Jobs are side-missions that become accessible by proceeding with the story.
The player will take on a mission, complete it, and gain a monetary reward.
Completion may depend on certain factors, and failing to do them might not
cancel the mission but will certainly give lower $$$ at the end. Other things
worth knowing:
• Wanted Monsters may appear during jobs
• Monetary rewards can only be collected at guilds
• Some jobs may appear only after completing others
• Having less-than-perfect completion results in less stars on guild's list
• Jobs may have a small window of opportunity, and can be missed forever
• Merits do nothing, but are used in opening up Job #57, the "super job"
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JOB: INDIGOS SEWER RESEARCH [JB01]
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Merits: 2
Reward: 400g
Listed: Indigos
Available: When Lieza joins up in Indigos
Best Outcome: Kill all slimes
Starting this job is as simple as entering the Indigos sewers.
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| Lv 04 Green Slime [10] | W | 20 | 08 | --- |
|________________________|___|_____|_____|__________________________________|
A bunch of crappy slimes to beat up for two merits...well, better than some
deals you'll be dealt. Use spells like Power Loss, Fire Storm, and others
to squish 'em. This should be an easy feat, since you start on the bottom
part of the map and can clog the passageway where most of them are. Don't
forget that spears can hit two at a time!
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JOB: GHOST HOUSE RUIN TOWN [JB02]
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Merits: 2
Reward: 600g
Listed: Indigos
Available: Do 'Indigos Sewer Research' (or complete first job?)
Best Outcome: Kill all monsters accompanying Baldal
Once the job's taken, go to Ruin Town and enter the 'haunted house.' Enter
upstairs and talk to the kid standing in the corner. A monster appears and
says he's desecrated the dead by rebuilding a skeleton. The elemental then
possesses the skeleton and it's murder time!
Obviously, you don't want to use any fire-elemental skills here; physical
attacks'll do. Use Power Loss and Ice Breath to lower the agility of the
elementals, which can evade attacks with a bit more ease than Baldal. One
of the Elementals dropped a Gladius for me, which is used as a component
later on in item synthesizing -- try to get one!
Defeat the monster (doesn't drop anything) and see just what's up with
the child...
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JOB: INDIGOS JEWELRY ROBBERY [JB03]
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Merits: 4
Reward: 1000g
Listed: Indigos
Available: After Lieza joins up in Indigos
Best Outcome: Defeat all enemies (do not let any escape with stolen jewelry)
Talk to the jewelry clerk to start the mission. Make sure you've looked at
the wanted poster list in the guild office, since the wanted monster Docsun
shows up to steal stuff!
The first thing you'll want to do is secure the exit! Block it up pronto so
that no monsters can escape with the jewels. Note that it doesn't matter how
many display cases get busted, as long as no one leaves the premises. Once
the exit's clogged, the enemies will swarm you, so it's a perfect situation
to use Power Loss/Plasma Shock/Cold Breath in. Launch an offensive first
thing because the golem enemies have a paralysis-inflicting attack, plus can
hit more than one ally with physical attacks and do it diagonally! Lieza's
Cure ability (LV2) should help a lot here, if you get paralyzed. Try to
swipe that Ruby item, too, which gives +3 DEF and is a component in making a
LightRobe later on. Also, Docsun will NOT attack if he cannot get access to
that large gem display case and won't give the retreat order; however, his
cohorts will still head for the exit once they're freed up. Elc can block it
in three turns, since Docsun doesn't move his first.
The police arrive afterward, but things don't get hectic.
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JOB: BARNS' LOST DOG [JB04]
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Merits: 3
Reward: 800g
Listed: Indigos
Available: After Lieza joins party in Indigos
Best Outcome: Kill all monsters and get the dog
After accepting the job, talk to the bespectacled man standing in front of
the Indigos Bar. He wants you to find his lost dog, which is somewhere in
town. Go down into the sewer to find some undead monsters that want to fend
you off...so they can eat poochie...
Luckily, this isn't a "save the hostage" mission -- the enemies all target
your group first-off. Sadly, all have the 'Paralyze Wind' attack and aren't
afraid to use it every once in awhile. Use area-effect spells/skills like
Power Loss, Plasma Shock, Cold Breath, etc. to murder 'em, since most will
be coming up from the SW corner of the map towards you. Just stay apart so
that their paralysis attack can't hit more than one person and this won't be
so hard -- just make sure to deal the finishing blow ASAP when they're left
with 1 HP!
Return to the surface with the dog and talk to the green-overalled kid who
is standing by the bar, now. He'll say that Mr. Barns waited as long as he
could, but had business abroad -- he wants Elc to take care of it 'til he
gets back! Four 'Doggy Treats' (not a real item) will be handed over as well.
When you can return to Elc's apartment in Prodias, the dog will end up going
there.
...At least Barns didn't forget to pay the guild.
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JOB: WEIRD SEWER SOUNDS [JB05]
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Merits: 6
Reward: 1200g
Listed: Indigos
Available: After Yagos Isle events
Best Outcome: Defeat all monsters with no ally casualties
This may be a teency bit trying with only three party members, but if you
stave off on doing it until the end of Gallarno's House, Shu and Shante will
be in the party. Cold Breath, Strike Power/Power Loss, and spear attacks'll
bring these doofuses down.
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JOB: INDIGOS WHISKEY DELIVERY [JB06]
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Merits: 3
Reward: 1000g
Listed: Prodias
Available: Can do immediately after Yagos Isle events
Best Outcome: Defeat all monsters
Apparently, this job can't be completed until Shante has quit hanging around
in the bar, because this temporarily halts traffic to the bar until then.
Talk to the Prodias barkeep and head towards Indigos' tavern. After picking
up the goods, its time for an above-ground FIGHT CLUB!
Another waste of time to go through; luckily, the Fighters are all water-type
so Elc can rip through them with ease. "Flying Smash" can do 12-15 damage to
one target but isn't much to crow about. When the battle ends, Elc goes back
to the Prodias Bar (automatically) to deliver the goods.
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JOB: SEARCH FOR MISSING CHILD [JB07]
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Merits: 2
Reward: 800g
Listed: Prodias
Available: After events at Yagos Isle are complete
Best Outcome: Find the kid on the very first try
This is a non-offensive one, so it's pretty easy to do. Talk to the man in
the Prodias bar to get a 'description' of the kid, who looks ugly and has a
bad posture. Enter Elc's apartment building and snag the kid who's standing
in the hallway for the correct pick. If you pick any other similarly dressed
kid around town, this affects the 'rating' of the job completion.
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JOB: DOLL COLLECTOR IN RUINS [JB08]
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Merits: 6
Reward: 1200g
Listed: Indigos
Available: After Yagos Isle events, finish 'Weird Sewer Sounds' job
Best Outcome: Defeat all monsters + Piers Beronica alive
Head to Ruin Town and find a bunch of children-like statues (creepy!) that
are blocking the way upstairs. The 'Restart' puzzle-reset ability will now
be active. Clear the way and enter the second floor to find Piers Beronica
from before.
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| Lv 18 Piers Beronica | D | 54 | 25 | Mind Buster |
| Lv 17 Soul Flame [4] | F | 63 | 26 | Power Loss, Death |
|________________________|___|_____|_____|__________________________________|
A grown man making little-girl dolls...yeah, it screams pedophilia. And we all
know the best treatment for creepy guys like this -- STABBITY! Piers has lost
an ability since last time we saw him, but the Soul Flame allies know a Death
spell, so those are the main targets here (not that Piers can be targeted).
Doing this early on can be a little hard since the flames can hit for 18+ dmg
per hit, and if they gang up on anyone, that's curtains. Waiting until after
Gallarno's House events are done is better since Shu and Shante will join up
for the game's duration. Physical attacks are really the way to go here. The
Soul Flames can also drop Tem's Grass, too. The after-battle convo is great:
Piers: "Why are parents getting nervous?"
Elc : "Because you're an untrustworthy freak."
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JOB: DANGEROUS TYPES IN RUINS [JB09]
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Merits: 6
Reward: 1300
Listed: Indigos
Available: Complete 'Weird Sewer Sounds' + 'Doll Collector in Ruins' jobs
Best Outcome: Defeat Piers Beronica
Piers actually DID become a monk, in a sense, and is now preaching all kinds
of crazy credo to some baddies. Doing him in wins the battle, which isn't so
hard with three people; it's even easier with five. Cold Breath and Power Loss
are about all ya need here, if you don't want to bumrush the 'boss'.
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JOB: 3AM PIANO AT THE BAR [JB10]
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Merits: 5
Reward: 3000g + Rapier
Listed: Indigos
Available: After finishing events at Gallarno's House
Best Outcome: Defeat all monsters
These jokers start in the NW corner of the room in a close formation, so any
five-square magic/ability can hit most of them; plus, it's easier to keep 'em
close together since they won't be able to move away, either through movement
constrain or the AI. The Demi Monk's Poison Wind attack can do 15+ dmg in the
normal plus-shaped formation, so don't cluster together without some curative
means nearby (or, use Shante's Silent ability). The other enemies are nothing
to worry about. [Demi Monk may drop an Earth Curse item.]
To obtain a special Rapier weapon, after battle re-enter the bar as Shante
and speak with the barkeep. Then, re-enter again and talk with the kid.
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JOB: MONSTERS IN VACANT HOUSE [JB11]
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Merits: 4
Reward: 2000g
Listed: Prodias
Available: After events at Gallarno's House
Best Outcome: Defeat all monsters in one go; don't go back to heal
Go back to Gallarno's House -- now called the Vacant House -- and meet with
the employers. The woman will let Elc rest if he wants to. This place is full
of monsters. Here are the monsters you'll have to fight.
There are six fights in all: one for the main hall, one for Gallarno's old
office, and four for the adjacent hallways' rooms. Once all are gone, return
to Dex and the mission's over.
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JOB: PROTECT HOUSE FROM BURGLARY [JB12]
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Merits: 4
Reward: 2000g
Listed: Prodias
Available: Complete 'Monsters in Vacant House' job
Best Outcome: Annihilate all monsters in the four rooms
Return to Mr. Dex' house to protect it from burglary. Each of those four tiny
rooms off the main corridor have treasure chests in them now.
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| Lv 21 Werewolf | w | 60 | 30 | Expand Range |
| Lv 21 Doll Master | D | 61 | 29 | Mind Buster |
|________________________|___|_____|_____|__________________________________|
These are the only monsters that appear in each room, with each type having
2-3 types, but always five in all. Pretty easy stuff -- use Lv2 Power Loss
and Lv2 Plasma Shock to kill 'em en masse.
Once all four rooms are cleared, the job's over. And, no, Elc cannot steal
the treasure for himself. :p
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JOB: ROBBER'S REVENGE [JB13]
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Merits: 4
Reward: 4000g
Listed: Prodias
Available: Complete 'Protect House from Burglary' job
Best Outcome: Defeat all monsters
Return to Dex's house once again to find a little soiree going on...
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| Lv 21 Kobold | E | 76 | 30 | Swing |
| Lv 21 Werewolf [2] | w | 60 | 30 | Expand Range |
| Lv 21 Doll Master [2] | D | 61 | 29 | Mind Buster |
| Lv 21 Mad Puppeteer | D | 55 | 51 | Power Shoot |
|________________________|___|_____|_____|__________________________________|
The Kobold/Mad Puppeteer enemies start at the top of the stair, giving the
party time to use Speed Up/Strike Power early on. Once that's done, harness
the guards' bodies' positions and use them for cover. Silent and Power Loss
work especially well here, given the probability of your characters' semiweak
armor. They don't really have a compunction for using their skills, but still
doesn't detract from the fact that they CAN...and who wants that? Oh, and
don't forget about Plasma Shock. Shu's should be in the frontlines attacking,
but if a Lv2 skill can hit four or more enemies, have at 'er.
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JOB: FIND MISSING SON [JB14]
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Merits: 3
Reward: 1000g
Listed: Ramul
Available: When Lieza first comes to Forles
Best Outcome: Locate son
Talk with the widow at the comedy club next-door to the guild to learn that
her son is nearby, apparently. To locate him, head onto the plateau south
of Holn and go to the east edge, where a small area called 'Forest Edge' can
be found. Watch the scenes there and that's it!
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JOB: CATCH MISCHIEVOUS BOY [JB15]
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Merits: 3
Reward: 1500g
Listed: Ramul
Available: When Lieza first comes to Forles
Best Outcome: Catch boy all 8 times + don't talk with any lookalikes
A distraught woman will ask Lieza to catch her bratty son who's had a sudden
rebellious streak...basically, a hide-and-seek game in Ramul. The boy wears
a red baseball cap and a yellow shirt, so he really sticks out when found.
Here's how to do it without any casualties (^__^):
• Near the inn in plain sight
• Near the guild's street
• Near weapon shop, obscured by tree
• Near inn, by flowershop lady
• Near newspaper seller, obscured by tree
• At northernmost dead-end street
• Standing under architecture in house east of weapon shop
• Completely obscured by tree nearest weapon shop
Talking with any red-capped, yellow-shirted lookalike once the hunt's began
will result in a substantially lower reward (375g!?)...so don't.
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JOB: Stop the Terrible Gas Leak! [JB16]
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Merits: 7
Reward: 3000g
Listed: Houfion
Available: After speaking with Moris in Houfion Inn
Best Outcome: Stop the leak via the wall switch
The client's located at the Heap Cave-In, which is actually east of Houfion
past the raised train tracks.
The red gas has pervaded sections of the tunnel and reduces MP each turn, so
bring some Recover Fruits. The monster duo listed above will appear for any
monster battle, and for all intents and purposes, can often be fled from. At
the first fork, continue right 2 screens to find three items:
None of the weapons are used in the Combine Shop, but the Power Unit is worth
the detour. Backtrack to the first fork, going left this time, and follow the
linear screens until a dead-end room with another monster battle. Finish it
up quick, flip the wall switch to stop the gas. Monsters haven't disappeared
yet, though.
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JOB: GUARD THE RECYCLERS [JB17]
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Merits: 5
Reward: 2000g
Listed: Houfion
Available: After speaking with Moris in Houfion Inn
Best Outcome: Bobby is not attacked once
Meet with Bobby at the recycling plant in town and the mission will start up
automatically.
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| Lv 44 Rabid Bat [2] | L | 111 | 58 | Dark Shield, Rob Mind |
| Lv 50 Black Dragon | D | 167 | 65 | Poison Breath |
|________________________|___|_____|_____|__________________________________|
The goal is to ensure that Bobby isn't harmed whatsoever, so Shu should be
in punching bag mode. Zoom right into the thick of things, use Speed Up, and
make the ninja available for the beatdown. Keep away from Bobby but not so
far that if any monster slips by, Shu can't get within attacking range. The
Black Dragon uses Lv2 Poison Breath, too, which can be annoying also. Spam
Random Attack when they surround Shu and try to get by with lots of counter-
-attacks. It's crucial that Speed Up be cast since the bats are quite fast
and _MAY_ get two turns to Shu's one, especially after Bobby jabbers over
"grand sockets" and whatever junk he's pocketing. Bring lots of Recover
Fruits for this one.
After five turns, the battle automatically ends. Killing the enemies isn't
necessary, nor does it affect the battle reward.
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JOB: MONSTERS' FOOD!? [JB18]
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Merits: 8
Reward: 4000g
Listed: Houfion
Available: Complete 'Stop the Terrible Gas Leak' & 'Guard the Recyclers'
Best Outcome: Prevent monsters from spawning in back room (puzzle)
To start, simply trek to THE HEAP CAVE-IN, not 'The Heap' as the job says.
If they didn't want people to be confused, maybe they should've thought of
a better name, huh? Anyway, enter inside, hang a left at the bifurcation,
and the missing guard will be standing there near a new door.
Like before, the above battle takes place in the monster zones and can be ran
from if needed. Continue along until the first fork; go right into a room
with two chests: a Conf Ancient Spear [10/14, 12/15, Inflict Confusion] and
[Cure-All]. Double-back a room, continue north a ways and eventually two more
chests will be in an empty path. The Stripe [6/10, 13/17] club and Cloak
[2/14, 6/15] aren't too awesome, and aren't used in the Combine Shop either.
Continue on the straightforward path until arriving at another fork -- ignore
the west dead-end path and go north into a puzzle room. The weird icon-filled
tiles will summon a group of six Ghost Knights into battle, and the solution
to this is moving the columns in front of the northern gates to prevent this
from ever happening again. It's quite simple to do, but the general rule of
thumb is to block the left door and work right.
When all six are done, Shu finishes up. However, he'll still have to hoof it
on out, so that's where the ample healing supplies comes in.
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JOB: CATCH THE SCRAP THIEF [JB19]
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Merits: 8
Reward: 4000g
Listed: Houfion
Available: After finishing Main Chimera Lab events
Best Outcome: Defeat all monsters
Talk with the town Recyclers for the battle to start.
Use Arc's Weak Enemy ability to lower a large amount of groups' stats, and
let everyone dogpile on the li'l slimeballs. To further cement their own
mediocrity, they may drop Herbs.
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JOB: SLAY THE NOCTURNAL MONSTERS [JB20]
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Merits: 5
Reward: 2000g
Listed: Houfion
Available: Complete 'Catch the Scrap Thief'
Best Outcome: Defeat all monsters
The hard part isn't killing the enemies -- anyone with a half-decent party
and an affinity for spamming Arc's Weak Enemy can get by. No, the hard part
is getting Jackal to drop its rare Tri-Shot shoe which can be combined into
Dagger Boots on Yagos Isle. To gauge it's difficulty, let's just say it took
over thirty resets to get it. I recommend stealing its crappy held item 1st,
then trying to get the drop.
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JOB: FIND A NEW HOME [JB21]
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Merits: 6
Reward: 3400g
Listed: Paysus
Available: After Sania joins party at Amaidar Temple
Best Outcome: Locate home for geezer
Talk with the old man at the restaurant's bar and he'll want to find a house
somewhere warm -- that's it. Although this can be accepted early into the
Greyshinne events, it can't be finished until after them when the Silver Noah
can be used freely to explore the world.
When it comes time to finish this mission, fly to Zariban's town of Elzark.
In the northeast, one of the ladies wants to sell her house, and will gladly
sell it to the man from Greyshinne. Fly back and tell him the good news to
complete the mission.
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JOB: PLAY CUPID [JB22]
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Merits: 7
Reward: 4000g
Listed: Paysus
Available: After retrieving Amaidar Scripture at Noyam Plain
Best Outcome: Retrieve jewelry for man
The client in one of the inn's rooms has requested a hunter to help him 'get
the girl' he likes. Talk with him, then the girl working the counter in the
restaurant below, to learn she can't wed unless a suitor gets the jewels from
a monster on Anan Flats. One more talk with the guy and agree to get the junk
for him. Save if y'want and go to that location.
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| Lv 49 Death Druid | D | 122 | 152 | Earthquake |
| Lv 48 Arch Knight [5] | L | 169 | 62 | Charge, Expand Range |
|________________________|___|_____|_____|__________________________________|
Not too hard, given the geography makes the enemies bunch up by the bridge;
just use Weak Enemy and slog away! The jewelry is received after the mark
has been slain. Make sure that Hell Spawn's wanted poster has been viewed
before this or else the bounty on him can't be collected!
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JOB: INDIGOS JEWELRY ROBBERS II [JB23]
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Merits: 12
Reward: 6000g
Listed: Indigos
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: All enemies defeated [none escape]
The clerk at the jewelry store will start the mission when ready.
Elc and Shu are mandatory for this job. Like the previous outing in this
store (which has gotten a lot bigger due to renovations), the enemies' goal
is to take as many jewels as they can and escape whence they came. Sending
someone with great move -- Shu's the best candidate -- north to block the
entrance is the best idea, since the enemies often don't bother attacking
if there are jewels to steal within range. The Golem Master has a Recover
Fruit to steal, but nothing of use. As long as no enemies manage to leave
battle -- the directive's only given after the golem master has stolen from
the three main display cases -- property damage is irrelevant.
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JOB: EXTERMINATE WEAPONS THIEF [JB24]
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Merits: 4
Reward: 1000g
Listed: Prodias
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Defeat thief
Visit the smith shop in Prodias to start the events.
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| Lv 47 Boogie Man | W | 117 | 145 | Nice Catch, Diamond Dust |
| Lv 47 Gas Cloud [4] | w | 118 | 61 | Petro Wind |
|________________________|___|_____|_____|__________________________________|
Mundane battle: the enemy starts in a horribly opportune position for Lv2
magic, and anyone can weaken them within a single turn, probably. Just goes
to show that not all thieves are smarty-pants. Petro Wind will be used if
an opening's there, so something like Magic Shield will help keep this a
short fight.
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JOB: SLAY THE MONSTER [JB25]
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Merits: 8
Reward: 3000g
Listed: Prodias
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Cure Hope of her disease
The client is in the second pad of Elc's apartment building. After a lot of
scenes, the job will be changed from "kill me" to "ask Vilmer how to cure
the disease." Of course, Vilmer is in Yudo Village on Yagos Isle, still.
Talking with him opens up the Jinbara Tube area on the northeastern beach.
No, that's not a typo -- it really has over a thousand HP. Too bad all the
rest of its stats are crappy, and the same thing goes for its skills. The
special monster has an Herb steal and drops the pseudo-item 'Juice of
Jinbara.'
Take this to Vilmert and he'll concoct a weird potion, and automatically, the
job's final events will take place.
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JOB: INDIGOS ESCORT [JB26]
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Merits: 6
Reward: 3500g
Listed: Prodias
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Defeat Marg
The client is at Aldia Bridge, which is at the bridge on the world map where
the crossroads lead to Indigos, Prodias, and the Vacant House.
The enemy will do a pincer attack on the bridge, but since none of them are
particularly good (this is the type of riffraff found in Ruin Town, just w/
a higher level!) or have decent skills, it quickly devolves into a normal,
kill-the-craptastic-foes type of battle. Lunacius will be in the middle of
the bridge and stays there, and won't be targeted by the enemy, so don't
treat this like a hostage protection mission. Targeting Marg, like Lunacius
said, will end the battle.
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JOB: CATCH THE SLASHER [JB27]
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Merits: 8
Reward: 4000g
Listed: Prodias
Available: Complete 'Indigos Escort' mission
Best Outcome: Defeat monster + Don't let it go free
Return to Aldia Bridge. Shu and Elc will talk about how they're famous and
a decoy is needed to draw the killer out of hiding. Anyone works, really; I
chose Tosh since he's vicious and I'd given him a 38 ATK Platinum Edge just
a few moments earlier. A 4-person party will also be formed to help out the
decoy that night, but...
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| Lv 48 Soul Knight | D | 169 | 62 | Charge, Death |
|________________________|___|_____|_____|__________________________________|
The monster will use a 'wind silence field' to prevent anyone from hearing
screams; its other function is preventing the decoy from using anything but
physical attacks. This means someone physicaly strong, like Tosh or Gruga,
won't be that affected.
Afterwards, the wussy monster says they should let him go because his little
girl is sick and needs blood potions. Don't fall for it -- the sap is lying
through his teeth, and freeing him results in less pay and such.
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JOB: FIND ANCIENT TREASURE! [JB28]
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Merits: 5
Reward: 4000g
Listed: Palencia
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Deliver letter to client
Visit the Palencia Bar's client near the pool table and he'll want the party
to fetch a hidden heirloom from Palencia Castle's ruins.
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| Lv 47 Dark Wraith [2] | D | 117 | 62 | Poison Wind, Self Bomb |
| Lv 47 Soul Flame [4] | F | 153 | 63 | Power Loss, Death |
|________________________|___|_____|_____|__________________________________|
After battle, search the rightmost section of the rubble (in the first room)
and Elc will locate an [Ancient Letter]. Give it to the man at the bar to
complete the mission.
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JOB: FIND ANCIENT TREASURE II [JB29]
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Merits: 6
Reward: 6000g
Listed: Palencia
Available: Complete 'Find Ancient Treasure!' job
Best Outcome: Deliver buried treasure to client
The same whiskered client at the Palencia Bar seems to have a new clue as
to the whereabouts of his fabled treasure. The letter says: "'Quina Hill,
from the skull under the tree... Castle 4 Out 2 Sand 1 Ghost 7 Out 5 Sand 2
Ghost 4. Under the corpse of the crow." Whatever that means...
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| Lv47 Death Hound [4] | D | 118 | 62 | Acid Breath |
| Lv47 Dragon Zombie [2] | D | 158 | 61 | Dark Breath |
|________________________|___|_____|_____|__________________________________|
Get rid of the pesky monsters (which shouldn't need a strategy) and clear the
field so that searching can be done. Inspect the lower-right corner where a
bird skeleton is to find the treasure. What is it? Not revealed. Bring it to
the client and it's some easy money.
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JOB: VENGEANCE ASSISTANCE [JB30]
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Merits: 7
Reward: 6000g
Listed: Palencia
Available: Complete 'Find Ancient Treasure II'
Best Outcome: Complete battle
</pre><pre id="faqspan-2">
The little boy is at the Palencia inn, second room from the right. After some
scenes, a battle starts. Revenge by proxy...?
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| Lv 48 Blue Phantom | W | 155 | 64 | Diamond Dust |
| Lv 47 Will 'o Wisp [4] | F | 164 | 63 | Fire Shield, Explosion |
|________________________|___|_____|_____|__________________________________|
None of the enemies have a penchant for using their skills, meaning a quick
Lv2 Weak Enemy and half the battle is already won. Will 'o Wisp enemies may
drop Golden Dragon knives [LV 4/8, ATK 6/9, Increase Defense ability] though.
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JOB: FIND THE OLD MAN [JB31]
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Merits: 3
Reward: 2000g
Listed: Misro
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Mystery solved
The client is in the northeasternmost house in Misro, who says his missing
father is most assuredly inside town. He carries an umbrella and has a ribbon
on his head...okay. Show up at the southwesternmost house and talk with the
weird geezer who'll leave for home...but upon talking with the client, his
father is still missing! Go back to the SW house and convey the father's
wishes to his son to finish the job.
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JOB: MONSTER IN THE ARENA [JB32]
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Merits: 6
Reward: 4000g
Listed: Misro
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: The real Negdus defeated
Visit the Niedel Arena in Misro and talk with the official-looking chap near
the statues.
The wanted monster Negdus will create some illusionary havoc, creating some
copies of himself to fight -- the battle lasts until he's defeated. So how
to tell which one is which? You can't! It's random! When a copy is defeated
another one appears somewhere in the arena's corner, which makes this fight
one of the game's few aggravating, throw-controller-at-wall ordeals.
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JOB: ARENA MONSTER REVOLT [JB33]
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Merits: 7
Reward: 4000g
Listed: Misro
Available: Complete 'Monster in the Arena'
Best Outcome: Complete all three battles
Talk with the official-looking man near Misro Arena's statues to start the
quelling.
The last battle can be a little harder than normal fare due to the high HP
and such, but using Lv2 Weak Enemy -- like so many times before -- makes a
joke of the opposition.
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JOB: STOP THE DESERT THIEVES [JB34]
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Merits: 7
Reward: 4000g
Listed: Elzark
Available: After gaining control of Silver Noah [post-Greyshinne events]
Best Outcome: Force enemy to flee
Before the thieves can be stopped, information must be gathered about them.
Although the guild information mentions MISRO, that Niedel town has nothing
to do with this mission, so don't be thrown off. Two people in Elzark's bar
will mention the thieves plan to hit the Water Ruins and that they only work
at night, respectively. Sleep in the inn for a fabulous night skirmish!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Berserker [5] | w | 169 | 62 | Charge, Protection |
| Lv 48 Dark Paladin [2] | D | 169 | 62 | Rob Mind |
|________________________|___|_____|_____|__________________________________|
Lv2 Weak Enemy will affect all Berserkers in their unfortunate setup, while
the two remaining enemies are further north. Protection may be cast, but it
should only delay the inevitible, in this case being the wussies fleeing.
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JOB: STOP THE DESERT THIEVES II [JB35]
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Merits: 7
Reward: 5000g
Listed: Elzark
Available: Complete 'Stop the Desert Thieves' job
Best Outcome: Win battle
They're aiming for the Raiden Ruins this time, so no fancy investigating to
make them appear -- just trek there. It's in the northern part of Zariban.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 48 Berserker [10] | w | 169 | 62 | Charge, Protection |
| Lv 48 Dark Paladin [3] | D | 169 | 62 | Rob Mind |
|________________________|___|_____|_____|__________________________________|
This time the enemy's frontline is the three dark paladins, whereas the ten
Berserkers are in two rows behind them. This means the party can get one of
the biggest mass-damage attacks to weaken multiples of them. It doesn't help
the opposition that the few allies can stuff up the tiniest area and disallow
them to get behind.
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JOB: CLEAR THE TRACKS! [JB36]
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Merits: 6
Reward: 3000g
Listed: Gooz
Available: After finishing Banza Mountain events
Best Outcome: All rocks moved off tracks and dumped into a hole
To find the miner waiting for a Hunter, enter Banza Mountain's first screen
and look for a new passage on the west wall that's opened up since Banza
Mountain's events. After two battle screens, a long mine cart track will
lead to the guy.
His problem is that there are rocks on the tracks; the job is to simply move
them off the track and to the side, in whatever way possible. There isn't a
'Restart' option like some puzzles, but the man there allows the team to
start over if they ask. The secondary objective was to dump the rocks into a
hole to get rid of them; make sure to do this or it'll affect job completion.
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JOB: COLLECT MINERALS [JB37]
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Merits: 8
Reward: 4000g
Listed: Gooz
Available: After finishing Banza Mountain events
Best Outcome: Return all 20 minerals to miner
The miner is at Banza Mountain, and tells his plight: he dropped 20 minerals
and they're now guarded by monsters. Enemies that may be fought within (in
various combinations):
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lv 64 Black Skeleton | D | 205 | 83 | Speed Up |
| Lv 63 Fire Bird | F | 154 | 82 | Fire Breath |
| Lv 62 Weretiger | F | 152 | 81 | Strike Power |
| Lv 60 Mud Stalker | E | 193 | 79 | Sleep Wind |
| Lv 58 Mud Goblin | E | 143 | 75 | Power Loss |
|________________________|___|_____|_____|__________________________________|
The gourmet is staying at the inn, and wants meat from the Lord's Manor on
the nearby ridge. In the room right next to the study (where Ginba/Elena are
located), a huge hambone is sitting on a coffee table...for some reason. Just
bring it back to the fatso and that's it.
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JOB: MYSTERIOUS JOB INTERVIEW [JB39]
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Merits: 7
Reward: 3200g
Listed: Indigos
Available: After finishing Banza Mountain events
Best Outcome: News of Elvic relayed to Dragon Ash
Meet "the client" at Aldia Bridge -- being the one between Indigos and
Prodias, if the player remembers -- and reply with "Not really..." as per
the password. It turns out the leader of the local gang, Dragon Ash, has lost
his dragon and needs the crew to find it.
Balbalard becomes available after finishing events on the Millmana continent,
and Tukae Cave soon after. If the job's taken already, the events can be done
when the cave is mandatory; otherwise, they have to wait until Arc joins up
at the Pyramid to gain access to the Silver Noah again.
Elvic is in the far back (NW) room of the cave, off the split that lead to
where the wanted monster Gualde was. Since there won't be any monsters in the
main path, this part's easy. Talk with Piers Beronica about the dragon, and
after Lieza does her magic, return to Dragon Ash to finish the mission.
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JOB: YUK YUK COMEDY CLUB GUARD [JB40]
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Merits: 6
Reward: 3500g
Listed: Ramul
Available: After Gia Temple events
Best Outcome: Defeat Farmas' monsters
Visit the comedy club next door to Ramul's Guild and...
Once the battle is completed, Farmas flees like a ninny and the job's done.
I could have sworn that only women from Holn had the power to control monster
hordes, also...
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JOB: GET FOOD TO HOLN VILLAGE [JB41]
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Merits: 8
Reward: 3000g
Listed: Ramul
Available: After Gia Temple events
Best Outcome:
The local barkeep has food he wants delivered to Holn at once. Go there and
some starving monsters decide to risk their lives for it...haha.
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JOB: DELIVER THE HERB [JB42]
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Merits: 7
Reward: 3000g
Listed: Gooz
Available: After Millmana becomes available [post-Brakia & -Forles events]
Best Outcome: Herb given to doctor
A client at the bar fears an epidemic would wipe Gooz off the map, and wants
a special Cure-All Herb that grows...at Banza Mountain of course! As to be
expected in this incredibly annoying dungeon, the Herb is near the former
entrance to the mountaintop (it's been filled with lava since).
Once collected, simply bring it back to the doc and finish this sucker.
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JOB: MONSTERS ON THE TRACKS! [JB43]
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Merits: 12
Reward: 4800g
Listed: Gooz
Available: Completed "Clear the Tracks!" mission
: After Millmana becomes available [post-Brakia & -Forles events]
Best Outcome: All monsters defeated
The man in the newer part of the mountain (from mission "Clear the Tracks!")
needs help again. Return to that room that was cleared of rocks and now in
the upper-left corner, a new exit will be found. Go in two screens to find
the client.
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| L65 Fire Bird [7] | F | 159 | 85 | Fire Breath |
|________________________|___|_____|_____|__________________________________|
They all end up in a tight-knit formation perfect for any number of mass-
-effect attacks, such as Lv2 Weak Enemy. Dispatchin' is child's play.
Afterwards, the job is complete. A lone Fire Bird will lay an egg and leave;
this fact becomes useful in a later job.
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JOB: GET MONSTER EGG [JB44]
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Merits: 7
Reward: 3800g
Listed: Gooz
Available: Complete "Monsters on the Tracks!"
Best Outcome: Retrieve egg for gourmand
The egg laid in the "Monsters on the Tracks!" job is now wanted by the fatso
gourmet who stays in Gooz' inn. Return once again to Banza Mountain, fight
through the first two three stall battles that occur normally and reach the
dead-end room where the monster egg is kept.
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JOB: ARCHAEOLOGICAL GUARD [JB45]
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Merits: 8
Reward: 2800g
Listed: Ajarl
Available: After completing Grauholn events
Best Outcome: All three runes deciphered [scientist does not flee battle]
The client at Ajarl's tavern is trying to date three stone markers in Nien
Forest, and needs the party as bodyguards. Go there automatically and the
archaeologist will head to a part not on the normal map.
• #1 - Dark Hemo-ji [3] ---- TIME LIMIT: 5 Turns
• #2 - Dark Hemo-ji [4] ---- TIME LIMIT: 7 Turns
• #3 - Dark Hemo-ji [5] ---- TIME LIMIT: 5 Turns
The scientist explains that he has an "allergy to danger," which is a polite
way of saying "keep those dang monsters away from me or your pay suffers"! In
other words, the monsters will approach him to stop him from fouling up the
sacred location, and the hunters need to stop them. To clarify, the scientist
will leave battle angrily if an enemy approaches a grid square adjacent to
him or the rune, so that's a decent-sized rectangle they can't enter.
There will be a counter in the lower-left corner displaying the number of
turns the monsters must be stalled. The battle only ends when the # of turns
has depleted, NOT if all enemies are defeated!
After successfully completing a battle, the bodyguards leave Nien Forest; to
go to the next archaeological ruin, simply re-enter and confirm the leader's
request. SLEEPING IN AJARL IN-BETWEEN BATTLES DOES NOT AFFECT ANYTHING, JOB
COMPLETION OR OTHERWISE. In fact, you'd be crazy not to rest up in Ajarl...!
BATTLE #1
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The terrain in the southern edge of the ruins is particularly good at keeping
enemies from moving, as there are stone pillars that can't be jumped over --
this forces enemies to bunch up. The solution to bunched-up enemies? Using
Arc's Weak Enemy, of course. The opposition will try to go towards the tomb-
-raiding archaelogist first and foremost, and may not even use any attacks if
that leaves them out of range. Any status effects -- paralysis and sleep are
the easiest to use, probably -- that impede progress will be useful here.
A good way to stop enemies from proceeding north is to block an intersection,
rather than use two allies to stop a foe from jumping over. What this means
is instead of standing between two pillars, move into that position and go
one tile north or south -- perfect! This screws up the enemy movement pattern
enough that time can easily be bought.
BATTLE #2
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This time the scientist's dig is in the north, and the enemies approach in
pairs from the south and east. The easiest way to defend is from the south,
which has more maze-like portions, whereas the eastern way is more open and
a lot easier to breach. Thus, send powerhouses like Tosh (who has paralysis-
-inflicting attacks) toward the two in the east, with another comrade; two
more can stall those in the south.
Those in the east may have a hard time, so if strategic retreat is needed,
put three people around the scientist's position (west side is blocked by a
rune) and protect the monsters from going to an adjacent space. Remember that
the scientist is not targetable in-battle, so any attacks' area of effect
will not affect him whatsoever (or the job completion)! As the hemo-ji in the
south are defeated, the allies who took care of them can encroach north and
help defend the archaeologist easier.
BATTLE #3
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This one's horrible defenses makes it the hardest one of them all. Really,
the only feasible way to do this -- since the enemy attacks from all sides --
is to bring in multiple allies who know sleep/paralysis skills and have them
spam it. With most of the enemies knocked out (paralysis preferred), pick 'em
off one by one. Of course, bungling through with pure muscle is possible too,
but usually gives hit-and-miss results.
Obviously, Gogen's Dream Knock skill is an easy one to use, just as some
generic monsters' skills (Confusion, Paralyze Wind, etc.) can be nice. As an
alternative, Mother Claire can give people -- Sania in particular -- a bunch
of new status-inflicting abilities if they're of the appropriate level. Poco
can use the the Claire-given Jump Low skill to decent effect, just as anyone
with the Trans Enemy (Sania, Lieza) ability can be very useful also.
Sometimes the AI doesn't go straight for the scientist, and can give a break
now and then...just don't count on it. The two hemo-ji in the SW and SE take
longest to get to the ruin center, so taking out the west/east/south ones
with the most powerful attacks (or status effects) is really the best course
of action.
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JOB: MONSTER KIDS! [JB46]
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Merits: 7
Reward: 5000g
Listed: Gooz
Available: After completing Graunoln events
: Must have completed "Get Monster Egg" job previously
Best Outcome: Children's condition reversed
The fat gourmet who stays at the Gooz inn fed his children the monster egg
from a prior job, and now they've turned into hatchlings! Talk with the local
tavern's doctor to get a special cure-all (not actual item) and return it to
the gourmet to automatically cure his sons. Finally, a job in Brakia that
doesn't require one to traverse Banza Mountain...
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JOB: RESCUE COAL MINERS [JB47]
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Merits: 12
Reward: 8000g
Listed: Ajarl
Available: After completing Oil Rig events
Best Outcome: All (10) miners are saved
A cave-in at the Grassal Coal Mine may prove hazardous to the trapped miners.
This location will automatically be entered upon taking the job, too. The
foreman gives the party a [Mattock] axe to chop down pieces of debris; this
will damage the place, however. Here's a map of this joint.
_____
|ENTER|
¯|_|¯
_____ ____ ) )
| 1 o |___ \/ /_____
|_ooo_| \ _____ | /¯/
|_| |o| |_| (3(
| |___ _|¯|__ __| | )¯\
|2 |o __|__ |_ _/ \
¯¯¯¯¯ ¯| | |___|__/¯\o\
___ _|¯| \_\
| |o | _ _) )
| _|o / | |__/
___ _____ _|_| ¯¯_ |4|
|o |_ _| 5| |7| ¯
|_|¯ |_| ¯|_| |_|
|o|_ _| |_ _| |_ _|o|
| o|_____|_ _|_ |
|6/¯ |o| |_|
¯ _____ _|¯|_ _|o|
|¯¯¯|_ _ |_ 8 _|_ |
|_|¯ |o|¯ |_| |o|
| | |o| |_| |¯|
|9| |o| ____ _| |
¯ ¯ |10 o|___|
¯¯¯¯
The lowercase O's represent breakable rocks, whereas the numbers represent
the miners in the suggested order. Once found, a miner can only be carried
back one at a time! All in all, if the players harnesses some strategy, the
minimum rocks needed to be destroyed in order to save all (10) miners is 8!
Although there is a tone of urgency about this mission, there isn't any kind
of "hidden" time limit -- breaking too many rocks is what buries the chances
of completion here.
Also: no monsters are in this place! Ain't that a change.
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JOB: MONSTERS IN AMAIDAR [JB48]
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Merits: 5
Reward: 2000g
Listed: Paysus
Available: After completing Oil Rig events
Best Outcome: Monsters defeated
The Amaidar monks are fearful of the monster population's resurgence, so a
job is posted to take care of 'em. Head to Amaidar Mountain to start the
show.
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| L70 Mysterious Fire [3]| F | 239 | 92 | Fire Storm, Self Bomb |
| L70 Red Phantom [4] | F | 221 | 92 | Easy Shoot, Fire Storm |
|________________________|___|_____|_____|__________________________________|
This battle is only "special" for two reasons: Iga's got mandatory inclusion
and the three Mysterious Fire enemies make up the "Flame Brothers" wanted
monster. Otherwise, all enemies were available for killing at the Oil Rig.
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JOB: FIND THE RING [JB49]
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Merits: 5
Reward: 3000g
Listed: Muhad
Available: After finishing Tukae Cave events
Best Outcome: Ring found
After taking the job, go to the Kanara Desert. Elc will have to appoint the
person to search -- pick someone strong, because after it's found (east of
the upper-middle small skeleton; look for small twinkle), there will be a
fight to do!
The person who was sent to find the ring will have to fight these 2 brutes
all by his/her lonesome. I picked Tosh, so he cleaned house pretty easily
with his paralysis-inflicting ability and hard counterattacks.
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JOB: LOST GIRL [JB50]
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Merits: 7
Reward: 3500g
Listed: Muhad
Available: After finishing Tukae Cave events
Best Outcome: Mia's mother located
The girl at the Muhad inn (Mia) says she lost her mother in Prodias. Return
to that city and talk with the woman in the far-right room of the apartment
complex (Elc's landlady?). Return to Mia and...
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| Lv 80 Will 'o Wisp [5] | F | 271 | 104 | Fire Shield, Explosion |
|________________________|___|_____|_____|__________________________________|
Run-of-the-mill battle. Mia isn't targetable, so no need to protect her.
Job finished afterwards!
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JOB: DANGEROUS MEDICINE [JB51]
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Merits: 6
Reward: 4000g
Listed: Muhad
Available: After finishing Pyramid events
Best Outcome: Sea Dragon Horn obtained
A leviathan in Tukae Cave has a horn used for medicinal purposes. There's no
client to meet, so simply head to the cave. In the 2nd screen, continue to
the southeastern passage that leads to an adjacent room where a Leviathan
enemy spawns.
The dragons, surprisingly, have pretty bad DEF, so Weak Enemy rips 'em a new
one pretty easily. The Leviathan's a little better, but not anything to crow
about. It "drops" a Sea Dragon Horn afterwards, completing the job.
The robber types start all the way in the northeast, meaning everyone can
gang up on the poor wraith guard nearby. This battle is so easy in fact,
that the enemy might not even get an attack off!
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JOB: BOOR AT THE BAR [JB53]
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Merits: 4
Reward: 1000g + Bastard Shot
Listed: Morea
Available: After getting permission to enter God Tower
Best Outcome: Bandito shot and humiliated on the first try
A bar patron's been too rowdy and is annoying and/or shooting people. Talk
with the barkeep and then the wussy geezer in the basement. Upon coming
upstairs, the bandito everyone's raving about will cause a scene and "takes
it outside" with Arc. For the upcoming gunfight, Shu will be the challenger.
The rules are simple: walk five paces back to back and at the count of five,
turn and shoot. The winner lands a shot, the loser gets shot -- simple! To
shoot, face the opponent and quickly press R1 to squeeze the trigger. As
Gomez says, be too slow and Shu's fajita mix! Basically, turn as fast as
humanly possible when a villager says the "5" count and fire.
Plug the guy with a bullet on the first try and it's the highest rating! Once
Shu wins, this foolish goofball can be refought and reshot at leisure as he
is rechallengeable (stands in front of bar). Defeating the guy two more times
consecutively gives the [Bastard Shot] shotgun as a reward for excellence.
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JOB: FIND THE MISSING BURRO [JB54]
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Merits: 6
Reward: 5500g
Listed: Morea
Available: After getting permission to enter God Tower
Best Outcome: Donkey found and saved
A female local near the bar has lost her donkey. Talk with her, then the two
kids near her, then with her again (she doesn't identify Elc as the helper
until then for some reason). With the information that the donkey's left the
town, head to Madeta Hill nearby.
After smokin' the enemies, talk with the woman in town again to complete the
job!
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JOB: THEFT AT SENOR GENERALE'S [JB55]
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Merits: 5
Reward: 4000g
Listed: Morea
Available: After getting permission to enter God Tower
Best Outcome: Stolen goods recovered
Here's one of the more fun jobs in the game. The town's big cheese suspects
someone of stealing things from his house...the problem is he's too old and
can't know every inch of his mansion. So, the hunters are tasked with finding
out where the stolen stuff is.
Talk with the Generale, then his assistant in the foyer. If you question the
boothworker at the guild, he says "don't touch the bookshelf" -- this is a
clue. Go behind the guild's counter (near wanted posters) and read the shelf
to learn that rumors say the mansion's lights have a special interest. The
person in the basement says the lights might lead to a rooftop area, but he
doesn't know how it'd work.
So, with all that information, here's a list of the switches.
• F1 - Foyer (lower-left side)
• F1 - Foyer (lower-right side)
• F1 - Back hallway
• F1 - Back hallway
• F1 - Back hallway
• F2 - Foyer (upper-left side)
• F2 - Foyer (by Senor's office)
• F2 - Upper-right balcony
• F2 - Upper-right balcony
Nine total. The key is to flip them all on _EXCEPT_ the northeasternmost in
on the northeastern balcony (closest to the corner). Make sure the lamp right
beside the useless one is the last one flipped on -- this makes the stairway
appear. Go upstairs to find the thief!
Talk with Senor Generale to finish the mission.
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JOB: 5 FEATHERS OF AMIGUE ROC [JB56]
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Merits: 7
Reward: 4000g
Listed: Morea
Available: Complete any 2 of the 3 jobs listed in Morea initially
Best Outcome: Five feathers delivered to the client
A bar client -- the guy seated in the right table -- wants some Amigue Roc
feathers...for no particular reason. These birds appear at Madeta Hill...the
only problem is that they're not always in the monster lineup. Leave and
re-enter if that's the case.
Once five are collected, return to the client and the job's cleared.
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JOB: RETURN THE SEA DRAGON'S EGG [JB57]
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Merits: 30
Reward: 4000g
Listed: Millmana
Available: After completing Martyr Tower events
: 250 Merits acquired
: God Hunter Crest acquired
: Choko recruited
Best Outcome: Egg returned to its nest (not given to scientists)
This job for "super hunters" is available in the late game and can be done
before one goes into Romalia a second time. Once 250 merits and the GH Crest
are retrieved (the latter is in Prodias Guild's backroom), and Choko's now a
party member, talk with the man in the Indigos Guild's backroom. He will refer
Elc to Millmana where the job will now be listed.
---
When the job's accepted, meet the client at the Ajarl inn. How how would one
acquire a submrine?
Although there's really no clue here, visit Vilmer in Yudo Village. Luckily,
that's where one SHOULD go! Speak with the scientist and he'll start fixing
the submarine that washed up on Millmana's shore. Leave the country and come
back to find the craft floating in the bay.
Once everyone is situated, Elc's "piloting skills" will take center stage.
Choose to dive a few times and something will appear on the sonar. Choose to
attack it and see some events, then dive again. When Shu says the hull may
not hold, choose "I don't care" and dive again to find the shrine. However,
a torpedo will be inbound from the aft -- pick "Decoy Shot" to avoid any
unnecessary drowning. From there, everyone will enter the deep-sea shrine.
Continue north until a scientist demands to have the egg. Ask his reasoning
and then refuse, like any good Hunter would.
The slimes rely on their breath attacks a lot, so use Weak Enemy when most
are together to take the sting out of their skills. The Slime Bombers are in
the small canal, although it affects basically nothing except their own
movement. They may even use Self Bomb and avoid any trouble!
When all enemies are murdered, a few scenes occur...then it's time to leave!
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JOB: DELIVER THE CHARM [JB58]
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Merits: 6
Reward: 2000g
Listed: Houfion
Available: After fighting in Romalia tunnel (before entering Romalia town)
Best Outcome: Charm successfully delivered
This job becomes available after the mandatory 10-turn stall fight, but WILL
NOT be available after finishing Romalia events...so one must take it before
going in for best effect. Meet the client in the Houfion shop and she'll have
a charm she wants to deliver to her son in the Resistance.
Fight the way through Romalia Tunnel and arrive in the city proper. Here's a
map of how to get through -- the woman's son is in the screen with the "D",
and can be accessed after lowering the "C" barrier. Technically there is only
five fights to encounter before reaching the "c" switch: three before finding
the base, one on the bridge east of the "C" barrier intersection, and one in
the apartment the "c" switch is in. [The one on the street outside of there
can be skipped by entering apartment without finishing fight.
_______
|9 10 11|
¯|¯|¯¯¯ _____ _
| e¯¯¯¯¯¯| |8|¯|
Exit |___|¯¯¯¯ ¯¯¯¯¯ ¯| |
\_ _ | |
|_| |d| _| |
_______|E|_ _|¯|___ _______|7|_|
| _____ _|_______|_______|_|
_|¯|__ | |
(Exit) |_5 6__| | | Son's UPPERCASE: Barrier
Underpass |¯|__ |¯| Location LOWERCASE: Switch
(_ ___ ( c| |D|--' __
| |34_|_ ¯| |¯ |_| _ |1a]
_| |_|_| |__|¯|_ __|C|__ ____ _| |_|¯|____
| | | b | | |
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯|_|¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯| |¯¯
1 - Death Rosary | | |¯|__
2 - Garnet |B| _ | |
3 - Blood Bomb |_| BASE |2| | |¯¯
4 - Power Nut |A|_|¯|___ _|¯|___|¯|__
5 - Tower Guard | | |
6 - Crazy Face |_|¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
7 - Force Staff |_|
8 - DarkWonder Card |_|
9 - Book of Cravis+3 |_|
10 - Strengthen Fruit |_|-ENTER
11 - Palo's Nut
[Q] - Does completing all jobs 100% do anything?
[A] - Nothing besides give the player the satisfaction of being the best. That
is why resetting to get another chance at a missed job is kinda wasteful
and only done by perfectionists.
[Q] - Why does my job show a "G" in place of a star?
[A] - This means it's been finished (not necessarily completed) but hasn't
had its bounty collected. When it IS collected, it changes to a star(s).
[Q] - I found an error [etc.]!
[A] - Definitely e-mail me about it. If it's useful, it goes up the next day.
CONTRIBUTORS
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• Ruben Grest, for missing "Return the Sea Dragon's Egg" requirement
• Ceyx_7, for weapon rewards in 3AM Piano at the Bar/Boor at the Bar
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Thanks for reading this, and thanks for respectin' FAQ authors.