Alundra 2 BOSS Guide FAQ v. 1.1

by: Fiefo! ([email protected])

TABLE OF CONTENTS

A. Legal Stuff and Where to Find this FAQ
B. Revision History
C. Introduction
D. Bosses Guide
E. Help Me!
F. Thanks and Credits

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A. Legal Stuff:

    All the information here is for public viewing and should not be used for
profit and the expressed permission of the author. Please do not use the
information in here for any personal gain. This FAQ, being published in the
Internet is automatically is protected by international copyright laws.
    In other words, this is mine! Don't remove my name and say, "This is my FAQ
and I'm taking all of the credit for it!" Got it?

    This FAQ can only be found in this place for now...
      1) www.gamefaqs.com (Lots of faqs here. Duh!)
      2) vgstrategies.com (Video Game strategy site. What else?)

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B. Revision History

1.0 May 28, 2000
    First draft. All the Bosses have been done...
1.1 June 4, 2000
    Minor addition on how to beat Red Fang. Haven't tested it yet...

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C. Introduction

     Hi! This is my third FAQ that I have written. Note that this is only a
BOSS
guide and will not go in-depth on how to play, walkthrough, secrets, etc.
     This is only to help on the big guys of the game, the BOSSES! This guide
will
tell the desription, attacks, and weaknesses of each of the big bad guys in the
game
that you will face in the course of the game.
     Anyway, I hope this guide will be of some use to you, the game player.

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D. Bosses Guide

1) Zeppo (Fat, Bald Pirate)

Description: The father of Ruby and Albert. Short, stubby, bald, fat, has a
patch
            eye and a hook for a hand. Your typical pirate.

Stage Look: Side-scrolling type.

Attacks (in order):
     a) Power Wave
          Zeppo punches the ground and a wave of fire starts rolling on the
floor.
        Power Butt
          Zeppo leaps high into the air and attepts to smash the hero with a
          diving butt-smash.

Weakness/When to Attack:
     To avoid the Power Wave, just leap over it.
     To avoid the Power Wave, dash underneath Zeppo.
     Attack Zeppo while jumping the Power Wave or after he lands from the
       Power Butt.

2) Pandora (One, Mean Pussy)

Description: Mephisto's cat, after he sticks a magic key into it's back! Large,
            blue kitty cat.

Stage Look: 3-D square Arena type. Has 4 pillars in each corner.

Attacks (in order):
     a) Running in Circles
          Well, do I have to explain this?
        Meteor Dash
          Pandora goes to the center of the screen and dashes towards the hero.
     b) Kitty Flame
          Pandora jumps on one of the pillar and blows a flame towards the
hero.
        Meteor Dash
          Pandora leaps from the pillar to the center of the screen and then
          dashes towards the hero.

Weaknesses/When to Attack:
     Avoid the Running in Circles move by either geting in the center of
       the circle or just go in-between the pillars.
     Avoid the Meteor Dash by going in-between the pillars and dash either left
       to-right or right-to-left, depending where you are positioned.
     Avoid the Kitty Flame by running to the opposite place where Pandora
lands.
       (Ex. any left pillar, go to the right side of the screen)
     Attack Pandora while it's recovering from the Meteor Dash.

3) Mutox (Raging Bull)

Description: A bull who has great boxing skills. It's true! It's true!

Stage Look: 3-D octagon Arena type.

Attacks (in order):
     a) Bull Combo
          Mutox, when close, does a series of jabs on the hero.
        Bull Straight
          Mutox, when at a distance, does a powerful straight punch that
releases
          a short-range projectile attack.
        Boulder Punch
          Mutox punches the boulder and causes to roll around the room.
     b) Bull Combo
          Mutox, when close, does a series of jabs on the hero.
        Bull Straight
          Mutox, when at a distance, does a powerful straight punch that
releases
          a short-range projectile attack.
        Rolling Bull
          Mutox rolls into a ball and tries to smash into the hero.

Weaknesses/When to Attack:
     To avoid the Bull Combo and Bull Straight, simply run around the perimeter
of
       the area.
     To avoid the Boulder Punch, run and avoid the boulder. Just watch where
it's
       gonna be and not be there!
     To avoid the Rolling Bull, look where he leaps to initially and go to the
       opposite side. Then, run around the side (I mean, really hug the walls!)
       until he gets dizzy from the rolling.
     Attack Mutox after he gets dizzy from a) getting hit by his own Boulder
       Punch and b) after the Rolling Bull.

4) Spider-Woman (No, not the Super-Hero!)

Description: The lady of the mansion... AFTER it changes into this icky thing.
            Big giant spider. 'Nuff said!

Stage Look: 3-D square Arena type. Has railings around the perimeter.

Attacks (in random):
     a) Spider Babies
          The Spider-Woman releases small spiders that can attack. Killing them
          can hurn you if you get hit by the flying body parts!
        Spider Slash
          Big slash with her forelegs when the hero is close.
        Homing Ball
          The Spider-Woman launches an energy ball which homes in on the hero.
        Spider Web
          The Spider-Woman shoots a web onto the floor. This will make the hero
          move slower if it's stepped on.

Weaknesses/When to Attack:
     Destroy the Spider Babies when they get close.
     Avoid the Spider Slash and the Homing Ball by running around the perimeter
       of the room. The Homing Ball will dissipate after some time.
     Run around the room to avoid the Spider Web or jump over it.
     Attack the Spider-Woman while attacking the Spider-Babies or jumping over
       the Spider Web.
     Keep on hitting the Spider-Woman to the railing of the elevator until the
       railings are destroyed.
     Afterwards, the next attack will knock the Spider-Woman over into the pit.

5) Croco-Mushroom (Half-Croc, Half Mushroom!)

Description: Guardian of Mileena's mansion. Big and loveable! Harmless! It won't
            bite! Trust me (hehe!) Big, giant crocodile with a mushroom jutting
            out of its back!

Stage Look: Overhead horizontal 3-D rectangular Arena type. Has a trench in the
           left side of the stage.

Attacks (in order):
     a) Croc Bite
          Croco-Mushroom dashes in slowly and tries to bite the hero.
        Mushroom Spew
          Croco-Mushroom emits 4 or 8 clouds of purple gas when hit.

Weaknesses/When to Attack:
     Avoid the Croc Bite by dashing from side to side.
     Attack the mushroom part of Croco-Mushroom IMMEDIATELY AFTER the Croc
Bite.
       If you attack to soon or too late, you won't be able to damage it.
     After successfully damaging it, run away to avoid the Mushroom Spew.

6a) Ring of Eyes (Eye within Eyes)

Description: Found in the south-east passage of the Underwater Cave.
            Large, floating eye in the middle of a ring of small, floating
eyes.

Stage Look: Overhead vertical 3-D rectangular Arena type.

Attacks (in order):
     a) Body Contact
          If you touch any part of the creature/s, you get hurt.

Weaknesses/When to Attack:
     Just flail on the smaller eyes until they die. Then go for the big eye.

6b) Eye Bombers (How the hell are the small ones throwing bombs?)

Description: Found in the north-east passage of the Underwater Cave.
            Large floating eye, accompanied by 2 small floating eyes.

Stage Look: Overhead vertical 3-D rectangular Arena type.

Attacks (done simultaneously):
     a) Fire Ball
          The large eye throws a boucing ball of fire at the hero.
        Bomb Ingite
          The small eyes toss out unlit bombs. If the bouncing ball of fire
hits
          one of the unlit bombs, it explodes shortly.

Weaknesses/When to Attack:
     Ordinary attacks do not harm any of the things here!
     Pick up a bomb. If it's lit, throw it at the big eye to damage it. If not,
       light it by using the bouncing ball of fire first before using it.
     The large eye can only be hurt if the bomb explodes in mid-air and the
bomb
       should be close enough!
     Not difficult... just long and exasperating!

6c) Piercing Eyes (Their stare can burn you!)

Description: Found in the south-west passage of the Underwater Cave.
            One large floating eye. Two small floating eyes.

Stage Look: Overhead vertical 3-D rectangular Arena type.

Attacks (in order):
     a) Optic Blast! (Sorry! Couldn't help it...)
          Each of the eyes can shoot laser beams at the hero.

Weaknesses/When to Attack:
     Avoid the Optic Blast! by running around the area.
     Attack any of the eyes anytime!
     Kill the smaller eyes first to make it easier to hit the large eye.

6d) Eye Bombers 2 (Again?)

Description: Found in the north-west passage of the Underwater Cave.
            One large floating eye with an escort of two smaller floating eyes.

Stage Look: Overhead vertical 3-D rectangular Arena type.

Attacks (in order):
     a) Bomb Drop
          Any of the 3 eyes can drop lighted bombs on the hero.

Weaknesses/When to Attack:
      Try to get under the bombs as they fall. Then throw them at the large eye
        before they explode.

7) Jaws (Everyone! Out of the Water!)

Description: It's a shark! What else can I say?

Stage Look: Side-scrolling type. Underwater.

Attacks (in order):
     a) Big Bite
          Jaws swims really fast horizontally, trying to take a big bite out of
          the hero.
     b) Whirlpool Vacuum
          Jaws tries to suck in the hero with a vacuum.
        Debris Fall
          During the Whirlpool Vacuum, pieces of debris fall from the ceiling.
        Big Bite
          Jaws swims really fast horizontally, trying to take a big bite out of
          the hero.

Weaknesses/When to Attack:
      Swim to the upper part of the stage to avoid the Big Bite if you want.
      Swim away from Jaws during the Whirlpoll Vacuum while avoiding the
        falling debris.
      Shoot at the blue statue in the bottom-middle part of the stage with your
        Siren (blue) ring. A mine is released.
      Place yourself so that the mine is in the middle of you and Jaws.
      When Jaws goes for the Big Bite, he will instead bite on the mine. Ignite
        the mine by shooting it with your Siren (blue) ring.

8) Anubus (Woof!)

Description: Large human statue with a dog head. Has a red gem on his forehead.

Stage Look: 3-D octagon Arena type.

Attacks (in order):
     a) Laser Blasts
          Anubus shoots lasers at the hero which explode when it hits the
ground.
        Big Punch
          Anubus does a big swinging punch.
     b) Laser Blasts
          Anubus shoots lasers at the hero which explode when it hits the
ground.
        Ground Pound
          Anubus punches the floor. Parts of the ceiling starts to fall down.

Weaknesses/When to Attack:
      Avoid the Laser Blasts by running around Anubus.
      Jump during the Ground Pound to avoid being stunned.
      Before Anubus performs either the Big Punch or the Ground Pound, do a
dash
        slide at his foot that he's standing on to trip him.
      Attack his head while Anubus is lying on the ground after tripping him.

9) Horus (Kaw!)

Description: Large human statue with an eagle head. Has red gem on his forehead.

Stage Look: 3-D octagon Arena type.

Attacks (in order):
     a) Laser Blasts
          Horus shoots lasers at the hero which explode when it hits the
ground.
        Ground Pound
          Horus punches the floor. Parts of the ceiling start to fall down.
Also,
          3 pillars emerge from the floor.
     b) Laser Blasts
          Horus shoots lasers at the hero which explode when it hits the
ground.
        Spread Eagle Flare
          Horus shoots a straight green beam which split into two.
        Ground Pound
          Horus punches the floor. Parts of the ceiling start to fall down.
Also,
          3 pillars emerge from the floor.

Weaknesses/When to Attack:
      Avoid the Laser Blasts by running around Horus.
      Avoid the Spread Eagle Flare by holding your ground. The beam will split
        and miss you if you stay at the path of the beam, considering you're
        at the edge of the screen.
      Jump during the Ground Pound to avoid being stunned.
      Jump on the switch at the front of the screen during the Ground Pound.
        This will cause a platform to appear.
      Jump to the platform via the pillars from the Ground Pound.
      When the platform reaches the top, strike the head of Horus.
      Leap down and attack Horus' head while he's lying on the ground.

10) Heart of Evil (Actually, the heart of the whale)

Description: Big 'ol mechanized heart found in the belly of the mechanincal
whale.

Stage Look: Revolving circular room.

Attacks (in order):
     a) Artery Creature/Vein Creature
          The Heart of Evil creates enemy creatures which go and try attack
          the hero. The Artery (Red) Creature has a leaping attack, while
          the Vein (Blue) Creature can shoot blue energy spheres.
        Revolving Lasers
          The Heart of Evil shoots 4 laser beams while spinning.
     b) Heart Attack
          A small ball of energy is shot into the pit underneath the heart.
          The pit then errupts energy shots at various places.
        Artery Creature/Vein Creature
          The Heart of Evil creates enemy creatures which go and try attack
          the hero. The Artery (Red) Creature has a leaping attack, while
          the Vein (Blue) Creature can shoot blue energy spheres.
        Revolving Lasers
          The Heart of Evil shoots 4 laser beams while spinning.

Weaknesses/When to Attack:
      Simply run away from the Artery and Vein Creatures.
      The Heart Attack is pretty tough to avoid. Just jump a lot and look at
        the shadows of the energy balls to avoid them.
      Watch the small turrents located at the bottom of the Heart of Evil.
        Position yourself in-between 2 of them before they fire. When they
        start shooting, keep running and stay in-between the beams. Easier
        said than done!
      Attack the Heart of Evil after it lowers itself after the Revolving
        Lasers. Take note that it will not lower itself if you get hit by
        the Revolving Lasers attack.

11) Red Fang (Bigger, Meaner Pussy)

Description: A pet of the Church of the Key disiples. Humanoid tiger thing.
            Has a big ball-and-chain and uses it, too!

Stage Look: 3-D octagon Arena type.

Attacks (in order):
     a) Running in Circles
          Like Pandora's version, only much faster!
        The Ol' Ball and Chain
          Red Fang leaps to the center of the screen, spins the ball and chain
          over his head and tries to smash the hero with it.
     b) Running in Circles
          Like Pandora's... well, you know...
        Diving Meteor Smash
          Red Fang leaps to one side of the screen and floats for a while.
          He then dives down EXTREMELY FAST at the hero.
        The Ol' Ball and Chain
          Red Fang leaps to the center of the screen, spins the ball and chain
          over his head and tries to smash the hero with it.

Weaknesses/When to Attack:
      Pretty easy. Just seems tough.
      Avoid the Running in Circle by being in the middle of the room.
      Avoid the Ol' Ball and Chain by running around the perimeter of the room.
      According to Louie Panayi, the Diving Meteor Smash can be avoided by
simply
        sliding into him in order to stop it. I haven't tested it yet...
because
        I accidentally erased my save games of Alundra 2!
      Attack Red Fang by timing your slashes when he's doing the Running
        in Circles or try to dash attack after the Ol' Ball and Chain.

12) Mantis Diaz (Mutated Baron)

Description: This is what happens to the Baron after Mephisto screws him,
really!
            Think of a purple praying mantis with a human head... yucky, huh?

Stage Look: 3-D square Arena type.

Attacks (in order):
     a) One-Two Mantis Slashes
          Mantis Diaz does a 1-2 swings with his claws.
        Mantis Boomerangs
          Mantis Diaz leaps to one corner of the room. Mantis Diaz throws
          one claw straight at the hero while he throws the other one in a
          circular motion. They both return to him.
        Mantis Spike
          Mantis Diaz jumps to the center of the room then does an overhead
          smash with his claws. If it misses, he gets them stuck on the floor!
     b) One-Two Mantis Slashes
          Mantis Diaz does a 1-2 swings with his claws.
        Mantis Bomb
          Mantis Diaz leaps to one corner of the room then unleashes a
exploding
          ball of energy at the center off the room.
        Mantis Boomerangs
          Mantis Diaz throws one claw straight at the hero while he throws the
          other one in a circular motion. They both return to him.
        Mantis Spike
          Mantis Diaz jumps to the center of the room then does an overhead
          smash with his claws. If it misses, he gets them stuck on the floor!

Weaknesses/When to Attack:
      You can only hurt Mantis Diaz by attacking the head.
      Run around the perimeter of the room, preferrably the bottom of the
        screen, to avoid the One-Two Mantis Slashes and the Mantis Bomb.
      Avoid the Mantis Boomerangs by running to the opposite side where he
        leaps to. Run from side to side to avoid the straight boomerang while
        going to any corner will avoid the spinning one.
      Run around the perimeter of the Mantis Spike.
      Attack the head when he gets his claws after he misses the Mantis Spike.

13) Screwed Zeppo (VERY Ugly Zeppo!)

Description: This is what happens when you screw a fat, ugly pirate! Looks like
            Zeppo, only more ape-like (if you can imagine that!)

Stage Look: 3-D square Arena type.

Attacks (in order):
     a) Power Wave
          Zeppo punches the ground and a wave of fire starts rolling on the
floor.
        Power Spark
          Zeppo scratches the ground and a big 'ol spark hits the hero if he's
          close enough.
        Power Butt
          Zeppo leaps high into the air and attepts to smash the hero with a
          diving butt-smash.
        Falling Debris
          After the Power Butt, pieces on the ceiling, big and small come
falling
          from above.
     b) Power Wave
          Zeppo punches the ground and a wave of fire starts rolling on the
floor.
        Power Spark
          Zeppo scratches the ground and a big 'ol spark hits the hero if he's
          close enough.
        Power Charge
          Zeppo does his best imitation of Pandora's Meteor Dash.
        Falling Debris
          After the Power Charge, pieces on the ceiling, big and small come
falling
          from above.

Weaknesses/When to Attack:
        You can only damage Screwed Zeppo when he gets hit by a large chunk of
          Falling Debris.
        Avoid the Power Wave, Power Butt and Power Charge by running around
him.
        Don't get close to Zeppo when he's not dizzy so that he won't attack
with
          the Power Spark.
        Look at the shadows on the floor in order to avoid the Falling Debris.
        Lead Screwed Zeppo underneath a big shadow to make him get hit by a big
          piece of Falling Debris and make him dizzy.
        Attack Screwed Zeppo after he gets dizzy.

14a) Four Sides of Mephisto (Whussy Mephisto)

Description: Four pillars of light... one Mephisto only.

Stage Look: 3-D square Arena type. 4 pillars of light are in each corner of the
room.

Attacks (in order):
     a) Appear and Blast!
          Mephisto materializes in one of the 4 pillars in the room and shoots
a
          series of blue, tracking fireballs at the hero.
     b) Appear and Blast!
          Mephisto materializes in one of the 4 pillars in the room and shoots
a
          series of blue, tracking fireballs at the hero.
        Whussy Float
          Mephisto tries to ram the hero.

Weaknesses/When to Attack:
      Stay in the bottom of the screen so that all of the pillars are visible.
      When he materializes for the Appear and Blast!, run up to him and combo
the
        living daylights out of him before he gets to shoot!
      If done properly, he won't even be able to hurt you!

14b) Hulking Mephisto (Big Whussy Mephisto)

Description: Think of a very big green pig with claws and fangs... and a very
            small head of Mephisto on his back.

Stage Look: Revolving circular room.

Attacks (in order):
     a) Big Foot Stomp
          Hulking Mephisto stomps hard on the floor a 4 rolling fire waves move
            away from the creature.
        Big Bite
          Hulking Mephisto tries to take a big chunk out of the hero!
     b) Big Foot Stomp
          Hulking Mephisto stomps hard on the floor a 4 rolling fire waves move
            away from the creature.
        Big Bite
          Hulking Mephisto tries to take a big chunk out of the hero!
        Big Fire
          Hulking Mephisto burns up the floor.

Weaknesses/When to Attack:
     Simply alternate attacking the left and right feet to avoid the Big Foot
Stomp
       fire attack. Jump to avoid being paralyzed.
     Avoid the Big Bite simply by not going near the beast's mouth.
     When you take out all the feet, stay on one of the round symbols on the
floor
       near the creatures head and a pillar will arise from the floor.
(optional)
     When on the pillar, do a jumping attack on Mephisto's head. (optional)
     Destroy all the feet so that the Big Fire doesn't come out.

14c) Big Ol' Mephisto (A big tougher... but still a whuss)

Description: Mephisto gets a big head... and hands.

Stage Look: 3-D square Arena type.

Attacks (in order):
     a) Big Slap
          Big Ol' Mephisto uses his big ol' hands to slap the hero away.
        Mephisto Beams
          Big Ol' Mephisto fires a barrage of fast moving projectile beams from
            his head.
        Gravity Beam
          A beam is shot at the middle of the room, forming a floating ball. It
            then tracks down the hero. If it connects, the hero cannot move
until
            he is hit by an attack, either a Big Slap or Mephisto Beams.
        Mephisto Missiles
          The head opens wide and 3 missiles are fired.

Weaknesses/When to Attack:
        Avoid the Mephisto Beams by running from left to right in one smooth
          motion, never stopping at the bottom of the screen.
        Run underneath the hands from the sides of the room when the hand is in
          the center of the room.
        First, destroy the left, right and center screws one after the other.
        When Big Ol' Mephisto gets damaged, he will either do the Gravity Beam
or
          attack with Mephisto Missiles.
        Avoid the Gravity Beam by running from bottom to the top of the room in
          one smooth motion.
        Avoid the Mephisto Missiles by staying in one of the top corners of
          the room underneath the arms.
        After the three screws are destroyed, you have to attack the head.
        Follow the above pattern to avoid the attacks.
        After he does the Mephisto Beams, run underneath the arm the same way
          as above and move to the center of the room to wait for the head to
          move to the center of the room.
        While waiting, charge up the Sunburst Attack (hold down the attack
button).
        When the head is in the center, do the Sunburst Attack. You can also
          combo it, but you can damage both hands with the Sunburst Attack as
well!

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E. Help Me!

    Send me some comments or suggestions to make this FAQ a better one. They
are always welcome! Contact me at [email protected].

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F. Thanks and Credits

www.gamefaqs.com - a great site for your faqs! Thanks for putting this one up!
You
                  get credit now for being the first one to do so!

Matrix - For making a great game worth the 30 hours I played!

Activision - for making the English version which I've waited for!

Louie Panayi - for giving me the info on stopping Red Fang's Diving Meteor
Smash!

You - for reading this... Thanks!

END!