------------------------------------------------------------------------
ADVANCED VARIABLE GEO 2 (for Playstation)
Movelist / FAQ written by LegatoB
Version 1.0 - 06/01/2004
------------------------------------------------------------------------
0.0 - LEGAL STUFF
------------------------------------------------------------------------
This FAQ is copyright 2004 Jeff "LegatoB" Reed. If, for some reason
that I cannot possibly concieve of, you wish to use part of this FAQ
for some purpose, please email me first. I can be reached at:
[email protected] (remove the lunch meat). Please make the
subject "AVG2 FAQ" or something like that so I'll spot it.
This FAQ should only be found on GameFAQS or my personal site
(plug:
http://jeff.sandwich.net/) unless I say otherwise. You may not
post this on your site, although you may make a copy for yourself or
a friend or something like that. It should go without saying that this
guide shouldn't be used in any sort of print publication, but I should
probably mention it anyway.
------------------------------------------------------------------------
1.0 - GENERAL INFO/UPDATES
------------------------------------------------------------------------
This section contains information on the terms used in this guide and
the controls used in the game. Future editions of this FAQ will also
include a list of updates/changes.
This FAQ was written in Notepad, the only text editor you'll ever need.
It was written with a mono-space font, and so you should view it with
one. Lucida Console is a nice choice.
05/27/2004 - Unreleased. All moves listed in manual transliterated and
included, except for the ones that I can't read because I can't read
Kanji. Those just get move commands and partial transliterations.
05/28/2004 - Unreleased. Got sceadu to transliterate (and translate)
some of the move names. Proceeded to sit on FAQ for a bit.
06/01/2004 - First released version. Cleaned up a few bits. Will add
chain combo and launcher info later.
------------------------------------------------------------------------
1.1 - TERMINOLOGY
------------------------------------------------------------------------
All terms either made up or stolen from other video games/FAQs.
Launch Attack:
An attack which knocks the opponent straight up into the air.
Command Attack:
An attack either done with a direction and a button pressed together,
or one of the basic attacks that has a noteworthy property
(ie: knockdown, launch, etc).
Special Attack:
An attack done with a joystick motion and a button press.
Super Attack:
An attack which requires one or more power stock(s) to use.
Super Jump:
A super jump goes either higher or farther than a regular jump,
depending on whether you enter u or uf/ub.
^ (Move Command):
A ^ symbol means the move has a powered up version that can be used
for one stock. To use this version of the move, use one of the below:
- Move Command + LP & HP or LK & HK
- (Move Command x 2) + LP/HP or LK/HK
So, if you want to do Tamao's LV1 Kikoudan, you'd enter:
d, df, f + LP & HP, or d, df, f, d, df, f + LP/HP.
1 or 2 (Move Command):
These mean that the move marked will be done when you press the SP1
or SP2 button (mappable in the game's Key Config).
Counter Attack:
A Counter Attack is done while you're blocking and the opponent is
hitting you. Depending on the button used, your attack varies.
LP and LK do basic attacks, HP and HK do certain Special Attacks.
Counter Attacks cost about 1/3 of a stock.
* (Move Command):
The * symbol means the move indicated requires one power stock.
** (Move Command):
The ** symbols mean the move indicated requires two power stocks.
------------------------------------------------------------------------
1.2 - COMMON CONTROLS
------------------------------------------------------------------------
hold b Block High
hold db Block Low
hold b/db in the air Air Block
b, db, d + LP/HP/LK/HK Counter Attack
(while guarding)
tap d, u/uf/ub Super Jump
f, f Dash
HP Dash Cancel Attack
b, b Backdash
(while falling) d, d Recovery
f/b + HP (close) Throw
------------------------------------------------------------------------
2.0 - CHARACTER MOVE LISTS
------------------------------------------------------------------------
Unless otherwise noted, character move names are transliterated from the
game's manual. Note my Japanese reading skills are nearly nonexistant,
so I've probably made many errors in writing these names.
Names for moves not listed in manual (such as most command attacks) are
made up and given in [brackets].
------------------------------------------------------------------------
2.1 - TAMAO
------------------------------------------------------------------------
Command Attacks:
----------------
b + HP [Backfist]
df + HP [Low Punch]
f + HK [Butt Slam]
Special Moves:
--------------
1^ d, df, f + LP/HP Kikoudan
2^ f, d, df + LP/HP Souryugeki
^ d, db, d + LK/HK Kuusenkyaku
f, df, d, db, b + HP (close) Pokopoko Midareuchi
HK A-ndo Kikku
HP A-ndo Panchi
Super Moves:
------------
** f, b, db, d, df, f + LP/HP Raitoningu Kurasshi
Notes:
----------------
(-)
------------------------------------------------------------------------
2.2 - YUKA
------------------------------------------------------------------------
Command Attacks:
----------------
b + HP [Elbow Strike]
b + HK [Stepping Knee]
d + HK (in air) [Diagonal Kick]
Special Moves:
--------------
1^ d, df, f + LP/HP Kikoudan
2^ f, d, df + LP/HP Souryugeki
^ d, db, d + LK/HK Idatensoku
Super Moves:
------------
** f, b, db, d, df, f + LK/HK Kiryuidatengeki
** f, b, db, d, df, f + LP/HP Kyuukyokukikoudan
Notes:
----------------
(-)
------------------------------------------------------------------------
2.3 - SATOMI
------------------------------------------------------------------------
Command Attacks:
----------------
df + HK [Sliding Kick]
Special Moves:
--------------
1^ d, db, b + LK/HK Gokuenshou
2^ b, d, db + LP/HP Kaenzan
^ b, db, d, df, f + LP/HP Shinkuukachitakera
HP [Ouhou]
d, db, b + LP/HP Ouhou
Super Moves:
------------
** f, b, db, d, df, f + LK/HK Hissatsu Kyokushin Ken
Notes:
----------------
(-)
------------------------------------------------------------------------
2.4 - CHIHO
------------------------------------------------------------------------
Command Attacks:
----------------
LP + HP [Hopping Spin Fist]
df + LK [Launching Kick]
f + HK [Leaping Knee]
df + HK [Sliding Kick]
Special Moves:
--------------
1^ d, db, b + LP/HP Shisenken
2^ hold b, tap f + LP/HP Hiengeki
uf/ub (when jumping against Sankakutobi
the edge of the screen)
f/b + HP (in air) Idzuna Otoshi
f, df, d, db, b + HK (close) Enrakusatsu
b, db, d, df, f + HK Idzuna Otoshi
f, df, d, db, b + HK Senshuujin
Super Moves:
------------
* d, d + LP & HP Zan'enjin
* d, d + LK & HK Gen'eijin
** d, db, b, f + LK/HK Shin Kuugazan
Notes:
----------------
(-)
------------------------------------------------------------------------
2.5 - KYOKO
------------------------------------------------------------------------
Command Attacks:
----------------
b + HP [Face Slap]
Special Moves:
--------------
1^ d, df, f + LP/HP Amihaeshi
LP/HP Atokoeshi
b, d, db + LP/HP Shakuhage
2^ f, d, df + LK/HK Sazanka
b, db, d, df, f + HK (close) Jinkyouge
Super Moves:
------------
** f, b, db, d, df, f + LK/HK Housenka
(close)
Notes:
----------------
(-) Curiously, Kyoko's SP1 and SP2 aren't marked in the manual.
------------------------------------------------------------------------
2.6 - AYAKO
------------------------------------------------------------------------
Command Attacks:
----------------
hold HP [Spin and Slam]
(after f, f) HK [Dash Cancel Attack]
Special Moves:
--------------
1^ d, df, f + LK/HK Mahha Supin
2^ d, db, b + LK/HK Reibu Suto-mu
f, df, d, db, b + LP/HP Torune-do Atakku
LK/HK [Slam]
LH/HK (close) [Grab and Throw]
Super Moves:
------------
** d, db, b, d, db, b + LP/HP Fuainaru Torune-do
Iryu-jyon Kuraishisu
** f, d, db, d, df, f + LK/HK Supairaru Daibu
Notes:
----------------
(-) Ayako is the only character in the game who has a Dash Cancel Attack
that must be done with HK instead of HP.
------------------------------------------------------------------------
2.7 - MANAMI
------------------------------------------------------------------------
Command Attacks:
----------------
f + LP [Sissy Slap]
f + HP [Sliding Smack]
Special Moves:
--------------
1 d, df, f + LP/HP Neko Roketto Panchi
2^ hold b, tap f + LP/HP Gorogoro Atakku
hold b, tap f + LP/HK Gorogoro Atakku 2
hold b, tap f + LK & HK Banzai Ataaku
f, df, d, db, b + HK (close) Neko Chotto Ranbu
Super Moves:
------------
** f, b, db, d, df, f + LP/HP Gottsui Neko Roketto Panchi
** hold b, tap f + HP & HK Urutora Gorogoro Atakku
(can be held)
Notes:
----------------
(-)
------------------------------------------------------------------------
2.8 - JUN
------------------------------------------------------------------------
Command Attacks:
----------------
f + HP [Two-Fisted Swing]
d + HP (in air) [Body Splash]
Special Moves:
--------------
1^ d, db, b + LP/HP A-sushieika-
2 b, d, db + LK/HK Kubota Suue-
f, b, db, d, df, f + LP/HP Kubota Basuta-
(close)
hold b, tap f + HP Kubota Rariatto
Super Moves:
------------
** f, df, d, db, b, (close) Kubota Supesharu
f, df, d, db, b + HP
** f, b, db, d, df, f + LK/HK Kubota Shatoru
Notes:
----------------
(-)
------------------------------------------------------------------------
2.9 - ELIRIN
------------------------------------------------------------------------
Command Attacks:
----------------
f + HK [Hop Kick]
Special Moves:
--------------
1^ hold b, tap f + LP/HP Elirin Fuaiya-
2^ hold d, tap u + LP/HP Elirin Tsuutenkaku Otoshi
tap LP/HP repeatedly Elirin Mahha Panchi
f, df, d, db, b + LP/HP Elirin Chiyoppu
(d, db, b + LK/HK) x 3 Elirin Sanrenmai
Super Moves:
------------
* f, d, df, f + LP & HP Elirin Mahha Panchi
** f, b, db, d, df, f + LK/HK Elirin Sumasshu
(close)
Notes:
----------------
(-)
------------------------------------------------------------------------
2.10 - KAORI
------------------------------------------------------------------------
Command Attacks:
----------------
f + HP [Lunging Knee]
b + HK [Drop Kick]
f + HK [Thrust Kick]
Special Moves:
--------------
1^ d, db, b + LK/HK Ressenshuu
2^ d, df, f + LK/HK Enkenfu
d + HP (in air) Rasengera
d + HK (in air) Shuugeki
f, d, df + HK (close) Ryuurentai
Super Moves:
------------
** f, b, db, d, df, f + LK/HK Retsuzandou
Notes:
----------------
(-)
------------------------------------------------------------------------
2.11 - REIMI
------------------------------------------------------------------------
Command Attacks:
----------------
f + HK [Hop Spin Kick]
d + HP (in air) [Elbow Drop]
Special Moves:
--------------
1^ d, df, f + LP/HP Ba-nin Ro-zu
^ hold b, tap f + LK/HK Ro-zu Sutiinga-
2^ hold d, tap u + LK/HK Harike-n Ro-zu
Super Moves:
------------
** f, b, db, d, df, f + LK/HK Gurifon Neiru
Notes:
----------------
(-)
------------------------------------------------------------------------
2.12 - SAKI
------------------------------------------------------------------------
Command Attacks:
----------------
f + LP [Slashing Hand]
f + HP [Elbow Smash]
f + HK [Thrust Kick]
Special Moves:
--------------
1^ d, db, b + LP/HP Ratsu
2^ f, d, df + LK/HK Shoku
^ d, db, b + LK/HK Ryou
^ f, df, d, db, b, f + LP/HP Ren
(close)
f, d, df + LP/HP Sen
Super Moves:
------------
** d, df, f, d, df, f + LP/HP Homura
** f, df, d, db, b, db, d, Mitsuchi
df, f + LK/HK
Notes:
----------------
(-)
------------------------------------------------------------------------
2.13 - MATERIAL (Hidden)
------------------------------------------------------------------------
Command Attacks:
----------------
None.
Special Moves:
--------------
1^ d, df, f + LP/HP [Lightning Blast]
2^ b, d, db + LP/HP [Thunder Bolt]
f, df, d, db, b + LP/HP [Power Burst]
Super Moves:
------------
** f, b, db, d, df, f + LK/HK [Grand Lightning Blast]
Notes:
----------------
(-) Material has no Dash Cancel Attack. Instead, if you keep holding
f or b, she'll vanish and teleport forward a bit.
------------------------------------------------------------------------
2.14 - MIRANDA (Hidden)
------------------------------------------------------------------------
Command Attacks:
----------------
LK/HK [Hurricane Rose]
b + HK [Heel Drop]
Special Moves:
--------------
1 d, df, f + LP/HP [Dashing Strike]
2 d, db, b + LK/HK [Flying Rose Stinger]
Super Moves:
------------
* f, d, df + LP/HP [Crystal Wave]
* LK & HK [Smackdown]
** f, b, db, d, df, f + LP/HP [Energy Blast]
Notes:
----------------
(-)
------------------------------------------------------------------------
3.0 - MOVE NAME TRANSLATIONS
------------------------------------------------------------------------
Currently, this is just the obvious Engrish ones -- or ones sceadu did
while transliterating the names - because I suck at the Japanese.
------------------------------------------------------------------------
3.1 - TAMAO
------------------------------------------------------------------------
A-ndo Kikku And Kick
A-ndo Panchi And Punch
Raitoningu Kurasshi Lightning Crash
------------------------------------------------------------------------
3.3 - SATOMI
------------------------------------------------------------------------
Gokuenshou Jail Blaze Heel
Ouhou Retribution
Hissatsu Kyokushin Ken Deadly Rising Sun God Fist
------------------------------------------------------------------------
3.4 - CHIHO
------------------------------------------------------------------------
Sankakutobi Triangle Jump
Idzuna Otoshi Idzuna Drop
Enrakusatsu Spread Drop Kill
Senshuujin Spinning Kick Blade
Zan'enjin Afterimage Formation
Gen'eijin Illusion Formation
Shin Kuugazan True Void Fang Kill
------------------------------------------------------------------------
3.6 - AYAKO
------------------------------------------------------------------------
Mahha Supin Mach Spin
Reibu Suto-mu Rave Storm
Torune-do Atakku Tornado Attack
Fuainaru Torune-do Final Tornado Illusion Crisis
Iryu-jyon Kuraishisu
Supairaru Daibu Spiral Dive
------------------------------------------------------------------------
3.7 - MANAMI
------------------------------------------------------------------------
Neko Roketto Panchi Cat Rocket Punch
Banzai Atakku Banzai Attack
------------------------------------------------------------------------
3.8 - JUN
------------------------------------------------------------------------
Kubota Suue- Kubota Sway
Kubota Basuta- Kubota Buster
Kubota Rariatto Kubota Lariet
Kubota Supesharu Kubota Special
Kubota Shatoru Kubota Shuttle(?)
------------------------------------------------------------------------
3.9 - ELIRIN
------------------------------------------------------------------------
Elirin Fuaiya- Elirin Fire
Elirin Tsuutenkaku Otoshi Elirin Tsuutenkaku Drop
Elirin Mahha Panchi Elirin Mach Punch
Elirin Chiyoppu Elirin Chop
Elirin Sanrenmai Elirin Triple Dance
Elirin Sumasshu Elirin Smash
(Note: sceadu says "Tsuutenkaku" is likely a location name, so it's
left as-is.)
------------------------------------------------------------------------
3.11 - REIMI
------------------------------------------------------------------------
Ba-nin Ro-zu Burning Rose
Ro-zu Sutiinga- Rose Stinger
Harike-n Ro-zu Hurricane Rose
Gurifon Neiru Griffon Nail
------------------------------------------------------------------------
4.0 - ACKNOWLEDGEMENTS AND THANKS
------------------------------------------------------------------------
Props to my bud Big Eli King for reminding me of a few things (like
Counter Attacks).
Props also go to that lazy bum sceadu for using his MAD KANJI-READING
SKILLS to fill in a few of the gaps in the move list and translating
some of the move names. Oh, and pointing out a goof I made in a few of
the romanizations (little tsu doubles the -consonants-, self).
This guide is dedicated to Chris MacDonald, aka "Kao Megura," the KING of
fighting game FAQs. You'll be missed.