, heal
up and enter the boss' room.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 80 Monji            | F | 195 | 106 | Same attacks at Tosh             |
|________________________|___|_____|_____|__________________________________|

 Tosh will be fighting this battle alone, but so long as he hasn't been on
 the sidelines for too long, he should be able to pull it out rather easily,
 counterattacks-only or otherwise. Monji has the same repertoire as Tosh but
 if his son has a defense of about 70, then they'll do low double-digit
 damage. Not too hard, considering a critical hit with a 38-ATK Platinum Edge
 could probably OHKO the guy.

But, that's not it. Afterwards there is a sweet scene in the room after that
leads up to the final battle (#5) with a high-powered necromancer and his
machine cohorts. Tosh's new Monji Slash will inflict damage and Weak Enemy,
so that's a cool thing to try out.

Afterwards, [Yoshua's Memento] is received. Make room if y'have to.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) TOUVIL                                                               [WK33]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • DarkMask              • Super Boots                               |
|___________________________________________________________________________|

After some scenes, there will need to be some time-traveling done via that
memento received. Only one person can go, but luckily Chongara is humored
with a save prompt (FINALLY?) before the character selection screen. I chose
Arc for his Weak Enemy & Total Healing abilities, both of which are great as
usual.

Now, whoever is sent back will be teamed up with Kukuru eventually (Level 44,
110 HP, 147 MP)

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 51 Wolf Zombie [4]  | D | 127 |  67 | Charge, Magic Shield + ???       |
| Lv 50 Super Hemo-ji [4]| - | 162 |  67 | Hemo-ji Finger + ???             |
| Lv 50 Armor Eater [4]  | W | 124 |  66 | ???                              |
|________________________|___|_____|_____|__________________________________|

Battle flow is this: armoreaters, hemo-ji troops, then wolf zombies. None of
the battles are particularly hard, but Kukuru can't take too many hits with
her paltry HP, so she won't be as helpful as a normal ally. But, there's a
good chance the time-traveling ally is about 30 levels higher than the foes,
so...easiness!

It's decided in following events that the five guardians must be talked with,
and the nearest one (Fire) is in Palencia Castle's ruins.

PALENCIA CASTLE RUINS [PAST]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After some tough talkin'...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 51 Black Knight [4] | E | 166 |  67 | ???                              |
| Lv 52 Fire Bird [3]    | F | 129 |  68 | Fire Breath                      |
|________________________|___|_____|_____|__________________________________|

They're thirty levels lower than Arc, so they shouldn't pose a threat. After
a bit of dialogue, three fire birds appear to be barbecued. Talk with the
Fire Guardian in the laboratory and Kukuru will get an idea of how to get to
the other continents. Save in Palencia/Downtown and visit the skyport to get
passage to Greyshinne.

GREYSHINNE [PAST]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's nothing to do in Paysus, so visit the Amaidar Temple for some scenes.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 54 Death Priest     | D | 133 | 167 | ???                              |
| Lv 53 Spectre          | E | 170 |  71 | Sleep Wind                       |
| Lv 53 Red Phantom [2]  | F | 170 |  71 | Easy Shoot, Fire Storm           |
| Lv 53 Blue Phantom [2] | W | 170 |  71 | Diamond Dust                     |
| Lv 52 Noxious Odor [4] | D | 128 |  68 | ???                              |
|________________________|___|_____|_____|__________________________________|

After defeating the crappy ghosts, access to Amaidar Mountain is given. Go up
and finish the boring spectre/phantom fight, then another phantom (2 types) &
priest fight. Finally, the Earth Guardian can be talked with. Afterwards, the
skyport's destination will be Niedel.

NIEDEL [PAST]
¯¯¯¯¯¯¯¯¯¯¯¯¯
Enter Misro and find everyone petrified -- Restart will be active. To get the
[DarkMask] in the upper-right area, push everyone out of the way and enter a
house blocked by them; then, exit and push the old man east. The item has
[LV 2/12, ATK 13/28] stats. Another chest in the east is locked and says
something about "people circling the arena." Hmm... Inspect the pillars by
the arena to see that something is drawn on each one. To unlock the chest by
the tavern, one must push specific people to each of those pillars! Here's
the solution (from left to right):

  HINT ON THE PILLARS     STATUE TO MOVE IN FRONT
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Candy Wrappers ------->
• Mess of Cigar Butts -->
• Incense Smell --------> Old woman with glasses found in the south
• Broken Liquor Bottle -> Guy in suspenders found near arena entrance
• Shopping List -------->
• Cane Marks ----------->
• Patch of Long Hair --->
• Graffiti -------------> Little boy with baseball cap west of arena entrance

A notification of "[Click!]" will signify the person is in the right place,
also. Here's how to do each in my recommended order:

• #1 - Liquor Bottle Guy - He's easiest, Simply push him to the west until
                           the click notification comes up.

• #2 - Graffiti Kid      - Push him west once, south a little, then east all
                           the way until he aligns. Then north to position.

• #3 - Incense Granny    - She's in the south area. Push her west to the wide
                           alley, then north (to west side of white furniture)
                           and east until she can be pushed north and put into
                           position.

• #4 - Candy Girl        - She's near the five by the weaponsmith. Push the
                           older woman near her west once, then push the
                           little girl east until she has an easy position to
                           be put into position at the arena's upper-left
                           corner.

• #5 - Old Man           - With the little girl out of the way, push the old
                           geezer west until the pointman can get to that
                           side and push him east toward the arena.

• #6 - Long-Hair Girl    - She's the younger-looking statue near the weapon-
                           -smith, and has long hair of course. Push the older
                           woman statue north to the treasure chest spot and
                           simply move the long-hair statue east toward the
                           arena.

• #7 - Cigar Butt Guy    - The usable statue of him is at the town entrance.
                           Push him north once, then all the way to the west
                           stair. From there, he can take the same route as
                           the old-woman statue.

• #8 - Shoplist Woman    - She's in the far southeast near the tavern. Push
                           her west once, south twice, then go all the way
                           around to her and push her west in the same path
                           as the cigar-smoker.

When everyone is in place, a notification a "lock turning was heard"...this
means one can get the [Super Boots] from the chest north of the tavern. It
has LV 4/12, ATK 16/28, and increases Jump Level, too! Kukuru can wear them,
since she probably doesn't have great fists/claws/shortswords to work with.
And she'll find lots of use for them in a second! Also worth noting, these
boots can be combined with Needle Shoes to make the great Dragon Boots weapon
at Yagos Isle. Keep both of the items around!

Sleep at the inn (they still pay!) and save with the new weapon in the pack.
A little girl in the house NE of the Super Boots chest will tell the tale of
what happened here. Visit the arena and Arc will watch the little girl...so
Kukuru will fight the coming battle alone.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 55 Warlock          | E | 135 | 183 | ???                              |
| Lv 37 Demi-Ogre        | F |  96 |  49 | ???                              |
| Lv 37 Skeleton Knight  | E | 124 |  50 | Plasma Shock, Charge             |
| Lv 37 Black Skeleton   | D | 124 |  50 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

 Two pairs of skeleton types and Kukuru'll fight alone. Use Protection first
 off, and draw the enemies into a group. After that, use Divide to inflict
 damage and heal simultaneously. Try to use the sides of the arena so they
 can't attack from aft. Following, the battle will be repeated, but there'll
 be an addition of the Demi-Ogre. Use the Divide strategy and heal MP if it
 is absolutely crucial...otherwise, just go to town.

Afterward, there's another battle with a Warlock, but Arc's in this one and
the monster appears alone. D'oh! After some scenes, Alatos will be available
from the skyport.

ALATOS [PAST]
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Gazella is accessible but Chongara's Shop and such aren't, at least where
searching is concerned. The real goal is the Azenda Highlands where the
Light Guardian is. Before leaving for the monster-infested area, talk with
the strange backpacker in the weapon shop.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 56 Sword Eater [2]  | W | 137 |  73 | ???                              |
| Lv 56 Super Hemo-ji [2]| - | 180 |  74 | Hemo-ji Finger + ???             |
|________________________|___|_____|_____|__________________________________|

After the rather lame battle, choose not to hack at the immobile golem (if
you do, it has invincible status so there's no reason to). Return to Gazalla
afterwards and it'll be time to learn some info on the golem. Do this:

- Talk with seller near doctor's house to learn a magician's at the inn
- Talk with sick old magician in inn's east room
- Visit the bar and talk with a patron twice until he mentions the doctor
- Talk with the doctor to get the magician's medicine
- Talk with the magician to learn his deceased wife's necklace was stolen
- Buy the necklace from the backpacker in the weapon shop [1000g]
- Return to the magician

The golem will now be moved out of the highlands. The battle has to be done
again, but that should be no problem. Visit the Light Guardian afterwards and
put the necklace on the magician's wife's grave. Afterwards, Zariban will be
accessible.

ZARIBAN [PAST]
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Enter Elzark and visit the guild, where some soldiers will see the duo is on
a wanted poster. The chase culminates in meeting a Saryu (from ATL1) who is
a friend of the team. He says the key to the Water Shrine is in the Saryu
Tribe Ruins nearby.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 59 Golem Master     | E | 131 | 136 | Miss Catch                       |
| Lv 59 Iron Golem [6]   | - | 192 |  76 | Protection                       |
| Lv 57 Dwarf [4]        | E | 184 |  75 | Charge, Mud Storm                |
| Lv 57 Ark Ghoul [3]    | F | 188 |  78 | Dust Rain, Lightning Bolt,       |
|                        |   |     |     | Divide, Rob Mind, Divine Judgment|
|                        |   |     |     | Super Nova, Death                |
|________________________|___|_____|_____|__________________________________|

 The dwarf/ghoul battle that plays isn't hard, although being mindful of the
 Death spell helps. Using Silent when they crowd around someone helps bring
 this battle back to "easy as pie" standards.

Visit the Water Shrine afterwards (save/heal first). There will be a battle
(golems/golem master), which is pretty easy and similar to a previous job
that could have been done in the present time. After finding the Guardian at
long last, save/heal and return to Seirya.

SEIRYA [PAST]
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After returning, enter Palencia and warp to Touvil at Kukuru's behest.

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| Lv 60 Kobold [4]       | E | 193 |  78 | Swing                            |
|________________________|___|_____|_____|__________________________________|

 There's nothing to note in this battle, besides unequipping Kukuru of any
 awesome equipment, especially that which may be used in the Combine Shop.

After the battle, Arc returns to his own time.

TOUVIL [PRESENT]
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Everyone will be waiting on the Silver Noah for Arc. Make sure to save in the
Sabatico Shrine, because there won't be any time for exploration as everyone
gears up to take the North & South Pole towers simultaneously. Arc must go
to the north, and Elc to the south -- besides that, split the team up evenly
and make sure there's a good healer in the south team (Arc's Total Healing'll
be good enough for the north probably).

_______________________________________________________________________________
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34) NORTH & SOUTH POLE TOWERS                                            [WK34]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • IceGrizzle Fang       • IceLong Sword          • Metal Arm        |
|       • Amethyst              • Refreshing Shoes       • Strengthen Fruit |
|       • Ice Charm             • Glacier Dagger         • Palo's Nut       |
|___________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 91 Ice Fly          | W | 217 | 116 | Cold Breath + ???                |
| Lv 91 Ice Devil        | W | 288 | 116 | Ice Shield, Magic Shield         |
| Lv 91 Frost Giant      | W | 287 | 117 | Blizzard                         |
| Lv 91 Blue Phantom     | W | 284 | 118 | Diamond Dust                     |
|________________________|___|_____|_____|__________________________________|

 • #1 - Frost Giant [4], Ice Fly [3]
 • #2 - Blue Phantom [3], Ice Devil [4]

Since both towers are being done at once, and the layouts are simple, I won't
bother with maps. There will be multiple switching back and forth to keep the
player occupied, though (*hears booing of audience*).

After the opening scenes where it's revealed hitting floating orbs opens the
way in the other tower, it's time to continue.

SOUTH POLE TOWER [1-2F]
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Elc's team starts it off. Visit 2F to find a sliding ice puzzle...y'know, the
kind where the player slides in one direction until s/he hits an obstacle.
To get the treasure chest, stand behind it, walk three spaces east, slide
down, east, north, and west. It's a [IceGrizzle Fang] -- LV 6/14, ATK 19/31,
Water-elemental -- for monsters

To reach the orb from the treasure chest's location: south, west, south,
west, north, west, south, west, north, east. This will take the player near
the far left wall and to the orb. Inspect it for the POV switch.

NORTH POLE TOWER [1-2F]
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Arc's team will fight a #1 battle up the stairs. Flip the north wall switch
and go to 3F. Flip the switch there also, then return downstairs to find the
icicles carved a path to the orb. A [Dragon Scale] armor can be obtained
first, having decent potential (LV 6/15, DEF 16/27) if used for awhile.
The POV switches to Elc after blowing up the orb.

SOUTH POLE TOWER [2-4F]
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Visit 3F to find a bunch of stairs to 4F, which is another ice-slick rink to
skate on. Use the SW stairway on 3F to get to 4F, which gives a pretty easy
sliding position to the [IceLong Sword] -- LV 4/10, ATK 19/29, Water-elem.
Now, take the NW of the 3F, which will automatically scoot Elc south; go west
from there for a #2 battle. Afterwards, the dead-end east passage has another
orb to smack 'round.

NORTH POLE TOWER [2-4F]
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Return to 3F to find the stairway unblocked by the glacier, finally. Go to
4F and find three large glaciers on the fringe of a west rink. Push the one
furthest north to trigger the orb (do any others and trigger a #1 battle).

SOUTH POLE TOWER [4-5F]
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Return to 3F and take the SW stairway to 4F, like before. This time, when
possible, slide along the easternly route to find the enclosed stairway to
5F...and it's another rink! On the tiny patch of solid ground surrounding
the stairway, stand at the NW corner and do this: west, north, west, north,
east, north, east, north, east, north. This puts Elc on solid ground. From
there, move one space east and slide south & east for a [Frey's Headdress]
from the chest. It's Light-elemental and carries LV 12/12, DEF 9/9 stats, as
well as putting on various elemental defenses.

From there, slide back the way Elc came (to the north solid rim), go west
and south, sliding to the stairway. Note if the party errs and wanders to the
SW portion, a useless #2 battle is fought...so avoid it and hit the orb near
the stairway.

NORTH POLE TOWER [4-8F]
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On 5F, there's a #1 battle before reaching the stairs. Get the [Metal Arm]
guard to find, having LV 4/15 & DEF 9/19 stats. There's an [Amethyst] jewel
with LV 0/0, DEF 1/1, Recover HP abilities. Not that special. Up on 6F, look
for a [Refreshing Shoes] chest to the right of the stairs, hidden initially
off-screen. It has LV 1/12, ATK 11/26 abilities and increases HP/MP every
turn! DEFINITELY GET THESE! Too bad they're Shante-only...

On 7F, fight another #1 battle and go to 8F! There, move to the northeast
end and go west through the half-obscured tunnel to the orb!

SOUTH POLE TOWER [5-8F]
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On 6F, there's another #2 battle in a screen with a [Strengthen Fruit] in it.
7F will have another of this type of battle, so if one can get to the stair
in the NE, try to bypass the rigamarole, eh? Brian Chiang writes in at this
point to say:

 "In the section South Pole Tower [5-8F], you missed 2 items you can obtain
  with Elc's party before hitting the orb to switch back to Arc's party.
  There is a Glacier Dagger (lvl 4/6, 16/19 attack, Water element and a
  chance to inflict the speed down property on attack) and Palo's Nut
  (permanently increases agility) hidden at the end of a hidden sliding
  passage.

  On the 8th floor with Elc's party, the passage is 2 spaces (or 1 space
  seeing as how when you come up to this floor, it automatically sends you
  1 space down) below the stairway.  Stick to the left side and you'll find
  a part of the wall where you can go in from."

So, make sure to get those! 8F has a orb to 'splode.

NORTH POLE TOWER [8-9F]
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There'll be a heal point to (finally) sample. If you want the hidden [Ice
Charm] accessory, enter the half-hidden passage in the middle of the screen.
It has a small part of solid ground in the middle, though -- go west once,
and meander through southwestward to the treasure. After that, ascend to the
9F!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 97 Andel            | D | 504 | 464 | Mind Buster + ???                |
| Lv 95 Giant Lizard [6] | W | 227 | 122 | Around Attack, Invincible        |
|________________________|___|_____|_____|__________________________________|

 Andel can be inflicted with Darkness of all things, and probably more. The
 lizards that appear with him know Invincible, but don't get near until the
 second turn. Bash him with Lv3 attacks before he uses Mind Buster, which
 everyone should be spread out for so it doesn't wipe all MP off the map in
 one fell swoop! The good thing about Invincible being used is that the foe
 wastes their turn and gives everyone more shots at Andel. Of course use Weak
 Enemy on the high-DEF lizards if there's still MP to spare!

TOUVIL
¯¯¯¯¯¯
Everyone regathers here and determines Romalia is the next target. There's a
few things to do before then, though.

• Create the Light Charm [etc.] on Yagos Isle
• Do the "super job" in Indigos, if the player has 250 merits and the God
  Hunter Crest from the Prodias guild's backroom. Talk with the man in the
  Indigos Guild's backroom and he will refer Elc to Ajarl, where the new job
  will be listed.

  • Job: Return the Sea Dragon's Egg   [JB57] - Ajarl

• After "Return the Sea Dragon's Egg" is complete, start up the submarine
  again and go to the East Shrine option. Diekbeck must be put in the party,
  or else the first room's gate won't open for anyone.

  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | Lv 118 Judgment        | D | 440 | 162 | ???                            |
  | Lv 108 Earth Giant     | E | 338 | 138 | Earthquake                     |
  | Lv 102 CAM-6           | - | 242 | 207 | Jump Low, Easy Shoot           |
  | Lv 52 Flesh Golem      | L | 170 |  68 | Refresh                        |
  | Lv 50 CAA-5            | - | 124 | 103 | Jump High, Power Shoot         |
  | Lv 50 Fire Golem       | F | 165 |  65 | Fire Shield                    |
  | Lv 50 Freezy           | W | 124 |  66 | Cold Breath, Mesmerize Breath  |
  |________________________|___|_____|_____|________________________________|

   - #1 - Earth Giant, CAM-6 [6]
   - #2 - Earth Giant, CAM-6 [4]
   - #3 - Freezy [6]
   - #4 - Fire Golem [4]
   - #5 - Flesh Golem [2], CAA-5 [2]
   - #6 - Judgment

  Everyone but Diekbeck should be spamming their best moves, while Diekbeck
  himself uses little to no MP!! The #3-5 battles will be fought with Diek
  only, so give him his best power units (17 & 18) and use Happy Beam to get
  souped-up. The field will also have some 1x1 tiles enclosed so he can use
  magic without fear of physical repercussion (although this may draw them
  to use breath attacks more often). Use Lv2 skills like Divine Judgment to
  clear the house. For the sixth battle, Diekbeck can't be used and Elc/Arc
  must be. Judgment is immune to Weak Enemy, so the player'll have to bang
  out a win the old-fashioned way. [Judgment may drop an Iron Knuckle.]

  The prize for finishing the trial is [Power Unit 19], the last of the set.
  It bestows the Cure, Divide, Rob Mind, and Resurrection spells -- awesome!

• Visit Time Forest on Clenia Isle and get Choko. Enter the forest on the map
  and find the tree maze. From the start, do the following exits: WEWEWENSN.
  The area should be getting gradually darker to signify the path is being
  done right. [There might be more ways to make it dark, but that's the only
  one I know of specifically].

  The team should come upon Tokoko Village afterward. Choko will invite all
  back to her house (northwestmost) to spend the night. The following morning
  she will give a quick tour and lead everyone to the Time Forest graveyard
  (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
  She'll join at the entrance!

Note that following this guide, there should be 56 of the 58 jobs completed
and all wanted monsters killed. If you don't have that, do whatever ones are
available.

_______________________________________________________________________________
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35) ROMALIA                                                              [WK35]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
|       • Death Rosary          • Garnet                 • Blood Bomb       |
|       • Power Nut             • Tower Guard            • Crazy Face       |
|       • Force Staff           • DarkWonder Card        • Book of Cravis+3 |
|       • Strengthen Fruit      • Palo's Nut             • Muse             |
|       • Emblem of Tery        • Life Stealer                              |
|___________________________________________________________________________|

HOUFION
¯¯¯¯¯¯¯
Upon entering...

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| Lv 97 Werejackal [4]   | E | 231 | 125 | Speed Up                         |
| Lv 98 Ninja Master [2] | F | 307 | 127 | Bomb Shuriken, Charge,           |
|                        |   |     |     | Mirror Image                     |
|________________________|___|_____|_____|__________________________________|

Afterwards, it's agreed that some info should be sought out. Another battle
with this same monster formation takes place by the tavern (Shu's mandatory).
When the battle concludes, switch the pointman to Shu/Tosh and talk with the
red-haired kid at the bar...Danny! Follow him downstairs, and eventually...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 100 PA-100 [3]      | - | 237 | 203 | Strike Power                     |
| Lv 100 SA-100 [3]      | - | 237 | 203 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

Heal up, save, and make for the Romalian Tunnel again.

ROMALIAN TUNNEL
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|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 101 Dark Mage [7+]  | D | 239 | 333 | Weakness, Death                  |
| Lv 101 Earth Giant [7+]| E | 317 | 130 | Earthquake                       |
|________________________|___|_____|_____|__________________________________|

 It's Tosh's team's job to buy time for Danny's resistance -- that's why the
 turn counter (starts at 10) appears on the screen. This is a lot of foes to
 sort through, but defeating all of them is not paramount...just delay 'em!
 Lieza's Hold Enemy which inflicts Paralysis or any other attack that throws
 a wrench in the enemy's offensive (Dream Knock, etc.) is very useful. Should
 the player have a high-level Iga, using Messho-reppa to kill those of lower
 level is an easy way to go as well. Defeated enemies will warp in at the
 far west side of the screen, so it's impossible to kill everything; battle
 ends after ten turns, thusly. Although this battle is similar to the one
 Tosh fought on the tracks hours and hours ago, these guys can be tough if
 left to their own devices -- use Weak Enemy en masse so no critical hits
 get through weaker armor! And, if it has to be said, use the far north or
 south screen boundaries to protect allies' backs.

After successfully staving off the attack, return to Houfion to sleep/save.
The final job of the game is now available before fighting the battle trio
in the Romalian Tunnel, the next destination. It _MUST_ be taken before the
events in Romalia are over, else it cannot be completed!

 • Job: Deliver the Charm     [JB58] - Houfion

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 103 Zombie Master   | D | 243 | 131 | Throw Head, Death                |
| Lv 102 Evil Bat        | E | 242 | 131 | Counter Hang, Retaliation        |
| Lv 102 Dark Mage       | D | 241 | 336 | Weakness, Death                  |
| Lv 102 Soul Knight     | D | 345 | 130 | Charge, Death                    |
| Lv 98  TYPE-A Clone    | E | 309 | 131 | Death Spark, Death Crash         |
|________________________|___|_____|_____|__________________________________|

 • #1 - Dark Mage [2], Soul Knight [2], Druid [2]
 • #2 - Zombie Master [3], Evil Bat [3]
 • #3 - TYPE-A Clone [2]

 See how many enemies know Death? Bring a few Revival Dusts along for luck.
 Upon entering, it's a (#1) battle. Go up the stairs for a (#2) battle, and
 the trifecta is the (#3) battle with some GIANT bug monsters. It's awesome,
 actually.

ROMALIA INTERIOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon entering Romalia's first screen, leaving is possible (automatically) to
the world map for saving and healing...and stuff.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 110 SA-200          | - | 260 | 223 | Speed Down                       |
| Lv 110 PA-200          | - | 260 | 223 | Power Loss                       |
| Lv 109 Salamander      | F | 344 | 139 | Fire Breath, Explosion           |
| Lv 109 Ghost Knight    | - | 368 | 139 | Charge, Mind Buster              |
| Lv 109 Cockatrice      | - | 258 | 140 | Petro Breath                     |
| Lv 109 Hippogriff      | w | 340 | 140 | Wind Shield, Wind Slash          |
| Lv 108 Druid           | E | 229 | 246 | Power Shoot, Easy Shoot          |
| Lv 107 Great Gargoyle  | D | 333 | 137 | Mind Buster, Misery Beam         |
| Lv 104 Arch Mage       | - | 245 | 342 | Poison Wind, Sleep Wind          |
| Lv 104 Death Lizard    | D | 247 | 133 | Around Attack, Divide            |
|________________________|___|_____|_____|__________________________________|

 • #1  - Arch Mage [3], Death Lizard [3]
 • #2  - Arch Mage [3], Death Lizard [4]
 • #3  - Arch Mage [4], Death Lizard [3]
 • #4  - Druid [2], Great Gargoyle [3]
 • #5  - Death Lizard [7]
 • #6  - Druid [4], Great Gargoyle [3]
 • #7  - Druid [3], Great Gargoyle [4]
 • #8  - Arch Mage [2], Death Lizard [4]
 • #9  - Cockatrice [3], Hippogriff [4]
 • #10 - SA-200 [3], PA-200 [3]
 • #11 - Hydra [4], Ogre [3]
 • #12 - Ghost Knight [3], Salamander [4]

 A #1 battle starts in the second screen north of the entrance. Two screens
 further is a #2 played out like a pincer attack. A boring #3 plays out at
 the 5th-screen intersection, too. Once it's finished, Danny's group leads
 all participants to a safehouse nearby, where sleep/saving is possible. He
 also says the hardest part of getting to the nearby castle will be finding
 the override switches for the city's control barriers, which section off a
 piece of the city automatically. The Castle's not accessible until at least
 4 are overriden! Here's how to proceed once back on the street:
                                         _______
                                        |9 10 11|
                                         ¯|¯|¯¯¯    _____ _
                                          | e¯¯¯¯¯¯|     |8|¯|
                                  Exit    |___|¯¯¯¯ ¯¯¯¯¯ ¯| |
                                     \_     _              | |
                                     |_|   |d|            _| |
                              _______|E|_ _|¯|___ _______|7|_|
                             |  _____   _|_______|_______|_|
                            _|¯|__   | |
                           |_5 6__|  | |                   UPPERCASE: Barrier
                Underpass    |¯|__   |¯|                   LOWERCASE: Switch
                   (_ ___   (    c|  |D|              __
                   | |34_|_  ¯| |¯   |_|          _  |1a]
                  _| |_|_| |__|¯|_ __|C|__ ____ _| |_|¯|____
                 |       |        | b     |    |            |
                  ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯|_|¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯| |¯¯
      1 - Death Rosary               | |               |¯|__
      2 - Garnet                     |B|          _    |    |
      3 - Blood Bomb                 |_| BASE    |2|   | |¯¯
      4 - Power Nut                  |A|_|¯|___ _|¯|___|¯|__
      5 - Tower Guard                |         |            |
      6 - Crazy Face                 |_|¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
      7 - Force Staff                |_|
      8 - DarkWonder Card            |_|
      9 - Book of Cravis+3           |_|
     10 - Strengthen Fruit           |_|-ENTER
     11 - Palo's Nut

 Go east of the base and attempt to enter the house to make a #2 battle occur
 on the street. Luckily, one can completely skip it if they try to enter the
 house before the soldiers approach, but it'll have to be repeated on the way
 back out! Inside is a battle (#4) and a chest that holds a [Garnet] gem --
 LV 0/0, DEF 3/3, Heal HP.

 Back on the street, go east and north two screen to another "elbow" street
 with an apartment entrance. Fight the #4 battle and claim the [Death Rosary]
 bead weapon inside -- Dark-elem, LV 2/14, ATK 18/42. Flip the switch here
 and head east, examine  the statues on the bridge to start a (#5) battle.
 West of there is an empty intersection with a wall switch, lowering the
 "B" partition -- and creating a shortcut back to the base.

 West of there is another (#2) battle. The apartment nearby has a (#6) battle
 before the team can exit the backdoor and find another switch, the third one
 (at the intersection north of other two). Keep going east, though, and the
 Resistance-held Underpass can be entered. Upstairs is a [Blood Bomb] and a
 [Power Nut].

 Now, return to the behind-the-house area where the 3rd switch was and enter
 the apartment north of there. Two people will ignore the party upon first
 glance, but repeated talking will botch their surveillance job and send a
 (#7) battle the allies' way. Upstairs is the bounty: the [Tower Guard] with
 LV 8/10 + DEF 11/12 stats, and a [Crazy Face] mask with LV 4/12 + ATK 16/28
 + Inflict: Confuse stats.

 Heal up, exit north out of the apartment, then continue east until some
 soldiers are found beating up a Resistance ally. Keep talking with one of
 the enemy until he recognizes the intruders and starts a (#8) battle. The
 condo behind him has the 4th switch inside, also. Exit outside and go east
 to a almost-hidden door in the SE part of the screen. This leads up to a
 [Force Staff] and a #9 battle on the rooftops.

 Cross to the other side's dwelling and continue west until the party comes
 upon a bunch of arguing, hungry monsters (#10) to murder. Beyond, watch a
 scene where a hapless guard is freaked out and leaves a gate open. Continue
 west to the fifth and final switch that opens the way to Romalia Castle!
 Before going there, make sure to get the three treasure chests in the house
 nearby: [Book of Cravis+3] with Lv 0/0, DEF 10/10, and protection against
 all statuses; and, a [Strengthen Fruit] and [Palo's Nut].

 Save and heal at the hideout before attmpting to leave. There are two ways
 to get to the castle: through the underpass's new opening or north up the
 "main street" where all the partitions were lowered. Going north may be a
 bit quicker but there's a #11 battle; going the underpass route is longer
 (due to #12 battles). It's got a simple layout (valves lower gas leaks, etc.)
 and has the following treasures: [Muse] spear with Lv 2/6 + ATK 15/22 stats;

                         |¯|
                         |¯|_ ___
                         |   |  _|
                         | |¯ ¯|_|-EXIT
                      _  |¯|___ _____
    Emblem of Tery-.-| | |     |     |
      Life Stealer-' |¯|_|¯|¯¯¯ ¯|   |   Since the player can leave the
                     |_____|___ _|   |   underpass sewers and heal without
                           |  _|     |   the enemies respawning, this is the
                           | |  ¯¯¯|¯|   best way to go, really.
                          _|¯|_    | |
                      _ _|     |_ _| |   Either way, when the player comes
                     |_|_       _|___|   out of the sewers and comes to the
                     /   |_   _|         castle front, a #11 battle will be
                   Muse    |¯|_ ___      fought, so save before then!
                           |___|_  |
                                 |_|-ENTER

 After fighting the royal guard at the castle gate, watch the awesome events
 and put this longtastic chapter in the history books. Note that once the
 team approaches the floating castle, leaving is IMPOSSIBLE. Make an extra
 save (maybe) and tell Chongara there's other work to be done first, too,
 which will give access to the other countries.

 I recommend bringing a bunch of Magic Apples to the last dungeon, as they
 will be very helpful.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
36) ROMALIA SKY CASTLE                                                   [WK36]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE: Monster battles don't respawn. Don't miss any chests because of this!
 NOTE: KO'd allies may not return with 1 HP in battle -- bring Revival Dusts!
 NOTE: Lieza's Claire-given "Dispel" attack may kill undeads instantly!

 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | 03: Death Illusion           02: Magic Apple         01: Rune Guard     |
 | 06: Scorpion Tail            05: Rune Blade          04: Fire Stick     |
 | 09: Dark Aura                08: Death Eraser        07: Grave Basher   |
 | 10: Death Needle        ________________________________________________|
 | 11: Carnelian          |            __
 | 12: Marion Knife       |           | D|
 | 13: Aquamarine         |           |¯¯|   __          __           _
 | 14: Dragoon Spear      |           |¯¯|  |12|  |¯¯|  |14|  |¯¯|   |E|
 | 15: Mystic Dress       |           |¯¯|__|¯¯|__|¯¯|__|¯¯|__|¯¯|  _|¯|_
 |________________________|           |                          | |     |
 _____                          _     |__|¯¯|__|¯¯|__|¯¯|__|¯¯|__| |   __|
|  B  |   _____                |C|    |11|  |__|  |13|  |__|  |__| |¯¯|
|_ _ _|  | 123 | _____         |¯|     ¯¯          ¯¯         |  | |¯¯|
  | |    |_   _||  10 |      __|¯|                _    _      |__|_|__|
  | |      | |  |_ _ _|_    | 67 |               |D|  |C|     |_______|
 _|¯|______|¯|   _| |_|A|   |  __|          _    |¯|  |¯|
|    ______  |  |_______|  _|¯|   _    _   |B|   |¯|  | |         _______
 ¯|_|     _|¯|_           |  _|  |9|  |8|  |¯|   |¯|  |¯|-HEAL   |   F   |
 _| |_   | ____|          |¯|____|¯|__|¯|__|¯|   |¯|  | |-SAVE   |  BOSS |
|  A  |  |___  |    ____  |  ________________|  _|¯|__|¯|_       |   E   |
|_____|     _|¯|_  |NOAH| | |                  |          |       ¯¯¯¯¯¯¯
           |     |_|¯|¯¯  |¯|                  |          |      |¯¯¯¯¯¯¯|
           |         |    |5|                  |          |      |  BOSS |
            ¯¯¯¯¯¯¯¯¯     |_|                  |__________|      |   F   |
                                                                  ¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 120 Bishop          | L | 281 | 394 | Divide, Dispel                   |
| Lv 120 Ifreet          | F | 374 | 153 | Invincible, Explosion            |
| Lv 119 CAA-5           | - | 280 | 241 | Jump High, Power Shoot           |
| Lv 119 CAM-6           | - | 280 | 241 | Jump Low, Easy Shoot             |
| Lv 119 Griffon         | w | 400 | 130 | Magic Shield, Tornado            |
| Lv 118 Ark Ghoul       | F | 371 | 154 | Dust Rain, Lightning Bolt,       |
|                        |   |     |     | Divide, Rob Mind, Divine Judgment|
|                        |   |     |     | Super Nova, Death                |
| Lv 117 Black Dragon    | D | 368 | 149 | Poison Breath                    |
| Lv 117 Dragon Zombie   | D | 368 | 149 | Dark Breath                      |
| Lv 116 King Dragon     | F | 365 | 147 | Acid Breath                      |
| Lv 115 Ghost Knight    | - | 387 | 146 | Charge, Mind Buster              |
| Lv 114 Soul Knight     | D | 384 | 145 | Charge, Death                    |
| Lv 113 Death Priest    | D | 266 | 344 | Cure                             |
| Lv 112 Black Skeleton  | D | 349 | 143 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

 • #1  - Black Skeleton [6]
 • #2  - Black Skeleton [4], Death Priest [2]
 • #3  - Death Priest [4]
 • #4  - Black Skeleton [5], Death Priest [1], Soul Knight [1]
 • #5  - Death Priest [2], Soul Knight [1]
 • #6  - Death Priest [2], Soul Knight [2], Ghost Knight [3]
 • #7  - Death Priest [1], Black Skeleton [5]
 • #8  - King Dragon [6]
 • #9  - Dragon Zombie [3]
 • #10 - Black Dragon [4]

FLOOR 1
¯¯¯¯¯¯¯
The Silver Noah's new exit is through the broken cockpit windshield. Upon
entering the flying castle's interior, there's a battle (#1) with some local
wildlife. After completing this, the airship will be more hospitable, giving
a healing bed and savebook downstairs; upstairs, a smith, upgraded shop [SH21]
and Mother Claire (only if team visited her prior). The smith will have the
combine shop abilities and any upgrades to the ones in Prodias & Brakia. Oh,
and the savebook will remind the player if they save they can't leave -- pay
heed! Okay, let's get on with this...

Exiting north from the initial battle's room, two screens later is a hallway
with three new exits. Take the nearest north to a #2 battle, and collect the
[Rune Guard] with LV 6/15, DEF 16/27 stats; the [Death Illusion] card in a
dead-end room nearby, with Lv 10/14 & ATK 34/42 stats; and a [Magic Apple]!
In the SW room, take the lift to a dead-end on the 2F with a #7 battle and
[Death Needle].

Backtrack to the F1 hallway and take the NW corridor exit. After a brief #3
battle on a northbound catwalk, it leads to the orange warp (marked B on map)
that leads to the next-highest floor.

FLOOR 2
¯¯¯¯¯¯¯
There's an annoying #4 battle in the room south of the "B" teleport, and
after that, another huge corridor. The first two rooms starting from the
east have a [Death Eraser] club and [Dark Aura] pad to steal -- no enemies!
All the way in the southwest is a small #5 battle with a [Rune Blade] for Arc,
having LV 8/15 & ATK 37/55 stats, and an "Increase DEF" effect also! Take the
NW of the exits to a #6 battle. The [Scorpion Tail] can be obtained easily,
but make sure the [Grave Basher] axe in the SE corner is gotten too, 'cause
if y'finish the battle without it, the thing's history. North a bit leads to
the next warp.

FLOOR 3
¯¯¯¯¯¯¯
Two rooms south, there is a red (healing) crystal and a blue (saving) crystal
for the allies' leisure. South of there, the party is trapped in a huge room
with no apparent exit. The player can switch characters by talking to one of
their allies walking around the field. There are six other rooms within this
single room, and by taking someone in there, they face a trial. Anyone who's
walking around is applicable, and whoever's picked can only do it once. Here
is a list of who does what. Note that when a person has to fight an enemy by
him/herself, it's roughly equal (or lower) level.

• Arc ------> Pick "No" and fight with an Arch Fiend
• Elc ------> Fight Warlock & Mariel
• Iga ------> Fight Demi-Zombie [3]
• Shu ------> Fight Arch Fiend
• Poco -----> Pick "Watch" and fight a Warlock
• Tosh -----> Fight Demi-Zombie [2] and Warlock
• Choko ----> Pick either option and fight Ark Ghoul
• Gogen ----> Pick "No" and fight Ark Ghoul
• Gruga ----> Fight Niedel Soldier [6] > "Do not fight" [3] > Demi-Zombie [2]
• Lieza ----> Pick "No" and fight Demi-Zombie [3]
• Sania ----> Fight Demi-Zombie [2]
• Shante ---> Pick "Wait!" and fight Alfred
• Diekbeck -> Fight Warlock [will always be level one -- haha!)

Choko, Gogen, Shu, Sania, and Shante have the more interesting scenarios.
After six trials are passed (it doesn't matter who participated), a door in
the north opens up. Heal, save, and ascend.

FLOOR 4
¯¯¯¯¯¯¯
South of the warp's a #8 battle to putt around with. In the next hallway,
there are nine (9) new exits! Luckily, most have #9 battles that can be fled
from. Enter the southwestern door for a [Carnelian] gem that reduces MP cost
of a person by about 30%. From there, go east to the next pair of doors and
take the north one for a [Marion Knife]. East again, this time taking the
southern of the pair to get a [Aquamarine] gem. East once more, enter north
for a [Dragoon Spear].

Now, in the far east is one more pair of doors. Take the north one past a
#8 battle and find a [Mystic Dress] with great potential DEF (27!) that also
refills MP each turn. This will help in the last battle if it's cultivated to
be higher in defense. There's also a healing point here. Backtrack to the
hallway once more and enter the SE door. Past a #8 battle, is a #10 battle,
and past there...is a huge room with a door-opener crystal! Unfortunately, it
can't be used until the 4 trials are cleared first. Abuse the previous heal
crystal if/whenever needed.

• SW Trial: Lv120 Bishop, CAM-6, CAA-5
• NW Trial: Lv118 Ark Ghoul [3]
• NE Trial: Lv119 Demi-Zombie [9]
• SE Trial: Lv119 Griffon [4], Lv120 Ifreet

The NE trial has a lot of potential Death spells to be cast, and the enemy's
got good move and AGL, so spam Lieza's Lv3 Dispel ability when they bunch
around and hope it kills most. If it doesn't, leave, heal, try again. Once
the challenges are finished, use the white crystal to open the north door,
leading to the warp.

THERE WILL BE A BOSS ON THE NEXT FLOOR SO SAVE UP ON 3F BEFOREHAND!

FLOOR 5
¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 122 Zalbad          | D | 2496 | 604 | Mud Storm, Tornado, Explosion   |
| Lv 120 Zalbad-00 [6]   | - |  506 | 486 | None                            |
|________________________|___|______|_____|_________________________________|

 If the party is under-levelled or slow, the first round will probably kill
 a comrade or two. Zalbad's got powerful magic at his disposal and the tiny
 minions have a two-panel physical attack that's crappy, but weakens the
 party when factored in six times. The Zalbad-00's will respawn if all six
 are killed, so go straight for the boss himself -- too bad only one panel
 in the very front gives access to attacking. Thus, use Weak Enemy on the
 00's and buff the allies, and lay into 'em. Zalbad will always use magic on
 his turn, which means if the party goes right before then, use Lv2 Magic
 Shield to completely neutralize his strike. The immobile boss has no evasion
 or counterattacks, so use that to your advantage! MAKE SURE YOU KEEP CASTING
 SPEED UP/SPEED OCARINA OR THE BOSS/MINIONS MAY GET A DOUBLE-TURN DUE TO AGL
 DIFFERENCES! The battle ends when Zalbad's defeated.

Afterwards, two warps will appear. The one in the south leads back down to
the previous levels, the one in Zalbad's monolith leads upwards. There are
no heal/save spots beyond this boss room, so it's best to go back and do the
duties before proceeding.

FLOOR 6
¯¯¯¯¯¯¯
Some scenes take place upstairs, and...
</pre><pre id="faqspan-7">
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv50 The Dark One      | D | 206  | 206 | Moral Collapse                  |
|________________________|___|______|_____|_________________________________|

 Kukuru will fight this one by herself; luckily, it's easy as heck and the
 boss' attacks are crappy. Afterwards, the second form is fought.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv124 The Dark One     | D | 4152 | 000 | Moral Collapse                  |
|________________________|___|______|_____|_________________________________|

 The Dark One uses a gun (!?) called the Millennium, which means its attack
 range is like a normal one. The boss is immobile and has li'l evasion, but
 is immune to status effects, too. When its HP starts getting hacked away,
 it uses the "Moral Collapse" skill which costs 0 MP and has a typical Lv3
 spell range, doing about 100-150 damage to its targets. This can hurt a
 lot, but Magic Shield will completely reduce its damage. If the allies keep
 out of its gun's attack range and someone with MP-recovery powers spams Lv2
 Magic Shield, it can really help a lot!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv128 The Dark One     | D | 9999 | 000 | Massacre, God Destroy           |
|________________________|___|______|_____|_________________________________|

 The third and final form is the hardest by far, with max HP and a couple new
 abilities to make life hell for the allies, who don't get refreshed HP/MP as
 some previous fights may have. Since the player can pick the battle party
 before this battle, it helps to use some "fresh" players off the bench who
 aren't going to start crippled. For instance, if Lieza was in the 2nd form
 battle, consider switching her out for another healer around the same skill
 (Shante, Diekbeck; the latter's easier). The boss uses a Departure Gun, so
 it has a T-shaped attack range still.

 Massacre is dark-elemental, so Dark Shield (or using the Tragedy Glasses
 trick to setup an elemental ward) will help reduce its damage, about 150+.
 God Destroy is also dark-elemental and attacks a smaller plus-shaped range,
 doing about 150-200 damage. Definitely hard-hitting, although God Destroy
 is FIXED to hit the 4 panels in front of it, so that CAN be avoided.

 The thing about this fight is that it's a battle of attrition -- its DEF is
 decent (most physical attacks probably won't break 200), and all its attacks
 cost 0 MP. Without sufficient HP/MP refilling abilities, it'll probably just
 end up as the player getting screwed after 1000's of HP damage. What's worse
 is that there battles don't respawn in this place!

 The boss has limited range and is immobile, meaning those who stay away are
 completely safe from the boss' wrath. There are few things that can be done
 but heal up normally or equip automatic-HP/MP refill items and build oneself
 up that way. Sorry -- there isn't an easy way to get through this battle in
 any manner, besides using a Romantic Stone (0 MP cost). Fu-jin and Raijin's
 special move, as well as Choko's Asura form, can inflict a lot more damage
 than normal attackers -- it's worth noting, at least. Don't have 'em? That
 was the reason a separate save should've been made!

Once the boss is defeated, though, that's the end of the game. If you get
this far, you've certainly earned it...although the ending's rather sad...

         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

_______________________________________________________________________________
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JOB GUIDE                                                                [JBGD]
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01) Indigos Sewer Research ............................................. JB01
02) Ghost House Ruin Town .............................................. JB02
03) Indigos Jewely Robbery ............................................. JB03
04) Barns' Lost Dog .................................................... JB04
05) Weird Sewer Sounds.................................................. JB05
06) Indigos Whiskey Delivery............................................ JB06
07) Search for Missing Child............................................ JB07
08) Doll Collector in Ruins............................................. JB08
09) Dangerous Types in Ruins............................................ JB09
10) 3 AM Piano at the Bar............................................... JB10
11) Monsters in Vacant House............................................ JB11
12) Protect House from Burglary......................................... JB12
13) Robber's Revenge.................................................... JB13
14) Find Missing Son.................................................... JB14
15) Catch Mischievous Boy............................................... JB15
16) Stop the Terrible Gas Leak!......................................... JB16
17) Guard the Recyclers................................................. JB17
18) Monsters' Food!?.................................................... JB18
19) Catch the Scrap Thief............................................... JB19
20) Slay the Nocturnal Monsters......................................... JB20
21) Find a New Home..................................................... JB21
22) Play Cupid.......................................................... JB22
23) Indigos Jewelry Robbers II.......................................... JB23
24) Exterminate Weapons Thief........................................... JB24
25) Slay the Monster.................................................... JB25
26) Indigos Escort...................................................... JB26
27) Catch the Slasher................................................... JB27
28) Find Ancient Treasure!.............................................. JB28
29) Find Ancient Treasure II............................................ JB29
30) Vengeance Assistance................................................ JB30
31) Find the Old Man.................................................... JB31
32) Monster in the Arena................................................ JB32
33) Arena Monster Revolt................................................ JB33
34) Stop the Desert Thieves............................................. JB34
35) Stop the Desert Thieves II.......................................... JB35
36) Clear the Tracks!................................................... JB36
37) Collect Minerals.................................................... JB37
38) Deliver Meat to Gourmet............................................. JB38
39) Mysterious Job Interview............................................ JB39
40) Yuk Yuk Comedy Club Guard........................................... JB40
41) Get Food to Holn Village............................................ JB41
42) Deliver the Herb.................................................... JB42
43) Monsters on the Tracks!............................................. JB43
44) Get Monster Egg..................................................... JB44
45) Archaeological Guard................................................ JB45
46) Monster Kids!....................................................... JB46
47) Rescue Coal Miners.................................................. JB47
48) Monsters in Amaidar................................................. JB48
49) Find the Ring....................................................... JB49
50) Lost Girl........................................................... JB50
51) Dangerous Medicine.................................................. JB51
52) Desert Rapture...................................................... JB52
53) Boor at the Bar..................................................... JB53
54) Find the Missing Burro.............................................. JB54
55) Theft at Senor Generale's........................................... JB55
56) 5 Feathers of Amigue Roc............................................ JB56
57) Return the Sea Dragon's Egg......................................... JB57
58) Deliver the Charm................................................... JB58

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JOB: INDIGOS SEWER RESEARCH                                              [JB01]
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      Merits: 2
      Reward: 400g
      Listed: Indigos
   Available: When Lieza joins up in Indigos
Best Outcome: Kill all slimes

 Starting this job is as simple as entering the Indigos sewers.

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| Lv 04 Green Slime [10] | W | 20  | 08  | ---                              |
|________________________|___|_____|_____|__________________________________|

 A bunch of crappy slimes to beat up for two merits...well, better than some
 deals you'll be dealt. Use spells like Power Loss, Fire Storm, and others
 to squish 'em. This should be an easy feat, since you start on the bottom
 part of the map and can clog the passageway where most of them are. Don't
 forget that spears can hit two at a time!

_______________________________________________________________________________
JOB: GHOST HOUSE RUIN TOWN                                               [JB02]
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      Merits: 2
      Reward: 600g
      Listed: Indigos
   Available: Do 'Indigos Sewer Research' (or complete first job?)
Best Outcome: Kill all monsters accompanying Baldal

 Once the job's taken, go to Ruin Town and enter the 'haunted house.' Enter
 upstairs and talk to the kid standing in the corner. A monster appears and
 says he's desecrated the dead by rebuilding a skeleton. The elemental then
 possesses the skeleton and it's murder time!

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| Lv 08 Baldol           | F | 31  | 12  | Magic Shield, Charge, Self Bomb  |
| Lv 07 Elemental [4]    | F | 27  | 12  | ---                              |
|________________________|___|_____|_____|__________________________________|

 Obviously, you don't want to use any fire-elemental skills here; physical
 attacks'll do. Use Power Loss and Ice Breath to lower the agility of the
 elementals, which can evade attacks with a bit more ease than Baldal. One
 of the Elementals dropped a Gladius for me, which is used as a component
 later on in item synthesizing -- try to get one!

 Defeat the monster (doesn't drop anything) and see just what's up with
 the child...

_______________________________________________________________________________
JOB: INDIGOS JEWELRY ROBBERY                                             [JB03]
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      Merits: 4
      Reward: 1000g
      Listed: Indigos
   Available: After Lieza joins up in Indigos
Best Outcome: Defeat all enemies (do not let any escape with stolen jewelry)

Talk to the jewelry clerk to start the mission. Make sure you've looked at
the wanted poster list in the guild office, since the wanted monster Docsun
shows up to steal stuff!

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| Lv 10 Docsun           | D | 36  | 15  | Mind Buster                      |
| Lv 09 Stone Golem [4]  | - | 42  | 14  | Paralyze Wind                    |
|________________________|___|_____|_____|__________________________________|

 The first thing you'll want to do is secure the exit! Block it up pronto so
 that no monsters can escape with the jewels. Note that it doesn't matter how
 many display cases get busted, as long as no one leaves the premises. Once
 the exit's clogged, the enemies will swarm you, so it's a perfect situation
 to use Power Loss/Plasma Shock/Cold Breath in. Launch an offensive first
 thing because the golem enemies have a paralysis-inflicting attack, plus can
 hit more than one ally with physical attacks and do it diagonally! Lieza's
 Cure ability (LV2) should help a lot here, if you get paralyzed.  Try to
 swipe that Ruby item, too, which gives +3 DEF and is a component in making a
 LightRobe later on. Also, Docsun will NOT attack if he cannot get access to
 that large gem display case and won't give the retreat order; however, his
 cohorts will still head for the exit once they're freed up. Elc can block it
 in three turns, since Docsun doesn't move his first.

 The police arrive afterward, but things don't get hectic.

_______________________________________________________________________________
JOB: BARNS' LOST DOG                                                     [JB04]
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      Merits: 3
      Reward: 800g
      Listed: Indigos
   Available: After Lieza joins party in Indigos
Best Outcome: Kill all monsters and get the dog

After accepting the job, talk to the bespectacled man standing in front of
the Indigos Bar. He wants you to find his lost dog, which is somewhere in
town. Go down into the sewer to find some undead monsters that want to fend
you off...so they can eat poochie...

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| Lv 11 Ghoul      | D | 36  | 16  | Throw Head, Self Bomb, Paralyze Wind   |
| Lv 10 Zombie [4] | D | 34  | 15  | Poison Wind                            |
|__________________|___|_____|_____|________________________________________|

 Luckily, this isn't a "save the hostage" mission -- the enemies all target
 your group first-off. Sadly, all have the 'Paralyze Wind' attack and aren't
 afraid to use it every once in awhile. Use area-effect spells/skills like
 Power Loss, Plasma Shock, Cold Breath, etc. to murder 'em, since most will
 be coming up from the SW corner of the map towards you. Just stay apart so
 that their paralysis attack can't hit more than one person and this won't be
 so hard -- just make sure to deal the finishing blow ASAP when they're left
 with 1 HP!

Return to the surface with the dog and talk to the green-overalled kid who
is standing by the bar, now. He'll say that Mr. Barns waited as long as he
could, but had business abroad -- he wants Elc to take care of it 'til he
gets back! Four 'Doggy Treats' (not a real item) will be handed over as well.
When you can return to Elc's apartment in Prodias, the dog will end up going
there.

...At least Barns didn't forget to pay the guild.

_______________________________________________________________________________
JOB: WEIRD SEWER SOUNDS                                                  [JB05]
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      Merits: 6
      Reward: 1200g
      Listed: Indigos
   Available: After Yagos Isle events
Best Outcome: Defeat all monsters with no ally casualties

Enter the sewers to start the battle.

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| Lv 18 Piers Beronica   | D | 47  | 57  | Charge                           |
| Lv 17 Skeleton [4]     | D | 52  | 24  | Refresh, Mind Buster             |
|________________________|___|_____|_____|__________________________________|

This may be a teency bit trying with only three party members, but if you
stave off on doing it until the end of Gallarno's House, Shu and Shante will
be in the party. Cold Breath, Strike Power/Power Loss, and spear attacks'll
bring these doofuses down.

_______________________________________________________________________________
JOB: INDIGOS WHISKEY DELIVERY                                            [JB06]
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      Merits: 3
      Reward: 1000g
      Listed: Prodias
   Available: Can do immediately after Yagos Isle events
Best Outcome: Defeat all monsters

Apparently, this job can't be completed until Shante has quit hanging around
in the bar, because this temporarily halts traffic to the bar until then.
Talk to the Prodias barkeep and head towards Indigos' tavern. After picking
up the goods, its time for an above-ground FIGHT CLUB!

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| Lv 22 Fighter [3]      | W | 63  | 30  | Charge                           |
| Lv 22 Mighty Fly [2]   | L | 62  | 30  | Flying Smash                     |
|________________________|___|_____|_____|__________________________________|

Another waste of time to go through; luckily, the Fighters are all water-type
so Elc can rip through them with ease. "Flying Smash" can do 12-15 damage to
one target but isn't much to crow about. When the battle ends, Elc goes back
to the Prodias Bar (automatically) to deliver the goods.

_______________________________________________________________________________
JOB: SEARCH FOR MISSING CHILD                                            [JB07]
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      Merits: 2
      Reward: 800g
      Listed: Prodias
   Available: After events at Yagos Isle are complete
Best Outcome: Find the kid on the very first try

This is a non-offensive one, so it's pretty easy to do. Talk to the man in
the Prodias bar to get a 'description' of the kid, who looks ugly and has a
bad posture. Enter Elc's apartment building and snag the kid who's standing
in the hallway for the correct pick. If you pick any other similarly dressed
kid around town, this affects the 'rating' of the job completion.

_______________________________________________________________________________
JOB: DOLL COLLECTOR IN RUINS                                             [JB08]
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      Merits: 6
      Reward: 1200g
      Listed: Indigos
   Available: After Yagos Isle events, finish 'Weird Sewer Sounds' job
Best Outcome: Defeat all monsters + Piers Beronica alive

Head to Ruin Town and find a bunch of children-like statues (creepy!) that
are blocking the way upstairs. The 'Restart' puzzle-reset ability will now
be active. Clear the way and enter the second floor to find Piers Beronica
from before.

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| Lv 18 Piers Beronica   | D | 54  | 25  | Mind Buster                      |
| Lv 17 Soul Flame [4]   | F | 63  | 26  | Power Loss, Death                |
|________________________|___|_____|_____|__________________________________|

A grown man making little-girl dolls...yeah, it screams pedophilia. And we all
know the best treatment for creepy guys like this -- STABBITY! Piers has lost
an ability since last time we saw him, but the Soul Flame allies know a Death
spell, so those are the main targets here (not that Piers can be targeted).
Doing this early on can be a little hard since the flames can hit for 18+ dmg
per hit, and if they gang up on anyone, that's curtains. Waiting until after
Gallarno's House events are done is better since Shu and Shante will join up
for the game's duration. Physical attacks are really the way to go here. The
Soul Flames can also drop Tem's Grass, too. The after-battle convo is great:

Piers: "Why are parents getting nervous?"
Elc  : "Because you're an untrustworthy freak."

_______________________________________________________________________________
JOB: DANGEROUS TYPES IN RUINS                                            [JB09]
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      Merits: 6
      Reward: 1300
      Listed: Indigos
   Available: Complete 'Weird Sewer Sounds' + 'Doll Collector in Ruins' jobs
Best Outcome: Defeat Piers Beronica

Back to Ruin Town...

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| Lv 18 Piers Beronica   | D | 54  | 25  | Magic Shield, Rob Mind           |
| Lv 17 Robber [4]       | - | 52  | 24  | Charge, Swing                    |
| Lv 16 Fighter [3]      | W | 49  | 22  | Charge                           |
|________________________|___|_____|_____|__________________________________|

Piers actually DID become a monk, in a sense, and is now preaching all kinds
of crazy credo to some baddies. Doing him in wins the battle, which isn't so
hard with three people; it's even easier with five. Cold Breath and Power Loss
are about all ya need here, if you don't want to bumrush the 'boss'.

_______________________________________________________________________________
JOB: 3AM PIANO AT THE BAR                                                [JB10]
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      Merits: 5
      Reward: 3000g + Rapier
      Listed: Indigos
   Available: After finishing events at Gallarno's House
Best Outcome: Defeat all monsters

Talk to the barkeep to start this all-nighter...

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| Lv 21 Demi Monk        | D | 55  | 51  | Poison Wind                      |
| Lv 20 Barbarian [4]    | E | 73  | 28  | Ground Shield, Charge            |
|________________________|___|_____|_____|__________________________________|

These jokers start in the NW corner of the room in a close formation, so any
five-square magic/ability can hit most of them; plus, it's easier to keep 'em
close together since they won't be able to move away, either through movement
constrain or the AI. The Demi Monk's Poison Wind attack can do 15+ dmg in the
normal plus-shaped formation, so don't cluster together without some curative
means nearby (or, use Shante's Silent ability). The other enemies are nothing
to worry about. [Demi Monk may drop an Earth Curse item.]

To obtain a "secret" Rapier, after winning the battle, re-enter with Shante
as the pointman and talk with the barkeep. Re-enter again and talk with the
boy to obtain it.

_______________________________________________________________________________
JOB: Monsters in Vacant House                                            [JB11]
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      Merits: 4
      Reward: 2000g
      Listed: Prodias
   Available: After events at Gallarno's House
Best Outcome: Defeat all monsters in one go; don't go back to heal

Go back to Gallarno's House -- now called the Vacant House -- and meet with
the employers. The woman will let Elc rest if he wants to. This place is full
of monsters. Here are the monsters you'll have to fight.

* Lv 20 Ghoul (x5)
* Lv 20 Ghoul (x2), Lv 20 Vampire Bat (x3)
* Lv 20 Ghoul (x3), Lv 20 Vampire Bat (x2)

There are six fights in all: one for the main hall, one for Gallarno's old
office, and four for the adjacent hallways' rooms. Once all are gone, return
to Dex and the mission's over.

_______________________________________________________________________________
JOB: Protect House from Burglary                                         [JB12]
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      Merits: 4
      Reward: 2000g
      Listed: Prodias
   Available: Complete 'Monsters in Vacant House' job
Best Outcome: Annihilate all monsters in the four rooms

Return to Mr. Dex' house to protect it from burglary. Each of those four tiny
rooms off the main corridor have treasure chests in them now.

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| Lv 21 Werewolf         | w | 60  | 30  | Expand Range                     |
| Lv 21 Doll Master      | D | 61  | 29  | Mind Buster                      |
|________________________|___|_____|_____|__________________________________|

These are the only monsters that appear in each room, with each type having
2-3 types, but always five in all. Pretty easy stuff -- use Lv2 Power Loss
and Lv2 Plasma Shock to kill 'em en masse.

Once all four rooms are cleared, the job's over. And, no, Elc cannot steal
the treasure for himself. :p

_______________________________________________________________________________
JOB: Robber's Revenge                                                    [JB13]
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      Merits: 4
      Reward: 4000g
      Listed: Prodias
   Available: Complete 'Protect House from Burglary' job
Best Outcome: Defeat all monsters

Return to Dex's house once again to find a little soiree going on...

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| Lv 21 Kobold           | E | 76  | 30  | Swing                            |
| Lv 21 Werewolf [2]     | w | 60  | 30  | Expand Range                     |
| Lv 21 Doll Master [2]  | D | 61  | 29  | Mind Buster                      |
| Lv 21 Mad Puppeteer    | D | 55  | 51  | Power Shoot                      |
|________________________|___|_____|_____|__________________________________|

The Kobold/Mad Puppeteer enemies start at the top of the stair, giving the
party time to use Speed Up/Strike Power early on. Once that's done, harness
the guards' bodies' positions and use them for cover. Silent and Power Loss
work especially well here, given the probability of your characters' semiweak
armor. They don't really have a compunction for using their skills, but still
doesn't detract from the fact that they CAN...and who wants that? Oh, and
don't forget about Plasma Shock. Shu's should be in the frontlines attacking,
but if a Lv2 skill can hit four or more enemies, have at 'er.

_______________________________________________________________________________
JOB: Find Missing Son                                                    [JB14]
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      Merits: 3
      Reward: 1000g
      Listed: Ramul
   Available: When Lieza first comes to Forles
Best Outcome: Locate son

Talk with the widow at the comedy club next-door to the guild to learn that
her son is nearby, apparently. To locate him, head onto the plateau south
of Holn and go to the east edge, where a small area called 'Forest Edge' can
be found. Watch the scenes there and that's it!

_______________________________________________________________________________
JOB: Catch Mischievous Boy                                               [JB15]
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      Merits: 3
      Reward: 1500g
      Listed: Ramul
   Available: When Lieza first comes to Forles
Best Outcome: Catch boy all 8 times + don't talk with any lookalikes

A distraught woman will ask Lieza to catch her bratty son who's had a sudden
rebellious streak...basically, a hide-and-seek game in Ramul. The boy wears
a red baseball cap and a yellow shirt, so he really sticks out when found.
Here's how to do it without any casualties (^__^):

• Near the inn in plain sight
• Near the guild's street
• Near weapon shop, obscured by tree
• Near inn, by flowershop lady
• Near newspaper seller, obscured by tree
• At northernmost dead-end street
• Standing under architecture in house east of weapon shop
• Completely obscured by tree nearest weapon shop

Talking with any red-capped, yellow-shirted lookalike once the hunt's began
will result in a substantially lower reward (375g!?)...so don't.

_______________________________________________________________________________
JOB: Stop the Terrible Gas Leak!                                         [JB16]
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      Merits: 7
      Reward: 3000g
      Listed: Houfion
   Available: After speaking with Moris in Houfion Inn
Best Outcome: Stop the leak via the wall switch

The client's located at the Heap Cave-In, which is actually east of Houfion
past the raised train tracks.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 38 Skeleton Knight  | E | 127 |  51 | Charge, Plasma Shock + ???       |
| Lv 38 King Dragon      | F | 131 |  50 | Acid Breath + ???                |
|________________________|___|_____|_____|__________________________________|

The red gas has pervaded sections of the tunnel and reduces MP each turn, so
bring some Recover Fruits. The monster duo listed above will appear for any
monster battle, and for all intents and purposes, can often be fled from. At
the first fork, continue right 2 screens to find three items:

• WindMask [Lv 2/12, Atk 11/23; Wind-Elemental]
• Smash Pads [Lv 8/12, Atk 15/19]
• Palo's Nut [Lv 1/1, Def 1/1; Increase Agility]
• Power Unit 05 [Lv 0/0, Def 0/0, Increase Most Stats; Diekbeck-only]

None of the weapons are used in the Combine Shop, but the Power Unit is worth
the detour. Backtrack to the first fork, going left this time, and follow the
linear screens until a dead-end room with another monster battle. Finish it
up quick, flip the wall switch to stop the gas. Monsters haven't disappeared
yet, though.

_______________________________________________________________________________
JOB: GUARD THE RECYCLERS                                                 [JB17]
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      Merits: 5
      Reward: 2000g
      Listed: Houfion
   Available: After speaking with Moris in Houfion Inn
Best Outcome: Bobby is not attacked once

Meet with Bobby at the recycling plant in town and the mission will start up
automatically.

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| Lv 44 Rabid Bat [2]    | L | 111 |  58 | Dark Shield, Rob Mind            |
| Lv 50 Black Dragon     | D | 167 |  65 | Poison Breath                    |
|________________________|___|_____|_____|__________________________________|

 The goal is to ensure that Bobby isn't harmed whatsoever, so Shu should be
 in punching bag mode. Zoom right into the thick of things, use Speed Up, and
 make the ninja available for the beatdown. Keep away from Bobby but not so
 far that if any monster slips by, Shu can't get within attacking range. The
 Black Dragon uses Lv2 Poison Breath, too, which can be annoying also. Spam
 Random Attack when they surround Shu and try to get by with lots of counter-
 -attacks. It's crucial that Speed Up be cast since the bats are quite fast
 and _MAY_ get two turns to Shu's one, especially after Bobby jabbers over
 "grand sockets" and whatever junk he's pocketing. Bring lots of Recover
 Fruits for this one.

After five turns, the battle automatically ends. Killing the enemies isn't
necessary, nor does it affect the battle reward.

_______________________________________________________________________________
JOB: MONSTERS' FOOD!?                                                    [JB18]
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      Merits: 8
      Reward: 4000g
      Listed: Houfion
   Available: Complete 'Stop the Terrible Gas Leak' & 'Guard the Recyclers'
Best Outcome: Prevent monsters from spawning in back room (puzzle)

To start, simply trek to THE HEAP CAVE-IN, not 'The Heap' as the job says.
If they didn't want people to be confused, maybe they should've thought of
a better name, huh? Anyway, enter inside, hang a left at the bifurcation,
and the missing guard will be standing there near a new door.

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| Lv 41 Skeleton Knight  | E | 136 |  55 | Charge, Plasma Shock + ???       |
| Lv 41 King Dragon      | F | 140 |  54 | Acid Breath + ???                |
| Lv 20 Ghost Knight     | - |  78 |  27 | Charge + ???                     |
|________________________|___|_____|_____|__________________________________|

Like before, the above battle takes place in the monster zones and can be ran
from if needed. Continue along until the first fork; go right into a room
with two chests: a Conf Ancient Spear [10/14, 12/15, Inflict Confusion] and
[Cure-All]. Double-back a room, continue north a ways and eventually two more
chests will be in an empty path. The Stripe [6/10, 13/17] club and Cloak
[2/14, 6/15] aren't too awesome, and aren't used in the Combine Shop either.

Continue on the straightforward path until arriving at another fork -- ignore
the west dead-end path and go north into a puzzle room. The weird icon-filled
tiles will summon a group of six Ghost Knights into battle, and the solution
to this is moving the columns in front of the northern gates to prevent this
from ever happening again. It's quite simple to do, but the general rule of
thumb is to block the left door and work right.

When all six are done, Shu finishes up. However, he'll still have to hoof it
on out, so that's where the ample healing supplies comes in.

_______________________________________________________________________________
JOB: CATCH THE SCRAP THIEF                                               [JB19]
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      Merits: 8
      Reward: 4000g
      Listed: Houfion
   Available: After finishing Main Chimera Lab events
Best Outcome: Defeat all monsters

Talk with the town Recyclers for the battle to start.

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| Lv 47 Acid Slime [6]   | E | 153 |  63 | Acid Breath, Self Bomb           |
|________________________|___|_____|_____|__________________________________|

 Use Arc's Weak Enemy ability to lower a large amount of groups' stats, and
 let everyone dogpile on the li'l slimeballs. To further cement their own
 mediocrity, they may drop Herbs.

_______________________________________________________________________________
JOB: SLAY THE NOCTURNAL MONSTERS                                         [JB20]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2000g
      Listed: Houfion
   Available: Complete 'Catch the Scrap Thief'
Best Outcome: Defeat all monsters

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| Lv 50 Jackal           | L | 163 |  66 | Holy Breath                      |
| Lv 48 Werejackal [5]   | E | 120 |  63 | Speed Up                         |
|________________________|___|_____|_____|__________________________________|

 The hard part isn't killing the enemies -- anyone with a half-decent party
 and an affinity for spamming Arc's Weak Enemy can get by. No, the hard part
 is getting Jackal to drop its rare Tri-Shot shoe which can be combined into
 Dagger Boots on Yagos Isle. To gauge it's difficulty, let's just say it took
 over thirty resets to get it. I recommend stealing its crappy held item 1st,
 then trying to get the drop.

_______________________________________________________________________________
JOB: FIND A NEW HOME                                                     [JB21]
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      Merits: 6
      Reward: 3400g
      Listed: Paysus
   Available: After Sania joins party at Amaidar Temple
Best Outcome: Locate home for geezer

Talk with the old man at the restaurant's bar and he'll want to find a house
somewhere warm -- that's it. Although this can be accepted early into the
Greyshinne events, it can't be finished until after them when the Silver Noah
can be used freely to explore the world.

When it comes time to finish this mission, fly to Zariban's town of Elzark.
In the northeast, one of the ladies wants to sell her house, and will gladly
sell it to the man from Greyshinne. Fly back and tell him the good news to
complete the mission.

_______________________________________________________________________________
JOB: PLAY CUPID                                                          [JB22]
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      Merits: 7
      Reward: 4000g
      Listed: Paysus
   Available: After retrieving Amaidar Scripture at Noyam Plain
Best Outcome: Retrieve jewelry for man

The client in one of the inn's rooms has requested a hunter to help him 'get
the girl' he likes. Talk with him, then the girl working the counter in the
restaurant below, to learn she can't wed unless a suitor gets the jewels from
a monster on Anan Flats. One more talk with the guy and agree to get the junk
for him. Save if y'want and go to that location.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 49 Death Druid      | D | 122 | 152 | Earthquake                       |
| Lv 48 Arch Knight [5]  | L | 169 |  62 | Charge, Expand Range             |
|________________________|___|_____|_____|__________________________________|

 Not too hard, given the geography makes the enemies bunch up by the bridge;
 just use Weak Enemy and slog away! The jewelry is received after the mark
 has been slain. Make sure that Hell Spawn's wanted poster has been viewed
 before this or else the bounty on him can't be collected!
_______________________________________________________________________________
JOB: INDIGOS JEWELRY ROBBERS II                                          [JB23]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 12
      Reward: 6000g
      Listed: Indigos
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: All enemies defeated [none escape]

The clerk at the jewelry store will start the mission when ready.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 47 Golem Master     | E | 107 | 109 | Miss Catch                       |
| Lv 44 Iron Golem [9]   | - | 147 |  57 | Protection                       |
|________________________|___|_____|_____|__________________________________|

 Elc and Shu are mandatory for this job. Like the previous outing in this
 store (which has gotten a lot bigger due to renovations), the enemies' goal
 is to take as many jewels as they can and escape whence they came. Sending
 someone with great move -- Shu's the best candidate -- north to block the
 entrance is the best idea, since the enemies often don't bother attacking
 if there are jewels to steal within range. The Golem Master has a Recover
 Fruit to steal, but nothing of use. As long as no enemies manage to leave
 battle -- the directive's only given after the golem master has stolen from
 the three main display cases -- property damage is irrelevant.

_______________________________________________________________________________
JOB: EXTERMINATE WEAPONS THIEF                                           [JB24]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 1000g
      Listed: Prodias
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Defeat thief

Visit the smith shop in Prodias to start the events.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 47 Boogie Man       | W | 117 | 145 | Nice Catch, Diamond Dust         |
| Lv 47 Gas Cloud [4]    | w | 118 |  61 | Petro Wind                       |
|________________________|___|_____|_____|__________________________________|

 Mundane battle: the enemy starts in a horribly opportune position for Lv2
 magic, and anyone can weaken them within a single turn, probably. Just goes
 to show that not all thieves are smarty-pants. Petro Wind will be used if
 an opening's there, so something like Magic Shield will help keep this a
 short fight.

_______________________________________________________________________________
JOB: SLAY THE MONSTER                                                    [JB25]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 3000g
      Listed: Prodias
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Cure Hope of her disease

The client is in the second pad of Elc's apartment building. After a lot of
scenes, the job will be changed from "kill me" to "ask Vilmer how to cure
the disease." Of course, Vilmer is in Yudo Village on Yagos Isle, still.
Talking with him opens up the Jinbara Tube area on the northeastern beach.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 60 Jinbara          | E | 1024 | 78 | Throw Seed, Self Bomb            |
|________________________|___|______|____|__________________________________|

 No, that's not a typo -- it really has over a thousand HP. Too bad all the
 rest of its stats are crappy, and the same thing goes for its skills. The
 special monster has an Herb steal and drops the pseudo-item 'Juice of
 Jinbara.' May also drop a 'Ground Rod' [LV 8/12, ATK 15/19, Earth-element].

Take this to Vilmert and he'll concoct a weird potion, and automatically, the
job's final events will take place.

_______________________________________________________________________________
JOB: INDIGOS ESCORT                                                      [JB26]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 3500g
      Listed: Prodias
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Defeat Marg

The client is at Aldia Bridge, which is at the bridge on the world map where
the crossroads lead to Indigos, Prodias, and the Vacant House.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Marg             | E | 157 |  63 | Ground Shield, Charge            |
| Lv 47 Robber [3]       | - | 119 |  61 | Charge, Swing                    |
| Lv 47 Fighter [3]      | W | 119 |  61 | Charge                           |
|________________________|___|_____|_____|__________________________________|

 The enemy will do a pincer attack on the bridge, but since none of them are
 particularly good (this is the type of riffraff found in Ruin Town, just w/
 a higher level!) or have decent skills, it quickly devolves into a normal,
 kill-the-craptastic-foes type of battle. Lunacius will be in the middle of
 the bridge and stays there, and won't be targeted by the enemy, so don't
 treat this like a hostage protection mission. Targeting Marg, like Lunacius
 said, will end the battle.

_______________________________________________________________________________
JOB: CATCH THE SLASHER                                                   [JB27]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 4000g
      Listed: Prodias
   Available: Complete 'Indigos Escort' mission
Best Outcome: Defeat monster + Don't let it go free

Return to Aldia Bridge. Shu and Elc will talk about how they're famous and
a decoy is needed to draw the killer out of hiding. Anyone works, really; I
chose Tosh since he's vicious and I'd given him a 38 ATK Platinum Edge just
a few moments earlier. A 4-person party will also be formed to help out the
decoy that night, but...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Soul Knight      | D | 169 |  62 | Charge, Death                    |
|________________________|___|_____|_____|__________________________________|

 The monster will use a 'wind silence field' to prevent anyone from hearing
 screams; its other function is preventing the decoy from using anything but
 physical attacks. This means someone physicaly strong, like Tosh or Gruga,
 won't be that affected.

Afterwards, the wussy monster says they should let him go because his little
girl is sick and needs blood potions. Don't fall for it -- the sap is lying
through his teeth, and freeing him results in less pay and such.

_______________________________________________________________________________
JOB: FIND ANCIENT TREASURE!                                              [JB28]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 4000g
      Listed: Palencia
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Deliver letter to client

Visit the Palencia Bar's client near the pool table and he'll want the party
to fetch a hidden heirloom from Palencia Castle's ruins.

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| Lv 47 Dark Wraith [2]  | D | 117 |  62 | Poison Wind, Self Bomb           |
| Lv 47 Soul Flame [4]   | F | 153 |  63 | Power Loss, Death                |
|________________________|___|_____|_____|__________________________________|

After battle, search the rightmost section of the rubble (in the first room)
and Elc will locate an [Ancient Letter]. Give it to the man at the bar to
complete the mission.

_______________________________________________________________________________
JOB: FIND ANCIENT TREASURE II                                            [JB29]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 6000g
      Listed: Palencia
   Available: Complete 'Find Ancient Treasure!' job
Best Outcome: Deliver buried treasure to client

The same whiskered client at the Palencia Bar seems to have a new clue as
to the whereabouts of his fabled treasure. The letter says: "'Quina Hill,
from the skull under the tree... Castle 4 Out 2 Sand 1 Ghost 7 Out 5 Sand 2
Ghost 4. Under the corpse of the crow." Whatever that means...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv47 Death Hound [4]   | D | 118 |  62 | Acid Breath                      |
| Lv47 Dragon Zombie [2] | D | 158 |  61 | Dark Breath                      |
|________________________|___|_____|_____|__________________________________|

Get rid of the pesky monsters (which shouldn't need a strategy) and clear the
field so that searching can be done. Inspect the lower-right corner where a
bird skeleton is to find the treasure. What is it? Not revealed. Bring it to
the client and it's some easy money.

_______________________________________________________________________________
JOB: VENGEANCE ASSISTANCE                                                [JB30]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 6000g
      Listed: Palencia
   Available: Complete 'Find Ancient Treasure II'
Best Outcome: Complete battle

The little boy is at the Palencia inn, second room from the right. After some
scenes, a battle starts. Revenge by proxy...?

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Blue Phantom     | W | 155 |  64 | Diamond Dust                     |
| Lv 47 Will 'o Wisp [4] | F | 164 |  63 | Fire Shield, Explosion           |
|________________________|___|_____|_____|__________________________________|

 None of the enemies have a penchant for using their skills, meaning a quick
 Lv2 Weak Enemy and half the battle is already won. Will 'o Wisp enemies may
 drop Golden Dragon knives [LV 4/8, ATK 6/9, Increase Defense ability] though.

_______________________________________________________________________________
JOB: FIND THE OLD MAN                                                    [JB31]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2000g
      Listed: Misro
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Mystery solved

The client is in the northeasternmost house in Misro, who says his missing
father is most assuredly inside town. He carries an umbrella and has a ribbon
on his head...okay. Show up at the southwesternmost house and talk with the
weird geezer who'll leave for home...but upon talking with the client, his
father is still missing! Go back to the SW house and convey the father's
wishes to his son to finish the job.

_______________________________________________________________________________
JOB: MONSTER IN THE ARENA                                                [JB32]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 4000g
      Listed: Misro
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: The real Negdus defeated

Visit the Niedel Arena in Misro and talk with the official-looking chap near
the statues.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 64 Negdus [8]       | F | 156 |  82 | Protection, Charge               |
|________________________|___|_____|_____|__________________________________|
</pre><pre id="faqspan-8">
 The wanted monster Negdus will create some illusionary havoc, creating some
 copies of himself to fight -- the battle lasts until he's defeated. So how
 to tell which one is which? You can't! It's random! When a copy is defeated
 another one appears somewhere in the arena's corner, which makes this fight
 one of the game's few aggravating, throw-controller-at-wall ordeals.

_______________________________________________________________________________
JOB: ARENA MONSTER REVOLT                                                [JB33]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 4000g
      Listed: Misro
   Available: Complete 'Monster in the Arena'
Best Outcome: Complete all three battles

Talk with the official-looking man near Misro Arena's statues to start the
quelling.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 64 Skeleton Knight  | E | 205 |  83 | Plasma Shock, Charge             |
| Lv 64 Arch Gargoyle    | D | 204 |  83 | Thunder Storm                    |
| Lv 62 Red Skeleton     | F | 153 |  80 | Magic Shield, Charge, Self Bomb  |
| Lv 60 Skeleton         | D | 148 |  77 | Charge                           |
|________________________|___|_____|_____|__________________________________|

 The monsters are angry and fighting back, and there are three battles to
 take part in, each group of monsters entering as the team progresses north.

 BATTLE 1: Skeleton [4]
 BATTLE 2: Red Skeleton [4]
 BATTLE 3: Skeleton Knight [2], Arch Gargoyle [2]

 The last battle can be a little harder than normal fare due to the high HP
 and such, but using Lv2 Weak Enemy -- like so many times before -- makes a
 joke of the opposition.

_______________________________________________________________________________
JOB: STOP THE DESERT THIEVES                                             [JB34]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 4000g
      Listed: Elzark
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Force enemy to flee

Before the thieves can be stopped, information must be gathered about them.
Although the guild information mentions MISRO, that Niedel town has nothing
to do with this mission, so don't be thrown off. Two people in Elzark's bar
will mention the thieves plan to hit the Water Ruins and that they only work
at night, respectively. Sleep in the inn for a fabulous night skirmish!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Berserker [5]    | w | 169 |  62 | Charge, Protection               |
| Lv 48 Dark Paladin [2] | D | 169 |  62 | Rob Mind                         |
|________________________|___|_____|_____|__________________________________|

 Lv2 Weak Enemy will affect all Berserkers in their unfortunate setup, while
 the two remaining enemies are further north. Protection may be cast, but it
 should only delay the inevitible, in this case being the wussies fleeing.

_______________________________________________________________________________
JOB: STOP THE DESERT THIEVES II                                          [JB35]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 5000g
      Listed: Elzark
   Available: Complete 'Stop the Desert Thieves' job
Best Outcome: Win battle

They're aiming for the Raiden Ruins this time, so no fancy investigating to
make them appear -- just trek there. It's in the northern part of Zariban.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Berserker [10]   | w | 169 |  62 | Charge, Protection               |
| Lv 48 Dark Paladin [3] | D | 169 |  62 | Rob Mind                         |
|________________________|___|_____|_____|__________________________________|

This time the enemy's frontline is the three dark paladins, whereas the ten
Berserkers are in two rows behind them. This means the party can get one of
the biggest mass-damage attacks to weaken multiples of them. It doesn't help
the opposition that the few allies can stuff up the tiniest area and disallow
them to get behind.

_______________________________________________________________________________
JOB: CLEAR THE TRACKS!                                                   [JB36]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 3000g
      Listed: Gooz
   Available: After finishing Banza Mountain events
Best Outcome: All rocks moved off tracks and dumped into a hole

To find the miner waiting for a Hunter, enter Banza Mountain's first screen
and look for a new passage on the west wall that's opened up since Banza
Mountain's events. After two battle screens, a long mine cart track will
lead to the guy.

His problem is that there are rocks on the tracks; the job is to simply move
them off the track and to the side, in whatever way possible. There isn't a
'Restart' option like some puzzles, but the man there allows the team to
start over if they ask. The secondary objective was to dump the rocks into a
hole to get rid of them; make sure to do this or it'll affect job completion.

_______________________________________________________________________________
JOB: COLLECT MINERALS                                                    [JB37]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 4000g
      Listed: Gooz
   Available: After finishing Banza Mountain events
Best Outcome: Return all 20 minerals to miner

The miner is at Banza Mountain, and tells his plight: he dropped 20 minerals
and they're now guarded by monsters. Enemies that may be fought within (in
various combinations):

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 64 Black Skeleton   | D | 205 |  83 | Speed Up                         |
| Lv 63 Fire Bird        | F | 154 |  82 | Fire Breath                      |
| Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
| Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
| Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
|________________________|___|_____|_____|__________________________________|

                                          _______
                                         |       |         ______
                                          ¯|     |________|      |__|¯|
                                           |______________ __   ______|
                                           |  ________    |  | |
                                           | |        |   |__| |_
                                           | |        |          |
                                           |¯|        |___   ____|
                                        ___| |____  ______| |
                                       |2 ________||________|
                                       | |
                                       |¯|____________
                                       |  __________ 1|
                                       | |________  | |
                                    ___| 1        | | |
                                   |  ___|¯¯¯¯¯¯| | | |
                                   | |   |¯¯¯¯| | | | |
                                 __| |___|    |_| | | |
                                |  _______________| | |
                                | |     __________  | |
                                | |    |•         | | |
                                | |_    ¯¯¯¯¯¯¯¯| | | |
                                |   |__|¯|      |1| | |
                                |         ¯¯¯¯¯¯  | | |
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | |
                                                | |_| |
                                       |¯¯¯¯¯|  |  ___|
                                       |_ 1 _|  |¯|
                                       __| |    | |-HEALING
                                      |     ¯¯¯¯  |
                                      |    |¯¯¯¯¯¯
                                      |__  |
                                         | |
                                         | |
                                      |¯¯   ¯¯|
                                      |__   __|
                                         | |_____
CAN'T                                    |       |
ENTER                                    | |¯¯¯¯¯
¯| |¯                                    |  3|
_|¯|_  Garop Appearance   _              | |¯
|  1  |-'                 |•|_____________|¯|
|_ _ _|        ___________|__               |
 | |         |  ____     |  |     1|¯¯¯|   |
 | |         | |    |  1 |  |      |   |   |
 | |        _| | ___|    |__|      |___|   |
 | |       |   ||•                         |
 | |       |   | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |
 | |       |   |________|¯¯¯|            | |
 | |       |      ______   1|____________| |
 | |Dabano | |¯|   2 |  |__________________|
 | |    \  | |  ¯¯¯¯¯
 | |  |¯¯¯¯|¯|_________
 | |  | 2  |________   |
 | |  |______________  |      Crystals are always found on the ground, and
 | |         |¯¯|    | |      are picked up like normal items (x-button).
 |¯|_      |¯ 1 |    | |      When all twenty (20) are recovered -- or less,
 |   |     | |  |__ _| |_     if the player wants a worse job completion on
 | 2 |_____| |___  |     |    this -- return back to the miner near the
 |_________|___  | |     |    mountain entrance to finish this grueling,
               |_|_______|    annoying, crappy mission.
               |_|
_______________________________________________________________________________
JOB: DELIVER MEAT TO GOURMET                                             [JB38]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2000g
      Listed: Gooz
   Available: After finishing Banza Mountain events
Best Outcome: Fetch food for fatty

The gourmet is staying at the inn, and wants meat from the Lord's Manor on
the nearby ridge. In the room right next to the study (where Ginba/Elena are
located), a huge hambone is sitting on a coffee table...for some reason. Just
bring it back to the fatso and that's it.

_______________________________________________________________________________
JOB: MYSTERIOUS JOB INTERVIEW                                            [JB39]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 3200g
      Listed: Indigos
   Available: After finishing Banza Mountain events
Best Outcome: News of Elvic relayed to Dragon Ash

Meet "the client" at Aldia Bridge -- being the one between Indigos and
Prodias, if the player remembers -- and reply with "Not really..." as per
the password. It turns out the leader of the local gang, Dragon Ash, has lost
his dragon and needs the crew to find it.

Balbalard becomes available after finishing events on the Millmana continent,
and Tukae Cave soon after. If the job's taken already, the events can be done
when the cave is mandatory; otherwise, they have to wait until Arc joins up
at the Pyramid to gain access to the Silver Noah again.

Elvic is in the far back (NW) room of the cave, off the split that lead to
where the wanted monster Gualde was. Since there won't be any monsters in the
main path, this part's easy. Talk with Piers Beronica about the dragon, and
after Lieza does her magic, return to Dragon Ash to finish the mission.

_______________________________________________________________________________
JOB: YUK YUK COMEDY CLUB GUARD                                           [JB40]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 3500g
      Listed: Ramul
   Available: After Gia Temple events
Best Outcome: Defeat Farmas' monsters

Visit the comedy club next door to Ramul's Guild and...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 56 Orc [6]          | E | 138 |  72 | Retaliation                      |
|________________________|___|_____|_____|__________________________________|

Once the battle is completed, Farmas flees like a ninny and the job's done.
I could have sworn that only women from Holn had the power to control monster
hordes, also...

_______________________________________________________________________________
JOB: GET FOOD TO HOLN VILLAGE                                            [JB41]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 3000g
      Listed: Ramul
   Available: After Gia Temple events
Best Outcome:

The local barkeep has food he wants delivered to Holn at once. Go there and
some starving monsters decide to risk their lives for it...haha.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 56 Barbarian [6]    | E | 181 |  73 | Ground Shield, Charge            |
|________________________|___|_____|_____|__________________________________|

_______________________________________________________________________________
JOB: DELIVER THE HERB                                                    [JB42]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 3000g
      Listed: Gooz
   Available: After Millmana becomes available [post-Brakia & -Forles events]
Best Outcome: Herb given to doctor

A client at the bar fears an epidemic would wipe Gooz off the map, and wants
a special Cure-All Herb that grows...at Banza Mountain of course! As to be
expected in this incredibly annoying dungeon, the Herb is near the former
entrance to the mountaintop (it's been filled with lava since).

Once collected, simply bring it back to the doc and finish this sucker.

_______________________________________________________________________________
JOB: MONSTERS ON THE TRACKS!                                             [JB43]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 12
      Reward: 4800g
      Listed: Gooz
   Available: Completed "Clear the Tracks!" mission
            : After Millmana becomes available [post-Brakia & -Forles events]
Best Outcome: All monsters defeated

The man in the newer part of the mountain (from mission "Clear the Tracks!")
needs help again. Return to that room that was cleared of rocks and now in
the upper-left corner, a new exit will be found. Go in two screens to find
the client.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| L65 Fire Bird [7]      | F | 159 |  85 | Fire Breath                      |
|________________________|___|_____|_____|__________________________________|

 They all end up in a tight-knit formation perfect for any number of mass-
 -effect attacks, such as Lv2 Weak Enemy. Dispatchin' is child's play.

Afterwards, the job is complete. A lone Fire Bird will lay an egg and leave;
this fact becomes useful in a later job.

_______________________________________________________________________________
JOB: GET MONSTER EGG                                                     [JB44]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 3800g
      Listed: Gooz
   Available: Complete "Monsters on the Tracks!"
Best Outcome: Retrieve egg for gourmand

The egg laid in the "Monsters on the Tracks!" job is now wanted by the fatso
gourmet who stays in Gooz' inn. Return once again to Banza Mountain, fight
through the first two three stall battles that occur normally and reach the
dead-end room where the monster egg is kept.

_______________________________________________________________________________
JOB: ARCHAEOLOGICAL GUARD                                                [JB45]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 2800g
      Listed: Ajarl
   Available: After completing Graunoln events
Best Outcome: All three runes deciphered [scientist does not flee battle]

The client at Ajarl's tavern is trying to date three stone markers in Nien
Forest, and needs the party as bodyguards. Go there automatically and the
archaeologist will head to a part not on the normal map.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
|________________________|___|_____|_____|__________________________________|

 • #1 - Dark Hemo-ji [3] ---- TIME LIMIT: 5 Turns
 • #2 - Dark Hemo-ji [4] ---- TIME LIMIT: 7 Turns
 • #3 - Dark Hemo-ji [5] ---- TIME LIMIT: 5 Turns

The scientist explains that he has an "allergy to danger," which is a polite
way of saying "keep those dang monsters away from me or your pay suffers"! In
other words, the monsters will approach him to stop him from fouling up the
sacred location, and the hunters need to stop them. To clarify, the scientist
will leave battle angrily if an enemy approaches a grid square adjacent to
him or the rune, so that's a decent-sized rectangle they can't enter.

There will be a counter in the lower-left corner displaying the number of
turns the monsters must be stalled. The battle only ends when the # of turns
has depleted, NOT if all enemies are defeated!

After successfully completing a battle, the bodyguards leave Nien Forest; to
go to the next archaeological ruin, simply re-enter and confirm the leader's
request. SLEEPING IN AJARL IN-BETWEEN BATTLES DOES NOT AFFECT ANYTHING, JOB
COMPLETION OR OTHERWISE. In fact, you'd be crazy not to rest up in Ajarl...!

BATTLE #1
¯¯¯¯¯¯¯¯¯
The terrain in the southern edge of the ruins is particularly good at keeping
enemies from moving, as there are stone pillars that can't be jumped over --
this forces enemies to bunch up. The solution to bunched-up enemies? Using
Arc's Weak Enemy, of course. The opposition will try to go towards the tomb-
-raiding archaelogist first and foremost, and may not even use any attacks if
that leaves them out of range. Any status effects -- paralysis and sleep are
the easiest to use, probably -- that impede progress will be useful here.

A good way to stop enemies from proceeding north is to block an intersection,
rather than use two allies to stop a foe from jumping over. What this means
is instead of standing between two pillars, move into that position and go
one tile north or south -- perfect! This screws up the enemy movement pattern
enough that time can easily be bought.

BATTLE #2
¯¯¯¯¯¯¯¯¯
This time the scientist's dig is in the north, and the enemies approach in
pairs from the south and east. The easiest way to defend is from the south,
which has more maze-like portions, whereas the eastern way is more open and
a lot easier to breach. Thus, send powerhouses like Tosh (who has paralysis-
-inflicting attacks) toward the two in the east, with another comrade; two
more can stall those in the south.

Those in the east may have a hard time, so if strategic retreat is needed,
put three people around the scientist's position (west side is blocked by a
rune) and protect the monsters from going to an adjacent space. Remember that
the scientist is not targetable in-battle, so any attacks' area of effect
will not affect him whatsoever (or the job completion)! As the hemo-ji in the
south are defeated, the allies who took care of them can encroach north and
help defend the archaeologist easier.

BATTLE #3
¯¯¯¯¯¯¯¯¯
This one's horrible defenses makes it the hardest one of them all. Really,
the only feasible way to do this -- since the enemy attacks from all sides --
is to bring in multiple allies who know sleep/paralysis skills and have them
spam it. With most of the enemies knocked out (paralysis preferred), pick 'em
off one by one. Of course, bungling through with pure muscle is possible too,
but usually gives hit-and-miss results.

Obviously, Gogen's Dream Knock skill is an easy one to use, just as some
generic monsters' skills (Confusion, Paralyze Wind, etc.) can be nice. As an
alternative, Mother Claire can give people -- Sania in particular -- a bunch
of new status-inflicting abilities if they're of the appropriate level. Poco
can use the the Claire-given Jump Low skill to decent effect, just as anyone
with the Trans Enemy (Sania, Lieza) ability can be very useful also.

Sometimes the AI doesn't go straight for the scientist, and can give a break
now and then...just don't count on it. The two hemo-ji in the SW and SE take
longest to get to the ruin center, so taking out the west/east/south ones
with the most powerful attacks (or status effects) is really the best course
of action.

_______________________________________________________________________________
JOB: MONSTER KIDS!                                                       [JB46]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 5000g
      Listed: Gooz
   Available: After completing Graunoln events
            : Must have completed "Get Monster Egg" job previously
Best Outcome: Children's condition reversed

The fat gourmet who stays at the Gooz inn fed his children the monster egg
from a prior job, and now they've turned into hatchlings! Talk with the local
tavern's doctor to get a special cure-all (not actual item) and return it to
the gourmet to automatically cure his sons. Finally, a job in Brakia that
doesn't require one to traverse Banza Mountain...

_______________________________________________________________________________
JOB: RESCUE COAL MINERS                                                  [JB47]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 12
      Reward: 8000g
      Listed: Ajarl
   Available: After completing Oil Rig events
Best Outcome: All (10) miners are saved

A cave-in at the Grassal Coal Mine may prove hazardous to the trapped miners.
This location will automatically be entered upon taking the job, too. The
foreman gives the party a [Mattock] axe to chop down pieces of debris; this
will damage the place, however. Here's a map of this joint.
                                        _____
                                       |ENTER|
                                        ¯|_|¯
                             _____ ____  ) )
                            | 1 o |___ \/ /_____
                            |_ooo_|   \  _____  |    /¯/
                              |_|     |o|     |_|   (3(
                              | |___ _|¯|__ __| |    )¯\
                              |2    |o   __|__  |_ _/   \
                               ¯¯¯¯¯ ¯| |     |___|__/¯\o\
                                 ___ _|¯|               \_\
                                |   |o  |             _ _) )
                                |  _|o /             | |__/
                     ___ _____ _|_|  ¯¯_             |4|
                    |o  |_   _|  5|   |7|             ¯
                    |_|¯  |_|  ¯|_|   |_|
                    |o|_ _| |_ _| |_ _|o|
                    |  o|_____|_   _|_  |
                    |6/¯        |o|   |_|
                     ¯   _____ _|¯|_ _|o|
                    |¯¯¯|_ _  |_ 8 _|_  |
                    |_|¯  |o|¯  |_|   |o|
                    | |   |o|   |_|   |¯|
                    |9|   |o|   ____ _| |
                     ¯     ¯   |10 o|___|
                                ¯¯¯¯
The lowercase O's represent breakable rocks, whereas the numbers represent
the miners in the suggested order. Once found, a miner can only be carried
back one at a time! All in all, if the players harnesses some strategy, the
minimum rocks needed to be destroyed in order to save all (10) miners is 8!
Although there is a tone of urgency about this mission, there isn't any kind
of "hidden" time limit -- breaking too many rocks is what buries the chances
of completion here.

Also: no monsters are in this place! Ain't that a change.

_______________________________________________________________________________
JOB: MONSTERS IN AMAIDAR                                                 [JB48]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2000g
      Listed: Paysus
   Available: After completing Oil Rig events
Best Outcome: Monsters defeated

The Amaidar monks are fearful of the monster population's resurgence, so a
job is posted to take care of 'em. Head to Amaidar Mountain to start the
show.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| L70 Mysterious Fire [3]| F | 239 |  92 | Fire Storm, Self Bomb            |
| L70 Red Phantom [4]    | F | 221 |  92 | Easy Shoot, Fire Storm           |
|________________________|___|_____|_____|__________________________________|

 This battle is only "special" for two reasons: Iga's got mandatory inclusion
 and the three Mysterious Fire enemies make up the "Flame Brothers" wanted
 monster. Otherwise, all enemies were available for killing at the Oil Rig.

_______________________________________________________________________________
JOB: FIND THE RING                                                       [JB49]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3000g
      Listed: Muhad
   Available: After finishing Tukae Cave events
Best Outcome: Ring found

After taking the job, go to the Kanara Desert. Elc will have to appoint the
person to search -- pick someone strong, because after it's found (east of
the upper-middle small skeleton; look for small twinkle), there will be a
fight to do!

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 80 Barbarian [2]    | E | 253 | 103 | Ground Shield, Charge            |
|________________________|___|_____|_____|__________________________________|

 The person who was sent to find the ring will have to fight these 2 brutes
 all by his/her lonesome. I picked Tosh, so he cleaned house pretty easily
 with his paralysis-inflicting ability and hard counterattacks.

_______________________________________________________________________________
JOB: LOST GIRL                                                           [JB50]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 3500g
      Listed: Muhad
   Available: After finishing Tukae Cave events
Best Outcome: Mia's mother located

The girl at the Muhad inn (Mia) says she lost her mother in Prodias. Return
to that city and talk with the woman in the far-right room of the apartment
complex (Elc's landlady?). Return to Mia and...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 80 Will 'o Wisp [5] | F | 271 | 104 | Fire Shield, Explosion           |
|________________________|___|_____|_____|__________________________________|

 Run-of-the-mill battle. Mia isn't targetable, so no need to protect her.

Job finished afterwards!
_______________________________________________________________________________
JOB: DANGEROUS MEDICINE                                                  [JB51]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 4000g
      Listed: Muhad
   Available: After finishing Pyramid events
Best Outcome: Sea Dragon Horn obtained

A leviathan in Tukae Cave has a horn used for medicinal purposes. There's no
client to meet, so simply head to the cave. In the 2nd screen, continue to
the southeastern passage that leads to an adjacent room where a Leviathan
enemy spawns.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
| Lv 79 Serpent [6]      | W | 192 | 100 | Ice Shield, Blizzard             |
|________________________|___|_____|_____|__________________________________|

 The dragons, surprisingly, have pretty bad DEF, so Weak Enemy rips 'em a new
 one pretty easily. The Leviathan's a little better, but not anything to crow
 about. It "drops" a Sea Dragon Horn afterwards, completing the job.

_______________________________________________________________________________
JOB: DESERT RAPTURE                                                      [JB52]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 8
      Reward: 4000g
      Listed: Muhad
   Available: Complete "Find the Ring"
Best Outcome: Bandits defeated

People have been disappearing in Kanara Desert's sandstorms. Go there and...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 82 Wraith Guard     | w | 196 | 106 | Wind Slash                       |
| Lv 81 Barbarian        | E | 256 | 105 | Ground Shield, Charge            |
| Lv 80 Robber [2]       | - | 193 | 102 | Charge, Swing                    |
|________________________|___|_____|_____|__________________________________|

 The robber types start all the way in the northeast, meaning everyone can
 gang up on the poor wraith guard nearby. This battle is so easy in fact,
 that the enemy might not even get an attack off!

_______________________________________________________________________________
JOB: BOOR AT THE BAR                                                     [JB53]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 1000g + Bastard Shot
      Listed: Morea
   Available: After getting permission to enter God Tower
Best Outcome: Bandito shot and humiliated on the first try

A bar patron's been too rowdy and is annoying and/or shooting people. Talk
with the barkeep and then the wussy geezer in the basement. Upon coming
upstairs, the bandito everyone's raving about will cause a scene and "takes
it outside" with Arc. For the upcoming gunfight, Shu will be the challenger.

The rules are simple: walk five paces back to back and at the count of five,
turn and shoot. The winner lands a shot, the loser gets shot -- simple! To
shoot, face the opponent and quickly press R1 to squeeze the trigger. As
Gomez says, be too slow and Shu's fajita mix! Basically, turn as fast as
humanly possible when a villager says the "5" count and fire.

Plug the guy with a bullet on the first try and it's the highest rating! Once
Shu wins, this foolish goofball can be refought and reshot at leisure as he
is rechallengeable (stands in front of bar). In fact, defeating him two more
times in a row gives the [Bastard Shot], a shotgun weapon.

_______________________________________________________________________________
JOB: FIND THE MISSING BURRO                                              [JB54]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 5500g
      Listed: Morea
   Available: After getting permission to enter God Tower
Best Outcome: Donkey found and saved

A female local near the bar has lost her donkey. Talk with her, then the two
kids near her, then with her again (she doesn't identify Elc as the helper
until then for some reason). With the information that the donkey's left the
town, head to Madeta Hill nearby.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
| Lv 72 Poison Cloud [4] | D | 174 |  92 | Poison Wind                      |
|________________________|___|_____|_____|__________________________________|

After smokin' the enemies, talk with the woman in town again to complete the
job!

_______________________________________________________________________________
JOB: THEFT AT SENOR GENERALE'S                                           [JB55]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 4000g
      Listed: Morea
   Available: After getting permission to enter God Tower
Best Outcome: Stolen goods recovered

Here's one of the more fun jobs in the game. The town's big cheese suspects
someone of stealing things from his house...the problem is he's too old and
can't know every inch of his mansion. So, the hunters are tasked with finding
out where the stolen stuff is.

Talk with the Generale, then his assistant in the foyer. If you question the
boothworker at the guild, he says "don't touch the bookshelf" -- this is a
clue. Go behind the guild's counter (near wanted posters) and read the shelf
to learn that rumors say the mansion's lights have a special interest. The
person in the basement says the lights might lead to a rooftop area, but he
doesn't know how it'd work.

So, with all that information, here's a list of the switches.

• F1 - Foyer (lower-left side)
• F1 - Foyer (lower-right side)
• F1 - Back hallway
• F1 - Back hallway
• F1 - Back hallway
• F2 - Foyer (upper-left side)
• F2 - Foyer (by Senor's office)
• F2 - Upper-right balcony
• F2 - Upper-right balcony

Nine total. The key is to flip them all on _EXCEPT_ the northeasternmost in
on the northeastern balcony (closest to the corner). Make sure the lamp right
beside the useless one is the last one flipped on -- this makes the stairway
appear. Go upstairs to find the thief!

Talk with Senor Generale to finish the mission. [This job is missed forever
if not done before completing The God Tower.]

_______________________________________________________________________________
JOB: 5 FEATHERS OF AMIGUE ROC                                            [JB56]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 7
      Reward: 4000g
      Listed: Morea
   Available: Complete any 2 of the 3 jobs listed in Morea initially
Best Outcome: Five feathers delivered to the client

A bar client -- the guy seated in the right table -- wants some Amigue Roc
feathers...for no particular reason. These birds appear at Madeta Hill...the
only problem is that they're not always in the monster lineup. Leave and
re-enter if that's the case.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
| Lv 72 Poison Cloud     | D | 174 |  92 | Poison Wind                      |
| Lv 72 Amigue Roc       | E | 228 |  93 | Ground Shield, Earthquake        |
|________________________|___|_____|_____|__________________________________|

Once five are collected, return to the client and the job's cleared.

_______________________________________________________________________________
JOB: RETURN THE SEA DRAGON'S EGG                                         [JB57]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 30
      Reward: 4000g
      Listed: Millmana
   Available: After completing Martyr Tower events
            : 250 Merits acquired
            : God Hunter Crest acquired
            : Choko recruited
Best Outcome: Egg returned to its nest (not given to scientists)

This job for "super hunters" is available in the late game and can be done
before one goes into Romalia a second time. Once 250 merits and the GH Crest
are retrieved (the latter is in Prodias Guild's backroom), and Choko has been
recruited, talk with the man in the Indigos Guild's backroom. He will refer
Elc to Millmana where the job will now be listed.

---

When the job's accepted, meet the client at the Ajarl inn. How how would one
acquire a submrine?

Although there's really no clue here, visit Vilmer in Yudo Village. Luckily,
that's where one SHOULD go! Speak with the scientist and he'll start fixing
the submarine that washed up on Millmana's shore. Leave the country and come
back to find the craft floating in the bay.

Once everyone is situated, Elc's "piloting skills" will take center stage.
Choose to dive a few times and something will appear on the sonar. Choose to
attack it and see some events, then dive again. When Shu says the hull may
not hold, choose "I don't care" and dive again to find the shrine. However,
a torpedo will be inbound from the aft -- pick "Decoy Shot" to avoid any
unnecessary drowning. From there, everyone will enter the deep-sea shrine.

Continue north until a scientist demands to have the egg. Ask his reasoning
and then refuse, like any good Hunter would.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 120 Flesh Golem     | L | 374 | 153 | Refresh                          |
| Lv 102 Golden Slime [2]| L | 343 | 132 | ---                              |
| Lv 98 Slime Bomber [2] | - | 330 | 127 | Self Bomb, Death                 |
|________________________|___|_____|_____|__________________________________|

 Death can be an annoyance, but it misses so often it probably won't factor
 in. Use n' abuse Weak Enemy to avoid any mishaps.

Go downstairs...

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 98 Dark Slime [4]   | D | 306 | 127 | Dark Shield, Dark Breath         |
| Lv 100 Flesh Golem [2] | L | 314 | 128 | Refresh                          |
|________________________|___|_____|_____|__________________________________|

And downstairs once more. A scientist demands to have the egg, but don't...
y'know, 'cause he's a scrub.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 110 Earth Giant     | E | 344 | 141 | Earthquake                       |
| Lv 102 Freezy [2]      | W | 241 | 131 | Cold Breath, Mezmerize Breath    |
| Lv 102 Acid Slime [2]  | E | 318 | 132 | Acid Breath, Self Bomb           |
| Lv 102 Dark Slime [2]  | D | 318 | 132 | Dark Shield, Dark Breath         |
| Lv 102 Slime Bomber [3]| - | 343 | 132 | Self Bomb, Death                 |
|________________________|___|_____|_____|__________________________________|

 The slimes rely on their breath attacks a lot, so use Weak Enemy when most
 are together to take the sting out of their skills. The Slime Bombers are in
 the small canal, although it affects basically nothing except their own
 movement. They may even use Self Bomb and avoid any trouble!

When all enemies are murdered, a few scenes occur...then it's time to leave!

_______________________________________________________________________________
JOB: DELIVER THE CHARM                                                   [JB58]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 6
      Reward: 2000g
      Listed: Houfion
   Available: After fighting in Romalia tunnel (before entering Romalia town)
Best Outcome: Charm successfully delivered

This job becomes available after the mandatory 10-turn stall fight, but WILL
NOT be available after finishing Romalia events...so one must take it before
going in for best effect. Meet the client in the Houfion shop and she'll have
a charm she wants to deliver to her son in the Resistance.

                                         _______
                                        |9 10 11|
                                         ¯|¯|¯¯¯    _____ _
                                          | e¯¯¯¯¯¯|     |8|¯|
                                  Exit    |___|¯¯¯¯ ¯¯¯¯¯ ¯| |
                                     \_     _              | |
                                     |_|   |d|            _| |
                              _______|E|_ _|¯|___ _______|7|_|
                             |  _____   _|_______|_______|_|
                            _|¯|__   | |
                  (Exit)   |_5 6__|  | |                   UPPERCASE: Barrier
                Underpass    |¯|__   |¯|                   LOWERCASE: Switch
                   (_ ___   (    c|  |D|              __
                   | |34_|_  ¯| |¯   |_|          _  |1a]
                  _| |_|_| |__|¯|_ __|C|__ ____ _| |_|¯|____
                 |       |        | b     |    |            |
                  ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯|_|¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯| |¯¯
      1 - Death Rosary               | |               |¯|__
      2 - Garnet                     |B|          _    |    |
      3 - Blood Bomb                 |_| BASE    |2|   | |¯¯
      4 - Power Nut                  |A|_|¯|___ _|¯|___|¯|__
      5 - Tower Guard                |         |            |
      6 - Crazy Face                 |_|¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
      7 - Force Staff                |_|
      8 - DarkWonder Card            |_|
      9 - Book of Cravis+3           |_|
     10 - Strengthen Fruit           |_|-ENTER
     11 - Palo's Nut

Fight the way through Romalia Tunnel and arrive in the city proper. Here's a
map of how to get through -- the woman's son is in the screen with the "D",
and can be accessed after lowering the "C" barrier. Technically there is only
five fights to encounter before reaching the "c" switch: three before finding
the base, one on the bridge east of the "C" barrier intersection, and one in
the apartment the "c" switch is in. [The one on the street outside of there
can be skipped by entering apartment without finishing fight.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
WANTED MONSTERS                                                          [WNTD]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Wanted Monsters are creatures specifically wanted dead by the Guild, enough
that they'll pay top dollar. Unlike jobs, there is no "semi-completion" to
these, and once dead the full reward/merits are given. However, some have a
few annoying spawn conditions or can be missed completely (such as Grovis).
But, seeking these baddies out can often be helpful as some carry rarified
weaponry that can't be found by any other easy method.

_______________________________________________________________________________
WANTED MONSTER: AJU                                                      [WNAJ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 1
      Reward: 270g
      Listed: Indigos
      Locate: Indigos [Sewers]
   Available: After Lieza rejoins team in Indigos
Appears With: Lv3 Giant Bat (x4), Lv4 Green Slime (x2)

                                        .----------------.-----------------.
                                        | STEAL          | DROP            |
.-----.-----.-----.---------.-----.-----+----------------+-----------------|
| HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Herb            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  25 |  11 |  06 | Water   |  08 |  07 | Power Jelly    | Temporary Shoes |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Cold Breath      | Water   | 01 | 08    | % Agility Down               |
| * Mesmerize Breath | Dark    | 01 | 10    | % Sleep                      |
'--------------------'---------'----'-------'------------------------------'

Overall, pretty crappy battle. It's a lot easier when Shu's with, so it's
preferred you fight once he's joined up after the back-alley fight. The
monster itself relies on physical attacks and doesn't seem to prefer using
its skills. Huh.

_______________________________________________________________________________
WANTED MONSTER: SHAMUS                                                   [WNSH]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 1
      Reward: 450g
      Listed: Indigos
      Locate: Indigos [Sewers]
      Throws: Cloth Shoes
   Available: After Lieza rejoins team in Indigos
Appears With: Lv. 3 Giant Bat (x4), Lv. 4 Green Slime (x2)

                                        .----------------.-----------------.
                                        | STEAL          | DROP            |
.-----.-----.-----.---------.-----.-----+----------------+-----------------|
| HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Antidote Nut    |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  34 |  15 |  10 | Dark    |  09 |  07 | GroundKnife    | Temporary Shoes |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Poison Wind      | Dark    | 01 | 08    | % Poison                     |
'--------------------'---------'----'-------'------------------------------'

Shamus is a bit tougher since it'll use its AOE attack 'Poison Wind' to
inflict poison status. It's not very useful since he can only use it once,
but still, not something you want to get hit with. Use Power Loss to take
make its bark worse than its bite, then strike. It threw 'Cloth Shoes' at
me, which I caught -- if this hits, it does about 18dmg, though! Remember
that since it's undead, it'll stay on the field until its 'Auto-Life' 1 HP
is reduced. It's odd that the monster's listed as having 'Head Toss' as his
special attack, and he doesn't even know it. o_O

The GroundKnife you can steal matches Lieza's element, and she uses knives
to boot! Definitely try to steal that sucker if you can.

_______________________________________________________________________________
WANTED MONSTER: DOCSUN                                                   [WNSH]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 450g
      Listed: Indigos
      Locate: Indigos [during 'Indigos Jewelry Robbery' job]
   Available: After Lieza joins up in Indigos
Appears With: Lv. 9 Stone Golem (x4)

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  36 |  15 |  10 | Dark    |  12 |  10 | Ruby           | Paralysis Apple |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Mind Buster      | ------- | 01 | 08    | Lowers target(s) MP values   |
'--------------------'---------'----'-------'------------------------------'

 The monster itself is (obviously) not very powerful, but its Mind Buster
 attack can be a source of annoyance. Luckily, when it shows up for a bit
 of larceny, it won't take any offensive maneuvers if it can't reach the
 large display case. Elc should be able to run north and block it within
 three turns; or, whoever's following him can block the way entirely. Not
 very important, although you can steal a 'Ruby' from it -- a component in
 making a LightRobe later on. It's rarified, so don't leave without Shu
 stealing it.

 Naturally, it's recommended you don't pick the battle until Shu joins up.

_______________________________________________________________________________
WANTED MONSTER: GOLZA                                                    [WNGZ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 1
      Reward: 540g
      Listed: Prodias
      Locate: Ruin Town
   Available: After reading Golza's wanted poster
Appears With: Lv. 8 Elemental (x3), Lv. 6 Skeleton (x3)

To find this skeleton's remains, fight the first 'stall' battle in Ruin Town
and enter the top floor of the abandoned building.

                                        .----------------.-----------------.
                                        | STEAL          | DROP            |
.-----.-----.-----.---------.-----.-----+----------------+-----------------|
| HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Cheer Nettle    |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  40 |  17 |  12 | Dark    |  11 |  09 | Jump Nettle    | Gladius         |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Charge           | ------- | 01 | 02    | Raises own attack power      |
'--------------------'---------'----'-------'------------------------------'

If your characters are Lv. 10+, this battle is pretty easy. The skeletons
only have a 'Charge' ability which they don't seem to harness, and should
they use it, it gives you a good chance to get in a few potshots. Strike
Power + Power Loss is an efficient marriage of skills to use here. Its
stealable item sucks, so you don't even have to bother -- it does however</pre><pre id="faqspan-9">
drop a Gladius sword, which is a component in making an "Assassin Dagger"
later on (it's dark-elemental). On that note, Elementals can drop Gladius
daggers as well.

_______________________________________________________________________________
WANTED MONSTER: BOOSEE                                                   [WNBS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 1350g
      Listed: Prodias
      Locate: Wastelands
   Available: After revisiting Prodias for 1st time since opening events
Appears With: Lv. 11 Roc (x4), Lv. 12 Wind Devil (x2)

NOTE: There seems to be a low chance of this monster appear at the location.
      Just keep re-entering until it shows up with the regular monsters.

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 102 |  42 |  30 | ------- |  17 |  18 | Power Jelly    | Scorpion        |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Hemo-ji Finger   | ------- | 01 | 04    | Inflicts 'Hemo-ji' status    |
| * Sleep Wind       | Dark    | 01 | 09    | Inflicts 'Sleep' status      |
'--------------------'---------'----'-------'------------------------------'

Boosee is tough! He'll be doing around 20dmg, and with all the enemies that
swarm around, this can be difficult going. Keep your rear guarded and slap
Power Loss on as many enemies as you can, plus Cold Breath/Plasma Shock.
Out of the minions, only the Rocs have area attacks, so take care of them
first (coincidentally, they're the weakest). Once the regular monsters are
killed, travel in a pack so that you can heal everyone. Never attack the
Hemo-ji from one square away, due to its heavy counter damage. It's quite
possible everyone can die here if you're not careful; always remember that
you can leave the map to regroup! You get to restart if the party dies,
but your funds will be halved -- reset instead. It'll be hard to steal from
him, too, but that Scorpion spear rocks A LOT -- try to get if nothing else.
It has [LV 2/10; ATK 9/17].

_______________________________________________________________________________
WANTED MONSTER: THE SLASHER                                              [WNSL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 1500
      Listed: Indigos
      Locate: Gallarno's House
   Available: After Yagos Isle events
Appears With: Lv. 20 Hobgoblin (x4)

This monster is part of the storyline and has to be fought. Power Loss really
dulls its hook-hand, and that's about the only strategy to go with this early
on.

_______________________________________________________________________________
WANTED MONSTER: LELAND                                                   [WNLL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 990g
      Listed: Prodias
      Locate: Ruin Town [after Yagos Island events]
   Available: After visiting Prodias for 1st time since opening events
Appears With: Lv. 8 Fighter (x2), Lv. 6 Robber (x3)

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Herb            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  79 |  31 |  22 | Earth   |  12 |  12 | Cheer Nettle   | Cheer Nettle    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Charge           | ------- | 01 | 02    | Raises Attack stat on self   |
| * Swing            | ------- | 01 | 08    | Physical damage to a target  |
| * Thunder Storm    | Wind    | 02 | 08-16 | Wind-elem dmg to target(s)   |
'--------------------'---------'----'-------'------------------------------'

Leland's bulked up since last we met him, but he's got a crappy entourage
in tow this time. Power Loss and Silent really take care of him -- not that
he was hard anyway. The oddity is his Thunder Storm ability which seems to
be a weird addition to the physical fighter's repertoire. If he does use
said ability, it will almost definitely be the Lv2 version which'll only
hit for about 9-11dmg (lol). His Cheer Nettle steals/drops really suck and
shouldn't be pursued, really.

_______________________________________________________________________________
WANTED MONSTER: TIANUS                                                   [WMTN]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2025g
      Listed: Prodias
      Locate: Vacant House
   Available: Do 'Monsters in Vacant House,' 'Protect House from Burglary,'
              and 'Robber's Revenge' jobs, all of which are only available
              after clearing the story past Gallarno's House in East Aldia.
              The monster can then appear inside the newly vacated house.
Appears With: Lv 18 Necromancer (x2), Lv. 19 Blood Fiend

This monster appears randomly in battle, although I'm not terribly sure if
there's any method to this. Y'already know there's four tiny rooms in two
corridors, right? In the right corridor's first room, I managed to get the
mark there. It appears after the rest of the regular ones; so, if it does
not appear at first, just exit out of the room and try again.

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 101 | 138 |  45 | Light   |  15 |  12 | Meow Sword     | Herb            |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Cure             | ------- | 01 | 07    | Refills HP on self/allies    |
| * Divine Judgment  | Light   | 01 | 08    | Light-elem dmg on target(s)  |
'--------------------'---------'----'-------'------------------------------'

Cast Silence first off because Divine Judgment can do 30+ damage to a party
with a level-twenty-five average...and it ain't afraid to spam the attack
all the live long day. The real reason for keeping Tianus alive is so that
Shu can steal his incredible Meow Sword which, as far as I know, can only
be obtained in this battle. It has the ingrained ability to Increase Defense
and has stats of [1/10, 4/8] which isn't too bad early on. But, that defense-
-raising ability is useful for anyone, especially monsters who don't get armor
equips. Don't leave without stealing it! Oh, and it's wind-elemental.

_______________________________________________________________________________
WANTED MONSTER: MENAN                                                    [WMMN]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1125g
      Listed: Prodias
      Locate: Yagos Isle - Sealed Ruins
   Available: Anytime Yagos Isle is accessible
Appears With: Lv. 11 Vampire Bat (x2), Lv. 12 Mummy (x2)

I found this on the second floor down, but it may appear randomly. In this
case, simply keep re-entering the 2nd floor until it rears its ugly face.

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  89 |  34 |  25 | ------- |  26 |  19 | Tem's Grass    | Scale Legs      |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Extract          | ------- | 01 | 08    | Strikes enemies hard         |
| * Fire Storm       | Fire    | 02 | 06-14 | Fire-elem dmg on target(s)   |
'--------------------'---------'----'-------'------------------------------'

Menan's physical attack can inflict Darkness, which decreases the accuracy of
weapon attacks. Inflict Silence and Power Loss to take its edge off before it
bites the dust. It's a fairly run-of-the-mill enemy except for its AWESOME
item that gets dropped -- the Scale Legs! Not only do they inflict darkness
at times, but are a component in making the Dagger Boots and Salamander whip.
Scale Legs have a Max LV and ATK of 14 & 13, respectively, and can inflict
Darkness on the target.

_______________________________________________________________________________
WANTED MONSTER: HOYSLER                                                  [WMHY]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1125g
      Listed: Indigos
      Locate: Salba Desert
   Available: After making it to Lost Forest, re-enter the Salba Desert. The
              monster can be found in the last (3rd) screen.
Appears With: Lv. 23 Maneater (x2), Lv. 22 Roc (x2), Lv24 Robber

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  61 |  78 |  25 | Light   |  11 |  08 | Nuru-nuru      | Yellow Powder   |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Power Shoot      | ------- | 01 | 03    | Gives 'Throw Up!' status     |
| * Dispel           | ------- | 08 | 01    | Removes positive statuses    |
| * Earthquake       | ------- | 02 | 10-20 | Earth-elem dmg to target(s)  |
'--------------------'---------'----'-------'------------------------------'

Not much to say for this doofus, since your party average is probably past
his by the time everyone trucks through Salba. He's got a tendency to use
his Lv2 Earthquake spell, so spread characters thin position-wise, evading
most of the damage (does about 20). Shante's Silent spell does very well here
if you're trying to get a steal, but no rarities this time. The Nuru-nuru one
can steal, however, IS used in making a Fibre Stick combination weapon, but
it's not a hard-to-get item by any degree.

_______________________________________________________________________________
WANTED MONSTER: BALZACK                                                  [WMBZ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1755g
      Listed: Prodias
      Locate: Lost Forest
   Available: After getting to White House. It's possible to go and get him
              right _after_ arriving, actually. Find him again in the maze,
              ask "Who are you?" and he will be available for battle.
Appears With: None

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  99 | 121 |  39 | Earth   |  14 |  10 | Spirit Seed    | Claymore        |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Explosion        | Fire    | 01 | 10    | Fire-elem dmg to target(s)   |
| * Super Nova       | Light   | 01 | 10    | Light-elem dmg to target(s)  |
'--------------------'---------'----'-------'------------------------------'

Probably a little above the average party level by White House, but not too
hard to manage regardless. Use Shante's 'Silent' to put a muzzle onto this
oddball's claptrap, taking out his sorta-good magicks. The Spirit Seed that
can be stolen is a component in making a Magic Nail weapon, while the dropped
item Claymore [LVL 1/8, ATK 8/15] is just mediocre and not used in synthesis
procedures.

Oh, and you'll have to fight four Red Skeletons (lv26) on your way back 'cause
you talked to Balzack. That's how it went before, too...

_______________________________________________________________________________
WANTED MONSTER: RAGI                                                     [WMRG]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1575g
      Listed: Palencia
      Locate: Quina Hill
   Available: After first getting to Palencia
Appears With: Lv35 Wyvern [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  92 |  46 |  35 | Dark    |  33 |  17 | Spirit Seed    | Miranda         |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Magic Shield     | ------- |  1 | 08    | Reflect magic off self       |
| * Rob Mind         | ------- |  1 | 00    | Steal MP from target         |
'--------------------'---------'----'-------'------------------------------'

 Quina Hill is rather large and meandering, and Ragi won't approach since
 it's such a long way. This means the party can easily deal with the flying
 cohorts and make the way north. Ragi's physical attack does about 30 damage
 but that's about the only thing going for him -- the skillset he owns sucks.
 The Earth-type Prayer Beads he drops, the Miranda [Lv 2/4, ATK 18/22] is a
 nice score, though, so get that for sure.

_______________________________________________________________________________
WANTED MONSTER: KIBA                                                     [WMKB]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2115g
      Listed: Palencia
      Locate: Quina Hill
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv47 Dragon Zombie [2], Lv46 Dark Fang [4]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 154 |  63 |  47 | Fire    |  24 |  21 | Herb           | Wing Spear      |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Bomb Shuriken    | ------- | 01 | 08    | Physical damage around self  |
'--------------------'---------'----'-------'------------------------------'

 As anyone who's played Quina Hill knows, its craggy, meandering path means
 battles take about thrice as long as any other battlefield...and Kiba starts
 as far away from the start as possible. Thus, simply getting to him is the
 most time-consuming part. He's fairly standard, but may drop a Wing Spear
 [LV 2/8, ATK 11/18, Increase Dodging Ability] which isn't too shabby at all.

_______________________________________________________________________________
WANTED MONSTER: SHAKO                                                    [WMSH]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1800g
      Listed: Palencia
      Locate: Palencia Castle Ruins
   Available: After going through the ruins with Poco
Appears With: Lv44 Funeral Pyre [2], Lv44 Wraith

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 101 |  53 |  40 | Wind    | ??? | ??? | -------------- | Green Mem Grass |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Paralyze Wind    | ------- | 03 | ????? | Damage + %Paralysis          |
'--------------------'---------'----'-------'------------------------------'

 If just Elc is fighting (and maybe Diekbeck), this battle can still be a
 li'l annoying since Shako uses wide-range Paralyze Wind. It helps to use
 Invincible the first turn for this reason. Heck, this is a good way to get
 by on counterattacks alone. The good thing is that Shako can only use
 Paralyze Wind once.

_______________________________________________________________________________
WANTED MONSTER: DIROS                                                    [WMDR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 1890g
      Listed: Palencia
      Locate: Palencia Castle Ruins
   Available: Mandatory [when Elc goes with Poco]
Appears With: Lv41 Hell Hound [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 138 |  56 |  42 | Dark    | ??? | ??? | -------------- | Mint            |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * ???              | ??      | ?? | ??    | ??                           |
'--------------------'---------'----'-------'------------------------------'

 Since Diros must be fought with only Elc & Poco, it's imposible to tell
 some of his stats. He uses a spear like Elc and drops a near-worthless Mint.

_______________________________________________________________________________
WANTED MONSTER: GIA                                                      [WMGI]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3600g
      Listed: Palencia
      Locate: Raus Plain
   Available: When Elc first goes to Palencia
Appears With: ???

There's not much to say on this guy except he's a Lv90 black dragon, has a
Cure-All steal and a Dragon Claw [LV 4, ATK 24] drop. I missed him the first
time around so this information will be forthcoming... [Thanks to Ceyx_7 and
Katana Soul for intel on this guy.]

_______________________________________________________________________________
WANTED MONSTER: JAD                                                      [WMJD]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1350g
      Listed: Ramul
      Locate: Holn
   Available: Mandatory [after Gogen destroys rock blocking Holn entrance]
Appears With: Lv32 Knight Stalker [3], Lv31 Wyvern [2], Lv30 Barbarian [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 103 |  41 |  30 | Earth   |  24 |  19 | -------------- | Cheer Nettle    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Ground Shield    | Earth   | 01 | 03    | Reduces earth-element damage |
| * Charge           | ------- | 01 | 02    | Raises own ATK               |
'--------------------'---------'----'-------'------------------------------'

 Jad is a run-of-the-mill Barbarian with nothing special to drop. Since Shu
 isn't present for the events in Forles, it prevents one from learning about
 the wanted moster's held item. It's probably crappy, as per usual.

_______________________________________________________________________________
WANTED MONSTER: BALGULI                                                  [WMBL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1440g
      Listed: Ramul
      Locate: Fels Highland
   Available: As soon as Lieza comes to Forles
Appears With: Lv31 Evil Eye [4], Lv31 Barbarian          .-----------------.
                                                         | DROPS           |
.-----.-----.-----.---------.-----.-----.----------------+-----------------|
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Change Staff    |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  85 |  43 |  32 | Dark    |  22 |  26 | ???            | Recover Fruit   |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Around Attack    | ------- | 01 | 08    | Attack foes around self      |
| * Divide           | ------- | 01 | 12    | Drain HP from foe            |
'--------------------'---------'----'-------'------------------------------'

The enemies it appears with know Petro Wind, which gives the potential for
this to be a super-annoying battle, especially since Lieza doesn't learn
Refresh and her monster allies aren't super-awesome. They'll all bunch up
by the 2nd turn, though, so Lv2 Power Loss/Cold Breath will help out some.
The Evil Eyes it appears with may drop a Change Staff, too, however, so
restarting repeatedly for this 'rare weapon' isn't necessary.

_______________________________________________________________________________
WANTED MONSTER: DILLINGER                                                [WMDL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 2
      Reward: 1485g
      Listed: Ramul
      Locate: Calmio Hill
   Available: As soon as Lieza comes to Forles
Appears With: Lv31 Evil Eye [4], Lv31 Barbarian

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
|  86 |  45 |  33 | Dark    |  20 |  17 | ???            | Nettle          |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
| * Mud Storm        | Earth   | 02 | 08-16 | Earth-elemental damage       |
'--------------------'---------'----'-------'------------------------------'

Like the Balguli battle, the potential for annoyances is high with almost
all enemies knowing Petro Wind. Stay out of a plus-shaped formation to avoid
any petrification nonsense, and use Lv2 Cold Breath/Power Loss when enemies
bunch together. Kelack should heal, Mofly abuse Make Bolt. Mud Storm isn't a
very good attack, but it still pays to use Ground Shield when the battle's
started to reduce its damage to ~10. If Gogen's already with, his Explosion
skill will devastate the enemies.

_______________________________________________________________________________
WANTED MONSTER: GAUCROW                                                  [WMGC]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2250g
      Listed: Ramul
      Locate: Azenda Highlands
   Available: When Alatos becomes available [after Silver Noah obtained]
Appears With: Lv45 Poison Ivy [4], Lv46 Cockatrice [2], Lv47 King Hemo-ji

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 162 |  66 |  50 | Earth   |  24 |  22 | Neba-neba      | Speed Bottle    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Ground Shield    | Earth   | 01 | 03    | Reduces Earth damage         |
| * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
'--------------------'---------'----'-------'------------------------------'

 Gaucrow may appear in the upper-left corner of the highlands. He's nothing
 more than a regular ol' Roc, though, meaning the player shouldn't bother
 with its steal/drop items (both commonplace).

_______________________________________________________________________________
WANTED MONSTER: GRAVIS                                                   [WMGR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2160g
      Listed: Houfion
      Locate: The Heap
   Available: After completing Main Chimera Lab events
Appears With: Lv52 Black Dragon [2], Lv50 Rabid Bat [6]

This monster spawns a little rarer than some, but will appear in the upper-
-righthand corner of the junkyard when doing so.

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 119 |  62 |  48 | Dark    |  39 |  27 | Bomb           | Drowned Ax      |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Throw Head       | ------- | 01 | 08    | Physical damage              |
| * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
'--------------------'---------'----'-------'------------------------------'

 Petro Wind is always annoying no matter who uses it, but by now the party
 has reformed so Silent will be available. The Bomb is nigh useless, but
 the Drowned Ax [LV 2/4, ATK 11/13, Wind-elemental] can be used at the Yagos
 Isle Combine Shop to create a Beam Ax, so make sure to get it.

_______________________________________________________________________________
WANTED MONSTER: SA-200SP                                                 [WMSA]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2115g
      Listed: Houfion
      Locate: Houfion Resistance Base
   Available: Mandatory [after first fight at Romalia Tunnel]
Appears With: Lv46 SA-100 [2], Lv46 SA-200

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 116 |  95 |  46 | ------- | ??? | ??? | Paralyzer      | ???             |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Speed Down       | ------- | ?? | ????? | Decreases AGL                |
'--------------------'---------'----'-------'------------------------------'

 With the floor obscured by people, movement is screwed up a bit. Level 2
 Plasma Shock the enemies when they come and let Tosh' extremely vicious
 blade carve 'em up. He may end up OHKO'ing! Of course, that's part of the
 problem in this case -- the wanted monster carries a Paralyzer gun on its
 person [LV 12/15, ATK 7/8, Inflict: Paralysis] which is slightly better
 than any storebought arms. Try to trap the enemy in a corner, away from
 Tosh' blade, and have Tosh throw healing items until Shu can rob the devil.

_______________________________________________________________________________
WANTED MONSTER: JACKAL                                                   [WMJC]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 330g
      Listed: Houfion
      Locate: Houfion
   Available: During job 'Slay the Nocturnal Monsters'
Appears With: Lv48 Werejackal [5]
                                        .----------------.-----------------.
                                        | STEAL          | DROP            |
.-----.-----.-----.---------.-----.-----+----------------+-----------------|
| HP  |  MP | LVL | ELEMENT | ATK | DEF | Jump Nettle    | Jump Nettle     |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 163 |  66 |  50 | Light   |  31 |  23 | Herb           | Tri-Shot        |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Holy Breath      | Light   | 01 | 09    | Holy damage + %Silent        |
'--------------------'---------'----'-------'------------------------------'

 Jackal himself isn't that hard, but the thing of interest it the Tri-Shot
 shoe it drops, which is a component in making the great Dagger Boots on
 Yagos Isle's Combine Shop. However, it's a very hard item to get dropped
 most of the time, and may not be worth the grief of resetting. That drop in
 question has [LV 8/12, ATK 11/14] stats, for reference.

_______________________________________________________________________________
WANTED MONSTER: DORAROSH                                                 [WMDR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2475g
      Listed: Houfion
      Locate: Vacant House [Clenia Isle]
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv58 Mighty Fly [3], Lv59 Arch Knight [3], Lv60 High Wizard [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 135 | 169 |  55 | Dark    | 17  | 13  | Tem's Grass    | Nuru-nuru       |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Miss Catch       | ------- | 01 | 02    | Lowers Catch ability         |
| * Wind Slash       | Wind    | 01 | 08    | Wind damage                  |
'--------------------'---------'----'-------'------------------------------'

 He appears with a lot of high-powered monsters, but himself is paltry, both
 in stats, abilities, and drop/stealable items. That the player has to wait
 so long for this lame monster only cements the situation's blandness.

_______________________________________________________________________________
WANTED MONSTER: KIDO                                                     [WMKD]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2250G
      Listed: Paysus
      Locate: Rutar Plain / Noyam Plain
   Available: As soon as Greyshinne is accessible
Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
            : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
            : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 113 | 116 |  50 | Dark    |  17 |  16 | Herb           | FlameGrizzle Fang
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
| * Divine Judgment  | Light   | 02 | 08-16 | Light-elemental damage       |
'--------------------'---------'----'-------'------------------------------'

 All accompanying monsters have a "Death" skill, so it helps to either kill
 them first or at least use Silent so they're not as impacting. Kido himself
 is pretty lame, though. The useful thing is his drop, a FlameGrizzle Fang
 for monsters [LV 2/6, ATK 15/22, Fire-elemental] which can be put on any
 furry friend who's not water-type...sorry, Paundit. As far as where to
 encounter this guy, Noyam Plain's got fewer monsters and the marked baddie
 starts A LOT closer; however, the monster spawns easier at the other plain.

 The drop is hard to get, so if it doesn't come soon, forget about it -- the
 Soul knight enemies have that very same drop and appear regularly within the
 region.

_______________________________________________________________________________
WANTED MONSTER: BISHAMON                                                 [WMBS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2250g
      Listed: Paysus
      Locate: Rutar Plain
   Available: As soon as Greyshinne is available
Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
            : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
            : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 176 |  65 |  50 | Light   |  43 |  29 | Cheer Nettle   | Whirlwind Edge  |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
| * Expand Range     | ------- | 01 | 04    | Increases Range (self)       |
'--------------------'---------'----'-------'------------------------------'

 Bishamon may appear even if Kido is still alive, which is kinda useful in a
 way -- just eases the ability to find a wanted monster at the location. The
 awesome Whirlwind Edge [LV 2/6, ATK 13/19, Wind-elemental, Increase: Move]
 it drops is the main attraction here, and should be obtained. Like Kido, he
 can appear at two different locations, Rutar being where he starts furthest
 away.

_______________________________________________________________________________
WANTED MONSTER: FLAME BROTHERS                                           [WMFL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 2700g
      Listed: Paysus
      Locate: Amaidar Mountain
   Available: During job "Monsters in Amaidar"
Appears With: Lv70 Red Phantom [4]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 239 |  92 |  70 | Fire    |  ?? |  ?? | ?????????????? | ??????????????? |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Fire Storm       | Fire    | 01 | 06    | Fire damage                  |
| * Self Bomb        | ------- | 01 | 00    | Self-destruct to attack foes |
'--------------------'---------'----'-------'------------------------------'

 The Flame Brothers are just three regular "Mysterious Fire" enemies, to be
 honest, and have no redeeming qualities or items to take. Although listed
 fairly early in the game, they can only be done in the late game...nothin'
 else to say besides that.

_______________________________________________________________________________
WANTED MONSTER: HELL SPAWN                                               [WMHL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 2790g
      Listed: Paysus
      Locate: Anan Flats
   Available: During job 'Play Cupid'
Appears With: Lv48 Arch Knight [5]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 122 | 152 |  49 | Dark    |  20 |  14 | Magic Apple    | Magic Apple     |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
'--------------------'---------'----'-------'------------------------------'

The 'Play Cupid' job becomes available after getting the Amaidar scroll back,
so fairly early into Greyshinne events. The wanted monster (a Death Druid) is
really nothing special, and drops nothing special really... Magic Apples are
normal steals from quite a few "flying reaper" type monsters that appear in
this continent.

_______________________________________________________________________________
WANTED MONSTER: GIGMUNT                                                  [WMGG]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 2790g
      Listed: Misro
      Locate: Misro Arena
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv60 Dark Wizard [2]

.-----.-----.-----.---------.-----.-----.------------------.---------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL            | DROP          |
|-----+-----+-----+---------+-----+-----+------------------+---------------|
| 151 | 190 |  62 | Water   |  19 |  15 | Full Power Fruit | Spirit Seed   |
|-----'-----'-----'--.------'--.--'-.---'---.--------------'---------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Tornado          | Wind    | 01 | 10    | Wind damage                  |
| * Divide           | ------- | 01 | 12    | Drains HP from target        |
'--------------------'---------'----'-------'------------------------------'

 This battle is notable for the funny way one "outs" Gigmunt. Visit Misro's
 arena and locate the greaser in a black jacket near one of the statues.
 Repeatedly talk to him and he'll start sweating bullets, even mentioning
 that he's not a wanted monster. Finally he just gives up and changes form,
 making everyone flee in terror. The battle is a 3-on-3 fight -- his rules.
 The monster or its held items are nothing special, though.

_______________________________________________________________________________
WANTED MONSTER: NEGDUS                                                   [WMNG]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 2880g
      Listed: Misro
      Locate: Misro Arena
   Available: During 'Monster in the Arena' job
Appears With: Lv64 Negdus [7]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 156 |  82 |  64 | Fire    |  41 |  35 | ?????????????? | ??????????????? |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Protection       | ------- | 01 | 04    | Temporarily raise DEF        |
| * Charge           | ------- | 01 | 02    | Raise ATK (Self)             |
'--------------------'---------'----'-------'------------------------------'

 This freak makes seven copies of himself, and the battle doesn't cease
 until the real one is slain. The easiest way to proceed is to wait until
 the masses group together, then use Weak Enemy and magic bombardment. The
 'real one' is randomized apparently, so this is just the easiest way to
 get this over with. Note that copies will continue to REAPPEAR in the
 area to further complicate matters... If anyone knows his drops/steals, I
 would be very interested in knowing 'em.

_______________________________________________________________________________
WANTED MONSTER: QUEGER                                                   [WMQG]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2925g
      Listed: Misro
      Locate: Forbidden Ruins F1 [Alatos]
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv45 Fighter [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 159 |  85 |  65 | Water   |  55 |  35 | Cheer Nettle   | Styx            |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Ice Shield       | Water   | 01 | 03    | Reduces Water-type damage    |
| * Cold Breath      | Water   | 01 | 08    | Damage + %AGL-down           |
'--------------------'---------'----'-------'------------------------------'

 The main attraction to this mediocre baddie is its super-awesome Styx fang
 weapon [LV 2/4, ATK 18/22, Steal MP]. It has no elemental affiliation, so
 this type Paundit can equip it...which is to say, FINALLY! The other special
 fang weapon that was earned earlier (FlameGrizzle) was good but fire-type,
 so poor Paundit was out of contention. Also worth noting is that Queger
 drops the weapon rather easily, unlike the Tri-Shot.

_______________________________________________________________________________
WANTED MONSTER: MAIOS                                                    [WMMS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2340g
      Listed: Elzark
      Locate: Zariban Sealed Ruins [B2]
   Available: As soon as Balbalard/Amigue is accessible [post-Oil Rig events]
            : Must have gotten all previous Sealed Ruins' power units first!
Appears With: Lv82 Mummy Lord [7]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 170 |  67 |  52 | ------- |  47 |  36 | Bitter Leaf    | Bear Claw       |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Dark Shield      | Dark    | 01 | 03    | Reduces Dark damage          |
'--------------------'---------'----'-------'------------------------------'

 This pesky monster appears in the B2 level of the ruins, which is the third
 screen in. Here, there are three northern switches -- the middle triggers a
 useless battle which the wanted monster may appear in.

 Maios isn't going to be a problem to overcome, as it's usually about twenty
 to twenty-five levels lower than the party average by the time it's able to
 be hunted. The attractive item it has is the Bear Claw [LV 4/8, ATK 16/22],
 which is a decent fist weapon of equal attack to the Pity, the other good
 one at the moment.

 It's worth noting the Bear Claw drops with a pretty good rate, so the trip
 down to Maios is often fruitful.

_______________________________________________________________________________
WANTED MONSTER: TASMAN                                                   [WMTS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2250g
      Listed: Elzark
      Locate: Ishima Rocks
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv47 Giant Lizard [4], Lv47 Chimera [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 126 |  66 |  50 | Dark    |  31 |  37 | Recover Fruit  | Recover Fruit   |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Around Attack    | ------- | 01 | 08    | Physical damage around self  |
| * Divide           | ------- | 01 | 12    | Drain HP from enemy          |
'--------------------'---------'----'-------'------------------------------'

The poster in Elzark says that Tasman's special is Petro Wind, but oddly
enough, he doesn't have it. Too bad, because that might make him remotely
special; without it, he's another wanted monster who appears with lots of
allies and has no useful "anything"s.

_______________________________________________________________________________
WANTED MONSTER: SHVAIDEL                                                 [WMSV]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 2700g
      Listed: Elzark
      Locate: Salyan Desert
   Available: After gaining control of Silver Noah [post-Greyshinne events]
Appears With: Lv48 Manticore, Lv46 Acid Cloud [4], Lv47 King Lizard [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 192 |  78 |  60 | ------- |  35 |  33 | Antidote Nut   | Metal Pads      |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Strike Power     | ------- | 02 | 03-06 | Raise allies' ATK            |
| * Poison Breath    | ------- | 02 | 10-20 | Damage + %Poison             |
'--------------------'---------'----'-------'------------------------------'

The only thing notable about this blithering idiot is the Metal Pads it
drops [LV 2/6, ATK 11/16, Increase Defense Ability], making it a half-decent
monster weapon. Shouldn't be first choice, but it's good enough that it's
worth saving.

_______________________________________________________________________________
WANTED MONSTER: ZANACK                                                   [WMZN]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 3
      Reward: 3150g
      Listed: Elzark
      Locate: Raiden Ruins
   Available: During "Stop the Desert Thieves II" job
Appears With: Lv48 Berserker [10], Lv48 Dark Paladin [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 169 |  62 |  48 | Dark    |  29 |  28 | Cheer Nettle   | Senior's Wish   |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Rob Mind         | ------- | 01 | 00    | Steal MP from target         |
'--------------------'---------'----'-------'------------------------------'</pre><pre id="faqspan-10">

The monster has plenty of reinforcements to help, but is very bland himself.
The Cheer Nettle is an item many monsters have as a drop/steal, and the
Senior's Wish is a crappy little item that barely raises DEF (not to mention
one can be obtained for free at Chongara's Shop in Alatos). Berserkers may
drop a Battle Ax [LV 1/12, ATK 16/38] for reference.

_______________________________________________________________________________
WANTED MONSTER: GAROP                                                    [WMGR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3060g
      Listed: Gooz
      Locate: Banza Mountain
   Available: After completing Banza Mountain events
Appears With: Lv63 Black Skeleton [3], Lv64 Fire Bird [4]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 165 |  88 | 68  | Wind    |  39 |  34 | Mad Builder    | Earth Charm     |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Wind Shield      | Wind    | 01 | 03    | Reduces wind damage          |
| * Thunder Breath   | Wind    | 01 | 08    | Damage + %MGC Down           |
'--------------------'---------'----'-------'------------------------------'

 Garop does not appear in the main part of the mountain. To find him after
 defeating Rygar, enter the mountain like normal and look for a path on the
 west wall that leads to a new area. The birdbrain appears in the second of
 the two battlefield rooms, past the long mine-cart track.

 Garop himself is kinda sucky, but luckily the Mad Builder it carries [LV 2/8,
 ATK 15/26, Inflict: Darkness] is a great pad weapon for monsters, and better
 than any of that type so far. The Earth Charm is carries isn't as important,
 but DOES have a combination (helps create Light Charm) it's used in, so if
 one isn't already in the inventory, try to get it.

_______________________________________________________________________________
WANTED MONSTER: GIGAS                                                    [WMGG]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 2925g
      Listed: Gooz
      Locate: Banza Mountain
   Available: Appears during Banza Mountain mandatory battle [Screen 4]
Appears With: Lv61 Mud Stalker [8]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 208 |  86 |  65 | Dark    |  44 |  35 | Recover Fruit  | Wind Charm      |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Dispel           | ------- | 01 | 08    | Lays souls to rest           |
| * Fire Breath      | Fire    | 02 | 08-16 | Damage + %MGC Down           |
'--------------------'---------'----'-------'------------------------------'

 This freak appears really far into Banza Mountain events; luckily, he's got
 nothing worth resetting over. Recover Fruits are a dime a dozen, sold at
 just about every shop in the game. The Wind Charm is semi-special, and can
 be used in creation of the Light Charm, but one can also be found at Alatos'
 Sealed Ruins, so fretting over another is a waste of time.

_______________________________________________________________________________
WANTED MONSTER: DABANO                                                   [WMDB]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 2970g
      Listed: Gooz
      Locate: Banza Mountain
   Available: After completing Banza Mountain events
Appears With: Lv58 Mud Goblin [7]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 145 | 152 |  66 | ------- |  29 |  33 | Magic Apple    | Dark Stream     |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Cure             | ------- | 01 | 07    | Heals HP                     |
| * Divide           | ------- | 03 | 12-48 | Drains HP from enemies       |
'--------------------'---------'----'-------'------------------------------'

 Dabano can be kinda hard to find. He appears in Banza Mountain's first
 screen, in the dead-end area where some tracks lead to (also known as 'the
 second and only other battle in the first screen'). In normal cases, his
 knowing Lv3 Divide would be cool, but this guy carries a great club-type
 weapon, the Dark Stream [Lv 10/10, ATK 21/21]. Pretty useful for those who
 can use it, at least currently.

_______________________________________________________________________________
WANTED MONSTER: DREYPER                                                  [WMDR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3060g
      Listed: Gooz
      Locate: Banza Mountain
   Available: After clearing "Clear the Tracks!" & "Monsters on the Tracks!"
Appears With: Lv65 Fire Bird [4], Lv65 Black Skeleton [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 217 |  88 |  68 | Earth   |  42 |  36 | Recover Fruit  | Cheer Nettle    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Plasma Shock     | ------- | 01 | 04    | Lowers enemies' DEF          |
| * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
'--------------------'---------'----'-------'------------------------------'

 After clearing Banza Mountain's Rygar events, in the very first screen of
 the place, a new entrance on the west wall will open. Eventually this
 leads to the client of the "Clear the Tracks!" mission; later, there's one
 more extension that leads to the "Monsters on the Tracks!" client. Now,
 in-between the first and second client's location is a one-room battlefield
 where Dreyper may appear. If he doesn't, simply exit out and return to see
 if he'll show his mug.

 Luckily, after all the rigamarole to get him to appear, there's not one
 special thing about him. Just slay away!

_______________________________________________________________________________
WANTED MONSTER: DALCIOS                                                  [WMDL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3250g
      Listed: Ajarl
      Locate: Razen Pond
   Available: As soon as Millmana is accessible
Appears With: Lv63 Slime Bomber [4], Lv62 Venom Fly [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 227 |  90 |  70 | Fire    |  65 |  80 | Recover Fruit  | FlameWonder Card|
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Fire Breath      | Fire    | 01 | 08    | Damage + %MGC Down           |
'--------------------'---------'----'-------'------------------------------'

 Surprisingly, this baddie can appear with some pretty tough customers, as
 far as monsters concerned -- most have ATK in or above 50! Weak Enemy'll
 make 'em heel, of course, but they can really get the jump on a person.
 The main draw to this draconic baddie is the FlameWonder Card [Lv 1/12,
 ATK 12/28, Fire-elemental], which is one of the best weapons to give Sania.
 Since she's required for an upcoming part of the storyline, it pays to give
 her this, instead of her crappy default weapon or a storebought.

_______________________________________________________________________________
WANTED MONSTER: GORGAS                                                   [WMGR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3105g
      Listed: Ajarl
      Locate: Ruvag Woods/Nicarus Forest
   Available: After completing Graunoln events
Appears With: Lv64 Werejackal [2], Lv63 Slime Bomber [6]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 168 |  90 |  69 | Fire    |  41 |  33 | Cheer Nettle   | Attack Bottle   |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Strike Power     | ------- | 01 | 03    | Raise allies' ATK            |
'--------------------'---------'----'-------'------------------------------'

There's nothing remotely special about this monster or its commonplace items
that just about every generic baddie drops. It does appear with a host of
Lv60+ cohorts, though -- the Slime Bombers in particular can be nasty to any
weak-DEF ally.

_______________________________________________________________________________
WANTED MONSTER: KISH                                                     [WMKS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3150g
      Listed: Ajarl
      Locate: Nien Forest
   Available: After completing Graunoln events
Appears With: Lv63 Dark Hemo-ji [4]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | ?????????      | Recover Fruit   |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 169 |  91 |  70 | Wind    |  45 |  42 | Pity           | Damocles Blade  |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Pollen Attack    | ------- | 01 | 08    | Damage to adjacent tiles     |
| * Divide           | ------- | 01 | 12    | Drains HP from target        |
'--------------------'---------'----'-------'------------------------------'

Kish is a monster worth seeking out, as it owns two rare weapons instead of
the usual one. It appears in the Nien Forest's third battle area, also known
as the screen just before Graunoln's old location. Pity [LV 2/4, ATK 18/22,
Earth-elemental] is simply a pretty good claw-type weapon, whereas a Damocles
Blade it has allows max MP to raise (+1) per level gained. If you can't get
this rare drop, don't worry about it -- the dark hemo-ji enemies around here
also have it as a dropped item. It's...just really hard to obtain without
using the Unicorn Horn/Shell accessory.

_______________________________________________________________________________
WANTED MONSTER: GROVIS                                                   [WMGV]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 6480g
      Listed: Ajarl
      Locate: Oil Rig
   Available: During Oil Rig events [only]
Appears With: Lv68 Mysterious Fire [2], Lv68 Red Phantom [2]

Grovis is one of the most annoying wanted monsters to seek out. It only rears
its ugly face during the ESCAPE PORTION of the Oil Rig events, when there's
a 20:00 timer to reach the submarine dock. Counting the fight itself, that's
two extra battles to complete! I've marked the location on an ASCII map down
there.

      ___________
     |  _______  |
     |  ____|  | |
     | |  __   |_|               The
     | | |IN|__| |            Submarine
     |_| |_______|                |
     | |___________|¯|--.    ____|¯|_
     |_______________|  |   |___  ___|
                        |   |____   _|          |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  |        |A|            | 01: Ruby              |
      ¯| |¯¯¯¯¯¯¯¯¯| |  |         ¯             | 02: Flame Edge        |
     |¯   ¯¯¯|     | |  |                       | 03: Revival Dust      |
     |¯¯¯¯¯  |     | |  |                       | 04: Instant           |
      ¯|_|¯¯¯      |_|--'   Grovis' Location    | 05: Studded Leather   |
      _| |_                      _|______       | 06: Reco's Grass      |
     |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
      _| |  ____  |__|  ___  |__|¯|¯¯¯¯¯¯       | 08: Power Nut         |
     |1    |    |______|   |      |             | 09: Ray Sword         |
      ¯¯¯¯¯                | |¯¯¯¯              | 10: Crown Knife       |
                           | | |¯¯¯¯¯¯¯¯¯¯|     | 11: Rage Life Nut     |
                           | | | |¯¯¯¯¯¯| |     | 12: Magic Apple       |
           _____|¯¯¯¯¯|    | | | |      | |     | 13: Palo's Nut        |
          |     | |¯|_|  __| |_|¯|_     | |     | 14: ShineGrizzle Fang |
 |¯¯¯¯¯¯| |_|¯| | | |3| |__________|__  | |     |_______________________|
 | |¯¯| | | | |_  | |4|    |  ______  | | |
 | |  |¯|_| |   |_|  ¯_____|¯|_   __|¯|_|¯|_
 | |  |___  |   | |  |_   _____| |____   ___|
 | |      | |   | |    | |  ______    |?|
 | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
 |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
 |___|  |___|   |____________|  |___| | |
  /       |               _     ____  | |
Crane     |      _|¯|____|A|_  | 567| | |
          '-----|    HEAL    |  ¯¯|¯|_| |
                 ¯¯¯¯¯¯¯\¯¯¯¯     |___  |
                       Switch         |_|-TO PIPE MAZE

.-----.-----.-----.---------.-----.-----.----------------.------------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP             |
|-----+-----+-----+---------+-----+-----+----------------+------------------|
| 167 |  90 |  69 | Dark    |  31 |  30 | Fate Sword     | Full Power Fruit |
|-----'-----'-----'--.------'--.--'-.---'---.------------'------------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                        |
|                    |         |    |       |                               |
| * Poison Wind      | Dark    | 01 | 08    | Damage + %Poison              |
| * Self Bomb        | ------- | 01 | 00    | Damage + Own HP reduced to 0  |
'--------------------'---------'----'-------'-------------------------------'

 The main draw to this monster is that it carries a Fate Sword knife [LV 4/8,
 ATK 16/22, On Attack Take Damage] which is rare, but not the best of its
 kind. The Full Power Fruit isn't so bad either, and it seems to drop it with
 a pretty good consistancy. To be honest, with the clock ticking, killing the
 monster and escaping is a victory in itself.

_______________________________________________________________________________
WANTED MONSTER: DARIUS                                                   [WMDR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3600g
      Listed: Muhad
      Locate: Kanara Desert
   Available: When Balbalard becomes available [post-Oil Rig events]
Appears With: Lv78 Roc [4], Lv78 Barbarian [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 255 | 102 |  80 | Earth   |  35 |  36 | Bitter Leaf    | Black Powder    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Ground Shield    | Earth   | 01 | 03    | Reduces earth-elem damage    |
| * Strike Power     | ------- | 01 | 03    | Raises allies' ATK           |
'--------------------'---------'----'-------'------------------------------'

 Darius appears in the desert near Muhad, and isn't special in any respect.
 The two items it drops are commonplace throughout the game, so there's no
 reason to dwell on 'em.

_______________________________________________________________________________
WANTED MONSTER: GUALDE                                                   [WMGL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3645g
      Listed: Muhad
      Locate: Tukae Cave
   Available: Mandatory [Tukae Cave events]
Appears With: Lv80 Will 'o Wisp [6]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 256 | 106 |  81 | Fire    |  57 |  42 | Andel Claim    | ??????????????? |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Bomb Shuriken    | ------- | 02 | 08-16 | Damage panels around self    |
| * Charge           | ------- | 01 | 02    | Raise own ATK                |
| * Mirror Image     | ------- | 02 | 10-20 | Damage target                |
'--------------------'---------'----'-------'------------------------------'

Gualde must be fought during Tukae Cave events, when the party is there at
the behest of Rata. The stealable flail "Andel Claim" [ATK 2/2, ATK 15/15;
Inflict MGC Down] is better than storeboughts but worse than similar flails
like the Killer Spike and Spark Flail.

_______________________________________________________________________________
WANTED MONSTER: GUADIRAS                                                 [WMGD]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3915g
      Listed: Muhad
      Locate: Balbalard Sealed Ruins [B1]
   Available: When Balbalard becomes available [post-Oil Rig events]
            : Must have gotten Amigue Sealed Ruins' power units to open!
Appears With: Lv72 Anubis [3], Lv72 Skeleton Lord [4]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 245 | 342 | 104 | ------- |  32 |  27 | Cure-All       | Mint            |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Poison Wind      | Dark    | 02 | 08-16 | Damage + %Poison             |
| * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
'--------------------'---------'----'-------'------------------------------'

 This monster appears on the B1 area, in the NW dead-end room opened by a
 nearby switch. Because the party is locked in, and battles don't respawn,
 if he doesn't appear it means the team has to leave (or reset) to try again.
 Kind of annoying... The good news is Guadiras has nothing special to get, so
 once he appears it's open season on his hind end. His cohorts can inflict
 Silent and he can inflict Sleep/Poison, so don't get caught in any bad
 situations!

_______________________________________________________________________________
WANTED MONSTER: DOLGON                                                   [WMDL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3330g
      Listed: Morea
      Locate: Altrapas Wilds/Madeta Hill
   Available: When Morea becomes available [post-Oil Rig events]
Appears With: Lv72 Poison Cloud [5], Lv72 Earth Giant [2]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | StrengthenFruit| Strengthen Fruit|
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 236 |  96 |  74 | Earth   |  52 |  40 | Bronze Guard   | Mystic Knife    |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Earthquake       | Earth   | 02 | 10-20 | Earth damage                 |
'--------------------'---------'----'-------'------------------------------'

 Dolgon himself is just a regular old Earth Giant type, no matter if the
 wanted poster in Morea talks about his special "Invincibility" skill -- he
 ain't got one. The two items that can be gotten off of him are slightly more
 interesting. The Bronze Guard [LV 1/10, DEF 6/12] pads are a mediocre armor,
 whereas the Mystic Knife's possible 19 ATK and MGC-raising power isn't such
 a bad score...if y'can get it to drop.

 Also worth noting is that Dolgon must be killed before Golgon, its wanted
 monster twin, will appear in this same area.

_______________________________________________________________________________
WANTED MONSTER: GOLGON                                                   [WMGL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 4
      Reward: 3420g
      Listed: Morea
      Locate: Altrapas Wilds/Madeta Hill
   Available: When Morea becomes available [post-Oil Rig events]
Appears With: Lv72 Poison Cloud [5], Earth Giant [2]

.-----.-----.-----.---------.-----.-----.-------------------.--------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL             | DROP         |
|-----+-----+-----+---------+-----+-----+-------------------+--------------|
| 242 |  98 |  76 | Water   |  64 |  86 | Slayer Heavy Suit | Crusty Pads  |
|-----'-----'-----'--.------'--.--'-.---'---.---------------'--------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Blizzard         | Water   | 01 | 10    | Ice damage                   |
'--------------------'---------'----'-------'------------------------------'

 Another monster with two special items. The Slayer Heavy Suit [LV 8/10,
 DEF 18/21] is a decent item, with a higher max defense than any storebought
 up to this point. Heck, it even beats some special items -- make sure to get
 this! The Crusty Pads [LV 8/8, ATK 22/22] are simply a good body-slamming
 weapon for monsters. Remember, this monster won't appear until Dolgon has
 been killed in Altrapas Wilds!

_______________________________________________________________________________
WANTED MONSTER: BELLADONNA                                               [WMBL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3510g
      Listed: Morea
      Locate: Amigue Sealed Ruins [B1]
   Available: When Morea becomes available [post-Oil Rig events]
            : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
Appears With: Lv67 Mutant Fly [4], Lv67 Arch Gargoyle [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 246 | 101 |  78 | Dark    |  50 |  41 | Cheer Nettle   | Dark Stream     |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Speed Down       | ------- | 01 | 02    | Lowers enemies' AGL          |
| * Charge           | ------- | 01 | 02    | Raises own ATK               |
'--------------------'---------'----'-------'------------------------------'

 Belladonna appears on the B1 floor of the Sealed Ruins, meaning the second
 screen inside. If it doesn't appear, simply head back upstairs and descend
 until it shows its face. The special weapon it carries is another Dark
 Stream [LV 10/10, ATK 21/21, Dark-elemental] club. This could have been
 obtained already by hunting Dabano in Brakia's Banza Mountain, so it's not
 that useful to seek out.

_______________________________________________________________________________
WANTED MONSTER: DARRY                                                    [WMRR]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Merits: 5
      Reward: 3510g
      Listed: Morea
      Locate: Amigue Sealed Ruins
   Available: When Morea becomes available [post-Oil Rig events]
            : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
Appears With: Lv69 Mutant Fly [4], Lv69 Arch Gargoyle [3]

.-----.-----.-----.---------.-----.-----.----------------.-----------------.
| HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
|-----+-----+-----+---------+-----+-----+----------------+-----------------|
| 188 | 100 |  78 | ------- |  47 |  39 | Recover Fruit  | Nettle          |
|-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
| SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
|                    |         |    |       |                              |
| * Petro Breath     | Dark    | 01 | 12    | Damage + %Petrify            |
'--------------------'---------'----'-------'------------------------------'

 Like Belladonna, Darry appears within the Sealed Ruins...just way deeper in,
 on the B3 level. If it doesn't appear near the exit, leave and descend until
 it does. Luckily, Darry carries no rare items and should be neutralized on
 the spot because of that mediocrity (and Petro Breath).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) INDIGOS SHOP                                      [RETURN LINK: WK02][SH01]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Herb                |   01/01    |   01/01    | ---------------- |     60 |
| Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
| Ax                  |   01/10    |   05/10    | ---------------- |    400 |
| Dagger              |   01/08    |   02/03    | ---------------- |    200 |
| Spear               |   01/10    |   03/06    | ---------------- |    300 |
| Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
| Pad                 |   01/10    |   03/06    | ---------------- |    400 |
| Tooth               |   01/10    |   03/06    | ---------------- |    200 |
| Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
| Protector           |   01/12    |   02/04    | ---------------- |    400 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
02) PRODIAS ITEM SHOP                                 [RETURN LINK: WK03][SH02]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Herb                |   01/01    |   01/01    | ---------------- |     60 |
| Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
| Protector           |   01/12    |   02/04    | ---------------- |    400 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
03) PRODIAS WEAPON SHOP                               [RETURN LINK: WK03][SH03]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
| Ax                  |   01/10    |   05/10    | ---------------- |    400 |
| Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
| Dagger              |   01/08    |   02/03    | ---------------- |    200 |
| Spear               |   01/10    |   03/06    | ---------------- |    300 |
| Wood Club           |   01/12    |   02/04    | ---------------- |    300 |
| Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
| Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
| Pad                 |   01/10    |   03/06    | ---------------- |    400 |
| Tooth               |   01/10    |   03/06    | ---------------- |    200 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
04) YUDO VILLAGE MERCHANT                             [RETURN LINK: WK04][SH04]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Herb                |   01/01    |   01/01    | ---------------- |     60 |
| Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
| Dagger              |   01/08    |   02/03    | ---------------- |    200 |
| Wooden Club         |   01/12    |   02/04    | ---------------- |    300 |
| Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Pad                 |   01/10    |   03/06    | ---------------- |    400 |
| Tooth               |   01/10    |   03/06    | ---------------- |    200 |
| Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
| Protector           |   01/12    |   02/04    | ---------------- |    400 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) LOST FOREST UNMANNED SHOPBOX                      [RETURN LINK: WK08][SH05]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Herb                |   01/01    |   01/01    | ---------------- |     60 |
| Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
| Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
| Pad                 |   01/10    |   03/06    | ---------------- |    400 |
| Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
| Protector           |   01/12    |   02/04    | ---------------- |    400 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) PALENCIA                                          [RETURN LINK: WK10][SH06]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07) CLENIA TOWN                                       [RETURN LINK: WK12][SH07]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
08) RAMUL                                             [RETURN LINK: WK13][SH08]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) PALENCIA [PARK VENDOR]                            [RETURN LINK: WK15][SH09]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Increase offense |   1000 |
| Cure-All            |   00/00    |   01/01    | Up status protct |   1000 |
| Illusion Robe       |   01/12    |   08/19    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

 This shop is only open once in the entire game, when Elc is in Seiryu and
 preparing to go to Palencia Tower. Buying lots of Illusion Robes comes in
 very handy given its special properties (Makes enemy earth-weak or raises
 Magic Defense), and helps later on when people join under-levelled and with
 crappy, obsolete equipment. Seriously, buy about eight-plus; that cheap cost
 is easy to swallow.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) HOUFION                                           [RETURN LINK: WK17][SH10]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
11) PAYSUS                                            [RETURN LINK: WK19][SH11]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
12) PRODIAS SMITH                                     [RETURN LINK: WK20][SH12]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Platinum Edge       |   02/12    |   18/38    | ---------------- |   2250 |
| Light Spear         |   02/10    |   13/25    | ---------------- |   1125 |
| Staff               |   01/14    |   12/31    | ---------------- |   2000 |
| Steel Claw          |   02/08    |   13/22    | ---------------- |   4500 |
| Tommy Gun           |   02/08    |   11/18    | ---------------- |  11250 |
'---------------------'------------'------------'------------------'--------'

 This shop is accessible only after the 'Exterminate Weapons Thief' job, and
 can be found on the Prodias smithy's second-floor (use first-floor backdoor)

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) GAZALLA                                           [RETURN LINK: WK20][SH13]
_______________________________________________________________________________</pre><pre id="faqspan-11">
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) MISRO                                             [RETURN LINK: WK20][SH14]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) ELZARK                                            [RETURN LINK: WK20][SH15]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) GOOZ                                              [RETURN LINK: WK21][SH16]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
17) RUWAGA                                            [RETURN LINK: WK21][SH17]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
| Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
| Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
| Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
| Flail               |   01/10    |   07/14    | ---------------- |   1000 |
| Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
| FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
| Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
| Rod                 |   01/08    |   06/11    | ---------------- |   1000 |
| Claw                |   01/12    |   06/14    | ---------------- |    800 |
| Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
| Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
| Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
| Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
| Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
| Fang                |   01/12    |   06/14    | ---------------- |   1000 |
| Mask                |   01/08    |   02/03    | ---------------- |     20 |
| Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
| Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
| Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
| Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
| Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
| Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) AJARL                                             [RETURN LINK: WK25][SH18]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Chain Flail         |   01/08    |   11/20    | ---------------- |   6000 |
| Short Sword         |   01/12    |   10/23    | ---------------- |   8000 |
| Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
| Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
| Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
| Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
| Boots               |   01/10    |   08/17    | ---------------- |   3500 |
| Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
| Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
| Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
| Shadow Mask         |   01/10    |   06/12    | ---------------- |   4000 |
| Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
| Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
| Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) MUHAD                                             [RETURN LINK: WK28][SH19]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Blade               |   01/10    |   12/25    | ---------------- |   2000 |
| Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
| Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
| Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
| Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
| Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
| Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
| Rosary              |   01/12    |   06/14    | ---------------- |   4000 |
| Sawed Off Shotgun   |   01/08    |   10/18    | ---------------- |  20000 |
| Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
| Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
| Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) MOREA                                             [RETURN LINK: WK30][SH20]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Blade               |   01/10    |   12/25    | ---------------- |   2000 |
| Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
| Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
| Boots               |   01/10    |   08/17    | ---------------- |   3500 |
| Ride Cymbals        |   04/12    |   16/28    | ---------------- |  16500 |
| Snake Whip          |   01/14    |   08/21    | ---------------- |   8000 |
| Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
| Blood Sickle        |   01/08    |   09/16    | ---------------- |   8000 |
| Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
| Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
| Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) SILVER NOAH                                       [RETURN LINK: WK36][SH21]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯
| ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
|                     |            | ATK/MAX LV |                  |        |
|---------------------+------------+------------+------------------+--------|
| Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
| Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
| Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
| Spirit Blade        |   01/14    |   18/47    | ---------------- |   8000 |
| Hell Ax             |   01/12    |   22/52    | ---------------- |  12000 |
| Morning Star        |   01/12    |   16/38    | ---------------- |  12000 |
| Soul Dagger         |   01/10    |   14/29    | ---------------- |  10000 |
| Halberd             |   02/14    |   15/36    | ---------------- |   9000 |
| Borpal Club         |   01/10    |   12/25    | ---------------- |  12000 |
| War Staff           |   01/10    |   15/31    | ---------------- |   6000 |
| Brass Knuckle       |   01/06    |   16/26    | ---------------- |   6000 |
| Boots               |   01/10    |   08/17    | ---------------- |   3500 |
| Gong Cymbals        |   01/15    |   16/44    | ---------------- |  15000 |
| Dragon Whip         |   01/15    |   12/33    | ---------------- |  10000 |
| Dimension Gun       |   02/10    |   13/25    | ---------------- |  20250 |
| Breaker             |   01/10    |   16/34    | ---------------- |   8000 |
| Dino Fang           |   01/12    |   15/35    | ---------------- |  10000 |
| Death Mask          |   01/10    |   10/21    | ---------------- |  10000 |
| Dark Sickle         |   01/10    |   12/25    | ---------------- |  16000 |
| Miracle Card        |   01/14    |   14/36    | ---------------- |  10000 |
| Legacy Beads        |   01/12    |   10/23    | ---------------- |   8000 |
| Grenade Gun         |   01/01    |   14/14    | ---------------- |  20000 |
| Slayer Heavy Suit   |   08/10    |   21/21    | ---------------- |   7500 |
| Battle Armor        |   01/10    |   12/25    | ---------------- |   4000 |
| Bronze Guard        |   01/10    |   06/12    | ---------------- |  10000 |
'---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DIEKBECK                                                                 [DKBK]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Diekbeck is a robot dug out of Yagos Isle's Sealed Ruins in some mandatory
events. After it comes time to go to West Aldia, return to Vilmer's house in
Yudo Village and he'll give Diekbeck to the party along with some Power Unit
items. Unlike every other character in the game, Diekbeck ONLY learns new
abilities through Power Units, specialized accessories only he can wear (he
cannot equip anything else).

Like any other piece of equipment, he can only equip two and they cannot be
of opposing elements (i.e. no fire & water power units on at one time).

____ ___________ _____ _____ _____ ____ _______________________________________
## | ATK | DEF | MAG | AGI | MOV | EL | ABILITIES LEARNED
¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
00 |  10 |  14 |   8 |   5 |   2 | -- | Charge
01 |   9 |  14 |   8 |   5 |   2 | Er | Ground Shield, Mud Storm
02 |   9 |  14 |   8 |   5 |   2 | Wt | Diamond Dust, Refresh
03 |   9 |  14 |   8 |   5 |   2 | Fr | Fire Shield, Fire Breath
04 |   9 |  14 |   8 |   5 |   2 | Wn | Wind Shield, Thunder Storm, Wind Slash
05 |  12 |  17 |  10 |   6 |   2 | -- | Nice Catch, Miss Catch
06 |  12 |  18 |  11 |   6 |   2 | -- | Jump Low, Easy Shoot
07 |  12 |  18 |  11 |   6 |   2 | Wt | Cold Breath, Blizzard
08 |  14 |  20 |  12 |   7 |   2 | -- | Jump High, Power Shoot
09 |  14 |  20 |  12 |   7 |   2 | Wn | Thunder Breath, Tornado
10 |  16 |  23 |  15 |   8 |   2 | -- | Silent, Change Enemy
11 |  16 |  23 |  15 |   8 |   2 | Er | Acid Breath, Earthquake
12 |  12 |  17 |  10 |   6 |   2 | -- | Weakness, Trans Enemy
   |     |     |     |     |     |    | Speed Down, Distract Range
13 |  18 |  24 |  16 |   9 |   2 | -- | Expand Range, Mind Buster
   |     |     |     |     |     |    | Dispel, Extract
14 |  18 |  24 |  16 |   9 |   2 | Fr | Magic Shield, Confusion
   |     |     |     |     |     |    | Fire Storm, Explosion
15 |  21 |  29 |  19 |  10 |   2 | -- | Plasma Shock, Power Loss
   |     |     |     |     |     |    | Destruction, Counter Hang
16 |  21 |  29 |  19 |  10 |   2 | Dr | Invincible, Paralyze Wind
   |     |     |     |     |     |    | Death, Happy Beam
17 |  29 |  39 |  26 |  14 |   2 | -- | Protection, Strike Power
   |     |     |     |     |     |    | Might Mind, Retaliation
18 |  29 |  39 |  26 |  14 |   2 | Lg | Invincible, Super Nova
   |     |     |     |     |     |    | Divine Judgment, Happy Beam
19 |  32 |  48 |  30 |  16 |   3 | -- | Cure, Divide, Rob Mind, Resurrection
____|_____|_____|_____|_____|_____|____|_______________________________________

So where to find these delectable stat-raising morsels? The locations:

• 01 - Given by Vilmer when Diekbeck's received
• 02 - Given by Vilmer when Diekbeck's received
• 03 - Given by Vilmer when Diekbeck's received
• 04 - Given by Vilmer when Diekbeck's received
• 05 - Heap Cave-In [Romalia]
• 06 - Greyshinne Sealed Ruins
• 07 - Greyshinne Sealed Ruins
• 08 - Alatos Sealed Ruins
• 09 - Alatos Sealed Ruins
• 10 - Brakia Sealed Ruins
• 11 - Brakia Sealed Ruins
• 12 - Heap Cave-In [Romalia]

       To find the twelfth item, take the job "Monsters' Food!?" and complete
       it. En route to the room with the final puzzle, there was a western
       offshoot with an unopenable door. This leads to Power Unit 12!

• 13 - Amigue Sealed Ruins
• 14 - Amigue Sealed Ruins
• 15 - Balbalard Sealed Ruins
• 16 - Balbalard Sealed Ruins
• 17 - Zariban Sealed Ruins
• 18 - Zariban Sealed Ruins
• 19 - East Shrine

       The East Shrine is only accessible after obtaining the submarine, so
       the player must have 250 merits and the God Hunter Crest obtained.
       Do "Return the Sea Dragon's Egg" and afterwards the sub can be taken
       to the shrine, where after completing the trials, Diek gets his final
       and best power unit!

It's no mistake that the power units received go in order of the Sealed Ruins
because ALL power units in one unlock the next in the chain. For instance,
a player cannot enter Alatos' ruins without first getting the two power units
in Greyshinne. Thus, the flow is: Yagos Isle -> Greyshinne -> Alatos ->
Brakia -> Amigue -> Balbalard -> Zariban -> East Shrine

However, useful as these all may appear to be, Diekbeck is better off having
a handful of the better magic ones at his disposal. This resolution also will
save a HUGE amount of space in the inventory that would otherwise be occupied
by power units Diek never uses. Make no mistake: these are one-of-a-kind. But
if the player has to keep only a handful, they should be: 10, 16, 18, 19.

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FORBIDDEN RUINS                                                          [FRBD]
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The Forbidden Ruins are accessible from the first time the Alatos continent's
accessible. Although this is the largest dungeon in the entire game, going
down 50+ floors, it has a wealth of items to pick up and even a secret ally
to claim (Choko). Worth it? Definitely.

Every floor divisible by ten (except B50) has a healing point and a statue
that will let the player exit the dungeon. The latter has a prompt, so there
shouldn't be any mix-ups. [NOTE: Those vacant healing floors are omitted from
following list.]

The monsters are all the same leveled, mostly. The first set of 10 is Lv45,
and the fifth is Lv49. As one can probably see, each set gains +1 level.

• B1  - Fighter [3]
• B2  - Rabid Dog [3]
• B3  - Rabid Dog [2], Earth Devil [2]
• B4  - Fighter [2], Earth Devil [2]
• B5  - Death Hound [4], Blood Knight [4]
• B6  - Ice Devil [3], Blood Knight [3]
• B7  - Ice Devil [2], Death Hound [3]
• B8  - Black Knight [6]
• B9  - Hell Hound [4], Wind Devil [2]

• B11 - Wind Devil [4], Wyvern [2]
• B12 - Arch Knight [2], Wyvern [4]
• B13 - Fate Dragon [4], Sacred Devil [4]
• B14 - Killer Wolf [2], Sacred Devil [4]
• B15 - Arch Knight [6], Sacred Devil [2]
• B16 - Killer Wolf [3], Fate Dragon [3]
• B17 - Dark Fang [6]
• B18 - Death Devil [2], Razor Knight [3]
• B19 - Dark Fang [4], Red Dragon [1]

• B21 - Hydra [4]
• B22 - Death Devil [6], Soul Knight [1]
• B23 - Soul Knight [2], Hydra [3]
• B24 - Soul Knight [2], Dark Fang [4]
• B25 - Blood Hound
• B26 - Death Devil [3], Dragon Zombie [3]
• B27 - Soul Knight [4]
• B28 - Black Dragon [5]
• B29 - Black Dragon [4], Soul Knight [4]

• B31 - Blood Fiend [4], Gargoyle [2]
• B32 - Reaper [2], Noxious Odor [4]
• B33 - Reaper [3], Gargoyle [3]
• B34 - Reaper [3], Blood Fiend [3]
• B35 - Evil Eye [6], Spelunker [1]
• B36 - Mud Battler [4], Death Wizard [1]
• B37 - Ghoulgoyle [2], Death Wizard [4]
• B38 - Knight Stalker [2], Ghoulgoyle [4]
• B39 - Death Mage [2], Arch Gargoyle [3]

• B41 - Death Mage [3], Arch Gargoyle [3]
• B42 - Mud Stalker [3], Dark Stalker [3]
• B43 - Death Mage [3], Great Gargoyle [3]
• B44 - Shriek Lord [2], Great Gargoyle [3]
• B45 - Shriek Lord [4], Death Druid [3]
• B46 - Grim Stalker [4], King Gargoyle [1]
• B47 - Black Wraith [1], Death Priest [2]
• B48 - Ectoplasm [4], Death Priest [2], Black Fiend [1]
• B49 - Lich [1]

• B51 - Green Slime [6]
• B52 - Iron Golem [2], Golem Master
• B53 - Iron Golem [6], Golem Master [3]
• B54 - Maneater [6]
• B55 - Acid Slime [6]
• B56 - Acid Slime [6], Poison Ivy [2]
• B57 - Poison Ivy [4], Beast Master [2]
• B58 - Beast Master [4], Frost Giant [4]
• B59 - Beast Master [3], Lifesucker [3]

• B61 - Lifesucker [3], Pierott [3]
• B62 - Pierott [3], Dark Slime [4]
• B63 - Dark Slime [4], Earth Giant [3]
• B64 - Gepettoh [2], Armor Eater [4]
• B65 - Gepettoh [4], Earth Giant [4]
• B66 - Slime Bomber, Earth Giant [4]
• B67 - Slime Bomber, Sword Eater [6]
• B68 - Flesh Golem [3], Sword Eater [3]
• B69 - Golden Slime [8]

• B71 - Akura (400 HP, 300 MP)
      - Soul Knight, Ghost Knight, Razor Knight [2], Skeleton Lord

TREASURE LIST (Only floors with treasure will be listed)

• B1  - BEAD   : Fallen Rain [Lv 2/6, ATK 15/22, Wind-elemental]
• B2  - CYMBALS: Explosion Cymbals [LV 4/10, ATK 11/17]
• B3  - ACCSSRY: Skill Bracelet [LV 12/12, DEF 14/14, Increase Catch Level]
• B4  - CARD   : Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
• B6  - GLOVE  : Power Arm [LV 4/14, ATK 11/21, Increase Defense]
• B7  - ACCSSRY: Hell Scope [LV 0/0, DEF 5/5; PWR Down assigned to foe]
• B8  - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
• B9  - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
• B10 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
• B11 - ACCSSRY: Flay's Crest [LV 12/12, DEF 7/7, Light; Foes made Light-weak]
• B12 - ACCSSRY: Ice Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Down]
• B13 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
• B14 - ACCSSRY: Unicorn Horn [LV 12/12, DEF 7/7; Increase Item Finds]
• B15 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
• B16 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
• B17 - ACCSSRY: Healing Charm [LV 10/10, DEF 8/8; Heal HP]
• B18 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
• B19 - ACCSSRY: Seabreeze Harmony [LV0/0, DEF 5/5; Heal Allies]
• B20 - ACCSSRY: Violet Necklace [LV 12/12, DEF 4/4; Increase Move Ability]
• B21 - ACCSSRY: Music Book [LV 0/0, DEF 7/7; Poco-only]
• B22 - BOOTS  : Hyper-Boots [LV 2/12, ATK 6/14; Increase AGL]
• B23 - ACCSSRY: Yukari's Crest [LV 0/0, DEF 5/5; Heals on use; Tosh-only]
• B24 - ROBE   : FireRobe [LV 2/14; DEF 9/21; Fire-elemental]
• B25 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
• B26 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
• B27 - ACCSSRY: Earth Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
• B28 - SWORD  : Death Blade [LV 1/2, ATK 22/24, Dark-elemental]
• B29 - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
• B30 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
• B31 - ACCSSRY: Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
• B32 - ROBE   : WindRobe [LV 2/12, DEF 9/19; Wind-elemental]
• B33 - ACCSSRY: Hawk Statue [LV 0/0, DEF 4/4; Immune: Silent]
• B34 - ACCSSRY: Hit Scroll [LV 12/12, DEF 9/9; Increase Defense]
• B35 - GLOVE  : God's Fist [LV 2/14, ATK 11/26; Damage Up v. Flying Monsters]
• B36 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
• B37 - ACCSSRY: Shell [LV 12/12, DEF 7/7; Increase Item Find]
• B38 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
• B39 - ACCSSRY: Antidote Ring [LV 0/0, DEF 4/4; Immune: Poison]
• B40 - ACCSSRY: Book of Flower [LV 0/0, DEF 5/5; Increase Evasion; Tosh-only]
• B41 - ARMOR  : Legend Charm [LV 10/12, DEF 17/19]
• B42 - SWORD  : Fabulous Sword [LV 2/15, ATK 10/25; Inflict: Conf/Sleep/Dark]
• B43 - STAFF  : Quick Cane [LV 4/14, ATK 15/28; Increase Defense]
• B44 - ACCSSRY: Sun Hat [LV 12/12, DEF 9/9; Heal HP each turn]
• B45 - ACCSSRY: Fabulous Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
• B46 - ACCSSRY: Necklace [LV 12/12, DEF 4/4; Increase HP on level-up]
• B47 - ACCSSRY: Wind Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Dwn]
• B48 - ACCSSRY: Raila's Hairpin [LV 0/0, DEF 5/5; Heal MP each turn]
• B49 - ACCSSRY: Bravery Wings [LV 0/0, DEF 11/11; Raise most stats; Elc-only]
• B50 - ACCSSRY: Romancing Stone 4 [LV 10/10, DEF 8/8; Increase Counteratk LV]

Once the first fifty floors are traversed, and the Romancing Stone 4 is
obtained, backtrack (yes, this must be done...) to B40 and use the statue to
leave entirely. Note that if Choko was already invited at some point, she'll
point out a secret shortcut to B50 upon entering Forbidden Ruins from the
world map. It's up the first stair, to the right, and in the tiny offshoot
where there's a gray wall. There's no shortcut back except on B40, though, so
don't jump in willy-nilly.

HOW TO OPEN THE OTHER FLOORS
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Yes, there isn't just fifty floors to this thing! Here's how to unlock the
lower depths:

• Visit Clenia Isle's Time Forest on the world map (by skyport) and find
  the tree maze. From the start, do the following exits: WEWEWENSN. The area
  should be getting gradually darker to signify the path is being done right.

  The team should come upon Tokoko Village afterward. Choko will invite all
  back to her house (northwestmost) to spend the night. The following morning
  she will give a quick tour and lead everyone to the Time Forest graveyard
  (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
  She'll join at the entrance!

• Choko will have mentioned that she can't grow up until she journeys for a
  while. So, use her until she hits level 55 and bring her back to the
  Time Forest. Instead of making everyone leave automatically, she should
  start a new scene. Rather than return to Tokoko Village, revisit the
  graveyard Choko visited before -- this is done by going straight north 4
  times.

  Find the large headstone of Choko's mother and read the back of it for a
  little dialogue. After that, leave.

• Re-enter the forest and Choko will automatically visit her father's house.
  She'll say she lost her dog Silva; re-enter the house and the backyard will
  have to be searched. To find the key, search the pile of junk in a dead-end
  near the bedroom. Once out there, look for a tiny brown headstone and read
  what's buried underneath. See more scenes in the house and later...

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 | Lv 55 Green Slime [8]  | w | 135 |  72 | None                            |
 |________________________|___|_____|_____|_________________________________|

  Elc and Lieza will be mandatory for this fight, while Choko can't be used.
  Since these are villagers, don't kill any! The goal is to escape out of
  town, thus. It helps to bring some crappy ATK allies such as Gogen since
  they won't kill with counterattacks. There is a [Red Shoes] chest hidden
  behind the church that Gogen (or anyone with Expand Range cast on 'em) can
  get to, via a hidden path behind said building. As Gogen (or whoever) is
  getting the Red Shoes item, which is a one-of-a-kind thing, move everyone
  south towards the exit. Look for the small left fence down there to have a
  broken plank, letting one get out of there and toward the secret exit in the
  southeast. The slimes don't have any skills, so it shouldn't be that hard to
  dupe 'em. However, if any problems arise, use Lieza's "Hold Enemy" skill
  that she gets from Mother Claire to inflict paralysis without any damage.
  Oh, and de-equip weapons if needed. [RED SHOES: LV 10/12, ATK 36/40,
  Increase Move Ability; Choko-only]

  Once everyone leaves via the southeast exit, it leads to the graveyard. Go
  near the shimmering headstone of Choko's mother for...

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 | L51 Dark Pillar      | - | 230 | 210 | ---                               |
 | L48 Blood Zombie x10 | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind |
 |______________________|___|_____|_____|___________________________________|

  Unlike the other fight, these low-level undeads can and should be killed
  in whatever fashion is available. Elc and Lieza will also be mandatory for
  this fight and Choko can't be selected, just like last time. An odd thing
  is that although the Dark Pillar is the "boss," it can't be searched, only
  attacked.

  Talk with Ralgo afterwards, and a weird person comes out of the graveyard.

• If you're far enough in the story (post-Martyr Towers), return to Time
  Forest and go straight north -- it leads to Tokoko Village automatically.
  Saving is possible in Choko's house now, too. Leave and...

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 | L52 Flesh Flicker x8 | D | 128 |  67 | Throw Head, Petro Wind            |
 |______________________|___|_____|_____|___________________________________|

  After the easy battle, some more scenes will play at Choko's House. When a
  prompt comes up with two choices, pick either 'cause it changes nothing.

####################

The last half of Choko's sidequest can ONLY be done if the player converted a
save from Arc the Lad (1), and finished the Tokoko Village events. The
following floor info was compiled by invincibleLilly. Give her a hand!

• B51 - SWORD  : Earth Slicer [LV 4/8, ATK 16/22; Increase DEF]
• B52 - ACCSSRY: Magic Apple [LV 0/0, ATK 1/1]
• B53 - KNIFE  : ShineKnife [LV 2/14, ATK 7/18; Light-elemental]
• B54 - ACCSSRY: Sapphire [LV 0/0, DEF 3/3; Heal opposite sex each turn]
• B55 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1]
• B56 - SWORD  : Unfire [LV 6/10, ATK 22/29; Increase MP on level-up]
• B57 - ACCSSRY: Cape [LV 2/14, DEF 6/15]
• B58 - CARD   : Mystic Card [LV 1/10, ATK 6/12]
• B59 - ACCSSRY: Blood Bomb
• B60 - ACCSSRY: Blood Tanzanite [LV 4/6, DEF 5/6, Immune: Confusion]
• B61 - ACCSSRY: Strengthen Fruit [LV 12/15, DEF 4/5; Increase HP on level-up]
• B62 - ARMOR  : Mystic Dress [LV 4/15, DEF 13/27, Refill MP each turn]
• B63 - ACCSSRY: Blood Bomb
• B64 - ACCSSRY: Full Power Fruit [LV 4/5, DEF 1/1]
• B65 - ROD    : Crystal Rod [LV 2/12, ATK 15/33; Light-elemental]
• B66 - AXE    : Ax Bomber [LV 2/8, ATK 24/48]
• B67 - SWORD  : Slayer [LV 2/8, ATK 20/33]
• B68 - GLOVE  : Diek Nail [LV 0/0, ATK 4/4; Diekbeck-only]
• B69 - ACCSSRY: Great Item
• B70 - AXE    : Rune Ax [LV 2/10, ATK 25/48; Add: Counter DOWN; Gruga-only]
• B71 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1]
      - ACCSSRY: Yellow Ribbon [LV 10/12, DEF 19/21; Choko-only]

At the bottom, Choko must fight Akira one-on-one while her comrades take care
of the other monsters. When the latter foes are defeated, the comrades can
help Choko fight Akira. Beating her means Choko can obtain her lost memories
by choosing "Yes" when Gogen asks something of that effect; she also obtains
the Akira form to turn into a super-powerful demon. Awww! ^_____^

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ARENA GUIDE                                                              [ARNA]
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MATEN TOWER
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USE: 4 Allies [Niedel]
WIN: 5-200s

This mode is fairly simple. Once the contestant enters the ring, four large
slot wheels are spun and the player must stop them. Whichever ninja are
displayed on the wheels when they stop will be summoned to fight the player!
The round is cleared when all four monsters are defeated, and medals (seum)
are won. The monsters range in payout, with the best types giving the most
(40) and the worst giving (1).

Here's the overview of possible enemies (levels/HP/MP will differ slightly):

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| Lv 54 White Ninja   | E | 175 |  72 | Bomb Shuriken, Mud Storm            |
| Lv 53 Green Ninja   | w | 172 |  71 | Thunder Storm                       |
| Lv 52 Purple Ninja  | w | 169 |  69 | Tornado                             |
| Lv 52 Blue Ninja    | F | 169 |  69 | Bomb Shuriken                       |
| Lv 51 Nat-X Ninja   | F | 166 |  68 | Bomb Shuriken, Charge, Mirror Image |
|_____________________|___|_____|_____|_____________________________________|

BOMA-JIN
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USE: 5 Players [Niedel]
WIN: 30-120s

This mode can be rather hectic. The challengers stand in the corners of the
arena while the monsters (12) are in the middle and try to reach the exits
(8). The job is to pummel the opposition without letting them escape. The
players start with 0 MP and will have to use items to gain MP; also, there
is 8 MP automatically awarded to a player who slays an enemy. [The player's
able to pick who gets the MP.]

Prize-wise, the pot starts at 120 seum and is halved when a monster flees
successfully; lose four times and the reward is gone! Example monster
formation:

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| L26 Red Skeleton x6   | F |  72 |  35 | Magic Shield, Charge, Self Bomb   |
| L30 Black Skeleton x6 | D | 103 |  41 | Speed Up                          |
|_______________________|___|_____|_____|___________________________________|

There are a few tips I can give:

- Automatic MP-refilling items help somewhat
- Use multiple-target weapons such as machine-guns
- Iga's Messho-reppa ability can kill any targets of lower LV than he is!
- Paralysis (Lieza's Hold Enemy skill for instance) is a good status effect

At high levels it's incredibly easy to get win this, since stat difference
is so good and the enemy doesn't put up any sort of fight. Strangely enough,
skills and magic seem to do CRAPPY damage so only use those that inflict
physical damage -- that's the way to go normally.

TOPPA-JIN
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USE: 4 Players [Niedel]
WIN: 100-200s

The player starts at the bottom of a long arena corridor and must fight their
way through leagues of opponents to reach the top. The game is won when an
ally makes it through the north exit. The prize for winning is 100 seum, but
if none do, the game ends. An extra 100 seum is given if the players defeat
all monsters instead of bolting to the exit, also!

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| Lv55 Arch Gargoyle x19 | D | 177 |  72 | Thunder Storm                    |
|________________________|___|_____|_____|__________________________________|

A few tips:

- If at similar level as the enemy, Weak Enemy makes them like kitty-kats
- High-DEF & High-move allies will be able to blow right through the enemies
- Iga's Messho-reppa can kill any enemy of lower level than his own

Anyone playing this in the late game should be able to win easily. However,
it kinda lags due to all the foes on-screen (although this self-corrects once
the herds are thinned) and isn't worth it unless the player decides to murder
all the baddies as well.

GENMA-JIN
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USE: 1 Player [Clenia Isle]
WIN: 10-120

In this mode, there are massive magic squares throughout the arena, and they
will show a "phantom" in it. However, after awhile, these phantoms fade from
view. The goal is to kill as many as possible in a whack-a-mole type game.
Twelve (12) phantoms will appear in all in randomized spots, and appear for
only a couple turns, so one will have to work quickly!

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| Lv1 Dark Pillar [12]   | - |  85 |  10 | None                             |
|________________________|___|_____|_____|__________________________________|

TIPS:

 - This game has no bonus... =/
 - The enemy has no counterattack/evasion so use powerful attacks
 - Try to stay toward the arena's middle so as to not be caught off-guard
 - The "Chongara Bomb" attack used by the Hemo-ji at Amaidar is great here!
 - Shu is ideal for this battle, as he has high movement and can attack with
   guns to improve his range.

RENMA-JIN
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USE: 1 Player [Clenia Isle]
WIN: 5*?? + 20*??

This is similar to Genma-jin in that phantom monsters appear and must be
killed; the change-up is that real monsters may appear also, and missing one
(1) phantom at all ends the game. Each phantom is worth five (5) seum and
each real monster is worth twenty (20) seum. The real foes that appear --
one can tell this by how they move -- are of similar-level to the player.
Unlike other arena games, this one ONLY ends when a phantom is missed or the
player is defeated.

Here is an example of enemies around my Lv89 Shu's range:

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| Lv  1 Dark Pillar      | - |   1 |  10 | None                             |
| Lv 97 Soul Knight      | D | 329 | 124 | Charge, Death                    |
| Lv 94 Razor Knight     | D | 319 | 120 | Charge, Divide                   |
| Lv 93 Ninja Master     | F | 292 | 121 | Bomb Shuriken/Charge/Mirror Image|
| Lv 92 Ninja            | F | 289 | 119 | Bomb Shuriken                    |
| Lv 90 Assassin         | w | 283 | 117 | Thunder Storm                    |
| Lv 89 Arch Knight      | L | 303 | 114 | Charge, Expand Range             |
| Lv 88 Assassin Lord    | w | 277 | 114 | Tornado                          |
| Lv 87 Shadow Ninja     | W | 274 | 113 | ???                              |
| Lv 86 Black Knight     | E | 271 | 111 | Charge, Swing, Extract           |
|________________________|___|_____|_____|__________________________________|

TIPS:

 - Stay toward the middle to maintain a good range toward phantoms
 - Phantoms appear farther appear farther apart as the game progresses
 - Phantoms don't appear if a real monster's on the field. Heal up then!
 - The real monsters' level increases by 1 each time -- save MP for later!
 - Shu is ideal for this battle, as he has high movement and can attack with
   guns to improve his range. Bring some healing items and he'll be set!

DAIMA-JIN
¯¯¯¯¯¯¯¯¯
USE: 1 Player [Clenia Isle]
WIN: 10-200

In a large ring is a cage with monsters in it, and the player has to kill
them with weapons, items, or magic. However, entering the cage is automatic
game over, so s/he will have to be resourceful in winning. The faster the
enemy's defeated, the better the payout. Talking with Catch will allow one
to quit, should there be a "stalemate" of sorts with some pesky foes. Max
reward is 200 (-10 each round) and the max turn limit is 20.

TIPS:

 - Monsters move once every 2 turns -- use this to your advantage
 - Killing a monster recovers 8 MP

SECRET ARENA
¯¯¯¯¯¯¯¯¯¯¯¯
USE: 5 Players [Clenia Isle]
WIN: Nothing

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| L82-99 Ninja Master x7 | F | 310 | 128 | Bomb Shuriken/Charge/Mirror Image|
|________________________|___|_____|_____|__________________________________|

Catch Mamaman has a secret arena in Clenia Isle! Not sure how it's opened,
but it pits an ally team against a monster team of varying levels. The cool
thing is that Catch will give funny play-by-play commentary which is great
to watch and worth experiencing a few times.

SURVIVAL MODE
¯¯¯¯¯¯¯¯¯¯¯¯¯
USE: 5 Players [Amaidar Temple]
WIN: Lv 31 Hemo-ji

This mode pits five allies against a host of enemies, with a "kill counter"
keeping track. Once defeated, enemies will appear somewhere in the arena's
fringe and start attacking. Survival Mode can only end when all allies are
defeated, so one's in for the long haul when undertaking this mode.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 96 Assassin Lord    | w | 301 | 124 | Tornado                          |
| Lv 84 Ghost Knight     | - | 286 | 107 | Charge, Mind Buster              |
| Lv 79 Black Dragon     | D | 254 | 101 | Poison Breath                    |
|________________________|___|_____|_____|__________________________________|

TIPS:

 - Close-knit plus-shaped formation can help conserve MP
 - Iga's Messho-reppa skill kills anyone of lesser level than he -- useful!

The special Hemo-ji Guardian that can be won has one of the best skills in
the game, "Chongara Bomb". It can be used to damage all enemies on the field
no matter their placement! It only starts at level one, though, so it has to
be developed first.

TIME ATTACK MODE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
USE: 1 Player [Amaidar Temple]
WIN:


PRIZE TRADE-IN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Catch Mamaman says that seum can be traded in the courtyard...but where? Get
some and talk to the jacketed person in the right of said area a few times,
and he'll tell the password (Venuncio) for the guy standing next to him. The
guy in question will say something nonsensical until the password is given,</pre><pre id="faqspan-12">
but afterwards, opens up his shop.

 2000 = Revival Dust
 2500 = Life Nut
 2500 = Magic Sprig
 2700 = Reco's Grass
 2800 = Power Nut
 2800 = Magic Leaf
 3000 = Palo's Nut
 3500 = Full Power Fruit
 3800 = Blood Bomb
 4000 = Rage Weaken Dust
 4600 = Ruby
 5200 = Rage Protect Dust
 6100 = Rage Bomb
 7100 = God Magic Apple
 7700 = Great Item
 8200 = Shell
 9000 = Unicorn Horn
 9600 = Chaos Gauze Wrap+9
10300 = Blood Tanzanite
11100 = Armor Stone
11900 = Tragedy Glasses
12600 = Steel Guard
13900 = Slayer
15000 = Book of Cravis+3

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EQUIPMENT LIST                                                           [EQPT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This is not yet complete due to all the missables that have small windows of
opportunity to get. Any additions would be appreciated -- just format them to
match the info given below.

• Natural stats listed ONLY. Use Smith Shops to increase LV/DEF/ATK more!
• Some storebought items may have slightly different item LVs (not ATK/DEF)
• Items listed are at the max LV/ATK/DEF, and with an ability if possible
• [U] stands for Upgraded...it becomes that name after much use with normal
  type. For instance, the "Machine Gun" upgrades to "Bitch Machine Gun."

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LONG SWORDS / KATANAS                           [USED BY: Arc, Elc, Tosh, Odon]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Small Sword        | 10 |   4 | --- | -----------------------------
Neutrino Blade     |  8 |   7 | --- | Damage Up vs. Flying Monsters
Scimitar           | 15 |   8 | --- | -----------------------------
Light Sword        | 12 |   9 | --- | -----------------------------
Meow Sword         | 11 |   9 | Wnd | Increase DEF
Long Sword         | 15 |  11 | --- | Inflict Jump Down
EarthLong Sword    | 10 |  12 | Ert | Inflict Earth-weak
Rapier (1)         | 12 |  14 | --- | -----------------------------
Spatha             |  8 |  15 | Drk | -----------------------------
Claymore           |  8 |  15 | --- | Inflict DEF Down/Magic DEF+/Attack = HP+
Corpse Edge        |  7 |  17 | Drk | Increase ATK on level-up
Rapier (2)         | 10 |  17 | --- | -----------------------------
Ice Saber          |  8 |  18 | Wtr | -----------------------------
Whirlwind Edge     |  6 |  19 | Wnd | Increase Movement
Damocles Blade     | 10 |  21 | Lgt | Increase MP on level-up
Gale Edge          | 10 |  21 | Wnd | -----------------------------
Flame Edge         |  8 |  22 | Fre | -----------------------------
Sixteenth Night    |  8 |  22 | Drk | -----------------------------
Earth Slicer       |  8 |  22 | Ert | Increase DEF
Izuna              | 12 |  23 | --- | Steal MP
Instant            | 12 |  23 | --- | Increase ATK gained on level-up
Firangi            | 12 |  23 | Fir | -----------------------------
Magic Guard        | 12 |  23 | --- | Increase Magic DEF
Bastard Sword      | 12 |  23 | --- | -----------------------------
Crimson Edge       |  8 |  24 | Fir | -----------------------------
Death Blade        |  2 |  24 | Drk | -----------------------------
Rayne              |  8 |  24 | Wtr | Heal HP each turn
Fabulous Sword     | 15 |  24 | Lgt | Confu/Sleep/Psn/Dark/Silent ATK
Blade              | 10 |  25 | --- | -----------------------------
Falchion           | 14 |  26 | Ert | -----------------------------
Scourge            | 10 |  27 | --- | Steal HP
Dark Blade         |  4 |  27 | Drk | On attack, take damage
Earth Blade        | 12 |  28 | Ert | -----------------------------
IceLong Sword      | 10 |  29 | Wtr | Inflict Water-weak
WindLong Sword     | 10 |  29 | Wnd | Inflict Wind-weak
DarkLong Sword     | 10 |  29 | Drk | Inflict Dark-weak
Unfire             | 10 |  29 | Fir | Raise DEF / Give HP each turn / +MP Lv-up
Dragon Saber       |  4 |  30 | Fir | -----------------------------
Ray Sword          |  8 |  30 | Lgt | -----------------------------
Backus Sword       | 10 |  31 | --- | Inflicts ATK/MGC Down [Tosh-only]
Silver Sword       |  6 |  32 | --- | ------------------------------
Slayer             |  8 |  33 | --- | Deal more damage vs. certain monsters
ChokoSlayer        |  8 |  33 | --- | Damage Up vs. monsters
FlameLong Sword    | 10 |  34 | Fre | Inflict Fire-weak
Wind Edge          | 14 |  36 | --- | -----------------------------
Light Saber        | 14 |  36 | Lgt | On attack, recover HP
Dragon Katana      | 15 |  38 | Ert | -----------------------------
Platinum Edge      | 12 |  38 | --- | Increase Counterattack LVL
Life Stealer       | 10 |  38 | Drk | Steal HP
LightLong Sword    | 10 |  46 | Lgt | Inflict: ERT/WTR/FIR/WND/LGT-weak
Spirit Blade       | 14 |  47 | --- | -----------------------------
Flash Saber        |  8 |  52 | --- | -----------------------------
Green Crusher      | 10 |  55 | --- | -----------------------------
Rune Blade         | 15 |  55 | --- | Increase DEF [Arc-only]
Sword              | 10 |  68 | Lgt | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SHORT SWORDS (THROWING KNIVES)                [USED BY: Lieza, Fu-jin, Rai-jin]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Dagger             |  8 |   3 | --- | -----------------------------
Shadow Stitcher    | 12 |   4 | --- | Inflict Paralysis
Defender           | 12 |   7 | --- | Increase DEF
Dark Smasher       | 10 |   8 | Drk | Inflict Move Down
Gladius            | 15 |   8 | --- | Inflict Sleep / Magic DEF Up
Borak Knife        |  8 |   9 | --- | -----------------------------
Crown Knife        |  8 |   9 | --- | -----------------------------
Golden Dragon      |  8 |   9 | --- | Increase DEF
Flame Tail         | 12 |   9 | Fre | -----------------------------
Slasher            |  6 |  10 | --- | -----------------------------
Assassin Dagger    | 14 |  10 | Drk | Increase AGL
WindKnife          | 12 |  11 | Wnd | -----------------------------
Iron Dagger        | 10 |  12 | --- | -----------------------------
Wind Blade         | 10 |  12 | Wnd | Inflict DEF Down
GroundKnife        | 12 |  14 | Ert | Inflict Sleep
Silver Knife       |  8 |  15 | --- | -----------------------------
Dual Knife         | 14 |  15 | --- | Inflict Silent
FlameKnife         | 10 |  16 | Fre | -----------------------------
Bandit Knife       |  8 |  18 | --- | Critical hit more often
ShineKnife         | 14 |  18 | Lgt | Add: Sleep / Increase Ability DEF
Mystic Knife       | 12 |  19 | --- | Increase MAG
Glacier Dagger     |  6 |  19 | Wtr | AGI Down
Fate Sword         |  8 |  22 | --- | User takes damage when attacking
Short Sword        | 12 |  23 | --- | Inflict Catch Down / On Attack, Take DMG
Soul Dagger        | 10 |  29 | --- | -----------------------------
Marion Knife       | 12 |  38 | Ert | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
WHIPS                                                          [USED BY: Lieza]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Shot Whip          | 10 |   8 | --- | -----------------------------
Scale Whip         | 12 |  19 | --- | -----------------------------
FlameSnake Whip    | 12 |  19 | Fir | -----------------------------
Smart Capture      | 15 |  19 | Lgt | -----------------------------
Snake Whip         | 14 |  21 | --- | -----------------------------
IceSnake Whip      | 14 |  21 | Wtr | -----------------------------
Dragon Whip        | 15 |  33 | --- | -----------------------------
Death Needle       | 10 |  46 | Drk | -----------------------------
Salamander         | 14 |  47 | Fre | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FLAILS                                                   [USED BY: Poco, Gogen]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Bear Flail         | 12 |   4 | --- | Critical-hit more often
Light Flail        | 15 |   8 | --- | -----------------------------
Flail              | 10 |  14 | --- | -----------------------------
Andel Claim        |  2 |  15 | --- | Inflict MGC Down
Spark Flail        | 10 |  17 | Wnd | Inflict Sleep
Chain Flail        |  8 |  20 | --- | -----------------------------
Killer Spike       |  4 |  21 | --- | Inflict Darkness
Dual Ball          |  8 |  22 | --- | -----------------------------
Blue Flail         | 12 |  23 | Wtr | -----------------------------
Hellfire Flail     | 12 |  28 | Fir | -----------------------------
Morning Star       | 12 |  38 | --- | -----------------------------
Scorpion Tail      | 15 |  49 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CYMBALS                                                         [USED BY: Poco]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Explosion Cymbals  | 10 |  17 | --- | -----------------------------
Panic Wave         | 10 |  21 | --- | Inflicts Confusion
Splash Cymbals     | 14 |  23 | --- | -----------------------------
Crash Cymbals      | 12 |  25 | --- | -----------------------------
Ride Cymbals       | 12 |  28 | --- | -----------------------------
Killer Sound       | 14 |  31 | --- | -----------------------------
Gong Cymbals       | 15 |  44 | --- | -----------------------------
Micro Bomber       | 14 |  47 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MACHINE GUNS/SHOTGUNS                                  [USED BY: Shu, Diekbeck]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Diek Gun           |  0 |   2 | --- | Diekbeck-only
Diek Gun G         |  0 |   3 | --- | Diekbeck-only
Death Crimson      | 15 |   5 | --- | Inflict: Confuse/Sleep/Poison/Dark/Silent
Sub Machine Gun    |  8 |   7 | --- | -----------------------------
Paralyzer          | 15 |   8 | --- | Paralysis ATK
Shotgun            | 10 |  12 | --- | -----------------------------
Rock Shot          |  4 |  13 | --- | Critical-hits more often
Grenade Gun        |  1 |  14 | --- | -----------------------------
Tommy Gun          |  8 |  18 | --- | -----------------------------
Sawed Off Shotgun  |  8 |  18 | --- | -----------------------------
Machine Gun        | 14 |  21 | --- | -----------------------------
Bitch Machine Gun  | 14 |  21 | --- | ----------------------------- [U]
Bastard Shot       | 10 |  25 | --- | -----------------------------
Dimension Gun      | 10 |  25 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
AXES                              [USED BY: Elc, Gruga, Skeleton-type Monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Crown Ax           |  6 |   8 | --- | -----------------------------
Ax                 | 10 |  10 | --- | -----------------------------
Taburl             | 10 |  12 | --- | -----------------------------
Drowned Ax         |  4 |  13 | Wnd | -----------------------------
Warpick            | 12 |  14 | --- | -----------------------------
Silent Massacre    | 14 |  21 | --- | -----------------------------
Light Ax           | 12 |  23 | --- | -----------------------------
Hatchet            | 10 |  25 | --- | -----------------------------
Tomahawk           | 14 |  26 | Ert | -----------------------------
Zebra Ax           | 10 |  29 | --- | -----------------------------
FlameHand Ax       | 14 |  31 | Fir | -----------------------------
Beam Ax            |  4 |  38 | Fir | -----------------------------
Battle Ax          | 12 |  38 | --- | -----------------------------
Crescent Ax        | 15 |  44 | Lgt | Increase Counterattack
Ax Bomber          |  8 |  48 | --- | -----------------------------
Rune Ax            | 10 |  48 | --- | Inflict CNT Down [Gruga-only]
Hell Ax            | 22 |  52 | --- | -----------------------------
Grave Basher       | 12 |  57 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
STICKS / CLUBS                               [USED BY: Arc, Iga, Shante, Gruga]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Wood Club          | 12 |   4 | --- | -----------------------------
Short Pole         | 10 |   6 | --- | -----------------------------
Light Pole         | 12 |   7 | --- | -----------------------------
Power Club         | 10 |  10 | --- | -----------------------------
Studded Club       | 10 |  12 | --- | -----------------------------
Garland            |  2 |  13 | --- | -----------------------------
Fibre Stick        | 12 |  14 | --- | -----------------------------
Stripe             | 10 |  17 | --- | -----------------------------
Dark Stream        | 10 |  21 | --- | -----------------------------
Metal Basher       | 12 |  21 | --- | -----------------------------
Borpal Club        | 10 |  25 | --- | -----------------------------
Long Pole          | 14 |  26 | --- | -----------------------------
Hell Crusher       | 14 |  26 | --- | -----------------------------
Death Eraser       | 14 |  31 | Drk | -----------------------------
Astral Pole        | 12 |  33 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BEADS                                             [USED BY: Monk-type monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Luck Beads         |  8 |   5 | --- | -----------------------------
Rosary             | 12 |  14 | --- | -----------------------------
Miranda            |  4 |  22 | Ert | -----------------------------
Fallen Rain        |  6 |  22 | Wnd | -----------------------------
Legacy Beads       | 12 |  23 | --- | -----------------------------
Metal Balls        | 12 |  28 | --- | -----------------------------
Death Rosary       | 14 |  42 | Drk | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CANES                                           [USED BY: Gogen, Shante, Sania]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Wand               | 14 |   7 | --- | -----------------------------
Change Staff       | 14 |  10 | --- | -----------------------------
Rod                |  6 |  11 | --- | -----------------------------
Hyper Stick        |  4 |  13 | --- | -----------------------------
Magic Rod          |  6 |  13 | --- | -----------------------------
Scale Wand         | 12 |  14 | --- | -----------------------------
Mirage Wand        | 12 |  14 | --- | Inflict Confusion
Ground Rod         | 12 |  19 | Ert | -----------------------------
Battle Stick       | 14 |  21 | --- | -----------------------------
Wind Staff         | 14 |  21 | Wnd | -----------------------------
Dark Staff         |  8 |  22 | Drk | -----------------------------
Quick Cane         | 14 |  28 | --- | Increase DEF
Force Staff        | 10 |  29 | Drk | -----------------------------
Staff              | 14 |  31 | --- | -----------------------------
Water Staff        | 14 |  31 | Wtr | -----------------------------
War Staff          | 10 |  31 | --- | -----------------------------
Crystal Rod        | 12 |  33 | Lgt | -----------------------------
Extra Rod          | 15 |  33 | --- | -----------------------------
Fire Stick         | 14 |  36 | Fir | -----------------------------
Super Rod          | 12 |  38 | --- | -----------------------------
Rod                | 15 |  55 | Lgt | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
THROWING CARDS                                                 [USED BY: Sania]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Magic Card         |  8 |   7 | --- | Increase MAG
Black Card         | 10 |  12 | --- | -----------------------------
Mystic Card        | 10 |  12 | --- | -----------------------------
IceWonder Card     |  8 |  18 | Wtr | -----------------------------
WindWonder Card    | 15 |  22 | Wnd | -----------------------------
FlameWonder Card   | 12 |  28 | Fre | -----------------------------
GroundWonder Card  | 12 |  28 | Ert | -----------------------------
DarkWonder Card    | 10 |  34 | Drk | -----------------------------
Miracle Card       | 14 |  36 | --- | -----------------------------
Death Illusion     | 14 |  42 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SPEARS                                     [USED BY: Gogen, Elc, Sania, Kelack]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Spear              | 10 |   6 | --- | -----------------------------
Ancient Spear      | 10 |   8 | --- | Inflict Paralysis
FlameTrident       |  6 |   9 | --- | -----------------------------
Pirom              | 14 |  10 | --- | Inflict Darkness
Sarissa            | 12 |  11 | --- | -----------------------------
Ancient Spear      | 14 |  13 | --- | Inflict Paralysis
Strong Spear       | 12 |  14 | --- | Inflict ATK Down
Conf Ancient Spear | 14 |  15 | --- | Inflict Confusion
Scorpion           | 10 |  17 | --- | -----------------------------
Feather Staff      | 10 |  17 | --- | Inflict Catch Down
Wing Spear         |  8 |  18 | Wnd | Increase dodging ability
Phalanx            | 15 |  19 | --- | Increase DEF
Muse               |  6 |  22 | --- | -----------------------------
Partisan           | 12 |  23 | --- | -----------------------------
Light Spear        | 10 |  25 | --- | -----------------------------
Pole Ax            | 14 |  26 | --- | -----------------------------
Dragoon Spear      |  6 |  29 | --- | -----------------------------
Boar Spear         | 15 |  33 | --- | -----------------------------
Halberd            | 14 |  36 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
GLOVES & CLAWS             [USED BY: Iga, Diekbeck, Guardian Monsters, Paundit]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Diek Nail          |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Punch         |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Knuckle       |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Gauntlet      |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Fabulous Gauntlet  |  0 |   6 | --- | -----------------------------
Leather Knuckle    |  8 |   5 | --- | -----------------------------
Kaiser Glove       | 12 |   9 | --- | Increases Throw ability
Claw               | 12 |  14 | --- | -----------------------------
Brass Knuckle      | 14 |  15 | --- | -----------------------------
Iron Knuckle       | 12 |  19 | --- | -----------------------------
Force Iron Knuckle | 12 |  19 | --- | ----------------------------- [U]
Kaiser Knuckle     | 12 |  19 | --- | Increase MAG Defense
Power Arm          |  4 |  21 | --- | Increase DEF
Magic Gauntlet     | 10 |  21 | --- | Increase MAG
Magic Nail         | 14 |  21 | Lgt | Increase MAG
Pity               |  4 |  22 | --- | -----------------------------
Steel Claw         |  8 |  22 | --- | -----------------------------
GetSteel Claw      |  8 |  22 | --- | Steal MP [U]
Bear Claw          |  8 |  22 | --- | -----------------------------
Dragon Claw        |  4 |  24 | --- | -----------------------------
Brass Knuckle      |  6 |  26 | --- | -----------------------------
Cestus             | 15 |  27 | --- | -----------------------------
God's Fist         | 15 |  27 | --- | Damage Up vs. Flying Monsters
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SICKLES                             [USED BY: Reaper- & Gargoyle-type Monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Light Sickle       | 12 |   7 | --- | -----------------------------
Sickle             | 12 |  14 | --- | -----------------------------
Blood Sickle       |  8 |  16 | --- | -----------------------------
Dark Weapon        | 10 |  25 | --- | -----------------------------
Dark Sickle        | 12 |  25 | --- | -----------------------------
Double Moon        | 14 |  47 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SHOES                                 [USED BY: Shu, Shante, Iga, Gruga, Choko]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Meow Shoes         |  3 |   5 | --- | Increase AGL
Cloth Shoes        | 12 |   7 | --- | -----------------------------
Stone Boots        |  8 |   9 | --- | Inflict Petrify
Elven Shoes        |  8 |   9 | --- | Increase Move
Crush Boots        | 14 |  10 | --- | Inflict DEF Down
Leather Shoes      | 14 |  13 | --- | -----------------------------
Scale Legs         | 14 |  13 | --- | Inflict Darkness
Temporary Shoes    | 15 |  13 | --- | Increase Jump
Tri-Shot           | 12 |  14 | --- | -----------------------------
Hyper-Boots        | 12 |  14 | --- | Increase AGL
Crystal Shoes      | 14 |  15 | --- | -----------------------------
Boots              | 12 |  17 | --- | -----------------------------
Needle Shoes       | 10 |  25 | --- | -----------------------------
Dragon Boots       |  6 |  26 | --- | -----------------------------
Dagger Boots       |  8 |  26 | --- | -----------------------------
Refreshing Shoes   | 12 |  26 | --- | Increase HP/MP per turn [Shante-only]
Super Boots        | 12 |  28 | --- | Increase Jump LVL
Red Shoes          | 12 |  40 | --- | Increase Movement Ability [Choko-only]
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MASKS                                             [USED BY: Monk-type Monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Arsenic Mask       | 15 |   2 | --- | Inflict Confusion
Mask               |  8 |   3 | --- | -----------------------------
Shadow Mask        | 10 |  12 | --- | -----------------------------
Poisoner           |  8 |  15 | --- | Inflict Poison
Death Mask         | 10 |  21 | --- | -----------------------------
WindMask           | 12 |  23 | Wnd | -----------------------------
Phantom Mask       | 14 |  26 | --- | -----------------------------
DarkMask           | 12 |  28 | --- | -----------------------------
Crazy Face         | 12 |  28 | --- | Inflict Confusion
Skull Mask         | 13 |  35 | --- | -----------------------------
Abuser             | 15 |  44 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PADS                                             [USED BY: Devil-type Monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Pad                | 10 |   6 | --- | -----------------------------
Crusty Pads        |  8 |  12 | --- | -----------------------------
Beat Attacker      | 10 |  14 | --- | -----------------------------
Metal Pads         |  6 |  16 | --- | Increase DEF
Smash Pads         | 12 |  19 | --- | -----------------------------
Power Pad          | 10 |  23 | --- | -----------------------------
Mad Builder        |  9 |  28 | --- | Inflict Darkness
Breaker            | 10 |  34 | --- | -----------------------------
Dark Aura          |  8 |  37 | Drk | Increase MAG
Light Aura         |  8 |  37 | Lgt | Increase MAG
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
TEETH / FANGS                                 [USED BY: Paundit, most monsters]
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Meow Fang          |  2 |   4 | --- | Increase MAG
Tooth              | 10 |   6 | --- | -----------------------------
Metal Fang         | 14 |   7 | --- | Increase DEF
Iron Beak          | 14 |  10 | --- | -----------------------------
Gold Beak          | 14 |  10 | --- | -----------------------------
Viper Fang         | 14 |  10 | --- | Inflict Poison
Fang               | 12 |  14 | --- | -----------------------------
Fabulous Fang      | 14 |  18 | --- | Inflict ATK-Down, DEF-Down
Grizzle Fang       | 10 |  19 | --- | -----------------------------
WindGrizzle Fang   | 10 |  21 | Wnd | -----------------------------
GroundGrizzle Fang | 14 |  21 | Ert | -----------------------------
Styx               |  4 |  22 | Drk | Steal MP
FlameGrizzle Fang  |  6 |  22 | Fir | -----------------------------
DarkGrizzle Fang   |  8 |  22 | Drk | -----------------------------
ShineGrizzle Fang  |  8 |  26 | Lgt | -----------------------------
IceGrizzle Fang    | 14 |  31 | Wtr | -----------------------------
Dino Fang          | 12 |  35 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ACCESSORIES                                    [USED BY: Everyone but monsters]
_______________________________________________________________________________
 NAME             | LV | DEF | ELM | SPECIAL EFFECT
                  |    |     |     |
Power Unit 00      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 01      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 02      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 03      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 04      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 05      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 06      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 07      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 08      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 09      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 10      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 11      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 12      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 13      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 14      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 15      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 16      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 17      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 18      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 19      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Romancing Stone    |  0 |   0 | --- | Reduces all MP costs to zero (0)
Armor Stone        |  0 |   2 | --- | Increase DEF
Blue Adventurine   |  0 |   3 | --- | Heal Critical Injury
Carnelian          |  0 |   3 | --- | Reduce MP Cost (~30%)
Garnet             |  0 |   3 | --- | Heal HP
Sapphire           |  0 |   3 | --- | Heals opposite sex each turn
Blue Jewelry       |  0 |   3 | --- | -----------------------------
Red Jewelry        |  0 |   3 | --- | -----------------------------
Green Jewelry      |  0 |   3 | --- | -----------------------------
Moon Stone         |  0 |   3 | --- | Cures abnormal status
Iolite             |  0 |   3 | --- | Heal Critical Injury
Great Item         |  1 |   1 | --- | Give enemy multiple weaknesses/stat downs
Melody Cap         |  1 |   3 | --- | Increase AGL
Ruby               |  0 |   4 | --- | -----------------------------
Anti Hemo-ji       |  0 |   4 | --- | Immune: Hemo-ji
Hawk Statue        |  0 |   4 | --- | Immune: Silent
Emblem of Lark     |  0 |   4 | --- | Immune: Paralysis
Antidote Ring      |  0 |   4 | --- | Immune: Poison
Sleepless Card     |  0 |   4 | --- | Immune: Sleep
Sunglasses         |  0 |   4 | --- | Immune: Darkness
Senior's Wish      |  0 |   4 | --- | Increase DEF
Mirror             |  0 |   4 | --- | Immune: Petrify
Confusion Jewelry  |  0 |   4 | --- | Add Confusion to attack
Diel's Fang        |  0 |   5 | --- | Increase Counterattack
Book of Cravis+3   |  0 |  10 | --- | Protects against all statuses?
Gale Bandanna      | 10 |   4 | --- | Increase AGL
Senior Bandanna    | 10 |   4 | --- | Increase DEF
Fake Statue        | 12 |   4 | --- | Increase dodging ability
Necklace           | 12 |   4 | --- | Increase gained HP on level-up
Violet Necklace    | 12 |   4 | --- | Increase Movement ability
Seabreeze Harmony  |  0 |   5 | --- | [Kukuru-only] Heals adjacent allies
Book of Flower     |  0 |   5 | --- | Increase dodging ability
Brave Crest        |  0 |   5 | --- | Heal MP each turn
King's Image       |  0 |   5 | --- | Increase EXP points received
Hell Scope         |  0 |   5 | --- | Assigns ATK Down to attackers
Raila's Hairpin    |  0 |   5 | --- | Heal MP each turn
Yukari's Crest     |  0 |   5 | --- | Gain one 'Charge' per turn
Toy Ring           |  0 |   5 | --- | Heal HP
Ancient Ring       |  0 |   5 | --- | Increase MAG
Blood Tanzanite    |  6 |   5 | --- | Immune: Confusion
Prayer Beads       |  0 |   6 | --- | Increase MAG
Revenge Bandanna   | 10 |   6 | --- | Increase counterattack LVL
Emerald            |  0 |   7 | --- | Recover allies
Music Book         |  0 |   7 | --- | Increase MAG
Magic Canceler     |  0 |   7 | --- | Increase Magic DEF
Book of Marin      |  0 |   7 | --- | Increase stealing rate [Shu-only]
Shell              | 12 |   7 | --- | Raise chance of rare-item drop?
Power Wrist        | 12 |   7 | --- | Increase ATK
Magic Ring         | 12 |   7 | --- | Increase MAG
Flay's Crest       | 12 |   7 | Lgt | Assigns Light-weak to attacker
God Hunter Crest   | 12 |   7 | --- | -----------------------------
Unicorn Horn       | 12 |   7 | --- | Raise chance of rare-item drop?
Fabulous Ring      | 12 |   7 | --- | Increase MAG
Healing Charm      | 10 |   8 | --- | Heal HP
Romancing Stone 3  | 10 |   8 | --- | Increase Catch LVL
Romancing Stone 4  | 10 |   8 | --- | Increase Counterattack LVL
Chaos Tanzanite    | 11 |   9 | --- | Immune: Confuse/Sleep/Darkness
Memory Necklace    |  0 |   9 | --- | Protects against all statuses?
Emblem of Tery     |  0 |   9 | --- | Raises ATK
Hit Scroll         | 12 |   9 | --- | Increase DEF
Junk Bracelet      | 12 |   9 | --- | Increase Catch
Dark Charm         | 12 |   9 | Drk | Immune: Jump/Cntr/Ctch/Throw Down
Earth Charm        | 12 |   9 | Ert | Immune: ATK/MAG/DEF/Jump Down
Fire Charm         | 12 |   9 | Fir | Immune: ATK/MAG/DEF/Jump Down
Ice Charm          | 12 |   9 | Wtr | Immune: Jump/Cntr/Ctch/Throw Down
Wind Charm         | 12 |   9 | Wnd | Immune: Jump/Cntr/Ctch/Throw Down
Frey's Headdress   | 12 |   9 | Lgt | Reduces all elem dmg except Dark
Throw Scroll       | 12 |   9 | --- | Increase Throw
Tragedy Glasses    | 12 |   9 | --- | Reduces all elemental damage
Sun Hat            | 12 |   9 | --- | Heal HP each turn
Counter Bracelet   | 12 |   9 | --- | Increase Counterattack LVL
Raila's Mirror     |  0 |  11 | --- | Immune: Confu/Sleep/Psn/Dark
Bravery Wings      |  0 |  11 | --- | Increase most stats [Elc-only]
Light Charm        | 13 |  12 | Lgt | Immune: ATK/MAG/DEF/Jump Down
Goddess Prayer     | 12 |  14 | --- | Reduce MP Cost [50%]
Skill Bracelet     | 12 |  14 | --- | Increase Catch
Yellow Ribbon      | 12 |  21 | --- | Heal HP each turn [Choko-only]
MegaRevivalDust+9  | 15 |  55 | --- | Increase Offensive Ability [+40]
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ARMOR
_______________________________________________________________________________
 NAME             | LV | ATK | ELM | SPECIAL EFFECT
                  |    |     |     |
Protector          | 12 |   4 | --- | -----------------------------
Gauze Wrap         | 10 |   6 | --- | -----------------------------
Shoulder Grd       | 12 |   7 | --- | -----------------------------
Leather Protector  | 12 |   9 | --- | -----------------------------
Blade Guard        | 10 |  10 | --- | -----------------------------
BlackRobe          | 10 |  10 | Drk | -----------------------------
Magic Guard        | 14 |  10 | --- | Increase MAG Defense
Chain Guard        |  8 |  11 | --- | -----------------------------
EarthRobe          |  8 |  11 | Ert | -----------------------------
Kenpo Suit         | 12 |  11 | --- | -----------------------------
Decorator          | 15 |  11 | --- | -----------------------------
Cloth Wrap         | 10 |  12 | --- | -----------------------------
Destiny Mantle     | 10 |  12 | --- | -----------------------------
Chaos Gauze Wrap   | 10 |  12 | --- | ----------------------------- [U]
Chaos Gauze Wrap+2 | 10 |  12 | --- | ----------------------------- [U]
Leather Wrap       | 10 |  12 | --- | -----------------------------
Parade Coat        | 10 |  12 | --- | -----------------------------
Tower Guard        | 10 |  12 | --- | -----------------------------
Bronze Guard       | 10 |  12 | --- | -----------------------------
Delta Guard        | 14 |  13 | --- | Immune: Counter Down
Elven Cloak        | 12 |  14 | --- | Increase dodging ability
Cape               | 14 |  15 | --- | -----------------------------
Cloak              | 14 |  15 | --- | -----------------------------
Elegant Cloak      | 14 |  15 | --- | Increase DEF
LightRobe          |  6 |  16 | --- | -----------------------------
Studded Leather    |  8 |  16 | --- | -----------------------------
Black Wear         | 10 |  17 | --- | Darkness assigned to attackers
Warrior Charm      | 14 |  18 | --- | -----------------------------
Ranger Suit        | 14 |  18 | --- | Increase AGL
WaterRobe          | 12 |  19 | Wtr | -----------------------------
WindRobe           | 12 |  19 | Wnd | -----------------------------
Illusion Robe      | 12 |  19 | --- | Earth-weak assigned to attackers
Leather Armor      | 12 |  19 | --- | -----------------------------
Legend Charm       | 12 |  19 | --- | -----------------------------
B Ring Armor       | 12 |  19 | Wtr | -----------------------------
Steel Guard        | 12 |  19 | --- | -----------------------------
Metal Defender     | 15 |  19 | --- | -----------------------------
Metal Arm          | 15 |  19 | --- | -----------------------------
Light Elbow        | 15 |  19 | --- | Increase ATK
MagicIllusion Robe | 12 |  19 | --- | Increase MAG [U]
FireRobe           | 14 |  21 | Fir | -----------------------------
Slayer Heavy Suit  | 10 |  21 | --- | Increase dodging ability
Charm Suit         | 10 |  21 | --- | -----------------------------
Elven Chain        | 12 |  21 | --- | Increase Movement
Battle Armor       | 10 |  25 | --- | -----------------------------
Dragon Scale       | 15 |  27 | --- | -----------------------------
Rune Guard         | 15 |  27 | --- | -----------------------------
Mystic Dress       | 15 |  27 | --- | Heal MP each turn
Black Suit         | 14 |  34 | --- | Increase dodging ability
___________________|____|_____|_____|__________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[Q] - Why is there a "G" on my job rating instead of a star?
[A] - The "G" means you haven't collected the bounty for the job yet; it'll
     change to a star(s) after doing so.

[Q] - Why can't I jump over my comrades?
[A] - Your Jump rating is too low. It can be increased artifically through
     a status effect, although it may increase naturally with level-ups. Shu,
     for instance, will probably be the first person to get a Jump past the
     default (1).

[Q] - I accidentally forgot to add someone in the battle party!
[A] - Re-enter the location and the option comes up again.

[Q] - How do I use LV2 abilities?
[A] - Find an applicable skill, open the ability in-battle, and press right
     to go up the current levels; or, press left to go to the maximum at
     once. Left/right on the d-pad, naturally.

[Q] - Is there any reason to use Diekbeck?
[A] - Yes. Once all his power units are collected -- and this can take a long
     time but is usually worth it -- he is incredibly versatile and will have
     some great stats as well as rare spells (Death, Happy Beam, etc.) that
     are simply awesome. Also worth noting is that if you equip a character
     with the King's Image (initially found on Kelack) accessory, any EXP
     given to him via Diekbeck's Yagos Isle transfer machine will be raised!
     Since Diekbeck can be gotten early and has great HP/MP, he makes a good
     person to have during mandatory split-team events. [NOTE: The King's
     Image and Silk Belt effects will stack somewhat.]

[Q] - Why didn't Iga come with the Amaidar Fist ability?
[A] - It's given only during the storyline in Greyshinne.

[Q] - Should I save up special equipment for Yagos Isle combinations?
[A] - Yes and no. There are plenty of GREAT items to make there, but many of
     them (such as the Crown Ax & Gale Bandanna combo axe "Taburl") suck and
     aren't even a good alternative to clearing the inventory. Given that a
     few require more than two items, the player can be lugging these around
     for tens of hours. Check the stats the items have and sell/drop the
     crappy items.

[Q] - In Balbalard Ruins B2, why can't I get out of the empty chest puzzle?
[A] - As you may know, the lower-left chest is the one that opens up the path
     downwards -- this is found out by the "There's nothing in it" narrative
     which is different from the others. However, it only seems to allow one
     to descend if the CHESTS ARE UNOPENED. If you fight monsters, leave, and
     return, all chests look opened -- then, all of them make monsters! The
     good thing is it's possible to get to B2 without fighting any battles on
     the way, so it's not much of an inconvenience to exit the ruins and come
     back. Alternatively, fight the monster battle and don't leave the room,
     which may work.

[Q] - What does 'SPEC' mean when someone levels-up?
[A] - It means a special effect was earned.

[Q] - Can I ever get the bounties on Arc/Tosh?
[A] - No. Those are just meant to advertise the characters' unjust infamy,
     and kinda show how unliked they are by most people.

[Q] - Why can't I equip this piece of equipment?
[A] - There are two reasons: either the character can't equip that type of
     item initially, or there is conflicting elemental types. Remember that
     characters usually have an elemental affinity and so do equipment; some
     can't normally be paired together. For instance, Water-type Paundit is
     unable to equip anything with a fire-affinity.

[Q] - How do I get those chests inside of the walls. Are there secret switches?
[A] - Nope. The only way to get those is by using Gogen's Teleport ability.

[Q] - I want to complete the Monster Book. Do I have to catch every type?
[A] - Nope, luckily. Once one type is caught, go to Mother Claire and change
     it into the highest class for that monster. All the rest should be in
     the book also. For example, making a Dark Stalker into a Black Wraith
     will add all monsters in-between.

[Q] - Where's Power Unit 20?
[A] - It doesn't exist because there are only twenty in all, and "00" is the
     first one obtained. Thus, it's numbered 0-19 not 1-20.

[Q] - How come I can't sell something for the price you listed?
[A] - The prices I list are the (natural) maximum LV/ATK/DEF of the item, and
     that affects the prices. For instance, a weapon with LV 13/14 & ATK 2/2
     won't be worth the same amount as that same weapon maxed at LV 14/ATK 2.
     Giving a weapon item different abilities might fluctuate the price a bit
     also, and I've tried to use those in the figures.

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VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
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 6-12-08 -----------------+ Added to GameFAQs
 7-08-08 -----------------+ Error corrections
 7-14-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
 7-18-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
 7-25-08 -----------------+ Equipment updates (Thanks to Cronorei / Piorcraft)
 7-30-08 -----------------+ Equipment updates (Thanks to Yuff/Crono/Piorcraft)
 8-03-08 -----------------+ Updated Graunoln section (thanks to Crono/Yuff)
 8-08-08 -----------------+ Updated Golza info (thanks to Mercenarioaa)
 9-06-08 -----------------+ Updated South Pole Tower section
 2-24-09 -----------------+ Updated Forbidden Ruins section (thanks to Lilly!)
 2-28-09 -----------------+ Updated various sections (thanks to Lilly again!)
10-15-09 -----------------+ Corrected Greyshinne Sealed Ruins

CONTRIBUTORS
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• Sailor/Ceej, for hostin' my junk
• The ATLC manual for character intros
• Piorcraft, for the Slasher's stats
• Peter C, for alternate method in getting Red Shoes
• jasonbloss, for Gia Temple puzzle info
• tamakikun, for a Greyshinne Sealed Ruins correction
• Gwelenguchenkus, missing Senior Bandanna info in Yudo
• MadJak91, missing Senior Bandanna info in Yudo
• Pop, for realizing I'd put ATL3 ASCII instead of ATL2. Me r dum.
• Cronorei from the ATLC board for support and various information <3
• Ruben Grest, for missing requirement in "Return the Sea Dragon's Egg"
• Brian Chiang for information I forgot at the South Pole Tower section!
• invincibleLilly, for lots of B50+ Forbidden Ruins, Choko, and monster info!
• TopperCop, for his item guide which told the locations of some rare drops <3
• KKW07ISG06, for confirming Romalia Tunnel can't be reentered once it's
  kaboom'd, and the Palencia Tower battles don't change if Poco doesn't rest
• Anyone on the ATLC board who's offered help: Trambient, snowstorm52, xgaz,
  ArcFan10000, Mercenarioaa, KatanaSoul, The Great Yuffilator (for some item
  stats!), Ceyx_7 (for a bevy of corrections), and Unquestionable.

THINGS I NEED / FUTURE UPDATES
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• IceKnife's stats
• How is the Secret Arena in Clenia Isle opened (monster book...?)

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VII. LEGALITY                                                            [LGLT]
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