____ _______ __ ___ ___
/ / | ^ | \ / \ |
/ | | /| |\ || | | | | |
/ . | --,--. ,---. |/ | | \|| |__ ,---. | | .----,' ,---.| |
/ , | | \ ,-. \/ ,. \ | | | _ \ / ._. \ | | / , |/ , ' |
; /__| | | | '-'| |'-' | | | | | || ___| | | /|| | | || | | |
| ___ | | | | \/ | | | | | | || \/ \ | |_/ || |/ || |/ |
/__\ / __\ __\ \____/ /___\ /___/___\\____//______| \___/__\\____/__\
~ C O L L E C T I O N ~
FAQ/Walkhtrough
Written By: James Pelchar [jesterguy]
Email:
[email protected]
Version: 1.03 (8.13.02)
Contents:
I. Updates
II. Coming Soon
III. Introduction
IV. Game Basics
V. Walkthrough
VI. Item List
VII. Accessory List
VIII. Characters
IX. Enemy List
X. Secrets/Side Quests
----------
I. Updates
----------
(4.20.02)
Version 1.0 - Started the walkthrough, finished laying out the basics
of the guide. Major work being done, expect updates soon
with lots of content to be added.
(6.04.02)
Version 1.01 - More added to all sections, especially the walkthrough
area. Added a new sub-section (Secrets/SQ) and a bunch
of other little things here and there. Updates will be
more frequent now, possibly once a week or so.
(6.30.02)
Version 1.02 - Completed the first game guide, I'll go back over it
eventually and fix up anything that needs to be done.
Getting started on the second game's guide and an update
will be sent in a couple weeks. Also added some nifty
ASCII to the top and beginning of the second part.
(8.13.02)
Version 1.03 - Most of the Arc I guide is complete, minus a few little
things, should be totally finished in the next update.
Also started on the second guide, really basic stuff on
it for now until I get more in-depth information to add.
---------------
II. Coming Soon
---------------
My section to let you know what I'm currently doing with this project, and
some things to expect. I will do my best to finish all of this stuff but
it will take a little time, so be patient with me! Also note that many
sub-sections appear to be incomplete, they will be finished off soon, its
a work in progress.
In the next update:
- Major major MAJOR work on the Arc II walkthrough.
- Finishing up a few problem spots here and there on Arc I.
- Finishing up the Enemy List part on Arc I.
- A total spell check, didn't have time for it on this version.
Future updates:
- Lots of additions to the walkthrough, including some format work.
- More lies about me adding things to the FAQ/Walkthrough.
-----------------
III. Introduction
-----------------
Arc the Lad was one of the earlier RPG's out for a semi-new Playstation console
at the time. Unless you were a fan of imported PSX games, you may have never
known about Arc the Lad or either of it's two sequels. This wasn't a good
thing as those outside of Japan never really got to have a taste of what a
wonderful series this was.
Luckily Working Designs came to the rescue and took on the immense challenge
of bringing this trio of games across the water for others to enjoy. In true
Working Designs fashion, they had delay after delay, almost to the point where
gamers were wondering if it would ever come out. Was the wait worth it?
Definatley. The time and effort put into this project shows as we can all
experience this beautiful series as if they were 3 brand new games. Not only
did we get the games but we also got the ever popular Omake Box full of neat
little goodies that give this collection that extra special touch. Things
like this don't come around every day, its a piece of work that all should
own and play.
This guide will cover all three games in detail. Basic walkthrough,
sidequests, items, etc. Everything to give you the most out of your Arc the
Lad experience!
---------------
IV. Game Basics
---------------
-Battle Controls-
D-Pad: Move Character
Circle: Ability Menu
Triangle: End Turn
Square: Item Menu
X: Attack
L1+R1: Free Cursor
L2+R2: Free Cursor
Start: Status/Accessories Menu
Select: Options Menu/Book
-Map Controls-
D-Pad: Select Location
Triangle: Cancel
Square: Save Game
X: Confirm
OTHER NOTES:
- It is important to keep a well balanced party. Having one character
at the max level while all others are only half that at most isn't
good. Naturally you'll be using the stronger characters more often,
but leveling up the ones you use less is still very important.
You'll find out as you go on that one person can't carry the entire
group all the time. Try to keep them within 5 levels of eachother so
that the group can function as a unit, not just as individuals.
- The character Chongara has a spell called 'Search'. Basically it
scans an enemy and enters its information into a monster book he has.
Be sure to use this spell on every new enemy you come across so that
you can complete the book. Careful, some monsters can only be found
once in the game so get them while you can!
--------------
V. Walkthrough
--------------
------
Touvil
------
--Guardian Peak--
- Items
Energy Fruit x2
Herb
Kaiser Glove
Revival Tonic
Sacred Water
Stone
A young girl ascends a mountain with the mayor who tells her she must go up
to the shrine. At the top is a fire which has been burning for thousands
of years and she extinguishes it. Darkness falls and a voice is heard,
apparently in connection with the flame being out. The mayor seems to have
bad intentions as a blizzard comes.
Over in Arc's house, Arc wants to figure out exactly how his father had died
after he left home. A little bit of the dad's history is shown and you can
control Arc for a little bit. Pick up the father's weapons and armor from
the chest and take the Herb from one of the pots in the room. Go into the
main room and get the Stone off of the oven, then talk to your mother who
will give you a Kaiser Glove, Revival Tonic, Energy Fruit, and Sacred Water.
She'll urge you not to leave, but naturally you will anyway as that'd be the
end of the game had you stayed. In search of the truth about his father's
disappearance, Arc will head off to the Guardian Peak.
At the bottom you'll meet Kukuru, the one who put out the flame. Grab the
torch and head off like an olympian towards the top. The Ark Ghoul appears
and takes you out with ease, but Arc refuses to give up just like that. A
strange light engulfs you and you're given the Power of the Guardian. You'll
now be into your first battle.
BATTLE TACTICS: Green Slimes are all over the place but they only take
one hit to kill so its a very easy fight. Make sure you grab the
Energy Fruit from the chest on the right ledge. Since this is the
first fight and you are very weak, pay close attention to you life.
Dying here will cause you to start all over again and watching the
very long intro.
After clearing the field, Arc will relight the flame just in time to save
Kukuru who was about to be killed by the Ark Ghoul. The king, after hearing
of your victory here, will summon you to his castle.
--Palencia Castle--
After entering to the king's room he'll begin to tell you about an artifact
called the 'Ark'. The Minister, another shady character, will interrupt the
king and wants to make sure that you are indeed the one who wiped out the
monsters and relit the flame. The king suggests you go along with one of
the battalions that just left for Colbo Plain.
--Colbo Plain--
As you enter you'll find one of the king's warriors cowering in fear. His
name is Poco, a musician who thinks he is powerless to the monsters. No time
to waste, the monsters will come and you must fight your way out.
BATTLE TACTICS: The Zombies may take a few hits to kill, Poco deals a
decent amount of damage and can really help you out with this task.
The slimes of course are easy, as well as the Ghosts. As for the
Fire Elemental, your best bet is to surround it since it'll keep
running if you come at it from behind. Trap it and kill it, soon as
the field is cleared you can return to the castle.
NOTE: If you return home your mom will give you an Herb and let you
read a letter from your father. The letter contains some
strategies which will help you out.
Returning to the castle the Minister still thinks you shouldn't be trusted
and word comes that monsters are attacking outside. Go out and Kukuru will
be waiting to lend a hand. Have her kill off a few enemies until Poco and
Arc catch up, then just massacre the entire lot. After your victory the king
gives you a quick rundown on the legend of the Ark and also lends you his
airship to get over to Millmana.
--------
Millmana
--------
--Capital HQ--
Inside the Capital HQ you'll meet General Yagun, he's not very happy to see
you. Expecting warriors and not children, he laughs at you and doesn't
believe you have the power to defeat the monsters. So of course you must
prove it to him, you've got three different places to go from here: Nicarus
Forest, Ruvag Woods, Sembara Marsh.
--Nicarus Forest--
- Items
Energy Fruit
BATTLE TACTICS: The Forest is a good place to level up at this point.
The enemies aren't incredibly strong and there are enough of them to
gain you a couple levels. Aim for the skeletons first, the others
should go down in a hit or two. Make sure to pick up an Energy Fruit
from the chest before clearing the field. If you do start running
low on life, use an Herb since they are pretty abundant.
--Ruvag Woods--
- Items
Small Bomb
BATTLE TACTICS: I recommend you have the characters around level 11,
this will make the battle pretty simple. Have Kukuru go and fight
the Warlord on the northwest part of the map, then get Arc to take
out the Wraith at the bottom/left part. Poco can go for the Warlord
above him or the Wraith on his right, doesn't matter either way. Try
to attack the Bloodweeds last, they have a semi-powerful spell on
them which does a good amount of damage at this level. Make sure to
hit the chest and get the Small Bomb out of it.
--Sembura Marsh--
- Items
Sacred Water
BATTLE TACTICS: Focus your attacks at the enemies south of you, the
ones above will try to surround. The Warlords shouldn't be any
problem, but the Mighty Fly can dodge attacks pretty easily. Before
killing all the enemies in the field, make sure to get the Sacred
Water from the chest.
After clearing both of the trials, head back to the HQ and talk to the General.
He thinks you could be the warriors of the legend and of course wants to kill
you. Notice a pattern here? He'll send a mysterious character to finish
you off in Toyoke Forest, where you are now heading.
--Toyoke Forest--
- Items
Cure-All
Hero Crest
Hit Scroll
Your "guide" who is supposed to lead you through the woods disappears right
away. It's up to you to make your way across the forest now.
BATTLE TACTICS: The path you need to take is very straightforward,
since there is only one path. Have two characters go down and fight
the Ninja, Wraith that comes at you and leave one to fight off the
two Mighty Flies coming from the top. Watch out for the Ninja, its
got a powerful spell called 'Bomb' which can kill you if you've taken
some damage already. Simply follow the path taking out all enemies
along the way using whoever you wish.
After clearing the forest the group comes to a beautiful tree. The Forest
Spirit appears and tells about Arc's father who had come here before. She
gives you a Hero Crest and leaves you with even more unanswered questions
than before. She does, however, give you a hint which is to go back home.
NOTE: Before going back, talk with the Forest Spirit again! This is the first
step in obtaining the Silk Belt. She will give you a Cure All, once you're
done head to the skyport and it will take you back to Touvil.
--Palencia Castle--
As you are coming in you'll see a man being escorted by a group of guards
to the prison. His name is Tosh and is being jailed for disobeying his orders.
The minister is still up to his antics and tells you to leave until later,
the group decides to investigate why Tosh is being held. Tosh will bust out
of the cell and make his way to where the guards are and meet up with the
party.
BATTLE TACTICS: The guards aren't what they seem, they are in
actuality monsters in disguise (smart monsters huh?). Don't equip
anything to Tosh just yet. Split up the party into two groups
however you wish, try to keep it balanced though. Have one pair take
care of the ones to the left of the room and the other pair on the
right. The Ninjas should be your main focus, followed by the Ghouls.
Ghouls can paralyze you and do some pretty good damage as you're
lying there unable to move. Clear the room and Tosh will run out.
--Touvil--
- Items
Romancing Stone 1
Entering the village the group sees smoke and fears that the whole place has
been burned down. The suspicions are correct as Arc finds out his house is
in ashes. A messenger drops off a letter from Yoshua (Arc's Father). Poco
and Kukuru will give you not-so-subtle hints that you should search the area.
Go up into what's left of the house and search the back right corner to pick
up the Romancing Stone. Exit the village and talk to the king.
--Ancient Monolith/Illusion World---
- Items
Romancing Stone 3
Wild Lion Drum
The group enters the area where the monolith is located and reads the
inscription on the stone. A voice is heard and they are sent to a mysterious
place called Illusion World. Welcome to the first boss.
BATTLE TACTICS: Get the Illusion Flames out of the way first, tackling
the boss itself will be much easier without them interfering. Poco
can be used mainly as a support character, his Healing Harp and
Battle Drum come in handy. Have him heal (using magic or Herbs) and
attack whenever the party is in good shape. Use your items (Stone,
etc.) or basic attacks against the Illusion Lord, spells do next to
nothing against him. Do it all correctly and killing him should be
no problem.
After beating him Gogen appears and tells you about the stones, Guardians,
and the Ark. He also gives you Romancing Stone 3. The party goes back to
Palencia and Poco receives the Wild Lion Drum from the king and you're given
the 'Silver Noah', the king's airship. Also, coming back here later on will
let you a view a quite humorous exchange between the characters. Running
low on Stones? If you come back after that scene, you can find 3 Stones on
and next to the monolith. These will be replenished every time you exit and
come back so there is an unlimited supply.
------
Alatos
------
--Chongara's Shop--
Right as you walk off the airship you're greeted by Chongara, a very jolly
individual with some severe English problems. He will tell you to meet him
at his place, the party follows. There, he informs you about various things
including a place called the Forgotten Ruins which has many floors of monsters
and treasure. It's too dangerous for him to go alone so he asks you to retrieve
an item from the 5th floor for him. The guide for the Forbidden Ruins will
only cover 5 floors for now, the rest is covered in the Secrets/Side Quest
part of this guide.
--Forbidden Ruins--
- Items
Atrophy Ball
Big Bomb
Herb
Paralysis Apple
Revival Tonic
Skill Bracelet
Small Bomb
Speed Satchel
Stone
Summon Pot
For this part of the game you will only need to go through five floors to
obtain the Summon Pot, the item Chongara requested you bring to him. For
a complete list of the floors along with the enemies and items found on each
level, see the Secrets/Sidequests area of this guide.
- Floor 1: Warlord
There are a few Warlords running around here, very easy to kill, no
big deal. Grab the Revival Tonic, Herb from the chests.
- Floor 2: Werewolf
The Werewolf's attacks are mid-powerful, watch out for them though
since they can jump over walls. Get the Big Bomb, Speed Satchel from
the chests.
- Floor 3: Voodoo Man, Werewolf
The Voodoo Man is the one you need to worry about here, but at this
level it still isn't powerful. You've fought the Werewolf before so
you know what to expect from it. Take the Skill Bracelet from the
chest before leaving.
- Floor 4: Voodoo Man, Demi Monk
If you rely on your magic a lot the Demi Monk can be a nuisance. It
can block the use your stuff, making you rely on basic attacks to
kill enemies. Pick up the Stone, Atrophy Ball from the chest.
- Floor 5: Demi Monk, Blood Knight
The Demi Monks will use their spells on you here a lot, so much of
the time you'll be doing basic attacks. Also the monsters basically
rush you before you can get to anywhere strategic. Keep the good
fighters up front and have some support characters behind to heal you
if needed. Get the Paralysis Apple, Small Bomb, Summon Pot and make
your way up the steps and onto the world map.
--Chongara's Shop--
Chongara will take the Summon Pot and begin to tell a story. It's about how
he went into the ruins and was surrounded by monsters. Yoshua (Arc's father)
slices the monsters in half with a single blow, and to repay his debt Chongara
must help out Arc when he finally comes across him in the future. Chongara
will tell you where to find the Light Guardian and also helps you battle on
the way there.
--Azenda Highland--
- Items
Cure-All
King's Image
Light Stone
Magic Leaf
Palo Nut
Power Nut
Reco's Grass
Revival Tonic
I recommend you have your characters in the level 19-20ish range, it is
beatable at a lower level but this will make it a less harder task. You may
notice that some of the chests in this area are seemingly out of reach, this
is where Chongara comes in. Use his spell 'Mofly', which creates a little
creature that can make floor tiles using magic. This will help you in reaching
those distant chests you couldn't normally reach. For the bottom right chest,
go as close the edge as possible and make a tile below where you are standing,
then one to the right of it. You can use someone to hop over and throw a
rock at the chest. The top right chest can be obtained by hopping over the
cliffs, no tiles needed. Use a rock to break the bottom left one and just
use up the tiles for getting the top left. The chest's contents are as
follows:
-Location- -Item-
Bottom Left Power Nut
Bottom Right Revival Tonic
Middle Right Palo Nut
Top Left Reco's Grass
Top Right Magic Leaf
BATTLE TACTICS: Poco again is very useful as a support character, his
Battle Drum is a huge help in taking out the enemies quicker. Also
using the Healing Harp comes in handy when you've got your attackers
up front who can't lose a turn trying to heal themselves. Chongara
should stay in the back as he isn't very powerful. The best attacks
to use against the Giant Bats are (Arc) Burn Gound and (Gogen)
Explosion. To take out the Stone Golem and Stone Jackal easily, just
use either an item or a spell to Paralyze them then attack. Keep
your health up and you should be fine.
After clearing the room the party will go in and meet the Light Guardian.
It'll give you two items to help along your journey: the Light Stone and the
King's Image (which Chongara promptly takes). Now that you've recieved the
Light Stone, head back and talk with the Forest Spirit, she will give you
a Cure-All and you are now one step closer to the Silk Belt. Now you are
ready to visit the next area.
----------
Greyshinne
----------
--Amaidar Temple--
- Items
Shift Flute
Short Sword
Prayer Beads
Upon coming to the Greyshinne, Chongara will give you a brief history of the
monks inside the temple and the powerful martial arts skills they possess.
The Archmonk knows you are coming and has the idea that Arc and Co. are coming
to steal sacred books from atop the mountain. He summons his most powerful
warrior, Iga, to stop you from entering the temple and stealing the books.
Arc and Iga will have a one on one match, if Arc wins then Iga must listen
to what you've got to say.
BATTLE TACTICS: Your first move should be to go two blocks forward,
this will let you have the first attack as Iga won't be able to reach
you from that position. Basically you just need to get behind Iga
and hit him so there will be no chance for a counter attack. Use
Total Healing if you are coming close to death and just repeat all
that. It should only take about 4-5 rounds if you are in the level
24 range. You get a Short Sword for winning the battle.
Gogen tells Iga that they aren't there to steal anything from the monks and
that the leader has the wrong impression of them. He will take you to the
Archmonk and Kukuru will reveal him to be a monster in disguse (wonder where
these guys keep getting the costumes...). It will fly out of the room and
onto the training grounds where you will do battle again, this time with Iga
in the group.
BATTLE TACTICS: The way your party is split is really uneven. Arc and
Tosh can handle the three monks on the left themselves, use Iga on
the right side to assist Kukuru and the rest. Save the Amaidar Monk
for last so you won't have to worry about the little ones bothering
you. Make sure to have Poco or someone with a healing ability to
keep watch over the group since you'll undoubtedly need some life
through the battle. When the big guy is singled out, just have the
whole party gang up on him, using Kukuru for healing since her spell
can cover a good amount of space. You will get Prayer Beads for
killing the Monk.
After clearing the grounds, Poco will pick up a Shift Flute which will give
him another spell to use. Its now time to go find the Earth Guardian.
--Mt. Amaidar--
- Items
Cure-All
Romancing Stone 2
Throw Scroll
The mountain is littered with enemies so this fight will take a good amount
of time. Its a good place to get any characters who are weak some more levels
and you'll gain a ton of items as well.
BATTLE TACTICS: You should first take out the three Wild Himo-ji right
next to where you start, after killing 2/3 all of the other monsters
will start coming down at you. Fire spells like Gogen's 'Explosion'
work very well against the monsters here and will make this a quicker
battle. If you turn Himo-ji, just use Kukuru's 'Refresh' spell to
snap you out of it. Make sure to have a full time healer (such as
Poco) since the enemies will come all at once and lots of damage will
be done. Its a really straightforward fight but it takes a very long
time to complete. Just as long as you watch the party's health
you'll be fine.
After finally finishing off the monsters, Iga realizes that the sacred books
have been stolen. The Earth Guardian appears and lectures you about how
humans have taken for granted the powers which have been bestowed upon them.
It all ends up with him entrusting you with the Earth Orb. The group goes
back to the temple and Iga says good bye to his fellow monks and takes off
with you. Before continuing on with the story, take a minute to get these
three important things:
1. Go back to the Forest Spirit, you get a Cure-All and a Throw Scroll.
2. Go to Chongara's Shop, you'll meet Odon and he will come along.
3. Go to Arc's home and pick up Romancing Stone 2 from the mailbox.
Now that Mt. Amaidar is completed, you can return to the temple whenever you
wish to do some additional training. These are either a series of battles
in which you can get a bunch of levels for your party, or a quiz game that
can get you a couple of nice items. See the Secrets/Sidequests area for more
info on the Amaidar Proving Grounds.
------
Niedel
------
--Tournament Arena--
- Items
Book of Cravis
Cure-All
Herb
Magic Sprig
Power Apple
Reco's Grass
Revival Tonic
Toy Ring
Tragedy Glasses
Wind Stone
Before entering a contestant into the tournament, get the Herb from the gong
on the upper right of the screen. You can enter anyone from your party in,
but I suggest Poco. In fact, ENTER POCO IN THE TOURNAMENT!! Really all you
have to do is defeat five enemies and you'll win the grand prize: the Wind
Orb. Second place gets some nice luggage but you'll want to get the Orb.
Pick Poco and talk to the official and the tournament begins. After a short
introduction by the ultra-cool Roctoll, the fights start. Also, you can save
after each battle if you'd like, probably won't need to since all your stats
are refilled after each victory.
-Enemy- -Prize-
Blood Knight Revival Tonic
Boogie Man Power Nut
Black Knight Magic Sprig
Mad Monk Reco's Grass
Assassin Power Apple
BATTLE TACTICS: The only attack you really need to use for these fights
is the Lion Drum. This deals heavy damage against the enemy and
you'll attain victory in only two hits. For the last couple fights
you can use Battle Drum to boost your Offense so that a victory is
guarenteed. Defeating all the enemies will get you the Wind Orb and
since Poco was used, you get the Toy Ring accessory.
After winning the grand prize, the group will begin to leave as Roctoll
appears again. He congratulates you on the triumph but reveals his little
secret. He's been killing the winners of the tournament so that he can retain
the Wind Orb for himself. Roctoll snaps his fingers and you are ambushed
by Boogie Men and Roctoll shows his true form.
BATTLE TACTICS: The Boogie Men have a pretty decent amount of HP,
luckily the basic attacks from Iga, Arc, and Tosh all do a lot of
damage. Tosh will take more damage than anyone most likely since the
Boogie Men will all do Wind Slash attacks that affect him more than
anyone else. Be sure to have Poco or Kukuru looking out for him if
his health runs low. Gogen's 'Explosion' magic works wonders against
the Blood Fiend. All in all its not to hard of a battle.
Once you complete the fight, Gogen takes the Wind Orb and begins to examine
it. Accidently dropping it, the Orb will crack open and the Wind Guardian
who's been trapped in there for 600 years comes out and thanks you. The group
gets its usual lecture on the folly of human ways and he presents you with
the Wind Stone and the Tragedy Glasses. Now that you've met the next Guardian,
head back to Toyoke Forest and get the Cure-All, then come back to the Arena.
Talk with the official while standing behind him 10 times, he will give you
the Book of Cravis. The Niedel Tournament Arena will be opened up for you
as an optional venture, see the Secrets/Sidequests area for more info.
Right here is a good place to start doing some of the sidequests. Your levels
should be in the low 30's at least, this is enough to get you through the
Amaidar Temple trials, and halfway or more through the Forbidden Ruins. Doing
these two will gain you some quick levels (especially the Temple) and if more
are needed, fight in the Niedel Tournament and build up your characters. Not
only will you go on to the next area a lot more powerful, but you'll have
picked up some VERY helpful Accessories along the way. When ready you should
head for the skyport where Gogen does his little magic trick and its off to
Zariban.
-------
Zariban
-------
--Saryu Village--
- Items
Elder's Charm
Upon exiting the Silver Noah, a local tribesman greets you and takes you to
a cliff area overlooking the humble village. He gives you a brief history
on the miners and how they sacrificed the landscape for their own personal
wealth. They destroyed what used to be a lush paradise and turned it into
a sandy wasteland. All of a sudden some beams fly from the sky and nuke the
entire village, leaving it all in a pile of rubble. The whole group rushes
off to see if the elder or any others remain. Entering the village the party
sees the creatures resposible for the actions and say they've done it to get
the Water Shrine key to their leader, Kasadoll. Arc and the rest exact their
revenge for the terrible act they just committed.
BATTLE TACTICS: If you spent some time doing the sidequests, these
battles here should be a cakewalk. The Blood Skeletons and Maneaters
are just like the relatives you fought back at Nicarus Forest.
Gogen's spells should have some pretty good levels on it, his spell
'Explosion' works well and can absolutly destroy anything in its
path. The Insane Minotaur, who looks more fierce than he is, can be
taken down by normal attacks, or to speed things up you can use
Poco's Wild Lion Drum.
Once killing the enemies surrounding the village, the tribesman rushes to
his dying elder's side. The Saryu elder offers you some words of encouragment
with his last breath and hands you the Elder's Charm accessory. He then passes
away in the arms of the Saryu tribesman as sadness falls upon the group. Arc
and the rest head off to see who ordered this killing.
--Water Shrine--
- Items
Atrophy Horn
Water Stone
Coming just in time to see the perpatrator, Arc yells out to the man about
to enter the Shrine. Kasadoll takes credit for the attack and laughs off
all of Arc's threats. He runs off leaving you to fend off some rather large
insects.
BATTLE TACTICS: The Fleshrippers will be the first to come right at you
which makes them pretty easy targets to surround. By now (if you did
some sidequest work, or leveled up a lot elsewhere) your group should
be in the low 40's or high 30's and dealing large amounts of damage.
You can easily get by here just doing normal attacks or using any
powerful spells can take them out in one hit. Unless you've got an
extremely weak character you won't even need healing magic or items.
After killing the Brainpicker, Poco will find an Atrophy Horn in the
ground.
When the group squashes the insects, they run up to where Kasadoll is with
a few of his troops and then yells at him again. Tired of being annoyed all
the time, he takes matters into his own hands (finally) and battles you
himself....with the help of 12 other enemies of course. Did you really think
he'd start fighting for himself now?
BATTLE TACTICS: Kasadoll aka the Fire Golem will stay up on his little
platform the entire fight so you won't even need to worry about him
until the end. The spells used by the enemies are pretty pitiful
with the weak Wind Slash spells they throw at you over and over
again. In fact, every monster you face here can be demolished with
little or no effort. Simply use things like 'Explosion' to take down
a couple of them at a time and it'll go a lot faster. The Fire Golem
is a joke, just hit him 3-4 times using basic attacks (or once with
the Lion Drum) and he falls faster than....a thing that falls fast.
The party now has a meeting with the Water Guardian, you get the usual song
and dance. Before leaving though, it'll give you the Water Stone and present
Chongara with a brand new summon: Fu-jin. Also it asks you if you could
possibly help it out a little by killing even 10 monsters on the continent.
This is part of the Water Guardian Quest that you can read more about in the
Secrets/Sidequests part of this guide. If you haven't done it before, now
is a good time to work on your sidequests. You can get most of the characters
up really fast by doing the Niedel Tournament, those Ninja Lords will give
you a lot of experience and give you a quick boost. Once you've finished
(and getting your Cure-All at Toyoke Forest), head off to Palencia Castle
again.
------
Seirya
------
--Palencia Castle--
- Items
Fire Stone
Arc thanks Chopin for all his services along the way and says his goodbyes.
The group is met at the gates by two guards who are about to get Andel when
Iga and Tosh, in a most stealthy manner, take them out from behind. The group
enters the warehouse and into an elevator via a door left open by a couple
of scientists. At the bottom inside a labratory is the Fire Guardian being
held captive and stripped of its powers. The head scientist sips a vile of
liquid and changes into a Wyvern.
BATTLE TACTICS: By now all of your characters should be in the 50-60
range, meaning that this isn't exactly a tough battle. Just get Arc,
Tosh, or Iga to head up and take out the Wyvern and any enemies along
the way. Gogen can take out a few with his spells if you don't feel
like wasting your time on them with the main attackers. You'll get a
Hawk Statue for killing the Wyvern and after clearing the field, the
party is off again.
The Fire Guardian is understandably upset with humans and won't even help
you. A somewhat moving speech is givin and its faith is restored, he offers
you a new summon, "Rai-Jin", and the Fire Stone. With his last ounce of life,
the scientist pulls a switch which sets in motion a self-destruct sequence.
The group runs off to the elevator but a small pack of mosters appears behind
them. Arc and Kukuru stay behind to fend off the creatures as the others
go ahead.
BATTLE TACTICS: Another easy battle. Arc can use his Burn Ground as a
first attack to take out two of the Skeletons. After that he can go
ahead and kill the Soul Stealer (who leaves a Monolith Crest). Just
have Kukuru clean up the remains of the Skeletons since they'll do a
good amount of damage if they hit her. After beating the monsters
here, two Fate Dragons will appear on the elevator ride up. Have
Kukuru use her Divine Judgement and Arc can either basic attack or
use a spell. The attacks from the Dragons are surprisingly weak,
despite their fearsome appearence. You'll get a Power Wrist and
Warrior Charm for killing them.
Your party rushes towards the exit where they are met by a somewhat amused
Andel. He's left the king to die inside the throne room and runs out giggling
like a schoolgirl. Arc rushes to his side where some awful truths about the
kings past is revealed. The building starts to crumble and the king dies
as Arc holds him, and is urged to leave by the rest of the group. The entire
palace is in ruins and a news report comes on in the city. They believe the
person responsible for all this mess is Arc and crew, and Andel has created
a military state, is building "Palencia Tower". Also you just miss the local
weather. Once on the world map, visit the Forest Spirit and then go back
to Amaidar Temple to complete the second quiz. You can recieve a Rune Ring
for this, see the Secrets/Sidequests section for more details.
--Touvil--
- Items
Silk Belt
Now that everyone on the continent is on the look-out for you, you can't just
walk in like normal anymore. Instead Chongara comes up with a.....brilliant
plan and has the group dress up as Hemo-ji. With some fast talking by "Don
Gava Hemochan", the group is allowed to enter Seirya. Head over to Touvil
where Arc and Kukuru will head up to the top of Guardian Peak. At the top
they have a touching moment (funny, didn't seem to notice eachother through
the whole game until now) and extinguish the flame. The Ark Ghoul comes out
and says it will await you at the Ark. On the way down, the duo is met by
a pretty big group of enemies.
BATTLE TACTICS: You easily have the advantage in this fight since you
have the entire field surrounded. Tosh can take out most of the
enemies on the bottom on his own while leaving the few stragglers to
the rest of the pary. Have Arc go ahead and wipe out all of the Arch
Knights around the top and Kukuru can worry about the Dragonfly that
loops around towards the top. Really Arc and Tosh can clear the
field by themselves, but its all up to you.
With the flame extinguished and the party back on the map, head out for your
final visit to Toyoke Forest. The Forest Spirit gives you a special prize
this time, the Silk Belt. Though it really won't have much use now that the
party is already either maxed out or close to it, its still an excellent item.
When you are done, head back into Seirya.
--Sabatico Falls--
BATTLE TACTICS: Right as you enter the field you are in a fight. Up
the creek is some Arch Fiends and Ark Ghouls. Like the previous
fight, just use the strongest attacks, even basic attacks can do a
lot of damage. The faster characters will be doing most of the
fighting while the support ones will catch up later and offer
assistance. Any attack will do, just watch your health since they
can do a lot of damage.
The group finds the waterfall and Gogen magically opens the door by putting
the stones into a pattern that resembles the Magic: the Gathering deckmaster
symbol. They all enter and find the ark. A voice tells you that you must
first show your purity by defeating your inner self, you are taken away to
the Illusion World where you begin the final battle.
BATTLE TACTICS: There should be no surprises in this battle since you
are fighting yourself. You know all the attacks and what they can do
to you. The main thing you must do is get Chongara to search each of
them before they are killed, its not easy since Dark Tosh, Dark Arc,
and Dark Iga will come right out and hit the party causing you to
counter. Equip a pair of Hyper Boots on Chongara to make it faster
and give yourself some breathing room. The easiest way to have
Chongara complete this is to use Gogen's Sleep spell on the enemies,
they'll be knocked out for the entire fight. Your spells work just
like they were hitting any other enemy, so pick whichever you want.
Have Kukuru or Poco keep an eye on the HP levels and heal when needed
since the spells are powerful. For the most part this is an easy
battle if the entire group is around max level.
The voice will congatulate you on the victory and is very pleased with all
of you. Each Guardian comes and offers you words of wisdom and encouragement
to rid the world of darkness for good. Its a very happy moment with much
praise being sung in your name. A final save is created for you. After the
celebration, the group heads outside and is met by Andel, along with a minion
of soldiers. They steal the Ark and run off with it. A quake occurs near
Touvil and Kukuru is seperated from the rest of the group. A giant tower
shoots up from the crack in the surface. Later on, the rest of the group
board the Silver Noah and come up where Kukuru is standing. A very sad moment
as the group says goodbye and she is left to protect the seal.
To be continued...
-------------
VI. Item List
-------------
-Name- -Effect-
Atrophy Ball Decreases Offense/Defense
Attack Tonic Temp Offense increases
Big Bomb Big explosion
Bitter Leaf Temp Defense increase
Blindness Grass Causes Blindness
Cure-All Recovers Statuses
Energy Fruit Recovers 60 HP
Hard Nettle Cures Silence
Herb Recovers 20 HP
Life Nut Max HP +2
Magic Leaf + Magic ability
Magic Sprig Max MP +2
Neba Neba Temp Agility decrease
Nettle Cures Stone
Palo Nut + Agility
Paralysis Apple Causes Paralysis
Poison Berry Poisons foes
Power Apple Gain a level
Power Nut + Offense
Reco's Grass Increases Defense ability
Revival Tonic Resurrects dead
Rue's Satchel Cures Paralysis
Sacred Water Cures Poison
Sleep Ball Causes Sleep
Small Bomb Small explosion
Speed Satchel Temp Agility increase
Stone Causes damage when thrown
Summon Pot Summons Guardians (Chongara)
---------------------
VII. Accessories List
---------------------
Accessories are items you can equip on your characters to boost their various
stats, add different abilities, etc. There is a rather large collection of
things to look for. The accessories screen is set up like this:
[1] [2] [3] [4] [5] [6] [7] [8]
[9] [10][11] etc...
Each number represents a different item, the following list will correspond
to the way it is set up on screen.
[01]Fire Charm Fire Attribute Protection
[02]Ice Charm Water Attribute Protection
[03]Anti Hemo-ji Prevents Hemo-ji Condition
[04]Healing Charm + HP Recovery
[05]Silk Belt Doubles battle EXP
[06]Magic Card + 10% Magic Ability
[07]Insomnia Card Sleep Protection
[08]Power Gauntlet + 30% Defense (Chongara)
[09]Kaiser Glove Level 1 Throw Ability
[10]Phantom Gauntlet + 50% Offense
[11]Sunglasses Darkness Protection
[12]Hit Scroll + Attack Hit Success
[13]Throw Scroll Changes Throw Ability
[14]Deity Fist + Strength Against Certain Foes
[15]Violet Necklace 100% Hit Success
[16]Necklace HP Boost on Level Gain
[17]Prayer Beads + 30% Magic Ability (Gogen Only)
[18]Senior Bandana + Attack hit success
[19]Whirlwind Bandana + 10% Agility
[20]Hyper Boots + 30% Agility
[21]Jump Boots Level 1 Jump ability
[22]Counter Bracelet Counterattack Level 1
[23]Junk Bracelet Grab Level 1 ability
[24]Skill Bracelet Grab becomes Throw Back
[25]Goddess Amulet - 50% MP consumption
[26]Power Wrist + 30% Offense
[27]Diel's Fang + Counterattack Damage (Iga Only)
[28]Monster Fang CAUTION - Unknown Effect
[29]Sea Breeze Harmony Heals all friends each turn (Kukuru)
[30]Shell Makes foes leave items
[31]Unicorn Horn + Monster treasure rate
[32]Tragedy Glasses CAUTION - Unknown Effect
[33]Mirror Stone Protection
[34]Rune Ring CAUTION - Unknown Effect (Arc)
[35]Phantom Ring + 50% Magic Ability
[36]Magic Ring + 30% Magic Ability
[37]Toy Ring Shift Flute Hits Entire Map (Poco)
[38]Antidote Ring Poison Protection
[39]Phantom Shield + 50% Defense Ability
[40]Warrior Charm + 30% Defense Ability
[41]Elder's Charm + 10% Defense Rate
[42]Great Cane + 70% Offense (Gogen)
[43]Hell Scope + Shingan-Ho Range (Iga)
[44]King's Image Get EXP of the Guardians (Chongara)
[45]Hawk Statue Silence Protection
[46]Fiend Statue + Dodge Ability
[47]Short Sword + 10% Offensive Ability
[48]Phantom Sword + Attack Range
[49]Raila's Hairpin Recovers Full HP (Kukuru)
[50]Confusion Amulet + Hit Ratio
[51]Armor Stone + 10% Defensive Ability
[52]Romancing Stone 1 Unknown Properties (1 of 4)
[53]Romancing Stone 2 Unknown Properties (2 of 4)
[54]Romancing Stone 3 Unknown Properties (3 of 4)
[55]Romancing Stone 4 Unknown Properties (4 of 4)
[56]Sun Hat Recovers HP Each Turn
[57]Book of Flower Increase Hit ratio (Tosh)
[58]Book of Corvis Global status protection
[59]Music Book + 30% Magic ability (Poco)
[60]Monolith Crest Paralyze Protection
[61]Yukari's Crest + Paralyze to Ouka raibaku zen (Tosh)
[62]Flay's Crest + Strength against certain foes
[63]Hero Crest Recovers MP every turn (Arc)
[64] -Empty- -Empty-
----------------
VIII. Characters
----------------
--Arc--
Arc, if you couldn't figure it out, is the protagonist in the Arc the Lad
series. As most main characters are, he is well balanced in his Abilities
as well as in straight combat. Not only does he have powerful attack spells,
but also has a very good healing spell. Just and all around useful guy.
Another good thing is he can equip the Hero Crest accessory, meaning he can
infinatly use his healing and offensive spells if the other party memebers
run low on MP.
- Abilities
Burn Ground Destructive lava attack Lvl.2
Gale Flash Outer space attack Lvl.21
Meteor Shower Deadly meteor shower Lvl.10
Slow Enemy Reduce enemy Agility Lvl.6
Total Healing Heals and restores HP Lvl.17
--Chongara--
Chongara is a greedy treasure hunter with some serious sharing and speaking
issues. He pretty much takes care of the comic relief for the game as he
is always saying something goofy. His basic attack is somewhat powerful but
his summons are really what makes him useful. They really aren't offensive,
but more for additional little features (like the Monster Book and creating
tiles on the floor), though they can be vital to your victory.
- Abilities
Choko Summon Choko N/A
Fu-jin Summon wind genie N/A
~ Wind Summon storm genie N/A
Kelack Summon healing Kelack N/A
~ Heal Recover party HP N/A
Mofly Summon floor-making Mofly N/A
~ Make Floor Make floors to cross gaps N/A
Odon Summon Odon N/A
~ Transfer Shapeshift into enemy N/A
Rai-jin
~
Search Search monster stats N/A
--Gogen--
What appears to be a frail old man is really well...a frail old man. He's
not totally useless though, his big strong point is the powerful spells he
posesses. Basically Gogen is a support character and is better suited in
being near the back of the fight. His spells do have good range on them making
it easier for him to do damage without any being done to him.
Diamond Dust Destructive snowstorm Lvl.
Dream Knock Put enemies to sleep Lvl.
Explosion Engulf enemies in flame Lvl.
Flame Wall Create fire wall Lvl.
Teleport Telepoert select area Lvl.
Thunderstorm Destructive thunderstorm Lvl.21
Wind Slash Destructive windstorm Lvl.
--Iga--
Iga is a former monk from the Amaidar Temple who joined after learning of
his master's true being. A very powerful martial artist both physically and
mentally, he can be a real asset when it counts. His attack power is excellent,
even basic attacks can do a big amount of damage to any enemy. His defense
is also pretty good which means he can absorb a lot of hits without you needing
to worry about healing after every turn.
Kishinryu-eiha Cast shadow-self at enemy Lvl.29
Messho-reppa Break weaker enemies Lvl.30
Ryusei-baku Engulf foes in a tornado Lvl.27
Senpu-gekishu Attack enemies all around Lvl.25
Shingan-Ho Mark enemies for death N/A
Taima-kodan Laser bomb marked enemies N/A
--Kukuru--
Kukuru's main strength is her very long range. Her spells are mainly support
spells, so she can easily get to other party memebers in need quickly and
heal them. She's also a pretty powerful fighter but lacks in the defensive
area. Kukuru is alright to have on the front line but keeping her in the
second string would be a wise decision.
- Abilities
Antidote Cure Poison Lvl.
Cure Recover HP Lvl.
Divide Steal foe's HP and give to party Lvl.26
Divine Judgement Laser-wielding angel... Lvl.
Refresh Recover conditions Lvl.
Resurrect Returns characters to life
Silencer Steal foe's magic casting Lvl.
--Poco--
Poco is pretty strong when it comes to straight fighting but is just a little
better in the Abilities area. His spells are mainly for support such as
healing, and boosting stats for the current fight. These can greatly increase
the odds of your victory as it'll bring more power to the party as a whole.
He can get right in and fight hand-to-hand, just keep him behind the main
fighters.
- Abilities
Battle Drum Increase party offense Lvl.
Cheer Trumpet Attack foes by using spooks N/A
Healing Harp Recovers HP Lvl.
Lion Drum Cause wave motion explosion N/A
Shift Flute Align all to same direction... N/A
Slow Bass Reduce enemy Agility Lvl.
Speed Ocarina Increase party Agility Lvl.
--Tosh--
Tosh is a pure offensive fighter. His attacks and Abilities are very powerful
and can deal some major damage. He is especially useful in tight situations </pre><pre id="faqspan-2">
where a lot of brute force is needed. Definatley one to keep on the front
line as he can take and deal a lot. Since he will be fighting out there and
getting delt a lot of damage, its best to keep watch over him and make sure
to keep a support character nearby to heal his wounds.
- Abilities
Jubakuzen Paralysis Curse slash Lvl.
Koei-zen Tiger shadow slash Lvl.25
Ouka-raibaku-zen Cherry blossom thunder slash Lvl.28
Shinkuzen Vacuum slash 2 squares forward Lvl.
--------------
IX. Enemy List
--------------
Item drops correspond to the locations. Example:
-Name- -Location- -Item Drop-
Evil Bonze Palencia C., N. Forest Jump Boots, Sleep Ball
Ghost Colbo P., Palencia C. Sacred Water, Power Apple
Evil Bonze will drop the Jump Boots when battling it at Palencia Castle, it
drops the Sleep Ball when fought at Nicarus Forest. The same goes for the
Ghost, it drops Sacred Water at Colbo Plain, Power Apple at Palencia Castle.
Also, if there is a number in parentheses such as "(15)", this means it can
be found on the 15th floor of the Forbidden Ruins, just a space-saver for
some of the ones I can't fit the entire thing on.
-Name- -Location- -Item Drop-
Amaidar Monk Amaidar Temple Prayer Beads
Arch Fiend Forbidden Ruins (30) Cure-All
Arch Knight Forbidden Ruins ( ) Energy Fruit
Ark Ghoul Forbidden Ruins (47) Poison Berry
Assassin Arena Big Bomb
Black Knight Arena Cure-All
Blood Fiend Arena, (20) Neba Neba
Blood Knight Forbidden Ruins (5,6,23) Energy Fruit
Blood Skeleton Saryu Village Bitter Leaf
Blood Slime Amaidar Proving Grounds Cure-All
Bloodweed R. Woods, Toyoko F., (16) Neba Neba
Boogie Man Mt. Amaidar, (8) AntidoteRing/Herb/E.Fruit
Brainpicker Water Shrine Antidote Ring
Choko Forbidden Ruins (50) Neba Neba
Dark Arc Illusion World Revival Tonic
Dark Chongara Illusion World Neba Neba
Dark Gogen Illusion World Cure-All
Dark Iga Illusion World ---
Dark Kukuru Illusion World Energy Fruit
Dark Monk Water Shrine Bitter Leaf
Dark Poco Illusion World ---
Dark Tosh Illusion World Energy Fruit
Demi Monk Forbidden Ruins (4,5,23) Nettle
Doll Master Palencia Castle, (27,28) Paralysis Apple/Fiend Statue
Dragonfly Ishima Rocks Sleep Ball
Dream Cloud Forbidden Ruins (10) Herb
Evil Bonze Palencia C.,N.Forest,(13) Jump Boots, Sleep Ball
Fate Dragon Forbidden Ruins (48) Bitter Leaf
Fire Elemental Colbo Plain, (9) Stone
Fire Golem Water Shrine Hawk Statue
Fleshpicker Forbidden Ruins (49) Herb
Fleshripper Water Shrine Energy Fruit
Funeral Pyre Amaidar Proving Grounds Small Bomb
Ghost Colbo P.,Palencia C.,(11) Sacred Water, Power Apple
Ghoul Palencia Castle, (19,20) Rue's Satchel
Giant Bat Azenda Highland, (24,25) Speed Satchel
Great Serpent ??? Neba Neba
Green Slime Colbo P., Palencia C.,(8) Herb, Palo Nut
Gutwrencher Forbidden Ruins (49) Sleep Ball
Hellhound Forbidden Ruins (50) Stone
Iga Amaidar Temple Short Sword
Illusion Flame Illusion World Herb
Illusion Lord Illusion World Armor Stone
Insane Minotaur Saryu Village, (46) Atrophy Ball
Mad Monk Forbidden Ruins (9) Poison Berry
Mad Puppeteer Amaidar Proving Grounds Rue's Satchel
Maneater Saryu Village Blindness Grass
Medusa Lizard Raiden Ruins Nettle
Mighty Fly S. Marsh, T.Forest, (18) Small Bomb, Revival Tonic
Necromancer Water Shrine Cure-All
Ninja Toyoke F., P.Castle, (21) Hit Scroll, Senior Bandana
Ninja Lord Arena, (46,47) Cure-All
Novice Monk Amaidar Temple Attack Tonic
Poison Cloud Forbidden Ruins (6,7,29) Atrophy Ball
Shadow Skeleton Forbidden Ruins ( ) Sacred Water
Skeleton Nicarus Forest, (14,15) Bitter Leaf
Soul Flame Forbidden Ruins (45,46) Hard Nettle
Soul Reaper Forbidden Ruins (7,28,29) Attack Tonic
Soul Stealer Forbidden Ruins (48) Rue's Satchel
Stone Golem Azenda Highland, (10) Deity Fist, Small Bomb
Stone Jackal Azenda Highland, (25,26) Atrophy Ball/CounterBracelet
Vampire Bat Training Grounds,W.Shrine Speed Satchel
Voodoo Man Forbidden Ruins (3,4,21) Hard Nettle
Warlord R.Woods,S.Marsh, (17,18) Attack Tonic
Water Slime Mt. Amaidar, (26,27) Power Jelly/Palo Nut
Werewolf Forbidden Ruins (2,3) Speed Satchel
Wicked Monk Ishima Rocks Blindness Grass
Wild Himo-ji Mt. Amaidar P.Jelly/JunkBracelet/B.Bomb
Witch Doctor Palencia C.,N.Forest,(12) Magic Card, Hard Nettle
Wizard Forbidden Ruins (50) Poison Berry
Wraith R. Woods, T. Forest (15) Blindness Grass
Wyvern Forbidden Ruins ( ) Attack Tonic
Zombie Colbo Plain, (11) Poison Berry
----------------------
X. Secrets/Side Quests
----------------------
As you progress through the game there are some items that normally wouldn't
pick up had you just gone straight through. That is where this section comes
in handy, it will guide you through the "extra" parts of the game where you
can pick up some things that may help you greatly on your journey...
- Contents:
A. Romancing Stones
B. Silk Belt
C. Forbidden Ruins
D. Amaidar Proving Grounds
E. Niedel Tournament
F. Water Guardian Quest
G. Chongara's Monster Book
-------------------
A. Romancing Stones
-------------------
The Romancing Stones are four accessories that are found in the first Arc
game and if missed, cannot be found until Arc III. Also, the order you gain
them is a little odd, you'll get the third one before the second, why they
did it that way is beyond me. Equipping all four of them on a character will
allow them to use spells and they cost no MP at all. Here are the times and
locations to get them:
1. Go to Touvil (your home) after your house is burnt down and walk
around its remains. In the back right corner of the house, press X
until you pick up the stone.
2. Head back to Touvil once Iga joins you and check the mailbox.
3. After Gogen joins the party it will be in your inventory.
4. 50th floor of Forbidden Ruins, chest next to the throne.
------------
B. Silk Belt
------------
This is undoubtedly the most hidden accessory in the game, missing it is very
easy if you don't know what you are doing. The steps must be performed at
the right time and missing even one will not allow you to get the Silk Belt.
Make it a habit of heading straight to the Forest Spirit after every Guardian
you meet. These steps begin after you have met the Forest Spirit, you will
need to go back and visit it at these times:
1. Right after you talk to the Forest Spirit the first time, go back
and talk to it again. Do it before Gogen joins the group.
2. Head back once you recieve the Light Orb, go before meeting Iga.
3. Once you obtain the Earth Orb, go before heading to Niedel.
4. Talk to her again after obtaining the Wind Stone.
5. After meeting the Water Guardian, head back.
6. After meeting the Fire Guardian, visit again.
7. Head back for the final time after extinguishing the flame cion.
In addition, each time you visit the Forest Spirit (following the above steps),
you'll earn an item to help you out in the game. Remember that you can go
back to it whenever you want to pick up a free Cure-All, its time consuming
but you can net a ton of them if you want.
1. Cure-All 5. Cure-All
2. Cure-All 6. Cure-All
3. Cure-All, Throw Scroll 7. Silk Belt
4. Cure-All
------------------
C. Forbidden Ruins
------------------
This is the one of the most daunting tasks you'll ever try to complete in
the game. The Ruins are 50 floors long. Only attempt this mission if your
characters are extremely high leveled as you'll need all the help you can
get. Going through it with the characters around level 55 will be pretty
easy, won't even need to heal much. The items listed here are the ones you
can find in the chests along the way. Most of them, such as the accessories,
are only available once, but others like the regular items will regenerate
every time you enter the room.
-Flr--Enemies- -Items-
1 Warlord Revival Tonic, Herb
2 Werewolf Big Bomb, Speed Satchel
3 Voodoo Man, Werewolf Skill Bracelet
4 Voodoo Man, Demi Monk Stone, Atrophy Ball, Insomnia Card
5 Blood Knight, Demi Monk Paralysis Apple, Summon Pot, Small Bomb
6 Blood Knight,PoisonCloud Bitter Leaf, Energy Fruit, Power Gauntlet
7 PoisonCloud, Soul Reaper Rue's Satchel, Blindness Grass, Hell Scope
8 Boogie Man, Green Slime Sunglasses, Revival Tonic
9 Fire Elemental, Mad Monk Nettle, Fire Charm
10 Dream Cloud, Stone Golem Attack Tonic, Fire Charm
11 Ghost, Zombie Flay's Crest, Power Nut, Cure-All
12 Ghost, Witch Doctor Ice Charm, Stone, Neba Neba
13 Evil Bonze, Witch Doctor Revival Tonic, Magic Ring, Sleep Ball
14 Evil Bonze, Skeleton Unicorn Horn, Sleep Ball, Speed Satchel
15 Wraith, Skeleton Speed Satchel, Sleep Ball, Power Wrist
16 Wraith, Bloodweed Sacred Water, Power Jelly, Anti Hemo-ji
17 Warlord, Bloodweed Power Jelly, Healing Charm
18 Warlord, Mighty Fly Mirror, Blindness Grass
19 Ghoul, Mighty Fly Energy Fruit, Sea Breeze Harmony
20 Ghoul, Blood Fiend Neba Neba, Violet Necklace, Herb, Blind.G.
21 Voodoo Man, Ninja Cure-All, Music Book
22 Voodoo Man, Demi Monk Hyper Boots, Sacred Water
23 Blood Knight, Demi Monk Yukari's Crest, Attack Tonic
24 Blood Knight, Giant Bat Bitter Leaf, Power Apple
25 Stone Jackal, Giant Bat Power Wrist, Herb
26 Stone Jackal, Water Slime Fire Charm, Sacred Water
27 Doll Master, Water Slime Life Nut, Nettle, Poison Berry, Rue's Satchel
28 Doll Master, Soul Reaper Phantom Gauntlet
29 Poison Cloud, Soul Reaper Sunglasses, Hard Nettle
30 Arch Fiend Atrophy Ball, Anti Hemo-ji, Speed Sat., Stone
31 Boogie Man, Mad Monk Energy Fruit, Insomnia Card
32 Black Knight, Mad Monk Power Apple, Small Bomb
33 Black Knight, W. Hemo-ji Hawk Statue, Attack Tonic
34 Blood Skeleton, W.Hemo-ji Stone, (2)Power Jelly, (2)Herb, Neba Neba,
Energy Fruit, Hit Scroll
35 Blood Skeleton, Hellhound Diety Fist, Rue's Satchel, Small Bomb
36 Assassin, Hellhound Power Jelly, Mirror, Herb, Small Bomb, E.Fruit
37 Assassin, Vampire Bat Shell
38 Maneater, Vampire Bat Neba Neba, Magic Ring
39 Wyvern Stone, Herb, Antidote Ring
40 Dark Monk, Necromancer Sleep Ball, Sacred Water, Book of Flower
41 Dark Monk, Arch Knight Sleep Ball, Neba Neba, Phantom Shield,
Sacred Water, Herb
42 Shadow Skeleton, A.Knight Herb, Phantom Sword, Sacred Water
43 Shadow Skeleton, B.Slime (2)Herb, Great Cane
44 Mad Puppeteer, B. Slime Sun Hat
45 M.Puppet.,S.Golem,S.Flame Phantom Ring
46 Ninja L.,S.Flame,Insane M. Necklace
47 Ninja Lord, Ark Ghoul Diel's Fang
48 Fate Dragon, Soul Stealer Raila's Hairpin
49 Fleshpicker, Gutwrencher ---
50 Choko, Wizard, Hellhound Romancing Stone 4, Sleep Ball, Speed Satchel,
Rue's Satchel, (2)Energy Fruit, (2)S.
Water
--------------------------
D. Amaidar Proving Grounds
--------------------------
There are two parts to the Proving grounds, one is to train your body and
soul, the other for your mind. Body and soul is a series of 10 battles you
must survive (don't have to do them all at once), and mind is a set of two
quizes about general Arc the Lad knowledge from the game. The quiz answers
are first, then the battle list.
- Quiz 1 -
1 - Q: How many characters are there in your party?
A: Seven
2 - Q: Who joined the quest right after Poco?
A: Kukuru
3 - Q: What is Tosh's strongest special ability?
A: Ouka raibaku zen
4 - Q: What is the minister's name in Palencia castle?
A: Andel
5 - Q: What is the Guardian you met in Millmana?
A: None
6 - Q: Name of the royal airship given to you by the King of Seriya.
A: Silver Noah
7 - Q: Which instrument DOESN'T Poco play?
A: Autoharp
8 - Q: What is the name of Arc's special ability that draws...?
A: Gale Flash
9 - Q: Where is it said you will meet friends who will share...?
A: Gate to Palencia Castle
For completing the first quiz game you get the Accessory 'Monolith Crest'.
Hopefully that wasn't to hard on you, had you payed attention through the
game it should have been pretty easy. There is also a second quiz game to
complete after meeting the Fire Guardian, the questions and answers are as
follows:
- Quiz 2 -
1 - Q: Who is wanted by the castle guard for unspecified crimes...?
A: Tosh
2 - Q: General Yagun has a pet. What is it?
A: Monkey
3 - Q: What is Arc's full name?
A: Arc Ricolne
4 - Q: What was the name of the monster that held Gogen?
A: Illusion Lord
5 - Q: Where is Hemo-ji's native habitat?
A: Amaidar Mountain
6 - Q: What is the name of Arc's fater?
A: Yoshua
7 - Q: What is Arc's mother's name?
A: Polta
8 - Q: What is the name of Kukuru's clan?
A: Sacred White Clan
9 - Q: What is Poco's choice in comfortable adventure-wear?
A: Spandex
10 - Q: Who is the flight attendant on Silver Noah and a friend of Bach?
A: Chopin
11 - Q: In what country did you discover spies?
A: Millmana
12 - Q: What symbol do you find on the save data screen?
A: Title logo
13 - Q: What is the name of the Guardian Force at Chongara's shop?
A: Odon
14 - Q: The sequel to Arc the Lad...
A: is packed-in!
15 - Q: How many people are there on the staff that made Arc the Lad?
A: Too many.
16 - Q: In a military office in the capital city, a dungeon with...?
A: is being built
17 - Q: What lies at the very bottom of the Forbidden Ruins?
A: It's a secret
18 - Q: How many people can you see when the door of the temple is open?
A: 21
19 - Q: Which item did Chongara find at the Ancient Monolith?
A: Great item
20 - Q: Choko is...
A: cute
For correctly answering this pretty big set of questions, you are presented
with a Rune Ring from the monks. Congratulations!
- Battles -
1. Green Slime x16
2. Fire Elemental x16
3. Doll Master x16 NOTE: In the 6th battle you'll face a pack
4. Giant Bat x16 of 16 Wild Hemo-ji. After beating all of
5. Water Slime x16 them, there will be a little cut-scene
6. Wild Hemo-ji x16 with Chongara. A pure Hemo-ji will come
7. Vampire Bat x16 out and after a short exchange, Chongara
8. Soul Flame x16 gets a new summon: Hemo-ji.
9. Mad Puppeteer x16
10. Blood Slime x16
11. Funeral Pyre x16
After completing the eleven trials, the monks will present you with a special
artifact, the Monster Fang. Once you've beaten these trials you cannot do
them again.
--------------------
E. Niedel Tournament
--------------------
When you visit Niedel for the first time, you have to fight in the tournament.
Choosing Poco would have gotten you a Toy Ring in addition to the Wind Orb
if you won the championship. Now the tournament is opened again and entering
can get you some really useful items, it just takes forever to do. To earn
the items you must complete a certain amount of battles, you'll realize just
how long this is going to take if you try for the 1,000 battle mark. You
can only select one prize for each mark you complete, but after winning 1,000
matches you'll get to keep every item offered to you throughout the tournament.
The amounts of fights and items offered are as follows:
- 10 Battles - 20 Battles
1. Power Apple 1. Power Nut
2. Big Bomb 2. Palo Nut
3. Atrophy Ball 3. Life Nut
4. Revival Tonic 4. Magic Sprig
- 40 Battles - 80 Battles
1. Ice Charm 1. Insomnia Card
2. Fire Charm 2. Anti Hemo-ji
3. Magical Card 3. Mirror
4. Whirlwind Bandanna 4. Sunglasses
- 120 Battles - 160 Battles
1. Diel's Fang 1. Power Wrist
2. Hyper Boots
3. Healing Charm
4. Shell
- 200 Battles - 1,000 Battles
1. Phantom Gauntlet 1. All of the above
2. Violet Necklace
3. Unicorn Horn
-----------------------
F. Water Guardian Quest
-----------------------
After reaching the continent of Zariban you will meet the Water Guardian.
Before leaving it mentions something about helping it kill at least 10 enemies
to help it out. There are a few extra accessories and items you can get here
for killing a certain amount of enemies around the continent. Either go to
Ishima Rocks, Raiden Ruins, or Salyan Desert and defeat the monsters. When
you killed as many as you wish, head back and talk with the Guardian and it'll
present you with a gift based on the amount defeated. Note that every time
you visit the Guardian your total resets.
EXAMPLE: Killing 10 monsters gets you a Big Bomb. In order to get the
Goddess Amulet, you'd still have to kill 30 more enemies, not 20.
-Kills- -Prize-
10 Big Bomb
20 Big Bomb
30 Goddess Amulet
?? Stone
?? Power Apple
?? Confusion Amulet
?? Cheer Trumpet
I'm not exactly sure how the numbers for the last four work. Just go to a
small place with a bunch of enemies (like the Raiden Ruins) and fight about
6-8 battles then go and talk with the Water Guardian, it won't take long for
it to hand over the Cheer Trumpet and Confusion Amulet. Before talking with
it, save the game and if you don't get the desired prize, reset and keep
fighting and coming back until you do.
--------------------------
G. Chongara's Monster Book
--------------------------
One of Chongara's spells is called 'Search'. This will enable you to see
the monster's stats, attacks, and what item it has. Whenever used on a monster
it will also fill out an entry in Chongara's Monster Book. You can see the
ones you've collected so far by pressing Select in battle and going into the
book at the bottom of the list. Check the Monster List part of my guide to
see where these enemies can be found. If you complete the entire book, once
you've completed the game you can load up your save and go to Niedel. You'll
now have the option to enter into the "Black Tournament" where you will fight
the dark versions of yourself.
0. Arc
1. Kukuru 11. Ninja 21. Stone Jackal
2. Tosh 12. Witch Doctor 22. Mighty Fly
3. Poco 13. Warlord 23. Werewolf
4. Gogen 14. Evil Bonze 24. Blood Skeleton
5. Iga 15. Giant Bat 25. Shadow Skeleton
6. Chongara 16. Doll Master 26. Wraith
7. Skeleton 17. Soul Reaper 27. Ghoul
8. Ghost 18. Fire Elemental 28. Water Slime
9. Zombie 19. Bloodweed 29. Blood Slime
10. Green Slime 20. Dream Cloud 30. Assassin
31. Ninja Lord 41. Hellhound 51. Soul Flame
32. Voodoo Man 42. Soul Stealer 52. Funeral Pyre
33. Boogie Man 43. Vampire Bat 53. Wild Hemo-ji
34. Necromancer 44. Blood Knight 54. Blood Fiend
35. Wizard 45. Black Knight 55. Arch Fiend
36. Demi Monk 46. Arch Knight 56. Stone Golem
37. Mad Monk 47. Poison Cloud 57. Wyvern
38. Dark Monk 48. Medusa Lizard 58. Insane Minotaur
39. Wicked Monk 49. Dragonfly 59. Ark Ghoul
40. Mad Puppeteer 50. Maneater 60. Fire Golem
61. Fate Dragon 71. Fu-jin
62. Great Serpent 72. Rai-jin
63. Novice Monk 73. Odon
64. Amaidar Monk 74. Hemo-ji
65. Brainpicker 75. Dark Arc
66. Fleshripper 76. Dark Kukuru
67. Gutwrencher 77. Dark Tosh
68. Fleshpicker 78. Dark Poco
69. Kelack 79. Dark Gogen
70. Mofly 80. Dark Iga
81. Dark Chongara
22222222222222222222222222222
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222222222 222222222
222222222 222222222
____ 222222222__ 222222222 ___ ___
/ / | ^ | 222222222 \ / \ |
/ | | /| |\ || | 222222222 | | | |
/ . | --,--. ,---. |/2| |2\|| |__222,222.2 | | ,----,' ,---,| |
/ , | | \ ,-. \/ ,. \222| |222| _ \ / ._. \ | | / , |/ , ' |
; /__| | | | '-'| |'-'222| |222| | | || ___| | | /|| | | || | | |
| ___ | | | | \/ |222| |222| | | || \/ \ | |_/ || |/ || |/ |
/__\ / __\ __\ \____/22/___\2/___/___\\____//______| \___/__\\____/__\
222222222 222222222
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FAQ/Walkhtrough
Written By: James Pelchar [jesterguy]
Email:
[email protected]
Contents:
I. Game Basics
II. Walkthrough
III. Item List
IV. Equipment List
V. Characters
VI. Enemy List
VII. Secrets/Sidequests
VIII. Legal
IX. Credits
NOTE: All information included in this guide is based on Arc II with a
converted save from Arc I.
--------------
I. Game Basics
--------------
-Battle Controls-
D-Pad: Move Character
Circle: Abilities
Triangle: End Turn
Square: Main Menu
X: Attack
L1+R1: Free Cursor
Start: Pause
Select: Options Menu
-Map Controls-
D-Pad: Move Character
Triangle:
Square: Main Menu
X: Confirm/Run
L1/R1: Run
L2/R2: Change Character
OTHER NOTES:
- When you start up Arc II there will be a 'convert' option that you
can select. If you beat the game and saved when prompted after the
final battle, you can load up that file onto here before starting
your new game.
- Always check the monster bounty pictures when you go into a new
Hunter's Guild! Nuff' said.
---------------
II. Walkthrough
---------------
-------
Prodias
-------
You view a field littered with bodies, a few soldiers stand around and have
obviously been the ones behind this killing spree. The leader of the men
and a few other troopers are attempting to steal a giant statue of the Fire
Guardian as the villagers attempt to resist. The guns are raised and a boy
named Elc runs in front to try and stop the imminent slaughter. The villagers
are all killed, Elc's own father and grandfather are massacred right before
his eyes. In a blind rage, Elc takes out most of the soldiers with a powerful
fire spell. More arrive and overwhelm the boy, the Silver Noah is called
and lifts the statue from the village. Elc is taken along as well. He suddenly
wakes up, this isn't the first time this dream has occured. Head to the door
and Lynx will tell you to get to the Hunter's Guild immediatly.
Sitting on the counter is a journal, this is how you save the game in Arc
II. Save if you wish, or get some very basic tips from Denim to your left.
Before leaving, check the pictures on the wall for bounties! Talk to the
man at the counter and he gives you a job to complete. Someone at the skyport
is causing trouble, you'll get paid 2,000G for finishing the job. When you
are ready, exit the guild.
-------------
Aldia Skyport
-------------
- Items
Gale Bandana
There is a crazed man holding a girl hostage inside, also he's demanding for
the skyport to be shutdown. Apparently this request ties in with some VIPs
flying in sometime soon. Elc bursts through a window behind the man and the
girl runs off as the criminal is distracted. When the battle begins, hit
the guy twice and he'll teleport towards the door and run off to the airship.
Before chasing him down, talk with the hostage and she'll give you a Gale
Bandana. Enter the ship and head off to find this character.
The first door to your right has a girl and her fearsome looking pet named
Paundit. After a short exchange you should head to the end of the hall and
up onto the deck where the fleeing suspect has ran. The guy you are chasing
is named Alfred, he'll release a bunch of Giant Bats for you to tangle with
first. The girl (Lieza) and her pet come and heal you and assist in the fight.
Basic attacks are all thats needed here, you won't even have to heal. Once
you've taken down all the bats, and gianed a few levels in the process, head
for Alfred. Attacking him close range is the best, the attacks you take from
2 steps out will only deal minimum damage. Just gang up on him with all three
and he'll go down within a couple turns.
Alfred starts to reveal details about a group called "The Cabal", but is shot
before he can say any more. A load of mobsters appear and demand that the
Lieza be handed over. Elc has a quick flashback and while the mobsters are
off-guard, he slices one open. Paundit does the same and the trio makes their
escape. A mobster with an itch trigger finger shoots Lieza, but not fatally.
When you get onto the world map, head west and across the bridge to Indigos.
-------
Indigos
-------
Luckily you've got a friend named Shu that lives here, he lends you his
apartment while he goes off to do something. You can take a nap on the couch
and save if needed. Go into the Hunter's Guild and speak with the man at
the counter, then to the only other guy standing in the room. He'll direct
you to the tavern. Head to the tavern as a somewhat angry man exits. Talk
to the barkeeper and he tells you the man that just passed was the doctor
and was headed to Ruin Town.
Arriving at Ruin Town you'll see Dr. Lado being approached by an angry monster
trying to take revenge for a previous incident. Elc rushes in and you must
defeat the beast. It really should take only 2 hits or so, assuming that
it doesn't dodge any of the attacks. If necessary, use an Herb to keep you
alive but you most likely won't need to do that. The Doctor hears you out
and runs back to Indigos to cure Lieza. Now feeling better, Lieza gives a
brief history of the events that transpired moments before meeting with you
on the airship. Your group then decides to turn in for the night and Elc
has his usual haunting dream.
At this point it's a good idea to head back over into Ruin Town and do some
leveling up. You can easily reach around level 10 just fighting the monsters
outside. Also if you go into the Abandoned Building, you can defeat the wanted
monster 'Golza' upstairs for a bounty (if you checked the posters back
Prodias). You can even get a Scimitar weapon from the Robber enemies outside,
just keep fighting and one will drop eventually. When you've leveled, go
back to Indigos and to the Hunter's Guild. Take on the job that the man tells
you to and the group is taken to a little alleyway. When the monsters come
up from behind you just kill a few until the police come and start battling
with them. A voice from a door calls you and leads you back to the safety
of the tavern. Her name is Shante, and she offers to give you information
for a mere 150G. Go back to Shu's apartment and he'll join the party, get
some rest and save. If you need money, do some Hunter's Guild jobs, the
solutions can be found in the Secrets/Sidequests part of this guide.
Once it's night out, go to the tavern where you'll be met not by Shante, but
a very odd monster wanting you to join him. A few robbers will come up on
you as well, a very easy battle, just do basic attacks and you'll easily win.
The scene will switch over to Arc, Tosh, and Poco ariving at a secret lab
in Romalia. After learing about a mind control device about to be used, you
can have some fun absolutely destroying the monsters in the room. When you
are finished, have Elc and the rest head to Prodias.
-------
Prodias
-------
- Items
Ticket
Elc shows everyone around his apartment and you can name the dog, get some
sleep. Head out into the town to gather some information about current events.
You can go into the Smith Shop down the road from the apartment to raise the
levels on your weapons. After you're done in town, go to Hien Port to meet
Lynx and get a Ticket for the statue ceremony. Go over to the Ceremony
Pavilion and the speech will begin. It is interrupted by the Silver Noah
and Gogen uses his magic to destroy the statue. Enraged, Elc gets his airship
to chase down the Silver Noah and take his revenge. The small airship goes
down and crashes on some strage island...
------------
Yudo Village
------------
- Items
Doggie Treat
Revenge Bandanna
Senior Bandanna
Small Sword
You'll meet the scientist who saved you, a very grumpy man. Go upstairs and
Save on the table if you need to and head into the village. There is a house
with a dog fenced in outside, talk to the girl outside and she'll give you
a doggie treat if you did the guild job before in Indigos. Go inside that
house and grab the Small Sword from the chest. Walk left of the chest and
there'll be a secret passage that leads to a chest containing a Senior
Bandanna. Go out and there is a hut directly left of this one, a semi-hidden
enterance is at the back of the house, this leads you to a chest with a Revenge
Bandanna in it. If you need any items visit the lady sitting down on the
carpet and finish up in town. Go downstairs into the Doctor's lab and into
the back room. A person will run in informing you all that Lia is in trouble.
It's off to the Sealed Ruins!
------------
Sealed Ruins
------------
- Items
Cure-All
Dagger+0
Defender
Magic Apple
Reco's Grass
Recover Fruit
-Flr- -Enemies- -Items-
1 Defender
2
3
4 -None- -None-
5 Dagger+0, Reco's Grass
6 Recover Fruit
7 Magic Apple, Cure-All
8 Full Power Fruit, Revival Dust
On the 3rd floor you will find Lia in quite a bit of trouble. There is a
robot sticking out of the wall that kills all of the enemies in one shot,
saving the girl. The Doctor will thank you for bringing back Lia safely and
apologizes for being so mean during your visit. He offers to fix your airship
in exchange for bringing back the robot in the Ruins. If you go back and
sleep right now you can view a little memory from Elc in his playground days.
Head into the ruins and when you reach the 3rd floor the robot speaks to you,
saying you must find it's Power unit (1/20?) for him to get out. So keep
going down until you reach the bottom floor where you'll be ambushed by some
semi-tough monsters. Also, you can get 2 good weapons in here from the enemies:
EarthLong Sword, _______.
It's really a good idea to take them out one by one, if you gang up on them
like that then you'll recieve a lot less damage as opposed to each person
going after their own. Lieza can be used as a healer with her spells, Herbs
you own and the other two should go for the attacks. After beating the enemies
you'll get the Power Unit and it goes into Diekbeck blasts himself out and
promptly collapses. Back in town, sleep and you'll see a long scene with
Lieza and Elc on the beach. As the two head back to the home, the mobsters
have come into the lab threatening the doctor. This is a really easy fight,
just kill them all however you wish and the next morning your airship will
be ready. Head out to the skyport and the doctor tells you to come back later
and pick up Diek to assist you.
-------
Indigos
-------
- Items
Slasher
Before continuing on with the story, take some time to kill off a few Wanted
Monsters. Make sure you've read the posters inside the Hunter's Guilds before
doing this though. Hold off on doing the new job available at the Guild in
Aldia.
1. Boosee - You can find him at the Wastelands.
2. Leland - Located in the first part of Ruin Town.
3. Aju - Down in the sewers at Aldia.
Go into Shu's apartment and the two will turn in for the night. A shady figure
appears in the room and it turns out to be Shante, she tells you to meet her
tomorrow morning at the tavern. When you wake up, go over to the bed and
you'll find a Slasher. Over at the tavern Shante is waiting and tells you
to come back tomorrow. As you enter Shu's place, the Cabal appears with the
wanted monster 'Slasher' and attacks you. Slasher is pretty powerful, but
nothing unbeatable. Try to kill off the other enemies first to get you some
extra money and experience, then focus on Slasher. Watch your health on the
ones hit by the big guy. After killing them all, Slasher jumps out the window.
Return to the bar once again and Shante will lead you to Gallarno's when you're
ready. There are 2 Hunter's Guild jobs available over at Prodias that you
should do.
----------------
Gallarno's House
----------------
- Items
Gauze Wrap+1
Long Sword
Power Unit 00
Power Unit 01
Power Unit 02
Power Unit 03
Power Unit 04
Rapier
Shante will talk to the guards and get you inside, a few rooms later you'll
be attacked by Necromancers, Robbers, and a Blood Fiend. Really these
monsters aren't to hard, just like any other battle. Once you've killed them
you'll need to find a key to the door above. You can go right or left looking
for it.
[Left]
- Door 1: x2 Necromancer, x1 Robber.
- Door 2: x1 Necromancer, x2 Blood Fiend.
- Down: Gauze Wrap+1
[Right]
- Door 1: x2 Necromancer, x1 Blood Fiend.
- Door 2: x1 Necromancer, x2 Robber. (KEY)
- Down: Long Sword
When you return Shante is missing, open the door with your key. You'll meet
Slasher inside again and it's revealed that it's actually Ginie, Arc's
childhood friend. Ginie and 4 Hobgoblins attack you. Don't let the size
fool you, the Hobgoblins are pretty tough and deal a lot of damage. Be sure
to watch your life because there is a very good chance you'll be close to
death with someone in this fight. Basic attacks work fine on them all but
magic can be used if needed. After Ginie is dead, Gallarno makes an appearance
and tells you that Shante has been working for him. Shu makes a grand
enterance as well. Gallarno turns into a monster and his thugs do too. Your
party is now in full force, the people from the previous fight are not
auto-healed for this one so they may have some damage on them still. Same
as before, kill all of the enemies in the room. "Gallarno" disappears and
the police burst in arresting the enemies. The scene will switch over to
your Arc 1 party.
Arc and company have a little strategic meeting about the various facilities
that are taking kids and turning them into monsters. Basically they are
splitting up and going to different ones. The Silver Noah takes off and you
are back with your Arc II party. Now is a good time to work on some Hunter's
Guild jobs. One at Indigos (3AM Piano at the Bar) will earn you a Rapier
if you talk to the barkeeper with Shante after beating the robbers, then to
the little boy. If you finish all of the jobs with Dex's place you can go
back in the now Vacant House and fight the wanted monster Tianus. You can
steal a very good sword from it, the Meow Sword. Also if you head back to
the Sealed Ruins you can fight Menan there who will give you Scale Legs for
defeating him. While on Yados Island, visit the doctor who will give you
your new party member, Diek. In addition you'll get Power Unit 00, 01, 02,
03, 04. When you are ready, hop in the airship and head to the new place
on the map.
------------
Salba Desert
------------
There really isn't much to do here in the desert, basically it's a pathway
to where you are really trying to go: the Lost Forest. You'll fight through
three screens of enemies and end up at a small little shack before the forest
entrance. Sleep and save if needed, the chest is basically an item shop where
you can pick up anything you're in need of. Right now you can go back to
the desert as opposed to heading to the forest and you'll find the wanted
monster 'Hoysler' on that third part. Kill him and then make your way to
the forest.
--------------
III. Item List
--------------
-Item Name- -Effect- -Equip-
Antidote Nut
Chaos Herb Recover HP Heal HP Each Turn
Cheer Nettle Cause Counterattack
Cure-All Normalize Status Increase Status Protect
Fire Curse
Full Power Fruit Increase Ability Dodge
Herb Recover HP ---
Magic Apple Recover MP Heals on Use
Nuru-Nuru
Rage Protect Dust Stat Change ---
Reco's Grass Increase Defense ---
Recover Fruit Recover HP ---
Revival Dust Revive Increase Offense Ability
Ruby Increase Ability ---
Stone Damage Target
Strengthen Fruit Recover HP ---
------------------
IV. Equipment List
------------------
Coming Soon!
-------------
V. Characters
-------------
Coming Soon!
--------------
VI. Enemy List
--------------
-Enemy- -Location- -Item Drop-
Doll Master Paralysis Apple
Dream Cloud Indigos Herb
Elemental Ruin Town Nuru-Nuru/Gladius
Fighter Ruin Town Herb
Ghoul Rue's Medicine
Giant Bat Ruin Town Herb
Green Slime Sewers
Hobgoblin Gallarno's House Rage Protect Dust
Kobold Herb
Mighty Fly Herb
Mummy Sealed Ruins Nuru-Nuru
Necromancer Gallarno's House Magic Apple
Ninja
Orc
Phantasm Back Alley Herb/Fire Curse
Robber Ruin Town Cheer Nettle/Scimitar
Roc Wastelands Short Pole
Skeleton Ruin Town Cheer Nettle
Stone Golem
Vampire Bat Sealed Ruins Herb
Wind Devil Wastelands Magic Apple
Witch Doctor
Zombie Antidote Nut
-----------------------
VII. Secrets/Sidequests
-----------------------
A. Hunter's Guild
B.
C.
D.
E.
-----------------
A. Hunter's Guild
-----------------
The Hunter's Guild is a place where you can take on some little sidequest-ish
tasks and complete them for money, merits. Also located in each guild are
wanted posters which I advise you to look at whenever you visit a new one.
These wanted monsters, if found and killed, can earn you even more money which
is really helpful. The following are wanted monsters, their location and
rewards. After that is a list of the tasks and all of the information on
them.
Name: Leland Name: Boosee Name: Balzack
Loc.: Ruin Town Loc.: Wastelands Loc.: West Aldia
Rew.: 990G Rew.: 1,350G Rew.: 1,775G
Name: Menan Name: Tianes Name: Aju
Loc.: Yagos Ruins Loc.: ? Loc.: Sewer
Rew.: 1,125G Rew.: 2,025G Rew.: 270G
Name: Shamus Name: Slasher Name: Hoysler
Loc.: Sewer Loc.: Aldia Loc.: Salba Desert
Rew.: 450G Rew.: 1,500G Rew.: 1,125G
Name: Arc Name: Docsun
Loc.: ? Loc.:
Rew.: 1,000,000G Rew.:
Name:
Loc.:
Rew.:
[Indigos]
- INDIGOS SEWER RESEARCH
400G -- 2 Merits
The town's sewer has been blocked for some reason and the repairmen are afraid
to go down. On the northwest part of town there is a boy standing above a
manhole cover, step on it and you'll hear a noise. Open it up, then you'll
find that 10 green slimes are blocking the path. Defeat all of them to
complete the task and go get your bounty.
[Indigos]
- GHOST HOUSE RUIN TOUR
600G -- 2 Merits
Go to Ruin Town and into the Abandoned House, inside you'll see an Elemental
that will skurry away. Head upstairs and talk to the little ghost child in
the upper right. The Elemental comes back and a skeleton fuses with it,
creating Baldol. Defeat all of the enemies that come up and the boy will
thank you for saving the skeleton's spirit and leave. Collect your bounty
at the Hunter's Guild.
[Indigos]
- INDIGOS JEWELRY ROBBERY
1,000G -- 4 Merits
The local jewelry store wishes you to protect the place overnight since there
has been a string of robberies. Docsun (a wanted monster) will come in with
4 Stone Golems and start looting the place. It doesn't matter if they take
the jewels from the case, just don't let them leave through that hole they
made! Just keep a few at the top of the room so they don't escape and kill
off all of them. You can steal a Ruby from Docsun if you want. Defeat them
all to complete the task, the police will show up later and do the cleanup
detail. Collect your bounty.
[Indigos]
- BARNS' LOST DOG
800G -- 3 Merits
Meet Barns in front of the tavern and he'll show you a picture of your dog.
A few steps left is a sewer, this is where the dog is at. Head down and you'll
find a Ghoul who is about to make the dog his snack. Save the mutt by killing
the 4 Zombies and the Ghoul. Talk to the little boy outside the tavern and
he'll give you a note from Barns as well as 4 doggie treats. Collect your
bounty.
[Prodias]
- INDIGOS WHISKY DELIVERY
1,000G -- 3 Merits
Talk with the barkeeper in Prodias and he'll send you off to the tavern in
Indigos. Pick up the delivery from there and when you walk out you'll be
ambushed by some Fighters, Mighty Flies. Defeat them all and deliver the
stuff to the barkeeper. Collect your bounty.
[Prodias]
- SEARCH FOR MISSING CHILD
800G -- 2 Merits
Meet the grandfather inside the tavern, he is standing right near the door.
He'll show you a picture of his grandson. There are a lot of look alikes
around the town so you must pick the correct one and bring him back. The
real boy is located in Elc's apartment complex, bring him back to complete
the job. Collect your bounty.
[Indigos]
- 3AM PIANO AT THE BAR
3,000G -- 5 Merits
Talk to the barkeeper in town and he tells you about people hearing a piano
during the night. It turns out to be a child playing and coincidently there
are robbers there that night. Kill the Barbarians and Demi Monk. If you
talk to the barkeeper the next day with Shante, then to the little boy, he'll
give you a Rapier. Collect your bounty.
[Prodias]
- MONSTERS IN VACANT HOUSE
2,000G -- 4 Merits
Go up to what used to be Gallarno's house and meet Mr. Dex. All you have
to do is clear all of the rooms out that have monsters in them to complete
the task. Sounds easy but it takes a pretty long time to do. There are 6
rooms total to clear. After you've finished go back to Dex. Collect your
bounty.
[Prodias]
- PROTECT HOUSE FROM BURGLARY
2,000G -- 4 Merits
Return to Dex's house and he'll have another mop-up operation for you. Some
thieves are trying to take his valuables and needs you to stop them. Go to
each of the 4 rooms and clear out the monsters to complete the job. Another
easy but time consuming mission. Collect your bounty.
[Prodias]
- ROBBER'S REVENGE
4,000G -- 4 Merits
Once again Dex needs you to protect his place. The robbers from the previous
mission are back causing trouble. This one is considerably shorter than the
other 2 since you've only got one room of enemies to kill. The leader will
send her 2 henchmen and all of the others after you. Defeat them all and
you're finished here. Collect your bounty.
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VIII. Legal
-----------
This FAQ is (c) Copyright 2002 to James Pelchar aka 'jesterguy'. This is for
personal use only, you may not put this on your site or use it to make a profit.
If you do wish to use this FAQ, contact me at my mail and I will consider
it. Do not distribute this document, or alter it in any way shape or form.
It can be printed out for personal private use only. You can NOT use this
document without my permission. Period.
Please contact me if you found this FAQ on a site other than GameFAQs.com
-----------
IX. Credits
-----------
I'd like to thank:
The People - For reading my FAQ, I hope its helpful, comments and
things to add are always welcomed.
Working Designs - Though you are becoming more and more well known for
your delays as you are for the games themselves, you never cease to
impress me. The time you put in shows and is appreciated greatly.
Thanks for giving us wonderful games.
http://www.workingdesigns.com/
CJayC - For putting this FAQ up, and making an excellent site.
http://www.gamefaqs.com/