Advanced Variable Geo 2
Character Profiles FAQ 1.0
by Batsu, The Doctor of Punishment ([email protected])

-------------------------Version History--------------------------------------

1.0: Initial version.

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_________________________Legal Disclaimers____________________________________

All characters and likenesses (c) 1998 TGL. All rights reserved.
The author of this document does not claim the intellectual property within
as his own.

This document (c) 2002 Batsu, The Doctor Of Punishment.
It is free to be reprinted on any website, including GameFAQs, provided that
the document does not include any embedded ad banners or adware scripts.


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____________________________Introduction______________________________________


Advanced V.G. (Variable Geo) 2 is the latest in a string of all-female 2D
fighting games that first saw daylight on the PC Engine, and since have moved
on to other platforms such as the Super Famicom (SNES), PC, and Playstation.
There is also an anime based on the game, and some of the PC-based titles are
notorious for the "hentai" scenes that are included. No such scenes exist in
the Playstation versions of the V.G. games. In this installment, Yuka and
company go after the evil deeds of Miranda, Reimi's mother, and the real
"brains" behind the Variable Geo Tournament. This game also introduces three
new characters: Kyoko, Saki, and the sub-boss, Material.

This document is a collection of the character profiles from this game, and
where applicable, a description of their endings.


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==============================================================================

                        Character Profiles

==============================================================================



==============================================================================
                       Tamao Mitsurugi
==============================================================================
Occupation:             3rd-year student at prefectural middle school "M"
Age:                    14
Birthdate:              December 6 (Sagittarius)
Bloodtype:              AB
Height:                 150 cm
Three Sizes (B-W-H):    77-53-81 (cm)
Hometown:               Shizuoka prefecture
Fighting Skill:         Karate (unknown school/style)
Signature Move:         Kikoudan
Belongs To:             Silver Parrot (part-time service)
Hobbies:                Collecting "Character Goods", fortune telling
Favorite Things:        "Yuka-senpai" (Yuka Takeuchi, the protagonist), fighting
                       games
Disliked Things:        Tomatoes, karaoke
Voice Actress:          Chinami Nishimura
Profile:                A first-time participant in Variable Geo. She's catching
                       the most attention during this tournament due to the
                       fact that she's the youngest V.G. competitor ever. She
                       moves before she thinks, making her a bit of a spirited,
                       clutzy person; perhaps it is because of this reason that
                       people tend to like her. Last year, after seeing Yuka in
                       action, she decided to take on fighting (karate) with
                       all the yearning in her heart; now she has taken several
                       techniques in Yuka's style. She says that she's
                       learned by watching others, but...
Ending:                 Tamao wins against the one to whom she aspires, Yuka
                       Takeuchi. After the battle, Yuka asks why Tamao is using
                       her techniques in a way that seems like she minds other
                       people doing so. Tamao responds that she just learned
                       them by watching her, and a bittersweet smile crosses
                       Yuka's face. Yuka takes Tamao in as an understudy after-
                       ward, with a promise to compete in the next VG.
Fighting Techniques:    Kikoudan -
                               A projectile in the vein of the "Hadouken",
                               an imitation of Yuka's own technique; since
                               it is an imitation, it does not travel full-
                               screen (the weak variant has more in common
                               with Dan Hibiki (Street Fighter)'s "Gadouken").
                               (Can be powered up into a Super Technique.)

                       Souryuugeki -
                               A jumping, rising uppercut in the vein of the
                               "Shoryuken".
                               (Can be powered up into a Super Technique.)

                       Kuusenkyaku -
                               Tamao jump-kicks her opponent; the "strong"
                               variant does 3 revolutions. Similar to Dan
                               Hibiki (Street Fighter)'s Dankuukyaku.
                               (Can be powered up into a Super Technique.)

                       Pokopoko Midareuchi -
                               Tamao jumps up onto her standing opponent's
                               shoulders, and rapidly punches at her head.

                       A~ndo Punch -
                               After performing the Pokopoko Midareuchi, Tamao
                               jumps down and rushes forward with a straight
                               punch to her opponent.

                       A~ndo Kick -
                               After performing the Pokopoko Midareuchi, Tamao
                               brings her legs back and kicks her opponent in
                               the head.

                       Seoi Nage -
                               Tamao's normal throw; an over the shoulder toss.

                       Lightning Crash (Super Technique) -
                               Tamao brings her arms back and fires a large,
                               green beam of energy to her opponent.

==============================================================================
                       Yuka Takeuchi
==============================================================================
Occupation:             3rd-year (senior) at city academy "T"
Age:                    18
Birthdate:              August 7 (Leo)
Bloodtype:              A
Height:                 163 cm
Three Sizes (B-W-H):    88-59-88 (cm)
Hometown:               Tokyo metropolitan area
Fighting Skill:         Kyokushin Karate
Signature Move:         Kikoudan
Belongs To:             Hanna Miller's (part time service)
Hobbies:                Video games, making sweets
Favorite Things:        Fruit, video games
Disliked Things:        Greasy middle aged men, cowards
Voice Actress:          Yukana Nogami
Profile:                A sporty girl who has a refreshing, strong sense of
                       justice. She is beloved by both underclassmen and her
                       classmates at school. She is a  4th-dan black-belt
                       practicioner of Full-Contact rules karate. After the
                       last VG, she quit going to the dojo. Now, while she
                       mainly takes time alone to compile all that she's
                       learned, she seems to be thinking about something.
Ending:                 In the last battle against one Saki Shinjo, Yuka emerges
                       as the victor.  Seeing the way Saki fought opened her
                       eyes, and forced her to put more effort into the fight.
                       However, without losing her focus on Saki, the resurgent
                       Yuka challenges her to another fight. Now that she can feel
                       her greatest weakness, Yuka sets off on her own training
                       journey...
Fighting Techniques:    Kikoudan -
                               A projectile in the vein of the "Hadouken".
                               (Can be powered up into a Super Technique.)

                       Souryuugeki -
                               A jumping, rising uppercut in the vein of the
                               "Shoryuken".
                               (Can be powered up into a Super Technique.)

                       Idatensoku -
                               Yuka performs a powerful standing, spinning
                               roundhouse kick.
                               (Can be powered up into a Super Technique.)

                       Ipponseoi -
                               Yuka's normal throw; an over the shoulder toss.

                       Kikourendan (Super Technique) -
                               Yuka throws three "Kikoudan" projectiles instead
                               of one.

                       Kiryuu-Idatengeki (Super Technique) -
                               Yuka throws a "Kikoudan" projectile to stun the
                               opponent, then follows up with a Idatensoku,
                               and ends with a Souryuugeki.

                       Kyuukyoku Kikoudan (Super Technique) -
                               A beam super based on her "Kikoudan" technique.

==============================================================================
                       Satomi Yajima
==============================================================================
Occupation:             3rd-year (senior) at city academy "T"
Age:                    17
Birthdate:              October 22 (Libra)
Bloodtype:              O
Height:                 154 cm
Three Sizes (B-W-H):    78-51-82 (cm)
Hometown:               Tokyo
Fighting Skill:         Kyokushin Karate
Signature Move:         Kaenzan
Belongs To:             Bikkuri Monkey (part-time service)
Hobbies:                Cooking, training
Favorite Things:        Effort, her little brother Daisuke
Disliked Things:        Poverty, betrayal
Voice Actress:          Miki Nagasawa
Profile:                As both her parents died in a traffic accident, she
                       earns money for living expenses and school tuition by
                       working part-time jobs while caring for her younger
                       brother. She goes to the same school as Yuka and also
                       trains in the same dojo as she does; they've become
                       friends this way. Her personality is hot-blooded and
                       impulsive, straight-forward. Recently, she's been
                       teaching elementary school students at  the dojo.
Ending:                 Satomi stands victorious over Yuka, but Yuka is
                       different than she usually is. Satomi worries that
                       Yuka has not been fighting at 100% strength. After get-
                       ting a lecture from Satomi's little brother Daisuke,
                       Yuka is determined to reach those heights and more. As a
                       result, to catch up with Yuka's aspirations, Satomi
                       returns to training.
Fighting Techniques:    Kaenzan -
                               Satomi jumps into the air, both arms splayed and
                               aflame.
                               (Can be powered up into a Super Technique.)

                       Gokuenshou -
                               Satomi brings her flaming heel down on her opponent
                               in a kick.
                               (Can be powered up into a Super Technique.)

                       Shinkuu Karatake-wari -
                               Satomi jumps into the air and brings her arm
                               down in a flaming chop.
                               (Can be powered up into a Super Technique.)

                       Shinkuu Karatake-tsuika -
                               After performing the Shinkuu Karatake-wari,
                               Satomi brings her arm up in a flaming backhand
                               strike to her opponent.

                       Ouhou -
                               Satomi performs a backhanded strike similar to
                               the Shinkuu Karatake-tsuika, but there is no
                               flame. An overhead hit.

                       Daisharin-nage -
                               Satomi's normal throw; grabbing the front of her
                               opponent, she rolls forward and slams them down,
                               balancing on one leg afterward.

                       Hissatsu Kyokushin-ken (Super Technique) -
                               Satomi's whole body catches aflame as she
                               performs a lethal striking combination on her
                               opponent.
==============================================================================
                       Chiho Masuda
==============================================================================
Occupation:             3rd-year (senior) at private high school "A"
Age:                    17
Birthdate:              April 2 (Aries)
Bloodtype:              B
Height:                 165 cm
Three Sizes (B-W-H):    83-59-85 (cm)
Hometown:               Tokyo metropolitan area
Fighting Skill:         Yagyu-ninjutsu as well as bone-breaking methods
Signature Move:         Shisenken
Belongs To:             CASO (part-time service)
Hobbies:                Tea, flowers
Favorite Things:        Boiled tofu, Japanese confectionery
Disliked Things:        Her grandfather (Atsuyuki), spicy things
Voice Actress:          Youko Asada
Profile:                As her family is directly descended from the Yagyu ninja
                       clan, she remembers being forced into the training of
                       many "shinobi" techniques since she was a small child.
                       She befriended Kyoko around this time. She speaks in a
                       way that is almost "mannish" and tends to be blunt. She
                       generally doesn't let her guard down to the people
                       around her.
Ending:                 After her victory, Chiho returns to her village. But
                       in a move that defied her grandfather, Chiho quietly
                       confesses that before she enters the world of the
                       "shinobi", there are some things she wishes to do. Her
                       grandfather Atsuyuki considers her request, and allows
                       her to leave the village to do what her heart desires
                       until the spring after she turns 25. Chiho will return
                       to the village then, with a smile, having lived out her
                       dreams.
Fighting Techniques:    Shisenken -
                               Chiho swipes her arm backwards, and a rose-hued
                               bullet of energy sails forward. On the super
                               variant, three bullets instead of one sail
                               forward.
                               (Can be powered up into a Super Technique.)

                       Hiengeki -
                               Chiho punches her arm forward and charges toward
                               her opponent, aided by a rose-hued "shield" of
                               energy.
                               (Can be powered up into a Super Technique.)

                       Kubikiri-nage -
                               One of Chiho's normal throws; holding her oppo-
                               nent around her neck, Chiho flips her over and
                               down before her.

                       Tomoe-nage -
                               One of Chiho's normal throws; holding her oppo-
                               nent by the shoulders, she rolls backward and
                               kicks her near leg out into the air, tossing her
                               opponent overhead.

                       Enrakusatsu -
                               Chiho tosses her opponent into the air verti-
                               cally, while rolling onto her back.

                       Hanmou-otoshi -
                               After performing the Enrakusatsu, Chiho grabs
                               her airborne opponent and drops her down onto
                               her head vertically. This is also done as an
                               air throw.

                       Senshuujin -
                               After performing the Hanmou-otoshi, Chiho leaps
                               to the side and kicks her opponent on the re-
                               bound, before she can fall to the floor.

                       Zaneijin (Super Technique) -
                               Chiho splits into several "images", allowing her
                               attacks to take multiple hits.

                       Geneijin (Super Technique) -
                               Chiho gains a speed boost, as her figure is
                               trailed by a rose-hued afterimage.

                       Shin Kuugazan (Super Technique) -
                               Chiho poses, then "teleports" above her opponent
                               to slash her from above, leaving swirling leaves
                               in her wake.

==============================================================================
                       Kyoko Kirishima
==============================================================================
Occupation:             3rd-year (senior) at private high school "T"
Age:                    17
Birthdate:              February 12 (Aquarius)
Bloodtype:              A
Height:                 169 cm
Three Sizes (B-W-H):    84-58-87 (cm)
Hometown:               Kagoshima prefecture
Fighting Skill:         Kirishima-style jujutsu
Signature Move:         Kirishima-style Ominaeshi
Belongs To:             Tougemichi (part-time service)
Hobbies:                Aroma therapy, Scuba diving
Favorite Things:        Techno music, Herb tea
Disliked Things:        Dogs, talkative people
Voice Actress:          Mari Maruta
Profile:                The third generation-successor of Kirishima-style ju-
                       jutsu, invented by her grandfather. She's argumentative
                       and prefers to be alone. As her heritage is one splinter
                       of Chiho's Masuda clan, she has entered VG to honor the
                       request of Chiho's grandfather Atsuyuki, to reunite with
                       her "old childhood friend". Kyoko doesn't especially get
                       along with Chiho.
Ending:                 After beating Chiho, Kyoko stands her ground. As per her
                       orders, she seeks to bring Chiho back to her village,
                       but decides to see Chiho, on her way out. It seems Chiho
                       was going to leave the village, but return some years
                       later. Kyoko and Chiho were promised to fight together
                       as heirs to their family line, but for now they would
                       begin to take seperate paths.
Fighting Techniques:    Ominaeshi -
                               A forward palm strike. The super version
                               combines this hit and that of the following
                               Otokoeshi.
                               (Can be powered up into a Super Technique.)

                       Otokoeshi -
                               Following the Ominaeshi, Kyoko adds an elbow
                               strike.

                       Shakunage -
                               Kyoko makes a defensive pose. If she is
                               attacked, then she will counter the strike with
                               a throw.

                       Sazanka -
                               Kyoko leaps into the air and tosses an airborne
                               opponent to the ground.
                               (Can be powered up into a Super Technique.)

                       Kotegaeshi -
                               Kyoko's normal throw; holding her opponent by
                               the hand, she turns to the side and flips her
                               over onto her back.

                       Jinchouge -
                               A judo throw in which she sweeps her opponent's
                               leg out from under her, and tosses her forward.
                               (Also known as the "Oosotogari".)

                       Housenka (Super Technique) -
                               Starting with a "Jinchouge", Kyoko slams her
                               opponent from side to side, ending with an
                               upward, rapid-fire palm strike combination.

==============================================================================
                       Ayako Yuuki
==============================================================================
Occupation:             Freeter (a term that means someone who may have a coll-
                       ege diploma, but instead of pursuing a career, may hold
                       menial/part-time jobs to support a free lifestyle out-
                       side of the "corporate" world)
Age:                    20
Birthdate:              November 29 (Sagittarius)
Bloodtype:              B
Height:                 163 cm
Three Sizes (B-W-H):    85-54-88 (cm)
Hometown:               Kyoto metropolitan area
Fighting Skill:         Her own style of dance fighting
Signature Move:         Rave Storm
Belongs To:             SoTO (part-time service)
Hobbies:                Music appreciation, dancing
Favorite Things:        Catching the attention of others, Yokozuna Ramen
Disliked Things:        Earthquakes, people that stand out more than she does
Voice Actress:          Yuri Amano
Profile:                She loves dancing and standing out in the crowd. A
                       "playgirl" that's always going in and out of the club.
                       Recently she hasn't been able to get comfortable, being
                       busy and what not, and hasn't been in the clubs very
                       much. She normally looks to be absent minded, but uses
                       her speedy techniques in battle to make fun of her oppo-
                       nent. She says that it's just like her own style of
                       dance, but...
Ending:                 After defeating Satomi, Satomi berates Ayako for running
                       away from home. After returning home and conversing with
                       her mother, Ayako, as expected, turned down the
                       responsibility of moving up to being the "iemoto" (head)
                       of her family's traditional Japanese dancing school to
                       much displeasure from her mother. After being dis-
                       inherited and leaving her home behind, the spirited
                       Ayako could be seen volunteering at disaster area...
Fighting Techniques:    Mach Spin -
                               Ayako hits the ground and performs a breakdance
                               "windmill" with both legs outstretched, then
                               soars upward, kicking both legs into the air
                               for the final blow.
                               (Can be powered up into a Super Technique.)

                       Rave Storm -
                               Ayako cartwheels forward, bringing her heel
                               (which is awash in pink-hued energy) down upon
                               every turn.
                               (Can be powered up into a Super Technique.)

                       Tornado Attack -
                               Ayako flies forward and performs a mid-air
                               somersault, ending on the ground with a low
                               kick.

                       Tornado Franken -
                               During the somersault portion of the Tornado
                               Attack, Ayako kicks her legs out, wraps them
                               around her opponent's head and flips them up
                               and over with a pro-wrestling-style "Franken-
                               steiner" throw.

                       Tornado Fan Chop -
                               While attempting the Tornado Franken, if Ayako
                               is out of range, she will bring down her fan
                               instead to strike the opponent.

                       Oshioki -
                               Ayako's normal throw. She grabs her opponent
                               and slaps her silly.

                       Final Tornado Illusion Crisis (Super Technique) -
                               Ayako performs a handstand and lifts her oppo-
                               nent into the whirlwind created by the swirling
                               of her legs above.

                       Spiral Dive (Super Technique) -
                               Essentially another "power up" of the Mach Spin,
                               Ayako drags her opponent with her into the air,
                               and then after coming down, spins upon her prone
                               body, grinding her heels into the opponent's
                               back.

==============================================================================
                       Manami Kusunoki
==============================================================================
Occupation:             2nd-year (junior) at prefectural girl's high school "K"
Age:                    16
Birthdate:              March 3 (Pisces)
Bloodtype:              O
Height:                 143 cm
Three Sizes (B-W-H):    75-57-79 (cm)
Hometown:               Hyougo prefecture
Fighting Skill:         A mystery
Signature Move:         Neko Rocket Punch
Belongs To:             Fushiya (part-time service)
Hobbies:                Film appreciation, reading, cosplay
Favorite Things:        Her mother's homemade cookies, picture books
Disliked Things:        Ghosts, pimentos
Voice Actress:          Kae Araki
Profile:                She doesn't have any techniques that she particularly
                       memorizes, but she's strong anyway. She may fight like a
                       little kid, but the truth is that she's really a high-
                       school student. She made the "Neko Glove" she wears on
                       her arm herself; she's followed around locally like she
                       lives the life of an idol.
Ending:                 With the prize money, Manami could grant her heart's
                       wishes. Her wish was to build a house out of sweets and
                       candy...not just a house, but a giant palace-styled
                       home. Soon, the house was completed, and she was elated,
                       but the next day, it was brought down by an earthquake.
                       Ayako and Elirin stopped by to comfort her, but Manami
                       couldn't stop crying.
Fighting Techniques:    Neko Rocket Punch -
                               Manami releases the "cat paw" gloves from her
                               hand like a yo-yo to crash into her opponent.

                       Gorogoro Attack -
                               Manami curls into a little ball and rolls into
                               her opponent.
                       (Can be powered up into a Super Technique.)

                       Gorogoro Attack 2 -
                               Same as the Gorogoro Attack, but starts from
                               the ground, and moves upward at a 45 degree
                               angle.

                       Banzai Attack -
                               Manami stretches her out in a happy cheer and
                               sails toward her opponent.

                       Dadakko Punch -
                               Manami's normal throw. She holds onto her oppo-
                               nent and shakes her violently, hitting her
                               several times in the process.

                       Neko Chotto Ranbu -
                               Manami's command throw. She performs a short
                               string of kicks and punches onto her opponent.

                       Gottsui Neko Rocket Punch -
                               A powering up of Manami's normal Neko Rocket
                               Punch; Manami's gloves grow larger and then
                               sail into the opponent for mega damage.

                       Ultra Gorogoro Attack -
                               Manami curls into a ball and spins on the
                               ground, before pouncing on her opponent as a
                               tiger might. If charged long-enough, this
                               technique does mega damage.


==============================================================================
                       Jun Kubota
==============================================================================
Occupation:             First-year student (freshman) at American national uni-
                       versity "F"
Age:                    18
Birthdate:              November 18 (Scorpio)
Bloodtype:              AB
Height:                 172 cm
Three Sizes (B-W-H):    85-60-86 (cm)
Hometown:               Kanagawa prefecture
Fighting Skill:         Wrestling
Signature Move:         Kubota Buster
Belongs To:             Ska Lark (part-time service)
Hobbies:                Collecting stuffed toys, watching sports games
Favorite Things:        Stuffed toys, Chocolate sundaes
Disliked Things:        Weak men, cockroaches
Voice Actress:          Chiharu Tezuka
Profile:                In high school, she was in the wrestling club. She was
                       slated to compete in the Olympics, but after she simply
                       called it a "pain in the neck", her career ended there.
                       After graduating high school, she immediately left for
                       the U.S.A. by herself. She entered national university
                       "F" and majors in studies such as astrophysics and fluid
                       mechanics. For this VG, Jun has come back home tempo-
                       rarily, and put in an application at the cafe where she
                       once used to work part-time.
Ending:                 After beating Yuka, Jun and Yuka take a moment to
                       breathe. This wasn't anything to do with the fight the
                       two of them just had, but because of the strange satis-
                       faction the two of them had participating in the VG
                       Tournament.
                       More than talking with each other, Jun and Yuka seem to
                       understand each other more with fisticuffs -- perhaps
                       that is Jun's way of expressing her true feelings.
Fighting Techniques:    Earthshaker -
                               Jun punches the ground, and a wave of energy
                               spouts out to hit the opponent.
                               (Can be powered up into a Super Technique.)

                       Kubota Buster -
                               Jun grabs her opponent, then leaps skyward,
                               bringing her opponent down in an Argentine
                               Back Breaker (also known as the "Torture
                               Rack"; the opponent is lying face up on
                               Jun's shoulder).

                       Kubota Sway -
                               As the name implies, Jun moves out of the way
                               to dodge an opponent's attack.

                       Kubota Lariat -
                               Jun rushes forward, extends her arm, and
                               strikes her opponent across the neck and
                               shoulders with a clothesline.

                       Kubota Press -
                               While airborne, Jun falls onto her opponent
                               with a body splash (not unlike Jimmy Snuka's
                               "Superfly Splash" or Val Venis (WWF)'s "Money
                               Shot" attack).

                       Nagesute German -
                               From behind the opponent, Jun applies a waist-
                               lock and "bridges" her body backwards, throwing
                               her opponent onto her upper back with a German
                               Suplex. A normal throw.

                       Suichokurakka-shiki DDT -
                               Jun lifts her opponent as if attempting a verrt-
                               ical suplex, but instead drops her opponent on
                               her head and neck. Known as the Brainbuster DDT
                               in the West. A normal throw.

                       Kubota Special (Super Technique) -
                               After performing two successive German Suplexes,
                               Jun lifts her opponent up for a Kubota Buster.
                               Jun makes a victorious pose afterward.

                       Kubota Shuttle (Super Technique) -
                               Jun charges all of her strength into her fist,
                               and rushes forward with a Kubota Lariat so
                               powerful, her opponent goes airborne.

==============================================================================
                       Eleanor Goldsmith
==============================================================================
Occupation:             Waitress at The Rival
Age:                    21
Birthdate:              May 28 (Gemini)
Bloodtype:              A
Height:                 160 cm
Three Sizes (B-W-H):    92-57-88 (cm)
Hometown:               Osaka metropolitan area (both parents are American)
Fighting Skill:         Self-styled fighting
Signature Move:         Elirin Fire
Belongs To:             The Rival
Hobbies:                Karaoke, watching Formula 1 racing
Favorite Things:        Osaka, Jun (Kubota)
Disliked Things:        Kantou-ben (Dialect spoken in eastern Japan, including
                       Tokyo -- often considered "standard" Japanese), Nattou
                       (fermented soybeans), indecisiveness
Voice Actress:          Miyuki Matsushita
Profile:                Her nickname is "Elirin (Elly-Lynn?)" (or maybe she just
                       calls herself that?). Though her parents are both blue-
                       eyed, blond-haired Americans, she is a naturalized,
                       genuine resident of Osaka, raised since infancy in the
                       Naniwa area. She holds no concept of "inside" and "out-
                       side" and clearly states her own likes and dislikes
                       without restraint. Her (paternal) grandmother lives in
                       Texas, and is doing well.
Ending:                 Elirin is happy, because now that she has defeated Jun,
                       Jun will honor the promise she made before the fight and
                       grant her a favor. Because Elirin can't speak English
                       (a fact of which, because Elirin is blond-haired and
                       blue-eyed, Jun makes fun), she wants Jun to come with
                       her to visit her grandmother (who lives in the USA) and
                       serve as a translator. Jun accepts, but finds out (after
                       the fact) that Elirin really brought her to the USA to
                       introduce Jun to her grandmother as her "girlfriend"
                       (a claim to which Jun takes major offense once she reads
                       Elirin's letter to her grandmother -- Jun, despite her
                       use of masculine Japanese, insists that she is FEMALE,
                       implying that she's not interested in other women that
                       way).
Fighting Techniques:    Elirin Fire -
                               Elirin removes the cigarette lighter from her
                               cleavage (...) and lets loose a sizable flame
                               onto her opponent.
                               (Can be powered up into a Super Technique.)

                       Elirin Tsuutenkaku-otoshi -
                               Elirin leads in with a jumping knee lift, bring-
                               ing her opponent airbone, then smacks her oppo-
                               nent, bringing her down.
                               (Can be powered up into a Super Technique.)

                       Elirin Mach Punch -
                               A rapid-fire punch, not unlike E.Honda (Street
                               Fighter)'s Hundred Hand Slap technique.
                               (Can be powered up into a Super Technique.)

                       Elirin Chop -
                               Elirin brings down her hand (which is awash in
                               golden-hued energy) upon her opponent while
                               leaning over, for an overhead attack.

                       Elirin Sanrenbu -
                               Satomi performs two elbow strikes in succession,
                               then extends her leg out for a shuffle side
                               "superkick". A multi-part technique.

                       Elirin Dynamic -
                               A normal throw; Elrin reaches around her oppo-
                               nent's head and neck from in front of her
                               opponent, and tosses her forward in a "snap-
                               mare".

                       Elirin Smash (Super Technique) -
                               From close range, Elirin performs a lethal,
                               rapid-fire punching and kicking combo onto her
                               opponent.

==============================================================================
                       Kaori Yanase
==============================================================================
Occupation:             2nd-year student at private junior college "F"
Age:                    19
Birthdate:              September 7 (Virgo)
Bloodtype:              O
Height:                 159 cm
Three Sizes (B-W-H):    84-58-87 (cm)
Hometown:               Chiba prefecture
Fighting Skill:         Tae Kwon Do
Signature Move:         Ressenshuu
Belongs To:             Mohi-kan (part-time service)
Hobbies:                Collecting PC correspondence (E-mail), violin
Favorite Things:        Onsen (hot springs), ice cream
Disliked Things:        Dirty (minded/acting/living) people, raw fish
Voice Actress:          Yuri Shiratori
Profile:                The runner-up in the VG tournament before last. Both
                       times that she lost in the tournament, it was to Reimi
                       Jahana. Since she was about 3 years old, she has been
                       going to a Tae Kwon Do dojo, and with a prodigal
                       fighting sense, she's amassed several trophies with her
                       true abilities. Though, it looks like she's rather
                       awkward with the opposite sex. The computer terminal she
                       uses is her own personal computer (a custom made model
                       she calls "D-G"); on it, she stores all the data on the
                       V.G. competitors.
Ending:                 Kaori finally wins against Reimi, one whom she could
                       never defeat in the past, no matter what she did. Though
                       Reimi said that today was different than before (meaning
                       the help she had been given by the mysterious "HIRO", a
                       man claiming to be a fan of Kaori's, before the match
                       did not necessarily help her), Reimi gave her the iden-
                       tity of the one with whom she had been collaborating,
                       one Kanehiro Kijima. Kaori thanks him for helping her
                       defeat Reimi.
Fighting Techniques:    Ressenshuu -
                       Kaori performs a standing roundhouse, leaving a bullet
                       of violet energy in its wake. On the super variant,
                       Kaori adds a jumping spin kick and another violet
                       bullet to follow.
                       (Can be powered up into a Super Technique.)

                       Enkenfu -
                       Kaori performs a jump kick toward her opponent. The
                       strong variant hits for 2 hits, to the weak variants
                       one, and the super version hits for several more, ending
                       in a mid-air downward heel thrust.
                       (Can be powered up into a Super Technique.)

                       Rasengeri -
                       From above, Kaori drills into her opponent by spinning
                       her descending frame as she kicks downward with both
                       legs.

                       Shuugeki -
                       From above, Kaori stomps upon her opponent's head.

                       Sanshuu -
                       Kaori's normal throw; this is a repeated knee strike to
                       her opponent's midsection.

                       Ryuurentai -
                       Kaori's command throw; after two knee strikes, Kaori
                       kicks upward before swinging her leg in a mid-air
                       kick to her opponent.

                       Retsuzandou -
                       Kaori begins with a rapid-fire string of kicks onto her
                       opponent, and ends with a string of mid-air stomps that
                       carry her opponent upward, ending with a final kick to
                       bring her down.


==============================================================================
                       Reimi Jahana
==============================================================================
Occupation:             Third-year (junior) at private women's institute "S"
Age:                    20
Birthdate:              February 27 (Aquarius)
Bloodtype:              B
Height:                 165 cm
Three Sizes (B-W-H):    85-56-87 (cm)
Hometown:               U.S.A.
Fighting Skill:         Martial Arts
Signature Move:         Burning Rose
Belongs To:             Jahana Group (leader)
Hobbies:                Chess, driving
Favorite Things:        Fame, beauty, hot milk
Disliked Things:        Ugliness
Voice Actress:          Kumiko Watanabe
Profile:                VG Grand Champion for three consecutive years. She leads
                       the Jahana group, a multi-national enterprise. However,
                       the real power is held tightly by her mother, Miranda.
                       Once she was taught her mother's unusual talent in
                       martial arts, from her Japanese father, she learned the
                       techniques of spirit through Zen meditation, and put it
                       all together in her own way. She's proud; in her heart,
                       mind, and to herself and others, she is a true "queen".
                       This time she has joined VG as a regular entrant,
                       against the wishes of the executive committee.
Ending:                 After defeating Yuka, Reimi is back on top of the world.
                       But upon returning to her lead position in the Jahana
                       group, Reimi finds herself bored with the business
                       world; during an important business meeting she rudely
                       regards the people within, and she's scolded (rather,
                       slapped in the face) by her subordinate, Washio. After-
                       ward, in a conversation with her father, she asks him
                       how he met her mother. He begins to tell the story of
                       how he was a poor student, and she was the only daugh-
                       ter of a wealthy family...
Fighting Techniques:    Burning Rose -
                               Reimi swings her arm upward, and a "wall" of
                               rose-hued energy sails into the opponent.
                               (Can be powered up into a Super Technique.)

                       Rose Stinger -
                               Enveloped by a stream of rose-hued energy, Reimi
                               rushes into her opponent, both arms outstretched.
                               (Can be powered up into a Super Technique.)

                       Hurricane Rose -
                               Reimi performs a standing somersault kick, not
                               unlike Guile (Street Fighter)'s "Flash Kick".
                               The super version performs two in succession.
                               (Can be powered up into a Super Technique.)

                       Guillotine Throw -
                               Reimi's normal throw; she jumps up to her oppo-
                               nent's shoulders, then flips forward, slamming
                               her opponent to the ground.

                       Griffon Nail (Super Technique) -
                               Reimi rushes into her opponent, grabs her, then
                               takes her airborne and offscreen. She then comes
                               crashing back down to earth, enveloped in a
                               rose-hued energy pillar, slamming her opponent
                               face-first to the ground.

==============================================================================
                       Saki Shinjo
==============================================================================
Occupation:             Unknown
Age:                    24
Birthdate:              May 10 (Taurus)
Bloodtype:              AB
Height:                 172 cm
Three Sizes (B-W-H):    88-59-90 (cm)
Hometown:               Unknown (nowadays she lives somewhere in Japan)
Fighting Skill:         Unknown
Signature Move:         Unknown
Belongs To:             Jahana Group (a guest of honor/special invitation entry)
Hobbies:                (Private)
Favorite Things:        Fighting
Disliked Things:        Weak people
Voice Actress:          Mari Mashiba
Profile:                A special guest of the Jahana Group's VG executive comm-
                       ittee. She is a true lady of character. Her past, her
                       nationality, and so on are a mystery. A sadistic type
                       who takes delight in heartlessly beating her opponent
                       down; In the preliminary contests, she drove many
                       contestants to a point where they were unable to rise
                       again.
Ending:                 After defeating Reimi, Saki is pleased to see Reimi's
                       mortified face. Though, not satisified with Reimi, who
                       failed to live up to the hype in her eyes, Saki sets
                       her sights on Yuka next. Who will be victorious in that
                       battle...?
Fighting Techniques:    Tetsu -
                               Saki lunges forward, raking her nails into her
                               opponent.
                               (Can be powered up into a Super Technique.)

                       Ryou -
                               Saki jumps forward and performs a spinning
                               wheel kick onto her opponent.
                               (Can be powered up into a Super Technique.)

                       Shoku -
                               Saki jumps and performs a reverse spinning
                               wheel kick onto her opponent, sending her
                               opponent airborne.
                               (Can be powered up into a Super Technique.)

                       Sen -
                               Saki lunges forward and performs a double elbow
                               strike on her opponent.

                       Betsu -
                               Saki's normal throw; she slaps her opponent down
                               and then stomps on her repeatedly.

                       Ren -
                               Saki's command throw. Taking hold of her opponent,
                               they both go airborne, as Saki performs multiple
                               somersaults in the air before slamming her opponent
                               down.
                               (Can be powered up into a Super Technique.)

                       Homura (Super Technique) -
                               Saki laughs maniacally and jumps into the air,
                               tossing a "bomb" of energy that explodes in a
                               vertical pillar onto her opponent.

                       Mizuchi (Super Technique) -
                               Saki cartwheels forward, stunning her opponent
                               with a kick. She follows up with a "Ryou", then
                               a "Shoku" to send her opponent airborne. Saki
                               leaps after her opponent and kicks her down to
                               the ground from the opposite side.


==============================================================================
                       Material
==============================================================================
Occupation:             Unknown
Age:                    Unknown
Birthdate:              Unknown
Bloodtype:              Unknown
Height:                 Unknown
Three Sizes (B-W-H):    Unknown
Hometown:               Unknown
Fighting Skill:         Unknown
Signature Move:         Unknown
Belongs To:             Unknown
Hobbies:                Unknown
Favorite Things:        Unknown
Disliked Things:        Unknown
Voice Actress:          Tomoko Kotani
Profile:                Another sample created by Miranda for bio-elemental
                       research in the vein of K1 and K2 (from Advanced Vari-
                       able Geo). Material is less "human" than either K1 or
                       K2.  Since she is a clone, Material looks just like K2.
Ending:                 None
Fighting Techniques:    Thunder Spear -
                               Material extends her near palm, and a short
                               string of green lightning zaps her opponent.
                               (Can be powered up into a Super Technique.)

                       Thunder Bolt -
                               Material reaches to the sky, and a bolt of
                               green lightning falls upon her opponent from
                               above.
                               (Can be powered up into a Super Technique.)

                       Thunder Spark -
                               Material "charges" her spirit, which manifests
                               itself as a green field that surrounds her and
                               damages her opponent if she is near.

                       Psy-throw -
                               Material's normal throw. Lifting her opponent
                               off the ground without touching her, she slams
                               her to the opposite side.

                       Thunder Burst (Super Technique) -
                               Material sends a short wave of energy into her
                               opponent which deals sizable damage.

==============================================================================
                       Miranda Jahana
==============================================================================
Occupation:             Unknown
Age:                    48
Birthdate:              Unknown
Bloodtype:              Unknown
Height:                 Unknown
Three Sizes (B-W-H):    Unknown
Hometown:               Unknown
Fighting Skill:         Unknown
Signature Move:         Unknown
Belongs To:             Unknown
Hobbies:                Unknown
Favorite Things:        Unknown
Disliked Things:        Unknown
Voice Actress:          Yuko Kobayashi
Profile:                Reimi's mother, 48 years old, and the originator of the
                       Variable Geo exhibition and the Hybrid Projects. She
                       possesses both coldly beautiful looks and a personality
                       to match. Miranda is the true commanding force in the
                       Jahana Group. Due to having undergone bio-reconstruction
                       treatment, she appears to be 25-30 years old.
Ending:                 None
Fighting Techniques:    Death Stinger -
                               Similar to Reimi's Rose Stinger, Miranda rushes
                               into her opponent. When she connects, her oppo-
                               nent goes into the air vertically, leaving a
                               trail of green smoke.

                       Darkness Staff -
                               With a trail of green smoke behind her, Miranda
                               sails into her opponent for several hits.

                       Guillotine Throw Plus -
                               Miranda's normal throw; she grabs onto her
                               opponent's shoulders, and simply throws them over.

                       Twin Burn (Super Technique) -
                               Miranda reaches behind her head, charging her
                               power, and then brings her arms dawn, causing
                               green energy crystals to rise from the ground
                               and crash into her opponent.

                       Chaos Hurricane (Super Technique) -
                               Miranda begins with a standing somersault kick
                               that sends her opponent airborne. She then
                               appears above her airborne opponent and slams
                               both of her fists into her opponent's body,
                               sending her to the ground.

                       Nemesis Halo (Super Technique) -
                               Miranda lets out an angry yell as she becomes
                               enveloped in green-hued energy. The energy dis-
                               perses around her and surrounds her to about
                               half a screen's length to hit the opponent for
                               several hits.

------------------------------------------------------------------------------
Move Name Translations
------------------------------------------------------------------------------
=============
Tamao
=============
Kikoudan:                       Spirit Howl Bullet
Souryuugeki:                    Blue Dragon Attack
Kuusenkyaku:                    Air Spinning Leg
Pokopoko Midareuchi:            Up and Down (Movement) Wild Strike
A~ndo Punch:                    And Punch!
A~ndo Kick:                     And Kick!
Seoi-nage:                      Back/Shoulder Throw

=============
Yuka
=============
Kikoudan:                       Spirit Howl Bullet
Souryuugeki:                    Blue Dragon Attack
Idatensoku:                     Leg/Foot of The Swift Runner
Kikourendan:                    Spirit Howl Repeated Bullet
Kiryuu Idatengeki:              Demonic Dragon Swift Runner Attack
Kyuukyoku Kikoudan:             Ultimate Spirit Howl Bullet
Ipponseoi:                      One-time Over The Shoulder

=============
Satomi
=============
Kaenzan:                        Blaze Slash
Gokuenshou:                     Prison Blaze Heel
Shinkuu Karatake-wari:          Vacuum Straight Downward Split
Shinkuu Karatake-tsuika:        Vacuum Straight Downward Addition
Ouhou:                          Retribution
Hissatsu Kyokushin-ken:         Certain Kill Kyokushin (proper name; "Morning
                               Sun God") Fist)
Daisharin-nage:                 All-Out Effort Throw

=============
Chiho
=============
Shisenken:                      Violet Flash Blade
Hiengeki:                       Flying Swallow (Bird) Attack
Enrakusatsu:                    Extended Fall Kill
Hanmou-otoshi:                  Hanmou (proper name: "Meal Cord") Drop
Senshuujin                      Revolving Kick Blade
Zaneijin:                       Trace Gust
Geneijin:                       Phantom Gust
Shin Kuugazan:                  True Air Fang Slash/Cut
Kubikiri-nage:                  Neck Cutting Throw
Tomoe-nage:                     Huge Comma Design Throw

=============
Kyoko
=============
Ominaeshi:                      Patrinia (name of flower)
Otokoeshi:                      Patrinia villosa (name of flower; similar to
                               above, but with white flowers instead of yellow)
Shakunage:                      Rhododendron (name of flower)
Sazanka:                        Sasanqua (name of flower; camellia)
Housenka:                       Balsam (garden)
Kotegaeshi:                     Forearm return

=============
Ayako
=============
Oshioki:                        Punishment

=============
Manami
=============
Neko Rocket Punch:              Cat Rocket Punch
Gorogoro Attack:                Purring Attack
Banzai Attack:                  "Cheers" Attack
Neko Chotto Ranbu:              Cat Short Time Wild Dance
Gottsui Neko Rocket Punch:      Really, Really Cat Rocket Punch
Ultra Gorogoro Attack:          Ultra Purring Attack
Dadakko Punch:                  Spoiled Brat's Punch

=============
Jun
=============
Nagesute German:                Throwaway German (Suplex)
Suichokurakka DDT:              Vertical Fall DDT

=============
Elirin
=============
Elirin Tsuutenkaku-otoshi:      Elirin Skyscraper Drop
Elirin Sanrenbu:                Elirin Triple Dance

=============
Kaori
=============
Ressenshuu:                     Sharp Splitting Kick
Enkenfu:                        Swallow (bird) Axe Blade
Ryuurentai:                     Dragon Repeating Thigh
Rasengeri:                      Screw Kick
Shuugeki:                       Kick(ing) Attack
Retsuzandou:                    Violent Slash Work
Sanshuu:                        Dispersal Kick

=============
Saki
=============
Tetsu:                          Engraving (this is a outdated kanji)
Shoku:                          Eclipse
Ryou:                           Pillage
Sen:                            Drill/Pierce
Ren:                            (Metal) Refining
Homura:                         Blaze
Mizuchi:                        (Yellow) Dragon (this is an outdated kanji)
Betsu:                          Glance


----------------------------------End Notes-----------------------------------


The following items were used as sources for this document:

Gamest Mook EX Series No. 66: Advanced V.G. 2 Graphical Manual

Advanced V.G. 2 (Playstation - JP)