ACE COMBAT 3: ELECTROSPHERE GUIDE (U.S. VERSION)
BY PS107 (
[email protected])
VERSION 2.0
NOTE: This is the FINAL version of this guide. No more emails concerning
this guide will be accepted.
VERSION HISTORY
2.0 (01/03/2006)
Changed story.
Redid all of the mission descriptions. Each mission description now has a
mission briefing, lists of all targets & enemies in the mission, a strategy,
and a grading system.
1.1 (06/13/2003)
Cleared up something about unlocking mission 36.
changed some info in the Music Player section.
Changed some section margins.
Moved some things around, particularly the info involving the secrets.
1.0 (04/12/2003)
First release!
Contents:
I. Story
II. Planes
III. Weapons
IV. Walkthrough
V. Secrets
VI. Music Player
VII. I would like to thank...
VIII. Legal Stuff
MONOSPACE CHECK!
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This file is 79 characters wide. If your resolution is set to at least
640X480, you should have no problem reading this text.
I. Story
(Taken from mission 1 intro)
Neuwork Inc. and General Resource are bitter rivals in the competition for
economic domination of the world. A defection of key scientists from General
Resource to Neuwork is the latest tactical coup in this atmosphere of rising
tensions.
Universal Peace Enforcement Organization (UPEO) Command believes that Neuwork's
recent acquisitions of advanced technology and researchers in emerging
technologies are part of a master plan to surpass General Resource in all
critical economic sectors.
Moreover, Neuwork's recent show of force against General Resource indicates
Neuwork's willingness to use violence to achieve their corporate objectives.
Your mission as a UPEO pilot is to protect General Resource's interests that
are threatened by Neuwork's aggressions.
However, keep in mind that UPEO's prime directive is to mediate and maintain
peace among all parties at all costs.
II. Planes
The aircraft depicted in this game are either fictional, or variants of
existing aircraft designed to fly extremely fast. This game takes place in the
future, after all.
A. Regular Planes
These are planes that you may get as you play through a regular game.
1. EF2000E Typhoon II
Type: Dogfighting
Width: 10.50 m
Length: 15.75 m
Height: 6.40 m
Total mass: 18144 kg
Max speed: 3776 km/h
Damage Tolerance: Light
Choice of Guns: Vulcan
Choice of Missiles: Regular Missile
How to Unlock: You start out with this plane
2. MiG-33 Fulcrum SS
Type: Dogfighting
Width: 11.36 m
Length: 17.32 m
Height: 4.73 m
Total mass: 18000 kg
Max speed: 3821 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan
Choice of Missiles: Regular Missile
How to Unlock: Beat Mission 1 with an A
3. F/A-18U HornetADV
Type: Multi-Purpose
Width: 13.62 m
Length: 18.31 m
Height: 4.88 m
Total mass: 29937 kg
Max speed: 3153 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan(Default), Heavy Machine Gun
Choice of Missiles: Short Range Missile, Ground Missile(Default)
How to Unlock: Beat Mission 2 with an A
4. F-16XFU Gyrfalcon
Type: Dogfighting
Width: 9.45 m
Length: 15.48 m
Height: 5.36 m
Total mass: 11372 kg
Max speed: 3927 km/h
Damage Tolerance: Light
Choice of Guns: Vulcan, Heavy Machine Gun(Default)
Choice of Missiles: Regular Missile
How to Unlock: Acquired after beating Mission 4
5. R-101 Delphinus#1
Type: Multi-Purpose
Width: 12.60 m
Length: 20.48 m
Height: 4.10 m
Total mass: 8098 kg
Max speed: 3992 km/h
Damage Tolerance: Light
Choice of Guns: Heavy Machine Gun
Choice of Missiles: Regular Missile
How to Unlock: Beat Mission 5 with an A
6. R-201 Asterozoa
Type: Ground Attack
Width: 20.60 m
Length: 18.13 m
Height: 2.90 m
Total mass: 25013 kg
Max speed: 2026 km/h
Damage Tolerance: Heavy
Choice of Guns: Cannon
Choice of Missiles: Short Range Missile, Ground Missile(Default),
M.I.R.V.
How to Unlock: Acquired after beating Mission 7
7. F-16XA Sakerfalcon
Type: Multi-Purpose
Width: 10.43 m
Length: 16.51 m
Height: 5.36 m
Total mass: 15772 kg
Max speed: 3979 km/h
Damage Tolerance: Light
Choice of Guns: Vulcan(Default), Heavy Machine Gun
Choice of Missiles: Ground Missile
How to Unlock: Beat Mission 14 with an A
8. F-15S/MT Eagle+
Type: Dogfighting
Width: 13.05 m
Length: 19.43 m
Height: 5.63 m
Total mass: 36740 kg
Max speed: 4080 km/h
Damage Tolerance: Heavy
Choice of Guns: Vulcan(Default), Cannon
Choice of Missiles: Regular Missile(Default), Short Range Missile,
M.I.R.V.
How to Unlock: Acquired after beating Mission 13
9. F-22C RaptorII
Type: Dogfighting
Width 13.56 m
Length: 18.92 m
Height: 5.05 m
Total mass: 27200 kg
Max speed: 3681 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan, Heavy Machine Gun(Default)
Choice of Missiles: Regular Missile
How to Unlock: Acquired after beating Mission 17
10. F/A-32C Erne
Type: Multi-Purpose
Width: 10.97 m
Length: 13.72 m
Height: 3.51 m
Total mass: 22600 kg
Max speed: 2981 km/h
Damage Tolerance: Light
Choice of Guns: Vulcan(Default), Cannon
Choice of Missiles: Short Range Missile, Ground Missile(Default)
How to Unlock: Beat Mission 18 with an A
11. Su-37 Super Flanker
Type: Excellent Multi-Purpose
Width: 14.70 m
Length: 22.10 m
Height: 6.32 m
Total mass: 34420 kg
Max speed: 3803 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan(Default), Cannon
Choice of Missiles: Regular Missile
How to Unlock: Acquired after beating Mission 22
12. R-102 Delphinus#2
Type: Multi-Purpose
Width: 13.20 m
Length: 20.52 m
Height: 4.50 m
Total mass: 9057 kg
Max speed: 4129 km/h
Damage Tolerance: Light
Choice of Guns: Heavy Machine Gun, Pulse Laser(Default)
Choice of Missiles: Regular Missile
How to Unlock: Beat Mission 23 with an A
13. R-211 Orcinus
Type: Ground Attack
Width: 8.20 m
Length: 22.56 m
Height: 2.21 m
Total mass: 12022 kg
Max speed: 3767 km/h
Damage Tolerance: Normal
Choice of Guns: Cannon, Pulse Laser(Default)
Choice of Missiles: Short Range Missile, Ground Missile(Default)
How to Unlock: Acquired after beating Mission 25
14. Su-43 Berkut
Type: Excellent Multi-Purpose
Width: 16.70 m
Length: 22.60 m
Height: 6.40 m
Total mass: 34900 kg
Max speed: 4153 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan, Heavy Machine Gun, Cannon(Default)
Choice of Missiles: Regular Missile (Default), M.I.R.V.
How to Unlock: Acquired after beating Mission 25
15. R-103 Delphinus#3
Type: Excellent Multi-Purpose
Width: 13.80 m
Length: 20.66 m
Height: 4.90 m
Total mass: 10040 kg
Max speed: 4290 km/h
Damage Tolerance: Normal
Choice of Guns: Heavy Machine Gun, Cannon, Pulse Laser(Default)
Choice of Missiles: Regular Missile (Default), M.I.R.V.
How to Unlock: Beat Mission 27 with an A
16. XFA-36A Game
Type: Excellent Multi-Purpose
Width: 13.20 m
Length: 19.51 m
Height: 2.80 m
Total mass: 32116 kg
Max speed: 3802 km/h
Damage Tolerance: Normal
Choice of Guns: Vulcan, Heavy Machine Gun, Cannon(Default)
Choice of Missiles: Regular Missile (Default), Short Range Missile,
M.I.R.V.
How to Unlock: Acquired after beating Mission 29
B. Special Planes
These planes are only usable in certain missions.
1. RF-12A2 Blackbird
Type: High Altitude
Width: 16.94 m
Length: 31.65 m
Height: 5.64 m
Total mass: 78020 kg
Max speed: 4883 km/h
Damage Tolerance: Heavy
Choice of Guns: Vulcan, Heavy Machine Gun (Default)
Choice of Missiles: Regular Missile (Default), Short Range Missile,
M.I.R.V.
Only usable in: Missions 12 and 19
2. R-352 Sepia
Type: Space Flight
Width: 10.74 m
Length: 30.16 m
Height: 4.90 m
Total mass: 60200 kg
Max speed: 3981 km/h
Damage Tolerance: Heavy
Choice of Guns: Neutron Beam
Choice of Missiles: Plasma Beam
Only usable in: Mission 16
C. Secret Planes
These planes can only be used in the Mission Simulator.
See section V. Secrets for plane info.
III. Weapons
A. Guns
1. Vulcan
They're just regular bullets. That's all.
2. Heavy Machine Gun
They do more damage than the Vulcan.
3. Cannon
They are the most damaging of the solid-type bullets. They don't have
very fast rapid fire and they have fair range.
4. Neutron beam (Only available on R-352 Sepia)
Used to blow up satellites in Mission 16 (But I doubt you'll need to
use this weapon).
5. Pulse laser (Only available on R-102, R-211 and R-103)
Energy orbs shoot out of your craft.
6. Laser Cannon (Only available on XR-900 and X-49)
A long beam comes out the front of your plane. It is very damaging to
whatever it touches and it goes pretty far. Has a slow reload time.
B. Missiles
1. Regular Missile
Just a standard, heat-seeking missile. That's all.
Fire rate: 2 or 4
2. Short-Range Missile
Shorter range than Regular Missile but has more rapid-fire
Fire rate: 4 or 6
3. Ground Missile
Made for ground targets, as they have very low range and firing rate.
(When the current target is air-based, normal missiles are used
regardless of the plane you use. It's just an oddity I wanted to point
out.)
Fire rate: 2
4. Plasma Beam (Only available on R-352 Sepia)
Used to blow up satellites in Mission 16.
Fire rate: 4
5. Anti-Nanobite bomb (Only usable in Mission 18)
These are used to, well, get rid of nanobites. After all, it's
called an "Anti-Nanobite Bomb", isn't it?
Fire rate: 1
6. M.I.R.V.
Divides into 4 warheads. Warheads converge onto target.
Fire rate: 2
7. Spread Bomb
Used to blow up stuff on the ground.
(When the current target is air-based, normal missiles are used
regardless of the plane you use.)
This weapon can only be used on the Mission Simulator.
Fire rate: 2
8. O.S.L.
See Section V. Secrets for info.
IV. Walkthrough
Before I actually start the walkthrough, let me explain the messages you get
after finishing a mission.
- If you get a "Mission Accomplished" message, that means you have completed
all the required objectives within the time limit if one exists. If you did
the bare minimum necessary to successfully complete the objectives, you will
get a "C" rating, which is not necessarily good. To get better ratings, you
need to kill some enemies (marked white)! The more enemies you destroy the
better! Just don't exceed the time limit...
- In some missions, ratings of "A" are rewarded with new planes! "A" ratings
are also necessary to unlock certain secrets.
- If you get a "Mission Over" message, that means that you did not complete
the required objectives within the time limit. "Mission Over" messages are
followed by "D" ratings, which are VERY disappointing!
- If you get a "Mission Failed" message, you need to repeat the mission!
Examples of mission failures include:
- Getting shot down by an enemy
- Crashing into the terrain
- Allowing the plane you're escorting to be destroyed
- Allowing your targets to escape
- Exiting the combat area
If you fail a mission, you get the option to retry the mission.
With that out of the way, let's get on with the walkthrough!
1. Transport
Mission Briefing:
Neuwork's air force is transporting military supplies over the no-fly
zone above Expo City. Scramble immediately and destroy their
transports.
Targets:
R-501 (x4)
R-101 (x1) (appears after destroying all 4 R-501s)
Enemies:
R-201 (x2)
R-101 (x2)
R-101 (x3) (appear after destroying all 4 R-501s)
Strategy:
Destroy the 4 R-501 transports (marked as red on the radar) in under 3
minutes. After all 4 are destroyed, there will be no time limit and
more planes will appear. Destroy the plane marked red on the radar to
finish the mission.
If you do not destroy the last R-501 before the timer hits 3:00, the
mission will end after you destroy the last R-501 and you will receive
a D for this mission.
It doesn't matter if you destroy all the white planes, unless you want
more planes or access to the last mission. You need all As and Bs in
missions 1 through 35 to gain access to mission 36.
Grading System (Kill-based):
(For kill-based grading systems, I will state how many enemies need to
be destroyed IN ADDITION to all targets. It should already be obvious
that all the targets need to be destroyed, but I'm just putting this
here to avoid confusion.)
A: 5+ enemies
B: 4 enemies
C: 0-3 enemies
2. Interference
Mission Briefing:
Neuwork's Waiapolo Mountain radio transmitters are jamming General
Resource's military communications. Destroy all 8 transmitters
scattered throughout the mountains.
Targets:
Radar (x8)
Base (x4) (appears after destroying all 8 radars)
Bridge (x1) (appears after destroying all 8 radars)
Enemies:
R-101 (x2)
R-201 (x2)
AA (Anti-Aircraft) Gun (x5)
SAM (Surface-to-Air Missile) (x2)
Strategy:
Seek and destroy the 8 radar sites in the mission in less than 4
minutes. After destroying the radar sites you will be updated with 5
more red targets: 4 bases and a bridge. Destroy all the planes, as
well as the AA Guns and SAM Launchers near the bases. Note: the time
limit only applies for the destruction of the radar sites.
If you don't destroy the last radar site before the timer hits 4:00,
the mission will end after you destroy the last radar site and you will
receive a D for this mission.
Grading System (Kill-based):
A: 10+ enemies
B: 5-9 enemies
C: 0-4 enemies
3. Joint Maneuvers
Mission Briefing:
Based on the success of the previous mission, General Resource Defense
Force has agreed to participate in joint training exercises. Follow
instructions issued by GRDF's ace fighter in the F-15S/MT "Eagle+" to
begin your training flight.
Targets:
Decoy (x3) (cannot lock on)
Tower (x3)
Container (x5) (appear after destroying all 3 towers)
Enemies:
R-201 (x4) (appear after destroying all 3 towers)
R-501 (x1) (appear after destroying all 3 towers)
Strategy:
Follow the F-15. Try to keep the word PURSUE on your screen. If PURSUE
disappears from your screen, Find the F-15 and get within 1000 feet of
it. After 1½ minutes, you will be given 3 air targets and 3 ground
targets. Use your gun on the Decoys and your missiles on the Towers.
You earn 400 points for each Decoy and 200 points for each Tower.
After getting all the targets, an enemy air transport will drop 5
containers. Destroy all 5 containers with your gun to finish the
mission.
Grading System (Point-based):
This is the only mission with a point-based grading system. To find
out how many points you need to get in the first 1½ minutes, subtract
1800 from the points required for each grade.
A: 5000+ points
B: 4000-4999 points
C: 3000-3999 points
D: <3000 points
Personal Comments: If your controls are set to easy (that is, when you
tilt the analog stick left, it just turns left), then you may find
maintaining a constant pursuit during the first 1½ minutes a pretty
difficult task.
4. Megafloat
Mission Briefing:
Neuwork's naval vessels are sailing north across the Eusian Ocean to
fortify a military installation on the floating city Megafloat. Destroy
them to stop the further militarization of the city.
Targets:
WarShip (x1)
Convoy (x1)
Carrier (x1)
R-101 (x2) (Appear after destroying all watercraft)
R-201 (x2) (Appear after destroying all watercraft)
Enemies:
R-101 (x2)
R-201 (x2)
AA Gun (x4)
SAM (x4)
Neutral Targets (Don't Attack):
Facilities (x4)
Transport (x2)
NOTE: The ships have artillery mounted on them. When a ship is
destroyed, all artillery on the ship is destroyed as well. Therefore,
I will not count artillery on ships as individual enemies.
Strategy:
Go to the convoy and warship and destroy them. Ignore the R-101 and go
to the island. Destroy all the AA Guns and SAM Launchers on the
island, without destroying the neutral targets. Go to the aircraft
carrier and destroy it before the timer hits 3 minutes. After you
destroy the aircraft carrier, destroy the 2 enemy R-201s, and then
destroy the target planes. Land the plane on the carrier or have the
autopilot do it for you.
If you do not destroy the last watercraft before the timer hits 3:00,
the mission will end after you destroy the last watercraft and you will
receive a D for this mission.
NOTE: I will not describe the landing procedure! Figure it out
yourself.
Grading System (Kill-based):
A: 10+ enemies
B: 6-9 enemies
C: 0-5 enemies
5. Scramble
Mission Briefing:
8 R-201 "Asterozoa" attack jets on stand-by were ID'd at Neuwork's
Waiapolo Mountain air base last night. Wipe them out to reduce the air
base's military effectiveness!
Targets:
R-201 (x8) (On ground)
Enemies:
R-102 (x2)
R-211 (x2)
AA Gun (x4)
SAM (x1)
Strategy:
Shoot down the R-211 directly in front of you. Shoot down the other
R-211. If the clock hits 30 seconds while attacking the other R-211,
leave it. Then go straight to the airfield. Attack the SAM Launcher,
then work on the R-201s. You can destroy the AA Guns, but all 8
R-201s must be destroyed before the clock hits 3 minutes. If you do not
destroy all of them within the time limit, more targets will appear and
you'll have to destroy them to get a "Mission Over" instead.
Grading System (Kill-based):
A: 7+ enemies
B: 2-6 enemies
C: 0-1 enemies
Personal comments: I don't know about you, but I seem to have a tough
time in this mission on normal or hard difficulty. Your targets are
bunched close together, each one takes 2 missiles to destroy, and the
planes you can use at this point in the game can only fire 2 missiles
at a time. I recommend settling for a B during a normal game, and
coming back to this mission on the Mission Simulator with a better
plane.
6. Target Acquisition
Mission Briefing:
Illegal military facilities discovered in Expo City. UPEO requests a
recon mission of the area to assess the possibility of a military coup.
Use laser targeting to photograph the facilities.
Targets:
Facilities (x4)
F-16XA (x3) (Appear after targeting all facilities)
F/A-18I (x3) (Appear after targeting all facilities)
Enemies:
F-16XF (x3)
F-16XA (x3)
AA Gun (x8)
SAM (x3)
Strategy:
Find the 4 facilities and shoot them within the 3-minute time limit.
Then take all the time you need to take out the ground weapons and the
6 target planes. You don't need to worry about shooting down the enemy
planes, since you earn an A just for taking out just the ground enemies
and target planes.
If you take longer than 3 minutes to shoot all 4 facilities, the
mission will end after you shoot the last facility and you will receive
a D for this mission.
Grading System (Kill-based):
A: 10+ enemies
B: 5-9 enemies
C: 0-4 enemies
7. Fragile Cargo
Mission Briefing:
At 18:30 hours, a terrorist communique alerted UPEO command to the
launch of an unmanned airship carrying bio weapons over Axel Bay's
coastal industrial region. The ship's low altitude is on a collision
course with buildings. Destruction of the ship will release its deadly
payload. Destroy any buildings in its path for a safe water landing.
Targets:
The airship will be heading in one of three directions.
If the airship is heading southwestward, you'll need to destroy 9
chimneys and 1 bridge. The hydrofoil will launch at 4:40.
If the airship is heading westward, you will need to destroy 7
chimneys. The hydrofoil will launch at 5:26.
If the airship is heading northwestward, you'll need to destroy 10
chimneys and 1 bridge. The hydrofoil will launch at 6:06.
Enemies:
UI-4054 (x1)
Don't let this aircraft crash:
UI-4052 (x1)
Strategy:
Destroy all chimneys marked as targets to prevent the runaway blimp
UI-4052 from crashing and releasing the biological weapons onboard. If
the UI-4052 crashes into something you must start over. If you want
to, you can destroy the UI-4054. After the blimp makes a safe landing,
a hydrofoil will come out. Destroy it to finish the mission.
I don't feel like doing a grading system due to the unusual nature of
this mission. All you need to know is that if you destroy all the
chimneys, the UI-4054, and the hydrofoil, you're bound to get an A.
8. Demilitarization
Mission Briefing:
Despite repeated warnings, Neuwork continues to upgrade Megafloat's
military capabilities. Destroy any military targets on-board
Megafloat!
Targets:
R-201 (x2)
AA Gun (x4)
Tower (x1)
Enemies:
R-101 (x4)
R-201 (x2)
Convoy (x2)
Carrier (x1)
AA Gun (x4) (1 on each Convoy, 2 on Carrier)
SAM (x5) (1 on carrier)
You're probably going to ask me, "Why are you listing artillery on
ships as individual enemies in this mission, but not in mission 4?"
That's because the ships in this mission are not targets. However, the
artillery on the ships are still counted as individual enemies.
Strategy:
Go into a nosedive and destroy the convoy in front of you. Then pull
up and destroy another convoy. Pull up even more and attack the 2
R-201s. Head to the island and destroy all the SAM Launchers, and
then all the AA Guns. Ignore the tower for now. Head southeast and
destroy the aircraft carrier. Return to the island and destroy the 2
target R-201s. Then destroy as many R-101s as you can before the clock
hits 3:15. After you destroy all the R-101s (or the clock hits 3:15,
whichever comes first), Find the tower and destroy it before the clock
hits 3:30. If you exceed the time limit, a hydrofoil will be launched,
and you'll have to destroy it to get a "Mission Over" instead.
Grading System (Kill-based):
A: 17-18 enemies
B: 8-16 enemies
C: 0-7 enemies
9. Moonlight Flower
Mission Briefing:
UPEO Intelligence discovered that Neuwork's microwave power plant
supplies power to their illegal munitions factory. Microwave
interference from the plant may reduce effectiveness of your missile
guidance system. Use your machine gun to attack and disable the power
plant.
Enemies:
R-101 (x3)
R-201 (x4)
R-701 (x2)
AA Gun (x4)
SAM (x4)
Targets:
Power Plant (x4)
Core (x1)
Strategy:
Destroy all the planes and the SAM Launcher in the area directly in
front of you. Then shoot the power plants with your guns (missiles
can't lock on). After destroying all 4 plants, you will be able to
target with your missiles. Destroy all the AA Guns, R-701s and R-201s
in the area. Go to a high altitude, turn around toward the core, and
destroy it before the timer hits 5 minutes.
If you do not destroy the core before the timer hits 5 minutes, you
will receive a D for this mission.
Grading System (Kill-based):
A: 13+ enemies
B: 7-12 enemies
C: 0-6 enemies
10. Maze
Mission Briefing:
A suspicious plane alleged to be General Resource's spyplane was
spotted in the Hatties Ravine region. Pursue and conduct surveillance
on the craft.
I won't be using the normal format for listing enemies in this mission.
However, I can tell you this much:
There are 10 AH-66Bs in the actual maze portion, but you will only see
about 4 or 5 of them as you follow the A/F-117X through the maze. The
A/F-117X will lead you to one of three endpoints. All of the endpoints
have 3 AH-66Bs, a hydrofoil, 2 oiltanks, and a base. However, you'll
only need to worry about the endpoint that the A/F-117X leads you to.
Strategy:
Follow the A/F-117X through the canyon and destroy any enemies in front
of you. If you go too high, you must start over. If you manage to
successfully follow the A/F-117X to one of the endpoints, you will be
given a new target: a base. Destroy the base to finish the mission.
Grading System (Kill-based):
A: 7+ enemies
B: 4-6 enemies
C: 0-3 enemies
11. Escort
Mission Briefing:
Intelligence reports that a UPEO aircraft transporting the NUN (Neo
United Nations) chairman has been targeted by terrorists. Scramble at
once and escort the aircraft currently heading northwest over the
Lambert Mountains.
Targets:
F/A-32C (x5)
Do not let this plane get shot down:
R-505U (x1)
Strategy:
Fly ahead and destroy all the red targets. If the R-505U gets shot
down, you must start over. Then you can try and refuel, or let the
autopilot do it for you.
NOTE: I will not describe the refueling procedure! I just use the
autopilot.
Grading System (Time-based):
A: <3:00
B: 3:00-3:59
C: 4:00+
12. Stratosphere
Note: You might want to set your flight control to Easy for this
mission.
Mission Briefing:
6 large planes from Neuwork's air force are en route to General
Resource's White Valley Air Base at an altitude of 30,000 feet. Use
the high altitude stratofighter RF-12A2 "Blackbird" to attack the
hostiles.
Targets:
R-531 (x6)
Enemies:
R-311 (x8)
Strategy:
First, go down to a lower altitude and destroy 2 R-311s. Then return
to the stratosphere and destroy all 6 R-531s. If you take too long to
destroy all 6 R-531s, they will escape and you will have to start over.
Land the plane or let the autopilot do it for you.
Grading System (Kill-based):
A: 2+ enemies
B: 1 enemy
C: 0 enemies
13. Claustrophobia
Mission Briefing:
Presence of Intermediate-Range Ballistic Missiles (IRBM's) confirmed at
2 military installations in Amber Ravine. Intelligence reports that the
bases appear to be Neuwork's. Major population centers such as Expo
City and Port Edwards fall within the IRBM's effective attack range.
Scramble at once and destroy the bases despite the dense fog.
Targets:
Base (x8)
AA Gun (x2)
Enemies:
R-102 (x3)
R-201 (x2)
R-211 (x2)
R-701 (x3)
Base (x6)
AA Gun (x7)
SAM (x4)
Strategy:
Ignore all of the R-102s, R-201s, and R-211s. Destroy every ground
target, ground enemy, and R-701 you see. If you do not destroy all the
red targets within the time limit, a missile will be launched, and
you'll have to shoot it down (with your guns) to get a "Mission Over"
instead.
Grading System (Kill-based):
A: 20+ enemies
B: 5-19 enemies
C: 0-4 enemies
14. Reaching For Stars
Mission Briefing:
"Antlion" mobile assault tanks were airdropped near Neuwork's Space
Research Center. They appear to be from General Resource's airborne
unit. We believe that their mission is to stop the space shuttle
launch scheduled for today and seize control of the research center.
Destroy the Antlions before they overrun the base.
Targets:
Antlion (x10)
F/A-32C (x3) (Appear after destroying 10 Antlions)
Enemies:
F/A-32C (x3)
C-17B (x1)
F/A-32C (x2) (Appear after destroying 10 Antlions)
Strategy:
Fly forward and up, accelerating all the way. When you get within
about 5000 feet of the first Antlion, slow down. Lock on to the first
Antlion, fire, change target, lock on, fire, change target, and
so on. If you're good, you might be able to get all 10 in the first
pass. If you didn't know already, you should be using the F-15S/MT, so
getting all 10 shouldn't pose much of a problem. After destroying all
10, more planes will show up. Destroy those planes to finish the
mission.
Grading System (Kill-based):
A: 5+ enemies
B: 2-4 enemies
C: 0-1 enemies
15. Guardian Angel
Mission Briefing:
Neuwork's space shuttle is returning to the Comona Island Space
Research Center. A squadron from General Resource's air force is
reportedly on an intercept course with the shuttle. Secure a safe
return path for the shuttle!
Targets:
F-22C (x7)
Don't let this aircraft get shot down:
R-808 (x1)
Strategy:
After taking off from the runway, head southeast and attack the 4
F-22Cs. After taking them out, head to the other group of F-22Cs and
take them out also. If the R-808 gets shot down, you must restart the
mission. Then land the plane.
If you for some very strange reason take longer than 4 minutes to shoot
down all 7 F-22Cs, more planes will appear northeast of the space
center and you will have to shoot those down to get a "Mission Over".
Grading System (Time-based):
A: <3:00
B: 3:00-3:29
C: 3:30-3:59
16. Zero Gravity
Mission Briefing:
Recon data from the shuttle has ID'd 4 General Resource satellites as
Orbital Satellite Lasers (OSL's). Fly the R-352 "Sepia" star fighter
and destroy the satellites before they become fully operational.
Mission objective must be met within the fighter's limited 3 minute
space flight time.
Targets:
Satellite (x4)
Strategy:
Just go to each satellite and destroy them. If you exceed the time
limit, the nearest remaining satellite will kill you.
To reenter the atmosphere, raise your pitch until you see a white box
with a line in the center. Align the pitch line with the center line
and you should be okay.
Grading System (Time-based):
A: <2:30
B: 2:30-2:59 (not confirmed)
C: N/A (not confirmed)
17. One-Way Ticket
Mission Briefing:
Neuwork's researchers were abducted by unknown agents. They are now
fleeing east across the Sandbury Desert aboard an armored train.
Eliminate both the train and researchers.
Targets:
Attack Train (x6)
Enemies:
F/A-32C (x6)
Strategy:
Start off by attacking the 6 planes. After destroying 4 planes, go for
the attack train. You must use guns here because your missiles can't
lock on. Be careful, as the train may fire back. Hitting the train is
not an easy task, because it's so small. Don't destroy the parts of
of the train marked N.TGT as your ending grade will drop to a "C" if
you do so. Destroy all the targets before it reaches the base in 4½
minutes!
Grading System (Kill-based):
A: 4+ enemies
B: 2-3 enemies
C: 0-1 enemies
18. Bug Hunt
Mission Briefing:
UPEO HQ received reports that nanobites were released in the Chopinburg
forest region. They've since built gigantic nests out of themselves.
HQ verified that electronic equipment in close proximity to nests are
affected adversely by the nanobites. Use Neuwork's Anti-Nanobite Bomb
to exterminate them.
Targets:
Nano-Bite (x24)
Strategy:
There are 3 groups of 8 nanobites. The nanobites in each group will be
arranged like this:
X X X
X X
X X X
When you tilt your plane down, you will see a symbol. That is the
aiming cursor for your bombs. Line the cursor up with the group of
nanobites and fire. You may sometimes get more than one nanobite in
each blast. Keep firing into the group until all the nanobites are
destroyed. Repeat for the other groups. Stay away from the
ellipsoids; they emit radiation which damages your plane.
Grading System (Time-based):
A: <5:00
B: 5:00+
C: N/A (not confirmed)
19. Blackbird
Note: You might want to set your flight control to Easy for this
mission.
Mission Briefing:
4 large Neuwork air transports are closing in on General Resource's
White Valley Air Base with a high altitude approach. Fly the RF-12A2
"Blackbird" with high altitude combat capabilities to intercept them.
Targets:
R-531 (x4)
Strategy:
If you do not destroy all 4 R-531s before the timer hits 1:30, then 2
R-311s will emerge for every R-531 still in the air. If that happens,
try to destroy the R-311s while they are still descending.
Grading System (Time-based):
A: <2:00
B: 2:00-2:59
C: 3:00-3:59
20. Fjord
Mission Briefing:
Neuwork's naval fleet is upgrading itself at its Petrol Coast logistics
base. The base is sheltered from aerial attacks by the area's fjord
topography. Infiltrate the area via a low altitude approach from the
sea ahd destroy the fleet!
Targets:
Submarine (x3)
Convoy (x3)
Enemies:
R-102 (x1)
R-201 (x2)
R-211 (x10)
R-701 (x8)
Strategy:
You have 9 minutes to destroy all 6 targets, which means you have
plenty of time to destroy all the other enemies in this mission;-)
If you take longer than 9 minutes to destroy all 6 targets, you will
receive a D for this mission.
Grading System (Kill-based):
A: 18+ enemies
B: 11-17 enemies
C: 0-10 enemies
21. Counterterrorism
Mission Briefing:
A large airborne aircraft carrier has been spotted over Megafloat.
UPEO Intelligence suggests that this is an attempt by a coup d'etat
force to take over Megafloat. Scramble immediately to destroy the
carrier and suppress the group.
Targets:
UI-4053 (x1)
Su-43 (x3) (appear after destroying 4 parts of UI-4053)
XFA-36A (x1) (appears after destroying 4 parts of UI-4053)
UI-4054 (x1) (appears after destroying previous 4 targets)
Strategy:
Attack the UI-4053 while dodging its missiles and guns. The UI-4053
has 4 parts, but you can only target 1 part at a time. Also, each part
takes 2 or 4 missiles to destroy depending on what difficulty mission
you are playing this mission on. After you destroy the 4 parts, 4
planes will show up. After destroying all 4 planes, a new plane, the
UI-4054, will show up. Destroy the UI-4054 to finish the mission.
Grading System (Time-based):
A: <4:00
B: 4:00+
C: N/A (not confirmed)
22. ECM
Mission Briefing:
Ouroboros is operating an illegal weapons plant in an Expo City
facility. Their radar will be jammed to enable a stealth approach in
order to keep combat in the city's airspace to a minimum. Time raids
to jamming periods and bomb the plant.
Targets:
Production Plant (x2)
Radar Site (x7)
Enemies:
AH-66B (x2)
AA Gun (x7)
SAM (x2)
Strategy:
When the word JAMMING appears, go into a nosedive. Attack the
production plant in front of you, then raise your nose and attack the
radar site. Veer right and destroy the next production plant. Then
head west and follow the bridge to the next radar site. Veer right and
destroy the next radar site, and veer a little to the left to the next
radar site. By now you will be asked to pull up, so pull up to above
12500 ft. Then make a left turn so that you are now pointing south.
When the word JAMMING appears, go into a nosedive and destroy the radar
site in front and left of you. Then destroy the radar site to the
left, and head WSW to the last radar site. Land the plane or have the
autopilot do it for you.
By the way, if you are below 12500 ft. when the timer is green, you
will spike the enemy radar, and you will get a "Mission Over" when you
finish.
Grading System (Binary?):
If a grading system is labeled as binary, that means that you will
either get an A or a D. In the case of this mission, you will get an A
if you complete the mission without spiking the enemy radar, or a D if
you spiked the enemy radar during the mission.
23. Swarm
Mission Briefing:
Neuwork has been amassing its air force on Megafloat since the recent
coup d'etat attempt and continues to ignore UPEO's warnings to
demilitarize. Destroy Neuwork's air force!
Targets:
R-101 (x5)
R-102 (x5)
R-103 (x6)
R-201 (x5)
R-211 (x5)
Carrier (x2)
Convoy (x4)
Enemies:
AA Gun (x4)
SAM (x4)
Do not attack:
V-22B (x5)
Strategy:
You must shoot down 26 planes. Don't worry; you have a friend to help
you do the work. After downing all 26 planes, head to Megafloat.
Destroy 2 convoys and a carrier as you fly past the fleet. Then go
around the island, destroying all of the AA Guns and SAM Launchers.
Remember not to attack anything marked N.TGT. Then head back to what
remains of the fleet and destroy the remaining ships.
Grading System (Kill-based):
A: 8 enemies
B: 4-7 enemies
C: 0-3 enemies
24. Damage Control
Mission Briefing:
General Resource mobilized its air force in response to Neuwork's
actions on Megafloat. Fighting has broken out over Port Edwards
airspace as a result. We've received reports that civiilian press
choppers are in the combat zone. Stop the fighting between the two
combatants while protecting civilians!
Targets:
R-103 (x3)
XFA-36A (x3)
R-103 (x2) (appear after destroying first 5 targets)
F/A-32C (x2) (appear after destroying first 5 targets)
Enemies:
F-22C (x6)
XFA-36A (x4)
R-102 (x3)
R-103 (x1)
Do not attack:
V-22B (x4)
Strategy:
Destroy the enemy planes. Do not hit the neutral targets. After you
destroy all the red targets, more planes will show up. Destroy those
planes to finish the mission.
Grading System (Kill-based):
A: 12+ enemies
B: 3-11 enemies
C: 0-2 enemies
25. Conspiracy
Mission Briefing:
The skirmish between Neuwork and General Resource was caused by false
intelligence information transmitted from an Ouroboros outpost in Expo
City. You are now cleared to destroy this outpost. Shoot down any
hostile Ouroboros fighters and bomb the outpost!
Targets:
R-211 (x3)
Su-43 (x4)
Base (x2)
Enemies:
Su-37 (x3)
AA Gun (x6)
SAM (x3)
Tank (x2)
Strategy:
Destroy all the enemy planes. Then destroy all the AA Guns, SAM
Launchers, and tanks scattered throughout Expo City. Then destroy the
2 bases. Finally, enter the underground base and unleash a whole bunch
of missiles upon the escaping V-22B.
Grading System (Kill-based):
A: 11+ enemies
B: 2-10 enemies
C: 0-1 enemies
26. Intercept
Mission Briefing:
Neuwork's space research satellite made a water landing in the Eusian
Ocean, and their recovery unit is en route from Megafloat. General
Resource's fleet is also en route and is likely to reach the satellite
first. Mobilize immediately and prevent satellite recovery by General
Resource!
Targets:
Convoy (x4)
Carrier (x1)
Hydrofoil (x4) (appear after destroying first 5 targets)
Convoy (x2) (appear after destroying first 5 targets)
Enemies:
XFA-36A (x6)
F-22C (x2)
C-17B (x2)
Your Team:
Hydrofoil (x4)
Strategy:
First, you'll want to destroy the XFA-36As that are heading north to
attack your team of hydrofoils. The best way to do this is to pass
them on the left, then turn around and attack from behind. Don't take
too long to destroy them; you have to destroy the enemy ships before
they reach the satellite. After you've destroyed the XFA-36As, attack
the 5 enemy ships. You might want to fire 2 missiles at each ship for
good measure. After all 5 ships are destroyed, General Resource
will send another fleet, this time consisting of 4 hydrofoils and 2
convoys. Keep in mind that if any of the enemy ships reach the
satellite first, you must restart the mission. Destroy the 4
hydrofoils, then destroy the rest of the enemy planes, and finally sink
the 2 convoys to complete this mission. You also complete the mission
if your hydrofoils make it to the satellite first.
If the enemy sinks your first team of hydrofoils, you will receive a D
for this mission.
Grading System (Kill-based):
A: 8+ enemies
B: 3-7 enemies
C: 0-2 enemies
27. Plumber
Mission Briefing:
General Resource's air base radar facilities are intercepting state
secrets via satellite. You are hereby ordered to destroy their
facilities. Their radar net detects all aircraft flying above 1300 ft.
Maintain low altitude flight to infiltrate base and destroy all 8 radar
facilities.
Targets:
Radar Site (x8)
Enemies:
F-15 S/MT (x2)
AA Gun (x4)
SAM (x2)
Strategy:
You must stay below 1300 ft. as you head toward the radar facilities or
the radars will spot you and you will get a D for this mission. Once
you are cleared to engage, you will be allowed to go above 1300 ft.
Destroy the AA Guns and SAM Launchers, and then the radar sites. Then
you can land the plane, or let the autopilot do it for you.
Grading System (Kill-based):
A: 6+ enemies
B: 3-5 enemies
C: 0-2 enemies
28. Pathfinder
Mission Briefing:
Ouroboros abducted the chairman of NUN and imprisoned him at their Expo
City outpost. NUN has green lighted an UPEO rescue mission to
terminate the Expo City Ouroboros detachment and secure the area for
the rescue unit.
Targets:
Su-37 (x4)
R-101U (x2)
Tank (x10)
Su-37 (x2) (appear after cutscene)
Su-43 (x6) (appear after cutscene)
Base (x2) (appear after cutscene)
Enemies:
AA Gun (x6)
SAM (x2)
Tank (x4) (Appear after cutscene)
Rescue Unit:
R-201U (x1)
Strategy:
Destroy all the enemy planes, then destroy all the AA Guns, SAM
Launchers, and tanks scattered throughout Expo City. After all the
tanks are destroyed, your rescue unit will pick up the NUN chairman.
After that, destroy all the enemy planes swarming the rescue unit.
Then destroy the remainder of the tanks, and finally destroy the 2
bases.
Grading System (Kill-based):
A: 5+ enemies
B: 1-4 enemies
C: 0 enemies
29. Ouroboros
Mission Briefing:
Port Edwards is under attack by Ouroboros' air force. Scramble
immediately and eliminate all hostile aircraft.
Targets:
XFA-36A (x6)
UI-4053 (x1) (appear when first 6 targets are destroyed)
Enemies:
Su-37 (x10)
R-103 (x2) (appear when first 6 targets are destroyed)
Su-43 (x2) (appear when first 6 targets are destroyed)</pre><pre id="faqspan-2">
Strategy:
Take off from the runway. Then attack the 2 groups of 3 XFA-36As.
If you want, you can destroy the 10 Su-37s to the east. When you have
destroyed all 6 XFA-36As, head toward the UI-4053. Destroy the planes
surrounding the UI-4053, then attack it. After you have hit it enough
times you will be told to stop.
Grading System (Kill-Based):
A: 11+ enemies
B: 3-10 enemies
C: 0-2 enemies
From now on, the game automatically advances to the next mission when
a mission is completed.
30. Search and Destroy
Mission Briefing:
The Ouroboros naval forces are reportedly advancing toward Megafloat.
Ouroboros support aircraft have also been sighted in the area.
Scramble immediately and destroy all enemy forces.
Targets:
S. WarShip (x3)
Carrier (x1)
UI-4053 (x1) (Appears after destroying first 4 targets)
Enemies:
XFA-36A (x8)
R-103 (x6) (appear after destroying first 4 targets)
Strategy:
Shoot down the 8 XFA-36As, then attack the 3 stealth warships and
aircraft carrier near the island. After destroying the fleet, you will
watch as a mysterious plane annihilates the island. Head toward the
UI-4053, destroy the planes surrounding it, and finally destroy the
UI-4053.
Grading System (Kill-based):
A: 9+ enemies
B: 2-8 enemies
C: 0-1 enemies
31. Tunnel Vision
Strategy:
Somewhere in the first part, doors will start closing. Head through the
doors that close slowly. When you reach a dark and light tunnel, you
can pick either one. The light tunnel to the right twists and turns.
The dark tunnel to the left is a more direct path to the third section,
but it dips and rises. When you reach the end of either tunnel, you
will see sets of three tunnels. In each set, 2 doors close quickly.
Fly past the doors that close slowly. When you reach a fork, take
either one, it does not matter. Fly through the green tunnel. (if you
are in Easy difficulty, this is the end of the mission. If you are in
Normal or Hard difficulty, the mission keeps going.) You will reach a
clearing. Go through one of the tunnels, and get past the obstacles,
which mainly consists of vertical and horizontal green pillars. The
large green hexagonal tunnel marks the end of the mission.
Grading System (Time-based)
A: <4:00 (<3:00 on Easy)
B: 4:00+ (3:00+ on Easy)
C: N/A
32. Night Raven
Targets:
X-49 (x1)
Strategy:
The plane you're attacking, the X-49 Night Raven, is harder to hit than
ordinary enemies. Anyway, attack the X-49 by firing 4 missiles at it
when you have a clear shot. When you have hit it enough times, you
will be told to stop.
Grading System (Time-based)
(I can't use the O.S.L. in this mission, so I have to guess the times
for each grade.)
A: <3:00
B: 3:00-3:59
C: 4:00+
33. Geofront Attack
Targets:
Support Column (x10) (Cannot lock on)
Enemies:
X-49 (Cannot lock on)
Strategy:
Machine-gun the 10 support columns in Geofront. Watch out for the
X-49, though, and do not try to destroy it.
Grading System (Time-based)
A: <4:00
B: 4:00+
C: N/A (not confirmed)
34. Aurora
Targets:
X-49 (x1)
UI-4054 (x1) (appears after destroying X-49)
Enemies:
R-103 (x2)
XFA-36A (x2)
Su-43 (x2)
Strategy:
Here you finally get to finish off the X-49. After you destroy the
X-49, a new plane, the UI-4054 Aurora, will appear. After you hit it
enough times, you will be told to stop. Be careful! It's very good at
dodging missiles, and if you run out of missiles, you're basically out
of luck.
Grading System (Kill-based)
A: 4-6 enemies
B: 1-3 enemies
C: 0 enemies
35. Electrosphere
Targets:
UI-4054 (x1)
Strategy:
You must battle against the UI-4054 Aurora over the ruins of Megafloat.
After hitting it enough times, the battlefield switches to the
Electrosphere. Finish the UI-4054 off to complete the mission!
Grading System (Time-based)
A: <4:00
B: 4:00+
C: N/A (not confirmed)
36. Geopelia
Mission Briefing:
We've received reports of an attack on Port Edwards by 8 unidentified
fighters. Our intelligence has ID'd them as Neuwork's powerful new
unmanned fighter, the XR-900 "Geopelia". Scramble immediately and
destroy them while minimizing civilian casualties.
Targets:
XR-900 (x8)
Strategy:
After taking off from the runway, attack the XR-900s. When you shoot
one down, you will watch a cut scene and the next thing you know you
are controlling the XR-900. Use it to shoot down the other XR-900s.
If you can complete this mission in 5 minutes, the XR-900 is yours to
keep.
Grading System (Time-based)
A: <5:00
B: 5:00+
C: N/A (Not confirmed)
V. Secrets
All of these secrets came from GameFAQs.com and gamewinners.com, with a few
edits...
A. Unlock Music Player
Complete the game on Easy difficulty.
See section VI for more info on the Music Player.
B. Unlock Mission Simulator
Complete the game on Normal difficulty.
The Mission Simulator allows you to play any mission on any difficulty
using any plane. (You can use regular and secret planes in regular
missions, but you must use the RF-12A2 in stratosphere missions and the
R-352 in space missions)
C. Unlock Japanese Intro
Complete the game on Hard difficulty.
To view: At the "Press Start" screen, press Start while holding down
the L1 and R1 buttons. (Thanks to gamewinners.com for that tidbit of
info!)
D. Unlock Mission 36
Complete the game on Easy difficulty with all As and Bs.
Actually, you can use any mission of difficulty, but I say Easy for
obvious reasons;-)
This is unlocked using a regular file, NOT on the simulator!
E. Unlock XR-900 Geopelia
Beat mission 36 on Easy within 5 minutes.
See "Unlock Mission 36" for the reason why I said Easy.
(I say 5 minutes because that's the time you need to beat to get an "A"
in this mission.)
Stats
Type: Excellent Multi-Purpose
Width: 29.95 m
Length: 17.18 m
Height: 3.72 m
Total mass: 30218 kg
Max speed: 4634 km/h
Damage Tolerance: Heavy
Choice of Guns: Laser Cannon
Choice of Missiles: Short Range Missile, Ground Missile, M.I.R.V.
(Default)
F. Unlock UI-4054 Aurora
Get all As on missions 1 through 36 on Easy, Normal, or Hard.
Stats
Type: Excellent Multi-Purpose
Width: 17.14 m
Length: 30.36 m
Height: 6.25 m
Total mass: 60100 kg
Max speed: 4264 km/h
Damage Tolerance: Heavy
Choice of Guns: Vulcan, Heavy Machine Gun, Cannon
(Default)
Choice of Missiles: Short Range Missile, Ground Missile, M.I.R.V.
(Default)
G. Unlock X-49 Night Raven
Get all As on missions 1 through 36 on Normal or Hard.
Stats
Type: Excellent Multi-Purpose
Width: 30.11 m
Length: 17.20 m
Height: 3.82 m
Total mass: 39940 kg
Max speed: 4693 km/h
Damage Tolerance: Heavy
Choice of Guns: Laser Cannon
Choice of Missiles: Short Range Missile, Ground Missile, M.I.R.V.
(Default)
H. Unlock O.S.L.
Get all As on missions 1 through 36 on Hard.
Probably the most overpowered weapon in the entire Ace Combat series.
Simply lock on to a target and fire to destroy it instantly. Its only
negative is its slow firing rate, but its positives FAR outweigh it.
Fire rate: 1
Not usable in missions 16, 18, 31, 32, or 33
VI. Music Player
This is just a section I decided to put in just for fun. This table
shows the game's soundtrack, complete with track names, track lengths,
and where you might find this track in the game.
Note: To access the Music Player, go to Options, and select Music
Player.
Controls:
X or Start: Play/Pause
Triangle or Select: Stop/Leave Music Player
Left on D-Pad or left analog stick: Repeat/Previous Track
Right on D-Pad or left analog stick: Next Track
L2: Filters the picture
R2: Motion blurring
Track No. Track Name Length Found In:
1 Engage 1:05 Intro Movie
2 Mission 1:44 Mission Briefing
3 Linkage 1:56 New/Load Game
4 Armory 1:06 Plane and weapons
select
5 Transparent Blue 2:48 Missions 1 & 15
6 Eye of The Storm 3:19 Missions 2 & 22
7 Physical Layer 2:40 Mission 3
8 The Protocol 2:49 Missions 4 & 20
9 Montage 3:02 Mission 5
10 Quartz 2:59
11 The Maneuver 3:00 Missions 3 & 7
12 Mind Flow 2:19 Mission 11 & 29
13 Frozen Soul 3:02 Missions 12 & 19
14 Miles Above 3:20 Mission 14
15 Void 3:19 Missions 17 & 26
16 Black Lotus 2:55 Missions 8, 18, & 27
17 Freefall 2:59 Mission 16
18 Alert 2:54 Missions 9 & 10
19 Superstition 1:40 Mission 24
20 Shattered Stones 2:25 Missions 10 & 21
21 Analogue 3:19 Mission 6
22 Turbulence 2:10
23 Defiled 2:12 Mission 13
24 Code of Honor 2:50 Mission 30
25 Floe 2:57 Missions 31 & 33
26 Lithium 2:00 Mission 25 & 30
27 Shorelines 3:20 Mission 32
28 Replay 0:45 The Replay (Duh!)
29 The Crew 3:31 Credits
30 The Execution 3:00 Mission 23
31 Liquid Air 2:24 Mission 28
32 Kernel 2:12 Missions 34 & 35
33 Revelation 3:00
34 Amorphous 2:06
35 Gordian Knot 3:07 Mission 34
36 Zero-Sum 2:44 Mission 35
37 Morceaux 2:00 Mission 36
38 Clear 0:10
39 Last Flight 0:28 Before credits
VII. I would like to thank:
- Myself (I wrote this guide)
- Namco (for making this game)
- GameFAQs.com (for hosting this walkthrough, and providing a few secrets)
- CJayC (for making GameFAQs.com)
- Gamewinners.com (for providing a few secrets)
- Anyone reading this walkthrough (for actually taking the time to read my
material:-P)
VIII. Legal Stuff
This file is copyright © 2006 Patrick Somath (PS107). This guide may be
printed out to help you with the game, but it cannot be sold for a profit,
nor can it be published in any magazine. Don't put this guide on your
website without my permission, and even if you do ask for permission I'll
probably say "no [BLEEP]ing way!" anyway, so don't even bother e-mailing me
for permission:-P Also, never link directly to this file (gamespot.com is
exempt from this rule); link to
http://www.gamefaqs.com/console/psx/game/196536.html instead. If you found
this walkthrough in a printed publication or on a site OTHER than GameFAQs.com
or gamespot.com, be the responsible walkthrough reader that you are and e-mail
me immediately so I can deal with that site or publication accordingly.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
And… I guess that's about it for now. THE END!