Animorphs - Shattered Reality
Version: 1.0 - January 13, 2001
Creator:  Ed Osciak III
Alias:  Psycho
Platform:  Sony Playstation
Email:  [email protected]


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form
without the author's expressed permission.  This FAQ is owned and made by me.
Feel free to print out and distribute this FAQ as long as nothing is changed.


---------------
CONTENTS
---------------

Section 1:  Game Introduction
Section 2:  Main Characters
Section 3:  Enemies
Section 4:  General Tips and Hints
Section 5:  Walkthrough
Section 6:  Secrets/Codes
Section 7:  Acknowledgments


---------------------------------
GAME  INTRODUCTION
---------------------------------

AX:   I am an Andalite.  Since the dawn of time, I have observed every detail
of the universe.  My interests have taken me far and wide studying beings on
worlds throughout the cosmos.  Recently, my attention has been drawn to a
conflict of a small blue world known as Earth.  Ruthless aliens called the
Yeerk have begun an invisible invasion, taking control of human minds, turning
them into helpless slaves.  But now everything has changed.  The Yeerk leader,
Visser Three, gained control of a weapon powered by a Continuum Crystal.  But
the weapon was more powerful than expected.  The crystal exploded.  It
shattered reality itself.  Only one thing stands between the Yeerk and
ultimate victory.  A group of young heroes called Animorphs.


-----------------------------
MAIN  CHARACTERS
-----------------------------

The bios of the main characters are taken directly from the instruction
manual.

JAKE (Tiger):  Jake is the strong and serious type.  He always tries to do
what is right, which makes him the natural leader of the Animorphs.  The
others look to him for decisions about the Animorph's missions.  He used to
look up to his older brother Tom, until he learner he was a controller.

RACHEL (Bear):  Rachel is Jake's cousin.  She looks like a fashion model but
she's strong-willed and can take charge when necessary.  She is brave and
adventurous, and is always ready for the next Animorphs mission.  Her parents
are divorced.  She lives with her mother and two younger sisters.

CASSIE (Wolf):  Cassie is the groups animal expert, since both of her parents
are veterinarians.  She loves animals and cares about environmental issues.
Her compassionate nature makes her the group's peacemaker.

MARCO (Rhino):  Marco is Jake's best friend.  He's very smart, but his
sarcastic tongue sometimes gets him into trouble.  He was very reluctant to
fight the Yeerks, until he discovered that his mom was a very important
Controller.  But that is a different story...


-------------
ENEMIES
-------------

This section describes the alien minions of Visser Three that will try to foil
the heroic efforts of the Animorphs.

NA:  The lowest alien form in the army of Visser Three.  They can easily be
defeated with two hits in succession.  Na makes its first appearance in the
ENTRANCE level.


SKIRT:  This aliens resemble millipedes and can also be easily defeated.
However they are able to sustain three strikes before they are defeated.
Skirt also makes its first appearance in the ENTRANCE level.

HORK-BAJIR:  These enemies resemble alien dragons and have a larger reach to
strike you with.  They can take as much punishment as they can dish out.  Five
hits must be landed in order to take a Hork-Bajir out.  Hork-Bajir makes its
first appearance in the ENTRANCE level as well.

KAA:  Nasty aliens that resembles Aztec warriors.  They carry a staff with two
hook blades on each end.  Kaa are also sleek and fast.  It will take five hits
to bring one of these down.  Kaa makes its first appearance in the FOREST
level.

HOWLER:  These mercenary type enemies usually will attack in pairs of two.
Their appearance is close to human form.  Defeating these enemies will
requires five well placed strikes.  Howler makes its first appearance in the
FOREST level.

GEDD:  This alien is a crossbreed between a duck and a human.  It has webbed
feet and hands and moves like the undead.  This enemy however can be destroyed
with five shots.  Gedds usually hang out in the GARDENS level.

PTEREDON:  These dinosaur like creatures hit hard and are fast.  One is hard
to fend off, so be careful when they attack in pairs.  Defeating a Pterdon
will take five strikes.  Pteredon makes its first appearance in the GARDENS
level.

VISSER THREE:  The big boss of this adventure.  He is huge in size and can
deal 1/4 damage with each hit.  He also has a good defensive stance as well.
Defeating this boss will be covered in the Walkthrough Section.  You will meet
Visser Three in the FINALE level.


-------------------------------------
GENERAL TIPS AND HINTS
-------------------------------------

o  Animorph coins are scattered through the game.  Pick up a 100 of these
coins and an extra life will be awarded to you so try not to pass any of these
up.

o  Extra life spheres are also scattered through out the game.  Some are right
in your path while others need to be searched out.

o  Pay special attention to the colors of the platforms that you will be
jumping onto.  If the color is green, then the platform will stay in the same
place.  You can use these to catch your breath.  Blue platform usually move
left and right or up and down.  However, do not stand on red platforms for too
long.  Usually once one of these platform are landed on, they will fall and
disappear or will act as a trap door.

o  Blue crosses will refill 1/5 of your health meter while red crosses will
replenish all of your health meter.

o  Blue cubes that are ample in each level will act as checkpoints.  This
means that if you die, you will start where the cube was picked up.

o  Most enemies can be defeated by using what boxers call the stick and move
technique.  This means that when you are attacking, hit the enemy once and
then back away.  Then repeat this process until the enemy is no more.

o  When jumping from platform to platform, use your shadow as a guide as to
where you are going land.

o  Finally, if you find that you can not progress in a level, try to find the
a switch that activates a platform to advance to the next part of the level.


-----------------------
WALKTHROUGH
-----------------------


****************
THE ENTRANCE
****************

1.1     Run to the right but wait until the red beams of the generators above
you are shut off before proceeding.  There are two to run past.  Next, slide
down the blue energy slide and jump across two platforms to the blue
checkpoint cube.
         Then, jump across to the right to snag the blue cross if needed.
Jump down and follow the path to the right where you will encounter a NA.
You'll automatically morph when an enemy is nearby.  Defeat the NA, pick up
the blue cross and ride the platform up.  At the top, jump up and to the left
to grab the extra life sphere.  After that, run by the blue cube and jump
down.
         Jump on the crusher and jump to the next platform.  After picking up
the blue cross, slide on the blue energy wave but jump before you reach the
end to avoid the spikes.  You are rewarded with an extra life sphere at the
end.  Make your way up by jumping on the blue fans.  The last fan will propel
you to the right and drop you in a slew of coins on the way down the ditch.
Continue right by jumping through the crushers.  A blue cross and blue cube
await you.
         After taking the elevator to the top, you'll have to jump across two
platforms.  After these, don't jump down into the ditch.  Instead, jump up an
to the right where five extra life spears are ripe for the taking.  Next, jump
across six platforms that are hovering above green slime.  Grab the checkpoint
cube at the end and then ride the platform up to the top.
         As it arcs and travels through the doorway, jump to the right when
near the extra life sphere.  Don't worry, you'll land on a rising platform.
Make your way across the rising platform but don't stay too long or spikes
will hit you at the top.  An extra life sphere and a blue cube is there after
jumping off of the third platform.
         Next, jump on the moving platform and ride it over the fire and
spikes below.  A red cross and a NA is waiting to battle you on the other
side.  Defeat the NA, grab the cubs and jump down using the coins as a
reference.  The fourth jump down will have you land on a blue platform in the
middle of a green sea.  It will take you to the next part of the level...

1.2     When the platform stops, jump off to the left and grab the blue cube.
Straight ahead lies a NA for you to dispose of.  Follow the path to the right
and jump on the platform with the blue cross on it.  Grab the extra life
sphere near the top and the blue cube after getting off.
         Make your way across the moving platforms.  Patience is everything.
Jump on the corridor but watch out for the electricity beams.  There is a blue
cross at the end.  Follow the path to the left and jump on the moving
platform.  The next one will have the blue cube.
         Rest a second and wait for the bridge to fully extend to the left
and then hop across.  You will have to jump across five of these.  Follow the
path to the left after picking up the blue cube.
         Make your way up through the gears.  An extra life sphere and a blue
cube await you after the ninth and final gear.  Keep following the path to the
left where a NA and a Skirt are waiting to battle you.  After beating them,
grab the red cross to replenish lost health.  Continue up and hop on the
platform...

1.3     The platform will take you to the top where there is another corridor.
Make your way through the fire gauntlet.  A blue cross is in the middle to
help heal you.  (HINT:  Make your jumps after the third fireball in succession
lands)  Make your way right and a badly needed red cross and blue cube are
yours.  Jump on the grates and follow the coins to judge your jump.
         After picking up the blue cube, a NA and a SKIRT are dying to be
dwelt with.  Destroy them and pick up the blue cross.  Continue right and
gather the coins until you see the green lifts.  Hop on the first and ride it
to the next one.  If  you miss the jumps, your toast!  After making it across,
follow the path and ride the next green lift.  It will take you to an extra
life sphere.  From there, wait for the next lift, hop on, then follow the
path.  Now it is time to jump on the bouncing pistons.  Whether you go left or
right, you can obtain an extra life sphere.  If you are daring enough, you can
grab both spheres.
         After enduring this trial, follow the path, grab the blue cube and
ready to battle your first Hork-Bajir.  After smacking it around, go through
the tunnel....

1.4     Grab the coins and destroy the two SKIRTS by sticking and moving.
Before jumping on the extending bridges, don't forget to grab the extra life
sphere, red cross, and blue cube.
         Make your way across the three bridges, grab the blue cube, and
brace yourself for a corridor full of SKIRTS.  There are five to be exact.
Battle them and don't forget to pick up the blue crosses if your health is
low.  Continue to the right, pick up the blue cube.
         Jump your way through the moving platforms and take a breath at the
green platforms if you want.  Continue hopping from platform to platform and
grab the blue cube on the third green platform.  Continue jumping from moving
platform to moving platform until you get to the blue cube at the end.
         Now, run down the gray ramp to the right and show the Hork-Bajir
who's boss.  Next, follow the gray path into the cement mixer.  This part is
fun.  Keep running down and watch out for the holes in the mixer.  If you fall
in, you lose a life.  At the end of this cement mixer is the first piece of
the Continuum Crystal and is the end of the level.


********
THE SEA
********

2.1      On this level, the main character of your choice will morph into the
form of a dolphin.  Watch out in the beginning and avoid the sea snake to your
left and the one farther up on your right.  Turbo past these enemies.  Next
swim through the coral hoop to grab the extra life spear.  Next, watch out for
the clam shell on the right when collecting coins.  Immediately after the
clamshell is a blue cross.  Continue collecting coins and turbo past the sea
worms on your left.  Dodge the three whirlpools.  After passing these, turbo
past the sea snakes on each side of you.  Farther up is another blue cross.
Continue collecting coins and swim above the clamshell.  Farther downstream is
another clamshell, followed by a blue cross.  Next, stay to the right to avoid
the sea snake on your left.  Swim past the barrel, and snag the blue cube.
         Avoid the two whirlpools and keep swimming.  Next, swim through the
opening of the fan blade.  Next, avoid the sea snake to the left and the
clamshells on the bottom.  Then pass through the opening of the net.  There is
another net to pass through and then a fan blade to make it through.  After
that, pick up the blue cross.  Keep swimming and grab the blue cube.
         Shortly after, you'll pass through a fan blade, dodge the sea snake
to the left, then pass through another fan blade.  Keep going and snag the
extra life sphere from the clamshell then turbo through the fan blade opening.
This is very tricky.  A much needed red cross waits for you on the other side.
Afterward, you'll pass through one more fan blade and a net.  Finally, you see
another piece of the Continuum Crystal and the level ends.


************
THE FOREST
************

3.1      Run to the right but jump through when the force shields are not on.
Continue to the right and run above the campfire to grab the extra life
sphere.  Climb the next rock and jump over the force shield.  Get ready to
battle a Hork-Bajir.  After disposing of the alien grab the blue cross.
Continue right then run through after the force shield cuts off and grab the
blue cube.
         Make your way past another force shield and run right past the
picnic bench to grab some extra coins.  Next, return to the picnic bench, hop
on it, and jump up to the cliff above.  Next, a red cross is waiting for you.
Continue right and hop across four platforms.  When you are on the fourth
platform, activate the switch.  Now, hop on the next platform and it will take
you up.  Jump to the right and snag the blue cube.
         Continue going right and jump across the stones and branches in the
waterfall.  Again, use the coins and a jumping reference on where to make your
jump.  At the end of the waterfall is another blue cube.
         Keep going right and jump on the remaining planks of the old
drawbridge.  Make your way across the platform and begin jumping on the cliff
edges.  There are two blue crosses at the top of the mountain.  Make your way
back down and run past the campfire...

3.2      Get ready to do battle with your first KAA.  After destroying the
KAA, pocket the blue cube at the top of the screen.
         Next, jump on the rock to the right and make your way to the moving
logs.  A red cross awaits you.  Jump across one more rock, then jump downwards
to the next rock to obtain an extra life sphere.  When the log is above water,
jump on it and continue jumping towards the beaverdam.  When on the beaverdam,
run left and grab the red cross if needed.  Next hop on the next two rocks
downwards to gain another extra life sphere.  Backtrack towards the beaverdam
and run right to the blue cube.
         Start running up the hill while jumping over rolling logs.  Running
through the mud will slow you down a bit.  At the top is a blue cube and a red
cross.
         Jump over two ditches and brace yourself because two HOWLERS are
waiting to put a hurting on you.  After crushing them, continue to the right,
and grab the blue cube.
         Before hopping on the platform, also retrieve the red cross.  Next,
make your way up by jumping from platform to platform.  A blue cross is
waiting for you if you need it.  Finally, the blue platform will take you into
the trees...

3.3     When you arrive at the top, jump to the right and wait for the
platform to swing your way.  Jump aboard and it will take you to the next
switch.  Activate it and continue on.  Next, take a ride up on the blue
platform.  Instead of jumping to the left, jump to the right and follow the
platforms to a conveyer belt.  Jump and run on it to net yourself an extra
life sphere.  Now backtrack and jump to the left this time.  Activate the
switch and grab the blue cube.
         Next, make your way across two swinging platforms.  Follows the
arrows and make your way to another rising platform.  (HINT: The arrows will
always point you in the direction that you need to go.)  Next, hop on the
conveyer belt and grab the blue cube.
         Continue following the arrows and hopping from platform to platform.
When you finally make it to the top, you will have to jump across two swinging
platforms.  Waiting at the end is a blue cube and an activation switch.
         Go back the way you came and ride the now mobile blue platform.  It
will take you to four moving conveyer belts.  You know what to do, jump across
and continue following the arrows.  Activate the switch and back track again
to the now mobile blue platform.  It will take you down.  Next, keep jumping
across the conveyor belt.  There will be three conveyer belts to hop on.  Grab
the blue cube, activate the switch and back track yet again!
         Another blue platform will take you down.  Jump to the left and grab
the blue checkpoint cube.
         Next, jump on the swinging platform, activate the switch, and follow
the arrows to where the last blue mobile platform took you before.  Next, make
your way across two swinging platforms to the conveyer belt.  However, before
you leap, wait for the swinging platform to come you way and take you across
the right.  Next, take the mobile blue platform down and nab the blue cube.
          You are almost there.  Now continue jumping downwards across eight
platform.  Finally, go through the cave to the right and obtain another part
of the Continuum Crystal, thus ending the level.


************
THE SWAMP
************

4.1      On this level, the character of your choice will morph into the form
of a dragon-fly.  Fly through the tree branches in the swamp and collect coins
as you go.  When you fly over the first patch of water, turbo past the frog on
your right.  It thinks your a snack!  Up a little further, you will find a
blue cross.  Next you will fly past a blue cube.
         Right after you pick up the blue cube, turbo past the frog on your
right.  Continue collecting coins and another frog on your right will appear.
Right after this frog, a blue cross will appear.  Now get ready to turbo
because a hornet want to pick a fight with you.  Stay to the right when using
turbo because a frog will be waiting for you on the left.  If you take a lot
of damage do not worry because a red cross is coming to the rescue.  Now there
will be a frog on the right followed by one on the left.  Watch out for their
tongues.  Further down, an extra life sphere will be waiting for you on the
left, then a frog on the left, and finally another blue cube will be in sight.
         Keep flying and turbo past the frog on your right.  Do not fly into
the spiderweb on your left and watch out for another frog on the right.
Continue flying and collecting coins until you grab the blue cross.  Be aware
of the frog on your right.  Turbo past it and retrieve the red cross further
down in the swamp.  After this, a blue cross will be gracing your presence.
         Stay sharp because you will have to dodge a frog on your left
followed by another one on the right.  At the next waterway, keep your eyes
peeled for the extra life sphere near the middle on the right.  After
collecting this item, get ready to turbo past two hornets.  After the
encounter, a red cross is there for you to obtain.  Keep flying and steer
clear of all the spiderwebs.  After dodging the spiderwebs, it is clear
sailing to the end of the level and retrieving another piece of the Continuum
Crystal.


**********
GARDENS
**********

5.1      Start by going upwards through the gates that has the sign "GARDENS"
attached to the top.  After passing through, you will be able to take apart
two GEDDS.  After disposing of them, grab the red cross towards the top of the
screen.  Next, pass through the opening in the fence on the right.  Follow the
coins and hop across the snowy ledges.  The fourth ledge is showcasing a blue
cube.
         Keep jumping to the right across six more ledges then jump downwards
to the next ledge.  Leap to the right one ledge and again hop downward to the
next ledge.  A PTERDON is begging for its butt to be kicked.  Do not forget to
snag the red cross if needed after the battle.  Downwards is a blue cube.
         Make your way down the icy trail but stay away from the cracks in
the ice.  You can grab the coins above them by making quick jumps but they are
really not worth it.  Another red cross awaits you at the end.  Hop on the
platform to the right and grab the blue cube.
         Jump onto the six platforms in succession and do not miss or else
the sharp spikes will take away your life.  The sixth platform has a blue cube
for you.
         Next, jump down to the next platform, the right, right, up,
up/right, up/right, up/right, up/right, then up on a small snow covered
platform.  Next, leap on three more up/right platforms.  Pick up the blue cube
on the third platform.
         When you jump to the right, prepare yourself to battle another GEDD.
Grab the coins at the top by the bike sign and make your way down.  Get ready
to slide down the ice slide.  There is a blue cube to the left at the end of
the slide.
         Now you get to run uphill while giant sized snowballs are rolling
downhill.  Avoid them at all costs because they will flatten you.  Another
blue cube waits for you at the top.
         Walk to the right and slide down another ice slide.  Next, jump
across five platforms to the left.  Another GEDD is waiting for you, so kindly
teach it a lesson.  After defeating it, jump to the left and ride the platform
up...

5.2      The platform will take you to the top.  Walk to your left and down
the corridor.  Then jump on the platform to the left.  When you make it to the
third platform, run downwards and follow the small path to the swinging
platform.  Jump upwards to board it.  Leap to the next platform to the left
and grab the blue cube.
         Afterwards, jump left, up, up, left, then onto the tree branch.
Then jump onto the left platform, down, and then on the left where the
beginning of the drawbridge is and where also a blue cube awaits.
         Next, hop across six planks that are still remaining on the
drawbridge and watch out for the swinging rocks.  (HINT:  Do not make your
jump until the swinging rock in front of you is closest to the screen.)  A
blue cube is waiting to be picked up at the end of the drawbridge.
         Now, make your way into the cave and jump through the Venus-fly
traps when their jaws are wide open.  There are five to jump through.  Follow
the cave to the right and another blue cube is yours to take.
         Next, follow the coins and hop on each tree branch to make it to the
next blue cube.  Next, continue to leap from tree branch to tree branch until
you reach another blue cube.
         After this, let the coins guide you so that you will be able to make
the next ten jumps.  Next, get ready to continue making your way back up the
tree by jumping from tree branch to tree branch.  A blue cube waits for you at
the top.
         You are almost done being a monkey on this tree.  Finally, make nine
jumps across branches to the right and get ready to take your frustrations out
on a HORK-BAJIR.  After getting rid of another alien on Earth, take the
platform down into the warehouse...

5.3     When the platform stops, make your way to the right.  be careful of
your first two jumps or the swinging lights will hit you.  make your way down
the crates and pick up the blue cube along the way.
         Next, jump to the right platform that is above water.  Follow by
jumping to the right, then down, then down to the blue cube.  Don't miss your
jumps because you will drown if you do.
         Continue jumping to the right platform, then down, then right, then
onto the crate to the right.  Watch out for the swinging light.  Jump to the
right and obtain the blue cube.
         Now jump on the platform to the right, then up, the right, then down
and then leap right falling right into a battle with a HOWLER.  Continue to
the right after beating this alien mercenary and jump right into the big
hole...

5.4       It will drop you into Central Station.  Run to the right and jump to
the next platform using the coins as a reference.  Again, watch out for the
swinging lights.  Keep making your way to the right by jumping from platforms
to platforms and avoiding swinging lights.  There are six leaps to make.
Next, hop on the derailed train car and continue collecting coins.  Then, make
your way across the top of another train car and grab the blue cube.
         Continue leaping from train car to train car and hop on the green
platform past the swinging light.  Next, hop on the pulley.  Then keep jumping
from pulley to platform.  Finally, jump across four more platforms and you
will obtain another piece of the Continuum Crystal.  Level 5 is now complete.


**********
THE DARK
**********

6.1     On this level, the character of your choice will morph into the form
of a bat.  Fly through the wrecking of the subway, but watch out live
powerline wires.  Continue collecting coins but turbo past the falling
wreckage.  Two objects will fall from the right then two objects from the
left.  Continue to fly and grab the blue cube.
         Immediately after, watch out for the swinging bridge sections.
Next, fly through the opening in the cobweb.  After making it through the
first one, watch out for the swinging bridge section on the left and fly
through the cobweb.  A blue cross will be in sight after this cobweb.
Continue collecting coins and stay sharp because another swinging bridge
section will be coming up on the left.  You will then proceed through a cave.
Be careful after you pass through the teeth of the first section of the cave
because a cavern worm is lurking on the right followed by one on the left.
Next fly straight into the blue cube.
         After this, there will be a cavern worm on the right, followed by a
blue cross, and a cavern worm on the left.  Continue flying and collecting
coins until you exit the cave.  A red cross greets you at the end.  After
flying through the cobweb, watch out for the swinging bridge sections in the
middle.  Next, fly through the next two cobwebs.  Continue flying and
collecting coins until you enter a damaged train car.  Obtain the extra life
sphere after entering it.  Next, you will exit the train car and will have to
fly through another cobweb.  Watch out for the live wires and the swinging
bridge sections on the right.  After this, you will fly through three cobwebs.
Turbo past the falling wreckage and snag the blue cube.
         Next, maneuver past the four live wires on the right and left sides
respectively.  A blue cross will be coming up on the left side.  This will be
followed by another set of six live wires in succession.  Dodge them as best
you can because the next piece of the Continuum Crystal is approaching to cue
up the end of the level.


*********
THE CITY
*********

7.1     You start on the top of a building.  Run straight up to the back of
the building to grab the extra life sphere.  Next run downwards.  Hop down to
the next two ledges.  On the second roof, you will have take out a KAA.  After
defeating him, drop into the opening of the warehouse and obtain the blue
checkpoint cube.
         Your next move is to hop on the crates on the conveyor belt to the
left.  When it moves underneath a scanner, immediately jump to the next crate,
grabbing the blue cube in the process.  There will be two more scanners to
avoid after the first one.  Next, leap to the right to snag the blue cube.
         Now you get to slide down the slide to your left and hop onto
another conveyor/crate belt.  However, this time there are only two scanners
to avoid.  After the second scanner, you can stay on the same crate and grab
the extra life sphere that comes up.  After grabbing the extra life sphere,
run down as fast as you can until you get to the blue cube.
         Next, hop over the gap and wait for the fan to stop spinning.  When
it does, run through and stop.  Repeat the same process as above five more
times.  After the fifth leap, grab the blue cube and activate the switch.
Next, back track to the now mobile platform.  (HINT:  When back tracking, you
can jump behind the fan but do not run through it if it is moving!)  Finally,
wait for the platform elevator to rise and hop aboard.  It will take you
down...

7.2       It will arrive right in the area where a Hork-Bajir is lurking.
After killing it, run to the left and obtain a badly needed red cross and a
blue cube.
         Now you get to leap across hot steel mixers.  Start your leap when
the mixer has just finished pouring to avoid taking damage.  You will have to
make it across four of these gaps and you reward at the end is fighting a
HOWLER.  After making quick work of it, grab the red cross at the top of the
screen and run left to obtain the blue cube.
         After this, you will have to jump past four more hot steel mixers.
But do not worry if you get hit because there is a red cross waiting for you
after the fourth jump.  That's the good news.  The bad news is that you will
have to defeat two HOWLERS instead of one this time.  After disposing of the
enemies, grab the red cross on the left and then the blue cube.
         This is where it gets tricky.  Wait where you got the blue cube for
a platform to move out.  Hop down on it and make jumps to the platforms by
following the coins.  However, be quick when jumping because the platforms
move in and out in a short time span.  When you get to the edge on the right,
an extra life sphere is ready to be picked up.  Next, do not get crushed by
the crusher.  Run past it when it is starting to go up.  Next, wait for the
wall to be fully extended.  Then push against as it goes back in.  Otherwise
they will push you off.  After the walls are two more crushers, an extending
wall, and a little old blue cube.
         Next jump to the right when the first platform comes out and jump to
where the coins are as you've previously just did.  Finally, make your way
past two crushers, two extending walls, and two more crushers.  When you do,
run down/right...

7.3       This will take you to street level where you will encounter two
tough PTEREDONS.  After showing them how tough you really are, run to the
right and grab the blue cube.
         Now you get to run though the street while dodging tentacles and
jumping over sink holes in the pavement.  Halfway through the street is a red
cross that will replenish the health that you may have lost.  Continue running
to the right and grab the blue cube.
         Now it get tougher.  You have to jump from platform to platform
without getting hit by the wrecking balls swinging between the jumps.  The
platforms are whatever is left of the street.  After making the eight jumps, a
red cross greets you.  Continue to the right, where you will slide down and
continue to have to make leaps.  Do not worry, a blue cube will be coming
right up.
         Continue to the right where you will have to make four more leaps.
When you make the next jump, watch out for the swinging wrecking ball.  Keep
going and pocket another blue cube.
         After picking up the cube you will fight a PTEREDON.  Beat it up and
pick up another blue cube.
         Next, run to the edge where you will see a crane picking up dirt.
Wait until the digger is directly in front of you.  Hop on it, grab the extra
life sphere, then leap to the right and snag another blue cube.
         Next, hop aboard the steel piece.  The crane will take you to where
you got to go but you will have to jump over three fires while staying on the
steel piece.  After making the three jumps, hop on the gray pipes and make
your way to the platform elevator...

7.4     The elevator takes you to up to the construction site.  Move right and
take out the two NAS.  After disposing of them, run to the right but watch out
for the crushers.  Next, run up the platform and get off by jumping to the
right where you will take an extra life sphere.  Next take the platform all
the way up to the top and run to the left.  Get ready to hop on the seesaw
platforms and grab the extra life along the way.  After you jump from the
third seesaw platform, activate the switch and grab the blue cube.
         Now go back the way you came and ride the elevator platform down to
the ramp.  Now run down the ramp and kick the Hork-Bajir's behind.  After
retiring the alien, grab the blue cube while jumping up the moving in and out
platforms.
         When you make it to the top, run to the right while collecting coins
and then jump down.  Now run up the hill and watch out for the runaway pipes
coming down the hill.  At the top of the hill, grab the extra life sphere and
touch the blue cube.
         Now be careful not to get flattened while making your way to the
right.  Next, leap onto five seesaw platforms.  At the end is another blue
cube to obtain.
         Upon grabbing the cube, you will then battle it out with another
Hork-Bajir.  After beating the alien, activate the switch on the bottom right
and grab the blue cube.
         Now run up the ramp to the top, because it is now connected to the
final piece of the Continuum Crystal.  This ends the level and you are now
ready for the final showdown with Visser Three!


************
THE FINALE
************

8.1     Run to the right and hop on the moving platform.  It will take you to
a rising platform.  Next make your way up by jumping up five platforms.  On
the green platform, wait until the blue moving platform comes into sight.
Leap onto it.  It will take you to a green platform. Which hold a blue cube.
         Next, jump on the platforms to make your way across to the left
where you will grab the final blue checkpoint cube.  This is it.  Run upwards
to engage in the final battle with Visser Three!
         Run up to Visser Three and let him hit you.  Now, run around to the
back of him and hit him twice in his back area.  The first one will hit him,
the second one will send him in a defensive position.  Wait till he get back
out of it and hit him again.  Immediately, run to one of the four platforms
that has the health crosses because the floor has started to change color.  It
changes because the floor is going to descend out of sight and then reappear a
couple of seconds later.  When the floor is back in place, repeat the process
above until you defeat Visser Three.  (NOTE: Also note the time that you have
in the lower right hand corner because you only have two minutes for each
attempt.  Finally, it will take eight hits to his back area to take Visser
Three down.)
         After Visser Three's demise, run up to the control room and go up to
the control panel.  CONGRATULATIONS, YOU HAVE FINISHED THE GAME!  Enjoy the
ending and the credits...


-----------------------
SECRETS/CODES
-----------------------

At the present time there are no secrets or codes that have presented
themselves.  If any secrets or codes become available, I will post them in an
updated version of this guide.


---------------------------------
ACKNOWLEDGMENTS
---------------------------------

I would like to thank the creators of gamefaqs.com for having this site
available to the gaming public.  Without this site, I would not have been able
to get through some of the toughest games that have been produced.  Finally, I
would also like to thank all of the people who have been contributors to this
site.