Advanced Variable Geo 2
Character Profiles FAQ 1.0
by Batsu, The Doctor of Punishment (
[email protected])
-------------------------Version History--------------------------------------
1.0: Initial version.
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_________________________Legal Disclaimers____________________________________
All characters and likenesses (c) 1998 TGL. All rights reserved.
The author of this document does not claim the intellectual property within
as his own.
This document (c) 2002 Batsu, The Doctor Of Punishment.
It is free to be reprinted on any website, including GameFAQs, provided that
the document does not include any embedded ad banners or adware scripts.
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____________________________Introduction______________________________________
Advanced V.G. (Variable Geo) 2 is the latest in a string of all-female 2D
fighting games that first saw daylight on the PC Engine, and since have moved
on to other platforms such as the Super Famicom (SNES), PC, and Playstation.
There is also an anime based on the game, and some of the PC-based titles are
notorious for the "hentai" scenes that are included. No such scenes exist in
the Playstation versions of the V.G. games. In this installment, Yuka and
company go after the evil deeds of Miranda, Reimi's mother, and the real
"brains" behind the Variable Geo Tournament. This game also introduces three
new characters: Kyoko, Saki, and the sub-boss, Material.
This document is a collection of the character profiles from this game, and
where applicable, a description of their endings.
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Character Profiles
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Tamao Mitsurugi
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Occupation: 3rd-year student at prefectural middle school "M"
Age: 14
Birthdate: December 6 (Sagittarius)
Bloodtype: AB
Height: 150 cm
Three Sizes (B-W-H): 77-53-81 (cm)
Hometown: Shizuoka prefecture
Fighting Skill: Karate (unknown school/style)
Signature Move: Kikoudan
Belongs To: Silver Parrot (part-time service)
Hobbies: Collecting "Character Goods", fortune telling
Favorite Things: "Yuka-senpai" (Yuka Takeuchi, the protagonist), fighting
games
Disliked Things: Tomatoes, karaoke
Voice Actress: Chinami Nishimura
Profile: A first-time participant in Variable Geo. She's catching
the most attention during this tournament due to the
fact that she's the youngest V.G. competitor ever. She
moves before she thinks, making her a bit of a spirited,
clutzy person; perhaps it is because of this reason that
people tend to like her. Last year, after seeing Yuka in
action, she decided to take on fighting (karate) with
all the yearning in her heart; now she has taken several
techniques in Yuka's style. She says that she's
learned by watching others, but...
Ending: Tamao wins against the one to whom she aspires, Yuka
Takeuchi. After the battle, Yuka asks why Tamao is using
her techniques in a way that seems like she minds other
people doing so. Tamao responds that she just learned
them by watching her, and a bittersweet smile crosses
Yuka's face. Yuka takes Tamao in as an understudy after-
ward, with a promise to compete in the next VG.
Fighting Techniques: Kikoudan -
A projectile in the vein of the "Hadouken",
an imitation of Yuka's own technique; since
it is an imitation, it does not travel full-
screen (the weak variant has more in common
with Dan Hibiki (Street Fighter)'s "Gadouken").
(Can be powered up into a Super Technique.)
Souryuugeki -
A jumping, rising uppercut in the vein of the
"Shoryuken".
(Can be powered up into a Super Technique.)
Kuusenkyaku -
Tamao jump-kicks her opponent; the "strong"
variant does 3 revolutions. Similar to Dan
Hibiki (Street Fighter)'s Dankuukyaku.
(Can be powered up into a Super Technique.)
Pokopoko Midareuchi -
Tamao jumps up onto her standing opponent's
shoulders, and rapidly punches at her head.
A~ndo Punch -
After performing the Pokopoko Midareuchi, Tamao
jumps down and rushes forward with a straight
punch to her opponent.
A~ndo Kick -
After performing the Pokopoko Midareuchi, Tamao
brings her legs back and kicks her opponent in
the head.
Seoi Nage -
Tamao's normal throw; an over the shoulder toss.
Lightning Crash (Super Technique) -
Tamao brings her arms back and fires a large,
green beam of energy to her opponent.
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Yuka Takeuchi
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Occupation: 3rd-year (senior) at city academy "T"
Age: 18
Birthdate: August 7 (Leo)
Bloodtype: A
Height: 163 cm
Three Sizes (B-W-H): 88-59-88 (cm)
Hometown: Tokyo metropolitan area
Fighting Skill: Kyokushin Karate
Signature Move: Kikoudan
Belongs To: Hanna Miller's (part time service)
Hobbies: Video games, making sweets
Favorite Things: Fruit, video games
Disliked Things: Greasy middle aged men, cowards
Voice Actress: Yukana Nogami
Profile: A sporty girl who has a refreshing, strong sense of
justice. She is beloved by both underclassmen and her
classmates at school. She is a 4th-dan black-belt
practicioner of Full-Contact rules karate. After the
last VG, she quit going to the dojo. Now, while she
mainly takes time alone to compile all that she's
learned, she seems to be thinking about something.
Ending: In the last battle against one Saki Shinjo, Yuka emerges
as the victor. Seeing the way Saki fought opened her
eyes, and forced her to put more effort into the fight.
However, without losing her focus on Saki, the resurgent
Yuka challenges her to another fight. Now that she can feel
her greatest weakness, Yuka sets off on her own training
journey...
Fighting Techniques: Kikoudan -
A projectile in the vein of the "Hadouken".
(Can be powered up into a Super Technique.)
Souryuugeki -
A jumping, rising uppercut in the vein of the
"Shoryuken".
(Can be powered up into a Super Technique.)
Idatensoku -
Yuka performs a powerful standing, spinning
roundhouse kick.
(Can be powered up into a Super Technique.)
Ipponseoi -
Yuka's normal throw; an over the shoulder toss.
Kikourendan (Super Technique) -
Yuka throws three "Kikoudan" projectiles instead
of one.
Kiryuu-Idatengeki (Super Technique) -
Yuka throws a "Kikoudan" projectile to stun the
opponent, then follows up with a Idatensoku,
and ends with a Souryuugeki.
Kyuukyoku Kikoudan (Super Technique) -
A beam super based on her "Kikoudan" technique.
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Satomi Yajima
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Occupation: 3rd-year (senior) at city academy "T"
Age: 17
Birthdate: October 22 (Libra)
Bloodtype: O
Height: 154 cm
Three Sizes (B-W-H): 78-51-82 (cm)
Hometown: Tokyo
Fighting Skill: Kyokushin Karate
Signature Move: Kaenzan
Belongs To: Bikkuri Monkey (part-time service)
Hobbies: Cooking, training
Favorite Things: Effort, her little brother Daisuke
Disliked Things: Poverty, betrayal
Voice Actress: Miki Nagasawa
Profile: As both her parents died in a traffic accident, she
earns money for living expenses and school tuition by
working part-time jobs while caring for her younger
brother. She goes to the same school as Yuka and also
trains in the same dojo as she does; they've become
friends this way. Her personality is hot-blooded and
impulsive, straight-forward. Recently, she's been
teaching elementary school students at the dojo.
Ending: Satomi stands victorious over Yuka, but Yuka is
different than she usually is. Satomi worries that
Yuka has not been fighting at 100% strength. After get-
ting a lecture from Satomi's little brother Daisuke,
Yuka is determined to reach those heights and more. As a
result, to catch up with Yuka's aspirations, Satomi
returns to training.
Fighting Techniques: Kaenzan -
Satomi jumps into the air, both arms splayed and
aflame.
(Can be powered up into a Super Technique.)
Gokuenshou -
Satomi brings her flaming heel down on her opponent
in a kick.
(Can be powered up into a Super Technique.)
Shinkuu Karatake-wari -
Satomi jumps into the air and brings her arm
down in a flaming chop.
(Can be powered up into a Super Technique.)
Shinkuu Karatake-tsuika -
After performing the Shinkuu Karatake-wari,
Satomi brings her arm up in a flaming backhand
strike to her opponent.
Ouhou -
Satomi performs a backhanded strike similar to
the Shinkuu Karatake-tsuika, but there is no
flame. An overhead hit.
Daisharin-nage -
Satomi's normal throw; grabbing the front of her
opponent, she rolls forward and slams them down,
balancing on one leg afterward.
Hissatsu Kyokushin-ken (Super Technique) -
Satomi's whole body catches aflame as she
performs a lethal striking combination on her
opponent.
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Chiho Masuda
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Occupation: 3rd-year (senior) at private high school "A"
Age: 17
Birthdate: April 2 (Aries)
Bloodtype: B
Height: 165 cm
Three Sizes (B-W-H): 83-59-85 (cm)
Hometown: Tokyo metropolitan area
Fighting Skill: Yagyu-ninjutsu as well as bone-breaking methods
Signature Move: Shisenken
Belongs To: CASO (part-time service)
Hobbies: Tea, flowers
Favorite Things: Boiled tofu, Japanese confectionery
Disliked Things: Her grandfather (Atsuyuki), spicy things
Voice Actress: Youko Asada
Profile: As her family is directly descended from the Yagyu ninja
clan, she remembers being forced into the training of
many "shinobi" techniques since she was a small child.
She befriended Kyoko around this time. She speaks in a
way that is almost "mannish" and tends to be blunt. She
generally doesn't let her guard down to the people
around her.
Ending: After her victory, Chiho returns to her village. But
in a move that defied her grandfather, Chiho quietly
confesses that before she enters the world of the
"shinobi", there are some things she wishes to do. Her
grandfather Atsuyuki considers her request, and allows
her to leave the village to do what her heart desires
until the spring after she turns 25. Chiho will return
to the village then, with a smile, having lived out her
dreams.
Fighting Techniques: Shisenken -
Chiho swipes her arm backwards, and a rose-hued
bullet of energy sails forward. On the super
variant, three bullets instead of one sail
forward.
(Can be powered up into a Super Technique.)
Hiengeki -
Chiho punches her arm forward and charges toward
her opponent, aided by a rose-hued "shield" of
energy.
(Can be powered up into a Super Technique.)
Kubikiri-nage -
One of Chiho's normal throws; holding her oppo-
nent around her neck, Chiho flips her over and
down before her.
Tomoe-nage -
One of Chiho's normal throws; holding her oppo-
nent by the shoulders, she rolls backward and
kicks her near leg out into the air, tossing her
opponent overhead.
Enrakusatsu -
Chiho tosses her opponent into the air verti-
cally, while rolling onto her back.
Hanmou-otoshi -
After performing the Enrakusatsu, Chiho grabs
her airborne opponent and drops her down onto
her head vertically. This is also done as an
air throw.
Senshuujin -
After performing the Hanmou-otoshi, Chiho leaps
to the side and kicks her opponent on the re-
bound, before she can fall to the floor.
Zaneijin (Super Technique) -
Chiho splits into several "images", allowing her
attacks to take multiple hits.
Geneijin (Super Technique) -
Chiho gains a speed boost, as her figure is
trailed by a rose-hued afterimage.
Shin Kuugazan (Super Technique) -
Chiho poses, then "teleports" above her opponent
to slash her from above, leaving swirling leaves
in her wake.
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Kyoko Kirishima
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Occupation: 3rd-year (senior) at private high school "T"
Age: 17
Birthdate: February 12 (Aquarius)
Bloodtype: A
Height: 169 cm
Three Sizes (B-W-H): 84-58-87 (cm)
Hometown: Kagoshima prefecture
Fighting Skill: Kirishima-style jujutsu
Signature Move: Kirishima-style Ominaeshi
Belongs To: Tougemichi (part-time service)
Hobbies: Aroma therapy, Scuba diving
Favorite Things: Techno music, Herb tea
Disliked Things: Dogs, talkative people
Voice Actress: Mari Maruta
Profile: The third generation-successor of Kirishima-style ju-
jutsu, invented by her grandfather. She's argumentative
and prefers to be alone. As her heritage is one splinter
of Chiho's Masuda clan, she has entered VG to honor the
request of Chiho's grandfather Atsuyuki, to reunite with
her "old childhood friend". Kyoko doesn't especially get
along with Chiho.
Ending: After beating Chiho, Kyoko stands her ground. As per her
orders, she seeks to bring Chiho back to her village,
but decides to see Chiho, on her way out. It seems Chiho
was going to leave the village, but return some years
later. Kyoko and Chiho were promised to fight together
as heirs to their family line, but for now they would
begin to take seperate paths.
Fighting Techniques: Ominaeshi -
A forward palm strike. The super version
combines this hit and that of the following
Otokoeshi.
(Can be powered up into a Super Technique.)
Otokoeshi -
Following the Ominaeshi, Kyoko adds an elbow
strike.
Shakunage -
Kyoko makes a defensive pose. If she is
attacked, then she will counter the strike with
a throw.
Sazanka -
Kyoko leaps into the air and tosses an airborne
opponent to the ground.
(Can be powered up into a Super Technique.)
Kotegaeshi -
Kyoko's normal throw; holding her opponent by
the hand, she turns to the side and flips her
over onto her back.
Jinchouge -
A judo throw in which she sweeps her opponent's
leg out from under her, and tosses her forward.
(Also known as the "Oosotogari".)
Housenka (Super Technique) -
Starting with a "Jinchouge", Kyoko slams her
opponent from side to side, ending with an
upward, rapid-fire palm strike combination.
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Ayako Yuuki
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Occupation: Freeter (a term that means someone who may have a coll-
ege diploma, but instead of pursuing a career, may hold
menial/part-time jobs to support a free lifestyle out-
side of the "corporate" world)
Age: 20
Birthdate: November 29 (Sagittarius)
Bloodtype: B
Height: 163 cm
Three Sizes (B-W-H): 85-54-88 (cm)
Hometown: Kyoto metropolitan area
Fighting Skill: Her own style of dance fighting
Signature Move: Rave Storm
Belongs To: SoTO (part-time service)
Hobbies: Music appreciation, dancing
Favorite Things: Catching the attention of others, Yokozuna Ramen
Disliked Things: Earthquakes, people that stand out more than she does
Voice Actress: Yuri Amano
Profile: She loves dancing and standing out in the crowd. A
"playgirl" that's always going in and out of the club.
Recently she hasn't been able to get comfortable, being
busy and what not, and hasn't been in the clubs very
much. She normally looks to be absent minded, but uses
her speedy techniques in battle to make fun of her oppo-
nent. She says that it's just like her own style of
dance, but...
Ending: After defeating Satomi, Satomi berates Ayako for running
away from home. After returning home and conversing with
her mother, Ayako, as expected, turned down the
responsibility of moving up to being the "iemoto" (head)
of her family's traditional Japanese dancing school to
much displeasure from her mother. After being dis-
inherited and leaving her home behind, the spirited
Ayako could be seen volunteering at disaster area...
Fighting Techniques: Mach Spin -
Ayako hits the ground and performs a breakdance
"windmill" with both legs outstretched, then
soars upward, kicking both legs into the air
for the final blow.
(Can be powered up into a Super Technique.)
Rave Storm -
Ayako cartwheels forward, bringing her heel
(which is awash in pink-hued energy) down upon
every turn.
(Can be powered up into a Super Technique.)
Tornado Attack -
Ayako flies forward and performs a mid-air
somersault, ending on the ground with a low
kick.
Tornado Franken -
During the somersault portion of the Tornado
Attack, Ayako kicks her legs out, wraps them
around her opponent's head and flips them up
and over with a pro-wrestling-style "Franken-
steiner" throw.
Tornado Fan Chop -
While attempting the Tornado Franken, if Ayako
is out of range, she will bring down her fan
instead to strike the opponent.
Oshioki -
Ayako's normal throw. She grabs her opponent
and slaps her silly.
Final Tornado Illusion Crisis (Super Technique) -
Ayako performs a handstand and lifts her oppo-
nent into the whirlwind created by the swirling
of her legs above.
Spiral Dive (Super Technique) -
Essentially another "power up" of the Mach Spin,
Ayako drags her opponent with her into the air,
and then after coming down, spins upon her prone
body, grinding her heels into the opponent's
back.
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Manami Kusunoki
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Occupation: 2nd-year (junior) at prefectural girl's high school "K"
Age: 16
Birthdate: March 3 (Pisces)
Bloodtype: O
Height: 143 cm
Three Sizes (B-W-H): 75-57-79 (cm)
Hometown: Hyougo prefecture
Fighting Skill: A mystery
Signature Move: Neko Rocket Punch
Belongs To: Fushiya (part-time service)
Hobbies: Film appreciation, reading, cosplay
Favorite Things: Her mother's homemade cookies, picture books
Disliked Things: Ghosts, pimentos
Voice Actress: Kae Araki
Profile: She doesn't have any techniques that she particularly
memorizes, but she's strong anyway. She may fight like a
little kid, but the truth is that she's really a high-
school student. She made the "Neko Glove" she wears on
her arm herself; she's followed around locally like she
lives the life of an idol.
Ending: With the prize money, Manami could grant her heart's
wishes. Her wish was to build a house out of sweets and
candy...not just a house, but a giant palace-styled
home. Soon, the house was completed, and she was elated,
but the next day, it was brought down by an earthquake.
Ayako and Elirin stopped by to comfort her, but Manami
couldn't stop crying.
Fighting Techniques: Neko Rocket Punch -
Manami releases the "cat paw" gloves from her
hand like a yo-yo to crash into her opponent.
Gorogoro Attack -
Manami curls into a little ball and rolls into
her opponent.
(Can be powered up into a Super Technique.)
Gorogoro Attack 2 -
Same as the Gorogoro Attack, but starts from
the ground, and moves upward at a 45 degree
angle.
Banzai Attack -
Manami stretches her out in a happy cheer and
sails toward her opponent.
Dadakko Punch -
Manami's normal throw. She holds onto her oppo-
nent and shakes her violently, hitting her
several times in the process.
Neko Chotto Ranbu -
Manami's command throw. She performs a short
string of kicks and punches onto her opponent.
Gottsui Neko Rocket Punch -
A powering up of Manami's normal Neko Rocket
Punch; Manami's gloves grow larger and then
sail into the opponent for mega damage.
Ultra Gorogoro Attack -
Manami curls into a ball and spins on the
ground, before pouncing on her opponent as a
tiger might. If charged long-enough, this
technique does mega damage.
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Jun Kubota
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Occupation: First-year student (freshman) at American national uni-
versity "F"
Age: 18
Birthdate: November 18 (Scorpio)
Bloodtype: AB
Height: 172 cm
Three Sizes (B-W-H): 85-60-86 (cm)
Hometown: Kanagawa prefecture
Fighting Skill: Wrestling
Signature Move: Kubota Buster
Belongs To: Ska Lark (part-time service)
Hobbies: Collecting stuffed toys, watching sports games
Favorite Things: Stuffed toys, Chocolate sundaes
Disliked Things: Weak men, cockroaches
Voice Actress: Chiharu Tezuka
Profile: In high school, she was in the wrestling club. She was
slated to compete in the Olympics, but after she simply
called it a "pain in the neck", her career ended there.
After graduating high school, she immediately left for
the U.S.A. by herself. She entered national university
"F" and majors in studies such as astrophysics and fluid
mechanics. For this VG, Jun has come back home tempo-
rarily, and put in an application at the cafe where she
once used to work part-time.
Ending: After beating Yuka, Jun and Yuka take a moment to
breathe. This wasn't anything to do with the fight the
two of them just had, but because of the strange satis-
faction the two of them had participating in the VG
Tournament.
More than talking with each other, Jun and Yuka seem to
understand each other more with fisticuffs -- perhaps
that is Jun's way of expressing her true feelings.
Fighting Techniques: Earthshaker -
Jun punches the ground, and a wave of energy
spouts out to hit the opponent.
(Can be powered up into a Super Technique.)
Kubota Buster -
Jun grabs her opponent, then leaps skyward,
bringing her opponent down in an Argentine
Back Breaker (also known as the "Torture
Rack"; the opponent is lying face up on
Jun's shoulder).
Kubota Sway -
As the name implies, Jun moves out of the way
to dodge an opponent's attack.
Kubota Lariat -
Jun rushes forward, extends her arm, and
strikes her opponent across the neck and
shoulders with a clothesline.
Kubota Press -
While airborne, Jun falls onto her opponent
with a body splash (not unlike Jimmy Snuka's
"Superfly Splash" or Val Venis (WWF)'s "Money
Shot" attack).
Nagesute German -
From behind the opponent, Jun applies a waist-
lock and "bridges" her body backwards, throwing
her opponent onto her upper back with a German
Suplex. A normal throw.
Suichokurakka-shiki DDT -
Jun lifts her opponent as if attempting a verrt-
ical suplex, but instead drops her opponent on
her head and neck. Known as the Brainbuster DDT
in the West. A normal throw.
Kubota Special (Super Technique) -
After performing two successive German Suplexes,
Jun lifts her opponent up for a Kubota Buster.
Jun makes a victorious pose afterward.
Kubota Shuttle (Super Technique) -
Jun charges all of her strength into her fist,
and rushes forward with a Kubota Lariat so
powerful, her opponent goes airborne.
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Eleanor Goldsmith
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Occupation: Waitress at The Rival
Age: 21
Birthdate: May 28 (Gemini)
Bloodtype: A
Height: 160 cm
Three Sizes (B-W-H): 92-57-88 (cm)
Hometown: Osaka metropolitan area (both parents are American)
Fighting Skill: Self-styled fighting
Signature Move: Elirin Fire
Belongs To: The Rival
Hobbies: Karaoke, watching Formula 1 racing
Favorite Things: Osaka, Jun (Kubota)
Disliked Things: Kantou-ben (Dialect spoken in eastern Japan, including
Tokyo -- often considered "standard" Japanese), Nattou
(fermented soybeans), indecisiveness
Voice Actress: Miyuki Matsushita
Profile: Her nickname is "Elirin (Elly-Lynn?)" (or maybe she just
calls herself that?). Though her parents are both blue-
eyed, blond-haired Americans, she is a naturalized,
genuine resident of Osaka, raised since infancy in the
Naniwa area. She holds no concept of "inside" and "out-
side" and clearly states her own likes and dislikes
without restraint. Her (paternal) grandmother lives in
Texas, and is doing well.
Ending: Elirin is happy, because now that she has defeated Jun,
Jun will honor the promise she made before the fight and
grant her a favor. Because Elirin can't speak English
(a fact of which, because Elirin is blond-haired and
blue-eyed, Jun makes fun), she wants Jun to come with
her to visit her grandmother (who lives in the USA) and
serve as a translator. Jun accepts, but finds out (after
the fact) that Elirin really brought her to the USA to
introduce Jun to her grandmother as her "girlfriend"
(a claim to which Jun takes major offense once she reads
Elirin's letter to her grandmother -- Jun, despite her
use of masculine Japanese, insists that she is FEMALE,
implying that she's not interested in other women that
way).
Fighting Techniques: Elirin Fire -
Elirin removes the cigarette lighter from her
cleavage (...) and lets loose a sizable flame
onto her opponent.
(Can be powered up into a Super Technique.)
Elirin Tsuutenkaku-otoshi -
Elirin leads in with a jumping knee lift, bring-
ing her opponent airbone, then smacks her oppo-
nent, bringing her down.
(Can be powered up into a Super Technique.)
Elirin Mach Punch -
A rapid-fire punch, not unlike E.Honda (Street
Fighter)'s Hundred Hand Slap technique.
(Can be powered up into a Super Technique.)
Elirin Chop -
Elirin brings down her hand (which is awash in
golden-hued energy) upon her opponent while
leaning over, for an overhead attack.
Elirin Sanrenbu -
Satomi performs two elbow strikes in succession,
then extends her leg out for a shuffle side
"superkick". A multi-part technique.
Elirin Dynamic -
A normal throw; Elrin reaches around her oppo-
nent's head and neck from in front of her
opponent, and tosses her forward in a "snap-
mare".
Elirin Smash (Super Technique) -
From close range, Elirin performs a lethal,
rapid-fire punching and kicking combo onto her
opponent.
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Kaori Yanase
==============================================================================
Occupation: 2nd-year student at private junior college "F"
Age: 19
Birthdate: September 7 (Virgo)
Bloodtype: O
Height: 159 cm
Three Sizes (B-W-H): 84-58-87 (cm)
Hometown: Chiba prefecture
Fighting Skill: Tae Kwon Do
Signature Move: Ressenshuu
Belongs To: Mohi-kan (part-time service)
Hobbies: Collecting PC correspondence (E-mail), violin
Favorite Things: Onsen (hot springs), ice cream
Disliked Things: Dirty (minded/acting/living) people, raw fish
Voice Actress: Yuri Shiratori
Profile: The runner-up in the VG tournament before last. Both
times that she lost in the tournament, it was to Reimi
Jahana. Since she was about 3 years old, she has been
going to a Tae Kwon Do dojo, and with a prodigal
fighting sense, she's amassed several trophies with her
true abilities. Though, it looks like she's rather
awkward with the opposite sex. The computer terminal she
uses is her own personal computer (a custom made model
she calls "D-G"); on it, she stores all the data on the
V.G. competitors.
Ending: Kaori finally wins against Reimi, one whom she could
never defeat in the past, no matter what she did. Though
Reimi said that today was different than before (meaning
the help she had been given by the mysterious "HIRO", a
man claiming to be a fan of Kaori's, before the match
did not necessarily help her), Reimi gave her the iden-
tity of the one with whom she had been collaborating,
one Kanehiro Kijima. Kaori thanks him for helping her
defeat Reimi.
Fighting Techniques: Ressenshuu -
Kaori performs a standing roundhouse, leaving a bullet
of violet energy in its wake. On the super variant,
Kaori adds a jumping spin kick and another violet
bullet to follow.
(Can be powered up into a Super Technique.)
Enkenfu -
Kaori performs a jump kick toward her opponent. The
strong variant hits for 2 hits, to the weak variants
one, and the super version hits for several more, ending
in a mid-air downward heel thrust.
(Can be powered up into a Super Technique.)
Rasengeri -
From above, Kaori drills into her opponent by spinning
her descending frame as she kicks downward with both
legs.
Shuugeki -
From above, Kaori stomps upon her opponent's head.
Sanshuu -
Kaori's normal throw; this is a repeated knee strike to
her opponent's midsection.
Ryuurentai -
Kaori's command throw; after two knee strikes, Kaori
kicks upward before swinging her leg in a mid-air
kick to her opponent.
Retsuzandou -
Kaori begins with a rapid-fire string of kicks onto her
opponent, and ends with a string of mid-air stomps that
carry her opponent upward, ending with a final kick to
bring her down.
==============================================================================
Reimi Jahana
==============================================================================
Occupation: Third-year (junior) at private women's institute "S"
Age: 20
Birthdate: February 27 (Aquarius)
Bloodtype: B
Height: 165 cm
Three Sizes (B-W-H): 85-56-87 (cm)
Hometown: U.S.A.
Fighting Skill: Martial Arts
Signature Move: Burning Rose
Belongs To: Jahana Group (leader)
Hobbies: Chess, driving
Favorite Things: Fame, beauty, hot milk
Disliked Things: Ugliness
Voice Actress: Kumiko Watanabe
Profile: VG Grand Champion for three consecutive years. She leads
the Jahana group, a multi-national enterprise. However,
the real power is held tightly by her mother, Miranda.
Once she was taught her mother's unusual talent in
martial arts, from her Japanese father, she learned the
techniques of spirit through Zen meditation, and put it
all together in her own way. She's proud; in her heart,
mind, and to herself and others, she is a true "queen".
This time she has joined VG as a regular entrant,
against the wishes of the executive committee.
Ending: After defeating Yuka, Reimi is back on top of the world.
But upon returning to her lead position in the Jahana
group, Reimi finds herself bored with the business
world; during an important business meeting she rudely
regards the people within, and she's scolded (rather,
slapped in the face) by her subordinate, Washio. After-
ward, in a conversation with her father, she asks him
how he met her mother. He begins to tell the story of
how he was a poor student, and she was the only daugh-
ter of a wealthy family...
Fighting Techniques: Burning Rose -
Reimi swings her arm upward, and a "wall" of
rose-hued energy sails into the opponent.
(Can be powered up into a Super Technique.)
Rose Stinger -
Enveloped by a stream of rose-hued energy, Reimi
rushes into her opponent, both arms outstretched.
(Can be powered up into a Super Technique.)
Hurricane Rose -
Reimi performs a standing somersault kick, not
unlike Guile (Street Fighter)'s "Flash Kick".
The super version performs two in succession.
(Can be powered up into a Super Technique.)
Guillotine Throw -
Reimi's normal throw; she jumps up to her oppo-
nent's shoulders, then flips forward, slamming
her opponent to the ground.
Griffon Nail (Super Technique) -
Reimi rushes into her opponent, grabs her, then
takes her airborne and offscreen. She then comes
crashing back down to earth, enveloped in a
rose-hued energy pillar, slamming her opponent
face-first to the ground.
==============================================================================
Saki Shinjo
==============================================================================
Occupation: Unknown
Age: 24
Birthdate: May 10 (Taurus)
Bloodtype: AB
Height: 172 cm
Three Sizes (B-W-H): 88-59-90 (cm)
Hometown: Unknown (nowadays she lives somewhere in Japan)
Fighting Skill: Unknown
Signature Move: Unknown
Belongs To: Jahana Group (a guest of honor/special invitation entry)
Hobbies: (Private)
Favorite Things: Fighting
Disliked Things: Weak people
Voice Actress: Mari Mashiba
Profile: A special guest of the Jahana Group's VG executive comm-
ittee. She is a true lady of character. Her past, her
nationality, and so on are a mystery. A sadistic type
who takes delight in heartlessly beating her opponent
down; In the preliminary contests, she drove many
contestants to a point where they were unable to rise
again.
Ending: After defeating Reimi, Saki is pleased to see Reimi's
mortified face. Though, not satisified with Reimi, who
failed to live up to the hype in her eyes, Saki sets
her sights on Yuka next. Who will be victorious in that
battle...?
Fighting Techniques: Tetsu -
Saki lunges forward, raking her nails into her
opponent.
(Can be powered up into a Super Technique.)
Ryou -
Saki jumps forward and performs a spinning
wheel kick onto her opponent.
(Can be powered up into a Super Technique.)
Shoku -
Saki jumps and performs a reverse spinning
wheel kick onto her opponent, sending her
opponent airborne.
(Can be powered up into a Super Technique.)
Sen -
Saki lunges forward and performs a double elbow
strike on her opponent.
Betsu -
Saki's normal throw; she slaps her opponent down
and then stomps on her repeatedly.
Ren -
Saki's command throw. Taking hold of her opponent,
they both go airborne, as Saki performs multiple
somersaults in the air before slamming her opponent
down.
(Can be powered up into a Super Technique.)
Homura (Super Technique) -
Saki laughs maniacally and jumps into the air,
tossing a "bomb" of energy that explodes in a
vertical pillar onto her opponent.
Mizuchi (Super Technique) -
Saki cartwheels forward, stunning her opponent
with a kick. She follows up with a "Ryou", then
a "Shoku" to send her opponent airborne. Saki
leaps after her opponent and kicks her down to
the ground from the opposite side.
==============================================================================
Material
==============================================================================
Occupation: Unknown
Age: Unknown
Birthdate: Unknown
Bloodtype: Unknown
Height: Unknown
Three Sizes (B-W-H): Unknown
Hometown: Unknown
Fighting Skill: Unknown
Signature Move: Unknown
Belongs To: Unknown
Hobbies: Unknown
Favorite Things: Unknown
Disliked Things: Unknown
Voice Actress: Tomoko Kotani
Profile: Another sample created by Miranda for bio-elemental
research in the vein of K1 and K2 (from Advanced Vari-
able Geo). Material is less "human" than either K1 or
K2. Since she is a clone, Material looks just like K2.
Ending: None
Fighting Techniques: Thunder Spear -
Material extends her near palm, and a short
string of green lightning zaps her opponent.
(Can be powered up into a Super Technique.)
Thunder Bolt -
Material reaches to the sky, and a bolt of
green lightning falls upon her opponent from
above.
(Can be powered up into a Super Technique.)
Thunder Spark -
Material "charges" her spirit, which manifests
itself as a green field that surrounds her and
damages her opponent if she is near.
Psy-throw -
Material's normal throw. Lifting her opponent
off the ground without touching her, she slams
her to the opposite side.
Thunder Burst (Super Technique) -
Material sends a short wave of energy into her
opponent which deals sizable damage.
==============================================================================
Miranda Jahana
==============================================================================
Occupation: Unknown
Age: 48
Birthdate: Unknown
Bloodtype: Unknown
Height: Unknown
Three Sizes (B-W-H): Unknown
Hometown: Unknown
Fighting Skill: Unknown
Signature Move: Unknown
Belongs To: Unknown
Hobbies: Unknown
Favorite Things: Unknown
Disliked Things: Unknown
Voice Actress: Yuko Kobayashi
Profile: Reimi's mother, 48 years old, and the originator of the
Variable Geo exhibition and the Hybrid Projects. She
possesses both coldly beautiful looks and a personality
to match. Miranda is the true commanding force in the
Jahana Group. Due to having undergone bio-reconstruction
treatment, she appears to be 25-30 years old.
Ending: None
Fighting Techniques: Death Stinger -
Similar to Reimi's Rose Stinger, Miranda rushes
into her opponent. When she connects, her oppo-
nent goes into the air vertically, leaving a
trail of green smoke.
Darkness Staff -
With a trail of green smoke behind her, Miranda
sails into her opponent for several hits.
Guillotine Throw Plus -
Miranda's normal throw; she grabs onto her
opponent's shoulders, and simply throws them over.
Twin Burn (Super Technique) -
Miranda reaches behind her head, charging her
power, and then brings her arms dawn, causing
green energy crystals to rise from the ground
and crash into her opponent.
Chaos Hurricane (Super Technique) -
Miranda begins with a standing somersault kick
that sends her opponent airborne. She then
appears above her airborne opponent and slams
both of her fists into her opponent's body,
sending her to the ground.
Nemesis Halo (Super Technique) -
Miranda lets out an angry yell as she becomes
enveloped in green-hued energy. The energy dis-
perses around her and surrounds her to about
half a screen's length to hit the opponent for
several hits.
------------------------------------------------------------------------------
Move Name Translations
------------------------------------------------------------------------------
=============
Tamao
=============
Kikoudan: Spirit Howl Bullet
Souryuugeki: Blue Dragon Attack
Kuusenkyaku: Air Spinning Leg
Pokopoko Midareuchi: Up and Down (Movement) Wild Strike
A~ndo Punch: And Punch!
A~ndo Kick: And Kick!
Seoi-nage: Back/Shoulder Throw
=============
Yuka
=============
Kikoudan: Spirit Howl Bullet
Souryuugeki: Blue Dragon Attack
Idatensoku: Leg/Foot of The Swift Runner
Kikourendan: Spirit Howl Repeated Bullet
Kiryuu Idatengeki: Demonic Dragon Swift Runner Attack
Kyuukyoku Kikoudan: Ultimate Spirit Howl Bullet
Ipponseoi: One-time Over The Shoulder
=============
Satomi
=============
Kaenzan: Blaze Slash
Gokuenshou: Prison Blaze Heel
Shinkuu Karatake-wari: Vacuum Straight Downward Split
Shinkuu Karatake-tsuika: Vacuum Straight Downward Addition
Ouhou: Retribution
Hissatsu Kyokushin-ken: Certain Kill Kyokushin (proper name; "Morning
Sun God") Fist)
Daisharin-nage: All-Out Effort Throw
=============
Chiho
=============
Shisenken: Violet Flash Blade
Hiengeki: Flying Swallow (Bird) Attack
Enrakusatsu: Extended Fall Kill
Hanmou-otoshi: Hanmou (proper name: "Meal Cord") Drop
Senshuujin Revolving Kick Blade
Zaneijin: Trace Gust
Geneijin: Phantom Gust
Shin Kuugazan: True Air Fang Slash/Cut
Kubikiri-nage: Neck Cutting Throw
Tomoe-nage: Huge Comma Design Throw
=============
Kyoko
=============
Ominaeshi: Patrinia (name of flower)
Otokoeshi: Patrinia villosa (name of flower; similar to
above, but with white flowers instead of yellow)
Shakunage: Rhododendron (name of flower)
Sazanka: Sasanqua (name of flower; camellia)
Housenka: Balsam (garden)
Kotegaeshi: Forearm return
=============
Ayako
=============
Oshioki: Punishment
=============
Manami
=============
Neko Rocket Punch: Cat Rocket Punch
Gorogoro Attack: Purring Attack
Banzai Attack: "Cheers" Attack
Neko Chotto Ranbu: Cat Short Time Wild Dance
Gottsui Neko Rocket Punch: Really, Really Cat Rocket Punch
Ultra Gorogoro Attack: Ultra Purring Attack
Dadakko Punch: Spoiled Brat's Punch
=============
Jun
=============
Nagesute German: Throwaway German (Suplex)
Suichokurakka DDT: Vertical Fall DDT
=============
Elirin
=============
Elirin Tsuutenkaku-otoshi: Elirin Skyscraper Drop
Elirin Sanrenbu: Elirin Triple Dance
=============
Kaori
=============
Ressenshuu: Sharp Splitting Kick
Enkenfu: Swallow (bird) Axe Blade
Ryuurentai: Dragon Repeating Thigh
Rasengeri: Screw Kick
Shuugeki: Kick(ing) Attack
Retsuzandou: Violent Slash Work
Sanshuu: Dispersal Kick
=============
Saki
=============
Tetsu: Engraving (this is a outdated kanji)
Shoku: Eclipse
Ryou: Pillage
Sen: Drill/Pierce
Ren: (Metal) Refining
Homura: Blaze
Mizuchi: (Yellow) Dragon (this is an outdated kanji)
Betsu: Glance
----------------------------------End Notes-----------------------------------
The following items were used as sources for this document:
Gamest Mook EX Series No. 66: Advanced V.G. 2 Graphical Manual
Advanced V.G. 2 (Playstation - JP)