OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O            _____                           __                     ____     O
O           / ____|                         /  \                   |___ \    O
O          / /                              \  /                       \ \   O
O         / /                                ||                         \ \  O
O        /  \                             ___||___                       \ \ O
O       / /\ \                      _    /_ ______\     _                 \ \O
O      / /  \ \                    | |   | ||  |       | |                | |O
O     / /____\ \     ____  ____  __| |__ | ||__|  ____ | |     ____     __| |O
O    / ________ \   |  __||  __||__   __||  __  || __ || |    |  _ |   / _  |O
O   / /        \ \  | |   | |      | |   | || | ||  __|| |    | | ||  / / | |O
O  / /          \ \ | |   | |__    | |   | || | || |__ | |__/|| |_| \ | |_| |O
O / /            \_\|_|   |____|   |_|   |_|| |_||____||_____||____|\||___  |O
O| |                                        |  |                          | |O
O| |                                        |  |                          | |O
O \ \                                       |/\|                         / / O
O  \_\                                       \/                         /_/  O
O                                                                            O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O         A R C    T H E   L A D   F A Q   F I N A L   V E R S I O N         O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


                         Document :  Arc the Lad Full Walkthrough
                         Date     :  April 23, 2002
                         Author   :  CVB  (Chris VanBergen)
                         Website  :  http://www.coolaid.net
                         Email    :  [email protected]


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                            D I S C L A I M E R                             O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


This document is protected by US Copyright Law.  It is strictly for private
and personal use only.  This document cannot be reprinted in part or in whole,
or reproduced in any other manner.  This is a free document, and as such, may
not be bought or sold.  Reference, alteration, or use of this document without
the express written consent of the author, yours truly, is strictly forbidden.
This FAQ was created and is owned by Chris VanBergen.  It can be found only at
the following locations: www.Coolaid.net, www.CoolaidKingdom.net, and
www.GameFAQs.com.  If this document is found on any other sites, notify me at
[email protected], and I will deal with it accordingly.  Copyright infringement
and plagiarism are crimes and are punishable by the law.  All copyrights and
trademarks that are not mentioned henceforth are acknowledged, respected, and
not meant to be infringed upon in any way.

Arc the Lad Collection is (c) Working Designs and (c) Sony Entertainment of
America


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                       T A B L E   O F   C O N T E N T S                    O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


 1.  REVISION HISTORY                         ATLI1
 2.  INTRODUCTION                             ATLI2
 3.  ARC THE LAD COLLECTION PACKAGE           ATLI3
 4.  GAME BASICS                              ATLI4
 5.  CHARACTER INFORMATION                    ATLI5
 6.  WALKTHROUGH                              ATLI6
     6.1  Introduction                        ATLI6.1
     6.2  Seirya                              ATLI6.2
     6.3  Millmana                            ATLI6.3
     6.4  Return to Seirya                    ATLI6.4
     6.5  Alatos                              ATLI6.5
     6.6  Greyshinne                          ATLI6.6
     6.7  Niedel                              ATLI6.7
     6.8  Zariban                             ATLI6.8
     6.9  Final Trip to Seirya                ATLI6.9
 7.  RANDOM BATTLE FIELDS                     ATLI7
 8.  ITEM LISTS                               ATLI8
 9.  ENEMY BESTIARY                           ATLI9
10.  SECRETS AND SIDEQUESTS                   ATLI10
11.  CLOSING                                  ATLI11


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                    1.  R E V I S I O N    H I S T O R Y                    O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI1


Version             Notes
0.1               O Finished Walkthrough up to end of Alatos. (ATLI6.5)
                  O Started Game Basics section. (ATLI4)

0.2               O Started Character Information section. (ATLI5)
                  O Started Random Battle Fields section. (ATLI7)
                  O Started Item Lists section. (ATLI8)
                  O Started Secrets and Sidequests section. (ATLI10)

0.3               O Made top ASCII art.
                  O Finished Disclaimer.

0.4               O Finished Introduction section. (ATLI2)
                  O Finished Arc the Lad Collection Package section. (ATLI3)

0.5               O Updated Character Information section. (ATLI5)

0.6               O Finished Walkthrough up to end of Greyshinne. (ATLI6.6)
                  O Updated Character Information section with Iga and Sword
                    Spirit. (ATLI5)

0.7               O Finished Enemy Bestiary (ATLI9)
                  O Updated Character Information section with Light Guardian
                    and Earth Guardian. (ATLI5)
                  O Updated Secrets and Sidequests section with info on
                    Amaidar Temple. (ATLI10)

0.8               O Finished Walkthrough up to end of Niedel. (ATLI6.7)
                  O Finished Amaidar Temple info in Secrets and Sidequests
                    section . (ATLI10)
                  O Updated Character Information section with Odon, Rock
                    Roctoll, and Wind Guardian.

0.9               O Finished Walkthrough up to end of Zariban. (ATLI6.8)
                  O Finished Secrets and Sidequests Section. (ATLI10)
                  O Updated Character Magic in Character Information section.

1.0               O Finished Walkthrough. (ATLI6)
                  O Finished Character Section. (ATLI5)
                  O Finished Item Section. (ATLI8)
                  O Finished Closing.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                         2.  I N T R O D U C T I O N                        O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI2


About the Arc the Lad series:

Arc the Lad was first released in Japan in 1995.  Through sequels and anime,
the series has become quite popular there nowadays.  Last year, in early 2001,
Working Designs obtained rights to release the Arc the Lad series here in the
United States.   Although Arc the Lad Collection went through the numerous
delays that typically define a good Working Designs translation, it was
finally released in the middle of April 2002.  The wait was well worth it for
the collection, just judge for yourself.

About this FAQ:

This is a full-fledged walkthrough that is designed to give you every aspect
of the game, from the basics, to character info, to secrets and everything in
between.

About the author of this FAQ:

My name is Chris and I am 17 years old.  I have been playing games since as
long as I can remember, and although this will be the first FAQ you will see
on GameFAQs.com, I have written numerous guides before this one.  I do not
condone cheating, but instead provide this in the hopes that people will
actually try to go through the game themselves, and only use this as a last
resort, or use it to get everything after beating the game by themselves for
the first time.  I'm a nice guy, so if you are stuck on a game I have or
have not posted an FAQ for, I would be happy to try and help out.  Or, even if
you need help with something not related to gaming, I can try to help as well.
As long as you show a little bit of respect and/or gratitude, I have no
problem helping with anything you might need.  For those of you who actually
read this, my AIM name is "iCVBl" and my MSN name is "[email protected]".
I guess I will find out how many people actually read these sections... ^_^;

About contacting the author of this FAQ:

As I said above, I am willing to help whenever possible.  Just make sure to
follow these "guidelines" if you want me to answer you quickly:

 1.  If you email me ([email protected]), please make sure to include a subject
     line to your email.  Chances are, unless we have talked previously, if I
     see an email with no subject from a name I do not know, it will not be
     answered.  I get enough email as it is without having to guess whether
     I'm about to open a porn link or help someone with a question.  Just put
     the name of the game or whatever you need help with in the subject and it
     will ensure that you get a reply.

 2.  Before sending me an email or IM, make sure to see whether or not the
     question is already answered in this guide.

 3.  I welcome any corrections or suggestions you have for my guides, but
     please don't flame me in any way.  If you take a look at my guides, they
     are pretty well setup and thorough, and I wrote it for YOU, not myself,
     so I expect at least a _little_ courtesy if I've forgotten something.

 4.  If you IM me (AIM: iCVBl MSN: [email protected]), and I do not
     answer, do not flame me or send hundreds of emails asking me where I am
     or whatnot.  I go AFK often during the evening, and if I'm not there when
     you IM me, just leave your question and email address in the IM and I
     will get back to you when I can.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O       3.  A R C   T H E   L A D   C O L L E C T I O N   P A C K A G E      O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI3


As is common with the Working Designs packages of late, Arc the Lad Collection
comes packed to the gill with some awesome extras.  Below is the list of
everything you get with your purchase:

 1. 6 CDs. This includes 5 game CDs (Arc the Lad, Arc the Lad II, Arc Arena,
    Arc the Lad III Disc 1, and Arc the Lad III Disc 2) and the Making of Arc
    the Lad CD.

 2. A hardcover, 152 page instruction manual covering all 4 games.  The manual
    is in full color and is printed on gloss paper.

 3.  A black Omake Box, that even has a nifty little magnet so that it will
     stay closed.  Inside the Omake box is:
     a.  A black memory card case depicting Arc.
     b.  4 Analog Stick caps.  Arc, Elc, Alec, and the Arc the Lad Collection
         Logo are depicted on the caps.
     c.  22 mini-Character Stands.  The stands are a fan favorite as a result
         of Lunar 2, and each shows a character picture, the game which they
         are from, and that character's name.
     d.  "Detailed instructions on how to use the character stands and analog
         caps.  Because if Working Designs didn't include it, I'd probably
         have to write a walkthrough on it. XD

 4.  If you preordered the game, it will come with one of 14 different pocket
     watches, each depicting a profile shot of a different major character
     from the 3 games.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                          4.  G A M E   B A S I C S                         O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI4


Arc the Lad is a Strategy RPG.  It is like Final Fantasy Tactics mixed with
Secret of Mana.  The battle system is very loose, and sometimes you will
forget that there actually is a battles system.

The following is the very basics concerning controls and the like:

 1.  To use a physical attack on an enemy, first navigate your character over
     to the enemy that you wish to attack.  Make sure that you are facing the
     enemy, and then hit the X button.  Attacking ends your turn, so if you
     wish to move around the field, make sure you do so BEFORE you attack.

 2.  To use items, hit the Square button.  A box to the side of the screen
     will be brought up.  From here, you can select the item you wish to use
     and then hit the X button to use it.  Most items have a limited range, so
     be sure that you are positioned correctly to use your items.  If at any
     time you wish to cancel out of the item screens, just hit the Triangle
     button.

 3.  To use magic, press the O button.  A ring of magic similar to that in
     Secret of Mana will pop up.  Using the D-Pad, you can choose which spell
     you want by pressing the D-Pad in that direction.  When the magic is
     highlighted, the range of the spell will be shown around your character.
     Be sure that you have the desired targets in range before hitting the X
     button to cast a spell, because once the button is pressed, the spell is
     cast.

 4.  Press start while a character is highlighted in order to see the status
     screen for that particular character.  From this point, hitting the O
     button will allow you to equip accessories, but only on the character
     whose turn it is at that time.


 5.  Hitting both L1 and R1 during a battle will allow you to survey the field
     and get an idea of what you are up against.  Holding either L1 or R1
     during this mode will speed up the cursor.  To exit this mode, simply hit
     the Triangle button.

 6.  At the beginning of random battles, one of the characters on your team
     will ask you if you wish to fight or not.  Saying no is the only way to
     "escape" a battle.  Once you have said yes, you are stuck in that battle
     until you either win or lose.

 7.  If you need to change the direction a character is facing, but do not
     wish to move to another square on the battle field to do so, simply hold
     R1 and turn the character to the direction you wish him/her to face.

 8.  Two or more characters cannot occupy the same space, and characters
     cannot walk through enemies or other characters, with the exception of
     the Forbidden Ruins.  If you need to get around another character/enemy,
     and you have a high enough Jump Level, you will be able to leap over them
     by holding the D-Pad in the direction you wish to jump.  Note that you
     cannot jump over more than 1 character/enemy that are lined up.

 9.  While fighting an enemy, attacking from the front will make it easier for
     the enemy to dodge, block, or counter the attack.  The same is true for
     your characters.  With that said, try to attack enemies from the side or
     from behind, and if you can, put your back up against a barrier so you
     cannot be attacked from that direction.

 10. Pressing the Triangle button at anytime during the course of a
     character's turn will give you the option of ending your turn.  Note that
     this ends that character's turn, and NOT your whole team's turn, as is
     the case with many Strategy RPGs.

 11. Magic has different areas when it comes to casting different spells.  The
     following areas are used when explaining the different spell levels in
     the Character Information section, so pay attention to the names to
     understand what is meant.

Single Square  3-Width Plus  5-Width Diamond  7-Width Diamond 9-Width Diamond

     O              O               O                O                O
                   OOO             OOO              OOO              OOO
                    O             OOOOO            OOOOO            OOOOO
                                   OOO            OOOOOOO          OOOOOOO
                                    O              OOOOO          OOOOOOOOO
                                                    OOO            OOOOOOO
                                                     O              OOOOO
                                                                     OOO
                                                                      O

 12.  In order to open a treasure chest, characters can use items (Such as
      Stones and bombs), use magic, or physically attack the chest.

 13.  With the exception of the Forbidden Ruins, your HP and MP are completely
      restored after a battle.

 14.  As with all games, save often.  The auto-save feature when entering a
      battlefield will remind you of this often, so it shouldn't be too hard
      to stick with it.

 15.  Character statuses in Arc the Lad are as follows:
      Good:      This is the normal status that all characters are.
      Sleep:     The character cannot act until they are awaken or attacked.
      Stone:     The character cannot act until they are healed.
      Darkness:  Reduces the character's attack power until healed.  Also
                 stops a character from being able to counterattack.
      Paralysis: The character cannot act until they are healed or they have
                 waited a certain amount of time.
      Silent:    The character cannot use magic until they have been healed.
      Poison:    The character will gradually lose HP until they have been
                 healed.
      Hemo-ji:   The character will have reduced attack power and also not be
                 able to use magic (Note that Kukuru can use the Refresh
                 ability even with Hemo-ji status).

 16.  One final thing to know is that, with the exception of chests that
      contain accessories, all other treasure chests will come back if you get
      them.  Therefore, use that to your advantage if you run low on any
      particular item (which you really shouldn't...).

Throughout the game, Chopin will give you more advanced basics at each of the
Skyports in the game.  Be sure to visit him often, as he even tells about some
of the game's secrets towards the end...


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                5.  C H A R A C T E R   I N F O R M A T I O N               O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI5


OOOOOOOOOOOOOOOOOOO
O MAIN CHARACTERS O
OOOOOOOOOOOOOOOOOOO

 1. Arc Eda Ricolne

    Arc is a young boy from Touvil in Seirya.  He lives alone with his mother,
    as his father left on a mission 10 years ago and has not been seen since.
    When the game starts out, he sets out to avenge his father's "death", but
    ends up on a quest to save the world.

    Starting Statistics

    Level:               1               Range:       3
    HP:                  15
    MP:                  6
    Attack:              2               Magic:       2
    Defense:             2               Agility:     1
    Jump Level:          1               Throw Level: 0
    Counterattack Level: 1               Catch Level: 1

    Spells

    Burn Ground                          Destructive Lava Attack.
    LEVEL     MP     RANGE               TARGET           CONDITION
    1         4      5-Width Diamond     1 Square         Learn at level 2.
    2         8      7-Width Diamond     3-Width Plus     Learn at level 12.
    3         16     7-Width Diamond     5-Width Diamond  Learn at level 22.

    Slow Enemy                           Reduce Enemy Agility.
    LEVEL     MP     RANGE               TARGET           CONDITION
    1         6      5-Width Diamond     1 Square         Learn at level 6.
    2         9      7-Width Diamond     3-Width Plus     Learn at level 16.
    3         14     7-Width Diamond     5-Width Diamond  Learn at level 26.

    Meteor Shower                        Deadly Meteor Shower.
    LEVEL     MP     RANGE               TARGET           CONDITION
    1         9      5-Width Diamond     1 Square         Learn at level 10.
    2         14     7-Width Diamond     3-Width Plus     Learn at level 20.
    3         21     7-Width Diamond     5-Width Diamond  Learn at level 30.

    Total Healing                        Heals and Restores HP.
    LEVEL     MP     RANGE               TARGET           CONDITION
    1         7      3-Width Plus        Surrounding Area Learn at level 17.
    2         10     7-Width Diamond     3-Width Plus     Learn at level 27.
    3         15     7-Width Diamond     5-Width Diamond  Learn at level 37.

    Gale Flash                           Outer Space Attack.
    LEVEL     MP     RANGE               TARGET           CONDITION
    1         12     5-Width Diamond     1 Square         Learn at level 21.
    2         16     7-Width Diamond     5-Width Diamond  Learn at level 31.
    3         24     7-Width Diamond     7-Width Diamond  Learn at level 41.

 2.  Poco

     Poco was unwillingly stuck into the Palencia Military Corps.  When Arc
     meets him, Poco's brigade has been devestated by the monsters on Colbo
     Plain.  When he is with Arc, Poco realizes that he is no longer afraid of
     fighting.  He joins Arc on his quest after this realization at Colbo
     Plain.

     Starting Statistics

     Level:               2               Range:       3
     HP:                  18
     MP:                  12
     Attack:              3               Magic:       2
     Defense:             3               Agility:     0
     Jump Level:          0               Throw Level: 1
     Counterattack Level: 0               Catch Level: 0

     Spells

     Battle Drum                          Increase Party Offense.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         3      5-Width Diamond     Surrounding Area Start with.
     2         5      5-Width Diamond     5-Width Diamond  Learn at level 13.
     3         8      7 Width Diamond     5-Width Diamond  Learn at level 23.

     Speed Ocarina                        Increase Party Agility.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         4      3-Width Plus        1 Square         Start with.
     2         6      7-Width Diamond     3-Width Plus     Learn at level 16.
     3         9      7-Width Diamond     5-Width Diamond  Learn at level 26.

     Slow Bass                            Reduce Enemy Agility.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         7      5-Width Diamond     Surrounding Area Start with.
     2         11     7-Width Diamond     3-Width Plus     Learn at level 15.
     3         17     7-Width Diamond     5-Width Diamond  Learn at level 25.

     Healing Harp                         Recovers HP.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         3      3-Width Plus        Surrounding Area Start with.
     2         5      7-Width Diamond     3-Width Plus     Learn at level 14.
     3         8      7-Width Diamond     Surrounding Area Learn at level 24.

     Lion Drum                            Cause Wave Motion Explosion.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         8      3 Squares Ahead     3 Squares Ahead  Get from King.
     2         12     4 Squares Ahead     4 Squares Ahead  Level received +10.
     3         16     5 Squares Ahead     5 Squares Ahead  Level received +20.

     Shift Flute                          Align All to Same Direction as Poco.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         10     5-Width Diamond     Surrounding Area Get from Battle 15.
     2         14     7-Width Diamond     Surrounding Area Level received +10.
     3

     Atrophy Horn                         Create Bomb Barrage.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         12     7-Width Diamond     3-Width Plus     Get from Battle 24.
     2         16     7-Width Diamond     5-Width Diamond  Level received +10.
     3         24     9-Width Diamond     5-Width Diamond  Level received +20.

     Cheer Trumpet                        Attack Fores by Using Spooks.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         8      5-Width Diamond     1 Square         From Water Guardian.
     2         12     7-Width Diamond     1 Square         Level received +10.
     3         18     7-Width Diamond     1 Square         Level received +20.

     NOTE: I have gotten a level with Shift Flute after having it for just 1
           level, so any instruments you acquire and do not start with may
           have random leveling up levels as opposed to once every 10 levels.

 3.  Kukuru

     Kukuru is a member of the Sacred White Clan, which is sworn to protect
     the Flame Cion that has been burning for 3000 years.  However, in order
     to avoid her duty in marrying the Crown Prince, she goes and puts out the
     fire.  After realizing her mistake, Arc comes and relights the fire,
     saving Kukuru from the released demon and causing her to follow him for
     the rest of his journey.

     Starting Statistics

     Level:               3               Range:       4
     HP:                  14
     MP:                  13
     Attack:              4               Magic:       3
     Defense:             3               Agility:     1
     Jump Level:          1               Throw Level: 1
     Counterattack Level: 0               Catch Level: 0

     Spells

     Cure                                 Recover HP.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         4      3-Width Plus        Surrounding Area Start with.
     2         8      5-Width Diamond     Surrounding Area Learn at level 13.
     3         12     7-Width Diamond     5-Width Diamond  Learn at level 23.

     Antidote                             Cure Poison.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         3      5-Width Diamond     1 Square         Start with.
     2         5      7-Width Diamond     3-Width Plus     Learn at level 15.
     3         8      9-Width Diamond     3-Width Plus     Learn at level 25.

     Silencer                             Seal Foe's Magic Casting.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         6      5-Width Diamond     1 Square         Learn at level 7.
     2         9      5-Width Diamond     3-Width Plus     Learn at level 17.
     3         14     9-Width Diamond     3-Width Plus     Learn at level 27.

     Refresh                              Recover Conditions.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         8      5-Width Diamond     1 Square         Learn at level 12.
     2         12     7-Width Diamond     3-Width Plus     Learn at level 22.
     3         18     9-Width Diamond     3-Width Plus     Learn at level 32.

     Divine Judgment                      Laser-wielding Angel Causes Mayhem.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         9      5-Width Diamond     Surrounding Area Learn at level 14.
     2         14     7-Width Diamond     3-Width Plus     Learn at level 24.
     3         21     9-Width Diamond     5-Width Diamond  Learn at level 34.

     Resurrect                            Returns Characters to Life
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         12     5-Width Diamond     1 Dead Ally      Learn at level 20.
     2         18     7-Width Diamond     1 Dead Ally      Learn at level 30.
     3         27     9-Width Diamond     1 Dead Ally      Learn at level 40.

     Divide                               Steal Foe's HP and Give to Party.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         14     5-Width Diamond     Surrounding Area Learn at level 26.
     2         21     7-Width Diamond     Surrounding Area Learn at level 36.
     3         32     9-Width Diamond     Surrounding Area Learn at level 46.

 4.  Gogen

     Gogen is a powerful wizard from 3000 years ago.  He was one of the
     original 7 heroes who fought to save the world.  Realizing they could not
     win, Gogen sealed the demon and himself into the Ancient Monolith near
     Touvil.  Arc and his party free Gogen from his long sleep, and the "book"
     joins your party.

     Starting Statistics

     Level:               15              Range:       3
     HP:                  38
     MP:                  65
     Attack:              7               Magic:       10
     Defense:             8               Agility:     3
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 1

     Spells

     Explosion                            Engulf Enemy in Flames.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         10     7-Width Diamond     3-Width Plus     Start with.
     2         16     7-Width Diamond     5-Width Diamond  Learn at level 26.
     3         22     7-Width Diamond     5-Width Diamond  Learn at level 36.

     Dream Knock                          Put Enemies to Sleep.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         6      5-Width Diamond     3-Width Plus     Start with.
     2         10     7-Width Diamond     3-Width Plus     Learn at level 27.
     3         6      7-Width Diamond     5-Width Diamond  Learn at level 37.

     Diamond Dust                         Destructive Snowstorm.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         14     7-Width Diamond     3-Width Plus     Learn at level 18.
     2         20     7-Width Diamond     5-Width Diamond  Learn at level 28.
     3         26     7-Width Diamond     5-Width Diamond  Learn at level 38.

     Wind Slash                           Destructive Windstorm.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         16     7-Width Diamond     3-Width Plus     Learn at level 19.
     2         24     7-Width Diamond     5-Width Diamond  Learn at level 29.
     3         32     7-Width Diamond     5-Width Diamond  Learn at level 39.

     Heat Wall                            Create Fire Wall.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         13     3-Width Plus        1 Square         Learn at level 20.
     2         20     7-Width Diamond     1 Square         Learn at level 30.
     3         30     7-Width Diamond     1 Square         Learn at level 40.

     Thunderstorm                         Destructive Thunderstorm.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         18     7-Width Diamond     3-Width Plus     Learn at level 21.
     2         28     7-Width Diamond     5-Width Diamond  Learn at level 31.
     3         38     7-Width Diamond     5-Width Diamond  Learn at level 41.

     Teleport                             Teleport Select Area.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         10     7-Width Diamond     1 Square         Learn at level 22.
     2         15     9-Width Diamond     1 Square         Learn at level 32.
     3         23     11-Width Diamond    1 Square         Learn at level 42.

 5.  Tosh

     Tosh was an Elite Guard in Palencia.  However, when the Minister ordered
     him to slaughter his own clan for not following orders, Tosh refused.
     For this, he was thrown into the Palencia Castle Prison, but not before
     the Minister had Tosh's father murdered.  Outraged at this occurrence,
     Tosh breaks out of prison and with the help of Arc, kills his captors.
     Later, the spirit within his sword prompts him to join Arc's cause.


     Starting Statistics

     Level:               13              Range:       4
     HP:                  56
     MP:                  32
     Attack:              9               Magic:       7
     Defense:             7               Agility:     4
     Jump Level:          1               Throw Level: 1
     Counterattack Level: 1               Catch Level: 0

     Spells

     Jubakuzen                            Paralysis Curse Slash.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         5      3-Width Plus        1 Square         Learn at level 17.
     2         8      3-Width Plus        1 Square         Learn at level 27.
     3         12     3-Width Plus        1 Square         Learn at level 37.

     Shinkuzen                            Vacuum Slash 2 Squares Forward.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         16     2 Squares From Tosh 1 Square         Learn at level 20.
     2         18     2 Squares From Tosh 1 Square         Learn at level 30.
     3         20     2 Squares From Tosh 1 Square         Learn at level 40.

     Koei-zen                             Tiger Shadow Slash.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         20     3-Width Plus        1 Square         Learn at level 25.
     2         24     3-Width Plus        1 Square         Learn at level 35.
     3         28     3-Width Plus        1 Square         Learn at level 45.

     Ouka-raibaku-zen                     Cherry Blossom Thunder Slash.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         24     3-Width Plus        1 Square         Learn at level 28.
     2         32     3-Width Plus        1 Square         Learn at level 38.
     3         40     3-Width Plus        1 Square         Learn at level 48.

 6.  Chongara

     Chongara is a merchant in Alatos who combs the Forbidden Ruins for
     treasures.  He has been searching for the Summon Pot, and when Arc comes
     asking about the Light Guardian, Chongara makes him get the pot in
     exchange for information.  When Arc attempts to leave Alatos after
     meeting with the Light Guardian, Chongara joins his crusade.

     Starting Statistics

     Level:               16              Range:       3
     HP:                  42
     MP:                  60
     Attack:              10              Magic:       10
     Defense:             9               Agility:     4
     Jump Level:          1               Throw Level: 0
     Counterattack Level: 1               Catch Level: 0

     Spells

     Kelack                               Summon Healing Kelack.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         4      5-Width Diamond     1 Square Target  Start with.

     Search                               Search Monster Stats.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         1      7-Width Diamond     1 Square         Start with.

     Mofly                                Summon Floor-Making Mofly.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         8      5-Width Diamond     1 Square         Start with.

     Odon                                 Summon Odon.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         18     5-Width Diamond     1 Square         At Chongara's Shop.

     Hemo-ji                              Summon Hemo-ji.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         14     5-Width Diamond     1 Square         At Amaidar Temple.

     Fu-jin                               Summon Wind Genie.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         12     5-Width Diamond     1 Square         From Water Guardian.

     Rai-jin                              Summon Thunder Genie.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         22     5-Width Diamond     1 Square         From Fire Guardian.

     Choko                                Summon Choko.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         1      9-Width Diamond     1 Square         At Forbidden Ruins.

 7.  Iga

     Iga has spent his whole life training under the Archmonk in Amaidar
     Temple.  He is extremely strong, but adversely, not very smart.  When the
     group makes its way to Greyshinne to find the Earth Guardian, Iga is
     ordered by the Archmonk to stop them.  After Iga discovers the Archmonk
     is really a monster in disguise, and has stopped him, he realizes his
     life has been a lie, and joins the team.

     Starting Statistics

     Level:               20             Range:       3
     HP:                  80
     MP:                  32
     Attack:              14             Magic:       11
     Defense:             11             Agility:     4
     Jump Level:          1              Throw Level: 1
     Counterattack Level: 1              Catch Level: 1

     Spells

     Shingan-ho                           Mark Enemies for Death.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         2      5-Width Diamond     5-Width Diamond  Start with.
     2         4      7-Width Diamond     5-Width Diamond  Learn at level 31.
     3         6      9-Width Diamond     5-Width Diamond  Learn at level 41.

     Taima-kodan                          Laser Bomb Marked Enemies.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         6      Whole Field         Marked Enemies   Start with.
     2         9      Whole Field         Marked Enemies   Learn at level 32.
     3         14     Whole Field         Marked Enemies   Learn at level 42.

     Senpu-gekishu                        Attack Enemies All Around.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1          8     3-Width Plus        Surrounding Area Learn at level 25.
     2         12     3-Width Plus        Surrounding Area Learn at level 35.
     3         18     3-Width Plus        Surrounding Area Learn at level 45.

     Ryusei-baku                          Engulf Enemies in a Tornado.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1          9     5-Width Diamond     Surrounding Area Learn at level 27.
     2         14     7-Width Diamond     Surrounding Area Learn at level 37.
     3         21     7-Width Diamond     Surrounding Area Learn at level 47.

     Kishinryu-eiha                       Cast Shadow-Self at Enemy.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         11     2 Squares Ahead     2 Squares Ahead  Learn at level 29.
     2         17     5 Squares Ahead     5 Squares Ahead  Learn at level 39.
     3         26     5 Squares Ahead     5 Squares Ahead  Learn at level 49.

     Mesho-reppa                          Break Weaker Enemies.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         13     5-Width Diamond     1 Square         Learn at level 30.
     2         20     7-Width Diamond     1 Square         Learn at level 40.
     3         30     9-Width Diamond     1 Square         Learn at level 50.

OOOOOOOOOOOOOOOOOOOOOO
O CHONGARA'S SUMMONS O
OOOOOOOOOOOOOOOOOOOOOO

 Like your regular party members, Chongara's summons too can gain levels, and
 even equip accessories.  Using this to your advantage, some of Chonagara's
 "Guardian Forces" can become even stronger than your normal party!

 1.  Kelack

     Kelack is one of the summons that apparently comes with the Summon Pot.
     Kelack is a healing guardian.  Kelack has a very high magic attribute,
     but not much else going for him.

     Starting Statistics

     Level:               14              Range:       4
     HP:                  60
     MP:                  56
     Attack:              8               Magic:       16
     Defense:             8               Agility:     5
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Heal                                 Recover Party HP.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         12     5-Width Diamond     3-Width Plus     Start with.

 2.  Mofly

     Mofly is another one of the summons that comes with the Summon Pot.
     Mofly has the unusual ability of making floor where there isn't any. This
     technique is very useful at certain parts of the game, and completely
     worthless in the rest.  Mofly's attack, defense, and agility stats are
     decent at the start of the game.

     Starting Statistics

     Level:               15              Range:       4
     HP:                  55
     MP:                  40
     Attack:              10              Magic:       4
     Defense:             10              Agility:     6
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Make Floor                           Make Floors to Cross Gaps.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         6      3-Width Plus        1 Square         Starts with.

 3.  Odon

     Odon is a summon that hangs out in Chongara's Shop.  Odon can shapeshift
     into any enemy or ally you use his skill on.  While in the instruction
     manual it says you can't use there abilities, many regular enemies that
     you shapeshift into will actually give you an ability or two to use.  You
     can't use any ally abilities, however.

     Starting Statistics

     Level:               20              Range:       4
     HP:                  67
     MP:                  65
     Attack:              15              Magic:       15
     Defense:             12              Agility:     6
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Transfer                             Shape-Shift into Enemy.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         12     3-Width Plus        1 Square         Start with.

 4.  Hemo-ji

     Hemo-ji is a rare pure Hemo-ji.  Chongara discovers him after the sixth
     battle in the Amaidar Temple Proving Grounds.  Hemo-ji is basically like
     any other Hemo-ji in the game; he can turn his opponents into Hemo-ji
     that are weaker and unable to use magic.

     Starting Statistics

     Level:               10              Range:       4
     HP:                  20
     MP:                  20
     Attack:              6               Magic:       4
     Defense:             2               Agility:     5
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Hemo-ji Finger                       Make the Enemy Hemo-ji.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         8      3-Width Plus        1 Square         Start with.

 5.  Fu-jin

     Fu-jin is the summon that is given to you by the Water Guardian at the
     Water Shrine.  Fu-jin is decently strong, but nothing special.  That is,
     unless you pair him with Rai-jin...

     Starting Statistics

     Level:               30              Range:       5
     HP:                  84
     MP:                  64
     Attack:              17              Magic:       94
     Defense:             12              Agility:     6
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Wind                                 Summon Storm Genie.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         30     1 Square Ahead      1 Square         Start with.

 6.  Rai-jin

     Rai-jin is the summon that is given to you by the Fire Guardian when you
     mwwt him.  Rai-jin is decently strong, but nothing special.  That is,
     unless you pair him with Fu-jin...

     Starting Statistics

     Level:               29              Range:       5
     HP:                  78
     MP:                  64
     Attack:              17              Magic:       94
     Defense:             13              Agility:     6
     Jump Level:          0               Throw Level: 0
     Counterattack Level: 0               Catch Level: 0

     Spells

     Storm                                Summon Wind Genie.
     LEVEL     MP     RANGE               TARGET           CONDITION
     1         30     1 Square Ahead      1 Square         Start with.

 7.  Choko

     Choko is a mysterious young girl who resides at the bottom of the
     Forbidden Ruins.   Choko is an extremely powerful ally.  She has one of
     the highest counterattacks in the game, and can do damage equal to Arc at
     his higher levels...and that's when she's level 1!  Unfortunately, all of
     that power comes with a price...you can only summon her in the random
     battle areas throughout the game.  She can never be used in any of the
     storyline battles.  Nevertheless, she's still fun to use.

     Starting Statistics

     Level:               1               Range:       6
     HP:                  244
     MP:                  91
     Attack:              32              Magic:       24
     Defense:             27              Agility:     12
     Jump Level:          2               Throw Level: 2
     Counterattack Level: 2               Catch Level: 2

     NOTE:  To use Wind or Storm with Fu-jin and Rai-jin, both Guardians must
            be summoned out, and they must be on either side of an enemy.
            This will allow you to cast either of the extremely powerful
            spells, which can do well over 1000HP of damage.  Not that you'll
            ever need to do that much...


OOOOOOOOOOOOOOOOOOOOOO
O LEVEL REQUIREMENTS O
OOOOOOOOOOOOOOOOOOOOOO

 Below is a list of the required experience points needed to achieve a certain
 level.  Note that experience for each level is NOT cumulative. In other
 words, level 2 requires 50 experience and level 3 requires 100 experience,
 but that does not mean that you only need to go from 50 experience to 100
 experience in order to go from level 2 to level 3.  You need the full 100
 experience in order to advance.

 LEVEL  EXPERIENCE   LEVEL  EXPERIENCE   LEVEL  EXPERIENCE   LEVEL  EXPERIENCE
 1      0            16     750          31     1500         46     2250
 2      50           17     800          32     1550         47     2300
 3      100          18     850          33     1600         48     2350
 4      150          19     900          34     1650         49     2400
 5      200          20     950          35     1700         50     2450
 6      250          21     1000         36     1750         51     2500
 7      300          22     1050         37     1800         52     2550
 8      350          23     1100         38     1850         53     2600
 9      400          24     1150         39     1900         54     2650
 10     450          25     1200         40     1950         55     2700
 11     500          26     1250         41     2000         56     2750
 12     550          27     1300         42     2050         57     2800
 13     600          28     1350         43     2100         58     2850
 14     650          29     1400         44     2150         59     2900
 15     700          30     1450         45     2200         60     2950

 After reaching 60, you can only max your experience out at 9999.  There is
 no level above 60, without hacking a save.


OOOOOOOOOOOOOOOOOOOOOOOOO
O SUPPORTING CHARACTERS O
OOOOOOOOOOOOOOOOOOOOOOOOO

 Below is a list of all the characters in Arc the Lad that do not join your
 team, but still play an important (or not so important) part in the game and
 its story.

 1.  Polta

     Polta is Arc's mother.  Early in the game, she tells Arc about his father
     and the apparent demise that he met when he climbed the Guardian Peak.
     Later, when helping the King of Palencia, he requests to return to his
     hometown and continue on in his quest.  When Arc finds his house, it is
     burnt to the ground, and his mother has been taken prisoner.  She is not
     seen from that point on in the game.

 2.  Mayor

     While the Mayor does not play a large part in the story, his part is very
     key to the game.  The Mayor persuades Kukuru to go up the Guardian Peak
     and extinguish the Flame Cion.  This event causes Arc to start on his
     quest, and the rest is history.

 3.  Yoshua

     Yoshua is Arc's father.  He was the destined Crown Prince of Palencia,
     but mysteriously vanished 10 years prior to the game's start, when he
     climbed Guardian Peak.  He is only seen in one flashback in the game,but
     he sends numerous letters and clues to Arc throughout his quest.

 4.  King of Palencia

     The King of Palencia is Arc's uncle.  After hearing about Arc relighting</pre><pre id="faqspan-2">
     the Flame Cion, he summons Arc to Palencia Castle in order to ask him to
     help recover and open the Ark.  Throughout the game, Arc returns to ask
     favors and advice of the King.

 5.  Andel

     Andel is Palencia's Minister.  While he may at first seem loyal to the
     King, Andel is working under a greater, more evil force the entire time.
     He causes much trouble for Arc in the long run, and sends minions who try
     to stop Arc constantly.

 6.  Mirror

     In Andel's chambers there is a mirror.  The mirror is a gateway between
     Andel's leader and Andel.  It is through this mirror that Andel
     constantly communicates with his leader.  While his leader remains a
     mystery, their talks are often displayed throughout the game.

 7.  General Yagun

     General Yagun is the "leader" of the nation of Millmana.  He is commanded
     by Andel to stop Arc from reaching Toyoke Forest at any cost, but his
     attempts fail.

 8.  Sergeant

     The Sergeant is an officer under the command of General Yagun.  After the
     group tricks him, he is given the assignment of leading the party into
     Toyoke Forest.  It is here that he abandons them, leaving them to be
     ambushed by General Yagun's minions.

 9.  Chopin

     Chopin is the pilot of the Silver Noah, the King of Palencia's airship.
     He ccan constantly be looked upon to give Arc helpful hints regarding the
     battle system and other aspects of the game.

 10. Forest Spirit

     When Arc reaches the center of Toyoke Forest, the Forest Spirit is there
     to tell him about the horrible fate that humanity is leading itselt into.
     She tells Arc about the Guardians and what he must do in order to save
     the world from this terrible fate.

 11. Sword Spirit

     When Tosh visits his father's grave, he is blinded by rage, and desires
     to kill those responsible for it.  A spirit that lives within his sword
     speaks to him, and convinces him to use his powers for good purposes, and
     join Arc in his quest to save the world from annihilation.

 12. Light Guardian

     The Light Guardian is the first Guardian that Arc and his party seek out,
     with the aid of Chongara.  He is found on the Azenda Highland in Alatos,
     and further explains to Arc the ailments caused by the humans to the
     planet.

 13. Amaidar Archmonk

     The Amaidar Archmonk is Iga's master, who he has trained under all his
     life.  The Archmonk sends Iga to stop Arc and the party, but after being
     defeated, Iga agrees to take them to see the Archmonk.  It is within his
     chambers that Kukuru reveals that the Archmonk is really a monster, and
     after this revelation, Iga assists the party in defeating the Archmonk.

 14. Earth Guardian

     The second Guardian the team meets, the Earth Guardian lives at the altar
     located high atop Mount Amaidar.  Though he is disappointed with humans
     as a whole, he senses that Arc and his party will heed his words, and
     entrusts the Earth Stone to them as a result of this.

 15. Rock Roctoll

     Rock is the Tournament Ringmaster in Niedel.  He oversees the fight for
     the Wind Orb, a valuable prize sought by all.  What the audience doesn't
     know however, is that he is really a demon in disguise, and kills whoever
     wins the Wind Orb.  When Arc and the team win the Orb, Rock Roctoll
     transforms into his true form, a Blood Fiend, and attacks the party.

 16. Wind Guardian

     The third Guardian the teem meets is actually met by accident when Gogen
     drops the Wind Orb.  It seems he was sealed in the Orb 600 years ago by
     a greedy merchant who wanted to control the wind.  Since then, hundreds
     of people have killed for the Wind Orb.  As thanks for releasing him, the
     Wind Guardian gives Arc the Wind Stone.

 17. General Kasadoll

     General Kasadoll resides over Zariban.  He destroys the Saryu Village for
     the purpose of attaining the key to the Water Shrine.  Later, when Arc
     confronts him inside the Water Shrine, he changes to his true form, the
     Flame Golem.  It is here that Kasadoll meets his demise.

 18. Water Guardian

     The fourth Guardian the team comes across is found within the Water
     Shrine that Kasadoll was invading.  In gratitude of Arc understanding, he
     gives him the Water Stone and use of the Guardian Fu-jin.

 19. Scientist

     This scientist is the head scientist in the hidden Bio Lab that is under
     Palencia Castle.  When Arc and the party walk into the lab, he becomes
     angered and drinks a vial, turning himself into a Wyvern.  After he is
     defeated, Arc thinks that he is rid of the scientist, but he returns to
     pull the self-destruct mechanism, ending in Palencia Castle being reduced
     to a pile of rubble.

 20. Fire Guardian

     The last Guardian the team encounters, he is entrapped in the Bio Lab.
     The Fire Guardian was being used as a means of energy for the country,
     and because of this, he is reluctant to help Arc, even after he breaks
     open the container holding him.  It takes the tears of Arc and the words
     of Gogen to convince the Guardian otherwise.  The Fire Guardian then
     entrusts the team with the Guardian Rai-jin, and the Fire Stone.

 21. Ark

     The Ark speaks to Arc after he has placed the five stones into it.  It
     tells Arc that he and the party must battle the evil within themselves
     if they are to weild the true power of the Ark.  Then it sends them to
     the Illusion World to do so.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                           6.  W A L K T H R O U G H                        O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI6


 Here is the complete walkthrough for Arc the Lad.  As you peruse through it,
 you will notice there are circles near each of the items and enemies.  If you
 were to print out the entire walkthrough, you could use them as a way to
 check off what you get, but if you are going to print something out, I'd
 suggest the smaller Quick Walkthrough I wrote, also located at the website
 that you found this at (Coolaid.net, CoolaidKingdom.net, GameFAQs.com).
 Also, within the walkthrough, every item's location is listed and the item
 name is CAPITALIZED within context so that you can find what you need with
 relatively little difficulty.  Now, on with the walkthrough.

OOOOOOOOOOOOOOOO
O INTRODUCTION O
OOOOOOOOOOOOOOOO
ATLI6.1

Touvil, Guardian Peak Base
OOOOOOOOOOOOOOOOOOOOOOOOOO

 When the game starts, a young girl and the Mayor walk towards the foot of a
 mountain that holds a 3000 year old flame.  The Mayor tells the young girl
 that she must climb to the top of the mountain and extinguish the Flame Cion.
 Thus, she heads forward to do his bidding.

Touvil, Cion Shrine
OOOOOOOOOOOOOOOOOOO

 The girl comes up to the Flame Cion.  After she summons the courage to do so,
 she casts a magic spell on the Flame Cion, extinguishing it.  This causes the
 Ark Ghoul to be set free, and the first snow in 10 years to fall upon the
 once bright land below.

Touvil, Guardian Peak Base
OOOOOOOOOOOOOOOOOOOOOOOOOO

 The scene shifts to the Mayor, who confesses his evil intentions to the
 audience, and then the young girl comes back.  They both leave the mountain
 and head for town.


OOOOOOOOOO
O SEIRYA O
OOOOOOOOOO
ATLI6.2

Touvil, Arc's House
OOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O Sword O Armor O Herb O Stone O Kaiser Glove O Revival Tonic
            O Energy Fruit O Sacred Water

 The game then switches to the main character, Arc, in his house.  He is
 looking at his father's locked treasure chest, when his mother comes and
 tells him of his father's past.  After some persuasion, she opens the chest
 in front of Arc.  She will go down to the front room and have a flashback
 concerning Arc'father.  When it is over, you will gain control of Arc.
 Take your father's SWORD and ARMOR from the treasure chest.  Check the upper
 left pot in the room for an HERB.  Then go into the lower room and check the
 stove for a STONE.  When you are done looking around, talk to Arc's mother
 again.  After some more mushy talk, she will give Arc the KAISER GLOVE, a
 REVIVAL TONIC, an ENERGY FRUIT, and a SACRED WATER.  Leave, and Arc will rush
 forward to the mountain.

Touvil, Guardian Peak Base
OOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When Arc arrives at the mountain, he will find the young girl from before,
 ready to right her wrong.  Arc will discover the girl's name is Kukuru.
 After fighting over who should light the flame again, Arc will take the torch
 from Kukuru and go forward to light the Flame Cion once again.

Touvil, Guardian Peak
OOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 At the top of the mountain, Arc will meet up with the Ark Ghoul, the demon
 that Kukuru released earlier.  The Ark Ghoul takes Arc out with a single
 swipe, and leaves him for dead.  Later that night, Arc is still lying there
 in defeat, when a light comes down from the moon and envelopes him.  A voice
 speaks to him, which turns out to be a Guardian.  The guardian then gives
 Arc the "Power of the "Guardian" and tells him to light the Flame Cion.

Touvil, Guardian Peak
OOOOOOOOOOOOOOOOOOOOO

 BATTLE NUMBER ONE
 ||RECOMMENDED LEVEL||  1
 ||ENEMIES||  Green Slime x 5
 ||ITEMS||  O Energy Fruit

 Start off by going into your equipment and equipping the Kaiser Glove.  This
 will raise your Throw Level from 0 to 1.  Then start the battle.  Take some
 time to get used to the battle system.  It is pretty easy to learn and after
 awhile, you feel like it's not there.  This battle is basically there to
 acquaint you with the systems and menus.  You might want to wait awhile and
 let the Green Slimes split so you can get more experience, but that's up to
 you.  For now, just take one slime out at a time, and be sure to get the
 treasure chest containing an ENERGY FRUIT before you beat all 5 Green Slimes.

 After the battle, the scene will switch back to Kukuru, who is now confronted
 by the Ark Ghoul.  Just as he is about to kill Kukuru, Arc relights the Flame
 Cion, vanquishing the Ark Ghoul once again.

Touvil, Arc's House
OOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 After a few days of rest, Arc gets summoned to Palencia Castle by the King of
 Seirya.  After saying goodbye to his mother, he leaves for the castle.

Touvil, Village Gate
OOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O Herb

 Kukuru will take Arc to the edge of Touvil Village, and then ask Arc if she
 can go with him.  He reluctantly agrees, and she tells him that she'll be
 training for the time being.

 Once you leave, return to Touvil to get an HERB from your mother and to read
 a letter your father left you.  It will explain some of the game basics.  You
 can return to get an herb as many times as you wish.  Now head over to
 Palencia Castle.

Palencia Castle
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 As Arc nears the entrance, the army will march out of the gates.  After the
 guards make fun of you, Arc will head forward to the Audience Chamber.

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Inside, Arc has a very nice talk with the King, with the Minister butting in
 every few lines with a remark against Arc.  The King is about to ask Arc for
 assistance with the Ark (confusing, eh?), when the Minister says he can't
 trust you until you prove yourself in battle.  He sends you off to Colbo
 Plain in order to rid it of the monsters.  So, head to the new battle area on
 the map.

Colbo Plain
OOOOOOOOOOO

 BATTLE TWO
 ||RECOMMENDED LEVEL||  2 or 3
 ||ENEMIES||  Green Slime x3  Ghost x3  Zombie x3  Fire Elemental x1
 ||ITEMS||  O Palo Nut O Power Apple

 When Arc arrives, he will notice that the army is not there, as the Minister
 had mentioned.  A single soldier will hop out of the brush.  He will tell you
 all the other soldiers were killed, and introduce himself as Poco.  Poco
 tries to persuade you to leave, but then the enemies will come out.

 The only enemies you really have to worry about are the Zombies.  The others
 should be concentrated on first, as most are easily dispatched with a single
 hit.  If Arc is not Level 3 from your first battle, then make sure to have
 both characters team up on each enemy and you shouldn't get hurt.  When all
 of the other enemies have been disposed of, use both Arc and Poco to attack
 one Zombie at a time.  During this battle, a Green Slime will drop a PALO NUT
 and a Ghost will drop a POWER APPLE.

 After the battle, Poco will join your team.  Arc will suggest that the two of
 them return to Palencia Castle, so do just that.

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Arc and Poco return with news of victory, but of course, the Minister does
 not believe them.  He wants more proof, and conveniently, a soldier runs in
 telling of invasion by monsters.  Arc and Poco run out to take care of it.

Palencia Castle
OOOOOOOOOOOOOOO

 BATTLE THREE
 ||RECOMMENDED LEVEL||  4
 ||ENEMIES||  Green Slime x3  Ghost x3  Evil Bonze x1  Witch Doctor x1
 ||ITEMS||  O Jump Boots O Magic Card

 At the start of the battle, you will see Kukuru being attacked by the
 enemies.  Then Arc and Poco will rush in to help.

 This battle isn't too difficult.  Just take out the Green Slimes and Ghosts
 first, and concentrate on taking out the magic wielding Witch Doctor as
 quickly as possible.  Finally, concentrate all your attacks on the Evil
 Bonze.  The Evil Bonze will reward you with JUMP BOOTS, and the Witch Doctor
 will drop a MAGIC CARD.

 After the battle, Kukuru will collapse from exhaustion.  Poco suggests taking
 her inside.

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Yep, time to talk to the King again.  He again begins to talk to you about
 the Ark, the legend, and his brother.  The King then tells you to go to
 Toyoke Forest in Millmana to learn about the Ark.  Kukuru asks the King if
 she can join you, and he agrees.  You now have 3 party members.  The King
 tells you that you may use his airship, the Silver Noah, to go to Millmana.

Palencia Castle, Minister's Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS|| None

 After leaving for Millmana, a scene showing Andel speaking through a mirror
 about Arc and how he must be stopped will play out.  Andel's true colors are
 beginning to show…

 Afterwards, head to the skyport.

Seirya Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 At the skyport, you will meet Chopin, the pilot of the King's airship.
 Before leaving Seirya, you can ask Chopin for some advice on more game play
 basics.  Then, choose to depart for Millmana.

FMV
OOO

 Watch the Silver Noah flying in the background, and an Indiana Jones-esque
 map showing your flight path in the foreground.


OOOOOOOOOOOO
O MILLMANA O
OOOOOOOOOOOO
ATLI6.3

Millmana Skyport
OOOOOOOOOOOOOOOO

 ||ITEMS|| None

 When you get to Millmana, a soldier will be there to escort you to the
 Millmana facility.  Go with him.

Capital HQ
OOOOOOOOOO

 ||ITEMS||  None

 The soldier will lead you straight to General Yagun.

Capital HQ, General's Office
OOOOOOOOOOOOOOOOOOOOOOOOOOOO

 Here, you will meet General Yagun, a lackey of Andel's.  After trashing your
 whole team's authenticity, He won't let you into Toyoke Forest because you
 are all "children", and after some persuasion, agrees to let you in only if
 you can clear the surrounding areas, Ruvag Woods and Sembara Marsh.  He then
 has his Sergeant take you out to the front of Capital HQ again.

Capital HQ
OOOOOOOOOO

 ||ITEMS||  None

 This time, you can walk around and talk to the people.  Other than a soldier
 telling you that you should go train at Nicarus Forest before battling with
 the other enemies.  You should take his advice and do so.  When you're ready,
 go down to the Sergeant and watch Kukuru knock him out.  Head over to Nicarus
 Forest to level up until you are around Level 10.

Ruvag Woods
OOOOOOOOOOO

 BATTLE FOUR
 ||RECOMMENDED LEVEL||  10
 ||ENEMIES||  Warlord x2  Wraith x 4  Bloodweed x2
 ||ITEMS||  O Small Bomb

 If you took my advice and leveled up to 10, this fight should be a cinch.  If
 not, make sure to concentrate on getting rid of the Warlords first,
 concentrating on 1 at a time.  Then move onto the Wraiths, and finally, the
 stationary Bloodweeds.  If need be, have Arc fight, and use both Poco and
 Kukuru to heal. There is a chest with a SMALL BOMB in it, which you can
 either waste a Stone or use magic to get.  Any attack magic with a 5-Width
 Diamond Range should be able to hit it.

 After the battle in Ruvag Woods, the battlefield will disappear.  Now, go on
 to the Sembara Marsh battlefield.

Sembara Marsh
OOOOOOOOOOOOO

 BATTLE FIVE
 ||RECOMMENDED LEVEL||  10
 ||ENEMIES||  Warlord x4  Mighty Fly x3
 ||ITEMS||  O Sacred Water

 Again, if you didn't level up before, this fight will be tough.  The Mighty
 Flies especially can be hard hitting in this battle, so try not to get
 cornered and take out one enemy at a time.  If you reach level 12, use Burn
 Ground Level 2 on a group of enemies for some assistance. The chest in this
 battle contains a SACRED WATER.

 When you finish the battles up, head back to the General.

Capital HQ, General's Office
OOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When you return, the General will tell you that you can enter Toyoke Forest,
 but he will not be responsible for your deaths.  Arc tells the General he
 will be victorious, and the 3 of them leave.  Then a ninja arrives, and the
 General commands him to dispose of the 3 within Toyoke Forest.  He leaves to
 accomplish his mission..

FMV
OOO

 An FMV will show a giant train like vehicle leaving Capital HQ and heading
 for Toyoke Forest, with some birds flying away in the background.  Prepare
 for your next fight.

Toyoke Forest
OOOOOOOOOOOOO

 BATTLE FIVE
 ||RECOMMENDED LEVEL||  10
 ||ENEMIES||  Ninja x2  Wraith x3  Mighty Fly x2  Bloodweed x2
 ||ITEMS||  O Revival Tonic O Hit Scroll

 The Sergeant will escort you into Toyoke Forest, and then run off without any
 warning, leaving you to fight the scores of enemies here.  Be sure to equip
 any accessories that aren't on characters if you haven't done so already. If
 you're at level 10 or above, this place is a breeze, especially with the
 confining pathways.  This makes it so that only the Mighty Flies can get
 first attacks or corner you.  Use this fact to your advantage.  In this
 battle, a Mighty Fly drops a REVIVAL TONIC, and a Ninja drops the HIT SCROLL
 accessory.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O Hero Crest

 When the battle is over, the team will come up to a very large tree.
 Suddenly, a voice will speak to them, and the Forest Spirit will come down
 from the tree.  The Forest Spirit will tell you more about your father and
 reveal to you that he was the Crown Prince of Seirya that the King talked
 about.  Then she will give you the Hero Crest. She tells Arc to head back to
 his homeland, Touvil.  After you leave the forest, however, immediately
 return to the forest and talk to the Forest Spirit again.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  Cure-All

 When you go back, the Forest Spirit will speak to you again and give you a
 Cure-All.  This may seem pretty useless to do right now, but trust me, it
 will set up two otherwise inaccessible accessories in the future.

 Now, you will notice Ruvag Woods and Sembara Marsh have returned, in case you
 need to do some leveling up.  But, if not, head to the Millmana Skyport and
 prepare to leave.

Millmana Skyport
OOOOOOOOOOOOOOOO

 ||ITEMS||  None

 There isn't much to do here, but you can learn some more game basics from
 Chopin.  After you are done, take off for Seirya.

FMV
OOO

 This FMV is similar to the first time you used the airship, except for it is
 now the return path to Seirya.

OOOOOOOOOOOOOOOOOOOO
O RETURN TO SEIRYA O
OOOOOOOOOOOOOOOOOOOO
ATLI6.4

Seirya Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 When you land, a guard will come and tell you to report to the King. On the
 world map, there are two new, harder random battle areas, Quina Hill and
 Karagan Plain.  They are probably a little over your head right now, but if
 you want to try them out, be my guest.  Just be sure to save before you do
 so.  Afterwards, head on over to Palencia Castle to make your report.

Palencia Castle
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 When the 3 go to the castle, a group of weird looking guards takes a man who
 is all tied up into the castle.  The guards at the gate tell about the man
 and his past.  Then they tell you to go see the King.

Palencia Castle, Palencia Castle Prison
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 A cut scene follows in which the guards throw the tied up man into the
 dungeon and leave him to think of his "crime".

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 The three go to the King's room only to find that the king has become ill.
 Andel says he will take the report regarding Millmana and the Ark, but some
 guard comes in and tells him the fugitive has been put in the dungeon.  Andel
 shrugs your report off and goes with the guard.

 Outside of the chamber, Kukuru remarks that something sounds suspicious.  Arc
 and Kukuru ask Poco to lead them to the dungeon, where they wish to
 investigate Andel  Then Poco leads them off to the dungeon.

Palencia Castle, Palencia Castle Prison
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Back in the dungeon, the guards come back and tell the prisoner his sentence.
 The two guards jostle him, and then leave.  The prisoner then has a flashback
 regarding the Elder and his clan.  We find out the fugitive's name is Tosh.
 After the flashback, Tosh becomes enraged, and rips the dungeon door apart
 with his bare hands.  He then runs off to exact his revenge.

Palencia Castle, Palencia Castle Warehouse
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 BATTLE SIX
 ||RECOMMENDED LEVEL||  12
 ||ENEMIES||  Ninja x3  Ghoul x3  Doll Master x2
 ||ITEMS||  O Senior Bandanna O Fiend Statue

 The scene again switches to Arc and the rest, this time in the warehouse
 above the prison.  They look onward to see the elite guards talking.  They
 talk about Romalia, and making Seirya crumble before it.  Tosh then comes out
 from the dungeon and starts to kick some elite guard ass.  The elite guards
 then turn into a group of monsters.  Both Tosh's sword and Kukuru's mirror
 shine during this time, hinting that the two are from the same Clan.  Now
 it's battle time.

 With Tosh on your team, this shouldn't be too hard.  Make sure to put on the
 Hero Crest before fighting this battle, it is a very invaluable item for the
 rest of the game.  Equip any other unequipped accessories on Tosh, and then
 start fighting.  Basically, just start by taking out the Ninja near Tosh
 quickly, then concentrate on defeating one enemy at a time, as usual.  If
 some enemies get close together, Burn Ground is not a bad idea.  The only
 thing you really have to be careful of is the Ghouls.  They can paralyze you,
 but they rarely do.  If they do, just wait it out unless you have to relieve
 it.  You should have few problems with this fight.  One of the Ninjas drops
 a SENIOR BANDANNA, and a Doll Master drops the FIEND STATUE.

 When the battle is over, the team questions Tosh about the elite guards'
 actions.  He shrugs off the question, and then quickly leaves.

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 The group heads back to the Audience Chamber, where the King seems to have
 made a miraculous recovery (they just don't make medicine like they used
 to…).  Arc tells the King that his father is the King's brother, but Andel,
 as usual, doesn't believe him (paranoid son-of-a…).  Arc shows the King the
 Hero Crest, and this causes him to believe you.  After another lengthy talk
 concerning the Ark and the Guardians, the King will give Arc permission to
 visit HIS OWN HOUSE.  Then, a guard comes in and reports the escape of Tosh,
 as the party exits.

Palencia Castle, Minister's Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When the team leaves, Andel makes his way back to the mirror to ask if Snow
 White is still the fairest in all the land…oh wait, wrong show…He makes his
 way to the mirror in order to tell it about Arc's accomplishments.  They then
 speak about how to stop Arc.  When you regain control, head over to Touvil.

Touvil, Village Gate
OOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 As the team walks through the entrance to Touvil, Kukuru comments that she
 smells smoke (probably because Poco stole a royal hot dog…).  The team runs
 forward to Arc's house.

Touvil, Arc's House
OOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When they arrive, Arc's house is already burnt to the ground, as is the rest
 of the town.  Suddenly, a messenger comes with a delivery for Arc.  It's a
 letter from Arc's father, conveniently.  He tells Arc that he must seek out
 the Power Stones from the Guardians around the world.  He then tells Arc to
 head to the Ancient Monolith that is near Touvil.

 Before heading to the new location, the Ancient Monolith, head back to
 Touvil for a second.

Touvil, Arc's House
OOOOOOOOOOOOOOOOOOO

 ||ITEMS||  Romancing Stone 1

 Go to the upper right corner of Arc's house and check around to discover the
 ROMANCING STONE 1.  When you've gotten this, head out and go to the Ancient
 Monolith.

Ancient Monolith
OOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When Arc examines the monolith, he discovers some writing.  Upon reading it,
 he is drawn into a new place, the Illusion World.

 Illusion World
 OOOOOOOOOOOOOO

 BATTLE SEVEN
 ||RECOMMENDED LEVEL||  13
 ||ENEMIES||  Illusion Flame x4  Illusion Lord x1
 ||ITEMS||  O Armor Stone

 This battle can be tough, especially with the Illusion Lord's high magic
 property.  Unless you are a really high level at this point, which you
 shouldn't be for certain reasons, the Illusion Lord will always start out
 with a spell that will hit all your characters.  Heal as quickly as you can,
 then start your attack.  His magic can do around half of your HP, so keep
 your characters spread out while you take out the Illusion Flames and keep
 them healed when you attack the Illusion Lord himself.  Take out the
 Illusion Flames first, and then concentrate on the Illusion Lord himself.
 Battle Drum and Speed Ocarina on all your characters during this battle
 doesn't hurt, either.  He should go down with relatively no trouble, if you
 keep the team healthy.  The Illusion Lord will drop the ARMOR STONE.

Ancient Monolith
OOOOOOOOOOOOOOOO

 ||ITEMS||  O Romancing Stone 3 O Stone x3

 After the battle, an old man will appear and begin talking to you.  He
 introduces himself as Gogen, and states he is over 3000 years old.  He also
 tells the team that he is the "book" Arc's father told them to search for.
 Gogen tells Arc that he must seek out the five Guardians and gain their
 stones, which can be used to break the Ark's seal.  Gogen cleverly hints at
 the next location the team must travel to, which turns out to be the country
 of Alatos.  Arc suggests going to the King and asking for an airship.  Gogen
 joins your team before you head off for the castle.  Before you leave, Gogen
 will give you the ROMANCING STONE 3.

 Before heading to the castle, note that you can return to the Ancient
 Monolith at anytime and pick up 3 STONES from around it.

Palencia Castle, Audience Chamber
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O 'Wild Lion Drum' Spell

 The party returns to the King and tells him about the five Guardians and
 their stones.  The King then gives you his airship, the Silver Noah, and he
 gives Poco a new spell, the WILD LION DRUM.  When this is all done, head to
 the Skyport.

Palencia Hill Lookout
OOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When you enter the Skyport, a scene with Tosh will show, where he is standing
 at his father's grave.  Suddenly, a voice speaks to him.  It is a Spirit
 within his blade. The Sword Spirit tells Tosh to join Arc on his quest.  Tosh
 then leaves to do so.

Seirya Skyport
OOOOOOOOOOOOOO

 At the skyport, Chopin tells the team they can board, but Tosh interrupts
 the departure.  After a long talk, Tosh joins the team, and they all head
 for the land of Alatos.  If you go to Millmana Skyport, Chopin will have
 more gaming advice available to you.


OOOOOOOOOO
O ALATOS O
OOOOOOOOOO
ATLI6.5

Alatos Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 When you land, the team meets up with a weird merchant.  He will invite you
 to his shop, and then leave.  Follow him to his shop.

Chongara's Shop
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 When you arrive, Chongara will tell you about Alatos' history and the ruins
 surrounding the area. He will then tell the group about the Light Guardian
 in the area.  Chongara won't go into detail however, until the group agrees
 to go to the nearby ruins and help him get a certain treasure, the Summon
 Pot, which is on the 5th floor of the ruins.  The group has no choice but to
 agree.  Now, onto the Forbidden Ruins.

Forbidden Ruins
OOOOOOOOOOOOOOO

 In the morning the group heads to the Forbidden Ruins, which is a huge, 50
 floor dungeon.  You only have to go to the 5th floor this time around, and
 for now, that's all I suggest.  Leveling up too much now can have adverse
 effects later.  And remember, there is no saving after battles in the
 Forbidden Ruins.  You must make it down to whatever floor you are headed for
 AND make it back up all those floors as well to get out and save.  Note also
 that you do not have to kill all or any of the enemies on a floor to proceed
 to the next/previous floor.

 BATTLE EIGHT
 ||RECOMMENDED LEVEL||  9
 ||ENEMIES||  Warlord x3
 ||ITEMS||  O Herb O Revival Tonic

 This battle is as easy as it gets…just get the two treasure chests and waste
 the warlords with whoever you want.  When you're finished, have a character
 walk onto the staircase to go to the next floor.  The two treasure chests in
 the center of the room contain an HERB and a REVIVAL TONIC.  It isn't
 necessary here,but on future floors, if you plan on killing the enemies, you
 should leave the treasure chests until last, as you get to decide when to
 move to the next floor.

 BATTLE NINE
 ||RECOMMENDED LEVEL||  13
 ||ENEMIES||  Werewolf x4
 ||ITEMS||  O Big Bomb O Speed Satchel

 The Werewolves counterattack often, so try and hit them from the back
 whenever you can.  This floor, again, should not give you any trouble,
 especially if you can get them from the back.  The chests on either side of
 this room contain a BIG BOMB and a SPEED SATCHEL.

 BATTLE TEN
 ||RECOMMENDED LEVEL||  14
 ||ENEMIES||  Werewolf x2  Voodoo Man x2
 ||ITEMS||  O Skill Bracelet

 Another relatively easy floor.  The barriers set up across the field are
 actually more of decoration than they are of barriers, because most of your
 team and the werewolves can jump over them at this point in the game.  Th
 Voodoo Men cannot jump the barriers, however, so make sure you take out the
 Werewolves first, and then the lesser Voodoo Men when you are done.  Although
 the Voodoo Men do have attack magic, it is not very harmful to your team at
 this point in the game. The chest at the top of the field holds a SKILL
 BRACELET accessory.

 BATTLE ELEVEN
 ||RECOMMENDED LEVEL||  14
 ||ENEMIES||  Voodoo Man x2  Demi Monk x2
 ||ITEMS||  O Stone O Insomnia Card O Atrophy Ball

 For this battle, you may wish to take out the Voodoo Men first, as the Demi
 Monks usually only cast Silence on your characters, and the only way of
 hitting the Voodoo Man behind the barrier is either walking around, tossing
 a projectile, or using magic.  Once the Voodoo Men are out of the way, the
 Demi Monks fall very easily.  The three chests in this room contain a STONE,
 an INSOMNIA CARD accessory, and an ATROPHY BALL.

 BATTLE TWELVE
 ||RECOMMENDED LEVEL||  16
 ||ENEMIES||  Demi Monk x4  Blood Knight x4
 ||ITEMS|| O Paralysis Apple O Small Bomb O Summon Pot

 Yes, this battle is purposely made harder than the rest.  If you had some
 trouble with the previous floors, this floor is meant to catch you off guard
 with depleted magic and/or items.  The good news is, only two enemies at a
 time come forward, so you shouldn't have TOO much difficulty.  Just keep
 Kukuru and Poco healing if necessary, and have Tosh and Arc concentrate their
 physical attacks on the two enemies at a time, while Gogen casts his magic.
 Your reward for the floor is the SUMMON POT, located in the far left treasure
 chest.  The other two treasure chests on this floor hold a PARALYSIS APPLE
 and a SMALL BOMB.

 Now that you've retrieved the Summon Pot, head all the way back out of the
 Forbidden Ruins.  If you need to do some leveling up (You should be around 20
 with Arc by now), fight the enemies on the way up, if not, you can skip them
 if you would like.  Once you reach the top, head back to Chongara's Shop.

Chongara's Shop
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 Back at Chongara's Shop, Chongara inspects the Summon Pot and determines
 its authenticity.  Chongara asks the team why the want to find the Light
 Guardian, which leads into a flashback.  It shows Chongara traversing the
 Forbidden Ruins, and is the only time in the game you can actually see the
 awesome power of Arc's father, Yoshua.  He asks Chongara to assist his son
 in 10 years, and then the flashback ends.  He then agrees to take the team
 to the Azenda Highland in the morning.

 In the morning head to the new area, Azenda Highland.

Azenda Highland, Azenda Highland Cave
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 BATTLE THIRTEEN
 ||RECOMMENDED LEVEL||  17
 ||ENEMIES||  Giant Bat x7  Stone Jackal x3  Stone Golem x1
 ||ITEMS||  O Power Nut O Reco's Grass O Magic Leaf O Revival Tonic
            O Counter Bracelet O Palo Nut O Deity Fist

 This battle can be difficult, so first concentrate on taking out the Giant
 Bats, as they are the only enemies that will attack aggressively if you stay
 on the starting platform.  When the Giant Bats are disposed of, work your way
 around the field getting the treasure chests using Mofly.  When Mofly runs
 out of magic, either walk him over to a Stone Jackal and have it kill him the
 summon him again, or try to obtain the others using magic.  Note that a
 summon's death counts in Chongara's Monster Book.  When you are done taking
 out the Stone Jackals, bring your strongest over to the Stone Golem and try
 to take him out.  If you can't, he'll explode, which you may be able to
 survive.  You won't get experience if he explodes, but you'll still win the
 battle.  This is the only time you can come to this battlefield, so make sure
 to get the treasures.  Now also wouldn't be a bad time to start your Monster
 Book collection.  The chests mostly contain rare items.  Starting from the
 lower right and going clockwise, the treasures you need to use Mofly or magic
 for are POWER NUT, RECO'S GRASS, MAGIC LEAF, and REVIVAL TONIC.The item that
 is on the center platform with the Stone Jackal is PALO NUT.  One Stone
 Jackal will drop a COUNTER BRACELET, and the Stone Golem will drop a DEITY
 FIST.  Note that if the Stone Golem explodes and kills the character who is
 attacking it, there will be no character to pick up the Deity Fist, and thus,
 you won't get it.

 When you defeat the enemies in the Azenda Highland Cave, Arc will suggest
 that the team goes and sees the Light Guardian.  After all, that's why you're
 there, isn't it?

Azenda Highland, Azenda Highland Perimeter
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O Light Stone O KIng's Image

 At the edge of the cliff, the team will meet the Light Guardian.  The Light
 Guardian, just like the Forest Spirit, will go on about how the selfishness
 of humanity has caused monsters to appear and may be the cause of the end of
 world.  After the talk, the Light Guardian will give Arc the LIGHT STONE and
 the KING'S IMAGE.

Azenda Highland, Azend Highland Cave
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Back in the cave, Arc will thank Chongara for his help, and then the party
 and Chongara will go their separate ways.

 Now, head back to the Alatos Skyport.

Alatos Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 The scene will switch back to Chongara as you enter the Skyport.  He is
 debating what to do.  He decides he should keep his promise to your father
 and goes to the Skyport to join you. Gogen, using his power in conjunction
 with the stone you just recieved, tells that your next destination is East
 Amaidar, Greyshinne to be exact.  With Chongara on your team, it's time
 to make a return visit to the Forest Spirit in Millmana.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O Cure-All

 Go back to the Forest Spirit to hear about the Water Guardian and to recieve
 another CURE-ALL.  Then head to Greyshinne.


OOOOOOOOOOOOOO
O GREYSHINNE O
OOOOOOOOOOOOOO
ATLI6.6

Greyshinne Skyport
OOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 When you land in this new country, Chongara will tell you about the opponents
 you will face in this land, who use 2000 year old martial art skills.  When
 Kukuru is done making Poco piss in his pants, Arc suggests you head to the
 temple of these warriors.

Amaidar Temple, Amaidar Archmonk's Chambers
OOOOOOOOOOOOOO

 ||ITEMS||  None

 When you enter the temple, a cutscene that deals with the Archmonk and some
 lesser monks occurs.  They warn the Archmonk of your coming, and think that
 you will disrupt the Guardian of Mount Amaidar.  The Archmonk has the other
 Monk summon Iga, who comes in and is told to stop Arc and his party from
 reaching the mountain.  Iga says he will do just that.

Amaidar Temple
OOOOOOOOOOOOOO

 When the group reaches the front gates, they swing open to show hordes of
 Monks waiting for them.  Iga comes out and tells the team to turn back.  The
 team has no desire to turn back, and so a match between Arc and Iga is set
 up.  If Arc wins, Gogen wants Iga to listen to them.  So you know what you
 have to do.

 BATTLE FOURTEEN
 ||RECOMMENDED LEVEL||  21
 ||ENEMIES||  Iga x1
 ||ITEMS||  O Short Sword

 Since it is just you and Iga, it is basically who is stronger.  Just keep
 physically attacking from behind him so he can't counter, and if you are
 the suggested level, he should be weak after the second counter.   If you
 absolutely need to heal in this battle, use Total Healing, but 4 attacks
 should be enough to waste Iga.  Iga drops a SHORT SWORD accessory for your
 troubles.

 After the battle, Gogen exlains the situation to Iga, and then asks to see
 his master.  Iga then takes the team to see the Archmonk.

Amaidar Temple, Amaidar Archmonk's Chambers
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 The team and Iga have a heated exchange with the Archmonk, who accuses Iga of
 being traitorous.  Kukuru then reveals the true form of the Archmonk, an evil
 monster in disguise.  The Archmonk escapes to the proving grounds, where the
 team follows him to.

Amaidar Temple, Amaidar Proving Grounds
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 BATTLE FIFTEEN
 ||RECOMMENDED LEVEL||  22
 ||ENEMIES||  Novice Monk x6  Amaidar Monk x1
 ||ITEMS||  O Prayer Beads O Shift Flute

 If your group is the recommended level, it is sometimes best to split the
 team into two equally strong groups and take out the Novice Monks as quick as
 possible.  Work on one Novice Monk at a time with each group.  If you are
 looking for an alternative method to finishing this battle quickly, have Iga
 round up the Novice Monks in as close a group as possible, and then use
 Shingan-ho to mark them.  When Iga's next turn comes up, use Taima-kodan to
 deal high damage to most or even all of the Novice Monks.  This should weaken
 them enough to be able to quickly get rid of them and then concentrate on
 attacking the Amaidar Monk.  Since the Amaidar Monk can quickly take out your
 weaker characters, it is often easier to round up your stronger fighters,
 like Arc, Tosh, and Iga, and use Battle Drum on them.  Then go to work on the
 'boss'.  He has just over 150 HP, so using the three characters, it shouldn't
 take very long.  Have Poco and Kukuru heal as needed.  Also, note that this
 is your only chance to get either the Amaidar Monk or the Novice Monk for the
 Monster Book, so do so now.  Your reward for defeating the Amaidar Monk are
 the PRAYER BEADS.  After the battle, Poco will also find a SHIFT FLUTE.
 Because most blood-thirsty beasts play an instrument on the side...

 With the Archmonk gone, the party heads off toward Mount Amaidar.

Mt. Amaidar, Amaidar Mountain Peak
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 BATTLE SIXTEEN
 ||RECOMMENDED LEVEL||  23
 ||ENEMIES||  Wild Hemo-ji x5  Water Slime x7  Boogie Man x4
 ||ITEMS||  O Junk Bracelet O Antidote Ring O Palo Nut O Earth Stone

 In this battle, you might want to take out the Wild Hemo-ji first.  They
 cause the Hemo-ji status ailment, which will prevent you from using magic in
 this battle.  Make sure to keep your healers away from the Wild Hemo-ji, as
 if you have trouble with this battle and you can not refill, you may lose the
 battle.  Once the Wild Hemo-ji are taken out, work on the Boogie Men and
 finally, the Water Slimes (who there are probably more than a dozen of by
 now, due to splitting).  During the battle, a Wild Hemo-ji will drop the JUNK
 BRACELET, a Water Slime has a PALO NUT, and a Boogie Man has an ANTIDOTE
 RING.

 When you defeat all the enemies, Iga will look at the sacred altar and notice
 that the sacred books were stolen.  Then, the Earth Guardian will speak to
 the group.  He tells Iga that the powers his Monkhood had were gifts from the
 Guardians that were wrongfully used.  The Earth Guardian will then give the
 team the EARTH STONE.

Amaidar Temple
OOOOOOOOOOOOOO

 ||ITEMS||  None

 After returning, Iga decides that he can no longer stay at Amaidar Temple,
 and thus chooses to go with Arc on his quest.  You now have all your team
 members.  Iga says farewell to the other monks and tells them one day he will
 return, and then the team leaves.  Note that the Proving Grounds at Amaidar
 Temple are now open (See Secrets and Sidequests, ATLI10).

Greyshinne Skyport
OOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 At the Skyport, tell Chopin that you are ready to leave.  As the team
 prepares to leave Greyshinne, Gogen once again uses his staff to uncover the
 team's next destination, this time Niedel.  But, before you head there, go
 back to Millmana.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS|| O Cure-All O Throw Scroll

 In Toyoke Forest, the Forest Spirit will tell you to remember the words of
 the Earth Guardian.  Then she will give you the usual CURE-ALL, and the THROW
 SCROLL as well.  Now, head back to Touvil in Seirya for another rare
 accessory.  Note also that Chopin has new advice for you at the Skyports.

Touvil, Arc's House
OOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O Romancing Stone 2

 Back at Arc's House, check the mailbox outside of the house.  You will find a
 letter from your father.  Included with the letter is a gift, the ROMANCING
 STONE 2.  Only one left...

 While we're on the sidequest rampage, you might as well head back to
 Chongara's Shop in Alatos.

Chongara's Shop
OOOOOOOOOOOOOOO

 ||ITEMS||  O 'Odon' Summon

 In Chongara's Shop, a strange thing will happen.  Chongara will walk up, and
 another Chongara will come out of the Shop (One Chongara was enough...).
 After some freaky dancing, the Chongara will turn into Kukuru.  Chongara will
 call the shapeshifter Odon, and tell it to get out.  Then it will reveal its
 true form.  After you leave, Odon will have joined your summons.

 With those little quests out of your way, you can now head on over to Niedel.


OOOOOOOOOO
O NIEDEL O
OOOOOOOOOO
ATLI6.7

Niedel Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 When you arrive, the guy tells you that if you hurry to the Tournament, you
 should be able to make the opening ceremonies.  You should do just that.

Tournament Arena, Arena Courtyard
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  HERB

 When you first get here, head over to the right and check the gong.  You will
 find an HERB hidden there.  Now, you can talk to the contenders around the
 courtyard.  When you are done, switch to the character you wish to use in
 order to compete in the tournament.  Then, go up and talk to the Official at
 the top of the steps. The cursor will automatically start on whoever you
 switched to.  I suggest using Poco, because winning with him will net you the
 Toy Ring, a rare accessory.  Now, on with the Tournament.

 After Rock Roctoll's 'brilliant' speech about the Wind Orb (which makes me
 ultra-sick ultra-quick), you will be put back outside in the courtyard.  Go
 back up to the official again and enter the arena for your first battle.
 There will be a total of 5 fights, but don't worry, as you will return to
 the Arena Courtyard after every battle.  You will then be able to leave and
 save when you think it is necessary.  Don't worry about holding back with
 magic, you will be completely refilled after each battle.

Tournament Arena, Arena
OOOOOOOOOOOOOOOOOOOOOOO

 BATTLE SEVENTEEN
 ||RECOMMENDED LEVEL||  21
 ||ENEMIES||  Blood Knight x1
 ||ITEMS||  O Revival Tonic

 Before the battle starts, make sure to equip Poco (or whomever you use) with
 some appropriate accessories.  The Armor Stone, Magic Card, and Short Sword
 are all good choices.  When you're ready, you should be able to take out the
 Blood Knight with a single attack of the Lion Drum.  Your reward for this
 round is a REVIVAL TONIC.

 BATTLE EIGHTEEN
 ||RECOMMENDED LEVEL||  22
 ||ENEMIES||  Boogie Man x1
 ||ITEMS||  O Power Nut

 The Boogie Man should be easily taken out with 2 shots of the Lion Drum.  His
 Wind Slash shouldn't pose too much of a threat to you, only about 5 HP per
 casting.  This battle will yield a POWER NUT.

 BATTLE NINETEEN
 ||RECOMMENDED LEVEL||  24
 ||ENEMIES||  Black Knight x1
 ||ITEMS||  O Magic Sprig

 The Black Knight will probably get the first move, and he will be quite
 strong compared to your Poco, so be sure that you stay away and attack with
 the Lion Drum.  You also have to be careful when you get the Black Knight
 weak, as he will use Cure to fully heal himself.  As long as you can either
 do 40 HP of damage per turn or you can take two hits in a row from the Black
 Knight, you should be ok. A MAGIC SPRIG is recieved for this battle.

  BATTLE TWENTY
 ||RECOMMENDED LEVEL||  24
 ||ENEMIES||  Mad Monk x1
 ||ITEMS||  O Reco's Grass

 This battle shouldn't be as hard as the last, as the Mad Monk's magic is not
 that powerful.  A few Lion Drum blasts should take him out.  You will get a
 RECO'S GRASS from the Mad Monk.

 BATTLE TWENTY-ONE
 ||RECOMMENDED LEVEL||  25
 ||ENEMIES||  Assassin
 ||ITEMS||  O Power Apple

 This is it.  The final battle for the Wind Orb.  No pressure.  As usual, if
 you're using Poco, rely on the Lion Drum to get you through.  2 hits, and the
 Assassin is down for the count.  If you're not using Poco, chances are you've
 been using someone much stronger like Tosh, Arc, or Iga.  In that case, you
 can probably beat the Assassin with a single hit, so you shouldn't even be
 reading this. :P  You get a POWER APPLE for this final battle.

Tournament Arena, After the Tournament
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  O Wind Orb  O Toy Ring

 Afterwards, Rock Roctoll will congratulate the new champion and give them the
 WIND ORB.  If you listened and used Poco for the tournament, you will also
 get a special bonus, the TOY RING.

 After recieving your prizes, the team will compliment the champion, and then
 set out to leave the Arena.  You knew it wasn't that easy, right?  Rock
 Roctoll comes out and stops the team.  With a snap of his fingers, tons of
 Boogie Men appear out of nowhere to give you pain.  Then, Rock Roctoll will
 change into a Blood Fiend.

 BATTLE TWENTY-TWO
 ||RECOMMENDED LEVEL||  25
 ||ENEMIES||  Boogie Man x6  Blood Fiend x1
 ||ITEMS||  O Wind Stone O Tragedy Glasses

 If you unequipped any team members for the Tournament, you may want to fix
 that before starting the battle.  Tosh, Arc, and Iga should be able to take
 out the Boogie Men in a single hit, so use them to take out as many as
 possible, using Kukuru and Poco to heal if needed.  Also, you can use Poco's
 Lion Drum if you would like.  The Boogie Men should fall very easily, leaving
 the Blood Fiend to the hands of Arc, Tosh and Poco.  This battle shouldn't
 cause you much trouble.

 After saving yourself and getting some worthless items, Kukuru will say that
 you still need to find the Wind Guardian.  At this point, Gogen takes the</pre><pre id="faqspan-3">
 Wind Orb and 'accidentally' drops the Wind Orb.  From the shattered remains,
 the Wind Guardian emerges.  He will tell you of his terrible past, and how he
 was locked away in the Wind Orb for 600 years.  As thanks, he gives Arc the
 WIND STONE and the TRAGEDY GLASSES.  Note the Tournament Arena sidequest is
 now opened up (see Secrets and Sidequests, ATLI10).  Now, head for the
 Skyport.

Niedel Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 With the Wind Stone attained, Gogen uses his staff once again, and reveals
 that Zariban, the desert country, is your next destination.  But first, it is
 time to visit the Forest Spirit in Millmana yet again.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O Cure-All

 The Forest Spirit will tell you to heed the words of the Wind Guardian, and
 then she will give you another CURE-ALL. Now you can take the Silver Noah
 over to Zariban.  Also, Chopin should have new information for you now.

OOOOOOOOOOO
O ZARIBAN O
OOOOOOOOOOO
ATLI6.8

Zariban Skyport
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 When you arrive at the Skyport, a man will be there to greet you.  He is from
 the Saryu Tribe, and it seems your father sent him to meet you.  Follow him
 to his village.

Saryu Village
OOOOOOOOOOOOO

 ||ITEMS||  None

 The man will take you to a cliff overlooking the village.  As he tells you
 about the history of Saryu, a giant laser strikes the village and utterly
 destroys it.

 The team goes down to investigate the ruins and see if there are any
 survivors.  Unfortunately for you, the survivors don't want you to survive.

 BATTLE TWENTY-THREE
 ||RECOMMENDED LEVEL||  35
 ||ENEMIES||  Maneater x5  Blood Skeleton x6  Insane Minotaur x1
 ||ITEMS||  O Elder's Charm

 Start off the battle using your strong characters to take out the Blood
 Skeletons and the Insane Minotaur.  Use Kukuru and Poco to heal, and try to
 attack from behind at all times, as enemies tend to counter often.  If you
 Paralyze a Blood Skeleton, don't bother to waste a character's turn killing
 it, unless you are finding this battle very easy.  Don't worry about the
 Maneaters.  They are stationary and won't touch you unless you go near them.
 If you have alot of trouble with this battle, it might be a good idea to go
 to the Proving Grounds at Amaidar Temple and complete the battles there
 first (see Secrets and Sidequests, ATLI10).  This is a good method for
 leveling up, especially at this point in the game.  I managed to get around
 a dozen levels for my more active characters (Arc, Tosh, Iga) doing this.
 Those dozen or so levels will be more than enough to make this battle seem
 one-sided.

 After the battle, the team will find the Saryu Elder.  He will talk about
 your father, and then he'll hand you the ELDER'S CHARM with his dying breath.
 The team then heads forth to stop Kasadoll, the General of Zariban.  Head to
 the Water Shrine.

Water Shrine
OOOOOOOOOOOO

 ||ITEMS|| None

 As soon as you enter the Water Shrine, Arc and the party will encounter
 General Kasadoll and his troops.  After a harsh talking to by Arc, Kasadoll
 will enter the Water Shrine, leaving you to contend with his monsterous
 followers.

 BATTLE TWENTY-FOUR
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  Brainpicker x1, Fleshripper x6
 ||ITEMS||  O Antidote Ring O 'Atrophy Horn' Spell

 This is a pretty easy fight.  Take out any Fleshrippers that stand in your
 way, and then unleash what you can on the Brainpicker.  The Brainpicker has
 around 500 HP, so it may take awhile, but his attackes aren't very powerful.
 When you defeat the Brainpicker, you'll receive an ANTIDOTE RING.  After the
 battle, Poco will find the ATROPHY HORN sticking out of the sand.

 NOTE: Remember to Search the enemies here, it will be the only time you
       fight them.

Water Shrine
OOOOOOOOOOOO

 The team will enter the shrine after the battle, and confront Kasadoll once
 again.  After Arc digs into him harshly for a second time, Kasadoll can't
 take it anymore, and he and his troops transform into monsters.  Make him
 pay.

 BATTLE TWENTY-FIVE
 ||RECOMMENDED LEVEL||  38
 ||ENEMIES||  Dark Monk x4, Necromancer x4, Vampire Bat x4, Fire Golem x1
 ||ITEMS||  O Hawk Statue

 Concentrate on the Vampire Bats first.  They are the strongest enemies in the
 battle and have the longest range.  Your next priority should be the magic
 toting Necromancers.  Once they are finished, the battle is practically over.
 Defeat the Dark Monks, and then concentrate your strongest fighters on the
 Fire Golem.  Be sure he does not explode, or you will lose the HAWK STATUE
 that he is holding.

 NOTE:  This is the only battle with a Fire Golem, so be sure to Search him
        before you put him out.

 With the threat of General Kasadoll taken care of, the team heads further
 into the shrine to find the Water Guardian.

Water Shrine
OOOOOOOOOOOO

 ||ITEMS|| O Water Stone O 'Fu-jin' summon

 Once inside the deepest room of the Water Shrine, Arc and the team will meet
 the Water Guardian.  After Arc pleads his case that not all of humanity is a
 bunch of dumbasses, the Water Guardian will give Arc the WATER STONE and a
 new summon, FU-JIN.

 The Water Guardian will ask you to kill 10 monsters in Zariban, opening up
 the Water Guardian Sidequest (See Secrets and Sidequests section, ATLI10).

 Now, head to the Zariban Skyport.

Zariban Skyport
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 Get onto the Silver Noah, and make your routine trip to Toyoke Forest in
 Millmana.  Note that Chopin has some new information regarding secrets you
 will learn about in my guide anyway. :P

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O Cure-All

 The Forest Spirit will give you more words of wisdom, and then give you your
 CURE-ALL.  Now leave and head to...Seirya, again.

OOOOOOOOOOOOOOOOOOOOOOOO
O FINAL TRIP TO SEIRYA O
OOOOOOOOOOOOOOOOOOOOOOOO
ATLI6.9

Seirya Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 Head on over to Palencia Castle.  When you try to enter Palencia Castle, Arc
 will take a jog back to the Silver Noah and thank Chopin for his help.

Palencia Castle
OOOOOOOOOOOOOOO

 ||ITEMS||  None

 After discussing the whereabouts of the last stone, the team decides to head
 to the Castle Warehouse to look for it.  After the guards give them some
 trouble, Tosh and Iga will use stealth to 'knock' some sense into them.

Palencia Castle Warehouse
OOOOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Once in the warehouse, the team will see a number of men going through some
 doors, and they conveniently LEAVE THE DOOR OPEN.  That's always a good way
 to die young.  The team heads into the door and finds a high-tech elevator.

Basement Elevator
OOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 The team takes the elevator down to a hidden laboratory.

Basement Bio Lab
OOOOOOOOOOOOOOOO

 ||ITEMS||  None

 In this lab, the team will encounter a group of scientists.  They become
 angry at your intrusion and the main scientist drinks a vial that turns him
 into a Wyvern.  Now you must battle.

 BATTLE TWENTY-SIX
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  Wicked Monk x4, Blood Slime x4, Wyvern x1
 ||ITEMS||  O Hawk Statue O 'Rai-jin' summon O Fire Stone

 Take out the Wicked Monks first.  They pose the greatest threat, and that's
 not saying much.  At this point, the Wyvern should be doing almost nothing
 to your team.  If he is, just concentrate Arc, Tosh, and Iga on it.  Use
 their strongest attacks, and it should go down in a single turn.  You will
 receive a HAWK STATUE from the Wyvern.  Heal with Kukuru and Poco if it is
 necessary, but it probably won't be.

 After the battle, Arc makes his way up to the creature encased in glass.  At
 that point, it will speak to him and reveal that he is the Fire Guardian.  He
 tells the party that it is because of his life energy being drained that
 Seirya has been able to have such a rapid development.  Arc will then free
 the Fire Guardian from his entrapment.  The Fire Guardian says he will not
 forgive humanity, and Arc will break down in tears.  Gogen will tell the Fire
 Guardian how wrong he is, and the Fire Guardian will rethink his opinion.  He
 will then call forth RAI-JIN to join Chongara's list of summons.  He will
 then give you the last stone you need, the FIRE STONE.

 Suddenly, the scientist you thought you defeated will set off the self
 destruct mechanism (What's wrong with a friggin' home security system,
 King?!).  The team will race back to the basement elevator.

Basement Elevator
OOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 The team will start to take the elevator back up to the warehouse, but
 Andel's henchmen will suddenly appear to stop you.  Arc will stay behind with
 Kukuru to fight this battle.

 BATTLE TWENTY-SEVEN
 ||RECOMMENDED LEVEL||  42
 ||ENEMIES||  Shadow Skeleton x4, Soul Flame x2, Soul Stealer x1
 ||ITEMS||  O Monolith Crest

 This battle can be tough, especially if you actually use Kukuru.  Chances are
 she just isn't ready for this battle, so keep her in the back, and only use
 her if Arc really needs some healing.  Using Gale Flash can even the odds of
 this battle out, and you can even leave the Shadow Skeletons that you
 paralyze alone so that Kukuru can get some experience after the other enemies
 have been taken care of.  The Soul Stealer will drop a MONOLITH CREST.

 Arc and Kukuru will take the elevator back up, but they'll be attacked again
 before they reach the warehouse.

 BATTLE TWENTY-EIGHT
 ||RECOMMENDED LEVEL||  44
 ||ENEMIES||  Fate Dragon x2
 ||ITEMS|| O Power Wrist O Warrior Charm

 This battle isn't too tough if you use the same tactic as the last battle.
 Just keep Kukuru away, use her to heal if needed, and let loose with Arc on
 one Fate Dragon at a time.  One Fate Dragon drops a POWER WRIST, and the
 other has the rarer WARRIOR CHARM.

 After the battle, Arc and Kukuru finally make it back up to the warehouse,
 where they join the others for a confrontation with Andel.  He will then walk
 away, leaving Arc to tend with the dying King.  You will find out that Andel
 was really from Romalia.  The King confesses to Arc his intention of getting
 rid of Yoshua, and then dies in Arc's arms.  Then the team rushes to the roof
 of the castle, where they are rescued by Chopin.

FMV
OOO

 The Silver Noah lifts off from Palencia Castle at amazing speeds, as the
 castle is about to explode.

 There will be a scene showing the Palencia City streets.  A Newscast is
 shown, blaming Arc for the assassination of the king and the destruction of
 Palencia Castle.  Andel will then come over the news, saying that he is
 constructing Palencia Tower, which will be the headquarters for the new
 military state he is constructing.

 With that out of the way, head back to Millmana and speak with the Forest
 Spirit for the 7th time.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O CURE-ALL

 The Forest Spirit will talk to you about the events concerning the Fire
 Guardian, and then give you a CURE-ALL.

 Also, note that the second quiz at Amaidar Temple is now available.

 When you are finished, head back to Seirya.

Seirya Skyport
OOOOOOOOOOOOOO

 ||ITEMS||  None

 Tosh warns the team that they'll be captured if they reenter Seirya at this
 point.  But, Chongara has a 'brilliant' idea.  When you exit the Silver Noah,
 you'll all look like freaky Hemo-ji.  After one of those silly Chongara
 scenes, head to Touvil.

Village Gate
OOOOOOOOOOOO

 ||ITEMS||  None

 The group heads forward to unseal the Ark.  They head toward the mountain.

Guardian Peak Base
OOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Kukuru and Arc will head up the mountain alone to extinguish the Flame Cion,
 just like at the beginning of the game.

Cion Shrine
OOOOOOOOOOO

 ||ITEMS||  None

 At the top of the mountain, Kukuru will recall the beginning of the team's
 journey.  Then, Arc will lean in and kiss Kukuru..awwww...^_^  After the
 romantic little scene, Kukuru will put out the Flame Cion once again.  The
 Ark Ghoul will come out again, and fly off towards the Ark.

Guardian Peak Base
OOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Back at the base of the mountain, the teammates are worrying about Arc and
 Kukuru.  The team then heads off to find them.  Prepare for the last battle
 you will face on this mountain.

Guardian Peak
OOOOOOOOOOOOO

 BATTLE TWENTY-NINE
 ||RECOMMENDED LEVEL||  44
 ||ENEMIES||  Arch Knight x6, Dragonfly x4, Wizard x3
 ||ITEMS||  None

 Have Tosh and Iga take out the Arch Knight and Dragonfly near the team, and
 start working your way down towards the team with Arc guarding Kukuru as you
 do so.  Iga and Tosh should probably take out the majority of the enemies,
 since it may be hard to keep Kukuru alive without Arc.  If you can, take out
 the Wizards first, then the Arch Knights, and then the Dragonflies last.

 After the battle, Arc will tell the group they need to go to Sabatico Falls,
 where the Ark is located, before it is too late.

 Before heading to Sabatico Falls, take one final trip to Toyoke Forest in
 Millmana.

Toyoke Forest
OOOOOOOOOOOOO

 ||ITEMS||  O Silk Belt

 The Forest Spirit will thank you for listening to her throughout the game,
 and then give you the rare and often-missed SILK BELT.

 Now, head back to Seirya and go to Sabatico Falls.

Sabatico Falls Exterior
OOOOOOOOOOOOOOOOOOOOOOO

 BATTLE THIRTY
 ||RECOMMENDED LEVEL||  47
 ||ENEMIES||  Arch Fiend x3, Ark Ghoul x5
 ||ITEMS||  None

 Yeah...there's only supposed to be 1 Ark Ghoul in the game.  So he found a
 wife and settled down already.  Sue him.  Anyways, this can be a tough fight,
 so you're going to want to keep your weaker characters away from the enemies,
 especially the Ark Ghouls.  Concentrate on one at a time, and use only your
 strongest characters and spells.  Hang in there, the end is in sight!

 After the battle, the team will walk up to the waterfall.  From there you can
 choose to Continue onward or head back for now.  If you want to save, or you
 haven't completed all the side quests that you want to, now is the time to do
 so.  When you are ready, head into Sabatico Falls.

 With the help of Gogen and the Five Stones, Arc will open the gateway that
 leads to...the Ark.

Sabatico Falls Interior
OOOOOOOOOOOOOOOOOOOOOOO

 ||ITEMS||  None

 Inside, Arc puts the five stones inside of the Ark, and it begins to speak to
 him.  It will tell him that the only way to harness the power of the Ark is
 to fight the evil within the party...and thus, that is what you will do.

Illusion World
OOOOOOOOOOOOOO

 FINAL BATTLE
 ||RECOMMENDED LEVEL||  50
 ||ENEMIES||  Dark Arc x1, Dark Kukuru x1, Dark Poco x1, Dark Tosh x1,
              Dark Gogen x1, Dark Iga x1, Dark Chongara x1
 ||ITEMS||  O Revival Tonic

 This battle can either be easy, if you use Gale Flash,
 Shingan-ho/Taima-kodan, and whatever other strong spells you have with the
 others.  Or it can be hard, if you try and sit there and Search each one of
 them for the Monster Book.  After you beat the game, you can save, so you can
 actually search a few at a time, if you want to fight the battle more than
 once.  Just refill when necessary, and try to have a few characters immune to
 sleep, as Dark Gogen can actually make the spell work well in this battle,
 and it can be annoying.  Just heal with whoever you need to do so with, and
 try to hit as many at once as possible.  If you need to physically attack
 them, use people like Arc, Iga, and Tosh.  The battle shouldn't be overly
 hard, especially for a last boss.  If you want to be really cheap, you can
 use Gogen's Level 3 Dream Knock to put them all to sleep, then kick their
 asses one at a time.  But only if you want it to be alot easier than it is.
 :P

 When you beat the group of Dark Ones, sit back and enjoy the...ok...ending.
 Congratulations! You've beaten Arc the Lad I!  Now, get ready for Arc the Lad
 II and the vast difference between the two.  I'll see ya in my Arc the Lad II
 Guide. ;)


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O               7.  R A N D O M   B A T T L E   F I E L D S                  O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI7


 Some battle fields within the game stay around for use as level up spots, or
 to grab extra items.  The following is a list of these places, excluding the
 Forbidden Ruins (Hit ATLI9 and search for the Forbidden Ruins in the Secrets
 and Sidequests section if you wish to know about it) and the enemies and
 items that appear there.

OOOOOOOOOO
O SEIRYA O
OOOOOOOOOO

Colbo Plain

 ||ENEMIES||  Green Slime x6  Zombie x4  Fire Elemental x3
 ||ITEMS||  None

Karagan Plain

 ||ENEMIES||  Fire Elemental x6  Green Slime x3  Water Slime x3  Blood Slime x3
 ||ITEMS||  None

Quina Hill

 ||ENEMIES||  Witch Doctor x1  Voodoo Man x1  Boogie Man x1  Evil Bonze x1
              Demi Monk x1  Mad Monk x1  Dark Monk x1  Wicked Monk x1
 ||ITEMS|| None

OOOOOOOOOOOO
O MILLMANA O
OOOOOOOOOOOO

Nicarus Forest

 ||ENEMIES||  Skeleton x4  Witch Doctor x2  Evil Bonze x2
 ||ITEMS||  O Energy Fruit

Ruvag Woods

 ||ENEMIES||  Warlord x2  Wraith x4  Bloodweed x2
 ||ITEMS||  O Small Bomb

Sembara Marsh

 ||ENEMIES||  Warlord x4  Mighty Fly x3
 ||ITEMS||  O Sacred Water

OOOOOOOOOOO
O ZARIBAN O
OOOOOOOOOOO

Ishima Rocks

 ||ENEMIES||  Wicked Monk x2, Blood Slime x2, Dragonfly x2
 ||ITEMS||  None

Raiden Ruins

 ||ENEMIES||  Medusa Lizard x4, Vampire Bat x3, Necromancer x3
 ||ITEMS||  None

Salyan Desert

 ||ENEMIES||  Necromancer x3, Blood Slime x4, Mad Puppeteer x3
 ||ITEMS||  None


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                         8.  I T E M   L I S T S                            O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI8


OOOOOOOOO
O ITEMS O
OOOOOOOOO

 Below are all 29 of the Items in Arc the Lad.  They are listed from left to
 right, from the top row to the bottom row.  Note that there are 3 blank
 spaces at the bottom that do not hold items.

NEBA NEBA                  Temp Agility Decrease.

POWER JELLY                Cure from Hemo-ji Condition.

POWER APPLE                Gain a Level.

ENERGY FRUIT               Recovers 60HP.

PARALYSIS APPLE            Causes Paralysis.

STONE                      Causes Damage When Thrown.

RECO'S GRASS               Increases Defense Ability.

HERB                       Recovers 20HP.

POISON BERRY               Poisons Foes.

RUE'S SATCHEL              Cures Paralysis.

SPEED SATCHEL              Temp Agility Increase.

SMALL BOMB                 Small Explosion.

BIG BOMB                   Big Explosion.

CURE-ALL                   Recovers Statuses.

SACRED WATER               Cures Poison.

REVIVAL TONIC              Resurrects Dead.

ATTACK TONIC               Temp Offense Increases.

SLEEP BALL                 Causes Sleep.

ATROPHY BALL               Decreases Offense/Defense.

POWER NUT                  +Offense.

PALO NUT                   +Agility.

LIFE NUT                   Max HP +2.

MAGIC LEAF                 +Magic Ability.

MAGIC SPRIG                Max MP +2.

BLINDNESS GRASS            Causes Blindness.

BITTER LEAF                Temp Defense Increase.

NETTLE                     Cures Stone.

HARD NETTLE                Cures Silence.

SUMMON POT                 Summons Guardians (Chongara).

EMPTY SLOT                 No item.

EMPTY SLOT                 No item.

EMPTY SLOT                 No item.

OOOOOOOOOOOOOOO
O ACCESSORIES O
OOOOOOOOOOOOOOO

 Below are all 63 of the Accessories in Arc the Lad.  I have listed all of the
 possible locations to find each accessory, and the number in ( ) near the
 name indicates how many are obtainable in the game.  They are listed from
 left to right, from the top row to the bottom row.  Note that there is 1
 blank space at the bottom that does not hold an accessory.

FIRE CHARM (5)             Fire Attribute Protection.

 O Found on Floor 9 of the Forbidden Ruins.
 O Found on Floor 10 of the Forbidden Ruins.
 O Found on Floor 26 of the Forbidden Ruins.
 O Win 40 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

ICE CHARM (3)              Water Attribute Protection.

 O Found on Floor 12 of the Forbidden Ruins.
 O Win 40 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

ANTI HEMO-JI (4)           Prevents Hemo-ji Condition.

 O Found on Floor 16 of the Forbidden Ruins.
 O Found on Floor 30 of the Forbidden Ruins.
 O Win 80 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

HEALING CHARM (3)          +HP Recovery.

 O Found on Floor 17 of the Forbidden Ruins.
 O Win 160 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

SILK BELT (1)              Doubles Battle EXP.

 O Visit Spirit in Toyoke Forest 8 times (See Secrets and Sidequests section).

MAGIC CARD (3)             +10% Magic Ability.

 O Dropped by Witch Doctor in Battle Three.
 O Win 40 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

INSOMNIA CARD (4)          Sleep Protection.

 O Found on Floor 4 of the Forbidden Ruins.
 O Found on Floor 31 of the Forbidden Ruins.
 O Win 80 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

POWER GAUNTLET (1)         +30% Defense (Chongara).

 O Found on Floor 6 of the Forbidden Ruins.

KAISER GLOVE (1)           Level 1 Throw Ability.

 O Talk to Polta a second time in Touvil at the start of the game.

PHANTOM GAUNTLET (3)       +50% Offense.

 O Found on Floor 28 of the Forbidden Ruins.
 O Win 200 battles at the Arena.
 O Win 1000 battles at the Arena.

SUNGLASSES (4)             Darkness Protection.

 O Found on Floor 8 of the Forbidden Ruins.
 O Found on Floor 29 of the Forbidden Ruins.
 O Win 80 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

HIT SCROLL (2)             +Attack Hit Success.

 O Dropped by Ninja in Battle Five.
 O Found on Floor 34 of the Forbidden Ruins.

THROW SCROLL (1)           Changes Throw Ability.

 O Visit Spirit in Toyoke Forest 4 times (See Secrets and Sidequests section).

DEITY FIST (2)             +Strength Against Certain Foes.

 O Dropped by Stone Golem in Battle Thirteen.
 O Found on Floor 35 of the Forbidden Ruins.

VIOLET NECKLACE (2)        100% Hit Success (NOTE: MP Boost on Level Gain).

 O Found on Floor 20 of the Forbidden Ruins.
 O Win 1000 battles at the Arena.

NECKLACE (1)               HP Boost on Level Gain.

 O Found on Floor 46 of the Forbidden Ruins.

PRAYER BEADS (1)           +30% Magic Ability (Gogen Only).

 O Dropped by Amaidar Monk in Battle Fifteen.

SENIOR BANDANNA (1)        +Attack Hit Success.

 O Dropped by Ninja in Battle Six.

WHIRLWIND BANDANNA (2)     +10% Agility.

 O Win 40 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

HYPER BOOTS (3)            +30% Agility.

 O Found on Floor 22 of the Forbidden Ruins.
 O Win 160 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

JUMP BOOTS (1)             Level 1 Jump Ability.

 O Dropped by Evil Bonze in Battle Three.

COUNTER BRACELET (1)       Counterattack Level 1.

 O Dropped by Stone Jackal in Battle Thirteen.

JUNK BRACELET (1)          Grab Level 1 Ability.

 O Dropped by Wild Hemo-ji in Battle Sixteen.

SKILL BRACELET (1)         Grab Becomes Throw Back.

 O Found on Floor 3 of the Forbidden Ruins.

GODDESS AMULET (1)         -50% MP Consumption.

 O Get from Water Guardian after you've defeated 30 enemies in Zariban.

POWER WRIST (5)            +30% Offense.

 O Found on Floor 15 of the Forbidden Ruins.
 O Found on Floor 25 of the Forbidden Ruins.
 O Win 160 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.
 O Dropped by Fate Dragon in Battle 28.

DIEL'S FANG (2)            +Counterattack Damage (Iga Only).

 O Found on Floor 47 of the Forbidden Ruins.
 O Win 120 battles at the Arena.

MONSTER FANG (1)           CAUTION- Unknown Effect (NOTE: +Item Drop Rate).

 O Win all 11 battles at the Amaidar Proving Grounds.

SEA BREEZE HARMONY (1)     Heals All Friends Each Turn (Kukuru).

 O Found on Floor 19 of the Forbidden Ruins.

SHELL (3)                  Makes Foes Leave Items.

 O Found on Floor 37 of the Forbidden Ruins.
 O Win 160 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

UNICORN HORN (2)           +Monster Treasure Rate.

 O Found on Floor 14 of the Forbidden Ruins.
 O Win 1000 battles at the Arena.

TRAGEDY GLASSES (1)        CAUTION- Unknown Effect (NOTE: -Elemental Damage).

 O Given to you by the Wind Guardian.

MIRROR (4)                 Stone Protection.

 O Found on Floor 18 of the Forbidden Ruins.
 O Found on Floor 36 of the Forbidden Ruins.
 O Win 80 battles at the Arena and choose it as your prize.
 O Win 1000 battles at the Arena.

RUNE RING (1)              CAUTION- Unknown Effect (Arc) (NOTE: +MP Use).

 O Complete the second quiz at Amaidar Temple (After meeting Fire Guardian).

PHANTOM RING (1)           +50% Magic Ability.

 O Found on Floor 45 of the Forbidden Ruins.

MAGIC RING (2)             +30% Magic Ability.

 O Found on Floor 13 of the Forbidden Ruins.
 O Found on Floor 38 of the Forbidden Ruins.

TOY RING (1)               Shift Flute Hits Entire Map (Poco).

 O Beat first Tournament in Niedel with Poco.

ANTIDOTE RING (3)          Poison Protection.

 O Dropped by Boogie Man in Battle Sixteen.
 O Found on Floor 39 of the Forbidden Ruins.
 O Dropped by Brainpicker in Battle Twenty-Four.

PHANTOM SHIELD (1)         +50% Defense Ability.

 O Found on Floor 41 of the Forbidden Ruins.

WARRIOR CHARM (1)          +30% Defense Ability.

 O Dropped by Fate Dragon in Battle 28.

ELDER'S CHARM (1)          +10% Defense Rate.

 O Given by Saryu

GREAT CANE (1)             +70% Offense (Gogen).

 O Found on Floor 43 of the Forbidden Ruins.

HELL SCOPE (1)             +Shingan-ho Range (Iga).

 O Found on Floor 7 of the Forbidden Ruins.

KING'S IMAGE (1)           Get EXP of the Guardians (Chongara).

 O Given to you by the Light Guardian.

HAWK STATUE (3)            Silence Protection.

 O Found on Floor 33 of the Forbidden Ruins.
 O Dropped by Fire Golem in Battle Twenty-Five.
 O Dropped by Wyvern in Battle 26.

FIEND STATUE (1)           +Dodge Ability.

 O Dropped by Doll Master in Battle Six.

SHORT SWORD (1)            +10% Offensive Ability.

 O Dropped by Iga in Battle Fourteen.

PHANTOM SWORD (1)          +Attack Range.

 O Found on Floor 42 of the Forbidden Ruins.

RAILA'S HAIRPIN (1)        Recovers Full HP (Kukuru).

 O Found on Floor 48 of the Forbidden Ruins.

CONFUSION AMULET (1)       +Hit Ratio.

 O Get from the Water Guardian after you've defeated 75 enemies in Zariban.

ARMOR STONE (1)            +10% Defensive Ability.

 O Dropped by Illusion Lord in Battle Seven.

ROMANCING STONE 1 (1)      Unknown Properties (1 of 4).

 O Found in upper-right corner of Arc's House after fire.

ROMANCING STONE 2 (1)      Unknown Properties (2 of 4).

 O Found in Arc's mailbox after meeting the Earth Guardian but before Niedel.

ROMANCING STONE 3 (1)      Unknown Properties (3 of 4).

 O Given by Gogen at Ancient Monolith.

ROMANCING STONE 4 (1)      Unknown Properties (4 of 4).

 O Found on Floor 50 of the Forbidden Ruins.

SUN HAT (1)                Recovers HP Each Turn.

 O Found on Floor 44 of the Forbidden Ruins.

BOOK OF FLOWER (1)         Increase Hit Ratio (Tosh).

 O Found on Floor 40 of the Forbidden Ruins.

BOOK OF CORVIS (1)         Global Status Protection.

 O Talk to Official from BEHIND at the Arena 10 times.

MUSIC BOOK (1)             +30% Magic Ability (Poco).

 O Found on Floor 21 of the Forbidden Ruins.

MONOLITH CREST (2)         Paralyze Protection.

 O Complete first quiz at Amaidar Temple (Before meeting Fire Guardian).
 O Dropped by Soul Stealer in Battle 27.

YUKARI'S CREST (1)         +Paralyze to Ouka raibaku zen (Tosh).

 O Found on Floor 23 of the Forbidden Ruins.

FLAY'S CREST (1)           +Strength Against Certain Foes.

 O Found on Floor 11 of the Forbidden Ruins.

HERO CREST (1)             Recovers MP Every Turn (Arc).

 O Visit Spirit in Toyoke Forest 1 time (See Sidequests and Secrets section).

EMPTY SLOT                 Space Used to Remove Accessories.

 NOTE:  When the 4 Romancing Stones are all equipped on the same character, it
        makes it so that that character can use his/her spells/techniques with
        no cost.  That's right, all spells take 0 MP!  Not that you really
        need something like that in this game...but hey, it's cool.

 NOTE:  I believe that I have uncovered what all the CAUTION- Unknown Effect
        accessories do.  Here they are:
        MONSTER FANG:    This item increases the rate at which enemies drop
                         items.
        TRAGEDY GLASSES: This item increases a character's defense against all
                         elemental attacks.
        RUNE RING:       This item doubles MP Consumption, but it also
                         slightly increases a spell's power.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                      9.  E N E M Y   B E S T I A R Y                       O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI9


OOOOOOOOOOOOOOOOOOOOOOOOOOO
O CHONGARA'S MONSTER BOOK O
OOOOOOOOOOOOOOOOOOOOOOOOOOO

 0
 Arc

 Level:               1              Range:       3
 HP:                  15
 MP:                  6
 Attack:              2              Magic:       2
 Defense:             2              Agility:     1
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 1              Catch Level: 1
 Abilities:
 Burn Ground
 Total Healing
 Gale Flash
 Slow Enemy


 1
 Kukuru

 Level:               3              Range:       4
 HP:                  14
 MP:                  13
 Attack:              4              Magic:       3
 Defense:             3              Agility:     1
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Cure
 Silencer
 Divine Judgment
 Divide


 3
 Tosh

 Level:               13             Range:       4
 HP:                  56
 MP:                  32
 Attack:              9              Magic:       7
 Defense:             7              Agility:     4
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 1              Catch Level: 0
 Abilities:
 Ouka-rabaku-zen
 Jubakuken
 Shinku-zen
 Koei-zen


 3
 Poco

 Level:               2              Range:       3
 HP:                  18
 MP:                  12
 Attack:              3              Magic:       3
 Defense:             3              Agility:     0
 Jump Level:          0              Throw Level: 1
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Lion Drum
 Cheer Trumpet
 Healing Harp
 Slow Bass


 4
 Gogen

 Level:               15             Range:       3
 HP:                  38
 MP:                  65
 Attack:              7              Magic:       10
 Defense:             8              Agility:     3
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 1
 Abilities:
 Explosion
 Diamond Dust
 Wind Slash
 Thunderstorm


 5
 Iga

 Level:               20             Range:       3
 HP:                  80
 MP:                  32
 Attack:              14             Magic:       11
 Defense:             11             Agility:     4
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 1              Catch Level: 1
 Abilities:
 Senpu-gekishu
 Ryusei-baku
 Kishinryu-eiha
 Messho-reppa


 6
 Chongara

 Level:               16             Range:       3
 HP:                  42
 MP:                  60
 Attack:              10             Magic:       10
 Defense:             9              Agility:     3
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Abilities:
 Summon
 Search


 7
 Skeleton

 Level:               8              Range:       3
 HP:                  25
 MP:                  0
 Attack:              5              Magic:       0
 Defense:             3              Agility:     1
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Bitter Leaf
 Abilities:
 None


 8
 Ghost

 Level:               5              Range:       3
 HP:                  10
 MP:                  9
 Attack:              3              Magic:       2
 Defense:             1              Agility:     0
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Sacred Water
 Abilities:
 Silence


 9
 Zombie

 Level:               4              Range:       3
 HP:                  18
 MP:                  0
 Attack:              4              Magic:       0
 Defense:             1              Agility:     0
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Poison Berry
 Abilities:
 Paralyze
 Throw


 10
 Green Slime

 Level:               1              Range:       2
 HP:                  3
 MP:                  3
 Attack:              4              Magic:       0
 Defense:             0              Agility:     0
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item: Herb
 Abilities:
 Split
 Poison


 11
 Ninja

 Level:               14             Range:       2
 HP:                  35
 MP:                  15
 Attack:              8              Magic:       4
 Defense:             5              Agility:     3
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Small Bomb
 Abilities:
 Shuriken Bomb
 Bomb


 12
 Witch Doctor

 Level:               6              Range:       3
 HP:                  15
 MP:                  14
 Attack:              3              Magic:       7
 Defense:             2              Agility:     1
 Jump Level:          0              Throw Level: 0
 Dropped Item:        Hard Nettle
 Abilities:
 Dream Knock


 13
 Warlord

 Level:               11             Range:       3
 HP:                  30
 MP:                  12
 Attack:              6              Magic:       4
 Defense:             4              Agility:     2
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 1              Catch Level: 1
 Dropped Item:        Attack Tonic
 Abilities:
 None


 14
 Evil Bonze

 Level:               7              Range:       3
 HP:                  20
 MP:                  24
 Attack:              4              Magic:       4
 Defense:             3              Agility:     1
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 1
 Dropped Item:        Sleep Ball
 Abilities:
 Cleanse


 15
 Giant Bat

 Level:               18             Range:       4
 HP:                  32
 MP:                  0
 Attack:              15             Magic:       5
 Defense:             9              Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Speed Satchel
 Abilities:
 Blood Siphon
 Supersonic Blast


 16
 Doll Master

 Level:               15             Range:       3
 HP:                  45
 MP:                  0
 Attack:              8              Magic:       3
 Defense:             5              Agility:     3
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Paralysis Apple
 Abilities:
 Darkness
 Doll Dance


 17
 Soul Reaper

 Level:               22             Range:       3
 HP:                  102
 MP:                  78
 Attack:              19             Magic:       16
 Defense:             15             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 1
 Dropped Item:        Attack Tonic
 Abilities:
 Dante's Descent
 Black Thunder


 18
 Fire Elemental

 Level:               2              Range:       3
 HP:                  12
 MP:                  9
 Attack:              3              Magic:       2
 Defense:             1              Agility:     0
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Stone
 Abilities:
 Fusion
 Bomb


 19
 Bloodweed

 Level:               10             Range:       0
 HP:                  22
 MP:                  37
 Attack:              6              Magic:       5
 Defense:             4              Agility:     1
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Neba Neba
 Abilities:
 Shed Seeds
 Pollen Blast


 20
 Dream Cloud

 Level:               3              Range:       4
 HP:                  15
 MP:                  10
 Attack:              4              Magic:       1
 Defense:             2              Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Herb
 Abilities:
 Enclose


 21
 Stone Jackal

 Level:               19             Range:       2
 HP:                  68
 MP:                  40
 Attack:              12             Magic:       10
 Defense:             8              Agility:     1
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Atrophy Ball
 Abilities:
 Zone Attack
 Stone


 22
 Mighty Fly

 Level:               12             Range:       4
 HP:                  35
 MP:                  0
 Attack:              6              Magic:       2
 Defense:             3              Agility:     2
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Small Bomb
 Abilities:
 Flame
 Slap


 23
 Werewolf

 Level:               24             Range:       5
 HP:                  53
 MP:                  23
 Attack:              9              Magic:       6
 Defense:             6              Agility:     4
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Speed Satchel
 Abilities:
 Bite


 24
 Blood Skeleton

 Level:               24             Range:       4
 HP:                  96
 MP:                  0
 Attack:              18             Magic:       8
 Defense:             13             Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Bitter Leaf
 Abilities:
 None


 25
 Shadow Skeleton

 Level:               36             Range:       4
 HP:                  118
 MP:                  0
 Attack:              24             Magic:       12
 Defense:             18             Agility:     7
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Sacred Water
 Abilities:
 None


 26
 Wraith

 Level:               9              Range:       3
 HP:                  26
 MP:                  10
 Attack:              6              Magic:       4
 Defense:             4              Agility:     2
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Blindness Grass
 Abilities:
 Silence


 27
 Ghoul

 Level:               13             Range:       2
 HP:                  38
 MP:                  0
 Attack:              7              Magic:       2
 Defense:             4              Agility:     2
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Rue's Satchel
 Abilities:
 Paralyze
 Throw


 28
 Water Slime

 Level:               20             Range:       3
 HP:                  64
 MP:                  6
 Attack:              12             Magic:       6
 Defense:             11             Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Power Jelly
 Abilities:
 Split
 Poison


 29
 Blood Slime

 Level:               37             Range:       3
 HP:                  104
 MP:                  9
 Attack:              15             Magic:       11
 Defense:             15             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Cure-All
 Abilities:
 Split
 Poison


 30
 Assassin

 Level:               28             Range:       3
 HP:                  95
 MP:                  29
 Attack:              17             Magic:       9
 Defense:             11             Agility:     6
 Jump Level:          2              Throw Level: 1
 Counterattack Level: 1              Catch Level: 1
 Dropped Item:        Big Bomb
 Abilities:
 Shuriken Bomb
 Bomb


 31
 Ninja Lord

 Level:               40             Range:       3
 HP:                  156
 MP:                  71
 Attack:              24             Magic:       26
 Defense:             18             Agility:     7
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Dropped Item:        Cure-All
 Abilities:
 Shuriken Bomb
 Bomb
 Paralyze


 32
 Voodoo Man

 Level:               15             Range:       3
 HP:                  32
 MP:                  16
 Attack:              7              Magic:       9
 Defense:             5              Agility:     3
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Hard Nettle
 Abilities:
 Explosion


 33
 Boogie Man

 Level:               23             Range:       3
 HP:                  82
 MP:                  104
 Attack:              11             Magic:       12
 Defense:             9              Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Herb
 Abilities:
 Wind Slash


 34
 Necromancer

 Level:               27             Range:       3
 HP:                  72
 MP:                  140
 Attack:              16             Magic:       15
 Defense:             10             Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Cure-All
 Abilities:
 Thunderstorm


 35
 Wizard

 Level:               42             Range:       4
 HP:                  59
 MP:                  164
 Attack:              13             Magic:       21
 Defense:             12             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Poison Berry
 Abilities:
 Diamond Dust


 37
 Demi Monk

 Level:               16             Range:       3
 HP:                  43
 MP:                  42
 Attack:              11             Magic:       7
 Defense:             6              Agility:     4
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Nettle
 Abilities:
 Silence


 37
 Mad Monk

 Level:               24             Range:       3
 HP:                  80
 MP:                  50
 Attack:              15             Magic:       9
 Defense:             10             Agility:     5
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Poison Berry
 Abilities:
 Divine Judgment


 38
 Dark Monk

 Level:               25             Range:       3
 HP:                  87
 MP:                  68
 Attack:              17             Magic:       16
 Defense:             13             Agility:     5
 Jump Level:          2              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Bitter Leaf
 Abilities:
 Divine Judgment


 39
 Wicked Monk

 Level:               40             Range:       3
 HP:                  112
 MP:                  78
 Attack:              20             Magic:       22
 Defense:             19             Agility:     7
 Jump Level:          2              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Blindness Grass
 Abilities:
 Divide


 40
 Mad Puppeteer

 Level:               38             Range:       4
 HP:                  138
 MP:                  0
 Attack:              18             Magic:       8
 Defense:             11             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Rue's Satchel
 Abilities:
 Darkness
 Doll Dance


 41
 Hellhound

 Level:               35             Range:       5
 HP:                  91
 MP:                  76
 Attack:              22             Magic:       12
 Defense:             14             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 2              Catch Level: 0
 Dropped Item:        Stone
 Abilities:
 Bite


 42
 Soul Stealer

 Level:               41             Range:       3
 HP:                  168
 MP:                  130
 Attack:              19             Magic:       16
 Defense:             12             Agility:     8
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Rue's Satchel
 Abilities:
 Dante's Descent
 Black Thunder
 Edge of Death


 43
 Vampire Bat

 Level:               30             Range:       4
 HP:                  65
 MP:                  0
 Attack:              22             Magic:       8
 Defense:             11             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Speed Satchel
 Abilities:
 Blood Siphon
 Supersonic Blast


 44
 Blood Knight

 Level:               17             Range:       3
 HP:                  52
 MP:                  44
 Attack:              12             Magic:       7
 Defense:             7              Agility:     5
 Jump Level:          2              Throw Level: 1
 Counterattack Level: 1              Catch Level: 1
 Dropped Item:        Energy Fruit
 Abilities:
 Slash


 45
 Black Knight

 Level:               25             Range:       3
 HP:                  94
 MP:                  88
 Attack:              19             Magic:       13
 Defense:             12             Agility:     5
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 1              Catch Level: 2
 Dropped Item:        Cure-All
 Abilities:
 Cure
 Slash


 46
 Arch Knight

 Level:               35             Range:       3
 HP:                  154
 MP:                  80
 Attack:              24             Magic:       16
 Defense:             18             Agility:     7
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Dropped Item:        Energy Fruit
 Abilities:
 Cure
 Slash


 47
 Poison Cloud

 Level:               23             Range:       4
 HP:                  62
 MP:                  0
 Attack:              14             Magic:       8
 Defense:             16             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Atrophy Ball
 Abilities:
 Poison Drops


 48
 Medusa Lizard

 Level:               32             Range:       4
 HP:                  95
 MP:                  54
 Attack:              20             Magic:       16
 Defense:             10             Agility:     3</pre><pre id="faqspan-4">
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Nettle
 Abilities:
 Zone Attack
 Stone


 49
 Dragonfly

 Level:               45             Range:       4
 HP:                  165
 MP:                  0
 Attack:              20             Magic:       9
 Defense:             12             Agility:     8
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Sleep Ball
 Abilities:
 Flame
 Slap


 50
 Maneater

 Level:               31             Range:       0
 HP:                  78
 MP:                  85
 Attack:              16             Magic:       13
 Defense:             13             Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Blindness Grass
 Abilities:
 Shed Seeds
 Pollen Blast


 51
 Soul Flame

 Level:               39             Range:       3
 HP:                  132
 MP:                  9
 Attack:              22             Magic:       14
 Defense:             18             Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Hard Nettle
 Abilities:
 Fusion
 Bomb


 52
 Funeral Pyre

 Level:               44             Range:       3
 HP:                  104
 MP:                  1
 Attack:              24             Magic:       16
 Defense:             20             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Small Bomb
 Abilities:
 Bomb


 53
 Wild Hemo-ji

 Level:               27             Range:       3
 HP:                  78
 MP:                  50
 Attack:              14             Magic:       9
 Defense:             10             Agility:     4
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Power Jelly
 Abilities:
 Hemo-ji Finger

 54
 Blood Fiend

 Level:               34             Range:       3
 HP:                  125
 MP:                  40
 Attack:              20             Magic:       10
 Defense:             12             Agility:     4
 Jump Level:          1              Throw Level: 1
 Counterattack Level: 1              Catch Level: 1
 Dropped Item:        Neba Neba
 Abilities:
 None


 55
 Arch Fiend

 Level:               38             Range:       4
 HP:                  400
 MP:                  100
 Attack:              24             Magic:       20
 Defense:             16             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Cure-All
 Abilities:
 Dust Rain
 Death Ball


 56
 Stone Golem

 Level:               19             Range:       2
 HP:                  95
 MP:                  26
 Attack:              12             Magic:       11
 Defense:             10             Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Small Bomb
 Abilities:
 Thunder Wave
 Bomb


 57
 Wyvern

 Level:               32             Range:       5
 HP:                  390
 MP:                  60
 Attack:              23             Magic:       16
 Defense:             19             Agility:     7
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Attack Tonic
 Abilities:
 Death Wing
 Poison


 58
 Insane Minotaur

 Level:               27             Range:       4
 HP:                  110
 MP:                  10
 Attack:              19             Magic:       12
 Defense:             15             Agility:     5
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Dropped Item:        Atrophy Ball
 Abilities:
 None


 59
 Ark Ghoul

 Level:               45             Range:       4
 HP:                  420
 MP:                  140
 Attack:              25             Magic:       21
 Defense:             16             Agility:     7
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Poison Berry
 Abilities:
 Dust Rain
 Death Ball


 60
 Fire Golem

 Level:               36             Range:       3
 HP:                  125
 MP:                  101
 Attack:              19             Magic:       12
 Defense:             15             Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Atrophy Ball
 Abilities:
 Fire Waves
 Bomb


 61
 Fate Dragon

 Level:               37             Range:       6
 HP:                  450
 MP:                  70
 Attack:              24             Magic:       14
 Defense:             16             Agility:     8
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Bitter Leaf
 Abilities:
 Death Wing
 Paralyze


 62
 Great Serpent

 Level:               65             Range:       5
 HP:                  525
 MP:                  250
 Attack:              26             Magic:       26
 Defense:             17             Agility:     12
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Neba Neba
 Abilities:
 Death Wing
 Silent Waves


 63
 Novice Monk

 Level:               22             Range:       2
 HP:                  85
 MP:                  1
 Attack:              14             Magic:       8
 Defense:             6              Agility:     4
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Attack Tonic
 Abilities:
 None


 64
 Amaidar Monk

 Level:               35             Range:       2
 HP:                  158
 MP:                  144
 Attack:              17             Magic:       14
 Defense:             11             Agility:     5
 Jump Level:          1              Throw Level: 0
 Counterattack Level: 2              Catch Level: 0
 Dropped Item:        None
 Abilities:
 None


 65
 Brainpicker

 Level:               45             Range:       3
 HP:                  480
 MP:                  330
 Attack:              20             Magic:       15
 Defense:             13             Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 2              Catch Level: 0
 Dropped Item:        Neba Neba
 Abilities:
 None


 66
 Fleshripper

 Level:               23             Range:       3
 HP:                  85
 MP:                  20
 Attack:              17             Magic:       13
 Defense:             13             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Energy Fruit
 Abilities:
 None


 67
 Gutwrencher

 Level:               60             Range:       3
 HP:                  245
 MP:                  750
 Attack:              27             Magic:       23
 Defense:             25             Agility:     13
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 2              Catch Level: 0
 Dropped Item:        Sleep Ball
 Abilities:
 None


 68
 Fleshpicker

 Level:               54             Range:       5
 HP:                  130
 MP:                  30
 Attack:              22             Magic:       20
 Defense:             21             Agility:     14
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 1              Catch Level: 0
 Dropped Item:        Herb
 Abilities:
 Herb


 69
 Kelack

 Level:               14             Range:       4
 HP:                  60
 MP:                  56
 Attack:              8              Magic:       16
 Defense:             8              Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Heal


 70
 Mofly

 Level:               15             Range:       4
 HP:                  55
 MP:                  40
 Attack:              10             Magic:       4
 Defense:             10             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Make Floor


 71
 Fu-jin

 Level:               30             Range:       5
 HP:                  84
 MP:                  64
 Attack:              17             Magic:       94
 Defense:             12             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Wind


 72
 Rai-jin

 Level:               29             Range:       5
 HP:                  78
 MP:                  64
 Attack:              17             Magic:       94
 Defense:             13             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Storm


 73
 Odon

 Level:               20             Range:       4
 HP:                  67
 MP:                  65
 Attack:              15             Magic:       15
 Defense:             12             Agility:     6
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Dropped Item:        Sacred Water
 Abilities:
 Transfer


 74
 Hemo-ji

 Level:               10             Range:       4
 HP:                  20
 MP:                  20
 Attack:              6              Magic:       4
 Defense:             2              Agility:     5
 Jump Level:          0              Throw Level: 0
 Counterattack Level: 0              Catch Level: 0
 Abilities:
 Hemo-ji Finger


 75
 Dark Arc

 Level:               50             Range:       3
 HP:                  144
 MP:                  81
 Attack:              26             Magic:       18
 Defense:             23             Agility:     9
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Burn Ground
 Total Healing
 Gale Flash
 Slow Enemy


 76
 Dark Kukuru

 Level:               50             Range:       4
 HP:                  136
 MP:                  186
 Attack:              21             Magic:       28
 Defense:             18             Agility:     9
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Cure
 Silencer
 Divine Judgment
 Divide


 77
 Dark Tosh

 Level:               50             Range:       3
 HP:                  152
 MP:                  94
 Attack:              33             Magic:       18
 Defense:             27             Agility:     9
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Ouka-raibaku-zen
 Jubakuken
 Shinku-zen
 Koei-zen


 78
 Dark Poco

 Level:               50             Range:       3
 HP:                  138
 MP:                  140
 Attack:              20             Magic:       30
 Defense:             18             Agility:     9
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Lion Drum
 Cheer Trumpet
 Healing Harp
 Slow Bass


 79
 Dark Gogen

 Level:               50             Range:       3
 HP:                  94
 MP:                  198
 Attack:              21             Magic:       28
 Defense:             16             Agility:     8
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Explosion
 Diamond Dust
 Wind Slash
 Thunderstorm


 80
 Dark Iga

 Level:               50             Range:       3
 HP:                  226
 MP:                  78
 Attack:              37             Magic:       18
 Defense:             20             Agility:     9
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Senpu-gekishu
 Ryusei-baku
 Kishinryu-eiha
 Messho-reppa


 81
 Dark Chongara

 Level:               50             Range:       3
 HP:                  130
 MP:                  215
 Attack:              25             Magic:       27
 Defense:             20             Agility:     8
 Jump Level:          2              Throw Level: 2
 Counterattack Level: 2              Catch Level: 2
 Abilities:
 Summon
 Search

 NOTE: While the Great Serpent is one of the strongest enemies in the monster
       book and even has an item it drops, to my knowledge, the monster does
       not actually show up in the game.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O ENEMIES NOT FOUND IN THE MONSTER BOOK O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 There are a handful of enemies in the game that appear either when the party
 hasn't met Chongara yet, or when Chongara isn't available for fighting. The
 following are those enemies.

 Illusion Lord
 HP:           95
 Dropped Item: Armor Stone
 Abilities:
 Diamond Dust
 Explosion


 Illusion Flame
 HP:           30
 Dropped Item: None
 Abilities:
 None


 Iga
 HP:           100
 Dropped Item: Short Sword
 Abilities:
 None


 Choko
 HP:           999
 Dropped Item: Neba Neba
 Abilities:
 None


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O             10.  S E C R E T S   A N D   S I D E Q U E S T S               O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ATLI10


OOOOOOOOOOOOOOOOO
O FOREST SPIRIT O
OOOOOOOOOOOOOOOOO

 The Forest Spirit may seem like she is not too important at first, but she
 actually holds 3 very rare and powerful accessories.  You must visit here
 each of the times below, and if you miss one, all visits following will not
 yield the results.

 VISIT     VISIT TIME                               RESULT

 1         When you are first instructed to go to   Recieve the HERO CREST.
           Toyoke Forest by the King of Seirya.

 2         Immediately after visiting the first     Recieve a CURE-ALL.
           time.

 3         After seeing the Light Guardian.         Recieve a CURE-ALL.

 4         After seeing the Earth Guardian.         Recieve a CURE-ALL.
                                                    Recieve the THROW SCROLL.

 5         After seeing the Wind Guardian.          Recieve a CURE-ALL.

 6         After seeing the Water Guardian.         Recieve a CURE-ALL.

 7         After seeing the Fire Guardian.          Recieve a CURE-ALL.

 8         After extinguishing the Flame Cion for
           the second time.                         Recieve the SILK BELT.


OOOOOOOOOOOOOOOOOOOO
O ROMANCING STONES O
OOOOOOOOOOOOOOOOOOOO

 These mysterious accessories only work in conjunction with each other.  They
 are fairly well hidden throughout the game.  Below are the locations.

 STONE         LOCATION

 1             Found in Arc's House after it is burnt down.

 2             Found in the mailbox at Arc's House after seeing the Earth
               Guardian, but before going to Niedel.

 3             Given to Arc by Gogen at the Ancient Monolith near Touvil.

 4             Found on Floor 50 of the Forbidden Ruins.


OOOOOOOOOOOOOOOOOO
O AMIADAR TEMPLE O
OOOOOOOOOOOOOOOOOO

 There are two quizzes to take and a load of battles to fight at Amaidar
 temple.  Below are the quiz answers as well as lists of the battles and what
 you can win.

First Quiz
OOOOOOOOOO

 Q: How many characters are there in your party?
 A: Seven

 Q: Who joined the quest after Poco?
 A: Kukuru

 Q: What is Tosh's strongest special ability?
 A: Ouka raibaku zen

 Q: What is the Minister's name in Palencia Castle?
 A: Andel

 Q: What is the Guardian you met in Millmana?
 A: None

 Q: Name of the royal airship given to you by the King of Seirya.
 A: Silver Noah

 Q: Which instrument DOESN'T Poco play?
 A: Autoharp

 Q: What is the name of Arc's special ability that draws on cosmic powers
    from outer space?
 A: Gale Flash

 Q: Where is it said you will meet friends who will share your destiny?
 A: Gate to Palencia Castle

 Reward:  MONOLITH CREST.

Second Quiz
OOOOOOOOOOO

 Q: Who is wanted by the castle guard for unspecified crimes against the King?
 A: Tosh

 Q: General Yagun has a pet, What is it?
 A: Monkey

 Q: What is Arc's full name?
 A: Arc Ricolne

 Q: What was the name of the monster that held Gogen?
 A: Illusion Lord

 Q: Where is Hemo-ji's native habitat?
 A: Amaidar Mountain

 Q: What is the name of Arc's father?
 A: Yoshua

 Q: What is Arc's mother's name?
 A: Polta

 Q: What is the name of Kukuru's Clan?
 A: Sacred White Clan

 Q: What is Poco's choice in comfortable adventure-wear?
 A: Spandex

 Q: Who is the flight attendant on Silver Noah and a friend of Bach?
 A: Chopin

 Q: In what country did you discover spies?
 A: Millmana

 Q: Which symbol do you find on the save data screen?
 A: Title Logo

 Q: What is the name of the Guardian Force at Chongara's shop?
 A: Odon

 Q: The sequel to Arc The Lad...
 A: is packed-in!

 Q: How many people are there on the staff that made Arc The Lad?
 A: Too many.

 Q: In the military office in the capital city, a dungeon with 50 basements...
 A: is being built.

 Q: What lies at the very bottom of the Forbidden Ruins?
 A: It's a Secret

 Q: How many people can you see when the door of the temple is open?
 A: 21

 Q: Which item did Chongara find at the Ancient Monolith?
 A: Great item

 Q: Choko is...
 A: Cute

 Reward:  RUNE RING

Proving Grounds
OOOOOOOOOOOOOOO

 The Proving Grounds is a good place to level up, as each battle pits you
 against sixteen of the same enemy in a single battle.  Using the Proving
 Grounds, it is possible to vastly increase your levels, especially some of
 the weaker team members.  You don't have to beat all the battles at once, and
 even
 if you do, your health and magic will refill between each battle.

 BATTLE ONE
 ||RECOMMENDED LEVEL||  1 ::snickers::
 ||ENEMIES||  Green Slime x16
 ||ITEMS||  None

 If you're thinking this is going to be one pitiful fight...good guess.  Very
 good guess.  Everybody on your team can kill Green Slimes in a single hit,
 and nobody should recieve more than 1 or 2 HP of damage from a Green Slime,
 so just kill (I believe massacre is more the word...) them all one at a time,
 or use magic spells on groups for an even quicker, more pitiful win.

 BATTLE TWO
 ||RECOMMENDED LEVEL|| 20
 ||ENEMIES||  Fire Elemental x16
 ||ITEMS||  None

 This is another easy battle, but you can actually lose if you let the Fire
 Elementals have the upper hand.  Two Fire Elementals can use Fusion and turn
 into much harder Soul Flames or Funeral Pyres if they are close to each
 other.  Knowing this, you will want to use any magic with large targets that
 you have to kill as many Fire Elementals as possible before they get their
 turns. The Shingan-ho/Taima-kodan combination also works well in this, as
 well as the rest of the battles.

 BATTLE THREE
 ||RECOMMENDED LEVEL||  21
 ||ENEMIES||  Doll Master x16
 ||ITEMS||  None

 Basically, just use Gale Flash with Arc, and the Shingan-ho/Taima-kodan
 combination with Iga, and you can clear the floor without anyone else moving
 a muscle.

 BATTLE FOUR
 ||RECOMMENDED LEVEL||  22
 ||ENEMIES||  Giant Bat x16
 ||ITEMS||  None

 Gale Flash with Arc, Shigan-ho/Taima-kodan with Iga, and Diamond Dust with
 Gogen should empty the room fast.  If the bats are doing high damage to your
 characters, have Kukuru and Poco use their healing magic.

 BATTLE FIVE
 ||RECOMMENDED LEVEL||  25
 ||ENEMIES||  Water Slime x16
 ||ITEMS||  None

 Although this battle is slightly harder than the previous 4 battles, as long
 as you have all your characters use spells with big targets, you should be
 able to take out numbers of Water Slimes fairly quickly.  Remember to heal
 when and if necessary.

 BATTLE SIX
 ||RECOMMENDED LEVEL|| 25
 ||ENEMIES||  Wild Hemo-ji x16
 ||ITEMS||  O 'Hemo-ji' Summon

 This battle can be difficult if too many of your characters get turned into
 Hemo-ji.  Just remember, Kukuru's Refresh remedies the problem, and even when
 she is in Hemo-ji form, she can still use the spell.  Use this to your
 advantage, as well as multiple hitting spells in order to win.

 Your reward for this battle is the HEMO-JI summon.

 BATTLE SEVEN
 ||RECOMMENDED LEVEL||  35
 ||ENEMIES||   Vampire Bat x16
 ||ITEMS||  None

 Ok, so it is a bit tougher than the battle with 16 Giant Bats.  But by now,
 you should be getting stronger, and if you have surpassed level 31, you will
 be able to decimate a third of the row by simply using level 2 Gale Flash.
 Have Iga use Shingan-ho/Taima-kodan with Iga to take out as many as possible.
 Tosh should regular attack when possible and Gogen should use his strongest
 spell on the Vampire Bats.  Have Kukuru heal, Chongara summon Odon and maybe
 Hemo-ji, and have Poco switch between Lion Drum and healing.  It may be a
 tough battle at the moment, but stick in there, you only have a few more
 battles in the Proving Grounds.

 BATTLE EIGHT
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  Soul Flame x16
 ||ITEMS||  None

 This is probably the hardest battle in the Proving Grounds.  Gale Flash and
 Shingan-ho/Taima-kodan don't do as well in this battle because of the Soul
 Flame's high affinity for magic attacks, but I still used them for this
 battle.  I actually found the Funeral Pyres easier to kill than the Soul
 Flames, so if you want to see if it is the same for you, just stay away from
 the group for awhile.  Less enemies, even if they have more life than the
 Soul Flames, makes the battle less cluttered and could be the difference
 between a win and a lose.

 BATTLE NINE
 ||RECOMMENDED LEVEL||  38
 ||ENEMIES||  Mad Puppeteer x16
 ||ITEMS|| None

 Compared to the last battle, this battle is a piece of cake.  If you have
 Gogen at a high enough level, equip something that increases magic ability
 (Magic Ring) and let loose with a Thunderstorm or two in addition to the
 regular Gale Flash and Shingan-ho/Taima-kodan tactic.  The board should
 be cleared in about two turns.

 BATTLE TEN
 ||RECOMMENDED LEVEL||  39
 ||ENEMIES||  Blood Slime x16
 ||ITEMS||  None

 This can be a little difficult, but if you stick with the same strategy you
 have been for the previous battles, you shouldn't have too much trouble.

 BATTLE ELEVEN
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  Funeral Pyre x16
 ||ITEMS||  None

 A little bit harder than most battles in the Proving Grounds, but I still
 find the Funeral Pyres to be nothing compared to the Soul Flames as long
 as you use my strategy and heal if it is necessary.

 That's it! Congratulations, you've finished the Proving Grounds.  When you
 return to the front of the Amaidar Temple again, the monks will give you
 your reward for the last 11 battles.

 Reward:  MONSTER FANG

OOOOOOOOOOOOOOOOOO
O HIDDEN SUMMONS O
OOOOOOOOOOOOOOOOOO

 Odon     Anytime after you see the Earth Guardian, head back to Chongara's
          Shop in Alatos.  After watching the scene there, Odon will join as
          one of Chongara's summons.


 Hemo-ji  After beating Battle 7 of the Amaidar Temple Proving Grounds
          subquest, the one with the 16 Wild Hemo-ji, Chongara will come
          across a pure Hemo-ji.  It will join as one of Chongara's summons.


 Choko   Make your way down all 50 floors of the Forbidden Dungeon, beat
         Choko in combat, then climb all the way back up the 50 floors.  Easy
         right?

OOOOOOOOOOOOOOOOOOOOO
O NIEDEL TOURNAMENT O
OOOOOOOOOOOOOOOOOOOOO

 The Niedel Tournament is another one of those good places to level up.  If
 your characters have large gaps between one another's levels, it would be
 good to go through the Tournament and close up those gaps.  Before setting
 out to do this entire sidequest, including receiving the 1000 Battles prize,
 take the following steps to speed up the process.

 A.  Set Message Speed to FAST.  It may not seem like much, but after signing
     up for battles 1000 times, you'll understand just how much of a
     difference this can make.

 B.  Set Confirm Setup to OFF.  You don't need it anyway, as the only person
     on your team will have access to his/her accessories every turn.  This
     will cut out one monotonous aspect of the Arena (be prepared for many
     more).

 C.  Set Confirm Finish to OFF.  Now, whenever you need to end a turn, you
     can do so quickly without being bored to death.

 D.  If you have Hyper Boots, equip them on the character you are using.

 E.  If you are simply competing in the Arena for the prizes and not the
     levels, use your fastest/strongest character.  This is usually Tosh,
     unless you used status boosting items on another character.

 F.  Don't waste your time casting magic.  You can usually get in 2 regular
     attacks or so for every 1 magic spell you would cast, and those two
     attacks should be doing more damage than a spell would.

 The following list tells which opponents you will fight depending on what
 level the character entering the tournament is.

 CHARACTER LEVEL            OPPONENT

  1 to 19                   Voodoo Man
 20 to 23                   Blood Knight
 24 to 27                   Boogie Man
 28 to 31                   Black Knight
 32 to 35                   Assassin
 36 to 39                   Arch Knight
 40 to 60                   Ninja Lord

 NOTE:  If you first enter the Arena with a character who is above the level
        of some of the monsters, you will typically have to fight each enemy
        once up to the enemy you are supposed to fight.  For example, if you
        enter the Arena with Arc at level 45, you will have to fight a Voodoo
        Man, Blood Knight, Boogie Man, Black Knight, Assassin, and Arch
        Knight.  After the Arch Knight, you would fight Ninja Lords over and
        over again until you stopped.

 Before starting to do the Arena Sidequest, make sure to talk to the Official
 from BEHIND 10 times in a row.  This will prompt him to give you the very
 often missed BOOK OF CORVIS.

 You win prizes according to how many battles you win.  Below are the number
 of battles and the prizes you can win.  Note that battles are cumulative, so
 in order to do the 20 battle requirement, you only need to do 10 more battles
 after the 10 battle requirement, and so forth.

10 Battles
OOOOOOOOOO

 They will start you out with a small number.  This should not take too long,
 only 5 or so minutes.  As a reward, you get to choose one of the following
 items:

 A.  Full Energy Fruit (POWER APPLE)
 B.  BIG BOMB
 C.  ATROPHY BALL
 D.  Revive Medicine (REVIVAL TONIC)

 If you would like to know what I suggest, it would be the POWER APPLE.  All
 the other prizes that are offered, besides the Revival Tonic, can be received
 from enemies or chests that continually come back.  And, if you've been
 following my walkthrough well enough, you shouldn't even find a need for the
 Revival Tonic. :P

20 Battles
OOOOOOOOOO

 If you think it's getting boring now, just wait. ^_^  The options you have for
 prizes this time around are:

 A.  POWER NUT
 B.  PALO NUT
 C.  LIFE NUT
 D.  MAGIC SPRIG

 Again, if I were to pick, I'd choose the PALO NUT.  While they are all rare
 items, you don't really need more HP or MP, as you can use accessories to
 enhance them permanently.  And there are enough Phantom Gauntlets to never
 need to enhance your power stat.  The Palo Nut will increase your much needed
 and difficult to enhance Agility stat.

40 Battles
OOOOOOOOOO

 Ok...40...it's taking longer and longer...  Prizes are as follows:

 A.  ICE CHARM
 B.  FIRE CHARM
 C.  Magical Card (MAGIC CARD)
 D.  WHIRLWIND BANDANNA

 I'd definitely pick the WHIRLWIND BANDANNA, as you don't have one yet.  And
 besides, all of the accessories offered suck anyway. :P

80 Battles
OOOOOOOOOO

 After another 40 battles, you will be given a choice between the following:

 A.  INSOMNIA CARD
 B.  ANTI HEMO-JI
 C.  MIRROR
 D.  SUNGLASSES

 I'd suggest picking up the ANTI HEMO-JI, as it is the only status affect in
 the game that actually tends to work more than 1 out of 40 times.  They
 aren't great prizes no matter what, so just pick whatever you wish.  You can
 get all of these accessories in other parts of the game.

120 Battles
OOOOOOOOOOO

 By now, you've battled through 120 battles.  And remember, you're not even
 half way there yet. ^_^; You don't get a choice of prizes this time.

 Reward:  DIEL'S FANG

160 Battles
OOOOOOOOOOO

 After your 160th battle (yes, I'm rubbing it in), you'll once again be given
 a choice of accessories.

 A.  POWER WRIST
 B.  HYPER BOOTS
 C.  HEALING CHARM
 D.  SHELL

 Once again, you can get all of these in other places in the game, but I would
 suggest either getting the HYPER BOOTS or the POWER WRIST.  Since Agility is
 harder to come by in the game, you may want to choose the Hyper Boots.

200 Battles
OOOOOOOOOOO

 After 200 battles, you aren't given a choice.  But, the prize is one of the
 best accessories in the game.  Now that you've been through 200 battle, you
 only have 800 more...

 Reward:  PHANTOM GAUNTLET

1000 Battles
OOOOOOOOOOOO

 If you've gotten to this point, give yourself a big pat on the back.  You
 lasted through more monotony than math class. :P  Anyway, sit back and enjoy
 the scores of items you will receive from you countless hours of fighting in
 the Arena.  The heap of treasure you receive is shown below:

 Rewards:     Full Power Fruit (POWER APPLE)
              BIG BOMB
              ATROPHY BALL
              Revive Medicine (REVIVAL TONIC)
              POWER NUT
              PALO NUT
              LIFE NUT
              MAGIC SPRIG
              ICE CHARM
              FIRE CHARM
              Magical Card (MAGIC CARD)
              WHIRLWIND BANDANNA
              INSOMNIA CARD
              ANTI HEMO-JI
              MIRROR
              SUNGLASSES
              POWER WRIST
              HYPER BOOTS
              HEALING CHARM
              SHELL
              PHANTOM GAUNTLET
              Violet Laser (VIOLET NECKLACE)
              UNICORN HORN


OOOOOOOOOOOOOOOOOOO
O FORBIDDEN RUINS O
OOOOOOOOOOOOOOOOOOO

 The Forbidden Ruins is a huge 50 floor dungeon.  Knowing this, you had better
 set aside at least 4 hours when planning to travel to the bottom, as you have
 to make your way all the way back UP from the bottom floor once you get
 there.  And remember, there is no saving after battles in the Forbidden
 Ruins.  Note also that you do not have to kill all or any of the enemies on a
 floor to proceed to the next/previous floor.  If you still plan on going to
 the bottom floor, keep the following in mind, and good luck:

 A.  Before even attempting the Forbidden Ruins, Arc should be at least level
     35.  He will probably be the one that carries you most of the way through
     the dungeon.  Also, equip him with the Book of Corvis if you have gotten
     it already.  This will prevent any status effects from keeping Arc from
     using his spells.

 B.  The key to beating the Forbidden Ruins at lower levels is to use Total
     Healing in conjunction with the Hero Crest.  After each battle, you can
     skip turns until Arc's magic is completely restored, and then continue
     onward.  Using any other characters to refill will cause you to run out
     of magic that you may need on the later floors more quickly.

 C.  Keep Poco BELOW LEVEL 40.  This is especially true if you are beginning
     this dungeon before getting all of his Instruments.  If you happen to go
     above level 40 BEFORE getting his final instrument, then the highest
     level that instrument will be able to reach will be 2.

 D.  Leave the treasure chests on each floor until last, especially if you are
     having trouble with the floor.  You can always pick up all of the items
     on the floor after you kill the enemies, as you get to choose when to
     proceed to the next floor by having a character stand on the staircases.

 E.  And finally, remember to get the treasure chest nearest to you on floor
     50 BEFORE starting to fight the enemies.  All the other treasure chests
     in the room are pretty much worthless, but this treasure chest contains
     the Romancing Stone 4, and you can't return to floor 50 once you win the
     battle.  And I'm sure you don't want to spend 4 hours straight going
     through a dungeon just to have to reset and spend another 4 hours doing
     it again.

 With those things fresh in your mind, it's time to tackle the ruins.

 BATTLE ONE
 ||RECOMMENDED LEVEL||  9
 ||ENEMIES||  Warlord x3
 ||ITEMS||  O Herb O Revival Tonic

 This battle is as easy as it gets…just get the two treasure chests and waste
 the warlords with whoever you want.  When you're finished, have a character
 walk onto the staircase to go to the next floor.  The two treasure chests in
 the center of the room contain an HERB and a REVIVAL TONIC.

 BATTLE TWO
 ||RECOMMENDED LEVEL||  13
 ||ENEMIES||  Werewolf x4
 ||ITEMS||  O Big Bomb O Speed Satchel

 The Werewolves counterattack often, so try and hit them from the back
 whenever you can.  This floor, again, should not give you any trouble,
 especially if you can get them from the back.  The chests on either side of
 this room contain a BIG BOMB and a SPEED SATCHEL.

 BATTLE THREE
 ||RECOMMENDED LEVEL||  14
 ||ENEMIES||  Werewolf x2  Voodoo Man x2
 ||ITEMS||  O Skill Bracelet

 Another relatively easy floor.  The barriers set up across the field are
 actually more of decoration than they are of barriers, because most of your
 team and the werewolves can jump over them at this point in the game.  Th
 Voodoo Men cannot jump the barriers, however, so make sure you take out the
 Werewolves first, and then the lesser Voodoo Men when you are done.  Although
 the Voodoo Men do have attack magic, it is not very harmful to your team at
 this point in the game. The chest at the top of the field holds a SKILL
 BRACELET accessory.

 BATTLE FOUR
 ||RECOMMENDED LEVEL||  14
 ||ENEMIES||  Voodoo Man x2  Demi Monk x2
 ||ITEMS||  O Stone O Insomnia Card O Atrophy Ball

 For this battle, you may wish to take out the Voodoo Men first, as the Demi
 Monks usually only cast Silence on your characters, and the only way of
 hitting the Voodoo Man behind the barrier is either walking around, tossing
 a projectile, or using magic.  Once the Voodoo Men are out of the way, the
 Demi Monks fall very easily.  The three chests in this room contain a STONE,
 an INSOMNIA CARD accessory, and an ATROPHY BALL.

 BATTLE FIVE
 ||RECOMMENDED LEVEL||  16
 ||ENEMIES||  Demi Monk x4  Blood Knight x4
 ||ITEMS|| O Paralysis Apple O Small Bomb O Summon Pot

 This battle is harder than those that preceded it.  The good news is, only
 two enemies at a time come forward, so you shouldn't have TOO much
 difficulty.  Just have Tosh and Arc concentrate their physical attacks on the
 two enemies at a time, while Gogen casts his magic.  Your reward for the
 floor is the SUMMON POT, located in the far left treasure chest.  The other
 two treasure chests on this floor hold a PARALYSIS APPLE and a SMALL BOMB.

 BATTLE SIX
 ||RECOMMENDED LEVEL||  20
 ||ENEMIES||  Blood Knight x3  Poison Cloud x3
 ||ITEMS||  O Bitter Leaf O Energy Fruit O Power Gauntlet

 For this battle, you should take out the three Blood Knights and the Poison
 Cloud that are outside of the barrier first.  They are the enemies that pose
 a threat to you.  Once they are taken out, you can proceed to the center of
 the barrier and take out the other two Poison Clouds.  The top chest in the
 barrier is a BITTER LEAF and the bottom one is an ENERGY FRUIT.  The chest
 outside of the barrier is the POWER GAUNTLET accessory.

 BATTLE SEVEN
 ||RECOMMENDED LEVEL||  30
 ||ENEMIES||  O Poison Cloud x2  O Soul Reaper x3
 ||ITEMS||  O Blindness Grass O Hell Scope O Rue's Satchel

 The Soul Reapers are what you really have to worry about in this battle.  The
 Poison Clouds have to contend with the barriers, while the Soul Reapers can
 simply ignore them.  Knowing that, you will want to take out the three Soul
 Reapers as quickly as possible.  Then you will easily be able to dispatch the
 Poison Clouds. The left chest contains BLINDNESS GRASS, the middle chest has
 a HELL SCOPE, and the right chest holds a RUE'S SATCHEL.

 BATTLE EIGHT
 ||RECOMMENDED LEVEL||  30
 ||ENEMIES||  O Boogie Man x3  O Green Slimes x4
 ||ITEMS||  O Sunglasses O Revival Tonic

 This is an easy floor.  Just take out the Boogie Men first, and the Green
 Slimes shouldn't be able to scratch you by this point in the game (If they
 are doing decent damage to you, you should consider turning around at this
 point).  The right chest has SUNGLASSES, and the left has a REVIVAL TONIC.

 BATTLE NINE
 ||RECOMMENDED LEVEL||  31
 ||ENEMIES||  O Mad Monk x2  O Fire Elemental x8
 ||ITEMS||  O Fire Charm O Nettle

 Another easy battle, if you prevent the Fire Elementals from fusing.  This of
 course, is often hard.  Concentrate on the Fire Elementals first, and then
 finish off the Mad Monks.  The left chest holds a FIRE CHARM, and the right
 has a NETTLE.  If the Fire Elementals fuse too much, you can always just take
 the chests and leave the floor.

 BATTLE TEN
 ||RECOMMENDED LEVEL||  32
 ||ENEMIES||  O Dream Cloud x4  O Stone Golem x2
 ||ITEMS||  O Fire Charm O Attack Tonic

 The Dream Clouds are a joke, so take them out quickly and effortlessly.  The
 Stone Golems can be left until the end.  Remember that Stone Golems will
 self-destruct after awhile, so if you take them on, be sure to have a crew of
 strong characters attack at the same time.  The left chest has a FIRE CHARM.
 The right chest contains an ATTACK TONIC.

 BATTLE ELEVEN
 ||RECOMMENDED LEVEL||  32
 ||ENEMIES||  O Ghost x4  O Zombie x4
 ||ITEMS||  O Flay's Crest O Power Nut O Cure-All

 As soon as you start, you can get the top chest, which contains the FLAY'S
 CREST accessory, which you can equip.  This is a simple battle, and most
 characters should be able to take out the enemies in a single hit.  Just
 sweep the floor and reap the benefits.  The middle chest contains a POWER
 NUT and the bottom chest holds a CURE-ALL.

 BATTLE TWELVE
 ||RECOMMENDED LEVEL||  32
 ||ENEMIES||  O Witch Doctor x4 O Ghost x4
 ||ITEMS||  O Stone O Neba Neba O Ice Charm

 Yeah, another easy floor.  Don't get too spoiled, it's bound to get harder
 sometime...Anyway, just take out the enemies quickly as you come up to them,
 and collect the left chest holding a STONE, the middle one containing a NEBA
 NEBA, and the right chest holding an ICE CHARM.

 BATTLE THIRTEEN
 ||RECOMMENDED LEVEL||  33
 ||ENEMIES||  O Evil Bonze x4 O Witch Doctor x4
 ||ITEMS||  O Revival Tonic O Magic Ring O Sleep Ball

 Still easy.  Destroy all in your path and collect some more treasure.  The
 only thing you really have to worry about is the Dream Knock spell the Witch
 Doctors possess, but it rarely if ever hits.  The bottom chest has a REVIVAL
 TONIC.  The middle chest is your accessory for the floor, the MAGIC RING.
 And the top chest holds a SLEEP BALL.

 BATTLE FOURTEEN
 ||RECOMMENDED LEVEL||  33
 ||ENEMIES||  O Skeleton x4 O Evil Bonze x3
 ||ITEMS||  O Unicorn Horn O Sleep Ball O Speed Satchel

 A little harder, if you can call it that.  Just take out the enemies as you
 come across them in the narrow passageways.  You shouldn't have any trouble,
 but if you do, use the age old tactic of attacking the Skeletons to make
 them paralyzed, and then concentrate on those enemies that can still attack
 you. The chest in the top right has a UNICORN HORN accessory.  The bottom
 chest holds a SLEEP BALL.  The top left contains a SPEED SATCHEL.

 BATTLE FIFTEEN
 ||RECOMMENDED LEVEL||  33
 ||ENEMIES||  O Skeleton x4 O Wraith x4
 ||ITEMS||  O Speed Satchel O Sleep Ball O Power Wrist

 ..Yep, anytime soon, it's going to get harder.  Just you wait.  As with the
 prior 5 or so floors, just waste the enemies quickly and take your treasures.
 You big bully.  The chest on the top left is a SPEED SATCHEL.  The bottom
 treasure is a SLEEP BALL.  The top right is a POWER WRIST.  Be sure to use a
 stone or magic to get the top right chest, as it is right next to the stairs,
 and you can't step on them to get it.

 BATTLE SIXTEEN
 ||RECOMMENDED LEVEL||  33
 ||ENEMIES||  O Wraith x4 O Bloodweed x3
 ||ITEMS||  O Power Jelly O Sacred Water O Anti Hemo-ji

 Now some of the enemies are stationary...would you like the programmers to
 beat them for you as well?  Plow through and get your three chests.  The
 top chest has a POWER JELLY.  The lower left treasure is an ANTI HEMO-JI,
 and the lower right is a SACRED WATER.  Use the tactic you used to get the
 Power Wrist on the previous floor.

   BATTLE SEVENTEEN
 ||RECOMMENDED LEVEL||  33
 ||ENEMIES||  O Warlord x4 O Bloodweed x3
 ||ITEMS||  O Power Jelly O Healing Charm

 Well..easy battle.  Surprise surprise.  You know what to do.  The treasure
 on top is a POWER JELLY.  The bottom chest is a HEALING CHARM.

 BATTLE EIGHTEEN
 ||RECOMMENDED LEVEL||  34
 ||ENEMIES||  O Warlord x4 O Mighty Fly x3
 ||ITEMS||  O Mirror O Blindness Grass

 Not a big upgrade, but getting there.  Take out the Mighty Flies first to
 avoid "complications", and then level the playing field.  The bottom chest
 is a MIRROR, the top is BLINDNESS GRASS.

 BATTLE NINETEEN
 ||RECOMMENDED LEVEL||  35
 ||ENEMIES||  O Mighty Fly x4 O Ghoul x3
 ||ITEMS||  O Sea Breeze Harmony O Energy Fruit

 There we go, some ghouls.  Again, take out the Mighty Flies first if possible
 and be aware of the Ghouls' ability to paralyze as you take them out,
 although it should not betoo successful.  Afterwards, collect the top chest
 that is a SEA BREEZE HARMONY, and the bottom which is an ENERGY FRUIT.

 BATTLE TWENTY
 ||RECOMMENDED LEVEL||  36
 ||ENEMIES||  O Ghoul x4 O Blood Fiend x2
 ||ITEMS||  O Blindness Grass O Neba Neba O Violet Necklace O Herb

 This is more like it.  Take out the Blood Fiends first, as they can jump over
 the barriers, while the Ghouls cannot.  After dispatching the last of the
 Ghouls, get the 4 chests.  The chests fromb top to bottom contain BLINDNESS
 GRASS, a NEBA NEBA, a VIOLET NECKLACE, and an HERB.

 BATTLE TWENTY-ONE
 ||RECOMMENDED LEVEL||  36
 ||ENEMIES||  O Voodoo Man x4 O Ninja x2
 ||ITEMS||  O Cure-All O Music Book

 The music and scenery changes on this floor, so it must be a sign of troubles
 to come.  This board is fairly straight forward, just follow the winding path
 and take out the enemies as you come to them.  Collect the CURE-ALL and MUSIC
 BOOK along the way.

 BATTLE TWENTY-TWO
 ||RECOMMENDED LEVEL||  36
 ||ENEMIES||  O Demi Monk x3 O Voodoo Man x3
 ||ITEMS||  O Sacred Water O Hyper Boots

 Take out the Voodoo Men first, as they have attack magic (which really should
 only be hurting Tosh significantly at this point).  Then take out the weaker
 Demi Monks.  Get the SACRED WATER from the top, and the HYPER BOOTS from the
 bottom.

 BATTLE TWENTY-THREE
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  O Blood Knight x3 O Demi Monk x4
 ||ITEMS||  O Yukari's Crest O O

 It gets a little tougher.  Defeat the two Demi Monks near you at the start,
 and then get the chest nearby containing YUKARI'S CREST.  Continue upward,
 noting that the Blood Knights can hop the barriers.  Use your stronger
 warriors to take the Blood Knights out one at a time near the beginning of
 the narrow passages.  Then take out the remaining Demi Monks.  Pick up the
 chest containing an ATTACK TONIC at the bottom of the screen if you wish.

 BATTLE TWENTY-FOUR
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  O Giant Bat x4 O Blood Knight x3
 ||ITEMS||  O Bitter Leaf O Power Apple

 If you want to sacrifice magic (or use Arc and skip turns to regain it),
 you can take out the Giant Bats in a single hit.  Then use Tosh, Iga, and
 Arc to destroy the Blood Knighs.  Collect the BITTER LEAF and a POWER APPLE.

 BATTLE TWENTY-FIVE
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  O Giant Bat x4 O Stone Jackal x3
 ||ITEMS||  O Power Wrist O Herb

 Just destroy everyone as you go along.  The room is fairly straight forward.
 The chests contain a POWER WRIST and an HERB.

 BATTLE TWENTY-SIX
 ||RECOMMENDED LEVEL|| 37
 ||ENEMIES||  O Water Slime x4 O Stone Jackal x3
 ||ITEMS||  O Sacred Water O Fire Charm

 Take out the Water Slimes first, only because they are closest to you.  Then
 take out the Stone Jackals in the corners of the room.  Collect a SACRED
 WATER from the bottom chest, and a FIRE CHARM from the top chest.

 BATTLE TWENTY-SEVEN
 ||RECOMMENDED LEVEL||  37
 ||ENEMIES||  O Doll Master x3 O Water Slime x4
 ||ITEMS||  O Life Nut O Nettle O Poison Berry O Rue's Satchel

 Kill the Doll Masters as soon as the battle starts.  Then work your way
 around the corners killing the Water Slimes.  The top chest contains a LIFE
 NUT, the left chest contains a NETTLE, the right chest is a POISON BERRY, and
 the bottom chest has a RUE'S SATCHEL.

 BATTLE TWENTY-EIGHT
 ||RECOMMENDED LEVEL||  38
 ||ENEMIES||  O Soul Reaper x4 O Doll Master x3
 ||ITEMS||  O Phantom Gauntlet

 The Soul Reapers are back, and in stronger numbers.  Defeat them as quickly as
 you can, and then concentrate on the weaker Doll Masters when the coast is
 clear.  The chest near the stairs contains an awesome PHANTOM GAUNTLET.

 BATTLE TWENTY-NINE
 ||RECOMMENDED LEVEL||  38
 ||ENEMIES||  O Poison Cloud x4 O Soul Reaper x2
 ||ITEMS||  O Sunglasses O Hard Nettle

 This floor is easier than the last one you faced.  Take out the Soul Reapers
 first with your stronger characters, and then take on the much easier Poison
 Clouds.  The chest just above the stairs holds more SUNGLASSES, and the top
 chest holds a HARD NETTLE.

 BATTLE THIRTY
 ||RECOMMENDED LEVEL|| 40
 ||ENEMIES||  O Arch Fiend x4
 ||ITEMS||  O Speed Satchel O Atrophy Ball O Stone O Anti Hemo-ji

 Now comes the big guns.  The Arch Fiends have a load of life, which is why
 there are _only_ 4 of them.  Concentrate on 1 at a time, and be aware that
 even at the recommended level, they will be doing somewhere in the high
 30s to you each attack.  Just make sure to heal often if necessary.  This
 is the reason you've been using the Hero Crest/Total Healing combination.
 The bottom chest has a SPEED SATCHEL, the right chest has an ATROPHY BALL,
 the left is a STONE, and the top is an ANTI HEMO-JI.

 BATTLE THIRTY-ONE
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  O Boogie Man x2 O Mad Monk x2
 ||ITEMS||  O Insomnia Card O Energy Fruit

 A break after that last floor.  Get rid of the Boogie Men first, then take
 out the Mad Monks as fast as you can.  The chest outside the barrier is a
 INSOMNIA CARD and the chest inside the barrier is an ENERGY FRUIT.

 BATTLE THIRTY-TWO
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  O Black Knight x4 O Mad Monk x2
 ||ITEMS||  O Power Apple O Small Bomb

 Keep your weaker characters away, and beat back the Black Knights with Iga,
 Tosh, and Arc.  Then use anyone to go after the Mad Monks.  The center chest
 holds a POWER APPLE, and the treasure on the stairs is a SMALL BOMB.

 BATTLE THIRTY-THREE
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  O Black Knight x2 O Wild Hemo-ji x8
 ||ITEMS||  O Hawk Statue O Attack Tonic

 This is where all those Anti Hemo-ji accessories come in handy.  If you have
 any, and you should, equip them on your hardest hitters, and go forward to
 kill the Wild Hemo-ji before they get the rest of your characters.  Also,
 keep your weak characters away from the 2 Black Knights like before.  The top
 chest holds a HAWK STATUE, and the bottom chest is an ATTACK TONIC.

 BATTLE THIRTY-FOUR
 ||RECOMMENDED LEVEL||  40
 ||ENEMIES||  O Blood Skeleton x5 O Wild Hemo-ji x3
 ||ITEMS||  O Herb O Power Jelly O Stone O Power Jelly O Herb O Hit Scroll
            O Neba Neba O Energy Fruit

 You can use the Anti Hemo-ji here again if you wish, but it's not as bad as
 the previous battle.  You should be more worried about the Blood Skeletons.
 Don't worry about killing any Blood Skeletons, just paralyze them as quickly
 as possible.  Your reward is 8 chests, 7 of which are useless.  The chests</pre><pre id="faqspan-5">
 contain an HERB, a POWER JELLY, a STONE, a POWER JELLY, an HERB, a HIT
 SCROLL, a NEBA NEBA, and an ENERGY FRUIT.

 BATTLE THIRTY-FIVE
 ||RECOMMENDED LEVEL||  42
 ||ENEMIES||  O Hellhound x6 O Blood Skeleton x2
 ||ITEMS||  O Small Bomb O Rue's Satchel O Deity Fist

 Paralyze the two Blood Skeletons quickly, then use your strongest characters
 and kill the Hellhounds.  Keep any weaker characters out of reach, or you
 may find yourself reviving often.  The top chest has a SMALL BOMB, the lower
 right chest is a RUE'S SATCHEL, the lower left is a DEITY FIST.

 BATTLE THIRTY-SIX
 ||RECOMMENDED LEVEL||  42
 ||ENEMIES||  O Hellhound x2 O Assassin x4
 ||ITEMS||  O Power Jelly O Small Bomb O Mirror O Herb O Energy Fruit

 Take out the quicker Hellhounds in the first round you get, and then work on
 one Assassin at a time.  When the room is cleared, get the POWER JELLY in the
 center of the room, the SMALL BOMB in the top left, the MIRROR in the bottom
 left, the HERB in the top right, and the ENERGY FRUIT in the bottom right.

 BATTLE THIRTY-SEVEN
 ||RECOMMENDED LEVEL||  43
 ||ENEMIES||  O Vampire Bat x8 O Assassin x4
 ||ITEMS||  O Shell

 Take out any Vampire Bats that fly your way, as they can probably kill your
 wealer characters in a single hit.  After the Vampire Bats are killed, or
 while they approach you, take out the Assassins.  Refill with Total Healing
 when necessary.  The sole chest in the bottom left contains a SHELL.

 BATTLE THIRTY-EIGHT
 ||RECOMMENDED LEVEL||  43
 ||ENEMIES||  O Vampire Bat x4 O Maneater x4
 ||ITEMS||  O Neba Neba O Magic Ring

 Obviously, take out the agile Vampire Bats first and leave the immobile
 Maneaters until last.  If the Maneaters split too many times, throw a stone
 and kill one and then hop in the barrier with the remaining ones. The chest
 over the stairs contains a NEBA NEBA.  The chest in the upper left barrier
 holds a MAGIC RING.

 BATTLE THIRTY-NINE
 ||RECOMMENDED LEVEL||  44
 ||ENEMIES||  O Wyvern x4
 ||ITEMS||  O Herb O Stone O Antidote Ring

 You can get the 3 chests immediately.  They contain an HERB, a STONE, and an
 ANTIDOTE RING.  Ny then, the Wyverns will be out of their barriers, and
 ready to lay waste to your team.  Make sure to keep the weaker people as far
 away from Death Wing reach as possible, and beat the Wyverns using Iga, Tosh,
 and Arc.  Be sure to take out one at a time to reduce damage done to your
 party.

 BATTLE FORTY
 ||RECOMMENDED LEVEL||  45
 ||ENEMIES||  O Necromancer x4 O Dark Monk x4
 ||ITEMS||  O Sleep Ball O Sacred Water O Book of Flower

 Strong magic user alert..Tosh generally has really low defense against magic,
 so be careful not to have him go too close to the Necromancers.  Try to take
 the Necromancers out first, and then go for the Dark Monks.  The chest below
 the stairs has a SLEEP BALL, the top left holds a SACRED WATER, and the top
 right has the BOOK OF FLOWER.

 BATTLE FORTY-ONE
 ||RECOMMENDED LEVEL||  45
 ||ENEMIES||  O Arch Knight x4 O Dark Monk x4
 ||ITEMS||  O Sleep Ball O Sleep Ball O Herb O Phantom Shield O Sacred Water
            O Neba Neba

 If you attack the Arch Knights, make sure you have enough manpower to be able
 to kill each one in a single turn, as they use Cure quite often when under
 50% HP.  Make sure to take them out first, as they are much harder hitting
 than the Mad Monks are.  The chest in the lower right is a SLEEP BALL, the
 lower left has an HERB, the upper right has the PHANTOM SHIELD, the upper
 left has a SACRED WATER, and the center is a NEBA NEBA.

 BATTLE FORTY-TWO
 ||RECOMMENDED LEVEL|| 46
 ||ENEMIES||  O Arch Knight x4 O Shadow Skeleton x4
 ||ITEMS||  O Sacred Water O Phantom Sword O Herb

 Paralyze the Shadow Skeletons as quickly as possible, and concentrate on one
 Arch Knight at a time.  Then go for the 3 treasures in the center of the
 room.  These are a SACRED WATER, the PHANTOM SWORD, and an HERB.  Hang in
 there, just a few more floors to go (down, at least).

 BATTLE FORTY-THREE
 ||RECOMMENDED LEVEL||  47
 ||ENEMIES||  O Blood Slime x4 O Shadow Skeleton x4
 ||ITEMS||  O Herb O Great Cane O Herb

 First, get the HERB in the chest above the stairs.  Then laugh at the fact
 that no one can hop over the barriers to get you.  The only reason you
 have to cross any of the barriers is to get the chest in the middle of the
 4 Shadow Skeletons, which is the GREAT CANE.  Use Arc to get it, or whoever
 has the highest defense and attack.  The last remaining chest is an HERB.

 BATTLE FOURTY-FOUR
 ||RECOMMENDED LEVEL||  47
 ||ENEMIES||  O Mad Puppeteer x4 O Blood Slime x4
 ||ITEMS||  O Sun Hat

 The Blood Slimes once again cannot jump their boundary, so take out the Mad
 Puppeteers before heading in for the chest containing the SUN HAT.

 BATTLE FOURTY-FIVE
 ||RECOMMENDED LEVEL||  48
 ||ENEMIES||  O Mad Puppeteer x4 O Soul Flame x4 O Stone Golem x4
 ||ITEMS||  O Phantom Ring

 Take out the Soul Flames first, and everyone else is stuck in the boundaries.
 Jump over and get the chest containing the PHANTOM RING with a strong
 character, then exit stage right.

 BATTLE FOURTY-SIX
 ||RECOMMENDED LEVEL||  49
 ||ENEMIES||  O Ninja Lord x4 O Soul Flame x4 O Insane Minotaur x4
 ||ITEMS||  O Necklace

 Take out the Soul Flames first again, and take out any Ninja Lords who hop
 into your path.  The Insane Minotaurs can also hop their boundaries, so this
 is much harder than the last 2 rooms.  Hopefully you are around the level I
 have recommended, and if that is the case, you should be fine.  Make sure to
 get the amazing NECKLACE in the center of the Insane Minotaurs, and go on to
 the last 4

 BATTLE FOURTY-SEVEN
 ||RECOMMENDED LEVEL||  50
 ||ENEMIES||  O Ark Ghoul x4 O Ninja Lord x4
 ||ITEMS||  O Diel's Fang

 This is tough.  Yes, those are Ark Ghouls...4 of them.  With Ninja Lords. Big
 Fun.  Your best bet to not losing too many characters at this level is to get
 the treasure chest containing a DIEL'S FANG and then run like hell for the
 exit. It's wussy, but hey, you'll live to run away on the next floor.

 BATTLE FOURTY-EIGHT
 ||RECOMMENDED LEVEL||  50
 ||ENEMIES||  O Fate Dragon x4 O Soul Stealer x4
 ||ITEMS||  O Raila's Hairpin

 This may actually seem harder, but for some reason it isn't.  The Fate
 Dragons shouldn't do too much damage against you, and the Soul Stealers don't
 either.  Kill what you can with your strongest characters, and then take
 RAILA'S HAIRPIN in the chest and run for the next-to-last floor.

 BATTLE FOURTY-NINE
 ||RECOMMENDED LEVEL||  51
 ||ENEMIES||  O Gutwrencher x1 O Fleshpicker x4
 ||ITEMS||  None

 While this looks like a hard floor, I actually found it to be one of the
 easiest fights in the Forbidden Ruins.  A single hit should take down
 Gutwrencher at this level.  When you are done swatting the fly, head down to
 the last floor.

 Before the battle, there will be a scene with Choko the "great warrior".
 After the scene, get ready for the final battle in the Forbidden Ruins.

 BATTLE FIFTY
 ||RECOMMENDED LEVEL||  53
 ||ENEMIES||  O Choko x1 O  Wizard x1 O Hellhound x1
 ||ITEMS||  O Romancing Stone 4 O Energy Fruit O Blindness Grass
            O Sacred Water O Speed Satchel O Energy Fruit O Sleep Ball
            O Sacred Water O Sleep Ball O Sacred Water O Rue's Satchel
            O Energy Fruit O Sleep Ball O 'Choko' Summon

 First of all, make sure the Phantom Gauntlet and Shield are on the character
 you want to stay alive the longest, because Choko packs one hell of a punch
 for a little girl.  There are 13 treasures on this floor, and you can only
 come here once.  Make sure you get the treasure closest to the dead king.  It
 is the ROMANCING STONE 4.  The other chests include an ENERGY FRUIT,
 BLINDNESS GRASS, SACRED WATER, SPEED SATCHEL, ENERGY FRUIT, SLEEP BALL,
 SACRED WATER, SLEEP BALL, SACRED WATER, RUE'S SATCHEL, ENERGY FRUIT, and
 SLEEP BALL.While getting any of these worthless chests you want for whatever
 reason you may have, make sure to take out the Wizard and Hellhound during
 your efforts.  You should be able to take them out in a hit or two, and then
 you can concentrate your efforts on Choko, who has an extremely large amount
 of HP.  After almost 1000 HP of damage, Choko will fall and victory will be
 yours!

 After the battle, Choko asks to be your friend (awww).  She becomes a summon
 for Chongara, but she can only be summoned at the random battle fields.  She
 can not be used for any of the main story.  Too bad, because she kicks ass.

 Now, just make your way back up the 50 floors, trying to go from stairway to
 stairway with as little fighting as possible.  Unlike the journey down, the
 return trip takes 20 minutes or less depending on your speed and level.

 Congratulations on a couple hours of non-stop playing.  Now, if you're like
 me, you're doing this late at night so...GO GET SOME SLEEP!

OOOOOOOOOOOOOOOOOO
O WATER GUARDIAN O
OOOOOOOOOOOOOOOOOO

 To start off with, you should use either the Salyan Desert random battle, or
 the Raiden Ruins random battle.  This way, it will be much easier for you to
 keep track of how many enemies you have defeated in order to obtain the
 different rewards that the Water Guardian has to offer.  Note that these
 numbers are not cumulative.  You must defeat 30 enemies for the Goddess
 Amulet, and then _another_ 70 to get the Cheer Trumpet.  Also, if you go to
 the Water Guardian BEFORE you get to a number, your number will be reset to
 0, so save often just in case.

 The rewards are as follows:

 10 to 20 Enemies Defeated:  BIG BOMB

 30 Enemies Defeated:        GODDESS AMULET

 40 Enemies Defeated:        Full Power Fruit (POWER APPLE)

 50 to 60 Enemies Defeated:  STONE

 70 Enemies Defeated:        CHEER TRUMPET

 75 Enemies Defeated:        CONFUSION AMULET

 NOTE:  Judging by the confusion online, the numbers needed for each of these
        items seems to be basically random.  I always get the Goddess Amulet
        at 30 enemies and before I get the Cheer Trumpet, but the Cheer
        Trumpet itself and the Confusion Amulet seem to show up at random
        intervals.  If worse comes to worse, just save after every battle,
        and talk to the Water Guardian to see if that is the right number or
        not.  If it isn't, reset and try after another battle.

OOOOOOOOOOOOOOOOOOOO
O BLACK TOURNAMENT O
OOOOOOOOOOOOOOOOOOOO

 If you've been collecting every single monster in Chongara's Monster Book,
 then you will be able to partake in th Black Tournament.  This becomes a
 new option at the Niedel Arena, so you can still participate in the normal
 arena if you wish.  There is no major difference, except that you fight
 against the Dark Ones in place of the other enemies in the game.

OOOOOOOOOOOOOOOOOOO
O EASY EXPERIENCE O
OOOOOOOOOOOOOOOOOOO

 There are two easy ways to gain experience in Arc the Lad I.  And, oddly
 enough, they both have to do with Skeletons.  Below are the two easiest ways
 to get experience.

 A.  On Floor 43 of the Forbidden Ruins, there are 4 Shadow Skeletons stuck in
     a barrier in the center of the room.  They can't reach you, but you can
     use magic to paralyze all 4 of them.  Then, have one of your weaker
     characters hop into the barrier and take out the 4 Skeletons.  They can't
     do a thing to you, and it will rack up 1578 experience everytime you kill
     all 4 of them.  You can keep going in and out of this room as necessary,
     until your weaker characters have maxed out their  levels.

 B.  If you summon Hemo-ji with Chongara and use Hemo-ji Finger on any type of
     Skeleton, that skeleton will turn into a Hemo-ji like any other enemy.
     The only difference is, as long as the Skeleton is in Hemo-ji form, all
     damage you do to it will be absorbed!  You can then have your characters
     surround it and beat the living fluff out of it.  When it turns back to a
     Skeleton, have the Hemo-ji use Hemo-ji Finger again.  Repeating this will
     allow you to get many levels in a single battle.


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                             11.  C L O S I N G                             O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


 Well, there you have it.  That's about as complete as it can get.  If I
 missed anything, which I doubt, go to ATLI1 and contact me.  Or if you need
 anything else.  I live to serve you all...or something like that :P Well,
 all that's left is a little conversion information, and some Acknowledgements.

Converting to Arc the Lad II
OOOOOOOOOOOOOOOOOOOOOOOOOOOO

 With Arc the Lad Collection, you can use the save you make after defeating
 the last boss to carry over some of the stuff you had in Arc the Lad I. The
 following is what you will be able to bring over:

 A.  Your character's levels.

     Yes, that's why you can only get to a measly level 60 in Arc the Lad I.
     Otherwise, you'd be wasting enemies left and right in Arc the Lad II, and
     it would make this game seem like it was impossible. :P

 B.  Accessories.

     All those accessories you worked so hard for (or read about) will be
     transported to your new game as well.  Note that you should not have
     any accessories on your characters when you go make the conversion save,
     because there is a chance that you will lose them.

 I will have more info about this in my Arc the Lad II Walkthrough.

Acknowledgements
OOOOOOOOOOOOOOOO

 This is basically just going to be a 'shoutouts' type thing, since I've spent
 many long hours at night writing this walkthrough by myself.

 Sony:

 Thanks for making the series.  It's one of your better works..

 Working Designs:

 Thanks for translating the series, and putting that touch of WD humor in that
 we all appreciate so much.  Even if the delays almost rivaled those of Lunar
 Silver Star Story Complete, most WD games are worth that kind of wait.

 Justin:

 One of my good friends.  See, I told you I'd put you in. :P  And now you can
 finally see it.  The wait is over.

 Henry:

 Another of my good friends.  You'd better get Arc the Lad Collection soon or
 you won't see this. I know you won't anyway because you shouldn't cheat... :P

 The rest of my friends:

 I'm not going to take up another 200KB writing out all my friends, so you all
 know who you are and I love ya!

 Dedicated to the Fab Four:

 You know who you are... :D


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
O                               T H E   E N D                                O
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO