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      __ _  ___ ___    ___ ___  _ __ ___ | |__   __ _| |_  ( |¯| )¯¯¯) )
     / _` |/ __/ _ \  / __/ _ \| '_ ` _ \| '_ \ / _` | __| | | | | |¯ (
    | (_| | (_|  __/ | (_| (_) | | | | | | |_) | (_| | |_  ( |_| )  ¯) )
     \__,_|\___\___|  \___\___/|_| |_| |_|_.__/ \__,_|\__|  \___/|¯¯¯ /
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   |e|l|e|c|t|r|o|s|p|h|e|r|e| Spoiler-free FAQ/Walkthrough by Shotgunnova
    ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯  EMAIL: shotgunnova (@) gmail (do+) com
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| INDEX |¯
                                                                     ¯¯¯¯¯¯¯
   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TIPS N' TRICKS . . . . . . . . . . . . . . . . . . . . . . . . . . TPST
 III. WALKTHROUGH (MISSIONS) . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) Transport .................................................... WK01
      02) Interference ................................................. WK02
      03) Joint Maneuvers .............................................. WK03
      04) Megafloat .................................................... WK04
      05) Scramble ..................................................... WK05
      06) Target Acquisition ........................................... WK06
      07) Fragile Cargo ................................................ WK07
      08) Demilitarization ............................................. WK08
      09) Moonlight Flower ............................................. WK09
      10) Maze ......................................................... WK10
      11) Escort ....................................................... WK11
      12) Stratosphere ................................................. WK12
      13) Claustrophobia ............................................... WK13
      14) Reaching for Stars ........................................... WK14
      15) Guardian Angel ............................................... WK15
      16) Zero Gravity ................................................. WK16
      17) One-Way Ticket ............................................... WK17
      18) Bug Hunt ..................................................... WK18
      19) Blackbird .................................................... WK19
      20) Fjord ........................................................ WK20
      21) Counterterrorism ............................................. WK21
      22) ECM .......................................................... WK22
      23) Swarm ........................................................ WK23
      24) Damage Control ............................................... WK24
      25) Conspiracy ................................................... WK25
      26) Intercept .................................................... WK26
      27) Plumber ...................................................... WK27
      28) Pathfinder ................................................... WK28
      29) Ouroboros .................................................... WK29
      30) Search and Destroy ........................................... WK30
      31) Tunnel Vision ................................................ WK31
      32) Night Raven .................................................. WK32
      33) Geofront Attack .............................................. WK33
      34) Aurora ....................................................... WK34
      35) Electrosphere ................................................ WK35

  IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

      Planes ........................................................... PLNS
      Unlockables/Cheats ............................................... UNLK

   V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
 VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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                    ____          |  |          ____
   L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
   L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                 /  _    \________|__|________/    _  \
                / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> ( |_   _|   [SELECT]   [START]  |_|   (_)) <-- CIRCLE BUTTON
   PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
               )            ____        ____            (
              /            /    \      /    \            \
             (            (      ) __ (      )            )
              \         /\ \____/ /  \ \____/ /\         /
               \       /  \______/    \______/  \       /
                \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                           (L3)          (R3)

Ace Combat 3 is compatible with all normal controllers, including NeoCon
and digital (non-analog stick) controllers. Digital config can only be used
if the player lacks a DualShock 2 (or other analog stick) controller, or the
analog function is intentionally switched off. [Analog is on by default.]
 ___________ ______________________________ ________________________________
| BUTTON    | ANALOG CONFIG                | DIGITAL CONFIG                 |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D-Pad     | Move camera (at direction)   | Maneuvers (chosen direction)   |
| Start     | Un/pause game                | Un/pause game                  |
| Analog    | Toggle Analog mode           | ------------------------------ |
| Select    | Toggle 1st/3rd person POV    | Toggle 1st/3rd person POV      |
| Circle    | Fire missile-slot weapon     | Fire missile-slot weapon       |
| Square    | (Hold) display level map     | (Hold) display level map       |
| Triangle  | Cycle thru available targets | Cycle thru available targets   |
| X-Button  | Fire machinegun-slot weapon  | Fire machinegun-slot weapon    |
| L1 Button | Decelerate                   | Decelerate                     |
| L2 Button | Yaw Left                     | Yaw left                       |
| L3 Button | ---------------------------- | ------------------------------ |
| R1 Button | Accelerate                   | ------------------------------ |
| R2 Button | Yaw Right                    | ------------------------------ |
| R3 Button | Rear view (chosen direction) | ------------------------------ |
| L. Analog | Maneuver (chosen direction)  | ------------------------------ |
| R. Analog | Move camera (at direction)   | ------------------------------ |
|___________|______________________________|________________________________|

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II. TIPS N' TRICKS                                                       [THBS]
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Hey, greenhorns! Don't put a single hand on the missile launch button without
first knowing the basics! [If anyone has good ones to send in, drop 'em in my
email inbox and I'll stick 'em here.]

• Saving! Getting A/B Rank on all normal missions in the game will unlock a
  36th final mission, so if y'screw up an assignment, redo it until it's got
  a good marking; THEN, save.

• The most advantageous firing position is from behind the enemy while they
  are in a mid-turn and at similar altitude. They'll be slowing down, and
  the missiles have a higher chance of hitting because they're not working
  off some huge mismatch in height. Always try to achieve this positioning.

  The worst positioning, thus, would be about the exact opposite: enemy is
  heading towards you from an altitude extremely different than yours, and
  you're shooting from behind as you head straight up/down. Not only is
  this going to waste ammo 99% of the time due to outmaneuvering, but it's
  simply...stupid.

• Try to pace yourself on difficulty first off. The walkthrough is written
  in Normal Mode so that it's a balance, but go with easy if you have to.
  When you get better, try out Expert level.

• Don't pull your hair out trying to get "A" ranks! If you settle for B's,
  the 36th mission is still unlocked. Plus, y'can right performance issues
  by going into the simulator and doing better (and with better planes as
  well, which makes some of the harder, earlier mission goals more palatable).

                                                   _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
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01) Transport                                              [Expo City]   [WK01]
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     ### This walkthrough is written for Normal (medium) difficulty! ###

Difficulty : 2/10
Recommended: EF2000E Typhoon II
Unlocked --: MiG-33 Fulcrum SS

Only the EF2000E is unlocked initially and that son of a gun's a dogfighter,
which should help against the slower soon-to-be-destroyed transports flying
over restricted airspace. Weapons can't be changed yet...

############################################################################
HEAD'S-UP: To unlock the thirty-sixth mission, you (the player) must obtain
A- and B-ranks in all other (35) missions! Now's a good time to start... The
Mission Simulator is unlocked only by beating the game on Normal, however!
############################################################################

Long-time veterans should have the controls down pat, especially if they've
played later PS2 installments in the series -- they're basically the same.
Rookie pilots should use this chance to get familiarized, however. One thing
that differs from the newer AC games is that these planes are FAST...like,
2000+ m.p.h fast. When you're coming up behind a target, be careful not too
zoom past and waste missiles when the lock-on appears, as it's quite easy to
do so until y'get the hang of things. Similarly, if you brake too hard the
craft will stall and point nose-first at the ground, rather than a slow
plummet. If you're flying too low and y'stall, there won't be time enough to
recover speed and the army medics will be collecting you in tiny bite-sized
bits later on.

As for the mission itself, the first is always the easiest and this one's no
different. The R-501 transports are slow and lumbering, unable to fight back.
Their escort fighters (R201s) can definitely fight back but usually cruise at
about 1500 m.p.h. so that speed often lends itself to their missed attempts.
If the first four targets are not defeated within a reasonable time (3:00),
then the mission update's skipped and this run gets an automatic "D" ranking.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the transports deep-sixed, reinforcements will come from the south. One
target (R-101) and a bunch of similar escorts will try to engage the player
in some dogfighting as retribution for destroying their transports. There's
not a lot of challenge to this part; it's more of an introduction to the many
mission updates to follow. However, flying right into the sun is always gonna
be annoying...

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlock: MiG-33 Fulcrum SS

Defeat the first four targets in under 3:00 to get the mission update, then
defeat the final target. During all of this, defeat five other non-target
escorts to get "A" rank. At least five normal fighters appear in the update
portion, so feel free to ignore the others in the 1st part to cut down on
time. [The timer doesn't factor into the mission update part, mind you.]

Since there's no score system like in future ACs, a lot of the extra "oomph"
to hit a certain rank is done on a kill-based system. For instance, killing
five-plus bogies earns an "A"; killing two would earn a "C".

PLANE PLAY-BY-PLAY
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[x04] R-501 ----- Default
[x01] R-101 ----- Default
[x05] R-201 ----- Default [x3 Mission Update]
[x02] R-101 ----- Mission Update

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02) Interference                                       [Waiapolo Mts.]   [WK02]
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Difficulty : 3/10
Recommended: EF2000E Typhoon II (or MiG-33 Fulcrum SS)
Unlocked --: F/A-18U Hornet ADV

Once again, the Typhoon's the only plane up for this job...unless you gained
the Fulcrum SS doing the previous mission!

The mission goal is to destroy all the radar sites plaguing General Defense's
surveillance, and the mountainous region ain't making it any easier. As far
as air support goes, there's a pair of R-101s and R-201s flying around, but
that's pretty lightweight. If you check the pre-mission map, you'll see that
there is a 4:00 time limit -- this applies to the first eight targets. Should
the player not destroy them in within 3:59, then the mission update is skipped
and an inferior rank attributed. Naturally, to squeeze inside this time limit,
one should ignore the aircraft and concentrate solely on ground targets. [It
only takes one missile to destroy the targets, for reference.]

A good tip is to start from the north and work south, taking it slow to the
plane doesn't overshoot the target and waste time. Radarsites themselves have
no offensive capabilities, which is even more reason to not worry about

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Should the first eight (8) be defeated in an expedient fashion, then the
go-ahead to attack the northern base is given and the time limit is factored
out. The new set of victims includes a bridge and four base buildings. Two
of the buildings are set in dormant volcano cones, and the rims of them will
definitely trash missile lock-ons if the player fails to correct trajectories,
either by going slow and aiming down just over the rim or flying high and
doing a dive maneuver. Mission ends when all five structures are rubble.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
One must destroy at least 23 out of the 24 total enemies, which equates to
ten normal enemies (13 are targets). All normal defenses and aircraft appear
at once; no new ones are added in the update. However, the update is required
to break the quota since 5 targets are added at that time.

PLANE PLAY-BY-PLAY
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[x02] R-201 ----- Default
[x02] R-101 ----- Default
[x08] Radarsite - Default
[x05] AA Gun ---- Default
[x02] MSSL ------ Default
[x04] Base ------ Mission Update
[x01] Bridge ---- Mission Update

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03) Joint Maneuvers                                       [Chopinburg]   [WK03]
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Difficulty : 3.5/10
Recommended: MiG-33 Fulcrum SS -or- F/A-18U
Unlocked --: none

Based on the success in "Interference," the military has agreed to do joint
training exercises. Having a plane with good mobility is key here, so if you
have it, the F/A-18U is the clear winner. However, make that it isn't using
its ground (cruise) missiles because you'll want a good air-to-air missile
for this one. [The F/A's heavy guns have shorter range as well, so sticking
with the Vulcan may not be a bad idea either.]

The mission itself first requires the player to trail a friendly (Eagle+) at
no more than a 1000-foot radius. If it gets too far away, it's game over, so
be sure to keep "Pursue!" on the screen because that's a notification that
things are going well. [And no, you can't shoot this guy down.] He'll pull a
few basic and crazy diving/ascending maneuvers, but as long as he's within a
decent range, this part shouldn't that hard. Just be careful not to overshoot
when following him because slowing down means he may get a bigger lead -- be
sure to check your speed at all times and adjust accordingly. [By the way,
yawing is incredible for keeping a visual on this guy so employ that tactic.]
The point total for the pursuing part will be the lion's share of the ranking
for this mission -- score 3200 for an assured "A".

After a few loop-de-loops, some training decoys will be released. They'll
be missile-unfriendly and require one's guns, so a pilot has to stick to his
guns, literally. Obviously it helps to go rather slow since they have no way
of fighting back. When they're destroyed, three towers appear as missile
practice. Take 'em down to end the mission with a bang.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
...or at least that's how it would go on a normal day. Incidentally, there's
a freight plane violating Neuwork airspace and dropping some cargo, which is
guarded by a few fighters. The parachuting containers are the real targets
but y'may have to wait for 'em to drop below 12,000ft or the plane'll stall
due to the thinness of the air (or something).

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Score 5000 points. The decoys and towers make up 1800 points, so the player
has to score 3200 during the follow-the-leader portion. Points accumulate
only when there's less than 1000 feet distance between the two crafts; it'll
stop when there's more. [No points are accumulated during the non-exercise
airspace violation portion.] It make take a few times to do get the right
score, so pay attention to the F-15S/MT's flightpath. Y'probably don't have
to be reminded how easily it is for the leader to make a 1500-2000ft gap if
y'lose sight of him.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x03] Decoy ----- First half of mission
[x03] Tower ----- First half of mission
[x05] Container - Second half of mission
[x01] R-501 ----- Second half of mission
[x04] R-201 ----- Second half of mission

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04) Megafloat                                              [Rocky Is.]   [WK04]
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Difficulty : 3/10
Recommended: MiG-33 Fulcrum SS -or- F/A-18U
Unlocked --: F-16XFU Gyrfalcon

Neuwork's sending warships to reinforce the militarization of Megafloat, a
floating city -- and it's your mission to stop 'em dead in their tracks. The
best plane available will be the F/A-18U. Even though most of the targets are
ships, y'might as well stick to normal short-range missiles and whatever type
of machine-gun's available.

The first half of this mission, destroying the listed targets north and south
of Rocky Island, is on a timer (3:00) which will, of course, affect possible
updates. A good tip about defeating warships is that, when the main target's
destroyed, all auxiliary defenses are as well, so concentrate on those to
cut down on flyby time.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When the inbound carriers are defeated within 3:00, four southeast-bound
fighters will appear as reinforcements. Although their target is the city
itself, which has neutral targets aplenty (you're not killing them are you?)
the foes will simply circle like vultures, so don't confuse this for a
protection mission. If y'plan on flying over the city, taking out the coastal
defenses isn't such a bad idea though -- there's three guns and SAMs there.

Afterwards you can land on the carrier, but I suggest having autopilot do all
the work.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 23+ targets in the mission. Thirteen are mandatory (3 warships,
6 auxiliary warship targets, 4 planes) so this requires defeating ten others.
Non-targets are exempt from the tally, of course. The easiest way to do this
is destroy Megafloat's 8 coastal defenses and two generic planes, but there's
no reason y'can't mix-and-match as required.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] Carrier ---- Default
[x01] Convoy ----- Default
[x04] Facilities - Default [Island - Non-TGT]
[x09] Gun -------- Default [x4 Island]
[x05] MSSL ------- Default [x4 Island]
[x02] Transport -- Default [Island - Non-TGT]
[x04] R-201 ------ Default [x2 Mission Update]
[x05] R-101 ------ Default [x2 Mission Update]
[x01] Warship ---- Default

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05) Scramble                                            [Wiapolo Mts.]   [WK05]
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Difficulty : 5.5/10
Recommended: F/A-18 Hornet ADV -or- F-16XFU Gyrfalcon
Unlocked --: R-101 Delphinus #1

Although plenty were killed so far, apparently the military thinks eight
R-201s is a huge threat, and have dispatched the player to neutralized 'em
before they can wreak havoc. Either of the two latest planes will suffice,
perhaps the Gyrfalcon more since its missiles are standard instead of short-
-range types.

Like usual, there's a time limit (3:00) for the first half of the mission.
It's one's job to fly southeast to the runway and trash the R-201s, which is
easiest accomplished by -- you guessed it -- ignoring all the other threats
along the way. The runway itself is protected by a few AA guns and SAMs, but
the R-201s are in their hangars. If y'take too long to kill 'em, they'll get
airborne and the chance of doing everything expediently nosedives.

Since the planes are in two lines (two pairs of four), it's best to just fly
in a circle(ish) motion and try to take out an extra one with the guns, too.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The mission ends if one takes out the planes within 3:00; the update only
occurs if y'don't. So, in this case, it's a dishonorable addition to the
mission. Basically, all the R-201s not destroyed will now be airborne and the
mission is to destroy them, plus select base facilities (the Tower). Obtaining
this update ends the excursion in a "D".

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 15+ targets (8 mandatory). Basically, in addition to the 8 planes one
must destroy, take out 7 normal ones. This'll mean the easy five targets at
the airport and two other planes, at least. To do this expediently, one would
have to take out two planes EN ROUTE -- and that is ridiculously hard with
the current planes, mostly because even if both missiles are fired, only one
typically hits.

This is the first mission in the game where it's suggested to take a lower
rank and achieve an "A" in the mission simulator (unlocked by beating game
on Normal difficulty), which allows one to use later planes. These ones can
fire 4 missiles which all but ensures a plane coming head-on is goin' down.
[This mission can be finished in under 2:30 for reference.]

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x04] Gun ------- Default
[x01] MSSL ------ Default
[x02] R-102 ----- Default
[x02] R-211 ----- Default
[x08] R-201 ----- Default
[x01] Tower ----- Mission Update

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06) Target Acquisition                                     [Expo City]   [WK06]
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Difficulty : 3/10
Recommended: F-16XFU Gyrfalcon
Unlocked --: R-201 Asterozoa

In Expo City, there seems to be an illegal testing range that needs to be
scooped out in case it's the foundation for a coup d'etat. For this mission,
the Gyrfalcon's probably the best bet as it's rather even in all areas; the
new R-101 Delphinus #1 sucks in the armor department and that'll be important
here.

To reconnoiter the area, the plane must get each "Facilities" within missile
range -- firing at this time will use laser targeting to photograph the place,
rather than turning it into a towering inferno. There's 3:00 to do this to all
facilities, so don't dawdle. Skipping the scrubs, i.e. the normal defenses,
helps a lot, as one can shoot 'em down afterwards. [NOTE: Photos are only
taken if the shot is lined up in a way that, if it were a missile, it would
hit. Taking a pic at a 15-degree angle or something won't cut it.]

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the targets get their photo op, the additional objective of neutralizing
some incoming fighters takes place. This is the type of thing an acclimated
pilot can sleepwalk through.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 20 enemies, which means ten non-targets, such as defenses and any
normal plane. The facilities "photographed" count as kills for some reason,
so those _are_ factored in. There's infinite time to defeat enemies after
going shutterbug on the facilities, so compared to the 5th mission, this is a
cakewalk.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x04] Facilities - Default
[x03] F/A-18I ---- Mission Update
[x03] F-16XF ----- Default
[x06] F-16XA ----- Default [x3 Mission Update]
[x08] Gun -------- Default
[x03] MSSL ------- Default

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07) Fragile Cargo                                           [Axel Bay]   [WK07]
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Difficulty : 4/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --: ---

A terrorist communique has alerted the UPEO Command that a plane carrying
bioweapons is on a collision course over Axel Bay's industrial district. This
is going to be an enjoyable change of pace, so pick up a top-tier plane and
get moving.

The briefing detailed the general gist of things: rather than defeating the
plane, which would spread its caustic payload around the region, one has to
destroy the obstacles in its path: buildings, chimneys, and the like. The
enemy's dirigible-like aircraft is not a speed demon, but new targets won't
appear unless it's within a certain range (otherwise, y'won't know which ones
to attack). Basically, just fly in a circle until the next target appears;
don't go seeking them out or you risk getting too far away! They next chimney
is one locally, not far away. The final target is the bridge, which allows
the craft to land safely.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the dirigible splashes down, a hydrofoil will be launched -- this one's
marked for destruction. It takes a few missiles to die, but is basically a
fast-moving AA gun so don't get perforated. [You still can't shoot the first
craft or it's a game over!]

When the festivities end, congratulations on crippling the city economy!

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Automatically achieved by getting all (12) targets.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] UI-4052 --- Default
[x10] Chimney --- Default
[x01] Bridge ---- Default
[x01] Hydrofoil - Mission Update

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08) Demilitarization                                       [Rocky Is.]   [WK08]
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Difficulty : 5/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --: ---

Despite repeated warnings, Neuwork's continuing to fortify Megafloat, its
buoyant city seen in a previous mission, so now it's time to bring the hammer
down with impunity. The Gyrfalcon or Delphinus work well for this task, but
the new R-201 might be a fun choice because, despite its power and mobility
problems, it gets the MIRV. It stands for "Multiple Independently Targetable
Reentry Vehicle" but you'll can call it a splintering warhead. Basically, it's
a single missile that "splinters" into other smaller ones, allowing one strike
to hit multiple targets. Pretty snazzy. [NOTE: The MIRV is fun but not a good
choice for trying for "A" rank.]

There's not many surprises for the demilitarizing, although there's a 3:30
time limit to do it all in. All targets are, expectedly, by Megafloat: four
gun emplacements and a tower, plus two R-101s flying overhead. There's a lot
of other targets around, though, including a sea full of warships and convoys.
Don't leave the planes for last, as they're the most wily.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a "dishonorable" update -- it only occurs if the primary time limit
is not achieved. At that time, a hydrofoil is launched from the northern port
becomes the new target. It's basically just a moving AA gun and takes a few
missiles to blow up. If it escapes, mission fails even harder than it already
is. [Minimum rank achieved in this case is "C", although it can go higher; I
don't believe you can get an "A" here...]

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Achieve 24+ kills -- 7 are mandatory, 17+ are normal. For the seventeen, 8
can come from ships, four from island MSSLs -- the other five have to come
from planes. The easiest way to start is to kill the two convoys nearby, then
the aircraft carrier in the south, then the target planes over Megafloat.
Destroy all targets/MSSLs on the island but one (the Tower can't fight back
so it makes a natural choice) and destroy five planes before killing the
final target. Getting 19-20 kills isn't that hard about now, but this is yet
another task better left for the mission simulator -- it's just mind-numbingly
difficult now with the time limit. [NOTE: I don't know how the Hydrofoil comes
in, as you can destroy all targets right on the time limit and still get it
to launch, so it might be able to account for one of the 17.]

This is the second mission in the game where it's suggested to take a lower
rank and achieve an "A" in the mission simulator (unlocked by beating game
on Normal difficulty), which allows one to use later planes. These ones can
fire 4 missiles, ensuring its targets die more often.

NOTE: The 2nd convoy sometimes survives if you're going too fast, so try to
      decelerate a bit and attack from an altitude; or, use the vulcan cannon
      to inflict a little more punishment.

NOTE: You may want to do the difficult part (defeating 5 planes) first, then
      doing the easier targets.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x02] R-201 ----- Default
[x06] R-101 ----- Default
[x01] Tower ----- Default
[x07] Gun ------- Default
[x02] Convoy ---- Default
[x06] MSSL ------ Default
[x01] Carrier --- Default
[x01] Hydrofoil - Mission Update [Only if 3:30 limit exceeded]

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09) Moonlight Flower                                 [Scofields Plat.]   [WK09]
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Difficulty : 4/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --: ---

One of Neuwork's power plants is supplying an illegal munitions factory, so
it needs to be removed from the face of the earth. The microwave signals'll
screw up missile guidance, however, so a pilot has to rely on the ole vulcan
cannon for assistance. Because of this, it helps to have a maneuverable plane
with a good cannon -- such as the Gyrfalcon. Do not bring the R-201! It's a
slowpoke with poor maneuverability and its MIRVs, though fun, are unreliable,
even in an advantageous situation (such as shooting two MIRVs at a plane's
six at level altitude).

The power plant complex is in the south and arranged in a "quincunx" array:
four outer targets and the reactor in the middle. The power plants themselves
are immune to missile targeting, but that doesn't mean they're immune to
missiles themselves, mind you: "dumb" projectiles will still destroy them.
The vulcan guns are generally best unless you're a deadeye (missiles tend to
drift away from target unless they're at close range).

When all four plants are rubble, the center conelike plant will expose its
core. Firing blindly at level altitude won't do anything, though -- a player
has to get some height and destroy the top of the structure.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If the four power plants are gunned down within 5:00, the subsequent step is
to destroy the exposed reactor core -- the center volcano-like structure. Fly
a little above it and shoot the summit; try too low and the missiles may just
hit the side harmlessly. Unlike previous missions, the timer is still running
and the core must be destroyed within the 5:00 as well.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kill 18+ targets: 5 are mandatory, so that makes 13 others. Luckily, this is
a bit easier if y'know what to expect. First, plan on destroying the eight
ground targets, plus the R-701s that are riduculously slow and don't move
around much. That leaves three normal planes to destroy in five minutes. The
option is how best to approach this map. My order would be this:

1) Destroy any 3 planes near northern airport [x3 KO]
2) Destroy MSSL/R-201 at northern airport [x2 KO]
3) At Power Plant area, destroy plants, then the guns and 2nd R-201 [x9 KO]
4) Destroy three MSSLs on outer fringe of map [x3 KO]
5) Race back and destroy the core before time is up.

Since the hardest "wild card" is the 3 planes, so it's important to get them
out of the way first -- it can be achieved in apx. 1:00 so try to aim for
that time. Make sure to take it slower (or aim more carefully) at the plant
site because if you miss once, y'have to fly all the way back around and get
it again. It's important to cut down on wasted time here, since the flight
to all three MSSL sites takes about 1:00 on its own (maybe 0:45 if you're
already going 3000mph at all sites, which isn't likely to happen).

Note that you can skip the MSSL part and get three more planes instead, but
I like to go for the sure thing myself. The "A" ranks only get tougher, so...

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x04] Gun ------- Default
[x04] MSSL ------ Default
[x04] Pow.Plant - Default
[x03] R-101 ----- Default
[x04] R-201 ----- Default
[x02] R-701 ----- Default

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10) Maze                                                 [Hatties Ra.]   [WK10]
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Difficulty : 5.5/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --:

A bit of a breather from the ninth mission, this surveillance assignment is
on a General Resources plane flying through a ravine. If you've never played
an Ace Combat game, y'may be unaware of how much they like making planes fly
in tight, precipitous, or claustrophobic environments -- this is the first
"ravine" mission. Basically, one flies upriver, navigating the canyon while
keeping a few things in mind:

• Flying in first-person mode makes this easier
• Cruise relatively slow; speed + sharp turns = burrowing into cliff
• Value a plane's mobility over everything else
• Yaw (with shoulder buttons), rather than hard turn, whenever possible
• Don't fly above the cliff rim or you're picked up on radar and auto-fail

The plane in question travels unassumingly forward, so it's a sitting duck...
but like all lucky ducks, it's marked as a non-target -- refrain from any
potshots. If you're wondering where the difficulty is in this excursion, it
doesn't have much. Still, some of the terrain is annoying and it's possible
to crash in a downturn yaw because the water's surface is so reflective, it
seems like there's more distance between the pilot and it.

NOTE: Mission failure if the chemical weapons plant is not discovered within
      5:30! This is not stated anywhere but the penalty's definitely there.

The R/F-117X can rise above the canyon without any repercussions, leaving the
player to squeak by some of the narrower sections of the gorge. Also, at one
point, the river opens up into a circular form and there's a sharp turn to
the next area -- this one has enough flying room, however, if you're going
slow.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
About 4:00 into the pursuit -- if you were following the plane closely -- a
chemical weapons factory will be discovered. It's plainly situated inside a
basin's natural reservoir, which barely has enough maneuvering room, so one
simply just shoots the 'base' to finish the mission.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 8+ enemies overall. There's only one mandatory target ("Base") but
plenty of helicopters to destroy on the way. The base only has five generic
targets (3 ground, two copters) so destroy some other AH-66Bs on the way to
pick up the slack. If you take the west path at the first bifurcation, one
can pick up four extra kills, compared to the east path which skips all of
'em. As y'know, there's a 5:30 time limit on following the plane, so don't
bother exploring as there won't be any way to salvage a mission that goes
off a sightseeing trip.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] R/F-117X -- Default
[x19] AH-66B ---- Default
[x01] Base ------ Mission Update
[x02] Oil Tank -- Mission Update
[x01] Hydrofoil - Mission Update

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11) Escort                                               [Mt. Lambert]   [WK11]
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Difficulty : 3.5/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --: RF-12A2 Blackbird

Back to the free skies! This time, a NUN (Neo United Nations) chairman has
been targeted by terrorists and requires a watchdog while flying over the
Lambert Mountains. Since we haven't obtained any good planes in a long while,
the Gyrfalcon is probably the best available.

As the mission starts, the bogeys are along the eastern edge of the map, two
groups, five total. Fly out to meet them (why would you endanger the ally?)
and systematically send them crashing to the mountains below. Although some
may try to coax the player into dogfighting, always keep an eye on any who
go straight for the civilian plane -- not only because it's in danger, but
because those foes are easier to shoot down, generally.

NOTE: The 1st midair refueling takes place after this, but feel free to
      autopilot it.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat all five enemies in under 3:00. It's not that hard to burn figurative
rubber and defeat the first two in under 1:00, so the mission doesn't seem
that hard if y'use that as a baseline. Just try to shoot advantageously (like
not upside-down, where missiles seem to blow at hitting things) and don't go
too fast, or y'may overshoot. Also, it helps if you can destroy a plane when
first encountering a group; just go slow enough and align yourself to up the
likelihood of success.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x05] F/A-32C --- Default
[x01] R-5050 ---- Default [Ally]

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12) Stratosphere                                        [White Valley]   [WK12]
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Difficulty : 3/10
Recommended: RF-12A2 Blackbird
Unlocked --: ---

Neuwork's sent an aerial platoon to attack White Valley airbase, and they're
cruising at a 30,000-foot altitude. The only plane that can really get that
high is the new Blackbird stratofighter. Since this is an aerial mission,
bring normal missiles (MIRVs aren't needed and short-range missiles are dumb)
and whatever gun of your choosing.

After the awesome launch sequence, the airborne fleet is met high above the
earth's weather patterns. The Blackbird is made for armor and to withstand
pressure (I guess?) so it's not a speed demon and, in fact, sucks at quick
maneuvers, making its actions seem rather sluggish. But, that'd only be a
problem if the enemy weren't; here, they too lumber about the stratosphere
and are pretty easy to shoot down overall. Just make sure to hit the back
ones first and move toward the front; it wastes less time.

There's a 5:00 failure limit for this mission. Also, afterwards, there'll be
a (skippable) runway landing.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat eight targets (2 normal). The dumb thing about this is, the high-up
targets eventually move pretty far ahead of the pack, so to make this goal
feasible, y'have to take out some of the lower-flying R-311s before engaging
the "main course." [NOTE: The stratosphere planes vanish off the map if you
get too low, which is another reason to get the annoying part out of the way
first.] If you do things right and maybe get a little luck, y'can finish
this in just over 2:00 -- hilarious!

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x08] R-311 ----- Default
[x06] R-531 ----- Default

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13) Claustrophobia                                        [Amber Mts.]   [WK13]
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Difficulty : 5/10
Recommended: F-16XFU Gyrfalcon -or- R-101 Delphinus #1
Unlocked --: F-15S/MT Eagle+

Intermediate-range ballistic missiles (IRBMs) have been confirmed at some
mountain bases, and within the scope of their range are the cities of Expo
City and Port Edwards. Although it's unknown whether they're Neuwork-made,
the fact stands that they must be taken out, despite the dense fog. Like
usual, the Gyrfalcon is probably the best pick here. [The RF-12A2 plane can't
be selected for these normal, low-altitude missions, by the way.]

The first half has a 6:00 time limit. The targets are the eight bases (two
groups) plus two guns, making a total of ten targets. However, the player's
really at battle with the canyon-ridden terrane here, where some targets are
on the cliffs and other emplacements below the cliff rims. Trying to do a
systematic sweep ends up being rather sucky in this case.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is another "dishonorable" update. Should all targets not be destroyed
within the six-minute timeframe, one of the infamous missiles (IRBMs) will
be launched and the player'll have to hunt it down before it leaves the map.
Expectedly, the missile is immune to lock-ons so one'll have to exercise the
ole trigger finger and shoot it out of the sky with manual aim.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Score 30 kills. Ten (10) are mandatory, so that leaves the other twenty up to
the player. Luckily, even on a "sightread" of this objective, there's so many
ground targets that they easily boost the ranks to the high. However, to get
30+ in a reasonable fashion, destroy the R-701s (helicopters) floating around
the canyons. If you plan on just going for the easier ground defences, you'll
need to defeat three. Opportunistically, if y'can't find any around the base
areas try to defeat one of the local planes. [It's possible to get thirty
targets with apx 4:20 so that leaves a bit of leeway to get the last few
kills.]

Also, since the base contains clustering targets, employ the machine gun and
try to take out a target if no missiles are readied -- it saves a trip back.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x09] Gun ------- Default
[x04] MSSL ------ Default
[x08] Base ------ Default
[x03] R-102 ----- Default
[x02] R-201 ----- Default
[x02] R-211 ----- Default
[x03] R-701 ----- Default
[x01] IRBM ------ Mission Update

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14) Reaching for Stars                                    [Comona Is.]   [WK14]
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Difficulty : 4/10
Recommended: F-16XFU Gyrfalcon -or- F-15S/MT Eagle+
Unlocked --: F-16XA Sakerfalcon

A platoon of Antlion tanks has been dropped near a space shuttle launching
site, and they appear to an attempt by General Resources to commandeer the
research facility. This is a good time to break out the new Eagle+, which has
better average stats than the other planes thus far, plus a wider arsenal.
Normal missiles and whatever machine-gun should suffice.

The first half of the mission takes place as the tanks are being airdropped
to the space shuttle facility. They're in parachuted freefall and have no
means of attacking, and take quite awhile to hit the ground, so destroy them
in your preferred way. It may take a few passes unless you go very slow and
attack the nearest ones. [This part can be done in under 1:00 by this method.]

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When all Antlions are kaput, a squadron of five F/A-32Cs appears, inbound from
the north. Not exactly a dire situation but the skies will be swarming with
planes -- still, most enemy aircraft seem to just fly around at low altitudes
and do nothing in particular, so keep mobile, basically.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy all targets. Fourteen (10 Antlion, 4 F/A-32C) are mandatory, so that
leaves the generic fighters plus the C-17B. Since the time limit really means
nothing after the update, this should be a fun-filled airborne massacre of
easy proportions.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x10] Antlion --- Default
[x01] C-17B ----- Default
[x08] F/A-32C --- Default [x5 Mission Update]

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15) Guardian Angel                                        [Comona Is.]   [WK15]
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Difficulty : 3.5/10
Recommended: F-16XFU Gyrfalcon -or- M-15S/MT Eagle+
Unlocked --: R-352 Sepia

With the success of the launch in the previous mission, the shuttle is now
on a return course. Naturally, the General Resources gang is up to their old
tricks and have come back with a few squadrons to thwart the landing attempt.
Unfortunately the new (?) Salkerfalcon isn't meant for aerial fighting, so
it's back on the reliable Eagle+ to keep the good times rolling.

There are two groups of enemies (4/3 split) to defeat within 4:00, which is a
lot easier than y'may think -- most are less focused on extreme maneuvering
than they are on finding and attacking the R-808. Take out the first four in
a relatively quick time (1:30?) and be ready to hit the second wave, which is
likely to be closing in on the shuttle. Obviously, it's mission failure if
the civilian craft is blown to smithereens.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finish in under 3:00, which is pretty easy to do in the Eagle+, although a
little luck helps. I managed to sightread the excursion in 2:25:xx so it's
really not too much of a pain.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x07] F-22C ----- Default
[x01] R-808 ----- Default [Ally]
</pre><pre id="faqspan-2">
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16) Zero Gravity                                               [Space]   [WK16]
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Difficulty : 4/10
Recommended: R-352 Sepia
Unlocked --: ---

Welcome to the exosphere, i.e. outer space. There are some rebel satellites
that need to be defeated within the short amount of time the plane has going
for it. In this case, the R-352 Sepia is mandatory, and if y'look at its
growth chart, its armor and mobility are maxed out but it's got poor fighting
capabilities and stability, too. Oh dear. It does the get the unique Neutron
Beam (gun slot) and Plasma Beam (missile slot) weapons.

After blastoff, the mission begins and the 3:00 timer begins. The satellites
don't fight back but the zero-grav conditions make maneuverability less than
stellar (not a pun), as acceleration is a bit harder than in the atmosphere.
Note that if y'exceed the time limit, the satellites click on and approaching
one will blow up your vessel.

NOTE: I suggest getting through atmospheric reentry on autopilot.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat the four satellites in under 2:30.

PLANE PLAY-BY-PLAY
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[x04] Satellite - Default

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17) One-Way Ticket                                       [Sandbury D.]   [WK17]
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Difficulty : 4-7/10
Recommended: F-16XFU Gyrfalcon -or- F-15S/MT Eagle+
Unlocked --: F-22C Raptor II

Some of Neuwork's researchers were abducted by unknown assailants, and they
are currently fleeing across the Sandbury Desert. Warm-heartedly, the brass
has ordered the player to destroy the train and save the civilians. There's
no reason to pick anything other than the F-152/MT for this, but y'can if you
want to.

Although there isn't a stated mission time for this, it's actually 4:30, the
time it takes for the train to reach the base. Hilariously, this low-lying,
fast-moving train is quite an opponent. Not only can it not be targeted by
missiles, but sections of the train are marked as non-targets, so the player
has to destroy a certain section with precision gunfire (or face demerits in
the form of a lesser rank). The targets are all cars that do not have a weird
'x' non-lock-on symbol over them, which can be hard to match up unless you've
got a bird's-eye view of things. [There are six in all.]

There are only two ways to attack the plane, which, occasionally, is obscured
by tunnels and train bridges:

• Get to a height and dive at the train, pulling up during deceleration to
  get another shot (train moves forward, you don't, yadda yadda yadda). This
  isn't that bad of a way to do things, particularly as it allows for easier
  maneuvering where enemy planes are concerned.

• Make a parallel flightpath with the train, but a little off to one side,
  so that the vulcan's live rounds arc down to the train. This method doesn't
  require much movement (hooray!) but may endanger the other non-target cars
  in the process, if you're a poor shot (boo/hiss!).

Mission ends when the six 'bad' train cars are destroyed.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat four of the seven planes flying around, in addition to destroying the
6 'bad' cars of the train. In a hilarious twist, the train part is hardest;
defeating four scrub pilots is a cinch. Destroying even one civilian car will
bump this down to a "C" rank, however.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] A.Train --- Default [x6 'bad' cars, x3 Non-TGT]
[x06] F/A-32C --- Default

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18) Bug Hunt                                              [Chopinburg]   [WK18]
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Difficulty : 2/10
Recommended: F-15S/MT Eagle+ -or- F-22C Raptor II
Unlocked --: F/A-32C Erne

In one of the weirder missions, some nanobite creatures have been released in
the forests near Chopinburg and must be destroyed by special means. Any of
the recent planes should work, although the F-22C has perhaps the best stats
of any available now. All planes will be equipped with the Anti-Nanobite Bomb
in the missile slot, and as you'll quickly find out, it's a ground bomb with
no homing capacity.

The mission itself is fairly standard, although there will be a "virus alert"
when you're at a certain radius from the nests, which darkens the screen and
can cause crashes if you're at a declining angle. The A-N Bomb has an area of
effect, so you'll want to aim it (with the hanging reticle) in the center of
groups to score lots of kills with one boom. Try to avoid flying by the nests
if y'can, as they may waste precious time.

On the flipside, Nanobites have no means of attack so one basically just has
to aim well and this should be over soon. Remember that you want to aim
between targets, not the targets theselves! Also, the loop-de-loop maneuvers
are great for this mission as they cut down on attack recovery time and set
up the player for a bird's-eye view of the bombing zone.

NOTE: Despite the weapon's long reload time, it helps to do a well-aimed
      long-range shot on the approach to the colony. This clears some of the
      targets and gives time to get another shot before doing another flyby.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finish mission in 4:30 or less.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x24] Nanobite -- Default

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19) Blackbird                                           [White Valley]   [WK19]
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Difficulty : 6/10
Recommended: RF-12A2 Blackbird
Unlocked --: ---

Four R-531s are cruising a high-altitude flightpath en route to White Valley
airbase, so it's time to intercept using the Blackbird last seen during the
"Stratosphere" mission. It's the only option for these types, of course.

There four R-531s fly in line formation, so y'can gotta have a good touch to
all this.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After 1:30 has elapsed on the clock, 2 R-311s (per R-531) will sortie and
become the new targets. Unlike the lumbering fool bombers that have been
killed lately, these ones are fleet-footed speed demons and a lot harder to
destroy, so y'want to minimize as many that as soon as possible.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
One word: DIFFICULT. If the R-531s sortie their "spawn" the mission's pretty
much flushed down the toilet, so that leaves a 1:30 prep time to destroy all
four planes. Since they fly in a line, the best way is to fly perpendicularly
to them -- again, also hard, given the gravity, altitude, crappy turning, etc.

How many times did I reset until it finally worked? Lord only knows. But,
this is the general gist of what you wanna do:

1) Steer toward the leftmost of the 4-plane unit, coming up behind it at a
   parallel angle.

2) As you near closer (about within 4000 feet), arc slightly "rightwards,"
   so that as y'shoot the leftmost plane, your plane's nose is already
   heading for the next-nearest plane. DECELERATE HERE.

3) Destroy the next-nearest (by the skin of your teeth!) as the player's
   plane enters a semi-perpendicular flightpath, heading for the third
   plane, which is probably higher than the 2nd one. Adjust altitude for
   it.

4) Destroy Plane #3 and hard-decelerate. About 0:45 should have passed on
   the clock.

5) There's 0:45 to defeat the final plane, which, often, is overshot and has
   to be killed in the next flyby (that's how I did it anyway). If it comes
   down to overshooting the target, accelerate and circle around, then attack
   from aft for an ensured kill.

NOTE: This is one mission y'may want to leave for the simulator, later on.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x04] R-531 ----- Default
[x04] R-311 ----- Mission Update

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20) Fjord                                               [Petrol Coast]   [WK20]
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Difficulty : 4/10
Recommended: F-15S/MT Eagle+ -or- F-22C Raptor II
Unlocked --: ---

In the Petrol Coast, a logistics base is serving as a refueling point for
Neuwork's fleet. However, the fjord (which is a craggy inlet with steep
cliffs, if y'didn't know) terrane can make this less than a cakewalk. The
Raptor II is still probably the best available plane, but the Eagle+ will
suffice as well.

There's a nine-minute (9:00) time limit to finish all this in, which should
be more than enough. The targets are parked under (unbreakable) cement roofs,
so the only way to destroy them is at a near-level flightpath and aiming into
the port structure. Try to do it from above and the shot's trashed. Only the
convoys (third-from-north inlet) are out in the open seas.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If Neuwork's mobile fleet (convoys, submarines) are not destroyed within the
time limit, they'll launch almost immediately after. This situation isn't
that dire as the waterborne crafts are mighty slow, so you could fly halfway
across the map and back without much changing.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 30+ enemies (12 are mandatory). Despite the enemies situated in four
inlets, this manages to be one of the easier "A"s achieved. Case in point: I
defeated all enemies within 11:38:xx and still got an "A". Don't worry about
the time limit whatsoever, as long as you're racking up a huge number of
kills. [NOTE: Auxiliary ship targets, such as Convoy guns, don't count toward
the 18+ kill requirement.]

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x03] Convoy ---- Default
[x02] R-201 ----- Default
[x10] R-211 ----- Default
[x08] R-701 ----- Default
[x03] Submarine - Default
[x06] Gun ------- Default

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21) Counterterrorism                                 [Gulf of St. Ark]   [WK21]
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Difficulty : 4/10
Recommended: F-15S/MT Eagle+ -or- F-22C Raptor II
Unlocked --: ---

A large carrier craft has been spotted flying over Megafloat, and it seems to
be an attempt at a coup d'etat! The player's ordered to scramble immediately
and shoot it down, with either of the recommended planes (above) working just
fine on that end. [A funny note is how, in Ace Combat's world, St. Ark is in
the far north and Rocky Island, where Megafloat's listed as being, is in the
southwest sea -- worlds apart from each other.]

The flight starts with an interception flightpath at the UI-4053 zeppelin (!?)
inbound from the southeast. This beast is formidable and is equipped with
permanent AA gun and missile fixtures (can't be destroyed), and since its
target is on the underside, the best method is to snipe at it, make distance,
and try again -- this avoids most AA gunfire and provides wiggle room should
any missiles lock-on. It takes x4 missiles to destroy each part, at least
on normal difficulty, with a total of x16 shots required to defeat it. It's a
good idea to fire missiles in a four-pack (top-tier planes can do this) while
doing loop-de-loops behind the target, maintaining distance while avoiding
the ever-increasing lock-ons.

NOTE: Attack from level or slightly lower height; from above the target, the
      missiles simply hit the exterior harmlessly.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When the carrier is significantly damaged, 4 more targets appear to escort it
out of the hotbed you've created. A fast plane with four-missile capabilities
should be able to get to this point in little over a minute, luck prevailing.
The dirigible still has AA gun capabilities, by the way.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wow, a 2nd update. A single UI-4054 will appear to destroy. I believe this
had some storyline significance but, as you may or not know, the NTSC version
of this game had its plot butchered while the JP version retains the story
and split-path storyline. Oh well. This sucker is slippery and does hairpin
maneuvers quite easily while maintaining distance, so hopefully catch it
off-guard and defeat it quickly (to preserve "A" rank, as it were).

Enjoy the Hindenburgian ending.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat all targets within 4:00. A plane that can fire four missile at once
should be able to achieve the mission update within 1:00, give or take a few
seconds, which leaves ample time to destroy the four other planes. The blimp
won't have any attack capabilities either, so there's no threat of missile
lock-ons (this is mentioned since the planes arrive to escort the blimp out
of the region).

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] UI-4053 --- Default
[x01] SU-43 ----- Mission Update
[x01] XFA-36A --- Mission Update
[x01] UI-4054 --- Mission Update [II]

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22) ECM                                                    [Expo City]   [WK22]
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Difficulty : 3/10
Recommended: F-15S/MT Eagle+ -or- F-22C Raptor II
Unlocked --: Su-37 Super Flanker

Ouroboros is operating an illegal weapons plant in Expo City, and their radar
will be jammed to ensure a stealth entry into the region. An agile plane with
decent power serves a guy well here, as both will be called upon frequently,
if y'want the best rank, that is. The Raptor II works well.

So, about the mission's jamming periods. The game's timer here is replaced
with a countdown clock ticking off 1:30 -- green means it's not safe to go
below 12500ft, red means it is safe. When the jamming period is almost over,
there'll be a notification to climb back up to a safe altitude to avoid any
foes learning what's going on. This can be accomplished within about 0:10 if
you aim straight upwards and gun it, so don't dawdle. After a jamming period,
there's always a 0:15 until the next one, so this can be a long mission for
people who aren't thorough -- or just like to destroy every little thing in
the map.

Success in this mission is based on how well stealth is maintained -- "A" is
for no enemy detection whatsoever while "D" is if the enemy did notice one's
presence (no in-betweens).

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This can happen at any point in the mission. If the player's detected by the
enemy radar (which makes jamming a useless measure) then twelve maneuverable
planes of three sorts appear on the map. Note these aren't "targets", but
are generic enemies meant to add insult to injury.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finish mission without enemy being alerted to the player's presence. This
(detection) happens if a player is below 12500ft when a jamming period is not
active. Y'know you've left the jamming area because you're in the blue skies
above the cloud cover, which, from my layman understanding, is necessary to
bounce radar waves off of? Maybe? Yeah, that's the ticket...

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x02] Pr.Plant -- Default
[x07] Radarsite - Default
[x02] AH-66B ---- Default
[x03] F/A-32C --- Mission Update
[x05] F-22C ----- Mission Update
[x04] RF-12A2 --- Mission Update

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23) Swarm                                               [Eusian Ocean]   [WK23]
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Difficulty : 4/10
Recommended: F-22C Raptor II -or- Su-37 Super Flanker
Unlocked --: R-102 Delphinus #2

Despite repeated warnings by UPEO, the Neuwork airforce has continued to
mobilize on Megafloat. That's the last straw -- destroy all their planes! The
Su-37 Super Flanker has the best stats at the moment, but doesn't have that
many weapon options -- normal Missiles are better than short-range ones, at
least.

In a first for the mission, there'll be an ally plane (Su-43) who'll assist
in destroying the foes, and boy, are they out in force. There are twenty-six
aerial targets in loose clusters, and the name derives from the enemy's
"swarm" ability, which happens when a cluster is approached -- they all go
for the jugular. Of course, not many are that good a pilot, so this isn't
as hard as it is lengthy. Just remember to play opportunistically and don't
chase one around at close range when y'can switch to a mid-range target and
gun it down.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When the aerial masses are finally sent to the ocean floor, Megafloat's navy
becomes the next entry to cross off the hitlist. Megafloat itself has a few
armaments (basically the same things seen in fourth eponymous mission) and
other non-targets, such as helicopters and a few buildings.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Score 34 kills (26 are mandatory). The generic targets appear on Megafloat
during the update, so basically destroy all foreign armaments on the island
before turning one's sights to the navy. The ally Su-43's kills are added to
the player's, but he doesn't really do anything during the update, which is
actually good when it comes to reaching the quota.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x05] R-101 ----- Default
[x05] R-102 ----- Default
[x06] R-103 ----- Default
[x05] R-201 ----- Default
[x05] R-211 ----- Default
[x06] MSSL ------ Mission Update
[x12] Gun ------- Mission Update
[x04] Convoy ---- Mission Update
[x02] Carrier --- Mission Update
[x05] V-22B ----- Mission Update [Non-TGT]

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24) Damage Control                                      [Port Edwards]   [WK24]
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Difficulty : 4/10
Recommended: Su-37 Super Flanker -or- R-102 Delphinus #2
Unlocked --: ---

Because of the actions taken aboard Megafloat, General Resources has mobilized
its own air fleet and this has caused fighting to break out over Port Edwards!
Some civilian press choppers have also been caught in the crossfire, so it's
time to mitigate the conflict and save our reporters! Either of the two latest
planes should suffice, although the Delphinus #2 gets a swazzy Pulse Laser to
replace normal machine-guns!

As expected, it's typical dogfighting action. The planes travel in packs of
3-5 and are spread out across the city, but when one's almost dead another
seems to join the fray, so the fighting is often continuous. Each group has
one or two planes marked as the real targets, though, so a lot of the others
can be ignored for these purposes. [Also, the news choppers aren't actually
threatened by the other planes, so this isn't a protection gig.]

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When all crucial targets are buried, four targets in Port Edwards' southeast
district. Since time isn't a rank-based factor in this mission, and the
friendly fliers aren't endangered, dismantle their crafts at leisure.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 22 of 28 enemies (10 mandatory). Time doesn't factor into this, so it
basically turns the entire map into a free-for-all. I killed everyone but the
friendlies within 10:20:xx and still got an "A," so...hakuna matata, man!

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x03] R-102 ----- Default
[x06] R-103 ----- Default [x2 Mission Update]
[x06] F-22C ----- Default
[x07] XFA-36A --- Default
[x04] V-22B ----- Default [Non-TGT]
[x02] F/A-32C --- Mission Update

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25) Conspiracy                                             [Expo City]   [WK25]
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Difficulty : 3/10
Recommended: Su-37 Super Flanker -or- R-102 Delphinus #2
Unlocked --: Su-43 Berkut, R211 Orcinus

As it turns out, the Neuwork/General Sources fight that's been going on has
been instigated by an Ouroboros outpost in Expo City (a.k.a. City of Eternal
Night!) and the clearance from the higher-ups has been given for a bombing
run. Either of the top-ranking planes should suffice for this raid.

The target planes are flying all around the city, but the target buildings're
rather easy to destroy. There's not too many MSSL launchers in this map but
there's still a few Guns here. Overall, pretty generic target requirements,
exemplified by the time limit's uselessness (this is a kill-based mission and
the counter is unimportant, so take as much time as y'need).

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After a cutscene, the enemy personnel's V-22B helicopter will try to take
off from its underground hangar. The player's plane will be situated in front
of it, so do a careful run into the hangar and blow it up, which ends the
mission with finesse.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 21+ of the 24 targets (10 are mandatory). Like the previous mission,
time is not a factor so destroy any and everything at your leisure and still
obtain an "A" (I did it in 7:53:xx).

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x04] Base ------ Default
[x03] R-211 ----- Default
[x03] Su-37 ----- Default
[x04] Su-43 ----- Default
[x03] MSSL ------ Default
[x06] Gun ------- Default
[x01] V-22B ----- Mission Update

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
26) Intercept                                           [Eusian Ocean]   [WK26]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Difficulty : 4/10
Recommended: R-102 Delphinus #2 -or- Su-43 Berkut
Unlocked --: ---

Neuwark's space research satellite has splashed down in the ocean and the
hydrofoils from Megafloat are en route to collect it; however, General
Resources is also aiming for that goal and have their own seacrafts tagging
along. Time to scramble and make G.R. eat some dust...err, water dust. Err,
sea dust. Okay, forget the metaphors! Two new planes were obtained recently
and the best of the two is the Su-43 Berkut, undoubtedly.

The object of this mission is to prevent the enemy ships from contacting the
shuttle first -- if they do, it's a failure. So, prioritize: at the start,
head due south and destroy the target vessels, already dangerously close to
the capsule ignoring the airplanes. There's a 2:00 time limit for this part.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When all enemy ships are sunk, a reinforcement fleet shows up, and this one
has faster hydrofoils. Again, not hard to defeat inherently, but a bit tough
to deal with when grappling with the "A" rank challenge.

Always remember that this is a give-and-take mission: if you puppyguard the
allies, the ships will get the satellite; if you don't destroy the ships fast
enough, the aircraft will beat the crap out of the friendlies.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 28 enemies (20 are mandatory ship-based enemies). Although there's not
a lot of time to screw around in, the basic gist of doing this is to create a
window of opportunity. In the feat, defeat all but the farthest from the
satellite and start decimating some aircraft. Hopefully this also takes some
heat off the allied Neuwark hydrofoils inbound to collect their shuttle. If
another window is needed for the 2nd and final wave, defeat all the hydrofoils
and destroy all but the farthest convoy, and commence more killing.

Personally, here's my strategy:

1) En route to satellite, destroy one plane coming head-on
2) Turn around and defeat at least 2-4 more heading for the friendly h'foils
3) Defeat all ships in under 2:00 (mission failure is actually 1:56)
4) During mission update, kill [8-x] amount to reach 8 kills
5) Kill remaining ships

Note that, as long as you realize that the oncoming planes at the start are
going towards the hydrofoils, you can sneak up behind them...if you react
fast enough. Other planes try to engage a player and mess up their bearings,
but many planes go straight north -- a guy can kill about 5 here! [I would
recommend only killing four, as it wastes too much time to get back.]

NOTE: If the ally hydrofoil unit is destroyed, a "D" is automatically gained.
NOTE: You must destroy all ships to get an "A". If the ally hydrofoiils reach
      the target first, y'only get a "B". [I think this happens at 4:30]

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] Satellite - Default [Ally]
[x04] Hydrofoil - Default [Ally]
[x01] Carrier --- Default
[x06] Convoy ---- Default [x2 Mission Update]
[x01] MSSL ------ Default [Ship-based]
[x08] Gun ------- Default [Ship-based]
[x06] XFA-36A --- Default
[x02] F-22C ----- Default
[x02] C-17B ----- Mission Update
[x04] Hydrofoil - Mission Update

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) Plumber                                             [White Valley]   [WK27]
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Difficulty : 2/10
Recommended: R-102 Delphinus #2 -or- Su-43 Berkut
Unlocked --: R-103 Delphinus #3

General Resources' radar dishes have been intercepting state secrets with
their powerful technology, so now it's time to "dish" out some punishment
and burn 'em to the ground. The Berkut pulls its weight during this mission,
and is recommended.

As said, their radar detects incoming aircraft if they're above 1300ft, so
it's crucial to stay below that (a "D" is received for those not cleared to
go above it). This stealthy approach applies only to the lead-up, however --
the terrane eventually steepens in preparation to the basin, at which time
"cleared to engage" appears, which tells one there's no need to stick to
radar cover any longer. The ground targets are conveniently located in a
circle, and there will only be two planes to destroy.

NOTE: If the enemy's radar is spiked, four F-22Cs also appear when the base
      is approached.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 14+ targets (8 mandatory). This is ridiculously easy and can be done
just by removing the ground targets alone.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] Carrier --- Default [Ally]
[x02] F-15S/MT -- Default
[x08] Radarsite - Default
[x02] MSSL ------ Default
[x04] Gun ------- Default
[x04] F-22C ----- Spawns only if radar is spiked

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
28) Pathfinder                                             [Expo City]   [WK28]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Difficulty : 3/10
Recommended: Su-43 Berkut -or- R-103 Delphinus #3
Unlocked --: ---

Ouroboros has kidnapped the NUN chairman and UPEO has green-lighted the
retrieval mission, which entails securing a path for the rescue crews. The
Delphinus #3 is a good pick for this mission, as it has a good selection of
missiles (normal, MIRV) and guns (normal, cannon, pulse).

Like usual, Expo City is cloaked in nightfall and filled with a wide array
of ground targets; the kicker is the inclusion of ten tanks, which take a
bit more effort to neutralize. Once approached, there'll be a gaggle of planes
to sift through, but other than that, business as usual. If there's one
annoying part to this mission, it's that the planes follow incessantly, so
one often has to break away and try again, rather than aim for good shots in
the middle of the pack.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the chairman's rescued in the first half, the second half focuses on a
retreat strategy, with the player at the helm, of course. There's a couple
bases and a close-knit group of Su-43s as well, but nothing too hard. Make
sure to destroy any targets harassing the R-201U escape vehicle, however.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 31+ targets (26 mandatory). Very easy, considering how many measly
ground troops there are, as well as time not factoring into the completion
time.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] R-201U ---- Default
[x06] Su-37 ----- Default [x2 Mission Update]
[x14] Tank ------ Default [x4 Mission Update]
[x02] R-101U ---- Default
[x02] Base ------ Mission Update
[x06] Su-43 ----- Mission Update
[x01] R-201U ---- Mission Update [Ally]

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) Ouroboros                                           [Port Edwards]   [WK29]
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Difficulty : 4/10
Recommended: Su-43 Berkut -or- R-103 Delphinus #3
Unlocked --: XFA-36A Game

Port Edwards is under attack by Ouroboros' air force, so it's time to get
in gear and neutralize. As y'can expect, this isn't a very inventive mission
so just pack up the best plane y'got.

There are six XFA-35As to deal with first, and they're split into two groups.
We've seen their song and dance before...nothing special, right? The same
goes for the squadron of Su-37s, on the east side of the map. If y'didn't
enjoy the annoying free-for-all of the previous mission, too bad -- it's a
near repeat. [Although they're not as feisty as before, seemingly.] If the
swarm gets too thick, fly away and reassess before jumpin' back in.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When the initial force is toast, Ouroboros' aircraft carrier will be shown
flying in the north. The UI-4053 has four escort fighters, but they're not
the main concern (unless you're going for "A" rank) -- the target ship is
the same kind seen in "Counterterrorism". It has permanent missile and
AA gun fixtures and requires 16 missiles (x4 for each target) before it'll
give up the ghost. Any plane that can fire four missiles at once is in luck,
as the same strategy as back then applies here. [Also remember that higher
trajectories will not work as the targets are on the blimp's underside.]

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 18+ targets (11 mandatory). There are no ground targets here so one'll
have to nuke 11+ of the 14 generic planes. Luckily the player isn't on the
clock here, so destroy and dismantle in due time.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x06] XFA-35A --- Default
[x10] Su-37 ----- Default
[x01] UI-4053 --- Mission Update
[x02] R-103 ----- Mission Update
[x02] Su-32 ----- Mission Update

_______________________________________________________________________________
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30) Search and Destroy                                  [Eusian Ocean]   [WK30]
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Difficulty : 3/10
Recommended: R-103 Delphinus #3 -or- XFA-36A Game
Unlocked --: ---

Ouroboros' navy is apparently heading toward Megafloat in an attempt to take
control, so now it's time to nip another problem in the bud. The new XFA-36A
Game gets the best gun/missile selection and stats of any plane so far, and
is the obvious pick for the mission.

The mission starts over Megafloat, already awash in overhead activity and
a maritime military presence (although no land fortifications, as they were
destroyed earlier).

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the awesome Megafloat cutscene, the new target will be the UI-4053 that
flies at 10,000ft over the southwestern island in the archipelago. As we've
seen before, this tough puppy is equipped with permanent weapon emplacements
and takes 16 missiles (x4/per target) to destroy. Any plane that can fire
four missiles at once, and by now that should be all of 'em, can destroy it
without too much trouble: flyby to destroy a target, loop-de-loop a ways
away, and repeat. Remember that y'have to shoot at level or lower altitude
to score the hits; higher hits simply hit the "overbelly" and do no damage.
Aim for the soft, white underbelly!

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Destroy 23+ targets (14 mandatory). Time is no factor here, and there's
plenty of generic planes to deep-six, and they'll still be there during the
mission update portion. Voila!

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x08] XFA-36A --- Default
[x03] S.Warship - Default
[x01] Carrier --- Default
[x08] Gun ------- Default
[x01] MSSL ------ Default
[x01] UI-4053 --- Mission Update
[x06] R-103 ----- Mission Update

NOTE: The end of this mission segues into the next without time to save!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
31) Tunnel Vision                                           [Geofront]   [WK31]
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Difficulty : 5.5/10
Recommended: Whatever was used in Mission #30 (mandatory)
Unlocked --: ---

As said, this mission begins right after the previous is completed. During
the downward spiral of Ouroboros' UI-4053, two unidentified crafts managed to
escape into Geofront, a long underground tunnel system. Whatever plane was
used in Mission #30 has to be done here as well, as there's no time to waste
in pursuing.

Geofront is a tunnel network underground, so of course there's going to be
some problems: (1) structural partitions that act as obstacles (2) simply
being in a claustrophobic space (3) some doorways close when they're neared.
Although some doors of the partitions shut on the highway immediately, the
other one will close slowly -- so while it helps to go slow enough to change
direction, y'can't go too slow or y'can't slip under the door. I suggest
cruising at around 1800-2000MPH and about 1200ft. off the ground, which will
allow one to casually yaw over the median strip.

NOTE: All of the closing-door portions are randomized, including future ones.

Past the opening/shutting door area, the road bifurcates: left is straighter
but with a crapton of obstacles, while the right is more curvy but generally
easier. The former is a great "shorcut" if you're trying to get "A" rank,
but if you're not, go the latter.

The third stretch entails doing another opening/shutting highway partition
trap, although this time the road is a three-lane, so it gets tougher. Don't
go as before and be prepared to enter the lane kittie-corner to the one just
passed through, as it happens rather frequently. Also, the doors are faster
than before, although not uncomfortably so.

Past there, the annoying route to the end continues: instead of highways, now
the pilot has to display some prowess in flying in even smaller spaces, such
as the green culverts/pipes now faced. The road bifurcates here again but
rejoins a lot more frequently. Don't go faster than 1000MPH here and remember
to yaw as opposed to hard turning. The cavernous other chambers can be
traversed rather easily, luckily...just watch out for weird pillars blocking
the way for no particular reason (who hired the worst architect ever?).

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Get through in under 4:00. Although an agile player can probably sightread
the mission, it's a good idea to play through the course until the last two
green tunnels and retry, using that new knowledge to get through in an even
better time. Also, at the first bifurcation, go through the left tunnel (the
obstacle-filled one) to save time -- this allows one to reach the 1st path
rejoin in under a 1:00.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
None

NOTE: The end of this mission segues into the next without time to save!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
32) Night Raven                                             [Geofront]   [WK32]
_______________________________________________________________________________
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Difficulty : 4/10
Recommended: Whatever was used previous mission (Mandatory)
Unlocked --: ---

One of the two planes that escaped Ouroboros' destroyed blimp has been ID'd
as an X-49 Night Raven, and is the plane responsible for the senseless deaths
witnessed a little while ago. Like before, the plane used in "Tunnel Vision"
is the same one the player's using, as the pursuit's still ongoing.

First off, a note about Geofront. As we now see, it's not just a tunnel
system but an underground city (this may be evident in the JP version but it
hasn't be alluded to in the NTSC version)! Because of this, don't mistake the
eerily brown overhead sky as cloud cover...it's actually a cement ceiling and
spells doom for any pilot who doesn't realize it soon enough!

The X-49 is a super-agile plane capable of surprisingly sharp turns without
deceleration, which makes it the most formidable foe yet -- although mostly
when regards to achieving "A" rank. The city is mostly flat, but with the
solid overhead, y'gotta remember to yaw downward (relative) when turning.

There are two opportune moments to attack this sucker: (1) firing at its
12 o'clock position -- when it's coming head-on -- while at level altitude
and it's going faster than the player (2) firing at its 6 o'clock position
while the player is going faster than it, and the missiles are fired from
500-600ft away. Doing this drastically minimizes the chance of evasion and
should serve one well.

When enough missiles hit (maybe x8?), the player is told to stop firing as
the foe is proving to be too difficult.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finish mission in under 3:00 (approximately). Use the two maneuvers listed
above in order to defeat it expediently.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] X-49 ------ Default

NOTE: The end of this mission segues into the next without time to save!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) Geofront Attack                                         [Geofront]   [WK33]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Difficulty : 3/10
Recommended: Whatever was used in previous mission (mandatory)
Unlocked --: ---

With the X-49 being too dangerous a foe to hit normally, UPEO command has
come up with a surprisingly vicious scorched earth policy: destroy Geofront's
structural supports and destroy the plane in the ensuing collapse! Quite a
mission to carry out but it's all we've got! [Same plane used in last mission
will be used here.]

The structural supports, obviously, are holding up the ceiling. Lock-on can't
be achieved for missiles but as we've seen throughout the game, missiles are
still able to destroy them without targeting. [The command suggests using
the aircraft's machine-guns.] The enemy X-49 will still be around, even if
it's not pestering the player, so ignore it and focus on the pillars.

Laughably, the X-49 will fire its lasers but seems to have little skill in
aiming -- even when right behind, they'll often be wide left/right. Haha...

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Finish mission in under 4:00 (approximately). A player'll often have to cut
it close, but it's rather doable. Just form a flightpath that cuts down on
backtracking -- for instance, do the east side, work inward to SW corner,
then do the two western. [Remember that when a pillar's destroyed there'll be
support beam still in the rubble, so don't be going to fast that y'hit it.]

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x10] Timer ----- Default
[x01] X-49 ------ Default

NOTE: The end of this mission segues into the next without time to save!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
34) Aurora                                              [Port Edwards]   [WK34]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Difficulty : 7/10
Recommended: R-103 Delphinus #3 -or- XFA-36A Game
Unlocked --: ---

After the Geofront debacle, the other X-49 that escaped from Ouroboros' aerial
warship is now flying over Port Edwards, so it's time to bury the hatchet...
in the Night Raven's back! Ahaha... Despite the change in scenery, the same
plane that has been used since Mission #30 (Search and Destroy) is still
being employed.

Essentially, this mission is one big hullabaloo with the fast target being
accompanied by some top-tier other enemies, who'll try to pester the player
or (often annoyingly) change the lock-on. Be sure to aim from an advantageous
position, as the X-49 will often put on afterburners -- which leave that
sparkly stardust trail behind it -- in an effort to outmaneuver projectiles.
Remember to break away from the pack and circle back, which should give one
a better vantage of attack (nice rhyme, huh?). The X-49 will start smoking
when it's heavily damaged, so use that to gauge your progress.

MISSION UPDATE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the X-49 bites the dust, a single UI-4051 Aurora will be inbound from
the north. Hopefully y'saved a bunch of missiles as this sucker is the most
slippery of any enemy aircraft seen so far. This part will often take quite
awhile and waste a lot of missiles, so don't fire four at once like before --
90% of the time all will fail. In fact, count yourself lucky to even get one
hit on this bad boy. [If you run out of missiles, restart the mission...there
is pretty much no way to hit the target with guns, due to the high fluidity
of its flightpath.]

There are very few situations where evasion is nearly impossible, but there
are two, both at close proximity: (1) firing missiles at an oncoming plane
at level altitude and with enough response time to fire, meaning slower than
the target (2) the flipside, firing at the target's six o'clock. The first
may actually be the best as it's easier to gauge when one's about to turn;
this is the disadvantage of the latter strategy. Regardless, firing missiles
when the target's 1000ft. or more away is just begging for the shot to miss,
sorry.

There aren't too many excursions where a plane with 180+ missiles can run
out entirely, but this is one of 'em.

ACHIEVING A-RANK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Defeat 6+ targets (2 mandatory). Time limit isn't a factor and the generic
planes aren't that tough, although they may take 3+ missiles to defeat. At
least they stay around for the mission update.

PLANE PLAY-BY-PLAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[x01] X-49 ----------- Default
[x02] R-103 ---------- Default
[x02] XFA-36A -------- Default
[x02] Su-43 ---------- Default
[x01] UI-4051 Aurora - Mission Update

NOTE: The end of this mission segues into the next without time to save!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
35) Electrosphere                                       [Eusian Ocean]   [WK35]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Difficulty : 7/10
Recommended: Whatever was used in previous mission (mandatory)
Unlocked --: ---

The final mandatory mission in the game takes place over Megafloat's new,
uh, islands. The UI-4054 is the same target as before and there are no normal
enemies to face -- it's mano e mano. Whatever plane was used before is still
being ridden here, although ammo has been replenished (how? a wizard did it).

Okay, so the Aurora plane is the target. As told in the previous mission,
with its highly capable maneuvering abilities, there are really only two ways
to land hits, both of which entail no time for it to evade: (1) shoot at
its 12 o'clock position, i.e. head-on, at a level altitude with it going
faster than the player (2) fire at it's six o'clock position while coming up
fast on it, which often lands at least one hit. In this case, the latter is
the most frequent opportunity.

MISSION UPDATE!
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The player will enter the Electrosphere after the first half, which turns
the entire field of vision into how a machine would view 3D things: different
planes of height, vectors, etc. Although it appears as though the player is
within a tunnel, don't be fooled: there's plenty of room to move in. Just
keep an eye on the altimeter as it's still possible to crash into the ground!
This is a very disorienting part of the mission so rely on the upper-left
minimap to get some bearings as following the "target pointer" on the screen
is not that helpful (y'want to go perpendicular to it, oftentimes).

ACHIEVING A-RANK
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Finish in under 4:00, which requires 4-5 clean hits on the enemy.

PLANE PLAY-BY-PLAY
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[x01] UI-4054 Aurora - Default

         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

This ends normal gameplay. After the credits is a save prompt, which will
overwrite the currently-used level (although this won't impact much). This
will unlock the mission simulator, which lets one play any previous level,
with any plane (except where certain types are required, such as during the
space/high-altitude missions). Y'can open the simulator by going to the Load
file select screen and finding "simulator" all the way on the right.

NOTE: If you got all A/Bs on the previous missions, Mission #36 plays instead
      of the ending, which will then follow that one.

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36) Geopelia                                            [Port Edwards]   [WK36]
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Difficulty : 3/10
Recommended: R-103 Delphinus #3 -or- XFA-36A Game
Unlocked --: XR-900

NOTE: This mission is only unlocked by getting "A" rank on all missions on
      any difficulty.

The final FINAL mission in the game is a special unlockable, as stated above.
Neuwark's powerful unmanned fighting force, the Geopelias, are spotted over
Port Edwards and should be shot down, while minimizing collateral damage. Any</pre><pre id="faqspan-3">
good plane will be helpful here.

The entire squadron will be inbound from the southeast part of the city, and
they all have those "stardust afterburners" that make them highly agile. Once
any single XR-900 is killed, there'll be a cutscene where the player controls
a hacked XR-900. Using this, defeat its comrades!

This thing is so sly that no enemy should ever lay a finger on the player,
and they don't even fight back -- I guess they haven't realized one of their
own has gone haywire. This is great for back attack opportunities! Get about
600ft behind one and go at its speed, then unleash a full salvo and hopefully
highly damage it. These types of planes take more than a couple to be killed,
so every moment counts if you're trying for "A" rank. Use the laser beam for
additional damage, too.

ACHIEVING A-RANK
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Finish in under 5:00. Quite easy if you prefer close-range (see above strat)
or long-range (fire missiles from 2000ish feet away and hope most hit, which
does happen more than the other maneuverable crafts). Y'usually finish with
0:30 to spare or so, if you're lucky.

PLANE PLAY-BY-PLAY
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[x08] XR-900 ---- Default
                                                     _______________________
_____________________________________________________/ IV. APPENDICES [APND] |_
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PLANES                                                                   [PLNS]
_______________________________________________________________________________
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There are twenty-one (21) planes in the game, which can be unlocked either by
completing a mission, completing one with an "A" rank, or by some special
means. The player selects which aircraft to use in all missions, excepting a
few high-altitude or outer space missions which require special planes (these
are obtained mandatorily beforehand). As for the legend...

PLANE ---: Type of plane
MSN -----: Mission it's obtained in (* - Requires A-Rank; SPC is Special)
MS# -----: Missile payload
Pw ------: Power (affects acceleration/deceleration)
At ------: Attack (affects attack range...maybe?)
Ar ------: Armor (affects damage dampening; the higher the better)
St ------: Stability (affects smoothness in turning, etc.)
Mo ------: Mobility (affects maneuverability)
Gun Types: Types of guns plane can carry (max 4)
Missile T: Types of missiles plane can carry (max 4)

Other notes:

• Gun types are Vulcan, Heavy Machine Gun, Cannon, Neutron Beam, Pulse Laser,
  Laser Cannon

• Missile types are: Missile, Short-Range Missile, Ground Missile, M.I.R.V.,
  Plasma Beam, Spread Bomb, Anti-Nanobite Bomb, O.S.L.

____ __________ _____ _____ ________________ _______________ ________________
| ## | PLANE    | MSN | MS# | Pw At Ar St Mo | Gun Types     | Missile Types  |
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 01 | EF2000E  | Dft |  72 | 03 03 04 01 02 | Vul           | Msl            |
| 02 | MiG 33   | 01* |  80 | 04 04 03 02 04 | Vul           | Msl            |
| 03 | F/A-18U  | 02* |  96 | 02 03 05 05 04 | Vul, HMG      | SRM, GrM       |
| 04 | F-16XFU  | 04  |  80 | 03 03 03 04 04 | Vul, HMG      | Msl            |
| 05 | R-101    | 05* |  88 | 05 04 01 05 03 | HMG           | Msl            |
| 06 | R-201    | 06  | 104 | 01 05 08 08 01 | Can           | SRM, GrM, MIRV |
| 07 | RF-12A2  | 11  | 160 | ** 03 07 03 01 | Vul, HMG      | Msl, SRM, MIRV |
| 08 | F-15S/MT | 13  | 112 | 07 05 05 04 06 | Vul, Can      | Msl, SRM, MIRV |
| 09 | F-16XA   | 14* |  96 | 08 04 08 02 04 | Vul, HMG      | GrM            |
| 10 | R-352    | 15  | 100 | 02 02 10 05 09 | Neutron Beam  | Plasma Beam    |
| 11 | F-22C    | 17  | 104 | 05 05 05 ** 05 | Vul, HMG      | Msl            |
| 12 | F/A-32C  | 18* | 136 | 02 03 08 09 07 | Vul, Can      | SRM, GrM       |
| 13 | Su-37    | 22  | 120 | 07 07 05 06 06 | Vul, Can      | Msl            |
| 14 | R-102    | 23* | 128 | 07 08 05 05 07 | HMG, Pul      | Msl            |
| 15 | R-211    | 25  | 144 | 08 08 08 09 02 | Can, Pul      | SRM, GrM       |
| 16 | Su-43    | 25  | 152 | 07 09 08 05 ** | Vul, HMG, Can | Msl, MIRV      |
| 17 | R-103    | 27* | 168 | ** 09 05 08 07 | HMG, Can, Pul | Msl, MIRV      |
| 18 | XFA-36A  | 29  | 184 | 08 ** 08 07 07 | Vul, HMG, Can | Msl, SRM, MIRV |
| 19 | UI-4054  | Spc | 176 | ** ** 08 07 09 | Vul, HMG, Can | SRM, GrM, MIRV |
| 20 | X-49     | Spc | 184 | ** 08 ** 03 ** | Las           | SRM, GrM, MIRV |
| 21 | XR-900   | Spc | 192 | 10 09 10 03 10 | Las           | SRM, GrM, MIRV |
|____|__________|_____|_____|________________|_______________|________________|

NOTE: All 'Spc', RF-12A2, and R-352 have "Spread Bomb" as 4th option

_______________________________________________________________________________
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UNLOCKABLES/CHEATS                                                       [UNLK]
_______________________________________________________________________________
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NOTE: Only special unlock methods are listed; see guide for normal aircraft.
 ___________________ _______________________________________________________
| UNLOCKABLES       | UNLOCK METHOD                                         |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Music Player      | Beat game on Easy (only) difficulty                   |
| Mission Simulator | Beat game on Normal or Hard difficulty                |
| O.S.L. Weapon     | Beat game on Hard (only) difficulty                   |
| Japanese Intro    | Beat game on Hard (only) difficulty                   |
| Mission #36       | Beat game with A/Bs on all missions (any difficulty)  |
| UI-4054 Aurora    | Get "A" rank on all missions (any difficulty)         |
| X-49 Night Raven  | Get "A" rank on all missions (Normal or Hard)         |
| XR-900 Geopelia   | Complete Mission #36 (Geopelia) in under 5:00         |
|___________________|_______________________________________________________|

NOTE: For Mission #36's unlock method, you can beat the game to unlock the
      mission simulator and clear things up that way. Then, when the game's
      beaten again, Mission #36 can be played after the thirty-fifth.

NOTE: Mission Simulator, once unlocked, can be accessed by (1) going to the
      load screen and finding the option all the way on the right (2) beating
      the game, after which it automatically can be done. The former method
      is the more helpful, of course.

NOTE: The Japanese Intro is shown at the main title screen, by holding L1 & R1
      before hitting start.

On a separate note, for the mission simulator, there are some cheat inputs to
change weapons. Basically, at the weapon selection screen, hold down Start +
another button until gameplay begins. [This supersedes the weapons chosen a
moment before, and only for appropriate slots. For instance, the Plasma Beam
can't be in the machine-gun slot.]

• Start + O --------> Use Missiles (normal, not short-range)
• Start + Square ---> Use Spread Bombs
• Start + Triangle -> Use O.S.L.
• Start + X --------> Use Plasma Beam

Some missions, such as Zero Gravity or those requiring particular weapons to
complete, can't be changed by this method.

_______________________________________________________________________________
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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[Q] - Hey, I heard there were anime scenes, split paths, etc.! What gives?
[A] - Those were in the superior JP version, which kept the plot interesting
      and had gameplay to match. Unfortunately, the NTSC (and PAL?) versions
      only retain the fabulous gameplay, while the plot becomes a shadowy
      organization ordeal, much like the first two AC games. It's unfortunate
      but that's how it is...

[Q] - How do I beat the X-49 and/or UI-4054 Aurora?
[A] - They're quite dexterous so y'have to hedge your bets by narrowing the
      chance of them evading -- this means close-range. There are basically
      two good missile-dependant maneuvers to take: (1) fire salvo at target's
      12 o'clock at level altitude, while they're going faster than self (2)
      fire salvo at target's six while oneself is faster than target and at
      a closing distance of about 500-600ft. Try to fire missiles at these
      puppies from 1000ft+ and they'll just evade it; gotta bring it the hurt
      home old-school, up-close and personal.

[Q] - How do I get "A" on [mission]!? Urgh! *throws chair*
[A] - This happens to everyone -- for me, Blackbird was the most annoying
      "A" rank in the game. Once a game is beaten on Normal with all missions
      having A/B ranks, then the thirty-sixth mission (Geopelia) opens. If
      it's finished within 5:00, then the XR-900 Geopelia plane is unlocked
      for Mission Simulator use. This craft makes most missions a breeze, so
      if "Demilitarization" gave problems early on, this one decimates things
      in no time.

      Really, if you want to unlock everything but can't do it with your
      current arsenal, this is the way to go.

[Q] - When I loaded up my save, I didn't have the mission simulator anymore!
[A] - Go to the Load file select screen and it should be on the right-hand
      side.

[Q] - What's the O.S.L.?
[A] - The Orbital Satellite Laser, the most overpowered weapon in the game.
      When a lock-on is achieved and the missile button's pressed, the target
      automatically dies due to the satellite's precision attack. Nice!

[Q] - What's those colored bars on the title screen?
[A] - They represent the missions beaten so far, and are colorized based on
      the ranking obtained (Red means "A," orange means "B" and so on). This
      is the _TRUE_ ranking, including the mission simulator; when a save
      is loaded, that represents just the current missions. Don't be thrown
      off by that!

_______________________________________________________________________________
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VI. UPDATES & CONTRIBUTORS                                               [UPDT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09-18-09 ----------------------------+ Started walkthrough
10-17-09 ----------------------------+ Finished walkthrough

THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for puttin' up my junk
• Armin Lukic, for the push-button cheats
• Rastislav Ková?, for Asterozoa unlock correction
• Dragoon of Infinity, for talkin' with me about the game
• Stepswordsman, for telling how to access the mission simulator
• The readers, 'cause I wuv youse guys! But keep yo' hands to yourself. ;)

_______________________________________________________________________________
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VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

 • Gametalk.com                       • cheatcc.com
 • GameFAQs.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Cheathappens.com
 • Honestgamers.com
 • Chaptercheats.com                           E-mail me for permissions ~
 • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
TRY TO MAKE A WOMAN THAT YOU  Document © Shotgunnova, 1997-2009 (and countin'!)
MOVE / NOW I'M SHARING IN A             Ace Combat namesake © respective owners
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