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ARC THE LAD COLLECTION : Arc The Lad
Chongara's Monster Book List
Written by Wanizame
[email protected]
http://www.sharkme.net
This guide is best viewed in the Courier Font at 14pts.
Notes & Updates :
7/4/04 - This guide is still in the works,
please check back in a few weeks for a full
version.
7/8/04 - Well I went ahead and finished this one
ahead of time. I added a section on what all the
dropped items effects are.
7/10/04 0 The only Monster/Character not in the book is Choko.
I did search Choko though, she has 999HP when you fight her.
This Guide was made for Players who may want an
advanced warning, or important information on
what they are up against in battles, you
may use this guide as long as you link back to
my site. With the exception of GameFAQs who may
use it willy nilly.
Notes :
1. Some 'Monsters' in the book are the game's
main Characters, their Status reads as they were
when you first get them, this also Applies to
Chongara's Summon Monsters.
2. The Monster Book is only for use with Arc the
Lad, not Arc the Lad II, this is because
Monster's stats do not change in Arc1, but they
do in Arc2.
Chongara's Monster Book -
0. Arc
Level 1 Range 3
Hit Points 15 Magic Points 6
Attack 2 Magic 2
Defense 2 Agility 1
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 0
Abilities -
A. Burn Ground
B. Toltal Healing
C. Gale Flash
D. Slow Enemy
1. Kukuru
Level 3 Range 4
Hit Points 14 Magic Points 13
Attack 4 Magic 3
Defense 3 Agility 1
Jump Level 1 Throw Level 1
Counter Level 0 Catch Level 0
Abilities -
A. Cure
B. Silencer
C. Divine Judgement
D. Divide
2. Tosh
Level 13 Range 4
Hit Points 56 Magic Points 32
Attack 9 Magic 7
Defense 7 Agility 4
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 0
Abilities -
A. Ouka-raibaku-zen
B. Jubakuken
C. Shinku-zen
D. Koei-zen
3. Poco
Level 2 Range 3
Hit Points 18 Magic Points 12
Attack 3 Magic 2
Defense 3 Agility 0
Jump Level 0 Throw Level 1
Counter Level 0 Catch Level 0
Abilities -
A. Lion Drum
B. Cheer Trumpet
C. Healing Harp
D. Slow Bass
4. Gogen
Level 15 Range 3
Hit Points 38 Magic Points 65
Attack 7 Magic 10
Defense 8 Agility 3
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 1
Abilities -
A. Explosion
B. Diamond Dust
C. Wind Slash
D. Thunderstorm
5. Iga
Level 20 Range 3
Hit Points 80 Magic Points 32
Attack 14 Magic 11
Defense 11 Agility 4
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 1
Abilities -
A. Senpu-gekishu
B. Ryusei-baku
C. Kishinryu-eiha
D. Messho-reppa
6. Chongara
Level 16 Range 3
Hit Points 42 Magic Points 60
Attack 10 Magic 10
Defense 9 Agility 3
Jump Level 1 Throw Level 0
Counter Level 1 Catch Level 0
Abilities -
A. Summon
B. Search
7. Skeleton
Level 8 Range 3
Hit Points 25 Magic Points 0
Attack 5 Magic 0
Defense 3 Agility 1
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. None Bitter Leaf
8. Ghost
Level 5 Range 3
Hit Points 10 Magic Points 9
Attack 3 Magic 2
Defense 1 Agility 0
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Silence Sacred Water
9. Zombie
Level 4 Range 2
Hit Points 18 Magic Points 0
Attack 4 Magic 0
Defense 1 Agility 0
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Paralyze Poison Berry
B. Throw
10. Green Slime
Level 1 Range 3
Hit Points 3 Magic Points 3
Attack 4 Magic 0
Defense 0 Agility 0
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Split Herb
B. Poison
11. Ninja
Level 14 Range 3
Hit Points 35 Magic Points 15
Attack 8 Magic 4
Defense 5 Agility 3
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Shuriken Bomb Small Bomb
B. Bomb
12. Witch Doctor
Level 6 Range 3
Hit Points 15 Magic Points 14
Attack 3 Magic 7
Defense 2 Agility 1
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Dream Knock Hard Nettle
13. Warlord
Level 11 Range 3
Hit Points 30 Magic Points 12
Attack 6 Magic 4
Defense 4 Agility 2
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 1
Abilities - Drop -
A. None Attack Tonic
14. Evil Bonze
Level 7 Range 3
Hit Points 20 Magic Points 24
Attack 4 Magic 4
Defense 3 Agility 1
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 1
Abilities - Drop -
A. Cleanse Sleep Ball
15. Giant Bat
Level 18 Range 4
Hit Points 32 Magic Points 0
Attack 15 Magic 5
Defense 9 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Blood Siphon Speed Satchel
B. Supersonice Blast
16. Doll Master
Level 15 Range 4
Hit Points 45 Magic Points 0
Attack 8 Magic 3
Defense 5 Agility 3
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Darkness Paralysis Apple
B. Doll Dance
17. Soul Reaper
Level 22 Range 3
Hit Points 102 Magic Points 78
Attack 19 Magic 16
Defense 15 Agility 6
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Dante's Decent Attack Tonic
B. Black Thunder
18. Fire Elemental
Level 2 Range 3
Hit Points 12 Magic Points 9
Attack 3 Magic 2
Defense 1 Agility 0
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Fusion Stone
B. Bomb
19. Bloodweed
Level 10 Range 0
Hit Points 22 Magic Points 37
Attack 6 Magic 5
Defense 4 Agility 1
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Shed Seeds Neba Neba
B. Pollen Blast
20. Dream Cloud
Level 3 Range 4
Hit Points 15 Magic Points 10
Attack 4 Magic 1
Defense 2 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Inclose Herb
21. Stone Jackel
Level 19 Range 2
Hit Points 68 Magic Points 40
Attack 13 Magic 10
Defense 8 Agility 1
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Zone Attack Atrophy Ball
B. Stone
22. Mighty Fly
Level 12 Range 4
Hit Points 35 Magic Points 0
Attack 6 Magic 2
Defense 3 Agility 2
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Flame Small Bomb
B. Slap
23. Werewolf
Level 24 Range 5
Hit Points 53 Magic Points 23
Attack 9 Magic 4
Defense 6 Agility 4
Jump Level 1 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Bite Speed Satchel
24. Blood Skeleton
Level 24 Range 4
Hit Points 96 Magic Points 0
Attack 18 Magic 8
Defense 13 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. None Bitter Leaf
25. Shadow Skeleton
Level 36 Range 4
Hit Points 118 Magic Points 0
Attack 24 Magic 12
Defense 18 Agility 7
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. None Sacred Water
26. Wraith
Level 9 Range 3
Hit Points 26 Magic Points 10
Attack 6 Magic 4
Defense 4 Agility 2
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Silence Blindness Grass
27. Ghoul
Level 13 Range 2
Hit Points 38 Magic Points 0
Attack 7 Magic 2
Defense 4 Agility 2
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Paralyze Rue's Satchel
B. Throw
28. Water Slime
Level 20 Range 3
Hit Points 64 Magic Points 6
Attack 12 Magic 6
Defense 11 Agility 4
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Split Power Jelly
B. Poison
29. Blood Slime
Level 37 Range 3
Hit Points 104 Magic Points 9
Attack 15 Magic 11
Defense 15 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Split Cure-All
B. Poison
30. Assassin
Level 28 Range 3
Hit Points 95 Magic Points 29
Attack 17 Magic 9
Defense 11 Agility 6
Jump Level 2 Throw Level 1
Counter Level 1 Catch Level 1
Abilities - Drop -
A. Shuriken Bomb Big Bomb
B. Bomb
31. Ninja Lord
Level 40 Range 3
Hit Points 156 Magic Points 71
Attack 24 Magic 26
Defense 18 Agility 7
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities - Drop -
A. Shuriken Bomb Cure-All
B. Bomb
C. Paralyze
32. Voodoo Man
Level 15 Range 3
Hit Points 32 Magic Points 16
Attack 7 Magic 9
Defense 5 Agility 3
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Explosion Hard Nettle
33. Boogie Man
Level 23 Range 3
Hit Points 82 Magic Points 104
Attack 11 Magic 12
Defense 9 Agility 4
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Wind Slash Herb
34. Necromancer
Level 27 Range 3
Hit Points 72 Magic Points 140
Attack 16 Magic 15
Defense 10 Agility 4
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Thunderstorm Cure-All
35. Wizard
Level 42 Range 4
Hit Points 59 Magic Points 164
Attack 13 Magic 21
Defense 12 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Diamond Dust Poison Berry
36. Demi Monk
Level 16 Range 3
Hit Points 43 Magic Points 42
Attack 11 Magic 7
Defense 6 Agility 4
Jump Level 1 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Silence Nettle
37. Mad Monk
Level 24 Range 3
Hit Points 80 Magic Points 50
Attack 15 Magic 9
Defense 10 Agility 5
Jump Level 1 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Divine Judgement Poison Berry
38. Dark Monk
Level 25 Range 3
Hit Points 87 Magic Points 68
Attack 17 Magic 16
Defense 13 Agility 5
Jump Level 2 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Divine Judgement Bitter Leaf
39. Wicked Monk
Level 40 Range 3
Hit Points 112 Magic Points 78
Attack 20 Magic 22
Defense 19 Agility 7
Jump Level 2 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Divide Blindness Grass
40. Mad Puppeteer
Level 38 Range 4
Hit Points 138 Magic Points 0
Attack 18 Magic 8
Defense 11 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Darkness Rue's Satchel
B. Doll Dance
41. Hellhound
Level 35 Range 5
Hit Points 91 Magic Points 76
Attack 22 Magic 12
Defense 14 Agility 6
Jump Level 2 Throw Level 0
Counter Level 2 Catch Level 0
Abilities - Drop -
A. Bite Stone
42. Soul Stealer
Level 41 Range 3
Hit Points 168 Magic Points 130
Attack 19 Magic 16
Defense 12 Agility 8
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Dante's Decent Rue's Satchel
B. Black Thunder
C. Edge of Death
43. Vampire Bat
Level 30 Range 4
Hit Points 65 Magic Points 0
Attack 22 Magic 8
Defense 11 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Blood Siphon Speed Satchel
B. Supersonic Blast
44. Blood Knight
Level 17 Range 3
Hit Points 52 Magic Points 44
Attack 12 Magic 7
Defense 7 Agility 5
Jump Level 2 Throw Level 1
Counter Level 1 Catch Level 1
Abilities - Drop -
A. Slash Energy Fruit
45. Black Knight
Level 25 Range 3
Hit Points 94 Magic Points 88
Attack 19 Magic 13
Defense 12 Agility 5
Jump Level 2 Throw Level 2
Counter Level 1 Catch Level 2
Abilities - Drop -
A. Cure Cure-All
B. Slash
46. Arch Knight
Level 35 Range 3
Hit Points 154 Magic Points 80
Attack 24 Magic 15
Defense 18 Agility 7
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities - Drop -
A. Cure Energy Fruit
B. Slash
47. Poison Cloud
Level 23 Range 4
Hit Points 62 Magic Points 0
Attack 14 Magic 8
Defense 16 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Poison Drops Atrophy Ball
48. Medusa Lizard
Level 32 Range 4
Hit Points 95 Magic Points 54
Attack 20 Magic 16
Defense 10 Agility 3
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Zone Attack Nettle
B. Stone
49. Dragon Fly
Level 45 Range 4
Hit Points 165 Magic Points 0
Attack 20 Magic 9
Defense 12 Agility 8
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Flame Sleep Ball
B. Slap
50. Maneater
Level 31 Range 0
Hit Points 78 Magic Points 85
Attack 16 Magic 13
Defense 13 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Shed Seeds Blindness Grass
B. Pollen Blast
51. Soul Flame
Level 39 Range 3
Hit Points 132 Magic Points 9
Attack 22 Magic 14
Defense 14 Agility 4
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Fusion Hard Nettle
B. Bomb
52. Funeral Pyre
Level 44 Range 3
Hit Points 104 Magic Points 1
Attack 24 Magic 16
Defense 20 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Bomb Small Bomb
53. Wild Hemo-ji
Level 27 Range 3
Hit Points 78 Magic Points 50
Attack 14 Magic 9
Defense 10 Agility 4
Jump Level 1 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Hemo-ji Finger Power Jelly
54. Blood Fiend
Level 34 Range 3
Hit Points 125 Magic Points 40
Attack 20 Magic 10
Defense 12 Agility 4
Jump Level 1 Throw Level 1
Counter Level 1 Catch Level 1
Abilities - Drop -
A. None Neba Neba
55. Arch Fiend
Level 38 Range 4
Hit Points 400 Magic Points 100
Attack 24 Magic 20
Defense 16 Agility 6
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Dust Rain Cure-All
B. Death Ball
56. Stone Golem
Level 19 Range 2
Hit Points 95 Magic Points 26
Attack 12 Magic 11
Defense 10 Agility 4
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Thunder Wave Small Bomb
B. Bomb
57. Wyvern
Level 32 Range 5
Hit Points 390 Magic Points 60
Attack 23 Magic 16
Defense 19 Agility 7
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Death Wing Attack Tonic
B. Poison
58. Insane Minotaur
Level 27 Range 4
Hit Points 110 Magic Points 10
Attack 19 Magic 12
Defense 15 Agility 5
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities - Drop -
A. None Atrophy Ball
59. Ark Ghoul
Level 45 Range 4
Hit Points 420 Magic Points 140
Attack 25 Magic 21
Defense 16 Agility 7
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. Dust Rain Poison Berry
B. Death Ball
60. Fire Golem
Level 36 Range 3
Hit Points 125 Magic Points 101
Attack 19 Magic 12
Defense 15 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Fire Waves Atrophy Ball
B. Bomb
61. Fate Dragon
Level 37 Range 6
Hit Points 450 Magic Points 70
Attack 24 Magic 14
Defense 16 Agility 8
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Death Wing Bitter Leaf
B. Paralyze
62. Great Serpent
Level 65 Range 5
Hit Points 525 Magic Points 250
Attack 26 Magic 26
Defense 17 Agility 12
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities - Drop -
A. Death Wing Neba Neba
B. Silent Waves
63. Novice Monk
Level 22 Range 3
Hit Points 85 Magic Points 1
Attack 14 Magic 8
Defense 6 Agility 4
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. None Attack Tonic
64. Amaidar Monk
Level 35 Range 2
Hit Points 158 Magic Points 144
Attack 17 Magic 14
Defense 11 Agility 5
Jump Level 1 Throw Level 0
Counter Level 2 Catch Level 0
Abilities - Drop -
A. None Nothing
65. Brain Picker
Level 45 Range 3
Hit Points 480 Magic Points 330
Attack 20 Magic 15
Defense 13 Agility 5
Jump Level 0 Throw Level 0
Counter Level 2 Catch Level 0
Abilities - Drop -
A. None Neba Neba
66. Fleshripper
Level 23 Range 3
Hit Points 85 Magic Points 20
Attack 17 Magic 13
Defense 13 Agility 6
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. None Energy Fruit
67. Gutwrencher
Level 60 Range 3
Hit Points 245 Magic Points 750
Attack 27 Magic 23
Defense 25 Agility 13
Jump Level 0 Throw Level 0
Counter Level 2 Catch Level 0
Abilities - Drop -
A. None Sleep Ball
68. Fleshpicker
Level 54 Range 5
Hit Points 130 Magic Points 30
Attack 22 Magic 20
Defense 21 Agility 14
Jump Level 0 Throw Level 0
Counter Level 1 Catch Level 0
Abilities - Drop -
A. None Herb
69. Kelack
Level 14 Range 4
Hit Points 60 Magic Points 56
Attack 8 Magic 16
Defense 8 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Cure
70. Mofly
Level 15 Range 4
Hit Points 55 Magic Points 40
Attack 10 Magic 4
Defense 10 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Make Floor
71. Fu-jin
Level 30 Range 5
Hit Points 84 Magic Points 64
Attack 17 Magic 94
Defense 12 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Wind
72. Rai-jin
Level 29 Range 5
Hit Points 78 Magic Points 64
Attack 17 Magic 94
Defense 13 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Storm
73. Odon
Level 20 Range 4
Hit Points 67 Magic Points 65
Attack 15 Magic 15
Defense 12 Agility 6
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Transfer
74. Hemo-ji
Level 10 Range 4
Hit Points 20 Magic Points 20
Attack 6 Magic 4
Defense 2 Agility 5
Jump Level 0 Throw Level 0
Counter Level 0 Catch Level 0
Abilities -
A. Hemo-ji Finger
75. Dark Arc
Level 50 Range 3
Hit Points 144 Magic Points 81
Attack 26 Magic 18
Defense 23 Agility 9
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Burn Ground
B. Toltal Healing
C. Gale Flash
D. Slow Enemy
76. Dark Kukuru
Level 50 Range 4
Hit Points 136 Magic Points 186
Attack 21 Magic 28
Defense 18 Agility 9
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Cure
B. Silencer
C. Divine Judgement
D. Divide
77. Dark Tosh
Level 50 Range 3
Hit Points 152 Magic Points 94
Attack 33 Magic 18
Defense 27 Agility 9
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Ouka-raibaku-zen
B. Jubakuken
C. Shinku-zen
D. Koei-zen
78. Dark Poco
Level 50 Range 3
Hit Points 138 Magic Points 140
Attack 20 Magic 30
Defense 18 Agility 19
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Lion Drum
B. Cheer Trumpet
C. Healing Harp
D. Slowbass
79. Dark Gogen
Level 50 Range 3
Hit Points 94 Magic Points 198
Attack 21 Magic 28
Defense 16 Agility 8
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Explosion
B. Diamond Dust
C. Wind Slash
D. Thunder Storm
80. Dark Iga
Level 50 Range 3
Hit Points 226 Magic Points 78
Attack 37 Magic 18
Defense 20 Agility 9
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Senpu-gekishu
B. Ryusei-baku
C. Kishinryu-eiha
D. Messho-reppa
81. Dark Chongara
Level 50 Range 3
Hit Points 130 Magic Points 215
Attack 25 Magic 27
Defense 20 Agility 8
Jump Level 2 Throw Level 2
Counter Level 2 Catch Level 2
Abilities -
A. Summon
B. Search
---------------------
| Dropped Item Uses |
---------------------
The Items Listed below are not a complete list of items.
They are just Items that Monsters tend to drop.
This section explains what each item does.
1. Herb - Heals about 20HP
2. Energy Fruit - Heals about 60HP
3. Power Jelly - Cure Hemo-ji condition.
4. Rue's Satchel - Cure Paralysis condition.
5. Nettle - Cure Stone condition.
6. Hard Nettle - Cure Silence condition.
7. Sacred Water - Cure Poison condition.
8. Cure-All - Cure all Bad conditions.
9. Stone - Throw at Enemy.
10. Small Bomb - Throw for a Small Explosion
11. Big Bomb - Throw for a Big Explosion.
12. Paralysis Apple - Throw to cause Paralysis.
13. Blindness Grass - Throw to cause Blindness.
14. Sleep Ball - Throw to cause Sleep.
15. Poison Berry - Throw to cause Poison.
16. Neba Neba - Throw to Decrease Agility.
17. Atrophy Ball - Throw to Decrease both Offense & Defense.
18. Speed Satchel - Temp. Increase Agility.
19. Attack Tonic - Temp. Increase Offense.
------------------
| Special Thanks |
------------------
Orlandu17 - For helping me find #42 Soul Stealer.
Copywright © 2003 Wanizame
Arc the Lad™ is Trademarked by G-CRAFT, and
marketed in the Untited States under the Authority of Working Designs.