|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Advanced Variable Geo Two MiniFAQ  //  v. 0.0  //  Sony Playstation JPN   |
|   ASCII : shouji  //  Last Update : 11 - o4 - o4  //  [email protected]   |
|_____________________________________________________________________________|
   ## ........    ##........   xx++x,##  ;,  ........ -#.  ;##x
  #   ......   ##x   .....   ##      X#####. ........   #     x###
 ##   ....   ##    ....    ##   ...    +#xx#  .........  #-    -. ###
;# #+  .  .##   ....    X##.  ........   x-#  .........;  ##    x;=. ##
.# ##-   ##   ;,.   .###    .   .   .   ##x#-  ....... ..  ;#x   #  #- #;
## #x#  #;   ,;   ###    ..,  #  .#    ##  ##  .  ... .x,    ##.  #x ## #.
#  #=x##        ##        .  ,#  #  ; ##### #  #= ;.;   #,    ;##  ##  ###
# #x=x#       -#, .,. .## ;  #, ## X+=+#x  .##  #  .=#   #.   X=+#= ## # #
# #+-#  =    ##  .#.-+#   # ##  #  # #     # #  #.   ##   #-   .X ## ###=
x# #-X# +#   ##   #        , #-  # +# #     #;=#  #=   #    #x    #  # ##x
X- #-#  #   ##   #,    #  # # ,# # # +x     #  #+ x.   x     ##    ##  ###
#  #-# #. #x#    #   -## x# #  . # # ##     #####x###,  #     ## ,  X#  #
#  #+# #  ##-   X# ####, # ##=###+ + ##    #+##++. ;#-  #x     #x#   ## ,#
#  #x# # -=#    #  += #  =  # ,####X ##  ,=#####+# x+#   ##    ##-#   #X+#
# .#-xx+ ###   ##  x==# ########  ##  ## # . .   # # #,  ###;  ,#=++  # #x#
# ;#-##; ###  #X#, ###x #,,##=.;   #     #      ,# # ##  ;#x#   ##,#  #  ##
# -#-=#X x##. #+#x + # ;#           +    =#     # =##=#   #;#  x #,#- #   #
# +#=.##  ### xx=# =+#=##              .   ##     # - #=  #-#= # #-+.##
# x++=.## # #  X,#- +#  #+###           .   ###  ;#. -#- #x=# =# #.-#x
#;x+-,=#+x## . ##  ## #. =               .#;  #+ #=##  #.-+##  ####
 # #+=;# x## ## .#=  #--#              +#    ##     ##;#####  ###+
.# #==.#- ;##.##-x####   .;   -########+  ,#X+,..   #X#x    X##
=+ #=+.#--, ##- ###+ ###;  ;    ####--  x#####X,x+;    +
x -#=+.#+-=-## +# .# x  ###-          x#+=; -#.x.###=- ##         reimi
x #x=+.#--=;.#x=    # #    =###     ##-#.-=.#X;#   ###;# ##          jyahana
= #+==.#-==--+X + #,  #####=  -X#x###- ## -.#,=#     +##   ##
 #===.#;==.X# -#+  ###,   + X  #    # ,#+.=# -#x.     ##+   ##
 #===,#.=; #X.#X;x###   ###; =, ###### ##= #-XX-#X+;    ###  -#-
 =#==;x#   ##;#+-##.,#####X########X+## -#X=#+-=   =##.    ###  #
 #x==.X. X####+x+ ,-   ###+x###+;#X++x#  X+xx####+;  ,##   #.=#= #
.#-.  #########  #    # x#X--x#####X==##= = =; .######  #;########
#x############, #   ##  #=###### x##########+#X;#.,-;  xX#x     ####-
=#X. #######X#= #  ##- +##,###= #x       ##xxxX#.X,=+#+-;  .x=       ####
,.., .########.#  ,#= ###        +#       ##xxxXX#.;=#  x##x  #+        ##
xx=-; #########X  xX ###          x-       ##xxxx#+.,X    -### ;#         #
.---. #=++x#X==####     ##.      X,    =#-.#xxxxx#####+.     -,x#        ##
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Copyright 2oo4 `Shouji´

 The following FAQ you are looking         The most updated issue of the FAQ
 through was made by me, `Shouji´.         will be given to www.gamefaqs.com
     < [email protected] >          D    primarily. Unless denoted, if any
 Made for the use of only personal    I    other location has it, then nine-
 and/or private purposes. Whenever    S    times-outta-ten it was ripped out
 reproduced, electronically is the    C    from there. If placed on a freely
 way it must be done. However, the    L    assessable webpage/site, this FAQ
 correctness and accuracy of any &    A    may be altered to fit any certain
 all material listed with this FAQ    I    guidelines, but this disclaimer &
 isn`t 100% guaranteed. Any errors    M    copyright info must remain in its
 or omissions that inflict damages    E    original form and state. If there
 or problems towards anything will    R    is any problem by now with any of
 NOT be the author`s fault. That`s         the preceding info, then maybe it
 just how it works out. Comprende?         would be best to try another FAQ.

   For no reason should this FAQ be used for profitable and/or promotional
   purposes (ie - published in guides, magazines, hint books, etc). Nor is
   this document to be given away along with any purchases as a gift/extra
   or the like. It isn`t my forte to write all this up to get others rich.
   Anyone who has enough interest in this FAQ and would like to include it
   on their site, please ask me first in a letter describing your page (do
   include the URL) and I`ll get back to you ASAP. Don`t just take it. Ask
   me. I`m normally pretty lenient about it if you take that approach. All
   copyrights and trademarks associated with this FAQ are acknowledged. Do
   give credit where it`s due as well. I`d hate to damn your soul to hell.
     Plagiarism sucks. `Shouji´ has written, so it shall be spoken.   =)

`Advanced Variable Geo 2´ and its characters are copyright 1998 TGL, Ltd.
All rights reserved.

This FAQ is available at the following places :
-------------------------------------------  Advanced Variable Geo 2 MiniFAQ  -
- GameFAQs                                                       gamefaqs.com/

  A note to other sites: DO NOT rip off this document from GameFAQs.com (or
  any of the other listed sites) and just place it on your website. It is a
  real pain in the ass to find all my hard work at other locations I KNOW I
  didn`t send it to. With that said, I would like to take a moment to bitch
  "Just the FAQs" <faqs.simplenet.com> who have stolen my `Groove On Fight´
  and `Bulleta´ FAQs in the past. If anyone`s that eager to incorporate any
  of my FAQs to their site, then take a moment to write me a damn letter to
  ask me for them. Those that find that difficult to do, make your own FAQ.

                      .. Alright, I`m through ranting. Have a nice day. ^_^


 (  table of contents  )  --  //  -------------  \\  --  (  advanced v.g. 2  )
_______________________________________________________________________________

 > >  Advanced : 1  --  abbreviations + command notation

 > >  Advanced : 2  --  character command lists
   <  Ayako Yuuki
   <  Chiho Masuda
   <  Eleanor (Elirin) Goldsmith
   <  Jun Kubota
   <  Kaori Yanase
   <  Kyouko Kirishima
   <  Manami Kusunoki
   <  Material
   <  Miranda Jyahana
   <  Reimi Jyahana
   <  Saki Shinjou
   <  Satomi Yajima
   <  Tamao Mitsurugi
   <  Yuka Takeuchi

 > >  Advanced : 3  --  miscellaneous info
   <  Secrets / Codes
   <  Translations
   <  Revision History


 This FAQ is in compilation with the `Advanced V.G. 2 MaxFAQ,´ which is also
 located at the sites above. This FAQ will only give info on the charcater`s
 special moves in a simplistic fashion. For the more full version which goes
 into heavier detail, get the MaxFAQ.


 (  advanced : 1  )  --  //  -  \\  --  (  abbreviations + command notation  )
_______________________________________________________________________________

 P / K        -  Press any Punch / Kick button.
 PP / KK      -  Press both Punch / Kick buttons simultaneously.
 +            -  Stands for "and".
 /            -  Stands for "or".
 dir.         -  Any of the eight directions can be used: u (up), d (down), b
                 (back), f (forward), ub (up-back), uf (up-forward), db (down-
                 back) or df (down-forward). (If there are any direction
                 exceptions, they are noted afterward.)
 (air)        -  Stands for a move that can be performed both on the ground or
                 in the air. Most moves with this principle can be done off
                 the ground by adding ub~uf at the end of the command/motion
                 (qcf[,UF]), and pressing the button the moment you start to
                 ascend. (Note this is similar to Sagat`s original Tiger Knee
                 command from Super SFII.)
 qcf / qcb    -  Motion (d,df,f) or (d,db,b) on the joystick.
 hcf / hcb    -  Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
 .. rapidly   -  Repeat the listed command(s) in a swift succession. ("Press
                 Punch rapidly" means to swiftly hit any Punch button over and
                 over.)
 Hold         -  Hold down the indicated direction or button(s) for a minimum
                 of one full second before releasing (if needed).
 Charge       -  Hold the primary indicated direction for a minimum of two
                 full seconds before performing the following command(s).
 When close   -  Perform the following command(s) when player is near the
                 opponent.
 ..           -  Used after attack commands to indicate that another attack
                 can be used as a follow-up. All continuing attacks will be
                 listed immediately underneath in a tree-like method:
                 Attack 1               Command ..
                 - Attack 2a            Command after Attack 1 ..
                   - Attack 3           Command after Attack 2a
                 - Attack 2b            Command after Attack 1
 (movename)   -  A special move that has no specific name, but is noted in the
                 character`s movelist for having unique principles or command
                 to execute it. Although sometimes this notation means that I
                 don`t know the offical name for the move yet.
 !            -  Indicates Tokushu Waza that can be powered up (EX) for the
                 cost of 1 Level of Power Gauge. There are two methods that
                 can be used to perform an (EX) version of an attack:
                 1. Use both attack button strengths simultaneously.
                    For Jun`s (EX) Earth Shaker (qcb + P), motion qcb + PP.

                 2. Perform the command motion twice.
                    For Ayako`s (EX) Mach Spin (qcf + K), motion qcf,qcf + K.
                    (This overall works only for simplistic motions. For any
                    Tokushu Waza with charge commands or compound motions (ie
                    - Saki`s Ren (hcb,f)), use method #1.)
 *            -  Indicates additional/follow-up notes/information pertaining
                 to a specific move, command, or ability. (A "see below".)
 (?)          -  Indicates information that I am not 1oo% sure on at the
                 moment. Most times this shows up for translations or moves I
                 haven`t gathered the full properties of yet.


 (  advanced : 2  )  --  //  ----------  \\  --  (  character command lists  )
_______________________________________________________________________________
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o1  //  AYAKO YUUKI                                                    SoTo
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Oshioki                           When close, b / f + HP
 Kuuchuu Nage                      When close in air, dir. (not u) + HK

! Mach Spin                         qcf + K                 (SP1)
! Rave Storm                        qcb + K                 (SP2)
 Tornado Attack                    hcb + P ..
 - (cancel attack)                 .. Press K before reaching apex of T.A.
 - Tornado Slide Kick              .. Do nothing after Tornado Attack
 - Tornado Fan Chop                .. Press K after Tornado Attack
 - Tornado Franken[steiner]        .. Press K when above opponent after T.A.
 (fan swipe)                       Hold HP

 Final Tornado Illusion Crisis     qcb,qcb + P
 Spiral Dive                       When close, f,hcf + K

 - After the LK Mach Spin, Ayako can perform an aerial attack while she`s
   descending.
 - Since Ayako`s beginning animation of the Rave Storm has her flipping
   forward, her legs cannot be hit with any attacks. So it can be used to pass
   through most projectiles if you perform it when the blast is close to
   hitting her.
 - For the (cancel attack), Ayako gets no special advantages but it cancels
   out the automatic attack of the Tornado Slide Kick.
 - The Tornado Fan Chop, (fan swipe), and last two hits of the (EX) Rave
   Storm must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o2  //  CHIHO MASUDA                                                   CASO
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Kubikiri Nage                     When close, b / f + HP
 Tomoenage                         When close, b / f + HK
 Idzuna Otoshi [1]                 When close in air, dir. (not u) + HP

 Sankaku Tobi                      Jump against a wall, press uf
 Tobi Hiza Geri                    f + HK
! Shi Sen Ken                       qcb + P                 (SP1)
! Hien Geki                         Charge b,f + P          (SP2)
 En Raku Satsu                     When close, hcb + HK ..
 - Idzuna Otoshi [2]               .. hcf + HK after En Raku Satsu ..
   - Sen Shuu Jin                  .. hcb + HK after Idzuna Otoshi [2]
 (hopping backfist)                Press PP
 (heel launcher)                   df + LK
 (slide)                           df + HK

 Zan`ei Jin                        d,d + PP
 Gen`ei Jin                        d,d + KK
 Shin Kuu Ga Zan                   qcb,f + K

 - Similar to Gallon`s (Jon Talbain in US) Mirage Body from `Vampire
   Hunter/Nightwarriors´ (or V-ISM in SFZ3), The Zan`ei Jin will have Chiho`s
   basic attacks all hit up to three times. Afterimages follow her movements
   and each attack in close succession, chaining together the three attacks
   smoothly.
 - The Gen`ei Jin will increase Chiho`s speed _incredibly_. Only her movement
   is increased - not the speed of her attacks and special moves. However most
   of Chiho`s attacks that involve forward or backward movement will also be
   enhanced. Below is a list of the changes the Gen`ei Jin will produce:
   * Walking speed forward and backward will increase 2x.
   * When fully scrolled out, Chiho`s regular jump will reach 6o% of the
     screen (opposed to a usual 3o%). Her super jump will cover full-screen
     distance.
   * Because of her full-screen super jump, Chiho can triangle jump from
     anywhere.
   * All of her throws (Kubikiri Nage, Tomoenage, Idzuna Otoshi [1], and En
     Raku Satsu) will be disabled.
   * The LP Hien Geki will reach 55% of the screen (when fully scrolled out;
     opposed to a usual 4o%). The HP version will reach 8o% (when fully
     scrolled out; opposed to a usual 5o%). When she lands, Chiho will slide
     the rest of the screen distance.
   * The (hopping backfist) and (slide) will reach 45% of the screen (when
     fully scrolled out; opposed to a usual 2o%).
   * The (hopping knee) will reach 4o% of the screen (when fully scrolled out;
     opposed to a usual 2o%).
   * If you super jump, the afterimages will change yellow. If you dash or
     backdash, they will turn transparent.
 - The Zan`ei Jin and Gen`ei Jin can`t be activated simultaneously.
 - While the Zan`ei Jin and Gen`ei Jin are activated, all of her throws
   (Kubikiri Nage, Tomoenage, Idzuna Otoshi [1], and En Raku Satsu) will be
   disabled.
 - The Shin Kuu Ga Zan will track the opponent no matter where they are on
   the screen.
 - The (hopping backfist) must be blocked high. The (slide) must be blocked
   low.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o3  //  ELEANOR (elirin) GOLDSMITH                                The Rival
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Eleanor Dynamic                   When close, b / f + HP

 Eleanor Mach Punch                Press Punch rapidly
 Eleanor Sanren Bu                 qcb + K (x3)
 Eleanor Chop                      hcb + P
! Eleanor Mach Punch                f,qcf + PP
! Eleanor Fire                      Charge b,f + P          (SP1)
! Eleanor Tsuutenkaku Otoshi        Charge d,u + P          (SP2)
 (knockdown taunt)                 Press Select
 (thrust sidekick)                 f + HK
 (shoulder tackle)                 f,f + HP

 Eleanor Smash                     When close, f,hcf + K

 - Each attack of the Eleanor Sanren Bu can be delayed (you can delay longer
   with the HP versions), but they only combo when done consecutively.
 - The Eleanor Chop can reflect projectiles.
 - The Eleanor Fire can negate projectiles.
 - The Eleanor Chop, downward punch of the Eleanor Tsuutenkaku Drop, and
   (thrust sidekick) must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o4  //  JUN KUBOTA                                     Sukaraaku / Ska Lark
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Nagesute German                   When close, b / f + HP
 Suichoku Rakka Shiki DDT          When close, b / f + HK

! Earth Shaker                      qcb + P                 (SP1)
 Kubota Sway                       b,d,db + K              (SP2)
 Kubota Buster                     f,hcf + P (misses from afar)
 Kubota Lariat                     Charge b,f + HP
 (hammer launcher)                 f + HP
 (body splash)                     In air, d + HP

 Kubota Shuttle                    f,hcf + K
 Kubota Special                    hcb,hcb + HP (misses from afar)

 - With the Kubota Sway, Jun can avoid any attack: physical, projectile, and
   throws. You can also use this to buffer in command motions, which Jun will
   execute immediately after returning to normal.
 - You can technically link the Kubota Sway one after the other, having Jun
   avoid for most of the match. However she is vulnerable again during the
   frames she returns to stance from the sway.
 - The Kubota Lariat has two hit properties. If Jun is more than two character
   screen away, the punch will only hit the opponent for half its potential
   damage. Otherwise it will become a knockdown attack. Jun can also knock the
   opponent out the air with this move, in which case she`ll always do the
   full clothesline for a knockdown attack.
 - Regardless where Jun is, the punch of the (EX) Earth Shaker will pop the
   opponent vertically off the ground. The gem behind this move lies in the
   fact that even after it`s executed, Jun can still pop them up. For example,
   if the opponent jumps to avoid the "tremor," they will _still_ be launched
   when landing if Jun`s fist is touching the ground. The same goes for after
   a knockdown attack, you can do the (EX) Earth Shaker to launch the opponent
   the moment they stand again. Which usually happens as Jun stays in punching
   animation for a little over a second.
 - Though Jun swings her arm High for the Kubota Shuttle, it has the
   properties of a Low-hitting move. Thus it must be blocked low. Since it`s
   a powered-up clothesline, the only way to obviously avoid it is to crouch.
   If the opponent guards while standing, it will hit as if unblockable.
 - The (body splash) must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o5  //  KAORI YANASE                                               MoHi Kan
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 San Shuu                          When close, b / f + HP

 Hiza Geri Age                     f + HP
 2-dan Kakato Otoshi               b + HK
! Ressen Shuu                       qcf + K                 (SP1)
! En Ken Fu                         qcb + K                 (SP2)
 Rasen Geri                        In air, d + HP
 Shuu Geki                         Jump ub / uf + d + HK
 Ryuu Ren Tai                      When close, f,d,df + HK
 (thrust kick)                     f + HK

 Retsu Zan Dou                     f,hcf + K

 - The LK En Ken Fu, second hit of the HK En Ken Fu, Rasen Geri, and Shuu Geki
   must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o6  //  KYOUKO KIRISHIMA
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Kotegaeshi                        When close, b / f + HP

! Kirishima-shiki: Ominaeshi        qcf + P ..              (SP1)
 - Kirishima-shiki: Otokoeshi      .. Press P after Ominaeshi
! Kirishima-shiki: Sazanka          f,d,df + K              (SP2)
 Kirishima-shiki: Shakunage        b,d,db + P
 Kirishima-shiki: Jinchouge        When close, hcf + HK
 (long taunt)                      Press Select
 (elbow)                           b + HP

 Kirishima-shiki: Housenka         When close, f,hcf + K

 - The Kirishima-shiki: Shakunage is a counterattack move. The LP version
   reverses Mid-level and jumping attacks, while the HP version reverses High-
   level, standing, and crouching attacks. Low-level attacks (ie - any
   Crouching LK / HK) and unblockables cannot be reversed. Kyouko can only
   counter physical attacks, which includes normal and special moves. If
   Kyouko catches an attack, she takes no damage. The LP counter is a backhand
   that knocks the opponent into the air as a launcher, allowing Kyouko to air
   combo or juggle. The HP counter is an elbow that causes knockdown and you
   can (otg) afterward.
 - Kyouko randomly says one of her three sentences for her taunt. They can
   be interrupted by moving the control pad or pressing a button.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o7  //  MANAMI KUSUNOKI                                              Fusiya
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Dadakko Punch                     When close, b / f + HP

 Neko Rocket Punch                 qcf + P                 (SP1)
! Gorogoro Attack                   Charge b,f + P          (SP2)
 Gorogoro Attack 2                 Charge b,f + K
 Banzai Attack                     Charge b,f + KK
 Neko Chotto Ranbu                 When close, hcb + HK
 (sleep)                           Do nothing for 22 seconds
 (rolling dash)                    Press f,f, hold f
 (neko swat)                       f + LP
 (neko mitten swing)               f + HP

 Gottsui Neko Rocket Punch         f,hcf + P
 Ultra Gorogoro Attack             Charge b,f + HP + HK (hold HP to charge)

 - Regardless of if the Neko Rocket Punch and Gottsui Neko Rocket Punch hits
   or not, Manami will always take .5% damage when the mitten returns and hits
   her in the head. However she won`t defeat herself if she drops to 0% HP.
 - Manami`s (sleep) doesn`t do anything, but she is able to attack out of it
   with no delay. The attack you do to "wake her up" will always be a
   crouching version. She can also be woken up just by moving the controller.
 - If you hit the opponent with the (neko swat) twice consecutively (to
   combo), it will launch them. Manami can then air combo or juggle them.
 - For the Gottsui Neko Rocket Punch, only the large mitten itself does
   damage. The opponent can jump over it and land where the string is to
   avoid it. However the mitten also can hit on its way back to Manami.
 - The longer you hold HP for the Ultra Gorogoro Attack, the more damage
   Manami will do when she finally pounces. The full damage is about 45%.
   Regardless how long you charge it, it will always be unblockable.
 - The Gorogoro Attack 2 must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o8  //  MATERIAL
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Psi-Throw                         When close, b / f + HP

! Thunder Spear                     qcf + P                 (SP1)
! Thunder Bolt                      b,d,db + P              (SP2)
 Thunder Spark                     hcb + P
 (warp dash)                       Press b,b / f,f, hold b / f

 Thunder Burst                     f,hcf + K

 - The Thunder Spear can negate projectiles.
 - The LP Thunder Bolt will have the lightning strike in front of Material.
   But the HP version will have it strike over the opponent no matter where
   they are on the screen.
 - During the (warp dash), Material is only invincible when she`s completely
   invisible. If she`s slightly opaque, she can still be hit. During her dash,
   she`ll pass through normal attacks, special moves, projectiles, and even
   some Hissatsu Waza. She can also pass through the opponent and appear on
   the other side of them (even if they`re in the corner).
 - The length and range of Material`s dash can be altered depending on how
   long back or forward are held. If you just tap f,f, Material will blur and
   advance just a step. However if you tap f,f and hold it, Material will fade
   into her warp until you release forward or she reaches her max distance.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.o9  //  MIRANDA JYAHANA
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Guillotine Throw +                When close, b / f + HP

 Death Stinger                     qcf + P                 (SP1)
 Darkness Stab                     qcb + K                 (SP2)
 (warp dash)                       Press b,b / f,f
 (axe kick)                        b + HK

 Chaos Hurricane                   Press KK
 Twin Burn                         f,d,df + P
 Nemesis Halo                      f,hcf + P

 - A weird tidbit with the Guillotine Throw +: If you throw the opponent in
   the corner and hit them with a Crouching HP immediately, the opponent will
   pop back up to a stand with their back turned. But they`ll be in hit
   animation and immediately fall back down. Miranda can still hit them as
   they are standing with another attack though before they re-fall.
 - Anytime Miranda is even slightly opaque for the (warp dash), she`s
   invincible. She`ll pass through normal attacks, special moves, projectiles,
   and even some Hissatsu Waza. She can also pass through the opponent and
   appear on the other side of them (unless they`re in the corner).
 - Miranda can cancel her forward dash with a jump, Standing HP, Death
   Stinger, Darkness Stab, Chaos Hurricane, Twin Burn, or Nemesis Halo. She
   can`t cancel her backdash.
 - The Nemesis Halo can be used as an (otg) attack.
 - The (axe kick) must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.1o  //  REIMI JYAHANA
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Guillotine Throw                  When close, b / f + HP

! Burning Rose                      qcf + P                 (SP1)
! Rose Stinger                      Charge b,f + K          (SP2)
! Hurricane Rose                    Charge d,u + K
 (hurricane kick)                  f + HK
 (air downward elbow)              Jump ub / uf + d + HP

 Griffon Nail                      f,hcf + K

 - The instruction book has the Hurricane Rose as her SP2 button, but it`s
   actually her Rose Stinger.
 - The (air downward elbow) must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.11  //  SAKI SHINJOU
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Betsu                             When close, b / f + HP

! Tetsu                             qcb + P                 (SP1)
! Ryou                              qcb + K
 Sen                               f,d,df + P
! Shoku                             f,d,df + K              (SP2)
! Ren                               When close, hcb,f + P
 (slash)                           f + LP
 (reverse elbow)                   f + HP
 (step sidekick)                   f + HK

 Homura                            qcf,qcf + P (air)
 Mizuchi                           hcb,qcf + K

 - The Mizuchi and second part of the Sen must be blocked high.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.12  //  SATOMI YAJIMA                                        Bikkuri Monkey
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Daisharin Nage                    When close, b / f + HP

 Ouhou                             qcb + P
! Goku En Shou                      qcb + K                 (SP1)
! Kaen Zan                          b,d,db + P              (SP2)
! Shinkuu Karatakewari              hcf + P (move b / f) ..
 - Tsuika                          .. Press HP after Shinkuu Karatakewari
 (flame taunt)                     Press Select
 (uppercut launcher)               df + HP
 (slide)                           df + HK

 Hissatsu Kyokushin Ken            f,hcf + K

 - The Ouhou can reflect projectiles.
 - Satomi isn`t invincible during her ascension of the Kaen Zan. She won`t
   pass through attacks or projectiles. However she will still possess
   advantage against most other physical attacks as long as she executed the
   uppercut at the same time. There`s only about two frames where Satomi is
   slightly invincible, and that`s when she`s crouching before doing the
   uppercut. It`s hard, but Satomi can "swoop" under a projectile before she
   uppercuts.
 - You can hold back or forward on the controller to alter the range of
   Satomi`s Shinkuu Karatakewari arc.
 - If close to the opponent during the (EX) Shinkuu Karatakewari, Satomi`s
   ascension will knock them into the air. Satomi will juggle them with two
   more hits as she descends. However this does less damage than if she
   lands on them from afar.
 - Satomi`s (flame taunt) will hit if close.
 - The (uppercut launcher) launches. Opponent can be air comboed or juggled.
 - The Ouhou, Goku En Shou, and descent of the Shinkuu Karatakewari must be
   blocked high. The (slide) must be blocked low.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.13  //  TAMAO MITSURUGI                                       Silver Parrot
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Seoinage                          When close, b / f + HP

! Ki Kou Dan                        qcf + P                 (SP1)
! Kuu Sen Kyaku                     qcb + K
! Souryuu Geki                      f,d,df + P              (SP2)
 Pokopoko Midare Uchi              When close, hcb + HP ..
 - And Punch!                      .. Press HP after Pokopoko Midare Uchi
 - And Kick!                       .. Press HK after Pokopoko Midare Uchi
 (butt spring)                     f + HK
 (backfist)                        b + HP
 (ground punch)                    df + HP
 (diving headbutt)                 f,f + HP

 Lightning Crash                   f,hcf + P

 - The Ki Kou Dan dissipates after a small distance (ala Sakura`s Hadou Ken in
   SFZ2). When fully scrolled out, the LP version will travel 1/3 screen and
   the HP version will travel 1/2 screen.
 - Tamao isn`t invincible during her ascension of the Souryuu Geki. She won`t
   pass through attacks or projectiles. However she will still possess
   advantage against most other physical attacks as long as she executed the
   uppercut at the same time. There`s only about two frames where Tamao is
   slightly invincible, and that`s when she`s crouching before doing the
   uppercut. It`s hard, but Tamao can "swoop" under a projectile before she
   uppercuts.
 - The And Punch! or And Kick! can only be input when Tamao has fully climbed
   atop the opponent of the Pokopoko Midare Uchi, and during her first two
   punches. If you try to mash the button beforehand, sometimes it won`t work.
 - The (EX) Kuu Sen Kyaku has two attack properties: the Kuu Sen Kyaku, and
   Tamao`s fall afterward. Since the fall doesn`t naturally combo after the
   kicks, the opponent will be hit if they stop guarding after the Kuu Sen
   Kyaku.
 - Tamao can`t use the Lightning Crash in Story Mode until after her fight
   against Yuka (Chapter 8).
 - Tamao`s falling attack at the end of the (EX) Kuu Sen Kyaku must be
   blocked high. The (ground punch) must be blocked low.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.14  //  YUKA TAKEUCHI                                        Hanna Miller`s
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Ippon Seoi                        When close, b / f + HP

! Ki Kou Dan                        qcf + P                 (SP1)
! Idaten Soku                       qcb + K
! Souryuu Geki                      f,d,df + P              (SP2)
 (elbow)                           b + HP
 (knee launcher)                   b + HK
 (air downward kick)               Jump ub / uf + d + HK

 Kyuukyoku Ki Kou Dan              f,hcf + P
 Kiryuu Idaten Geki                f,hcf + K

 - Yuka isn`t invincible during her ascension of the Souryuu Geki. She won`t
   pass through attacks or projectiles. However she will still possess
   advantage against most other physical attacks as long as she executed the
   uppercut at the same time. There`s only one frame where Yuka is slightly
   invincible, and that`s when she`s crouching before doing the uppercut. But
   the frame is so swift, you need perfect timing to pass it through an attack
   flawlessly.
 - The (air downward kick) must be blocked high.


 (  advanced : 3  )  --  //  ---------------  \\  --  (  miscellaneous info  )
_______________________________________________________________________________
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 3.o1  //  Secrets / Codes
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 - Unlock Miranda Jyahana
   Beat the game in Normal Mode on Normal difficulty. Miranda will be on the
   lower righthand corner.

 - Unlock Material
   Beat the game in Story Mode. Material will be on the lower lefthand corner.

 - Unlock Extra Config
   Unlock Miranda Jyahana and Material.

 - Random Select
   At the Player Select screen, press the L1 or L2 button. It will randomly
   place the cursor on a character. Or hold L1 / L2 to have it shift through
   all the characters, and press a button to select.

 - Remove Speech Bar
   During any screen where the character says anything and there`s a text box,
   press L1 to make it disappear. Pressing L1 again brings it back. Press and
   hold L2 for the same effect, releasing the button to make the text appear
   again.

 - Game Shark Codes
   Infinite Life (P1)              800C8E70 00DC
   Infinite Life (P2)              800C8E78 00DC

   Infinite Power Gauge (P1)       800C9364 012C
                                   800C9366 012C
   Infinite Power Gauge (P2)       800C9900 012C
                                   800C9902 012C

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 3.o2  //  Translations
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 (  AYAKO YUUKI  )
 Kuuchuu Nage                      Air Throw
 Oshioki                           Punishiment

 (  CHIHO MASUDA  )
 En Raku Satsu                     Prolonged Falling Murder
 Gen`ei Jin                        Illusion Position
 Hien Geki                         Flying Swallow Attack
 Idzuna Otoshi                     Fox Spirit Drop
 Kubikiri Nage                     Decapitation Throw
 Sankaku Tobi                      Triangle Hop
 Sen Shuu Jin                      Rotation Kick Blade
 Shi Sen Ken                       Violet Flash Blade
 Shin Kuu Ga Zan                   True Sky Fang Kill
 Tobi Hiza Geri                    Hopping Knee Kick
 Tomoenage                         Overhead Throw (in Judo)
 Zan`ei Jin                        Traces Position

 (  ELEANOR GOLDSMITH  )
 Eririn Sanren Bu                  Eleanor Three-Stranded Dance
 Eririn Tsuutenkaku Otoshi         Eleanor Tsuutenkaku Drop

 (  JUN KUBOTA  )
 Nagesute German                   Throwing German / German Suplex
 Suichoku Rakka Shiki DDT          Vertical Drop Style DDT

 (  KAORI YANASE  )
 En Ken Fu                         Swallow Sword Axe
 Hiza Geri Age                     Knee Kick Rise
 Rasen Geri                        Spiral Kick
 Ressen Shuu                       Split Sharp Kick
 Retsu Zan Dou                     Violent Kill Work
 Ryuu Ren Tai                      Dragon Party Thigh
 San Shuu                          Scatter Kick
 Shuu Geki                         Kick Attack
 2-dan Kakato Otoshi               2 Step Heel Drop

 (  KYOUKO KIRISHIMA  )
 Kirishima-shiki: Housenka         Kirishima Style: Balsam
 Kirishima-shiki: Jinchouge        Kirishima Style: Daphne
 Kirishima-shiki: Ominaeshi        Kirishima Style: Patrinia (Scabiosaefolia)
 Kirishima-shiki: Otokoeshi        Kirishima Style: Patrinia (Villosa)
 Kirishima-shiki: Sazanka          Kirishima Style: Sasanqua (Camellia)
 Kirishima-shiki: Shakunage        Kirishima Style: Rhododendron
 Kotegaeshi                        Forearm Return
 * All of Kyouko`s "Kirishima-shiki" attacks are the names of flowers.

 (  MANAMI KUSUNOKI  )
 Banzai Attack                     Hurrah Attack
 Dadakko Punch                     Spoiled Child Punch
 Gorogoro Attack                   Purring Attack
 Gorogoro Attack 2                 Purring Attack 2
 Gottsui Neko Rocket Punch         Big Cat Rocket Punch
 Neko Chotto Ranbu                 Cat Short Time Boisterous Dance
 Neko Roketto Punch                Cat Rocket Punch
 Ultra Gorogoro Attack             Ultra Purring Attack

 (  SAKI SHINJOU  )
 Betsu                             Glance At
 Homura                            Blaze
 Mizuchi                           Dragon
 Ren                               Forge Metal
 Ryou                              Pillage
 Sen                               Drill
 Shoku                             Eclipse
 Tetsu                             Binding

 (  SATOMI YAJIMA  )
 Daisharin Nage                    Giant Swing Throw
 Goku En Shou                      Prison Flame Heel
 Hissatsu Kyokushin Ken            Certain Kill Rising Sun God Fist
 Kaen Zan                          Flame Kill
 Ouhou                             Retribution
 Shinkuu Karatakewari              Vacuum Cutting Straight Down
 Tsuika                            Addition

 (  TAMAO MITSURUGI  )
 Ki Kou Dan                        Spirit Lion`s Roar Bullet
 Kuu Sen Kyaku                     Sky Rotation Leg
 Pokopoko Midare Uchi              Here And There Disorder Strike
 Seoinage                          Shoulder Throw
 Souryuu Geki                      Blue Dragon Attack

 (  YUKA TAKEUCHI  )
 Idaten Soku                       Swift-Running Heavenly Warrior Leg
 Ippon Seoi                        One Blow Shoulder (Throw)
 Ki Kou Dan                        Spirit Lion`s Roar Bullet
 Kiryuu Idaten Geki                Devil Dragon Swift-Running Heavenly
                                     Warrior Attack
 Kuu Sen Kyaku                     Sky Rotation Leg
 Kyuukyoku Ki Kou Dan              Ultimate Spirit Lion`s Roar Bullet
 Souryuu Geki                      Blue Dragon Attack

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 3.o3  //  Revision History
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 v. 0.0 / 11 - o4 - o4
 - The AVG2 MiniFAQ, and probably the only version.

                                           - `Shouji´ <[email protected]>
  _________________________________________________________________________
 | `I get to go to lots of overseas places, like Canada.´                  |
 |                                                        - Britney Spears |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------------------- (c) Deal With It Productions 2oo4 ---